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	<updated>2026-05-09T06:53:42Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=257041</id>
		<title>Nerve staff</title>
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		<updated>2026-04-26T16:48:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* New Updates:2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]].  They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run.  In 2026, the script was updated by GM Xynwen with a new Tier 5, and an auction-level Tier 6.&lt;br /&gt;
&lt;br /&gt;
Their effectiveness relies on tiered affinity with their user.  Until full affinity is achieved, the user will suffer backlash affects along with its benefits.&lt;br /&gt;
&lt;br /&gt;
Nerve staves are one of the few items that can provide a &amp;quot;get out of jail&amp;quot; button with the {{boldmono|BERSERK}} verb available at Tier 4.&lt;br /&gt;
&lt;br /&gt;
Enhancives are associated with the Muscle Memory flare.  Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The {{boldmono|CLENCH}} and {{boldmono|TOUCH}} verbs are available at Tier 1.  It also has the baseline defensive flare.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLENCH&lt;br /&gt;
| Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&lt;br /&gt;
| &amp;lt;name&amp;gt; grips his/her &amp;lt;runestaff&amp;gt; and visibly stiffens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
| No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
| &amp;lt;name&amp;gt; idly trails his/her fingertips over the surface of his/her &amp;lt;runestaff&amp;gt;, momentarily lost in thought.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 unlocks the {{boldmono|STARE}} verb.  A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
| &amp;lt;name&amp;gt;&#039;s gaze grows distant, fixed on something distant and unseen.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 unlocks the {{boldmono|LISTEN}} verb.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LISTEN&lt;br /&gt;
| Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
| &amp;lt;name&amp;gt; enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the {{boldmono|BERSERK}} verb. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
SCRIPT DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The runestaff has a mechanical (combat) script which provides three basic types of functionality that can be broken down into the following categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|AFFINITY}}&#039;&#039;&#039; - A special, custom &#039;bonding&#039; like mechanism.  Any given item can share an Affinity with only one person at a time.  Affinity is gained by wielding the item and landing successful hits against like level foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|BACKLASH}}&#039;&#039;&#039; - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random.  As the wielder&#039;s Affinity with the item grows, the chance of a Backlash occurring are reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|FLARES}}&#039;&#039;&#039;   - Off-the-Shelf, this item comes with a &#039;Muscle Memory&#039; flare that, when triggered, will temporarily enhance the wielder&#039;s Combat Maneuver Ranks.  The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item&#039;s tier.&lt;br /&gt;
&lt;br /&gt;
Unlocked items also possess the potential for an offensive &#039;Misery Unleashed&#039; flare.  This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.&lt;br /&gt;
&lt;br /&gt;
ITEM DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes.  It also has the following verbs available:  CLENCH, TOUCH, STARE, LISTEN, and BERSERK.&lt;br /&gt;
&lt;br /&gt;
The stormcloud-hued runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
ALTERATION GUIDELINES&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat:  The runestaff was formed of special saplings that were trained to grow around one another.  In order to reflect this, it should always contain the word &#039;twisted&#039;, &#039;braided&#039;, &#039;helical&#039;, or something similiar in its TAP description.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BERSERK&lt;br /&gt;
| Tapping into your &amp;lt;runestaff&amp;gt;&#039;s power, a raw and primal force fills you with borrowed strength.&amp;lt;br&amp;gt;You struggle with an uncanny degree of strength and shake off the stun!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The surge of power radiating from your &amp;lt;runestaff&amp;gt; courses through you carrying you to your feet!&lt;br /&gt;
| &amp;lt;Name&amp;gt; struggles with an uncanny degree of strength and shakes off the stun!&amp;lt;br&amp;gt;&amp;lt;Name&amp;gt; springs upright with remarkable agility!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff.  Affinity status can be checked via {{boldmono|ANALYZE}}.&lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):&lt;br /&gt;
:&#039;&#039;&#039;Level 1&#039;&#039;&#039;: 1-199 points (slight affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 2&#039;&#039;&#039;: 200-999 points (partial affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 3&#039;&#039;&#039;: 1000-2999 points (moderate affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 4&#039;&#039;&#039;: 3000-9999 points (considerable affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 5&#039;&#039;&#039;: 10000 points&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
If you watch closely enough, messaging is available to indicate changes in affinity:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a huge fire elemental.&lt;br /&gt;
A single dim, violet globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!&lt;br /&gt;
  CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!&lt;br /&gt;
  The violet energy pulses for an additional 45 points of damage ...&lt;br /&gt;
  ... 27 points of damage ...&lt;br /&gt;
  ... 13 points of damage ...&lt;br /&gt;
  ... 6 points of damage ...&lt;br /&gt;
  ... dissipating with a final discharge of 3 points of damage!&lt;br /&gt;
You and your staff now enjoy a moderate affinity.&lt;br /&gt;
&lt;br /&gt;
A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backlash===&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.&lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;: Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 70% - Random Impact Criticals&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 20% - 6-12 seconds RT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: 10% - Electrical Criticals to the dome&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
The following ambients are available but the tier requirements are not known.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint hum, felt rather than heard, emanates from your &amp;lt;runestaff&amp;gt; and is echoed from somewhere deep within your core.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff contract and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff flyer and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties.  Information shared about it is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a sinuous runestaff of white-veined spiraling glowbark&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a sinuous runestaff of white-veined spiraling glowbark:&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +37 more than usual.&lt;br /&gt;
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Cunning Defense.&lt;br /&gt;
    It provides a boost of 10 to Spell Aiming Bonus.&lt;br /&gt;
    It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
    It seems to have more than your average giantman could count enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 17,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of glowbark.&lt;br /&gt;
It is a daunting project (992 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
Tier 4 Nervestaff&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Updates:2026 ==&lt;br /&gt;
&#039;&#039;Please feel free to add this into the main page template and remove this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
* PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&lt;br /&gt;
* RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS).  &#039;&#039;&#039;There is a 10-second cooldown after using this, and neither MM effect can flare during it.&#039;&#039;&#039;&lt;br /&gt;
* BERSERK:  increases to 2x/day usage&lt;br /&gt;
* Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&lt;br /&gt;
* 2 new fluff verbs (brush and lick)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
* This is an auction-level tier only and will not be sold off-the-shelf&lt;br /&gt;
* Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&lt;br /&gt;
* Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&lt;br /&gt;
* Increases berserk to 3x/day&lt;br /&gt;
* WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  All 3 flavors of misery will flare.  3-minute cooldown&lt;br /&gt;
* 1 new fluff verb (twist)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BERSERK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=LISTEN&lt;br /&gt;
|verb4=STARE&lt;br /&gt;
|verb5=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=257040</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=257040"/>
		<updated>2026-04-26T16:46:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)  &#039;&#039;&#039;There is a 10-second cooldown after doing so, meaning no add&#039;l RAISE and no add&#039;l MM for those 10 seconds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  All 3 flavors of misery will flare.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;br /&gt;
Updates made to [[Nerve staff]] script&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:FLOURISH&amp;diff=257027</id>
		<title>Verb:FLOURISH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:FLOURISH&amp;diff=257027"/>
		<updated>2026-04-26T16:02:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=FLOURISH&lt;br /&gt;
|type=System&lt;br /&gt;
|demeanor=No&lt;br /&gt;
|wedding=No&lt;br /&gt;
|system=Flourish&lt;br /&gt;
}}&lt;br /&gt;
{{Verbpage&lt;br /&gt;
|introduction=The {{boldmono|FLOURISH}} verb is used to change priority of [[:Category:Flourishes|Flourishes]] on an item.  It can also be used to convert an eligible [[Subscripts|subscript]] into a Flourish via {{boldmono|FLOURISH CONVERT}}.&lt;br /&gt;
|help=Usage:&lt;br /&gt;
    FLOURISH &amp;lt;item&amp;gt;  - See any Flourishes on an item.&lt;br /&gt;
    FLOURISH FIRST # - Move a Flourish to the top of the priority list&lt;br /&gt;
    FLOURISH UP #    - Move a Flourish up in the priority list&lt;br /&gt;
    FLOURISH DOWN #  - Move a Flourish down in the priority list&lt;br /&gt;
&lt;br /&gt;
Flourishes are stand-alone scripts that execute after any main script and subscript.  If you have multiple Flourishes that trap the same verb, you will need to move the options UP or DOWN to decide which order makes the most sense for you and your item.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
===Listing===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my longk&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE&lt;br /&gt;
2. Stance Dancing Weapon - RUB, TAP, WAVE &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my dagger&lt;br /&gt;
A dagger has the following Flourishes:&lt;br /&gt;
&amp;gt;1. Lore Flares - Elemental Lore - Fire (Mechanical)&lt;br /&gt;
2. Lore Flares - Elemental Lore - Earth (Mechanical)&lt;br /&gt;
&lt;br /&gt;
Only one mechanical flourish can be active at a time.  You may change the active flourish by changing the Flourish Priority via FLOURISH [UP | DOWN | FIRST] [FLOURISH #]&lt;br /&gt;
&amp;gt;Denotes the Active Combat Flourish&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Priority===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my dagger first 2&lt;br /&gt;
Lore Flares - Elemental Lore - Earth now has first Flourish priority.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my dagger &lt;br /&gt;
A lorey dagger has the following Flourishes:&lt;br /&gt;
&amp;gt;1. Lore Flares - Elemental Lore - Earth (Mechanical)&lt;br /&gt;
2. Lore Flares - Elemental Lore - Fire (Mechanical)&lt;br /&gt;
&lt;br /&gt;
Only one mechanical flourish can be active at a time.  You may change the active flourish by changing the Flourish Priority via FLOURISH [UP | DOWN | FIRST] [FLOURISH #]&lt;br /&gt;
&amp;gt;Denotes the Active Combat Flourish&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my longk&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Stance Dancing Weapon - RUB, TAP, WAVE &lt;br /&gt;
2. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my longk 2 up&lt;br /&gt;
Please specify an item or hold one in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my longk up 2&lt;br /&gt;
Thousand Cuts is now in Flourish priority 1.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my longk&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE &lt;br /&gt;
2. Stance Dancing Weapon - RUB, TAP, WAVE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my longknife&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE&lt;br /&gt;
2. Stance Dancing Weapon - RUB, TAP, WAVE&lt;br /&gt;
&amp;gt;wave my longknife at creature&lt;br /&gt;
With a mad look in your eyes, you swing your eahnor handaxe and rolaren-edged longknife wildly about, creating an unpredictable whirlwind of metal.&lt;br /&gt;
&amp;gt;flourish my longknife up 2&lt;br /&gt;
Stance Dancing Weapon is now in Flourish priority 1.&lt;br /&gt;
&amp;gt;wave my longknife at creature&lt;br /&gt;
You point the end of your longknife toward the ground and draw an imaginary line between yourself and from the creature, almost as if you were daring the creature to cross.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CONVERT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze my handaxe&lt;br /&gt;
You analyze the eahnor handaxe and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an Into Battle Axe.  You may CLENCH, PUSH, RAISE, RUB, or WAVE it.  There are no tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the eahnor handaxe for you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my handa convert&lt;br /&gt;
You are about to convert Into Battle Axe on your eahnor handaxe from a primary script to a Flourish.  Repeat FLOURISH CONVERT to confirm.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my handa convert&lt;br /&gt;
Into Battle Axe on your eahnor handaxe has been converted to a Flourish.&lt;br /&gt;
&amp;gt;analyze my handa&lt;br /&gt;
You analyze the eahnor handaxe and sense that the item has certain alteration restrictions.  It would need to be supplied to be used in an alteration and may only be used as an accent.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
This is an Into Battle Axe.  You may CLENCH, PUSH, RAISE, RUB, or WAVE it.  There are no tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the eahnor handaxe for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Flourishes]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256943</id>
		<title>Nerve staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256943"/>
		<updated>2026-04-26T02:54:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]].  They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run.  In 2026, the script was updated by GM Xynwen with a new Tier 5, and an auction-level Tier 6.&lt;br /&gt;
&lt;br /&gt;
Their effectiveness relies on tiered affinity with their user.  Until full affinity is achieved, the user will suffer backlash affects along with its benefits.&lt;br /&gt;
&lt;br /&gt;
Nerve staves are one of the few items that can provide a &amp;quot;get out of jail&amp;quot; button with the {{boldmono|BERSERK}} verb available at Tier 4.&lt;br /&gt;
&lt;br /&gt;
Enhancives are associated with the Muscle Memory flare.  Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The {{boldmono|CLENCH}} and {{boldmono|TOUCH}} verbs are available at Tier 1.  It also has the baseline defensive flare.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLENCH&lt;br /&gt;
| Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&lt;br /&gt;
| &amp;lt;name&amp;gt; grips his/her &amp;lt;runestaff&amp;gt; and visibly stiffens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
| No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
| &amp;lt;name&amp;gt; idly trails his/her fingertips over the surface of his/her &amp;lt;runestaff&amp;gt;, momentarily lost in thought.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 unlocks the {{boldmono|STARE}} verb.  A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
| &amp;lt;name&amp;gt;&#039;s gaze grows distant, fixed on something distant and unseen.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 unlocks the {{boldmono|LISTEN}} verb.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LISTEN&lt;br /&gt;
| Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
| &amp;lt;name&amp;gt; enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the {{boldmono|BERSERK}} verb. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
SCRIPT DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The runestaff has a mechanical (combat) script which provides three basic types of functionality that can be broken down into the following categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|AFFINITY}}&#039;&#039;&#039; - A special, custom &#039;bonding&#039; like mechanism.  Any given item can share an Affinity with only one person at a time.  Affinity is gained by wielding the item and landing successful hits against like level foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|BACKLASH}}&#039;&#039;&#039; - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random.  As the wielder&#039;s Affinity with the item grows, the chance of a Backlash occurring are reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|FLARES}}&#039;&#039;&#039;   - Off-the-Shelf, this item comes with a &#039;Muscle Memory&#039; flare that, when triggered, will temporarily enhance the wielder&#039;s Combat Maneuver Ranks.  The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item&#039;s tier.&lt;br /&gt;
&lt;br /&gt;
Unlocked items also possess the potential for an offensive &#039;Misery Unleashed&#039; flare.  This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.&lt;br /&gt;
&lt;br /&gt;
ITEM DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes.  It also has the following verbs available:  CLENCH, TOUCH, STARE, LISTEN, and BERSERK.&lt;br /&gt;
&lt;br /&gt;
The stormcloud-hued runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
ALTERATION GUIDELINES&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat:  The runestaff was formed of special saplings that were trained to grow around one another.  In order to reflect this, it should always contain the word &#039;twisted&#039;, &#039;braided&#039;, &#039;helical&#039;, or something similiar in its TAP description.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BERSERK&lt;br /&gt;
| Tapping into your &amp;lt;runestaff&amp;gt;&#039;s power, a raw and primal force fills you with borrowed strength.&amp;lt;br&amp;gt;You struggle with an uncanny degree of strength and shake off the stun!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The surge of power radiating from your &amp;lt;runestaff&amp;gt; courses through you carrying you to your feet!&lt;br /&gt;
| &amp;lt;Name&amp;gt; struggles with an uncanny degree of strength and shakes off the stun!&amp;lt;br&amp;gt;&amp;lt;Name&amp;gt; springs upright with remarkable agility!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff.  Affinity status can be checked via {{boldmono|ANALYZE}}.&lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):&lt;br /&gt;
:&#039;&#039;&#039;Level 1&#039;&#039;&#039;: 1-199 points (slight affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 2&#039;&#039;&#039;: 200-999 points (partial affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 3&#039;&#039;&#039;: 1000-2999 points (moderate affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 4&#039;&#039;&#039;: 3000-9999 points (considerable affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 5&#039;&#039;&#039;: 10000 points&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
If you watch closely enough, messaging is available to indicate changes in affinity:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a huge fire elemental.&lt;br /&gt;
A single dim, violet globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!&lt;br /&gt;
  CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!&lt;br /&gt;
  The violet energy pulses for an additional 45 points of damage ...&lt;br /&gt;
  ... 27 points of damage ...&lt;br /&gt;
  ... 13 points of damage ...&lt;br /&gt;
  ... 6 points of damage ...&lt;br /&gt;
  ... dissipating with a final discharge of 3 points of damage!&lt;br /&gt;
You and your staff now enjoy a moderate affinity.&lt;br /&gt;
&lt;br /&gt;
A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backlash===&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.&lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;: Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 70% - Random Impact Criticals&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 20% - 6-12 seconds RT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: 10% - Electrical Criticals to the dome&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
The following ambients are available but the tier requirements are not known.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint hum, felt rather than heard, emanates from your &amp;lt;runestaff&amp;gt; and is echoed from somewhere deep within your core.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff contract and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff flyer and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties.  Information shared about it is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a sinuous runestaff of white-veined spiraling glowbark&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a sinuous runestaff of white-veined spiraling glowbark:&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +37 more than usual.&lt;br /&gt;
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Cunning Defense.&lt;br /&gt;
    It provides a boost of 10 to Spell Aiming Bonus.&lt;br /&gt;
    It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
    It seems to have more than your average giantman could count enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 17,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of glowbark.&lt;br /&gt;
It is a daunting project (992 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
Tier 4 Nervestaff&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Updates:2026 ==&lt;br /&gt;
&#039;&#039;Please feel free to add this into the main page template and remove this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
* PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&lt;br /&gt;
* RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&lt;br /&gt;
* BERSERK:  increases to 2x/day usage&lt;br /&gt;
* Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&lt;br /&gt;
* 2 new fluff verbs (brush and lick)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
* This is an auction-level tier only and will not be sold off-the-shelf&lt;br /&gt;
* Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&lt;br /&gt;
* Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&lt;br /&gt;
* Increases berserk to 3x/day&lt;br /&gt;
* WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&lt;br /&gt;
* 1 new fluff verb (twist)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BERSERK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=LISTEN&lt;br /&gt;
|verb4=STARE&lt;br /&gt;
|verb5=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256942</id>
		<title>Nerve staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256942"/>
		<updated>2026-04-26T02:53:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]].  They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run.  In 2026, the script was updated by GM Xynwen with a new Tier 5, and an auction-level Tier 6.&lt;br /&gt;
&lt;br /&gt;
Their effectiveness relies on tiered affinity with their user.  Until full affinity is achieved, the user will suffer backlash affects along with its benefits.&lt;br /&gt;
&lt;br /&gt;
Nerve staves are one of the few items that can provide a &amp;quot;get out of jail&amp;quot; button with the {{boldmono|BERSERK}} verb available at Tier 4.&lt;br /&gt;
&lt;br /&gt;
Enhancives are associated with the Muscle Memory flare.  Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The {{boldmono|CLENCH}} and {{boldmono|TOUCH}} verbs are available at Tier 1.  It also has the baseline defensive flare.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLENCH&lt;br /&gt;
| Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&lt;br /&gt;
| &amp;lt;name&amp;gt; grips his/her &amp;lt;runestaff&amp;gt; and visibly stiffens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
| No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
| &amp;lt;name&amp;gt; idly trails his/her fingertips over the surface of his/her &amp;lt;runestaff&amp;gt;, momentarily lost in thought.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 unlocks the {{boldmono|STARE}} verb.  A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
| &amp;lt;name&amp;gt;&#039;s gaze grows distant, fixed on something distant and unseen.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 unlocks the {{boldmono|LISTEN}} verb.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LISTEN&lt;br /&gt;
| Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
| &amp;lt;name&amp;gt; enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the {{boldmono|BERSERK}} verb. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
SCRIPT DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The runestaff has a mechanical (combat) script which provides three basic types of functionality that can be broken down into the following categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|AFFINITY}}&#039;&#039;&#039; - A special, custom &#039;bonding&#039; like mechanism.  Any given item can share an Affinity with only one person at a time.  Affinity is gained by wielding the item and landing successful hits against like level foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|BACKLASH}}&#039;&#039;&#039; - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random.  As the wielder&#039;s Affinity with the item grows, the chance of a Backlash occurring are reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|FLARES}}&#039;&#039;&#039;   - Off-the-Shelf, this item comes with a &#039;Muscle Memory&#039; flare that, when triggered, will temporarily enhance the wielder&#039;s Combat Maneuver Ranks.  The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item&#039;s tier.&lt;br /&gt;
&lt;br /&gt;
Unlocked items also possess the potential for an offensive &#039;Misery Unleashed&#039; flare.  This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.&lt;br /&gt;
&lt;br /&gt;
ITEM DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes.  It also has the following verbs available:  CLENCH, TOUCH, STARE, LISTEN, and BERSERK.&lt;br /&gt;
&lt;br /&gt;
The stormcloud-hued runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
ALTERATION GUIDELINES&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat:  The runestaff was formed of special saplings that were trained to grow around one another.  In order to reflect this, it should always contain the word &#039;twisted&#039;, &#039;braided&#039;, &#039;helical&#039;, or something similiar in its TAP description.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BERSERK&lt;br /&gt;
| Tapping into your &amp;lt;runestaff&amp;gt;&#039;s power, a raw and primal force fills you with borrowed strength.&amp;lt;br&amp;gt;You struggle with an uncanny degree of strength and shake off the stun!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The surge of power radiating from your &amp;lt;runestaff&amp;gt; courses through you carrying you to your feet!&lt;br /&gt;
| &amp;lt;Name&amp;gt; struggles with an uncanny degree of strength and shakes off the stun!&amp;lt;br&amp;gt;&amp;lt;Name&amp;gt; springs upright with remarkable agility!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff.  Affinity status can be checked via {{boldmono|ANALYZE}}.&lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):&lt;br /&gt;
:&#039;&#039;&#039;Level 1&#039;&#039;&#039;: 1-199 points (slight affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 2&#039;&#039;&#039;: 200-999 points (partial affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 3&#039;&#039;&#039;: 1000-2999 points (moderate affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 4&#039;&#039;&#039;: 3000-9999 points (considerable affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 5&#039;&#039;&#039;: 10000 points&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
If you watch closely enough, messaging is available to indicate changes in affinity:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a huge fire elemental.&lt;br /&gt;
A single dim, violet globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!&lt;br /&gt;
  CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!&lt;br /&gt;
  The violet energy pulses for an additional 45 points of damage ...&lt;br /&gt;
  ... 27 points of damage ...&lt;br /&gt;
  ... 13 points of damage ...&lt;br /&gt;
  ... 6 points of damage ...&lt;br /&gt;
  ... dissipating with a final discharge of 3 points of damage!&lt;br /&gt;
You and your staff now enjoy a moderate affinity.&lt;br /&gt;
&lt;br /&gt;
A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backlash===&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.&lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;: Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 70% - Random Impact Criticals&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 20% - 6-12 seconds RT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: 10% - Electrical Criticals to the dome&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
The following ambients are available but the tier requirements are not known.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint hum, felt rather than heard, emanates from your &amp;lt;runestaff&amp;gt; and is echoed from somewhere deep within your core.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff contract and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff flyer and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties.  Information shared about it is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a sinuous runestaff of white-veined spiraling glowbark&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a sinuous runestaff of white-veined spiraling glowbark:&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +37 more than usual.&lt;br /&gt;
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Cunning Defense.&lt;br /&gt;
    It provides a boost of 10 to Spell Aiming Bonus.&lt;br /&gt;
    It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
    It seems to have more than your average giantman could count enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 17,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of glowbark.&lt;br /&gt;
It is a daunting project (992 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
Tier 4 Nervestaff&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Updates:2026 ===&lt;br /&gt;
&#039;&#039;Please feel free to add this into the main page template and remove this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Tier 5 ====&lt;br /&gt;
* PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&lt;br /&gt;
* RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&lt;br /&gt;
* BERSERK:  increases to 2x/day usage&lt;br /&gt;
* Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&lt;br /&gt;
* 2 new fluff verbs (brush and lick)&lt;br /&gt;
&lt;br /&gt;
==== Tier 6 ====&lt;br /&gt;
* This is an auction-level tier only and will not be sold off-the-shelf&lt;br /&gt;
* Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&lt;br /&gt;
* Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&lt;br /&gt;
* Increases berserk to 3x/day&lt;br /&gt;
* WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&lt;br /&gt;
* 1 new fluff verb (twist)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BERSERK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=LISTEN&lt;br /&gt;
|verb4=STARE&lt;br /&gt;
|verb5=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256941</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256941"/>
		<updated>2026-04-26T02:51:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* tldr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;br /&gt;
Updates made to [[Nerve staff]] script&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256940</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256940"/>
		<updated>2026-04-26T02:51:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* tldr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;br /&gt;
Updates made to [[Nerve staff] script&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256939</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256939"/>
		<updated>2026-04-26T02:51:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256938</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256938"/>
		<updated>2026-04-26T02:50:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=General |subject=Nerve Stave Updates |author=GS4-XYNWEN |date=2026-04-25 |changelog=2026 }} Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!    Affinity Updates:&amp;lt;br&amp;gt;  --At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&amp;#039;s affinity and then build yours back up &amp;lt;br&amp;gt;  --at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
Affinity Updates:&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 5 (New): &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 6 (New):&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255036</id>
		<title>Announcement: New Glassmaking Lore</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255036"/>
		<updated>2026-03-20T17:11:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New Lore Document:  Artisanal Glasses - Part 3&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-03-17&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
A third chapter in our [[Glassworking]] series has just been released, discussing special glasses from halflings, giantmen, and more. A new holiday is also included for the dwarves, and it has been added to our holiday document.&lt;br /&gt;
&lt;br /&gt;
Wiki page: https://gswiki.play.net/Glassworking/Part_Three &amp;lt;br&amp;gt;&lt;br /&gt;
Holiday wiki page: https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern &amp;lt;br&amp;gt;&lt;br /&gt;
Discussion Link:   https://discord.com/channels/226045346399256576/1483518409395146988 &amp;lt;br&amp;gt;&lt;br /&gt;
===tldr===&lt;br /&gt;
New lore!&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255035</id>
		<title>Announcement: New Glassmaking Lore</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255035"/>
		<updated>2026-03-20T17:10:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=World |subject=New Lore Document:  Artisanal Glasses - Part 3 |author=GS4-XYNWEN |date=2026-03-17 |changelog=2026 }} A third chapter in our Glassworking series has just been released, discussing special glasses from halflings, giantmen, and more. A new holiday is also included for the dwarves, and it has been added to our holiday document.    Wiki page: https://gswiki.play.net/Glassworking/Part_Three &amp;lt;br&amp;gt;  Holiday wiki page: https://gswiki.pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New Lore Document:  Artisanal Glasses - Part 3&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-03-17&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
A third chapter in our [[Glassworking]] series has just been released, discussing special glasses from halflings, giantmen, and more. A new holiday is also included for the dwarves, and it has been added to our holiday document.&lt;br /&gt;
&lt;br /&gt;
Wiki page: https://gswiki.play.net/Glassworking/Part_Three &amp;lt;br&amp;gt;&lt;br /&gt;
Holiday wiki page: https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern &amp;lt;br&amp;gt;&lt;br /&gt;
Discussion Link:   https://discord.com/channels/226045346399256576/1483518409395146988 &amp;lt;br&amp;gt;&lt;br /&gt;
===tldr===&lt;br /&gt;
new lore!&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halfling_Lexicon&amp;diff=255012</id>
		<title>Halfling Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halfling_Lexicon&amp;diff=255012"/>
		<updated>2026-03-18T21:34:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Halfling Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Halfling Lexicon == &lt;br /&gt;
A list of confirmed words in the language of Halflings.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes on Language:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Halfling Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|abn||of.  Used between two nouns or a noun and a descriptor.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ackras||paper-thin variety of bread||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aduk||butter.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aduk sar||&amp;quot;yellow butter,&amp;quot; a  prized, sharp-tasting Brughan butter.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Amar||folk, people. Also, an endonym for  Truefolk; halflings.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|amar-bur||great folk. Elders or particularly respected leaders.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|braig||red. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|buk||stag, great deer.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Buk  kaaman uda||&amp;quot;The stag is bright.&amp;quot; A  ritual greeting during the Festival of the White Star.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bur||most, very, exceedingly.  An intensifier that is placed before an adjective.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bur  gehan||&amp;quot;longest.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bur  moggo||&amp;quot;very fat.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|da||and, also.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|duktuk||dried milk flakes. Eaten as a  snack or added to soups.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|duruk||black. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|elgai||elder, old one. A title of  respect.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fahar Dyur Kontiquela|| Title given to halflings that means &amp;quot;Bane of the child stealers&amp;quot;|||| [[:Category:Archmage_in_the_Alchemists|V&#039;reen Quest]]||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|garan||porridge, grain mash.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garan  abn hulin||&amp;quot;porridge of wind.&amp;quot; A  joking term for thin rations.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gava||winter.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gehan||long. Both in terms of time and  distance.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gehan-tur||a migration or a distant travel.  Literally &amp;quot;long-journey.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ger||Tent or domicle of the Northern Steppes||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hangir||green. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hmong||month.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hulin||wind.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ka&#039;Fahar&#039;a dyur Kontiqueala|| Title given to non-halflings that means &amp;quot;Bane of the child stealers&amp;quot; but has a second meaning of &amp;quot;Friend to the Truefolk&amp;quot;|||| [[:Category:Archmage_in_the_Alchemists|V&#039;reen Quest]]||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|kaaman||light. Noun.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|kaaman-buk||light-stag. Ceremonial role during  the Festival of the White Star.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|karun||cousin, kin. Generic term of  address among halflings.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Karun,  shay tur!||&amp;quot;Cousin, go slowly!&amp;quot;  Colloquially, &amp;quot;calm down.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Karun,  shusluun uda?||&amp;quot;Cousin, is there  bread?&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|kharu||to lead, to guide a herd or group||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Khesta  &#039;Dahl||Sister of Mists||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|khoren||brown. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|khuren||luck, good fortune.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|moggo||fat, large.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|morgai||family, clan. Typically referring  to one&#039;s family but also used to refer to the four primary halfling cultures.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|morgai-oguur||familial fire. Traditionally, a  bonfire tended by members of a single family unit, literally  &amp;quot;family-fire.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|mugran||path, road. Especially those worn  by herds and caravan lines.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|na||question marker.  Placed at  the end of a sentence.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|natum||festival||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|natum  abn tsan sagan||&amp;quot;festival of star  white.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natum  abn Tsan Sagan||&amp;quot;Festival of the White  Star.&amp;quot;||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natum  abn Tsan Sagan||&amp;quot;Festival of the White  Star.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Paradis||the Homeless, or the Lost||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|punng||grass porridge. Distinct from  garan, a porridge made from a red grass called seteg-punng.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ranga||canoe-type boat||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|resch&#039;lative||embrace the joy of living||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|reshchleiv||Land&#039;s Bounty||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|saens||valley, hollow.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Saens  Valaire||&amp;quot;quiet valley,&amp;quot;  important location in the Horse War.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|sagan||white. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|sanmakhar||travel pastry. Coarse dough packed  with meat or paste; fried, then baked.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|sar||yellow. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|selet||song.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|selet-amar||people-songs. Ritual songs sung of  halfling history.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|seteg||flower.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|seteg  braig||&amp;quot;red flower.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shay||slow. A measure of speed.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shay tur||&amp;quot;slowly mosey,&amp;quot; gentle,  unhurried travel.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shusluun||bread.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shusluun  tahl||Steppes bread eaten by Mhoragian  halflings.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shusluun-moggo||tarts. Literally,  &amp;quot;fat-bread.&amp;quot; Gently demeaning term for Paradis tarts.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|taheaga||yearly period of travel by the Malaghavan, literally &amp;quot;to walk  about&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|talh||steppeland. Used as a proper noun  for the Steppes.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|temur||blue. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan||star.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan buk||&amp;quot;star-stag,&amp;quot; a poetic  title for Caeliabol.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan||white star. Shorthand for the star  Caeilabol.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan da tsan braig||&amp;quot;white stars and red  stars.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan uda||&amp;quot;the star is white.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan uda na?||&amp;quot;Is the star white?&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan-bur||great star. Often referring to a  guiding star, such as Caeilabol.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsimaagi||silence.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsugra||stew; thick soup. Often with root  vegetables and grains.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tugen||child.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tugen-buk||stag-child. A child born under the  White Star, thought lucky.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tur||to amble, to mosey.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|uda||is.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|valaire||calm, sheltered.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|xatmak||air-dried meat. Stiff sticks  crushed into flakes, staple protein on the Steppes.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yesui||search, searching, or seeker||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zudai||storm. Typically a snowstorm.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zus||coin. Typically silver.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zus moggo||A type of thick round bread common  among Brughan halflings.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sarvith||fractured glass||from &amp;quot;sar&amp;quot; (broken/fractured) and &amp;quot;vith&amp;quot; (glass)||[[Glassworking/Part Three]]||March 2026||A specific type of fractured glass made by the Paradis&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sar||broken or fractured||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vith||glass||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: halflings]]&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Elven_Lexicon&amp;diff=255011</id>
		<title>Talk:Elven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Elven_Lexicon&amp;diff=255011"/>
		<updated>2026-03-18T21:11:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please add words here you believe should be included in the lexicon.  Provide a link to the relevant document or enough information about where it is in game that we can find it to review.  Thanks!  ~Xynwen  [[User:GS4-XYNWEN|GS4-XYNWEN]] ([[User talk:GS4-XYNWEN|talk]]) 13:08, 3 July 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ADD NEW SUGGESTIONS HERE&#039;&#039;&#039; ==&lt;br /&gt;
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----&lt;br /&gt;
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== &#039;&#039;&#039;Already Added/Being Reviewed&#039;&#039;&#039; ==&lt;br /&gt;
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&#039;&#039;&#039;Items below this point have been either added to the lexicon or placed on the staff wiki for review for addition.  Leaving here to help avoid repetition.  Thanks!  ~Xynwen, 2022-07-26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
talatien and vantael from the new [[Ta&#039;Ardenai]] lore:  &amp;quot;While originally designed to be independent city-state enclaves with shared land between, this notion of &#039;&#039;&#039;talatien&#039;&#039;&#039;, or &amp;quot;cities of independent cooperation&amp;quot; was quickly abandoned for the more traditional &#039;&#039;&#039;vantael&#039;&#039;&#039;, or &amp;quot;small cooperating kingdoms or nations.&amp;quot;&amp;quot;  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 23:20, 20 August 2024 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
igno skaellim meaning &amp;quot;identity unknown&amp;quot; from [[Lines_of_Blood:_A_History_of_the_Gnomes#Origins]]. [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 10:02, 27 July 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frae Naira vers Deiam, Jae esais bevre Tua ae te Draekeche.&amp;quot; == &amp;quot;From Dusk til Dawn, I stand between thee and the darkness.&amp;quot; This is taken directly from multiple objects in game, documented among them being the [[shimmering glaesine orb]] that was given out at the conclusion of the Vismi&#039;irkha/day-night questlines.  The phrase was portrayed as the original motto of House Illistim and is noted as being an Elven phrase as the language was spoken/written 50,000 years before the current setting. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 21:16, 21 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are probably all examples of words in ancient Elven:&lt;br /&gt;
:: raen utuva nole = &amp;quot;Wandering to find wisdom&amp;quot;	- [[History of Dwarves#Introduction|History of Dwarves: Introduction]] (implied to be ancient from &amp;quot;ancient tongue of the scholars&amp;quot;, unclear how ancient or if that could refer to something like a scholar guildspeak)&lt;br /&gt;
:: igno skaellim = &amp;quot;identity unknown&amp;quot; - [[Lines of Blood: A History of the Gnomes#Origins|Lines of Blood: A History of the Gnomes]] (implied to be much more than 10,000 years ago, [[Timeline of Elanthian History]] corroborates -4,500 as being a much later date)&lt;br /&gt;
:: sylvisterai = &amp;quot;one who embraces -- or marries -- the forest.&amp;quot; - [[History of the Sylvan Elves#Chapter One - Early History, Approximately ca. -130,000 to ca. -60,000|History of the Sylvan Elves]] (has to be very early; other words in that document are probably Sylvan)&lt;br /&gt;
:: Note: Evolution of that language, to the point of ancient forms being difficult to translate, is explicitly stated in the carbuncle entry of [[Elanthian Gems]]. The rate of Elven language drift to distant similarity is somewhat framed by Faendryl and Dhe&#039;nar-si in [[Dark Elven languages]].&lt;br /&gt;
&lt;br /&gt;
These are apparently all the same language by inspection. It isn&#039;t clear if it is the same language as the Linsandrych Illistim &amp;quot;From Dusk til Dawn&amp;quot; quote. But if it is not some form of elven from that Vishmiir period conflict with the Elves then I have no idea what language it is supposed to be:&lt;br /&gt;
:: &amp;quot;Oralach&#039;lan&#039;da at&#039;anoi, ta Marlu vismi&#039;ir!&amp;quot; - unknown translation; vismi&#039;irkha was the ancient name of the Vishmiir, known from when the elves banished them; found in the loresong for [[urglaes-set pitted silver talisman]] from Hunt for History, probably very very ancient&lt;br /&gt;
:: * &amp;quot;Anor&#039;lan&#039;da ta vismi&#039;irkha! Edasva&#039;da a&#039;anoi!&amp;quot; - unknown translations; Thalenn, NPC from [[The Vishmiir|Vishmiir event]]; the Vishmiir are defined in the [[History of Fash&#039;lo&#039;nae]] document to have been extraplanar beings (undead) struggled against by the Elven Empire&lt;br /&gt;
::* &amp;quot;Anor&#039;lan&#039;data vismi&#039;irkha, edasva&#039;da e&#039;asah a&#039;anoi!&amp;quot; - Thalenn&lt;br /&gt;
::* &amp;quot;Anor&#039;lan&#039;da ta vismi&#039;irkha edasva&#039;da!&amp;quot; - Thalenn&lt;br /&gt;
::* Note: The &amp;quot;Frae Naira vers Deiam, Jae esais bevre Tua ae te Draekeche.&amp;quot; line was used by the Alazne NPC during the Vishmiir quest night/day system release ritual when the world seemed to stop spinning, because the Gwilthain NPC banished &amp;quot;night&amp;quot; instead of &amp;quot;sight&amp;quot;. This line was the (ancient?) motto of House Illistim according to former GM Lyredaen. Modern mottoes seem to be given as crest statements in [[The Layman&#039;s Guide to Elven Heraldry]].&lt;br /&gt;
:: &amp;quot;~ Dha baes&#039;irin dha shi ta liat shi hestos i siath a shidar ~ Oraesh&#039;lan dha laediach ta geilach ~ Oraesh&#039;lan&#039;da ta Gosaena ~&amp;quot; - Unknown translations; Real Room ID #2162016 , on the grey stone slab. The Graveyard is an ICE Age area in its original parts/story, but the Wormwood Slough expansion of the bog was added much later post-ICE. Original story was approximately 6,300 years ago, but its age / timing is undefined now. The words at least are probably supposed to be much older than the Graveyard. The Bandur character had used ancient languages in the original story.&lt;br /&gt;
:: [[User:INIQUITY|INIQUITY]] ([[User talk:INIQUITY|talk]]) 22:57, 21 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The elven word for the carbuncle gem is &amp;quot;ilaeryse&amp;quot;, which is also a word meaning &amp;quot;infirmity.&amp;quot; The word &amp;quot;carbuncle&amp;quot; is even less appealing in Common, for the Common word &amp;quot;carbuncle&amp;quot; may mean either the carbuncle gem or a pus-filled skin boil. From [[Elanthian Gems]].  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 09:11, 22 July 2022 (CDT)&lt;br /&gt;
*Native speakers of Common use &amp;quot;chalcedony&amp;quot; only to refer to the white form of the stone in question. As the literal word &amp;quot;chalcedony&amp;quot; is elven in origin, matters grow even more complicated when elven definitions are included, and jewelers try to be extremely precise in cross-culture trading to avoid winding up with a shipment of onyx and agate when a shipment of white chalcedony is intended. From [[Elanthian Gems]].  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 09:11, 22 July 2022 (CDT)&lt;br /&gt;
*Before the two cultures initiated trade, &amp;quot;cordierite&amp;quot; was the Common name for a specific gem, and &amp;quot;lathaer selphare&amp;quot; was the elven name for the same gem. From [[Elanthian Gems]].  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 09:11, 22 July 2022 (CDT)&lt;br /&gt;
*&amp;quot;There was a great ranger who knew the secret paths and hidden ways of the Wyrdeep. He guarded our borders and tended the land, and in return, the Wyrdeep ensured that his dragon-bone arrows flew true to their marks without fail. His life&#039;s companion was a great white wolf called Nyin&#039;niel, which means &amp;quot;Snow&#039;s Heart.&amp;quot;  From [[Elves of Wyrdeep]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 18:26, 22 July 2022 (CDT)&lt;br /&gt;
*The elven cultures almost universally consider a bookworm in a positive light, and their term, ataelel or &amp;quot;ink drinker,&amp;quot; [...].  From [[Library Mouse]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 00:50, 23 July 2022 (CDT)&lt;br /&gt;
*He named it a geld-aradlaiel, literally meaning &amp;quot;seer-stone&amp;quot; but it was quickly shortened to geldaralad, &amp;quot;stone of truth.&amp;quot;.  From [[Ferroniere]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 01:00, 23 July 2022 (CDT)&lt;br /&gt;
*The navigation skill itself is called &amp;quot;Brou Setche&amp;quot; by the elves, and is a learned skill that requires lengthy training. [[Ilyan Cloud]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 17:57, 23 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
As the writer of the document, i can report that he elven terms stemming from the [[Elves of Wyrdeep]] document originated in 2014 :3 [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 10:14, 29 February 2024 (CST)&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=255010</id>
		<title>Elven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=255010"/>
		<updated>2026-03-18T21:09:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
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&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Elven Lexicon ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Elven.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Elven Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylvisterai || &amp;quot;one who embraces or marries the forest&amp;quot; || Unknown || Uncertain (see [[History of the Sylvan Elves]]) || Unknown || Term for sylvans&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathiel || Unknown || Unknown || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Firefly glass is an alternate term for arathiel, but it is not a translation &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ataelel || literally, ink drinker || Unknown || [[Library Mouse]] document || February 2021 || Nickname for a bookworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chalcedony || the gem + other, unspecified uses || Unknown || [[Elanthian Gems]] document || Unknown || The document implies there are other translations in Elven for what chalcedony can mean besides the gem, but no details are supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld || stone || Unknown || [[Ferroniere]] document || 2007 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld-aradlaiel || Seer-stone || &amp;quot;geld&amp;quot; - stone; &amp;quot;aradlaiel&amp;quot; - a version of the term for seer || [[Ferroniere]] document || 2007  || See also geldarald &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldaralad || Stone of truth || &amp;quot;geld&amp;quot; - stone; &amp;quot;aralad&amp;quot; - a version of the term for truth || [[Ferroniere]] document || 2007 || The term for an elven ferroniere.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldithe || Nothing direct, refers to a seaglass-inset ring || &amp;quot;geld&amp;quot; meaning stone and &amp;quot;-ithe,&amp;quot; a suffix often used in reference with large bodies of water || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Meant to bring luck.  See document for details. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaeryse || carbuncle (gem) or infirmity || Unknown || [[Elanthian Gems]] document || Unknown || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lathaer selphare || a type of corderite || Unknown || [[Elanthian Gems]] document || Unknown || The &amp;quot;water sapphire&amp;quot; gem comes from a mistranslation/pronunciation of this term. See doc for details.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nyin&#039;niel || snow&#039;s heart || Unknown || [[Elves of Wyrdeep]] document || 2014|| Used as a name for a companion in the document, with the translation provided.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhaien || To hide or conceal || Unknown || [[Elven Ruhan]] document || 2007ish || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhan || Unknown || Ruhaien || [[Elven Ruhan]] document || 2007ish || A sleeveless elven garment.  See also ruhana, ruhaien.  Ruhan is both singular and plural.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhana || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A less utilitarian garment, inspired by, but not resembling, the ruhan.  Tailored to be wrapped about the body, the garment is typically pinned in place.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhani || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A type of wool commonly used in crafting ruhan, with pale grey to moss-green coloring, characterized by barely perceptible patterns of whorls or leaves throughout its tight weave &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Var || Avenue || Unknown || In-game EN || Unknown || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wey || Way || Unknown || In-game EN || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaer || glimmer, possibly other translations as well || Unknown || In-game EN ||  || Used for things like glimaerstone &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeleria || Flower || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Often added as either &amp;quot;eria&amp;quot; or &amp;quot;ael&amp;quot; to names of flowers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunerial || A type of snowdrop from Ta&#039;Loenthra || &amp;quot;Elun&amp;quot; is a word for moon, and &amp;quot;eria&amp;quot; is probably from aeleria.  The exact etymology for this flower is unknown, however || [[Ta&#039;Loenthra]] document || March 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun || Moon || n/a || [[Ta&#039;Loenthra]] document || One of several words for moon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;erenael || &amp;quot;flower of the shadows&amp;quot; || &amp;quot;N&#039;eren&amp;quot; is a term for shadow, &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || An evening-blooming wisteria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;eren || Shadow || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for shadow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selan || Light || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for light &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanael || &amp;quot;flower of the light&amp;quot; || From &amp;quot;selan&amp;quot; or light and &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || A lilac tree grown in Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loevaena || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Name of a river in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anasaeil || literally unseen shadows || Origins are not quite clear, but the term itself is ancient || [[Ta&#039;Loenthra]] document || March 2023 || A type of wallpaper used by Loenthrans. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilara || Spire || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire common in middle to upper class building architecture&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilaien || Viewing spire || from &amp;quot;veil&amp;quot; - a truncation for the word for spire and from &amp;quot;elaein&amp;quot; a verb meaning &amp;quot;to see&amp;quot; || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire that is slightly more robust and has a clear crystal roof for night sky viewing&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amethyren || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The elven name for amethyst-tinted glass found predominantly in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluneren || Literally moonshadow || &amp;quot;elun&amp;quot; - a word for moon, and &amp;quot;n&#039;eren&amp;quot; - a word for shadow || [[Ta&#039;Loenthra]] document || March 2023 || Moonshadow.  Also, the name of an upscale housing quarter in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaveun || n/a || From truncations of words for floating and trees (aeun) || [[Ta&#039;Loenthra]] document || March 2023 || Small, slender boats to transport groups of people about the canals of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeun || Tree || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaerwey || Literally glittering or glimmering way || From &amp;quot;glimaer&amp;quot; - glimmer and &amp;quot;wey&amp;quot; - way || [[Ta&#039;Loenthra]] document || March 2023 || An artistic take on a prominent road name in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunarad || Literally &amp;quot;tree(s) of truth)&amp;quot; || &amp;quot;aeun&amp;quot; - tree and &amp;quot;arad&amp;quot; - truth || [[Ta&#039;Loenthra]] document || March 2023 || Aeunarad are Loenthra willows&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunael || Unknown || &amp;quot;Aeun&amp;quot; - tree || [[Ta&#039;Loenthra]] document || March 2023 || A custom in very rural Loenthra for young lovers to climb an aeunarad and make their declarations of love&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athysgelden || loosely &amp;quot;purple sea stone&amp;quot; || Gelden = stone, athys is less certain but is believed to contain remnants of a word for purple and one for ocean/water || [[Ta&#039;Loenthra]] document || March 2023 || It is used specifically and only for the amethyst-hued sea salt harvested off the coast of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilanithe || Breed of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran breed of horse, pure white with amethyst-hued eyes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Type of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A term for any horse that is pure black with a white star on its forehead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Beleria || Type of flower || From belan - sister and aeleria - flower || [[Ta&#039;Loenthra]] document || March 2023 || A flower native to Loenthran lands&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belan || Sister || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanbel || A type of honey || From selan - light and the beleria flower || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran honey made from bees feeding on beleria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belien || Unknown || From the beleria flower and &amp;quot;lien&amp;quot; - a word for secret || [[Ta&#039;Loenthra]] document || March 2023 || A type of mead made from selanbel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylthiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of chameleon moss in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylath || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An absinthe-like liqueur made in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An affix for river, can be used as a prefix or suffix&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Seridal || &amp;quot;quarter&amp;quot; or &amp;quot;section&amp;quot; || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An area of a city akin to a quarter&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sienvyr || Unknown || From &amp;quot;vyr&amp;quot; for river and &amp;quot;sien&amp;quot; - probably something to do with dolphin || [[Ta&#039;Loenthra]] document || March 2023 || A freshwater dolphin found in the elven nations where large rivers run into the ocean&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arann’eren || literally sun-shadow || Aran = sun, n&#039;eren = shadow || [[Ta&#039;Loenthra]] document || March 2023 || The name of the coastal cliff area on the eastern side of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || Prefix used for primary cities/city-states&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for all elven cities except the primary one for each House&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for smaller communities, such as hamlets and villages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -rend || &amp;quot;community of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix roughly translated to &amp;quot;community of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ymn || &amp;quot;dale of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix (primarily suffix) meaning &amp;quot;dale of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vae || n/a || possibly from &amp;quot;evaen&amp;quot; - farm || [[Ta&#039;Loenthra]] document || March 2023 || A suffix for a family farming community&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evaen || Farm || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -hnore || &amp;quot;guild of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix meaning &amp;quot;guild of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evyn || &amp;quot;garrison of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix meaning &amp;quot;garrison of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arananiea || Roughly &amp;quot;rising sun&amp;quot; || from &amp;quot;aran&amp;quot; - sun and &amp;quot;aniea&amp;quot; - rising or rise || [[Ta&#039;Loenthra]] document || March 2023 || Sometimes used to mean the literal sunrise, but it is more often used metaphorically. Also, a school in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aniea || &amp;quot;rising&amp;quot; or &amp;quot;rise || n/a || [[Ta&#039;Loenthra]] document || March 2023 || One of several terms that can mean rising or rise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lienselan || roughly &amp;quot;secret light&amp;quot; || From &amp;quot;lien&amp;quot; - secret and &amp;quot;selan&amp;quot; - light || [[Ta&#039;Loenthra]] document || March 2023 || An educational term in Ta&#039;Loenthra (also the name of a famous school). It implies that education is meant to be finding each child&#039;s secret light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lien || secret || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ereniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The name of the monarch&#039;s castle in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etmaeril || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in Ta&#039;Loenthra that is &amp;quot;on the sea,&amp;quot; namely part of the interconnected islands/land masses where the river meets the sea&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hanesyddol || Unknown || Unknown || Unknown || Unknown || A museum in Ta&#039;Loenthra (see [[Hanesyddol Museum]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyssael || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in TL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of Loenthran horse that is velvety black with&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Astiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small city in the northeastern corner of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loetira || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Another small city just south of Lae&#039;Astiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Laenar || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A hamlet in central Ta&#039;Loenthra known for its high quality grains&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sisailrend || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small community outside the city of Ta&#039;Loenthra known for its artistic arrangement of terraced farming&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanair || dusk&#039;s light || &amp;quot;naira&amp;quot; - an ancient elven word for dusk, and &amp;quot;selan&amp;quot; - light. || [[Funeral Customs of the Elven Houses]] || March 2023 || A term for a time of viewing one who is deceased.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieniate || Unknown || &amp;quot;anien&amp;quot; - to rise || [[Funeral Customs of the Elven Houses]] || March 2023 || a large work of embroidery that is sewn with images that represent the life of someone who has passed on&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien Cloth || Unknown || &amp;quot;ilaien&amp;quot; -  to see or observe || [[Funeral Customs of the Elven Houses]] || March 2023 || Usually an ebon cloth worn as a band or ribbon to show respect for the deceased&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anienaeun || unknown || &amp;quot;anien&amp;quot; - to rise and &amp;quot;aeun&amp;quot; - tree || [[Funeral Customs of the Elven Houses]] || March 2023 || remembrance trees of the Illistim&lt;br /&gt;
|-&lt;br /&gt;
|Udienaeun || loosely means to walk or wander the trees || taken from udien meaning to walk an aeun meaning trees || [[Funeral Customs of the Elven Houses]] || March 2023 || A part of a young elves early education where they are encouraged to walk through nature and listen to the trees.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunglisael || Argent or silver trees || from &amp;quot;Aeun&amp;quot; - trees and &amp;quot;glisael&amp;quot; - a word for silver || [[Funeral Customs of the Elven Houses]] || March 2023 || A silver-barked tree common about Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elaieneria || Unknown || Partly taken from aeleria for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || Pale blue flowers have a darker blue center, punctuated with an inner spot of yellow, used in remembrance bouquets and at furnerals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Asuleriel || Unknown ||  Unknown   || [[Funeral Customs of the Elven Houses]] || March 2023 || an uncommon blue rose that grows in Ta&#039;Illistim &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liria || Unknown || &amp;quot;Liri&amp;quot; meaning song || [[Funeral Customs of the Elven Houses]] || March 2023 || Loenthran song of life&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas&#039;draeun || Death Mask || &amp;quot;fas&amp;quot; meaning mask and &amp;quot;Draeun&amp;quot; meaning death || [[Funeral Customs of the Elven Houses]] || March 2023 || death mask, a tradition originating in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri || Song || unknown || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anien || to rise or ascend || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien || to see or observe || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lirien || to dance || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira || dusk || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeun || death || &amp;quot;draekeche&amp;quot; - believed to mean darkness in an older elven dialect || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas || mask || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drae&#039;lan || death light || &amp;quot;drae&amp;quot; - death and &amp;quot;lan&amp;quot; - from selan for light || [[Funeral Customs of the Elven Houses]] || March 2023 ||  A boat crafted by Ardenai along the coast for the purpose of sending a loved one to their final rest at sea that is lit on fire&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Intareil || grave || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Invataen || crypt || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldliran || Stone song || &amp;quot;geld&amp;quot; - stone and &amp;quot;Liri&amp;quot; - song || [[Funeral Customs of the Elven Houses]] || March 2023 || Stone song crypts in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selerial || light flower || &amp;quot;selan&amp;quot; - light and &amp;quot;aeleria&amp;quot; - for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A scarlet and gold honeysuckle usually found growing over burial places in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;eren || dance with/of shadows || &amp;quot;lirien&amp;quot; - dance and &amp;quot;n&#039;eren&amp;quot; shadow || [[Funeral Customs of the Elven Houses]] || March 2023 || fan dance traditionally performed during the Draeunair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeunair || Death celebration || &amp;quot;drae&amp;quot; - death and &amp;quot;nair&amp;quot; - dusk || [[Funeral Customs of the Elven Houses]] || March 2023 || Nalfein remembrance celebration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draesrelan || death performers || &amp;quot;drae&amp;quot; - death || [[Funeral Customs of the Elven Houses]] || March 2023 || Pofessional troupes of performers hired to as part of the Draeunair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draenael || death flower || &amp;quot;drae&amp;quot; - death and &amp;quot; &amp;quot;aeleria&amp;quot; - flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A ebon rose used during funerals and Remembrance Days in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naureil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Elven term for a nautilus cup, especially one made out of Nalfein nautiluses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naefira || Rose || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tae&#039;glimaereil || The glimmering/glittering isle of roses || from &amp;quot;taerethil&amp;quot; - a type rose, &amp;quot;glimaer&amp;quot; - glimmer, and &amp;quot;eil&amp;quot; - an affix used for singular islands || [[Ta&#039;Nalfein]] document || May 2023 || A hedonistically focused island off the coast of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naetsina || rose wine || from &amp;quot;naefira&amp;quot; - rose, &amp;quot;tsina&amp;quot; - a suffix used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || A specific type of wine using roses from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -tsina || &amp;quot;not grapes&amp;quot; essentially || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A suffix used in viticulture when grapes are not the focal point of a wine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaeun || &amp;quot;pine tree&amp;quot; || from &amp;quot;res&amp;quot; - unknown, &amp;quot;aeun&amp;quot; - tree || [[Ta&#039;Nalfein]] document || May 2023 || A type of pine tree from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaetsina || &amp;quot;pine wine&amp;quot; || from &amp;quot;resaeun&amp;quot; - the tree, and &amp;quot;-tsina&amp;quot; - a suffixed used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || Typically shortened to retsina.  A resin-based wine from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taerethil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein rose&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acistira || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An herb similar to hyssop&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faerthiel || &amp;quot;fey lanterns&amp;quot; || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Blown glass balls that light up when a gem is inserted&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saevika || roughly &amp;quot;smoked salt&amp;quot; || from &amp;quot;sae&amp;quot; - a truncation of a term for smoke or smoking, and &amp;quot;vika&amp;quot; - salt || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein smoked salt&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eil&#039;naetrika || Roughly &amp;quot;Isle of the Broken Rose&amp;quot; || &amp;quot;eil&amp;quot; - a term for island, &amp;quot;naefira&amp;quot; - rose, and &amp;quot;trika&amp;quot; - a term for broken || [[Ta&#039;Nalfein]] document || May 2023 || A rock island prison in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyrfael (or Vyr&#039;Tyrfael) || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A river in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taessaet || Unknown || from &amp;quot;taerethil&amp;quot; - a type of Nalfein rose || [[Ta&#039;Nalfein]] document || May 2023 || Also known as rosesilk, a type of silk from Ta&#039;Nalfein (no longer extant)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tassaet||Unknown|| Unknown||Ta&#039;Nalfein document||May 2023||The tassaet spider is integral in the production of the similarly named taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieamys || &amp;quot;rising wine&amp;quot; || from &amp;quot;aneia&amp;quot; (rising) and &amp;quot;mys&amp;quot; (from the word for wine) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein champagne known for its effervescence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedat || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of goat found in the coastal mountains of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedatha || Unknown || from &amp;quot;maedat,&amp;quot; a type of goat || [[Ta&#039;Nalfein]] document || May 2023 || A type of wool from the maedat goats of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaret || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein custom of a late afternoon rest during the hottest part of the day&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira || Literally &amp;quot;rose spire&amp;quot; || from &amp;quot;veil&amp;quot; (spire) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A group of hills in the Nalfein interior. Several mines are here as well as a garrison.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nythien || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein term for a solitude ring (a ring worn by those who have lost a beloved companion or have chosen a life of seclusion)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naevela || &amp;quot;Rose paper&amp;quot; || from &amp;quot;naefira&amp;quot; (rose) and &amp;quot;vela&amp;quot; (thought to be a word for paper or perhaps vellum) || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein paper made from rose petals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielathys || &amp;quot;Ocean&#039;s heart&amp;quot; || from &amp;quot;niel&amp;quot; (heart) and &amp;quot;athys&amp;quot; (ocean) || [[Ta&#039;Nalfein]] document || May 2023 || The Nalfein term for jellyfish found in and around Ta&#039;Nalfein. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielira || &amp;quot;Rose&#039;s heart&amp;quot; || from nielathys (jellyfish) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A tiny jellyfish found in Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athystrel || Unknown || from &amp;quot;nielathys&amp;quot; (jellyfish) || [[Ta&#039;Nalfein]] document || May 2023 || A type of nettle jelly in Ta&#039;Nalfein waters&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunath&#039;syt or Tilaok&#039;s Dance || &amp;quot;Moon dancer&amp;quot; || from &amp;quot;elun&amp;quot; (moon) and &amp;quot;nielathys&amp;quot; (jellyfish) and &amp;quot;syt&amp;quot; (a term for dance) || [[Ta&#039;Nalfein]] document || May 2023 || A type of jellyfish found in a marine lake near Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluirien || &amp;quot;Dance under the moon&amp;quot; || from &amp;quot;elun&amp;quot; (moon) || [[Ta&#039;Nalfein]] document || May 2023 || Evening social time in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eanria || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An orchestra or group of instrumental performers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tilryse || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of game played with a ball and targets in the sand with many variations and changing rules during play&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liatel || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A hard wooden ball used during tilryse&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geallta || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An annual regatta on the lakes outside of the capital of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilavera || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A small boat with sails used on the lake around Ta&#039;Nalfein and featured in the Geallta&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pascalia || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || a tourist-focused district in the city of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathsela || Festivil of the Luminous Rose || from &amp;quot;selan&amp;quot; (light) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein festival&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Neremykt || Shadowed Market || from &amp;quot;n&#039;eren&amp;quot; (shadow) and &amp;quot;mykt&amp;quot; - unknown but thought to actually have Gnomish origins and possibly means market || [[Ta&#039;Nalfein]] document || May 2023 || A term for a secret night market in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atirarrend || &amp;quot;Atirarr Community&amp;quot; || from &amp;quot;Atirarr&amp;quot; (a family name) and &amp;quot;-rend&amp;quot; (community of) || [[Ta&#039;Nalfein]] document || May 2023 || A community outside Ta&#039;Nalfein that specializes in perfume creation&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kaenymn || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A small dale in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A city above the Taslen lakes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A lake in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira&#039;evyn || Rose-spired garrison || from &amp;quot;veilfira&amp;quot; (rose-spired) and &amp;quot;evyn&amp;quot; (garrison) || [[Ta&#039;Nalfein]] document || May 2023 || A garrison in the Veilfira Hills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelerine || Unknown || from &amp;quot;aeleria&amp;quot; (flower) || [[Ta&#039;Nalfein]] document || May 2023 || A type of columbine in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irikaen || Nightbell || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of blossoming shrub in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sel&#039;elun||A type of flower||From &amp;quot;selan&amp;quot; (light) and &amp;quot;elun&amp;quot; (moon)||[[Ta&#039;Ardenai]] document||2024-02-01||A night-blooming flower of Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tasana||Unknown||From &amp;quot;aniea&amp;quot; (rising) and &amp;quot;etasa&amp;quot; (nourish)||[[Ta&#039;Ardenai]] document||2024-02-01||Small meals in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etasa||Nourish||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||Typically used in the literal sense of nourish, but it may be used metaphorically&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Farael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fire-cooked Ardenai dough&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Afraen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai porridge&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lytani||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai tree&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evieryl||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai mead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vencaryn||Unknown||From &amp;quot;ven&amp;quot; (a truncation of a word for milk)||[[Roltons, Wools, and Cheese of the Land]]||2023-06-01||A cheese product from the darkling wood sheep&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Venkael||Yogurt||From &amp;quot;ven&amp;quot; (a truncation of a word for milk) and &amp;quot;kael&amp;quot; (thought to mean curdled)||[[Ta&#039;Ardenai]] document||2024-02-01||A thick, creamy yogurt from south Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ven||&amp;quot;milk&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a term for milk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pymael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai-made preserved meat, similar to jerky but including berries and animal tallow&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amil||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wild Ardenai garlic&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thielfira||&amp;quot;Rose thief&amp;quot; or &amp;quot;rose-winged flyer&amp;quot; or some variation thereof||From &amp;quot;naefira&amp;quot; (rose) and &amp;quot;thiel&amp;quot; (thought to be a truncation for a word for flying, but it is close enough to other terms that the exact origin is unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai raven&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saetipha||Parasol spider||From &amp;quot;saet&amp;quot; (an affix used in naming spiders) and &amp;quot;ipha&amp;quot; (probably from the acipha bush)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of parasol spider found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acipha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bush in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athys||Ocean||A truncation of a word for ocean||[[Ta&#039;Ardenai]] document||2024-02-01||One of many terms in Elven for ocean&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veil&#039;athys||Literally &amp;quot;spire of the ocean&amp;quot;||From &amp;quot;veil&amp;quot; (spire) and &amp;quot;athys&amp;quot; (ocean)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jellyfish, also known as the glow-whip, found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -ithe||Unknown||Unknown||[[Glassworking]]||2022-05-01||A suffix often used when referencing large bodies of water&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mhalithe||Unknown||From &amp;quot;mhal&amp;quot; (a truncation of a term for moss) and &amp;quot;-ithe&amp;quot; (a suffix related to water)||[[Ta&#039;Ardenai]] document||2024-02-01||The name for an Ardenai family of luminous mosses&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jauelel||Buttercup||From &amp;quot;jaue&amp;quot; (one of several words for yellow) and &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of buttercup found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imiren||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of hallucinogenic toadstool found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lelelyia||Unknown||From &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet) and &amp;quot;elyia&amp;quot; (unknown, but used frequently with lilies)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of lily found in Ta&#039;Ardenai, also known as the queen&#039;s cup or bride&#039;s cap.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celaeun||Cedar tree||From &amp;quot;aeun&amp;quot; (tree)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of cedar specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Daenys||Wood violet||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wood violets, including the golden wood violet specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thilban||Thistle||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of thistle found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Malyrtak||&amp;quot;Rotting pond water&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bitter liqueur made by Ta&#039;Ardenai&#039;s burghal gnomes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caerandas||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A botanical liqueur from Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeltsina||&amp;quot;Flower wine&amp;quot;||From &amp;quot;aeleria&amp;quot; (flower) and &amp;quot;tsina&amp;quot; (a suffix used in viticulture when grapes are not the focal point of a wine)||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai wine made with flowers&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipir||Unknown||From the vipaet grape||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai port&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipaet||Unknown||From the Vipiraet family name||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai grape grown by the Vipiraet family&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipiraet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A family in Ta&#039;Ardenai who control the vipaet grape population&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun&#039;vaen||Forest moonstone||From &amp;quot;elun&amp;quot; (moon) and &amp;quot;vaen&amp;quot; (a truncation of a word often attributed to forests)||[[Ta&#039;Ardenai]] document||2024-02-01||A gem from Ta&#039;Ardenai known also as the forest moonstone&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vaen||Wood||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a word often attributed to forests, especially the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Apysel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai amber, also known as forest nacre&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneuli (or aneuli coney)||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of rabbit found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneula||Unknown||From &amp;quot;aneuli&amp;quot; (the rabbit found in Ta&#039;Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of angora from the fur of an aneuli coney&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien||Dawn||From &amp;quot;eren&amp;quot; (light) and &amp;quot;anien&amp;quot; (rising)||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dawn&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aethir||Ceremony||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for ceremony&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien&#039;aethir||Dawn Ceremony||From &amp;quot;erenien&amp;quot; (dawn) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dawn ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira&#039;aethir||Dusk Ceremony||From &amp;quot;naira&amp;quot; (dusk) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dusk ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel&#039;aethir||Twilight Ceremony||From &amp;quot;veleriel&amp;quot; (twilight) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The twilight ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel||Twilight||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for twilight&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira||Dusk||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dusk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ardesyl||&amp;quot;Ardenai forest&amp;quot;||From &amp;quot;Ardenai&amp;quot; and &amp;quot;syl&amp;quot; (an affix for wood/forest, one of several)||[[Ta&#039;Ardenai]] document||2024-02-01||A forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Masaein||Masaein River||From &amp;quot;masaein&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arelvyr||Arel River||From &amp;quot;arel&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Lasvinne||Lasvinne River||From &amp;quot;lasvinne&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Kisth||Unknown||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Kisth&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draekeche||Darkness||From an older dialect of Elven||[[Funeral Customs of the Elven Houses]]||2023-03-01||An old term for darkness&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alsira||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of dormouse unique to Ta&#039;Ardenai and Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sharythian||&amp;quot;of or pertaining to Sharyth Ardenai&amp;quot;||From &amp;quot;Sharyth&amp;quot; (the founder of House Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||This term is used for anything pertaining to Sharyth Ardenai, such as the Sharythian Hunters that are a part of the Vernal Court&#039;s dawn ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aquendilon||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A creature of Ardenai folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faetha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of moss that yields &amp;quot;faetha green&amp;quot; or &amp;quot;thousand-year green&amp;quot; dye&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Rithani||Rithani River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||The largest river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Rithani||City of Rithani||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Rithani&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city on the Rithani river&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Glimaelys||Glimaelys River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paldenephi||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal tourist location in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Esthaen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An area in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Velaquin||Velaquin River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Velaquin||Town of Velaquin||From &amp;quot;vy&amp;quot; (town) and Velaquin (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port town in Ta&#039;Ardenaie&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Lasvinne||City of Lasvinne||From &amp;quot;lae&amp;quot; (city) and Lasvinne (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kisthymn||Kisth Dale||From &amp;quot;Kisth&amp;quot; (unknown) and &amp;quot;ymn&amp;quot; (dale)||[[Ta&#039;Ardenai]] document||2024-02-01||A dale in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kariel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paelyskari||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fjord in the Kariel Fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drayrrend||Unknown||From &amp;quot;Dray&amp;quot; (unknown) and &amp;quot;rrend&amp;quot; (a suffix for commounity)||[[Ta&#039;Ardenai]] document||2024-02-01||A small community within the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dralys&#039;Vaen||Darkling Wood(s)||From &amp;quot;dralys&amp;quot; (roughly dark/darkling) and &amp;quot;vaen&amp;quot; (a word for forest/woods)||[[Ta&#039;Ardenai]] document||2024-02-01||A large wood/forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Trisalaet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A traveling market in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imaen||Jerky||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jerky found in Ta&#039;Ardenai, typically fish or boar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aegia&#039;val||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A clandestine society in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ashkar&#039;nai||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of Ardenai dedicated to a nomadic lifestyle&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veskevyn||Vesk Garrison||From &amp;quot;Vesk&amp;quot; (unknown) and &amp;quot;evyn&amp;quot; (garrison)||[[Ta&#039;Ardenai]] document||2024-02-01||A garrison in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reyt||Root||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reytdraen||&amp;quot;deep root&amp;quot;||From &amp;quot;reyt&amp;quot; (root) and &amp;quot;draen&amp;quot; (deep/deepest or dark/darkest)||[[Ta&#039;Ardenai]] document||2024-02-01||An alleged society of Ardenai assassins&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draen||&amp;quot;dark&amp;quot; or &amp;quot;deep&amp;quot;||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celsylk||&amp;quot;Cedar silk&amp;quot;||From &amp;quot;celaeun&amp;quot; (a type of cedar) and &amp;quot;sylk&amp;quot; (appears to be an older Common spelling for silk that made its way into the Ardenai lexicon)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of silk made in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilirin||battle cry||Unknown||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liriviaes||Song of the Falcon||From &amp;quot;liri&amp;quot; (song) and &amp;quot;viaes&amp;quot; (a term for falcon)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A Vaalorian vernal equinox celebration&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;Vaal||Song of the Vaalor (colloquial)||From &amp;quot;liri&amp;quot; (song)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A term referencing Vaalorian battle cries&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaeth || Shining ||n/a|| in-game 2024 coronation || September 2024 ||A term meaning shining&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lirsela|| Peace-filled|| n/a|| in-game 2024 coronation ||September 2024|| A term meaning peace-filled&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Elaes||Remembrance||n/a|| in-game 2024 coronation||September 2024 || A term meaning remembrance&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Selaeth||The Shining Ceremony|| From selaeth (shining) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Lirsela||The Peaceful Ceremony|| From lirsela (peace-filled) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Elaes||The Remembrance Ceremony||From elaes (remembrance) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Niel||A term for heart || n/a|| Various||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Saetipha-luryn||Goblin spider || From &amp;quot;saetipha&amp;quot; (a type of spider) and &amp;quot;luryn&amp;quot; (goblin)||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Luryn||Goblin|| N/A||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zaelfhey||ghost pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fyrfael||insanity pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laentesa||pan-roasted tea||laenthala (a type of pan-roasting), tesat (tea)||[[Tea Mages]]||February 2026||A Nalfein style of pan-roasted green tea&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laenthala||pan-roasting||Unknown||[[Tea Mages]]||February 2026||A type of pan-roasting, usually for herbs and tea leaves&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tesat||tea||n/a||[[Tea Mages]]||February 2026||Elven term for tea, but they also often just use tea, like erithi and gnomes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Talatien||city-state (&amp;quot;cities of independent cooperation&amp;quot;)||Unknown||[[Ta&#039;Ardenai]]||February 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vantael||&amp;quot;small cooperating kingdoms&amp;quot;||Unknown||[[Ta&#039;Ardenai]]||February 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aelthiel||flower glass|| from &#039;aeleria&#039; (flower) and &#039;thiel&#039; (a suffix for glass and/or flying)||[[Glassworking/Part Three]]||March 2026||A special type of Ardenai glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|-thiel||suffix for glass (also a truncation for words related to flying)|| n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Naethiel||rose glass|| from &#039;naefira&#039; (rose) and &#039;thiel&#039; (a suffix for glass and/or flying)||[[Glassworking/Part Three]]||March 2026||A special type of Ardenai glass, also known as roseglass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nysthiel||violet glass|| from &#039;nys&#039; (a term used with violets, see daenys) and &#039;thiel&#039; (a suffix for glass and/or flying)||[[Glassworking/Part Three]]&lt;br /&gt;
||March 2026||A special type of Ardenai glass, also known as violetglass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:  Elves]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dwarven_Lexicon&amp;diff=255009</id>
		<title>Dwarven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dwarven_Lexicon&amp;diff=255009"/>
		<updated>2026-03-18T17:42:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
A list of all Dwarven terms released for easy translation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Dwarven Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khazurka || Unknown || From &amp;quot;kha&amp;quot; (rune) || [[Ferroniere|A History of the Ferroniere]] || 2007ish || A dwarven headworn adornment.  See document for details.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| kha || Rune affix || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to runes; this is but one (but it is one of the most prevalent)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khaznek || Rune eater || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;znek&amp;quot;(a truncation of a term for eating) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A  nickname for a voracious reader (aka a &amp;quot;bookworm&amp;quot; in Common)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khavereg || Rune miner || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;vereg&amp;quot; (a truncation of one of many terms for mining) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A nickname for a researcher&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| znek || truncation for a term for eating || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to eating; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vereg || truncation for a term for mining || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to mining; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khatruum || Rune collector || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;truum&amp;quot; (a truncation of a term for collector) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A nickname for a librarian&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| truum || truncation of a term related to collectors/collecting || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to collecting; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rag || truncation of a term related to carving || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to carving; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kharag || Rune carver || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;rag&amp;quot; (a truncation of a term for carver) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A nickname for a scribe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Grevnek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Krenlumtrek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Greetok || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toktrog || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Roramnoak || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Krethuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ralgrenek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gotronek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Oltregek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Egrentek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Parkshnuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mordrakam || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Grenroa || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kikthuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gulroten || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sharznekgren || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Schneckgren || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ragnak || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reznek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Smaelton || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khanshael || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mithrenek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Borthuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ravekig || Unknown || From &amp;quot;rag&amp;quot; (carved) || [[Dwarven Braids|A Guide to Dwarven Braids, Knots, Clips &amp;amp; Ties]] || January 2024 || A type of marble bead carved by Gotronek clan members and frequently used in beards&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zurnag || hairsticks || From &amp;quot;zurka&amp;quot; (a reference to headworn items) || [[Dwarven Braids|A Guide to Dwarven Braids, Knots, Clips &amp;amp; Ties]] || January 2024 || Dwarven term for hairsticks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Graenik || loosely &amp;quot;twisted mazes of style&amp;quot; || Unknown || [[Dwarven Braids|A Guide to Dwarven Braids, Knots, Clips &amp;amp; Ties]] || January 2024 || The maze-braided hairstyle popular with the Grenroa Clan &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Atavlek||Atavlek|| Unknown||[[Weavers of Arachne]]||September 2025||A figure out of dwarven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Taklaftin||Gem-eater||From &#039;takat&#039; (gem), &#039;laftin&#039; (devourer)||[[Glassworking/Part Three]]||March 2026||A group of Oltregek who have a compulsion to eat gems&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Takat||Gem||n/a||[[Glassworking/Part Three]]||March 2026||One of many Dwarven terms for gems&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laftin||Devourer||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zokvereg||Moss-weaver||From &#039;zokis&#039; (moss) and &#039;vereg&#039; (miner)||[[Glassworking/Part Three]]||March 2026||A group of superstitious Ralgrenek known for weaving moss and creating moss-glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zokis||Moss||n/a||[[Glassworking/Part Three]]||March 2026||One of several terms for moss&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vereg||Miner||n/a||[[Glassworking/Part Three]]||March 2026||One of several terms related to mining/miners&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zokivlas||Moss-glass||From &#039;zokis&#039; (moss), &#039;vlas&#039; (glass)||[[Glassworking/Part Three]]||March 2026||A type of glass, also called moss-glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Achvlas||scent glass||From &#039;achler&#039; (scent/aroma), &#039;vlas&#039; (glass)||[[Glassworking/Part Three]]||March 2026||A type of glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vlas||Glass||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Achler||Scent/aroma||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dwarves]]&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Lexicon&amp;diff=255008</id>
		<title>Gnomish Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Lexicon&amp;diff=255008"/>
		<updated>2026-03-18T17:09:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Gnomish Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Gnomish Lexicon ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Gnomish.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Gnomish Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Senzhua || &amp;quot;ritual of the stolen death&amp;quot; || from &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) and &amp;quot;senra&amp;quot; (stolen) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A burghal gnome death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tiazhu || funeral cookies || from &amp;quot;tia&amp;quot; (truncation of a word for cookie) and &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of cookie made for funerals &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tia || cookie || n/a || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || One of many Gnomish words for cookie &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhu || Death || n/a || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || One of many Gnomish words for death &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Siqtia || &amp;quot;cookie stick&amp;quot; || From &amp;quot;tia&amp;quot; (a word for cookie) and &amp;quot;siq&amp;quot; (something like stick or bat) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of intricately carved rolling pin, most commonly used in the making of tiazhu &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Siq || stick or bat || n/a || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || Typically used for something cut/carved into a stick-like or bat-like form, such as a rolling pin (see siqtia) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vekvadil || Unknown  || From &amp;quot;vek&amp;quot; (a term often used in death-related speech) and &amp;quot;vad&amp;quot; (assumed to be from Vad&#039;xnotaxa)  || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Withycombe death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vadzyrr || n/a || From &amp;quot;vad&amp;quot; (assumed to be from Vad&#039;xnotaxa) and &amp;quot;Tamzyrr&amp;quot; (the human city) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A burghal gnome city beneath Tamzyrr &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tiasat || cookie wine || from &amp;quot;tia&amp;quot; (a word for cookie) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of dessert wine of the burghal gnomes &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ahrzeit || &amp;quot;stopping of the clocks&amp;quot; || From &amp;quot;ahr&amp;quot; (clock) and &amp;quot;zeit&amp;quot; (a fragment of a word translating roughly to stopping gears) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Winedotter death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ithelveca || death scrying || From &amp;quot;ithel&amp;quot; (a fragment of the word for star) and &amp;quot;veca&amp;quot; (a truncation of the word for scrying) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Winedotter death ritual for their mystics&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vetsika || Unknown || Unknown ||  [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A funerary wine used by Winedotters &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kystalq || Unknown || Assumed &amp;quot;kys&amp;quot; comes from &amp;quot;kysvein&amp;quot; but otherwise unknown ||  [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Nylem annual death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhu&#039;actaq || Death&#039;s Joke/Roast || From &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) and &amp;quot;actaq&amp;quot; (a type of caustic joke) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Nylem death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Actaq || caustic joke || Unknown || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A term for a joke that is typically caustic or biting in nature&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhu&#039;milaiva || Death of growing things || From &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) and &amp;quot;milaiva&amp;quot; (roughly &#039;grown&#039; or &#039;growing&#039; things) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Withycombe death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Milaiva || roughly &amp;quot;grown/growing&amp;quot; things || n/a || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A term used mostly with crops or flowers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kysvein || Unknown || Unknown  || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of crypt, often booby-trapped, used in several burghal gnome cultures &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Laenkyst || Unknown || Unknown || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || An Aledotter death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cersfelt || Heart&#039;s fire || From &amp;quot;cers&amp;quot; (a term for heart) and &amp;quot;felt&amp;quot; (a term for fire) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Vylem death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ti || Tea || n/a || Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora || February 2023 || The Gnomish term for tea, pronounced the same way&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vitzhu&#039;tek || roughly &amp;quot;Death-blood recitation&amp;quot; || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Basingstoke bloodline death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Idrisa || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Greengair bloodline death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vekina || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Wendwillow bloodline candle ceremony for the dead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nictchu || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Rosengift bloodline death day competition&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nict&#039;lat || type of guide || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Rosengift bloodline guide for the nictchu&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tichalx || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Angstholm bloodline funeral lotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ti&#039;chanek || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Angstholm bloodline sky burial&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tichalyth || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Angstholm bloodline rose liqueur laced with valerian&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhumec&#039;itza || literally &amp;quot;death sport for honor&amp;quot; || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Felcour bloodline game, also called &amp;quot;zhumec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veczhu || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Felcour bloodline funerary wine (veczhu or veczhu wine), a type of blood wine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhuletza || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Felcour bloodline funeral rites, encompasses all rituals held&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| V&#039;xnoma || Gnomish || Unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || What forest and burghal gnomes call their language&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ya&#039;xnotila || People of the Green Forests || &amp;quot;Ya&#039;&amp;quot; - uncertain, but something to do with forest, &amp;quot;xno&amp;quot; - something akin to &#039;people,&#039; and &amp;quot;tila&amp;quot; - unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || Forest gnomes name for themselves &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vad&#039;xnotaxa || People of the Hearth || &amp;quot;Vad&#039;&amp;quot; - uncertain, but something to do with hearths, &amp;quot;xno&amp;quot; - something akin to &#039;people,&#039; and &amp;quot;taxa&amp;quot; - unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || Burghal gnomes name for themselves &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Okibnil || cave crawler || Unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || Term used by forest and burghal gnomes for the &amp;quot;cave gnomes&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dva&#039;lorten || Unknown || Unknown || [[Lines of Blood: A History of the Gnomes]] || 2003 || a communal setting for the Basingstoke bloodline&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eisenruck || Unknown || Unknown || [[Eisenruck]] document || Unknown || A type of backpack&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaergless || Approx. glimmering glass || Loosely taken from the &amp;quot;glimaer&amp;quot; (elven for glimmer) and &amp;quot;gless&amp;quot; - glass || [[Glassworking/A Continuation|Artisanal Glasses of Elanthia: A Continuation]] || September 2022 || A type of Wendwillow glassworking &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glaesineth || Unknown || Unknown || [[Glassworking/A Continuation|Artisanal Glasses of Elanthia: A Continuation]] || September 2022 || A type of forest gnome-produced glass &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ivsenra || ink stealer || Combination/truncation of gnomish words for ink and stealer || [[Library Mouse|A Library Mouse By Any Other Name]]  || February 2021  || Winedotter term for bookworm.  See also achlat &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achlat || bookworm || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || February 2021 || Burghal gnome term for bookworm, see also Ivsenra &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Latevlot || vellum vole || Combination/truncation of gnomish words for vellum and vole || [[Library Mouse|A Library Mouse By Any Other Name]] || February 2021 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plumille || n/a || Unknown || [[Plumille]] document || HSN 2015 || Plumille is a fabric mostly used for outer garments because of the natural water-resistant properties of the woven feather barbs &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Apotl/Apotla || n/a || Unknown || [[Forest Gnomes: Thoughts from an Angstholm Raised Half-Elf]] || May 2009? || Forest gnome cloak (apotl = male, apotla = female)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Huiteo || n/a || Unknown || [[Forest Gnomes: Thoughts from an Angstholm Raised Half-Elf]] || May 2009? || Forest gnome beaded headband &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Basrenne || n/a || Unknown || [[Ferroniere]] document || 2007ish || Basingstoke/forest gnome ferroniere &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ferrigem || n/a || &amp;quot;Ferri&amp;quot; from ferroniere + gem || [[Ferroniere]] document || 2007ish || Burghal gnome ferroniere.  With roots in Common, this is not representative of Gnomish&#039;s rich roots, but it is uniquely found amongst the burghals, so it is included here &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nonalca || n/a || Unknown || [[Forest Gnomes: Thoughts from an Angstholm Raised Half-Elf]] || May 2009? || Forest gnome, female-worn, wide sash&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vit’gno Loed || Unknown || Unknown || [[Lines of Blood: A History of the Gnomes]] || Unknown || Name of an epic poem &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhadu’gno || Blood-marking || Unknown || [[Lines of Blood: A History of the Gnomes]] || Unknown || Basingstoke coming of age ceremony &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arvyad’gno || Venture of fate || Unknown || [[Lines of Blood: A History of the Gnomes]] || Unknown || Burghal gnome coming of age ceremony &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Senrataes || roughly &amp;quot;stolen city&amp;quot; || from &amp;quot;senra&amp;quot; (stolen) and &amp;quot;taes&amp;quot; - a term for city/community thought to be influenced by similar Elven words || [[Ta&#039;Nalfein]] document || May 2023 || The burghal gnome city under Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Senra || Stolen || n/a || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -taes || &amp;quot;city&amp;quot; or &amp;quot;community&amp;quot; || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mykt || Unknown, but probably market || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Origins are unknown, but it is used by some burghal gnomes and Nalfein elves.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tekuhr||Unknwon||Unknown|| [[Ta&#039;Ardenai]] || February 2024 || A type of elaborate clockwork cage&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mykal||Unknown||Unknown||[[Ta&#039;Ardenai]]||February 2024||An Ardenai forest gnome fabric made from mushrooms and fungi&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tanbaxa||Tangleball || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A forest gnome sport&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Torqil||Tournament || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tanbaxa Torqil||Tangleball Tourney || From &amp;quot;tanbaxa&amp;quot; (tangleball) and &amp;quot;torqil&amp;quot; (tournament)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||An annual forest gnome tournament&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tansiqa||A type of wooden bat || From &amp;quot;tanbrika&amp;quot; (tanglebriar) and &amp;quot;siq&amp;quot; (bat)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A wide, flat bat carved from tanbrika wood and used in playing tangleball&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Paqtan||A netted raquet || From &amp;quot;paq&amp;quot; (net) and either &amp;quot;tanbrika&amp;quot; (tanglebriar) or &amp;quot;tanbaxa&amp;quot; (tangleball)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A netted raquet used in playing tangleball&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tanbrika||Tanglebriar || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A type of thick, curving bramble with large thorns&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleutspel||Tinkering Games || From &amp;quot;sleut&amp;quot; (tinkering) and &amp;quot;spel&amp;quot; (game)|| [[Elanthian Holidays/Vernal Holidays | Spring Holidays]]||March 2024||A burghal gnome holiday/competition held in spring&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleut||Literally, gear or key. Colloquially, tinkering. || n/a|| [[Elanthian Holidays/Vernal Holidays | Spring Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spel||A term for game, more specifically some sort of competition || n/a|| [[Elanthian Holidays/Vernal Holidays | Spring Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flitraegt||roughly featherbear||Unknown||[[The Ivsenra and the Flitraegt]]||October 2024||A mythical creature in burghal gnome stories&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Eisgen||Engineer||Unknown||[[The Ivsenra and the Flitraegt]]||October 2024||One of several terms for engineer.  Typically used for one in some position of authority.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yaru||Tale or story||n/a||[[Glassworking/Part Three]] ||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Viq||Dagger or knife||n/a||[[Glassworking/Part Three]] ||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yaruviq||Story knife||From &amp;quot;yaru&amp;quot; (story) and &amp;quot;viq&amp;quot; (knife)||[[Glassworking/Part Three]] ||March 2026|| A ceremonial knife used in Wendwillow storytelling&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category: Burghal gnomes]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=255005</id>
		<title>Alter fodder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=255005"/>
		<updated>2026-03-18T16:59:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glass */&lt;/p&gt;
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&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Alter fodder&#039;&#039;&#039; is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[Alter|Alteration guidelines]] 40-45 focus on materials and outline the requirement to provide a merchant with alter fodder when making certain modifications to items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; noted as Rarity 7 or higher always require alter fodder to be provided.  &#039;&#039;All other materials&#039;&#039; noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  This information can also be viewed on the [[:Category:Materials#Material Rarity and Use Tables|Material Rarity and Use Tables]].  The quantity of alter fodder needed may depend on the particular item being worked on.&lt;br /&gt;
&lt;br /&gt;
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. &amp;quot;Pure&amp;quot; alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian&#039;s Apparatus]], found at same can be used to store alter fodder efficiently.&lt;br /&gt;
&lt;br /&gt;
Some materials will always be unsuitable for use in alterations due to their innate properties.  For example, Rift gems with special properties are not suitable for alterations (doomstones, Eye-of-Koar emeralds, firemote orbs, oblivion quartz, midnight blue riftstones, shadowglass orbs).  Adamantine, coraesine, kroderine, urnon, and zelnorn cannot be added as adornments due to their unique and innate qualities, with the exception of being used as an accent for combat items that share the material&#039;s innate qualities.  Using {{boldmono|INSPECT}} on an item made of a given material will include an additional line if that material needs to be provided as alteration fodder, if it cannot be used as fodder, and if it cannot be dyed.  See the [[#Restricted Materials|Restricted Materials]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Sadie]] is capable of accepting alter fodder via the [[mail system]].&lt;br /&gt;
&lt;br /&gt;
== Material List ==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: The below lists are incomplete.&lt;br /&gt;
&lt;br /&gt;
===Fabrics, Leathers &amp;amp; Pelts===&lt;br /&gt;
Fabric, leather, and pelts noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]], [[Alter#ALTER 42: Materials - Creature Skins/Parts|{{boldmono|ALTER}} 42: Materials - Creature Skins/Parts]], and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aldoran wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool spun from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aganjira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A supple leather-like material woven by the erithians from agan beetle shells, naturally a light brown color.  Aganjira is the general term for the fabric as well as for the lesser version.  X&#039;aganjira is an alternate term for greater aganjira.  Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aneula]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A type of angora wool made by the Ardenai elves from the brushed fur of the aneuli coney rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aqilorn]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Aqilorn is a unique blend of silk and thread-of-vaalorn that is highly prized by the nobility of House Vaalor for its shimmering appearance and supple, yet rigid texture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ataela]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton. Next, it is dyed using a wax-resist dyeing application process&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Auroralaen]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Auroralaen is as light as chainsil and as comfortable as silk. Soft and smoothly woven, the fabric is airy and breathable. However, it does not take to the dyeing process at all and instead maintains the pattern and semblance of the skies of Naidem. Indeed, the aurora-kissed fabric can even be different depending on where in Naidem it was produced. If the weaver was from the Winterbriar neighborhoods, then the fabric could have more of the cool cerulean and teal hues, while if they were from the Orchard it could have more fuchsia, violet, or coral hues.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bresuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Lightweight wool&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cameline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Captiql]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the long-haired capybaras of Atan Irith.  Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cavela]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celsylk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A draping fabric made by the Ardenai elves from the pulped under bark of the celaeun tree.  It is naturally a reddish brown but takes a dye well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cloudsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Ataela&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elesine]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In composition, it is made of sea silk (which is produced from a secretion of the pen shell clam) that can be dyed to any hue, but has a natural dark golden sheen that never fades. The sea silk is then interwoven with hair-thin strands of electrum in a triaxial pattern to create depth and a subtly metallic-sheened fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Flyrsilk]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Soft, nacreous silk that often has foliage-inspired patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Forest silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fraelhan]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool made from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iron boar hide]] || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || While prized for their meat and the multiple purposes their tusks can be crafted for, the mountain razorback is most often hunted for its hide. Colloquially known as iron boar hide, the thick hide actually offers no more defense than any other leather material, but is often incorporated into giantkin clothing for its capacity to help retain heat in the coldest months and for its appearance of the quills that proliferate along the ridge of the back of the beast. The color of the hide is iron grey, hence the name given to the hide by its wearers and merchants.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;dal]] hide/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Kish&#039;dal goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;enda]] fur || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare fur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krinklevelt]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Krinklevelt is a densely woven, almost felt-like material. In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonian]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally black leather developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare, black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonium]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally dark brown cloth developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lambilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall. Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lotus silk]] || Fabric|| style=&amp;quot;text-align: center;&amp;quot;|N || Fabric crafted from lotus fibers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Maedatha]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool-based fabric made from the maedat goat.  The wool is soft.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mervaer]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mervaer is a type of soft, light linen. While most linen wrinkles in the flutter of a wing, mervaer does not, making it an excellent choice for travelers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mykal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A supple suede or leather-like fabric made by forest gnomes from mushrooms native to Ta&#039;Ardenai.  It is naturally grey but takes a dye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Myssamere]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naiquard has all the luxury and grace of silk jacquard with all the iridescence of pearl organza. Light and silky, it too is patterned in aurora hues, though these are named by type. Naiquard is often heavily embroidered in singular metallic designs, allowing the swirling hues of the fabric to be elegantly enhanced by the glittering threads. Review the source material for the types, which include orchard naiquard, river naiquard, sunrise naiquard, and sunset naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naraina]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The term naraina is only used for lotus silk woven from the saltwater lotus found on the Lotus Sea in Atan Irith, and its exportation has been strictly forbidden.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nhil&#039;mon]] skin || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare skin from the great hunt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oiremere]] ||Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orchard naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Orchard naiquard has gradients that transition from dark pewter to aubergine to dusky violet to blue-green and finally light pistachio green. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oxilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it. Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Paeline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Paeladri goats are very compact and stocky in structure and produce high-quality fibers that can be spun or woven into the fabric known as paeline.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Plumille]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Plumille is a lightweight fabric, and the barbs used in weaving are typically left in their natural color. Crafters who are more familiar with dyeing will often dye the barbs in a range of light to dark hues of a single color, ending in a gradiated effect on the final garment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Qiviut]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Wool from the Mhoragian muskox.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rackhal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the rakka rolton. Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for the scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rakkein]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Rakka rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || River naiquard has gradients that transition from dark antique blue to dark grey-green to medium teal green and finally luminous teal. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Roltalen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosesilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruhani wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Woven into a soft, yet sturdy fabric known as ruhani wool, the wool provides natural protection from the elements and outdoor environment. The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkita]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkita is cloth that has been woven from thin threads of rusalkoren. It is suitable for crafting into cloth armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkysk]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkysk is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather. It is suitable for crafting into leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusylka]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusylka is a silk-like cloth also woven from rusalkoren threads but not without any special properties. It is suitable for clothing. It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Saenira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Saenira originates with locally sourced fibers, including bee and cricket silk. It is a naturally pure white silk that is light enough for layers and wraps and manipulations needed for clothing that must take into account wings.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sailcloth]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the steelhorn rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sakaii]] fur || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Pelt from the sakaii of Evashir. While parts of the small rodent can be used in alterations freely, Duskruin [[sewer rat]]s are prohibited from being altered into sakaii.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seagoat hide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sha&#039;rom]] scale || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The keratin scales of a subterranean mammal that lives in the caves around Sharath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadarl]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Black as pitch, shadarl has the unusual property of absorbing both light and sound.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadowsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Steelhorn]] hide/pelt/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the steelhorn rolton. Should include hide, pelt, or leather.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stoutfoot wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Fraelhan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stouthide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Su&#039;chao silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A silk produced from caterpillars in the rainforest of Eh&#039;lah that have a natural shimmer to them, making garments seem as if they are changing color as the wearer moves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunrise naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunrise naiquard has gradients that transition from dark mauve to dark lavender to light plum to light orange and finally canary yellow. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunset naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunset naiquard has gradients that transition from dark cocoa brown to dark violet to terra cotta orange and finally ending in a warm apricot hue. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taessaet]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare silk fashioned from fibers of the taerethil bush and spider silk.  Light, airy, excellent for lacing patterns. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaslavilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the vaslavia rolton. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vicuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vylith]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A waterproof wool made by the Vaalor elves from the winter undercoat of gaks and treated with beeswax and lanolin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vylithen || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Vylith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wynelen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wylten]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Also known as shadowsilk or forest silk, wyrsilk is a somewhat rare fabric originating with the inhabitants of the Wyrdeep Forest. Its exact composition is unknown and unable to be replicated, but master weavers believe it to be created from special alchemically or magically enhanced preparation that includes fibers from merrywood and wyrwood leaves strengthened with spider silk from a Wyrdeep spider.  Wyrsilk looks and feels delicate and soft to the touch, holds a dye well, but will always have a deeply shadowed look to it. Folklore states the shadow comes from the soul of the forest itself, which is why wyrsilk shrouds are used for their dead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Aganjira.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierka wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Yierkale&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierkale]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || The kish&#039;dal goat&#039;s fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flora &amp;amp; Woods===&lt;br /&gt;
Flora and wood noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Acistira]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Herbaceous plant, poisonous but also its own antidote. Ta&#039;Nalfein native. For [[Foraged Item Prop]]s, the flowers should be poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aelerine]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of flower that grows in Ta&#039;Nalfein.  White flowers, light floral, spicy leaves that are delicate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aeunarad]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of willow specific to Ta&#039;Loenthra, the aeunarad grows tall and branches out frequently, making it perfect for climbing. An ancient myth claims that any sitting in an aeunarad tree will be compelled to tell the truth, leading to the custom in some rural areas of lovers climbing the tree to exchange promises of love -- a custom called the aeunael. The tree itself has smooth white bark and silver-backed viridian leaves, with bright yellow catkins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelvashade Bloom|| Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These large blossoms grow in specific shades of deep azure, iridescent teal, soft violets, pearlescent lavender, and a rare shade of misty silver that only blossoms during the full moon. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Carmiln]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with oblong serrated leaves and bunches of scented white flowers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A redwood cedar native to Ta&#039;Ardenai with reddish bark with dark striations.  Its wood is a rich red-brown with golden undertones, a figured grain, and few knots.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Deringo]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with autumn foliage of a vivid yellow-gold edged in black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakewood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drakewood tree is known for its beautiful cross-cut patterns and grain, as well as the initial visual of the ebon, scale-like bark formations reminiscent of the hide of a dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ekata]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || While yew is common across most of Elanthia, yew trees growing near the eastern coast of Atan Irith grow slightly taller than average, and their wood is a distinct purplish shade known as vekalu. No advantage between common Elanthian yews and ekata yew woods exists. (Can be ekata or ekata yew.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Evirissia]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of tree similar to a hemlock native to Evashir with needles that are vibrant green on top and silver-green beneath, reddish brown cones, purplish bark, and lustrous red-gold wood.  Evirissia wood and parts of the tree can be used in alterations freely, however live trees are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual deciduous tree with fragrant showy white flowers, dark green foliage, brown-grey bark, and pale brown fruit with shiny brown seeds.  Its wood is holy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fireleaf]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very rare deciduous tree grey-green bark that has deep furrows that form long ridges.  Its elliptical leaves are normally dark green with a ruby hue on the undersides but in the autumn turn a bright, fiery orange and red.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firewheel]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Weapons and instruments carved from these firewheel trees, imbued with the fire of the sky, contain a piece of the heart of the Isle. Instruments carved from this rare wood are of the highest possible quality, and weapons contain both the innate fire of the tree and the might of the storm.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fyrswn&#039;ava]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare crape myrtle-like tree.  It has a golden to reddish brown heartwood with paler yellow-grey sapwood.  There is always at least one celadon streak of resin running through it.  It can be dyed but the resin will always remain celadon in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghostwood]] leaves || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare leaves from the ghostwood tree of Atan Irith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Rose || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || The rose itself can be used in the weaving system to make items. They will not shimmer and glow when not in their natural habitat, but remain clear. They can however be dyed (by a merchant) into almost any color. These flowers must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Vines || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || These vines are able to be harvested and grow in abundance around the cities of the acqsael. They will continue to shimmer with iridescent hues and reflect the surrounding light after gathered. They will not hold a dye, but can be used with the weaving system. Any part must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glowbark]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Highly magical tree native to the Elven Nations. Tiny phosphorescent organisms grow in its bark, causing it to glow when very dark.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Heartleaf]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Nalfein ivy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Hoarbeam]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual evergreen fir with long, slender purple-tinted cones.  Its wood is light silver-grey with a faint, irregular grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Illthorn]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Elven Nations with grey bark covered in poisoned thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ipantor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the western Dragonspine frequently used for bow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Irikaen]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Hothouse flower versions&amp;lt;br&amp;gt;Y - Wild Flowers || Type of nightbell.  Hothouse nightbells/irikaen do not require fodder and are bright blue or dark violet only. Other irikaen (aka wild ones) require alter fodder. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iriswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || See Evirissia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ironwood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree.  Its wood is dark brown wood with a marbled grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Jadewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Modwir grown in Atan Irith.  Dark jade green with a silvery cast in the grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kakore]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon birch-like tree with scallop-edged silvery leaves that have a reddish tint on the undersides.  Its wood is dense with a reddish-brown hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Klysmar]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The tree boasts a multitude of branches that spread out from the trunk like a layered wooden canopy. The most distinguishable characteristic are the pale bluish green leaves. In addition to the unique color, the large rubbery leaves grow in groups of three.  Softwood projects, mostly instruments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ko&#039;nag]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Both its rough bark and long needles are dark grey to black in color, and combined with its irregular, bulbous shape, causing the ko&#039;nag to resemble a boulder from afar. The wood is rough-grained and very pale, but takes a dye or stain well. The ko&#039;nag has no magical properties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lasimor]]|| Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranging in height from twenty to eighty feet, the lasimor tree has smooth, slate grey bark with barely discernible darker swirls. Thick, sanguine sap seeps from sporadic areas of the trunk and has a faint scent of tar. The deep red leaves are long and narrow, reminiscent of sword blades. The trunk is an amalgamation of a minimum of three trees grown together, the largest documented being seven.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree with silver bark that is grown by the Faendryl.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lunebloom Coralweed || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These flowers are common in the reefs around Laeqithe. They come in any shade of bright color you can imagine. They have never been seen in shades of black, brown, or grey. Their unique scent can be crafted into perfume and once they are plucked, they can be used in any weavings. Outside of the sea waters, they will not release clouds of glowing spores. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lytani]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A deciduous tree native to southern Ta&#039;Ardenai.  Its wood is a rich light brown with an open grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mana iris]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Meviriel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Merrywood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A deciduous tree native to the Wyrdeep Forest with pale, yellow-white bark and bright green leaves that turn silvery pink or gold in the autumn.  Its wood is a lustrous dark yellow hue striated with dark pinks and sparkling blues, which cannot be dyed.  Alter fodder is required for all parts (wood, blossoms, leaves, etc).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mesille]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon pin oak-like tree.  Its wood is golden brown wood with a beautiful grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Meviriel]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of iris native to Evashir that bears a faint luminescent glow and which can stay fresh after cut for weeks or months.  Cut meviriel blossoms can be used in alterations freely, however living plants are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Modwir]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A common conifer.  Its wood is a deep brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mossbark]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with small oblong leaves.  The tree is often covered in moss.  Its wood is a light golden, similar to pine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nalfein ivy]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the creeping fig family, found in Ta&#039;Nalfein, has heart-shaped leaves.  Also known as heartleaf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orase]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon conifer with rough bark.  Its wood has a highly defined grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Resaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the pine family, found in Ta&#039;Nalfein.  Popular for wine barrels due to the flavor it adds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosegrass]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rowan]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree.  Its wood is medium-brown with a narrow grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruic]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree with wide boughs and a thick canopy.  Its wood is a rich reddish-gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sephwir]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to Yuriquen which has silver-hued wood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shaleflare Moss || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It can be harvested, but once outside of the ocean water it will lose its glow. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spindleleaf Algae || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || This algae grows in abundance and can be harvested and used in weaving projects. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star sedge]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Star sedge blossoms at twilight and has a natural iridescence on the bright green sepals cupping the pink-white blossoms. The healing properties are what draw the Inyexat – it brings back that which is needed to read the stars, their eyes. It grows only in the Undermere, but it grows in abundance. Out of all the celestial sedges, it is the one most sacred to the Inyexat. Cultivation is difficult but not impossible, and with Inyexat permission, some erithi towns do cultivate their own xia&#039;saj.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star-seeking toadstool]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Akutet colored || The star-seeking toadstool is another bioluminescent fungi that grows only within the protected valley of the Inyexat. Like ghostlight mushrooms, it is used in several of their rituals. No bigger than a forest gnome&#039;s pinky, the star-seeking toadstools come in a variety of luminous hues, with the rarest being a glowing blue the color of twilight. Under the right alchemical processes, a special dye can be made in this color, known as akutet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Surita]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare tree cultivated as a cross between an alpine sumac and enchanted agates.  It wood is storm cloud grey, white, or ebon with colorful veins depending on the specific surita wood variety.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taqitzka]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Turquoise || Taqitzka is a type of mountain paintbrush flower available in reds, yellows, and whites, and more rarely, a bright turquoise. A favorite flower of many Inyexat. Turquoise taqitzka needs to be supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tideblossom Anemones || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The acqsael have on occasion harvested the blossoms. If one were to aquire these rare flowers, they would need to be provided for any alteration.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Tobacco Wood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Not from a specific tree, it is instead wooden planks repurposed from tobacco curing barns, infused with the scent of tobacco and sun-aged grey from decades of use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Twisted-fan]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vathor club]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright green shrub with dark red berries, used for charcoal, paint, and as a ranger spell customization for [[Tangleweed (610)|Tangleweed]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Villswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree from the Wyrdeep with large deep green leaves and sprays of fragrant flowers.  Its wood has a saw-blade grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Widowwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-black wood that can have a rose, purple, or crimson sheen to it depending on how it is cut and polished, the widowwood is a rare shrub.  Decorative only. No weapons, etc. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Witchwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree related to the mistwood, with dark bark and black leaves with silver undersides. It only grows in graveyards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wrotwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Hard, vividly red wood that is very difficult to work.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Wyrdeep Forest, related to the willow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xan&#039;ayra]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The xan&#039;ayra is a rare saltwater lotus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yew]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon evergreen tree . Its wood is a medium golden-brown with a pronounced grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zydris]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The wood can be readily dyed through many techniques, but varies naturally in color from a dark royal purple that develops in a winter growing season to a muted copper-gold when grown in the spring and summer. Rich black grain lines are infused into the surface, frequently depicting captivating patterns of cloudbursts, swirled marbling, and lacelike webwork. The heartwood matches the same matte kohl black as the diverse grain accents and is often best enhanced by a glassy, lacquered finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gemstones &amp;amp; Minerals===&lt;br /&gt;
Gemstones noted as Rarity 7 or higher always require alter fodder to be provided.&lt;br /&gt;
&lt;br /&gt;
[[:Category:The Rift gems|Rift Gemstones]] and [[List of gems|Hinterwild Gemstones]] must be supplied.  Gems with special properties may not be suitable for alterations.  See also [[Alter#ALTER 43: Materials - Gems|{{boldmono|ALTER}} 43: Materials - Gems]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Aelvara Amber]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Pale blue, translucent gem formed from the resin of the aelvara tree containing fossilized remains of tiny sea creatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Agita]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Due to its inability to be reshaped, drilled, pierced, carved, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs are fused to metal and pendants are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Apysel]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of amber native to Ta&#039;Ardenai.  Its common shades are dark jacinthe, hemlock green, and dark yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baystone]] ||Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Its surface is a dark cerulean that is blended with a lighter shade of blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Beetle agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bleakstone]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It was first discovered in narrow fissures within the Bleaklands, occasionally found embedded in the blackened walls of underground caverns. The stone is primarily black, like polished slate, and it is covered in dark golden splotches that resemble gilt-hued ink blots. The gemstone&#039;s origin remains a mystery, save for the fact it did not surface until the devastation of Talador. There is no known magical properties to the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Blood agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Blood marble]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white marble with dark red veins twisting through its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Brinefire Topaz]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Amber core surrounded by cool blue edges, recalling the rare bioluminescent blooms found in deepwater caverns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Celestial agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Charl&#039;s-scale]] || Shell || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In the southernmost coastal reaches of Allace, there is a very pretty limpet that can be found in tidepools. Called Charl&#039;s-scale, collecting these prismatic limpet shells and weaving them into bracelets (often with dried seaweed or seagrass) is a popular pastime, and these villages adorn their dead with this jewelry prior to either a seaside pyre or a deep sea burial. Fortunately, Charl&#039;s-scales are quite common in this area, and it serves as a nice export for jewelry aficionados as well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Coralflare Opal]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Iridescent fiery orange and deep crimson opal. Often set into talismans worn by hunters and healers alike.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dawn agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dream agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Drought agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elun&#039;vaen]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An opalescent dark green moonstone native to Ta&#039;Ardenai.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Forest jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Uncommon variety of chrysoprase found near Yuriqen. Translucent and luminously green.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest moonstone || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Elun&#039;vaen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest nacre || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Apysel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Iris agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lily jade]] || Gemstone || style=&amp;quot;text-align: center;&amp;quot;|N || A type of jade native to Ta&#039;Ardenai that is bright white with gold and crimson speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Moonlit Kelpstone]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Flat, rectangular sea green gem with silver and  purplish red striations. Often set into pendants worn during nocturnal rites.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Nathala agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Owleye agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Panther agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Spectral agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Snake agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Storm agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Summer agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seabloom Jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Soft green mottled with flecks of pearl and seafoam white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seadragon Eye]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Rare stone marked by swirling emerald and aquamarine inclusions and gold veins, its irregular shape recalling the fins of a leafy seadragon. Used as ceremonial fastenings or exchanged as a token of graceful strength.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Starspine Garnet]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Deep red stone marked with fine, radiating lines that recall the spiny arms of the rare starfish found near Laeqithe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ur-barath]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Loosely translated to red rivulet stone, it was mistranslated to blood ravine stone after the dwarves that discovered it fled back into the mountains. The word continued to be bastardized into bloodriven, the location of its origin endorsing the village of the same name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Veil pearl]] || Pearl || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Teardrop-shaped pearls with iridescent hues, with lavender ones being especially rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Veilspire Pearl]] || Pearl|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Opalescent with soft hues of lavender and pale silver. Layers of nacre reveal faint patterns that resemble drifting seaweed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Amethyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Amethyst-tinted glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aragless]] || Glass ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Comes in a variety of shades but glimmers with an ambient light that is always either gold, silver, or copper.  Often used within lamps to produce the glow of a single candle but can be clustered for brighter lighting.  Anything larger than a small palm-sized trinket loses its color over time.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Arathiel]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Flame-like iridescent sparks are trapped within each piece of glass.  The glass is typically dark, holds a lavender hue with a violet flame, though sometimes it comes in other glass and is tinted by bright green luminescence.  Beads, trinkets, charms.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baleglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || See Vaelfyren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firefly glass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Arathiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaesineth]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Transparent glass with an ivy green tinge, frequently mistaken for glaesine.  Takes dyes well, but the color is always underscored by the traditional green.  Excellent for windows, tables, ceiling tiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glimaergless]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Tranlucency with a pale glow with lots of tiny bubbles in the glass.  Tends towards vibrant colors and used for jewelry, though vases, bowls, and other practical items can be made with larger pieces.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ithaenil]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Subsest of Lyshaelyn, colors depend on the constellations and moons present at the time of viewing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lyshaelyn]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Dichroic glass, especially used for glasses and goggles.  Small pieces only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Broken bits of glass that wash up on the shore.  Seaglass and sea glass are both okay. (Sea glass would have the noun of glass.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sirenglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be replicated at this time.  It is a unique glass to Naidem.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Skyglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Treated glass inlaid with slivers of jadewood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaelfyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Can be used to create small pieces of jewelry to large window pieces.  The glass contains a swirl from the process of liquefying the glass with balefire.  It comes in all colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vergless]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - If small&amp;lt;br&amp;gt;Y - If Large Piece || Knitted glass used to create artwork and small pieces.  It can have dyed colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelflyr]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of mosaic glassworking that produces numerous patterns across the glass, and by expert application of colors and placement, these patterns range from simple repeating strands to intricately duplicated designs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zhiqietz]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Zhiqietz naturally is a bit rough and cloudy with a citrine hue to the glass. It polishes up readily, and when heated, the cloudiness dissipates and dyes can be injected into the mix. It may come as no surprise, but ahmdir blue is a favorite shade for zhiqietz trinkets.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achvlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evissila ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nysthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [Glassworking/Part Three]] &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naethiel ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Perytla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Stekla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zarrkat||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Driftglass ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sarvith (aka briarglass) ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zokivlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zorsikan ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coveglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fractured glass (aka crackled glass)||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ishkaj (aka seeker glass) ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Riverglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zehet&#039;jad  ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metals===&lt;br /&gt;
Metals noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
Some metals have restrictions on use due to their unique and innate qualities.  See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER}} 44: Materials - Metals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Adamantine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blackish-brown, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alexandrite]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Changes color under different types of light. In daylight it is a medium green to bluish green color and when illuminated by torchlight it will appear a violet-red color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aranthium]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Lusterless natural cream color similar in appearance to ivory.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Balenite]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Balenite is a rare, blended metal that only master halfling smiths have been able to successfully create. It involves the addition of smelted rhimar into a base of mithglin; the product of combined mithril and vultite. Balenite maintains the darkened blue-black coloring of mithglin, but is shot through with arcing pale icy blue ringlets that resemble twisted icicles&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black alloy]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel grey to black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Coraesine]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Misty white with grey swirls.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Brilliant white with crimson speckles. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eahnor]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Crimson red, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Electrum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of gold and silver with trace amounts of copper and other metals. Pale to bright yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eonake]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranges from brilliant white to silvery-grey, with a perfect, lustrous shine when polished. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faenor]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Light verdant green with darker greens or deep grey veins running throughout. Dyeable, but will always have darker veins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghezyte]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very dark indigo that is almost black, with an iridescence that gives it visual depth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaes]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Commonly black or dark colored, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Golvern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rich golden color that is sometimes reddish tinged with a golden luster, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Gornar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ruddy brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[High steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Imflass]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a very bright silver hue tinted light blue, green, or warm golden.  It is able to be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Invar]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An unusual metal that is dark grey with red speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kelyn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally matte black, mottled red, or dark green in color. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krodera]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Silver hued and capable of casting distorted reflections when polished.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kroderine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel-hued, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Low steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithglin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of mithril and vultite, it is usually bluish swirled with black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithril]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is dull grey or blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Obskruul]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is light brown like sun-dried mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ora]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon metal that is light grey.  It can be dyed with considerable effort.  There are also black ora and white ora varieties, which have their own properties and rarities.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Platinum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pale greyish-white or silvery metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Razern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-streaked black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rhimar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ranges from blue-white to a deep steel blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rolaren]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Alloy made with mithril and other trace metals, typically deep blue-grey to black. Able to be dyed with some difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkoren]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkoren is a metal suitable for weapons and armor. It can and will lash out at its wielder unless the spirit within is tamed. It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Somnis]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is a pearlescent deep purple.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starsong || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Vethinye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starveil|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Starveil is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.  It cannot be used for weapons, armor, shields, and armor accessories except as inlay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urglaes]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Deep black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urnon]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The hue of urnon can range through the full spectrum of color, often changing as much as its ever-shifting shapes. At times it can pulse as if it were a living rainbow, but this is quite a rare event. Like all metals, there are less-pure forms of it, and these are most often uniformly dark in color, and cannot change shape.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pearlescent white, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalorn]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Most common colors are white, blue, red, and gold. Only the Vaalor elves know the secrets to dying it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veil iron]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mostly black or charcoal grey, with white or blue streaks or speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veniom]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally blue and streaked with silver, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vethinye]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that can be all shades of blue.  Starsong/Vethinye are only for use as weapons, armor/accessories, and shields.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vultite]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a light blue-grey streaked with veins of bright silver.  It is easily dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White alloy]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white metal that can not be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || White metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xazkruvrixis]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelnorn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Golden in color, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zorchar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally bright white or dark blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
Miscellaneous materials noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Akutet]] || Color || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || This requires either an akutet dye be supplied or a like item that is already akutet offered up as fodder.  For tattooing, only the dye would work.  See Star-seeking mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alsira]] || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A tiny dormouse found in Ta&#039;Ardenai and Atan Irith.  Duskruin rats cannot be altered into these.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faetha]] || Color || style=&amp;quot;text-align: center;&amp;quot;|N || A rich shade of green that comes from a dye made by the Ardenai from moss.  The color is &amp;quot;faetha green&amp;quot; or &amp;quot;faetha-hued/colored&amp;quot;, not faetha by itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Geldithe]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is type of ring using seaglass. See Seaglass (elven).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Irijveil]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is a type of anklet that uses seaglass. See Seaglass (erithi).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Liminalium]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Liminalium is a material that can be fused to cloth, leather, or metal armor to impart its inherent properties.  It takes on the appearance of the material with which it is bonded.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkan]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan is an overall category of armament material that consists of the metal rusalkoren, the leather rusalkysk, and the fabrics rusalkita and rusylka.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Alsira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
{{Main|Alter#ALTER 41: Materials - Rarity}}&lt;br /&gt;
{{#section:Alter|rarity}}&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
As detailed in [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER 44}}]], some materials are restricted use. To use these restricted materials as accents for item alterations specifically requires alter fodder that {{boldmono|INSPECTs}} as being mainly crafted out of the source material. Various additional limitations and restrictions for use may apply depending on the material. Known examples of restricted materials include: krodera, black ora, white ora, black alloy, white alloy, urglaes, and coraesine.&lt;br /&gt;
&lt;br /&gt;
Material is free to be used in alterations without needing fodder.  Metal Rarity 07:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your vaalin lockpick.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the lockpick.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of vaalin, a rare metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material requires fodder to be used in alterations and may only be used as an accent.  Wood Rarity 08:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your fireleaf runestaff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a fireleaf runestaff is a rune staff and requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of fireleaf, a very rare wood.  It would need to be supplied to be used in an alteration and may only be used as an accent.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material may not be used in alterations as fodder.  Additionally, material cannot be dyed due to its properties.  Metal Rarity 10:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your low steel falcata.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a low steel falcata is a falchion and requires skill in edged weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of low steel, an extremely rare metal.  It cannot be used in alterations.  This material cannot be dyed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disallowed Materials==&lt;br /&gt;
Some materials are disallowed because they reference real world locations historical figures.  This includes but is not limited to:&lt;br /&gt;
* Cashmere&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alter]]&lt;br /&gt;
* [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER 41}}:  Materials - Rarity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255004</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255004"/>
		<updated>2026-03-18T16:57:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [[Elanthian Holidays/Hibernal Holidays#Iveltan: Appeasing the Moss Brethern|Hibernal Holidays]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic are also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;nari Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
*** Zehet&#039;jad &lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255002</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255002"/>
		<updated>2026-03-18T16:23:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Zehet&amp;#039;jad:  A Dhe&amp;#039;narsi Poison Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [[Elanthian Holidays/Hibernal Holidays#Iveltan: Appeasing the Moss Brethern|Hibernal Holidays]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic are also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;nari Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254893</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254893"/>
		<updated>2026-03-17T18:50:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glasses of the Grot&amp;#039;karesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic are also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254892</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254892"/>
		<updated>2026-03-17T18:39:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Evashiran Alchemical Glassworking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Holidays&amp;diff=254891</id>
		<title>Elanthian Holidays</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthian_Holidays&amp;diff=254891"/>
		<updated>2026-03-17T18:05:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Information/Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
A gathering of Elanthian holidays.&lt;br /&gt;
&lt;br /&gt;
== Holidays of Elanthia ==&lt;br /&gt;
Celebrate.  Honor.  Remember.  Connect.&lt;br /&gt;
&lt;br /&gt;
These are but a handful of the reasons why people gather and how ceremonies, holidays, and celebrations are formed.  Throughout Elanthia, there are numerous such gatherings.  Traditions are formed around commonalities, and these can be geographically inclined, family-based, or important to those of particular cultures or races.  Some even seem to carry across all these lines with at least recognition for a handful of holidays and important dates.&lt;br /&gt;
&lt;br /&gt;
Throughout 5124, seasonal compilations of celebrations and holidays will be released.  As with most things, there may be individuals, even large groups of individuals, who do not ascribe to their particular group&#039;s preferred celebrations and holidays, and there will always be people who celebrate in their own way and style.  These compilations then, serve as a repository of information, but one should not assume an individual would adhere to this practice simply because their town or race does.&lt;br /&gt;
&lt;br /&gt;
=== Holidays by Season ===&lt;br /&gt;
* [[Elanthian Holidays/Vernal Holidays| Vernal, or Spring, Holidays]]&lt;br /&gt;
* [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]&lt;br /&gt;
* [[Elanthian Holidays/Autumnal Holidays| Autumnal, or Fall, Holidays]]&lt;br /&gt;
* [[Elanthian Holidays/Hibernal Holidays| Hibernal, or Winter, Holidays]]&lt;br /&gt;
&lt;br /&gt;
==OOC Information/Notes==&lt;br /&gt;
* This is a &amp;quot;living&amp;quot; document, so holidays and celebrations may be added as additional lore is written&lt;br /&gt;
** In addition, we recognize there may be holidays, celebrations, and seasonal ceremonies codified in other documentation.  While we attempted to ensure we did not contradict any of these previously released items, we may not have all of them listed here.  Players are welcome to use either the &amp;quot;TALK&amp;quot; section of this document or the Discord forum discussion link provided in the announcement to identify ones that may need to be added (include a link to the originating official documentation)&lt;br /&gt;
* Project Leads:  APM Thandiwe and GM Elysani&lt;br /&gt;
*Vernal Holiday Information:&lt;br /&gt;
** Contributing Writers:  GMs Casil (Ta&#039;Vaalor and Elves), Elysani (Elves, Ta&#039;Illistim, Ta&#039;Nalfein, Kraken&#039;s Fall, Icemule), Gyres (Half-Elves), Marstreforn (Dwarves), Thandiwe (Humans, Giantkin, Vornavis), Xeraphina (Aelotoi and Cysaegir), and Xynwen (Erithi, Evashiran, Inyexat, River&#039;s Rest, Burghal Gnomes) with contributions from GM Quilic (Iyo).&lt;br /&gt;
** Publication Date:  March 2024&lt;br /&gt;
*Estival Holiday Information:&lt;br /&gt;
** Contributing Writers:  GMs Casil (Ta&#039;Vaalor), Elysani (Elves, Kraken&#039;s Fall, Ta&#039;Loenthra, Ta&#039;Nalfein), Gyres (Half-Elves), Marstreforn (Zul Logoth), Thandiwe (Voln, Brisker&#039;s Cove, Giantkin, and Marshtown), Xeraphina (Aelotoi), Xynwen (Erithi, Inyexat, Flotilla, Wyrdeep, River&#039;s Rest, Dhe&#039;nar, Forest Gnomes, and Faendryl)&lt;br /&gt;
** Publication Date:  June 2024&lt;br /&gt;
*Autumnal Holiday Information:&lt;br /&gt;
** Contributing Writers: GMs Elysani (Elves, Flotilla, Some Gnomes), Warlockes (Faendryl, Dhe&#039;nar), Xeraphina (Aelotoi), Xynwen (Wyrdeep, Erithi, Flotilla, Inyexat, Sylvan, Kraken&#039;s Fall)&lt;br /&gt;
** Publication Date: September 2024&lt;br /&gt;
*Hibernal Holiday Information:&lt;br /&gt;
** Contributing Writers: Elysani (Elves), Gyres (Half-elves), Kaonashi (Kraken&#039;s Fall), Marstreforn (Teras), Valyrka (Iyo), Warlockes (Faendryl, Dhe&#039;nar), Xeraphina (Aelotoi), and Xynwen (Humans, Winedotters, Flotilla, Iveltan) &lt;br /&gt;
** Publication Date: December 2024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Races and Cultures]]&lt;br /&gt;
[[category: Towns]]&lt;br /&gt;
[[category: Holidays]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254890</id>
		<title>Alter fodder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254890"/>
		<updated>2026-03-17T18:02:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Alter fodder&#039;&#039;&#039; is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[Alter|Alteration guidelines]] 40-45 focus on materials and outline the requirement to provide a merchant with alter fodder when making certain modifications to items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; noted as Rarity 7 or higher always require alter fodder to be provided.  &#039;&#039;All other materials&#039;&#039; noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  This information can also be viewed on the [[:Category:Materials#Material Rarity and Use Tables|Material Rarity and Use Tables]].  The quantity of alter fodder needed may depend on the particular item being worked on.&lt;br /&gt;
&lt;br /&gt;
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. &amp;quot;Pure&amp;quot; alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian&#039;s Apparatus]], found at same can be used to store alter fodder efficiently.&lt;br /&gt;
&lt;br /&gt;
Some materials will always be unsuitable for use in alterations due to their innate properties.  For example, Rift gems with special properties are not suitable for alterations (doomstones, Eye-of-Koar emeralds, firemote orbs, oblivion quartz, midnight blue riftstones, shadowglass orbs).  Adamantine, coraesine, kroderine, urnon, and zelnorn cannot be added as adornments due to their unique and innate qualities, with the exception of being used as an accent for combat items that share the material&#039;s innate qualities.  Using {{boldmono|INSPECT}} on an item made of a given material will include an additional line if that material needs to be provided as alteration fodder, if it cannot be used as fodder, and if it cannot be dyed.  See the [[#Restricted Materials|Restricted Materials]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Sadie]] is capable of accepting alter fodder via the [[mail system]].&lt;br /&gt;
&lt;br /&gt;
== Material List ==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: The below lists are incomplete.&lt;br /&gt;
&lt;br /&gt;
===Fabrics, Leathers &amp;amp; Pelts===&lt;br /&gt;
Fabric, leather, and pelts noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]], [[Alter#ALTER 42: Materials - Creature Skins/Parts|{{boldmono|ALTER}} 42: Materials - Creature Skins/Parts]], and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aldoran wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool spun from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aganjira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A supple leather-like material woven by the erithians from agan beetle shells, naturally a light brown color.  Aganjira is the general term for the fabric as well as for the lesser version.  X&#039;aganjira is an alternate term for greater aganjira.  Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aneula]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A type of angora wool made by the Ardenai elves from the brushed fur of the aneuli coney rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aqilorn]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Aqilorn is a unique blend of silk and thread-of-vaalorn that is highly prized by the nobility of House Vaalor for its shimmering appearance and supple, yet rigid texture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ataela]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton. Next, it is dyed using a wax-resist dyeing application process&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Auroralaen]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Auroralaen is as light as chainsil and as comfortable as silk. Soft and smoothly woven, the fabric is airy and breathable. However, it does not take to the dyeing process at all and instead maintains the pattern and semblance of the skies of Naidem. Indeed, the aurora-kissed fabric can even be different depending on where in Naidem it was produced. If the weaver was from the Winterbriar neighborhoods, then the fabric could have more of the cool cerulean and teal hues, while if they were from the Orchard it could have more fuchsia, violet, or coral hues.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bresuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Lightweight wool&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cameline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Captiql]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the long-haired capybaras of Atan Irith.  Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cavela]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celsylk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A draping fabric made by the Ardenai elves from the pulped under bark of the celaeun tree.  It is naturally a reddish brown but takes a dye well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cloudsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Ataela&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elesine]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In composition, it is made of sea silk (which is produced from a secretion of the pen shell clam) that can be dyed to any hue, but has a natural dark golden sheen that never fades. The sea silk is then interwoven with hair-thin strands of electrum in a triaxial pattern to create depth and a subtly metallic-sheened fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Flyrsilk]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Soft, nacreous silk that often has foliage-inspired patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Forest silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fraelhan]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool made from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iron boar hide]] || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || While prized for their meat and the multiple purposes their tusks can be crafted for, the mountain razorback is most often hunted for its hide. Colloquially known as iron boar hide, the thick hide actually offers no more defense than any other leather material, but is often incorporated into giantkin clothing for its capacity to help retain heat in the coldest months and for its appearance of the quills that proliferate along the ridge of the back of the beast. The color of the hide is iron grey, hence the name given to the hide by its wearers and merchants.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;dal]] hide/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Kish&#039;dal goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;enda]] fur || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare fur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krinklevelt]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Krinklevelt is a densely woven, almost felt-like material. In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonian]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally black leather developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare, black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonium]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally dark brown cloth developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lambilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall. Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lotus silk]] || Fabric|| style=&amp;quot;text-align: center;&amp;quot;|N || Fabric crafted from lotus fibers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Maedatha]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool-based fabric made from the maedat goat.  The wool is soft.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mervaer]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mervaer is a type of soft, light linen. While most linen wrinkles in the flutter of a wing, mervaer does not, making it an excellent choice for travelers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mykal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A supple suede or leather-like fabric made by forest gnomes from mushrooms native to Ta&#039;Ardenai.  It is naturally grey but takes a dye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Myssamere]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naiquard has all the luxury and grace of silk jacquard with all the iridescence of pearl organza. Light and silky, it too is patterned in aurora hues, though these are named by type. Naiquard is often heavily embroidered in singular metallic designs, allowing the swirling hues of the fabric to be elegantly enhanced by the glittering threads. Review the source material for the types, which include orchard naiquard, river naiquard, sunrise naiquard, and sunset naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naraina]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The term naraina is only used for lotus silk woven from the saltwater lotus found on the Lotus Sea in Atan Irith, and its exportation has been strictly forbidden.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nhil&#039;mon]] skin || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare skin from the great hunt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oiremere]] ||Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orchard naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Orchard naiquard has gradients that transition from dark pewter to aubergine to dusky violet to blue-green and finally light pistachio green. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oxilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it. Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Paeline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Paeladri goats are very compact and stocky in structure and produce high-quality fibers that can be spun or woven into the fabric known as paeline.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Plumille]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Plumille is a lightweight fabric, and the barbs used in weaving are typically left in their natural color. Crafters who are more familiar with dyeing will often dye the barbs in a range of light to dark hues of a single color, ending in a gradiated effect on the final garment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Qiviut]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Wool from the Mhoragian muskox.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rackhal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the rakka rolton. Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for the scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rakkein]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Rakka rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || River naiquard has gradients that transition from dark antique blue to dark grey-green to medium teal green and finally luminous teal. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Roltalen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosesilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruhani wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Woven into a soft, yet sturdy fabric known as ruhani wool, the wool provides natural protection from the elements and outdoor environment. The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkita]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkita is cloth that has been woven from thin threads of rusalkoren. It is suitable for crafting into cloth armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkysk]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkysk is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather. It is suitable for crafting into leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusylka]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusylka is a silk-like cloth also woven from rusalkoren threads but not without any special properties. It is suitable for clothing. It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Saenira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Saenira originates with locally sourced fibers, including bee and cricket silk. It is a naturally pure white silk that is light enough for layers and wraps and manipulations needed for clothing that must take into account wings.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sailcloth]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the steelhorn rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sakaii]] fur || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Pelt from the sakaii of Evashir. While parts of the small rodent can be used in alterations freely, Duskruin [[sewer rat]]s are prohibited from being altered into sakaii.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seagoat hide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sha&#039;rom]] scale || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The keratin scales of a subterranean mammal that lives in the caves around Sharath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadarl]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Black as pitch, shadarl has the unusual property of absorbing both light and sound.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadowsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Steelhorn]] hide/pelt/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the steelhorn rolton. Should include hide, pelt, or leather.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stoutfoot wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Fraelhan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stouthide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Su&#039;chao silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A silk produced from caterpillars in the rainforest of Eh&#039;lah that have a natural shimmer to them, making garments seem as if they are changing color as the wearer moves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunrise naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunrise naiquard has gradients that transition from dark mauve to dark lavender to light plum to light orange and finally canary yellow. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunset naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunset naiquard has gradients that transition from dark cocoa brown to dark violet to terra cotta orange and finally ending in a warm apricot hue. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taessaet]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare silk fashioned from fibers of the taerethil bush and spider silk.  Light, airy, excellent for lacing patterns. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaslavilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the vaslavia rolton. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vicuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vylith]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A waterproof wool made by the Vaalor elves from the winter undercoat of gaks and treated with beeswax and lanolin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vylithen || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Vylith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wynelen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wylten]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Also known as shadowsilk or forest silk, wyrsilk is a somewhat rare fabric originating with the inhabitants of the Wyrdeep Forest. Its exact composition is unknown and unable to be replicated, but master weavers believe it to be created from special alchemically or magically enhanced preparation that includes fibers from merrywood and wyrwood leaves strengthened with spider silk from a Wyrdeep spider.  Wyrsilk looks and feels delicate and soft to the touch, holds a dye well, but will always have a deeply shadowed look to it. Folklore states the shadow comes from the soul of the forest itself, which is why wyrsilk shrouds are used for their dead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Aganjira.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierka wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Yierkale&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierkale]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || The kish&#039;dal goat&#039;s fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flora &amp;amp; Woods===&lt;br /&gt;
Flora and wood noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Acistira]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Herbaceous plant, poisonous but also its own antidote. Ta&#039;Nalfein native. For [[Foraged Item Prop]]s, the flowers should be poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aelerine]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of flower that grows in Ta&#039;Nalfein.  White flowers, light floral, spicy leaves that are delicate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aeunarad]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of willow specific to Ta&#039;Loenthra, the aeunarad grows tall and branches out frequently, making it perfect for climbing. An ancient myth claims that any sitting in an aeunarad tree will be compelled to tell the truth, leading to the custom in some rural areas of lovers climbing the tree to exchange promises of love -- a custom called the aeunael. The tree itself has smooth white bark and silver-backed viridian leaves, with bright yellow catkins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelvashade Bloom|| Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These large blossoms grow in specific shades of deep azure, iridescent teal, soft violets, pearlescent lavender, and a rare shade of misty silver that only blossoms during the full moon. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Carmiln]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with oblong serrated leaves and bunches of scented white flowers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A redwood cedar native to Ta&#039;Ardenai with reddish bark with dark striations.  Its wood is a rich red-brown with golden undertones, a figured grain, and few knots.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Deringo]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with autumn foliage of a vivid yellow-gold edged in black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakewood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drakewood tree is known for its beautiful cross-cut patterns and grain, as well as the initial visual of the ebon, scale-like bark formations reminiscent of the hide of a dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ekata]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || While yew is common across most of Elanthia, yew trees growing near the eastern coast of Atan Irith grow slightly taller than average, and their wood is a distinct purplish shade known as vekalu. No advantage between common Elanthian yews and ekata yew woods exists. (Can be ekata or ekata yew.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Evirissia]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of tree similar to a hemlock native to Evashir with needles that are vibrant green on top and silver-green beneath, reddish brown cones, purplish bark, and lustrous red-gold wood.  Evirissia wood and parts of the tree can be used in alterations freely, however live trees are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual deciduous tree with fragrant showy white flowers, dark green foliage, brown-grey bark, and pale brown fruit with shiny brown seeds.  Its wood is holy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fireleaf]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very rare deciduous tree grey-green bark that has deep furrows that form long ridges.  Its elliptical leaves are normally dark green with a ruby hue on the undersides but in the autumn turn a bright, fiery orange and red.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firewheel]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Weapons and instruments carved from these firewheel trees, imbued with the fire of the sky, contain a piece of the heart of the Isle. Instruments carved from this rare wood are of the highest possible quality, and weapons contain both the innate fire of the tree and the might of the storm.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fyrswn&#039;ava]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare crape myrtle-like tree.  It has a golden to reddish brown heartwood with paler yellow-grey sapwood.  There is always at least one celadon streak of resin running through it.  It can be dyed but the resin will always remain celadon in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghostwood]] leaves || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare leaves from the ghostwood tree of Atan Irith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Rose || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || The rose itself can be used in the weaving system to make items. They will not shimmer and glow when not in their natural habitat, but remain clear. They can however be dyed (by a merchant) into almost any color. These flowers must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Vines || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || These vines are able to be harvested and grow in abundance around the cities of the acqsael. They will continue to shimmer with iridescent hues and reflect the surrounding light after gathered. They will not hold a dye, but can be used with the weaving system. Any part must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glowbark]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Highly magical tree native to the Elven Nations. Tiny phosphorescent organisms grow in its bark, causing it to glow when very dark.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Heartleaf]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Nalfein ivy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Hoarbeam]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual evergreen fir with long, slender purple-tinted cones.  Its wood is light silver-grey with a faint, irregular grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Illthorn]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Elven Nations with grey bark covered in poisoned thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ipantor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the western Dragonspine frequently used for bow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Irikaen]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Hothouse flower versions&amp;lt;br&amp;gt;Y - Wild Flowers || Type of nightbell.  Hothouse nightbells/irikaen do not require fodder and are bright blue or dark violet only. Other irikaen (aka wild ones) require alter fodder. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iriswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || See Evirissia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ironwood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree.  Its wood is dark brown wood with a marbled grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Jadewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Modwir grown in Atan Irith.  Dark jade green with a silvery cast in the grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kakore]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon birch-like tree with scallop-edged silvery leaves that have a reddish tint on the undersides.  Its wood is dense with a reddish-brown hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Klysmar]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The tree boasts a multitude of branches that spread out from the trunk like a layered wooden canopy. The most distinguishable characteristic are the pale bluish green leaves. In addition to the unique color, the large rubbery leaves grow in groups of three.  Softwood projects, mostly instruments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ko&#039;nag]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Both its rough bark and long needles are dark grey to black in color, and combined with its irregular, bulbous shape, causing the ko&#039;nag to resemble a boulder from afar. The wood is rough-grained and very pale, but takes a dye or stain well. The ko&#039;nag has no magical properties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lasimor]]|| Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranging in height from twenty to eighty feet, the lasimor tree has smooth, slate grey bark with barely discernible darker swirls. Thick, sanguine sap seeps from sporadic areas of the trunk and has a faint scent of tar. The deep red leaves are long and narrow, reminiscent of sword blades. The trunk is an amalgamation of a minimum of three trees grown together, the largest documented being seven.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree with silver bark that is grown by the Faendryl.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lunebloom Coralweed || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These flowers are common in the reefs around Laeqithe. They come in any shade of bright color you can imagine. They have never been seen in shades of black, brown, or grey. Their unique scent can be crafted into perfume and once they are plucked, they can be used in any weavings. Outside of the sea waters, they will not release clouds of glowing spores. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lytani]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A deciduous tree native to southern Ta&#039;Ardenai.  Its wood is a rich light brown with an open grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mana iris]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Meviriel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Merrywood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A deciduous tree native to the Wyrdeep Forest with pale, yellow-white bark and bright green leaves that turn silvery pink or gold in the autumn.  Its wood is a lustrous dark yellow hue striated with dark pinks and sparkling blues, which cannot be dyed.  Alter fodder is required for all parts (wood, blossoms, leaves, etc).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mesille]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon pin oak-like tree.  Its wood is golden brown wood with a beautiful grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Meviriel]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of iris native to Evashir that bears a faint luminescent glow and which can stay fresh after cut for weeks or months.  Cut meviriel blossoms can be used in alterations freely, however living plants are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Modwir]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A common conifer.  Its wood is a deep brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mossbark]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with small oblong leaves.  The tree is often covered in moss.  Its wood is a light golden, similar to pine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nalfein ivy]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the creeping fig family, found in Ta&#039;Nalfein, has heart-shaped leaves.  Also known as heartleaf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orase]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon conifer with rough bark.  Its wood has a highly defined grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Resaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the pine family, found in Ta&#039;Nalfein.  Popular for wine barrels due to the flavor it adds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosegrass]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rowan]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree.  Its wood is medium-brown with a narrow grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruic]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree with wide boughs and a thick canopy.  Its wood is a rich reddish-gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sephwir]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to Yuriquen which has silver-hued wood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shaleflare Moss || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It can be harvested, but once outside of the ocean water it will lose its glow. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spindleleaf Algae || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || This algae grows in abundance and can be harvested and used in weaving projects. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star sedge]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Star sedge blossoms at twilight and has a natural iridescence on the bright green sepals cupping the pink-white blossoms. The healing properties are what draw the Inyexat – it brings back that which is needed to read the stars, their eyes. It grows only in the Undermere, but it grows in abundance. Out of all the celestial sedges, it is the one most sacred to the Inyexat. Cultivation is difficult but not impossible, and with Inyexat permission, some erithi towns do cultivate their own xia&#039;saj.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star-seeking toadstool]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Akutet colored || The star-seeking toadstool is another bioluminescent fungi that grows only within the protected valley of the Inyexat. Like ghostlight mushrooms, it is used in several of their rituals. No bigger than a forest gnome&#039;s pinky, the star-seeking toadstools come in a variety of luminous hues, with the rarest being a glowing blue the color of twilight. Under the right alchemical processes, a special dye can be made in this color, known as akutet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Surita]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare tree cultivated as a cross between an alpine sumac and enchanted agates.  It wood is storm cloud grey, white, or ebon with colorful veins depending on the specific surita wood variety.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taqitzka]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Turquoise || Taqitzka is a type of mountain paintbrush flower available in reds, yellows, and whites, and more rarely, a bright turquoise. A favorite flower of many Inyexat. Turquoise taqitzka needs to be supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tideblossom Anemones || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The acqsael have on occasion harvested the blossoms. If one were to aquire these rare flowers, they would need to be provided for any alteration.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Tobacco Wood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Not from a specific tree, it is instead wooden planks repurposed from tobacco curing barns, infused with the scent of tobacco and sun-aged grey from decades of use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Twisted-fan]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vathor club]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright green shrub with dark red berries, used for charcoal, paint, and as a ranger spell customization for [[Tangleweed (610)|Tangleweed]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Villswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree from the Wyrdeep with large deep green leaves and sprays of fragrant flowers.  Its wood has a saw-blade grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Widowwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-black wood that can have a rose, purple, or crimson sheen to it depending on how it is cut and polished, the widowwood is a rare shrub.  Decorative only. No weapons, etc. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Witchwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree related to the mistwood, with dark bark and black leaves with silver undersides. It only grows in graveyards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wrotwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Hard, vividly red wood that is very difficult to work.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Wyrdeep Forest, related to the willow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xan&#039;ayra]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The xan&#039;ayra is a rare saltwater lotus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yew]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon evergreen tree . Its wood is a medium golden-brown with a pronounced grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zydris]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The wood can be readily dyed through many techniques, but varies naturally in color from a dark royal purple that develops in a winter growing season to a muted copper-gold when grown in the spring and summer. Rich black grain lines are infused into the surface, frequently depicting captivating patterns of cloudbursts, swirled marbling, and lacelike webwork. The heartwood matches the same matte kohl black as the diverse grain accents and is often best enhanced by a glassy, lacquered finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gemstones &amp;amp; Minerals===&lt;br /&gt;
Gemstones noted as Rarity 7 or higher always require alter fodder to be provided.&lt;br /&gt;
&lt;br /&gt;
[[:Category:The Rift gems|Rift Gemstones]] and [[List of gems|Hinterwild Gemstones]] must be supplied.  Gems with special properties may not be suitable for alterations.  See also [[Alter#ALTER 43: Materials - Gems|{{boldmono|ALTER}} 43: Materials - Gems]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Aelvara Amber]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Pale blue, translucent gem formed from the resin of the aelvara tree containing fossilized remains of tiny sea creatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Agita]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Due to its inability to be reshaped, drilled, pierced, carved, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs are fused to metal and pendants are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Apysel]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of amber native to Ta&#039;Ardenai.  Its common shades are dark jacinthe, hemlock green, and dark yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baystone]] ||Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Its surface is a dark cerulean that is blended with a lighter shade of blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Beetle agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bleakstone]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It was first discovered in narrow fissures within the Bleaklands, occasionally found embedded in the blackened walls of underground caverns. The stone is primarily black, like polished slate, and it is covered in dark golden splotches that resemble gilt-hued ink blots. The gemstone&#039;s origin remains a mystery, save for the fact it did not surface until the devastation of Talador. There is no known magical properties to the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Blood agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Blood marble]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white marble with dark red veins twisting through its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Brinefire Topaz]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Amber core surrounded by cool blue edges, recalling the rare bioluminescent blooms found in deepwater caverns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Celestial agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Charl&#039;s-scale]] || Shell || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In the southernmost coastal reaches of Allace, there is a very pretty limpet that can be found in tidepools. Called Charl&#039;s-scale, collecting these prismatic limpet shells and weaving them into bracelets (often with dried seaweed or seagrass) is a popular pastime, and these villages adorn their dead with this jewelry prior to either a seaside pyre or a deep sea burial. Fortunately, Charl&#039;s-scales are quite common in this area, and it serves as a nice export for jewelry aficionados as well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Coralflare Opal]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Iridescent fiery orange and deep crimson opal. Often set into talismans worn by hunters and healers alike.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dawn agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dream agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Drought agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elun&#039;vaen]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An opalescent dark green moonstone native to Ta&#039;Ardenai.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Forest jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Uncommon variety of chrysoprase found near Yuriqen. Translucent and luminously green.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest moonstone || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Elun&#039;vaen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest nacre || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Apysel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Iris agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lily jade]] || Gemstone || style=&amp;quot;text-align: center;&amp;quot;|N || A type of jade native to Ta&#039;Ardenai that is bright white with gold and crimson speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Moonlit Kelpstone]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Flat, rectangular sea green gem with silver and  purplish red striations. Often set into pendants worn during nocturnal rites.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Nathala agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Owleye agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Panther agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Spectral agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Snake agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Storm agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Summer agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seabloom Jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Soft green mottled with flecks of pearl and seafoam white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seadragon Eye]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Rare stone marked by swirling emerald and aquamarine inclusions and gold veins, its irregular shape recalling the fins of a leafy seadragon. Used as ceremonial fastenings or exchanged as a token of graceful strength.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Starspine Garnet]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Deep red stone marked with fine, radiating lines that recall the spiny arms of the rare starfish found near Laeqithe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ur-barath]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Loosely translated to red rivulet stone, it was mistranslated to blood ravine stone after the dwarves that discovered it fled back into the mountains. The word continued to be bastardized into bloodriven, the location of its origin endorsing the village of the same name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Veil pearl]] || Pearl || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Teardrop-shaped pearls with iridescent hues, with lavender ones being especially rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Veilspire Pearl]] || Pearl|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Opalescent with soft hues of lavender and pale silver. Layers of nacre reveal faint patterns that resemble drifting seaweed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Amethyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Amethyst-tinted glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aragless]] || Glass ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Comes in a variety of shades but glimmers with an ambient light that is always either gold, silver, or copper.  Often used within lamps to produce the glow of a single candle but can be clustered for brighter lighting.  Anything larger than a small palm-sized trinket loses its color over time.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Arathiel]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Flame-like iridescent sparks are trapped within each piece of glass.  The glass is typically dark, holds a lavender hue with a violet flame, though sometimes it comes in other glass and is tinted by bright green luminescence.  Beads, trinkets, charms.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baleglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || See Vaelfyren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firefly glass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Arathiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaesineth]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Transparent glass with an ivy green tinge, frequently mistaken for glaesine.  Takes dyes well, but the color is always underscored by the traditional green.  Excellent for windows, tables, ceiling tiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glimaergless]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Tranlucency with a pale glow with lots of tiny bubbles in the glass.  Tends towards vibrant colors and used for jewelry, though vases, bowls, and other practical items can be made with larger pieces.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ithaenil]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Subsest of Lyshaelyn, colors depend on the constellations and moons present at the time of viewing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lyshaelyn]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Dichroic glass, especially used for glasses and goggles.  Small pieces only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Broken bits of glass that wash up on the shore.  Seaglass and sea glass are both okay. (Sea glass would have the noun of glass.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sirenglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be replicated at this time.  It is a unique glass to Naidem.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Skyglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Treated glass inlaid with slivers of jadewood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaelfyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Can be used to create small pieces of jewelry to large window pieces.  The glass contains a swirl from the process of liquefying the glass with balefire.  It comes in all colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vergless]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - If small&amp;lt;br&amp;gt;Y - If Large Piece || Knitted glass used to create artwork and small pieces.  It can have dyed colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelflyr]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of mosaic glassworking that produces numerous patterns across the glass, and by expert application of colors and placement, these patterns range from simple repeating strands to intricately duplicated designs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zhiqietz]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Zhiqietz naturally is a bit rough and cloudy with a citrine hue to the glass. It polishes up readily, and when heated, the cloudiness dissipates and dyes can be injected into the mix. It may come as no surprise, but ahmdir blue is a favorite shade for zhiqietz trinkets.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achvlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evissila ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nysthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [Glassworking/Part Three]] &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naethiel ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Perytla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Stekla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zarrkat||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Driftglass ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sarvith (aka briarglass) ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zokivlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zorsikan ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coveglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fractured glass (aka crackled glass)||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ishkaj (aka seeker glass) ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Riverglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metals===&lt;br /&gt;
Metals noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
Some metals have restrictions on use due to their unique and innate qualities.  See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER}} 44: Materials - Metals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Adamantine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blackish-brown, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alexandrite]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Changes color under different types of light. In daylight it is a medium green to bluish green color and when illuminated by torchlight it will appear a violet-red color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aranthium]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Lusterless natural cream color similar in appearance to ivory.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Balenite]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Balenite is a rare, blended metal that only master halfling smiths have been able to successfully create. It involves the addition of smelted rhimar into a base of mithglin; the product of combined mithril and vultite. Balenite maintains the darkened blue-black coloring of mithglin, but is shot through with arcing pale icy blue ringlets that resemble twisted icicles&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black alloy]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel grey to black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Coraesine]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Misty white with grey swirls.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Brilliant white with crimson speckles. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eahnor]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Crimson red, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Electrum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of gold and silver with trace amounts of copper and other metals. Pale to bright yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eonake]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranges from brilliant white to silvery-grey, with a perfect, lustrous shine when polished. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faenor]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Light verdant green with darker greens or deep grey veins running throughout. Dyeable, but will always have darker veins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghezyte]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very dark indigo that is almost black, with an iridescence that gives it visual depth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaes]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Commonly black or dark colored, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Golvern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rich golden color that is sometimes reddish tinged with a golden luster, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Gornar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ruddy brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[High steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Imflass]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a very bright silver hue tinted light blue, green, or warm golden.  It is able to be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Invar]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An unusual metal that is dark grey with red speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kelyn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally matte black, mottled red, or dark green in color. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krodera]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Silver hued and capable of casting distorted reflections when polished.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kroderine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel-hued, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Low steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithglin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of mithril and vultite, it is usually bluish swirled with black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithril]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is dull grey or blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Obskruul]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is light brown like sun-dried mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ora]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon metal that is light grey.  It can be dyed with considerable effort.  There are also black ora and white ora varieties, which have their own properties and rarities.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Platinum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pale greyish-white or silvery metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Razern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-streaked black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rhimar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ranges from blue-white to a deep steel blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rolaren]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Alloy made with mithril and other trace metals, typically deep blue-grey to black. Able to be dyed with some difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkoren]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkoren is a metal suitable for weapons and armor. It can and will lash out at its wielder unless the spirit within is tamed. It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Somnis]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is a pearlescent deep purple.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starsong || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Vethinye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starveil|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Starveil is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.  It cannot be used for weapons, armor, shields, and armor accessories except as inlay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urglaes]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Deep black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urnon]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The hue of urnon can range through the full spectrum of color, often changing as much as its ever-shifting shapes. At times it can pulse as if it were a living rainbow, but this is quite a rare event. Like all metals, there are less-pure forms of it, and these are most often uniformly dark in color, and cannot change shape.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pearlescent white, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalorn]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Most common colors are white, blue, red, and gold. Only the Vaalor elves know the secrets to dying it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veil iron]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mostly black or charcoal grey, with white or blue streaks or speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veniom]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally blue and streaked with silver, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vethinye]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that can be all shades of blue.  Starsong/Vethinye are only for use as weapons, armor/accessories, and shields.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vultite]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a light blue-grey streaked with veins of bright silver.  It is easily dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White alloy]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white metal that can not be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || White metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xazkruvrixis]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelnorn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Golden in color, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zorchar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally bright white or dark blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
Miscellaneous materials noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Akutet]] || Color || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || This requires either an akutet dye be supplied or a like item that is already akutet offered up as fodder.  For tattooing, only the dye would work.  See Star-seeking mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alsira]] || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A tiny dormouse found in Ta&#039;Ardenai and Atan Irith.  Duskruin rats cannot be altered into these.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faetha]] || Color || style=&amp;quot;text-align: center;&amp;quot;|N || A rich shade of green that comes from a dye made by the Ardenai from moss.  The color is &amp;quot;faetha green&amp;quot; or &amp;quot;faetha-hued/colored&amp;quot;, not faetha by itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Geldithe]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is type of ring using seaglass. See Seaglass (elven).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Irijveil]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is a type of anklet that uses seaglass. See Seaglass (erithi).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Liminalium]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Liminalium is a material that can be fused to cloth, leather, or metal armor to impart its inherent properties.  It takes on the appearance of the material with which it is bonded.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkan]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan is an overall category of armament material that consists of the metal rusalkoren, the leather rusalkysk, and the fabrics rusalkita and rusylka.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Alsira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
{{Main|Alter#ALTER 41: Materials - Rarity}}&lt;br /&gt;
{{#section:Alter|rarity}}&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
As detailed in [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER 44}}]], some materials are restricted use. To use these restricted materials as accents for item alterations specifically requires alter fodder that {{boldmono|INSPECTs}} as being mainly crafted out of the source material. Various additional limitations and restrictions for use may apply depending on the material. Known examples of restricted materials include: krodera, black ora, white ora, black alloy, white alloy, urglaes, and coraesine.&lt;br /&gt;
&lt;br /&gt;
Material is free to be used in alterations without needing fodder.  Metal Rarity 07:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your vaalin lockpick.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the lockpick.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of vaalin, a rare metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material requires fodder to be used in alterations and may only be used as an accent.  Wood Rarity 08:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your fireleaf runestaff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a fireleaf runestaff is a rune staff and requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of fireleaf, a very rare wood.  It would need to be supplied to be used in an alteration and may only be used as an accent.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material may not be used in alterations as fodder.  Additionally, material cannot be dyed due to its properties.  Metal Rarity 10:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your low steel falcata.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a low steel falcata is a falchion and requires skill in edged weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of low steel, an extremely rare metal.  It cannot be used in alterations.  This material cannot be dyed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disallowed Materials==&lt;br /&gt;
Some materials are disallowed because they reference real world locations historical figures.  This includes but is not limited to:&lt;br /&gt;
* Cashmere&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alter]]&lt;br /&gt;
* [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER 41}}:  Materials - Rarity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254889</id>
		<title>Alter fodder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254889"/>
		<updated>2026-03-17T17:59:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Alter fodder&#039;&#039;&#039; is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[Alter|Alteration guidelines]] 40-45 focus on materials and outline the requirement to provide a merchant with alter fodder when making certain modifications to items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; noted as Rarity 7 or higher always require alter fodder to be provided.  &#039;&#039;All other materials&#039;&#039; noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  This information can also be viewed on the [[:Category:Materials#Material Rarity and Use Tables|Material Rarity and Use Tables]].  The quantity of alter fodder needed may depend on the particular item being worked on.&lt;br /&gt;
&lt;br /&gt;
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. &amp;quot;Pure&amp;quot; alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian&#039;s Apparatus]], found at same can be used to store alter fodder efficiently.&lt;br /&gt;
&lt;br /&gt;
Some materials will always be unsuitable for use in alterations due to their innate properties.  For example, Rift gems with special properties are not suitable for alterations (doomstones, Eye-of-Koar emeralds, firemote orbs, oblivion quartz, midnight blue riftstones, shadowglass orbs).  Adamantine, coraesine, kroderine, urnon, and zelnorn cannot be added as adornments due to their unique and innate qualities, with the exception of being used as an accent for combat items that share the material&#039;s innate qualities.  Using {{boldmono|INSPECT}} on an item made of a given material will include an additional line if that material needs to be provided as alteration fodder, if it cannot be used as fodder, and if it cannot be dyed.  See the [[#Restricted Materials|Restricted Materials]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Sadie]] is capable of accepting alter fodder via the [[mail system]].&lt;br /&gt;
&lt;br /&gt;
== Material List ==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: The below lists are incomplete.&lt;br /&gt;
&lt;br /&gt;
===Fabrics, Leathers &amp;amp; Pelts===&lt;br /&gt;
Fabric, leather, and pelts noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]], [[Alter#ALTER 42: Materials - Creature Skins/Parts|{{boldmono|ALTER}} 42: Materials - Creature Skins/Parts]], and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aldoran wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool spun from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aganjira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A supple leather-like material woven by the erithians from agan beetle shells, naturally a light brown color.  Aganjira is the general term for the fabric as well as for the lesser version.  X&#039;aganjira is an alternate term for greater aganjira.  Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aneula]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A type of angora wool made by the Ardenai elves from the brushed fur of the aneuli coney rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aqilorn]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Aqilorn is a unique blend of silk and thread-of-vaalorn that is highly prized by the nobility of House Vaalor for its shimmering appearance and supple, yet rigid texture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ataela]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton. Next, it is dyed using a wax-resist dyeing application process&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Auroralaen]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Auroralaen is as light as chainsil and as comfortable as silk. Soft and smoothly woven, the fabric is airy and breathable. However, it does not take to the dyeing process at all and instead maintains the pattern and semblance of the skies of Naidem. Indeed, the aurora-kissed fabric can even be different depending on where in Naidem it was produced. If the weaver was from the Winterbriar neighborhoods, then the fabric could have more of the cool cerulean and teal hues, while if they were from the Orchard it could have more fuchsia, violet, or coral hues.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bresuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Lightweight wool&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cameline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Captiql]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the long-haired capybaras of Atan Irith.  Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cavela]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celsylk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A draping fabric made by the Ardenai elves from the pulped under bark of the celaeun tree.  It is naturally a reddish brown but takes a dye well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cloudsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Ataela&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elesine]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In composition, it is made of sea silk (which is produced from a secretion of the pen shell clam) that can be dyed to any hue, but has a natural dark golden sheen that never fades. The sea silk is then interwoven with hair-thin strands of electrum in a triaxial pattern to create depth and a subtly metallic-sheened fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Flyrsilk]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Soft, nacreous silk that often has foliage-inspired patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Forest silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fraelhan]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool made from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iron boar hide]] || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || While prized for their meat and the multiple purposes their tusks can be crafted for, the mountain razorback is most often hunted for its hide. Colloquially known as iron boar hide, the thick hide actually offers no more defense than any other leather material, but is often incorporated into giantkin clothing for its capacity to help retain heat in the coldest months and for its appearance of the quills that proliferate along the ridge of the back of the beast. The color of the hide is iron grey, hence the name given to the hide by its wearers and merchants.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;dal]] hide/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Kish&#039;dal goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;enda]] fur || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare fur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krinklevelt]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Krinklevelt is a densely woven, almost felt-like material. In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonian]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally black leather developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare, black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonium]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally dark brown cloth developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lambilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall. Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lotus silk]] || Fabric|| style=&amp;quot;text-align: center;&amp;quot;|N || Fabric crafted from lotus fibers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Maedatha]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool-based fabric made from the maedat goat.  The wool is soft.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mervaer]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mervaer is a type of soft, light linen. While most linen wrinkles in the flutter of a wing, mervaer does not, making it an excellent choice for travelers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mykal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A supple suede or leather-like fabric made by forest gnomes from mushrooms native to Ta&#039;Ardenai.  It is naturally grey but takes a dye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Myssamere]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naiquard has all the luxury and grace of silk jacquard with all the iridescence of pearl organza. Light and silky, it too is patterned in aurora hues, though these are named by type. Naiquard is often heavily embroidered in singular metallic designs, allowing the swirling hues of the fabric to be elegantly enhanced by the glittering threads. Review the source material for the types, which include orchard naiquard, river naiquard, sunrise naiquard, and sunset naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naraina]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The term naraina is only used for lotus silk woven from the saltwater lotus found on the Lotus Sea in Atan Irith, and its exportation has been strictly forbidden.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nhil&#039;mon]] skin || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare skin from the great hunt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oiremere]] ||Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orchard naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Orchard naiquard has gradients that transition from dark pewter to aubergine to dusky violet to blue-green and finally light pistachio green. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oxilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it. Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Paeline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Paeladri goats are very compact and stocky in structure and produce high-quality fibers that can be spun or woven into the fabric known as paeline.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Plumille]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Plumille is a lightweight fabric, and the barbs used in weaving are typically left in their natural color. Crafters who are more familiar with dyeing will often dye the barbs in a range of light to dark hues of a single color, ending in a gradiated effect on the final garment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Qiviut]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Wool from the Mhoragian muskox.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rackhal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the rakka rolton. Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for the scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rakkein]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Rakka rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || River naiquard has gradients that transition from dark antique blue to dark grey-green to medium teal green and finally luminous teal. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Roltalen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosesilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruhani wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Woven into a soft, yet sturdy fabric known as ruhani wool, the wool provides natural protection from the elements and outdoor environment. The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkita]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkita is cloth that has been woven from thin threads of rusalkoren. It is suitable for crafting into cloth armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkysk]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkysk is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather. It is suitable for crafting into leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusylka]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusylka is a silk-like cloth also woven from rusalkoren threads but not without any special properties. It is suitable for clothing. It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Saenira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Saenira originates with locally sourced fibers, including bee and cricket silk. It is a naturally pure white silk that is light enough for layers and wraps and manipulations needed for clothing that must take into account wings.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sailcloth]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the steelhorn rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sakaii]] fur || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Pelt from the sakaii of Evashir. While parts of the small rodent can be used in alterations freely, Duskruin [[sewer rat]]s are prohibited from being altered into sakaii.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seagoat hide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sha&#039;rom]] scale || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The keratin scales of a subterranean mammal that lives in the caves around Sharath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadarl]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Black as pitch, shadarl has the unusual property of absorbing both light and sound.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadowsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Steelhorn]] hide/pelt/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the steelhorn rolton. Should include hide, pelt, or leather.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stoutfoot wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Fraelhan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stouthide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Su&#039;chao silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A silk produced from caterpillars in the rainforest of Eh&#039;lah that have a natural shimmer to them, making garments seem as if they are changing color as the wearer moves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunrise naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunrise naiquard has gradients that transition from dark mauve to dark lavender to light plum to light orange and finally canary yellow. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunset naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunset naiquard has gradients that transition from dark cocoa brown to dark violet to terra cotta orange and finally ending in a warm apricot hue. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taessaet]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare silk fashioned from fibers of the taerethil bush and spider silk.  Light, airy, excellent for lacing patterns. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaslavilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the vaslavia rolton. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vicuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vylith]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A waterproof wool made by the Vaalor elves from the winter undercoat of gaks and treated with beeswax and lanolin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vylithen || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Vylith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wynelen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wylten]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Also known as shadowsilk or forest silk, wyrsilk is a somewhat rare fabric originating with the inhabitants of the Wyrdeep Forest. Its exact composition is unknown and unable to be replicated, but master weavers believe it to be created from special alchemically or magically enhanced preparation that includes fibers from merrywood and wyrwood leaves strengthened with spider silk from a Wyrdeep spider.  Wyrsilk looks and feels delicate and soft to the touch, holds a dye well, but will always have a deeply shadowed look to it. Folklore states the shadow comes from the soul of the forest itself, which is why wyrsilk shrouds are used for their dead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Aganjira.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierka wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Yierkale&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierkale]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || The kish&#039;dal goat&#039;s fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flora &amp;amp; Woods===&lt;br /&gt;
Flora and wood noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Acistira]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Herbaceous plant, poisonous but also its own antidote. Ta&#039;Nalfein native. For [[Foraged Item Prop]]s, the flowers should be poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aelerine]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of flower that grows in Ta&#039;Nalfein.  White flowers, light floral, spicy leaves that are delicate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aeunarad]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of willow specific to Ta&#039;Loenthra, the aeunarad grows tall and branches out frequently, making it perfect for climbing. An ancient myth claims that any sitting in an aeunarad tree will be compelled to tell the truth, leading to the custom in some rural areas of lovers climbing the tree to exchange promises of love -- a custom called the aeunael. The tree itself has smooth white bark and silver-backed viridian leaves, with bright yellow catkins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelvashade Bloom|| Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These large blossoms grow in specific shades of deep azure, iridescent teal, soft violets, pearlescent lavender, and a rare shade of misty silver that only blossoms during the full moon. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Carmiln]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with oblong serrated leaves and bunches of scented white flowers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A redwood cedar native to Ta&#039;Ardenai with reddish bark with dark striations.  Its wood is a rich red-brown with golden undertones, a figured grain, and few knots.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Deringo]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with autumn foliage of a vivid yellow-gold edged in black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakewood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drakewood tree is known for its beautiful cross-cut patterns and grain, as well as the initial visual of the ebon, scale-like bark formations reminiscent of the hide of a dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ekata]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || While yew is common across most of Elanthia, yew trees growing near the eastern coast of Atan Irith grow slightly taller than average, and their wood is a distinct purplish shade known as vekalu. No advantage between common Elanthian yews and ekata yew woods exists. (Can be ekata or ekata yew.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Evirissia]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of tree similar to a hemlock native to Evashir with needles that are vibrant green on top and silver-green beneath, reddish brown cones, purplish bark, and lustrous red-gold wood.  Evirissia wood and parts of the tree can be used in alterations freely, however live trees are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual deciduous tree with fragrant showy white flowers, dark green foliage, brown-grey bark, and pale brown fruit with shiny brown seeds.  Its wood is holy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fireleaf]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very rare deciduous tree grey-green bark that has deep furrows that form long ridges.  Its elliptical leaves are normally dark green with a ruby hue on the undersides but in the autumn turn a bright, fiery orange and red.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firewheel]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Weapons and instruments carved from these firewheel trees, imbued with the fire of the sky, contain a piece of the heart of the Isle. Instruments carved from this rare wood are of the highest possible quality, and weapons contain both the innate fire of the tree and the might of the storm.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fyrswn&#039;ava]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare crape myrtle-like tree.  It has a golden to reddish brown heartwood with paler yellow-grey sapwood.  There is always at least one celadon streak of resin running through it.  It can be dyed but the resin will always remain celadon in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghostwood]] leaves || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare leaves from the ghostwood tree of Atan Irith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Rose || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || The rose itself can be used in the weaving system to make items. They will not shimmer and glow when not in their natural habitat, but remain clear. They can however be dyed (by a merchant) into almost any color. These flowers must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Vines || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || These vines are able to be harvested and grow in abundance around the cities of the acqsael. They will continue to shimmer with iridescent hues and reflect the surrounding light after gathered. They will not hold a dye, but can be used with the weaving system. Any part must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glowbark]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Highly magical tree native to the Elven Nations. Tiny phosphorescent organisms grow in its bark, causing it to glow when very dark.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Heartleaf]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Nalfein ivy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Hoarbeam]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual evergreen fir with long, slender purple-tinted cones.  Its wood is light silver-grey with a faint, irregular grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Illthorn]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Elven Nations with grey bark covered in poisoned thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ipantor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the western Dragonspine frequently used for bow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Irikaen]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Hothouse flower versions&amp;lt;br&amp;gt;Y - Wild Flowers || Type of nightbell.  Hothouse nightbells/irikaen do not require fodder and are bright blue or dark violet only. Other irikaen (aka wild ones) require alter fodder. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iriswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || See Evirissia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ironwood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree.  Its wood is dark brown wood with a marbled grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Jadewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Modwir grown in Atan Irith.  Dark jade green with a silvery cast in the grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kakore]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon birch-like tree with scallop-edged silvery leaves that have a reddish tint on the undersides.  Its wood is dense with a reddish-brown hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Klysmar]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The tree boasts a multitude of branches that spread out from the trunk like a layered wooden canopy. The most distinguishable characteristic are the pale bluish green leaves. In addition to the unique color, the large rubbery leaves grow in groups of three.  Softwood projects, mostly instruments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ko&#039;nag]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Both its rough bark and long needles are dark grey to black in color, and combined with its irregular, bulbous shape, causing the ko&#039;nag to resemble a boulder from afar. The wood is rough-grained and very pale, but takes a dye or stain well. The ko&#039;nag has no magical properties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lasimor]]|| Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranging in height from twenty to eighty feet, the lasimor tree has smooth, slate grey bark with barely discernible darker swirls. Thick, sanguine sap seeps from sporadic areas of the trunk and has a faint scent of tar. The deep red leaves are long and narrow, reminiscent of sword blades. The trunk is an amalgamation of a minimum of three trees grown together, the largest documented being seven.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree with silver bark that is grown by the Faendryl.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lunebloom Coralweed || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These flowers are common in the reefs around Laeqithe. They come in any shade of bright color you can imagine. They have never been seen in shades of black, brown, or grey. Their unique scent can be crafted into perfume and once they are plucked, they can be used in any weavings. Outside of the sea waters, they will not release clouds of glowing spores. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lytani]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A deciduous tree native to southern Ta&#039;Ardenai.  Its wood is a rich light brown with an open grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mana iris]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Meviriel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Merrywood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A deciduous tree native to the Wyrdeep Forest with pale, yellow-white bark and bright green leaves that turn silvery pink or gold in the autumn.  Its wood is a lustrous dark yellow hue striated with dark pinks and sparkling blues, which cannot be dyed.  Alter fodder is required for all parts (wood, blossoms, leaves, etc).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mesille]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon pin oak-like tree.  Its wood is golden brown wood with a beautiful grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Meviriel]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of iris native to Evashir that bears a faint luminescent glow and which can stay fresh after cut for weeks or months.  Cut meviriel blossoms can be used in alterations freely, however living plants are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Modwir]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A common conifer.  Its wood is a deep brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mossbark]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with small oblong leaves.  The tree is often covered in moss.  Its wood is a light golden, similar to pine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nalfein ivy]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the creeping fig family, found in Ta&#039;Nalfein, has heart-shaped leaves.  Also known as heartleaf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orase]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon conifer with rough bark.  Its wood has a highly defined grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Resaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the pine family, found in Ta&#039;Nalfein.  Popular for wine barrels due to the flavor it adds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosegrass]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rowan]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree.  Its wood is medium-brown with a narrow grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruic]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree with wide boughs and a thick canopy.  Its wood is a rich reddish-gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sephwir]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to Yuriquen which has silver-hued wood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shaleflare Moss || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It can be harvested, but once outside of the ocean water it will lose its glow. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spindleleaf Algae || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || This algae grows in abundance and can be harvested and used in weaving projects. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star sedge]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Star sedge blossoms at twilight and has a natural iridescence on the bright green sepals cupping the pink-white blossoms. The healing properties are what draw the Inyexat – it brings back that which is needed to read the stars, their eyes. It grows only in the Undermere, but it grows in abundance. Out of all the celestial sedges, it is the one most sacred to the Inyexat. Cultivation is difficult but not impossible, and with Inyexat permission, some erithi towns do cultivate their own xia&#039;saj.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star-seeking toadstool]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Akutet colored || The star-seeking toadstool is another bioluminescent fungi that grows only within the protected valley of the Inyexat. Like ghostlight mushrooms, it is used in several of their rituals. No bigger than a forest gnome&#039;s pinky, the star-seeking toadstools come in a variety of luminous hues, with the rarest being a glowing blue the color of twilight. Under the right alchemical processes, a special dye can be made in this color, known as akutet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Surita]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare tree cultivated as a cross between an alpine sumac and enchanted agates.  It wood is storm cloud grey, white, or ebon with colorful veins depending on the specific surita wood variety.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taqitzka]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Turquoise || Taqitzka is a type of mountain paintbrush flower available in reds, yellows, and whites, and more rarely, a bright turquoise. A favorite flower of many Inyexat. Turquoise taqitzka needs to be supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tideblossom Anemones || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The acqsael have on occasion harvested the blossoms. If one were to aquire these rare flowers, they would need to be provided for any alteration.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Tobacco Wood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Not from a specific tree, it is instead wooden planks repurposed from tobacco curing barns, infused with the scent of tobacco and sun-aged grey from decades of use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Twisted-fan]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vathor club]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright green shrub with dark red berries, used for charcoal, paint, and as a ranger spell customization for [[Tangleweed (610)|Tangleweed]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Villswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree from the Wyrdeep with large deep green leaves and sprays of fragrant flowers.  Its wood has a saw-blade grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Widowwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-black wood that can have a rose, purple, or crimson sheen to it depending on how it is cut and polished, the widowwood is a rare shrub.  Decorative only. No weapons, etc. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Witchwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree related to the mistwood, with dark bark and black leaves with silver undersides. It only grows in graveyards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wrotwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Hard, vividly red wood that is very difficult to work.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Wyrdeep Forest, related to the willow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xan&#039;ayra]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The xan&#039;ayra is a rare saltwater lotus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yew]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon evergreen tree . Its wood is a medium golden-brown with a pronounced grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zydris]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The wood can be readily dyed through many techniques, but varies naturally in color from a dark royal purple that develops in a winter growing season to a muted copper-gold when grown in the spring and summer. Rich black grain lines are infused into the surface, frequently depicting captivating patterns of cloudbursts, swirled marbling, and lacelike webwork. The heartwood matches the same matte kohl black as the diverse grain accents and is often best enhanced by a glassy, lacquered finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gemstones &amp;amp; Minerals===&lt;br /&gt;
Gemstones noted as Rarity 7 or higher always require alter fodder to be provided.&lt;br /&gt;
&lt;br /&gt;
[[:Category:The Rift gems|Rift Gemstones]] and [[List of gems|Hinterwild Gemstones]] must be supplied.  Gems with special properties may not be suitable for alterations.  See also [[Alter#ALTER 43: Materials - Gems|{{boldmono|ALTER}} 43: Materials - Gems]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Aelvara Amber]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Pale blue, translucent gem formed from the resin of the aelvara tree containing fossilized remains of tiny sea creatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Agita]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Due to its inability to be reshaped, drilled, pierced, carved, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs are fused to metal and pendants are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Apysel]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of amber native to Ta&#039;Ardenai.  Its common shades are dark jacinthe, hemlock green, and dark yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baystone]] ||Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Its surface is a dark cerulean that is blended with a lighter shade of blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Beetle agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bleakstone]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It was first discovered in narrow fissures within the Bleaklands, occasionally found embedded in the blackened walls of underground caverns. The stone is primarily black, like polished slate, and it is covered in dark golden splotches that resemble gilt-hued ink blots. The gemstone&#039;s origin remains a mystery, save for the fact it did not surface until the devastation of Talador. There is no known magical properties to the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Blood agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Blood marble]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white marble with dark red veins twisting through its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Brinefire Topaz]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Amber core surrounded by cool blue edges, recalling the rare bioluminescent blooms found in deepwater caverns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Celestial agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Charl&#039;s-scale]] || Shell || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In the southernmost coastal reaches of Allace, there is a very pretty limpet that can be found in tidepools. Called Charl&#039;s-scale, collecting these prismatic limpet shells and weaving them into bracelets (often with dried seaweed or seagrass) is a popular pastime, and these villages adorn their dead with this jewelry prior to either a seaside pyre or a deep sea burial. Fortunately, Charl&#039;s-scales are quite common in this area, and it serves as a nice export for jewelry aficionados as well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Coralflare Opal]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Iridescent fiery orange and deep crimson opal. Often set into talismans worn by hunters and healers alike.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dawn agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dream agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Drought agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elun&#039;vaen]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An opalescent dark green moonstone native to Ta&#039;Ardenai.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Forest jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Uncommon variety of chrysoprase found near Yuriqen. Translucent and luminously green.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest moonstone || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Elun&#039;vaen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest nacre || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Apysel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Iris agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lily jade]] || Gemstone || style=&amp;quot;text-align: center;&amp;quot;|N || A type of jade native to Ta&#039;Ardenai that is bright white with gold and crimson speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Moonlit Kelpstone]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Flat, rectangular sea green gem with silver and  purplish red striations. Often set into pendants worn during nocturnal rites.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Nathala agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Owleye agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Panther agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Spectral agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Snake agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Storm agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Summer agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seabloom Jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Soft green mottled with flecks of pearl and seafoam white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seadragon Eye]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Rare stone marked by swirling emerald and aquamarine inclusions and gold veins, its irregular shape recalling the fins of a leafy seadragon. Used as ceremonial fastenings or exchanged as a token of graceful strength.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Starspine Garnet]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Deep red stone marked with fine, radiating lines that recall the spiny arms of the rare starfish found near Laeqithe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ur-barath]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Loosely translated to red rivulet stone, it was mistranslated to blood ravine stone after the dwarves that discovered it fled back into the mountains. The word continued to be bastardized into bloodriven, the location of its origin endorsing the village of the same name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Veil pearl]] || Pearl || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Teardrop-shaped pearls with iridescent hues, with lavender ones being especially rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Veilspire Pearl]] || Pearl|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Opalescent with soft hues of lavender and pale silver. Layers of nacre reveal faint patterns that resemble drifting seaweed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Amethyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Amethyst-tinted glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aragless]] || Glass ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Comes in a variety of shades but glimmers with an ambient light that is always either gold, silver, or copper.  Often used within lamps to produce the glow of a single candle but can be clustered for brighter lighting.  Anything larger than a small palm-sized trinket loses its color over time.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Arathiel]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Flame-like iridescent sparks are trapped within each piece of glass.  The glass is typically dark, holds a lavender hue with a violet flame, though sometimes it comes in other glass and is tinted by bright green luminescence.  Beads, trinkets, charms.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baleglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || See Vaelfyren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firefly glass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Arathiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaesineth]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Transparent glass with an ivy green tinge, frequently mistaken for glaesine.  Takes dyes well, but the color is always underscored by the traditional green.  Excellent for windows, tables, ceiling tiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glimaergless]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Tranlucency with a pale glow with lots of tiny bubbles in the glass.  Tends towards vibrant colors and used for jewelry, though vases, bowls, and other practical items can be made with larger pieces.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ithaenil]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Subsest of Lyshaelyn, colors depend on the constellations and moons present at the time of viewing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lyshaelyn]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Dichroic glass, especially used for glasses and goggles.  Small pieces only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Broken bits of glass that wash up on the shore.  Seaglass and sea glass are both okay. (Sea glass would have the noun of glass.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sirenglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be replicated at this time.  It is a unique glass to Naidem.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Skyglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Treated glass inlaid with slivers of jadewood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaelfyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Can be used to create small pieces of jewelry to large window pieces.  The glass contains a swirl from the process of liquefying the glass with balefire.  It comes in all colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vergless]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - If small&amp;lt;br&amp;gt;Y - If Large Piece || Knitted glass used to create artwork and small pieces.  It can have dyed colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelflyr]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of mosaic glassworking that produces numerous patterns across the glass, and by expert application of colors and placement, these patterns range from simple repeating strands to intricately duplicated designs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zhiqietz]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Zhiqietz naturally is a bit rough and cloudy with a citrine hue to the glass. It polishes up readily, and when heated, the cloudiness dissipates and dyes can be injected into the mix. It may come as no surprise, but ahmdir blue is a favorite shade for zhiqietz trinkets.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achvlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evissila ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nysthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naethiel ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Perytla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Stekla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zarrkat||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Driftglass ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sarvith (aka briarglass) ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zokivlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zorsikan ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coveglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fractured glass (aka crackled glass)||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ishkaj (aka seeker glass) ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Riverglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metals===&lt;br /&gt;
Metals noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
Some metals have restrictions on use due to their unique and innate qualities.  See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER}} 44: Materials - Metals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Adamantine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blackish-brown, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alexandrite]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Changes color under different types of light. In daylight it is a medium green to bluish green color and when illuminated by torchlight it will appear a violet-red color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aranthium]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Lusterless natural cream color similar in appearance to ivory.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Balenite]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Balenite is a rare, blended metal that only master halfling smiths have been able to successfully create. It involves the addition of smelted rhimar into a base of mithglin; the product of combined mithril and vultite. Balenite maintains the darkened blue-black coloring of mithglin, but is shot through with arcing pale icy blue ringlets that resemble twisted icicles&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black alloy]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel grey to black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Coraesine]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Misty white with grey swirls.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Brilliant white with crimson speckles. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eahnor]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Crimson red, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Electrum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of gold and silver with trace amounts of copper and other metals. Pale to bright yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eonake]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranges from brilliant white to silvery-grey, with a perfect, lustrous shine when polished. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faenor]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Light verdant green with darker greens or deep grey veins running throughout. Dyeable, but will always have darker veins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghezyte]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very dark indigo that is almost black, with an iridescence that gives it visual depth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaes]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Commonly black or dark colored, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Golvern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rich golden color that is sometimes reddish tinged with a golden luster, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Gornar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ruddy brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[High steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Imflass]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a very bright silver hue tinted light blue, green, or warm golden.  It is able to be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Invar]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An unusual metal that is dark grey with red speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kelyn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally matte black, mottled red, or dark green in color. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krodera]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Silver hued and capable of casting distorted reflections when polished.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kroderine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel-hued, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Low steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithglin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of mithril and vultite, it is usually bluish swirled with black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithril]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is dull grey or blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Obskruul]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is light brown like sun-dried mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ora]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon metal that is light grey.  It can be dyed with considerable effort.  There are also black ora and white ora varieties, which have their own properties and rarities.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Platinum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pale greyish-white or silvery metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Razern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-streaked black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rhimar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ranges from blue-white to a deep steel blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rolaren]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Alloy made with mithril and other trace metals, typically deep blue-grey to black. Able to be dyed with some difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkoren]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkoren is a metal suitable for weapons and armor. It can and will lash out at its wielder unless the spirit within is tamed. It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Somnis]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is a pearlescent deep purple.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starsong || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Vethinye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starveil|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Starveil is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.  It cannot be used for weapons, armor, shields, and armor accessories except as inlay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urglaes]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Deep black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urnon]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The hue of urnon can range through the full spectrum of color, often changing as much as its ever-shifting shapes. At times it can pulse as if it were a living rainbow, but this is quite a rare event. Like all metals, there are less-pure forms of it, and these are most often uniformly dark in color, and cannot change shape.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pearlescent white, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalorn]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Most common colors are white, blue, red, and gold. Only the Vaalor elves know the secrets to dying it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veil iron]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mostly black or charcoal grey, with white or blue streaks or speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veniom]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally blue and streaked with silver, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vethinye]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that can be all shades of blue.  Starsong/Vethinye are only for use as weapons, armor/accessories, and shields.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vultite]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a light blue-grey streaked with veins of bright silver.  It is easily dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White alloy]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white metal that can not be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || White metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xazkruvrixis]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelnorn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Golden in color, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zorchar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally bright white or dark blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
Miscellaneous materials noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Akutet]] || Color || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || This requires either an akutet dye be supplied or a like item that is already akutet offered up as fodder.  For tattooing, only the dye would work.  See Star-seeking mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alsira]] || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A tiny dormouse found in Ta&#039;Ardenai and Atan Irith.  Duskruin rats cannot be altered into these.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faetha]] || Color || style=&amp;quot;text-align: center;&amp;quot;|N || A rich shade of green that comes from a dye made by the Ardenai from moss.  The color is &amp;quot;faetha green&amp;quot; or &amp;quot;faetha-hued/colored&amp;quot;, not faetha by itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Geldithe]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is type of ring using seaglass. See Seaglass (elven).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Irijveil]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is a type of anklet that uses seaglass. See Seaglass (erithi).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Liminalium]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Liminalium is a material that can be fused to cloth, leather, or metal armor to impart its inherent properties.  It takes on the appearance of the material with which it is bonded.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkan]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan is an overall category of armament material that consists of the metal rusalkoren, the leather rusalkysk, and the fabrics rusalkita and rusylka.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Alsira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
{{Main|Alter#ALTER 41: Materials - Rarity}}&lt;br /&gt;
{{#section:Alter|rarity}}&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
As detailed in [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER 44}}]], some materials are restricted use. To use these restricted materials as accents for item alterations specifically requires alter fodder that {{boldmono|INSPECTs}} as being mainly crafted out of the source material. Various additional limitations and restrictions for use may apply depending on the material. Known examples of restricted materials include: krodera, black ora, white ora, black alloy, white alloy, urglaes, and coraesine.&lt;br /&gt;
&lt;br /&gt;
Material is free to be used in alterations without needing fodder.  Metal Rarity 07:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your vaalin lockpick.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the lockpick.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of vaalin, a rare metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material requires fodder to be used in alterations and may only be used as an accent.  Wood Rarity 08:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your fireleaf runestaff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a fireleaf runestaff is a rune staff and requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of fireleaf, a very rare wood.  It would need to be supplied to be used in an alteration and may only be used as an accent.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material may not be used in alterations as fodder.  Additionally, material cannot be dyed due to its properties.  Metal Rarity 10:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your low steel falcata.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a low steel falcata is a falchion and requires skill in edged weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of low steel, an extremely rare metal.  It cannot be used in alterations.  This material cannot be dyed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disallowed Materials==&lt;br /&gt;
Some materials are disallowed because they reference real world locations historical figures.  This includes but is not limited to:&lt;br /&gt;
* Cashmere&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alter]]&lt;br /&gt;
* [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER 41}}:  Materials - Rarity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254888</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254888"/>
		<updated>2026-03-17T17:42:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254887</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254887"/>
		<updated>2026-03-17T17:41:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Holidays/Hibernal_Holidays&amp;diff=254886</id>
		<title>Elanthian Holidays/Hibernal Holidays</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthian_Holidays/Hibernal_Holidays&amp;diff=254886"/>
		<updated>2026-03-17T17:34:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Iveltan:  Appeasing the Moss Brethern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
A selection of various winter celebrations found across Elanthia.  This collection encompasses ceremonies from the winter solstice to just before the vernal equinox.&lt;br /&gt;
&lt;br /&gt;
== Eorgaen ==&lt;br /&gt;
&lt;br /&gt;
=== Solstice Sea Shanty Serenade ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039;  Solstice Sea Shanty Serenade&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; On or near the winter solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Denizens of the flotilla&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; the Great Piratical Flotilla&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The annual Solstice Sea Shanty Serenade is one of winter&#039;s best events for the seafaring musically inclined.  Throughout the day, contestants will showcase their unique takes on old sea shanties, introduce the flotilla to new shanties, and (of course) drink heavily.  By evening, the best of the best will have been selected, and the top several will compete for the title.  &lt;br /&gt;
&lt;br /&gt;
: It is tradition to teach everyone the various shanties, so that when ships set sail again, they will carry new shanties across the seas.  Many claim that the longest lasting, most popular sea shanties of various cultures all originated with the flotilla&#039;s solstice serenade, but that boast is unproven.  Regardless, the event itself is a relaxing affair (as relaxing as one can get on a flotilla of pirates) with food, drink, and song flowing freely.  &lt;br /&gt;
&lt;br /&gt;
: In addition, sailors are often superstitious folk, and they pay their due to Charl and Niima during this time as well, ensuring that old shanties are song and offerings to the oceans made.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Piratical Philanthropy:&#039;&#039;  While not a holiday, per se, it would be remiss to not  note the outpouring of philanthropy that occurs during this time as well.  Just before winter solstice, numerous donations mysteriously appear on the docks of ports across Elanthia, all earmarked for orphanages, and it is rumored these come from those who call the flotilla home.  However, if pressed, these pirates and privateers of the perilous seas will emphatically deny such largess, even if caught with colorfully wrapped packages at their feet.  Dockmasters the world over ensures these offerings make it to the orphanages, pragmatically removing the more dangerous gifts, such as weaponry and grog.&lt;br /&gt;
&lt;br /&gt;
=== Vespertine Phantasmagoria===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Vespertine Phantasmagoria&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Winter solstice through Lornon’s Eve&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Faendryl&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; New Ta&#039;Faendryl&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; On the winter solstice of the northern hemisphere there is a strange disturbance on the Dark Moon.  It becomes increasingly red over the next ten or eleven days, from the night of utmost darkness, until the blood red of Lornon’s Eve.  This is a time when the flows of essence become unusually chaotic, when the veils are weaker, and the undead are most prone to uprising.  There is perhaps nowhere more severely disrupted in this way than the cursed lands of Rhoska-Tor, the old places of the Ur-Daemon, which have been haunted with undeath since the Age of Darkness.&lt;br /&gt;
&lt;br /&gt;
:With the increase in mana storms around the wound in reality that was once Maelshyve, New Ta’Faendryl is basked in nocturnal lights from the wastes, not unlike auroras from below rather than the skies on high.  From the horizon the city is serenaded with banshee wails and moaning spirits; the blackened and barren plains below, flooded with undeath, born of the dark power of that realm.&lt;br /&gt;
&lt;br /&gt;
:Out of this a holiday emerged from the shadowmancers of New Ta’Faendryl making spectral light shows in the night sky over the city.  This is now known as the Vespertine Phantasmagoria.  The phantasmagoria is famous for its processions of imaginary spectres in the streets, as well as increasingly elaborate or surreal works of illusion, which dance around the glowing backdrop of the palace at night.  High society is enraptured at this time of year with midnight masques, with the most lavish dances held in the manors of the upper classes.  These “vespertine balls” are the stage of much intrigue and social climbing, especially among the wealthy and powerful, and serve as the high season for the Faendryl fashion houses.&lt;br /&gt;
&lt;br /&gt;
:The Patriarch hosts grandiose operas in the underground amphitheaters below the surface city.  These were retrofitted from caverns that had once been used for subterranean farming, with their artificial lighting of crystals, before more fertile lands on the surface had been seized for the imperium.  Orchestra pits for the musicians and illusionists make use of the superior acoustic and lighting qualities of these chambers for producing highly elaborate stagecraft.  Operas are performed in multiple languages, varying with the time and place of the setting or the races of the characters, with themes centered on the glories of House Faendryl.  &lt;br /&gt;
&lt;br /&gt;
:Most often this is a theatrical depiction of the vanquishing of Despana and the destruction of the black keep of Maelshyve.  This is no coincidence as the Armata will spend this week corralling and herding the unsettled undead around the ruins of Maelshyve in the valley below the city.  While this horde is not as big as the original, varying in size each year, it is enough to be dangerous.&lt;br /&gt;
&lt;br /&gt;
:When Lornon’s Eve has reached its climax, the Armata makes a show of re-enacting the Battle of Maelshyve for spectators, unleashing hordes of the demonic into the Vale of Darkness.  The undead have no instinct to assault the unliving demons, which have no souls, and are prone to obey or follow the more powerful forces of darkness.  The demonic have no such inhibitions and tear apart the undead in black flames of carnage and utter violence of destruction.  With the veils at their weakest and most unstable, sorcerers “tickle the dragon’s tail” on the unhealing rift of Maelshyve, a kind of dark catalyst that sets off an immense explosion of balefire from the collapse of valencial instabilities.  The blasted plains are scorched in a fast moving wall of greenish-black flames, billowing and rising with heat, forming an infernal pillar of devastation where Maelshyve once stood.&lt;br /&gt;
&lt;br /&gt;
:Though this will rip through the fiends and the undead with ungodly force, annihilating most of what haunts that forsaken place, the Armata does not bother banishing what it summoned.  Whatever survives is let loose into the wasteland.  These demons and their undead entourage will be deadly to the terrorists and dark cults who dwell in Rhoska-Tor, or else will break further north toward the Demonwall.  The Basilica no longer goes out of its way to suppress malevolent forces if they are only a threat to humans, whether abominations of the wastes, or dangerous factions such as the Horned Cabal or demon worshippers.  This is punishment for the attempted genocide by Empress Selantha II and Sentinel Happersett, and the ill-fated Duke Nyrmont of Kezmon Isle, when the Turamzzyrian Empire invaded in what the humans call the Third Elven War.  Thus, the Faendryl make a point of refreshing “the Scourge” for them in this way every year.&lt;br /&gt;
&lt;br /&gt;
=== Senreisit Eve ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Senreisit Eve&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Eorgaen&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Winedotters&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Ta&#039;Illistim&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Held on the first Feastday after Solstice, Senreisit Eve is a bit of a dodgy annual market held in an underground warehouse that is part of Verkwiel, the burghal gnome enclave of Ta&#039;Illistim.  It is one of the rare times outsiders are allowed even a glimpse of the enclave, and that alone makes Senreisit a popular event.  The name loosely translates to Lost Gears, though perhaps more accurately it should be called Stolen Gears, since &amp;quot;senra&amp;quot; is Gnomish for stolen.&lt;br /&gt;
&lt;br /&gt;
:At the event, sellers hawk numerous wares, including repurposed clockwork and other tinkered items.  This gives the evening its name, as, historically, these were items pilfered from the trash bins of Ta&#039;Illistim.  In more modern times, the pilfering is minimized, and instead, the items are obtained in barter or trade with the residents of the city-state.  However, it is also a time for burghal gnomes to dig deep within their own families&#039; dusty vaults and storage areas, and it is this that is the biggest draw for the Illistim -- the chance for a true, rare find.  &lt;br /&gt;
&lt;br /&gt;
:Not all Winedotters in Illistim appreciate Senreisit; many find the slightly dubious provenance of many of the items to be distasteful and worry it will reflect poorly on all Winedotters.  At one point, there was an attempt to &amp;quot;upgrade&amp;quot; the experience, but it seems the elves of Ta&#039;Illistim rather enjoyed having an evening to go below ground and search through somewhat questionable goods in the hopes of an amazing find, so the slightly seedy nature of Senreisit remains.&lt;br /&gt;
&lt;br /&gt;
===Quenayd Pala Gyrrdha&#039;ta===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Quenayd Pala Gyrrdha&#039;ta, roughly translated to Family Gathering Week&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Week leading up to Winter Solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is is celebrated:&#039;&#039;&#039; Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Beginning on the first day of the week leading up to the Winter Solstice, aelotians will gather together with their families and friends to celebrate the upcoming holiday.  During this time, stories of the past year, often exaggerated, are shared in prose or song and serve as the inspiration for quilt square patterns.  Each square is sewn to display highlights of the tale, and may be simple or incredibly detailed, depending on the skill of the one crafting it.  Once complete, the squares may be joined in one of two ways:&lt;br /&gt;
:* If the square(s) are meant to be gifted to the most senior of the family, they will be added onto a quilt already completed in the past.&lt;br /&gt;
:* A new quilt may be sewn from the squares if it is meant to be gifted to an expectant couple awaiting the birth of their first child in order to begin the story of their family.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;On Story Quilts&#039;&#039;&lt;br /&gt;
:There is an intricate dance of meaning between the various components of the aelotian word for their art form of story quilts -- &amp;quot;ayrsah&#039;leril.&amp;quot;  To fully grasp it, one must start at the beginning with the word for story itself, &amp;quot;suta&#039;katayr&#039;sah.&amp;quot;  Literally translated as &amp;quot;imagination&#039;s safe haven time,&amp;quot; the full term is very rarely used, and instead, aelotoi will use either &amp;quot;katayr&amp;quot; or &amp;quot;ayrsah.&amp;quot;  Katayr refers to most stories and tales, both oral and written, while ayrsah is reserved for epic ballads and tales and lengthier story cycles.&lt;br /&gt;
&lt;br /&gt;
:Next is &amp;quot;letheril,&amp;quot; the term for quilt.  This is from &amp;quot;cylleth,&amp;quot; or the art of sewing, and &amp;quot;meril,&amp;quot; which means forever.  It is believed the name derives from the practice of passing down these items from generation to generation, something that is ever easier in Elanthia, but its importance is rooted in their time in Bre&#039;Naere when materials and time were rare and precious.&lt;br /&gt;
&lt;br /&gt;
:Finally, we come to ayrsah&#039;leril -- using the story term most associated with story cycles and a shortening of the word for quilt.  The term itself showcases the importance of story quilts in aelotoi life; these are important, generation-spanning works of art.&lt;br /&gt;
&lt;br /&gt;
=== Kah&#039;lewas ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Kah&#039;lewas&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Eorgaen&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Iyo, but has been adopted throughout Isle of the Four Winds&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Isle of the Four Winds, Mist Harbor&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  In the Iyo community, individuals practice a tradition known as Kah&#039;lewas (Kah meaning nest or safe place and lewas meaning giving or blessing) or more commonly, &amp;quot;Nest Blessing,&amp;quot; where gifts are secretly left in one another’s homes, often by night or when no one is around to see the giver.&lt;br /&gt;
&lt;br /&gt;
: The inspiration for this custom is a small bird that makes it home in the monsoon jungle on the Isle of the Four Winds that has a unique behavior among the fauna of the island.  The olysos bird is a small, songbird with pale green and blue feathers along its back and a dark golden breast.  Its narrow, slender beak is tipped with a mote of white.  This bird drops seeds, fruit, or other food items into neighboring birds&#039; nests, perhaps out of abundance or generosity.&lt;br /&gt;
&lt;br /&gt;
: For the Iyo, Nest Blessing is a way to share good fortune, blessings, and sustenance without the expectation of acknowledgment or direct reciprocation. Each gift is chosen thoughtfully, often something handcrafted, foraged, or uniquely suited to the recipient’s needs or preferences. It might be a woven basket of rare fruit, a beautiful shell, medicinal herbs, or a finely crafted tool. They adorn their homes with small woven or carved bird symbols to show respect and gratitude for the inspiration these birds provide. Leaving these gifts anonymously is considered especially important, as it mirrors the birds’ quiet, unassuming generosity and reinforces humility. This custom not only strengthens community bonds but also fosters a culture of giving for the joy of it, allowing each person to feel supported and valued by their fellow tribe members.&lt;br /&gt;
&lt;br /&gt;
: Over time, many who live on the Isle of the Four Winds have adopted this holiday and all of its customs, and look forward to sharing the celebration with the native tribes.&lt;br /&gt;
&lt;br /&gt;
=== Ta&#039;Ardenai:  Hibernal Court Celebrations ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout the winter season&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ardenai elves&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Ta&#039;Ardenai&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; At the start of this court&#039;s session, seven snow buntings with royal blue ribbons tied to their legs are released.  The three ceremonies of the Hibernal Court are Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;For more detail, see the Hibernal Court section of the [[Ta&#039;Ardenai/Seasonal Courts|Ta&#039;Ardenai Seasonal Courts]] document.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lormesta ==&lt;br /&gt;
&lt;br /&gt;
=== Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Ayd Bre&#039;Drenlo Dyrhka Kerirdim, roughly translated into &amp;quot;First Day of Driving Away Hated Enemies&amp;quot;&lt;br /&gt;
: &#039;&#039;&#039;Date of the Holiday/Celebration: First day of Lormesta&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Primarily Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  Following [[#Quenayd Pala Gyrrdha&#039;ta|Quenayd Pala Gyrrdha&#039;ta]], the aelotoi begin to prepare for Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim, the first hunt of the year in which the aelotoi gather into large parties in order to engage and dispatch kiramon.  In most cases, this is the inaugural hunt for those who have reached adolescence the prior year and is considered a step into adulthood.  At no point is the youth to engage in their first hunt on their own, as tradition dictates such a step to be celebrated by close relatives and friends.  Following the hunt, the aelotoi feast and share their various trophies with those unable to attend.&lt;br /&gt;
&lt;br /&gt;
=== Iveltan:  Appeasing the Moss Brethern ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Iveltan&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 1st of Lormestra&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ralgrenek dwarves&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Various&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Ralgrenek lore states that lost dwarves become the Ivelerek, a mythical clan that exists in the deepest, most unreachable caverns of Elanthia (for more information see [[Glassworking/Part Three | the Ivelrek section here]]).  &lt;br /&gt;
&lt;br /&gt;
: Several Ralgrenek communities and enclaves begin the new year by celebrating Iveltan.  A trio of dwarves trek down a little-traveled tunnel, typically one that goes deeper than others and is often considered dangerous.  When the tunnel becomes impassable, the trio leaves offerings for the Moss Brethern, including food and tools.&lt;br /&gt;
&lt;br /&gt;
:After the trio returns from their journey, the tunnel is blockaded to keep others away and allow the Lost Ones to accept their offering.  The community toasts the trio, speaks remembrances for any friends lost in the caverns during the last year, and then turns to more celebratory measures, such as drinking, eating, and unbridled revelry.&lt;br /&gt;
&lt;br /&gt;
:The Ralgrenek never had a need to build their own large cities, so they often find themselves surrounded by other dwarven cultures.  While the lore of the Ivelerek is a Ralgrenek creation, others will join the Iveltan celebration or use it as an excuse for localized parties throughout the settlement.&lt;br /&gt;
&lt;br /&gt;
=== Frozen Dead Elf Days ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Frozen Dead Elf Days&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second week of Lormesta&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; The town of Connedale&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Barony of Dragach&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  The residents of Connedale in the barony of Dragach have learned to embrace and celebrate the harsh winters of the nearby Dragonspine mountains.  Used to informing the friends and family of travelers that their loved one will not be returning to them has given the Connedale populace a somewhat darkly comedic love for life and its celebration.  Nowhere is this more apparent than their annual &amp;quot;Frozen Dead Elf Days,&amp;quot; held in second week of Lormesta.&lt;br /&gt;
&lt;br /&gt;
:Once upon a time, when a traveler&#039;s body was found and not yet identified, it was common practice to place the corpse on ice until such a time as friends or family came looking, or the spring thaw came (at which point, records were made, personal belongings preserved, and the body properly disposed of).  During this time, approximately a hundred years ago, an elf was found dead of (apparently) natural causes.  With elven relationships not exactly stellar, the town decided it best to maintain the elf on ice for longer than normal.  For the next decade, the dead elf was kept in deep cold storage while attempts were made to find family or friends.&lt;br /&gt;
&lt;br /&gt;
:About ten years into the dead elf&#039;s storage, a group of drunken townsfolk decided to take the frozen corpse out for some fun.  They absconded with the body and went sledding, much to the chagrin of the town elders and much to the delight of virtually everyone else.  Travelers, even a handful of hardy elves trekking through that winter, clamored for a chance to have a sketch done with the dead elf and a sled.&lt;br /&gt;
&lt;br /&gt;
:And from there, it just... snowballed.  Worried about actually offending the elves or the Arkati or the spirits of the wind (Connedale places great import and superstition upon its harsh winds), the elf itself was finally given a proper burial.  The event, however, was not.&lt;br /&gt;
&lt;br /&gt;
:Frozen Dead Elf Days is a week-long event that draws visitors from across Elanthia to partake in absolutely ridiculous activities at outrageous prices that assist the economy of Dragach, especially Connedale, for months to come.  While many pilgrimage to Lanark Falls in better weather, during Frozen Dead Elf Days, participants flock to the waters to see who can last the longest naked in its frigid pools.&lt;br /&gt;
&lt;br /&gt;
:There are sledding competitions, snowball wars, dangerous winter hikes, coffin races down the main street, and more.  When outdoor activities are impossible, indoor contests abound as well, mostly focused around drinking or brawling.  &lt;br /&gt;
&lt;br /&gt;
:Throughout it all, there is the opportunity to get a sketch done with that year&#039;s &amp;quot;frozen dead elf.&amp;quot;  Travelers throughout the year are encouraged to sign an agreement with Connedale to serve as the festival&#039;s mascot should the worst come to pass.  In return, if &amp;quot;chosen,&amp;quot; the deceased star of Frozen Dead Elf Days will be encased in ice and displayed all winter then buried appropriately in spring.  Their named heir will receive a compensatory sum as well.  Should there be no actual corpse that year (which rarely happens), a resident will typically play dead during set times.&lt;br /&gt;
&lt;br /&gt;
:Like most town-based festivals, good food, good drink, and overall merriment abound, and numerous vendors sell wares and commemorative items.&lt;br /&gt;
&lt;br /&gt;
=== Starveling&#039;s Succor===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Starveling&#039;s Succor&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 31st of Lormesta (January 31st)&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Half-elves, primarily.&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; In and around Ta&#039;Nalfein&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  More memorial than celebration, the tradition of Starveling&#039;s Succor honors the lost half-elven settlement of Feagh and its citizens, which fell to orc incursions and winter starvation. In the centuries since the tradition&#039;s inception, it has come to focus on supporting the underprivileged and feeding the hungry.  Modern observances vary, but they commonly include leaving a fresh loaf of bread on one&#039;s doorstep or the sharing of food with friends and strangers alike.  Those who observe will set an extra place at their table that evening, ready to welcome in whosoever knocks on their door, and give them a full belly and a warm place to sleep. Some prominent individuals in the city and in the outlying villages are known to host feasts on Lormesta 31st, though not all make mention of Feagh or the Starveling&#039;s Succor tradition. All through the winter, several pubs in Ta&#039;Nalfein serve a hot cider and rum drink they call Ysandra&#039;s Tales or, alternately, Ysandra&#039;s Tears.&lt;br /&gt;
&lt;br /&gt;
== Fashanos ==&lt;br /&gt;
&lt;br /&gt;
=== Day of Voaris and Laethe===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; [[Day of Voaris and Laethe]]&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 14th day of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  See detailed page.&lt;br /&gt;
&lt;br /&gt;
=== Day of the Forlorn Poet===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Day of the Forlorn Poet&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Day of the Forlorn Poet celebrates the written word and opportunities for would-be writers and up-and-coming songsmiths to showcase their talent… or lack thereof, typically their works read or sung aloud by a neutral third party who is encouraged to imbibe spirits by those gathered.&lt;br /&gt;
&lt;br /&gt;
:The story of the Forlorn Poet has various origins, some Vaalorians swearing it was a pair of legionnaires, whilst Loenthrans believe it could be no other than a pair of inebriated artists to encourage such a ridiculous spectacle.  The identities of the two parties involved in the story are typically contested over several drinks in celebration of the holiday, and one must caution themselves before launching into such a polarizing debate.&lt;br /&gt;
&lt;br /&gt;
:However, the framework of the story is always the same.  A pair of elves, each secretly in love with the other, hires a spirited songsmith to serenade their beloved.  Unbeknownst to each elf, they have hired the same songsmith, an individual familiar with confusion and very familiar with an evening of inebriation.&lt;br /&gt;
&lt;br /&gt;
:The elves write heartfelt proclamations of love and friendship, the prose pouring over the folded pages stuffed into the songsmith&#039;s cape.  The bard stumbles centerstage at the local tavern, strumming his lute as he blurrily procures one of the sheets of parchment, singing a melodic tribute to the wonders of young love… or so he thought.&lt;br /&gt;
&lt;br /&gt;
:In reality, the befuddled bard played a rousing tune upon his frayed broomstick, his voice a cacophony of started cat, several guffaws, and the occasional burp.  The elves, upon witnessing the assault on the taverngoers eardrums, decided to take matters into their own hands and professed their feelings once they escaped the songsmith serenading a peahen who had mistakenly wandered into the tavern.&lt;br /&gt;
&lt;br /&gt;
:Each year, friends and kin elect The Forlorn Poet, the designation one of honor and light-hearted ribbing.  The Poet is gifted a variety of spirits alongside folded pages neatly penned with the name of the intended recipient.  In turn, The Poet must ensure that the words on the page are properly conveyed to the recipient through their preferred method of performance.  All in good fun, past Poets have presented their pages through interpretive dance, a mosaic of empty wine bottles, and one dramatic retelling utilizing a Poet&#039;s pet maedat as the protagonist.&lt;br /&gt;
&lt;br /&gt;
=== Passions of the Departure===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Passions of the Departure; The Wandering (Zhu’shom); Harrowing of the Wasteland&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Middle of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Dhe&#039;nar&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sharath, Eh&#039;lah&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The jungles of the Dhe’nar empire border the Southron Wastes, where the climate transitions rapidly from the wetness of the tropics into the unforgiving desert.  In the winter following the heavy rains as the winds shift, when the southern seas are cooler and the storms are fewer and weaker, harvesting from the perennial growth is interrupted by droughts.  This impacts the Duk’sa in the wilds and the villages beyond the Forest of Ash, more than Sharath itself, where the Khanshael farm mushrooms deep underground.&lt;br /&gt;
&lt;br /&gt;
:In the Rebuilding following the fall of Sharath, this time of fasting became a ritual in homage to the Departure, when the Dhe’nar struggled to survive in the wastelands.  This would eventually be twisted upside down in Eh’lah, with extravagant carnivals and gluttonous excesses of feasting, as the southern rainforest hits its growth spurt when clouds are not blocking the sun.&lt;br /&gt;
&lt;br /&gt;
:These festivals are known for their passion plays.  There are dramatic imitations of Noi’sho’rah issuing his prophetic execration, condemning Elves who do not follow the Way, and the Ascent when he joined the Arkati.  His follower Tahlad Tsi’shalar, which loosely means “the best disciple”, futilely argues against the sundering of the Elves.  Tahlad is unable to sway the stock villain, Korthyr Faendryl, who invites boos and hisses from the crowd.  In the settlement of Eh’lah it is not unheard of for some visiting Faendryl, such as traders of the Emporion, to watch these plays and enjoy them out of dark humor, as well as having a cultural familiarity and mutual appreciation for vilifying scapegoats. &lt;br /&gt;
&lt;br /&gt;
:It is historically controversial when the ancestors of the Dhe’nar actually departed.  The Illistim Chroniclers put it shortly after the discovery of Ithnishmyn by the Houses, when the sylvans were harassed by slavers and religious cults seeking converts.  This was around fifty thousand years ago when Yshryth Faendryl was exiling dissidents from the Empire.  The Dhe’nar instead traditionally have the Departure closer to sixty thousand years ago, before the Illistim Chronicles existed, with Tahlad as the uncle of a young and brash Korthyr who was leading a movement of separation. &lt;br /&gt;
&lt;br /&gt;
:Regardless, the exodus to what is now called Rhoska-Tor is indisputable, where the Dhe’nar were tested with hardships and hunger in a land of darkness.  Out of this evolved a second ritual of the passions, the Zhu’shom, meaning the Wandering.  It is a dangerous pilgrimage into the wasteland undertaken by some Dhe’nar when they are seeking to prove themselves in adulthood.&lt;br /&gt;
&lt;br /&gt;
:The vast majority of the Dhe’nar population is in the worker caste, having not been chosen by the temple or the shadowy conscriptors, nor having been successful if offered or volunteered for trials into the warrior caste when they were children.  But Noi’sho’rah said the Way is open to all, always, even for those who have lost it.  This dissatisfaction or resentment sometimes finds its outlet in Dhe’nar who will harrow the wasteland to prove their strength.  They are not trained for such a journey.  Though it is sometimes performed by warriors or mages of the higher castes for their own reasons.&lt;br /&gt;
&lt;br /&gt;
:In the Wandering the pilgrims of the Firstborn will travel to Sharath, where the Great Mountain is said to have risen through the tomb of Tahlad.  They travel north into the central Southron Wastes, which is very hazardous, even in the winter months.  This terrain is highly geologically unstable, being prone to landslides, or even flash flooding especially in the slot canyons.  &lt;br /&gt;
&lt;br /&gt;
:In tracing back the path of the Departure, these wanderers must not only survive the deadly indigenous creatures of the central wastes, and those tribes or races who have hostility with the Dhe’nar, they must travel toward the outer reaches of Rhoska-Tor where the land itself is saturated in dark power.  It is far more likely that they will encounter creatures of darkness as they move further east, including undead and the demonic, or the twisted and mutated aberrations of that terrible haunted realm.&lt;br /&gt;
&lt;br /&gt;
:There they seek the supposed place where Tahlad died, having never lived to see the promised land.  Legend holds the ground burst forth with volcanic rock as Tahlad wept blood beholding his final vision, wherein he foresaw the Fall of Sharath, his followers having failed to heed the divine warning that would end in the Great Mountain.  It is a tortured black monolith of basalt fused with shards of veil iron and urglaes, called the “Tears of Tahlad”, which leaves a distinct mark by searing the flesh. They must touch the “Despair of the Gods”, burning it into their skin, while reciting the words of the prophet: &#039;&#039;“Here we return to our beliefs, and we stand firm always.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Though many of these wanderers will not survive, either journeying to the black spire or returning to Sharath, many did not survive the Departure.  Those who return with the mark are celebrated for their devotion to the Way.  Those who failed to walk with power become part of the story of their people.&lt;br /&gt;
&lt;br /&gt;
=== The Feast of Remembrance and Reconciliation ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Feast of Remembrance and Reconciliation&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; After the start of the new year, typically in early Fashanos because it takes time to get word of the Feast to adventurous wanderers. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Bandits and adventurers in and around Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Each new year as an adventurer or bandit is treacherous, whether on land or across the seas.  While the turning of the calendar presents new opportunities for conquest and loot, they also are a glorious and sobering reminder of those whom we have loved and fought, both alongside and across swords.  Because one thing all adventurers and bandits share is a hard life of conflict, where friends and alliances are quickly made... and potentially dissolved just as quickly.&lt;br /&gt;
&lt;br /&gt;
:Oral narratives and scraps of parchment around Kraken&#039;s Fall tell of a day just after the start of each new year where pirates and bandits put aside quarrels and come together for a day of feasting, friendly fighting, stories, song, and remembrance.  This is a day for bragging about the great hauls taken in during the previous year, for memorializing those lost in pursuit of treasure, for tall tales and the magnification of nascent legends, and of all manner of boasting, feasting, drinking, and camaraderie.  Because, while tomorrow is uncertain, this day and night are about life.&lt;br /&gt;
&lt;br /&gt;
:Over the years, versions of this feast have been recorded: long pirate tables replete with stolen foods; demure adventurers breaking bread with strident bandits, sharing their greatest boasts from the previous year; a chance for enemies to come together and, over many bottles of rum, ponder why exactly they are fighting; and, a communal toast for a prosperous year that they may boast of in feasts to come.&lt;br /&gt;
&lt;br /&gt;
== Charlatos ==&lt;br /&gt;
&lt;br /&gt;
=== Peahen&#039;s Picnic ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Peahen&#039;s Picnic&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Weekends of the month of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves, Enjoyers of Picnicking &lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Gardens and Lawns &lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The arrival of the spring season is heralded by the blooming of flora, the melting of snow… and the screaming of peahens.  In a rumored attempt to appease the screeching of the beloved peafowl, several picnickers took it upon themselves to create a &amp;quot;decoy&amp;quot; picnic spread, including several fluffy cushions and a small string quartet, successfully luring the birds away from their own celebrations.&lt;br /&gt;
&lt;br /&gt;
: Thus began the celebration of the Peahen&#039;s Picnic.  Throughout the month of Charlatos, elves and their guests spend their afternoons enjoying the newly bloomed gardens and lawns across the Elven Nations, playing games upon the grass and sharing in elaborate picnics.  Always nearby is an accompanying picnic for feathered fellows, furry animals, and scaled companions, a celebration (or bribe) for creatures we call friends.&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Drake ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Wrath of the Drake&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second Weekend of Charlatos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ornathians&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sleeping Drake Harbor&lt;br /&gt;
&lt;br /&gt;
: Held annually on the last full weekend of Charlatos in Sleeping Drake Harbor, Wrath of the Drake honors Fash&#039;lo&#039;nae, the Grandfather of Knowledge, and the fire, both literal and intellectual, that he gifted to mortals, despite the objections of the Great Drakes and other Arkati.  The heart of the festival is a torch race up the travertine cliffs to one side of the Spine of Koar, where competitors must overcome Nine Hazards to bring fire to the edge of the Agora Promenade.&lt;br /&gt;
&lt;br /&gt;
: The day begins with the arrival of contestants and spectators from across the island.  Outlying farmsteads send representatives, and the harbor fills with revelers as the morning is spent in debate and storytelling, where scholars, tricksters, and firebrands share tales of forbidden wisdom, lost knowledge, and the ever-present pursuit of truth.  Fire-eaters, flame dancers, and masked performers take to the streets, ensuring no mind remains unstirred and no heart untested.&lt;br /&gt;
&lt;br /&gt;
: At the third hour past midday, competitors gather at the base of the Spine of Koar, each carrying a lit torch.  The goal:  deliver fire to the peak, where a great wrought-iron brazier of firewood awaits ignition.  The path is fraught with Nine Hazards, each a test of wit, agility, or sheer determination.&lt;br /&gt;
&lt;br /&gt;
: The Hazards are:&lt;br /&gt;
# The Assassin&#039;s Ambush – Several acrobats costumed as Onar attempt to snatch competitors&#039; torches.&lt;br /&gt;
# Harbingers of Lumnis – Stilt-walking parrots squawk riddles, blocking passage until answered.&lt;br /&gt;
# The Drake&#039;s Tail – A sweeping rope obstacle mimicking a drake&#039;s thrashing tail.&lt;br /&gt;
# Rolling Barrels – Large barrels tumble down the steps, forcing nimble footwork.&lt;br /&gt;
# Shifting Pennants – Billowing flags and banners obscure the path, a test of instinct and memory.&lt;br /&gt;
# Sheeted Spectres – Large white sheets mask the way, disorienting runners and representing the fog that can cloud a mind.&lt;br /&gt;
# Echoing Wisdom – Competitors must repeat whispered phrases, but tricksters offer false words to deceive them.&lt;br /&gt;
# The Scholar&#039;s Leap – A gap in the stairs requires a well-timed leap or risk being delayed by mischievous scholars.&lt;br /&gt;
# The Great Drake&#039;s Maw – A massive Koar costume blocks the final stretch, opening only for those who offer fire or knowledge.&lt;br /&gt;
&lt;br /&gt;
: The first competitor to reach the summit and ignite the brazier is declared the victor, though no prize beyond prestige is given.&lt;br /&gt;
&lt;br /&gt;
: As night falls, the fire is carried back down, and the festival concludes with a grand bonfire, where the people of Ornath drink, debate, and revel beneath the firelit sky, celebrating the gifts of Fash&#039;lo&#039;nae and the eternal pursuit of knowledge.&lt;br /&gt;
&lt;br /&gt;
: While originally a single-day event, Wrath of the Drake has expanded in recent years into a three-day festival, incorporating preliminary games, performances, and additional challenges inspired by the Nine Hazards.&lt;br /&gt;
&lt;br /&gt;
=== The Bluebell Battle === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Bluebell Battle (less commonly, Skirmish of the Lilacs)&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Charlatos, just before the spring equinox&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Humans&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Selanthia&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Viscountess Amelyrrelia Winterkiss-Tittleberry and the Grand Lady Vetaxette Sootleby made history in 5003 over what has become known as The Bluebell Battle.  At the end of the winter season, the nobility that often wintered in luxurious properties outside Tamzyrr were known to throw elaborate balls and parties to celebrate the impending spring.  Unfortunately for the women in question (and fortunately for future historians and everyone else), the season of 5003 took a somewhat violent turn.&lt;br /&gt;
&lt;br /&gt;
:The women, most bosomy of friends until the historic event, jointly planned &#039;&#039;the&#039;&#039; event of the season, a three-day artistic extravaganza capped by an elaborate ball with Tamzyrr&#039;s finest musicians vying for the honor to play their latest compositions as anyone who was &#039;&#039;anyone&#039;&#039; would be in attendance and patronages would be flowing.&lt;br /&gt;
&lt;br /&gt;
:The week before the event, however, the two women argued most foully over the Flower Parade.  Once alike in thoughts and deeds, Amelyrrelia and Vetaxette fought bitterly over the arrangement of flowers.  It came down, historians say, to bluebells versus hothouse-grown lilacs.  The Viscountess favored the naturally blossoming bluebells, gathered in abundance from her many gardens, while Grand Lady Vetaxette insisted on using her greenhouse&#039;s overflowing lilac blossoms.&lt;br /&gt;
&lt;br /&gt;
:So vexed and inflexible were these women, that it came to rapiers at teatime.  Finding the tight corsets and binding fabrics of their gowns a hinderance, both women ripped them off and, entirely topless, proceeded to sword fight by the Winterkiss-Tittleberry lily pond and in front of dozens of women serving on a planning committee that had heretofore been remarkably respectable and somewhat boring.&lt;br /&gt;
&lt;br /&gt;
:Grand Lady Vetaxette won the duel with a slash to Viscountess Amelyrrelia&#039;s arm, settling the matter on lilacs.  However, in a grand gesture, she stated the bluebells, daisies, and buttercups Amelyrrelia so wanted would be included.  No one quite knew why such a compromise could not have been reached beforehand, but it certainly served to increase the popularity of a somewhat waning event.&lt;br /&gt;
&lt;br /&gt;
:For the next several years, the two women were asked to recreate their duel, and they obliged until well in their 80s.  By then, the tradition was set, and now, every year, the Bluebell Battle is waged.&lt;br /&gt;
&lt;br /&gt;
:Noble women vie for the honor to be chosen to duel in modern days, with any confirmed relation to either of the original combatants being given precedent.  The Winterkiss-Tittleberry lily pond still exists, and the duel is recreated, followed by a flower parade and a grand ball.&lt;br /&gt;
&lt;br /&gt;
:So entertaining and long-reaching was the tale, that many such celebrations crop up around Selanthia (and sometimes even in neighboring areas of the Empire).  It may just be a topless duel in late March in one town, but in another, it is a topless duel atop a float as a parade rolls down cobblestone streets.&lt;br /&gt;
&lt;br /&gt;
:Tradition states that artistic patronages follow these events, and the entire affair is now a joyous celebration of art, music, and gardening (and for many women, an excuse to learn swordplay on the slight chance they are chosen to duel).&lt;br /&gt;
&lt;br /&gt;
=== Birthday of Ghorsa Borthuum === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Birthday of Ghorsa Borthuum&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 27th of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Teras Isle&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Kharam-Dzu&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The birthday of Ghorsa Borthuum has been celebrated since the founding of Teras Isle, when the search for the lost Kezmonian lands blew his flying balloon ship off course.  As the founder of the Borthuum Clan, Borthuum Mining Company, and attributed with the discovery of glaes, Ghorsa&#039;s legacy hallmarks and testifies to the strength of dwarven ambition and undaunted courage.&lt;br /&gt;
&lt;br /&gt;
:Dwarves of the Borthuum Clan often take a tour of the Stormbrow Gallery on this day and honor their founder with a toast during their meals.  Most families will have one or more recount Ghorsa&#039;s adventures as they recall it being told to them, passed on from generation to generation.  These recounted tales have remained consistent among the dwarves on Teras Isle, and any discrepancies are quickly remedied to ensure his story remains true for future tellings.&lt;br /&gt;
&lt;br /&gt;
:Children of the Borthuum families are gifted small toys, crafted into symbolic representations of the journey that led to the discovery of Teras Isle.&lt;br /&gt;
&lt;br /&gt;
[[category: World]]&lt;br /&gt;
[[category: Races and Cultures]]&lt;br /&gt;
[[category: Towns]]&lt;br /&gt;
[[category: Holidays]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254885</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254885"/>
		<updated>2026-03-17T17:33:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Protected &amp;quot;Glassworking/Part Three&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254884</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254884"/>
		<updated>2026-03-17T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254883</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254883"/>
		<updated>2026-03-17T17:30:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{official-document} == Artisanal Glasses of Elanthia:  Part 3 == &amp;#039;&amp;#039;From the desk of Isienaka, Chief Scholar of Atan Irith&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  Below are additional excerpts from Isharaj Calikan&amp;#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared,  Artisanal Glasses of Elanthia and  its continuation.  Please enjoy.  == From Chapter 6:  Culturally or Regionally Significant Techniques and Styles =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{official-document}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
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&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Holidays/Hibernal_Holidays&amp;diff=254882</id>
		<title>Elanthian Holidays/Hibernal Holidays</title>
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		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Eyra Ayd Bre&amp;#039;Drenlo Dyrhka Kerirdim */&lt;/p&gt;
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A selection of various winter celebrations found across Elanthia.  This collection encompasses ceremonies from the winter solstice to just before the vernal equinox.&lt;br /&gt;
&lt;br /&gt;
== Eorgaen ==&lt;br /&gt;
&lt;br /&gt;
=== Solstice Sea Shanty Serenade ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039;  Solstice Sea Shanty Serenade&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; On or near the winter solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Denizens of the flotilla&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; the Great Piratical Flotilla&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The annual Solstice Sea Shanty Serenade is one of winter&#039;s best events for the seafaring musically inclined.  Throughout the day, contestants will showcase their unique takes on old sea shanties, introduce the flotilla to new shanties, and (of course) drink heavily.  By evening, the best of the best will have been selected, and the top several will compete for the title.  &lt;br /&gt;
&lt;br /&gt;
: It is tradition to teach everyone the various shanties, so that when ships set sail again, they will carry new shanties across the seas.  Many claim that the longest lasting, most popular sea shanties of various cultures all originated with the flotilla&#039;s solstice serenade, but that boast is unproven.  Regardless, the event itself is a relaxing affair (as relaxing as one can get on a flotilla of pirates) with food, drink, and song flowing freely.  &lt;br /&gt;
&lt;br /&gt;
: In addition, sailors are often superstitious folk, and they pay their due to Charl and Niima during this time as well, ensuring that old shanties are song and offerings to the oceans made.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Piratical Philanthropy:&#039;&#039;  While not a holiday, per se, it would be remiss to not  note the outpouring of philanthropy that occurs during this time as well.  Just before winter solstice, numerous donations mysteriously appear on the docks of ports across Elanthia, all earmarked for orphanages, and it is rumored these come from those who call the flotilla home.  However, if pressed, these pirates and privateers of the perilous seas will emphatically deny such largess, even if caught with colorfully wrapped packages at their feet.  Dockmasters the world over ensures these offerings make it to the orphanages, pragmatically removing the more dangerous gifts, such as weaponry and grog.&lt;br /&gt;
&lt;br /&gt;
=== Vespertine Phantasmagoria===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Vespertine Phantasmagoria&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Winter solstice through Lornon’s Eve&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Faendryl&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; New Ta&#039;Faendryl&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; On the winter solstice of the northern hemisphere there is a strange disturbance on the Dark Moon.  It becomes increasingly red over the next ten or eleven days, from the night of utmost darkness, until the blood red of Lornon’s Eve.  This is a time when the flows of essence become unusually chaotic, when the veils are weaker, and the undead are most prone to uprising.  There is perhaps nowhere more severely disrupted in this way than the cursed lands of Rhoska-Tor, the old places of the Ur-Daemon, which have been haunted with undeath since the Age of Darkness.&lt;br /&gt;
&lt;br /&gt;
:With the increase in mana storms around the wound in reality that was once Maelshyve, New Ta’Faendryl is basked in nocturnal lights from the wastes, not unlike auroras from below rather than the skies on high.  From the horizon the city is serenaded with banshee wails and moaning spirits; the blackened and barren plains below, flooded with undeath, born of the dark power of that realm.&lt;br /&gt;
&lt;br /&gt;
:Out of this a holiday emerged from the shadowmancers of New Ta’Faendryl making spectral light shows in the night sky over the city.  This is now known as the Vespertine Phantasmagoria.  The phantasmagoria is famous for its processions of imaginary spectres in the streets, as well as increasingly elaborate or surreal works of illusion, which dance around the glowing backdrop of the palace at night.  High society is enraptured at this time of year with midnight masques, with the most lavish dances held in the manors of the upper classes.  These “vespertine balls” are the stage of much intrigue and social climbing, especially among the wealthy and powerful, and serve as the high season for the Faendryl fashion houses.&lt;br /&gt;
&lt;br /&gt;
:The Patriarch hosts grandiose operas in the underground amphitheaters below the surface city.  These were retrofitted from caverns that had once been used for subterranean farming, with their artificial lighting of crystals, before more fertile lands on the surface had been seized for the imperium.  Orchestra pits for the musicians and illusionists make use of the superior acoustic and lighting qualities of these chambers for producing highly elaborate stagecraft.  Operas are performed in multiple languages, varying with the time and place of the setting or the races of the characters, with themes centered on the glories of House Faendryl.  &lt;br /&gt;
&lt;br /&gt;
:Most often this is a theatrical depiction of the vanquishing of Despana and the destruction of the black keep of Maelshyve.  This is no coincidence as the Armata will spend this week corralling and herding the unsettled undead around the ruins of Maelshyve in the valley below the city.  While this horde is not as big as the original, varying in size each year, it is enough to be dangerous.&lt;br /&gt;
&lt;br /&gt;
:When Lornon’s Eve has reached its climax, the Armata makes a show of re-enacting the Battle of Maelshyve for spectators, unleashing hordes of the demonic into the Vale of Darkness.  The undead have no instinct to assault the unliving demons, which have no souls, and are prone to obey or follow the more powerful forces of darkness.  The demonic have no such inhibitions and tear apart the undead in black flames of carnage and utter violence of destruction.  With the veils at their weakest and most unstable, sorcerers “tickle the dragon’s tail” on the unhealing rift of Maelshyve, a kind of dark catalyst that sets off an immense explosion of balefire from the collapse of valencial instabilities.  The blasted plains are scorched in a fast moving wall of greenish-black flames, billowing and rising with heat, forming an infernal pillar of devastation where Maelshyve once stood.&lt;br /&gt;
&lt;br /&gt;
:Though this will rip through the fiends and the undead with ungodly force, annihilating most of what haunts that forsaken place, the Armata does not bother banishing what it summoned.  Whatever survives is let loose into the wasteland.  These demons and their undead entourage will be deadly to the terrorists and dark cults who dwell in Rhoska-Tor, or else will break further north toward the Demonwall.  The Basilica no longer goes out of its way to suppress malevolent forces if they are only a threat to humans, whether abominations of the wastes, or dangerous factions such as the Horned Cabal or demon worshippers.  This is punishment for the attempted genocide by Empress Selantha II and Sentinel Happersett, and the ill-fated Duke Nyrmont of Kezmon Isle, when the Turamzzyrian Empire invaded in what the humans call the Third Elven War.  Thus, the Faendryl make a point of refreshing “the Scourge” for them in this way every year.&lt;br /&gt;
&lt;br /&gt;
=== Senreisit Eve ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Senreisit Eve&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Eorgaen&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Winedotters&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Ta&#039;Illistim&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Held on the first Feastday after Solstice, Senreisit Eve is a bit of a dodgy annual market held in an underground warehouse that is part of Verkwiel, the burghal gnome enclave of Ta&#039;Illistim.  It is one of the rare times outsiders are allowed even a glimpse of the enclave, and that alone makes Senreisit a popular event.  The name loosely translates to Lost Gears, though perhaps more accurately it should be called Stolen Gears, since &amp;quot;senra&amp;quot; is Gnomish for stolen.&lt;br /&gt;
&lt;br /&gt;
:At the event, sellers hawk numerous wares, including repurposed clockwork and other tinkered items.  This gives the evening its name, as, historically, these were items pilfered from the trash bins of Ta&#039;Illistim.  In more modern times, the pilfering is minimized, and instead, the items are obtained in barter or trade with the residents of the city-state.  However, it is also a time for burghal gnomes to dig deep within their own families&#039; dusty vaults and storage areas, and it is this that is the biggest draw for the Illistim -- the chance for a true, rare find.  &lt;br /&gt;
&lt;br /&gt;
:Not all Winedotters in Illistim appreciate Senreisit; many find the slightly dubious provenance of many of the items to be distasteful and worry it will reflect poorly on all Winedotters.  At one point, there was an attempt to &amp;quot;upgrade&amp;quot; the experience, but it seems the elves of Ta&#039;Illistim rather enjoyed having an evening to go below ground and search through somewhat questionable goods in the hopes of an amazing find, so the slightly seedy nature of Senreisit remains.&lt;br /&gt;
&lt;br /&gt;
===Quenayd Pala Gyrrdha&#039;ta===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Quenayd Pala Gyrrdha&#039;ta, roughly translated to Family Gathering Week&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Week leading up to Winter Solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is is celebrated:&#039;&#039;&#039; Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Beginning on the first day of the week leading up to the Winter Solstice, aelotians will gather together with their families and friends to celebrate the upcoming holiday.  During this time, stories of the past year, often exaggerated, are shared in prose or song and serve as the inspiration for quilt square patterns.  Each square is sewn to display highlights of the tale, and may be simple or incredibly detailed, depending on the skill of the one crafting it.  Once complete, the squares may be joined in one of two ways:&lt;br /&gt;
:* If the square(s) are meant to be gifted to the most senior of the family, they will be added onto a quilt already completed in the past.&lt;br /&gt;
:* A new quilt may be sewn from the squares if it is meant to be gifted to an expectant couple awaiting the birth of their first child in order to begin the story of their family.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;On Story Quilts&#039;&#039;&lt;br /&gt;
:There is an intricate dance of meaning between the various components of the aelotian word for their art form of story quilts -- &amp;quot;ayrsah&#039;leril.&amp;quot;  To fully grasp it, one must start at the beginning with the word for story itself, &amp;quot;suta&#039;katayr&#039;sah.&amp;quot;  Literally translated as &amp;quot;imagination&#039;s safe haven time,&amp;quot; the full term is very rarely used, and instead, aelotoi will use either &amp;quot;katayr&amp;quot; or &amp;quot;ayrsah.&amp;quot;  Katayr refers to most stories and tales, both oral and written, while ayrsah is reserved for epic ballads and tales and lengthier story cycles.&lt;br /&gt;
&lt;br /&gt;
:Next is &amp;quot;letheril,&amp;quot; the term for quilt.  This is from &amp;quot;cylleth,&amp;quot; or the art of sewing, and &amp;quot;meril,&amp;quot; which means forever.  It is believed the name derives from the practice of passing down these items from generation to generation, something that is ever easier in Elanthia, but its importance is rooted in their time in Bre&#039;Naere when materials and time were rare and precious.&lt;br /&gt;
&lt;br /&gt;
:Finally, we come to ayrsah&#039;leril -- using the story term most associated with story cycles and a shortening of the word for quilt.  The term itself showcases the importance of story quilts in aelotoi life; these are important, generation-spanning works of art.&lt;br /&gt;
&lt;br /&gt;
=== Kah&#039;lewas ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Kah&#039;lewas&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Eorgaen&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Iyo, but has been adopted throughout Isle of the Four Winds&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Isle of the Four Winds, Mist Harbor&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  In the Iyo community, individuals practice a tradition known as Kah&#039;lewas (Kah meaning nest or safe place and lewas meaning giving or blessing) or more commonly, &amp;quot;Nest Blessing,&amp;quot; where gifts are secretly left in one another’s homes, often by night or when no one is around to see the giver.&lt;br /&gt;
&lt;br /&gt;
: The inspiration for this custom is a small bird that makes it home in the monsoon jungle on the Isle of the Four Winds that has a unique behavior among the fauna of the island.  The olysos bird is a small, songbird with pale green and blue feathers along its back and a dark golden breast.  Its narrow, slender beak is tipped with a mote of white.  This bird drops seeds, fruit, or other food items into neighboring birds&#039; nests, perhaps out of abundance or generosity.&lt;br /&gt;
&lt;br /&gt;
: For the Iyo, Nest Blessing is a way to share good fortune, blessings, and sustenance without the expectation of acknowledgment or direct reciprocation. Each gift is chosen thoughtfully, often something handcrafted, foraged, or uniquely suited to the recipient’s needs or preferences. It might be a woven basket of rare fruit, a beautiful shell, medicinal herbs, or a finely crafted tool. They adorn their homes with small woven or carved bird symbols to show respect and gratitude for the inspiration these birds provide. Leaving these gifts anonymously is considered especially important, as it mirrors the birds’ quiet, unassuming generosity and reinforces humility. This custom not only strengthens community bonds but also fosters a culture of giving for the joy of it, allowing each person to feel supported and valued by their fellow tribe members.&lt;br /&gt;
&lt;br /&gt;
: Over time, many who live on the Isle of the Four Winds have adopted this holiday and all of its customs, and look forward to sharing the celebration with the native tribes.&lt;br /&gt;
&lt;br /&gt;
=== Ta&#039;Ardenai:  Hibernal Court Celebrations ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout the winter season&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ardenai elves&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Ta&#039;Ardenai&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; At the start of this court&#039;s session, seven snow buntings with royal blue ribbons tied to their legs are released.  The three ceremonies of the Hibernal Court are Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;For more detail, see the Hibernal Court section of the [[Ta&#039;Ardenai/Seasonal Courts|Ta&#039;Ardenai Seasonal Courts]] document.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lormesta ==&lt;br /&gt;
&lt;br /&gt;
=== Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Ayd Bre&#039;Drenlo Dyrhka Kerirdim, roughly translated into &amp;quot;First Day of Driving Away Hated Enemies&amp;quot;&lt;br /&gt;
: &#039;&#039;&#039;Date of the Holiday/Celebration: First day of Lormesta&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Primarily Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  Following [[#Quenayd Pala Gyrrdha&#039;ta|Quenayd Pala Gyrrdha&#039;ta]], the aelotoi begin to prepare for Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim, the first hunt of the year in which the aelotoi gather into large parties in order to engage and dispatch kiramon.  In most cases, this is the inaugural hunt for those who have reached adolescence the prior year and is considered a step into adulthood.  At no point is the youth to engage in their first hunt on their own, as tradition dictates such a step to be celebrated by close relatives and friends.  Following the hunt, the aelotoi feast and share their various trophies with those unable to attend.&lt;br /&gt;
&lt;br /&gt;
=== Iveltan:  Appeasing the Moss Brethern ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Iveltan&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 1st of Lormestra&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ralgrenek dwarves&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Various&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Ralgrenek lore states that lost dwarves become the Ivelerek, a mythical clan that exists in the deepest, most unreachable caverns of Elanthia (for more information see [[Erithi/Glassworking Part Three | the Ivelrek section here]]).  &lt;br /&gt;
&lt;br /&gt;
: Several Ralgrenek communities and enclaves begin the new year by celebrating Iveltan.  A trio of dwarves trek down a little-traveled tunnel, typically one that goes deeper than others and is often considered dangerous.  When the tunnel becomes impassable, the trio leaves offerings for the Moss Brethern, including food and tools.&lt;br /&gt;
&lt;br /&gt;
:After the trio returns from their journey, the tunnel is blockaded to keep others away and allow the Lost Ones to accept their offering.  The community toasts the trio, speaks remembrances for any friends lost in the caverns during the last year, and then turns to more celebratory measures, such as drinking, eating, and unbridled revelry.&lt;br /&gt;
&lt;br /&gt;
:The Ralgrenek never had a need to build their own large cities, so they often find themselves surrounded by other dwarven cultures.  While the lore of the Ivelerek is a Ralgrenek creation, others will join the Iveltan celebration or use it as an excuse for localized parties throughout the settlement.&lt;br /&gt;
&lt;br /&gt;
=== Frozen Dead Elf Days ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Frozen Dead Elf Days&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second week of Lormesta&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; The town of Connedale&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Barony of Dragach&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  The residents of Connedale in the barony of Dragach have learned to embrace and celebrate the harsh winters of the nearby Dragonspine mountains.  Used to informing the friends and family of travelers that their loved one will not be returning to them has given the Connedale populace a somewhat darkly comedic love for life and its celebration.  Nowhere is this more apparent than their annual &amp;quot;Frozen Dead Elf Days,&amp;quot; held in second week of Lormesta.&lt;br /&gt;
&lt;br /&gt;
:Once upon a time, when a traveler&#039;s body was found and not yet identified, it was common practice to place the corpse on ice until such a time as friends or family came looking, or the spring thaw came (at which point, records were made, personal belongings preserved, and the body properly disposed of).  During this time, approximately a hundred years ago, an elf was found dead of (apparently) natural causes.  With elven relationships not exactly stellar, the town decided it best to maintain the elf on ice for longer than normal.  For the next decade, the dead elf was kept in deep cold storage while attempts were made to find family or friends.&lt;br /&gt;
&lt;br /&gt;
:About ten years into the dead elf&#039;s storage, a group of drunken townsfolk decided to take the frozen corpse out for some fun.  They absconded with the body and went sledding, much to the chagrin of the town elders and much to the delight of virtually everyone else.  Travelers, even a handful of hardy elves trekking through that winter, clamored for a chance to have a sketch done with the dead elf and a sled.&lt;br /&gt;
&lt;br /&gt;
:And from there, it just... snowballed.  Worried about actually offending the elves or the Arkati or the spirits of the wind (Connedale places great import and superstition upon its harsh winds), the elf itself was finally given a proper burial.  The event, however, was not.&lt;br /&gt;
&lt;br /&gt;
:Frozen Dead Elf Days is a week-long event that draws visitors from across Elanthia to partake in absolutely ridiculous activities at outrageous prices that assist the economy of Dragach, especially Connedale, for months to come.  While many pilgrimage to Lanark Falls in better weather, during Frozen Dead Elf Days, participants flock to the waters to see who can last the longest naked in its frigid pools.&lt;br /&gt;
&lt;br /&gt;
:There are sledding competitions, snowball wars, dangerous winter hikes, coffin races down the main street, and more.  When outdoor activities are impossible, indoor contests abound as well, mostly focused around drinking or brawling.  &lt;br /&gt;
&lt;br /&gt;
:Throughout it all, there is the opportunity to get a sketch done with that year&#039;s &amp;quot;frozen dead elf.&amp;quot;  Travelers throughout the year are encouraged to sign an agreement with Connedale to serve as the festival&#039;s mascot should the worst come to pass.  In return, if &amp;quot;chosen,&amp;quot; the deceased star of Frozen Dead Elf Days will be encased in ice and displayed all winter then buried appropriately in spring.  Their named heir will receive a compensatory sum as well.  Should there be no actual corpse that year (which rarely happens), a resident will typically play dead during set times.&lt;br /&gt;
&lt;br /&gt;
:Like most town-based festivals, good food, good drink, and overall merriment abound, and numerous vendors sell wares and commemorative items.&lt;br /&gt;
&lt;br /&gt;
=== Starveling&#039;s Succor===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Starveling&#039;s Succor&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 31st of Lormesta (January 31st)&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Half-elves, primarily.&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; In and around Ta&#039;Nalfein&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  More memorial than celebration, the tradition of Starveling&#039;s Succor honors the lost half-elven settlement of Feagh and its citizens, which fell to orc incursions and winter starvation. In the centuries since the tradition&#039;s inception, it has come to focus on supporting the underprivileged and feeding the hungry.  Modern observances vary, but they commonly include leaving a fresh loaf of bread on one&#039;s doorstep or the sharing of food with friends and strangers alike.  Those who observe will set an extra place at their table that evening, ready to welcome in whosoever knocks on their door, and give them a full belly and a warm place to sleep. Some prominent individuals in the city and in the outlying villages are known to host feasts on Lormesta 31st, though not all make mention of Feagh or the Starveling&#039;s Succor tradition. All through the winter, several pubs in Ta&#039;Nalfein serve a hot cider and rum drink they call Ysandra&#039;s Tales or, alternately, Ysandra&#039;s Tears.&lt;br /&gt;
&lt;br /&gt;
== Fashanos ==&lt;br /&gt;
&lt;br /&gt;
=== Day of Voaris and Laethe===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; [[Day of Voaris and Laethe]]&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 14th day of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  See detailed page.&lt;br /&gt;
&lt;br /&gt;
=== Day of the Forlorn Poet===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Day of the Forlorn Poet&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Day of the Forlorn Poet celebrates the written word and opportunities for would-be writers and up-and-coming songsmiths to showcase their talent… or lack thereof, typically their works read or sung aloud by a neutral third party who is encouraged to imbibe spirits by those gathered.&lt;br /&gt;
&lt;br /&gt;
:The story of the Forlorn Poet has various origins, some Vaalorians swearing it was a pair of legionnaires, whilst Loenthrans believe it could be no other than a pair of inebriated artists to encourage such a ridiculous spectacle.  The identities of the two parties involved in the story are typically contested over several drinks in celebration of the holiday, and one must caution themselves before launching into such a polarizing debate.&lt;br /&gt;
&lt;br /&gt;
:However, the framework of the story is always the same.  A pair of elves, each secretly in love with the other, hires a spirited songsmith to serenade their beloved.  Unbeknownst to each elf, they have hired the same songsmith, an individual familiar with confusion and very familiar with an evening of inebriation.&lt;br /&gt;
&lt;br /&gt;
:The elves write heartfelt proclamations of love and friendship, the prose pouring over the folded pages stuffed into the songsmith&#039;s cape.  The bard stumbles centerstage at the local tavern, strumming his lute as he blurrily procures one of the sheets of parchment, singing a melodic tribute to the wonders of young love… or so he thought.&lt;br /&gt;
&lt;br /&gt;
:In reality, the befuddled bard played a rousing tune upon his frayed broomstick, his voice a cacophony of started cat, several guffaws, and the occasional burp.  The elves, upon witnessing the assault on the taverngoers eardrums, decided to take matters into their own hands and professed their feelings once they escaped the songsmith serenading a peahen who had mistakenly wandered into the tavern.&lt;br /&gt;
&lt;br /&gt;
:Each year, friends and kin elect The Forlorn Poet, the designation one of honor and light-hearted ribbing.  The Poet is gifted a variety of spirits alongside folded pages neatly penned with the name of the intended recipient.  In turn, The Poet must ensure that the words on the page are properly conveyed to the recipient through their preferred method of performance.  All in good fun, past Poets have presented their pages through interpretive dance, a mosaic of empty wine bottles, and one dramatic retelling utilizing a Poet&#039;s pet maedat as the protagonist.&lt;br /&gt;
&lt;br /&gt;
=== Passions of the Departure===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Passions of the Departure; The Wandering (Zhu’shom); Harrowing of the Wasteland&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Middle of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Dhe&#039;nar&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sharath, Eh&#039;lah&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The jungles of the Dhe’nar empire border the Southron Wastes, where the climate transitions rapidly from the wetness of the tropics into the unforgiving desert.  In the winter following the heavy rains as the winds shift, when the southern seas are cooler and the storms are fewer and weaker, harvesting from the perennial growth is interrupted by droughts.  This impacts the Duk’sa in the wilds and the villages beyond the Forest of Ash, more than Sharath itself, where the Khanshael farm mushrooms deep underground.&lt;br /&gt;
&lt;br /&gt;
:In the Rebuilding following the fall of Sharath, this time of fasting became a ritual in homage to the Departure, when the Dhe’nar struggled to survive in the wastelands.  This would eventually be twisted upside down in Eh’lah, with extravagant carnivals and gluttonous excesses of feasting, as the southern rainforest hits its growth spurt when clouds are not blocking the sun.&lt;br /&gt;
&lt;br /&gt;
:These festivals are known for their passion plays.  There are dramatic imitations of Noi’sho’rah issuing his prophetic execration, condemning Elves who do not follow the Way, and the Ascent when he joined the Arkati.  His follower Tahlad Tsi’shalar, which loosely means “the best disciple”, futilely argues against the sundering of the Elves.  Tahlad is unable to sway the stock villain, Korthyr Faendryl, who invites boos and hisses from the crowd.  In the settlement of Eh’lah it is not unheard of for some visiting Faendryl, such as traders of the Emporion, to watch these plays and enjoy them out of dark humor, as well as having a cultural familiarity and mutual appreciation for vilifying scapegoats. &lt;br /&gt;
&lt;br /&gt;
:It is historically controversial when the ancestors of the Dhe’nar actually departed.  The Illistim Chroniclers put it shortly after the discovery of Ithnishmyn by the Houses, when the sylvans were harassed by slavers and religious cults seeking converts.  This was around fifty thousand years ago when Yshryth Faendryl was exiling dissidents from the Empire.  The Dhe’nar instead traditionally have the Departure closer to sixty thousand years ago, before the Illistim Chronicles existed, with Tahlad as the uncle of a young and brash Korthyr who was leading a movement of separation. &lt;br /&gt;
&lt;br /&gt;
:Regardless, the exodus to what is now called Rhoska-Tor is indisputable, where the Dhe’nar were tested with hardships and hunger in a land of darkness.  Out of this evolved a second ritual of the passions, the Zhu’shom, meaning the Wandering.  It is a dangerous pilgrimage into the wasteland undertaken by some Dhe’nar when they are seeking to prove themselves in adulthood.&lt;br /&gt;
&lt;br /&gt;
:The vast majority of the Dhe’nar population is in the worker caste, having not been chosen by the temple or the shadowy conscriptors, nor having been successful if offered or volunteered for trials into the warrior caste when they were children.  But Noi’sho’rah said the Way is open to all, always, even for those who have lost it.  This dissatisfaction or resentment sometimes finds its outlet in Dhe’nar who will harrow the wasteland to prove their strength.  They are not trained for such a journey.  Though it is sometimes performed by warriors or mages of the higher castes for their own reasons.&lt;br /&gt;
&lt;br /&gt;
:In the Wandering the pilgrims of the Firstborn will travel to Sharath, where the Great Mountain is said to have risen through the tomb of Tahlad.  They travel north into the central Southron Wastes, which is very hazardous, even in the winter months.  This terrain is highly geologically unstable, being prone to landslides, or even flash flooding especially in the slot canyons.  &lt;br /&gt;
&lt;br /&gt;
:In tracing back the path of the Departure, these wanderers must not only survive the deadly indigenous creatures of the central wastes, and those tribes or races who have hostility with the Dhe’nar, they must travel toward the outer reaches of Rhoska-Tor where the land itself is saturated in dark power.  It is far more likely that they will encounter creatures of darkness as they move further east, including undead and the demonic, or the twisted and mutated aberrations of that terrible haunted realm.&lt;br /&gt;
&lt;br /&gt;
:There they seek the supposed place where Tahlad died, having never lived to see the promised land.  Legend holds the ground burst forth with volcanic rock as Tahlad wept blood beholding his final vision, wherein he foresaw the Fall of Sharath, his followers having failed to heed the divine warning that would end in the Great Mountain.  It is a tortured black monolith of basalt fused with shards of veil iron and urglaes, called the “Tears of Tahlad”, which leaves a distinct mark by searing the flesh. They must touch the “Despair of the Gods”, burning it into their skin, while reciting the words of the prophet: &#039;&#039;“Here we return to our beliefs, and we stand firm always.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Though many of these wanderers will not survive, either journeying to the black spire or returning to Sharath, many did not survive the Departure.  Those who return with the mark are celebrated for their devotion to the Way.  Those who failed to walk with power become part of the story of their people.&lt;br /&gt;
&lt;br /&gt;
=== The Feast of Remembrance and Reconciliation ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Feast of Remembrance and Reconciliation&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; After the start of the new year, typically in early Fashanos because it takes time to get word of the Feast to adventurous wanderers. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Bandits and adventurers in and around Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Each new year as an adventurer or bandit is treacherous, whether on land or across the seas.  While the turning of the calendar presents new opportunities for conquest and loot, they also are a glorious and sobering reminder of those whom we have loved and fought, both alongside and across swords.  Because one thing all adventurers and bandits share is a hard life of conflict, where friends and alliances are quickly made... and potentially dissolved just as quickly.&lt;br /&gt;
&lt;br /&gt;
:Oral narratives and scraps of parchment around Kraken&#039;s Fall tell of a day just after the start of each new year where pirates and bandits put aside quarrels and come together for a day of feasting, friendly fighting, stories, song, and remembrance.  This is a day for bragging about the great hauls taken in during the previous year, for memorializing those lost in pursuit of treasure, for tall tales and the magnification of nascent legends, and of all manner of boasting, feasting, drinking, and camaraderie.  Because, while tomorrow is uncertain, this day and night are about life.&lt;br /&gt;
&lt;br /&gt;
:Over the years, versions of this feast have been recorded: long pirate tables replete with stolen foods; demure adventurers breaking bread with strident bandits, sharing their greatest boasts from the previous year; a chance for enemies to come together and, over many bottles of rum, ponder why exactly they are fighting; and, a communal toast for a prosperous year that they may boast of in feasts to come.&lt;br /&gt;
&lt;br /&gt;
== Charlatos ==&lt;br /&gt;
&lt;br /&gt;
=== Peahen&#039;s Picnic ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Peahen&#039;s Picnic&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Weekends of the month of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves, Enjoyers of Picnicking &lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Gardens and Lawns &lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The arrival of the spring season is heralded by the blooming of flora, the melting of snow… and the screaming of peahens.  In a rumored attempt to appease the screeching of the beloved peafowl, several picnickers took it upon themselves to create a &amp;quot;decoy&amp;quot; picnic spread, including several fluffy cushions and a small string quartet, successfully luring the birds away from their own celebrations.&lt;br /&gt;
&lt;br /&gt;
: Thus began the celebration of the Peahen&#039;s Picnic.  Throughout the month of Charlatos, elves and their guests spend their afternoons enjoying the newly bloomed gardens and lawns across the Elven Nations, playing games upon the grass and sharing in elaborate picnics.  Always nearby is an accompanying picnic for feathered fellows, furry animals, and scaled companions, a celebration (or bribe) for creatures we call friends.&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Drake ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Wrath of the Drake&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second Weekend of Charlatos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ornathians&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sleeping Drake Harbor&lt;br /&gt;
&lt;br /&gt;
: Held annually on the last full weekend of Charlatos in Sleeping Drake Harbor, Wrath of the Drake honors Fash&#039;lo&#039;nae, the Grandfather of Knowledge, and the fire, both literal and intellectual, that he gifted to mortals, despite the objections of the Great Drakes and other Arkati.  The heart of the festival is a torch race up the travertine cliffs to one side of the Spine of Koar, where competitors must overcome Nine Hazards to bring fire to the edge of the Agora Promenade.&lt;br /&gt;
&lt;br /&gt;
: The day begins with the arrival of contestants and spectators from across the island.  Outlying farmsteads send representatives, and the harbor fills with revelers as the morning is spent in debate and storytelling, where scholars, tricksters, and firebrands share tales of forbidden wisdom, lost knowledge, and the ever-present pursuit of truth.  Fire-eaters, flame dancers, and masked performers take to the streets, ensuring no mind remains unstirred and no heart untested.&lt;br /&gt;
&lt;br /&gt;
: At the third hour past midday, competitors gather at the base of the Spine of Koar, each carrying a lit torch.  The goal:  deliver fire to the peak, where a great wrought-iron brazier of firewood awaits ignition.  The path is fraught with Nine Hazards, each a test of wit, agility, or sheer determination.&lt;br /&gt;
&lt;br /&gt;
: The Hazards are:&lt;br /&gt;
# The Assassin&#039;s Ambush – Several acrobats costumed as Onar attempt to snatch competitors&#039; torches.&lt;br /&gt;
# Harbingers of Lumnis – Stilt-walking parrots squawk riddles, blocking passage until answered.&lt;br /&gt;
# The Drake&#039;s Tail – A sweeping rope obstacle mimicking a drake&#039;s thrashing tail.&lt;br /&gt;
# Rolling Barrels – Large barrels tumble down the steps, forcing nimble footwork.&lt;br /&gt;
# Shifting Pennants – Billowing flags and banners obscure the path, a test of instinct and memory.&lt;br /&gt;
# Sheeted Spectres – Large white sheets mask the way, disorienting runners and representing the fog that can cloud a mind.&lt;br /&gt;
# Echoing Wisdom – Competitors must repeat whispered phrases, but tricksters offer false words to deceive them.&lt;br /&gt;
# The Scholar&#039;s Leap – A gap in the stairs requires a well-timed leap or risk being delayed by mischievous scholars.&lt;br /&gt;
# The Great Drake&#039;s Maw – A massive Koar costume blocks the final stretch, opening only for those who offer fire or knowledge.&lt;br /&gt;
&lt;br /&gt;
: The first competitor to reach the summit and ignite the brazier is declared the victor, though no prize beyond prestige is given.&lt;br /&gt;
&lt;br /&gt;
: As night falls, the fire is carried back down, and the festival concludes with a grand bonfire, where the people of Ornath drink, debate, and revel beneath the firelit sky, celebrating the gifts of Fash&#039;lo&#039;nae and the eternal pursuit of knowledge.&lt;br /&gt;
&lt;br /&gt;
: While originally a single-day event, Wrath of the Drake has expanded in recent years into a three-day festival, incorporating preliminary games, performances, and additional challenges inspired by the Nine Hazards.&lt;br /&gt;
&lt;br /&gt;
=== The Bluebell Battle === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Bluebell Battle (less commonly, Skirmish of the Lilacs)&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Charlatos, just before the spring equinox&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Humans&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Selanthia&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Viscountess Amelyrrelia Winterkiss-Tittleberry and the Grand Lady Vetaxette Sootleby made history in 5003 over what has become known as The Bluebell Battle.  At the end of the winter season, the nobility that often wintered in luxurious properties outside Tamzyrr were known to throw elaborate balls and parties to celebrate the impending spring.  Unfortunately for the women in question (and fortunately for future historians and everyone else), the season of 5003 took a somewhat violent turn.&lt;br /&gt;
&lt;br /&gt;
:The women, most bosomy of friends until the historic event, jointly planned &#039;&#039;the&#039;&#039; event of the season, a three-day artistic extravaganza capped by an elaborate ball with Tamzyrr&#039;s finest musicians vying for the honor to play their latest compositions as anyone who was &#039;&#039;anyone&#039;&#039; would be in attendance and patronages would be flowing.&lt;br /&gt;
&lt;br /&gt;
:The week before the event, however, the two women argued most foully over the Flower Parade.  Once alike in thoughts and deeds, Amelyrrelia and Vetaxette fought bitterly over the arrangement of flowers.  It came down, historians say, to bluebells versus hothouse-grown lilacs.  The Viscountess favored the naturally blossoming bluebells, gathered in abundance from her many gardens, while Grand Lady Vetaxette insisted on using her greenhouse&#039;s overflowing lilac blossoms.&lt;br /&gt;
&lt;br /&gt;
:So vexed and inflexible were these women, that it came to rapiers at teatime.  Finding the tight corsets and binding fabrics of their gowns a hinderance, both women ripped them off and, entirely topless, proceeded to sword fight by the Winterkiss-Tittleberry lily pond and in front of dozens of women serving on a planning committee that had heretofore been remarkably respectable and somewhat boring.&lt;br /&gt;
&lt;br /&gt;
:Grand Lady Vetaxette won the duel with a slash to Viscountess Amelyrrelia&#039;s arm, settling the matter on lilacs.  However, in a grand gesture, she stated the bluebells, daisies, and buttercups Amelyrrelia so wanted would be included.  No one quite knew why such a compromise could not have been reached beforehand, but it certainly served to increase the popularity of a somewhat waning event.&lt;br /&gt;
&lt;br /&gt;
:For the next several years, the two women were asked to recreate their duel, and they obliged until well in their 80s.  By then, the tradition was set, and now, every year, the Bluebell Battle is waged.&lt;br /&gt;
&lt;br /&gt;
:Noble women vie for the honor to be chosen to duel in modern days, with any confirmed relation to either of the original combatants being given precedent.  The Winterkiss-Tittleberry lily pond still exists, and the duel is recreated, followed by a flower parade and a grand ball.&lt;br /&gt;
&lt;br /&gt;
:So entertaining and long-reaching was the tale, that many such celebrations crop up around Selanthia (and sometimes even in neighboring areas of the Empire).  It may just be a topless duel in late March in one town, but in another, it is a topless duel atop a float as a parade rolls down cobblestone streets.&lt;br /&gt;
&lt;br /&gt;
:Tradition states that artistic patronages follow these events, and the entire affair is now a joyous celebration of art, music, and gardening (and for many women, an excuse to learn swordplay on the slight chance they are chosen to duel).&lt;br /&gt;
&lt;br /&gt;
=== Birthday of Ghorsa Borthuum === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Birthday of Ghorsa Borthuum&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 27th of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Teras Isle&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Kharam-Dzu&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The birthday of Ghorsa Borthuum has been celebrated since the founding of Teras Isle, when the search for the lost Kezmonian lands blew his flying balloon ship off course.  As the founder of the Borthuum Clan, Borthuum Mining Company, and attributed with the discovery of glaes, Ghorsa&#039;s legacy hallmarks and testifies to the strength of dwarven ambition and undaunted courage.&lt;br /&gt;
&lt;br /&gt;
:Dwarves of the Borthuum Clan often take a tour of the Stormbrow Gallery on this day and honor their founder with a toast during their meals.  Most families will have one or more recount Ghorsa&#039;s adventures as they recall it being told to them, passed on from generation to generation.  These recounted tales have remained consistent among the dwarves on Teras Isle, and any discrepancies are quickly remedied to ensure his story remains true for future tellings.&lt;br /&gt;
&lt;br /&gt;
:Children of the Borthuum families are gifted small toys, crafted into symbolic representations of the journey that led to the discovery of Teras Isle.&lt;br /&gt;
&lt;br /&gt;
[[category: World]]&lt;br /&gt;
[[category: Races and Cultures]]&lt;br /&gt;
[[category: Towns]]&lt;br /&gt;
[[category: Holidays]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking&amp;diff=254881</id>
		<title>Glassworking</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking&amp;diff=254881"/>
		<updated>2026-03-17T17:22:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;Artisanal Glasses of Elanthia&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Release Notes:  Created by GM Xynwen and released on May 5, 2022&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Artisanal Glasses of Elanthia==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is an excerpt from a budding scholar&#039;s dissertation on glasswork I felt may be of interest to my colleagues across the sea.&lt;br /&gt;
&lt;br /&gt;
During my travels, I&#039;ve come across several artisanal glassworking methods, and I wished to share this excerpt on some of the more unusual practices, for any as fascinated as I by the unique ways art takes form across our races and cultures.&lt;br /&gt;
&lt;br /&gt;
Glass can oft be taken for granted now.  It seems simple enough -- melted sand crafted into transparency as a window for our lives.  Beyond simple utility, however, there is craft and the people who create art where once only function stood.  From a secretive guild in Ta&#039;Loenthra to skilled Winedotters, from the Yachan Dai to the sea herself, we find numerous examples of glass artistry.  Here are but a few examples for your reading pleasure.&lt;br /&gt;
&lt;br /&gt;
=== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ===&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&amp;lt;ref&amp;gt;The [[Sky and Cloud | &#039;&#039;Order of the Sky and Cloud&#039;&#039;]] is an academic sect originating out of Eloth-Ra.  Its members tend to focus on studies outside Atan Irith and are encouraged to travel widely before submitting any dissertations.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arathiel ====&lt;br /&gt;
&#039;&#039;Arathiel&#039;&#039;, also known as &#039;&#039;firefly glass&#039;&#039;, is a glass technique originating with master glassmakers in Ta&#039;Loenthra.  It is a closely held secret of an ancient glassworkers&#039; guild known as the &#039;&#039;Court of Amethyst Fire&#039;&#039;, and it is highly coveted by artisans of all sorts.  Many have attempted to replicate the style, but none have succeeded; arathiel remains firmly within the purview of its guild, and they release in quantities of their own choosing in a timeframe of their own making.  &lt;br /&gt;
&lt;br /&gt;
Flame-like iridescence sparks inside each arathiel piece, typically a shade darker than the object&#039;s glass.  Thus, a lavender arathiel bead may have a violet flame at its depths, or a pink trinket with a fuchsia flame, for example.  When working in untinted glass, the natural spark is a bright green luminescence reminiscent of the firefly that gives arathiel its nickname.  Each artisan capable of producing arathiel is considered deeply skilled, but a true arathiel master can work the inner flame into any hue they desire regardless of the rest of the object&#039;s color.&lt;br /&gt;
&lt;br /&gt;
Some thickness in glass is requisite when crafting arathiel, so it will not be found in sheets or thin works, but rather in beads, charms, pendants, and trinkets for display.  The nature of its creation necessitates smaller objects; anything larger than an elven child&#039;s hand will not hold the flame and becomes nothing more than pretty craftwork any skilled glassworker could create.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Note on the Court of Amethyst Fire&#039;&#039;&lt;br /&gt;
The Court is a secretive and elite guild dating back several thousand years.  Membership is proffered by its leader, the Amethyst Flame, after approval by the Court&#039;s Firefly Council.  Children showing specific skillsets may be recruited and trained from a young age (especially skilled children of current members), but most commonly, membership comes from masters of other glassworking guilds who are recruited away when the Court seeks them out.  &lt;br /&gt;
&lt;br /&gt;
While membership in the Court is not a secret, the names of the Amethyst Flame and the Firefly Council are.  This precludes sycophants from attempting to ingratiate themselves with the powers of the Court.&lt;br /&gt;
&lt;br /&gt;
Upon initiation, each guild member receives a small brand of a firefly over an inked amethyst flame on their inner left wrist.  It is said that special alchemy goes into the flame&#039;s ink, allowing imitations to be caught and dealt with.  In the rare case someone is ejected from the guild, an &amp;quot;x&amp;quot; is branded over their guild mark, so all other guilds know they have been found lacking.  It is whispered, however, that very few live to actually be removed, as guild secrets must be kept at all costs.&lt;br /&gt;
&lt;br /&gt;
==== Winedotter Specialties ====&lt;br /&gt;
Artisans of the Winedotter bloodline from Ta&#039;Loenthra have developed a few of their own specialty glasses to great acclaim, and it is whispered that perhaps the elven works owe a great deal to Winedotter ingenuity.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Aragles&#039;&#039;s =====&lt;br /&gt;
&#039;&#039;Aragless&#039;&#039; started out as an attempt to break the secret recipe for arathiel.  The attempts were unsuccessful, but the end result equally beautiful.  Made using alchemy, a touch of wizardry, and ancient glass techniques lost to the elves but retained and improved by Winedotters, aragless glimmers if there is even a hint of ambient light.  The glass itself can be a variety of shades, but the glimmering effect is either gold, silver, or copper, depending on the materials used in creation.  &lt;br /&gt;
&lt;br /&gt;
It is often used in lanterns or lamps -- a single flame inside an aragless lantern gets amplified by a hundredfold.  Trinkets made of aragless are also coveted and often stored in ornate, velvet-lined clockwork boxes when not displayed.  Given the special nature of aragless, individual items made from it are smaller in scale.  Anything larger than a small pane of lantern glass or a palm-sized trinket (as gnomes measure palms), and the aragless begins to lose its glimmering.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Vergless&#039;&#039; =====&lt;br /&gt;
Requiring masterful understanding of knitting, clockwork machinery, and glasswork, a &#039;&#039;vergless&#039;&#039; artisan creates stunning artwork of knitted glass.  Intricate geared mechanisms are outfitted with heatproof needles, while copper vats hold molten glass.  The artist coordinates the weaving of these molten strands with the clockwork needles into the desired piece of art.  The resulting product has clearly identifiable knitted stitches and patterns.  The most skilled workers of vergless craft intricate figurines or hangings, the glass stitching still readily apparent.  Hand-worked vergless without the use of machinery is possible, but typically limited to small pieces that resemble actual knitted works, such as a small scarf or a pair of mittens.   &lt;br /&gt;
&lt;br /&gt;
Working in vergless requires significant advanced planning, with detailed drawings and schematics for the machines, glasses, and any dyes.  The vergless artisan must work tirelessly until the piece is completed, or else plan on making several small vergless components and melding them together.  The latter is frowned upon in most vergless circles, but it is not unheard of. It is always apparent where the melding occurs, and greater value is placed on unmelded pieces.&lt;br /&gt;
&lt;br /&gt;
The largest work of vergless is believed to be &amp;quot;The Clockwork Wall&amp;quot; on display in a museum in Ta&#039;Nalfein&amp;lt;ref&amp;gt;The location of &amp;quot;The Clockwork Wall&amp;quot; in Ta&#039;Nalfein is a source of great consternation amongst Loenthran museum officials, but it was personally donated by the artist, and she refuses to display it in Ta&#039;Loenthra for unknown reasons.&amp;lt;/ref&amp;gt;.  Done entirely in painstakingly small needles to create tiny stitches, &amp;quot;The Clockwork Wall&amp;quot; depicts the vergless creation process, complete with artist, machine and needles, and in-process product.  It spans an entire wall and appears to be one unbroken project, as no fusing of pieces together is evident.  The artist, Gretchelle Vyindote, has only this to say about it: &amp;quot;This piece is &#039;process creates art creates process yielding art,&#039; as is apparent to anyone looking at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Seaglass ====&lt;br /&gt;
Seaglass (or sea glass) typically refers to the broken bits of glass that wash up on the beach after being polished and naturally frosted by the waves of the ocean.  It comes in all colors, and most skilled artisans will work with what the sea has left them rather than trying to force it to their own needs. &lt;br /&gt;
&lt;br /&gt;
For example, in Atan Irith, an &#039;&#039;irijveil&#039;&#039; is a seaglass anklet worn by sailors and lovers of the sea.  Woven from an intricate blend of thin leather or suede strips, sometimes interspersed with thin, pliable metals, the irijveil is dotted with seaglass beads and charms and is said to impart luck to its wearer.&lt;br /&gt;
&lt;br /&gt;
A Winedotter glassworker from a long line of skilled artisans possesses an ancient parchment describing an Ashrim elf wearing &amp;quot;the traditional seaglass ring of protection of his people.&amp;quot;  From the text of the parchment, one can glean the ring itself was carved with Ashrim runes and inset with polished seaglass.  The phrase &amp;quot;his people&amp;quot; is ambiguous but more than likely references a clan, guild, or sailing cohort -- popular enough to be well-known at the time but not representative of Ashrim culture as a whole.  &lt;br /&gt;
&lt;br /&gt;
Along the margins of the parchment, someone other than the author has written, &amp;quot;&#039;&#039;geldithe&#039;&#039;?&amp;quot;  The parchment&#039;s current owner believes that this refers to the name of that type of ring.  In Elven, &amp;quot;geld&amp;quot; is often used to reference stone of some sort (see also the geldarald), and &amp;quot;-ithe&amp;quot; has strong similarities to parts of ancient elven terms for large bodies of water.  Further research found one reference to a geldithe worn for luck by an Ashrim sailor; this was in an old journal in a private collection in Ta&#039;Ardenai.  Both texts appear to be contemporaneous with Ashrim times; as such, after review, it is felt that a geldithe is a seaglass-inset ring worn by some Ashrim for luck and/or protection.&lt;br /&gt;
&lt;br /&gt;
==== Skyglass ====&lt;br /&gt;
Erithi glassworkers use similar techniques as found across Elanthia, but there are distinct styles, of course, and in the Yachan Dai, a unique specialty, &#039;&#039;skyglass&#039;&#039;, was developed.  Its erithi term is &#039;&#039;va&#039;eloth,&#039;&#039; but oddly enough, many erithi prefer the Common translation of skyglass to the erithi.  At its simplest explanation, skyglass is specially treated glass inlaid with slivers of jadewood to create a window with intricate designs. &lt;br /&gt;
&lt;br /&gt;
To understand skyglass, one must first understand its components.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jadewood&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
In the mountains of Atan Irith grows a type of modwir known as jadewood, named for the color of its wood.  The heartwood of a jadewood modwir is a dark jade green with a silvery cast to its grain, and it is a common material amongst the erithi for woodworking and adornments.  It also possesses inherent properties that, when combined with the right bit of alchemy, strengthen the finished skyglass windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jadewood Oil&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
When pressed, the wood produces a fragrant oil with several uses, including incense, bath oils, and perfumes, as well as for woodworking and in the making of skyglass.&lt;br /&gt;
&lt;br /&gt;
Jadewood oil used for personal products, such as incense, candles, and bath oils, has a fresh, evergreen scent, somewhat akin to cedar twisted with bergamot.  Alchemically treated jadewood oil is used for woodworking and skyglass, its naturally green tint made clear and its scent gone.  &lt;br /&gt;
&lt;br /&gt;
For woodworking, it adds a lustrous sheen to the wood and provides a protective barrier to the finished product.  When mixed with molten glass, it serves to strengthen the finished product, rendering the finished glass unnaturally strong and resistant to breakage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creating Skyglass&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The basic premise behind skyglass is to create a pane of glass imbued with jadewood oil, and while it is still molten, work in bits of polished jadewood to create an intricate design.  The finished pane is then optimally placed for sunlight to strike it and create a shadow of the design on a floor or wall of the building.  The projected design is considered part of the artistic process, and great care is taken in the positioning of the projection and its surroundings; designs on walls and ceilings are created to enhance the skyglass shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skyglass Usage&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Many public buildings in the cities of Atan Irith exhibit a skyglass window or two.  Perhaps the most famous is found in Eloth-Ra at the library.  When the sun hits the window set high in the library’s atrium, the entire far wall is covered in shadow bookcases filled with books, some even bearing readable titles.  Another building holds a skyglass recreation of the city outlined against the mountains, while a third is known for its detailed recreation of a lotus-filled lake.&lt;br /&gt;
&lt;br /&gt;
If infamous is more one&#039;s style, then no better example can be found than the one at a notorious inn of pleasures in Nathal-Ra.  With a domed glass ceiling over the foyer, the inn features several skyglass panes casting twining figures upon the tiled floor.  The floor is arranged so that the shadows hit white marble and are each surrounded by crimson marble in a decadent display of shadow and color.  As the light moves, so too do the figures.&lt;br /&gt;
&lt;br /&gt;
And finally, for sheer intricacy, the summer home of a master skyglass artisan has six skyglass panels arranged to hit the sun at different times to create a cascade of knotwork shadows framing pictures hung about the walls.  As the sun changes, the knotwork shadows appear to flow from one picture to the next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skyglass in Miniature&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Recently, artisans have taken to recreating famous skyglass window designs in smaller pendant forms to be used in necklaces, earrings, and other adornments.  While this trend lacks the artistic shadow component of traditional skyglass windows, it has been embraced as an evolution of the art form, and many erithi who travel enjoy taking a piece of home with them in the form of skyglass jewelry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;References&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Summary Table &amp;amp; Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039;|| &#039;&#039;&#039;Culture&#039;&#039;&#039; || &#039;&#039;&#039;Usage&#039;&#039;&#039;||&#039;&#039;&#039;Rarity and Restrictions&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Arathiel (also firefly glass) || Elf, Loenthran || Small, solid glass objects || Rare, must be supplied&lt;br /&gt;
|-&lt;br /&gt;
| Aragless || Burghal gnome, Winedotter || Small panes of glass || Rare, must be supplied&lt;br /&gt;
|-&lt;br /&gt;
| Seaglass (also sea glass) || n/a || Typically smaller beads and pendants, small items as-is from the ocean || Common&lt;br /&gt;
|-&lt;br /&gt;
| Skyglass (also va&#039;eloth) || Erithi, Yachan-originated || Artistic window panes/skylights; sometimes mimicked in jewelry || Uncommon to rare, must be supplied&lt;br /&gt;
|-&lt;br /&gt;
| Vergless || Burghal gnome, Winedotter || Knitted glass, smaller objects || Uncommon for smaller objects, very rare for large pieces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Additional Information ====&lt;br /&gt;
* [[Glassworking/A Continuation | Artisanal Glasses:  A Continuation]]&lt;br /&gt;
* [[Glassworking/Part Three | Artisanal Glasses:  A Third Part]]&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
[[category: Erithians]]&lt;br /&gt;
[[category: Races and Cultures]]&lt;br /&gt;
[[category: Materials]]&lt;br /&gt;
[[category: Burghal gnomes]]&lt;br /&gt;
[[category: Elves]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Lumnis&amp;diff=254804</id>
		<title>Announcement: Lumnis</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Lumnis&amp;diff=254804"/>
		<updated>2026-03-17T13:01:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Announcement: Lumnis and the Path of Knowledge&lt;br /&gt;
|author=GS4-THANDIWE&lt;br /&gt;
|date=2026-03-15&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Across Elanthia, followers of Lumnis have made their way.  Each unique and different, each seeking knowledge in their own way amid their own people.  Tonight, every town in Elanthia has had a new NPC added to it to celebrate the Lumnis changes.  Please visit them at your leisure.&amp;lt;br&amp;gt;&lt;br /&gt;
Along with this addition, the LUMNIS verb has been updated.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LUMNIS DONATE&#039;&#039;&#039; – will now guide you to visit the local Lumnis NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LUMNIS LOCATION&#039;&#039;&#039; – will now tell you where your town’s Lumnis NPC is.&amp;lt;br&amp;gt;&lt;br /&gt;
You can find...&lt;br /&gt;
* a blue-sashed human curator in the Wehnimer&#039;s Landing Museum&#039;s Hall of Knowledge.&lt;br /&gt;
* an umber-robed dwarven monk in the North West Bazaar on Teras Isle.&lt;br /&gt;
* a fawn-eyed half-elven gardener in the Temple of Lumnis&#039; gardens in Solhaven.&lt;br /&gt;
* a berobed human theurgist in the Small Clearing off the Forested Path in River&#039;s Rest.&lt;br /&gt;
* a stout brown-robed sister in Courtyard Nexus of the Icemule Temple.&lt;br /&gt;
* a colorfully garbed pilgrim in the Ruby Tunnel in Zul Logoth.&lt;br /&gt;
* a robe-draped petite elven scholar in the Library of Aies&#039; courtyard in Ta&#039;Illistim.&lt;br /&gt;
* a pensive elven steward in the Garden of Contemplation in Ta&#039;Vaalor.&lt;br /&gt;
* a young aelotoi woman in the Mist Harbor Library.&lt;br /&gt;
* a doe-eyed halfling solicitor at the indoor garden of Naerine Hostelry in Cysaegir.&lt;br /&gt;
* a robe-clad pale-faced priestess in Way of the Wise on Kraken&#039;s Fall.&lt;br /&gt;
Additionally, URCHIN GUIDE LUMNIS has been updated to bring you directly to the new NPC. &lt;br /&gt;
&lt;br /&gt;
I would like to give the team a huge shout out.  GM Vanah helped us by getting the Urchin Guides updated.  Please send any praise to GM Auchand, GM Casil, GM Elysani, GM Kaonashi, GM Kenstrom, GM Marstreforn, GM Optheria,  GM Valyrka, and GM Xeraphina.  As well as the slew of QC&#039;ers that helped us get this out to you.&lt;br /&gt;
===tldr===&lt;br /&gt;
Lumnis NPCs around the World.&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Pet_Rock&amp;diff=254418</id>
		<title>Pet Rock</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Pet_Rock&amp;diff=254418"/>
		<updated>2026-03-04T22:59:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Ambient Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{Otheruses4|the Pet Rock item script released in 2026|the older &amp;quot;pet rock&amp;quot; from the Premium Festival|Toy geode}}&lt;br /&gt;
&#039;&#039;&#039;Pet Rocks&#039;&#039;&#039; are a tiered fluff pet toy that debuted as part of the February 2026 [[Duskruin]] run.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[toy geode]]s, the Pet Rocks are built upon the same system that brings you [[Teadragon pet|teadragons]] and a host of other pets.  They were created by GM Xynwen.&lt;br /&gt;
&lt;br /&gt;
The first time you bind/summon a pet rock, you will be awarded a unique post-name title:  Sentinel of the Skirmishing Stone.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Summoning Device &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The summoning device for pet rocks is a small chest-like item. {{boldmono|PROD}} will summon your pet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue| ~*~ Pet Rocks:  Summoning Device ~*~}}&lt;br /&gt;
This box is a summoning device that will call a pet rock.&lt;br /&gt;
&lt;br /&gt;
Summoning Device Alterations:&lt;br /&gt;
  * Device&#039;s base, long, and show may be altered normally, but it must be made of some sort of stone.&lt;br /&gt;
    - Noun must be box, chest, coffer, or strongbox&lt;br /&gt;
    - This should be handheld/small, so nothing indicating it is large&lt;br /&gt;
  * Summoning device will always reference a lid in the messaging, so do not contradict this&lt;br /&gt;
&lt;br /&gt;
Pet Rock Alteration Information:&lt;br /&gt;
  * Pet must be DISMISSed before any alterations can occur (they are done on the box)&lt;br /&gt;
  * Pet rocks will take a base, long, and show&lt;br /&gt;
  * These are small items (no more than human palm-sized), and LOOK will append some details to the SHOW.&lt;br /&gt;
    - Namely that there is a magical aura about it&lt;br /&gt;
  * Allowable nouns:  stone, rock, pebble, gem (or specific gem type, like ruby)&lt;br /&gt;
   - These are fighting items, so nothing is pristine/flawless&lt;br /&gt;
  * Color:  The primary color of the stone.  Can be 1-2 words, but this is limited to the color itself&lt;br /&gt;
  * Type:  What type of stone it is (slate, basalt, ruby, etc)&lt;br /&gt;
  * Pattern:  Surface pattern, precedes words like &#039;exterior&#039; or &#039;surface.&#039;  Ex. moss-covered, battered, gold-veined&lt;br /&gt;
&lt;br /&gt;
Verbs:&lt;br /&gt;
  * PROD box to summon the pet, SING box for the loresong, POKE the pet to toggle ambients.&lt;br /&gt;
  * T1 verbs: growl, lick, nudge (pet only)&lt;br /&gt;
  * T2 verbs: eat, kick (pet only), slap (pet only)&lt;br /&gt;
  * T3 brush (pet only), raise, flip (pet only)&lt;br /&gt;
    - TURN:  At T3, you can TURN box to toggle your pet between T1 and T3 actions.  Must be done before pet is summoned.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
  * Tier:  3&lt;br /&gt;
  * Summoned Tier (set by TURN):  Set as a T3 pet, has a chance to fire messaging from earlier tiers.  TURN to set it like a T1 pet.&lt;br /&gt;
  * Base:  a,smooth,stone&lt;br /&gt;
  * Long:  a smooth stone marked with clunky Gnollish runes&lt;br /&gt;
  * Show:  none&lt;br /&gt;
  * Color:  grey&lt;br /&gt;
  * Stone Type:  stone&lt;br /&gt;
  * Exterior Pattern:  smooth&lt;br /&gt;
&lt;br /&gt;
{{blue|~*~  End Custom Analyze ~*~}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Your box is ready to be used again.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggles the device between summoning a T1-active pet and a T3-active pet&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Pet Rock &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The pet rock is summoned via its [[#Summoning Device|summoning device]]. If you leave the game, it will eventually unsummon itself, and you can (after a cooldown), resummon the pet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|~*~ Pet Rocks ~*~}}&lt;br /&gt;
This stone is a pet rock.  While it can be altered, alterations occur on the summoning device, and the pet must be dismissed.&lt;br /&gt;
&lt;br /&gt;
Pet Rock Alteration Information:&lt;br /&gt;
  * Pet rocks will take a base, long, and show&lt;br /&gt;
  * These are small items (no more than human palm-sized), and LOOK will append some details to the SHOW.&lt;br /&gt;
    - Namely that there is a magical aura about it&lt;br /&gt;
  * Allowable nouns:  stone, rock, pebble, gem (or specific gem type, like ruby)&lt;br /&gt;
   - These are fighting items, so nothing is pristine/flawless&lt;br /&gt;
  * Color:  The primary color of the stone.  Can be 1-2 words, but this is limited to the color itself&lt;br /&gt;
  * Type:  What type of stone it is (slate, basalt, ruby, etc)&lt;br /&gt;
  * Pattern:  Surface pattern, precedes words like &#039;exterior&#039; or &#039;surface.&#039;  Ex. moss-covered, battered, gold-veined&lt;br /&gt;
&lt;br /&gt;
Verbs:  POKE the pet to toggle ambients.  Other verbs: growl, lick, nudge, eat, kick, slap, brush, raise, flip&lt;br /&gt;
TURN:  At T3, you can TURN the summoning device to toggle your pet between T1 and T3 actions.  Must be done before pet is summoned.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
  * Tier:  3&lt;br /&gt;
  * Summoned Tier (set by TURN when unsummoned):  Set as a T3 pet, has a chance to fire messaging from earlier tiers.  TURN to set it like a T1 pet.&lt;br /&gt;
  * Base:  a,smooth,stone&lt;br /&gt;
  * Long:  a smooth stone marked with clunky Gnollish runes&lt;br /&gt;
  * Show:  none&lt;br /&gt;
  * Color:  grey&lt;br /&gt;
  * Stone Type:  stone&lt;br /&gt;
  * Exterior Pattern:  smooth&lt;br /&gt;
&lt;br /&gt;
{{blue|~*~  End Custom Analyze ~*~}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GROWL&lt;br /&gt;
|You grunt inquisitively at a battered marble stone.  The stone trundles over to you, grunting inquisitively in return.&lt;br /&gt;
|Tinkz grunts inquisitively at a battered marble stone.  The stone trundles over to him, grunting inquisitively in return.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
|You run your tongue along the gold-dotted surface of your stone.  It tastes of stone with an earthy metallic tang, like old blood ground in dirt.  The stone rolls in place on your palm.  Whether it is just trying to let you lick all sides of it or is trying to get away is unclear.  Regardless, you stop, as the whole situation is slightly discomfiting.&lt;br /&gt;
|Tinkz runs his tongue along the gold-dotted surface of his stone.  The stone rolls in place on his palm.  Is it trying to get away or does it want more?  Tinkz stops regardless.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|You give your marble stone a gentle nudge, trying to elicit a response.  Nothing happens.&lt;br /&gt;
|Tinkz gives his marble stone a gentle nudge.  Nothing happens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
|You gently poke your marble stone, and it quiets down.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggles the ambients on/off.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|You turn a battered blue-green marble stone dotted with gold over in your hands, and it grunts in annoyance, flipping back over as it mutters to itself for several more moments.&lt;br /&gt;
|Tinkz turns a battered blue-green marble stone dotted with gold over in his hands, and it grunts in annoyance, flipping back over as it mutters to itself for several more moments.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
|Out of curiosity, you try to stick a battered marble stone in your mouth.  It is too hard to bite down upon, but you detect hints of aged blood, dust, and moss beneath stone.  The stone lets loose a battle cry and jumps back, smacking into your teeth painfully.  It sits on the furthest edge of your palm and continues to howl war cries in your direction.&lt;br /&gt;
|Inexplicably, Tinkz tries to stick a battered marble stone in his mouth.  The stone lets loose a battle cry and jumps back, smacking into his teeth in the process.  Ouch.  It sits on his palm and continues to howl war cries in his direction.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
|You nudge a battered marble stone with your toe, turning it over to expose its gold-dotted exterior to the sky.&lt;br /&gt;
|Tinkz nudges a battered marble stone with his toe, turning it over to expose its gold-dotted exterior to the sky.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
|You quickly slap a battered marble stone, sending it rolling across the ground.  It bellows in rage, leaping off the ground and reversing direction mid-roll.  It smacks into your foot at high speed and swears in ominous, guttural tones.&lt;br /&gt;
|Tinkz quickly slaps a battered marble stone, sending it rolling across the ground.  It bellows in rage, leaping off the ground and reversing direction mid-roll.  It smacks into his foot at high speed and swears in ominous, guttural tones.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
|You brush off a few specks of dirt from a battered blue-green marble stone dotted with gold.  It just sits in your palm and takes it.&lt;br /&gt;
|Tinkz brushes off a few specks of dirt from a battered blue-green marble stone dotted with gold.  It just sits in his palm and takes it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|You nonchalantly flip your marble stone back and forth in your hands, and the stone erratically flips itself in midair, causing you to almost drop it.&lt;br /&gt;
|Tinkz nonchalantly flips his marble stone back and forth in his hands, and the stone erratically flips itself in midair, causing he to almost drop it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|You raise up your marble stone, balancing it carefully on one palm.  It wobbles slightly, but that was probably just from your motion, right?&lt;br /&gt;
|Tinkz raises up his marble stone, balancing it carefully on one palm.  It wobbles slightly on his palm.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Pet Rocks have a pre-written {{boldmono|LOOK}}/{{boldmono|SHOW}} description.  This can be altered, however it will always include a line about being surrounded by a magical glow.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Altering FAQ ===&lt;br /&gt;
Adding in info from questions asked in discord, etc.&lt;br /&gt;
&lt;br /&gt;
* At its heart, this is a pet rock. The loresong gives some wiggle room to allow for why it&#039;s different rocks and gems, but that doesn&#039;t mean every single thing will work.&lt;br /&gt;
* If something drops from the gem system, will it work?&lt;br /&gt;
** Not always. There are a lot of things that aren&#039;t gems, per se, in that system&lt;br /&gt;
* It&#039;s in a gem document, is it okay?&lt;br /&gt;
** Usually, as long as it is a rock-like gem (so not everything)&lt;br /&gt;
* What sorts of gems for the noun of the pet rock?&lt;br /&gt;
** Something easily discernible as a gem (ruby, sapphire, emerald, agate) would make sense as the noun. A gem with an odd noun (shard, eye, cabochon, chunk) would not work. The gem itself might work, but it&#039;s not going to use the noun that you get when the system drops one of those. So if you found &amp;quot;a dark blue amber shard&amp;quot; in the system and thought &#039;oooh cool gem to use&#039;, your pet rock wouldn&#039;t be &amp;quot;a dark blue amber shard&amp;quot; but it could be &amp;quot;a dark blue amber pebble&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Disallowed List&#039;&#039;&#039;&lt;br /&gt;
** Petrified, glass, bone, coral, shell items&lt;br /&gt;
** Non-rock-like nouns (so things like shard, eye, cabochon, chunk, etc.) - see previous question also&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Toy geode]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Creature&lt;br /&gt;
|itemtype=Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Rock&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Rock color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Rock type&lt;br /&gt;
|custom3=Rock pattern&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Restrictions on nouns and materials.&amp;lt;br&amp;gt;See individal analyze info for details. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BRUSH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DISMISS&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=GROWL&lt;br /&gt;
|verb6=KICK&lt;br /&gt;
|verb7=LICK&lt;br /&gt;
|verb8=NUDGE&lt;br /&gt;
|verb9=POKE&lt;br /&gt;
|verb10=PROD&lt;br /&gt;
|verb11=RAISE&lt;br /&gt;
|verb12=SLAP&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=North_by_Northwest_(storyline)/2023-03-16_-_Iliyaas_in_the_Faendryl_Garden_(log)&amp;diff=254415</id>
		<title>North by Northwest (storyline)/2023-03-16 - Iliyaas in the Faendryl Garden (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=North_by_Northwest_(storyline)/2023-03-16_-_Iliyaas_in_the_Faendryl_Garden_(log)&amp;diff=254415"/>
		<updated>2026-03-04T20:30:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log2|border=none|font=arial}}&amp;gt;&lt;br /&gt;
Glancing about, you notice the immediate area should support specimens of cactacae spine, calamia fruit, haphip root, sovyn clove, spearmint leaf, small flower, small rose, small daisy, angelica root, trollear mushroom, soft white mushroom, withered black mushroom, daggerstalk mushroom, flathead mushroom, genkew mushroom, blue trafel mushroom, small violet, heath aster, golden buttercup, Imaera&#039;s Lace, fennel bulb, ginger root, lettuce, rose-marrow root, green tomato, striped tomato, red tomato, yellow tomato, orange tomato, motherwort, sprig of bleeding-heart, small carnation, purple crocus, pale yellow daffodil, stem of freesia flowers, large white gardenia, honeysuckle vine, iris blossom, sprig of jasmine, sprig of lavender, sprig of mournbloom, wild pansy blossom, small primrose, Elanthian snow rose, snapdragon stalk, sprig of holly, branch of kerria, orris root, small pumpkin, raspberries, small apple, white lily, tiger lily, fire lily, blue whortleberry, ayana leaf, yew twig, luckbloom blossom, wavepetal blossom, nightbloom blossom, onion skin, dill, bay leaf, fresh cilantro, tobacco leaves, fresh basil, fresh oregano, wild spinach, pea pods, zucchini, green beans, fresh broccoli, yellow squash, purple cabbage, green cabbage, garlic, chives, scallions, rhubarb, stalk of celery, leek, shallot, pink peppercorn, black peppercorn, cardamom, vanilla bean, nutmeg, cumin seeds, star anise, sunflower seeds, hop flowers, dark blue honeyberries, plump black mulberries, brown potato, purple potato, red onion, sweet onion, purple-tipped artichoke, rainbow chard, and brown-skinned kiwi.&lt;br /&gt;
&lt;br /&gt;
You forage briefly and manage to find a handful of plump black mulberries!&lt;br /&gt;
&lt;br /&gt;
Lady Iliyaas just arrived.&lt;br /&gt;
&lt;br /&gt;
You blink at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
You see Lady Iliyaas.&lt;br /&gt;
&lt;br /&gt;
She appears to be a Sylvankind.&lt;br /&gt;
She is tall. She appears to be young. She has vacant dark fawn eyes and ghostly white skin. She has long straight, sleek obsidian-hued hair. She has a refined face, a round nose and angular cheekbones. A web of inky black veins stretches along her brow and borders her eyes.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a citrine-cored faceted emerald pendant, a sigil-etched silvery white longcloak, some flowing white lotus silk robes, some silvered vine armbands, and a pair of engraved black urglaes thumb rings.&lt;br /&gt;
&lt;br /&gt;
Iliyaas blinks at you.&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;Hello there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Hello Yardie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas stands in front of a circular pool.&lt;br /&gt;
&lt;br /&gt;
Iliyaas kneels down.&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;I&#039;m not used to seeing visitors, but I suppose it&#039;s nice to see them around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You put a handful of plump black mulberries in your buffed leather pack.&lt;br /&gt;
&lt;br /&gt;
You put a handful of plump black mulberries in your buffed leather pack.&lt;br /&gt;
&lt;br /&gt;
You remove a burnished bronze still from in your buffed leather pack.&lt;br /&gt;
&lt;br /&gt;
You carefully place your bronze still on the ground alongside you.&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;You do not have friends?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;Not too many, but I do, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas reaches into the depths of her longcloak, pinches something between her fingers, and sprinkles it into the circular pool. Several colorful fish swim quickly to the edge, nibbling at the food.&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;I have heard that, in life, there is value in the quality, not the quantity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you agree, &amp;quot;So true. I have been...blessed to have them in my life. They accept me despite my....odd nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Those that we surround ourselves with are very important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;You are odd?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;In which way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;For a Faendryl, many would say yes. Well, I try to look at the brighter side of matters when it comes to individuals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;This...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas ponders.&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;Is optimism the word?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;This optimism defines you as odd?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;I try to be. Nervous. Fearful. But optimism.. Oh, to some, sure. But the first two do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;There is no weakness is nervousness or fear. Only if you allow them to immobilize you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Nervousness simply means something is important to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;I would say that defines you as mortal. Not odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;It is the creatures that have no fear that we should concern ourselves with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;In all worlds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;You seem to understand me and my nervous nature better than most. I have to ask...have we met before? You knew what I was called.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;We have not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You blink at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;You may call me Iliyaas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking nervously to Iliyaas, you repeat, &amp;quot;Iliyass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Iliyaas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You blink at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you enunciate, &amp;quot;Iliyass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas shakes her head.&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;Do you know me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You blink at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
You look at Iliyaas and shake your head.&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;I am....well, I courted a Sylvan once, and I have a few friends, but....I don&#039;t know many.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your cheeks flush with a deep shade of red.&lt;br /&gt;
&lt;br /&gt;
You fidget.&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;That is nice to hear and feel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grin at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Some have been afraid of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Since my arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you ask, &amp;quot;Why is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Elidal said they might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You blink at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Because you are not alone in your oddness, Yardie. Many are nervous. Many are afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you agree, &amp;quot;It is....well it is a difficult time, yes. We fear what we don&#039;t understand. And mentioning Elidal, yes, many of us have fears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;He is a good man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;But he is blank. Do you understand what I mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you guess, &amp;quot;Inexperienced?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;He is like metal, pulled from the earth. Smooth in areas, jagged in others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;But shapeless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Fire shall forge metal into many, many things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;The long shape of a blade?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;The sturdy bulwark of a shield?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;Or the heavy burden of chains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod understandingly at Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;It is important that Elidal sees the value in quality over quantity as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;It is important that he is shaped to be a better human than some.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Than most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;Do you agree?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;I got that impression when he approached the Thorns. Rough in his position, but willing to listen. Willing to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you muse, &amp;quot;Maybe we all need to be better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas asks, &amp;quot;Do you call this place home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;It is like home here, in the garden and in the Spire. I live her from time to time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you correct, &amp;quot;Live, rather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;I would like to meet with those who call this place home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you ask, &amp;quot;The Spire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Not this moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;I can...I can ask around for the Faend....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas stands up.&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;I will arrange for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;It has been nice meeting you, Yardie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You bow to Iliyaas.&lt;br /&gt;
&lt;br /&gt;
Speaking to Iliyaas, you say, &amp;quot;The honor is mine, Iliyass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas says, &amp;quot;Closer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You amusedly mutter, &amp;quot;Though I will need to learn how to pronounce your name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Iliyaas nods.&lt;br /&gt;
&lt;br /&gt;
Lady Iliyaas just went through a winding pathway.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:North by Northwest]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=254414</id>
		<title>Deer mount</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deer_mount&amp;diff=254414"/>
		<updated>2026-03-04T20:29:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; mounts, which are classified as &#039;&#039;&#039;cervidae&#039;&#039;&#039; type mounts, were released during the 2021 run of [[Rumor Woods]] as the third mount available for the [[Mount System|mount system]].  Deer are summoned by straps, which are a [[summoning item]] that stores their information but is considered a separate item.  There are three tiers of deer mounts: [[#Common|common]], [[#Uncommon|uncommon]], and [[#Rare|rare]].  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].  All deer mounts share a similar set up with their appearance.  As with other mounts, deer can be given a name visible to the owner with a [[Potion of Naming]], available at [[Evermore Hollow]].  Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.  The [[View From a Stag saddle]] is a highly scripted saddle that can be used with a deer mount.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Standing approximately &#039;&#039;34 inches high&#039;&#039; at the top of the shoulder, the deer has a &#039;&#039;slender face&#039;&#039; and &#039;&#039;tapered ears&#039;&#039;.  Her &#039;&#039;compact body&#039;&#039; is covered in a &#039;&#039;thin&#039;&#039;, &#039;&#039;light brown coat&#039;&#039;, and she has a &#039;&#039;short&#039;&#039;, &#039;&#039;beige tail&#039;&#039;.  She has &#039;&#039;muscular legs&#039;&#039; that culminate in &#039;&#039;cloven hooves&#039;&#039;, and a &#039;&#039;small pair of spike antlers&#039;&#039; sits upon her head.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Common &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Common mounts are the least expensive option when considering purchase.  They are limited in alteration options that may be allowed through the [[RWShop:Ostler&#039;s Den|Ostler]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* buck&lt;br /&gt;
* deer&lt;br /&gt;
* doe&lt;br /&gt;
* stag&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arrival&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Departure&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPRAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| All&lt;br /&gt;
| You look over a regal pristine white hind and determine that she stands approximately 60 inches at the top of the shoulder.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| BABBLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You babble at your blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by your ramblings.&lt;br /&gt;
| Owner babbles at a blue-grey elk in a nonsensical conversation, and he responds accordingly, completely unfazed by her ramblings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You catch your blue-grey elk&#039;s eye and begin to babble nonsense in a high, singsong voice.  He watches you with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
| Owner gains a blue-grey elk&#039;s attention and begins to babble nonsense in a high, singsong voice.  He watches her with an impassive gaze before turning away with a slight sigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| A blue-grey elk glares at you as you start to babble nonsense, and you quickly bring your effort to a halt.&lt;br /&gt;
| Your blue-grey elk glares at Nonowner as she begins to babble nonsense, and she quickly brings her effort to a halt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DISMOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You climb down from a regal pristine white hind&#039;s neck and carefully detach a snow white satin halter strap edged in tiny sapphires from her.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| FEED&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Accept&lt;br /&gt;
| Sniffing curiously at the small apple in your palm, an elegant blue-grey elk opens his mouth around your offering and snatches it out of your hand, relishing the treat with slow bites.&lt;br /&gt;
| Sniffing curiously at the small apple in Owner&#039;s palm, an elegant blue-grey elk opens his mouth around the offering and snatches it out of her hand, relishing the treat with slow bites.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reject&lt;br /&gt;
| An elegant blue-grey elk sniffs at your raspberries and turns away, uninterested.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| MOUNT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| &amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PET / TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, and he turns his eyes to look into yours.&lt;br /&gt;
| Owner gently lays a hand on a blue-grey elk&#039;s neck, causing him to turn his eyes to meet her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You gently lay one hand on your blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
| Owner gently lays one hand on a blue-grey elk&#039;s neck, causing him to bark quietly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You raise a hand towards a blue-grey elk&#039;s neck, but he shies away, eyeing you suspiciously.&lt;br /&gt;
| Nonowner raises a hand towards your blue-grey elk&#039;s neck, but he shies away, eyeing her suspiciously.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, umounted&lt;br /&gt;
| You gently rub your hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
| Owner gently rubs her hand across an elegant blue-grey elk&#039;s cheek, smoothing a slight imperfection in his coat.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| From your mounted position on top of an elegant blue-grey elk, you reach down and affectionately rub the side of his neck.&lt;br /&gt;
| From her mounted position on top of an elegant blue-grey elk, Owner reaches down and affectionately rubs the side of his neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You rub the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on you for a long moment, then dismisses you entirely.&lt;br /&gt;
| Nonowner rubs the side of an elegant blue-grey elk&#039;s face awkwardly, and he turns his gaze on him for a long moment before dismissing him entirely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SCRATCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You scratch an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes, enjoying the sensation.&lt;br /&gt;
| Owner scratches an elegant blue-grey elk lightly between the eyes, and his eyes become half-lidded as he relaxes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| As you reach up to scratch an elegant blue-grey elk&#039;s coat, he gives you a withering look and leans out of your reach.&lt;br /&gt;
| As Nonowner reaches up to scratch an elegant blue-grey elk&#039;s coat, he gives him a withering look and leans out of his reach.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| Carefully, you reach forward and tickle a small tuft of fur protruding from a regal pristine white hind&#039;s ear.  She grunts softly and flicks her ear a couple of times.&lt;br /&gt;
| Owner carefully reaches forward and tickles a small tuft of fur protruding from a blue-grey elk&#039;s ear.  He barks softly and flicks his ear a couple of times.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag cocks his head to the side, one tapered ear twitching.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag freezes in place for a long moment, his tapered ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a compact light brown stag whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag paws at the ground, his hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a compact light brown stag lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Uncommon &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Uncommon mounts are the second most expensive option when considering purchase.  They have more options available for noun choices, as well as a wider array of feature alterations at the [[RWShop:Ostler&#039;s Den|Ostler]].  Their appearance is similar to the common tier.  Some uncommon deer nouns have restrictions on which races can ride them as a mount, which is drawn from [[A Tale of Companionship]].&lt;br /&gt;
&lt;br /&gt;
;Available Nouns&lt;br /&gt;
* antelope - [[Burghal gnome]], [[Forest gnome]], and [[Halfling]] only&lt;br /&gt;
* caribou&lt;br /&gt;
* elk&lt;br /&gt;
* gazelle - [[Sylvankind]] only&lt;br /&gt;
* muntjac - [[Dwarf]] only&lt;br /&gt;
* moose - [[Giantman]] only&lt;br /&gt;
* reindeer&lt;br /&gt;
&lt;br /&gt;
Common deer can be unlocked to the uncommon tier via [[Uncommon Mount Foods]], expanding their verb messaging, ambient message, and available feature options.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach over and rub at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches over and rubs at an elegant blue-grey elk&#039;s blue-grey coat along his neck affectionately, smoothing it into place.  He cocks his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach down and rub at your blue-grey elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at you with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
| Owner reaches down and rubs at her elk&#039;s blue-grey coat affectionately, smoothing it into place.  He turns his head to one side and looks at her with half-lidded eyes, contentment written all over his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You cautiously reach forward and brush a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives you a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
| Nonowner cautiously reaches forward and brushes a burr off the side of an elegant blue-grey elk&#039;s neck.  He gives him a level look, then dips his head in the barest of nods before averting his gaze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You reach forward and brush the side of your blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes the side of a blue-grey elk&#039;s face, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You reach forward and brush your blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
| Owner reaches forward and brushes a blue-grey elk&#039;s ear, knocking loose a small bit of debris that flutters to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You reach forward and brush an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard you with a stern look.&lt;br /&gt;
| Nonowner reaches forward and brushes an elegant blue-grey elk&#039;s ear, and he turns his head slowly to regard Nonowner with a stern look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner  &lt;br /&gt;
| You hiss a warning between your teeth, and your blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
| Owner hisses a warning between her teeth, and a blue-grey elk tenses, lowering his head slightly and clenching his muscles, preparing to lunge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You hiss a warning at an elegant blue-grey elk, who regards you with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in you.&lt;br /&gt;
| Nonowner hisses a warning at an elegant blue-grey elk, who regards him with a look that reeks of boredom.  After a moment, he turns his head carelessly away, not the least bit interested in Nonowner.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You hug your blue-grey elk.&lt;br /&gt;
| Owner hugs a blue-grey elk.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and hug your blue-grey elk&#039;s neck.&lt;br /&gt;
| Owner leans forward and hugs a blue-grey elk&#039;s neck.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You tug on a dusky woolen halter strap with brass rosettes and raise your fist into the air with a victorious shout!&lt;br /&gt;
| Owner tugs on a dusky woolen halter strap with brass rosettes and raises her fist into the air with a victorious shout!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;| PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean against the side of an elegant blue-grey elk, coaxing him to move sideways a few steps.  The blue-grey elk moves slowly in response to your gentle push.&lt;br /&gt;
| Owner leans against the side of a blue-grey elk as if to force his sideways.  He moves slowly in response to her gentle push.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and push them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving you a steady look.&lt;br /&gt;
| Owner grabs hold of an arching rack of antlers and push them and pushes them and pushes them playfully to one side.  An elegant blue-grey elk rolls with the motion, swinging his head in an exaggerated motion before chuffing once and giving her a steady look.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non-owner&lt;br /&gt;
| You grab hold of an arching rack of antlers and push them and give them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing you with a decidedly unamused expression.&lt;br /&gt;
| Nonowner grabs hold of an arching rack of antlers and push them and gives them a playful push, but an elegant blue-grey elk doesn&#039;t budge in the slightest, eyeing him with a decidedly unamused expression.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| SMOOCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You lean forward and plant a light smooch on your blue-grey elk&#039;s nose.&lt;br /&gt;
| Owner leans forward and plants a light smooch on a blue-grey elk&#039;s nose.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lean forward and plant a light smooch between your blue-grey elk&#039;s ears and hear him bark softly in response.&lt;br /&gt;
| Owner leans forward and plants a light smooch between a blue-grey elk&#039;s ears and he bark softly in response.&lt;br /&gt;
|}&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
All common ambients, plus:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A compact light brown stag takes a skittish step sideways, glancing balefully at something on the ground near his starting point.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a compact light brown stag, who raises his head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a compact light brown stag lowers his head carefully towards the ground, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag closes his eyes for a long moment, his jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
A compact light brown stag snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a compact light brown stag nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Rare &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Rare mounts are the highest tier available for purchase and offer additional verbs unavailable at common or uncommon tiers.  Rare deer mounts have unique features for their appearance, which &#039;&#039;&#039;cannot&#039;&#039;&#039; be changed at the Ostler as the additional verbs are specialized to the design.  They are also only available during their initial run, and are normally discontinued in concurrent runs.  For 2021, the rare deer mounts were &#039;&#039;&#039;hart&#039;&#039;&#039; and &#039;&#039;&#039;hind&#039;&#039;&#039;.  Both the hart and the hind were also sold at the 5th anniversary of Rumor Woods in 2023.&lt;br /&gt;
&lt;br /&gt;
;Male - a regal pristine white hart&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hart stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline green eyes dominate his elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. His powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than his coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Female - a regal pristine white hind&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Majestic and regal, the hind stands 60 inches at the shoulder and has a sleek body that is covered in a pristine white coat of downy soft, short hair. Wide, crystalline blue eyes dominate her elegant face, which is flanked by pointed, upright ears and crowned by an impressive, golden rack of branching antlers. Her powerful frame culminates in golden, cloven hooves and a longish tail that is just a shade creamier in hue than her coat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Only the verbs differing from the common tier will be included below.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Who&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| APPLAUD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You look at a regal pristine white hind and clap your hands.&lt;br /&gt;
| (Person) looks at a majestic pristine white hart and claps his hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| BOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| You gently push down on a regal pristine white hind&#039;s forehead and make a small click with your tongue.  Eyeing you carefully, a regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) gently pushes down on a majestic pristine white hart&#039;s forehead and makes a small click with his tongue.  Eyeing him carefully, a majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You shift your weight slightly backward and make a small click with your tongue.  A regal pristine white hind slowly leans backwards, lowering herself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
| (Person) shifts his weight slightly backward and makes a small click with his tongue.  A majestic pristine white hart slowly leans backwards, lowering himself to the ground in a graceful bow before rising up once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| DANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
| You clap your hands sharply and give a sharp whistle towards a regal pristine white hind.  She rears up, pawing at the air once, then twice, her head thrown back in an effort to maintain her balance, before allowing herself to fall back to the ground.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| GROWL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Onwer, unmounted&lt;br /&gt;
| You catch a regal pristine white hind&#039;s eye and lower your head slightly, maintaining eye contact.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, a playful glint in her eye.&lt;br /&gt;
| (Person) catches a majestic pristine white hart&#039;s eye and lowers his head slightly, maintaining eye contact.  (Person) starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, a playful glint in his eye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You lower your head slightly and place a hand atop a regal pristine white hind.  You start to make a low growling noise deep in your throat, and after a moment, she begins to growl along, her muscles bunching beneath you.&lt;br /&gt;
| (Person) lowers his head slightly and places a hand atop a majestic pristine white hart.  Erek starts to make a low growling noise deep in his throat, and after a moment, he begins to growl along, his muscles bunching beneath him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PAT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You grab the hide on both sides of a regal pristine white hind&#039;s neck and give her a friendly shake.  She opens her mouth and lets her tongue loll out slightly as she tosses her head in time with the motion.&lt;br /&gt;
| &amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You dart out with your fingers and try to pinch at a regal pristine white hind.  Feeling brave, or just stupid?&lt;br /&gt;
| (Person) darts out with his fingers and tries to pinch at a majestic pristine white hart like a crazy person.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| POSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pose dramatically in front of a regal pristine white hind.&lt;br /&gt;
| (Person) poses dramatically in front of a majestic pristine white hart.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;| PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, unmounted&lt;br /&gt;
| Curling your fingers around an impressive, golden rack of branching antlers, you gently pull a regal pristine white hind&#039;s head down to yours and rest your forehead against her.  You stand in silent communion for several moments, just you, the hind, and the sounds of the wild.&lt;br /&gt;
| Curling his fingers around an impressive, golden rack of branching antlers, (Person) gently pulls a majestic pristine white hart&#039;s head down to his and rests his forehead against his.  He stands in silent communion for several moments, just the two of them and the sounds of the city.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Owner, mounted&lt;br /&gt;
| You grab hold of an impressive, golden rack of branching antlers and pull gently backwards, drawing a slight grunt of protest from a regal pristine white hind.&lt;br /&gt;
| (Person) grabs hold of an impressive, golden rack of branching antlers and pulls gently backwards, drawing a slight grunt of protest from a majestic pristine white hart.&lt;br /&gt;
|}&lt;br /&gt;
===Special Ability===&lt;br /&gt;
As with all rare mounts, the hart and hind have special abilities unique to them.  Associated with one of their random ambient messages, a hart or hind may scrape their antlers on nearby trees until a bit of bark is peeled off, dropping to the ground.  The bark is compatible with systems that utilize tree bark, such as [[Imbue (614)]].  The type of tree bark scraped off is dependent on the room&#039;s [[climate]] and [[terrain]] settings.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Glancing around her, a regal pristine white hind makes her way over to a nearby beech tree tree and lowers her head, raking an impressive, golden rack of branching antlers across the bark, which fragments as it falls free from the trunk.  A single piece of &#039;&#039;beech tree bark&#039;&#039; remains largely intact, however.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A regal pristine white hind paws at the ground, her hooves creating small divots.&lt;br /&gt;
&lt;br /&gt;
A slight breeze catches the attention of a regal pristine white hind, who raises her head slightly, sniffing experimentally.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind closes her eyes for a long moment, her jaw working soundlessly.&lt;br /&gt;
&lt;br /&gt;
Eyes wide for any sign of danger, a majestic pristine white hart lowers his head carefully towards the floor, sniffing for signs of anything edible.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart cocks his head to the side, one pointed, upright ear twitching.&lt;br /&gt;
&lt;br /&gt;
In a swift motion, a majestic pristine white hart whips his head up, his eyes wide as he examines the immediate area.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind lifts one foreleg and paws at the air for a moment before slamming her hoof into the ground with authority.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart slowly turns his head, sweeping his gaze steadily across the immediate area.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart snorts loudly and tosses his head in an exaggerated motion.&lt;br /&gt;
&lt;br /&gt;
Eyes narrowed, a majestic pristine white hart lowers his head slightly and hunches his shoulders.&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind takes on an intense expression for a long moment, then lets out a gurgling belch, her lips flapping slightly.&lt;br /&gt;
&lt;br /&gt;
Lowering his head to the ground, a majestic pristine white hart nuzzles around curiously, nostrils flaring.&lt;br /&gt;
&lt;br /&gt;
Nostrils flaring, a regal pristine white hind snorts loudly, then raises her front hooves off the ground in a half-rear.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart freezes in place for a long moment, his pointed, upright ears twitching as he listens intently.&lt;br /&gt;
&lt;br /&gt;
A majestic pristine white hart lets out a discordant warble followed by a mighty sneeze!&lt;br /&gt;
&lt;br /&gt;
A regal pristine white hind sniffs around curiously along the floor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding Your Mount===&lt;br /&gt;
Feeding a mount is not mandatory, but it is a fun roleplaying option.  Mounts will not eat anything that is not part of the basic food system OR a foraged item, but they all trap on specific nouns.  Below is a list of those nouns for each mount subtype in the cervidae category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cervidae&#039;&#039;&#039; - arctic moss, aspen leaves, ayana leaf, baneberry, barley grass, bearberries, birch bark, black hook mushroom, black sedge, black trafel mushroom, blackened moss, bloodwood twig, blue moss, blue trafel mushroom, blue-green sedge, blueberries, boxwood leaves, branch of acacia, branch of thanot, bristly haircap moss, buckthorn berry, bulrush, candytuft, carrot, cave moss, cloudberry, crowberry, currants, cypress boughs, daggerstalk mushroom, dusky blue juniper berries, ebony twig, elderberries, feverfern stalk, fiddlehead fern, fir boughs, flaeshorn berry, flathead mushroom, genkew mushroom, golden hook mushroom, golden sedge, gooseberry, hemlock leaves, hornwort, huckleberries, juniper boughes, kylan berry, large black toadstool, lingonberry, liverwort, loganberry, longgrass, map lichen, monkey grass, nettle berry, nettle leaf, oak leaves, oak twig, orchid, lichen, pine needles, prairie fire sedge, raspberries, red lichen, red trafel mushroom, red vornalite mushroom, rockberry, rosemary, rowanberry, sage, sassafras leaf, sheet moss, silver-edged fern, slender twig, small apple, snowberries, soft white mushroom, spearmint leaf, spotted heart mushroom, spruce boughs, strawberry, striped heart mushroom, sweetfern stalk, teaberry, thornberry, thyme, traesharm berry, trollear mushroom, tundra grass, twisted twig, vinca, wheat grass, white hook mushroom, white sedge, whortleberry, willow twig, winterberry, wintergreen leaf, witchwood twig, withered black mushroom, woad leaves, and yew twig&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* Deer mount [[/Available features|available features]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[A Tale of Companionship]] - Official Documentation&lt;br /&gt;
* [[Summoning item]]&lt;br /&gt;
* [[Mount System]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[:Category:Deer family creatures|Deer family creatures]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Deer Deer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Antelope Antelope] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Reindeer Caribou/Reindeer] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Elk Elk] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Gazelle Gazelle] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Muntjac Muntjac] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Moose Moose] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hart_(deer) Hart] on Wikipedia&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Hind Hind] on Wikipedia&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mount &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Summoning item &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=View From a Stag saddle&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Mounts can only be altered at the [[RWShop:Ostler&#039;s Den|Ostler&#039;s Den]] at Rumor Woods.  They &#039;&#039;&#039;CANNOT&#039;&#039;&#039; be altered at merchants or via [[Sadie]]. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=APPRAISE&lt;br /&gt;
|verb3=ATTEND&lt;br /&gt;
|verb4=BABBLE&lt;br /&gt;
|verb5=BOW&lt;br /&gt;
|verb6=CLEAN&lt;br /&gt;
|verb7=DANCE&lt;br /&gt;
|verb8=DISMOUNT&lt;br /&gt;
|verb9=FEED&lt;br /&gt;
|verb10=GROWL&lt;br /&gt;
|verb11=HISS&lt;br /&gt;
|verb12=HUG&lt;br /&gt;
|verb13=PAT&lt;br /&gt;
|verb14=PET&lt;br /&gt;
|verb15=PINCH&lt;br /&gt;
|verb16=POSE&lt;br /&gt;
|verb17=PULL&lt;br /&gt;
|verb18=PUSH&lt;br /&gt;
|verb19=RUB&lt;br /&gt;
|verb20=SCRATCH&lt;br /&gt;
|verb21=SMOOCH&lt;br /&gt;
|verb22=TICKLE&lt;br /&gt;
|verb23=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Rumor Woods]]&lt;br /&gt;
[[Category:Mount System]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=254413</id>
		<title>Person of Honor Clothing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Person_of_Honor_Clothing&amp;diff=254413"/>
		<updated>2026-03-04T20:29:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing line is only obtainable through a [[Deluxe Wedding Package]], which can be purchased during [[Rings of Lumnis]], [[Duskruin]], [[Rumor Woods]], or [[Ebon Gate]] from the [[Simucoin]] Store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of Person of Honor Items&#039;&#039;&#039;&lt;br /&gt;
*[[Maid_of_Honor_Dress|Maid of Honor Dress]]&lt;br /&gt;
Designed for your Maid of Honor, the dress can be customized at will. You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change its noun, and PINCH it to change its long description. You can CLEAN it to reset all customizations. There are also 4 fluff verbs.&lt;br /&gt;
*[[Maid_of_Honor_Corset|Maid of Honor Corset]]&lt;br /&gt;
Designed for your Maid of Honor, the corset can be worn over the dress. There are 4 fluff verbs associated with this item. You can SPIN it to change the article of the garment, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the boning, PINCH it while holding a ribbon to change the fabric type, and TWIST it while holding a foraged item to change the pattern on the fabric. CLEAN will remove all customizations.  There are also 4 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Jacket|Groomsmen&#039;s Jacket]]&lt;br /&gt;
Designed for your Best Man, the jacket can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the cuff customization, POUR dye on it to change the lapel colors, NUDGE a foraged item into it to change the pattern of the pocket square, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN it to cycle through 47 custom boutonniere options OR TURN your own foraged flower into the lapel to create your own boutonniere. You can CLEAN it to reset all customizations.  As well as 8 fluff verbs.&lt;br /&gt;
*[[Groomsmen%27s_Pants|Groomsmen&#039;s Pants]]&lt;br /&gt;
Designed for your Best Man, the pants can be customized at will.  You can TWIST a gemstone into it to change its color, PUSH a ribbon into it to change its fabric type, SPIN it to change its article, FIDGET with it to change the noun, SHAKE it while holding a lockpick to change the buttons, PINCH it to change the long description, and TURN while holding one of 15 creature SKIN nouns to change the type of suspenders. You can CLEAN it to reset all customizations.  As well as 5 fluff verbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Person of Honor&#039;&#039;&#039; clothing is highly customizable utilizing existing items including gems and foraged plants.  The below information is common to all the items in the set.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-forageditems&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | Foraged Items - Pattern and Color Conversions&lt;br /&gt;
! Foraged Item !! Result&lt;br /&gt;
|-&lt;br /&gt;
| some acantha leaf || acantha leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some torban leaf || torban leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some woth flower || woth flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ambrominas leaf || dark green oval leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some ephlox moss || ephlox moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cactacae spine || a bracketed cactacae design on&lt;br /&gt;
|-&lt;br /&gt;
| some calamia fruit || bright red calamia fruit-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some aloeas stem || moss green aloeas leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some haphip root || haphip root-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some basal moss || basal moss-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some pothinir grass || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some sovyn clove || sovyn clove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tkaro root || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some cothinar flower || cothinar flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some strigae cactus || a strigae cactus design on&lt;br /&gt;
|-&lt;br /&gt;
| a marallis berry || repeating marallis berry-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a yabathilium fruit || golden leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cuctucae berry || cuctucae berry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a spearmint leaf || spearmint leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small flower || a repeating (foraged item adjective and noun) design on&lt;br /&gt;
|-&lt;br /&gt;
| a small rose || rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small daisy || daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sassafras leaf || sassafras leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sweetfern stalk || sweetfern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some red lichen || dark red&lt;br /&gt;
|-&lt;br /&gt;
| a feverfern stalk || yellow and white daisy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a gok nut || nut brown&lt;br /&gt;
|-&lt;br /&gt;
| a manroot stalk || root brown&lt;br /&gt;
|-&lt;br /&gt;
| some angelica root || pine green&lt;br /&gt;
|-&lt;br /&gt;
| some valerian root || pink&lt;br /&gt;
|-&lt;br /&gt;
| some pennyroyal stem || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| some wyrmwood bark || a wyrmwood-grain design on&lt;br /&gt;
|-&lt;br /&gt;
| some daggit root || scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a trollear mushroom || tiny mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden hook mushroom || golden&lt;br /&gt;
|-&lt;br /&gt;
| a red trafel mushroom || red&lt;br /&gt;
|-&lt;br /&gt;
| a soft white mushroom || white&lt;br /&gt;
|-&lt;br /&gt;
| a withered black mushroom || black&lt;br /&gt;
|-&lt;br /&gt;
| a striped heart mushroom || stripes and heart-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a daggerstalk mushroom || silver&lt;br /&gt;
|-&lt;br /&gt;
| a spotted heart mushroom || spotted&lt;br /&gt;
|-&lt;br /&gt;
| a black hook mushroom || shadowy grey&lt;br /&gt;
|-&lt;br /&gt;
| a flathead mushroom || brown spotted beige&lt;br /&gt;
|-&lt;br /&gt;
| a genkew mushroom || tiny brown mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black trafel mushroom || tiny black mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white hook mushroom || tiny white mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red vornalite mushroom || tiny red mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue trafel mushroom || tiny blue mushroom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calmintha flower || cloud-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of edelweiss || tiny white blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a *LC iceblossom || (foraged item adjective and noun)-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ice tulip || icy white&lt;br /&gt;
|-&lt;br /&gt;
| a moonflower || moonflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow lily || snow lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snow pansy || snow pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a winter rose || winter rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a black acorn || ebon&lt;br /&gt;
|-&lt;br /&gt;
| a small violet || violet&lt;br /&gt;
|-&lt;br /&gt;
| a wintergreen leaf || dark green leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bright red teaberry || a teaberry and dark green leaf design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild strawberry || strawberry-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of blueberries || blue&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of chicory || ray-headed blue chicory floret-pattern&lt;br /&gt;
|-&lt;br /&gt;
| a handful of currants || currant red&lt;br /&gt;
|-&lt;br /&gt;
| a handful of elderberries || purplish black&lt;br /&gt;
|-&lt;br /&gt;
| a wild gooseberry || striped coral&lt;br /&gt;
|-&lt;br /&gt;
| a fiddlehead fern || green spiral-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a handful of bearberries || rosy red&lt;br /&gt;
|-&lt;br /&gt;
| some arctic moss || silvery-grey&lt;br /&gt;
|-&lt;br /&gt;
| a water chestnut || off-white panels&lt;br /&gt;
|-&lt;br /&gt;
| a bunch of wild grapes || intertwining grapevine-patterns&lt;br /&gt;
|-&lt;br /&gt;
| a handful of pinenuts || speckled&lt;br /&gt;
|-&lt;br /&gt;
| a strand of seaweed || lattices of seaweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a broken twig || mottled brown&lt;br /&gt;
|-&lt;br /&gt;
| a pine cone || russet brown&lt;br /&gt;
|-&lt;br /&gt;
| some pine needles || pine green&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of cattail || a repeating fuzzy brown cattail design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of alyssum || overlapping alyssum-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a heath aster || overlapping heath aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bluebells || azure&lt;br /&gt;
|-&lt;br /&gt;
| a golden buttercup || buttercup yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red clover blossom || red clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink clover blossom || pink clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white clover blossom || white clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple clover blossom || purple clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow clover blossom || yellow clover blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a moonlight cactus-bloom || an overlapping moonlight cactus bloom design on&lt;br /&gt;
|-&lt;br /&gt;
| a wild pink geranium || pale pink&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of goldenrod || goldenrod yellow&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of larkspur || soft purple&lt;br /&gt;
|-&lt;br /&gt;
| a yellow primrose || repeating yellow primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small wild rose || overlapping wild rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild lilac || lilac&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of Imaera&#039;s Lace || floral lace overlaying&lt;br /&gt;
|-&lt;br /&gt;
| a wild beechnut || gradient green-to-brown&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of burdock || purplish burdock blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a giant glowing toadstool || gradient grey&lt;br /&gt;
|-&lt;br /&gt;
| some barley grass || feathery barley-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some monkey grass || purplish blue&lt;br /&gt;
|-&lt;br /&gt;
| a handful of oats || beige&lt;br /&gt;
|-&lt;br /&gt;
| some reeds || dark brown&lt;br /&gt;
|-&lt;br /&gt;
| some tundra grass || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| some wheat grass || tan&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of bulrush || brown bulrush spikelet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a cactus flower || cactus flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild carrot || bright orange&lt;br /&gt;
|-&lt;br /&gt;
| a cinquefoil stem || tiny blossom-riddled verdant cinquefoil-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an ear of corn || bright yellow&lt;br /&gt;
|-&lt;br /&gt;
| a purple eggplant || aubergine&lt;br /&gt;
|-&lt;br /&gt;
| a round white eggplant || alabaster&lt;br /&gt;
|-&lt;br /&gt;
| a fennel bulb || gradient green&lt;br /&gt;
|-&lt;br /&gt;
| a silver-edged fern || silvery fern-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fig || dark purple&lt;br /&gt;
|-&lt;br /&gt;
| a ginger root || ginger-hued&lt;br /&gt;
|-&lt;br /&gt;
| a ginkgo nut || gradient brown&lt;br /&gt;
|-&lt;br /&gt;
| some lettuce || verdant green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of mustard seeds || mustard yellow&lt;br /&gt;
|-&lt;br /&gt;
| a nettle leaf || gradient yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small peapod || bright green&lt;br /&gt;
|-&lt;br /&gt;
| a rose-marrow root || cerise&lt;br /&gt;
|-&lt;br /&gt;
| some wild sage || sage green&lt;br /&gt;
|-&lt;br /&gt;
| a wild chokecherry || black cherry-hued&lt;br /&gt;
|-&lt;br /&gt;
| a tarweed plant || inky black&lt;br /&gt;
|-&lt;br /&gt;
| a bright red cranberry || cranberry red&lt;br /&gt;
|-&lt;br /&gt;
| some thyme || leafy thyme-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a green tomato || dark green&lt;br /&gt;
|-&lt;br /&gt;
| a striped tomato || striped&lt;br /&gt;
|-&lt;br /&gt;
| a red tomato || bright red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow tomato || yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange tomato || orange&lt;br /&gt;
|-&lt;br /&gt;
| a small turnip || mottled&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of wormwood || frosted green&lt;br /&gt;
|-&lt;br /&gt;
| some motherwort || mint green&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of amaranth || gradient burgundy&lt;br /&gt;
|-&lt;br /&gt;
| a small anemone || tiny anemone-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden aster || tiny golden aster-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink begonia || an overlapping pink begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| an orange begonia || an overlapping orange begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a white begonia || an overlapping white begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a red begonia || an overlapping red begonia design on&lt;br /&gt;
|-&lt;br /&gt;
| a blaestonberry blossom || gradient blaestonberry red&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of bleeding-heart || gradient pink&lt;br /&gt;
|-&lt;br /&gt;
| a bougainvillea blossom || gradient red&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of butterflyweed || feathery butterflyweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a calamintha blossom || green-traced lilac&lt;br /&gt;
|-&lt;br /&gt;
| a small carnation || carnation-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of clematis || star-shaped clematis-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of columbine || niveous&lt;br /&gt;
|-&lt;br /&gt;
| a purple crocus || repeating crocus-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pale yellow daffodil || daffodil yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small dandelion || a cascading dandelion tuft design on&lt;br /&gt;
|-&lt;br /&gt;
| a crimson dragonstalk || crimson&lt;br /&gt;
|-&lt;br /&gt;
| a mountain dryad || gold-hearted dryad blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of foxglove || foxglove-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a stem of freesia flowers || colorful freesia flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large white gardenia || white gardenia-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of hellebore || black hellebore-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a honeysuckle vine || trailing honeysuckle-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a hosta flower || hosta flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink hydrangea || baby pink&lt;br /&gt;
|-&lt;br /&gt;
| a light blue hydrangea || light blue&lt;br /&gt;
|-&lt;br /&gt;
| a white hydrangea || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| a purple hydrangea || purple&lt;br /&gt;
|-&lt;br /&gt;
| an iris blossom || repeating iris-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of jasmine || overlapping jasmine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a lady slipper blossom || blossom-riddled&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of lavender || lavender&lt;br /&gt;
|-&lt;br /&gt;
| a stargazer lily || stargazer lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some mezereon bark || mezereon-grained&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of monkeyflower || monkeyflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mournbloom || mournbloom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a nightshade berry || nightshade-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild orchid || wild orchid-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wild pansy blossom || wild pansy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink peony || overlapping pink peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white peony || overlapping white peony-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white petunia || a tiny white petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a purple petunia || a tiny purple petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a pink petunia || a tiny pink petunia design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of wild phlox || a repeating wild phlox design on&lt;br /&gt;
|-&lt;br /&gt;
| a small primrose || overlapping small primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a fairy primrose || fairy primrose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an Elanthian snow rose || a multi-panel snow rose-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a snapdragon stalk || snapdragon-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sneezeweed || jewel-toned sneezeweed-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a large sunflower || sunflower yellow&lt;br /&gt;
|-&lt;br /&gt;
| a stalk of tuberose || blush white&lt;br /&gt;
|-&lt;br /&gt;
| a wild tulip || colorfully streaked&lt;br /&gt;
|-&lt;br /&gt;
| a stem of verbena || gradient lilac-to-plum&lt;br /&gt;
|-&lt;br /&gt;
| an alpine violet || alpine violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wood violet || wood violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a flaming violet || flaming violet-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a wolfsbane root || mauve&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of boxwood || jewel-toned green panels&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of heliotrope || heliotrope&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of holly || holly leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a branch of kerria || tufted blossom-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orris root || creamy beige&lt;br /&gt;
|-&lt;br /&gt;
| a sagebrush root || frosted sage green&lt;br /&gt;
|-&lt;br /&gt;
| a handful of snowberries || bright white&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of thanot || dark bluish grey&lt;br /&gt;
|-&lt;br /&gt;
| a pale thornberry || gradient black-to-white&lt;br /&gt;
|-&lt;br /&gt;
| a traesharm berry || variegated white&lt;br /&gt;
|-&lt;br /&gt;
| a red winterberry || variegated red&lt;br /&gt;
|-&lt;br /&gt;
| a golden flaeshorn berry || variegated gold&lt;br /&gt;
|-&lt;br /&gt;
| a handful of huckleberries || variegated purple panels of&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of ivy || ivy-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small loganberry || a repeating loganberry design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of mistletoe || a repeating mistletoe design on&lt;br /&gt;
|-&lt;br /&gt;
| a small pumpkin || pumpkin orange&lt;br /&gt;
|-&lt;br /&gt;
| a handful of raspberries || raspberry red&lt;br /&gt;
|-&lt;br /&gt;
| a trumpet vine tendril || trumpet vine-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a tendril of vinca || vinca-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a small branch of acacia || variegated yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small apple || apple red&lt;br /&gt;
|-&lt;br /&gt;
| a small banana || banana yellow&lt;br /&gt;
|-&lt;br /&gt;
| a small green olive || olive green&lt;br /&gt;
|-&lt;br /&gt;
| a juicy plum || plum&lt;br /&gt;
|-&lt;br /&gt;
| some tree bark || wood grain-patterned&lt;br /&gt;
|-&lt;br /&gt;
| some wiregrass || an overlapping wiregrass design on&lt;br /&gt;
|-&lt;br /&gt;
| a bleeding heart rose || a multi-panel bleeding heart design on&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of rosemary || an overlapping rosemary design on&lt;br /&gt;
|-&lt;br /&gt;
| a fragrant white lily || a white lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white water lily || white water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow water lily || yellow water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink water lily || pink water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue water lily || blue water lily-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an orange tiger lily || an orange tiger lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white spider lily || a white spider lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a white alligator lily || a white alligator lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a dark pink rain lily || a dark pink rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a coppery rain lily || a coppery rain lily design on&lt;br /&gt;
|-&lt;br /&gt;
| an oxblood lily || an oxblood lily design on&lt;br /&gt;
|-&lt;br /&gt;
| a vermilion fire lily || a vermillion fire lily design on&lt;br /&gt;
|-&lt;br /&gt;
| some blackened moss || coal black&lt;br /&gt;
|-&lt;br /&gt;
| some glowing green lichen || ichor green&lt;br /&gt;
|-&lt;br /&gt;
| a bone mushroom || bone white&lt;br /&gt;
|-&lt;br /&gt;
| a large black toadstool || inky black&lt;br /&gt;
|-&lt;br /&gt;
| some shadowlace moss || an overlay of shadowlace moss on&lt;br /&gt;
|-&lt;br /&gt;
| some blue moss || an overlay of tatted lace on&lt;br /&gt;
|-&lt;br /&gt;
| some longgrass || an overlay of whorled lace on&lt;br /&gt;
|-&lt;br /&gt;
| a bloodthorn stem || oxblood red&lt;br /&gt;
|-&lt;br /&gt;
| a kylan berry || a repeating berry design on&lt;br /&gt;
|-&lt;br /&gt;
| a cloudberry || gradient tangerine-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a buckthorn berry || gradient purple-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a rockberry || gradient brown-to-beige&lt;br /&gt;
|-&lt;br /&gt;
| a crowberry || gradient green-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a lingonberry || gradient cerise-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a blue whortleberry || gradient pale green-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| some arctic brambles || arctic white&lt;br /&gt;
|-&lt;br /&gt;
| an orange rowanberry || burnished red&lt;br /&gt;
|-&lt;br /&gt;
| a white baneberry || pinkish white&lt;br /&gt;
|-&lt;br /&gt;
| a yellow heliconia || yellow-edged fuchsia&lt;br /&gt;
|-&lt;br /&gt;
| an orange heliconia || orange-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a pink heliconia || pink-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a red heliconia || red-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a purple passionflower || purple passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink passionflower || pink passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red passionflower || red passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white passionflower || white passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow passionflower || yellow passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue passionflower || blue passionflower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a white poppy || white poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pink poppy || pink poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a yellow poppy || yellow poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a golden poppy || gold poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a red poppy || red poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a purple poppy || purple poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a blue poppy || blue poppy flower-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a willow twig || willow leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a bloodwood twig || dark blood red&lt;br /&gt;
|-&lt;br /&gt;
| a yew twig || yew leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| an oak twig || oak leaf-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a pepperthorn root || reddish black&lt;br /&gt;
|-&lt;br /&gt;
| a luckbloom blossom || fancifully whorled&lt;br /&gt;
|-&lt;br /&gt;
| a murdroot || whorled&lt;br /&gt;
|-&lt;br /&gt;
| a wavepetal blossom || watered&lt;br /&gt;
|-&lt;br /&gt;
| an ironfern root || metallic-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a nightbloom blossom || crescent-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a sunburst blossom || sunburst-patterned&lt;br /&gt;
|-&lt;br /&gt;
| a twisted twig || ruched&lt;br /&gt;
|-&lt;br /&gt;
| a slender twig || smooth&lt;br /&gt;
|-&lt;br /&gt;
| an ebony twig || glossy&lt;br /&gt;
|-&lt;br /&gt;
| some bolmara lichen || verdigris-hued&lt;br /&gt;
|-&lt;br /&gt;
| some talneo root || periwinkle blue&lt;br /&gt;
|-&lt;br /&gt;
| some brostheras grass || dark green&lt;br /&gt;
|-&lt;br /&gt;
| some wingstem root || pale green&lt;br /&gt;
|-&lt;br /&gt;
| some bur-clover root || yellow-orange&lt;br /&gt;
|-&lt;br /&gt;
| a sprig of sky-blue delphinuris || sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of woad leaves || indigo&lt;br /&gt;
|-&lt;br /&gt;
| a handful of walnuts || deep brown&lt;br /&gt;
|-&lt;br /&gt;
| some alder bark || caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
| a layer of onion skin || light brown&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of gorse || yellow gorse&lt;br /&gt;
|-&lt;br /&gt;
| some orchil lichen || muted brown&lt;br /&gt;
|-&lt;br /&gt;
| a red nettle berry || muted red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-forageditems&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | Gem to Color Conversions&lt;br /&gt;
! Gem !! Color&lt;br /&gt;
|-&lt;br /&gt;
| a quartz crystal || rainbow-whorled&lt;br /&gt;
|-&lt;br /&gt;
| a clear topaz || nondescript&lt;br /&gt;
|-&lt;br /&gt;
| a blue topaz || blue&lt;br /&gt;
|-&lt;br /&gt;
| a clear zircon || semitransparent&lt;br /&gt;
|-&lt;br /&gt;
| a brown zircon || brown&lt;br /&gt;
|-&lt;br /&gt;
| a star diopside || blackish green&lt;br /&gt;
|-&lt;br /&gt;
| a clear sapphire || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a rock crystal || achromatic&lt;br /&gt;
|-&lt;br /&gt;
| a mottled agate || leafy green&lt;br /&gt;
|-&lt;br /&gt;
| a dawn surita || gradient goldenrod-to-pumpkin&lt;br /&gt;
|-&lt;br /&gt;
| an aura surita || gradient lilac-to-pink&lt;br /&gt;
|-&lt;br /&gt;
| a piece of carnelian quartz || carnelian&lt;br /&gt;
|-&lt;br /&gt;
| an almandine garnet || dark red&lt;br /&gt;
|-&lt;br /&gt;
| a blue cordierite || soapy blue&lt;br /&gt;
|-&lt;br /&gt;
| a piece of red jasper || red&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black jasper || black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of yellow jasper || yellow&lt;br /&gt;
|-&lt;br /&gt;
| a piece of cat&#039;s eye quartz || gradient grey-to-black&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent labradorite stone || rainbow-hued&lt;br /&gt;
|-&lt;br /&gt;
| a banded sardonyx stone || sanguineous brown&lt;br /&gt;
|-&lt;br /&gt;
| a dark red-green bloodstone || red-green&lt;br /&gt;
|-&lt;br /&gt;
| a green aventurine stone || bluish green&lt;br /&gt;
|-&lt;br /&gt;
| a green tourmaline || green&lt;br /&gt;
|-&lt;br /&gt;
| a pink tourmaline || pink&lt;br /&gt;
|-&lt;br /&gt;
| a black tourmaline || blackish grey&lt;br /&gt;
|-&lt;br /&gt;
| a clear tourmaline || translucent blue&lt;br /&gt;
|-&lt;br /&gt;
| a blue tourmaline || azure-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a fire opal || fiery orange&lt;br /&gt;
|-&lt;br /&gt;
| a deep purple amethyst || deep purple&lt;br /&gt;
|-&lt;br /&gt;
| a piece of golden amber || golden&lt;br /&gt;
|-&lt;br /&gt;
| a piece of rose quartz || rose&lt;br /&gt;
|-&lt;br /&gt;
| a piece of citrine quartz || citrine yellow&lt;br /&gt;
|-&lt;br /&gt;
| a green zircon || green-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a yellow zircon || yellow-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a blue spinel || blue-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a red spinel || red-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a pink spinel || pink-sheened&lt;br /&gt;
|-&lt;br /&gt;
| a violet spinel || violet&lt;br /&gt;
|-&lt;br /&gt;
| a light pink morganite stone || light pink&lt;br /&gt;
|-&lt;br /&gt;
| a bright chrysoberyl gem || apple green&lt;br /&gt;
|-&lt;br /&gt;
| a golden beryl gem || golden yellow&lt;br /&gt;
|-&lt;br /&gt;
| a golden topaz || golden brown&lt;br /&gt;
|-&lt;br /&gt;
| a pink topaz || pale pink&lt;br /&gt;
|-&lt;br /&gt;
| a smoky topaz || smoky brown&lt;br /&gt;
|-&lt;br /&gt;
| some blue lapis lazuli || lapis blue&lt;br /&gt;
|-&lt;br /&gt;
| a green malachite stone || dark malachite green&lt;br /&gt;
|-&lt;br /&gt;
| an aquamarine gem || aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| a green garnet || moss green&lt;br /&gt;
|-&lt;br /&gt;
| a turquoise stone || turquoise blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink rhodochrosite stone || cerise&lt;br /&gt;
|-&lt;br /&gt;
| an ocean surita || gradient sea green-to-indigo&lt;br /&gt;
|-&lt;br /&gt;
| a dusk surita || gradient lavender-to-rose&lt;br /&gt;
|-&lt;br /&gt;
| a white opal || opal white&lt;br /&gt;
|-&lt;br /&gt;
| a star ruby || currant red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sapphire || goldenrod yellow&lt;br /&gt;
|-&lt;br /&gt;
| a violet sapphire || periwinkle&lt;br /&gt;
|-&lt;br /&gt;
| a star sapphire || pearlescent pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a green sapphire || silvery greenish blue&lt;br /&gt;
|-&lt;br /&gt;
| an uncut ruby || ruby red&lt;br /&gt;
|-&lt;br /&gt;
| a blue sapphire || sapphire blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink sapphire || silvery pink&lt;br /&gt;
|-&lt;br /&gt;
| a black opal || glossy black&lt;br /&gt;
|-&lt;br /&gt;
| a grey pearl (any size) || ash grey&lt;br /&gt;
|-&lt;br /&gt;
| a pink pearl (any size) || washed-out pink&lt;br /&gt;
|-&lt;br /&gt;
| a white pearl (any size) || ghost white&lt;br /&gt;
|-&lt;br /&gt;
| a black pearl (any size) || ebony&lt;br /&gt;
|-&lt;br /&gt;
| an uncut diamond || silver&lt;br /&gt;
|-&lt;br /&gt;
| an uncut emerald || pure white&lt;br /&gt;
|-&lt;br /&gt;
| a small blue geode || vibrant blue&lt;br /&gt;
|-&lt;br /&gt;
| a small red geode || vibrant red&lt;br /&gt;
|-&lt;br /&gt;
| a small green geode || vibrant green&lt;br /&gt;
|-&lt;br /&gt;
| a small purple geode || vibrant purple&lt;br /&gt;
|-&lt;br /&gt;
| a storm surita || gradient turquoise-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| a glaesine crystal || glittering grey&lt;br /&gt;
|-&lt;br /&gt;
| some leopard quartz || umber brown&lt;br /&gt;
|-&lt;br /&gt;
| a summit surita || gradient plum-to-umber&lt;br /&gt;
|-&lt;br /&gt;
| a blue starstone || silvery blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink peridot || fuchsia&lt;br /&gt;
|-&lt;br /&gt;
| a blue peridot || ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| a green peridot || lustrous green&lt;br /&gt;
|-&lt;br /&gt;
| a blue moonstone || azure&lt;br /&gt;
|-&lt;br /&gt;
| a grey moonstone || silvery grey&lt;br /&gt;
|-&lt;br /&gt;
| a black moonstone || inky black&lt;br /&gt;
|-&lt;br /&gt;
| some dragonfire quartz || bright crimson&lt;br /&gt;
|-&lt;br /&gt;
| a red dreamstone || berry red&lt;br /&gt;
|-&lt;br /&gt;
| a yellow dreamstone || saffron yellow&lt;br /&gt;
|-&lt;br /&gt;
| a green dreamstone || verdant green&lt;br /&gt;
|-&lt;br /&gt;
| a blue dreamstone || peacock blue&lt;br /&gt;
|-&lt;br /&gt;
| a black dreamstone || soot black&lt;br /&gt;
|-&lt;br /&gt;
| a white dreamstone || off-white&lt;br /&gt;
|-&lt;br /&gt;
| a pink dreamstone || marbled pink&lt;br /&gt;
|-&lt;br /&gt;
| a green starstone || fern green&lt;br /&gt;
|-&lt;br /&gt;
| a cat&#039;s eye moonstone || gradient shades of orange&lt;br /&gt;
|-&lt;br /&gt;
| some asterfire quartz || gradient shades of red&lt;br /&gt;
|-&lt;br /&gt;
| a dragonfire opal || gradient shades of yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red starstone || phosphorus red&lt;br /&gt;
|-&lt;br /&gt;
| a white starstone || gradient shades of white&lt;br /&gt;
|-&lt;br /&gt;
| a golden moonstone || gradient shades of gold&lt;br /&gt;
|-&lt;br /&gt;
| a star emerald || gradient shades of emerald green&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sunstone || sunny yellow&lt;br /&gt;
|-&lt;br /&gt;
| a red sunstone || bright apple red&lt;br /&gt;
|-&lt;br /&gt;
| a white sunstone || phosphorus white&lt;br /&gt;
|-&lt;br /&gt;
| a dragonsbreath sapphire || navy blue&lt;br /&gt;
|-&lt;br /&gt;
| a chameleon agate || gradient copper-to-bronze&lt;br /&gt;
|-&lt;br /&gt;
| a dragonfire emerald || gradient emerald green-to-cyan&lt;br /&gt;
|-&lt;br /&gt;
| a blue diamond || gradient blue-to-white&lt;br /&gt;
|-&lt;br /&gt;
| a firestone || gradient fiery orange-to-red&lt;br /&gt;
|-&lt;br /&gt;
| an opaline moonstone || ecru&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant fire pearl || deep crimson&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent pearl || iridescent white&lt;br /&gt;
|-&lt;br /&gt;
| a Kezmonian honey beryl || dark golden&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue mermaid&#039;s tear sapphire || deep ocean blue&lt;br /&gt;
|-&lt;br /&gt;
| an uncut star-of-Tamzyrr diamond || brilliant white&lt;br /&gt;
|-&lt;br /&gt;
| a sardonyx || reddish brown&lt;br /&gt;
|-&lt;br /&gt;
| a snowflake zircon || snowy white&lt;br /&gt;
|-&lt;br /&gt;
| a blue lace agate || cerulean&lt;br /&gt;
|-&lt;br /&gt;
| a piece of yellow jade || canary yellow&lt;br /&gt;
|-&lt;br /&gt;
| a shard of tigerfang crystal || brownish orange&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white jade || eggshell white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of brown jade || burnished brown&lt;br /&gt;
|-&lt;br /&gt;
| a blood red garnet || deep violet-red&lt;br /&gt;
|-&lt;br /&gt;
| a piece of green jade || jade green&lt;br /&gt;
|-&lt;br /&gt;
| a blue-white frost opal || frosty blue-white&lt;br /&gt;
|-&lt;br /&gt;
| a green alexandrite stone || pine green&lt;br /&gt;
|-&lt;br /&gt;
| a large yellow diamond || sunshine yellow&lt;br /&gt;
|-&lt;br /&gt;
| a tiny blue and green spherine || prismatic greenish-blue&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black riftstone || misty black&lt;br /&gt;
|-&lt;br /&gt;
| a tiny red and blue spherine || reddish blue&lt;br /&gt;
|-&lt;br /&gt;
| a tiny green and grey spherine || greyish green&lt;br /&gt;
|-&lt;br /&gt;
| a tiny black and blue spherine || bluish black&lt;br /&gt;
|-&lt;br /&gt;
| a tiny white and black spherine || black-washed white&lt;br /&gt;
|-&lt;br /&gt;
| a transparent spherine || greyish white&lt;br /&gt;
|-&lt;br /&gt;
| a pale violet riftstone || pale violet&lt;br /&gt;
|-&lt;br /&gt;
| a smoky grey thunderstone || smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| a deep blue thunderstone || deep cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| some dragon&#039;s-fang quartz || yellowish ivory&lt;br /&gt;
|-&lt;br /&gt;
| a sanguine wyrm&#039;s eye garnet || sanguine&lt;br /&gt;
|-&lt;br /&gt;
| a swirling purple thunderstone || greyish purple&lt;br /&gt;
|-&lt;br /&gt;
| a metallic black pearl || metallic black&lt;br /&gt;
|-&lt;br /&gt;
| a blue star-shaped riftshard || silver-sheened blue&lt;br /&gt;
|-&lt;br /&gt;
| a multi-colored wyrdshard || gradient red-to-purple&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant wyrm&#039;s-tooth amethyst || bright amethyst purple&lt;br /&gt;
|-&lt;br /&gt;
| a radiant opalescent thunderstone || opalescent grey&lt;br /&gt;
|-&lt;br /&gt;
| a faceted black diamond || black-sheened white&lt;br /&gt;
|-&lt;br /&gt;
| a faceted midnight blue riftstone || midnight blue&lt;br /&gt;
|-&lt;br /&gt;
| a shard of dragonmist crystal || misty cobalt-blue&lt;br /&gt;
|-&lt;br /&gt;
| a clear blue gem || arctic blue&lt;br /&gt;
|-&lt;br /&gt;
| a fiery red gem || merlot red&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant purple opal || brilliant purple&lt;br /&gt;
|-&lt;br /&gt;
| a banded agate || milky white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of blue quartz || pigeon blue&lt;br /&gt;
|-&lt;br /&gt;
| a frost agate || frosty white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of jet black obsidian || obsidian&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white marble || chalky white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black marble || chalky black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of green marble || chalky green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of pink marble || chalky pink&lt;br /&gt;
|-&lt;br /&gt;
| an umber sard || burnt umber&lt;br /&gt;
|-&lt;br /&gt;
| a moss agate || dark moss green&lt;br /&gt;
|-&lt;br /&gt;
| a tigereye agate || mottled brown&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black onyx || onyx black&lt;br /&gt;
|-&lt;br /&gt;
| a polished jet stone || jet black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of white chalcedony || stone white&lt;br /&gt;
|-&lt;br /&gt;
| a green chryoprase gem || gradient misty-to-dark forest green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of banded onyx || gradient stygian-to-argent&lt;br /&gt;
|-&lt;br /&gt;
| a piece of spiderweb obsidian || silver-sheened black&lt;br /&gt;
|-&lt;br /&gt;
| a fire agate || fiery brown&lt;br /&gt;
|-&lt;br /&gt;
| a pale water sapphire || pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a spiderweb turquoise || frosty turquoise&lt;br /&gt;
|-&lt;br /&gt;
| a deep red carbuncle || deep red&lt;br /&gt;
|-&lt;br /&gt;
| a green errisian topaz || topaz green&lt;br /&gt;
|-&lt;br /&gt;
| a pale yellow heliodor || cadmium yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange spessartine garnet || garnet orange&lt;br /&gt;
|-&lt;br /&gt;
| a yellow hyacinth || hyacinth yellow&lt;br /&gt;
|-&lt;br /&gt;
| an orange imperial topaz || topaz orange&lt;br /&gt;
|-&lt;br /&gt;
| a clear glimaerstone || glistening green&lt;br /&gt;
|-&lt;br /&gt;
| a green glimaerstone || glimmering green&lt;br /&gt;
|-&lt;br /&gt;
| a shard of rainbow quartz || multihued&lt;br /&gt;
|-&lt;br /&gt;
| a fiery jacinth || bright white&lt;br /&gt;
|-&lt;br /&gt;
| a pale green moonstone || gradient silver-to-green&lt;br /&gt;
|-&lt;br /&gt;
| a pale blue moonstone || gradient silver-to-blue&lt;br /&gt;
|-&lt;br /&gt;
| a smoky glimaerstone || shades of smoky grey&lt;br /&gt;
|-&lt;br /&gt;
| a lavender shimmarglin sapphire || silvery lavender-blue&lt;br /&gt;
|-&lt;br /&gt;
| a moonglae opal || moonlight white&lt;br /&gt;
|-&lt;br /&gt;
| a peach glimaerstone || peach&lt;br /&gt;
|-&lt;br /&gt;
| a dragonseye sapphire || gold-sheened pale blue&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear ruby || scintillating ruby red&lt;br /&gt;
|-&lt;br /&gt;
| a silvery moonstone || moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
| a cerulean glimaerstone || palest cerulean&lt;br /&gt;
|-&lt;br /&gt;
| a golden glimaerstone || glittering gold&lt;br /&gt;
|-&lt;br /&gt;
| a blue shimmerglin sapphire || royal blue&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant lilac glimaerstone || brilliant lilac blue&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear diamond || honeysuckle white&lt;br /&gt;
|-&lt;br /&gt;
| a dragon&#039;s-tear emerald || basil green&lt;br /&gt;
|-&lt;br /&gt;
| a periwinkle feystone || feystone purple&lt;br /&gt;
|-&lt;br /&gt;
| a sylvarraend ruby || cinnamon red&lt;br /&gt;
|-&lt;br /&gt;
| an ultramarine glimaerstone || ultramarine&lt;br /&gt;
|-&lt;br /&gt;
| an uncut maernstrike diamond || porcelain white&lt;br /&gt;
|-&lt;br /&gt;
| a golden blazestar || white gold&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet despanal || black-veined scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a bright violet feystone || bright violet&lt;br /&gt;
|-&lt;br /&gt;
| a crimson blazestar || burnished crimson&lt;br /&gt;
|-&lt;br /&gt;
| an azure blazestar || gold-sheened azure&lt;br /&gt;
|-&lt;br /&gt;
| an emerald blazestar || gold-sheened green&lt;br /&gt;
|-&lt;br /&gt;
| a piece of grey chalcedony || cloud grey&lt;br /&gt;
|-&lt;br /&gt;
| a cloud agate || cloud blue&lt;br /&gt;
|-&lt;br /&gt;
| a tangerine quartz || tangerine&lt;br /&gt;
|-&lt;br /&gt;
| a cinnabar crystal || cinnabar brown&lt;br /&gt;
|-&lt;br /&gt;
| a piece of azurite || dark azure&lt;br /&gt;
|-&lt;br /&gt;
| a green sphene || pasty green&lt;br /&gt;
|-&lt;br /&gt;
| a yellow sphene || carnation yellow&lt;br /&gt;
|-&lt;br /&gt;
| a white sphene || alabaster&lt;br /&gt;
|-&lt;br /&gt;
| a brown sphene || chocolate brown&lt;br /&gt;
|-&lt;br /&gt;
| a black sphene || coal black&lt;br /&gt;
|-&lt;br /&gt;
| some bright bluerock || stone blue&lt;br /&gt;
|-&lt;br /&gt;
| an ametrine gem || gradient violet-to-plum&lt;br /&gt;
|-&lt;br /&gt;
| a boulder opal || boulder grey&lt;br /&gt;
|-&lt;br /&gt;
| a deel blue eostone || teal&lt;br /&gt;
|-&lt;br /&gt;
| a piece of snowflake obsidian || snow white&lt;br /&gt;
|-&lt;br /&gt;
| a piece of oblong nephrite || gradient golden brown-to-bronze&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of irregular blue quartz || glossy royal blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark purple sunset garnet || gradient magenta-to-dark purple&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of pink roestone || palest pink&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of red roestone || burnished red&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of yellow roestone || butterscotch yellow&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of orange roestone || coral orange&lt;br /&gt;
|-&lt;br /&gt;
| a glossy sable mekret || sable&lt;br /&gt;
|-&lt;br /&gt;
| a glossy pale beige mekret || pale beige&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of lunar jasper || ombre blue&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of monsoon jasper || gradient green-to-cerulean&lt;br /&gt;
|-&lt;br /&gt;
| an ovoid of leopard jasper || gradient olive-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a cone of ember jasper || gradient amber-to-honey&lt;br /&gt;
|-&lt;br /&gt;
| a nodule of peacock jasper || gradient indigo-to-lagoon blue&lt;br /&gt;
|-&lt;br /&gt;
| a pale mistvein sapphire || pale misty blue&lt;br /&gt;
|-&lt;br /&gt;
| a teardrop of green amber || rich malachite green&lt;br /&gt;
|-&lt;br /&gt;
| some polished dark blue amber || jewel-toned oceanic blue&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of shadowy wraithaline || shadowy grey&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of silver wraithaline || glittering silver&lt;br /&gt;
|-&lt;br /&gt;
| an Alhan&#039;aht rivertear || watery blue&lt;br /&gt;
|-&lt;br /&gt;
| a blue green lagoon opal || lagoon blue&lt;br /&gt;
|-&lt;br /&gt;
| a midnight blue pearl || jewel-toned midnight blue&lt;br /&gt;
|-&lt;br /&gt;
| an unfaceted mistvein diamond || misty silver&lt;br /&gt;
|-&lt;br /&gt;
| a pale pink mistvein ruby || cloudy pink&lt;br /&gt;
|-&lt;br /&gt;
| an absinthe green pearl || absinthe green&lt;br /&gt;
|-&lt;br /&gt;
| a frosty pale violet pearl || frosty violet&lt;br /&gt;
|-&lt;br /&gt;
| a purple black thunderhead opal || aubergine&lt;br /&gt;
|-&lt;br /&gt;
| a vibrant hummingbird saewehna || gradient violet-to-green&lt;br /&gt;
|-&lt;br /&gt;
| a russet and cream moth saewehna || gradient red-to-brown&lt;br /&gt;
|-&lt;br /&gt;
| a silvery mint green moth saewehna || mint green&lt;br /&gt;
|-&lt;br /&gt;
| a bright orange butterfly saewehna || vibrant orange&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent azure butterfly saewehna || gradient verdigris-to-copper&lt;br /&gt;
|-&lt;br /&gt;
| a twisted nacreous blue waterweb || nacreous blue&lt;br /&gt;
|-&lt;br /&gt;
| an inky blue smoldereye || inky blue&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet smoldereye || scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a violet smoldereye || thistle-hued&lt;br /&gt;
|-&lt;br /&gt;
| a purple stormcloud diamond || mauve&lt;br /&gt;
|-&lt;br /&gt;
| a shifting multihued auboraline || gradient plum-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a pale gold firefly saewehna || gradient sunshine yellow-to-burnished gold&lt;br /&gt;
|-&lt;br /&gt;
| a silver firefly saewehna || gradient argent-to-soft white&lt;br /&gt;
|-&lt;br /&gt;
| a jewel-toned dragonfly saewehna || jewel-toned&lt;br /&gt;
|-&lt;br /&gt;
| a crystal of bile green diopside || bile green&lt;br /&gt;
|-&lt;br /&gt;
| a striated black and grey jasper || gradient ash grey-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of crimson-flecked onyx || stygian&lt;br /&gt;
|-&lt;br /&gt;
| a slice of pale bone white agate || bone white&lt;br /&gt;
|-&lt;br /&gt;
| a translucent burnt umber garnet || gradient umber to blood red&lt;br /&gt;
|-&lt;br /&gt;
| a grey-streaked deep violet garnet || deep violet&lt;br /&gt;
|-&lt;br /&gt;
| a prism of cloudy grey beryl || cloudy grey&lt;br /&gt;
|-&lt;br /&gt;
| an opalescent charcoal-hued moonstone || charcoal-hued&lt;br /&gt;
|-&lt;br /&gt;
| a scarlet-shot lustrous black bloodstone || gradient scarlet-to-black&lt;br /&gt;
|-&lt;br /&gt;
| a dark grey dreamstone fragment || dark grey&lt;br /&gt;
|-&lt;br /&gt;
| a smooth blue-green fire opal || blue-green&lt;br /&gt;
|-&lt;br /&gt;
| a sphere of carmine-hued crystal || carmine&lt;br /&gt;
|-&lt;br /&gt;
| a faceted blood red ruby || blood red&lt;br /&gt;
|-&lt;br /&gt;
| an uncut dark crimson diamond || dark crimson&lt;br /&gt;
|-&lt;br /&gt;
| a spar of pocked azurite || cornflower blue&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of sand-smoothed chalcedony || soapstone blue&lt;br /&gt;
|-&lt;br /&gt;
| a pink salt crystal || dark pink&lt;br /&gt;
|-&lt;br /&gt;
| a sphere of rutilated quartz || dusky gold&lt;br /&gt;
|-&lt;br /&gt;
| a blue-green chrysocolla stone || greenish blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark turquoise stone || dark turquoise&lt;br /&gt;
|-&lt;br /&gt;
| a dull grey crystal || slate grey&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of fire opal || pearlescent crimson&lt;br /&gt;
|-&lt;br /&gt;
| a piece of striated fluorite || ombre lavender&lt;br /&gt;
|-&lt;br /&gt;
| a blackish blue idocrase || blackish blue&lt;br /&gt;
|-&lt;br /&gt;
| a jet-banded amber sunstone || gradient shades of amber&lt;br /&gt;
|-&lt;br /&gt;
| an impure blood red ruby || sanguineous&lt;br /&gt;
|-&lt;br /&gt;
| a flawless aquamarine gem || yellow-sheened blue&lt;br /&gt;
|-&lt;br /&gt;
| a blue sky opal || cloudy sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a brilliant red firebird stone || fiery orange-scarlet&lt;br /&gt;
|-&lt;br /&gt;
| a droplet of honey amber || honey-hued&lt;br /&gt;
|-&lt;br /&gt;
| a pale oasis sapphire || sandy yellow&lt;br /&gt;
|-&lt;br /&gt;
| a radiant green cinderstone || radiant green&lt;br /&gt;
|-&lt;br /&gt;
| a Phoen&#039;s eye topaz || sunny topaz yellow&lt;br /&gt;
|-&lt;br /&gt;
| an uncut sunstone || red-orange&lt;br /&gt;
|-&lt;br /&gt;
| a shadow amethyst || deep violet-black&lt;br /&gt;
|-&lt;br /&gt;
| a variegated violet tanzanite || gradient violet-to-lavender&lt;br /&gt;
|-&lt;br /&gt;
| a tangerine wulfenite crystal || gradient tangerine-to-coral&lt;br /&gt;
|-&lt;br /&gt;
| a white-point star diamond || rice white&lt;br /&gt;
|-&lt;br /&gt;
| a cone of mahogany obsidian || mahogany&lt;br /&gt;
|-&lt;br /&gt;
| a cluster of sky blue crystal || sky blue&lt;br /&gt;
|-&lt;br /&gt;
| a snow quartz || niveous&lt;br /&gt;
|-&lt;br /&gt;
| a pebble of obicular jasper || atrous&lt;br /&gt;
|-&lt;br /&gt;
| a shard of pink petalite || lavender-grey&lt;br /&gt;
|-&lt;br /&gt;
| a round of milky amber || milky orange&lt;br /&gt;
|-&lt;br /&gt;
| a piece of black jade || milky black&lt;br /&gt;
|-&lt;br /&gt;
| a piece of blue jade || steel blue&lt;br /&gt;
|-&lt;br /&gt;
| a lustrous black garnet || blackish red&lt;br /&gt;
|-&lt;br /&gt;
| a heart of blue onyx || powder blue&lt;br /&gt;
|-&lt;br /&gt;
| a smoky amethyst || twilight purple&lt;br /&gt;
|-&lt;br /&gt;
| a hexagonal cobalt blue beryl || cobalt blue&lt;br /&gt;
|-&lt;br /&gt;
| a dark blue tempest stone || tempest blue&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey tempest stone || tempest grey&lt;br /&gt;
|-&lt;br /&gt;
| a faint gold tempest stone || tempest gold&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of pale blue ice stone || icy blue&lt;br /&gt;
|-&lt;br /&gt;
| a chunk of pearly grey ice stone || pearlescent grey&lt;br /&gt;
|-&lt;br /&gt;
| a cloud opal || cloudy white&lt;br /&gt;
|-&lt;br /&gt;
| a jelly opal || grape-hued&lt;br /&gt;
|-&lt;br /&gt;
| a silver-cored vortex stone || silver-washed&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-cored vortex stone || ebon-washed&lt;br /&gt;
|-&lt;br /&gt;
| an ice blue diamond || pallid blue&lt;br /&gt;
|-&lt;br /&gt;
| a pallid sapphire || pale blue-grey&lt;br /&gt;
|-&lt;br /&gt;
| a haloed Reim ruby || maroon&lt;br /&gt;
|-&lt;br /&gt;
| a nebulous emerald || verdigris green&lt;br /&gt;
|-&lt;br /&gt;
| an ethereal blue gem || ethereal blue&lt;br /&gt;
|-&lt;br /&gt;
| a teardrop of murky sanguine ruby || murky sanguine&lt;br /&gt;
|-&lt;br /&gt;
| a honey-washed violet water sapphire || honey-sheened violet&lt;br /&gt;
|-&lt;br /&gt;
| an ebon-cored ruddy almandine garnet || ruddy red&lt;br /&gt;
|-&lt;br /&gt;
| a radiant lush viridian star emerald || viridian&lt;br /&gt;
|-&lt;br /&gt;
| a rich cerulean mermaid&#039;s-tear sapphire || rich cerulean blue&lt;br /&gt;
|-&lt;br /&gt;
| a stellular dragon&#039;s-tear diamond || incarnadine&lt;br /&gt;
|-&lt;br /&gt;
| a prismatic rose gold fire agate || rose gold&lt;br /&gt;
|-&lt;br /&gt;
| a limpid dark indigo tidal pearl || dark indigo&lt;br /&gt;
|-&lt;br /&gt;
| a scintillating sanguine fire pearl || crimson&lt;br /&gt;
|-&lt;br /&gt;
| a blush pristine white pearl || pristine white&lt;br /&gt;
|-&lt;br /&gt;
| an iridescent pastel baroque pearl || pastel-hued&lt;br /&gt;
|-&lt;br /&gt;
| a web-spun sea blue tidal pearl || dark sea blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2=&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Dress&lt;br /&gt;
|itemtype2= Corset&lt;br /&gt;
|itemtype3= Jacket&lt;br /&gt;
|itemtype4= Pants&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature=&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=&lt;br /&gt;
|custom=&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rings of Lumnis&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Maid of Honor Dress&lt;br /&gt;
|corrscript2= Maid of Honor Corset&lt;br /&gt;
|corrscript3= Groomsmen&#039;s Jacket&lt;br /&gt;
|corrscript4= Groomsmen&#039;s Pants&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= None of the Person of Honor Items may be altered.&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIDGET&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= PINCH&lt;br /&gt;
|verb5= PUSH&lt;br /&gt;
|verb6= SHAKE&lt;br /&gt;
|verb7= SPIN&lt;br /&gt;
|verb8= TURN&lt;br /&gt;
|verb9= TWIST&lt;br /&gt;
|verb10=&lt;br /&gt;
|verb11=&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weddings]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Herblore_Tome_of_Elanthia&amp;diff=254412</id>
		<title>Herblore Tome of Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Herblore_Tome_of_Elanthia&amp;diff=254412"/>
		<updated>2026-03-04T20:28:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
An &#039;&#039;&#039;herblore tome&#039;&#039;&#039; is a scripted book used to determine the herbs in the rooms in a select region. These tomes are old items, the last of which were auctioned at the [[Solstice Dreams]] event in 2005.  The tomes were updated in 2023 to account for the functionality of the original tomes being made obsolete by the introduction of {{boldmono|[[FORAGE]] SENSE}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your blue tome and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Originally for the 5100 auction, a tattered tome is an Herblore Tome of Elanthia.&lt;br /&gt;
This is the Herblore Tome for Wehnimer&#039;s Landing, the only one of its kind.  You could:&lt;br /&gt;
   LOOK: - When open, this tells you what page it is open to; when closed, it tells you what town it&#039;s made for.&lt;br /&gt;
   READ: - Provides information on foraged items, including appropriate terrains and climates; any official flora documentation; and any Flora Language documentation if applicable.&lt;br /&gt;
   TURN: - Locate a particular forageable found in the tome&#039;s realm.&lt;br /&gt;
           TURN {my tome} TO [{keyword} | INDEX | PICTURE]   &lt;br /&gt;
   GAZE: - Survey the current area looking for the selected forageable.&lt;br /&gt;
 PONDER: - Check the immediate area looking for the selected forageable.&lt;br /&gt;
   PROD: - Toggle whether the Real Room ID displays in PONDER (Off)&lt;br /&gt;
  FLUFF: - You could OPEN, CLOSE, TOUCH, CLEAN, CLENCH, FLIP, NOD, and TICKLE the tome.&lt;br /&gt;
    USE: - When held and open, the tome will:&lt;br /&gt;
         - Be referenced in movement messaging if your movement style is normal (you have a movement style set and will not see the messaging).&lt;br /&gt;
         - Alert you when you enter a room that satisfied an active Adventurer&#039;s Guild foraging bounty.&lt;br /&gt;
         - Alert you when you enter a room that a forageable selected via TURN grows in.&lt;br /&gt;
         - Negate the held-item foraging penalty and provide a 25% foraging bonus.&lt;br /&gt;
&lt;br /&gt;
Alterations of the long and/or show description are fine, but it must remain some type of intact book with pages.  The realm cannot be changed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your suede-bound tome, clenching it tightly in your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her suede-bound tome, clenching it tightly in her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush a bit of dust from a page of your suede-bound tome.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes a bit of dust from a page of her suede-bound tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Closed&lt;br /&gt;
| You carefully brush a bit of dust from the cover of your suede-bound tome&lt;br /&gt;
| XXX carefully brushes a bit of dust from the cover of her suede-bound tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip through the pages of your kraken-motif tome.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah flips through the pages of her kraken-motif tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Closed&lt;br /&gt;
| You flip the kraken-motif tome up into the air with no regard for the fragile state of the ancient pages.&lt;br /&gt;
| Vanah flips the kraken-motif tome up into the air with no regard for the fragile state of the ancient pages.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NOD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your suede-bound tome and nod, mumbling quietly to yourself.         &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her suede-bound tome and nods, mumbling quietly to herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drum your fingers on your suede-bound tome, thinking quietly to yourself.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX drums her fingers on her suede-bound tome, lost in thought.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip through the pages of your kraken-motif tome, looking for &amp;quot;lilac&amp;quot; growing in Wehnimer&#039;s Landing, and find the page for a sprig of wild lilac.  You can now READ about it, GAZE around to see if it is found here, or PONDER if it could be found nearby.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You consult your kraken-motif tome and gaze about at your surroundings, spotting a sprig of larkspur growing nearby.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Reviewing your kraken-motif tome, you believe a red tomato can be found in the following immediate area:&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wehnimer&#039;s, Garden&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wehnimer&#039;s, Garden&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Temple, Graveyard&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Temple, Graveyard&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Temple, Graveyard&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Temple, Graveyard&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Temple, Graveyard&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Town Square, Garden Niche&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Town Square, Small Park&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wehnimer&#039;s, Festival Grounds&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|Movement&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;  Without looking up from your kraken-motif tome, you make your way east.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; GameMaster Vanah just went east, her nose buried in a kraken-motif tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selected Forageable&lt;br /&gt;
| As you make your way southeast, you consult your tattered tome and spot a sprig of wild lilac growing nearby.&lt;br /&gt;
| GameMaster Vanah&#039;s group just went southeast, her nose buried in a tattered tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Active Foraging Bounty&lt;br /&gt;
| As you make your way northwest, you consult your tattered tome and spot a sprig of larkspur growing nearby.  You recognize it as something you need for your current bounty for the Adventurer&#039;s Guild.&lt;br /&gt;
| GameMaster Vanah&#039;s group just went northwest, his nose buried in a tattered tome.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===2023 Updates===&lt;br /&gt;
In 2023, Herblore Tomes were updated.  The pictorial index is still available, showing all [[foraged item]]s that grow in one room.  The 50 hard-coded pages have been replaced with a dynamic search of all foraged items available in the tome&#039;s realm.  When each entry is read, it will list the [[climate]] and [[terrain]] appropriate for the foraged item, any entry from the [[Elanthian Flora Guide]], and any entry from [[Speech Unspoken: The Language of Flowers]].&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[GAZE]]}} will show whether the selected forageable is present in the particular room and if it is foraged out. {{boldmono|[[PONDER]]}} will show where in the immediate area (maybe the same {{boldmono|[[LOCATION]]}}, maybe not, depending on how the area was built) the forageable grows.  Moving while holding the tome with a forageable selected will alert you when you enter a room that the forageable grows in.  If you have an active foraging bounty task in the tome&#039;s realm, when you hold the tome it will alert you without you needing to select it first.  The movement messaging is overridden if you have a movement style selected.  All benefits apply in the tome&#039;s realm only.&lt;br /&gt;
&lt;br /&gt;
When holding the tome while foraging, the negative bonus stemming from having only one hand free is removed, and a +25 bonus is granted.&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
{{boldmono|[[TURN]]}} your tome {{boldmono|TO}} a keyword, {{boldmono|INDEX}}, or {{boldmono|PICTURES}}.  The keyword is the name of any foraged item.  If the foraged item is found within the realm covered by your tome, you will either receive a list of partial matches or turn to the appropriate page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn my tome to tom&lt;br /&gt;
You flip through the pages of your kraken-motif tome, looking for &amp;quot;tomato&amp;quot; growing in Wehnimer&#039;s Landing, and find entries for a green tomato, a striped tomato, a red tomato, a yellow tomato, and an orange tomato.&lt;br /&gt;
&amp;gt;turn my tome to red tom&lt;br /&gt;
You flip through the pages of your kraken-motif tome, looking for &amp;quot;red tomato&amp;quot; growing in Wehnimer&#039;s Landing, and find the page for a red tomato.  You can now READ about it, GAZE around to see if it is found here, or PONDER if it could be found nearby.&lt;br /&gt;
&amp;gt;READ&lt;br /&gt;
You refer to the section of your kraken-motif tome on a red tomato.  This vegetable can grow in temperate climates with cultivated environment terrains.  It only grows outside.&lt;br /&gt;
&lt;br /&gt;
A widely cultivated plant having edible, fleshy, and usually red fruit.  Comes in several varieties and sizes from cherry to larger than a giantkin&#039;s hand.  Rare versions produce yellow, orange, green, blackish, and striped fruits.  Delicious fresh and raw, especially when sliced and slightly salted.  Used in cooking to create sauces.  Paste made from the fruit can also serve as a thickener.&lt;br /&gt;
&amp;gt;GAZE&lt;br /&gt;
As you gaze around looking for a red tomato, you can find no hint of what you are looking for.  You consult your kraken-motif tome and note that it could not be found in this plain dirt environment terrain.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ponder my tome&lt;br /&gt;
Reviewing your kraken-motif tome, you believe a red tomato can be found in the following immediate area:&lt;br /&gt;
    Wehnimer&#039;s, Garden&lt;br /&gt;
    Wehnimer&#039;s, Garden&lt;br /&gt;
    Temple, Graveyard&lt;br /&gt;
    Temple, Graveyard&lt;br /&gt;
    Temple, Graveyard&lt;br /&gt;
    Temple, Graveyard&lt;br /&gt;
    Temple, Graveyard&lt;br /&gt;
    Town Square, Garden Niche&lt;br /&gt;
    Town Square, Small Park&lt;br /&gt;
    Wehnimer&#039;s, Festival Grounds&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my tome to pictures&lt;br /&gt;
You carefully flip your open tome to the last page, which is filled with images of plants and herbs.&lt;br /&gt;
&amp;gt;read my tome&lt;br /&gt;
An emerald aura radiates from a tattered tome as you focus on the page full of pictures of herbs.  The acantha leaf, calamia fruit, sovyn clove, small flower, small rose, small daisy, angelica root, withered black mushroom, stalk of chicory, sprig of alyssum, heath aster, stalk of goldenrod, yellow primrose, small wild rose, wild carrot, ginger root, wild chokecherry, blue whortleberry, white baneberry, pepperthorn root, ironfern root, wingstem root, bur-clover root, pink peppercorn, black peppercorn, vanilla bean, cumin seeds, star anise, juniper berry, dark blue honeyberries, plump black mulberries, brown potato, agave heart, and brown-skinned kiwi pictures light up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn my tome to index&lt;br /&gt;
You carefully flip your open tome to the first page, titled &amp;quot;Index.&amp;quot;&lt;br /&gt;
--- Herblore of Wehnimer&#039;s Landing ---&lt;br /&gt;
&lt;br /&gt;
    --- Herbs ---&lt;br /&gt;
    Acantha leaf&lt;br /&gt;
    Wolifrew lichen&lt;br /&gt;
    Torban leaf&lt;br /&gt;
    Woth flower&lt;br /&gt;
    Ambrominas leaf&lt;br /&gt;
    Ephlox moss&lt;br /&gt;
    Cactacae spine&lt;br /&gt;
    Calamia fruit&lt;br /&gt;
    Aloeas stem&lt;br /&gt;
    Haphip root&lt;br /&gt;
    Basal moss&lt;br /&gt;
    Pothinir grass&lt;br /&gt;
    Sovyn clove&lt;br /&gt;
    Tkaro root&lt;br /&gt;
    Cothinar flower&lt;br /&gt;
    Strigae cactus&lt;br /&gt;
    Marallis berry&lt;br /&gt;
    Yabathilium fruit&lt;br /&gt;
    Cuctucae berry&lt;br /&gt;
&lt;br /&gt;
    --- Flowers ---&lt;br /&gt;
    Small flower&lt;br /&gt;
    Small rose&lt;br /&gt;
    Small daisy&lt;br /&gt;
    Small violet&lt;br /&gt;
    Chicory&lt;br /&gt;
    Alyssum&lt;br /&gt;
    Heath aster&lt;br /&gt;
    Bluebells&lt;br /&gt;
    Golden buttercup&lt;br /&gt;
    Red clover blossom&lt;br /&gt;
    Pink clover blossom&lt;br /&gt;
    White clover blossom&lt;br /&gt;
    Purple clover blossom&lt;br /&gt;
    Yellow clover blossom&lt;br /&gt;
    Moonlight cactus-bloom&lt;br /&gt;
    Wild pink geranium&lt;br /&gt;
    Goldenrod&lt;br /&gt;
    Larkspur&lt;br /&gt;
    Yellow primrose&lt;br /&gt;
    Small wild rose&lt;br /&gt;
    Lilac&lt;br /&gt;
    Imaera&#039;s Lace&lt;br /&gt;
    Burdock&lt;br /&gt;
    Cactus flower&lt;br /&gt;
    Fennel bulb&lt;br /&gt;
    Golden aster&lt;br /&gt;
    Bleeding-heart&lt;br /&gt;
    Small carnation&lt;br /&gt;
    Purple crocus&lt;br /&gt;
    Pale yellow daffodil&lt;br /&gt;
    Flowers&lt;br /&gt;
    Large white gardenia&lt;br /&gt;
    Iris blossom&lt;br /&gt;
    Jasmine&lt;br /&gt;
    Lavender&lt;br /&gt;
    Mournbloom&lt;br /&gt;
    Wild orchid&lt;br /&gt;
    Wild pansy blossom&lt;br /&gt;
    Small primrose&lt;br /&gt;
    Fairy primrose&lt;br /&gt;
    Elanthian snow rose&lt;br /&gt;
    Snapdragon stalk&lt;br /&gt;
    Wild tulip&lt;br /&gt;
    Holly&lt;br /&gt;
    White lily&lt;br /&gt;
    White water lily&lt;br /&gt;
    Yellow water lily&lt;br /&gt;
    Blue water lily&lt;br /&gt;
    Tiger lily&lt;br /&gt;
    Pink rain lily&lt;br /&gt;
    Coppery rain lily&lt;br /&gt;
    Oxblood lily&lt;br /&gt;
    Fire lily&lt;br /&gt;
    Purple passionflower&lt;br /&gt;
    Pink passionflower&lt;br /&gt;
    Red passionflower&lt;br /&gt;
    White passionflower&lt;br /&gt;
    Yellow passionflower&lt;br /&gt;
    Blue passionflower&lt;br /&gt;
    Luckbloom blossom&lt;br /&gt;
    Wavepetal blossom&lt;br /&gt;
    Nightbloom blossom&lt;br /&gt;
    Hop flowers&lt;br /&gt;
&lt;br /&gt;
    --- Berries, Fruits, and Vegetables ---&lt;br /&gt;
    Bright red teaberry&lt;br /&gt;
    Wild strawberry&lt;br /&gt;
    Blueberries&lt;br /&gt;
    Elderberries&lt;br /&gt;
    Wild gooseberry&lt;br /&gt;
    Bright red cranberry&lt;br /&gt;
    Traesharm berry&lt;br /&gt;
    Raspberries&lt;br /&gt;
    Kylan berry&lt;br /&gt;
    Blue whortleberry&lt;br /&gt;
    White baneberry&lt;br /&gt;
    Nettle berry&lt;br /&gt;
    Juniper berry&lt;br /&gt;
    Dark blue honeyberries&lt;br /&gt;
    Plump black mulberries&lt;br /&gt;
    Brown-skinned kiwi&lt;br /&gt;
    Currants&lt;br /&gt;
    Wild grapes&lt;br /&gt;
    Wild chokecherry&lt;br /&gt;
    Small pumpkin&lt;br /&gt;
    Small apple&lt;br /&gt;
    Red cherries&lt;br /&gt;
    Golden apricot&lt;br /&gt;
    Green pear&lt;br /&gt;
    Blackberries&lt;br /&gt;
    Wild carrot&lt;br /&gt;
    Lettuce&lt;br /&gt;
    Green tomato&lt;br /&gt;
    Striped tomato&lt;br /&gt;
    Red tomato&lt;br /&gt;
    Yellow tomato&lt;br /&gt;
    Orange tomato&lt;br /&gt;
    Onion skin&lt;br /&gt;
    Pea pods&lt;br /&gt;
    Zucchini&lt;br /&gt;
    Green beans&lt;br /&gt;
    Fresh broccoli&lt;br /&gt;
    Yellow squash&lt;br /&gt;
    Purple cabbage&lt;br /&gt;
    Green cabbage&lt;br /&gt;
    Brown potato&lt;br /&gt;
    Purple potato&lt;br /&gt;
    Agave heart&lt;br /&gt;
    Red onion&lt;br /&gt;
    Sweet onion&lt;br /&gt;
    Purple-tipped artichoke&lt;br /&gt;
    Rainbow chard&lt;br /&gt;
    Leafy arugula&lt;br /&gt;
&lt;br /&gt;
    --- Fungi, Mosses, and Lichen ---&lt;br /&gt;
    Trollear mushroom&lt;br /&gt;
    Golden hook mushroom&lt;br /&gt;
    Red trafel mushroom&lt;br /&gt;
    Soft white mushroom&lt;br /&gt;
    Withered black mushroom&lt;br /&gt;
    Striped heart mushroom&lt;br /&gt;
    Daggerstalk mushroom&lt;br /&gt;
    Spotted heart mushroom&lt;br /&gt;
    Black hook mushroom&lt;br /&gt;
    Flathead mushroom&lt;br /&gt;
    Genkew mushroom&lt;br /&gt;
    Black trafel mushroom&lt;br /&gt;
    White hook mushroom&lt;br /&gt;
    Blue trafel mushroom&lt;br /&gt;
    Fairy&#039;s skirt mushroom&lt;br /&gt;
    Ayana&#039;al leaf&lt;br /&gt;
    Bolmara lichen&lt;br /&gt;
    Cave moss&lt;br /&gt;
&lt;br /&gt;
    --- Seeds and Nuts ---&lt;br /&gt;
    Pink peppercorn&lt;br /&gt;
    Black peppercorn&lt;br /&gt;
    Cardamom&lt;br /&gt;
    Vanilla bean&lt;br /&gt;
    Nutmeg&lt;br /&gt;
    Cumin seeds&lt;br /&gt;
    Star anise&lt;br /&gt;
    Sunflower seeds&lt;br /&gt;
    Water chestnut&lt;br /&gt;
    Pinenuts&lt;br /&gt;
    Wild beechnut&lt;br /&gt;
    Walnuts&lt;br /&gt;
&lt;br /&gt;
    --- Grasses and Leaves ---&lt;br /&gt;
    Spearmint leaf&lt;br /&gt;
    Sassafras leaf&lt;br /&gt;
    Wintergreen leaf&lt;br /&gt;
    Ayana leaf&lt;br /&gt;
    Woad leaves&lt;br /&gt;
    Dill&lt;br /&gt;
    Bay leaf&lt;br /&gt;
    Fresh cilantro&lt;br /&gt;
    Tobacco leaves&lt;br /&gt;
    Fresh basil&lt;br /&gt;
    Fresh oregano&lt;br /&gt;
    Wild spinach&lt;br /&gt;
    Banana leaf&lt;br /&gt;
    Barley grass&lt;br /&gt;
    Monkey grass&lt;br /&gt;
    Wheat grass&lt;br /&gt;
    Wiregrass&lt;br /&gt;
    Brostheras grass&lt;br /&gt;
    Chives&lt;br /&gt;
    Scallions&lt;br /&gt;
    Sugar cane&lt;br /&gt;
&lt;br /&gt;
    --- Wood, Bark, and Roots ---&lt;br /&gt;
    Tree bark&lt;br /&gt;
    Alder bark&lt;br /&gt;
    Cinnamon bark&lt;br /&gt;
    Stick&lt;br /&gt;
    Witchwood twig&lt;br /&gt;
    Willow twig&lt;br /&gt;
    Bloodwood twig&lt;br /&gt;
    Yew twig&lt;br /&gt;
    Oak twig&lt;br /&gt;
    Twisted twig&lt;br /&gt;
    Slender twig&lt;br /&gt;
    Ebony twig&lt;br /&gt;
    Angelica root&lt;br /&gt;
    Valerian root&lt;br /&gt;
    Ginger root&lt;br /&gt;
    Rose-marrow root&lt;br /&gt;
    Orris root&lt;br /&gt;
    Pepperthorn root&lt;br /&gt;
    Murdroot&lt;br /&gt;
    Ironfern root&lt;br /&gt;
    Talneo root&lt;br /&gt;
    Wingstem root&lt;br /&gt;
    Bur-clover root&lt;br /&gt;
    Deep purple shockroot&lt;br /&gt;
    Garlic&lt;br /&gt;
&lt;br /&gt;
    --- Miscellaneous ---&lt;br /&gt;
    &lt;br /&gt;
    Sweetfern stalk&lt;br /&gt;
    Pennyroyal stem&lt;br /&gt;
    Fiddlehead fern&lt;br /&gt;
    Seaweed&lt;br /&gt;
    Broken twig&lt;br /&gt;
    Pine cone&lt;br /&gt;
    Pine needles&lt;br /&gt;
    Cattail&lt;br /&gt;
    Reeds&lt;br /&gt;
    Motherwort&lt;br /&gt;
    Honeysuckle vine&lt;br /&gt;
    Kerria&lt;br /&gt;
    Ivy&lt;br /&gt;
    Mistletoe&lt;br /&gt;
    Murkweed&lt;br /&gt;
    Sunburst blossom&lt;br /&gt;
    Fresh lemongrass&lt;br /&gt;
    Rhubarb&lt;br /&gt;
    Celery&lt;br /&gt;
    Leek&lt;br /&gt;
    Shallot&lt;br /&gt;
    Pearly green vine&lt;br /&gt;
    Turquoise vine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Historic Item===&lt;br /&gt;
====Analyze====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your suede-bound tome and sense that the creator has provided the following information:&lt;br /&gt;
Originally for the 5100 auction, a crimson suede-bound tome graced with a single golden wyvern is an Herblore Tome of Elanthia.&lt;br /&gt;
   look: - when open, this tells you there&#039;s writing in it; when closed, it tells you what town it&#039;s made for.&lt;br /&gt;
   open: - It&#039;s a book.&lt;br /&gt;
  close: - It&#039;s a book.&lt;br /&gt;
   turn: - Fluff messaging.&lt;br /&gt;
   flip: - When it&#039;s closed, this is fluff messaging; when opened, it allows the holder to FLIP PAGE or FLIP PAGE # to go directly to that page.  The books have pages numbered 1 - 50, 1 being a clickable index, and 50 being the picture &amp;quot;tell all&amp;quot; page..&lt;br /&gt;
 glance: - If opened, it tells the name of the current page.&lt;br /&gt;
  clean: - Fluff messaging.&lt;br /&gt;
 clench: - Fluff messaging.&lt;br /&gt;
    nod: - Fluff messaging.&lt;br /&gt;
    tap: - Fluff messaging.&lt;br /&gt;
   read: - When closed, this is fluff messaging; when opened, it will provide information on all foraged items able to be found in the location provided the realm matchings the books identifier.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tome may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Show====&lt;br /&gt;
=====Closed=====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Carefully stitched on the weathered cover of the tome are the words, &amp;quot;Herblore of &amp;lt;city&amp;gt;.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Open=====&lt;br /&gt;
;Herb page&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 A clear handwritten script lines the pages of the suede-bound tome.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Pictorial index&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Several intricate pictures grace the page of this tome.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Usage====&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush a bit of dust from a page of your suede-bound tome.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes a bit of dust from a page of her suede-bound tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLENCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your suede-bound tome, clenching it tightly in your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her suede-bound tome, clenching it tightly in her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You brush a bit of dust from a page of your suede-bound tome.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX brushes a bit of dust from a page of her suede-bound tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Closed&lt;br /&gt;
| You carefully brush a bit of dust from the cover of your suede-bound tome&lt;br /&gt;
| XXX carefully brushes a bit of dust from the cover of her suede-bound tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tome&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip the suede-bound tome up into the air with no regard for the fragile state of the ancient pages.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Page #&lt;br /&gt;
|You carefully flip to page #, titled &amp;quot;XXXX.&amp;quot;&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;colgroup&amp;quot; colspan=&amp;quot;3&amp;quot;|&#039;&#039;The syntax for this is &amp;quot;flip page #&amp;quot;. &#039;&#039;&#039;Do not&#039;&#039;&#039; use tome as a qualifier when turning pages.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You glance at the suede-bound tome and notice it is open to the page titled &amp;quot;Index.&amp;quot;         &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NOD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stare at your suede-bound tome and nod, mumbling quietly to yourself.         &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX stares at her suede-bound tome and nods, mumbling quietly to herself.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Open to index&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; See index below.         &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reads her tome quietly for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drum your fingers on your suede-bound tome, thinking quietly to yourself.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX drums her fingers on her suede-bound tome, lost in thought&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You fumble around with your suede-bound tome.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX fumbles around with her suede-bound tome.&lt;br /&gt;
|}&lt;br /&gt;
====Instructions====&lt;br /&gt;
In order to use the herblore tome, you must {{boldmono|OPEN}} the tome, {{boldmono|FLIP}} to PAGE 1, and {{boldmono|READ}} the index found there.&lt;br /&gt;
====Index====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
--- Herbs of Greater Elanthia. ---&lt;br /&gt;
&lt;br /&gt;
Acantha Leaf                     page 2&lt;br /&gt;
Aloeas Stem                      page 3&lt;br /&gt;
Ambrominas Leaf                  page 4&lt;br /&gt;
Angelica Root                    page 5&lt;br /&gt;
Arctic Moss                      page 6&lt;br /&gt;
Basal Moss                       page 7&lt;br /&gt;
Bright Red Teaberries            page 8&lt;br /&gt;
Cacactae Spine                   page 9&lt;br /&gt;
Calamia Fruit                    page 10&lt;br /&gt;
Cothinar Flower                  page 11&lt;br /&gt;
Cuctucae Berry                   page 12&lt;br /&gt;
Daisies                          page 13&lt;br /&gt;
Ephlox Moss                      page 14&lt;br /&gt;
Feverfern Stalk                  page 15&lt;br /&gt;
Fiddlehead Ferns                 page 16&lt;br /&gt;
Gok Nuts                         page 17&lt;br /&gt;
Haphip Root                      page 18&lt;br /&gt;
Manroot Stalk                    page 19&lt;br /&gt;
Marallis Berry                   page 20&lt;br /&gt;
Moonflowers                      page 21&lt;br /&gt;
Pennyroyal Stem                  page 22&lt;br /&gt;
Pine Cones                       page 23&lt;br /&gt;
Pine Needles                     page 24&lt;br /&gt;
Pothinir Grass                   page 25&lt;br /&gt;
Red Lichen                       page 26&lt;br /&gt;
Roses                            page 27&lt;br /&gt;
Sassafras Leaf                   page 28&lt;br /&gt;
Small Violets                    page 29&lt;br /&gt;
Sovyn Clove                      page 30&lt;br /&gt;
Spearmint                        page 31&lt;br /&gt;
Sprigs of Alyssum                page 32&lt;br /&gt;
Stalks of Cattail                page 33&lt;br /&gt;
Stalks of Chicory                page 34&lt;br /&gt;
Strands of Seaweed               page 35&lt;br /&gt;
Strigae Cactus                   page 36&lt;br /&gt;
Sweetfern Stalk                  page 37&lt;br /&gt;
Tkaro Root                       page 38&lt;br /&gt;
Torban Leaf                      page 39&lt;br /&gt;
Tundra Grass                     page 40&lt;br /&gt;
Valerian Root                    page 41&lt;br /&gt;
Wild Gooseberries                page 42&lt;br /&gt;
Wild Orchids                     page 43&lt;br /&gt;
Wild Strawberries                page 44&lt;br /&gt;
Wintergreen Leaf                 page 45&lt;br /&gt;
Wolifrew Lichen                  page 46&lt;br /&gt;
Woth Flower                      page 47&lt;br /&gt;
Wyrmwood Bark                    page 48&lt;br /&gt;
Yabathilium Fruit                page 49&lt;br /&gt;
Pictorial Index                  page 50&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each page contains information about the specific herb. Below is [[acantha leaf]] as an example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Acantha is one of several herbs in a group which will heal mild concussion damage when eaten (the leaves are the most beneficial).  It can be found in a wide range of climates, from near-desert conditions to moist ocean beaches.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Page 50 is a pictorial index. When used in a room with items that can be foraged, the pictorial index will appear as below:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This page is devoid of words, save for the small caption under each of the countless images of plants, roots, and other flora.&lt;br /&gt;
&lt;br /&gt;
Glancing at the page full of pictures of herbs, the calamia fruit, haphip root, trollear mushroom, soft white mushroom, withered black mushroom, daggerstalk mushroom, flathead mushroom, genkew mushroom, blue trafel mushroom, wild gooseberry, water chestnut, stalk of cattail, small wild rose, lady slipper blossom, wood violet, pepperthorn root, wavepetal blossom, bolmara lichen, talneo root, wingstem root, bur-clover root, pink peppercorn, black peppercorn, vanilla bean, cumin seeds, and star anise pictures light up.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In a room without items that can be foraged, the pictorial index shows only the top line.&lt;br /&gt;
====Tomes====&lt;br /&gt;
*a red-lacquered stiff leather tome emblazoned with a yellow flame: Carefully stitched on the weathered cover of the tome are the words, &amp;quot;Herblore of Kharam Dzu.&amp;quot;&lt;br /&gt;
*a crimson suede-bound tome graced with a single golden wyvern: Carefully stitched on the weathered cover of the tome are the words, &amp;quot;Herblore of Ta&#039;Vaalor.&amp;quot;&lt;br /&gt;
*a sapphire blue tome marked with an intricately worked peacock: Carefully stitched on the weathered cover of the tome are the words, &amp;quot;Herblore of Ta&#039;Illistim.&amp;quot;&lt;br /&gt;
*a dappled grey and white tome with thick vellum pages: Carefully stitched on the weathered cover of the tome are the words, &amp;quot;Herblore of Pinefar and Aenatumgana.&amp;quot;&lt;br /&gt;
*a black leather gold-edged tome gilded with a single bell icon: Carefully stitched on the weathered cover of the tome are the words, &amp;quot;Herblore of River&#039;s Rest.&amp;quot;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&lt;br /&gt;
|type2= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Book&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Premium auction&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2000&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= FLIP&lt;br /&gt;
|verb4= OPEN&lt;br /&gt;
|verb5= READ&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=254411</id>
		<title>Foraging locations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Foraging_locations&amp;diff=254411"/>
		<updated>2026-03-04T20:28:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to help people find the things they need for [[Adventurer&#039;s Guild]] tasks.  Or really, for any other tasks you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Maps of areas can be found with terrain and climate info for each room are have been compiled and are available elsewhere.&amp;lt;ref&amp;gt;[http://www.outdoorelanthia.com/maps/ Outdoor Elanthia maps]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Usage==&lt;br /&gt;
As should be described on the [[forage]] page, each item can be found in one (or more) type of [[climate]] and [[terrain]].  The world is composed of several different climates (arid, arid temperate, cold damp, cold dry, freshwater, glacial, hot damp, humid, moist, saltwater, snowy arctic, and temperate).  Each of these is divided into several terrain types (barren scrub, coniferous, cultivated, deciduous, grassland, hard flat, hilly, mountainous, plain dirt, riparian, rough, sandy, tropical forest, muddy wetlands, and subterranean).  The beauty of this, is that it does not matter the time, [[LOCATION (verb)|location]], [[realm]], or day; each combination of climate and terrain will have a certain type of herb(s) growing.&lt;br /&gt;
&lt;br /&gt;
Therefore, this table need only contain the item, climate, terrain, and number of [[bounty point]]s.  Then, if Character A gets assigned to forage blueberries in the catacombs, he need only look at this table, and see that Character B got assigned to forage for blueberries in  Bonespear, found them in humid climate and rough terrain, and entered them here, then Character A can then look on his handy maps and see that there are a few rooms of the catacombs that are humid and rough, and forage just in those rooms.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|+&#039;&#039;&#039;Foraging Locations&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-size:110%;&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
! width = 300px | Climate&lt;br /&gt;
! width = 300px | Terrain&lt;br /&gt;
! width = 50px | Bounty Points&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|[[acantha leaf]]&lt;br /&gt;
|Arid, Cold Damp, Cold Dry, Hot Damp, Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Grassland, Plain Dirt, Riparian, Sandy, Tropical&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|aloeas stem&lt;br /&gt;
|Cold Damp, Freshwater, Moist&lt;br /&gt;
|Muddy Wetlands, Plain Dirt, Riparian&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ambrominas leaf]]&lt;br /&gt;
|Humid&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|angelica root&lt;br /&gt;
|Cold Damp, Cold Dry, Glacial, Snowy Arctic, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Mountainous, Plain Dirt, Sandy&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|barley grass&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|basal moss&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blackgrove root&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|550&lt;br /&gt;
|Found in Shadow Valley&lt;br /&gt;
|-&lt;br /&gt;
|black trafel mushroom&lt;br /&gt;
|Arid, Hot Damp&lt;br /&gt;
|Deciduous Forest, Grassland, Hilly, Plain Dirt, Riparian&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blaestonberry blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Hilly&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blue moss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|400&lt;br /&gt;
|Found in Shadow Valley&lt;br /&gt;
|-&lt;br /&gt;
|blue poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blue trafel mushroom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Hilly&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blue whortleberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bolmara lichen&lt;br /&gt;
|Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Hilly&lt;br /&gt;
|700&lt;br /&gt;
|Found in Maernstrike Caverns too.&lt;br /&gt;
|-&lt;br /&gt;
|bougainvillea blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bright red cranberry&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bright red teaberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|broken twig &lt;br /&gt;
|Hot Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|brostheras grass&lt;br /&gt;
|Cold Damp, Humid&lt;br /&gt;
|Coniferous Forest, Grassland&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bunch of wild grapes&lt;br /&gt;
|Arid Temperate, Temperate&lt;br /&gt;
|Barren Scrub, Deciduous Forest, Grassland, Riparian, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bur-clover root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Plain Dirt, Muddy Wetlands&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cactacae spine&lt;br /&gt;
|Arid, Arid Temperate&lt;br /&gt;
|Barren Scrub, Sandy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cactus flower&lt;br /&gt;
|Arid&lt;br /&gt;
|Plain dirt&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[calamia fruit]]&lt;br /&gt;
|Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Muddy Wetlands&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cave moss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|550&lt;br /&gt;
|can&#039;t sense inside cave&lt;br /&gt;
|-&lt;br /&gt;
|coppery rain lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|clover blossom&lt;br /&gt;
|Arid Temperate, Humid, Temperate&lt;br /&gt;
|Barren Scrub, Grassland, Riparian, Rough&lt;br /&gt;
|250&lt;br /&gt;
|Forage for the specific color.&lt;br /&gt;
|-&lt;br /&gt;
|cluster of butterflyweed&lt;br /&gt;
|Cold Damp, Cold Dry, Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Mountainous&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[cothinar flower]]&lt;br /&gt;
|Cold Dry&lt;br /&gt;
|Barren Scrub&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|crimson dragonstalk&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cuctucae berry&lt;br /&gt;
|Cold Dry&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|daggerstalk mushroom&lt;br /&gt;
|Arid, Hot Damp, Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Muddy Wetlands, Riparian&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dark pink rain lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Tropical Forest&lt;br /&gt;
|700&lt;br /&gt;
|forage rain lily specifically&lt;br /&gt;
|-&lt;br /&gt;
|ear of corn&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|edelweiss&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Grassland, Mountainous&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ephlox moss]]&lt;br /&gt;
|Cold Damp, Cold Dry&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Riparian (Plain Dirt?)&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|fennel bulb&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|fiddlehead fern&lt;br /&gt;
|Cold Damp, Hot Damp, Humid, Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Riparian, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|flathead mushroom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Grassland, Hilly&lt;br /&gt;
|640&lt;br /&gt;
|-&lt;br /&gt;
|fragrant white lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|100&lt;br /&gt;
|forage &amp;quot;white lily&amp;quot;, not fragrant&lt;br /&gt;
|-&lt;br /&gt;
|frostweed&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|genkew mushroom&lt;br /&gt;
|Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Muddy Wetlands, Riparian&lt;br /&gt;
|760&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|golden aster&lt;br /&gt;
|Snowy Arctic, Temperate&lt;br /&gt;
|Grassland, Hilly, Mountainous&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|golden buttercup&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Coniferous&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|golden poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of blueberries&lt;br /&gt;
|Arid, Cold Damp, Humid, Temperate&lt;br /&gt;
|Barren Scrub, Deciduous Forest, Riparian, Rough&lt;br /&gt;
|400&lt;br /&gt;
|forage blueberries specifically&lt;br /&gt;
|-&lt;br /&gt;
|handful of currants&lt;br /&gt;
|Humid, Temperate&lt;br /&gt;
|Barren Scrub&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of elderberries&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest, Barren Scrub, Hilly, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of huckleberries&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of mustard seeds&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Cultivated&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|handful of pinenuts&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|550&lt;br /&gt;
|forage &amp;quot;pinenuts&amp;quot; specifically&lt;br /&gt;
|-&lt;br /&gt;
|handful of raspberries&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[haphip root]]&lt;br /&gt;
|Temperate, Humid&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Cultivated, Muddy Wetlands&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|heath aster&lt;br /&gt;
|Arid, Temperate&lt;br /&gt;
|Rough, Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|honeysuckle vine&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren SCrub, Cultivated, Grassland, Hilly&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|iceblossom&lt;br /&gt;
|Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Grassland, Hilly, Mountainous&lt;br /&gt;
|&lt;br /&gt;
|Any color was accepted&lt;br /&gt;
|-&lt;br /&gt;
|iris blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ironfern root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Hard Flat, Hilly&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|juicy plum&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|lady slipper blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|350&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|large sunflower&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|layer of onion skin&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|luckbloom blossom&lt;br /&gt;
|Cold Dry&lt;br /&gt;
|Hilly&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[marallis berry]]&lt;br /&gt;
|Cold Damp, Cold Dry&lt;br /&gt;
|Hilly, Mountainous&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mistweed&lt;br /&gt;
|Temperate&lt;br /&gt;
|Plain Dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|motherwort&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Plain Dirt&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mountain dryad&lt;br /&gt;
|Snowy Arctic, Temperate&lt;br /&gt;
|Mountainous, Hilly&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of mournbloom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Hilly, Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|murdroot&lt;br /&gt;
|Temperate&lt;br /&gt;
|Plain Dirt&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|murkweed&lt;br /&gt;
|Temperate, Moist&lt;br /&gt;
|Deciduous Forest, Hilly&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|moonlight cactus-bloom&lt;br /&gt;
|Arid, Cold Dry&lt;br /&gt;
|Grassland, Hilly&lt;br /&gt;
|700&lt;br /&gt;
|Night-time only&lt;br /&gt;
|-&lt;br /&gt;
|oak twig&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|orange begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|orange rowanberry&lt;br /&gt;
|Cold Damp, Cold Dry, Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Mountainous, Plain Dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|orchil lichen&lt;br /&gt;
|Freshwater, Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|oxblood lily&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pennyroyal stem&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pepperthorn root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pine cone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pink begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pink peony&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pink poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[pothinir grass]]&lt;br /&gt;
|Hot Damp, Humid&lt;br /&gt;
|Barren Scrub, Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Mountainous, Plain Dirt, Tropical&lt;br /&gt;
|800&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|purple clover blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Riparian, Rough&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|purple poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|red begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|red poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|red trafel mushroom&lt;br /&gt;
|Cold, Damp&lt;br /&gt;
|Subterranean&lt;br /&gt;
|&lt;br /&gt;
|Not always available at night&lt;br /&gt;
|-&lt;br /&gt;
|sassafras leaf&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|silver-edged fern&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small anemone&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small apple&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small daisy&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small dandelion&lt;br /&gt;
|Temperate&lt;br /&gt;
|Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small flower&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small green olive&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small primrose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small rose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small violet&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small turnip&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|small wild rose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest, Grassland, Plain Dirt&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|soft white mushroom&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[sovyn clove]]&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Plain Dirt&lt;br /&gt;
|850&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of alyssum&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Grassland&lt;br /&gt;
|700&lt;br /&gt;
|forage &amp;quot;alyssum&amp;quot; specifically&lt;br /&gt;
|-&lt;br /&gt;
|sprig of amaranth&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland, Hilly&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of clematis&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of columbine&lt;br /&gt;
|Grassland, Snowy Arctic&lt;br /&gt;
|Mountainous, Temperate&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of holly&lt;br /&gt;
|Glacial&lt;br /&gt;
|Mountainous&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of ivy&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated, Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of jasmine&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Cultivated, Grassland, Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of larkspur&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland, Hilly, Rough&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of lavender&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of mistletoe&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of sky-blue delphira&lt;br /&gt;
|Temperate&lt;br /&gt;
|Rough&lt;br /&gt;
|340&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sprig of wild lilac&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Deciduous Forest, Barren Scrub&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of bluebells&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|700&lt;br /&gt;
|forage &amp;quot;bluebells&amp;quot; specifically&lt;br /&gt;
|-&lt;br /&gt;
|stalk of burdock&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of cattail&lt;br /&gt;
|Temperate&lt;br /&gt;
|Muddy Wetlands, Riparian&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of chicory&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of goldenrod&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of monkeyflower&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of tuberose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stalk of wormwood&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stem of freesia flowers&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|stem of verbena&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|sunburst blossom&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Coniferous Forest, Riparian&lt;br /&gt;
|1000&lt;br /&gt;
|Day-time hours only to find&lt;br /&gt;
|-&lt;br /&gt;
|sweetfern stalk&lt;br /&gt;
|Cold Damp, Snowy Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|550&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|talneo root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Riparian&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tarweed plant&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tendril of vinca&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|thyme&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tkaro root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|940&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[torban leaf]]&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Tropical Forest&lt;br /&gt;
|310&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tree bark&lt;br /&gt;
|Arid, Temperate&lt;br /&gt;
|Coniferous Forest, Hilly&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|trollear mushroom&lt;br /&gt;
|Hot Damp, Humid, Moist, Temperate&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Muddy Wetlands&lt;br /&gt;
|700&lt;br /&gt;
|Night-time only&lt;br /&gt;
|-&lt;br /&gt;
|twisted twig&lt;br /&gt;
|Snowly Arctic&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|valerian root&lt;br /&gt;
|Cold Damp, Cold Dry, Glacial, Snowy Arctic&lt;br /&gt;
|Coniferous Forest, Cultivated, Deciduous Forest, Grassland, Hilly, Mountainous, Plain Dirt&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|water chestnut&lt;br /&gt;
|Temperate&lt;br /&gt;
|Muddy Wetlands&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wavepetal blossom&lt;br /&gt;
|Humid, Temperate&lt;br /&gt;
|Deciduous Forest, Muddy Wetlands, Riparian&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white baneberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white begonia&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white clover blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white hook mushroom&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Hilly&lt;br /&gt;
|550&lt;br /&gt;
|Night-time only&lt;br /&gt;
|-&lt;br /&gt;
|white peony&lt;br /&gt;
|Temperate&lt;br /&gt;
|Cultivated&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|white poppy&lt;br /&gt;
|Arid&lt;br /&gt;
|Barren Scrub, Rough&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild beechnut&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild chokecherry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild gooseberry&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild lilac, sprig of&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|400&lt;br /&gt;
|don&#039;t use &#039;sprig of&#039; while foraging&lt;br /&gt;
|-&lt;br /&gt;
|wild orchid&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild phlox&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild pink geranium&lt;br /&gt;
|Cold Damp, Temperate&lt;br /&gt;
|Coniferous Forest, Deciduous Forest&lt;br /&gt;
|700&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild sage&lt;br /&gt;
|Temperate&lt;br /&gt;
|Hilly&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wild strawberry&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|wingstem root&lt;br /&gt;
|Cold Damp, Temperate, Snowy Arctic, Moist, Humid, Freshwater, Cold Dry&lt;br /&gt;
|Barren Scrub, Muddy Wetlands, Plain Dirt, Mountainous, Sandy, Hard Flat, Rough&lt;br /&gt;
|700&lt;br /&gt;
|Abandoned Farm Icemule Trace Barn Pen (lich 3117)&lt;br /&gt;
|-&lt;br /&gt;
|wintergreen leaf&lt;br /&gt;
|Temperate&lt;br /&gt;
|Barren Scrub, Deciduous Forest&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|withered black mushroom&lt;br /&gt;
|Temperate, Cold Damp, Moist, Humid, Hot Damp, Cold Dry, Arid Temperate&lt;br /&gt;
|Cultivated, Grasslands, Deciduous, Plain Dirt, Subterranean, Muddy Wetlands, Coniferous, Hilly, Riparian, Sandy&lt;br /&gt;
|400&lt;br /&gt;
|Found in Toadwort&lt;br /&gt;
|-&lt;br /&gt;
|wolfsbane root&lt;br /&gt;
|Temperate&lt;br /&gt;
|Deciduous Forest&lt;br /&gt;
|640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[wolifrew lichen]]&lt;br /&gt;
|Cold Damp, Cold Dry&lt;br /&gt;
|Coniferous Forest, Deciduous Forest, Grassland, Plain Dirt&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[yabathilium fruit]]&lt;br /&gt;
|Arid, Hot Damp, Humid, Saltwater&lt;br /&gt;
|Riparian, Sandy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yellow primrose&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yellow clover blossom&lt;br /&gt;
|Temperate&lt;br /&gt;
|Grassland&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|yew twig&lt;br /&gt;
|Cold Damp&lt;br /&gt;
|Coniferous Forest&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|withered deathblossom&lt;br /&gt;
|Rift&lt;br /&gt;
|Rift&lt;br /&gt;
|400&lt;br /&gt;
|Random rooms on any plane&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|twisted black mawflower&lt;br /&gt;
|Rift&lt;br /&gt;
|Rift&lt;br /&gt;
|400&lt;br /&gt;
|Random rooms on any plane&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|mass of congealed slime&lt;br /&gt;
|Rift&lt;br /&gt;
|Rift&lt;br /&gt;
|550&lt;br /&gt;
|Random rooms on any plane&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;i&amp;gt;Note: for consistency, can we arbitrarily handle things that can show up in different climates AND terrains how I&#039;ve started the acantha leaf one?  So some items will have multiple rows, but each row will only contain a single climate.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Unknown Climate/Terrain==&lt;br /&gt;
If you are unable to determine the climate or terrain of the location from which you obtained your item, there is a secondary table on [[Talk:Foraging locations|this page]] where you can add a detailed description of the rooms in which you found the item you were looking for and some friendly ranger with too much time on their hands may go through, find the climate/terrain, and move that information here.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
*[http://www.virilneus.com/roomdata/room.php Virilneus&#039; RoomData (Visual Foraging Collaboration based off of Greminity&#039;s)]&lt;br /&gt;
*[http://www.olsonstudios.com/zanteal/magintair/archival/wh_projects/eflora_conv.html Willow Hall&#039;s Foraging Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventurer&#039;s Guild]]&lt;br /&gt;
[[Category:Alchemy]]&lt;br /&gt;
[[Category:Foraging]]&lt;br /&gt;
[[Category:Flora]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Flora_Guide/Lichen,_Mosses,_and_Fungi&amp;diff=254409</id>
		<title>Elanthian Flora Guide/Lichen, Mosses, and Fungi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthian_Flora_Guide/Lichen,_Mosses,_and_Fungi&amp;diff=254409"/>
		<updated>2026-03-04T20:27:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document|Title=&#039;&#039;&#039;Elanthian Flora Guide: Lichen, Mosses, and Fungi&#039;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;Follow the name link for a description of that lichen, moss, or fungi:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;IMT=[[Icemule Trace]], KD=[[Kharam Dzu]], MH=[[Mist Harbor]], PTP=[[Pinefar]], RR=[[River&#039;s Rest]], SOL=[[Solhaven]], TI=[[Ta&#039;Illistim]], TV=[[Ta&#039;Vaalor]], WL=[[Wehnimer&#039;s Landing]], ZL=[[Zul Logoth]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable text-center&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
!  Lichen, Mosses, and Fungi ||Uses || IMT || KD || MH || PTP || RR || SOL || TI || TV || WL || ZL&lt;br /&gt;
|- &lt;br /&gt;
|[[#A|Arctic Moss]] ||n//a  || X ||  || || X||  ||  ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|[[#B|Basal Moss]]  ||Immediate healing of minor internal and external organ damage.|| ||  ||  ||  ||  ||  || ||  || X || &lt;br /&gt;
|-&lt;br /&gt;
|[[#B|Black Hook Mushroom]]  || Edible. || X || X ||  || X || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#B|Black Trafel Mushroom ]] || Edible. || X || X ||  ||  || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#B|Blue Trafel Mushroom]] || Edible, yet poisonous. || X || X ||  || X || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#B|Bolmara]]  ||Heals major nerve damage (convulsions), in potion form. || ||  ||  ||  ||  ||  ||  || ||X  || &lt;br /&gt;
|-&lt;br /&gt;
|[[#D|Daggerstalk Mushroom]]	 || Edible, yet poisonous. || X || X ||  ||  || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#E|Ephlox Moss]]	|| Heals serious and critical limb wounds. ||  ||  ||  ||  ||  ||  || ||  || X || &lt;br /&gt;
|-&lt;br /&gt;
|[[#F|Flathead Mushroom]]	|| n/a || X || X ||  ||  || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#M|Mushroom (glowing)]]	||Assumed to be inedible.  ||  ||  || ||  || X ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[#M|Mushroom (gnolllish)]]	|| Edible. ||  ||  ||  ||  ||  || ||  ||  ||X || &lt;br /&gt;
|-&lt;br /&gt;
|[[#R|Red Lichen]]	|| Edible, used in teas and potions to heal nerve damage. ||  ||  ||  || X ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[#R|Red Trafel Mushroom ]]	|| Edible.  || X || X ||  || X || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#R|Red Vornalite Mushroom ]]	|| Edible ||  ||  ||  ||  ||  || X ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[#S|Soft White Mushroom ]] ||  Edible, yet poisonous	|| X || X ||  || X || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#S|Spotted Hearth Mushroom ]]	|| Edible || X || X ||  ||  || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#S|Striped Heart Mushroom ]] || Edible	|| X || X ||  ||  || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#T|Toadstool (giant glowing) ]] || n/a	 || ||  ||  ||  ||  ||  || || ||  || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#T|Trollear Mushroom ]]  ||  Edible, yet poisonous	|| X || X ||  ||  || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#W|White Hook Mushroom ]]  || Edible.  || X || X ||  || X || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#W|Withered Black Mushroom ]]	|| Edible. Great in stews and soaps, serves as a thickener when boiled and has a slightly crunchy texture.  || X || X ||  || X || X || X || X || X || X || X&lt;br /&gt;
|-&lt;br /&gt;
|[[#W|Wolifrew Lichen  ]]	|| When consumed, wolifrew lichen can repair minor damage to the nervous system.  || ||  ||  ||  ||  ||  ||  || || X || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
=== A ===&lt;br /&gt;
[[File:arcticmoss.jpg|250px|right|thumb|Arctic Moss]]&lt;br /&gt;
&#039;&#039;&#039;Arctic Moss&#039;&#039;&#039;: A silvery-grey moss with a short, thick fern-like texture, often found clinging to trees or soil near areas with some moisture. Can be foraged in the wild and eaten raw, or shredded into a salad.&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
[[File:Basal.jpg|250px|right|thumb|Basal Moss]]&lt;br /&gt;
&#039;&#039;&#039;Basal Moss&#039;&#039;&#039;: &amp;lt;section begin=basal-description /&amp;gt;Grey-green in color, this short-tufted moss is routinely sold for its medicinal properties and may also be foraged wild.&amp;lt;section end=basal-description /&amp;gt; &amp;lt;section begin=basal-use /&amp;gt;When consumed, basal moss can repair minor bruising, cuts, and scrapes to the eyes, chest, and abdominal area.&amp;lt;section end=basal-use /&amp;gt; &amp;lt;section begin=basal-climateterrain /&amp;gt;It grows primarily in temperate climates on the bark of deciduous trees.&amp;lt;section end=basal-climateterrain /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:blackhook.jpg|250px|right|thumb|Black Hook Mushroom]]&lt;br /&gt;
&#039;&#039;&#039;Black Hook Mushroom&#039;&#039;&#039;: Shallow dark grey cap with black hook-like flourishes spaced out along the edge with dark gills. Sought after for its showy caps.&lt;br /&gt;
&lt;br /&gt;
[[File:blacktrafel.jpg|250px|right|thumb|Black Trafel Mushroom]]&lt;br /&gt;
&#039;&#039;&#039;Black Trafel Mushroom &#039;&#039;&#039;: A black frilly-edged cap bearing soft white spots identifies this delicious mushroom, treasured for soups, stews, and an aside to game meats.&lt;br /&gt;
&lt;br /&gt;
[[File:bluetrafel.jpg|250px|right|thumb|Blue Trafel Mushroom]]&lt;br /&gt;
&#039;&#039;&#039;Blue Trafel Mushroom&#039;&#039;&#039;: A blue-grey frilly-capped mushroom with cream spots. Not to be confused with its cousin, the black trafel mushroom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolmara&#039;&#039;&#039;: A verdigris-hued lichen that favors huge outcroppings of granite and quartz composites. When ground in sufficient quantity, and steeped in alcohol, the essence can be blended with other ingredients to create a healing potion, helpful for major nerve system damage.&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&#039;&#039;&#039;Daggerstalk Mushroom&#039;&#039;&#039;: Pointed stalks with blade-shaped caps, the mushroom is silvery in hue&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
[[File:Ephlox.jpg|250px|right|thumb|Ephlox Moss]]&lt;br /&gt;
&#039;&#039;&#039;Ephlox Moss&#039;&#039;&#039;: &amp;lt;section begin=ephlox-description /&amp;gt;The olive green-hued spiky moss is routinely sold for its medicinal properties and may also be foraged wild.&amp;lt;section end=ephlox-description /&amp;gt; &amp;lt;section begin=ephlox-use /&amp;gt;Stills the blood flowing from open wounds upon the limbs and repairing the broken bones within.&amp;lt;section end=ephlox-use /&amp;gt; &amp;lt;section begin=ephlox-climateterrain /&amp;gt;Grows best in a cold, wet environment with ample sunlight, and tends to grow on tree trunks or beside streams.&amp;lt;section end=ephlox-climateterrain /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
&#039;&#039;&#039;Flathead Mushroom&#039;&#039;&#039;: Very large and wide beige mushroom with a flat cap. Three spots of deep brown dot the crown. Edible, with a very meaty flavor, sometimes savored as the main part of a meal. &lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&#039;&#039;&#039;Mushroom (glowing)&#039;&#039;&#039;: Found in sea tunnels, their glow illuminates the passages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mushroom (gnollish)&#039;&#039;&#039;: Frequently seen at the loading area outside the grocer in the Landing.&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&#039;&#039;&#039;Red Lichen&#039;&#039;&#039;: Dark to bright red in hue, this lichen is a symbiotic combination of algae and fungus, often found on rocks or crawling along the bark of fir trees. Prefers colder climates and higher elevations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Trafel Mushroom&#039;&#039;&#039;: A scarlet frilly-capped mushroom with blood-red spots. Can be hard to find when its coloration blends in with autumnal foliage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Vornalite Mushroom &#039;&#039;&#039;: A ruby-hued round cap mushroom, usually found growing in clusters around the trunks of oak trees.&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
&#039;&#039;&#039;Soft White Mushroom&#039;&#039;&#039;: A mottled white egg-shaped cap often coated with a chalky residue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotted Hearth Mushroom &#039;&#039;&#039;: Heart-shaped caps, usually pink-orange in color, featuring bright yellow spots. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Striped Heart Mushroom&#039;&#039;&#039;: Heart-shaped caps, dark yellow-orange in color, featuring bright pink striations that spiral out from the center of the cap.&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&#039;&#039;&#039;Toadstool (glowing)&#039;&#039;&#039;: Though a member of the mushroom family, generally inedible, possibly poisonous. Both a white and silver and a crimson and silver variety exists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trollear Mushroom&#039;&#039;&#039;: Ear-shaped brown mushroom caps dotted with ivory warts seeping a brackish green ooze.&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&#039;&#039;&#039;White Hook Mushroom&#039;&#039;&#039;: Shallow ghost white cap with dark grey hook-like flourishes spaced out along the edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Withered Black Mushroom&#039;&#039;&#039;: Rippled and wrinkled deep black mushroom caps with matching gills and stems.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolifrew.jpg|250px|right|thumb|Wolifrew Lichen]]&lt;br /&gt;
&#039;&#039;&#039;Wolifrew Lichen&#039;&#039;&#039;: A yellow-brown fungus routinely sold for its medicinal properties and may also be foraged wild. Most likely to be found in cold, wet caves, but sometimes grows in secluded outdoor areas as well that receive little light.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:0.5em auto; clear:both; text-align:center; width:80%&amp;quot; align=center class=&amp;quot;toccolours&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#F0F8FF; background:#06A18F&amp;quot;| Elanthian Flora Guide&lt;br /&gt;
|-&lt;br /&gt;
|[[Climate Zones]] &amp;amp;#183; [[Flowers]] &amp;amp;#183; [[Grasses]] &amp;amp;#183; &#039;&#039;&#039;Lichen, Mosses, and Fungi&#039;&#039;&#039; &amp;amp;#183; [[Low Brush and Bushes]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Plants and Herbs]] &amp;amp;#183; [[Trees]] &amp;amp;#183; [[Vines and Parasitics]] &amp;amp;#183; [[A Speech Unspoken: The Language of Flowers]] &amp;amp;#183; [[Elanthian Flora Guide/Marine | Marine]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Flora]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vaikalimara_Clan_Society&amp;diff=254408</id>
		<title>Vaikalimara Clan Society</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vaikalimara_Clan_Society&amp;diff=254408"/>
		<updated>2026-03-04T20:26:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...as revealed from an unearthed journal...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Foreword by Grezzele Stredelys ==&lt;br /&gt;
&lt;br /&gt;
When we were both of an age to seek our fortunes in the world, my sister and I traveled far from the lands of our particular Araime tribe of giantkin.  We used our skill with weaponry to ease our way, becoming mercenaries of a sort.  Thus it was not unexpected that death should find us upon a battlefield, but it was unexpected that one of us would be resurrected as someone other than who she originally was.&lt;br /&gt;
&lt;br /&gt;
My sister was &amp;quot;fielded&amp;quot; by the Vaikalimara and secretly restored to life to be one amongst their number.  From that day she who was always closest to my soul was lost to me, and also from that day I vowed to find out all I could of her &amp;quot;new life&amp;quot; within those of the Kindred known as &amp;quot;War Daughters of the Mist.&amp;quot; Yet their ways are secret, their tribes reclusive.  Thus I could discover nothing until I heard by chance of a document held by the Grot&#039;karesh Clan.&lt;br /&gt;
&lt;br /&gt;
I am not by natural inclination nor skilled in the arts of a thief.  Yet steal this document I did.  Do not question me as to how; I would only lie about the circumstances in any case.  But this document, replete with how it came into the hands of The Preceptors, I reveal to all giantkin now as a means of closure for those like me who lost one of their blood to initiation within the clan of the Vaikalimara.&lt;br /&gt;
&lt;br /&gt;
== Introductory Notes by the Preceptors of the Grot&#039;karesh Clan ==&lt;br /&gt;
&lt;br /&gt;
The following writings were found in a cave in the eastern Dragonspine Mountains.  Though the author of the journal revealed herself within its stretched-hide pages to be a member of the Vaikalimara Clan of giantkin, the initial truth is that she was one of our own Grot&#039;karesh kindred.  A scholar to her bones, she had conceived of a means to gain information regarding the hidden lifestyle of &amp;quot;the Mistborn,&amp;quot; as those of the Vaikalimara refer to themselves.  She arranged her own death upon more than one battlefield to be sure, until at last she was successfully &amp;quot;fielded.&amp;quot; Old letters secured in the archives state the original plan she presented to the Preceptors was for become one with the Vaikalimara, live amongst them, record their ways, and then come back to her own with her gained insight.  Alas, she never returned to her original people, a testament to the ultimate lure of the Vaikalimara rituals.  Yet somewhere in her clouded mind remained the vestige of her fundamental purpose.  Accordingly, she initiated a journal of her experiences within the culture of the Vaikalimara and eventually left it in a cave in the eastern Dragonspine.  There it was discovered many decades later by one of our clansmen.&lt;br /&gt;
&lt;br /&gt;
The formal grammar and verb style of the Saramar Runes employed in the manuscript&#039;s writing, confirmed it as the effort of the one-time Grot&#039;karesh scholar, and so it was reverently handed over to us, the Preceptors, for safekeeping as part of our historical annals.  It has been reserved from the view of all but a select few due to doubts regarding the writer&#039;s mental acumen at the time of its composition, doubts that might sully the status of her previous distinguished works.  Yet, whatever questions might be raised as to the clarity of the chronicler&#039;s mind, there is no doubt the document does serve to provide an intimate look into the very reclusive society of the Vaikalimara giantkin.&lt;br /&gt;
&lt;br /&gt;
== The Recovered Writings of Grebena Nysabir ==&lt;br /&gt;
&lt;br /&gt;
What is sanity?  Can it be quantified?  Declared as an absolute truth with no possibility of any deviation from that unconditional reality?  I do not know the answer to this question.  I am not even sure I seek that answer any longer.&lt;br /&gt;
&lt;br /&gt;
The dream of my birth remains strong in me...&lt;br /&gt;
&lt;br /&gt;
Banshees surround me, wildly screaming.  And then the others, those others who are alien beings from some other place, are summoned forth by the slender ones with the pointed ears.&lt;br /&gt;
Everywhere there is blood.  Everywhere there is death.  And for me there is only pain, pain so intense I cannot help but scream as wildly as the banshees did before me.&lt;br /&gt;
Suddenly I am transported, physically lifted, as a strained voice fills every space around me.  &amp;quot;Mishka, stay with us,&amp;quot; it begs.&lt;br /&gt;
…Yet I am not Mishka.  I know I am not someone called Mishka...  Or am I?&lt;br /&gt;
I scream a final time not just in agony but in confusion as well, and then I am born.&lt;br /&gt;
The shaman smiles at me, &amp;quot;Welcome to life, one now born into the name of Grebena Nysabir, one now to know the secrets of the Mistborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who is Mishka?&amp;quot; I find myself asking wearily, my body still aching from some recent if unremembered trauma and my nostrils assailed by the bilious odor of oozing trollear mushrooms burning in a nearby brazier.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mishka is all of us,&amp;quot; replies the shaman with another smile.&lt;br /&gt;
&lt;br /&gt;
Mishka is all of us.&lt;br /&gt;
&lt;br /&gt;
That alone is the one thing I can readily declare as absolute truth.  No matter that Mishka was a giantkin of Wsalamir origins whose last breath lies beyond the boundaries of physical memory of any now living.  No matter that Mishka fought against mass legions of undead long since vanquished.  No matter that she faced the others in numbers never since seen.  No matter that her sanity fled from her with the unnatural complications of her battle wounds.  She was the first of us.  She will be the last of us.  She is all of us.&lt;br /&gt;
&lt;br /&gt;
Mishka was purposely selected, as I was purposely selected.  As, in truth, all of us are purposely selected.  Through some ancient shared internal dream of her are we all born, we of the Vaikalimara.&lt;br /&gt;
&lt;br /&gt;
Zelia laid her touch, her nigrashe as we call it, upon Mishka on a fine spring night after the giantkin had wandered away from all she had known to that point as family and tribe.  Having been caught in a series of thorn bushes that tangled themselves into her clothes, Mishka wearily settled herself by a stream, using a small handaxe she carried on her person to cut free the tenacious nettles that clung to fabric.  Wielding the blade upon the barbs stuck deep into her tunic, her fingers slipped, slicing shallowly across her chest.  She parted the blouse to dab the stinging wound with cold liquid from the spring, and saw reflected in the water the trail of blood that traced outward from the cut.  Suddenly a mist rose, thick yet strangely warm, clouding the air, making vision uncertain… until Mishka looked straight up into the heavens.  And there, sharp and clear and true, rose the six stars of the constellation known as The Handmaidens.&lt;br /&gt;
&lt;br /&gt;
Mishka stared awestruck at those distinct points of light above her, noting that the design of the blood trickling slowly from the somewhat long though not deep wound in her chest matched the pattern of the constellation.  She threw her head back in wonder and found words coming unbidden to her lips, words she had never before spoken and words she did not herself know, but which with all the surety of epiphany referenced those six stars shining with eye-catching brilliance in the misty sky above.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Myzori,&amp;quot; she recited in a voice slow and soft, reflective of her mesmerized state.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most amazed,&amp;quot; she heard a voice not her own patiently expound as a sharp thorn incised itself without pain within the flesh low on her left calf, near where the non-healing old wound of Maelshyve still festered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eyzori,&amp;quot; Mishka&#039;s own voice continued.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most forgiven,&amp;quot; the other voice followed once more, as another thorn imbedded itself painlessly perhaps a thumb-length to the left of the former stab.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Loxori,&amp;quot; again Mishka spoke.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most protected,&amp;quot; the other voice intoned as a third thorn stuck in her flesh a half-thumb-length above the second.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ioxori,&amp;quot; Mishka&#039;s dazed recitation went on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most enlightened,&amp;quot; the soft voice crooned as a fourth thorn cut into Mishka&#039;s flesh a thumb-length above the third.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kuvori,&amp;quot; the giantkin quietly verbalized almost as if giving sound to a prayer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most respected,&amp;quot; the other voice stated its piece as a fifth thorn wedged itself a half-thumb-length to the left of the fourth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Auvori,&amp;quot; finalized Mishka in a strong voice as a feeling of total calm and absolute belonging overtook her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The most beloved,&amp;quot; rose the final words of the voice as a sixth thorn trapped itself the most deeply of all approximately a thumb-length down from the fifth.&lt;br /&gt;
&lt;br /&gt;
Mishka stared down at the delineation of The Handmaidens upon her left calf.  With wonder she traced thin lines between the thorns with the tip of her handaxe: amazed to forgiven, forgiven to protected, protected to enlightened, enlightened to respected, respected to beloved, beloved back to protected.  Dipping her hands in the stream, Mishka then rinsed clean of gore this touch of Zelia, this nigrashe, the spiky spines floating away into the water.  And it is said that the nigrashe healed instantly into the gentle lines of the scar pattern that bound Mishka to the Goddess of the Moons from that day forth, with the sixth thorn prick, as well as the line connecting that marking to the fifth puncture, standing out more prominently than the rest in the raised outline.&lt;br /&gt;
&lt;br /&gt;
I now list the names of the three tribes of the Vaikalimara as they were taught me when I was a newborn, thrust through the sacred mist into the bosom of Zeymor and consecrated through a nigrashe incised upon my left shoulder into the strata of Eyzori, most forgiven...&lt;br /&gt;
&lt;br /&gt;
Vaukor of Auvori and Kuvori&lt;br /&gt;
Xiolor of Ioxori and Loxori&lt;br /&gt;
Zeymor of Eyzori and Myzori&lt;br /&gt;
&lt;br /&gt;
These names, and more importantly the revealed names of the six stars of the constellation upon which they are based, are sacrosanct and should be spoken but rarely and always with reverence.&lt;br /&gt;
&lt;br /&gt;
Each tribe of the three shares equal representation of two particular stars of The Handmaidens, epitomized in the particular formation of the strongest scar tissue of the nigrashe.  Two shamans guide each tribe, one from each strata, as chosen from the groupings of a particular star which consecration places any of the Mistborn.&lt;br /&gt;
&lt;br /&gt;
Though we do not seek out the other tribes of Vaikalimara to attest to the continuance of this state of truth, it has been accepted from the beginning.  The communally passed dreams present Mishka, handmaiden tied to Auvori, the most beloved, being joined in the first tribe by Arenari, handmaiden tied to Kuvori, the most respected.  Arenari was once of the T&#039;Kirem Clan and, after her death in battle, was fielded by Mishka upon the instruction of Zelia.  The Goddess of the Moons also charged Mishka to trace the nigrashe upon Arenari&#039;s right thigh with thorns and with axe blade, leaving the fifth thorn prick, as well as the axe-blade-incised line connecting that fifth wound to the sixth, as the most prominent in the cluster.  Arenari&#039;s was the first true fielding amongst the Mistborn.&lt;br /&gt;
&lt;br /&gt;
And so it was that Vaukor became the first tribe and, when the time comes for all to end, Vaukor will be the last.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Sometimes one touched by Zelia through a nigrashe has a long devotion or particular association with another Arkati or Lesser Divine.  Thus her soul is split between an old dedication and the nigrashe of Zelia.  These Mistborn are the nesarir.&lt;br /&gt;
&lt;br /&gt;
The secondary dedication of a nesarir is called a nigrashu and is a private matter of faith.  Sometimes Zelia embraces the nigrashu of a nesarir and sometimes she resents such, testing such a Mistborn more than others whose service is unclouded.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
From birth all Vaikalimara are taught the skills of the axe.  This universal training has historical significance.  Arenari was a renowned proficient with the double-bit axe.  In close combat she would adeptly wield one such weapon in each hand, and just as adeptly throw one from either hand to engage in more distance-initiated struggles.  Thus, as Mishka is honored in the ritualistic dream of birth, Arenari is honored in the ritualistic weaponry instruction of a Mistborn.&lt;br /&gt;
&lt;br /&gt;
Yet, Vaikalimara are free to choose their paths in life.  Not all are required to become expert warriors with the axe.  The ways and means of magic are open to them for exploration, as are the ways and means of other forms of arms.  The Path  in life a Vaikalimara ultimately chooses has much to do with the dominance of one particular serri-serri over another within the individual&#039;s internal and external being.&lt;br /&gt;
-----&lt;br /&gt;
Through the intervention of Zelia, the five senses of physical being are extended in the Vaikalimara to include abstract qualities.  These extended senses are referred to as the serri-serri, and they strongly influence various paths taken in life.&lt;br /&gt;
&lt;br /&gt;
Hearing becomes auserri.  It encompasses the inner spiritual hearing of those of a clerical persuasion that is evidenced in their understanding of the holy voices that ride the wind.  It also holds sway over the enhanced physical hearing of those of the bardic bent as evidenced in their internal timing with the rhythm and tempo of the natural world.&lt;br /&gt;
&lt;br /&gt;
Sight becomes voserri.  It encompasses the inner mental sight of those who choose to discipline themselves within the framework of this world through the practice of monkish austerity, and those who choose to recreate the framework of this world through the processes of savant awareness.  It also holds sway over the enhanced physical sight of those with a roguish demeanor, evidenced in their advantageous use of stealth and sleight-of-hand.&lt;br /&gt;
&lt;br /&gt;
Smell becomes fiserri.  It encompasses the innate ability of those with wizardly skills to intuitively sniff out the strengths and weaknesses of the inert elements of the natural world, including even time itself.  It also holds sway over the enhanced sense of smell with which those with rangerly talents are able to instinctively classify all living elements of the natural world.&lt;br /&gt;
&lt;br /&gt;
Taste becomes geserri.  It encompasses the innate intellectual palate of those with sorcerous skills to savor unusual interactions between the natural and unnatural worlds.  It also holds sway over the enhanced gusto with which those who display talents that declare them holy warriors, paladins of the gods, internally devour perceived injustices within any realm.&lt;br /&gt;
&lt;br /&gt;
Touch becomes daserri.  It encompasses the spiritual and mental connection those with empathic powers develop with others through physical or emotional contact.  It also holds sway over the strong grip warriors maintain with the external connectors to their physical prowess, that is their weaponry.&lt;br /&gt;
-----&lt;br /&gt;
Contact of the Vaikalimara with other beings of the natural world is purposely limited.  Our life is centered upon the deity who bestows the nigrashe upon us.  Therefore, we seek no association with any others but those of our own tribe, so that our service remains ever true and unquestioning.&lt;br /&gt;
&lt;br /&gt;
However, on rare occasions one of the Vaikalimara will receive a mission requiring a period of living among others outside of the tribe.  Such a mission is not always quantifiable with regard to set deeds or even a set timeframe, with some missions lasting but hours and some many decades.  Indeed, the precise aspects of the mission often seem fluid in nature to the Mistborn herself, as one cannot expect to fully know the mind of Zelia.&lt;br /&gt;
&lt;br /&gt;
Such missions come forth in dreams, as does much of the commanding of the Vaikalimara by the chosen deity.  Interpretation of such dreams must be left to the shamans.  Once it is determined a particular Mistborn is to venture forth from worldly isolation, she must stay away from her tribe until she receives a repeat dream of birth as a signal her mission is complete.  Then and only then may she return to the bosom of the tribe.&lt;br /&gt;
&lt;br /&gt;
It is not unheard of for an adolescent in the tribe to receive a mission, but more commonly they are bestowed upon Vaikalimara who have come of age.  Oftentimes, though not exclusively, those called to missions beyond the scope of the tribe&#039;s seclusion are nesarir, as Zelia chooses in her own way to fully test their dedication.&lt;br /&gt;
-----&lt;br /&gt;
The position of the shamans of the tribe as direct representatives of their specific stars and thus handmaidens of Zelia in the fullest sense is never to be questioned.  Their powerful nigrashe provide them with insights no others of the tribe possess.  Alone born in full spiritual maturity, only they hold sway over the Three Great Mysteries that comprise the core of Vaikalimara religious beliefs.&lt;br /&gt;
&lt;br /&gt;
The shamans do not rise into their positions by some means of progressive ascension; rather they are born into them.  From the moment they share in the dream of birth, it is apparent who they are.  Zelia arranges all so another shaman emerges from amongst the fielded only when a previous shaman is about to be released from service to enter the final quiet clasped within Gosaena&#039;s arms.  That such event comes only when needful is one aspect of the first Great Mystery, that mystery itself being the prerogative of the fielding.&lt;br /&gt;
&lt;br /&gt;
All Vaikalimara who have come of age take part in the fielding, but it is the shamans who consecrate each Mistborn through nigrashe and who are granted visions on the placement of a newborn within the strata of the tribe.  And it is they who faithfully declare when a new shaman has arisen from among the fielded, thus releasing from service one of their own to travel alone into the wilderness, away from the tribe, to make her final journey beyond the Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
The Second of the Great Mysteries is the summoning forth of the mystical properties of the trollear mushroom.  Only shamans know the secret of preparing these mushrooms to take advantage of their full supernatural capacities, though all Vaikalimara learn the use of the prepared mushrooms to bring about blessed dreams.  The trollear is the lifeblood of all blessed dreams of the Mistborn.&lt;br /&gt;
&lt;br /&gt;
The last of the Great Mysteries deals with the interpretation of blessed dreams.  This is the sole province of shamans, and is the only one of the mysteries that is not shared in some aspect with all members of the tribe.  This is because only within shamans are all the serri-serri equally strong.  In them no one sense dominates.  Thus for them the meaning of dreams is unclouded by predilection to any singularly enhanced sense.&lt;br /&gt;
-----&lt;br /&gt;
Mishka had been wounded upon the battlefield when she was chosen to receive her nigrashe.  Arenari had been dead upon the battlefield when she was chosen to receive hers.  From that time to this, such has always been how the touch has come: to the wounded or the dead upon a field of battle.  Such will be how the touch comes into all eternity, by this method of selection referred to as the fielding.&lt;br /&gt;
&lt;br /&gt;
We Vaikalimara are guided through the blessed dreams of a shaman to a place of fresh combat, where the wounded yet lie untended and the dead yet lie unresurrected.  There, in a thick fog brought forth by the shamans to shield our movements from prying eyes, we search for those of our own race and sex upon whom to perform the ritual for identification.  If successful identification is made, the giantkin is borne off the field by four Mistborn: one at each shoulder and one at each knee.  She is taken to a predetermined and adequately hidden location, healed and/or raised as is needful, and consecrated with the incision of the nigrashe by a shaman.&lt;br /&gt;
&lt;br /&gt;
And then she is born.&lt;br /&gt;
-----&lt;br /&gt;
It was Arenari who first was granted knowledge of how to prepare the trollear mushroom to sacred purpose.&lt;br /&gt;
&lt;br /&gt;
Her nigrashe lacked the gentling of Zelia&#039;s madness that served as precursor to that of Mishka; thus she had regrets about leaving behind her old life.  Isolation from all she had known and all she had loved was difficult for her to accept.  Zelia therefore sent Kuon as a messenger to guide her toward the discovery of the numinous properties of the trollear.&lt;br /&gt;
&lt;br /&gt;
What process transforms the mushroom into its most mystical form will forever remain restricted information within the framework of the second Great Mystery.  Once Arenari learned this method, she found burning the mushrooms in a brazier eased not only her profound melancholy but vanquished all her regrets about giving up her past life.  In dream, she then passed awareness of the divinely inspired technique on to Mishka.  Now that process is shared in dream with each and every shaman of the Vaikalimara, while the prescribed sacred use of the transformed mushroom is shared with each and every member of the clan.&lt;br /&gt;
-----&lt;br /&gt;
Blessed dreams, dreams relating to service, all come to be through the auspices of the trollear mushroom.  All interpretations of such dreams come to be through the facilitation of the shamans.&lt;br /&gt;
&lt;br /&gt;
Mishka was the first to realize she could interpret dreams sanctified by the use of prepared trollear mushrooms.  She found as well that concentrating on such spiritual translations filled her with an exultation of all the senses.  It left her temporarily weak, yet giddy with inexplicable happiness.  She urged Arenari to attempt the process, and Arenari too found her senses overcome with a powerful euphoria that could only be described as holy.&lt;br /&gt;
&lt;br /&gt;
However, these first two shamans soon discovered that not all others brought into their fold were able to achieve such rapture by dream scrutiny; that in fact attempting such left most depressed and severely disoriented.  Thus did it become known as an ability reserved for full handmaidens of Zelia, sanctified by their representation of a particular star of the Goddess of the Moons&#039; constellation.&lt;br /&gt;
&lt;br /&gt;
Mishka, in short order, created the speech pattern used for others to relate blessed dreams to their shamans as that formulaic model of recitation discharged from her consciousness the mental wanderings to which the whispering of Zelia normally left her prone.  Thus, a dream sanctified in its receipt by use of the trollear mushroom is spoken to the shaman in a ritualistic singsong voice, the specialized cadence of vocalization taught each Vaikalimara as a newborn.  The rhythmic tonal quality of the narration serves to clear the mind of the shaman of all extraneous thoughts, allowing her to concentrate fully on the content of the dream by utilizing as a conduit the unique combination of strengths inherent in her serri-serri.&lt;br /&gt;
&lt;br /&gt;
It is one of the Three Great Mysteries that any shaman is capable of unraveling the full meaning of a blessed dream of any Vaikalimara.  The dreamer need not be of the strata relating to the shaman&#039;s own star, or even of that tribe.  However, it is common practice to seek out the shaman of her own tribe who is tied to the dreamer&#039;s own strata for formal sacramental enlightenment regarding a blessed dream.&lt;br /&gt;
-----&lt;br /&gt;
All days spent in service are holy to the Vaikalimara.  No single one stands above another in the sense of the clan&#039;s overall observance.  To us as individuals within the strata there are three main events in life that are cause for great spiritual rejoicing: birth, singulation of a serri-serri, and finally coming of age.&lt;br /&gt;
&lt;br /&gt;
Each of these events marks the commencement of a specific stage of life for a Vaikalimara, these three stages being newborn, adolescence, and adulthood.  Such life stages for a Mistborn have naught to do with physical development and all to do with spiritual development.&lt;br /&gt;
&lt;br /&gt;
The birth of all life transpires through trauma; it is no different for a Vaikalimara.  The dream of birth is violent and frightening, painful and confusing.  One awakens from it wearied, yet somehow curious to commence one’s journey in a new world.&lt;br /&gt;
&lt;br /&gt;
With first breath comes the potent odor of burning trollear, an odor nauseating to unaccustomed newborn senses.  Soon that scent will become an intoxicating perfume to her, but in the beginning it riles the stomach and irritates the nerves.&lt;br /&gt;
&lt;br /&gt;
The shaman of her stratum within the tribe greets her with her newly bestowed name.  Her blessed dream of who the newborn is within the tribe determines the newborn’s kegritsha, which in turn determines her familial name.  Her given name is the shaman&#039;s prerogative alone to choose, though oftentimes she will consult with the most spiritually senior member of the newborn’s new family to see if she has some particular preference.  Her name before the birth will elude her memory during these first hours as the numen of the trollear works to full sacramental purpose.&lt;br /&gt;
&lt;br /&gt;
The members of the newborn’s kegritsha hold a private celebration to mark her coming into the world.  After the shaman reveals her fresh nigrashe to them, they reverently rub over that sacred mark a holy oil formed from a mash of the trollear that will aid in proper scarring.  They sing songs of the history of the Mistborn as they carry her on a pallet to lie under the light of The Handmaidens as they glow in the spring sky.  They keep vigil over the new one all throughout that first night.&lt;br /&gt;
&lt;br /&gt;
Only a shaman is born to full spiritual maturity.  All other Mistborn must grow into such in stages.  As a newborn, untried and not yet ready for full service, she learns the most fundamental of skills to function in life.  She is taught the singsong cadence of dream recounting.  She begins training with the axe.  She repeats by rote the respectful recitation of the names of the three tribes of the Vaikalimara and the six stars of The Handmaidens.  Most importantly, she is educated in the sacred use of the trollear mushroom.&lt;br /&gt;
&lt;br /&gt;
The newborn has no specific duties within the tribe as she lives secluded within her kegritsha during this time.  The only expectation put upon her is to come to understand the great task to which she has been called.  The trollear is there to keep her from dwelling upon a past that matters not at all, with those of her kegritsha providing her with the mushroom on a near constant basis.  She is encouraged by her family at this point in her life to use the mushrooms much more frequently than she will in later years.  Thus she quickly finds the distinctive aroma of it burning in a brazier loses its off-putting qualities, and in fact provides her a spiritual experience like no other.&lt;br /&gt;
&lt;br /&gt;
The amount of actual time that comprises this stage of life for a Vaikalimara, like all the stages in life for us, is not predetermined.  A Mistborn remains a newborn until the most spiritually senior member of her kegritsha declares to the shaman of her stratum that she is ready to undergo the ritual of singulation of a serri-serri and thus enter adolescence.&lt;br /&gt;
-----&lt;br /&gt;
Singulation of a serri-serri too is difficult and painful, though its trauma is far different than that of birth.  The risk of death underscores the ritual and the trollear lies at its core, though in a way separate from the mushroom&#039;s use for the mind clearing and spirit cleansing of the newborn.&lt;br /&gt;
&lt;br /&gt;
During the ceremony of singulation, for the first and only time in her life, a Vaikalimara will consume a portion of prepared trollear.  Using a sanctified athame, her shaman cuts a mere sliver of mushroom from the whole and places it upon the tongue of the candidate.  Prayers are uttered to Zelia by the candidate&#039;s kegritsha, who are all in attendance, and then the newborn swallows that tiny slice of mushroom.&lt;br /&gt;
&lt;br /&gt;
In that moment, as a violent sickness overtakes her body, the Vaikalimara is a newborn no more.  Her reaction to the numen will bring forth the specificity of her future path in life.  So the shaman waits for the full results of that reaction, a process that usually takes no more than several hours.  It is only when the initial effects of the retching nausea have run their full course that the secondary reaction of the candidate finally comes to light.  It is the secondary reaction, which occurs only after death and subsequent resurrection, that determines which of the five serri-serri is dominant within her physical body and thus within her spiritual being.  A temporary unnatural either sensitivity or insensitivity to input that must be processed by a particular sense is what forms such a secondary reaction. As an example: a ringing the ears or a loss of hearing for a small window of time indicates the governance of auserri.&lt;br /&gt;
&lt;br /&gt;
The kegritsha of the candidate then present her with a gift of a dedicated pouch for containment of a personal store of prepared trollear mushrooms.  Elaborately decorated by each member of her family with a personal mark and known as a vylkaran, this pouch represents the Mistborn’s completed passage into adolescence.  For most Vaikalimara, a private store of sacred mushrooms is a holy reminder of their service that they choose to keep always near at hand.  For others, the mushrooms seem far too divine to be kept so customarily close during the everyday routines of daily living.  If a Mistborn of either adolescent or adult status (such is forbidden a newborn) chooses to carry such a personal store, it is always placed in the vylkaran and only in the vylkaran.&lt;br /&gt;
&lt;br /&gt;
Never again will a Mistborn eat of the blessed trollear.  Any attempt to do so in circumstances other than the formal sacrament of singulation is sacrilege and punishable by unresurrected death.&lt;br /&gt;
&lt;br /&gt;
Once singulation has revealed what serri-serri rules within the adolescent, an initial exploration period of a few months’ duration commences regarding the several paths influenced by that serri-serri.  After that point, the adolescent decides which of those paths suits her best and her lessons then center solely upon the one chosen path, as well as the religious and historical teachings necessary to ready her for the journey into adulthood and spiritual maturity.&lt;br /&gt;
&lt;br /&gt;
An adolescent Vaikalimara does have specific duties within the tribe.  Adolescents are the keepers of all things necessary for the physical survival of the tribe&#039;s members.  They are the gatherers and growers of foodstuffs, the butchers and cooks, the spinners and weavers of cloth, the garment-makers and cobblers, the carvers and forgers, the tanners and builders.&lt;br /&gt;
&lt;br /&gt;
Thus are the adolescents the working limbs of the body of the clan even as its shamans comprise the governing head and as the adults are the beating heart and life-organ containing torso of that body.&lt;br /&gt;
-----&lt;br /&gt;
The coming of age for a Vaikalimara marks a life that has reached the goal of spiritual maturity.  Such is not a goal that can be based upon a worldly calendar.  Thus, the stage of adolescence can last but a single year for some Mistborn and several decades for others.  There is no stigma attached to a longer period of adolescence, as there is none attached to a longer existence as a newborn.  Some Vaikalimara will be expert at their path in life by the time they come of age; some will only be functional in their chosen path by such time.  Zelia requires servants of all professional proficiencies.&lt;br /&gt;
&lt;br /&gt;
The passage into adulthood requires that the candidate has studied well the tenets of clan belief and history.  The shaman of the candidate&#039;s own stratum determines competence in these matters.  The shaman&#039;s latitude in her judgment of the candidate&#039;s readiness to come of age is great, but her decision with regard to that ultimate readiness is definitive.&lt;br /&gt;
&lt;br /&gt;
Because of the flexibility of the shaman&#039;s scope with regard to the ritual of coming of age, no two such sacraments are ever exactly the same.  Whatever the tests prove to be, once they are passed the shaman hands the candidate a short-bladed, double-bit, ceremonial handaxe and a deeply hooded, grey, flax cloth cloak, indicating she is to take part in her first fielding as an adult within the tribe.&lt;br /&gt;
&lt;br /&gt;
The process of fielding has been with the Vaikalimara since the beginning.  Though Zelia herself fielded Mishka, clan members have themselves fielded all other Mistborn since.  Mishka fielded Arenari.  Mishka and Arenari alternated fielding the remaining four representatives of the stars who were to become the first shamans of the other two tribes of the Vaikalimara:  Saliere, the most enlightened; Caaiea, the most protected; Toliia, the most forgiven; Pytria, the most amazed.  Once there existed six Mistborn for each star -- one shaman and five of the lower strata, Zelia through blessed dreams,advised the women to split into three separate groups, the three tribes each of two stars, and for each tribe to then wander on their own and field others into their tribes as future dreams would instruct.&lt;br /&gt;
&lt;br /&gt;
Though the prerogative of the fielding is one of the Three Great Mysteries, the actual procedure remains relatively simple.  During the spring, when the constellation of The Handmaidens is viewable in the night sky, a shaman of the tribe receives a blessed dream revealing the location of a battlefield that will soon yield wounded and dead giantkin.  All the adults of the tribe travel en masse to that place of revelation.  As night falls, the shamans call forth a mystical fog to shield the actions of the Vaikalimara.  It is said that the others of our race understand the meaning of the fog and take caution not to interfere with the holiness of the fielding, but as to the truth of that I cannot say.  I can only say that in the entire history of the Mistborn no fielding has ever been interrupted by the hostile actions of any giantkin.&lt;br /&gt;
&lt;br /&gt;
The Vaikalimara then traverse the field, seeking out the severely wounded and the dead.  At the body of each fallen giantkin, one Mistborn will pause and remove any armor or other coverings from the chest of that fallen one.  Then the Vaikalimara will adeptly wield her ceremonial handaxe to make a shallow cut to the length of perhaps a halfling&#039;s foot diagonally over the heart of the fallen one, initiating the angle of the wound from the same side as the location of her own nigrashe.  Thus would I, with my nigrashe on my left shoulder, cut from left to right diagonally across the chest of the fallen one.&lt;br /&gt;
&lt;br /&gt;
If the bleeding from the score in the flesh of the fallen one flows in the rough pattern of The Handmaidens, the Vaikalimara knows she has come upon one touched that night by Zelia.  Thus the fallen one is lifted by four Mistborn of the stratum and taken from the field to a predetermined secret site where both shamans will study the night sky.  That shaman who first spots the blazing of her own star amongst the six of the constellation, a signal as to which stratum this chosen is considered part, will then use the trollear to receive a blessed dream as to where the nigrashe should be placed on the body of the newly touched one.  The incising of the nigrashe with thorns and with axe-blade then comes under the jurisdiction of the particular shaman into whose stratum within the tribe the touched one will be born to new life.&lt;br /&gt;
&lt;br /&gt;
Adult life for a Vaikalimara is always about service, whether participating in a fielding, gathering the sacred trollear for the shamans&#039; preparation, or performing tasks desired by Zelia in some form or another.  All things Zelia wishes done strictly within the bounds of the mortal world will be placed upon the shoulders of the Mistborn.  Some tasks are easy to understand as to purpose; others are not.  Still, a Vaikalimara will never question service.  She will never demand reasons for Zelia&#039;s commands.  And for this absolute loyalty will she ever know she will never walk this world alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kuvori (the most respected)&lt;br /&gt;
Ioxori (the most enlightened)&lt;br /&gt;
Auvori (the most beloved)&lt;br /&gt;
Loxori (the most protected)&lt;br /&gt;
Eyzori (the most forgiven)&lt;br /&gt;
Myzori (the most amazed)&lt;br /&gt;
&lt;br /&gt;
[[Category:Giantmen]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=High_End_Scrip_Shop/shop_list_February_2026&amp;diff=253842</id>
		<title>High End Scrip Shop/shop list February 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=High_End_Scrip_Shop/shop_list_February_2026&amp;diff=253842"/>
		<updated>2026-02-21T23:11:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;For general information, including travel and activities, see: [[:Category:Duskruin|Duskruin]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;[[High End Scrip Shop/shop list February 2026|High End Scrip Shop Listing]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
[[Image:Duskruin Arena 202208.png|600px|center|Bloodriven Village grounds map by Rozy and MiceSqueaks.  Updated by Arenglae on 8/16/22.|alt=The map is a representational depiction of the in-game rooms for Bloodriven Village and its Duskruin Arena, using primarily black and blue on white with several rooms numbered.  Labeled portions of the map include the Kraet Encampment, the Caligae of the Colossus, the Sewers entrance, the Celestial Temple, the Dueling Sands, and where to exit to return to town.]]&lt;br /&gt;
{{big|&#039;&#039;&#039;All prices in [[bloodscrip]].}}&amp;lt;br&amp;gt;&lt;br /&gt;
Many services that were previously located in the High End Scrip Shop can now be found in its automated counterpart, [[BVShop:The Annex|the Annex]].&lt;br /&gt;
{{#section:Category:Duskruin|refunds}}&lt;br /&gt;
&lt;br /&gt;
__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=a dimly lit tunnel |realrnum= 8213008|mapid= |rnum= |portal= dimly tunnel}}&lt;br /&gt;
===Duskruin Arena, Scrip Shop===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Duskruin Arena, Scrip Shop&lt;br /&gt;
|desc=Luminescent green moss lines the slick stone walls of this small chamber and provides adequate lighting despite a lack of windows or candles.  Thin pathways between various sized containers and tables impede navigation to a beaded curtain. You also see a battered wooden treasure chest, a weathered rowan crate, a faded blue tanik strongbox, a metal-framed dark walnut display, a very important sign and a knotted length of hemp rope.&lt;br /&gt;
|realrnum= 8212527&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a very important sign&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Traveling&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
On purchased services in HESS, if the certificate is unredeemed, the refund request must be made within 24 hours of purchase.  If the certificate is redeemed, the refund request must be made within 24 hours of the service being applied.&lt;br /&gt;
&lt;br /&gt;
There is a 10% bloodscrip fee for all refunds/exchanges.&lt;br /&gt;
&lt;br /&gt;
Certificates purchased via ATTUNE will permanently attune both the certificate AND any item they are applied to to the account of the purchaser of the certificate.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{big|&#039;&#039;&#039;Some items sold in this shop may be purchased with account attunement for a discounted price (Prime only).  [[Item_attunement#Purchase_Attunement|Attunement]] is permanent and cannot be removed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attunement Discount Legend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Account attunement available for a 25% discount.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the wooden treasure chest you see:||contents= a tiny cedar trail marker, a palm-sized obsidian effigy, a dull blue sheet, a kaleidoscopic rune expression, a tiny mithril anvil, a rusting helmet-shaped curio, a fusion adding agreement, a lesser transmutation message, a stained single enchant document, and a miniature ink-splattered book.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a battered wooden treasure chest&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny cedar trail marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Script Add - Survivalist Kit&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325669333&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325669333&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A tiny cedar trail marker will grant the ability to add the Survivalist&#039;s Kit script to an eligible unscripted item.  Item must be shoulder-worn or belt-worn.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a palm-sized obsidian effigy ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Script Add - Nightbringer&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325650371&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325650371&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A palm-sized obsidian effigy grants the Nightbringer script at Tier 1/OTS to an unscripted weapon.  UCS gear (boots/gloves) is ineligible.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dull blue sheet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: DB Transfer&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325646260&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325646260&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A dull blue sheet will move defensive bonus (DB) from one eligible DB item to another eligible DB item.  The source item must meet DB Boost eligibility restrictions (table=-7).  The destination item cannot be zelnorn or urglaes.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a kaleidoscopic rune expression ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Non-UCS FlareGloves to UCS&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801819&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801819&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A kaleidoscopic rune expression will grant the ability to convert non-UCS FlareGloves to UCS (hand-worn).  The original gloves must be made of plain cloth or plain leather.  All unlocked flares and addons, pockets, and enhancive properties will carry over.  Conversion does not include an alteration, but the existing noun and/or material may be changed if found to be unsuitable for UCS hand-worn items.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tiny mithril anvil ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Reforge Weapon&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801820&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801820&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A tiny mithril anvil will grant the user the ability to change a weapon to another within the same category (OHE, OHB, etc.)  Reforging into a claidhmore is not possible, but you can reforge out of it and lose 40 CER.  Some restrictions may apply, especially in the case of scripted items.  All conversion requests will be reviewed before final approval and could result in the inability to reforge the requested weapon.  If the item has over 20 CER, the reforged weapon will be reduced to 20 CER.  Both the old and new weapon must use exactly the same weapon skill.  In addition, the new weapon will be reforged into the new base and use an appropriate noun for that base.  Some scripts will prevent a weapon from being reforged, including Arcane Sidearms.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a rusting helmet-shaped curio ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Convert Helm to Helm&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801849&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801849&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A rusting helmet-shaped curio will grant the ability to convert one helm type into another helm type.  (eg. A Helm into a Greathelm, for instance.)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fusion adding agreement ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Fusion Add&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801848&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801848&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A fusion adding agreement will grant the ability to add the fusion script with 2-slots to a non-fusion armament.  UCS equipment is ineligible.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lesser transmutation message ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Lesser Transmutation&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801847&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801847&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A lesser transmutation message will grant the ability to have one item transmuted to another item&#039;s material.  The two items must be of the same material type (metal to metal, wood to wood, etc.) and the transmuted material cannot have any innate properties (ie: no sephwir, coraesine, etc.)  This will NOT affect enchant, flares, or any other properties that either item may or may not have.  Please note that the item weight is reset to the base weight of the new material.  This change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 15,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a stained single enchant document ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Single Enchant&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801846&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801846&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A stained single enchant document will grant the ability to enchant an eligible item by +1.  Up to 5 single enchant certificates can be applied to one item and count as one service, but must be purchased separately.  Total enchant not to exceed +50.  (Please note that this cannot be used to enchant arrows or bolts, DB items, or gear that is otherwise restricted from enchanting.)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 30,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature ink-splattered book ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Convert Spell Circle Item to Tattoo&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801845&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801845&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A miniature ink-splattered book will grant the ability to convert a Spell Circle Enhancive item to an existing tattoo.  The tattoo must not already be enhancive, and must not be scripted.  The origin item will be preserved, but lose the Spell Circle Enhancive property.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the rowan crate you see:||contents= a twisted hawthorn branch, a small chunk of pumice, a dog-eared leather primer, a lump of pure coraesine ore, an ink-stained napkin, a silvery asg change proclamation, a miniature obsidian inkpot, an oversized enchanting bulletin, a fresh defender label, a defender boost slip, and a folded shield resize bill.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a weathered rowan crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twisted hawthorn branch ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Rune Tattoo Spell Move&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801843&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801843&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A twisted hawthorn branch will grant the user the ability to move a single spell from one rune tattoo to another rune tattoo.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small chunk of pumice ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Rune Tattoo Spell Removal&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801842&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801842&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A small chunk of pumice will grant the user removal of a single spell from a rune tattoo.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dog-eared leather primer ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Skill Booster Enhancive&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801841&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801841&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A dog-eared leather primer will grant the user a 1x/day enhancive that grants +5 to any SKILL RANK for 10 minutes.  Subsequent purchases can be made to stack either the bonus (up to +20 total) or the uses per day.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lump of pure coraesine ore ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Pure Coraesine Ore&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801840&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801840&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A lump of pure coraesine ore will grant the user a bladed weapon of pure coraesine.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ink-stained napkin ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: X-Day Item to Tattoo&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801839&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801839&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ink-stained napkin will grant the ability to convert an x-day item into an x-day tattoo.  The tattoo must already exist and be unscripted.  This service does not include application of a tattoo.  This will also switch the activation from Magic Item Use to Arcane Symbols.  Note that while multi-wands are eligible, spells will lose the multi-cast benefit.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silvery asg change proclamation ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Armor ASG Change&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801838&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801838&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A silvery asg change proclamation grants the ability to have your armor subgroup changed to another subgroup within the group (cloth, leather, scale, chain, or plate). There may be some exclusions.  Karma Armor, for example, is ineligible.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature obsidian inkpot ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK/MK Item to SK/MK Tattoo&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801837&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801837&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A miniature obsidian inkpot will grant the ability to convert an SK (self-knowledge) or MK (martial knowledge) item to an existing SK or MK Tattoo.  Source item will be deleted.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an oversized enchanting bulletin ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Greater Enchant&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801836&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801836&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An oversized enchanting bulletin will grant the ability to enchant an eligible item by +5.  Total enchant not to exceed +50. (Please note that this cannot be used to enchant DB items, gear that is otherwise restricted from enchanting, or arrows/bolts.)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a fresh defender label ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Defender Add&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801835&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801835&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A fresh defender label will grant the addition of the defender ability to an eligible weapon, beginning with +2.  The item must not already be a defender item or have an existing property that would otherwise render the item ineligible (ie: an existing flare).  This ability is capped at +50.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a defender boost slip ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Defender Boost&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801834&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801834&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A defender boost slip will grant the ability to increase a defender item by +1.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a folded shield resize bill ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Shield Resize&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801833&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801833&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A folded shield resize bill grants the ability to have your shield resized.  (Previous &amp;quot;one step&amp;quot; requirement has been removed.)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the blue tanik strongbox you see:||contents= a miniature clockwork crossbow, a miniature bronze awl, a faceted crystal icicle, an ivory castle miniature, a bubble-shaped contract, a small capyxita postcard, an ink black sword gaud, an ink black armor knickknack, a bronzed boot, and a faded activator receipt.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a faded blue tanik strongbox&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature clockwork crossbow ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Mechanical Xbow Script Add&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801831&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801831&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A miniature clockwork crossbow will grant the ability to add the Mechanical Crossbow script to eligible, unscripted mechanical crossbows at Tier 1 with no additional unlocks.  Hand crossbows are ineligible.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a miniature bronze awl ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: AG Change&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801830&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801830&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A miniature bronze awl will grant the user the ability to change armor to another armor group.  Some items may be ineligible due to scripts.  If the existing material is not valid for the new armor group, it will be converted to a standard material (e.g. going from full plate to double leathers will change the material into standard leather. All requests will be reviewed before final approval and could result in the inability to change the AG group.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a faceted crystal icicle ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Climatewear Script Add&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801829&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801829&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A faceted crystal icicle will grant the ability to add the Climatewear script to an eligible worn container at Tier 1 with no additional unlocks.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 40,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ivory castle miniature ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Elven Armor Script Add&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801828&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801828&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ivory castle miniature will grant the ability to add the Elven Armor script to eligible (unscripted) armor at Tier 1 with no unlocks.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bubble-shaped contract ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Minor Bubble Flare Potency&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801827&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801827&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A bubble-shaped contract will grant +1 (cap of +50) to an existing bubble-flared weapon.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 12,500*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a small capyxita postcard ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Prop Spell Circle Change&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801826&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801826&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A small capyxita postcard will grant the ability to change the spell circle on an existing spell prep prop to another spell circle.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ink black sword gaud ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Ethereal Weapon Add&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801825&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801825&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ink black sword gaud entitles the redeemer to add the Ethereal Weapon script to an existing weapon at Tier 1/OTS with no additional unlocks.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 187,500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ink black armor knickknack ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Ethereal Armor Add&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801824&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801824&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ink black armor knickknack entitles the redeemer to add the Ethereal Armor script to an existing armor piece at Tier 1/OTS with no additional unlocks.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bronzed boot ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Convert Non-UCS to UCS&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801823&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801823&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A bronzed boot grants the ability to convert unscripted, non-UCS handwear/footwear to the UCS equivalent in the same slot.  The handwear/footwear must be made of plain cloth or plain leather.  The boot can be redeemed with pocketed items, but the container property will be removed.  Cobbled and Enhancive items are permitted, but no other original item properties will carry over to the UCS item.  Flare Gloves can be converted to UCS using a kaleidoscopic rune expression.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 5,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a faded activator receipt ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: MIU Activator Change&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56801822&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56801822&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A faded activator receipt will grant the ability to change the activation verb (tap/rub/wave/raise) on an item.  Requested activator must be eligible for the spell.  Please note that items with the &amp;quot;multi-wand&amp;quot; script are ineligible for this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the dark walnut display you see:||contents= an ingot of adamantine, a twig of sephwir, an ingot of gornar, an ingot of zorchar, an ingot of rhimar, an ingot of drakar, an ingot of eonake, a twig of faewood, a twig of fyrswn&#039;ava, a scrap of shadarl, a scrap of aganjira, and a twig of surita.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a metal-framed dark walnut display&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ingot of adamantine ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Transmute to Adamantine&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325930785&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325930785&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ingot of adamantine will grant the user the ability to transmute a valid armament to adamantine.  Runestaves, bows, and UCS gear (boots/gloves) are ineligible.  The item must meet all applicable restrictions of that material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twig of sephwir ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Inter. Transmute to Sephwir&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325926739&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325926739&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A twig of sephwir will allow a valid item to be transmuted to sephwir.  The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 100,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ingot of gornar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Inter. Transmute to Gornar&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325921500&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325921500&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ingot of gornar will allow a valid item to be transmuted to gornar.  The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ingot of zorchar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Inter. Transmute to Zorchar&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325907686&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325907686&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ingot of zorchar will allow a valid item to be transmuted to zorchar.  The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ingot of rhimar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Inter. Transmute to Rhimar&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325903291&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325903291&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ingot of rhimar will allow a valid item to be transmuted to rhimar.  The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ingot of drakar ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Inter. Transmute to Drakar&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325894189&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325894189&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ingot of drakar will allow a valid item to be transmuted to drakar.  The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ingot of eonake ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Inter. Transmute to Eonake&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325886912&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325886912&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
An ingot of eonake will allow a valid item to be transmuted to eonake.  The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twig of faewood ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Inter. Transmute to Faewood&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325873525&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325873525&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A twig of faewood will allow a valid item to be transmuted to faewood.  The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 20,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twig of fyrswn&#039;ava ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Transmute to Fyrswn&#039;ava&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325831137&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325831137&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A twig of fyrswn&#039;ava will allow a bow, runestaff, or shield to be transmuted to greater fyrswn&#039;ava. The item must meet all applicable restrictions of the transmuted material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a scrap of shadarl ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Transmute to Shadarl&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325814019&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325814019&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A scrap of shadarl will grant the user the ability to transmute eligible armor to shadarl.  Only armor from light leather to brigandine (AsG 5 - 12) is eligible.  The item must meet all applicable restrictions of that material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a scrap of aganjira ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Transmute to Aganjira&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325801912&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325801912&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A scrap of aganjira will grant the user the ability to transmute eligible robes (AsG 2) to aganjira.  The item must meet all applicable restrictions of that material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 250,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twig of surita ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Transmute to Surita&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-325699971&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-325699971&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A twig of surita will grant the user the ability to transmute a runestave (only) to surita.  The item must meet all applicable restrictions of that material to be valid for the service.  Some items may be ineligible and might not be assessed until after redemption.  All final transmutes will be at the highest tier of the end material, if applicable.  The item weight is reset to the base weight of the new material; the transmuted item will retain the enchant of the source item.  This material change may result in updates to reflect the new material, but a full alteration is not included in this service.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 450,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Scrip Shop, Meditation Room===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Scrip Shop, Meditation Room&lt;br /&gt;
|desc=Quarantined from the chaos of the adjacent chamber, sizable throws of snow leopard fur line both the floor and walls, meticulously aligned to create a hypnotizing pattern of dark spots.  Stone pedestals inlaid with ur-barath sconces bear candles that release a gentle, soothing fragrance into the air, erasing all evidence of the musty scent in neighboring areas.  White fur rugs form a circle inside the pedestal boundary, each one spaced far enough from the next to allow for adequate distancing. You also see a perky bearded dabbler and a beaded curtain.&lt;br /&gt;
|realrnum= 8212719&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a perky bearded dabbler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A perky bearded dabbler says, &amp;quot;I can remove certain properties on many items.  ASK ME about REMOVE to see what kinds of things I&#039;m able to do for you.  My standard fee is 5000 bloodscrip, but for a script that has no mechanical value whatsoever, I will charge you only 1000 bloodscrip.  The script must be one that I am familiar with, so if I am not, I&#039;ll have to get permission first.  It shouldn&#039;t take too long, though.&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Elegantly barrel-chested and graced with a flowing mane of flaxen tresses, a perky bearded dabbler is short of stature and nimble.  Her eyes reflect a good-natured flirtatiousness that is expressed in her ready smile and the gentle sway of her hips.  A plethora of bejeweled braids adorns her chin, though they have been parted into two groups to better show off her barely buttoned shirt, which is tucked into a pair of form-fitting leather trousers.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Scrip Shop, Upstairs===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Scrip Shop, Upstairs&lt;br /&gt;
|desc=The tall metal-framed windows enclosing the room have been boarded shut, the iron nails sticking out in irregular angles to create makeshift hooks.  Heavy, hole-ridden sheets of green velvet loosely cover a series of pristine wooden crates, the fabric pooling across the knitted rugs covering the dusty planks.  A pair of driftwood-carved sculptures flank a gilt-painted curio in the far corner, the open doors draped in a fine layer of brittle cobwebs. &lt;br /&gt;
|realrnum= 8212997&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= down}}&lt;br /&gt;
{{big|&#039;&#039;&#039;Some items sold in this shop may be purchased with account attunement for a discounted price (Prime only).  [[Item_attunement#Purchase_Attunement|Attunement]] is permanent and cannot be removed.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attunement Discount Legend&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Account attunement available for a 25% discount.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the gilt-painted curio you see:||contents= a brass one marker, a brass three marker, a brass four marker, a brass five marker, a brass six marker, a brass seven marker, a brass eight marker, a dagger-inked pell, and a shield-inked paper.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a gilt-painted curio&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass one marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK Enhance Tattoo, Tier 1&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806351&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806351&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A brass one marker will grant the ability to enhance an existing tattoo with an SK spell from Tier 1.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass three marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK Enhance Tattoo, Tier 3&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806349&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806349&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A brass three marker will grant the ability to enhance an existing tattoo with an SK spell from Tier 3.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 675,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass four marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK Enhance Tattoo, Tier 4&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806348&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806348&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A brass four marker will grant the ability to enhance an existing tattoo with an SK spell from Tier 4.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 575,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass five marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK Enhance Tattoo, Tier 5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806347&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806347&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A brass five marker will grant the ability to enhance an existing tattoo with an SK spell from Tier 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass six marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK Enhance Tattoo, Tier 6&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806346&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806346&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A brass six marker will grant the ability to enhance an existing tattoo with an SK spell from Tier 6.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass seven marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK Enhance Tattoo, Tier 7&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806345&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806345&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A brass seven marker will grant the ability to enhance an existing tattoo with an SK spell from Tier 7.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a brass eight marker ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SK Enhance Tattoo, Tier 8&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806344&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806344&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A brass eight marker will grant the ability to enhance an existing tattoo with an SK spell from Tier 8.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dagger-inked pell ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Add MK Setup to Tattoo&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806343&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806343&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A dagger-inked pell will allow the redeemer to add a Martial Knowledge (MK) Setup to an existing tattoo.  This MK will begin at Rank 1.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a shield-inked paper ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: Add MK Attack to Tattoo&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806342&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806342&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A shield-inked paper will allow the redeemer to add a Martial Knowledge (MK) Attack to an existing tattoo.  This MK will begin at Rank 1.  Berserk is not eligible for selection.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 200,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the wooden crate you see:||contents= a copper one emblem, a copper three emblem, a copper four emblem, a copper five emblem, a copper six emblem, a copper seven emblem, and a copper eight emblem.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;In a pristine wooden crate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper one emblem ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SM Item, Tier 1&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806339&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806339&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A copper one emblem will grant the ability to create an SM item with a spell from Tier 1.  A new neckworn item (&amp;quot;a gemstone amulet&amp;quot;) will be created with your chosen spell.  If you request a different wearable location, it must be a slot that works for jewelry items, and the noun will be updated to a base jewelry noun for that slot (example: ring, earrings, etc).  No alterations are provided as part of this service.  You may request it go on another magical item (i.e. something that can hold a spell, like an imbeddable.  This will overwrite all other imbeddable spell properties).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper three emblem ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SM Item, Tier 3&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806337&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806337&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A copper three emblem will grant the ability to create an SM item with a spell from Tier 3.  A new neckworn item (&amp;quot;a gemstone amulet&amp;quot;) will be created with your chosen spell.  If you request a different wearable location, it must be a slot that works for jewelry items, and the noun will be updated to a base jewelry noun for that slot (example: ring, earrings, etc).  No alterations are provided as part of this service.  You may request it go on another magical item (i.e. something that can hold a spell, like an imbeddable.  This will overwrite all other imbeddable spell properties).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 675,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper four emblem ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SM Item, Tier 4&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806336&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806336&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A copper four emblem will grant the ability to create an SM item with a spell from Tier 4.  A new neckworn item (&amp;quot;a gemstone amulet&amp;quot;) will be created with your chosen spell.  If you request a different wearable location, it must be a slot that works for jewelry items, and the noun will be updated to a base jewelry noun for that slot (example: ring, earrings, etc).  No alterations are provided as part of this service.  You may request it go on another magical item (i.e. something that can hold a spell, like an imbeddable.  This will overwrite all other imbeddable spell properties).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 575,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper five emblem ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SM Item, Tier 5&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806335&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806335&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A copper five emblem will grant the ability to create an SM item with a spell from Tier 5.  A new neckworn item (&amp;quot;a gemstone amulet&amp;quot;) will be created with your chosen spell.  If you request a different wearable location, it must be a slot that works for jewelry items, and the noun will be updated to a base jewelry noun for that slot (example: ring, earrings, etc).  No alterations are provided as part of this service.  You may request it go on another magical item (i.e. something that can hold a spell, like an imbeddable.  This will overwrite all other imbeddable spell properties).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 500,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper six emblem ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SM Item, Tier 6&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806334&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806334&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A copper six emblem will grant the ability to create an SM item with a spell from Tier 6.  A new neckworn item (&amp;quot;a gemstone amulet&amp;quot;) will be created with your chosen spell.  If you request a different wearable location, it must be a slot that works for jewelry items, and the noun will be updated to a base jewelry noun for that slot (example: ring, earrings, etc).  No alterations are provided as part of this service.  You may request it go on another magical item (i.e. something that can hold a spell, like an imbeddable.  This will overwrite all other imbeddable spell properties).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 400,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper seven emblem ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SM Item, Tier 7&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806333&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806333&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A copper seven emblem will grant the ability to create an SM item with a spell from Tier 7.  A new neckworn item (&amp;quot;a gemstone amulet&amp;quot;) will be created with your chosen spell.  If you request a different wearable location, it must be a slot that works for jewelry items, and the noun will be updated to a base jewelry noun for that slot (example: ring, earrings, etc).  No alterations are provided as part of this service.  You may request it go on another magical item (i.e. something that can hold a spell, like an imbeddable.  This will overwrite all other imbeddable spell properties).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a copper eight emblem ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: 0; margin: 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Service: SM Item, Tier 8&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-56806332&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-56806332&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
A copper eight emblem will grant the ability to create an SM item with a spell from Tier 8.  A new neckworn item (&amp;quot;a gemstone amulet&amp;quot;) will be created with your chosen spell.  If you request a different wearable location, it must be a slot that works for jewelry items, and the noun will be updated to a base jewelry noun for that slot (example: ring, earrings, etc).  No alterations are provided as part of this service.  You may request it go on another magical item (i.e. something that can hold a spell, like an imbeddable.  This will overwrite all other imbeddable spell properties).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300,000*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- ==== Tiers for SM/SK spells ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Spell&lt;br /&gt;
|Spell Name&lt;br /&gt;
|Tier&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|Celerity&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|Rapid Fire&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|1109&lt;br /&gt;
|Empathic Focus&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|1605&lt;br /&gt;
|Arm of the Arkati&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Heroism&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Spell Shield&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|1202&lt;br /&gt;
|Iron Skin&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Bravery&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|Elemental Def 3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|Strength&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|Elemental Focus&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|Barkskin&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|Phoen&#039;s Strength&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Self Control&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|Mobility&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|712&lt;br /&gt;
|Cloak of Shadows&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|913&lt;br /&gt;
|Melgorehn&#039;s Aura&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1606&lt;br /&gt;
|Dauntless&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|1711&lt;br /&gt;
|Mystic Focus&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|Relieve Burden&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|1611&lt;br /&gt;
|Patron&#039;s Blessing&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Minor Sanctuary&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1201&lt;br /&gt;
|Soothing Word&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|Spirit Barrier&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|Spirit Defense&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|Spirit Warding 2&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|Stun Relief&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|Spirit Strike&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|Web&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|Spirit Dispel&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Spirit Shield&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Light&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Mass Interference&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Spirit Servant&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Prayer of Holding&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Prayer of Protection&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Bless&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|Preservation&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Benediction&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|Warding Sphere&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|Blind&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Prayer&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Remove Curse&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|Elemental Def 2&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|Elemental Wave&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|Elemental Dispel&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|Mana Focus&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|Thurfel&#039;s Ward&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|Elemental Deflection&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|Elemental Bias&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|Floating Disk&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|Cold Snap&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|Stone Fist&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|Natural Colors&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|Resist Elements&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|Sounds&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|Camouflage&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|Breeze&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|Sneaking&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|704&lt;br /&gt;
|Phase&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|707&lt;br /&gt;
|Eye Spy&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|709&lt;br /&gt;
|Grasp of the Grave&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|902&lt;br /&gt;
|Minor Elemental Edge&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|905&lt;br /&gt;
|Prismatic Guard&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|912&lt;br /&gt;
|Call Wind&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|915&lt;br /&gt;
|Weapon Fire&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|916&lt;br /&gt;
|Invisibility&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1107&lt;br /&gt;
|Adrenal Surge&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1119&lt;br /&gt;
|Strength of Will&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1208&lt;br /&gt;
|Mindward&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1209&lt;br /&gt;
|Dragonclaw&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1214&lt;br /&gt;
|Brace&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1215&lt;br /&gt;
|Blink&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1218&lt;br /&gt;
|Mental Dispel&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1601&lt;br /&gt;
|Mantle of Faith&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1604&lt;br /&gt;
|Consecrate&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1607&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1705&lt;br /&gt;
|Martial Prowess&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1706&lt;br /&gt;
|Flaming Aura&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1708&lt;br /&gt;
|Mystic Impedance&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1712&lt;br /&gt;
|Spirit Guard&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|1718&lt;br /&gt;
|V&#039;Tull&#039;s Fury&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Spirit Fog&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|Unbalance&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|Fire Spirit&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|Water Walking&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|Undisease&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|Unpoison&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|Fasthr&#039;s Reward&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|Locate Person&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Silence&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Interference&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Bind&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Frenzy&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|Presence&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|Lock Pick Enh&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|Disarm Enh&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|Elemental Detection&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|Unlock&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|Disarm&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|Elemental Blast&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|Elemental Blade&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|Weapon Deflection&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|Elemental Saturation&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|Elemental Strike&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|Piercing Gaze&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|Sleep&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|Chromatic Circle&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|Slow&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|Hand of Tonis&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|Hurl Boulder&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|Nature&#039;s Bounty&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|1204&lt;br /&gt;
|Foresight&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|1212&lt;br /&gt;
|Shroud of Deception&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|1607&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|1701&lt;br /&gt;
|Arcane Decoy&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|1713&lt;br /&gt;
|Death Cloud&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|1715&lt;br /&gt;
|Firestorm&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Spirit Warding 1&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|Disease Resist&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Poison Resist&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|Dispel Invisibility&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Manna&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Unpresence&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Tend Lore&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Purify Air&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Untrammel&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|Elemental Def 1&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|1118&lt;br /&gt;
|Herb Production&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|1205&lt;br /&gt;
|Glamour&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|1704&lt;br /&gt;
|Stun Cloud&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|1714&lt;br /&gt;
|Quake&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|1716&lt;br /&gt;
|Neutralize Curse&lt;br /&gt;
|8&lt;br /&gt;
|}&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:HESS lists]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Origami&amp;diff=253820</id>
		<title>Category:Origami</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Origami&amp;diff=253820"/>
		<updated>2026-02-21T15:54:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Skill Level Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Origami System Overview ==&lt;br /&gt;
[[The Art of Origami]] introduced the origami system in 2022.&lt;br /&gt;
&lt;br /&gt;
The origami system utilizes the {{boldmono|[[:Verb:ORIGAMI|ORIGAMI]]}} verb.  In order to utilize it, you will need to unlock the skill with an origami master NPC.  Origami master NPCs are currently found in [[RWShop:The Folded Lotus|The Folded Lotus]] at [[:Category:Rumor Woods|Rumor Woods]], [[EHShop:The Ghostly Lotus|The Ghostly Lotus]] at [[:Category:Ebon Gate Festival|Ebon Gate]], and [[BVShop:The Bloody Lotus|The Bloody Lotus]] at [[:Category:Duskruin|Duskruin]].  At that point, you will be Unskilled in origami.&lt;br /&gt;
&lt;br /&gt;
[[Origami Paper]] is required to utilize the origami system.  [[Origami Kit]]s hold paper inside and, when unlocked, can apply further fluff verb traps to the paper contained within.  Paper, kits, and various [[origami patterns]] can be purchased at the same locations as the various NPC origami masters.&lt;br /&gt;
&lt;br /&gt;
Gaining ranks in the origami skill requires practice.  The amount of ranks gained is time-restricted, with a limit both on how quickly ranks can be gained in succession and on how many ranks can be gained per day.  Attempting to gain too many ranks in quick succession will lead to a papercut, preventing use of the origami system until it has healed.  Paper cuts do not cause a mechanical injury.  They cannot be healed by an empath or with herbs; healing them just takes a bit of time.&lt;br /&gt;
&lt;br /&gt;
At first, your designs may not be as recognizable as you desire, but as you get some practice under your [[Erithi Clothing#Vatanura|vatanura]], you&#039;ll be able to visit the master and become more skilled.&lt;br /&gt;
&lt;br /&gt;
==Origami Skill Levels ==&lt;br /&gt;
There are multiple skill levels, and each one will require some practice with origami before the origami master will let you move up.&lt;br /&gt;
&lt;br /&gt;
=== Skill Level Information ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Skill Level #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Skill Level Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;1&amp;quot;|Skill Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Pattern Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Total # of Folds Required&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event Currency Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event Currency Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1&lt;br /&gt;
|Unskilled||2,000 || 20 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|2&lt;br /&gt;
|Basic||100 ||30  || 50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|3&lt;br /&gt;
|Proficient||150 ||40  ||150&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|4&lt;br /&gt;
|Advanced||200 ||50  ||350&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|5&lt;br /&gt;
|Skilled||250 ||60  ||850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|6&lt;br /&gt;
|Adept||300 ||100  ||2,850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|7&lt;br /&gt;
|Expert||350 ||120  ||5,850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|8&lt;br /&gt;
|Artist||400 ||150  ||11,000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|9&lt;br /&gt;
|Teacher||10,000 ||180  ||18,000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|10&lt;br /&gt;
|Professor||25,000 ||210  ||25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teacher and Professor ===&lt;br /&gt;
These two new levels were introduced at Rumor Woods 2025, and they will allow some ability for players to teach other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teachers&#039;&#039;&#039; gain a unique pre-name title of &amp;quot;Origami Instructor&amp;quot; and a new pattern upon unlocking that rank of &#039;&#039;an origami Rumor Woods&#039;&#039;.  If someone has already unlocked the origami skill, anyone at Teacher level can advance them to Basic, Proficient, and Advanced, using {{boldmono|ORIGAMI TEACH}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professors&#039;&#039;&#039; gain a unique post-name title of &amp;quot;Professor of Origami&amp;quot;.  Characters that are an [[erithi]], [[Nalfein]] (elf or half-elf), or [[burghal gnome]] also get unique post-name titles of &amp;quot;Master of Intricate Patience&amp;quot; and &amp;quot;Master of the Folded Ways&amp;quot;.  As a professor, you can initiate someone into the ways of origami (aka, unlocking the skill for them and setting them at Unskilled).  In addition, you are able to advance people to Skilled and Adept levels.  Any level above Adept will still require the Origami Master NPCs (or the purchased instructions from the NPC).&lt;br /&gt;
&lt;br /&gt;
== Origami Patterns ==&lt;br /&gt;
There are several [[origami patterns]] for each skill level.  While most are purchased, there may be other ways to obtain patterns, too.  An origami practitioner must be at least the same skill level as the pattern in order to learn it.  It is possible to purchase pattern instructions (unlock certificates) from an origami master so that the pattern can be learned at a later time one more skill is gained.&lt;br /&gt;
&lt;br /&gt;
=== Origami Glue ===&lt;br /&gt;
Unlocked when you reach Adept level in Origami, this allows you to permanently affix your folded object.  There is no additional cost or training needed for this -- if you have Adept level or above already, or when you attain that level, you will have the ability to use {{boldmono|ORIGAMI GLUE}}.  This feature is scheduled for release to coincide with Rumor Woods in 2025.&lt;br /&gt;
&lt;br /&gt;
== Xynwen&#039;s General Guide to Origami ==&lt;br /&gt;
Written 2022-06-23&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to update or create better guides on a sub-page and link here as you learn more about it.&lt;br /&gt;
&lt;br /&gt;
# Visit the origami master NPC in The Folded Lotus at Rumor Woods&lt;br /&gt;
# {{boldmono|ASK MASTER ABOUT LEARN}} to unlock the origami skill&lt;br /&gt;
#* &#039;&#039;&#039;Note:&#039;&#039;&#039; You can purchase instructions for patterns and skill unlocks as physical items to be used later, so you can use them after the event (or so you can gift them to people).  However, you must personally unlock the skill with the NPC.&lt;br /&gt;
#* While paper and different patterns may be available outside of Rumor Woods, training in the skill is currently limited to Rumor Woods, Ebon Gate, and Duskruin&lt;br /&gt;
# {{boldmono|ASK MASTER ABOUT PATTERN}} to get the syntax for the various ways to display patterns for sale by that NPC&lt;br /&gt;
# Buy at least 1 pattern at the unskilled level from the master&lt;br /&gt;
# Buy some paper in the store and {{boldmono|PLUCK}} one sheet off to use&lt;br /&gt;
# Type {{boldmono|ORIGAMI}} by itself for info on the verb&lt;br /&gt;
# {{boldmono|ORIGAMI FOLD {PATTERN MNEMONIC}}} will fold your sheet of paper&lt;br /&gt;
#* Example:  {{boldmono|ORIGAMI FOLD MOUSE}} will fold your paper into an origami mouse&lt;br /&gt;
# {{boldmono|ORIGAMI UNFOLD}} will unfold the origami object in your hand and revert it back to paper so you can fold again&lt;br /&gt;
#* Remember:  each sheet of origami paper can be folded and unfolded 5 times before it is unusable for origami&lt;br /&gt;
# When ready to train, visit the master again and {{boldmono|ASK MASTER ABOUT ADVANCE}}&lt;br /&gt;
#* Make sure you have at least one pattern for that skill level so your folding counts toward training up&lt;br /&gt;
&lt;br /&gt;
Other Notes:&lt;br /&gt;
* If you go too fast, you may get some paper cuts&lt;br /&gt;
* After awhile, you may get tired if you try to do too many in a day&lt;br /&gt;
* If you want your paper to be &amp;quot;zestier&amp;quot; so you can do more fluff verb actions with it, you can get an origami kit and unlock it&lt;br /&gt;
** See [[Origami Paper]] and [[Origami Kit]] for more information&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* Elysani: ideas, patterns, messaging, and overall awesomeness&lt;br /&gt;
* Haliste: all the hard coding credit goes to Haliste and her amazing skills!  In addition, she feature creeped the system a lot to make it even better than originally planned.  &lt;br /&gt;
* Xynwen:  original system layout and concept, patterns, ideas, and minor coding (paper and kit)!&lt;br /&gt;
* Ethereal:  all the hard coding credits from 2025 go to Ethereal!  Woo!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Inflatable Rolton Intestine]]&lt;br /&gt;
* [[Picnic napkin‎‎]]s&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meeting_Hall_Organization&amp;diff=253413</id>
		<title>Meeting Hall Organization</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meeting_Hall_Organization&amp;diff=253413"/>
		<updated>2026-02-16T15:18:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Contacting the MHO GM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}} &lt;br /&gt;
&lt;br /&gt;
Welcome to the GemStone IV Meeting Hall Organizations wiki section.  Here you will find in-depth information regarding how to successfully operate an MHO in the land of Elanthia.  A great deal of thanks is due to GMs Mitra, Reidyn, Kenstrom, Haliste, Elysani, and all the other wonderful GMs who have worked tirelessly for the benefit of all MHOs over the years, without whom this site would not be possible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Certain pages will be locked down as official documentation on MHOs, but most pages will remain open for player updates and editing as per usual.&lt;br /&gt;
&lt;br /&gt;
= Meeting Hall Organizations =&lt;br /&gt;
&lt;br /&gt;
A Meeting Hall Organization (&amp;quot;MHO&amp;quot;) is an organization run by the players of GemStone IV. Any group with a defined purpose which is open to new members and engages in activities which involve the greater community is eligible to form an MHO.&lt;br /&gt;
&lt;br /&gt;
MHOs are run out of a Town Meeting Hall, which provides a location for member groups to meet as well as services that aid in the running of events and activities. Each Hall contains several reservable meeting rooms, a place to rent services such as food carts and themed tents, a shop to purchase unique group insignia and other supplies, and a private tavern. The Hall also allows groups to issue news items and event announcements. Some services are available immediately upon joining, others become available after time and demonstrated community involvement.&lt;br /&gt;
&lt;br /&gt;
== MHO Information ==&lt;br /&gt;
* [[Meeting Hall Organization/Official MHO Guide | The Official MHO Guide]] &lt;br /&gt;
** This is the official guidance document for MHOs and replaces the website&lt;br /&gt;
* [[Meeting Hall Organization/MHO News | MHO News and other Information]]&lt;br /&gt;
** A place for staff to put MHO news, announcements, etc.&lt;br /&gt;
* [[Meeting Hall Organization/MHO List | List of MHOs]]&lt;br /&gt;
** Current and previous Meeting Hall Organizations&lt;br /&gt;
* [[Meeting Hall Organization/MHO Halls | MHO Meeting Hall Information]]&lt;br /&gt;
** Information on each town&#039;s MHO Hall&lt;br /&gt;
* [[Meeting Hall Organization/MHO Information | MHO Information]]&lt;br /&gt;
** A place for players to add MHO information and links to other MHO-related page&lt;br /&gt;
&lt;br /&gt;
== Contacting the MHO GM ==&lt;br /&gt;
&#039;&#039;&#039;Current MHO GM:&#039;&#039;&#039; GM Xynwen&lt;br /&gt;
&lt;br /&gt;
The MHO GM should always be contacted using the shared email address:  GS4-MHO@play.net.  This email address includes the MHO GM + others who serve as back-up, so it is important to use it.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email Best Practices:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Descriptive, yet succinct, email subject header that includes your MHO&#039;s name (or its abbreviation)&lt;br /&gt;
** Best Practice Example:  [MHOs]Order of Xynwen:  Officer Change Issues&lt;br /&gt;
* Include your MHO, PC name, and contact email in the body of the email &lt;br /&gt;
* All questions, concerns, suggestions are welcome!&lt;br /&gt;
* If you think of additional things to add to a request immediately after sending, reply/forward your original email and add those details rather than starting a whole new email chain.  This makes tracking it much easier.&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=253373</id>
		<title>Elven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=253373"/>
		<updated>2026-02-15T04:35:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Elven Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Elven Lexicon ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Elven.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Elven Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylvisterai || &amp;quot;one who embraces or marries the forest&amp;quot; || Unknown || Uncertain (see [[History of the Sylvan Elves]]) || Unknown || Term for sylvans&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathiel || Unknown || Unknown || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Firefly glass is an alternate term for arathiel, but it is not a translation &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ataelel || literally, ink drinker || Unknown || [[Library Mouse]] document || February 2021 || Nickname for a bookworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chalcedony || the gem + other, unspecified uses || Unknown || [[Elanthian Gems]] document || Unknown || The document implies there are other translations in Elven for what chalcedony can mean besides the gem, but no details are supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld || stone || Unknown || [[Ferroniere]] document || 2007 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld-aradlaiel || Seer-stone || &amp;quot;geld&amp;quot; - stone; &amp;quot;aradlaiel&amp;quot; - a version of the term for seer || [[Ferroniere]] document || 2007  || See also geldarald &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldaralad || Stone of truth || &amp;quot;geld&amp;quot; - stone; &amp;quot;aralad&amp;quot; - a version of the term for truth || [[Ferroniere]] document || 2007 || The term for an elven ferroniere.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldithe || Nothing direct, refers to a seaglass-inset ring || &amp;quot;geld&amp;quot; meaning stone and &amp;quot;-ithe,&amp;quot; a suffix often used in reference with large bodies of water || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Meant to bring luck.  See document for details. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaeryse || carbuncle (gem) or infirmity || Unknown || [[Elanthian Gems]] document || Unknown || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lathaer selphare || a type of corderite || Unknown || [[Elanthian Gems]] document || Unknown || The &amp;quot;water sapphire&amp;quot; gem comes from a mistranslation/pronunciation of this term. See doc for details.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nyin&#039;niel || snow&#039;s heart || Unknown || [[Elves of Wyrdeep]] document || 2014|| Used as a name for a companion in the document, with the translation provided.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhaien || To hide or conceal || Unknown || [[Elven Ruhan]] document || 2007ish || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhan || Unknown || Ruhaien || [[Elven Ruhan]] document || 2007ish || A sleeveless elven garment.  See also ruhana, ruhaien.  Ruhan is both singular and plural.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhana || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A less utilitarian garment, inspired by, but not resembling, the ruhan.  Tailored to be wrapped about the body, the garment is typically pinned in place.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhani || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A type of wool commonly used in crafting ruhan, with pale grey to moss-green coloring, characterized by barely perceptible patterns of whorls or leaves throughout its tight weave &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Var || Avenue || Unknown || In-game EN || Unknown || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wey || Way || Unknown || In-game EN || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaer || glimmer, possibly other translations as well || Unknown || In-game EN ||  || Used for things like glimaerstone &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeleria || Flower || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Often added as either &amp;quot;eria&amp;quot; or &amp;quot;ael&amp;quot; to names of flowers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunerial || A type of snowdrop from Ta&#039;Loenthra || &amp;quot;Elun&amp;quot; is a word for moon, and &amp;quot;eria&amp;quot; is probably from aeleria.  The exact etymology for this flower is unknown, however || [[Ta&#039;Loenthra]] document || March 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun || Moon || n/a || [[Ta&#039;Loenthra]] document || One of several words for moon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;erenael || &amp;quot;flower of the shadows&amp;quot; || &amp;quot;N&#039;eren&amp;quot; is a term for shadow, &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || An evening-blooming wisteria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;eren || Shadow || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for shadow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selan || Light || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for light &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanael || &amp;quot;flower of the light&amp;quot; || From &amp;quot;selan&amp;quot; or light and &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || A lilac tree grown in Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loevaena || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Name of a river in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anasaeil || literally unseen shadows || Origins are not quite clear, but the term itself is ancient || [[Ta&#039;Loenthra]] document || March 2023 || A type of wallpaper used by Loenthrans. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilara || Spire || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire common in middle to upper class building architecture&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilaien || Viewing spire || from &amp;quot;veil&amp;quot; - a truncation for the word for spire and from &amp;quot;elaein&amp;quot; a verb meaning &amp;quot;to see&amp;quot; || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire that is slightly more robust and has a clear crystal roof for night sky viewing&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amethyren || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The elven name for amethyst-tinted glass found predominantly in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluneren || Literally moonshadow || &amp;quot;elun&amp;quot; - a word for moon, and &amp;quot;n&#039;eren&amp;quot; - a word for shadow || [[Ta&#039;Loenthra]] document || March 2023 || Moonshadow.  Also, the name of an upscale housing quarter in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaveun || n/a || From truncations of words for floating and trees (aeun) || [[Ta&#039;Loenthra]] document || March 2023 || Small, slender boats to transport groups of people about the canals of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeun || Tree || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaerwey || Literally glittering or glimmering way || From &amp;quot;glimaer&amp;quot; - glimmer and &amp;quot;wey&amp;quot; - way || [[Ta&#039;Loenthra]] document || March 2023 || An artistic take on a prominent road name in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunarad || Literally &amp;quot;tree(s) of truth)&amp;quot; || &amp;quot;aeun&amp;quot; - tree and &amp;quot;arad&amp;quot; - truth || [[Ta&#039;Loenthra]] document || March 2023 || Aeunarad are Loenthra willows&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunael || Unknown || &amp;quot;Aeun&amp;quot; - tree || [[Ta&#039;Loenthra]] document || March 2023 || A custom in very rural Loenthra for young lovers to climb an aeunarad and make their declarations of love&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athysgelden || loosely &amp;quot;purple sea stone&amp;quot; || Gelden = stone, athys is less certain but is believed to contain remnants of a word for purple and one for ocean/water || [[Ta&#039;Loenthra]] document || March 2023 || It is used specifically and only for the amethyst-hued sea salt harvested off the coast of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilanithe || Breed of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran breed of horse, pure white with amethyst-hued eyes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Type of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A term for any horse that is pure black with a white star on its forehead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Beleria || Type of flower || From belan - sister and aeleria - flower || [[Ta&#039;Loenthra]] document || March 2023 || A flower native to Loenthran lands&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belan || Sister || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanbel || A type of honey || From selan - light and the beleria flower || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran honey made from bees feeding on beleria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belien || Unknown || From the beleria flower and &amp;quot;lien&amp;quot; - a word for secret || [[Ta&#039;Loenthra]] document || March 2023 || A type of mead made from selanbel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylthiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of chameleon moss in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylath || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An absinthe-like liqueur made in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An affix for river, can be used as a prefix or suffix&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Seridal || &amp;quot;quarter&amp;quot; or &amp;quot;section&amp;quot; || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An area of a city akin to a quarter&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sienvyr || Unknown || From &amp;quot;vyr&amp;quot; for river and &amp;quot;sien&amp;quot; - probably something to do with dolphin || [[Ta&#039;Loenthra]] document || March 2023 || A freshwater dolphin found in the elven nations where large rivers run into the ocean&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arann’eren || literally sun-shadow || Aran = sun, n&#039;eren = shadow || [[Ta&#039;Loenthra]] document || March 2023 || The name of the coastal cliff area on the eastern side of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || Prefix used for primary cities/city-states&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for all elven cities except the primary one for each House&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for smaller communities, such as hamlets and villages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -rend || &amp;quot;community of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix roughly translated to &amp;quot;community of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ymn || &amp;quot;dale of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix (primarily suffix) meaning &amp;quot;dale of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vae || n/a || possibly from &amp;quot;evaen&amp;quot; - farm || [[Ta&#039;Loenthra]] document || March 2023 || A suffix for a family farming community&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evaen || Farm || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -hnore || &amp;quot;guild of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix meaning &amp;quot;guild of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evyn || &amp;quot;garrison of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix meaning &amp;quot;garrison of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arananiea || Roughly &amp;quot;rising sun&amp;quot; || from &amp;quot;aran&amp;quot; - sun and &amp;quot;aniea&amp;quot; - rising or rise || [[Ta&#039;Loenthra]] document || March 2023 || Sometimes used to mean the literal sunrise, but it is more often used metaphorically. Also, a school in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aniea || &amp;quot;rising&amp;quot; or &amp;quot;rise || n/a || [[Ta&#039;Loenthra]] document || March 2023 || One of several terms that can mean rising or rise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lienselan || roughly &amp;quot;secret light&amp;quot; || From &amp;quot;lien&amp;quot; - secret and &amp;quot;selan&amp;quot; - light || [[Ta&#039;Loenthra]] document || March 2023 || An educational term in Ta&#039;Loenthra (also the name of a famous school). It implies that education is meant to be finding each child&#039;s secret light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lien || secret || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ereniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The name of the monarch&#039;s castle in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etmaeril || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in Ta&#039;Loenthra that is &amp;quot;on the sea,&amp;quot; namely part of the interconnected islands/land masses where the river meets the sea&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hanesyddol || Unknown || Unknown || Unknown || Unknown || A museum in Ta&#039;Loenthra (see [[Hanesyddol Museum]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyssael || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in TL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of Loenthran horse that is velvety black with&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Astiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small city in the northeastern corner of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loetira || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Another small city just south of Lae&#039;Astiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Laenar || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A hamlet in central Ta&#039;Loenthra known for its high quality grains&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sisailrend || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small community outside the city of Ta&#039;Loenthra known for its artistic arrangement of terraced farming&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanair || dusk&#039;s light || &amp;quot;naira&amp;quot; - an ancient elven word for dusk, and &amp;quot;selan&amp;quot; - light. || [[Funeral Customs of the Elven Houses]] || March 2023 || A term for a time of viewing one who is deceased.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieniate || Unknown || &amp;quot;anien&amp;quot; - to rise || [[Funeral Customs of the Elven Houses]] || March 2023 || a large work of embroidery that is sewn with images that represent the life of someone who has passed on&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien Cloth || Unknown || &amp;quot;ilaien&amp;quot; -  to see or observe || [[Funeral Customs of the Elven Houses]] || March 2023 || Usually an ebon cloth worn as a band or ribbon to show respect for the deceased&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anienaeun || unknown || &amp;quot;anien&amp;quot; - to rise and &amp;quot;aeun&amp;quot; - tree || [[Funeral Customs of the Elven Houses]] || March 2023 || remembrance trees of the Illistim&lt;br /&gt;
|-&lt;br /&gt;
|Udienaeun || loosely means to walk or wander the trees || taken from udien meaning to walk an aeun meaning trees || [[Funeral Customs of the Elven Houses]] || March 2023 || A part of a young elves early education where they are encouraged to walk through nature and listen to the trees.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunglisael || Argent or silver trees || from &amp;quot;Aeun&amp;quot; - trees and &amp;quot;glisael&amp;quot; - a word for silver || [[Funeral Customs of the Elven Houses]] || March 2023 || A silver-barked tree common about Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elaieneria || Unknown || Partly taken from aeleria for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || Pale blue flowers have a darker blue center, punctuated with an inner spot of yellow, used in remembrance bouquets and at furnerals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Asuleriel || Unknown ||  Unknown   || [[Funeral Customs of the Elven Houses]] || March 2023 || an uncommon blue rose that grows in Ta&#039;Illistim &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liria || Unknown || &amp;quot;Liri&amp;quot; meaning song || [[Funeral Customs of the Elven Houses]] || March 2023 || Loenthran song of life&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas&#039;draeun || Death Mask || &amp;quot;fas&amp;quot; meaning mask and &amp;quot;Draeun&amp;quot; meaning death || [[Funeral Customs of the Elven Houses]] || March 2023 || death mask, a tradition originating in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri || Song || unknown || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anien || to rise or ascend || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien || to see or observe || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lirien || to dance || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira || dusk || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeun || death || &amp;quot;draekeche&amp;quot; - believed to mean darkness in an older elven dialect || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas || mask || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drae&#039;lan || death light || &amp;quot;drae&amp;quot; - death and &amp;quot;lan&amp;quot; - from selan for light || [[Funeral Customs of the Elven Houses]] || March 2023 ||  A boat crafted by Ardenai along the coast for the purpose of sending a loved one to their final rest at sea that is lit on fire&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Intareil || grave || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Invataen || crypt || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldliran || Stone song || &amp;quot;geld&amp;quot; - stone and &amp;quot;Liri&amp;quot; - song || [[Funeral Customs of the Elven Houses]] || March 2023 || Stone song crypts in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selerial || light flower || &amp;quot;selan&amp;quot; - light and &amp;quot;aeleria&amp;quot; - for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A scarlet and gold honeysuckle usually found growing over burial places in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;eren || dance with/of shadows || &amp;quot;lirien&amp;quot; - dance and &amp;quot;n&#039;eren&amp;quot; shadow || [[Funeral Customs of the Elven Houses]] || March 2023 || fan dance traditionally performed during the Draeunair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeunair || Death celebration || &amp;quot;drae&amp;quot; - death and &amp;quot;nair&amp;quot; - dusk || [[Funeral Customs of the Elven Houses]] || March 2023 || Nalfein remembrance celebration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draesrelan || death performers || &amp;quot;drae&amp;quot; - death || [[Funeral Customs of the Elven Houses]] || March 2023 || Pofessional troupes of performers hired to as part of the Draeunair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draenael || death flower || &amp;quot;drae&amp;quot; - death and &amp;quot; &amp;quot;aeleria&amp;quot; - flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A ebon rose used during funerals and Remembrance Days in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naureil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Elven term for a nautilus cup, especially one made out of Nalfein nautiluses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naefira || Rose || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tae&#039;glimaereil || The glimmering/glittering isle of roses || from &amp;quot;taerethil&amp;quot; - a type rose, &amp;quot;glimaer&amp;quot; - glimmer, and &amp;quot;eil&amp;quot; - an affix used for singular islands || [[Ta&#039;Nalfein]] document || May 2023 || A hedonistically focused island off the coast of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naetsina || rose wine || from &amp;quot;naefira&amp;quot; - rose, &amp;quot;tsina&amp;quot; - a suffix used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || A specific type of wine using roses from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -tsina || &amp;quot;not grapes&amp;quot; essentially || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A suffix used in viticulture when grapes are not the focal point of a wine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaeun || &amp;quot;pine tree&amp;quot; || from &amp;quot;res&amp;quot; - unknown, &amp;quot;aeun&amp;quot; - tree || [[Ta&#039;Nalfein]] document || May 2023 || A type of pine tree from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaetsina || &amp;quot;pine wine&amp;quot; || from &amp;quot;resaeun&amp;quot; - the tree, and &amp;quot;-tsina&amp;quot; - a suffixed used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || Typically shortened to retsina.  A resin-based wine from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taerethil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein rose&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acistira || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An herb similar to hyssop&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faerthiel || &amp;quot;fey lanterns&amp;quot; || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Blown glass balls that light up when a gem is inserted&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saevika || roughly &amp;quot;smoked salt&amp;quot; || from &amp;quot;sae&amp;quot; - a truncation of a term for smoke or smoking, and &amp;quot;vika&amp;quot; - salt || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein smoked salt&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eil&#039;naetrika || Roughly &amp;quot;Isle of the Broken Rose&amp;quot; || &amp;quot;eil&amp;quot; - a term for island, &amp;quot;naefira&amp;quot; - rose, and &amp;quot;trika&amp;quot; - a term for broken || [[Ta&#039;Nalfein]] document || May 2023 || A rock island prison in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyrfael (or Vyr&#039;Tyrfael) || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A river in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taessaet || Unknown || from &amp;quot;taerethil&amp;quot; - a type of Nalfein rose || [[Ta&#039;Nalfein]] document || May 2023 || Also known as rosesilk, a type of silk from Ta&#039;Nalfein (no longer extant)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tassaet||Unknown|| Unknown||Ta&#039;Nalfein document||May 2023||The tassaet spider is integral in the production of the similarly named taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieamys || &amp;quot;rising wine&amp;quot; || from &amp;quot;aneia&amp;quot; (rising) and &amp;quot;mys&amp;quot; (from the word for wine) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein champagne known for its effervescence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedat || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of goat found in the coastal mountains of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedatha || Unknown || from &amp;quot;maedat,&amp;quot; a type of goat || [[Ta&#039;Nalfein]] document || May 2023 || A type of wool from the maedat goats of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaret || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein custom of a late afternoon rest during the hottest part of the day&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira || Literally &amp;quot;rose spire&amp;quot; || from &amp;quot;veil&amp;quot; (spire) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A group of hills in the Nalfein interior. Several mines are here as well as a garrison.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nythien || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein term for a solitude ring (a ring worn by those who have lost a beloved companion or have chosen a life of seclusion)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naevela || &amp;quot;Rose paper&amp;quot; || from &amp;quot;naefira&amp;quot; (rose) and &amp;quot;vela&amp;quot; (thought to be a word for paper or perhaps vellum) || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein paper made from rose petals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielathys || &amp;quot;Ocean&#039;s heart&amp;quot; || from &amp;quot;niel&amp;quot; (heart) and &amp;quot;athys&amp;quot; (ocean) || [[Ta&#039;Nalfein]] document || May 2023 || The Nalfein term for jellyfish found in and around Ta&#039;Nalfein. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielira || &amp;quot;Rose&#039;s heart&amp;quot; || from nielathys (jellyfish) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A tiny jellyfish found in Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athystrel || Unknown || from &amp;quot;nielathys&amp;quot; (jellyfish) || [[Ta&#039;Nalfein]] document || May 2023 || A type of nettle jelly in Ta&#039;Nalfein waters&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunath&#039;syt or Tilaok&#039;s Dance || &amp;quot;Moon dancer&amp;quot; || from &amp;quot;elun&amp;quot; (moon) and &amp;quot;nielathys&amp;quot; (jellyfish) and &amp;quot;syt&amp;quot; (a term for dance) || [[Ta&#039;Nalfein]] document || May 2023 || A type of jellyfish found in a marine lake near Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluirien || &amp;quot;Dance under the moon&amp;quot; || from &amp;quot;elun&amp;quot; (moon) || [[Ta&#039;Nalfein]] document || May 2023 || Evening social time in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eanria || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An orchestra or group of instrumental performers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tilryse || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of game played with a ball and targets in the sand with many variations and changing rules during play&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liatel || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A hard wooden ball used during tilryse&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geallta || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An annual regatta on the lakes outside of the capital of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilavera || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A small boat with sails used on the lake around Ta&#039;Nalfein and featured in the Geallta&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pascalia || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || a tourist-focused district in the city of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathsela || Festivil of the Luminous Rose || from &amp;quot;selan&amp;quot; (light) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein festival&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Neremykt || Shadowed Market || from &amp;quot;n&#039;eren&amp;quot; (shadow) and &amp;quot;mykt&amp;quot; - unknown but thought to actually have Gnomish origins and possibly means market || [[Ta&#039;Nalfein]] document || May 2023 || A term for a secret night market in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atirarrend || &amp;quot;Atirarr Community&amp;quot; || from &amp;quot;Atirarr&amp;quot; (a family name) and &amp;quot;-rend&amp;quot; (community of) || [[Ta&#039;Nalfein]] document || May 2023 || A community outside Ta&#039;Nalfein that specializes in perfume creation&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kaenymn || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A small dale in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A city above the Taslen lakes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A lake in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira&#039;evyn || Rose-spired garrison || from &amp;quot;veilfira&amp;quot; (rose-spired) and &amp;quot;evyn&amp;quot; (garrison) || [[Ta&#039;Nalfein]] document || May 2023 || A garrison in the Veilfira Hills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelerine || Unknown || from &amp;quot;aeleria&amp;quot; (flower) || [[Ta&#039;Nalfein]] document || May 2023 || A type of columbine in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irikaen || Nightbell || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of blossoming shrub in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sel&#039;elun||A type of flower||From &amp;quot;selan&amp;quot; (light) and &amp;quot;elun&amp;quot; (moon)||[[Ta&#039;Ardenai]] document||2024-02-01||A night-blooming flower of Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tasana||Unknown||From &amp;quot;aniea&amp;quot; (rising) and &amp;quot;etasa&amp;quot; (nourish)||[[Ta&#039;Ardenai]] document||2024-02-01||Small meals in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etasa||Nourish||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||Typically used in the literal sense of nourish, but it may be used metaphorically&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Farael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fire-cooked Ardenai dough&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Afraen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai porridge&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lytani||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai tree&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evieryl||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai mead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vencaryn||Unknown||From &amp;quot;ven&amp;quot; (a truncation of a word for milk)||[[Roltons, Wools, and Cheese of the Land]]||2023-06-01||A cheese product from the darkling wood sheep&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Venkael||Yogurt||From &amp;quot;ven&amp;quot; (a truncation of a word for milk) and &amp;quot;kael&amp;quot; (thought to mean curdled)||[[Ta&#039;Ardenai]] document||2024-02-01||A thick, creamy yogurt from south Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ven||&amp;quot;milk&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a term for milk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pymael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai-made preserved meat, similar to jerky but including berries and animal tallow&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amil||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wild Ardenai garlic&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thielfira||&amp;quot;Rose thief&amp;quot; or &amp;quot;rose-winged flyer&amp;quot; or some variation thereof||From &amp;quot;naefira&amp;quot; (rose) and &amp;quot;thiel&amp;quot; (thought to be a truncation for a word for flying, but it is close enough to other terms that the exact origin is unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai raven&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saetipha||Parasol spider||From &amp;quot;saet&amp;quot; (an affix used in naming spiders) and &amp;quot;ipha&amp;quot; (probably from the acipha bush)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of parasol spider found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acipha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bush in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athys||Ocean||A truncation of a word for ocean||[[Ta&#039;Ardenai]] document||2024-02-01||One of many terms in Elven for ocean&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veil&#039;athys||Literally &amp;quot;spire of the ocean&amp;quot;||From &amp;quot;veil&amp;quot; (spire) and &amp;quot;athys&amp;quot; (ocean)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jellyfish, also known as the glow-whip, found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -ithe||Unknown||Unknown||[[Glassworking]]||2022-05-01||A suffix often used when referencing large bodies of water&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mhalithe||Unknown||From &amp;quot;mhal&amp;quot; (a truncation of a term for moss) and &amp;quot;-ithe&amp;quot; (a suffix related to water)||[[Ta&#039;Ardenai]] document||2024-02-01||The name for an Ardenai family of luminous mosses&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jauelel||Buttercup||From &amp;quot;jaue&amp;quot; (one of several words for yellow) and &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of buttercup found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imiren||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of hallucinogenic toadstool found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lelelyia||Unknown||From &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet) and &amp;quot;elyia&amp;quot; (unknown, but used frequently with lilies)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of lily found in Ta&#039;Ardenai, also known as the queen&#039;s cup or bride&#039;s cap.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celaeun||Cedar tree||From &amp;quot;aeun&amp;quot; (tree)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of cedar specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Daenys||Wood violet||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wood violets, including the golden wood violet specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thilban||Thistle||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of thistle found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Malyrtak||&amp;quot;Rotting pond water&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bitter liqueur made by Ta&#039;Ardenai&#039;s burghal gnomes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caerandas||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A botanical liqueur from Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeltsina||&amp;quot;Flower wine&amp;quot;||From &amp;quot;aeleria&amp;quot; (flower) and &amp;quot;tsina&amp;quot; (a suffix used in viticulture when grapes are not the focal point of a wine)||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai wine made with flowers&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipir||Unknown||From the vipaet grape||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai port&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipaet||Unknown||From the Vipiraet family name||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai grape grown by the Vipiraet family&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipiraet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A family in Ta&#039;Ardenai who control the vipaet grape population&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun&#039;vaen||Forest moonstone||From &amp;quot;elun&amp;quot; (moon) and &amp;quot;vaen&amp;quot; (a truncation of a word often attributed to forests)||[[Ta&#039;Ardenai]] document||2024-02-01||A gem from Ta&#039;Ardenai known also as the forest moonstone&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vaen||Wood||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a word often attributed to forests, especially the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Apysel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai amber, also known as forest nacre&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneuli (or aneuli coney)||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of rabbit found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneula||Unknown||From &amp;quot;aneuli&amp;quot; (the rabbit found in Ta&#039;Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of angora from the fur of an aneuli coney&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien||Dawn||From &amp;quot;eren&amp;quot; (light) and &amp;quot;anien&amp;quot; (rising)||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dawn&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aethir||Ceremony||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for ceremony&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien&#039;aethir||Dawn Ceremony||From &amp;quot;erenien&amp;quot; (dawn) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dawn ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira&#039;aethir||Dusk Ceremony||From &amp;quot;naira&amp;quot; (dusk) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dusk ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel&#039;aethir||Twilight Ceremony||From &amp;quot;veleriel&amp;quot; (twilight) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The twilight ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel||Twilight||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for twilight&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira||Dusk||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dusk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ardesyl||&amp;quot;Ardenai forest&amp;quot;||From &amp;quot;Ardenai&amp;quot; and &amp;quot;syl&amp;quot; (an affix for wood/forest, one of several)||[[Ta&#039;Ardenai]] document||2024-02-01||A forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Masaein||Masaein River||From &amp;quot;masaein&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arelvyr||Arel River||From &amp;quot;arel&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Lasvinne||Lasvinne River||From &amp;quot;lasvinne&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Kisth||Unknown||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Kisth&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draekeche||Darkness||From an older dialect of Elven||[[Funeral Customs of the Elven Houses]]||2023-03-01||An old term for darkness&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alsira||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of dormouse unique to Ta&#039;Ardenai and Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sharythian||&amp;quot;of or pertaining to Sharyth Ardenai&amp;quot;||From &amp;quot;Sharyth&amp;quot; (the founder of House Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||This term is used for anything pertaining to Sharyth Ardenai, such as the Sharythian Hunters that are a part of the Vernal Court&#039;s dawn ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aquendilon||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A creature of Ardenai folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faetha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of moss that yields &amp;quot;faetha green&amp;quot; or &amp;quot;thousand-year green&amp;quot; dye&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Rithani||Rithani River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||The largest river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Rithani||City of Rithani||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Rithani&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city on the Rithani river&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Glimaelys||Glimaelys River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paldenephi||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal tourist location in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Esthaen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An area in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Velaquin||Velaquin River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Velaquin||Town of Velaquin||From &amp;quot;vy&amp;quot; (town) and Velaquin (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port town in Ta&#039;Ardenaie&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Lasvinne||City of Lasvinne||From &amp;quot;lae&amp;quot; (city) and Lasvinne (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kisthymn||Kisth Dale||From &amp;quot;Kisth&amp;quot; (unknown) and &amp;quot;ymn&amp;quot; (dale)||[[Ta&#039;Ardenai]] document||2024-02-01||A dale in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kariel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paelyskari||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fjord in the Kariel Fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drayrrend||Unknown||From &amp;quot;Dray&amp;quot; (unknown) and &amp;quot;rrend&amp;quot; (a suffix for commounity)||[[Ta&#039;Ardenai]] document||2024-02-01||A small community within the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dralys&#039;Vaen||Darkling Wood(s)||From &amp;quot;dralys&amp;quot; (roughly dark/darkling) and &amp;quot;vaen&amp;quot; (a word for forest/woods)||[[Ta&#039;Ardenai]] document||2024-02-01||A large wood/forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Trisalaet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A traveling market in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imaen||Jerky||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jerky found in Ta&#039;Ardenai, typically fish or boar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aegia&#039;val||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A clandestine society in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ashkar&#039;nai||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of Ardenai dedicated to a nomadic lifestyle&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veskevyn||Vesk Garrison||From &amp;quot;Vesk&amp;quot; (unknown) and &amp;quot;evyn&amp;quot; (garrison)||[[Ta&#039;Ardenai]] document||2024-02-01||A garrison in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reyt||Root||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reytdraen||&amp;quot;deep root&amp;quot;||From &amp;quot;reyt&amp;quot; (root) and &amp;quot;draen&amp;quot; (deep/deepest or dark/darkest)||[[Ta&#039;Ardenai]] document||2024-02-01||An alleged society of Ardenai assassins&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draen||&amp;quot;dark&amp;quot; or &amp;quot;deep&amp;quot;||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celsylk||&amp;quot;Cedar silk&amp;quot;||From &amp;quot;celaeun&amp;quot; (a type of cedar) and &amp;quot;sylk&amp;quot; (appears to be an older Common spelling for silk that made its way into the Ardenai lexicon)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of silk made in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilirin||battle cry||Unknown||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liriviaes||Song of the Falcon||From &amp;quot;liri&amp;quot; (song) and &amp;quot;viaes&amp;quot; (a term for falcon)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A Vaalorian vernal equinox celebration&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;Vaal||Song of the Vaalor (colloquial)||From &amp;quot;liri&amp;quot; (song)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A term referencing Vaalorian battle cries&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaeth || Shining ||n/a|| in-game 2024 coronation || September 2024 ||A term meaning shining&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lirsela|| Peace-filled|| n/a|| in-game 2024 coronation ||September 2024|| A term meaning peace-filled&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Elaes||Remembrance||n/a|| in-game 2024 coronation||September 2024 || A term meaning remembrance&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Selaeth||The Shining Ceremony|| From selaeth (shining) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Lirsela||The Peaceful Ceremony|| From lirsela (peace-filled) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Elaes||The Remembrance Ceremony||From elaes (remembrance) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Niel||A term for heart || n/a|| Various||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Saetipha-luryn||Goblin spider || From &amp;quot;saetipha&amp;quot; (a type of spider) and &amp;quot;luryn&amp;quot; (goblin)||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Luryn||Goblin|| N/A||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zaelfhey||ghost pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fyrfael||insanity pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laentesa||pan-roasted tea||laenthala (a type of pan-roasting), tesat (tea)||[[Tea Mages]]||February 2026||A Nalfein style of pan-roasted green tea&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laenthala||pan-roasting||Unknown||[[Tea Mages]]||February 2026||A type of pan-roasting, usually for herbs and tea leaves&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tesat||tea||n/a||[[Tea Mages]]||February 2026||Elven term for tea, but they also often just use tea, like erithi and gnomes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:  Elves]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=253372</id>
		<title>Elven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=253372"/>
		<updated>2026-02-15T04:30:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Elven Lexicon ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Elven.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Elven Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylvisterai || &amp;quot;one who embraces or marries the forest&amp;quot; || Unknown || Uncertain (see [[History of the Sylvan Elves]]) || Unknown || Term for sylvans&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathiel || Unknown || Unknown || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Firefly glass is an alternate term for arathiel, but it is not a translation &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ataelel || literally, ink drinker || Unknown || [[Library Mouse]] document || February 2021 || Nickname for a bookworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chalcedony || the gem + other, unspecified uses || Unknown || [[Elanthian Gems]] document || Unknown || The document implies there are other translations in Elven for what chalcedony can mean besides the gem, but no details are supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld || stone || Unknown || [[Ferroniere]] document || 2007 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld-aradlaiel || Seer-stone || &amp;quot;geld&amp;quot; - stone; &amp;quot;aradlaiel&amp;quot; - a version of the term for seer || [[Ferroniere]] document || 2007  || See also geldarald &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldaralad || Stone of truth || &amp;quot;geld&amp;quot; - stone; &amp;quot;aralad&amp;quot; - a version of the term for truth || [[Ferroniere]] document || 2007 || The term for an elven ferroniere.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldithe || Nothing direct, refers to a seaglass-inset ring || &amp;quot;geld&amp;quot; meaning stone and &amp;quot;-ithe,&amp;quot; a suffix often used in reference with large bodies of water || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Meant to bring luck.  See document for details. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaeryse || carbuncle (gem) or infirmity || Unknown || [[Elanthian Gems]] document || Unknown || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lathaer selphare || a type of corderite || Unknown || [[Elanthian Gems]] document || Unknown || The &amp;quot;water sapphire&amp;quot; gem comes from a mistranslation/pronunciation of this term. See doc for details.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nyin&#039;niel || snow&#039;s heart || Unknown || [[Elves of Wyrdeep]] document || 2014|| Used as a name for a companion in the document, with the translation provided.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhaien || To hide or conceal || Unknown || [[Elven Ruhan]] document || 2007ish || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhan || Unknown || Ruhaien || [[Elven Ruhan]] document || 2007ish || A sleeveless elven garment.  See also ruhana, ruhaien.  Ruhan is both singular and plural.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhana || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A less utilitarian garment, inspired by, but not resembling, the ruhan.  Tailored to be wrapped about the body, the garment is typically pinned in place.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhani || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A type of wool commonly used in crafting ruhan, with pale grey to moss-green coloring, characterized by barely perceptible patterns of whorls or leaves throughout its tight weave &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Var || Avenue || Unknown || In-game EN || Unknown || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wey || Way || Unknown || In-game EN || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaer || glimmer, possibly other translations as well || Unknown || In-game EN ||  || Used for things like glimaerstone &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeleria || Flower || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Often added as either &amp;quot;eria&amp;quot; or &amp;quot;ael&amp;quot; to names of flowers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunerial || A type of snowdrop from Ta&#039;Loenthra || &amp;quot;Elun&amp;quot; is a word for moon, and &amp;quot;eria&amp;quot; is probably from aeleria.  The exact etymology for this flower is unknown, however || [[Ta&#039;Loenthra]] document || March 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun || Moon || n/a || [[Ta&#039;Loenthra]] document || One of several words for moon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;erenael || &amp;quot;flower of the shadows&amp;quot; || &amp;quot;N&#039;eren&amp;quot; is a term for shadow, &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || An evening-blooming wisteria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;eren || Shadow || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for shadow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selan || Light || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for light &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanael || &amp;quot;flower of the light&amp;quot; || From &amp;quot;selan&amp;quot; or light and &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || A lilac tree grown in Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loevaena || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Name of a river in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anasaeil || literally unseen shadows || Origins are not quite clear, but the term itself is ancient || [[Ta&#039;Loenthra]] document || March 2023 || A type of wallpaper used by Loenthrans. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilara || Spire || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire common in middle to upper class building architecture&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilaien || Viewing spire || from &amp;quot;veil&amp;quot; - a truncation for the word for spire and from &amp;quot;elaein&amp;quot; a verb meaning &amp;quot;to see&amp;quot; || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire that is slightly more robust and has a clear crystal roof for night sky viewing&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amethyren || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The elven name for amethyst-tinted glass found predominantly in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluneren || Literally moonshadow || &amp;quot;elun&amp;quot; - a word for moon, and &amp;quot;n&#039;eren&amp;quot; - a word for shadow || [[Ta&#039;Loenthra]] document || March 2023 || Moonshadow.  Also, the name of an upscale housing quarter in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaveun || n/a || From truncations of words for floating and trees (aeun) || [[Ta&#039;Loenthra]] document || March 2023 || Small, slender boats to transport groups of people about the canals of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeun || Tree || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaerwey || Literally glittering or glimmering way || From &amp;quot;glimaer&amp;quot; - glimmer and &amp;quot;wey&amp;quot; - way || [[Ta&#039;Loenthra]] document || March 2023 || An artistic take on a prominent road name in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunarad || Literally &amp;quot;tree(s) of truth)&amp;quot; || &amp;quot;aeun&amp;quot; - tree and &amp;quot;arad&amp;quot; - truth || [[Ta&#039;Loenthra]] document || March 2023 || Aeunarad are Loenthra willows&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunael || Unknown || &amp;quot;Aeun&amp;quot; - tree || [[Ta&#039;Loenthra]] document || March 2023 || A custom in very rural Loenthra for young lovers to climb an aeunarad and make their declarations of love&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athysgelden || loosely &amp;quot;purple sea stone&amp;quot; || Gelden = stone, athys is less certain but is believed to contain remnants of a word for purple and one for ocean/water || [[Ta&#039;Loenthra]] document || March 2023 || It is used specifically and only for the amethyst-hued sea salt harvested off the coast of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilanithe || Breed of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran breed of horse, pure white with amethyst-hued eyes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Type of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A term for any horse that is pure black with a white star on its forehead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Beleria || Type of flower || From belan - sister and aeleria - flower || [[Ta&#039;Loenthra]] document || March 2023 || A flower native to Loenthran lands&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belan || Sister || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanbel || A type of honey || From selan - light and the beleria flower || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran honey made from bees feeding on beleria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belien || Unknown || From the beleria flower and &amp;quot;lien&amp;quot; - a word for secret || [[Ta&#039;Loenthra]] document || March 2023 || A type of mead made from selanbel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylthiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of chameleon moss in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylath || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An absinthe-like liqueur made in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An affix for river, can be used as a prefix or suffix&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Seridal || &amp;quot;quarter&amp;quot; or &amp;quot;section&amp;quot; || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An area of a city akin to a quarter&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sienvyr || Unknown || From &amp;quot;vyr&amp;quot; for river and &amp;quot;sien&amp;quot; - probably something to do with dolphin || [[Ta&#039;Loenthra]] document || March 2023 || A freshwater dolphin found in the elven nations where large rivers run into the ocean&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arann’eren || literally sun-shadow || Aran = sun, n&#039;eren = shadow || [[Ta&#039;Loenthra]] document || March 2023 || The name of the coastal cliff area on the eastern side of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || Prefix used for primary cities/city-states&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for all elven cities except the primary one for each House&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for smaller communities, such as hamlets and villages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -rend || &amp;quot;community of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix roughly translated to &amp;quot;community of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ymn || &amp;quot;dale of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix (primarily suffix) meaning &amp;quot;dale of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vae || n/a || possibly from &amp;quot;evaen&amp;quot; - farm || [[Ta&#039;Loenthra]] document || March 2023 || A suffix for a family farming community&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evaen || Farm || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -hnore || &amp;quot;guild of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix meaning &amp;quot;guild of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evyn || &amp;quot;garrison of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix meaning &amp;quot;garrison of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arananiea || Roughly &amp;quot;rising sun&amp;quot; || from &amp;quot;aran&amp;quot; - sun and &amp;quot;aniea&amp;quot; - rising or rise || [[Ta&#039;Loenthra]] document || March 2023 || Sometimes used to mean the literal sunrise, but it is more often used metaphorically. Also, a school in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aniea || &amp;quot;rising&amp;quot; or &amp;quot;rise || n/a || [[Ta&#039;Loenthra]] document || March 2023 || One of several terms that can mean rising or rise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lienselan || roughly &amp;quot;secret light&amp;quot; || From &amp;quot;lien&amp;quot; - secret and &amp;quot;selan&amp;quot; - light || [[Ta&#039;Loenthra]] document || March 2023 || An educational term in Ta&#039;Loenthra (also the name of a famous school). It implies that education is meant to be finding each child&#039;s secret light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lien || secret || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ereniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The name of the monarch&#039;s castle in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etmaeril || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in Ta&#039;Loenthra that is &amp;quot;on the sea,&amp;quot; namely part of the interconnected islands/land masses where the river meets the sea&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hanesyddol || Unknown || Unknown || Unknown || Unknown || A museum in Ta&#039;Loenthra (see [[Hanesyddol Museum]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyssael || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in TL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of Loenthran horse that is velvety black with&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Astiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small city in the northeastern corner of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loetira || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Another small city just south of Lae&#039;Astiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Laenar || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A hamlet in central Ta&#039;Loenthra known for its high quality grains&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sisailrend || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small community outside the city of Ta&#039;Loenthra known for its artistic arrangement of terraced farming&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanair || dusk&#039;s light || &amp;quot;naira&amp;quot; - an ancient elven word for dusk, and &amp;quot;selan&amp;quot; - light. || [[Funeral Customs of the Elven Houses]] || March 2023 || A term for a time of viewing one who is deceased.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieniate || Unknown || &amp;quot;anien&amp;quot; - to rise || [[Funeral Customs of the Elven Houses]] || March 2023 || a large work of embroidery that is sewn with images that represent the life of someone who has passed on&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien Cloth || Unknown || &amp;quot;ilaien&amp;quot; -  to see or observe || [[Funeral Customs of the Elven Houses]] || March 2023 || Usually an ebon cloth worn as a band or ribbon to show respect for the deceased&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anienaeun || unknown || &amp;quot;anien&amp;quot; - to rise and &amp;quot;aeun&amp;quot; - tree || [[Funeral Customs of the Elven Houses]] || March 2023 || remembrance trees of the Illistim&lt;br /&gt;
|-&lt;br /&gt;
|Udienaeun || loosely means to walk or wander the trees || taken from udien meaning to walk an aeun meaning trees || [[Funeral Customs of the Elven Houses]] || March 2023 || A part of a young elves early education where they are encouraged to walk through nature and listen to the trees.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunglisael || Argent or silver trees || from &amp;quot;Aeun&amp;quot; - trees and &amp;quot;glisael&amp;quot; - a word for silver || [[Funeral Customs of the Elven Houses]] || March 2023 || A silver-barked tree common about Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elaieneria || Unknown || Partly taken from aeleria for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || Pale blue flowers have a darker blue center, punctuated with an inner spot of yellow, used in remembrance bouquets and at furnerals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Asuleriel || Unknown ||  Unknown   || [[Funeral Customs of the Elven Houses]] || March 2023 || an uncommon blue rose that grows in Ta&#039;Illistim &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liria || Unknown || &amp;quot;Liri&amp;quot; meaning song || [[Funeral Customs of the Elven Houses]] || March 2023 || Loenthran song of life&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas&#039;draeun || Death Mask || &amp;quot;fas&amp;quot; meaning mask and &amp;quot;Draeun&amp;quot; meaning death || [[Funeral Customs of the Elven Houses]] || March 2023 || death mask, a tradition originating in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri || Song || unknown || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anien || to rise or ascend || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien || to see or observe || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lirien || to dance || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira || dusk || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeun || death || &amp;quot;draekeche&amp;quot; - believed to mean darkness in an older elven dialect || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas || mask || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drae&#039;lan || death light || &amp;quot;drae&amp;quot; - death and &amp;quot;lan&amp;quot; - from selan for light || [[Funeral Customs of the Elven Houses]] || March 2023 ||  A boat crafted by Ardenai along the coast for the purpose of sending a loved one to their final rest at sea that is lit on fire&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Intareil || grave || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Invataen || crypt || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldliran || Stone song || &amp;quot;geld&amp;quot; - stone and &amp;quot;Liri&amp;quot; - song || [[Funeral Customs of the Elven Houses]] || March 2023 || Stone song crypts in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selerial || light flower || &amp;quot;selan&amp;quot; - light and &amp;quot;aeleria&amp;quot; - for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A scarlet and gold honeysuckle usually found growing over burial places in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;eren || dance with/of shadows || &amp;quot;lirien&amp;quot; - dance and &amp;quot;n&#039;eren&amp;quot; shadow || [[Funeral Customs of the Elven Houses]] || March 2023 || fan dance traditionally performed during the Draeunair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeunair || Death celebration || &amp;quot;drae&amp;quot; - death and &amp;quot;nair&amp;quot; - dusk || [[Funeral Customs of the Elven Houses]] || March 2023 || Nalfein remembrance celebration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draesrelan || death performers || &amp;quot;drae&amp;quot; - death || [[Funeral Customs of the Elven Houses]] || March 2023 || Pofessional troupes of performers hired to as part of the Draeunair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draenael || death flower || &amp;quot;drae&amp;quot; - death and &amp;quot; &amp;quot;aeleria&amp;quot; - flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A ebon rose used during funerals and Remembrance Days in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naureil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Elven term for a nautilus cup, especially one made out of Nalfein nautiluses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naefira || Rose || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tae&#039;glimaereil || The glimmering/glittering isle of roses || from &amp;quot;taerethil&amp;quot; - a type rose, &amp;quot;glimaer&amp;quot; - glimmer, and &amp;quot;eil&amp;quot; - an affix used for singular islands || [[Ta&#039;Nalfein]] document || May 2023 || A hedonistically focused island off the coast of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naetsina || rose wine || from &amp;quot;naefira&amp;quot; - rose, &amp;quot;tsina&amp;quot; - a suffix used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || A specific type of wine using roses from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -tsina || &amp;quot;not grapes&amp;quot; essentially || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A suffix used in viticulture when grapes are not the focal point of a wine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaeun || &amp;quot;pine tree&amp;quot; || from &amp;quot;res&amp;quot; - unknown, &amp;quot;aeun&amp;quot; - tree || [[Ta&#039;Nalfein]] document || May 2023 || A type of pine tree from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaetsina || &amp;quot;pine wine&amp;quot; || from &amp;quot;resaeun&amp;quot; - the tree, and &amp;quot;-tsina&amp;quot; - a suffixed used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || Typically shortened to retsina.  A resin-based wine from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taerethil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein rose&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acistira || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An herb similar to hyssop&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faerthiel || &amp;quot;fey lanterns&amp;quot; || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Blown glass balls that light up when a gem is inserted&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saevika || roughly &amp;quot;smoked salt&amp;quot; || from &amp;quot;sae&amp;quot; - a truncation of a term for smoke or smoking, and &amp;quot;vika&amp;quot; - salt || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein smoked salt&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eil&#039;naetrika || Roughly &amp;quot;Isle of the Broken Rose&amp;quot; || &amp;quot;eil&amp;quot; - a term for island, &amp;quot;naefira&amp;quot; - rose, and &amp;quot;trika&amp;quot; - a term for broken || [[Ta&#039;Nalfein]] document || May 2023 || A rock island prison in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyrfael (or Vyr&#039;Tyrfael) || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A river in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taessaet || Unknown || from &amp;quot;taerethil&amp;quot; - a type of Nalfein rose || [[Ta&#039;Nalfein]] document || May 2023 || Also known as rosesilk, a type of silk from Ta&#039;Nalfein (no longer extant)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tassaet||Unknown|| Unknown||Ta&#039;Nalfein document||May 2023||The tassaet spider is integral in the production of the similarly named taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieamys || &amp;quot;rising wine&amp;quot; || from &amp;quot;aneia&amp;quot; (rising) and &amp;quot;mys&amp;quot; (from the word for wine) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein champagne known for its effervescence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedat || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of goat found in the coastal mountains of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedatha || Unknown || from &amp;quot;maedat,&amp;quot; a type of goat || [[Ta&#039;Nalfein]] document || May 2023 || A type of wool from the maedat goats of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaret || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein custom of a late afternoon rest during the hottest part of the day&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira || Literally &amp;quot;rose spire&amp;quot; || from &amp;quot;veil&amp;quot; (spire) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A group of hills in the Nalfein interior. Several mines are here as well as a garrison.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nythien || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein term for a solitude ring (a ring worn by those who have lost a beloved companion or have chosen a life of seclusion)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naevela || &amp;quot;Rose paper&amp;quot; || from &amp;quot;naefira&amp;quot; (rose) and &amp;quot;vela&amp;quot; (thought to be a word for paper or perhaps vellum) || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein paper made from rose petals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielathys || &amp;quot;Ocean&#039;s heart&amp;quot; || from &amp;quot;niel&amp;quot; (heart) and &amp;quot;athys&amp;quot; (ocean) || [[Ta&#039;Nalfein]] document || May 2023 || The Nalfein term for jellyfish found in and around Ta&#039;Nalfein. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielira || &amp;quot;Rose&#039;s heart&amp;quot; || from nielathys (jellyfish) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A tiny jellyfish found in Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athystrel || Unknown || from &amp;quot;nielathys&amp;quot; (jellyfish) || [[Ta&#039;Nalfein]] document || May 2023 || A type of nettle jelly in Ta&#039;Nalfein waters&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunath&#039;syt or Tilaok&#039;s Dance || &amp;quot;Moon dancer&amp;quot; || from &amp;quot;elun&amp;quot; (moon) and &amp;quot;nielathys&amp;quot; (jellyfish) and &amp;quot;syt&amp;quot; (a term for dance) || [[Ta&#039;Nalfein]] document || May 2023 || A type of jellyfish found in a marine lake near Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluirien || &amp;quot;Dance under the moon&amp;quot; || from &amp;quot;elun&amp;quot; (moon) || [[Ta&#039;Nalfein]] document || May 2023 || Evening social time in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eanria || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An orchestra or group of instrumental performers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tilryse || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of game played with a ball and targets in the sand with many variations and changing rules during play&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liatel || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A hard wooden ball used during tilryse&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geallta || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An annual regatta on the lakes outside of the capital of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilavera || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A small boat with sails used on the lake around Ta&#039;Nalfein and featured in the Geallta&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pascalia || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || a tourist-focused district in the city of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathsela || Festivil of the Luminous Rose || from &amp;quot;selan&amp;quot; (light) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein festival&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Neremykt || Shadowed Market || from &amp;quot;n&#039;eren&amp;quot; (shadow) and &amp;quot;mykt&amp;quot; - unknown but thought to actually have Gnomish origins and possibly means market || [[Ta&#039;Nalfein]] document || May 2023 || A term for a secret night market in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atirarrend || &amp;quot;Atirarr Community&amp;quot; || from &amp;quot;Atirarr&amp;quot; (a family name) and &amp;quot;-rend&amp;quot; (community of) || [[Ta&#039;Nalfein]] document || May 2023 || A community outside Ta&#039;Nalfein that specializes in perfume creation&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kaenymn || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A small dale in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A city above the Taslen lakes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A lake in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira&#039;evyn || Rose-spired garrison || from &amp;quot;veilfira&amp;quot; (rose-spired) and &amp;quot;evyn&amp;quot; (garrison) || [[Ta&#039;Nalfein]] document || May 2023 || A garrison in the Veilfira Hills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelerine || Unknown || from &amp;quot;aeleria&amp;quot; (flower) || [[Ta&#039;Nalfein]] document || May 2023 || A type of columbine in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irikaen || Nightbell || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of blossoming shrub in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sel&#039;elun||A type of flower||From &amp;quot;selan&amp;quot; (light) and &amp;quot;elun&amp;quot; (moon)||[[Ta&#039;Ardenai]] document||2024-02-01||A night-blooming flower of Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tasana||Unknown||From &amp;quot;aniea&amp;quot; (rising) and &amp;quot;etasa&amp;quot; (nourish)||[[Ta&#039;Ardenai]] document||2024-02-01||Small meals in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etasa||Nourish||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||Typically used in the literal sense of nourish, but it may be used metaphorically&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Farael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fire-cooked Ardenai dough&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Afraen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai porridge&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lytani||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai tree&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evieryl||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai mead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vencaryn||Unknown||From &amp;quot;ven&amp;quot; (a truncation of a word for milk)||[[Roltons, Wools, and Cheese of the Land]]||2023-06-01||A cheese product from the darkling wood sheep&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Venkael||Yogurt||From &amp;quot;ven&amp;quot; (a truncation of a word for milk) and &amp;quot;kael&amp;quot; (thought to mean curdled)||[[Ta&#039;Ardenai]] document||2024-02-01||A thick, creamy yogurt from south Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ven||&amp;quot;milk&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a term for milk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pymael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai-made preserved meat, similar to jerky but including berries and animal tallow&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amil||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wild Ardenai garlic&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thielfira||&amp;quot;Rose thief&amp;quot; or &amp;quot;rose-winged flyer&amp;quot; or some variation thereof||From &amp;quot;naefira&amp;quot; (rose) and &amp;quot;thiel&amp;quot; (thought to be a truncation for a word for flying, but it is close enough to other terms that the exact origin is unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai raven&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saetipha||Parasol spider||From &amp;quot;saet&amp;quot; (an affix used in naming spiders) and &amp;quot;ipha&amp;quot; (probably from the acipha bush)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of parasol spider found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acipha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bush in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athys||Ocean||A truncation of a word for ocean||[[Ta&#039;Ardenai]] document||2024-02-01||One of many terms in Elven for ocean&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veil&#039;athys||Literally &amp;quot;spire of the ocean&amp;quot;||From &amp;quot;veil&amp;quot; (spire) and &amp;quot;athys&amp;quot; (ocean)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jellyfish, also known as the glow-whip, found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -ithe||Unknown||Unknown||[[Glassworking]]||2022-05-01||A suffix often used when referencing large bodies of water&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mhalithe||Unknown||From &amp;quot;mhal&amp;quot; (a truncation of a term for moss) and &amp;quot;-ithe&amp;quot; (a suffix related to water)||[[Ta&#039;Ardenai]] document||2024-02-01||The name for an Ardenai family of luminous mosses&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jauelel||Buttercup||From &amp;quot;jaue&amp;quot; (one of several words for yellow) and &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of buttercup found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imiren||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of hallucinogenic toadstool found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lelelyia||Unknown||From &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet) and &amp;quot;elyia&amp;quot; (unknown, but used frequently with lilies)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of lily found in Ta&#039;Ardenai, also known as the queen&#039;s cup or bride&#039;s cap.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celaeun||Cedar tree||From &amp;quot;aeun&amp;quot; (tree)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of cedar specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Daenys||Wood violet||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wood violets, including the golden wood violet specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thilban||Thistle||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of thistle found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Malyrtak||&amp;quot;Rotting pond water&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bitter liqueur made by Ta&#039;Ardenai&#039;s burghal gnomes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caerandas||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A botanical liqueur from Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeltsina||&amp;quot;Flower wine&amp;quot;||From &amp;quot;aeleria&amp;quot; (flower) and &amp;quot;tsina&amp;quot; (a suffix used in viticulture when grapes are not the focal point of a wine)||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai wine made with flowers&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipir||Unknown||From the vipaet grape||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai port&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipaet||Unknown||From the Vipiraet family name||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai grape grown by the Vipiraet family&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipiraet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A family in Ta&#039;Ardenai who control the vipaet grape population&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun&#039;vaen||Forest moonstone||From &amp;quot;elun&amp;quot; (moon) and &amp;quot;vaen&amp;quot; (a truncation of a word often attributed to forests)||[[Ta&#039;Ardenai]] document||2024-02-01||A gem from Ta&#039;Ardenai known also as the forest moonstone&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vaen||Wood||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a word often attributed to forests, especially the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Apysel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai amber, also known as forest nacre&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneuli (or aneuli coney)||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of rabbit found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneula||Unknown||From &amp;quot;aneuli&amp;quot; (the rabbit found in Ta&#039;Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of angora from the fur of an aneuli coney&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien||Dawn||From &amp;quot;eren&amp;quot; (light) and &amp;quot;anien&amp;quot; (rising)||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dawn&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aethir||Ceremony||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for ceremony&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien&#039;aethir||Dawn Ceremony||From &amp;quot;erenien&amp;quot; (dawn) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dawn ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira&#039;aethir||Dusk Ceremony||From &amp;quot;naira&amp;quot; (dusk) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dusk ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel&#039;aethir||Twilight Ceremony||From &amp;quot;veleriel&amp;quot; (twilight) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The twilight ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel||Twilight||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for twilight&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira||Dusk||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dusk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ardesyl||&amp;quot;Ardenai forest&amp;quot;||From &amp;quot;Ardenai&amp;quot; and &amp;quot;syl&amp;quot; (an affix for wood/forest, one of several)||[[Ta&#039;Ardenai]] document||2024-02-01||A forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Masaein||Masaein River||From &amp;quot;masaein&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arelvyr||Arel River||From &amp;quot;arel&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Lasvinne||Lasvinne River||From &amp;quot;lasvinne&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Kisth||Unknown||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Kisth&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draekeche||Darkness||From an older dialect of Elven||[[Funeral Customs of the Elven Houses]]||2023-03-01||An old term for darkness&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alsira||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of dormouse unique to Ta&#039;Ardenai and Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sharythian||&amp;quot;of or pertaining to Sharyth Ardenai&amp;quot;||From &amp;quot;Sharyth&amp;quot; (the founder of House Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||This term is used for anything pertaining to Sharyth Ardenai, such as the Sharythian Hunters that are a part of the Vernal Court&#039;s dawn ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aquendilon||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A creature of Ardenai folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faetha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of moss that yields &amp;quot;faetha green&amp;quot; or &amp;quot;thousand-year green&amp;quot; dye&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Rithani||Rithani River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||The largest river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Rithani||City of Rithani||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Rithani&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city on the Rithani river&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Glimaelys||Glimaelys River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paldenephi||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal tourist location in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Esthaen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An area in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Velaquin||Velaquin River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Velaquin||Town of Velaquin||From &amp;quot;vy&amp;quot; (town) and Velaquin (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port town in Ta&#039;Ardenaie&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Lasvinne||City of Lasvinne||From &amp;quot;lae&amp;quot; (city) and Lasvinne (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kisthymn||Kisth Dale||From &amp;quot;Kisth&amp;quot; (unknown) and &amp;quot;ymn&amp;quot; (dale)||[[Ta&#039;Ardenai]] document||2024-02-01||A dale in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kariel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paelyskari||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fjord in the Kariel Fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drayrrend||Unknown||From &amp;quot;Dray&amp;quot; (unknown) and &amp;quot;rrend&amp;quot; (a suffix for commounity)||[[Ta&#039;Ardenai]] document||2024-02-01||A small community within the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dralys&#039;Vaen||Darkling Wood(s)||From &amp;quot;dralys&amp;quot; (roughly dark/darkling) and &amp;quot;vaen&amp;quot; (a word for forest/woods)||[[Ta&#039;Ardenai]] document||2024-02-01||A large wood/forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Trisalaet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A traveling market in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imaen||Jerky||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jerky found in Ta&#039;Ardenai, typically fish or boar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aegia&#039;val||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A clandestine society in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ashkar&#039;nai||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of Ardenai dedicated to a nomadic lifestyle&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veskevyn||Vesk Garrison||From &amp;quot;Vesk&amp;quot; (unknown) and &amp;quot;evyn&amp;quot; (garrison)||[[Ta&#039;Ardenai]] document||2024-02-01||A garrison in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reyt||Root||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reytdraen||&amp;quot;deep root&amp;quot;||From &amp;quot;reyt&amp;quot; (root) and &amp;quot;draen&amp;quot; (deep/deepest or dark/darkest)||[[Ta&#039;Ardenai]] document||2024-02-01||An alleged society of Ardenai assassins&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draen||&amp;quot;dark&amp;quot; or &amp;quot;deep&amp;quot;||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celsylk||&amp;quot;Cedar silk&amp;quot;||From &amp;quot;celaeun&amp;quot; (a type of cedar) and &amp;quot;sylk&amp;quot; (appears to be an older Common spelling for silk that made its way into the Ardenai lexicon)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of silk made in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilirin||battle cry||Unknown||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liriviaes||Song of the Falcon||From &amp;quot;liri&amp;quot; (song) and &amp;quot;viaes&amp;quot; (a term for falcon)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A Vaalorian vernal equinox celebration&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;Vaal||Song of the Vaalor (colloquial)||From &amp;quot;liri&amp;quot; (song)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A term referencing Vaalorian battle cries&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaeth || Shining ||n/a|| in-game 2024 coronation || September 2024 ||A term meaning shining&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lirsela|| Peace-filled|| n/a|| in-game 2024 coronation ||September 2024|| A term meaning peace-filled&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Elaes||Remembrance||n/a|| in-game 2024 coronation||September 2024 || A term meaning remembrance&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Selaeth||The Shining Ceremony|| From selaeth (shining) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Lirsela||The Peaceful Ceremony|| From lirsela (peace-filled) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Elaes||The Remembrance Ceremony||From elaes (remembrance) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Niel||A term for heart || n/a|| Various||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Saetipha-luryn||Goblin spider || From &amp;quot;saetipha&amp;quot; (a type of spider) and &amp;quot;luryn&amp;quot; (goblin)||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Luryn||Goblin|| N/A||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zaelfhey||ghost pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|fyrfael||insanity pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laentesa||pan-roasted tea||laenthala (a type of pan-roasting), tesat (tea)||[[Tea Mages]]||February 2026||A Nalfein style of pan-roasted green tea&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laenthala||pan-roasting||Unknown||[[Tea Mages]]||February 2026||A type of pan-roasting, usually for herbs and tea leaves&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tesat||tea||n/a||[[Tea Mages]]||February 2026||Elven term for tea, but they also often just use tea, like erithi and gnomes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:  Elves]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=253371</id>
		<title>Elven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=253371"/>
		<updated>2026-02-15T04:30:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Elven Lexicon ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Elven.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Elven Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylvisterai || &amp;quot;one who embraces or marries the forest&amp;quot; || Unknown || Uncertain (see [[History of the Sylvan Elves]]) || Unknown || Term for sylvans&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathiel || Unknown || Unknown || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Firefly glass is an alternate term for arathiel, but it is not a translation &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ataelel || literally, ink drinker || Unknown || [[Library Mouse]] document || February 2021 || Nickname for a bookworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chalcedony || the gem + other, unspecified uses || Unknown || [[Elanthian Gems]] document || Unknown || The document implies there are other translations in Elven for what chalcedony can mean besides the gem, but no details are supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld || stone || Unknown || [[Ferroniere]] document || 2007 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld-aradlaiel || Seer-stone || &amp;quot;geld&amp;quot; - stone; &amp;quot;aradlaiel&amp;quot; - a version of the term for seer || [[Ferroniere]] document || 2007  || See also geldarald &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldaralad || Stone of truth || &amp;quot;geld&amp;quot; - stone; &amp;quot;aralad&amp;quot; - a version of the term for truth || [[Ferroniere]] document || 2007 || The term for an elven ferroniere.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldithe || Nothing direct, refers to a seaglass-inset ring || &amp;quot;geld&amp;quot; meaning stone and &amp;quot;-ithe,&amp;quot; a suffix often used in reference with large bodies of water || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Meant to bring luck.  See document for details. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaeryse || carbuncle (gem) or infirmity || Unknown || [[Elanthian Gems]] document || Unknown || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lathaer selphare || a type of corderite || Unknown || [[Elanthian Gems]] document || Unknown || The &amp;quot;water sapphire&amp;quot; gem comes from a mistranslation/pronunciation of this term. See doc for details.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nyin&#039;niel || snow&#039;s heart || Unknown || [[Elves of Wyrdeep]] document || 2014|| Used as a name for a companion in the document, with the translation provided.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhaien || To hide or conceal || Unknown || [[Elven Ruhan]] document || 2007ish || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhan || Unknown || Ruhaien || [[Elven Ruhan]] document || 2007ish || A sleeveless elven garment.  See also ruhana, ruhaien.  Ruhan is both singular and plural.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhana || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A less utilitarian garment, inspired by, but not resembling, the ruhan.  Tailored to be wrapped about the body, the garment is typically pinned in place.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhani || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A type of wool commonly used in crafting ruhan, with pale grey to moss-green coloring, characterized by barely perceptible patterns of whorls or leaves throughout its tight weave &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Var || Avenue || Unknown || In-game EN || Unknown || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wey || Way || Unknown || In-game EN || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaer || glimmer, possibly other translations as well || Unknown || In-game EN ||  || Used for things like glimaerstone &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeleria || Flower || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Often added as either &amp;quot;eria&amp;quot; or &amp;quot;ael&amp;quot; to names of flowers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunerial || A type of snowdrop from Ta&#039;Loenthra || &amp;quot;Elun&amp;quot; is a word for moon, and &amp;quot;eria&amp;quot; is probably from aeleria.  The exact etymology for this flower is unknown, however || [[Ta&#039;Loenthra]] document || March 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun || Moon || n/a || [[Ta&#039;Loenthra]] document || One of several words for moon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;erenael || &amp;quot;flower of the shadows&amp;quot; || &amp;quot;N&#039;eren&amp;quot; is a term for shadow, &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || An evening-blooming wisteria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;eren || Shadow || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for shadow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selan || Light || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for light &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanael || &amp;quot;flower of the light&amp;quot; || From &amp;quot;selan&amp;quot; or light and &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || A lilac tree grown in Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loevaena || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Name of a river in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anasaeil || literally unseen shadows || Origins are not quite clear, but the term itself is ancient || [[Ta&#039;Loenthra]] document || March 2023 || A type of wallpaper used by Loenthrans. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilara || Spire || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire common in middle to upper class building architecture&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilaien || Viewing spire || from &amp;quot;veil&amp;quot; - a truncation for the word for spire and from &amp;quot;elaein&amp;quot; a verb meaning &amp;quot;to see&amp;quot; || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire that is slightly more robust and has a clear crystal roof for night sky viewing&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amethyren || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The elven name for amethyst-tinted glass found predominantly in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluneren || Literally moonshadow || &amp;quot;elun&amp;quot; - a word for moon, and &amp;quot;n&#039;eren&amp;quot; - a word for shadow || [[Ta&#039;Loenthra]] document || March 2023 || Moonshadow.  Also, the name of an upscale housing quarter in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaveun || n/a || From truncations of words for floating and trees (aeun) || [[Ta&#039;Loenthra]] document || March 2023 || Small, slender boats to transport groups of people about the canals of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeun || Tree || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaerwey || Literally glittering or glimmering way || From &amp;quot;glimaer&amp;quot; - glimmer and &amp;quot;wey&amp;quot; - way || [[Ta&#039;Loenthra]] document || March 2023 || An artistic take on a prominent road name in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunarad || Literally &amp;quot;tree(s) of truth)&amp;quot; || &amp;quot;aeun&amp;quot; - tree and &amp;quot;arad&amp;quot; - truth || [[Ta&#039;Loenthra]] document || March 2023 || Aeunarad are Loenthra willows&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunael || Unknown || &amp;quot;Aeun&amp;quot; - tree || [[Ta&#039;Loenthra]] document || March 2023 || A custom in very rural Loenthra for young lovers to climb an aeunarad and make their declarations of love&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athysgelden || loosely &amp;quot;purple sea stone&amp;quot; || Gelden = stone, athys is less certain but is believed to contain remnants of a word for purple and one for ocean/water || [[Ta&#039;Loenthra]] document || March 2023 || It is used specifically and only for the amethyst-hued sea salt harvested off the coast of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilanithe || Breed of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran breed of horse, pure white with amethyst-hued eyes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Type of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A term for any horse that is pure black with a white star on its forehead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Beleria || Type of flower || From belan - sister and aeleria - flower || [[Ta&#039;Loenthra]] document || March 2023 || A flower native to Loenthran lands&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belan || Sister || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanbel || A type of honey || From selan - light and the beleria flower || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran honey made from bees feeding on beleria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belien || Unknown || From the beleria flower and &amp;quot;lien&amp;quot; - a word for secret || [[Ta&#039;Loenthra]] document || March 2023 || A type of mead made from selanbel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylthiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of chameleon moss in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylath || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An absinthe-like liqueur made in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An affix for river, can be used as a prefix or suffix&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Seridal || &amp;quot;quarter&amp;quot; or &amp;quot;section&amp;quot; || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An area of a city akin to a quarter&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sienvyr || Unknown || From &amp;quot;vyr&amp;quot; for river and &amp;quot;sien&amp;quot; - probably something to do with dolphin || [[Ta&#039;Loenthra]] document || March 2023 || A freshwater dolphin found in the elven nations where large rivers run into the ocean&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arann’eren || literally sun-shadow || Aran = sun, n&#039;eren = shadow || [[Ta&#039;Loenthra]] document || March 2023 || The name of the coastal cliff area on the eastern side of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || Prefix used for primary cities/city-states&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for all elven cities except the primary one for each House&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for smaller communities, such as hamlets and villages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -rend || &amp;quot;community of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix roughly translated to &amp;quot;community of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ymn || &amp;quot;dale of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix (primarily suffix) meaning &amp;quot;dale of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vae || n/a || possibly from &amp;quot;evaen&amp;quot; - farm || [[Ta&#039;Loenthra]] document || March 2023 || A suffix for a family farming community&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evaen || Farm || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -hnore || &amp;quot;guild of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix meaning &amp;quot;guild of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evyn || &amp;quot;garrison of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix meaning &amp;quot;garrison of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arananiea || Roughly &amp;quot;rising sun&amp;quot; || from &amp;quot;aran&amp;quot; - sun and &amp;quot;aniea&amp;quot; - rising or rise || [[Ta&#039;Loenthra]] document || March 2023 || Sometimes used to mean the literal sunrise, but it is more often used metaphorically. Also, a school in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aniea || &amp;quot;rising&amp;quot; or &amp;quot;rise || n/a || [[Ta&#039;Loenthra]] document || March 2023 || One of several terms that can mean rising or rise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lienselan || roughly &amp;quot;secret light&amp;quot; || From &amp;quot;lien&amp;quot; - secret and &amp;quot;selan&amp;quot; - light || [[Ta&#039;Loenthra]] document || March 2023 || An educational term in Ta&#039;Loenthra (also the name of a famous school). It implies that education is meant to be finding each child&#039;s secret light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lien || secret || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ereniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The name of the monarch&#039;s castle in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etmaeril || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in Ta&#039;Loenthra that is &amp;quot;on the sea,&amp;quot; namely part of the interconnected islands/land masses where the river meets the sea&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hanesyddol || Unknown || Unknown || Unknown || Unknown || A museum in Ta&#039;Loenthra (see [[Hanesyddol Museum]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyssael || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in TL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of Loenthran horse that is velvety black with&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Astiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small city in the northeastern corner of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loetira || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Another small city just south of Lae&#039;Astiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Laenar || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A hamlet in central Ta&#039;Loenthra known for its high quality grains&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sisailrend || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small community outside the city of Ta&#039;Loenthra known for its artistic arrangement of terraced farming&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanair || dusk&#039;s light || &amp;quot;naira&amp;quot; - an ancient elven word for dusk, and &amp;quot;selan&amp;quot; - light. || [[Funeral Customs of the Elven Houses]] || March 2023 || A term for a time of viewing one who is deceased.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieniate || Unknown || &amp;quot;anien&amp;quot; - to rise || [[Funeral Customs of the Elven Houses]] || March 2023 || a large work of embroidery that is sewn with images that represent the life of someone who has passed on&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien Cloth || Unknown || &amp;quot;ilaien&amp;quot; -  to see or observe || [[Funeral Customs of the Elven Houses]] || March 2023 || Usually an ebon cloth worn as a band or ribbon to show respect for the deceased&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anienaeun || unknown || &amp;quot;anien&amp;quot; - to rise and &amp;quot;aeun&amp;quot; - tree || [[Funeral Customs of the Elven Houses]] || March 2023 || remembrance trees of the Illistim&lt;br /&gt;
|-&lt;br /&gt;
|Udienaeun || loosely means to walk or wander the trees || taken from udien meaning to walk an aeun meaning trees || [[Funeral Customs of the Elven Houses]] || March 2023 || A part of a young elves early education where they are encouraged to walk through nature and listen to the trees.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunglisael || Argent or silver trees || from &amp;quot;Aeun&amp;quot; - trees and &amp;quot;glisael&amp;quot; - a word for silver || [[Funeral Customs of the Elven Houses]] || March 2023 || A silver-barked tree common about Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elaieneria || Unknown || Partly taken from aeleria for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || Pale blue flowers have a darker blue center, punctuated with an inner spot of yellow, used in remembrance bouquets and at furnerals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Asuleriel || Unknown ||  Unknown   || [[Funeral Customs of the Elven Houses]] || March 2023 || an uncommon blue rose that grows in Ta&#039;Illistim &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liria || Unknown || &amp;quot;Liri&amp;quot; meaning song || [[Funeral Customs of the Elven Houses]] || March 2023 || Loenthran song of life&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas&#039;draeun || Death Mask || &amp;quot;fas&amp;quot; meaning mask and &amp;quot;Draeun&amp;quot; meaning death || [[Funeral Customs of the Elven Houses]] || March 2023 || death mask, a tradition originating in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri || Song || unknown || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anien || to rise or ascend || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien || to see or observe || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lirien || to dance || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira || dusk || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeun || death || &amp;quot;draekeche&amp;quot; - believed to mean darkness in an older elven dialect || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas || mask || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drae&#039;lan || death light || &amp;quot;drae&amp;quot; - death and &amp;quot;lan&amp;quot; - from selan for light || [[Funeral Customs of the Elven Houses]] || March 2023 ||  A boat crafted by Ardenai along the coast for the purpose of sending a loved one to their final rest at sea that is lit on fire&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Intareil || grave || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Invataen || crypt || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldliran || Stone song || &amp;quot;geld&amp;quot; - stone and &amp;quot;Liri&amp;quot; - song || [[Funeral Customs of the Elven Houses]] || March 2023 || Stone song crypts in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selerial || light flower || &amp;quot;selan&amp;quot; - light and &amp;quot;aeleria&amp;quot; - for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A scarlet and gold honeysuckle usually found growing over burial places in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;eren || dance with/of shadows || &amp;quot;lirien&amp;quot; - dance and &amp;quot;n&#039;eren&amp;quot; shadow || [[Funeral Customs of the Elven Houses]] || March 2023 || fan dance traditionally performed during the Draeunair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeunair || Death celebration || &amp;quot;drae&amp;quot; - death and &amp;quot;nair&amp;quot; - dusk || [[Funeral Customs of the Elven Houses]] || March 2023 || Nalfein remembrance celebration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draesrelan || death performers || &amp;quot;drae&amp;quot; - death || [[Funeral Customs of the Elven Houses]] || March 2023 || Pofessional troupes of performers hired to as part of the Draeunair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draenael || death flower || &amp;quot;drae&amp;quot; - death and &amp;quot; &amp;quot;aeleria&amp;quot; - flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A ebon rose used during funerals and Remembrance Days in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naureil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Elven term for a nautilus cup, especially one made out of Nalfein nautiluses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naefira || Rose || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tae&#039;glimaereil || The glimmering/glittering isle of roses || from &amp;quot;taerethil&amp;quot; - a type rose, &amp;quot;glimaer&amp;quot; - glimmer, and &amp;quot;eil&amp;quot; - an affix used for singular islands || [[Ta&#039;Nalfein]] document || May 2023 || A hedonistically focused island off the coast of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naetsina || rose wine || from &amp;quot;naefira&amp;quot; - rose, &amp;quot;tsina&amp;quot; - a suffix used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || A specific type of wine using roses from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -tsina || &amp;quot;not grapes&amp;quot; essentially || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A suffix used in viticulture when grapes are not the focal point of a wine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaeun || &amp;quot;pine tree&amp;quot; || from &amp;quot;res&amp;quot; - unknown, &amp;quot;aeun&amp;quot; - tree || [[Ta&#039;Nalfein]] document || May 2023 || A type of pine tree from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaetsina || &amp;quot;pine wine&amp;quot; || from &amp;quot;resaeun&amp;quot; - the tree, and &amp;quot;-tsina&amp;quot; - a suffixed used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || Typically shortened to retsina.  A resin-based wine from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taerethil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein rose&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acistira || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An herb similar to hyssop&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faerthiel || &amp;quot;fey lanterns&amp;quot; || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Blown glass balls that light up when a gem is inserted&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saevika || roughly &amp;quot;smoked salt&amp;quot; || from &amp;quot;sae&amp;quot; - a truncation of a term for smoke or smoking, and &amp;quot;vika&amp;quot; - salt || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein smoked salt&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eil&#039;naetrika || Roughly &amp;quot;Isle of the Broken Rose&amp;quot; || &amp;quot;eil&amp;quot; - a term for island, &amp;quot;naefira&amp;quot; - rose, and &amp;quot;trika&amp;quot; - a term for broken || [[Ta&#039;Nalfein]] document || May 2023 || A rock island prison in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyrfael (or Vyr&#039;Tyrfael) || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A river in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taessaet || Unknown || from &amp;quot;taerethil&amp;quot; - a type of Nalfein rose || [[Ta&#039;Nalfein]] document || May 2023 || Also known as rosesilk, a type of silk from Ta&#039;Nalfein (no longer extant)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tassaet||Unknown|| Unknown||Ta&#039;Nalfein document||May 2023||The tassaet spider is integral in the production of the similarly named taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieamys || &amp;quot;rising wine&amp;quot; || from &amp;quot;aneia&amp;quot; (rising) and &amp;quot;mys&amp;quot; (from the word for wine) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein champagne known for its effervescence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedat || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of goat found in the coastal mountains of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedatha || Unknown || from &amp;quot;maedat,&amp;quot; a type of goat || [[Ta&#039;Nalfein]] document || May 2023 || A type of wool from the maedat goats of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaret || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein custom of a late afternoon rest during the hottest part of the day&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira || Literally &amp;quot;rose spire&amp;quot; || from &amp;quot;veil&amp;quot; (spire) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A group of hills in the Nalfein interior. Several mines are here as well as a garrison.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nythien || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein term for a solitude ring (a ring worn by those who have lost a beloved companion or have chosen a life of seclusion)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naevela || &amp;quot;Rose paper&amp;quot; || from &amp;quot;naefira&amp;quot; (rose) and &amp;quot;vela&amp;quot; (thought to be a word for paper or perhaps vellum) || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein paper made from rose petals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielathys || &amp;quot;Ocean&#039;s heart&amp;quot; || from &amp;quot;niel&amp;quot; (heart) and &amp;quot;athys&amp;quot; (ocean) || [[Ta&#039;Nalfein]] document || May 2023 || The Nalfein term for jellyfish found in and around Ta&#039;Nalfein. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielira || &amp;quot;Rose&#039;s heart&amp;quot; || from nielathys (jellyfish) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A tiny jellyfish found in Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athystrel || Unknown || from &amp;quot;nielathys&amp;quot; (jellyfish) || [[Ta&#039;Nalfein]] document || May 2023 || A type of nettle jelly in Ta&#039;Nalfein waters&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunath&#039;syt or Tilaok&#039;s Dance || &amp;quot;Moon dancer&amp;quot; || from &amp;quot;elun&amp;quot; (moon) and &amp;quot;nielathys&amp;quot; (jellyfish) and &amp;quot;syt&amp;quot; (a term for dance) || [[Ta&#039;Nalfein]] document || May 2023 || A type of jellyfish found in a marine lake near Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluirien || &amp;quot;Dance under the moon&amp;quot; || from &amp;quot;elun&amp;quot; (moon) || [[Ta&#039;Nalfein]] document || May 2023 || Evening social time in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eanria || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An orchestra or group of instrumental performers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tilryse || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of game played with a ball and targets in the sand with many variations and changing rules during play&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liatel || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A hard wooden ball used during tilryse&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geallta || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An annual regatta on the lakes outside of the capital of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilavera || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A small boat with sails used on the lake around Ta&#039;Nalfein and featured in the Geallta&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pascalia || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || a tourist-focused district in the city of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathsela || Festivil of the Luminous Rose || from &amp;quot;selan&amp;quot; (light) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein festival&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Neremykt || Shadowed Market || from &amp;quot;n&#039;eren&amp;quot; (shadow) and &amp;quot;mykt&amp;quot; - unknown but thought to actually have Gnomish origins and possibly means market || [[Ta&#039;Nalfein]] document || May 2023 || A term for a secret night market in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atirarrend || &amp;quot;Atirarr Community&amp;quot; || from &amp;quot;Atirarr&amp;quot; (a family name) and &amp;quot;-rend&amp;quot; (community of) || [[Ta&#039;Nalfein]] document || May 2023 || A community outside Ta&#039;Nalfein that specializes in perfume creation&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kaenymn || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A small dale in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A city above the Taslen lakes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A lake in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira&#039;evyn || Rose-spired garrison || from &amp;quot;veilfira&amp;quot; (rose-spired) and &amp;quot;evyn&amp;quot; (garrison) || [[Ta&#039;Nalfein]] document || May 2023 || A garrison in the Veilfira Hills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelerine || Unknown || from &amp;quot;aeleria&amp;quot; (flower) || [[Ta&#039;Nalfein]] document || May 2023 || A type of columbine in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irikaen || Nightbell || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of blossoming shrub in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sel&#039;elun||A type of flower||From &amp;quot;selan&amp;quot; (light) and &amp;quot;elun&amp;quot; (moon)||[[Ta&#039;Ardenai]] document||2024-02-01||A night-blooming flower of Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tasana||Unknown||From &amp;quot;aniea&amp;quot; (rising) and &amp;quot;etasa&amp;quot; (nourish)||[[Ta&#039;Ardenai]] document||2024-02-01||Small meals in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etasa||Nourish||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||Typically used in the literal sense of nourish, but it may be used metaphorically&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Farael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fire-cooked Ardenai dough&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Afraen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai porridge&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lytani||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai tree&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evieryl||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai mead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vencaryn||Unknown||From &amp;quot;ven&amp;quot; (a truncation of a word for milk)||[[Roltons, Wools, and Cheese of the Land]]||2023-06-01||A cheese product from the darkling wood sheep&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Venkael||Yogurt||From &amp;quot;ven&amp;quot; (a truncation of a word for milk) and &amp;quot;kael&amp;quot; (thought to mean curdled)||[[Ta&#039;Ardenai]] document||2024-02-01||A thick, creamy yogurt from south Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ven||&amp;quot;milk&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a term for milk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pymael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai-made preserved meat, similar to jerky but including berries and animal tallow&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amil||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wild Ardenai garlic&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thielfira||&amp;quot;Rose thief&amp;quot; or &amp;quot;rose-winged flyer&amp;quot; or some variation thereof||From &amp;quot;naefira&amp;quot; (rose) and &amp;quot;thiel&amp;quot; (thought to be a truncation for a word for flying, but it is close enough to other terms that the exact origin is unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai raven&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saetipha||Parasol spider||From &amp;quot;saet&amp;quot; (an affix used in naming spiders) and &amp;quot;ipha&amp;quot; (probably from the acipha bush)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of parasol spider found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acipha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bush in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athys||Ocean||A truncation of a word for ocean||[[Ta&#039;Ardenai]] document||2024-02-01||One of many terms in Elven for ocean&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veil&#039;athys||Literally &amp;quot;spire of the ocean&amp;quot;||From &amp;quot;veil&amp;quot; (spire) and &amp;quot;athys&amp;quot; (ocean)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jellyfish, also known as the glow-whip, found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -ithe||Unknown||Unknown||[[Glassworking]]||2022-05-01||A suffix often used when referencing large bodies of water&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mhalithe||Unknown||From &amp;quot;mhal&amp;quot; (a truncation of a term for moss) and &amp;quot;-ithe&amp;quot; (a suffix related to water)||[[Ta&#039;Ardenai]] document||2024-02-01||The name for an Ardenai family of luminous mosses&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jauelel||Buttercup||From &amp;quot;jaue&amp;quot; (one of several words for yellow) and &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of buttercup found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imiren||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of hallucinogenic toadstool found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lelelyia||Unknown||From &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet) and &amp;quot;elyia&amp;quot; (unknown, but used frequently with lilies)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of lily found in Ta&#039;Ardenai, also known as the queen&#039;s cup or bride&#039;s cap.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celaeun||Cedar tree||From &amp;quot;aeun&amp;quot; (tree)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of cedar specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Daenys||Wood violet||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wood violets, including the golden wood violet specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thilban||Thistle||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of thistle found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Malyrtak||&amp;quot;Rotting pond water&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bitter liqueur made by Ta&#039;Ardenai&#039;s burghal gnomes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caerandas||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A botanical liqueur from Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeltsina||&amp;quot;Flower wine&amp;quot;||From &amp;quot;aeleria&amp;quot; (flower) and &amp;quot;tsina&amp;quot; (a suffix used in viticulture when grapes are not the focal point of a wine)||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai wine made with flowers&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipir||Unknown||From the vipaet grape||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai port&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipaet||Unknown||From the Vipiraet family name||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai grape grown by the Vipiraet family&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipiraet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A family in Ta&#039;Ardenai who control the vipaet grape population&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun&#039;vaen||Forest moonstone||From &amp;quot;elun&amp;quot; (moon) and &amp;quot;vaen&amp;quot; (a truncation of a word often attributed to forests)||[[Ta&#039;Ardenai]] document||2024-02-01||A gem from Ta&#039;Ardenai known also as the forest moonstone&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vaen||Wood||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a word often attributed to forests, especially the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Apysel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai amber, also known as forest nacre&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneuli (or aneuli coney)||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of rabbit found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneula||Unknown||From &amp;quot;aneuli&amp;quot; (the rabbit found in Ta&#039;Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of angora from the fur of an aneuli coney&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien||Dawn||From &amp;quot;eren&amp;quot; (light) and &amp;quot;anien&amp;quot; (rising)||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dawn&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aethir||Ceremony||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for ceremony&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien&#039;aethir||Dawn Ceremony||From &amp;quot;erenien&amp;quot; (dawn) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dawn ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira&#039;aethir||Dusk Ceremony||From &amp;quot;naira&amp;quot; (dusk) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dusk ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel&#039;aethir||Twilight Ceremony||From &amp;quot;veleriel&amp;quot; (twilight) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The twilight ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel||Twilight||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for twilight&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira||Dusk||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dusk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ardesyl||&amp;quot;Ardenai forest&amp;quot;||From &amp;quot;Ardenai&amp;quot; and &amp;quot;syl&amp;quot; (an affix for wood/forest, one of several)||[[Ta&#039;Ardenai]] document||2024-02-01||A forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Masaein||Masaein River||From &amp;quot;masaein&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arelvyr||Arel River||From &amp;quot;arel&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Lasvinne||Lasvinne River||From &amp;quot;lasvinne&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Kisth||Unknown||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Kisth&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draekeche||Darkness||From an older dialect of Elven||[[Funeral Customs of the Elven Houses]]||2023-03-01||An old term for darkness&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alsira||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of dormouse unique to Ta&#039;Ardenai and Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sharythian||&amp;quot;of or pertaining to Sharyth Ardenai&amp;quot;||From &amp;quot;Sharyth&amp;quot; (the founder of House Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||This term is used for anything pertaining to Sharyth Ardenai, such as the Sharythian Hunters that are a part of the Vernal Court&#039;s dawn ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aquendilon||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A creature of Ardenai folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faetha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of moss that yields &amp;quot;faetha green&amp;quot; or &amp;quot;thousand-year green&amp;quot; dye&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Rithani||Rithani River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||The largest river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Rithani||City of Rithani||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Rithani&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city on the Rithani river&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Glimaelys||Glimaelys River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paldenephi||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal tourist location in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Esthaen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An area in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Velaquin||Velaquin River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Velaquin||Town of Velaquin||From &amp;quot;vy&amp;quot; (town) and Velaquin (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port town in Ta&#039;Ardenaie&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Lasvinne||City of Lasvinne||From &amp;quot;lae&amp;quot; (city) and Lasvinne (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kisthymn||Kisth Dale||From &amp;quot;Kisth&amp;quot; (unknown) and &amp;quot;ymn&amp;quot; (dale)||[[Ta&#039;Ardenai]] document||2024-02-01||A dale in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kariel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paelyskari||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fjord in the Kariel Fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drayrrend||Unknown||From &amp;quot;Dray&amp;quot; (unknown) and &amp;quot;rrend&amp;quot; (a suffix for commounity)||[[Ta&#039;Ardenai]] document||2024-02-01||A small community within the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dralys&#039;Vaen||Darkling Wood(s)||From &amp;quot;dralys&amp;quot; (roughly dark/darkling) and &amp;quot;vaen&amp;quot; (a word for forest/woods)||[[Ta&#039;Ardenai]] document||2024-02-01||A large wood/forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Trisalaet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A traveling market in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imaen||Jerky||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jerky found in Ta&#039;Ardenai, typically fish or boar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aegia&#039;val||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A clandestine society in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ashkar&#039;nai||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of Ardenai dedicated to a nomadic lifestyle&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veskevyn||Vesk Garrison||From &amp;quot;Vesk&amp;quot; (unknown) and &amp;quot;evyn&amp;quot; (garrison)||[[Ta&#039;Ardenai]] document||2024-02-01||A garrison in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reyt||Root||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reytdraen||&amp;quot;deep root&amp;quot;||From &amp;quot;reyt&amp;quot; (root) and &amp;quot;draen&amp;quot; (deep/deepest or dark/darkest)||[[Ta&#039;Ardenai]] document||2024-02-01||An alleged society of Ardenai assassins&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draen||&amp;quot;dark&amp;quot; or &amp;quot;deep&amp;quot;||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celsylk||&amp;quot;Cedar silk&amp;quot;||From &amp;quot;celaeun&amp;quot; (a type of cedar) and &amp;quot;sylk&amp;quot; (appears to be an older Common spelling for silk that made its way into the Ardenai lexicon)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of silk made in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilirin||battle cry||Unknown||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liriviaes||Song of the Falcon||From &amp;quot;liri&amp;quot; (song) and &amp;quot;viaes&amp;quot; (a term for falcon)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A Vaalorian vernal equinox celebration&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;Vaal||Song of the Vaalor (colloquial)||From &amp;quot;liri&amp;quot; (song)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A term referencing Vaalorian battle cries&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaeth || Shining ||n/a|| in-game 2024 coronation || September 2024 ||A term meaning shining&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lirsela|| Peace-filled|| n/a|| in-game 2024 coronation ||September 2024|| A term meaning peace-filled&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Elaes||Remembrance||n/a|| in-game 2024 coronation||September 2024 || A term meaning remembrance&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Selaeth||The Shining Ceremony|| From selaeth (shining) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Lirsela||The Peaceful Ceremony|| From lirsela (peace-filled) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Elaes||The Remembrance Ceremony||From elaes (remembrance) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Niel||A term for heart || n/a|| Various||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Saetipha-luryn||Goblin spider || From &amp;quot;saetipha&amp;quot; (a type of spider) and &amp;quot;luryn&amp;quot; (goblin)||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Luryn||Goblin|| N/A||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zaelfhey||ghost pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|fyrfael||insanity pepper|||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laentesa||pan-roasted tea||laenthala (a type of pan-roasting), tesat (tea)||[[Tea Mages]]||February 2026||A Nalfein style of pan-roasted green tea&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laenthala||pan-roasting||Unknown||[[Tea Mages]]||February 2026||A type of pan-roasting, usually for herbs and tea leaves&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tesat||tea||n/a||[[Tea Mages]]||February 2026||Elven term for tea, but they also often just use tea, like erithi and gnomes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:  Elves]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Erithi_Lexicon&amp;diff=253369</id>
		<title>Erithi Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Erithi_Lexicon&amp;diff=253369"/>
		<updated>2026-02-15T04:27:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
A list of all Erithi terms released for easy translation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Erithi Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shihaixa || Dream&#039;s mist || &amp;quot;Xiasa&amp;quot; - dream, &amp;quot;shihai&amp;quot; - mist || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A type of erithi-grown tobacco&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shihai || Mist || n/a || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sukaju || Unknown || Unknown || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A salty-citrusy sauce used in erithi cooking&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jusora || Unknown || Unknown || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A distilled rice alcoholic beverage from the erithi&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Niritanka || Unknown || Unknown || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || An erithi dish made with lunho&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yaol || Dumpling || n/a || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gayao || Meat dumpling || &amp;quot;Yaol&amp;quot; - dumpling || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A type of erithi dumpling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ai&#039;yaol || Sweet dumpling || &amp;quot;Yaol&amp;quot; - dumpling, &amp;quot;aika&amp;quot; - sweet || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A type of sweet dumpling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yaolxi || Soup dumpling || &amp;quot;Yaol&amp;quot; - dumpling, &amp;quot;Xi&amp;quot; - possibly a truncation for soup || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A type of soup dumpling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dal&#039;yao || Moon dumpling || &amp;quot;Yaol&amp;quot; - dumpling, &amp;quot;dalsu&amp;quot; - moon || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A type of specialty dumpling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nathai || Unknown || &amp;quot;Nathaita&amp;quot; - a type of honey bee || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A type of specially cultivated honey from the nathaita&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vataki || Unknown || Unknown || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || A type of skewered and grilled meat&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Korimata || Squishy water moss ball || Comprised of words roughly equating to &amp;quot;squishy water moss ball&amp;quot; but roots are lost to time || [[Atan Irith/Gastronomy|Gastronomy of Atan Irith]] || June 2023 || An edible algae (also known as akateq in Inyexi)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Iraitha || Luck agate ||  from irita (luck) and raiyartha (agate) || [[Atan Irith/Precious Materials|Precious Materials of Atan Irith]] || June 2023 || A type of agate from Atan Irith &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nirisaka || Unknown || &amp;quot;Niri&amp;quot; - unknown, &amp;quot;Yusaka&amp;quot; - fish || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || A type of flounder&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ayjira || literally &amp;quot;sun protection&amp;quot; || &amp;quot;Ayra&amp;quot; - sun, &amp;quot;Jira - protection || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || Term is mostly used for a type of shark&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yusaka || Fish || n/a || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || Generic term for fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aika || Sweet || n/a || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || One of the terms for sweet &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tanjin || Truth || n/a || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || One of the terms for truth&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| San || a derivative of silver || Unknown || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aikayu || Sweet fish || &amp;quot;Aika&amp;quot; - sweet, &amp;quot;Yusaka&amp;quot; - fish || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || A type of fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kirichaku || Unknown || Unknown || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || A type of fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;tansaka || Fish of truthfulness || &amp;quot;Yusaka&amp;quot; - fish &amp;quot;N&#039;tan&amp;quot; - both a reference to &amp;quot;iritan-la&amp;quot; (sight) and &amp;quot;tanjin&amp;quot; (truth) || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || A type of fish, also known as the tansyfish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sanyu || Literally silver fish || &amp;quot;San&amp;quot; - a derivative of silver, &amp;quot;Yusaka&amp;quot; - fish || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || A type of salmon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yurita || Literally luck fish || &amp;quot;Irita&amp;quot; - luck, &amp;quot;Yusaka&amp;quot; - fish || [[Atan Irith/Fauna|Fauna of Atan Irith: A Guide to Some of the Unique Creatures of the Erithian Continent]] || March 2023 || A type of fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ayra&#039;saj || sun sedge || From ayra (sun) and saj (sedge) || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A plant in Atan Irith, also sunsedge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dalsu&#039;saj || Moon sedge || From dalsu (moon) and saj (sedge) || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A plant in Atan Irith, also moonsedge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dalsu || Moon || n/a || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A plant in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saj || Sedge || n/a || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A plant in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Xia&#039;saj|| star sedge || From xia (star) and saj (sedge) || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A plant in Atan Irith, also starsedge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Xia || Star || n/a || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A plant in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Te || Tea || n/a || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || Pronounced like &amp;quot;tea&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Laisura || Unknown || Unknown || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A plant in Atan Irith, also known as the Surath peony&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ginlai || Unknown || Unknown || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A type of ginseng in Atan Irith&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yinmai || Unknown || Unknown || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A type of chrysanthemum in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lintilia || Unknown || Unknown || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A type of linden tree in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vethajira || Unknown || From jira (old) and an unknown word || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || Typically used when referring to the mountain range or a type of comfrey, both in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nathaita || Unknown || Unknown || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A mountain bumblebee in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tai&#039;lon || Unknown || Unknown || [[Atan Irith/Flora|Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora]] || February 2023 || A mountain range in Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Agan || Old || Unknown || Original documentation || early 2000s || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aganiri || Erithi art of divination || Agan = old, iritan-la = sight || [[Divination: A Comprehensive Guide]] || March 2010 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aganjira || Old protection || Agan = old, jira = protection || [[Aganjira and Shadarl|Upon the Surita Tree: Exciting Discoveries]] || June 2021 || Material for cloth armor.  Can be greater or lesser.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Agita || n/a || Unknown || [[Agita]] document || May 2019 || Amber-like gem from the sap of the surita tree&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atan || New || Unknown || Original documentation || early 2000s || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atanika/Ataniki || n/a || Unknown || [[Erithi Clothing]] || April 2008 || A type of robe; see document for details&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atika/Atiki || n/a || Unknown || [[Erithi Clothing]] || April 2008  || A type of hat; see document for details&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ayra || Sun || Unknown || Event documentation || May 2019 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dai || Clan || Unknown || Original documentation || early 2000s || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elojira || Sky protection || Eloth = sky, jira = protection || [[Erithi Funeral]] customs document || September 2021 || Final stage of a raixan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elojun iritin || The wise or the seeing - specifically and only in relation to the katana || Unknown || [[History of the Elanthian Katana and the Order of the Watchful Eye]] || early 2000s || Used in combination strictly for the katana, the combination meaning more than the roots for the words wise and sight&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eloth || Sky or high || Unknown || Original documentation || early 2000s|| n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eloth-fae || Skyfire || Eloth = sky, fae = unknown (see document notes) || [[Erithi Funeral]] customs document || September 2021 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elothrai || Sky-agate or sky-soul || Eloth = sky, rai = from agate or soul || [[Erithi Clothing]] document, [[Ferroniere]] document || April 2008 || Type of ferroniere&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eloun Irin || Headmaster/Overseer - specifically and only in relation to the Order of the Watchful Eye || Unknown ||[[History of the Elanthian Katana and the Order of the Watchful Eye]] || early 2000s || It can probably be assumed its roots are related to the roots for Elojun Iritin, with some relation to the words for wise and sight&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erithi || people || Unknown || Original documentation || early 2000s || Like most races, the name for themselves, &amp;quot;erithi,&amp;quot; simply means &amp;quot;the people&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fae || fire || Unknown || [[Erithi Funeral]] customs document || September 2021 || Newer word for fire (see document), typically unnatural or elemental magic fire &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irijala || Roughly &amp;quot;song of the sea&amp;quot; || Unknown || [[Erithi and the Sea]] || February 2021 || Term used for a sea shanty&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irijveil || n/a || &amp;quot;Irij&amp;quot; probably bears some relationship to the sea, and &amp;quot;veil&amp;quot; translating loosely to band || [[Glassworking]] document || May 2022 || An anklet with seaglass beads&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irita || Luck || from &amp;quot;iritan-la&amp;quot;; sight/seeing || Event documentation || May 2019 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Iritan-la || Sight || Unknown || Original documentation || early 2000s || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irith || Land || Unknown || Original documentation || early 2000s || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Isiqiri || n/a || Unknown || [[Erithi Clothing]] document || April 2008 || Type of shirt&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jira || Protection || Unknown || [[Aganjira and Shadarl|Upon the Surita Tree: Exciting Discoveries]] || June 2021 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jirlan || n/a || Unknown || [[Erithi Fashion]] document || May 2021 || A type of formal pants&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kanjiqi || n/a || Unknown || [[Erithi Clothing]] document || April 2008 || Type of thigh-sheath&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kanjir || n/a || Unknown || [[Erithi Clothing]] document || April 2008 || Type of legging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khen || Coin || Unknown || Event documentation || May 2019 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lasai ||  n/a || Unknown || [[Erithi Fashion]] document || May 2021 || A type of formal shoe&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nanjir || n/a || Unknown || [[Erithi Clothing]] document || April 2008 || Type of breeches&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naraina || n/a || Unknown || [[Erithi Fashion]] document || May 2021 || A rare type of lotus silk woven from the xan&#039;ayra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Qakoni || Mask || Unknown || [[Shi&#039;hadara|Shi&#039;hadara: The Erithi Masque]] || May 2021 || Used for masks within the shi&#039;hadara, but also just for regular masks, erithi festival masks, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ra || Home || Unknown || Original documentation || early 2000s || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raidanlu || teadragon || thought to be from &amp;quot;raiyatha&amp;quot; for soul and &amp;quot;danlu&amp;quot; of undetermined origin || [[Erithi Teadragon|Unique Fauna of Atan Irith: Erithi Teadragons]] || August 2021 || literal translation is approximated to be: &amp;quot;little fake dragon of the tea&#039;s soul,&amp;quot; also sometimes modified to &amp;quot;little fake teadragon of my soul.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rai&#039;kan || Soul-tea || Rai from soul, kan from conflation/truncation of tea and ceremony || [[Erithi Tea Ceremony]] || April 2008 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raikhen || Home/soul/agate coin ||Khen = coin + rai being either a truncation of soul or agate, possibly with the bonus of ra meaning home || Event documentation || May 2019 || A type of currency, the origins of the name are murky so assume arguments ensue over which translation/meaning to ascribe&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raiyartha || Agate || Unknown, related to soul|| [[Elanthian Gems]] documentation, [[Erithi Clothing]] documentation || April 2008 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raiyatha || Soul || Unknown, related to agate|| [[Elanthian Gems]] documentation, [[Erithi Clothing]] documentation || April 2008 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raiyatha xanye a eloth || Their soul is blossoming to the sky || n/a || [[Erithi Funeral]] customs document || September 2021 ||A saying when people die&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raixan || Soul blossoming || Rai from raiyatha, xan from xanye || [[Erithi Funeral]] customs document || September 2021 || The term for an erithi funeral.  There are several sub-types listed in the document.  See it for all variations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ro || Blade || Unknown || Clarification of terms found in other documents || March 2010 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Satala || n/a || Unknown|| [[Erithi Fashion]] document || May 2021 || An underrobe&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shadarl || n/a || Related to the term shi&#039;hadara || [[Aganjira and Shadarl|Upon the Surita Tree: Exciting Discoveries]] || June 2021 || Rare material for leather armor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shi&#039;hadara || n/a || Unknown || [[Shi&#039;hadara|Shi&#039;hadara: The Erithi Masque]] || In-game in 2004 during an event.  Officially, May 2021. || Name for a specific type of theatre performance&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shioni || Disciple, apprentice, student || Unknown || Clarification of terms found in other documents || March 2010 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shioni-aga || Student or disciple of divination || Agan = old, shioni = student || [[Divination: A Comprehensive Guide]] document || March 2010 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shioni-ro || Student or disciple of the blade, used specifically and solely with the katana || Shioni = student, ro = blade || [[History of the Elanthian Katana and the Order of the Watchful Eye]] || Unsure || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shiri || Dead || n/a || [[Erithi Funeral]] customs document || September 2021 || One of several words for the dead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shiri qakoni || Mask for the dead || Shiri = dead, qakoni = mask || [[Erithi Funeral]] customs document || September 2021 || Death mask used by the Volnath Dai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shiri rai&#039;kan || Tea ceremony for the dead || Shiri = dead, rai&#039;kan = tea ceremony || [[Erithi Funeral]] customs document || September 2021 || First stage of a raixan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Surath || Stone or earth || Unknown || Original documentation || early 2000s || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Surita || n/a || Unknown || Events documentation || May 2019 || Refers to the surita tree and items made out of its wood. Material used for runestaves, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tanori || n/a || Unknown || [[Erithi Fashion]] document || May 2021 || Rush-woven casual sandals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taosan || n/a || Unknown || [[Erithi Fashion]] document || May 2021 || Formalwear jacket&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Va&#039;eloth || Skyglass || Unknown || [[Glassworking]] document || May 2022 || A type of glasswork originating in Atan Irith &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Valati a eloth || &amp;quot;Knowledge takes to the skies.&amp;quot; || n/a || [[Glassworking]] document || May 2022 || Motto of the Order of the Sky and Cloud &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vala&#039;toka || Library mouse || Unclear - twisted and truncated from the words for library and mouse, but is now its own thing || [[Library Mouse|A Library Mouse By Any Other Name document]] || February 2021 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vatajir || n/a || Unknown || [[Erithi Fashion]] document || May 2021 || Type of pajama bottoms&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vatalik || n/a || Unknown || [[Erithi Fashion]] document || May 2021 || Type of pajama top&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vatanura || n/a || Unknown || [[Erithi Clothing]] document || April 2008 || Type of waist sash&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Old protection || See &#039;&#039;aganjira&#039;&#039;.  Addition of the &amp;quot;x&amp;quot; is unknown. || [[Aganjira and Shadarl|Upon the Surita Tree: Exciting Discoveries]] || June 2021 || Greater aganjira term alternate term.  A type of material used for leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Xan&#039;ayra || Blossoming sun || Ayra = sun, xan = some truncation of a word loosely translated to blossoming || [[Erithi Fashion]] document || May 2021 || Rare salt water lotus plant&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Xanrai || Blossoming soul || Xan = xanye, rai = raiyatha || [[Erithi Funeral]] customs document || September 2021 || An erithi wedding ceremony&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Xanye || Blossoming || Unknown || [[Erithi Funeral]] customs document || September 2021 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Xiala || n/a || Unknown || [[Erithi Fashion]] document || May 2021 || Type of formal dress&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatane || n/a || Unknown || [[Erithi Clothing]] document || April 2008 || Type of shoes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rai&#039;xiasa || Storytelling (literally &amp;quot;dreams of the soul&amp;quot;) || Raiyatha - soul, xiasa - dream || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Xiasa || Dream ||From xia (star) and an unknown component || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Agara-fae || Dreamfire (literally &amp;quot;old fire&amp;quot;) || agara - old, fae - type of fire || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || See also agara y rai&#039;xiasa a fae &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shidaxa-hai || Shadow fire || shidaxa - shadow, hai - type of fire || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Agara y rai&#039;xiasa a fae || To the fire of an old soul&#039;s dream || agara - old, rai&#039;xiasa - storytelling, fae-type of fire || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || See also agara-fae &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &amp;quot;a&amp;quot; || to || Unknown || Used in phrases released in various documents || n/a || This doesn&#039;t mean there aren&#039;t other words with similar meanings &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &amp;quot;y&amp;quot; || of || Unknown || Used in phrases released in various documents || n/a || This doesn&#039;t mean there aren&#039;t other words with similar meanings &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raxiara || Dreamfire panel bracelet || Modern portmanteau of rai&#039;xiasa and agara || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || Specific to dreamfire panel bracelets &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lirveil|| Bracelet || Lir - uncertain but related to wrist/arm/&#039;upper&#039;, veil - band || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hai || Fire || Unknown || [[Erithi Storytelling|The Three Fires: Kindling the Flames of Erithi Storytelling]] || July 2022 || Natural fire as opposed to magical/elemental fire (fae) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veil || Band || Unknown || Used in terms released in various documents || n/a || This doesn&#039;t mean there aren&#039;t other words with similar meanings &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shogu&#039;ro || chopsticks (literally food blade) || from shogu - food and ro - blade || [[Chopsticks]] document || September 2022 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naita || a term for hair, specifically long hair || unknown || [[Chopsticks]] document || September 2022 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naita&#039;ro || hairsticks (literally long hair blade) || from naita - hair and ro - blade || [[Chopsticks]] document || September 2022 || n/a &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa|| Lotus dormouse/rhino|| From &amp;quot;tasa&amp;quot; (lotus) || [[Ta&#039;Ardenai]]||February 2024||A type of rodent, known as the alsira in Ta&#039;Ardenai, found in Atan Irith and Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tasa||Lotus||n/a||[[Ta&#039;Ardenai]]||February 2024||A term for lotus&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raitha||Gate or portal||Unknown but stems from the same roots as agate and soul||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dalrai||Moon gate||From &amp;quot;dalsu&amp;quot; (moon) and &amp;quot;raitha&amp;quot; (gate)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rarisu||Labyrinth||Unknown||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rarisukan||Ceremony of the Labyrinth||From &amp;quot;rarisu&amp;quot; (labyrinth) and &amp;quot;kan&amp;quot; (a truncation used for ceremonies)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A vernal holiday for the erithi&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Latsuli y Ayxia||Festival of Lights || From &amp;quot;latsuli&amp;quot; (festival), &amp;quot;y&amp;quot; (of), and &amp;quot;ayxia&amp;quot; (a term for light)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||This is an annual erithi festival&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Latsuli||Festival || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ayxia||Light || From &amp;quot;ayra&amp;quot; (sun) and &amp;quot;xia&amp;quot; (star)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||This term is typically only used around either the Festival of Lights or when referencing a sacred/special sort of light and not as a general term for light&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hotu&#039;ayxia||&amp;quot;Glimaerlamps&amp;quot; || From &amp;quot;hotura&amp;quot; (a type of floating lantern/lamp) and &amp;quot;ayxia&amp;quot; (light)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||These are floating lanterns used in the erithi Festival of Lights&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hotura||Floating lantern/lamp || Unknown|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A paper lantern that floats when lit&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Taikita-oro||Silver spider-woman || From &amp;quot;taisan&amp;quot; (silver), &amp;quot;kita&amp;quot; (a feminine indicator), and &amp;quot;zhitoro&amp;quot; (spider)||[[Weavers of Arachne]]||September 2025||A figure out of erithi folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Taisan||Silver||N/A||[[Weavers of Arachne]]||September 2025||A term for silver&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Kita||a feminine indicator||N/A||[[Weavers of Arachne]]||September 2025||One of several feminine indicators&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zhitoro||spider||N/A||[[Weavers of Arachne]]||September 2025||A term for spiders&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Te&#039;raithir||lit. tea soul mage/tea mage||te (tea), rai (from soul), thir (suffix indicating a mage)||[[Tea Mages]]||February 2026||A type of divination practitioner in the human empire and Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Thir|| mage suffix || n/a||[[Tea Mages]]||February 2026||A suffix for mages&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Oolong||Unknown||Unknown||[[Tea Mages]]||February 2026||A type of tea&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Satonga||Unknown||Unknown||[[Tea Mages]]||February 2026||A tile-based game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Erithians]]&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Scholar%27s_tongue&amp;diff=253368</id>
		<title>Scholar&#039;s tongue</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Scholar%27s_tongue&amp;diff=253368"/>
		<updated>2026-02-15T04:09:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;The &amp;quot;scholar&amp;#039;s tongue&amp;quot; is a coded language used by scholars across several races and knowledge-based guilds and organizations.  References are hinted at in some documents, with more information provided in  a dissertation on tea mages.  Examples: * &amp;quot;raen utuva nole&amp;quot; (wandering to find wisdom) *  &amp;quot;igno skaellim&amp;quot; (identity unknown)  category: Languages&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;scholar&#039;s tongue&amp;quot; is a coded language used by scholars across several races and knowledge-based guilds and organizations.  References are hinted at in some documents, with more information provided in [[Tea Mages | a dissertation]] on tea mages.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* &amp;quot;raen utuva nole&amp;quot; (wandering to find wisdom)&lt;br /&gt;
*  &amp;quot;igno skaellim&amp;quot; (identity unknown)&lt;br /&gt;
&lt;br /&gt;
[[category: Languages]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tea_Mages&amp;diff=253367</id>
		<title>Tea Mages</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tea_Mages&amp;diff=253367"/>
		<updated>2026-02-15T04:04:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Divination:  The Art of the Tea Mages ==&lt;br /&gt;
This work is a collaboration with [[Ceibhfhionn Malficum | Stellate Ceibhfhionn Malficum]] of the Order of SPECTRE and SHADOW, a witch diviner of some note.  I had approached her in late 5124 regarding a little known erithi divination technique, and she had found hints of these tea mages in Elanith, hidden amongst the Fishmongers&#039; Wives.  Together, we were able to earn the trust of these groups, and after much convincing, gain permission to share our findings more widely through lectures and the publication of this treatise.&lt;br /&gt;
&lt;br /&gt;
It is my great wish that you enjoy learning about this unique melding of human and erithi divination sub-cultures.&lt;br /&gt;
&lt;br /&gt;
~ Isienaka, Chief Scholar of Atan Irith&lt;br /&gt;
&lt;br /&gt;
=== A History of the Tea Mages ===&lt;br /&gt;
The erithi divination art of [https://gswiki.play.net/Divination:_A_Comprehensive_Guide#Erithians aganiri] has been the primary method of seeking guidance amongst erithi seers for as long as we can remember, and most likely even longer than that.  While it is the most common, accurate, and well-known of erithi divination and seer-seeking techniques, it is by no means the only one.  Several hundred years ago, a small group of practitioners began calling themselves &amp;quot;te&#039;raithir,&amp;quot; which roughly translates to &amp;quot;tea soul mage.&amp;quot;  The generally accepted Common name is tea mage.&lt;br /&gt;
&lt;br /&gt;
This small subset of erithi mages and seers believed that there was magic in reading a person’s soul and finding their perfect blend of tea.  They posited that once provided with the perfect blend, a person&#039;s lot in life could be greatly improved (greatly improved being loosely defined as better health, gaining wealth, and so on).  Most considered it relative charlatanism, and despite the acceptance of typical erithi seers and divination by many, the mages who practiced tea magic were dismissed as ludicrous. &lt;br /&gt;
&lt;br /&gt;
Therefore, many of these tea mages left Atan Irith and hid themselves on Elanith disguised as simply unusual elves.  As like draws to like, outcasts draw to outcasts, and many of the tea mages found themselves drawn to the Fishmongers’ Wives of the Turamzzyrian Empire, a group of people who also claimed to be seers, telling fortunes by the drawing of tiles.&amp;lt;ref&amp;gt;An excellent source on Fishmongers&#039; Wives can be found in Seledwyn Var&#039;Taliesin&#039;s masterful work, [[Divination: A Comprehensive Guide | A Comprehensive Guide to Divination in Elanthia]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Time passed, and love matches were made between these two groups.  While procreation was rare, it was not impossible, and thus over time, half-human/half-erithi offspring were brought into the fold.  These offspring most often look like typical half-elves (sometimes with slightly unusual eyes), but they can also resemble solely one parent or the other and present as fully human or fully erithi.&lt;br /&gt;
&lt;br /&gt;
The Elantih tea mages have mostly been found in coastal human cities and villages, where Fishmongers’ Wives have historically resided.  Their practice is not a recognized form of divination by any scholar and are indeed only myth to some and not heard of by most until recently.&lt;br /&gt;
&lt;br /&gt;
===  Artistic Differences:  Atan Irith and Elanith ===&lt;br /&gt;
The methods employed by tea mages of Atan Irith and those of Elanith have diverged somewhat over the years, with the te&#039;raithir of the Empire blending their practice with that of the tile-tellers of the Fishmongers&#039; Wives.&lt;br /&gt;
&lt;br /&gt;
While fairly rare for some time in Atan Irith, there have always been small groups practicing tea magics, mostly in smaller villages and isolated areas.  In recent years, however, there has been a sudden rise in interest, and tea mage shops are being found even in the cities of Atan Irith.  The Atan Irith te&#039;raithir relies on spellwork and the &amp;quot;reading&amp;quot; of a customer until the seer has determined the three &amp;quot;soul tastes&amp;quot; of the individual.  These soul tastes are then interpreted into tea ingredients, and the tea mage will create a blend based on this.  The recipient is to drink that tea once a day to improve their fortune, and they should return to the tea mage as needed to purchase more.&lt;br /&gt;
&lt;br /&gt;
In the human empire, a tea mage has a special teabowl filled with tiles.  The person seeking their blend meets with the mage and discusses many things.  After much ritual, three tiles are chosen.  These tiles represent the three ingredients that best fit the tea the seeker should drink for whatever issue divination assistance was sought.  The meaning of the tiles varies between practitioners, so there is no one comprehensive dictionary of tile divination definitions nor what tea ingredient they represent.&lt;br /&gt;
&lt;br /&gt;
While there is a similar tiering aspect to the readings (usually based upon amount of silvers willing to be spent), the Empire readings are more frequently aimed at specific outcomes, whereas the erithi readings are more generally focused on the individual&#039;s overall good fortune and well-being.  The latter is predicated upon the belief that if one takes care of the whole, then the specifics will follow, not vice versa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Types of Readings:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;General&#039;&#039;:  The seeker will fit into a handful of basic categories, and they will be encouraged to purchase off-the-shelf, premixed teas best suited to their personalities&lt;br /&gt;
* &#039;&#039;Ordinary&#039;&#039;:  This reading is a bit more detailed, and the teas are a bit more expensive, but they are still off-the-shelf, albeit more specific to the individual.&lt;br /&gt;
* &#039;&#039;Personal&#039;&#039;:  For a much larger fee, a tea mage can work in more detail.  From there, a customized tea is provided.  These aren’t available off-the-shelf, but a blend may be used by more than one person.&lt;br /&gt;
* &#039;&#039;Unique&#039;&#039;:  In addition to the deeply personal reading, the tea mage takes care to create a totally unique blend for their client.  They will often name this concoction as well, inspiration coming from the reading itself.  While it is possible another tea mage in another area may inadvertently replicate a blend, within a singular community, the tea mages keep these unique for each individual.&lt;br /&gt;
&lt;br /&gt;
=== Seeking the Soul:  An Atan Irith Ritual Experience ===&lt;br /&gt;
&#039;&#039;This being a firsthand account by a patron of a te&#039;raithir in Nathal-Ra, as told to Scholar Isienaka&#039;&#039;&lt;br /&gt;
: I entered a plain facade located off an alley in Nathal-Ra and found myself in a cozy and welcoming shop.  Packets of tea blends rested neatly upon a series of shelves, along with neatly labeled canisters of leaves and other ingredients.  A few raidanlu scurried about, chirruping in greeting even as the te&#039;raithir came through a heavily embroidered silk curtain to meet me.&lt;br /&gt;
&lt;br /&gt;
:I was nervous, for I knew this was not an accepted means of divination, but I was at my wit&#039;s end.  My fortunes and health had been erratic for months, and nothing seemed to help.  Seeing my discomfort and unsurety, the tea mage smiled warmly, bade me sit, and offered me a cup of blackberry oolong,&amp;lt;ref&amp;gt;Oolong is a unique tea leaf, and while we have lost the meaning of the word, erithi have inherently known how to grow and dry oolong since arriving on Atan Irith.&amp;lt;/ref&amp;gt; my favorite.  We talked for quite awhile, as I shared my story and concerns.&lt;br /&gt;
&lt;br /&gt;
:Once the teapot was empty, the te&#039;raithir cast several spells about me.  I know little in the ways of magic, but it felt soothing deep within my soul -- like a silvery light was winding its way through to my very heart.&amp;lt;ref&amp;gt;Erithi mages decry this process, adamant it is pure charlatanism, but they do admit that at least no true harm is done&amp;lt;/ref&amp;gt;  Several times during the process, my te&#039;raithir seemed to be disconnected from the corporeal world and gazed at me with incredible intensity.&lt;br /&gt;
&lt;br /&gt;
:Finally, the mage stopped her casting and closed her eyes, sighing softly.  She told me gently she had Seen into my soul and was now able to help me.  Oolong, leaves dried under a summer&#039;s sun, mountain tea harvested in moonlight, and a simple yuzu-infused black tea, each mixed in equal parts and sprinkled with dried  ghostvine blossoms.  This, she claimed, would allow me to right my soul and mend my heart, bringing me fully to the potential I had heretofore been missing.&lt;br /&gt;
&lt;br /&gt;
:She crafted this blend and sent me on my way with the admonition I drink one teabowl of it daily and return for a reading when I ran out.  &lt;br /&gt;
&lt;br /&gt;
:I have returned thrice so far, as I feel remarkably better and more in balance than I have in years.  My health has improved, and I have begun my training as a librarian, long my desire in life.  I started out a true skeptic, and perhaps visiting a te&#039;raithir is not for everyone, but it was the right choice for me.&lt;br /&gt;
&lt;br /&gt;
=== Tempting the Tiles:  A Turamzzyrian Tea Mage&#039;s Process ===&lt;br /&gt;
&#039;&#039;This being a first-hand account of Stellate Malficum&#039;s experiences, in her own words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:In a cramped and dingy shop near the docks of to-be-nameless port town in the Empire, I had my first reading by a tea mage.  The cluttered interior was as a far cry from the serenity of such places that exist in Atan Irith, based on Isienaka&#039;s tales, but this is to be expected, given the outcast status most had in the Empire for so long.  There were bowls of tiles crammed alongside dusty books and tins of tea leaves, and in another room, my tea mage&#039;s husband, a Fishmonger&#039;s Wife, consulted quietly with one of his patrons.  Indeed, the entire shop was a multi-functional family establishment.  The front room welcomed customers, selling baked goods and teas, with the tea mage and tile-reading rooms just off to the side.  In the rear, off the kitchen, a cousin sold her catches of the day, and upstairs, the whole family resided -- the husbands, a cousin and his wife and young child, and a veritable herd of cats (ever thoughtful, Isienaka brought several common teadragons with him, and I gifted my tea mage with one after my reading; he was appreciative of this reminder of a home shore he had not yet seen but worried how the cats may take the lizardly intruder.  He need not have worried; when I returned to interview friends and family, I found it had quickly established itself as head of the cats, ruling the roost with adorable chirrups and purrs).&lt;br /&gt;
&lt;br /&gt;
:Ah, but my experience!  I tried hard to ensure my natural seer abilities would not interfere with whatever workings my tea mage had in store for me, and I opened myself to the experience.  First, we talked.  He sat me at a table, peppering me with questions about myself and my needs.  Eventually, we decided divining for a tea to assist me in my work would be best.  I have been stymied in my quest to learn more of divination techniques when applied to Naidem, and it was on my mind as we were close to being able to return for 5125.&lt;br /&gt;
&lt;br /&gt;
:Some tea mages only have one set of tiles, mine told me, but he was a collector and believed in different sets for different people.  Thus, he spent a bit of time divining which bowl of tiles to use.  Finally, he pulled out a battered chest filled with worn ivory tiles.  The designs and symbols were once of bright hue, I could tell, but the reds and greens and yellows had faded.  It was his mother&#039;s set, he explained.  She was a Fishmongers&#039; Wife with a long family history of the practice, and the tiles had been passed down through several generations.  She had fallen in love with an erithi te&#039;raithir, and they melded their divination and their lives together.  When it was clear their son shared their gifts, she passed her precious tiles on to him.&lt;br /&gt;
&lt;br /&gt;
:Tiles in front of him, my tea mage lit several sticks of incense and studied them intently.  At last, he closed his eyes and pulled forth three tiles -- a six-pipped tile etched with a crimson dragon, a tile demarcated with a single diagonal slash, and finally, a single-pipped yellow rose tile.  According to him, the combination of these meant I was seeking with intent but needed a better focus.  From there, he extrapolated that I would need a tea designed to increase my focus without interfering with my own Sight.  He provided a blend of rosemary, blackberry leaves, and laentesa&amp;lt;ref&amp;gt;As an interesting side note, the word for tea in Elven, Erithi, Inyexi, and Gnomish are all very similar (tesat, te, and ti), and all cultures tend to use the Common, &#039;tea&#039;, just as often as their own language&#039;s word.  It is believed among erithi scholars that the commonality ties back to what is known as the Scholar&#039;s Tongue.  We hypothesize that &amp;quot;tea&amp;quot; is actually their term for it, and it became ubiquitous across numerous races and cultures.&amp;lt;/ref&amp;gt;, the Nalfein pan-roasted green tea.&lt;br /&gt;
&lt;br /&gt;
:He did give me enough for several months, but he admonished me to seek out another reading if I felt my circumstances had changed or if I needed more tea.  &lt;br /&gt;
&lt;br /&gt;
:I must admit, the drinking of the tea has brought me great comfort, but I have not felt any different with my gift, nor has my research taken any greater strides.  The actual ritual of meeting with a tea mage was much the same -- a pleasant experience, but not much else.&lt;br /&gt;
&lt;br /&gt;
:Let me be clear, however, this does not mean it is not a valid form of divination.  Seer-seeking is at the best of times a fickle and contrary mistress, and this is a field that needs more study.  These groups, the tea mages and Fishmongers&#039; Wives, both seem to take their craft seriously, and while there may be a bad apple or two here and there, the goal is not charlatanism but helping people, and to that end, I will happily drink my tea and open my inner eye to its possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On Tiles:&#039;&#039; While some tiles may be newer and made specifically for tea mages, these are still most often tiles of Fishmongers&#039; Wives.  As previously noted in other works, these tiles vary from practitioner to practitioner, as do the meanings.  There are card-like varieties, with four suits and roughly ten numerals.  However, in other areas, they are color-coded or symbol-coded and often include up to twelve pips.  &lt;br /&gt;
&lt;br /&gt;
Most tiles are made of bone from whatever animal was available, with cherished sets being ivory (and very rarely gemstone).  As the awareness of tea mages rises, so too does the commerce of these tiles.  Fishmongers&#039; Wives and Empire tea mages are bombarded with requests for selling their personal sets, and since all to a person refuse, artisans have taken it upon themselves to craft new ones for sale to non-practitioners.  In a few port cities, the nobility have taken to commissioning elaborate sets made of precious gems and metals, and some seers will provide inspiration for designs for the right price.&lt;br /&gt;
&lt;br /&gt;
=== Reference List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px; background-color: #FEF9E7; width: 50%;&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;A Note on the Scholar&#039;s Tongue:&#039;&#039;&#039;  Thought to be a coded language used by scholars across several races and/or knowledge-based guilds to communicate, the scholar&#039;s tongue&amp;lt;ref&amp;gt;Debate on whether this is a language requiring capitalization rages amidst the grammatically inclined, so you will see both Scholar&#039;s Tongue and scholar&#039;s tongue, among other names, such as lorespeak or lore language.&amp;lt;/ref&amp;gt; remains mostly a mystery, even to modern day scholars.  If there are guilds that still know the ancient techniques (and one must believe there are), it is kept a closely guarded secret still.  However, there are a few extant examples, such as &amp;quot;raen utuva nole&amp;quot; (wandering to find wisdom)&amp;lt;ref&amp;gt;Found in [[History of Dwarves]] by [[Lutiernse Angalamor Illistim]]&amp;lt;/ref&amp;gt; and &amp;quot;igno skaellim&amp;quot; (identity unknown)&amp;lt;ref&amp;gt;As written in [[Lines of Blood: A History of the Gnomes]], a scholarly dissertation on forest and burghal gnomes&amp;lt;/ref&amp;gt;, peppered throughout history documents. &lt;br /&gt;
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How this influences the word for tea in Erithi is a cause for debate.  Some see it as proof that the erithi originated somewhere in Elanthia and, with Arkati intervention, found themselves in Atan Irith without historical memories.  Others feel that perhaps the scholar&#039;s tongue is actually influenced by the Arkati themselves, and thus, proof they had some presence on Agan Irith, wherever that may be.  In short, theories abound, but answers are lacking.&lt;br /&gt;
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As an aside, while the erithi may not have a full history with the scholar&#039;s tongue, we are no strangers to coded language, especially amongst the tea guilds and traders.  It is still the practice for a tea family or guild to code their special blends and processing methods so competitors cannot replicate their uniqueness.  One prominent tea guild is known for encoding recipes under the guise of lewd limericks and bawdy sea shanties, while another has created their own floral language to convey their secrets, shipping various flowers and herbs ahead of tea shipments to provide instruction to their factors.  One guild has even adopted using the colorful and symbol-filled tiles of a popular erithi game&amp;lt;ref&amp;gt;Satonga is a tile-based game, like dominoes, but with more intricate combinations and using symbols and colors rather than pips.  It has numerous variations and is quite popular throughout Atan Irith&amp;lt;/ref&amp;gt; as a code.&lt;br /&gt;
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== OOC Info ==&lt;br /&gt;
* Created by GM Xynwen, January 2026 (released in lecture form at EG 2025)&lt;br /&gt;
** Lecture Log: https://gswiki.play.net/SPECTRE_and_SHADOW_Conference_(storyline)/2025-10-11_-_Lecture_1_-_Tea_Mages_(log)&lt;br /&gt;
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[[category: Erithians]]&lt;br /&gt;
[[category: Divination]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
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