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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4ALASTIR</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4ALASTIR"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/GS4ALASTIR"/>
	<updated>2026-06-26T06:16:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Barter_Alley&amp;diff=259634</id>
		<title>Barter Alley</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Barter_Alley&amp;diff=259634"/>
		<updated>2026-06-23T01:40:05Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: Added the missing upgrades.  Feel free to do the special formating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Icemule Trace&lt;br /&gt;
|article=No&lt;br /&gt;
|location=Commerce Burrow&lt;br /&gt;
|wares=player shop furnishings&lt;br /&gt;
|addinfo=It can be accessed through the alley near the clothier.  It is additionally adjoined to [[Trader Alley]] via the crossroad, Barter and Trade.&lt;br /&gt;
|multiroom=yes&lt;br /&gt;
|roomname=Icemule, Barter Alley&lt;br /&gt;
|desc=Darkness fills this quiet alley, and mud-covered ice is pushed into mounds on either side of the packing-crate pavement.  Wagons move slowly through the area, delivering goods to the shops and kiosks whose colorful awnings brighten this moonlit edge of town.  You also see a large scale and a decorations sign.&lt;br /&gt;
|realrnum=735021&lt;br /&gt;
|exits=east, west, out&lt;br /&gt;
|inventory=Decorations are available here.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  1. a bundle of dried flowers                                             5000 silvers&lt;br /&gt;
  2. a pair of wooden snowshoes                                           10000 silvers&lt;br /&gt;
  3. a battered iron helmet                                               10000 silvers&lt;br /&gt;
  4. a colorful Icemule map                                               20000 silvers&lt;br /&gt;
  5. a large Aenatumgana painting                                         25000 silvers&lt;br /&gt;
  6. a peacock feather fan                                                25000 silvers&lt;br /&gt;
  7. a painted leather mask                                               25000 silvers&lt;br /&gt;
  8. a mounted fish skeleton                                              30000 silvers&lt;br /&gt;
  9. a stuffed caribou head                                               35000 silvers&lt;br /&gt;
 10. a ruby-pommeled longsword                                            45000 silvers&lt;br /&gt;
 11. a knotted woolen rug                                                 10000 silvers&lt;br /&gt;
 12. a pile of wooden shoe lasts                                          15000 silvers&lt;br /&gt;
 13. an iron candelabra                                                   20000 silvers&lt;br /&gt;
 14. a large anvil                                                        20000 silvers&lt;br /&gt;
 15. a well-pruned lemon tree                                             20000 silvers&lt;br /&gt;
 16. a polar bear rug                                                     25000 silvers&lt;br /&gt;
 17. a young athlete statue                                               30000 silvers&lt;br /&gt;
 18. a bathing maiden statue                                              30000 silvers&lt;br /&gt;
 19. a stuffed grizzly bear                                               35000 silvers&lt;br /&gt;
 20. a suit of silver-chased armor                                        45000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one west of entry&lt;br /&gt;
|addinfo = Signs are available here.&lt;br /&gt;
|roomname = Icemule, Barter Alley&lt;br /&gt;
|desc = The granite wall is almost completely hidden in darkness.  The mud ruts are deep here, and the packing crate pavement is almost lost in the mud and ice that have accumulated from the road.  Wooden planks serve as bridges across the sludge.  The smell of freshly baked tarts fills the air as halfling merchants loudly argue with cart drivers about various loads of merchandise.  You also see an advertising sign.&lt;br /&gt;
|realrnum = 735022&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = east&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a rough pine sign                                                    10000 silvers&lt;br /&gt;
  2. a simple oak sign                                                    12000 silvers&lt;br /&gt;
  3. a lacquered wooden sign                                              15000 silvers&lt;br /&gt;
  4. a varnished oak sign                                                 17000 silvers&lt;br /&gt;
  5. a painted blue pine sign                                             20000 silvers&lt;br /&gt;
  6. a painted green oak sign                                             25000 silvers&lt;br /&gt;
  7. a painted black oak sign                                             25000 silvers&lt;br /&gt;
  8. a bleached oak sign                                                  25000 silvers&lt;br /&gt;
  9. a honey gold oak sign                                                30000 silvers&lt;br /&gt;
 10. a beveled cedar sign                                                 35000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one east of entry&lt;br /&gt;
|addinfo = &lt;br /&gt;
|roomname = Icemule, Barter Alley&lt;br /&gt;
|desc = An old pushcart lies abandoned at the side of the alley, where its wooden wheels gave out under its final load.  Many footprints marked on the packing-crate pavement suggest that visitors to the alley frequently inspect the cart before rejecting its value at salvage.  You also see a ceilings sign.&lt;br /&gt;
|realrnum = 735020&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = east, west&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a rough plaster ceiling                                              10000 silvers&lt;br /&gt;
  2. an ivory stucco ceiling                                              15000 silvers&lt;br /&gt;
  3. a pink stucco ceiling                                                15000 silvers&lt;br /&gt;
  4. a blue plaster ceiling                                               20000 silvers&lt;br /&gt;
  5. a deep red stucco ceiling                                            20000 silvers&lt;br /&gt;
  6. an ash grey plaster ceiling                                          20000 silvers&lt;br /&gt;
  7. a mossy green plaster ceiling                                        25000 silvers&lt;br /&gt;
  8. a varnished oak ceiling                                              30000 silvers&lt;br /&gt;
  9. an oak beam ceiling                                                  35000 silvers&lt;br /&gt;
 10. an oak-framed ceiling                                                40000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = two east of entry&lt;br /&gt;
|addinfo = Walls are available here.&lt;br /&gt;
|roomname = Icemule, Barter Alley&lt;br /&gt;
|desc = Many of the small shops are closed for the night, but others linger open through the night to capture every last silver coin that might wander in from the alley, looking for a warm place to spend the night.  From the north a harsh voice rasps out something about &amp;quot;rats&amp;quot; and &amp;quot;racing.&amp;quot;  You also see a wall materials sign.&lt;br /&gt;
|realrnum = 735019&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a rough pine wall                                                    10000 silvers&lt;br /&gt;
  2. a rough plaster wall                                                 15000 silvers&lt;br /&gt;
  3. a pink plaster wall                                                  20000 silvers&lt;br /&gt;
  4. a blue plaster wall                                                  20000 silvers&lt;br /&gt;
  5. a golden plaster wall                                                20000 silvers&lt;br /&gt;
  6. a pale ivory plaster wall                                            20000 silvers&lt;br /&gt;
  7. a smooth white plaster wall                                          20000 silvers&lt;br /&gt;
  8. a painted black oak wall                                             25000 silvers&lt;br /&gt;
  9. a pale oak wall                                                      30000 silvers&lt;br /&gt;
 10. a dark oak wall                                                      30000 silvers&lt;br /&gt;
 11. a honey gold oak wall                                                35000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Barter and Trade - 2480] (u735018)&lt;br /&gt;
&lt;br /&gt;
  1. a packed dirt floor                                                  10000 silvers&lt;br /&gt;
  2. a warped oak floor                                                   12000 silvers&lt;br /&gt;
  3. a rough-hewn oak floor                                               15000 silvers&lt;br /&gt;
  4. a bleached oak floor                                                 20000 silvers&lt;br /&gt;
  5. a stained oak floor                                                  20000 silvers&lt;br /&gt;
  6. a polished oak floor                                                 25000 silvers&lt;br /&gt;
  7. a varnished oak floor                                                25000 silvers&lt;br /&gt;
  8. a russet oak floor                                                   27000 silvers&lt;br /&gt;
  9. a honey gold oak floor                                               30000 silvers&lt;br /&gt;
 10. a golden blonde oak floor                                            30000 silvers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Icemule, Trade Alley - 2479] (u735017)&lt;br /&gt;
&lt;br /&gt;
  1. a broken shingle roof                                                10000 silvers&lt;br /&gt;
  2. an old shingle roof                                                  12000 silvers&lt;br /&gt;
  3. a pine shingle roof                                                  15000 silvers&lt;br /&gt;
  4. a cedar shake roof                                                   20000 silvers&lt;br /&gt;
  5. a pale blue shingle roof                                             30000 silvers&lt;br /&gt;
  6. a dark red shingle roof                                              30000 silvers&lt;br /&gt;
  7. a deep black shingle roof                                            30000 silvers&lt;br /&gt;
  8. a sunny yellow shingle roof                                          30000 silvers&lt;br /&gt;
  9. a mossy green shingle roof                                           30000 silvers&lt;br /&gt;
 10. a silvery grey shingle roof                                          30000 silvers&lt;br /&gt;
 11. a snowy white shingle roof                                           30000 silvers&lt;br /&gt;
 12. a gabled shingle roof                                                40000 silvers&lt;br /&gt;
 13. a slanted shingle roof                                               40000 silvers&lt;br /&gt;
 14. an asymmetrical shingle roof                                         40000 silvers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Icemule, Trade Alley - 2478] (u735016)&lt;br /&gt;
&lt;br /&gt;
  1. a rough oak crate (holds 10 inside)                                  10000 silvers&lt;br /&gt;
  2. an iron-banded wooden chest (holds 10 inside)                        15000 silvers&lt;br /&gt;
  3. a large brass-bound chest (holds 15 inside)                          20000 silvers&lt;br /&gt;
  4. a lacquered wooden shelf (holds 15 on top)                           20000 silvers&lt;br /&gt;
  5. a heavy wooden desk (holds 20 on top)                                30000 silvers&lt;br /&gt;
  6. a smooth plaster counter (holds 20 on top)                           30000 silvers&lt;br /&gt;
  7. a long varnished counter (holds 20 on top)                           35000 silvers&lt;br /&gt;
  8. a low wrought iron table (holds 25 on top)                           40000 silvers&lt;br /&gt;
  9. a dovetailed oak table (holds 25 on top)                             50000 silvers&lt;br /&gt;
 10. a narrow glass-topped table (holds 25 on top)                        55000 silvers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Icemule, Trade Alley - 2476] (u735015)&lt;br /&gt;
  1. a small stucco stall                                                 30000 silvers&lt;br /&gt;
  2. a dingy stucco store                                                 40000 silvers&lt;br /&gt;
  3. a crumbling stucco building                                          45000 silvers&lt;br /&gt;
  4. a yellow stucco boutique                                             55000 silvers&lt;br /&gt;
  5. a blue-trimmed plaster boutique                                      60000 silvers&lt;br /&gt;
  6. a green stucco building                                              60000 silvers&lt;br /&gt;
  7. a blue stucco store                                                  60000 silvers&lt;br /&gt;
  8. a grey stucco shop                                                   60000 silvers&lt;br /&gt;
  9. an ivory stucco shop                                                 60000 silvers&lt;br /&gt;
 10. an oak-framed stucco salon                                           70000 silvers&lt;br /&gt;
 11. a rough plaster warehouse                                            75000 silvers&lt;br /&gt;
 12. a pink plaster emporium                                              80000 silvers&lt;br /&gt;
 13. a pale white stucco market                                           80000 silvers&lt;br /&gt;
 14. an oak-framed plaster market                                         80000 silvers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#section:Trade Alley|bartertrade}}&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259460</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259460"/>
		<updated>2026-06-21T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: Readding the slash damage upgrade - please be careful when making changes to not delete additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mana Trawl&#039;&#039;&#039; is one of the mini-games associated with [[:Category:The Inquisitor|The Inquisitor]] pay event.  It is located in the Indigo Pools.  Use {{boldmono|WAGGLE POOLS}} to fish.  This mini game requires an &#039;&#039;aervarch&#039;&#039; (event ticket) to play.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes (12)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a [[Lower Self vissi]]&lt;br /&gt;
:- a [[Higher Self vissi]]&lt;br /&gt;
:- a [[Tidal Visions vissi]]&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp - +5 SMR&lt;br /&gt;
:- scallop - +1 Max Size&lt;br /&gt;
:- a rough sparkling diamond  - sharpening diamond&lt;br /&gt;
:-a briny dusk-washed formation - Slash damage (117)&lt;br /&gt;
&lt;br /&gt;
;* You won a Lustrous Haul&lt;br /&gt;
:- a salt-crusted leather bag with a translucent circular panel&lt;br /&gt;
&lt;br /&gt;
===Teir 6===&lt;br /&gt;
;* You won a Mythic Haul!&lt;br /&gt;
:- a confused bumpy seahorse&lt;br /&gt;
:- a spiny puzzled lionfish&lt;br /&gt;
&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
:- a [[Wisdom vissi]]&lt;br /&gt;
&lt;br /&gt;
;* You won a Gilded Catch!&lt;br /&gt;
:- a [[Wealth vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259451</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259451"/>
		<updated>2026-06-21T16:00:35Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Tier 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mana Trawl&#039;&#039;&#039; is one of the mini-games associated with [[:Category:The Inquisitor|The Inquisitor]] pay event.  It is located in the Indigo Pools.  Use {{boldmono|WAGGLE POOLS}} to fish.  This mini game requires an &#039;&#039;aervarch&#039;&#039; (event ticket) to play.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes (12)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a [[Lower Self vissi]]&lt;br /&gt;
:- a [[Higher Self vissi]]&lt;br /&gt;
:- a [[Tidal Visions vissi]]&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation (Slash - 117)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259442</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259442"/>
		<updated>2026-06-21T15:56:44Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Tier 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mana Trawl&#039;&#039;&#039; is one of the mini-games associated with [[:Category:The Inquisitor|The Inquisitor]] pay event.  It is located in the Indigo Pools.  Use {{boldmono|WAGGLE POOLS}} to fish.  This mini game requires an &#039;&#039;aervarch&#039;&#039; (event ticket) to play.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation (Slash - 117)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259441</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259441"/>
		<updated>2026-06-21T15:56:16Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Tier 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mana Trawl&#039;&#039;&#039; is one of the mini-games associated with [[:Category:The Inquisitor|The Inquisitor]] pay event.  It is located in the Indigo Pools.  Use {{boldmono|WAGGLE POOLS}} to fish.  This mini game requires an &#039;&#039;aervarch&#039;&#039; (event ticket) to play.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation (Slash - 117)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259440</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259440"/>
		<updated>2026-06-21T15:55:36Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Tier 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mana Trawl&#039;&#039;&#039; is one of the mini-games associated with [[:Category:The Inquisitor|The Inquisitor]] pay event.  It is located in the Indigo Pools.  Use {{boldmono|WAGGLE POOLS}} to fish.  This mini game requires an &#039;&#039;aervarch&#039;&#039; (event ticket) to play.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation (Slash - 117)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259439</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259439"/>
		<updated>2026-06-21T15:55:05Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Tier 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mana Trawl&#039;&#039;&#039; is one of the mini-games associated with [[:Category:The Inquisitor|The Inquisitor]] pay event.  It is located in the Indigo Pools.  Use {{boldmono|WAGGLE POOLS}} to fish.  This mini game requires an &#039;&#039;aervarch&#039;&#039; (event ticket) to play.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259429</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259429"/>
		<updated>2026-06-21T08:28:12Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tier 1:==&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;br /&gt;
&lt;br /&gt;
==Tier 2:==&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
&lt;br /&gt;
==Tier 3:==&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
&lt;br /&gt;
==Tier 4:==&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
==Tier 5:==&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
&lt;br /&gt;
==Tier 6:==&lt;br /&gt;
;** You won a Radiant Pull! **&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259425</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259425"/>
		<updated>2026-06-21T03:58:14Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259424</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259424"/>
		<updated>2026-06-21T03:57:47Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259423</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259423"/>
		<updated>2026-06-21T03:55:12Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259422</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259422"/>
		<updated>2026-06-21T03:53:39Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
:- a briny dusk-washed formation&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259421</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259421"/>
		<updated>2026-06-21T03:50:35Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;** You won a Radiant Pull! **&lt;br /&gt;
;** You won a Deep Bounty! **&lt;br /&gt;
:- a grippy brown kelp&lt;br /&gt;
;** You won a Favored Cast! **&lt;br /&gt;
:- a Lower Self vissi&lt;br /&gt;
:- a Higher Self vissi&lt;br /&gt;
:- a Tidal Visions vissi&lt;br /&gt;
;** You won a Grand Reel! **&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
;** You won a Fair Catch! **&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
;** You won a Shallow Cast! **&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259420</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259420"/>
		<updated>2026-06-21T03:48:10Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: Created page with &amp;quot;** You won a Radiant Pull! ** ** You won a Deep Bounty! ** ** You won a Favored Cast! ** - a Lower Self vissi - a Tidal Visions vissi ** You won a Grand Reel! ** - a disfigured water oceanborn - a disfigured water nubblefin ** You won a Fair Catch! ** - a coarse sand-abraded formation - a spotted ray-flat formation - a glassy abyss-touched formation ** You won a Shallow Cast! ** - a vissi extractor - a package of ruby red fish flakes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;** You won a Radiant Pull! **&lt;br /&gt;
** You won a Deep Bounty! **&lt;br /&gt;
** You won a Favored Cast! **&lt;br /&gt;
- a Lower Self vissi&lt;br /&gt;
- a Tidal Visions vissi&lt;br /&gt;
** You won a Grand Reel! **&lt;br /&gt;
- a disfigured water oceanborn&lt;br /&gt;
- a disfigured water nubblefin&lt;br /&gt;
** You won a Fair Catch! **&lt;br /&gt;
- a coarse sand-abraded formation&lt;br /&gt;
- a spotted ray-flat formation&lt;br /&gt;
- a glassy abyss-touched formation&lt;br /&gt;
** You won a Shallow Cast! **&lt;br /&gt;
- a vissi extractor&lt;br /&gt;
- a package of ruby red fish flakes&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259360</id>
		<title>Category:Vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259360"/>
		<updated>2026-06-20T13:08:04Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Type&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Name&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |&#039;&#039;&#039;Aversaris&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%&amp;quot; |&#039;&#039;&#039;Vangaris&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Collector_vissi|Collector Vissi]] || Grinsawl Related || Grinsawl Related&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Cirrose_Parasite_vissi|Cirrose Parasite]] || SMR Attack + Status effect || DS/SMR Defense + Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Soul_Harvester_vissi|Soul Harvester]] || Spirit Strike + Soul Crusher buff (AS/CS) || Wall of Force + Bulwark of Souls buff (DS/TD/CER)&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Fated_Fruit_vissi|Fated Fruit]] || SMR Attack + Buff || Health Restoration/Overheal + Damage Padding&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Aethereal_Abstergent_vissi|Aethereal Abstergent]] || Thrown Weapon + Status effect || Full Recovery (HP, Mana, Stamina, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Wealth_vissi|Wealth]] || SMR Attack || CER + Damage padding + Health&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Wisdom_vissi|Wisdom]] || Full RPA || Flat/Full RPA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259357</id>
		<title>Category:Vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259357"/>
		<updated>2026-06-20T13:06:13Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Type&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Name&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |&#039;&#039;&#039;Aversaris&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%&amp;quot; |&#039;&#039;&#039;Vangaris&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Collector_vissi|Collector Vissi]] || Grinsawl Related || Grinsawl Related&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Cirrose_Parasite_vissi|Cirrose Parasite]] || SMR Attack + Status effect || DS/SMR Defense + Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Soul_Harvester_vissi|Soul Harvester]] || Spirit Strike + Soul Crusher buff (AS/CS) || Wall of Force + Bulwark of Souls buff (DS/TD/CER)&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Fated_Fruit_vissi|Fated Fruit]] || SMR Attack + Buff || Health Restoration/Overheal + Damage Padding&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Aethereal_Abstergent_vissi|Aethereal Abstergent]] || Thrown Weapon + Status effect || Full Recovery (HP, Mana, Stamina, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Wisdom_vissi|Wisdom]] || Full RPA || Flat/Full RPA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259351</id>
		<title>Category:Vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Vissi&amp;diff=259351"/>
		<updated>2026-06-20T12:54:12Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: Created page with &amp;quot; {|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}} ! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Vissi Type&amp;#039;&amp;#039;&amp;#039; ! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Vissi Name&amp;#039;&amp;#039;&amp;#039; ! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Aversaris&amp;#039;&amp;#039;&amp;#039; ! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Vangaris&amp;#039;&amp;#039;&amp;#039; |- | Primal || Collector Vissi || Grinsawl Related || Grinsawl Related |- | Primal || Cirrose Parasite || SMR Attack + Status effect || DS/SMR Defense + Resistance |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Type&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | &#039;&#039;&#039;Vissi Name&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |&#039;&#039;&#039;Aversaris&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 65%&amp;quot; |&#039;&#039;&#039;Vangaris&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Collector_vissi|Collector Vissi]] || Grinsawl Related || Grinsawl Related&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Cirrose_Parasite_vissi|Cirrose Parasite]] || SMR Attack + Status effect || DS/SMR Defense + Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Soul_Harvester_vissi|Soul Harvester]] || Spirit Strike + Soul Crusher buff (AS/CS) || Wall of Force + Bulwark of Souls buff (DS/TD/CER)&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Fated_Fruit_vissi|Fated Fruit]] || SMR Attack + Buff || Health Restoration/Overheal + Damage Padding&lt;br /&gt;
|-&lt;br /&gt;
| Primal || [[Aethereal_Abstergent_vissi|Aethereal Abstergent]] || Thrown Weapon + Status effect || Full Recovery (HP, Mana, Stamina, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=258897</id>
		<title>System-based titles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=258897"/>
		<updated>2026-06-15T04:03:21Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Experience-Based Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
A variety of systems automatically provide access to certain titles.  The requirements to access them vary depending on the system.&lt;br /&gt;
&lt;br /&gt;
==Level-Based Titles==&lt;br /&gt;
&amp;lt;section begin=level /&amp;gt;Level-based titles are the primary prename titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}}.  They are attained by achieving specific [[level]]s in game.  Prior to the GemStone IV conversion, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  The present day game finds a more expanded title system but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Titles prior to level 20 are only available during those levels.  Titles from level 20 onward are always available once they have been attained.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 0-19 || Novice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3-19 || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10-19 || Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 20+ || Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 40+ || Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 70+ || High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 100 ||| Grand Lord / Grand Lady&lt;br /&gt;
|}&amp;lt;section end=level /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience-Based Titles==&lt;br /&gt;
&amp;lt;section begin=experience/&amp;gt;Experience-based titles are primary prename and postname titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}} and {{boldmono|TITLE LIST PROSTNAME}}.  They are attained by earning a specific amount of [[experience]].  This is the &amp;lt;b&amp;gt;total&amp;lt;/b&amp;gt; experience earned by the character which is the sum both normal and [[Ascension_Skill_System|Ascension]] experience.  Due the high amount of experience required, these titles are indented for characters that have earned far more experience than is required to reach the level cap (level 100) which requires 7,572,500 experience to achieve.&lt;br /&gt;
&lt;br /&gt;
The exact amount of experience required is still being determined at this time. Requirements list below are estimations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total Experience&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15,132,500 - 15,185,500 || Distinguished Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15,132,500 - 15,185,500 || Distinguished Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 30,252,500 - 30,305,000 || Esteemed Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 30,252,500 - 30,305,000 || Esteemed Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 56,765,000 - 56,817,500 ||| Venerable Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 56,765,000 - 56,817,500 ||| Venerable Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 90,995,000 - 91,047,500 || Enlightened Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 90,995,000 - 91,047,500 || Enlightened Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 151,422,500 - 151,475,000 ||| Resplendent Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 151,422,500 - 151,475,000 ||| Resplendent Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 227,127,500 - 227,180,000 ||| Heroic Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 227,127,500 - 227,180,000 ||| Heroic Noble&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total Experience&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Postname Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10m || Determined&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 25m || Tenacious&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;37m but &amp;lt;=57m || Relentless&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;37m but &amp;lt;=57m || Walker of the Long Road&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 70m || Iron-Willed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 80m || Keeper of the Old Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Explorer of Vast Horizons&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Irresistible Force&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Unyielding&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Fabled&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Hero of the Ages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;197m || Living Legend&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Veteran of the Eternal Struggle&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;section end=experience/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Culture]] Titles==&lt;br /&gt;
&amp;lt;section begin=culture /&amp;gt;One section of the title system offers various [[culture]]s as a title option.  Unlike the other title options, cultural titles cannot be freely changed!  Choosing a culture here as a title will convert your character to that culture, allowing access to that culture&#039;s title and removing access to all other cultural title options.  This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests to change.&lt;br /&gt;
&lt;br /&gt;
Very rarely, a free use of a culture reset is issued when new cultures become available to a character&#039;s race.  Past examples of this include the introduction of Survivors and Castaways of Caligos Isle following the conclusion of Ebon Gate&#039;s 2021 run and the introduction of Evashir as a new culture for dark elves in 2023.&lt;br /&gt;
&lt;br /&gt;
Available cultural titles are dependent on a character&#039;s race.  They are accessed via {{boldmono|TITLE LIST CULTURE}}.  While some cultural titles are available to more than one race, most are race-specific.  A small handful of cultures also provide access to expanded [[language]] system options, such as the [[Tehir]] language for humans and half-elves who select the culture or the [[Dhe&#039;nar]] language for Dhe&#039;nar dark elves and Khanshael dwarves.&lt;br /&gt;
&lt;br /&gt;
After selecting a culture, the cultural title can be displayed or hidden via {{boldmono|[[Verb:FLAGS|FLAG]]}} or {{boldmono|[[Verb:FLAGS|SET]] SHOWCULTURE [ON/OFF]}}.&lt;br /&gt;
&lt;br /&gt;
In most cases, the cultural title appears immediately before or after the race when {{boldmono|LOOKing}} at a character.  Certain races have additional options for displaying their culture.  Elves that have selected either the Ardenai, Illistim, Loenthra, Nalfein or Vaalor cultures and dark elves that have selected the Faendryl culture can choose to display their House name immediately after the character&#039;s surname.  This is done via {{boldmono|FLAG}} or {{boldmono|SET SHOWCLTRSURNAME [ON/OFF]}}.  The character must have a surname and must also display the surname ({{boldmono|FLAG}} or {{boldmono|SET SHOWLASTNAME [ON/OFF]}}) in order to display the House name in this way.&amp;lt;section end=culture /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inyexat]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=inyexat /&amp;gt;[[Forest Gnome]] characters that select [[Inyexat]] as their [[culture]] have access to an expanded list of post-name titles. They are accessed via {{boldmono|TITLE LIST SKILLS}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Child of the Starlit Wilds || Postname || &amp;gt;= 50 ranks in Mental Lore, Divination&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Evoker || Postname || [[Wizard]] only, must have mastered both General Alchemy and Alchemy Potions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Spear || Postname || Level Requirement: &amp;gt;/= 50, [[Monk]] or [[Warrior]] only&lt;br /&gt;
|}&amp;lt;section end=inyexat /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ornathian]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=ornathian /&amp;gt;Characters that select [[Ornathian]] as their culture have access to an expanded list of post-name titles.  These titles are only available to those characters of this culture.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-POST}}.  Only characters of certain races can access this culture and its expanded cultural titles.  For more information, see [[culture]]s.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Association&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Exiled Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Former Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friend of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 10, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sister of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 20, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Traveler of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 50, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 100, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Archivist of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gardener of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tour Guide of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artisan of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Tholos || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 30, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Silent || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 50, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|}&amp;lt;section end=ornathian /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Citizenship]] Titles==&lt;br /&gt;
See the [[Citizenship titles]] article for more information and a full list of citizenship-based titles.&lt;br /&gt;
&lt;br /&gt;
==[[Society]] Titles==&lt;br /&gt;
&amp;lt;section begin=society /&amp;gt;Unique postname titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.  Due to the nature of the society, titles associated with the [[Council of Light]] are only visible to other members when displayed.  They are accessed via {{boldmono|TITLE LIST SKILL}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Society&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Postulate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 1-5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Novitiate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 6-9&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seminarian of the Order of Voln || Postname || [[Order of Voln]] || Member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Transitional Diaconate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 16-25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Order of Voln || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Voln Master || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Senior Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Journeymen of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of Sunfist || Postname || [[Guardians of Sunfist]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of Secrets || Postname || [[Council of Light]] || Member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Testament of Secrets || Postname || [[Council of Light]] || Member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Secret || Postname || [[Council of Light]] || Master&lt;br /&gt;
|}&amp;lt;section end=society /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Adventurer&#039;s Guild]] Titles==&lt;br /&gt;
&amp;lt;section begin=adventurersguild /&amp;gt;Titles awared through the Adventurer&#039;s Guild are postname titles.  They are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.  They are accessed via {{boldmono|TITLE LIST BOUNTY}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Adventurer || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fortune Seeker || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Quester || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Expeditionary || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Campaign Leader || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Epic Adventurer || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gamesman || Postname || 20 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gameswoman || Postname || 20 creature tasks completed, female&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bounty Hunter || Postname || 100 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Slayer || Postname || 500 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Scavenger || Postname || 20 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Treasure Hunter || Postname || 100 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artifact Collector || Postname || 500 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trapper || Postname || 20 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fur Trader || Postname || 100 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Hunter || Postname || 500 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rock Collector || Postname || 20 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prospector || Postname || 100 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gem Trader || Postname || 500 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Forager || Postname || 20 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Botanist || Postname || 100 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mediciner || Postname || 500 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Travel Guide || Postname || 20 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conveyor || Postname || 100 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bodyguard || Postname || 500 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rescuer || Postname || 20 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Liberator || Postname || 100 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero || Postname || 500 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroine || Postname || 500 rescue NPC tasks completed, female&lt;br /&gt;
|}&amp;lt;section end=adventurersguild /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Open Sea Adventures]] Titles==&lt;br /&gt;
&amp;lt;section begin=osa /&amp;gt;Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.  They include both prename and postname title options.  They are accessed via {{boldmono|TITLE LIST QUEST-PRE}} and {{boldmono|QUEST-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|}&amp;lt;section end=osa /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Reim]] Titles==&lt;br /&gt;
&amp;lt;section begin=reim /&amp;gt;Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].  Except for the temporary title, they are accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conquerer of Reim || Prename || Temporary title upon completing Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |  || || Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Paragon of Reim || Postname || Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hunter of Reim || Postname || Slay all the rare creatures within Reim.&lt;br /&gt;
|}&amp;lt;section end=reim /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artisan Skill]] Titles==&lt;br /&gt;
&amp;lt;section begin=artisanskill /&amp;gt;Completing various [[Artisan skill]] tasks will earn you different artisan skill postname titles.  They are accessed via {{boldmono|TITLE LIST ARTISAN}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Artisan Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Cobbler || Postname || [[Cobbling]] || 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fletcher || Postname || [[Fletching]] || 500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Craftsman || Postname || [[Forging]] || 500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Blacksmith || Postname || [[Forging]] || 500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Forger || Postname || [[Forging]] || Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Artisan || Postname || Any || 1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&amp;lt;section end=artisanskill /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Fishing]] Titles==&lt;br /&gt;
&amp;lt;section begin=fishing /&amp;gt;Titles can be acquired via use of the [[fishing]] system.  They include both prename and postname titles.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-PRE}} and {{boldmono|ANCILLARY-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisher || Prename || 250 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fisher || Prename || 1000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grandmaster Fisher || Prename || 4000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Angler || Postname || 100 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Fisher of Elanthia || Postname || Catch a Legendary rarity fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Legendary Trophy Fisher of Elanthia || Postname || Catch 10(?) Legendary rarity fish&lt;br /&gt;
|}&amp;lt;section end=fishing /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artist&#039;s Easel|Painting]] Titles==&lt;br /&gt;
&amp;lt;section begin=painting /&amp;gt;A unique postname title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.  It is accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Painter || Postname || Master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&amp;lt;section end=painting /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Origami]] Titles==&lt;br /&gt;
&amp;lt;section begin=origami /&amp;gt;Unique titles are available upon attaining the highest ranks utilizing the [[origami]] system.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Origami Instructor || Prename || Teacher skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Professor of Origami || Postname || Professor skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of Intricate Patience || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Folded Ways || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|}&amp;lt;section end=origami /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Title system]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=258896</id>
		<title>System-based titles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=258896"/>
		<updated>2026-06-15T03:37:43Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Experience-Based Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
A variety of systems automatically provide access to certain titles.  The requirements to access them vary depending on the system.&lt;br /&gt;
&lt;br /&gt;
==Level-Based Titles==&lt;br /&gt;
&amp;lt;section begin=level /&amp;gt;Level-based titles are the primary prename titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}}.  They are attained by achieving specific [[level]]s in game.  Prior to the GemStone IV conversion, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  The present day game finds a more expanded title system but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Titles prior to level 20 are only available during those levels.  Titles from level 20 onward are always available once they have been attained.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 0-19 || Novice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3-19 || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10-19 || Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 20+ || Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 40+ || Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 70+ || High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 100 ||| Grand Lord / Grand Lady&lt;br /&gt;
|}&amp;lt;section end=level /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience-Based Titles==&lt;br /&gt;
&amp;lt;section begin=experience/&amp;gt;Experience-based titles are primary prename and postname titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}} and {{boldmono|TITLE LIST PROSTNAME}}.  They are attained by earning a specific amount of [[experience]].  This is the &amp;lt;b&amp;gt;total&amp;lt;/b&amp;gt; experience earned by the character which is the sum both normal and [[Ascension_Skill_System|Ascension]] experience.  Due the high amount of experience required, these titles are indented for characters that have earned far more experience than is required to reach the level cap (level 100) which requires 7,572,500 experience to achieve.&lt;br /&gt;
&lt;br /&gt;
The exact amount of experience required is still being determined at this time. Requirements list below are estimations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total Experience&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15,132,500-15,185,500 || Distinguished Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15,132,500-15,185,500 || Distinguished Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 30,252,500-30,305,000 || Esteemed Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 30,252,500-30,305,000 || Esteemed Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 56,765,000-56,817,500 ||| Venerable Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 56,765,000-56,817,500 ||| Venerable Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 90,995,000-91,047,500 || Enlightened Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 90,995,000-91,047,500 || Enlightened Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 151,422,500-151,475,000 ||| Resplendent Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 151,422,500-151,475,000 ||| Resplendent Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;197m ||| Heroic Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;197m ||| Heroic Noble&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total Experience&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Postname Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10m || Determined&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 25m || Tenacious&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;37m but &amp;lt;=57m || Relentless&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;37m but &amp;lt;=57m || Walker of the Long Road&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 70m || Iron-Willed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 80m || Keeper of the Old Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Explorer of Vast Horizons&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Irresistible Force&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Unyielding&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Fabled&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Hero of the Ages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;197m || Living Legend&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Veteran of the Eternal Struggle&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;section end=experience/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Culture]] Titles==&lt;br /&gt;
&amp;lt;section begin=culture /&amp;gt;One section of the title system offers various [[culture]]s as a title option.  Unlike the other title options, cultural titles cannot be freely changed!  Choosing a culture here as a title will convert your character to that culture, allowing access to that culture&#039;s title and removing access to all other cultural title options.  This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests to change.&lt;br /&gt;
&lt;br /&gt;
Very rarely, a free use of a culture reset is issued when new cultures become available to a character&#039;s race.  Past examples of this include the introduction of Survivors and Castaways of Caligos Isle following the conclusion of Ebon Gate&#039;s 2021 run and the introduction of Evashir as a new culture for dark elves in 2023.&lt;br /&gt;
&lt;br /&gt;
Available cultural titles are dependent on a character&#039;s race.  They are accessed via {{boldmono|TITLE LIST CULTURE}}.  While some cultural titles are available to more than one race, most are race-specific.  A small handful of cultures also provide access to expanded [[language]] system options, such as the [[Tehir]] language for humans and half-elves who select the culture or the [[Dhe&#039;nar]] language for Dhe&#039;nar dark elves and Khanshael dwarves.&lt;br /&gt;
&lt;br /&gt;
After selecting a culture, the cultural title can be displayed or hidden via {{boldmono|[[Verb:FLAGS|FLAG]]}} or {{boldmono|[[Verb:FLAGS|SET]] SHOWCULTURE [ON/OFF]}}.&lt;br /&gt;
&lt;br /&gt;
In most cases, the cultural title appears immediately before or after the race when {{boldmono|LOOKing}} at a character.  Certain races have additional options for displaying their culture.  Elves that have selected either the Ardenai, Illistim, Loenthra, Nalfein or Vaalor cultures and dark elves that have selected the Faendryl culture can choose to display their House name immediately after the character&#039;s surname.  This is done via {{boldmono|FLAG}} or {{boldmono|SET SHOWCLTRSURNAME [ON/OFF]}}.  The character must have a surname and must also display the surname ({{boldmono|FLAG}} or {{boldmono|SET SHOWLASTNAME [ON/OFF]}}) in order to display the House name in this way.&amp;lt;section end=culture /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inyexat]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=inyexat /&amp;gt;[[Forest Gnome]] characters that select [[Inyexat]] as their [[culture]] have access to an expanded list of post-name titles. They are accessed via {{boldmono|TITLE LIST SKILLS}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Child of the Starlit Wilds || Postname || &amp;gt;= 50 ranks in Mental Lore, Divination&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Evoker || Postname || [[Wizard]] only, must have mastered both General Alchemy and Alchemy Potions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Spear || Postname || Level Requirement: &amp;gt;/= 50, [[Monk]] or [[Warrior]] only&lt;br /&gt;
|}&amp;lt;section end=inyexat /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ornathian]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=ornathian /&amp;gt;Characters that select [[Ornathian]] as their culture have access to an expanded list of post-name titles.  These titles are only available to those characters of this culture.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-POST}}.  Only characters of certain races can access this culture and its expanded cultural titles.  For more information, see [[culture]]s.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Association&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Exiled Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Former Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friend of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 10, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sister of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 20, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Traveler of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 50, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 100, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Archivist of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gardener of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tour Guide of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artisan of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Tholos || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 30, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Silent || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 50, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|}&amp;lt;section end=ornathian /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Citizenship]] Titles==&lt;br /&gt;
See the [[Citizenship titles]] article for more information and a full list of citizenship-based titles.&lt;br /&gt;
&lt;br /&gt;
==[[Society]] Titles==&lt;br /&gt;
&amp;lt;section begin=society /&amp;gt;Unique postname titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.  Due to the nature of the society, titles associated with the [[Council of Light]] are only visible to other members when displayed.  They are accessed via {{boldmono|TITLE LIST SKILL}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Society&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Postulate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 1-5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Novitiate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 6-9&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seminarian of the Order of Voln || Postname || [[Order of Voln]] || Member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Transitional Diaconate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 16-25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Order of Voln || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Voln Master || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Senior Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Journeymen of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of Sunfist || Postname || [[Guardians of Sunfist]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of Secrets || Postname || [[Council of Light]] || Member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Testament of Secrets || Postname || [[Council of Light]] || Member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Secret || Postname || [[Council of Light]] || Master&lt;br /&gt;
|}&amp;lt;section end=society /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Adventurer&#039;s Guild]] Titles==&lt;br /&gt;
&amp;lt;section begin=adventurersguild /&amp;gt;Titles awared through the Adventurer&#039;s Guild are postname titles.  They are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.  They are accessed via {{boldmono|TITLE LIST BOUNTY}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Adventurer || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fortune Seeker || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Quester || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Expeditionary || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Campaign Leader || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Epic Adventurer || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gamesman || Postname || 20 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gameswoman || Postname || 20 creature tasks completed, female&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bounty Hunter || Postname || 100 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Slayer || Postname || 500 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Scavenger || Postname || 20 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Treasure Hunter || Postname || 100 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artifact Collector || Postname || 500 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trapper || Postname || 20 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fur Trader || Postname || 100 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Hunter || Postname || 500 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rock Collector || Postname || 20 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prospector || Postname || 100 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gem Trader || Postname || 500 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Forager || Postname || 20 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Botanist || Postname || 100 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mediciner || Postname || 500 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Travel Guide || Postname || 20 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conveyor || Postname || 100 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bodyguard || Postname || 500 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rescuer || Postname || 20 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Liberator || Postname || 100 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero || Postname || 500 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroine || Postname || 500 rescue NPC tasks completed, female&lt;br /&gt;
|}&amp;lt;section end=adventurersguild /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Open Sea Adventures]] Titles==&lt;br /&gt;
&amp;lt;section begin=osa /&amp;gt;Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.  They include both prename and postname title options.  They are accessed via {{boldmono|TITLE LIST QUEST-PRE}} and {{boldmono|QUEST-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|}&amp;lt;section end=osa /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Reim]] Titles==&lt;br /&gt;
&amp;lt;section begin=reim /&amp;gt;Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].  Except for the temporary title, they are accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conquerer of Reim || Prename || Temporary title upon completing Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |  || || Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Paragon of Reim || Postname || Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hunter of Reim || Postname || Slay all the rare creatures within Reim.&lt;br /&gt;
|}&amp;lt;section end=reim /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artisan Skill]] Titles==&lt;br /&gt;
&amp;lt;section begin=artisanskill /&amp;gt;Completing various [[Artisan skill]] tasks will earn you different artisan skill postname titles.  They are accessed via {{boldmono|TITLE LIST ARTISAN}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Artisan Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Cobbler || Postname || [[Cobbling]] || 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fletcher || Postname || [[Fletching]] || 500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Craftsman || Postname || [[Forging]] || 500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Blacksmith || Postname || [[Forging]] || 500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Forger || Postname || [[Forging]] || Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Artisan || Postname || Any || 1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&amp;lt;section end=artisanskill /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Fishing]] Titles==&lt;br /&gt;
&amp;lt;section begin=fishing /&amp;gt;Titles can be acquired via use of the [[fishing]] system.  They include both prename and postname titles.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-PRE}} and {{boldmono|ANCILLARY-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisher || Prename || 250 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fisher || Prename || 1000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grandmaster Fisher || Prename || 4000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Angler || Postname || 100 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Fisher of Elanthia || Postname || Catch a Legendary rarity fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Legendary Trophy Fisher of Elanthia || Postname || Catch 10(?) Legendary rarity fish&lt;br /&gt;
|}&amp;lt;section end=fishing /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artist&#039;s Easel|Painting]] Titles==&lt;br /&gt;
&amp;lt;section begin=painting /&amp;gt;A unique postname title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.  It is accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Painter || Postname || Master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&amp;lt;section end=painting /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Origami]] Titles==&lt;br /&gt;
&amp;lt;section begin=origami /&amp;gt;Unique titles are available upon attaining the highest ranks utilizing the [[origami]] system.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Origami Instructor || Prename || Teacher skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Professor of Origami || Postname || Professor skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of Intricate Patience || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Folded Ways || Postname || Professor skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|}&amp;lt;section end=origami /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Title system]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4ALASTIR&amp;diff=258355</id>
		<title>User:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4ALASTIR&amp;diff=258355"/>
		<updated>2026-06-03T01:48:23Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Redemptions:==&lt;br /&gt;
* DELAYED VIEW CHARACTER/ACCOUNT&lt;br /&gt;
* DUSKRUIN VIEW CHARACTER/ACCOUNT&lt;br /&gt;
&lt;br /&gt;
====IACL FODDER:====&lt;br /&gt;
[[Men%27s_Clothier|Ta&#039;Vaalor Men&#039;s Clothier]] - Cloaks, Chest &amp;amp; Legs&lt;br /&gt;
&lt;br /&gt;
==Auctions:==&lt;br /&gt;
&lt;br /&gt;
* [[Grand_Auction_of_5123/Full_List|Grand Auction of 2023]]&lt;br /&gt;
* [[Grand_Auction_of_5123/April_List|Grand Auction - April 23]]&lt;br /&gt;
* [[Grand_Auction_of_5123/March_List|Grand Auction - March 23]]&lt;br /&gt;
* [[Grand_Auction_of_5126/Full_List|Grand Auction - January 26]]&lt;br /&gt;
&lt;br /&gt;
==Manias:==&lt;br /&gt;
&lt;br /&gt;
* [[Duskruin_Mania/February_2025|Mania - February 25]]&lt;br /&gt;
* [[Duskruin_Mania/August_2023|Mania - August 23]]&lt;br /&gt;
* [[Duskruin_Mania/February_2023|Mania - February 23]]&lt;br /&gt;
* [[Duskruin_Mania/August_2022|Mania - August 22]]&lt;br /&gt;
* [[Duskruin_Mania/February_2022|Mania - February 22]]&lt;br /&gt;
&lt;br /&gt;
===Bard Proposals:===&lt;br /&gt;
;Minor Mental Bards v1&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Mental_Bard_Proposal|Official Proposal V1]]&lt;br /&gt;
&lt;br /&gt;
;Current Bard Proposal v2&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Bard_Proposal|Official Proposal v2]]&lt;br /&gt;
&lt;br /&gt;
;Combining the Proposals v3&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Between_a_rock_and_a_Bard_place|Between a Rock and a Bard place]]&lt;br /&gt;
&lt;br /&gt;
==Spell Changes 2024:==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Spell_Changes_2024|Spell Changes 2024]]&lt;br /&gt;
&lt;br /&gt;
==Hot Summer Nights 2023:==&lt;br /&gt;
[[Hot_Summer_Nights_2023/saved_posts#Hot_Summer_Nights_Release_#8:_STUFF|Premium Inventory Slot Increases]]&lt;br /&gt;
&lt;br /&gt;
==Sales List:==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Shop]]&lt;br /&gt;
&lt;br /&gt;
==Lockpicks:==&lt;br /&gt;
[[User:MINQUE/Lockpicks]]&lt;br /&gt;
&lt;br /&gt;
;Freshly restored lockpick&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As far as you can tell, the lockpick has never been repaired.  You could probably handle an amazingly well-crafted lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Script Costs==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Script_Upgrade_Costs|Script Costs]]&lt;br /&gt;
&lt;br /&gt;
== Property List: ==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Properties|Property List]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258354</id>
		<title>User talk:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258354"/>
		<updated>2026-06-03T01:48:12Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, GS4ALASTIR.  I have deleted the [[/Shop]] subarticle on your User talk page per your request.  Just as a head&#039;s up, I&#039;ve noticed that you use your User talk page (this article and its subarticles) how User pages are intended as personal &amp;quot;sandboxes&amp;quot;, and your User page ([[User:GS4ALASTIR]]) as User talk pages are intended for communication.  This may cause some confusion if someone is attempting to message you as communication between accounts is intended to go on User talk pages (this article).  User talk pages are set up so that a banner appears when a new message is placed on it by someone other than your account, facilitating communication between accounts, whether they&#039;re moderators like me or other player editors.  You are of course welcome to continue doing so, however communications from other users will likely only ever end up here and not on [[User:GS4ALASTIR]], which may cause odd formatting that you did not intend on your personal &amp;quot;sandbox&amp;quot; style articles. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:56, 2 June 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258211</id>
		<title>Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258211"/>
		<updated>2026-06-01T00:34:26Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Journey&#039;s End&#039;&#039;&#039; is a [[private property]] located on Triton Road in [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
The property was moved from [[Ta&#039;Illistim]] in November of 2025.&lt;br /&gt;
&lt;br /&gt;
It is a highly customized version of Evelise&#039;s Retreat, created by GM Valyrka and won by [[Alastir]] at Prime&#039;s [[Great_Auction_of_2016|Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
Rent was 75,000 silvers before the property was made permanent through [[Summit Academy]].  It includes a node, dart board, hammock and custom [[Foraged_Item_Prop|foraged item prop]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solhaven, Triton Road&lt;br /&gt;
|desc=Stopping at the base of the Vornavian cliffs, the road ends in a small cobblestone cul-de-sac lined in thrakwood trees.  A path lined with crystal lamps winds its way through a front lawn filled with garden beds that are overflowing with flowers as it makes its way to an elegant stone cottage.  On the opposite side of the crescent, an ornate mistwood gate offers entry to the grounds of an alabaster stone manor.&lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look gate&lt;br /&gt;
:An ornate silver mistwood gate crowned with a scrollwork lattice is set into the low greystone wall, providing a partial view of the lush green lawn and alabaster stone manor beyond.  The fittings of the gate are crafted from crimson eahnor and shaped as miniature rose blossoms, their vivid hue contrasting with the backdrop of pallid wood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open gate&lt;br /&gt;
:You unhook a small silver latch and gently push the gate open.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close gate&lt;br /&gt;
:You gently pull an ornate mistwood gate closed and hook the silver latch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l manor&lt;br /&gt;
:Surrounded by a low greystone wall, the manor rises with alabaster charm from the center of an elegant garden.  Porcelain shingles decorate the slanted roof, shoping over beautiful oriel windows framed in birch and copper.  A cobbled walkway separates a cherry grove and blossoming beds of colorful flowers.&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
===Lawn===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039;.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway separates a cherry &#039;&#039;&#039;grove&#039;&#039;&#039; and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wall&lt;br /&gt;
:Pale grey stones have been worked together creating a wall that surrounds the manor&#039;s property.  An &#039;&#039;&#039;ornate mistwood gate&#039;&#039;&#039; gives access to the city streets.  Flowing rose bushes climb over the surface at various points, their full blossoms the perfect accent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look manor&lt;br /&gt;
:Smooth alabaster stone forms the outer walls of this charming manor.  A slanted roof crafted entirely from porcelain shingles gently slopes over beautiful oriel windows.  The cobbled walkway leads up to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look grove&lt;br /&gt;
:Planted in neat rows, each of the &#039;&#039;&#039;trees&#039;&#039;&#039; in the grove are in various states of blossom.  Ranging from deep to pale pink to white, the blossoms display a beautiful array of vibrant colors.  Many of the tree&#039;s wide boughs dip low over the lawn, heavily laden with clusters of ripe, dark red cherries.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tree&lt;br /&gt;
:Heavily laden with clusters of ripe, dark red cherries, the tree showcases a beautiful display of pale pink cherry blossoms.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;analyze tree&lt;br /&gt;
:You may attend to a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may gaze at a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has any harvest-worthy items.&lt;br /&gt;
:You may scratch a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to harvest some bark.&lt;br /&gt;
:You may pinch a leaf off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may pull a piece of fruit off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;&lt;br /&gt;
:You may pluck a flower off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may smell a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has a unique scent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;gaze tree&lt;br /&gt;
:You gaze at a blossom and cherry-laden tree with a practiced eye, noting that you could probably harvest a &#039;&#039;&#039;pale pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;cluster of magenta cherry blossoms&#039;&#039;&#039;, a &#039;&#039;&#039;bell-shaped fuchsia cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;vibrant pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;pale white cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;handful of plump dark red cherrie&#039;&#039;&#039;, a &#039;&#039;&#039;serrated green ovate leaf&#039;&#039;&#039;, and a &#039;&#039;&#039;thin piece of moss-covered bark&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look beds&lt;br /&gt;
:The cobbled walkway is lined on one side by flower beds overflowing with blooming flowers.  Tall, vibrant &#039;&#039;&#039;dragonstalk&#039;&#039;&#039; towers over a mixture of colorful &#039;&#039;&#039;lilies&#039;&#039;&#039; and &#039;&#039;&#039;irises&#039;&#039;&#039;.&lt;br /&gt;
::a yellow-throated crimson dragonstalk&lt;br /&gt;
::a bright pink stargazer lily with spiked petals&lt;br /&gt;
::a deep heliotrope iris striated with alabaster.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;open gate&lt;br /&gt;
:You gently pull on the gate, giving a view of the var beyond.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;close gate&lt;br /&gt;
:You reach out to push the gate, but it swings away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The faint bustle of the city can be heard beyond the greystone wall, sounds drifting in upon the wind.&lt;br /&gt;
2. A gust of wind rustles through the cherry grove, causing a cascade of pale pink petals to drift gracefully to the ground.&lt;br /&gt;
3. A pair of ruby-throated hummingbirds dance about a bed of stargazer lilies, flitting to-and-fro, feeding on nectar from the lush blooms.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind a blossom and cherry-laden tree, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. A soft, sweet fragrance of cherry blossom mingles with the scents of iris and stargazer lilies, creating an aromatic floral perfume that wafts throughout the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A little brown bat swoops in while emitting a series of shrill noises, close on the trail of fleeing starflies.&lt;br /&gt;
2. The sirenflowers whisper in soft, echoing tones to one another before rising into their eerie ballad once more.&lt;br /&gt;
3. A chill draft of wind whistles by, evoking a cascade of soft, somber wails from the sirenflowers growing in their beds.&lt;br /&gt;
4. A greater elf owl glides through the cherry grove, hooting loudly at a partially concealed feline figure stalking through the trees.&lt;br /&gt;
5. Rapidly blinking in and out, starflies flit through the darkness, their dance disrupted by the sudden appearance of a little brown bat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foyer===&lt;br /&gt;
----&lt;br /&gt;
;&amp;gt;go door (from Journey&#039;s End, Lawn)&lt;br /&gt;
:Retrieving your silver key from your person, you unlock and open a carved beechwood door.&lt;br /&gt;
:You pull a carved beechwood door closed behind you and lock it, then tuck your key back into its place.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=Covered with stone tiles, the floor of the entryway is a colorful mosaic depicting a rose pattern.  A &#039;&#039;&#039;mirrored coat rack&#039;&#039;&#039; stands next to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;, a reflection of the room echoed in the smooth glass.  Suspended from a silver chain, a large candelabra hangs above, illuminating the area.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Crafted from silvery mistwood and carved with a beautiful rose and vine pattern, the rack is a lovely piece of furniture.  A &#039;&#039;&#039;row of wooden pegs&#039;&#039;&#039; is placed above a tall &#039;&#039;&#039;mirror&#039;&#039;&#039;, perfect for hanging coats or hats.  A &#039;&#039;&#039;small bin&#039;&#039;&#039; is tucked below for storing shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;peer mirror (functional)&lt;br /&gt;
:You look at yourself carefully in the mirror...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The scent of freshly brewed coffee wafts from another section of the manor, accented by the faintest hint of vanilla.&lt;br /&gt;
2. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
3. An elven page boy dressed in silver-on-sapphire livery hurries through the foyer, a stack of wax-sealed correspondence clasped firmly in hand.&lt;br /&gt;
4. A handsome elven houseboy attired in silver-on-sapphire livery slips in and straightens the coat rack before wiping a smudge off the mirror and moving on to a different room.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. An elderly retainer passes by the front door, making sure the locks are secured before heading off.&lt;br /&gt;
3. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
4. The crystal briolettes suspended from the candelabra chime softly as they sway gently, refracting light from beeswax candles throughout the foyer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=The manor opens up into a large circular chamber with a high glass dome ceiling. A young glowbark tree rises up from the center of the room, its branches bathed in sunlight/moonlight from above.  Various oil-painted portraits are displayed around the room.  A &#039;&#039;&#039;driftwood coat rack&#039;&#039;&#039; and matching &#039;&#039;&#039;entry table&#039;&#039;&#039; flank an &#039;&#039;&#039;imposing ironwood door&#039;&#039;&#039;, while a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039; ascends to the second floor.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Sun-bleached driftwood was used to form the &#039;&#039;&#039;coat rack&#039;&#039;&#039; in the shape of a slender tree, its gnarled branches serving as natural hooks for cloaks, hats, or satchels.  Salt-smoothed grain and worn contours hint at long shaping by sea and shore, while a &#039;&#039;&#039;small bin&#039;&#039;&#039; nestled below provides a place for shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look table&lt;br /&gt;
:The &#039;&#039;&#039;entry table&#039;&#039;&#039; serves as a graceful companion to the nearby coat rack, its weathered driftwood frame shaped in flowing lines with softened grain echoing the same natural artistry.  A &#039;&#039;&#039;slender-framed mirror&#039;&#039;&#039; rests atop the table, catching and reflecting the light from the glass dome above.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Built from ancient ironwood, the imposing door consists of thick fitted panels darkened with age, their dense grain nearly stone-like in hardness. Black iron hinges brace the frame, while a heavy lockset suggests the entry was made to withstand more than ordinary intrusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There are currently two containers here: a row of wooden pegs (On - medium) and a small bin (In - medium).&lt;br /&gt;
&lt;br /&gt;
Mirrored coat rack becomes a small entry table. (Plain object)&lt;br /&gt;
A row of wooden pegs becomes a mistwood coat rack.&lt;br /&gt;
Small bin stays a small bin, imbedded in the coat rack description.&lt;br /&gt;
The mirror is imbedded into the look description of the entry table.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The subtle scent of sun-warmed stone and polished wood lingers briefly in the atrium air.&lt;br /&gt;
2. A passing cloud dims the sunlight above, briefly muting the brightness beneath the dome before it returns.&lt;br /&gt;
3. The room answers its own stillness with a brief echo, as a distant sound from elsewhere in the manor softly carries through.&lt;br /&gt;
4. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. Moonlight filters through the glass dome, casting faint shifting patterns across the floor below.&lt;br /&gt;
3. Somewhere above, a faint echo carries along the staircase, then fades into the quiet of the sleeping manor.&lt;br /&gt;
4. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Study&lt;br /&gt;
|desc=Beneath the vaulted ceiling, this lofty chamber feels open and spacious.  Sunlight floods the room through floor-to-ceiling windows that line the southern wall, where a &#039;&#039;&#039;large mahogany desk&#039;&#039;&#039; and a &#039;&#039;&#039;plush high-backed chair&#039;&#039;&#039; sit before them.  Stretching along the northern wall is a &#039;&#039;&#039;long metal workbench&#039;&#039;&#039; with a &#039;&#039;&#039;drawer-fitted equipment trolley&#039;&#039;&#039; parked nearby.  A &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; anchors the western wall, flanked by a &#039;&#039;&#039;mahogany sideboard&#039;&#039;&#039; offering provisions and an &#039;&#039;&#039;ironwood storage locker&#039;&#039;&#039; secured with a large padlock.&lt;br /&gt;
|paths=east}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany desk&lt;br /&gt;
:Crafted from richly grained mahogany, the desk is substantial in both width and depth, its surface polished to a low gleam.  A fitted arrangement of drawers is worked into the frame, their seams fine and precise, with understated pulls that do not distract from the wood’s natural warmth.  The broad top offers ample workspace and the edges are slightly beveled and neatly finished.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look high-backed chair&lt;br /&gt;
:The high-backed chair is generously cushioned and upholstered in dark fabric, its tall silhouette shaped to support the shoulders and neck.  Smooth mahogany framing lends the piece sharp lines and steady balance. The padded arms are neatly tailored, the upholstery pulled taut along their contours.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look long workbench&lt;br /&gt;
:The long workbench stretches along the wall, its thick top built for weight and frequent handling.  The surface is kept smooth and true, the faintest shallow impressions catching the light at certain angles.  Sturdy legs brace the bench in a simple, practical frame, leaving clear space beneath for a round padded stool on smooth-rolling casters.  A &#039;&#039;&#039;wall-mounted dart board&#039;&#039;&#039; hangs above a &#039;&#039;&#039;compact dartboard rack&#039;&#039;&#039;, both fixed above the workbench.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dart board&lt;br /&gt;
:You see a classical dart board numbered one through twenty, with two special score rings and a standard two ring bull&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dartboard rack&lt;br /&gt;
:Hanging just below the dart board, the compact rack is crafted from polished mahogany and fitted with orderly slots for darts and small accessories.  Its simple lines and careful finish suit the room’s restrained elegance, keeping everything close at hand without drawing undue attention.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look equipment trolley&lt;br /&gt;
:Set on smooth-rolling casters tucked beneath its frame, the equipment trolley is built with tiered shelving and a fitted bank of drawers, each aligned with careful precision. Dark wood and discreet metal fittings give it a refined finish, while a broad top provides a stable surface for whatever is set close at hand. The drawers slide flush to the frame, keeping the trolley’s profile orderly despite its obvious utility.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look stone fireplace&lt;br /&gt;
:Built into the western wall, the stone fireplace is broad in span, its deep-set hearth framed by tightly fitted blocks.  The surrounding stonework is carefully dressed and evenly set, giving the opening a clean, architectural presence.  A wide ledge projects above the hearth, leaving a natural place for small keepsakes without crowding the massive surround.  Nearby, a tall cylinder filled with &#039;&#039;&#039;wooden sticks&#039;&#039;&#039; stands ready for use. &lt;br /&gt;
&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany sideboard&lt;br /&gt;
:The mahogany sideboard is long and formal, its polished top arranged for service while paneled doors conceal generous storage within.  Fine joinery and balanced proportions lend it an heirloom quality, the wood’s deep tone rich and even.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look storage locker&lt;br /&gt;
:Constructed from dense ironwood, the storage locker takes the form of a large, reinforced trunk, its thick panels bound in dark iron bands. The surface bears the weight of use without yielding, and a heavy padlock secures the lid, lending the piece a distinctly utilitarian and secure presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on sideboard&lt;br /&gt;
:On the tiled bar you see a plate of artisan &#039;&#039;&#039;cheeses&#039;&#039;&#039;, a small tin of sturgeon &#039;&#039;&#039;caviar&#039;&#039;&#039;, a bowl of macadamia &#039;&#039;&#039;nuts&#039;&#039;&#039;, a bottle of red &#039;&#039;&#039;wine&#039;&#039;&#039;, a flagon of honey &#039;&#039;&#039;ale&#039;&#039;&#039;, a decanter of intense emerald &#039;&#039;&#039;absinthe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1. (Day) Passing clouds cause the sunlight spilling through the windows to waver subtly across the room. &lt;br /&gt;
2. (Day) Somewhere beyond the windows, the quick chatter of hummingbirds rises briefly before fading into silence again.&lt;br /&gt;
3. (Night) Rapid pinpricks of starfly light flicker briefly beyond the windows before vanishing into darkness. &lt;br /&gt;
4. (Night) Candlelight drifts across the walls, its warm glow casting soft, wavering shadows.&lt;br /&gt;
5. (Both) An exceedingly fluffy black kitten emerges from beneath the desk to briefly investigate the room before vanishing behind the sideboard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sitting Room===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the bright sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the darkened sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
The small mistwood table is covered with an embroidered ivory silk cloth.  An intricate design of blooming roses borders the beautiful piece.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the mistwood table you see a &#039;&#039;&#039;small crystal vase&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in vase&lt;br /&gt;
In the crystal vase you see a &#039;&#039;&#039;long-stemmed red rose&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
On the porcelain stove you see a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point kettle&lt;br /&gt;
You point at a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039; with a polished copper bottom on a small porcelain stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on sideboard&lt;br /&gt;
On the buffet table you see a &#039;&#039;&#039;tray of elven waybread&#039;&#039;&#039;, a &#039;&#039;&#039;plate of crispy bacon&#039;&#039;&#039;, a &#039;&#039;&#039;plate of egg and cheese sandwiches&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of chilled orange juice&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of iced lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pot&lt;br /&gt;
You see a small ceramic pot filled with thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. An elven page boy enters through the sliding glass door, carrying a stack of seasoned firewood.  He places the wood in the basket, dusts himself off and exits with a cheeky grin.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying supplies on a silver tray.  Moving next to the sideboard, he restocks the food and beverages before withdrawing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Kitchen&lt;br /&gt;
|desc=An &#039;&#039;&#039;oversized mahogany island&#039;&#039;&#039; topped in dark soapstone centers the kitchen, its rich patina marked by subtle pale striations.  Surrounding it, matching soapstone countertops rest upon fitted lower cabinetry while &#039;&#039;&#039;paneled cabinets&#039;&#039;&#039; hang above in orderly succession.  A wide arched window above the &#039;&#039;&#039;deep sink&#039;&#039;&#039; admits natural light into the workspace, where both the sink and &#039;&#039;&#039;blackened iron stove&#039;&#039;&#039; are seamlessly integrated into the surrounding countertops.  Exposed ceiling beams lend quiet architectural weight above.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small mistwood table becomes a mahogany island. (fairly small ON storage)&lt;br /&gt;
A sideboard becomes paneled cabinets (significant IN storage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look island&lt;br /&gt;
Crafted of richly grained mahogany, the island is substantial and precisely finished, its broad top surfaced in dark soapstone marked by subtle pale striations.  Designed as the kitchen’s central workspace, it provides ample room for preparation and service, with &#039;&#039;&#039;tall cushioned stools&#039;&#039;&#039; arranged along one side for informal seating.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stools&lt;br /&gt;
Tall and sturdily framed, the cushioned stools are crafted of mahogany with upholstered seats fitted for comfort and lingering conversation.  Their clean lines echo the island’s restrained joinery, while low footrests and subtly shaped backs lend support without disrupting the kitchen’s orderly profile.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look cabinets&lt;br /&gt;
Fitted paneled cabinets line the walls in orderly succession, their mahogany construction finished to a muted polish.  The doors are precisely joined and evenly aligned, concealing generous storage within while maintaining a clean, continuous architectural profile above the surrounding counters.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
A wide arched window admits natural light into the kitchen, its frame set above the deep sink.  A broad stone sill runs along its base, supporting a small ceramic pot filled with dense greenery whose trailing leaves soften the otherwise structured lines of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sink&lt;br /&gt;
Set within the soapstone countertop, the deep sink is carved with clean, functional lines and finished to match the surrounding surface.  Its basin is positioned directly beneath the arched window, allowing light to fall naturally across the work area.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stove&lt;br /&gt;
A blackened iron stove is set into the soapstone countertop, its smooth surface integrated seamlessly into the surrounding work area. Designed for steady, controlled heat, it sits within easy reach of the preparation space formed by the adjoining counters.  A circular drakar plates top the stove, a banded circle of flowing runes running along its edge.  The grate on the porcelain stove is closed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patio===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Patio&lt;br /&gt;
|desc=The enclosed garden is ringed by pale granite pillars supporting the gently sloping slate roof.  Across the way, a pale beechwood door leads to another portion of the manor.  A narrow bed of white gravel surrounds a &#039;&#039;&#039;silvery grey stone fountain&#039;&#039;&#039; which centers the garden.  Mixed with shades from viridian to sage, dense layers of moss cover the ground leading to a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts that are covered with climbing white roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fountain&lt;br /&gt;
:Crafted from a beautiful silvery grey stone, the large fountain is formed in a circular shape.  A large peacock stands in the center, its beautifully fanned tail caught in perfect detail by the craftsman.  Several small fish swim about the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look willow&lt;br /&gt;
:Towering over the garden, this massive willow stretches far into the sky.  Attached to the trunk is a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.  Looking up, a large platform seems to grow out from the tree.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look hammock&lt;br /&gt;
:The silk hammock is not currently occupied.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit hammock&lt;br /&gt;
:You sit carefully on a woven silk hammock, causing it to gently sway back and forth.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;push hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and push, causing the hammock to sway.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;pull hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and stop the hammock from swaying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A small grey squirrel hops a few times around the base of the willow before issuing a series of loud kuks and scrambling up the tree.&lt;br /&gt;
2. The subdued sound of water trickling over a silvery grey stone fountain provides a melodic accompaniment to the wind whispering through the willow tree.&lt;br /&gt;
3. A rainbow finch suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
4. A sudden shimmer of golden light within the waters of the fountain catches your attention.  Gazing within, you see several small fish swimming around peacefully.&lt;br /&gt;
5. A brightly colored jewel beetle flutters through the garden, alighting on an alabaster rose.  Briefly stilled, it stretches its wings before taking to the air once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard as a greater elf owl calls out in the night.&lt;br /&gt;
2. Scattered constellations of stars are visible in the night sky above, twinkling throughout the vast spread of darkness.&lt;br /&gt;
3. A pale white moon moth flutters through the moonlit garden, drifting in languid curves before disappearing into the night.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind the massive willow, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. The velvety perfume of roses lingers in the air of the garden, wafting from the climbing vines blooming along the posts of the hammock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A silvery grey stone fountain bubbles peacefully.&lt;br /&gt;
2. The water within a silvery grey stone fountain lazily ripples outward.&lt;br /&gt;
3. A splash of water spills from the side of a silvery grey stone fountain.&lt;br /&gt;
4. Water splashes loudly over the fountain before pooling in the basin below.&lt;br /&gt;
5. The water within a silvery grey stone fountain gurgles tranquilly as it falls into the basin below.&lt;br /&gt;
6. A small bird suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching sunlight in a pale shimmer, where a rainbow sometimes glimmers.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown visible beyond the clustered rooftops.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching moonlight in a pale shimmer.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown aglow with faint green and purple lights pulsing in the distance.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;sit pillows&lt;br /&gt;
:You walk over to the &#039;&#039;&#039;pillows&#039;&#039;&#039; and with a satisfying sigh, throw yourself down upon its luxurious softness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A gentle, cooling breeze swirls through the tree.&lt;br /&gt;
2. The branches of the willow sway as a gentle breeze catches them.&lt;br /&gt;
3. A pair of songbirds flit back and forth through the branches, their light and airy songs filling the sky.&lt;br /&gt;
4. Climbing up higher in the tree, a small grey squirrel carries a nut in its mouth.  Its bushy tail twitches as he scampers out of sight.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A canopy of stars twinkles above illuminating the platform.&lt;br /&gt;
2. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
3. Rustling slightly in the breeze, the trees add a soft accompaniment to the evening.&lt;br /&gt;
4. Rapidly blinking in and out, starflies flit through the darkness, illuminating their dance.&lt;br /&gt;
5. With a sudden flash, a lone star shoots across the night sky before trailing off into nothing.&lt;br /&gt;
6. A greater elf owl gives a short, &amp;quot;whoo, whoo&amp;quot;, as it takes flight and disappears into the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The sounds of the world below are nearly suppressed here, while the whisper of leaves stirs softly upon the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
&lt;br /&gt;
===Lounge===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039; - &#039;&#039;&#039;Workshop&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lounge&lt;br /&gt;
|desc=This expansive lounge feels vast, furnished with &#039;&#039;&#039;deep leather couches&#039;&#039;&#039; paired with mahogany side tables.  &#039;&#039;&#039;Tall curtained windows&#039;&#039;&#039; along the northern wall soften any light that spills in.  A &#039;&#039;&#039;long driftwood bar&#039;&#039;&#039; spans the space in front of the windows.  The eastern wall is claimed by a &#039;&#039;&#039;massive stone fireplace&#039;&#039;&#039; crowned by a &#039;&#039;&#039;thick mantle&#039;&#039;&#039;, while on the opposite wall a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; opens into an adjoining bedchamber.  Polished hardwood floors complement raised-panel wainscoting covering the walls.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look couches&lt;br /&gt;
:Deeply cushioned leather couches bear the quiet marks of long use, their surfaces softened and creased from years of comfort rather than neglect.  The dark leather has been carefully maintained, its patina enriched by age, while subtle stitching traces the broad arms and backs.  The couches invite repose, offering a sense of warmth and familiarity within the refined space.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look windows&lt;br /&gt;
:Tall windows rise along the northern wall, draped in layered curtains of finely weighted fabric that temper the light entering the room.  When parted, the curtains allow a softened glow to spill inward, filtered and subdued, lending warmth without glare.  The materials show careful selection, blending function with quiet luxury.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look bar&lt;br /&gt;
:Spanning the space in front of the windows, the bar is fashioned from a colossal driftwood trunk, halved and precisely cut to bar height.  The top is wrapped in dark, finely worked leather, its edge cleanly bound.  Shelving within the bar holds space for bottles and glassware, arranged with deliberate order.  The bar&#039;s placement keeps it accessible while preserving the lounge&#039;s refined atmosphere.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fireplace&lt;br /&gt;
:Dominating the eastern wall, the &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; spans an impressive width, its broad hearth framed by carefully fitted blocks worn smooth by time and heat.  A &#039;&#039;&#039;thick mantle&#039;&#039;&#039; crowns the structure, intricately carved and sized to match the fireplace&#039;s grand scale.  Above it hangs a &#039;&#039;&#039;richly woven tapestry&#039;&#039;&#039; encircled by a slowly-turning ring of arcane sigils that releases writhing tendrils of mana, suffusing the room with magical power as the luminous strands dissipate into the air.&lt;br /&gt;
:Not a single flicker of flame remains in the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.  Cold, scattered ashes and tiny bits of unburned wood lay strewn about within the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tapestry&lt;br /&gt;
:This richly woven tapestry depicts the ancient tale of Ghezresh, once a tempestuous spirit born of fire beneath the sea&#039;s surface.  A swirling chorus of silver-indigo anguillid forms coils about a central fire-touched figure.  Brilliant threads of crimson, silver and indigo intertwine, evoking flame and abyss in a scene of primal struggle and transformation.  The artistry is fine and meticulously detailed, every weave lending depth to the legend.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mantle&lt;br /&gt;
:Carved from a single expanse of dark mahogany, the mantle projects boldly from the stonework, its thickness and width giving it an architectural presence of its own.  Subtle detailing traces the edges, the craftsmanship precise and deliberate.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting the private chamber beyond.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase curves downward in a wide, flowing arc, its pale stone steps broad and evenly set as they descend toward the room below.  A carved stone balustrade borders the landing before giving way to a slender metal railing that follows the stair&#039;s curve below, preserving an open view into the space beneath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The scent of polished wood and old leather lingers in the air, subtle and familiar.&lt;br /&gt;
2. Sounds from elsewhere in the manor drift through the lounge, distant and easily ignored.&lt;br /&gt;
3. An exceedingly fluffy black kitten peeks out from beneath a side table, briefly surveying the room before retreating from view.&lt;br /&gt;
4. A blur of black fur races behind the curtained windows as an exceedingly fluffy black kitten sends the fabric stirring in its wake.&lt;br /&gt;
5. The arcane ring encircling the richly woven tapestry brightens in a vibrant surge as tendrils of mana spill free, twisting outward like smoke made of light before dissipating as they spread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bedchamber===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in sunlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in moonlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;look bed&lt;br /&gt;
:Standing center in the room, this huge canopy bed is carved with a climbing rose pattern.  A &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039; of sapphire blue embroidered with a silver jacquard pattern covers the thick mattress.  Swathes of sheer alabaster gauze wind about the posters and drape the bed in a translucent veil.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on bed&lt;br /&gt;
:On the canopy bed you see a &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dresser&lt;br /&gt;
:Fitting perfectly into the recessed nook, the surface of the elaborately carved dresser is polished to a gleaming shine.  Brushed silver handles are fashioned into intricate roses.  Worked into each drawer are a vine and blossom pattern that climbs about the beautiful piece of art.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wardrobe&lt;br /&gt;
:Pale panels of mistwood comprise the body of the wardrobe, the doors carved in curtains of silver-petaled roses woven between filigree-like vines.  The handles have been crafted from sapphire-inset ivory, the gemstones subtly covered in a blossom-motif complementing the arched doors.  Claw-footed legs of sterling silver brace the framework of the wardrobe, each one stylized in the form of spiraled leaves reaching up to encase the furniture.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting this private chamber.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;light lamp&lt;br /&gt;
:You light the crystal lamp, and a small flame flares into existence, casting a dancing shadow along the ground.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;extinguish lamp&lt;br /&gt;
:You carefully extinguish the crystal lamp, causing a small jet of smoke which quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze bed&lt;br /&gt;
This is a bed.  You could LIE, JUMP, SIT, STAND, CLEAN, BOUNCE, and ROLL on the bed.&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;lie bed&lt;br /&gt;
You climb onto the canopy bed for a good rest.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You spring into a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You jump up and down on the canopy bed.&lt;br /&gt;
&amp;gt;sit bed&lt;br /&gt;
You move to a sitting position on the canopy bed.&lt;br /&gt;
&amp;gt;stand bed&lt;br /&gt;
You move to a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;clean bed&lt;br /&gt;
You can&#039;t do much good while on the bed.&lt;br /&gt;
clean bed&lt;br /&gt;
You carefully straighten the comforter, cleaning up the bed&#039;s appearance.&lt;br /&gt;
&amp;gt;bounce bed&lt;br /&gt;
You bounce up and down on the canopy bed.&lt;br /&gt;
&amp;gt;roll bed&lt;br /&gt;
You roll around on the canopy bed.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Comfortor - PULL, PUSH, TURN, SNUGGLE, FOLD&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You pull the comforter tightly across the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter out to the edges, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You grab the comforter and flip it over, looking for a cleaner side.  Perhaps they should just be washed.&lt;br /&gt;
&amp;gt;snug comforter&lt;br /&gt;
You kneel down and rub your face across the comforter.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You grab the corner of the comforter and fold it down to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter off you.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You turn over, grasping the comforter tightly.&lt;br /&gt;
P&amp;gt;snuggle comforter&lt;br /&gt;
You wiggle a bit with the comforter, getting a little more comfortable.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You pull the comforter up to your neck, then fold it down at your waist.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A pair of songbirds can be heard outside, their light and airy songs filling the room.&lt;br /&gt;
2. An exceedingly fluffy black kitten dashes out from beneath the bed, batting at the sheer gauze fabrics hanging from the bed before disappearing back underneath it.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying a fresh supply of linens.  Moving next to the bed, he quickly strips and remakes the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
2. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The floral scent of roses wafts from the bed linens, faintly perfuming the room.&lt;br /&gt;
2. A stray breeze drifts through the windows, rustling the sheer fabric treatments throughout the room.&lt;br /&gt;
3. The muffled sound of water trickling over the garden&#039;s fountain provides a tranquil background noise.&lt;br /&gt;
4. A quiet rustle of leaves indicates the wind picking up outside as the willow tree in the yard sways gently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanctum===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Shrine&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sanctum&lt;br /&gt;
|desc=A spacious bath unfolds beneath a glass ceiling, its height and clarity giving the room an open, airy presence.  Tall windows line the walls, framing the space in natural light.  A &#039;&#039;&#039;[[Portable_Tub#Portable_Tub|claw-foot white porcelain tub]]&#039;&#039;&#039; serves as the focal point, complemented by a &#039;&#039;&#039;slender vanity&#039;&#039;&#039; supporting a &#039;&#039;&#039;[[Portable_Tub#Portable_Basin|stone wash basin]]&#039;&#039;&#039; beneath a wide mirror.  Set unobtrusively aside are a slatted hamper and a filigree bin.  Woven rugs and &#039;&#039;&#039;simple wooden furnishings&#039;&#039;&#039; add texture, while potted greenery enhances the spa-like atmosphere.  You also see a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tub&lt;br /&gt;
:Set upon curved clawed feet, the white porcelain tub is deep and generously proportioned.  Its smooth surface is finished to a soft, even sheen.  The gently sloped interior is shaped for comfort, while the surrounding rim is broad enough to hold bathing supplies within easy reach.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look vanity&lt;br /&gt;
:The slender vanity is crafted from pale wood, its clean lines and smooth finish emphasizing simplicity over excess.  Carefully balanced proportions support the wide inset basin above, while subtle detailing reveals precise workmanship suited to a well-appointed bath.  An open shelf runs along the lower portion, neatly arranged with towels and bathing items.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look basin&lt;br /&gt;
:The basin is filled with cool water.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on vanity&lt;br /&gt;
:On the slender vanity you see a tiny black coral throne.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look throne&lt;br /&gt;
:Carved from jagged black coral, the tiny throne rises in sharp, uneven spires, the narrow seat flanked by armrests forming a narrow cradle of barbs.  Nestled within them is an indigo eel, its sleek body coiled in overlapping rings, the creature&#039;s watchful eyes catching the light as it lies perfectly at ease amid the coral&#039;s barbed embrace.  Although small in size, the shrine gives off an intense spiritual presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look furnishings&lt;br /&gt;
:Simple wooden furnishings are arranged throughout the bath, including a live-edge stool placed near the tub and a small table set within easy reach.  Their natural forms and unadorned construction offer simple utility without drawing focus from the room&#039;s larger features.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
Soft daylight filters through the glass above, diffused by passing clouds into a gentle, shifting glow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Moonlight slips intermittently through the glass overhead, its presence fleeting as the sky changes above.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The scent of clean linen and rose-infused soap lingers faintly in the air.&lt;br /&gt;
Warmth lingers throughout the room, settled and even, as if the space itself holds the memory of comfort.&lt;br /&gt;
Subtle reflections shift across polished surfaces as the light above changes, never quite settling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258210</id>
		<title>Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258210"/>
		<updated>2026-06-01T00:28:52Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Sanctum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Journey&#039;s End&#039;&#039;&#039; is a [[private property]] located on Triton Road in [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
The property was moved from [[Ta&#039;Illistim]] in November of 2025.&lt;br /&gt;
&lt;br /&gt;
It is a highly customized version of Evelise&#039;s Retreat, created by GM Valyrka and won by [[Alastir]] at Prime&#039;s [[Great_Auction_of_2016|Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
Rent was 75,000 silvers before the property was made permanent through [[Summit Academy]].  It includes a node, dart board, hammock and custom [[Foraged_Item_Prop|foraged item prop]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solhaven, Triton Road&lt;br /&gt;
|desc=Stopping at the base of the Vornavian cliffs, the road ends in a small cobblestone cul-de-sac lined in thrakwood trees.  A path lined with crystal lamps winds its way through a front lawn filled with garden beds that are overflowing with flowers as it makes its way to an elegant stone cottage.  On the opposite side of the crescent, an ornate mistwood gate offers entry to the grounds of an alabaster stone manor.&lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look gate&lt;br /&gt;
:An ornate silver mistwood gate crowned with a scrollwork lattice is set into the low greystone wall, providing a partial view of the lush green lawn and alabaster stone manor beyond.  The fittings of the gate are crafted from crimson eahnor and shaped as miniature rose blossoms, their vivid hue contrasting with the backdrop of pallid wood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open gate&lt;br /&gt;
:You unhook a small silver latch and gently push the gate open.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close gate&lt;br /&gt;
:You gently pull an ornate mistwood gate closed and hook the silver latch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l manor&lt;br /&gt;
:Surrounded by a low greystone wall, the manor rises with alabaster charm from the center of an elegant garden.  Porcelain shingles decorate the slanted roof, shoping over beautiful oriel windows framed in birch and copper.  A cobbled walkway separates a cherry grove and blossoming beds of colorful flowers.&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
===Lawn===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039;.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway separates a cherry &#039;&#039;&#039;grove&#039;&#039;&#039; and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wall&lt;br /&gt;
:Pale grey stones have been worked together creating a wall that surrounds the manor&#039;s property.  An &#039;&#039;&#039;ornate mistwood gate&#039;&#039;&#039; gives access to the city streets.  Flowing rose bushes climb over the surface at various points, their full blossoms the perfect accent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look manor&lt;br /&gt;
:Smooth alabaster stone forms the outer walls of this charming manor.  A slanted roof crafted entirely from porcelain shingles gently slopes over beautiful oriel windows.  The cobbled walkway leads up to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look grove&lt;br /&gt;
:Planted in neat rows, each of the &#039;&#039;&#039;trees&#039;&#039;&#039; in the grove are in various states of blossom.  Ranging from deep to pale pink to white, the blossoms display a beautiful array of vibrant colors.  Many of the tree&#039;s wide boughs dip low over the lawn, heavily laden with clusters of ripe, dark red cherries.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tree&lt;br /&gt;
:Heavily laden with clusters of ripe, dark red cherries, the tree showcases a beautiful display of pale pink cherry blossoms.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;analyze tree&lt;br /&gt;
:You may attend to a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may gaze at a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has any harvest-worthy items.&lt;br /&gt;
:You may scratch a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to harvest some bark.&lt;br /&gt;
:You may pinch a leaf off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may pull a piece of fruit off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;&lt;br /&gt;
:You may pluck a flower off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may smell a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has a unique scent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;gaze tree&lt;br /&gt;
:You gaze at a blossom and cherry-laden tree with a practiced eye, noting that you could probably harvest a &#039;&#039;&#039;pale pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;cluster of magenta cherry blossoms&#039;&#039;&#039;, a &#039;&#039;&#039;bell-shaped fuchsia cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;vibrant pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;pale white cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;handful of plump dark red cherrie&#039;&#039;&#039;, a &#039;&#039;&#039;serrated green ovate leaf&#039;&#039;&#039;, and a &#039;&#039;&#039;thin piece of moss-covered bark&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look beds&lt;br /&gt;
:The cobbled walkway is lined on one side by flower beds overflowing with blooming flowers.  Tall, vibrant &#039;&#039;&#039;dragonstalk&#039;&#039;&#039; towers over a mixture of colorful &#039;&#039;&#039;lilies&#039;&#039;&#039; and &#039;&#039;&#039;irises&#039;&#039;&#039;.&lt;br /&gt;
::a yellow-throated crimson dragonstalk&lt;br /&gt;
::a bright pink stargazer lily with spiked petals&lt;br /&gt;
::a deep heliotrope iris striated with alabaster.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;open gate&lt;br /&gt;
:You gently pull on the gate, giving a view of the var beyond.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;close gate&lt;br /&gt;
:You reach out to push the gate, but it swings away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The faint bustle of the city can be heard beyond the greystone wall, sounds drifting in upon the wind.&lt;br /&gt;
2. A gust of wind rustles through the cherry grove, causing a cascade of pale pink petals to drift gracefully to the ground.&lt;br /&gt;
3. A pair of ruby-throated hummingbirds dance about a bed of stargazer lilies, flitting to-and-fro, feeding on nectar from the lush blooms.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind a blossom and cherry-laden tree, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. A soft, sweet fragrance of cherry blossom mingles with the scents of iris and stargazer lilies, creating an aromatic floral perfume that wafts throughout the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A little brown bat swoops in while emitting a series of shrill noises, close on the trail of fleeing starflies.&lt;br /&gt;
2. The sirenflowers whisper in soft, echoing tones to one another before rising into their eerie ballad once more.&lt;br /&gt;
3. A chill draft of wind whistles by, evoking a cascade of soft, somber wails from the sirenflowers growing in their beds.&lt;br /&gt;
4. A greater elf owl glides through the cherry grove, hooting loudly at a partially concealed feline figure stalking through the trees.&lt;br /&gt;
5. Rapidly blinking in and out, starflies flit through the darkness, their dance disrupted by the sudden appearance of a little brown bat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foyer===&lt;br /&gt;
----&lt;br /&gt;
;&amp;gt;go door (from Journey&#039;s End, Lawn)&lt;br /&gt;
:Retrieving your silver key from your person, you unlock and open a carved beechwood door.&lt;br /&gt;
:You pull a carved beechwood door closed behind you and lock it, then tuck your key back into its place.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=Covered with stone tiles, the floor of the entryway is a colorful mosaic depicting a rose pattern.  A &#039;&#039;&#039;mirrored coat rack&#039;&#039;&#039; stands next to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;, a reflection of the room echoed in the smooth glass.  Suspended from a silver chain, a large candelabra hangs above, illuminating the area.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Crafted from silvery mistwood and carved with a beautiful rose and vine pattern, the rack is a lovely piece of furniture.  A &#039;&#039;&#039;row of wooden pegs&#039;&#039;&#039; is placed above a tall &#039;&#039;&#039;mirror&#039;&#039;&#039;, perfect for hanging coats or hats.  A &#039;&#039;&#039;small bin&#039;&#039;&#039; is tucked below for storing shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;peer mirror (functional)&lt;br /&gt;
:You look at yourself carefully in the mirror...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The scent of freshly brewed coffee wafts from another section of the manor, accented by the faintest hint of vanilla.&lt;br /&gt;
2. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
3. An elven page boy dressed in silver-on-sapphire livery hurries through the foyer, a stack of wax-sealed correspondence clasped firmly in hand.&lt;br /&gt;
4. A handsome elven houseboy attired in silver-on-sapphire livery slips in and straightens the coat rack before wiping a smudge off the mirror and moving on to a different room.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. An elderly retainer passes by the front door, making sure the locks are secured before heading off.&lt;br /&gt;
3. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
4. The crystal briolettes suspended from the candelabra chime softly as they sway gently, refracting light from beeswax candles throughout the foyer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=The manor opens up into a large circular chamber with a high glass dome ceiling. A young glowbark tree rises up from the center of the room, its branches bathed in sunlight/moonlight from above.  Various oil-painted portraits are displayed around the room.  A &#039;&#039;&#039;driftwood coat rack&#039;&#039;&#039; and matching &#039;&#039;&#039;entry table&#039;&#039;&#039; flank an &#039;&#039;&#039;imposing ironwood door&#039;&#039;&#039;, while a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039; ascends to the second floor.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Sun-bleached driftwood was used to form the &#039;&#039;&#039;coat rack&#039;&#039;&#039; in the shape of a slender tree, its gnarled branches serving as natural hooks for cloaks, hats, or satchels.  Salt-smoothed grain and worn contours hint at long shaping by sea and shore, while a &#039;&#039;&#039;small bin&#039;&#039;&#039; nestled below provides a place for shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look table&lt;br /&gt;
:The &#039;&#039;&#039;entry table&#039;&#039;&#039; serves as a graceful companion to the nearby coat rack, its weathered driftwood frame shaped in flowing lines with softened grain echoing the same natural artistry.  A &#039;&#039;&#039;slender-framed mirror&#039;&#039;&#039; rests atop the table, catching and reflecting the light from the glass dome above.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Built from ancient ironwood, the imposing door consists of thick fitted panels darkened with age, their dense grain nearly stone-like in hardness. Black iron hinges brace the frame, while a heavy lockset suggests the entry was made to withstand more than ordinary intrusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There are currently two containers here: a row of wooden pegs (On - medium) and a small bin (In - medium).&lt;br /&gt;
&lt;br /&gt;
Mirrored coat rack becomes a small entry table. (Plain object)&lt;br /&gt;
A row of wooden pegs becomes a mistwood coat rack.&lt;br /&gt;
Small bin stays a small bin, imbedded in the coat rack description.&lt;br /&gt;
The mirror is imbedded into the look description of the entry table.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The subtle scent of sun-warmed stone and polished wood lingers briefly in the atrium air.&lt;br /&gt;
2. A passing cloud dims the sunlight above, briefly muting the brightness beneath the dome before it returns.&lt;br /&gt;
3. The room answers its own stillness with a brief echo, as a distant sound from elsewhere in the manor softly carries through.&lt;br /&gt;
4. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. Moonlight filters through the glass dome, casting faint shifting patterns across the floor below.&lt;br /&gt;
3. Somewhere above, a faint echo carries along the staircase, then fades into the quiet of the sleeping manor.&lt;br /&gt;
4. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Study&lt;br /&gt;
|desc=Beneath the vaulted ceiling, this lofty chamber feels open and spacious.  Sunlight floods the room through floor-to-ceiling windows that line the southern wall, where a &#039;&#039;&#039;large mahogany desk&#039;&#039;&#039; and a &#039;&#039;&#039;plush high-backed chair&#039;&#039;&#039; sit before them.  Stretching along the northern wall is a &#039;&#039;&#039;long metal workbench&#039;&#039;&#039; with a &#039;&#039;&#039;drawer-fitted equipment trolley&#039;&#039;&#039; parked nearby.  A &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; anchors the western wall, flanked by a &#039;&#039;&#039;mahogany sideboard&#039;&#039;&#039; offering provisions and an &#039;&#039;&#039;ironwood storage locker&#039;&#039;&#039; secured with a large padlock.&lt;br /&gt;
|paths=east}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany desk&lt;br /&gt;
:Crafted from richly grained mahogany, the desk is substantial in both width and depth, its surface polished to a low gleam.  A fitted arrangement of drawers is worked into the frame, their seams fine and precise, with understated pulls that do not distract from the wood’s natural warmth.  The broad top offers ample workspace and the edges are slightly beveled and neatly finished.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look high-backed chair&lt;br /&gt;
:The high-backed chair is generously cushioned and upholstered in dark fabric, its tall silhouette shaped to support the shoulders and neck.  Smooth mahogany framing lends the piece sharp lines and steady balance. The padded arms are neatly tailored, the upholstery pulled taut along their contours.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look long workbench&lt;br /&gt;
:The long workbench stretches along the wall, its thick top built for weight and frequent handling.  The surface is kept smooth and true, the faintest shallow impressions catching the light at certain angles.  Sturdy legs brace the bench in a simple, practical frame, leaving clear space beneath for a round padded stool on smooth-rolling casters.  A &#039;&#039;&#039;wall-mounted dart board&#039;&#039;&#039; hangs above a &#039;&#039;&#039;compact dartboard rack&#039;&#039;&#039;, both fixed above the workbench.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dart board&lt;br /&gt;
:You see a classical dart board numbered one through twenty, with two special score rings and a standard two ring bull&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dartboard rack&lt;br /&gt;
:Hanging just below the dart board, the compact rack is crafted from polished mahogany and fitted with orderly slots for darts and small accessories.  Its simple lines and careful finish suit the room’s restrained elegance, keeping everything close at hand without drawing undue attention.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look equipment trolley&lt;br /&gt;
:Set on smooth-rolling casters tucked beneath its frame, the equipment trolley is built with tiered shelving and a fitted bank of drawers, each aligned with careful precision. Dark wood and discreet metal fittings give it a refined finish, while a broad top provides a stable surface for whatever is set close at hand. The drawers slide flush to the frame, keeping the trolley’s profile orderly despite its obvious utility.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look stone fireplace&lt;br /&gt;
:Built into the western wall, the stone fireplace is broad in span, its deep-set hearth framed by tightly fitted blocks.  The surrounding stonework is carefully dressed and evenly set, giving the opening a clean, architectural presence.  A wide ledge projects above the hearth, leaving a natural place for small keepsakes without crowding the massive surround.  Nearby, a tall cylinder filled with &#039;&#039;&#039;wooden sticks&#039;&#039;&#039; stands ready for use. &lt;br /&gt;
&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany sideboard&lt;br /&gt;
:The mahogany sideboard is long and formal, its polished top arranged for service while paneled doors conceal generous storage within.  Fine joinery and balanced proportions lend it an heirloom quality, the wood’s deep tone rich and even.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look storage locker&lt;br /&gt;
:Constructed from dense ironwood, the storage locker takes the form of a large, reinforced trunk, its thick panels bound in dark iron bands. The surface bears the weight of use without yielding, and a heavy padlock secures the lid, lending the piece a distinctly utilitarian and secure presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on sideboard&lt;br /&gt;
:On the tiled bar you see a plate of artisan &#039;&#039;&#039;cheeses&#039;&#039;&#039;, a small tin of sturgeon &#039;&#039;&#039;caviar&#039;&#039;&#039;, a bowl of macadamia &#039;&#039;&#039;nuts&#039;&#039;&#039;, a bottle of red &#039;&#039;&#039;wine&#039;&#039;&#039;, a flagon of honey &#039;&#039;&#039;ale&#039;&#039;&#039;, a decanter of intense emerald &#039;&#039;&#039;absinthe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1. An exceedingly fluffy black kitten prances out from behind the writing desk and dashes for the foyer, a plumed quill gripped tightly in his mouth.&lt;br /&gt;
2. An elderly retainer enters carrying a stack of fresh parchment and quills.  He places the items on the writing desk and arranges them in an orderly fashion, then exits.&lt;br /&gt;
3. A handsome elven houseboy in silver-on-sapphire livery arrives, carrying several bottles on a silver tray. Moving next to the bar, he refills the various beverages before withdrawing. &lt;br /&gt;
4. An elven page boy dressed in silver-on-sapphire livery removes a disorganized heap of wax-sealed parchments from the writing desk and hurries off with the parchments held firmly in hand.&lt;br /&gt;
5. A handsome elven houseboy tidies the room, dusting the bookcases and shelves with a fluffy feather duster.  He gives the bar a quick polish with a rag pulled from his pocket, then exits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sitting Room===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the bright sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the darkened sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
The small mistwood table is covered with an embroidered ivory silk cloth.  An intricate design of blooming roses borders the beautiful piece.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the mistwood table you see a &#039;&#039;&#039;small crystal vase&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in vase&lt;br /&gt;
In the crystal vase you see a &#039;&#039;&#039;long-stemmed red rose&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
On the porcelain stove you see a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point kettle&lt;br /&gt;
You point at a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039; with a polished copper bottom on a small porcelain stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on sideboard&lt;br /&gt;
On the buffet table you see a &#039;&#039;&#039;tray of elven waybread&#039;&#039;&#039;, a &#039;&#039;&#039;plate of crispy bacon&#039;&#039;&#039;, a &#039;&#039;&#039;plate of egg and cheese sandwiches&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of chilled orange juice&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of iced lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pot&lt;br /&gt;
You see a small ceramic pot filled with thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. An elven page boy enters through the sliding glass door, carrying a stack of seasoned firewood.  He places the wood in the basket, dusts himself off and exits with a cheeky grin.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying supplies on a silver tray.  Moving next to the sideboard, he restocks the food and beverages before withdrawing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Kitchen&lt;br /&gt;
|desc=An &#039;&#039;&#039;oversized mahogany island&#039;&#039;&#039; topped in dark soapstone centers the kitchen, its rich patina marked by subtle pale striations.  Surrounding it, matching soapstone countertops rest upon fitted lower cabinetry while &#039;&#039;&#039;paneled cabinets&#039;&#039;&#039; hang above in orderly succession.  A wide arched window above the &#039;&#039;&#039;deep sink&#039;&#039;&#039; admits natural light into the workspace, where both the sink and &#039;&#039;&#039;blackened iron stove&#039;&#039;&#039; are seamlessly integrated into the surrounding countertops.  Exposed ceiling beams lend quiet architectural weight above.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small mistwood table becomes a mahogany island. (fairly small ON storage)&lt;br /&gt;
A sideboard becomes paneled cabinets (significant IN storage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look island&lt;br /&gt;
Crafted of richly grained mahogany, the island is substantial and precisely finished, its broad top surfaced in dark soapstone marked by subtle pale striations.  Designed as the kitchen’s central workspace, it provides ample room for preparation and service, with &#039;&#039;&#039;tall cushioned stools&#039;&#039;&#039; arranged along one side for informal seating.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stools&lt;br /&gt;
Tall and sturdily framed, the cushioned stools are crafted of mahogany with upholstered seats fitted for comfort and lingering conversation.  Their clean lines echo the island’s restrained joinery, while low footrests and subtly shaped backs lend support without disrupting the kitchen’s orderly profile.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look cabinets&lt;br /&gt;
Fitted paneled cabinets line the walls in orderly succession, their mahogany construction finished to a muted polish.  The doors are precisely joined and evenly aligned, concealing generous storage within while maintaining a clean, continuous architectural profile above the surrounding counters.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
A wide arched window admits natural light into the kitchen, its frame set above the deep sink.  A broad stone sill runs along its base, supporting a small ceramic pot filled with dense greenery whose trailing leaves soften the otherwise structured lines of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sink&lt;br /&gt;
Set within the soapstone countertop, the deep sink is carved with clean, functional lines and finished to match the surrounding surface.  Its basin is positioned directly beneath the arched window, allowing light to fall naturally across the work area.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stove&lt;br /&gt;
A blackened iron stove is set into the soapstone countertop, its smooth surface integrated seamlessly into the surrounding work area. Designed for steady, controlled heat, it sits within easy reach of the preparation space formed by the adjoining counters.  A circular drakar plates top the stove, a banded circle of flowing runes running along its edge.  The grate on the porcelain stove is closed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patio===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Patio&lt;br /&gt;
|desc=The enclosed garden is ringed by pale granite pillars supporting the gently sloping slate roof.  Across the way, a pale beechwood door leads to another portion of the manor.  A narrow bed of white gravel surrounds a &#039;&#039;&#039;silvery grey stone fountain&#039;&#039;&#039; which centers the garden.  Mixed with shades from viridian to sage, dense layers of moss cover the ground leading to a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts that are covered with climbing white roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fountain&lt;br /&gt;
:Crafted from a beautiful silvery grey stone, the large fountain is formed in a circular shape.  A large peacock stands in the center, its beautifully fanned tail caught in perfect detail by the craftsman.  Several small fish swim about the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look willow&lt;br /&gt;
:Towering over the garden, this massive willow stretches far into the sky.  Attached to the trunk is a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.  Looking up, a large platform seems to grow out from the tree.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look hammock&lt;br /&gt;
:The silk hammock is not currently occupied.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit hammock&lt;br /&gt;
:You sit carefully on a woven silk hammock, causing it to gently sway back and forth.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;push hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and push, causing the hammock to sway.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;pull hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and stop the hammock from swaying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A small grey squirrel hops a few times around the base of the willow before issuing a series of loud kuks and scrambling up the tree.&lt;br /&gt;
2. The subdued sound of water trickling over a silvery grey stone fountain provides a melodic accompaniment to the wind whispering through the willow tree.&lt;br /&gt;
3. A rainbow finch suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
4. A sudden shimmer of golden light within the waters of the fountain catches your attention.  Gazing within, you see several small fish swimming around peacefully.&lt;br /&gt;
5. A brightly colored jewel beetle flutters through the garden, alighting on an alabaster rose.  Briefly stilled, it stretches its wings before taking to the air once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard as a greater elf owl calls out in the night.&lt;br /&gt;
2. Scattered constellations of stars are visible in the night sky above, twinkling throughout the vast spread of darkness.&lt;br /&gt;
3. A pale white moon moth flutters through the moonlit garden, drifting in languid curves before disappearing into the night.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind the massive willow, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. The velvety perfume of roses lingers in the air of the garden, wafting from the climbing vines blooming along the posts of the hammock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A silvery grey stone fountain bubbles peacefully.&lt;br /&gt;
2. The water within a silvery grey stone fountain lazily ripples outward.&lt;br /&gt;
3. A splash of water spills from the side of a silvery grey stone fountain.&lt;br /&gt;
4. Water splashes loudly over the fountain before pooling in the basin below.&lt;br /&gt;
5. The water within a silvery grey stone fountain gurgles tranquilly as it falls into the basin below.&lt;br /&gt;
6. A small bird suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching sunlight in a pale shimmer, where a rainbow sometimes glimmers.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown visible beyond the clustered rooftops.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching moonlight in a pale shimmer.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown aglow with faint green and purple lights pulsing in the distance.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;sit pillows&lt;br /&gt;
:You walk over to the &#039;&#039;&#039;pillows&#039;&#039;&#039; and with a satisfying sigh, throw yourself down upon its luxurious softness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A gentle, cooling breeze swirls through the tree.&lt;br /&gt;
2. The branches of the willow sway as a gentle breeze catches them.&lt;br /&gt;
3. A pair of songbirds flit back and forth through the branches, their light and airy songs filling the sky.&lt;br /&gt;
4. Climbing up higher in the tree, a small grey squirrel carries a nut in its mouth.  Its bushy tail twitches as he scampers out of sight.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A canopy of stars twinkles above illuminating the platform.&lt;br /&gt;
2. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
3. Rustling slightly in the breeze, the trees add a soft accompaniment to the evening.&lt;br /&gt;
4. Rapidly blinking in and out, starflies flit through the darkness, illuminating their dance.&lt;br /&gt;
5. With a sudden flash, a lone star shoots across the night sky before trailing off into nothing.&lt;br /&gt;
6. A greater elf owl gives a short, &amp;quot;whoo, whoo&amp;quot;, as it takes flight and disappears into the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The sounds of the world below are nearly suppressed here, while the whisper of leaves stirs softly upon the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
&lt;br /&gt;
===Lounge===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039; - &#039;&#039;&#039;Workshop&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lounge&lt;br /&gt;
|desc=This expansive lounge feels vast, furnished with &#039;&#039;&#039;deep leather couches&#039;&#039;&#039; paired with mahogany side tables.  &#039;&#039;&#039;Tall curtained windows&#039;&#039;&#039; along the northern wall soften any light that spills in.  A &#039;&#039;&#039;long driftwood bar&#039;&#039;&#039; spans the space in front of the windows.  The eastern wall is claimed by a &#039;&#039;&#039;massive stone fireplace&#039;&#039;&#039; crowned by a &#039;&#039;&#039;thick mantle&#039;&#039;&#039;, while on the opposite wall a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; opens into an adjoining bedchamber.  Polished hardwood floors complement raised-panel wainscoting covering the walls.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look couches&lt;br /&gt;
:Deeply cushioned leather couches bear the quiet marks of long use, their surfaces softened and creased from years of comfort rather than neglect.  The dark leather has been carefully maintained, its patina enriched by age, while subtle stitching traces the broad arms and backs.  The couches invite repose, offering a sense of warmth and familiarity within the refined space.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look windows&lt;br /&gt;
:Tall windows rise along the northern wall, draped in layered curtains of finely weighted fabric that temper the light entering the room.  When parted, the curtains allow a softened glow to spill inward, filtered and subdued, lending warmth without glare.  The materials show careful selection, blending function with quiet luxury.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look bar&lt;br /&gt;
:Spanning the space in front of the windows, the bar is fashioned from a colossal driftwood trunk, halved and precisely cut to bar height.  The top is wrapped in dark, finely worked leather, its edge cleanly bound.  Shelving within the bar holds space for bottles and glassware, arranged with deliberate order.  The bar&#039;s placement keeps it accessible while preserving the lounge&#039;s refined atmosphere.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fireplace&lt;br /&gt;
:Dominating the eastern wall, the &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; spans an impressive width, its broad hearth framed by carefully fitted blocks worn smooth by time and heat.  A &#039;&#039;&#039;thick mantle&#039;&#039;&#039; crowns the structure, intricately carved and sized to match the fireplace&#039;s grand scale.  Above it hangs a &#039;&#039;&#039;richly woven tapestry&#039;&#039;&#039; encircled by a slowly-turning ring of arcane sigils that releases writhing tendrils of mana, suffusing the room with magical power as the luminous strands dissipate into the air.&lt;br /&gt;
:Not a single flicker of flame remains in the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.  Cold, scattered ashes and tiny bits of unburned wood lay strewn about within the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tapestry&lt;br /&gt;
:This richly woven tapestry depicts the ancient tale of Ghezresh, once a tempestuous spirit born of fire beneath the sea&#039;s surface.  A swirling chorus of silver-indigo anguillid forms coils about a central fire-touched figure.  Brilliant threads of crimson, silver and indigo intertwine, evoking flame and abyss in a scene of primal struggle and transformation.  The artistry is fine and meticulously detailed, every weave lending depth to the legend.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mantle&lt;br /&gt;
:Carved from a single expanse of dark mahogany, the mantle projects boldly from the stonework, its thickness and width giving it an architectural presence of its own.  Subtle detailing traces the edges, the craftsmanship precise and deliberate.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting the private chamber beyond.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase curves downward in a wide, flowing arc, its pale stone steps broad and evenly set as they descend toward the room below.  A carved stone balustrade borders the landing before giving way to a slender metal railing that follows the stair&#039;s curve below, preserving an open view into the space beneath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The scent of polished wood and old leather lingers in the air, subtle and familiar.&lt;br /&gt;
2. Sounds from elsewhere in the manor drift through the lounge, distant and easily ignored.&lt;br /&gt;
3. An exceedingly fluffy black kitten peeks out from beneath a side table, briefly surveying the room before retreating from view.&lt;br /&gt;
4. A blur of black fur races behind the curtained windows as an exceedingly fluffy black kitten sends the fabric stirring in its wake.&lt;br /&gt;
5. The arcane ring encircling the richly woven tapestry brightens in a vibrant surge as tendrils of mana spill free, twisting outward like smoke made of light before dissipating as they spread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bedchamber===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in sunlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in moonlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;look bed&lt;br /&gt;
:Standing center in the room, this huge canopy bed is carved with a climbing rose pattern.  A &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039; of sapphire blue embroidered with a silver jacquard pattern covers the thick mattress.  Swathes of sheer alabaster gauze wind about the posters and drape the bed in a translucent veil.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on bed&lt;br /&gt;
:On the canopy bed you see a &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dresser&lt;br /&gt;
:Fitting perfectly into the recessed nook, the surface of the elaborately carved dresser is polished to a gleaming shine.  Brushed silver handles are fashioned into intricate roses.  Worked into each drawer are a vine and blossom pattern that climbs about the beautiful piece of art.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wardrobe&lt;br /&gt;
:Pale panels of mistwood comprise the body of the wardrobe, the doors carved in curtains of silver-petaled roses woven between filigree-like vines.  The handles have been crafted from sapphire-inset ivory, the gemstones subtly covered in a blossom-motif complementing the arched doors.  Claw-footed legs of sterling silver brace the framework of the wardrobe, each one stylized in the form of spiraled leaves reaching up to encase the furniture.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting this private chamber.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;light lamp&lt;br /&gt;
:You light the crystal lamp, and a small flame flares into existence, casting a dancing shadow along the ground.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;extinguish lamp&lt;br /&gt;
:You carefully extinguish the crystal lamp, causing a small jet of smoke which quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze bed&lt;br /&gt;
This is a bed.  You could LIE, JUMP, SIT, STAND, CLEAN, BOUNCE, and ROLL on the bed.&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;lie bed&lt;br /&gt;
You climb onto the canopy bed for a good rest.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You spring into a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You jump up and down on the canopy bed.&lt;br /&gt;
&amp;gt;sit bed&lt;br /&gt;
You move to a sitting position on the canopy bed.&lt;br /&gt;
&amp;gt;stand bed&lt;br /&gt;
You move to a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;clean bed&lt;br /&gt;
You can&#039;t do much good while on the bed.&lt;br /&gt;
clean bed&lt;br /&gt;
You carefully straighten the comforter, cleaning up the bed&#039;s appearance.&lt;br /&gt;
&amp;gt;bounce bed&lt;br /&gt;
You bounce up and down on the canopy bed.&lt;br /&gt;
&amp;gt;roll bed&lt;br /&gt;
You roll around on the canopy bed.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Comfortor - PULL, PUSH, TURN, SNUGGLE, FOLD&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You pull the comforter tightly across the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter out to the edges, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You grab the comforter and flip it over, looking for a cleaner side.  Perhaps they should just be washed.&lt;br /&gt;
&amp;gt;snug comforter&lt;br /&gt;
You kneel down and rub your face across the comforter.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You grab the corner of the comforter and fold it down to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter off you.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You turn over, grasping the comforter tightly.&lt;br /&gt;
P&amp;gt;snuggle comforter&lt;br /&gt;
You wiggle a bit with the comforter, getting a little more comfortable.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You pull the comforter up to your neck, then fold it down at your waist.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A pair of songbirds can be heard outside, their light and airy songs filling the room.&lt;br /&gt;
2. An exceedingly fluffy black kitten dashes out from beneath the bed, batting at the sheer gauze fabrics hanging from the bed before disappearing back underneath it.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying a fresh supply of linens.  Moving next to the bed, he quickly strips and remakes the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
2. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The floral scent of roses wafts from the bed linens, faintly perfuming the room.&lt;br /&gt;
2. A stray breeze drifts through the windows, rustling the sheer fabric treatments throughout the room.&lt;br /&gt;
3. The muffled sound of water trickling over the garden&#039;s fountain provides a tranquil background noise.&lt;br /&gt;
4. A quiet rustle of leaves indicates the wind picking up outside as the willow tree in the yard sways gently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanctum===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Shrine&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sanctum&lt;br /&gt;
|desc=A spacious bath unfolds beneath a glass ceiling, its height and clarity giving the room an open, airy presence.  Tall windows line the walls, framing the space in natural light.  A &#039;&#039;&#039;[[Portable_Tub#Portable_Tub|claw-foot white porcelain tub]]&#039;&#039;&#039; serves as the focal point, complemented by a &#039;&#039;&#039;slender vanity&#039;&#039;&#039; supporting a &#039;&#039;&#039;[[Portable_Tub#Portable_Basin|stone wash basin]]&#039;&#039;&#039; beneath a wide mirror.  Set unobtrusively aside are a slatted hamper and a filigree bin.  Woven rugs and &#039;&#039;&#039;simple wooden furnishings&#039;&#039;&#039; add texture, while potted greenery enhances the spa-like atmosphere.  You also see a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tub&lt;br /&gt;
:Set upon curved clawed feet, the white porcelain tub is deep and generously proportioned.  Its smooth surface is finished to a soft, even sheen.  The gently sloped interior is shaped for comfort, while the surrounding rim is broad enough to hold bathing supplies within easy reach.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look vanity&lt;br /&gt;
:The slender vanity is crafted from pale wood, its clean lines and smooth finish emphasizing simplicity over excess.  Carefully balanced proportions support the wide inset basin above, while subtle detailing reveals precise workmanship suited to a well-appointed bath.  An open shelf runs along the lower portion, neatly arranged with towels and bathing items.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look basin&lt;br /&gt;
:The basin is filled with cool water.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on vanity&lt;br /&gt;
:On the slender vanity you see a tiny black coral throne.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look throne&lt;br /&gt;
:Carved from jagged black coral, the tiny throne rises in sharp, uneven spires, the narrow seat flanked by armrests forming a narrow cradle of barbs.  Nestled within them is an indigo eel, its sleek body coiled in overlapping rings, the creature&#039;s watchful eyes catching the light as it lies perfectly at ease amid the coral&#039;s barbed embrace.  Although small in size, the shrine gives off an intense spiritual presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look furnishings&lt;br /&gt;
:Simple wooden furnishings are arranged throughout the bath, including a live-edge stool placed near the tub and a small table set within easy reach.  Their natural forms and unadorned construction offer simple utility without drawing focus from the room&#039;s larger features.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
Soft daylight filters through the glass above, diffused by passing clouds into a gentle, shifting glow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Moonlight slips intermittently through the glass overhead, its presence fleeting as the sky changes above.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The scent of clean linen and rose-infused soap lingers faintly in the air.&lt;br /&gt;
Warmth lingers throughout the room, settled and even, as if the space itself holds the memory of comfort.&lt;br /&gt;
Subtle reflections shift across polished surfaces as the light above changes, never quite settling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258209</id>
		<title>Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258209"/>
		<updated>2026-06-01T00:28:35Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Second Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Journey&#039;s End&#039;&#039;&#039; is a [[private property]] located on Triton Road in [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
The property was moved from [[Ta&#039;Illistim]] in November of 2025.&lt;br /&gt;
&lt;br /&gt;
It is a highly customized version of Evelise&#039;s Retreat, created by GM Valyrka and won by [[Alastir]] at Prime&#039;s [[Great_Auction_of_2016|Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
Rent was 75,000 silvers before the property was made permanent through [[Summit Academy]].  It includes a node, dart board, hammock and custom [[Foraged_Item_Prop|foraged item prop]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solhaven, Triton Road&lt;br /&gt;
|desc=Stopping at the base of the Vornavian cliffs, the road ends in a small cobblestone cul-de-sac lined in thrakwood trees.  A path lined with crystal lamps winds its way through a front lawn filled with garden beds that are overflowing with flowers as it makes its way to an elegant stone cottage.  On the opposite side of the crescent, an ornate mistwood gate offers entry to the grounds of an alabaster stone manor.&lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look gate&lt;br /&gt;
:An ornate silver mistwood gate crowned with a scrollwork lattice is set into the low greystone wall, providing a partial view of the lush green lawn and alabaster stone manor beyond.  The fittings of the gate are crafted from crimson eahnor and shaped as miniature rose blossoms, their vivid hue contrasting with the backdrop of pallid wood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open gate&lt;br /&gt;
:You unhook a small silver latch and gently push the gate open.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close gate&lt;br /&gt;
:You gently pull an ornate mistwood gate closed and hook the silver latch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l manor&lt;br /&gt;
:Surrounded by a low greystone wall, the manor rises with alabaster charm from the center of an elegant garden.  Porcelain shingles decorate the slanted roof, shoping over beautiful oriel windows framed in birch and copper.  A cobbled walkway separates a cherry grove and blossoming beds of colorful flowers.&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
===Lawn===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039;.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway separates a cherry &#039;&#039;&#039;grove&#039;&#039;&#039; and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wall&lt;br /&gt;
:Pale grey stones have been worked together creating a wall that surrounds the manor&#039;s property.  An &#039;&#039;&#039;ornate mistwood gate&#039;&#039;&#039; gives access to the city streets.  Flowing rose bushes climb over the surface at various points, their full blossoms the perfect accent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look manor&lt;br /&gt;
:Smooth alabaster stone forms the outer walls of this charming manor.  A slanted roof crafted entirely from porcelain shingles gently slopes over beautiful oriel windows.  The cobbled walkway leads up to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look grove&lt;br /&gt;
:Planted in neat rows, each of the &#039;&#039;&#039;trees&#039;&#039;&#039; in the grove are in various states of blossom.  Ranging from deep to pale pink to white, the blossoms display a beautiful array of vibrant colors.  Many of the tree&#039;s wide boughs dip low over the lawn, heavily laden with clusters of ripe, dark red cherries.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tree&lt;br /&gt;
:Heavily laden with clusters of ripe, dark red cherries, the tree showcases a beautiful display of pale pink cherry blossoms.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;analyze tree&lt;br /&gt;
:You may attend to a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may gaze at a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has any harvest-worthy items.&lt;br /&gt;
:You may scratch a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to harvest some bark.&lt;br /&gt;
:You may pinch a leaf off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may pull a piece of fruit off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;&lt;br /&gt;
:You may pluck a flower off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may smell a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has a unique scent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;gaze tree&lt;br /&gt;
:You gaze at a blossom and cherry-laden tree with a practiced eye, noting that you could probably harvest a &#039;&#039;&#039;pale pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;cluster of magenta cherry blossoms&#039;&#039;&#039;, a &#039;&#039;&#039;bell-shaped fuchsia cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;vibrant pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;pale white cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;handful of plump dark red cherrie&#039;&#039;&#039;, a &#039;&#039;&#039;serrated green ovate leaf&#039;&#039;&#039;, and a &#039;&#039;&#039;thin piece of moss-covered bark&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look beds&lt;br /&gt;
:The cobbled walkway is lined on one side by flower beds overflowing with blooming flowers.  Tall, vibrant &#039;&#039;&#039;dragonstalk&#039;&#039;&#039; towers over a mixture of colorful &#039;&#039;&#039;lilies&#039;&#039;&#039; and &#039;&#039;&#039;irises&#039;&#039;&#039;.&lt;br /&gt;
::a yellow-throated crimson dragonstalk&lt;br /&gt;
::a bright pink stargazer lily with spiked petals&lt;br /&gt;
::a deep heliotrope iris striated with alabaster.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;open gate&lt;br /&gt;
:You gently pull on the gate, giving a view of the var beyond.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;close gate&lt;br /&gt;
:You reach out to push the gate, but it swings away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The faint bustle of the city can be heard beyond the greystone wall, sounds drifting in upon the wind.&lt;br /&gt;
2. A gust of wind rustles through the cherry grove, causing a cascade of pale pink petals to drift gracefully to the ground.&lt;br /&gt;
3. A pair of ruby-throated hummingbirds dance about a bed of stargazer lilies, flitting to-and-fro, feeding on nectar from the lush blooms.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind a blossom and cherry-laden tree, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. A soft, sweet fragrance of cherry blossom mingles with the scents of iris and stargazer lilies, creating an aromatic floral perfume that wafts throughout the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A little brown bat swoops in while emitting a series of shrill noises, close on the trail of fleeing starflies.&lt;br /&gt;
2. The sirenflowers whisper in soft, echoing tones to one another before rising into their eerie ballad once more.&lt;br /&gt;
3. A chill draft of wind whistles by, evoking a cascade of soft, somber wails from the sirenflowers growing in their beds.&lt;br /&gt;
4. A greater elf owl glides through the cherry grove, hooting loudly at a partially concealed feline figure stalking through the trees.&lt;br /&gt;
5. Rapidly blinking in and out, starflies flit through the darkness, their dance disrupted by the sudden appearance of a little brown bat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foyer===&lt;br /&gt;
----&lt;br /&gt;
;&amp;gt;go door (from Journey&#039;s End, Lawn)&lt;br /&gt;
:Retrieving your silver key from your person, you unlock and open a carved beechwood door.&lt;br /&gt;
:You pull a carved beechwood door closed behind you and lock it, then tuck your key back into its place.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=Covered with stone tiles, the floor of the entryway is a colorful mosaic depicting a rose pattern.  A &#039;&#039;&#039;mirrored coat rack&#039;&#039;&#039; stands next to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;, a reflection of the room echoed in the smooth glass.  Suspended from a silver chain, a large candelabra hangs above, illuminating the area.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Crafted from silvery mistwood and carved with a beautiful rose and vine pattern, the rack is a lovely piece of furniture.  A &#039;&#039;&#039;row of wooden pegs&#039;&#039;&#039; is placed above a tall &#039;&#039;&#039;mirror&#039;&#039;&#039;, perfect for hanging coats or hats.  A &#039;&#039;&#039;small bin&#039;&#039;&#039; is tucked below for storing shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;peer mirror (functional)&lt;br /&gt;
:You look at yourself carefully in the mirror...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The scent of freshly brewed coffee wafts from another section of the manor, accented by the faintest hint of vanilla.&lt;br /&gt;
2. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
3. An elven page boy dressed in silver-on-sapphire livery hurries through the foyer, a stack of wax-sealed correspondence clasped firmly in hand.&lt;br /&gt;
4. A handsome elven houseboy attired in silver-on-sapphire livery slips in and straightens the coat rack before wiping a smudge off the mirror and moving on to a different room.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. An elderly retainer passes by the front door, making sure the locks are secured before heading off.&lt;br /&gt;
3. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
4. The crystal briolettes suspended from the candelabra chime softly as they sway gently, refracting light from beeswax candles throughout the foyer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=The manor opens up into a large circular chamber with a high glass dome ceiling. A young glowbark tree rises up from the center of the room, its branches bathed in sunlight/moonlight from above.  Various oil-painted portraits are displayed around the room.  A &#039;&#039;&#039;driftwood coat rack&#039;&#039;&#039; and matching &#039;&#039;&#039;entry table&#039;&#039;&#039; flank an &#039;&#039;&#039;imposing ironwood door&#039;&#039;&#039;, while a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039; ascends to the second floor.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Sun-bleached driftwood was used to form the &#039;&#039;&#039;coat rack&#039;&#039;&#039; in the shape of a slender tree, its gnarled branches serving as natural hooks for cloaks, hats, or satchels.  Salt-smoothed grain and worn contours hint at long shaping by sea and shore, while a &#039;&#039;&#039;small bin&#039;&#039;&#039; nestled below provides a place for shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look table&lt;br /&gt;
:The &#039;&#039;&#039;entry table&#039;&#039;&#039; serves as a graceful companion to the nearby coat rack, its weathered driftwood frame shaped in flowing lines with softened grain echoing the same natural artistry.  A &#039;&#039;&#039;slender-framed mirror&#039;&#039;&#039; rests atop the table, catching and reflecting the light from the glass dome above.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Built from ancient ironwood, the imposing door consists of thick fitted panels darkened with age, their dense grain nearly stone-like in hardness. Black iron hinges brace the frame, while a heavy lockset suggests the entry was made to withstand more than ordinary intrusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There are currently two containers here: a row of wooden pegs (On - medium) and a small bin (In - medium).&lt;br /&gt;
&lt;br /&gt;
Mirrored coat rack becomes a small entry table. (Plain object)&lt;br /&gt;
A row of wooden pegs becomes a mistwood coat rack.&lt;br /&gt;
Small bin stays a small bin, imbedded in the coat rack description.&lt;br /&gt;
The mirror is imbedded into the look description of the entry table.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The subtle scent of sun-warmed stone and polished wood lingers briefly in the atrium air.&lt;br /&gt;
2. A passing cloud dims the sunlight above, briefly muting the brightness beneath the dome before it returns.&lt;br /&gt;
3. The room answers its own stillness with a brief echo, as a distant sound from elsewhere in the manor softly carries through.&lt;br /&gt;
4. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. Moonlight filters through the glass dome, casting faint shifting patterns across the floor below.&lt;br /&gt;
3. Somewhere above, a faint echo carries along the staircase, then fades into the quiet of the sleeping manor.&lt;br /&gt;
4. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Study&lt;br /&gt;
|desc=Beneath the vaulted ceiling, this lofty chamber feels open and spacious.  Sunlight floods the room through floor-to-ceiling windows that line the southern wall, where a &#039;&#039;&#039;large mahogany desk&#039;&#039;&#039; and a &#039;&#039;&#039;plush high-backed chair&#039;&#039;&#039; sit before them.  Stretching along the northern wall is a &#039;&#039;&#039;long metal workbench&#039;&#039;&#039; with a &#039;&#039;&#039;drawer-fitted equipment trolley&#039;&#039;&#039; parked nearby.  A &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; anchors the western wall, flanked by a &#039;&#039;&#039;mahogany sideboard&#039;&#039;&#039; offering provisions and an &#039;&#039;&#039;ironwood storage locker&#039;&#039;&#039; secured with a large padlock.&lt;br /&gt;
|paths=east}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany desk&lt;br /&gt;
:Crafted from richly grained mahogany, the desk is substantial in both width and depth, its surface polished to a low gleam.  A fitted arrangement of drawers is worked into the frame, their seams fine and precise, with understated pulls that do not distract from the wood’s natural warmth.  The broad top offers ample workspace and the edges are slightly beveled and neatly finished.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look high-backed chair&lt;br /&gt;
:The high-backed chair is generously cushioned and upholstered in dark fabric, its tall silhouette shaped to support the shoulders and neck.  Smooth mahogany framing lends the piece sharp lines and steady balance. The padded arms are neatly tailored, the upholstery pulled taut along their contours.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look long workbench&lt;br /&gt;
:The long workbench stretches along the wall, its thick top built for weight and frequent handling.  The surface is kept smooth and true, the faintest shallow impressions catching the light at certain angles.  Sturdy legs brace the bench in a simple, practical frame, leaving clear space beneath for a round padded stool on smooth-rolling casters.  A &#039;&#039;&#039;wall-mounted dart board&#039;&#039;&#039; hangs above a &#039;&#039;&#039;compact dartboard rack&#039;&#039;&#039;, both fixed above the workbench.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dart board&lt;br /&gt;
:You see a classical dart board numbered one through twenty, with two special score rings and a standard two ring bull&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dartboard rack&lt;br /&gt;
:Hanging just below the dart board, the compact rack is crafted from polished mahogany and fitted with orderly slots for darts and small accessories.  Its simple lines and careful finish suit the room’s restrained elegance, keeping everything close at hand without drawing undue attention.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look equipment trolley&lt;br /&gt;
:Set on smooth-rolling casters tucked beneath its frame, the equipment trolley is built with tiered shelving and a fitted bank of drawers, each aligned with careful precision. Dark wood and discreet metal fittings give it a refined finish, while a broad top provides a stable surface for whatever is set close at hand. The drawers slide flush to the frame, keeping the trolley’s profile orderly despite its obvious utility.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look stone fireplace&lt;br /&gt;
:Built into the western wall, the stone fireplace is broad in span, its deep-set hearth framed by tightly fitted blocks.  The surrounding stonework is carefully dressed and evenly set, giving the opening a clean, architectural presence.  A wide ledge projects above the hearth, leaving a natural place for small keepsakes without crowding the massive surround.  Nearby, a tall cylinder filled with &#039;&#039;&#039;wooden sticks&#039;&#039;&#039; stands ready for use. &lt;br /&gt;
&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany sideboard&lt;br /&gt;
:The mahogany sideboard is long and formal, its polished top arranged for service while paneled doors conceal generous storage within.  Fine joinery and balanced proportions lend it an heirloom quality, the wood’s deep tone rich and even.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look storage locker&lt;br /&gt;
:Constructed from dense ironwood, the storage locker takes the form of a large, reinforced trunk, its thick panels bound in dark iron bands. The surface bears the weight of use without yielding, and a heavy padlock secures the lid, lending the piece a distinctly utilitarian and secure presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on sideboard&lt;br /&gt;
:On the tiled bar you see a plate of artisan &#039;&#039;&#039;cheeses&#039;&#039;&#039;, a small tin of sturgeon &#039;&#039;&#039;caviar&#039;&#039;&#039;, a bowl of macadamia &#039;&#039;&#039;nuts&#039;&#039;&#039;, a bottle of red &#039;&#039;&#039;wine&#039;&#039;&#039;, a flagon of honey &#039;&#039;&#039;ale&#039;&#039;&#039;, a decanter of intense emerald &#039;&#039;&#039;absinthe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1. An exceedingly fluffy black kitten prances out from behind the writing desk and dashes for the foyer, a plumed quill gripped tightly in his mouth.&lt;br /&gt;
2. An elderly retainer enters carrying a stack of fresh parchment and quills.  He places the items on the writing desk and arranges them in an orderly fashion, then exits.&lt;br /&gt;
3. A handsome elven houseboy in silver-on-sapphire livery arrives, carrying several bottles on a silver tray. Moving next to the bar, he refills the various beverages before withdrawing. &lt;br /&gt;
4. An elven page boy dressed in silver-on-sapphire livery removes a disorganized heap of wax-sealed parchments from the writing desk and hurries off with the parchments held firmly in hand.&lt;br /&gt;
5. A handsome elven houseboy tidies the room, dusting the bookcases and shelves with a fluffy feather duster.  He gives the bar a quick polish with a rag pulled from his pocket, then exits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sitting Room===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the bright sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the darkened sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
The small mistwood table is covered with an embroidered ivory silk cloth.  An intricate design of blooming roses borders the beautiful piece.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the mistwood table you see a &#039;&#039;&#039;small crystal vase&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in vase&lt;br /&gt;
In the crystal vase you see a &#039;&#039;&#039;long-stemmed red rose&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
On the porcelain stove you see a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point kettle&lt;br /&gt;
You point at a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039; with a polished copper bottom on a small porcelain stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on sideboard&lt;br /&gt;
On the buffet table you see a &#039;&#039;&#039;tray of elven waybread&#039;&#039;&#039;, a &#039;&#039;&#039;plate of crispy bacon&#039;&#039;&#039;, a &#039;&#039;&#039;plate of egg and cheese sandwiches&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of chilled orange juice&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of iced lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pot&lt;br /&gt;
You see a small ceramic pot filled with thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. An elven page boy enters through the sliding glass door, carrying a stack of seasoned firewood.  He places the wood in the basket, dusts himself off and exits with a cheeky grin.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying supplies on a silver tray.  Moving next to the sideboard, he restocks the food and beverages before withdrawing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Kitchen&lt;br /&gt;
|desc=An &#039;&#039;&#039;oversized mahogany island&#039;&#039;&#039; topped in dark soapstone centers the kitchen, its rich patina marked by subtle pale striations.  Surrounding it, matching soapstone countertops rest upon fitted lower cabinetry while &#039;&#039;&#039;paneled cabinets&#039;&#039;&#039; hang above in orderly succession.  A wide arched window above the &#039;&#039;&#039;deep sink&#039;&#039;&#039; admits natural light into the workspace, where both the sink and &#039;&#039;&#039;blackened iron stove&#039;&#039;&#039; are seamlessly integrated into the surrounding countertops.  Exposed ceiling beams lend quiet architectural weight above.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small mistwood table becomes a mahogany island. (fairly small ON storage)&lt;br /&gt;
A sideboard becomes paneled cabinets (significant IN storage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look island&lt;br /&gt;
Crafted of richly grained mahogany, the island is substantial and precisely finished, its broad top surfaced in dark soapstone marked by subtle pale striations.  Designed as the kitchen’s central workspace, it provides ample room for preparation and service, with &#039;&#039;&#039;tall cushioned stools&#039;&#039;&#039; arranged along one side for informal seating.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stools&lt;br /&gt;
Tall and sturdily framed, the cushioned stools are crafted of mahogany with upholstered seats fitted for comfort and lingering conversation.  Their clean lines echo the island’s restrained joinery, while low footrests and subtly shaped backs lend support without disrupting the kitchen’s orderly profile.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look cabinets&lt;br /&gt;
Fitted paneled cabinets line the walls in orderly succession, their mahogany construction finished to a muted polish.  The doors are precisely joined and evenly aligned, concealing generous storage within while maintaining a clean, continuous architectural profile above the surrounding counters.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
A wide arched window admits natural light into the kitchen, its frame set above the deep sink.  A broad stone sill runs along its base, supporting a small ceramic pot filled with dense greenery whose trailing leaves soften the otherwise structured lines of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sink&lt;br /&gt;
Set within the soapstone countertop, the deep sink is carved with clean, functional lines and finished to match the surrounding surface.  Its basin is positioned directly beneath the arched window, allowing light to fall naturally across the work area.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stove&lt;br /&gt;
A blackened iron stove is set into the soapstone countertop, its smooth surface integrated seamlessly into the surrounding work area. Designed for steady, controlled heat, it sits within easy reach of the preparation space formed by the adjoining counters.  A circular drakar plates top the stove, a banded circle of flowing runes running along its edge.  The grate on the porcelain stove is closed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patio===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Patio&lt;br /&gt;
|desc=The enclosed garden is ringed by pale granite pillars supporting the gently sloping slate roof.  Across the way, a pale beechwood door leads to another portion of the manor.  A narrow bed of white gravel surrounds a &#039;&#039;&#039;silvery grey stone fountain&#039;&#039;&#039; which centers the garden.  Mixed with shades from viridian to sage, dense layers of moss cover the ground leading to a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts that are covered with climbing white roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fountain&lt;br /&gt;
:Crafted from a beautiful silvery grey stone, the large fountain is formed in a circular shape.  A large peacock stands in the center, its beautifully fanned tail caught in perfect detail by the craftsman.  Several small fish swim about the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look willow&lt;br /&gt;
:Towering over the garden, this massive willow stretches far into the sky.  Attached to the trunk is a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.  Looking up, a large platform seems to grow out from the tree.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look hammock&lt;br /&gt;
:The silk hammock is not currently occupied.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit hammock&lt;br /&gt;
:You sit carefully on a woven silk hammock, causing it to gently sway back and forth.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;push hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and push, causing the hammock to sway.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;pull hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and stop the hammock from swaying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A small grey squirrel hops a few times around the base of the willow before issuing a series of loud kuks and scrambling up the tree.&lt;br /&gt;
2. The subdued sound of water trickling over a silvery grey stone fountain provides a melodic accompaniment to the wind whispering through the willow tree.&lt;br /&gt;
3. A rainbow finch suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
4. A sudden shimmer of golden light within the waters of the fountain catches your attention.  Gazing within, you see several small fish swimming around peacefully.&lt;br /&gt;
5. A brightly colored jewel beetle flutters through the garden, alighting on an alabaster rose.  Briefly stilled, it stretches its wings before taking to the air once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard as a greater elf owl calls out in the night.&lt;br /&gt;
2. Scattered constellations of stars are visible in the night sky above, twinkling throughout the vast spread of darkness.&lt;br /&gt;
3. A pale white moon moth flutters through the moonlit garden, drifting in languid curves before disappearing into the night.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind the massive willow, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. The velvety perfume of roses lingers in the air of the garden, wafting from the climbing vines blooming along the posts of the hammock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A silvery grey stone fountain bubbles peacefully.&lt;br /&gt;
2. The water within a silvery grey stone fountain lazily ripples outward.&lt;br /&gt;
3. A splash of water spills from the side of a silvery grey stone fountain.&lt;br /&gt;
4. Water splashes loudly over the fountain before pooling in the basin below.&lt;br /&gt;
5. The water within a silvery grey stone fountain gurgles tranquilly as it falls into the basin below.&lt;br /&gt;
6. A small bird suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching sunlight in a pale shimmer, where a rainbow sometimes glimmers.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown visible beyond the clustered rooftops.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching moonlight in a pale shimmer.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown aglow with faint green and purple lights pulsing in the distance.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;sit pillows&lt;br /&gt;
:You walk over to the &#039;&#039;&#039;pillows&#039;&#039;&#039; and with a satisfying sigh, throw yourself down upon its luxurious softness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A gentle, cooling breeze swirls through the tree.&lt;br /&gt;
2. The branches of the willow sway as a gentle breeze catches them.&lt;br /&gt;
3. A pair of songbirds flit back and forth through the branches, their light and airy songs filling the sky.&lt;br /&gt;
4. Climbing up higher in the tree, a small grey squirrel carries a nut in its mouth.  Its bushy tail twitches as he scampers out of sight.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A canopy of stars twinkles above illuminating the platform.&lt;br /&gt;
2. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
3. Rustling slightly in the breeze, the trees add a soft accompaniment to the evening.&lt;br /&gt;
4. Rapidly blinking in and out, starflies flit through the darkness, illuminating their dance.&lt;br /&gt;
5. With a sudden flash, a lone star shoots across the night sky before trailing off into nothing.&lt;br /&gt;
6. A greater elf owl gives a short, &amp;quot;whoo, whoo&amp;quot;, as it takes flight and disappears into the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The sounds of the world below are nearly suppressed here, while the whisper of leaves stirs softly upon the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
&lt;br /&gt;
===Lounge===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039; - &#039;&#039;&#039;Workshop&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lounge&lt;br /&gt;
|desc=This expansive lounge feels vast, furnished with &#039;&#039;&#039;deep leather couches&#039;&#039;&#039; paired with mahogany side tables.  &#039;&#039;&#039;Tall curtained windows&#039;&#039;&#039; along the northern wall soften any light that spills in.  A &#039;&#039;&#039;long driftwood bar&#039;&#039;&#039; spans the space in front of the windows.  The eastern wall is claimed by a &#039;&#039;&#039;massive stone fireplace&#039;&#039;&#039; crowned by a &#039;&#039;&#039;thick mantle&#039;&#039;&#039;, while on the opposite wall a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; opens into an adjoining bedchamber.  Polished hardwood floors complement raised-panel wainscoting covering the walls.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look couches&lt;br /&gt;
:Deeply cushioned leather couches bear the quiet marks of long use, their surfaces softened and creased from years of comfort rather than neglect.  The dark leather has been carefully maintained, its patina enriched by age, while subtle stitching traces the broad arms and backs.  The couches invite repose, offering a sense of warmth and familiarity within the refined space.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look windows&lt;br /&gt;
:Tall windows rise along the northern wall, draped in layered curtains of finely weighted fabric that temper the light entering the room.  When parted, the curtains allow a softened glow to spill inward, filtered and subdued, lending warmth without glare.  The materials show careful selection, blending function with quiet luxury.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look bar&lt;br /&gt;
:Spanning the space in front of the windows, the bar is fashioned from a colossal driftwood trunk, halved and precisely cut to bar height.  The top is wrapped in dark, finely worked leather, its edge cleanly bound.  Shelving within the bar holds space for bottles and glassware, arranged with deliberate order.  The bar&#039;s placement keeps it accessible while preserving the lounge&#039;s refined atmosphere.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fireplace&lt;br /&gt;
:Dominating the eastern wall, the &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; spans an impressive width, its broad hearth framed by carefully fitted blocks worn smooth by time and heat.  A &#039;&#039;&#039;thick mantle&#039;&#039;&#039; crowns the structure, intricately carved and sized to match the fireplace&#039;s grand scale.  Above it hangs a &#039;&#039;&#039;richly woven tapestry&#039;&#039;&#039; encircled by a slowly-turning ring of arcane sigils that releases writhing tendrils of mana, suffusing the room with magical power as the luminous strands dissipate into the air.&lt;br /&gt;
:Not a single flicker of flame remains in the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.  Cold, scattered ashes and tiny bits of unburned wood lay strewn about within the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tapestry&lt;br /&gt;
:This richly woven tapestry depicts the ancient tale of Ghezresh, once a tempestuous spirit born of fire beneath the sea&#039;s surface.  A swirling chorus of silver-indigo anguillid forms coils about a central fire-touched figure.  Brilliant threads of crimson, silver and indigo intertwine, evoking flame and abyss in a scene of primal struggle and transformation.  The artistry is fine and meticulously detailed, every weave lending depth to the legend.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mantle&lt;br /&gt;
:Carved from a single expanse of dark mahogany, the mantle projects boldly from the stonework, its thickness and width giving it an architectural presence of its own.  Subtle detailing traces the edges, the craftsmanship precise and deliberate.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting the private chamber beyond.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase curves downward in a wide, flowing arc, its pale stone steps broad and evenly set as they descend toward the room below.  A carved stone balustrade borders the landing before giving way to a slender metal railing that follows the stair&#039;s curve below, preserving an open view into the space beneath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The scent of polished wood and old leather lingers in the air, subtle and familiar.&lt;br /&gt;
2. Sounds from elsewhere in the manor drift through the lounge, distant and easily ignored.&lt;br /&gt;
3. An exceedingly fluffy black kitten peeks out from beneath a side table, briefly surveying the room before retreating from view.&lt;br /&gt;
4. A blur of black fur races behind the curtained windows as an exceedingly fluffy black kitten sends the fabric stirring in its wake.&lt;br /&gt;
5. The arcane ring encircling the richly woven tapestry brightens in a vibrant surge as tendrils of mana spill free, twisting outward like smoke made of light before dissipating as they spread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bedchamber===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in sunlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in moonlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;look bed&lt;br /&gt;
:Standing center in the room, this huge canopy bed is carved with a climbing rose pattern.  A &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039; of sapphire blue embroidered with a silver jacquard pattern covers the thick mattress.  Swathes of sheer alabaster gauze wind about the posters and drape the bed in a translucent veil.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on bed&lt;br /&gt;
:On the canopy bed you see a &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dresser&lt;br /&gt;
:Fitting perfectly into the recessed nook, the surface of the elaborately carved dresser is polished to a gleaming shine.  Brushed silver handles are fashioned into intricate roses.  Worked into each drawer are a vine and blossom pattern that climbs about the beautiful piece of art.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wardrobe&lt;br /&gt;
:Pale panels of mistwood comprise the body of the wardrobe, the doors carved in curtains of silver-petaled roses woven between filigree-like vines.  The handles have been crafted from sapphire-inset ivory, the gemstones subtly covered in a blossom-motif complementing the arched doors.  Claw-footed legs of sterling silver brace the framework of the wardrobe, each one stylized in the form of spiraled leaves reaching up to encase the furniture.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting this private chamber.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;light lamp&lt;br /&gt;
:You light the crystal lamp, and a small flame flares into existence, casting a dancing shadow along the ground.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;extinguish lamp&lt;br /&gt;
:You carefully extinguish the crystal lamp, causing a small jet of smoke which quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze bed&lt;br /&gt;
This is a bed.  You could LIE, JUMP, SIT, STAND, CLEAN, BOUNCE, and ROLL on the bed.&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;lie bed&lt;br /&gt;
You climb onto the canopy bed for a good rest.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You spring into a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You jump up and down on the canopy bed.&lt;br /&gt;
&amp;gt;sit bed&lt;br /&gt;
You move to a sitting position on the canopy bed.&lt;br /&gt;
&amp;gt;stand bed&lt;br /&gt;
You move to a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;clean bed&lt;br /&gt;
You can&#039;t do much good while on the bed.&lt;br /&gt;
clean bed&lt;br /&gt;
You carefully straighten the comforter, cleaning up the bed&#039;s appearance.&lt;br /&gt;
&amp;gt;bounce bed&lt;br /&gt;
You bounce up and down on the canopy bed.&lt;br /&gt;
&amp;gt;roll bed&lt;br /&gt;
You roll around on the canopy bed.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Comfortor - PULL, PUSH, TURN, SNUGGLE, FOLD&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You pull the comforter tightly across the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter out to the edges, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You grab the comforter and flip it over, looking for a cleaner side.  Perhaps they should just be washed.&lt;br /&gt;
&amp;gt;snug comforter&lt;br /&gt;
You kneel down and rub your face across the comforter.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You grab the corner of the comforter and fold it down to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter off you.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You turn over, grasping the comforter tightly.&lt;br /&gt;
P&amp;gt;snuggle comforter&lt;br /&gt;
You wiggle a bit with the comforter, getting a little more comfortable.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You pull the comforter up to your neck, then fold it down at your waist.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A pair of songbirds can be heard outside, their light and airy songs filling the room.&lt;br /&gt;
2. An exceedingly fluffy black kitten dashes out from beneath the bed, batting at the sheer gauze fabrics hanging from the bed before disappearing back underneath it.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying a fresh supply of linens.  Moving next to the bed, he quickly strips and remakes the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
2. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The floral scent of roses wafts from the bed linens, faintly perfuming the room.&lt;br /&gt;
2. A stray breeze drifts through the windows, rustling the sheer fabric treatments throughout the room.&lt;br /&gt;
3. The muffled sound of water trickling over the garden&#039;s fountain provides a tranquil background noise.&lt;br /&gt;
4. A quiet rustle of leaves indicates the wind picking up outside as the willow tree in the yard sways gently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanctum===&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sanctum&lt;br /&gt;
|desc=A spacious bath unfolds beneath a glass ceiling, its height and clarity giving the room an open, airy presence.  Tall windows line the walls, framing the space in natural light.  A &#039;&#039;&#039;[[Portable_Tub#Portable_Tub|claw-foot white porcelain tub]]&#039;&#039;&#039; serves as the focal point, complemented by a &#039;&#039;&#039;slender vanity&#039;&#039;&#039; supporting a &#039;&#039;&#039;[[Portable_Tub#Portable_Basin|stone wash basin]]&#039;&#039;&#039; beneath a wide mirror.  Set unobtrusively aside are a slatted hamper and a filigree bin.  Woven rugs and &#039;&#039;&#039;simple wooden furnishings&#039;&#039;&#039; add texture, while potted greenery enhances the spa-like atmosphere.  You also see a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tub&lt;br /&gt;
:Set upon curved clawed feet, the white porcelain tub is deep and generously proportioned.  Its smooth surface is finished to a soft, even sheen.  The gently sloped interior is shaped for comfort, while the surrounding rim is broad enough to hold bathing supplies within easy reach.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look vanity&lt;br /&gt;
:The slender vanity is crafted from pale wood, its clean lines and smooth finish emphasizing simplicity over excess.  Carefully balanced proportions support the wide inset basin above, while subtle detailing reveals precise workmanship suited to a well-appointed bath.  An open shelf runs along the lower portion, neatly arranged with towels and bathing items.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look basin&lt;br /&gt;
:The basin is filled with cool water.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on vanity&lt;br /&gt;
:On the slender vanity you see a tiny black coral throne.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look throne&lt;br /&gt;
:Carved from jagged black coral, the tiny throne rises in sharp, uneven spires, the narrow seat flanked by armrests forming a narrow cradle of barbs.  Nestled within them is an indigo eel, its sleek body coiled in overlapping rings, the creature&#039;s watchful eyes catching the light as it lies perfectly at ease amid the coral&#039;s barbed embrace.  Although small in size, the shrine gives off an intense spiritual presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look furnishings&lt;br /&gt;
:Simple wooden furnishings are arranged throughout the bath, including a live-edge stool placed near the tub and a small table set within easy reach.  Their natural forms and unadorned construction offer simple utility without drawing focus from the room&#039;s larger features.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
Soft daylight filters through the glass above, diffused by passing clouds into a gentle, shifting glow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Moonlight slips intermittently through the glass overhead, its presence fleeting as the sky changes above.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The scent of clean linen and rose-infused soap lingers faintly in the air.&lt;br /&gt;
Warmth lingers throughout the room, settled and even, as if the space itself holds the memory of comfort.&lt;br /&gt;
Subtle reflections shift across polished surfaces as the light above changes, never quite settling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258208</id>
		<title>Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258208"/>
		<updated>2026-06-01T00:26:42Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Willow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Journey&#039;s End&#039;&#039;&#039; is a [[private property]] located on Triton Road in [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
The property was moved from [[Ta&#039;Illistim]] in November of 2025.&lt;br /&gt;
&lt;br /&gt;
It is a highly customized version of Evelise&#039;s Retreat, created by GM Valyrka and won by [[Alastir]] at Prime&#039;s [[Great_Auction_of_2016|Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
Rent was 75,000 silvers before the property was made permanent through [[Summit Academy]].  It includes a node, dart board, hammock and custom [[Foraged_Item_Prop|foraged item prop]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solhaven, Triton Road&lt;br /&gt;
|desc=Stopping at the base of the Vornavian cliffs, the road ends in a small cobblestone cul-de-sac lined in thrakwood trees.  A path lined with crystal lamps winds its way through a front lawn filled with garden beds that are overflowing with flowers as it makes its way to an elegant stone cottage.  On the opposite side of the crescent, an ornate mistwood gate offers entry to the grounds of an alabaster stone manor.&lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look gate&lt;br /&gt;
:An ornate silver mistwood gate crowned with a scrollwork lattice is set into the low greystone wall, providing a partial view of the lush green lawn and alabaster stone manor beyond.  The fittings of the gate are crafted from crimson eahnor and shaped as miniature rose blossoms, their vivid hue contrasting with the backdrop of pallid wood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open gate&lt;br /&gt;
:You unhook a small silver latch and gently push the gate open.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close gate&lt;br /&gt;
:You gently pull an ornate mistwood gate closed and hook the silver latch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l manor&lt;br /&gt;
:Surrounded by a low greystone wall, the manor rises with alabaster charm from the center of an elegant garden.  Porcelain shingles decorate the slanted roof, shoping over beautiful oriel windows framed in birch and copper.  A cobbled walkway separates a cherry grove and blossoming beds of colorful flowers.&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
===Lawn===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039;.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway separates a cherry &#039;&#039;&#039;grove&#039;&#039;&#039; and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wall&lt;br /&gt;
:Pale grey stones have been worked together creating a wall that surrounds the manor&#039;s property.  An &#039;&#039;&#039;ornate mistwood gate&#039;&#039;&#039; gives access to the city streets.  Flowing rose bushes climb over the surface at various points, their full blossoms the perfect accent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look manor&lt;br /&gt;
:Smooth alabaster stone forms the outer walls of this charming manor.  A slanted roof crafted entirely from porcelain shingles gently slopes over beautiful oriel windows.  The cobbled walkway leads up to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look grove&lt;br /&gt;
:Planted in neat rows, each of the &#039;&#039;&#039;trees&#039;&#039;&#039; in the grove are in various states of blossom.  Ranging from deep to pale pink to white, the blossoms display a beautiful array of vibrant colors.  Many of the tree&#039;s wide boughs dip low over the lawn, heavily laden with clusters of ripe, dark red cherries.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tree&lt;br /&gt;
:Heavily laden with clusters of ripe, dark red cherries, the tree showcases a beautiful display of pale pink cherry blossoms.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;analyze tree&lt;br /&gt;
:You may attend to a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may gaze at a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has any harvest-worthy items.&lt;br /&gt;
:You may scratch a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to harvest some bark.&lt;br /&gt;
:You may pinch a leaf off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may pull a piece of fruit off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;&lt;br /&gt;
:You may pluck a flower off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may smell a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has a unique scent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;gaze tree&lt;br /&gt;
:You gaze at a blossom and cherry-laden tree with a practiced eye, noting that you could probably harvest a &#039;&#039;&#039;pale pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;cluster of magenta cherry blossoms&#039;&#039;&#039;, a &#039;&#039;&#039;bell-shaped fuchsia cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;vibrant pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;pale white cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;handful of plump dark red cherrie&#039;&#039;&#039;, a &#039;&#039;&#039;serrated green ovate leaf&#039;&#039;&#039;, and a &#039;&#039;&#039;thin piece of moss-covered bark&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look beds&lt;br /&gt;
:The cobbled walkway is lined on one side by flower beds overflowing with blooming flowers.  Tall, vibrant &#039;&#039;&#039;dragonstalk&#039;&#039;&#039; towers over a mixture of colorful &#039;&#039;&#039;lilies&#039;&#039;&#039; and &#039;&#039;&#039;irises&#039;&#039;&#039;.&lt;br /&gt;
::a yellow-throated crimson dragonstalk&lt;br /&gt;
::a bright pink stargazer lily with spiked petals&lt;br /&gt;
::a deep heliotrope iris striated with alabaster.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;open gate&lt;br /&gt;
:You gently pull on the gate, giving a view of the var beyond.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;close gate&lt;br /&gt;
:You reach out to push the gate, but it swings away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The faint bustle of the city can be heard beyond the greystone wall, sounds drifting in upon the wind.&lt;br /&gt;
2. A gust of wind rustles through the cherry grove, causing a cascade of pale pink petals to drift gracefully to the ground.&lt;br /&gt;
3. A pair of ruby-throated hummingbirds dance about a bed of stargazer lilies, flitting to-and-fro, feeding on nectar from the lush blooms.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind a blossom and cherry-laden tree, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. A soft, sweet fragrance of cherry blossom mingles with the scents of iris and stargazer lilies, creating an aromatic floral perfume that wafts throughout the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A little brown bat swoops in while emitting a series of shrill noises, close on the trail of fleeing starflies.&lt;br /&gt;
2. The sirenflowers whisper in soft, echoing tones to one another before rising into their eerie ballad once more.&lt;br /&gt;
3. A chill draft of wind whistles by, evoking a cascade of soft, somber wails from the sirenflowers growing in their beds.&lt;br /&gt;
4. A greater elf owl glides through the cherry grove, hooting loudly at a partially concealed feline figure stalking through the trees.&lt;br /&gt;
5. Rapidly blinking in and out, starflies flit through the darkness, their dance disrupted by the sudden appearance of a little brown bat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foyer===&lt;br /&gt;
----&lt;br /&gt;
;&amp;gt;go door (from Journey&#039;s End, Lawn)&lt;br /&gt;
:Retrieving your silver key from your person, you unlock and open a carved beechwood door.&lt;br /&gt;
:You pull a carved beechwood door closed behind you and lock it, then tuck your key back into its place.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=Covered with stone tiles, the floor of the entryway is a colorful mosaic depicting a rose pattern.  A &#039;&#039;&#039;mirrored coat rack&#039;&#039;&#039; stands next to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;, a reflection of the room echoed in the smooth glass.  Suspended from a silver chain, a large candelabra hangs above, illuminating the area.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Crafted from silvery mistwood and carved with a beautiful rose and vine pattern, the rack is a lovely piece of furniture.  A &#039;&#039;&#039;row of wooden pegs&#039;&#039;&#039; is placed above a tall &#039;&#039;&#039;mirror&#039;&#039;&#039;, perfect for hanging coats or hats.  A &#039;&#039;&#039;small bin&#039;&#039;&#039; is tucked below for storing shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;peer mirror (functional)&lt;br /&gt;
:You look at yourself carefully in the mirror...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The scent of freshly brewed coffee wafts from another section of the manor, accented by the faintest hint of vanilla.&lt;br /&gt;
2. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
3. An elven page boy dressed in silver-on-sapphire livery hurries through the foyer, a stack of wax-sealed correspondence clasped firmly in hand.&lt;br /&gt;
4. A handsome elven houseboy attired in silver-on-sapphire livery slips in and straightens the coat rack before wiping a smudge off the mirror and moving on to a different room.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. An elderly retainer passes by the front door, making sure the locks are secured before heading off.&lt;br /&gt;
3. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
4. The crystal briolettes suspended from the candelabra chime softly as they sway gently, refracting light from beeswax candles throughout the foyer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=The manor opens up into a large circular chamber with a high glass dome ceiling. A young glowbark tree rises up from the center of the room, its branches bathed in sunlight/moonlight from above.  Various oil-painted portraits are displayed around the room.  A &#039;&#039;&#039;driftwood coat rack&#039;&#039;&#039; and matching &#039;&#039;&#039;entry table&#039;&#039;&#039; flank an &#039;&#039;&#039;imposing ironwood door&#039;&#039;&#039;, while a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039; ascends to the second floor.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Sun-bleached driftwood was used to form the &#039;&#039;&#039;coat rack&#039;&#039;&#039; in the shape of a slender tree, its gnarled branches serving as natural hooks for cloaks, hats, or satchels.  Salt-smoothed grain and worn contours hint at long shaping by sea and shore, while a &#039;&#039;&#039;small bin&#039;&#039;&#039; nestled below provides a place for shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look table&lt;br /&gt;
:The &#039;&#039;&#039;entry table&#039;&#039;&#039; serves as a graceful companion to the nearby coat rack, its weathered driftwood frame shaped in flowing lines with softened grain echoing the same natural artistry.  A &#039;&#039;&#039;slender-framed mirror&#039;&#039;&#039; rests atop the table, catching and reflecting the light from the glass dome above.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Built from ancient ironwood, the imposing door consists of thick fitted panels darkened with age, their dense grain nearly stone-like in hardness. Black iron hinges brace the frame, while a heavy lockset suggests the entry was made to withstand more than ordinary intrusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There are currently two containers here: a row of wooden pegs (On - medium) and a small bin (In - medium).&lt;br /&gt;
&lt;br /&gt;
Mirrored coat rack becomes a small entry table. (Plain object)&lt;br /&gt;
A row of wooden pegs becomes a mistwood coat rack.&lt;br /&gt;
Small bin stays a small bin, imbedded in the coat rack description.&lt;br /&gt;
The mirror is imbedded into the look description of the entry table.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The subtle scent of sun-warmed stone and polished wood lingers briefly in the atrium air.&lt;br /&gt;
2. A passing cloud dims the sunlight above, briefly muting the brightness beneath the dome before it returns.&lt;br /&gt;
3. The room answers its own stillness with a brief echo, as a distant sound from elsewhere in the manor softly carries through.&lt;br /&gt;
4. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. Moonlight filters through the glass dome, casting faint shifting patterns across the floor below.&lt;br /&gt;
3. Somewhere above, a faint echo carries along the staircase, then fades into the quiet of the sleeping manor.&lt;br /&gt;
4. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Study&lt;br /&gt;
|desc=Beneath the vaulted ceiling, this lofty chamber feels open and spacious.  Sunlight floods the room through floor-to-ceiling windows that line the southern wall, where a &#039;&#039;&#039;large mahogany desk&#039;&#039;&#039; and a &#039;&#039;&#039;plush high-backed chair&#039;&#039;&#039; sit before them.  Stretching along the northern wall is a &#039;&#039;&#039;long metal workbench&#039;&#039;&#039; with a &#039;&#039;&#039;drawer-fitted equipment trolley&#039;&#039;&#039; parked nearby.  A &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; anchors the western wall, flanked by a &#039;&#039;&#039;mahogany sideboard&#039;&#039;&#039; offering provisions and an &#039;&#039;&#039;ironwood storage locker&#039;&#039;&#039; secured with a large padlock.&lt;br /&gt;
|paths=east}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany desk&lt;br /&gt;
:Crafted from richly grained mahogany, the desk is substantial in both width and depth, its surface polished to a low gleam.  A fitted arrangement of drawers is worked into the frame, their seams fine and precise, with understated pulls that do not distract from the wood’s natural warmth.  The broad top offers ample workspace and the edges are slightly beveled and neatly finished.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look high-backed chair&lt;br /&gt;
:The high-backed chair is generously cushioned and upholstered in dark fabric, its tall silhouette shaped to support the shoulders and neck.  Smooth mahogany framing lends the piece sharp lines and steady balance. The padded arms are neatly tailored, the upholstery pulled taut along their contours.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look long workbench&lt;br /&gt;
:The long workbench stretches along the wall, its thick top built for weight and frequent handling.  The surface is kept smooth and true, the faintest shallow impressions catching the light at certain angles.  Sturdy legs brace the bench in a simple, practical frame, leaving clear space beneath for a round padded stool on smooth-rolling casters.  A &#039;&#039;&#039;wall-mounted dart board&#039;&#039;&#039; hangs above a &#039;&#039;&#039;compact dartboard rack&#039;&#039;&#039;, both fixed above the workbench.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dart board&lt;br /&gt;
:You see a classical dart board numbered one through twenty, with two special score rings and a standard two ring bull&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dartboard rack&lt;br /&gt;
:Hanging just below the dart board, the compact rack is crafted from polished mahogany and fitted with orderly slots for darts and small accessories.  Its simple lines and careful finish suit the room’s restrained elegance, keeping everything close at hand without drawing undue attention.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look equipment trolley&lt;br /&gt;
:Set on smooth-rolling casters tucked beneath its frame, the equipment trolley is built with tiered shelving and a fitted bank of drawers, each aligned with careful precision. Dark wood and discreet metal fittings give it a refined finish, while a broad top provides a stable surface for whatever is set close at hand. The drawers slide flush to the frame, keeping the trolley’s profile orderly despite its obvious utility.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look stone fireplace&lt;br /&gt;
:Built into the western wall, the stone fireplace is broad in span, its deep-set hearth framed by tightly fitted blocks.  The surrounding stonework is carefully dressed and evenly set, giving the opening a clean, architectural presence.  A wide ledge projects above the hearth, leaving a natural place for small keepsakes without crowding the massive surround.  Nearby, a tall cylinder filled with &#039;&#039;&#039;wooden sticks&#039;&#039;&#039; stands ready for use. &lt;br /&gt;
&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany sideboard&lt;br /&gt;
:The mahogany sideboard is long and formal, its polished top arranged for service while paneled doors conceal generous storage within.  Fine joinery and balanced proportions lend it an heirloom quality, the wood’s deep tone rich and even.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look storage locker&lt;br /&gt;
:Constructed from dense ironwood, the storage locker takes the form of a large, reinforced trunk, its thick panels bound in dark iron bands. The surface bears the weight of use without yielding, and a heavy padlock secures the lid, lending the piece a distinctly utilitarian and secure presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on sideboard&lt;br /&gt;
:On the tiled bar you see a plate of artisan &#039;&#039;&#039;cheeses&#039;&#039;&#039;, a small tin of sturgeon &#039;&#039;&#039;caviar&#039;&#039;&#039;, a bowl of macadamia &#039;&#039;&#039;nuts&#039;&#039;&#039;, a bottle of red &#039;&#039;&#039;wine&#039;&#039;&#039;, a flagon of honey &#039;&#039;&#039;ale&#039;&#039;&#039;, a decanter of intense emerald &#039;&#039;&#039;absinthe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1. An exceedingly fluffy black kitten prances out from behind the writing desk and dashes for the foyer, a plumed quill gripped tightly in his mouth.&lt;br /&gt;
2. An elderly retainer enters carrying a stack of fresh parchment and quills.  He places the items on the writing desk and arranges them in an orderly fashion, then exits.&lt;br /&gt;
3. A handsome elven houseboy in silver-on-sapphire livery arrives, carrying several bottles on a silver tray. Moving next to the bar, he refills the various beverages before withdrawing. &lt;br /&gt;
4. An elven page boy dressed in silver-on-sapphire livery removes a disorganized heap of wax-sealed parchments from the writing desk and hurries off with the parchments held firmly in hand.&lt;br /&gt;
5. A handsome elven houseboy tidies the room, dusting the bookcases and shelves with a fluffy feather duster.  He gives the bar a quick polish with a rag pulled from his pocket, then exits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sitting Room===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the bright sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the darkened sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
The small mistwood table is covered with an embroidered ivory silk cloth.  An intricate design of blooming roses borders the beautiful piece.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the mistwood table you see a &#039;&#039;&#039;small crystal vase&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in vase&lt;br /&gt;
In the crystal vase you see a &#039;&#039;&#039;long-stemmed red rose&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
On the porcelain stove you see a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point kettle&lt;br /&gt;
You point at a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039; with a polished copper bottom on a small porcelain stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on sideboard&lt;br /&gt;
On the buffet table you see a &#039;&#039;&#039;tray of elven waybread&#039;&#039;&#039;, a &#039;&#039;&#039;plate of crispy bacon&#039;&#039;&#039;, a &#039;&#039;&#039;plate of egg and cheese sandwiches&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of chilled orange juice&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of iced lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pot&lt;br /&gt;
You see a small ceramic pot filled with thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. An elven page boy enters through the sliding glass door, carrying a stack of seasoned firewood.  He places the wood in the basket, dusts himself off and exits with a cheeky grin.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying supplies on a silver tray.  Moving next to the sideboard, he restocks the food and beverages before withdrawing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Kitchen&lt;br /&gt;
|desc=An &#039;&#039;&#039;oversized mahogany island&#039;&#039;&#039; topped in dark soapstone centers the kitchen, its rich patina marked by subtle pale striations.  Surrounding it, matching soapstone countertops rest upon fitted lower cabinetry while &#039;&#039;&#039;paneled cabinets&#039;&#039;&#039; hang above in orderly succession.  A wide arched window above the &#039;&#039;&#039;deep sink&#039;&#039;&#039; admits natural light into the workspace, where both the sink and &#039;&#039;&#039;blackened iron stove&#039;&#039;&#039; are seamlessly integrated into the surrounding countertops.  Exposed ceiling beams lend quiet architectural weight above.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small mistwood table becomes a mahogany island. (fairly small ON storage)&lt;br /&gt;
A sideboard becomes paneled cabinets (significant IN storage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look island&lt;br /&gt;
Crafted of richly grained mahogany, the island is substantial and precisely finished, its broad top surfaced in dark soapstone marked by subtle pale striations.  Designed as the kitchen’s central workspace, it provides ample room for preparation and service, with &#039;&#039;&#039;tall cushioned stools&#039;&#039;&#039; arranged along one side for informal seating.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stools&lt;br /&gt;
Tall and sturdily framed, the cushioned stools are crafted of mahogany with upholstered seats fitted for comfort and lingering conversation.  Their clean lines echo the island’s restrained joinery, while low footrests and subtly shaped backs lend support without disrupting the kitchen’s orderly profile.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look cabinets&lt;br /&gt;
Fitted paneled cabinets line the walls in orderly succession, their mahogany construction finished to a muted polish.  The doors are precisely joined and evenly aligned, concealing generous storage within while maintaining a clean, continuous architectural profile above the surrounding counters.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
A wide arched window admits natural light into the kitchen, its frame set above the deep sink.  A broad stone sill runs along its base, supporting a small ceramic pot filled with dense greenery whose trailing leaves soften the otherwise structured lines of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sink&lt;br /&gt;
Set within the soapstone countertop, the deep sink is carved with clean, functional lines and finished to match the surrounding surface.  Its basin is positioned directly beneath the arched window, allowing light to fall naturally across the work area.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stove&lt;br /&gt;
A blackened iron stove is set into the soapstone countertop, its smooth surface integrated seamlessly into the surrounding work area. Designed for steady, controlled heat, it sits within easy reach of the preparation space formed by the adjoining counters.  A circular drakar plates top the stove, a banded circle of flowing runes running along its edge.  The grate on the porcelain stove is closed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patio===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Patio&lt;br /&gt;
|desc=The enclosed garden is ringed by pale granite pillars supporting the gently sloping slate roof.  Across the way, a pale beechwood door leads to another portion of the manor.  A narrow bed of white gravel surrounds a &#039;&#039;&#039;silvery grey stone fountain&#039;&#039;&#039; which centers the garden.  Mixed with shades from viridian to sage, dense layers of moss cover the ground leading to a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts that are covered with climbing white roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fountain&lt;br /&gt;
:Crafted from a beautiful silvery grey stone, the large fountain is formed in a circular shape.  A large peacock stands in the center, its beautifully fanned tail caught in perfect detail by the craftsman.  Several small fish swim about the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look willow&lt;br /&gt;
:Towering over the garden, this massive willow stretches far into the sky.  Attached to the trunk is a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.  Looking up, a large platform seems to grow out from the tree.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look hammock&lt;br /&gt;
:The silk hammock is not currently occupied.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit hammock&lt;br /&gt;
:You sit carefully on a woven silk hammock, causing it to gently sway back and forth.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;push hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and push, causing the hammock to sway.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;pull hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and stop the hammock from swaying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A small grey squirrel hops a few times around the base of the willow before issuing a series of loud kuks and scrambling up the tree.&lt;br /&gt;
2. The subdued sound of water trickling over a silvery grey stone fountain provides a melodic accompaniment to the wind whispering through the willow tree.&lt;br /&gt;
3. A rainbow finch suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
4. A sudden shimmer of golden light within the waters of the fountain catches your attention.  Gazing within, you see several small fish swimming around peacefully.&lt;br /&gt;
5. A brightly colored jewel beetle flutters through the garden, alighting on an alabaster rose.  Briefly stilled, it stretches its wings before taking to the air once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard as a greater elf owl calls out in the night.&lt;br /&gt;
2. Scattered constellations of stars are visible in the night sky above, twinkling throughout the vast spread of darkness.&lt;br /&gt;
3. A pale white moon moth flutters through the moonlit garden, drifting in languid curves before disappearing into the night.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind the massive willow, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. The velvety perfume of roses lingers in the air of the garden, wafting from the climbing vines blooming along the posts of the hammock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A silvery grey stone fountain bubbles peacefully.&lt;br /&gt;
2. The water within a silvery grey stone fountain lazily ripples outward.&lt;br /&gt;
3. A splash of water spills from the side of a silvery grey stone fountain.&lt;br /&gt;
4. Water splashes loudly over the fountain before pooling in the basin below.&lt;br /&gt;
5. The water within a silvery grey stone fountain gurgles tranquilly as it falls into the basin below.&lt;br /&gt;
6. A small bird suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching sunlight in a pale shimmer, where a rainbow sometimes glimmers.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown visible beyond the clustered rooftops.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching moonlight in a pale shimmer.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown aglow with faint green and purple lights pulsing in the distance.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;sit pillows&lt;br /&gt;
:You walk over to the &#039;&#039;&#039;pillows&#039;&#039;&#039; and with a satisfying sigh, throw yourself down upon its luxurious softness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A gentle, cooling breeze swirls through the tree.&lt;br /&gt;
2. The branches of the willow sway as a gentle breeze catches them.&lt;br /&gt;
3. A pair of songbirds flit back and forth through the branches, their light and airy songs filling the sky.&lt;br /&gt;
4. Climbing up higher in the tree, a small grey squirrel carries a nut in its mouth.  Its bushy tail twitches as he scampers out of sight.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A canopy of stars twinkles above illuminating the platform.&lt;br /&gt;
2. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
3. Rustling slightly in the breeze, the trees add a soft accompaniment to the evening.&lt;br /&gt;
4. Rapidly blinking in and out, starflies flit through the darkness, illuminating their dance.&lt;br /&gt;
5. With a sudden flash, a lone star shoots across the night sky before trailing off into nothing.&lt;br /&gt;
6. A greater elf owl gives a short, &amp;quot;whoo, whoo&amp;quot;, as it takes flight and disappears into the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The sounds of the world below are nearly suppressed here, while the whisper of leaves stirs softly upon the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
&lt;br /&gt;
===Lounge===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lounge&lt;br /&gt;
|desc=This expansive lounge feels vast, furnished with &#039;&#039;&#039;deep leather couches&#039;&#039;&#039; paired with mahogany side tables.  &#039;&#039;&#039;Tall curtained windows&#039;&#039;&#039; along the northern wall soften any light that spills in.  A &#039;&#039;&#039;long driftwood bar&#039;&#039;&#039; spans the space in front of the windows.  The eastern wall is claimed by a &#039;&#039;&#039;massive stone fireplace&#039;&#039;&#039; crowned by a &#039;&#039;&#039;thick mantle&#039;&#039;&#039;, while on the opposite wall a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; opens into an adjoining bedchamber.  Polished hardwood floors complement raised-panel wainscoting covering the walls.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look couches&lt;br /&gt;
:Deeply cushioned leather couches bear the quiet marks of long use, their surfaces softened and creased from years of comfort rather than neglect.  The dark leather has been carefully maintained, its patina enriched by age, while subtle stitching traces the broad arms and backs.  The couches invite repose, offering a sense of warmth and familiarity within the refined space.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look windows&lt;br /&gt;
:Tall windows rise along the northern wall, draped in layered curtains of finely weighted fabric that temper the light entering the room.  When parted, the curtains allow a softened glow to spill inward, filtered and subdued, lending warmth without glare.  The materials show careful selection, blending function with quiet luxury.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look bar&lt;br /&gt;
:Spanning the space in front of the windows, the bar is fashioned from a colossal driftwood trunk, halved and precisely cut to bar height.  The top is wrapped in dark, finely worked leather, its edge cleanly bound.  Shelving within the bar holds space for bottles and glassware, arranged with deliberate order.  The bar&#039;s placement keeps it accessible while preserving the lounge&#039;s refined atmosphere.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fireplace&lt;br /&gt;
:Dominating the eastern wall, the &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; spans an impressive width, its broad hearth framed by carefully fitted blocks worn smooth by time and heat.  A &#039;&#039;&#039;thick mantle&#039;&#039;&#039; crowns the structure, intricately carved and sized to match the fireplace&#039;s grand scale.  Above it hangs a &#039;&#039;&#039;richly woven tapestry&#039;&#039;&#039; encircled by a slowly-turning ring of arcane sigils that releases writhing tendrils of mana, suffusing the room with magical power as the luminous strands dissipate into the air.&lt;br /&gt;
:Not a single flicker of flame remains in the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.  Cold, scattered ashes and tiny bits of unburned wood lay strewn about within the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tapestry&lt;br /&gt;
:This richly woven tapestry depicts the ancient tale of Ghezresh, once a tempestuous spirit born of fire beneath the sea&#039;s surface.  A swirling chorus of silver-indigo anguillid forms coils about a central fire-touched figure.  Brilliant threads of crimson, silver and indigo intertwine, evoking flame and abyss in a scene of primal struggle and transformation.  The artistry is fine and meticulously detailed, every weave lending depth to the legend.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mantle&lt;br /&gt;
:Carved from a single expanse of dark mahogany, the mantle projects boldly from the stonework, its thickness and width giving it an architectural presence of its own.  Subtle detailing traces the edges, the craftsmanship precise and deliberate.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting the private chamber beyond.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase curves downward in a wide, flowing arc, its pale stone steps broad and evenly set as they descend toward the room below.  A carved stone balustrade borders the landing before giving way to a slender metal railing that follows the stair&#039;s curve below, preserving an open view into the space beneath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The scent of polished wood and old leather lingers in the air, subtle and familiar.&lt;br /&gt;
2. Sounds from elsewhere in the manor drift through the lounge, distant and easily ignored.&lt;br /&gt;
3. An exceedingly fluffy black kitten peeks out from beneath a side table, briefly surveying the room before retreating from view.&lt;br /&gt;
4. A blur of black fur races behind the curtained windows as an exceedingly fluffy black kitten sends the fabric stirring in its wake.&lt;br /&gt;
5. The arcane ring encircling the richly woven tapestry brightens in a vibrant surge as tendrils of mana spill free, twisting outward like smoke made of light before dissipating as they spread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bedchamber===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in sunlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in moonlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;look bed&lt;br /&gt;
:Standing center in the room, this huge canopy bed is carved with a climbing rose pattern.  A &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039; of sapphire blue embroidered with a silver jacquard pattern covers the thick mattress.  Swathes of sheer alabaster gauze wind about the posters and drape the bed in a translucent veil.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on bed&lt;br /&gt;
:On the canopy bed you see a &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dresser&lt;br /&gt;
:Fitting perfectly into the recessed nook, the surface of the elaborately carved dresser is polished to a gleaming shine.  Brushed silver handles are fashioned into intricate roses.  Worked into each drawer are a vine and blossom pattern that climbs about the beautiful piece of art.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wardrobe&lt;br /&gt;
:Pale panels of mistwood comprise the body of the wardrobe, the doors carved in curtains of silver-petaled roses woven between filigree-like vines.  The handles have been crafted from sapphire-inset ivory, the gemstones subtly covered in a blossom-motif complementing the arched doors.  Claw-footed legs of sterling silver brace the framework of the wardrobe, each one stylized in the form of spiraled leaves reaching up to encase the furniture.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting this private chamber.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;light lamp&lt;br /&gt;
:You light the crystal lamp, and a small flame flares into existence, casting a dancing shadow along the ground.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;extinguish lamp&lt;br /&gt;
:You carefully extinguish the crystal lamp, causing a small jet of smoke which quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze bed&lt;br /&gt;
This is a bed.  You could LIE, JUMP, SIT, STAND, CLEAN, BOUNCE, and ROLL on the bed.&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;lie bed&lt;br /&gt;
You climb onto the canopy bed for a good rest.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You spring into a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You jump up and down on the canopy bed.&lt;br /&gt;
&amp;gt;sit bed&lt;br /&gt;
You move to a sitting position on the canopy bed.&lt;br /&gt;
&amp;gt;stand bed&lt;br /&gt;
You move to a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;clean bed&lt;br /&gt;
You can&#039;t do much good while on the bed.&lt;br /&gt;
clean bed&lt;br /&gt;
You carefully straighten the comforter, cleaning up the bed&#039;s appearance.&lt;br /&gt;
&amp;gt;bounce bed&lt;br /&gt;
You bounce up and down on the canopy bed.&lt;br /&gt;
&amp;gt;roll bed&lt;br /&gt;
You roll around on the canopy bed.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Comfortor - PULL, PUSH, TURN, SNUGGLE, FOLD&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You pull the comforter tightly across the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter out to the edges, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You grab the comforter and flip it over, looking for a cleaner side.  Perhaps they should just be washed.&lt;br /&gt;
&amp;gt;snug comforter&lt;br /&gt;
You kneel down and rub your face across the comforter.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You grab the corner of the comforter and fold it down to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter off you.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You turn over, grasping the comforter tightly.&lt;br /&gt;
P&amp;gt;snuggle comforter&lt;br /&gt;
You wiggle a bit with the comforter, getting a little more comfortable.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You pull the comforter up to your neck, then fold it down at your waist.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A pair of songbirds can be heard outside, their light and airy songs filling the room.&lt;br /&gt;
2. An exceedingly fluffy black kitten dashes out from beneath the bed, batting at the sheer gauze fabrics hanging from the bed before disappearing back underneath it.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying a fresh supply of linens.  Moving next to the bed, he quickly strips and remakes the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
2. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The floral scent of roses wafts from the bed linens, faintly perfuming the room.&lt;br /&gt;
2. A stray breeze drifts through the windows, rustling the sheer fabric treatments throughout the room.&lt;br /&gt;
3. The muffled sound of water trickling over the garden&#039;s fountain provides a tranquil background noise.&lt;br /&gt;
4. A quiet rustle of leaves indicates the wind picking up outside as the willow tree in the yard sways gently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanctum===&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sanctum&lt;br /&gt;
|desc=A spacious bath unfolds beneath a glass ceiling, its height and clarity giving the room an open, airy presence.  Tall windows line the walls, framing the space in natural light.  A &#039;&#039;&#039;[[Portable_Tub#Portable_Tub|claw-foot white porcelain tub]]&#039;&#039;&#039; serves as the focal point, complemented by a &#039;&#039;&#039;slender vanity&#039;&#039;&#039; supporting a &#039;&#039;&#039;[[Portable_Tub#Portable_Basin|stone wash basin]]&#039;&#039;&#039; beneath a wide mirror.  Set unobtrusively aside are a slatted hamper and a filigree bin.  Woven rugs and &#039;&#039;&#039;simple wooden furnishings&#039;&#039;&#039; add texture, while potted greenery enhances the spa-like atmosphere.  You also see a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tub&lt;br /&gt;
:Set upon curved clawed feet, the white porcelain tub is deep and generously proportioned.  Its smooth surface is finished to a soft, even sheen.  The gently sloped interior is shaped for comfort, while the surrounding rim is broad enough to hold bathing supplies within easy reach.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look vanity&lt;br /&gt;
:The slender vanity is crafted from pale wood, its clean lines and smooth finish emphasizing simplicity over excess.  Carefully balanced proportions support the wide inset basin above, while subtle detailing reveals precise workmanship suited to a well-appointed bath.  An open shelf runs along the lower portion, neatly arranged with towels and bathing items.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look basin&lt;br /&gt;
:The basin is filled with cool water.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on vanity&lt;br /&gt;
:On the slender vanity you see a tiny black coral throne.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look throne&lt;br /&gt;
:Carved from jagged black coral, the tiny throne rises in sharp, uneven spires, the narrow seat flanked by armrests forming a narrow cradle of barbs.  Nestled within them is an indigo eel, its sleek body coiled in overlapping rings, the creature&#039;s watchful eyes catching the light as it lies perfectly at ease amid the coral&#039;s barbed embrace.  Although small in size, the shrine gives off an intense spiritual presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look furnishings&lt;br /&gt;
:Simple wooden furnishings are arranged throughout the bath, including a live-edge stool placed near the tub and a small table set within easy reach.  Their natural forms and unadorned construction offer simple utility without drawing focus from the room&#039;s larger features.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
Soft daylight filters through the glass above, diffused by passing clouds into a gentle, shifting glow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Moonlight slips intermittently through the glass overhead, its presence fleeting as the sky changes above.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The scent of clean linen and rose-infused soap lingers faintly in the air.&lt;br /&gt;
Warmth lingers throughout the room, settled and even, as if the space itself holds the memory of comfort.&lt;br /&gt;
Subtle reflections shift across polished surfaces as the light above changes, never quite settling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258207</id>
		<title>Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258207"/>
		<updated>2026-05-31T20:59:04Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Journey&#039;s End&#039;&#039;&#039; is a [[private property]] located on Triton Road in [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
The property was moved from [[Ta&#039;Illistim]] in November of 2025.&lt;br /&gt;
&lt;br /&gt;
It is a highly customized version of Evelise&#039;s Retreat, created by GM Valyrka and won by [[Alastir]] at Prime&#039;s [[Great_Auction_of_2016|Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
Rent was 75,000 silvers before the property was made permanent through [[Summit Academy]].  It includes a node, dart board, hammock and custom [[Foraged_Item_Prop|foraged item prop]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solhaven, Triton Road&lt;br /&gt;
|desc=Stopping at the base of the Vornavian cliffs, the road ends in a small cobblestone cul-de-sac lined in thrakwood trees.  A path lined with crystal lamps winds its way through a front lawn filled with garden beds that are overflowing with flowers as it makes its way to an elegant stone cottage.  On the opposite side of the crescent, an ornate mistwood gate offers entry to the grounds of an alabaster stone manor.&lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look gate&lt;br /&gt;
:An ornate silver mistwood gate crowned with a scrollwork lattice is set into the low greystone wall, providing a partial view of the lush green lawn and alabaster stone manor beyond.  The fittings of the gate are crafted from crimson eahnor and shaped as miniature rose blossoms, their vivid hue contrasting with the backdrop of pallid wood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open gate&lt;br /&gt;
:You unhook a small silver latch and gently push the gate open.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close gate&lt;br /&gt;
:You gently pull an ornate mistwood gate closed and hook the silver latch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l manor&lt;br /&gt;
:Surrounded by a low greystone wall, the manor rises with alabaster charm from the center of an elegant garden.  Porcelain shingles decorate the slanted roof, shoping over beautiful oriel windows framed in birch and copper.  A cobbled walkway separates a cherry grove and blossoming beds of colorful flowers.&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
===Lawn===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039;.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway separates a cherry &#039;&#039;&#039;grove&#039;&#039;&#039; and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wall&lt;br /&gt;
:Pale grey stones have been worked together creating a wall that surrounds the manor&#039;s property.  An &#039;&#039;&#039;ornate mistwood gate&#039;&#039;&#039; gives access to the city streets.  Flowing rose bushes climb over the surface at various points, their full blossoms the perfect accent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look manor&lt;br /&gt;
:Smooth alabaster stone forms the outer walls of this charming manor.  A slanted roof crafted entirely from porcelain shingles gently slopes over beautiful oriel windows.  The cobbled walkway leads up to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look grove&lt;br /&gt;
:Planted in neat rows, each of the &#039;&#039;&#039;trees&#039;&#039;&#039; in the grove are in various states of blossom.  Ranging from deep to pale pink to white, the blossoms display a beautiful array of vibrant colors.  Many of the tree&#039;s wide boughs dip low over the lawn, heavily laden with clusters of ripe, dark red cherries.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tree&lt;br /&gt;
:Heavily laden with clusters of ripe, dark red cherries, the tree showcases a beautiful display of pale pink cherry blossoms.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;analyze tree&lt;br /&gt;
:You may attend to a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may gaze at a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has any harvest-worthy items.&lt;br /&gt;
:You may scratch a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to harvest some bark.&lt;br /&gt;
:You may pinch a leaf off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may pull a piece of fruit off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;&lt;br /&gt;
:You may pluck a flower off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may smell a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has a unique scent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;gaze tree&lt;br /&gt;
:You gaze at a blossom and cherry-laden tree with a practiced eye, noting that you could probably harvest a &#039;&#039;&#039;pale pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;cluster of magenta cherry blossoms&#039;&#039;&#039;, a &#039;&#039;&#039;bell-shaped fuchsia cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;vibrant pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;pale white cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;handful of plump dark red cherrie&#039;&#039;&#039;, a &#039;&#039;&#039;serrated green ovate leaf&#039;&#039;&#039;, and a &#039;&#039;&#039;thin piece of moss-covered bark&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look beds&lt;br /&gt;
:The cobbled walkway is lined on one side by flower beds overflowing with blooming flowers.  Tall, vibrant &#039;&#039;&#039;dragonstalk&#039;&#039;&#039; towers over a mixture of colorful &#039;&#039;&#039;lilies&#039;&#039;&#039; and &#039;&#039;&#039;irises&#039;&#039;&#039;.&lt;br /&gt;
::a yellow-throated crimson dragonstalk&lt;br /&gt;
::a bright pink stargazer lily with spiked petals&lt;br /&gt;
::a deep heliotrope iris striated with alabaster.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;open gate&lt;br /&gt;
:You gently pull on the gate, giving a view of the var beyond.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;close gate&lt;br /&gt;
:You reach out to push the gate, but it swings away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The faint bustle of the city can be heard beyond the greystone wall, sounds drifting in upon the wind.&lt;br /&gt;
2. A gust of wind rustles through the cherry grove, causing a cascade of pale pink petals to drift gracefully to the ground.&lt;br /&gt;
3. A pair of ruby-throated hummingbirds dance about a bed of stargazer lilies, flitting to-and-fro, feeding on nectar from the lush blooms.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind a blossom and cherry-laden tree, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. A soft, sweet fragrance of cherry blossom mingles with the scents of iris and stargazer lilies, creating an aromatic floral perfume that wafts throughout the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A little brown bat swoops in while emitting a series of shrill noises, close on the trail of fleeing starflies.&lt;br /&gt;
2. The sirenflowers whisper in soft, echoing tones to one another before rising into their eerie ballad once more.&lt;br /&gt;
3. A chill draft of wind whistles by, evoking a cascade of soft, somber wails from the sirenflowers growing in their beds.&lt;br /&gt;
4. A greater elf owl glides through the cherry grove, hooting loudly at a partially concealed feline figure stalking through the trees.&lt;br /&gt;
5. Rapidly blinking in and out, starflies flit through the darkness, their dance disrupted by the sudden appearance of a little brown bat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foyer===&lt;br /&gt;
----&lt;br /&gt;
;&amp;gt;go door (from Journey&#039;s End, Lawn)&lt;br /&gt;
:Retrieving your silver key from your person, you unlock and open a carved beechwood door.&lt;br /&gt;
:You pull a carved beechwood door closed behind you and lock it, then tuck your key back into its place.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=Covered with stone tiles, the floor of the entryway is a colorful mosaic depicting a rose pattern.  A &#039;&#039;&#039;mirrored coat rack&#039;&#039;&#039; stands next to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;, a reflection of the room echoed in the smooth glass.  Suspended from a silver chain, a large candelabra hangs above, illuminating the area.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Crafted from silvery mistwood and carved with a beautiful rose and vine pattern, the rack is a lovely piece of furniture.  A &#039;&#039;&#039;row of wooden pegs&#039;&#039;&#039; is placed above a tall &#039;&#039;&#039;mirror&#039;&#039;&#039;, perfect for hanging coats or hats.  A &#039;&#039;&#039;small bin&#039;&#039;&#039; is tucked below for storing shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;peer mirror (functional)&lt;br /&gt;
:You look at yourself carefully in the mirror...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The scent of freshly brewed coffee wafts from another section of the manor, accented by the faintest hint of vanilla.&lt;br /&gt;
2. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
3. An elven page boy dressed in silver-on-sapphire livery hurries through the foyer, a stack of wax-sealed correspondence clasped firmly in hand.&lt;br /&gt;
4. A handsome elven houseboy attired in silver-on-sapphire livery slips in and straightens the coat rack before wiping a smudge off the mirror and moving on to a different room.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. An elderly retainer passes by the front door, making sure the locks are secured before heading off.&lt;br /&gt;
3. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
4. The crystal briolettes suspended from the candelabra chime softly as they sway gently, refracting light from beeswax candles throughout the foyer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=The manor opens up into a large circular chamber with a high glass dome ceiling. A young glowbark tree rises up from the center of the room, its branches bathed in sunlight/moonlight from above.  Various oil-painted portraits are displayed around the room.  A &#039;&#039;&#039;driftwood coat rack&#039;&#039;&#039; and matching &#039;&#039;&#039;entry table&#039;&#039;&#039; flank an &#039;&#039;&#039;imposing ironwood door&#039;&#039;&#039;, while a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039; ascends to the second floor.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Sun-bleached driftwood was used to form the &#039;&#039;&#039;coat rack&#039;&#039;&#039; in the shape of a slender tree, its gnarled branches serving as natural hooks for cloaks, hats, or satchels.  Salt-smoothed grain and worn contours hint at long shaping by sea and shore, while a &#039;&#039;&#039;small bin&#039;&#039;&#039; nestled below provides a place for shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look table&lt;br /&gt;
:The &#039;&#039;&#039;entry table&#039;&#039;&#039; serves as a graceful companion to the nearby coat rack, its weathered driftwood frame shaped in flowing lines with softened grain echoing the same natural artistry.  A &#039;&#039;&#039;slender-framed mirror&#039;&#039;&#039; rests atop the table, catching and reflecting the light from the glass dome above.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Built from ancient ironwood, the imposing door consists of thick fitted panels darkened with age, their dense grain nearly stone-like in hardness. Black iron hinges brace the frame, while a heavy lockset suggests the entry was made to withstand more than ordinary intrusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There are currently two containers here: a row of wooden pegs (On - medium) and a small bin (In - medium).&lt;br /&gt;
&lt;br /&gt;
Mirrored coat rack becomes a small entry table. (Plain object)&lt;br /&gt;
A row of wooden pegs becomes a mistwood coat rack.&lt;br /&gt;
Small bin stays a small bin, imbedded in the coat rack description.&lt;br /&gt;
The mirror is imbedded into the look description of the entry table.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The subtle scent of sun-warmed stone and polished wood lingers briefly in the atrium air.&lt;br /&gt;
2. A passing cloud dims the sunlight above, briefly muting the brightness beneath the dome before it returns.&lt;br /&gt;
3. The room answers its own stillness with a brief echo, as a distant sound from elsewhere in the manor softly carries through.&lt;br /&gt;
4. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. Moonlight filters through the glass dome, casting faint shifting patterns across the floor below.&lt;br /&gt;
3. Somewhere above, a faint echo carries along the staircase, then fades into the quiet of the sleeping manor.&lt;br /&gt;
4. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Study&lt;br /&gt;
|desc=Beneath the vaulted ceiling, this lofty chamber feels open and spacious.  Sunlight floods the room through floor-to-ceiling windows that line the southern wall, where a &#039;&#039;&#039;large mahogany desk&#039;&#039;&#039; and a &#039;&#039;&#039;plush high-backed chair&#039;&#039;&#039; sit before them.  Stretching along the northern wall is a &#039;&#039;&#039;long metal workbench&#039;&#039;&#039; with a &#039;&#039;&#039;drawer-fitted equipment trolley&#039;&#039;&#039; parked nearby.  A &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; anchors the western wall, flanked by a &#039;&#039;&#039;mahogany sideboard&#039;&#039;&#039; offering provisions and an &#039;&#039;&#039;ironwood storage locker&#039;&#039;&#039; secured with a large padlock.&lt;br /&gt;
|paths=east}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany desk&lt;br /&gt;
:Crafted from richly grained mahogany, the desk is substantial in both width and depth, its surface polished to a low gleam.  A fitted arrangement of drawers is worked into the frame, their seams fine and precise, with understated pulls that do not distract from the wood’s natural warmth.  The broad top offers ample workspace and the edges are slightly beveled and neatly finished.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look high-backed chair&lt;br /&gt;
:The high-backed chair is generously cushioned and upholstered in dark fabric, its tall silhouette shaped to support the shoulders and neck.  Smooth mahogany framing lends the piece sharp lines and steady balance. The padded arms are neatly tailored, the upholstery pulled taut along their contours.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look long workbench&lt;br /&gt;
:The long workbench stretches along the wall, its thick top built for weight and frequent handling.  The surface is kept smooth and true, the faintest shallow impressions catching the light at certain angles.  Sturdy legs brace the bench in a simple, practical frame, leaving clear space beneath for a round padded stool on smooth-rolling casters.  A &#039;&#039;&#039;wall-mounted dart board&#039;&#039;&#039; hangs above a &#039;&#039;&#039;compact dartboard rack&#039;&#039;&#039;, both fixed above the workbench.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dart board&lt;br /&gt;
:You see a classical dart board numbered one through twenty, with two special score rings and a standard two ring bull&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dartboard rack&lt;br /&gt;
:Hanging just below the dart board, the compact rack is crafted from polished mahogany and fitted with orderly slots for darts and small accessories.  Its simple lines and careful finish suit the room’s restrained elegance, keeping everything close at hand without drawing undue attention.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look equipment trolley&lt;br /&gt;
:Set on smooth-rolling casters tucked beneath its frame, the equipment trolley is built with tiered shelving and a fitted bank of drawers, each aligned with careful precision. Dark wood and discreet metal fittings give it a refined finish, while a broad top provides a stable surface for whatever is set close at hand. The drawers slide flush to the frame, keeping the trolley’s profile orderly despite its obvious utility.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look stone fireplace&lt;br /&gt;
:Built into the western wall, the stone fireplace is broad in span, its deep-set hearth framed by tightly fitted blocks.  The surrounding stonework is carefully dressed and evenly set, giving the opening a clean, architectural presence.  A wide ledge projects above the hearth, leaving a natural place for small keepsakes without crowding the massive surround.  Nearby, a tall cylinder filled with &#039;&#039;&#039;wooden sticks&#039;&#039;&#039; stands ready for use. &lt;br /&gt;
&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany sideboard&lt;br /&gt;
:The mahogany sideboard is long and formal, its polished top arranged for service while paneled doors conceal generous storage within.  Fine joinery and balanced proportions lend it an heirloom quality, the wood’s deep tone rich and even.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look storage locker&lt;br /&gt;
:Constructed from dense ironwood, the storage locker takes the form of a large, reinforced trunk, its thick panels bound in dark iron bands. The surface bears the weight of use without yielding, and a heavy padlock secures the lid, lending the piece a distinctly utilitarian and secure presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on sideboard&lt;br /&gt;
:On the tiled bar you see a plate of artisan &#039;&#039;&#039;cheeses&#039;&#039;&#039;, a small tin of sturgeon &#039;&#039;&#039;caviar&#039;&#039;&#039;, a bowl of macadamia &#039;&#039;&#039;nuts&#039;&#039;&#039;, a bottle of red &#039;&#039;&#039;wine&#039;&#039;&#039;, a flagon of honey &#039;&#039;&#039;ale&#039;&#039;&#039;, a decanter of intense emerald &#039;&#039;&#039;absinthe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1. An exceedingly fluffy black kitten prances out from behind the writing desk and dashes for the foyer, a plumed quill gripped tightly in his mouth.&lt;br /&gt;
2. An elderly retainer enters carrying a stack of fresh parchment and quills.  He places the items on the writing desk and arranges them in an orderly fashion, then exits.&lt;br /&gt;
3. A handsome elven houseboy in silver-on-sapphire livery arrives, carrying several bottles on a silver tray. Moving next to the bar, he refills the various beverages before withdrawing. &lt;br /&gt;
4. An elven page boy dressed in silver-on-sapphire livery removes a disorganized heap of wax-sealed parchments from the writing desk and hurries off with the parchments held firmly in hand.&lt;br /&gt;
5. A handsome elven houseboy tidies the room, dusting the bookcases and shelves with a fluffy feather duster.  He gives the bar a quick polish with a rag pulled from his pocket, then exits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sitting Room===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the bright sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the darkened sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
The small mistwood table is covered with an embroidered ivory silk cloth.  An intricate design of blooming roses borders the beautiful piece.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the mistwood table you see a &#039;&#039;&#039;small crystal vase&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in vase&lt;br /&gt;
In the crystal vase you see a &#039;&#039;&#039;long-stemmed red rose&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
On the porcelain stove you see a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point kettle&lt;br /&gt;
You point at a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039; with a polished copper bottom on a small porcelain stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on sideboard&lt;br /&gt;
On the buffet table you see a &#039;&#039;&#039;tray of elven waybread&#039;&#039;&#039;, a &#039;&#039;&#039;plate of crispy bacon&#039;&#039;&#039;, a &#039;&#039;&#039;plate of egg and cheese sandwiches&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of chilled orange juice&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of iced lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pot&lt;br /&gt;
You see a small ceramic pot filled with thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. An elven page boy enters through the sliding glass door, carrying a stack of seasoned firewood.  He places the wood in the basket, dusts himself off and exits with a cheeky grin.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying supplies on a silver tray.  Moving next to the sideboard, he restocks the food and beverages before withdrawing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Kitchen&lt;br /&gt;
|desc=An &#039;&#039;&#039;oversized mahogany island&#039;&#039;&#039; topped in dark soapstone centers the kitchen, its rich patina marked by subtle pale striations.  Surrounding it, matching soapstone countertops rest upon fitted lower cabinetry while &#039;&#039;&#039;paneled cabinets&#039;&#039;&#039; hang above in orderly succession.  A wide arched window above the &#039;&#039;&#039;deep sink&#039;&#039;&#039; admits natural light into the workspace, where both the sink and &#039;&#039;&#039;blackened iron stove&#039;&#039;&#039; are seamlessly integrated into the surrounding countertops.  Exposed ceiling beams lend quiet architectural weight above.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small mistwood table becomes a mahogany island. (fairly small ON storage)&lt;br /&gt;
A sideboard becomes paneled cabinets (significant IN storage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look island&lt;br /&gt;
Crafted of richly grained mahogany, the island is substantial and precisely finished, its broad top surfaced in dark soapstone marked by subtle pale striations.  Designed as the kitchen’s central workspace, it provides ample room for preparation and service, with &#039;&#039;&#039;tall cushioned stools&#039;&#039;&#039; arranged along one side for informal seating.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stools&lt;br /&gt;
Tall and sturdily framed, the cushioned stools are crafted of mahogany with upholstered seats fitted for comfort and lingering conversation.  Their clean lines echo the island’s restrained joinery, while low footrests and subtly shaped backs lend support without disrupting the kitchen’s orderly profile.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look cabinets&lt;br /&gt;
Fitted paneled cabinets line the walls in orderly succession, their mahogany construction finished to a muted polish.  The doors are precisely joined and evenly aligned, concealing generous storage within while maintaining a clean, continuous architectural profile above the surrounding counters.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
A wide arched window admits natural light into the kitchen, its frame set above the deep sink.  A broad stone sill runs along its base, supporting a small ceramic pot filled with dense greenery whose trailing leaves soften the otherwise structured lines of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sink&lt;br /&gt;
Set within the soapstone countertop, the deep sink is carved with clean, functional lines and finished to match the surrounding surface.  Its basin is positioned directly beneath the arched window, allowing light to fall naturally across the work area.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stove&lt;br /&gt;
A blackened iron stove is set into the soapstone countertop, its smooth surface integrated seamlessly into the surrounding work area. Designed for steady, controlled heat, it sits within easy reach of the preparation space formed by the adjoining counters.  A circular drakar plates top the stove, a banded circle of flowing runes running along its edge.  The grate on the porcelain stove is closed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patio===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Patio&lt;br /&gt;
|desc=The enclosed garden is ringed by pale granite pillars supporting the gently sloping slate roof.  Across the way, a pale beechwood door leads to another portion of the manor.  A narrow bed of white gravel surrounds a &#039;&#039;&#039;silvery grey stone fountain&#039;&#039;&#039; which centers the garden.  Mixed with shades from viridian to sage, dense layers of moss cover the ground leading to a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts that are covered with climbing white roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fountain&lt;br /&gt;
:Crafted from a beautiful silvery grey stone, the large fountain is formed in a circular shape.  A large peacock stands in the center, its beautifully fanned tail caught in perfect detail by the craftsman.  Several small fish swim about the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look willow&lt;br /&gt;
:Towering over the garden, this massive willow stretches far into the sky.  Attached to the trunk is a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.  Looking up, a large platform seems to grow out from the tree.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look hammock&lt;br /&gt;
:The silk hammock is not currently occupied.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit hammock&lt;br /&gt;
:You sit carefully on a woven silk hammock, causing it to gently sway back and forth.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;push hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and push, causing the hammock to sway.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;pull hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and stop the hammock from swaying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A small grey squirrel hops a few times around the base of the willow before issuing a series of loud kuks and scrambling up the tree.&lt;br /&gt;
2. The subdued sound of water trickling over a silvery grey stone fountain provides a melodic accompaniment to the wind whispering through the willow tree.&lt;br /&gt;
3. A rainbow finch suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
4. A sudden shimmer of golden light within the waters of the fountain catches your attention.  Gazing within, you see several small fish swimming around peacefully.&lt;br /&gt;
5. A brightly colored jewel beetle flutters through the garden, alighting on an alabaster rose.  Briefly stilled, it stretches its wings before taking to the air once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard as a greater elf owl calls out in the night.&lt;br /&gt;
2. Scattered constellations of stars are visible in the night sky above, twinkling throughout the vast spread of darkness.&lt;br /&gt;
3. A pale white moon moth flutters through the moonlit garden, drifting in languid curves before disappearing into the night.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind the massive willow, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. The velvety perfume of roses lingers in the air of the garden, wafting from the climbing vines blooming along the posts of the hammock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A silvery grey stone fountain bubbles peacefully.&lt;br /&gt;
2. The water within a silvery grey stone fountain lazily ripples outward.&lt;br /&gt;
3. A splash of water spills from the side of a silvery grey stone fountain.&lt;br /&gt;
4. Water splashes loudly over the fountain before pooling in the basin below.&lt;br /&gt;
5. The water within a silvery grey stone fountain gurgles tranquilly as it falls into the basin below.&lt;br /&gt;
6. A small bird suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching sunlight in a pale shimmer, where a rainbow sometimes glimmers.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown visible beyond the clustered rooftops.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching moonlight in a pale shimmer.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown aglow with faint green and purple lights pulsing in the distance.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit pillows&lt;br /&gt;
:You walk over to the &#039;&#039;&#039;pillows&#039;&#039;&#039; and with a satisfying sigh, throw yourself down upon its luxurious softness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A gentle, cooling breeze swirls through the tree.&lt;br /&gt;
2. The branches of the willow sway as a gentle breeze catches them.&lt;br /&gt;
3. A pair of songbirds flit back and forth through the branches, their light and airy songs filling the sky.&lt;br /&gt;
4. Climbing up higher in the tree, a small grey squirrel carries a nut in its mouth.  Its bushy tail twitches as he scampers out of sight.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A canopy of stars twinkles above illuminating the platform.&lt;br /&gt;
2. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
3. Rustling slightly in the breeze, the trees add a soft accompaniment to the evening.&lt;br /&gt;
4. Rapidly blinking in and out, starflies flit through the darkness, illuminating their dance.&lt;br /&gt;
5. With a sudden flash, a lone star shoots across the night sky before trailing off into nothing.&lt;br /&gt;
6. A greater elf owl gives a short, &amp;quot;whoo, whoo&amp;quot;, as it takes flight and disappears into the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The sounds of the world below are nearly suppressed here, while the whisper of leaves stirs softly upon the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
&lt;br /&gt;
===Lounge===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lounge&lt;br /&gt;
|desc=This expansive lounge feels vast, furnished with &#039;&#039;&#039;deep leather couches&#039;&#039;&#039; paired with mahogany side tables.  &#039;&#039;&#039;Tall curtained windows&#039;&#039;&#039; along the northern wall soften any light that spills in.  A &#039;&#039;&#039;long driftwood bar&#039;&#039;&#039; spans the space in front of the windows.  The eastern wall is claimed by a &#039;&#039;&#039;massive stone fireplace&#039;&#039;&#039; crowned by a &#039;&#039;&#039;thick mantle&#039;&#039;&#039;, while on the opposite wall a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; opens into an adjoining bedchamber.  Polished hardwood floors complement raised-panel wainscoting covering the walls.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look couches&lt;br /&gt;
:Deeply cushioned leather couches bear the quiet marks of long use, their surfaces softened and creased from years of comfort rather than neglect.  The dark leather has been carefully maintained, its patina enriched by age, while subtle stitching traces the broad arms and backs.  The couches invite repose, offering a sense of warmth and familiarity within the refined space.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look windows&lt;br /&gt;
:Tall windows rise along the northern wall, draped in layered curtains of finely weighted fabric that temper the light entering the room.  When parted, the curtains allow a softened glow to spill inward, filtered and subdued, lending warmth without glare.  The materials show careful selection, blending function with quiet luxury.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look bar&lt;br /&gt;
:Spanning the space in front of the windows, the bar is fashioned from a colossal driftwood trunk, halved and precisely cut to bar height.  The top is wrapped in dark, finely worked leather, its edge cleanly bound.  Shelving within the bar holds space for bottles and glassware, arranged with deliberate order.  The bar&#039;s placement keeps it accessible while preserving the lounge&#039;s refined atmosphere.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fireplace&lt;br /&gt;
:Dominating the eastern wall, the &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; spans an impressive width, its broad hearth framed by carefully fitted blocks worn smooth by time and heat.  A &#039;&#039;&#039;thick mantle&#039;&#039;&#039; crowns the structure, intricately carved and sized to match the fireplace&#039;s grand scale.  Above it hangs a &#039;&#039;&#039;richly woven tapestry&#039;&#039;&#039; encircled by a slowly-turning ring of arcane sigils that releases writhing tendrils of mana, suffusing the room with magical power as the luminous strands dissipate into the air.&lt;br /&gt;
:Not a single flicker of flame remains in the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.  Cold, scattered ashes and tiny bits of unburned wood lay strewn about within the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tapestry&lt;br /&gt;
:This richly woven tapestry depicts the ancient tale of Ghezresh, once a tempestuous spirit born of fire beneath the sea&#039;s surface.  A swirling chorus of silver-indigo anguillid forms coils about a central fire-touched figure.  Brilliant threads of crimson, silver and indigo intertwine, evoking flame and abyss in a scene of primal struggle and transformation.  The artistry is fine and meticulously detailed, every weave lending depth to the legend.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mantle&lt;br /&gt;
:Carved from a single expanse of dark mahogany, the mantle projects boldly from the stonework, its thickness and width giving it an architectural presence of its own.  Subtle detailing traces the edges, the craftsmanship precise and deliberate.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting the private chamber beyond.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase curves downward in a wide, flowing arc, its pale stone steps broad and evenly set as they descend toward the room below.  A carved stone balustrade borders the landing before giving way to a slender metal railing that follows the stair&#039;s curve below, preserving an open view into the space beneath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The scent of polished wood and old leather lingers in the air, subtle and familiar.&lt;br /&gt;
2. Sounds from elsewhere in the manor drift through the lounge, distant and easily ignored.&lt;br /&gt;
3. An exceedingly fluffy black kitten peeks out from beneath a side table, briefly surveying the room before retreating from view.&lt;br /&gt;
4. A blur of black fur races behind the curtained windows as an exceedingly fluffy black kitten sends the fabric stirring in its wake.&lt;br /&gt;
5. The arcane ring encircling the richly woven tapestry brightens in a vibrant surge as tendrils of mana spill free, twisting outward like smoke made of light before dissipating as they spread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bedchamber===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in sunlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in moonlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;look bed&lt;br /&gt;
:Standing center in the room, this huge canopy bed is carved with a climbing rose pattern.  A &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039; of sapphire blue embroidered with a silver jacquard pattern covers the thick mattress.  Swathes of sheer alabaster gauze wind about the posters and drape the bed in a translucent veil.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on bed&lt;br /&gt;
:On the canopy bed you see a &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dresser&lt;br /&gt;
:Fitting perfectly into the recessed nook, the surface of the elaborately carved dresser is polished to a gleaming shine.  Brushed silver handles are fashioned into intricate roses.  Worked into each drawer are a vine and blossom pattern that climbs about the beautiful piece of art.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wardrobe&lt;br /&gt;
:Pale panels of mistwood comprise the body of the wardrobe, the doors carved in curtains of silver-petaled roses woven between filigree-like vines.  The handles have been crafted from sapphire-inset ivory, the gemstones subtly covered in a blossom-motif complementing the arched doors.  Claw-footed legs of sterling silver brace the framework of the wardrobe, each one stylized in the form of spiraled leaves reaching up to encase the furniture.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting this private chamber.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;light lamp&lt;br /&gt;
:You light the crystal lamp, and a small flame flares into existence, casting a dancing shadow along the ground.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;extinguish lamp&lt;br /&gt;
:You carefully extinguish the crystal lamp, causing a small jet of smoke which quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze bed&lt;br /&gt;
This is a bed.  You could LIE, JUMP, SIT, STAND, CLEAN, BOUNCE, and ROLL on the bed.&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;lie bed&lt;br /&gt;
You climb onto the canopy bed for a good rest.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You spring into a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You jump up and down on the canopy bed.&lt;br /&gt;
&amp;gt;sit bed&lt;br /&gt;
You move to a sitting position on the canopy bed.&lt;br /&gt;
&amp;gt;stand bed&lt;br /&gt;
You move to a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;clean bed&lt;br /&gt;
You can&#039;t do much good while on the bed.&lt;br /&gt;
clean bed&lt;br /&gt;
You carefully straighten the comforter, cleaning up the bed&#039;s appearance.&lt;br /&gt;
&amp;gt;bounce bed&lt;br /&gt;
You bounce up and down on the canopy bed.&lt;br /&gt;
&amp;gt;roll bed&lt;br /&gt;
You roll around on the canopy bed.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Comfortor - PULL, PUSH, TURN, SNUGGLE, FOLD&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You pull the comforter tightly across the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter out to the edges, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You grab the comforter and flip it over, looking for a cleaner side.  Perhaps they should just be washed.&lt;br /&gt;
&amp;gt;snug comforter&lt;br /&gt;
You kneel down and rub your face across the comforter.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You grab the corner of the comforter and fold it down to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter off you.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You turn over, grasping the comforter tightly.&lt;br /&gt;
P&amp;gt;snuggle comforter&lt;br /&gt;
You wiggle a bit with the comforter, getting a little more comfortable.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You pull the comforter up to your neck, then fold it down at your waist.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A pair of songbirds can be heard outside, their light and airy songs filling the room.&lt;br /&gt;
2. An exceedingly fluffy black kitten dashes out from beneath the bed, batting at the sheer gauze fabrics hanging from the bed before disappearing back underneath it.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying a fresh supply of linens.  Moving next to the bed, he quickly strips and remakes the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
2. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The floral scent of roses wafts from the bed linens, faintly perfuming the room.&lt;br /&gt;
2. A stray breeze drifts through the windows, rustling the sheer fabric treatments throughout the room.&lt;br /&gt;
3. The muffled sound of water trickling over the garden&#039;s fountain provides a tranquil background noise.&lt;br /&gt;
4. A quiet rustle of leaves indicates the wind picking up outside as the willow tree in the yard sways gently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanctum===&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sanctum&lt;br /&gt;
|desc=A spacious bath unfolds beneath a glass ceiling, its height and clarity giving the room an open, airy presence.  Tall windows line the walls, framing the space in natural light.  A &#039;&#039;&#039;[[Portable_Tub#Portable_Tub|claw-foot white porcelain tub]]&#039;&#039;&#039; serves as the focal point, complemented by a &#039;&#039;&#039;slender vanity&#039;&#039;&#039; supporting a &#039;&#039;&#039;[[Portable_Tub#Portable_Basin|stone wash basin]]&#039;&#039;&#039; beneath a wide mirror.  Set unobtrusively aside are a slatted hamper and a filigree bin.  Woven rugs and &#039;&#039;&#039;simple wooden furnishings&#039;&#039;&#039; add texture, while potted greenery enhances the spa-like atmosphere.  You also see a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tub&lt;br /&gt;
:Set upon curved clawed feet, the white porcelain tub is deep and generously proportioned.  Its smooth surface is finished to a soft, even sheen.  The gently sloped interior is shaped for comfort, while the surrounding rim is broad enough to hold bathing supplies within easy reach.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look vanity&lt;br /&gt;
:The slender vanity is crafted from pale wood, its clean lines and smooth finish emphasizing simplicity over excess.  Carefully balanced proportions support the wide inset basin above, while subtle detailing reveals precise workmanship suited to a well-appointed bath.  An open shelf runs along the lower portion, neatly arranged with towels and bathing items.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look basin&lt;br /&gt;
:The basin is filled with cool water.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on vanity&lt;br /&gt;
:On the slender vanity you see a tiny black coral throne.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look throne&lt;br /&gt;
:Carved from jagged black coral, the tiny throne rises in sharp, uneven spires, the narrow seat flanked by armrests forming a narrow cradle of barbs.  Nestled within them is an indigo eel, its sleek body coiled in overlapping rings, the creature&#039;s watchful eyes catching the light as it lies perfectly at ease amid the coral&#039;s barbed embrace.  Although small in size, the shrine gives off an intense spiritual presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look furnishings&lt;br /&gt;
:Simple wooden furnishings are arranged throughout the bath, including a live-edge stool placed near the tub and a small table set within easy reach.  Their natural forms and unadorned construction offer simple utility without drawing focus from the room&#039;s larger features.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
Soft daylight filters through the glass above, diffused by passing clouds into a gentle, shifting glow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Moonlight slips intermittently through the glass overhead, its presence fleeting as the sky changes above.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The scent of clean linen and rose-infused soap lingers faintly in the air.&lt;br /&gt;
Warmth lingers throughout the room, settled and even, as if the space itself holds the memory of comfort.&lt;br /&gt;
Subtle reflections shift across polished surfaces as the light above changes, never quite settling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258206</id>
		<title>Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Journey%27s_End&amp;diff=258206"/>
		<updated>2026-05-31T20:58:38Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Journey&#039;s End&#039;&#039;&#039; is a [[private property]] located on Triton Road in [[Solhaven]].&lt;br /&gt;
&lt;br /&gt;
The property was moved from [[Ta&#039;Illistim]] in November of 2025.&lt;br /&gt;
&lt;br /&gt;
It is a highly customized version of Evelise&#039;s Retreat, created by GM Valyrka and won by [[Alastir]] at Prime&#039;s [[Great_Auction_of_2016|Great Auction of 2016]].&lt;br /&gt;
&lt;br /&gt;
Rent was 75,000 silvers before the property was made permanent through [[Summit Academy]].  It includes a node, dart board, hammock and custom [[Foraged_Item_Prop|foraged item prop]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solhaven, Triton Road&lt;br /&gt;
|desc=Stopping at the base of the Vornavian cliffs, the road ends in a small cobblestone cul-de-sac lined in thrakwood trees.  A path lined with crystal lamps winds its way through a front lawn filled with garden beds that are overflowing with flowers as it makes its way to an elegant stone cottage.  On the opposite side of the crescent, an ornate mistwood gate offers entry to the grounds of an alabaster stone manor.&lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look gate&lt;br /&gt;
:An ornate silver mistwood gate crowned with a scrollwork lattice is set into the low greystone wall, providing a partial view of the lush green lawn and alabaster stone manor beyond.  The fittings of the gate are crafted from crimson eahnor and shaped as miniature rose blossoms, their vivid hue contrasting with the backdrop of pallid wood.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open gate&lt;br /&gt;
:You unhook a small silver latch and gently push the gate open.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;close gate&lt;br /&gt;
:You gently pull an ornate mistwood gate closed and hook the silver latch.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;l manor&lt;br /&gt;
:Surrounded by a low greystone wall, the manor rises with alabaster charm from the center of an elegant garden.  Porcelain shingles decorate the slanted roof, shoping over beautiful oriel windows framed in birch and copper.  A cobbled walkway separates a cherry grove and blossoming beds of colorful flowers.&lt;br /&gt;
&lt;br /&gt;
==First Floor==&lt;br /&gt;
&lt;br /&gt;
===Lawn===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lawn&lt;br /&gt;
|desc=Surrounded by a &#039;&#039;&#039;low greystone wall&#039;&#039;&#039;, a rolling green lawn spreads out before a beautiful alabaster &#039;&#039;&#039;stone manor&#039;&#039;&#039;.  Both elegant and charming, the building&#039;s design synthesizes the beauty of the landscape.  A cobbled walkway separates a cherry &#039;&#039;&#039;grove&#039;&#039;&#039; and blossoming &#039;&#039;&#039;beds&#039;&#039;&#039; of colorful flowers.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wall&lt;br /&gt;
:Pale grey stones have been worked together creating a wall that surrounds the manor&#039;s property.  An &#039;&#039;&#039;ornate mistwood gate&#039;&#039;&#039; gives access to the city streets.  Flowing rose bushes climb over the surface at various points, their full blossoms the perfect accent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look manor&lt;br /&gt;
:Smooth alabaster stone forms the outer walls of this charming manor.  A slanted roof crafted entirely from porcelain shingles gently slopes over beautiful oriel windows.  The cobbled walkway leads up to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look grove&lt;br /&gt;
:Planted in neat rows, each of the &#039;&#039;&#039;trees&#039;&#039;&#039; in the grove are in various states of blossom.  Ranging from deep to pale pink to white, the blossoms display a beautiful array of vibrant colors.  Many of the tree&#039;s wide boughs dip low over the lawn, heavily laden with clusters of ripe, dark red cherries.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tree&lt;br /&gt;
:Heavily laden with clusters of ripe, dark red cherries, the tree showcases a beautiful display of pale pink cherry blossoms.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;analyze tree&lt;br /&gt;
:You may attend to a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may gaze at a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has any harvest-worthy items.&lt;br /&gt;
:You may scratch a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to harvest some bark.&lt;br /&gt;
:You may pinch a leaf off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may pull a piece of fruit off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;&lt;br /&gt;
:You may pluck a flower off of a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039;.&lt;br /&gt;
:You may smell a &#039;&#039;&#039;blossom and cherry-laden tree&#039;&#039;&#039; to see if it has a unique scent.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;gaze tree&lt;br /&gt;
:You gaze at a blossom and cherry-laden tree with a practiced eye, noting that you could probably harvest a &#039;&#039;&#039;pale pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;cluster of magenta cherry blossoms&#039;&#039;&#039;, a &#039;&#039;&#039;bell-shaped fuchsia cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;vibrant pink cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;pale white cherry blossom&#039;&#039;&#039;, a &#039;&#039;&#039;handful of plump dark red cherrie&#039;&#039;&#039;, a &#039;&#039;&#039;serrated green ovate leaf&#039;&#039;&#039;, and a &#039;&#039;&#039;thin piece of moss-covered bark&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look beds&lt;br /&gt;
:The cobbled walkway is lined on one side by flower beds overflowing with blooming flowers.  Tall, vibrant &#039;&#039;&#039;dragonstalk&#039;&#039;&#039; towers over a mixture of colorful &#039;&#039;&#039;lilies&#039;&#039;&#039; and &#039;&#039;&#039;irises&#039;&#039;&#039;.&lt;br /&gt;
::a yellow-throated crimson dragonstalk&lt;br /&gt;
::a bright pink stargazer lily with spiked petals&lt;br /&gt;
::a deep heliotrope iris striated with alabaster.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;open gate&lt;br /&gt;
:You gently pull on the gate, giving a view of the var beyond.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;close gate&lt;br /&gt;
:You reach out to push the gate, but it swings away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The faint bustle of the city can be heard beyond the greystone wall, sounds drifting in upon the wind.&lt;br /&gt;
2. A gust of wind rustles through the cherry grove, causing a cascade of pale pink petals to drift gracefully to the ground.&lt;br /&gt;
3. A pair of ruby-throated hummingbirds dance about a bed of stargazer lilies, flitting to-and-fro, feeding on nectar from the lush blooms.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind a blossom and cherry-laden tree, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. A soft, sweet fragrance of cherry blossom mingles with the scents of iris and stargazer lilies, creating an aromatic floral perfume that wafts throughout the area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A little brown bat swoops in while emitting a series of shrill noises, close on the trail of fleeing starflies.&lt;br /&gt;
2. The sirenflowers whisper in soft, echoing tones to one another before rising into their eerie ballad once more.&lt;br /&gt;
3. A chill draft of wind whistles by, evoking a cascade of soft, somber wails from the sirenflowers growing in their beds.&lt;br /&gt;
4. A greater elf owl glides through the cherry grove, hooting loudly at a partially concealed feline figure stalking through the trees.&lt;br /&gt;
5. Rapidly blinking in and out, starflies flit through the darkness, their dance disrupted by the sudden appearance of a little brown bat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foyer===&lt;br /&gt;
----&lt;br /&gt;
;&amp;gt;go door (from Journey&#039;s End, Lawn)&lt;br /&gt;
:Retrieving your silver key from your person, you unlock and open a carved beechwood door.&lt;br /&gt;
:You pull a carved beechwood door closed behind you and lock it, then tuck your key back into its place.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=Covered with stone tiles, the floor of the entryway is a colorful mosaic depicting a rose pattern.  A &#039;&#039;&#039;mirrored coat rack&#039;&#039;&#039; stands next to a &#039;&#039;&#039;carved beechwood door&#039;&#039;&#039;, a reflection of the room echoed in the smooth glass.  Suspended from a silver chain, a large candelabra hangs above, illuminating the area.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Crafted from silvery mistwood and carved with a beautiful rose and vine pattern, the rack is a lovely piece of furniture.  A &#039;&#039;&#039;row of wooden pegs&#039;&#039;&#039; is placed above a tall &#039;&#039;&#039;mirror&#039;&#039;&#039;, perfect for hanging coats or hats.  A &#039;&#039;&#039;small bin&#039;&#039;&#039; is tucked below for storing shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;peer mirror (functional)&lt;br /&gt;
:You look at yourself carefully in the mirror...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The scent of freshly brewed coffee wafts from another section of the manor, accented by the faintest hint of vanilla.&lt;br /&gt;
2. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
3. An elven page boy dressed in silver-on-sapphire livery hurries through the foyer, a stack of wax-sealed correspondence clasped firmly in hand.&lt;br /&gt;
4. A handsome elven houseboy attired in silver-on-sapphire livery slips in and straightens the coat rack before wiping a smudge off the mirror and moving on to a different room.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. An elderly retainer passes by the front door, making sure the locks are secured before heading off.&lt;br /&gt;
3. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
4. The crystal briolettes suspended from the candelabra chime softly as they sway gently, refracting light from beeswax candles throughout the foyer.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Foyer&lt;br /&gt;
|desc=The manor opens up into a large circular chamber with a high glass dome ceiling. A young glowbark tree rises up from the center of the room, its branches bathed in sunlight/moonlight from above.  Various oil-painted portraits are displayed around the room.  A &#039;&#039;&#039;driftwood coat rack&#039;&#039;&#039; and matching &#039;&#039;&#039;entry table&#039;&#039;&#039; flank an &#039;&#039;&#039;imposing ironwood door&#039;&#039;&#039;, while a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039; ascends to the second floor.&lt;br /&gt;
|paths=north, west}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look rack&lt;br /&gt;
:Sun-bleached driftwood was used to form the &#039;&#039;&#039;coat rack&#039;&#039;&#039; in the shape of a slender tree, its gnarled branches serving as natural hooks for cloaks, hats, or satchels.  Salt-smoothed grain and worn contours hint at long shaping by sea and shore, while a &#039;&#039;&#039;small bin&#039;&#039;&#039; nestled below provides a place for shoes or boots.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look table&lt;br /&gt;
:The &#039;&#039;&#039;entry table&#039;&#039;&#039; serves as a graceful companion to the nearby coat rack, its weathered driftwood frame shaped in flowing lines with softened grain echoing the same natural artistry.  A &#039;&#039;&#039;slender-framed mirror&#039;&#039;&#039; rests atop the table, catching and reflecting the light from the glass dome above.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Built from ancient ironwood, the imposing door consists of thick fitted panels darkened with age, their dense grain nearly stone-like in hardness. Black iron hinges brace the frame, while a heavy lockset suggests the entry was made to withstand more than ordinary intrusion.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase rises in a broad, graceful curve, its pale stone steps sweeping upward with a gentle, unhurried ascent, each step given generous width.  Along the outer edge, a slender metal railing guides the climb until, at the upper landing, it transitions into a stone balustrade that overlooks the space below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
There are currently two containers here: a row of wooden pegs (On - medium) and a small bin (In - medium).&lt;br /&gt;
&lt;br /&gt;
Mirrored coat rack becomes a small entry table. (Plain object)&lt;br /&gt;
A row of wooden pegs becomes a mistwood coat rack.&lt;br /&gt;
Small bin stays a small bin, imbedded in the coat rack description.&lt;br /&gt;
The mirror is imbedded into the look description of the entry table.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. The subtle scent of sun-warmed stone and polished wood lingers briefly in the atrium air.&lt;br /&gt;
2. A passing cloud dims the sunlight above, briefly muting the brightness beneath the dome before it returns.&lt;br /&gt;
3. The room answers its own stillness with a brief echo, as a distant sound from elsewhere in the manor softly carries through.&lt;br /&gt;
4. An exceedingly fluffy black kitten gambols about the room, pouncing on spots of light before prancing off to create mischief elsewhere.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A quiet stillness passes through the manor as the nighttime hours tick by.&lt;br /&gt;
2. Moonlight filters through the glass dome, casting faint shifting patterns across the floor below.&lt;br /&gt;
3. Somewhere above, a faint echo carries along the staircase, then fades into the quiet of the sleeping manor.&lt;br /&gt;
4. An exceedingly fluffy black kitten runs through the room at lightning speed, heading off towards another part of the manor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Study&lt;br /&gt;
|desc=Beneath the vaulted ceiling, this lofty chamber feels open and spacious.  Sunlight floods the room through floor-to-ceiling windows that line the southern wall, where a &#039;&#039;&#039;large mahogany desk&#039;&#039;&#039; and a &#039;&#039;&#039;plush high-backed chair&#039;&#039;&#039; sit before them.  Stretching along the northern wall is a &#039;&#039;&#039;long metal workbench&#039;&#039;&#039; with a &#039;&#039;&#039;drawer-fitted equipment trolley&#039;&#039;&#039; parked nearby.  A &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; anchors the western wall, flanked by a &#039;&#039;&#039;mahogany sideboard&#039;&#039;&#039; offering provisions and an &#039;&#039;&#039;ironwood storage locker&#039;&#039;&#039; secured with a large padlock.&lt;br /&gt;
|paths=east}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany desk&lt;br /&gt;
:Crafted from richly grained mahogany, the desk is substantial in both width and depth, its surface polished to a low gleam.  A fitted arrangement of drawers is worked into the frame, their seams fine and precise, with understated pulls that do not distract from the wood’s natural warmth.  The broad top offers ample workspace and the edges are slightly beveled and neatly finished.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look high-backed chair&lt;br /&gt;
:The high-backed chair is generously cushioned and upholstered in dark fabric, its tall silhouette shaped to support the shoulders and neck.  Smooth mahogany framing lends the piece sharp lines and steady balance. The padded arms are neatly tailored, the upholstery pulled taut along their contours.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look long workbench&lt;br /&gt;
:The long workbench stretches along the wall, its thick top built for weight and frequent handling.  The surface is kept smooth and true, the faintest shallow impressions catching the light at certain angles.  Sturdy legs brace the bench in a simple, practical frame, leaving clear space beneath for a round padded stool on smooth-rolling casters.  A &#039;&#039;&#039;wall-mounted dart board&#039;&#039;&#039; hangs above a &#039;&#039;&#039;compact dartboard rack&#039;&#039;&#039;, both fixed above the workbench.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dart board&lt;br /&gt;
:You see a classical dart board numbered one through twenty, with two special score rings and a standard two ring bull&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dartboard rack&lt;br /&gt;
:Hanging just below the dart board, the compact rack is crafted from polished mahogany and fitted with orderly slots for darts and small accessories.  Its simple lines and careful finish suit the room’s restrained elegance, keeping everything close at hand without drawing undue attention.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look equipment trolley&lt;br /&gt;
:Set on smooth-rolling casters tucked beneath its frame, the equipment trolley is built with tiered shelving and a fitted bank of drawers, each aligned with careful precision. Dark wood and discreet metal fittings give it a refined finish, while a broad top provides a stable surface for whatever is set close at hand. The drawers slide flush to the frame, keeping the trolley’s profile orderly despite its obvious utility.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look stone fireplace&lt;br /&gt;
:Built into the western wall, the stone fireplace is broad in span, its deep-set hearth framed by tightly fitted blocks.  The surrounding stonework is carefully dressed and evenly set, giving the opening a clean, architectural presence.  A wide ledge projects above the hearth, leaving a natural place for small keepsakes without crowding the massive surround.  Nearby, a tall cylinder filled with &#039;&#039;&#039;wooden sticks&#039;&#039;&#039; stands ready for use. &lt;br /&gt;
&lt;br /&gt;
:You see a neatly laid-out pile of wood and tinder awaiting only the application of flame to come to life.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mahogany/sideboard&lt;br /&gt;
:The mahogany sideboard is long and formal, its polished top arranged for service while paneled doors conceal generous storage within.  Fine joinery and balanced proportions lend it an heirloom quality, the wood’s deep tone rich and even.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look storage/locker&lt;br /&gt;
:Constructed from dense ironwood, the storage locker takes the form of a large, reinforced trunk, its thick panels bound in dark iron bands. The surface bears the weight of use without yielding, and a heavy padlock secures the lid, lending the piece a distinctly utilitarian and secure presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on sideboard&lt;br /&gt;
:On the tiled bar you see a plate of artisan &#039;&#039;&#039;cheeses&#039;&#039;&#039;, a small tin of sturgeon &#039;&#039;&#039;caviar&#039;&#039;&#039;, a bowl of macadamia &#039;&#039;&#039;nuts&#039;&#039;&#039;, a bottle of red &#039;&#039;&#039;wine&#039;&#039;&#039;, a flagon of honey &#039;&#039;&#039;ale&#039;&#039;&#039;, a decanter of intense emerald &#039;&#039;&#039;absinthe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
1. An exceedingly fluffy black kitten prances out from behind the writing desk and dashes for the foyer, a plumed quill gripped tightly in his mouth.&lt;br /&gt;
2. An elderly retainer enters carrying a stack of fresh parchment and quills.  He places the items on the writing desk and arranges them in an orderly fashion, then exits.&lt;br /&gt;
3. A handsome elven houseboy in silver-on-sapphire livery arrives, carrying several bottles on a silver tray. Moving next to the bar, he refills the various beverages before withdrawing. &lt;br /&gt;
4. An elven page boy dressed in silver-on-sapphire livery removes a disorganized heap of wax-sealed parchments from the writing desk and hurries off with the parchments held firmly in hand.&lt;br /&gt;
5. A handsome elven houseboy tidies the room, dusting the bookcases and shelves with a fluffy feather duster.  He gives the bar a quick polish with a rag pulled from his pocket, then exits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sitting Room===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting Room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the bright sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sitting room&lt;br /&gt;
|desc=Tucked away in the back of the manor is an elegant sitting room.  A &#039;&#039;&#039;sliding glass door&#039;&#039;&#039; dominates the north wall, giving a peek at the darkened sky and the verdant garden beyond.  &#039;&#039;&#039;Several cushioned chairs&#039;&#039;&#039; are placed around a &#039;&#039;&#039;small mistwood table&#039;&#039;&#039;, creating an intimate setting.  A &#039;&#039;&#039;small porcelain stove&#039;&#039;&#039; sits in the corner, a &#039;&#039;&#039;basket&#039;&#039;&#039; of supplies open beside it.  A &#039;&#039;&#039;sideboard&#039;&#039;&#039; decorates the east wall, atop it sits a &#039;&#039;&#039;small ceramic pot&#039;&#039;&#039; filled with thick greenery, its long tendrils of leaves creeping down the side.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look table&lt;br /&gt;
The small mistwood table is covered with an embroidered ivory silk cloth.  An intricate design of blooming roses borders the beautiful piece.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on table&lt;br /&gt;
On the mistwood table you see a &#039;&#039;&#039;small crystal vase&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look in vase&lt;br /&gt;
In the crystal vase you see a &#039;&#039;&#039;long-stemmed red rose&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on stove&lt;br /&gt;
On the porcelain stove you see a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point kettle&lt;br /&gt;
You point at a &#039;&#039;&#039;sapphire blue kettle&#039;&#039;&#039; with a polished copper bottom on a small porcelain stove.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look on sideboard&lt;br /&gt;
On the buffet table you see a &#039;&#039;&#039;tray of elven waybread&#039;&#039;&#039;, a &#039;&#039;&#039;plate of crispy bacon&#039;&#039;&#039;, a &#039;&#039;&#039;plate of egg and cheese sandwiches&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of chilled orange juice&#039;&#039;&#039;, a &#039;&#039;&#039;pitcher of iced lemonade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look pot&lt;br /&gt;
You see a small ceramic pot filled with thick greenery.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. An elven page boy enters through the sliding glass door, carrying a stack of seasoned firewood.  He places the wood in the basket, dusts himself off and exits with a cheeky grin.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying supplies on a silver tray.  Moving next to the sideboard, he restocks the food and beverages before withdrawing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Future Renovation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Kitchen&lt;br /&gt;
|desc=An &#039;&#039;&#039;oversized mahogany island&#039;&#039;&#039; topped in dark soapstone centers the kitchen, its rich patina marked by subtle pale striations.  Surrounding it, matching soapstone countertops rest upon fitted lower cabinetry while &#039;&#039;&#039;paneled cabinets&#039;&#039;&#039; hang above in orderly succession.  A wide arched window above the &#039;&#039;&#039;deep sink&#039;&#039;&#039; admits natural light into the workspace, where both the sink and &#039;&#039;&#039;blackened iron stove&#039;&#039;&#039; are seamlessly integrated into the surrounding countertops.  Exposed ceiling beams lend quiet architectural weight above.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=south}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A small mistwood table becomes a mahogany island. (fairly small ON storage)&lt;br /&gt;
A sideboard becomes paneled cabinets (significant IN storage)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look island&lt;br /&gt;
Crafted of richly grained mahogany, the island is substantial and precisely finished, its broad top surfaced in dark soapstone marked by subtle pale striations.  Designed as the kitchen’s central workspace, it provides ample room for preparation and service, with &#039;&#039;&#039;tall cushioned stools&#039;&#039;&#039; arranged along one side for informal seating.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stools&lt;br /&gt;
Tall and sturdily framed, the cushioned stools are crafted of mahogany with upholstered seats fitted for comfort and lingering conversation.  Their clean lines echo the island’s restrained joinery, while low footrests and subtly shaped backs lend support without disrupting the kitchen’s orderly profile.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look cabinets&lt;br /&gt;
Fitted paneled cabinets line the walls in orderly succession, their mahogany construction finished to a muted polish.  The doors are precisely joined and evenly aligned, concealing generous storage within while maintaining a clean, continuous architectural profile above the surrounding counters.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look window&lt;br /&gt;
A wide arched window admits natural light into the kitchen, its frame set above the deep sink.  A broad stone sill runs along its base, supporting a small ceramic pot filled with dense greenery whose trailing leaves soften the otherwise structured lines of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look sink&lt;br /&gt;
Set within the soapstone countertop, the deep sink is carved with clean, functional lines and finished to match the surrounding surface.  Its basin is positioned directly beneath the arched window, allowing light to fall naturally across the work area.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look stove&lt;br /&gt;
A blackened iron stove is set into the soapstone countertop, its smooth surface integrated seamlessly into the surrounding work area. Designed for steady, controlled heat, it sits within easy reach of the preparation space formed by the adjoining counters.  A circular drakar plates top the stove, a banded circle of flowing runes running along its edge.  The grate on the porcelain stove is closed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A sparkle through the sliding glass door catches your eye as sunlight plays off the cascade of water in a silvery grey stone fountain at the center of the garden.&lt;br /&gt;
2. &lt;br /&gt;
3. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
2. Through the sliding glass door you watch as a group of starflies dance in the darkness, rapidly blinking in and out.&lt;br /&gt;
3. Soft moonlight illuminates the view of the garden through the sliding glass door, bathing the water of a silvery grey stone fountain in a pale luminescence.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A tawny spotted ocelot pauses outside on the patio to gaze longingly through the sliding glass door before scrambling off.&lt;br /&gt;
2. From the foyer comes the sound of little romping paws, accompanied by excited trilling mews.  An exceedingly fluffy black kitten saunters in proudly, a plumed quill in his mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Patio===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Patio&lt;br /&gt;
|desc=The enclosed garden is ringed by pale granite pillars supporting the gently sloping slate roof.  Across the way, a pale beechwood door leads to another portion of the manor.  A narrow bed of white gravel surrounds a &#039;&#039;&#039;silvery grey stone fountain&#039;&#039;&#039; which centers the garden.  Mixed with shades from viridian to sage, dense layers of moss cover the ground leading to a &#039;&#039;&#039;massive willow&#039;&#039;&#039;.  A &#039;&#039;&#039;woven silk hammock&#039;&#039;&#039; is stretched between two glowbark posts that are covered with climbing white roses.  You also see a &#039;&#039;&#039;sliding glass door&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fountain&lt;br /&gt;
:Crafted from a beautiful silvery grey stone, the large fountain is formed in a circular shape.  A large peacock stands in the center, its beautifully fanned tail caught in perfect detail by the craftsman.  Several small fish swim about the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look willow&lt;br /&gt;
:Towering over the garden, this massive willow stretches far into the sky.  Attached to the trunk is a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.  Looking up, a large platform seems to grow out from the tree.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look hammock&lt;br /&gt;
:The silk hammock is not currently occupied.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit hammock&lt;br /&gt;
:You sit carefully on a woven silk hammock, causing it to gently sway back and forth.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;push hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and push, causing the hammock to sway.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;pull hammock&lt;br /&gt;
:You stretch out your leg until your foot is touching the ground and stop the hammock from swaying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A small grey squirrel hops a few times around the base of the willow before issuing a series of loud kuks and scrambling up the tree.&lt;br /&gt;
2. The subdued sound of water trickling over a silvery grey stone fountain provides a melodic accompaniment to the wind whispering through the willow tree.&lt;br /&gt;
3. A rainbow finch suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
4. A sudden shimmer of golden light within the waters of the fountain catches your attention.  Gazing within, you see several small fish swimming around peacefully.&lt;br /&gt;
5. A brightly colored jewel beetle flutters through the garden, alighting on an alabaster rose.  Briefly stilled, it stretches its wings before taking to the air once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A series of loud hoots can be heard as a greater elf owl calls out in the night.&lt;br /&gt;
2. Scattered constellations of stars are visible in the night sky above, twinkling throughout the vast spread of darkness.&lt;br /&gt;
3. A pale white moon moth flutters through the moonlit garden, drifting in languid curves before disappearing into the night.&lt;br /&gt;
4. A tawny spotted ocelot peers out from behind the massive willow, cautiously observing the surroundings before sneaking off.&lt;br /&gt;
5. The velvety perfume of roses lingers in the air of the garden, wafting from the climbing vines blooming along the posts of the hammock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. A silvery grey stone fountain bubbles peacefully.&lt;br /&gt;
2. The water within a silvery grey stone fountain lazily ripples outward.&lt;br /&gt;
3. A splash of water spills from the side of a silvery grey stone fountain.&lt;br /&gt;
4. Water splashes loudly over the fountain before pooling in the basin below.&lt;br /&gt;
5. The water within a silvery grey stone fountain gurgles tranquilly as it falls into the basin below.&lt;br /&gt;
6. A small bird suddenly alights upon the edge of a silvery grey stone fountain, quickly dipping its beak into the cool water for a drink before flying away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Willow===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching sunlight in a pale shimmer, where a rainbow sometimes glimmers.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown visible beyond the clustered rooftops.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Willow&lt;br /&gt;
|desc=Careful cultivation made this willow into a functional platform.  The trunk and its adjoining branches grow right into the wood plank edges.  &#039;&#039;&#039;Silk pillows&#039;&#039;&#039; have been scattered about the lofty retreat to add a touch of comfort.  Looking out across the landscape, the Cascade of Tears spills from the northern cliffs, its mist catching moonlight in a pale shimmer.  To the south, the Beacon Tower rises above Solhaven, its crenellated crown aglow with faint green and purple lights pulsing in the distance.  You also see a &#039;&#039;&#039;polished wooden ladder&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;sit pillows&lt;br /&gt;
:You walk over to the &#039;&#039;&#039;pillows&#039;&#039;&#039; and with a satisfying sigh, throw yourself down upon its luxurious softness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A gentle, cooling breeze swirls through the tree.&lt;br /&gt;
2. The branches of the willow sway as a gentle breeze catches them.&lt;br /&gt;
3. A pair of songbirds flit back and forth through the branches, their light and airy songs filling the sky.&lt;br /&gt;
4. Climbing up higher in the tree, a small grey squirrel carries a nut in its mouth.  Its bushy tail twitches as he scampers out of sight.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A canopy of stars twinkles above illuminating the platform.&lt;br /&gt;
2. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
3. Rustling slightly in the breeze, the trees add a soft accompaniment to the evening.&lt;br /&gt;
4. Rapidly blinking in and out, starflies flit through the darkness, illuminating their dance.&lt;br /&gt;
5. With a sudden flash, a lone star shoots across the night sky before trailing off into nothing.&lt;br /&gt;
6. A greater elf owl gives a short, &amp;quot;whoo, whoo&amp;quot;, as it takes flight and disappears into the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The sounds of the world below are nearly suppressed here, while the whisper of leaves stirs softly upon the wind.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
&lt;br /&gt;
===Lounge===&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Earthnode&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Lounge&lt;br /&gt;
|desc=This expansive lounge feels vast, furnished with &#039;&#039;&#039;deep leather couches&#039;&#039;&#039; paired with mahogany side tables.  &#039;&#039;&#039;Tall curtained windows&#039;&#039;&#039; along the northern wall soften any light that spills in.  A &#039;&#039;&#039;long driftwood bar&#039;&#039;&#039; spans the space in front of the windows.  The eastern wall is claimed by a &#039;&#039;&#039;massive stone fireplace&#039;&#039;&#039; crowned by a &#039;&#039;&#039;thick mantle&#039;&#039;&#039;, while on the opposite wall a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; opens into an adjoining bedchamber.  Polished hardwood floors complement raised-panel wainscoting covering the walls.  You also see a &#039;&#039;&#039;gently curved stone staircase&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look couches&lt;br /&gt;
:Deeply cushioned leather couches bear the quiet marks of long use, their surfaces softened and creased from years of comfort rather than neglect.  The dark leather has been carefully maintained, its patina enriched by age, while subtle stitching traces the broad arms and backs.  The couches invite repose, offering a sense of warmth and familiarity within the refined space.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look windows&lt;br /&gt;
:Tall windows rise along the northern wall, draped in layered curtains of finely weighted fabric that temper the light entering the room.  When parted, the curtains allow a softened glow to spill inward, filtered and subdued, lending warmth without glare.  The materials show careful selection, blending function with quiet luxury.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look bar&lt;br /&gt;
:Spanning the space in front of the windows, the bar is fashioned from a colossal driftwood trunk, halved and precisely cut to bar height.  The top is wrapped in dark, finely worked leather, its edge cleanly bound.  Shelving within the bar holds space for bottles and glassware, arranged with deliberate order.  The bar&#039;s placement keeps it accessible while preserving the lounge&#039;s refined atmosphere.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look fireplace&lt;br /&gt;
:Dominating the eastern wall, the &#039;&#039;&#039;stone fireplace&#039;&#039;&#039; spans an impressive width, its broad hearth framed by carefully fitted blocks worn smooth by time and heat.  A &#039;&#039;&#039;thick mantle&#039;&#039;&#039; crowns the structure, intricately carved and sized to match the fireplace&#039;s grand scale.  Above it hangs a &#039;&#039;&#039;richly woven tapestry&#039;&#039;&#039; encircled by a slowly-turning ring of arcane sigils that releases writhing tendrils of mana, suffusing the room with magical power as the luminous strands dissipate into the air.&lt;br /&gt;
:Not a single flicker of flame remains in the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.  Cold, scattered ashes and tiny bits of unburned wood lay strewn about within the &#039;&#039;&#039;fireplace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tapestry&lt;br /&gt;
:This richly woven tapestry depicts the ancient tale of Ghezresh, once a tempestuous spirit born of fire beneath the sea&#039;s surface.  A swirling chorus of silver-indigo anguillid forms coils about a central fire-touched figure.  Brilliant threads of crimson, silver and indigo intertwine, evoking flame and abyss in a scene of primal struggle and transformation.  The artistry is fine and meticulously detailed, every weave lending depth to the legend.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look mantle&lt;br /&gt;
:Carved from a single expanse of dark mahogany, the mantle projects boldly from the stonework, its thickness and width giving it an architectural presence of its own.  Subtle detailing traces the edges, the craftsmanship precise and deliberate.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting the private chamber beyond.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look staircase&lt;br /&gt;
:The staircase curves downward in a wide, flowing arc, its pale stone steps broad and evenly set as they descend toward the room below.  A carved stone balustrade borders the landing before giving way to a slender metal railing that follows the stair&#039;s curve below, preserving an open view into the space beneath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The scent of polished wood and old leather lingers in the air, subtle and familiar.&lt;br /&gt;
2. Sounds from elsewhere in the manor drift through the lounge, distant and easily ignored.&lt;br /&gt;
3. An exceedingly fluffy black kitten peeks out from beneath a side table, briefly surveying the room before retreating from view.&lt;br /&gt;
4. A blur of black fur races behind the curtained windows as an exceedingly fluffy black kitten sends the fabric stirring in its wake.&lt;br /&gt;
5. The arcane ring encircling the richly woven tapestry brightens in a vibrant surge as tendrils of mana spill free, twisting outward like smoke made of light before dissipating as they spread.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bedchamber===&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in sunlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Bedchamber&lt;br /&gt;
|desc=Pale silk walls give way to a series of large, rounded windows that bathe the room in moonlight.  A &#039;&#039;&#039;massive canopy bed&#039;&#039;&#039; dominates the bedchamber, draped with alabaster gauze, its luxurious silk spread is a sapphire blue embroidered with a silver jacquard pattern.  Covering the floor is a thick shag rug woven with various shades of ivory and fitted into a deep recess on the far wall is a &#039;&#039;&#039;wide mistwood dresser&#039;&#039;&#039;.  Suspended from a silver chain is a beautiful &#039;&#039;&#039;crystal lamp&#039;&#039;&#039;, its surface etched with blooming roses.  You also see a &#039;&#039;&#039;tall mistwood wardrobe&#039;&#039;&#039;, a &#039;&#039;&#039;dark mahogany double door&#039;&#039;&#039; and a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|exits=none}}&lt;br /&gt;
|}&lt;br /&gt;
;&amp;gt;look bed&lt;br /&gt;
:Standing center in the room, this huge canopy bed is carved with a climbing rose pattern.  A &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039; of sapphire blue embroidered with a silver jacquard pattern covers the thick mattress.  Swathes of sheer alabaster gauze wind about the posters and drape the bed in a translucent veil.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on bed&lt;br /&gt;
:On the canopy bed you see a &#039;&#039;&#039;luxurious silk comforter&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look dresser&lt;br /&gt;
:Fitting perfectly into the recessed nook, the surface of the elaborately carved dresser is polished to a gleaming shine.  Brushed silver handles are fashioned into intricate roses.  Worked into each drawer are a vine and blossom pattern that climbs about the beautiful piece of art.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look wardrobe&lt;br /&gt;
:Pale panels of mistwood comprise the body of the wardrobe, the doors carved in curtains of silver-petaled roses woven between filigree-like vines.  The handles have been crafted from sapphire-inset ivory, the gemstones subtly covered in a blossom-motif complementing the arched doors.  Claw-footed legs of sterling silver brace the framework of the wardrobe, each one stylized in the form of spiraled leaves reaching up to encase the furniture.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look door&lt;br /&gt;
:Rising nearly from floor to ceiling, the dark mahogany double doors are masterfully crafted and flawlessly finished, their wide panels worked with delicate, symmetrical carving.  Carefully fitted metalwork accents the design without distraction.  When closed, they stand as a dignified boundary, their weight and finish befitting this private chamber.&lt;br /&gt;
:The door is open.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;light lamp&lt;br /&gt;
:You light the crystal lamp, and a small flame flares into existence, casting a dancing shadow along the ground.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;extinguish lamp&lt;br /&gt;
:You carefully extinguish the crystal lamp, causing a small jet of smoke which quickly dissipates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;analyze bed&lt;br /&gt;
This is a bed.  You could LIE, JUMP, SIT, STAND, CLEAN, BOUNCE, and ROLL on the bed.&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;lie bed&lt;br /&gt;
You climb onto the canopy bed for a good rest.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You spring into a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;jump bed&lt;br /&gt;
You jump up and down on the canopy bed.&lt;br /&gt;
&amp;gt;sit bed&lt;br /&gt;
You move to a sitting position on the canopy bed.&lt;br /&gt;
&amp;gt;stand bed&lt;br /&gt;
You move to a standing position on the canopy bed.&lt;br /&gt;
&amp;gt;clean bed&lt;br /&gt;
You can&#039;t do much good while on the bed.&lt;br /&gt;
clean bed&lt;br /&gt;
You carefully straighten the comforter, cleaning up the bed&#039;s appearance.&lt;br /&gt;
&amp;gt;bounce bed&lt;br /&gt;
You bounce up and down on the canopy bed.&lt;br /&gt;
&amp;gt;roll bed&lt;br /&gt;
You roll around on the canopy bed.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Comfortor - PULL, PUSH, TURN, SNUGGLE, FOLD&lt;br /&gt;
----&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You pull the comforter tightly across the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter out to the edges, smoothing out any wrinkles.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You grab the comforter and flip it over, looking for a cleaner side.  Perhaps they should just be washed.&lt;br /&gt;
&amp;gt;snug comforter&lt;br /&gt;
You kneel down and rub your face across the comforter.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You grab the corner of the comforter and fold it down to the other side.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull comforter&lt;br /&gt;
You grasp the comforter tightly, pulling it up to your neck.&lt;br /&gt;
&amp;gt;push comforter&lt;br /&gt;
You push the comforter off you.&lt;br /&gt;
&amp;gt;turn comforter&lt;br /&gt;
You turn over, grasping the comforter tightly.&lt;br /&gt;
P&amp;gt;snuggle comforter&lt;br /&gt;
You wiggle a bit with the comforter, getting a little more comfortable.&lt;br /&gt;
&amp;gt;fold comforter&lt;br /&gt;
You pull the comforter up to your neck, then fold it down at your waist.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
1. A pair of songbirds can be heard outside, their light and airy songs filling the room.&lt;br /&gt;
2. An exceedingly fluffy black kitten dashes out from beneath the bed, batting at the sheer gauze fabrics hanging from the bed before disappearing back underneath it.&lt;br /&gt;
3. A handsome elven houseboy attired in ivory-on-sapphire livery arrives carrying a fresh supply of linens.  Moving next to the bed, he quickly strips and remakes the bed, smoothing out any wrinkles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
1. A pair of crickets sing happily, their songs echoing through the night.&lt;br /&gt;
2. A series of loud hoots can be heard outside on the patio as a greater elf owl calls out in the night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
1. The floral scent of roses wafts from the bed linens, faintly perfuming the room.&lt;br /&gt;
2. A stray breeze drifts through the windows, rustling the sheer fabric treatments throughout the room.&lt;br /&gt;
3. The muffled sound of water trickling over the garden&#039;s fountain provides a tranquil background noise.&lt;br /&gt;
4. A quiet rustle of leaves indicates the wind picking up outside as the willow tree in the yard sways gently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanctum===&lt;br /&gt;
----&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Journey&#039;s End, Sanctum&lt;br /&gt;
|desc=A spacious bath unfolds beneath a glass ceiling, its height and clarity giving the room an open, airy presence.  Tall windows line the walls, framing the space in natural light.  A &#039;&#039;&#039;[[Portable_Tub#Portable_Tub|claw-foot white porcelain tub]]&#039;&#039;&#039; serves as the focal point, complemented by a &#039;&#039;&#039;slender vanity&#039;&#039;&#039; supporting a &#039;&#039;&#039;[[Portable_Tub#Portable_Basin|stone wash basin]]&#039;&#039;&#039; beneath a wide mirror.  Set unobtrusively aside are a slatted hamper and a filigree bin.  Woven rugs and &#039;&#039;&#039;simple wooden furnishings&#039;&#039;&#039; add texture, while potted greenery enhances the spa-like atmosphere.  You also see a &#039;&#039;&#039;stone archway&#039;&#039;&#039;.&lt;br /&gt;
|paths=none}}&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look tub&lt;br /&gt;
:Set upon curved clawed feet, the white porcelain tub is deep and generously proportioned.  Its smooth surface is finished to a soft, even sheen.  The gently sloped interior is shaped for comfort, while the surrounding rim is broad enough to hold bathing supplies within easy reach.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look vanity&lt;br /&gt;
:The slender vanity is crafted from pale wood, its clean lines and smooth finish emphasizing simplicity over excess.  Carefully balanced proportions support the wide inset basin above, while subtle detailing reveals precise workmanship suited to a well-appointed bath.  An open shelf runs along the lower portion, neatly arranged with towels and bathing items.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look basin&lt;br /&gt;
:The basin is filled with cool water.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look on vanity&lt;br /&gt;
:On the slender vanity you see a tiny black coral throne.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look throne&lt;br /&gt;
:Carved from jagged black coral, the tiny throne rises in sharp, uneven spires, the narrow seat flanked by armrests forming a narrow cradle of barbs.  Nestled within them is an indigo eel, its sleek body coiled in overlapping rings, the creature&#039;s watchful eyes catching the light as it lies perfectly at ease amid the coral&#039;s barbed embrace.  Although small in size, the shrine gives off an intense spiritual presence.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look furnishings&lt;br /&gt;
:Simple wooden furnishings are arranged throughout the bath, including a live-edge stool placed near the tub and a small table set within easy reach.  Their natural forms and unadorned construction offer simple utility without drawing focus from the room&#039;s larger features.&lt;br /&gt;
&lt;br /&gt;
;&amp;gt;look archway&lt;br /&gt;
:The stone archway rises in a series of nested, pointed curves, each receding layer adding depth and intricacy to the passage. The geometry is precise and balanced, creating a sense of depth that softens the boundary between the bedchamber and the sanctum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient Room Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DAY&#039;&#039;&#039;&lt;br /&gt;
Soft daylight filters through the glass above, diffused by passing clouds into a gentle, shifting glow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NIGHT&#039;&#039;&#039;&lt;br /&gt;
Moonlight slips intermittently through the glass overhead, its presence fleeting as the sky changes above.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BOTH&#039;&#039;&#039;&lt;br /&gt;
The scent of clean linen and rose-infused soap lingers faintly in the air.&lt;br /&gt;
Warmth lingers throughout the room, settled and even, as if the space itself holds the memory of comfort.&lt;br /&gt;
Subtle reflections shift across polished surfaces as the light above changes, never quite settling.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:HOST-GSFAMINE&amp;diff=258186</id>
		<title>User talk:HOST-GSFAMINE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:HOST-GSFAMINE&amp;diff=258186"/>
		<updated>2026-05-29T18:43:29Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=IMAGE PATROL QUEUE=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images at Risk for Deletion==&lt;br /&gt;
&lt;br /&gt;
=User Page edits=&lt;br /&gt;
&lt;br /&gt;
=User communications=&lt;br /&gt;
Hi GS4Alastir, I noticed you placed the delete template in your talk page, and wanted to make sure you were requesting it&#039;s removal entirely. I am happy to process this for you if this is the case. HOST-GSFAMINE (talk) 12:08, 29 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hi, AFALLACE. I noticed you created a page for a translation of an in-game word here: https://gswiki.play.net/Vaelthirion&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that you place this as a suggestion in the correct language&#039;s lexicon discussion page. This allows it to reach a wider audience and also allows staff to review suggestions in one location. If you have any questions or concerns, please feel free to reach out to me either here, or my discussion page at: https://gswiki.play.net/User_talk:HOST-GSFAMINE&lt;br /&gt;
&lt;br /&gt;
Thank you, HOST-GSFAMINE (talk) 11:57, 9 April 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello, GAMEQUEST3, thank you for making corrections to your uploaded artwork. Your efforts are greatly appreciated! I noticed that you had some difficulty with the category tags. If you are trying to add a category, you need to remove the &amp;quot;&amp;lt;nowiki&amp;gt;&amp;quot; and &amp;quot;&amp;quot;&amp;lt;/nowiki&amp;gt; tags from around it, or the system will ignore it. The syntax is just surrounding &amp;quot;:Category:AI artwork&amp;quot; with double brackets. I.e &amp;quot;[[]]&amp;quot; Appreciate the help and hope this message finds you well. HOST-GSFAMINE (talk) 12:30, 8 May 2026 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, just this portion please: https://gswiki.play.net/User_talk:GS4ALASTIR/Shop&lt;br /&gt;
The SHOP page. 14:43 5/29/26&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258185</id>
		<title>User talk:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258185"/>
		<updated>2026-05-29T18:42:17Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Redemptions:==&lt;br /&gt;
* DELAYED VIEW CHARACTER/ACCOUNT&lt;br /&gt;
* DUSKRUIN VIEW CHARACTER/ACCOUNT&lt;br /&gt;
&lt;br /&gt;
====IACL FODDER:====&lt;br /&gt;
[[Men%27s_Clothier|Ta&#039;Vaalor Men&#039;s Clothier]] - Cloaks, Chest &amp;amp; Legs&lt;br /&gt;
&lt;br /&gt;
==Auctions:==&lt;br /&gt;
&lt;br /&gt;
* [[Grand_Auction_of_5123/Full_List|Grand Auction of 2023]]&lt;br /&gt;
* [[Grand_Auction_of_5123/April_List|Grand Auction - April 23]]&lt;br /&gt;
* [[Grand_Auction_of_5123/March_List|Grand Auction - March 23]]&lt;br /&gt;
* [[Grand_Auction_of_5126/Full_List|Grand Auction - January 26]]&lt;br /&gt;
&lt;br /&gt;
==Manias:==&lt;br /&gt;
&lt;br /&gt;
* [[Duskruin_Mania/February_2025|Mania - February 25]]&lt;br /&gt;
* [[Duskruin_Mania/August_2023|Mania - August 23]]&lt;br /&gt;
* [[Duskruin_Mania/February_2023|Mania - February 23]]&lt;br /&gt;
* [[Duskruin_Mania/August_2022|Mania - August 22]]&lt;br /&gt;
* [[Duskruin_Mania/February_2022|Mania - February 22]]&lt;br /&gt;
&lt;br /&gt;
===Bard Proposals:===&lt;br /&gt;
;Minor Mental Bards v1&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Mental_Bard_Proposal|Official Proposal V1]]&lt;br /&gt;
&lt;br /&gt;
;Current Bard Proposal v2&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Bard_Proposal|Official Proposal v2]]&lt;br /&gt;
&lt;br /&gt;
;Combining the Proposals v3&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Between_a_rock_and_a_Bard_place|Between a Rock and a Bard place]]&lt;br /&gt;
&lt;br /&gt;
==Spell Changes 2024:==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Spell_Changes_2024|Spell Changes 2024]]&lt;br /&gt;
&lt;br /&gt;
==Hot Summer Nights 2023:==&lt;br /&gt;
[[Hot_Summer_Nights_2023/saved_posts#Hot_Summer_Nights_Release_#8:_STUFF|Premium Inventory Slot Increases]]&lt;br /&gt;
&lt;br /&gt;
==Sales List:==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Shop]]&lt;br /&gt;
&lt;br /&gt;
==Lockpicks:==&lt;br /&gt;
[[User:MINQUE/Lockpicks]]&lt;br /&gt;
&lt;br /&gt;
;Freshly restored lockpick&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As far as you can tell, the lockpick has never been repaired.  You could probably handle an amazingly well-crafted lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Script Costs==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Script_Upgrade_Costs|Script Costs]]&lt;br /&gt;
&lt;br /&gt;
== Property List: ==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Properties|Property List]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4ALASTIR&amp;diff=258184</id>
		<title>User:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4ALASTIR&amp;diff=258184"/>
		<updated>2026-05-29T18:42:02Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Correspondance:==&lt;br /&gt;
Thank you for catching that with the Morphing Armor page! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:50, 25 April 2023 (CDT)&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Decadent_Decor&amp;diff=258183</id>
		<title>Decadent Decor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Decadent_Decor&amp;diff=258183"/>
		<updated>2026-05-29T18:22:26Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Solhaven&lt;br /&gt;
|article=No&lt;br /&gt;
|wares=player shop furnishings&lt;br /&gt;
|addinfo=It is located in the very last room within the Spiral Passageway.&lt;br /&gt;
|proprietor=large burly man&lt;br /&gt;
|npcarticle=a&lt;br /&gt;
|npc=yes&lt;br /&gt;
|roomname=Warehouse, Decadent Decor&lt;br /&gt;
|desc=The warehouse sprawls out from the wooden double door that serves as the entryway.  Off to the side of the large foyer that greets customers, several large facade displays are positioned along the walls.  Renderings of brick, stone, wood, and other rock faces have been expertly executed in exquisite detail.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum=733016&lt;br /&gt;
|exits=north, east, west&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = north from entry&lt;br /&gt;
|addinfo = A large burly man is located here for player shop needs. &lt;br /&gt;
|roomname = Warehouse, Permit Office&lt;br /&gt;
|desc = Crates and barrels fill the outer edges of the large room, rising up from the smooth stone floor towards the high rafters.  Boxes of paper and other parchment surround a large oak desk that sits near the center of the room.  Heavy lanterns hang from the support beams of the ceiling, washing illumination throughout the area.  You also see a large burly man.&lt;br /&gt;
|realrnum = 733025&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = south&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory =&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = entry room&lt;br /&gt;
|addinfo = Structures available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = The warehouse sprawls out from the wooden double door that serves as the entryway.  Off to the side of the large foyer that greets customers, several large facade displays are positioned along the walls.  Renderings of brick, stone, wood, and other rock faces have been expertly executed in exquisite detail.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733016&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = north, east, west&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a small clapboard shop                                               30000 silvers&lt;br /&gt;
  2. a weathered sea shanty                                               30000 silvers&lt;br /&gt;
  3. a dark blue canvas-sided shelter                                     30000 silvers&lt;br /&gt;
  4. a simple rough oak plank boutique                                    35000 silvers&lt;br /&gt;
  5. a crooked tanik-sided store                                          35000 silvers&lt;br /&gt;
  6. a plain grey stone building                                          45000 silvers&lt;br /&gt;
  7. a dusky blue riverstone shop                                         45000 silvers&lt;br /&gt;
  8. a gaily painted fishnet-covered shack                                50000 silvers&lt;br /&gt;
  9. a dark red brickworked shop                                          50000 silvers&lt;br /&gt;
 10. a white-washed stone baker&#039;s cottage                                 50000 silvers&lt;br /&gt;
 11. a white carved granite storefront                                    70000 silvers&lt;br /&gt;
 12. a white quoins-faced store                                           70000 silvers&lt;br /&gt;
 13. an onyx-flecked grey marble salon                                    90000 silvers&lt;br /&gt;
 14. a greenish grey granite emporium                                     50000 silvers&lt;br /&gt;
 15. a vine-choked unrefined oak store                                    40000 silvers&lt;br /&gt;
 16. a soot-stained ruddy brick storefront                                40000 silvers&lt;br /&gt;
 17. a pallid green limestone parlor                                      45000 silvers&lt;br /&gt;
 18. a crude white marble trading post                                    55000 silvers&lt;br /&gt;
 19. a sprawling maple-shingled gallery                                   60000 silvers&lt;br /&gt;
 20. a lopsided green oak warehouse                                       40000 silvers&lt;br /&gt;
 21. a ramshackle ironwood edifice                                        50000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = west from entry&lt;br /&gt;
|addinfo = Walls available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = Thick wooden columns rise up from the dirty stone floor, offering support to the high celing.  Wall replicas fill the area, offering up a variety of furnishings for any owner&#039;s business.  Heavy lanterns hang from hooks inset into the columns, providing the area with enough illumination to browse at any hour.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733018&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = north, east&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a tar-splotched pine wall                                            10000 silvers&lt;br /&gt;
  2. a refurbished driftwood wall                                         15000 silvers&lt;br /&gt;
  3. a painted white plaster wall                                         20000 silvers&lt;br /&gt;
  4. a knotty oak-paneled wall                                            20000 silvers&lt;br /&gt;
  5. a refined oak-paneled wall                                           30000 silvers&lt;br /&gt;
  6. a rough white stucco wall                                            35000 silvers&lt;br /&gt;
  7. a stark stone block wall                                             40000 silvers&lt;br /&gt;
  8. a dark blue textured canvas wall                                     15000 silvers&lt;br /&gt;
  9. a tightly-woven beige canvas wall                                    15000 silvers&lt;br /&gt;
 10. a flimsy dark cloth wall                                             15000 silvers&lt;br /&gt;
 11. a sturdy canvas wall                                                 15000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one west then one north from entry&lt;br /&gt;
|addinfo = Floors available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = Heavy shipping crates fill most of the corridor, only allowing a thin passage through this end of the warehouse.  Floor models are leaned up against the walls, offering buyers a glimpse at the textures and colors available.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733019&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = northeast, south&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a hard-packed rough dirt floor                                       10000 silvers&lt;br /&gt;
  2. a water-stained light pine floor                                     15000 silvers&lt;br /&gt;
  3. a warped pale driftwood floor                                        15000 silvers&lt;br /&gt;
  4. a varnished dark oak floor                                           25000 silvers&lt;br /&gt;
  5. a white limestone floor                                              30000 silvers&lt;br /&gt;
  6. a black-checked white tile floor                                     40000 silvers&lt;br /&gt;
  7. an ash grey granite floor                                            50000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one west, one north, then one northeast from entry&lt;br /&gt;
|addinfo = Ceilings available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = The back of the warehouse splits off into various corridors, and the loud ruckus of clerks moving large crates around is more prevalent here.  A few stock ceiling models hang nearby on the wooden columns, but most of the area is taken up by shipping crates.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733021&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = northeast, southeast, southwest, northwest&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a leaky dark driftwood ceiling                                       15000 silvers&lt;br /&gt;
  2. an exposed pine rafter ceiling                                       20000 silvers&lt;br /&gt;
  3. a wide-planked white cedar ceiling                                   20000 silvers&lt;br /&gt;
  4. a domed white stucco ceiling                                         25000 silvers&lt;br /&gt;
  5. a swirl-painted white stucco ceiling                                 25000 silvers&lt;br /&gt;
  6. a dark and light oak ceiling                                         30000 silvers&lt;br /&gt;
  7. a viridian Vornavian silk ceiling                                    40000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one west, one north, one northeast, then one northwest from entry&lt;br /&gt;
|addinfo = Signs available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = Crammed into the back corner of the warehouse, a pile of signs can be discerned off to the side.  The entire back wall is filled with huge shipping crates and other assortment of packaging.  Shipping clerks roam throughout moving boxes and inventory around, causing a large ruckus that echoes throughout the warehouse.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733022&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = east, southeast&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. an iron-bound crate-lid sign                                          5000 silvers&lt;br /&gt;
  2. an oak-framed parchment sign                                          6000 silvers&lt;br /&gt;
  3. a simple driftwood sign                                              10000 silvers&lt;br /&gt;
  4. a grey slate charcoal-marked sign                                    15000 silvers&lt;br /&gt;
  5. a tarnished silver-etched sign                                       20000 silvers&lt;br /&gt;
  6. a painted oak plank sign                                             20000 silvers&lt;br /&gt;
  7. a rectangular cedar sign                                             20000 silvers&lt;br /&gt;
  8. an etched stained glass sign                                         30000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one west, one north, one northeast, one northwest, then one east from entry&lt;br /&gt;
|addinfo = Floor decor available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = An assortment of rugs and statuary line the two walls of the corridor, and hay has been tossed around leaving the area to appear in a state of disarray.  Various labels and tags are strewn about the floor, their surfaces written with splotchy ink that once marked the contents of a shipping crate that is no longer near.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733024&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = east, west&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a thread-bare woolen rug                                             10000 silvers&lt;br /&gt;
  2. a dusky blue cotton rug                                              10000 silvers&lt;br /&gt;
  3. a plush black bear fur rug                                           10000 silvers&lt;br /&gt;
  4. a thick off-white carpet                                             10000 silvers&lt;br /&gt;
  5. a series of thinly woven rugs                                        10000 silvers&lt;br /&gt;
  6. an elegantly woven reed mat                                          10000 silvers&lt;br /&gt;
  7. a woven Vornavian silk rug                                           15000 silvers&lt;br /&gt;
  8. a thin gold-edge black runner                                        15000 silvers&lt;br /&gt;
  9. an oily black kraken statue                                          15000 silvers&lt;br /&gt;
 10. a bronze peg-legged cat statue                                       15000 silvers&lt;br /&gt;
 11. a stuffed feather and tar pelican                                    15000 silvers&lt;br /&gt;
 12. a miniature Solhaven Bay model                                       15000 silvers&lt;br /&gt;
 13. an elegantly dressed maiden statue                                   25000 silvers&lt;br /&gt;
 14. a well-armed stocky warrior statue                                   25000 silvers&lt;br /&gt;
 15. a black-eyed dark blue trout statue                                  25000 silvers&lt;br /&gt;
 16. a slender umbrella tree statue                                       30000 silvers&lt;br /&gt;
 17. a fishscale blue mermaid figurine                                    15000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one west, one north, one northeast, then one northeast from entry&lt;br /&gt;
|addinfo = Wall decor available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = Wall displays hang from the ceiling, giving the patrons of the warehouse an easy glance at the fine pieces the place has to offer.  Pieces of hay can be seen littering the western portion of the stone floor, tracked in by the shipping clerks that work busily in the back of the warehouse.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733023&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = southwest, west&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a cracked ceremonial mask                                            10000 silvers&lt;br /&gt;
  2. a iron-hooked split oak oar                                          10000 silvers&lt;br /&gt;
  3. a wrinkled parchment gown pattern                                    15000 silvers&lt;br /&gt;
  4. a fused sun and moon wall-hanging                                    15000 silvers&lt;br /&gt;
  5. an oak-plaqued stuffed trout head                                    15000 silvers&lt;br /&gt;
  6. a curl-edged vellum wall map                                         20000 silvers&lt;br /&gt;
  7. a trio-bladed mounted vellum fan                                     25000 silvers&lt;br /&gt;
  8. a sphere-hilted mounted sword plaque                                 35000 silvers&lt;br /&gt;
  9. a multihued Vornavian silk tapestry                                  40000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one east from entry&lt;br /&gt;
|addinfo = Roofs available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = Stylized roofs of all shapes, sizes and colors sway on the display racks off to the side of the corridor.  Several renditions of tiny completed models, matching facades with roof, are shown to give the casual buyer something to visually compare.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733017&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = north, west&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a bright yellow thatch roof                                          10000 silvers&lt;br /&gt;
  2. a dirty oilcloth roof                                                10000 silvers&lt;br /&gt;
  3. a warped knotty pine roof                                            15000 silvers&lt;br /&gt;
  4. a fitted pine gambrel roof                                           20000 silvers&lt;br /&gt;
  5. a cupola-topped oak roof                                             35000 silvers&lt;br /&gt;
  6. a bronze-tinged mansard roof                                         45000 silvers&lt;br /&gt;
  7. a brick red curved tile roof                                         45000 silvers&lt;br /&gt;
  8. a peaked white-washed roof                                           45000 silvers&lt;br /&gt;
  9. a steepled grey stone roof                                           50000 silvers&lt;br /&gt;
 10. a burnished brass onion dome                                         30000 silvers&lt;br /&gt;
 11. a low-hanging rich oak roof                                          30000 silvers&lt;br /&gt;
 12. a spiraling pale stone steeple                                       50000 silvers&lt;br /&gt;
 13. a flaky shale-tiled roof                                             25000 silvers&lt;br /&gt;
 14. a conical slate-shingled roof                                        30000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = one east then one north from entry&lt;br /&gt;
|addinfo = Containers available here.&lt;br /&gt;
|roomname = Warehouse, Decadent Decor&lt;br /&gt;
|desc = The corridor runs by a small area off to the side that contains a variety of display cases and tables, each piece mounted on a hook attached to the wooden columns that support the high ceiling of the warehouse.  A few business owners browse the stock as they wander past, discussing the different styles.  You also see a metal-edged oak sign.&lt;br /&gt;
|realrnum = 733020&lt;br /&gt;
|rnum = &lt;br /&gt;
|exits = south, northwest&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;  1. a glass-covered box case (holds 8 inside)                            10000 silvers&lt;br /&gt;
  2. a beveled glass-covered case (holds 12 inside)                       15000 silvers&lt;br /&gt;
  3. a heavy lead glass display case (holds 25 inside)                    30000 silvers&lt;br /&gt;
  4. a silk-lined display case (holds 25 inside)                          35000 silvers&lt;br /&gt;
  5. a slender driftwood counter (holds 15 on top)                        25000 silvers&lt;br /&gt;
  6. a spacious grey slate counter (holds 20 on top)                      32000 silvers&lt;br /&gt;
  7. a heavy white granite counter (holds 25 on top)                      40000 silvers&lt;br /&gt;
  8. a plank-covered barrel table (holds 10 on top)                       20000 silvers&lt;br /&gt;
  9. a painted white oak table (holds 18 on top)                          30000 silvers&lt;br /&gt;
 10. a Vornavian silk-covered table (holds 25 on top)                     40000 silvers&lt;br /&gt;
 11. a series of low oak shelves (holds 15 on top)                        25000 silvers&lt;br /&gt;
 12. some warped driftwood shelves (holds 15 on top)                      25000 silvers&lt;br /&gt;
 13. a set of carved felwood shelves (holds 25 on top)                    35000 silvers&lt;br /&gt;
 14. a salt-stained warped fishing crate (holds 15 inside)                25000 silvers&lt;br /&gt;
 15. a damaged packing crate (holds 15 inside)                            25000 silvers&lt;br /&gt;
 16. a cedar and oak footlocker (holds 25 inside)                         35000 silvers&lt;br /&gt;
 17. a brass treasure chest (holds 25 inside)                             35000 silvers&lt;br /&gt;
 18. a steel-banded maoral rack (holds 8 on top)                          15000 silvers&lt;br /&gt;
 19. an elegant silver jewelry rack (holds 8 on top)                      15000 silvers&lt;br /&gt;
 20. a long brass clothing rack (holds 15 on top)                         25000 silvers&lt;br /&gt;
 21. a hammered copper hanging rack (holds 18 on top)                     30000 silvers&lt;br /&gt;
 22. a variegated copper jewelry tree (holds 6 on top)                    10000 silvers&lt;br /&gt;
 23. some hammered copper display hooks (holds 25 on top)                 30000 silvers&lt;br /&gt;
 24. some wrought-iron hooks (holds 12 on top)                            20000 silvers&lt;br /&gt;
 25. a long carved oak counter (holds 20 on top)                          40000 silvers&lt;br /&gt;
 26. a white marble shelf (holds 25 on top)                               40000 silvers&amp;lt;/pre&amp;gt;&lt;br /&gt;
|menu =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258141</id>
		<title>Ground Clearance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258141"/>
		<updated>2026-05-29T01:38:47Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ground Clearance&#039;&#039; is a weekly or monthly [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Name:          Weekly: Ground Clearance&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of the Shadow&#039;s Descent quest.&lt;br /&gt;
Cooldown:      Weekly&lt;br /&gt;
&lt;br /&gt;
Slay 100 foes on the ground during an active Empyrean Onslaught, helping clear the area so your fellow adventurers can board the airships.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Name:          Monthly: Ground Clearance&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of the Shadow&#039;s Descent quest.&lt;br /&gt;
Cooldown:      Monthly&lt;br /&gt;
&lt;br /&gt;
Slay 500 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Weekly: Ground Clearance] Enemy slain!  You have 99 kills remaining!&lt;br /&gt;
[Monthly: Ground Clearance] Enemy slain!  You have 499 kills remaining!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have completed Weekly: Ground Clearance!&lt;br /&gt;
[You have gained 556 instant experience!]&lt;br /&gt;
[You have gained 1,944 field experience!]&lt;br /&gt;
[You have gained 5,000 fame!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have completed Monthly: Ground Clearance!&lt;br /&gt;
[You have gained 4,369 instant experience!]&lt;br /&gt;
[You have gained 5,631 field experience!]&lt;br /&gt;
[You have gained 20,000 fame!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258140</id>
		<title>Ground Clearance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258140"/>
		<updated>2026-05-28T23:36:13Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ground Clearance&#039;&#039; is a weekly or monthly [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Name:          Weekly: Ground Clearance&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of the Shadow&#039;s Descent quest.&lt;br /&gt;
Cooldown:      Weekly&lt;br /&gt;
&lt;br /&gt;
Slay 100 foes on the ground during an active Empyrean Onslaught, helping clear the area so your fellow adventurers can board the airships.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Name:          Monthly: Ground Clearance&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of the Shadow&#039;s Descent quest.&lt;br /&gt;
Cooldown:      Monthly&lt;br /&gt;
&lt;br /&gt;
Slay 500 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Weekly: Ground Clearance] Enemy slain!  You have 99 kills remaining!&lt;br /&gt;
[Monthly: Ground Clearance] Enemy slain!  You have 499 kills remaining!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have completed Weekly: Ground Clearance!&lt;br /&gt;
[You have gained 556 instant experience!]&lt;br /&gt;
[You have gained 1,944 field experience!]&lt;br /&gt;
[You have gained 5,000 fame!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258139</id>
		<title>Ground Clearance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258139"/>
		<updated>2026-05-28T23:34:30Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ground Clearance&#039;&#039; is a weekly or monthly [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Name:          Weekly: Ground Clearance&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of the Shadow&#039;s Descent quest.&lt;br /&gt;
Cooldown:      Weekly&lt;br /&gt;
&lt;br /&gt;
Slay 100 foes on the ground during an active Empyrean Onslaught, helping clear the area so your fellow adventurers can board the airships.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Weekly: Ground Clearance] Enemy slain!  You have 99 kills remaining!&lt;br /&gt;
[Monthly: Ground Clearance] Enemy slain!  You have 499 kills remaining!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have completed Weekly: Ground Clearance!&lt;br /&gt;
[You have gained 556 instant experience!]&lt;br /&gt;
[You have gained 1,944 field experience!]&lt;br /&gt;
[You have gained 5,000 fame!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258138</id>
		<title>Ground Clearance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ground_Clearance&amp;diff=258138"/>
		<updated>2026-05-28T23:32:49Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: Created page with &amp;quot;&amp;lt;pre{{log2}}&amp;gt; You have completed Weekly: Ground Clearance! [You have gained 556 instant experience!] [You have gained 1,944 field experience!] [You have gained 5,000 fame!] &amp;lt;/pre&amp;gt;  {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have completed Weekly: Ground Clearance!&lt;br /&gt;
[You have gained 556 instant experience!]&lt;br /&gt;
[You have gained 1,944 field experience!]&lt;br /&gt;
[You have gained 5,000 fame!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empyrean_Extermination&amp;diff=258137</id>
		<title>Empyrean Extermination</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empyrean_Extermination&amp;diff=258137"/>
		<updated>2026-05-28T23:30:56Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Empyrean Extermination&#039;&#039; is a weekly or monthly [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Name:          Monthly: Empyrean Extermination&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of the Shadow&#039;s Descent quest.&lt;br /&gt;
Cooldown:      Monthly&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Kill 500 Empyrean enemies aboard an Empyrean airship.  You have killed 0 of 500.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Monthly: Empyrean Extermination] Foe vanquished!  You have 347 kills remaining!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have completed Monthly: Empyrean Extermination!&lt;br /&gt;
[You have gained 4,291 instant experience!]&lt;br /&gt;
[You have gained 5,709 field experience!]&lt;br /&gt;
[You have gained 20,000 fame!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Level_115_creatures&amp;diff=258126</id>
		<title>Template:Level 115 creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Level_115_creatures&amp;diff=258126"/>
		<updated>2026-05-28T18:02:42Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Level 115 creatures|Level 115]]&#039;&#039;&#039;&lt;br /&gt;
* [[algae-draped merrow oracle]]&lt;br /&gt;
* [[Branded_goliath_diviner|branded goliath diviner]]&lt;br /&gt;
* [[Burly_goliath_engineer|burly goliath engineer]]&lt;br /&gt;
* [[Radiant-eyed_goliath_auramancer|radiant-eyed goliath auramancer]]&lt;br /&gt;
* [[Masked_goliath_plunderer|masked goliath plunderer]]&lt;br /&gt;
* [[Tawny_armor-clad_pegasus|tawny armor-clad pegasus]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Level X creatures templates| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4ALASTIR&amp;diff=258105</id>
		<title>User:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4ALASTIR&amp;diff=258105"/>
		<updated>2026-05-28T04:59:05Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Correspondance:==&lt;br /&gt;
Thank you for catching that with the Morphing Armor page! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:50, 25 April 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Manias:==&lt;br /&gt;
&lt;br /&gt;
* [[Duskruin_Mania/February_2023|Mania - February 23]]&lt;br /&gt;
* [[Duskruin_Mania/August_2022|Mania - August 22]]&lt;br /&gt;
* [[Duskruin_Mania/February_2022|Mania - February 22]]&lt;br /&gt;
* [[Grand_Auction_of_5123/April_List|Grand Auction - April 23]]&lt;br /&gt;
* [[Grand_Auction_of_5123/March_List|Grand Auction - March 23]]&lt;br /&gt;
&lt;br /&gt;
==Bard Proposals:==&lt;br /&gt;
&lt;br /&gt;
;Minor Mental Bards v1&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Mental_Bard_Proposal]]&lt;br /&gt;
&lt;br /&gt;
;Current Bard Proposal v2&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Bard_Proposal]]&lt;br /&gt;
&lt;br /&gt;
;Combining the Proposals v3&lt;br /&gt;
[[User_talk:GS4ALASTIR/Between_a_rock_and_a_Bard_place]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258102</id>
		<title>User talk:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258102"/>
		<updated>2026-05-28T01:04:55Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Correspondance:==&lt;br /&gt;
&lt;br /&gt;
==Redemptions:==&lt;br /&gt;
* DELAYED VIEW CHARACTER/ACCOUNT&lt;br /&gt;
* DUSKRUIN VIEW CHARACTER/ACCOUNT&lt;br /&gt;
&lt;br /&gt;
====IACL FODDER:====&lt;br /&gt;
[[Men%27s_Clothier|Ta&#039;Vaalor Men&#039;s Clothier]] - Cloaks, Chest &amp;amp; Legs&lt;br /&gt;
&lt;br /&gt;
==Auctions:==&lt;br /&gt;
&lt;br /&gt;
* [[Grand_Auction_of_5123/Full_List|Grand Auction of 2023]]&lt;br /&gt;
* [[Grand_Auction_of_5123/April_List|Grand Auction - April 23]]&lt;br /&gt;
* [[Grand_Auction_of_5123/March_List|Grand Auction - March 23]]&lt;br /&gt;
* [[Grand_Auction_of_5126/Full_List|Grand Auction - January 26]]&lt;br /&gt;
&lt;br /&gt;
==Manias:==&lt;br /&gt;
&lt;br /&gt;
* [[Duskruin_Mania/February_2025|Mania - February 25]]&lt;br /&gt;
* [[Duskruin_Mania/August_2023|Mania - August 23]]&lt;br /&gt;
* [[Duskruin_Mania/February_2023|Mania - February 23]]&lt;br /&gt;
* [[Duskruin_Mania/August_2022|Mania - August 22]]&lt;br /&gt;
* [[Duskruin_Mania/February_2022|Mania - February 22]]&lt;br /&gt;
&lt;br /&gt;
===Bard Proposals:===&lt;br /&gt;
;Minor Mental Bards v1&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Mental_Bard_Proposal|Official Proposal V1]]&lt;br /&gt;
&lt;br /&gt;
;Current Bard Proposal v2&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Bard_Proposal|Official Proposal v2]]&lt;br /&gt;
&lt;br /&gt;
;Combining the Proposals v3&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Between_a_rock_and_a_Bard_place|Between a Rock and a Bard place]]&lt;br /&gt;
&lt;br /&gt;
==Spell Changes 2024:==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Spell_Changes_2024|Spell Changes 2024]]&lt;br /&gt;
&lt;br /&gt;
==Hot Summer Nights 2023:==&lt;br /&gt;
[[Hot_Summer_Nights_2023/saved_posts#Hot_Summer_Nights_Release_#8:_STUFF|Premium Inventory Slot Increases]]&lt;br /&gt;
&lt;br /&gt;
==Sales List:==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Shop]]&lt;br /&gt;
&lt;br /&gt;
==Lockpicks:==&lt;br /&gt;
[[User:MINQUE/Lockpicks]]&lt;br /&gt;
&lt;br /&gt;
;Freshly restored lockpick&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As far as you can tell, the lockpick has never been repaired.  You could probably handle an amazingly well-crafted lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Script Costs==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Script_Upgrade_Costs|Script Costs]]&lt;br /&gt;
&lt;br /&gt;
== Property List: ==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Properties|Property List]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258101</id>
		<title>User talk:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258101"/>
		<updated>2026-05-28T01:04:39Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Correspondance:==&lt;br /&gt;
&lt;br /&gt;
==Redemptions:==&lt;br /&gt;
* DELAYED VIEW CHARACTER/ACCOUNT&lt;br /&gt;
* DUSKRUIN VIEW CHARACTER/ACCOUNT&lt;br /&gt;
&lt;br /&gt;
====IACL FODDER:====&lt;br /&gt;
[[Men%27s_Clothier|Ta&#039;Vaalor Men&#039;s Clothier]] - Cloaks, Chest &amp;amp; Legs&lt;br /&gt;
==Evermore Hollow:==&lt;br /&gt;
==Auctions:==&lt;br /&gt;
&lt;br /&gt;
* [[Grand_Auction_of_5123/Full_List|Grand Auction of 2023]]&lt;br /&gt;
* [[Grand_Auction_of_5123/April_List|Grand Auction - April 23]]&lt;br /&gt;
* [[Grand_Auction_of_5123/March_List|Grand Auction - March 23]]&lt;br /&gt;
* [[Grand_Auction_of_5126/Full_List|Grand Auction - January 26]]&lt;br /&gt;
&lt;br /&gt;
==Manias:==&lt;br /&gt;
&lt;br /&gt;
* [[Duskruin_Mania/February_2025|Mania - February 25]]&lt;br /&gt;
* [[Duskruin_Mania/August_2023|Mania - August 23]]&lt;br /&gt;
* [[Duskruin_Mania/February_2023|Mania - February 23]]&lt;br /&gt;
* [[Duskruin_Mania/August_2022|Mania - August 22]]&lt;br /&gt;
* [[Duskruin_Mania/February_2022|Mania - February 22]]&lt;br /&gt;
&lt;br /&gt;
===Bard Proposals:===&lt;br /&gt;
;Minor Mental Bards v1&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Mental_Bard_Proposal|Official Proposal V1]]&lt;br /&gt;
&lt;br /&gt;
;Current Bard Proposal v2&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Bard_Proposal|Official Proposal v2]]&lt;br /&gt;
&lt;br /&gt;
;Combining the Proposals v3&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Between_a_rock_and_a_Bard_place|Between a Rock and a Bard place]]&lt;br /&gt;
&lt;br /&gt;
==Spell Changes 2024:==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Spell_Changes_2024|Spell Changes 2024]]&lt;br /&gt;
&lt;br /&gt;
==Hot Summer Nights 2023:==&lt;br /&gt;
[[Hot_Summer_Nights_2023/saved_posts#Hot_Summer_Nights_Release_#8:_STUFF|Premium Inventory Slot Increases]]&lt;br /&gt;
&lt;br /&gt;
==Sales List:==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Shop]]&lt;br /&gt;
&lt;br /&gt;
==Lockpicks:==&lt;br /&gt;
[[User:MINQUE/Lockpicks]]&lt;br /&gt;
&lt;br /&gt;
;Freshly restored lockpick&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As far as you can tell, the lockpick has never been repaired.  You could probably handle an amazingly well-crafted lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Script Costs==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Script_Upgrade_Costs|Script Costs]]&lt;br /&gt;
&lt;br /&gt;
== Property List: ==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Properties|Property List]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258100</id>
		<title>User talk:GS4ALASTIR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:GS4ALASTIR&amp;diff=258100"/>
		<updated>2026-05-28T01:03:06Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Mechanics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Correspondance:==&lt;br /&gt;
&lt;br /&gt;
==Redemptions:==&lt;br /&gt;
* DELAYED VIEW CHARACTER/ACCOUNT&lt;br /&gt;
* DUSKRUIN VIEW CHARACTER/ACCOUNT&lt;br /&gt;
&lt;br /&gt;
==Discord Threads:==&lt;br /&gt;
* Bloodstone Jewelry (1135)&lt;br /&gt;
* https://discord.com/channels/226045346399256576/1213251825365680198&lt;br /&gt;
&lt;br /&gt;
* Battle Standard (1620)&lt;br /&gt;
* https://discord.com/channels/226045346399256576/1213250140996112424&lt;br /&gt;
&lt;br /&gt;
* Off-Season Availability&lt;br /&gt;
* https://discord.com/channels/226045346399256576/1217675029958099024&lt;br /&gt;
&lt;br /&gt;
==Duskruin:==&lt;br /&gt;
===Announcements:===&lt;br /&gt;
* [[August_2024_HESS_Script_Addition_Repricing|HESS Script addition repricing August 2024]]&lt;br /&gt;
* [[Announcement:Duskruin_HESS_Additions_February_2024|New Offerings February 2024]]&lt;br /&gt;
* [[Announcement:_August_2023_Duskruin_HESS_and_Spin_Night_Info|New Offerings August 2023]]&lt;br /&gt;
* [[Announcement:_February_2023_Duskruin_HESS_additions|New Offerings February 2023]]&lt;br /&gt;
&lt;br /&gt;
===Bloodrunes:===&lt;br /&gt;
* [[User_talk:GS4ALASTIR/Bloodrunes/2024|August 2024]]&lt;br /&gt;
&lt;br /&gt;
===HESS Lists:===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Original &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sorted&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[High_End_Scrip_Shop/shop_list_August_2025|August 2025]] || [[User_talk:GS4ALASTIR/HESS_sorted_list_August_2025|August 2025]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High_End_Scrip_Shop/shop_list_February_2025|February 2025]] || [[User_talk:GS4ALASTIR/HESS_sorted_list_February_2025|February 2025]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High_End_Scrip_Shop/shop_list_August_2024|August 2024]] || [[User_talk:GS4ALASTIR/HESS_sorted_list_August_2024|August 2024]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High_End_Scrip_Shop/shop_list_February_2024|February 2024]] || [[User_talk:GS4ALASTIR/HESS_sorted_list_February_2024|February 2024]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High_End_Scrip_Shop/shop_list_August_2023|August 2023]] || [[User_talk:GS4ALASTIR/HESS_sorted_list_August_2023|August 2023]]&lt;br /&gt;
|-&lt;br /&gt;
|[[High_End_Scrip_Shop/shop_list_February_2023|February 2023]] || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[BVShop:The_Annex|The Annex]]&lt;br /&gt;
&lt;br /&gt;
===Shopping:===&lt;br /&gt;
* [[Bloodriven_Village/shop_listing_August_2025|August 2025]]&lt;br /&gt;
* [[Bloodriven_Village/shop_listing_February_2025|February 2025]]&lt;br /&gt;
** [[BVShop:Wet_and_Dry|Wet and Dry]]&lt;br /&gt;
*** [[BVShop:Amalgamations|Amalgamations]]&lt;br /&gt;
*** [[BVShop:Be_Still_My_Hops|Be Still My Hops]]&lt;br /&gt;
*** [[BVShop:Be_Warez|Be Warez]]&lt;br /&gt;
*** [[BVShop:The_Demon_Drop|The Demon Drop]]&lt;br /&gt;
*** [[BVShop:Just_For_Kicks|Just for Kicks]]&lt;br /&gt;
*** [[BVShop:Spellbound|Spellbound]]&lt;br /&gt;
*** [[BVShop:With_A_Flourish|With a Flourish]]&lt;br /&gt;
* [[Bloodriven_Village/shop_listing_August_2024|August 2024]]&lt;br /&gt;
** [[BVShop:Coalescence|Coalescence]]&lt;br /&gt;
** [[BVShop:The_Demon_Drop|The Demon Drop]]&lt;br /&gt;
** [[BVShop:The_Journalist|The Journalist]]&lt;br /&gt;
** [[BVShop:Totemic_Spirits|Totemic Spirits]]&lt;br /&gt;
** [[BVShop:With_a_Flourish|Wish a Flourish]]&lt;br /&gt;
* [[Bloodriven_Village/shop_listing_February_2024|February 2024]]&lt;br /&gt;
** [[BVShop:Amalgamations|Amalgamations]]&lt;br /&gt;
** [[BVShop:Balance_and_Frenzy|Balance and Frenzy]]&lt;br /&gt;
** [[BVShop:Clockwerke_Solutions|Clockwerke Solutions]]&lt;br /&gt;
** [[BVShop:The_Daily_Grind|Daily Grind, The]]&lt;br /&gt;
** [[BVShop:In_the_Shadows_of_the_Sparrow/February_2024|Shadows of the Sparrow, In the]]&lt;br /&gt;
** [[BVShop:Right_to_Flare_Arms/February_2024|Right to Flare Arms]]&lt;br /&gt;
** [[BVShop:Skayl_Mix/February_2024|Skayl Mix]]&lt;br /&gt;
* [[Bloodriven_Village/shop_listing_August_2023|August 2023]]&lt;br /&gt;
&lt;br /&gt;
====IACL FODDER:====&lt;br /&gt;
[[Men%27s_Clothier|Ta&#039;Vaalor Men&#039;s Clothier]] - Cloaks, Chest &amp;amp; Legs&lt;br /&gt;
&lt;br /&gt;
===Private Property Cart:===&lt;br /&gt;
&lt;br /&gt;
* [[User_talk:GS4ALASTIR/Property_Cart_2024_02|Private Property Cart - February 2024]]&lt;br /&gt;
&lt;br /&gt;
===WhaleBarrow:===&lt;br /&gt;
* [[User_talk:GS4ALASTIR/Whalebarrow_2024_02|February 2024]]&lt;br /&gt;
&lt;br /&gt;
==Evermore Hollow:==&lt;br /&gt;
&lt;br /&gt;
===Fishing Prizes:===&lt;br /&gt;
* [[Evermore_Hollow/fishing_prizes|Evermore Hollow Prizes]]&lt;br /&gt;
&lt;br /&gt;
===Shopping Lists:===&lt;br /&gt;
* [[Evermore_Hollow/shop_listing_2024|Evermore Hollow 2025]]&lt;br /&gt;
** Four Humours, The&lt;br /&gt;
** Old Ossuary, The&lt;br /&gt;
** Shadowplay&lt;br /&gt;
** Sounds Beyond&lt;br /&gt;
** Twisted Glory&lt;br /&gt;
** Twisted Lodge, The&lt;br /&gt;
** Twisted Ways&lt;br /&gt;
** Uncouth Wallflower, The&lt;br /&gt;
** Whispering Pages&lt;br /&gt;
** Witching Flower, The&lt;br /&gt;
* [[Evermore_Hollow/shop_listing_2024|Evermore Hollow 2024]]&lt;br /&gt;
* [[Evermore_Hollow/shop_listing_2023|Evermore Hollow 2023]]&lt;br /&gt;
&lt;br /&gt;
==Rumor Woods:==&lt;br /&gt;
* [[Rumor_Woods/shop_listing_2025_part_1|Rumor Woods 2025 (1)]] - [[Rumor_Woods/shop_listing_2025_part_2|Rumor Woods 2025 (2)]]&lt;br /&gt;
** [[RWShop:Fist_Class_Plane_Ticket|Fist Class Plane Ticket]]&lt;br /&gt;
** [[RWShop:Tomeward_Bound|Tomeward Bound]]&lt;br /&gt;
* [[Rumor_Woods_2024_shop_listing|Rumor Woods 2024]]&lt;br /&gt;
* [[Summit_Academy_2024_Features_Customizations|RW Features 2024]]&lt;br /&gt;
&lt;br /&gt;
==Auctions:==&lt;br /&gt;
&lt;br /&gt;
* [[Grand_Auction_of_5123/Full_List|Grand Auction of 2023]]&lt;br /&gt;
* [[Grand_Auction_of_5123/April_List|Grand Auction - April 23]]&lt;br /&gt;
* [[Grand_Auction_of_5123/March_List|Grand Auction - March 23]]&lt;br /&gt;
* [[Grand_Auction_of_5126/Full_List|Grand Auction - January 26]]&lt;br /&gt;
&lt;br /&gt;
==Manias:==&lt;br /&gt;
&lt;br /&gt;
* [[Duskruin_Mania/February_2025|Mania - February 25]]&lt;br /&gt;
* [[Duskruin_Mania/August_2023|Mania - August 23]]&lt;br /&gt;
* [[Duskruin_Mania/February_2023|Mania - February 23]]&lt;br /&gt;
* [[Duskruin_Mania/August_2022|Mania - August 22]]&lt;br /&gt;
* [[Duskruin_Mania/February_2022|Mania - February 22]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics:==&lt;br /&gt;
&lt;br /&gt;
===Bard Proposals:===&lt;br /&gt;
;Minor Mental Bards v1&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Mental_Bard_Proposal|Official Proposal V1]]&lt;br /&gt;
&lt;br /&gt;
;Current Bard Proposal v2&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Bard_Proposal|Official Proposal v2]]&lt;br /&gt;
&lt;br /&gt;
;Combining the Proposals v3&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Between_a_rock_and_a_Bard_place|Between a Rock and a Bard place]]&lt;br /&gt;
&lt;br /&gt;
==Spell Changes 2024:==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Spell_Changes_2024|Spell Changes 2024]]&lt;br /&gt;
&lt;br /&gt;
==Hot Summer Nights 2023:==&lt;br /&gt;
[[Hot_Summer_Nights_2023/saved_posts#Hot_Summer_Nights_Release_#8:_STUFF|Premium Inventory Slot Increases]]&lt;br /&gt;
&lt;br /&gt;
==Sales List:==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Shop]]&lt;br /&gt;
&lt;br /&gt;
==Lockpicks:==&lt;br /&gt;
[[User:MINQUE/Lockpicks]]&lt;br /&gt;
&lt;br /&gt;
;Freshly restored lockpick&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As far as you can tell, the lockpick has never been repaired.  You could probably handle an amazingly well-crafted lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transmutation:==&lt;br /&gt;
* https://discord.com/channels/226045346399256576/1139304094905946173&lt;br /&gt;
&lt;br /&gt;
* [[Material_slots|Material Slots]]&lt;br /&gt;
&lt;br /&gt;
==Script Costs==&lt;br /&gt;
:[[User_talk:GS4ALASTIR/Script_Upgrade_Costs|Script Costs]]&lt;br /&gt;
&lt;br /&gt;
== Discord Requests: ==&lt;br /&gt;
* [[User:GS4ALASTIR/Proposal:Silver_sinks|Silver Sink/Enhancive Proposals]]&lt;br /&gt;
&lt;br /&gt;
== Property List: ==&lt;br /&gt;
[[User_talk:GS4ALASTIR/Properties|Property List]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258090</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258090"/>
		<updated>2026-05-27T03:09:05Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1: Complete Gemstones Quest==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2: Travel to Hinterwilds==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3: Shatter a Gemstone==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4: Kill Ascension Creatures==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5: Return to Artificer==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6: Travel to Wehnimer&#039;s Landing==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7: Complete Gather Task==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8: Drink Soup==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10: Complete Gather Task==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11: Travel to Wehnimer&#039;s Landing==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12: Travel to Shadow Valley==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13: Travel to the Hinterwilds==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14: Travel to the Hive==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
[Crystalline Depths, Monolith - 34262] (u13041315)&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15: Boss Fight!==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&#039;&#039;&#039;Everyone in the GROUP will get credit for a kill!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 16: Travel to the Hinterwilds==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
[You should GIVE the plunderer&#039;s ancient book to the artificer.]&lt;br /&gt;
&lt;br /&gt;
As you hand the ancient book to the artificer, its eyes widen.  &amp;quot;So you found yourself a codex, did you?  Well then, there can no longer be any room for doubt.  The Syndicate is here, and we must prepare for the inevitability of great conflict as the Empyrean Syndicate launches their invasion upon this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer flips through the pages of the codex.  You catch sight of what look like words, but they are in a language that you have never seen before.  Interspersed are yellowing symbols that look like elaborate runes.  &amp;quot;I will study this codex and learn what I can.  The purpose of codices is generally to transmute a Gemstone from the Lunar Shard.  If you were to give me a Gemstone, I might be able to use this codex to replace one property with another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues, &amp;quot;I will attend to the study of the codex.  However, there is another matter we must speak on.  While you were gone, one of your fellow adventurers delivered a completed stang containing a type of Dust that is... elegant.  The alchemical purity is unlike anything I have ever seen.  Frankly, it makes the Dust you gathered look like dirt.  Worthless and impure dirt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I disposed of your Dust.  Buried it in my yard.  Don&#039;t even try to find it, because I mixed it with a toxin rendering the Dust inert.  Salted the ground afterwards.  Your Dust will never serve as a distraction to any such scholar as myself.  It was quite bad, the Dust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer seems to regain its focus and continues, &amp;quot;At any rate, I would like to perform a ritual with the Dust that the other adventurer sampled.  The ritual requires two ingredients - the Dust is one and you are the other.  The other adventurer might be a first-rate Dust collector, but he could not marshal the power of a Gemstone as you can.  In this particular way, you exceed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that you&#039;ve already been through two rituals, but how about a third?  Don&#039;t worry, this time you won&#039;t be consuming any sacrament.  In fact, the gamble I&#039;m making is that the sacrament has already stirred something inside of you; I will merely bind Dust to it.  You will become... scintillating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer squints at you.  &amp;quot;I am ready.  Are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[When you are ready to be an ingredient in the ritual, simply ASK the artificer about the RITUAL.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 17: Complete the Dust Ritual==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You inform the artificer that you are ready for the Dust ritual.&lt;br /&gt;
&lt;br /&gt;
The artificer gazes upon you.  &amp;quot;Very well.  You should know that I admire the courage with which you have thrown yourself at these trials.  Indeed, you have thrown yourself into the breach again and again, and here you are, asking for it once again.  Be it courage or foolishness - you have my respect for your actions.  Now, palms up for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer opens a jar containing a handful of Dust, sparkling motes swirling around inside as if possessed with life.  It takes a few pinches of the Dust and sprinkles it on your palms.  An opalescent mist froths up from your skin before lashing itself to the dust and receding back into your flesh.  Your hands begin to tingle, and a pleasant sensation of warmth flows up along your arms, languorously seeking your core.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues to speak, &amp;quot;That&#039;s it.  It feels good, doesn&#039;t it?  Try not to get attached to that feeling, because it will very shortly be replaced by an excruciating pain.  Don&#039;t get distracted, now.  I want you to focus on what you saw when you were with Bomblemagoria.  Focus on the vision of the Empyrean ships.  Focus on the woman with the tattoos and the shaven head.  Remember the words she spoke, even if you do not understand them.  Hear them in your mind.  Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just as you hear the word - Now - you are enveloped with pain like you have never experienced before.  Gone is any sense of well being or warmth.  You are cold, freezing even, and every nerve in your body is exposed to a pure and unadulterated suffering.  Your vision goes black and you are nothing but suffering.  Seconds pass.  Minutes.  Time loses all meaning.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Suddenly the pain recedes.  You feel two disparate threads join together within your soul.  Bomblemagoria&#039;s lingering magic fuses with the Artificer&#039;s Dust.&lt;br /&gt;
&lt;br /&gt;
Something unlocks inside of you.&lt;br /&gt;
&lt;br /&gt;
[A Vast Expanse]&lt;br /&gt;
You notice a towering tattooed figure with a shaven head.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when you are ready.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 18:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You signal that you are ready.&lt;br /&gt;
&lt;br /&gt;
The figure surveys the area.  Spinning portals apparate under her gaze, lending her some kind of preternatural ability to monitor unknown lands.  Through the portals you see the carnage of unstoppable Empyrean Syndicate armies set against myriad backdrops.&lt;br /&gt;
&lt;br /&gt;
Her gaze continues to scan the area before falling directly upon you.  The whites of her eyes are like alabaster, and her expression is utterly unreadable.  Suddenly you can feel her inside your mind, probing and seizing at your thoughts like a predator might play with its food.  You suddenly feel like an insect - an inconsequential pest.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A towering tattooed figure with a shaven head gazes deep inside your soul!&lt;br /&gt;
[SSR result: 9,591 (Open d100: 31)]&lt;br /&gt;
Your mind cracks open like a ripe melon.&lt;br /&gt;
   ... hits for 300 points of damage!&lt;br /&gt;
   ... mind flayed for 750 points of damage!&lt;br /&gt;
   ... 2,625 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 3,897 points of damage!&lt;br /&gt;
   ... mind flayed for 9,742 points of damage!&lt;br /&gt;
   ... 34,097 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 6,148 points of damage!&lt;br /&gt;
   ... mind flayed for 15,370 points of damage!&lt;br /&gt;
   ... 53,795 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your brain is unable to withstand the continued onslaught!  Lightning roils from your skull to the ground, leaving your body mercilessly scorched in its wake!&lt;br /&gt;
   ... 805 points of damage!&lt;br /&gt;
   Powerful blast sends most of you up in smoke!&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
&lt;br /&gt;
...departing in 10 mins...&lt;br /&gt;
&lt;br /&gt;
Her expression still unreadable, a towering tattooed figure with a shaven head turns back to her work.&lt;br /&gt;
&lt;br /&gt;
...your surroundings shift...&lt;br /&gt;
&lt;br /&gt;
[Icemule Trace, Town Center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 19: Travel to the Hinterwilds==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
As you enter the room, the artificer looks over at you as if it is seeing a ghost.  &amp;quot;What happened?&amp;quot; it asks.  &amp;quot;One moment you were here, undergoing the ritual, and the next minute you were gone.  I feared the worst.&amp;quot;  The artificer sniffs the air.  &amp;quot;What is that ozone smell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
After you explain yourself, the artificer says, &amp;quot;So now you know firsthand what we are up against.  She has amassed the power of worlds, and we have not even command of this one.  Our one hope is that she may overlook us.  Not that we presently are, but we might be in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The invasions have already begun, I am afraid.  You were gone a long time.  In the meantime there have been reports that the Empyrean Syndicate have invaded various areas where the Lunar Shard Gemstones have been found.  We are in their sights.  Or, more accurately, our treasures are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
-~-&lt;br /&gt;
The artificer continues, &amp;quot;Have hope.  Not all is lost.  I believe that you and she are now connected, and we may be able to use that connection to our advantage.  I sense that Bomblemagoria&#039;s magic lies within you still, and it seems to be interacting with the magic of the Gemstones.  It is good that you can command them so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For now, we are in a holding pattern.  Oh, don&#039;t worry, we&#039;ll be taking our shots as we can.  Keep your ear to the ground and watch the skies.  When the Syndicate invades, you must be there to meet them.  Keep them at bay as best you can.  If you see a codex - like that book you gave me - take it from the Syndicate and bring it to me!  I can INSTILL the codex into one of your Gemstones.  Together we can use the codices to grow our own power.  Even the weakest codices can eventually grow into something formidable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For myself, I will continue my research.  Every time you bring me a Gemstone to work on, I will think deeply upon how we can harness the powers of these stones in order to defend our world.  That is tomorrow&#039;s work.  For today, I would appreciate it if you would leave me alone.  I must reconcile myself to this new reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shadow&#039;s Descent is finished!  Use QUEST COMPLETE to claim rewards.&lt;br /&gt;
-~-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 20:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE Quest Complete if you&#039;re saturated!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest complete&lt;br /&gt;
You have completed Shadow&#039;s Descent!&lt;br /&gt;
[You have gained 4,479 instant experience!]&lt;br /&gt;
[You have gained 5,521 field experience!]&lt;br /&gt;
[You have gained 25,000 fame!]&lt;br /&gt;
&lt;br /&gt;
[The masked artificer has gained the ability to INSTILL!]&lt;br /&gt;
[You have gained access to GEM ONSLAUGHT!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught airships!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught quests via QUEST LIST!]&lt;br /&gt;
[Empyrean foes will now drop Gemstone and Dust at an increased rate!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accept the 4 new Quests!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 3&lt;br /&gt;
-~-&lt;br /&gt;
Weekly: Empyrean Extermination&lt;br /&gt;
&lt;br /&gt;
Slay 100 Empyrean enemies aboard an Empyrean airship.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 4&lt;br /&gt;
-~-&lt;br /&gt;
Weekly: Ground Clearance&lt;br /&gt;
&lt;br /&gt;
Slay 100 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 5&lt;br /&gt;
&lt;br /&gt;
-~-&lt;br /&gt;
Monthly: Empyrean Extermination&lt;br /&gt;
&lt;br /&gt;
Kill 500 Empyrean enemies aboard an Empyrean airship.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 6&lt;br /&gt;
-~-&lt;br /&gt;
Monthly: Ground Clearance&lt;br /&gt;
&lt;br /&gt;
Slay 500 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258089</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258089"/>
		<updated>2026-05-27T03:01:53Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Step 20: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
[Crystalline Depths, Monolith - 34262] (u13041315)&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&#039;&#039;&#039;Everyone in the GROUP will get credit for a kill!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 16:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 16:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
[You should GIVE the plunderer&#039;s ancient book to the artificer.]&lt;br /&gt;
&lt;br /&gt;
As you hand the ancient book to the artificer, its eyes widen.  &amp;quot;So you found yourself a codex, did you?  Well then, there can no longer be any room for doubt.  The Syndicate is here, and we must prepare for the inevitability of great conflict as the Empyrean Syndicate launches their invasion upon this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer flips through the pages of the codex.  You catch sight of what look like words, but they are in a language that you have never seen before.  Interspersed are yellowing symbols that look like elaborate runes.  &amp;quot;I will study this codex and learn what I can.  The purpose of codices is generally to transmute a Gemstone from the Lunar Shard.  If you were to give me a Gemstone, I might be able to use this codex to replace one property with another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues, &amp;quot;I will attend to the study of the codex.  However, there is another matter we must speak on.  While you were gone, one of your fellow adventurers delivered a completed stang containing a type of Dust that is... elegant.  The alchemical purity is unlike anything I have ever seen.  Frankly, it makes the Dust you gathered look like dirt.  Worthless and impure dirt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I disposed of your Dust.  Buried it in my yard.  Don&#039;t even try to find it, because I mixed it with a toxin rendering the Dust inert.  Salted the ground afterwards.  Your Dust will never serve as a distraction to any such scholar as myself.  It was quite bad, the Dust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer seems to regain its focus and continues, &amp;quot;At any rate, I would like to perform a ritual with the Dust that the other adventurer sampled.  The ritual requires two ingredients - the Dust is one and you are the other.  The other adventurer might be a first-rate Dust collector, but he could not marshal the power of a Gemstone as you can.  In this particular way, you exceed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that you&#039;ve already been through two rituals, but how about a third?  Don&#039;t worry, this time you won&#039;t be consuming any sacrament.  In fact, the gamble I&#039;m making is that the sacrament has already stirred something inside of you; I will merely bind Dust to it.  You will become... scintillating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer squints at you.  &amp;quot;I am ready.  Are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[When you are ready to be an ingredient in the ritual, simply ASK the artificer about the RITUAL.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 17:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 17:&lt;br /&gt;
You inform the artificer that you are ready for the Dust ritual.&lt;br /&gt;
&lt;br /&gt;
The artificer gazes upon you.  &amp;quot;Very well.  You should know that I admire the courage with which you have thrown yourself at these trials.  Indeed, you have thrown yourself into the breach again and again, and here you are, asking for it once again.  Be it courage or foolishness - you have my respect for your actions.  Now, palms up for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer opens a jar containing a handful of Dust, sparkling motes swirling around inside as if possessed with life.  It takes a few pinches of the Dust and sprinkles it on your palms.  An opalescent mist froths up from your skin before lashing itself to the dust and receding back into your flesh.  Your hands begin to tingle, and a pleasant sensation of warmth flows up along your arms, languorously seeking your core.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues to speak, &amp;quot;That&#039;s it.  It feels good, doesn&#039;t it?  Try not to get attached to that feeling, because it will very shortly be replaced by an excruciating pain.  Don&#039;t get distracted, now.  I want you to focus on what you saw when you were with Bomblemagoria.  Focus on the vision of the Empyrean ships.  Focus on the woman with the tattoos and the shaven head.  Remember the words she spoke, even if you do not understand them.  Hear them in your mind.  Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just as you hear the word - Now - you are enveloped with pain like you have never experienced before.  Gone is any sense of well being or warmth.  You are cold, freezing even, and every nerve in your body is exposed to a pure and unadulterated suffering.  Your vision goes black and you are nothing but suffering.  Seconds pass.  Minutes.  Time loses all meaning.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Suddenly the pain recedes.  You feel two disparate threads join together within your soul.  Bomblemagoria&#039;s lingering magic fuses with the Artificer&#039;s Dust.&lt;br /&gt;
&lt;br /&gt;
Something unlocks inside of you.&lt;br /&gt;
&lt;br /&gt;
[A Vast Expanse]&lt;br /&gt;
You notice a towering tattooed figure with a shaven head.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when you are ready.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 18:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You signal that you are ready.&lt;br /&gt;
&lt;br /&gt;
The figure surveys the area.  Spinning portals apparate under her gaze, lending her some kind of preternatural ability to monitor unknown lands.  Through the portals you see the carnage of unstoppable Empyrean Syndicate armies set against myriad backdrops.&lt;br /&gt;
&lt;br /&gt;
Her gaze continues to scan the area before falling directly upon you.  The whites of her eyes are like alabaster, and her expression is utterly unreadable.  Suddenly you can feel her inside your mind, probing and seizing at your thoughts like a predator might play with its food.  You suddenly feel like an insect - an inconsequential pest.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A towering tattooed figure with a shaven head gazes deep inside your soul!&lt;br /&gt;
[SSR result: 9,591 (Open d100: 31)]&lt;br /&gt;
Your mind cracks open like a ripe melon.&lt;br /&gt;
   ... hits for 300 points of damage!&lt;br /&gt;
   ... mind flayed for 750 points of damage!&lt;br /&gt;
   ... 2,625 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 3,897 points of damage!&lt;br /&gt;
   ... mind flayed for 9,742 points of damage!&lt;br /&gt;
   ... 34,097 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 6,148 points of damage!&lt;br /&gt;
   ... mind flayed for 15,370 points of damage!&lt;br /&gt;
   ... 53,795 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your brain is unable to withstand the continued onslaught!  Lightning roils from your skull to the ground, leaving your body mercilessly scorched in its wake!&lt;br /&gt;
   ... 805 points of damage!&lt;br /&gt;
   Powerful blast sends most of you up in smoke!&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
&lt;br /&gt;
...departing in 10 mins...&lt;br /&gt;
&lt;br /&gt;
Her expression still unreadable, a towering tattooed figure with a shaven head turns back to her work.&lt;br /&gt;
&lt;br /&gt;
...your surroundings shift...&lt;br /&gt;
&lt;br /&gt;
[Icemule Trace, Town Center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 19:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
As you enter the room, the artificer looks over at you as if it is seeing a ghost.  &amp;quot;What happened?&amp;quot; it asks.  &amp;quot;One moment you were here, undergoing the ritual, and the next minute you were gone.  I feared the worst.&amp;quot;  The artificer sniffs the air.  &amp;quot;What is that ozone smell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
After you explain yourself, the artificer says, &amp;quot;So now you know firsthand what we are up against.  She has amassed the power of worlds, and we have not even command of this one.  Our one hope is that she may overlook us.  Not that we presently are, but we might be in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The invasions have already begun, I am afraid.  You were gone a long time.  In the meantime there have been reports that the Empyrean Syndicate have invaded various areas where the Lunar Shard Gemstones have been found.  We are in their sights.  Or, more accurately, our treasures are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
-~-&lt;br /&gt;
The artificer continues, &amp;quot;Have hope.  Not all is lost.  I believe that you and she are now connected, and we may be able to use that connection to our advantage.  I sense that Bomblemagoria&#039;s magic lies within you still, and it seems to be interacting with the magic of the Gemstones.  It is good that you can command them so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For now, we are in a holding pattern.  Oh, don&#039;t worry, we&#039;ll be taking our shots as we can.  Keep your ear to the ground and watch the skies.  When the Syndicate invades, you must be there to meet them.  Keep them at bay as best you can.  If you see a codex - like that book you gave me - take it from the Syndicate and bring it to me!  I can INSTILL the codex into one of your Gemstones.  Together we can use the codices to grow our own power.  Even the weakest codices can eventually grow into something formidable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For myself, I will continue my research.  Every time you bring me a Gemstone to work on, I will think deeply upon how we can harness the powers of these stones in order to defend our world.  That is tomorrow&#039;s work.  For today, I would appreciate it if you would leave me alone.  I must reconcile myself to this new reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shadow&#039;s Descent is finished!  Use QUEST COMPLETE to claim rewards.&lt;br /&gt;
-~-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 20:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE Quest Complete if you&#039;re saturated!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest complete&lt;br /&gt;
You have completed Shadow&#039;s Descent!&lt;br /&gt;
[You have gained 4,479 instant experience!]&lt;br /&gt;
[You have gained 5,521 field experience!]&lt;br /&gt;
[You have gained 25,000 fame!]&lt;br /&gt;
&lt;br /&gt;
[The masked artificer has gained the ability to INSTILL!]&lt;br /&gt;
[You have gained access to GEM ONSLAUGHT!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught airships!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught quests via QUEST LIST!]&lt;br /&gt;
[Empyrean foes will now drop Gemstone and Dust at an increased rate!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accept the 4 new Quests!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 3&lt;br /&gt;
-~-&lt;br /&gt;
Weekly: Empyrean Extermination&lt;br /&gt;
&lt;br /&gt;
Slay 100 Empyrean enemies aboard an Empyrean airship.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 4&lt;br /&gt;
-~-&lt;br /&gt;
Weekly: Ground Clearance&lt;br /&gt;
&lt;br /&gt;
Slay 100 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 5&lt;br /&gt;
&lt;br /&gt;
-~-&lt;br /&gt;
Monthly: Empyrean Extermination&lt;br /&gt;
&lt;br /&gt;
Kill 500 Empyrean enemies aboard an Empyrean airship.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 6&lt;br /&gt;
-~-&lt;br /&gt;
Monthly: Ground Clearance&lt;br /&gt;
&lt;br /&gt;
Slay 500 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258088</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258088"/>
		<updated>2026-05-27T02:37:31Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Step 20: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
[Crystalline Depths, Monolith - 34262] (u13041315)&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&#039;&#039;&#039;Everyone in the GROUP will get credit for a kill!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 16:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 16:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
[You should GIVE the plunderer&#039;s ancient book to the artificer.]&lt;br /&gt;
&lt;br /&gt;
As you hand the ancient book to the artificer, its eyes widen.  &amp;quot;So you found yourself a codex, did you?  Well then, there can no longer be any room for doubt.  The Syndicate is here, and we must prepare for the inevitability of great conflict as the Empyrean Syndicate launches their invasion upon this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer flips through the pages of the codex.  You catch sight of what look like words, but they are in a language that you have never seen before.  Interspersed are yellowing symbols that look like elaborate runes.  &amp;quot;I will study this codex and learn what I can.  The purpose of codices is generally to transmute a Gemstone from the Lunar Shard.  If you were to give me a Gemstone, I might be able to use this codex to replace one property with another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues, &amp;quot;I will attend to the study of the codex.  However, there is another matter we must speak on.  While you were gone, one of your fellow adventurers delivered a completed stang containing a type of Dust that is... elegant.  The alchemical purity is unlike anything I have ever seen.  Frankly, it makes the Dust you gathered look like dirt.  Worthless and impure dirt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I disposed of your Dust.  Buried it in my yard.  Don&#039;t even try to find it, because I mixed it with a toxin rendering the Dust inert.  Salted the ground afterwards.  Your Dust will never serve as a distraction to any such scholar as myself.  It was quite bad, the Dust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer seems to regain its focus and continues, &amp;quot;At any rate, I would like to perform a ritual with the Dust that the other adventurer sampled.  The ritual requires two ingredients - the Dust is one and you are the other.  The other adventurer might be a first-rate Dust collector, but he could not marshal the power of a Gemstone as you can.  In this particular way, you exceed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that you&#039;ve already been through two rituals, but how about a third?  Don&#039;t worry, this time you won&#039;t be consuming any sacrament.  In fact, the gamble I&#039;m making is that the sacrament has already stirred something inside of you; I will merely bind Dust to it.  You will become... scintillating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer squints at you.  &amp;quot;I am ready.  Are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[When you are ready to be an ingredient in the ritual, simply ASK the artificer about the RITUAL.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 17:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 17:&lt;br /&gt;
You inform the artificer that you are ready for the Dust ritual.&lt;br /&gt;
&lt;br /&gt;
The artificer gazes upon you.  &amp;quot;Very well.  You should know that I admire the courage with which you have thrown yourself at these trials.  Indeed, you have thrown yourself into the breach again and again, and here you are, asking for it once again.  Be it courage or foolishness - you have my respect for your actions.  Now, palms up for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer opens a jar containing a handful of Dust, sparkling motes swirling around inside as if possessed with life.  It takes a few pinches of the Dust and sprinkles it on your palms.  An opalescent mist froths up from your skin before lashing itself to the dust and receding back into your flesh.  Your hands begin to tingle, and a pleasant sensation of warmth flows up along your arms, languorously seeking your core.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues to speak, &amp;quot;That&#039;s it.  It feels good, doesn&#039;t it?  Try not to get attached to that feeling, because it will very shortly be replaced by an excruciating pain.  Don&#039;t get distracted, now.  I want you to focus on what you saw when you were with Bomblemagoria.  Focus on the vision of the Empyrean ships.  Focus on the woman with the tattoos and the shaven head.  Remember the words she spoke, even if you do not understand them.  Hear them in your mind.  Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just as you hear the word - Now - you are enveloped with pain like you have never experienced before.  Gone is any sense of well being or warmth.  You are cold, freezing even, and every nerve in your body is exposed to a pure and unadulterated suffering.  Your vision goes black and you are nothing but suffering.  Seconds pass.  Minutes.  Time loses all meaning.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Suddenly the pain recedes.  You feel two disparate threads join together within your soul.  Bomblemagoria&#039;s lingering magic fuses with the Artificer&#039;s Dust.&lt;br /&gt;
&lt;br /&gt;
Something unlocks inside of you.&lt;br /&gt;
&lt;br /&gt;
[A Vast Expanse]&lt;br /&gt;
You notice a towering tattooed figure with a shaven head.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when you are ready.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 18:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You signal that you are ready.&lt;br /&gt;
&lt;br /&gt;
The figure surveys the area.  Spinning portals apparate under her gaze, lending her some kind of preternatural ability to monitor unknown lands.  Through the portals you see the carnage of unstoppable Empyrean Syndicate armies set against myriad backdrops.&lt;br /&gt;
&lt;br /&gt;
Her gaze continues to scan the area before falling directly upon you.  The whites of her eyes are like alabaster, and her expression is utterly unreadable.  Suddenly you can feel her inside your mind, probing and seizing at your thoughts like a predator might play with its food.  You suddenly feel like an insect - an inconsequential pest.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A towering tattooed figure with a shaven head gazes deep inside your soul!&lt;br /&gt;
[SSR result: 9,591 (Open d100: 31)]&lt;br /&gt;
Your mind cracks open like a ripe melon.&lt;br /&gt;
   ... hits for 300 points of damage!&lt;br /&gt;
   ... mind flayed for 750 points of damage!&lt;br /&gt;
   ... 2,625 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 3,897 points of damage!&lt;br /&gt;
   ... mind flayed for 9,742 points of damage!&lt;br /&gt;
   ... 34,097 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 6,148 points of damage!&lt;br /&gt;
   ... mind flayed for 15,370 points of damage!&lt;br /&gt;
   ... 53,795 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your brain is unable to withstand the continued onslaught!  Lightning roils from your skull to the ground, leaving your body mercilessly scorched in its wake!&lt;br /&gt;
   ... 805 points of damage!&lt;br /&gt;
   Powerful blast sends most of you up in smoke!&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
&lt;br /&gt;
...departing in 10 mins...&lt;br /&gt;
&lt;br /&gt;
Her expression still unreadable, a towering tattooed figure with a shaven head turns back to her work.&lt;br /&gt;
&lt;br /&gt;
...your surroundings shift...&lt;br /&gt;
&lt;br /&gt;
[Icemule Trace, Town Center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 19:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
As you enter the room, the artificer looks over at you as if it is seeing a ghost.  &amp;quot;What happened?&amp;quot; it asks.  &amp;quot;One moment you were here, undergoing the ritual, and the next minute you were gone.  I feared the worst.&amp;quot;  The artificer sniffs the air.  &amp;quot;What is that ozone smell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
After you explain yourself, the artificer says, &amp;quot;So now you know firsthand what we are up against.  She has amassed the power of worlds, and we have not even command of this one.  Our one hope is that she may overlook us.  Not that we presently are, but we might be in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The invasions have already begun, I am afraid.  You were gone a long time.  In the meantime there have been reports that the Empyrean Syndicate have invaded various areas where the Lunar Shard Gemstones have been found.  We are in their sights.  Or, more accurately, our treasures are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
-~-&lt;br /&gt;
The artificer continues, &amp;quot;Have hope.  Not all is lost.  I believe that you and she are now connected, and we may be able to use that connection to our advantage.  I sense that Bomblemagoria&#039;s magic lies within you still, and it seems to be interacting with the magic of the Gemstones.  It is good that you can command them so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For now, we are in a holding pattern.  Oh, don&#039;t worry, we&#039;ll be taking our shots as we can.  Keep your ear to the ground and watch the skies.  When the Syndicate invades, you must be there to meet them.  Keep them at bay as best you can.  If you see a codex - like that book you gave me - take it from the Syndicate and bring it to me!  I can INSTILL the codex into one of your Gemstones.  Together we can use the codices to grow our own power.  Even the weakest codices can eventually grow into something formidable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For myself, I will continue my research.  Every time you bring me a Gemstone to work on, I will think deeply upon how we can harness the powers of these stones in order to defend our world.  That is tomorrow&#039;s work.  For today, I would appreciate it if you would leave me alone.  I must reconcile myself to this new reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shadow&#039;s Descent is finished!  Use QUEST COMPLETE to claim rewards.&lt;br /&gt;
-~-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 20:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE Quest Complete if you&#039;re saturated!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest complete&lt;br /&gt;
You have completed Shadow&#039;s Descent!&lt;br /&gt;
[You have gained 4,479 instant experience!]&lt;br /&gt;
[You have gained 5,521 field experience!]&lt;br /&gt;
[You have gained 25,000 fame!]&lt;br /&gt;
&lt;br /&gt;
[The masked artificer has gained the ability to INSTILL!]&lt;br /&gt;
[You have gained access to GEM ONSLAUGHT!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught airships!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught quests via QUEST LIST!]&lt;br /&gt;
[Empyrean foes will now drop Gemstone and Dust at an increased rate!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accept the 4 new Quests!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 3&lt;br /&gt;
-~-&lt;br /&gt;
Weekly: Empyrean Extermination&lt;br /&gt;
&lt;br /&gt;
Slay 100 Empyrean enemies aboard an Empyrean airship.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 4&lt;br /&gt;
-~-&lt;br /&gt;
Weekly: Ground Clearance&lt;br /&gt;
&lt;br /&gt;
Slay 100 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 5&lt;br /&gt;
The shadows clinging to Durgrimst&#039;s umbrous wings loosen and fade, revealing his form once more.&lt;br /&gt;
&lt;br /&gt;
-~-&lt;br /&gt;
Monthly: Empyrean Extermination&lt;br /&gt;
&lt;br /&gt;
Kill 500 Empyrean enemies aboard an Empyrean airship.&lt;br /&gt;
-~-&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest accept 6&lt;br /&gt;
-~-&lt;br /&gt;
Monthly: Ground Clearance&lt;br /&gt;
&lt;br /&gt;
Slay 500 foes on the ground during an active Empyrean Onslaught.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258087</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258087"/>
		<updated>2026-05-27T02:35:20Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Step 19: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
[Crystalline Depths, Monolith - 34262] (u13041315)&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&#039;&#039;&#039;Everyone in the GROUP will get credit for a kill!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 16:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 16:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
[You should GIVE the plunderer&#039;s ancient book to the artificer.]&lt;br /&gt;
&lt;br /&gt;
As you hand the ancient book to the artificer, its eyes widen.  &amp;quot;So you found yourself a codex, did you?  Well then, there can no longer be any room for doubt.  The Syndicate is here, and we must prepare for the inevitability of great conflict as the Empyrean Syndicate launches their invasion upon this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer flips through the pages of the codex.  You catch sight of what look like words, but they are in a language that you have never seen before.  Interspersed are yellowing symbols that look like elaborate runes.  &amp;quot;I will study this codex and learn what I can.  The purpose of codices is generally to transmute a Gemstone from the Lunar Shard.  If you were to give me a Gemstone, I might be able to use this codex to replace one property with another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues, &amp;quot;I will attend to the study of the codex.  However, there is another matter we must speak on.  While you were gone, one of your fellow adventurers delivered a completed stang containing a type of Dust that is... elegant.  The alchemical purity is unlike anything I have ever seen.  Frankly, it makes the Dust you gathered look like dirt.  Worthless and impure dirt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I disposed of your Dust.  Buried it in my yard.  Don&#039;t even try to find it, because I mixed it with a toxin rendering the Dust inert.  Salted the ground afterwards.  Your Dust will never serve as a distraction to any such scholar as myself.  It was quite bad, the Dust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer seems to regain its focus and continues, &amp;quot;At any rate, I would like to perform a ritual with the Dust that the other adventurer sampled.  The ritual requires two ingredients - the Dust is one and you are the other.  The other adventurer might be a first-rate Dust collector, but he could not marshal the power of a Gemstone as you can.  In this particular way, you exceed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that you&#039;ve already been through two rituals, but how about a third?  Don&#039;t worry, this time you won&#039;t be consuming any sacrament.  In fact, the gamble I&#039;m making is that the sacrament has already stirred something inside of you; I will merely bind Dust to it.  You will become... scintillating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer squints at you.  &amp;quot;I am ready.  Are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[When you are ready to be an ingredient in the ritual, simply ASK the artificer about the RITUAL.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 17:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 17:&lt;br /&gt;
You inform the artificer that you are ready for the Dust ritual.&lt;br /&gt;
&lt;br /&gt;
The artificer gazes upon you.  &amp;quot;Very well.  You should know that I admire the courage with which you have thrown yourself at these trials.  Indeed, you have thrown yourself into the breach again and again, and here you are, asking for it once again.  Be it courage or foolishness - you have my respect for your actions.  Now, palms up for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer opens a jar containing a handful of Dust, sparkling motes swirling around inside as if possessed with life.  It takes a few pinches of the Dust and sprinkles it on your palms.  An opalescent mist froths up from your skin before lashing itself to the dust and receding back into your flesh.  Your hands begin to tingle, and a pleasant sensation of warmth flows up along your arms, languorously seeking your core.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues to speak, &amp;quot;That&#039;s it.  It feels good, doesn&#039;t it?  Try not to get attached to that feeling, because it will very shortly be replaced by an excruciating pain.  Don&#039;t get distracted, now.  I want you to focus on what you saw when you were with Bomblemagoria.  Focus on the vision of the Empyrean ships.  Focus on the woman with the tattoos and the shaven head.  Remember the words she spoke, even if you do not understand them.  Hear them in your mind.  Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just as you hear the word - Now - you are enveloped with pain like you have never experienced before.  Gone is any sense of well being or warmth.  You are cold, freezing even, and every nerve in your body is exposed to a pure and unadulterated suffering.  Your vision goes black and you are nothing but suffering.  Seconds pass.  Minutes.  Time loses all meaning.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Suddenly the pain recedes.  You feel two disparate threads join together within your soul.  Bomblemagoria&#039;s lingering magic fuses with the Artificer&#039;s Dust.&lt;br /&gt;
&lt;br /&gt;
Something unlocks inside of you.&lt;br /&gt;
&lt;br /&gt;
[A Vast Expanse]&lt;br /&gt;
You notice a towering tattooed figure with a shaven head.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when you are ready.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 18:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You signal that you are ready.&lt;br /&gt;
&lt;br /&gt;
The figure surveys the area.  Spinning portals apparate under her gaze, lending her some kind of preternatural ability to monitor unknown lands.  Through the portals you see the carnage of unstoppable Empyrean Syndicate armies set against myriad backdrops.&lt;br /&gt;
&lt;br /&gt;
Her gaze continues to scan the area before falling directly upon you.  The whites of her eyes are like alabaster, and her expression is utterly unreadable.  Suddenly you can feel her inside your mind, probing and seizing at your thoughts like a predator might play with its food.  You suddenly feel like an insect - an inconsequential pest.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A towering tattooed figure with a shaven head gazes deep inside your soul!&lt;br /&gt;
[SSR result: 9,591 (Open d100: 31)]&lt;br /&gt;
Your mind cracks open like a ripe melon.&lt;br /&gt;
   ... hits for 300 points of damage!&lt;br /&gt;
   ... mind flayed for 750 points of damage!&lt;br /&gt;
   ... 2,625 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 3,897 points of damage!&lt;br /&gt;
   ... mind flayed for 9,742 points of damage!&lt;br /&gt;
   ... 34,097 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 6,148 points of damage!&lt;br /&gt;
   ... mind flayed for 15,370 points of damage!&lt;br /&gt;
   ... 53,795 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your brain is unable to withstand the continued onslaught!  Lightning roils from your skull to the ground, leaving your body mercilessly scorched in its wake!&lt;br /&gt;
   ... 805 points of damage!&lt;br /&gt;
   Powerful blast sends most of you up in smoke!&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
&lt;br /&gt;
...departing in 10 mins...&lt;br /&gt;
&lt;br /&gt;
Her expression still unreadable, a towering tattooed figure with a shaven head turns back to her work.&lt;br /&gt;
&lt;br /&gt;
...your surroundings shift...&lt;br /&gt;
&lt;br /&gt;
[Icemule Trace, Town Center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 19:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
As you enter the room, the artificer looks over at you as if it is seeing a ghost.  &amp;quot;What happened?&amp;quot; it asks.  &amp;quot;One moment you were here, undergoing the ritual, and the next minute you were gone.  I feared the worst.&amp;quot;  The artificer sniffs the air.  &amp;quot;What is that ozone smell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
After you explain yourself, the artificer says, &amp;quot;So now you know firsthand what we are up against.  She has amassed the power of worlds, and we have not even command of this one.  Our one hope is that she may overlook us.  Not that we presently are, but we might be in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The invasions have already begun, I am afraid.  You were gone a long time.  In the meantime there have been reports that the Empyrean Syndicate have invaded various areas where the Lunar Shard Gemstones have been found.  We are in their sights.  Or, more accurately, our treasures are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
-~-&lt;br /&gt;
The artificer continues, &amp;quot;Have hope.  Not all is lost.  I believe that you and she are now connected, and we may be able to use that connection to our advantage.  I sense that Bomblemagoria&#039;s magic lies within you still, and it seems to be interacting with the magic of the Gemstones.  It is good that you can command them so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For now, we are in a holding pattern.  Oh, don&#039;t worry, we&#039;ll be taking our shots as we can.  Keep your ear to the ground and watch the skies.  When the Syndicate invades, you must be there to meet them.  Keep them at bay as best you can.  If you see a codex - like that book you gave me - take it from the Syndicate and bring it to me!  I can INSTILL the codex into one of your Gemstones.  Together we can use the codices to grow our own power.  Even the weakest codices can eventually grow into something formidable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For myself, I will continue my research.  Every time you bring me a Gemstone to work on, I will think deeply upon how we can harness the powers of these stones in order to defend our world.  That is tomorrow&#039;s work.  For today, I would appreciate it if you would leave me alone.  I must reconcile myself to this new reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shadow&#039;s Descent is finished!  Use QUEST COMPLETE to claim rewards.&lt;br /&gt;
-~-&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 20:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT USE Quest Complete if you&#039;re saturated!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest complete&lt;br /&gt;
You have completed Shadow&#039;s Descent!&lt;br /&gt;
[You have gained 4,479 instant experience!]&lt;br /&gt;
[You have gained 5,521 field experience!]&lt;br /&gt;
[You have gained 25,000 fame!]&lt;br /&gt;
&lt;br /&gt;
[The masked artificer has gained the ability to INSTILL!]&lt;br /&gt;
[You have gained access to GEM ONSLAUGHT!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught airships!]&lt;br /&gt;
[You have gained access to Empyrean Onslaught quests via QUEST LIST!]&lt;br /&gt;
[Empyrean foes will now drop Gemstone and Dust at an increased rate!]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258086</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258086"/>
		<updated>2026-05-27T02:26:43Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
[Crystalline Depths, Monolith - 34262] (u13041315)&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&#039;&#039;&#039;Everyone in the GROUP will get credit for a kill!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 16:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 16:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
[You should GIVE the plunderer&#039;s ancient book to the artificer.]&lt;br /&gt;
&lt;br /&gt;
As you hand the ancient book to the artificer, its eyes widen.  &amp;quot;So you found yourself a codex, did you?  Well then, there can no longer be any room for doubt.  The Syndicate is here, and we must prepare for the inevitability of great conflict as the Empyrean Syndicate launches their invasion upon this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer flips through the pages of the codex.  You catch sight of what look like words, but they are in a language that you have never seen before.  Interspersed are yellowing symbols that look like elaborate runes.  &amp;quot;I will study this codex and learn what I can.  The purpose of codices is generally to transmute a Gemstone from the Lunar Shard.  If you were to give me a Gemstone, I might be able to use this codex to replace one property with another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues, &amp;quot;I will attend to the study of the codex.  However, there is another matter we must speak on.  While you were gone, one of your fellow adventurers delivered a completed stang containing a type of Dust that is... elegant.  The alchemical purity is unlike anything I have ever seen.  Frankly, it makes the Dust you gathered look like dirt.  Worthless and impure dirt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I disposed of your Dust.  Buried it in my yard.  Don&#039;t even try to find it, because I mixed it with a toxin rendering the Dust inert.  Salted the ground afterwards.  Your Dust will never serve as a distraction to any such scholar as myself.  It was quite bad, the Dust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer seems to regain its focus and continues, &amp;quot;At any rate, I would like to perform a ritual with the Dust that the other adventurer sampled.  The ritual requires two ingredients - the Dust is one and you are the other.  The other adventurer might be a first-rate Dust collector, but he could not marshal the power of a Gemstone as you can.  In this particular way, you exceed him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know that you&#039;ve already been through two rituals, but how about a third?  Don&#039;t worry, this time you won&#039;t be consuming any sacrament.  In fact, the gamble I&#039;m making is that the sacrament has already stirred something inside of you; I will merely bind Dust to it.  You will become... scintillating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer squints at you.  &amp;quot;I am ready.  Are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[When you are ready to be an ingredient in the ritual, simply ASK the artificer about the RITUAL.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 17:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 17:&lt;br /&gt;
You inform the artificer that you are ready for the Dust ritual.&lt;br /&gt;
&lt;br /&gt;
The artificer gazes upon you.  &amp;quot;Very well.  You should know that I admire the courage with which you have thrown yourself at these trials.  Indeed, you have thrown yourself into the breach again and again, and here you are, asking for it once again.  Be it courage or foolishness - you have my respect for your actions.  Now, palms up for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer opens a jar containing a handful of Dust, sparkling motes swirling around inside as if possessed with life.  It takes a few pinches of the Dust and sprinkles it on your palms.  An opalescent mist froths up from your skin before lashing itself to the dust and receding back into your flesh.  Your hands begin to tingle, and a pleasant sensation of warmth flows up along your arms, languorously seeking your core.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The artificer continues to speak, &amp;quot;That&#039;s it.  It feels good, doesn&#039;t it?  Try not to get attached to that feeling, because it will very shortly be replaced by an excruciating pain.  Don&#039;t get distracted, now.  I want you to focus on what you saw when you were with Bomblemagoria.  Focus on the vision of the Empyrean ships.  Focus on the woman with the tattoos and the shaven head.  Remember the words she spoke, even if you do not understand them.  Hear them in your mind.  Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Just as you hear the word - Now - you are enveloped with pain like you have never experienced before.  Gone is any sense of well being or warmth.  You are cold, freezing even, and every nerve in your body is exposed to a pure and unadulterated suffering.  Your vision goes black and you are nothing but suffering.  Seconds pass.  Minutes.  Time loses all meaning.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Suddenly the pain recedes.  You feel two disparate threads join together within your soul.  Bomblemagoria&#039;s lingering magic fuses with the Artificer&#039;s Dust.&lt;br /&gt;
&lt;br /&gt;
Something unlocks inside of you.&lt;br /&gt;
&lt;br /&gt;
[A Vast Expanse]&lt;br /&gt;
You notice a towering tattooed figure with a shaven head.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when you are ready.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 18:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You signal that you are ready.&lt;br /&gt;
&lt;br /&gt;
The figure surveys the area.  Spinning portals apparate under her gaze, lending her some kind of preternatural ability to monitor unknown lands.  Through the portals you see the carnage of unstoppable Empyrean Syndicate armies set against myriad backdrops.&lt;br /&gt;
&lt;br /&gt;
Her gaze continues to scan the area before falling directly upon you.  The whites of her eyes are like alabaster, and her expression is utterly unreadable.  Suddenly you can feel her inside your mind, probing and seizing at your thoughts like a predator might play with its food.  You suddenly feel like an insect - an inconsequential pest.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A towering tattooed figure with a shaven head gazes deep inside your soul!&lt;br /&gt;
[SSR result: 9,591 (Open d100: 31)]&lt;br /&gt;
Your mind cracks open like a ripe melon.&lt;br /&gt;
   ... hits for 300 points of damage!&lt;br /&gt;
   ... mind flayed for 750 points of damage!&lt;br /&gt;
   ... 2,625 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 3,897 points of damage!&lt;br /&gt;
   ... mind flayed for 9,742 points of damage!&lt;br /&gt;
   ... 34,097 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your mind continues to be ripped apart at the seams!&lt;br /&gt;
   ... hits for 6,148 points of damage!&lt;br /&gt;
   ... mind flayed for 15,370 points of damage!&lt;br /&gt;
   ... 53,795 points of mental damage!&lt;br /&gt;
&lt;br /&gt;
   Your brain is unable to withstand the continued onslaught!  Lightning roils from your skull to the ground, leaving your body mercilessly scorched in its wake!&lt;br /&gt;
   ... 805 points of damage!&lt;br /&gt;
   Powerful blast sends most of you up in smoke!&lt;br /&gt;
&lt;br /&gt;
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...&lt;br /&gt;
&lt;br /&gt;
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.&lt;br /&gt;
&lt;br /&gt;
...departing in 10 mins...&lt;br /&gt;
&lt;br /&gt;
Her expression still unreadable, a towering tattooed figure with a shaven head turns back to her work.&lt;br /&gt;
&lt;br /&gt;
...your surroundings shift...&lt;br /&gt;
&lt;br /&gt;
[Icemule Trace, Town Center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 19:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258085</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258085"/>
		<updated>2026-05-27T02:10:23Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Step 15: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
[Crystalline Depths, Monolith - 34262] (u13041315)&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&#039;&#039;&#039;Everyone in the GROUP will get credit for a kill!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
you land in IMT TC dead with T3 wounds everywhere&lt;br /&gt;
&lt;br /&gt;
return to artificer&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258084</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258084"/>
		<updated>2026-05-27T02:02:11Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Step 14: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
[Crystalline Depths, Monolith - 34262] (u13041315)&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
you land in IMT TC dead with T3 wounds everywhere&lt;br /&gt;
&lt;br /&gt;
return to artificer&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258083</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258083"/>
		<updated>2026-05-27T01:42:30Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: /* Step 15: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room!&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
TD: +499&lt;br /&gt;
AS: +644&lt;br /&gt;
DS: +669&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
you land in IMT TC dead with T3 wounds everywhere&lt;br /&gt;
&lt;br /&gt;
return to artificer&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258082</id>
		<title>Shadow&#039;s Descent</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shadow%27s_Descent&amp;diff=258082"/>
		<updated>2026-05-27T01:39:43Z</updated>

		<summary type="html">&lt;p&gt;GS4ALASTIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow&#039;s Descent&#039;&#039;&#039; is a [[mission quest]] available via the {{boldmono|[[Verb:QUEST|QUEST]]}} verb.&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Step 1:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 1:&lt;br /&gt;
You have must have unlocked and completed the [[Gemstones]] quest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 2:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 2:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
QUEST ACCEPT # (The number for Shadow&#039;s Descent)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 3:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 3:&lt;br /&gt;
Shatter a gemstone.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
The artificer says, &amp;quot;I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds.&amp;quot;&lt;br /&gt;
&amp;gt;ask art about shat&lt;br /&gt;
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.&lt;br /&gt;
&lt;br /&gt;
You now have # Dust in your reserves.&lt;br /&gt;
&lt;br /&gt;
[A horned rowan stang is now in your right hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The artificer gathers the fresh Dust residue.  &amp;quot;A worthy sacrifice.  With this, I will fashion a tool for you.&amp;quot;  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  &amp;quot;This is known as a stang.  It is a tool for divination.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice.&amp;quot;  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 4:&lt;br /&gt;
Kill Ascension creatures and wave your stang at them!&lt;br /&gt;
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.&lt;br /&gt;
* Pro Tip #2 - You can RESERVE the stang, you don&#039;t have to hold it!&lt;br /&gt;
&lt;br /&gt;
You will need to kill and wave the stang at 20 creatures.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 5:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 5:&lt;br /&gt;
Travel to the Hinterwilds and go to the Artificer.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
The stang will be automatically taken from you when you return to the Artificer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, &amp;quot;I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It says, &amp;quot;In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon&#039;s claw.  The answers we seek may lie there.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 6:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 6:&lt;br /&gt;
Travel to the Kobold Village outside Wehnimer&#039;s Landing.&lt;br /&gt;
[Kobold Village - 6268] (u373007)&lt;br /&gt;
Enter the Shaman&#039;s Hut.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait, don&#039;t murder me!&amp;quot;  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope&#039;s.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 7:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Step 7:&lt;br /&gt;
A note of cunning creeps into the kobold shaman&#039;s beady little eyes as he says, &amp;quot;You aren&#039;t here to kill me at all, are you?  No, you need something.  The name&#039;s Bomblemagoria, at your service!&amp;quot;  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  &amp;quot;How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, he continues, &amp;quot;Maybe some commemorative potion of zombie attraction?  They&#039;re surprisingly dextrous, you know.  No?  Well, what is it that you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, &amp;quot;I do think I can be of assistance.  But first, I&#039;ll need you to acquire some things for me.  Very, very, very important things.&amp;quot;  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, &amp;quot;I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He goes on to say, &amp;quot;Just in case you can&#039;t read, here are the ingredients I need: frog&#039;s bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll need to inquire with your fellow adventurers on the location of these ingredients - I&#039;m a shaman, not a tour guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - some frog&#039;s bone porridge (1 remaining) ([Leaftoe&#039;s Health and Bake Shop - 3363] (u4043866) - 250 silvers)&lt;br /&gt;
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])&lt;br /&gt;
  - a witchwood twig (5 remaining)&lt;br /&gt;
  - a daggerstalk mushroom (5 remaining)&lt;br /&gt;
  - some bolmara lichen (5 remaining)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 8:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This will do nicely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally I&#039;d charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I&#039;ll work this one for free.&amp;quot;  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  &amp;quot;So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena&#039;s wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog&#039;s bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.&lt;br /&gt;
&lt;br /&gt;
The shaman looks over at you.  &amp;quot;The sacrament requires a ritual!  Are you ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incantation time!  Join me!&amp;quot;  He begins: &amp;quot;Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!&amp;quot;  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.&lt;br /&gt;
&lt;br /&gt;
The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron&#039;s contents with a wooden spoon while continuing to chant his strange chant.  &amp;quot;Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, for the love of... one moment,&amp;quot; he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes?  Bomblemagoria here...  No, I told you, the &#039;surprise&#039; in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  &amp;quot;Customers,&amp;quot; he spits, turning back to you and the cauldron.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where were we?  Ah, yes.  Plating.&amp;quot;  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[A bowl of grey-green soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 9:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lie&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  &amp;quot;Exemplary work, my reliable field procurement specialist!&amp;quot;  He lowers his voice.  &amp;quot;I WAS mildly concerned you&#039;d eaten the bolmara lichen.  People nibble.  It happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn&#039;t dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you&#039;ve misplaced your spectacles.&lt;br /&gt;
&lt;br /&gt;
Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. &amp;quot;What&#039;ll it be?&amp;quot; she grunts.&lt;br /&gt;
&lt;br /&gt;
You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  &amp;quot;I&#039;ll have the Roast Boar on Rye.  No mustard,&amp;quot; you respond.&lt;br /&gt;
&lt;br /&gt;
Helga nods.  Your request is apparently acceptable.  &amp;quot;Coming right up.&amp;quot;  She turns to slice the bread.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
And then... you&#039;re back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; he asks, his eyes wide.  &amp;quot;Did you see the clockwork elves?  The birth of a star?  The man with the hat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head slowly.  &amp;quot;I... I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  &amp;quot;You ordered a sandwich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.  &amp;quot;I ordered a sandwich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shaman continues to stare at you.  &amp;quot;You ordered a sandwich.  Well, that&#039;s... disappointing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  &amp;quot;Aha!  Of course!&amp;quot; he exclaims, a look of dawning understanding on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He clears his throat and reads from the book: &amp;quot;Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Off you go!  Find these for me, and we&#039;ll try this again.  This time with more... cosmic kick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You can use QUEST INFO to see the list of requested ingredients.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 10:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;quest info 2&lt;br /&gt;
Name:          Shadow&#039;s Descent&lt;br /&gt;
Rewards:       Mechanical&lt;br /&gt;
Prerequisites: Completion of quest A Sparkling Ascent.&lt;br /&gt;
&lt;br /&gt;
You are currently undertaking this quest.&lt;br /&gt;
&lt;br /&gt;
Bomblemagoria requested that you fetch these ingredients:&lt;br /&gt;
  - a withered deathblossom (5 remaining)&lt;br /&gt;
  - a twisted black mawflower (5 remaining)&lt;br /&gt;
  - a mass of congealed slime (5 remaining)&lt;br /&gt;
  - an Elanthian insanity pepper (5 remaining)&lt;br /&gt;
&lt;br /&gt;
;betazz withered deathblossom 5 The Rift&lt;br /&gt;
;betazz twisted black mawflower 5 The Rift&lt;br /&gt;
;betazz congealed slime 5 The Rift&lt;br /&gt;
Elanthian insanity peppers come from killing and searching a [[Darkly_inked_fetish_master|fetish master]] in [[The_Rift|the Scatter portion of the Rift]].  They will drop at YOUR FEET!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 11:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Kobold Shaman.&lt;br /&gt;
[Kobold Village, Shaman&#039;s Hut - 36594] (u171801)&lt;br /&gt;
&lt;br /&gt;
As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  &amp;quot;Yes,&amp;quot; he says with an ominous tone.  &amp;quot;This ingredient is known to pierce the veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you hand over the last of the ingredients, Bomblemagoria says, &amp;quot;All right.  Time for me to mix these.&amp;quot;  As you move toward the rattle, he shakes his head firmly.  &amp;quot;We don&#039;t need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.&lt;br /&gt;
&lt;br /&gt;
Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, &amp;quot;Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don&#039;t look at me like that.  I know it sounds ominous, but it&#039;s really pretty quaint there if you stay away from the lost souls and the terrophages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
As if he is just thinking about it for the first time, Bomblemagoria says, &amp;quot;Oh, that reminds me.  I have a bed and breakfast I&#039;ve been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer&#039;s Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  &amp;quot;Well, so much for dramatic effect.  I guess we&#039;re both walking.  I&#039;ll meet you there, my loyal servant!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A hissing bowl of crimson soup is now in your right hand.]&lt;br /&gt;
&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 12:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Bring your soup to:&lt;br /&gt;
[Shadow Plain - 7366] (u2160027)&lt;br /&gt;
And go inside the hut.&lt;br /&gt;
[Shadow Valley, Shaman&#039;s Hut - 36595] (u171802)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took you long enough,&amp;quot; says the shaman as you approach.  In a more collegial tone, he asks, &amp;quot;Nice place, right?  And there aren&#039;t any building inspectors like in Wehnimer&#039;s, so you can really build out your vision here.&amp;quot;  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, &amp;quot;So, speaking of visions, why don&#039;t you drink that paste now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lie down and drink your soup!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know your stomach is in for some abuse the moment that the paste hits your tongue.  It&#039;s more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.&lt;br /&gt;
&lt;br /&gt;
What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.&lt;br /&gt;
&lt;br /&gt;
She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.&lt;br /&gt;
&lt;br /&gt;
You see the woman looking at you.  She uses no words, but her meaning is clear: &amp;quot;This is what happens to those who oppose us.  Do not stand against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  &amp;quot;Well?&amp;quot; he asks.  &amp;quot;What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I&#039;m going to have to charge you for the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 13:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Return to the Artificer in the Hinterwilds.&lt;br /&gt;
[Rawknuckle&#039;s, Watering Hole - 29877] (u7503251)&lt;br /&gt;
&lt;br /&gt;
You can see through the holes in the artificer&#039;s mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  &amp;quot;I knew, in my heart, that they had come, but I hoped against hope that I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are called the Syndicate,&amp;quot; it says.  &amp;quot;Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer sighs heavily.  &amp;quot;Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Use QUEST CONTINUE to proceed.]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  &amp;quot;There must be something that we can do.  I have an idea, but it will not be without risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence.&amp;quot;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 14:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Go to the Hive!&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer passes through the amber barrier.&lt;br /&gt;
...&lt;br /&gt;
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.&lt;br /&gt;
...&lt;br /&gt;
The group leader has to have the quest at this step before entering this room!&lt;br /&gt;
[Crystalline Depths, Approach - 34269] (u13041329)&lt;br /&gt;
Prepare for a Boss Fight!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 15:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.&lt;br /&gt;
&lt;br /&gt;
[Crystalline Depths, Astral Tear]&lt;br /&gt;
You notice a masked goliath plunderer and an escape route.&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare for a HARD fight! (depending on your build) - A Group may enter together.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer&#039;s request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer&#039;s body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you&#039;d better return to the masked artificer.&lt;br /&gt;
&lt;br /&gt;
[An ancient book is now in your left hand.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
hiwi artificer not a fight, you just get OBLITERATED&lt;br /&gt;
&lt;br /&gt;
you land in IMT TC dead with T3 wounds everywhere&lt;br /&gt;
&lt;br /&gt;
return to artificer&lt;br /&gt;
&lt;br /&gt;
remember to quest complete&lt;br /&gt;
&lt;br /&gt;
and do accept the 4 new repeatable quests.&lt;br /&gt;
[[Category:Mission quests]]&lt;/div&gt;</summary>
		<author><name>GS4ALASTIR</name></author>
	</entry>
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