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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-09-14T13:16:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Vethinye&amp;diff=264319</id>
		<title>Vethinye</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vethinye&amp;diff=264319"/>
		<updated>2026-08-21T00:28:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{material&lt;br /&gt;
 | bonus = +20&lt;br /&gt;
 | str = &lt;br /&gt;
 | dur = &lt;br /&gt;
 | weight = &lt;br /&gt;
 | use = Weapons, Armor, Shields&lt;br /&gt;
 | rarity = Extremely Rare&lt;br /&gt;
 | special = 1d3 targets disruption flare&lt;br /&gt;
 | color = All shades of blue&lt;br /&gt;
 | dye = Yes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vethinye&#039;&#039;&#039; or starsong is a metal that can be used to craft armaments.  When struck in combat, it has a chance to vibrate and release a song that is disruptive to multiple targets in an area. &lt;br /&gt;
&lt;br /&gt;
The flares are innate to the material and do not use the ability field.  They deal standard critical damage and use disruption criticals.  When the flare triggers, it will affect 1d3 targets (off-the-shelf starsong typically will be 1d1 with unlocks that increase this by 1 up to a max of 1d3).  If fewer creatures are in the room than the number of flares, the remaining flares will hit the initial target.  Vethinye/starsong has a material difficulty of 150.&lt;br /&gt;
&lt;br /&gt;
Vethinye in all forms ranges from the palest of pale blues to the darkest of midnight blues and everything in between, including ombre versions. The metal is dotted with star-shaped occlusions that catch the light and appear to twinkle like stars in the sky. The metal can take a dye, but the iridescent speckles remain.&lt;br /&gt;
&lt;br /&gt;
Starsong/vethinye are interchangeable for alteration purposes on items made out of vethinye that are combat items.&lt;br /&gt;
&lt;br /&gt;
Vethinye was released in 2023 [[Rumor Woods]] and sold at [[RWShop:The_Starry_Lotus|The Starry Lotus]].&lt;br /&gt;
==Messaging==&lt;br /&gt;
On weaponry:&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You punch with a pale blue vethinye katar at a thrak!&lt;br /&gt;
  AS: +160 vs DS: +58 with AvD: +36 + d100 roll: +78 = +216&lt;br /&gt;
   ... and hit for 36 points of damage!&lt;br /&gt;
   Strike pierces forearm!&lt;br /&gt;
   The thrak is stunned!&lt;br /&gt;
&lt;br /&gt;
 ** As a resonating song emanates from your vethinye katar, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the katar whips out at a thrak! **&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
   Bones shatter in the thrak&#039;s shield arm.&lt;br /&gt;
A thrak screeches loudly and slumps to the ground while frantically licking its wounded left foreleg.&lt;br /&gt;
&lt;br /&gt;
 ** As a resonating song emanates from your vethinye katar, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the katar whips out at a manticore! **&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   The manticore&#039;s stomach muscles jerk uncontrollably.&lt;br /&gt;
&lt;br /&gt;
 ** As a resonating song emanates from your vethinye katar, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the katar whips out at a thrak! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Rib bones snap and protrude from the thrak&#039;s chest.&lt;br /&gt;
The thrak hisses one last time and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
On armor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
TBD&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Atan_Irith/Precious_Materials#Metals_.26_Ores | Precious Materials of Atan Irith]] &lt;br /&gt;
* For information about starveil, see the Precious Materials document as well&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1118916479098818622 Discord Announcement]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Metals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Origami&amp;diff=263130</id>
		<title>Category:Origami</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Origami&amp;diff=263130"/>
		<updated>2026-08-11T23:53:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Skill Level Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Origami System Overview ==&lt;br /&gt;
[[The Art of Origami]] introduced the origami system in 2022.&lt;br /&gt;
&lt;br /&gt;
The origami system utilizes the {{boldmono|[[:Verb:ORIGAMI|ORIGAMI]]}} verb.  In order to utilize it, you will need to unlock the skill with an origami master NPC.  Origami master NPCs are currently found in [[RWShop:The Folded Lotus|The Folded Lotus]] at [[:Category:Rumor Woods|Rumor Woods]], [[EHShop:The Ghostly Lotus|The Ghostly Lotus]] at [[:Category:Ebon Gate Festival|Ebon Gate]], and [[BVShop:The Bloody Lotus|The Bloody Lotus]] at [[:Category:Duskruin|Duskruin]].  At that point, you will be Unskilled in origami.&lt;br /&gt;
&lt;br /&gt;
[[Origami Paper]] is required to utilize the origami system.  [[Origami Kit]]s hold paper inside and, when unlocked, can apply further fluff verb traps to the paper contained within.  Paper, kits, and various [[origami patterns]] can be purchased at the same locations as the various NPC origami masters.&lt;br /&gt;
&lt;br /&gt;
Gaining ranks in the origami skill requires practice.  The amount of ranks gained is time-restricted, with a limit both on how quickly ranks can be gained in succession and on how many ranks can be gained per day.  Attempting to gain too many ranks in quick succession will lead to a papercut, preventing use of the origami system until it has healed.  Paper cuts do not cause a mechanical injury.  They cannot be healed by an empath or with herbs; healing them just takes a bit of time.  The maximum number of folds you can do in a day is 500, and you can do up to 150 folds in a row before needing to take a break from a papercut.&lt;br /&gt;
&lt;br /&gt;
At first, your designs may not be as recognizable as you desire, but as you get some practice under your [[Erithi Clothing#Vatanura|vatanura]], you&#039;ll be able to visit the master and become more skilled.&lt;br /&gt;
&lt;br /&gt;
==Origami Skill Levels ==&lt;br /&gt;
There are multiple skill levels, and each one will require some practice with origami before the origami master will let you move up.&lt;br /&gt;
&lt;br /&gt;
=== Skill Level Information ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Skill Level #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Skill Level Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Skill Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Pattern Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Total # of Folds Required&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event Currency Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Silver Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event Currency Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Silver Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1&lt;br /&gt;
|Unskilled||2,000 || -||20 ||16,000|| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|2&lt;br /&gt;
|Basic||100 || -||30  || 24,000||50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|3&lt;br /&gt;
|Proficient||150||- ||40  ||32,000||150&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|4&lt;br /&gt;
|Advanced||200||- ||50  ||40,000||350&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|5&lt;br /&gt;
|Skilled||250||- ||60  ||48,000||850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|6&lt;br /&gt;
|Adept||300||- ||100  ||80,000||2,850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|7&lt;br /&gt;
|Expert||350||- ||120  ||96,000||5,850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|8&lt;br /&gt;
|Artist||400 ||-||150  ||120,000||11,000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|9&lt;br /&gt;
|Teacher||10,000||- ||180  ||120,000||18,000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|10&lt;br /&gt;
|Professor||25,000||- ||210  ||168,000||25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teacher and Professor ===&lt;br /&gt;
These two new levels were introduced at Rumor Woods 2025, and they will allow some ability for players to teach other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teachers&#039;&#039;&#039; gain a unique pre-name title of &amp;quot;Origami Instructor&amp;quot; and a new pattern upon unlocking that rank of &#039;&#039;an origami Rumor Woods&#039;&#039;.  If someone has already unlocked the origami skill, anyone at Teacher level can advance them to Basic, Proficient, and Advanced, using {{boldmono|ORIGAMI TEACH}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professors&#039;&#039;&#039; gain a unique post-name title of &amp;quot;Professor of Origami&amp;quot;.  Characters that are an [[erithi]], [[Nalfein]] (elf or half-elf), or [[burghal gnome]] also get unique post-name titles of &amp;quot;Master of Intricate Patience&amp;quot; and &amp;quot;Master of the Folded Ways&amp;quot;.  As a professor, you can initiate someone into the ways of origami (aka, unlocking the skill for them and setting them at Unskilled).  In addition, you are able to advance people to Skilled and Adept levels.  Any level above Adept will still require the Origami Master NPCs (or the purchased instructions from the NPC).&lt;br /&gt;
&lt;br /&gt;
== Origami Patterns ==&lt;br /&gt;
There are several [[origami patterns]] for each skill level.  While most are purchased, there may be other ways to obtain patterns, too.  An origami practitioner must be at least the same skill level as the pattern in order to learn it.  It is possible to purchase pattern instructions (unlock certificates) from an origami master so that the pattern can be learned at a later time one more skill is gained.&lt;br /&gt;
&lt;br /&gt;
=== Origami Glue ===&lt;br /&gt;
Unlocked when you reach Adept level in Origami, this allows you to permanently affix your folded object.  There is no additional cost or training needed for this -- if you have Adept level or above already, or when you attain that level, you will have the ability to use {{boldmono|ORIGAMI GLUE}}.  This feature is scheduled for release to coincide with Rumor Woods in 2025.&lt;br /&gt;
&lt;br /&gt;
== Xynwen&#039;s General Guide to Origami ==&lt;br /&gt;
Written 2022-06-23&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to update or create better guides on a sub-page and link here as you learn more about it.&lt;br /&gt;
&lt;br /&gt;
# Visit the origami master NPC in The Folded Lotus at Rumor Woods&lt;br /&gt;
# {{boldmono|ASK MASTER ABOUT LEARN}} to unlock the origami skill&lt;br /&gt;
#* &#039;&#039;&#039;Note:&#039;&#039;&#039; You can purchase instructions for patterns and skill unlocks as physical items to be used later, so you can use them after the event (or so you can gift them to people).  However, you must personally unlock the skill with the NPC.&lt;br /&gt;
#* While paper and different patterns may be available outside of Rumor Woods, training in the skill is currently limited to Rumor Woods, Ebon Gate, and Duskruin&lt;br /&gt;
# {{boldmono|ASK MASTER ABOUT PATTERN}} to get the syntax for the various ways to display patterns for sale by that NPC&lt;br /&gt;
# Buy at least 1 pattern at the unskilled level from the master&lt;br /&gt;
# Buy some paper in the store and {{boldmono|PLUCK}} one sheet off to use&lt;br /&gt;
# Type {{boldmono|ORIGAMI}} by itself for info on the verb&lt;br /&gt;
# {{boldmono|ORIGAMI FOLD {PATTERN MNEMONIC}}} will fold your sheet of paper&lt;br /&gt;
#* Example:  {{boldmono|ORIGAMI FOLD MOUSE}} will fold your paper into an origami mouse&lt;br /&gt;
# {{boldmono|ORIGAMI UNFOLD}} will unfold the origami object in your hand and revert it back to paper so you can fold again&lt;br /&gt;
#* Remember:  each sheet of origami paper can be folded and unfolded 5 times before it is unusable for origami&lt;br /&gt;
# When ready to train, visit the master again and {{boldmono|ASK MASTER ABOUT ADVANCE}}&lt;br /&gt;
#* Make sure you have at least one pattern for that skill level so your folding counts toward training up&lt;br /&gt;
&lt;br /&gt;
Other Notes:&lt;br /&gt;
* If you go too fast, you may get some paper cuts&lt;br /&gt;
* After awhile, you may get tired if you try to do too many in a day&lt;br /&gt;
* If you want your paper to be &amp;quot;zestier&amp;quot; so you can do more fluff verb actions with it, you can get an origami kit and unlock it&lt;br /&gt;
** See [[Origami Paper]] and [[Origami Kit]] for more information&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* Elysani: ideas, patterns, messaging, and overall awesomeness&lt;br /&gt;
* Haliste: all the hard coding credit goes to Haliste and her amazing skills!  In addition, she feature creeped the system a lot to make it even better than originally planned.  &lt;br /&gt;
* Xynwen:  original system layout and concept, patterns, ideas, and minor coding (paper and kit)!&lt;br /&gt;
* Ethereal:  all the hard coding credits from 2025 go to Ethereal!  Woo!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Inflatable Rolton Intestine]]&lt;br /&gt;
* [[Picnic napkin‎‎]]s&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Origami&amp;diff=263129</id>
		<title>Category:Origami</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Origami&amp;diff=263129"/>
		<updated>2026-08-11T23:52:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Skill Level Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Origami System Overview ==&lt;br /&gt;
[[The Art of Origami]] introduced the origami system in 2022.&lt;br /&gt;
&lt;br /&gt;
The origami system utilizes the {{boldmono|[[:Verb:ORIGAMI|ORIGAMI]]}} verb.  In order to utilize it, you will need to unlock the skill with an origami master NPC.  Origami master NPCs are currently found in [[RWShop:The Folded Lotus|The Folded Lotus]] at [[:Category:Rumor Woods|Rumor Woods]], [[EHShop:The Ghostly Lotus|The Ghostly Lotus]] at [[:Category:Ebon Gate Festival|Ebon Gate]], and [[BVShop:The Bloody Lotus|The Bloody Lotus]] at [[:Category:Duskruin|Duskruin]].  At that point, you will be Unskilled in origami.&lt;br /&gt;
&lt;br /&gt;
[[Origami Paper]] is required to utilize the origami system.  [[Origami Kit]]s hold paper inside and, when unlocked, can apply further fluff verb traps to the paper contained within.  Paper, kits, and various [[origami patterns]] can be purchased at the same locations as the various NPC origami masters.&lt;br /&gt;
&lt;br /&gt;
Gaining ranks in the origami skill requires practice.  The amount of ranks gained is time-restricted, with a limit both on how quickly ranks can be gained in succession and on how many ranks can be gained per day.  Attempting to gain too many ranks in quick succession will lead to a papercut, preventing use of the origami system until it has healed.  Paper cuts do not cause a mechanical injury.  They cannot be healed by an empath or with herbs; healing them just takes a bit of time.  The maximum number of folds you can do in a day is 500, and you can do up to 150 folds in a row before needing to take a break from a papercut.&lt;br /&gt;
&lt;br /&gt;
At first, your designs may not be as recognizable as you desire, but as you get some practice under your [[Erithi Clothing#Vatanura|vatanura]], you&#039;ll be able to visit the master and become more skilled.&lt;br /&gt;
&lt;br /&gt;
==Origami Skill Levels ==&lt;br /&gt;
There are multiple skill levels, and each one will require some practice with origami before the origami master will let you move up.&lt;br /&gt;
&lt;br /&gt;
=== Skill Level Information ===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Skill Level #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Skill Level Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Skill Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Pattern Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;|Total # of Folds Required&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event Currency Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Silver Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Event Currency Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Silver Cost&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1&lt;br /&gt;
|Unskilled||2,000 || -||20 ||16,000|| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|2&lt;br /&gt;
|Basic||100 || -||30  || 24,000||50&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|3&lt;br /&gt;
|Proficient||150||- ||40  ||32,000||150&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|4&lt;br /&gt;
|Advanced||200||- ||50  ||40,000||350&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|5&lt;br /&gt;
|Skilled||250||- ||60  ||48,000||850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|6&lt;br /&gt;
|Adept||300||- ||100  ||80,000||2,850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|7&lt;br /&gt;
|Expert||350||- ||120  ||96,000||5,850&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|8&lt;br /&gt;
|Artist||400 ||-||150  ||120,000||11,000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|9&lt;br /&gt;
|Teacher||10,000||- ||180  |120,000||18,000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|10&lt;br /&gt;
|Professor||25,000||- ||210  ||168,000||25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teacher and Professor ===&lt;br /&gt;
These two new levels were introduced at Rumor Woods 2025, and they will allow some ability for players to teach other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teachers&#039;&#039;&#039; gain a unique pre-name title of &amp;quot;Origami Instructor&amp;quot; and a new pattern upon unlocking that rank of &#039;&#039;an origami Rumor Woods&#039;&#039;.  If someone has already unlocked the origami skill, anyone at Teacher level can advance them to Basic, Proficient, and Advanced, using {{boldmono|ORIGAMI TEACH}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professors&#039;&#039;&#039; gain a unique post-name title of &amp;quot;Professor of Origami&amp;quot;.  Characters that are an [[erithi]], [[Nalfein]] (elf or half-elf), or [[burghal gnome]] also get unique post-name titles of &amp;quot;Master of Intricate Patience&amp;quot; and &amp;quot;Master of the Folded Ways&amp;quot;.  As a professor, you can initiate someone into the ways of origami (aka, unlocking the skill for them and setting them at Unskilled).  In addition, you are able to advance people to Skilled and Adept levels.  Any level above Adept will still require the Origami Master NPCs (or the purchased instructions from the NPC).&lt;br /&gt;
&lt;br /&gt;
== Origami Patterns ==&lt;br /&gt;
There are several [[origami patterns]] for each skill level.  While most are purchased, there may be other ways to obtain patterns, too.  An origami practitioner must be at least the same skill level as the pattern in order to learn it.  It is possible to purchase pattern instructions (unlock certificates) from an origami master so that the pattern can be learned at a later time one more skill is gained.&lt;br /&gt;
&lt;br /&gt;
=== Origami Glue ===&lt;br /&gt;
Unlocked when you reach Adept level in Origami, this allows you to permanently affix your folded object.  There is no additional cost or training needed for this -- if you have Adept level or above already, or when you attain that level, you will have the ability to use {{boldmono|ORIGAMI GLUE}}.  This feature is scheduled for release to coincide with Rumor Woods in 2025.&lt;br /&gt;
&lt;br /&gt;
== Xynwen&#039;s General Guide to Origami ==&lt;br /&gt;
Written 2022-06-23&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to update or create better guides on a sub-page and link here as you learn more about it.&lt;br /&gt;
&lt;br /&gt;
# Visit the origami master NPC in The Folded Lotus at Rumor Woods&lt;br /&gt;
# {{boldmono|ASK MASTER ABOUT LEARN}} to unlock the origami skill&lt;br /&gt;
#* &#039;&#039;&#039;Note:&#039;&#039;&#039; You can purchase instructions for patterns and skill unlocks as physical items to be used later, so you can use them after the event (or so you can gift them to people).  However, you must personally unlock the skill with the NPC.&lt;br /&gt;
#* While paper and different patterns may be available outside of Rumor Woods, training in the skill is currently limited to Rumor Woods, Ebon Gate, and Duskruin&lt;br /&gt;
# {{boldmono|ASK MASTER ABOUT PATTERN}} to get the syntax for the various ways to display patterns for sale by that NPC&lt;br /&gt;
# Buy at least 1 pattern at the unskilled level from the master&lt;br /&gt;
# Buy some paper in the store and {{boldmono|PLUCK}} one sheet off to use&lt;br /&gt;
# Type {{boldmono|ORIGAMI}} by itself for info on the verb&lt;br /&gt;
# {{boldmono|ORIGAMI FOLD {PATTERN MNEMONIC}}} will fold your sheet of paper&lt;br /&gt;
#* Example:  {{boldmono|ORIGAMI FOLD MOUSE}} will fold your paper into an origami mouse&lt;br /&gt;
# {{boldmono|ORIGAMI UNFOLD}} will unfold the origami object in your hand and revert it back to paper so you can fold again&lt;br /&gt;
#* Remember:  each sheet of origami paper can be folded and unfolded 5 times before it is unusable for origami&lt;br /&gt;
# When ready to train, visit the master again and {{boldmono|ASK MASTER ABOUT ADVANCE}}&lt;br /&gt;
#* Make sure you have at least one pattern for that skill level so your folding counts toward training up&lt;br /&gt;
&lt;br /&gt;
Other Notes:&lt;br /&gt;
* If you go too fast, you may get some paper cuts&lt;br /&gt;
* After awhile, you may get tired if you try to do too many in a day&lt;br /&gt;
* If you want your paper to be &amp;quot;zestier&amp;quot; so you can do more fluff verb actions with it, you can get an origami kit and unlock it&lt;br /&gt;
** See [[Origami Paper]] and [[Origami Kit]] for more information&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* Elysani: ideas, patterns, messaging, and overall awesomeness&lt;br /&gt;
* Haliste: all the hard coding credit goes to Haliste and her amazing skills!  In addition, she feature creeped the system a lot to make it even better than originally planned.  &lt;br /&gt;
* Xynwen:  original system layout and concept, patterns, ideas, and minor coding (paper and kit)!&lt;br /&gt;
* Ethereal:  all the hard coding credits from 2025 go to Ethereal!  Woo!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Inflatable Rolton Intestine]]&lt;br /&gt;
* [[Picnic napkin‎‎]]s&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fowl_Fashion_Feastday_festival/2026&amp;diff=261958</id>
		<title>Fowl Fashion Feastday festival/2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fowl_Fashion_Feastday_festival/2026&amp;diff=261958"/>
		<updated>2026-07-30T01:23:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Flotilla.png|350px|right|Flotilla map by Avrey|alt=Representational map of the in-game rooms comprising the Flotilla, host of the Fowl Fashion Feastday festival.]]&lt;br /&gt;
{{TOCright|limit=3}}&lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;Join Pirate Queen [[Kyncera]] and numerous pirates (ahem, privateers) aboard the [[Flotilla|Great Piratical Flotilla]] for a weekend of fun and fowl fashion!&lt;br /&gt;
&lt;br /&gt;
On the evening of 31 Koaratos, the Pirate Queen herself will welcome everyone to the festivities.  While a more detailed schedule will be announced, mark your calendars and book your passage, so you do not miss this event.  On Feastday, the flotilla holds its annual Fowl Fashion Feastday, and everyone is invited to watch the parade of entries.&lt;br /&gt;
&lt;br /&gt;
There will be numerous ships docked with wares, merchants providing services, and other activities.  Bring your silver, because the flotilla has Dragonbones and the Conquest Wheel too!&lt;br /&gt;
&lt;br /&gt;
The celebration of Fowl Fashion Feastday will run from the evening of 31 Koaratos until mid-afternoon on 2 Phoenatos.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;The Feast Fowl Fashion Summer Festival runs &#039;&#039;&#039;July 31 to August 5, 2026&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Fowl Fashion Feastday festival/saved posts 2026|2026 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-Fowl_Holiday}}&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Fowl_Holiday&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;Feast Fowl Fashion - A Piratical Holiday&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Fowl_Holiday&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Fowl_Holiday /&amp;gt;{{#section:Elanthian Holidays/Estival Holidays|Fowl_Holiday}}&amp;lt;section end=Fowl_Holiday /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=schedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; | + style=&amp;quot;text-align: left&amp;quot; colspan=5 |&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friday, 7/31&lt;br /&gt;
| 21:30 (9:30 pm) ET&lt;br /&gt;
|The Pirate Queen will give a welcome address&lt;br /&gt;
|[Jetsam Court, Throne Room] &lt;br /&gt;
|The Pirate Queen Kyncera will welcome guests to the flotilla&#039;s weekend of fun&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friday, 7/31&lt;br /&gt;
| 22:00 (10:00 pm)&lt;br /&gt;
| Dragon Bones&lt;br /&gt;
| [Tempest Queen, The Bones]&lt;br /&gt;
| Gingerette has traveled to the flotilla and will be hosting a few gambling games throughout the weekend&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 8/1&lt;br /&gt;
| Noon ET&lt;br /&gt;
| Fowl Fashion parade followed by a feast and general revelry&lt;br /&gt;
| [Jetsam Court, Throne Room]&lt;br /&gt;
| The fowl fashion parade will present themselves to the queen before making their way out to the decks of the flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 8/1&lt;br /&gt;
| 16:00 (4 pm) ET&lt;br /&gt;
| Rumplesnoots Adventuring Company&lt;br /&gt;
| [The Great Piratical Flotilla]&lt;br /&gt;
| The Rumplesnoots Adventuring Company takes to the high seas to meet some pirates and see what sort of critters may be lurking on the flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 8/1&lt;br /&gt;
| 20:00 (8 pm) ET&lt;br /&gt;
| Conquest Wheel&lt;br /&gt;
|[Tempest Queen, Conquest Wheel]&lt;br /&gt;
|Gingerette has traveled to the flotilla and will be hosting a few gambling games throughout the weekend&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 8/2&lt;br /&gt;
| 11:00 ET&lt;br /&gt;
| Mid-morning Dragon Bones&lt;br /&gt;
|[Tempest Queen, The Bones]&lt;br /&gt;
|Gingerette has traveled to the flotilla and will be hosting a few gambling games throughout the weekend&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=schedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=raffle /&amp;gt;&lt;br /&gt;
Throughout the weekend, the Feast Fowl Fashion Summer Festival may have several raffles.&lt;br /&gt;
&amp;lt;section end=raffle /&amp;gt;&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* [[Announcement: July Cultural Festival Announced for the Flotilla|2026 July Cultural Festival Announced for the Flotilla]]&lt;br /&gt;
* [[Announcement: Fowl Fashion Feastday Schedule|2026 Fowl Fashion Feastday Schedule]]&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
&lt;br /&gt;
==Shops== &lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Feast Fowl Fashion festival 2026 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Fowl Fashion Feastday festival]]&lt;br /&gt;
[[Category:Shop listing]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Shop_Teaser&amp;diff=261957</id>
		<title>Announcement: Fowl Fashion Feastday Shop Teaser</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Shop_Teaser&amp;diff=261957"/>
		<updated>2026-07-30T01:12:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=Fowl Fashion Feastday &amp;amp; the Flotilla Rotating Shops Preview&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-07-29&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;New Permanent Shops&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# The Peashirmen will dock at the flotilla soon and stay for a good long while&lt;br /&gt;
# Check out the tent near the fishing pier, and you may find all your fishing needs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating Shops&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, during Fowl Fashion Feastday, all rotating shops will be docked, but after 8/5, they will close up and sail away.  From then forward, the shops will appear on a rotating basis, with 1-3 ships active at most times for a random number of days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Merry Kraken&#039;&#039; - The Merry Kraken hosts a floating bazaar known as The Market of Lost Things, and there are several kiosks that will rotate out each time she docks.  These include things like cobbling wares, snarky toys by Zetoile, new-style incense, scrimshaw, Wavedancer jewelry pouches and strand jewelry, and Wavedancer journals (including an elven clerk who might be able to create a custom journal for you).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zupal&#039;s Discount Armaments:&#039;&#039; Way back when I first came back as a GM, my partner in crime in all things flotilla was GM Sook.  Our training project for coding was to be for fluff items sold on the flotilla -- at long last, please see his creation!  This is fluff-scripted weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Shops include:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* various piratewear items, gambling-themed items, snarky mechanical parrots, stylish glasses at the Jocular Oculist, LotusWear, a mail shop with flotilla-themed items, and origami!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discussion forum:&#039;&#039;&#039; https://discord.com/channels/226045346399256576/1518404229864357908&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Shop_Teaser&amp;diff=261956</id>
		<title>Announcement: Fowl Fashion Feastday Shop Teaser</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Shop_Teaser&amp;diff=261956"/>
		<updated>2026-07-30T01:11:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=Fowl Fashion Feastday &amp;amp; the Flotilla Rotating Shops Preview&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-07-29&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;New Permanent Shops&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# The Peashirmen will dock at the flotilla soon and stay for a good long while&lt;br /&gt;
# Check out the tent near the fishing pier, and you may find all your fishing needs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating Shops&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, during Fowl Fashion Feastday, all rotating shops will be docked, but after 8/5, they will close up and sail away.  From then forward, the shops will appear on a rotating basis, with 1-3 ships active at most times for a random number of days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Merry Kraken&#039;&#039; - The Merry Kraken hosts a floating bazaar known as The Market of Lost Things, and there are several kiosks that will rotate out each time she docks.  These include things like cobbling wares, snarky toys by Zetoile, new-style incense, scrimshaw, Wavedancer jewelry pouches and strand jewelry, and Wavedancer journals (including an elven clerk who might be able to create a custom journal for you).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zupal&#039;s Discount Armaments:&#039;&#039; Way back when I first came back as a GM, my partner in crime in all things flotilla was GM Sook.  Our training project for coding was to be for fluff items sold on the flotilla -- at long last, please see his creation!  This is fluff-scripted weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Shops include:&#039;&#039;&amp;lt;br?&lt;br /&gt;
* various piratewear items, gambling-themed items, snarky mechanical parrots, stylish glasses at the Jocular Oculist, LotusWear, a mail shop with flotilla-themed items, and origami!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discussion forum:&#039;&#039;&#039; https://discord.com/channels/226045346399256576/1518404229864357908&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Shop_Teaser&amp;diff=261954</id>
		<title>Announcement: Fowl Fashion Feastday Shop Teaser</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Shop_Teaser&amp;diff=261954"/>
		<updated>2026-07-30T01:10:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=Events |subject=Fowl Fashion Feastday &amp;amp; the Flotilla Rotating Shops Preview |author=GS4-XYNWEN |date=2026-07-29 }} &amp;#039;&amp;#039;&amp;#039;New Permanent Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;  # The Peashirmen will dock at the flotilla soon and stay for a good long while  # Check out the tent near the fishing pier, and you may find all your fishing needs!    &amp;#039;&amp;#039;&amp;#039;Rotating Shops&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;  As previously mentioned, during Fowl Fashion Feastday, all rotating shops will be docked, but after 8/5, they...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=Fowl Fashion Feastday &amp;amp; the Flotilla Rotating Shops Preview&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-07-29&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;New Permanent Shops&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
# The Peashirmen will dock at the flotilla soon and stay for a good long while&lt;br /&gt;
# Check out the tent near the fishing pier, and you may find all your fishing needs!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotating Shops&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As previously mentioned, during Fowl Fashion Feastday, all rotating shops will be docked, but after 8/5, they will close up and sail away.  From then forward, the shops will appear on a rotating basis, with 1-3 ships active at most times for a random number of days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Merry Kraken&#039;&#039; - The Merry Kraken hosts a floating bazaar known as The Market of Lost Things, and there are several kiosks that will rotate out each time she docks.  These include things like cobbling wares, snarky toys by Zetoile, new-style incense, scrimshaw, Wavedancer jewelry pouches and strand jewelry, and Wavedancer journals (including an elven clerk who might be able to create a custom journal for you).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zupal&#039;s Discount Armaments:&#039;&#039; Way back when I first came back as a GM, my partner in crime in all things flotilla was GM Sook.  Our training project for coding was to be for fluff items sold on the flotilla -- at long last, please see his creation!  This is fluff-scripted weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Shops include:&#039;&#039;&amp;lt;br?&lt;br /&gt;
* various piratewear items, gambling-themed items, snarky mechanical parrots, stylish glasses at the Jocular Oculist, LotusWear, a mail shop with flotilla-themed items, and origami!&lt;br /&gt;
&lt;br /&gt;
**Discussion forum:** https://discord.com/channels/226045346399256576/1518404229864357908&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Schedule&amp;diff=261661</id>
		<title>Announcement: Fowl Fashion Feastday Schedule</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Fowl_Fashion_Feastday_Schedule&amp;diff=261661"/>
		<updated>2026-07-26T16:11:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=Events |subject=Fowl Fashion Feastday of the Flotilla - Schedule of Events |author=GS4-XYNWEN |date=2026-07-26 |changelog=2026 }} Fowl Fashion Feastday is just around the corner, so we wanted to release a more detailed schedule of events.    &amp;#039;&amp;#039;&amp;#039;Reaching the Flotilla&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;  From 21:00 (9 pm) ET on July 31 - 23:55 (11:55 pm) ET on August 5, the ferry system will offer specials to the flotilla.  To travel TO the flotilla, the cost will be free of c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=Fowl Fashion Feastday of the Flotilla - Schedule of Events&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-07-26&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Fowl Fashion Feastday is just around the corner, so we wanted to release a more detailed schedule of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reaching the Flotilla&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From 21:00 (9 pm) ET on July 31 - 23:55 (11:55 pm) ET on August 5, the ferry system will offer specials to the flotilla.  To travel TO the flotilla, the cost will be free of charge, and to travel FROM the flotilla, it will be 10% of the normal cost (roughly 3K silvers).&lt;br /&gt;
&lt;br /&gt;
If you wish to get to the flotilla earlier, you can always sail there yourself, of course!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schedule&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Friday, 7/31 - 21:30 (9:30 pm) ET -- The Pirate Queen will give a welcome address.  &amp;lt;br&amp;gt;&lt;br /&gt;
Friday, 7/31 - 22:00 (10:00 pm) ET -- Dragon Bones&amp;lt;br&amp;gt;&lt;br /&gt;
Saturday, 8/1 - Noon ET -- Fowl Fashion parade followed by a feast and general revelry&amp;lt;br&amp;gt;&lt;br /&gt;
Saturday, 8/1 - 16:00 (4 pm) ET - Rumplesnoots Adventuring Company&amp;lt;br&amp;gt;&lt;br /&gt;
Saturday, 8/1 - 20:00 (8 pm) ET -- Conquest Wheel&amp;lt;br&amp;gt;&lt;br /&gt;
Sunday, 8/2 - 11:00 ET -- Mid-morning Dragon Bones&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shopping&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After the Pirate Queen&#039;s welcome, all the various ships that sell wares at the flotilla will dock and be available throughout the entire event (7/31 - 8/5).  Once the event is over, the ships will depart, but they will return on a randomly rotating schedule; you can expect 1-3 shops at any given time will be docked at the flotilla.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchanting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Live merchanting sessions can happen any time after the welcome address on 7/31 until mid-afternoon on 8/2, except during the actual Fowl Fashion parade roleplay event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Activities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are brawling rings on the flotilla, and pirates always encourage a nice brawl.  They also want everyone to make the most of this weekend and bring their own shenanigans as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discussion:&#039;&#039;&#039; https://discord.com/channels/226045346399256576/1518404229864357908&lt;br /&gt;
===tldr===&lt;br /&gt;
World event - Fowl Fashion Feastday is coming soon!&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Traveler%27s_Guide_to_the_Turamzzyrian_Empire&amp;diff=261492</id>
		<title>Traveler&#039;s Guide to the Turamzzyrian Empire</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Traveler%27s_Guide_to_the_Turamzzyrian_Empire&amp;diff=261492"/>
		<updated>2026-07-22T21:36:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}[[Image:Turamzzyr.jpg|400px|thumb|right|Map of the Turamzzyrian Empire]]&lt;br /&gt;
{{TOC limit|limit=3}}&lt;br /&gt;
The human cultures are as diverse as those of any other race, though perhaps they fall more completely along geographical and political lines than any other. While all human groups are agrarian in nature, many are known for specialization in various crafts (shipbuilding, weaving, carving, scrivening, armoring and weaponsmithing, gemcutting, mining, woodcutting, etc.) In general, the resources available in each location played a large part in each culture&#039;s specialization.&lt;br /&gt;
&lt;br /&gt;
The following guide should provide invaluable to the casual traveler, and it is my hope that the reader will come away from this text with a taste for each region&#039;s unique flavor.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Deinirius Antroydes &lt;br /&gt;
:&#039;&#039;Sage, M. H. S., of the Lost Tower &lt;br /&gt;
:&#039;&#039;Nydds &lt;br /&gt;
:&#039;&#039;10, 16, CE 5102 &lt;br /&gt;
&lt;br /&gt;
== The Imperial Territories ==&lt;br /&gt;
&lt;br /&gt;
=== Aldora ===&lt;br /&gt;
&lt;br /&gt;
[[Aldora]] is dominated by the Gattrof mountains, a wide, low range that occupies the eastern half of the Duchy. The west of the Duchy is inhospitable hills, broken by an occasional oasis-like valley, the largest of which is the Valley of Hourouth. Aldora is landlocked.&lt;br /&gt;
&lt;br /&gt;
Aldora has very little farmland, but the hilly terrain provides exceptional grazing for the mountain goats and sheep that are abundant there. The storms that sweep up from the southwest have made the hills rocky and barren, while the protected valleys flourish and produce some rare plant life. The climate is hot and harsh.&lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
* [[Elstreth]]&lt;br /&gt;
:Elstreth is situated in the Valley of Hourouth between the Gattrof mountains to the east, and a range of hills to the west. It is the garden spot of Aldora, and is rich compared to the rest of the Duchy. Elstreth has high walls and strong fortifications. Miles of shanties have sprung up outside the walls, full of people making their living on the vast amount of trade coming through the Duchy&#039;s hub. Elstreth also hosts a satellite college of the Hall of Mages in Tamzyrr.&lt;br /&gt;
&lt;br /&gt;
:The House of the Paladin, a temple built in honor of Voln, was founded in Elstreth as Voln&#039;s faithful surged in the face of numerous conflicts with the Horned Cabal. Unlike many of the more influential families within the Empire, the Chandrennins, led by the aging Duke Bannon Chandrennin, are devout followers of Voln. Here, more than any other of the southern territories, ordlyn and hathlyn are considered equals, or nearly so, to the human majority, as Voln&#039;s brotherhood finds worth in any who would take their endless cause against the undead.&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
Weaving houses are found throughout Aldora, and the Duchy is well known for its skilled crafters of brocade cloth. Dyes for the cloth are imported from the Duchy&#039;s coastal neighbors, and the cloths are traded throughout the Empire, bringing much-needed iron in return.&lt;br /&gt;
&lt;br /&gt;
Aldora is famed for its magnificent wineries, as the Duchy is perfect for grape growing. The region has become most renowned for its riesling and champagne.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Meats || Silks&lt;br /&gt;
|-&lt;br /&gt;
 | Cotton || Iron&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Produce&lt;br /&gt;
|-&lt;br /&gt;
 | Gems || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Dyes&lt;br /&gt;
|-&lt;br /&gt;
 | Wool || &lt;br /&gt;
|-&lt;br /&gt;
 | Rare Herbs ||&lt;br /&gt;
|-&lt;br /&gt;
 | Coal ||&lt;br /&gt;
|-&lt;br /&gt;
 | Cloth ||&lt;br /&gt;
|-&lt;br /&gt;
 | Perfumes ||&lt;br /&gt;
|-&lt;br /&gt;
 | Wine ||&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
&amp;lt;section begin=healing /&amp;gt;As well as the traditional methods of empathy and herbal remedy, some of the healers of Aldora practice an art called stone-tending to care for the sick. This complex belief holds that illnesses are caused by a division between the waters and the airs in a person&#039;s body, and that proper application of aspects of the earth can reunite these two forces. A stone-tender will give instructions as to how certain gems must be placed on a person&#039;s body and for what periods of time to relieve the illness. The most expensive stone-tenders use emeralds, sapphires, and diamonds, while less skilled (and affluent) stone-tenders treat illnesses with quartz, peridot, and spinels and tourmalines of various hues.&amp;lt;section end=healing /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Allace ===&lt;br /&gt;
[[Allace]] is a smaller territory than most of those in the Empire, but is strategically significant, as it comprises a vast expanse of coastline, supporting many major ports and a very lucrative fishing industry. The shoreline faces northwest, meaning that the strong storms that sweep up the coastline usually lose much of their power before they reach Allace. Estoria also serves as a natural buffer for Allace. The terrain is largely hilly, with the major city Ubl being located on a massive delta. The climate is moderate. &lt;br /&gt;
&lt;br /&gt;
==== Major Towns and Cities ====&lt;br /&gt;
&lt;br /&gt;
*[[Ubl]]&lt;br /&gt;
:Ubl is a port city, though not as large as Tamzyrr or Fairport to the north. The people of the city are friendly and easy-going. The military presence there is just enough to defend the city and patrol the surrounding wilds. The people exhibit a love of nature and a fondness for shoreline dwellings.&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
The sea&#039;s bounty is the focus of trade in Allace, from fish, to lamp oil, to fine dyes extracted from mollusks.&lt;br /&gt;
&lt;br /&gt;
The wines of Allace are quite good, and the most popular exports include the dry, plummy Allace syrah and the golden Allace muscat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Fish || Wood&lt;br /&gt;
|-&lt;br /&gt;
 | Ships || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Produce || Silver&lt;br /&gt;
|-&lt;br /&gt;
 | Dyes || Hides&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
In 5020, two thousand men from Ubl died at the mountain of Skyreach in a terrible battle against the Horned Cabal. Word of the terrible defeat took only two hours to return home, leaving the city heartstruck and grieving for its loss. Allace has ever after been particularly wary of the Horned Cabal. On the Eve of the Reunion, the citizens of Allace honor the dead of Skyreach by arming and guarding their cities throughout the night as if they were besieged, and they thank the dead for protecting them and promise that their sacrifice will never be in vain.&lt;br /&gt;
&lt;br /&gt;
In Allace, people with eyes of a particular shade of clear, bright sky-blue are said to have Niima&#039;s Eyes. Women and girls with Niima&#039;s Eyes are often found aboard ships that set sail from Allace, for they say in Allace that Charl will not harm a woman who reminds him of his daughter.&lt;br /&gt;
&lt;br /&gt;
Visitors to the city of Ubl often remark upon the incredible fondness that the Ublites have for their pets and upon the wide variety of pets kept in the city. Rangers visiting Ubl feel particularly at home, for every courtesy is extended to a ranger&#039;s companion. The Ublites feel that a person without a pet is not properly balancing the impulses of nature with the impulses of civilization, and a newly born baby is presented with its first pet on the seventh day after its birth. The character of the animal, whatever it might be, is said to shape the child&#039;s personality forever.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Bourth ===&lt;br /&gt;
[[Bourth]] is covered with lush woodlands, including the vast [[Wyrdeep Forest]] in the northeast, and veined with plentiful, free-flowing rivers and streams. This provides for a most lucrative wood trade. Bourth has grown the reputation for generating the finest wood in the Empire, and also produces the most, supplying the shipwrights of Tamzyrr with their much-needed timber. Beyond the Wyrdeep Forest, to the north and east, the region is protected by the great DragonSpine mountain range.&lt;br /&gt;
&lt;br /&gt;
==== Major Towns and Cities ====&lt;br /&gt;
*[[Gallardshold]]&lt;br /&gt;
:Named for the baron who built this stronghold on the edge of the vast Wyrdeep Forest, Gallardshold boasts a stout military garrison to protect the woodcutters, trappers, and huntsmen who comprise the majority of its populace. The recent renewal of racial antipathy within the Turamzzyrian Empire has not significantly affected Gallardshold, and the largely independent elven communities within the Wyrdeep are on good, though reserved, terms with their baron. After centuries of cycling conflict and peace, Gallardshold has gained some aspects of elven culture and lore, and tales of elven witches and warlocks in the surrounding woods are common folklore when regaling the battles that captured this region of Bourth.&lt;br /&gt;
&lt;br /&gt;
*[[Krestle]]&lt;br /&gt;
:The city of Krestle was founded in 4332 near the site of the destroyed Kedshold, a surviving city from the Kannalan Empire. Krestle is a center of commerce for the woodsmen who make their trade in Gallardshold. It is a hub of travel and known as a place where one can contract for goods and services cheaply. The people are open to strangers, although largely intolerant of humanoids, due to the region&#039;s bloody past.&lt;br /&gt;
&lt;br /&gt;
:The first of [[Order of Voln|Voln&#039;s]] monasteries was founded not far from this city over a millennium ago by a giantman manor lord, [[Fasthr K&#039;Tafali]]&#039;s. While not as large as the brotherhoods in Nydds and Elstreth, this monastery is still active in the region, and Voln&#039;s pilgrims often come here to walk the battlefield where their patron was first revealed.&lt;br /&gt;
&lt;br /&gt;
*[[Wyrdeep Forest]]&lt;br /&gt;
:Deep and foreboding, the Wyrdeep Forest is the greatest wood within the Turamzzyrian Empire. While the Wyrdeep Forest is claimed by the Barony of Bourth, only the fringes of the forest are settled. Elven, sylvan, and half-elven refugees fled into the forest centuries ago to avoid oppressive imperial edicts, and still have villages hidden within the strange wood, though even they are unwilling to risk the mysterious and dangerous depths of the forest. Disappearances among the woodland communities are most often attributed to legends of fey magic in the wood itself, immortal faeriekin come to steal innocents for their wretched amusement, or the Wyrdeep Huntsman, a regional bogeyman of sorts.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Wood || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Fish || Iron&lt;br /&gt;
|-&lt;br /&gt;
 | Gold || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Marble || Horses&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Wine&lt;br /&gt;
|-&lt;br /&gt;
 | || Oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs====&lt;br /&gt;
Local lore holds that the Wyrdeep Huntsman was once a great ranger whose heart was twisted by the fey forest. Now but a shade, the Huntsman haunts the Wyrdeep with his pack of direwolves, preying on those who wander too far from the guarded villages. Some claim that even the ghostly Huntsman fears entering the heart of the forest and risking the dread denizens therein.&lt;br /&gt;
&lt;br /&gt;
Some of the citizens of Gallardshold wear either a single hawk feather braided into the right side of their hair or a white leather bracelet on their left wrist. The display of the feather indicates that the person feels that the elves of the Wyrdeep should be exempt from Chaston&#039;s Edict, while the display of the bracelet indicates that the person supports Chaston&#039;s Edict in the case of the elves. The tension between supporters of the edict and supporters of the elves is subtle but distinct, though it has rarely erupted into violence. As long as no humans, braceleted or feathered, bring harm to the elves when they trade, the elves are largely uncaring regarding the humans&#039; beliefs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chastonia ===&lt;br /&gt;
Chastonia is bordered by low mountains to the west, which block out the severe storms that move in from the coast. The moderate climate makes for many large farms and vineyards. The southern borders of Chastonia are often raided, making that area less settled than most of the rest of the Empire.&lt;br /&gt;
====Major Towns and Cities====&lt;br /&gt;
*[[The Swale]]&lt;br /&gt;
:The Swale is a center for trade, as many of the regional trade routes intersect at the great caravan hub in this city. Though The Swale is not famous for any particular product, almost anything wanted can be found here. The people in The Swale are suspicious of strangers because so many traders make their way through the city, many with ill intentions. The Swale also hosts a satellite college of the Hall of Mages in Tamzyrr.&lt;br /&gt;
&lt;br /&gt;
:Numerous trading and caravan companies are based in The Swale, including the powerful Company of the Three Maidens and the Ulterlain Traders.&lt;br /&gt;
&lt;br /&gt;
*[[Toullaire]]&lt;br /&gt;
:Toullaire was once a center for magic and prominent Mage Households within the Empire. Toullaire was utterly destroyed in 4593 in a magical catastrophe, creating the magically-ravaged wasteland known as Ba&#039;Lathon. The destruction of Toullaire supported the Empire adopting a more rigid stance regarding arcane instruction.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
Chastonia produces considerable amounts of food, and fair quality wine. Though landlocked, Chastonia enjoys frequent trade with Selanthia. Due to the heavy trade traffic in this duchy, Chastonia has a great number of wagon and wheelwrights to build and repair caravan wagons.&lt;br /&gt;
&lt;br /&gt;
The most prominent Chastonian wines include Chastonia clarets and a rosy Chastonia blush.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Meats || Wood&lt;br /&gt;
|-&lt;br /&gt;
 | Cotton || Iron&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Gems&lt;br /&gt;
|-&lt;br /&gt;
 | Wine || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Produce || &lt;br /&gt;
|-&lt;br /&gt;
 | Grain || &lt;br /&gt;
|-&lt;br /&gt;
 | Cloth ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Local Lore and Customs====&lt;br /&gt;
The inhabitants of Chastonia have been known to keep a bit of dirt inside a small pouch around their necks or to fasten some turf to their hatbands in order to protect themselves from magic and possession. Similarly, it is common to hold a small handful of earth to one&#039;s forehead when swearing an oath.&lt;br /&gt;
&lt;br /&gt;
A curious yearly custom known as &amp;quot;lifting&amp;quot; is followed by the peasantry of this region, wherein a person sitting on a chair or stool is lifted from the ground three times in succession. In the morning of the Festival of Oleani the men lift the women, and in the evening the women lift the men. The person being lifted is expected to give a few silvers to all those who exalt him in the name of good luck.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dragach ===&lt;br /&gt;
Dragach is a mountainous region, harsh and extreme. The highland people living here are fierce, having adapted to the harsh environment, and they have a healthy respect for nature and a hearty appetite for life. In winter, travel virtually ceases as fierce blizzards and ice storms plague every road and pass. Humanoids and wild barbarians still dwell in tribes in the great mountains of Dragach, but their numbers are much diminished from the past. Dragach and the DragonSpine mountains serve as a natural barrier against the Elven Nations to the east.&lt;br /&gt;
====Major Towns and Cities====&lt;br /&gt;
*[[Connedale]]&lt;br /&gt;
:Connedale is a town that sprung up in a valley between two vast arms of the DragonSpine mountains. The town serves as a way station at the northern end of MacGregor&#039;s pass, providing supplies and a base camp for those traveling south into the DragonSpine, and serving as a haven and solace for those traveling north returning from that treacherous range. It is simultaneously a place of hope for travel ahead, and a place of woe for fallen comrades.&lt;br /&gt;
&lt;br /&gt;
*[[Krinklehorn]]&lt;br /&gt;
:Krinklehorn is a town that has sprung up in a valley in the DragonSpine range, at the southern end of MacGregor&#039;s pass. Krinklehorn is a small city, well-defended and very orderly. It has become home to many travelers who, upon seeing the daunting DragonSpine, halted their northern travels here.&lt;br /&gt;
&lt;br /&gt;
:The town was named for a great bighorn ram that confounded hunters in the region for nearly a decade. The immense sheep was finally taken by a local hunter by the name of Ewen MacIntyre, but the huntsman&#039;s glory lasted less than a fortnight before he fell to his death on a treacherous mountain path. Locals claim that MacIntyre fell to the ghost of the wily Krinklehorn, and from time to time it is reported that the ram&#039;s ghost has been spotted in the mountains near MacGregor&#039;s Pass. Krinklehorn&#039;s bust is mounted in the city&#039;s moot hall in honor of both the great ram and the hunter.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Iron || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Gold || Oil&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Fish&lt;br /&gt;
|-&lt;br /&gt;
 | Gems || Salt&lt;br /&gt;
|-&lt;br /&gt;
 | Stone || Hides&lt;br /&gt;
|-&lt;br /&gt;
 | || Medicine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
The powerful winds that whistle through Connedale are the source of much superstition. Roaring gales are regarded as being hungry and thirsty, and in order to pacify them it is common to throw out a handful of flour or meal, followed by a bowl of water or milk. Wishes are whispered to the west wind, and a soft breeze in summer means good news is sure to follow.&lt;br /&gt;
&lt;br /&gt;
Lanark Falls near Connedale is best known as a pilgrimage site for those seeking a glimpse of their future. Legend has it that he who wraps himself in the skin of red deer slain by his own hand and is laid down alone at the foot of the falls will hear his future in the sound of the waters.&lt;br /&gt;
&lt;br /&gt;
Every Ivastaen in Krinklehorn a great battle between Winter and Summer is acted out by the men of the region. The leader of one company dresses in a long robe trimmed with fur and a tall white hat. He is armed with a stick of ironwood and a shield of fleece stretched over a metal frame. The men following him all wear white fur vests and sing the praises of Winter. The opposing company, distinguished by their short coats tied with colorful ribbons, is led by a man in a green robe garlanded with flowers who carries a leafy branch of hazel and a buckler of woven grass. As a group they all parade to a field outside the town where the battle is staged. The men of Winter fling dry brush at their opponents, while the hordes of Summer return fire with ferns and small flowers. After much fun and mock warfare, the victorious Summer leader is carried by his supporters to the town center, where feasting, drinking, and assorted games take place over the next several days.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Estoria ===&lt;br /&gt;
Estoria is a large peninsula that juts out from the main continent. It has wet, hot summers and cold, bitter winters. The largest storms of record have swept across Estoria. It has a great deal of coastline and is home to fishers and whalers.&lt;br /&gt;
====Major Towns and Cities =====&lt;br /&gt;
&lt;br /&gt;
*[[Idolone]]&lt;br /&gt;
:Idolone is a major port for the Empire. It is situated on the north-facing bank of the peninsula that comprises most of Estoria. Idolone is a trade center and is open to ships from all ports. However, non-humans are regarded with suspicion, and have to go farther to prove their trustworthiness than humans. For this reason, there are more human merchants and travelers utilizing the facilities than non-humans. &lt;br /&gt;
====Resources====&lt;br /&gt;
Estoria relies on the seas for most needs. Fishing and whaling industries provide food enough for the Earldom as well as the major exports: food, lamp oil, and dyes from shellfish. Inland farms dot the landscape as well.&lt;br /&gt;
&lt;br /&gt;
The small inland farms of Estoria barely manage to produce a rich red burgundy wine, battling wet summers and cold winters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Fish || Iron&lt;br /&gt;
|-&lt;br /&gt;
 | Oil || Wine&lt;br /&gt;
|-&lt;br /&gt;
 | Ships || Wood&lt;br /&gt;
|-&lt;br /&gt;
 | Dyes || Hides&lt;br /&gt;
|-&lt;br /&gt;
 | Pottery || Cotton&lt;br /&gt;
|-&lt;br /&gt;
 | Glassware || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Local Lore and Customs====&lt;br /&gt;
A slender, craggy rock called The Antler marks the western edge of the beaches near Idolone. When sea winds are strong, a haunting wail comes from the rock, and local legend holds that it is the spirits of the drowned wailing. Sailors claim that a tempest is on the way if one sees a sea-stallion galloping around the rocky spire.&lt;br /&gt;
&lt;br /&gt;
It is common folklore in Estoria that a dose of seawater taken every morning immediately after getting out of bed, from childhood onward, will ensure a long life. Bunches of seaweed are gathered to hang in the kitchen, where they serve to keep evil spirits at bay. Those who suffer from nervous complaints are advised to take nine successive plunges in the sea in one morning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Highmount ===&lt;br /&gt;
Highmount is bordered to the east by high, largely impassable mountains. The denizens of the mountains sometimes raid smaller towns and merchant caravans, making travel in the region dangerous. The remainder of the territory is forested, with the huge Lake Maelshey at the center.&lt;br /&gt;
&lt;br /&gt;
Highmount is a barony of contrasting terrain, and the people exhibit similar contrasts. The lowlands are heavily forested and many of the people live in small isolated logging communities. These people tend to stick mostly to themselves and many jokes are made about the hermits of Highmount. The residents of Maelligh and the surrounding areas tend to be friendly and open. Many of them enjoy a comfortable lifestyle on the shores of Lake Maelshey, supported by the bounty of both the waters and the woods. The people who live in the mountains and the city of Kragsfell tend to be gruff, hardworking types.&lt;br /&gt;
====Major Towns and Cities====&lt;br /&gt;
*[[Maelligh]]&lt;br /&gt;
:Maelligh is a large city on the banks of Lake Maelshey. The lake provides a way of life for most of the people in the city. The fishing industry is booming, and a boat ride across the lake has become preferable to navigating the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
*[[Kragsfell]]&lt;br /&gt;
:Kragsfell was founded in 4314 as an Imperial outpost marking the new borders of the Empire. The citadel was sacked and all but destroyed by barbarian giantmen in 4405, and rebuilt in 4451. The area has become secure under Empire rule and is now a thriving city. Located in a mountainous region surrounded by forests, the city hosts mostly hardy woodsmen and stoneworkers.&lt;br /&gt;
&lt;br /&gt;
:Kragsfell is not only known for the raw gems and stone produced from the surrounding mountains, but also for the artistry of the local stoneworkers. Much of the marble in the Imperial palace was imported from Highmount and statuary from Kragsfell is found in many a Turamzzyrian noble&#039;s home or garden. The mountain people tend to worship Eonak and Kragsfell contains a large, beautiful temple in his honor. The more devout among the citizens stop by there daily to say a few prayers on their way to or from work. Outsiders often look upon the Kragsfell residents as being humorless and stodgy, nearly as dour as dwarves, yet the private homes of the city are some of the most beautiful found anywhere in the Empire, with intricate wood and stone carvings gracing even the most modest of residences.&lt;br /&gt;
====Resources====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Marble || Oil&lt;br /&gt;
|-&lt;br /&gt;
 | Granite || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Wood || Wine&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Cheese&lt;br /&gt;
|-&lt;br /&gt;
 | Iron  || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Gems || Produce&lt;br /&gt;
|-&lt;br /&gt;
 | Gold || &lt;br /&gt;
|- &lt;br /&gt;
 | Silver ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Local Lore and Customs====&lt;br /&gt;
Boating on Lake Maelshey is not only a way to make a living via fishing and providing transportation, but pleasure boating has become a sophisticated hobby. Even those of the lowest classes usually manage to find a way to acquire an old rowboat. Boat builders and owners try to outdo each other with elaborate designs; some of them so odd and impractical that the boats are barely seaworthy. The annual Maelshey Regatta in Maelligh is known throughout the Empire and is the largest festival held in Highmount each year.&lt;br /&gt;
&lt;br /&gt;
Nutting season brings with it festivities of all kinds. Large parties of men and boys go out nutting, then return to distribute the bounty equally among all those gathered. For the rest of the day, games are played using nuts as fines and forfeits. The evening is spent dancing to flutes and fiddles playing a variety of traditional tunes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Honneland ===&lt;br /&gt;
&lt;br /&gt;
Honneland, nestled between low mountain ranges to the north and south, enjoys a warm climate. Winters are mild, and rain is frequent, though rarely torrential. Crosswinds often blow from west to east across the Earldom, making for dust storms, gales, and occasional tornadoes.&lt;br /&gt;
&lt;br /&gt;
For centuries, Honneland was an imperial borderland, and the towns and culture of this earldom reflect their martial past. With the borders distant, the primary source of high adventure lies within the treacherous Wizardwaste, for those brave or foolish enough to enter. The knights of this realm have taken a fancy to great tournaments and festivals to gain glory and fame. With Kezmon Isle now but a memory, the flower of extravagant romantic chivalry has bloomed brightly in Honneland, rivaling the great Duchy of Selanthia.&lt;br /&gt;
====Major Towns and Cities====&lt;br /&gt;
*[[Immuron]]&lt;br /&gt;
:Named in honor of the legendary Emperor [[Immuros]], Immuron is a well-fortified city that can act in times of war as a military stronghold. It was built upon the site of the ill-fated city of Gor&#039;nustre, and proudly served for centuries as the outermost defense of the Empire. The people are orderly and peaceful, with the peace assured by the overt military presence of the Silver Shields, Immuron&#039;s city guard. Though little conflict reaches this far into the Empire today, Immuron still serves as the example of a fortified city. &lt;br /&gt;
====Resources====&lt;br /&gt;
Farming and tending livestock are prominent in Honneland, and with its rolling hills and vast prairie, peaceful Honneland is the breadbasket of the Empire. The earldom has a great supply of wild horses that is famed within the Empire. Honneland also has plentiful silver mines in the low mountains.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Wood&lt;br /&gt;
|-&lt;br /&gt;
 | Produce || Gems&lt;br /&gt;
|-&lt;br /&gt;
 | Grain || Oil&lt;br /&gt;
|-&lt;br /&gt;
 | Iron || Hides&lt;br /&gt;
|-&lt;br /&gt;
 | Livestock || Silk&lt;br /&gt;
|-&lt;br /&gt;
 | Marble || Wine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Local Lore and Customs====&lt;br /&gt;
Immuron&#039;s famed Silver Well is said to grant wishes. Long ago, a young woman wanted nothing more than to have her father, an Imperial soldier, return home to take part in her wedding. One day at dawn when she was drawing water from the well, a deer stepped out from the trees and instructed her to descend into the well, fill her mouth with water, then walk once around Imaera&#039;s temple without losing a drop. She did so, and the very next day her father returned, alive and well. Ever since that time, young men and women have done the same in hopes that their wishes will also come true.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Jantalar ===&lt;br /&gt;
Jantalar is a hilly region with interspersed fertile plains and large, fast-flowing rivers. It is bordered on the west by the mountains of Mestanir, now a subjugated territory and considered part of Jantalar. To the north, Jantalar has also taken over Talador. Due to the position of Jantalar, with humanoid threats on the northern and eastern borders, there is a strong military presence and an unusual fervor in the application of Chaston&#039;s edicts.&lt;br /&gt;
&lt;br /&gt;
Jantalar is a recently expanding territory in the Empire. The expansion of Jantalar has now consumed two other territories, Talador and Mestanir, and now threatens Vornavis and the wilds to the northwest including Wehnimer&#039;s Landing. The geographical position of Jantalar, combined with the obvious military effectiveness of the army garrisoned there, makes Jantalar a natural seat for the Northern Sentinel.&lt;br /&gt;
====Major Towns and Cities====&lt;br /&gt;
*[[Jantalar]]&lt;br /&gt;
:Jantalar was originally a northern outpost of the Empire built in 4735, to guard the Empire from incursions by the barbarians and humanoids from the north. With large forests to the north and east, Jantalar guards very fertile plains to the south, and quickly grew into a major city and the capital of the barony now known as Jantalar.&lt;br /&gt;
==== Resources ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
Jantalarian woodworkers are exceptionally skilled in their trade, and their fine furniture and decorative craftsmanship are in demand throughout the Empire. While Jantalar has plentiful forests of its own, non-indigenous woods are imported by the craftsmen, giving the woodworkers a wide range of styles and flavors for their craft.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Grain || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Produce || Marble&lt;br /&gt;
|-&lt;br /&gt;
 | Wood || Wine&lt;br /&gt;
|-&lt;br /&gt;
 | Livestock || Gems&lt;br /&gt;
|-&lt;br /&gt;
 |  || Wood&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
About four miles from Jantalar is a large white stone, called Emil&#039;s Lamb by the locals. It is said to have fallen from the sky, and the powder formed by scraping it with a knife is said to be most efficacious in curing rabies and gout.&lt;br /&gt;
&lt;br /&gt;
The custom of Cockle Court is still followed in some of the villages of this region. This elaborate mock trial is performed to expose quarreling spouses and serve as a warning to the young. A judge and jury are appointed, along with counsel for the prosecution and defense. All of these parties proceed to the Moot Hall, banging on pots and pans and drawing behind them a wagon carrying two men disguised as the husband and wife in question. Once assembled, the quick-witted counselors present their case and the judge and jury decide upon a verdict (usually something to the effect of charging the couple with keeping the peace lest they be set on the dunking stool). At the trial&#039;s conclusion, all involved adjourn to a nearby tavern to drink to the good health and happiness of the husband and wife.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kezmon ===&lt;br /&gt;
&lt;br /&gt;
[[Kezmon]] was a volcanic isle off the west coast of Selanthia. It prospered and entered into the Empire in 4270. It mysteriously disappeared in the year 4873, with no survivors to tell the story of the fall. Rumors hold that the disappearance was the result of an ancient Elven Curse placed on the Isle by [[Inar&#039;ru]], who prophesied the destruction of Kezmon in 4310.&lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
*[[Kai Toka]]&lt;br /&gt;
:Kezmon was once the home to the ancient city of Kai Toka. Kai Toka was a bustling port, drawing trade from all along the western coast of Elanthia. The city was once a cultural wonderland within the Empire and shipping center of the civilized world, and her shipwrights were rivaled only later by Tamzyrr.&lt;br /&gt;
&lt;br /&gt;
=== Mestanir ===&lt;br /&gt;
&lt;br /&gt;
[[Mestanir]] is a mountainous region of land north of the Sea of Fire. There are few rivers on the surface and little farmland, but the region is geologically rich with underground water and ranges of richly veined and gemmed mountains and hills.&lt;br /&gt;
&lt;br /&gt;
Mestanir is the home of several very important religious sites, such as the Fist of Koar and the Crown of Koar. Citizens of the Empire make regular pilgrimages to these holy sites, and the Church of Koar is a powerful presence in the region, overseeing the region from Everwatch Tower just outside the city.&lt;br /&gt;
&lt;br /&gt;
This small barony was known for its rogue spellcasters; witches, warlocks, and hedgewizards who long practiced their magics outside of the watchful eye of the Hall of Mages. These unconventional magic users have secretly taught their arcane lore to young practitioners over the years, and it was this crime that led to the fall of Mestanir. Using the &amp;quot;rampant disregard of imperial law&amp;quot; as justification for invading, Jantalarian troops, bolstered by the dreadful Mandis Crystal, conquered Mestanir and annexed the barony into Jantalar in 5092.&lt;br /&gt;
&lt;br /&gt;
In the year 5103, Baron Lerep Hochstib failed in his conquest of taking the Barony of Vornavis and the northwestern wilds, including Wehnimer&#039;s Landing, and the Mandis Crystal in Mestanir was destroyed. Reconstruction of the Barony of Mestanir began under the guidance of confidants and advisors of Emperor Aurmont Anodheles and the interim ruler of Jantalar, Delpinuria Hochstib, sister to the deceased Baron.&lt;br /&gt;
&lt;br /&gt;
With her investiture as ruler of Jantalar in 5107, Baroness Hochstib relinquished Jantalar&#039;s claim on Mestanir. Shortly afterward, Emperor Anodheles named Baron Seurdyn Moraughton Chydenar ruler of the renewed Barony of Mestanir.&lt;br /&gt;
&lt;br /&gt;
With the influence of Baron Chydenar&#039;s wife, Lady Sionwryn, a daughter of a prominent Mestanir hedgewizard family, the spellcasting community of Mestanir slowly began to accept the registration of all wizards and sorcerers mandated by the Hall of Mages.&lt;br /&gt;
&lt;br /&gt;
===== Major Towns and Cities =====&lt;br /&gt;
*Mestanir&lt;br /&gt;
:Mestanir is the capital city of the territory of Mestanir. The city is nestled between two mountain ranges. It is a temperate region, buffered on either side by the terrain. Mestanir was founded in 4883 near the Crown of Koar. &lt;br /&gt;
==== Resources ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
The breweries of Mestanir are renowned for their splendid honey meads and brown ales.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Gems || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Wine&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Silk&lt;br /&gt;
|-&lt;br /&gt;
 | Coal || Oil&lt;br /&gt;
|-&lt;br /&gt;
 | Ale || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Local Lore and Customs====&lt;br /&gt;
Mestanir abounds with tales of legendary mages and their astonishing feats, though capriciousness seems to be a common theme. The wizard known as Blacksnake appears frequently as a cautionary figure. As the story goes, one day he came across a farmer carting hay and begged a fork-load of it for his pony. The farmer refused and continued on down the hill. Hardly a moment later the farmer&#039;s horses fell to their knees and could not be roused by any means. The farmer pleaded with Blacksnake to undo the spell, but for a time he refused. When at last he felt that the farmer had been punished enough, Blacksnake allowed the horses to stand and the farmer gave him as much hay as he desired.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[North Hendor]] ===&lt;br /&gt;
&lt;br /&gt;
[[Hendor]] was once a Kingdom apart from the Empire. Hendor fell in 4630, two years after the first appearance of Issyldra, the Ice Queen, in the DragonSpine. The campaign for Hendor, fought between 4635 and 4638, liberated the territories from the occupying humanoids and made North and South Hendor officially part of the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
In the year 5103, with the crowning of a new Emperor of the Turamzzyrian Empire, the Earldom of North Hendor became the seat of the Northern Sentinel, Earl Eddric Jovery.&lt;br /&gt;
&lt;br /&gt;
North Hendor is abundant in natural resources. Large forests and plentiful rivers and lakes make North Hendor a lush, forested paradise. While North Hendor is land-locked, rivers are plentiful, many large enough to support river towns and river commerce. The tips of the mountains that border between Hendor and Dragach are very high peaks, and it is from these peaks that the Ice Queen descended upon Hendor.&lt;br /&gt;
&lt;br /&gt;
====Major Cities and Towns====&lt;br /&gt;
*[[Lolle]]&lt;br /&gt;
:The city of Lolle sits just west of the DragonSpine, where it was founded nearly a millennium ago. Lolle was the first and hardest hit in the Ice Queen invasions but has fully recovered to become a busy, productive city. The superstitious citizens of Lolle remain vigilant and militant, awaiting the return of a threat from the mountains. Lolle serves as the busiest thoroughfare for traders and miners working the imperial mines in the DragonSpine. Lolle also supports a significant militia.&lt;br /&gt;
&lt;br /&gt;
*[[Mensyl Keep]]&lt;br /&gt;
:In 4357, General Pfelstev of Hendor defeated a great army of orcs, hobgoblins and ogres in the Battle of Mensyl Pass, during which Lord Gyles of Lolle slew the great ogre shaman Hrg&#039;golg. This battle opened the northlands to the Kingdom of Hendor under the protection of Mensyl Keep, which overlooks the pass. The region has been host to humanoid occupation on and off in the years since Hendor&#039;s victory, falling to orcs and ogres when Hendor fell to Issyldra&#039;s horde. In 4644, Mensyl Pass was once again won, and the Keep was reopened and has remained so since, allowing for the further northern expansion of the Empire. Mensyl Keep supports a vast militia, many battalions of soldiers trained and battle-hardened at fighting off the indigenous humanoid population. Surrounding the Keep, many small settlements have sprung up supporting the keep with trade items. &lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
Not surprisingly, with the wealth of gems and precious metals found in this earldom, gemcutters have flourished in North Hendor, and some of the finest jewelry in the Empire comes from Lollan craftsmen.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Iron || Produce&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Gold || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Gems and Jewelry || Meats&lt;br /&gt;
|-&lt;br /&gt;
 | Wood || Medicines&lt;br /&gt;
|-&lt;br /&gt;
 | Oil || Rare Herbs&lt;br /&gt;
|-&lt;br /&gt;
 | Marbles ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
Working in mines and superstition have always gone hand in hand, and Lolle is no exception. A common belief in this region is that a dove hovering over the mouth of a mine is a sure sign of disaster to come. Cited as proof is the Black Mountain explosion, where a dove was seen hovering outside the mine for three days running before the calamity struck.&lt;br /&gt;
&lt;br /&gt;
The midwives in and around Mensyl Keep frequently prescribe red clothing for patients suffering from fevers. For particularly difficult cases, the bed and windows are hung with red curtains as well. Sore throats of all kinds are treated by folding a cut of bacon inside a red flannel scarf worn around the neck. Likewise, a yellow ribbon tied around the neck is used to cure jaundice.&lt;br /&gt;
&lt;br /&gt;
Memories of the Witch Winter persist in Hendor, and cautious folk draw white curtains across their windows every night to ward off the glance of the Ice Queen. It is also whispered that Issyldra still roams the mountains in the form of a snowshoe hare and, for this reason, no one will eat these creatures, no matter how dire the circumstances. A few have reported seeing a woman in white appear in the snowy hills at midwinter, holding a bouquet of iceblossoms in one hand and beckoning slowly with the other.&lt;br /&gt;
&lt;br /&gt;
=== Oire ===&lt;br /&gt;
[[Oire]] is on the west coast of the Empire, nestled between Torre and Seareach. The lands are rich for farming and cattle, but offer little else in the way of natural resources, and the area is one of the poorest in the Empire. The shore in Oire is mostly crags and cliffs, making shipping difficult. Only small port villages and towns have cropped up along the ocean. Oire enjoys mild, temperate climates with only occasional large storms sweeping up from the south and west.&lt;br /&gt;
&lt;br /&gt;
Oire is a quiet little barony that draws little attention from the rest of the Empire, and the people like it that way. The culture is mostly agrarian, with the wars and political intrigues often plaguing other human territories having almost completely bypassed Oire. The Villaunes have been the ruling family for several generations. While none of the barons or baronesses have come to prominence within the Empire, they have been generally much loved by their people. The Villaune family maintains a long tradition of being fair-minded rulers who are truly dedicated to their holdings. This is reflected in the general contentment level of the citizens of Oire.&lt;br /&gt;
&lt;br /&gt;
====Major Cities and Towns====&lt;br /&gt;
&lt;br /&gt;
*[[New Myssar]]&lt;br /&gt;
:New Myssar is a large, sprawling city in the hills in the center of Oire. The city is simple, comprising mostly traders from the surrounding farms and grazing lands. The city is not opulent, and offers little to visiting dignitaries, so it is rarely traveled to. The troops there are few and poorly maintained.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
The mostly simple people of Oire do have an overwhelming sense of pride where one thing is concerned, and that is their wines. Oirean vintages, in particular the luscious Oire grenache and the ruby-hued Oire port, are appreciated throughout the Empire and they frequently grace the tables of nobility. The citizens claim to have the most sophisticated palates in all of Elanthia and their children are raised from a relatively young age to be able to appreciate and discuss various wines in depth.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Grain || Oil&lt;br /&gt;
|-&lt;br /&gt;
 | Produce || Gems&lt;br /&gt;
|-&lt;br /&gt;
 | Meats || Wine&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Wood&lt;br /&gt;
|-&lt;br /&gt;
 | Wool || Iron &lt;br /&gt;
|-&lt;br /&gt;
 | Cloth || Ships&lt;br /&gt;
|-&lt;br /&gt;
 | Wine || Gold&lt;br /&gt;
|-&lt;br /&gt;
 | || Medicine&lt;br /&gt;
|-&lt;br /&gt;
| || Coal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
Due to the mostly rural nature of Oire, the seasons play a large part in the daily lives of the people. Oleani, Phoen, Imaera, and Lorminstra are the most revered of the Arkati. Many of the roads and farms have small shrines where frequent offerings are made. The city of New Myssar has two large, and surprisingly ornate, temples dedicated to Oleani and Imaera. Weekend farmer&#039;s markets and small faires are commonplace throughout the summer months where the hardworking people get a chance to enjoy some fun.&lt;br /&gt;
&lt;br /&gt;
The most important celebration of the year is the Rite of Spring, which is held on the first day of Ivastaen. The normally easy-going and somewhat reserved citizens throw all caution to the wind for this raucous (some might say debauched) festival. The Rite celebrates the union of Oleani and Phoen, love, and fertility. Large feasts are held in all the towns and villages, with food and strong drink in abundance. Music and dancing are a central part of the celebrations, and bards often travel from all over to participate. As night falls, couples and groups wander into the fields and woods for trysts under the spring moons. Children conceived on that night are considered to be especially blessed.&lt;br /&gt;
&lt;br /&gt;
=== Riverwood ===&lt;br /&gt;
&lt;br /&gt;
[[Riverwood]] is a plush, wooded region crossed by many free-flowing rivers. The woods provide plentiful game and other natural resources. Though the winters can become harsh, they are generally short and mild.&lt;br /&gt;
&lt;br /&gt;
====Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
*[[Helt]]&lt;br /&gt;
:The city of Helt is a proud, rich city in the heart of the wooded territory of Riverwood. Helt enjoys access to two major rivers, providing excellent trade routes and access to surrounding territories. Helt is a walled city, with tall, pitch-cured timbers serving as a daunting deterrent against would-be invaders. The troops in Helt are skilled with the bow, and are great huntsmen.&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Wood || Ships&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Fish || Iron&lt;br /&gt;
|-&lt;br /&gt;
 | Exotic Meats || Wine&lt;br /&gt;
|-&lt;br /&gt;
 | || Gems&lt;br /&gt;
|-&lt;br /&gt;
 | || Gold&lt;br /&gt;
|-&lt;br /&gt;
 | || Silver&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
Custom in Helt holds that, before a newly fletched arrow meant for hunting can strike true, it must be blessed three times: once by a relative of the fletcher, once by a cleric of Imaera, and once by a person who will partake of the bounty of the arrow&#039;s first hunt. Similar custom holds that an arrow meant for war must be blessed once by a war leader, once by a cleric of Kai, and once by a person who will be protected through the arrow&#039;s use. Even the most arrogant hunter can be brought humbly low by asking his aged mother to please bless his newly fletched arrows, for the use of an unblessed arrow will bring terrible misfortune upon the one who shoots it.&lt;br /&gt;
&lt;br /&gt;
As well as the Arkati, citizens of Riverwood often practice rites to honor Jes&#039;Tamaline, a local spirit of the many rivers of Riverwood. If Jes&#039;Tamaline is dishonored, it is said that the trees will bear no fruit, that deer will hear a hunter&#039;s footsteps from seven miles away, and that all the fish rivers will dry to dust with all their fish transformed to stone. Jes&#039;Tamaline is honored on the last day of Ivastaen by singing songs in her honor, dancing through the woods, and garlanding people and trees with flowers. It is also custom for maidens in their first year of womanhood to spend Jes&#039;Tamaline&#039;s night sleeping in the wood, so that the spirit will guide them and advise them. According to Riverwood legend, in hundreds of years of this ritual, no women have ever been injured in wild beast attacks or accidents in the darkness during Jes&#039;Tamaline&#039;s night.&lt;br /&gt;
&lt;br /&gt;
Legend claims that, centuries before Helt was founded, there was a terrible plague in the land later known as Riverwood, and all the streams were fouled. While other mortals wept for their own lives, there was one, a hermit, who wept for the death of the forest itself. Imaera had intended to let the plague run its course, as natural events must, but the hermit&#039;s grief attracted and touched her. When the hermit died, Lorminstra gifted the hermit&#039;s soul to Imaera, and the hermit arose out of death by Imaera&#039;s will as a nature spirit, so that she might protect the wilderness she had loved forever. Thus Jes&#039;Tamaline came to be.&lt;br /&gt;
&lt;br /&gt;
=== Seareach ===&lt;br /&gt;
&lt;br /&gt;
[[Seareach]] is a vast coastal territory in the north of the Empire. The climate is very mild, with warm, sunny summers and wet, rarely harsh winters. Seareach hosts many port towns where sea trading is common. Travel by sea is almost as common as travel over land. Mountains in the south of the territory are particularly rich in iron ore.&lt;br /&gt;
&lt;br /&gt;
Seareach lays claim to the vast desert known as the Sea of Fire. As a result, many strange trade goods make their way into Seareach, along with the copper from imperial mines within its depths. Seareach also provides many goods to the peoples within the Sea of Fire, though trade relations are tenuous due to the ongoing strife over the copper mines. However, the lucrative copper trade and rare spices, herbs, and animal products gained from the Sea of Fire have made Seareach one of the richest territories in the Empire.&lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
*[[Phannus]]&lt;br /&gt;
:The city of Phannus sits atop a high hill range to the north and east of Seareach. It is close to the Sea of Fire, and caravans coming into and out of the city are occasionally raided by small bands of thieves from the desert. The military presence in Phannus is relatively small, and more adept at negotiations than most, having to deal with the nomads from the desert. Phannus lies on the primary route of ores and gems from the DragonSpine toward the coast. &lt;br /&gt;
&lt;br /&gt;
*[[Brisker&#039;s Cove]]&lt;br /&gt;
:The city of Brisker&#039;s Cove started out as a small settlement on the cove of the same name. The city is bustling with trade, and the ports operate day and night. All varieties of ships arrive at Brisker&#039;s Cove, from small skiffs to warships. The people are generally well educated and well off, sometimes considered snobbish, even by empire standards.&lt;br /&gt;
&lt;br /&gt;
*The [[Sea of Fire]]&lt;br /&gt;
:The Sea of Fire is a vast desert waste dominating the eastern half of Seareach. The area is harsh and unforgiving. Typical warfare and tactics successful in other regions of the Empire have proven ineffective here, and the peoples, though officially governed by Seareach, are largely tribal in social organization. The wares from the Sea of Fire are as unusual as the lore and tales that hearken from the vast desert. Some merchants have successfully set up trade agreements through the region, bartering passage through the regions claimed by various warlords and tribal leaders, but these are few and far between.&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Fish|| Medicine&lt;br /&gt;
|-&lt;br /&gt;
 | Oil || Hides&lt;br /&gt;
|-&lt;br /&gt;
 | Ships || Furs&lt;br /&gt;
|-&lt;br /&gt;
 | Produce|| Gold&lt;br /&gt;
|-&lt;br /&gt;
 | Iron|| Wine&lt;br /&gt;
|-&lt;br /&gt;
 | Copper || &lt;br /&gt;
|-&lt;br /&gt;
 | Pottery || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
Skill in divination is much prized in Phannus, and its practitioners are regarded as the best in the Empire. The Sisters of the Hidden Eye are famed for their ability to divine the future, and they are often hired by merchants before engaging in important business decisions, and by uneasy parents before betrothals. For more utilitarian tasks, the most common tool is a hazel twig with nine ends cut from an old hedge when Liabo is a new crescent. This wishing-rod can be used to discover springs of water, veins of ore, and hidden treasures.&lt;br /&gt;
&lt;br /&gt;
The old fishermen of Brisker&#039;s Cove still follow the ancient custom of predicting the season&#039;s weather and harvest by setting three nets in the sea. The middle net is closely watched, and if crabs, lobster, or shellfish fill it, then a poor season with bad weather will follow. But if scaly fish enter the net, then a plentiful year with good weather is assured. All along the coast &amp;quot;windsellers&amp;quot; can be found, and from them can be purchased winds of many kinds. To bring the wind from any direction they have only to turn their hats and wish, and it is whispered that they trap foul winds inside eggshells stoppered with shoemaker&#039;s wax, to dash against a stone whenever they desire to call forth a storm.&lt;br /&gt;
&lt;br /&gt;
One of the stranger items found in the Sea of Fire is the snake-stone, said to cure afflictions of the eye and many other diseases besides. The most popular tale of origin states that in the spring, snakes gather in large numbers to fight great battles, writhing and hissing with dreadful abandon. After the fight, a pale froth covers the ground, and in the midst of this can be found the snake-stone, always cold to the touch, and usually in hues of light green, misty blue, or pale terra cotta.&lt;br /&gt;
&lt;br /&gt;
=== Selanthia ===&lt;br /&gt;
[[Selanthia]] is split north to south by the Yssian mountain range. The western border is shoreline, and host to hundreds of small port villages. The east of the territory is largely plains and hills. The climate is moderate and fair. Severe storms are seasonally swept up the coast toward Tamzyrr, but the low mountain ranges generally break up the storms before they do much damage.&lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
*[[Tamzyrr]]&lt;br /&gt;
:Emperor Aurmont Chandrennin Anodheles rules from the capital of the Turamzzyrian Empire, Tamzyrr, located along Selanthia&#039;s western coast. Tamzyrr is the largest city in the Empire and affords the citizens the most luxury, as the services and goods found in her markets are unrivaled within the Empire.&lt;br /&gt;
&lt;br /&gt;
:The city of Tamzyrr is the political and cultural center of both Selanthia and the Turamzzyrian Empire. The city has a rich history and is host to festivals and events of all sizes throughout the year. In addition to the cultural offerings, Emperor Aurmont holds court once a month. Nobles from all over the Empire gather to attend to business such as submitting grievances, requesting aid, and making alliances (or hatching plots). Aurmont&#039;s court is a simple affair but includes sumptuous feasts for court attendants--quite a contrast from how his first cousin and predecessor, Empress Mynal&#039;lyanna Anodheles, ran court before her assassination.&lt;br /&gt;
&lt;br /&gt;
:Tamzyrr is home to the [[Hall of Mages]], the most prestigious of the arcane colleges in the Turamzzyrian Empire. Founded nearly 750 years ago under the auspices of Emperor Immuros Kestrel, this college educates students interested in the arcane arts, focusing on the responsible use of magic to improve society and the Empire. The Hall of Mages maintains satellite colleges in Elstreth, Nydds, and The Swale.&lt;br /&gt;
&lt;br /&gt;
:The [[Imperial Drakes]] are also based in this wondrous city, under the auspices of the Royal Magister. This magical branch of the imperial military consists solely of skilled wizards. Under the tutelage of House Kestrel, magical training for the Imperial Drakes has been standardized and focused on specific military needs, increasing their usefulness to military commanders.&lt;br /&gt;
&lt;br /&gt;
:Numerous chivalric orders can be found in Selanthia, and most are based in Tamzyrr. While Tamzyrr is well protected, and no foe has seriously threatened the city in centuries, the activity of the city&#039;s courts draws many knights. Those knights who seek to prove themselves for the Empire often venture south to aid against the Horned Cabal and other threats from the [[Southron Wastes]], or east to aid in defending the [[Demonwall]].&lt;br /&gt;
==== Resources ====&lt;br /&gt;
Selanthia has an abundance of farms and flatlands, supporting grain, vineyards, produce, and grazing livestock. The low mountains are spotted with small mines that produce iron and other precious metals.&lt;br /&gt;
&lt;br /&gt;
Selanthia also hosts Tamzyrr, the greatest port in the Empire and home to the finest shipwrights known. Tamzyrr boasts a massive navy, staffed with the finest sailors and military officers.&lt;br /&gt;
&lt;br /&gt;
The mild climate of Selanthia causes vineyards to flourish, and Selanthian wineries thrive on trade throughout the empire. The region is famed for two wines in particular: the pale Selantha marsanne and the dry, dark Selantha merlot. &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Ships || Wood&lt;br /&gt;
|-&lt;br /&gt;
 | Grain || Medicines&lt;br /&gt;
|-&lt;br /&gt;
 | Vegtables || Silks&lt;br /&gt;
|-&lt;br /&gt;
 | Cattle || Gems&lt;br /&gt;
|-&lt;br /&gt;
 | Sheep || Hides&lt;br /&gt;
|-&lt;br /&gt;
 | Wine || &lt;br /&gt;
|-&lt;br /&gt;
 | Ale ||&lt;br /&gt;
|-&lt;br /&gt;
 | Fish ||&lt;br /&gt;
|-&lt;br /&gt;
 | Cotton ||&lt;br /&gt;
|-&lt;br /&gt;
 | Wool ||&lt;br /&gt;
|- Overseas trade-goods || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
The festival season starts in the spring with the grand Seafarer&#039;s Carnival, a celebration of the city&#039;s ship building industry and maritime traditions. It is also an opportunity for the citizens to peruse and purchase the latest imports. In the summer months, many smaller festivals are held and military parades are very popular. Imaerasta brings about the Harvest Fest, which rivals the Carnival in size and popularity. The fruits of the land of all types are celebrated, displayed, and entered into contests, but most important is the grape harvest. Vintners from all over Selanthia attend to show off their wines and compete for the highly coveted first prize.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the new year, the Pilgrimages of Koar take place. Holy sites, such as the Crown of Koar, are visited by the devout from all over the Empire. The High Hall of the King in Tamzyrr is a major destination for the faithful, where the Patriarch of Koar presides over the Church. People travel from far and wide, often undergoing great hardships, in order to participate in this holy festival. The Patriarch himself officiates over the nightlong prayer vigils. Children born in the previous year are dedicated in the temples and the priests often mediate disputes brought before them by their parishioners.&lt;br /&gt;
&lt;br /&gt;
Another Selanthian tradition of note is the Conquest Fete. The tradition goes back hundreds of years, waxing and waning in popularity. Fetes are held in all the larger towns and cities, though Tamzyrr has always boasted the grandest spectacles. Empress Mynal&#039;lyanna was quite fond of the Fetes and they are a frequent amusement for the populace. The Fetes consist of various types of battles to the death between two or more contestants.&lt;br /&gt;
&lt;br /&gt;
Conquest Fetes serve a dual purpose. They provide entertainment for Selanthians and they help keep the citizenry under control. The combatants are culled mostly from the prisons, but when the pickings there become sparse, no one of any importance seems to mind that &amp;quot;undesirables&amp;quot; are plucked directly off the streets as unwilling participants. The Fetegoers love nothing better than to see a couple so-called &amp;quot;undesirables&amp;quot; fight to a bloody death.&lt;br /&gt;
&lt;br /&gt;
=== [[South Hendor]] ===&lt;br /&gt;
&lt;br /&gt;
Hendor was once a Kingdom apart from the Empire. Hendor fell in 4630, two years after the first appearance of Issyldra, the Ice Queen, in the DragonSpine. The campaign for Hendor, fought between 4635 and 4638, liberated the territories from the occupying humanoids and made North and South Hendor officially part of the Turamzzyrian Empire.&lt;br /&gt;
&lt;br /&gt;
South Hendor is some of the most plush and resourceful land in all of the Empire. Plentiful streams and lakes, and rolling valleys make up what many consider to be the garden spot of the Empire. While South Hendor is land-locked, rivers abound, many large enough to support river towns and river commerce.&lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
*[[Waterford]]&lt;br /&gt;
:The city of Waterford is rich, even by Empire standards. It is central to the territories, and to the Empire itself. It is a hub of commerce and is also very well-ordered and lawfully ruled. Justice in Waterford is swift and absolute, deterring most major crime. The citizenry of Waterford pay considerably higher taxes to support this level of protection. Waterford¿s glory, though still well renowned, has diminished in the past century, as the quake that created the great falls on the Tempest River disrupted river access to the sea. River traffic in lumber and other distant resources still arrives in Waterford, but now requires overland shipping once received.&lt;br /&gt;
&lt;br /&gt;
*[[Nydds]]&lt;br /&gt;
:Nydds is a wondrous city located south of the hilly land that borders the Sea of Fire. The culture of Nydds is different from most of Hendor, with the citizenry open to foreigners and strangers, and its people require a greater degree of freedom than most cities in the Empire. Serving as the scholastic center of the Turamzzyrian Empire with its numerous sages and colleges of the arts, Nydds also boasts a satellite Hall of Mages for students of the arcane.&lt;br /&gt;
&lt;br /&gt;
:The Halls of Solace, a monastery devoted to Lord Voln, can be found in Nydds. One of the most influential Voln monasteries in the Empire, the Halls of Solace have been instrumental in aiding Aldora against the Horned Cabal.&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
The merchants of Waterford are renowned for their magnificent silks, as the weavers of South Hendor are among the most skilled in the Empire. In addition to the great scholastic fame of Nydds, scriveners and artists abound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
|-&lt;br /&gt;
 | Wood || Medicines&lt;br /&gt;
|-&lt;br /&gt;
 | Cloth || Rare Herbs&lt;br /&gt;
|-&lt;br /&gt;
 | Silk || Produce&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Grain&lt;br /&gt;
|-&lt;br /&gt;
 | Furs || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Marble || &lt;br /&gt;
|-&lt;br /&gt;
 | Books ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
Waterford has an ancient harvest tradition known as &amp;quot;The Harvest Bell.&amp;quot; At the time of reaping, a handful of corn is left uncut in the field, and at the end of the day the reapers stand a marked distance away and aim their sickles at the &amp;quot;harvest bell&amp;quot; (a sport that is not without its share of injuries!). When at last the shock of corn falls, there is a fight for its possession, with the victor carrying it in triumph to the harvest feast. On the way, young girls throw bowls of water at the sheaf-carrier, who is meant to dodge them all and bring his trophy safe and dry to the village hall, where he is lauded as the hero of the evening.&lt;br /&gt;
&lt;br /&gt;
The historians of Nydds love to tell of the winged serpents that used to populate the area in days gone by. They were described as very beautiful, sparkling all over as though covered with jewels. Some were colorfully crested, and their bright wings had eyes like those of a peacock&#039;s tail. Despite their splendor, the serpents wreaked havoc on poultry and other farmyard creatures and were eventually exterminated.&lt;br /&gt;
&lt;br /&gt;
Though not generally superstitious, the people of Nydds are still loathe to enter a grove of oaks at midnight, for it is said that the spirits of the past assemble there, especially those who fell to the Ice Queen. It is also well known that he who cuts down a juniper will die within the year. In the older parts of the city, one can still see strangely shaped houses built to accommodate one or more of these revered trees.&lt;br /&gt;
&lt;br /&gt;
Nydds is sometimes called the City of Flowers both in reference to the glorious fields of wild orchids that cover the hillsides nearby and to the prevalence of flowery window boxes that decorate Nyddian homes. The phrase, &amp;quot;Sweet as Nydds in Spring,&amp;quot; is commonly used throughout the Empire when referring to something with a particularly pleasing scent. The young maids of the city are especially fond of wearing garlands and floral circlets, with different flowers to symbolize beauty, chastity, romance, devotion, and other popular themes.&lt;br /&gt;
&lt;br /&gt;
=== Talador ===&lt;br /&gt;
[[Talador]] is a thickly wooded territory to the north of the Empire. It is bordered by the northern wastes to the north and the elven woods to the east. The region enjoys lush but short summers, balanced by long, bitterly cold winters. Most of the wooded areas are pine and fir. The northern areas of the territory are mountainous and support many mines.&lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
*Talador&lt;br /&gt;
:Talador is a city that, until recently, relied primarily on mining as a primary source of income. The dwarven miners of Talador were legendary for their goods and services. In 4519, the dwarves built Doggoroth Keep near the city of Talador, allowing them to mine protected from the continual assaults by humanoids from the north. For nearly 500 years, the city was inhabited primarily by dwarves, until around the year 5000, when the silver mines start becoming depleted. With the silver quickly running out, many dwarves migrated to more fertile mines. As the dwarves left, humans moved in and took over control of the city and the barony. In 5030, the Empire annexed Talador as an Imperial territory.&lt;br /&gt;
&lt;br /&gt;
:In 5087, Jantalar invaded and occupied Talador, making it formally part of Jantalar. The reasoning behind this invasion was the lack of noble leadership in the province. This hostile move by Baron Lerep Hochstib caused new rules and edicts regarding inter-territorial relations to be established.&lt;br /&gt;
&lt;br /&gt;
*[[Doggoroth Keep]]&lt;br /&gt;
:This stout keep was built by dwarves nearly 600 years ago to protect their silver mines in the area. The great citadel withstood the orcs, ogres, and hobgoblins of the territory for 60 years before falling to a massive orcish onslaught. The orcs terrorized the region for over 500 years before being defeated by Jantalarian troops a decade ago. Jantalar has placed a garrison in the keep, and the humanoid threat has greatly diminished. &lt;br /&gt;
==== Resources ====&lt;br /&gt;
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! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Exports&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Imports&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Local Lore and Customs ====&lt;br /&gt;
[[Eonak]], [[Imaera]], and [[Phoen]] are particularly popular deities among the hardworking folk of Talador, and their festivals often honor these gods. The height of revelry comes in the month of Imaerasta, when the locals celebrate the marriage of Imaera and Eonak with the Festival of the Land&#039;s Bounty. Three days of feasting each culminate in singing, dancing, and trysting between young unmarried couples. Handfasting ceremonies are especially popular during this season.&lt;br /&gt;
&lt;br /&gt;
=== Torre ===&lt;br /&gt;
[[Torre]] is located near the center of the Empire on the west coast. The weather is generally very mild, with the exception of a prolonged rainy season in spring. The territory is centered around Maelstrom Bay. The capital city of Fairport accounts for most of the county&#039;s population, with the rest being scattered fishing villages and farmsteads. &lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
*[[Fairport]]&lt;br /&gt;
:Fairport is the major port city for Torre. The bustling port services the coast, and with regular trade routes seaward to Tamzyrr, Ubl, Idolone, and Brisker&#039;s Cove, the city is a well-established component of the Empire&#039;s economy. Fairport once maintained a lucrative trade route with the inner Empire via the Tempest river by way of the Maelstrom Bay, but the Great Quake that resulted in the creation of the Tempest Falls closed that route in 4565.&lt;br /&gt;
&lt;br /&gt;
:The customs of Torre&#039;s citizens are married to the sea, and local jargon is rife with references to fishing and the sea-faring life. It is not uncommon for parents to bring their newborns to the Tower of the Sea Princess in Fairport, seeking to placate Charl through his daughter and ask for the blessings of her priestesses. Tragedy is common among those who sail the seas, and Niima&#039;s temple is never lacking in wives and children beseeching the goddess for mercy and the safe return of loved ones.&lt;br /&gt;
&lt;br /&gt;
*[[River&#039;s Rest]]&lt;br /&gt;
:In the days of the Kannalan Empire the island of River&#039;s Rest was a beacon of art and trade. The fall of that empire and the resulting anarchy begat a long social decline in the region. Its location at the juncture of the Tempest River and the mouth of Maelstrom Bay, however, made River&#039;s Rest a natural trading center. It was inevitable that it would be rebuilt.&lt;br /&gt;
&lt;br /&gt;
:Very likely River&#039;s Rest would have regained its prominence if not for the Great Quake of 4565. The quake not only devastated the island itself, it shifted the land to a degree that a large waterfall was created on the Tempest River. This almost entirely disrupted the river trade on which the prosperity of River&#039;s Rest hinged. The island has never recovered.&lt;br /&gt;
&lt;br /&gt;
:With the loss of River&#039;s Rest&#039;s economic base, the County of Torre and the Turamzzyrrian Empire lost much of their interest in the region. Imperial indifference and neglect made River&#039;s Rest an attractive location for outlaws, smugglers, pirates, and fugitives. Although in recent years some rough form of law and order has been established, the island of River&#039;s Rest remains underpopulated and primitive.&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
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==== Local Lore and Customs ====&lt;br /&gt;
The First of Lormesta is a popular holiday in this region, during which children travel the town wishing their neighbors good fortune in the coming year. They wear silk flowers in their hats and carry silver-spangled oranges on the ends of sticks. At each home they are welcomed with a cry of &amp;quot;For those without and those within, let the newfound year begin!&amp;quot; and given gifts of sweet foods and money.&lt;br /&gt;
&lt;br /&gt;
The ships that sail from Fairport almost always carry with them a cat, and the actions of this beast are said to have great predictive powers. If she stretches so that her paws meet, a storm will be encountered soon. If she turns her back to the captain or the galley fire, the ship is likely to be stranded. And if the cat scratches the mast with her claws, the ship and all her crew are surely doomed.&lt;br /&gt;
&lt;br /&gt;
Local custom dictates that an offering of roasted barley flour and fruit be left by the ocean before embarking on a fishing expedition of any kind. This ensures the goodwill of the seals, who will then be sure to drive fish of all kinds into the fisherman&#039;s nets. If this offering is not made, it is said that one&#039;s luck in fishing will be poor and the fisherman&#039;s nets will tear. Old people tell of &amp;quot;sealsingers&amp;quot; hired to laud the virtues of these aquatic beasts on special occasions.&lt;br /&gt;
&lt;br /&gt;
=== Trauntor ===&lt;br /&gt;
[[Trauntor]] is dominated by hilly lands with occasional mountain peaks. To the east, rich forests provide an excellent source of lumber. The territory was once a badlands, with continued hostility from the Scourge, among other enemies. Since the building of the Demonwall, Trauntor has flourished. &lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
*[[Brantur]]&lt;br /&gt;
:Brantur is one of the cities near the [[Demonwall]], which separates the Empire from the demonic Scourge that harries the lands to the south and east. Brantur has a strong complement of the best of the Order of the Golvern Star and is a very militaristic town. Crime is almost nonexistent, as all offenses are very harshly punished. The people are extremely distrustful, even of each other.&lt;br /&gt;
&lt;br /&gt;
:Brantur is also the site where Tyrgh, the Chaos Lord, raised an army out of Ba&#039;Lathon and devastated the city. Fortunately, reinforcements arrived in time to recover the city.&lt;br /&gt;
&lt;br /&gt;
*[[Barrett&#039;s Gorge]]&lt;br /&gt;
:The Citadel of Barrett&#039;s Gorge is more of a military installation than a town. The region is harsh, and historically war-torn. The Citadel at the center sports a series of high walls built for extensive defense against a potential siege. The sprawl outside of the innermost walls consists of the housing, shops, inns, and bars that have developed between the defenses. Each section of the sprawl is separated from the other by walls with four gates. Though the innermost walls are the tallest and strongest, the wall at each interval is capable of withstanding a siege.&lt;br /&gt;
&lt;br /&gt;
:Barrett&#039;s Gorge is also the primary training area for the Demonwall Watch of the Order of the Golvern Star. This particular branch of the OGS prides itself on its extreme militancy and zealous commitment to its Order, its Empire, and its duty.&lt;br /&gt;
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==== Resources ====&lt;br /&gt;
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==== Local Lore and Customs ====&lt;br /&gt;
Within the city of Brantur is Longwitton&#039;s Whetstone, which is said to have magical properties. Commoners claim that if a brave man sharpens his sword on it, all the wounds he causes will prove fatal; but if a coward uses it to sharpen his sword, he will only ever cause injury rather than death.&lt;br /&gt;
&lt;br /&gt;
The Narran Valley just to the north of Barrett&#039;s Gorge is known to be haunted by a night hag. She has been seen flying low above the streams, her long black robe trailing in the water and her leathery wings flapping in the air. Those who have had the misfortune to encounter her up close describe her as having long black hair, black eyes, and dark skin. From time to time she is also accompanied by black hounds with red eyes and enormous fangs. A foolish man once ignored all advice and spent the night asleep in Narran Valley. The next morning he was found, unconscious and battered from head to toe. When he came around, he recalled having been attacked by the hag, who clawed and pecked at him &amp;quot;like a great bird of prey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the Demonwall so prominent in the minds of Brantur&#039;s people, and Ba&#039;Lathon so near to mind as well, gestures and oaths of warding against evil magic and possession are quite common in Brantur. Sorcerers are especially distrusted, and even shunned, in Brantur. Most merchants turn sorcerers away from their establishments, and the punishment for use of sorcery in a harmful manner is typically death.&lt;br /&gt;
&lt;br /&gt;
=== Vornavis ===&lt;br /&gt;
[[Vornavis]] is a coastal province on the west coast of the Empire. It has wonderfully warm and sunny summers and temperate winters for such a northern province. The people tend to be more tolerant of humanoids than most other provinces, a position which has caused friction between Vornavis and her neighbor to the north, Jantalar.&lt;br /&gt;
&lt;br /&gt;
==== Major Cities and Towns ====&lt;br /&gt;
&lt;br /&gt;
*Vornavis&lt;br /&gt;
:The walled city of Vornavis is the capital of the territory. It is located on the western coast of the province, and overlooks the city of Solhaven and Solhaven Bay. Vornavis supports a large garrison and is well-situated and protected from siege.&lt;br /&gt;
&lt;br /&gt;
*[[Solhaven]]&lt;br /&gt;
:The city of Solhaven is one of the only free ports within the Turamzzyrian Empire and is known for its open access to all manner of tradesmen and merchants. Set along the coast of Solhaven Bay, the large port is a regular recipient of trade ships and travelers from distant regions, even the dwarven land known as Teras Isle. It was largely run by the Mercantyler&#039;s Guild, with only minimal guidance and oversight from Vornavis, until the assassination of Empress Mynal&#039;lyanna Anodheles took place within the city in 5103. As a result, the free port status was revoked.&lt;br /&gt;
&lt;br /&gt;
:In 1507, Emperor [[Aurmont Anodheles]] renewed Solhaven&#039;s free port status after an investigation into the former Empress&#039; death revealed no due negligence came from the city. The Emperor firmly stated in his decree, however, that there be a strict edict of change. Now, the Mercantyler&#039;s Guild has far less control over Solhaven, having to deal with the baronial bureaucracy and guardsmen patrolling the streets. Further, under the order of [[Dunrith Malwind|Baron Malwind]], Vornavis has established a naval presence within Solhaven Bay, offering protection and inspection of cargo and its port.&lt;br /&gt;
&lt;br /&gt;
:The free port status of Solhaven has resulted in a long-term increase in the city&#039;s trade traffic, greatly enhancing both Imperial and Baronial income.&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
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The vineyards of Vornavis are lush and bountiful, and the wines of the region are in demand throughout the Empire. The two most popular wines are the dark Vornavis mourvedre and the pale Vornavis chardonnay.&lt;br /&gt;
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==== Local Lore and Customs ====&lt;br /&gt;
Within the barony, legends persist of a mischievous nature spirit named &amp;quot;Booga.&amp;quot; Resembling a halfling, but furred and with rodent-like features, the creature is encountered north and west of the Cairnfang River, according to the most reliable claims. Booga is commonly blamed for soured milk and wine, broken boot laces and pack straps and small shiny objects suddenly gone missing. A centuries-old stone sculpture discovered in the dwarven caverns beneath Tor Aganrahk on the barony&#039;s northern border lends credence to the creature&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
The legend of a giantman kingdom and its leader is also supported by a second dwarven sculpture discovered within the same caverns. The stone bust of a regal-looking giantman wearing a crown and bearing the name &amp;quot;Telimnar&amp;quot; is regarded by some as proof that the ancient granite blocks scattered throughout the Stoneharrow Swale are indeed the remains of King Telimnar&#039;s royal city, the center of a giantman kingdom that thrived sometime during the early Modern age.&lt;br /&gt;
&lt;br /&gt;
A ready topic for popular speculation, but difficult to verify, is the legend of Wildwood Isle. Located northeast of the city of Vornavis, in the widest stretch of the Cainfang River, the island is surrounded by magical barriers raised during a battle that took place during the earliest days of the barony&#039;s settlement, barriers that still prevent any sentient being from setting foot on the island. Founded as a refuge by a noble elven family, the settlement and keep on the island eventually drew the attention of foul creatures in the area. Recognizing that an all-out attack on the island was bound to succeed, the members of the Wildwood family sent all non-combatants to the south bank of the river as they drew in the attackers from the north bank. Once all of the attacking forces were on the island, the magical barrier was raised and has stood intact to the present day. Activity on the island ceased during the night of the attack, and no signs of any survivors of the battle have ever been seen.&lt;br /&gt;
&lt;br /&gt;
== The Tehir ==&lt;br /&gt;
An extended discussion of the [[Tehir]] culture is available [[Life and Being in the Sea of Fire|here]].&lt;br /&gt;
&lt;br /&gt;
The Tehir are a relatively primitive nomadic people of a tribal culture. They live in the Sea of Fire where they have adapted to the extremely harsh environment within the great desert, typically migrating from oasis to oasis throughout the seasons, herding their few goats and yierkas, and living off of the sparse desert bounty.&lt;br /&gt;
&lt;br /&gt;
Sometimes referred to as the Veiled Men, due to their tradition of wearing veils over their noses and mouths to show that a man has reached adulthood, Tehir legend holds that this veil protects against the evil spirits of the desert. The various styles and colors of the veil have additional meaning, e.g., one color might reflect strength in combat, while an unusual cloth indicates wisdom of an elder.&lt;br /&gt;
&lt;br /&gt;
Tehir women do not wear facial veils, rather they wear head-scarves once they have married. It is customary among Tehir women to have elaborate tattoos on their faces and necks, which the Tehir people find to be very attractive. Tehir men also wear tattoos, though they tend to be around the eyes and on the arms.&lt;br /&gt;
&lt;br /&gt;
Goatskin and yierka-hide tents woven by the women of the tribes are the most common shelters in Tehir culture. In the southeastern desert, nearest the mountains separating the desert from Hendor, caves within desert cliffs are sometimes used for the more sedentary tribes.&lt;br /&gt;
&lt;br /&gt;
While there are a handful of Tehir tribes that are on good or neutral terms with the Empire, most of the fierce Tehir are constantly in conflict with the Turamzzyrian Empire over the copper mines found within the Sea of Fire. The Tehir hit-and-run tactics coupled with the harsh environment make them a difficult enemy for the Empire to defeat. At the same token, the Tehir are unable to drive the outlanders from the mines, and often their raids are ineffective against the well-guarded imperial caravans.&lt;br /&gt;
&lt;br /&gt;
Prior to the discovery of copper mines within the desert, the Tehir tribes often fought one another for control over various oases and herds. On the occasions where such conflicts led to a complete defeat, or the capture of enemies, it was not uncommon for the victors to enslave their captives. This practice is still held in a few of the Tehir tribes, and it is rumored that on rare occasions imperial soldiers have been taken as captives. By and large, however, the practice of enslaving captives has dwindled or died out in most of the Tehir tribes.&lt;br /&gt;
&lt;br /&gt;
== Turamzzyrian Wines ==&lt;br /&gt;
&lt;br /&gt;
The Turamzzyrian Empire has numerous mild coastal regions that are rich in vineyards and fine wines. While each of these regions are capable of producing several varietals, they have become famous for one or two specialties.&lt;br /&gt;
&lt;br /&gt;
The [[Aldora]] riesling wines are known for their floral perfume. Depending on where they&#039;re made, they can be crisp and bone-dry, full-bodied and spicy or luscious and sweet. The small, white wine grape flourishes in the hot, harsh climate of Aldora, and vineyards struggle to expand production, using every bit of rocky, barren hillscape they can find with sufficient soil for rootings.&lt;br /&gt;
&lt;br /&gt;
The silvery, effervescent champagne from Aldora is a result of the tenacious efforts of a small group of vintners. Though the grapes seem to prefer the dry, warm climate compared to the cooler, damp weather of several other regions, finding patches of land sheltered from the extremes has proven difficult. This contributes to the pricey cost of the bubbly wine, as well as the limited quantity each harvest. In addition to its pale, silvery color, the champagne is also of the dry variety.&lt;br /&gt;
&lt;br /&gt;
The [[Selanthia]] marsanne is a rich white wine imbued with an undertone resembling pears, citrus, and nuts. Light in both color and feel on the tongue, this delightful dry wine is meant to complement foods instead of overshadow them. The verdant farmland of Selanthia, blessed with cool, moist fog along the coast during the evening, makes an ideal growing zone for this delicate grape.&lt;br /&gt;
&lt;br /&gt;
The Selanthia merlot is a red wine with medium to full body and herbaceous flavors. Typically softer in taste than other dry red wines, merlot can be bottled as a stand-alone wine, or blended with other red wines to create more complex varieties. The foothills of Selanthia are often terraced with the vineyards that produce this wine, the lush green rows contrasting against the golden summer fields.&lt;br /&gt;
&lt;br /&gt;
Chastonia claret is a light, red wine, created from a blend of local Chastonia grapes and small percentages of neighboring regional red wines, giving this soft but complex wine its unique flavor. Redolent of berry with a touch of oak and grass, the claret reflects the temperate climate that envelops the area and nourishes the vines.&lt;br /&gt;
&lt;br /&gt;
[[Chastonia]] also produces a light and sweet blush wine, which gets its rosy color from a very short period of contact with the grape skins during the wine-making process. The temperate farmland of Chastonia has helped the region create a niche market for blush wines, especially with the sheltering mountains to the west, containing the area&#039;s micro-climate.&lt;br /&gt;
&lt;br /&gt;
The vineyards of [[Estoria]] provide hardy grapes that produce a quality table wine for every-day use each harvest. Without quite the finesse and polish of its pricey cousins produced in other territories, the burgundy remains a local favorite. Often served with mid-day and evening meals and during festivals, the wine is particularly popular for the blessing of the fleet as the fishing season begins, and the harvesting and crushing of the grapes themselves.&lt;br /&gt;
&lt;br /&gt;
The syrah grapes of Allace can produce monumental red wines with strong tannins and complex combinations of flavors including berry, plum, and smoke. It makes tannic, age-worthy wines easily identified by a very characteristic floral, black pepper fragrance. Using the labor-intensive delestage, or rack-and-return method of fermenting and development, the wine develops slowly and spends a long time aging in oak barrels after delestage. Cool summer weather, often a hazard for fertile vineyards near the Allace coastline, can ruin an entire harvest or produce a winning crop.&lt;br /&gt;
&lt;br /&gt;
The [[Allace|Allacian]] white muscat grape produces spicy, floral wines that often do something most other wines don&#039;t: they actually taste like grapes. Muscats can range from very dry and fresh, to sweet and syrupy. The deep golden hue of the Allace varietal distinguishes it from most white wines produced in the Imperial territories. Usually savored alone or with dessert, the perfect blend of undertones can be attributed to the close proximity to the coastline, where the damp night air lengthens the growing season.&lt;br /&gt;
&lt;br /&gt;
From [[Vornavis]] comes a dark mourvedre, a pleasant medium-weight wine with cherry and berry flavors. Offering earthy aromas and a pleasing palate, this luscious grape produces a good drinking wine from the rolling vineyard-striped hills of Vornavis. A reserve vintage sits in oaken barrels in the wine cellar of Baron Malwind and is sometimes served at special celebrations.&lt;br /&gt;
&lt;br /&gt;
The Vornavis chardonnay is a white wine that can range from clean and crisp with a hint of varietal flavor to rich and complex oak-aged wines. Chardonnay typically balances fruit, acidity, and texture. Winegrowers in Vornavis often keep the chardonnay vines to the more level farmland areas, unlike the mourvedre vines which prefer hilly locations.&lt;br /&gt;
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[[Oire]] grenache is a red wine with a fruity, spicy, medium body and evident tannins, that can stand up to accompanying heavy, rich foods and meats. The often rough terrain along the coast of Oire provides a challenging location for the vines, creating a flavorful grape. The hearty, peppery wine can be blended with white wine grapes, to produce a dry blush wine for lighter fare.&lt;br /&gt;
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Often growing side by side with the grenache vineyards, Oire&#039;s production of muscat grapes creates a quality port with cherry undertones and a slight chocolaty aroma. Often served to compliment complex desserts that can stand up to the full-bodied wine, the dark port has a beautiful, brilliant ruby hue when held up to the light. Whether sipped alone or used in a sauce, this treasured port can often be found in good quantity, while other vintages aged for a good many years cost a pretty sum.&lt;br /&gt;
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[[Category: Turamzzyrian Empire]]&lt;br /&gt;
[[Category: Humans]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Selanthia&amp;diff=261491</id>
		<title>Selanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Selanthia&amp;diff=261491"/>
		<updated>2026-07-22T21:35:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Selanthia&#039;&#039;&#039; is a dukedom of the [[Turamzzyrian Empire]].&lt;br /&gt;
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==Crest==&lt;br /&gt;
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*&#039;&#039;a crimson sunburst on a field of gold&#039;&#039;&lt;br /&gt;
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{{Quote|&amp;quot;An exact reverse of the present Turamzzyrian crest, which represents the crest of the ruling Imperial family. So long have the [[House of Anodheles|Anodheles]] ruled Selanthia, that their family crest has become the crest of the dukedom. Any Anodheles Emperor or Empress, as heads of the Anodheles family, also retains the title Duke or Duchess of Selanthia, and as a result, the Selanthian crest is often placed alongside the Imperial crest at official functions. A separate crest exists for [[Tamzyrr]], a gold diamond on a field of black, which was created by the Overlord [[Simlorn Anodheles]] and was used by his daughter, [[Selantha Anodheles|Selantha]], to denote Tamzyrrian troops during the conquest of [[Kedshold]] and [[Gor&#039;nustre]]. In modern times, the crest has fallen out of use, though the supporters of Empress [[Mynal&#039;lyanna Anodheles|Mynal&#039;lyanna]] used the crest to represent Imperial strength and expansion, as well as the dominance of [[human]]s over other races.&amp;quot;|Culoney of Hendor, [[The Crests of the Turamzzyrian Empire]]}}&lt;br /&gt;
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==Geography==&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;Selanthia is split north to south by the Yssian mountain range. The western border is shoreline, and host to hundreds of small port villages. The east of the territory is largely plains and hills. The climate is moderate and fair. Severe storms are seasonally swept up the coast toward Tamzyrr, but the low mountain ranges generally break up the storms before they do much damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Emperor [[Aurmont Chandrennin Anodheles]] rules from the capital of the Turamzzyrian Empire, Tamzyrr, located along Selanthia&#039;s western coast. Tamzyrr is the largest city in the Empire, and affords the citizens the most luxury, as the services and goods found in her markets are unrivalled within the Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
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The city of Tamzyrr is the political and cultural center of both Selanthia and the Turamzzyrian Empire. The city has a rich history and is host to festivals and events of all sizes throughout the year. In addition to the cultural offerings, Emperor Aurmont holds court once a month. Nobles from all over the Empire gather to attend to business such as submitting grievances, requesting aid, and making alliances (or hatching plots). Aurmont&#039;s court is a simple affair, but includes sumptuous feasts for court attendants--quite a contrast from how his first cousin and predecessor, Empress Mynal&#039;lyanna Anodheles, ran court before her assassination.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Tamzyrr is home to the [[Hall of Mages]], the most prestigious of the arcane colleges in the Turamzzyrian Empire. Founded nearly 750 years ago under the auspices of Emperor [[Immuros Kestrel]], this college educates students interested in the arcane arts, focusing on the responsible use of magic to improve society and the Empire. The Hall of Mages maintains satellite colleges in [[Elstreth]], [[Nydds]], and [[The Swale]].&amp;lt;br/&amp;gt;&lt;br /&gt;
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The [[Imperial Drakes]] are also based in this wondrous city, under the auspices of the [[Royal Magister]]. This magical branch of the imperial military consists solely of skilled wizards. Under the tutelage of [[House of Kestrel|House Kestrel]], magical training for the Imperial Drakes has been standardized and focused for specific military needs, increasing their usefulness to military commanders.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Numerous chivalric orders can be found in Selanthia, and most are based in Tamzyrr. While Tamzyrr is well protected, and no foe has seriously threatened the city in centuries, the activity of the city&#039;s courts draws many knights. Those knights who seek to prove themselves for the Empire often venture south to aid against the [[Horned Cabal]] and other threats from the [[Southron Wastes]], or east to aid in defending the [[Demonwall]].&amp;lt;br/&amp;gt;&lt;br /&gt;
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Selanthia has an abundance of farms and flatlands, supporting grain, vineyards, produce, and grazing livestock. The low mountains are spotted with small mines and produce iron and other precious metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Selanthia also hosts Tamzyrr, the greatest port in the Empire and home to the finest shipwrights known. Tamzyrr boasts a massive navy, staffed with the finest sailors and military officers.&amp;lt;br/&amp;gt;&lt;br /&gt;
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The mild climate of Selanthia causes vineyards to flourish, and Selanthian wineries thrive on trade throughout the empire. The region is famed for two wines in particular: the pale Selantha marsanne and the dry, dark Selantha merlot.&amp;quot;&amp;lt;/p&amp;gt;|Deinirius Antroydes, [[A Traveler&#039;s Guide to the Turamzzyrian Empire]]}}&lt;br /&gt;
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==Customs==&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;The festival season starts in the spring with the grand Seafarer&#039;s Carnival, a celebration of the city&#039;s ship building industry and maritime traditions. It is also an opportunity for the citizens to peruse and purchase the latest imports. In the summer months, many smaller festivals are held and military parades are very popular. [[Imaerasta]] brings about the Harvest Fest, which rivals the Carnival in size and popularity. The fruits of the land of all types are celebrated, displayed, and entered into contests, but most important is the grape harvest. Vintners from all over Selanthia attend to show off their wines and compete for the highly coveted first prize.&amp;lt;br/&amp;gt;&lt;br /&gt;
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At the beginning of the new year, the Pilgrimages of [[Koar]] take place. Holy sites, such as the [[Crown of Koar]], are visited by the devout from all over the Empire. The High Hall of the King in Tamzyrr is a major destination for the faithful, where the [[Patriarch of Koar]] presides over the [[Church of Koar|Church]]. People travel from far and wide, often undergoing great hardships, in order to participate in this holy festival. The Patriarch himself officiates over the nightlong prayer vigils. Children born in the previous year are dedicated in the temples and the priests often mediate disputes brought before them by their parishioners.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Another Selanthian tradition of note is the Conquest Fete. The tradition goes back hundreds of years, waxing and waning in popularity. Fetes are held in all the larger towns and cities, though Tamzyrr has always boasted the grandest spectacles. Empress Mynal&#039;lyanna was quite fond of the Fetes and they are a frequent amusement for the populace. The Fetes consist of various types of battles to the death between two or more contestants.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Conquest Fetes serve a dual purpose. They provide entertainment for Selanthians and they help keep the citizenry under control. The combatants are culled mostly from the prisons, but when the pickings there become sparse, no one of any importance seems to mind that &amp;quot;undesirables&amp;quot; are plucked directly off the streets as unwilling participants. The Fete goers love nothing better than to see a couple so-called &amp;quot;undesirables&amp;quot; fight to a bloody death.&amp;quot;&amp;lt;/p&amp;gt;|A Traveler&#039;s Guide to the Turamzzyrian Empire}}&lt;br /&gt;
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==Religion==&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;The capital of our Empire is dominated by the Church of Koar. The Imperial palace is rivaled only in size and extravagance by the [[Temple of Steps]]. It sits on the opposite end of Chaston&#039;s Way from the palace, down the grand boulevard, and on the east side of Grand Imperial Plaza. From the plaza rises one of many steps that the penitent must climb to reach the temple and common altar area of the Temple of Steps. Every section of steps is decorated with statues of all the children of [[Liabo]] and [[Lornon]]; they kneel in supplication to their king. The more devout followers kneel at these sections as well and offer prayer. It is on these steps that the ruler of our empire is proclaimed Koar&#039;s and crowned with the Three Sun Crown. One might spend a treatise describing the Temple of Steps, so I will conclude that it is from the top of this man-made [[Koargard]] that the Patriarch watches the palace. His humble chair is seated at the end of the Whispers Hall, and at the other, a great circular window that views upon the home of our emperors and empresses.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Behind the Temple of the Steps you will find much smaller temples to the Gods of Liabo and none to those of Lornon. For the mayhem and mischief such gods have wrought, their priests are no longer welcome within the Imperial capital. It is very much the same throughout the Empire. Rarely will one find open and visible places of worship to Lornon. They are the dark gods and their worship is not done in daylight, nor often in conspicuous places. More often, should such temples or shrines exist, they are hidden away and sought only by those desperate or deluded enough to consider attracting the attention of Lornon. Should a citizen of the Empire have need to pray to the Gods of Lornon, they can pray to Koar, and he will command them to act.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Beyond Tamzyrr and for many leagues, the Church&#039;s power of influence remains strong. Our churches and temples rank among the finest in every major city. It is by the order of the Imperial Throne, since the time of Emperor [[Rallick Anodheles]], that every provisional capital possess such a home for the Church and her priests. It is at these temples that law is given and justice sought. It is true that the power of justice does rest with the rulers, the barons, the earls, and the counts, and so their laws often have their own courts. However, it is a law of the Church, which provides the last refuge for those who cannot find justice elsewhere. They are judgments made by the Prelates, those chosen by the Patriarch to be his extension beyond the center of the Empire. Because the Patriarch grants them his power, they can rule with his wisdom. It is true, one must lament, that the farther away from Tamzyrr one travels, the less power of the Prelate, but it is a momentary concern. The power of the Church grows ever and always. Beneath the Prelates are the First and Second Watchers, who govern the smaller churches, and who at times travel to spread Koar&#039;s justice and his will.&amp;quot;&amp;lt;/p&amp;gt;|[[Worship in the Turamzzyrian Empire]]}}&lt;br /&gt;
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==Organizations==&lt;br /&gt;
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===Hall of Mages===&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;In 4362, the Hall of Mages was founded in Tamzyrr by Emperor Immuros, and the initial response exceeded the Emperor&#039;s hopes. The number of imperial spellcasters increased markedly over the remainder of Immuros&#039; reign. In 4547, the Hall of Mages, controlled by the House of Kestrel, became involved in a serious dispute with The [[Arcanum]], the magical school in [[Toullaire]]. Led by the wizardess [[Hyla Kestrel]], an official complaint was lodged with Empress [[Eschylle Chandrennin|Eschylle]] that The Arcanum was allowing reckless use of magic. No official action was taken, but many students turned to the Hall of Mages, favoring structure and reason over the recklessness espoused by The Arcanum. In 4565, a major magical catastrophe destroyed the city of Toullaire, causing a devastating earthquake that damaged [[Krestle]], [[Immuron]] and Elstreth, and even shook the city of Tamzyrr. The disastrous combination caused several volcanoes to erupt, hurling a huge cloud of dust and ash into the air that covered the region for several months. Dust fell as far away as the [[Kezmon Isle]]. Imperial historians call the territory the [[Wizardwaste]], but the citizens of Krestle and Immuron call it &amp;quot;Ba&#039;Lathon&amp;quot;, which translates to &amp;quot;Land in Pain&amp;quot; in the elder [[Kannalar]] tongue. Faced with the clear proof of the folly of irresponsible and unrestricted magical training, Empress [[Verranna Chandrennin|Verranna]] passed a law requiring mandatory registration of all wizards and sorcerers within the Empire, and required all elemental magic instruction to be approved and guided by the Hall of Mages. Casting of elemental magics ([[Minor Elemental]], [[Major Elemental]], [[Wizard]], and [[Sorcerer]] Circles) without registering would lead to imprisonment, and using elemental magic against another individual would be punishable by death.&amp;lt;br/&amp;gt;&lt;br /&gt;
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In 4922, Emperor [[Trydall Anodheles|Trydall]] bestowed the hereditary position of Royal Magister upon the patriarch of the House of Kestrel. The Royal Magister governs the study of arcane arts within the empire and serves as advisor to the emperor. As the founders and leaders of the Hall of Mages, the governance over arcane study was not a true change for the Kestrels. What was significant, however, was that with the appointment to a hereditary advisor position, the Kestrels gained in political strength. The Royal Magister is an official position close to the emperor and on equal footing with the Sentinels, with the additional advantage of always being at the emperor&#039;s side, whereas the Sentinels must advise from a distance. With the bestowal of the Royal Magister position, the Kestrels ceded their lands local to Tamzyrr, and Trydall granted them a small earldom south of the city, including The Swale.&amp;lt;br/&amp;gt;&lt;br /&gt;
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The Hall of Mages began in Tamzyrr, with two satellite colleges forming later in Elstreth and Nydds. Years later, additional satellite colleges were built in [[Phannus]], Immuron, [[Brantur]], [[Connedale]], and The Swale.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Within the Hall of Mages, there are several specific organizations and roles dedicated to special goals or responsibilities of the Hall itself. There exists an entire group of adjudicators that operate similarly to imperial inquisitors. These adjudicators are dispatched by high ranking members of the Hall of Mages, often the Royal Magister himself, and deal with the research, investigation, and sometimes judgment over crimes against the Empire or the Hall of Mages. Often times, these investigations involve crimes of powerful magic, which is why the expertise of the Hall is called into service. In addition, another group referred to as the Witchhunters, exists as a powerful segment of the Hall that is specifically designed to help hunt down, and bring justice to, rogue spellcasters. While they themselves often employ a variety of magic, they are also trained in many anti-magic techniques, allowing them to better combat arcane users. Another prominent branch of the Hall is referred to as the Archivers, who serve throughout the main college and all of its satellite sisters, tirelessly working to catalog and protect the tomes and artifacts of the Hall, in addition to providing scrivener services.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Their symbol is a golden hawk overlapping three blue spheres.&amp;quot;&amp;lt;/p&amp;gt;|Lord Brieson Cassle of Highmount, [[Orders of the Turamzzyrian Empire]]}}&lt;br /&gt;
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===Imperial Drakes===&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;In 4935, the House of Kestrel founded the Imperial Drakes, a new branch of the military consisting solely of skilled wizards. With this organization, magical training for military mages could be standardized and focused for specific military needs, and a military officer would know what the minimum capabilities of an allied spellcaster would be. Previously, allied spellcasters had wide variances in capabilities, leading to battlefield errors when one may not be able to perform as required.&lt;br /&gt;
The Imperial Drakes have been instrumental in a number of battles throughout the recent history of the Turamzzyrian Empire, using their might and magic to aid in conflict against the Horned Cabal and other nefarious creatures and enemies along the Demonwall. One of their greatest accomplishments was when a trio of Imperial Drakes defeated Tyrgh, the Chaos Lord, and drove his creatures back into the depths of the Wizardwaste.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Because of the fame and adventures surrounding the legend of Imperial Drakes, enrollment in the Hall of Mages has increased exponentially.&amp;lt;br/&amp;gt;&lt;br /&gt;
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All members of the Imperial Drakes begin their initial studies among the lower echelons of the Hall of Mages, learning rudimentary skills and control with their magic before graduating to the Imperial Drakes, where they then undergo years of training and seasoning to become some of the finest mages trained in combat for the glory and defense of the Turamzzyrian Empire. The Imperial Drakes exist as a branch separate from the Hall of Mages, yet also report to the Royal Magister, who ultimately oversees their regime and training.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
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===Black Tide===&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;The Black Tide is one of the longest known factions of the imperial navy, dating back to the summer of 4222. It was the ships of the Black Tide that helped protect shipping vessels during the trade and defense alliance between Tamzyrr, Elstreth, and [[Kai Toka]]. The group gained infamy over the years in successfully countering piracy, which helped provide efficient results after Kezmon Isle submitted to governance by Overlord Selantha Anodheles in Tamzyrr. Throughout history, the Black Tide has been treated and trained like a specialized unit of the imperial navy, eventually exploring new tactics and strategies thanks to the magical knowledge and education of House Kestrel.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Their soldiers are trained and fiercely loyal to the Sun Throne, and every one of their ships houses a handful of mages trained in the elements of water and air, providing many useful talents to the naval fleets. The hardened and veteran warriors, augmented with the presence of powerful magic users, has allowed for the Black Tide to gain a reputation for being the fastest and deadliest ships in the Western Sea. They are the bane of [[krolvin]], pirates, and enemies of the Sun Throne, providing swift and deadly action and justice on the high seas.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Their symbol is a golden crown and cutlass on a field of black.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
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===Swans of Selanthia===&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;The capital city of Tamzyrr was rocked by the explosion of Mount Ysspethos when it erupted suddenly in 4327. The imperial palace itself was left mostly in ruins, the destruction even claiming the lives of Emperor Chaston and his daughters. In the aftermath of the event, Chaston&#039;s young cousin Immuros ascended to the throne and ushered in an age of great economic prosperity for the Empire, working to repair the shattered city, public buildings, and neighborhoods. While Emperor Immuros did reduce the standing imperial army at the time, he did not reduce any forces within the navy, and it was during this time the Swans of Selanthia were born.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Technically considered part of the imperial navy, the Swans of Selanthia are more ceremonious than combat ready, their members trained but rarely tried. The Swan ships, recognized by their ornate designs and heavy white masts bearing the crest of Selanthia, provide more decoration in the waters near Tamzyrr than any real protection. Many Tamzyrr nobles send members of their families to train and serve with the Swans, knowing full well they will likely face no danger while still garnering some military allocades to help further their family name.&amp;lt;br/&amp;gt;&lt;br /&gt;
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The Swan Ships have been prominent at many imperial celebrations, from coronations to festivals, the sea vessels providing the backdrop of many lavish parties, or glorified escort ships for visiting nobles. While the members of the Swans of Selanthia are indeed trained in combat and naval tactics, few have seen conflict, and their inexperience causes other members of the imperial navy and factions to look down upon them as nothing more than show.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Their symbol is a golden white-beaked swan on a field of crimson.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
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===Imperial Blades===&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;While the seat of the Sun Throne has always had the protection of close and trusted defenders, the official position of Imperial Blade was not ordered into existence, and subsequently recognized, until the year 4281. This position underwent a score of new training regimes and oaths after the Kannalan Alliance sent back imperial emissaries tortured and whipped after having been dispatched on a peacekeeping mission. After such an affront, Empress Selantha Anodheles declared war on the Kannalan Alliance, and at the request of her own counsel, tested and trained more members to serve as the newly named Imperial Blades, whose sole purpose in life was to provide protection for the Empress or Emperor, even at the cost of their own lives.&amp;lt;br/&amp;gt;&lt;br /&gt;
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The Imperial Blades consist solely of men, each one spending years being conditioned to obtain fierce loyalty to the command and defense of the Sun Throne. Members of the Imperial Blades hold no land and no titles beyond their service and duty, and are forbidden from marriage or siring children. Their life is the Sun Throne, and anything else is deemed a distraction and punishable by death.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Most recently, in 5103, the Imperial Blades played a critical role in scouring the Empire seeking out the responsible parties in the assassination of Empress Mynal&#039;lyanna.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Their symbol is of crossed golden blades on a field of crimson.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
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===Golden Smiths===&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;The Golden Smiths are a renowned organization known along the streets and among the imperial barracks of Tamzyrr, and their reputation spreads far and wide. They are, in fact, a group of highly skilled and highly sought after human blacksmiths, whose craftsmanship is extremely coveted and often compared to the work of dwarves. The Golden Smiths, while all experienced blacksmiths, are also trained in many areas of combat, sometimes even competing in various local tournaments, but never leaving their day jobs. Their weapons are primarily circulated among the higher ranking officers of imperial and provincial armies, and collected by nobles all throughout the Turamzzyrian Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Throughout history, in times of great conflict, the Golden Smiths have suspended their work and taken to the battlefield, lending both their skills and weapons against imperial enemies. While they are not enlisted into any faction within the imperial army, they are indeed considered a powerful fighting reserve, and both their presence and their products provide many citizens with a sense of peace and pride.&amp;lt;br/&amp;gt;&lt;br /&gt;
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No one is for certain where the secrets of the Golden Smith&#039;s forging process came from, and none among the group dare to even think of sharing it outside of their organization. Speculation insists that the knowledge came directly from the [[dwarves]], while others say their talents were first born in the [[Kannalan Empire]]. Others, a bit more radical in their theory, put forth that [[Eonak]] himself blessed the original Golden Smiths with the divine knowledge to forge their blades, which explains why all members of the organization are devout followers of the Arkati smith himself.&amp;lt;br/&amp;gt;&lt;br /&gt;
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Their symbol is a golden hammer on a field of grey and red.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
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===Troubadours of Tamzyrr===&lt;br /&gt;
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{{Quote|&amp;lt;p&amp;gt;&amp;quot;The Turamzzyrian Empire saw a boost of imperial pride in 5903 as Empress Mynal&#039;lyanna sparked a revival in restrictions on non-humans in accordance to Chaston&#039;s Edict, and also significantly increased the military in a pro-expansion movement for the Empire. Such actions saw growth across all regions in the shape of swelling in the size of armies as the Empire strengthened its position to defend both its current lands, and perhaps soon turn eyes outward into future conquests to broaden their borders.&amp;lt;br/&amp;gt;&lt;br /&gt;
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It was in the winter of 5903 that the Troubadours of Tamzyrr were born. Unfortunately, their origins are as wide and far flung as the members of their organization. It is only fitting perhaps, that a group comprised primarily of bards and other performers have hugely embellished their history. Some sing of the Troubadours starting from a group of retired adventurers who still sought the glory of battle without facing the front lines of war. Some claim the group sprung up out of an elaborate scheme for a handful of knaves to impress some local maidens in their self-proclaimed fame and misrepresented service in the imperial military. But there are others who would say that the group began more organically, like many do. A minstrel meets another, a bard greets a friend, armies fight and serve together, and the performers make long lasting relationships.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever their past, the Troubadours are famous all through Tamzyrr and beyond. While bards and performers they are, there is certainly no lack of fighting prowess among them. Members of the Troubadours, alone or in groups, can often be found traveling with imperial armies, especially in times of war or conflict, as they seek to acquire some level of fame with their experience, tales, and songs. When not deep in the chaos of battle and war camps, the Troubadours gather many times a year to host festivals, carnivals, and are always lending their musical and entertainment talents to imperial courts and galas.&lt;br /&gt;
Their symbol is of a silver mandolin on a field of crimson.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
&lt;br /&gt;
===Grey Mystics of Yssian===&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;lt;p&amp;gt;&amp;quot;The Yssian mountains run north to south in the region of Selanthia, separating shorelines to the west, and plains and hills to the east. Many storms that move along the western coasts are buffered by these mountains, generally keeping the weather more moderate for the rest of Selanthia. Settled into the depths of the Yssian mountain range is a stone monastery dedicated to [[Jastev]], where a number of monks, scholars, and priests reside throughout the year, fully dedicating their lives to the worship of the Great Seer. But chief among these residents are the four elders of the temple who many refer to as the Grey Prophets.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Little is known of the birth of these Grey Prophets, as the earliest documents indicate they were all identical brothers, quadruplets born within minutes to their mother, a proud servant of Jastev, who had foretold her own death, but gave the ultimate sacrifice to bring her sons and prophets into the world. It is suggested, because of the recorded history and the dialect of the scholar&#039;s writings, that this event occurred long before the Turamzzyrian Empire was formed and might have dated back to the early ages of the Kannalan Empire. Nothing is known of the time between their birth and their ascension to influence within the temple or its founding.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Despite the mystery of the legend behind their origins, the Grey Prophets have held great sway over the history of the Turamzzyrian Empire as it is rumored on many occasions an imperial ruler has gone to them, traveling into the great mountains to seek their guidance or warning before participating in a great undertaking. The Prophets themselves were taken more seriously, and visited more frequently after the death of Emperor [[Bezzender Anodheles|Bezzender]] in 4303. It is said, but not proven, that Emperor Bezzender had sought the advice of the Grey Prophets about his plans to attack the [[Kingdom of Hendor]], to which all of them warned him of doom if he chose to do so. Despite their message, the Emperor pressed on and found only defeat when faced against Hendor, and months later, the Emperor and his heir are poisoned by House Lampion.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Other such warnings throughout time were ignored, such as the eruption of Mount Ysspethos, which resulted in the death of Emperor Chaston and his two daughters, and the mysterious death of Emperor [[Jasdurel Burzost|Jasdurel]], who some among his court claim was foretold a year before, and some claim he died at the hands of anti-imperial agents of the recently annexed [[Kingdom of Torre]]. It is unclear at this time if Emperor Aurmont Anodheles has ever consulted with the Grey Prophets, but given that the Turamzzyrian Empire is in a state of peace with little to no focus on conquest and expansion, it is unlikely the devout Jastev followers would be called upon anytime soon.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Speculation does surround the Grey Prophets&#039; identities however, as what small clues exist of their origin all indicate they were human. That alone raises many questions about the longevity of their lives. Some historians point out that the Prophets themselves are anointed by Jastev, thus making it easily explained that the divine hand of an Arkati can strengthen the mind and flesh of any mortal, making them last throughout the ages. But there is another school of thought that persists. The original Grey Prophets, while experts in the arts of divination, foretold of their own eventual deaths much like their mother. To this end, the founding brothers took it upon themselves to secretly train hand-picked members within their own organization to eventually ascend to their position at the time of their deaths, indicating that over time, the actual Grey Prophets have changed. This theory is embraced by many, as the Grey Prophets&#039; appearance is similar to one legend of Jastev, who has at times appeared as an old wizened man with a thick grey beard. So it is, too, that these Prophets appear in such a manner, their heavy robes and thick beards providing an easy concealment of their features beneath.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
But while the Grey Prophets are the true power and head of the order, it is their servants that also carry out a very important role. The Grey Mystics, as they are called, exist of many different ranges of age and skills. Some are scholars who seek knowledge and the mastery of divination. Others are artists content to be confined to their temple, surrounded by the teachings and truths of the Great Seer. Others come on as great servants, devout in their worship of Jastev and loyal in their aid to the Grey Prophets, hoping to one day ascend to their position should the rumors prove to be true. At times, Grey Mystics even depart from their mountain home, traveling the world to bring their gifts of sight and knowledge to others, as it is not uncommon for imperial citizens and even minor nobles to request their service. However, the Grey Prophets themselves speak only to the ruler of the Sun Throne of the Turamzzyrian Empire, and rarely do they offer warnings unless asked. It is because of this some have come to even call them the Grey Guardians, as their faith is bound to Jastev but their purpose seems bound to the kingdom of humans.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
&lt;br /&gt;
===Luukosian Order===&lt;br /&gt;
&lt;br /&gt;
{{Quote|&amp;lt;p&amp;gt;&amp;quot;Cradled in the shadows of Tamzyrr lies the ancient [[Luukos]]ian Order, whose power and reach have grown in parallel with the Turamzzyrian Empire&#039;s own expansion. Since the dawn of the Sun Throne, there has been, and always will be, those whose ears are more easily swayed by the silk whispers of the shadows, the honey-coated promises of power, influence, and wealth. Behind each string lies the followers of Luukos, the Eater of Souls. Perhaps it is by happenstance or careful manipulation that a handful of changes of power have come about in the history of the empire as a result of the deadly poison [[Luukosian deathwort]]. In 4307, House Lampion poisoned Emperor Bezzender and his heir with the deathwort. Again in 4832 [[Selantha Anodheles II|Selantha II]] narrowly avoids death by the poison, but her son Morlan is not as fortunate when his drink was laced with the substance. Again in 5074, the [[Southern Sentinel]] Marcus Calquinor marshals imperial forces to battle the undead minions of the Horned Cabal, but he is assassinated and in the ensuing chaos, the undead armies nearly overcome the defenders. In time, it is Luukosian cultists who are assumed to be behind the murder, but no proof is ever discovered.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Even in most recent times, in the year 5103, Empress Mynal&#039;lyanna was assassinated in Solhaven by a bolt covered in Luukosian deathwort, and even that same year when Baron Hochstib lost control of his conquest and suffered many defeats, it is said he called upon Luukosian followers to help him infuse his body with Mandis Crystal shards by conducting mass killings in a series of dark rituals. Some rumors even persist that part of the reason for Empress Mynal&#039;lyanna&#039;s death was that she refused to follow commands by the Luukosian Order, who had originally helped place her on the Sun Throne after the mysterious deaths of her siblings, freeing her to be the only surviving heir to ascend.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The dangers the Luukosian Order present do not end with the nobility and their people, as many suggest that within the very Church of Koar itself there has slowly been corruption taking place. While it is unknown if this is true or how far their reach may go, it is becoming more and more common for some to believe that there are pockets of high ranking clergy throughout the Church of Koar that are secretly agents of the Luukosian Order, using their position and power to further spread the Serpent&#039;s mission of lies, betrayal, and death. Over the years, proof of the cult&#039;s expansion has been unearthed by members of the [[Order of Voln]] or other Liabo organizations as they seek to uproot the underground Luukosian cells throughout the Turamzzyrian Empire. It is believed there exists dozens of smaller sects with a few powerful underground strongholds in areas such as Tamzyrr, [[Vornavis]], [[Jantalar]], and even [[Elstreth]], a place where they seek to help overthrow the efforts against the Horned Cabal.&amp;quot;&amp;lt;/p&amp;gt;|Orders of the Turamzzyrian Empire}}&lt;br /&gt;
&lt;br /&gt;
{{Humans}}&lt;br /&gt;
[[Category:Human cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=261265</id>
		<title>Alter fodder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=261265"/>
		<updated>2026-07-19T22:45:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Fabrics, Leathers &amp;amp; Pelts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Alter fodder&#039;&#039;&#039; is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[Alter|Alteration guidelines]] 40-45 focus on materials and outline the requirement to provide a merchant with alter fodder when making certain modifications to items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; noted as Rarity 7 or higher always require alter fodder to be provided.  &#039;&#039;All other materials&#039;&#039; noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  This information can also be viewed on the [[:Category:Materials#Material Rarity and Use Tables|Material Rarity and Use Tables]].  The quantity of alter fodder needed may depend on the particular item being worked on.&lt;br /&gt;
&lt;br /&gt;
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. &amp;quot;Pure&amp;quot; alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian&#039;s Apparatus]], found at same can be used to store alter fodder efficiently.&lt;br /&gt;
&lt;br /&gt;
Some materials will always be unsuitable for use in alterations due to their innate properties.  For example, Rift gems with special properties are not suitable for alterations (doomstones, Eye-of-Koar emeralds, firemote orbs, oblivion quartz, midnight blue riftstones, shadowglass orbs).  Adamantine, coraesine, kroderine, urnon, and zelnorn cannot be added as adornments due to their unique and innate qualities, with the exception of being used as an accent for combat items that share the material&#039;s innate qualities.  Using {{boldmono|INSPECT}} on an item made of a given material will include an additional line if that material needs to be provided as alteration fodder, if it cannot be used as fodder, and if it cannot be dyed.  See the [[#Restricted Materials|Restricted Materials]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Sadie]] is capable of accepting alter fodder via the [[mail system]].&lt;br /&gt;
&lt;br /&gt;
== Material List ==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: The below lists are incomplete.&lt;br /&gt;
&lt;br /&gt;
===Fabrics, Leathers &amp;amp; Pelts===&lt;br /&gt;
Fabric, leather, and pelts noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]], [[Alter#ALTER 42: Materials - Creature Skins/Parts|{{boldmono|ALTER}} 42: Materials - Creature Skins/Parts]], and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aldoran wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool spun from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aganjira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A supple leather-like material woven by the erithians from agan beetle shells, naturally a light brown color.  Aganjira is the general term for the fabric as well as for the lesser version.  X&#039;aganjira is an alternate term for greater aganjira.  Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aneula]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A type of angora wool made by the Ardenai elves from the brushed fur of the aneuli coney rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aqilorn]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Aqilorn is a unique blend of silk and thread-of-vaalorn that is highly prized by the nobility of House Vaalor for its shimmering appearance and supple, yet rigid texture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ataela]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton. Next, it is dyed using a wax-resist dyeing application process&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Auroralaen]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Auroralaen is as light as chainsil and as comfortable as silk. Soft and smoothly woven, the fabric is airy and breathable. However, it does not take to the dyeing process at all and instead maintains the pattern and semblance of the skies of Naidem. Indeed, the aurora-kissed fabric can even be different depending on where in Naidem it was produced. If the weaver was from the Winterbriar neighborhoods, then the fabric could have more of the cool cerulean and teal hues, while if they were from the Orchard it could have more fuchsia, violet, or coral hues.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bresuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Lightweight wool&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cameline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Captiql]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the long-haired capybaras of Atan Irith.  Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cavela]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celsylk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A draping fabric made by the Ardenai elves from the pulped under bark of the celaeun tree.  It is naturally a reddish brown but takes a dye well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cloudsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Ataela&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elesine]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In composition, it is made of sea silk (which is produced from a secretion of the pen shell clam) that can be dyed to any hue, but has a natural dark golden sheen that never fades. The sea silk is then interwoven with hair-thin strands of electrum in a triaxial pattern to create depth and a subtly metallic-sheened fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Flyrsilk]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Soft, nacreous silk that often has foliage-inspired patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Forest silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fraelhan]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool made from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iron boar hide]] || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || While prized for their meat and the multiple purposes their tusks can be crafted for, the mountain razorback is most often hunted for its hide. Colloquially known as iron boar hide, the thick hide actually offers no more defense than any other leather material, but is often incorporated into giantkin clothing for its capacity to help retain heat in the coldest months and for its appearance of the quills that proliferate along the ridge of the back of the beast. The color of the hide is iron grey, hence the name given to the hide by its wearers and merchants.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;dal]] hide/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Kish&#039;dal goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;enda]] fur || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare fur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krinklevelt]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Krinklevelt is a densely woven, almost felt-like material. In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonian]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally black leather developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare, black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonium]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally dark brown cloth developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lambilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall. Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lotus silk]] || Fabric|| style=&amp;quot;text-align: center;&amp;quot;|N || Fabric crafted from lotus fibers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Maedatha]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool-based fabric made from the maedat goat.  The wool is soft.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mervaer]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mervaer is a type of soft, light linen. While most linen wrinkles in the flutter of a wing, mervaer does not, making it an excellent choice for travelers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mykal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A supple suede or leather-like fabric made by forest gnomes from mushrooms native to Ta&#039;Ardenai.  It is naturally grey but takes a dye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Myssamere]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naiquard has all the luxury and grace of silk jacquard with all the iridescence of pearl organza. Light and silky, it too is patterned in aurora hues, though these are named by type. Naiquard is often heavily embroidered in singular metallic designs, allowing the swirling hues of the fabric to be elegantly enhanced by the glittering threads. Review the source material for the types, which include orchard naiquard, river naiquard, sunrise naiquard, and sunset naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naraina]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The term naraina is only used for lotus silk woven from the saltwater lotus found on the Lotus Sea in Atan Irith, and its exportation has been strictly forbidden.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nhil&#039;mon]] skin || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare skin from the great hunt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oiremere]] ||Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orchard naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Orchard naiquard has gradients that transition from dark pewter to aubergine to dusky violet to blue-green and finally light pistachio green. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oxilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it. Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Paeline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Paeladri goats are very compact and stocky in structure and produce high-quality fibers that can be spun or woven into the fabric known as paeline.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Plumille]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Plumille is a lightweight fabric, and the barbs used in weaving are typically left in their natural color. Crafters who are more familiar with dyeing will often dye the barbs in a range of light to dark hues of a single color, ending in a gradiated effect on the final garment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Qiviut]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Wool from the Mhoragian muskox.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rackhal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the rakka rolton. Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for the scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rakkein]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Rakka rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || River naiquard has gradients that transition from dark antique blue to dark grey-green to medium teal green and finally luminous teal. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Roltalen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosesilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruhani wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Woven into a soft, yet sturdy fabric known as ruhani wool, the wool provides natural protection from the elements and outdoor environment. The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkita]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkita is cloth that has been woven from thin threads of rusalkoren. It is suitable for crafting into cloth armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkysk]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkysk is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather. It is suitable for crafting into leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusylka]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusylka is a silk-like cloth also woven from rusalkoren threads but not without any special properties. It is suitable for clothing. It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Saenira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Saenira originates with locally sourced fibers, including bee and cricket silk. It is a naturally pure white silk that is light enough for layers and wraps and manipulations needed for clothing that must take into account wings.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sailcloth]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the steelhorn rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sakaii]] fur || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Pelt from the sakaii of Evashir. While parts of the small rodent can be used in alterations freely, Duskruin [[sewer rat]]s are prohibited from being altered into sakaii.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seagoat hide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sha&#039;rom]] scale || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The keratin scales of a subterranean mammal that lives in the caves around Sharath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadarl]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Black as pitch, shadarl has the unusual property of absorbing both light and sound.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadowsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Steelhorn]] hide/pelt/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the steelhorn rolton. Should include hide, pelt, or leather.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stoutfoot wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Fraelhan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stouthide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Su&#039;chao silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A silk produced from caterpillars in the rainforest of Eh&#039;lah that have a natural shimmer to them, making garments seem as if they are changing color as the wearer moves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunrise naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunrise naiquard has gradients that transition from dark mauve to dark lavender to light plum to light orange and finally canary yellow. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunset naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunset naiquard has gradients that transition from dark cocoa brown to dark violet to terra cotta orange and finally ending in a warm apricot hue. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taessaet]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare silk fashioned from fibers of the taerethil bush and spider silk.  Light, airy, excellent for lacing patterns. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaslavilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the vaslavia rolton. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vicuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vylith]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A waterproof wool made by the Vaalor elves from the winter undercoat of gaks and treated with beeswax and lanolin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vylithen || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Vylith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wynelen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wylten]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Also known as shadowsilk or forest silk, wyrsilk is a somewhat rare fabric originating with the inhabitants of the Wyrdeep Forest. Its exact composition is unknown and unable to be replicated, but master weavers believe it to be created from special alchemically or magically enhanced preparation that includes fibers from merrywood and wyrwood leaves strengthened with spider silk from a Wyrdeep spider.  Wyrsilk looks and feels delicate and soft to the touch, holds a dye well, but will always have a deeply shadowed look to it. Folklore states the shadow comes from the soul of the forest itself, which is why wyrsilk shrouds are used for their dead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Aganjira.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierka wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Yierkale&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierkale]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || The kish&#039;dal goat&#039;s fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Starsilk||Fabric||style=&amp;quot;text-align: center&amp;quot; |N||Type of silk from Atan Irith.  See also inytela (can be star silk with silk as the noun or starsilk or inytela)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Inytela||Fabric||style=&amp;quot;text-align: center&amp;quot; |N||See Starsilk&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flora &amp;amp; Woods===&lt;br /&gt;
Flora and wood noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Acistira]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Herbaceous plant, poisonous but also its own antidote. Ta&#039;Nalfein native. For [[Foraged Item Prop]]s, the flowers should be poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aelerine]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of flower that grows in Ta&#039;Nalfein.  White flowers, light floral, spicy leaves that are delicate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aeunarad]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of willow specific to Ta&#039;Loenthra, the aeunarad grows tall and branches out frequently, making it perfect for climbing. An ancient myth claims that any sitting in an aeunarad tree will be compelled to tell the truth, leading to the custom in some rural areas of lovers climbing the tree to exchange promises of love -- a custom called the aeunael. The tree itself has smooth white bark and silver-backed viridian leaves, with bright yellow catkins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelvashade Bloom|| Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These large blossoms grow in specific shades of deep azure, iridescent teal, soft violets, pearlescent lavender, and a rare shade of misty silver that only blossoms during the full moon. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Carmiln]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with oblong serrated leaves and bunches of scented white flowers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A redwood cedar native to Ta&#039;Ardenai with reddish bark with dark striations.  Its wood is a rich red-brown with golden undertones, a figured grain, and few knots.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Deringo]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with autumn foliage of a vivid yellow-gold edged in black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakewood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drakewood tree is known for its beautiful cross-cut patterns and grain, as well as the initial visual of the ebon, scale-like bark formations reminiscent of the hide of a dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ekata]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || While yew is common across most of Elanthia, yew trees growing near the eastern coast of Atan Irith grow slightly taller than average, and their wood is a distinct purplish shade known as vekalu. No advantage between common Elanthian yews and ekata yew woods exists. (Can be ekata or ekata yew.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Evirissia]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of tree similar to a hemlock native to Evashir with needles that are vibrant green on top and silver-green beneath, reddish brown cones, purplish bark, and lustrous red-gold wood.  Evirissia wood and parts of the tree can be used in alterations freely, however live trees are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual deciduous tree with fragrant showy white flowers, dark green foliage, brown-grey bark, and pale brown fruit with shiny brown seeds.  Its wood is holy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fireleaf]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very rare deciduous tree grey-green bark that has deep furrows that form long ridges.  Its elliptical leaves are normally dark green with a ruby hue on the undersides but in the autumn turn a bright, fiery orange and red.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firewheel]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Weapons and instruments carved from these firewheel trees, imbued with the fire of the sky, contain a piece of the heart of the Isle. Instruments carved from this rare wood are of the highest possible quality, and weapons contain both the innate fire of the tree and the might of the storm.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fyrswn&#039;ava]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare crape myrtle-like tree.  It has a golden to reddish brown heartwood with paler yellow-grey sapwood.  There is always at least one celadon streak of resin running through it.  It can be dyed but the resin will always remain celadon in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghostwood]] leaves || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare leaves from the ghostwood tree of Atan Irith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Rose || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || The rose itself can be used in the weaving system to make items. They will not shimmer and glow when not in their natural habitat, but remain clear. They can however be dyed (by a merchant) into almost any color. These flowers must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Vines || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || These vines are able to be harvested and grow in abundance around the cities of the acqsael. They will continue to shimmer with iridescent hues and reflect the surrounding light after gathered. They will not hold a dye, but can be used with the weaving system. Any part must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glowbark]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Highly magical tree native to the Elven Nations. Tiny phosphorescent organisms grow in its bark, causing it to glow when very dark.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Heartleaf]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Nalfein ivy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Hoarbeam]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual evergreen fir with long, slender purple-tinted cones.  Its wood is light silver-grey with a faint, irregular grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Illthorn]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Elven Nations with grey bark covered in poisoned thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ipantor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the western Dragonspine frequently used for bow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Irikaen]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Hothouse flower versions&amp;lt;br&amp;gt;Y - Wild Flowers || Type of nightbell.  Hothouse nightbells/irikaen do not require fodder and are bright blue or dark violet only. Other irikaen (aka wild ones) require alter fodder. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iriswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || See Evirissia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ironwood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree.  Its wood is dark brown wood with a marbled grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Jadewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Modwir grown in Atan Irith.  Dark jade green with a silvery cast in the grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kakore]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon birch-like tree with scallop-edged silvery leaves that have a reddish tint on the undersides.  Its wood is dense with a reddish-brown hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Klysmar]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The tree boasts a multitude of branches that spread out from the trunk like a layered wooden canopy. The most distinguishable characteristic are the pale bluish green leaves. In addition to the unique color, the large rubbery leaves grow in groups of three.  Softwood projects, mostly instruments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ko&#039;nag]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Both its rough bark and long needles are dark grey to black in color, and combined with its irregular, bulbous shape, causing the ko&#039;nag to resemble a boulder from afar. The wood is rough-grained and very pale, but takes a dye or stain well. The ko&#039;nag has no magical properties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lasimor]]|| Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranging in height from twenty to eighty feet, the lasimor tree has smooth, slate grey bark with barely discernible darker swirls. Thick, sanguine sap seeps from sporadic areas of the trunk and has a faint scent of tar. The deep red leaves are long and narrow, reminiscent of sword blades. The trunk is an amalgamation of a minimum of three trees grown together, the largest documented being seven.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree with silver bark that is grown by the Faendryl.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lunebloom Coralweed || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These flowers are common in the reefs around Laeqithe. They come in any shade of bright color you can imagine. They have never been seen in shades of black, brown, or grey. Their unique scent can be crafted into perfume and once they are plucked, they can be used in any weavings. Outside of the sea waters, they will not release clouds of glowing spores. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lytani]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A deciduous tree native to southern Ta&#039;Ardenai.  Its wood is a rich light brown with an open grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mana iris]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Meviriel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Merrywood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A deciduous tree native to the Wyrdeep Forest with pale, yellow-white bark and bright green leaves that turn silvery pink or gold in the autumn.  Its wood is a lustrous dark yellow hue striated with dark pinks and sparkling blues, which cannot be dyed.  Alter fodder is required for all parts (wood, blossoms, leaves, etc).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mesille]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon pin oak-like tree.  Its wood is golden brown wood with a beautiful grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Meviriel]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of iris native to Evashir that bears a faint luminescent glow and which can stay fresh after cut for weeks or months.  Cut meviriel blossoms can be used in alterations freely, however living plants are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Modwir]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A common conifer.  Its wood is a deep brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mossbark]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with small oblong leaves.  The tree is often covered in moss.  Its wood is a light golden, similar to pine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nalfein ivy]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the creeping fig family, found in Ta&#039;Nalfein, has heart-shaped leaves.  Also known as heartleaf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orase]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon conifer with rough bark.  Its wood has a highly defined grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Resaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the pine family, found in Ta&#039;Nalfein.  Popular for wine barrels due to the flavor it adds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosegrass]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rowan]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree.  Its wood is medium-brown with a narrow grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruic]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree with wide boughs and a thick canopy.  Its wood is a rich reddish-gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sephwir]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to Yuriquen which has silver-hued wood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shaleflare Moss || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It can be harvested, but once outside of the ocean water it will lose its glow. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spindleleaf Algae || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || This algae grows in abundance and can be harvested and used in weaving projects. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star sedge]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Star sedge blossoms at twilight and has a natural iridescence on the bright green sepals cupping the pink-white blossoms. The healing properties are what draw the Inyexat – it brings back that which is needed to read the stars, their eyes. It grows only in the Undermere, but it grows in abundance. Out of all the celestial sedges, it is the one most sacred to the Inyexat. Cultivation is difficult but not impossible, and with Inyexat permission, some erithi towns do cultivate their own xia&#039;saj.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star-seeking toadstool]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Akutet colored || The star-seeking toadstool is another bioluminescent fungi that grows only within the protected valley of the Inyexat. Like ghostlight mushrooms, it is used in several of their rituals. No bigger than a forest gnome&#039;s pinky, the star-seeking toadstools come in a variety of luminous hues, with the rarest being a glowing blue the color of twilight. Under the right alchemical processes, a special dye can be made in this color, known as akutet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Surita]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare tree cultivated as a cross between an alpine sumac and enchanted agates.  It wood is storm cloud grey, white, or ebon with colorful veins depending on the specific surita wood variety.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taqitzka]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Turquoise || Taqitzka is a type of mountain paintbrush flower available in reds, yellows, and whites, and more rarely, a bright turquoise. A favorite flower of many Inyexat. Turquoise taqitzka needs to be supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tideblossom Anemones || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The acqsael have on occasion harvested the blossoms. If one were to aquire these rare flowers, they would need to be provided for any alteration.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Tobacco Wood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Not from a specific tree, it is instead wooden planks repurposed from tobacco curing barns, infused with the scent of tobacco and sun-aged grey from decades of use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Twisted-fan]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vathor club]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright green shrub with dark red berries, used for charcoal, paint, and as a ranger spell customization for [[Tangleweed (610)|Tangleweed]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Villswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree from the Wyrdeep with large deep green leaves and sprays of fragrant flowers.  Its wood has a saw-blade grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Widowwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-black wood that can have a rose, purple, or crimson sheen to it depending on how it is cut and polished, the widowwood is a rare shrub.  Decorative only. No weapons, etc. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Witchwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree related to the mistwood, with dark bark and black leaves with silver undersides. It only grows in graveyards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wrotwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Hard, vividly red wood that is very difficult to work.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Wyrdeep Forest, related to the willow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xan&#039;ayra]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The xan&#039;ayra is a rare saltwater lotus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yew]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon evergreen tree . Its wood is a medium golden-brown with a pronounced grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zydris]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The wood can be readily dyed through many techniques, but varies naturally in color from a dark royal purple that develops in a winter growing season to a muted copper-gold when grown in the spring and summer. Rich black grain lines are infused into the surface, frequently depicting captivating patterns of cloudbursts, swirled marbling, and lacelike webwork. The heartwood matches the same matte kohl black as the diverse grain accents and is often best enhanced by a glassy, lacquered finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gemstones &amp;amp; Minerals===&lt;br /&gt;
Gemstones noted as Rarity 7 or higher always require alter fodder to be provided.&lt;br /&gt;
&lt;br /&gt;
[[:Category:The Rift gems|Rift Gemstones]] and [[List of gems|Hinterwild Gemstones]] must be supplied.  Gems with special properties may not be suitable for alterations.  See also [[Alter#ALTER 43: Materials - Gems|{{boldmono|ALTER}} 43: Materials - Gems]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Aelvara Amber]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Pale blue, translucent gem formed from the resin of the aelvara tree containing fossilized remains of tiny sea creatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Agita]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Due to its inability to be reshaped, drilled, pierced, carved, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs are fused to metal and pendants are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Apysel]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of amber native to Ta&#039;Ardenai.  Its common shades are dark jacinthe, hemlock green, and dark yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baystone]] ||Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Its surface is a dark cerulean that is blended with a lighter shade of blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Beetle agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bleakstone]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It was first discovered in narrow fissures within the Bleaklands, occasionally found embedded in the blackened walls of underground caverns. The stone is primarily black, like polished slate, and it is covered in dark golden splotches that resemble gilt-hued ink blots. The gemstone&#039;s origin remains a mystery, save for the fact it did not surface until the devastation of Talador. There is no known magical properties to the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Blood agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Blood marble]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white marble with dark red veins twisting through its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Brinefire Topaz]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Amber core surrounded by cool blue edges, recalling the rare bioluminescent blooms found in deepwater caverns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Celestial agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Charl&#039;s-scale]] || Shell || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In the southernmost coastal reaches of Allace, there is a very pretty limpet that can be found in tidepools. Called Charl&#039;s-scale, collecting these prismatic limpet shells and weaving them into bracelets (often with dried seaweed or seagrass) is a popular pastime, and these villages adorn their dead with this jewelry prior to either a seaside pyre or a deep sea burial. Fortunately, Charl&#039;s-scales are quite common in this area, and it serves as a nice export for jewelry aficionados as well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Coralflare Opal]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Iridescent fiery orange and deep crimson opal. Often set into talismans worn by hunters and healers alike.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dawn agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dream agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Drought agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elun&#039;vaen]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An opalescent dark green moonstone native to Ta&#039;Ardenai.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Forest jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Uncommon variety of chrysoprase found near Yuriqen. Translucent and luminously green.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest moonstone || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Elun&#039;vaen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest nacre || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Apysel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Iris agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lily jade]] || Gemstone || style=&amp;quot;text-align: center;&amp;quot;|N || A type of jade native to Ta&#039;Ardenai that is bright white with gold and crimson speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Moonlit Kelpstone]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Flat, rectangular sea green gem with silver and  purplish red striations. Often set into pendants worn during nocturnal rites.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Nathala agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Owleye agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Panther agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Spectral agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Snake agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Storm agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Summer agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seabloom Jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Soft green mottled with flecks of pearl and seafoam white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seadragon Eye]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Rare stone marked by swirling emerald and aquamarine inclusions and gold veins, its irregular shape recalling the fins of a leafy seadragon. Used as ceremonial fastenings or exchanged as a token of graceful strength.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Starspine Garnet]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Deep red stone marked with fine, radiating lines that recall the spiny arms of the rare starfish found near Laeqithe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ur-barath]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Loosely translated to red rivulet stone, it was mistranslated to blood ravine stone after the dwarves that discovered it fled back into the mountains. The word continued to be bastardized into bloodriven, the location of its origin endorsing the village of the same name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Veil pearl]] || Pearl || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Teardrop-shaped pearls with iridescent hues, with lavender ones being especially rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Veilspire Pearl]] || Pearl|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Opalescent with soft hues of lavender and pale silver. Layers of nacre reveal faint patterns that resemble drifting seaweed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Amethyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Amethyst-tinted glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aragless]] || Glass ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Comes in a variety of shades but glimmers with an ambient light that is always either gold, silver, or copper.  Often used within lamps to produce the glow of a single candle but can be clustered for brighter lighting.  Anything larger than a small palm-sized trinket loses its color over time.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Arathiel]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Flame-like iridescent sparks are trapped within each piece of glass.  The glass is typically dark, holds a lavender hue with a violet flame, though sometimes it comes in other glass and is tinted by bright green luminescence.  Beads, trinkets, charms.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baleglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || See Vaelfyren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firefly glass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Arathiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaesineth]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Transparent glass with an ivy green tinge, frequently mistaken for glaesine.  Takes dyes well, but the color is always underscored by the traditional green.  Excellent for windows, tables, ceiling tiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glimaergless]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Tranlucency with a pale glow with lots of tiny bubbles in the glass.  Tends towards vibrant colors and used for jewelry, though vases, bowls, and other practical items can be made with larger pieces.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ithaenil]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Subsest of Lyshaelyn, colors depend on the constellations and moons present at the time of viewing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lyshaelyn]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Dichroic glass, especially used for glasses and goggles.  Small pieces only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Broken bits of glass that wash up on the shore.  Seaglass and sea glass are both okay. (Sea glass would have the noun of glass.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sirenglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be replicated at this time.  It is a unique glass to Naidem.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Skyglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Treated glass inlaid with slivers of jadewood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaelfyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Can be used to create small pieces of jewelry to large window pieces.  The glass contains a swirl from the process of liquefying the glass with balefire.  It comes in all colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vergless]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - If small&amp;lt;br&amp;gt;Y - If Large Piece || Knitted glass used to create artwork and small pieces.  It can have dyed colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelflyr]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of mosaic glassworking that produces numerous patterns across the glass, and by expert application of colors and placement, these patterns range from simple repeating strands to intricately duplicated designs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zhiqietz]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Zhiqietz naturally is a bit rough and cloudy with a citrine hue to the glass. It polishes up readily, and when heated, the cloudiness dissipates and dyes can be injected into the mix. It may come as no surprise, but ahmdir blue is a favorite shade for zhiqietz trinkets.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achvlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evissila ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nysthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [Glassworking/Part Three]] &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naethiel ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Perytla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Stekla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zarrkat||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Driftglass ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sarvith (aka briarglass) ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zokivlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zorsikan ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coveglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fractured glass (aka crackled glass)||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ishkaj (aka seeker glass) ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Riverglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zehet&#039;jad  ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metals===&lt;br /&gt;
Metals noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
Some metals have restrictions on use due to their unique and innate qualities.  See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER}} 44: Materials - Metals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Adamantine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blackish-brown, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alexandrite]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Changes color under different types of light. In daylight it is a medium green to bluish green color and when illuminated by torchlight it will appear a violet-red color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aranthium]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Lusterless natural cream color similar in appearance to ivory.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Balenite]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Balenite is a rare, blended metal that only master halfling smiths have been able to successfully create. It involves the addition of smelted rhimar into a base of mithglin; the product of combined mithril and vultite. Balenite maintains the darkened blue-black coloring of mithglin, but is shot through with arcing pale icy blue ringlets that resemble twisted icicles&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black alloy]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel grey to black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Coraesine]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Misty white with grey swirls.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Brilliant white with crimson speckles. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eahnor]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Crimson red, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Electrum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of gold and silver with trace amounts of copper and other metals. Pale to bright yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eonake]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranges from brilliant white to silvery-grey, with a perfect, lustrous shine when polished. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faenor]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Light verdant green with darker greens or deep grey veins running throughout. Dyeable, but will always have darker veins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghezyte]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very dark indigo that is almost black, with an iridescence that gives it visual depth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaes]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Commonly black or dark colored, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Golvern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rich golden color that is sometimes reddish tinged with a golden luster, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Gornar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ruddy brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[High steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Imflass]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a very bright silver hue tinted light blue, green, or warm golden.  It is able to be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Invar]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An unusual metal that is dark grey with red speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kelyn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally matte black, mottled red, or dark green in color. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krodera]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Silver hued and capable of casting distorted reflections when polished.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kroderine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel-hued, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Low steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithglin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of mithril and vultite, it is usually bluish swirled with black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithril]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is dull grey or blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Obskruul]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is light brown like sun-dried mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ora]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon metal that is light grey.  It can be dyed with considerable effort.  There are also black ora and white ora varieties, which have their own properties and rarities.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Platinum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pale greyish-white or silvery metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Razern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-streaked black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rhimar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ranges from blue-white to a deep steel blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rolaren]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Alloy made with mithril and other trace metals, typically deep blue-grey to black. Able to be dyed with some difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkoren]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkoren is a metal suitable for weapons and armor. It can and will lash out at its wielder unless the spirit within is tamed. It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Somnis]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is a pearlescent deep purple.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starsong || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Vethinye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starveil|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Starveil is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.  It cannot be used for weapons, armor, shields, and armor accessories except as inlay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urglaes]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Deep black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urnon]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The hue of urnon can range through the full spectrum of color, often changing as much as its ever-shifting shapes. At times it can pulse as if it were a living rainbow, but this is quite a rare event. Like all metals, there are less-pure forms of it, and these are most often uniformly dark in color, and cannot change shape.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pearlescent white, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalorn]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Most common colors are white, blue, red, and gold. Only the Vaalor elves know the secrets to dying it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veil iron]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mostly black or charcoal grey, with white or blue streaks or speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veniom]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally blue and streaked with silver, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vethinye]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that can be all shades of blue.  Starsong/Vethinye are only for use as weapons, armor/accessories, and shields.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vultite]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a light blue-grey streaked with veins of bright silver.  It is easily dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White alloy]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white metal that can not be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || White metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xazkruvrixis]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelnorn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Golden in color, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zorchar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally bright white or dark blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
Miscellaneous materials noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Akutet]] || Color || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || This requires either an akutet dye be supplied or a like item that is already akutet offered up as fodder.  For tattooing, only the dye would work.  See Star-seeking mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alsira]] || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A tiny dormouse found in Ta&#039;Ardenai and Atan Irith.  Duskruin rats cannot be altered into these.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faetha]] || Color || style=&amp;quot;text-align: center;&amp;quot;|N || A rich shade of green that comes from a dye made by the Ardenai from moss.  The color is &amp;quot;faetha green&amp;quot; or &amp;quot;faetha-hued/colored&amp;quot;, not faetha by itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Geldithe]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is type of ring using seaglass. See Seaglass (elven).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Irijveil]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is a type of anklet that uses seaglass. See Seaglass (erithi).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Liminalium]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Liminalium is a material that can be fused to cloth, leather, or metal armor to impart its inherent properties.  It takes on the appearance of the material with which it is bonded.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkan]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan is an overall category of armament material that consists of the metal rusalkoren, the leather rusalkysk, and the fabrics rusalkita and rusylka.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Alsira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
{{Main|Alter#ALTER 41: Materials - Rarity}}&lt;br /&gt;
{{#section:Alter|rarity}}&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
As detailed in [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER 44}}]], some materials are restricted use. To use these restricted materials as accents for item alterations specifically requires alter fodder that {{boldmono|INSPECTs}} as being mainly crafted out of the source material. Various additional limitations and restrictions for use may apply depending on the material. Known examples of restricted materials include: krodera, black ora, white ora, black alloy, white alloy, urglaes, and coraesine.&lt;br /&gt;
&lt;br /&gt;
Material is free to be used in alterations without needing fodder.  Metal Rarity 07:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your vaalin lockpick.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the lockpick.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of vaalin, a rare metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material requires fodder to be used in alterations and may only be used as an accent.  Wood Rarity 08:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your fireleaf runestaff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a fireleaf runestaff is a rune staff and requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of fireleaf, a very rare wood.  It would need to be supplied to be used in an alteration and may only be used as an accent.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material may not be used in alterations as fodder.  Additionally, material cannot be dyed due to its properties.  Metal Rarity 10:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your low steel falcata.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a low steel falcata is a falchion and requires skill in edged weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of low steel, an extremely rare metal.  It cannot be used in alterations.  This material cannot be dyed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disallowed Materials==&lt;br /&gt;
Some materials are disallowed because they reference real world locations historical figures.  This includes but is not limited to:&lt;br /&gt;
* Cashmere&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alter]]&lt;br /&gt;
* [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER 41}}:  Materials - Rarity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=259780</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=259780"/>
		<updated>2026-06-28T16:26:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Game Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink here]&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Activity:  See printed schedule for correct location.&lt;br /&gt;
|-&lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Activity &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Wednesday&amp;lt;br /&amp;gt;July 8th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Lend a hand with setup and hang out (Check-in starts on Thursday)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Thursday&amp;lt;br /&amp;gt;July 9th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Live Alterations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot;  |D&amp;amp;D Session 0	**&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | SINGO&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Friday&amp;lt;br /&amp;gt;July 10th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6;&amp;quot; |Lunch with Staff (perk)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | No Panel&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Panel Breaks&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | Panel Break&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | GS Raffles&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | DR Raffles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |D&amp;amp;D One-Shot **&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: blue;&amp;quot; | Play Stupid Games, Win Stupid Prizes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Saturday&amp;lt;br /&amp;gt;July 11th&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; | Coffee, Tea, and Water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |12:00 PM&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Lunch break (on your own)&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Blood on the Clocktower&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFED6; color: red;&amp;quot; |Sip and Paint&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 PM&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Instance&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6F3FF; color: red;&amp;quot; |Gemstone &lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |Dragon Realms&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 PM&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; | No Panel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |3:00 PM&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |4:00 PM &lt;br /&gt;
| colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6F3FF; color: red;&amp;quot; | No Panel&lt;br /&gt;
|  colspan=&amp;quot;2.5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: left;background-color: #D6FFE7; color: #BF40BF;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |5:00 PM &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Dinner break (on your own)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |6:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |7:00 PM &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |8:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; |Costume Contest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;background-color: #FFE6CC;&amp;quot; | Music&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |10:00 PM&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |11:00 PM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |1:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; | Quiet Hours - Volume down, liquor bottles away&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;font-weight:bold; vertical-align:top;&amp;quot; |Sunday&amp;lt;br&amp;gt;July 12th&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |All Day&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #FFFFFF;&amp;quot; |Check-in and Socialize&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |9:00 PM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Socialize/Clean up!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |2:00 AM&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;background-color: #F2DDDC;&amp;quot; |Rooms Close - Con Ends!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  If you would rather socialize, then feel free to let GM Thandiwe know, and she will send you an alteration token that you can REDEEM in-game.  It will have an expiration on it, though, so be aware of that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: [https://www.twitch.tv/simuradio SimuRadio]&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Blanks&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Erienne&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Faerous&lt;br /&gt;
* Falvicar&lt;br /&gt;
* Fizzleworth&lt;br /&gt;
* Fyg&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Kragdruk&lt;br /&gt;
* Leifa&lt;br /&gt;
* Liras&lt;br /&gt;
* Maags&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Raelee&lt;br /&gt;
* Regwen&lt;br /&gt;
* Roblar&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Sue&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Lydil&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Mestys&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
* GM Xynwen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $100 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1770159231629&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||11960 Westline Industrial Dr, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/simucon/register/home.asp Simucon Box Office] page. To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges likely can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 999 Available&#039;&#039;&#039;  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2026!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge: $100 Base Price - 999 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* goodies unknown at this time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 999 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 5 Available&#039;&#039;&#039;&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sip &amp;amp; Paint: $50 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Join artist Rita Craighead as she guides you through an afternoon of painting your very own masterpiece! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $15 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_July_Cultural_Festival_Announced_for_the_Flotilla&amp;diff=259492</id>
		<title>Announcement: July Cultural Festival Announced for the Flotilla</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_July_Cultural_Festival_Announced_for_the_Flotilla&amp;diff=259492"/>
		<updated>2026-06-21T23:59:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=Events |subject=Cultural Festival:  The Great Piratical Flotilla Presents Fowl Fashion Feastday! |author=GS4-XYNWEN |date=2026-06-21 |changelog=2026 }} Join Pirate Queen Kyncera and numerous pirates (ahem, privateers) aboard the Great Piratical Flotilla for a weekend of fun and fowl fashion!    On the evening of 31 Koaratos, the Pirate Queen herself will welcome everyone to the festivities.  While a more detailed schedule will be announced, mark...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=Cultural Festival:  The Great Piratical Flotilla Presents Fowl Fashion Feastday!&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-06-21&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Join Pirate Queen Kyncera and numerous pirates (ahem, privateers) aboard the Great Piratical Flotilla for a weekend of fun and fowl fashion!&lt;br /&gt;
&lt;br /&gt;
On the evening of 31 Koaratos, the Pirate Queen herself will welcome everyone to the festivities.  While a more detailed schedule will be announced, mark your calendars and book your passage, so you do not miss this event.  On Feastday, the flotilla holds its annual Fowl Fashion Feastday, and everyone is invited to watch the parade of entries.&lt;br /&gt;
&lt;br /&gt;
There will be numerous ships docked with wares, merchants providing services, and other activities.  Bring your silver, because the flotilla has Dragonbones and the Conquest Wheel too!&lt;br /&gt;
&lt;br /&gt;
The celebration of Fowl Fashion Feastday will run from the evening of 31 Koaratos until mid-afternoon on 2 Phoenatos.&lt;br /&gt;
&lt;br /&gt;
*More information will be coming closer to the event.*&lt;br /&gt;
&lt;br /&gt;
Forum Link:  https://discord.com/channels/226045346399256576/1518404229864357908&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
A free cultural event is coming to the flotilla at the end of July!&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumplesnoots_Adventuring_Company&amp;diff=258197</id>
		<title>Rumplesnoots Adventuring Company</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumplesnoots_Adventuring_Company&amp;diff=258197"/>
		<updated>2026-05-30T18:39:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RumplesnootsAdventuringCompany2023.jpg|550px|right|Rumplesnoots Adventuring Company|alt=A portly halfling holds a rainbow-colored bug in stumpy fingers while his smiling admirers look on from nearby underbrush]]&lt;br /&gt;
&#039;&#039;&#039;Rumplesnoots Adventuring Company&#039;&#039;&#039; is run by a lively trio of bug-catching enthusiasts, the Rumplesnoots Adventuring Company travels Elanthia seeking out the rare bugs and sea creatures that can be replicated by the latest of Elanthian magical technology.  &lt;br /&gt;
&lt;br /&gt;
== Leaders ==&lt;br /&gt;
===Ebon Gate Bug Expedition of 2022===&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Rumplesnoots the Very Brave Catcher of Bugs.&lt;br /&gt;
He appears to be a Di Penates.&lt;br /&gt;
He is shorter than most.  His form is wreathed in shadowy skeins, causing him to appear to flicker in and out of existence.  In the brief moments of prolonged visibility, he seems to have thickly lashed mahogany brown eyes and freckled skin.  He has short, curly dark rowan hair with a pair of tiny mithril horns sticking out.  A faint shimmer of heat rises off of him as if he is standing in some sort of ethereal fire.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a dark green glass jar with wire handles shaped like tiny horns in his right hand and a flask of elderberry liqueur in his left hand.&lt;br /&gt;
Rumplesnoots is dressed in a pearlescent briar-winged butterfly costume.&lt;br /&gt;
Pearlescent icy white silk striated with azure veins has been cut into a briar-winged butterfly.  Ivy green velvet antennae are affixed to the top of the costume, and the hind wings contain tiny jacinthe dots reminiscent of miniature glowing jack-o&#039;-lanterns.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Aubrige the Member of the Rumplesnoots Adventuring Company.&lt;br /&gt;
She appears to be a Di Penates.&lt;br /&gt;
She is tiny.  Her form is wreathed in shadowy skeins, causing her to appear to flicker in and out of existence.  In the brief moments of prolonged visibility, she seems to have large jade green eyes and freckled rosy skin.  She has short, curly brunette hair haphazardly pulled into twin buns beneath a flower-strewn headband affixed with bent wire antennae.  A faint shimmer of heat rises off of her as if she is standing in some sort of ethereal fire.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
A tiny baby raccoon drapes over her shoulder, snuggling into her neck.&lt;br /&gt;
She is wearing a tiny iron catapult pin, a side-strapped specimen board slung over her shoulder, a canvas backpack framed by wire-framed parchment wings, a woven teal wool dress framed in thick furs, some knitted honeycomb-patterned butterscotch wool leggings, and a pair of knee-high sepia leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Doubery the Member of the Rumplesnoots Adventuring Company.&lt;br /&gt;
He appears to be a Di Penates.&lt;br /&gt;
He is short.  His form is wreathed in shadowy skeins, causing him to appear to flicker in and out of existence.  In the brief moments of prolonged visibility, he seems to have red-rimmed amber eyes and copper skin.  He has cropped, curly russet hair beneath an obsidian cap with curled antennae.  A faint shimmer of heat rises off of him as if he is standing in some sort of ethereal fire.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is holding a cracked glass jar in his right hand and a refulgent foxfire green firefly-shaped candy chew in his left hand.&lt;br /&gt;
Doubery is dressed in a metallic pumpkin orange beetle costume.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Members ==&lt;br /&gt;
&#039;&#039;Membership is automatically granted to all who attend a Rumplesnoots&#039; official event.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Jastalyn]]&lt;br /&gt;
*[[Kayse (prime)|Kayse]] &lt;br /&gt;
*[[Obelins]]&lt;br /&gt;
*[[Maylan]]&lt;br /&gt;
*[[Fyg]]&lt;br /&gt;
*[[Ordim]]&lt;br /&gt;
*[[Archales]]&lt;br /&gt;
*[[Teveriel]]&lt;br /&gt;
*[[Missoni]]&lt;br /&gt;
*[[Lysoft]]&lt;br /&gt;
*[[Rohese]]&lt;br /&gt;
*[[Uniana]]&lt;br /&gt;
*[[Drimo]]&lt;br /&gt;
*[[Caeileen]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* July 24, 2022 marks the first official outing of the Rumplesnoots Adventuring Company.  The inaugural members were Fyg, Jastalyn, Kayse, Maylan, Obelins, and Ordim.  The outskirts of River&#039;s Rest were the destination.&lt;br /&gt;
** Following the success of RAC&#039;s initial outing, Thiadora Underburrow (GM Wylloh) began her bug hunts in Platinum in September 2022 with Snumpleroots (GM Xynwen) covering when she could not attend.  The inaugural members were Tyrillian, Oliviero, Cinto, Tanai, Arenia, Jaynon, Rioti, Jaired, Erous, Vyrshkana, and Dandi.  Solhaven was the destination&lt;br /&gt;
* As of May 2026, over 180 characters have joined the Rumplesnoots Adventuring Company on at least one adventure.&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Birdwatching_in_Elanthia&amp;diff=257879</id>
		<title>Birdwatching in Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Birdwatching_in_Elanthia&amp;diff=257879"/>
		<updated>2026-05-24T17:05:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Widowmaker Goose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== A Guide to Birdwatching in Elanthia ==&lt;br /&gt;
Birdwatchers rejoice!  Elanthia&#039;s rich abundance of flora, fauna, and fowl is an ever-renewing source of joy for those who love to get close to nature, and birdwatching is just the most recent trend amongst the nature-forward.  Here then, is a brief guide to several unique birds in a variety of areas across the world.  These are but a few of the specimens one may find when they venture out to go birding.  Pack a picnic, bring your sketchbooks, and get ready to identify some birds!&lt;br /&gt;
&lt;br /&gt;
=== Aeia&#039;s Hummingbird ===&lt;br /&gt;
Named after the local spirit of River&#039;s Rest, the Aeia&#039;s hummingbird is a tiny specimen, even when compared to other hummingbirds.  So named because it was first discovered in a shrine dedicated to the goddess, the small bird is a brilliant violet with jewel-toned iridescence.  &lt;br /&gt;
&lt;br /&gt;
While most hummingbirds are attracted to flowers in the red spectrum, Aeia&#039;s hummingbirds appear to be most fond of white lilies, leading the devout to believe the hummingbird truly is one of Aeia&#039;s chosen creatures.  This is not to say they do not also partake of other flowers, they do, but they can often be seen clustering about the white lilies of Aeia.&lt;br /&gt;
&lt;br /&gt;
=== Cloud Aisesesh ===&lt;br /&gt;
Named for the Iyo words for air and light, the aisesesh makes the Cloud Forest its home.  Made for speed, this powder blue bird flits about the jungle canopy, its cinnamon chest and neck a blur of color. A single band of ivory encircles its neck.  While it prefers the thick treetops, variants of the aisesesh have adapted to almost every terrain.  Comfortable in the tropical sunlight, they prefer nighttime and can usually be seen flying about bodies of freshwater, quickly dipping their pale beaks into the pool for tiny, silvered fish.&lt;br /&gt;
&lt;br /&gt;
=== Glimae&#039;den Heron===&lt;br /&gt;
The Glimae&#039;den heron, known colloquially by the aelotian denizens of Cysaegir as &#039;&#039;yrrithaeh&#039;&#039; (or water warrior), is a bird found solely within the forests of the Glimae&#039;den Wildwood.  With the abandonment of the settlement once known as Glimae&#039;den, the heron was believed to be extinct.  However, recent sightings of this magnificent, albeit small, creature prove otherwise. &lt;br /&gt;
&lt;br /&gt;
In appearance, the Glimae&#039;den heron is dwarfed in size by others within its species, with the female of the species even smaller than the male.  A cap of iridescent greenish black feathers crowns the heron&#039;s head, while the back and wings feature a gradient grey-black that adopts a green ombre towards the tips.  The neck is a simple chestnut brown shade with a white line spanning from beak to tail feature.  Their neck is typically held close to their body while resting but is noted to be long and graceful in flight.  A diet consisting of small fish, frogs, and other similar animals ensures the potential pest population is kept in check. &lt;br /&gt;
&lt;br /&gt;
===Oteskan Cormorant===&lt;br /&gt;
With a jagged edge to its hooked bill, oteskan cormorants are native waterfowl along the Tempest River, especially near the town of River&#039;s Rest.  Sheened with a grey iridescence, the slender black birds have double-crested tufts of downy feathers on their heads and orange facial skin around their beaks.  With intelligent, river green eyes and a crooning, almost soothing call, an oteskan cormorant often lulls people into a sense of complacency around it, until it steals your fish and other food.  This act of river &amp;quot;piracy&amp;quot; is the reason it is named after [[Oteska the Corsair]].&lt;br /&gt;
&lt;br /&gt;
Despite its thieving tendencies, oteskan cormorants actually do make good companions on the river, and they can be trained to fish if properly rewarded and incentivized.&lt;br /&gt;
&lt;br /&gt;
=== Saewehna Dragonbird ===&lt;br /&gt;
Named for the Saewehna Jungle on the Isle of the Four Winds, the dragonbird is similar to the peacock.  Displaying a tall dark purple crest, its tail feathers are brilliantly arranged in shades of green, gold, and indigo that shimmer and dance in the tropical sunlight.  Iridescent metallic emerald plumage is layered closely together giving the neck, breast, and mantle the appearance of dragon scales.  The male and female are similarly colored, with the female&#039;s hues being muted with undertones of brown and bronze shading that helps them hide when nesting (they build ground nests in the thick jungle foliage).  At dusk, cries of &amp;quot;kee-wooa&amp;quot; and &amp;quot;eow-eh&amp;quot; can be heard throughout the dense areas of the jungle.&lt;br /&gt;
&lt;br /&gt;
===Shell Pigeon ===&lt;br /&gt;
Mostly pearly grey with dark green wings and back, this pigeon is large and plump with tufts of ginger shading its throat with a muted orange hue.  This unique bird is only found on the islands in the eastern waters off Mist Harbor on Four Winds Isle.  These birds live in small flocks and roost in the rocky areas along the shoreline.  Shell pigeons&#039; main diet is shellfish.  They scoop them up in the shallows and small tidal basins, then they smash the shells against the rocky walls of their home.  The shell pigeons have a deep and resonant call that is often heard well before the avian is seen.&lt;br /&gt;
&lt;br /&gt;
===Tempest Ducks===&lt;br /&gt;
Native to County Torre and mostly found in and around the Tempest River, tempest ducks are a deep rowan hue with tiny gold and white speckling across the back and wings, while their chests are a darker brown-black with a deep purple outline.  Their beaks and almost comically splayed feet are a bright jacinthe, making them easy to spot on land or water.  &lt;br /&gt;
&lt;br /&gt;
While they are often seen on the river, the ponds and marshes near the Tempest are their favorite nesting grounds.  Tempest ducks are docile birds, prone to over-indulging, and are almost always a bit chubby with a tendency to waddle if not in the water.  Despite this propensity for pudginess, they fly quite well, which is useful when trying to avoid hunters, as the tempest duck is a delicious creature.&lt;br /&gt;
&lt;br /&gt;
=== Widowmaker Goose ===&lt;br /&gt;
Found only on Jaketha and Tavekta islands, the widowmaker goose is an oddly colorful entry into goose taxonomy, but its temperament is easily recognizable.  Widowmaker geese stand roughly two feet tall, with glossy ebon beaks and bright salmon red legs and feet.  Their body feathering resembles that of a calico cat, with patches of color in reds, browns, greys, and off-white.  Their wings have iridescent ocean blue scalloping atop predominantly chestnut brown tones, with tailfeathers to match.&lt;br /&gt;
&lt;br /&gt;
The largest population of widowmaker geese can be found in the environs outside the town of Kraken&#039;s Fall on Jaketha (Kraken&#039;s Folly to the locals), near Widowmaker&#039;s Road.  While many believe the name comes from the bandits that prey upon folks in that general area, those who have had up close and personal encounters with the geese swear that the name comes from the ill-tempered and highly territorial birds.  The more tourist-focused locals are quick to remind everyone that no deaths have been attributed to the foul fowl, but they fall silent when locals start comparing scars obtained in geese-related scrapes.&lt;br /&gt;
&lt;br /&gt;
One should take care when approaching a widowmaker goose, especially if it is protecting its nest of mottled sea green eggs.  Locals say that if you bring them fresh fish and local grog, you can appease the feathered fiends, and they take delight in bringing unsuspecting tourists to a nesting widowmaker goose and watching the ensuing carnage.&lt;br /&gt;
&lt;br /&gt;
All that said, if you get one young enough, you can make a decent pet out of them, where pet is defined as &amp;quot;creature that will defend you and yours and may accidentally take a bite out of you and not feel badly about it.&amp;quot;  A few swear by them as &#039;attack birds&#039; and claim they are much more adroit at the role than dogs, and one of the more famous entries into [[Elanthian_Holidays/Estival_Holidays#Fowl_Fashion_Feastday | Fowl Fashion Feastday]] was a widowmaker goose (the resultant chaos going down in the books as the Geese Debacle of 5100).&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes==&lt;br /&gt;
* Created by GMs Valyrka (Cloud Aisesesh, Saewehna Dragonbird, Shell Pigeon), Xeraphina (Glimae&#039;den Heron), and Xynwen (Aeia&#039;s Hummingbird, Oteskan Cormorant, Tempest Duck, Widowmaker Goose)&lt;br /&gt;
*Released on 2 October 2024&lt;br /&gt;
* This document is not meant to be a comprehensive list of every unique bird in Elanthia, but it will have information on unique-to-Elanthia birds created for the new birdwatching system if there is lore behind it.  It may be updated as new birds are introduced.&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Lore_Addition_to_Birdwatching_in_Elanthia&amp;diff=257878</id>
		<title>Announcement: Lore Addition to Birdwatching in Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Lore_Addition_to_Birdwatching_in_Elanthia&amp;diff=257878"/>
		<updated>2026-05-24T16:59:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=World |subject=Lore Addition - Widowmaker Goose |author=GS4-XYNWEN |date=2026-05-24 |changelog=2026 }} Birdwatching in Elanthia Addition:  The Widowmaker Goose&amp;lt;br&amp;gt;  The Rumplesnoots Adventuring Company found this local bird on 24 Ivastaen while out and about, and here&amp;#039;s some lore about what this little menace is!    Wiki:  https://gswiki.play.net/Birdwatching_in_Elanthia#Widowmaker_Goose &amp;lt;br&amp;gt;  Discord Discussion Link:  https://discord.com/cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=Lore Addition - Widowmaker Goose&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-05-24&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
[[Birdwatching in Elanthia]] Addition:  The Widowmaker Goose&amp;lt;br&amp;gt;&lt;br /&gt;
The Rumplesnoots Adventuring Company found this local bird on 24 Ivastaen while out and about, and here&#039;s some lore about what this little menace is!&lt;br /&gt;
&lt;br /&gt;
Wiki:  https://gswiki.play.net/Birdwatching_in_Elanthia#Widowmaker_Goose &amp;lt;br&amp;gt;&lt;br /&gt;
Discord Discussion Link:  https://discord.com/channels/226045346399256576/1291208188930293760&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Birdwatching_in_Elanthia&amp;diff=257877</id>
		<title>Birdwatching in Elanthia</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Birdwatching_in_Elanthia&amp;diff=257877"/>
		<updated>2026-05-24T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== A Guide to Birdwatching in Elanthia ==&lt;br /&gt;
Birdwatchers rejoice!  Elanthia&#039;s rich abundance of flora, fauna, and fowl is an ever-renewing source of joy for those who love to get close to nature, and birdwatching is just the most recent trend amongst the nature-forward.  Here then, is a brief guide to several unique birds in a variety of areas across the world.  These are but a few of the specimens one may find when they venture out to go birding.  Pack a picnic, bring your sketchbooks, and get ready to identify some birds!&lt;br /&gt;
&lt;br /&gt;
=== Aeia&#039;s Hummingbird ===&lt;br /&gt;
Named after the local spirit of River&#039;s Rest, the Aeia&#039;s hummingbird is a tiny specimen, even when compared to other hummingbirds.  So named because it was first discovered in a shrine dedicated to the goddess, the small bird is a brilliant violet with jewel-toned iridescence.  &lt;br /&gt;
&lt;br /&gt;
While most hummingbirds are attracted to flowers in the red spectrum, Aeia&#039;s hummingbirds appear to be most fond of white lilies, leading the devout to believe the hummingbird truly is one of Aeia&#039;s chosen creatures.  This is not to say they do not also partake of other flowers, they do, but they can often be seen clustering about the white lilies of Aeia.&lt;br /&gt;
&lt;br /&gt;
=== Cloud Aisesesh ===&lt;br /&gt;
Named for the Iyo words for air and light, the aisesesh makes the Cloud Forest its home.  Made for speed, this powder blue bird flits about the jungle canopy, its cinnamon chest and neck a blur of color. A single band of ivory encircles its neck.  While it prefers the thick treetops, variants of the aisesesh have adapted to almost every terrain.  Comfortable in the tropical sunlight, they prefer nighttime and can usually be seen flying about bodies of freshwater, quickly dipping their pale beaks into the pool for tiny, silvered fish.&lt;br /&gt;
&lt;br /&gt;
=== Glimae&#039;den Heron===&lt;br /&gt;
The Glimae&#039;den heron, known colloquially by the aelotian denizens of Cysaegir as &#039;&#039;yrrithaeh&#039;&#039; (or water warrior), is a bird found solely within the forests of the Glimae&#039;den Wildwood.  With the abandonment of the settlement once known as Glimae&#039;den, the heron was believed to be extinct.  However, recent sightings of this magnificent, albeit small, creature prove otherwise. &lt;br /&gt;
&lt;br /&gt;
In appearance, the Glimae&#039;den heron is dwarfed in size by others within its species, with the female of the species even smaller than the male.  A cap of iridescent greenish black feathers crowns the heron&#039;s head, while the back and wings feature a gradient grey-black that adopts a green ombre towards the tips.  The neck is a simple chestnut brown shade with a white line spanning from beak to tail feature.  Their neck is typically held close to their body while resting but is noted to be long and graceful in flight.  A diet consisting of small fish, frogs, and other similar animals ensures the potential pest population is kept in check. &lt;br /&gt;
&lt;br /&gt;
===Oteskan Cormorant===&lt;br /&gt;
With a jagged edge to its hooked bill, oteskan cormorants are native waterfowl along the Tempest River, especially near the town of River&#039;s Rest.  Sheened with a grey iridescence, the slender black birds have double-crested tufts of downy feathers on their heads and orange facial skin around their beaks.  With intelligent, river green eyes and a crooning, almost soothing call, an oteskan cormorant often lulls people into a sense of complacency around it, until it steals your fish and other food.  This act of river &amp;quot;piracy&amp;quot; is the reason it is named after [[Oteska the Corsair]].&lt;br /&gt;
&lt;br /&gt;
Despite its thieving tendencies, oteskan cormorants actually do make good companions on the river, and they can be trained to fish if properly rewarded and incentivized.&lt;br /&gt;
&lt;br /&gt;
=== Saewehna Dragonbird ===&lt;br /&gt;
Named for the Saewehna Jungle on the Isle of the Four Winds, the dragonbird is similar to the peacock.  Displaying a tall dark purple crest, its tail feathers are brilliantly arranged in shades of green, gold, and indigo that shimmer and dance in the tropical sunlight.  Iridescent metallic emerald plumage is layered closely together giving the neck, breast, and mantle the appearance of dragon scales.  The male and female are similarly colored, with the female&#039;s hues being muted with undertones of brown and bronze shading that helps them hide when nesting (they build ground nests in the thick jungle foliage).  At dusk, cries of &amp;quot;kee-wooa&amp;quot; and &amp;quot;eow-eh&amp;quot; can be heard throughout the dense areas of the jungle.&lt;br /&gt;
&lt;br /&gt;
===Shell Pigeon ===&lt;br /&gt;
Mostly pearly grey with dark green wings and back, this pigeon is large and plump with tufts of ginger shading its throat with a muted orange hue.  This unique bird is only found on the islands in the eastern waters off Mist Harbor on Four Winds Isle.  These birds live in small flocks and roost in the rocky areas along the shoreline.  Shell pigeons&#039; main diet is shellfish.  They scoop them up in the shallows and small tidal basins, then they smash the shells against the rocky walls of their home.  The shell pigeons have a deep and resonant call that is often heard well before the avian is seen.&lt;br /&gt;
&lt;br /&gt;
===Tempest Ducks===&lt;br /&gt;
Native to County Torre and mostly found in and around the Tempest River, tempest ducks are a deep rowan hue with tiny gold and white speckling across the back and wings, while their chests are a darker brown-black with a deep purple outline.  Their beaks and almost comically splayed feet are a bright jacinthe, making them easy to spot on land or water.  &lt;br /&gt;
&lt;br /&gt;
While they are often seen on the river, the ponds and marshes near the Tempest are their favorite nesting grounds.  Tempest ducks are docile birds, prone to over-indulging, and are almost always a bit chubby with a tendency to waddle if not in the water.  Despite this propensity for pudginess, they fly quite well, which is useful when trying to avoid hunters, as the tempest duck is a delicious creature.&lt;br /&gt;
&lt;br /&gt;
=== Widowmaker Goose ===&lt;br /&gt;
Found only on Jaketha and Tavekta islands, the widowmaker goose is an oddly colorful entry into goose taxonomy, but its temperament is easily recognizable.  Widowmaker geese stand roughly two feet tall, with glossy ebon beaks and bright salmon red legs and feet.  Their body feathering resembles that of a calico cat, with patches of color in reds, browns, greys, and off-white.  Their wings have iridescent ocean blue scalloping atop predominantly chestnut brown tones, with tailfeathers to match.&lt;br /&gt;
&lt;br /&gt;
The largest population of widowmaker geese can be found in the environs outside the town of Kraken&#039;s Fall on Jaketha (Kraken&#039;s Folly to the locals), near Widowmaker&#039;s Road.  While many believe the name comes from the bandits that prey upon folks in that general area, those who have had up close and personal encounters with the geese swear that the name comes from the ill-tempered and highly territorial birds.  The more tourist-focused locals are quick to remind everyone that no deaths have been attributed to the foul fowl, but they fall silent when locals start comparing scars obtained in geese-related scrapes.&lt;br /&gt;
&lt;br /&gt;
One should take care when approaching a widowmaker goose, especially if it is protecting its nest of mottled sea green eggs.  Locals say that if you bring them fresh fish and local grog, you can appease the feathered fiends, and they take delight in bringing unsuspecting tourists to a nesting widowmaker goose and watching the ensuing carnage.&lt;br /&gt;
&lt;br /&gt;
All that said, if you get one young enough, you can make a decent pet out of them, where pet is defined as &amp;quot;creature that will defend you and yours and may accidentally take a bite out of you and not feel badly about it.&amp;quot;  A few swear by them as &#039;attack birds&#039; and claim they are much more adroit at the role than dogs, and one of the more famous entries into Fowl Fashion Feastday was a widowmaker goose (the resultant chaos going down in the books as the Geese Debacle of 5100).&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes==&lt;br /&gt;
* Created by GMs Valyrka (Cloud Aisesesh, Saewehna Dragonbird, Shell Pigeon), Xeraphina (Glimae&#039;den Heron), and Xynwen (Aeia&#039;s Hummingbird, Oteskan Cormorant, Tempest Duck, Widowmaker Goose)&lt;br /&gt;
*Released on 2 October 2024&lt;br /&gt;
* This document is not meant to be a comprehensive list of every unique bird in Elanthia, but it will have information on unique-to-Elanthia birds created for the new birdwatching system if there is lore behind it.  It may be updated as new birds are introduced.&lt;br /&gt;
[[Category:Fauna]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wehnimer%27s_Landing:_Trade_and_Resources&amp;diff=257767</id>
		<title>Wehnimer&#039;s Landing: Trade and Resources</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wehnimer%27s_Landing:_Trade_and_Resources&amp;diff=257767"/>
		<updated>2026-05-14T01:41:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What It Is==&lt;br /&gt;
&lt;br /&gt;
This document is designed to create a simple perspective of how trade works in Wehnimer&#039;s Landing and how it relates to all of the prominent agreements with imperial neighbors and trade alliances. This document will cover imports and exports, and details about relationships in trade, influence, and rapport with other regions of Elanthia.&lt;br /&gt;
&lt;br /&gt;
==Imperial Trade Partners: Northern Provinces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vornavis===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: The vineyards of Vornavis are lush and bountiful, and the wines of the region are in demand throughout the Empire. The two most popular wines are the dark Vornavis mourvedre and the pale Vornavis chardonnay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Wine|| Coal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Oil|| Iron&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Silk|| Gems&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Fish|| Fur&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | || Lumber&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jantalar===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
:: Jantalarian woodworkers are exceptionally skilled in their trade, and their fine furniture and decorative craftsmanship are in demand throughout the Empire. While Jantalar has plentiful forests of its own, non-indigenous woods are imported by the craftsmen, giving the woodworkers a wide range of styles and flavors for their craft.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
 | Grain || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Produce || Fur&lt;br /&gt;
|-&lt;br /&gt;
 | Steel|| Iron&lt;br /&gt;
|-&lt;br /&gt;
 | || Gems&lt;br /&gt;
|-&lt;br /&gt;
 |  || Non-Indigenous Woods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mestanir===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
::The breweries of Mestanir are renowned for their splendid honey meads and brown ales.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
 | Gems || Lumber&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Fur&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Ore&lt;br /&gt;
|-&lt;br /&gt;
 | Ale|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===North Hendor===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
:: Not surprisingly, with the wealth of gems and precious metals found in this earldom, gemcutters have flourished in North Hendor, and some of the finest jewelry in the Empire comes from Lollan craftsmen.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
 | Gems and Jewelry|| Produce&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Meats&lt;br /&gt;
|-&lt;br /&gt;
 | Gold || Spices&lt;br /&gt;
|-&lt;br /&gt;
 | Livestock || Specialty Gems&lt;br /&gt;
|-&lt;br /&gt;
 | || Elven Craftwork&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===South Hendor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: The merchants of Waterford are renowned for their magnificent silks, as the weavers of South Hendor are among the most skilled in the Empire. In addition to the great scholastic fame of Nydds, scriveners and artists abound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Cloth|| Herbs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Silk|| Produce&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Marble|| Specialty Gems&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Gems || Elven Craftwork&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trade Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vornavis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Guildmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Childhood friend of Salnim Malwind, the son of Baron Malwind, the Chief Guildmaster of Vornavis is a human named Gabriel Hunter. Highly intelligent and academic, Gabriel has spent most of his adult life serving in some capacity to the merchant guilds of Vornavis. He was appointed to his position as Chief Guildmaster years ago when his predecessor retired. His scholarly ways have helped him to forge headstrong into his role and have led to growth in all aspects of trade within the Barony of Vornavis.&lt;br /&gt;
&lt;br /&gt;
===North Hendor===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Craftsman&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Craftsman, Travese Moultrie, resides in North Hendor, but his family originally hails from Phannus in the County of Seareach.  He is the youngest of six brothers who once worked for their father&#039;s business in Phannus where they ran a trading company helping to move ore and gems from the Dragonspine Mountains, along the edge of the Sea of Fire, and to imperial coastal locations.  After decades of success, his father&#039;s business was nearly ruined overnight when a host of their caravans were laid to waste by Tehiri raiders from the Sea of Fire. In the near-total loss of his life&#039;s work, Travese&#039;s father took his own life, and once the business finally dissolved, the family eventually scattered. Travese found a new home in North Hendor, and used his negotiation skills with his gem and mineral inspection expertise to elevate himself among the guilds, until he found himself promoted to Grand Craftsman of North Hendor, overseeing all aspects of the Earldom&#039;s trade. Since Travese&#039;s rise into this position six years ago, some of his older brothers have begun to arrive in North Hendor, half of them seeking to work hard, and the others wanting to merely live lavishly without putting forth any effort.&lt;br /&gt;
&lt;br /&gt;
===South Hendor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controller of Commerce&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Chela Thornton is the Controller of Commerce for all of South Hendor. Once a vocal member of the Erudites of Fash&#039;lo&#039;nae in Nydds, her priorities changed in recent years when she was appointed to the position of Controller of Commerce. The position became vacant after tragedy struck the former Controller during the War of Shadows while visiting Lolle in North Hendor on business.  Chela Thornton is known to be a wise and sometimes shrewd woman, making her quite influential among the political circles of South Hendor.  Her reputation has only grown since being named the head of commerce.&lt;br /&gt;
&lt;br /&gt;
===Mestanir===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of Trade&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Master of Trade, Lord Clarence Nansel, is a wealthy man, ever loyal to the Empire and Mestanir, and a proud devout follower of Koar. Both he and his family are heavily involved in the local Church of Koar, lending their aid and influence each year to organize pilgrimages to prominent religious landmarks, such as the Crown of Koar mountain range in Mestanir.&lt;br /&gt;
&lt;br /&gt;
===Jantalar===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seneschal of Coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oliver Bragg, a man with a mind sharper than his blade, served nearly two decades as a janissary of the Jantalarian Army.  When the expansion conquest of Jantalar died down, he found himself a better and more suitable home in overseeing the management of Jantalar&#039;s finances, resources, and trade. Many like-minded individuals work for him as Coinmasters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wehnimer%27s_Landing:_Trade_and_Resources&amp;diff=257766</id>
		<title>Wehnimer&#039;s Landing: Trade and Resources</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wehnimer%27s_Landing:_Trade_and_Resources&amp;diff=257766"/>
		<updated>2026-05-14T01:40:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-doc}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What It Is==&lt;br /&gt;
&lt;br /&gt;
This document is designed to create a simple perspective of how trade works in Wehnimer&#039;s Landing and how it relates to all of the prominent agreements with imperial neighbors and trade alliances. This document will cover imports and exports, and details about relationships in trade, influence, and rapport with other regions of Elanthia.&lt;br /&gt;
&lt;br /&gt;
==Imperial Trade Partners: Northern Provinces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vornavis===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: The vineyards of Vornavis are lush and bountiful, and the wines of the region are in demand throughout the Empire. The two most popular wines are the dark Vornavis mourvedre and the pale Vornavis chardonnay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Wine|| Coal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Oil|| Iron&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Silk|| Gems&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Fish|| Fur&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | || Lumber&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jantalar===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
:: Jantalarian woodworkers are exceptionally skilled in their trade, and their fine furniture and decorative craftsmanship are in demand throughout the Empire. While Jantalar has plentiful forests of its own, non-indigenous woods are imported by the craftsmen, giving the woodworkers a wide range of styles and flavors for their craft.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
 | Grain || Coal&lt;br /&gt;
|-&lt;br /&gt;
 | Produce || Fur&lt;br /&gt;
|-&lt;br /&gt;
 | Steel|| Iron&lt;br /&gt;
|-&lt;br /&gt;
 | || Gems&lt;br /&gt;
|-&lt;br /&gt;
 |  || Non-Indigenous Woods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mestanir===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
::The breweries of Mestanir are renowned for their splendid honey meads and brown ales.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
 | Gems || Lumber&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Fur&lt;br /&gt;
|-&lt;br /&gt;
 | Hides || Ore&lt;br /&gt;
|-&lt;br /&gt;
 | Ale|| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===North Hendor===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
:: Not surprisingly, with the wealth of gems and precious metals found in this earldom, gemcutters have flourished in North Hendor, and some of the finest jewelry in the Empire comes from Lollan craftsmen.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
 | Gems and Jewelry|| Produce&lt;br /&gt;
|-&lt;br /&gt;
 | Silver || Meats&lt;br /&gt;
|-&lt;br /&gt;
 | Gold || Spices&lt;br /&gt;
|-&lt;br /&gt;
 | Livestock || Specialty Gems&lt;br /&gt;
|-&lt;br /&gt;
 | || Elven Craftwork&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===South Hendor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: The merchants of Waterford are renowned for their magnificent silks, as the weavers of South Hendor are among the most skilled in the Empire. In addition to the great scholastic fame of Nydds, scriveners and artists abound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:50%; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse; border-width:1px; border-style:solid; border-color:#000; width:100%; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Exports to Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:#00aeef; background-color:#3e3f41;&amp;quot; | Main Imports from Wehnimer&#039;s Landing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Cloth|| Herbs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Silk|| Produce&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Marble|| Specialty Gems&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 | Gems || Elven Craftwork&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trade Contacts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vornavis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Guildmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Childhood friend of Salnim Malwind, the son of Baron Malwind, the Chief Guildmaster of Vornavis is a human named Gabriel Hunter. Highly intelligent and academic, Gabriel has spent most of his adult life serving in some capacity to the merchant guilds of Vornavis. He was appointed to his position as Chief Guildmaster years ago when his predecessor retired. His scholarly ways have helped him to forge headstrong into his role and have led to growth in all aspects of trade within the Barony of Vornavis.&lt;br /&gt;
&lt;br /&gt;
===North Hendor===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Craftsman&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Craftsman, Travese Moultrie, resides in North Hendor, but his family originally hails from Phannus in the County of Seareach.  He is the youngest of six brothers who once worked for their father&#039;s business in Phannus where they ran a trading company helping to move ore and gems from the Dragonspine Mountains, along the edge of the Sea of Fire, and to imperial coastal locations.  After decades of success, his father&#039;s business was nearly ruined overnight when a host of their caravans were laid to waste by Tehiri raiders from the Sea of Fire. In the near-total loss of his life&#039;s work, Travese&#039;s father took his own life, and once the business finally dissolved, the family eventually scattered. Travese found a new home in North Hendor, and used his negotiation skills with his gem and mineral inspection expertise to elevate himself among the guilds, until he found himself promoted to Grand Craftsman of North Hendor, overseeing all aspects of the Earldom&#039;s trade. Since Travese&#039;s rise into this position six years ago, some of his older brothers have begun to arrive in North Hendor, half of them seeking to work hard, and the others wanting to merely live lavishly without putting forth any effort.&lt;br /&gt;
&lt;br /&gt;
===South Hendor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Controller of Commerce&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Chela Thornton is the Controller of Commerce for all of South Hendor. Once a vocal member of the Erudites of Fash&#039;lo&#039;nae in Nydds, her priorities changed in recent years when she was appointed to the position of Controller of Commerce. The position became vacant after tragedy struck the former Controller during the War of Shadows while visiting Lolle in North Hendor on business.  Chela Thornton is known to be a wise and sometimes shrewd woman, making her quite influential among the political circles of South Hendor.  Her reputation has only grown since being named the head of commerce.&lt;br /&gt;
&lt;br /&gt;
===Mestanir===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of Trade&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Master of Trade, Lord Clarence Nansel, is a wealthy man, ever loyal to the Empire and Mestanir, and a proud devout follower of Koar. Both he and his family are heavily involved in the local Church of Koar, lending their aid and influence each year to organize pilgrimages to prominent religious landmarks, such as the Crown of Koar mountain range in Mestanir.&lt;br /&gt;
&lt;br /&gt;
===Jantalar===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seneschal of Coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oliver Bragg, a man with a mind sharper than his blade, served nearly two decades as a janissary of the Jantalarian Army.  When the expansion conquest of Jantalar died down, he found himself a better and more suitable home in overseeing the management of Jantalar&#039;s finances, resources, and trade. Many like-minded individuals work for him as Coinmasters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=257041</id>
		<title>Nerve staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=257041"/>
		<updated>2026-04-26T16:48:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* New Updates:2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]].  They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run.  In 2026, the script was updated by GM Xynwen with a new Tier 5, and an auction-level Tier 6.&lt;br /&gt;
&lt;br /&gt;
Their effectiveness relies on tiered affinity with their user.  Until full affinity is achieved, the user will suffer backlash affects along with its benefits.&lt;br /&gt;
&lt;br /&gt;
Nerve staves are one of the few items that can provide a &amp;quot;get out of jail&amp;quot; button with the {{boldmono|BERSERK}} verb available at Tier 4.&lt;br /&gt;
&lt;br /&gt;
Enhancives are associated with the Muscle Memory flare.  Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The {{boldmono|CLENCH}} and {{boldmono|TOUCH}} verbs are available at Tier 1.  It also has the baseline defensive flare.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLENCH&lt;br /&gt;
| Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&lt;br /&gt;
| &amp;lt;name&amp;gt; grips his/her &amp;lt;runestaff&amp;gt; and visibly stiffens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
| No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
| &amp;lt;name&amp;gt; idly trails his/her fingertips over the surface of his/her &amp;lt;runestaff&amp;gt;, momentarily lost in thought.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 unlocks the {{boldmono|STARE}} verb.  A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
| &amp;lt;name&amp;gt;&#039;s gaze grows distant, fixed on something distant and unseen.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 unlocks the {{boldmono|LISTEN}} verb.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LISTEN&lt;br /&gt;
| Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
| &amp;lt;name&amp;gt; enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the {{boldmono|BERSERK}} verb. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
SCRIPT DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The runestaff has a mechanical (combat) script which provides three basic types of functionality that can be broken down into the following categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|AFFINITY}}&#039;&#039;&#039; - A special, custom &#039;bonding&#039; like mechanism.  Any given item can share an Affinity with only one person at a time.  Affinity is gained by wielding the item and landing successful hits against like level foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|BACKLASH}}&#039;&#039;&#039; - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random.  As the wielder&#039;s Affinity with the item grows, the chance of a Backlash occurring are reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|FLARES}}&#039;&#039;&#039;   - Off-the-Shelf, this item comes with a &#039;Muscle Memory&#039; flare that, when triggered, will temporarily enhance the wielder&#039;s Combat Maneuver Ranks.  The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item&#039;s tier.&lt;br /&gt;
&lt;br /&gt;
Unlocked items also possess the potential for an offensive &#039;Misery Unleashed&#039; flare.  This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.&lt;br /&gt;
&lt;br /&gt;
ITEM DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes.  It also has the following verbs available:  CLENCH, TOUCH, STARE, LISTEN, and BERSERK.&lt;br /&gt;
&lt;br /&gt;
The stormcloud-hued runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
ALTERATION GUIDELINES&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat:  The runestaff was formed of special saplings that were trained to grow around one another.  In order to reflect this, it should always contain the word &#039;twisted&#039;, &#039;braided&#039;, &#039;helical&#039;, or something similiar in its TAP description.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BERSERK&lt;br /&gt;
| Tapping into your &amp;lt;runestaff&amp;gt;&#039;s power, a raw and primal force fills you with borrowed strength.&amp;lt;br&amp;gt;You struggle with an uncanny degree of strength and shake off the stun!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The surge of power radiating from your &amp;lt;runestaff&amp;gt; courses through you carrying you to your feet!&lt;br /&gt;
| &amp;lt;Name&amp;gt; struggles with an uncanny degree of strength and shakes off the stun!&amp;lt;br&amp;gt;&amp;lt;Name&amp;gt; springs upright with remarkable agility!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff.  Affinity status can be checked via {{boldmono|ANALYZE}}.&lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):&lt;br /&gt;
:&#039;&#039;&#039;Level 1&#039;&#039;&#039;: 1-199 points (slight affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 2&#039;&#039;&#039;: 200-999 points (partial affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 3&#039;&#039;&#039;: 1000-2999 points (moderate affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 4&#039;&#039;&#039;: 3000-9999 points (considerable affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 5&#039;&#039;&#039;: 10000 points&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
If you watch closely enough, messaging is available to indicate changes in affinity:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a huge fire elemental.&lt;br /&gt;
A single dim, violet globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!&lt;br /&gt;
  CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!&lt;br /&gt;
  The violet energy pulses for an additional 45 points of damage ...&lt;br /&gt;
  ... 27 points of damage ...&lt;br /&gt;
  ... 13 points of damage ...&lt;br /&gt;
  ... 6 points of damage ...&lt;br /&gt;
  ... dissipating with a final discharge of 3 points of damage!&lt;br /&gt;
You and your staff now enjoy a moderate affinity.&lt;br /&gt;
&lt;br /&gt;
A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backlash===&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.&lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;: Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 70% - Random Impact Criticals&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 20% - 6-12 seconds RT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: 10% - Electrical Criticals to the dome&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
The following ambients are available but the tier requirements are not known.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint hum, felt rather than heard, emanates from your &amp;lt;runestaff&amp;gt; and is echoed from somewhere deep within your core.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff contract and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff flyer and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties.  Information shared about it is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a sinuous runestaff of white-veined spiraling glowbark&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a sinuous runestaff of white-veined spiraling glowbark:&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +37 more than usual.&lt;br /&gt;
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Cunning Defense.&lt;br /&gt;
    It provides a boost of 10 to Spell Aiming Bonus.&lt;br /&gt;
    It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
    It seems to have more than your average giantman could count enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 17,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of glowbark.&lt;br /&gt;
It is a daunting project (992 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
Tier 4 Nervestaff&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Updates:2026 ==&lt;br /&gt;
&#039;&#039;Please feel free to add this into the main page template and remove this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
* PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&lt;br /&gt;
* RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS).  &#039;&#039;&#039;There is a 10-second cooldown after using this, and neither MM effect can flare during it.&#039;&#039;&#039;&lt;br /&gt;
* BERSERK:  increases to 2x/day usage&lt;br /&gt;
* Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&lt;br /&gt;
* 2 new fluff verbs (brush and lick)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
* This is an auction-level tier only and will not be sold off-the-shelf&lt;br /&gt;
* Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&lt;br /&gt;
* Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&lt;br /&gt;
* Increases berserk to 3x/day&lt;br /&gt;
* WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  All 3 flavors of misery will flare.  3-minute cooldown&lt;br /&gt;
* 1 new fluff verb (twist)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BERSERK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=LISTEN&lt;br /&gt;
|verb4=STARE&lt;br /&gt;
|verb5=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=257040</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=257040"/>
		<updated>2026-04-26T16:46:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)  &#039;&#039;&#039;There is a 10-second cooldown after doing so, meaning no add&#039;l RAISE and no add&#039;l MM for those 10 seconds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  All 3 flavors of misery will flare.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;br /&gt;
Updates made to [[Nerve staff]] script&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:FLOURISH&amp;diff=257027</id>
		<title>Verb:FLOURISH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:FLOURISH&amp;diff=257027"/>
		<updated>2026-04-26T16:02:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=FLOURISH&lt;br /&gt;
|type=System&lt;br /&gt;
|demeanor=No&lt;br /&gt;
|wedding=No&lt;br /&gt;
|system=Flourish&lt;br /&gt;
}}&lt;br /&gt;
{{Verbpage&lt;br /&gt;
|introduction=The {{boldmono|FLOURISH}} verb is used to change priority of [[:Category:Flourishes|Flourishes]] on an item.  It can also be used to convert an eligible [[Subscripts|subscript]] into a Flourish via {{boldmono|FLOURISH CONVERT}}.&lt;br /&gt;
|help=Usage:&lt;br /&gt;
    FLOURISH &amp;lt;item&amp;gt;  - See any Flourishes on an item.&lt;br /&gt;
    FLOURISH FIRST # - Move a Flourish to the top of the priority list&lt;br /&gt;
    FLOURISH UP #    - Move a Flourish up in the priority list&lt;br /&gt;
    FLOURISH DOWN #  - Move a Flourish down in the priority list&lt;br /&gt;
&lt;br /&gt;
Flourishes are stand-alone scripts that execute after any main script and subscript.  If you have multiple Flourishes that trap the same verb, you will need to move the options UP or DOWN to decide which order makes the most sense for you and your item.&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
===Listing===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my longk&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE&lt;br /&gt;
2. Stance Dancing Weapon - RUB, TAP, WAVE &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my dagger&lt;br /&gt;
A dagger has the following Flourishes:&lt;br /&gt;
&amp;gt;1. Lore Flares - Elemental Lore - Fire (Mechanical)&lt;br /&gt;
2. Lore Flares - Elemental Lore - Earth (Mechanical)&lt;br /&gt;
&lt;br /&gt;
Only one mechanical flourish can be active at a time.  You may change the active flourish by changing the Flourish Priority via FLOURISH [UP | DOWN | FIRST] [FLOURISH #]&lt;br /&gt;
&amp;gt;Denotes the Active Combat Flourish&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Priority===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my dagger first 2&lt;br /&gt;
Lore Flares - Elemental Lore - Earth now has first Flourish priority.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my dagger &lt;br /&gt;
A lorey dagger has the following Flourishes:&lt;br /&gt;
&amp;gt;1. Lore Flares - Elemental Lore - Earth (Mechanical)&lt;br /&gt;
2. Lore Flares - Elemental Lore - Fire (Mechanical)&lt;br /&gt;
&lt;br /&gt;
Only one mechanical flourish can be active at a time.  You may change the active flourish by changing the Flourish Priority via FLOURISH [UP | DOWN | FIRST] [FLOURISH #]&lt;br /&gt;
&amp;gt;Denotes the Active Combat Flourish&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my longk&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Stance Dancing Weapon - RUB, TAP, WAVE &lt;br /&gt;
2. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my longk 2 up&lt;br /&gt;
Please specify an item or hold one in your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my longk up 2&lt;br /&gt;
Thousand Cuts is now in Flourish priority 1.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my longk&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE &lt;br /&gt;
2. Stance Dancing Weapon - RUB, TAP, WAVE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;flourish my longknife&lt;br /&gt;
An ancient rolaren-edged longknife has the following Flourishes:&lt;br /&gt;
1. Thousand Cuts - BOW, COVER, DIP, PUSH, RAISE, THUMP, TURN, TWIST, WAVE&lt;br /&gt;
2. Stance Dancing Weapon - RUB, TAP, WAVE&lt;br /&gt;
&amp;gt;wave my longknife at creature&lt;br /&gt;
With a mad look in your eyes, you swing your eahnor handaxe and rolaren-edged longknife wildly about, creating an unpredictable whirlwind of metal.&lt;br /&gt;
&amp;gt;flourish my longknife up 2&lt;br /&gt;
Stance Dancing Weapon is now in Flourish priority 1.&lt;br /&gt;
&amp;gt;wave my longknife at creature&lt;br /&gt;
You point the end of your longknife toward the ground and draw an imaginary line between yourself and from the creature, almost as if you were daring the creature to cross.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CONVERT===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze my handaxe&lt;br /&gt;
You analyze the eahnor handaxe and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an Into Battle Axe.  You may CLENCH, PUSH, RAISE, RUB, or WAVE it.  There are no tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the eahnor handaxe for you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my handa convert&lt;br /&gt;
You are about to convert Into Battle Axe on your eahnor handaxe from a primary script to a Flourish.  Repeat FLOURISH CONVERT to confirm.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;flourish my handa convert&lt;br /&gt;
Into Battle Axe on your eahnor handaxe has been converted to a Flourish.&lt;br /&gt;
&amp;gt;analyze my handa&lt;br /&gt;
You analyze the eahnor handaxe and sense that the item has certain alteration restrictions.  It would need to be supplied to be used in an alteration and may only be used as an accent.&lt;br /&gt;
&lt;br /&gt;
The item has Flourishes that do the following:&lt;br /&gt;
&lt;br /&gt;
This is an Into Battle Axe.  You may CLENCH, PUSH, RAISE, RUB, or WAVE it.  There are no tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the eahnor handaxe for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Flourishes]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256943</id>
		<title>Nerve staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256943"/>
		<updated>2026-04-26T02:54:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]].  They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run.  In 2026, the script was updated by GM Xynwen with a new Tier 5, and an auction-level Tier 6.&lt;br /&gt;
&lt;br /&gt;
Their effectiveness relies on tiered affinity with their user.  Until full affinity is achieved, the user will suffer backlash affects along with its benefits.&lt;br /&gt;
&lt;br /&gt;
Nerve staves are one of the few items that can provide a &amp;quot;get out of jail&amp;quot; button with the {{boldmono|BERSERK}} verb available at Tier 4.&lt;br /&gt;
&lt;br /&gt;
Enhancives are associated with the Muscle Memory flare.  Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The {{boldmono|CLENCH}} and {{boldmono|TOUCH}} verbs are available at Tier 1.  It also has the baseline defensive flare.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLENCH&lt;br /&gt;
| Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&lt;br /&gt;
| &amp;lt;name&amp;gt; grips his/her &amp;lt;runestaff&amp;gt; and visibly stiffens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
| No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
| &amp;lt;name&amp;gt; idly trails his/her fingertips over the surface of his/her &amp;lt;runestaff&amp;gt;, momentarily lost in thought.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 unlocks the {{boldmono|STARE}} verb.  A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
| &amp;lt;name&amp;gt;&#039;s gaze grows distant, fixed on something distant and unseen.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 unlocks the {{boldmono|LISTEN}} verb.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LISTEN&lt;br /&gt;
| Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
| &amp;lt;name&amp;gt; enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the {{boldmono|BERSERK}} verb. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
SCRIPT DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The runestaff has a mechanical (combat) script which provides three basic types of functionality that can be broken down into the following categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|AFFINITY}}&#039;&#039;&#039; - A special, custom &#039;bonding&#039; like mechanism.  Any given item can share an Affinity with only one person at a time.  Affinity is gained by wielding the item and landing successful hits against like level foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|BACKLASH}}&#039;&#039;&#039; - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random.  As the wielder&#039;s Affinity with the item grows, the chance of a Backlash occurring are reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|FLARES}}&#039;&#039;&#039;   - Off-the-Shelf, this item comes with a &#039;Muscle Memory&#039; flare that, when triggered, will temporarily enhance the wielder&#039;s Combat Maneuver Ranks.  The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item&#039;s tier.&lt;br /&gt;
&lt;br /&gt;
Unlocked items also possess the potential for an offensive &#039;Misery Unleashed&#039; flare.  This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.&lt;br /&gt;
&lt;br /&gt;
ITEM DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes.  It also has the following verbs available:  CLENCH, TOUCH, STARE, LISTEN, and BERSERK.&lt;br /&gt;
&lt;br /&gt;
The stormcloud-hued runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
ALTERATION GUIDELINES&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat:  The runestaff was formed of special saplings that were trained to grow around one another.  In order to reflect this, it should always contain the word &#039;twisted&#039;, &#039;braided&#039;, &#039;helical&#039;, or something similiar in its TAP description.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BERSERK&lt;br /&gt;
| Tapping into your &amp;lt;runestaff&amp;gt;&#039;s power, a raw and primal force fills you with borrowed strength.&amp;lt;br&amp;gt;You struggle with an uncanny degree of strength and shake off the stun!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The surge of power radiating from your &amp;lt;runestaff&amp;gt; courses through you carrying you to your feet!&lt;br /&gt;
| &amp;lt;Name&amp;gt; struggles with an uncanny degree of strength and shakes off the stun!&amp;lt;br&amp;gt;&amp;lt;Name&amp;gt; springs upright with remarkable agility!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff.  Affinity status can be checked via {{boldmono|ANALYZE}}.&lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):&lt;br /&gt;
:&#039;&#039;&#039;Level 1&#039;&#039;&#039;: 1-199 points (slight affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 2&#039;&#039;&#039;: 200-999 points (partial affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 3&#039;&#039;&#039;: 1000-2999 points (moderate affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 4&#039;&#039;&#039;: 3000-9999 points (considerable affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 5&#039;&#039;&#039;: 10000 points&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
If you watch closely enough, messaging is available to indicate changes in affinity:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a huge fire elemental.&lt;br /&gt;
A single dim, violet globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!&lt;br /&gt;
  CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!&lt;br /&gt;
  The violet energy pulses for an additional 45 points of damage ...&lt;br /&gt;
  ... 27 points of damage ...&lt;br /&gt;
  ... 13 points of damage ...&lt;br /&gt;
  ... 6 points of damage ...&lt;br /&gt;
  ... dissipating with a final discharge of 3 points of damage!&lt;br /&gt;
You and your staff now enjoy a moderate affinity.&lt;br /&gt;
&lt;br /&gt;
A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backlash===&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.&lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;: Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 70% - Random Impact Criticals&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 20% - 6-12 seconds RT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: 10% - Electrical Criticals to the dome&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
The following ambients are available but the tier requirements are not known.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint hum, felt rather than heard, emanates from your &amp;lt;runestaff&amp;gt; and is echoed from somewhere deep within your core.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff contract and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff flyer and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties.  Information shared about it is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a sinuous runestaff of white-veined spiraling glowbark&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a sinuous runestaff of white-veined spiraling glowbark:&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +37 more than usual.&lt;br /&gt;
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Cunning Defense.&lt;br /&gt;
    It provides a boost of 10 to Spell Aiming Bonus.&lt;br /&gt;
    It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
    It seems to have more than your average giantman could count enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 17,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of glowbark.&lt;br /&gt;
It is a daunting project (992 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
Tier 4 Nervestaff&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Updates:2026 ==&lt;br /&gt;
&#039;&#039;Please feel free to add this into the main page template and remove this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
* PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&lt;br /&gt;
* RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&lt;br /&gt;
* BERSERK:  increases to 2x/day usage&lt;br /&gt;
* Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&lt;br /&gt;
* 2 new fluff verbs (brush and lick)&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
* This is an auction-level tier only and will not be sold off-the-shelf&lt;br /&gt;
* Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&lt;br /&gt;
* Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&lt;br /&gt;
* Increases berserk to 3x/day&lt;br /&gt;
* WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&lt;br /&gt;
* 1 new fluff verb (twist)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BERSERK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=LISTEN&lt;br /&gt;
|verb4=STARE&lt;br /&gt;
|verb5=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256942</id>
		<title>Nerve staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nerve_staff&amp;diff=256942"/>
		<updated>2026-04-26T02:53:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nerve staves&#039;&#039;&#039; were created by [[User:GS4-REIDYN|GM Reidyn]] and released during the inaugural run of [[:Category:Duskruin|Duskruin]].  They were sold in [[BVShop:Old Farmhouse|The Old Farmhouse]], which was closed after the June 2018 Duskruin run.  In 2026, the script was updated by GM Xynwen with a new Tier 5, and an auction-level Tier 6.&lt;br /&gt;
&lt;br /&gt;
Their effectiveness relies on tiered affinity with their user.  Until full affinity is achieved, the user will suffer backlash affects along with its benefits.&lt;br /&gt;
&lt;br /&gt;
Nerve staves are one of the few items that can provide a &amp;quot;get out of jail&amp;quot; button with the {{boldmono|BERSERK}} verb available at Tier 4.&lt;br /&gt;
&lt;br /&gt;
Enhancives are associated with the Muscle Memory flare.  Adding the scrip to existing runestaffs is available though [[HESS]] certificates, as are the unlocks.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= The {{boldmono|CLENCH}} and {{boldmono|TOUCH}} verbs are available at Tier 1.  It also has the baseline defensive flare.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLENCH&lt;br /&gt;
| Gripping your &amp;lt;runestaff&amp;gt; firmly in hand, a powerful tingling sensation travels up the length of your arm. At first only mildly painful, the pins and needles penetrate deeper into your flesh, forcing you to summon all your willpower to maintain your hold on the &amp;lt;runestaff&amp;gt;.&lt;br /&gt;
| &amp;lt;name&amp;gt; grips his/her &amp;lt;runestaff&amp;gt; and visibly stiffens.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
| No sooner than your fingers graze the surface of your &amp;lt;runestaff&amp;gt;, is your mind filled with hazy fragments of memory both foreign and familiar. One memory bleeds into the next, boundaries lost and meaningless. Gradually they begin to fade and allow your mind to still.&lt;br /&gt;
| &amp;lt;name&amp;gt; idly trails his/her fingertips over the surface of his/her &amp;lt;runestaff&amp;gt;, momentarily lost in thought.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 unlocks the {{boldmono|STARE}} verb.  A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| STARE&lt;br /&gt;
| Chaos, in the form of swirling red, black, and white motes of light, momentarily occludes your vision. The kaleidoscope of color fades in and out of focus, each hue embodying a raw, primal emotion that evokes a near visceral response, before your vision finally clears.&lt;br /&gt;
| &amp;lt;name&amp;gt;&#039;s gaze grows distant, fixed on something distant and unseen.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 unlocks the {{boldmono|LISTEN}} verb.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| LISTEN&lt;br /&gt;
| Opening yourself to the full force of your &amp;lt;runestaff&amp;gt;, a distant and indecipherable whisper teases the dark corners of your mind. Powerful emotions -- rage, joy, sorrow, and love -- fill your consciousness as you realize you host fragments of a psyche not your own. Felt no less deeply for not being your own, the cacophony of feeling swirls within and rocks you to your core before quietly fading, leaving you your mind as your own once more.&lt;br /&gt;
| &amp;lt;name&amp;gt; enters a near trance like state, a host of emotions ranging from anguish to rapture playing out in rapid succession across his/her face.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Fully unlocked (Tier 4) runestaffs gain the benefit of a 1x/day Adrenal Surge(ish) effect with the {{boldmono|BERSERK}} verb. This effect will ease &#039;popped&#039; muscles, break webs, stuns, and binds, and return you to your feet.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your stormcloud-hued runestaff and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
SCRIPT DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The runestaff has a mechanical (combat) script which provides three basic types of functionality that can be broken down into the following categories:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|AFFINITY}}&#039;&#039;&#039; - A special, custom &#039;bonding&#039; like mechanism.  Any given item can share an Affinity with only one person at a time.  Affinity is gained by wielding the item and landing successful hits against like level foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|BACKLASH}}&#039;&#039;&#039; - Potential negative effects, including immobilization, stuns, and nervous system damage, that can occur at random.  As the wielder&#039;s Affinity with the item grows, the chance of a Backlash occurring are reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{blue|FLARES}}&#039;&#039;&#039;   - Off-the-Shelf, this item comes with a &#039;Muscle Memory&#039; flare that, when triggered, will temporarily enhance the wielder&#039;s Combat Maneuver Ranks.  The magnitude of the enhancement is based on the degree of Affinity shared with the wielder, while the frequency of the the flare is determined by the item&#039;s tier.&lt;br /&gt;
&lt;br /&gt;
Unlocked items also possess the potential for an offensive &#039;Misery Unleashed&#039; flare.  This flare can ONLY be triggered when the the item is wielded against like level foes by someone with whom a COMPLETE Affinity is shared.&lt;br /&gt;
&lt;br /&gt;
ITEM DETAILS&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is a tiered item that is currently Tier 4 of 4, which results in a 35% chance for the Muscle Memory flare to trigger when used against like level foes.  It also has the following verbs available:  CLENCH, TOUCH, STARE, LISTEN, and BERSERK.&lt;br /&gt;
&lt;br /&gt;
The stormcloud-hued runestaff shares a complete Affinity with you!  This will result in a bonus of 10 to Combat Maneuver Ranks being applied when the Muscle Memory flare is successfully triggered.&lt;br /&gt;
&lt;br /&gt;
ALTERATION GUIDELINES&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stormcloud-hued runestaff may be freely altered by any merchant who is comfortable doing so, with the following caveat:  The runestaff was formed of special saplings that were trained to grow around one another.  In order to reflect this, it should always contain the word &#039;twisted&#039;, &#039;braided&#039;, &#039;helical&#039;, or something similiar in its TAP description.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| BERSERK&lt;br /&gt;
| Tapping into your &amp;lt;runestaff&amp;gt;&#039;s power, a raw and primal force fills you with borrowed strength.&amp;lt;br&amp;gt;You struggle with an uncanny degree of strength and shake off the stun!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The surge of power radiating from your &amp;lt;runestaff&amp;gt; courses through you carrying you to your feet!&lt;br /&gt;
| &amp;lt;Name&amp;gt; struggles with an uncanny degree of strength and shakes off the stun!&amp;lt;br&amp;gt;&amp;lt;Name&amp;gt; springs upright with remarkable agility!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Affinity===&lt;br /&gt;
A custom sort of attunement and bonding affects the benefits and penalties conferred by the runestaff. The first successful hit against a like level foe while wielding the runestaff will result in the staff attuning to the wielder. For lack of a better term, that person is then the owner of the runestaff.  Affinity status can be checked via {{boldmono|ANALYZE}}.&lt;br /&gt;
&lt;br /&gt;
Once the runestaff has attuned, Affinity points begin to accrue when further successful hits against like level foes are landed while wielding the runestaff, where one hit equals one point. There are five ranks in total (analyze messaging is in parenthesis):&lt;br /&gt;
:&#039;&#039;&#039;Level 1&#039;&#039;&#039;: 1-199 points (slight affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 2&#039;&#039;&#039;: 200-999 points (partial affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 3&#039;&#039;&#039;: 1000-2999 points (moderate affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 4&#039;&#039;&#039;: 3000-9999 points (considerable affinity)&lt;br /&gt;
:&#039;&#039;&#039;Level 5&#039;&#039;&#039;: 10000 points&lt;br /&gt;
&lt;br /&gt;
Affinity can be worked off and works in essentially the exact same way as gaining it does only in reverse. If a successful hit is landed against a like level foe by anyone other than the current owner then an Affinity point will be lost instead of gained. Affinity would only begin to accrue again once all the Affinity for the previous owner had been worked off. It is not meant to be easy but absolutely possible if some one wants to badly enough.&lt;br /&gt;
&lt;br /&gt;
If you watch closely enough, messaging is available to indicate changes in affinity:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a huge fire elemental.&lt;br /&gt;
A single dim, violet globe springs to life in your left hand.  With a flick of your left wrist, the globe dances through the air toward a huge fire elemental!&lt;br /&gt;
  CS: +533 - TD: +406 + CvA: +25 + d100: +14 == +166&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The orb squarely impacts a huge fire elemental, discharging the violet energy over its entire being for 65 points of damage!&lt;br /&gt;
  The violet energy pulses for an additional 45 points of damage ...&lt;br /&gt;
  ... 27 points of damage ...&lt;br /&gt;
  ... 13 points of damage ...&lt;br /&gt;
  ... 6 points of damage ...&lt;br /&gt;
  ... dissipating with a final discharge of 3 points of damage!&lt;br /&gt;
You and your staff now enjoy a moderate affinity.&lt;br /&gt;
&lt;br /&gt;
A surge of power flows through your fireleaf staff and courses through you, the sensation at once familiar and foreign, and lends an uncanny invigoration to your muscles.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backlash===&lt;br /&gt;
Until such a time that a full Affinity is shared between a runestaff and its owner, there will exist a small chance for backlashes to occur. As Affinity levels are gained the likelihood of these backlashes occurring decreases until being eliminated completely at full Affinity. The Backlash timer fires every 1 1/2 minutes while the runestaff is held. The base chance for a Backlash to occur is 4% at Affinity level 1 and decreases 1% per Affinity level gained.&lt;br /&gt;
&lt;br /&gt;
Fine Print: Backlashes are much more likely to occur when the runestaff if being wielded by someone other than its current owner.&lt;br /&gt;
&lt;br /&gt;
There are three distinct types of Backlashes that can occur:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 5-10 second stun&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. Instantly, each nerve and fiber within your being is alight with incandescent pain. Moments stretch into eternity, until a final wave of unbearable suffering crashes over you and leaves you reeling and stunned!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 5-10 second immobilization&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. In response, a powerful discordance emerges from somewhere deep within your core and permeates every cell. Suddenly a stranger to your own body, you are quickly overwhelmed and are rendered unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: Nervous System Damage&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and bore viciously into your wrist and palm. A subtle, almost electric, force ripples through you, the current awakening a vague tingling within. Building rapidly, the faint tingling gives way to intense, wracking convulsions that subside only after the build up is released in a jarring explosion within your very nervous system.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
There are two basic flare types. The baseline defensive flare is available on Tier 1(OTS) runestaffs. A second offensive flare is available on Tier 2 and above runestaffs that share a full Affinity with their wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muscle Memory Flare&#039;&#039;&#039;: Grants a brief Combat Maneuver ranks enhancive benefit. Baseline chance for flare to trigger is 20%, with each unlocked Tier providing an additional 5%. Baseline benefit is +5 CM Ranks at Affinity level 1, +6 at Affinity level 2, +7 at Affinity level 3, +8 at Affinity level 4, and +10 at Affinity level 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misery Unleashed Flare&#039;&#039;&#039;: Offensive flare that essentially redirects the Backlash effects towards foes. The standard flare rate formula is used to determine if a flare will occur, and then a second roll is used to determine which flare effect will be used with some flares being more likely to occur.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Pain&#039;&#039;&#039;: 70% - Random Impact Criticals&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous red filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash a wave unmitigated pain upon the object of their wrath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Paralyze&#039;&#039;&#039;: 20% - 6-12 seconds RT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous black filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach a &amp;lt;critter&amp;gt;, they unleash an overpowering cacophony of sensation upon the object of their wrath and render &amp;lt;it&amp;gt; unable to move!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shock&#039;&#039;&#039;: 10% - Electrical Criticals to the dome&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Several thin, fibrous white filaments erupt from your &amp;lt;runestaff&amp;gt; and swirl around each other in a chaotic dance. Straining to reach $X1, they unleash a powerful surge of electrical current upon the object of their wrath!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
The following ambients are available but the tier requirements are not known.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A faint hum, felt rather than heard, emanates from your &amp;lt;runestaff&amp;gt; and is echoed from somewhere deep within your core.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Add===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff contract and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.&lt;br /&gt;
&lt;br /&gt;
 DETAILS:&lt;br /&gt;
   &amp;gt; Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nerve Staff Unlock===&lt;br /&gt;
Automated certificates for this service have been sold in [[Duskruin]]&#039;s [[BVShop:The Annex|The Annex]] shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the Nervestaff flyer and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
 This Unlock Certificate applies an improvement or service as described below.  It may not be changed in any way.&lt;br /&gt;
 Unless otherwise stated, it may be used at any time and does not expire.  Additional usage may apply.&lt;br /&gt;
&lt;br /&gt;
 When applicable, items attuned to someone else are ineligible.&lt;br /&gt;
&lt;br /&gt;
 Usage:  APPRAISE       Check eligibility&lt;br /&gt;
         REDEEM         Apply the improvement&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A nerve staff was sold at the [[Grand Auction of 5123]] with additional properties.  Information shared about it is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Auction Type: Manual&lt;br /&gt;
Auction Item: a sinuous runestaff of white-veined spiraling glowbark&lt;br /&gt;
Current Bid/Cost: 2,500,000 silvers&lt;br /&gt;
&lt;br /&gt;
You note the following details about a sinuous runestaff of white-veined spiraling glowbark:&lt;br /&gt;
&lt;br /&gt;
It imparts a bonus of +37 more than usual.&lt;br /&gt;
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Cunning Defense.&lt;br /&gt;
    It provides a boost of 10 to Spell Aiming Bonus.&lt;br /&gt;
    It provides a boost of 10 to Dexterity Bonus.&lt;br /&gt;
    It seems to have more than your average giantman could count enhancive charges remaining.&lt;br /&gt;
It will persist after its last enhancive charge has been expended.&lt;br /&gt;
It appears to weigh about 2 pounds.&lt;br /&gt;
It is estimated to be worth about 17,500,000 silvers.&lt;br /&gt;
It is predominantly crafted of glowbark.&lt;br /&gt;
It is a daunting project (992 difficulty) for an adventurer to modify.&lt;br /&gt;
It has some unknown (scripted) benefit.&lt;br /&gt;
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
Tier 4 Nervestaff&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Updates:2026 ===&lt;br /&gt;
&#039;&#039;Please feel free to add this into the main page template and remove this section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Tier 5 ====&lt;br /&gt;
* PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&lt;br /&gt;
* RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&lt;br /&gt;
* BERSERK:  increases to 2x/day usage&lt;br /&gt;
* Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&lt;br /&gt;
* 2 new fluff verbs (brush and lick)&lt;br /&gt;
&lt;br /&gt;
==== Tier 6 ====&lt;br /&gt;
* This is an auction-level tier only and will not be sold off-the-shelf&lt;br /&gt;
* Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&lt;br /&gt;
* Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&lt;br /&gt;
* Increases berserk to 3x/day&lt;br /&gt;
* WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&lt;br /&gt;
* 1 new fluff verb (twist)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[:Category:Duskruin|Duskruin]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Temporary &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BERSERK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=LISTEN&lt;br /&gt;
|verb4=STARE&lt;br /&gt;
|verb5=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256941</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256941"/>
		<updated>2026-04-26T02:51:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* tldr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;br /&gt;
Updates made to [[Nerve staff]] script&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256940</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256940"/>
		<updated>2026-04-26T02:51:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* tldr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;br /&gt;
Updates made to [[Nerve staff] script&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256939</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256939"/>
		<updated>2026-04-26T02:51:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity Updates:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5 (New):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 6 (New):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256938</id>
		<title>Announcement: Nerve Stave Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Nerve_Stave_Updates&amp;diff=256938"/>
		<updated>2026-04-26T02:50:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=General |subject=Nerve Stave Updates |author=GS4-XYNWEN |date=2026-04-25 |changelog=2026 }} Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!    Affinity Updates:&amp;lt;br&amp;gt;  --At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&amp;#039;s affinity and then build yours back up &amp;lt;br&amp;gt;  --at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Nerve Stave Updates&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-04-25&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Nerve staves have had a bit of an update; just in time for the Rumor Woods mania-esque event!&lt;br /&gt;
&lt;br /&gt;
Affinity Updates:&amp;lt;br&amp;gt;&lt;br /&gt;
--At T4, you will gain/lose affinity at 2x the rate, making it easier to burn off someone else&#039;s affinity and then build yours back up &amp;lt;br&amp;gt;&lt;br /&gt;
--at T5, you will gain affinity at 3x the rate and lose it at 2x.  Once a calendar month, you can POKE your runestaff and reset affinity to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
--at T6, you will gain/lose the same as T5, but you can POKE to reset as often as you like&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 5 (New): &amp;lt;br&amp;gt;&lt;br /&gt;
--Sells for 25,000 bloodscrip&amp;lt;br&amp;gt;&lt;br /&gt;
--PROD:  toggles your Muscle Memory from a CM effect to a +5 boost to SMR defense.  The chance for it to flare is a standard flare chance and not the enhanced chance you get with MM CM.  You cannot have both boosts simultaneously, and you cannot PROD while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
--RAISE:  while under the effect of either MM effects, you can RAISE to &amp;quot;eat&amp;quot; the effect (it removes it from you) and gain a one-cast bonus (+25 AS or + 15 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--BERSERK:  increases to 2x/day usage&amp;lt;br&amp;gt;&lt;br /&gt;
--Misery Flares:  There are 3 possible misery flares.  If one flares, you trigger a chance to get one of the other 2, and if you get it, then you have a chance to trigger the third&amp;lt;br&amp;gt;&lt;br /&gt;
--2 new fluff verbs (brush and lick)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tier 6 (New):&amp;lt;br&amp;gt;&lt;br /&gt;
--This is an auction-level tier only and will not be sold off-the-shelf&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles Muscle Memory bonuses (+20 CM/+10 SMR)&amp;lt;br&amp;gt;&lt;br /&gt;
--Doubles the AS/CS bonus for consuming MM (+50 AS/+30 CS)&amp;lt;br&amp;gt;&lt;br /&gt;
--Increases berserk to 3x/day&amp;lt;br&amp;gt;&lt;br /&gt;
--WAVE:  You can WAVE (STAFF) to cause AOE misery flares.  3-minute cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
--1 new fluff verb (twist)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page: [[Nerve staff]]&amp;lt;br&amp;gt;&lt;br /&gt;
Discussion link on recent updates: https://discord.com/channels/226045346399256576/1497790589574451352&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255036</id>
		<title>Announcement: New Glassmaking Lore</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255036"/>
		<updated>2026-03-20T17:11:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New Lore Document:  Artisanal Glasses - Part 3&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-03-17&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
A third chapter in our [[Glassworking]] series has just been released, discussing special glasses from halflings, giantmen, and more. A new holiday is also included for the dwarves, and it has been added to our holiday document.&lt;br /&gt;
&lt;br /&gt;
Wiki page: https://gswiki.play.net/Glassworking/Part_Three &amp;lt;br&amp;gt;&lt;br /&gt;
Holiday wiki page: https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern &amp;lt;br&amp;gt;&lt;br /&gt;
Discussion Link:   https://discord.com/channels/226045346399256576/1483518409395146988 &amp;lt;br&amp;gt;&lt;br /&gt;
===tldr===&lt;br /&gt;
New lore!&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255035</id>
		<title>Announcement: New Glassmaking Lore</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_New_Glassmaking_Lore&amp;diff=255035"/>
		<updated>2026-03-20T17:10:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{{Announcement |category=World |subject=New Lore Document:  Artisanal Glasses - Part 3 |author=GS4-XYNWEN |date=2026-03-17 |changelog=2026 }} A third chapter in our Glassworking series has just been released, discussing special glasses from halflings, giantmen, and more. A new holiday is also included for the dwarves, and it has been added to our holiday document.    Wiki page: https://gswiki.play.net/Glassworking/Part_Three &amp;lt;br&amp;gt;  Holiday wiki page: https://gswiki.pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New Lore Document:  Artisanal Glasses - Part 3&lt;br /&gt;
|author=GS4-XYNWEN&lt;br /&gt;
|date=2026-03-17&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
A third chapter in our [[Glassworking]] series has just been released, discussing special glasses from halflings, giantmen, and more. A new holiday is also included for the dwarves, and it has been added to our holiday document.&lt;br /&gt;
&lt;br /&gt;
Wiki page: https://gswiki.play.net/Glassworking/Part_Three &amp;lt;br&amp;gt;&lt;br /&gt;
Holiday wiki page: https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern &amp;lt;br&amp;gt;&lt;br /&gt;
Discussion Link:   https://discord.com/channels/226045346399256576/1483518409395146988 &amp;lt;br&amp;gt;&lt;br /&gt;
===tldr===&lt;br /&gt;
new lore!&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Halfling_Lexicon&amp;diff=255012</id>
		<title>Halfling Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Halfling_Lexicon&amp;diff=255012"/>
		<updated>2026-03-18T21:34:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Halfling Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Halfling Lexicon == &lt;br /&gt;
A list of confirmed words in the language of Halflings.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes on Language:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Halfling Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|abn||of.  Used between two nouns or a noun and a descriptor.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ackras||paper-thin variety of bread||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aduk||butter.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|aduk sar||&amp;quot;yellow butter,&amp;quot; a  prized, sharp-tasting Brughan butter.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Amar||folk, people. Also, an endonym for  Truefolk; halflings.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|amar-bur||great folk. Elders or particularly respected leaders.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|braig||red. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|buk||stag, great deer.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Buk  kaaman uda||&amp;quot;The stag is bright.&amp;quot; A  ritual greeting during the Festival of the White Star.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bur||most, very, exceedingly.  An intensifier that is placed before an adjective.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bur  gehan||&amp;quot;longest.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|bur  moggo||&amp;quot;very fat.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|da||and, also.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|duktuk||dried milk flakes. Eaten as a  snack or added to soups.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|duruk||black. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|elgai||elder, old one. A title of  respect.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fahar Dyur Kontiquela|| Title given to halflings that means &amp;quot;Bane of the child stealers&amp;quot;|||| [[:Category:Archmage_in_the_Alchemists|V&#039;reen Quest]]||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|garan||porridge, grain mash.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Garan  abn hulin||&amp;quot;porridge of wind.&amp;quot; A  joking term for thin rations.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gava||winter.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gehan||long. Both in terms of time and  distance.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|gehan-tur||a migration or a distant travel.  Literally &amp;quot;long-journey.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ger||Tent or domicle of the Northern Steppes||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hangir||green. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hmong||month.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|hulin||wind.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ka&#039;Fahar&#039;a dyur Kontiqueala|| Title given to non-halflings that means &amp;quot;Bane of the child stealers&amp;quot; but has a second meaning of &amp;quot;Friend to the Truefolk&amp;quot;|||| [[:Category:Archmage_in_the_Alchemists|V&#039;reen Quest]]||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|kaaman||light. Noun.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|kaaman-buk||light-stag. Ceremonial role during  the Festival of the White Star.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|karun||cousin, kin. Generic term of  address among halflings.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Karun,  shay tur!||&amp;quot;Cousin, go slowly!&amp;quot;  Colloquially, &amp;quot;calm down.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Karun,  shusluun uda?||&amp;quot;Cousin, is there  bread?&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|kharu||to lead, to guide a herd or group||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Khesta  &#039;Dahl||Sister of Mists||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|khoren||brown. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|khuren||luck, good fortune.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|moggo||fat, large.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|morgai||family, clan. Typically referring  to one&#039;s family but also used to refer to the four primary halfling cultures.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|morgai-oguur||familial fire. Traditionally, a  bonfire tended by members of a single family unit, literally  &amp;quot;family-fire.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|mugran||path, road. Especially those worn  by herds and caravan lines.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|na||question marker.  Placed at  the end of a sentence.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|natum||festival||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|natum  abn tsan sagan||&amp;quot;festival of star  white.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natum  abn Tsan Sagan||&amp;quot;Festival of the White  Star.&amp;quot;||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Natum  abn Tsan Sagan||&amp;quot;Festival of the White  Star.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Paradis||the Homeless, or the Lost||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|punng||grass porridge. Distinct from  garan, a porridge made from a red grass called seteg-punng.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ranga||canoe-type boat||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|resch&#039;lative||embrace the joy of living||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|reshchleiv||Land&#039;s Bounty||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|saens||valley, hollow.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Saens  Valaire||&amp;quot;quiet valley,&amp;quot;  important location in the Horse War.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|sagan||white. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|sanmakhar||travel pastry. Coarse dough packed  with meat or paste; fried, then baked.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|sar||yellow. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|selet||song.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|selet-amar||people-songs. Ritual songs sung of  halfling history.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|seteg||flower.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|seteg  braig||&amp;quot;red flower.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shay||slow. A measure of speed.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shay tur||&amp;quot;slowly mosey,&amp;quot; gentle,  unhurried travel.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shusluun||bread.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shusluun  tahl||Steppes bread eaten by Mhoragian  halflings.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|shusluun-moggo||tarts. Literally,  &amp;quot;fat-bread.&amp;quot; Gently demeaning term for Paradis tarts.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|taheaga||yearly period of travel by the Malaghavan, literally &amp;quot;to walk  about&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|talh||steppeland. Used as a proper noun  for the Steppes.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|temur||blue. Color.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan||star.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan buk||&amp;quot;star-stag,&amp;quot; a poetic  title for Caeliabol.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan||white star. Shorthand for the star  Caeilabol.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan da tsan braig||&amp;quot;white stars and red  stars.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan uda||&amp;quot;the star is white.&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan  sagan uda na?||&amp;quot;Is the star white?&amp;quot;||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsan-bur||great star. Often referring to a  guiding star, such as Caeilabol.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsimaagi||silence.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tsugra||stew; thick soup. Often with root  vegetables and grains.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tugen||child.||||[[Traveler&#039;s Guide to the Northern Steppes| Traveler&#039;s Guide to the  Northern Steppes]]||12/5/2025||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tugen-buk||stag-child. A child born under the  White Star, thought lucky.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|tur||to amble, to mosey.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|uda||is.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|valaire||calm, sheltered.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|xatmak||air-dried meat. Stiff sticks  crushed into flakes, staple protein on the Steppes.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yesui||search, searching, or seeker||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zudai||storm. Typically a snowstorm.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zus||coin. Typically silver.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|zus moggo||A type of thick round bread common  among Brughan halflings.||||[[History of the Truefolk|History of the Truefolk]]||Unknown||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sarvith||fractured glass||from &amp;quot;sar&amp;quot; (broken/fractured) and &amp;quot;vith&amp;quot; (glass)||[[Glassworking/Part Three]]||March 2026||A specific type of fractured glass made by the Paradis&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sar||broken or fractured||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vith||glass||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: halflings]]&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Elven_Lexicon&amp;diff=255011</id>
		<title>Talk:Elven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Elven_Lexicon&amp;diff=255011"/>
		<updated>2026-03-18T21:11:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please add words here you believe should be included in the lexicon.  Provide a link to the relevant document or enough information about where it is in game that we can find it to review.  Thanks!  ~Xynwen  [[User:GS4-XYNWEN|GS4-XYNWEN]] ([[User talk:GS4-XYNWEN|talk]]) 13:08, 3 July 2024 (CDT)&lt;br /&gt;
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== &#039;&#039;&#039;ADD NEW SUGGESTIONS HERE&#039;&#039;&#039; ==&lt;br /&gt;
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== &#039;&#039;&#039;Already Added/Being Reviewed&#039;&#039;&#039; ==&lt;br /&gt;
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&#039;&#039;&#039;Items below this point have been either added to the lexicon or placed on the staff wiki for review for addition.  Leaving here to help avoid repetition.  Thanks!  ~Xynwen, 2022-07-26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
talatien and vantael from the new [[Ta&#039;Ardenai]] lore:  &amp;quot;While originally designed to be independent city-state enclaves with shared land between, this notion of &#039;&#039;&#039;talatien&#039;&#039;&#039;, or &amp;quot;cities of independent cooperation&amp;quot; was quickly abandoned for the more traditional &#039;&#039;&#039;vantael&#039;&#039;&#039;, or &amp;quot;small cooperating kingdoms or nations.&amp;quot;&amp;quot;  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 23:20, 20 August 2024 (CDT)&lt;br /&gt;
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igno skaellim meaning &amp;quot;identity unknown&amp;quot; from [[Lines_of_Blood:_A_History_of_the_Gnomes#Origins]]. [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 10:02, 27 July 2025 (CDT)&lt;br /&gt;
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&amp;quot;Frae Naira vers Deiam, Jae esais bevre Tua ae te Draekeche.&amp;quot; == &amp;quot;From Dusk til Dawn, I stand between thee and the darkness.&amp;quot; This is taken directly from multiple objects in game, documented among them being the [[shimmering glaesine orb]] that was given out at the conclusion of the Vismi&#039;irkha/day-night questlines.  The phrase was portrayed as the original motto of House Illistim and is noted as being an Elven phrase as the language was spoken/written 50,000 years before the current setting. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 21:16, 21 July 2022 (CDT)&lt;br /&gt;
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These are probably all examples of words in ancient Elven:&lt;br /&gt;
:: raen utuva nole = &amp;quot;Wandering to find wisdom&amp;quot;	- [[History of Dwarves#Introduction|History of Dwarves: Introduction]] (implied to be ancient from &amp;quot;ancient tongue of the scholars&amp;quot;, unclear how ancient or if that could refer to something like a scholar guildspeak)&lt;br /&gt;
:: igno skaellim = &amp;quot;identity unknown&amp;quot; - [[Lines of Blood: A History of the Gnomes#Origins|Lines of Blood: A History of the Gnomes]] (implied to be much more than 10,000 years ago, [[Timeline of Elanthian History]] corroborates -4,500 as being a much later date)&lt;br /&gt;
:: sylvisterai = &amp;quot;one who embraces -- or marries -- the forest.&amp;quot; - [[History of the Sylvan Elves#Chapter One - Early History, Approximately ca. -130,000 to ca. -60,000|History of the Sylvan Elves]] (has to be very early; other words in that document are probably Sylvan)&lt;br /&gt;
:: Note: Evolution of that language, to the point of ancient forms being difficult to translate, is explicitly stated in the carbuncle entry of [[Elanthian Gems]]. The rate of Elven language drift to distant similarity is somewhat framed by Faendryl and Dhe&#039;nar-si in [[Dark Elven languages]].&lt;br /&gt;
&lt;br /&gt;
These are apparently all the same language by inspection. It isn&#039;t clear if it is the same language as the Linsandrych Illistim &amp;quot;From Dusk til Dawn&amp;quot; quote. But if it is not some form of elven from that Vishmiir period conflict with the Elves then I have no idea what language it is supposed to be:&lt;br /&gt;
:: &amp;quot;Oralach&#039;lan&#039;da at&#039;anoi, ta Marlu vismi&#039;ir!&amp;quot; - unknown translation; vismi&#039;irkha was the ancient name of the Vishmiir, known from when the elves banished them; found in the loresong for [[urglaes-set pitted silver talisman]] from Hunt for History, probably very very ancient&lt;br /&gt;
:: * &amp;quot;Anor&#039;lan&#039;da ta vismi&#039;irkha! Edasva&#039;da a&#039;anoi!&amp;quot; - unknown translations; Thalenn, NPC from [[The Vishmiir|Vishmiir event]]; the Vishmiir are defined in the [[History of Fash&#039;lo&#039;nae]] document to have been extraplanar beings (undead) struggled against by the Elven Empire&lt;br /&gt;
::* &amp;quot;Anor&#039;lan&#039;data vismi&#039;irkha, edasva&#039;da e&#039;asah a&#039;anoi!&amp;quot; - Thalenn&lt;br /&gt;
::* &amp;quot;Anor&#039;lan&#039;da ta vismi&#039;irkha edasva&#039;da!&amp;quot; - Thalenn&lt;br /&gt;
::* Note: The &amp;quot;Frae Naira vers Deiam, Jae esais bevre Tua ae te Draekeche.&amp;quot; line was used by the Alazne NPC during the Vishmiir quest night/day system release ritual when the world seemed to stop spinning, because the Gwilthain NPC banished &amp;quot;night&amp;quot; instead of &amp;quot;sight&amp;quot;. This line was the (ancient?) motto of House Illistim according to former GM Lyredaen. Modern mottoes seem to be given as crest statements in [[The Layman&#039;s Guide to Elven Heraldry]].&lt;br /&gt;
:: &amp;quot;~ Dha baes&#039;irin dha shi ta liat shi hestos i siath a shidar ~ Oraesh&#039;lan dha laediach ta geilach ~ Oraesh&#039;lan&#039;da ta Gosaena ~&amp;quot; - Unknown translations; Real Room ID #2162016 , on the grey stone slab. The Graveyard is an ICE Age area in its original parts/story, but the Wormwood Slough expansion of the bog was added much later post-ICE. Original story was approximately 6,300 years ago, but its age / timing is undefined now. The words at least are probably supposed to be much older than the Graveyard. The Bandur character had used ancient languages in the original story.&lt;br /&gt;
:: [[User:INIQUITY|INIQUITY]] ([[User talk:INIQUITY|talk]]) 22:57, 21 July 2022 (CDT)&lt;br /&gt;
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*The elven word for the carbuncle gem is &amp;quot;ilaeryse&amp;quot;, which is also a word meaning &amp;quot;infirmity.&amp;quot; The word &amp;quot;carbuncle&amp;quot; is even less appealing in Common, for the Common word &amp;quot;carbuncle&amp;quot; may mean either the carbuncle gem or a pus-filled skin boil. From [[Elanthian Gems]].  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 09:11, 22 July 2022 (CDT)&lt;br /&gt;
*Native speakers of Common use &amp;quot;chalcedony&amp;quot; only to refer to the white form of the stone in question. As the literal word &amp;quot;chalcedony&amp;quot; is elven in origin, matters grow even more complicated when elven definitions are included, and jewelers try to be extremely precise in cross-culture trading to avoid winding up with a shipment of onyx and agate when a shipment of white chalcedony is intended. From [[Elanthian Gems]].  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 09:11, 22 July 2022 (CDT)&lt;br /&gt;
*Before the two cultures initiated trade, &amp;quot;cordierite&amp;quot; was the Common name for a specific gem, and &amp;quot;lathaer selphare&amp;quot; was the elven name for the same gem. From [[Elanthian Gems]].  [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 09:11, 22 July 2022 (CDT)&lt;br /&gt;
*&amp;quot;There was a great ranger who knew the secret paths and hidden ways of the Wyrdeep. He guarded our borders and tended the land, and in return, the Wyrdeep ensured that his dragon-bone arrows flew true to their marks without fail. His life&#039;s companion was a great white wolf called Nyin&#039;niel, which means &amp;quot;Snow&#039;s Heart.&amp;quot;  From [[Elves of Wyrdeep]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 18:26, 22 July 2022 (CDT)&lt;br /&gt;
*The elven cultures almost universally consider a bookworm in a positive light, and their term, ataelel or &amp;quot;ink drinker,&amp;quot; [...].  From [[Library Mouse]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 00:50, 23 July 2022 (CDT)&lt;br /&gt;
*He named it a geld-aradlaiel, literally meaning &amp;quot;seer-stone&amp;quot; but it was quickly shortened to geldaralad, &amp;quot;stone of truth.&amp;quot;.  From [[Ferroniere]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 01:00, 23 July 2022 (CDT)&lt;br /&gt;
*The navigation skill itself is called &amp;quot;Brou Setche&amp;quot; by the elves, and is a learned skill that requires lengthy training. [[Ilyan Cloud]] [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 17:57, 23 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
As the writer of the document, i can report that he elven terms stemming from the [[Elves of Wyrdeep]] document originated in 2014 :3 [[User:LUNATUNES|LUNATUNES]] ([[User talk:LUNATUNES|talk]]) 10:14, 29 February 2024 (CST)&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=255010</id>
		<title>Elven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elven_Lexicon&amp;diff=255010"/>
		<updated>2026-03-18T21:09:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Elven Lexicon ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Elven.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Elven Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylvisterai || &amp;quot;one who embraces or marries the forest&amp;quot; || Unknown || Uncertain (see [[History of the Sylvan Elves]]) || Unknown || Term for sylvans&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathiel || Unknown || Unknown || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Firefly glass is an alternate term for arathiel, but it is not a translation &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ataelel || literally, ink drinker || Unknown || [[Library Mouse]] document || February 2021 || Nickname for a bookworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chalcedony || the gem + other, unspecified uses || Unknown || [[Elanthian Gems]] document || Unknown || The document implies there are other translations in Elven for what chalcedony can mean besides the gem, but no details are supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld || stone || Unknown || [[Ferroniere]] document || 2007 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geld-aradlaiel || Seer-stone || &amp;quot;geld&amp;quot; - stone; &amp;quot;aradlaiel&amp;quot; - a version of the term for seer || [[Ferroniere]] document || 2007  || See also geldarald &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldaralad || Stone of truth || &amp;quot;geld&amp;quot; - stone; &amp;quot;aralad&amp;quot; - a version of the term for truth || [[Ferroniere]] document || 2007 || The term for an elven ferroniere.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldithe || Nothing direct, refers to a seaglass-inset ring || &amp;quot;geld&amp;quot; meaning stone and &amp;quot;-ithe,&amp;quot; a suffix often used in reference with large bodies of water || Artisanal Glasses of Elanthia ([[Glassworking]] document) || May 5, 2022 || Meant to bring luck.  See document for details. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaeryse || carbuncle (gem) or infirmity || Unknown || [[Elanthian Gems]] document || Unknown || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lathaer selphare || a type of corderite || Unknown || [[Elanthian Gems]] document || Unknown || The &amp;quot;water sapphire&amp;quot; gem comes from a mistranslation/pronunciation of this term. See doc for details.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nyin&#039;niel || snow&#039;s heart || Unknown || [[Elves of Wyrdeep]] document || 2014|| Used as a name for a companion in the document, with the translation provided.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhaien || To hide or conceal || Unknown || [[Elven Ruhan]] document || 2007ish || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhan || Unknown || Ruhaien || [[Elven Ruhan]] document || 2007ish || A sleeveless elven garment.  See also ruhana, ruhaien.  Ruhan is both singular and plural.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhana || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A less utilitarian garment, inspired by, but not resembling, the ruhan.  Tailored to be wrapped about the body, the garment is typically pinned in place.  See document for specifics. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ruhani || Unknown || Ruhan || [[Elven Ruhan]] document || 2007ish || A type of wool commonly used in crafting ruhan, with pale grey to moss-green coloring, characterized by barely perceptible patterns of whorls or leaves throughout its tight weave &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Var || Avenue || Unknown || In-game EN || Unknown || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wey || Way || Unknown || In-game EN || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaer || glimmer, possibly other translations as well || Unknown || In-game EN ||  || Used for things like glimaerstone &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeleria || Flower || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Often added as either &amp;quot;eria&amp;quot; or &amp;quot;ael&amp;quot; to names of flowers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunerial || A type of snowdrop from Ta&#039;Loenthra || &amp;quot;Elun&amp;quot; is a word for moon, and &amp;quot;eria&amp;quot; is probably from aeleria.  The exact etymology for this flower is unknown, however || [[Ta&#039;Loenthra]] document || March 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun || Moon || n/a || [[Ta&#039;Loenthra]] document || One of several words for moon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;erenael || &amp;quot;flower of the shadows&amp;quot; || &amp;quot;N&#039;eren&amp;quot; is a term for shadow, &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || An evening-blooming wisteria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| N&#039;eren || Shadow || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for shadow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selan || Light || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An elven word for light &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanael || &amp;quot;flower of the light&amp;quot; || From &amp;quot;selan&amp;quot; or light and &amp;quot;ael&amp;quot; from aeleria || [[Ta&#039;Loenthra]] document || March 2023 || A lilac tree grown in Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loevaena || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Name of a river in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anasaeil || literally unseen shadows || Origins are not quite clear, but the term itself is ancient || [[Ta&#039;Loenthra]] document || March 2023 || A type of wallpaper used by Loenthrans. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilara || Spire || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire common in middle to upper class building architecture&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilaien || Viewing spire || from &amp;quot;veil&amp;quot; - a truncation for the word for spire and from &amp;quot;elaein&amp;quot; a verb meaning &amp;quot;to see&amp;quot; || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran spire that is slightly more robust and has a clear crystal roof for night sky viewing&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amethyren || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The elven name for amethyst-tinted glass found predominantly in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluneren || Literally moonshadow || &amp;quot;elun&amp;quot; - a word for moon, and &amp;quot;n&#039;eren&amp;quot; - a word for shadow || [[Ta&#039;Loenthra]] document || March 2023 || Moonshadow.  Also, the name of an upscale housing quarter in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaveun || n/a || From truncations of words for floating and trees (aeun) || [[Ta&#039;Loenthra]] document || March 2023 || Small, slender boats to transport groups of people about the canals of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeun || Tree || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaerwey || Literally glittering or glimmering way || From &amp;quot;glimaer&amp;quot; - glimmer and &amp;quot;wey&amp;quot; - way || [[Ta&#039;Loenthra]] document || March 2023 || An artistic take on a prominent road name in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunarad || Literally &amp;quot;tree(s) of truth)&amp;quot; || &amp;quot;aeun&amp;quot; - tree and &amp;quot;arad&amp;quot; - truth || [[Ta&#039;Loenthra]] document || March 2023 || Aeunarad are Loenthra willows&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunael || Unknown || &amp;quot;Aeun&amp;quot; - tree || [[Ta&#039;Loenthra]] document || March 2023 || A custom in very rural Loenthra for young lovers to climb an aeunarad and make their declarations of love&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athysgelden || loosely &amp;quot;purple sea stone&amp;quot; || Gelden = stone, athys is less certain but is believed to contain remnants of a word for purple and one for ocean/water || [[Ta&#039;Loenthra]] document || March 2023 || It is used specifically and only for the amethyst-hued sea salt harvested off the coast of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilanithe || Breed of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran breed of horse, pure white with amethyst-hued eyes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Type of horse || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A term for any horse that is pure black with a white star on its forehead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Beleria || Type of flower || From belan - sister and aeleria - flower || [[Ta&#039;Loenthra]] document || March 2023 || A flower native to Loenthran lands&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belan || Sister || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanbel || A type of honey || From selan - light and the beleria flower || [[Ta&#039;Loenthra]] document || March 2023 || A Loenthran honey made from bees feeding on beleria&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Belien || Unknown || From the beleria flower and &amp;quot;lien&amp;quot; - a word for secret || [[Ta&#039;Loenthra]] document || March 2023 || A type of mead made from selanbel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylthiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of chameleon moss in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sylath || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An absinthe-like liqueur made in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An affix for river, can be used as a prefix or suffix&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Seridal || &amp;quot;quarter&amp;quot; or &amp;quot;section&amp;quot; || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || An area of a city akin to a quarter&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sienvyr || Unknown || From &amp;quot;vyr&amp;quot; for river and &amp;quot;sien&amp;quot; - probably something to do with dolphin || [[Ta&#039;Loenthra]] document || March 2023 || A freshwater dolphin found in the elven nations where large rivers run into the ocean&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arann’eren || literally sun-shadow || Aran = sun, n&#039;eren = shadow || [[Ta&#039;Loenthra]] document || March 2023 || The name of the coastal cliff area on the eastern side of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ta&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || Prefix used for primary cities/city-states&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for all elven cities except the primary one for each House&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039; || n/a || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix used for smaller communities, such as hamlets and villages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -rend || &amp;quot;community of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix roughly translated to &amp;quot;community of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ymn || &amp;quot;dale of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix (primarily suffix) meaning &amp;quot;dale of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vae || n/a || possibly from &amp;quot;evaen&amp;quot; - farm || [[Ta&#039;Loenthra]] document || March 2023 || A suffix for a family farming community&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evaen || Farm || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -hnore || &amp;quot;guild of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A suffix meaning &amp;quot;guild of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evyn || &amp;quot;garrison of&amp;quot; || n/a || [[Ta&#039;Loenthra]] document || March 2023 || A prefix or suffix meaning &amp;quot;garrison of&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arananiea || Roughly &amp;quot;rising sun&amp;quot; || from &amp;quot;aran&amp;quot; - sun and &amp;quot;aniea&amp;quot; - rising or rise || [[Ta&#039;Loenthra]] document || March 2023 || Sometimes used to mean the literal sunrise, but it is more often used metaphorically. Also, a school in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aniea || &amp;quot;rising&amp;quot; or &amp;quot;rise || n/a || [[Ta&#039;Loenthra]] document || March 2023 || One of several terms that can mean rising or rise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lienselan || roughly &amp;quot;secret light&amp;quot; || From &amp;quot;lien&amp;quot; - secret and &amp;quot;selan&amp;quot; - light || [[Ta&#039;Loenthra]] document || March 2023 || An educational term in Ta&#039;Loenthra (also the name of a famous school). It implies that education is meant to be finding each child&#039;s secret light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lien || secret || n/a || [[Ta&#039;Loenthra]] document || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ereniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || The name of the monarch&#039;s castle in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etmaeril || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in Ta&#039;Loenthra that is &amp;quot;on the sea,&amp;quot; namely part of the interconnected islands/land masses where the river meets the sea&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hanesyddol || Unknown || Unknown || Unknown || Unknown || A museum in Ta&#039;Loenthra (see [[Hanesyddol Museum]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyssael || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A seridal in TL&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saerniel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A type of Loenthran horse that is velvety black with&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Astiel || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small city in the northeastern corner of Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Loetira || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || Another small city just south of Lae&#039;Astiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Laenar || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A hamlet in central Ta&#039;Loenthra known for its high quality grains&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sisailrend || Unknown || Unknown || [[Ta&#039;Loenthra]] document || March 2023 || A small community outside the city of Ta&#039;Loenthra known for its artistic arrangement of terraced farming&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selanair || dusk&#039;s light || &amp;quot;naira&amp;quot; - an ancient elven word for dusk, and &amp;quot;selan&amp;quot; - light. || [[Funeral Customs of the Elven Houses]] || March 2023 || A term for a time of viewing one who is deceased.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieniate || Unknown || &amp;quot;anien&amp;quot; - to rise || [[Funeral Customs of the Elven Houses]] || March 2023 || a large work of embroidery that is sewn with images that represent the life of someone who has passed on&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien Cloth || Unknown || &amp;quot;ilaien&amp;quot; -  to see or observe || [[Funeral Customs of the Elven Houses]] || March 2023 || Usually an ebon cloth worn as a band or ribbon to show respect for the deceased&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anienaeun || unknown || &amp;quot;anien&amp;quot; - to rise and &amp;quot;aeun&amp;quot; - tree || [[Funeral Customs of the Elven Houses]] || March 2023 || remembrance trees of the Illistim&lt;br /&gt;
|-&lt;br /&gt;
|Udienaeun || loosely means to walk or wander the trees || taken from udien meaning to walk an aeun meaning trees || [[Funeral Customs of the Elven Houses]] || March 2023 || A part of a young elves early education where they are encouraged to walk through nature and listen to the trees.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeunglisael || Argent or silver trees || from &amp;quot;Aeun&amp;quot; - trees and &amp;quot;glisael&amp;quot; - a word for silver || [[Funeral Customs of the Elven Houses]] || March 2023 || A silver-barked tree common about Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elaieneria || Unknown || Partly taken from aeleria for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || Pale blue flowers have a darker blue center, punctuated with an inner spot of yellow, used in remembrance bouquets and at furnerals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Asuleriel || Unknown ||  Unknown   || [[Funeral Customs of the Elven Houses]] || March 2023 || an uncommon blue rose that grows in Ta&#039;Illistim &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liria || Unknown || &amp;quot;Liri&amp;quot; meaning song || [[Funeral Customs of the Elven Houses]] || March 2023 || Loenthran song of life&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas&#039;draeun || Death Mask || &amp;quot;fas&amp;quot; meaning mask and &amp;quot;Draeun&amp;quot; meaning death || [[Funeral Customs of the Elven Houses]] || March 2023 || death mask, a tradition originating in Ta&#039;Loenthra&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri || Song || unknown || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anien || to rise or ascend || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilaien || to see or observe || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lirien || to dance || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira || dusk || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeun || death || &amp;quot;draekeche&amp;quot; - believed to mean darkness in an older elven dialect || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fas || mask || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drae&#039;lan || death light || &amp;quot;drae&amp;quot; - death and &amp;quot;lan&amp;quot; - from selan for light || [[Funeral Customs of the Elven Houses]] || March 2023 ||  A boat crafted by Ardenai along the coast for the purpose of sending a loved one to their final rest at sea that is lit on fire&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Intareil || grave || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Invataen || crypt || n/a || [[Funeral Customs of the Elven Houses]] || March 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geldliran || Stone song || &amp;quot;geld&amp;quot; - stone and &amp;quot;Liri&amp;quot; - song || [[Funeral Customs of the Elven Houses]] || March 2023 || Stone song crypts in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selerial || light flower || &amp;quot;selan&amp;quot; - light and &amp;quot;aeleria&amp;quot; - for flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A scarlet and gold honeysuckle usually found growing over burial places in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;eren || dance with/of shadows || &amp;quot;lirien&amp;quot; - dance and &amp;quot;n&#039;eren&amp;quot; shadow || [[Funeral Customs of the Elven Houses]] || March 2023 || fan dance traditionally performed during the Draeunair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draeunair || Death celebration || &amp;quot;drae&amp;quot; - death and &amp;quot;nair&amp;quot; - dusk || [[Funeral Customs of the Elven Houses]] || March 2023 || Nalfein remembrance celebration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draesrelan || death performers || &amp;quot;drae&amp;quot; - death || [[Funeral Customs of the Elven Houses]] || March 2023 || Pofessional troupes of performers hired to as part of the Draeunair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draenael || death flower || &amp;quot;drae&amp;quot; - death and &amp;quot; &amp;quot;aeleria&amp;quot; - flower || [[Funeral Customs of the Elven Houses]] || March 2023 || A ebon rose used during funerals and Remembrance Days in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naureil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Elven term for a nautilus cup, especially one made out of Nalfein nautiluses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naefira || Rose || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tae&#039;glimaereil || The glimmering/glittering isle of roses || from &amp;quot;taerethil&amp;quot; - a type rose, &amp;quot;glimaer&amp;quot; - glimmer, and &amp;quot;eil&amp;quot; - an affix used for singular islands || [[Ta&#039;Nalfein]] document || May 2023 || A hedonistically focused island off the coast of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naetsina || rose wine || from &amp;quot;naefira&amp;quot; - rose, &amp;quot;tsina&amp;quot; - a suffix used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || A specific type of wine using roses from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -tsina || &amp;quot;not grapes&amp;quot; essentially || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A suffix used in viticulture when grapes are not the focal point of a wine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaeun || &amp;quot;pine tree&amp;quot; || from &amp;quot;res&amp;quot; - unknown, &amp;quot;aeun&amp;quot; - tree || [[Ta&#039;Nalfein]] document || May 2023 || A type of pine tree from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Resaetsina || &amp;quot;pine wine&amp;quot; || from &amp;quot;resaeun&amp;quot; - the tree, and &amp;quot;-tsina&amp;quot; - a suffixed used in viticulture when grapes are not the focal point of a wine || [[Ta&#039;Nalfein]] document || May 2023 || Typically shortened to retsina.  A resin-based wine from Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taerethil || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein rose&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acistira || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An herb similar to hyssop&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faerthiel || &amp;quot;fey lanterns&amp;quot; || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Blown glass balls that light up when a gem is inserted&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saevika || roughly &amp;quot;smoked salt&amp;quot; || from &amp;quot;sae&amp;quot; - a truncation of a term for smoke or smoking, and &amp;quot;vika&amp;quot; - salt || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein smoked salt&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eil&#039;naetrika || Roughly &amp;quot;Isle of the Broken Rose&amp;quot; || &amp;quot;eil&amp;quot; - a term for island, &amp;quot;naefira&amp;quot; - rose, and &amp;quot;trika&amp;quot; - a term for broken || [[Ta&#039;Nalfein]] document || May 2023 || A rock island prison in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyrfael (or Vyr&#039;Tyrfael) || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A river in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taessaet || Unknown || from &amp;quot;taerethil&amp;quot; - a type of Nalfein rose || [[Ta&#039;Nalfein]] document || May 2023 || Also known as rosesilk, a type of silk from Ta&#039;Nalfein (no longer extant)&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tassaet||Unknown|| Unknown||Ta&#039;Nalfein document||May 2023||The tassaet spider is integral in the production of the similarly named taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Anieamys || &amp;quot;rising wine&amp;quot; || from &amp;quot;aneia&amp;quot; (rising) and &amp;quot;mys&amp;quot; (from the word for wine) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein champagne known for its effervescence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedat || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of goat found in the coastal mountains of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Maedatha || Unknown || from &amp;quot;maedat,&amp;quot; a type of goat || [[Ta&#039;Nalfein]] document || May 2023 || A type of wool from the maedat goats of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaret || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein custom of a late afternoon rest during the hottest part of the day&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira || Literally &amp;quot;rose spire&amp;quot; || from &amp;quot;veil&amp;quot; (spire) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A group of hills in the Nalfein interior. Several mines are here as well as a garrison.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nythien || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein term for a solitude ring (a ring worn by those who have lost a beloved companion or have chosen a life of seclusion)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naevela || &amp;quot;Rose paper&amp;quot; || from &amp;quot;naefira&amp;quot; (rose) and &amp;quot;vela&amp;quot; (thought to be a word for paper or perhaps vellum) || [[Ta&#039;Nalfein]] document || May 2023 || A type of Nalfein paper made from rose petals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielathys || &amp;quot;Ocean&#039;s heart&amp;quot; || from &amp;quot;niel&amp;quot; (heart) and &amp;quot;athys&amp;quot; (ocean) || [[Ta&#039;Nalfein]] document || May 2023 || The Nalfein term for jellyfish found in and around Ta&#039;Nalfein. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nielira || &amp;quot;Rose&#039;s heart&amp;quot; || from nielathys (jellyfish) and &amp;quot;naefira&amp;quot; (rose) || [[Ta&#039;Nalfein]] document || May 2023 || A tiny jellyfish found in Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athystrel || Unknown || from &amp;quot;nielathys&amp;quot; (jellyfish) || [[Ta&#039;Nalfein]] document || May 2023 || A type of nettle jelly in Ta&#039;Nalfein waters&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elunath&#039;syt or Tilaok&#039;s Dance || &amp;quot;Moon dancer&amp;quot; || from &amp;quot;elun&amp;quot; (moon) and &amp;quot;nielathys&amp;quot; (jellyfish) and &amp;quot;syt&amp;quot; (a term for dance) || [[Ta&#039;Nalfein]] document || May 2023 || A type of jellyfish found in a marine lake near Ta&#039;Nalfein &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eluirien || &amp;quot;Dance under the moon&amp;quot; || from &amp;quot;elun&amp;quot; (moon) || [[Ta&#039;Nalfein]] document || May 2023 || Evening social time in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eanria || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An orchestra or group of instrumental performers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tilryse || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of game played with a ball and targets in the sand with many variations and changing rules during play&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liatel || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A hard wooden ball used during tilryse&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Geallta || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || An annual regatta on the lakes outside of the capital of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilavera || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A small boat with sails used on the lake around Ta&#039;Nalfein and featured in the Geallta&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pascalia || Unknown || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || a tourist-focused district in the city of Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arathsela || Festivil of the Luminous Rose || from &amp;quot;selan&amp;quot; (light) || [[Ta&#039;Nalfein]] document || May 2023 || A Nalfein festival&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Neremykt || Shadowed Market || from &amp;quot;n&#039;eren&amp;quot; (shadow) and &amp;quot;mykt&amp;quot; - unknown but thought to actually have Gnomish origins and possibly means market || [[Ta&#039;Nalfein]] document || May 2023 || A term for a secret night market in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atirarrend || &amp;quot;Atirarr Community&amp;quot; || from &amp;quot;Atirarr&amp;quot; (a family name) and &amp;quot;-rend&amp;quot; (community of) || [[Ta&#039;Nalfein]] document || May 2023 || A community outside Ta&#039;Nalfein that specializes in perfume creation&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kaenymn || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A small dale in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A city above the Taslen lakes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Taslen || n/a || n/a || [[Ta&#039;Nalfein]] document || May 2023 || A lake in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veilfira&#039;evyn || Rose-spired garrison || from &amp;quot;veilfira&amp;quot; (rose-spired) and &amp;quot;evyn&amp;quot; (garrison) || [[Ta&#039;Nalfein]] document || May 2023 || A garrison in the Veilfira Hills&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelerine || Unknown || from &amp;quot;aeleria&amp;quot; (flower) || [[Ta&#039;Nalfein]] document || May 2023 || A type of columbine in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Irikaen || Nightbell || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || A type of blossoming shrub in Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sel&#039;elun||A type of flower||From &amp;quot;selan&amp;quot; (light) and &amp;quot;elun&amp;quot; (moon)||[[Ta&#039;Ardenai]] document||2024-02-01||A night-blooming flower of Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tasana||Unknown||From &amp;quot;aniea&amp;quot; (rising) and &amp;quot;etasa&amp;quot; (nourish)||[[Ta&#039;Ardenai]] document||2024-02-01||Small meals in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Etasa||Nourish||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||Typically used in the literal sense of nourish, but it may be used metaphorically&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Farael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fire-cooked Ardenai dough&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Afraen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai porridge&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lytani||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai tree&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evieryl||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai mead&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vencaryn||Unknown||From &amp;quot;ven&amp;quot; (a truncation of a word for milk)||[[Roltons, Wools, and Cheese of the Land]]||2023-06-01||A cheese product from the darkling wood sheep&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Venkael||Yogurt||From &amp;quot;ven&amp;quot; (a truncation of a word for milk) and &amp;quot;kael&amp;quot; (thought to mean curdled)||[[Ta&#039;Ardenai]] document||2024-02-01||A thick, creamy yogurt from south Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ven||&amp;quot;milk&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a term for milk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pymael||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai-made preserved meat, similar to jerky but including berries and animal tallow&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amil||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wild Ardenai garlic&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thielfira||&amp;quot;Rose thief&amp;quot; or &amp;quot;rose-winged flyer&amp;quot; or some variation thereof||From &amp;quot;naefira&amp;quot; (rose) and &amp;quot;thiel&amp;quot; (thought to be a truncation for a word for flying, but it is close enough to other terms that the exact origin is unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai raven&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Saetipha||Parasol spider||From &amp;quot;saet&amp;quot; (an affix used in naming spiders) and &amp;quot;ipha&amp;quot; (probably from the acipha bush)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of parasol spider found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Acipha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bush in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athys||Ocean||A truncation of a word for ocean||[[Ta&#039;Ardenai]] document||2024-02-01||One of many terms in Elven for ocean&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veil&#039;athys||Literally &amp;quot;spire of the ocean&amp;quot;||From &amp;quot;veil&amp;quot; (spire) and &amp;quot;athys&amp;quot; (ocean)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jellyfish, also known as the glow-whip, found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -ithe||Unknown||Unknown||[[Glassworking]]||2022-05-01||A suffix often used when referencing large bodies of water&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mhalithe||Unknown||From &amp;quot;mhal&amp;quot; (a truncation of a term for moss) and &amp;quot;-ithe&amp;quot; (a suffix related to water)||[[Ta&#039;Ardenai]] document||2024-02-01||The name for an Ardenai family of luminous mosses&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jauelel||Buttercup||From &amp;quot;jaue&amp;quot; (one of several words for yellow) and &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of buttercup found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imiren||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of hallucinogenic toadstool found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lelelyia||Unknown||From &amp;quot;lel&amp;quot; (thought to be from a word for cup or goblet) and &amp;quot;elyia&amp;quot; (unknown, but used frequently with lilies)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of lily found in Ta&#039;Ardenai, also known as the queen&#039;s cup or bride&#039;s cap.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celaeun||Cedar tree||From &amp;quot;aeun&amp;quot; (tree)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of cedar specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Daenys||Wood violet||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||Wood violets, including the golden wood violet specific to Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Thilban||Thistle||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of thistle found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Malyrtak||&amp;quot;Rotting pond water&amp;quot;||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of bitter liqueur made by Ta&#039;Ardenai&#039;s burghal gnomes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caerandas||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A botanical liqueur from Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aeltsina||&amp;quot;Flower wine&amp;quot;||From &amp;quot;aeleria&amp;quot; (flower) and &amp;quot;tsina&amp;quot; (a suffix used in viticulture when grapes are not the focal point of a wine)||[[Ta&#039;Ardenai]] document||2024-02-01||An Ardenai wine made with flowers&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipir||Unknown||From the vipaet grape||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai port&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipaet||Unknown||From the Vipiraet family name||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai grape grown by the Vipiraet family&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vipiraet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A family in Ta&#039;Ardenai who control the vipaet grape population&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Elun&#039;vaen||Forest moonstone||From &amp;quot;elun&amp;quot; (moon) and &amp;quot;vaen&amp;quot; (a truncation of a word often attributed to forests)||[[Ta&#039;Ardenai]] document||2024-02-01||A gem from Ta&#039;Ardenai known also as the forest moonstone&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vaen||Wood||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||A truncation of a word often attributed to forests, especially the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Apysel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of Ardenai amber, also known as forest nacre&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneuli (or aneuli coney)||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of rabbit found in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aneula||Unknown||From &amp;quot;aneuli&amp;quot; (the rabbit found in Ta&#039;Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of angora from the fur of an aneuli coney&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien||Dawn||From &amp;quot;eren&amp;quot; (light) and &amp;quot;anien&amp;quot; (rising)||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dawn&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aethir||Ceremony||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for ceremony&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Erenien&#039;aethir||Dawn Ceremony||From &amp;quot;erenien&amp;quot; (dawn) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dawn ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira&#039;aethir||Dusk Ceremony||From &amp;quot;naira&amp;quot; (dusk) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The dusk ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel&#039;aethir||Twilight Ceremony||From &amp;quot;veleriel&amp;quot; (twilight) and &amp;quot;aethir&amp;quot; (ceremony)||[[Ta&#039;Ardenai]] document||2024-02-01||The twilight ceremonies of the Ta&#039;Ardenai court&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veleriel||Twilight||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for twilight&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naira||Dusk||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A term for dusk&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ardesyl||&amp;quot;Ardenai forest&amp;quot;||From &amp;quot;Ardenai&amp;quot; and &amp;quot;syl&amp;quot; (an affix for wood/forest, one of several)||[[Ta&#039;Ardenai]] document||2024-02-01||A forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Masaein||Masaein River||From &amp;quot;masaein&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arelvyr||Arel River||From &amp;quot;arel&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Lasvinne||Lasvinne River||From &amp;quot;lasvinne&amp;quot; (unknown) and &amp;quot;vyr&amp;quot; (an affix for river)||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Kisth||Unknown||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Kisth&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draekeche||Darkness||From an older dialect of Elven||[[Funeral Customs of the Elven Houses]]||2023-03-01||An old term for darkness&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alsira||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of dormouse unique to Ta&#039;Ardenai and Atan Irith&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sharythian||&amp;quot;of or pertaining to Sharyth Ardenai&amp;quot;||From &amp;quot;Sharyth&amp;quot; (the founder of House Ardenai)||[[Ta&#039;Ardenai]] document||2024-02-01||This term is used for anything pertaining to Sharyth Ardenai, such as the Sharythian Hunters that are a part of the Vernal Court&#039;s dawn ceremony.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aquendilon||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A creature of Ardenai folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Faetha||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of moss that yields &amp;quot;faetha green&amp;quot; or &amp;quot;thousand-year green&amp;quot; dye&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Rithani||Rithani River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||The largest river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Rithani||City of Rithani||From &amp;quot;lae&amp;quot; (an affix for cities) and &amp;quot;Rithani&amp;quot; (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A city on the Rithani river&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Glimaelys||Glimaelys River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paldenephi||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal tourist location in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Esthaen||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||An area in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyr&#039;Velaquin||Velaquin River||From &amp;quot;vyr&amp;quot; (river) and unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A river in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vy&#039;Velaquin||Town of Velaquin||From &amp;quot;vy&amp;quot; (town) and Velaquin (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port town in Ta&#039;Ardenaie&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lae&#039;Lasvinne||City of Lasvinne||From &amp;quot;lae&amp;quot; (city) and Lasvinne (unknown)||[[Ta&#039;Ardenai]] document||2024-02-01||A coastal port city in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kisthymn||Kisth Dale||From &amp;quot;Kisth&amp;quot; (unknown) and &amp;quot;ymn&amp;quot; (dale)||[[Ta&#039;Ardenai]] document||2024-02-01||A dale in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kariel||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Paelyskari||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A fjord in the Kariel Fjords in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Drayrrend||Unknown||From &amp;quot;Dray&amp;quot; (unknown) and &amp;quot;rrend&amp;quot; (a suffix for commounity)||[[Ta&#039;Ardenai]] document||2024-02-01||A small community within the Darkling Woods in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dralys&#039;Vaen||Darkling Wood(s)||From &amp;quot;dralys&amp;quot; (roughly dark/darkling) and &amp;quot;vaen&amp;quot; (a word for forest/woods)||[[Ta&#039;Ardenai]] document||2024-02-01||A large wood/forest in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Trisalaet||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A traveling market in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Imaen||Jerky||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A type of jerky found in Ta&#039;Ardenai, typically fish or boar&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aegia&#039;val||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A clandestine society in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ashkar&#039;nai||Unknown||Unknown||[[Ta&#039;Ardenai]] document||2024-02-01||A group of Ardenai dedicated to a nomadic lifestyle&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veskevyn||Vesk Garrison||From &amp;quot;Vesk&amp;quot; (unknown) and &amp;quot;evyn&amp;quot; (garrison)||[[Ta&#039;Ardenai]] document||2024-02-01||A garrison in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reyt||Root||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reytdraen||&amp;quot;deep root&amp;quot;||From &amp;quot;reyt&amp;quot; (root) and &amp;quot;draen&amp;quot; (deep/deepest or dark/darkest)||[[Ta&#039;Ardenai]] document||2024-02-01||An alleged society of Ardenai assassins&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Draen||&amp;quot;dark&amp;quot; or &amp;quot;deep&amp;quot;||N/A||[[Ta&#039;Ardenai]] document||2024-02-01||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Celsylk||&amp;quot;Cedar silk&amp;quot;||From &amp;quot;celaeun&amp;quot; (a type of cedar) and &amp;quot;sylk&amp;quot; (appears to be an older Common spelling for silk that made its way into the Ardenai lexicon)||[[Ta&#039;Ardenai]] document||2024-02-01||A type of silk made in Ta&#039;Ardenai&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilirin||battle cry||Unknown||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liriviaes||Song of the Falcon||From &amp;quot;liri&amp;quot; (song) and &amp;quot;viaes&amp;quot; (a term for falcon)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A Vaalorian vernal equinox celebration&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Liri&#039;Vaal||Song of the Vaalor (colloquial)||From &amp;quot;liri&amp;quot; (song)||[[Elanthian Holidays/Vernal Holidays | Vernal Holidays]]||March 2024||A term referencing Vaalorian battle cries&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Selaeth || Shining ||n/a|| in-game 2024 coronation || September 2024 ||A term meaning shining&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lirsela|| Peace-filled|| n/a|| in-game 2024 coronation ||September 2024|| A term meaning peace-filled&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Elaes||Remembrance||n/a|| in-game 2024 coronation||September 2024 || A term meaning remembrance&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Selaeth||The Shining Ceremony|| From selaeth (shining) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Lirsela||The Peaceful Ceremony|| From lirsela (peace-filled) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aethir&#039;Elaes||The Remembrance Ceremony||From elaes (remembrance) and aethir (ceremony)||in-game 2024 coronation||September 2024||A coronation ceremony of Ta&#039;Illistim&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Niel||A term for heart || n/a|| Various||n/a||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Saetipha-luryn||Goblin spider || From &amp;quot;saetipha&amp;quot; (a type of spider) and &amp;quot;luryn&amp;quot; (goblin)||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Luryn||Goblin|| N/A||[[Weavers of Arachne]]||September 2025||A figure out of elven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zaelfhey||ghost pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fyrfael||insanity pepper||||[[Insanity Pepper|Horticultural Phenomenon: Insanity Pepper]]||December 2025||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laentesa||pan-roasted tea||laenthala (a type of pan-roasting), tesat (tea)||[[Tea Mages]]||February 2026||A Nalfein style of pan-roasted green tea&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laenthala||pan-roasting||Unknown||[[Tea Mages]]||February 2026||A type of pan-roasting, usually for herbs and tea leaves&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tesat||tea||n/a||[[Tea Mages]]||February 2026||Elven term for tea, but they also often just use tea, like erithi and gnomes&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Talatien||city-state (&amp;quot;cities of independent cooperation&amp;quot;)||Unknown||[[Ta&#039;Ardenai]]||February 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vantael||&amp;quot;small cooperating kingdoms&amp;quot;||Unknown||[[Ta&#039;Ardenai]]||February 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Aelthiel||flower glass|| from &#039;aeleria&#039; (flower) and &#039;thiel&#039; (a suffix for glass and/or flying)||[[Glassworking/Part Three]]||March 2026||A special type of Ardenai glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|-thiel||suffix for glass (also a truncation for words related to flying)|| n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Naethiel||rose glass|| from &#039;naefira&#039; (rose) and &#039;thiel&#039; (a suffix for glass and/or flying)||[[Glassworking/Part Three]]||March 2026||A special type of Ardenai glass, also known as roseglass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Nysthiel||violet glass|| from &#039;nys&#039; (a term used with violets, see daenys) and &#039;thiel&#039; (a suffix for glass and/or flying)||[[Glassworking/Part Three]]&lt;br /&gt;
||March 2026||A special type of Ardenai glass, also known as violetglass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:  Elves]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dwarven_Lexicon&amp;diff=255009</id>
		<title>Dwarven Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dwarven_Lexicon&amp;diff=255009"/>
		<updated>2026-03-18T17:42:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
A list of all Dwarven terms released for easy translation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Dwarven Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khazurka || Unknown || From &amp;quot;kha&amp;quot; (rune) || [[Ferroniere|A History of the Ferroniere]] || 2007ish || A dwarven headworn adornment.  See document for details.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| kha || Rune affix || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to runes; this is but one (but it is one of the most prevalent)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khaznek || Rune eater || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;znek&amp;quot;(a truncation of a term for eating) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A  nickname for a voracious reader (aka a &amp;quot;bookworm&amp;quot; in Common)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khavereg || Rune miner || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;vereg&amp;quot; (a truncation of one of many terms for mining) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A nickname for a researcher&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| znek || truncation for a term for eating || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to eating; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vereg || truncation for a term for mining || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to mining; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khatruum || Rune collector || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;truum&amp;quot; (a truncation of a term for collector) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A nickname for a librarian&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| truum || truncation of a term related to collectors/collecting || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to collecting; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rag || truncation of a term related to carving || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || There are numerous words, affixes, and truncations related to carving; this is but one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kharag || Rune carver || From &amp;quot;kha&amp;quot; (an affix for rune) and &amp;quot;rag&amp;quot; (a truncation of a term for carver) || [[Library Mouse|A Library Mouse By Any Other Name]] || 2021 || A nickname for a scribe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Grevnek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Krenlumtrek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Greetok || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toktrog || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Roramnoak || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Krethuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ralgrenek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gotronek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Oltregek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Egrentek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Parkshnuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mordrakam || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Grenroa || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kikthuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Gulroten || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sharznekgren || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Schneckgren || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ragnak || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Reznek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Smaelton || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Khanshael || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mithrenek || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Borthuum || Unknown || Unknown || Uncertain || Uncertain || One of the dwarven clans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ravekig || Unknown || From &amp;quot;rag&amp;quot; (carved) || [[Dwarven Braids|A Guide to Dwarven Braids, Knots, Clips &amp;amp; Ties]] || January 2024 || A type of marble bead carved by Gotronek clan members and frequently used in beards&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zurnag || hairsticks || From &amp;quot;zurka&amp;quot; (a reference to headworn items) || [[Dwarven Braids|A Guide to Dwarven Braids, Knots, Clips &amp;amp; Ties]] || January 2024 || Dwarven term for hairsticks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Graenik || loosely &amp;quot;twisted mazes of style&amp;quot; || Unknown || [[Dwarven Braids|A Guide to Dwarven Braids, Knots, Clips &amp;amp; Ties]] || January 2024 || The maze-braided hairstyle popular with the Grenroa Clan &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Atavlek||Atavlek|| Unknown||[[Weavers of Arachne]]||September 2025||A figure out of dwarven folklore&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Taklaftin||Gem-eater||From &#039;takat&#039; (gem), &#039;laftin&#039; (devourer)||[[Glassworking/Part Three]]||March 2026||A group of Oltregek who have a compulsion to eat gems&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Takat||Gem||n/a||[[Glassworking/Part Three]]||March 2026||One of many Dwarven terms for gems&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Laftin||Devourer||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zokvereg||Moss-weaver||From &#039;zokis&#039; (moss) and &#039;vereg&#039; (miner)||[[Glassworking/Part Three]]||March 2026||A group of superstitious Ralgrenek known for weaving moss and creating moss-glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zokis||Moss||n/a||[[Glassworking/Part Three]]||March 2026||One of several terms for moss&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vereg||Miner||n/a||[[Glassworking/Part Three]]||March 2026||One of several terms related to mining/miners&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zokivlas||Moss-glass||From &#039;zokis&#039; (moss), &#039;vlas&#039; (glass)||[[Glassworking/Part Three]]||March 2026||A type of glass, also called moss-glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Achvlas||scent glass||From &#039;achler&#039; (scent/aroma), &#039;vlas&#039; (glass)||[[Glassworking/Part Three]]||March 2026||A type of glass&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Vlas||Glass||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Achler||Scent/aroma||n/a||[[Glassworking/Part Three]]||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dwarves]]&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_Lexicon&amp;diff=255008</id>
		<title>Gnomish Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_Lexicon&amp;diff=255008"/>
		<updated>2026-03-18T17:09:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Gnomish Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Gnomish Lexicon ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Gnomish.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Gnomish Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Senzhua || &amp;quot;ritual of the stolen death&amp;quot; || from &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) and &amp;quot;senra&amp;quot; (stolen) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A burghal gnome death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tiazhu || funeral cookies || from &amp;quot;tia&amp;quot; (truncation of a word for cookie) and &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of cookie made for funerals &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tia || cookie || n/a || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || One of many Gnomish words for cookie &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhu || Death || n/a || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || One of many Gnomish words for death &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Siqtia || &amp;quot;cookie stick&amp;quot; || From &amp;quot;tia&amp;quot; (a word for cookie) and &amp;quot;siq&amp;quot; (something like stick or bat) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of intricately carved rolling pin, most commonly used in the making of tiazhu &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Siq || stick or bat || n/a || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || Typically used for something cut/carved into a stick-like or bat-like form, such as a rolling pin (see siqtia) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vekvadil || Unknown  || From &amp;quot;vek&amp;quot; (a term often used in death-related speech) and &amp;quot;vad&amp;quot; (assumed to be from Vad&#039;xnotaxa)  || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Withycombe death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vadzyrr || n/a || From &amp;quot;vad&amp;quot; (assumed to be from Vad&#039;xnotaxa) and &amp;quot;Tamzyrr&amp;quot; (the human city) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A burghal gnome city beneath Tamzyrr &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tiasat || cookie wine || from &amp;quot;tia&amp;quot; (a word for cookie) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of dessert wine of the burghal gnomes &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ahrzeit || &amp;quot;stopping of the clocks&amp;quot; || From &amp;quot;ahr&amp;quot; (clock) and &amp;quot;zeit&amp;quot; (a fragment of a word translating roughly to stopping gears) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Winedotter death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ithelveca || death scrying || From &amp;quot;ithel&amp;quot; (a fragment of the word for star) and &amp;quot;veca&amp;quot; (a truncation of the word for scrying) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Winedotter death ritual for their mystics&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vetsika || Unknown || Unknown ||  [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A funerary wine used by Winedotters &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kystalq || Unknown || Assumed &amp;quot;kys&amp;quot; comes from &amp;quot;kysvein&amp;quot; but otherwise unknown ||  [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Nylem annual death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhu&#039;actaq || Death&#039;s Joke/Roast || From &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) and &amp;quot;actaq&amp;quot; (a type of caustic joke) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Nylem death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Actaq || caustic joke || Unknown || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A term for a joke that is typically caustic or biting in nature&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhu&#039;milaiva || Death of growing things || From &amp;quot;zhu&amp;quot; (one of several Gnomish terms for death) and &amp;quot;milaiva&amp;quot; (roughly &#039;grown&#039; or &#039;growing&#039; things) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Withycombe death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Milaiva || roughly &amp;quot;grown/growing&amp;quot; things || n/a || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A term used mostly with crops or flowers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Kysvein || Unknown || Unknown  || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A type of crypt, often booby-trapped, used in several burghal gnome cultures &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Laenkyst || Unknown || Unknown || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || An Aledotter death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cersfelt || Heart&#039;s fire || From &amp;quot;cers&amp;quot; (a term for heart) and &amp;quot;felt&amp;quot; (a term for fire) || [[Burghal Gnome Mourning|Stopping the Clocks:   Burghal Gnome Death Rituals]] || August 2023 || A Vylem death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ti || Tea || n/a || Flora of Atan Irith: A Guide to Some of the Continent&#039;s Unique Flora || February 2023 || The Gnomish term for tea, pronounced the same way&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vitzhu&#039;tek || roughly &amp;quot;Death-blood recitation&amp;quot; || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Basingstoke bloodline death ritual &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Idrisa || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Greengair bloodline death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vekina || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Wendwillow bloodline candle ceremony for the dead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nictchu || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Rosengift bloodline death day competition&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nict&#039;lat || type of guide || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Rosengift bloodline guide for the nictchu&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tichalx || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Angstholm bloodline funeral lotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ti&#039;chanek || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Angstholm bloodline sky burial&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tichalyth || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Angstholm bloodline rose liqueur laced with valerian&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhumec&#039;itza || literally &amp;quot;death sport for honor&amp;quot; || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Felcour bloodline game, also called &amp;quot;zhumec&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Veczhu || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Felcour bloodline funerary wine (veczhu or veczhu wine), a type of blood wine&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhuletza || Unknown || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || January 2023 || Felcour bloodline funeral rites, encompasses all rituals held&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| V&#039;xnoma || Gnomish || Unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || What forest and burghal gnomes call their language&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ya&#039;xnotila || People of the Green Forests || &amp;quot;Ya&#039;&amp;quot; - uncertain, but something to do with forest, &amp;quot;xno&amp;quot; - something akin to &#039;people,&#039; and &amp;quot;tila&amp;quot; - unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || Forest gnomes name for themselves &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vad&#039;xnotaxa || People of the Hearth || &amp;quot;Vad&#039;&amp;quot; - uncertain, but something to do with hearths, &amp;quot;xno&amp;quot; - something akin to &#039;people,&#039; and &amp;quot;taxa&amp;quot; - unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || Burghal gnomes name for themselves &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Okibnil || cave crawler || Unknown || [[Inyexat/People of the Stars|People of the Stars: Forest Gnomes in Atan Irith]] || 2023-01-11 || Term used by forest and burghal gnomes for the &amp;quot;cave gnomes&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dva&#039;lorten || Unknown || Unknown || [[Lines of Blood: A History of the Gnomes]] || 2003 || a communal setting for the Basingstoke bloodline&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Eisenruck || Unknown || Unknown || [[Eisenruck]] document || Unknown || A type of backpack&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glimaergless || Approx. glimmering glass || Loosely taken from the &amp;quot;glimaer&amp;quot; (elven for glimmer) and &amp;quot;gless&amp;quot; - glass || [[Glassworking/A Continuation|Artisanal Glasses of Elanthia: A Continuation]] || September 2022 || A type of Wendwillow glassworking &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glaesineth || Unknown || Unknown || [[Glassworking/A Continuation|Artisanal Glasses of Elanthia: A Continuation]] || September 2022 || A type of forest gnome-produced glass &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ivsenra || ink stealer || Combination/truncation of gnomish words for ink and stealer || [[Library Mouse|A Library Mouse By Any Other Name]]  || February 2021  || Winedotter term for bookworm.  See also achlat &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achlat || bookworm || Unknown || [[Library Mouse|A Library Mouse By Any Other Name]] || February 2021 || Burghal gnome term for bookworm, see also Ivsenra &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Latevlot || vellum vole || Combination/truncation of gnomish words for vellum and vole || [[Library Mouse|A Library Mouse By Any Other Name]] || February 2021 || n/a &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Plumille || n/a || Unknown || [[Plumille]] document || HSN 2015 || Plumille is a fabric mostly used for outer garments because of the natural water-resistant properties of the woven feather barbs &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Apotl/Apotla || n/a || Unknown || [[Forest Gnomes: Thoughts from an Angstholm Raised Half-Elf]] || May 2009? || Forest gnome cloak (apotl = male, apotla = female)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Huiteo || n/a || Unknown || [[Forest Gnomes: Thoughts from an Angstholm Raised Half-Elf]] || May 2009? || Forest gnome beaded headband &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Basrenne || n/a || Unknown || [[Ferroniere]] document || 2007ish || Basingstoke/forest gnome ferroniere &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ferrigem || n/a || &amp;quot;Ferri&amp;quot; from ferroniere + gem || [[Ferroniere]] document || 2007ish || Burghal gnome ferroniere.  With roots in Common, this is not representative of Gnomish&#039;s rich roots, but it is uniquely found amongst the burghals, so it is included here &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nonalca || n/a || Unknown || [[Forest Gnomes: Thoughts from an Angstholm Raised Half-Elf]] || May 2009? || Forest gnome, female-worn, wide sash&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vit’gno Loed || Unknown || Unknown || [[Lines of Blood: A History of the Gnomes]] || Unknown || Name of an epic poem &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zhadu’gno || Blood-marking || Unknown || [[Lines of Blood: A History of the Gnomes]] || Unknown || Basingstoke coming of age ceremony &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arvyad’gno || Venture of fate || Unknown || [[Lines of Blood: A History of the Gnomes]] || Unknown || Burghal gnome coming of age ceremony &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Senrataes || roughly &amp;quot;stolen city&amp;quot; || from &amp;quot;senra&amp;quot; (stolen) and &amp;quot;taes&amp;quot; - a term for city/community thought to be influenced by similar Elven words || [[Ta&#039;Nalfein]] document || May 2023 || The burghal gnome city under Ta&#039;Nalfein&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Senra || Stolen || n/a || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| -taes || &amp;quot;city&amp;quot; or &amp;quot;community&amp;quot; || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mykt || Unknown, but probably market || Unknown || [[Ta&#039;Nalfein]] document || May 2023 || Origins are unknown, but it is used by some burghal gnomes and Nalfein elves.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tekuhr||Unknwon||Unknown|| [[Ta&#039;Ardenai]] || February 2024 || A type of elaborate clockwork cage&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Mykal||Unknown||Unknown||[[Ta&#039;Ardenai]]||February 2024||An Ardenai forest gnome fabric made from mushrooms and fungi&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tanbaxa||Tangleball || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A forest gnome sport&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Torqil||Tournament || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tanbaxa Torqil||Tangleball Tourney || From &amp;quot;tanbaxa&amp;quot; (tangleball) and &amp;quot;torqil&amp;quot; (tournament)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||An annual forest gnome tournament&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tansiqa||A type of wooden bat || From &amp;quot;tanbrika&amp;quot; (tanglebriar) and &amp;quot;siq&amp;quot; (bat)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A wide, flat bat carved from tanbrika wood and used in playing tangleball&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Paqtan||A netted raquet || From &amp;quot;paq&amp;quot; (net) and either &amp;quot;tanbrika&amp;quot; (tanglebriar) or &amp;quot;tanbaxa&amp;quot; (tangleball)|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A netted raquet used in playing tangleball&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tanbrika||Tanglebriar || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||A type of thick, curving bramble with large thorns&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleutspel||Tinkering Games || From &amp;quot;sleut&amp;quot; (tinkering) and &amp;quot;spel&amp;quot; (game)|| [[Elanthian Holidays/Vernal Holidays | Spring Holidays]]||March 2024||A burghal gnome holiday/competition held in spring&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sleut||Literally, gear or key. Colloquially, tinkering. || n/a|| [[Elanthian Holidays/Vernal Holidays | Spring Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Spel||A term for game, more specifically some sort of competition || n/a|| [[Elanthian Holidays/Vernal Holidays | Spring Holidays]]||March 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flitraegt||roughly featherbear||Unknown||[[The Ivsenra and the Flitraegt]]||October 2024||A mythical creature in burghal gnome stories&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Eisgen||Engineer||Unknown||[[The Ivsenra and the Flitraegt]]||October 2024||One of several terms for engineer.  Typically used for one in some position of authority.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yaru||Tale or story||n/a||[[Glassworking/Part Three]] ||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Viq||Dagger or knife||n/a||[[Glassworking/Part Three]] ||March 2026||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yaruviq||Story knife||From &amp;quot;yaru&amp;quot; (story) and &amp;quot;viq&amp;quot; (knife)||[[Glassworking/Part Three]] ||March 2026|| A ceremonial knife used in Wendwillow storytelling&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category: Burghal gnomes]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=255005</id>
		<title>Alter fodder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=255005"/>
		<updated>2026-03-18T16:59:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Alter fodder&#039;&#039;&#039; is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[Alter|Alteration guidelines]] 40-45 focus on materials and outline the requirement to provide a merchant with alter fodder when making certain modifications to items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; noted as Rarity 7 or higher always require alter fodder to be provided.  &#039;&#039;All other materials&#039;&#039; noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  This information can also be viewed on the [[:Category:Materials#Material Rarity and Use Tables|Material Rarity and Use Tables]].  The quantity of alter fodder needed may depend on the particular item being worked on.&lt;br /&gt;
&lt;br /&gt;
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. &amp;quot;Pure&amp;quot; alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian&#039;s Apparatus]], found at same can be used to store alter fodder efficiently.&lt;br /&gt;
&lt;br /&gt;
Some materials will always be unsuitable for use in alterations due to their innate properties.  For example, Rift gems with special properties are not suitable for alterations (doomstones, Eye-of-Koar emeralds, firemote orbs, oblivion quartz, midnight blue riftstones, shadowglass orbs).  Adamantine, coraesine, kroderine, urnon, and zelnorn cannot be added as adornments due to their unique and innate qualities, with the exception of being used as an accent for combat items that share the material&#039;s innate qualities.  Using {{boldmono|INSPECT}} on an item made of a given material will include an additional line if that material needs to be provided as alteration fodder, if it cannot be used as fodder, and if it cannot be dyed.  See the [[#Restricted Materials|Restricted Materials]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Sadie]] is capable of accepting alter fodder via the [[mail system]].&lt;br /&gt;
&lt;br /&gt;
== Material List ==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: The below lists are incomplete.&lt;br /&gt;
&lt;br /&gt;
===Fabrics, Leathers &amp;amp; Pelts===&lt;br /&gt;
Fabric, leather, and pelts noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]], [[Alter#ALTER 42: Materials - Creature Skins/Parts|{{boldmono|ALTER}} 42: Materials - Creature Skins/Parts]], and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aldoran wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool spun from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aganjira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A supple leather-like material woven by the erithians from agan beetle shells, naturally a light brown color.  Aganjira is the general term for the fabric as well as for the lesser version.  X&#039;aganjira is an alternate term for greater aganjira.  Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aneula]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A type of angora wool made by the Ardenai elves from the brushed fur of the aneuli coney rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aqilorn]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Aqilorn is a unique blend of silk and thread-of-vaalorn that is highly prized by the nobility of House Vaalor for its shimmering appearance and supple, yet rigid texture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ataela]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton. Next, it is dyed using a wax-resist dyeing application process&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Auroralaen]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Auroralaen is as light as chainsil and as comfortable as silk. Soft and smoothly woven, the fabric is airy and breathable. However, it does not take to the dyeing process at all and instead maintains the pattern and semblance of the skies of Naidem. Indeed, the aurora-kissed fabric can even be different depending on where in Naidem it was produced. If the weaver was from the Winterbriar neighborhoods, then the fabric could have more of the cool cerulean and teal hues, while if they were from the Orchard it could have more fuchsia, violet, or coral hues.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bresuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Lightweight wool&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cameline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Captiql]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the long-haired capybaras of Atan Irith.  Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cavela]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celsylk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A draping fabric made by the Ardenai elves from the pulped under bark of the celaeun tree.  It is naturally a reddish brown but takes a dye well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cloudsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Ataela&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elesine]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In composition, it is made of sea silk (which is produced from a secretion of the pen shell clam) that can be dyed to any hue, but has a natural dark golden sheen that never fades. The sea silk is then interwoven with hair-thin strands of electrum in a triaxial pattern to create depth and a subtly metallic-sheened fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Flyrsilk]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Soft, nacreous silk that often has foliage-inspired patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Forest silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fraelhan]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool made from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iron boar hide]] || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || While prized for their meat and the multiple purposes their tusks can be crafted for, the mountain razorback is most often hunted for its hide. Colloquially known as iron boar hide, the thick hide actually offers no more defense than any other leather material, but is often incorporated into giantkin clothing for its capacity to help retain heat in the coldest months and for its appearance of the quills that proliferate along the ridge of the back of the beast. The color of the hide is iron grey, hence the name given to the hide by its wearers and merchants.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;dal]] hide/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Kish&#039;dal goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;enda]] fur || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare fur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krinklevelt]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Krinklevelt is a densely woven, almost felt-like material. In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonian]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally black leather developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare, black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonium]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally dark brown cloth developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lambilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall. Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lotus silk]] || Fabric|| style=&amp;quot;text-align: center;&amp;quot;|N || Fabric crafted from lotus fibers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Maedatha]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool-based fabric made from the maedat goat.  The wool is soft.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mervaer]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mervaer is a type of soft, light linen. While most linen wrinkles in the flutter of a wing, mervaer does not, making it an excellent choice for travelers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mykal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A supple suede or leather-like fabric made by forest gnomes from mushrooms native to Ta&#039;Ardenai.  It is naturally grey but takes a dye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Myssamere]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naiquard has all the luxury and grace of silk jacquard with all the iridescence of pearl organza. Light and silky, it too is patterned in aurora hues, though these are named by type. Naiquard is often heavily embroidered in singular metallic designs, allowing the swirling hues of the fabric to be elegantly enhanced by the glittering threads. Review the source material for the types, which include orchard naiquard, river naiquard, sunrise naiquard, and sunset naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naraina]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The term naraina is only used for lotus silk woven from the saltwater lotus found on the Lotus Sea in Atan Irith, and its exportation has been strictly forbidden.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nhil&#039;mon]] skin || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare skin from the great hunt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oiremere]] ||Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orchard naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Orchard naiquard has gradients that transition from dark pewter to aubergine to dusky violet to blue-green and finally light pistachio green. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oxilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it. Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Paeline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Paeladri goats are very compact and stocky in structure and produce high-quality fibers that can be spun or woven into the fabric known as paeline.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Plumille]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Plumille is a lightweight fabric, and the barbs used in weaving are typically left in their natural color. Crafters who are more familiar with dyeing will often dye the barbs in a range of light to dark hues of a single color, ending in a gradiated effect on the final garment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Qiviut]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Wool from the Mhoragian muskox.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rackhal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the rakka rolton. Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for the scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rakkein]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Rakka rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || River naiquard has gradients that transition from dark antique blue to dark grey-green to medium teal green and finally luminous teal. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Roltalen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosesilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruhani wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Woven into a soft, yet sturdy fabric known as ruhani wool, the wool provides natural protection from the elements and outdoor environment. The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkita]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkita is cloth that has been woven from thin threads of rusalkoren. It is suitable for crafting into cloth armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkysk]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkysk is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather. It is suitable for crafting into leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusylka]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusylka is a silk-like cloth also woven from rusalkoren threads but not without any special properties. It is suitable for clothing. It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Saenira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Saenira originates with locally sourced fibers, including bee and cricket silk. It is a naturally pure white silk that is light enough for layers and wraps and manipulations needed for clothing that must take into account wings.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sailcloth]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the steelhorn rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sakaii]] fur || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Pelt from the sakaii of Evashir. While parts of the small rodent can be used in alterations freely, Duskruin [[sewer rat]]s are prohibited from being altered into sakaii.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seagoat hide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sha&#039;rom]] scale || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The keratin scales of a subterranean mammal that lives in the caves around Sharath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadarl]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Black as pitch, shadarl has the unusual property of absorbing both light and sound.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadowsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Steelhorn]] hide/pelt/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the steelhorn rolton. Should include hide, pelt, or leather.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stoutfoot wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Fraelhan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stouthide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Su&#039;chao silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A silk produced from caterpillars in the rainforest of Eh&#039;lah that have a natural shimmer to them, making garments seem as if they are changing color as the wearer moves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunrise naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunrise naiquard has gradients that transition from dark mauve to dark lavender to light plum to light orange and finally canary yellow. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunset naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunset naiquard has gradients that transition from dark cocoa brown to dark violet to terra cotta orange and finally ending in a warm apricot hue. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taessaet]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare silk fashioned from fibers of the taerethil bush and spider silk.  Light, airy, excellent for lacing patterns. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaslavilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the vaslavia rolton. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vicuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vylith]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A waterproof wool made by the Vaalor elves from the winter undercoat of gaks and treated with beeswax and lanolin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vylithen || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Vylith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wynelen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wylten]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Also known as shadowsilk or forest silk, wyrsilk is a somewhat rare fabric originating with the inhabitants of the Wyrdeep Forest. Its exact composition is unknown and unable to be replicated, but master weavers believe it to be created from special alchemically or magically enhanced preparation that includes fibers from merrywood and wyrwood leaves strengthened with spider silk from a Wyrdeep spider.  Wyrsilk looks and feels delicate and soft to the touch, holds a dye well, but will always have a deeply shadowed look to it. Folklore states the shadow comes from the soul of the forest itself, which is why wyrsilk shrouds are used for their dead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Aganjira.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierka wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Yierkale&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierkale]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || The kish&#039;dal goat&#039;s fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flora &amp;amp; Woods===&lt;br /&gt;
Flora and wood noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Acistira]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Herbaceous plant, poisonous but also its own antidote. Ta&#039;Nalfein native. For [[Foraged Item Prop]]s, the flowers should be poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aelerine]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of flower that grows in Ta&#039;Nalfein.  White flowers, light floral, spicy leaves that are delicate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aeunarad]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of willow specific to Ta&#039;Loenthra, the aeunarad grows tall and branches out frequently, making it perfect for climbing. An ancient myth claims that any sitting in an aeunarad tree will be compelled to tell the truth, leading to the custom in some rural areas of lovers climbing the tree to exchange promises of love -- a custom called the aeunael. The tree itself has smooth white bark and silver-backed viridian leaves, with bright yellow catkins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelvashade Bloom|| Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These large blossoms grow in specific shades of deep azure, iridescent teal, soft violets, pearlescent lavender, and a rare shade of misty silver that only blossoms during the full moon. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Carmiln]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with oblong serrated leaves and bunches of scented white flowers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A redwood cedar native to Ta&#039;Ardenai with reddish bark with dark striations.  Its wood is a rich red-brown with golden undertones, a figured grain, and few knots.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Deringo]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with autumn foliage of a vivid yellow-gold edged in black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakewood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drakewood tree is known for its beautiful cross-cut patterns and grain, as well as the initial visual of the ebon, scale-like bark formations reminiscent of the hide of a dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ekata]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || While yew is common across most of Elanthia, yew trees growing near the eastern coast of Atan Irith grow slightly taller than average, and their wood is a distinct purplish shade known as vekalu. No advantage between common Elanthian yews and ekata yew woods exists. (Can be ekata or ekata yew.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Evirissia]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of tree similar to a hemlock native to Evashir with needles that are vibrant green on top and silver-green beneath, reddish brown cones, purplish bark, and lustrous red-gold wood.  Evirissia wood and parts of the tree can be used in alterations freely, however live trees are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual deciduous tree with fragrant showy white flowers, dark green foliage, brown-grey bark, and pale brown fruit with shiny brown seeds.  Its wood is holy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fireleaf]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very rare deciduous tree grey-green bark that has deep furrows that form long ridges.  Its elliptical leaves are normally dark green with a ruby hue on the undersides but in the autumn turn a bright, fiery orange and red.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firewheel]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Weapons and instruments carved from these firewheel trees, imbued with the fire of the sky, contain a piece of the heart of the Isle. Instruments carved from this rare wood are of the highest possible quality, and weapons contain both the innate fire of the tree and the might of the storm.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fyrswn&#039;ava]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare crape myrtle-like tree.  It has a golden to reddish brown heartwood with paler yellow-grey sapwood.  There is always at least one celadon streak of resin running through it.  It can be dyed but the resin will always remain celadon in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghostwood]] leaves || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare leaves from the ghostwood tree of Atan Irith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Rose || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || The rose itself can be used in the weaving system to make items. They will not shimmer and glow when not in their natural habitat, but remain clear. They can however be dyed (by a merchant) into almost any color. These flowers must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Vines || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || These vines are able to be harvested and grow in abundance around the cities of the acqsael. They will continue to shimmer with iridescent hues and reflect the surrounding light after gathered. They will not hold a dye, but can be used with the weaving system. Any part must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glowbark]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Highly magical tree native to the Elven Nations. Tiny phosphorescent organisms grow in its bark, causing it to glow when very dark.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Heartleaf]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Nalfein ivy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Hoarbeam]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual evergreen fir with long, slender purple-tinted cones.  Its wood is light silver-grey with a faint, irregular grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Illthorn]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Elven Nations with grey bark covered in poisoned thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ipantor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the western Dragonspine frequently used for bow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Irikaen]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Hothouse flower versions&amp;lt;br&amp;gt;Y - Wild Flowers || Type of nightbell.  Hothouse nightbells/irikaen do not require fodder and are bright blue or dark violet only. Other irikaen (aka wild ones) require alter fodder. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iriswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || See Evirissia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ironwood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree.  Its wood is dark brown wood with a marbled grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Jadewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Modwir grown in Atan Irith.  Dark jade green with a silvery cast in the grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kakore]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon birch-like tree with scallop-edged silvery leaves that have a reddish tint on the undersides.  Its wood is dense with a reddish-brown hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Klysmar]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The tree boasts a multitude of branches that spread out from the trunk like a layered wooden canopy. The most distinguishable characteristic are the pale bluish green leaves. In addition to the unique color, the large rubbery leaves grow in groups of three.  Softwood projects, mostly instruments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ko&#039;nag]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Both its rough bark and long needles are dark grey to black in color, and combined with its irregular, bulbous shape, causing the ko&#039;nag to resemble a boulder from afar. The wood is rough-grained and very pale, but takes a dye or stain well. The ko&#039;nag has no magical properties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lasimor]]|| Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranging in height from twenty to eighty feet, the lasimor tree has smooth, slate grey bark with barely discernible darker swirls. Thick, sanguine sap seeps from sporadic areas of the trunk and has a faint scent of tar. The deep red leaves are long and narrow, reminiscent of sword blades. The trunk is an amalgamation of a minimum of three trees grown together, the largest documented being seven.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree with silver bark that is grown by the Faendryl.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lunebloom Coralweed || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These flowers are common in the reefs around Laeqithe. They come in any shade of bright color you can imagine. They have never been seen in shades of black, brown, or grey. Their unique scent can be crafted into perfume and once they are plucked, they can be used in any weavings. Outside of the sea waters, they will not release clouds of glowing spores. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lytani]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A deciduous tree native to southern Ta&#039;Ardenai.  Its wood is a rich light brown with an open grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mana iris]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Meviriel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Merrywood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A deciduous tree native to the Wyrdeep Forest with pale, yellow-white bark and bright green leaves that turn silvery pink or gold in the autumn.  Its wood is a lustrous dark yellow hue striated with dark pinks and sparkling blues, which cannot be dyed.  Alter fodder is required for all parts (wood, blossoms, leaves, etc).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mesille]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon pin oak-like tree.  Its wood is golden brown wood with a beautiful grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Meviriel]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of iris native to Evashir that bears a faint luminescent glow and which can stay fresh after cut for weeks or months.  Cut meviriel blossoms can be used in alterations freely, however living plants are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Modwir]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A common conifer.  Its wood is a deep brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mossbark]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with small oblong leaves.  The tree is often covered in moss.  Its wood is a light golden, similar to pine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nalfein ivy]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the creeping fig family, found in Ta&#039;Nalfein, has heart-shaped leaves.  Also known as heartleaf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orase]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon conifer with rough bark.  Its wood has a highly defined grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Resaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the pine family, found in Ta&#039;Nalfein.  Popular for wine barrels due to the flavor it adds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosegrass]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rowan]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree.  Its wood is medium-brown with a narrow grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruic]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree with wide boughs and a thick canopy.  Its wood is a rich reddish-gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sephwir]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to Yuriquen which has silver-hued wood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shaleflare Moss || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It can be harvested, but once outside of the ocean water it will lose its glow. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spindleleaf Algae || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || This algae grows in abundance and can be harvested and used in weaving projects. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star sedge]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Star sedge blossoms at twilight and has a natural iridescence on the bright green sepals cupping the pink-white blossoms. The healing properties are what draw the Inyexat – it brings back that which is needed to read the stars, their eyes. It grows only in the Undermere, but it grows in abundance. Out of all the celestial sedges, it is the one most sacred to the Inyexat. Cultivation is difficult but not impossible, and with Inyexat permission, some erithi towns do cultivate their own xia&#039;saj.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star-seeking toadstool]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Akutet colored || The star-seeking toadstool is another bioluminescent fungi that grows only within the protected valley of the Inyexat. Like ghostlight mushrooms, it is used in several of their rituals. No bigger than a forest gnome&#039;s pinky, the star-seeking toadstools come in a variety of luminous hues, with the rarest being a glowing blue the color of twilight. Under the right alchemical processes, a special dye can be made in this color, known as akutet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Surita]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare tree cultivated as a cross between an alpine sumac and enchanted agates.  It wood is storm cloud grey, white, or ebon with colorful veins depending on the specific surita wood variety.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taqitzka]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Turquoise || Taqitzka is a type of mountain paintbrush flower available in reds, yellows, and whites, and more rarely, a bright turquoise. A favorite flower of many Inyexat. Turquoise taqitzka needs to be supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tideblossom Anemones || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The acqsael have on occasion harvested the blossoms. If one were to aquire these rare flowers, they would need to be provided for any alteration.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Tobacco Wood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Not from a specific tree, it is instead wooden planks repurposed from tobacco curing barns, infused with the scent of tobacco and sun-aged grey from decades of use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Twisted-fan]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vathor club]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright green shrub with dark red berries, used for charcoal, paint, and as a ranger spell customization for [[Tangleweed (610)|Tangleweed]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Villswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree from the Wyrdeep with large deep green leaves and sprays of fragrant flowers.  Its wood has a saw-blade grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Widowwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-black wood that can have a rose, purple, or crimson sheen to it depending on how it is cut and polished, the widowwood is a rare shrub.  Decorative only. No weapons, etc. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Witchwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree related to the mistwood, with dark bark and black leaves with silver undersides. It only grows in graveyards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wrotwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Hard, vividly red wood that is very difficult to work.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Wyrdeep Forest, related to the willow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xan&#039;ayra]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The xan&#039;ayra is a rare saltwater lotus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yew]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon evergreen tree . Its wood is a medium golden-brown with a pronounced grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zydris]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The wood can be readily dyed through many techniques, but varies naturally in color from a dark royal purple that develops in a winter growing season to a muted copper-gold when grown in the spring and summer. Rich black grain lines are infused into the surface, frequently depicting captivating patterns of cloudbursts, swirled marbling, and lacelike webwork. The heartwood matches the same matte kohl black as the diverse grain accents and is often best enhanced by a glassy, lacquered finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gemstones &amp;amp; Minerals===&lt;br /&gt;
Gemstones noted as Rarity 7 or higher always require alter fodder to be provided.&lt;br /&gt;
&lt;br /&gt;
[[:Category:The Rift gems|Rift Gemstones]] and [[List of gems|Hinterwild Gemstones]] must be supplied.  Gems with special properties may not be suitable for alterations.  See also [[Alter#ALTER 43: Materials - Gems|{{boldmono|ALTER}} 43: Materials - Gems]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Aelvara Amber]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Pale blue, translucent gem formed from the resin of the aelvara tree containing fossilized remains of tiny sea creatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Agita]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Due to its inability to be reshaped, drilled, pierced, carved, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs are fused to metal and pendants are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Apysel]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of amber native to Ta&#039;Ardenai.  Its common shades are dark jacinthe, hemlock green, and dark yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baystone]] ||Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Its surface is a dark cerulean that is blended with a lighter shade of blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Beetle agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bleakstone]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It was first discovered in narrow fissures within the Bleaklands, occasionally found embedded in the blackened walls of underground caverns. The stone is primarily black, like polished slate, and it is covered in dark golden splotches that resemble gilt-hued ink blots. The gemstone&#039;s origin remains a mystery, save for the fact it did not surface until the devastation of Talador. There is no known magical properties to the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Blood agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Blood marble]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white marble with dark red veins twisting through its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Brinefire Topaz]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Amber core surrounded by cool blue edges, recalling the rare bioluminescent blooms found in deepwater caverns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Celestial agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Charl&#039;s-scale]] || Shell || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In the southernmost coastal reaches of Allace, there is a very pretty limpet that can be found in tidepools. Called Charl&#039;s-scale, collecting these prismatic limpet shells and weaving them into bracelets (often with dried seaweed or seagrass) is a popular pastime, and these villages adorn their dead with this jewelry prior to either a seaside pyre or a deep sea burial. Fortunately, Charl&#039;s-scales are quite common in this area, and it serves as a nice export for jewelry aficionados as well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Coralflare Opal]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Iridescent fiery orange and deep crimson opal. Often set into talismans worn by hunters and healers alike.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dawn agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dream agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Drought agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elun&#039;vaen]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An opalescent dark green moonstone native to Ta&#039;Ardenai.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Forest jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Uncommon variety of chrysoprase found near Yuriqen. Translucent and luminously green.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest moonstone || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Elun&#039;vaen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest nacre || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Apysel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Iris agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lily jade]] || Gemstone || style=&amp;quot;text-align: center;&amp;quot;|N || A type of jade native to Ta&#039;Ardenai that is bright white with gold and crimson speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Moonlit Kelpstone]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Flat, rectangular sea green gem with silver and  purplish red striations. Often set into pendants worn during nocturnal rites.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Nathala agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Owleye agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Panther agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Spectral agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Snake agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Storm agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Summer agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seabloom Jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Soft green mottled with flecks of pearl and seafoam white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seadragon Eye]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Rare stone marked by swirling emerald and aquamarine inclusions and gold veins, its irregular shape recalling the fins of a leafy seadragon. Used as ceremonial fastenings or exchanged as a token of graceful strength.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Starspine Garnet]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Deep red stone marked with fine, radiating lines that recall the spiny arms of the rare starfish found near Laeqithe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ur-barath]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Loosely translated to red rivulet stone, it was mistranslated to blood ravine stone after the dwarves that discovered it fled back into the mountains. The word continued to be bastardized into bloodriven, the location of its origin endorsing the village of the same name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Veil pearl]] || Pearl || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Teardrop-shaped pearls with iridescent hues, with lavender ones being especially rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Veilspire Pearl]] || Pearl|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Opalescent with soft hues of lavender and pale silver. Layers of nacre reveal faint patterns that resemble drifting seaweed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Amethyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Amethyst-tinted glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aragless]] || Glass ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Comes in a variety of shades but glimmers with an ambient light that is always either gold, silver, or copper.  Often used within lamps to produce the glow of a single candle but can be clustered for brighter lighting.  Anything larger than a small palm-sized trinket loses its color over time.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Arathiel]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Flame-like iridescent sparks are trapped within each piece of glass.  The glass is typically dark, holds a lavender hue with a violet flame, though sometimes it comes in other glass and is tinted by bright green luminescence.  Beads, trinkets, charms.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baleglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || See Vaelfyren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firefly glass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Arathiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaesineth]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Transparent glass with an ivy green tinge, frequently mistaken for glaesine.  Takes dyes well, but the color is always underscored by the traditional green.  Excellent for windows, tables, ceiling tiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glimaergless]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Tranlucency with a pale glow with lots of tiny bubbles in the glass.  Tends towards vibrant colors and used for jewelry, though vases, bowls, and other practical items can be made with larger pieces.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ithaenil]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Subsest of Lyshaelyn, colors depend on the constellations and moons present at the time of viewing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lyshaelyn]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Dichroic glass, especially used for glasses and goggles.  Small pieces only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Broken bits of glass that wash up on the shore.  Seaglass and sea glass are both okay. (Sea glass would have the noun of glass.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sirenglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be replicated at this time.  It is a unique glass to Naidem.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Skyglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Treated glass inlaid with slivers of jadewood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaelfyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Can be used to create small pieces of jewelry to large window pieces.  The glass contains a swirl from the process of liquefying the glass with balefire.  It comes in all colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vergless]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - If small&amp;lt;br&amp;gt;Y - If Large Piece || Knitted glass used to create artwork and small pieces.  It can have dyed colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelflyr]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of mosaic glassworking that produces numerous patterns across the glass, and by expert application of colors and placement, these patterns range from simple repeating strands to intricately duplicated designs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zhiqietz]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Zhiqietz naturally is a bit rough and cloudy with a citrine hue to the glass. It polishes up readily, and when heated, the cloudiness dissipates and dyes can be injected into the mix. It may come as no surprise, but ahmdir blue is a favorite shade for zhiqietz trinkets.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achvlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evissila ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nysthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [Glassworking/Part Three]] &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naethiel ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Perytla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Stekla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zarrkat||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Driftglass ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sarvith (aka briarglass) ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zokivlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zorsikan ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coveglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fractured glass (aka crackled glass)||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ishkaj (aka seeker glass) ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Riverglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zehet&#039;jad  ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metals===&lt;br /&gt;
Metals noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
Some metals have restrictions on use due to their unique and innate qualities.  See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER}} 44: Materials - Metals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Adamantine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blackish-brown, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alexandrite]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Changes color under different types of light. In daylight it is a medium green to bluish green color and when illuminated by torchlight it will appear a violet-red color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aranthium]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Lusterless natural cream color similar in appearance to ivory.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Balenite]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Balenite is a rare, blended metal that only master halfling smiths have been able to successfully create. It involves the addition of smelted rhimar into a base of mithglin; the product of combined mithril and vultite. Balenite maintains the darkened blue-black coloring of mithglin, but is shot through with arcing pale icy blue ringlets that resemble twisted icicles&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black alloy]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel grey to black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Coraesine]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Misty white with grey swirls.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Brilliant white with crimson speckles. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eahnor]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Crimson red, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Electrum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of gold and silver with trace amounts of copper and other metals. Pale to bright yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eonake]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranges from brilliant white to silvery-grey, with a perfect, lustrous shine when polished. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faenor]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Light verdant green with darker greens or deep grey veins running throughout. Dyeable, but will always have darker veins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghezyte]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very dark indigo that is almost black, with an iridescence that gives it visual depth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaes]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Commonly black or dark colored, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Golvern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rich golden color that is sometimes reddish tinged with a golden luster, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Gornar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ruddy brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[High steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Imflass]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a very bright silver hue tinted light blue, green, or warm golden.  It is able to be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Invar]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An unusual metal that is dark grey with red speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kelyn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally matte black, mottled red, or dark green in color. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krodera]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Silver hued and capable of casting distorted reflections when polished.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kroderine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel-hued, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Low steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithglin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of mithril and vultite, it is usually bluish swirled with black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithril]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is dull grey or blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Obskruul]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is light brown like sun-dried mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ora]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon metal that is light grey.  It can be dyed with considerable effort.  There are also black ora and white ora varieties, which have their own properties and rarities.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Platinum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pale greyish-white or silvery metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Razern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-streaked black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rhimar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ranges from blue-white to a deep steel blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rolaren]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Alloy made with mithril and other trace metals, typically deep blue-grey to black. Able to be dyed with some difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkoren]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkoren is a metal suitable for weapons and armor. It can and will lash out at its wielder unless the spirit within is tamed. It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Somnis]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is a pearlescent deep purple.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starsong || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Vethinye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starveil|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Starveil is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.  It cannot be used for weapons, armor, shields, and armor accessories except as inlay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urglaes]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Deep black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urnon]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The hue of urnon can range through the full spectrum of color, often changing as much as its ever-shifting shapes. At times it can pulse as if it were a living rainbow, but this is quite a rare event. Like all metals, there are less-pure forms of it, and these are most often uniformly dark in color, and cannot change shape.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pearlescent white, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalorn]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Most common colors are white, blue, red, and gold. Only the Vaalor elves know the secrets to dying it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veil iron]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mostly black or charcoal grey, with white or blue streaks or speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veniom]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally blue and streaked with silver, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vethinye]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that can be all shades of blue.  Starsong/Vethinye are only for use as weapons, armor/accessories, and shields.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vultite]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a light blue-grey streaked with veins of bright silver.  It is easily dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White alloy]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white metal that can not be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || White metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xazkruvrixis]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelnorn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Golden in color, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zorchar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally bright white or dark blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
Miscellaneous materials noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Akutet]] || Color || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || This requires either an akutet dye be supplied or a like item that is already akutet offered up as fodder.  For tattooing, only the dye would work.  See Star-seeking mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alsira]] || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A tiny dormouse found in Ta&#039;Ardenai and Atan Irith.  Duskruin rats cannot be altered into these.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faetha]] || Color || style=&amp;quot;text-align: center;&amp;quot;|N || A rich shade of green that comes from a dye made by the Ardenai from moss.  The color is &amp;quot;faetha green&amp;quot; or &amp;quot;faetha-hued/colored&amp;quot;, not faetha by itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Geldithe]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is type of ring using seaglass. See Seaglass (elven).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Irijveil]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is a type of anklet that uses seaglass. See Seaglass (erithi).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Liminalium]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Liminalium is a material that can be fused to cloth, leather, or metal armor to impart its inherent properties.  It takes on the appearance of the material with which it is bonded.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkan]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan is an overall category of armament material that consists of the metal rusalkoren, the leather rusalkysk, and the fabrics rusalkita and rusylka.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Alsira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
{{Main|Alter#ALTER 41: Materials - Rarity}}&lt;br /&gt;
{{#section:Alter|rarity}}&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
As detailed in [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER 44}}]], some materials are restricted use. To use these restricted materials as accents for item alterations specifically requires alter fodder that {{boldmono|INSPECTs}} as being mainly crafted out of the source material. Various additional limitations and restrictions for use may apply depending on the material. Known examples of restricted materials include: krodera, black ora, white ora, black alloy, white alloy, urglaes, and coraesine.&lt;br /&gt;
&lt;br /&gt;
Material is free to be used in alterations without needing fodder.  Metal Rarity 07:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your vaalin lockpick.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the lockpick.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of vaalin, a rare metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material requires fodder to be used in alterations and may only be used as an accent.  Wood Rarity 08:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your fireleaf runestaff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a fireleaf runestaff is a rune staff and requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of fireleaf, a very rare wood.  It would need to be supplied to be used in an alteration and may only be used as an accent.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material may not be used in alterations as fodder.  Additionally, material cannot be dyed due to its properties.  Metal Rarity 10:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your low steel falcata.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a low steel falcata is a falchion and requires skill in edged weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of low steel, an extremely rare metal.  It cannot be used in alterations.  This material cannot be dyed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disallowed Materials==&lt;br /&gt;
Some materials are disallowed because they reference real world locations historical figures.  This includes but is not limited to:&lt;br /&gt;
* Cashmere&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alter]]&lt;br /&gt;
* [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER 41}}:  Materials - Rarity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255004</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255004"/>
		<updated>2026-03-18T16:57:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [[Elanthian Holidays/Hibernal Holidays#Iveltan: Appeasing the Moss Brethern|Hibernal Holidays]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic are also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;nari Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
*** Zehet&#039;jad &lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255002</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=255002"/>
		<updated>2026-03-18T16:23:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Zehet&amp;#039;jad:  A Dhe&amp;#039;narsi Poison Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [[Elanthian Holidays/Hibernal Holidays#Iveltan: Appeasing the Moss Brethern|Hibernal Holidays]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic are also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;nari Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254893</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254893"/>
		<updated>2026-03-17T18:50:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glasses of the Grot&amp;#039;karesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic are also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254892</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254892"/>
		<updated>2026-03-17T18:39:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Evashiran Alchemical Glassworking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;release&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Holidays&amp;diff=254891</id>
		<title>Elanthian Holidays</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthian_Holidays&amp;diff=254891"/>
		<updated>2026-03-17T18:05:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Information/Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
&lt;br /&gt;
A gathering of Elanthian holidays.&lt;br /&gt;
&lt;br /&gt;
== Holidays of Elanthia ==&lt;br /&gt;
Celebrate.  Honor.  Remember.  Connect.&lt;br /&gt;
&lt;br /&gt;
These are but a handful of the reasons why people gather and how ceremonies, holidays, and celebrations are formed.  Throughout Elanthia, there are numerous such gatherings.  Traditions are formed around commonalities, and these can be geographically inclined, family-based, or important to those of particular cultures or races.  Some even seem to carry across all these lines with at least recognition for a handful of holidays and important dates.&lt;br /&gt;
&lt;br /&gt;
Throughout 5124, seasonal compilations of celebrations and holidays will be released.  As with most things, there may be individuals, even large groups of individuals, who do not ascribe to their particular group&#039;s preferred celebrations and holidays, and there will always be people who celebrate in their own way and style.  These compilations then, serve as a repository of information, but one should not assume an individual would adhere to this practice simply because their town or race does.&lt;br /&gt;
&lt;br /&gt;
=== Holidays by Season ===&lt;br /&gt;
* [[Elanthian Holidays/Vernal Holidays| Vernal, or Spring, Holidays]]&lt;br /&gt;
* [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]&lt;br /&gt;
* [[Elanthian Holidays/Autumnal Holidays| Autumnal, or Fall, Holidays]]&lt;br /&gt;
* [[Elanthian Holidays/Hibernal Holidays| Hibernal, or Winter, Holidays]]&lt;br /&gt;
&lt;br /&gt;
==OOC Information/Notes==&lt;br /&gt;
* This is a &amp;quot;living&amp;quot; document, so holidays and celebrations may be added as additional lore is written&lt;br /&gt;
** In addition, we recognize there may be holidays, celebrations, and seasonal ceremonies codified in other documentation.  While we attempted to ensure we did not contradict any of these previously released items, we may not have all of them listed here.  Players are welcome to use either the &amp;quot;TALK&amp;quot; section of this document or the Discord forum discussion link provided in the announcement to identify ones that may need to be added (include a link to the originating official documentation)&lt;br /&gt;
* Project Leads:  APM Thandiwe and GM Elysani&lt;br /&gt;
*Vernal Holiday Information:&lt;br /&gt;
** Contributing Writers:  GMs Casil (Ta&#039;Vaalor and Elves), Elysani (Elves, Ta&#039;Illistim, Ta&#039;Nalfein, Kraken&#039;s Fall, Icemule), Gyres (Half-Elves), Marstreforn (Dwarves), Thandiwe (Humans, Giantkin, Vornavis), Xeraphina (Aelotoi and Cysaegir), and Xynwen (Erithi, Evashiran, Inyexat, River&#039;s Rest, Burghal Gnomes) with contributions from GM Quilic (Iyo).&lt;br /&gt;
** Publication Date:  March 2024&lt;br /&gt;
*Estival Holiday Information:&lt;br /&gt;
** Contributing Writers:  GMs Casil (Ta&#039;Vaalor), Elysani (Elves, Kraken&#039;s Fall, Ta&#039;Loenthra, Ta&#039;Nalfein), Gyres (Half-Elves), Marstreforn (Zul Logoth), Thandiwe (Voln, Brisker&#039;s Cove, Giantkin, and Marshtown), Xeraphina (Aelotoi), Xynwen (Erithi, Inyexat, Flotilla, Wyrdeep, River&#039;s Rest, Dhe&#039;nar, Forest Gnomes, and Faendryl)&lt;br /&gt;
** Publication Date:  June 2024&lt;br /&gt;
*Autumnal Holiday Information:&lt;br /&gt;
** Contributing Writers: GMs Elysani (Elves, Flotilla, Some Gnomes), Warlockes (Faendryl, Dhe&#039;nar), Xeraphina (Aelotoi), Xynwen (Wyrdeep, Erithi, Flotilla, Inyexat, Sylvan, Kraken&#039;s Fall)&lt;br /&gt;
** Publication Date: September 2024&lt;br /&gt;
*Hibernal Holiday Information:&lt;br /&gt;
** Contributing Writers: Elysani (Elves), Gyres (Half-elves), Kaonashi (Kraken&#039;s Fall), Marstreforn (Teras), Valyrka (Iyo), Warlockes (Faendryl, Dhe&#039;nar), Xeraphina (Aelotoi), and Xynwen (Humans, Winedotters, Flotilla, Iveltan) &lt;br /&gt;
** Publication Date: December 2024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Races and Cultures]]&lt;br /&gt;
[[category: Towns]]&lt;br /&gt;
[[category: Holidays]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254890</id>
		<title>Alter fodder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254890"/>
		<updated>2026-03-17T18:02:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Alter fodder&#039;&#039;&#039; is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[Alter|Alteration guidelines]] 40-45 focus on materials and outline the requirement to provide a merchant with alter fodder when making certain modifications to items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; noted as Rarity 7 or higher always require alter fodder to be provided.  &#039;&#039;All other materials&#039;&#039; noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  This information can also be viewed on the [[:Category:Materials#Material Rarity and Use Tables|Material Rarity and Use Tables]].  The quantity of alter fodder needed may depend on the particular item being worked on.&lt;br /&gt;
&lt;br /&gt;
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. &amp;quot;Pure&amp;quot; alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian&#039;s Apparatus]], found at same can be used to store alter fodder efficiently.&lt;br /&gt;
&lt;br /&gt;
Some materials will always be unsuitable for use in alterations due to their innate properties.  For example, Rift gems with special properties are not suitable for alterations (doomstones, Eye-of-Koar emeralds, firemote orbs, oblivion quartz, midnight blue riftstones, shadowglass orbs).  Adamantine, coraesine, kroderine, urnon, and zelnorn cannot be added as adornments due to their unique and innate qualities, with the exception of being used as an accent for combat items that share the material&#039;s innate qualities.  Using {{boldmono|INSPECT}} on an item made of a given material will include an additional line if that material needs to be provided as alteration fodder, if it cannot be used as fodder, and if it cannot be dyed.  See the [[#Restricted Materials|Restricted Materials]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Sadie]] is capable of accepting alter fodder via the [[mail system]].&lt;br /&gt;
&lt;br /&gt;
== Material List ==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: The below lists are incomplete.&lt;br /&gt;
&lt;br /&gt;
===Fabrics, Leathers &amp;amp; Pelts===&lt;br /&gt;
Fabric, leather, and pelts noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]], [[Alter#ALTER 42: Materials - Creature Skins/Parts|{{boldmono|ALTER}} 42: Materials - Creature Skins/Parts]], and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aldoran wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool spun from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aganjira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A supple leather-like material woven by the erithians from agan beetle shells, naturally a light brown color.  Aganjira is the general term for the fabric as well as for the lesser version.  X&#039;aganjira is an alternate term for greater aganjira.  Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aneula]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A type of angora wool made by the Ardenai elves from the brushed fur of the aneuli coney rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aqilorn]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Aqilorn is a unique blend of silk and thread-of-vaalorn that is highly prized by the nobility of House Vaalor for its shimmering appearance and supple, yet rigid texture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ataela]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton. Next, it is dyed using a wax-resist dyeing application process&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Auroralaen]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Auroralaen is as light as chainsil and as comfortable as silk. Soft and smoothly woven, the fabric is airy and breathable. However, it does not take to the dyeing process at all and instead maintains the pattern and semblance of the skies of Naidem. Indeed, the aurora-kissed fabric can even be different depending on where in Naidem it was produced. If the weaver was from the Winterbriar neighborhoods, then the fabric could have more of the cool cerulean and teal hues, while if they were from the Orchard it could have more fuchsia, violet, or coral hues.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bresuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Lightweight wool&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cameline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Captiql]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the long-haired capybaras of Atan Irith.  Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cavela]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celsylk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A draping fabric made by the Ardenai elves from the pulped under bark of the celaeun tree.  It is naturally a reddish brown but takes a dye well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cloudsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Ataela&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elesine]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In composition, it is made of sea silk (which is produced from a secretion of the pen shell clam) that can be dyed to any hue, but has a natural dark golden sheen that never fades. The sea silk is then interwoven with hair-thin strands of electrum in a triaxial pattern to create depth and a subtly metallic-sheened fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Flyrsilk]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Soft, nacreous silk that often has foliage-inspired patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Forest silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fraelhan]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool made from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iron boar hide]] || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || While prized for their meat and the multiple purposes their tusks can be crafted for, the mountain razorback is most often hunted for its hide. Colloquially known as iron boar hide, the thick hide actually offers no more defense than any other leather material, but is often incorporated into giantkin clothing for its capacity to help retain heat in the coldest months and for its appearance of the quills that proliferate along the ridge of the back of the beast. The color of the hide is iron grey, hence the name given to the hide by its wearers and merchants.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;dal]] hide/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Kish&#039;dal goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;enda]] fur || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare fur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krinklevelt]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Krinklevelt is a densely woven, almost felt-like material. In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonian]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally black leather developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare, black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonium]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally dark brown cloth developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lambilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall. Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lotus silk]] || Fabric|| style=&amp;quot;text-align: center;&amp;quot;|N || Fabric crafted from lotus fibers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Maedatha]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool-based fabric made from the maedat goat.  The wool is soft.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mervaer]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mervaer is a type of soft, light linen. While most linen wrinkles in the flutter of a wing, mervaer does not, making it an excellent choice for travelers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mykal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A supple suede or leather-like fabric made by forest gnomes from mushrooms native to Ta&#039;Ardenai.  It is naturally grey but takes a dye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Myssamere]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naiquard has all the luxury and grace of silk jacquard with all the iridescence of pearl organza. Light and silky, it too is patterned in aurora hues, though these are named by type. Naiquard is often heavily embroidered in singular metallic designs, allowing the swirling hues of the fabric to be elegantly enhanced by the glittering threads. Review the source material for the types, which include orchard naiquard, river naiquard, sunrise naiquard, and sunset naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naraina]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The term naraina is only used for lotus silk woven from the saltwater lotus found on the Lotus Sea in Atan Irith, and its exportation has been strictly forbidden.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nhil&#039;mon]] skin || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare skin from the great hunt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oiremere]] ||Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orchard naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Orchard naiquard has gradients that transition from dark pewter to aubergine to dusky violet to blue-green and finally light pistachio green. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oxilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it. Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Paeline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Paeladri goats are very compact and stocky in structure and produce high-quality fibers that can be spun or woven into the fabric known as paeline.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Plumille]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Plumille is a lightweight fabric, and the barbs used in weaving are typically left in their natural color. Crafters who are more familiar with dyeing will often dye the barbs in a range of light to dark hues of a single color, ending in a gradiated effect on the final garment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Qiviut]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Wool from the Mhoragian muskox.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rackhal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the rakka rolton. Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for the scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rakkein]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Rakka rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || River naiquard has gradients that transition from dark antique blue to dark grey-green to medium teal green and finally luminous teal. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Roltalen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosesilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruhani wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Woven into a soft, yet sturdy fabric known as ruhani wool, the wool provides natural protection from the elements and outdoor environment. The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkita]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkita is cloth that has been woven from thin threads of rusalkoren. It is suitable for crafting into cloth armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkysk]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkysk is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather. It is suitable for crafting into leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusylka]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusylka is a silk-like cloth also woven from rusalkoren threads but not without any special properties. It is suitable for clothing. It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Saenira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Saenira originates with locally sourced fibers, including bee and cricket silk. It is a naturally pure white silk that is light enough for layers and wraps and manipulations needed for clothing that must take into account wings.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sailcloth]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the steelhorn rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sakaii]] fur || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Pelt from the sakaii of Evashir. While parts of the small rodent can be used in alterations freely, Duskruin [[sewer rat]]s are prohibited from being altered into sakaii.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seagoat hide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sha&#039;rom]] scale || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The keratin scales of a subterranean mammal that lives in the caves around Sharath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadarl]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Black as pitch, shadarl has the unusual property of absorbing both light and sound.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadowsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Steelhorn]] hide/pelt/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the steelhorn rolton. Should include hide, pelt, or leather.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stoutfoot wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Fraelhan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stouthide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Su&#039;chao silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A silk produced from caterpillars in the rainforest of Eh&#039;lah that have a natural shimmer to them, making garments seem as if they are changing color as the wearer moves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunrise naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunrise naiquard has gradients that transition from dark mauve to dark lavender to light plum to light orange and finally canary yellow. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunset naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunset naiquard has gradients that transition from dark cocoa brown to dark violet to terra cotta orange and finally ending in a warm apricot hue. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taessaet]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare silk fashioned from fibers of the taerethil bush and spider silk.  Light, airy, excellent for lacing patterns. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaslavilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the vaslavia rolton. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vicuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vylith]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A waterproof wool made by the Vaalor elves from the winter undercoat of gaks and treated with beeswax and lanolin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vylithen || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Vylith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wynelen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wylten]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Also known as shadowsilk or forest silk, wyrsilk is a somewhat rare fabric originating with the inhabitants of the Wyrdeep Forest. Its exact composition is unknown and unable to be replicated, but master weavers believe it to be created from special alchemically or magically enhanced preparation that includes fibers from merrywood and wyrwood leaves strengthened with spider silk from a Wyrdeep spider.  Wyrsilk looks and feels delicate and soft to the touch, holds a dye well, but will always have a deeply shadowed look to it. Folklore states the shadow comes from the soul of the forest itself, which is why wyrsilk shrouds are used for their dead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Aganjira.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierka wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Yierkale&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierkale]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || The kish&#039;dal goat&#039;s fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flora &amp;amp; Woods===&lt;br /&gt;
Flora and wood noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Acistira]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Herbaceous plant, poisonous but also its own antidote. Ta&#039;Nalfein native. For [[Foraged Item Prop]]s, the flowers should be poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aelerine]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of flower that grows in Ta&#039;Nalfein.  White flowers, light floral, spicy leaves that are delicate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aeunarad]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of willow specific to Ta&#039;Loenthra, the aeunarad grows tall and branches out frequently, making it perfect for climbing. An ancient myth claims that any sitting in an aeunarad tree will be compelled to tell the truth, leading to the custom in some rural areas of lovers climbing the tree to exchange promises of love -- a custom called the aeunael. The tree itself has smooth white bark and silver-backed viridian leaves, with bright yellow catkins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelvashade Bloom|| Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These large blossoms grow in specific shades of deep azure, iridescent teal, soft violets, pearlescent lavender, and a rare shade of misty silver that only blossoms during the full moon. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Carmiln]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with oblong serrated leaves and bunches of scented white flowers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A redwood cedar native to Ta&#039;Ardenai with reddish bark with dark striations.  Its wood is a rich red-brown with golden undertones, a figured grain, and few knots.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Deringo]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with autumn foliage of a vivid yellow-gold edged in black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakewood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drakewood tree is known for its beautiful cross-cut patterns and grain, as well as the initial visual of the ebon, scale-like bark formations reminiscent of the hide of a dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ekata]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || While yew is common across most of Elanthia, yew trees growing near the eastern coast of Atan Irith grow slightly taller than average, and their wood is a distinct purplish shade known as vekalu. No advantage between common Elanthian yews and ekata yew woods exists. (Can be ekata or ekata yew.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Evirissia]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of tree similar to a hemlock native to Evashir with needles that are vibrant green on top and silver-green beneath, reddish brown cones, purplish bark, and lustrous red-gold wood.  Evirissia wood and parts of the tree can be used in alterations freely, however live trees are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual deciduous tree with fragrant showy white flowers, dark green foliage, brown-grey bark, and pale brown fruit with shiny brown seeds.  Its wood is holy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fireleaf]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very rare deciduous tree grey-green bark that has deep furrows that form long ridges.  Its elliptical leaves are normally dark green with a ruby hue on the undersides but in the autumn turn a bright, fiery orange and red.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firewheel]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Weapons and instruments carved from these firewheel trees, imbued with the fire of the sky, contain a piece of the heart of the Isle. Instruments carved from this rare wood are of the highest possible quality, and weapons contain both the innate fire of the tree and the might of the storm.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fyrswn&#039;ava]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare crape myrtle-like tree.  It has a golden to reddish brown heartwood with paler yellow-grey sapwood.  There is always at least one celadon streak of resin running through it.  It can be dyed but the resin will always remain celadon in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghostwood]] leaves || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare leaves from the ghostwood tree of Atan Irith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Rose || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || The rose itself can be used in the weaving system to make items. They will not shimmer and glow when not in their natural habitat, but remain clear. They can however be dyed (by a merchant) into almost any color. These flowers must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Vines || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || These vines are able to be harvested and grow in abundance around the cities of the acqsael. They will continue to shimmer with iridescent hues and reflect the surrounding light after gathered. They will not hold a dye, but can be used with the weaving system. Any part must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glowbark]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Highly magical tree native to the Elven Nations. Tiny phosphorescent organisms grow in its bark, causing it to glow when very dark.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Heartleaf]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Nalfein ivy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Hoarbeam]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual evergreen fir with long, slender purple-tinted cones.  Its wood is light silver-grey with a faint, irregular grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Illthorn]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Elven Nations with grey bark covered in poisoned thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ipantor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the western Dragonspine frequently used for bow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Irikaen]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Hothouse flower versions&amp;lt;br&amp;gt;Y - Wild Flowers || Type of nightbell.  Hothouse nightbells/irikaen do not require fodder and are bright blue or dark violet only. Other irikaen (aka wild ones) require alter fodder. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iriswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || See Evirissia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ironwood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree.  Its wood is dark brown wood with a marbled grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Jadewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Modwir grown in Atan Irith.  Dark jade green with a silvery cast in the grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kakore]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon birch-like tree with scallop-edged silvery leaves that have a reddish tint on the undersides.  Its wood is dense with a reddish-brown hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Klysmar]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The tree boasts a multitude of branches that spread out from the trunk like a layered wooden canopy. The most distinguishable characteristic are the pale bluish green leaves. In addition to the unique color, the large rubbery leaves grow in groups of three.  Softwood projects, mostly instruments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ko&#039;nag]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Both its rough bark and long needles are dark grey to black in color, and combined with its irregular, bulbous shape, causing the ko&#039;nag to resemble a boulder from afar. The wood is rough-grained and very pale, but takes a dye or stain well. The ko&#039;nag has no magical properties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lasimor]]|| Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranging in height from twenty to eighty feet, the lasimor tree has smooth, slate grey bark with barely discernible darker swirls. Thick, sanguine sap seeps from sporadic areas of the trunk and has a faint scent of tar. The deep red leaves are long and narrow, reminiscent of sword blades. The trunk is an amalgamation of a minimum of three trees grown together, the largest documented being seven.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree with silver bark that is grown by the Faendryl.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lunebloom Coralweed || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These flowers are common in the reefs around Laeqithe. They come in any shade of bright color you can imagine. They have never been seen in shades of black, brown, or grey. Their unique scent can be crafted into perfume and once they are plucked, they can be used in any weavings. Outside of the sea waters, they will not release clouds of glowing spores. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lytani]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A deciduous tree native to southern Ta&#039;Ardenai.  Its wood is a rich light brown with an open grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mana iris]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Meviriel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Merrywood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A deciduous tree native to the Wyrdeep Forest with pale, yellow-white bark and bright green leaves that turn silvery pink or gold in the autumn.  Its wood is a lustrous dark yellow hue striated with dark pinks and sparkling blues, which cannot be dyed.  Alter fodder is required for all parts (wood, blossoms, leaves, etc).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mesille]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon pin oak-like tree.  Its wood is golden brown wood with a beautiful grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Meviriel]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of iris native to Evashir that bears a faint luminescent glow and which can stay fresh after cut for weeks or months.  Cut meviriel blossoms can be used in alterations freely, however living plants are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Modwir]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A common conifer.  Its wood is a deep brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mossbark]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with small oblong leaves.  The tree is often covered in moss.  Its wood is a light golden, similar to pine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nalfein ivy]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the creeping fig family, found in Ta&#039;Nalfein, has heart-shaped leaves.  Also known as heartleaf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orase]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon conifer with rough bark.  Its wood has a highly defined grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Resaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the pine family, found in Ta&#039;Nalfein.  Popular for wine barrels due to the flavor it adds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosegrass]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rowan]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree.  Its wood is medium-brown with a narrow grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruic]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree with wide boughs and a thick canopy.  Its wood is a rich reddish-gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sephwir]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to Yuriquen which has silver-hued wood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shaleflare Moss || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It can be harvested, but once outside of the ocean water it will lose its glow. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spindleleaf Algae || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || This algae grows in abundance and can be harvested and used in weaving projects. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star sedge]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Star sedge blossoms at twilight and has a natural iridescence on the bright green sepals cupping the pink-white blossoms. The healing properties are what draw the Inyexat – it brings back that which is needed to read the stars, their eyes. It grows only in the Undermere, but it grows in abundance. Out of all the celestial sedges, it is the one most sacred to the Inyexat. Cultivation is difficult but not impossible, and with Inyexat permission, some erithi towns do cultivate their own xia&#039;saj.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star-seeking toadstool]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Akutet colored || The star-seeking toadstool is another bioluminescent fungi that grows only within the protected valley of the Inyexat. Like ghostlight mushrooms, it is used in several of their rituals. No bigger than a forest gnome&#039;s pinky, the star-seeking toadstools come in a variety of luminous hues, with the rarest being a glowing blue the color of twilight. Under the right alchemical processes, a special dye can be made in this color, known as akutet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Surita]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare tree cultivated as a cross between an alpine sumac and enchanted agates.  It wood is storm cloud grey, white, or ebon with colorful veins depending on the specific surita wood variety.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taqitzka]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Turquoise || Taqitzka is a type of mountain paintbrush flower available in reds, yellows, and whites, and more rarely, a bright turquoise. A favorite flower of many Inyexat. Turquoise taqitzka needs to be supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tideblossom Anemones || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The acqsael have on occasion harvested the blossoms. If one were to aquire these rare flowers, they would need to be provided for any alteration.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Tobacco Wood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Not from a specific tree, it is instead wooden planks repurposed from tobacco curing barns, infused with the scent of tobacco and sun-aged grey from decades of use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Twisted-fan]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vathor club]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright green shrub with dark red berries, used for charcoal, paint, and as a ranger spell customization for [[Tangleweed (610)|Tangleweed]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Villswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree from the Wyrdeep with large deep green leaves and sprays of fragrant flowers.  Its wood has a saw-blade grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Widowwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-black wood that can have a rose, purple, or crimson sheen to it depending on how it is cut and polished, the widowwood is a rare shrub.  Decorative only. No weapons, etc. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Witchwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree related to the mistwood, with dark bark and black leaves with silver undersides. It only grows in graveyards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wrotwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Hard, vividly red wood that is very difficult to work.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Wyrdeep Forest, related to the willow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xan&#039;ayra]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The xan&#039;ayra is a rare saltwater lotus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yew]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon evergreen tree . Its wood is a medium golden-brown with a pronounced grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zydris]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The wood can be readily dyed through many techniques, but varies naturally in color from a dark royal purple that develops in a winter growing season to a muted copper-gold when grown in the spring and summer. Rich black grain lines are infused into the surface, frequently depicting captivating patterns of cloudbursts, swirled marbling, and lacelike webwork. The heartwood matches the same matte kohl black as the diverse grain accents and is often best enhanced by a glassy, lacquered finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gemstones &amp;amp; Minerals===&lt;br /&gt;
Gemstones noted as Rarity 7 or higher always require alter fodder to be provided.&lt;br /&gt;
&lt;br /&gt;
[[:Category:The Rift gems|Rift Gemstones]] and [[List of gems|Hinterwild Gemstones]] must be supplied.  Gems with special properties may not be suitable for alterations.  See also [[Alter#ALTER 43: Materials - Gems|{{boldmono|ALTER}} 43: Materials - Gems]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Aelvara Amber]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Pale blue, translucent gem formed from the resin of the aelvara tree containing fossilized remains of tiny sea creatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Agita]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Due to its inability to be reshaped, drilled, pierced, carved, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs are fused to metal and pendants are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Apysel]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of amber native to Ta&#039;Ardenai.  Its common shades are dark jacinthe, hemlock green, and dark yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baystone]] ||Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Its surface is a dark cerulean that is blended with a lighter shade of blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Beetle agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bleakstone]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It was first discovered in narrow fissures within the Bleaklands, occasionally found embedded in the blackened walls of underground caverns. The stone is primarily black, like polished slate, and it is covered in dark golden splotches that resemble gilt-hued ink blots. The gemstone&#039;s origin remains a mystery, save for the fact it did not surface until the devastation of Talador. There is no known magical properties to the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Blood agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Blood marble]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white marble with dark red veins twisting through its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Brinefire Topaz]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Amber core surrounded by cool blue edges, recalling the rare bioluminescent blooms found in deepwater caverns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Celestial agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Charl&#039;s-scale]] || Shell || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In the southernmost coastal reaches of Allace, there is a very pretty limpet that can be found in tidepools. Called Charl&#039;s-scale, collecting these prismatic limpet shells and weaving them into bracelets (often with dried seaweed or seagrass) is a popular pastime, and these villages adorn their dead with this jewelry prior to either a seaside pyre or a deep sea burial. Fortunately, Charl&#039;s-scales are quite common in this area, and it serves as a nice export for jewelry aficionados as well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Coralflare Opal]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Iridescent fiery orange and deep crimson opal. Often set into talismans worn by hunters and healers alike.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dawn agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dream agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Drought agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elun&#039;vaen]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An opalescent dark green moonstone native to Ta&#039;Ardenai.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Forest jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Uncommon variety of chrysoprase found near Yuriqen. Translucent and luminously green.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest moonstone || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Elun&#039;vaen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest nacre || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Apysel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Iris agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lily jade]] || Gemstone || style=&amp;quot;text-align: center;&amp;quot;|N || A type of jade native to Ta&#039;Ardenai that is bright white with gold and crimson speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Moonlit Kelpstone]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Flat, rectangular sea green gem with silver and  purplish red striations. Often set into pendants worn during nocturnal rites.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Nathala agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Owleye agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Panther agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Spectral agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Snake agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Storm agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Summer agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seabloom Jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Soft green mottled with flecks of pearl and seafoam white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seadragon Eye]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Rare stone marked by swirling emerald and aquamarine inclusions and gold veins, its irregular shape recalling the fins of a leafy seadragon. Used as ceremonial fastenings or exchanged as a token of graceful strength.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Starspine Garnet]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Deep red stone marked with fine, radiating lines that recall the spiny arms of the rare starfish found near Laeqithe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ur-barath]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Loosely translated to red rivulet stone, it was mistranslated to blood ravine stone after the dwarves that discovered it fled back into the mountains. The word continued to be bastardized into bloodriven, the location of its origin endorsing the village of the same name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Veil pearl]] || Pearl || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Teardrop-shaped pearls with iridescent hues, with lavender ones being especially rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Veilspire Pearl]] || Pearl|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Opalescent with soft hues of lavender and pale silver. Layers of nacre reveal faint patterns that resemble drifting seaweed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Amethyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Amethyst-tinted glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aragless]] || Glass ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Comes in a variety of shades but glimmers with an ambient light that is always either gold, silver, or copper.  Often used within lamps to produce the glow of a single candle but can be clustered for brighter lighting.  Anything larger than a small palm-sized trinket loses its color over time.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Arathiel]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Flame-like iridescent sparks are trapped within each piece of glass.  The glass is typically dark, holds a lavender hue with a violet flame, though sometimes it comes in other glass and is tinted by bright green luminescence.  Beads, trinkets, charms.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baleglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || See Vaelfyren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firefly glass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Arathiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaesineth]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Transparent glass with an ivy green tinge, frequently mistaken for glaesine.  Takes dyes well, but the color is always underscored by the traditional green.  Excellent for windows, tables, ceiling tiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glimaergless]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Tranlucency with a pale glow with lots of tiny bubbles in the glass.  Tends towards vibrant colors and used for jewelry, though vases, bowls, and other practical items can be made with larger pieces.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ithaenil]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Subsest of Lyshaelyn, colors depend on the constellations and moons present at the time of viewing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lyshaelyn]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Dichroic glass, especially used for glasses and goggles.  Small pieces only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Broken bits of glass that wash up on the shore.  Seaglass and sea glass are both okay. (Sea glass would have the noun of glass.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sirenglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be replicated at this time.  It is a unique glass to Naidem.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Skyglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Treated glass inlaid with slivers of jadewood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaelfyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Can be used to create small pieces of jewelry to large window pieces.  The glass contains a swirl from the process of liquefying the glass with balefire.  It comes in all colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vergless]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - If small&amp;lt;br&amp;gt;Y - If Large Piece || Knitted glass used to create artwork and small pieces.  It can have dyed colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelflyr]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of mosaic glassworking that produces numerous patterns across the glass, and by expert application of colors and placement, these patterns range from simple repeating strands to intricately duplicated designs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zhiqietz]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Zhiqietz naturally is a bit rough and cloudy with a citrine hue to the glass. It polishes up readily, and when heated, the cloudiness dissipates and dyes can be injected into the mix. It may come as no surprise, but ahmdir blue is a favorite shade for zhiqietz trinkets.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achvlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evissila ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nysthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [Glassworking/Part Three]] &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naethiel ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Perytla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Stekla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zarrkat||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Driftglass ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sarvith (aka briarglass) ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zokivlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zorsikan ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coveglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fractured glass (aka crackled glass)||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ishkaj (aka seeker glass) ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Riverglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part Three]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metals===&lt;br /&gt;
Metals noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
Some metals have restrictions on use due to their unique and innate qualities.  See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER}} 44: Materials - Metals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Adamantine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blackish-brown, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alexandrite]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Changes color under different types of light. In daylight it is a medium green to bluish green color and when illuminated by torchlight it will appear a violet-red color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aranthium]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Lusterless natural cream color similar in appearance to ivory.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Balenite]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Balenite is a rare, blended metal that only master halfling smiths have been able to successfully create. It involves the addition of smelted rhimar into a base of mithglin; the product of combined mithril and vultite. Balenite maintains the darkened blue-black coloring of mithglin, but is shot through with arcing pale icy blue ringlets that resemble twisted icicles&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black alloy]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel grey to black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Coraesine]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Misty white with grey swirls.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Brilliant white with crimson speckles. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eahnor]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Crimson red, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Electrum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of gold and silver with trace amounts of copper and other metals. Pale to bright yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eonake]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranges from brilliant white to silvery-grey, with a perfect, lustrous shine when polished. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faenor]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Light verdant green with darker greens or deep grey veins running throughout. Dyeable, but will always have darker veins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghezyte]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very dark indigo that is almost black, with an iridescence that gives it visual depth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaes]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Commonly black or dark colored, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Golvern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rich golden color that is sometimes reddish tinged with a golden luster, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Gornar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ruddy brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[High steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Imflass]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a very bright silver hue tinted light blue, green, or warm golden.  It is able to be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Invar]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An unusual metal that is dark grey with red speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kelyn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally matte black, mottled red, or dark green in color. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krodera]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Silver hued and capable of casting distorted reflections when polished.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kroderine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel-hued, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Low steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithglin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of mithril and vultite, it is usually bluish swirled with black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithril]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is dull grey or blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Obskruul]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is light brown like sun-dried mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ora]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon metal that is light grey.  It can be dyed with considerable effort.  There are also black ora and white ora varieties, which have their own properties and rarities.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Platinum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pale greyish-white or silvery metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Razern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-streaked black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rhimar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ranges from blue-white to a deep steel blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rolaren]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Alloy made with mithril and other trace metals, typically deep blue-grey to black. Able to be dyed with some difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkoren]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkoren is a metal suitable for weapons and armor. It can and will lash out at its wielder unless the spirit within is tamed. It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Somnis]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is a pearlescent deep purple.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starsong || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Vethinye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starveil|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Starveil is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.  It cannot be used for weapons, armor, shields, and armor accessories except as inlay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urglaes]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Deep black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urnon]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The hue of urnon can range through the full spectrum of color, often changing as much as its ever-shifting shapes. At times it can pulse as if it were a living rainbow, but this is quite a rare event. Like all metals, there are less-pure forms of it, and these are most often uniformly dark in color, and cannot change shape.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pearlescent white, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalorn]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Most common colors are white, blue, red, and gold. Only the Vaalor elves know the secrets to dying it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veil iron]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mostly black or charcoal grey, with white or blue streaks or speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veniom]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally blue and streaked with silver, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vethinye]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that can be all shades of blue.  Starsong/Vethinye are only for use as weapons, armor/accessories, and shields.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vultite]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a light blue-grey streaked with veins of bright silver.  It is easily dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White alloy]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white metal that can not be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || White metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xazkruvrixis]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelnorn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Golden in color, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zorchar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally bright white or dark blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
Miscellaneous materials noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Akutet]] || Color || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || This requires either an akutet dye be supplied or a like item that is already akutet offered up as fodder.  For tattooing, only the dye would work.  See Star-seeking mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alsira]] || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A tiny dormouse found in Ta&#039;Ardenai and Atan Irith.  Duskruin rats cannot be altered into these.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faetha]] || Color || style=&amp;quot;text-align: center;&amp;quot;|N || A rich shade of green that comes from a dye made by the Ardenai from moss.  The color is &amp;quot;faetha green&amp;quot; or &amp;quot;faetha-hued/colored&amp;quot;, not faetha by itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Geldithe]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is type of ring using seaglass. See Seaglass (elven).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Irijveil]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is a type of anklet that uses seaglass. See Seaglass (erithi).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Liminalium]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Liminalium is a material that can be fused to cloth, leather, or metal armor to impart its inherent properties.  It takes on the appearance of the material with which it is bonded.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkan]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan is an overall category of armament material that consists of the metal rusalkoren, the leather rusalkysk, and the fabrics rusalkita and rusylka.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Alsira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
{{Main|Alter#ALTER 41: Materials - Rarity}}&lt;br /&gt;
{{#section:Alter|rarity}}&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
As detailed in [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER 44}}]], some materials are restricted use. To use these restricted materials as accents for item alterations specifically requires alter fodder that {{boldmono|INSPECTs}} as being mainly crafted out of the source material. Various additional limitations and restrictions for use may apply depending on the material. Known examples of restricted materials include: krodera, black ora, white ora, black alloy, white alloy, urglaes, and coraesine.&lt;br /&gt;
&lt;br /&gt;
Material is free to be used in alterations without needing fodder.  Metal Rarity 07:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your vaalin lockpick.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the lockpick.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of vaalin, a rare metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material requires fodder to be used in alterations and may only be used as an accent.  Wood Rarity 08:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your fireleaf runestaff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a fireleaf runestaff is a rune staff and requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of fireleaf, a very rare wood.  It would need to be supplied to be used in an alteration and may only be used as an accent.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material may not be used in alterations as fodder.  Additionally, material cannot be dyed due to its properties.  Metal Rarity 10:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your low steel falcata.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a low steel falcata is a falchion and requires skill in edged weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of low steel, an extremely rare metal.  It cannot be used in alterations.  This material cannot be dyed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disallowed Materials==&lt;br /&gt;
Some materials are disallowed because they reference real world locations historical figures.  This includes but is not limited to:&lt;br /&gt;
* Cashmere&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alter]]&lt;br /&gt;
* [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER 41}}:  Materials - Rarity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254889</id>
		<title>Alter fodder</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alter_fodder&amp;diff=254889"/>
		<updated>2026-03-17T17:59:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Glass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Alter fodder&#039;&#039;&#039; is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[Alter|Alteration guidelines]] 40-45 focus on materials and outline the requirement to provide a merchant with alter fodder when making certain modifications to items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gemstones&#039;&#039; noted as Rarity 7 or higher always require alter fodder to be provided.  &#039;&#039;All other materials&#039;&#039; noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  This information can also be viewed on the [[:Category:Materials#Material Rarity and Use Tables|Material Rarity and Use Tables]].  The quantity of alter fodder needed may depend on the particular item being worked on.&lt;br /&gt;
&lt;br /&gt;
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. &amp;quot;Pure&amp;quot; alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian&#039;s Apparatus]], found at same can be used to store alter fodder efficiently.&lt;br /&gt;
&lt;br /&gt;
Some materials will always be unsuitable for use in alterations due to their innate properties.  For example, Rift gems with special properties are not suitable for alterations (doomstones, Eye-of-Koar emeralds, firemote orbs, oblivion quartz, midnight blue riftstones, shadowglass orbs).  Adamantine, coraesine, kroderine, urnon, and zelnorn cannot be added as adornments due to their unique and innate qualities, with the exception of being used as an accent for combat items that share the material&#039;s innate qualities.  Using {{boldmono|INSPECT}} on an item made of a given material will include an additional line if that material needs to be provided as alteration fodder, if it cannot be used as fodder, and if it cannot be dyed.  See the [[#Restricted Materials|Restricted Materials]] section for more information.&lt;br /&gt;
&lt;br /&gt;
[[Sadie]] is capable of accepting alter fodder via the [[mail system]].&lt;br /&gt;
&lt;br /&gt;
== Material List ==&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: The below lists are incomplete.&lt;br /&gt;
&lt;br /&gt;
===Fabrics, Leathers &amp;amp; Pelts===&lt;br /&gt;
Fabric, leather, and pelts noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]], [[Alter#ALTER 42: Materials - Creature Skins/Parts|{{boldmono|ALTER}} 42: Materials - Creature Skins/Parts]], and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aldoran wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool spun from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aganjira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A supple leather-like material woven by the erithians from agan beetle shells, naturally a light brown color.  Aganjira is the general term for the fabric as well as for the lesser version.  X&#039;aganjira is an alternate term for greater aganjira.  Extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aneula]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A type of angora wool made by the Ardenai elves from the brushed fur of the aneuli coney rabbit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aqilorn]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Aqilorn is a unique blend of silk and thread-of-vaalorn that is highly prized by the nobility of House Vaalor for its shimmering appearance and supple, yet rigid texture.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ataela]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton. Next, it is dyed using a wax-resist dyeing application process&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Auroralaen]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Auroralaen is as light as chainsil and as comfortable as silk. Soft and smoothly woven, the fabric is airy and breathable. However, it does not take to the dyeing process at all and instead maintains the pattern and semblance of the skies of Naidem. Indeed, the aurora-kissed fabric can even be different depending on where in Naidem it was produced. If the weaver was from the Winterbriar neighborhoods, then the fabric could have more of the cool cerulean and teal hues, while if they were from the Orchard it could have more fuchsia, violet, or coral hues.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bresuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Lightweight wool&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cameline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Captiql]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the long-haired capybaras of Atan Irith.  Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cavela]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celsylk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A draping fabric made by the Ardenai elves from the pulped under bark of the celaeun tree.  It is naturally a reddish brown but takes a dye well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cloudsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Ataela&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elesine]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In composition, it is made of sea silk (which is produced from a secretion of the pen shell clam) that can be dyed to any hue, but has a natural dark golden sheen that never fades. The sea silk is then interwoven with hair-thin strands of electrum in a triaxial pattern to create depth and a subtly metallic-sheened fabric.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Flyrsilk]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Soft, nacreous silk that often has foliage-inspired patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Forest silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fraelhan]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool made from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iron boar hide]] || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || While prized for their meat and the multiple purposes their tusks can be crafted for, the mountain razorback is most often hunted for its hide. Colloquially known as iron boar hide, the thick hide actually offers no more defense than any other leather material, but is often incorporated into giantkin clothing for its capacity to help retain heat in the coldest months and for its appearance of the quills that proliferate along the ridge of the back of the beast. The color of the hide is iron grey, hence the name given to the hide by its wearers and merchants.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;dal]] hide/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Kish&#039;dal goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kish&#039;enda]] fur || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare fur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krinklevelt]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Krinklevelt is a densely woven, almost felt-like material. In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonian]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally black leather developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare, black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lathonium]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A naturally dark brown cloth developed for those who walk the Demonwall that is extremely reactive to attacks.  It is extremely rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lambilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall. Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lotus silk]] || Fabric|| style=&amp;quot;text-align: center;&amp;quot;|N || Fabric crafted from lotus fibers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Maedatha]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool-based fabric made from the maedat goat.  The wool is soft.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mervaer]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mervaer is a type of soft, light linen. While most linen wrinkles in the flutter of a wing, mervaer does not, making it an excellent choice for travelers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mykal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A supple suede or leather-like fabric made by forest gnomes from mushrooms native to Ta&#039;Ardenai.  It is naturally grey but takes a dye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Myssamere]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naiquard has all the luxury and grace of silk jacquard with all the iridescence of pearl organza. Light and silky, it too is patterned in aurora hues, though these are named by type. Naiquard is often heavily embroidered in singular metallic designs, allowing the swirling hues of the fabric to be elegantly enhanced by the glittering threads. Review the source material for the types, which include orchard naiquard, river naiquard, sunrise naiquard, and sunset naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Naraina]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The term naraina is only used for lotus silk woven from the saltwater lotus found on the Lotus Sea in Atan Irith, and its exportation has been strictly forbidden.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nhil&#039;mon]] skin || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dhe&#039;nar. Rare skin from the great hunt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oiremere]] ||Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orchard naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Orchard naiquard has gradients that transition from dark pewter to aubergine to dusky violet to blue-green and finally light pistachio green. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Oxilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it. Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Paeline]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Paeladri goats are very compact and stocky in structure and produce high-quality fibers that can be spun or woven into the fabric known as paeline.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Plumille]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Plumille is a lightweight fabric, and the barbs used in weaving are typically left in their natural color. Crafters who are more familiar with dyeing will often dye the barbs in a range of light to dark hues of a single color, ending in a gradiated effect on the final garment.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Qiviut]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Wool from the Mhoragian muskox.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rackhal]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the rakka rolton. Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for the scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rakkein]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the Rakka rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || River naiquard has gradients that transition from dark antique blue to dark grey-green to medium teal green and finally luminous teal. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Roltalen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosesilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Taessaet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruhani wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Woven into a soft, yet sturdy fabric known as ruhani wool, the wool provides natural protection from the elements and outdoor environment. The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkita]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkita is cloth that has been woven from thin threads of rusalkoren. It is suitable for crafting into cloth armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkysk]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkysk is the result of rusalkoren being heated until liquid and then infused into salt water-softened leather. It is suitable for crafting into leather armor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusylka]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusylka is a silk-like cloth also woven from rusalkoren threads but not without any special properties. It is suitable for clothing. It cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Saenira]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Saenira originates with locally sourced fibers, including bee and cricket silk. It is a naturally pure white silk that is light enough for layers and wraps and manipulations needed for clothing that must take into account wings.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sailcloth]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the steelhorn rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sakaii]] fur || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Pelt from the sakaii of Evashir. While parts of the small rodent can be used in alterations freely, Duskruin [[sewer rat]]s are prohibited from being altered into sakaii.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seagoat hide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the sea-horned goat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sha&#039;rom]] scale || Pelt || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The keratin scales of a subterranean mammal that lives in the caves around Sharath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadarl]] || Leather || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Black as pitch, shadarl has the unusual property of absorbing both light and sound.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Shadowsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Wyrsilk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Steelhorn]] hide/pelt/leather || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the steelhorn rolton. Should include hide, pelt, or leather.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stoutfoot wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Fraelhan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Stouthide]] || Pelt || style=&amp;quot;text-align: center;&amp;quot;|N || Leather product from the stoutfoot rolton.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Su&#039;chao silk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A silk produced from caterpillars in the rainforest of Eh&#039;lah that have a natural shimmer to them, making garments seem as if they are changing color as the wearer moves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunrise naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunrise naiquard has gradients that transition from dark mauve to dark lavender to light plum to light orange and finally canary yellow. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sunset naiquard]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Sunset naiquard has gradients that transition from dark cocoa brown to dark violet to terra cotta orange and finally ending in a warm apricot hue. See Naiquard.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taessaet]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare silk fashioned from fibers of the taerethil bush and spider silk.  Light, airy, excellent for lacing patterns. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaslavilen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Wool from the vaslavia rolton. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vicuna]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vylith]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || A waterproof wool made by the Vaalor elves from the winter undercoat of gaks and treated with beeswax and lanolin.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vylithen || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Vylith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wynelen]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wylten]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrsilk]] || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Also known as shadowsilk or forest silk, wyrsilk is a somewhat rare fabric originating with the inhabitants of the Wyrdeep Forest. Its exact composition is unknown and unable to be replicated, but master weavers believe it to be created from special alchemically or magically enhanced preparation that includes fibers from merrywood and wyrwood leaves strengthened with spider silk from a Wyrdeep spider.  Wyrsilk looks and feels delicate and soft to the touch, holds a dye well, but will always have a deeply shadowed look to it. Folklore states the shadow comes from the soul of the forest itself, which is why wyrsilk shrouds are used for their dead.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| X&#039;aganjira || Fabric || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Aganjira.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierka wool]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || See Yierkale&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yierkale]] || Fabric || style=&amp;quot;text-align: center;&amp;quot;|N || The kish&#039;dal goat&#039;s fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flora &amp;amp; Woods===&lt;br /&gt;
Flora and wood noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Acistira]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Herbaceous plant, poisonous but also its own antidote. Ta&#039;Nalfein native. For [[Foraged Item Prop]]s, the flowers should be poisonous.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aelerine]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of flower that grows in Ta&#039;Nalfein.  White flowers, light floral, spicy leaves that are delicate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aeunarad]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of willow specific to Ta&#039;Loenthra, the aeunarad grows tall and branches out frequently, making it perfect for climbing. An ancient myth claims that any sitting in an aeunarad tree will be compelled to tell the truth, leading to the custom in some rural areas of lovers climbing the tree to exchange promises of love -- a custom called the aeunael. The tree itself has smooth white bark and silver-backed viridian leaves, with bright yellow catkins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelvashade Bloom|| Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These large blossoms grow in specific shades of deep azure, iridescent teal, soft violets, pearlescent lavender, and a rare shade of misty silver that only blossoms during the full moon. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Carmiln]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with oblong serrated leaves and bunches of scented white flowers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Celaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A redwood cedar native to Ta&#039;Ardenai with reddish bark with dark striations.  Its wood is a rich red-brown with golden undertones, a figured grain, and few knots.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Deringo]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with autumn foliage of a vivid yellow-gold edged in black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakewood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drakewood tree is known for its beautiful cross-cut patterns and grain, as well as the initial visual of the ebon, scale-like bark formations reminiscent of the hide of a dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ekata]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || While yew is common across most of Elanthia, yew trees growing near the eastern coast of Atan Irith grow slightly taller than average, and their wood is a distinct purplish shade known as vekalu. No advantage between common Elanthian yews and ekata yew woods exists. (Can be ekata or ekata yew.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Evirissia]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A type of tree similar to a hemlock native to Evashir with needles that are vibrant green on top and silver-green beneath, reddish brown cones, purplish bark, and lustrous red-gold wood.  Evirissia wood and parts of the tree can be used in alterations freely, however live trees are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual deciduous tree with fragrant showy white flowers, dark green foliage, brown-grey bark, and pale brown fruit with shiny brown seeds.  Its wood is holy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fireleaf]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very rare deciduous tree grey-green bark that has deep furrows that form long ridges.  Its elliptical leaves are normally dark green with a ruby hue on the undersides but in the autumn turn a bright, fiery orange and red.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firewheel]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Weapons and instruments carved from these firewheel trees, imbued with the fire of the sky, contain a piece of the heart of the Isle. Instruments carved from this rare wood are of the highest possible quality, and weapons contain both the innate fire of the tree and the might of the storm.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Fyrswn&#039;ava]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare crape myrtle-like tree.  It has a golden to reddish brown heartwood with paler yellow-grey sapwood.  There is always at least one celadon streak of resin running through it.  It can be dyed but the resin will always remain celadon in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghostwood]] leaves || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rare leaves from the ghostwood tree of Atan Irith.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Rose || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || The rose itself can be used in the weaving system to make items. They will not shimmer and glow when not in their natural habitat, but remain clear. They can however be dyed (by a merchant) into almost any color. These flowers must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Glasstide Vines || Flora || style=&amp;quot;text-align: center;&amp;quot;|Y || These vines are able to be harvested and grow in abundance around the cities of the acqsael. They will continue to shimmer with iridescent hues and reflect the surrounding light after gathered. They will not hold a dye, but can be used with the weaving system. Any part must be provided in amounts appropriate for the alteration requested.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glowbark]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Highly magical tree native to the Elven Nations. Tiny phosphorescent organisms grow in its bark, causing it to glow when very dark.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Heartleaf]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Nalfein ivy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Hoarbeam]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An unusual evergreen fir with long, slender purple-tinted cones.  Its wood is light silver-grey with a faint, irregular grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Illthorn]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Elven Nations with grey bark covered in poisoned thorns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ipantor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the western Dragonspine frequently used for bow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Irikaen]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Hothouse flower versions&amp;lt;br&amp;gt;Y - Wild Flowers || Type of nightbell.  Hothouse nightbells/irikaen do not require fodder and are bright blue or dark violet only. Other irikaen (aka wild ones) require alter fodder. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Iriswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || See Evirissia&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ironwood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree.  Its wood is dark brown wood with a marbled grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Jadewood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Modwir grown in Atan Irith.  Dark jade green with a silvery cast in the grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kakore]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon birch-like tree with scallop-edged silvery leaves that have a reddish tint on the undersides.  Its wood is dense with a reddish-brown hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Klysmar]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The tree boasts a multitude of branches that spread out from the trunk like a layered wooden canopy. The most distinguishable characteristic are the pale bluish green leaves. In addition to the unique color, the large rubbery leaves grow in groups of three.  Softwood projects, mostly instruments.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ko&#039;nag]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Both its rough bark and long needles are dark grey to black in color, and combined with its irregular, bulbous shape, causing the ko&#039;nag to resemble a boulder from afar. The wood is rough-grained and very pale, but takes a dye or stain well. The ko&#039;nag has no magical properties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lasimor]]|| Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranging in height from twenty to eighty feet, the lasimor tree has smooth, slate grey bark with barely discernible darker swirls. Thick, sanguine sap seeps from sporadic areas of the trunk and has a faint scent of tar. The deep red leaves are long and narrow, reminiscent of sword blades. The trunk is an amalgamation of a minimum of three trees grown together, the largest documented being seven.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lor]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree with silver bark that is grown by the Faendryl.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lunebloom Coralweed || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || These flowers are common in the reefs around Laeqithe. They come in any shade of bright color you can imagine. They have never been seen in shades of black, brown, or grey. Their unique scent can be crafted into perfume and once they are plucked, they can be used in any weavings. Outside of the sea waters, they will not release clouds of glowing spores. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lytani]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A deciduous tree native to southern Ta&#039;Ardenai.  Its wood is a rich light brown with an open grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mana iris]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || See Meviriel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Merrywood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A deciduous tree native to the Wyrdeep Forest with pale, yellow-white bark and bright green leaves that turn silvery pink or gold in the autumn.  Its wood is a lustrous dark yellow hue striated with dark pinks and sparkling blues, which cannot be dyed.  Alter fodder is required for all parts (wood, blossoms, leaves, etc).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mesille]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon pin oak-like tree.  Its wood is golden brown wood with a beautiful grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Meviriel]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || A type of iris native to Evashir that bears a faint luminescent glow and which can stay fresh after cut for weeks or months.  Cut meviriel blossoms can be used in alterations freely, however living plants are prohibited.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Modwir]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || A common conifer.  Its wood is a deep brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mossbark]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon hardwood tree with small oblong leaves.  The tree is often covered in moss.  Its wood is a light golden, similar to pine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Nalfein ivy]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the creeping fig family, found in Ta&#039;Nalfein, has heart-shaped leaves.  Also known as heartleaf&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Orase]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon conifer with rough bark.  Its wood has a highly defined grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Resaeun]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Part of the pine family, found in Ta&#039;Nalfein.  Popular for wine barrels due to the flavor it adds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rosegrass]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rowan]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree.  Its wood is medium-brown with a narrow grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ruic]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon deciduous tree with wide boughs and a thick canopy.  Its wood is a rich reddish-gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sephwir]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to Yuriquen which has silver-hued wood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Shaleflare Moss || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It can be harvested, but once outside of the ocean water it will lose its glow. They can be used in weaving projects and should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spindleleaf Algae || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || This algae grows in abundance and can be harvested and used in weaving projects. They should be provided for any alterations.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star sedge]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Star sedge blossoms at twilight and has a natural iridescence on the bright green sepals cupping the pink-white blossoms. The healing properties are what draw the Inyexat – it brings back that which is needed to read the stars, their eyes. It grows only in the Undermere, but it grows in abundance. Out of all the celestial sedges, it is the one most sacred to the Inyexat. Cultivation is difficult but not impossible, and with Inyexat permission, some erithi towns do cultivate their own xia&#039;saj.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Star-seeking toadstool]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Akutet colored || The star-seeking toadstool is another bioluminescent fungi that grows only within the protected valley of the Inyexat. Like ghostlight mushrooms, it is used in several of their rituals. No bigger than a forest gnome&#039;s pinky, the star-seeking toadstools come in a variety of luminous hues, with the rarest being a glowing blue the color of twilight. Under the right alchemical processes, a special dye can be made in this color, known as akutet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Surita]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare tree cultivated as a cross between an alpine sumac and enchanted agates.  It wood is storm cloud grey, white, or ebon with colorful veins depending on the specific surita wood variety.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Taqitzka]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - Most colors&amp;lt;br&amp;gt;Y - Turquoise || Taqitzka is a type of mountain paintbrush flower available in reds, yellows, and whites, and more rarely, a bright turquoise. A favorite flower of many Inyexat. Turquoise taqitzka needs to be supplied.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tideblossom Anemones || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The acqsael have on occasion harvested the blossoms. If one were to aquire these rare flowers, they would need to be provided for any alteration.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Tobacco Wood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || Not from a specific tree, it is instead wooden planks repurposed from tobacco curing barns, infused with the scent of tobacco and sun-aged grey from decades of use.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Twisted-fan]] || Flora || style=&amp;quot;text-align: center;&amp;quot;|N || Seagrass out of Ta&#039;Nalfein.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vathor club]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright green shrub with dark red berries, used for charcoal, paint, and as a ranger spell customization for [[Tangleweed (610)|Tangleweed]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Villswood]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An infrequent deciduous tree from the Wyrdeep with large deep green leaves and sprays of fragrant flowers.  Its wood has a saw-blade grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Widowwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-black wood that can have a rose, purple, or crimson sheen to it depending on how it is cut and polished, the widowwood is a rare shrub.  Decorative only. No weapons, etc. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Witchwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree related to the mistwood, with dark bark and black leaves with silver undersides. It only grows in graveyards.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wrotwood]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Hard, vividly red wood that is very difficult to work.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wyrwood]] || Wood|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Tree native to the Wyrdeep Forest, related to the willow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xan&#039;ayra]] || Flora || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The xan&#039;ayra is a rare saltwater lotus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Yew]] || Wood || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon evergreen tree . Its wood is a medium golden-brown with a pronounced grain.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zydris]] || Wood || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The wood can be readily dyed through many techniques, but varies naturally in color from a dark royal purple that develops in a winter growing season to a muted copper-gold when grown in the spring and summer. Rich black grain lines are infused into the surface, frequently depicting captivating patterns of cloudbursts, swirled marbling, and lacelike webwork. The heartwood matches the same matte kohl black as the diverse grain accents and is often best enhanced by a glassy, lacquered finish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gemstones &amp;amp; Minerals===&lt;br /&gt;
Gemstones noted as Rarity 7 or higher always require alter fodder to be provided.&lt;br /&gt;
&lt;br /&gt;
[[:Category:The Rift gems|Rift Gemstones]] and [[List of gems|Hinterwild Gemstones]] must be supplied.  Gems with special properties may not be suitable for alterations.  See also [[Alter#ALTER 43: Materials - Gems|{{boldmono|ALTER}} 43: Materials - Gems]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Aelvara Amber]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Pale blue, translucent gem formed from the resin of the aelvara tree containing fossilized remains of tiny sea creatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Agita]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Due to its inability to be reshaped, drilled, pierced, carved, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs are fused to metal and pendants are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Apysel]] || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of amber native to Ta&#039;Ardenai.  Its common shades are dark jacinthe, hemlock green, and dark yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baystone]] ||Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Its surface is a dark cerulean that is blended with a lighter shade of blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Beetle agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Beetle agate is a black stone that displays a fiery, metallic green iridescence when held in the light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Bleakstone]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || It was first discovered in narrow fissures within the Bleaklands, occasionally found embedded in the blackened walls of underground caverns. The stone is primarily black, like polished slate, and it is covered in dark golden splotches that resemble gilt-hued ink blots. The gemstone&#039;s origin remains a mystery, save for the fact it did not surface until the devastation of Talador. There is no known magical properties to the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Blood agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blood agate is a deep crimson stone streaked with salmon pink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Blood marble]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white marble with dark red veins twisting through its surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Brinefire Topaz]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Amber core surrounded by cool blue edges, recalling the rare bioluminescent blooms found in deepwater caverns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Celestial agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Celestial agate is a translucent black stone shot with slender, silvery-white lines that create star-like patterns.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Charl&#039;s-scale]] || Shell || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || In the southernmost coastal reaches of Allace, there is a very pretty limpet that can be found in tidepools. Called Charl&#039;s-scale, collecting these prismatic limpet shells and weaving them into bracelets (often with dried seaweed or seagrass) is a popular pastime, and these villages adorn their dead with this jewelry prior to either a seaside pyre or a deep sea burial. Fortunately, Charl&#039;s-scales are quite common in this area, and it serves as a nice export for jewelry aficionados as well.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Coralflare Opal]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Iridescent fiery orange and deep crimson opal. Often set into talismans worn by hunters and healers alike.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dawn agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dawn agate is a dark grey color banded with pastel pink, yellow, and green. When touched by sunlight, it shimmers with an intense gold hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Dream agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Dream agate is a pale grey agate with bands that appear opaque and snow white beneath sunlight. Beneath moonlight, the bands become both transparent and opalescent, threading the translucent grey stone with softly shimmering rainbows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Drought agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Drought agate typically displays several shades of brown, varying from light tan to a dark, almost black color, and slender lines of pale green framed in dark gold run through its substance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elun&#039;vaen]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An opalescent dark green moonstone native to Ta&#039;Ardenai.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Forest jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Uncommon variety of chrysoprase found near Yuriqen. Translucent and luminously green.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest moonstone || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Elun&#039;vaen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest nacre || Crystallized sap || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Apysel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Iris agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Iris agate contains extraordinarily thin bands of translucent stone, each shifted only slightly in hue from the others, creating delicate rainbows that repeat multiple times through its substance. Iris agates typically have a predominant color, which may be white, black, or a pastel shade of the rainbow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lily jade]] || Gemstone || style=&amp;quot;text-align: center;&amp;quot;|N || A type of jade native to Ta&#039;Ardenai that is bright white with gold and crimson speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Moonlit Kelpstone]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Flat, rectangular sea green gem with silver and  purplish red striations. Often set into pendants worn during nocturnal rites.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Nathala agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y ||  Nathala agate is predominantly an intense turquoise hue, banded with another shade of blue as well as one or more of the colors black, white, green, and gold.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Owleye agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Owleye agate refers not to a type of agate so much as a formation of banded agate. In owleye agate, the bands create one or more concentric patterns upon the surface of the stone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Panther agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Panther agate bears a strong resemblance to tigereye. However, instead of showing shimmering bands of gold upon a surface of brown, panther agate contains shimmering bands of pale silvery-grey upon a surface of midnight black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Spectral agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Spectral agate is a transparent stone, typically pale grey or pale blue, banded with opaque, faintly shimmering white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Snake agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Snake agate is a variant of mottled agate. It may be grey, green, brown, black, or white in its primary hue, but its distinguishing trait is that its markings bear a strong resemblance to the scales of a snake.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Storm agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Storm agate is typically dark blue shading to black, shot with zigzagging streaks of silver and white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Elanthian Gems#Gems from Erithian Lands|Summer agate]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Summer agate is a bright, sunny yellow color adorned with tiny bands of sky blue and cloud white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seabloom Jade]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Soft green mottled with flecks of pearl and seafoam white.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Seadragon Eye]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Rare stone marked by swirling emerald and aquamarine inclusions and gold veins, its irregular shape recalling the fins of a leafy seadragon. Used as ceremonial fastenings or exchanged as a token of graceful strength.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Starspine Garnet]] || Gemstone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Deep red stone marked with fine, radiating lines that recall the spiny arms of the rare starfish found near Laeqithe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ur-barath]] || Stone || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Loosely translated to red rivulet stone, it was mistranslated to blood ravine stone after the dwarves that discovered it fled back into the mountains. The word continued to be bastardized into bloodriven, the location of its origin endorsing the village of the same name.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sylvankind Gemology Guide|Veil pearl]] || Pearl || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Teardrop-shaped pearls with iridescent hues, with lavender ones being especially rare.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[The_Acqsael#Gems|Veilspire Pearl]] || Pearl|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y|| Opalescent with soft hues of lavender and pale silver. Layers of nacre reveal faint patterns that resemble drifting seaweed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
Glass noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
See also [[Alter#ALTER 45: Materials - Woods, Flora/Organic, and Misc.|{{boldmono|ALTER}} 45: Materials - Woods, Flora/Organic, and Misc.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Amethyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Amethyst-tinted glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aragless]] || Glass ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Comes in a variety of shades but glimmers with an ambient light that is always either gold, silver, or copper.  Often used within lamps to produce the glow of a single candle but can be clustered for brighter lighting.  Anything larger than a small palm-sized trinket loses its color over time.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Arathiel]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Flame-like iridescent sparks are trapped within each piece of glass.  The glass is typically dark, holds a lavender hue with a violet flame, though sometimes it comes in other glass and is tinted by bright green luminescence.  Beads, trinkets, charms.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Baleglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || See Vaelfyren&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Firefly glass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Arathiel&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaesineth]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Transparent glass with an ivy green tinge, frequently mistaken for glaesine.  Takes dyes well, but the color is always underscored by the traditional green.  Excellent for windows, tables, ceiling tiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glimaergless]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Tranlucency with a pale glow with lots of tiny bubbles in the glass.  Tends towards vibrant colors and used for jewelry, though vases, bowls, and other practical items can be made with larger pieces.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ithaenil]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Subsest of Lyshaelyn, colors depend on the constellations and moons present at the time of viewing.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Lyshaelyn]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Dichroic glass, especially used for glasses and goggles.  Small pieces only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Broken bits of glass that wash up on the shore.  Seaglass and sea glass are both okay. (Sea glass would have the noun of glass.)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Sirenglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be replicated at this time.  It is a unique glass to Naidem.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Skyglass]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Treated glass inlaid with slivers of jadewood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaelfyren]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Can be used to create small pieces of jewelry to large window pieces.  The glass contains a swirl from the process of liquefying the glass with balefire.  It comes in all colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vergless]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|N - If small&amp;lt;br&amp;gt;Y - If Large Piece || Knitted glass used to create artwork and small pieces.  It can have dyed colors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelflyr]] || Glass || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A type of mosaic glassworking that produces numerous patterns across the glass, and by expert application of colors and placement, these patterns range from simple repeating strands to intricately duplicated designs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zhiqietz]] || Glass || style=&amp;quot;text-align: center;&amp;quot;|N || Zhiqietz naturally is a bit rough and cloudy with a citrine hue to the glass. It polishes up readily, and when heated, the cloudiness dissipates and dyes can be injected into the mix. It may come as no surprise, but ahmdir blue is a favorite shade for zhiqietz trinkets.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Achvlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Evissila ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nysthiel||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Naethiel ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Perytla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Stekla ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zarrkat||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Driftglass ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sarvith (aka briarglass) ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zokivlas ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Zorsikan ||Glass|| style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coveglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fractured glass (aka crackled glass)||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ishkaj (aka seeker glass) ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Riverglass ||Glass|| style=&amp;quot;text-align: center;&amp;quot;|N  ||See [[Glassworking/Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metals===&lt;br /&gt;
Metals noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
Some metals have restrictions on use due to their unique and innate qualities.  See also [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER}} 41: Materials - Rarity]] and [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER}} 44: Materials - Metals]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Material&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Adamantine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blackish-brown, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alexandrite]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Changes color under different types of light. In daylight it is a medium green to bluish green color and when illuminated by torchlight it will appear a violet-red color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Aranthium]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Lusterless natural cream color similar in appearance to ivory.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Balenite]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Balenite is a rare, blended metal that only master halfling smiths have been able to successfully create. It involves the addition of smelted rhimar into a base of mithglin; the product of combined mithril and vultite. Balenite maintains the darkened blue-black coloring of mithglin, but is shot through with arcing pale icy blue ringlets that resemble twisted icicles&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black alloy]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel grey to black.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Black ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Coraesine]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Misty white with grey swirls.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Drakar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Brilliant white with crimson speckles. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eahnor]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Crimson red, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Electrum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of gold and silver with trace amounts of copper and other metals. Pale to bright yellow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Eonake]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Ranges from brilliant white to silvery-grey, with a perfect, lustrous shine when polished. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faenor]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Light verdant green with darker greens or deep grey veins running throughout. Dyeable, but will always have darker veins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ghezyte]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A very dark indigo that is almost black, with an iridescence that gives it visual depth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Glaes]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Commonly black or dark colored, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Golvern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rich golden color that is sometimes reddish tinged with a golden luster, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Gornar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ruddy brown.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[High steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Imflass]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a very bright silver hue tinted light blue, green, or warm golden.  It is able to be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Invar]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An unusual metal that is dark grey with red speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kelyn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally matte black, mottled red, or dark green in color. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Krodera]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Silver hued and capable of casting distorted reflections when polished.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kroderine]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Steel-hued, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Low steel]]|| Metal ||style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithglin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Alloy of mithril and vultite, it is usually bluish swirled with black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mithril]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is dull grey or blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Obskruul]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is light brown like sun-dried mud.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ora]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N || An uncommon metal that is light grey.  It can be dyed with considerable effort.  There are also black ora and white ora varieties, which have their own properties and rarities.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Platinum|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pale greyish-white or silvery metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Razern]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Blue-streaked black, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rhimar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Ranges from blue-white to a deep steel blue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rolaren]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Alloy made with mithril and other trace metals, typically deep blue-grey to black. Able to be dyed with some difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkoren]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan Family: Rusalkoren is a metal suitable for weapons and armor. It can and will lash out at its wielder unless the spirit within is tamed. It has misty-like swirls of azure across an inky black surface.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Somnis]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that is a pearlescent deep purple.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starsong || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Vethinye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Starveil|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Starveil is used for jewelry and adornments only (such as inlays on items), and the name is always starveil, not vethinye and not starsong.  It cannot be used for weapons, armor, shields, and armor accessories except as inlay.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urglaes]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Deep black. Cannot be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Urnon]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || The hue of urnon can range through the full spectrum of color, often changing as much as its ever-shifting shapes. At times it can pulse as if it were a living rainbow, but this is quite a rare event. Like all metals, there are less-pure forms of it, and these are most often uniformly dark in color, and cannot change shape.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalin]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Pearlescent white, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vaalorn]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Most common colors are white, blue, red, and gold. Only the Vaalor elves know the secrets to dying it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veil iron]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Mostly black or charcoal grey, with white or blue streaks or speckles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Veniom]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Naturally blue and streaked with silver, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vethinye]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || An extremely rare metal that can be all shades of blue.  Starsong/Vethinye are only for use as weapons, armor/accessories, and shields.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Vultite]] || Metal || style=&amp;quot;text-align: center;&amp;quot;|N  || An uncommon metal that is a light blue-grey streaked with veins of bright silver.  It is easily dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White alloy]] || Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Bright white metal that can not be dyed.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[White ora]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || White metal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Xazkruvrixis]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Cannot be accepted as fodder.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zelnorn]]|| Metal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Golden in color, dyeable.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zorchar]]|| Metal || style=&amp;quot;text-align: center;&amp;quot;|N || Naturally bright white or dark blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Items===&lt;br /&gt;
Miscellaneous materials noted as Rarity 8 (&amp;quot;very rare&amp;quot;) or higher always require alter fodder to be provided.  Some materials of this type might not have a rarity number designation but are considered very rare due to their lore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 10px 1px 10px 10px; clear:both; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Material Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Restrictions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#B7B59C; vertical-align: top; font-size: larger; color:white;&amp;quot; | Definition of Item&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Akutet]] || Color || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;| Y || This requires either an akutet dye be supplied or a like item that is already akutet offered up as fodder.  For tattooing, only the dye would work.  See Star-seeking mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Alsira]] || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || A tiny dormouse found in Ta&#039;Ardenai and Atan Irith.  Duskruin rats cannot be altered into these.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Faetha]] || Color || style=&amp;quot;text-align: center;&amp;quot;|N || A rich shade of green that comes from a dye made by the Ardenai from moss.  The color is &amp;quot;faetha green&amp;quot; or &amp;quot;faetha-hued/colored&amp;quot;, not faetha by itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Geldithe]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is type of ring using seaglass. See Seaglass (elven).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Seaglass|Irijveil]] || Item || style=&amp;quot;text-align: center;&amp;quot;|N || This is a type of anklet that uses seaglass. See Seaglass (erithi).&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Liminalium]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Liminalium is a material that can be fused to cloth, leather, or metal armor to impart its inherent properties.  It takes on the appearance of the material with which it is bonded.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Rusalkan]] || Material || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || Rusalkan is an overall category of armament material that consists of the metal rusalkoren, the leather rusalkysk, and the fabrics rusalkita and rusylka.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yatasa || Animal || style=&amp;quot;background-color:#D4AC0D; font-weight: bold; text-align: center; color:#FFFFFF&amp;quot;|Y || See Alsira.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
{{Main|Alter#ALTER 41: Materials - Rarity}}&lt;br /&gt;
{{#section:Alter|rarity}}&lt;br /&gt;
&lt;br /&gt;
==Restricted Materials==&lt;br /&gt;
As detailed in [[Alter#ALTER 44: Materials - Metals|{{boldmono|ALTER 44}}]], some materials are restricted use. To use these restricted materials as accents for item alterations specifically requires alter fodder that {{boldmono|INSPECTs}} as being mainly crafted out of the source material. Various additional limitations and restrictions for use may apply depending on the material. Known examples of restricted materials include: krodera, black ora, white ora, black alloy, white alloy, urglaes, and coraesine.&lt;br /&gt;
&lt;br /&gt;
Material is free to be used in alterations without needing fodder.  Metal Rarity 07:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your vaalin lockpick.&lt;br /&gt;
&lt;br /&gt;
You determine that you could not wear the lockpick.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of vaalin, a rare metal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material requires fodder to be used in alterations and may only be used as an accent.  Wood Rarity 08:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your fireleaf runestaff.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a fireleaf runestaff is a rune staff and requires skill in twohanded weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of fireleaf, a very rare wood.  It would need to be supplied to be used in an alteration and may only be used as an accent.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Material may not be used in alterations as fodder.  Additionally, material cannot be dyed due to its properties.  Metal Rarity 10:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You carefully inspect your low steel falcata.&lt;br /&gt;
&lt;br /&gt;
After a careful inspection you determine that a low steel falcata is a falchion and requires skill in edged weapons to use effectively.&lt;br /&gt;
&lt;br /&gt;
It looks like this item has been mainly crafted out of low steel, an extremely rare metal.  It cannot be used in alterations.  This material cannot be dyed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disallowed Materials==&lt;br /&gt;
Some materials are disallowed because they reference real world locations historical figures.  This includes but is not limited to:&lt;br /&gt;
* Cashmere&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alter]]&lt;br /&gt;
* [[Alter#ALTER 41: Materials - Rarity|{{boldmono|ALTER 41}}:  Materials - Rarity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254888</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254888"/>
		<updated>2026-03-17T17:42:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254887</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254887"/>
		<updated>2026-03-17T17:41:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* OOC Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Forest gnomes]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Holidays/Hibernal_Holidays&amp;diff=254886</id>
		<title>Elanthian Holidays/Hibernal Holidays</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthian_Holidays/Hibernal_Holidays&amp;diff=254886"/>
		<updated>2026-03-17T17:34:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Iveltan:  Appeasing the Moss Brethern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
A selection of various winter celebrations found across Elanthia.  This collection encompasses ceremonies from the winter solstice to just before the vernal equinox.&lt;br /&gt;
&lt;br /&gt;
== Eorgaen ==&lt;br /&gt;
&lt;br /&gt;
=== Solstice Sea Shanty Serenade ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039;  Solstice Sea Shanty Serenade&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; On or near the winter solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Denizens of the flotilla&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; the Great Piratical Flotilla&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The annual Solstice Sea Shanty Serenade is one of winter&#039;s best events for the seafaring musically inclined.  Throughout the day, contestants will showcase their unique takes on old sea shanties, introduce the flotilla to new shanties, and (of course) drink heavily.  By evening, the best of the best will have been selected, and the top several will compete for the title.  &lt;br /&gt;
&lt;br /&gt;
: It is tradition to teach everyone the various shanties, so that when ships set sail again, they will carry new shanties across the seas.  Many claim that the longest lasting, most popular sea shanties of various cultures all originated with the flotilla&#039;s solstice serenade, but that boast is unproven.  Regardless, the event itself is a relaxing affair (as relaxing as one can get on a flotilla of pirates) with food, drink, and song flowing freely.  &lt;br /&gt;
&lt;br /&gt;
: In addition, sailors are often superstitious folk, and they pay their due to Charl and Niima during this time as well, ensuring that old shanties are song and offerings to the oceans made.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Piratical Philanthropy:&#039;&#039;  While not a holiday, per se, it would be remiss to not  note the outpouring of philanthropy that occurs during this time as well.  Just before winter solstice, numerous donations mysteriously appear on the docks of ports across Elanthia, all earmarked for orphanages, and it is rumored these come from those who call the flotilla home.  However, if pressed, these pirates and privateers of the perilous seas will emphatically deny such largess, even if caught with colorfully wrapped packages at their feet.  Dockmasters the world over ensures these offerings make it to the orphanages, pragmatically removing the more dangerous gifts, such as weaponry and grog.&lt;br /&gt;
&lt;br /&gt;
=== Vespertine Phantasmagoria===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Vespertine Phantasmagoria&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Winter solstice through Lornon’s Eve&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Faendryl&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; New Ta&#039;Faendryl&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; On the winter solstice of the northern hemisphere there is a strange disturbance on the Dark Moon.  It becomes increasingly red over the next ten or eleven days, from the night of utmost darkness, until the blood red of Lornon’s Eve.  This is a time when the flows of essence become unusually chaotic, when the veils are weaker, and the undead are most prone to uprising.  There is perhaps nowhere more severely disrupted in this way than the cursed lands of Rhoska-Tor, the old places of the Ur-Daemon, which have been haunted with undeath since the Age of Darkness.&lt;br /&gt;
&lt;br /&gt;
:With the increase in mana storms around the wound in reality that was once Maelshyve, New Ta’Faendryl is basked in nocturnal lights from the wastes, not unlike auroras from below rather than the skies on high.  From the horizon the city is serenaded with banshee wails and moaning spirits; the blackened and barren plains below, flooded with undeath, born of the dark power of that realm.&lt;br /&gt;
&lt;br /&gt;
:Out of this a holiday emerged from the shadowmancers of New Ta’Faendryl making spectral light shows in the night sky over the city.  This is now known as the Vespertine Phantasmagoria.  The phantasmagoria is famous for its processions of imaginary spectres in the streets, as well as increasingly elaborate or surreal works of illusion, which dance around the glowing backdrop of the palace at night.  High society is enraptured at this time of year with midnight masques, with the most lavish dances held in the manors of the upper classes.  These “vespertine balls” are the stage of much intrigue and social climbing, especially among the wealthy and powerful, and serve as the high season for the Faendryl fashion houses.&lt;br /&gt;
&lt;br /&gt;
:The Patriarch hosts grandiose operas in the underground amphitheaters below the surface city.  These were retrofitted from caverns that had once been used for subterranean farming, with their artificial lighting of crystals, before more fertile lands on the surface had been seized for the imperium.  Orchestra pits for the musicians and illusionists make use of the superior acoustic and lighting qualities of these chambers for producing highly elaborate stagecraft.  Operas are performed in multiple languages, varying with the time and place of the setting or the races of the characters, with themes centered on the glories of House Faendryl.  &lt;br /&gt;
&lt;br /&gt;
:Most often this is a theatrical depiction of the vanquishing of Despana and the destruction of the black keep of Maelshyve.  This is no coincidence as the Armata will spend this week corralling and herding the unsettled undead around the ruins of Maelshyve in the valley below the city.  While this horde is not as big as the original, varying in size each year, it is enough to be dangerous.&lt;br /&gt;
&lt;br /&gt;
:When Lornon’s Eve has reached its climax, the Armata makes a show of re-enacting the Battle of Maelshyve for spectators, unleashing hordes of the demonic into the Vale of Darkness.  The undead have no instinct to assault the unliving demons, which have no souls, and are prone to obey or follow the more powerful forces of darkness.  The demonic have no such inhibitions and tear apart the undead in black flames of carnage and utter violence of destruction.  With the veils at their weakest and most unstable, sorcerers “tickle the dragon’s tail” on the unhealing rift of Maelshyve, a kind of dark catalyst that sets off an immense explosion of balefire from the collapse of valencial instabilities.  The blasted plains are scorched in a fast moving wall of greenish-black flames, billowing and rising with heat, forming an infernal pillar of devastation where Maelshyve once stood.&lt;br /&gt;
&lt;br /&gt;
:Though this will rip through the fiends and the undead with ungodly force, annihilating most of what haunts that forsaken place, the Armata does not bother banishing what it summoned.  Whatever survives is let loose into the wasteland.  These demons and their undead entourage will be deadly to the terrorists and dark cults who dwell in Rhoska-Tor, or else will break further north toward the Demonwall.  The Basilica no longer goes out of its way to suppress malevolent forces if they are only a threat to humans, whether abominations of the wastes, or dangerous factions such as the Horned Cabal or demon worshippers.  This is punishment for the attempted genocide by Empress Selantha II and Sentinel Happersett, and the ill-fated Duke Nyrmont of Kezmon Isle, when the Turamzzyrian Empire invaded in what the humans call the Third Elven War.  Thus, the Faendryl make a point of refreshing “the Scourge” for them in this way every year.&lt;br /&gt;
&lt;br /&gt;
=== Senreisit Eve ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Senreisit Eve&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Eorgaen&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Winedotters&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Ta&#039;Illistim&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Held on the first Feastday after Solstice, Senreisit Eve is a bit of a dodgy annual market held in an underground warehouse that is part of Verkwiel, the burghal gnome enclave of Ta&#039;Illistim.  It is one of the rare times outsiders are allowed even a glimpse of the enclave, and that alone makes Senreisit a popular event.  The name loosely translates to Lost Gears, though perhaps more accurately it should be called Stolen Gears, since &amp;quot;senra&amp;quot; is Gnomish for stolen.&lt;br /&gt;
&lt;br /&gt;
:At the event, sellers hawk numerous wares, including repurposed clockwork and other tinkered items.  This gives the evening its name, as, historically, these were items pilfered from the trash bins of Ta&#039;Illistim.  In more modern times, the pilfering is minimized, and instead, the items are obtained in barter or trade with the residents of the city-state.  However, it is also a time for burghal gnomes to dig deep within their own families&#039; dusty vaults and storage areas, and it is this that is the biggest draw for the Illistim -- the chance for a true, rare find.  &lt;br /&gt;
&lt;br /&gt;
:Not all Winedotters in Illistim appreciate Senreisit; many find the slightly dubious provenance of many of the items to be distasteful and worry it will reflect poorly on all Winedotters.  At one point, there was an attempt to &amp;quot;upgrade&amp;quot; the experience, but it seems the elves of Ta&#039;Illistim rather enjoyed having an evening to go below ground and search through somewhat questionable goods in the hopes of an amazing find, so the slightly seedy nature of Senreisit remains.&lt;br /&gt;
&lt;br /&gt;
===Quenayd Pala Gyrrdha&#039;ta===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Quenayd Pala Gyrrdha&#039;ta, roughly translated to Family Gathering Week&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Week leading up to Winter Solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is is celebrated:&#039;&#039;&#039; Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Beginning on the first day of the week leading up to the Winter Solstice, aelotians will gather together with their families and friends to celebrate the upcoming holiday.  During this time, stories of the past year, often exaggerated, are shared in prose or song and serve as the inspiration for quilt square patterns.  Each square is sewn to display highlights of the tale, and may be simple or incredibly detailed, depending on the skill of the one crafting it.  Once complete, the squares may be joined in one of two ways:&lt;br /&gt;
:* If the square(s) are meant to be gifted to the most senior of the family, they will be added onto a quilt already completed in the past.&lt;br /&gt;
:* A new quilt may be sewn from the squares if it is meant to be gifted to an expectant couple awaiting the birth of their first child in order to begin the story of their family.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;On Story Quilts&#039;&#039;&lt;br /&gt;
:There is an intricate dance of meaning between the various components of the aelotian word for their art form of story quilts -- &amp;quot;ayrsah&#039;leril.&amp;quot;  To fully grasp it, one must start at the beginning with the word for story itself, &amp;quot;suta&#039;katayr&#039;sah.&amp;quot;  Literally translated as &amp;quot;imagination&#039;s safe haven time,&amp;quot; the full term is very rarely used, and instead, aelotoi will use either &amp;quot;katayr&amp;quot; or &amp;quot;ayrsah.&amp;quot;  Katayr refers to most stories and tales, both oral and written, while ayrsah is reserved for epic ballads and tales and lengthier story cycles.&lt;br /&gt;
&lt;br /&gt;
:Next is &amp;quot;letheril,&amp;quot; the term for quilt.  This is from &amp;quot;cylleth,&amp;quot; or the art of sewing, and &amp;quot;meril,&amp;quot; which means forever.  It is believed the name derives from the practice of passing down these items from generation to generation, something that is ever easier in Elanthia, but its importance is rooted in their time in Bre&#039;Naere when materials and time were rare and precious.&lt;br /&gt;
&lt;br /&gt;
:Finally, we come to ayrsah&#039;leril -- using the story term most associated with story cycles and a shortening of the word for quilt.  The term itself showcases the importance of story quilts in aelotoi life; these are important, generation-spanning works of art.&lt;br /&gt;
&lt;br /&gt;
=== Kah&#039;lewas ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Kah&#039;lewas&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Eorgaen&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Iyo, but has been adopted throughout Isle of the Four Winds&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Isle of the Four Winds, Mist Harbor&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  In the Iyo community, individuals practice a tradition known as Kah&#039;lewas (Kah meaning nest or safe place and lewas meaning giving or blessing) or more commonly, &amp;quot;Nest Blessing,&amp;quot; where gifts are secretly left in one another’s homes, often by night or when no one is around to see the giver.&lt;br /&gt;
&lt;br /&gt;
: The inspiration for this custom is a small bird that makes it home in the monsoon jungle on the Isle of the Four Winds that has a unique behavior among the fauna of the island.  The olysos bird is a small, songbird with pale green and blue feathers along its back and a dark golden breast.  Its narrow, slender beak is tipped with a mote of white.  This bird drops seeds, fruit, or other food items into neighboring birds&#039; nests, perhaps out of abundance or generosity.&lt;br /&gt;
&lt;br /&gt;
: For the Iyo, Nest Blessing is a way to share good fortune, blessings, and sustenance without the expectation of acknowledgment or direct reciprocation. Each gift is chosen thoughtfully, often something handcrafted, foraged, or uniquely suited to the recipient’s needs or preferences. It might be a woven basket of rare fruit, a beautiful shell, medicinal herbs, or a finely crafted tool. They adorn their homes with small woven or carved bird symbols to show respect and gratitude for the inspiration these birds provide. Leaving these gifts anonymously is considered especially important, as it mirrors the birds’ quiet, unassuming generosity and reinforces humility. This custom not only strengthens community bonds but also fosters a culture of giving for the joy of it, allowing each person to feel supported and valued by their fellow tribe members.&lt;br /&gt;
&lt;br /&gt;
: Over time, many who live on the Isle of the Four Winds have adopted this holiday and all of its customs, and look forward to sharing the celebration with the native tribes.&lt;br /&gt;
&lt;br /&gt;
=== Ta&#039;Ardenai:  Hibernal Court Celebrations ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout the winter season&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ardenai elves&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Ta&#039;Ardenai&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; At the start of this court&#039;s session, seven snow buntings with royal blue ribbons tied to their legs are released.  The three ceremonies of the Hibernal Court are Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;For more detail, see the Hibernal Court section of the [[Ta&#039;Ardenai/Seasonal Courts|Ta&#039;Ardenai Seasonal Courts]] document.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lormesta ==&lt;br /&gt;
&lt;br /&gt;
=== Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Ayd Bre&#039;Drenlo Dyrhka Kerirdim, roughly translated into &amp;quot;First Day of Driving Away Hated Enemies&amp;quot;&lt;br /&gt;
: &#039;&#039;&#039;Date of the Holiday/Celebration: First day of Lormesta&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Primarily Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  Following [[#Quenayd Pala Gyrrdha&#039;ta|Quenayd Pala Gyrrdha&#039;ta]], the aelotoi begin to prepare for Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim, the first hunt of the year in which the aelotoi gather into large parties in order to engage and dispatch kiramon.  In most cases, this is the inaugural hunt for those who have reached adolescence the prior year and is considered a step into adulthood.  At no point is the youth to engage in their first hunt on their own, as tradition dictates such a step to be celebrated by close relatives and friends.  Following the hunt, the aelotoi feast and share their various trophies with those unable to attend.&lt;br /&gt;
&lt;br /&gt;
=== Iveltan:  Appeasing the Moss Brethern ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Iveltan&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 1st of Lormestra&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ralgrenek dwarves&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Various&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Ralgrenek lore states that lost dwarves become the Ivelerek, a mythical clan that exists in the deepest, most unreachable caverns of Elanthia (for more information see [[Glassworking/Part Three | the Ivelrek section here]]).  &lt;br /&gt;
&lt;br /&gt;
: Several Ralgrenek communities and enclaves begin the new year by celebrating Iveltan.  A trio of dwarves trek down a little-traveled tunnel, typically one that goes deeper than others and is often considered dangerous.  When the tunnel becomes impassable, the trio leaves offerings for the Moss Brethern, including food and tools.&lt;br /&gt;
&lt;br /&gt;
:After the trio returns from their journey, the tunnel is blockaded to keep others away and allow the Lost Ones to accept their offering.  The community toasts the trio, speaks remembrances for any friends lost in the caverns during the last year, and then turns to more celebratory measures, such as drinking, eating, and unbridled revelry.&lt;br /&gt;
&lt;br /&gt;
:The Ralgrenek never had a need to build their own large cities, so they often find themselves surrounded by other dwarven cultures.  While the lore of the Ivelerek is a Ralgrenek creation, others will join the Iveltan celebration or use it as an excuse for localized parties throughout the settlement.&lt;br /&gt;
&lt;br /&gt;
=== Frozen Dead Elf Days ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Frozen Dead Elf Days&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second week of Lormesta&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; The town of Connedale&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Barony of Dragach&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  The residents of Connedale in the barony of Dragach have learned to embrace and celebrate the harsh winters of the nearby Dragonspine mountains.  Used to informing the friends and family of travelers that their loved one will not be returning to them has given the Connedale populace a somewhat darkly comedic love for life and its celebration.  Nowhere is this more apparent than their annual &amp;quot;Frozen Dead Elf Days,&amp;quot; held in second week of Lormesta.&lt;br /&gt;
&lt;br /&gt;
:Once upon a time, when a traveler&#039;s body was found and not yet identified, it was common practice to place the corpse on ice until such a time as friends or family came looking, or the spring thaw came (at which point, records were made, personal belongings preserved, and the body properly disposed of).  During this time, approximately a hundred years ago, an elf was found dead of (apparently) natural causes.  With elven relationships not exactly stellar, the town decided it best to maintain the elf on ice for longer than normal.  For the next decade, the dead elf was kept in deep cold storage while attempts were made to find family or friends.&lt;br /&gt;
&lt;br /&gt;
:About ten years into the dead elf&#039;s storage, a group of drunken townsfolk decided to take the frozen corpse out for some fun.  They absconded with the body and went sledding, much to the chagrin of the town elders and much to the delight of virtually everyone else.  Travelers, even a handful of hardy elves trekking through that winter, clamored for a chance to have a sketch done with the dead elf and a sled.&lt;br /&gt;
&lt;br /&gt;
:And from there, it just... snowballed.  Worried about actually offending the elves or the Arkati or the spirits of the wind (Connedale places great import and superstition upon its harsh winds), the elf itself was finally given a proper burial.  The event, however, was not.&lt;br /&gt;
&lt;br /&gt;
:Frozen Dead Elf Days is a week-long event that draws visitors from across Elanthia to partake in absolutely ridiculous activities at outrageous prices that assist the economy of Dragach, especially Connedale, for months to come.  While many pilgrimage to Lanark Falls in better weather, during Frozen Dead Elf Days, participants flock to the waters to see who can last the longest naked in its frigid pools.&lt;br /&gt;
&lt;br /&gt;
:There are sledding competitions, snowball wars, dangerous winter hikes, coffin races down the main street, and more.  When outdoor activities are impossible, indoor contests abound as well, mostly focused around drinking or brawling.  &lt;br /&gt;
&lt;br /&gt;
:Throughout it all, there is the opportunity to get a sketch done with that year&#039;s &amp;quot;frozen dead elf.&amp;quot;  Travelers throughout the year are encouraged to sign an agreement with Connedale to serve as the festival&#039;s mascot should the worst come to pass.  In return, if &amp;quot;chosen,&amp;quot; the deceased star of Frozen Dead Elf Days will be encased in ice and displayed all winter then buried appropriately in spring.  Their named heir will receive a compensatory sum as well.  Should there be no actual corpse that year (which rarely happens), a resident will typically play dead during set times.&lt;br /&gt;
&lt;br /&gt;
:Like most town-based festivals, good food, good drink, and overall merriment abound, and numerous vendors sell wares and commemorative items.&lt;br /&gt;
&lt;br /&gt;
=== Starveling&#039;s Succor===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Starveling&#039;s Succor&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 31st of Lormesta (January 31st)&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Half-elves, primarily.&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; In and around Ta&#039;Nalfein&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  More memorial than celebration, the tradition of Starveling&#039;s Succor honors the lost half-elven settlement of Feagh and its citizens, which fell to orc incursions and winter starvation. In the centuries since the tradition&#039;s inception, it has come to focus on supporting the underprivileged and feeding the hungry.  Modern observances vary, but they commonly include leaving a fresh loaf of bread on one&#039;s doorstep or the sharing of food with friends and strangers alike.  Those who observe will set an extra place at their table that evening, ready to welcome in whosoever knocks on their door, and give them a full belly and a warm place to sleep. Some prominent individuals in the city and in the outlying villages are known to host feasts on Lormesta 31st, though not all make mention of Feagh or the Starveling&#039;s Succor tradition. All through the winter, several pubs in Ta&#039;Nalfein serve a hot cider and rum drink they call Ysandra&#039;s Tales or, alternately, Ysandra&#039;s Tears.&lt;br /&gt;
&lt;br /&gt;
== Fashanos ==&lt;br /&gt;
&lt;br /&gt;
=== Day of Voaris and Laethe===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; [[Day of Voaris and Laethe]]&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 14th day of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  See detailed page.&lt;br /&gt;
&lt;br /&gt;
=== Day of the Forlorn Poet===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Day of the Forlorn Poet&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Day of the Forlorn Poet celebrates the written word and opportunities for would-be writers and up-and-coming songsmiths to showcase their talent… or lack thereof, typically their works read or sung aloud by a neutral third party who is encouraged to imbibe spirits by those gathered.&lt;br /&gt;
&lt;br /&gt;
:The story of the Forlorn Poet has various origins, some Vaalorians swearing it was a pair of legionnaires, whilst Loenthrans believe it could be no other than a pair of inebriated artists to encourage such a ridiculous spectacle.  The identities of the two parties involved in the story are typically contested over several drinks in celebration of the holiday, and one must caution themselves before launching into such a polarizing debate.&lt;br /&gt;
&lt;br /&gt;
:However, the framework of the story is always the same.  A pair of elves, each secretly in love with the other, hires a spirited songsmith to serenade their beloved.  Unbeknownst to each elf, they have hired the same songsmith, an individual familiar with confusion and very familiar with an evening of inebriation.&lt;br /&gt;
&lt;br /&gt;
:The elves write heartfelt proclamations of love and friendship, the prose pouring over the folded pages stuffed into the songsmith&#039;s cape.  The bard stumbles centerstage at the local tavern, strumming his lute as he blurrily procures one of the sheets of parchment, singing a melodic tribute to the wonders of young love… or so he thought.&lt;br /&gt;
&lt;br /&gt;
:In reality, the befuddled bard played a rousing tune upon his frayed broomstick, his voice a cacophony of started cat, several guffaws, and the occasional burp.  The elves, upon witnessing the assault on the taverngoers eardrums, decided to take matters into their own hands and professed their feelings once they escaped the songsmith serenading a peahen who had mistakenly wandered into the tavern.&lt;br /&gt;
&lt;br /&gt;
:Each year, friends and kin elect The Forlorn Poet, the designation one of honor and light-hearted ribbing.  The Poet is gifted a variety of spirits alongside folded pages neatly penned with the name of the intended recipient.  In turn, The Poet must ensure that the words on the page are properly conveyed to the recipient through their preferred method of performance.  All in good fun, past Poets have presented their pages through interpretive dance, a mosaic of empty wine bottles, and one dramatic retelling utilizing a Poet&#039;s pet maedat as the protagonist.&lt;br /&gt;
&lt;br /&gt;
=== Passions of the Departure===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Passions of the Departure; The Wandering (Zhu’shom); Harrowing of the Wasteland&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Middle of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Dhe&#039;nar&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sharath, Eh&#039;lah&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The jungles of the Dhe’nar empire border the Southron Wastes, where the climate transitions rapidly from the wetness of the tropics into the unforgiving desert.  In the winter following the heavy rains as the winds shift, when the southern seas are cooler and the storms are fewer and weaker, harvesting from the perennial growth is interrupted by droughts.  This impacts the Duk’sa in the wilds and the villages beyond the Forest of Ash, more than Sharath itself, where the Khanshael farm mushrooms deep underground.&lt;br /&gt;
&lt;br /&gt;
:In the Rebuilding following the fall of Sharath, this time of fasting became a ritual in homage to the Departure, when the Dhe’nar struggled to survive in the wastelands.  This would eventually be twisted upside down in Eh’lah, with extravagant carnivals and gluttonous excesses of feasting, as the southern rainforest hits its growth spurt when clouds are not blocking the sun.&lt;br /&gt;
&lt;br /&gt;
:These festivals are known for their passion plays.  There are dramatic imitations of Noi’sho’rah issuing his prophetic execration, condemning Elves who do not follow the Way, and the Ascent when he joined the Arkati.  His follower Tahlad Tsi’shalar, which loosely means “the best disciple”, futilely argues against the sundering of the Elves.  Tahlad is unable to sway the stock villain, Korthyr Faendryl, who invites boos and hisses from the crowd.  In the settlement of Eh’lah it is not unheard of for some visiting Faendryl, such as traders of the Emporion, to watch these plays and enjoy them out of dark humor, as well as having a cultural familiarity and mutual appreciation for vilifying scapegoats. &lt;br /&gt;
&lt;br /&gt;
:It is historically controversial when the ancestors of the Dhe’nar actually departed.  The Illistim Chroniclers put it shortly after the discovery of Ithnishmyn by the Houses, when the sylvans were harassed by slavers and religious cults seeking converts.  This was around fifty thousand years ago when Yshryth Faendryl was exiling dissidents from the Empire.  The Dhe’nar instead traditionally have the Departure closer to sixty thousand years ago, before the Illistim Chronicles existed, with Tahlad as the uncle of a young and brash Korthyr who was leading a movement of separation. &lt;br /&gt;
&lt;br /&gt;
:Regardless, the exodus to what is now called Rhoska-Tor is indisputable, where the Dhe’nar were tested with hardships and hunger in a land of darkness.  Out of this evolved a second ritual of the passions, the Zhu’shom, meaning the Wandering.  It is a dangerous pilgrimage into the wasteland undertaken by some Dhe’nar when they are seeking to prove themselves in adulthood.&lt;br /&gt;
&lt;br /&gt;
:The vast majority of the Dhe’nar population is in the worker caste, having not been chosen by the temple or the shadowy conscriptors, nor having been successful if offered or volunteered for trials into the warrior caste when they were children.  But Noi’sho’rah said the Way is open to all, always, even for those who have lost it.  This dissatisfaction or resentment sometimes finds its outlet in Dhe’nar who will harrow the wasteland to prove their strength.  They are not trained for such a journey.  Though it is sometimes performed by warriors or mages of the higher castes for their own reasons.&lt;br /&gt;
&lt;br /&gt;
:In the Wandering the pilgrims of the Firstborn will travel to Sharath, where the Great Mountain is said to have risen through the tomb of Tahlad.  They travel north into the central Southron Wastes, which is very hazardous, even in the winter months.  This terrain is highly geologically unstable, being prone to landslides, or even flash flooding especially in the slot canyons.  &lt;br /&gt;
&lt;br /&gt;
:In tracing back the path of the Departure, these wanderers must not only survive the deadly indigenous creatures of the central wastes, and those tribes or races who have hostility with the Dhe’nar, they must travel toward the outer reaches of Rhoska-Tor where the land itself is saturated in dark power.  It is far more likely that they will encounter creatures of darkness as they move further east, including undead and the demonic, or the twisted and mutated aberrations of that terrible haunted realm.&lt;br /&gt;
&lt;br /&gt;
:There they seek the supposed place where Tahlad died, having never lived to see the promised land.  Legend holds the ground burst forth with volcanic rock as Tahlad wept blood beholding his final vision, wherein he foresaw the Fall of Sharath, his followers having failed to heed the divine warning that would end in the Great Mountain.  It is a tortured black monolith of basalt fused with shards of veil iron and urglaes, called the “Tears of Tahlad”, which leaves a distinct mark by searing the flesh. They must touch the “Despair of the Gods”, burning it into their skin, while reciting the words of the prophet: &#039;&#039;“Here we return to our beliefs, and we stand firm always.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Though many of these wanderers will not survive, either journeying to the black spire or returning to Sharath, many did not survive the Departure.  Those who return with the mark are celebrated for their devotion to the Way.  Those who failed to walk with power become part of the story of their people.&lt;br /&gt;
&lt;br /&gt;
=== The Feast of Remembrance and Reconciliation ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Feast of Remembrance and Reconciliation&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; After the start of the new year, typically in early Fashanos because it takes time to get word of the Feast to adventurous wanderers. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Bandits and adventurers in and around Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Each new year as an adventurer or bandit is treacherous, whether on land or across the seas.  While the turning of the calendar presents new opportunities for conquest and loot, they also are a glorious and sobering reminder of those whom we have loved and fought, both alongside and across swords.  Because one thing all adventurers and bandits share is a hard life of conflict, where friends and alliances are quickly made... and potentially dissolved just as quickly.&lt;br /&gt;
&lt;br /&gt;
:Oral narratives and scraps of parchment around Kraken&#039;s Fall tell of a day just after the start of each new year where pirates and bandits put aside quarrels and come together for a day of feasting, friendly fighting, stories, song, and remembrance.  This is a day for bragging about the great hauls taken in during the previous year, for memorializing those lost in pursuit of treasure, for tall tales and the magnification of nascent legends, and of all manner of boasting, feasting, drinking, and camaraderie.  Because, while tomorrow is uncertain, this day and night are about life.&lt;br /&gt;
&lt;br /&gt;
:Over the years, versions of this feast have been recorded: long pirate tables replete with stolen foods; demure adventurers breaking bread with strident bandits, sharing their greatest boasts from the previous year; a chance for enemies to come together and, over many bottles of rum, ponder why exactly they are fighting; and, a communal toast for a prosperous year that they may boast of in feasts to come.&lt;br /&gt;
&lt;br /&gt;
== Charlatos ==&lt;br /&gt;
&lt;br /&gt;
=== Peahen&#039;s Picnic ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Peahen&#039;s Picnic&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Weekends of the month of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves, Enjoyers of Picnicking &lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Gardens and Lawns &lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The arrival of the spring season is heralded by the blooming of flora, the melting of snow… and the screaming of peahens.  In a rumored attempt to appease the screeching of the beloved peafowl, several picnickers took it upon themselves to create a &amp;quot;decoy&amp;quot; picnic spread, including several fluffy cushions and a small string quartet, successfully luring the birds away from their own celebrations.&lt;br /&gt;
&lt;br /&gt;
: Thus began the celebration of the Peahen&#039;s Picnic.  Throughout the month of Charlatos, elves and their guests spend their afternoons enjoying the newly bloomed gardens and lawns across the Elven Nations, playing games upon the grass and sharing in elaborate picnics.  Always nearby is an accompanying picnic for feathered fellows, furry animals, and scaled companions, a celebration (or bribe) for creatures we call friends.&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Drake ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Wrath of the Drake&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second Weekend of Charlatos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ornathians&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sleeping Drake Harbor&lt;br /&gt;
&lt;br /&gt;
: Held annually on the last full weekend of Charlatos in Sleeping Drake Harbor, Wrath of the Drake honors Fash&#039;lo&#039;nae, the Grandfather of Knowledge, and the fire, both literal and intellectual, that he gifted to mortals, despite the objections of the Great Drakes and other Arkati.  The heart of the festival is a torch race up the travertine cliffs to one side of the Spine of Koar, where competitors must overcome Nine Hazards to bring fire to the edge of the Agora Promenade.&lt;br /&gt;
&lt;br /&gt;
: The day begins with the arrival of contestants and spectators from across the island.  Outlying farmsteads send representatives, and the harbor fills with revelers as the morning is spent in debate and storytelling, where scholars, tricksters, and firebrands share tales of forbidden wisdom, lost knowledge, and the ever-present pursuit of truth.  Fire-eaters, flame dancers, and masked performers take to the streets, ensuring no mind remains unstirred and no heart untested.&lt;br /&gt;
&lt;br /&gt;
: At the third hour past midday, competitors gather at the base of the Spine of Koar, each carrying a lit torch.  The goal:  deliver fire to the peak, where a great wrought-iron brazier of firewood awaits ignition.  The path is fraught with Nine Hazards, each a test of wit, agility, or sheer determination.&lt;br /&gt;
&lt;br /&gt;
: The Hazards are:&lt;br /&gt;
# The Assassin&#039;s Ambush – Several acrobats costumed as Onar attempt to snatch competitors&#039; torches.&lt;br /&gt;
# Harbingers of Lumnis – Stilt-walking parrots squawk riddles, blocking passage until answered.&lt;br /&gt;
# The Drake&#039;s Tail – A sweeping rope obstacle mimicking a drake&#039;s thrashing tail.&lt;br /&gt;
# Rolling Barrels – Large barrels tumble down the steps, forcing nimble footwork.&lt;br /&gt;
# Shifting Pennants – Billowing flags and banners obscure the path, a test of instinct and memory.&lt;br /&gt;
# Sheeted Spectres – Large white sheets mask the way, disorienting runners and representing the fog that can cloud a mind.&lt;br /&gt;
# Echoing Wisdom – Competitors must repeat whispered phrases, but tricksters offer false words to deceive them.&lt;br /&gt;
# The Scholar&#039;s Leap – A gap in the stairs requires a well-timed leap or risk being delayed by mischievous scholars.&lt;br /&gt;
# The Great Drake&#039;s Maw – A massive Koar costume blocks the final stretch, opening only for those who offer fire or knowledge.&lt;br /&gt;
&lt;br /&gt;
: The first competitor to reach the summit and ignite the brazier is declared the victor, though no prize beyond prestige is given.&lt;br /&gt;
&lt;br /&gt;
: As night falls, the fire is carried back down, and the festival concludes with a grand bonfire, where the people of Ornath drink, debate, and revel beneath the firelit sky, celebrating the gifts of Fash&#039;lo&#039;nae and the eternal pursuit of knowledge.&lt;br /&gt;
&lt;br /&gt;
: While originally a single-day event, Wrath of the Drake has expanded in recent years into a three-day festival, incorporating preliminary games, performances, and additional challenges inspired by the Nine Hazards.&lt;br /&gt;
&lt;br /&gt;
=== The Bluebell Battle === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Bluebell Battle (less commonly, Skirmish of the Lilacs)&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Charlatos, just before the spring equinox&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Humans&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Selanthia&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Viscountess Amelyrrelia Winterkiss-Tittleberry and the Grand Lady Vetaxette Sootleby made history in 5003 over what has become known as The Bluebell Battle.  At the end of the winter season, the nobility that often wintered in luxurious properties outside Tamzyrr were known to throw elaborate balls and parties to celebrate the impending spring.  Unfortunately for the women in question (and fortunately for future historians and everyone else), the season of 5003 took a somewhat violent turn.&lt;br /&gt;
&lt;br /&gt;
:The women, most bosomy of friends until the historic event, jointly planned &#039;&#039;the&#039;&#039; event of the season, a three-day artistic extravaganza capped by an elaborate ball with Tamzyrr&#039;s finest musicians vying for the honor to play their latest compositions as anyone who was &#039;&#039;anyone&#039;&#039; would be in attendance and patronages would be flowing.&lt;br /&gt;
&lt;br /&gt;
:The week before the event, however, the two women argued most foully over the Flower Parade.  Once alike in thoughts and deeds, Amelyrrelia and Vetaxette fought bitterly over the arrangement of flowers.  It came down, historians say, to bluebells versus hothouse-grown lilacs.  The Viscountess favored the naturally blossoming bluebells, gathered in abundance from her many gardens, while Grand Lady Vetaxette insisted on using her greenhouse&#039;s overflowing lilac blossoms.&lt;br /&gt;
&lt;br /&gt;
:So vexed and inflexible were these women, that it came to rapiers at teatime.  Finding the tight corsets and binding fabrics of their gowns a hinderance, both women ripped them off and, entirely topless, proceeded to sword fight by the Winterkiss-Tittleberry lily pond and in front of dozens of women serving on a planning committee that had heretofore been remarkably respectable and somewhat boring.&lt;br /&gt;
&lt;br /&gt;
:Grand Lady Vetaxette won the duel with a slash to Viscountess Amelyrrelia&#039;s arm, settling the matter on lilacs.  However, in a grand gesture, she stated the bluebells, daisies, and buttercups Amelyrrelia so wanted would be included.  No one quite knew why such a compromise could not have been reached beforehand, but it certainly served to increase the popularity of a somewhat waning event.&lt;br /&gt;
&lt;br /&gt;
:For the next several years, the two women were asked to recreate their duel, and they obliged until well in their 80s.  By then, the tradition was set, and now, every year, the Bluebell Battle is waged.&lt;br /&gt;
&lt;br /&gt;
:Noble women vie for the honor to be chosen to duel in modern days, with any confirmed relation to either of the original combatants being given precedent.  The Winterkiss-Tittleberry lily pond still exists, and the duel is recreated, followed by a flower parade and a grand ball.&lt;br /&gt;
&lt;br /&gt;
:So entertaining and long-reaching was the tale, that many such celebrations crop up around Selanthia (and sometimes even in neighboring areas of the Empire).  It may just be a topless duel in late March in one town, but in another, it is a topless duel atop a float as a parade rolls down cobblestone streets.&lt;br /&gt;
&lt;br /&gt;
:Tradition states that artistic patronages follow these events, and the entire affair is now a joyous celebration of art, music, and gardening (and for many women, an excuse to learn swordplay on the slight chance they are chosen to duel).&lt;br /&gt;
&lt;br /&gt;
=== Birthday of Ghorsa Borthuum === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Birthday of Ghorsa Borthuum&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 27th of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Teras Isle&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Kharam-Dzu&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The birthday of Ghorsa Borthuum has been celebrated since the founding of Teras Isle, when the search for the lost Kezmonian lands blew his flying balloon ship off course.  As the founder of the Borthuum Clan, Borthuum Mining Company, and attributed with the discovery of glaes, Ghorsa&#039;s legacy hallmarks and testifies to the strength of dwarven ambition and undaunted courage.&lt;br /&gt;
&lt;br /&gt;
:Dwarves of the Borthuum Clan often take a tour of the Stormbrow Gallery on this day and honor their founder with a toast during their meals.  Most families will have one or more recount Ghorsa&#039;s adventures as they recall it being told to them, passed on from generation to generation.  These recounted tales have remained consistent among the dwarves on Teras Isle, and any discrepancies are quickly remedied to ensure his story remains true for future tellings.&lt;br /&gt;
&lt;br /&gt;
:Children of the Borthuum families are gifted small toys, crafted into symbolic representations of the journey that led to the discovery of Teras Isle.&lt;br /&gt;
&lt;br /&gt;
[[category: World]]&lt;br /&gt;
[[category: Races and Cultures]]&lt;br /&gt;
[[category: Towns]]&lt;br /&gt;
[[category: Holidays]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254885</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254885"/>
		<updated>2026-03-17T17:33:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Protected &amp;quot;Glassworking/Part Three&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254884</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254884"/>
		<updated>2026-03-17T17:31:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254883</id>
		<title>Glassworking/Part Three</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glassworking/Part_Three&amp;diff=254883"/>
		<updated>2026-03-17T17:30:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: Created page with &amp;quot;{official-document} == Artisanal Glasses of Elanthia:  Part 3 == &amp;#039;&amp;#039;From the desk of Isienaka, Chief Scholar of Atan Irith&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  Below are additional excerpts from Isharaj Calikan&amp;#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared,  Artisanal Glasses of Elanthia and  its continuation.  Please enjoy.  == From Chapter 6:  Culturally or Regionally Significant Techniques and Styles =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{official-document}&lt;br /&gt;
== Artisanal Glasses of Elanthia:  Part 3 ==&lt;br /&gt;
&#039;&#039;From the desk of Isienaka, Chief Scholar of Atan Irith&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below are additional excerpts from Isharaj Calikan&#039;s dissertation on glasswork to serve as a companion to the other excerpts previously shared, [[Glassworking | Artisanal Glasses of Elanthia]] and [[Glassworking/A Continuation | its continuation]].  Please enjoy.&lt;br /&gt;
&lt;br /&gt;
== From Chapter 6:  Culturally or Regionally Significant Techniques and Styles ==&lt;br /&gt;
From &#039;&#039;&amp;quot;Glassworking and Glassblowing:  A Comprehensive Examination of Elanthian Glass Techniques Across the Ages&amp;quot;&#039;&#039; by Isharaj Calikan, Scholar Apprentice, Order of the Sky and Cloud&lt;br /&gt;
&lt;br /&gt;
=== Achvlas and Zokivlas ===&lt;br /&gt;
While dwarves are more well-known for mining and artisanal expertise around metals and glaes, there are always those whose craftsmanship extends to other areas.  Deep within the mountains, the Gem-Eaters of the Oltregek, in cooperation with the Moss-Weavers of the Ralgrenek&amp;lt;ref&amp;gt;In Dwarven, Taklaftil and Zokveregs, respectively (capitalization is optional when speaking of the groups and their members)&amp;lt;/ref&amp;gt;, use their unusual skills to create two unique dwarven glasses:  &#039;&#039;achvlas&#039;&#039; and &#039;&#039;zokivlas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Achvlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Glassworkers of the Taklaftil use alchemically distilled tinctures of specific gems along with infusions of liquefied moss provided by the Zokveregs while their glass is molten to create a glass known as achvlas.  Achvlas is a rare type of glass that holds a scent&amp;lt;ref&amp;gt;See also the section on Ardenai flower glasses for a similar glassworking style&amp;lt;/ref&amp;gt;; the scent is dependent upon the gems used, and the specifics are a closely guarded secret.  &lt;br /&gt;
&lt;br /&gt;
Achvlas has several uses, including as small metal-framed glass disks placed in trunks or drawers as either a pest-deterrent or a means of enhancing the scent of fabric contained within.  The aroma is increased when exposed to gentle heat, so some dwarves will hang a pane of achvlas in front of a fireplace or near a stove.  Candles can be placed within achvlas candle vases to activate the glass&#039;s scent, though care must be taken if combined with a scented candle, as they can easily clash in unexpected and unwelcome ways.&lt;br /&gt;
&lt;br /&gt;
A small conclave of ale-makers is experimenting with storing beer in specially created achvlas jugs designed to infuse specific scents into the alcohol in unique ways.  This practice remains niche, but its practitioners hope it gains popularity over time.&lt;br /&gt;
&lt;br /&gt;
Achvlas takes a dye well, and the Taklaftil are kept busy fulfilling orders and innovating new uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zokivlas&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Known in Common as moss-glass, zokivlas is glass that incorporates moss, typically intricately woven into patterns.  Done in panes, the threads of moss serve to strengthen the glass a bit and also to reduce glass-related injuries when it does break, as the moss clings to the shards, making them easier to find and softening the sharp edges.&lt;br /&gt;
&lt;br /&gt;
Zokivlas is not limited to panes, however, and moss-glass trinkets are common with the Ralgrenek. The Oltregek gem-eaters provide a tincture that allows zokivlas to have the faint scent of fresh moss growing in a damp cavern, and the Ralgrenek moss-weavers incorporate this in various measures, depending upon either the artist&#039;s personal desire or the customer placing the order.&lt;br /&gt;
&lt;br /&gt;
In vases and other trinkets, the moss becomes more artistic and less functional (though it is important to note that even in the panes, the use of moss is aesthetically pleasing), and one will see other cavern flora make their way into the glass -- lichen and tiny mushrooms being most common, all expertly worked together.  Special treatments render the glass undyeable, as the clarity of the glass is important in showcasing the art woven within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On The Gem-Eaters and Moss-Weavers of the Dwarven Clans&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gem-Eaters:&#039;&#039;&#039;  An unusual condition occurs from time to time in the Oltregek clan, wherein a dwarf has a compulsion to eat the very gems the clan is so famous for mining.  These dwarves, known as taklaftil, are able to ascertain unique uses for the various gems by tasting them.  Eating solid gemstone, however, is hard on the teeth, and over the centuries, the taklaftil have refined their processes in order to meet the needs of their compulsion.&lt;br /&gt;
&lt;br /&gt;
According to them, each gem has a unique use when ingested by a gem-eater, and this use varies somewhat depending on whether the gem is crushed to dust before eating, rendered into a tincture via alchemy for drinking, shattered into smaller pieces for chewing, or if one works on chewing down the entire gem without these methods.  For a truly gifted taklaftil, even merely licking or sucking upon a gem can release some of its unique powers, but it is greatly limited.&lt;br /&gt;
&lt;br /&gt;
As an example, a taklaftil who eats a clear citrine experiences improved vision that allows them to see better in the dark, with the range being a small boost to seeing in the pitch black as if it were daylight, and if combined with a green citrine, the gem-eaters claim they can see through rock to find gemstone deposits.  Other combinations assist in finding veins of mithril, and so on.&lt;br /&gt;
&lt;br /&gt;
Their study of their compulsion has led them to become some of the pre-eminent alchemists for gemstone-related needs, including possible medicinal uses.  The selling and drinking of gem-derived tinctures for a variety of ailments waxes and wanes in usage with non-taklaftils, but currently this folk medicine is seeing a surge in popularity in various Oltregek communities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss-Weavers &amp;amp; The Ivelerek:&#039;&#039;&#039; Within deep-dwelling Ralgrenek communities, the zokveregs, in addition to being preeminent weavers of moss and the crafters of moss-glass, are highly superstitious and live in small enclaves set apart from their fellow clan members.  Many of them believe both they and the taklaftil have been touched by the Ivelerek (&#039;touched by&#039; having various definitions depending on who is defining -- cursed, blessed, controlled, etc.).  According to the moss-weavers, the Ivelerek are a lost clan of dwarves that dug too deeply, disturbed something they should not have, and were transformed.  They are doomed to stay far below even the deepest of mines and tunnels, and legend has it that the Ivelrek&#039;s caverns are magical places filled with glowing mushrooms the size of houses, veins of rare and undiscovered ores thicker than the most rotund dwarf&#039;s middle, and varieties of moss the likes of which have never been seen.&lt;br /&gt;
&lt;br /&gt;
The Ivelrek purportedly have clusters of luminescent toadstools growing from their heads, tendrils of moss and fungi naturally entwined within their beards, and patches of lichen scattered across their body.  It is said they only rise above their impossibly deep caverns to claim a lost miner and make them one of their own (there are many variations on myths like this amongst the dwarven clans to account for lost miners, but the Ivelrek is strictly a Ralgrenek belief), or to guide a lost dwarf to safety (often in a dream or vision).  Colloquially, the Ivelrek are known as the Lost Dwarves or the Moss Brethren. &lt;br /&gt;
&lt;br /&gt;
Some Ralgrenek enclaves celebrate a holiday known as Iveltan, wherein town leaders send a representative as deep as possible to leave food, drink, mining tools, and several pieces of zokivlas as an offering to the Ivelrek.  The offering area is chosen carefully for its remoteness and depth, and it is strictly forbidden to be visited except on the offering day.&amp;lt;ref&amp;gt;See also [https://gswiki.play.net/Elanthian_Holidays/Hibernal_Holidays#Iveltan:_Appeasing_the_Moss_Brethern Hibernal Holidays]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Driftglass and Riverglass ===&lt;br /&gt;
Amongst the Vanadre Chiras, the [[Driftglass Fayre of Van Anicola| Anicola]] are the preeminent creators of driftglass. Inspired by seaglass (and taking its name from an obsolete term for it), driftglass is created when bits of glass are worn down in river and lake beds. While other cultures may use this methodology occasionally, the best-known source of driftglass comes from the Vanadre Chiras, and more specifically, Van Anicola. Indeed, it is not considered true driftglass unless it comes from the Anicola&#039;s special caches on the Isle of Four Winds.&lt;br /&gt;
&lt;br /&gt;
Like its seaglass counterpart, driftglass is not blown. Pre-existing glass items are broken or cut, sometimes into rough figures, and then placed in riverbeds and lakes. These are left for years, if not a decade or more, as patience, time, and perhaps a bit of alchemical assistance are all required for the original glass&#039;s transformation into driftglass.&lt;br /&gt;
&lt;br /&gt;
Across the years, the glass is naturally tumbled by the water&#039;s movement, wearing itself against water, rock, and shore until it is polished to a high sheen. Driftglass lacks the frosted nature of seaglass, but the Anicola have perfected their driftglass process; the finished product is pulled from the waters bearing a distinctive moire pattern across the surface.&lt;br /&gt;
&lt;br /&gt;
While over the years driftglass has come to be used solely for the river or lake glass crafted by Van Anicola on the Isle of Four Winds, there are non-driftglass alternatives.  It is still predominantly the provenance of the Vanadre Chiras, and it is typically called &amp;quot;riverglass&amp;quot; even if its origins are within a lake.  Riverglass lacks driftglass&#039;s moire pattern, but like both it and seaglass, riverglass has been weathered and tumbled into a recognizably separate entity from regular glass.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Van Anicola Traditions&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Van Anicola has several traditions and activities around driftglass, only a few of which are well-known.  For example, if an artisan dies with existing caches, the van will ensure it is retrieved only when ready, so the artist&#039;s last work is complete.  Special care is taken with these, and distribution of the driftglass is a decision left to the artist&#039;s stated intentions or to their closest friends and family.&lt;br /&gt;
&lt;br /&gt;
When a child displays an interest in driftglass, they are taken to the Isle of Four Winds to place their first cache and brought back a decade later to retrieve it.  If a child is unable to return, a family member or designee will do so for them.  In those rare cases when a child has died, however, a family member or designee will retrieve it during the next visit, even if it is unready.  It is seen as a representation of the unfinished life.  It may be worked into remembrance art, but that is dependent upon the family. Some will scatter it along the road as they travel, others will keep it in a small keepsake chest, and so on.&lt;br /&gt;
&lt;br /&gt;
It is believed there are several &#039;training&#039; areas throughout the jungle, and after their special &#039;first cache,&#039; children may return and use these areas, as will adults who are experimenting with various techniques.  These areas are often considered a free-for-all, with some caches being seeded by the van for children and others to practice.  The resulting driftglass is typically a bit rougher and more utilitarian, but it can still be traded and sold.&lt;br /&gt;
&lt;br /&gt;
=== Evashiran Alchemical Glassworking ===&lt;br /&gt;
Evashirans&#039; expertise in alchemy and their penchant for experimentation yield numerous unique advancements in several areas, and glassworking is one such area.  The Order of Crystalline Song (Lyx&#039;Sianla) holds the secrets to several techniques, including &#039;&#039;stekla&#039;&#039;, &#039;&#039;perytla&#039;&#039;, and &#039;&#039;evissila&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
More commonly known as &#039;echo glass,&#039; stekla holds faint sounds, the whispering echoes of the original sound.  It is difficult to create, requiring several disciplines of glassworking, magic, and alchemy working together to capture a sound or voice in a particular moment during its crafting (this also means the artisans and everything else must be perfectly silent in the final magical moments).  At its simplest, echo glass will &#039;echo&#039; a single word or noise, but the top artisans have managed short phrases.&lt;br /&gt;
&lt;br /&gt;
A stekla installation often consists of several pieces of stekla holding different phrases to &#039;released&#039; in a set order, resulting in glass recitations of poetry or song.  When combined with perytla or &#039;chime glass,&#039; art installations become a melodic orchestration of visual and auditory delights.&lt;br /&gt;
&lt;br /&gt;
Perytla uses several scientific techniques along with alchemical expertise to craft glass that will create its own musical chiming sounds when external stimuli, such as wind, water, or touch are applied.  This allows for several landscaping experiences, such as placing perytla sculptures in windy areas or in water displays, to create musical interludes while walking through a garden.&lt;br /&gt;
&lt;br /&gt;
While both stekla and perytla are more frequently seen in larger sculptures used for art installations and displays, there are smaller occurrences of these glasses.  A loved one, for example, may commission a pendant or trinket of stekla which will, when triggered, echo a whispered endearment.  Small perytla statuettes and baubles may be carried for luck or sentiment as well; holding them up to the wind or gently exhaling on them will activate their inherent sounds.&lt;br /&gt;
&lt;br /&gt;
A bit more prosaic, but still beautiful, is evissila.  This is also known as iris glass or glow glass because of its use of meviriel (mana irises) and the resultant glow effect.  While evissila may be crafted to allow for the turning on or off the glow, in its most famous state, it begins to glow at sunset and stops at sunrise, all on its own.  This phenomenon occurs regardless of geographic location or time of year, and being inside (including deep within caves and the like) has no impact on its ability to know when to glow or not.&lt;br /&gt;
&lt;br /&gt;
The most common use for evissila is to light areas that should always be softly lit, such as hallways and the like.  It is also an excellent lighting solution for libraries as it holds none of the danger of flame, and the light itself may be colored differently upon creation to match the best sort of light to the circumstances.  Traveling Evashiran may carry smaller pieces with them as reminders of home, but these pieces tend to be luminescent without the fine precision of larger, more permanent pieces.&lt;br /&gt;
&lt;br /&gt;
=== The Flower Glasses of Ta&#039;Ardenai ===&lt;br /&gt;
Amongst the Ardenai, there exists a glassworking style that is the envy of many an artisan; known as the flower glasses of Ta&#039;Ardenai, these glasses hold floral scents.  Similar to the dwarven-made achvlas, these glasses are typically used in containers that store linens and other cloth items as a replacement of, or enhancement to, sachets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aelthiel&#039;&#039; is the primary term for the flower glasses, and there are two sub-categories -- naethiel (or roseglass) and nysthiel (or violetglass).  Naethiel is used to describe aelthiel that uses roses.  It does not take a dye, and the process of creating it renders the glass a pale pink.  It is typically intensely rose-scented, and artisans can imbue it with specific and distinct rose varietals.  Nysthiel, always a pale violet hue, describes aelthiel made from violets, and it also can be tailored to the scent of specific sorts of violets, such as wood violets.&lt;br /&gt;
&lt;br /&gt;
Aelthiel that has not been specially crafted into naethiel or nysthiel will take a dye, and all three are incredibly durable.  Other common uses of aelthiel are small trinkets and stained glass art, often framed by locally sourced woods, which is hung from windows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An Aside:  The Unusual Obsession with Vegetable Vases&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking of Ardenai glasswork, one would be remiss if they did not bring up the unusual and quirky fashion that swept across the Elven Nations a few thousand years ago -- celery vases.&lt;br /&gt;
&lt;br /&gt;
It started in Ta&#039;Ardenai, where wealthier Ardenai began displaying stalks of celery in glass vases, often intricately etched or press-patterned, but always crystal clear to showcase the beautiful greens of the celery.  It quickly spread, for reasons inexplicable to most modern aesthetics, and soon, artisans were churning out hundreds of celery vases.  No noble entry way or dining room was complete without a vase of ornately displayed celery, especially in the winter, when the obtaining of such fresh vegetation would be a more difficult endeavor.&lt;br /&gt;
&lt;br /&gt;
Other elven houses picked up on this fashion statement, and a few tried to make it their own by showcasing other vegetables.  Some enterprising artisans tried to create a demand for carrot vases (slightly smaller and meant to display bundles of carrots with leafy green tops spilling over a flared top), while other attempts were made at finding display options for turnips, eggplants, and, oddly enough, the plain potato.  Smaller versions of celery vases known as asparagus urns had a mild success, along with the formerly mentioned carrot versions, but beyond that, nothing held the fashion forward crowd&#039;s attention like the celery vase.  Its popularity waned after several decades, but the artistry of the celery vases produced during that time remain.&lt;br /&gt;
&lt;br /&gt;
=== Fractured Glasses:  Coveglass and Briarglass ===&lt;br /&gt;
While numerous glassworkers do a style of &amp;quot;fractured&amp;quot; glass, two cultures, Paradis halflings and Seareach humans, have taken the art to new levels.  Originally, leaders of Seareach attempted to call this signature glass artistry &#039;&#039;seaglass&#039;&#039;, but they were ultimately unsuccessful given the fact the term was already in use and quite popular.  Once they realized this was going to be an unsuccessful endeavor, they pivoted to &#039;&#039;coveglass&#039;&#039;, as the first artisan to make coveglass successfully hailed from Brisker&#039;s Cove.&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the alternate name of the Paradis version of this glass,&#039;&#039;sarvith&#039;&#039;, is &amp;quot;briarglass,&amp;quot; and it is also named after a famous cove town -- in this case, Briarmoon Cove, where a gathering of halfling artisans created the unique techniques that go into this popular style of fractured glass. &lt;br /&gt;
&lt;br /&gt;
Fractured glass (also known as crackled glass or ice glass) involves taking a hot glass product, plunging it in icy cold water just enough to create thin fractures, then quickly placing it back in the fire while blowing to ensure the cracks remain.  The quench-heat-blow cycle can be repeated multiple times, which impacts the crackling effect.  The final result produces a patterning akin to that of a crocodile hide.&amp;lt;ref&amp;gt; Attempts to call it crocodile glass were made by a few reptilean enthusiasts, but the name never caught on.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sarvith artisans have perfected the technique of controlling the fracture, enabling them to create actual patterns and designs with these minute breaks rather than settling for the standard crocodilian look.  The most renowned modern blower of briarglass controls her fracturing so well that she can guide the glass into detailed landscape scenes across her panes and vases.&lt;br /&gt;
&lt;br /&gt;
Similar to sarvith, coveglass hits new heights in the fractured glass category with its durability (one can drop a coveglass vase, and it rarely breaks) and its patterning.  Coveglass artists change their quenching technique slightly, and rather than a crocodile skin pattern, the end result can either be a fish scale look or a spiraled &amp;quot;crashing wave&amp;quot; appearance.  This oceanic influence has earned it the nickname of &amp;quot;mermaid glass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;On Wendwillows and Coveglass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Wendwillow forest gnomes frequently purchase coveglass, commissioning sturdy glass blades for their story knives (&#039;&#039;yaruviq&#039;&#039;).  These knives are not used for any sort of combat and are strictly ceremonial.  Wendwillows have a tradition of telling stories aided by images drawn in riverbanks, snow, or sand.  They use the yaruviq to aid in the carving, and when the tale is done, the flat of the blade erases the fleeting artwork.&lt;br /&gt;
&lt;br /&gt;
Traditional yaruviq are crafted from antler, bone, or wood, and they are typically unadorned except for wavy patterns etched into the blade to mimic the sweeping motions used when clearing the story carvings.  Changing the wooden blade for a coveglass one is a newer development but one readily accepted by many Wendwillow storytellers.  The wave-like pattern on the glass naturally fits with their carving tradition, and its durability allows for years of use if well-cared for.&lt;br /&gt;
&lt;br /&gt;
=== Glasses of the Grot&#039;karesh ===&lt;br /&gt;
Being less nomadic than many of their kindred brethren, the Hammer Clan often serves as the initiating impetus for advances in skills such as glassblowing that do not lend themselves well for wandering lifestyles.  Working from their fortress city of Kilaniraj on the slopes of Asharikan Mountain, artisans of all types are hard at work innovating as well as keeping old traditions alive and relevant.  Giantman may not be as known for glass artistry as they are for their metalworking, especially with zorchar, but there are numerous skilled artisans working magic (sometimes literally) with glass today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorsikan and Zarrkat:&#039;&#039;&#039; Zorsikan is a Grot&#039;karesh glass specialty that involves the intricate working of molten zorchar into the glass.  These threads of zorchar form patterns, symbols, or Saramar runes within the glass, and the final product will sometimes send lightning-like sparks within the glass.  These sparks are contained by the glass and pose no danger to those in their vicinity unless the glass has been improperly blown.&lt;br /&gt;
&lt;br /&gt;
Together with magical and alchemy experts, a specialized type of zorsikan is often made as well.  Known as zarrkat, the interior threads of zorchar are shaped into Saramar runes governing magical actions, and the final zarrkat product may be used for the purposes the runes indicate.  Common uses are for perimeter traps that fire when undead cross an invisible barrier between two like-activated zarrkat totems.  However, individual talismans imbued with defensive and offensive magic is also frequently requested.&lt;br /&gt;
&lt;br /&gt;
A zorsikan workshop is a dangerous place, as working zorchar into the glass is a delicate and complex process.  Accidents happen frequently, and artisans take numerous precautions.  Completed products are set into a protected room and monitored for two weeks.  Unstable zorsikan will explode within hours typically, so holding them for several days ensures their safety prior to distribution.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ishkaj:&#039;&#039;&#039;  Also known as &#039;seeker glass,&#039; ishkaj is made with ash and sand brought from afar by the Ishan (or Wandering Ones).  The artisan etches protective runes into the glass from the interior, so the runes cannot be worn down with handling.  This allegedly gives extra protections from undead and demonic forces, but its efficacy is mostly in the belief and comfort it provides.  Ishan often wear ishkaj talismans, and they may gift ishkaj trinkets to friends and family to serve as a remembrance of their time together.  There is a brisk trade of seeker glass as well, and wandering giantman may bring extra ishkaj jewelry and baubles with them to barter along the way.&lt;br /&gt;
&lt;br /&gt;
=== Zehet&#039;jad:  A Dhe&#039;narsi Poison Glass ===&lt;br /&gt;
Zehet&#039;jad (literally &#039;poison glass&#039;) refers to a family of glasses worked with additives from nature&#039;s most poisonous, venomous, and toxic creatures.  The additives range from the painful but non-lethal venom of several snakes and lizards to the quickest killing toxins found in the natural world (such as from certain jellyfish and cone snails) and everything in between.  The most used version comes from the poison dart frogs found in the nearby jungles.  &lt;br /&gt;
&lt;br /&gt;
The glass itself is always tinged a vivid green hue, but other colors may be worked in as accents.  It lends itself best to small items and trinkets (jewelry and the like, nothing too large).  In the hands of an expert artisan, the poisons added to the glass are rendered inert.  Unfortunately, there is no way to tell if the z&#039;heta (as it is colloquially known) has been crafted appropriately other than by touching it.&lt;br /&gt;
&lt;br /&gt;
The glassmakers themselves do not touch their z&#039;heta with bare hands; indeed, it is a tradition strictly adhered to that no one but the intended owner of the art object do so.  It then becomes a matter of both trust and bravery.  Typically, miscrafted z&#039;heta will show its errors within minutes of first touch, but it can take up to several days if the mistakes were slight, and the poison diluted.  Experts say that the true test of a z&#039;heta&#039;s proper craftsmanship is if the owner can wear it against their skin for sixty-six days straight and suffer no adverse effects.&lt;br /&gt;
&lt;br /&gt;
Naturally, the wearing of z&#039;heta is seen by many to be a badge of courage, but for others, it is a testament to folly, partaking of danger when none is necessary.  In addition, there are whispers and rumors surrounding z&#039;heta, claiming that the poisons within may be activated by methods known only to the artisan and the recipient, and that it can thus be used as a tool for subtle assassinations long after a piece of the poison glass has been deemed safe.  The Dhe&#039;nar remain silent on that hypothesis.&lt;br /&gt;
&lt;br /&gt;
Regardless, properly inert z&#039;heta is a lovely addition to Elanthia&#039;s panoply of cultural glassworking.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Created by GM Xynwen, 2026&lt;br /&gt;
* Many thanks to all the race GMs who have supported my endeavor!&lt;br /&gt;
** Thanks also to Darcena&#039;s player for the inspiration around zorsikan&lt;br /&gt;
* Restrictions:&lt;br /&gt;
** Requires specially scripted fodder:&lt;br /&gt;
*** Achvlas&lt;br /&gt;
*** Aelthiel&lt;br /&gt;
*** Evissila (see also &amp;quot;Requires fodder&amp;quot; section)&lt;br /&gt;
*** Nysthiel&lt;br /&gt;
*** Naethiel&lt;br /&gt;
*** Perytla&lt;br /&gt;
*** Stekla&lt;br /&gt;
*** Zarrkat&lt;br /&gt;
** Requires fodder:&lt;br /&gt;
*** Driftglass&lt;br /&gt;
*** Evissila&lt;br /&gt;
**** NOTE:  Small trinkets only (aka the &#039;travel&#039; version), anything larger requires specially scripted fodder&lt;br /&gt;
*** Sarvith&lt;br /&gt;
*** Zokivlas (cannot be dyed)&lt;br /&gt;
*** Zorsikan&lt;br /&gt;
* Does not require fodder:  Coveglass, fractured glass, ishkaj, riverglass&lt;br /&gt;
&lt;br /&gt;
[[category:Races and Cultures]]&lt;br /&gt;
[[category:Giantmen]]&lt;br /&gt;
[[category:Half-elves]]&lt;br /&gt;
[[category:Dwarves]]&lt;br /&gt;
[[category:Dark elves]]&lt;br /&gt;
[[category: Humans]]&lt;br /&gt;
[[category: Halflings]]&lt;br /&gt;
[[category: Materials]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthian_Holidays/Hibernal_Holidays&amp;diff=254882</id>
		<title>Elanthian Holidays/Hibernal Holidays</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthian_Holidays/Hibernal_Holidays&amp;diff=254882"/>
		<updated>2026-03-17T17:29:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-XYNWEN: /* Eyra Ayd Bre&amp;#039;Drenlo Dyrhka Kerirdim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
A selection of various winter celebrations found across Elanthia.  This collection encompasses ceremonies from the winter solstice to just before the vernal equinox.&lt;br /&gt;
&lt;br /&gt;
== Eorgaen ==&lt;br /&gt;
&lt;br /&gt;
=== Solstice Sea Shanty Serenade ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039;  Solstice Sea Shanty Serenade&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; On or near the winter solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Denizens of the flotilla&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; the Great Piratical Flotilla&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The annual Solstice Sea Shanty Serenade is one of winter&#039;s best events for the seafaring musically inclined.  Throughout the day, contestants will showcase their unique takes on old sea shanties, introduce the flotilla to new shanties, and (of course) drink heavily.  By evening, the best of the best will have been selected, and the top several will compete for the title.  &lt;br /&gt;
&lt;br /&gt;
: It is tradition to teach everyone the various shanties, so that when ships set sail again, they will carry new shanties across the seas.  Many claim that the longest lasting, most popular sea shanties of various cultures all originated with the flotilla&#039;s solstice serenade, but that boast is unproven.  Regardless, the event itself is a relaxing affair (as relaxing as one can get on a flotilla of pirates) with food, drink, and song flowing freely.  &lt;br /&gt;
&lt;br /&gt;
: In addition, sailors are often superstitious folk, and they pay their due to Charl and Niima during this time as well, ensuring that old shanties are song and offerings to the oceans made.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Piratical Philanthropy:&#039;&#039;  While not a holiday, per se, it would be remiss to not  note the outpouring of philanthropy that occurs during this time as well.  Just before winter solstice, numerous donations mysteriously appear on the docks of ports across Elanthia, all earmarked for orphanages, and it is rumored these come from those who call the flotilla home.  However, if pressed, these pirates and privateers of the perilous seas will emphatically deny such largess, even if caught with colorfully wrapped packages at their feet.  Dockmasters the world over ensures these offerings make it to the orphanages, pragmatically removing the more dangerous gifts, such as weaponry and grog.&lt;br /&gt;
&lt;br /&gt;
=== Vespertine Phantasmagoria===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Vespertine Phantasmagoria&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Winter solstice through Lornon’s Eve&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Faendryl&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; New Ta&#039;Faendryl&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; On the winter solstice of the northern hemisphere there is a strange disturbance on the Dark Moon.  It becomes increasingly red over the next ten or eleven days, from the night of utmost darkness, until the blood red of Lornon’s Eve.  This is a time when the flows of essence become unusually chaotic, when the veils are weaker, and the undead are most prone to uprising.  There is perhaps nowhere more severely disrupted in this way than the cursed lands of Rhoska-Tor, the old places of the Ur-Daemon, which have been haunted with undeath since the Age of Darkness.&lt;br /&gt;
&lt;br /&gt;
:With the increase in mana storms around the wound in reality that was once Maelshyve, New Ta’Faendryl is basked in nocturnal lights from the wastes, not unlike auroras from below rather than the skies on high.  From the horizon the city is serenaded with banshee wails and moaning spirits; the blackened and barren plains below, flooded with undeath, born of the dark power of that realm.&lt;br /&gt;
&lt;br /&gt;
:Out of this a holiday emerged from the shadowmancers of New Ta’Faendryl making spectral light shows in the night sky over the city.  This is now known as the Vespertine Phantasmagoria.  The phantasmagoria is famous for its processions of imaginary spectres in the streets, as well as increasingly elaborate or surreal works of illusion, which dance around the glowing backdrop of the palace at night.  High society is enraptured at this time of year with midnight masques, with the most lavish dances held in the manors of the upper classes.  These “vespertine balls” are the stage of much intrigue and social climbing, especially among the wealthy and powerful, and serve as the high season for the Faendryl fashion houses.&lt;br /&gt;
&lt;br /&gt;
:The Patriarch hosts grandiose operas in the underground amphitheaters below the surface city.  These were retrofitted from caverns that had once been used for subterranean farming, with their artificial lighting of crystals, before more fertile lands on the surface had been seized for the imperium.  Orchestra pits for the musicians and illusionists make use of the superior acoustic and lighting qualities of these chambers for producing highly elaborate stagecraft.  Operas are performed in multiple languages, varying with the time and place of the setting or the races of the characters, with themes centered on the glories of House Faendryl.  &lt;br /&gt;
&lt;br /&gt;
:Most often this is a theatrical depiction of the vanquishing of Despana and the destruction of the black keep of Maelshyve.  This is no coincidence as the Armata will spend this week corralling and herding the unsettled undead around the ruins of Maelshyve in the valley below the city.  While this horde is not as big as the original, varying in size each year, it is enough to be dangerous.&lt;br /&gt;
&lt;br /&gt;
:When Lornon’s Eve has reached its climax, the Armata makes a show of re-enacting the Battle of Maelshyve for spectators, unleashing hordes of the demonic into the Vale of Darkness.  The undead have no instinct to assault the unliving demons, which have no souls, and are prone to obey or follow the more powerful forces of darkness.  The demonic have no such inhibitions and tear apart the undead in black flames of carnage and utter violence of destruction.  With the veils at their weakest and most unstable, sorcerers “tickle the dragon’s tail” on the unhealing rift of Maelshyve, a kind of dark catalyst that sets off an immense explosion of balefire from the collapse of valencial instabilities.  The blasted plains are scorched in a fast moving wall of greenish-black flames, billowing and rising with heat, forming an infernal pillar of devastation where Maelshyve once stood.&lt;br /&gt;
&lt;br /&gt;
:Though this will rip through the fiends and the undead with ungodly force, annihilating most of what haunts that forsaken place, the Armata does not bother banishing what it summoned.  Whatever survives is let loose into the wasteland.  These demons and their undead entourage will be deadly to the terrorists and dark cults who dwell in Rhoska-Tor, or else will break further north toward the Demonwall.  The Basilica no longer goes out of its way to suppress malevolent forces if they are only a threat to humans, whether abominations of the wastes, or dangerous factions such as the Horned Cabal or demon worshippers.  This is punishment for the attempted genocide by Empress Selantha II and Sentinel Happersett, and the ill-fated Duke Nyrmont of Kezmon Isle, when the Turamzzyrian Empire invaded in what the humans call the Third Elven War.  Thus, the Faendryl make a point of refreshing “the Scourge” for them in this way every year.&lt;br /&gt;
&lt;br /&gt;
=== Senreisit Eve ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Senreisit Eve&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Eorgaen&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Winedotters&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Ta&#039;Illistim&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Held on the first Feastday after Solstice, Senreisit Eve is a bit of a dodgy annual market held in an underground warehouse that is part of Verkwiel, the burghal gnome enclave of Ta&#039;Illistim.  It is one of the rare times outsiders are allowed even a glimpse of the enclave, and that alone makes Senreisit a popular event.  The name loosely translates to Lost Gears, though perhaps more accurately it should be called Stolen Gears, since &amp;quot;senra&amp;quot; is Gnomish for stolen.&lt;br /&gt;
&lt;br /&gt;
:At the event, sellers hawk numerous wares, including repurposed clockwork and other tinkered items.  This gives the evening its name, as, historically, these were items pilfered from the trash bins of Ta&#039;Illistim.  In more modern times, the pilfering is minimized, and instead, the items are obtained in barter or trade with the residents of the city-state.  However, it is also a time for burghal gnomes to dig deep within their own families&#039; dusty vaults and storage areas, and it is this that is the biggest draw for the Illistim -- the chance for a true, rare find.  &lt;br /&gt;
&lt;br /&gt;
:Not all Winedotters in Illistim appreciate Senreisit; many find the slightly dubious provenance of many of the items to be distasteful and worry it will reflect poorly on all Winedotters.  At one point, there was an attempt to &amp;quot;upgrade&amp;quot; the experience, but it seems the elves of Ta&#039;Illistim rather enjoyed having an evening to go below ground and search through somewhat questionable goods in the hopes of an amazing find, so the slightly seedy nature of Senreisit remains.&lt;br /&gt;
&lt;br /&gt;
===Quenayd Pala Gyrrdha&#039;ta===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Quenayd Pala Gyrrdha&#039;ta, roughly translated to Family Gathering Week&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Week leading up to Winter Solstice&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is is celebrated:&#039;&#039;&#039; Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Beginning on the first day of the week leading up to the Winter Solstice, aelotians will gather together with their families and friends to celebrate the upcoming holiday.  During this time, stories of the past year, often exaggerated, are shared in prose or song and serve as the inspiration for quilt square patterns.  Each square is sewn to display highlights of the tale, and may be simple or incredibly detailed, depending on the skill of the one crafting it.  Once complete, the squares may be joined in one of two ways:&lt;br /&gt;
:* If the square(s) are meant to be gifted to the most senior of the family, they will be added onto a quilt already completed in the past.&lt;br /&gt;
:* A new quilt may be sewn from the squares if it is meant to be gifted to an expectant couple awaiting the birth of their first child in order to begin the story of their family.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;On Story Quilts&#039;&#039;&lt;br /&gt;
:There is an intricate dance of meaning between the various components of the aelotian word for their art form of story quilts -- &amp;quot;ayrsah&#039;leril.&amp;quot;  To fully grasp it, one must start at the beginning with the word for story itself, &amp;quot;suta&#039;katayr&#039;sah.&amp;quot;  Literally translated as &amp;quot;imagination&#039;s safe haven time,&amp;quot; the full term is very rarely used, and instead, aelotoi will use either &amp;quot;katayr&amp;quot; or &amp;quot;ayrsah.&amp;quot;  Katayr refers to most stories and tales, both oral and written, while ayrsah is reserved for epic ballads and tales and lengthier story cycles.&lt;br /&gt;
&lt;br /&gt;
:Next is &amp;quot;letheril,&amp;quot; the term for quilt.  This is from &amp;quot;cylleth,&amp;quot; or the art of sewing, and &amp;quot;meril,&amp;quot; which means forever.  It is believed the name derives from the practice of passing down these items from generation to generation, something that is ever easier in Elanthia, but its importance is rooted in their time in Bre&#039;Naere when materials and time were rare and precious.&lt;br /&gt;
&lt;br /&gt;
:Finally, we come to ayrsah&#039;leril -- using the story term most associated with story cycles and a shortening of the word for quilt.  The term itself showcases the importance of story quilts in aelotoi life; these are important, generation-spanning works of art.&lt;br /&gt;
&lt;br /&gt;
=== Kah&#039;lewas ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Kah&#039;lewas&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Eorgaen&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Iyo, but has been adopted throughout Isle of the Four Winds&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Isle of the Four Winds, Mist Harbor&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  In the Iyo community, individuals practice a tradition known as Kah&#039;lewas (Kah meaning nest or safe place and lewas meaning giving or blessing) or more commonly, &amp;quot;Nest Blessing,&amp;quot; where gifts are secretly left in one another’s homes, often by night or when no one is around to see the giver.&lt;br /&gt;
&lt;br /&gt;
: The inspiration for this custom is a small bird that makes it home in the monsoon jungle on the Isle of the Four Winds that has a unique behavior among the fauna of the island.  The olysos bird is a small, songbird with pale green and blue feathers along its back and a dark golden breast.  Its narrow, slender beak is tipped with a mote of white.  This bird drops seeds, fruit, or other food items into neighboring birds&#039; nests, perhaps out of abundance or generosity.&lt;br /&gt;
&lt;br /&gt;
: For the Iyo, Nest Blessing is a way to share good fortune, blessings, and sustenance without the expectation of acknowledgment or direct reciprocation. Each gift is chosen thoughtfully, often something handcrafted, foraged, or uniquely suited to the recipient’s needs or preferences. It might be a woven basket of rare fruit, a beautiful shell, medicinal herbs, or a finely crafted tool. They adorn their homes with small woven or carved bird symbols to show respect and gratitude for the inspiration these birds provide. Leaving these gifts anonymously is considered especially important, as it mirrors the birds’ quiet, unassuming generosity and reinforces humility. This custom not only strengthens community bonds but also fosters a culture of giving for the joy of it, allowing each person to feel supported and valued by their fellow tribe members.&lt;br /&gt;
&lt;br /&gt;
: Over time, many who live on the Isle of the Four Winds have adopted this holiday and all of its customs, and look forward to sharing the celebration with the native tribes.&lt;br /&gt;
&lt;br /&gt;
=== Ta&#039;Ardenai:  Hibernal Court Celebrations ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout the winter season&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ardenai elves&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Ta&#039;Ardenai&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; At the start of this court&#039;s session, seven snow buntings with royal blue ribbons tied to their legs are released.  The three ceremonies of the Hibernal Court are Heralds of the Long Dark, Stormriders of the Creeping Forest, and Serenades of the Snowdrop.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;For more detail, see the Hibernal Court section of the [[Ta&#039;Ardenai/Seasonal Courts|Ta&#039;Ardenai Seasonal Courts]] document.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lormesta ==&lt;br /&gt;
&lt;br /&gt;
=== Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Ayd Bre&#039;Drenlo Dyrhka Kerirdim, roughly translated into &amp;quot;First Day of Driving Away Hated Enemies&amp;quot;&lt;br /&gt;
: &#039;&#039;&#039;Date of the Holiday/Celebration: First day of Lormesta&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Aelotoi&lt;br /&gt;
: &#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Primarily Cysaegir&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  Following [[#Quenayd Pala Gyrrdha&#039;ta|Quenayd Pala Gyrrdha&#039;ta]], the aelotoi begin to prepare for Eyra Ayd Bre&#039;Drenlo Dyrhka Kerirdim, the first hunt of the year in which the aelotoi gather into large parties in order to engage and dispatch kiramon.  In most cases, this is the inaugural hunt for those who have reached adolescence the prior year and is considered a step into adulthood.  At no point is the youth to engage in their first hunt on their own, as tradition dictates such a step to be celebrated by close relatives and friends.  Following the hunt, the aelotoi feast and share their various trophies with those unable to attend.&lt;br /&gt;
&lt;br /&gt;
=== Iveltan:  Appeasing the Moss Brethern ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Iveltan&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 1st of Lormestra&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ralgrenek dwarves&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Various&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Ralgrenek lore states that lost dwarves become the Ivelerek, a mythical clan that exists in the deepest, most unreachable caverns of Elanthia (for more information see [[Erithi/Glassworking Part Three | the Ivelrek section here]]).  &lt;br /&gt;
&lt;br /&gt;
: Several Ralgrenek communities and enclaves begin the new year by celebrating Iveltan.  A trio of dwarves trek down a little-traveled tunnel, typically one that goes deeper than others and is often considered dangerous.  When the tunnel becomes impassable, the trio leaves offerings for the Moss Brethern, including food and tools.&lt;br /&gt;
&lt;br /&gt;
:After the trio returns from their journey, the tunnel is blockaded to keep others away and allow the Lost Ones to accept their offering.  The community toasts the trio, speaks remembrances for any friends lost in the caverns during the last year, and then turns to more celebratory measures, such as drinking, eating, and unbridled revelry.&lt;br /&gt;
&lt;br /&gt;
:The Ralgrenek never had a need to build their own large cities, so they often find themselves surrounded by other dwarven cultures.  While the lore of the Ivelerek is a Ralgrenek creation, others will join the Iveltan celebration or use it as an excuse for localized parties throughout the settlement.&lt;br /&gt;
&lt;br /&gt;
=== Frozen Dead Elf Days ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Frozen Dead Elf Days&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second week of Lormesta&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; The town of Connedale&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Barony of Dragach&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  The residents of Connedale in the barony of Dragach have learned to embrace and celebrate the harsh winters of the nearby Dragonspine mountains.  Used to informing the friends and family of travelers that their loved one will not be returning to them has given the Connedale populace a somewhat darkly comedic love for life and its celebration.  Nowhere is this more apparent than their annual &amp;quot;Frozen Dead Elf Days,&amp;quot; held in second week of Lormesta.&lt;br /&gt;
&lt;br /&gt;
:Once upon a time, when a traveler&#039;s body was found and not yet identified, it was common practice to place the corpse on ice until such a time as friends or family came looking, or the spring thaw came (at which point, records were made, personal belongings preserved, and the body properly disposed of).  During this time, approximately a hundred years ago, an elf was found dead of (apparently) natural causes.  With elven relationships not exactly stellar, the town decided it best to maintain the elf on ice for longer than normal.  For the next decade, the dead elf was kept in deep cold storage while attempts were made to find family or friends.&lt;br /&gt;
&lt;br /&gt;
:About ten years into the dead elf&#039;s storage, a group of drunken townsfolk decided to take the frozen corpse out for some fun.  They absconded with the body and went sledding, much to the chagrin of the town elders and much to the delight of virtually everyone else.  Travelers, even a handful of hardy elves trekking through that winter, clamored for a chance to have a sketch done with the dead elf and a sled.&lt;br /&gt;
&lt;br /&gt;
:And from there, it just... snowballed.  Worried about actually offending the elves or the Arkati or the spirits of the wind (Connedale places great import and superstition upon its harsh winds), the elf itself was finally given a proper burial.  The event, however, was not.&lt;br /&gt;
&lt;br /&gt;
:Frozen Dead Elf Days is a week-long event that draws visitors from across Elanthia to partake in absolutely ridiculous activities at outrageous prices that assist the economy of Dragach, especially Connedale, for months to come.  While many pilgrimage to Lanark Falls in better weather, during Frozen Dead Elf Days, participants flock to the waters to see who can last the longest naked in its frigid pools.&lt;br /&gt;
&lt;br /&gt;
:There are sledding competitions, snowball wars, dangerous winter hikes, coffin races down the main street, and more.  When outdoor activities are impossible, indoor contests abound as well, mostly focused around drinking or brawling.  &lt;br /&gt;
&lt;br /&gt;
:Throughout it all, there is the opportunity to get a sketch done with that year&#039;s &amp;quot;frozen dead elf.&amp;quot;  Travelers throughout the year are encouraged to sign an agreement with Connedale to serve as the festival&#039;s mascot should the worst come to pass.  In return, if &amp;quot;chosen,&amp;quot; the deceased star of Frozen Dead Elf Days will be encased in ice and displayed all winter then buried appropriately in spring.  Their named heir will receive a compensatory sum as well.  Should there be no actual corpse that year (which rarely happens), a resident will typically play dead during set times.&lt;br /&gt;
&lt;br /&gt;
:Like most town-based festivals, good food, good drink, and overall merriment abound, and numerous vendors sell wares and commemorative items.&lt;br /&gt;
&lt;br /&gt;
=== Starveling&#039;s Succor===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Starveling&#039;s Succor&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 31st of Lormesta (January 31st)&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Half-elves, primarily.&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; In and around Ta&#039;Nalfein&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  More memorial than celebration, the tradition of Starveling&#039;s Succor honors the lost half-elven settlement of Feagh and its citizens, which fell to orc incursions and winter starvation. In the centuries since the tradition&#039;s inception, it has come to focus on supporting the underprivileged and feeding the hungry.  Modern observances vary, but they commonly include leaving a fresh loaf of bread on one&#039;s doorstep or the sharing of food with friends and strangers alike.  Those who observe will set an extra place at their table that evening, ready to welcome in whosoever knocks on their door, and give them a full belly and a warm place to sleep. Some prominent individuals in the city and in the outlying villages are known to host feasts on Lormesta 31st, though not all make mention of Feagh or the Starveling&#039;s Succor tradition. All through the winter, several pubs in Ta&#039;Nalfein serve a hot cider and rum drink they call Ysandra&#039;s Tales or, alternately, Ysandra&#039;s Tears.&lt;br /&gt;
&lt;br /&gt;
== Fashanos ==&lt;br /&gt;
&lt;br /&gt;
=== Day of Voaris and Laethe===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; [[Day of Voaris and Laethe]]&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 14th day of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039;  See detailed page.&lt;br /&gt;
&lt;br /&gt;
=== Day of the Forlorn Poet===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Day of the Forlorn Poet&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Throughout Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Global&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Day of the Forlorn Poet celebrates the written word and opportunities for would-be writers and up-and-coming songsmiths to showcase their talent… or lack thereof, typically their works read or sung aloud by a neutral third party who is encouraged to imbibe spirits by those gathered.&lt;br /&gt;
&lt;br /&gt;
:The story of the Forlorn Poet has various origins, some Vaalorians swearing it was a pair of legionnaires, whilst Loenthrans believe it could be no other than a pair of inebriated artists to encourage such a ridiculous spectacle.  The identities of the two parties involved in the story are typically contested over several drinks in celebration of the holiday, and one must caution themselves before launching into such a polarizing debate.&lt;br /&gt;
&lt;br /&gt;
:However, the framework of the story is always the same.  A pair of elves, each secretly in love with the other, hires a spirited songsmith to serenade their beloved.  Unbeknownst to each elf, they have hired the same songsmith, an individual familiar with confusion and very familiar with an evening of inebriation.&lt;br /&gt;
&lt;br /&gt;
:The elves write heartfelt proclamations of love and friendship, the prose pouring over the folded pages stuffed into the songsmith&#039;s cape.  The bard stumbles centerstage at the local tavern, strumming his lute as he blurrily procures one of the sheets of parchment, singing a melodic tribute to the wonders of young love… or so he thought.&lt;br /&gt;
&lt;br /&gt;
:In reality, the befuddled bard played a rousing tune upon his frayed broomstick, his voice a cacophony of started cat, several guffaws, and the occasional burp.  The elves, upon witnessing the assault on the taverngoers eardrums, decided to take matters into their own hands and professed their feelings once they escaped the songsmith serenading a peahen who had mistakenly wandered into the tavern.&lt;br /&gt;
&lt;br /&gt;
:Each year, friends and kin elect The Forlorn Poet, the designation one of honor and light-hearted ribbing.  The Poet is gifted a variety of spirits alongside folded pages neatly penned with the name of the intended recipient.  In turn, The Poet must ensure that the words on the page are properly conveyed to the recipient through their preferred method of performance.  All in good fun, past Poets have presented their pages through interpretive dance, a mosaic of empty wine bottles, and one dramatic retelling utilizing a Poet&#039;s pet maedat as the protagonist.&lt;br /&gt;
&lt;br /&gt;
=== Passions of the Departure===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Passions of the Departure; The Wandering (Zhu’shom); Harrowing of the Wasteland&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Middle of Fashanos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Dhe&#039;nar&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sharath, Eh&#039;lah&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The jungles of the Dhe’nar empire border the Southron Wastes, where the climate transitions rapidly from the wetness of the tropics into the unforgiving desert.  In the winter following the heavy rains as the winds shift, when the southern seas are cooler and the storms are fewer and weaker, harvesting from the perennial growth is interrupted by droughts.  This impacts the Duk’sa in the wilds and the villages beyond the Forest of Ash, more than Sharath itself, where the Khanshael farm mushrooms deep underground.&lt;br /&gt;
&lt;br /&gt;
:In the Rebuilding following the fall of Sharath, this time of fasting became a ritual in homage to the Departure, when the Dhe’nar struggled to survive in the wastelands.  This would eventually be twisted upside down in Eh’lah, with extravagant carnivals and gluttonous excesses of feasting, as the southern rainforest hits its growth spurt when clouds are not blocking the sun.&lt;br /&gt;
&lt;br /&gt;
:These festivals are known for their passion plays.  There are dramatic imitations of Noi’sho’rah issuing his prophetic execration, condemning Elves who do not follow the Way, and the Ascent when he joined the Arkati.  His follower Tahlad Tsi’shalar, which loosely means “the best disciple”, futilely argues against the sundering of the Elves.  Tahlad is unable to sway the stock villain, Korthyr Faendryl, who invites boos and hisses from the crowd.  In the settlement of Eh’lah it is not unheard of for some visiting Faendryl, such as traders of the Emporion, to watch these plays and enjoy them out of dark humor, as well as having a cultural familiarity and mutual appreciation for vilifying scapegoats. &lt;br /&gt;
&lt;br /&gt;
:It is historically controversial when the ancestors of the Dhe’nar actually departed.  The Illistim Chroniclers put it shortly after the discovery of Ithnishmyn by the Houses, when the sylvans were harassed by slavers and religious cults seeking converts.  This was around fifty thousand years ago when Yshryth Faendryl was exiling dissidents from the Empire.  The Dhe’nar instead traditionally have the Departure closer to sixty thousand years ago, before the Illistim Chronicles existed, with Tahlad as the uncle of a young and brash Korthyr who was leading a movement of separation. &lt;br /&gt;
&lt;br /&gt;
:Regardless, the exodus to what is now called Rhoska-Tor is indisputable, where the Dhe’nar were tested with hardships and hunger in a land of darkness.  Out of this evolved a second ritual of the passions, the Zhu’shom, meaning the Wandering.  It is a dangerous pilgrimage into the wasteland undertaken by some Dhe’nar when they are seeking to prove themselves in adulthood.&lt;br /&gt;
&lt;br /&gt;
:The vast majority of the Dhe’nar population is in the worker caste, having not been chosen by the temple or the shadowy conscriptors, nor having been successful if offered or volunteered for trials into the warrior caste when they were children.  But Noi’sho’rah said the Way is open to all, always, even for those who have lost it.  This dissatisfaction or resentment sometimes finds its outlet in Dhe’nar who will harrow the wasteland to prove their strength.  They are not trained for such a journey.  Though it is sometimes performed by warriors or mages of the higher castes for their own reasons.&lt;br /&gt;
&lt;br /&gt;
:In the Wandering the pilgrims of the Firstborn will travel to Sharath, where the Great Mountain is said to have risen through the tomb of Tahlad.  They travel north into the central Southron Wastes, which is very hazardous, even in the winter months.  This terrain is highly geologically unstable, being prone to landslides, or even flash flooding especially in the slot canyons.  &lt;br /&gt;
&lt;br /&gt;
:In tracing back the path of the Departure, these wanderers must not only survive the deadly indigenous creatures of the central wastes, and those tribes or races who have hostility with the Dhe’nar, they must travel toward the outer reaches of Rhoska-Tor where the land itself is saturated in dark power.  It is far more likely that they will encounter creatures of darkness as they move further east, including undead and the demonic, or the twisted and mutated aberrations of that terrible haunted realm.&lt;br /&gt;
&lt;br /&gt;
:There they seek the supposed place where Tahlad died, having never lived to see the promised land.  Legend holds the ground burst forth with volcanic rock as Tahlad wept blood beholding his final vision, wherein he foresaw the Fall of Sharath, his followers having failed to heed the divine warning that would end in the Great Mountain.  It is a tortured black monolith of basalt fused with shards of veil iron and urglaes, called the “Tears of Tahlad”, which leaves a distinct mark by searing the flesh. They must touch the “Despair of the Gods”, burning it into their skin, while reciting the words of the prophet: &#039;&#039;“Here we return to our beliefs, and we stand firm always.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Though many of these wanderers will not survive, either journeying to the black spire or returning to Sharath, many did not survive the Departure.  Those who return with the mark are celebrated for their devotion to the Way.  Those who failed to walk with power become part of the story of their people.&lt;br /&gt;
&lt;br /&gt;
=== The Feast of Remembrance and Reconciliation ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Feast of Remembrance and Reconciliation&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; After the start of the new year, typically in early Fashanos because it takes time to get word of the Feast to adventurous wanderers. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Bandits and adventurers in and around Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; Each new year as an adventurer or bandit is treacherous, whether on land or across the seas.  While the turning of the calendar presents new opportunities for conquest and loot, they also are a glorious and sobering reminder of those whom we have loved and fought, both alongside and across swords.  Because one thing all adventurers and bandits share is a hard life of conflict, where friends and alliances are quickly made... and potentially dissolved just as quickly.&lt;br /&gt;
&lt;br /&gt;
:Oral narratives and scraps of parchment around Kraken&#039;s Fall tell of a day just after the start of each new year where pirates and bandits put aside quarrels and come together for a day of feasting, friendly fighting, stories, song, and remembrance.  This is a day for bragging about the great hauls taken in during the previous year, for memorializing those lost in pursuit of treasure, for tall tales and the magnification of nascent legends, and of all manner of boasting, feasting, drinking, and camaraderie.  Because, while tomorrow is uncertain, this day and night are about life.&lt;br /&gt;
&lt;br /&gt;
:Over the years, versions of this feast have been recorded: long pirate tables replete with stolen foods; demure adventurers breaking bread with strident bandits, sharing their greatest boasts from the previous year; a chance for enemies to come together and, over many bottles of rum, ponder why exactly they are fighting; and, a communal toast for a prosperous year that they may boast of in feasts to come.&lt;br /&gt;
&lt;br /&gt;
== Charlatos ==&lt;br /&gt;
&lt;br /&gt;
=== Peahen&#039;s Picnic ===&lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Peahen&#039;s Picnic&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Weekends of the month of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Elves, Enjoyers of Picnicking &lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Gardens and Lawns &lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The arrival of the spring season is heralded by the blooming of flora, the melting of snow… and the screaming of peahens.  In a rumored attempt to appease the screeching of the beloved peafowl, several picnickers took it upon themselves to create a &amp;quot;decoy&amp;quot; picnic spread, including several fluffy cushions and a small string quartet, successfully luring the birds away from their own celebrations.&lt;br /&gt;
&lt;br /&gt;
: Thus began the celebration of the Peahen&#039;s Picnic.  Throughout the month of Charlatos, elves and their guests spend their afternoons enjoying the newly bloomed gardens and lawns across the Elven Nations, playing games upon the grass and sharing in elaborate picnics.  Always nearby is an accompanying picnic for feathered fellows, furry animals, and scaled companions, a celebration (or bribe) for creatures we call friends.&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Drake ===&lt;br /&gt;
:&#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Wrath of the Drake&lt;br /&gt;
:&#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Second Weekend of Charlatos&lt;br /&gt;
:&#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Ornathians&lt;br /&gt;
:&#039;&#039;&#039;Where is it celebrated:&#039;&#039;&#039; Sleeping Drake Harbor&lt;br /&gt;
&lt;br /&gt;
: Held annually on the last full weekend of Charlatos in Sleeping Drake Harbor, Wrath of the Drake honors Fash&#039;lo&#039;nae, the Grandfather of Knowledge, and the fire, both literal and intellectual, that he gifted to mortals, despite the objections of the Great Drakes and other Arkati.  The heart of the festival is a torch race up the travertine cliffs to one side of the Spine of Koar, where competitors must overcome Nine Hazards to bring fire to the edge of the Agora Promenade.&lt;br /&gt;
&lt;br /&gt;
: The day begins with the arrival of contestants and spectators from across the island.  Outlying farmsteads send representatives, and the harbor fills with revelers as the morning is spent in debate and storytelling, where scholars, tricksters, and firebrands share tales of forbidden wisdom, lost knowledge, and the ever-present pursuit of truth.  Fire-eaters, flame dancers, and masked performers take to the streets, ensuring no mind remains unstirred and no heart untested.&lt;br /&gt;
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: At the third hour past midday, competitors gather at the base of the Spine of Koar, each carrying a lit torch.  The goal:  deliver fire to the peak, where a great wrought-iron brazier of firewood awaits ignition.  The path is fraught with Nine Hazards, each a test of wit, agility, or sheer determination.&lt;br /&gt;
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: The Hazards are:&lt;br /&gt;
# The Assassin&#039;s Ambush – Several acrobats costumed as Onar attempt to snatch competitors&#039; torches.&lt;br /&gt;
# Harbingers of Lumnis – Stilt-walking parrots squawk riddles, blocking passage until answered.&lt;br /&gt;
# The Drake&#039;s Tail – A sweeping rope obstacle mimicking a drake&#039;s thrashing tail.&lt;br /&gt;
# Rolling Barrels – Large barrels tumble down the steps, forcing nimble footwork.&lt;br /&gt;
# Shifting Pennants – Billowing flags and banners obscure the path, a test of instinct and memory.&lt;br /&gt;
# Sheeted Spectres – Large white sheets mask the way, disorienting runners and representing the fog that can cloud a mind.&lt;br /&gt;
# Echoing Wisdom – Competitors must repeat whispered phrases, but tricksters offer false words to deceive them.&lt;br /&gt;
# The Scholar&#039;s Leap – A gap in the stairs requires a well-timed leap or risk being delayed by mischievous scholars.&lt;br /&gt;
# The Great Drake&#039;s Maw – A massive Koar costume blocks the final stretch, opening only for those who offer fire or knowledge.&lt;br /&gt;
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: The first competitor to reach the summit and ignite the brazier is declared the victor, though no prize beyond prestige is given.&lt;br /&gt;
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: As night falls, the fire is carried back down, and the festival concludes with a grand bonfire, where the people of Ornath drink, debate, and revel beneath the firelit sky, celebrating the gifts of Fash&#039;lo&#039;nae and the eternal pursuit of knowledge.&lt;br /&gt;
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: While originally a single-day event, Wrath of the Drake has expanded in recent years into a three-day festival, incorporating preliminary games, performances, and additional challenges inspired by the Nine Hazards.&lt;br /&gt;
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=== The Bluebell Battle === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; The Bluebell Battle (less commonly, Skirmish of the Lilacs)&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; Late Charlatos, just before the spring equinox&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Humans&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Selanthia&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The Viscountess Amelyrrelia Winterkiss-Tittleberry and the Grand Lady Vetaxette Sootleby made history in 5003 over what has become known as The Bluebell Battle.  At the end of the winter season, the nobility that often wintered in luxurious properties outside Tamzyrr were known to throw elaborate balls and parties to celebrate the impending spring.  Unfortunately for the women in question (and fortunately for future historians and everyone else), the season of 5003 took a somewhat violent turn.&lt;br /&gt;
&lt;br /&gt;
:The women, most bosomy of friends until the historic event, jointly planned &#039;&#039;the&#039;&#039; event of the season, a three-day artistic extravaganza capped by an elaborate ball with Tamzyrr&#039;s finest musicians vying for the honor to play their latest compositions as anyone who was &#039;&#039;anyone&#039;&#039; would be in attendance and patronages would be flowing.&lt;br /&gt;
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:The week before the event, however, the two women argued most foully over the Flower Parade.  Once alike in thoughts and deeds, Amelyrrelia and Vetaxette fought bitterly over the arrangement of flowers.  It came down, historians say, to bluebells versus hothouse-grown lilacs.  The Viscountess favored the naturally blossoming bluebells, gathered in abundance from her many gardens, while Grand Lady Vetaxette insisted on using her greenhouse&#039;s overflowing lilac blossoms.&lt;br /&gt;
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:So vexed and inflexible were these women, that it came to rapiers at teatime.  Finding the tight corsets and binding fabrics of their gowns a hinderance, both women ripped them off and, entirely topless, proceeded to sword fight by the Winterkiss-Tittleberry lily pond and in front of dozens of women serving on a planning committee that had heretofore been remarkably respectable and somewhat boring.&lt;br /&gt;
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:Grand Lady Vetaxette won the duel with a slash to Viscountess Amelyrrelia&#039;s arm, settling the matter on lilacs.  However, in a grand gesture, she stated the bluebells, daisies, and buttercups Amelyrrelia so wanted would be included.  No one quite knew why such a compromise could not have been reached beforehand, but it certainly served to increase the popularity of a somewhat waning event.&lt;br /&gt;
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:For the next several years, the two women were asked to recreate their duel, and they obliged until well in their 80s.  By then, the tradition was set, and now, every year, the Bluebell Battle is waged.&lt;br /&gt;
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:Noble women vie for the honor to be chosen to duel in modern days, with any confirmed relation to either of the original combatants being given precedent.  The Winterkiss-Tittleberry lily pond still exists, and the duel is recreated, followed by a flower parade and a grand ball.&lt;br /&gt;
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:So entertaining and long-reaching was the tale, that many such celebrations crop up around Selanthia (and sometimes even in neighboring areas of the Empire).  It may just be a topless duel in late March in one town, but in another, it is a topless duel atop a float as a parade rolls down cobblestone streets.&lt;br /&gt;
&lt;br /&gt;
:Tradition states that artistic patronages follow these events, and the entire affair is now a joyous celebration of art, music, and gardening (and for many women, an excuse to learn swordplay on the slight chance they are chosen to duel).&lt;br /&gt;
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=== Birthday of Ghorsa Borthuum === &lt;br /&gt;
: &#039;&#039;&#039;Name of Holiday/Celebration:&#039;&#039;&#039; Birthday of Ghorsa Borthuum&lt;br /&gt;
: &#039;&#039;&#039;Date of Holiday/Celebration:&#039;&#039;&#039; 27th of Charlatos&lt;br /&gt;
: &#039;&#039;&#039;Who celebrates it:&#039;&#039;&#039; Teras Isle&lt;br /&gt;
: &#039;&#039;&#039;Where it is celebrated:&#039;&#039;&#039; Kharam-Dzu&lt;br /&gt;
: &#039;&#039;&#039;A short description of the holiday:&#039;&#039;&#039; The birthday of Ghorsa Borthuum has been celebrated since the founding of Teras Isle, when the search for the lost Kezmonian lands blew his flying balloon ship off course.  As the founder of the Borthuum Clan, Borthuum Mining Company, and attributed with the discovery of glaes, Ghorsa&#039;s legacy hallmarks and testifies to the strength of dwarven ambition and undaunted courage.&lt;br /&gt;
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:Dwarves of the Borthuum Clan often take a tour of the Stormbrow Gallery on this day and honor their founder with a toast during their meals.  Most families will have one or more recount Ghorsa&#039;s adventures as they recall it being told to them, passed on from generation to generation.  These recounted tales have remained consistent among the dwarves on Teras Isle, and any discrepancies are quickly remedied to ensure his story remains true for future tellings.&lt;br /&gt;
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:Children of the Borthuum families are gifted small toys, crafted into symbolic representations of the journey that led to the discovery of Teras Isle.&lt;br /&gt;
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[[category: World]]&lt;br /&gt;
[[category: Races and Cultures]]&lt;br /&gt;
[[category: Towns]]&lt;br /&gt;
[[category: Holidays]]&lt;/div&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
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