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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-YUSRI</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-13T22:24:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=223514</id>
		<title>Floating Disk (511)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=223514"/>
		<updated>2024-08-08T18:22:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Update usage information for casting on gems.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FLOATDISK&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | subtype = Container&lt;br /&gt;
 | components = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&#039;&#039;&#039;Floating Disk&#039;&#039;&#039; can hold objects for a character and will follow the character as he travels.&amp;lt;section end=description /&amp;gt;  It has a hard item limit of 8 items (this includes items inside other items) for non-wizards.  [[Wizard]]s can increase the item limit by training in [[Elemental Lore, Air]].  Disks also have a hard weight limit of 500 pounds that cannot be increased.   Disk descriptions can be changed by holding a gem or through [[attunement]], as described below.&lt;br /&gt;
&lt;br /&gt;
Unlike most spells, floating disk has an indefinite duration.  As long as the character remains logged in (and alive) the disk should remain.  If a player logs out or is disconnected, the disk will remain around for a few minutes in case the player is able to reconnect.  Upon [[death]], or if the player does not reconnect, the disk will vanish and all items will be deposited onto the ground.  Any items lost in this manner will not be replaced by staff and players are advised to never place precious items in a disk.&lt;br /&gt;
&lt;br /&gt;
[[AMBUSH (verb)|Ambushers]] sometimes use disks to signal that they are hunting in a stealthy fashion.  Thus, if one sees a disk and a creature in the same space, it is quite possible that there is a [[hidden]] ambusher there also.  Common courtesy may then suggest that one heeds this.&lt;br /&gt;
&lt;br /&gt;
This spell is commonly found in [[black crystal]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*{{boldmono|[[INCANT]] 511}} to self-cast a disk.&lt;br /&gt;
*{{boldmono|[[PREP]] 511 {{!}} [[CAST]] {player} }}to give someone else a disk or use caster&#039;s name as target for a self-cast plain disk.&lt;br /&gt;
*{{boldmono|[[PREP]] 511 {{!}} [[CAST]] {gem} }} to self-cast a disk with a specific color.  This will consume the gem in the process.&lt;br /&gt;
&lt;br /&gt;
Disks can be {{boldmono|[[OPEN]]}}ed and {{boldmono|[[CLOSE]]}}d.  {{boldmono|[[TURN]]}}ing a disk will empty the entire contents onto the ground at once.  The spell can be ended via the {{boldmono|[[DISMISS]]}} verb.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Elemental Lore, Air]] increases a disk&#039;s capacity from the base of 8 items by seed 10 [[summation]] of ranks. &lt;br /&gt;
&amp;lt;section begin=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total disk capacity||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Disk Descriptions ==&lt;br /&gt;
Wizards can cast on certain [[gem]]s or items held on their person while casting this spell to affect the description of the disk.  The gem will be lost.  If no gem or item is used a somewhat random description will be added to the disk, though a wizard&#039;s [[attunement]] has some effect on this.  If a wizard would like a plain disk (or has a disk customization unlocked) he should cast the spell at himself instead of just casting in an open manner. Non-wizards will always receive a disk with the plain description no matter the method used (wizard cast, black crystal, scroll, etc.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&amp;lt;i&amp;gt;Theory: Without using gems, attuned wizards have a propensity to get certain disks.  To wit: air=translucent, fire=fiery red, water=icy blue, earth=earth brown, lightning=sparkling.  A randomly attuned wizard can get all five.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot;|Spinels&lt;br /&gt;
|-&lt;br /&gt;
| blue spinel ||icy blue or frost white&lt;br /&gt;
|-&lt;br /&gt;
| pink spinel ||earth brown or granite&lt;br /&gt;
|-&lt;br /&gt;
| red spinel ||fiery red or scorched&lt;br /&gt;
|-&lt;br /&gt;
| violet spinel ||sparkling or iridescent&lt;br /&gt;
|-&lt;br /&gt;
| yellow spinel ||iridescent&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;125&amp;quot;|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine gem||aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| banded sardonyx stone||lopsided or slim&lt;br /&gt;
|-&lt;br /&gt;
| blue lapis lazuli||blue&lt;br /&gt;
|-&lt;br /&gt;
| deep purple amethyst||deep purple&lt;br /&gt;
|-&lt;br /&gt;
| deep red carbuncle||red&lt;br /&gt;
|-&lt;br /&gt;
| golden amber||golden&lt;br /&gt;
|-&lt;br /&gt;
| mottled agate||mottled&lt;br /&gt;
|-&lt;br /&gt;
| pale blue moonstone||blue&lt;br /&gt;
|-&lt;br /&gt;
| piece of green jade||green&lt;br /&gt;
|-&lt;br /&gt;
| rose quartz||rose&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Zircons&lt;br /&gt;
|-&lt;br /&gt;
| brown||brown&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Tourmalines&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| pink||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Pearls&lt;br /&gt;
|-&lt;br /&gt;
| tiny black pearl||black&lt;br /&gt;
|-&lt;br /&gt;
| tiny white pearl||white&lt;br /&gt;
|-&lt;br /&gt;
| grey pearl||grey&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;150&amp;quot;|Jaspers&lt;br /&gt;
|-&lt;br /&gt;
| black jasper||cracked or revolving&lt;br /&gt;
|-&lt;br /&gt;
| red jasper||revolving or spinning&lt;br /&gt;
|-&lt;br /&gt;
| yellow jasper||spinning or pulsating&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Topaz&lt;br /&gt;
|-&lt;br /&gt;
| blue topaz||blue&lt;br /&gt;
|-&lt;br /&gt;
| golden topaz||yellow&lt;br /&gt;
|-&lt;br /&gt;
| pink topaz||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Sapphires&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| violet||violet&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Diamonds&lt;br /&gt;
|-&lt;br /&gt;
| uncut diamond||white&lt;br /&gt;
|-&lt;br /&gt;
| yellow diamond||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;75&amp;quot;|Corals&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| red||red&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
;Not Used&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*amethyst&lt;br /&gt;
:*bright chrysoberyl gem&lt;br /&gt;
:*carnelian quartz&lt;br /&gt;
:*dark red-green bloodstone&lt;br /&gt;
:*dragonseye sapphire&lt;br /&gt;
:*fire opal&lt;br /&gt;
:*fiery jacinth&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*golden beryl gem&lt;br /&gt;
:*green malachite stone&lt;br /&gt;
:*green garnet&lt;br /&gt;
:*lavender shimmarglin sapphire&lt;br /&gt;
:*orange imperial topaz&lt;br /&gt;
:*pale water sapphire&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*periwinkle feystone&lt;br /&gt;
:*piece of citrine quartz&lt;br /&gt;
:*pink rhodocrosite stone&lt;br /&gt;
:*polished jet stone&lt;br /&gt;
:*quartz crystal&lt;br /&gt;
:*rock crystal&lt;br /&gt;
:*shimmertine shard&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*silvery moonstone&lt;br /&gt;
:*smoky glimaerstone&lt;br /&gt;
:*spiderweb obsidian&lt;br /&gt;
:*spiderweb turquoise&lt;br /&gt;
:*star diopside&lt;br /&gt;
:*star sapphire&lt;br /&gt;
:*turquoise stone&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Whites&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Grey&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Granite&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Black&lt;br /&gt;
!style=&amp;quot;background:purple;font-size: 80%&amp;quot;|Purple&lt;br /&gt;
!style=&amp;quot;background:violet;font-size: 80%&amp;quot;|Violet&lt;br /&gt;
!style=&amp;quot;background:Red;font-size: 80%&amp;quot;|Red &lt;br /&gt;
!style=&amp;quot;background:#FF1493;font-size: 80%&amp;quot;|Pink&lt;br /&gt;
!style=&amp;quot;background:#FBCCE7;font-size: 80%&amp;quot;|Rose&lt;br /&gt;
!style=&amp;quot;background:orange;font-size: 80%&amp;quot;|Orange&lt;br /&gt;
!style=&amp;quot;background:gold;font-size: 80%&amp;quot;|Golden&lt;br /&gt;
!style=&amp;quot;background:yellow;font-size: 80%&amp;quot;|Yellow &lt;br /&gt;
!style=&amp;quot;background:Aquamarine;font-size: 80%&amp;quot;|Aquamarine &lt;br /&gt;
!style=&amp;quot;background:Green;font-size: 80%&amp;quot;|Green&lt;br /&gt;
!style=&amp;quot;background:Blue;font-size: 80%&amp;quot;|Blue &lt;br /&gt;
!style=&amp;quot;background:#6D351A;font-size: 80%&amp;quot;|Browns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Other Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Cracked&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Iridescent &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Pulsating&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Revolving&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Scorched &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Sparkling&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Lopsided&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Spinning&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Mottled&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Slim&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Translucent&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Clear&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
|}{{top}}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Initial cast:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
The &amp;lt;color&amp;gt; &amp;lt;person&amp;gt;&#039;s disk disintegrates, dropping everything on the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:black crystal}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Custom Floating Disk]]&lt;br /&gt;
*[[Antique Brass Lantern]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#511 Major Elemental Spell Circle: Floating Disk], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RAFFLE&amp;diff=222425</id>
		<title>Verb:RAFFLE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RAFFLE&amp;diff=222425"/>
		<updated>2024-07-12T15:57:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Created page with &amp;quot;The {{boldmono|RAFFLE}} verb is used to check information about raffles.  == Usage ==  * {{boldmono|RAFFLE}} by itself to view raffles you have entered. * {{boldmono|RAFFLE LIST}} to list all active raffles. * {{boldmono|RAFFLE LIST NEARBY}} to list raffles in the same realm as you. * {{boldmono|RAFFLE LIST HERE}} to list raffles in the current room. * {{boldmono|RAFFLE SHOW #}} to view the details of a specific raffle. * {{boldmono|RAFFLE GUIDE #}} to call a local stree...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{boldmono|RAFFLE}} verb is used to check information about raffles.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|RAFFLE}} by itself to view raffles you have entered.&lt;br /&gt;
* {{boldmono|RAFFLE LIST}} to list all active raffles.&lt;br /&gt;
* {{boldmono|RAFFLE LIST NEARBY}} to list raffles in the same realm as you.&lt;br /&gt;
* {{boldmono|RAFFLE LIST HERE}} to list raffles in the current room.&lt;br /&gt;
* {{boldmono|RAFFLE SHOW #}} to view the details of a specific raffle.&lt;br /&gt;
* {{boldmono|RAFFLE GUIDE #}} to call a local street urchin to guide you to the chosen raffle, if possible.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;amp;gt;RAFFLE LIST&lt;br /&gt;
1 raffle is currently active:&lt;br /&gt;
&lt;br /&gt;
Raffle #1 for &amp;quot;absolutely nothing&amp;quot;, Cost: 1,000 silver&lt;br /&gt;
  Location: an experimental raffle table at [Wehnimer&#039;s, Land&#039;s End Rd.] (7000)&lt;br /&gt;
  Draws at: Sat Jul 13 18:55:42 ET 2024 (in 31 hours and 2 minutes)&lt;br /&gt;
  Players do not need to be online in order to win.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;gt;RAFFLE SHOW 1&lt;br /&gt;
Some raffle tickets for raffle #1 can be found on an experimental raffle table at [Wehnimer&#039;s, Land&#039;s End Rd.] (7000)&lt;br /&gt;
2 tickets have been sold for this raffle.&lt;br /&gt;
&lt;br /&gt;
This raffle is for &amp;quot;absolutely nothing&amp;quot;.&lt;br /&gt;
The tickets sell for 1,000 silver each.&lt;br /&gt;
The drawing for 10 winners will be in 31 hours and 1 minute (at Sat Jul 13 18:55:42 ET 2024).&lt;br /&gt;
You do not need to be online to win.&lt;br /&gt;
Only one ticket per account may be purchased.&lt;br /&gt;
Only one character per account may hold tickets for this raffle.  Prior to the drawing, another eligible character on the same account may TRANSFER the tickets to be in their name.&lt;br /&gt;
&lt;br /&gt;
Details: &lt;br /&gt;
The winner of this raffle will win absolutely nothing, even if they are offline!&lt;br /&gt;
&lt;br /&gt;
&amp;amp;gt;RAFFLE GUIDE 1&lt;br /&gt;
You flag down a nearby urchin and indicate your desired destination.  The urchin nods to you and rapidly guides you through a series of back alleys, side streets, and little-used shortcuts until you reach your destination in mere seconds.&lt;br /&gt;
[Wehnimer&#039;s, Land&#039;s End Rd.]&lt;br /&gt;
[...]You also see an experimental raffle table with some stuff on it and a large wooden barrel.&lt;br /&gt;
Obvious paths: south&lt;br /&gt;
&lt;br /&gt;
&amp;amp;gt;BUY TICKET&lt;br /&gt;
You hand over 1,000 silver, take your raffle ticket, write your name on it, and then drop it in the ticket barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;gt;RAFFLE&lt;br /&gt;
You are currently entered into the following raffle:&lt;br /&gt;
&lt;br /&gt;
Raffle #1 for &amp;quot;absolutely nothing&amp;quot;, Cost: 1,000 silver&lt;br /&gt;
  Location: an experimental raffle table at [Wehnimer&#039;s, Land&#039;s End Rd.]&lt;br /&gt;
  Draws at: Sat Jul 13 18:55:42 ET 2024 (in 30 hours and 59 minutes)&lt;br /&gt;
  Players do not need to be online in order to win.&lt;br /&gt;
  You have purchased a ticket to this raffle.&lt;br /&gt;
&lt;br /&gt;
Type RAFFLE HELP for other options using this command.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:Revamped_Raffle_System&amp;diff=222424</id>
		<title>Announcement:Revamped Raffle System</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:Revamped_Raffle_System&amp;diff=222424"/>
		<updated>2024-07-12T15:46:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Created page with &amp;quot;{{Announcement |category=General |subject=Revamped Raffle System |author=GS4-YUSRI |date=2024-07-12 |changelog=2024 }} We&amp;#039;ve released a revamped system for raffles!    You can now see which raffles you have entered with the new &amp;lt;tt&amp;gt;RAFFLE&amp;lt;/tt&amp;gt; verb, and &amp;lt;tt&amp;gt;RAFFLE LIST&amp;lt;/tt&amp;gt; will now list all known raffles.  &amp;lt;tt&amp;gt;RAFFLE HELP&amp;lt;/tt&amp;gt; outlines some other options, like viewing the details of a specific raffle from afar and asking a local street urchin to direct y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Revamped Raffle System&lt;br /&gt;
|author=GS4-YUSRI&lt;br /&gt;
|date=2024-07-12&lt;br /&gt;
|changelog=2024&lt;br /&gt;
}}&lt;br /&gt;
We&#039;ve released a revamped system for raffles!&lt;br /&gt;
&lt;br /&gt;
You can now see which raffles you have entered with the new &amp;lt;tt&amp;gt;[[Verb:RAFFLE|RAFFLE]]&amp;lt;/tt&amp;gt; verb, and &amp;lt;tt&amp;gt;RAFFLE LIST&amp;lt;/tt&amp;gt; will now list all known raffles.  &amp;lt;tt&amp;gt;RAFFLE HELP&amp;lt;/tt&amp;gt; outlines some other options, like viewing the details of a specific raffle from afar and asking a local street urchin to direct you to a specific raffle.&lt;br /&gt;
&lt;br /&gt;
New with this release is the possibility of winning certain raffles while offline or while logged in as another character on your account.  Both of these options will limit you to one entry per account (rather than one entry per character), since otherwise people with multiple characters per account have an advantage over people with one character per account.  Raffles may now also have various restrictions (such as profession or citizenship requirements) which you must qualify for before being allowed to purchase a ticket.&lt;br /&gt;
&lt;br /&gt;
When encountering a raffle table, you are encouraged to &amp;lt;tt&amp;gt;LOOK TICKET ON TABLE&amp;lt;/tt&amp;gt; and carefully pay attention to any restrictions listed.&lt;br /&gt;
===tldr===&lt;br /&gt;
Updated the raffle system and added a new &amp;lt;tt&amp;gt;[[Verb:RAFFLE|RAFFLE]]&amp;lt;/tt&amp;gt; verb.&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=208830</id>
		<title>Floating Disk (511)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Floating_Disk_(511)&amp;diff=208830"/>
		<updated>2023-10-16T21:03:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: /* Changing Disk Descriptions */ Update gem usage, reference custom disk appearances.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = FLOATDISK&lt;br /&gt;
 | type = Utility &lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | subtype = Container&lt;br /&gt;
 | components = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&#039;&#039;&#039;Floating Disk&#039;&#039;&#039; can hold objects for a character and will follow the character as he travels.&amp;lt;section end=description /&amp;gt;  It has a hard item limit of 8 items (this includes items inside other items) for non-wizards.  [[Wizard]]s can increase the item limit by training in [[Elemental Lore, Air]].  Disks also have a hard weight limit of 500 pounds that cannot be increased.   Disk descriptions can be changed by holding a gem or through [[attunement]], as described below.&lt;br /&gt;
&lt;br /&gt;
Unlike most spells, floating disk has an indefinite duration.  As long as the character remains logged in (and alive) the disk should remain.  If a player logs out or is disconnected, the disk will remain around for a few minutes in case the player is able to reconnect.  Upon [[death]], or if the player does not reconnect, the disk will vanish and all items will be deposited onto the ground.  Any items lost in this manner will not be replaced by staff and players are advised to never place precious items in a disk.&lt;br /&gt;
&lt;br /&gt;
[[AMBUSH (verb)|Ambushers]] sometimes use disks to signal that they are hunting in a stealthy fashion.  Thus, if one sees a disk and a creature in the same space, it is quite possible that there is a [[hidden]] ambusher there also.  Common courtesy may then suggest that one heeds this.&lt;br /&gt;
&lt;br /&gt;
This spell is commonly found in [[black crystal]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*{{boldmono|[[INCANT]] 511}} to self-cast a disk.  Hold a gem in the left hand to change the color.&lt;br /&gt;
*{{boldmono|[[PREP]] 511 {{!}} [[CAST]] {target} }}to give someone else a disk or use caster&#039;s name as target for a self-cast plain disk.&lt;br /&gt;
&lt;br /&gt;
Disks can be {{boldmono|[[OPEN]]}}ed and {{boldmono|[[CLOSE]]}}d.  {{boldmono|[[TURN]]}}ing a disk will empty the entire contents onto the ground at once.  The spell can be ended via the {{boldmono|[[DISMISS]]}} verb.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Elemental Lore, Air]] increases a disk&#039;s capacity from the base of 8 items by seed 10 [[summation]] of ranks. &lt;br /&gt;
&amp;lt;section begin=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
{| {{prettytable|text-align:center;}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||0||10||21||33||46||60||75||91||108||126||145||165||186||208||231&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total disk capacity||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Disk_Capacity/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changing Disk Descriptions ==&lt;br /&gt;
Wizards can cast on certain [[gem]]s or items held on their person while casting this spell to affect the description of the disk.  The gem will be lost.  If no gem or item is used a somewhat random description will be added to the disk, though a wizard&#039;s [[attunement]] has some effect on this.  If a wizard would like a plain disk (or has a disk customization unlocked) he should cast the spell at himself instead of just casting in an open manner. Non-wizards will always receive a disk with the plain description no matter the method used (wizard cast, black crystal, scroll, etc.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&amp;lt;i&amp;gt;Theory: Without using gems, attuned wizards have a propensity to get certain disks.  To wit: air=translucent, fire=fiery red, water=icy blue, earth=earth brown, lightning=sparkling.  A randomly attuned wizard can get all five.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot;|Spinels&lt;br /&gt;
|-&lt;br /&gt;
| blue spinel ||icy blue or frost white&lt;br /&gt;
|-&lt;br /&gt;
| pink spinel ||earth brown or granite&lt;br /&gt;
|-&lt;br /&gt;
| red spinel ||fiery red or scorched&lt;br /&gt;
|-&lt;br /&gt;
| violet spinel ||sparkling or iridescent&lt;br /&gt;
|-&lt;br /&gt;
| yellow spinel ||iridescent&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;125&amp;quot;|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
| aquamarine gem||aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| banded sardonyx stone||lopsided or slim&lt;br /&gt;
|-&lt;br /&gt;
| blue lapis lazuli||blue&lt;br /&gt;
|-&lt;br /&gt;
| deep purple amethyst||deep purple&lt;br /&gt;
|-&lt;br /&gt;
| deep red carbuncle||red&lt;br /&gt;
|-&lt;br /&gt;
| golden amber||golden&lt;br /&gt;
|-&lt;br /&gt;
| mottled agate||mottled&lt;br /&gt;
|-&lt;br /&gt;
| pale blue moonstone||blue&lt;br /&gt;
|-&lt;br /&gt;
| piece of green jade||green&lt;br /&gt;
|-&lt;br /&gt;
| rose quartz||rose&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Zircons&lt;br /&gt;
|-&lt;br /&gt;
| brown||brown&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Tourmalines&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| green||green&lt;br /&gt;
|-&lt;br /&gt;
| pink||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Pearls&lt;br /&gt;
|-&lt;br /&gt;
| tiny black pearl||black&lt;br /&gt;
|-&lt;br /&gt;
| tiny white pearl||white&lt;br /&gt;
|-&lt;br /&gt;
| grey pearl||grey&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;150&amp;quot;|Jaspers&lt;br /&gt;
|-&lt;br /&gt;
| black jasper||cracked, revolving&lt;br /&gt;
|-&lt;br /&gt;
| red jasper||revolving, spinning&lt;br /&gt;
|-&lt;br /&gt;
| yellow jasper||spinning, pulsating&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Topaz&lt;br /&gt;
|-&lt;br /&gt;
| blue topaz||blue&lt;br /&gt;
|-&lt;br /&gt;
| golden topaz||yellow&lt;br /&gt;
|-&lt;br /&gt;
| pink topaz||pink&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Sapphires&lt;br /&gt;
|-&lt;br /&gt;
| clear||clear&lt;br /&gt;
|-&lt;br /&gt;
| violet||violet&lt;br /&gt;
|-&lt;br /&gt;
| yellow||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;100&amp;quot;|Diamonds&lt;br /&gt;
|-&lt;br /&gt;
| uncut diamond||white&lt;br /&gt;
|-&lt;br /&gt;
| yellow diamond||yellow&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; width=&amp;quot;75&amp;quot;|Corals&lt;br /&gt;
|-&lt;br /&gt;
| black||black&lt;br /&gt;
|-&lt;br /&gt;
| blue||blue&lt;br /&gt;
|-&lt;br /&gt;
| red||red&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
;Not Used&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*amethyst&lt;br /&gt;
:*bright chrysoberyl gem&lt;br /&gt;
:*carnelian quartz&lt;br /&gt;
:*dark red-green bloodstone&lt;br /&gt;
:*dragonseye sapphire&lt;br /&gt;
:*fire opal&lt;br /&gt;
:*fiery jacinth&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*golden beryl gem&lt;br /&gt;
:*green malachite stone&lt;br /&gt;
:*green garnet&lt;br /&gt;
:*lavender shimmarglin sapphire&lt;br /&gt;
:*orange imperial topaz&lt;br /&gt;
:*pale water sapphire&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*periwinkle feystone&lt;br /&gt;
:*piece of citrine quartz&lt;br /&gt;
:*pink rhodocrosite stone&lt;br /&gt;
:*polished jet stone&lt;br /&gt;
:*quartz crystal&lt;br /&gt;
:*rock crystal&lt;br /&gt;
:*shimmertine shard&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
| width = 25% |&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:*silvery moonstone&lt;br /&gt;
:*smoky glimaerstone&lt;br /&gt;
:*spiderweb obsidian&lt;br /&gt;
:*spiderweb turquoise&lt;br /&gt;
:*star diopside&lt;br /&gt;
:*star sapphire&lt;br /&gt;
:*turquoise stone&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Whites&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Grey&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Granite&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Black&lt;br /&gt;
!style=&amp;quot;background:purple;font-size: 80%&amp;quot;|Purple&lt;br /&gt;
!style=&amp;quot;background:violet;font-size: 80%&amp;quot;|Violet&lt;br /&gt;
!style=&amp;quot;background:Red;font-size: 80%&amp;quot;|Red &lt;br /&gt;
!style=&amp;quot;background:#FF1493;font-size: 80%&amp;quot;|Pink&lt;br /&gt;
!style=&amp;quot;background:#FBCCE7;font-size: 80%&amp;quot;|Rose&lt;br /&gt;
!style=&amp;quot;background:orange;font-size: 80%&amp;quot;|Orange&lt;br /&gt;
!style=&amp;quot;background:gold;font-size: 80%&amp;quot;|Golden&lt;br /&gt;
!style=&amp;quot;background:yellow;font-size: 80%&amp;quot;|Yellow &lt;br /&gt;
!style=&amp;quot;background:Aquamarine;font-size: 80%&amp;quot;|Aquamarine &lt;br /&gt;
!style=&amp;quot;background:Green;font-size: 80%&amp;quot;|Green&lt;br /&gt;
!style=&amp;quot;background:Blue;font-size: 80%&amp;quot;|Blue &lt;br /&gt;
!style=&amp;quot;background:#6D351A;font-size: 80%&amp;quot;|Browns&lt;br /&gt;
|-&lt;br /&gt;
|colspan=16 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Other Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Cracked&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Iridescent &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Pulsating&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Revolving&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Scorched &lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Sparkling&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Lopsided&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Spinning&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Mottled&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Slim&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Translucent&lt;br /&gt;
!style=&amp;quot;background:Grey;font-size: 80%&amp;quot;|Clear&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:Grey;&amp;quot;|&lt;br /&gt;
|}{{top}}&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Initial cast:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wearing off:&lt;br /&gt;
&amp;lt;pre{{Log2}}&amp;gt;&lt;br /&gt;
The &amp;lt;color&amp;gt; &amp;lt;person&amp;gt;&#039;s disk disintegrates, dropping everything on the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:black crystal}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Custom Floating Disk]]&lt;br /&gt;
*[[Antique Brass Lantern]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#511 Major Elemental Spell Circle: Floating Disk], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=205162</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=205162"/>
		<updated>2023-08-11T04:22:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: /* 2023 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/10/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates for bolt spells and fireworks&lt;br /&gt;
|desc=Added bolt spells and fireworks to the CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/08/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Burghal Gnome Mourning&lt;br /&gt;
|desc=Burghal gnome mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Burghal_Gnome_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=What&#039;s New in Kharam Dzu?&lt;br /&gt;
|desc=Release of Clan Hall updates, Bric-a-brac fishing dock, and Borthuum Bargain Bait fishing supply shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1134540588994269226&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Shops now allow temporary loresong unlocked items to stack&lt;br /&gt;
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Scripted Item Benefits Identified (RECALL)&lt;br /&gt;
|desc=A variety of existing scripted items now provide details instead of generic &amp;quot;some unknown (scripted) benefit&amp;quot; when using RECALL&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Grounded&lt;br /&gt;
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=07/21/2023|category=World|title=Dragonfly Festival|desc=Open in Cysaegir from 7/21 to 7/23.|link=https://gswiki.play.net/Dragonfly_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/21/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Spell of the Month Update&lt;br /&gt;
|desc=Updated PSotM&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Urchin Guide Updates&lt;br /&gt;
|desc=[[Urchin Guide]]s learn new tricks and expand their offerings.&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Urchin Guide Updates&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination&lt;br /&gt;
|desc=Urchin system now has a new PREMIUMHALL destination in each town&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/05/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Additional Tones and Speech Verbs&lt;br /&gt;
|desc=Additional tones and speech verbs are now available for use with the [[Verb:SAY|SAY verb]]&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Additional_Tones_and_Speech_Verbs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=06/16/2023|category=Event|title=Rumor Woods|desc=Open from 6/16 through 6/30.|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/26/2023|category=Event|title=Premium Fest: Return to Iyo Grove|desc=Open from 5/26 through 6/1.|link=https://gswiki.play.net/Iyo_Glade_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when its active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/8/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=PROPERTY Verb released&lt;br /&gt;
|desc=The PROPERTY verb allows individuals who own [[Private property|private properties]] to view and change certain information about their private properties.&lt;br /&gt;
|link=https://gswiki.play.net/Private_property/saved_posts/Verb:PROPERTY&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Development|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem|date=05/01/2023|category=World|title=Flight of the Griffins|desc=The annual spring flight of the griffins around Ta&#039;Illistim, from 5/1 through 5/6.}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=04/14/2023|category=Event|title=Rings of Lumnis|desc=Open from 4/14 through 4/30.|link=https://gswiki.play.net/Category:Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Armory&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Weaponry&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Clerical Supply&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/06/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Locks Picked &amp;amp; Lockpicks &lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=200520</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=200520"/>
		<updated>2023-06-20T19:01:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: /* 2023 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=200519</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=200519"/>
		<updated>2023-06-20T19:01:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: /* 2023 Releases */ Added CONSENT and Manna/Major Sanctuary to CUSTOM.  TODO: Fix the CUSTOMIZE link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=198758</id>
		<title>Category:Rumor Woods</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Rumor_Woods&amp;diff=198758"/>
		<updated>2023-06-05T04:10:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Fix missing &amp;quot;June&amp;quot; in run dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Battle_of_the_Unicorn_and_the_Dragon.jpg|550px|right]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; is an expansion to [[Summit Academy]] that was first run in June 2019 and introduced [[mount]]s to Gemstone, along with jousting.  Similar to [[Duskruin Arena]], the majority of transactions are handled without [[merchant]] interaction.  This event offers the same customization options found during the original runs of Summit Academy and adds the Rumor Woods expansion where players can play games, buy mounts, customize them, and buy gear for themselves or their mounts.  To read some of the history of Rumor Woods, visit [[Stories of Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
==Run Dates==&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;2023 - June 16, 9pm - June 30, 11:59pm&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* 2022 - June 10, 9p - June 26, 11:59p&lt;br /&gt;
* 2021 - June 11, 9p - June 27, 11:59p&lt;br /&gt;
* 2020 - June 19, 9p - June 30, 11:59p&lt;br /&gt;
* 2019 - June 1, 12p - June 16, 11:59p&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The featured currency for Rumor Woods is [[raikhen]] which is used to purchase mounts, mount accessories, and various other goods and/or automated services.  It can be earned through jousting, the fox hunt, and the new pixie hunt.&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
* [[Jousting]] - Those who are interested in jousting must first choose which side they will ride for.  They will then don traditional jousting gear, saddle up on their steed of choice, and prepare for battle!  Jousting wins will be tallied toward your faction’s total, and once the event ends, those aligned with the winning side will receive not only bragging rights, but new [[Title system#Rumor Woods|titles]] as well!&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rumorwoods.jpg|link=Rumor Woods 2019 shop listing|200px|thumb|left|Serpent vs Phoenix&amp;lt;br&amp;gt;2019]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2020.jpg|link=Rumor Woods 2020 shop listing|200px|thumb|left|Coney vs Tortoise&amp;lt;br&amp;gt;2020]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:RW2021.png|link=Rumor Woods 2021 shop listing|200px|thumb|left|Stag vs Lion&amp;lt;br&amp;gt;2021]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Battle_of_the_Unicorn_and_the_Dragon.jpg|link=Rumor Woods 2022 shop listing|200px|thumb|left|Unicorn vs. Dragon&amp;lt;br&amp;gt;2022]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Fox Hunt]] - The Fox Hunt is a quick chase to find the cunning fox. Adventurers have 90 seconds to track down the fox to be awarded currency and other prizes! Finding other fauna in Rumor Woods will also come with rewards! Some lucky hunters will be awarded a special &#039;&#039;&#039;bugle&#039;&#039;&#039; that can be used to summon a new [[fox pet|pet fox]] (initial release 2020).&lt;br /&gt;
* [[Pixie Hunt]] - New in 2021. The Pixie Hunt is similar to the original Fox Hunt, but you need to track down a pixie instead. Some lucky hunters will be awarded a special &#039;&#039;&#039;morning glory&#039;&#039;&#039; that can be used to summon a new [[dragonfly pet|pet dragonfly]].&lt;br /&gt;
&lt;br /&gt;
===[[Mount]]s===&lt;br /&gt;
* Types:&lt;br /&gt;
** [[Horse mount|Horse]]&lt;br /&gt;
** [[Tortoise mount|Tortoise]] - Released June 2020&lt;br /&gt;
** [[Deer mount|Deer]] - Released June 2021&lt;br /&gt;
** [[Lizard mount|Lizard]] - Released June 2022&lt;br /&gt;
** [[Rolton mount | Rolton]] - Released June 2023&lt;br /&gt;
* Mount Customizations&lt;br /&gt;
* Mount-related equipment&lt;br /&gt;
&lt;br /&gt;
===Character Customizations===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: All customizations are premade only.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[PREPARE (verb)#Custom Spell Prep|Spell prep customizations]] - Both individual and full spell circles&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom spell prep options|custom spell prep options]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/spell customization options|spell customization options]] - customize the effects of certain spells&lt;br /&gt;
* [[SWEAR (verb)#Swear Mine (customized_swears)|Swears]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom swear options|custom swears]]&lt;br /&gt;
* [[Custom logphrases|Log on/off messaging]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/custom logon/logoff options|custom logon/off options]]&lt;br /&gt;
* [[SIGNATURE (verb)|Signature verbs]]&lt;br /&gt;
** List of Summit Academy [[Summit Academy/signature verb options|signature verbs]] &lt;br /&gt;
* [[Character feature|Feature options]] - Including body type (exclusive)&lt;br /&gt;
** List of Summit Academy [[Summit Academy/feature options|feature alteration options]]&lt;br /&gt;
&lt;br /&gt;
===Additional Items/Services===&lt;br /&gt;
* [[Weight reduction]] for containers&lt;br /&gt;
* [[Enhancive hider|Enhancive hiding jewelry]]&lt;br /&gt;
&lt;br /&gt;
===[[Rumor Woods/Areas of interest|Areas of Interest]]===&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; has a vast array of interesting areas to visit, rest, and potentially [[roleplay]] at.&lt;br /&gt;
&lt;br /&gt;
==Portal or Travel Info==&lt;br /&gt;
Use {{boldmono|QUEST TRANSPORT RUMOR}} in order to transport to Sylinar&#039;s Spire, Courtyard.  From there, they can travel to the existing [[Summit Academy]] and to the Rumor Woods expansion.&lt;br /&gt;
&lt;br /&gt;
==Quest Info==&lt;br /&gt;
Use {{boldmono|QUEST HELP RUMOR}} in order to obtain updated information regarding Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==Pricing==&lt;br /&gt;
Entry to Rumor Woods can be gained by purchasing a marker from the &#039;&#039;&#039;[[SimuCoin | Simucoin store]]&#039;&#039;&#039;.  Entries can be used for jousting, fox hunt, or pixie hunt.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item || Simucoin Cost || Description || Object&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (250 uses) || 25,000 || 250 entries into Rumor Woods || A Circular Vaalin Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (100 uses) || 10,000 || 100 entries into Rumor Woods || A Circular Laje Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (50 uses) || 5,000 || 50 entries into Rumor Woods || A Circular Golden Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (25 uses) || 2,500 || 25 entries into Rumor Woods || A Circular Silver Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (10 uses) || 1,000 || 10 entries into Rumor Woods || A Circular Bronze Sunburst Marker&lt;br /&gt;
|-&lt;br /&gt;
| Rumor Woods Entries (1 uses) || 100 || 1 entry into Rumor Woods (jousting, fox hunt) || A Circular Tin Sunburst Marker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop Listings==&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods 2023 shop listing|2023 shop listing]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods 2022 shop listing|2022 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2021 shop listing|2021 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2020 shop listing|2020 shop listing]]&lt;br /&gt;
* [[Rumor Woods 2019 shop listing|2019 shop listing]]&lt;br /&gt;
&lt;br /&gt;
==Teasers &amp;amp; Saved Posts==&lt;br /&gt;
* &amp;lt;big&amp;gt;&#039;&#039;&#039;[[Rumor Woods/2023 saved posts|2023 teasers and saved posts]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Rumor Woods/2022 saved posts|2022 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2021 saved posts|2021 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2020 saved posts|2020 teasers and saved posts]]&lt;br /&gt;
* [[Rumor Woods/2019 saved posts|2019 teasers and saved posts]]&lt;br /&gt;
* Town Crier [[Rumor Woods Teasers Archive by The TownCrier|Rumor Woods Teaser Archive]]&lt;br /&gt;
&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
* [[:Category:Rumor Woods artwork#Maps|ASCII map screenshots &amp;amp; Player-created maps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay Events]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrismarium&amp;diff=181718</id>
		<title>Chrismarium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrismarium&amp;diff=181718"/>
		<updated>2022-10-27T07:08:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Add note about non-cleric use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;chrismarium&#039;&#039;&#039; is a clerical tool released at [[Ebon_Gate_Festival|Ebon Gate 2022]] in the store [[EHShop:Derelict_Abbey|Derelict Abbey]] and designed by [[GameMaster|GMs]] [[User:GS4-YUSRI|Yusri]] and [[User:GS4-TIVVY|Tivvy]]. [[Holy_Receptacle_(325)#Tier_4:_Chrism|Chrisms]] created with [[Holy Receptacle (325)]] can be deposited into them to store charges of the chrism effect, which reduces [[Death&#039;s Sting]] for dead characters that are resurrected or allows living characters to [[meditate]].&lt;br /&gt;
&lt;br /&gt;
Any character can store chrisms in a chrismarium and use its fluff verbs, but &#039;&#039;&#039;POUR&#039;&#039;&#039;ing them is subject to the same restrictions as using chrism gems -- namely, it can only be used by clerics of at least level 18 with knowledge of the Raise Dead (318) spell once created.  F2P characters must have an active Resurrection Pass to use them successfully on corpses.&lt;br /&gt;
&lt;br /&gt;
The chrismarium aids in inventory management and changes the messaging when applying the chrism effect to one of five styles: Standard, Rude, Reverent, Riant, and Rigid. Messaging style can be selected using an amaranthine certificate from the same store. Customized chrismarium messaging is available as a rare delayed service.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You take a closer look at a brushed faenor chrismarium inlaid with ivory alyssum.&lt;br /&gt;
You analyze the faenor chrismarium and sense that the creator has provided the following information:&lt;br /&gt;
This is a chrismarium, a holy relic that stores the oil and balsam from inside a chrism gem, allowing you to stockpile multiple charges inside for later application to a corpse.  While anyone may add chrism oil to it, it may only be used by clerics to apply the chrism effect.&lt;br /&gt;
&lt;br /&gt;
It may be altered but must remain made of metal, and the noun must remain chrismarium.&lt;br /&gt;
&lt;br /&gt;
This chrismarium is at tier 1 out of 5.  A skilled merchant might be able to unlock it further.&lt;br /&gt;
It will hold a maximum of 20 charges.&lt;br /&gt;
It is currently using the &amp;quot;Standard&amp;quot; messaging style.&lt;br /&gt;
&lt;br /&gt;
You can PUSH the chrismarium with a chrism in your other hand to store it within.  This destroys the chrism and adds one charge to the chrismarium.  The charges within the chrismarium are as effective as the average of all chrism gems absorbed in this fashion.&lt;br /&gt;
&lt;br /&gt;
You can PROD the chrismarium to stop being warned about when chrism&#039;s quality would reduce the average of the chrismarium&#039;s contents.&lt;br /&gt;
These warnings only apply to the &#039;fullness&#039; of chrisms and none of their other qualities.&lt;br /&gt;
&lt;br /&gt;
You can POUR the chrismarium on a player to grant them its effects, provided you are skilled in using chrisms.  You can also POUR it on the ground, which wastes a charge but may be useful if you want to replace the contents with higher-quality chrisms.&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: PUSH, POUR, LOOK, MEASURE, RUB, PROD&lt;br /&gt;
You get no sense of whether or not the chrismarium may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 (off the shelf) chrismariums can store 20 chrism charges and have the verbs {{boldmono|PUSH}}, {{boldmono|POUR}}, {{boldmono|LOOK}}, {{boldmono|MEASURE}}, {{boldmono|RUB}}, and {{boldmono|PROD}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The chrismarium is empty.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The ordinary cobalt liquid within the chrismarium is pure and undiluted.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2|MEASURE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin to carefully measure your platinum chrismarium only to find it devoid of contents.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully measure your platinum chrismarium and find that the ordinary cobalt liquid within should allow for 20 applications.&amp;lt;br /&amp;gt;The mixture within is pure and undiluted.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6|POUR (dead)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift the lid of your chrismarium to begin the chrism rite, but a quick glance inside reveals you are out of chrism oil.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts the lid of her platinum chrismarium, then shuts it with a discouraged look upon her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Standard&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Tipping her &#039;&#039;sample chrismarium&#039;&#039; slightly over YYY, XXX allows a few droplets of cobalt chrism oil to fall on her corpse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rude&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Lifting the lid on her rose gold chrismarium, XXX dips a few fingers in and, with an idle flick of her wrist in YYY&#039;s general direction, splatters her with chrism oil.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reverent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX kneels briefly beside YYY, tilting her &#039;&#039;sample chrismarium&#039;&#039; to pour chrism oil onto her fingertips before anointing each of her eyelids with the aromatic mixture while whispering a quiet prayer to &#039;&#039;Marlu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Riant&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a sunny smile, XXX raises her &#039;&#039;sample chrismarium&#039;&#039; above YYY and pours chrism oil down the length of her body, mumbling something about the fine mess she has gotten herself into.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rigid&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With parsimonious movements and an air of precision, XXX angles her &#039;&#039;sample chrismarium&#039;&#039; to decant a smidgen of chrism oil onto YYY&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6|POUR (alive)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift the lid of your chrismarium to begin the chrism rite, but a quick glance inside reveals you are out of chrism oil.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts the lid of her platinum chrismarium, then shuts it with a discouraged look upon her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Standard&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Tipping her &#039;&#039;sample chrismarium&#039;&#039; slightly over YYY&#039;s palm, XXX pours some cobalt chrism oil into her hand, gently massaging it into her skin with her thumb.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rude&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Lifting the lid on her rose gold chrismarium, XXX dips a few fingers in and, with an idle flick of her wrist in YYY&#039;s general direction, splatters some chrism oil upon YYY, who recoils slightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reverent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving to YYY&#039;s side, XXX tilts her &#039;&#039;sample chrismarium&#039;&#039; to pour chrism oil onto her fingertips before anointing each of YYY&#039;s cheeks with the aromatic mixture as she murmurs a quiet blessing on behalf of &#039;&#039;Marlu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Riant&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a sunny smile, XXX raises her &#039;&#039;sample chrismarium&#039;&#039; above YYY&#039;s cupped hands and pours chrism oil into them, proclaiming cheerfully, &amp;quot;Hope this helps!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rigid&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With parsimonious movements and an air of precision, XXX angles her &#039;&#039;sample chrismarium&#039;&#039; to decant a smidgen of chrism oil onto YYY&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; [You will now/no longer be prompted before an action that would dilute your chrismarium.]&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=5|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Standard&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX opens her &#039;&#039;sample chrismarium&#039;&#039; and taps her &#039;&#039;uncut diamond&#039;&#039; against its rim, breaking it and emptying it into the reservoir of the chrismarium.  The &#039;&#039;uncut diamond&#039;&#039; crumbles in her hand, and she shakes off the dust.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rude&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;  XXX wedges an uncut diamond beneath the lid of her rose gold chrismarium, smashing it with the heel of her palm and allowing its contents to drip inside before brushing away the powdery fragments of diamond.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reverent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gently lifting the lid of her &#039;&#039;sample chrismarium&#039;&#039;, XXX breaks open &#039;&#039;an uncut diamond&#039;&#039;, allowing the holy liniment inside to empty into its chamber with a solemn benediction in the name of &#039;&#039;Marlu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Riant&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX opens her &#039;&#039;sample chrismarium&#039;&#039; and cracks &#039;&#039;an uncut diamond&#039;&#039; over it like an egg, allowing the amalgam inside to trickle within.  The &#039;&#039;uncut diamond&#039;&#039; dissolves in her hand, the remains carried off by an errant breeze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rigid&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Grasping &#039;&#039;an uncut diamond&#039;&#039;, XXX tucks it beneath the lid of her &#039;&#039;sample chrismarium&#039;&#039;, crushing the diamond and liberating its contents before removing her hand and shaking off the remnants.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR (on ground)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift the lid of your chrismarium and pour a small quantity of chrism oil on the ground/floor.  The oil quickly evaporates.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts the lid of his/her chrismarium and pours a small quantity of chrism oil on the ground/floor.  The oil quickly evaporates.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You vigorously rub at the platinum surface of your chrismarium with your thumb, removing a speck of dried oil marring it and returning it to a nearly reflective sheen.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rubs at the platinum surface of her chrismarium vigorously with her thumb.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 chrismariums can store 40 charges and add {{boldmono|PONDER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You elevate your rose gold chrismarium to eye level, contemplating the myriad souls now at peace because of your beneficence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX elevates her rose gold chrismarium to her eye level, her physiognomy one of deep contemplation.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 chrismariums can store 60 chrism charges and add {{boldmono|TILT}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently tilt your rose gold chrismarium in a swirling motion, the cobalt liquid inside sloshing softly against its interior.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tilts her rose gold chrismarium in a gently swirling motion.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 chrismariums can store 80 chrism charges and add {{boldmono|RAISE}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise the lid on your rose gold chrismarium, closing your moss green eyes before releasing a protracted, meditative exhale over the contents within.  The camphoraceous scent of balsam pervades the area briefly, evanescing as you nestle the lid atop the chrismarium once more.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX raises the lid of her rose gold chrismarium, closing her moss green eyes before releasing a protracted exhale over the contents within.  The camphoraceous scent of balsam pervades the area briefly, evanescing as XXX nestles the lid atop her chrismarium once more.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 5 chrismariums are auction quality and not available as an off the shelf upgrade. They (presumably) would store 100 chrism charges and add additional verbs.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= &lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&lt;br /&gt;
|verb2= MEASURE&lt;br /&gt;
|verb3= PONDER&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= POUR&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chrism Quality==&lt;br /&gt;
Chrismariums maintain a running average of chrisms they have stored -- both in terms of experience retention (determined by [[Spiritual Lore, Blessings]]) and recuperation time (determined by the value of the gem prior to being converted to a chrism.)  If you add a 90% full chrism worth 6000 silver and a 100% full chrism worth 8000 silver to an empty chrismarium, you will end up with two charges both equivalent to using a 95% full chrism valued at 7000 silver.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for confirmation if storing a chrism would reduce experience retention below the current average unless you have disabled this prompt using the &#039;&#039;&#039;PROD&#039;&#039;&#039; verb.  There is no confirmation if the average value would decrease.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;MEASURE&#039;&#039;&#039; a chrismarium, you will receive information about the current chrism quality.  Quality information related to the average value (recuperation time) is the same as chrisms.  Experience retention messaging matches chrisms as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Chrism&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Chrismarium&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | half full&lt;br /&gt;
| diluted to half strength&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | more than half full&lt;br /&gt;
| diluted to more than half strength&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | three quarters full&lt;br /&gt;
| somewhat diluted&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | almost full&lt;br /&gt;
| slightly diluted&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | full&lt;br /&gt;
| pure and undiluted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;POUR&#039;&#039;&#039; a chrismarium on the ground to discard a charge of it.  This can be useful if you have diluted the contents of it and want to get it back to a pristine state to add full chrisms to it.&lt;br /&gt;
&lt;br /&gt;
See [[Chrism|Chrisms]] for more details on these attributes.&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrismarium&amp;diff=181717</id>
		<title>Chrismarium</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrismarium&amp;diff=181717"/>
		<updated>2022-10-27T07:00:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Add Chrism Quality, update LOOK and MEASURE messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;chrismarium&#039;&#039;&#039; is a clerical tool released at [[Ebon_Gate_Festival|Ebon Gate 2022]] in the store [[EHShop:Derelict_Abbey|Derelict Abbey]] and designed by [[GameMaster|GMs]] [[User:GS4-YUSRI|Yusri]] and [[User:GS4-TIVVY|Tivvy]]. [[Holy_Receptacle_(325)#Tier_4:_Chrism|Chrisms]] created with [[Holy Receptacle (325)]] can be deposited into them to store charges of the chrism effect, which reduces [[Death&#039;s Sting]] for dead characters that are resurrected or allows living characters to [[meditate]].&lt;br /&gt;
&lt;br /&gt;
The chrismarium aids in inventory management and changes the messaging when applying the chrism effect to one of five styles: Standard, Rude, Reverent, Riant, and Rigid. Messaging style can be selected using an amaranthine certificate from the same store. Customized chrismarium messaging is available as a rare delayed service.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You take a closer look at a brushed faenor chrismarium inlaid with ivory alyssum.&lt;br /&gt;
You analyze the faenor chrismarium and sense that the creator has provided the following information:&lt;br /&gt;
This is a chrismarium, a holy relic that stores the oil and balsam from inside a chrism gem, allowing you to stockpile multiple charges inside for later application to a corpse.  While anyone may add chrism oil to it, it may only be used by clerics to apply the chrism effect.&lt;br /&gt;
&lt;br /&gt;
It may be altered but must remain made of metal, and the noun must remain chrismarium.&lt;br /&gt;
&lt;br /&gt;
This chrismarium is at tier 1 out of 5.  A skilled merchant might be able to unlock it further.&lt;br /&gt;
It will hold a maximum of 20 charges.&lt;br /&gt;
It is currently using the &amp;quot;Standard&amp;quot; messaging style.&lt;br /&gt;
&lt;br /&gt;
You can PUSH the chrismarium with a chrism in your other hand to store it within.  This destroys the chrism and adds one charge to the chrismarium.  The charges within the chrismarium are as effective as the average of all chrism gems absorbed in this fashion.&lt;br /&gt;
&lt;br /&gt;
You can PROD the chrismarium to stop being warned about when chrism&#039;s quality would reduce the average of the chrismarium&#039;s contents.&lt;br /&gt;
These warnings only apply to the &#039;fullness&#039; of chrisms and none of their other qualities.&lt;br /&gt;
&lt;br /&gt;
You can POUR the chrismarium on a player to grant them its effects, provided you are skilled in using chrisms.  You can also POUR it on the ground, which wastes a charge but may be useful if you want to replace the contents with higher-quality chrisms.&lt;br /&gt;
&lt;br /&gt;
Unlocked verbs: PUSH, POUR, LOOK, MEASURE, RUB, PROD&lt;br /&gt;
You get no sense of whether or not the chrismarium may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 1 (off the shelf) chrismariums can store 20 chrism charges and have the verbs {{boldmono|PUSH}}, {{boldmono|POUR}}, {{boldmono|LOOK}}, {{boldmono|MEASURE}}, {{boldmono|RUB}}, and {{boldmono|PROD}}.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Second (Only if applicable)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The chrismarium is empty.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The ordinary cobalt liquid within the chrismarium is pure and undiluted.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=2|MEASURE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You begin to carefully measure your platinum chrismarium only to find it devoid of contents.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You carefully measure your platinum chrismarium and find that the ordinary cobalt liquid within should allow for 20 applications.&amp;lt;br /&amp;gt;The mixture within is pure and undiluted.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6|POUR (dead)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift the lid of your chrismarium to begin the chrism rite, but a quick glance inside reveals you are out of chrism oil.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts the lid of her platinum chrismarium, then shuts it with a discouraged look upon her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Standard&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Tipping her &#039;&#039;sample chrismarium&#039;&#039; slightly over YYY, XXX allows a few droplets of cobalt chrism oil to fall on her corpse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rude&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Lifting the lid on her rose gold chrismarium, XXX dips a few fingers in and, with an idle flick of her wrist in YYY&#039;s general direction, splatters her with chrism oil.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reverent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX kneels briefly beside YYY, tilting her &#039;&#039;sample chrismarium&#039;&#039; to pour chrism oil onto her fingertips before anointing each of her eyelids with the aromatic mixture while whispering a quiet prayer to &#039;&#039;Marlu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Riant&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a sunny smile, XXX raises her &#039;&#039;sample chrismarium&#039;&#039; above YYY and pours chrism oil down the length of her body, mumbling something about the fine mess she has gotten herself into.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rigid&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With parsimonious movements and an air of precision, XXX angles her &#039;&#039;sample chrismarium&#039;&#039; to decant a smidgen of chrism oil onto YYY&#039;s corpse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=6|POUR (alive)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift the lid of your chrismarium to begin the chrism rite, but a quick glance inside reveals you are out of chrism oil.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts the lid of her platinum chrismarium, then shuts it with a discouraged look upon her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Standard&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Tipping her &#039;&#039;sample chrismarium&#039;&#039; slightly over YYY&#039;s palm, XXX pours some cobalt chrism oil into her hand, gently massaging it into her skin with her thumb.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rude&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Lifting the lid on her rose gold chrismarium, XXX dips a few fingers in and, with an idle flick of her wrist in YYY&#039;s general direction, splatters some chrism oil upon YYY, who recoils slightly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reverent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving to YYY&#039;s side, XXX tilts her &#039;&#039;sample chrismarium&#039;&#039; to pour chrism oil onto her fingertips before anointing each of YYY&#039;s cheeks with the aromatic mixture as she murmurs a quiet blessing on behalf of &#039;&#039;Marlu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Riant&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a sunny smile, XXX raises her &#039;&#039;sample chrismarium&#039;&#039; above YYY&#039;s cupped hands and pours chrism oil into them, proclaiming cheerfully, &amp;quot;Hope this helps!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rigid&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With parsimonious movements and an air of precision, XXX angles her &#039;&#039;sample chrismarium&#039;&#039; to decant a smidgen of chrism oil onto YYY&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| &lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; [You will now/no longer be prompted before an action that would dilute your chrismarium.]&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=5|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Standard&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX opens her &#039;&#039;sample chrismarium&#039;&#039; and taps her &#039;&#039;uncut diamond&#039;&#039; against its rim, breaking it and emptying it into the reservoir of the chrismarium.  The &#039;&#039;uncut diamond&#039;&#039; crumbles in her hand, and she shakes off the dust.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rude&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;  XXX wedges an uncut diamond beneath the lid of her rose gold chrismarium, smashing it with the heel of her palm and allowing its contents to drip inside before brushing away the powdery fragments of diamond.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reverent&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Gently lifting the lid of her &#039;&#039;sample chrismarium&#039;&#039;, XXX breaks open &#039;&#039;an uncut diamond&#039;&#039;, allowing the holy liniment inside to empty into its chamber with a solemn benediction in the name of &#039;&#039;Marlu&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Riant&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX opens her &#039;&#039;sample chrismarium&#039;&#039; and cracks &#039;&#039;an uncut diamond&#039;&#039; over it like an egg, allowing the amalgam inside to trickle within.  The &#039;&#039;uncut diamond&#039;&#039; dissolves in her hand, the remains carried off by an errant breeze.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Rigid&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Grasping &#039;&#039;an uncut diamond&#039;&#039;, XXX tucks it beneath the lid of her &#039;&#039;sample chrismarium&#039;&#039;, crushing the diamond and liberating its contents before removing her hand and shaking off the remnants.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR (on ground)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift the lid of your chrismarium and pour a small quantity of chrism oil on the ground/floor.  The oil quickly evaporates.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lifts the lid of his/her chrismarium and pours a small quantity of chrism oil on the ground/floor.  The oil quickly evaporates.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You vigorously rub at the platinum surface of your chrismarium with your thumb, removing a speck of dried oil marring it and returning it to a nearly reflective sheen.&lt;br /&gt;
|&amp;lt;!-- Second Person View --&amp;gt; N/A&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rubs at the platinum surface of her chrismarium vigorously with her thumb.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 2 chrismariums can store 40 charges and add {{boldmono|PONDER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You elevate your rose gold chrismarium to eye level, contemplating the myriad souls now at peace because of your beneficence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX elevates her rose gold chrismarium to her eye level, her physiognomy one of deep contemplation.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 3 chrismariums can store 60 chrism charges and add {{boldmono|TILT}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You gently tilt your rose gold chrismarium in a swirling motion, the cobalt liquid inside sloshing softly against its interior.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX tilts her rose gold chrismarium in a gently swirling motion.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 4&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 4 chrismariums can store 80 chrism charges and add {{boldmono|RAISE}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise the lid on your rose gold chrismarium, closing your moss green eyes before releasing a protracted, meditative exhale over the contents within.  The camphoraceous scent of balsam pervades the area briefly, evanescing as you nestle the lid atop the chrismarium once more.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX raises the lid of her rose gold chrismarium, closing her moss green eyes before releasing a protracted exhale over the contents within.  The camphoraceous scent of balsam pervades the area briefly, evanescing as XXX nestles the lid atop her chrismarium once more.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 5&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Tier 5 chrismariums are auction quality and not available as an off the shelf upgrade. They (presumably) would store 100 chrism charges and add additional verbs.&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2= &lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Evermore Hollow &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LOOK&lt;br /&gt;
|verb2= MEASURE&lt;br /&gt;
|verb3= PONDER&lt;br /&gt;
|verb4= PROD&lt;br /&gt;
|verb5= POUR&lt;br /&gt;
|verb6= PUSH&lt;br /&gt;
|verb7= RAISE&lt;br /&gt;
|verb8= RUB&lt;br /&gt;
|verb9= TILT&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chrism Quality==&lt;br /&gt;
Chrismariums maintain a running average of chrisms they have stored -- both in terms of experience retention (determined by [[Spiritual Lore, Blessings]]) and recuperation time (determined by the value of the gem prior to being converted to a chrism.)  If you add a 90% full chrism worth 6000 silver and a 100% full chrism worth 8000 silver to an empty chrismarium, you will end up with two charges both equivalent to using a 95% full chrism valued at 7000 silver.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for confirmation if storing a chrism would reduce experience retention below the current average unless you have disabled this prompt using the &#039;&#039;&#039;PROD&#039;&#039;&#039; verb.  There is no confirmation if the average value would decrease.&lt;br /&gt;
&lt;br /&gt;
If you &#039;&#039;&#039;MEASURE&#039;&#039;&#039; a chrismarium, you will receive information about the current chrism quality.  Quality information related to the average value (recuperation time) is the same as chrisms.  Experience retention messaging matches chrisms as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Chrism&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Chrismarium&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | half full&lt;br /&gt;
| diluted to half strength&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | more than half full&lt;br /&gt;
| diluted to more than half strength&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | three quarters full&lt;br /&gt;
| somewhat diluted&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | almost full&lt;br /&gt;
| slightly diluted&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | full&lt;br /&gt;
| pure and undiluted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;POUR&#039;&#039;&#039; a chrismarium on the ground to discard a charge of it.  This can be useful if you have diluted the contents of it and want to get it back to a pristine state to add full chrisms to it.&lt;br /&gt;
&lt;br /&gt;
See [[Chrism|Chrisms]] for more details on these attributes.&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chrism&amp;diff=181703</id>
		<title>Chrism</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chrism&amp;diff=181703"/>
		<updated>2022-10-27T05:06:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: see also Chrismarium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Chrism&#039;&#039;&#039; gem is the Fourth Tier of the [[Holy Receptacle (325)]] spell, and allows a [[cleric]] to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death&#039;s Sting]] based on the strength of the chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a cleric, [[empath]], or [[savant]]).  Highly sought after in invasions, chrism gems are often considered to represent the pinnacle of a cleric&#039;s lore training.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To create a chrism gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 3000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Summoning]]: 15 ranks (70 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 25 ranks (105 skill)&lt;br /&gt;
&lt;br /&gt;
Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 with knowledge of the [[Raise Dead (318)]] spell once created.  [[F2P]] characters must have an active [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] to use them successfully on corpses.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Benefits to chrisms are derived off of ranks of [[Spiritual Lore, Blessings]]:&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Blessings ranks||11||13||16||20||25||31||38||46||55||65&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Experience retained||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Gem appearance||half full||more than half full||more than half full||more than half full||three quarters full||three quarters full||almost full||almost full||almost full||full&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to skill training level limitations, the earliest a cleric can create a 100% experience chrism would be level 51 without [[enhancive item]]s, as the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
First you must prep and cast [[Holy Receptacle (325)]] at the gem, then:&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 4 &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 4&lt;br /&gt;
You chant a quick prayer and the golden moonstone&#039;s outer shell becomes translucent and brittle.  A  cobalt liquid fills the once solid interior of the golden moonstone.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Failure&lt;br /&gt;
A critical failure is possible, resulting in the destruction of the gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 4&lt;br /&gt;
You chant a quick prayer and the diamond becomes entirely too brittle in your hand, cracks, and blows away in the form of a fine powder.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After the Chrism gem has been prepared, {{boldmono|[[LOOK (verb)|LOOKing]]}} at it will reveal the strength of the chrism gem.  &lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look (gem)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look moonstone&lt;br /&gt;
The now translucent outer shell of the almost &#039;&#039;full&#039;&#039; golden moonstone allows you to see the &#039;&#039;ordinary&#039;&#039;, cobalt liquid undulating.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Full&amp;quot; denotes a 100% experience chrism (see Lore Benefits above), and &amp;quot;ordinary&amp;quot; denotes a chrism of the second tier of strength (see below) with regards to recovery time after death.&lt;br /&gt;
&lt;br /&gt;
==Strengths==&lt;br /&gt;
Depending upon value of the gem used, chrism gems have different effects on minimizing the effects of Death&#039;s Sting.  These levels determine how much statistic recovery weakness will be mitigated when used on a corpse.  There is no cap on the value of the gem used. {{boldmono|LOOK}} at the chrism to see its strength, noted by the words &amp;quot;dull&amp;quot;, &amp;quot;ordinary&amp;quot;, &amp;quot;bright&amp;quot;, &amp;quot;vibrant&amp;quot;, or &amp;quot;glowing&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Strength||[[Death&#039;s Sting]]&amp;lt;br&amp;gt;Initial Stat Loss||[[Death&#039;s Sting]]&amp;lt;br&amp;gt;Recuperation Time&amp;lt;br&amp;gt;With Deeds||[[Death&#039;s Sting]]&amp;lt;br&amp;gt;Recuperation Time&amp;lt;br&amp;gt;Without Deeds||Gem Value&lt;br /&gt;
|-&lt;br /&gt;
|No Chrism||40%||10 mins||20 mins||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dull||27-30%||7-8 mins||14-15 mins||3,000-4,999&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary||21-26%||6-7 mins||11-13 mins||5,000-7,999&lt;br /&gt;
|-&lt;br /&gt;
|Bright||11-20%||3-5 mins||6-10 mins||8,000-12,999&lt;br /&gt;
|-&lt;br /&gt;
|Vibrant||10% or less||3 mins or less||5 mins or less||13,000+&lt;br /&gt;
|-&lt;br /&gt;
|Glowing||estimated 0-5%||0-2 mins||0-3 mins||??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Stats recover at 4% (of total) per minute with a deed or 2% per minute if resurrected without a deed.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note 2: Chrisms of the same &amp;quot;strength&amp;quot; can have different results based on the value of the gem (i.e. a dull chrism worth 3001 silvers causes 30% stat loss and a dull chrism worth 4999 silvers causes 27% stat loss.)&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;Note 3: Recovery times for vibrant and glowing are being investigated and may need to be updated. A vibrant chrism worth just over 13k caused an initial stat loss of 10%. Higher value vibrant and glowing gem data is missing from the above info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Applying a chrism gem is a simple process.  If attempting to aid a corpse, simply {{boldmono|[[WAVE (verb)|WAVE]]}} the gem over them before casting [[Raise Dead (318)|Raise Dead]].  When using the gem upon a living character to aid them to a meditative state, one also {{boldmono|WAVE}}s the gem, but with no need to cast any spell.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;wave (gem) at (target)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave sunstone at XXX&lt;br /&gt;
You gingerly crack and wave the red sunstone over XXX&#039;s body and a mixture of oil and balsam trickles out of the sunstone, coating XXX with a cobalt blue liquid.&lt;br /&gt;
The red sunstone deteriorates into a cobalt powder that disperses into the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Chrism holder]]&lt;br /&gt;
* [[Chrismarium]]&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category: Experience]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:TARGET&amp;diff=169588</id>
		<title>Verb:TARGET</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:TARGET&amp;diff=169588"/>
		<updated>2022-06-22T02:46:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Can now target hazards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Target&#039;&#039;&#039; is a command to specify something to attack. {{mono|TARGET NEXT}} will specify the next creature to target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:  TARGET {player|creature|hazard}&lt;br /&gt;
        TARGET RANDOM&lt;br /&gt;
        TARGET NEXT&lt;br /&gt;
        TARGET CLEAR&lt;br /&gt;
&lt;br /&gt;
Targeting magical hazards will attempt to target the creature that created them.  Players cannot be targeted in this fashion.&lt;br /&gt;
&lt;br /&gt;
You do not have a target.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
You are in a room fighting a greater faeroth...&lt;br /&gt;
&lt;br /&gt;
You see: a stunned greater faeroth.&amp;lt;br&amp;gt;&lt;br /&gt;
A lesser faeroth enters the area!&lt;br /&gt;
&lt;br /&gt;
TARGet FAEroth (this will target the last faeroth to enter the area - the lesser faeroth.)&amp;lt;br&amp;gt;&lt;br /&gt;
ATTack (this will attack the active target, the lesser faeroth)&lt;br /&gt;
&lt;br /&gt;
To re-target the greater faeroth (if both are still alive):&amp;lt;br&amp;gt;&lt;br /&gt;
TARGet OTHER FAEroth&lt;br /&gt;
&lt;br /&gt;
Note: this command can be used while in [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=169586</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=169586"/>
		<updated>2022-06-22T02:35:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: /* 2022 Releases */ TARGET updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TARGET updates&lt;br /&gt;
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.&lt;br /&gt;
|link=https://gswiki.play.net/TARGET_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=165593</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=165593"/>
		<updated>2022-04-12T20:01:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: /* 2022 Releases */ Minor title update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:CMAN&amp;diff=165592</id>
		<title>Verb:CMAN</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:CMAN&amp;diff=165592"/>
		<updated>2022-04-12T19:45:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: /* Help */ Add WINDOW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = CMAN&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
|system2 = PSM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|CMAN}} [[verb]] has several uses related to various [[Combat Maneuvers|combat maneuvers]].  It can be used to display available combat maneuver points, display a list of available combat maneuvers, use the points to train in the combat maneuvers, display information about the individual combat maneuvers, and use a specific combat maneuver.  Combat Maneuvers is an extensive system and this verb is a very extensive verb to complement the system adequately.&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This menu is available by typing {{boldmono|CMAN}} by itself.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verb /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
USAGE: CMAN {maneuver} {target} or&lt;br /&gt;
       CMAN [option] {args}&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
  LIST [availability] [type] [category] [subcategory] [WINDOW]&lt;br /&gt;
    [availability]          - PROFESSION (default), ALL, AVAILABLE, KNOWN, or any profession&lt;br /&gt;
    [type]                  - ALL (default), AOE, ATTACK, BUFF, CONCENTRATION, MARTIALSTANCE, PASSIVE, SETUP&lt;br /&gt;
    [category]              - ALL (default), ROGUEGUILD, WARRIORGUILD&lt;br /&gt;
    [subcategory]           - ALL (default)&lt;br /&gt;
    [WINDOW]                - Show the list in a popup window.&lt;br /&gt;
&lt;br /&gt;
  LEARN {maneuver}          - Spend Combat Maneuver Training Points for maneuvers&lt;br /&gt;
  UNLEARN {maneuver}        - Unlearn maneuvers known to you for Combat Maneuver Training Points&lt;br /&gt;
  INFO                      - Displays your current maneuver training info&lt;br /&gt;
  FORCERT                   - Toggles requiring FORCERT during roundtime (currently: ON)&lt;br /&gt;
  HELP {maneuver}           - List information about the selected maneuver&lt;br /&gt;
  WIKI {maneuver}           - Show Wiki output for the selected maneuver&lt;br /&gt;
  WIKILIST                  - Show Wiki list output for maneuvers&lt;br /&gt;
&lt;br /&gt;
Note: {maneuver} references above require use of the maneuver mnemonic.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;section end=verb /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
====LIST====&lt;br /&gt;
{{boldmono|CMAN LIST}} allows a player to see a full list of [[combat maneuvers|cmans]] available to them, and can further break it down by: profession, all, available, known, type, category, or subcategory, if there is any.&lt;br /&gt;
&lt;br /&gt;
====LEARN====&lt;br /&gt;
{{boldmono|CMAN LEARN}} is the command used to learn a maneuver at the expense of earned cman training points.&lt;br /&gt;
&lt;br /&gt;
====UNLEARN====&lt;br /&gt;
{{boldmono|CMAN UNLEARN}} is the command used to unlearn a maneuver in order to gain earned cman training points back.&lt;br /&gt;
&lt;br /&gt;
====INFO====&lt;br /&gt;
{{boldmono|CMAN INFO}} displays the current cman training info, including how many ranks in each trained maneuver, and how many points are available to spend.&lt;br /&gt;
&lt;br /&gt;
====HELP====&lt;br /&gt;
{{boldmono|CMAN HELP (maneuver}} lists information about the specified maneuver.&lt;br /&gt;
&lt;br /&gt;
====WIKI====&lt;br /&gt;
{{boldmono|CMAN WIKI (maneuver)}} displays output that can be copy/pasted to the wiki in order to update the pages for that maneuver.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Player System Manager]]&lt;br /&gt;
* [[Verb:ASCENSION|ASCENSION]]&lt;br /&gt;
* [[Verb:ARMOR|ARMOR]]&lt;br /&gt;
* [[Verb:FEAT|FEAT]]&lt;br /&gt;
* [[Verb:SHIELD|SHIELD]]&lt;br /&gt;
* [[Verb:WEAPON|WEAPON]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=165591</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=165591"/>
		<updated>2022-04-12T19:44:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Add CMAN LIST WINDOW updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW and friends&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sonic_Armor_(1014)&amp;diff=145628</id>
		<title>Sonic Armor (1014)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sonic_Armor_(1014)&amp;diff=145628"/>
		<updated>2021-03-02T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Update for sonic QOL changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SONICARMOR&lt;br /&gt;
 | duration = as long as bard&amp;lt;br&amp;gt;sings the spellsong&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = Create Armor&lt;br /&gt;
 | ds = +15 + (SpellSongs/2)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = Special&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Sonic Armor&#039;&#039;&#039; weaves vibrating air and magic around the caster, creating a sonic barrier that effectively acts as magical [[armor]]. The base [[enchant]] is +15. A bonus of +1 is added to the armor&#039;s enchant, rounded up, for every two [[Bard Base]] ranks, up to a maximum of +35. Similar to [[Sonic Shield Song (1009)]] and [[Sonic Weapon Song (1012)]], Bard Base ranks known prior to learning the spell count towards the enchant bonus of the armor.  Thus, upon learning the spell, a Sonic Armor with an enchant of +22.   &lt;br /&gt;
&lt;br /&gt;
In addition, Sonic Armor provides [[resistance]] to heat, cold, and electrical attacks, and is slightly susceptible to [[impact]] attacks. The susceptibility to impact attacks will not change as the Bard gains levels, but the heat, cold, and electrical resistance will improve with further training in the Bard Base circle and [[#Lore Benefit|Elemental Lore, Air]]. There will [[Bard_Base/saved_posts#Sonic_Equipment | always be]] at least one level of crit resistance, minimum. Like real armor, use of Sonic Armor is dependent upon training in [[Armor Use]].&lt;br /&gt;
&lt;br /&gt;
Sonic Armor weighs 25% (truncated) of the standard armor weight (e.g., augmented chain weighs 6 pounds).  But since it behaves as armor, the reduction in weight compared to the normal weight of the armor sub group (ASG) is subtracted from carried weight, thus lowering [[encumbrance]].  Heavier ASG&#039;s have a greater effect.&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
5 MP&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] will boost the elemental damage resistance provided by the armor to a maximum of 50% (cutoffs unknown at this time).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{boldmono|[[PREP]] 1014 {{!}} [[SING]] {ASG #} }} or {{boldmono|[[INCANT]] 1014 {ASG #} }}&lt;br /&gt;
:If ASG is unspecified, the song will default to the last armor summoned.  If armor has never been summoned before, it will default to full leather (AsG 6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
 !ASG #&lt;br /&gt;
 !Armor Description&lt;br /&gt;
 |-&lt;br /&gt;
 |1&lt;br /&gt;
 |Robes&lt;br /&gt;
 |-&lt;br /&gt;
 |5&lt;br /&gt;
 |Light Leather&lt;br /&gt;
 |-&lt;br /&gt;
 |6&lt;br /&gt;
 |Full Leather&lt;br /&gt;
 |-&lt;br /&gt;
 |7&lt;br /&gt;
 |Reinforced Leather&lt;br /&gt;
 |-&lt;br /&gt;
 |8&lt;br /&gt;
 |Double Leather&lt;br /&gt;
 |- &lt;br /&gt;
 |9&lt;br /&gt;
 |Leather Breastplate&lt;br /&gt;
 |- &lt;br /&gt;
 |10&lt;br /&gt;
 |Cuirbouilli Leather&lt;br /&gt;
 |-&lt;br /&gt;
 |11&lt;br /&gt;
 |Studded Leather&lt;br /&gt;
 |-&lt;br /&gt;
 |12&lt;br /&gt;
 |Brigandine Armor&lt;br /&gt;
 |}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
 |- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
 !ASG #&lt;br /&gt;
 !Armor Description&lt;br /&gt;
 |-&lt;br /&gt;
 |13&lt;br /&gt;
 |Chain mail&lt;br /&gt;
 |-&lt;br /&gt;
 |14&lt;br /&gt;
 |Double Chain&lt;br /&gt;
 |-&lt;br /&gt;
 |15&lt;br /&gt;
 |Augmented Chain&lt;br /&gt;
 |-&lt;br /&gt;
 |16&lt;br /&gt;
 |Chain Hauberk&lt;br /&gt;
 |-&lt;br /&gt;
 |17&lt;br /&gt;
 |Metal Breastplate&lt;br /&gt;
 |-&lt;br /&gt;
 |18&lt;br /&gt;
 |Augmented Plate&lt;br /&gt;
 |-&lt;br /&gt;
 |19&lt;br /&gt;
 |Half Plate&lt;br /&gt;
 |-&lt;br /&gt;
 |20&lt;br /&gt;
 |Full Plate&lt;br /&gt;
 |-&lt;br /&gt;
 |}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Sonic alteration]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1014 Bard Base Spell Circle: Sonic Armor Song], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=145627</id>
		<title>Sonic Weapon Song (1012)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=145627"/>
		<updated>2021-03-02T17:41:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Fix bad copypasta from Sonic Shield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SONICWEAPON&lt;br /&gt;
 | duration = as long as bard&amp;lt;br&amp;gt;sings the spellsong&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Create Weapon&lt;br /&gt;
 | weapon = +10 + (SpellSongs/2)&lt;br /&gt;
 | enhancement = Flare, second possible&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Sonic Weapon Song&#039;&#039;&#039; is similar to [[Sonic Shield Song (1009)]], except it creates a weapon to be wielded in the right hand.  The base [[enchant]] of the weapon is +10 (2x), and is increased by +1 for every two Bard Base circle ranks, up to a maximum bonus of +35; essentially a 7x weapon.  Because the spell rank bonus includes all of the ranks prior to learning the spell, and the spell itself, a Sonic Weapon will actually be +16 when the spell is learned (the bonus is also rounded up).  Additionally, the bonus provided by spell ranks is &#039;&#039;&#039;not&#039;&#039;&#039; capped at level.&lt;br /&gt;
&lt;br /&gt;
Training in the appropriate weapon type is required to be successful with using a Sonic Weapon, just as it is required to generate [[attack strength]] with a normal weapon.  The exception is a [[runestaff]], for which a bard must train just like a [[pure]] does to receive the appropriate defense.&lt;br /&gt;
&lt;br /&gt;
Elemental [[flares]] of air--using the [[impact critical table]]--are inherent to the weapon when swung at a non-undead opponent.  Unlike &amp;quot;normal&amp;quot; elemental flares in more common weapons, the Sonic Weapon can and frequently does flare sequentially, on back-to-back swings.  This makes the flares from the song among the most highly regarded flares in [[GemStone]]. Training in [[#Lore Benefit|Elemental Lore, Air]] provides a chance for the weapon to flare a second time.&lt;br /&gt;
&lt;br /&gt;
Sonic weapons will persist for 60 seconds when [[STOW]]ed, and for 60 seconds when [[PUT (verb)|DROPped]].  All Sonic Weapons weigh 1/10 of a pound (16 coins), benefiting [[encumbrance]].  [[Undead]] may be hunted with a non-flaring version of Sonic Weapon at its base bonus of +10; if used as a runestaff the weapon will not flare upon casting at undead targets, either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Renewal Cost&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;4 [[mana]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After preparing the spell,{{boldmono| SING {weapon type} }}.  If no weapon type is specified, the last one sung will be used.&lt;br /&gt;
&lt;br /&gt;
Alternatively,{{boldmono| INCANT 1012 {weapon type} }}.&lt;br /&gt;
&lt;br /&gt;
The vast majority of nouns listed in the [http://www.play.net/gs4/info/armory/weapons.asp Weapon Guide] are available through the spellsong, with the most notable exceptions being the [[katana]], [[naginata]], [[claidhmore]], and missile weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] provides a chance for the secondary flare to activate of 3% per seed 3 [[summation]] of ranks.  This second chance is completely independent of the first, and has distinct messaging when triggered so the bard will know whether the weapon has flared the &amp;quot;first&amp;quot; time or the &amp;quot;second&amp;quot; time if there is only one flare.  Unlike other benefits based on the summation chart, the seed 3 thresholds indicate 3% thresholds, but the benefit is provided continuously; each rank trained adds to the chance to flare.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||1||2||3||7||12||18||25||33||42&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for secondary flare||1%||2%||3%||6%||9%||12%||15%||18%||21%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Air ranks||52||63||75||88||102||117||133||150&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance for secondary flare||24%||27%||30%||33%||36%||39%||42%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Benefits are per rank&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Common thinking about Sonic Weapons typically revolves around the flares: use the smallest, fastest weapon possible and maximize the damage (and/or additional results such as stuns, severed limbs, or death) from the flares.  To this end, [[brawling]] weapons and small [[edged]] or [[Blunt Weapons|blunt]] weapons--daggers, short swords, cudgels, etc.--are typically selected for use.&lt;br /&gt;
&lt;br /&gt;
Large, slow weapons of the [[Two-Handed Weapons|two-handed]] or [[Polearm Weapons|polearm]] types do benefit from the increased [[enchant]] of knowing more spellsongs, and do have the flares; however, the primary benefit of those weapon styles lies in the raw initial damage being dealt by the weapon itself rather than the flares.  Some of the brawling weapons can be swung twice in the same time it takes to swing a larger weapon once, which would be a total of four chances for flares rather than only two.&lt;br /&gt;
&lt;br /&gt;
Bards choosing the route of spellcaster (usually after 30th level/gaining Disruption/1030) can also make excellent use of the song as a runestaff.  Only single-target versions of spells will work--Unravel/1013 can cause one or both of the flares, but neither Depression/1015 nor (open) Disruption/1030 will, because area-of-effect spells should not flare--but they can cause flares even if their normal effect is nullified; casting Vibration Chant/1002 at a target with neither a weapon nor a shield, for example.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 1012 &lt;br /&gt;
You change your tune slightly, adding the element for Sonic Weapon Song to your song... &lt;br /&gt;
&amp;gt;sing trident &lt;br /&gt;
You weave another verse into your harmony. &lt;br /&gt;
You begin singing and focus your voice into a vortex of air shaped like a sonic trident, centered on your right hand. &lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Primary flare (exists as part of the spell)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** Your sonic &amp;lt;weapon name&amp;gt; unleashes a blast of sonic energy at &amp;lt;the target&amp;gt;! **&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Secondary flare (conferred by Lore)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** With a loud snap, a blast of energy bursts from your sonic &amp;lt;weapon&amp;gt;! **&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;stop 1012 &lt;br /&gt;
Your sonic trident dissipates. &lt;br /&gt;
You stop singing Sonic Weapon Song.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Sonic alteration]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=145626</id>
		<title>Sonic Weapon Song (1012)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=145626"/>
		<updated>2021-03-02T17:40:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Update for sonic QOL changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SONICWEAPON&lt;br /&gt;
 | duration = as long as bard&amp;lt;br&amp;gt;sings the spellsong&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Create Weapon&lt;br /&gt;
 | weapon = +10 + (SpellSongs/2)&lt;br /&gt;
 | enhancement = Flare, second possible&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Sonic Weapon Song&#039;&#039;&#039; is similar to [[Sonic Shield Song (1009)]], except it creates a weapon to be wielded in the right hand.  The base [[enchant]] of the weapon is +10 (2x), and is increased by +1 for every two Bard Base circle ranks, up to a maximum bonus of +35; essentially a 7x weapon.  Because the spell rank bonus includes all of the ranks prior to learning the spell, and the spell itself, a Sonic Weapon will actually be +16 when the spell is learned (the bonus is also rounded up).  Additionally, the bonus provided by spell ranks is &#039;&#039;&#039;not&#039;&#039;&#039; capped at level.&lt;br /&gt;
&lt;br /&gt;
Training in the appropriate weapon type is required to be successful with using a Sonic Weapon, just as it is required to generate [[attack strength]] with a normal weapon.  The exception is a [[runestaff]], for which a bard must train just like a [[pure]] does to receive the appropriate defense.&lt;br /&gt;
&lt;br /&gt;
Elemental [[flares]] of air--using the [[impact critical table]]--are inherent to the weapon when swung at a non-undead opponent.  Unlike &amp;quot;normal&amp;quot; elemental flares in more common weapons, the Sonic Weapon can and frequently does flare sequentially, on back-to-back swings.  This makes the flares from the song among the most highly regarded flares in [[GemStone]]. Training in [[#Lore Benefit|Elemental Lore, Air]] provides a chance for the weapon to flare a second time.&lt;br /&gt;
&lt;br /&gt;
Sonic weapons will persist for 60 seconds when [[STOW]]ed, and for 60 seconds when [[PUT (verb)|DROPped]].  All Sonic Weapons weigh 1/10 of a pound (16 coins), benefiting [[encumbrance]].  [[Undead]] may be hunted with a non-flaring version of Sonic Weapon at its base bonus of +10; if used as a runestaff the weapon will not flare upon casting at undead targets, either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Renewal Cost&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;4 [[mana]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After preparing the spell,{{boldmono| SING {weapon type} }}.  If no weapon type is specified, the last one sung will be used.&lt;br /&gt;
&lt;br /&gt;
Alternatively,{{boldmono| INCANT 1009 {weapon type} }}.&lt;br /&gt;
&lt;br /&gt;
The vast majority of nouns listed in the [http://www.play.net/gs4/info/armory/weapons.asp Weapon Guide] are available through the spellsong, with the most notable exceptions being the [[katana]], [[naginata]], [[claidhmore]], and missile weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] provides a chance for the secondary flare to activate of 3% per seed 3 [[summation]] of ranks.  This second chance is completely independent of the first, and has distinct messaging when triggered so the bard will know whether the weapon has flared the &amp;quot;first&amp;quot; time or the &amp;quot;second&amp;quot; time if there is only one flare.  Unlike other benefits based on the summation chart, the seed 3 thresholds indicate 3% thresholds, but the benefit is provided continuously; each rank trained adds to the chance to flare.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||1||2||3||7||12||18||25||33||42&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for secondary flare||1%||2%||3%||6%||9%||12%||15%||18%||21%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Air ranks||52||63||75||88||102||117||133||150&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance for secondary flare||24%||27%||30%||33%||36%||39%||42%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Benefits are per rank&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Common thinking about Sonic Weapons typically revolves around the flares: use the smallest, fastest weapon possible and maximize the damage (and/or additional results such as stuns, severed limbs, or death) from the flares.  To this end, [[brawling]] weapons and small [[edged]] or [[Blunt Weapons|blunt]] weapons--daggers, short swords, cudgels, etc.--are typically selected for use.&lt;br /&gt;
&lt;br /&gt;
Large, slow weapons of the [[Two-Handed Weapons|two-handed]] or [[Polearm Weapons|polearm]] types do benefit from the increased [[enchant]] of knowing more spellsongs, and do have the flares; however, the primary benefit of those weapon styles lies in the raw initial damage being dealt by the weapon itself rather than the flares.  Some of the brawling weapons can be swung twice in the same time it takes to swing a larger weapon once, which would be a total of four chances for flares rather than only two.&lt;br /&gt;
&lt;br /&gt;
Bards choosing the route of spellcaster (usually after 30th level/gaining Disruption/1030) can also make excellent use of the song as a runestaff.  Only single-target versions of spells will work--Unravel/1013 can cause one or both of the flares, but neither Depression/1015 nor (open) Disruption/1030 will, because area-of-effect spells should not flare--but they can cause flares even if their normal effect is nullified; casting Vibration Chant/1002 at a target with neither a weapon nor a shield, for example.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 1012 &lt;br /&gt;
You change your tune slightly, adding the element for Sonic Weapon Song to your song... &lt;br /&gt;
&amp;gt;sing trident &lt;br /&gt;
You weave another verse into your harmony. &lt;br /&gt;
You begin singing and focus your voice into a vortex of air shaped like a sonic trident, centered on your right hand. &lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Primary flare (exists as part of the spell)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** Your sonic &amp;lt;weapon name&amp;gt; unleashes a blast of sonic energy at &amp;lt;the target&amp;gt;! **&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Secondary flare (conferred by Lore)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** With a loud snap, a blast of energy bursts from your sonic &amp;lt;weapon&amp;gt;! **&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;stop 1012 &lt;br /&gt;
Your sonic trident dissipates. &lt;br /&gt;
You stop singing Sonic Weapon Song.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Sonic alteration]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sonic_Shield_Song_(1009)&amp;diff=145566</id>
		<title>Sonic Shield Song (1009)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sonic_Shield_Song_(1009)&amp;diff=145566"/>
		<updated>2021-03-01T17:53:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Add sonic QOL changes and the missing krytze noun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SONICSHIELD&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Defensive&lt;br /&gt;
 | subtype = Create Shield&lt;br /&gt;
 | ds = +10 base + (SpellSongs/2)&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = base shield bonus&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Sonic Shield Song&#039;&#039;&#039; creates a [[shield]] made from pure air, wielded in the left hand.  The base [[enchant]] of the shield is +10 (2x), and is increased by +1 for every two Bard Base circle ranks, up to a maximum bonus of +35; essentially a 7x shield.  Because the spell rank bonus includes the initial 8 ranks prior to learning the spell, and the spell itself, a Sonic Shield will actually be +15 when the spell is learned (the bonus is also rounded up).  Additionally, the bonus provided by spell ranks is &#039;&#039;&#039;not&#039;&#039;&#039; capped at level.&lt;br /&gt;
&lt;br /&gt;
Training in [[Shield Use]] is required for a bard to be successful in using a Sonic Shield, just as it is required to generate [[DS|defense]] with a normal shield.&lt;br /&gt;
&lt;br /&gt;
The default shield size sung is a medium size, but other sizes (small, medium, large, and tower) may also be sung.  If you have previously sung a different type of shield, that shield will be remembered in future casts.&lt;br /&gt;
&lt;br /&gt;
Sonic shields will persist for 60 seconds when [[WEAR (verb)|worn]], and for 60 seconds when [[PUT (verb)|DROPped]].  All Sonic Shields weigh 1/10 of a pound (16 coins), meaning the bard will be less [[encumbrance]]d than with a normal shield. &lt;br /&gt;
&lt;br /&gt;
====Renewal Cost====&lt;br /&gt;
4 [[mana]]&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Elemental Lore, Air]] reduces the shield hindrance penalty when evading an attack.  Starting at 20 ranks, a Sonic Shield will be considered one size smaller for hindrance purposes.  While at 50 ranks, the Sonic Shield will be considered 2 sizes smaller.  And finally, at 100 ranks, a Sonic Shield will be considered to be three sizes smaller.  Essentially, this means that a bard with 100 ranks of Air Lore could use a sonic tower shield and only receive the hindrances associated with a small shield.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After preparing the spell,{{boldmono| SING {shield type} }}.  If no shield type is specified, the last one sung will be used.&lt;br /&gt;
&lt;br /&gt;
Alternatively,{{boldmono| INCANT 1009 {shield type} }}.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}} &lt;br /&gt;
 |+&#039;&#039;&#039;Available Shields by Size&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 !Small Shields&lt;br /&gt;
 !Medium Shields&lt;br /&gt;
 !Large Shields&lt;br /&gt;
 !Tower Shields&lt;br /&gt;
 |-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
 |&lt;br /&gt;
*buckler&lt;br /&gt;
*kidney shield&lt;br /&gt;
*small shield&lt;br /&gt;
*targe&lt;br /&gt;
 |&lt;br /&gt;
*heater&lt;br /&gt;
*heater shield&lt;br /&gt;
*knight&#039;s shield&lt;br /&gt;
*krytze&lt;br /&gt;
*lantern shield&lt;br /&gt;
*medium shield&lt;br /&gt;
*parma&lt;br /&gt;
*target shield&lt;br /&gt;
|&lt;br /&gt;
*aegis&lt;br /&gt;
*kite shield&lt;br /&gt;
*large shield&lt;br /&gt;
*pageant shield&lt;br /&gt;
*scutum&lt;br /&gt;
|&lt;br /&gt;
*greatshield&lt;br /&gt;
*mantlet&lt;br /&gt;
*pavis&lt;br /&gt;
*tower shield&lt;br /&gt;
*wall shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Sonic alteration]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1009 Bard Base Spell Circle: Sonic Shield Song], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=144921</id>
		<title>Sonic Weapon Song (1012)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sonic_Weapon_Song_(1012)&amp;diff=144921"/>
		<updated>2021-02-17T01:56:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-YUSRI: Alternate nouns no longer require you to have a sample of the weapon handy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SONICWEAPON&lt;br /&gt;
 | duration = as long as bard&amp;lt;br&amp;gt;sings the spellsong&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Create Weapon&lt;br /&gt;
 | weapon = +10 + (SpellSongs/2)&lt;br /&gt;
 | enhancement = Flare, second possible&lt;br /&gt;
 | requirements = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Sonic Weapon Song&#039;&#039;&#039; is similar to [[Sonic Shield Song (1009)]], except it creates a weapon to be wielded in the right hand.  The base [[enchant]] of the weapon is +10 (2x), and is increased by +1 for every two Bard Base circle ranks, up to a maximum bonus of +35; essentially a 7x weapon.  Because the spell rank bonus includes all of the ranks prior to learning the spell, and the spell itself, a Sonic Weapon will actually be +16 when the spell is learned (the bonus is also rounded up).  Additionally, the bonus provided by spell ranks is &#039;&#039;&#039;not&#039;&#039;&#039; capped at level.&lt;br /&gt;
&lt;br /&gt;
Training in the appropriate weapon type is required to be successful with using a Sonic Weapon, just as it is required to generate [[attack strength]] with a normal weapon.  The exception is a [[runestaff]], for which a bard must train just like a [[pure]] does to receive the appropriate defense.&lt;br /&gt;
&lt;br /&gt;
Elemental [[flares]] of air--using the [[impact critical table]]--are inherent to the weapon when swung at a non-undead opponent.  Unlike &amp;quot;normal&amp;quot; elemental flares in more common weapons, the Sonic Weapon can and frequently does flare sequentially, on back-to-back swings.  This makes the flares from the song among the most highly regarded flares in [[GemStone]]. Training in [[#Lore Benefit|Elemental Lore, Air]] provides a chance for the weapon to flare a second time.&lt;br /&gt;
&lt;br /&gt;
Sonic weapons will persist for 60 seconds when [[STOW]]ed, and for 60 seconds when [[PUT (verb)|DROPped]].  All Sonic Weapons weigh 1/10 of a pound (16 coins), benefiting [[encumbrance]].  [[Undead]] may be hunted with a non-flaring version of Sonic Weapon at its base bonus of +10; if used as a runestaff the weapon will not flare upon casting at undead targets, either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Renewal Cost&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;4 [[mana]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After preparing the spell,{{boldmono| SING {weapon type} }}&lt;br /&gt;
&lt;br /&gt;
The vast majority of nouns listed in the [http://www.play.net/gs4/info/armory/weapons.asp Weapon Guide] are available through the spellsong, with the most notable exceptions being the [[katana]], [[naginata]], [[claidhmore]], and missile weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] provides a chance for the secondary flare to activate of 3% per seed 3 [[summation]] of ranks.  This second chance is completely independent of the first, and has distinct messaging when triggered so the bard will know whether the weapon has flared the &amp;quot;first&amp;quot; time or the &amp;quot;second&amp;quot; time if there is only one flare.  Unlike other benefits based on the summation chart, the seed 3 thresholds indicate 3% thresholds, but the benefit is provided continuously; each rank trained adds to the chance to flare.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Elemental Lore, Air ranks||1||2||3||7||12||18||25||33||42&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Chance for secondary flare||1%||2%||3%||6%||9%||12%||15%||18%||21%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Air ranks||52||63||75||88||102||117||133||150&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance for secondary flare||24%||27%||30%||33%||36%||39%||42%||45%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Benefits are per rank&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes: Tactical Considerations==&lt;br /&gt;
&lt;br /&gt;
Common thinking about Sonic Weapons typically revolves around the flares: use the smallest, fastest weapon possible and maximize the damage (and/or additional results such as stuns, severed limbs, or death) from the flares.  To this end, [[brawling]] weapons and small [[edged]] or [[Blunt Weapons|blunt]] weapons--daggers, short swords, cudgels, etc.--are typically selected for use.&lt;br /&gt;
&lt;br /&gt;
Large, slow weapons of the [[Two-Handed Weapons|two-handed]] or [[Polearm Weapons|polearm]] types do benefit from the increased [[enchant]] of knowing more spellsongs, and do have the flares; however, the primary benefit of those weapon styles lies in the raw initial damage being dealt by the weapon itself rather than the flares.  Some of the brawling weapons can be swung twice in the same time it takes to swing a larger weapon once, which would be a total of four chances for flares rather than only two.&lt;br /&gt;
&lt;br /&gt;
Bards choosing the route of spellcaster (usually after 30th level/gaining Disruption/1030) can also make excellent use of the song as a runestaff.  Only single-target versions of spells will work--Unravel/1013 can cause one or both of the flares, but neither Depression/1015 nor (open) Disruption/1030 will, because area-of-effect spells should not flare--but they can cause flares even if their normal effect is nullified; casting Vibration Chant/1002 at a target with neither a weapon nor a shield, for example.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 1012 &lt;br /&gt;
You change your tune slightly, adding the element for Sonic Weapon Song to your song... &lt;br /&gt;
&amp;gt;sing trident &lt;br /&gt;
You weave another verse into your harmony. &lt;br /&gt;
You begin singing and focus your voice into a vortex of air shaped like a sonic trident, centered on your right hand. &lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Primary flare (exists as part of the spell)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** Your sonic &amp;lt;weapon name&amp;gt; unleashes a blast of sonic energy at &amp;lt;the target&amp;gt;! **&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Secondary flare (conferred by Lore)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
** With a loud snap, a blast of energy bursts from your sonic &amp;lt;weapon&amp;gt;! **&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;stop 1012 &lt;br /&gt;
Your sonic trident dissipates. &lt;br /&gt;
You stop singing Sonic Weapon Song.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Sonic alteration]]&lt;/div&gt;</summary>
		<author><name>GS4-YUSRI</name></author>
	</entry>
</feed>