<?xml version="1.0"?>
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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4XANLIN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4XANLIN"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/GS4XANLIN"/>
	<updated>2026-04-18T10:38:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=237605</id>
		<title>Roiling crimson angargeist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=237605"/>
		<updated>2025-04-24T16:26:38Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  110&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 510&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = 441&lt;br /&gt;
| SorTD = 504&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 541&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Swirling ectoplasm, crimson and black and lit from within by crackles of sickly yellow energy, takes on a rough humanoid shape, but the angargeist is clearly nothing alive.  Where a face ought to be is a molten ruin, lopsided eyes of unholy flame sparking in its ill-made sockets.  Immaterial and dripping essence, the arms and legs are uneven, both ending in straining talons.  The angargeist&#039;s form bubbles and simmers in places like fury lent form. &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A roiling crimson angargeist flows in, its amorphous bulk sprouting appendages and hideous features at random.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
;Fade&lt;br /&gt;
Angargeist fade similar to [[Banshee]] and reappear randomly. &lt;br /&gt;
&lt;br /&gt;
;Vortex SMR&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
The shadows bubble and seethe as a roiling crimson angargeist rematerializes, swirling together into a vortex of vile energies!&lt;br /&gt;
Crackling torrents of spectral energy erupt from the angargeist as it reforms, warping the air as they ripple outward!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 122 (Open d100: 69, Penalty: 10)]&lt;br /&gt;
  The disruptive wave pulses through you, rending flesh and sending shocks of agony racing down your spine!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Rib bones snap and protrude from your chest.&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sympathy]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Quivering with rage, a roiling crimson angargeist sends dripping tendrils of rust-colored ectoplasm toward you!&lt;br /&gt;
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.&lt;br /&gt;
  CS: +489 - TD: +353 + CvA: -27 + d100: +20 - +5 == +124&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!&lt;br /&gt;
&lt;br /&gt;
You remain steadfast in your goal of defending a roiling crimson angargeist.&lt;br /&gt;
&lt;br /&gt;
Your sympathy toward a roiling crimson angargeist overwhelms you as you endure an onslaught of emotions.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 108&lt;br /&gt;
|levelm1 = 109&lt;br /&gt;
|level = 110&lt;br /&gt;
|levelp1 = 111&lt;br /&gt;
|levelp2 = 112&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Colossal_boreal_undansormr&amp;diff=237604</id>
		<title>Colossal boreal undansormr</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Colossal_boreal_undansormr&amp;diff=237604"/>
		<updated>2025-04-24T16:24:06Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  111&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Worm &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Worm &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = AS&lt;br /&gt;
| PAJ = 674&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 460&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 488-519&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 557-572&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Gleaming scales protect the vermiform body of a colossal boreal undansormr.  Most of the undansormr&#039;s natural armor is of cinereous hue, but there are occasional glints of striking teal or shocking blue, especially along the creature&#039;s raised spine.  the undansormr&#039;s visage boasts a trio of glowing amber eyes.  The two smaller ones are laterally placed, while the largest dominates the center of the undansormr&#039;s serpentine head.  More eyes dot the sinuous length of the beast, though with less regular configuration and sizing. &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Undansormrs have great amounts of health, pretty high [[DS]], exceptional [[TD]], decent [[Standard maneuver roll|maneuver]] defense by virtue of their high level if nothing else, immunity to being knocked prone, and no limbs to get rid of to make them less effective. However, [[Brawling|unarmed combat]] can kill undansormrs reasonably effectively with focused mstrikes, [[Fury]], or stray tiered-up shots to the head (one of the only body parts this worm-like creature does have). Even a [[pure]] (with trained Brawling and [[Combat Maneuvers]]) can make unarmed combat work against them with minor setup of stunning the undansormr first to increase MM and more than overcome the UAF vs. UDF gap.&lt;br /&gt;
&lt;br /&gt;
===Attacks:===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A colossal boreal undansormr&#039;s venom sacs swell and pulse.  It opens its vast maw, spraying a cloud of vibrant green mist around itself, where it lingers heavy and livid on the air.&lt;br /&gt;
Several of a colossal boreal undansormr&#039;s eyes focus upon you, their amber depths beckoning with swirls of hypnotic color.&lt;br /&gt;
  CS: +471 - TD: +402 + CvA: +5 + d100: +28 - -5 == +107&lt;br /&gt;
You lose yourself in the multifarious eyes, your mind going utterly blank.  You are stunned!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
&amp;gt;cheap swift&lt;br /&gt;
The boreal undansormr&#039;s back is out of reach!&lt;br /&gt;
&amp;gt;cheap knee&lt;br /&gt;
You cannot kneebash a colossal boreal undansormr.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area [[web]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[SMR result: 74 (Open d100: 20, Bonus: 4)]&lt;br /&gt;
Pulsing spasms travel down the flanks of a colossal boreal undansormr as it rears up before you, opening its maw wide.  The undansormr vomits a viscous gob of fluorescent fluid at you!&lt;br /&gt;
The caustic wad sails past you, erupting into sludge that quickly clots into thickly unyielding webbing!&lt;br /&gt;
A thick cloud of wisps gathers around a colossal boreal undansormr and quickly spreads to cover much of the surrounding area.  The cloud solidifies and resolves into a sticky web.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 109&lt;br /&gt;
|levelm1 = 110&lt;br /&gt;
|level = 111&lt;br /&gt;
|levelp1 = 112&lt;br /&gt;
|levelp2 = 113&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dexterity&amp;diff=237275</id>
		<title>Dexterity</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dexterity&amp;diff=237275"/>
		<updated>2025-04-23T13:42:03Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stat&lt;br /&gt;
|type=Physical&lt;br /&gt;
|prime=[[Rogue]], [[Ranger]]&lt;br /&gt;
| aelotoi=+5&lt;br /&gt;
| dwarf=-&lt;br /&gt;
| elf=+5&lt;br /&gt;
| delf=+10&lt;br /&gt;
| helf=+5&lt;br /&gt;
| sylvan=+10&lt;br /&gt;
| erithian=-&lt;br /&gt;
| bgnome=+10&lt;br /&gt;
| fgnome=+5&lt;br /&gt;
| giant=-5&lt;br /&gt;
| halfling=+15&lt;br /&gt;
| human=-&lt;br /&gt;
| hkrol=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; measures a character&#039;s hand-eye coordination, balance, and aim.  A character&#039;s dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction and [[critical weighting]].&lt;br /&gt;
&lt;br /&gt;
The amount of critical weighting added to melee attacks is:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;b&amp;gt;Weighting: &amp;lt;/b&amp;gt;(DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR))) / 4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Weapon Size Factor:&amp;lt;/b&amp;gt; Summation((Weapon Base Speed + 1) - 3 if open handed) * 2&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The weapon penalty offset from strength cannot go ABOVE 0&amp;lt;br&amp;gt;Weighting added cannot go BELOW 0&amp;lt;br&amp;gt;the &amp;quot;open hand&amp;quot; from using a two-handed weapon / polearm DOES apply in the above weapon factor formula&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon):&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;DEX Bonus: 40&amp;lt;br&amp;gt;STR Bonus: 10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Weapon Size Factor: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Summation(6 + (1 - 3)) * 2&amp;lt;br&amp;gt;Summation(4) * 2&amp;lt;br&amp;gt;(4 + 3 + 2 + 1) * 2 = 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weighting: &amp;lt;/b&amp;gt;(40 + (10 - 20)) / 4&amp;lt;br&amp;gt;(40 + (-10)) / 4 = 30 / 4 = 7 CER&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dexterity is a prime requisite of the [[rogue]] and [[ranger]]  [[profession]].&lt;br /&gt;
&lt;br /&gt;
== Systems and Skills Affected By Dexterity ==&lt;br /&gt;
{| width=67%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Ambushing]]&lt;br /&gt;
*[[Parry]]&lt;br /&gt;
*[[Shield Use]]/[[Block]]&lt;br /&gt;
*Staying on the ledge in [[Thanatoph]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Ranged Weapons]]&lt;br /&gt;
*[[Thrown Weapons]]&lt;br /&gt;
*[[Two Weapon Combat]]&lt;br /&gt;
*[[Spell Aiming]]&lt;br /&gt;
| width = 20% |&lt;br /&gt;
*[[Disarming Traps]]&lt;br /&gt;
*[[Picking Locks]]&lt;br /&gt;
*[[Pickpocketing]]&lt;br /&gt;
*[[SKIN (verb)|Skinning]]&lt;br /&gt;
*[[Stalking and Hiding|Provides a bonus against detection while hidden]]&lt;br /&gt;
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]]&lt;br /&gt;
| width = 40% |&lt;br /&gt;
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat)&lt;br /&gt;
*Defense against [[Spike Thorn (616)]]&lt;br /&gt;
*Defense against [[Grasp of the Grave (709)]]&lt;br /&gt;
*Defense against [[Call Wind (912)]]&lt;br /&gt;
*[[Tattoo (verb)|Mystic Tattoo]] success for [[Monks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net&lt;br /&gt;
*[https://discordapp.com/channels/226045346399256576/532373273816858636/692610848052609126 Discord Conversation where the formula was revealed by staff]&lt;br /&gt;
&lt;br /&gt;
{{Statistic}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Agility&amp;diff=237274</id>
		<title>Agility</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Agility&amp;diff=237274"/>
		<updated>2025-04-23T13:40:58Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Dexterity (not Agility) provides bonus against detection while hidden per Naijin https://gswiki.play.net/index.php?title=Stalking_and_Hiding&amp;amp;oldid=128311&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ stat&lt;br /&gt;
|type=Physical&lt;br /&gt;
|prime=[[Rogue]]&lt;br /&gt;
| aelotoi=+10&lt;br /&gt;
| dwarf=-5&lt;br /&gt;
| elf=+15&lt;br /&gt;
| delf=+5&lt;br /&gt;
| helf=+10&lt;br /&gt;
| sylvan=+5&lt;br /&gt;
| erithian=-&lt;br /&gt;
| bgnome=+10&lt;br /&gt;
| fgnome=+10&lt;br /&gt;
| giant=-5&lt;br /&gt;
| halfling=+10&lt;br /&gt;
| human=-&lt;br /&gt;
| hkrol=+5&lt;br /&gt;
}}&lt;br /&gt;
[[Agility]] is a physical [[statistic]] that is a significant part in determining the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]].  Additionally, it is a factor in determining [[melee]] [[roundtime]] reduction.&lt;br /&gt;
&lt;br /&gt;
== Systems and Skills Affected By Agility ==&lt;br /&gt;
&lt;br /&gt;
*[[Dodging]]/[[Evade]]&lt;br /&gt;
*[[Melee]] [[roundtime]]&lt;br /&gt;
*[[Duck and Weave]]&lt;br /&gt;
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat)&lt;br /&gt;
*Defense against [[Spike Thorn (616)]]&lt;br /&gt;
*Defense against [[Grasp of the Grave (709)]]&lt;br /&gt;
*Staying on the ledge in [[Thanatoph]]&lt;br /&gt;
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]]&lt;br /&gt;
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]]&lt;br /&gt;
*[[Unarmed attack factor]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[http://www.play.net/gs4/info/stats.asp#agility Stats: Agility], on Play.net&lt;br /&gt;
{{Statistic}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stealth&amp;diff=236179</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stealth&amp;diff=236179"/>
		<updated>2025-04-11T20:55:38Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Updated wording for stat bonuses to what Naijin put on the Stalking and Hiding page (Dex instead of Agility)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=race table /&amp;gt;&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!Race !!Stalking and Hiding Bonus&lt;br /&gt;
|-&lt;br /&gt;
|[[Human]]	||+10 while in town&lt;br /&gt;
|-&lt;br /&gt;
|[[Giantman]]	||-10 everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-elf]]	||+5 everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvankind]]	||+30 in forests&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf]]	||+15 in mountain caves&amp;lt;br&amp;gt;+10 outdoors in the mountains&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]	||+10 everywhere&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Gnome]]	||+30 in forests&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal Gnome]]	||+10 in town&lt;br /&gt;
|}&amp;lt;section end=race table /&amp;gt;&lt;br /&gt;
{{Otheruses4|the stalking and hiding system|the [[Rogue Guild]] ability|Rogue Gambits#Stealth{{!}}Rogue Gambits}}&lt;br /&gt;
To enter stealth, use the {{boldmono|[[#HIDE (verb)|HIDE]]}} verb. To track a specific target while being hidden, use the {{boldmono|[[STALK]]}} verb. To move to another room while remaining hidden, use the {{boldmono|[[SNEAK]]}} verb. To leave stealth, use the {{boldmono|[[UNHIDE]]}} verb.&lt;br /&gt;
&lt;br /&gt;
To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.&lt;br /&gt;
&lt;br /&gt;
Hidden characters and creatures are not shown in the room when using {{boldmono|[[LOOK]]}} and cannot be targeted with single-target attacks.&lt;br /&gt;
&lt;br /&gt;
[[Stalking and Hiding]] is the main governing skill for the stealth system.&lt;br /&gt;
&lt;br /&gt;
== HIDE (verb) ==&lt;br /&gt;
{{boldmono|HIDE}} will put a [[character]] into stealth status, during which he/she will not be visible in the room when others {{boldmono|[[LOOK]]}}.  All characters may hide, but only those skilled in [[Stalking and Hiding]] will be truly effective at it.  [[Roundtime]] from hiding can be reduced by training in Stalking and Hiding with one second reductions at 60 and 120 ranks.  [[Celerity (506)]] will also help to reduce roundtime.&lt;br /&gt;
&lt;br /&gt;
Once hidden, characters may {{boldmono|[[STALK (verb)|STALK]]}} others and {{boldmono|[[SNEAK (verb)|SNEAK]]}}. To become visible again, one should {{boldmono|[[UNHIDE]]}}. To sneak automatically when hidden, {{boldmono|[[Movement|MOVEMENT]] AUTOSNEAK ON|OFF}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unskilled character:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;hide&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
You see XXXX turn her head in your direction as you hide.&lt;br /&gt;
You attempt to blend with the surroundings, but don&#039;t feel very confident about your success.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You notice XXXX slip into a hiding place.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Success Factors ==&lt;br /&gt;
&lt;br /&gt;
Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. &lt;br /&gt;
&lt;br /&gt;
=== Profession === &lt;br /&gt;
&lt;br /&gt;
[[Rogue]]s receive a very large bonus to hiding which settles at +level+3 from level 20 onwards, leading to a +103 bonus at level 100.&lt;br /&gt;
&lt;br /&gt;
[[Ranger]]s and [[bard]]s receive +1 bonus per level, capped at +20.&lt;br /&gt;
&lt;br /&gt;
Rogues and rangers are the only professions for whom hiding is typically useful in combat due to the enormous hide bonus and bevy of stealth spells, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Stats === &lt;br /&gt;
&lt;br /&gt;
Your success during the initial hide attempt is based on your [[Discipline]] bonus and your Racial modifier. Your ability to remain hidden is based on [[Discipline]] bonus and [[Dexterity]] bonus. Racial modifiers do not apply while attempting to remain hidden.&lt;br /&gt;
&lt;br /&gt;
=== Spells === &lt;br /&gt;
&lt;br /&gt;
The ranger spell [[Camouflage (608)]] always puts the caster into stealth, but remaining hidden relies on skill training.&lt;br /&gt;
&lt;br /&gt;
=== Combat Maneuvers === &lt;br /&gt;
&lt;br /&gt;
It is normally not possible to enter stealth while in [[roundtime]], but rogues able to [[Vanish]] may do so at a stamina cost.&lt;br /&gt;
&lt;br /&gt;
== Ambush and Sniping ==&lt;br /&gt;
&lt;br /&gt;
[[Melee]] combatants can use the {{boldmono|[[ATTACK]]}}, {{boldmono|[[AMBUSH]]}}, and {{boldmono|[[WAYLAY]]}} commands from stealth. Using {{boldmono|ATTACK}} is the same as {{boldmono|AMBUSH}} in this context. If trained in the [[Ambush]] skill, the defender&#039;s [[stance]] will be lowered for the attack and the attacker receives either [[critical weighting]] (for {{boldmono|AMBUSH}}) or [[damage weighting]] (for {{boldmono|WAYLAY}}). Attacking from stealth in this manner adds one second of [[roundtime]] to the attack. For example, a [[short sword]] normally has a 3 second base and minimum roundtimes, so ambushing or waylaying with a short sword has 4 second base and minimum roundtimes. Ambushing reveals the attacker, so to reuse this ability it is necessary to {{boldmono|[[HIDE]]}} again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.&lt;br /&gt;
&lt;br /&gt;
It is estimated that a fully trained level 100 rogue receives around 50 points of critical weighting when ambushing.&lt;br /&gt;
&lt;br /&gt;
Two-handed [[polearms]] cannot be used to ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
When using [[ranged weapons]], using the {{boldmono|[[FIRE]]}} verb from stealth (also known as &#039;&#039;sniping&#039;&#039;) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack. Ranged attacks receive no additional critical weighting.&lt;br /&gt;
&lt;br /&gt;
Using any [[unarmed combat system|unarmed]] attack from hiding gives an Ambush skill based chance to increase the positioning tier immediately to &amp;quot;good&amp;quot; or &amp;quot;excellent&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Removing Stealth ==&lt;br /&gt;
&lt;br /&gt;
Characters or creatures can attempt to {{boldmono|[[SEARCH]]}} for someone who is hidden. There is a bonus based on the searcher&#039;s [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the {{boldmono|[[POINT]]}} verb afterwards; for creatures, a &#039;&#039;successful&#039;&#039; search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.&lt;br /&gt;
&lt;br /&gt;
The following abilities can remove stealth instantly from anyone in the room:&lt;br /&gt;
*[[Sun Burst (609)]]&lt;br /&gt;
*[[Searing Light (135)]]&lt;br /&gt;
&lt;br /&gt;
Many area spells such as [[Elemental Wave (410)]] can also reveal hidden characters or creatures.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235980</id>
		<title>Flayed gigas disciple</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235980"/>
		<updated>2025-04-11T15:37:14Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  113&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Gigas &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 = 903&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 521&lt;br /&gt;
| WD1 =  1115&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 521&lt;br /&gt;
| WD2 = 719&lt;br /&gt;
| WDB = 535&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 525&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A flayed gigas disciple is a hugely imposing figure.  His monumental physique is all the more evident because his skin has been torn away, revealing wet and weeping tendons and raw muscle beneath.  With no lips to conceal his teeth, the disciple appears to be ever grinning, but above his ruined nose are scarlet eyes ablaze with hateful zeal.  A flayed gigas disciple wears a hooded shroud, ragged and threadbare, that is stained through with his own blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Disciples have high [[DS]] and [[TD]], but, as primarily magical enemies, they have relatively low [[Standard_maneuver_roll|SMR]] defense for their (high) level. [[Hamstring]], especially with [[Two Weapon Combat]], can open them up. [[Brawling|Unarmed combat]] can (literally) punch through their defenses as well, but might require setup.&lt;br /&gt;
* Disciples are fast and are capable of using a single combat round to shake off stun and cast the exceptionally deadly [[Mana Burst (1414)]]. Inflicting [[Staggered]] via options like [[Feint]], [[Sweep]], or [[Twin Hammerfists]] can slow them down.&lt;br /&gt;
* [[Immobilized (status)|Immobilizing]] stops disciples outright, but putting that into practice isn&#039;t necessarily easy. [[Subdue]] will require further setup since they&#039;re too tall while standing. Spells like [[Censure (316)]] or  [[Bind (214)]] almost definitely won&#039;t have the [[CS]] to hit, barring exceptional gear or enhancives. However, [[Moonbeam (611)]] is a reliable option for immobilizing given enough training in [[Ranger Base]].&lt;br /&gt;
* [[Silenced|Silencing]] also stops disciples&#039; most dangerous attacks. However, [[Cutthroat]] and [[Sucker Punch]] need additional setup due to height and [[Silence (210)]] almost definitely won&#039;t have the CS to hit. [[Corrupt Essence (703)]], although not using the Silenced mechanic strictly speaking, basically accomplishes the same thing and does work with sufficient CS.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Song of Tonis (1035)]] to speed up [[combat maneuvers]] like Feint, Sweep, or Hamstring is a viable option to keep up with and even outpace disciples&#039; speed.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Disciples are one of the [[Hinterwilds]]&#039; best candidates to burn through empowered charges of [[Condemn (309)]] against (and, conversely, to save empowered charges for). It&#039;s more than possible for them to survive two empowered casts back-to-back since the spell only has a single roll to determine its power, so be ready to keep going with a third Condemn or [[Ethereal Censer (320)]] in the mix. [[Quivering sanguine ooze]]s roam the same areas as disciples and can be used to recharge Condemn by starting [[Divine Wrath (335)]], which is likely to make the oozes split several times, then casting Condemn on each oozeling.&lt;br /&gt;
;Monks&lt;br /&gt;
* Twin Hammerfists into a focused [[mstrike]] can be enough for a swift victory and is more reliable for monks than other brawling professions due to their [[Martial Arts Mastery]], though still not guaranteed. [[Dragonclaw (1209)]] triggering at any point in the mstrike will help. [[Fury]] is an option instead of mstrike, but dividing attacks up over several rounds leaves it more open that a disciple will shake off stun and interrupt the assault in any number of ways before it reaches a hit that could have been fatal, inflicted RT, or inflicted Silenced.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite backed by high enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice frequently takes out disciples.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Rangers&lt;br /&gt;
* Given sufficient ranks of Ranger Base, Moonbeam followed by [[Spike Thorn (616)]] usually takes out disciples in one or two casts. Moonbeam is the opener partially because of the sheer power of immobilization as mentioned above, but also because Spike Thorn needs a high endroll to accomplish its objective of killing while Moonbeam only needs a moderate endroll to accomplish its objective of keeping the disciple unable to attack.&lt;br /&gt;
;Wizards&lt;br /&gt;
* Given sufficient ranks of [[Wizard Base]], [[Earthen Fury (917)]] is reasonably reliable at taking out disciples in one or two casts. (This is accounting for all rounds of damage and factoring in that subsequent rounds while the disciple is stunned will have a huge bonus.) Backing Earthen Fury up with a fully trained Feint (meaning all five ranks and 101 [[Combat Maneuvers]] ranks) can keep them locked down as the damage rounds go off, and that&#039;s only more true if Feint is used at 1 second of RT by having [[Celerity (506)]] active with enough [[Elemental Lore, Air|Air]] lore.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;[[Dark Catalyst]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A flayed gigas disciple points a flayed finger at you!&lt;br /&gt;
  CS: +535 - TD: +440 + CvA: -2 + d100: +46 - -5 == +144&lt;br /&gt;
  Warding failed!&lt;br /&gt;
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!&lt;br /&gt;
 ... and hits for 27 points of damage!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Burst of flames to left arm burns skin bright red.&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   An icy blast to the back!  Sleeping will not be easy tonight.&lt;br /&gt;
   ... 60 points of damage!&lt;br /&gt;
   Electric shock causes a strong enough convulsion to snap your neck.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 111&lt;br /&gt;
|levelm1 = 112&lt;br /&gt;
|level = 113&lt;br /&gt;
|levelp1 = 114&lt;br /&gt;
|levelp2 = 115&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235977</id>
		<title>Flayed gigas disciple</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235977"/>
		<updated>2025-04-11T15:34:58Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  113&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Gigas &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 = 903&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 521&lt;br /&gt;
| WD1 =  1115&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 521&lt;br /&gt;
| WD2 = 719&lt;br /&gt;
| WDB = 535&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 525&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A flayed gigas disciple is a hugely imposing figure.  His monumental physique is all the more evident because his skin has been torn away, revealing wet and weeping tendons and raw muscle beneath.  With no lips to conceal his teeth, the disciple appears to be ever grinning, but above his ruined nose are scarlet eyes ablaze with hateful zeal.  A flayed gigas disciple wears a hooded shroud, ragged and threadbare, that is stained through with his own blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Disciples have high [[DS]] and [[TD]], but, as primarily magical enemies, they have relatively low [[Standard_maneuver_roll|SMR]] defense for their (high) level. [[Hamstring]], especially with [[Two Weapon Combat]], can open them up. [[Brawling|Unarmed combat]] can (literally) punch through their defenses as well, but might require setup.&lt;br /&gt;
* Disciples are fast and are capable of using a single combat round to shake off stun and cast the exceptionally deadly [[Mana Burst (1414)]]. Inflicting [[Staggered]] via options like [[Feint]], [[Sweep]], or [[Twin Hammerfists]] can slow them down.&lt;br /&gt;
* [[Immobilized (status)|Immobilizing]] stops disciples outright, but putting that into practice isn&#039;t necessarily easy. [[Subdue]] will require further setup since they&#039;re too tall while standing. Spells like [[Censure (316)]] or  [[Bind (214)]] almost definitely won&#039;t have the [[CS]] to hit, barring exceptional gear or enhancives. However, [[Moonbeam (611)]] is a reliable option for immobilizing given enough training in [[Ranger Base]].&lt;br /&gt;
* [[Silenced|Silencing]] also stops disciples&#039; most dangerous attacks. However, [[Cutthroat]] and [[Sucker Punch]] need additional setup due to height and [[Silence (210)]] almost definitely won&#039;t have the CS to hit. [[Corrupt Essence (703)]], although not using the Silenced mechanic strictly speaking, basically accomplishes the same thing and does work with sufficient CS.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Song of Tonis (1035)]] to speed up [[combat maneuvers]] like Feint, Sweep, or Hamstring is a viable option to keep up with and even outpace disciples&#039; speed.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Disciples are one of the [[Hinterwilds]]&#039; best candidates to burn through empowered charges of [[Condemn (309)]] against (and, conversely, to save empowered charges for). It&#039;s more than possible for them to survive two empowered casts back-to-back since the spell only has a single roll to determine its power, so be ready to keep going with a third Condemn or [[Ethereal Censer (320)]] in the mix. [[Quivering sanguine ooze]]s roam the same areas as disciples and can be used to recharge Condemn by starting [[Divine Wrath (335)]], which is likely to make the oozes split several times, then casting Condemn on each oozeling.&lt;br /&gt;
;Monks&lt;br /&gt;
* Twin Hammerfists into a focused [[mstrike]] can be enough for a swift victory and is more reliable for monks than other brawling professions due to their [[Martial Arts Mastery]], though still not guaranteed. [[Dragonclaw (1209)]] triggering at any point in the mstrike will help. [[Fury]] is an option instead of mstrike, but dividing attacks up over several rounds leaves it more open that a disciple will shake off stun and interrupt the assault in any number of ways before it reaches a hit that could have been fatal, inflicted RT, or inflicted Silenced.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite backed by high enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice frequently takes out disciples.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Rangers&lt;br /&gt;
* Given sufficient ranks of Ranger Base, Moonbeam followed by [[Spike Thorn (616)]] usually takes out disciples in one or two casts. Moonbeam is the opener partially because of the sheer power of immobilization as mentioned above, but also because Spike Thorn needs a high endroll to accomplish its objective of killing while Moonbeam only needs a moderate endroll to accomplish its objective of keeping the disciple unable to attack.&lt;br /&gt;
;Wizards&lt;br /&gt;
* Given sufficient ranks of [[Wizard Base]], [[Earthen Fury (917)]] is reasonably reliable at taking out disciples in one or two casts. (This is accounting for all rounds of damage and factoring in that subsequent rounds while the disciple is stunned will have a huge bonus.) Backing Earthen Fury up with a fully trained Feint (meaning all five ranks and 101 [[Combat Maneuvers]] ranks) can keep them locked down as the damage rounds go off, and that&#039;s only more true if Feint is used at 1 second of RT by having [[Celerity (506)]] active with enough [[Elemental Lore, Air|Air]] lore.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 111&lt;br /&gt;
|levelm1 = 112&lt;br /&gt;
|level = 113&lt;br /&gt;
|levelp1 = 114&lt;br /&gt;
|levelp2 = 115&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235808</id>
		<title>Firewheel flower</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235808"/>
		<updated>2025-04-08T19:03:36Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
=Locked=&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently off the shelf level.  It has not been unlocked.  It traps WEAR, REMOVE, TWIST, and TAP.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;twist my flower&lt;br /&gt;
You idly twist your firewheel flower, spinning its petals like a wheel.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Worn===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, bringing it to life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, putting it to sleep.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 1=&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently Tier 1.  It can be unlocked once more.  It traps WEAR, REMOVE, TWIST, TAP, SMELL, and RUB.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Held==&lt;br /&gt;
===Rub===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub my flower&lt;br /&gt;
You gently caress the vibrant petals of your firewheel flower.  The flower sighs softly, seemingly enjoying your soft touch.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Smell===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;smell my flower&lt;br /&gt;
You bring your firewheel flower close to your nose and inhale its sweet scent.  Surprisingly, the flower sniffs you back!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worn==&lt;br /&gt;
===Rub===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub my fire flow&lt;br /&gt;
You gently caress the vibrant petals of your firewheel flower.  The flower emits a soft sigh of contentment that ruffles your hair.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Smell===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;smell my flower&lt;br /&gt;
You sniff the air and notice the sweet scent of your firewheel flower lingering near you.  Strangely, you notice the flower sniffing the air, too.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235807</id>
		<title>Firewheel flower</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235807"/>
		<updated>2025-04-08T18:55:29Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
=Locked=&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently off the shelf level.  It has not been unlocked.  It traps WEAR, REMOVE, TWIST, and TAP.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;twist my flower&lt;br /&gt;
You idly twist your firewheel flower, spinning its petals like a wheel.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Worn===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, bringing it to life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, putting it to sleep.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 1=&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently Tier 1.  It can be unlocked once more.  It traps WEAR, REMOVE, TWIST, TAP, SMELL, and RUB.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235806</id>
		<title>Firewheel flower</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235806"/>
		<updated>2025-04-08T18:55:08Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
=Locked=&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently off the shelf level.  It has not been unlocked.  It traps WEAR, REMOVE, TWIST, and TAP.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;twist my flower&lt;br /&gt;
You idly twist your firewheel flower, spinning its petals like a wheel.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Worn===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, bringing it to life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, putting it to sleep.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tier 1=&lt;br /&gt;
==Analzye==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently Tier 1.  It can be unlocked once more.  It traps WEAR, REMOVE, TWIST, TAP, SMELL, and RUB.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235805</id>
		<title>Firewheel flower</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235805"/>
		<updated>2025-04-08T18:16:21Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently off the shelf level.  It has not been unlocked.  It traps WEAR, REMOVE, TWIST, and TAP.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;twist my flower&lt;br /&gt;
You idly twist your firewheel flower, spinning its petals like a wheel.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Worn===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, bringing it to life.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tap my flower&lt;br /&gt;
You tap your firewheel flower, putting it to sleep.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235804</id>
		<title>Firewheel flower</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firewheel_flower&amp;diff=235804"/>
		<updated>2025-04-08T18:12:45Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Created page with &amp;quot;{{stub}}  ==Analyze== &amp;lt;pre{{log2}}&amp;gt;  You analyze the firewheel flower and sense that the creator has provided the following information: This is a firewheel flower.  It cannot be altered. It is currently off the shelf level.  It has not been unlocked.  It traps WEAR, REMOVE, TWIST, and TAP.  You get no sense of whether or not the flower may be further lightened. &amp;lt;/pre&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the firewheel flower and sense that the creator has provided the following information:&lt;br /&gt;
This is a firewheel flower.  It cannot be altered.&lt;br /&gt;
It is currently off the shelf level.  It has not been unlocked.  It traps WEAR, REMOVE, TWIST, and TAP.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the flower may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=235702</id>
		<title>Roiling crimson angargeist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=235702"/>
		<updated>2025-04-05T18:19:32Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Evil eye was for valravn, not angargeist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  110&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 510&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = 441&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 541&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Swirling ectoplasm, crimson and black and lit from within by crackles of sickly yellow energy, takes on a rough humanoid shape, but the angargeist is clearly nothing alive.  Where a face ought to be is a molten ruin, lopsided eyes of unholy flame sparking in its ill-made sockets.  Immaterial and dripping essence, the arms and legs are uneven, both ending in straining talons.  The angargeist&#039;s form bubbles and simmers in places like fury lent form. &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A roiling crimson angargeist flows in, its amorphous bulk sprouting appendages and hideous features at random.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
;Fade&lt;br /&gt;
Angargeist fade similar to [[Banshee]] and reappear randomly. &lt;br /&gt;
&lt;br /&gt;
;Vortex SMR&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
The shadows bubble and seethe as a roiling crimson angargeist rematerializes, swirling together into a vortex of vile energies!&lt;br /&gt;
Crackling torrents of spectral energy erupt from the angargeist as it reforms, warping the air as they ripple outward!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 122 (Open d100: 69, Penalty: 10)]&lt;br /&gt;
  The disruptive wave pulses through you, rending flesh and sending shocks of agony racing down your spine!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Rib bones snap and protrude from your chest.&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sympathy]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Quivering with rage, a roiling crimson angargeist sends dripping tendrils of rust-colored ectoplasm toward you!&lt;br /&gt;
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.&lt;br /&gt;
  CS: +489 - TD: +353 + CvA: -27 + d100: +20 - +5 == +124&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!&lt;br /&gt;
&lt;br /&gt;
You remain steadfast in your goal of defending a roiling crimson angargeist.&lt;br /&gt;
&lt;br /&gt;
Your sympathy toward a roiling crimson angargeist overwhelms you as you endure an onslaught of emotions.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 108&lt;br /&gt;
|levelm1 = 109&lt;br /&gt;
|level = 110&lt;br /&gt;
|levelp1 = 111&lt;br /&gt;
|levelp2 = 112&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eyeless_black_valravn&amp;diff=235701</id>
		<title>Eyeless black valravn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eyeless_black_valravn&amp;diff=235701"/>
		<updated>2025-04-05T18:17:28Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  112&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bird &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Avian &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 493&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = 457&lt;br /&gt;
| SorTD = 527&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = inky black valravn plume&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Wings of stygian darkness enshroud the huge black bird.  When not in motion, there is an ominous and unnatural stillness to the valravn that marks it as otherworldly.  Where eyes should be, there are strange hollows that occasionally flicker with scintillating golden light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Broadly speaking, valravns are a &amp;quot;glass cannon&amp;quot; type of creature. Their &amp;quot;glass&amp;quot; is durable in the sense of high [[DS]] and [[TD]], but when attacks get past those thresholds--or attacks that bypass them, like [[Standard maneuver roll|SMR]]-based attacks or [[Brawling|unarmed combat]]--they&#039;re likely to hit these unarmored creatures hard and they have a fairly small amount of health.&lt;br /&gt;
* Valravns are primarily magical creatures and are fairly vulnerable to maneuver-based spells and attacks like [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and more. This is offset somewhat by their high level, however.&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Diminishment]] can make valravns far more manageable. However, their high level imposes a penalty against the [[standard success resolution system]] that [[Order of Voln|Voln]] symbols use, so it might take multiple tries. High [[Influence]] can counteract level disadvantage somewhat.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Valravns have high TD, but [[Prayer of Holding (301)]] only needs a 101 endroll to set up for one or two strong casts of [[Condemn (309)]] afterward.&lt;br /&gt;
;Paladins&lt;br /&gt;
* High [[Spiritual Lore, Religion|Religion]] lore is doubly helpful against valravns, as [[Zealot (1617)]] can push paladins&#039; [[attack strength|AS]] over the top and [[Divine Incarnation (1650)]] Smite, given enough lore to reliably hit twice, frequently destroys valravns while divine energy lasts.&lt;br /&gt;
* Either [[Aura of the Arkati (1614)]] or [[Repentance (1615)]] as the infused spell in a paladin&#039;s [[Holy Weapon (1625)|bonded weapon]] works well, since in either case they only need a 101 endroll to accomplish their main goals of, respectively, a debuff or forcing a valravn to kneel.&lt;br /&gt;
;Rangers&lt;br /&gt;
* [[Moonbeam (611)]] is a near universal solution in the [[Hinterwilds]] and valravns are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars in on wings darker than night.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn ruffles its feathers in a single, precise shake as it recovers its wits.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn tumbles to the ground, landing in an awful tangle of talons and feathers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Shadows coil around the broken form of an eyeless black valravn, collapsing into a lightless sphere that erupts soundlessly, bathing the area in momentary darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn swoops down, extending its talons in a display of blatant threat.&lt;br /&gt;
An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.&lt;br /&gt;
  CS: +500 - TD: +410 + CvA: -4 + d100: +19 == +105&lt;br /&gt;
  Warding failed!&lt;br /&gt;
&lt;br /&gt;
Visions swirl through the darkness, searing themselves into your mind.  Your eyes open.  Loose earth and small stones press in on you from all angles, the pressure of them painful and suffocating.  As you open your mouth to scream, gravel pours in to fill your mouth, stifling the sound.&lt;br /&gt;
You flee northward, insensate with terror!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn pecks viciously at you with its dagger-sharp beak!&lt;br /&gt;
  AS: +600 vs DS: +678 with AvD: +37 + d100 roll: +42 = +1&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 144 (Open d100: 74, Bonus: 29)]&lt;br /&gt;
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward XXXX in a blur of shadowy, intangible feathers!  The vaporous cloud penetrates XXXX&#039;s magical defenses and washes over him in a chaotic onslaught!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in XXXX&#039;s forehead burst, spraying blood everywhere.&lt;br /&gt;
   He is stunned!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on XXXX&#039;s left leg.&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in arm burst!&lt;br /&gt;
An eyeless black valravn dwindles back into its avian form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars past you on stygian wings.&lt;br /&gt;
In the chill of its passage, an unsettling cold creeps over you, as if you can feel your grip on mortality slipping away with every passing heartbeat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 110&lt;br /&gt;
|levelm1 = 111&lt;br /&gt;
|level = 112&lt;br /&gt;
|levelp1 = 113&lt;br /&gt;
|levelp2 = 114&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eyeless_black_valravn&amp;diff=235700</id>
		<title>Eyeless black valravn</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eyeless_black_valravn&amp;diff=235700"/>
		<updated>2025-04-05T18:16:46Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  112&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bird &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Avian &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 1 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 493&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 527&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = inky black valravn plume&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Wings of stygian darkness enshroud the huge black bird.  When not in motion, there is an ominous and unnatural stillness to the valravn that marks it as otherworldly.  Where eyes should be, there are strange hollows that occasionally flicker with scintillating golden light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Broadly speaking, valravns are a &amp;quot;glass cannon&amp;quot; type of creature. Their &amp;quot;glass&amp;quot; is durable in the sense of high [[DS]] and [[TD]], but when attacks get past those thresholds--or attacks that bypass them, like [[Standard maneuver roll|SMR]]-based attacks or [[Brawling|unarmed combat]]--they&#039;re likely to hit these unarmored creatures hard and they have a fairly small amount of health.&lt;br /&gt;
* Valravns are primarily magical creatures and are fairly vulnerable to maneuver-based spells and attacks like [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and more. This is offset somewhat by their high level, however.&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Diminishment]] can make valravns far more manageable. However, their high level imposes a penalty against the [[standard success resolution system]] that [[Order of Voln|Voln]] symbols use, so it might take multiple tries. High [[Influence]] can counteract level disadvantage somewhat.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Valravns have high TD, but [[Prayer of Holding (301)]] only needs a 101 endroll to set up for one or two strong casts of [[Condemn (309)]] afterward.&lt;br /&gt;
;Paladins&lt;br /&gt;
* High [[Spiritual Lore, Religion|Religion]] lore is doubly helpful against valravns, as [[Zealot (1617)]] can push paladins&#039; [[attack strength|AS]] over the top and [[Divine Incarnation (1650)]] Smite, given enough lore to reliably hit twice, frequently destroys valravns while divine energy lasts.&lt;br /&gt;
* Either [[Aura of the Arkati (1614)]] or [[Repentance (1615)]] as the infused spell in a paladin&#039;s [[Holy Weapon (1625)|bonded weapon]] works well, since in either case they only need a 101 endroll to accomplish their main goals of, respectively, a debuff or forcing a valravn to kneel.&lt;br /&gt;
;Rangers&lt;br /&gt;
* [[Moonbeam (611)]] is a near universal solution in the [[Hinterwilds]] and valravns are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars in on wings darker than night.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn ruffles its feathers in a single, precise shake as it recovers its wits.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn tumbles to the ground, landing in an awful tangle of talons and feathers.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Shadows coil around the broken form of an eyeless black valravn, collapsing into a lightless sphere that erupts soundlessly, bathing the area in momentary darkness.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Combat messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn swoops down, extending its talons in a display of blatant threat.&lt;br /&gt;
An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.&lt;br /&gt;
  CS: +500 - TD: +410 + CvA: -4 + d100: +19 == +105&lt;br /&gt;
  Warding failed!&lt;br /&gt;
&lt;br /&gt;
Visions swirl through the darkness, searing themselves into your mind.  Your eyes open.  Loose earth and small stones press in on you from all angles, the pressure of them painful and suffocating.  As you open your mouth to scream, gravel pours in to fill your mouth, stifling the sound.&lt;br /&gt;
You flee northward, insensate with terror!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn pecks viciously at you with its dagger-sharp beak!&lt;br /&gt;
  AS: +600 vs DS: +678 with AvD: +37 + d100 roll: +42 = +1&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[SMR result: 144 (Open d100: 74, Bonus: 29)]&lt;br /&gt;
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward XXXX in a blur of shadowy, intangible feathers!  The vaporous cloud penetrates XXXX&#039;s magical defenses and washes over him in a chaotic onslaught!&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in XXXX&#039;s forehead burst, spraying blood everywhere.&lt;br /&gt;
   He is stunned!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on XXXX&#039;s left leg.&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Blood vessels in arm burst!&lt;br /&gt;
An eyeless black valravn dwindles back into its avian form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An eyeless black valravn soars past you on stygian wings.&lt;br /&gt;
In the chill of its passage, an unsettling cold creeps over you, as if you can feel your grip on mortality slipping away with every passing heartbeat.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 110&lt;br /&gt;
|levelm1 = 111&lt;br /&gt;
|level = 112&lt;br /&gt;
|levelp1 = 113&lt;br /&gt;
|levelp2 = 114&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=235698</id>
		<title>Roiling crimson angargeist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=235698"/>
		<updated>2025-04-05T17:53:46Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  110&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 510&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = 441&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 541&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Swirling ectoplasm, crimson and black and lit from within by crackles of sickly yellow energy, takes on a rough humanoid shape, but the angargeist is clearly nothing alive.  Where a face ought to be is a molten ruin, lopsided eyes of unholy flame sparking in its ill-made sockets.  Immaterial and dripping essence, the arms and legs are uneven, both ending in straining talons.  The angargeist&#039;s form bubbles and simmers in places like fury lent form. &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A roiling crimson angargeist flows in, its amorphous bulk sprouting appendages and hideous features at random.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
;Fade&lt;br /&gt;
Angargeist fade similar to [[Banshee]] and reappear randomly. &lt;br /&gt;
&lt;br /&gt;
;Vortex SMR&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
The shadows bubble and seethe as a roiling crimson angargeist rematerializes, swirling together into a vortex of vile energies!&lt;br /&gt;
Crackling torrents of spectral energy erupt from the angargeist as it reforms, warping the air as they ripple outward!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 122 (Open d100: 69, Penalty: 10)]&lt;br /&gt;
  The disruptive wave pulses through you, rending flesh and sending shocks of agony racing down your spine!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Rib bones snap and protrude from your chest.&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Evil Eye]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.&lt;br /&gt;
  CS: +493 - TD: +415 + CvA: -27 + d100: +2 == +53&lt;br /&gt;
  Warded off!&lt;br /&gt;
  You shut your eyes, resisting the force of the valravn&#039;s gaze.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sympathy]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Quivering with rage, a roiling crimson angargeist sends dripping tendrils of rust-colored ectoplasm toward you!&lt;br /&gt;
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.&lt;br /&gt;
  CS: +489 - TD: +353 + CvA: -27 + d100: +20 - +5 == +124&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!&lt;br /&gt;
&lt;br /&gt;
You remain steadfast in your goal of defending a roiling crimson angargeist.&lt;br /&gt;
&lt;br /&gt;
Your sympathy toward a roiling crimson angargeist overwhelms you as you endure an onslaught of emotions.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 108&lt;br /&gt;
|levelm1 = 109&lt;br /&gt;
|level = 110&lt;br /&gt;
|levelp1 = 111&lt;br /&gt;
|levelp2 = 112&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=235697</id>
		<title>Roiling crimson angargeist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roiling_crimson_angargeist&amp;diff=235697"/>
		<updated>2025-04-05T17:50:33Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  110&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 541&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Swirling ectoplasm, crimson and black and lit from within by crackles of sickly yellow energy, takes on a rough humanoid shape, but the angargeist is clearly nothing alive.  Where a face ought to be is a molten ruin, lopsided eyes of unholy flame sparking in its ill-made sockets.  Immaterial and dripping essence, the arms and legs are uneven, both ending in straining talons.  The angargeist&#039;s form bubbles and simmers in places like fury lent form. &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A roiling crimson angargeist flows in, its amorphous bulk sprouting appendages and hideous features at random.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
;Fade&lt;br /&gt;
Angargeist fade similar to [[Banshee]] and reappear randomly. &lt;br /&gt;
&lt;br /&gt;
;Vortex SMR&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
The shadows bubble and seethe as a roiling crimson angargeist rematerializes, swirling together into a vortex of vile energies!&lt;br /&gt;
Crackling torrents of spectral energy erupt from the angargeist as it reforms, warping the air as they ripple outward!&lt;br /&gt;
&lt;br /&gt;
[SMR result: 122 (Open d100: 69, Penalty: 10)]&lt;br /&gt;
  The disruptive wave pulses through you, rending flesh and sending shocks of agony racing down your spine!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Rib bones snap and protrude from your chest.&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Evil Eye]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
An eyeless black valravn turns to look at you, the empty pits where its eyes should be swelling into lightless pools that hungrily drink the surrounding light.&lt;br /&gt;
  CS: +493 - TD: +415 + CvA: -27 + d100: +2 == +53&lt;br /&gt;
  Warded off!&lt;br /&gt;
  You shut your eyes, resisting the force of the valravn&#039;s gaze.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Sympathy]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Quivering with rage, a roiling crimson angargeist sends dripping tendrils of rust-colored ectoplasm toward you!&lt;br /&gt;
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.&lt;br /&gt;
  CS: +489 - TD: +353 + CvA: -27 + d100: +20 - +5 == +124&lt;br /&gt;
  Warding failed!&lt;br /&gt;
Rage, boiling and hot, bubbles up within your chest as you feel overwhelmed with sympathy for the angargeist!&lt;br /&gt;
&lt;br /&gt;
You remain steadfast in your goal of defending a roiling crimson angargeist.&lt;br /&gt;
&lt;br /&gt;
Your sympathy toward a roiling crimson angargeist overwhelms you as you endure an onslaught of emotions.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 108&lt;br /&gt;
|levelm1 = 109&lt;br /&gt;
|level = 110&lt;br /&gt;
|levelp1 = 111&lt;br /&gt;
|levelp2 = 112&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elven_Blanket&amp;diff=235603</id>
		<title>Elven Blanket</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elven_Blanket&amp;diff=235603"/>
		<updated>2025-04-04T16:11:42Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mirror&#039;&#039;&#039; &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;  &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flare_Affinity&amp;diff=235602</id>
		<title>Flare Affinity</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flare_Affinity&amp;diff=235602"/>
		<updated>2025-04-04T15:58:06Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: per Kaetel via discord 2025-02-19&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flare Affinity&#039;&#039;&#039; is a type of script that also can function as a [[:Category:Combat Flourishes|Combat Flourish]] for weapons and runestaffs.  It boosts the effectiveness of weapons with ability slot [[flares]] or [[bane]] flares. Weapons with flare affinity will have their flares fire more often with more potency.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The increased frequency is the same as Item Superchargers.  The flare rate increase of the Flare Affinity Combat Flourish also works in conjunction with the flare rate increase of the [[Supercharger]] items and {{boldmono|[[BOOST|BOOST SUPERCHARGE]]}} login reward.&lt;br /&gt;
&lt;br /&gt;
Flare Affinity increases flare damage by 4 critical ranks.  The increased potency causes all the flares to be rank 5-9 (before padding, resistance, randomization, etc).&lt;br /&gt;
&lt;br /&gt;
Flare Affinity will also increase the frequency and potency of a [[bane]] flare. It does not increase script flares. It does not increase material flares.  It does not work with paladin bond flares.&lt;br /&gt;
===Flare Types===&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Common Flares&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Modified&lt;br /&gt;
|-&lt;br /&gt;
|Cold flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Fire flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Lightning flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Vacuum (void) flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Vibration (earth, impact) flares || Frequency || Potency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Uncommon Flares&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Modified&lt;br /&gt;
|-&lt;br /&gt;
|Acid flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Disintegration flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Disruption flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Firewheel flares&lt;br /&gt;
|Frequency&lt;br /&gt;
|Potency&lt;br /&gt;
|-&lt;br /&gt;
|Plasma flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Steam flares || Frequency || Potency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} style=&amp;quot;width: 20%;&amp;quot; aria-label=&amp;quot;In&amp;quot;; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Rare Flares&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Modified&lt;br /&gt;
|-&lt;br /&gt;
|[[Acuity flare]]s [weapons *runestaffs] || Frequency || +25 AS, +15 CS&lt;br /&gt;
|-&lt;br /&gt;
|Air flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Dispel flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Grapple flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Magma flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|[[Mana flare]]s [weapons *runestaffs] || Frequency only || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechanical flare|Mechanical]] (three varieties: slash, puncture, crush) flares ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terror flare|Terror]]  || Frequency only || -&lt;br /&gt;
|-&lt;br /&gt;
|Unbalance flares || Frequency || Potency&lt;br /&gt;
|-&lt;br /&gt;
|Water (krush) flares || Frequency || Potency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Release Information===&lt;br /&gt;
Flare Affinity was first released at Duskruin in 2021.  In August 2024, Flare Affinity was updated to be compatible with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]].&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Flourishes]]&lt;br /&gt;
[[Category:Combat Flourishes]]&lt;br /&gt;
[[Category:Flares]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Withered_shadow-cloaked_draugr&amp;diff=235439</id>
		<title>Withered shadow-cloaked draugr</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Withered_shadow-cloaked_draugr&amp;diff=235439"/>
		<updated>2025-04-01T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Draugr.jpg|300px|thumb|right|Rendition of a shadow-cloaked draugr by Mnar Akurion.]]&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 108 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Gigas &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Hinterwilds&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  greatsword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 592&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 7 &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Utterly immense, the draugr&#039;s humanoid shape is comprised wholly of inky shadows that drip and pool at its intangible feet.  Cruel eyes of frigid light glare from a face of sharp lines and malevolent angles.  The shade&#039;s arms are lightless and devoid of all but the most rudimentary features, but are massively thick and traced with intricate lines of blazing blue radiance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;shadow-cloaked draugr&#039;&#039;&#039; is a type of [[corporeal undead]] creature, approximately level 105-110, found in the Pits of the Dead zone of the [[Hinterwilds]]. They are enormous, powerful creatures typically wielding a two-handed greatsword with tremendous strength, but also capable of various maneuver attacks able to damage and knock players prone. They wear decaying leathers that are equivalent to AsG 7 armor (reinforced leather).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
== Hunting Strategies ==&lt;br /&gt;
&lt;br /&gt;
Shadow-cloaked draugrs are able to focused multi-strike players up to five times with either their greatsword or a combination of hands, feet and shoulders. They seem to have limitless stamina and are able to multi-strike at will, preferring this to normal attacks.&lt;br /&gt;
&lt;br /&gt;
Periodically, but almost always on their first attack after spawning, shadow-cloaked draugrs are able to perform an exceptionally powerful attack with their greatsword, raising their AS by approximately 80 for one strike.&lt;br /&gt;
&lt;br /&gt;
They are also capable of an SMR2-based stomp attack with two components: an attempt to crush players with their foot, followed by a quaking effect that may knock players prone and induce roundtime. The quake check will occur regardless of whether the stomp succeeds or fails.&lt;br /&gt;
&lt;br /&gt;
=== Typical Multi-strike Attack ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
In an awe-inspiring display of combat mastery, a withered shadow-cloaked draugr engages you in a furious dance macabre, spiraling into a blur of strikes and ripostes!&lt;br /&gt;
Wisps of shadow follow the arc of a withered shadow-cloaked draugr&#039;s arm as she swings a huge black alloy greatsword at you!&lt;br /&gt;
  AS: +589 vs DS: +461 with AvD: +48 + d100 roll: +55 = +231&lt;br /&gt;
   ... and hits for 37 points of damage!&lt;br /&gt;
   Powerful slash just cracks your shield arm!&lt;br /&gt;
   You are stunned for 2 rounds!&lt;br /&gt;
&lt;br /&gt;
Wisps of shadow follow the arc of a withered shadow-cloaked draugr&#039;s arm as she swings a huge black alloy greatsword at you!&lt;br /&gt;
Nearly insensible, you desperately evade the attack!&lt;br /&gt;
&lt;br /&gt;
Wisps of shadow follow the arc of a withered shadow-cloaked draugr&#039;s arm as she swings a huge black alloy greatsword at you!&lt;br /&gt;
  AS: +589 vs DS: +340 with AvD: +48 + d100 roll: +75 = +372&lt;br /&gt;
   ... and hits for 63 points of damage!&lt;br /&gt;
   Your right hand is mangled horribly.&lt;br /&gt;
&lt;br /&gt;
Wisps of shadow follow the arc of a withered shadow-cloaked draugr&#039;s arm as she swings a huge black alloy greatsword at you!&lt;br /&gt;
  AS: +589 vs DS: +325 with AvD: +48 + d100 roll: +64 = +376&lt;br /&gt;
   ... and hits for 99 points of damage!&lt;br /&gt;
   Incredible blast shatters your head into a red spray.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stomp Attack ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[SMR result: 130 (Open d100: 65, Bonus: 2)]&lt;br /&gt;
A withered shadow-cloaked draugr raises a colossal foot and tries to crush you with it!  The force of the stomp flattens you to the ground!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Left elbow smashed into a thousand pieces.&lt;br /&gt;
   You are stunned for 2 rounds!&lt;br /&gt;
Tremors echo outward from the point of impact!&lt;br /&gt;
[SMR result: 178 (Open d100: 74, Bonus: 41)]&lt;br /&gt;
Rocked by the rumbling tremors, you fall to the ground!&lt;br /&gt;
Roundtime: 20 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== SMR Attack ===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A withered shadow-cloaked draugr surrenders to bloodthirst, darkness swathing him in a thick shroud!&lt;br /&gt;
[SMR result: 158 (Open d100: 165)]&lt;br /&gt;
Stooping down from his vast height, a withered shadow-cloaked draugr reaches toward you with a gigantic fist!  Massive fingers close around your midsection as the draugr tries to squeeze the life out of you!&lt;br /&gt;
   ... 18 points of damage!&lt;br /&gt;
   Hard shove to the midriff staggers you.&lt;br /&gt;
   You are knocked to the ground!&lt;br /&gt;
   You are stunned for 4 rounds!&lt;br /&gt;
The draugr lifts you into the air, trapping you in his huge fist!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Augmented Attack===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
A withered shadow-cloaked draugr surrenders to bloodthirst, darkness swathing her in a thick shroud!&lt;br /&gt;
A ghost of rage twists a withered shadow-cloaked draugr&#039;s decaying features!&lt;br /&gt;
Your companion takes up a position of watchful wariness in front of you.&lt;br /&gt;
Wisps of shadow follow the arc of a withered shadow-cloaked draugr&#039;s arm as she swings a huge black alloy greatsword at you!&lt;br /&gt;
  AS: +667 vs DS: +640 with AvD: +48 + d100 roll: +51 = +126&lt;br /&gt;
   ... and hits for 6 points of damage!&lt;br /&gt;
   Hit glances off your hip.&lt;br /&gt;
The ethereal necrotic film covering a withered shadow-cloaked draugr&#039;s black alloy greatsword shrivels away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;General Advice&lt;br /&gt;
* Taking out a draugr&#039;s greatsword and leaving them swinging a closed fist is as close to taking out the draugr as can be short of actually killing it, so [[Disarm Weapon]], [[Vibration Chant (1002)]], or even [[Limb Disruption (708)]] work great here. DoT spells like [[Condemn (309)]] and [[Earthen Fury (917)]] are liable to also sever an arm by sheer probability given enough rounds of going off.&lt;br /&gt;
* In lieu of killing a draugr or getting rid of its weapon, another strong option is taking out its legs or inflicting [[Rooted]] since draugrs rely heavily on high [[attack strength|AS]] or maneuvers to be effective. [[Hamstring]] (despite [[Major Bleed]] not affecting [[undead]]), [[Cripple]], [[Pin Down]], and other options can do the trick.&lt;br /&gt;
* In lieu of any of the above, draugrs are also [[square]] enemies in light armor, so low [[TD]] and low [[CvA]] leaves them pretty vulnerable to most [[CS]]-based attacks despite their high level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You feel your song resonate around the shadow-cloaked draugr, pulling at the threads of mana within.&lt;br /&gt;
You gain 51 mana!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&lt;br /&gt;
Shadow-cloaked draugrs are undead Gigas, the race of giants who live in the Hinterwilds and its villages. The corrupted blood of Zerroth has awakened them from their eternal slumber, and they haunt the Pits of the Dead and the chambers below the Angargreft temple, driven by a mad desire to destroy any intruders who dare trespass in their sacred halls.&lt;br /&gt;
&lt;br /&gt;
=== Non-Gemstone Inspiration ===&lt;br /&gt;
&lt;br /&gt;
In Scandanavian mythology, draugr are undead creatures found in cairns, barrows, or other gravesites. They are animated corpses with physical bodies rather than spiritual forms such as ghosts. In Old Norse, the term &#039;draugr&#039; can be any ghost or spirit inhabiting a cairn, but is usually a reanimated corpse.&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 106&lt;br /&gt;
|levelm1 = 107&lt;br /&gt;
|level = 108&lt;br /&gt;
|levelp1 = 109&lt;br /&gt;
|levelp2 = 110&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Squamous_reptilian_mutant&amp;diff=235438</id>
		<title>Squamous reptilian mutant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Squamous_reptilian_mutant&amp;diff=235438"/>
		<updated>2025-04-01T18:04:17Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  109 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Cudgel&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 598&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Bind &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 475&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = 496&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in thick, pooling garb that conceals the worst of her tortured form, the mutant was once a being of great stature.  Now her body is hunched and bent beneath the weight of her transformation.  Her skin sloughs in places, revealing scaling reminiscent of a lizard&#039;s, the lamina pale but faintly tinged with cold color.  The monstrous alterations to the mutant&#039;s form have not spared her features.  They are an uneven mass of tumorous growths and molting, squamous skin into which two slit-pupiled eyes of monstrous golden hue are deeply set.  Pronounced venom sacs, far from symmetrical, bulge from the sides of the mutant&#039;s neck as if to match the uneven distension of her cranium.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* As primarily casting creatures, mutants are fairly vulnerable to [[Standard_maneuver_roll|SMR]]-based spells and attacks like [[Condemn (309)]], [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and so on. This is offset somewhat by their high level, though.&lt;br /&gt;
* Mutants have exceptionally high CS--over 520--that leaves their [[Thought Lash (1210)]], [[Bind (214)]], and [[Vertigo (1219)]] spells nearly guaranteed to hit against every profession and leave characters stunned or disabled. Keep them from casting by any means including [[Sweep]], [[Feint]], [[Corrupt Essence (703)]], [[Moonbeam (611)]], Condemn, Earthen Fury, or other options that keep them stalled out, unable to cast, or repeatedly stunned.&lt;br /&gt;
* Mutants have [[Brace (1214)]], which can disarm against many forms of physical attacks. However, many combat maneuvers and SMR-based weapon techniques bypass this, as do ranged attacks and [[Brawling|unarmed combat]]. Brace can also be removed via dispelling magic such as [[Spirit Dispel (119)]], [[Spiritual Abolition (230)]], [[Elemental Dispel (417)]], [[Mental Dispel (1218)]], and [[Song of Unravelling (1013)]] or other similar effects like [[Spell Cleave]].&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Transcendence]] can sometimes salvage a bad situation, either preemptively or used with its emergency cooldown. High CS aside, mutants are still mostly casting disablers or attacking with one of the weaker weapon bases, the [[cudgel]], so it&#039;s possible to survive even ten rounds of stun with enough luck.&lt;br /&gt;
* [[Symbol of Restoration]] can be used while [[Immobilized]] by Bind.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Vibration Chant (1002)]] can destroy their weapons and has at least a chance to kill outright.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice to get away safely after being hit by any of a mutant&#039;s dangerous spells.&lt;br /&gt;
;Clerics&lt;br /&gt;
* The INFUSE SPIRIT option of [[Soul Ward (319)]] can sometimes delay mutants long enough to keep a cleric alive through lengthy stun.&lt;br /&gt;
;Empaths&lt;br /&gt;
* The REGENERATE option of [[Regeneration (1150)]] can sometimes keep an empath healed and padded to survive lengthy stun a limited number of times per day, depending on [[Mental Lore, Transformation|Transformation]] lore.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite with enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice will usually do substantial damage to mutants, if not outright kill them, while divine energy lasts.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice to get away safely after being hit by any of a mutant&#039;s dangerous spells.&lt;br /&gt;
;Rangers&lt;br /&gt;
* With enough [[Ranger Base]] ranks, Moonbeam is a nearly universal solution in the Hinterwilds and mutants are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Hitting their arms has a [[disarm]] like effect causing you to drop your weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your maul strikes one of the bony protrusions on a squamous reptilian mutant&#039;s forearms and it is wrenched out of your grasp!&lt;br /&gt;
The rune-scribed maul falls into the shadows!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sweep]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant crouches and sweeps a leg at you!&lt;br /&gt;
[SMR result: 147 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bind]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant flicks her bulging eyes toward you!&lt;br /&gt;
  CS: +475 - TD: +461 + CvA: +2 + d100: +86 == +102&lt;br /&gt;
  Warding failed!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 107&lt;br /&gt;
|levelm1 = 108&lt;br /&gt;
|level = 109&lt;br /&gt;
|levelp1 = 110&lt;br /&gt;
|levelp2 = 111&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Squamous_reptilian_mutant&amp;diff=235437</id>
		<title>Squamous reptilian mutant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Squamous_reptilian_mutant&amp;diff=235437"/>
		<updated>2025-04-01T18:02:43Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  109 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Cudgel&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 598&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Bind &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 475&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in thick, pooling garb that conceals the worst of her tortured form, the mutant was once a being of great stature.  Now her body is hunched and bent beneath the weight of her transformation.  Her skin sloughs in places, revealing scaling reminiscent of a lizard&#039;s, the lamina pale but faintly tinged with cold color.  The monstrous alterations to the mutant&#039;s form have not spared her features.  They are an uneven mass of tumorous growths and molting, squamous skin into which two slit-pupiled eyes of monstrous golden hue are deeply set.  Pronounced venom sacs, far from symmetrical, bulge from the sides of the mutant&#039;s neck as if to match the uneven distension of her cranium.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* As primarily casting creatures, mutants are fairly vulnerable to [[Standard_maneuver_roll|SMR]]-based spells and attacks like [[Condemn (309)]], [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and so on. This is offset somewhat by their high level, though.&lt;br /&gt;
* Mutants have exceptionally high CS--over 520--that leaves their [[Thought Lash (1210)]], [[Bind (214)]], and [[Vertigo (1219)]] spells nearly guaranteed to hit against every profession and leave characters stunned or disabled. Keep them from casting by any means including [[Sweep]], [[Feint]], [[Corrupt Essence (703)]], [[Moonbeam (611)]], Condemn, Earthen Fury, or other options that keep them stalled out, unable to cast, or repeatedly stunned.&lt;br /&gt;
* Mutants have [[Brace (1214)]], which can disarm against many forms of physical attacks. However, many combat maneuvers and SMR-based weapon techniques bypass this, as do ranged attacks and [[Brawling|unarmed combat]]. Brace can also be removed via dispelling magic such as [[Spirit Dispel (119)]], [[Spiritual Abolition (230)]], [[Elemental Dispel (417)]], [[Mental Dispel (1218)]], and [[Song of Unravelling (1013)]] or other similar effects like [[Spell Cleave]].&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Transcendence]] can sometimes salvage a bad situation, either preemptively or used with its emergency cooldown. High CS aside, mutants are still mostly casting disablers or attacking with one of the weaker weapon bases, the [[cudgel]], so it&#039;s possible to survive even ten rounds of stun with enough luck.&lt;br /&gt;
* [[Symbol of Restoration]] can be used while [[Immobilized]] by Bind.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Vibration Chant (1002)]] can destroy their weapons and has at least a chance to kill outright.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice to get away safely after being hit by any of a mutant&#039;s dangerous spells.&lt;br /&gt;
;Clerics&lt;br /&gt;
* The INFUSE SPIRIT option of [[Soul Ward (319)]] can sometimes delay mutants long enough to keep a cleric alive through lengthy stun.&lt;br /&gt;
;Empaths&lt;br /&gt;
* The REGENERATE option of [[Regeneration (1150)]] can sometimes keep an empath healed and padded to survive lengthy stun a limited number of times per day, depending on [[Mental Lore, Transformation|Transformation]] lore.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite with enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice will usually do substantial damage to mutants, if not outright kill them, while divine energy lasts.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice to get away safely after being hit by any of a mutant&#039;s dangerous spells.&lt;br /&gt;
;Rangers&lt;br /&gt;
* With enough [[Ranger Base]] ranks, Moonbeam is a nearly universal solution in the Hinterwilds and mutants are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Hitting their arms has a [[disarm]] like effect causing you to drop your weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your maul strikes one of the bony protrusions on a squamous reptilian mutant&#039;s forearms and it is wrenched out of your grasp!&lt;br /&gt;
The rune-scribed maul falls into the shadows!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sweep]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant crouches and sweeps a leg at you!&lt;br /&gt;
[SMR result: 147 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bind]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant flicks her bulging eyes toward you!&lt;br /&gt;
  CS: +475 - TD: +461 + CvA: +2 + d100: +86 == +102&lt;br /&gt;
  Warding failed!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 107&lt;br /&gt;
|levelm1 = 108&lt;br /&gt;
|level = 109&lt;br /&gt;
|levelp1 = 110&lt;br /&gt;
|levelp2 = 111&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Squamous_reptilian_mutant&amp;diff=235436</id>
		<title>Squamous reptilian mutant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Squamous_reptilian_mutant&amp;diff=235436"/>
		<updated>2025-04-01T18:00:09Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  109 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Bind &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 475&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad in thick, pooling garb that conceals the worst of her tortured form, the mutant was once a being of great stature.  Now her body is hunched and bent beneath the weight of her transformation.  Her skin sloughs in places, revealing scaling reminiscent of a lizard&#039;s, the lamina pale but faintly tinged with cold color.  The monstrous alterations to the mutant&#039;s form have not spared her features.  They are an uneven mass of tumorous growths and molting, squamous skin into which two slit-pupiled eyes of monstrous golden hue are deeply set.  Pronounced venom sacs, far from symmetrical, bulge from the sides of the mutant&#039;s neck as if to match the uneven distension of her cranium.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* As primarily casting creatures, mutants are fairly vulnerable to [[Standard_maneuver_roll|SMR]]-based spells and attacks like [[Condemn (309)]], [[Earthen Fury (917)]], [[Hamstring]], [[Spike Thorn (616)]], [[Twin Hammerfists]], and so on. This is offset somewhat by their high level, though.&lt;br /&gt;
* Mutants have exceptionally high CS--over 520--that leaves their [[Thought Lash (1210)]], [[Bind (214)]], and [[Vertigo (1219)]] spells nearly guaranteed to hit against every profession and leave characters stunned or disabled. Keep them from casting by any means including [[Sweep]], [[Feint]], [[Corrupt Essence (703)]], [[Moonbeam (611)]], Condemn, Earthen Fury, or other options that keep them stalled out, unable to cast, or repeatedly stunned.&lt;br /&gt;
* Mutants have [[Brace (1214)]], which can disarm against many forms of physical attacks. However, many combat maneuvers and SMR-based weapon techniques bypass this, as do ranged attacks and [[Brawling|unarmed combat]]. Brace can also be removed via dispelling magic such as [[Spirit Dispel (119)]], [[Spiritual Abolition (230)]], [[Elemental Dispel (417)]], [[Mental Dispel (1218)]], and [[Song of Unravelling (1013)]] or other similar effects like [[Spell Cleave]].&lt;br /&gt;
;Voln&lt;br /&gt;
* [[Symbol of Transcendence]] can sometimes salvage a bad situation, either preemptively or used with its emergency cooldown. High CS aside, mutants are still mostly casting disablers or attacking with one of the weaker weapon bases, the [[cudgel]], so it&#039;s possible to survive even ten rounds of stun with enough luck.&lt;br /&gt;
* [[Symbol of Restoration]] can be used while [[Immobilized]] by Bind.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Vibration Chant (1002)]] can destroy their weapons and has at least a chance to kill outright.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice to get away safely after being hit by any of a mutant&#039;s dangerous spells.&lt;br /&gt;
;Clerics&lt;br /&gt;
* The INFUSE SPIRIT option of [[Soul Ward (319)]] can sometimes delay mutants long enough to keep a cleric alive through lengthy stun.&lt;br /&gt;
;Empaths&lt;br /&gt;
* The REGENERATE option of [[Regeneration (1150)]] can sometimes keep an empath healed and padded to survive lengthy stun a limited number of times per day, depending on [[Mental Lore, Transformation|Transformation]] lore.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite with enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice will usually do substantial damage to mutants, if not outright kill them, while divine energy lasts.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice to get away safely after being hit by any of a mutant&#039;s dangerous spells.&lt;br /&gt;
;Rangers&lt;br /&gt;
* With enough [[Ranger Base]] ranks, Moonbeam is a nearly universal solution in the Hinterwilds and mutants are no exception.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Hitting their arms has a [[disarm]] like effect causing you to drop your weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Your maul strikes one of the bony protrusions on a squamous reptilian mutant&#039;s forearms and it is wrenched out of your grasp!&lt;br /&gt;
The rune-scribed maul falls into the shadows!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sweep]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant crouches and sweeps a leg at you!&lt;br /&gt;
[SMR result: 147 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Bind]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A squamous reptilian mutant flicks her bulging eyes toward you!&lt;br /&gt;
  CS: +460 - TD: +389 + CvA: -27 + d100: +76 - +5 == +115&lt;br /&gt;
  Warding failed!&lt;br /&gt;
An unseen force entangles you, restricting your movement!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 107&lt;br /&gt;
|levelm1 = 108&lt;br /&gt;
|level = 109&lt;br /&gt;
|levelp1 = 110&lt;br /&gt;
|levelp2 = 111&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shining_winged_disir&amp;diff=235308</id>
		<title>Shining winged disir</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shining_winged_disir&amp;diff=235308"/>
		<updated>2025-03-31T01:14:57Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  114&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family =  &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Lance&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  Censure&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clad from head to toe in armor of shining gold, the disir takes the form of a powerfully built woman with ageless features and eyes like pools of sunlit sky.  On her head, nestled atop curls of shimmering hair, is a winged helm whose visor dips low over her face, lending a grim cast to her features.  The disir&#039;s skin is faintly luminous, with hints of rainbowed color pulsing beneath it.&amp;lt;!-- Add creature description--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Vibration Chant (1002)]] can eliminate their &amp;quot;[[spear]]s&amp;quot; (which hit like [[lance]]s). Disirs then switch to a magical, non-physical shield which can&#039;t be blown up, but many will find that preferable to letting them swing lances with 650 AS.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Disirs behave somewhat unpredictably under the effects of [[Prayer of Holding (301)]], as sometimes it&#039;ll keep them bound while other times they&#039;ll shake it off immediately and counterattack in a single combat round. The fact that it even sometimes holds them makes it viable as a setup leading into [[Condemn (309)]], though, as it just means binding them repeatedly until it sticks.&lt;br /&gt;
;Paladins&lt;br /&gt;
* Disirs move fairly quickly in combat, so, in this case, casting [[Aura of the Arkati (1614)]] the hard way and then attacking with a beseeched [[Repentance (1615)]] is far more reliable than the other way around. Opening with Repentance might allow the disir to get up by the time the paladin&#039;s out of cast RT and on to her physical attack, but opening with the Aura of the Arkati debuff will leave that lasting long enough to carry through to the followup. &lt;br /&gt;
;Rangers&lt;br /&gt;
* [[Moonbeam (611)]] is a near universal solution in the [[Hinterwilds]] and disirs are no exception. However, they can occasionally get out of even that, so tread carefully. A followup [[Spike Thorn (616)]] against a bound disir will often miss the kill even with heavy training in [[Ranger Base]] and [[Spiritual Lore, Summoning|Summoning lore]], which is more than most Hinterwilds creatures can say, but repeated casts will still win the day.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They wield spears that are classed as a [[Lance]] that they proc Paladin spells and CMANs from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Gilded brilliance twinkles along the edges of a shining winged disir&#039;s metallic spear as she swings it at you!&lt;br /&gt;
  AS: +650 vs DS: +315 with AvD: +32 + d100 roll: +49 = +416&lt;br /&gt;
   ... and hits for 67 points of damage!&lt;br /&gt;
   Strike to abdomen punctures stomach!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
Spreading her resplendent wings, a shining winged disir thrusts down at you with a shining metallic spear!&lt;br /&gt;
  AS: +654 vs DS: +376 with AvD: +32 + d100 roll: +20 = +330&lt;br /&gt;
   ... and hits for 52 points of damage!&lt;br /&gt;
   Your stomach is ripped open by a mighty blow!&lt;br /&gt;
   You are stunned for 3 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Retreat]]&lt;br /&gt;
&lt;br /&gt;
;[[Divine Intervention]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
   The winged disir is stunned!&lt;br /&gt;
&lt;br /&gt;
Light blossoms in a shining winged disir&#039;s eyes, shining and splendorous, as she regains control of her body.&lt;br /&gt;
A shining winged disir raises a hand skyward, suffusing herself with scintillating power.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Flaming Aura]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
The flaming aura surrounding a shining winged disir lashes out at you, but you manage to dodge the licking flames!&lt;br /&gt;
[SMR result: 83 (Open d100: 28, Bonus: 8)]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Call Wind]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A shining winged disir throws her shining wings wide, buffeting the area with a cruel gale!&lt;br /&gt;
A gust of wind tugs at your sleeves.  Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.&lt;br /&gt;
&lt;br /&gt;
[SMR result: 69 (Open d100: 17, Bonus: 4)]&lt;br /&gt;
You are unaffected.&lt;br /&gt;
The wind then subsides.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Battle Standard]] (1620) - Divine Bulwark Effect:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A shining winged disir raises her a gleaming golden aegis and braces for an assault as a luminous barrier momentarily enshrouds her form.&lt;br /&gt;
You take aim and swing a gleaming rune-scribed maul at a shining winged disir!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Shield Throw&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A shining winged disir settles into a firm stance and flings her golden aegis at you![SMR result: 185 (Open d100: 155, Penalty: 12)]&lt;br /&gt;
  The aegis races through the air and strikes you in the left arm!&lt;br /&gt;
   ... 4 points of damage!&lt;br /&gt;
   Light blow to your left arm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Unknown Ability&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A shining winged disir focuses her luminous gaze upon you!&lt;br /&gt;
A shining winged disir silently mouths an incantation that does not seem to be in any language you know.&lt;br /&gt;
&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  CS: +487 - TD: +418 + CvA: -27 + d100: +45 - +5 == +82&lt;br /&gt;
  Warded off!&lt;br /&gt;
The invocation does not affect you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 112&lt;br /&gt;
|levelm1 = 113&lt;br /&gt;
|level = 114&lt;br /&gt;
|levelp1 = 115&lt;br /&gt;
|levelp2 = 116&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235230</id>
		<title>Flayed gigas disciple</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235230"/>
		<updated>2025-03-28T20:30:58Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  113&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Gigas &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 = 903&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 521&lt;br /&gt;
| WD1 =  1115&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 521&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 525&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A flayed gigas disciple is a hugely imposing figure.  His monumental physique is all the more evident because his skin has been torn away, revealing wet and weeping tendons and raw muscle beneath.  With no lips to conceal his teeth, the disciple appears to be ever grinning, but above his ruined nose are scarlet eyes ablaze with hateful zeal.  A flayed gigas disciple wears a hooded shroud, ragged and threadbare, that is stained through with his own blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Disciples have high [[DS]] and [[TD]], but, as primarily magical enemies, they have relatively low [[Standard_maneuver_roll|SMR]] defense for their (high) level. [[Hamstring]], especially with [[Two Weapon Combat]], can open them up. [[Brawling|Unarmed combat]] can (literally) punch through their defenses as well, but might require setup.&lt;br /&gt;
* Disciples are fast and are capable of using a single combat round to shake off stun and cast the exceptionally deadly [[Mana Burst (1414)]]. Inflicting [[Staggered]] via options like [[Feint]], [[Sweep]], or [[Twin Hammerfists]] can slow them down.&lt;br /&gt;
* [[Immobilized (status)|Immobilizing]] stops disciples outright, but putting that into practice isn&#039;t necessarily easy. [[Subdue]] will require further setup since they&#039;re too tall while standing. Spells like [[Censure (316)]] or  [[Bind (214)]] almost definitely won&#039;t have the [[CS]] to hit, barring exceptional gear or enhancives. However, [[Moonbeam (611)]] is a reliable option for immobilizing given enough training in [[Ranger Base]].&lt;br /&gt;
* [[Silenced|Silencing]] also stops disciples&#039; most dangerous attacks. However, [[Cutthroat]] and [[Sucker Punch]] need additional setup due to height and [[Silence (210)]] almost definitely won&#039;t have the CS to hit. [[Corrupt Essence (703)]], although not using the Silenced mechanic strictly speaking, basically accomplishes the same thing and does work with sufficient CS.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Song of Tonis (1035)]] to speed up [[combat maneuvers]] like Feint, Sweep, or Hamstring is a viable option to keep up with and even outpace disciples&#039; speed.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Disciples are one of the [[Hinterwilds]]&#039; best candidates to burn through empowered charges of [[Condemn (309)]] against (and, conversely, to save empowered charges for). It&#039;s more than possible for them to survive two empowered casts back-to-back since the spell only has a single roll to determine its power, so be ready to keep going with a third Condemn or [[Ethereal Censer (320)]] in the mix. [[Quivering sanguine ooze]]s roam the same areas as disciples and can be used to recharge Condemn by starting [[Divine Wrath (335)]], which is likely to make the oozes split several times, then casting Condemn on each oozeling.&lt;br /&gt;
;Monks&lt;br /&gt;
* Twin Hammerfists into a focused [[mstrike]] can be enough for a swift victory and is more reliable for monks than other brawling professions due to their [[Martial Arts Mastery]], though still not guaranteed. [[Dragonclaw (1209)]] triggering at any point in the mstrike will help. [[Fury]] is an option instead of mstrike, but dividing attacks up over several rounds leaves it more open that a disciple will shake off stun and interrupt the assault in any number of ways before it reaches a hit that could have been fatal, inflicted RT, or inflicted Silenced.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite backed by high enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice frequently takes out disciples.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Rangers&lt;br /&gt;
* Given sufficient ranks of Ranger Base, Moonbeam followed by [[Spike Thorn (616)]] usually takes out disciples in one or two casts. Moonbeam is the opener partially because of the sheer power of immobilization as mentioned above, but also because Spike Thorn needs a high endroll to accomplish its objective of killing while Moonbeam only needs a moderate endroll to accomplish its objective of keeping the disciple unable to attack.&lt;br /&gt;
;Wizards&lt;br /&gt;
* Given sufficient ranks of [[Wizard Base]], [[Earthen Fury (917)]] is reasonably reliable at taking out disciples in one or two casts. (This is accounting for all rounds of damage and factoring in that subsequent rounds while the disciple is stunned will have a huge bonus.) Backing Earthen Fury up with a fully trained Feint (meaning all five ranks and 101 [[Combat Maneuvers]] ranks) can keep them locked down as the damage rounds go off, and that&#039;s only more true if Feint is used at 1 second of RT by having [[Celerity (506)]] active with enough [[Elemental Lore, Air|Air]] lore.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 111&lt;br /&gt;
|levelm1 = 112&lt;br /&gt;
|level = 113&lt;br /&gt;
|levelp1 = 114&lt;br /&gt;
|levelp2 = 115&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235229</id>
		<title>Flayed gigas disciple</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235229"/>
		<updated>2025-03-28T20:27:39Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  113&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Gigas &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 521&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 521&lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 525&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A flayed gigas disciple is a hugely imposing figure.  His monumental physique is all the more evident because his skin has been torn away, revealing wet and weeping tendons and raw muscle beneath.  With no lips to conceal his teeth, the disciple appears to be ever grinning, but above his ruined nose are scarlet eyes ablaze with hateful zeal.  A flayed gigas disciple wears a hooded shroud, ragged and threadbare, that is stained through with his own blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Disciples have high [[DS]] and [[TD]], but, as primarily magical enemies, they have relatively low [[Standard_maneuver_roll|SMR]] defense for their (high) level. [[Hamstring]], especially with [[Two Weapon Combat]], can open them up. [[Brawling|Unarmed combat]] can (literally) punch through their defenses as well, but might require setup.&lt;br /&gt;
* Disciples are fast and are capable of using a single combat round to shake off stun and cast the exceptionally deadly [[Mana Burst (1414)]]. Inflicting [[Staggered]] via options like [[Feint]], [[Sweep]], or [[Twin Hammerfists]] can slow them down.&lt;br /&gt;
* [[Immobilized (status)|Immobilizing]] stops disciples outright, but putting that into practice isn&#039;t necessarily easy. [[Subdue]] will require further setup since they&#039;re too tall while standing. Spells like [[Censure (316)]] or  [[Bind (214)]] almost definitely won&#039;t have the [[CS]] to hit, barring exceptional gear or enhancives. However, [[Moonbeam (611)]] is a reliable option for immobilizing given enough training in [[Ranger Base]].&lt;br /&gt;
* [[Silenced|Silencing]] also stops disciples&#039; most dangerous attacks. However, [[Cutthroat]] and [[Sucker Punch]] need additional setup due to height and [[Silence (210)]] almost definitely won&#039;t have the CS to hit. [[Corrupt Essence (703)]], although not using the Silenced mechanic strictly speaking, basically accomplishes the same thing and does work with sufficient CS.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Song of Tonis (1035)]] to speed up [[combat maneuvers]] like Feint, Sweep, or Hamstring is a viable option to keep up with and even outpace disciples&#039; speed.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Disciples are one of the [[Hinterwilds]]&#039; best candidates to burn through empowered charges of [[Condemn (309)]] against (and, conversely, to save empowered charges for). It&#039;s more than possible for them to survive two empowered casts back-to-back since the spell only has a single roll to determine its power, so be ready to keep going with a third Condemn or [[Ethereal Censer (320)]] in the mix. [[Quivering sanguine ooze]]s roam the same areas as disciples and can be used to recharge Condemn by starting [[Divine Wrath (335)]], which is likely to make the oozes split several times, then casting Condemn on each oozeling.&lt;br /&gt;
;Monks&lt;br /&gt;
* Twin Hammerfists into a focused [[mstrike]] can be enough for a swift victory and is more reliable for monks than other brawling professions due to their [[Martial Arts Mastery]], though still not guaranteed. [[Dragonclaw (1209)]] triggering at any point in the mstrike will help. [[Fury]] is an option instead of mstrike, but dividing attacks up over several rounds leaves it more open that a disciple will shake off stun and interrupt the assault in any number of ways before it reaches a hit that could have been fatal, inflicted RT, or inflicted Silenced.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite backed by high enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice frequently takes out disciples.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Rangers&lt;br /&gt;
* Given sufficient ranks of Ranger Base, Moonbeam followed by [[Spike Thorn (616)]] usually takes out disciples in one or two casts. Moonbeam is the opener partially because of the sheer power of immobilization as mentioned above, but also because Spike Thorn needs a high endroll to accomplish its objective of killing while Moonbeam only needs a moderate endroll to accomplish its objective of keeping the disciple unable to attack.&lt;br /&gt;
;Wizards&lt;br /&gt;
* Given sufficient ranks of [[Wizard Base]], [[Earthen Fury (917)]] is reasonably reliable at taking out disciples in one or two casts. (This is accounting for all rounds of damage and factoring in that subsequent rounds while the disciple is stunned will have a huge bonus.) Backing Earthen Fury up with a fully trained Feint (meaning all five ranks and 101 [[Combat Maneuvers]] ranks) can keep them locked down as the damage rounds go off, and that&#039;s only more true if Feint is used at 1 second of RT by having [[Celerity (506)]] active with enough [[Elemental Lore, Air|Air]] lore.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 111&lt;br /&gt;
|levelm1 = 112&lt;br /&gt;
|level = 113&lt;br /&gt;
|levelp1 = 114&lt;br /&gt;
|levelp2 = 115&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235228</id>
		<title>Flayed gigas disciple</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flayed_gigas_disciple&amp;diff=235228"/>
		<updated>2025-03-28T20:24:12Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  113&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Gigas &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Hinterwilds  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 525&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A flayed gigas disciple is a hugely imposing figure.  His monumental physique is all the more evident because his skin has been torn away, revealing wet and weeping tendons and raw muscle beneath.  With no lips to conceal his teeth, the disciple appears to be ever grinning, but above his ruined nose are scarlet eyes ablaze with hateful zeal.  A flayed gigas disciple wears a hooded shroud, ragged and threadbare, that is stained through with his own blood.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
* Disciples have high [[DS]] and [[TD]], but, as primarily magical enemies, they have relatively low [[Standard_maneuver_roll|SMR]] defense for their (high) level. [[Hamstring]], especially with [[Two Weapon Combat]], can open them up. [[Brawling|Unarmed combat]] can (literally) punch through their defenses as well, but might require setup.&lt;br /&gt;
* Disciples are fast and are capable of using a single combat round to shake off stun and cast the exceptionally deadly [[Mana Burst (1414)]]. Inflicting [[Staggered]] via options like [[Feint]], [[Sweep]], or [[Twin Hammerfists]] can slow them down.&lt;br /&gt;
* [[Immobilized (status)|Immobilizing]] stops disciples outright, but putting that into practice isn&#039;t necessarily easy. [[Subdue]] will require further setup since they&#039;re too tall while standing. Spells like [[Censure (316)]] or  [[Bind (214)]] almost definitely won&#039;t have the [[CS]] to hit, barring exceptional gear or enhancives. However, [[Moonbeam (611)]] is a reliable option for immobilizing given enough training in [[Ranger Base]].&lt;br /&gt;
* [[Silenced|Silencing]] also stops disciples&#039; most dangerous attacks. However, [[Cutthroat]] and [[Sucker Punch]] need additional setup due to height and [[Silence (210)]] almost definitely won&#039;t have the CS to hit. [[Corrupt Essence (703)]], although not using the Silenced mechanic strictly speaking, basically accomplishes the same thing and does work with sufficient CS.&lt;br /&gt;
;Bards&lt;br /&gt;
* [[Song of Tonis (1035)]] to speed up [[combat maneuvers]] like Feint, Sweep, or Hamstring is a viable option to keep up with and even outpace disciples&#039; speed.&lt;br /&gt;
* Be ready to shout [[Troubadour&#039;s Rally (1040)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Clerics&lt;br /&gt;
* Disciples are one of the [[Hinterwilds]]&#039; best candidates to burn through empowered charges of [[Condemn (309)]] against (and, conversely, to save empowered charges for). It&#039;s more than possible for them to survive two empowered casts back-to-back since the spell only has a single roll to determine its power, so be ready to keep going with a third Condemn or [[Ethereal Censer (320)]] in the mix. [[Quivering sanguine ooze]]s roam the same areas as disciples and can be used to recharge Condemn by starting [[Divine Wrath (335)]], which is likely to make the oozes split several times, then casting Condemn on each oozeling.&lt;br /&gt;
;Monks&lt;br /&gt;
* Twin Hammerfists into a focused [[mstrike]] can be enough for a swift victory and is more reliable for monks than other brawling professions due to their [[Martial Arts Mastery]], though still not guaranteed. [[Dragonclaw (1209)]] triggering at any point in the mstrike will help. [[Fury]] is an option instead of mstrike, but dividing attacks up over several rounds leaves it more open that a disciple will shake off stun and interrupt the assault in any number of ways before it reaches a hit that could have been fatal, inflicted RT, or inflicted Silenced.&lt;br /&gt;
;Paladins&lt;br /&gt;
* [[Divine Incarnation (1650)]] Smite backed by high enough [[Spiritual Lore, Religion|Religion]] lore to reliably hit twice frequently takes out disciples.&lt;br /&gt;
* Be ready to beseech [[Divine Intervention (1635)]] at a moment&#039;s notice in case you come out of a Mana Burst only &#039;&#039;nearly&#039;&#039; dead.&lt;br /&gt;
;Rangers&lt;br /&gt;
* Given sufficient ranks of Ranger Base, Moonbeam followed by [[Spike Thorn (616)]] usually takes out disciples in one or two casts. Moonbeam is the opener partially because of the sheer power of immobilization as mentioned above, but also because Spike Thorn needs a high endroll to accomplish its objective of killing while Moonbeam only needs a moderate endroll to accomplish its objective of keeping the disciple unable to attack.&lt;br /&gt;
;Wizards&lt;br /&gt;
* Given sufficient ranks of [[Wizard Base]], [[Earthen Fury (917)]] is reasonably reliable at taking out disciples in one or two casts. (This is accounting for all rounds of damage and factoring in that subsequent rounds while the disciple is stunned will have a huge bonus.) Backing Earthen Fury up with a fully trained Feint (meaning all five ranks and 101 [[Combat Maneuvers]] ranks) can keep them locked down as the damage rounds go off, and that&#039;s only more true if Feint is used at 1 second of RT by having [[Celerity (506)]] active with enough [[Elemental Lore, Air|Air]] lore.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 111&lt;br /&gt;
|levelm1 = 112&lt;br /&gt;
|level = 113&lt;br /&gt;
|levelp1 = 114&lt;br /&gt;
|levelp2 = 115&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=233766</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=233766"/>
		<updated>2025-02-19T20:55:01Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: /* Maximum Stamina */ formula adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the overexertion taken away by the spell [[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] or directly by an empath.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] bonus + (([[STR]] bonus + [[AGI]] bonus + [[DIS]] bonus)/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100)) + Stamina Recovery Enhancive Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Stamina Recovery Enhancive Bonus&#039;&#039;&#039; includes all enhancive items, as well as the +15 bonus from using Stamina Burst (and the -15 penalty for the following three pulses).&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knockout_flare&amp;diff=233549</id>
		<title>Knockout flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knockout_flare&amp;diff=233549"/>
		<updated>2025-02-12T19:13:38Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knockout flares&#039;&#039;&#039; are a rare specialty &amp;lt;noinclude&amp;gt;[[&amp;lt;/noinclude&amp;gt;flare&amp;lt;noinclude&amp;gt;]]&amp;lt;/noinclude&amp;gt; which can be placed on weapons that primarily do [[crush critical table|crushing damage]], such as [[mace]]s, [[handaxe]]s, and [[maul]]s, as well as [[UCS]] gloves and boots.  The flares always targets the victim&#039;s head.  If the head is sufficiently wounded the crush damage from the flare may be applied to the chest.  Any part of the body may be hit for the flares to activate.  Besides the crush damage applied to the targets head, the flare can also impart a status effect on the target, such as the rooted condition or the prone condition. &#039;&#039;&#039;Knockout flares will not function against creatures greater than 15 levels above the user&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added.&lt;br /&gt;
&lt;br /&gt;
While knockout flares can also be added to [[runestaff|runestaves]], this is not advisable as the flare will only activate on a melee hit, e.g. when the runestaff is swung. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You analyze your eonake war-hammer and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The eonake war-hammer contains a special flare.  It can be freely altered.  You can roar, flip, and tap the war-hammer.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Roar&lt;br /&gt;
| You point your war-hammer into the sky and roar a battle cry!&lt;br /&gt;
| Cotelle points her war-hammer into the sky and roars a battle cry!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flip&amp;lt;br&amp;gt;(no sheath)&lt;br /&gt;
| You flip the war-hammer from side to side, then whirl it overhead, then deftly stuff it into the handbag.&lt;br /&gt;
| Cotelle flips her war-hammer from side to side, then whirls it around, then deftly stuffs it into her handbag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Flip&amp;lt;br&amp;gt;(sheath)&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tap&lt;br /&gt;
| You tap your eonake war-hammer against your thigh in a steady, staccato beat.&lt;br /&gt;
| Cotelle taps her eonake war-hammer against her thigh in a steady, staccato beat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In Action==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing with a vultite-bound thick leather blackjack at a Vvrael destroyer!&lt;br /&gt;
AS: +508 vs DS: +281 with AvD: -18 + d100 roll: +80 = +289&lt;br /&gt;
... and hit for 17 points of damage!&lt;br /&gt;
Jarring blow to the Vvrael destroyer&#039;s back.&lt;br /&gt;
Your blackjack cracks the Vvrael destroyer on the back of the head. He gibbers mindlessly then drops to his hands and knees.&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
You broke the Vvrael destroyer&#039;s nose!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;amb orc head&lt;br /&gt;
You swing with a vultite-bound dark leather blackjack at a [[silverback orc]]!&lt;br /&gt;
AS: +226 vs DS: +123 with AvD: +25 + d100 roll: +65 = +193&lt;br /&gt;
 ... and hit for 18 points of damage!&lt;br /&gt;
 Hearty smack to the head.&lt;br /&gt;
 The silverback orc is stunned!&lt;br /&gt;
&lt;br /&gt;
Your blackjack thumps the silverback orc in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed.&lt;br /&gt;
 ... 25 points of damage!&lt;br /&gt;
 Eye crushed by a hard blow to the face!&lt;br /&gt;
 Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt;amb orc head&lt;br /&gt;
You swing with a vultite-bound dark leather blackjack at a silverback orc!&lt;br /&gt;
AS: +226 vs DS: +110 with AvD: +25 + d100 roll: +79 = +220&lt;br /&gt;
 ... and hit for 16 points of damage!&lt;br /&gt;
 Blow to the head causes the silverback orc&#039;s ears to ring! &lt;br /&gt;
&lt;br /&gt;
Your blackjack cracks the silverback orc on the back of the head. She gibbers mindlessly then drops to her hands and knees.&lt;br /&gt;
 ... 10 points of damage!&lt;br /&gt;
 Blow to back cracks several vertebrae.&lt;br /&gt;
 Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You swing with a vultite-bound thick leather blackjack at a giantman robber!&lt;br /&gt;
 AS: +501 vs DS: +358 with AvD: +7 + d100 roll: +45 = +195&lt;br /&gt;
  ... and hit for 20 points of damage!&lt;br /&gt;
  Hearty smack to the head.&lt;br /&gt;
  The giantman robber is stunned!&lt;br /&gt;
 &lt;br /&gt;
You smack the giantman robber with your thick leather blackjack on one side of his head, then reverse direction and crack him across the other!&lt;br /&gt;
The giantman robber wobbles a bit then dramatically falls to the ground!&lt;br /&gt;
  ... 25 points of damage!&lt;br /&gt;
  Solid strike caves the giantman robber&#039;s skull in, resulting in instant death!&lt;br /&gt;
The giantman robber rolls over and dies.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a spiked-head vultite maul at a [[kiramon defender]]!&lt;br /&gt;
AS: +345 vs DS: +188 with AvD: +38 + d100 roll: +55 = +250&lt;br /&gt;
 ... and hit for 84 points of damage!&lt;br /&gt;
 Crushing blow to head closes that eye for good.&lt;br /&gt;
 The kiramon defender is stunned!&lt;br /&gt;
&lt;br /&gt;
Your vultite maul plows right into the forehead of the kiramon defender!&lt;br /&gt;
The kiramon defender wobbles then falls to the floor! Knockout!&lt;br /&gt;
  ... 10 points of damage!&lt;br /&gt;
  Jarring blow to the kiramon defender&#039;s back.&lt;br /&gt;
&lt;br /&gt;
You swing a spiked-head vultite maul at a [[forest trali]]!&lt;br /&gt;
AS: +345 vs DS: +166 with AvD: +44 + d100 roll: +13 = +236&lt;br /&gt;
 ... and hit for 78 points of damage!&lt;br /&gt;
 Crushing blow to head closes that eye for good.&lt;br /&gt;
 The forest trali is stunned!&lt;br /&gt;
&lt;br /&gt;
You feint left, then right, then crack the forest trali across the head!&lt;br /&gt;
The forest trali drops to the floor!&lt;br /&gt;
  ... 20 points of damage!&lt;br /&gt;
  Grazing blow to the stomach.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a high steel moon axe at an [[Ithzir champion]]!&lt;br /&gt;
  AS: +551 vs DS: +292 with AvD: +41 + d100 roll: +41 = +341&lt;br /&gt;
   ... and hit for 75 points of damage!&lt;br /&gt;
   Right kneecap smashed into pulp.&lt;br /&gt;
   The Ithzir champion is knocked to the ground!&lt;br /&gt;
&lt;br /&gt;
You smack the Ithzir champion with your high steel moon axe on one side of his head, then reverse direction and crack him across the other!&lt;br /&gt;
 &lt;br /&gt;
The Ithzir champion slumps to the ground.&lt;br /&gt;
&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to the head causes the Ithzir champion&#039;s ears to ring!&lt;br /&gt;
The Ithzir champion vainly struggles to rise, then goes still.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Additional Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A solid strike from your eonake war-hammer to the temple causes the human thief to stumble.&lt;br /&gt;
&lt;br /&gt;
A solid strike from your eonake war-hammer to the temple causes the human rogue to stumble as he is swept off his feet from the blow.&lt;br /&gt;
&lt;br /&gt;
With a solid *THUNK*, your eonake war-hammer bounces off the head of the elven outlaw!&lt;br /&gt;
&lt;br /&gt;
You feint left, then right, then crack the human rogue across the head!&lt;br /&gt;
&lt;br /&gt;
You leap up, bringing your eonake war-hammer down across the head of the human rogue with a sickening thud!&lt;br /&gt;
&lt;br /&gt;
You smack the half-elven rogue with your eonake war-hammer on one side of his head, then reverse direction and crack him across the other!&lt;br /&gt;
&lt;br /&gt;
Your war-hammer bounces off the head of the human rogue, causing him to reassess the situation for a moment while standing still.&lt;br /&gt;
&lt;br /&gt;
Your eonake war-hammer plows right into the forehead of the human thief!&lt;br /&gt;
&lt;br /&gt;
Your war-hammer cracks the halfling robber on the back of the head.  He gibbers mindlessly.&lt;br /&gt;
&lt;br /&gt;
Your war-hammer thumps the human thug in the head.  He looks a bit dazed, yet recovers after several quick missteps.&lt;br /&gt;
&lt;br /&gt;
Your war-hammer thumps the half-elven brigand in the head.  He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Crushing Weapons&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= Yes&amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Weapon must deal at least 50% [[Crush critical table|crushing]] damage or [[Unarmed combat system|UCS]] gear&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= FLIP&lt;br /&gt;
|verb2= ROAR&lt;br /&gt;
|verb3= TAP&lt;br /&gt;
&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uhl-claw&amp;diff=229691</id>
		<title>Uhl-claw</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uhl-claw&amp;diff=229691"/>
		<updated>2024-11-22T15:26:32Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Redirected page to Uhl-Claw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Uhl-Claw]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uhl-Claw&amp;diff=229690</id>
		<title>Uhl-Claw</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uhl-Claw&amp;diff=229690"/>
		<updated>2024-11-22T15:25:20Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sold at the Kindred Games shop [[KGShop:Turning the Beholder&#039;s Eye|Turning the Beholder&#039;s Eye]] in 2023.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the uhl-claw brooch and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
A knotwork uhl-claw brooch of tarnished silver is an Uhl-Claw device designed by the kindred of the T&#039;Kirem Bear Clan.  Its primary purpose is to discourage unwanted attention from those who may have taken a fancy to the wearer.  It is meant to be a subtle device.  To read more about the lore, visit:  https://gswiki.play.net/Uhl-claw.&lt;br /&gt;
&lt;br /&gt;
To use the brooch, you must WEAR it and POINT it at the person you do not wish to make advances on you.  Do not worry, this gesture is so subtle that they don&#039;t see it has been done until they look upon you.  Once they do look at you they will see the Bear&#039;s Warning:  Five slashes, ending in crimson droplets, mar (fancier&#039;s) features from (his/her) right temple to (his/her) left cheekbone.&lt;br /&gt;
&lt;br /&gt;
Your uhl-claw brooch can store up to 50 unwanted suitors in it.  To change them, GAZE at the brooch to get the list and then WHISPER brooch REMOVE # to remove the person.&lt;br /&gt;
&lt;br /&gt;
Alterations:  An Uhl-Claw must always be made of silver and have a reflective surface for the magic of the item to work.  There should be some representation of the five claws of Uhlgeer, the she-bear, and corresponding crimson drops that represent the blood her claws can bring to the surface.  Droplets can be made of paint, enamel, lacquer, jewels, etc.  Above all, it must have a reflective surface of some kind.  If creating a ring, you may use uhl-ring.  All other jewelry should have an adjective of &amp;quot;uhl-claw,&amp;quot; and this item should never be turned into a solitude ring.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
The following message is displayed in monsterbold when a player looks at someone wearing an Uhl-Claw that names them.  Normal messaging for look follows the bold messaging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you gaze upon Player, a reflection of your own face briefly passes before your eyes.  Five slashes, ending in crimson droplets, mar your features from your right temple to your left cheekbone.  It would appear that Player does not wish anything more than friendly overtures from you.  Please keep this in mind when you interact with him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
[[The_Uhl-claw|Lore document on the Uhl-Claw]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fluff item scripts]][[Category:Accessory item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uhl-Claw&amp;diff=229544</id>
		<title>Uhl-Claw</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uhl-Claw&amp;diff=229544"/>
		<updated>2024-11-21T20:44:22Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Created page with &amp;quot;Sold at the Kindred Games shop Turning the Beholder&amp;#039;s Eye in 2023.  == Analyze ==  &amp;lt;pre{{log2}}&amp;gt; You analyze the uhl-claw brooch and sense that the creator has provided the following information:  A knotwork uhl-claw brooch of tarnished silver is an Uhl-Claw device designed by the kindred of the T&amp;#039;Kirem Bear Clan.  Its primary purpose is to discourage unwanted attention from those who may have taken a fancy to the wearer.  It is mean...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sold at the Kindred Games shop [[KGShop:Turning the Beholder&#039;s Eye|Turning the Beholder&#039;s Eye]] in 2023.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the uhl-claw brooch and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
A knotwork uhl-claw brooch of tarnished silver is an Uhl-Claw device designed by the kindred of the T&#039;Kirem Bear Clan.  Its primary purpose is to discourage unwanted attention from those who may have taken a fancy to the wearer.  It is meant to be a subtle device.  To read more about the lore, visit:  https://gswiki.play.net/Uhl-claw.&lt;br /&gt;
&lt;br /&gt;
To use the brooch, you must WEAR it and POINT it at the person you do not wish to make advances on you.  Do not worry, this gesture is so subtle that they don&#039;t see it has been done until they look upon you.  Once they do look at you they will see the Bear&#039;s Warning:  Five slashes, ending in crimson droplets, mar (fancier&#039;s) features from (his/her) right temple to (his/her) left cheekbone.&lt;br /&gt;
&lt;br /&gt;
Your uhl-claw brooch can store up to 50 unwanted suitors in it.  To change them, GAZE at the brooch to get the list and then WHISPER brooch REMOVE # to remove the person.&lt;br /&gt;
&lt;br /&gt;
Alterations:  An Uhl-Claw must always be made of silver and have a reflective surface for the magic of the item to work.  There should be some representation of the five claws of Uhlgeer, the she-bear, and corresponding crimson drops that represent the blood her claws can bring to the surface.  Droplets can be made of paint, enamel, lacquer, jewels, etc.  Above all, it must have a reflective surface of some kind.  If creating a ring, you may use uhl-ring.  All other jewelry should have an adjective of &amp;quot;uhl-claw,&amp;quot; and this item should never be turned into a solitude ring.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
The following message is displayed in monsterbold when a player looks at someone wearing an Uhl-Claw that names them.  Normal messaging for look follows the bold messaging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you gaze upon Player , a reflection of your own face briefly passes before your eyes.  Five slashes, ending in crimson droplets, mar your features from your right temple to your left cheekbone.  It would appear that Player does not wish anything more than friendly overtures from you.  Please keep this in mind when you interact with him.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228371</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228371"/>
		<updated>2024-11-09T16:57:32Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: corrected casing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;GUILE&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be &#039;&#039;&#039;SUFFUSED&#039;&#039;&#039; at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
=The Covert Arts=&lt;br /&gt;
==Side Step==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keen Eye==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Escape Artist==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swift Recovery==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoncraft==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to &#039;&#039;&#039;CRAFT&#039;&#039;&#039; poisons and &#039;&#039;&#039;TEACH&#039;&#039;&#039; Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer’s Milk and Ravager’s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard’s Folly and Fool’s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester’s Bane and Arachne’s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
===Armament Breakdown===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
===Poison Vials===&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
===Types of Poison===&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer’s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard’s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester’s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager’s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool’s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne’s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Use Examples===&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228370</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228370"/>
		<updated>2024-11-09T16:54:56Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Undo revision 228369&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;GUILE&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be &#039;&#039;&#039;SUFFUSED&#039;&#039;&#039; at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
=The Covert Arts=&lt;br /&gt;
==Side Step==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keen Eye==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Escape Artist==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swift Recovery==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoncraft==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to &#039;&#039;&#039;CRAFT&#039;&#039;&#039; poisons and &#039;&#039;&#039;TEACH&#039;&#039;&#039; Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer’s Milk and Ravager’s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard’s Folly and Fool’s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester’s Bane and Arachne’s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
===Armament Breakdown===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
===Poison Vials===&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
===Types of Poison===&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer’s Milk ||[[Calmed]]||150||Milky White||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||Green-Flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||Murky Blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard’s Folly  ||[[Disoriented]]||50||Dull Greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester’s Bane ||[[Clumsy]]||50||Brackish Brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager’s Revenge||Concussion Damage||150||Maroon-Swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||Indigo-Tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||Murky Blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool’s Deathwort||Concussion Damage||50||Violet-Tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne’s Bite||[[Major Poison]]||50||Crimson-Swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Use Examples===&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228369</id>
		<title>Covert Arts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covert_Arts&amp;diff=228369"/>
		<updated>2024-11-09T16:54:16Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: corrected casing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = CA or PC&lt;br /&gt;
  |type = Active or Passive&lt;br /&gt;
  |availableto = [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Covert Arts Overview==&lt;br /&gt;
A rogue is able to train characters in Covert Arts, which increases their ability to react to and overcome various situations. There are five available arts and each art has five available ranks. Characters lose this knowledge over time and must visit a rogue to keep their training fresh.&lt;br /&gt;
&lt;br /&gt;
Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to craft poisons and teach Poisoncraft and each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
===Process===&lt;br /&gt;
{{ServiceCost&lt;br /&gt;
  |rank1 = 50k Guile&lt;br /&gt;
  |rank2 = 75k Guile&lt;br /&gt;
  |rank3 = 100k Guile&lt;br /&gt;
  |rank4 = 125k Guile&lt;br /&gt;
  |rank5 = 150k Guile&lt;br /&gt;
}}&lt;br /&gt;
Each week while the Rogue gains experience, they also earn points of &#039;&#039;&#039;GUILE&#039;&#039;&#039; alongside at a 1:1 rate.  They can earn a total of 50k of these points per week, and bank up to 200k total.  They can then spend 50k/75k/100k/125k/150k of these points to attempt to teach Covert Arts to another character, based on how many ranks of the art the character knows.&lt;br /&gt;
&lt;br /&gt;
Knowledge wanes over time and must be kept up to date by a rogue experienced enough to handle your training. Covert Arts have 200 max charges, similar to enhancive items, and will deplete at approximately the same rate. Every rank learned refreshes the charges back to 200.&lt;br /&gt;
&lt;br /&gt;
Arts may be taught in any order, and you are not required to reach rank 5 in one art before moving onto another. A failure will result in a loss of 10% of the points of Guile required for the attempt.  Consent is required to complete the process.&lt;br /&gt;
&lt;br /&gt;
===Teaching Covert Arts===&lt;br /&gt;
*Purchase rogue training materials (&#039;&#039;&#039;a nondescript bundle of supplies&#039;&#039;&#039;) from the Rogue Guild Workshop for 50,000 silvers. &lt;br /&gt;
*FEAT COVERT TEACH {character} {art} to attempt to train a character in one additional rank of the chosen art. &lt;br /&gt;
*The rogue must have met the training requirements of the art themselves to be eligible.&lt;br /&gt;
&lt;br /&gt;
===Replenishing Covert Arts Charges===&lt;br /&gt;
*Rogues may refresh covert art training at a cost of 1000 guile per charge using the FEAT COVERT TRAIN {character} command.&lt;br /&gt;
*Running out of charges will prevent you from gaining any Covert Art benefits, but will not reset your progress for each Art.&lt;br /&gt;
*Free to play rogues are not eligible to teach Covert Arts, but may still learn the skills through normal training.&lt;br /&gt;
&lt;br /&gt;
===Success Formula===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rogue Level + (2 * Influence bonus) + Guild ranks + Ambush ranks + (Pickpocketing ranks / 2) + Art Skill + (2 * Art Stat) - Rank Modifier - Existing Arts Modifier + d100 &amp;gt; 100, for success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rank Modifier is equal to 100 * the target rank of the attempt. The Existing Arts Modifier is equal to 30 * the number of existing Ranks (0-20) the character knows in other arts.&lt;br /&gt;
&lt;br /&gt;
Guile may be &#039;&#039;&#039;SUFFUSED&#039;&#039;&#039; at a rate of 1000 per 1 bonus which matches Resist Nature (620).&lt;br /&gt;
&lt;br /&gt;
Recharge formula is the same as teaching except it uses the average of all Art Skills, the average of all Art Stats, and the Rank Modifier is equal to the max rank known of any Covert Art.&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills for Success===&lt;br /&gt;
*Sidestep: Dodging &amp;amp; Discipline&lt;br /&gt;
*Keen Eye: Perception &amp;amp; Intuition&lt;br /&gt;
*Escape Artist: Combat Maneuvers &amp;amp; Agility&lt;br /&gt;
*Swift Recovery: Physical Fitness &amp;amp; Constitution&lt;br /&gt;
*Poisoncraft: Survival &amp;amp; Dexterity&lt;br /&gt;
&lt;br /&gt;
===Innate Bonuses===&lt;br /&gt;
Rogues have additional bonuses that are unlocked through normal skill training. Each rank of an Art is unlocked automatically once the rogue meets the training requirements specified at the end of each art below.&lt;br /&gt;
&lt;br /&gt;
*Grant additional benefits and are &#039;&#039;&#039;permanently&#039;&#039;&#039; available provided the rogue maintains training requirements.&lt;br /&gt;
*Rogues may be taught from other rogues, but without the required training they will not gain any innate bonuses.&lt;br /&gt;
*Rogues may only teach ranks of Covert Arts that they themselves have unlocked through the appropriate skill training.&lt;br /&gt;
&lt;br /&gt;
=The Covert Arts=&lt;br /&gt;
==Side Step==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a (Rank * 1)% chance to avoid maneuver-based AoE attacks. This bonus is doubled while hidden or invisible.&lt;br /&gt;
*Minor Elemental Wave (410)&lt;br /&gt;
*Major Elemental Wave (435)&lt;br /&gt;
*Meteor Swarm (525)&lt;br /&gt;
*Energy Maelstrom (710)&lt;br /&gt;
*Implosion (720)&lt;br /&gt;
*Tremors (909)&lt;br /&gt;
*Call Wind (912)&lt;br /&gt;
*Combat Maneuver: Bull Rush&lt;br /&gt;
*Shield Specialization: Shield Trample&lt;br /&gt;
*Shield Specialization: Shield Throw&lt;br /&gt;
*Weapon Technique: Volley&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases phantom dodging ranks for evade and DS calculations by (Rank * 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Defending against SMR attacks has a (Rank * 4)% chance to treat the attack as if you were in a 20% higher stance. This bonus is capped at defensive stance (100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Dodging Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Dodge Ranks / 40 = Rank 5&lt;br /&gt;
*Defense against SMR always considers you in at least a (Rank * 4%) stance.&lt;br /&gt;
*Sidestep becomes activatable&lt;br /&gt;
**Type: Buff&lt;br /&gt;
**Stamina Cost: 10&lt;br /&gt;
**Roundtime: 5s (soft)&lt;br /&gt;
**Cooldown: 120s, reduced by 5s per successful evasion while in an aggressive stance.&lt;br /&gt;
**Mentally focus on evasion. The next evadeable attack will be evaded (requires SMR roll). Performing any other combat actions will break your focus.&lt;br /&gt;
***Successful evasions have a (Rank * 15)% to be redirected to another target.&lt;br /&gt;
***If SMRv2 success margin is high enough, the redirect surprises them and reduces their effective stance and Defense Strength.&lt;br /&gt;
***Usage: FEAT SIDESTEP&lt;br /&gt;
**Applies the Recent Evasion buff on success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Keen Eye==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Grants a rank-based chance to passively spot children while moving through rooms with no creatures. There is an internal cooldown on this ability. SNEAKing between rooms reduces the cooldown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: +1% bonus to all defensive SMR rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Grants a (Rank * 4)% perception bonus to defending against ambushes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Perception Ranks / 40).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*200 Perception Ranks / 40 = Rank 5&lt;br /&gt;
*Reduced cooldown for the Rank 1 benefit.&lt;br /&gt;
*Grants a (Rank * 15)% chance to passively search for hidden creatures and passages when moving rooms provided they pass a skill check. Passages and creatures revealed in this manner do not add roundtime. If a character is hidden, they will not automatically reveal creatures but will be made aware of their presence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Escape Artist==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Improves your chance to avoid bandit traps by (Rank * 2)%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Reduces the effects of Force on Force by half an enemy combatant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Rooted by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Combat Maneuver Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 CM Ranks / 20 = Rank 5&lt;br /&gt;
*Escape Artist becomes activatable&lt;br /&gt;
**Type: Reaction&lt;br /&gt;
**Roundtime: 2s&lt;br /&gt;
**Cooldown: 120s, -15s per Rank&lt;br /&gt;
**You can activate this at anytime you are webbed or rooted. There is no stamina cost if you have experienced a &#039;&#039;&#039;Recent Evasion&#039;&#039;&#039;. If no Recent Evasion is present, this will cost 15 stamina.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Examples of maneuvers that may cause rooted conditions: Bandit traps, Pin Down, Tangleweed (610), Crowd Press, Cold Snap (512), Stone Fist (514)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swift Recovery==&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Reduces the roundtime of SEARCH by (Rank * 1)s, including RECOVER ITEM.  Roundtime cannot be reduced below 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Increases health recovery by 5 (enhancive).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Reduces the duration of Stagger refresh by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate knowledge granted at (Physical Fitness Ranks / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 PF Ranks / 20 = Rank 5&lt;br /&gt;
*Increases stamina recovery by (Rank * 3) (non-enhancive, flat bonus).&lt;br /&gt;
**This bonus moves rogues to the fastest natural recovery, but with the lowest maximum stamina potential.&lt;br /&gt;
*Reduces the additional roundtime of Stun Maneuvers by 1s at rank 3 and 2s at rank 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poisoncraft==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Poisoncraft, one of the five covert arts, is slightly different than the others, in which a student must learn ranks in Poisoncraft to be able to &#039;&#039;&#039;APPLY&#039;&#039;&#039; and &#039;&#039;&#039;USE&#039;&#039;&#039; poisons. Only rogues are able to &#039;&#039;&#039;CRAFT&#039;&#039;&#039; poisons and &#039;&#039;&#039;TEACH&#039;&#039;&#039; Poisoncraft. Each rank unlocks access to new poison options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 1&#039;&#039;&#039;: Learn to apply and use Dreamer’s Milk and Ravager’s Revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 2&#039;&#039;&#039;: Learn to apply and use  Merrybud and Ophidian Kiss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 3&#039;&#039;&#039;: Learn to apply and use  Snailspace Poison and Shatterlimb Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 4&#039;&#039;&#039;: Learn to apply and use  Dullard’s Folly and Fool’s Deathwort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank 5&#039;&#039;&#039;: Learn to apply and use  Jester’s Bane and Arachne’s Bite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROGUE ONLY&#039;&#039;&#039;: Innate Knowledge&lt;br /&gt;
Innate knowledge granted at (Survival / 20).&lt;br /&gt;
*Earned at Rank 5. &lt;br /&gt;
*100 Survival Ranks / 20 = Rank 5&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; Rogues may train up to 200 survival to improve successful teaching of Poison Craft.&lt;br /&gt;
*Improves poison resistance by (Rank * 5)%.&lt;br /&gt;
*Improves poison strength by (Rank * 5)%.&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*Poison Resistance (105) and innate Poisoncraft resistance reduce the chance of application and the effects of applied poisons.&lt;br /&gt;
*Unpoison (114) may be used to completely remove the effects of any poison.&lt;br /&gt;
&lt;br /&gt;
*Poisons do not count against your gear difficulty but do have limited charges. &lt;br /&gt;
*Poison vials may be used as an AOE to affect one or more targets. &lt;br /&gt;
**This is a SMR attack that uses Thrown Weapon ranks and Dexterity bonus to succeed. &lt;br /&gt;
**The number of targets is based on the PSM AoE formula of (3 + (MoC Skill / 50)).&lt;br /&gt;
**The result is based on the endroll margin as well as the quality of the poison.&lt;br /&gt;
**Using poison in this way will deplete 5 charges from a vial, discarding when emptied.&lt;br /&gt;
**Usage: FEAT THROWPOISON&lt;br /&gt;
&lt;br /&gt;
===Armament Breakdown===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Accessories&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied reactively or contact from Maneuvers, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
**Disabling poisons only&lt;br /&gt;
**Chance to be applied on any successful block while in an aggressive stance, contact from Shield Specializations, or spikes.&lt;br /&gt;
*&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on any successful attack or a parry while in an aggressive stance.&lt;br /&gt;
*&#039;&#039;&#039;Runestaves&#039;&#039;&#039;&lt;br /&gt;
**Deadly or Disabling poisons&lt;br /&gt;
**Chance on successful offensive spell cast or parry while in an aggressive stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Charges on poisoned armaments may be refreshed, but not stacked.&lt;br /&gt;
*Charges on poisoned armaments deplete only when successfully applied to a target.&lt;br /&gt;
*Poison vials may not be applied to ammunition and must be applied to ranged weapons.&lt;br /&gt;
*Poisons may stack on the target depending on the poison type.&lt;br /&gt;
*Poisons have varying flare rates. In general, disabling poisons will apply more often than deadly poisons, and weaker effects will flare more often than stronger effects.&lt;br /&gt;
*The character must have knowledge of Poisoncraft to effectively use poisons. Attempting to use a poisoned armament or poison vial without proper training may have disastrous results.&lt;br /&gt;
&lt;br /&gt;
===Poison Vials===&lt;br /&gt;
*Poison vials have a quality which determines the strength of the poison inside. The strength of a poison is used in determining the duration of disabling effects and the amount of damage.&lt;br /&gt;
*Creating vials uses the ranks in poisoncraft to determine the strength of the poison vial. Strength is determined at poison creation and transfers to the vial as a boost to either the duration or the damage range of the poison (for damage-causing poisons).&lt;br /&gt;
*Supplies to create poison vials (&#039;&#039;&#039;an unremarkable apothecary kit&#039;&#039;&#039;) may be purchased at the Rogue Guild Shop for 10,000 silver.&lt;br /&gt;
*Apothecary kits are generic and may be used to create all types of poisons.&lt;br /&gt;
&lt;br /&gt;
===Types of Poison===&lt;br /&gt;
&#039;&#039;&#039;Disabling Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Dreamer’s Milk ||[[Calmed]]||150||milky white||1&lt;br /&gt;
|-&lt;br /&gt;
|Merrybud ||[[Dazed]]||100||green-flecked||2&lt;br /&gt;
|-&lt;br /&gt;
|Snailspace ||[[Slowed]]||75||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Dullard’s Folly  ||[[Disoriented]]||50||dull greyish||4&lt;br /&gt;
|-&lt;br /&gt;
|Jester’s Bane ||[[Clumsy]]||50||brackish brown||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly Poisons&#039;&#039;&#039;&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Width = 160px | Poison Name || width = 155px | Condition Applied || width = 100px | Charges || width = 130 | Poison Color || width = 100px | Rank Required&lt;br /&gt;
|-&lt;br /&gt;
|Ravager’s Revenge||concussion damage||150||maroon-swirled||1&lt;br /&gt;
|-&lt;br /&gt;
|Ophidian Kiss||[[Major Poison]]||150||indigo-tinted||2&lt;br /&gt;
|-&lt;br /&gt;
|Shatterlimb||[[Crippled]]||100||murky blue||3&lt;br /&gt;
|-&lt;br /&gt;
|Fool’s Deathwort||concussion damage||50||violet-tinted||4&lt;br /&gt;
|-&lt;br /&gt;
|Arachne’s Bite||[[Major Poison]]||50||crimson-swirled||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Use Examples===&lt;br /&gt;
&#039;&#039;&#039;Snailspace (slow condition)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 ** Afflicted by your vultite hook-knife, Jfaj reels as the murky blue poison does its work! **&lt;br /&gt;
Jfaj starts to favor his wounded left arm!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=219910</id>
		<title>Enhancive item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=219910"/>
		<updated>2024-05-25T15:51:31Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: updated degradation cooldown roll duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Adventurer&#039;s Guild [[#Recharging_Enhancive_Items|recharging for silvers]] will take place from 12/23-1/1&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive items&#039;&#039;&#039; are items which increase various [[stat]]istics or [[skill]]s of a character when the item is held or worn.  Almost all enhancive items have charges and are not indefinite, but can be recharged through the [[Adventurer&#039;s Guild]] (in 10 charge increments).  Enhancive items can even grant knowledge of a spell, but these are very rare and generally only found in auctions or special raffles. An item can also be made enhancive via the [[Premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Mana, stamina, and spirit enhancing potions/trinkets, as well as potions/trinkets for boosting some statistics, may be made by pure professions via [[Alchemy]] (see list below).&lt;br /&gt;
&lt;br /&gt;
Enhancive weapons and armor can be [[Enchant (925)|enchanted]] with the use of an ayveneh [[pre-tempering potion]] made by a [[wizard]] skilled in [[Alchemy]].  The type and bonus of the enhancive item will determine the difficulty of the enchant.&lt;br /&gt;
&lt;br /&gt;
The command to [[Enhancive pause|pause]] or turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
== Benefits &amp;amp; Levels ==&lt;br /&gt;
&lt;br /&gt;
Enhancive item benefits can be seen through the {{boldmono|[[SKILLS (verb)|SKILLS]]}} or {{boldmono|[[INFO (verb)|INFO]]}} commands.  There are 4 levels of enhancive items.&lt;br /&gt;
*Level 1 - Gives a statistic bonus or increases max mana, health, or stamina&lt;br /&gt;
*Level 2 - Increases a skill&#039;s bonus&lt;br /&gt;
*Level 3 - Increases stat recovery for [[mana]], [[spirit]], [[stamina]], or [[Hitpoint|health]]&lt;br /&gt;
*Level 4 - Increases a character&#039;s ranks in a given skill&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Though there are items that will increase base [[stat]] and [[stat]] bonus, or [[skill]] ranks and [[skill]] bonus, the items will stack and obey the base/bonus [[stat]] and the [[skill]] rank/bonus relationship. That is, if a base [[stat]] increases by +2, the [[stat]] bonus will increase by +1 (whether by [[statistic_growth_rate|stat growth]], enhancive items, or [[combat maneuvers]] such as [[surge of strength]]).&lt;br /&gt;
&lt;br /&gt;
The behavior is identical for [[skill]] ranks and bonus, though the relationship between the two is non-linear. That is, the first 10 ranks of a [[skill]] each provide a [[skill]] bonus of 5, the following 10 provide 4 each, and so on (a character with 10, 20, 30, 40, or 50 ranks in a particular [[skill]] will have a [[skill]] bonus of 50, 90, 120, 140, or 150, respectively). All following ranks increase the [[skill]] bonus by 1. Consider the following character examples:&lt;br /&gt;
* 0 ranks in [[climbing]]; 2 enhancives: +2 to [[climbing]] ranks, +10 to [[climbing]] bonus - Results in bonus/ranks of 20/4 in [[climbing]]&lt;br /&gt;
* 0 ranks in [[swimming]]; 1 enhancive: +4 to [[swimming]] bonus - Results in bonus/ranks of 4/0 in [[swimming]]&lt;br /&gt;
* 25 ranks in [[MOC|multi-opponent combat]]; 1 enhancive: +15 to [[MOC|multi-opponent combat]] bonus - Results in bonus/ranks of 120/30 in [[MOC|multi-opponent combat]]&lt;br /&gt;
* [[Aura]] base (bonus) of 90 (15); 1 enhancive: +1 to [[aura]] bonus - Results in an [[aura]] base (bonus) of 92 (16)&lt;br /&gt;
* [[Strength]] base (bonus) of 100 (10); 2 enhancives; +5 to base [[strength]], +3 to [[strength]] bonus - Results in a [[Strength]] base (bonus) of 111 (15)&lt;br /&gt;
&lt;br /&gt;
This non-linearity of the benefits granted by [[skill]] rank enhancives is the reason that rank enhancives are more expensive to charge, though with sufficiently high training (40 ranks) in a particular skill, the [[skill]] rank and bonus enhancive items provide identical benefits.&lt;br /&gt;
&lt;br /&gt;
== Enhancive Limits ==&lt;br /&gt;
Enhancive items can not be used to increase quantities indefinitely, there are hard limits to the bonuses which can be provided by the enhancive system:&lt;br /&gt;
*Base [[Stat]]: +40&lt;br /&gt;
*[[Stat]] Bonus : +20&lt;br /&gt;
*[[Skill]] Rank: +50&lt;br /&gt;
*[[Skill]] Bonus: +50&lt;br /&gt;
*Max [[Health]]/[[Mana]]/[[Stamina]]: +300&lt;br /&gt;
*Max [[Mana]]: +600&lt;br /&gt;
*[[hit_point|Health]]/[[mana_point_regeneration|Mana]]/[[Stamina]] Regen: +50&lt;br /&gt;
*Max [[Spirit]]/[[spirit regeneration|Spirit Regen]]: +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: These limits do not stack. Meaning you cannot have 40 strength base + 20 strength bonus. the combined cap is 20 Bonus for a stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skill]] bonus and rank items will stack until a combined enhancement of +50 is reached. Similarly, base/bonus [[stat]] enhancers will stack until there is a total of +40 to the base statistic. Items which enhance maximum [[health]], [[stamina]], [[mana]], and [[spirit]] also stack with the relevant [[skills]] and [[stats]] towards their enhanced limit. For example, a character with an enhanced [[constitution]] score will have increased [[stamina]] and [[health]] and this contributes towards their limit of +50 to each. The case is similar for [[harness power]] and [[aura]] for [[mana]] and [[spirit]], respectively (note that a character&#039;s [[stats]] at level 0 contribute towards their [[mana]] total rather than their current [[stats]]). This is of special interest to those seeking to enhance their max [[spirit]], as it may affect low-spirit penalty thresholds.&lt;br /&gt;
&lt;br /&gt;
In addition, abilities which show an enhanced [[stat]], such as the [[combat maneuver]] [[surge of strength]] count towards this limit (a character with a base [[strength]] enhanced by +40 will see no benefit when using the [[surge of strength]] combat maneuver).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
A Dwarf Warrior with 100 strength would have a strength bonus of 25+10 from racial for a total of 35. The dwarf could then add 40 strength from enhancives to have a total of 25+10+20 strength bonus= 55 total bonus.  The racial bonus and the bonus from your Normal stat do not count against your enhancive 40str/20str bonus limit.  However, if the dwarf warrior activated rank 1 surge of strength for +16 strength, (which counts as enhancive) the enhancive cap would already have been reached with wearable enhancives and would not increase from the bonus of 25normal+10race+20enhancive.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Charges have a chance to be drained from unpaused enhancive items when worn (jewelry/containers/armor) or wielded (weapons/shields).  Items which are &#039;crumbly&#039; will disintegrate when the last charge is used from the item.  Persistent items will simply stop providing the enhancive bonus until recharged.&lt;br /&gt;
&lt;br /&gt;
Enhancive charge drain is based on the outcome of a hidden &amp;quot;degradation roll&amp;quot; that occurs on an unknown frequency.  Every active (equipped and unpaused) enhancive item is checked 30-60 times per hour, and a degradation roll is made if enough time has passed since the last degradation roll (effectively a real-time cooldown for the degradation roll).  The exact duration of the degradation roll cooldown is not disclosed, but is not longer than 10 minutes. The degradation roll cooldown is tracked per item irrespective of the number of enhancive lines on a single piece of equipment.  The act of equipping (or unpausing) an enhancive item does not itself have a chance to immediately drain a charge, but a degradation roll will take place (potentially resulting in a charge drain) if the degradation roll cooldown has expired.&lt;br /&gt;
&lt;br /&gt;
Removing/pausing enhancive items are functionally equivalent.&lt;br /&gt;
Wearing/unpausing enhancive items are functionally equivalent.&lt;br /&gt;
&lt;br /&gt;
Bards can determine approximately how many charges are left in a device via [[loresinging]].  Pawnshops now reveal this information when an enhancive item is inspected.  There are nine levels that can be detected. The levels, per GM Estild, are:&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Description||Charges||Messaging&lt;br /&gt;
|-&lt;br /&gt;
!one charge&lt;br /&gt;
|1&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have one charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a few charges&lt;br /&gt;
|2&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!several charges&lt;br /&gt;
|3-5&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have several charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a fair amount of charges&lt;br /&gt;
|6-9&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a fair amount of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!quite a few charges&lt;br /&gt;
|10-14&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have quite a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a lot of charges&lt;br /&gt;
|15-24&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a lot of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average dwarf could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average dwarf could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average giantman could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a huge number of charges&lt;br /&gt;
|40-74&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a huge number of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!almost innumerable charges&lt;br /&gt;
|75+&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have almost innumerable charges remaining.&lt;br /&gt;
|}&lt;br /&gt;
When an enhancive first reaches 1 charge left, you will receive a bolded message.  You may also use {{boldmono|[[INVENTORY]] ENHANCIVE}} to list any held or worn enhancives with only 1 charge left.  In both cases, if the item is visible, you&#039;ll sense the exact description of it. Otherwise, just a message denoting some hidden enhancive has reached that point.  The exact messages for the former is listed below:&lt;br /&gt;
&lt;br /&gt;
Visible:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your &amp;lt;adjective noun&amp;gt; faintly pulses with light and you sense its enhancive magic will be depleted soon.&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the enhancive magic of some unknown hidden item on your person is reaching its end soon.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|INVENTORY ENHANCIVE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are currently accepting the benefits of any and all enhancive items in your inventory.  Their enhancive charges will degrade normally.&lt;br /&gt;
&lt;br /&gt;
You currently have 4 enhancive pauses available.&lt;br /&gt;
&lt;br /&gt;
You sense the following items&#039; enhancive magic will be depleted soon:&lt;br /&gt;
  a chipped pestle strung from a leather cord&lt;br /&gt;
You also sense that the enhancive magic of some unknown hidden item on your person is reaching its end.&lt;br /&gt;
&lt;br /&gt;
== Recharging Enhancive Items ==&lt;br /&gt;
Enhancive items can be recharged at the [[Adventurer&#039;s Guild]] through the Rewards system.  The rules governing the cost of recharging items with various enhancement capabilities are very complex.  However, the Treasure Master will provide the cost before recharging any item, and the service must be confirmed before [[bounty point]]s are spent.  The Treasure Master will only quote a price for items missing at least one charge, and the quoted price may not recharge an item fully, only refill a set amount of charges.&lt;br /&gt;
&lt;br /&gt;
There is also a tradition to recharge enhancives for silvers at some point around the New Year (could be before or after).  As a general rule, the cost of recharging an item in silvers is approximately 17x the cost in bounty points.  So an item costing 3,600 bounty points to recharge will cost 60,000 silver to recharge.  Notes are accepted by the Treasure Masters.&lt;br /&gt;
&lt;br /&gt;
Enhancives may also be charged with &#039;&#039;&#039;Enhancive Potions&#039;&#039;&#039; from the [[SimuCoin store]].  There are four types of potions: short-term (30 minutes) and long-term (30 days) versions for both normal enhancives and ones that grant [[spell knowledge item|spell knowledge]].  When a potion is poured on an enhancive item, the item will be powered by the potion for the specified amount of time. This means uncharged items will be reactivated, and charged items will not lose charges, until the potion timer expires. Crumbly enhancives still won&#039;t crumble until they lose their last charge, which can only happen after the potion timer expires (due to no charges being lost until then).&lt;br /&gt;
&lt;br /&gt;
Items that have been charged in this manner can be {{boldmono|[[ANALYZE]]d}} to see when they will expire.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Pauses==&lt;br /&gt;
Players finding their characters to be using many enhancive items and not wanting to remove/wear them on a regular basis may buy &#039;&#039;&#039;enhancive pause passes&#039;&#039;&#039; from the [[SimuCoin store]].  Enhancive pauses are accessed through the {{boldmono|[[INVENTORY]] ENHANCIVE}} verb.  It comes in a 60-use version and 30-day unlimited use version.  Individual uses might also be found in the [[treasure system]] but cannot be transferred between characters.  Enhancive pauses are also granted through [[enhancive boost]]s earned via [[Login Rewards]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-use version&lt;br /&gt;
*Comes in the form of a flexing arm token &lt;br /&gt;
*Costs 50 SimuCoins&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;l my tok&lt;br /&gt;
This delightfully colorful token is very eye-catching.&lt;br /&gt;
&lt;br /&gt;
[This is an Enhancive Pause Pass.  By redeeming this, you will be able to pause the beneficial effects of your enhancive items and prevent charge loss for 60 uses.  To redeem this, please enter REDEEM token.]&lt;br /&gt;
&amp;gt;redeem tok&lt;br /&gt;
[You have activated an Enhancive Pause Pass!  You will be able to pause the beneficial effects of your enhancive items and prevent charge loss 60 times.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inven enhanc off&lt;br /&gt;
You are no longer accepting the benefits of your enhancive inventory items.  They will not lose enhancive charges until reactivated via the INVENTORY ENHANCIVE ON command.&lt;br /&gt;
&lt;br /&gt;
You have 59 enhancive pauses remaining.&lt;br /&gt;
&lt;br /&gt;
* The command to turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&lt;br /&gt;
==Spell Rank Boost==&lt;br /&gt;
&lt;br /&gt;
Spell Rank Boosts are considered enhancive items that offer an enhancive of spell ranks for a given spell circle.  [[Duskruin]]&#039;s [[High_End_Scrip_Shop|High End Scrip Shop]] offers the ability to add +5 Spell Ranks to the spell circle of your choosing.  When creating a new item via this method, it is possible to choose its worn location.  It is possible to add +5 Spell Ranks to an existing item, up to a total of +50 Spell Ranks.&lt;br /&gt;
&lt;br /&gt;
A leather spellbook grants the ability to add +5 spell ranks to an existing spell rank enhancive (purchased from a previous run) OR a new item will be created (with 75 charges) for one spell circle of your choice (except Arcane).  This cannot be added to existing items that do not already have the spell rank enhancive.  This enhancive will only work for characters who have at least 30 spell ranks in the selected circle, and the trinket is restricted to professions that can natively cast from the chosen circle.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Alchemy Recipes==&lt;br /&gt;
Each recipe has two or three strengths (minor, lesser, greater).  See individual recipe pages for which respective profession(s) can make each recipe and at what rank, as well as level restrictions for using each item.&lt;br /&gt;
*[[Aura crystal]]&lt;br /&gt;
*[[Constitution crystal]]&lt;br /&gt;
*[[Health-well potion]]&lt;br /&gt;
*[[Intuition crystal]]&lt;br /&gt;
*[[Logic potion]]&lt;br /&gt;
*[[Mana regeneration potion]]&lt;br /&gt;
*[[Mana-well potion]]&lt;br /&gt;
*[[Spirit regeneration crystal]]&lt;br /&gt;
*[[Spirit-well potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
*[[Strength crystal]]&lt;br /&gt;
*[[Wisdom potion]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Enhancive item level requirements]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Enhancive services]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Stylized golden griffin pin]]&lt;br /&gt;
*[[Long-term_Benefits#Enhancive_Items|Premium enhancives]]&lt;br /&gt;
*[[Spell Knowledge (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancives| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Armor&amp;diff=214946</id>
		<title>Animalistic Spirit Armor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Armor&amp;diff=214946"/>
		<updated>2024-03-02T14:29:02Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Spirit Armor&#039;&#039;&#039; was released at [[Duskruin Arena]] in February 2021 at the [[BVShop:Wild Instinct|Wild Instinct shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. This armor is sold in every armor group OTS at +20 [[enchant]]s and contains [[Item_properties|Category D]] script flares called Animalistic Instinct which are sonic by default. See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your dark chain jazerant and sense that the creator has provided the following information:&lt;br /&gt;
            ---- Animalistic Spirit Armor ----&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;General Script Information=&lt;br /&gt;
    This is armor with the spirit of an animal trapped within it.&lt;br /&gt;
    The spirit is wild and must be tamed by unleashing attacks against like-level foes, or successfully evading them during combat.&lt;br /&gt;
    If not fully tame, the spirit within can backlash upon the owner.&lt;br /&gt;
    Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.&lt;br /&gt;
    When the wearer is hit, the armor has a chance to unleash Animalistic Instinct, which can knockdown the attacker and disorient them momentarily.&lt;br /&gt;
    If used with an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and also add the weapon/shield&#039;s Animalistic Fury flares to the response.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;Alteration Guidelines=&lt;br /&gt;
    * Alterations to the 15/15/15, long and show of this armor are fine.&lt;br /&gt;
    * Any merchant can change the associated Armor Accents to match the alteration.&lt;br /&gt;
    * Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.&lt;br /&gt;
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.&lt;br /&gt;
As well, each spirit type only has certain pre-approved nouns allowed.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;Features=&lt;br /&gt;
    * &#039;&#039;&#039;Animalistic Instinct Flares&#039;&#039;&#039; (Tier 4 of 4)&lt;br /&gt;
      The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.&lt;br /&gt;
      If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.&lt;br /&gt;
      Flares are currently: ON [RUB to toggle]&lt;br /&gt;
    * &#039;&#039;&#039;Revenge Flares&#039;&#039;&#039; = Unlocked&lt;br /&gt;
      On a successful evade, there is a chance to unleash Animalistic Instinct flares.  You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.&lt;br /&gt;
      NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
      If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.&lt;br /&gt;
    * &#039;&#039;&#039;Bestial Barrier&#039;&#039;&#039; = Unlocked&lt;br /&gt;
      When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.&lt;br /&gt;
      NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
    * &#039;&#039;&#039;Feral Whirlwind&#039;&#039;&#039; = Unlocked&lt;br /&gt;
      Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the jazerant.&lt;br /&gt;
      NOTE: Power of this ability is tied to the Flare tier.&lt;br /&gt;
    * &#039;&#039;&#039;Untamed Vitality&#039;&#039;&#039; = Unlocked (Health, Mana, and Stamina Recovery)&lt;br /&gt;
      Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the jazerant.&lt;br /&gt;
    * &#039;&#039;&#039;Flavor Actions&#039;&#039;&#039; (Tier 3 of 3)&lt;br /&gt;
      At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE, LAUGH (targeted/untargeted), SHRUG (targeted/untargeted), SIT, STAND, POUND (targeted/untargeted), BOW (targeted/untargeted), EXHALE, STRIDE (targeted/untargeted).&lt;br /&gt;
    * &#039;&#039;&#039;Tameness/Affinity&#039;&#039;&#039;&lt;br /&gt;
      Tame the spirit to prevent it enacting its rage upon you.&lt;br /&gt;
      Only one person can have allegiance to this armor&#039;s spirit at a time.&lt;br /&gt;
      The feeling of this spirit toward you is tame (Level 12 of 12).&lt;br /&gt;
      NOTE: To fully tame this armor, you must damage like-level creatures or evade like-level foe&#039;s incoming attacks while in combat.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;Current Settings=&lt;br /&gt;
    * Spirit: panther (Type: Large Feline)&lt;br /&gt;
      Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.&lt;br /&gt;
    * Spirit Descriptor: stalking&lt;br /&gt;
    * Spirit Color: blue-black&lt;br /&gt;
    * Spirit Call: caterwaul&lt;br /&gt;
    * Spirit Group: shadow&lt;br /&gt;
    * Head Coverage: None&lt;br /&gt;
    * Neck Coverage: None&lt;br /&gt;
    * Arm Coverage: wide rolaren chain sleeves&lt;br /&gt;
    * Leg Coverage: chainmail leg greaves&lt;br /&gt;
&lt;br /&gt;
You can tell that the jazerant is as light as it can get.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlockable Abilities==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|REMOVE&lt;br /&gt;
| With careful precision, you work your way out of a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and pull off the wide rolaren chain sleeves covering your arms, causing it to clink slightly with the movement.  Bending down, you remove the chainmail leg greaves from your legs with a quick tug.  Blue-black light pulses briefly over the surface of the dark chain jazerant in a rippling wave before fading away with a dying caterwaul.&lt;br /&gt;
| With careful precision, &amp;lt;Character&amp;gt; works her way out of a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and pulls off the wide rolaren chain sleeves covering her arms, causing it to clink slightly with the movement.  Bending down, she removes the chainmail leg greaves from her legs with a quick tug.  Blue-black light pulses over the surface of the dark chain jazerant in a rippling wave before fading away with a dying caterwaul.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
|You run the palm of one hand down the front of your dark chain jazerant.  A shiver runs through the dark chain jazerant as a pool of blue-black light forms on your chest, briefly coalescing into the face of a panther.&lt;br /&gt;
|&amp;lt;Character&amp;gt;runs the palm of one hand down the front of her dark chain jazerant.  A spiral of blue-black motes swirl over the surface of the dark chain jazerant before fizzling out with a fading caterwaul.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WEAR&lt;br /&gt;
|You work your way into a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and tug it into place, the movement causing it to clink slightly.  With a smooth motion, you pull the wide rolaren chain sleeves over your arms and, bending down, firmly attach the chainmail leg greaves to your legs.  Blue-black light blooms across your chest and spreads over the entire surface of your dark chain jazerant with a reverberating caterwaul.&lt;br /&gt;
|&amp;lt;Character&amp;gt; works her way into a fur-tufted dark rolaren chain jazerant adorned by silver prey animal charms and tugs it into place, the movement causing it to clink slightly.  With a smooth motion, &amp;lt;Character&amp;gt; pulls the wide rolaren chain sleeves over her arms and, bending down, firmly attaches the chainmail leg greaves to her legs.  Blue-black light blooms across her chest and spreads over the entire surface of her dark chain jazerant with a reverberating caterwaul.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE&lt;br /&gt;
|Crossing the wide rolaren chain sleeves of your dark chain jazerant in front of your chest, you bow your head and whistle a set of three notes in a descending scale. Threads of blue-black light pulse over the surface of the dark chain jazerant in time to the notes, coalescing into the ethereal form of a stalking panther on the ground at your feet.  Body alert for possible threats, a stalking ethereal panther stalks protectively in a circle around you, pausing briefly to brush affectionately against you.  In a burst of blue-black motes, it dissolves back into the dark chain jazerant.&lt;br /&gt;
|Crossing the wide rolaren chain sleeves of her dark chain jazerant in front of her chest, &amp;lt;Character&amp;gt; bows her head and whistles a set of three notes in a descending scale. Threads of blue-black light pulse over the surface of the dark chain jazerant in time to the notes, coalescing into the ethereal form of a stalking panther on the ground at her feet.  Body alert for possible threats, a stalking ethereal panther stalks protectively in a circle around &amp;lt;Character&amp;gt;, pausing briefly to brush affectionately against her.  In a burst of blue-black motes, it dissolves back into the dark chain jazerant.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|WHISTLE (With Animalistic Headdress)&lt;br /&gt;
|Crossing the glacial white arm greaves tipped with bear claws of your vultite plate in front of your chest, you bow your head and whistle a set of three notes in a descending scale, your face shadowed beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.&lt;br /&gt;
Threads of frost white light pulse over the surface of the vultite plate in time to the notes, coalescing into the ethereal form of a burly polar bear on the floor at your feet.  Steps slow and sedate, a burly ethereal polar bear lumbers toward you, sniffing and snuffling at you in a friendly manner.  In a burst of frost white motes, it dissolves back into the vultite plate.&lt;br /&gt;
|Crossing the glacial white arm greaves tipped with bear claws of his vultite plate in front of his chest, XXX bows his head and whistles a set of three notes in a descending scale, his face shadowed beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.&lt;br /&gt;
Threads of frost white light pulse over the surface of the vultite plate in time to the notes, coalescing into the ethereal form of a burly polar bear on the floor at his feet.  Steps slow and sedate, a burly ethereal polar bear lumbers toward XXX, sniffing and snuffling at him in a friendly manner.  In a burst of frost white motes, it dissolves back into the vultite plate.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LAUGH&lt;br /&gt;
| Leaning forward and clutching your stomach, you break into a fit of laughter that causes your vultite plate to clank rhythmically, a wide grin spreading over your face from beneath your massive vultite helm with a crest of polar bear fur.  Ripples of frost white light roll over the surface of your vultite plate in time to your merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
| Leaning forward and clutching his stomach, XXX breaks into a fit of laughter that causes his vultite plate to clank rhythmically, a wide grin spreading over his face from beneath his massive vultite helm with a crest of polar bear fur.  Ripples of frost white light roll over the surface of his vultite plate in time to his merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LAUGH (With Animalistic Headdress)&lt;br /&gt;
| Leaning forward and clutching your stomach, you break into a fit of laughter that causes your vultite plate to clank rhythmically, a wide grin spreading over your face from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of your vultite plate in time to your merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
| Leaning forward and clutching his stomach, XXX breaks into a fit of laughter that causes his vultite plate to clank rhythmically, a wide grin spreading over his face from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of his vultite plate in time to his merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|LAUGH (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Leaning forward and clutching your stomach, you break into a fit of laughter at XXX that causes your vultite plate to clank rhythmically, a wide grin spreading over your face from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of your vultite plate in time to your merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
| Leaning forward and clutching his stomach, XXX breaks into a fit of laughter at XXX that causes his vultite plate to clank rhythmically, a wide grin spreading over his face from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Ripples of frost white light roll over the surface of his vultite plate in time to his merriment, tiny motes of energy sparking upwards with every movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SIT&lt;br /&gt;
|You sink gracefully down into a cross-legged sitting position, your dark chain jazerant clinking faintly as you settle your arms, clad in wide rolaren chain sleeves, in your lap.  A shower of blue-black sparks rain down from the dark chain jazerant, shining briefly on the ground around you before merging into the ethereal form of a sleeping stalking panther.  Whiskers twitching slightly, it growls in its sleep before dissipating into a cloud of diffuse blue-black motes.&lt;br /&gt;
|&amp;lt;Character&amp;gt; sinks gracefully down into a cross-legged sitting position, her dark chain jazerant clinking faintly as she settles her arms, clad in wide rolaren chain sleeves, in her lap.  A shower of blue-black sparks rain down from the dark chain jazerant, shining briefly on the ground around her before merging into the ethereal form of a sleeping stalking panther.  Whiskers twitching slightly, it growls in its sleep before dissipating into a cloud of diffuse blue-black motes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SHRUG&lt;br /&gt;
| You settle your gaze into an impassive expression and roll your shoulders in a shrug, the motion causing your vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
| XXX settles his gaze into an impassive expression and rolls his shoulders in a shrug, the motion causing his vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|SHRUG (Targeted)&lt;br /&gt;
| Shifting your thunderhead grey eyes to XXX, you settle your gaze into an impassive expression and roll your shoulders in a shrug, the motion causing your vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
| Shifting his thunderhead grey eyes to XXX, XXX settles his gaze into an impassive expression and rolls his shoulders in a shrug, the motion causing his vultite plate to clank slightly.  A halo of frost white energy crackles over the vultite plate in time to the motion, the chaotic corona of light erupting into being with a wild growl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STAND&lt;br /&gt;
|Smoothly unfolding your legs and causing your chainmail leg greaves to briefly clink together, you push yourself to your feet with a clink from your dark chain jazerant, body braced into a defensive posture with steel grey eyes alert.  A flurry of blue-black motes skitter over the surface of the jazerant with an echoing caterwaul, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|Smoothly unfolding her legs and causing her chainmail leg greaves to briefly clink together, &amp;lt;Character&amp;gt; pushes herself to her feet with a clink from her dark chain jazerant, body braced into a defensive posture with steel grey eyes alert.  A flurry of blue-black motes skitter over the surface of the jazerant with an echoing caterwaul, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STAND (With Animalistic Headdress)&lt;br /&gt;
|Smoothly unfolding your legs and causing your reinforced vultite leg guards to briefly clink together, you push yourself to your feet with a clank from your vultite plate, body braced into a defensive posture with thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  A flurry of frost white motes skitter over the surface of the plate with an echoing growl, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|Smoothly unfolding his legs and causing his reinforced vultite leg guards to briefly clink together, XXX pushes himself to his feet with a clank from his vultite plate, body braced into a defensive posture with thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  A flurry of frost white motes skitter over the surface of the plate with an echoing growl, the faint lights spiralling off into dissipating eddies with the movement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Flavor Actions, Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
 |- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BOW&lt;br /&gt;
| Sliding your legs together until your heels and reinforced vultite leg guards click, you bow low at the waist, your thunderhead grey eyes cast downward beneath your massive vultite helm with a crest of polar bear fur.  You bring your razern katana respectfully against the front of your plate with a faint clank, the motion drawing attention to your glacial white arm greaves tipped with bear claws.  Frost white light seeps into your body from the plate, a brief ethereal image of a polar bear overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding her legs together until her heels and chainmail leg greaves click, &amp;lt;Character&amp;gt; bows low at the waist toward you, her steel grey eyes cast downward.  She brings her closed right fist respectfully against the front of her jazerant with a faint clink, the motion drawing attention to her wide rolaren chain sleeves.  Blue-black light seeps into her body from the jazerant, a brief ethereal image of a panther overlaying her face in a temporary mask as she straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BOW (With Animalistic Headdress)&lt;br /&gt;
| Sliding your legs together until your heels and reinforced vultite leg guards click, you bow low at the waist, your thunderhead grey eyes cast downward beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  You bring your razern katana respectfully against the front of your plate with a faint clank, the motion drawing attention to your glacial white arm greaves tipped with bear claws.  Frost white light seeps into your body from the plate, a brief ethereal image of a polar bear overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding his legs together until his heels and reinforced vultite leg guards click, XXX bows low at the waist, his thunderhead grey eyes cast downward beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  He brings his razern katana respectfully against the front of his plate with a faint clank, the motion drawing attention to his glacial white arm greaves tipped with bear claws.  Frost white light seeps into his body from the plate, a brief ethereal image of a polar bear overlaying his face in a temporary mask as he straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|BOW (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Sliding your legs together until your heels and reinforced vultite leg guards click, you bow low at the waist toward XXX, your thunderhead grey eyes cast downward beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  You bring your razern katana respectfully against the front of your plate with a faint clank, the motion drawing attention to your glacial white arm greaves tipped with bear claws.  Frost white light seeps into your body from the plate, a brief ethereal image of a polar bear overlaying your face in a temporary mask as you straighten up.&lt;br /&gt;
| Sliding his legs together until his heels and reinforced vultite leg guards click, XXX bows low at the waist toward XXX, his thunderhead grey eyes cast downward beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  He brings his razern katana respectfully against the front of his plate with a faint clank, the motion drawing attention to his glacial white arm greaves tipped with bear claws.  Frost white light seeps into his body from the plate, a brief ethereal image of a polar bear overlaying his face in a temporary mask as he straightens up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|EXHALE&lt;br /&gt;
|Tilting your head back and closing your hazel eyes beneath your leather helm, you cross your leather sleeves in front of your chest and slowly inhale, causing an array of misty green lights to rise from your dark leather bodysuit in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a snake before winking out.&lt;br /&gt;
|Tilting his head back and closing his hazel eyes beneath his leather helm, &amp;lt;Character&amp;gt; crosses his leather sleeves in front of his chest and slowly inhales, causing an array of misty green lights to rise from his dark leather bodysuit in time to the rhythm of his breath. As he exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a snake before winking out.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|EXHALE (With Animalistic Headdress)&lt;br /&gt;
|Tilting your head back and closing your thunderhead grey eyes beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown, you cross your glacial white arm greaves tipped with bear claws in front of your chest and slowly inhale, causing an array of frost white lights to rise from your vultite plate in time to the rhythm of your breath.  As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a polar bear before winking out.&lt;br /&gt;
|Tilting his head back and closing his thunderhead grey eyes beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown, XXX crosses his glacial white arm greaves tipped with bear claws in front of his chest and slowly inhales, causing an array of frost white lights to rise from his vultite plate in time to the rhythm of his breath.  As he exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a polar bear before winking out.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POUND&lt;br /&gt;
| Body braced into a defensive posture, you pound a fist against the front of your dark chain jazerant with a faint clink and cry out a harsh challenge!  Flickering blue-black motes rise from the jazerant and suffuse your eyes with a feral glow, briefly blocking out the steel grey color.  For a few seconds, your battle cry morphs into a deafening caterwaul!&lt;br /&gt;
| Body braced into a defensive posture, &amp;lt;Character&amp;gt; pounds a fist against the front of her dark chain jazerant with a faint clink and cries out a harsh challenge!  Flickering blue-black motes rise from the jazerant and suffuse &amp;lt;Character&#039;s&amp;gt; eyes with a feral glow, briefly blocking out the steel grey color.  For a few seconds, her battle cry morphs into a deafening caterwaul!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POUND (With Animalistic Headdress)&lt;br /&gt;
| Shoulders tensed into a ready stance, you pound a veniom-hilted razern katana against the front of your vultite plate with a loud clank and cry out a harsh challenge!  Flickering frost white motes rise from the plate and suffuse your eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, your battle cry morphs into a deafening growl!&lt;br /&gt;
| Shoulders tensed into a ready stance, XXX pounds a veniom-hilted razern katana against the front of his vultite plate with a loud clank and cries out a harsh challenge!  Flickering frost white motes rise from the plate and suffuse XXX&#039;s eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, his battle cry morphs into a deafening growl!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|POUND (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Shoulders tensed into a ready stance, you pound a veniom-hilted razern katana against the front of your vultite plate with a loud clank and cry out a harsh challenge to XXX!  Flickering frost white motes rise from the plate and suffuse your eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, your battle cry morphs into a deafening growl!&lt;br /&gt;
| Shoulders tensed into a ready stance, XXX pounds a veniom-hilted razern katana against the front of his vultite plate with a loud clank and cries out a harsh challenge to XXX!  Flickering frost white motes rise from the plate and suffuse XXX&#039;s eyes with a feral glow, briefly blocking out the thunderhead grey color and gleaming eerily from beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  For a few seconds, his battle cry morphs into a deafening growl!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STRIDE&lt;br /&gt;
| Aggressively lifting both your razern katana and vultite pavis in front of you, you stride deliberately forward a few steps with a clank from your vultite plate, your thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur.  Frost white sparks whirl from the plate, spiraling in your wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind you, its gait slow and steady.&lt;br /&gt;
| Aggressively lifting both his razern katana and vultite pavis in front of him, XXX strides deliberately forward a few steps with a clank from his vultite plate, his thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur.  Frost white sparks whirl from the plate, spiraling in his wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind him, its gait slow and steady.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STRIDE (With Animalistic Headdress)&lt;br /&gt;
| Aggressively lifting both your razern katana and vultite pavis in front of you, you stride deliberately forward a few steps with a clank from your vultite plate, your thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in your wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind you, its gait slow and steady.&lt;br /&gt;
| Aggressively lifting both his razern katana and vultite pavis in front of him, XXX strides deliberately forward a few steps with a clank from his vultite plate, his thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in his wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind him, its gait slow and steady.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|STRIDE (Targeted) (With Animalistic Headdress)&lt;br /&gt;
| Aggressively lifting both your razern katana and vultite pavis in front of you, you stride deliberately forward a few steps toward XXX with a clank from your vultite plate, your thunderhead grey eyes alert beneath your massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in your wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind you, its gait slow and steady.&lt;br /&gt;
| Aggressively lifting both his razern katana and vultite pavis in front of him, XXX strides deliberately forward a few steps toward XXX with a clank from his vultite plate, his thunderhead grey eyes alert beneath his massive vultite helm with a crest of polar bear fur topped with a glacial blue steel crown.  Frost white sparks whirl from the plate, spiraling in his wake.  The tiny motes of light merge together into the ethereal form of a burly polar bear as it lumbers behind him, its gait slow and steady.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Animalistic Spirit/saved_posts|Saved posts]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/12664 Original Release Post]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Armor&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Spirit Type, Description, Color, and Call&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Head Coverage&lt;br /&gt;
|custom3=Neck Coverage&lt;br /&gt;
|custom4= Arm Coverage&lt;br /&gt;
|custom5=Leg Coverage&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Certificate required to change animal type.&amp;lt;br/&amp;gt;Animal nouns must be on the approved list.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW&lt;br /&gt;
|verb2=LAUGH&lt;br /&gt;
|verb3= POUND&lt;br /&gt;
|verb4= REMOVE&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6=SHRUG&lt;br /&gt;
|verb7= SIT&lt;br /&gt;
|verb8=STAND&lt;br /&gt;
|verb9= STRIDE&lt;br /&gt;
|verb10= WEAR&lt;br /&gt;
|verb11=WHISTLE&lt;br /&gt;
|verb12=&lt;br /&gt;
|verb13=&lt;br /&gt;
|verb14=&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=214086</id>
		<title>User talk:HOST-GSKEBECHET</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=214086"/>
		<updated>2024-02-17T01:58:31Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: /* Editing Announcements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Have a question or comment? ==&lt;br /&gt;
&lt;br /&gt;
HOST-GSKEBECHET (talk | contribs) (Added back in the OTS analyze and rearranged a couple things to conform with item script style guide.)&lt;br /&gt;
&lt;br /&gt;
You added back in the Tier 1 analyze in the OTS section. [[User:GS4ALASTIR|GS4ALASTIR]] ([[User talk:GS4ALASTIR|talk]]) 10:46, 25 April 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello, I added a line that Stormyrain gave permission to use the image of the Sisters on the wiki [[User:STACYWALTER|STACYWALTER]] ([[User talk:STACYWALTER|talk]]) 06:16, 12 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
You&#039;re doing great work. Thank you, I appreciate it. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:42, 7 November 2023 (CST)&lt;br /&gt;
:Thank you! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]])&lt;br /&gt;
&lt;br /&gt;
Hi, I got your message about the copywrite problems with my image. I created the image myself using Artflow.ai but I have literally no idea how to comply with your request and I can barely even understand it. I cant find the Discord page you linked to either. Could you please walk me through this step by step? I have almost no skill at coding or using the wiki...I created my page by simple cut and paste and rewriting. &lt;br /&gt;
&lt;br /&gt;
Thank you, &lt;br /&gt;
Toxyrox&lt;br /&gt;
&lt;br /&gt;
PS if it would be easier on Discord, my username there is Avondell.&lt;br /&gt;
:Thank you very much!  I have responded on your talk page.[[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:37, 15 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== Cross-posts of user:talk notes ==&lt;br /&gt;
&lt;br /&gt;
=== Animalistic Spirit Shield iteminfo ===&lt;br /&gt;
&lt;br /&gt;
[[User_talk:GS4ALASTIR]]:  Hi, Alastir.  Thank you very much for contributing so many different things to the various item script pages!  Just as a head&#039;s up, I rolled back one of your changes made a while ago to the [[Animalistic_Spirit_Shield|Animalistic Spirit Shield]] page, where you had accidentally removed the iteminfo section.  I have added back in the iteminfo section so that it properly displays; it&#039;s actually an important template to keep in place for scripted items as it helps populate other categories on the wiki, making it easier to cross-reference related things.  Thanks for understanding! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:55, 21 June 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Category: Marked for Deletion ===&lt;br /&gt;
&lt;br /&gt;
[[User talk:WINTERDAWN]]:  Thank you for all of the contributions you&#039;ve made toward archiving all of the Elanthian Journals!  Just as a reminder, please use &amp;lt;nowiki&amp;gt;[[Category:Marked for Deletion]]&amp;lt;/nowiki&amp;gt; on a page when you would like it deleted.  I went ahead and deleted the Journal pages you had cleared and replaced with the text, &amp;quot;Things to be deleted by Simu Admin.&amp;quot; because your intent appeared to be very clear, however using the Category instead would make it easier for any mods to see those pages as part of weekly patrols for page deletion requests. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:39, 7 July 2022 (CDT)&lt;br /&gt;
:Shoot. I was doing {{category... sorry about that! Also, sorry about the extra set of deletes that I created. I hope it wasn&#039;t too time consuming :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 13:01, 7 July 2022 (CDT) &lt;br /&gt;
::That&#039;s okay!  It wasn&#039;t too time consuming.  I just wanted to remind you about it for the future.  Thank you again for all of your contributions![[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:37, 8 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Requesting Clarification ===&lt;br /&gt;
&lt;br /&gt;
[[User_talk:FIREPHOENIX]]: Thank you for all of your contributions to preserving the-ever expanding game lore!  I have a question regarding your recent edit to [[Ithzir_language_(essay)]].  Do you have the original author&#039;s permission to upload &amp;quot;Part 5&amp;quot; to the essay?  I did not see you noting that anywhere on the essay&#039;s talk page ([[Talk:Ithzir_language_(essay)]]).  When uploading someone else&#039;s work to the wiki on their behalf, it is important to note that on an individual creative work&#039;s talk page so that we have a clear understanding that permission was given by them. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:34, 14 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can confirm with Dergoaten shortly since he&#039;s an active player, unsure how to post approval, but it&#039;s been confirmed and directed towards https://gswiki.play.net/Ithzir_Genesis for the most current details [[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 23:26, 15 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Dergoatean — Today at 11:16 PM&lt;br /&gt;
:Hi, you absolutely have my permission&lt;br /&gt;
&lt;br /&gt;
::Thank you very much! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:36, 20 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Moving Saved Posts ===&lt;br /&gt;
&lt;br /&gt;
[[User_talk:FIREPHOENIX]]:  I just wanted to give you a head&#039;s up that I am moving and consolidating some saved posts on the wiki that don&#039;t meet the current [[Help:Style/Formatting_special_articles#Saved_posts|Style Guide standards]] for saved posts.  Most of them are being moved to the &amp;quot;/saved posts&amp;quot; subpage of relevant questlines, and I am updating any broken links made as a result of these moves.  I didn&#039;t want to worry you with the sudden rearranging of data and related page deletion since they include a few of the saved posts that you have archived with your ongoing efforts to preserve game history. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:40, 21 July 2022 (CDT)&lt;br /&gt;
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=== Wood Rarity Template Links ===&lt;br /&gt;
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[[User talk:WINTERDAWN]]:  Hi, WINTERDAWN.  I just wanted to give you a head&#039;s up on why I reverted your changes to [[Template:Wood_Rarity_and_Use]] to remove the redlined links added.  The additional links were all to existing real world trees that are not unique to Elanthia.  While it is certainly fine for someone to eventually make pages for individual trees and add those links back in to the template, none of the trees with redlined links had anything unique to them in an Elanthian setting apart from their real world equivalents.  Hopefully that helps clarify! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:43, 26 July 2022 (CDT)&lt;br /&gt;
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=== Merchant NPC Pages ===&lt;br /&gt;
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[[User_talk:ECHEAUX]]:  Hi, ECHEAUX.  Thank you for your many contributions to the wiki!  Getting a lot of the information related to the ongoing Ebon Gate festival out there while it is still running is a big help to other players.  Just as a head&#039;s up, I have reverted some of the updates you made to various merchant NPC pages.  These are largely restricted to where historical information was removed, such as festival venues or various towns where the merchants have worked.  I wanted to drop you a note to explain why those changes were reverted so that you weren&#039;t surprised by them.&lt;br /&gt;
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I also have a question regarding the recent updates that you made to [[Template:Merchants]] and related updates to various merchant NPC pages.  Looking at the template, it seems like the &amp;quot;venue&amp;quot; section is now much more restricted than before, limited to only a very small list of festivals instead of being more free form as it was in the past.  Is that intended or just an oversight?  We have so many different festival venues that limiting which ones the template could be used for seems counterproductive, especially if it means that historical information is not preserved.  It also looks like you have added a &amp;quot;town&amp;quot; as a new section, which can only have one entry.  Is &amp;quot;town&amp;quot; intended to be the merchant&#039;s home town?  Or is it intended to be the town they most often work in among the various towns they frequent?  Thank you for any insight you can offer. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:56, 26 October 2022 (CDT)&lt;br /&gt;
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=== Works in Progress ===&lt;br /&gt;
[[User_talk:ECHEAUX]]:  Hi there, ECHEAUX.  I am slowly working through patrols of item script page updates, which I know you focused heavily on late last year.  It looks like on several of them, mostly ones from October and November, you included the work-in-progress template to indicate you are still working on the pages, however many of them do not appear to have any recent updates in the past month+.  While I don&#039;t believe these are all of them, they include [[AYRWT?]], [[Flask belt]], [[Ritualistic tool]], and a few others that look like they were from last year&#039;s Ebon Gate festival.  Are you still actively working on some of these pages?  If not, I&#039;ll remove the WIP template as I do the patrols to let other users know they are open for editing again.  Thanks again for everything you do to help add to the wiki! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:29, 10 January 2023 (CST)&lt;br /&gt;
:I have responded to your question on my [[User_talk:ECHEAUX#Works_in_Progress|discussion page]].[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:59, 10 January 2023 (CST)&lt;br /&gt;
::I have responded to your response :) [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 11:57, 10 January 2023 (CST)&lt;br /&gt;
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=== Page Moves ===&lt;br /&gt;
[[User talk:ECHEAUX]]:  Hi, ECHEAUX.  I noticed that when you set up the item script page for the [[Grooming locket]], you did so by moving one of your test/sandbox pages with a substantial edit history to the current page.  In doing so, that also had the the effect of moving the entire page history for your test page, which included a large number of edits stemming from when you were testing out formatting for other item scripts unrelated to the Grooming locket.  While the wiki team is very glad that you&#039;re using your test/sandbox pages to try out new things, the best practice in this instance would be to just cut and paste the source code from your test page into a newly created item page instead of moving it from your sandbox if there are unrelated edits in the test page&#039;s history.  I know that you&#039;re very well versed in wiki use at this point, but if you&#039;d like, I can help with that process for the Grooming locket page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:49, 7 February 2023 (CST)&lt;br /&gt;
:Responded [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:32, 7 February 2023 (CST)&lt;br /&gt;
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===Talk Pages vs Articles===&lt;br /&gt;
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[[User talk:WINTERDAWN]]:  Hi, WINTERDAWN.  I am reaching out to you because I am reverting back the edits on [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to include the full text of the letter instead of omitting portions of it.  Could you help me understand why you removed portions of the letter?  I understand that you also put the log of the letter being read aloud in game on the page&#039;s Talk page.  However, the purpose of a Talk page is to provide notes about the main article, such as indicating permission to share something on behalf of another person, sharing incomplete research information, or asking a question/seeking clarification about the text of an article.  Talk pages are not intended to be used as supplementary articles, nor should articles omit relevant information for the sake of sharing it on a Talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:42, 8 February 2023 (CST)&lt;br /&gt;
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:So there are two separate authors here: myself and WBURKE.&lt;br /&gt;
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:When I first came across the letter as relayed by Cordarius, in user LEAFIARA&#039;s log, I thought, &amp;quot;this is very useful information that should probably be more accessible than in the middle of a log.&amp;quot; However, it was late, and I was not necessarily wanting to embark on a lengthy project at the time, and so I literally just copy/pasted it into a separate wiki page (the awkwardly named one I marked for deletion).&lt;br /&gt;
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:Soon after this, user WBURKE created a page to document the information relayed by that letter. The desire of my page was &amp;quot;here&#039;s the log so it&#039;s easier to find, maybe it&#039;ll be made nicer one day.&amp;quot; The desire of their page was to focus on the specific points of interest in that letter. My focus was &amp;quot;here&#039;s the letter in full&amp;quot; while their focus was &amp;quot;here&#039;s the bullet points with regards to the Empire and Wehnimer&#039;s Landing.&amp;quot; What they created is what I wanted the log to eventually turn into.&lt;br /&gt;
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:I still felt it useful to have the log around, though, and so dumped it on the discussion page as I don&#039;t know where else to put it.&lt;br /&gt;
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:As an aside, based on how this wiki is used, both in the past and currently, I feel that the discussion page is a fine spot for these types of things. On other wikis yes, you can have very lengthy conversations about the topics you listed, but that just doesn&#039;t really happen here on this one.&lt;br /&gt;
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:Based on those guidelines we would need to move this content: [[Talk:Sanctify (330)]] and [[Talk:Introduction to the Confluence#The Mentor Event Itself]]. I feel that these bits, that are relevant to their pages, would detract from the pages themselves if added. The Sanctify content would just muddy the page and the Confluence content has no relevance on the guide itself. The Sanctify content would be easy enough to break out into it&#039;s own guide I guess, and I guess the Confluence content could just be added to my user page or something. /shrug&lt;br /&gt;
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:Anyways, just my thoughts. At the end of the day you&#039;re the boss on this stuff so I acquiesce to what you feel is best :)&lt;br /&gt;
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:[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:58, 8 February 2023 (CST)&lt;br /&gt;
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::Hi, WINTERDAWN.  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario.  Generally speaking, any article&#039;s Talk page is not an appropriate venue for archiving important information.  If the information is completed research, elaboration on topics contained within an article, or relevant log excerpts, that information should be on a main wiki article, not on a Talk page.  Depending on what that information consists of, it could either be on the primary article itself or on a different article that is explicitly created to delve into a more complex concept.&lt;br /&gt;
::In the case of [[Talk:Sanctify (330)]], the information presented on it would be best in a main article and not on a Talk page; looking at the content, it does seem appropriate for a 330 guide article, as you pointed out (see [[Help:Style#User pages]]).  In the case of [[Talk:Introduction to the Confluence]], this appears to be a log excerpt and would be appropriate for a page that is set up as an event log - in the format of &amp;quot;YYYY-MM-DD - Log Title (log)&amp;quot; (as per [[Help:Style/Formatting special articles#Logs]]).  However, as the main page itself appears to be set up as a guide, which appears to be drawn from the log itself (or vice versa), it should adhere to the standards of creating a guide.  My general recommendation would be to preserve an entire log, including the introduction that is currently on the Talk page as well as any followup questions to the presentation, as a log article and then maintain the existing article as a guide with the information presented as is.  That said, because the log excerpt that was retained on the Talk page does not appear to contain information vital to the article itself or further elaboration on the information presented in it, I also don&#039;t see an issue with keeping it as is for this specific case.&lt;br /&gt;
::In the case of [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]], which led to this conversation, given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  While the GS wiki does not get anywhere near as much traffic or use as Wikipedia, that does not mean that the GS wiki does not have its standards for how pages, including Talk pages, should be used.  Those standards are also continually evolving as more content is added, and what may have been considered fine two years ago may have have updated standards today. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
:::Hello again, WINTERDAWN.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  Again, to reiterate, the purpose of Talk pages is to facilitate discussion about an article, such as questions about an article, incomplete research, or citing when permission was granted to post on behalf of another person.  They are not intended to serve as articles themselves.  Logs and completed research should be either incorporated into the main article or in a supplementary article.  Hopefully this helps clear up any confusion for you.  Thank you again for your patience as I worked to resolve this. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
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::::Alright, thank you for this information and checking into things :) I&#039;ll work on the two pages I mentioned (and any others I come across later) as soon as I can. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 05:18, 15 February 2023 (CST)&lt;br /&gt;
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===Third Party Software===&lt;br /&gt;
[[User talk:GS4ALASTIR]]:  Hi, GS4ALASTIR.  I have followed up with the wiki team on a few recent edits that you made related to third-party software documentation on the wiki.  Specifically, I am referring to the subpages you created associated with both [[Script Bigshot]] documentation and the main [[Script Eloot]] article.  The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]].  You will need to get staff approval before creating any new Lich script pages or subpages by contacting the [mailto:gs4-wiki@play.net GSWiki email address].  (It is perfectly fine to continue to make edits to existing Lich script pages or subpages.)  I will be taking the following steps:&lt;br /&gt;
* I am reverting the recent edits that you made to the [[Script Bigshot]] page to restore the information that was removed from it and moved onto the different subpages.  Those subpages are:&lt;br /&gt;
** [[Script Bigshot/Profile tab]]&lt;br /&gt;
** [[Script Bigshot/Resting tab]]&lt;br /&gt;
** [[Script Bigshot/Hunting tab]]&lt;br /&gt;
** [[Script Bigshot/Attacking tab]]&lt;br /&gt;
** [[Script Bigshot/Commands tab]]&lt;br /&gt;
** [[Script Bigshot/Monitoring tab]]&lt;br /&gt;
** [[Script Bigshot/Misc tab]]&lt;br /&gt;
* I am adding a template on each of the Script Bigshot subpages noting that they are marked for deletion.&lt;br /&gt;
* I will be deleting each of the Script Bigshot subpages a week from today.&lt;br /&gt;
* I am adding a template onto the [[Script Eloot]] page noting that it is marked for deletion.&lt;br /&gt;
* I will be deleting [[Script Eloot]] a week from today.&lt;br /&gt;
* I am reverting the recent edits that you made to [[:Template:Third-Party Software]], which added a link and reference to the Script Eloot page.&lt;br /&gt;
Some of the information that you put onto the Script Bigshot subpages appears to be updated from how it was originally presented on the main article.  I want to make sure that you have the opportunity to save or move that back on to the main approved script article before the subpages are permanently deleted.  I also want to make sure that you have the same opportunity to save the information you wrote for the Script Eloot page.  If you have any questions, please let me or another mod know, either via talk page or by asking on the official Discord server.  Thanks for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:27, 21 March 2023 (CDT)&lt;br /&gt;
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===Character Vignettes===&lt;br /&gt;
[[User talk:LORDROELET]]: Hi there, LORDROELET.  I wanted to let you know why I moved your [[Roelon (prime)/Vignette: Plea to the Wsalamir|Plea to the Wsalamir vignette]] back to where you had originally placed it on the wiki.  The [[Help:Storyline guidelines#Character Vignettes|storyline guidelines]] were recently updated to address how character vignettes should be posted to the wiki, largely because most character vignettes were shared in response to storylines.  Moving forward, their articles should be set up in the format of:&lt;br /&gt;
:&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Character name (instance)/Vignette name&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
In addition, they should not use the [[:Template:Creative-work#Character Vignettes|creative-work]] template as character vignettes are considered a form of &amp;quot;off screen roleplay&amp;quot; instead of a creative work like a poem or short story being told by a character.  Thank you for sharing your character&#039;s vignettes on the wiki.  If you have any questions, the best place to ask is on the Official GS Wiki discussion thread in the Discord forum&#039;s Help section. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:54, 5 April 2023 (CDT)&lt;br /&gt;
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===Third Party Software and Scripts===&lt;br /&gt;
[[User talk:RINUALDO]]:  Hi there, RINUALDO.  I have followed up with the wiki team on some new articles you made associated with Lich script documentation.  Specifically, I am referring to [[Script foreach]] and [[Script invdb]], which were made last week, plus [[Script Ebounty]], which was made late last year.  The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]].  I have confirmed with the wiki team that permission was not given in advance of these articles being created.  You will need to get staff approval before creating any new Lich script articles or subarticles by contacting the [mailto:gs4-wiki@play.net GSWiki email address].  (It is perfectly fine to continue to make edits to existing Lich script articles or subarticles.)  I am taking the following steps:&lt;br /&gt;
* I am adding a template on all three pages noting that they are marked for deletion:&lt;br /&gt;
** [[Script foreach]]&lt;br /&gt;
** [[Script invdb]]&lt;br /&gt;
** [[Script Ebounty]]&lt;br /&gt;
* I will delete all three pages one week from today.&lt;br /&gt;
I understand that you are active in helping maintain the existing approved third party software articles so that they are accurate and easy to understand for the community.  I want to make sure that you have the opportunity to save the information you wrote for the above three articles should they be approved for creation again at a later date.  If you have any questions, please let me or another mod know, either via talk page or by asking on the official Discord server.  Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:03, 18 April 2023 (CDT)&lt;br /&gt;
:Putting stuff on talk pages with no way for a user to know that something exists unless they go to the wiki daily is a terrible, terrible way to communicate about deleting something with a timer.&lt;br /&gt;
:Can you please clarify &amp;quot;I have confirmed with the wiki team that permission was not given in advance of these articles being created&amp;quot; who you clarified this with?&lt;br /&gt;
::Hello again, RINUALDO.  I am following up on your question from yesterday about the three articles you created for lich scripts.  I did alert the wiki team of your message to me when you added it, and I am aware that staff were able to talk with you on Discord afterward and confirm that you did indeed have prior authorization for the invdb and foreach script articles.&lt;br /&gt;
::I would like to apologize on behalf of the wiki team for incorrectly flagging the [[Script foreach]] and [[Script invdb]] articles as not authorized.  I am reverting my edits to both of those articles where I had added the delete template, and I am also putting a note on their respective Discussion tabs so that there is no confusion in the future.  Unfortunately, the [[Script Ebounty]] article was not approved in advance of it being created, so I do need to delete it when the seven day window has concluded.  Thank you for your patience and understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:37, 20 April 2023 (CDT)&lt;br /&gt;
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The ebounty page was intended in the prior approval that was released. It was referenced in the email request, which I could have been more specific. As this has gone to Feedback, please do not delete anything until the issue is resolved.&lt;br /&gt;
:Hi, RINUALDO.  I have relayed your message to me on my talk page to the wiki team .  Also, just as an FYI if it is helpful, if you want to add on your user name and a timestamp of an edit to the end of the message, it is possible to do so with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:46, 25 April 2023 (CDT)&lt;br /&gt;
::Hi again, RINUALDO.  I wanted to update you on the three articles I previously reached out to you about.  I have removed the delete template and renamed the article for [[Lich:Script Ebounty]] to conform with the updated guidelines for Lich scripts on the wiki.  I have also moved both [[Lich:Script invdb]] and [[Lich:Script foreach]] for the same reason.  All three articles will need the forthcoming lich header template added to them once the template has been finalized.  Thank you for your patience and understanding as the wiki guidelines continue to evolve.  I appreciate your continued efforts to add documentation to the wiki to help other players better enjoy the game. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:23, 23 May 2023 (CDT)&lt;br /&gt;
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===Thaumaturge Tome Script===&lt;br /&gt;
[[User talk:ALLENM20]]: Hello, ALLENM20.  I am following up with you on behalf of the wiki team.  I know that MOD-GSMOTTE already reached out to you about the [[Lich:Thaumaturge Tome Script]] article that you previously wrote.  In light of the updates to the wiki standards for lich script pages, the script article is now permitted on the wiki.  I have moved the article so that its title properly conforms with these new standards (which adds Lich: at the start of the article title).  The article will need to be updated with the forthcoming lich script template as soon as it is released.  Thank you for your patience and understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:18, 30 May 2023 (CDT)&lt;br /&gt;
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===Character Vignettes===&lt;br /&gt;
[[User talk:HALEM20]]: Hi again, HALEM20.  Thank you for doing so many updates to help record events in the recent and ongoing Platinum storylines.  I noticed that you recently added two character vignettes related to the [[:Category:What Lurks in the Dark|What Lurks in the Dark]] storyline that do not appear to be linked to your account based on prior edits to their respective character pages.  If you are uploading vignettes on behalf of another player, you will need to very clearly state that on the Discussion tab for each page.  The two vignettes are [[Jaired (platinum)/Loose Ends]] and [[Oliviero (platinum)/Interruption]].  To add that information, you will just need to click on the Discussion tab at the top of each article and note that you have permission to upload them.  I recommend adding &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to the end of it to make sure that you have a clear account/date/timestamp applied afterward.  Thank you for understanding! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:17, 19 June 2023 (CDT)&lt;br /&gt;
:Hello, HALEM20.  I previously reached out to you about two character vignettes related to the [[:Category:What Lurks in the Dark|What Lurks in the Dark]] storyline that you added to the wiki for characters that did not appear to be yours, based on prior edits to their respective character pages.  I see that Oliviero&#039;s player did confirm that permission was given to upload [[Oliviero (platinum)/Interruption]] to the wiki, however there is still no indication that Jaired&#039;s player gave permission to upload [[Jaired (platinum)/Loose Ends]].  GSwiki has recently updated its copyright policy with regard to posting works created by another person.  I have flagged the &amp;quot;Interruption&amp;quot; vignette for not being in compliance with the updated [[Gswiki:Policy]] for [[GSwiki:Policy#Copyrights|Copyrights]] on works created by someone other than the uploader.  A statement that the vignette was uploaded with permission by the author must be added to the vignette&#039;s [[Talk:Jaired (platinum)/Loose Ends|Discussion tab]].  &#039;&#039;&#039;If that is not added within 7 days, it will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for copyrights on articles, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926|Discord forum&#039;s wiki thread].  Thank you for your understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:34, 13 July 2023 (CDT)&lt;br /&gt;
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=== Blanked Article===&lt;br /&gt;
[[User talk:PAELA]]: Hi there, PAELA.  I noticed that you created two articles for your vignette, &amp;quot;Disturbing News&amp;quot;, and then went back and deleted all of the text on the duplicate article.  The one that still has text is [[Agathilea (prime)/Disturbing News]] while the one that has had all text removed is [[Agathilea (prime)/Disturbing News/Disturbing News]].  Did you remove all the text because you wanted the second article to be deleted?  Putting &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; on an article is the best way to let a wiki Mod know that the page was created in error and should be deleted from the wiki instead of just removing all of the text on it.  If that is what you would like to be done, please add the delete template to the article so another mod or I can remove it for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:14, 9 August 2023 (CDT)&lt;br /&gt;
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===Recent Edits===&lt;br /&gt;
[[User talk:LUXELLE]]: Hi there, LUXELLE.  I&#039;d like to thank you for your many contributions to the wiki, especially for your guides to help other players better enjoy the various festivals and events in game.  I know that you frequently collaborate with other players to write some of your guides.  Another user recently made some edits to one of your guides, [[Duskruin primer]], that I was not sure were intended by you or your team.  They do not appear to be malicious in nature, however I did want to reach out to you about if they were intended to be part of the article.  The edits are a new section at the end of the article, [[Duskruin primer#All the big credit givings|All the big credit givings]].  If these edits were not intended by you or your team, either you can delete them or you can let me know and another mod or I would be happy to delete them for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:26, 16 August 2023 (CDT)&lt;br /&gt;
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===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:CELLORA]]: Hi there, CELLORA.  In reviewing some recent updates to the wiki, I saw that you have made quite a few edits to [[Sorlu (prime)]], which appears to be a character page for someone else&#039;s character.  There is no indication anywhere that Sorlu&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Sorlu&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Sorlu (prime)]], that you have been given permission to do so by his player.  Alternatively, Sorlu&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.&lt;br /&gt;
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In addition, there are a couple of images that I have flagged, all of which appear related to the same character article.  I think I understand what is going on with the images but would appreciate some clarification from you if my understanding is correct.&lt;br /&gt;
* [[:File:Nalfein Crest.png]] - This image appears to be a duplicate of [[:File:A Nalfein Crest.png]].  It is not used on any articles.  An earlier edit by you to the file noted you as being the creator.&lt;br /&gt;
* [[:File:A Nalfein Crest.png]] - This image appears on [[Sorlu (prime)]].  This image notes Sorlu as being the creator, as does the caption you added to Sorlu&#039;s character page.&lt;br /&gt;
Can you confirm who created the image?  It appears that Sorlu&#039;s player created it, you erroneously placed your name on &amp;quot;Nalfein Crest&amp;quot; then removed it, then reuploaded the image crediting Sorlu.  Is that accurate?  If so, I will delete the first duplicate file as it is not used anywhere.&lt;br /&gt;
* [[:File:Nalfein Crest 3.png]] - This image appears to be a duplicate of [[:File:Rotting Nalfein Cret.png]].  It is not used on any articles.  This image notes you as being the creator, not Sorlu&#039;s player.&lt;br /&gt;
* [[:File:Rotting Nalfein Cret.png]] This image appears on [[Sorlu (prime)]].  This image notes Sorlu as being the creator, as does the caption you added to Sorlu&#039;s character page.&lt;br /&gt;
Can you confirm who created the image?  It appears that this is a similar situation as the above two images, where you first listed yourself as the creator then re-uploaded the image listing Sorlu as the creator.  If that is the case, I will delete the first duplicate file as it is not used anywhere.&lt;br /&gt;
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In all cases, &#039;&#039;&#039;If that information is not added within 7 days, your edits to the character page and the impacted images will be deleted from the wiki.&#039;&#039;&#039;  Thank you very much for clearly taking steps to fully credit images, not just who created them but also if permission was granted to upload them.  That is a big help for moderators like me as we review edits to the wiki.  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:02, 29 August 2023 (CDT)&lt;br /&gt;
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Hello! Yes, I made a mistake on the images and couldn&#039;t figure out how to fix it without uploading new ones. If you could please delete the first ones, that would be great! He created them. I&#039;m still figuring out the flagging and all of that for the wiki. I will add a note on the page that he gave me permission to create the page as well. [[User:CELLORA|CELLORA]] ([[User talk:CELLORA|talk]]) 12:59, 29 August 2023 (CDT)&lt;br /&gt;
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===Article/Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:DASLOONIX]]: Hi again, DASLOONIX.  In reviewing some recent updates to the wiki, I saw that you have made quite a few edits to [[Sorlu (prime)]], which appears to be a character page for someone else&#039;s character.  There is no indication anywhere that Sorlu&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Sorlu&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Sorlu (prime)]], that you have been given permission to do so by his player.  Alternatively, Sorlu&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.  &#039;&#039;&#039;If that information is not added within 7 days, your edits to that article will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:02, 29 August 2023 (CDT)&lt;br /&gt;
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===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:CHADDEAUX]]: Hello, CHADDEAUX.  I am reaching out to you about two things.&lt;br /&gt;
&lt;br /&gt;
First, a few years ago you created and edited a character page article, [[Dirvy (prime)]], which has since then been edited by another user.  There is no indication anywhere that Dirvy&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from creating or editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Dirvy&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Dirvy (prime)]], that you have been given permission to do so by her player.  Alternatively, Dirvy&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.&lt;br /&gt;
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Second, you previously uploaded three images to the wiki which are missing some required information.  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.&lt;br /&gt;
* [[:File:Dirvy Britbane medium.jpg]] - Thank you for already stating that Stormyrain created this artwork.  You will need to add whether Stormyrain also gave you permission to upload the image onto the wiki.  This information will need to be noted both on the image file as well as all articles displaying it.&lt;br /&gt;
* [[:File:Dirvy by Flimbo.jpg]] - Thank you for already stating that Flimbo created this artwork.  You will need to add whether Flimbo also gave you permission to upload the image onto the wiki.  This information will need to be noted both on the image file as well as all articles displaying it.&lt;br /&gt;
* [[:File:Zailon.png]] - Thank you for already stating that Flimbo created this artwork.  You will need to add whether Flimbo also gave you permission to upload the image onto the wiki.  This information will need to be noted both on the image file as well as all articles displaying it.&lt;br /&gt;
In all cases for the character page and the three images, &#039;&#039;&#039;if the required information is not added within 7 days, the edits to the character page and the images will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:50, 17 October 2023 (CDT)&lt;br /&gt;
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===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:TWILSON]]: Hello, TWILSON.  I am reaching out to you about two things.&lt;br /&gt;
&lt;br /&gt;
First, you recently edited a character page article, [[Dirvy (prime)]], which was originally created and edited by another user.  There is no indication anywhere that Dirvy&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from creating or editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Dirvy&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Dirvy (prime)]], that you have been given permission to do so by her player.  Alternatively, Dirvy&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.&lt;br /&gt;
&lt;br /&gt;
Second, you recently uploaded an image to the wiki, [[:File:Dirvy gencraft image.jpg]], which is missing some required information.  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.  Images using AI software in their creation are also required to be included in [[:Category:AI artwork]]  Thank you for already noting that it was created using AI software.  You will need to add who created the image and, if that person is not you, if you had permission to upload it to the wiki.  This information will need to be noted both on the image file as well as any articles displaying it.&lt;br /&gt;
&lt;br /&gt;
In all cases for the character page and the image, &#039;&#039;&#039;if the required information is not added within 7 days, the edits to the character page and the image will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:49, 17 October 2023 (CDT)&lt;br /&gt;
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===Blanked article===&lt;br /&gt;
[[User talk:GS4ALASTIR]]: Hi there, GS4ALASTIR.  I noticed that you created an article for [[Emberthorn Refuge]] with a lot of information on it then shortly afterward went back and removed all of the text.  Are you trying to have the article deleted?  If so, placing &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; on an article flags it for mods to review for deletion.  Thanks again for your many contributions!  [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:25, 12 September 2023 (CDT)&lt;br /&gt;
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===Short Story Question===&lt;br /&gt;
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[[User talk:CHIVERSFREE1]]: Hello, CHIVERSFREE1.  The wiki team is currently working on some updates for the style guide as it relates to various types of creative works, including short stories and vignettes.  This includes better defining what different creative works are so that they are better reflected with the creative-works template, article titles, etc., to help out both contributors and other players accessing the wiki.  I know that you have been working on several lengthy articles, such as [[The Reckoning (short story)]], which might span several categories of creative works.  I was hoping that you could share some insight on how you have approached writing articles like it.&lt;br /&gt;
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You have &amp;quot;The Reckoning&amp;quot; labeled as a short story with the creative-works template.  It appears to be a series of glimpses into off-screen/out-of-game roleplay focusing on your character as opposed to a short story written or shared by your character or set within Elanthia in general.  Would you feel that is accurate - that it is more a lengthy series of off-screen vignettes as opposed to a formal short story?  It also appears that there are sometimes contributions by other authors, such as chapters where Rohese and Mirkk are having a conversation or actively doing things together.  Is &amp;quot;The Reckoning&amp;quot; retelling events that have taken place in game in a prose format (as opposed to a log format)?  In some ways, it seems like it might almost be a [[Help:Storyline guidelines#Player-Run Storylines|player-run storyline]] focusing on Rohese&#039;s personal growth and evolution.&lt;br /&gt;
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Thank you in advance for any insight you can offer. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:33, 3 October 2023 (CDT)&lt;br /&gt;
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===Duplicate Logs===&lt;br /&gt;
[[User talk:TUMARA]]: Hi there, TUMARA.  You recently added two logs that appear to be identical to the wiki.  Can you please clarify which one you intended to keep?  You can do this by editing the duplicate log that you want deleted and adding &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; somewhere on that log article.  That flags it for a mod to delete.  The two logs are:&lt;br /&gt;
* [[The Heads Rolled (Battle Log)]]&lt;br /&gt;
* [[The Heads Rolled--Battle Log]]&lt;br /&gt;
I will update the one you intended to keep with the correct log title once you have identified it.  It will end up as titled &amp;quot;Evermore Hollow - 2023-10-23 - The Heads Rolled Battle (log)&amp;quot;, per [[Gswiki:Style guide/Formatting special articles#Logs]].  If you do not note which article you prefer to keep within 7 days, then I will delete the newer article and keep the older one. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:35, 31 October 2023 (CDT)&lt;br /&gt;
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===Uploaded Images and Captions===&lt;br /&gt;
[[User talk:PTOLEMY]]: Hello, PTOLEMY.  I have updated the image captions for all new images you added to your character page, [[Jaysehn (prime)]].  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#AI-Generated Artwork]] for more information about that policy and how it pertains to any images created with AI imaging software.  AI generated images cannot be noted as copyrighted, and the captions displaying AI generated images must reflect the same information as what you indicated in their file uploads.  I have already updated the captions based on information you provided with the uploaded files, however please keep this in mind with any future use of them or other AI-generated images.  In addition, I have also already added the required [[:Category:AI artwork]] for all of your recently uploaded images.  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for your help with this process. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:08, 7 November 2023 (CST)&lt;br /&gt;
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===Duplicate Article===&lt;br /&gt;
[[User talk:PTOLEMY]]: Hello, PTOLEMY.  You recently created two identical articles, [[Paid in Full]] and [[Jaysehn (prime)/Reflections/Paid in Full]].  I suspect that the second is the article you intended to create and the first was made in error, due to the second following the Style Guide&#039;s standards for personal vignettes.  Can you please confirm which duplicate should be deleted?  This can be done by editing the one you wish deleted and putting in the &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; template anywhere on the article.  If I do not hear any response from you in one week, I will mark [[Paid in Full]] with the delete template for mod review and deletion. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:45, 13 December 2023 (CST)&lt;br /&gt;
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===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
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[[User talk:PTOLEMY]]:Hi, PTOLEMY.  I&#039;m reaching out to you about a couple of things.&lt;br /&gt;
&lt;br /&gt;
First, I&#039;m contacting you about the recent images that you have uploaded to the wiki.  The requirements for posting images to the wiki has changed this past year.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.  In addition, all images using AI generating software are required to include &amp;lt;nowiki&amp;gt;[[Category:AI artwork]]&amp;lt;/nowiki&amp;gt; on the files themselves.  I have edited all but two of the files that you have uploaded to include this, however in the future if this continues to be omitted, I will begin flagging those files for moderater review/deletion.  This text should be added as part of the image file description when you upload it, or edited it into the image file description after uploading.  The two files I have not edited to include this information are outlined in the next paragraph.&lt;br /&gt;
&lt;br /&gt;
Second, you recently edited a character page, [[Hadya (prime)]], which has been maintained by another user.  There is no indication anywhere that Hadya&#039;s player gave you permission to edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from creating or editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Hadya&#039;s character page, you will need to indicate this by clearly stating it on its Discussion tab, [[Talk:Hadya (prime)]], that you have been given permission to do so by her player.  Alternatively, Hadya&#039;s player can put that information on the discussion tab.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.  I am flagging the edits you made to this article as well as the two images you uploaded for it as not following [[Gswiki:Policy]] requiring permission from the character&#039;s player.  The two impacted images are [[:File:Hadya AI Ptolemy.jpg]] and [[:File:HadyaSummons AI Ptolemy.jpg]].  These two images are also missing the required &amp;lt;nowiki&amp;gt;[[Category:AI artwork]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If that information is not added within 7 days, these images and article edits will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the images and article displaying them.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:25, 20 December 2023 (CST)&lt;br /&gt;
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===Duplicate Images===&lt;br /&gt;
[[User talk:LYSTRA]]: Hi there, LYSTRA.  You recently uploaded two images to the wiki that appear to be duplicates of one another except with slightly different resolutions.  The two image files are [[:File:Fyg-kitten.png]] (1024x1024 pixels) and [[:File:Fyg-kitten1.png]] (500x500 pixels).  Can you please let me know which of the two you had intended to keep on the wiki and which is the duplicate that should be deleted?  I will remove the duplicate image.  You can let me or another moderator know by adding &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; to the image file that was uploaded in error, or you can respond here.  If I do not hear back from you in one week, I will flag the image with the lower resolution for mod review and deletion.  In addition, all images using AI software in their creation are required to be included in [[:Category:AI artwork]].  To add that text to an image file, you will need to click on &amp;quot;Edit Source&amp;quot; on the image file itself and add &amp;lt;nowiki&amp;gt;[[Category:AI artwork]]&amp;lt;/nowiki&amp;gt;. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:01, 20 December 2023 (CST)&lt;br /&gt;
:[[:File_talk:Fyg-kitten1.png]]: This image appears to be a lower resolution duplicate of [[:File:Fyg-kitten.png]] and is not used on any articles.  It will be deleted in favor of the higher resolution image unless the uploader requests that this image be kept and the higher resolution image be deleted instead.  Uploader originally contacted on 12/20/23 regarding the existence of a duplicate image and informed of this next step. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:06, 27 December 2023 (CST)&lt;br /&gt;
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===Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:SWEETLITTLEAGONY]]: Hello, SWEETLITTLEAGONY.  In reviewing some recent updates to the wiki, I saw that you have made changes to [[Lissaya (prime)]], which appears to be a character page for someone else&#039;s character as the article was originally created by a different account.  There is no indication anywhere that Lissaya&#039;s player gave you permission to edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Lissaya&#039;s character page, you will need to indicate this by clearly stating it on its Discussion tab, [[Talk:Lissaya (prime)]], that you have been given permission to do so by her player.  Alternatively, Lissaya&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.  &#039;&#039;&#039;If that information is not added within 7 days, your edits to that article will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread].  Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:49, 20 December 2023 (CST)&lt;br /&gt;
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===Edits to Announcements===&lt;br /&gt;
[[User talk:CHAPSICKLE2]]: Hi there, CHAPSICKLE2.  Your recent edits to [[Announcement: Spell Disabler Review Live!]] were reverted as they violated [[Gswiki:Policy]], which states &amp;quot;Articles may be created or edited freely with the exception of:  Announcements, Official Documentation, and Official Vignettes - Created by GameMasters only, handled by GameMasters and Moderators only.&amp;quot;  This is not an official warning or anything as the edits do appear to have been made in good faith.  I have moved a copy of your added comments to the Announcement&#039;s Discussion/Talk tab, which can be accessed at [[Talk:Announcement: Spell Disabler Review Live!]].  In the future, please use the Discussion/Talk tab when adding notes related to official staff announcements if there is not a primary non-announcement article for the update discussed.  Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:21, 16 January 2024 (CST)&lt;br /&gt;
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===Edits to Character Pages/Subpages===&lt;br /&gt;
[[User talk:AFALLACE]]: Hi there, AFALLACE.  I&#039;m reaching out to you about recent edits you made to a couple of articles and sub-articles related to [[Jaired (platinum)]] and [[Jaired (platinum)/The Saga of Jaired Delone (short story)]].  There are a couple different accounts that have edited the content of these articles for things other than minor moderation or formatting updates.  Only a player or someone to whom they have given permission may update a character&#039;s page per [[Gswiki:Policy]].  I do see that you have made nearly all content changes to Jaired&#039;s character page since its creation, however they do include substantial edits to the vignette subarticle that was authored by a different account.  Can you please clarify where permissions stand for editing these by Jaired&#039;s player?  I realize this might be a case of having multiple accounts, however there is no way for me to verify this as a moderator.  If I don&#039;t hear back from you in 7 days, I will flag some of these updates for moderator review. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:15, 17 January 2024 (CST)&lt;br /&gt;
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===Modified Artwork===&lt;br /&gt;
[[User talk:JSEVERNS]]: Hi there, JSEVERNS.  Several years ago, you uploaded an image, [[:File:Teras Isle Regional final.jpg]].  Recently, another user modified your image to create [[:File:Teras Isle Discovery of Kragnek Dzu (Oro).png]].  The other user did note that your image was the original source, however there is no note that they have artist permission to make modifications for it.  I also was not able to find any remarks on your original image file or its related captions that you have given any sort of blanket permission for modifications by others.  Can you please clarify if permission was given?   While your image does depict a map, it is considered artwork for the purposes of [[Gswiki:Policy#Copyrights]] and is protected under that section.  If I don&#039;t hear back from you within 7 days, I will flag the new image for moderator review.  You can respond either here or on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:15, 17 January 2024 (CST)&lt;br /&gt;
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[[User talk:JGENGLISH]]: Hi there, JGENGLISH.  You recently uploaded an image, [[:File:Teras Isle Discovery of Kragnek Dzu (Oro).png]], which appears to be modified from an image originally created by another artist, [[:File:Teras Isle Regional final.jpg]].  I do see that you included in the caption a note about the original image.  Can you please clarify if the original artist gave you permission to modify their image?  I don&#039;t see that remarked on anywhere in your upload notes/captions.  While the image does depict a map, it is considered artwork for the purposes of [[Gswiki:Policy#Copyrights]] and is protected under that section.  If I don&#039;t hear back from you within 7 days, I will flag the image for moderator review.  You can respond either here or on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:15, 17 January 2024 (CST)&lt;br /&gt;
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[[User talk:HOST-GSKEBECHET|talk]]: Hey there. Just putting my response here to this as well: &amp;quot;Hello HOST-GSKEBECHET! Thanks, sorry. Yes, Aloska (JSEVERNS) gave me permission to edit their original artwork. I will add this to the image description. Should I also add it to the caption? I can ask him to check his TALK page here if that would also help.&amp;quot;&lt;br /&gt;
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===Articles Flagged for Deletion===&lt;br /&gt;
[[User talk:321FLAPTIME]]: Hello, 321FLAPTIME.  I am letting you know that I have flagged two recent redirect articles that you made for deletion, [[HiWi]] and [[Hiwi]].  After consulting with the wiki team, it was determined that these articles were created in bad faith, which is against [[Gswiki:Policy]] #3.  The redirects will be deleted in 7 days.  If you have any questions about this process or need more information about the GSwiki Policy, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread].  If you wish to appeal this, you can follow the steps outlined in [[Gswiki:Policy#Appeals Process]]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:17, 14 February 2024 (CST)&lt;br /&gt;
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===Editing Announcements===&lt;br /&gt;
[[User talk:GS4XANLIN]]: Hi there, GS4XANLIN.  Just to give you a head&#039;s up, I&#039;ve reverted a couple of recent changes you had made to Announcement articles.  The [[Gswiki:Policy]] states that only GameMasters and Moderators can make edits to Announcements.  I fully recognize that the edits you made were to fix typos or formatting errors, however in the future, please utilize an Announcement&#039;s talk page to let a Moderator or the wiki team know if there is an error that needs to be corrected.  Thank you for pointing out the errors; I am addressing the ones you had attempted to fix as I resolve other items on recent Announcements. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:41, 14 February 2024 (CST)&lt;br /&gt;
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&amp;lt;br&amp;gt;Hi there, HOST_GSKEBECHET. Re: reverting typo fixes on announcement because I&#039;m not allowed to fix them because announcement pages are special per policy: maybe you could make a policy where GMs spellcheck their announcements before posting, since wiki policy is so serious. LOL. Do what you gotta do, bro. [[User:GS4XANLIN|GS4XANLIN]] ([[User talk:GS4XANLIN|talk]])&lt;br /&gt;
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== Uploaded Image Patrol ==&lt;br /&gt;
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Moved to [[User:HOST-GSKEBECHET/Image patrols]].&lt;br /&gt;
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== Elanthian Journals ==&lt;br /&gt;
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By chance are you able to see the old Elanthian Journal pages that were deleted? I just realized.. one thing I never did is check each one to see what linked to them. I just found a page that linked to a Journal :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:52, 12 August 2022 (CDT)&lt;br /&gt;
:Unfortunately, no.  Once a page is deleted, it is gone-gone.  However, I was able to pull up a list of broken links and adjusted seven pages that appeared to reference the old Elanthian Journal pages.  That should hopefully have caught any others that were overlooked! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:45, 16 August 2022 (CDT)&lt;br /&gt;
::Thank you for this! Sorry for the extra work. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:44, 16 August 2022 (CDT)&lt;br /&gt;
:::Very welcome!  Thank you for bringing up the potential of broken links. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:14, 17 August 2022 (CDT)&lt;br /&gt;
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== Merchants template ==&lt;br /&gt;
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I cobbled that template together in 2019, as a pet project, when things were a little more relaxed. So many people were &amp;quot;remember that one merchant? Where were they?? What did they look like??&amp;quot;, that it felt like a good addition. Anyway, it was a build based on a template someone else had done, as you&#039;ve likely read. I had planned on continuing work on it, then COVID hit and I turned into a homeschool teacher for two young teenagers. &lt;br /&gt;
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Venues: the primary reason I changed those venues was because it was putting so many merchants into categories that didn&#039;t exist, and may not have been the best one for them to go into &#039;&#039;at the time&#039;&#039;. By restricting category to &amp;quot;wandering&amp;quot; and others that already had a category made, it cut down on &amp;quot;red links&amp;quot;; &#039;&#039;&#039;wandering&#039;&#039;&#039; moved them into a common category and could be changed later. &#039;&#039;&#039;Generally speaking&#039;&#039;&#039;, if they had a mention in their blurb as to what venue they attended, I removed the category that was causing a red link, although any that did not were likely an oversight (the notable exception being Elsia - I forgot to research her item, &#039;&#039;&#039;Fancy Coats&#039;&#039;&#039;, so I could add the venue).  &lt;br /&gt;
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Towns: it was my intention to adapt the template to allow them to be placed into the category &#039;&#039;&#039;for that town&#039;&#039;&#039;. An example would be citizen-only merchants such as Duvernith or Davro. I admittedly got wrapped up in EG item-adding and had not gotten back to fixing the &amp;quot;town&amp;quot; venue to populate into town pages instead of &#039;&#039;&#039;Town&#039;&#039;&#039; NPCs, a category that doesn&#039;t exist, so I just left town uncategorized for the time being. &lt;br /&gt;
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Many of those merchants I added myself with no real idea of what venues they had visited, in that hopes of at least having an appearance and a basic blurb to be expanded upon later. I had intended to continue with the work after EG and add category pages where appropriate. That section of the template might get pretty long for particularly industrious merchants! &#039;&#039;&#039;Wandering&#039;&#039;&#039; seemed like a good fit if they didn&#039;t have what might be considered a &amp;quot;primary festival&amp;quot; (for example, I wouldn&#039;t be surprised to see Elusionari in a lot of places!). &lt;br /&gt;
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That said, I get that once you add a template, you basically lose any claim to it being &amp;quot;yours&amp;quot;. However, no one else really took an interest in it, and I was told it would need work anyway, so I figured I was all right to try to adapt it to &#039;&#039;&#039;not&#039;&#039;&#039; use non-existent categories for the time being, since many (most?) of them had venue linked in the blurb or the body of the article. (TL:DR yet? LOL)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:09, 26 October 2022 (CDT)&lt;br /&gt;
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== Table updates ==&lt;br /&gt;
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Hello! As I&#039;m sure you&#039;ve noticed, I&#039;ve been going through and updating older items to the newer templates. A lot of them are simple, but some of them require more time; much more time in some cases. For those, fortunately, a lot them are more or less copy and paste for the verb lists with a few minor tweaks. I noticed that on a couple of them you&#039;ve gone back and added in formatting for data tables for accessibility purposes. I read up on that today and I&#039;ll be sure to add that going forward, but I was wondering: Is there a way you are finding those that need it or are you just kind of seeing them as I&#039;m doing them? I&#039;d be more than happy to go back correct the formatting on those, but if there&#039;s a way I can find them more &amp;quot;wholesale&amp;quot; than &amp;quot;piecemeal&amp;quot;, that would make the job easier. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:40, 9 November 2022 (CST)&lt;br /&gt;
:Hi there!  Part of my duties as one of our wiki mods are to review recent page changes to ensure that they are appropriate to the wiki, are accurate, are appropriately named as a page or subpage, and that they generally comply with the wiki style guide.  So you&#039;ll see me doing things like updating pages to use new template standards, moving pages that aren&#039;t named properly, fixing redirects or broken links, updating categories, reviewing pages listed in [[:Category:Marked for Deletion]], and similar &amp;quot;moderator&amp;quot; type duties focused on overall wiki consistency that are not expected of general users who instead are adding new content to the wiki.  One of the standards set out by the style guide and the wiki team is to ensure that the wiki is as accessible as possible to everyone, including our users who rely on a screen reader.  If I run across any pages during my patrols that don&#039;t meet current standards, including tables that are not set up in a way for screen readers to properly capture, part of my job as a moderator is to update them accordingly.  Since you have been incredibly active on the wiki over the past couple of months, I am much more likely to review your edits than other users due to sheer volume; that&#039;s why it might look like I&#039;m going back to change pages you&#039;ve touched more so than other users.  Thanks for inquiring!  If you&#039;d like to know more about our moderator team or what our role is, I encourage you to ask on the Gemstone Discord&#039;s #wiki-talk channel where one of the GMs overseeing the wiki can chime in. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:11, 10 November 2022 (CST)&lt;br /&gt;
::Oh, I understand that. I just wasn&#039;t sure if there was an easy way to see pages with certain errors so I could fix those that I missed them on. I can go through my contribution list and do it, though. Thanks for getting back to me![[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:34, 10 November 2022 (CST)&lt;br /&gt;
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== Northern Sentinel&#039;s Decree==&lt;br /&gt;
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Hello! My intention with this page was to list only the legal characteristics of the Landing&#039;s protectorate status. I deliberately did not want to include the preamble and ending of the letter, as they did not carry legal weight. As such, I would like to revert it to a version which contains only those legal characteristics. In my view, a log page or official document page would be more appropriate for recording the entire letter. [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
:Hi, WBURKE1.  Thanks for reaching out to me!  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario with the article [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  As I explained to WINTERDAWN, generally speaking an article&#039;s Talk page is not an appropriate venue for archiving important information.  Given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  Thank you again for all of your contributions to the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
::Hello again, WBURKE1.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  This should help ensure that the intent behind the original page, which is to succinctly state the terms of the Landing&#039;s Protectorate status, is maintained while still preserving information.  Thank you again for your patience as I worked to resolve this.  Please let me know if you have any further questions or concerns. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
:::Thanks for this resolution and for all your hard work! [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]]) 12:39, 14 February 2023 (CST)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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They&#039;re different images, please look more closely.&lt;br /&gt;
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== I don&#039;t know what I&#039;m doing! ==&lt;br /&gt;
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Hi, I tried to DM, failed! But found.. this space. And I have no idea if I&#039;m doing it correctly. I READ WHAT YOU WROTE and thank you for what was pointed out I will work on figuring out how to fix it, it just might not be instantly remedied (not too long, just not a finger-snap of time, I&#039;m still figuring stuff out!) -DASLOONIX&lt;br /&gt;
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== 5mb File Size Down to 2mb ==&lt;br /&gt;
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I&#039;m noticing that the wiki now has a 2mb file size limit when it used to be 5mb. Is this an unintended result of the recent update or is it intentional? I&#039;m trying to update my OSA maps but the 2mb limit is going to cause a huge loss in quality on them. Thoughts? If it&#039;s intentional, perhaps you or an admin could override the setting and post the two maps for me? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 19:56, 7 January 2024 (CST)&lt;br /&gt;
:I do not know about any details related to maximum file size changes.  I have relayed your question to the wiki team and will respond on your user talk page when I have more information.  While you are welcome to reach out to me (or other mods) with questions like this, you can also ask them on the [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread], where you may receive a faster response. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:08, 9 January 2024 (CST)&lt;br /&gt;
::Just checking in :) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:41, 15 January 2024 (CST)&lt;br /&gt;
:::Hi, again!  I did inquire but still have no update.  The wiki team is relaying your question to onside/IT alongside several other extensions and related requests.  As a result, this will take much more time to answer than most questions due to it being outside the scope of what the wiki team can address. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:01, 16 January 2024 (CST)&lt;br /&gt;
::::Okay, thank you! In the meantime, is this something you or an admin have the power to override for the 2 map files? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 18:28, 16 January 2024 (CST)&lt;br /&gt;
:::::No, this is outside the purview of what the wiki team is able to do. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:27, 17 January 2024 (CST)&lt;br /&gt;
::::::Okay, thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:24, 18 January 2024 (CST)&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=214085</id>
		<title>User talk:HOST-GSKEBECHET</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:HOST-GSKEBECHET&amp;diff=214085"/>
		<updated>2024-02-17T01:57:04Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: /* Editing Announcements */&lt;/p&gt;
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&lt;div&gt;== Have a question or comment? ==&lt;br /&gt;
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HOST-GSKEBECHET (talk | contribs) (Added back in the OTS analyze and rearranged a couple things to conform with item script style guide.)&lt;br /&gt;
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You added back in the Tier 1 analyze in the OTS section. [[User:GS4ALASTIR|GS4ALASTIR]] ([[User talk:GS4ALASTIR|talk]]) 10:46, 25 April 2023 (CDT)&lt;br /&gt;
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Hello, I added a line that Stormyrain gave permission to use the image of the Sisters on the wiki [[User:STACYWALTER|STACYWALTER]] ([[User talk:STACYWALTER|talk]]) 06:16, 12 October 2023 (CDT)&lt;br /&gt;
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You&#039;re doing great work. Thank you, I appreciate it. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:42, 7 November 2023 (CST)&lt;br /&gt;
:Thank you! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]])&lt;br /&gt;
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Hi, I got your message about the copywrite problems with my image. I created the image myself using Artflow.ai but I have literally no idea how to comply with your request and I can barely even understand it. I cant find the Discord page you linked to either. Could you please walk me through this step by step? I have almost no skill at coding or using the wiki...I created my page by simple cut and paste and rewriting. &lt;br /&gt;
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Thank you, &lt;br /&gt;
Toxyrox&lt;br /&gt;
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PS if it would be easier on Discord, my username there is Avondell.&lt;br /&gt;
:Thank you very much!  I have responded on your talk page.[[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:37, 15 November 2023 (CST)&lt;br /&gt;
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== Cross-posts of user:talk notes ==&lt;br /&gt;
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=== Animalistic Spirit Shield iteminfo ===&lt;br /&gt;
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[[User_talk:GS4ALASTIR]]:  Hi, Alastir.  Thank you very much for contributing so many different things to the various item script pages!  Just as a head&#039;s up, I rolled back one of your changes made a while ago to the [[Animalistic_Spirit_Shield|Animalistic Spirit Shield]] page, where you had accidentally removed the iteminfo section.  I have added back in the iteminfo section so that it properly displays; it&#039;s actually an important template to keep in place for scripted items as it helps populate other categories on the wiki, making it easier to cross-reference related things.  Thanks for understanding! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:55, 21 June 2022 (CDT)&lt;br /&gt;
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=== Category: Marked for Deletion ===&lt;br /&gt;
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[[User talk:WINTERDAWN]]:  Thank you for all of the contributions you&#039;ve made toward archiving all of the Elanthian Journals!  Just as a reminder, please use &amp;lt;nowiki&amp;gt;[[Category:Marked for Deletion]]&amp;lt;/nowiki&amp;gt; on a page when you would like it deleted.  I went ahead and deleted the Journal pages you had cleared and replaced with the text, &amp;quot;Things to be deleted by Simu Admin.&amp;quot; because your intent appeared to be very clear, however using the Category instead would make it easier for any mods to see those pages as part of weekly patrols for page deletion requests. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:39, 7 July 2022 (CDT)&lt;br /&gt;
:Shoot. I was doing {{category... sorry about that! Also, sorry about the extra set of deletes that I created. I hope it wasn&#039;t too time consuming :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 13:01, 7 July 2022 (CDT) &lt;br /&gt;
::That&#039;s okay!  It wasn&#039;t too time consuming.  I just wanted to remind you about it for the future.  Thank you again for all of your contributions![[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:37, 8 July 2022 (CDT)&lt;br /&gt;
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=== Requesting Clarification ===&lt;br /&gt;
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[[User_talk:FIREPHOENIX]]: Thank you for all of your contributions to preserving the-ever expanding game lore!  I have a question regarding your recent edit to [[Ithzir_language_(essay)]].  Do you have the original author&#039;s permission to upload &amp;quot;Part 5&amp;quot; to the essay?  I did not see you noting that anywhere on the essay&#039;s talk page ([[Talk:Ithzir_language_(essay)]]).  When uploading someone else&#039;s work to the wiki on their behalf, it is important to note that on an individual creative work&#039;s talk page so that we have a clear understanding that permission was given by them. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:34, 14 July 2022 (CDT)&lt;br /&gt;
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:I can confirm with Dergoaten shortly since he&#039;s an active player, unsure how to post approval, but it&#039;s been confirmed and directed towards https://gswiki.play.net/Ithzir_Genesis for the most current details [[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]]) 23:26, 15 July 2022 (CDT)&lt;br /&gt;
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:Dergoatean — Today at 11:16 PM&lt;br /&gt;
:Hi, you absolutely have my permission&lt;br /&gt;
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::Thank you very much! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:36, 20 July 2022 (CDT)&lt;br /&gt;
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=== Moving Saved Posts ===&lt;br /&gt;
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[[User_talk:FIREPHOENIX]]:  I just wanted to give you a head&#039;s up that I am moving and consolidating some saved posts on the wiki that don&#039;t meet the current [[Help:Style/Formatting_special_articles#Saved_posts|Style Guide standards]] for saved posts.  Most of them are being moved to the &amp;quot;/saved posts&amp;quot; subpage of relevant questlines, and I am updating any broken links made as a result of these moves.  I didn&#039;t want to worry you with the sudden rearranging of data and related page deletion since they include a few of the saved posts that you have archived with your ongoing efforts to preserve game history. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:40, 21 July 2022 (CDT)&lt;br /&gt;
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=== Wood Rarity Template Links ===&lt;br /&gt;
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[[User talk:WINTERDAWN]]:  Hi, WINTERDAWN.  I just wanted to give you a head&#039;s up on why I reverted your changes to [[Template:Wood_Rarity_and_Use]] to remove the redlined links added.  The additional links were all to existing real world trees that are not unique to Elanthia.  While it is certainly fine for someone to eventually make pages for individual trees and add those links back in to the template, none of the trees with redlined links had anything unique to them in an Elanthian setting apart from their real world equivalents.  Hopefully that helps clarify! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:43, 26 July 2022 (CDT)&lt;br /&gt;
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=== Merchant NPC Pages ===&lt;br /&gt;
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[[User_talk:ECHEAUX]]:  Hi, ECHEAUX.  Thank you for your many contributions to the wiki!  Getting a lot of the information related to the ongoing Ebon Gate festival out there while it is still running is a big help to other players.  Just as a head&#039;s up, I have reverted some of the updates you made to various merchant NPC pages.  These are largely restricted to where historical information was removed, such as festival venues or various towns where the merchants have worked.  I wanted to drop you a note to explain why those changes were reverted so that you weren&#039;t surprised by them.&lt;br /&gt;
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I also have a question regarding the recent updates that you made to [[Template:Merchants]] and related updates to various merchant NPC pages.  Looking at the template, it seems like the &amp;quot;venue&amp;quot; section is now much more restricted than before, limited to only a very small list of festivals instead of being more free form as it was in the past.  Is that intended or just an oversight?  We have so many different festival venues that limiting which ones the template could be used for seems counterproductive, especially if it means that historical information is not preserved.  It also looks like you have added a &amp;quot;town&amp;quot; as a new section, which can only have one entry.  Is &amp;quot;town&amp;quot; intended to be the merchant&#039;s home town?  Or is it intended to be the town they most often work in among the various towns they frequent?  Thank you for any insight you can offer. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:56, 26 October 2022 (CDT)&lt;br /&gt;
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=== Works in Progress ===&lt;br /&gt;
[[User_talk:ECHEAUX]]:  Hi there, ECHEAUX.  I am slowly working through patrols of item script page updates, which I know you focused heavily on late last year.  It looks like on several of them, mostly ones from October and November, you included the work-in-progress template to indicate you are still working on the pages, however many of them do not appear to have any recent updates in the past month+.  While I don&#039;t believe these are all of them, they include [[AYRWT?]], [[Flask belt]], [[Ritualistic tool]], and a few others that look like they were from last year&#039;s Ebon Gate festival.  Are you still actively working on some of these pages?  If not, I&#039;ll remove the WIP template as I do the patrols to let other users know they are open for editing again.  Thanks again for everything you do to help add to the wiki! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:29, 10 January 2023 (CST)&lt;br /&gt;
:I have responded to your question on my [[User_talk:ECHEAUX#Works_in_Progress|discussion page]].[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:59, 10 January 2023 (CST)&lt;br /&gt;
::I have responded to your response :) [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 11:57, 10 January 2023 (CST)&lt;br /&gt;
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=== Page Moves ===&lt;br /&gt;
[[User talk:ECHEAUX]]:  Hi, ECHEAUX.  I noticed that when you set up the item script page for the [[Grooming locket]], you did so by moving one of your test/sandbox pages with a substantial edit history to the current page.  In doing so, that also had the the effect of moving the entire page history for your test page, which included a large number of edits stemming from when you were testing out formatting for other item scripts unrelated to the Grooming locket.  While the wiki team is very glad that you&#039;re using your test/sandbox pages to try out new things, the best practice in this instance would be to just cut and paste the source code from your test page into a newly created item page instead of moving it from your sandbox if there are unrelated edits in the test page&#039;s history.  I know that you&#039;re very well versed in wiki use at this point, but if you&#039;d like, I can help with that process for the Grooming locket page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:49, 7 February 2023 (CST)&lt;br /&gt;
:Responded [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:32, 7 February 2023 (CST)&lt;br /&gt;
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===Talk Pages vs Articles===&lt;br /&gt;
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[[User talk:WINTERDAWN]]:  Hi, WINTERDAWN.  I am reaching out to you because I am reverting back the edits on [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to include the full text of the letter instead of omitting portions of it.  Could you help me understand why you removed portions of the letter?  I understand that you also put the log of the letter being read aloud in game on the page&#039;s Talk page.  However, the purpose of a Talk page is to provide notes about the main article, such as indicating permission to share something on behalf of another person, sharing incomplete research information, or asking a question/seeking clarification about the text of an article.  Talk pages are not intended to be used as supplementary articles, nor should articles omit relevant information for the sake of sharing it on a Talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:42, 8 February 2023 (CST)&lt;br /&gt;
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:So there are two separate authors here: myself and WBURKE.&lt;br /&gt;
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:When I first came across the letter as relayed by Cordarius, in user LEAFIARA&#039;s log, I thought, &amp;quot;this is very useful information that should probably be more accessible than in the middle of a log.&amp;quot; However, it was late, and I was not necessarily wanting to embark on a lengthy project at the time, and so I literally just copy/pasted it into a separate wiki page (the awkwardly named one I marked for deletion).&lt;br /&gt;
&lt;br /&gt;
:Soon after this, user WBURKE created a page to document the information relayed by that letter. The desire of my page was &amp;quot;here&#039;s the log so it&#039;s easier to find, maybe it&#039;ll be made nicer one day.&amp;quot; The desire of their page was to focus on the specific points of interest in that letter. My focus was &amp;quot;here&#039;s the letter in full&amp;quot; while their focus was &amp;quot;here&#039;s the bullet points with regards to the Empire and Wehnimer&#039;s Landing.&amp;quot; What they created is what I wanted the log to eventually turn into.&lt;br /&gt;
&lt;br /&gt;
:I still felt it useful to have the log around, though, and so dumped it on the discussion page as I don&#039;t know where else to put it.&lt;br /&gt;
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:As an aside, based on how this wiki is used, both in the past and currently, I feel that the discussion page is a fine spot for these types of things. On other wikis yes, you can have very lengthy conversations about the topics you listed, but that just doesn&#039;t really happen here on this one.&lt;br /&gt;
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:Based on those guidelines we would need to move this content: [[Talk:Sanctify (330)]] and [[Talk:Introduction to the Confluence#The Mentor Event Itself]]. I feel that these bits, that are relevant to their pages, would detract from the pages themselves if added. The Sanctify content would just muddy the page and the Confluence content has no relevance on the guide itself. The Sanctify content would be easy enough to break out into it&#039;s own guide I guess, and I guess the Confluence content could just be added to my user page or something. /shrug&lt;br /&gt;
&lt;br /&gt;
:Anyways, just my thoughts. At the end of the day you&#039;re the boss on this stuff so I acquiesce to what you feel is best :)&lt;br /&gt;
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:[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:58, 8 February 2023 (CST)&lt;br /&gt;
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::Hi, WINTERDAWN.  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario.  Generally speaking, any article&#039;s Talk page is not an appropriate venue for archiving important information.  If the information is completed research, elaboration on topics contained within an article, or relevant log excerpts, that information should be on a main wiki article, not on a Talk page.  Depending on what that information consists of, it could either be on the primary article itself or on a different article that is explicitly created to delve into a more complex concept.&lt;br /&gt;
::In the case of [[Talk:Sanctify (330)]], the information presented on it would be best in a main article and not on a Talk page; looking at the content, it does seem appropriate for a 330 guide article, as you pointed out (see [[Help:Style#User pages]]).  In the case of [[Talk:Introduction to the Confluence]], this appears to be a log excerpt and would be appropriate for a page that is set up as an event log - in the format of &amp;quot;YYYY-MM-DD - Log Title (log)&amp;quot; (as per [[Help:Style/Formatting special articles#Logs]]).  However, as the main page itself appears to be set up as a guide, which appears to be drawn from the log itself (or vice versa), it should adhere to the standards of creating a guide.  My general recommendation would be to preserve an entire log, including the introduction that is currently on the Talk page as well as any followup questions to the presentation, as a log article and then maintain the existing article as a guide with the information presented as is.  That said, because the log excerpt that was retained on the Talk page does not appear to contain information vital to the article itself or further elaboration on the information presented in it, I also don&#039;t see an issue with keeping it as is for this specific case.&lt;br /&gt;
::In the case of [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]], which led to this conversation, given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  While the GS wiki does not get anywhere near as much traffic or use as Wikipedia, that does not mean that the GS wiki does not have its standards for how pages, including Talk pages, should be used.  Those standards are also continually evolving as more content is added, and what may have been considered fine two years ago may have have updated standards today. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
:::Hello again, WINTERDAWN.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  Again, to reiterate, the purpose of Talk pages is to facilitate discussion about an article, such as questions about an article, incomplete research, or citing when permission was granted to post on behalf of another person.  They are not intended to serve as articles themselves.  Logs and completed research should be either incorporated into the main article or in a supplementary article.  Hopefully this helps clear up any confusion for you.  Thank you again for your patience as I worked to resolve this. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
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::::Alright, thank you for this information and checking into things :) I&#039;ll work on the two pages I mentioned (and any others I come across later) as soon as I can. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 05:18, 15 February 2023 (CST)&lt;br /&gt;
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===Third Party Software===&lt;br /&gt;
[[User talk:GS4ALASTIR]]:  Hi, GS4ALASTIR.  I have followed up with the wiki team on a few recent edits that you made related to third-party software documentation on the wiki.  Specifically, I am referring to the subpages you created associated with both [[Script Bigshot]] documentation and the main [[Script Eloot]] article.  The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]].  You will need to get staff approval before creating any new Lich script pages or subpages by contacting the [mailto:gs4-wiki@play.net GSWiki email address].  (It is perfectly fine to continue to make edits to existing Lich script pages or subpages.)  I will be taking the following steps:&lt;br /&gt;
* I am reverting the recent edits that you made to the [[Script Bigshot]] page to restore the information that was removed from it and moved onto the different subpages.  Those subpages are:&lt;br /&gt;
** [[Script Bigshot/Profile tab]]&lt;br /&gt;
** [[Script Bigshot/Resting tab]]&lt;br /&gt;
** [[Script Bigshot/Hunting tab]]&lt;br /&gt;
** [[Script Bigshot/Attacking tab]]&lt;br /&gt;
** [[Script Bigshot/Commands tab]]&lt;br /&gt;
** [[Script Bigshot/Monitoring tab]]&lt;br /&gt;
** [[Script Bigshot/Misc tab]]&lt;br /&gt;
* I am adding a template on each of the Script Bigshot subpages noting that they are marked for deletion.&lt;br /&gt;
* I will be deleting each of the Script Bigshot subpages a week from today.&lt;br /&gt;
* I am adding a template onto the [[Script Eloot]] page noting that it is marked for deletion.&lt;br /&gt;
* I will be deleting [[Script Eloot]] a week from today.&lt;br /&gt;
* I am reverting the recent edits that you made to [[:Template:Third-Party Software]], which added a link and reference to the Script Eloot page.&lt;br /&gt;
Some of the information that you put onto the Script Bigshot subpages appears to be updated from how it was originally presented on the main article.  I want to make sure that you have the opportunity to save or move that back on to the main approved script article before the subpages are permanently deleted.  I also want to make sure that you have the same opportunity to save the information you wrote for the Script Eloot page.  If you have any questions, please let me or another mod know, either via talk page or by asking on the official Discord server.  Thanks for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:27, 21 March 2023 (CDT)&lt;br /&gt;
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===Character Vignettes===&lt;br /&gt;
[[User talk:LORDROELET]]: Hi there, LORDROELET.  I wanted to let you know why I moved your [[Roelon (prime)/Vignette: Plea to the Wsalamir|Plea to the Wsalamir vignette]] back to where you had originally placed it on the wiki.  The [[Help:Storyline guidelines#Character Vignettes|storyline guidelines]] were recently updated to address how character vignettes should be posted to the wiki, largely because most character vignettes were shared in response to storylines.  Moving forward, their articles should be set up in the format of:&lt;br /&gt;
:&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Character name (instance)/Vignette name&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
In addition, they should not use the [[:Template:Creative-work#Character Vignettes|creative-work]] template as character vignettes are considered a form of &amp;quot;off screen roleplay&amp;quot; instead of a creative work like a poem or short story being told by a character.  Thank you for sharing your character&#039;s vignettes on the wiki.  If you have any questions, the best place to ask is on the Official GS Wiki discussion thread in the Discord forum&#039;s Help section. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:54, 5 April 2023 (CDT)&lt;br /&gt;
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===Third Party Software and Scripts===&lt;br /&gt;
[[User talk:RINUALDO]]:  Hi there, RINUALDO.  I have followed up with the wiki team on some new articles you made associated with Lich script documentation.  Specifically, I am referring to [[Script foreach]] and [[Script invdb]], which were made last week, plus [[Script Ebounty]], which was made late last year.  The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]].  I have confirmed with the wiki team that permission was not given in advance of these articles being created.  You will need to get staff approval before creating any new Lich script articles or subarticles by contacting the [mailto:gs4-wiki@play.net GSWiki email address].  (It is perfectly fine to continue to make edits to existing Lich script articles or subarticles.)  I am taking the following steps:&lt;br /&gt;
* I am adding a template on all three pages noting that they are marked for deletion:&lt;br /&gt;
** [[Script foreach]]&lt;br /&gt;
** [[Script invdb]]&lt;br /&gt;
** [[Script Ebounty]]&lt;br /&gt;
* I will delete all three pages one week from today.&lt;br /&gt;
I understand that you are active in helping maintain the existing approved third party software articles so that they are accurate and easy to understand for the community.  I want to make sure that you have the opportunity to save the information you wrote for the above three articles should they be approved for creation again at a later date.  If you have any questions, please let me or another mod know, either via talk page or by asking on the official Discord server.  Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:03, 18 April 2023 (CDT)&lt;br /&gt;
:Putting stuff on talk pages with no way for a user to know that something exists unless they go to the wiki daily is a terrible, terrible way to communicate about deleting something with a timer.&lt;br /&gt;
:Can you please clarify &amp;quot;I have confirmed with the wiki team that permission was not given in advance of these articles being created&amp;quot; who you clarified this with?&lt;br /&gt;
::Hello again, RINUALDO.  I am following up on your question from yesterday about the three articles you created for lich scripts.  I did alert the wiki team of your message to me when you added it, and I am aware that staff were able to talk with you on Discord afterward and confirm that you did indeed have prior authorization for the invdb and foreach script articles.&lt;br /&gt;
::I would like to apologize on behalf of the wiki team for incorrectly flagging the [[Script foreach]] and [[Script invdb]] articles as not authorized.  I am reverting my edits to both of those articles where I had added the delete template, and I am also putting a note on their respective Discussion tabs so that there is no confusion in the future.  Unfortunately, the [[Script Ebounty]] article was not approved in advance of it being created, so I do need to delete it when the seven day window has concluded.  Thank you for your patience and understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:37, 20 April 2023 (CDT)&lt;br /&gt;
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The ebounty page was intended in the prior approval that was released. It was referenced in the email request, which I could have been more specific. As this has gone to Feedback, please do not delete anything until the issue is resolved.&lt;br /&gt;
:Hi, RINUALDO.  I have relayed your message to me on my talk page to the wiki team .  Also, just as an FYI if it is helpful, if you want to add on your user name and a timestamp of an edit to the end of the message, it is possible to do so with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:46, 25 April 2023 (CDT)&lt;br /&gt;
::Hi again, RINUALDO.  I wanted to update you on the three articles I previously reached out to you about.  I have removed the delete template and renamed the article for [[Lich:Script Ebounty]] to conform with the updated guidelines for Lich scripts on the wiki.  I have also moved both [[Lich:Script invdb]] and [[Lich:Script foreach]] for the same reason.  All three articles will need the forthcoming lich header template added to them once the template has been finalized.  Thank you for your patience and understanding as the wiki guidelines continue to evolve.  I appreciate your continued efforts to add documentation to the wiki to help other players better enjoy the game. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:23, 23 May 2023 (CDT)&lt;br /&gt;
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===Thaumaturge Tome Script===&lt;br /&gt;
[[User talk:ALLENM20]]: Hello, ALLENM20.  I am following up with you on behalf of the wiki team.  I know that MOD-GSMOTTE already reached out to you about the [[Lich:Thaumaturge Tome Script]] article that you previously wrote.  In light of the updates to the wiki standards for lich script pages, the script article is now permitted on the wiki.  I have moved the article so that its title properly conforms with these new standards (which adds Lich: at the start of the article title).  The article will need to be updated with the forthcoming lich script template as soon as it is released.  Thank you for your patience and understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:18, 30 May 2023 (CDT)&lt;br /&gt;
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===Character Vignettes===&lt;br /&gt;
[[User talk:HALEM20]]: Hi again, HALEM20.  Thank you for doing so many updates to help record events in the recent and ongoing Platinum storylines.  I noticed that you recently added two character vignettes related to the [[:Category:What Lurks in the Dark|What Lurks in the Dark]] storyline that do not appear to be linked to your account based on prior edits to their respective character pages.  If you are uploading vignettes on behalf of another player, you will need to very clearly state that on the Discussion tab for each page.  The two vignettes are [[Jaired (platinum)/Loose Ends]] and [[Oliviero (platinum)/Interruption]].  To add that information, you will just need to click on the Discussion tab at the top of each article and note that you have permission to upload them.  I recommend adding &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to the end of it to make sure that you have a clear account/date/timestamp applied afterward.  Thank you for understanding! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:17, 19 June 2023 (CDT)&lt;br /&gt;
:Hello, HALEM20.  I previously reached out to you about two character vignettes related to the [[:Category:What Lurks in the Dark|What Lurks in the Dark]] storyline that you added to the wiki for characters that did not appear to be yours, based on prior edits to their respective character pages.  I see that Oliviero&#039;s player did confirm that permission was given to upload [[Oliviero (platinum)/Interruption]] to the wiki, however there is still no indication that Jaired&#039;s player gave permission to upload [[Jaired (platinum)/Loose Ends]].  GSwiki has recently updated its copyright policy with regard to posting works created by another person.  I have flagged the &amp;quot;Interruption&amp;quot; vignette for not being in compliance with the updated [[Gswiki:Policy]] for [[GSwiki:Policy#Copyrights|Copyrights]] on works created by someone other than the uploader.  A statement that the vignette was uploaded with permission by the author must be added to the vignette&#039;s [[Talk:Jaired (platinum)/Loose Ends|Discussion tab]].  &#039;&#039;&#039;If that is not added within 7 days, it will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for copyrights on articles, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926|Discord forum&#039;s wiki thread].  Thank you for your understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:34, 13 July 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Blanked Article===&lt;br /&gt;
[[User talk:PAELA]]: Hi there, PAELA.  I noticed that you created two articles for your vignette, &amp;quot;Disturbing News&amp;quot;, and then went back and deleted all of the text on the duplicate article.  The one that still has text is [[Agathilea (prime)/Disturbing News]] while the one that has had all text removed is [[Agathilea (prime)/Disturbing News/Disturbing News]].  Did you remove all the text because you wanted the second article to be deleted?  Putting &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; on an article is the best way to let a wiki Mod know that the page was created in error and should be deleted from the wiki instead of just removing all of the text on it.  If that is what you would like to be done, please add the delete template to the article so another mod or I can remove it for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:14, 9 August 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Recent Edits===&lt;br /&gt;
[[User talk:LUXELLE]]: Hi there, LUXELLE.  I&#039;d like to thank you for your many contributions to the wiki, especially for your guides to help other players better enjoy the various festivals and events in game.  I know that you frequently collaborate with other players to write some of your guides.  Another user recently made some edits to one of your guides, [[Duskruin primer]], that I was not sure were intended by you or your team.  They do not appear to be malicious in nature, however I did want to reach out to you about if they were intended to be part of the article.  The edits are a new section at the end of the article, [[Duskruin primer#All the big credit givings|All the big credit givings]].  If these edits were not intended by you or your team, either you can delete them or you can let me know and another mod or I would be happy to delete them for you. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:26, 16 August 2023 (CDT)&lt;br /&gt;
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===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:CELLORA]]: Hi there, CELLORA.  In reviewing some recent updates to the wiki, I saw that you have made quite a few edits to [[Sorlu (prime)]], which appears to be a character page for someone else&#039;s character.  There is no indication anywhere that Sorlu&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Sorlu&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Sorlu (prime)]], that you have been given permission to do so by his player.  Alternatively, Sorlu&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.&lt;br /&gt;
&lt;br /&gt;
In addition, there are a couple of images that I have flagged, all of which appear related to the same character article.  I think I understand what is going on with the images but would appreciate some clarification from you if my understanding is correct.&lt;br /&gt;
* [[:File:Nalfein Crest.png]] - This image appears to be a duplicate of [[:File:A Nalfein Crest.png]].  It is not used on any articles.  An earlier edit by you to the file noted you as being the creator.&lt;br /&gt;
* [[:File:A Nalfein Crest.png]] - This image appears on [[Sorlu (prime)]].  This image notes Sorlu as being the creator, as does the caption you added to Sorlu&#039;s character page.&lt;br /&gt;
Can you confirm who created the image?  It appears that Sorlu&#039;s player created it, you erroneously placed your name on &amp;quot;Nalfein Crest&amp;quot; then removed it, then reuploaded the image crediting Sorlu.  Is that accurate?  If so, I will delete the first duplicate file as it is not used anywhere.&lt;br /&gt;
* [[:File:Nalfein Crest 3.png]] - This image appears to be a duplicate of [[:File:Rotting Nalfein Cret.png]].  It is not used on any articles.  This image notes you as being the creator, not Sorlu&#039;s player.&lt;br /&gt;
* [[:File:Rotting Nalfein Cret.png]] This image appears on [[Sorlu (prime)]].  This image notes Sorlu as being the creator, as does the caption you added to Sorlu&#039;s character page.&lt;br /&gt;
Can you confirm who created the image?  It appears that this is a similar situation as the above two images, where you first listed yourself as the creator then re-uploaded the image listing Sorlu as the creator.  If that is the case, I will delete the first duplicate file as it is not used anywhere.&lt;br /&gt;
&lt;br /&gt;
In all cases, &#039;&#039;&#039;If that information is not added within 7 days, your edits to the character page and the impacted images will be deleted from the wiki.&#039;&#039;&#039;  Thank you very much for clearly taking steps to fully credit images, not just who created them but also if permission was granted to upload them.  That is a big help for moderators like me as we review edits to the wiki.  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:02, 29 August 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello! Yes, I made a mistake on the images and couldn&#039;t figure out how to fix it without uploading new ones. If you could please delete the first ones, that would be great! He created them. I&#039;m still figuring out the flagging and all of that for the wiki. I will add a note on the page that he gave me permission to create the page as well. [[User:CELLORA|CELLORA]] ([[User talk:CELLORA|talk]]) 12:59, 29 August 2023 (CDT)&lt;br /&gt;
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===Article/Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:DASLOONIX]]: Hi again, DASLOONIX.  In reviewing some recent updates to the wiki, I saw that you have made quite a few edits to [[Sorlu (prime)]], which appears to be a character page for someone else&#039;s character.  There is no indication anywhere that Sorlu&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Sorlu&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Sorlu (prime)]], that you have been given permission to do so by his player.  Alternatively, Sorlu&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.  &#039;&#039;&#039;If that information is not added within 7 days, your edits to that article will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:02, 29 August 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:CHADDEAUX]]: Hello, CHADDEAUX.  I am reaching out to you about two things.&lt;br /&gt;
&lt;br /&gt;
First, a few years ago you created and edited a character page article, [[Dirvy (prime)]], which has since then been edited by another user.  There is no indication anywhere that Dirvy&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from creating or editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Dirvy&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Dirvy (prime)]], that you have been given permission to do so by her player.  Alternatively, Dirvy&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.&lt;br /&gt;
&lt;br /&gt;
Second, you previously uploaded three images to the wiki which are missing some required information.  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.&lt;br /&gt;
* [[:File:Dirvy Britbane medium.jpg]] - Thank you for already stating that Stormyrain created this artwork.  You will need to add whether Stormyrain also gave you permission to upload the image onto the wiki.  This information will need to be noted both on the image file as well as all articles displaying it.&lt;br /&gt;
* [[:File:Dirvy by Flimbo.jpg]] - Thank you for already stating that Flimbo created this artwork.  You will need to add whether Flimbo also gave you permission to upload the image onto the wiki.  This information will need to be noted both on the image file as well as all articles displaying it.&lt;br /&gt;
* [[:File:Zailon.png]] - Thank you for already stating that Flimbo created this artwork.  You will need to add whether Flimbo also gave you permission to upload the image onto the wiki.  This information will need to be noted both on the image file as well as all articles displaying it.&lt;br /&gt;
In all cases for the character page and the three images, &#039;&#039;&#039;if the required information is not added within 7 days, the edits to the character page and the images will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:50, 17 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:TWILSON]]: Hello, TWILSON.  I am reaching out to you about two things.&lt;br /&gt;
&lt;br /&gt;
First, you recently edited a character page article, [[Dirvy (prime)]], which was originally created and edited by another user.  There is no indication anywhere that Dirvy&#039;s player gave you permission to create or edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from creating or editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Dirvy&#039;s character page, you will need to indicate this by clearly stating it on its Discussion/Talk tab, [[Talk:Dirvy (prime)]], that you have been given permission to do so by her player.  Alternatively, Dirvy&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.&lt;br /&gt;
&lt;br /&gt;
Second, you recently uploaded an image to the wiki, [[:File:Dirvy gencraft image.jpg]], which is missing some required information.  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.  Images using AI software in their creation are also required to be included in [[:Category:AI artwork]]  Thank you for already noting that it was created using AI software.  You will need to add who created the image and, if that person is not you, if you had permission to upload it to the wiki.  This information will need to be noted both on the image file as well as any articles displaying it.&lt;br /&gt;
&lt;br /&gt;
In all cases for the character page and the image, &#039;&#039;&#039;if the required information is not added within 7 days, the edits to the character page and the image will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:49, 17 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Blanked article===&lt;br /&gt;
[[User talk:GS4ALASTIR]]: Hi there, GS4ALASTIR.  I noticed that you created an article for [[Emberthorn Refuge]] with a lot of information on it then shortly afterward went back and removed all of the text.  Are you trying to have the article deleted?  If so, placing &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; on an article flags it for mods to review for deletion.  Thanks again for your many contributions!  [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:25, 12 September 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Short Story Question===&lt;br /&gt;
&lt;br /&gt;
[[User talk:CHIVERSFREE1]]: Hello, CHIVERSFREE1.  The wiki team is currently working on some updates for the style guide as it relates to various types of creative works, including short stories and vignettes.  This includes better defining what different creative works are so that they are better reflected with the creative-works template, article titles, etc., to help out both contributors and other players accessing the wiki.  I know that you have been working on several lengthy articles, such as [[The Reckoning (short story)]], which might span several categories of creative works.  I was hoping that you could share some insight on how you have approached writing articles like it.&lt;br /&gt;
&lt;br /&gt;
You have &amp;quot;The Reckoning&amp;quot; labeled as a short story with the creative-works template.  It appears to be a series of glimpses into off-screen/out-of-game roleplay focusing on your character as opposed to a short story written or shared by your character or set within Elanthia in general.  Would you feel that is accurate - that it is more a lengthy series of off-screen vignettes as opposed to a formal short story?  It also appears that there are sometimes contributions by other authors, such as chapters where Rohese and Mirkk are having a conversation or actively doing things together.  Is &amp;quot;The Reckoning&amp;quot; retelling events that have taken place in game in a prose format (as opposed to a log format)?  In some ways, it seems like it might almost be a [[Help:Storyline guidelines#Player-Run Storylines|player-run storyline]] focusing on Rohese&#039;s personal growth and evolution.&lt;br /&gt;
&lt;br /&gt;
Thank you in advance for any insight you can offer. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:33, 3 October 2023 (CDT)&lt;br /&gt;
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===Duplicate Logs===&lt;br /&gt;
[[User talk:TUMARA]]: Hi there, TUMARA.  You recently added two logs that appear to be identical to the wiki.  Can you please clarify which one you intended to keep?  You can do this by editing the duplicate log that you want deleted and adding &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; somewhere on that log article.  That flags it for a mod to delete.  The two logs are:&lt;br /&gt;
* [[The Heads Rolled (Battle Log)]]&lt;br /&gt;
* [[The Heads Rolled--Battle Log]]&lt;br /&gt;
I will update the one you intended to keep with the correct log title once you have identified it.  It will end up as titled &amp;quot;Evermore Hollow - 2023-10-23 - The Heads Rolled Battle (log)&amp;quot;, per [[Gswiki:Style guide/Formatting special articles#Logs]].  If you do not note which article you prefer to keep within 7 days, then I will delete the newer article and keep the older one. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:35, 31 October 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Uploaded Images and Captions===&lt;br /&gt;
[[User talk:PTOLEMY]]: Hello, PTOLEMY.  I have updated the image captions for all new images you added to your character page, [[Jaysehn (prime)]].  GSwiki now has a new policy for all images uploaded to it.  Please see [[Gswiki:Policy#AI-Generated Artwork]] for more information about that policy and how it pertains to any images created with AI imaging software.  AI generated images cannot be noted as copyrighted, and the captions displaying AI generated images must reflect the same information as what you indicated in their file uploads.  I have already updated the captions based on information you provided with the uploaded files, however please keep this in mind with any future use of them or other AI-generated images.  In addition, I have also already added the required [[:Category:AI artwork]] for all of your recently uploaded images.  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926%7CDiscord forum&#039;s wiki thread]. Thank you for your help with this process. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:08, 7 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
===Duplicate Article===&lt;br /&gt;
[[User talk:PTOLEMY]]: Hello, PTOLEMY.  You recently created two identical articles, [[Paid in Full]] and [[Jaysehn (prime)/Reflections/Paid in Full]].  I suspect that the second is the article you intended to create and the first was made in error, due to the second following the Style Guide&#039;s standards for personal vignettes.  Can you please confirm which duplicate should be deleted?  This can be done by editing the one you wish deleted and putting in the &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; template anywhere on the article.  If I do not hear any response from you in one week, I will mark [[Paid in Full]] with the delete template for mod review and deletion. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:45, 13 December 2023 (CST)&lt;br /&gt;
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===Images and Article Edits at Risk for Deletion===&lt;br /&gt;
&lt;br /&gt;
[[User talk:PTOLEMY]]:Hi, PTOLEMY.  I&#039;m reaching out to you about a couple of things.&lt;br /&gt;
&lt;br /&gt;
First, I&#039;m contacting you about the recent images that you have uploaded to the wiki.  The requirements for posting images to the wiki has changed this past year.  Please see [[Gswiki:Policy#Copyrights]] for more information about that policy and the requirement to note image creators, what AI imaging software was used (if any), and if permission was granted by the creator to upload the image to the wiki.  In addition, all images using AI generating software are required to include &amp;lt;nowiki&amp;gt;[[Category:AI artwork]]&amp;lt;/nowiki&amp;gt; on the files themselves.  I have edited all but two of the files that you have uploaded to include this, however in the future if this continues to be omitted, I will begin flagging those files for moderater review/deletion.  This text should be added as part of the image file description when you upload it, or edited it into the image file description after uploading.  The two files I have not edited to include this information are outlined in the next paragraph.&lt;br /&gt;
&lt;br /&gt;
Second, you recently edited a character page, [[Hadya (prime)]], which has been maintained by another user.  There is no indication anywhere that Hadya&#039;s player gave you permission to edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from creating or editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Hadya&#039;s character page, you will need to indicate this by clearly stating it on its Discussion tab, [[Talk:Hadya (prime)]], that you have been given permission to do so by her player.  Alternatively, Hadya&#039;s player can put that information on the discussion tab.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.  I am flagging the edits you made to this article as well as the two images you uploaded for it as not following [[Gswiki:Policy]] requiring permission from the character&#039;s player.  The two impacted images are [[:File:Hadya AI Ptolemy.jpg]] and [[:File:HadyaSummons AI Ptolemy.jpg]].  These two images are also missing the required &amp;lt;nowiki&amp;gt;[[Category:AI artwork]]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If that information is not added within 7 days, these images and article edits will be deleted from the wiki.&#039;&#039;&#039;  Please do not remove the &amp;lt;nowiki&amp;gt;{{moddelete}}&amp;lt;/nowiki&amp;gt; template from the images and article displaying them.  Another moderator or I will remove that template after your updates have been reviewed to ensure that they meet [[Gswiki:Policy]] requirements.  If you have any questions about this process or need more information about the updated policy for images, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:25, 20 December 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
===Duplicate Images===&lt;br /&gt;
[[User talk:LYSTRA]]: Hi there, LYSTRA.  You recently uploaded two images to the wiki that appear to be duplicates of one another except with slightly different resolutions.  The two image files are [[:File:Fyg-kitten.png]] (1024x1024 pixels) and [[:File:Fyg-kitten1.png]] (500x500 pixels).  Can you please let me know which of the two you had intended to keep on the wiki and which is the duplicate that should be deleted?  I will remove the duplicate image.  You can let me or another moderator know by adding &amp;lt;nowiki&amp;gt;{{delete}}&amp;lt;/nowiki&amp;gt; to the image file that was uploaded in error, or you can respond here.  If I do not hear back from you in one week, I will flag the image with the lower resolution for mod review and deletion.  In addition, all images using AI software in their creation are required to be included in [[:Category:AI artwork]].  To add that text to an image file, you will need to click on &amp;quot;Edit Source&amp;quot; on the image file itself and add &amp;lt;nowiki&amp;gt;[[Category:AI artwork]]&amp;lt;/nowiki&amp;gt;. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:01, 20 December 2023 (CST)&lt;br /&gt;
:[[:File_talk:Fyg-kitten1.png]]: This image appears to be a lower resolution duplicate of [[:File:Fyg-kitten.png]] and is not used on any articles.  It will be deleted in favor of the higher resolution image unless the uploader requests that this image be kept and the higher resolution image be deleted instead.  Uploader originally contacted on 12/20/23 regarding the existence of a duplicate image and informed of this next step. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:06, 27 December 2023 (CST)&lt;br /&gt;
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===Article Edits at Risk for Deletion===&lt;br /&gt;
[[User talk:SWEETLITTLEAGONY]]: Hello, SWEETLITTLEAGONY.  In reviewing some recent updates to the wiki, I saw that you have made changes to [[Lissaya (prime)]], which appears to be a character page for someone else&#039;s character as the article was originally created by a different account.  There is no indication anywhere that Lissaya&#039;s player gave you permission to edit a character page on their behalf.  [[Gswiki:Policy]] prohibits users from editing character pages unless the character is theirs or they have been given permission by that character&#039;s player to make those edits.  If you do have permission to edit Lissaya&#039;s character page, you will need to indicate this by clearly stating it on its Discussion tab, [[Talk:Lissaya (prime)]], that you have been given permission to do so by her player.  Alternatively, Lissaya&#039;s player can put that information on the discussion page.  When adding that information, please make sure to add &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your comments, which will automatically add a &amp;quot;signature&amp;quot; with your user name, plus the date and time of when your edit was made.  &#039;&#039;&#039;If that information is not added within 7 days, your edits to that article will be deleted from the wiki.&#039;&#039;&#039;  If you have any questions about this process or need more information about the updated policy for editing character pages, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread].  Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:49, 20 December 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
===Edits to Announcements===&lt;br /&gt;
[[User talk:CHAPSICKLE2]]: Hi there, CHAPSICKLE2.  Your recent edits to [[Announcement: Spell Disabler Review Live!]] were reverted as they violated [[Gswiki:Policy]], which states &amp;quot;Articles may be created or edited freely with the exception of:  Announcements, Official Documentation, and Official Vignettes - Created by GameMasters only, handled by GameMasters and Moderators only.&amp;quot;  This is not an official warning or anything as the edits do appear to have been made in good faith.  I have moved a copy of your added comments to the Announcement&#039;s Discussion/Talk tab, which can be accessed at [[Talk:Announcement: Spell Disabler Review Live!]].  In the future, please use the Discussion/Talk tab when adding notes related to official staff announcements if there is not a primary non-announcement article for the update discussed.  Thank you for understanding. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:21, 16 January 2024 (CST)&lt;br /&gt;
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===Edits to Character Pages/Subpages===&lt;br /&gt;
[[User talk:AFALLACE]]: Hi there, AFALLACE.  I&#039;m reaching out to you about recent edits you made to a couple of articles and sub-articles related to [[Jaired (platinum)]] and [[Jaired (platinum)/The Saga of Jaired Delone (short story)]].  There are a couple different accounts that have edited the content of these articles for things other than minor moderation or formatting updates.  Only a player or someone to whom they have given permission may update a character&#039;s page per [[Gswiki:Policy]].  I do see that you have made nearly all content changes to Jaired&#039;s character page since its creation, however they do include substantial edits to the vignette subarticle that was authored by a different account.  Can you please clarify where permissions stand for editing these by Jaired&#039;s player?  I realize this might be a case of having multiple accounts, however there is no way for me to verify this as a moderator.  If I don&#039;t hear back from you in 7 days, I will flag some of these updates for moderator review. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 10:15, 17 January 2024 (CST)&lt;br /&gt;
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===Modified Artwork===&lt;br /&gt;
[[User talk:JSEVERNS]]: Hi there, JSEVERNS.  Several years ago, you uploaded an image, [[:File:Teras Isle Regional final.jpg]].  Recently, another user modified your image to create [[:File:Teras Isle Discovery of Kragnek Dzu (Oro).png]].  The other user did note that your image was the original source, however there is no note that they have artist permission to make modifications for it.  I also was not able to find any remarks on your original image file or its related captions that you have given any sort of blanket permission for modifications by others.  Can you please clarify if permission was given?   While your image does depict a map, it is considered artwork for the purposes of [[Gswiki:Policy#Copyrights]] and is protected under that section.  If I don&#039;t hear back from you within 7 days, I will flag the new image for moderator review.  You can respond either here or on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:15, 17 January 2024 (CST)&lt;br /&gt;
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[[User talk:JGENGLISH]]: Hi there, JGENGLISH.  You recently uploaded an image, [[:File:Teras Isle Discovery of Kragnek Dzu (Oro).png]], which appears to be modified from an image originally created by another artist, [[:File:Teras Isle Regional final.jpg]].  I do see that you included in the caption a note about the original image.  Can you please clarify if the original artist gave you permission to modify their image?  I don&#039;t see that remarked on anywhere in your upload notes/captions.  While the image does depict a map, it is considered artwork for the purposes of [[Gswiki:Policy#Copyrights]] and is protected under that section.  If I don&#039;t hear back from you within 7 days, I will flag the image for moderator review.  You can respond either here or on my user talk page. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:15, 17 January 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
[[User talk:HOST-GSKEBECHET|talk]]: Hey there. Just putting my response here to this as well: &amp;quot;Hello HOST-GSKEBECHET! Thanks, sorry. Yes, Aloska (JSEVERNS) gave me permission to edit their original artwork. I will add this to the image description. Should I also add it to the caption? I can ask him to check his TALK page here if that would also help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Articles Flagged for Deletion===&lt;br /&gt;
[[User talk:321FLAPTIME]]: Hello, 321FLAPTIME.  I am letting you know that I have flagged two recent redirect articles that you made for deletion, [[HiWi]] and [[Hiwi]].  After consulting with the wiki team, it was determined that these articles were created in bad faith, which is against [[Gswiki:Policy]] #3.  The redirects will be deleted in 7 days.  If you have any questions about this process or need more information about the GSwiki Policy, please reach out to the wiki team on the Gemstone [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread].  If you wish to appeal this, you can follow the steps outlined in [[Gswiki:Policy#Appeals Process]]. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:17, 14 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
===Editing Announcements===&lt;br /&gt;
[[User talk:GS4XANLIN]]: Hi there, GS4XANLIN.  Just to give you a head&#039;s up, I&#039;ve reverted a couple of recent changes you had made to Announcement articles.  The [[Gswiki:Policy]] states that only GameMasters and Moderators can make edits to Announcements.  I fully recognize that the edits you made were to fix typos or formatting errors, however in the future, please utilize an Announcement&#039;s talk page to let a Moderator or the wiki team know if there is an error that needs to be corrected.  Thank you for pointing out the errors; I am addressing the ones you had attempted to fix as I resolve other items on recent Announcements. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:41, 14 February 2024 (CST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Hi there, HOST_GEKEBECHET. Re: reverting typo fixes on announcement because I&#039;m not allowed to fix them because announcement pages are special per policy: maybe you could make a policy where GMs spellcheck their announcements before posting, since wiki policy is so serious. LOL. Do what you gotta do, bro. [[User:GS4XANLIN|GS4XANLIN]] ([[User talk:GS4XANLIN|talk]])&lt;br /&gt;
&lt;br /&gt;
== Uploaded Image Patrol ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[User:HOST-GSKEBECHET/Image patrols]].&lt;br /&gt;
&lt;br /&gt;
== Elanthian Journals ==&lt;br /&gt;
&lt;br /&gt;
By chance are you able to see the old Elanthian Journal pages that were deleted? I just realized.. one thing I never did is check each one to see what linked to them. I just found a page that linked to a Journal :| [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:52, 12 August 2022 (CDT)&lt;br /&gt;
:Unfortunately, no.  Once a page is deleted, it is gone-gone.  However, I was able to pull up a list of broken links and adjusted seven pages that appeared to reference the old Elanthian Journal pages.  That should hopefully have caught any others that were overlooked! [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:45, 16 August 2022 (CDT)&lt;br /&gt;
::Thank you for this! Sorry for the extra work. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:44, 16 August 2022 (CDT)&lt;br /&gt;
:::Very welcome!  Thank you for bringing up the potential of broken links. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:14, 17 August 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Merchants template ==&lt;br /&gt;
&lt;br /&gt;
I cobbled that template together in 2019, as a pet project, when things were a little more relaxed. So many people were &amp;quot;remember that one merchant? Where were they?? What did they look like??&amp;quot;, that it felt like a good addition. Anyway, it was a build based on a template someone else had done, as you&#039;ve likely read. I had planned on continuing work on it, then COVID hit and I turned into a homeschool teacher for two young teenagers. &lt;br /&gt;
&lt;br /&gt;
Venues: the primary reason I changed those venues was because it was putting so many merchants into categories that didn&#039;t exist, and may not have been the best one for them to go into &#039;&#039;at the time&#039;&#039;. By restricting category to &amp;quot;wandering&amp;quot; and others that already had a category made, it cut down on &amp;quot;red links&amp;quot;; &#039;&#039;&#039;wandering&#039;&#039;&#039; moved them into a common category and could be changed later. &#039;&#039;&#039;Generally speaking&#039;&#039;&#039;, if they had a mention in their blurb as to what venue they attended, I removed the category that was causing a red link, although any that did not were likely an oversight (the notable exception being Elsia - I forgot to research her item, &#039;&#039;&#039;Fancy Coats&#039;&#039;&#039;, so I could add the venue).  &lt;br /&gt;
&lt;br /&gt;
Towns: it was my intention to adapt the template to allow them to be placed into the category &#039;&#039;&#039;for that town&#039;&#039;&#039;. An example would be citizen-only merchants such as Duvernith or Davro. I admittedly got wrapped up in EG item-adding and had not gotten back to fixing the &amp;quot;town&amp;quot; venue to populate into town pages instead of &#039;&#039;&#039;Town&#039;&#039;&#039; NPCs, a category that doesn&#039;t exist, so I just left town uncategorized for the time being. &lt;br /&gt;
&lt;br /&gt;
Many of those merchants I added myself with no real idea of what venues they had visited, in that hopes of at least having an appearance and a basic blurb to be expanded upon later. I had intended to continue with the work after EG and add category pages where appropriate. That section of the template might get pretty long for particularly industrious merchants! &#039;&#039;&#039;Wandering&#039;&#039;&#039; seemed like a good fit if they didn&#039;t have what might be considered a &amp;quot;primary festival&amp;quot; (for example, I wouldn&#039;t be surprised to see Elusionari in a lot of places!). &lt;br /&gt;
&lt;br /&gt;
That said, I get that once you add a template, you basically lose any claim to it being &amp;quot;yours&amp;quot;. However, no one else really took an interest in it, and I was told it would need work anyway, so I figured I was all right to try to adapt it to &#039;&#039;&#039;not&#039;&#039;&#039; use non-existent categories for the time being, since many (most?) of them had venue linked in the blurb or the body of the article. (TL:DR yet? LOL)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:09, 26 October 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Table updates ==&lt;br /&gt;
&lt;br /&gt;
Hello! As I&#039;m sure you&#039;ve noticed, I&#039;ve been going through and updating older items to the newer templates. A lot of them are simple, but some of them require more time; much more time in some cases. For those, fortunately, a lot them are more or less copy and paste for the verb lists with a few minor tweaks. I noticed that on a couple of them you&#039;ve gone back and added in formatting for data tables for accessibility purposes. I read up on that today and I&#039;ll be sure to add that going forward, but I was wondering: Is there a way you are finding those that need it or are you just kind of seeing them as I&#039;m doing them? I&#039;d be more than happy to go back correct the formatting on those, but if there&#039;s a way I can find them more &amp;quot;wholesale&amp;quot; than &amp;quot;piecemeal&amp;quot;, that would make the job easier. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:40, 9 November 2022 (CST)&lt;br /&gt;
:Hi there!  Part of my duties as one of our wiki mods are to review recent page changes to ensure that they are appropriate to the wiki, are accurate, are appropriately named as a page or subpage, and that they generally comply with the wiki style guide.  So you&#039;ll see me doing things like updating pages to use new template standards, moving pages that aren&#039;t named properly, fixing redirects or broken links, updating categories, reviewing pages listed in [[:Category:Marked for Deletion]], and similar &amp;quot;moderator&amp;quot; type duties focused on overall wiki consistency that are not expected of general users who instead are adding new content to the wiki.  One of the standards set out by the style guide and the wiki team is to ensure that the wiki is as accessible as possible to everyone, including our users who rely on a screen reader.  If I run across any pages during my patrols that don&#039;t meet current standards, including tables that are not set up in a way for screen readers to properly capture, part of my job as a moderator is to update them accordingly.  Since you have been incredibly active on the wiki over the past couple of months, I am much more likely to review your edits than other users due to sheer volume; that&#039;s why it might look like I&#039;m going back to change pages you&#039;ve touched more so than other users.  Thanks for inquiring!  If you&#039;d like to know more about our moderator team or what our role is, I encourage you to ask on the Gemstone Discord&#039;s #wiki-talk channel where one of the GMs overseeing the wiki can chime in. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:11, 10 November 2022 (CST)&lt;br /&gt;
::Oh, I understand that. I just wasn&#039;t sure if there was an easy way to see pages with certain errors so I could fix those that I missed them on. I can go through my contribution list and do it, though. Thanks for getting back to me![[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 10:34, 10 November 2022 (CST)&lt;br /&gt;
&lt;br /&gt;
== Northern Sentinel&#039;s Decree==&lt;br /&gt;
&lt;br /&gt;
Hello! My intention with this page was to list only the legal characteristics of the Landing&#039;s protectorate status. I deliberately did not want to include the preamble and ending of the letter, as they did not carry legal weight. As such, I would like to revert it to a version which contains only those legal characteristics. In my view, a log page or official document page would be more appropriate for recording the entire letter. [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]])&lt;br /&gt;
:Hi, WBURKE1.  Thanks for reaching out to me!  I am not ignoring your query; I am waiting on a response from the larger wiki team about how to approach this specific scenario with the article [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  As I explained to WINTERDAWN, generally speaking an article&#039;s Talk page is not an appropriate venue for archiving important information.  Given the nature of this specific article as well as the duplicate information between it and the article [[Protectorate]], I am waiting on confirmation on how best to handle it before taking any further action.  Unless another mod or GM weighs in before me, it will likely not be until next week that I can relay the final determination.  I appreciate your patience and understanding with this.  Thank you again for all of your contributions to the wiki. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:40, 9 February 2023 (CST)&lt;br /&gt;
::Hello again, WBURKE1.  After consulting with the wiki team, I have adjusted [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]] to show the previous version of the text instead of the log.  I have transcluded the identically presented information from [[Protectorate]] onto [[Northern Sentinel&#039;s Decree on the Imperial Protection of Wehnimer&#039;s Landing]].  I have updated text on the page to link to the log excerpt on [[Protectorate]] instead of referencing the article&#039;s talk page.  I have also updated the article&#039;s Talk page to remove the previously saved log excerpt, to clarify what its purpose is, and to direct anyone viewing it to [[Protectorate#5123]], which is where the complete log excerpt is located.  This should help ensure that the intent behind the original page, which is to succinctly state the terms of the Landing&#039;s Protectorate status, is maintained while still preserving information.  Thank you again for your patience as I worked to resolve this.  Please let me know if you have any further questions or concerns. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:13, 14 February 2023 (CST)&lt;br /&gt;
:::Thanks for this resolution and for all your hard work! [[User:WBURKE1|WBURKE1]] ([[User talk:WBURKE1|talk]]) 12:39, 14 February 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
They&#039;re different images, please look more closely.&lt;br /&gt;
&lt;br /&gt;
== I don&#039;t know what I&#039;m doing! ==&lt;br /&gt;
&lt;br /&gt;
Hi, I tried to DM, failed! But found.. this space. And I have no idea if I&#039;m doing it correctly. I READ WHAT YOU WROTE and thank you for what was pointed out I will work on figuring out how to fix it, it just might not be instantly remedied (not too long, just not a finger-snap of time, I&#039;m still figuring stuff out!) -DASLOONIX&lt;br /&gt;
&lt;br /&gt;
== 5mb File Size Down to 2mb ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m noticing that the wiki now has a 2mb file size limit when it used to be 5mb. Is this an unintended result of the recent update or is it intentional? I&#039;m trying to update my OSA maps but the 2mb limit is going to cause a huge loss in quality on them. Thoughts? If it&#039;s intentional, perhaps you or an admin could override the setting and post the two maps for me? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 19:56, 7 January 2024 (CST)&lt;br /&gt;
:I do not know about any details related to maximum file size changes.  I have relayed your question to the wiki team and will respond on your user talk page when I have more information.  While you are welcome to reach out to me (or other mods) with questions like this, you can also ask them on the [https://discord.com/channels/226045346399256576/1061330227843833926 Discord forum&#039;s wiki thread], where you may receive a faster response. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:08, 9 January 2024 (CST)&lt;br /&gt;
::Just checking in :) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:41, 15 January 2024 (CST)&lt;br /&gt;
:::Hi, again!  I did inquire but still have no update.  The wiki team is relaying your question to onside/IT alongside several other extensions and related requests.  As a result, this will take much more time to answer than most questions due to it being outside the scope of what the wiki team can address. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 09:01, 16 January 2024 (CST)&lt;br /&gt;
::::Okay, thank you! In the meantime, is this something you or an admin have the power to override for the 2 map files? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 18:28, 16 January 2024 (CST)&lt;br /&gt;
:::::No, this is outside the purview of what the wiki team is able to do. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 08:27, 17 January 2024 (CST)&lt;br /&gt;
::::::Okay, thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:24, 18 January 2024 (CST)&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Veythorne_Manor_Gets_an_Update&amp;diff=213447</id>
		<title>Announcement: Veythorne Manor Gets an Update</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Veythorne_Manor_Gets_an_Update&amp;diff=213447"/>
		<updated>2024-02-04T15:20:29Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=General&lt;br /&gt;
|subject=Veythorne Manor Gets an Update&lt;br /&gt;
|author=GS4-ELYSANI&lt;br /&gt;
|date=2024-01-08&lt;br /&gt;
}}&lt;br /&gt;
The artisans of the Shining City have worked diligently alongside the groundskeepers of Veythorne Manor to release new souvenirs and seasonal botanicals!&lt;br /&gt;
&lt;br /&gt;
Visitors and citizens of Ta&#039;Illistim are invited to shop at The Souvenir Shop (u13119009) where the spectacled elven woman can craft your Veythorne collectibles AND foraged items into pieces of jewelry!&lt;br /&gt;
&lt;br /&gt;
House Veythorne is committed to ensuring that the visual beauty of the Shining City is reflected throughout the Manor, and as such, will continue to bring new floral and fauna to the gardens themselves at the change of each season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOC Note: I&#039;m merely the messenger of the update and I would like to thank GM Haliste for her coding magic, GM Thandiwe for her designs, and former GM Reidyn for all her hard work helping to make this a reality.&lt;br /&gt;
&lt;br /&gt;
Happy Souvenir Making!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Edited to Add: The previously pluckable flowers at Veythorne Manor have been updated and are now foraged item props.  Enjoy!&lt;br /&gt;
===tldr===&lt;br /&gt;
Veythorne Manor&#039;s souvenir shop has been updated with new designs and the ability to use foraged items in addition to the Manor-only collectibles.&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_The_Albatross_finds_a_permanent_home.&amp;diff=213443</id>
		<title>Announcement: The Albatross finds a permanent home.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_The_Albatross_finds_a_permanent_home.&amp;diff=213443"/>
		<updated>2024-02-04T01:19:08Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Prime&lt;br /&gt;
|subject=The Albatross finds a permanent home.&lt;br /&gt;
|author=GS4-Kenstrom&lt;br /&gt;
|date=2024-01-12&lt;br /&gt;
}}&lt;br /&gt;
Lord Amos, the head of the Darkstone Bay Consortium, has officially announced that the Albatross has found a permanent home at the middle docks of Wehnimer&#039;s Landing!  Come and enjoy year-round games at the town&#039;s gambling riverboat!  You can&#039;t win big unless you play big!&lt;br /&gt;
&lt;br /&gt;
[[Category: Wehnimer&#039;s Landing]]&lt;br /&gt;
===tldr===&lt;br /&gt;
The Albatross is now permanently docked in Wehnimer&#039;s Landing.&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Terror_flare&amp;diff=213401</id>
		<title>Terror flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Terror_flare&amp;diff=213401"/>
		<updated>2024-02-03T17:08:42Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Terror Flares&#039;&#039;&#039; are a type of specialty [[flare]] which provides immobilized status (-50 DS), puts the receipt in stance offensive, adds RT, and is a 100% penalty to the base skill EBP of the target and cause the target to drop their weapons. &lt;br /&gt;
Terror Flares have been offered at [[:Category:Ebon Gate Festival|Ebon Gate]] and as of EG 2022, are able to be added to weapons, armor, and shields. They do not work on undead. &lt;br /&gt;
&lt;br /&gt;
Terror Flares add -100 to item difficulty.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
On weaponry:&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a sinuous ghezyte-scaled whip at a gnomish rogue!&lt;br /&gt;
  AS: +709 vs DS: +364 with AvD: +21 + d100 roll: +25 = +391&lt;br /&gt;
   ... and hit for 47 points of damage!&lt;br /&gt;
   Blow to back cracks several vertebrae.&lt;br /&gt;
&lt;br /&gt;
 ** Your ghezyte-scaled whip releases a distorted black shadow! **&lt;br /&gt;
The gnomish rogue freezes in utter terror!&lt;br /&gt;
A troll-claw slips from the gnomish rogue&#039;s grasp.&lt;br /&gt;
A reinforced shield slips from the gnomish rogue&#039;s grasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
On armor:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A gremlock claws at you!&lt;br /&gt;
  AS: +405 vs DS: +347 with AvD: +7 + d100 roll: +78 = +143&lt;br /&gt;
   ... and hits for 1 point of damage!&lt;br /&gt;
   Glancing blow to your back.&lt;br /&gt;
   That could have been worse.&lt;br /&gt;
Your mithril platemail flashes red and you suddenly feel enraged!&lt;br /&gt;
&lt;br /&gt;
 ** Your mithril platemail releases a distorted black shadow at the gremlock! **&lt;br /&gt;
The gremlock freezes in utter terror!&lt;br /&gt;
A rusted wire garrote slips from the gremlock&#039;s grasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Merchant Services]]&lt;br /&gt;
[[Category: Functional Scripts]]&lt;br /&gt;
[[Category: Shield Enhancements]]&lt;br /&gt;
[[Category: Flares]]&lt;br /&gt;
[[Category: Shield item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Kindred_Games_shops&amp;diff=213395</id>
		<title>Category:Kindred Games shops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Kindred_Games_shops&amp;diff=213395"/>
		<updated>2024-02-03T15:54:32Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=KGShop:The_Plaid_Initiative/2023&amp;diff=213391</id>
		<title>KGShop:The Plaid Initiative/2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=KGShop:The_Plaid_Initiative/2023&amp;diff=213391"/>
		<updated>2024-02-03T15:50:26Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a domed yew and rakkein tent&lt;br /&gt;
|location=[Map Room XX], Room# 7800011, Lich# LXX, go yew tent}}&lt;br /&gt;
====The Plaid Initiative====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Plaid Initiative - 7801251&lt;br /&gt;
|desc=Hexagonal pieces of rakkein are bound together with thick catgut and tethered to tall naked yew poles to create a domed tent with a shielded opening in its peak.  Braziers of copper and bronze are evening spaced throughout the large expanse to provide a comfortable warmth that is a contrast to the chill of its exterior.  Long mahogany racks are arranged along the walls, the tartan fabrics therein neatly folded and pinned for display purposes. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  east, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the blue framework display you see:||contents= a heavyweight shield tartan cloth, a mediumweight wyvern tartan cloth, a heavyweight aemersyl tartan cloth, a lightweight honeybee tartan cloth, and a lightweight rose tartan cloth.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a crosshatched blue framework display&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavyweight shield tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314221&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314221&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: shield&lt;br /&gt;
Representing: those that follow the Order of Voln&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a mediumweight wyvern tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314216&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314216&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: wyvern&lt;br /&gt;
Representing: city-state of Ta&#039;Vaalor&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavyweight aemersyl tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314220&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314220&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: aemersyl&lt;br /&gt;
Representing: the connection between the Wsalmir Clan and the sylvan families of the upper Dragonspine&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight honeybee tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314219&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314219&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: honeybee&lt;br /&gt;
Representing: the beekeepers of the Greengair forest gnomes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight rose tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314217&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314217&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: rose&lt;br /&gt;
Representing: city-state of Ta&#039;Nalfein&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the red framework display you see:||contents= a heavyweight shield tartan plaid, a heavyweight aemersyl tartan plaid, a lightweight honeybee tartan plaid, a clockwerke tartan plaid, a lightweight rose tartan plaid, and a mediumweight wyvern tartan plaid.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a crosshatched red framework display&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavyweight shield tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314214&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314214&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: shield&lt;br /&gt;
Honoring: those that follow the Order of Voln&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavyweight aemersyl tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314213&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314213&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: aemersyl&lt;br /&gt;
Honoring: the beekeepers of the Greengair forest gnomes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight honeybee tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314212&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314212&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: honeybee&lt;br /&gt;
Honoring: the beekeepers of the Greengair forest gnomes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a clockwerke tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314211&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314211&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: clockwerke&lt;br /&gt;
Honoring: City-state of Ta&#039;Nalfein&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight rose tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314210&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314210&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: rose&lt;br /&gt;
Honoring: city-state of Ta&#039;Nalfein&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a mediumweight wyvern tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1129314209&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1129314209&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: wyvern&lt;br /&gt;
Honoring: city-state of Ta&#039;Vaalor&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Plaid Initiative, Lantern-side====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Plaid Initiative, Lantern-side - 7801252&lt;br /&gt;
|desc=Further from the entry and away from the shielded opening at the peak of the tent, lanterns have been attached to the support posts to provide illumination for the wares on display.  The lamplight cast dark shadows against the bound hexagonal rakkein, highlighting the glossy surface where a weather retardant has been applied.  Several mahogany trestles provide support to long planks that are laden with a variety of tartan fabrics. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  west}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebonwood plank you see:||contents= a mediumweight sunfist tartan cloth, a lightweight leyan tartan cloth, a mediumweight swan tartan cloth, a heavyweight sparrow tartan cloth, a lightweight solar tartan cloth, and a lightweight imperial tartan cloth.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a lacquered ebonwood plank&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a mediumweight sunfist tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992108&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992108&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: sunfist&lt;br /&gt;
Representing: those that honor the Guardians of Sunfist&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight leyan tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992107&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992107&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: leyan&lt;br /&gt;
Representing: Battle Dancers of Leya&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a mediumweight swan tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992106&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992106&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: swan&lt;br /&gt;
Representing: House of Vornavis&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavyweight sparrow tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992105&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992105&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: sparrow&lt;br /&gt;
Representing: White Sparrows, an Order in the Turamzzyrian Empire,&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight solar tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992104&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992104&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: solar&lt;br /&gt;
Representing: dedication to the Sun Throne of the Turamzzyrian Empire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight imperial tartan cloth ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;leg-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Great-Kilt|Kindred Garb - Kilt]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992103&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992103&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan: imperial&lt;br /&gt;
Representing: Turamzzyrian Empire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the redwood plank you see:||contents= a mediumweight sunfist tartan plaid, a lightweight leyan tartan plaid, a mediumweight swan tartan plaid, a heavyweight sparrow tartan plaid, a lightweight solar tartan plaid, and a lightweight imperial tartan plaid.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a lacquered redwood plank&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a mediumweight sunfist tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992101&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992101&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: sunfist&lt;br /&gt;
Honoring: those that honor the Guardians of Sunfist&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight leyan tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992100&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992100&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: leyan&lt;br /&gt;
Honoring: Battle Dancers of Leya&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a mediumweight swan tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992099&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992099&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: swan&lt;br /&gt;
Honoring: House of Vornavis&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a heavyweight sparrow tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992098&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992098&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: sparrow&lt;br /&gt;
Honoring: White Sparrows, an Order in the Turamzzyrian Empire,&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight solar tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992097&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992097&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: solar&lt;br /&gt;
Honoring: dedication to the Sun Throne of the Turamzzyrian Empire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a lightweight imperial tartan plaid ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;shirt-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Kindred_Garb#Arisaid|Kindred Garb - Arisaid]]&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1106992096&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1106992096&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Tartan Type: imperial&lt;br /&gt;
Honoring: Turamzzyrian Empire&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rotflares&amp;diff=213376</id>
		<title>Rotflares</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rotflares&amp;diff=213376"/>
		<updated>2024-02-02T18:48:45Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RotFlares&#039;&#039;&#039; are a rare type of script [[flare]].  They are unusual in that they increase in frequency and severity with necromancy training, do damage over time, and can be added to weapons that already have another script (for many but not all scripts).  They are applied to weapons and runestaves.&lt;br /&gt;
&lt;br /&gt;
==Release and Availability==&lt;br /&gt;
Rotflares were released by Skyrn at [[Ebon Gate]] 2014.  He added rotflares to 5 weapons in Prime through a variety of distribution methods, including a contest for who had the most necromancy ranks and a silent auction.  That same event, a +25 RotFlares bastard sword was found while digging.&lt;br /&gt;
&lt;br /&gt;
Rotflares have since been available at multiple runs of Duskruin Arena, either as pre-made weapons, or as a service added on to an existing weapon.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When RotFlares trigger, they do damage from the [[disruption critical table]].  For weapons, rotflares flare rates increase at the following thresholds, as shared by Wyrom: 0, 36, 136, 171.  The following table shows experimental data on flare rates from necromancy ranks that do not all align with these thresholds.  Given the information shared by Wyrom, the data from 90 ranks of necromancy should also apply to 36 ranks of necromancy, and the data from 180 ranks of necromancy should also apply to 171 ranks of necromancy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranks of necromancy&lt;br /&gt;
! Flares&lt;br /&gt;
! Hits&lt;br /&gt;
! Rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 53&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
| 90 (36 should be the same)&lt;br /&gt;
| 13&lt;br /&gt;
| 39&lt;br /&gt;
| 33%&lt;br /&gt;
|-&lt;br /&gt;
-&lt;br /&gt;
| 136&lt;br /&gt;
| 42&lt;br /&gt;
| 100&lt;br /&gt;
| 42%&lt;br /&gt;
|-&lt;br /&gt;
| 180 (171 should be the same)&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Wyrom confirmed that the rank thresholds apply to any profession equally.  Years later (2019), we learned from Wyrom that &amp;quot;it uses the same seed as ensorcell.&amp;quot;  His later comments seemed to suggest that this table was accurate for flare rate, and the ensorcell seed applied to hidden disease damage, but he was not crystal clear about it.&lt;br /&gt;
&lt;br /&gt;
RotFlares also apply a [[disease]] to the target, if the target is not already diseased.  The disease damage per round is somewhat randomized, and scales with necromancy ranks.  With 0 ranks, the disease does about 10 damage per round.  With 180 ranks of necromancy, the disease inflicts more like 70 damage per round.  This disease first inflicts damage approximately 3 seconds after it is applied, then every 30 seconds thereafter.  This disease does not provide messaging when it deals damage.&lt;br /&gt;
&lt;br /&gt;
Finally, RotFlares apply a relatively modest damage-over-time (DoT) effect, separate from the disease effect.  Similar to the disease effect, it is applied only if the target is not already under the effect of a RotFlares DoT effect, and it triggers 3 seconds after it is applied.  It triggers again every 10 seconds thereafter.  The effect is visible, and can cause stuns and knockdowns.  It causes roughly 7 damage per trigger on average, and is seemingly not affected by the users&#039; necromancy ranks.&lt;br /&gt;
&lt;br /&gt;
RotFlares applies only to creatures with blood, which is roughly equivalent to non-undead crittable creatures, with some exceptions.&lt;br /&gt;
&lt;br /&gt;
==Script Incompatibility==&lt;br /&gt;
While RotFlares can be applied to most scripted weapons, there are a few scripts that it doesn&#039;t function with.&lt;br /&gt;
&lt;br /&gt;
* Greater and Lesser [[Coraesine]]&lt;br /&gt;
* [[ShadowDeath weapon]]&lt;br /&gt;
* [[Sorrow]]&lt;br /&gt;
* [[Fusion]]&lt;br /&gt;
* Sword canes&lt;br /&gt;
* [[Chronomage dagger|ChronoFlares]]&lt;br /&gt;
* Bandolier weapon&lt;br /&gt;
* [[Elemental bow|Ebows]]&lt;br /&gt;
* [[Spirit gauntlet|Spirit bows]]&lt;br /&gt;
* [[Chainspear|Chainspears]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Rotflares/saved posts]]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?97542-Rotflares-by-the-numbers&amp;amp;highlight=numbers| Goat&#039;s PC Post]&lt;br /&gt;
* [[:Category:DoTFlares|DoTFlares]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapon item scripts]]&lt;br /&gt;
[[Category:Functional Scripts]]&lt;br /&gt;
[[Category:Weapon Enhancements]]&lt;br /&gt;
[[Category:Merchant Services]]&lt;br /&gt;
[[Category:DoTFlares]]&lt;br /&gt;
[[Category:Subscripts]]&lt;br /&gt;
[[Category:Flares]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_workshops&amp;diff=213342</id>
		<title>List of workshops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_workshops&amp;diff=213342"/>
		<updated>2024-02-01T17:26:52Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: /* House Brigatta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of [[magical workshop]]s in [[Elanthia]]. Additions to this list should include workshops that are deemed workshops via [[wizard]] [[sense]].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You study your surroundings and use your keen knowledge of the arcane.  It quickly becomes evident that this room is a magical workshop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Public Workshops==&lt;br /&gt;
===Mist Harbor===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Prestidigitorium&lt;br /&gt;
|desc = White marble walls encapsulate this small entry room.  The interior of the building is blocked by a heavy oak door.  Twin torches are affixed to the wall on either side of the door and cast their light on the room, bathing the contents in a golden glow.  A low table near the entry is covered with a scarlet cloth, on which rests several small trinkets that glitter in the torchlight.  Wandering the room is a darkly robed illusionist, who scours the area with a harsh gaze.&lt;br /&gt;
|rnum = 22463&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===River&#039;s Rest===&lt;br /&gt;
Located across Maelstrom Bay.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Ruined Tower, Workshop &lt;br /&gt;
|desc = Heavily corroded brass curtain rods are barely intact over the archway leading westward, the curtains that once draped over the arch long gone.  A large crystal orb stands on a pedestal in the middle of the chamber, a bluish-green viscous fluid writhing on the interior of the sphere.  The sphere gives off a faint glow that fills the chamber, highlighting the alembics, phials, crucibles and retorts that rest on an old workbench.&lt;br /&gt;
|rnum = 11506&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===Ta&#039;Illistim===&lt;br /&gt;
Located on Aerie Way&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Artificer Tower&lt;br /&gt;
|desc = The topmost chamber of the tower benefits from the structure&#039;s domed roof, opening up the space to twice the height of the rooms below.  A ring of clerestory windows placed just beneath the cap of the dome itself let in a light tinged by their dark blue glass panes, a light which falls on the many banners and pennons hanging from the walls.  In the center of the chamber, a stairway spirals downward.&lt;br /&gt;
|rnum = 26797&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===Wehnimer&#039;s Landing===&lt;br /&gt;
Located in the basement of the Abandoned Inn.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Smuggling Tunnels, Workshop&lt;br /&gt;
|desc = The dirt and stone walls have been ashed and blackened by a powerful force of energy.  What was once a mage&#039;s workshop is now little more than warped wrecks of metalwork and splintered bits of wood, laden with the scent of ozone and electricity.  Nothing escaped whatever disaster occurred here, but the feeling of magic remains, putting the hairs on your arms and the back of your neck at attention.&lt;br /&gt;
|rnum = 6928&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
Located in the sea caverns off the Mine Road.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Wolves&#039; Den, Aramur&#039;s Workshop&lt;br /&gt;
|desc = A long metal table lines the western and northern walls of this small chamber.  The bottles, alembics, tubes and jars upon it are jumbled together and covered with dust.  Strange symbols are etched on the ceiling and floor.  A mural painted on the eastern wall depicts a flight of dragons soaring through a twilight sky.&lt;br /&gt;
|rnum = 8275&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
==[[CHE]] Workshops==&lt;br /&gt;
===Beacon Hall===&lt;br /&gt;
Open to the public at this time.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Beacon Hall, Magical Workshop&lt;br /&gt;
|desc = A strange orb in the center of the room glows softly, bathing everything in a fuzzy, ethereal light.  Shelves containing old potions, scrolls and mortars fill one wall.  Some barely discernable runes cover the opposite wall.  Next to the orb&#039;s pedestal a heavy table partially hides a large chest.  You also see a heavy glaes door.&lt;br /&gt;
|rnum = 19042&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===Helden Hall===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Helden Hall, Workshop&lt;br /&gt;
|desc = Your pulse pounds and your skin tingles from the essence-saturated contents of this room.  Images of weapons come to mind, fashioned from many different exotic ores being molded and sharpened to a degree you have only dreamed of.  A large table sits in the center of the room, containing every imaginable type of item.  A chest rests against the far wall and a pedal-driven whetstone takes up a full corner of the room.  You also see a polished pine door.&lt;br /&gt;
|rnum = 4277&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===House Brigatta===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = House Brigatta, Workshop&lt;br /&gt;
|desc = The walls are slightly burned in spots where someone&#039;s apparently amateurish attempts at magic have gone awry.  Dead center in the room is a heavy marble slab scratched and blackened from the powerful spells which have been cast in the room.  The ceiling is covered with polished copper, the mirrored surface reflecting your movements.  You also see a heavy mein door.&lt;br /&gt;
|rnum = 21328&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===House Phoenix===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Phoenix Annex, Workshop&lt;br /&gt;
|desc = A faint trace of residual magic tingles your fingertips as you cross the threshold of this workshop.  A domed window in the ceiling lets in bright sunlight that shines directly upon a well-worn and slightly charred desk strewn with various parchments and notes.  The walls are lined with shelves and cabinets which contain beakers, flasks, and decanters of multi-colored liquids that sparkle in the light.  You also see a sparkling black mein door and a wood cabinet with some stuff on it.&lt;br /&gt;
|rnum = 21779&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===House of Paupers===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Paupers, Workshop&lt;br /&gt;
|desc = Hanging tapestries that decorate the four corners of this room accentuate the vaulted ceiling -- the symbols for fire, earth, air and water are all represented in the various designs. Jagged burns on the hardwood floor and several fingernail-sized gouges in the near wall offer evidence that suggests a powerful explosion, but from the looks of things it must have happened long ago. You also see an onyx-inlaid white glaes desk and an onyx and cherry wood door.&lt;br /&gt;
|rnum = 24054&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===House Sovyn===&lt;br /&gt;
This is one of the few house workshops open to the public.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = House Sovyn, Workshop&lt;br /&gt;
|desc = In this room you feel energy and power flowing all around you.  You are amazed that you can see the courtyard from the inside, while from the outside you cannot see in.  There are myriad crystal shelves and cabinets containing many rare magic items, strange powders and colored vials.  A large crystal workbench with a red stone imbedded in it rests in the center of the floor.  The moonlight that surrounds you is coming from the walls and the high windows in the tower.  You also see a crystal door.&lt;br /&gt;
|rnum = 20789&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===House Sylvanfair===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sylvanfair, Magical Workshop&lt;br /&gt;
|desc = You can feel the magic in the air in this room.  The walls are bare here, even of bark -- the ironwood walls have been blasted clean by past accidents.  A large workbench fashioned from the same ironwood as the walls contains all manner of vials, jars, and papers.You notice an ironwood door and an ironbound chest with a duffel bag on it. &lt;br /&gt;
|rnum = 26063&lt;br /&gt;
|exits = north&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===Rone Academy===&lt;br /&gt;
Open to the public at this time.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Rone Academy, Magical Workshop &lt;br /&gt;
|desc = The acrid scent of one too many spilled potions permeates the workshop, competing with the faint wax smell from what seems to be hundreds of burning candles.  Their light eases the stark midnight black of the enchanting circle carved into the flagstone floor.  A mithril-bound workbench is bolted to the north wall, its surface covered with empty vials and beakers, scorch marks and a copy of an elementary text on enchanting.  You also see a massive iron door, a dusty old tome, a mithril-bound workbench and a scholarly human woman.&lt;br /&gt;
|rnum = 24486&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===Twilight Hall===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Twilight Hall, Magical Workshop&lt;br /&gt;
|desc = Crystal towers ward the four corners of the workshop.  Mana crackles and hums as it arcs between the orbs placed atop each, sending out tempestuous tendrils of energy writhing to and fro.  A table, littered with dozens of odd-shaped tools and potions, shimmers in the pyrotechnic display.  You also see a polished mahogany cabinet and a white krodera door.&lt;br /&gt;
|rnum = 18851&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
===White Haven===&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = White Haven, Magical Workshop&lt;br /&gt;
|desc = Steam rising from a dark cauldron is touched by prisms of color cast from the crystalline walls of the room.  A floating orb hangs above a long wooden table set with chairs upholstered in finely-tooled leather.  Bookcases lined with tomes of magic are placed against one wall while a low workbench graces another.  You also see a mithril-bound chest.&lt;br /&gt;
|rnum = 25994&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
==Private Workshops==&lt;br /&gt;
===Wehnimer&#039;s Landing===&lt;br /&gt;
====Kodo&#039;s Cottage====&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Small Cottage, Workshop&lt;br /&gt;
|desc = A huge glyph-covered slab, with a potion cabinet at one end, dominates the center of this room.  The temperature here feels slightly warmer than the rest of the cottage.  A faint scent of ozone lingers in the air about you, and a slight tingling sensation occasionally travels across your skin.  Scrolls, and other miscellaneous items, lay scattered about the workshop.  You also see a large trunk and a mithril door.&lt;br /&gt;
|rnum = 7968&lt;br /&gt;
|exits = none&lt;br /&gt;
|paths = &lt;br /&gt;
|float = &lt;br /&gt;
|margin-right =&lt;br /&gt;
}}&lt;br /&gt;
*Ye Oddity Workshop&lt;br /&gt;
*Pan&#039;s Place [Aanalar&#039;s Workshop]&lt;br /&gt;
*Inurtia&#039;s Cottage [Inurtia&#039;s Cottage, Workshop]&lt;br /&gt;
===Teras Isle===&lt;br /&gt;
*Isle Retreat [Marc&#039;s Workshop]&lt;br /&gt;
*Nordred&#039;s Barge [Trymble&#039;s Workshop]&lt;br /&gt;
*Modwir [Nighthawk&#039;s Workshop]&lt;br /&gt;
&lt;br /&gt;
[[category:Lists]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin_Endless_Arena_Leaderboards_Archive&amp;diff=212019</id>
		<title>Duskruin Endless Arena Leaderboards Archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin_Endless_Arena_Leaderboards_Archive&amp;diff=212019"/>
		<updated>2024-01-02T17:34:30Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: /* Rogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Heroes Of Duskruin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since August 2021, the Duskruin Arena Endless Mode lets adventurers test their mettle well beyond the 25th round. Here are the the archives of the &#039;&#039;&#039;final&#039;&#039;&#039; leaderboard standings for each Duskruin, sorted several ways:&lt;br /&gt;
&lt;br /&gt;
==By Event==&lt;br /&gt;
===August 2023===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;NAME&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;ROUND&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;PROFESSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Xanlin||242||rogue&lt;br /&gt;
|-&lt;br /&gt;
|Gillien||195||warrior&lt;br /&gt;
|-&lt;br /&gt;
|Yakushi||146||bard&lt;br /&gt;
|-&lt;br /&gt;
|Altheren||138||wizard&lt;br /&gt;
|-&lt;br /&gt;
|Destrian||135||paladin&lt;br /&gt;
|-&lt;br /&gt;
|Ralkean||133||ranger&lt;br /&gt;
|-&lt;br /&gt;
|Dergoatean||133||sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Takoa||113||monk&lt;br /&gt;
|-&lt;br /&gt;
|Brute||111||cleric&lt;br /&gt;
|-&lt;br /&gt;
|Tranquia||104||empath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===February 2023===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;NAME&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;ROUND&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;PROFESSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warclaidh||232||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Fulmen||169||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|Rolfard||153||Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Yakushi||138||Bard&lt;br /&gt;
|-&lt;br /&gt;
|Anarquendi||130||Ranger&lt;br /&gt;
|-&lt;br /&gt;
|Wolfloner||129||Rogue&lt;br /&gt;
|-&lt;br /&gt;
|Altheren||120||Wizard&lt;br /&gt;
|-&lt;br /&gt;
|Brute||119||Empath&lt;br /&gt;
|-&lt;br /&gt;
|Takoa||91||Monk&lt;br /&gt;
|-&lt;br /&gt;
|Falvicar||52||Cleric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August 2022===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;NAME&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;ROUND&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;PROFESSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warclaidh||213||warrior&lt;br /&gt;
|-&lt;br /&gt;
|Rolfard||144||sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Nidal||143||empath&lt;br /&gt;
|-&lt;br /&gt;
|Yakushi||136||bard&lt;br /&gt;
|-&lt;br /&gt;
|Altheren||125||wizard&lt;br /&gt;
|-&lt;br /&gt;
|Takoa||120||monk&lt;br /&gt;
|-&lt;br /&gt;
|Nuadjha||118||ranger&lt;br /&gt;
|-&lt;br /&gt;
|Blades||111||rogue&lt;br /&gt;
|-&lt;br /&gt;
|Dinaden||103||paladin&lt;br /&gt;
|-&lt;br /&gt;
|Fizzlebwap||65||cleric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February 2022===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;NAME&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;ROUND&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;PROFESSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warclaidh||194||warrior&lt;br /&gt;
|-&lt;br /&gt;
|Warclaidh||165||paladin&lt;br /&gt;
|-&lt;br /&gt;
|Dergoatean||157||sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Yakushi||112||bard&lt;br /&gt;
|-&lt;br /&gt;
|Takoa||108||monk&lt;br /&gt;
|-&lt;br /&gt;
|Altheren||106||wizard&lt;br /&gt;
|-&lt;br /&gt;
|Nidal||103||empath&lt;br /&gt;
|-&lt;br /&gt;
|Anarquendi||103||ranger&lt;br /&gt;
|-&lt;br /&gt;
|Macillus||79||rogue&lt;br /&gt;
|-&lt;br /&gt;
|Esana||53||cleric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August 2021===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;NAME&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;ROUND&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;PROFESSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Roblar||162||warrior&lt;br /&gt;
|-&lt;br /&gt;
|Warclaidh||159||paladin&lt;br /&gt;
|-&lt;br /&gt;
|Dergoatean||151||sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Takoa||145||monk&lt;br /&gt;
|-&lt;br /&gt;
|Leafiara||119||cleric&lt;br /&gt;
|-&lt;br /&gt;
|Nidal||108||empath&lt;br /&gt;
|-&lt;br /&gt;
|Neovik||107||rogue&lt;br /&gt;
|-&lt;br /&gt;
|Nuadjha||101||ranger&lt;br /&gt;
|-&lt;br /&gt;
|Yakushi||100||bard&lt;br /&gt;
|-&lt;br /&gt;
|Smoothaise||89||wizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==By Profession==&lt;br /&gt;
===Warrior===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|232||Warclaidh||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|213||Warclaidh||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|195||Gillien||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|194||Warclaidh||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|162||Roblar||2021 Aug&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|242||Xanlin||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|129||Wolfloner||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|111||Blades||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|107||Neovik||2021 Aug&lt;br /&gt;
|-&lt;br /&gt;
|79||Macillus||2022 Feb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|146||Yakushi||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|138||Yakushi||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|136||Yakushi||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|112||Yakushi||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|100||Yakushi||2021 Aug&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|133||Ralkean||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|130||Anarquendi||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|118||Nuadjha||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|103||Anarquendi||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|101||Nuadjha||2021 Aug&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|138||Altheren||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|125||Altheren||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|120||Altheren||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|106||Altheren||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|89||Smoothaise||2021 Aug&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|119||Leafiara||2021 Aug&lt;br /&gt;
|-&lt;br /&gt;
|111||Brute||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|65||Fizzlebwap||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|53||Esana||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|52||Falvicar||2023 Feb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|169||Fulmen||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|165||Warclaidh||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|159||Warclaidh||2021 Aug&lt;br /&gt;
|-&lt;br /&gt;
|135||Destrian||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|103||Dinadin||2022 Aug&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|157||Dergoatean||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|153||Rolfard||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|151||Dergoatean||2021 Aug&lt;br /&gt;
|-&lt;br /&gt;
|144||Rolfard||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|133||Dergoatean||2023 Aug&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|145||Takoa||2021 Aug&lt;br /&gt;
|-&lt;br /&gt;
|120||Takoa||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|113||Takoa||2023 Aug&lt;br /&gt;
|-&lt;br /&gt;
|108||Takoa||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|91||Takoa||2023 Feb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 33%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 34%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 33%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|143||Nidal||2022 Aug&lt;br /&gt;
|-&lt;br /&gt;
|119||Brute||2023 Feb&lt;br /&gt;
|-&lt;br /&gt;
|108||Nidal||2022 Feb&lt;br /&gt;
|-&lt;br /&gt;
|108||Nidal||2021 Aug&lt;br /&gt;
|-&lt;br /&gt;
|104||Tranquia||2023 Aug&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Top 20 All Time Highest Scores (from all professions)==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|style=&amp;quot;width: 20%;&amp;quot;| &#039;&#039;&#039;ROUND&#039;&#039;&#039; ||style=&amp;quot;width: 30%;&amp;quot;|&#039;&#039;&#039;NAME&#039;&#039;&#039;||style=&amp;quot;width: 20%;&amp;quot;|&#039;&#039;&#039;DATE&#039;&#039;&#039;||style=&amp;quot;width: 30%;&amp;quot;|&#039;&#039;&#039;PROFESSION&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|242||Xanlin||2023 Aug||Rogue&lt;br /&gt;
|-&lt;br /&gt;
|232||Warclaidh||2023 Feb||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|213||Warclaidh||2022 Aug||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|195||Gillien||2023 Aug||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|194||Warclaidh||2022 Feb||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|169||Fulmen||2023 Feb||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|165||Warclaidh||2022 Feb||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|162||Roblar||2021 Aug||Warrior&lt;br /&gt;
|-&lt;br /&gt;
|159||Warclaidh||2021 Aug||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|157||Dergoatean||2022 Feb||Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|153||Rolfard||2023 Feb||Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|151||Dergoatean||2021 Aug||Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|146||Yakushi||2023 Aug||Bard&lt;br /&gt;
|-&lt;br /&gt;
|145||Takoa||2021 Aug||Monk&lt;br /&gt;
|-&lt;br /&gt;
|144||Rolfard||2022 Aug||Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|143||Nidal||2022 Aug||Empath&lt;br /&gt;
|-&lt;br /&gt;
|138||Altheren||2023 Aug||Wizard&lt;br /&gt;
|-&lt;br /&gt;
|138||Yakushi||2023 Feb||Bard&lt;br /&gt;
|-&lt;br /&gt;
|136||Yakushi||2022 Aug||Bard&lt;br /&gt;
|-&lt;br /&gt;
|135||Destrian||2023 Aug||Paladin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: TownCrier Duskruin articles]]&lt;br /&gt;
[[Category: Duskruin]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=211583</id>
		<title>Enhancive item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enhancive_item&amp;diff=211583"/>
		<updated>2023-12-22T21:53:41Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: fixed unclosed pre tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Adventurer&#039;s Guild [[#Recharging_Enhancive_Items|recharging for silvers]] will take place from 12/23-1/1&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enhancive items&#039;&#039;&#039; are items which increase various [[stat]]istics or [[skill]]s of a character when the item is held or worn.  Almost all enhancive items have charges and are not indefinite, but can be recharged through the [[Adventurer&#039;s Guild]] (in 10 charge increments).  Enhancive items can even grant knowledge of a spell, but these are very rare and generally only found in auctions or special raffles. An item can also be made enhancive via the [[Premium point]]s system.&lt;br /&gt;
&lt;br /&gt;
Mana, stamina, and spirit enhancing potions/trinkets, as well as potions/trinkets for boosting some statistics, may be made by pure professions via [[Alchemy]] (see list below).&lt;br /&gt;
&lt;br /&gt;
Enhancive weapons and armor can be [[Enchant (925)|enchanted]] with the use of an ayveneh [[pre-tempering potion]] made by a [[wizard]] skilled in [[Alchemy]].  The type and bonus of the enhancive item will determine the difficulty of the enchant.&lt;br /&gt;
&lt;br /&gt;
== Benefits &amp;amp; Levels ==&lt;br /&gt;
&lt;br /&gt;
Enhancive item benefits can be seen through the {{boldmono|[[SKILLS (verb)|SKILLS]]}} or {{boldmono|[[INFO (verb)|INFO]]}} commands.  There are 4 levels of enhancive items.&lt;br /&gt;
*Level 1 - Gives a statistic bonus or increases max mana, health, or stamina&lt;br /&gt;
*Level 2 - Increases a skill&#039;s bonus&lt;br /&gt;
*Level 3 - Increases stat recovery for [[mana]], [[spirit]], [[stamina]], or [[Hitpoint|health]]&lt;br /&gt;
*Level 4 - Increases a character&#039;s ranks in a given skill&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
&lt;br /&gt;
Though there are items that will increase base [[stat]] and [[stat]] bonus, or [[skill]] ranks and [[skill]] bonus, the items will stack and obey the base/bonus [[stat]] and the [[skill]] rank/bonus relationship. That is, if a base [[stat]] increases by +2, the [[stat]] bonus will increase by +1 (whether by [[statistic_growth_rate|stat growth]], enhancive items, or [[combat maneuvers]] such as [[surge of strength]]).&lt;br /&gt;
&lt;br /&gt;
The behavior is identical for [[skill]] ranks and bonus, though the relationship between the two is non-linear. That is, the first 10 ranks of a [[skill]] each provide a [[skill]] bonus of 5, the following 10 provide 4 each, and so on (a character with 10, 20, 30, 40, or 50 ranks in a particular [[skill]] will have a [[skill]] bonus of 50, 90, 120, 140, or 150, respectively). All following ranks increase the [[skill]] bonus by 1. Consider the following character examples:&lt;br /&gt;
* 0 ranks in [[climbing]]; 2 enhancives: +2 to [[climbing]] ranks, +10 to [[climbing]] bonus - Results in bonus/ranks of 20/4 in [[climbing]]&lt;br /&gt;
* 0 ranks in [[swimming]]; 1 enhancive: +4 to [[swimming]] bonus - Results in bonus/ranks of 4/0 in [[swimming]]&lt;br /&gt;
* 25 ranks in [[MOC|multi-opponent combat]]; 1 enhancive: +15 to [[MOC|multi-opponent combat]] bonus - Results in bonus/ranks of 120/30 in [[MOC|multi-opponent combat]]&lt;br /&gt;
* [[Aura]] base (bonus) of 90 (15); 1 enhancive: +1 to [[aura]] bonus - Results in an [[aura]] base (bonus) of 92 (16)&lt;br /&gt;
* [[Strength]] base (bonus) of 100 (10); 2 enhancives; +5 to base [[strength]], +3 to [[strength]] bonus - Results in a [[Strength]] base (bonus) of 111 (15)&lt;br /&gt;
&lt;br /&gt;
This non-linearity of the benefits granted by [[skill]] rank enhancives is the reason that rank enhancives are more expensive to charge, though with sufficiently high training (40 ranks) in a particular skill, the [[skill]] rank and bonus enhancive items provide identical benefits.&lt;br /&gt;
&lt;br /&gt;
== Enhancive Limits ==&lt;br /&gt;
Enhancive items can not be used to increase quantities indefinitely, there are hard limits to the bonuses which can be provided by the enhancive system:&lt;br /&gt;
*Base [[Stat]]: +40&lt;br /&gt;
*[[Stat]] Bonus : +20&lt;br /&gt;
*[[Skill]] Rank: +50&lt;br /&gt;
*[[Skill]] Bonus: +50&lt;br /&gt;
*Max [[Health]]/[[Mana]]/[[Stamina]]: +50&lt;br /&gt;
*[[hit_point|Health]]/[[mana_point_regeneration|Mana]]/[[Stamina]] Regen: +50&lt;br /&gt;
*Max [[Spirit]]/[[spirit regeneration|Spirit Regen]]: +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important to note that these limits do not stack.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Skill]] bonus and rank items will stack until a combined enhancement of +50 is reached. Similarly, base/bonus [[stat]] enhancers will stack until there is a total of +40 to the base statistic. Items which enhance maximum [[health]], [[stamina]], [[mana]], and [[spirit]] also stack with the relevant [[skills]] and [[stats]] towards their enhanced limit. For example, a character with an enhanced [[constitution]] score will have increased [[stamina]] and [[health]] and this contributes towards their limit of +50 to each. The case is similar for [[harness power]] and [[aura]] for [[mana]] and [[spirit]], respectively (note that a character&#039;s [[stats]] at level 0 contribute towards their [[mana]] total rather than their current [[stats]]). This is of special interest to those seeking to enhance their max [[spirit]], as it may affect low-spirit penalty thresholds.&lt;br /&gt;
&lt;br /&gt;
In addition, abilities which show an enhanced [[stat]], such as the [[combat maneuver]] [[surge of strength]] count towards this limit (a character with a base [[strength]] enhanced by +40 will see no benefit when using the [[surge of strength]] combat maneuver).&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Charges have a chance to be drained from unpaused enhancive items when worn (jewelry/containers/armor) or wielded (weapons/shields).  Items which are &#039;crumbly&#039; will disintegrate when the last charge is used from the item.  Persistent items will simply stop providing the enhancive bonus until recharged.&lt;br /&gt;
&lt;br /&gt;
Enhancive charge drain is based on the outcome of a hidden &amp;quot;degradation roll&amp;quot; that occurs on an unknown frequency.  Every active (equipped and unpaused) enhancive item is checked 30-60 times per hour, and a degradation roll is made if enough time has passed since the last degradation roll (effectively a real-time cooldown for the degradation roll).  The degradation roll cooldown is tracked per item irrespective of the number of enhancive lines on a single piece of equipment.  The act of equipping (or unpausing) an enhancive item does not itself have a chance to immediately drain a charge, but a degradation roll will take place (potentially resulting in a charge drain) if the degradation roll cooldown has expired.&lt;br /&gt;
&lt;br /&gt;
Removing/pausing enhancive items are functionally equivalent.&lt;br /&gt;
Wearing/unpausing enhancive items are functionally equivalent.&lt;br /&gt;
&lt;br /&gt;
Bards can determine approximately how many charges are left in a device via [[loresinging]].  Pawnshops now reveal this information when an enhancive item is inspected.  There are nine levels that can be detected. The levels, per GM Estild, are:&lt;br /&gt;
{| {{prettytable|text-align:left;}}&lt;br /&gt;
|-bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Description||Charges||Messaging&lt;br /&gt;
|-&lt;br /&gt;
!one charge&lt;br /&gt;
|1&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have one charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a few charges&lt;br /&gt;
|2&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!several charges&lt;br /&gt;
|3-5&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have several charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a fair amount of charges&lt;br /&gt;
|6-9&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a fair amount of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!quite a few charges&lt;br /&gt;
|10-14&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have quite a few charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a lot of charges&lt;br /&gt;
|15-24&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a lot of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average dwarf could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average dwarf could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!more than your average giantman could count charges&lt;br /&gt;
|25-39&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have more than your average giantman could count charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!a huge number of charges&lt;br /&gt;
|40-74&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have a huge number of charges remaining.&lt;br /&gt;
|-&lt;br /&gt;
!almost innumerable charges&lt;br /&gt;
|75+&lt;br /&gt;
|The &amp;lt;item&amp;gt; looks to have almost innumerable charges remaining.&lt;br /&gt;
|}&lt;br /&gt;
When an enhancive first reaches 1 charge left, you will receive a bolded message.  You may also use {{boldmono|[[INVENTORY]] ENHANCIVE}} to list any held or worn enhancives with only 1 charge left.  In both cases, if the item is visible, you&#039;ll sense the exact description of it. Otherwise, just a message denoting some hidden enhancive has reached that point.  The exact messages for the former is listed below:&lt;br /&gt;
&lt;br /&gt;
Visible:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your &amp;lt;adjective noun&amp;gt; faintly pulses with light and you sense its enhancive magic will be depleted soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Hidden:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You sense that the enhancive magic of some unknown hidden item on your person is reaching its end soon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{boldmono|INVENTORY ENHANCIVE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You are currently accepting the benefits of any and all enhancive items in your inventory.  Their enhancive charges will degrade normally.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You currently have 4 enhancive pauses available.&lt;br /&gt;
&lt;br /&gt;
You sense the following items&#039; enhancive magic will be depleted soon:&lt;br /&gt;
  a chipped pestle strung from a leather cord&lt;br /&gt;
You also sense that the enhancive magic of some unknown hidden item on your person is reaching its end.&lt;br /&gt;
&lt;br /&gt;
== Recharging Enhancive Items ==&lt;br /&gt;
Enhancive items can be recharged at the [[Adventurer&#039;s Guild]] through the Rewards system.  The rules governing the cost of recharging items with various enhancement capabilities are very complex.  However, the Treasure Master will provide the cost before recharging any item, and the service must be confirmed before [[bounty point]]s are spent.  The Treasure Master will only quote a price for items missing at least one charge, and the quoted price may not recharge an item fully, only refill a set amount of charges.&lt;br /&gt;
&lt;br /&gt;
There is also a tradition to recharge enhancives for silvers at some point around the New Year (could be before or after).  As a general rule, the cost of recharging an item in silvers is approximately 17x the cost in bounty points.  So an item costing 3,600 bounty points to recharge will cost 60,000 silver to recharge.  Notes are accepted by the Treasure Masters.&lt;br /&gt;
&lt;br /&gt;
Enhancives may also be charged with &#039;&#039;&#039;Enhancive Potions&#039;&#039;&#039; from the [[SimuCoin store]].  There are four types of potions: short-term (30 minutes) and long-term (30 days) versions for both normal enhancives and ones that grant [[spell knowledge item|spell knowledge]].  When a potion is poured on an enhancive item, the item will be powered by the potion for the specified amount of time. This means uncharged items will be reactivated, and charged items will not lose charges, until the potion timer expires. Crumbly enhancives still won&#039;t crumble until they lose their last charge, which can only happen after the potion timer expires (due to no charges being lost until then).&lt;br /&gt;
&lt;br /&gt;
Items that have been charged in this manner can be {{boldmono|[[ANALYZE]]d}} to see when they will expire.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Pauses==&lt;br /&gt;
Players finding their characters to be using many enhancive items and not wanting to remove/wear them on a regular basis may buy &#039;&#039;&#039;enhancive pause passes&#039;&#039;&#039; from the [[SimuCoin store]].  Enhancive pauses are accessed through the {{boldmono|[[INVENTORY]] ENHANCIVE}} verb.  It comes in a 60-use version and 30-day unlimited use version.  Individual uses might also be found in the [[treasure system]] but cannot be transferred between characters.  Enhancive pauses are also granted through [[enhancive boost]]s earned via [[Login Rewards]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;60-use version&lt;br /&gt;
*Comes in the form of a flexing arm token &lt;br /&gt;
*Costs 50 SimuCoins&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;l my tok&lt;br /&gt;
This delightfully colorful token is very eye-catching.&lt;br /&gt;
&lt;br /&gt;
[This is an Enhancive Pause Pass.  By redeeming this, you will be able to pause the beneficial effects of your enhancive items and prevent charge loss for 60 uses.  To redeem this, please enter REDEEM token.]&lt;br /&gt;
&amp;gt;redeem tok&lt;br /&gt;
[You have activated an Enhancive Pause Pass!  You will be able to pause the beneficial effects of your enhancive items and prevent charge loss 60 times.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inven enhanc off&lt;br /&gt;
You are no longer accepting the benefits of your enhancive inventory items.  They will not lose enhancive charges until reactivated via the INVENTORY ENHANCIVE ON command.&lt;br /&gt;
&lt;br /&gt;
You have 59 enhancive pauses remaining.&lt;br /&gt;
&lt;br /&gt;
* The command to turn enhancives on and off is {{boldmono|INVENTORY ENHANCIVE ON/OFF}}.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Spell Rank Boost==&lt;br /&gt;
&lt;br /&gt;
Spell Rank Boosts are considered enhancive items that offer an enhancive of spell ranks for a given spell circle.  [[Duskruin]]&#039;s [[High_End_Scrip_Shop|High End Scrip Shop]] offers the ability to add +5 Spell Ranks to the spell circle of your choosing.  When creating a new item via this method, it is possible to choose its worn location.  It is possible to add +5 Spell Ranks to an existing item, up to a total of +50 Spell Ranks.&lt;br /&gt;
&lt;br /&gt;
A leather spellbook grants the ability to add +5 spell ranks to an existing spell rank enhancive (purchased from a previous run) OR a new item will be created (with 75 charges) for one spell circle of your choice (except Arcane).  This cannot be added to existing items that do not already have the spell rank enhancive.  This enhancive will only work for characters who have at least 30 spell ranks in the selected circle, and the trinket is restricted to professions that can natively cast from the chosen circle.&lt;br /&gt;
&lt;br /&gt;
==Enhancive Alchemy Recipes==&lt;br /&gt;
Each recipe has two or three strengths (minor, lesser, greater).  See individual recipe pages for which respective profession(s) can make each recipe and at what rank, as well as level restrictions for using each item.&lt;br /&gt;
*[[Aura crystal]]&lt;br /&gt;
*[[Constitution crystal]]&lt;br /&gt;
*[[Health-well potion]]&lt;br /&gt;
*[[Intuition crystal]]&lt;br /&gt;
*[[Logic potion]]&lt;br /&gt;
*[[Mana regeneration potion]]&lt;br /&gt;
*[[Mana-well potion]]&lt;br /&gt;
*[[Spirit regeneration crystal]]&lt;br /&gt;
*[[Spirit-well potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
*[[Strength crystal]]&lt;br /&gt;
*[[Wisdom potion]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Enhancive item level requirements]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Enhancive services]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Stylized golden griffin pin]]&lt;br /&gt;
*[[Long-term_Benefits#Enhancive_Items|Premium enhancives]]&lt;br /&gt;
*[[Spell Knowledge (saved post)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enhancives| ]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Solstice_Market&amp;diff=211403</id>
		<title>Solstice Market</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Solstice_Market&amp;diff=211403"/>
		<updated>2023-12-18T18:24:50Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A traveling caravan of shops that visits River&#039;s Rest and Ta&#039;Vaalor during the solstice season.&lt;br /&gt;
&lt;br /&gt;
[[Holiday_Giftwagons]]&lt;br /&gt;
&lt;br /&gt;
==2023==&lt;br /&gt;
The Solstice Market Has Officially Rolled into Town!&lt;br /&gt;
&lt;br /&gt;
The solstice season has arrived, and with it comes the Solstice Market!  The traveling caravan of shops has rolled into River&#039;s Rest, arriving in the Khan&#039;Kel Bazaar area.  Visitors can find the shadowy alley at [River&#039;s Rest, Merchants&#039; Walk] (u2101010) where a large number of merchants have provided holiday-themed wares for all of your gift-giving needs!&lt;br /&gt;
&lt;br /&gt;
The Solstice Market will be visiting River&#039;s Rest until the 15th of Eorgaen, then will begin its journey to Ta&#039;Vaalor.  We encourage all crafters to set up their stalls and kiosks alongside the wagons, the more the merrier!&lt;br /&gt;
&lt;br /&gt;
OOC: What started out as a simple holiday caravan has snowballed into a full-blown market.  A heartfelt thank you to GM Tivvy for her suggestions and contributions, and to GMs Casil, Xynwen, Valyrka, Vanah, and Xayle for helping feed my holiday season madness.&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/226045346399256576/796618391262986241/1182560101748449310&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holiday_Giftwagons/2022&amp;diff=211402</id>
		<title>Holiday Giftwagons/2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holiday_Giftwagons/2022&amp;diff=211402"/>
		<updated>2023-12-18T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;GS4XANLIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Candy Cane Rack==&lt;br /&gt;
The &#039;&#039;&#039;multicolored candy cane-lined rack&#039;&#039;&#039; is loaded up with a variety of candy canes.&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- additional room --&amp;gt;&lt;br /&gt;
&amp;lt;!--==={{{ [Ta&#039;Vaalor, Amaranth Court] 3493 2022-12-01 17:47:50 -0500}}}===--&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=a multicolored candy cane-lined rack||contents=Three bars run horizontally across the rack, each one laden with a rainbow of hanging candy canes.}}&lt;br /&gt;
{{Container2||container=On the rack you see:||contents= a dill pickle candy cane, a thick-striped bacon candy cane, an amber-hued bourbon candy cane, a vibrant sour apple candy cane, a dark pomegranate candy cane, a pale pear candy cane, a tan-lined pecan candy cane, a deep red cinnamon candy cane, a butterscotch candy cane, a bright rainbow candy cane, a white and red-striped candy cane, a thin-striped sassafras candy cane, a tricolor chocolate candy cane, a two-toned blueberry candy cane and a cream-striped peach candy cane.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a dill pickle candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a thick-striped bacon candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| an amber-hued bourbon candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a vibrant sour apple candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a dark pomegranate candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a pale pear candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a tan-lined pecan candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a deep red cinnamon candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a butterscotch candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a bright rainbow candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a white and red-striped candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a thin-striped sassafras candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a tricolor chocolate candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a two-toned blueberry candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
| a cream-striped peach candy cane || Weight: &amp;lt;1 pound || ||  || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
==Cookie Cart==&lt;br /&gt;
&#039;&#039;&#039;A garland-draped wrought bronze cart&#039;&#039;&#039; is filled with a wide assortment of cookies, as well as a box to fill with the delectable goodies.&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- additional room --&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the wrought bronze cart you see:||contents= a lacquered niveous vellum box covered in a gilded wax seal, a circular sugar cookie, a spherical strawberry truffle swirled in dark cocoa, a honey-drizzled pistachio and sesame seed cookie, a caramelized sweet pear torte sprinkled in sea salt, a lavender and cocoa-striped truffle, a pale peppermint mousse filling a cocoa-infused pastry shell, a cherry-dotted dark chocolate cupcake, a chocolate-dipped cinnamon puff pastry, a vanilla-filled chocolate fudge cookie, a honey-drizzled blackberry biscuit sprinkled in almond bits, a soft vanilla cookie sandwich filled with banana cream, a black cherry and caramelized sugar torte, a toasted apple cookie drizzled in caramel and a rich chocolate cookie piped in rum-soaked cream.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a lacquered niveous vellum box covered in a gilded wax seal || Weight: 2 pounds || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a circular sugar cookie || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a spherical strawberry truffle swirled in dark cocoa || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a honey-drizzled pistachio and sesame seed cookie || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a caramelized sweet pear torte sprinkled in sea salt || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a lavender and cocoa-striped truffle || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a pale peppermint mousse filling a cocoa-infused pastry shell || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a cherry-dotted dark chocolate cupcake || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a chocolate-dipped cinnamon puff pastry || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a vanilla-filled chocolate fudge cookie || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a honey-drizzled blackberry biscuit sprinkled in almond bits || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a soft vanilla cookie sandwich filled with banana cream || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a black cherry and caramelized sugar torte || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a toasted apple cookie drizzled in caramel || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a rich chocolate cookie piped in rum-soaked cream || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
==The Boo-Wery== &lt;br /&gt;
&#039;&#039;&#039;The Boo-wery&#039;&#039;&#039;, housed in &#039;&#039;&#039;a pumpkin-set narrow wood wagon&#039;&#039;&#039;, sells a variety of libations with recipes created at the [[Ebon Gate Festival]] in [[Evermore Hollow]] in 2022.&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Shop:The_Boo-Wery --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=2022 /&amp;gt;&lt;br /&gt;
&amp;lt;!--==={{{ [The Boo-Wery] 32553 2022-11-24 20:15:22 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=The Boo-Wery&lt;br /&gt;
|desc=The narrow wagon has been decorated with tall curtains of green-on-ebon tartan, the excess fabric neatly folded upon the wood-planked floor below.  A lacquered mahogany tray encircled by sprigs of holly sits at the center of the room, displayed upon an overturned barrel branded with the name &amp;quot;Fryzel&amp;quot;.  A display of carefully stacked ceramic steins flanks either side of the barrel, each unique drinking vessel painted with a variety of landscapes.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the tray you see:||contents= a cutout pumpkin filled with sugar-infused absinthe, a barrel-shaped stein of cider-infused slush, a glass of filthy yellow liquid garnished with chunks of meat, a crystal tumbler filled with an iridescent red-violet brew, a rosemary-adorned glass of anise-infused rum, a mushroom-topped glass of pomegranate wine slush, a carved bone shot glass of rosemary-infused gin, a haphip-muddled glass of spicy pickle-steeped vodka, a fluted glass of smoked orange and blackberry wine, a lichen-cradled glass of citrus-scented vodka, an ale-stained scroll and a muddied parchment note.}}&lt;br /&gt;
{{sign|margin-right=40%||sign=&#039;&#039;&#039;ale-stained scroll&#039;&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ah stumbled upon a torn up note as I wandered past tha Ebon Gate and found some inspirations fer a few drinks.  Not quite ale, but I figured some of youse would enjoy it.  I left the note ober here, just in case ya don&#039;t believe me.&lt;br /&gt;
 - Brewmaster Fryzel&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{{sign|margin-right=40%||sign=&#039;&#039;&#039;muddied parchment note&#039;&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
...I stumbled upon some sort of drinking contest, but quickly hid behind the odd contraption spitting out bags of popcorn.&lt;br /&gt;
Fearing for my life, I sat as still as possible, although I could sense that...bear detecting my scent.  I was jostled more than once as participants and guests manhandled the contraption, but I did catch some names and words, hoping in earnest that I could recreate some of these potions.&lt;br /&gt;
Perhaps they were created for more nefarious purposes, but I must find my way back to the Gate soon.  This popcorn is delicious.&lt;br /&gt;
....Nadale...A Night Cap...an anise-infused rum...&lt;br /&gt;
...Missoni...Bittermere&#039;s Bountiful Bliss...a red-violet brew...&lt;br /&gt;
...Trallihn...The Drowned Manicore...a filthy yellow liquid...&lt;br /&gt;
...Olivvia...Ember Orchard Slush...a cider-infused slush...&lt;br /&gt;
...Myharl...A Leaky Bob...a sugar-infused absinthe...&lt;br /&gt;
...Yetdim...Buried on Top of Sugar Peak...a pomegranate wine slush...&lt;br /&gt;
...Irval...The Grenado...a rosemary-infused gin...&lt;br /&gt;
...Leifa...A Spicy Pickle...a pickle-steeped vodka...&lt;br /&gt;
...Tabubu...Fairy Wine...a blackberry wine...&lt;br /&gt;
...Subban...The Battering Ram...a citrus-scented vodka...&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a cutout pumpkin filled with sugar-infused absinthe || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a barrel-shaped stein of cider-infused slush || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a glass of filthy yellow liquid garnished with chunks of meat || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a crystal tumbler filled with an iridescent red-violet brew || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a rosemary-adorned glass of anise-infused rum || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a mushroom-topped glass of pomegranate wine slush || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a carved bone shot glass of rosemary-infused gin || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a haphip-muddled glass of spicy pickle-steeped vodka || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a fluted glass of smoked orange and blackberry wine || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
| a lichen-cradled glass of citrus-scented vodka || Weight: &amp;lt;1 pound || ||  || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Presently==&lt;br /&gt;
&#039;&#039;&#039;Presently&#039;&#039;&#039;, a [[Glitzy Giftbox]] store located in &#039;&#039;&#039;a harlequin-patterned purple and gold wagon strung with myriad tiny lanterns&#039;&#039;&#039;, carries gift wrap and ribbons for seasonal gift-giving.&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Shop:Presently --&amp;gt;&lt;br /&gt;
&amp;lt;!--==={{{ [Presently] 32552 2022-11-24 20:08:28 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Presently&lt;br /&gt;
|desc=The low-roofed wagon&#039;s walls are painted in a dizzying array of gold and purple harlequin patterns, the diamonds curving and wending about the walls to create a disorienting optical illusion that makes them appear warped and skewed.  Bright brass shelves climb from floor to ceiling on the far wall, stacked neatly with gaily colored wrapping papers and gift boxes, while a hammered brass bucket piled high with ribbons in a dazzling assortment of hues sits just inside the door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the shelves:||contents=a square giftbox, a glossy scarlet giftbox, a forest green giftbox, a star-shaped giftbox, a piece of crimson lace-patterned giftwrap, a square of gold-striped giftwrap, a piece of royal purple giftwrap, some mistletoe green giftwrap, a sheet of pearlescent white giftwrap, a square of glittery giftwrap.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a square giftbox || Weight: 3 pounds || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asquaregiftbox&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asquaregiftbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the square giftbox and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your square giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use&amp;lt;br&amp;gt;&lt;br /&gt;
for carriage returns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;POKE the giftbox after writing your message to cycle through the 20 available tag types.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;You must HUG the box after putting your gifts inside it to seal the contents before wrapping.&amp;lt;/b&amp;gt;  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WRAP MY giftbox WITH &amp;amp;lt;RIBBON or GIFTWRAP&amp;amp;gt; to apply optional ribbon and wrapping paper to it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once you have applied either ribbon or giftwrap to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| a glossy scarlet giftbox || Weight: 3 pounds || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aglossyscarletgiftbox&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aglossyscarletgiftbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the glossy scarlet giftbox and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your glossy scarlet giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use&amp;lt;br&amp;gt;&lt;br /&gt;
for carriage returns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;POKE the giftbox after writing your message to cycle through the 20 available tag types.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;You must HUG the box after putting your gifts inside it to seal the contents before wrapping.&amp;lt;/b&amp;gt;  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WRAP MY giftbox WITH &amp;amp;lt;RIBBON or GIFTWRAP&amp;amp;gt; to apply optional ribbon and wrapping paper to it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once you have applied either ribbon or giftwrap to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| a forest green giftbox || Weight: 3 pounds || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aforestgreengiftbox&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aforestgreengiftbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the forest green giftbox and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your forest green giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use&amp;lt;br&amp;gt;&lt;br /&gt;
for carriage returns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;POKE the giftbox after writing your message to cycle through the 20 available tag types.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;You must HUG the box after putting your gifts inside it to seal the contents before wrapping.&amp;lt;/b&amp;gt;  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WRAP MY giftbox WITH &amp;amp;lt;RIBBON or GIFTWRAP&amp;amp;gt; to apply optional ribbon and wrapping paper to it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once you have applied either ribbon or giftwrap to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| a star-shaped giftbox || Weight: 3 pounds || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-astar-shapedgiftbox&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-astar-shapedgiftbox&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the star-shaped giftbox and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your star-shaped giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use&amp;lt;br&amp;gt;&lt;br /&gt;
for carriage returns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;POKE the giftbox after writing your message to cycle through the 20 available tag types.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;You must HUG the box after putting your gifts inside it to seal the contents before wrapping.&amp;lt;/b&amp;gt;  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WRAP MY giftbox WITH &amp;amp;lt;RIBBON or GIFTWRAP&amp;amp;gt; to apply optional ribbon and wrapping paper to it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once you have applied either ribbon or giftwrap to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| a piece of crimson lace-patterned giftwrap || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apieceofcrimsonlace-patternedgiftwrap&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apieceofcrimsonlace-patternedgiftwrap&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the lace-patterned giftwrap and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This lace-patterned giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;crimson lace-patterned.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a square of gold-striped giftwrap || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asquareofgold-stripedgiftwrap&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asquareofgold-stripedgiftwrap&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the gold-striped giftwrap and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This gold-striped giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;gold-striped.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a piece of royal purple giftwrap || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-apieceofroyalpurplegiftwrap&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-apieceofroyalpurplegiftwrap&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the royal purple giftwrap and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This royal purple giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;royal purple.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| some mistletoe green giftwrap || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somemistletoegreengiftwrap&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somemistletoegreengiftwrap&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the mistletoe green giftwrap and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This mistletoe green giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;mistletoe green.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a sheet of pearlescent white giftwrap || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asheetofpearlescentwhitegiftwrap&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asheetofpearlescentwhitegiftwrap&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the pearlescent giftwrap and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This pearlescent giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;pearlescent white.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a square of glittery giftwrap || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asquareofglitterygiftwrap&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asquareofglitterygiftwrap&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the glittery giftwrap and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This glittery giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;glittery.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the bucket you see:||contents= a narrow silver ribbon, a holly-printed ribbon, a thin snow white ribbon, an emerald green ribbon, a coruscant gold ribbon and a tinsel-threaded ruby red ribbon.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a narrow silver ribbon || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anarrowsilverribbon&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anarrowsilverribbon&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the narrow silver ribbon and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This narrow silver ribbon is a one-time use ribbon for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;narrow silver.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a holly-printed ribbon || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-aholly-printedribbon&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aholly-printedribbon&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the holly-printed ribbon and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This holly-printed ribbon is a one-time use ribbon for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;holly-printed.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a thin snow white ribbon || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsnowwhiteribbon&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsnowwhiteribbon&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the thin snow white ribbon and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This thin snow white ribbon is a one-time use ribbon for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;thin snow white.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| an emerald green ribbon || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anemeraldgreenribbon&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anemeraldgreenribbon&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the emerald green ribbon and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This emerald green ribbon is a one-time use ribbon for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;emerald green.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a coruscant gold ribbon || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acoruscantgoldribbon&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acoruscantgoldribbon&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the coruscant gold ribbon and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This coruscant gold ribbon is a one-time use ribbon for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;coruscant gold.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a tinsel-threaded ruby red ribbon || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-atinsel-threadedrubyredribbon&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-atinsel-threadedrubyredribbon&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the ruby red ribbon and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This ruby red ribbon is a one-time use ribbon for the Glitzy Giftbox system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;tinsel-threaded ruby red.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
==Post Haste==&lt;br /&gt;
&#039;&#039;&#039;Post Haste&#039;&#039;&#039; is found in &#039;&#039;&#039;a stamp-covered bright wooden wagon&#039;&#039;&#039; and carries everything from envelopes and parchment to parcels and stamps. It also carries signet rings and sealing wax to secure a parcel for [[Mail_system|mailing]].&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Shop:Post_Haste --&amp;gt;&lt;br /&gt;
&amp;lt;!--==={{{ [Post Haste] 32551 2022-11-24 20:17:14 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Post Haste&lt;br /&gt;
|desc=The wood-planked walls of the wagon are covered in hand-penned parchments and sheets of vellum, interspersed with colorful sketchings and watercolor renderings framed in bamboo.  Several blanket-cradled containers are nestled between curios filled with knickknacks, each piece of furniture adorned with a variety of faded stamps.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the carved pale bamboo box you see:||contents= a mint green city-inked stampbook, a sheet of ecru parchment embossed in half-unfurled peonies, a vibrant-inked vellum envelope patterned like stained glass, a silk-tied vert leather parcel covered in bamboo patterns, a gilded lilac jade signet ring and a cylinder of polychromatic wax.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a mint green city-inked stampbook || Weight: &amp;lt;1 pound || || [[Stampbook]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-amintgreencity-inkedstampbook&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-amintgreencity-inkedstampbook&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The stampbook is a stampbook holding 20 first class stamps.  First class mail arrives very swiftly, but is expensive.  Intricate artwork decorates each stamp:&amp;lt;br&amp;gt;&lt;br /&gt;
A setting sun of vibrant orange descends behind a highly detailed cityscape, the silhouetted buildings filled with dimly lit windows framing the stone walkways set between each structure.  Brushstrokes of blue and green color the port on the periphery of the stamp, leaving several tiny boats scattered across the water.&amp;lt;br&amp;gt;&lt;br /&gt;
You can PULL the stampbook to produce a sun-framed inked cityscape stamp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| a sheet of ecru parchment embossed in half-unfurled peonies || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asheetofecruparchmentembossedinhalf-unfurledpeonies&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asheetofecruparchmentembossedinhalf-unfurledpeonies&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the ecru parchment and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a sheet of writeable paper that can be used for letter-writing.  When writing letters, you can have up to 15 blocks of 900 characters each.  Blocks will automatically separate into paragraphs, but you can add carriage returns manually by inserting &amp;quot;&lt;br /&gt;
&amp;quot; characters.  The parchment can be TOSSed or THROWN away when you are done with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;A sheet of ecru parchment embossed in half-unfurled peonies is blank.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| a vibrant-inked vellum envelope patterned like stained glass || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-avibrant-inkedvellumenvelopepatternedlikestainedglass&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-avibrant-inkedvellumenvelopepatternedlikestainedglass&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;A vibrant-inked vellum envelope patterned like stained glass is an parcel meant for sending letters or very small trinkets to other adventurers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| a silk-tied vert leather parcel covered in bamboo patterns || Weight: 9 pounds || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asilk-tiedvertleatherparcelcoveredinbamboopatterns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asilk-tiedvertleatherparcelcoveredinbamboopatterns&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;Try as you might, you cannot get a good sense of whether or not the parcel&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the vert leather parcel for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;A silk-tied vert leather parcel covered in bamboo patterns is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a gilded lilac jade signet ring || Weight: &amp;lt;1 pound || finger-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-agildedlilacjadesignetring&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-agildedlilacjadesignetring&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the jade signet ring and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
A gilded lilac jade signet ring is a signet ring meant for imprinting sealing wax with your personal seal.  It can be altered freely so long as it remains a ring, band, signet, or other sensible finger-worn item that could be recognized as a ring.  The seal can similarly be customized by willing merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a cylinder of polychromatic wax || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acylinderofpolychromaticwax&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acylinderofpolychromaticwax&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;You see a thin cylinder of wax partially cut to subdivide it into 10 equal pieces.  It will produce a blob of polychromatic wax.  You think you could PUT the wax on a parcel or letter meant for mailing while while wearing an appropriate signet to imprint your seal into it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the straw-lined wooden crate you see:||contents= a cylinder of lapis-marbled wax, a compass-set brass signet ring, a salt-stained worn leather parcel adorned in tiny hooks, a sepia-stained envelope centered with a skull and bones, a sheet of scorched ivory parchment traced in topography and a ship-centered stampbook crafted from hemp and leather.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a cylinder of lapis-marbled wax || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acylinderoflapis-marbledwax&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acylinderoflapis-marbledwax&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;You see a thin cylinder of wax partially cut to subdivide it into 10 equal pieces.  It will produce a blob of lapis-marbled wax.  You think you could PUT the wax on a parcel or letter meant for mailing while while wearing an appropriate signet to imprint your seal into it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| a sheet of scorched ivory parchment traced in topography || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asheetofscorchedivoryparchmenttracedintopography&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asheetofscorchedivoryparchmenttracedintopography&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the scorched ivory parchment and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a sheet of writeable paper that can be used for letter-writing.  When writing letters, you can have up to 15 blocks of 900 characters each.  Blocks will automatically separate into paragraphs, but you can add carriage returns manually by inserting &amp;quot;&lt;br /&gt;
&amp;quot; characters.  The parchment can be TOSSed or THROWN away when you are done with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;A sheet of scorched ivory parchment traced in topography is blank.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| a compass-set brass signet ring || Weight: &amp;lt;1 pound || finger-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acompass-setbrasssignetring&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acompass-setbrasssignetring&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass signet ring and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
A compass-set brass signet ring is a signet ring meant for imprinting sealing wax with your personal seal.  It can be altered freely so long as it remains a ring, band, signet, or other sensible finger-worn item that could be recognized as a ring.  The seal can similarly be customized by willing merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a salt-stained worn leather parcel adorned in tiny hooks || Weight: 9 pounds || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asalt-stainedwornleatherparceladornedintinyhooks&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asalt-stainedwornleatherparceladornedintinyhooks&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;Try as you might, you cannot get a good sense of whether or not the parcel&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the worn leather parcel for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;A salt-stained worn leather parcel adorned in tiny hooks is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a sepia-stained envelope centered with a skull and bones || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asepia-stainedenvelopecenteredwithaskullandbones&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asepia-stainedenvelopecenteredwithaskullandbones&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;A sepia-stained envelope centered with a skull and bones is an parcel meant for sending letters or very small trinkets to other adventurers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| a ship-centered stampbook crafted from hemp and leather || Weight: &amp;lt;1 pound || || [[Stampbook]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-aship-centeredstampbookcraftedfromhempandleather&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-aship-centeredstampbookcraftedfromhempandleather&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The stampbook is a stampbook holding 20 first class stamps.  First class mail arrives very swiftly, but is expensive.  Intricate artwork decorates each stamp:&amp;lt;br&amp;gt;&lt;br /&gt;
Various shades of blue and green create cresting waves across the mint green stamp, the breaking surf engulfing a full-sailed ship armed in gleaming cannons.&amp;lt;br&amp;gt;&lt;br /&gt;
You can PULL the stampbook to produce a wave-engulfed pirate ship stamp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the velvet-draped ebonwood chest you see:||contents= a fern-tooled stampbook sewn from tea-colored suede, a sheet of flora-pressed parchment dyed a pale tea green, an emerald vellum envelope inked in vertical moon phases, an oiled onyx leather parcel branded in tonal flora, a bronze-framed nephrite signet ring and a cylinder of hellebore black wax.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a fern-tooled stampbook sewn from tea-colored suede || Weight: &amp;lt;1 pound || || [[Stampbook]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-afern-tooledstampbooksewnfromtea-coloredsuede&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afern-tooledstampbooksewnfromtea-coloredsuede&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The stampbook is a stampbook holding 20 first class stamps.  First class mail arrives very swiftly, but is expensive.  Intricate artwork decorates each stamp:&amp;lt;br&amp;gt;&lt;br /&gt;
Overlapping veils of thin-leafed ferns frame the edges of the stamp, the curtains of foliage revealing a chimney-topped cottage encircled by a small garden.&amp;lt;br&amp;gt;&lt;br /&gt;
You can PULL the stampbook to produce a fern-framed stone cottage stamp.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| a sheet of flora-pressed parchment dyed a pale tea green || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asheetofflora-pressedparchmentdyedapaleteagreen&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, writing&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asheetofflora-pressedparchmentdyedapaleteagreen&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the flora-pressed parchment and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a sheet of writeable paper that can be used for letter-writing.  When writing letters, you can have up to 15 blocks of 900 characters each.  Blocks will automatically separate into paragraphs, but you can add carriage returns manually by inserting &amp;quot;&lt;br /&gt;
&amp;quot; characters.  The parchment can be TOSSed or THROWN away when you are done with it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;A sheet of flora-pressed parchment dyed a pale tea green is blank.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| an emerald vellum envelope inked in vertical moon phases || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anemeraldvellumenvelopeinkedinverticalmoonphases&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anemeraldvellumenvelopeinkedinverticalmoonphases&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;An emerald vellum envelope inked in vertical moon phases is an parcel meant for sending letters or very small trinkets to other adventurers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| an oiled onyx leather parcel branded in tonal flora || Weight: 9 pounds || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-anoiledonyxleatherparcelbrandedintonalflora&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-anoiledonyxleatherparcelbrandedintonalflora&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;Try as you might, you cannot get a good sense of whether or not the parcel&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the onyx leather parcel for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;An oiled onyx leather parcel branded in tonal flora is a parcel meant for sending items to other adventurers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a bronze-framed nephrite signet ring || Weight: &amp;lt;1 pound || finger-worn&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abronze-framednephritesignetring&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abronze-framednephritesignetring&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the nephrite signet ring and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
A bronze-framed nephrite signet ring is a signet ring meant for imprinting sealing wax with your personal seal.  It can be altered freely so long as it remains a ring, band, signet, or other sensible finger-worn item that could be recognized as a ring.  The seal can similarly be customized by willing merchants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| a cylinder of hellebore black wax || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acylinderofhelleboreblackwax&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acylinderofhelleboreblackwax&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;You see a thin cylinder of wax partially cut to subdivide it into 10 equal pieces.  It will produce a blob of hellebore black wax.  You think you could PUT the wax on a parcel or letter meant for mailing while while wearing an appropriate signet to imprint your seal into it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
==Trader Bjarnn&#039;s Yarn Barn==&lt;br /&gt;
&#039;&#039;&#039;Trader Bjarnn&#039;s Yarn Barn&#039;&#039;&#039;, housed in a &#039;&#039;&#039;red barn-framed cart&#039;&#039;&#039;, carries yarn as well as a [[darning awl]].&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Shop:Trader_Bjarnn&#039;s_Yarn_Barn --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=2022 /&amp;gt;&lt;br /&gt;
&amp;lt;!--==={{{ [Trader Bjarnn&#039;s Yarn Barn]  2022-12-01 01:04:32 -0500}}}===--&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Trader Bjarnn&#039;s Yarn Barn&lt;br /&gt;
|desc=Painted a deep red hue, the facade of a miniature barn obscures most of the cart it&#039;s nailed to, save for the hint of wooden wheels visible along the bottom edge.  Immovable doors, crossed with pristine white boards, flank a wide opening occupied by a yarn-stuffed metal trough festooned with a garland of mismatched knit socks.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%||sign=Slightly off-center, a crooked parchment sign has been marked with bold, bright red lettering.&amp;lt;hr&amp;gt;&amp;lt;nowiki&amp;gt;In the Common language, it reads:&lt;br /&gt;
DISCOUNT YARN&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{{Container2||container=In the bin you see:||contents= some feathery turkey brown wool yarn, some snowy yellow angora yarn, some corpse grey linen yarn, some arsenic green wool yarn and some ham pink silk yarn.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| some feathery turkey brown wool yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somefeatheryturkeybrownwoolyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somefeatheryturkeybrownwoolyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the turkey brown yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create &amp;lt;b&amp;gt;feathery&amp;lt;/b&amp;gt; knitted &amp;lt;b&amp;gt;turkey brown wool&amp;lt;/b&amp;gt; items when completed.  There is enough feathery turkey brown yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,475&lt;br /&gt;
|-&lt;br /&gt;
| some snowy yellow angora yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somesnowyyellowangorayarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somesnowyyellowangorayarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the yellow angora yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;snowy yellow angora&amp;lt;/b&amp;gt; items when completed.  There is enough yellow angora yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,475&lt;br /&gt;
|-&lt;br /&gt;
| some corpse grey linen yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somecorpsegreylinenyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somecorpsegreylinenyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the corpse grey yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;corpse grey linen&amp;lt;/b&amp;gt; items when completed.  There is enough corpse grey yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,475&lt;br /&gt;
|-&lt;br /&gt;
| some arsenic green wool yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somearsenicgreenwoolyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somearsenicgreenwoolyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the arsenic green yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;arsenic green wool&amp;lt;/b&amp;gt; items when completed.  There is enough arsenic green yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,475&lt;br /&gt;
|-&lt;br /&gt;
| some ham pink silk yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somehampinksilkyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somehampinksilkyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the ham pink silk yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;ham pink silk&amp;lt;/b&amp;gt; items when completed.  There is enough ham pink silk yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,475&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the trough you see:||contents= some coal black wool yarn, some crimson wool yarn, some gold pashmina yarn, some spruce blue pashmina yarn, some niveous fleece yarn, some holly green fleece yarn, some mistletoe white chenille yarn, some plush cranberry yarn, some fuzzy cardinal red yarn, some lustrous juniper mohair yarn and a crimson vaalorn awl.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| some coal black wool yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somecoalblackwoolyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somecoalblackwoolyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the coal black wool yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create &amp;lt;b&amp;gt;winterweight&amp;lt;/b&amp;gt; knitted &amp;lt;b&amp;gt;coal black wool&amp;lt;/b&amp;gt; items when completed.  There is enough winterweight coal black wool yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some gold-flecked crimson wool yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somecrimsonwoolyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somecrimsonwoolyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crimson wool yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create &amp;lt;b&amp;gt;gold-flecked&amp;lt;/b&amp;gt; knitted &amp;lt;b&amp;gt;crimson wool&amp;lt;/b&amp;gt; items when completed.  There is enough gold-flecked crimson wool yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some dragonstalk gold pashmina yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somegoldpashminayarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somegoldpashminayarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the gold pashmina yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;dragonstalk gold pashmina&amp;lt;/b&amp;gt; items when completed.  There is enough gold pashmina yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some spruce blue pashmina yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somesprucebluepashminayarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somesprucebluepashminayarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the blue pashmina yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;spruce blue pashmina&amp;lt;/b&amp;gt; items when completed.  There is enough blue pashmina yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some tinsel-wound niveous fleece yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-someniveousfleeceyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someniveousfleeceyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the niveous fleece yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;tinsel-wound niveous fleece&amp;lt;/b&amp;gt; items when completed.  There is enough niveous fleece yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some holly green fleece yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somehollygreenfleeceyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somehollygreenfleeceyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the green fleece yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;holly green fleece&amp;lt;/b&amp;gt; items when completed.  There is enough green fleece yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some mistletoe white chenille yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somemistletoewhitechenilleyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somemistletoewhitechenilleyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the white chenille yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create knitted &amp;lt;b&amp;gt;mistletoe white chenille&amp;lt;/b&amp;gt; items when completed.  There is enough white chenille yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some plush cranberry chenille yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-someplushcranberryyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someplushcranberryyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the cranberry yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create &amp;lt;b&amp;gt;plush&amp;lt;/b&amp;gt; knitted &amp;lt;b&amp;gt;cranberry chenille&amp;lt;/b&amp;gt; items when completed.  There is enough plush cranberry yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some fuzzy cardinal red yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somefuzzycardinalredyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somefuzzycardinalredyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the cardinal red yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create &amp;lt;b&amp;gt;fuzzy&amp;lt;/b&amp;gt; knitted &amp;lt;b&amp;gt;cardinal red mohair&amp;lt;/b&amp;gt; items when completed.  There is enough fuzzy cardinal red yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| some lustrous juniper mohair yarn || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-somelustrousjunipermohairyarn&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somelustrousjunipermohairyarn&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the juniper mohair yarn and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a skein of yarn that can be used to create items using knitting needles.  It will create &amp;lt;b&amp;gt;lustrous&amp;lt;/b&amp;gt; knitted &amp;lt;b&amp;gt;juniper mohair&amp;lt;/b&amp;gt; items when completed.  There is enough lustrous juniper mohair yarn to knit 20 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yarn of the same type can be bundled into skeins of up to 100 rows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can use certain dyes to change the color, or have the yarn altered by a merchant.  Only the color and material can be changed.  You can also choose a description for the entire knitted garment, such as fluffy or soft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Acceptable materials are: wool, lamb&#039;s wool, woolen, alpaca, spidersilk, silk, angora, mohair, linen, paeline, cotton, chenille, fleece, heather, pashmina, buckram, flannel, moreen, tartan, and tweed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| a crimson vaalorn awl || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-acrimsonvaalornawl&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-acrimsonvaalornawl&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the vaalorn awl and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Welcome to the Darning Awl, which will allow you to zest your knitted projects.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do this with the following syntax:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;WEAVE {my} awl with {my} {knitted-item}&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the zesting that will be added with this a crimson vaalorn awl is &amp;quot;&amp;lt;b&amp;gt;Socks for Soldiers&amp;lt;/b&amp;gt;.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Customization Options:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can have the material that the awl is made out of changed, but the noun must always remain awl.&amp;lt;br&amp;gt;&lt;br /&gt;
You can only give the awl a base change as there is a default LOOK and READ.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Custom Awl Material:&amp;lt;/b&amp;gt; vaalorn&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;quot;Socks for Soldiers&amp;quot; is etched along one side of the vaalorn awl.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
==Illuminate and Celebrate==&lt;br /&gt;
Illuminate and Celebrate, found in &#039;&#039;&#039;a holly-draped mahogany stall&#039;&#039;&#039;, carries seasonally themed candles and [[confetti]].&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Shop:Illuminate_and_Celebrate --&amp;gt;&lt;br /&gt;
&amp;lt;section begin=2022 /&amp;gt;&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Illuminate and Celebrate&lt;br /&gt;
|desc=A trio of carved wooden trees decorates the far wall of the stall, crafted from planks of ivory-washed jadewood and wrapped in colorful velvet ribbons.  A two-tiered white pine stand sits above a soft bearskin rug, the second shelf containing a frosted lapis glass bowl wrapped in a knitted ivory paeline scarf, the floor below it scattered with glinting bits of confetti.&lt;br /&gt;
|exits= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the stand you see:||contents= a pale-petaled snowdrop candle cradled in vert-colored leaves, a gilded vase-shaped candle spilling sculpted wax flora, a silver-cast candle shaped into a quartet of moons, a rectangular ecru candle inked with a silhouetted cityscape, a glittery candy cane candle striped in peppermint red, a star-topped pine tree candle with snow-blanketed tiers, a prancing reindeer candle with garland-draped antlers, a spherical ivory candle wrapped in eucalyptus sprigs, a black and white penguin candle bedecked in a tiny bowtie and a spiraling snow white candle brushed with a silvery finish.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a pale-petaled snowdrop candle cradled in vert-colored leaves || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a gilded vase-shaped candle spilling sculpted wax flora || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a silver-cast candle shaped into a quartet of moons || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a rectangular ecru candle inked with a silhouetted cityscape || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a glittery candy cane candle striped in peppermint red || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a star-topped pine tree candle with snow-blanketed tiers || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a prancing reindeer candle with garland-draped antlers || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a spherical ivory candle wrapped in eucalyptus sprigs || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a black and white penguin candle bedecked in a tiny bowtie || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| a spiraling snow white candle brushed with a silvery finish || Weight: &amp;lt;1 pound || ||  || 3,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the bowl you see:||contents= a handful of frosted vellum snowflakes, a handful of velvety winter rose petals, a handful of polychromatic glitter, a handful of silver and gold stars, a handful of bronze-dyed vellum leaves, a handful of blue spruce needles, a handful of metallic holly leaf-cut confetti, a handful of gilded plum glitter, a handful of metallic ornament-shaped confetti and a handful of ice blue rice.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a handful of frosted vellum snowflakes || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfuloffrostedvellumsnowflakes&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfuloffrostedvellumsnowflakes&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This snowflakes may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the frosted vellum snowflakes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of frosted vellum snowflakes left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of velvety winter rose petals || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofvelvetywinterrosepetals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofvelvetywinterrosepetals&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This petals may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the velvety rose petals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of velvety rose petals left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of polychromatic glitter || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofpolychromaticglitter&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofpolychromaticglitter&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This glitter may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the polychromatic glitter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of polychromatic glitter left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of silver and gold stars || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofsilverandgoldstars&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofsilverandgoldstars&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This stars may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the silver and gold stars.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of silver and gold stars left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of bronze-dyed vellum leaves || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofbronze-dyedvellumleaves&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofbronze-dyedvellumleaves&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This leaves may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the bronze-dyed leaves.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of bronze-dyed leaves left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of blue spruce needles || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofbluespruceneedles&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofbluespruceneedles&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This needles may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the blue spruce needles.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of blue spruce needles left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of metallic holly leaf-cut confetti || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofmetallichollyleaf-cutconfetti&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofmetallichollyleaf-cutconfetti&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This confetti may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the holly leaf-cut confetti.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of holly leaf-cut confetti left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of gilded plum glitter || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofgildedplumglitter&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofgildedplumglitter&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This glitter may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the gilded plum glitter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of gilded plum glitter left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of metallic ornament-shaped confetti || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfulofmetallicornament-shapedconfetti&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfulofmetallicornament-shapedconfetti&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This confetti may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the ornament-shaped confetti.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of ornament-shaped confetti left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| a handful of ice blue rice || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-ahandfuloficebluerice&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ahandfuloficebluerice&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This rice may be altered by a talented merchant, provided it makes sense for confetti!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can try to TOSS or THROW, KICK, LOOK or MEASURE, EXHALE, and THUMP the ice blue rice.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;There are a few handfuls of ice blue rice left.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- begin wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;!-- additional room --&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
==Cobbling Stand==&lt;br /&gt;
A &#039;&#039;&#039;a vert-striped stand draped in a curtain of silk winter roses&#039;&#039;&#039; provided [[cobbling]] supplies in a variety of seasonal colors and styles.&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=On the stand you see:||contents=a set of tiny vaalin snowflakes, some frosted amethyst sugar plums, some fluted niveous glass snowdrops, some wine-dark vellum roses, some vert-dyed silken holly leaves, some tiny gilt-dipped pinecones, some ivory pearl snowball hydrangeas, some red enamel saffron-hearted poinsettias, some spherical jewel-toned ornaments, some thin bare bronze branches, a bolt of rose-patterned jacquard, a bolt of bias-cut silk, a bolt of interwoven tinsel, a bolt of devore lace, a bolt of felted wool, a bolt of branch-inked silk, a bolt of floral-branded suede, a bolt of tissue-thin tulle, a bolt of feather-cut velvet and a bolt of gilt-arabesqued naraina.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a set of tiny vaalin snowflakes || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-asetoftinyvaalinsnowflakes&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asetoftinyvaalinsnowflakes&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The snowflakes, which appear to be made from tiny vaalin snowflakes, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with tiny vaalin snowflakes          tiny vaalin snowflake-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with tiny vaalin snowflakes            tiny vaalin snowflake-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with tiny vaalin snowflakes         tiny vaalin snowflake-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with tiny vaalin snowflakes           tiny vaalin snowflake-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some frosted amethyst sugar plums || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-somefrostedamethystsugarplums&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somefrostedamethystsugarplums&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The plums, which appear to be made from frosted amethyst sugar plums, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with frosted amethyst sugar plums    frosted amethyst sugar plum-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with frosted amethyst sugar plums      frosted amethyst sugar plum-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with frosted amethyst sugar plums    frosted amethyst sugar plum-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with frosted amethyst sugar plums     frosted amethyst sugar plum-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some fluted niveous glass snowdrops || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-someflutedniveousglasssnowdrops&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someflutedniveousglasssnowdrops&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The snowdrops, which appear to be made from fluted niveous glass snowdrops, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with fluted niveous glass snowdrops    fluted niveous glass snowdrop-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with fluted niveous glass snowdrops    fluted niveous glass snowdrop-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with fluted niveous glass snowdrops    fluted niveous glass snowdrop-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with fluted niveous glass snowdrops    fluted niveous glass snowdrop-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some wine-dark vellum roses || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-somewine-darkvellumroses&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somewine-darkvellumroses&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The roses, which appear to be made from wine-dark vellum roses, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with wine-dark vellum roses          wine-dark vellum rose-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with wine-dark vellum roses            wine-dark vellum rose-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with wine-dark vellum roses         wine-dark vellum rose-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with wine-dark vellum roses           wine-dark vellum rose-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some vert-dyed silken holly leaves || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-somevert-dyedsilkenhollyleaves&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somevert-dyedsilkenhollyleaves&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The leaves, which appear to be made from lacquered vert-dyed holly leaves, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with lacquered vert-dyed holly leaves    vert-dyed silken holly leaf-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with lacquered vert-dyed holly leaves    vert-dyed silken holly leaf-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with lacquered vert-dyed holly leaves    vert-dyed silken holly leaf-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with lacquered vert-dyed holly leaves    vert-dyed silken holly leaf-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some tiny gilt-dipped pinecones || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-sometinygilt-dippedpinecones&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-sometinygilt-dippedpinecones&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The pinecones, which appear to be made from tiny gilt-dipped pinecones, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with tiny gilt-dipped pinecones      tiny gilt-dipped pinecone-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with tiny gilt-dipped pinecones        tiny gilt-dipped pinecone-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with tiny gilt-dipped pinecones     tiny gilt-dipped pinecone-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with tiny gilt-dipped pinecones       tiny gilt-dipped pinecone-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some ivory pearl snowball hydrangeas || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-someivorypearlsnowballhydrangeas&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someivorypearlsnowballhydrangeas&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The hydrangeas, which appear to be made from ivory pearl snowball hydrangeas, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with ivory pearl snowball hydrangeas    ivory pearl snowball hydrangea-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with ivory pearl snowball hydrangeas    ivory pearl snowball hydrangea-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with ivory pearl snowball hydrangeas    ivory pearl snowball hydrangea-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with ivory pearl snowball hydrangeas    ivory pearl snowball hydrangea-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some red enamel saffron-hearted poinsettias || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-someredenamelsaffron-heartedpoinsettias&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-someredenamelsaffron-heartedpoinsettias&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The poinsettias, which appear to be made from red enamel saffron-hearted poinsettias, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with red enamel saffron-hearted poinsettias    red enamel saffron-hearted poinsettia-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with red enamel saffron-hearted poinsettias    red enamel saffron-hearted poinsettia-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with red enamel saffron-hearted poinsettias    red enamel saffron-hearted poinsettia-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with red enamel saffron-hearted poinsettias    red enamel saffron-hearted poinsettia-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some spherical jewel-toned ornaments || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-somesphericaljewel-tonedornaments&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somesphericaljewel-tonedornaments&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The ornaments, which appear to be made from spherical jewel-toned ornaments, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with spherical jewel-toned ornaments    spherical jewel-toned ornament-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with spherical jewel-toned ornaments    spherical jewel-toned ornament-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with spherical jewel-toned ornaments    spherical jewel-toned ornament-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with spherical jewel-toned ornaments    spherical jewel-toned ornament-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| some thin bare bronze branches || Weight: &amp;lt;1 pound || || [[Cobbling#Adornment|Cobbling Adornment]]&amp;lt;br&amp;gt;studded, inset, buttoned, beaded&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-somethinbarebronzebranches&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;examine&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-somethinbarebronzebranches&amp;quot;&amp;gt;&#039;&#039;&#039;Examine:&#039;&#039;&#039;&amp;lt;br&amp;gt;The branches, which appear to be made from thin bare bronze branches, could be used when cobbling to make footwear that is:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;    studded with thin bare bronze branches       thin bare bronze branch-studded&amp;lt;br&amp;gt;&lt;br /&gt;
    inset with thin bare bronze branches         thin bare bronze branch-inset&amp;lt;br&amp;gt;&lt;br /&gt;
    buttoned with thin bare bronze branches      thin bare bronze branch-buttoned&amp;lt;br&amp;gt;&lt;br /&gt;
    beaded with thin bare bronze branches        thin bare bronze branch-beaded&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| 2,750&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of rose-patterned jacquard || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of bias-cut silk || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of interwoven tinsel || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of devore lace || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of felted wool || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of branch-inked silk || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of floral-branded suede || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of tissue-thin tulle || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of feather-cut velvet || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
| a bolt of gilt-arabesqued naraina || Weight: &amp;lt;1 pound || || [[Cobbling]] - uppers&lt;br /&gt;
 || 3,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container2||container=In the stand you see:||contents= a vial of nacreous dye, a vial of gilded jade dye, a vial of pomegranate dye, a vial of cool grey dye, a vial of snowy white dye, a vial of pale cream dye, a vial of cherry red dye, a vial of smoky taupe dye, a vial of pale blue-grey dye and a vial of corbeau dye.}}&lt;br /&gt;
{| class=&amp;quot;wikitable col-5-right&amp;quot; {{prettytable}}&lt;br /&gt;
| a vial of nacreous dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of gilded jade dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of pomegranate dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of cool grey dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of snowy white dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of pale cream dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of cherry red dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of smoky taupe dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of pale blue-grey dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| a vial of corbeau dye || Weight: &amp;lt;1 pound || ||  || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Other Rooms Here  --&amp;gt;&lt;br /&gt;
&amp;lt;section end=2022 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- end wiki output --&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The lovely Lady [[Oirisu]] contributed a beautiful &#039;&#039;&#039;wreath of fragrant pine needles and metallic ornaments&#039;&#039;&#039; to the caravan. They house several items.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You may attend to a wreath of fragrant pine needles and metallic ornaments.&lt;br /&gt;
You may gaze at a wreath of fragrant pine needles and metallic ornaments to see if it has any harvest-worthy items.&lt;br /&gt;
You may pinch a leaf off of a wreath of fragrant pine needles and metallic ornaments.&lt;br /&gt;
You may pluck a flower or mushroom off/out of a wreath of fragrant pine needles and metallic ornaments.&lt;br /&gt;
You may pull a piece of fruit off of a wreath of fragrant pine needles and metallic ornaments&lt;br /&gt;
You may smell a wreath of fragrant pine needles and metallic ornaments to see if it has a unique scent.&lt;br /&gt;
You may turn a wreath of fragrant pine needles and metallic ornaments to select a specific foraged item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Gaze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gaze at a wreath of fragrant pine needles and metallic ornaments with a practiced eye, noting that you could probably harvest a pale-speckled snowball hydrangea, a white-berried vert mistletoe sprig, a red-striped pale amaryllis flower, a velvety scarlet red poinsettia, a fan-petaled niveous paperwhite, a sugar-dusted vermilion cranberry, and a sharp-edged glossy holly leaf.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Holiday Giftwagons 2022|Announcement]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shop listing]]&lt;/div&gt;</summary>
		<author><name>GS4XANLIN</name></author>
	</entry>
</feed>