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	<updated>2026-04-10T06:28:17Z</updated>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=210538</id>
		<title>Half-elven invoker</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elven_invoker&amp;diff=210538"/>
		<updated>2023-11-25T00:56:40Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;half-elven invoker&#039;&#039;&#039; can sometimes be found in the Small Park of [[Wehnimer&#039;s Landing]] (Lich #288) offering spells to those in need. The invoker appeared on February 23, 2021.  Currently, the invoker is thought to be a temporary feature, but no plans have been shared regarding her future. Everything here, including her continuing schedule, spells, or existence, may change without notice. &lt;br /&gt;
&lt;br /&gt;
===Schedule===&lt;br /&gt;
The exact schedule of the invoker has varied since her introduction (due to daylight savings time), but she visits The Landing every two to four hours. She provides two message on Realm [[ESP]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I will be arriving to Town Square, Small Park in approximately 15 minutes to offer spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Realm] The invoker thinks, &amp;quot;Residents of Wehnimer&#039;s Landing, I am currently at Town Square, Small Park and offering spells to those in need.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She typically departs 15 minutes after her arrival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Time Zone Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The invoker&#039;s schedule changes based on daylight saving&#039;s time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Standard Time&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|8am&lt;br /&gt;
|12pm&lt;br /&gt;
|4pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Daylight Savings&lt;br /&gt;
|12am&lt;br /&gt;
|2am&lt;br /&gt;
|4am&lt;br /&gt;
|6am&lt;br /&gt;
|10am&lt;br /&gt;
|2pm&lt;br /&gt;
|6pm&lt;br /&gt;
|8pm&lt;br /&gt;
|10pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a half-elven invoker garbed in colorful layered robes&lt;br /&gt;
Somewhat taller than average, the invoker is clad in layered robes of jewel-toned fabric.  Several dark, beaded locks spill from her wide hood.  The composition of her features gives evidence of mixed elven and human heritage, and her age is indeterminate.  Stark against her olive complexion, a dotted black spiral is inked upon her chin, and sinuous lines above each brow converge upon a stylized eye tattooed vertically at the center of her forehead.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Arrival&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Swirling vapors boil up from the ground and coalesce into a kaleidoscopic portal.  A half-elven invoker garbed in colorful layered robes emerges from the portal and surveys the area with cool assessment.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Departure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With broad gestures, a half-elven invoker garbed in colorful layered robes traces a series of arcs through the air, and a kaleidoscopic portal of swirling vapors manifests before her.  She steps into the portal without a backward glance, and it collapses closed behind her with an audible hiss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Ambient&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A grubby urchin sidles up to the half-elven invoker and slips her a folded note.  She glances at it briefly before passing the child a few coins.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Muttering with distraction, the half-elven invoker shuffles several curious trinkets and carefully rolled scrolls from the inner pockets of one jewel-toned layer to another.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Sliding a thin sheaf of parchment from one of her many pockets, the half-elven invoker surreptitiously skims its contents.  She appears to be waiting for something.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker flips through several pages of gold-inked paper before carefully tucking them away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elven invoker observes the ebb and flow of passersby, her expression inscrutable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the air of a habitual gesture, the half-elven invoker touches several pockets in succession, as though reassuring herself that their contents are still in place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
To receive spells, simply {{boldmono|[[ASK]] INVOKER ABOUT SPELLS}}.&lt;br /&gt;
;First person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Shaking back the layered sleeves of her multicolored robes, the invoker releases upon you a flurry of abjurations...&lt;br /&gt;
&lt;br /&gt;
A light blue glow surrounds you.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your internal fortitude.&lt;br /&gt;
There is a dim flash around you.&lt;br /&gt;
You feel a strengthening of your blood flow.&lt;br /&gt;
A deep blue glow surrounds you.&lt;br /&gt;
A misty halo surrounds you.&lt;br /&gt;
A silvery luminescence surrounds you.&lt;br /&gt;
A bright luminescence surrounds you.&lt;br /&gt;
A brilliant luminescence surrounds you.&lt;br /&gt;
Glowing specks of dark brown energy begin to spin around you.&lt;br /&gt;
You feel much stronger.&lt;br /&gt;
A small circular container suddenly appears and floats rather serenely over to you.&lt;br /&gt;
You seem to blend into the surroundings better.&lt;br /&gt;
The air about you shimmers slightly.&lt;br /&gt;
You suddenly feel much more dextrous.&lt;br /&gt;
Your form blurs.&lt;br /&gt;
A crop-tailed swamp muskrat blurs before your eyes.&lt;br /&gt;
Opening your mind&#039;s eye to the progression of time, a myriad of possible future events fills your consciousness.&lt;br /&gt;
You feel your forehead pulse as your mind hardens to deter invading thoughts.&lt;br /&gt;
A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around your form.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Third person:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The invoker releases upon Person a flurry of abjurations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell durations&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
 !Spell&lt;br /&gt;
 !Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Defense]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Shield]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Purify Air]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantle of Faith]] || 2:00&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Resistance]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Warding II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walking]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense I]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense II]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Defense III]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Thurfel&#039;s Ward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Strength]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Colors]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Elements]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mobility]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass Blur]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresight]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindward]] || 4:10&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating Disk]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal companion]]s will share only the [[Mass Blur]] effect.&lt;br /&gt;
&lt;br /&gt;
===Future Plans===&lt;br /&gt;
The invoker will be moving to [[Four Winds Isle]].  She will be selling spellups for 10,000 [[silver]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wehnimer&#039;s Landing]]&lt;br /&gt;
[[category:Town NPCs]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=203605</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=203605"/>
		<updated>2023-07-23T18:20:41Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Playershop.jpg|right]]&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The [[Wehnimer&#039;s Landing]] shopping districts opened on 7/25/2004, and additional towns were quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the game, a character may also search shops now, and even make purchases from afar:&lt;br /&gt;
&lt;br /&gt;
If the in-game shop number is known, it can be easily used to browse the shop&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
For example, to browse the merchandise in shop number 1 in Icemule:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shop numbers sometimes change, but are easy to discover by reviewing a town&#039;s shop directory.&lt;br /&gt;
&lt;br /&gt;
For example, to browse a listing of shops in Icemule Trace:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP DIRECTORY ICEMULE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After finding the shop you wish to browse, then the shop merchandise can be viewed:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP BROWSE ICEMULE {shop#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, you may inspect any item in the shop by its item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP INSPECT {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And lastly, make your purchase, using the item number:&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;  SHOP PURCHASE {item#}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make your purchase from a distance, without actually traveling to the shop:&lt;br /&gt;
# get inside of a town (most towns work, it doesn&#039;t have to be the town where a shop is located)&lt;br /&gt;
# empty your left hand&lt;br /&gt;
# get a note in your right hand for &amp;quot;5000 extra plus the purchase price&amp;quot;&lt;br /&gt;
# {{boldmono|[[BOOST]] RUNNER}} (alternately, at the [[SimuCoin]] Store, purchase a Locker Runner Contract ([https://store.play.net/store/purchaseitem/143?gameCode=GS 30 days] or [https://store.play.net/store/purchaseitem/144?gameCode=GS 60 items]), which gives you a fixed amount of Urchin Runner Access)&lt;br /&gt;
# {{boldmono|SHOP PURCHASE}} {item#}&lt;br /&gt;
# you should receive your item instantly&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [[Player Shop Furniture]] merchant to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using {{boldmono|SHOP CLAIM}}.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this, however, Elemental Detection (405) can be cast on an item without affecting its stackability).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the {{boldmono|SHOP INVENTORY}} command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).&lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
Only the shop owner can manage partnerships. A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use {{boldmono|SHOP DEPOSIT}} to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
If an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|[[ASSIST]]}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
A shop partner is not subject to the same citizenship requirements as a shop owner.  Shop partners do not have to be citizens of the town where the shop is located.&lt;br /&gt;
&lt;br /&gt;
====Adding a Partner====&lt;br /&gt;
To offer partnership to someone, the candidate must be in the same room with the owner. The owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt;}} to initiate the partnership. The candidate must AGREE within about 1 minute or else the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: You offer John partnership in your shop.&lt;br /&gt;
Shop partner candidate (John) sees: Jane offers you partnership in her shop.  You have one minute to AGREE to the partnership.  If you don&#039;t agree, simply do nothing and the offer will pass.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;AGREE&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: John has agreed to become a partner!&lt;br /&gt;
Shop partner candidate (John) sees: You are now a partner in Jane&#039;s shop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If partner candidate fails to AGREE within one minute:&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop owner (Jane) sees: Your offer of a partnership with John has expired.&lt;br /&gt;
SHop partner candidate (John) sees: Jane&#039;s offer of a partnership has expired.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the partner is added, SHOP INFO will show a list of partners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP INFO&amp;lt;/b&amp;gt;&lt;br /&gt;
Shop Owner: Jane&lt;br /&gt;
Shop partners:&lt;br /&gt;
  John&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Removing a Partner====&lt;br /&gt;
To remove a partner, the owner uses {{boldmono|SHOP PARTNER &amp;lt;NAME&amp;gt; CLEAR}}. The partner does not have to be logged in to the game.&lt;br /&gt;
&lt;br /&gt;
The shop partner can PULL all their items from the shop inventory before the partnership is removed. However, if there were any of the partner&#039;s items in the shop inventory at the time the partnership dissolves, then the partner&#039;s items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;SHOP PARTNER JOHN CLEAR&amp;lt;/b&amp;gt;&lt;br /&gt;
The shop owner (Jane) sees: John is no longer a shop partner.&lt;br /&gt;
The shop partner (John) sees: Jane has removed you as a partner in her shop.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%. To see current bias, issue the {{boldmono|SHOP HAGGLE ALL}} command.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by its owner or partner(s).  Failure to visit for 90 days will result in the loss of the shop.  Note: A &amp;quot;visit&amp;quot; requires passing through the portal (either alone or as the leader of a group) into the shop and then using one of the {{boldmono|SHOP}} verb options (such as {{boldmono|SHOP INFO}}) while inside the shop to check on its status.&lt;br /&gt;
&lt;br /&gt;
However, although a partner&#039;s visit counts as much toward keeping a shop open as a visit from the shop&#039;s owner, if an owner fails to check in personally for 90 days, the shop may be taken over irretrievably by the shop partner/s, as follows, from {{boldmono|SHOP POLICY}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
If a shop owner fails to check into their shop for 90 days the partner can take over the shop by means of an {{boldmono|ASSIST}}. If more than one partner is on the shop, all partners will need to give consent to a single partner. If an agreement cannot be made, the shop will be evicted. If the original owner returns, they cannot reclaim the shop from the new owner without their consent. This will be handled in a case by case situation and is not a guarantee.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
===Room Extension===&lt;br /&gt;
You can buy a one room or two room extension from the local permit authority.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;ask authority for two room extension&lt;br /&gt;
The authority says, &amp;quot;The current price for a 2 room extension is 150000 silvers.  We accept coins and bank notes.  Just ask me about it again within the next minute if you&#039;re still interested.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The authority accepts your silvers, jingling them together once before tucking them safely away.&lt;br /&gt;
&lt;br /&gt;
The authority says, &amp;quot;If you lose that permit before you make use of it, you&#039;re out of luck.  Just read the permit for more instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read permit&lt;br /&gt;
Shop Permit Issued to XXXXX&lt;br /&gt;
&lt;br /&gt;
 Authority Valued At 150000 silvers&lt;br /&gt;
&lt;br /&gt;
 Valid only for a 2 room extension to an existing shop in Wehnimer&#039;s Landing.&lt;br /&gt;
 This permit can be transferred to another party.&lt;br /&gt;
&lt;br /&gt;
 Stand in your shop you wish to improve and and use {{boldmono|SHOP EXTEND PERMIT}} &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit east&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shop extend permit north&lt;br /&gt;
Your shop permit allows you to extend your shop.  You now have a new room.&lt;br /&gt;
With no further need for your shop permit, you throw it away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SHOP (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;SHOP POLICY *****VERY IMPORTANT!!  READ THIS NOW!!*****&amp;lt;/span&amp;gt;&lt;br /&gt;
    SHOP CLAIM will set up a shop in the room you&#039;re in.&lt;br /&gt;
    SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
    SHOP INFO lets you check general information while in your shop.&lt;br /&gt;
    SHOP PARTNER lets you give others access to your shop for selling items.&lt;br /&gt;
    SHOP TRANSFER allows you to transfer ownership to one of your partners.&lt;br /&gt;
    SHOP BAN lets you restrict others from entering your shop.&lt;br /&gt;
    SHOP SIGN allows you to place a sign in your shop to describe your wares.&lt;br /&gt;
    SHOP SELL will let you sell items in your shop.&lt;br /&gt;
    SHOP PRICE will let you reprice an item already for sale.&lt;br /&gt;
    SHOP INVENTORY will display a list of items and prices in your current room.&lt;br /&gt;
    SHOP SALES will report out the last five items purchased from your shop.&lt;br /&gt;
    SHOP WITHDRAW will turn money earned in your shop into a bank note.&lt;br /&gt;
    SHOP DEPOSIT will allow you to add silvers to the shop&#039;s account.&lt;br /&gt;
    SHOP HAGGLE lets you adjust bias towards any race or profession.&lt;br /&gt;
    SHOP ARRANGE lets you select how you want your room to look.&lt;br /&gt;
    SHOP ROOF toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
    SHOP DOWNSIZE allows the shop owner to remove extra shop rooms.&lt;br /&gt;
    SHOP LOTTERY temporary command used to potentially win a shop.&lt;br /&gt;
&lt;br /&gt;
    SHOP DIRECTORY displays the shops which are open for business in the specified town.&lt;br /&gt;
    SHOP BROWSE displays the inventory for sale in the specified town&#039;s shop.&lt;br /&gt;
    SHOP INSPECT displays information about a specific inventory item.&lt;br /&gt;
    SHOP PURCHASE will send a runner to negotiate the purchase of a specific inventory item.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shop Alterations==&lt;br /&gt;
&lt;br /&gt;
The information shared below is intended to help facilitate player shop alteration planning.&lt;br /&gt;
&lt;br /&gt;
Shop alterations are a special merchant service.  They are sometimes provided at festivals or calendared events to alter one facet of a shop.  They can also be redeemed as a prize for winning the monthly Premium Contest.  Rarely, full shop alterations are provided via raffle.&lt;br /&gt;
&lt;br /&gt;
===Shop Name===&lt;br /&gt;
&lt;br /&gt;
The [Room Name] of your shop can be altered.  If your shop has more than one room, each room can have a different room name.  The main room name is referenced in the outside description of your shop when you look at it.&lt;br /&gt;
&lt;br /&gt;
While shop names are flexible and can be creative, they cannot imply that the shop is anything other than what it is.  For example, its name cannot state that the shop is an inn, a museum, a tavern, or anything else other than a shop.&lt;br /&gt;
&lt;br /&gt;
The maximum character limit for a shop name or a room name is 31.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s room name typically includes altering all room names of the shop as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Facade===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Facade:&#039;&#039;&#039;  Capable of having a long within a specific framework.&lt;br /&gt;
&lt;br /&gt;
The shop exterior can be altered but must fit within a very specific framework.  The exterior is comprised of two parts, the facade itself and the decoration (which is often a roof), each of which may only be a 15/15/15.  The facade half is required; the decoration half is optional.  This appears in the format of:&lt;br /&gt;
:[a/an article] [adjective] [noun] with [article] [adjective] [noun]&lt;br /&gt;
Examples of how this can be phrased include:&lt;br /&gt;
*[a bright,green brick,shop] with [rose bushes,framing the,door]&lt;br /&gt;
*[an expansive,vermilion silk,tent] with [flanking carved,limestone,wyverns]&lt;br /&gt;
*[a broad roughly,hewn haorbeam,doorway] with [silvery,mithril rune,inlay]&lt;br /&gt;
&lt;br /&gt;
The shop exterior must fit into the local surroundings.  For example, a grass hut is perfect for Mist Harbor but not in Icemule Trace.  There are building codes for each town, so make sure to tour the local shops and what exteriors are available in your town first to have a better idea of what those building codes are.  Zul Logoth shop exteriors can only be doors or similar types of entryways.  Ta&#039;Vaalor shops have to be some sort of tent or pavilion.&lt;br /&gt;
&lt;br /&gt;
Shop exterior facades and their nouns must be appropriate for a shop and cannot suggest that the shop is something that it is not.  Mansions, towers, castles, and other buildings that are not clearly identified as shops are not allowed.  Inns, restaurants, tea houses, and pubs are also not allowed, since the player shop system does not support bedrooms or full service for food or drink.  Wagons and other forms of transportation are not allowed because the player shop system cannot support the shop being moved.&lt;br /&gt;
&lt;br /&gt;
Shop exterior decorations do not have to be an actual roof, even though this is the most common decoration available off the shelf.  They can also be any sort of additional decorative feature that sets the shop apart from others.&lt;br /&gt;
&lt;br /&gt;
Altering a shop&#039;s exterior typically includes altering both the facade and the decoration as a single service.&lt;br /&gt;
&lt;br /&gt;
===Shop Interior Objects===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ceiling:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Floor:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Wall Hanging:&#039;&#039;&#039; Capable of having a long AND a show. &lt;br /&gt;
:&#039;&#039;&#039;Rug:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #1:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Container #2:&#039;&#039;&#039; Capable of having a long AND a show.&lt;br /&gt;
:&#039;&#039;&#039;Sign:&#039;&#039;&#039; Capable of having a 15/15/15 only.&lt;br /&gt;
&lt;br /&gt;
The essence of each item must remain the same.  A wall hanging must be something appropriate for the wall; it cannot be turned into a bathtub.&lt;br /&gt;
&lt;br /&gt;
Some room arrangements look weird depending on how the object is altered. It is recommended to look at the various room arrangement options and how they display for a better idea of what to expect when planning interior alterations. For some room arrangement configurations, the long description is not visible in the room itself even though it is present on the object.&lt;br /&gt;
&lt;br /&gt;
Containers will need to be located inside the shop prior to the alteration work being done.  They should be the type of container you want.  Some containers allow for storage ON them, such as a table, while others allow for storage IN them, such as chests.  The altered container must make sense for how items are stored on or inside.  Container alterations change the description only.  They do not change how items are displayed (ON vs IN), and they do not change the total capacity of each individual container.&lt;br /&gt;
&lt;br /&gt;
When altering a sign, the same alteration will be applied to the sign in ALL shop rooms.  All other shop interior objects are altered separately for each room and do not have to be the same from one room to the next.&lt;br /&gt;
&lt;br /&gt;
Altering one item in one room is typically one service.  Altering one sign, impacting all shop signs, is typically one service.&lt;br /&gt;
&lt;br /&gt;
===Custom Shop Interior Description===&lt;br /&gt;
&lt;br /&gt;
Very rarely, full shop remodels are made available which include alterations of the shop name, the shop exterior, all objects inside the shop, plus the option for custom written room descriptions for the interior.  This new description is saved as a special custom template when cycling through options via {{boldmono|SHOP ARRANGE}}, allowing it to be turned off or back on again at will.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions are entirely custom written and do not have to follow the standard template format.&lt;br /&gt;
&lt;br /&gt;
They must reference all objects present in the room: ceiling, wall, floor, wall hanging, rug, and both containers.  When identifying those objects, you can identify if you want only the object noun (the last 15 of a 15/15/15), the object adjective + noun (the second and last 15/15 of a 15/15/15), or the full object description (the full 15/15/15).  For room descriptions, this full object description will also include the object&#039;s long if it has one.&lt;br /&gt;
&lt;br /&gt;
Custom room descriptions must be no longer than 511 characters, although there is some slight wiggle room due to how imbedded links work when referencing the various objects in the room.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a custom room description, if your shop has &amp;quot;some,fancy,walls&amp;quot; as the base object with &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot; as the object&#039;s long, the custom room description actually uses the same minimal character count on the back end.  It doesn&#039;t matter if they are displayed in the room as just &amp;quot;walls&amp;quot;, &amp;quot;fancy walls&amp;quot;, or as the entire &amp;quot;some super duper incredibly fancy walls covered with ridiculously decorated murals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Custom shop interior descriptions are very rare.  They are not typically offered as a standalone single item shop service.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
All alterations must follow all {{boldmono|ALTER}} rules.  This is especially true with regard to rarer materials.  Rare materials can sometimes be used as trim and must be supplied.  For example, if eahnor is provided, it can be used to trim a mirror but not to make an entire wall out of eahnor.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
In the late 2000s, the shop system broke.  Despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|some shops were released via the {{boldmono|SHOP LOTTERY}} system]].  As of July 2023, more shops are being made available again via the SHOP LOTTERY system.&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Comprehensive_Warrior_Guide&amp;diff=201200</id>
		<title>Comprehensive Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Comprehensive_Warrior_Guide&amp;diff=201200"/>
		<updated>2023-07-01T19:10:48Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* =Spin Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test-guide&lt;br /&gt;
|  [[File:Small_barbwar.jpg]]&lt;br /&gt;
| type = [[Square]]&lt;br /&gt;
| circles = [[Minor Spiritual]]&amp;lt;br /&amp;gt;[[Minor Elemental]]&lt;br /&gt;
| prime = [[Constitution]], [[Strength]]&lt;br /&gt;
| mana = [[Aura]], [[Wisdom]]&lt;br /&gt;
  | TWCcost = 2 / 2 | TWCranks = 2&lt;br /&gt;
  | AUcost  = 2 / 0 | AUranks  = 3&lt;br /&gt;
  | SUcost  = 2 / 0 | SUranks  = 3&lt;br /&gt;
  | CMcost  = 4 / 3 | CMranks  = 2&lt;br /&gt;
  | OHEcost = 2 / 1 | OHEranks = 2&lt;br /&gt;
  | OHBcost = 2 / 1 | OHBranks = 2&lt;br /&gt;
  | THWcost = 3 / 1 | THWranks = 2&lt;br /&gt;
  | RWcost  = 2 / 1 | RWranks  = 2&lt;br /&gt;
  | TWcost  = 2 / 1 | TWranks  = 2&lt;br /&gt;
  | PWcost  = 3 / 1 | PWranks  = 2&lt;br /&gt;
  | BRLcost = 2 / 1 | BRLranks = 2&lt;br /&gt;
  | AMBcost = 3 / 4 | AMBranks = 2&lt;br /&gt;
  | MOCcost = 4 / 3 | MOCranks = 2&lt;br /&gt;
  | PFcost  = 2 / 0 | PFranks  = 3&lt;br /&gt;
  | DODcost = 4 / 2 | DODranks = 3&lt;br /&gt;
  | SRcost  = 0 / 120 | SRranks  = 1&lt;br /&gt;
  | AScost  = 0 / 7 | ASranks  = 1&lt;br /&gt;
  | MIUcost = 0 / 8 | MIUranks = 1&lt;br /&gt;
  | SAcost  = 5 / 25 | SAranks  = 1&lt;br /&gt;
  | HPcost  = 0 / 10 | HPranks  = 1&lt;br /&gt;
  | EMCcost = 0 / 10 | EMCranks = 1&lt;br /&gt;
  | MMCcost = 0 / 15 | MMCranks = 1&lt;br /&gt;
  | SMCcost = 0 / 10 | SMCranks = 1&lt;br /&gt;
  | ELcost  = 0 / 15 | ELranks  = 1&lt;br /&gt;
  | SpLcost = 0 / 15 | SpLranks = 1&lt;br /&gt;
  | SoLcost = 0 / 30 | SoLranks = 1&lt;br /&gt;
  | MLcost  = 0 / 40 | MLranks  = 1&lt;br /&gt;
  | SURcost = 1 / 3 | SURranks = 2&lt;br /&gt;
  | DTcost  = 2 / 4 | DTranks  = 2&lt;br /&gt;
  | PLcost  = 2 / 3 | PLranks  = 2&lt;br /&gt;
  | SHcost  = 3 / 2 | SHranks  = 2&lt;br /&gt;
  | PERcost = 0 / 3 | PERranks = 2&lt;br /&gt;
  | CLIcost = 3 / 0 | CLIranks = 2&lt;br /&gt;
  | SWIcost = 2 / 0 | SWIranks = 2&lt;br /&gt;
  | FAcost  = 1 / 2 | FAranks  = 2&lt;br /&gt;
  | TRAcost = 0 / 4 | TRAranks = 2&lt;br /&gt;
  | PPcost  = 2 / 3 | PPranks  = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=About the Guide=&lt;br /&gt;
This guide was originally created by Kithus and has been expanded upon by members of the Gemstone community from discussions via various forums, Discord chats and direct player input on GSWiki.  Any and all contributions from the community are welcome!&amp;lt;br&amp;gt;&lt;br /&gt;
Last Updated:  8/1/2020&lt;br /&gt;
&lt;br /&gt;
=Race and Stat Considerations=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Racial Bonus To Starting Statistics (Sortable Table)&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
! width=80px | &#039;&#039;&#039;[[Race]]&#039;&#039;&#039;&lt;br /&gt;
! width=80px |  [[Strength]] || width=80px |  [[Constitution]] || width=80px |  [[Dexterity]] || width=80px |  [[Agility]] || width=80px |  [[Discipline]]&lt;br /&gt;
! width=80px |  [[Aura]] || width=80px |  [[Logic]] || width=80px |  [[Intuition]] || width=80px |  [[Wisdom]] || width=80px |  [[Influence]] || width=80px |  Total&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Aelotoi]]&#039;&#039;&#039;    ||-5||0||5||10||5||0||5||5||0||-5||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Burghal gnome]]&#039;&#039;&#039;    ||-15||10||10||10||-5||5||10||5||0||-5||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dark elf]]&#039;&#039;&#039;    ||0||-5||10||5||-10||10||0||5||5||-5||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;    ||10||15||0||-5||10||-10||5||0||0||-10||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Elf]]&#039;&#039;&#039;    ||0||0||5||15||-15||5||0||0||0||10||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Erithian]]&#039;&#039;&#039;    ||-5||10||0||0||5||0||5||0||0||10||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Forest gnome]]&#039;&#039;&#039;    ||-10||10||5||10||5||0||5||0||5||-5||+25&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Giantman]]&#039;&#039;&#039;    ||15||10||-5||-5||0||-5||-5||0||0||5||+10&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half elf]]&#039;&#039;&#039;    ||0||0||5||10||-5||0||0||0||0||5||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Half krolvin]]&#039;&#039;&#039;    ||10||10||0||5||0||0||-10||0||-5||-5||+5&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Halfling]]&#039;&#039;&#039;    ||-15||10||15||10||-5||-5||5||10||0||-5||+20&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;    ||5||0||0||0||0||0||5||5||0||0||+15&lt;br /&gt;
|- align = center&lt;br /&gt;
| &#039;&#039;&#039;[[Sylvankind]]&#039;&#039;&#039;    ||0||0||10||5||-5||5||0||0||0||0||+15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AgiDex==&lt;br /&gt;
Roundtime is quite simple.  Strength and encumbrance can be a factor but that can be managed by carefully managing inventory.  The most important factor is AgiDex, or the sum of the bonuses of a character&#039;s [[Dexterity]] and [[Agility]].   This combined total helps reduce the Roundtime of a physical attack by a specified amount:&lt;br /&gt;
{{agidex roundtime reduction}}&lt;br /&gt;
&lt;br /&gt;
Pairing that table with the stat table above we can break it down to see each races theoretical maximum AgiDex, before enhancives:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!5 RT Reduction!!4 RT Reduction!!3 RT Reduction&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]||[[Aelotoi]]||[[Erithian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal gnome]]||[[Dark elf]]||[[Human]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf]]||[[Forest gnome]]||[[Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Half-elf]]||[[Giantman]]&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Sylvankind]]||&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Half-Krolvin]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is important because weapons have a minimum RT, and a base RT. By taking the base RT and subtracting the AgiDex bonus we can find the unencumbered swing RT.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dexterity is also important as the AS stat for an archer.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
Strength bonus adds directly to melee AS. Any melee warrior is going to want a decent Strength stat and will want to pair that with a decent AgiDex possibility.  The table below shows the [[Strength]] stats of races compared to their AgiDex capability:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!5 RT Reduction!!STR Mod!! !!4 RT Reduction!!STR Mod!! !!3 RT Reduction!!STR Mod&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]||-15|| ||[[Aelotoi]]||-5|| ||[[Erithian]]||-5&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal gnome]]||-15|| ||[[Dark elf]]||0|| ||[[Human]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf]]||0|| ||[[Forest gnome]]||-10|| ||[[Dwarf]]||10&lt;br /&gt;
|-&lt;br /&gt;
| || || ||[[Half-elf]]||0|| ||[[Giantman]]||15&lt;br /&gt;
|-&lt;br /&gt;
| || || ||[[Sylvankind]]||0&lt;br /&gt;
|-&lt;br /&gt;
| || || ||[[Half-krolvin]]||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While Strength is an important AS stat for melee warriors, it is the RT stat of Archers.  Every 10 STR Bonus will reduce archery RT by 1 second.  Unlike melee attacks, the additional RT for AIMing a ranged attack can be reduced as well.  That makes Strength extremely important to an Archer.  This typically should be paired with a good Dexterity bonus for AS purposes.  The table below shows a comparison of all races according to their Strength, alongside their Dexterity:&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!Race!!STR Mod!!DEX Mod&lt;br /&gt;
|-&lt;br /&gt;
|[[Giantman]]||15||-5&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Krolvin]]||10||0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf]]||10||0&lt;br /&gt;
|-&lt;br /&gt;
|[[Human]]||5||0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvan]]||0||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Elf]]||0||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf]]||0||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Elf]]||0||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Aelotoi]]||-5||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Erithian]]||-5||0&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Gnome]]||-10||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Burghal Gnome]]||-15||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]||-15||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a very obvious correlation between Strength and Dexterity.  Almost invariably as one goes up, the other goes down.  This makes the choice of races for an archer a tricky balancing act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Racial Factors===&lt;br /&gt;
Bear in mind that there are many other mechanical factors to consider when selecting a race.  Not to mention all the role playing decisions.  The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races.  As a trade off they also tend to have terrible encumbrance, while bigger races are able to carry quite a bit more.  Elven races have bonuses to resisting disease and a small one to poison, but are slightly weaker against warding spells.  Dwarves are less resistant to disease but much more resistant to poison and have a bonus to warding off elemental magic.  Halflings are slightly more resistant to poison, disease, and elemental magic than dwarves.  Half-krolvin have natural heavy crit padding against cold attacks and suffer less from cold weather effects.  &lt;br /&gt;
&lt;br /&gt;
The races of Elanthia all have their pros and cons.  They are well balanced and any one could make an excellent warrior.  Take into account the full picture, including mechanics and their cultural backgrounds, before you decide on a race for yours.  &lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Physical Skills==&lt;br /&gt;
*[[Armor Use]] Reduces RT associated with heavier armor, Combat maneuver penalties, and spell hindrance from wearing armor&lt;br /&gt;
*[[Shield Use]] Generates DS when using a shield.&lt;br /&gt;
* Weapon Use Raises AS with a particular Weapon.&lt;br /&gt;
*[[Two Weapon Combat]] Allows the use of two one-handed weapons.&lt;br /&gt;
*[[Combat Maneuvers]] +.5 Melee AS per rank and access to combat maneuvers.&lt;br /&gt;
*[[Multi-Opponent Combat]] Reduces penalties from force-on-force and allows for mstrike.&lt;br /&gt;
*[[Ambush]] Assists in aiming physical attacks.&lt;br /&gt;
*[[Physical Fitness]] Core training, HP growth, Maneuver defense&lt;br /&gt;
*[[Dodge]] Generates evasion DS.&lt;br /&gt;
&lt;br /&gt;
==Magical Skills==&lt;br /&gt;
*[[Arcane Symbols]] Allows the use of and improves durations from scrolls.&lt;br /&gt;
*[[Magic Item Use]] Allows the use of and improves the durations from magic items.&lt;br /&gt;
*[[Harness Power]] 3 mana per training up to your level, 1 per after that.&lt;br /&gt;
*[[Spell Aiming]] Weapon training for bolts, which warriors do not use.&lt;br /&gt;
*Mana Control  Allows the sharing of mana and improves your own mana regen.  Warriors have easier, but not necessarily easy, access to Spiritual Mana Control and Elemental Mana Control.&lt;br /&gt;
*[[Spell Research]] Learn spells and make those you already know better.&lt;br /&gt;
*Lores  Incremental improvements to specific spells related to that lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
This is broken down into &#039;&#039;&#039;Core Training&#039;&#039;&#039;, and &#039;&#039;&#039;Discrete Training&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Core training&#039;&#039;&#039; includes skills you train in a certain amount each level for that build.&lt;br /&gt;
*&#039;&#039;&#039;Discrete Training&#039;&#039;&#039; includes skills that you want to hit a breakpoint on.  Note that warriors are the weapon masters of Elanthia and can basically be viable with any weapon type.  The archetypes listed are just a few of the possible options.  Depending on your style, gearing, and preferences any weapon type is viable as a warrior.&lt;br /&gt;
&lt;br /&gt;
==Common Core Training==&lt;br /&gt;
Core training for ANY Warrior:&lt;br /&gt;
*2x [[Physical Fitness]] (6/0)&lt;br /&gt;
*1x [[Perception]] (0/3)&amp;lt;br&amp;gt;&lt;br /&gt;
Total: (8/39)&lt;br /&gt;
&lt;br /&gt;
==Common Discrete Training==&lt;br /&gt;
*[[Armor Use]]&lt;br /&gt;
**30 ranks for Brigandine&lt;br /&gt;
**80 ranks for Chain Hauberk&lt;br /&gt;
**150 ranks for Full Plate&lt;br /&gt;
*60 Ranks [[Multi-Opponent Combat]]&lt;br /&gt;
*50 Ranks [[Climbing]]&lt;br /&gt;
*50 Ranks [[Swimming]]&lt;br /&gt;
&lt;br /&gt;
==The Shield Knight==&lt;br /&gt;
We have all seen the classic image of a knight in shining armor.  The powerful warrior standing firm with his (or her) plate armor and shield, downing foes with a sword or mace.  Sword and board, as it is commonly called, is a staple fantasy trope that can be seen from King Arthur’s knights to modern anime.  This is a stereotype that has withstood the test of time.  Probably because it could block incoming attacks!&lt;br /&gt;
&lt;br /&gt;
===Why a shield?===&lt;br /&gt;
&lt;br /&gt;
Do you like getting beat up and running crying to an empath?  Guessing the answer is no.  A giant shield between you and the enemy makes that less likely to happen.  On a more serious note shields were amazing before SHIELD SKILLS were added. With that addition shielded warriors can become defensive gods.  &lt;br /&gt;
&lt;br /&gt;
===Shield Knight Core Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3x &lt;br /&gt;
|14/0&lt;br /&gt;
|[[Shield Use]] &lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|6/3, 6/3, OR 9/3&lt;br /&gt;
|[[Edged Weapons]] or [[Blunt Weapons]] or [[Polearm Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|12/9&lt;br /&gt;
|[[Combat Maneuvers]] &lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|6/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|38/15&lt;br /&gt;
|Total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Knight Discreet Training===&lt;br /&gt;
&lt;br /&gt;
These values are plateaus you should strive to reach at some point in your career. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;# Ranks&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|30, 80, and 140 &lt;br /&gt;
| 2/0&lt;br /&gt;
|[[Armor Use]] &lt;br /&gt;
|For Brigandine, Chain Hauberk, and Full Plate respectively. A shield knight can afford to stay in Chain Hauberk for a while and work on other skills before Full Plate.&lt;br /&gt;
|-&lt;br /&gt;
|60 &lt;br /&gt;
| 4/3&lt;br /&gt;
|[[Multi Opponent Combat]] &lt;br /&gt;
|This allows for 3x focused mstrike.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| 3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
| By level 100, train this as needed to make climb checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
| 2/0 &lt;br /&gt;
|[[Swimming]] &lt;br /&gt;
|By level 100, train this as needed to make swim checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Additional Training===&lt;br /&gt;
&lt;br /&gt;
A list of the most common skills to use your additional training points on.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
| 1/3&lt;br /&gt;
|[[Survival]] &lt;br /&gt;
|This will aid in skinning and foraging.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
|1/2&lt;br /&gt;
|[[First Aid]] &lt;br /&gt;
|This will aid in skinning and reduce herb eating RT&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3/4&lt;br /&gt;
|[[Ambush]] &lt;br /&gt;
|20-30 ranks will allow you to aim your attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/120&lt;br /&gt;
|[[Spell Research]] &lt;br /&gt;
| Not typically recommended but some warriors take spells like 401 and 101.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/8&lt;br /&gt;
|[[Magic Item Use]]&lt;br /&gt;
| For more effective use of magic items.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/7&lt;br /&gt;
|[[Arcane Symbols]]&lt;br /&gt;
| For scroll reading.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Mana Control]] or [[Elemental Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing when you beg for spells&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Post Cap Goals===&lt;br /&gt;
*Additional [[Armor Use]] for armor skills and maneuver penalty reduction.&lt;br /&gt;
*3x [[Dodging]]&lt;br /&gt;
*3x [[Physical Fitness]]&lt;br /&gt;
*2x [[Multi Opponent Combat]] &lt;br /&gt;
*Additional Weapon Types&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuvers===&lt;br /&gt;
&lt;br /&gt;
Warriors have access to almost all of the best maneuvers available.  There are far too many to list here but we will go over some of the most prominent for shield knights.&lt;br /&gt;
&lt;br /&gt;
[[Block Mastery]] is almost a given for shield knights, providing an additional 15% block chance.&lt;br /&gt;
&lt;br /&gt;
[[Parry Mastery]] can also be taken as an additional passive defensive option.&lt;br /&gt;
&lt;br /&gt;
[[Specialization]] (wspec1/2/3) which provides a direct bonus to their AS and CML when using a weapon of the chosen type.&lt;br /&gt;
&lt;br /&gt;
[[Weapon Bonding]] Is almost a given as a unique warrior maneuver with a variety of bonuses.&lt;br /&gt;
&lt;br /&gt;
[[Shield Bash]] (sbash) can be trained as a CMAN to save shield skill points but a shield knight is going to want it one way or another.&lt;br /&gt;
&lt;br /&gt;
[[Combat Toughness]] (toughness) is an option for those who absolutely want the best defense.&lt;br /&gt;
&lt;br /&gt;
[[Surge of Strength]] (surge) can provide a good place to spend stamina for a solid boost.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]] (focus) will help with additional TD.&lt;br /&gt;
&lt;br /&gt;
[[Cunning Defense]] (cdefense) adds a bit more protection from maneuvers.&lt;br /&gt;
&lt;br /&gt;
[[Combat Mobility]] is slightly less important to shield knights provided they are picking up the shield skill Prop Up.  &lt;br /&gt;
&lt;br /&gt;
===Shield Skills===&lt;br /&gt;
&lt;br /&gt;
As with combat maneuvers, the options for shield specializations for warriors are too numerous to fully discuss.  They literally have access to all of them.  Those listed below are some of the most useful for shield knights but the list is by no means exhaustive or the best or only options.&lt;br /&gt;
&lt;br /&gt;
[[Tower Shield Focus]] is probably the base skill for any shield knight unless you have a smaller shield that you absolutely want to use.&lt;br /&gt;
&lt;br /&gt;
[[Shield Bash]] is a must, either as a CMAN or a shield skill.&lt;br /&gt;
&lt;br /&gt;
[[Prop Up]] not being knocked down is a great benefit.&lt;br /&gt;
&lt;br /&gt;
[[Adamantine Bulwark]] is a warrior only option that reduces RT caused by physical attacks against you up to 50%!&lt;br /&gt;
&lt;br /&gt;
[[Tortoise Stance]] is a martial stance shield specialization that provides a second block chance in exchange for a penalty to AS.&lt;br /&gt;
&lt;br /&gt;
[[Shield Trample]] and it’s associated mastery provide an AOE knockdown for a shield warrior.&lt;br /&gt;
&lt;br /&gt;
[[Spell Block]] will let you BLOCK bolts if you have an ensorcelled or anti-magic shield.&lt;br /&gt;
&lt;br /&gt;
[[Protective Wall]] less lost DS due to status effects for your group and yourself.&lt;br /&gt;
&lt;br /&gt;
[[Shield Spike Focus]] AND [[Shield Spike Mastery]] reduces the penalties for using a spiked shield and allow reactive spike flares when you block.&lt;br /&gt;
&lt;br /&gt;
[[Block the Elements]] reduces damage from those pesky flares and ball spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Two-Handed Warrior==&lt;br /&gt;
&lt;br /&gt;
The other canonical image of the knight is that of one wielding a large sword or polearm.  The black knight Mordred is often depicted with a two handed blade.  All of us have also seen images of knights on horseback with lances.  Elanthia may not have (living) horses but we certainly have plenty of lances and they hit hard!  &lt;br /&gt;
&lt;br /&gt;
===Why Two-Handers?===&lt;br /&gt;
&lt;br /&gt;
It has been said that the best defense is a good offense.  The person who said that was probably wielding a claidhmore or lance.  Two handed weapons of almost all types hit HARD.  While shield users are better able to defend themselves, two handed users are betting they won’t have to. &lt;br /&gt;
&lt;br /&gt;
===Two-Handed Warrior Core Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|12/9&lt;br /&gt;
|[[Combat Maneuvers]] &lt;br /&gt;
|-&lt;br /&gt;
|2x&lt;br /&gt;
|9/3&lt;br /&gt;
|[[Two-Handed Weapons]] or [[Polearm Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|4/2&lt;br /&gt;
|[[Dodging]] &lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|6/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|-&lt;br /&gt;
|1x&lt;br /&gt;
|0/3&lt;br /&gt;
|[[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|31/17&lt;br /&gt;
|Total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Warrior Discreet Training===&lt;br /&gt;
&lt;br /&gt;
These values are plateaus you should strive to reach at some point in your career. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;# Ranks&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|140&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Armor Use]]&lt;br /&gt;
|Two-handed Warriors will want to get into Full Plate ASAP.&lt;br /&gt;
|-&lt;br /&gt;
|60 &lt;br /&gt;
| 4/3&lt;br /&gt;
|[[Multi Opponent Combat]] &lt;br /&gt;
|This allows for 3x focused mstrike.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| 3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
| By level 100, train this as needed to make climb checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
| 2/0 &lt;br /&gt;
|[[Swimming]] &lt;br /&gt;
|By level 100, train this as needed to make swim checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Additional Training===&lt;br /&gt;
&lt;br /&gt;
A list of the most common skills to use your additional training points on.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
| 1/3&lt;br /&gt;
|[[Survival]] &lt;br /&gt;
|This will aid in skinning and foraging.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
|1/2&lt;br /&gt;
|[[First Aid]] &lt;br /&gt;
|This will aid in skinning and reduce herb eating RT&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|3/4&lt;br /&gt;
|[[Ambush]] &lt;br /&gt;
|20-30 ranks will allow you to aim your attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/120&lt;br /&gt;
|[[Spell Research]] &lt;br /&gt;
| Not typically recommended but some warriors take spells like 401 and 101.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/8&lt;br /&gt;
|[[Magic Item Use]]&lt;br /&gt;
| For more effective use of magic items.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/7&lt;br /&gt;
|[[Arcane Symbols]]&lt;br /&gt;
| For scroll reading.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Mana Control]] or [[Elemental Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing when you beg for spells&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Post Cap Goals===&lt;br /&gt;
*Additional [[Armor Use]] for armor skills and maneuver penalty reduction.&lt;br /&gt;
*3x [[Dodging]]&lt;br /&gt;
*3x [[Physical Fitness]]&lt;br /&gt;
*2x [[Multi Opponent Combat]] &lt;br /&gt;
*Additional Weapon Types&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuvers===&lt;br /&gt;
&lt;br /&gt;
Two- Handed Warriors can make good use of a plethora Combat Maneuver skills.  The list below is a sample of some of the most commonly used but is neither all inclusive, nor necessarily the best.&lt;br /&gt;
&lt;br /&gt;
[[Combat Mobility]] is one of the most important maneuvers for any warrior to pick up.  Staying on your feet is one of the best ways to stay alive.&lt;br /&gt;
&lt;br /&gt;
[[Parry Mastery]] is often taken as an additional passive defensive option.&lt;br /&gt;
&lt;br /&gt;
[[Specialization]] (wspec1/2/3) which provides a direct bonus to their AS and CML when using a weapon of the chosen type.&lt;br /&gt;
&lt;br /&gt;
[[Weapon Bonding]] Is almost a given as a unique warrior maneuver with a variety of bonuses.&lt;br /&gt;
&lt;br /&gt;
[[Charge]] is almost a given for polearm warriors.&lt;br /&gt;
&lt;br /&gt;
[[Bull Rush]] is a knockdown sometimes preferred by two handed weapon using warriors.&lt;br /&gt;
&lt;br /&gt;
[[Combat Toughness]] (toughness) is an option for those who absolutely want the best defense.&lt;br /&gt;
&lt;br /&gt;
[[Surge of Strength]] (surge) can provide a good place to spend stamina for a solid boost.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]] (focus) will help with additional TD.&lt;br /&gt;
&lt;br /&gt;
[[Cunning Defense]] (cdefense) adds a bit more protection from maneuvers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Archer==&lt;br /&gt;
&lt;br /&gt;
From precise master archers like William Tell to the common crossbow soldier, the history of the archer warrior has one common thread.  At some point someone said “I really want to kill that guy but he’s so far away!”  Thus the idea of archery was born and continues in some form to this day.&lt;br /&gt;
&lt;br /&gt;
===Why ranged?===&lt;br /&gt;
&lt;br /&gt;
Ranged Weapons are one of the most efficient forms of combat in GemStone IV. While the warrior class is arguably not setup to employ ranged combat as efficiently as some others they can still be deadly. They might not be sniping from the shadows but they are able to fire while comfortably ensconced in plate armor.&lt;br /&gt;
&lt;br /&gt;
Nothing beats taking down a tough enemy with a single, well-placed shot to the eye. That is the kind of efficiency archery in GemStone IV excels at. A properly trained archer can take down any enemy that can be crit killed with ease.&lt;br /&gt;
&lt;br /&gt;
===Archer Core Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|6/3&lt;br /&gt;
|[[Ranged Weapons]] &lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|0/9&lt;br /&gt;
|[[Perception]] &lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|9/12&lt;br /&gt;
|[[Ambush]] &lt;br /&gt;
|-&lt;br /&gt;
|1x &lt;br /&gt;
|4/2&lt;br /&gt;
|[[Dodging]] &lt;br /&gt;
|-&lt;br /&gt;
|2x &lt;br /&gt;
|6/0&lt;br /&gt;
|[[Physical Fitness]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|25/26&lt;br /&gt;
|Total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Discreet Training===&lt;br /&gt;
&lt;br /&gt;
These values are plateaus you should strive to reach at some point in your career. &lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;# Ranks&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|140&lt;br /&gt;
|2/0&lt;br /&gt;
|[[Armor Use]]&lt;br /&gt;
|Two-handed Warriors will want to get into Full Plate ASAP.&lt;br /&gt;
|-&lt;br /&gt;
|60 &lt;br /&gt;
| 4/3&lt;br /&gt;
|[[Multi Opponent Combat]] &lt;br /&gt;
|This allows for 3x focused mstrike.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
| 3/0&lt;br /&gt;
|[[Climbing]]&lt;br /&gt;
| By level 100, train this as needed to make climb checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
| 2/0 &lt;br /&gt;
|[[Swimming]] &lt;br /&gt;
|By level 100, train this as needed to make swim checks prior to that.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optional Additional Training===&lt;br /&gt;
&lt;br /&gt;
A list of the most common skills to use your additional training points on.&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;Lightgrey&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;#&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
| 4/3&lt;br /&gt;
|[[Combat Maneuvers]] &lt;br /&gt;
|There aren’t really any maneuvers that specifically help with ranged but warriors do have a great deal of options here.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
| 1/3&lt;br /&gt;
|[[Survival]] &lt;br /&gt;
|This will aid in skinning and foraging.&lt;br /&gt;
|-&lt;br /&gt;
|1x-2x &lt;br /&gt;
|1/2&lt;br /&gt;
|[[First Aid]] &lt;br /&gt;
|This will aid in skinning and reduce herb eating RT&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/120&lt;br /&gt;
|[[Spell Research]] &lt;br /&gt;
| Not typically recommended but some warriors take spells like 401 and 101.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/8&lt;br /&gt;
|[[Magic Item Use]]&lt;br /&gt;
| For more effective use of magic items.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 0/7&lt;br /&gt;
|[[Arcane Symbols]]&lt;br /&gt;
| For scroll reading.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|0/10&lt;br /&gt;
|[[Spiritual Mana Control]] or [[Elemental Mana Control]]&lt;br /&gt;
|24 ranks for perfect sharing when you beg for spells&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Post Cap Goals===&lt;br /&gt;
*Additional [[Armor Use]] for armor skills and maneuver penalty reduction.&lt;br /&gt;
*3x [[Dodging]]&lt;br /&gt;
*3x [[Physical Fitness]]&lt;br /&gt;
*Additional Weapon Types&lt;br /&gt;
&lt;br /&gt;
===Combat Maneuvers===&lt;br /&gt;
&lt;br /&gt;
Archers typically do not gain as much benefit from [[Combat Maneuvers]] as the typical warrior.  Few maneuvers benefit an archer and ranged combat does not benefit from the AS/DS benefit of the [[Combat Maneuvers]] skill.  Often archer warriors are best to pick up passive defensive maneuvers or offensive knockdowns.&lt;br /&gt;
&lt;br /&gt;
[[Combat Mobility]] is one of the most important maneuvers for any warrior to pick up.  Staying on your feet is one of the best ways to stay alive.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]] provides additional TD, which is always a great benefit for a warrior.&lt;br /&gt;
&lt;br /&gt;
[[Cunning Defense]] at rank 5 this is the equivalent to having 1 rank in every offensive maneuver for defensive purposes.&lt;br /&gt;
&lt;br /&gt;
[[Combat Toughness]] can make your archer a bit more hearty.&lt;br /&gt;
&lt;br /&gt;
[[Evade Mastery]] can be a slightly more possible consideration for an archer warrior than other archetypes due to the inability to benefit from block or parry mastery.&lt;br /&gt;
&lt;br /&gt;
=Warrior’s Guild=&lt;br /&gt;
&lt;br /&gt;
Starting at level 15 all warriors gain access to their profession guild.  While a member of the guild warriors can train in and use certain skills that can benefit them greatly in and out of combat.  There are a few skills listed here that are also available as combat maneuvers and were purposely left off those listed for different builds as a result.  Warriors should expect to max out their guild training eventually if they want to be fully effective.&lt;br /&gt;
&lt;br /&gt;
==Batter Barriers==&lt;br /&gt;
&lt;br /&gt;
This Warrior’s Guild skill allows the warrior to break open their own boxes.  However they do still need to be wary of traps!  This is one of the easiest ways to get a fused box opened.  They are also able to use the skill to force open some stuck or locked doors and gates, including the Landing graveyard gate.&lt;br /&gt;
&lt;br /&gt;
==Berserk==&lt;br /&gt;
&lt;br /&gt;
The Berserk skill has two distinct uses.  First and foremost it allows the warrior to go into a berserker rage, melee attacking the nearest enemy every 5 seconds.  If the warrior has ranks in multi-opponent combat then berserking attacks will use mstrike, both targetted and untargetted depending on the number of creatures present.  The warrior will also gain a bonus to AS while berserking.  The warrior’s Discipline bonus is figured into the chance to activate berserk.&lt;br /&gt;
&lt;br /&gt;
The other, and arguably more used, benefit of berserking is the ability to break disabling effects.  This includes stuns, webs, and binds.  BERSERK can be used while under the effects of one of these conditions to break out of it.  Breaking one of these effects ends the berserk effect immediately.  This is one of the best defensive abilities at the warrior’s disposal.&lt;br /&gt;
&lt;br /&gt;
==Disarm Weapon==&lt;br /&gt;
&lt;br /&gt;
Not only does training DISARM in the guild save on CMAN points but the guild version, when mastered, is overall more effective.  Using this skill allows the warrior to attempt to knock an opponent’s weapon out of their hand.  This causes the target to suffer a good amount of RT, as well as leaving their weapon on the ground.  This can be a great setup skill against weapon using opponents.  It is also great to know defensively so your own weapon is not knocked away.&lt;br /&gt;
&lt;br /&gt;
==Tackle==&lt;br /&gt;
&lt;br /&gt;
Yet another warrior guild skill that eventually became a combat maneuver.  Using this maneuver the warrior can hurl themself at a target, potentially knocking them prone position and causing RT.  Be cautious though, because a failed tackle attempt can leave you kneeling and off balance.  This is one of the most common setup maneuvers used by all warriors.&lt;br /&gt;
&lt;br /&gt;
==War Cries==&lt;br /&gt;
&lt;br /&gt;
The War Cries skill is actually a whole set of useful abilities that the warrior gains through their training.  Unlike most guild skills and combat maneuvers, war cries do not use up stamina.  Rather they put stress on the warrior’s vocal chords.  If too many cries are used in a given period the vocal chord can become damaged, preventing the warrior from using these skills until they recover.  Warriors are able to check the current stress on their vocal chords using WARCRY.  The warrior’s Influence bonus is a factor in successfully activating war cries.&lt;br /&gt;
&lt;br /&gt;
===Bertrandt&#039;s Bellow===&lt;br /&gt;
&lt;br /&gt;
Bertrandt&#039;s Bellow is the first war cry a warrior learns at rank 1 of the skill. It is an offensive war cry that must be targeted at a foe. A successful use of bellow puts the target in up to 20 seconds of roundtime.&lt;br /&gt;
&lt;br /&gt;
===Yertie&#039;s Yowlp===&lt;br /&gt;
&lt;br /&gt;
Yertie&#039;s Yowlp is a supporting war cry and the second cry learned, at rank 20. Yowlp bolsters the warrior&#039;s party&#039;s defense against offensive war cries and similar attacks, such as a griffin&#039;s screech or a bear&#039;s roar.&lt;br /&gt;
&lt;br /&gt;
===Gerrelle&#039;s Growl===&lt;br /&gt;
&lt;br /&gt;
Gerrelle&#039;s Growl is an offensive war cry, learned at rank 30, that enrages a target. Foes affected by growl are forced into offensive stance similar to Frenzy (216).&lt;br /&gt;
&lt;br /&gt;
===Seanette&#039;s Shout===&lt;br /&gt;
&lt;br /&gt;
Seanette&#039;s Shout is a supporting war cry, learned at rank 40, that invigorates the warrior&#039;s party and encourages them to strengthen their efforts, providing a +15 bonus to AS.&lt;br /&gt;
&lt;br /&gt;
===Carn&#039;s Cry===&lt;br /&gt;
&lt;br /&gt;
Carn&#039;s Cry, learned at rank 50, is the final offensive war cry. The warrior attempts to terrify a creature into inaction. It immobilize the foes and it has multiple outcomes depending on the level of success. A mild success will cause the target to flee to another room and suffer a short period of immobilization, while a large success causes the enemy to become immobilized in place for a longer duration. &lt;br /&gt;
&lt;br /&gt;
===Horland&#039;s Holler===&lt;br /&gt;
&lt;br /&gt;
At rank 60 warriors learn Horland&#039;s Holler, a supporting war cry and the final of six war cries learned. It instills a heroic fervor in the warrior and his party, boosting their attack strength by 20. Holler is the only supporting war cry that will affect a groupless warrior. Even for a master, however, it can be a difficult war cry to perform successfully.&lt;br /&gt;
&lt;br /&gt;
==Warrior Tricks==&lt;br /&gt;
&lt;br /&gt;
These are a series of mostly fluff abilities that a warrior can learn.  Among them are a few combat relevant abilities, some of which have become combat maneuvers on their own.  This includes the following:&lt;br /&gt;
&lt;br /&gt;
===Appraise===&lt;br /&gt;
&lt;br /&gt;
Gained at just 6 ranks in Warrior Tricks, appraise can be a very useful skill.  A skill warrior can determine the stance a target, or every target in the room, is in.  It can also tell you a creatures level relative to your own.&lt;br /&gt;
&lt;br /&gt;
===Feint===&lt;br /&gt;
&lt;br /&gt;
This skill is gained at 10 ranks of Warrior Tricks.  When using FEINT the warrior will attempt to trick their opponent into reacting to an attack that never comes.  A successful feint will cause RT to the target and force their stance up.  Both the RT inflicted and level of stancing is dependent on the end roll. This is a very useful setup maneuver that many other professions spend CM points on and for warriors it is baked into a larger guild skill.&lt;br /&gt;
&lt;br /&gt;
===Stance Perfection===&lt;br /&gt;
&lt;br /&gt;
Acquired at 18 ranks of warrior tricks, this skill can also be learned at the combat maneuver COMBAT MASTERY.  This allows the warrior to change their stance in increments of 5% rather than the normal 10%.  While of somewhat dubious use, this is yet another combat maneuver baked into a single guild skill.&lt;br /&gt;
&lt;br /&gt;
===Spin Attack===&lt;br /&gt;
&lt;br /&gt;
At rank 33 in warrior tricks we add yet another combat maneuver to the list, Spin Attack.  This ability allows the warrior to make a melee attack with a bonus to AS, dependent on their skill in warrior tricks.  This attack will cost 8-20 stamina, based on the base speed of the weapon used.  A warrior mastered in tricks will get +18 to their AS, compared to the combat maneuver which provides a total of +15 at max rank.&lt;br /&gt;
&lt;br /&gt;
===Sheath Making===&lt;br /&gt;
&lt;br /&gt;
While not a combat maneuver, the ability you learn as a master of warrior tricks is arguably better.  Warriors mastered in tricks can use skins to make custom sheaths and weapon harnesses.  These sheaths actually help reduce the effective weight of their contents.  Warrior made quivers are especially prized for their ability to alleviate some of the encumbrance concerns caused by necessary bundles of arrows.&lt;br /&gt;
&lt;br /&gt;
=Martial Stances=&lt;br /&gt;
&lt;br /&gt;
Martial stances are a special type of combat maneuver or shield skill, only available to square classes, that provides a significant passive bonus.  Only one stance may be active at a time and they last for four hours, barring death.  Warriors have eight possible stances available to them.&lt;br /&gt;
&lt;br /&gt;
==Disarming Presence==&lt;br /&gt;
&lt;br /&gt;
This martial stance is learned as a Shield Specialization.  While in this stance a warrior will sometimes attempt to DISARM a melee attacker on a successful block.  This disarm attempt uses the warrior’s skill in disarming and costs two seconds of RT.  &lt;br /&gt;
&lt;br /&gt;
==Executioner’s Stance==&lt;br /&gt;
&lt;br /&gt;
Executioner’s Stance is a combat maneuver martial stance geared towards two-handed weapon users.While in this stance if you kill a creature with a two-handed weapon attack you have the chance to make another attack automatically against another creature in the room.  Alternately, if you do not find an opening for a second attack but have three ranks in Staggering Blow, there is a chance to knock the defeated foe into another in the room, causing it RT.&lt;br /&gt;
&lt;br /&gt;
==Griffin’s Voice==&lt;br /&gt;
&lt;br /&gt;
Another combat maneuver martial stance, Griffin’s Voice is the go to stance for war cry enthusiasts.  Ranks in this maneuver reduce the vocal stress caused by war cries while in this stance and can even allow the warrior to affect otherwise unaffected undead creatures.  &lt;br /&gt;
&lt;br /&gt;
==Shield Riposte==&lt;br /&gt;
&lt;br /&gt;
Yet another shield specialization that grants a martial stance.  While in this stance you have the chance to reactively shield bash after you block an attack while in a forward or higher stance.  This bash will only cause RT and its effectiveness is based on your shield bash skill.&lt;br /&gt;
&lt;br /&gt;
==Stance of the Mongoose==&lt;br /&gt;
&lt;br /&gt;
Similar to Shield Riposte, Stance of the Mongoose is a martial stance that allows the warrior to make retaliatory attacks.  In this case the ability comes from a combat maneuver and is based on parrying an attack in forward or higher stance.  When they parry the warrior will have a chance to launch a melee or unarmed attack at -2 RT against the target automatically. &lt;br /&gt;
&lt;br /&gt;
==Tortoise Stance==&lt;br /&gt;
&lt;br /&gt;
This shield specialization is for any warrior that wants to be a blocking god.  While in this stance, the warrior will potentially have an additional chance to block an incoming attack.  The cost for this enhanced defense comes in the form of an AS penalty while this stance is active.&lt;br /&gt;
&lt;br /&gt;
==Whirling Dervish==&lt;br /&gt;
&lt;br /&gt;
For the warrior that likes to take multiple swipes at an enemy, there is the Whirling Dervish stance.  This combat maneuver based stance offers a possibility of carrying over unused swings from MSTRIKE or two-weapon attacks that kill their initial target to another target in the room.  &lt;br /&gt;
&lt;br /&gt;
==Striking Asp Stance==&lt;br /&gt;
&lt;br /&gt;
The warrior’s final martial stance focuses on making use of QUICKSTRIKE.  This combat maneuver based stance provides a discount on the stamina cost of one quickstrike every 60 seconds.  At the top rank the warrior can even save up an additional charge if they go over 60 seconds without making a quickstrike. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Societies=&lt;br /&gt;
Elanthia currently has 3 Societies to choose from; The Council of Light (CoL), Voln, and Guardians of Sunfist (GoS). Each offers unique bonuses and role play opportunities.&lt;br /&gt;
&lt;br /&gt;
==CoL==&lt;br /&gt;
COL is the society for people who love big numbers. The society offers very little outside of the core AS/DS benefits, but those additional benefits are pretty nice mechanically.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Staunching stops all bleeding for 1 mana.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Healing is full Health for 2 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Wracking is full mana for 5 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Sign of Darkness is a teleport back to town for 6 spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
The other signs offer an overall gain of 35 AS, 35 DS, 20 Ranged/Spell DS, and 15 TD.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keeping some of these signs up costs spirit.  Fortunately, CoL sign duration is 10 seconds per level. At cap that is a duration of 16 minutes, 40 seconds. Even a dark elf could stagger signs enough to regen the 3 spirit required for the AS/DS/TD signs, and still remain barely static. Although, a dark elf cannot reasonably do that before level 90, they could always just leave off one of the 3 spirit using signs.  &lt;br /&gt;
&lt;br /&gt;
Overall CoL offers decent abilities and low upkeep costs, but spirit can be burdensome for some races.  Just keep in mind that you will have to train some harness power to get mana for your signs.&lt;br /&gt;
&lt;br /&gt;
==GoS==&lt;br /&gt;
Sunfist is an attractive option, depending on your playstyle.  It provies less overall AS/DS than CoL, at only +30 max but more TD at +20. The Sigil of Major Bane also offers heavy crit weighting to all AS/DS attacks against [[List_of_Guardians_of_Sunfist_hated_enemies|Hated Enemites]].  On the defensive side, they receive -5 DS relative to CoL, but they also get Heavy Crit padding with Sigil of Major Protection.&lt;br /&gt;
&lt;br /&gt;
Sigil of Power converts 50 stamina to 25 mana, which can be great for Archers who have less use for stamina, leaving stamina free&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Escape provides protection against Stun/web/binds/etc, once per day.  This is definitely going to save your life at times and is a nice alternative to 1040.&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil of Mending provides a +10 boost to health recovery and allows you to eat any herb in 3 seconds.&amp;lt;br.&lt;br /&gt;
Sigil of Concentration provides a +10 boost to mana recovery per pulse.&amp;lt;br&amp;gt;&lt;br /&gt;
The other major attraction of GoS is the ability to Warcamp. These self contained hunting grounds generate Grimswarm creatures of a specific race; Troll, Orc, or Giant.  They can be one of many professions and have the abilities to match.  Camps can be more dangerous than regular hunting grounds but they are also a place you can fry very quickly.  &lt;br /&gt;
&lt;br /&gt;
The downside to Sunfist is that the duration and costs of their sigils are static. You are going to be spending a large amount of mana/stamina to keep sigils up throughout a hunt and it takes some effort to keep them running. For the base AS/DS boosts, you are only looking at 10 mana/10 Stamina every 5 minutes. If you want the Sigil of Major Bane and Sigil of Major Protection for the additional +10 AS/DS and heavy weighting/padding it will cost an additional 20 mana and 25 stamina per minute.  Compare that to the 6 mana and 3 spirit CoL members pay for 15 minutes of all of their AS/DS/TD signs. The sigils are a much higher mana cost but at the same time, they do not cost spirit.  For warriors, who are often actively using their stamina the cost can be prohibitive.  This also necessitates you training in harness power to an even greater extent than CoL.&lt;br /&gt;
&lt;br /&gt;
==Voln==&lt;br /&gt;
Voln offers +26 AS to all critters, +39 against undead, +26 DS, and +13 TD.&lt;br /&gt;
&lt;br /&gt;
Symbol of blessing allows easy hunting of undead.  The ability to UAC without needing a bless can be helpful to UAC warriors.&lt;br /&gt;
&lt;br /&gt;
Symbol of dreams is nice, health/mana/spirit/stats recovery. Good to use post-death along with Symbol of Recall, which restores your spells after you die.&lt;br /&gt;
&lt;br /&gt;
Additionally, Voln has a societal teleportation system where the back of their society has pocket portals to everywhere. One of which is the Rift. It is a godsend for Rift hunters.&lt;br /&gt;
&lt;br /&gt;
Voln&#039;s symbols work off favor, which you accumulate through hunting undead. This is a non-issue if you are hunting undead regularly. Once the Symbol of Blessing is acquired it should not be a problem to hunt them.  Undead are typically pretty easy targets to hunt relative to other critters at like levels, so a lot of time is typically spent hunting them.&lt;br /&gt;
&lt;br /&gt;
The greatest benefit of Voln is the lack of mana or stamina requirements.  You do not have to train harness power at all and your stamina can be used on your plethora of combat maneuvers.&lt;br /&gt;
&lt;br /&gt;
=Useful Links=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Warrior]]&lt;br /&gt;
[[Category:Professional Guides]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loresinging&amp;diff=201105</id>
		<title>Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loresinging&amp;diff=201105"/>
		<updated>2023-06-29T01:53:09Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Added firewheel flare messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Loresinging&#039;&#039;&#039; is a [[bard]]ic ability allowing a singer to divine the properties of an item with the sound of his voice.  An item may simply tell its properties while another will have a specific story attached to it that can only be observed through a bard, often called a [[loresong]] itself due to the nature in which the story is revealed.&lt;br /&gt;
&lt;br /&gt;
Different items have different amounts of difficulty to obtain the information from.  In order to increase a loresong&#039;s strength and ability to divine a loresong from an item, various verses and rhyme schemes can be used to obtain the loresong.  Specifically, two-line loresongs with no rhymes are less powerful than two-line verses with a rhyme scheme.  And, a four-line verse with a rhyme scheme is even more powerful.  Rhymes must be words that rhyme by spelling, such as the infamous hand/land rhyme.  However, more and floor, though they rhyme when spoken aloud, they do not count as rhymes for the purpose of loresongs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if certain keywords are used (value, weight, purpose, skill [only for weapons/armor], spell, and ability) in a loresong, one can obtain specific bits of information from the item.&lt;br /&gt;
&lt;br /&gt;
When loresinging to a magical or [[enhancive item]], a bard may determine whether or not the item will be destroyed when its last magical or enhancive [[charges|charge]] has been expended.&lt;br /&gt;
&lt;br /&gt;
When singing to a piece of [[armor]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===LORESING (verb)===&lt;br /&gt;
====Usage====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    LORESING [:{tone}] [::{target}] {message}  - Loresing a message [with a tone] [to a target]&lt;br /&gt;
&lt;br /&gt;
For a full list of tones, see SONG LIST.&lt;br /&gt;
&lt;br /&gt;
You may loresing multiple lines by separating each one with a semicolon.&lt;br /&gt;
  EXAMPLE: LORESING Jori says she hears the birds;When I can&#039;t hear a thing,;Jori whistles like a robin,;I can only sing.&lt;br /&gt;
&lt;br /&gt;
When LORESINGing, you will use whatever language you are currently SPEAKing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
To loresing, use the verb {{boldmono|LORESING}} followed by your song, with lines separated by semi-colons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
J&amp;gt;loresing staff of ebonwood now for another scrap of doggerel song,;Share with us that ability ere the night grows long&lt;br /&gt;
You sing sonorously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Staff of ebonwood now for another scrap of doggerel song,&lt;br /&gt;
     Share with us that ability ere the night grows long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 18 sec.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the ebonwood staff in your hand...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to standard loresinging, it is also possible to sing to non-held items in the same room.  The purpose of this is generally to reveal a [[loresong]].  To loresing to an item not held in your hand, use the targeting syntax {{boldmono|LORESING ::itemname}}.  There are many examples of such items in the Museums in Wehnimer&#039;s Landing and River&#039;s Rest, as well as scattered in other areas of the game.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The response message from successful attempts will reveal information in a specific order if one does not use a keyword.&lt;br /&gt;
; First verse :The &#039;&#039;&#039;weight&#039;&#039;&#039; and &#039;&#039;&#039;value&#039;&#039;&#039; of the item, in addition to the difficulty rating for weapons and armor with [[Enchant (925)|Enchanting]] and [[Ensorcell (735)|Ensorcelling]].&lt;br /&gt;
&lt;br /&gt;
; Second verse :The &#039;&#039;&#039;purpose&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Third verse &lt;br /&gt;
:If the item is a weapon/armor type then it will reveal the &#039;&#039;&#039;skill&#039;&#039;&#039; required to use and enchant bonus of the item.&lt;br /&gt;
:If the item is a magic type then it will say which spell and how many [[charges]] left.&lt;br /&gt;
:If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.&lt;br /&gt;
:The keyword &#039;&#039;&#039;enhance&#039;&#039;&#039; will work for both types.&lt;br /&gt;
&lt;br /&gt;
; Fourth verse &lt;br /&gt;
:Consists of the special &#039;&#039;&#039;ability&#039;&#039;&#039; section. Enhancive details, spells, weapon flares, reimbeddable status, crumbly status, temporary bless, and other odd information will be found here.&lt;br /&gt;
&lt;br /&gt;
=== Keywords ===&lt;br /&gt;
*Using keywords such as &#039;&#039;&#039;value&#039;&#039;&#039;, &#039;&#039;&#039;weight&#039;&#039;&#039;, &#039;&#039;&#039;purpose&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039; [only for weapons/armor] or &#039;&#039;&#039;enhance&#039;&#039;&#039;, &#039;&#039;&#039;spell&#039;&#039;&#039;, and &#039;&#039;&#039;ability&#039;&#039;&#039; will skip to that verse directly.&lt;br /&gt;
*The bard may continue loresinging without using a keyword to continue to the next verse in order. &lt;br /&gt;
:For example: if loresinging to a weapon, skipping to the third verse by using the keyword &#039;&#039;&#039;skill&#039;&#039;&#039;. Then if the next song you use contains no keywords, it will respond with the fourth verse (the &#039;&#039;&#039;ability&#039;&#039;&#039; line).&lt;br /&gt;
*The bard may jump to any verse including a lower level one&lt;br /&gt;
:For example: if the bard is on the second verse and uses the keyword &#039;&#039;&#039;value&#039;&#039;&#039; in the next song then it will jump back to the first verse.&lt;br /&gt;
*Skipping to a higher level verse is more difficult than a lower level.&lt;br /&gt;
:This means that getting the fourth verse by using the ability keyword often fails for inexperienced bards. A lower level bard would likely be more successful to skip to the third phrase using a keyword then continue with a normal song without keywords to get the last verse.&lt;br /&gt;
*&#039;&#039;&#039; It is important to note that magic is NOT a keyword. It does not allow one to skip to the third verse. It would be the same as using a song without a keyword &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Failure ===&lt;br /&gt;
A failed verse may occur for several reasons and there are failsafe practices for working around failed verses:&lt;br /&gt;
&lt;br /&gt;
* Insufficient mana will result in a failed loresong progression (with no risk of [[injury]]).&lt;br /&gt;
* Repetition of a particular keyword twice in a row will end a loresong progression.&lt;br /&gt;
* All information available to the bard has already been determined will result in a failed verse.&lt;br /&gt;
* To avoid failures, one can alternate between two different songs (without keywords) until a response is received from the item.&lt;br /&gt;
* In order to restart a loresong progression, one must reset the status by either singing to a new item or try to use a simple keyword like &#039;&#039;value&#039;&#039;.]&lt;br /&gt;
* You can clear the loresong progression with the command: {{boldmono|STOP LORESONG}}&lt;br /&gt;
* Note that no [[roundtime]] will be incurred for a failed loresong verse.&lt;br /&gt;
There are three messages which can arise as a result of a failed loresong. Examples are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Insufficient mana:&#039;&#039;&#039; Your song is weak, and without sufficient power to affect the pearl.&lt;br /&gt;
* &#039;&#039;&#039;No additional properties:&#039;&#039;&#039; You learn nothing new about the pendant.&lt;br /&gt;
* &#039;&#039;&#039;Item in wrong hand or misspelled item name:&#039;&#039;&#039; As you sing, you feel a faint stirring in your &amp;lt;item name&amp;gt; that fades, as if your song had somehow failed to resonate with it properly.&lt;br /&gt;
&lt;br /&gt;
=== Roundtime ===&lt;br /&gt;
Roundtime for each verse of loresinging can vary from 5 seconds to 15 seconds for typical items.  The roundtime is determined on a verse-by-verse basis.  A couplet method, using two lines, will generally produce shorter roundtimes than the progressive method (where the singer repeats previous lines and adds a new one at the end for eachsubsequent verse).  Custom loresongs may have their own roundtimes which are higher than normal items.  Refer to [[Talk:Loresinging]] for research on how the number of words used and word length may contribute.&lt;br /&gt;
&lt;br /&gt;
== Example Messaging ==&lt;br /&gt;
Loresongs provide a wide variety of messaging for items. Beyond the basic properties of an item (such as [[weight]], [[Enchant (925)|enchant]] [[Defensive bonus|bonus]], or value), items may be identified as possessing a special ability, as [[420|imbeds]] (either blank, or already containing a spell), or [[enhancive]] properties. Some of that messaging is provided below:&lt;br /&gt;
&lt;br /&gt;
=== Imbed items ===&lt;br /&gt;
Such items can be found blank (and able to be [[420|imbedded]] with a new spell), already containing a spell, or even [[517|rechargeable]]. &lt;br /&gt;
* &#039;&#039;&#039;Blank [[Charge Item (517)|rechargeable]] (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the pink dreamstone brooch. &#039;&#039;You also feel a faint drawing sensation from it, as though it may be able to hold more power.&#039;&#039; From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Charge Item (517)|Rechargeable]] item (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the grey granite bracer. &#039;&#039;You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.&#039;&#039; From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;Blank [[420|imbeddable]] (third verse):&lt;br /&gt;
:From the rapid vibrations of the pink dreamstone brooch, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an ample amount of mana.&lt;br /&gt;
* &#039;&#039;&#039;Reimbeddable item (fourth verse):&lt;br /&gt;
:The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.&lt;br /&gt;
* &#039;&#039;&#039;Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the black fel wand will disintegrate after its last magical charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Non-Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the thick ironwood rod will persist after its last magical charge has been expended.&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Armor Abilities ===&lt;br /&gt;
Typically, special abilities possessed by [[weapon]]s and [[armor]] are permanent though some forms of [[weighting]], [[padding]] and [[resistance]] may be temporary. These abilities are unique to arms and armor, are not part of the [[enhancive]] system, and can not be recharged at the [[Adventurer&#039;s Guild]]. However, weapons and armor may have traditional enhancive properties as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gear point/difficulty rating for Enchanting and Ensorcelling (first verse):&lt;br /&gt;
:Though you don&#039;t yet have a full understanding of the staff&#039;s qualities, you get the impression it would be a tricky project (477 penalty) for an adventurer to modify.&lt;br /&gt;
* &#039;&#039;&#039;Special ability, temporary (second verse):&lt;br /&gt;
:It also appears to have a temporary modification of some kind.&lt;br /&gt;
* &#039;&#039;&#039;Special ability (third verse):&lt;br /&gt;
:It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
* &#039;&#039;&#039;[[Bane weapon]]:&#039;&#039;&#039;  Note: Refer to the Bane page for additional information on bane types, of which there are many.&lt;br /&gt;
::&#039;&#039;&#039;Second verse&#039;&#039;&#039;: A sense of deep seated hatred clings to the &amp;lt;item&amp;gt;, as if it had been crafted with a specific purpose.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039;: This &amp;lt;weapon&amp;gt; seems to be the bane of &amp;lt;type&amp;gt; creatures.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: provides characteristic of the bane bonus, such as &amp;quot;additional offensive bonus of +10 when employed against all undead creatures&amp;quot; for a weapon that imparts +10 on attacks to undead.&lt;br /&gt;
*&#039;&#039;&#039;[[Bless]]:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: You sense that this is some type of holy item.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039; of [[Bless (304)]] cast by a [[Cleric]] with Holy Water Flares: It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039; of regular bless or a [[Symbol of Blessing|Voln bless]]: It also has many more uses of some kind of special ability.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: The harmonics generated tell you that the (item) has been temporarily blessed to help fight the undead.&lt;br /&gt;
::: Note: [[LOOK]]ing at the item will display: A faint aura of holy light radiates from the (item).&lt;br /&gt;
*&#039;&#039;&#039;[[735|Ensorcellment]]:&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: ...shrouded with a haze of necrosis around the &amp;lt;item&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Fourth Verse&#039;&#039;&#039;: A strange necrotic haze sours your melody slightly, indicating that &amp;lt;[[Sorcerer]]&amp;gt; has infused the armor with the second tier of permanent Ensorcellment.&lt;br /&gt;
*&#039;&#039;&#039;[[Defensive bonus]]:&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;item&amp;gt; helps defend the one who wields it by granting +xx Defensive Bonus.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Flare|Flares]]&#039;&#039;&#039; ====&lt;br /&gt;
&amp;lt;section begin=flaresTable /&amp;gt;&lt;br /&gt;
Fourth Verse of the item&#039;s Loresong:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|MESSAGE&lt;br /&gt;
|-&lt;br /&gt;
|Acid|||It has been infused with the power of a corrosive substance.&lt;br /&gt;
|-&lt;br /&gt;
|Acuity||The harmonics generated tell you that the &amp;lt;item&amp;gt; allows a caster to occasionally focus their magical prowess for a single cast.&lt;br /&gt;
|-&lt;br /&gt;
||Air (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental air.&lt;br /&gt;
|-&lt;br /&gt;
|Cold|||It has been infused with the power of an ice elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Cold (temporary from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental cold.&lt;br /&gt;
|-&lt;br /&gt;
||Disintegration|| It has been infused with a disintegrating substance.&lt;br /&gt;
|-&lt;br /&gt;
||Dispel|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with the power of a strange anti-magical substance.&lt;br /&gt;
|-&lt;br /&gt;
||Disruption|| It has been infused with a disrupting substance.&lt;br /&gt;
|-&lt;br /&gt;
||Earth|| It has been infused with the power of an earth elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Earth (temporary,  [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental earth.&lt;br /&gt;
|-&lt;br /&gt;
||Fire|| It has been infused with the power of a fire elemental.&lt;br /&gt;
|-&lt;br /&gt;
||Fire (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with elemental fire.&lt;br /&gt;
|-&lt;br /&gt;
||Firewheel||The harmonics generated tell you that the &amp;lt;item&amp;gt; inflicts more fearsome wounds when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Grapple||The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with a grappling force.&lt;br /&gt;
|-&lt;br /&gt;
||Guiding Light|| It has been temporarily infused with a divine flaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning|| It has been infused with the power of a lightning bolt.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning (temporary)|| It has been temporarily infused with lightning.&lt;br /&gt;
|-&lt;br /&gt;
||Lightning (temporary, from [[Elemental Blade (411)|EBlade]])|| The harmonics generated tell you that the &amp;lt;item&amp;gt; has been temporarily infused with lightning.&lt;br /&gt;
|-&lt;br /&gt;
||Magma|| It has been infused with molten substance.&lt;br /&gt;
|-&lt;br /&gt;
||Mana|| It has been infused with mana.&lt;br /&gt;
|-&lt;br /&gt;
||Plasma|| It has been infused with the power of a flaming substance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;or&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with a flaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||Steam|| It has been infused with a steaming substance.&lt;br /&gt;
|-&lt;br /&gt;
||[[TD]]|| Protects against magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
||Vacuum/Void|| It has been infused with a dark substance.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;or&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;It has been infused with the power of a dark substance.&lt;br /&gt;
|-&lt;br /&gt;
||Terror|| It has been infused with the substance of pure terror.&lt;br /&gt;
|-&lt;br /&gt;
||Water|| It has been infused with the power of a water elemental.&lt;br /&gt;
|-&lt;br /&gt;
||[[Xazkruvrixis]]||The harmonics generated tell you that the &amp;lt;item&amp;gt; has been infused with death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=flaresTable /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Offensive bonus]]&#039;&#039;&#039; The harmonics generated tell you that the &amp;lt;item&amp;gt; serves to increase the efficiency of attacks by granting +xx Attack Strength.&lt;br /&gt;
*&#039;&#039;&#039;[[Holy Weapon (1625)|Paladin Bonded Weapon]] (4th verse):&#039;&#039;&#039; The &amp;lt;item&amp;gt; has been bound to &amp;lt;XXX&amp;gt; via the spell Sanctify. The mace hums clearly, indicating that the restriction&#039;s conditions are as follows: This item is restricted to use by PERSON.&lt;br /&gt;
*&#039;&#039;&#039;[[620|Ranger Resistance]]:&#039;&#039;&#039; Armor treated by a ranger may have a slightly misleading loresong.  The value may be high (first verse) and there will be no &#039;&#039;explicit&#039;&#039; mention of the resistance being temporary in the third and fourth verses. However, ranger-applied resistance will give the ranger&#039;s name in the fourth verse: &lt;br /&gt;
::&#039;&#039;A strong thread of wild magic hums in response to your song, and you sense that the cold resistance (25%) was imbued into the ruby-trimmed leathers by RangerName.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
:When in doubt, find a ranger to [[ASSESS]] the armor to determine its status.&lt;br /&gt;
*&#039;&#039;&#039;Returner&#039;&#039;&#039;:&lt;br /&gt;
::&#039;&#039;&#039;Second verse&#039;&#039;&#039;: The &amp;lt;weapon&amp;gt; is obviously a weapon built for combat.  It emanates magic.&lt;br /&gt;
::&#039;&#039;&#039;Third verse&#039;&#039;&#039;: The &amp;lt;weapon&amp;gt; has an enchantment of &amp;lt;value&amp;gt;.  Its magic appears to be of the ARMS realm.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: You sense that the &amp;lt;weapon&amp;gt; may return to its wielder when forced from her hand.&lt;br /&gt;
:::&#039;&#039;Note, this item script masks other special abilities.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Realm flare]]&#039;&#039;&#039; (first verse): You sense rare, wild magics in the weapon, magics that are tied in some elemental fashion to time and place.&lt;br /&gt;
::&#039;&#039;Note, you must sheathe and unsheathe the weapon first for Realm Flaring weapons to get an accurate result in the fourth verse. Refer to Realm Flare page for more information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sanctified]]:&#039;&#039;&#039;:&lt;br /&gt;
::&#039;&#039;&#039;Second Verse&#039;&#039;&#039;: You sense that this is some type of holy item.&lt;br /&gt;
::&#039;&#039;&#039;Third Verse&#039;&#039;&#039;: It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
::&#039;&#039;&#039;Fourth verse&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;item&amp;gt; has been sanctified for use by a Cleric or Paladin in the fight against the undead.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Sighting]]:&#039;&#039;&#039; The harmonics generated tell you that the &amp;lt;weapon&amp;gt; assists its bearer with aiming attacks at range.&lt;br /&gt;
*&#039;&#039;&#039;[[Specialized armor fitting|Warrior Armor Fittings]]:&#039;&#039;&#039; will show the protection type along with an estimation on their remaining usage in the fourth verse (note, this is unique from naturally occurring or ranger resistances mentioned above):&lt;br /&gt;
::As your song penetrates the &amp;lt;armor&amp;gt;, you determine that it is moderately resistant (10%) to &amp;lt;damage type&amp;gt; attacks.&lt;br /&gt;
::The notes of your song snag briefly on some custom fittings, and you sense that the &amp;lt;damage type&amp;gt; resistance (10%) was fitted onto the &amp;lt;armor&amp;gt; by WarriorName. You gauge that the fittings have quite a lot of wear and tear remaining to them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Weighting]] and [[Padding]]&#039;&#039;&#039; ====&lt;br /&gt;
Fourth Verse:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|TYPE&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|SUBTYPE&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|MESSAGE&lt;br /&gt;
|-&lt;br /&gt;
||Padding, temporary||Critical||The harmonics generated tell you that the &amp;lt;armor&amp;gt; temporarily serves to reduce the severity of inflicted wounds.&lt;br /&gt;
|-&lt;br /&gt;
||Padding, temporary||Damage||The harmonics generated tell you that the &amp;lt;armor&amp;gt; temporarily serves to protect from additional damage.&lt;br /&gt;
|-&lt;br /&gt;
||Padding||Critical||The harmonics generated tell you that the &amp;lt;armor&amp;gt; serves to reduce the severity of inflicted wounds.&lt;br /&gt;
|-&lt;br /&gt;
||Padding||Damage||The harmonics generated tell you that the &amp;lt;armor&amp;gt; serves to protect from additional damage.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting||Critical||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; inflicts more fearsome wounds when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting||Damage||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; does extra damage when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting (temporary)||Critical||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; temporarily inflicts more fearsome wounds when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
||Weighting (temporary)||Damage||The harmonics generated tell you that the &amp;lt;weapon&amp;gt; temporarily does extra damage when it strikes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Additionally for temporary enhancement, the following message is given about the number of uses (and the last line indicates which ability it is for, WPS or resist):&#039;&#039;&lt;br /&gt;
::The &amp;lt;armor&amp;gt; resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
:::The &amp;lt;armor&amp;gt; &#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
:::It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
:::When its enhancement has degraded away, the item will lose its ability to grant greater protection.&lt;br /&gt;
&lt;br /&gt;
=== Player-Forged Weapons ===&lt;br /&gt;
Weapons created by the [[forging]] [[artisan skill]] yield special messaging which reveals the quality of the forging of the item in the third verse. The loresong will also reveal the fact that the item was player-forged (though this information is already available via the crafter&#039;s mark in the [[Show description|SHOW description]] of the item).&lt;br /&gt;
* &#039;&#039;&#039;Player-forged (second verse):&lt;br /&gt;
:It has been forged by a member of the Artisan&#039;s Guild.&lt;br /&gt;
* &#039;&#039;&#039;Elegant-quality (third verse):&lt;br /&gt;
:The handaxe has a lightly increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Superior-quality (third verse):&lt;br /&gt;
:The maul has a moderately increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Perfect-quality (third verse):&lt;br /&gt;
:The dagger has a significantly increased effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
=== Enhancive Items ===&lt;br /&gt;
Items with [[enhancive]] properties have messaging in several phases of the loresong. The second verse provides a simple indicator of whether or not the item is [[enhancive]]. The third verse provides a vague description of the properties. The fourth verse contains complete information about the [[enhancive]] properties (and if complete, renders the third verse irrelevant). The tiered messaging may be valuable to lower level [[bard|bards]] who are unable to extract the full properties of the item in the fourth verse. The third and fourth verse may also provide information about [[race|racial]], [[skill]], [[society|societal]], or [[character]] restrictions placed on the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhancive (second verse):&lt;br /&gt;
:Also, it seems to have some sort of enhancive properties.&lt;br /&gt;
* &#039;&#039;&#039;Properties, vague (third verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:You think that you could probably find out something more about the pendant&#039;s enhancive properties if you tried.&lt;br /&gt;
* &#039;&#039;&#039;Properties, complete (fourth verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 8 to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 4 to [[Aura]] Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 2 to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:The bracer looks to have a lot of charges remaining.&lt;br /&gt;
* &#039;&#039;&#039;Persistence (fourth verse):&lt;br /&gt;
:You sense that the aquamarine bracer will crumble into dust after its last enhancive charge has been expended.&lt;br /&gt;
:You sense that the composite bow will persist after its last enhancive charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Restriction (third/fourth verse):&lt;br /&gt;
:This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Monk Paladin Savant.&lt;br /&gt;
:This enhancement cannot be used by adventurers without at least a moderate amount of skill in Brawling.&lt;br /&gt;
:This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi.&lt;br /&gt;
:Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.&lt;br /&gt;
:This item is restricted to use by an adventurer you can&#039;t quite determine.&lt;br /&gt;
:This item is restricted to use by Oweodry.&lt;br /&gt;
* &#039;&#039;&#039;Out of Enhancive Charges (third/fourth verse):&lt;br /&gt;
:This item doesn&#039;t seem to do anything! (third verse)&lt;br /&gt;
:The item doesn&#039;t seem to do anything! The &amp;lt;item name&amp;gt; seems to be out of charges. (fourth verse)&lt;br /&gt;
&lt;br /&gt;
====  Special Note on Enhancive Properties  ====&lt;br /&gt;
:It provides a boost of 8 to [[Agility]].&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:It provides a boost of 4 to [[Aura]] Bonus.&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:For every 1 point of &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039; it adds 2 points to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
::The 4 to [[Aura]] Bonus listed above would provide 8 to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====  [[Fusion]] Gear  ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fusion Gear with empty sockets (third verse):&lt;br /&gt;
&lt;br /&gt;
:The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
::This item doesn&#039;t seem to do anything!&lt;br /&gt;
:You think that you could probably find out something more about the runestaff&#039;s enhancive properties if you tried.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fusion gear with empty sockets (fourth verse):&lt;br /&gt;
&lt;br /&gt;
:The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
::The item doesn&#039;t seem to do anything!&lt;br /&gt;
::The runestaff seems to be out of charges.&lt;br /&gt;
&lt;br /&gt;
=== Purified Gems ===&lt;br /&gt;
[[Gem|Gems]] which have been purified through [[1004|Purification Song (1004)]] may turn into orb gems (for the purpose of [[517|charging]] items or creating [[325|chrisms]]) or become [[517|rechargeable]] [[420|imbeds]].&lt;br /&gt;
* &#039;&#039;&#039;Orb gem (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the glimaerstone is as a gem of some kind. As you sing, the glimaerstone seems to resonate with your voice, and &#039;&#039;&#039;you feel it trying to draw power from you.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mage rechargeable (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the emerald is as a gem of some kind.  As you sing, the emerald seems to resonate with your voice, and you feel it trying to draw power from you.  &#039;&#039;&#039;It pulses strongly with the rhythm of your words.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Magic Resistance ===&lt;br /&gt;
Items which cannot have magic cast at them (material limits, or item limits) will tell you they are magic resistant in the second verse: &#039;&#039;&#039;You sense the item has some sort of magic resistance.&#039;&#039;&#039; To avoid confusion, this is not the same as a Target Defense Magic Resistance at all. TD in items will sing how much is on the item, with it&#039;s own specific wording in other verses.&lt;br /&gt;
&lt;br /&gt;
Magic Resistance is an on/off thing. There are no other values to it. It can be because of the material something is made of (veil iron, for instance), enhancives, and random other items which are combat gear or not. Things which have this loresong line in them cannot be enchanted, ensorcelled, they cannot even have elemental detect used on them.&lt;br /&gt;
&lt;br /&gt;
=== Treasure Boxes ===&lt;br /&gt;
[[Box (treasure)|Boxes]] found in the [[treasure system]] yield special messaging which reveals the [[lock difficulty]] and trap difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items Restricted by Character/Account ===&lt;br /&gt;
Items restricted by character or account yield special messaging. An example of this type of item would be a weapon bonded to a Paladin or Warrior.&lt;br /&gt;
*&#039;&#039;&#039;2nd verse:&#039;&#039;&#039; In addition, its use appears to be magically restricted in some way.&lt;br /&gt;
*&#039;&#039;&#039;3rd verse:&#039;&#039;&#039; The ITEM hums clearly, indicating that the item will prevent itself from being used unless the acting party meets certain conditions.&lt;br /&gt;
*&#039;&#039;&#039;4th verse:&#039;&#039;&#039; (The 4th verse will yield more specific information, depending upon the item type.)&lt;br /&gt;
&lt;br /&gt;
=== Items with Cryptic Messaging ===&lt;br /&gt;
Some items yield vague messaging that only hints the item is special. It does not pinpoint the exact type or special use of the item. Often (but not always), analyzing, inspecting, or looking at these items will yield more information.&lt;br /&gt;
&lt;br /&gt;
An example of this type of item would be a [[Veola hair accessory]]:&lt;br /&gt;
*&#039;&#039;&#039;2nd verse:&#039;&#039;&#039; From the pitch of the vibration you determine that the purpose of the tricorn is unusual, but the exact use escapes you.&lt;br /&gt;
&lt;br /&gt;
Another example is a [[SKIN (verb)|skin/hide]], or item made from a skin and then modified (e.g. via GALD, a merchant-created [[PSFShop:Darker_Path|dead animal]], [[Crondi]] body parts, etc.)&lt;br /&gt;
*&#039;&#039;&#039;2nd verse:&#039;&#039;&#039; From the pitch of the vibration you determine that the purpose of the [item] is as a kind of trophy.&lt;br /&gt;
&lt;br /&gt;
== Unlocking Loresongs ==&lt;br /&gt;
Bards have the ability to temporarily and permanently unlock loresongs, such that non-bards can {{boldmono|[[RECALL (verb)|RECALL]]}} the item to view its loresong.  This applies to the standard properties exposed by loresinging most items, as well as the special story loresongs that some items possess.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
A loresong is temporarily unlocked for between 1 to 30 days after a bard loresings to an item.  The duration is based on the bard&#039;s skill.  Factors are [[Bard Base | Bard spellsong]] ranks, [[Influence]] bonus, and [[Mental Lore, Telepathy]]. &lt;br /&gt;
&lt;br /&gt;
The duration uses the formula, per Estild: ((Bard spellsong ranks / 4) + (Influence bonus / 5) + ([[Summation chart|seed 1 summation]] of Mental Lore, Telepathy ranks) - 10) = # of days, min 1, max 30.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Example, a Level 42 bard with 23 ranks of Bard Spellsongs, a 21 Influence Bonus, and 12 ranks of Telepathy lore would have:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
truncate(23/4) + truncate(21/5)  + (4-10)&lt;br /&gt;
5 + 4 + -6                        *notice the 6 is negative&lt;br /&gt;
9 - 6 = 3 day duration.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration of the temporary unlock will display in the fourth facet of the loresong, like so:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Its loresong has been temporarily unlocked by XXXX for 7 days, 23 hours and 59 minutes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
Permanent loresong unlocking allows others to check the detail of their items without the assistance of a bard for the life of the item.  This is especially beneficial for: &lt;br /&gt;
&lt;br /&gt;
 *  Reviewing custom loresongs&lt;br /&gt;
 *  Checking the charges on enhancives and x/day imbeddables&lt;br /&gt;
 *  Tracks stat/skill changes and charges on Adventurer&#039;s Guild badges&lt;br /&gt;
 *  Tracking the progress of [[Enchant (925)|Enchanting]] and [[Ensorcell (735)|Ensorcelling]] on project pieces, including the difficulty bonus&lt;br /&gt;
 *  Remembering the type of bane or flare in a pinch&lt;br /&gt;
 *  Tracking type and estimated level of padding or weighting (requires an [[ASSESS_(verb)#Warriors|assess]] after unlocking)&lt;br /&gt;
 *  Determining exact percentages on all types of [[Resistance]]&lt;br /&gt;
 *  Identifying exact weight and capacity&lt;br /&gt;
 *  Quickly recall the attuned location for unnavable rings&lt;br /&gt;
 *  Following the weight reduction of a container&lt;br /&gt;
 * ... all as continued improvements or changes are made to the item in the future.&lt;br /&gt;
&lt;br /&gt;
====Lore Knowledge Points====&lt;br /&gt;
To permanently unlock a loresong, a bard must accumulate Lore Knowledge Points (LKP), which are earned simply through experience absorption.  A bard may earn up to 50,000 LKP per week and store up to 200,000 LKPs total.  Accumulated LKPs may be viewed with the {{boldmono|[[RECALL (verb)|RECALL]]}} or {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verbs. Bards may [[Suffusion|suffuse]] their unused points to make future loresong unlock attempts easier.  Note, suffused points will not carry over if and when a new service is released.&lt;br /&gt;
&lt;br /&gt;
Via {{boldmono|RESOURCE}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Health: 229/229     Mana: 320/403     Stamina: 155/155     Spirit: 10/10&lt;br /&gt;
Lore Knowledge: 49,870/50,000 (Weekly)     124,870/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Via {{boldmono|[[RECALL (verb)|RECALL]]}}:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
0. 0-49,999 LKPs: You can&#039;t recall any pertinent lore to let you preserve the knowledge of objects.&lt;br /&gt;
1. 50,000 LKP: You remember a yarn you&#039;ve spun, which you could use to preserve the knowledge of simple items.&lt;br /&gt;
2. 75,000 LKPs: Your thoughts shift to tales of treasures obtained from your travels, which you could use to preserve the knowledge of magical trinkets.&lt;br /&gt;
3. 100,000 LKPs: You recall secrets of lost civilizations and ancient legends, which you could use to preserve the knowledge of magical items.&lt;br /&gt;
4. 125,000 LKPs: Memories of the history of Elanthian heroes and their epic relics resonate in your mind, which you could use to preserve the knowlege of powerful items.&lt;br /&gt;
5. 150,000-199,999 LKPs: Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!&lt;br /&gt;
6. 200,000 LKPs: Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!  Your understanding of such magic cannot exceed this level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a bard has earned 50,000 LKP for the week, the following message is displayed in the story window:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You have discovered all you can on life&#039;s little mysteries for the time being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill Considerations ====&lt;br /&gt;
The skill check to permanently unlock a loresong rates the Bard&#039;s skill vs. the item&#039;s properties, with penalties for injuries and low on spirit.  The formula for a bard&#039;s skill holds level, songspells over level, AU/INF bonus, and Telepathy ranks as equal to one &amp;quot;point&amp;quot; each.   Stats and skill can be mixed and matched within their ranking to achieve an equal bonus:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 * Level&lt;br /&gt;
 * Bard spellsong ranks to level * 2&lt;br /&gt;
 * Bard spellsong ranks over level&lt;br /&gt;
 * Magic Item Use / 2&lt;br /&gt;
 * Elemental Mana Control / 2&lt;br /&gt;
 * Mental Mana Control / 2 &lt;br /&gt;
 * Aura stat bonus&lt;br /&gt;
 * Influence stat bonus&lt;br /&gt;
 * Mental Lore, Telepathy ranks&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The skill check to unlock a loresong is far more forgiving than [[Enchant]] and [[Ensorcell]], though some items are extremely difficult. There is a hard cap of 515 to the maximum difficulty an item can have. At level 100, with 100 bard spellsong ranks, 100 ranks of Magical Item Use, Elemental Mana Control, Mental Mana Control, 25 ranks of Mental Lore - Telepathy, and an Aura and Influence bonus of 25 each, a bard will have at least a 10% chance to successfully unlock any item.&lt;br /&gt;
&lt;br /&gt;
The LKP cost is derived by the complexity or difficulty of an item, with a minimum 50,000 LKP cost to unlock any item and a maximum cost of 150,000. This cost does not vary based on the bard&#039;s skill: &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
 1. It will require a fair amount of lore to unlock this loresong.  [50000 Lore Knowledge]&lt;br /&gt;
 2. It will require a substantial amount of lore to unlock this loresong.  [75000 Lore Knowledge]&lt;br /&gt;
 3. It will require a generous amount of lore to unlock this loresong.  [100000 Lore Knowledge]&lt;br /&gt;
 4. It will require an epic amount of lore to unlock this loresong.  [125000 Lore Knowledge]&lt;br /&gt;
 5. It will require a vast amount of lore to unlock this loresong.  [150000 Lore Knowledge]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Performing the Unlock====&lt;br /&gt;
To attempt to unlock the loresong of an item, the bard first needs to loresing to the item like normal, then within 5 minutes, use the {{boldmono|[[RECALL (verb)|RECALL]]}} verb on the item. Similar to enchanting and ensorceling, the first use of {{boldmono|RECALL (verb)|RECALL}} will provide a chance of success and also how many LKPs it will cost to unlock the item. It will also display the numeric difficulty required to unlock. A second {{boldmono|RECALL (verb)|RECALL}} will attempt the permanent unlock. Failure to permanently unlock an item results in a 24 hour cooldown before your can try to unlock the item again; there is no loss of LKPs.  Once a loresong is unlocked, non-bards may {{boldmono|RECALL (verb)|RECALL}} the item to view its loresong forever.&lt;br /&gt;
&lt;br /&gt;
Example of a first test-cast of {{boldmono|RECALL (verb)|RECALL}} to determine difficulty after loresinging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall whip&lt;br /&gt;
You begin a musical chant directed towards your black and red whip.  You recall your recent loresong of the whip and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Your song&#039;s magic continues to permeate through the whip and you sense that you can only fail to unlock its loresong if you are horribly unlucky.  [46 difficulty]&lt;br /&gt;
It will require a fair amount of lore to unlock this loresong.  [50000 Lore Knowledge]&lt;br /&gt;
&lt;br /&gt;
[If you would like to proceed with unlocking this loresong, RECALL whip again within the next 30 seconds.] &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of a successful unlock (required 75,000 LKPs and awarded 400 experience):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall am&lt;br /&gt;
You begin a musical chant directed towards your gnarled bone amulet.  You recall your recent loresong of the amulet and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the gnarled bone amulet already, you continue to focus your musical chant in an attempt to permanently infuse the amulet with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a questionable attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  Stories and songs of comedies, victories, and heroes all swirl through your mind as you invest enough of your magical lore into the essence of the gnarled bone amulet.  Its loresong has now been permanently affixed.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of an unsuccessful unlock:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall dagger&lt;br /&gt;
You begin a musical chant directed towards your black steel dagger.  You recall your recent loresong of the dagger and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the black steel dagger already, you continue to focus your musical chant in an attempt to permanently infuse the dagger with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a very poor attempt!&lt;br /&gt;
&lt;br /&gt;
Failure!  Stories and songs of tragedies, defeats, and villains all swirl through your mind as the black steel dagger rejects your infusion of magical lore.  You are left perplexed about the very essence of the dagger.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
When accessed via {{boldmono|RECALL}}, the loresong information functions exactly as if the bard is loresinging to the item. New properties added to the item after its loresong has been unlocked will be displayed, and any effects experienced by a bard loresinging the item manually will be experienced by the person accessing the loresong (which may include damage or death for certain rare items). &lt;br /&gt;
&lt;br /&gt;
The loresongs of stationary items cannot be unlocked at this time.&lt;br /&gt;
&lt;br /&gt;
If a non-bard accesses a loresong via {{boldmono|RECALL}} and places it for sale in a player shop, the properties will be revealed as normal.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[[Custom loresong]]&lt;br /&gt;
*[[Loresong:_A_perfectly_clear_crystal_sphere_(saved_post)|A perfectly clear crystal sphere loresong (example)]]&lt;br /&gt;
*[[Music Stand|The Incredible Music Stand loresong (example)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Bards/Loresinging/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Energy_Shield&amp;diff=190794</id>
		<title>Energy Shield</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Energy_Shield&amp;diff=190794"/>
		<updated>2023-03-04T22:12:11Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Added functional verbs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&#039;&#039;&#039;Energy Shields&#039;&#039;&#039; were introduced at [[Duskruin Arena]] in Jan 2021 in the shop [[BVShop:Currents_and_Safeguards|Currents and Safeguards]] by [[User:GS4-RETSER|GM Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 0&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking, &#039;&#039;in any stance&#039;&#039;, and Energy flares when striking with the shield.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You analyze the ora shield and sense that the creator has provided the following information:&lt;br /&gt;
                           ENERGY SHIELDS&lt;br /&gt;
  Energy Flares:  Turn them on to let your Shield Flare.&lt;br /&gt;
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot&lt;br /&gt;
                  store mana during surged flares.&lt;br /&gt;
  Drained Flares: These reduce the strength of your flare to bond and store energy.&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
 Verb&lt;br /&gt;
  PROD     ON/OFF Energy Flares&lt;br /&gt;
   Currently: ON&lt;br /&gt;
  PULL     ON/OFF Drained Flares (Store Energy)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUSH     ON/OFF Surged Flares (Increases flare strength at the cost of energy)&lt;br /&gt;
   Currently: OFF&lt;br /&gt;
  PUNCH     UnAttunes the ora shield.  This is permanent.&lt;br /&gt;
&lt;br /&gt;
Unlocked Abilities&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
 Tier: 0                                  Affinity Level: 0&lt;br /&gt;
 Total Energy Bound (Bonding): 0&lt;br /&gt;
 Total Energy Stored: 0/100&lt;br /&gt;
 Flare Type: Impact&lt;br /&gt;
 Daily Energy Cap: 0/1000&lt;br /&gt;
 22 Hour Energy Tracker: Expired&lt;br /&gt;
 Energy Reverb: Locked&lt;br /&gt;
 Energy Barrier: Locked&lt;br /&gt;
 Energy Wave: Locked&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
 Energy Color: white         Accent Color: black&lt;br /&gt;
--------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PRAY&lt;br /&gt;
| You push your thumb down firmly and hear a small clicking noise.  Several mechanical arms and apparatuses spin around the brown steel mantlet before settling into secret compartments.  You also notice a few small levers.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PROD&lt;br /&gt;
| You tighten your grip on the brown steel mantlet, a flickering trail of white light falls from it. [EnergyFlares are now turned OFF.]&lt;br /&gt;
You swing your brown steel mantlet in a wide arc, sending a wave of white energy outward. [EnergyFlares are now turned ON.]&lt;br /&gt;
| XXX tightens his grip on the brown steel mantlet, a flickering trail of white light falls from it.&lt;br /&gt;
XXX swings his brown steel mantlet in a wide arc, sending a wave of white energy outward.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PULL&lt;br /&gt;
| You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment. [Flare Storage is now turned OFF.]&lt;br /&gt;
You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism. [Flare Storage is now turned ON.]&lt;br /&gt;
| XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault.  A small, white mechanism flips itself away into a small hidden compartment.&lt;br /&gt;
XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault.  A small compartment on the mantlet opens up to deploy a white mechanism.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUNCH&lt;br /&gt;
| You smash your fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.&lt;br /&gt;
| XXX smashes his fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|PUSH&lt;br /&gt;
| You place the palm of your hand against the surface of your brown steel mantlet and chant quietly.  A crystal chamber embedded in your mantlet stops glowing. [Surged Flares are now turned OFF.]&lt;br /&gt;
You place the palm of your hand against the surface of your brown steel mantlet and chant quietly.  In a sudden flash of light, a crystal chamber embedded in the mantlet glows black. [Surged Flares are now turned ON.]&lt;br /&gt;
| XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly.  A crystal chamber embedded in the mantlet stops glowing.&lt;br /&gt;
XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly.  In a sudden flash of light, a crystal chamber embedded in the mantlet glows black.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Affinity Levels==&lt;br /&gt;
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
!TIER !!AFFINITY&amp;lt;br&amp;gt;LEVEL !!style=&amp;quot;white-space:nowrap&amp;quot;| ENERGY BOUND !! STORAGE !!NOTES&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2 style=&amp;quot;white-space:nowrap;&amp;quot;| &#039;&#039;Tier 0&amp;lt;br&amp;gt;Off-the-Shelf&lt;br /&gt;
!Level 0&lt;br /&gt;
!0&lt;br /&gt;
!-&lt;br /&gt;
|-&lt;br /&gt;
!Level 1&lt;br /&gt;
!1,000&lt;br /&gt;
!100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2|&#039;&#039;Tier 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!2,500&lt;br /&gt;
!150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 3&lt;br /&gt;
!5,000&lt;br /&gt;
!200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 2&lt;br /&gt;
!Level 4&lt;br /&gt;
!10,000&lt;br /&gt;
!250&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Level 5&lt;br /&gt;
!25,000&lt;br /&gt;
!300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 6&lt;br /&gt;
!40,000&lt;br /&gt;
!350&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=3|&#039;&#039;Tier 3&lt;br /&gt;
!Level 7&lt;br /&gt;
!60,000&lt;br /&gt;
!400&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!Level 8&lt;br /&gt;
!80,000&lt;br /&gt;
!450&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Level 9&lt;br /&gt;
!100,000&lt;br /&gt;
!500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;[[Energy Shield#Energy Flare|Energy Flare]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Energy Shield#Energy Reverb|Energy Reverb]]&#039;&#039;&#039; are unlocked at this tier.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RUB&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TAP&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|APPLAUD&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|GAZE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|COVER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TINKER&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|RAISE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|TICKLE&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|HUG&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- These verbs need sorted out to their appropriate tiers. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Flare===&lt;br /&gt;
Upon blocking an attack, &#039;&#039;in any stance&#039;&#039;, or launching an offensive shield attack you have a chance to strike your enemy with energy.  These are the default flares of the energy shields.  &lt;br /&gt;
&lt;br /&gt;
Each flare will fill the affinity for the process of attuning.  The strength of the flare increases per affinity gained.&lt;br /&gt;
&lt;br /&gt;
====Energy Storage====&lt;br /&gt;
{{boldmono|[[PULL]]}} (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength.  This energy is used to empower flares later.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|[[PUSH]]}} (SURGED FLARES) turns on or off the surged flares.  Surged flares are increased in power at the cost of energy stored from DRAINED flares.&lt;br /&gt;
&lt;br /&gt;
You cannot have both drained and surged flares on at the same time.&lt;br /&gt;
&lt;br /&gt;
;Standard flare on shield attack or incoming attack&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An Ithzir adept swings a closed fist at you!&lt;br /&gt;
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!&lt;br /&gt;
&#039;&#039;&#039;A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept&#039;s back!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Flesh ripped from back, muscles exposed.&lt;br /&gt;
With no room to spare, you block the attack with your vultite greatshield!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shield bash adept&lt;br /&gt;
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!&lt;br /&gt;
[SMR result: 229 (Open d100: 70, Bonus: 45)]&lt;br /&gt;
Awesome bash, but an Ithzir adept is already knocked over.&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Left kneecap smashed into pulp.&lt;br /&gt;
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!&lt;br /&gt;
&#039;&#039;&#039;A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept&#039;s left hand!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Left hand smashed into a pulpy mass.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Reverb===&lt;br /&gt;
Upon blocking an attack, the shield has a chance to empower the wielder&#039;s attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.&lt;br /&gt;
* Cooldown: 60 seconds.&lt;br /&gt;
* Duration: Next attack or 20 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An Ithzir adept swings a closed fist at you!&lt;br /&gt;
You bristle with black energy as you position your vultite greatshield against an Ithzir adept&#039;s attack!&lt;br /&gt;
Amazingly, you manage to block the attack with your greatshield!&lt;br /&gt;
&lt;br /&gt;
You swing a broadsword at an Ithzir adept!&lt;br /&gt;
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196&lt;br /&gt;
... and hit for 78 points of damage!&lt;br /&gt;
Awesome shot shatters ribs and punctures lung!&lt;br /&gt;
You are no longer bristling with energy.&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;[[Energy Shield#Energy Flare|Energy Flare]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Energy Shield#Energy Reverb|Energy Reverb]]&#039;&#039;&#039;,  and &#039;&#039;&#039;[[Energy Shield#Energy Barrier|Energy Barrier]]&#039;&#039;&#039; are  unlocked at this tier. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy Barrier===&lt;br /&gt;
The wooden shield provides a chance to reactively provide {{mono|(Affinity * 3)}} TD and bolt defense.  This effect can only occur once every 15 minutes and will last for 30 seconds.&lt;br /&gt;
* Cooldown: 15 minutes.&lt;br /&gt;
* Duration: 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;An Ithzir adept gestures at you.&lt;br /&gt;
CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134&lt;br /&gt;
Warding failed!&lt;br /&gt;
Blood gushes from your neck!&lt;br /&gt;
The &amp;quot;blood gates&amp;quot; open wider.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures and utters a phrase of magic.&lt;br /&gt;
&lt;br /&gt;
An Ithzir adept gestures at you.&lt;br /&gt;
Your vultite greatshield glows white as its surface extends with crackling black energy.&lt;br /&gt;
CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170&lt;br /&gt;
Warding failed!&lt;br /&gt;
Blood gushes from your neck!&lt;br /&gt;
The &amp;quot;blood gates&amp;quot; open wider.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &#039;&#039;&#039;[[Energy Shield#Energy Flare|Energy Flare]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Energy Shield#Energy Reverb|Energy Reverb]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Energy Shield#Energy Barrier|Energy Barrier]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Energy Shield#Energy Wave|Energy Wave]]&#039;&#039;&#039; are unlocked at this tier. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}} &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
| {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy Wave===&lt;br /&gt;
Twice per 24 hours the shield will attempt to protect the wielder when they&#039;re left in an incapacitated state or low on health.  This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.&lt;br /&gt;
* Cooldown: 24 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!&lt;br /&gt;
A wave of black energy moves outward from you.&lt;br /&gt;
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.&lt;br /&gt;
An Ithzir adept swings a closed fist at you!&lt;br /&gt;
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91&lt;br /&gt;
A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Energy Weapon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= Yes&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= Energy Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Accent Color&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin Arena &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate&amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPLAUD &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= COVER &lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= HUG&lt;br /&gt;
|verb5= PRAY&lt;br /&gt;
|verb6= PROD&lt;br /&gt;
|verb7= PULL&lt;br /&gt;
|verb8= PUNCH&lt;br /&gt;
|verb9= PUSH&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= RUB&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= TICKLE&lt;br /&gt;
|verb14= TINKER&lt;br /&gt;
|verb15=&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Return&amp;diff=159968</id>
		<title>Symbol of Return</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Return&amp;diff=159968"/>
		<updated>2022-01-30T04:11:17Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 25&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Return&#039;&#039;&#039;, governed by Lady [[Lumnis]], is obtained at the twenty fifth step of the [[Order of Voln]]. Invoking this symbol will cause the player and all group members to be instantly transported (aka fogged) to one of several Voln anchor locations depending upon the member&#039;s location at the time of use. This is one-way travel only that cannot be targeted. In certain locations, such as [[:File:WL-graveyard.gif|Shadow Valley]] and [[Old Ta&#039;Faendryl]] there are group restrictions and only the member will be transported. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Return&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Caution should be used when typing this symbol. If abbreviated to Sym of Ret the member will invoke Symbol of Retribution instead of Symbol of Return.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
First Person (returning to [[Wehnimer&#039;s Landing]] Voln monastery courtyard):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;symbol of return&lt;br /&gt;
Your surroundings blur into a white fog . . .&lt;br /&gt;
&lt;br /&gt;
[Courtyard]&lt;br /&gt;
A well maintained and healthy garden occupies the entirety of the courtyard.  The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling.  In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water.  A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor.  You also see a mottled grey hedgehog, some ambrominas leaf, some woth flower, a large fel tree and a polished marble bench with some stuff on it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third Person:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;lt;Name&amp;gt; blurs into a white fog and vanishes!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Return Locations==&lt;br /&gt;
&lt;br /&gt;
*Voln monastery ([[Wehnimer&#039;s Landing]] area)&lt;br /&gt;
*Liabo Plaza ([[Solhaven]] area)&lt;br /&gt;
*Tower Ruins (Solhaven trail area)&lt;br /&gt;
*Voln ([[Icemule Trace]] area)&lt;br /&gt;
*Temple ([[Teras Isle]] area)&lt;br /&gt;
*Ledge ([[:File:WL-graveyard.gif|Shadow Valley]]) area&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Symbol of Return favor cost is based on the member&#039;s level (not Voln rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Each use has a relative favor cost of 10x [[Symbol of Protection]]. In other words, 1 activation of Sym of Return uses the same amount of favor as 10 activations of Sym of Protection.&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Symbol of Return ===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;2400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 40) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;2400 + ((15 &amp;amp;times; 15 &amp;amp;times; 40) &amp;amp;divide; 3) = 5400 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;2400 + ((20 &amp;amp;times; 20 &amp;amp;times; 40) &amp;amp;divide; 3) = 7733 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monk&#039;s Teaching and Instruction Highlights==&lt;br /&gt;
*[[Lumnis]] showed us how to protect our mind and spirit with the [[Symbol of Transcendence]], and now she has taught us how to return safely to our homes.&lt;br /&gt;
*Lumnis gave us the power to return us and our group to a place of safety here within the walls of the brotherhood.&lt;br /&gt;
&lt;br /&gt;
==[[Wehnimer&#039;s Landing]] Task ==&lt;br /&gt;
To gain [[Lumnis]]&#039; blessing, one must proceed to the black sands beach area (Lich ID: 7626) and locate the hermit who will ask three questions. Success will depend on answering each question correctly. More detail is available here: https://sites.google.com/site/loresinging/voln-for-dummies/voln-landing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
If you would like spoilers, click on expand to view the currently documented questions and answers.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the Order of Voln have a secret agenda?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; No&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; The Order was first made up of only one race. Which was it?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Giantmen&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; What was the site of the first monastery of our order?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Tafali&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Which lord is master of the Mana?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Koar&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; Whom does the Order of Voln honor?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Liabo&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; (something about whom Voln serves)&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Lorminstra&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; The Order of Voln is dedicated to freeing what?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Undead&lt;br /&gt;
*&#039;&#039;&#039;Q:&#039;&#039;&#039; What was the name of the man that visited Lord Fasthr and his men and helped them in their fight?&amp;lt;br&amp;gt;&#039;&#039;A:&#039;&#039; Voln&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Return to monk to receive symbol (Lich ID: 18189)&lt;br /&gt;
&lt;br /&gt;
== [[Ta&#039;Vaalor]] Task ==&lt;br /&gt;
*https://sites.google.com/site/loresinging/voln-for-dummies/voln-vaalor&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[category:Transport]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_system&amp;diff=153295</id>
		<title>Premium transport system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_system&amp;diff=153295"/>
		<updated>2021-09-17T16:51:14Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;Premium Transport System&#039;&#039;&#039; affords [[Premium subscription]] members instantaneous, inter-realm transport. Each of the nine [[Premium teleportation jewelry|premium halls]] has a transport room (usually located near the hall&#039;s entryway) with a unique colored doorway, eg., a curved mottled green doorway, where transport tickets are sold. There is also a portal in the transport room that leads to the transport hub from which there is direct access to each of the nine premium halls.&lt;br /&gt;
&lt;br /&gt;
==Ticket Purchasing==&lt;br /&gt;
&lt;br /&gt;
Simply {{boldmono|[[GET (verb)|GET]]/[[BUY (verb)|BUY]] TICKET}} followed by {{boldmono|GET/BUY TICKET}} within ten seconds to make the purchase.&lt;br /&gt;
&lt;br /&gt;
Initial Purchase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ticket&lt;br /&gt;
A young attendant steps forward and says, &amp;quot;You&#039;re looking for a transportation ticket, &amp;lt;Player Name&amp;gt;?  This&#039;ll be number 1 for the month, and will cost you 5000 silver.  Also, note that the ticket expires at the end of this calendar month and will only be valid for your own travel needs.  Be sure to hold the ticket in one of your hands as you pass through the portal to use it.&amp;quot;&lt;br /&gt;
GET the ticket again if you want to really purchase it within 10 seconds.&lt;br /&gt;
&amp;gt;buy ticket&lt;br /&gt;
You fork out 5000 silvers for a ticket.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second Ticket:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ticket&lt;br /&gt;
A young attendant steps forward and says, &amp;quot;You&#039;re looking for a transportation ticket, &amp;lt;Player Name&amp;gt;?  This&#039;ll be number 2 for the month, and will cost you 10000 silver.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ticket Rules==&lt;br /&gt;
&lt;br /&gt;
Tickets are single use, &#039;&#039;&#039;one-way&#039;&#039;&#039; travel and may only be used by the original purchaser. Tickets expire at the end of each calendar month regardless of the date of purchase. There is a limit of 10 one-way trips per calendar month. Characters under level 20 will not be able to advance through the portal leading to [[Kharam Dzu]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Ticket Prices per Month:&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Level Range || 1st Trip || 2nd Trip || 3rd Trip || 4th Trip || 5th trip&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9:|| 5k|| 10k|| 15k|| 20k|| 25k &lt;br /&gt;
|-&lt;br /&gt;
|10 - 19: || 25k|| 50k|| 75k||colspan=2| 100k&lt;br /&gt;
|-&lt;br /&gt;
|20 and up: || 50k|| 75k||colspan=3| 100k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Make sure to have an additional ticket or sufficient funds with you if you intend a return trip. The price of a ticket will reset to the base amount at the beginning of the next month.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Destinations==&lt;br /&gt;
&lt;br /&gt;
When you go through the transport room&#039;s portal you will find yourself in a Swirling Nexus, Transport Hub. This hub has four cardinal ({{boldmono|NORTH}}, {{boldmono|SOUTH}}, {{boldmono|EAST}}, {{boldmono|WEST}}) and four ordinal ({{boldmono|NORTHEAST}}, {{boldmono|SOUTHEAST}}, {{boldmono|NORTHWEST}}, {{boldmono|SOUTHWEST}}) directions available. With the addition of Kraken&#039;s Fall, you can also {{boldmono|GO DOWN}}. Each direction leads to a different premium hall&#039;s transport room.  &lt;br /&gt;
&lt;br /&gt;
West of the Dragonspine:&lt;br /&gt;
*North: [[Icemule Trace]] (white and green portal)&lt;br /&gt;
*West: [[Wehnimer&#039;s Landing]] (green and gold portal)&lt;br /&gt;
*Northwest: [[River&#039;s Rest]] (sunny yellow portal)&lt;br /&gt;
*Southwest: [[Solhaven]] (seafoam white portal)&lt;br /&gt;
*South: [[Kharam Dzu]] (black and red portal)&lt;br /&gt;
*Down: [[Kraken&#039;s Fall]] (seafoam green portal)&lt;br /&gt;
&lt;br /&gt;
East of the Dragonspine:&lt;br /&gt;
*Northeast: [[Ta&#039;Illistim]] (iridescent portal)&lt;br /&gt;
*East: [[Ta&#039;Vaalor]] (red and gold portal)&lt;br /&gt;
*Southeast: [[Zul Logoth]] (purple and grey portal)&lt;br /&gt;
&lt;br /&gt;
If you inadvertently go in the wrong direction, all is not lost. You can return to the hub by going in the opposite direction as long as you haven&#039;t entered through the destination portal. &lt;br /&gt;
&lt;br /&gt;
 Premium Hall --&amp;gt; {{boldmono|GO DOORWAY}} to Transport Room --&amp;gt; Purchase Ticket --&amp;gt; {{boldmono|GO PORTAL}} to Hub --&amp;gt; {{boldmono|GO NORTH}} (or south, east, west, etc.) to Destination Portal --&amp;gt; {{boldmono|GO PORTAL}} to Destination Transport Room&lt;br /&gt;
&lt;br /&gt;
==[[Premium Hall]] Locations==&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Hall Location||Ticket Room (Prime) &lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]] || [[Burga Hall]] || #20759&lt;br /&gt;
|-&lt;br /&gt;
| [[Teras Isle|Kharam Dzu]] || [[Welkin Hall]] || #20779&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken&#039;s Fall]] || [[Molskroen Hall]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[River&#039;s Rest]] || [[Mistral Hall]] || #20768&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]] || [[Seamist Hall]] || #20720&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]] || [[Meazernis Villa]] || #20699&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]] || [[Etesian Hall]] || #20709&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] || [[Zephyr Hall]] || #20736&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || [[Solano Hall]] || #20688&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Chronomage Teleportation System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Transport]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Premium_transport_system&amp;diff=153294</id>
		<title>Premium transport system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Premium_transport_system&amp;diff=153294"/>
		<updated>2021-09-17T16:48:28Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Adding table for ticket rooms for direct navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} The &#039;&#039;&#039;Premium Transport System&#039;&#039;&#039; affords [[Premium subscription]] members instantaneous, inter-realm transport. Each of the nine [[Premium teleportation jewelry|premium halls]] has a transport room (usually located near the hall&#039;s entryway) with a unique colored doorway, eg., a curved mottled green doorway, where transport tickets are sold. There is also a portal in the transport room that leads to the transport hub from which there is direct access to each of the nine premium halls.&lt;br /&gt;
&lt;br /&gt;
==Ticket Purchasing==&lt;br /&gt;
&lt;br /&gt;
Simply {{boldmono|[[GET (verb)|GET]]/[[BUY (verb)|BUY]] TICKET}} followed by {{boldmono|GET/BUY TICKET}} within ten seconds to make the purchase.&lt;br /&gt;
&lt;br /&gt;
Initial Purchase:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ticket&lt;br /&gt;
A young attendant steps forward and says, &amp;quot;You&#039;re looking for a transportation ticket, &amp;lt;Player Name&amp;gt;?  This&#039;ll be number 1 for the month, and will cost you 5000 silver.  Also, note that the ticket expires at the end of this calendar month and will only be valid for your own travel needs.  Be sure to hold the ticket in one of your hands as you pass through the portal to use it.&amp;quot;&lt;br /&gt;
GET the ticket again if you want to really purchase it within 10 seconds.&lt;br /&gt;
&amp;gt;buy ticket&lt;br /&gt;
You fork out 5000 silvers for a ticket.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second Ticket:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get ticket&lt;br /&gt;
A young attendant steps forward and says, &amp;quot;You&#039;re looking for a transportation ticket, &amp;lt;Player Name&amp;gt;?  This&#039;ll be number 2 for the month, and will cost you 10000 silver.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ticket Rules==&lt;br /&gt;
&lt;br /&gt;
Tickets are single use, &#039;&#039;&#039;one-way&#039;&#039;&#039; travel and may only be used by the original purchaser. Tickets expire at the end of each calendar month regardless of the date of purchase. There is a limit of 10 one-way trips per calendar month. Characters under level 20 will not be able to advance through the portal leading to [[Kharam Dzu]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Ticket Prices per Month:&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
! Level Range || 1st Trip || 2nd Trip || 3rd Trip || 4th Trip || 5th trip&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 9:|| 5k|| 10k|| 15k|| 20k|| 25k &lt;br /&gt;
|-&lt;br /&gt;
|10 - 19: || 25k|| 50k|| 75k||colspan=2| 100k&lt;br /&gt;
|-&lt;br /&gt;
|20 and up: || 50k|| 75k||colspan=3| 100k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Make sure to have an additional ticket or sufficient funds with you if you intend a return trip. The price of a ticket will reset to the base amount at the beginning of the next month.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Destinations==&lt;br /&gt;
&lt;br /&gt;
When you go through the transport room&#039;s portal you will find yourself in a Swirling Nexus, Transport Hub. This hub has four cardinal ({{boldmono|NORTH}}, {{boldmono|SOUTH}}, {{boldmono|EAST}}, {{boldmono|WEST}}) and four ordinal ({{boldmono|NORTHEAST}}, {{boldmono|SOUTHEAST}}, {{boldmono|NORTHWEST}}, {{boldmono|SOUTHWEST}}) directions available. With the addition of Kraken&#039;s Fall, you can also {{boldmono|GO DOWN}}. Each direction leads to a different premium hall&#039;s transport room.  &lt;br /&gt;
&lt;br /&gt;
West of the Dragonspine:&lt;br /&gt;
*North: [[Icemule Trace]] (white and green portal)&lt;br /&gt;
*West: [[Wehnimer&#039;s Landing]] (green and gold portal)&lt;br /&gt;
*Northwest: [[River&#039;s Rest]] (sunny yellow portal)&lt;br /&gt;
*Southwest: [[Solhaven]] (seafoam white portal)&lt;br /&gt;
*South: [[Kharam Dzu]] (black and red portal)&lt;br /&gt;
*Down: [[Kraken&#039;s Fall]] (seafoam green portal)&lt;br /&gt;
&lt;br /&gt;
East of the Dragonspine:&lt;br /&gt;
*Northeast: [[Ta&#039;Illistim]] (iridescent portal)&lt;br /&gt;
*East: [[Ta&#039;Vaalor]] (red and gold portal)&lt;br /&gt;
*Southeast: [[Zul Logoth]] (purple and grey portal)&lt;br /&gt;
&lt;br /&gt;
If you inadvertently go in the wrong direction, all is not lost. You can return to the hub by going in the opposite direction as long as you haven&#039;t entered through the destination portal. &lt;br /&gt;
&lt;br /&gt;
 Premium Hall --&amp;gt; {{boldmono|GO DOORWAY}} to Transport Room --&amp;gt; Purchase Ticket --&amp;gt; {{boldmono|GO PORTAL}} to Hub --&amp;gt; {{boldmono|GO NORTH}} (or south, east, west, etc.) to Destination Portal --&amp;gt; {{boldmono|GO PORTAL}} to Destination Transport Room&lt;br /&gt;
&lt;br /&gt;
==[[Premium Hall]] Locations==&lt;br /&gt;
{{:Four Winds Hall}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=lightblue&lt;br /&gt;
!Town||Hall Location||Ticket Room (Prime) &lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]] || [[Burga Hall]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Teras Isle|Kharam Dzu]] || [[Welkin Hall]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kraken&#039;s Fall]] || [[Molskroen Hall]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[River&#039;s Rest]] || [[Mistral Hall]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]] || [[Seamist Hall]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]] || [[Meazernis Villa]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]] || [[Etesian Hall]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] || [[Zephyr Hall]] || #20736&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || [[Solano Hall]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Chronomage Teleportation System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Premium]]&lt;br /&gt;
[[Category:Transport]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Gift_(1750)&amp;diff=152643</id>
		<title>Fash&#039;lo&#039;nae&#039;s Gift (1750)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Gift_(1750)&amp;diff=152643"/>
		<updated>2021-08-19T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = GIFT&lt;br /&gt;
 | custdur = {{Spellbox block | duration = Special | span = [[Refreshable]]}}&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | components = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | navigation = {{Arcane navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Fash&#039;lo&#039;nae&#039;s Gift&#039;&#039;&#039; allows the caster to [[PREPARE (verb)|PREPARE]] and [[CAST (verb)|CAST]] their choice of any one spell, given that the chosen spell is commonly found on scrolls in the [[treasure system]].  The number of times that the spell can be cast depends on the level of the spell chosen and the success margin of the cast of Fash&#039;lo&#039;nae&#039;s Gift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum spell level that can be prepared is 5 + (success margin/5).&lt;br /&gt;
&lt;br /&gt;
Fash&#039;lo&#039;nae&#039;s Gift is available through special releases as well as through the treasure system. This spell has the same rarity as level 19 spells that will generate on scrolls.  [[Gold-framed clear glass lens]]es also contain the spell and are found in the treasure system&lt;br /&gt;
&lt;br /&gt;
The castings of a spell obtained through Fash&#039;lo&#039;nae&#039;s Gift will work with [[Spirit Slayer (240)]], but not with [[Rapid Fire (515)]].&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
A subsequent spell must be selected within the first 30 to 60 seconds of casting Fash&#039;lo&#039;nae&#039;s Gift.&lt;br /&gt;
&lt;br /&gt;
===Duration of Fash&#039;lo&#039;nae&#039;s Gift itself===&lt;br /&gt;
The caster can prepare the spell one time, but gains additional opportunities to prepare it for every 25 success margin beyond the minimum required to prepare the spell.&lt;br /&gt;
&lt;br /&gt;
If the caster earns a 100 success margin beyond the minimum required to prepare the selected spell, the caster can prepare the spell as many times as he desires for 10 minutes. This duration is increased by one minute for every 10 more success margin.&lt;br /&gt;
&lt;br /&gt;
For a chart of activation by a capped character with 202 ranks of Arcane Symbols, see [[Fash%27lo%27nae%27s_Gift_(1750)/saved_posts#Fleur.27s_Math|Fleur&#039;s chart]].&lt;br /&gt;
&lt;br /&gt;
;Examples&lt;br /&gt;
For example, a 120 endroll (success margin = 20) would allow for the preparation of a spell of level 9 or lower once (5 + 20/5 = 9).&lt;br /&gt;
&lt;br /&gt;
Another example, a 210 endroll (success margin = 110) would allow for the preparation of any spell level 25 or lower that is commonly available on scrolls, but the number of times he can cast the spell depends on the spell&#039;s level. Choosing a spell of level 7 means the caster can prepare it as many times within 10 minutes as he chooses (110 - 10 = 100). Choosing a spell of 17th level means he can prepare it three times (110 - 60 = 50, 1 + 50/25 = 3).&lt;br /&gt;
&lt;br /&gt;
===Duration of subsequently cast spells===&lt;br /&gt;
Spells cast from knowledge obtained by Fash&#039;lo&#039;nae&#039;s Gift calculate their duration using the skill of the same activator as how 1750 was activated.&lt;br /&gt;
&lt;br /&gt;
;Examples&lt;br /&gt;
Using a scroll to invoke 1750 and then casting [[Phoen&#039;s Strength (606)]] as the &amp;quot;new&amp;quot; spell will use Arcane Symbols skill rather than [[Ranger Base|Ranger Spell]] Ranks to determine the duration of the spell as if the cast 606 had come from a scroll.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Spell starting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your mind&#039;s eye drifts to visions of vast, ancient libraries and you sense, with unnatural clarity, that you can clearly discern the arcane texts that once eluded you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Using a stored spell, limited charges (here, 2):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Countless images of symbols and runes fill your mind as you begin to tap into the untold resources of magical knowledge at your disposal. The workings of the Mobility spell linger in your memory.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Using a stored spell, unlimited charges:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Countless images of symbols and runes fill your mind as you begin to tap into the limitless resources of magical knowledge at your disposal. The workings of the Stun Cloud spell are burnt into your memory.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Spell ending, or last charge used:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A strange shift in your mind causes a momentary episode of vertigo. When your eyes are able to focus, you distinctly feel the loss of your previous knowledge in the arcane arts.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Fash&#039;lo&#039;nae&#039;s Forbidden book]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=152426</id>
		<title>Kai&#039;s Strike</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Strike&amp;diff=152426"/>
		<updated>2021-08-15T02:02:29Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Strike&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the eighth step of the [[Order of Voln]]. It enables [[unarmed combat]] attacks to damage [[undead]] creatures without the normal requirement of blessed gear (hands and feet are perma-blessed). Unlike other symbols, this is a passive ability and is automatically granted to all unarmed combat attacks without requiring [[favor]].&lt;br /&gt;
&lt;br /&gt;
==Equipment and Weapons==&lt;br /&gt;
&lt;br /&gt;
Kai&#039;s Strike is not conferred on equipment or weapons used in conjunction with unarmed combat. The properties/special effects of any worn or held item will not activate without a conventional bless ([[Symbol of Blessing]], [[Bless (304)]], [[Pure potion]] etc). However, wearing/holding an unblessed item will never nullify the ability to attack undead with [[Jab]], [[Punch]], [[GRAPPLE (verb)|Grapple]] or [[Kick]] attacks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Obtaining Kai&#039;s Strike ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the eighth monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member Kai&#039;s Strike.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Kai&#039;s Strike===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;700 +  (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 15 ) &amp;amp;divide; 3 )&lt;br /&gt;
&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;700 + ((10 &amp;amp;times; 10 &amp;amp;times; 15) &amp;amp;divide; 3) = 1200 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;700 + ((20 &amp;amp;times; 20 &amp;amp;times; 15) &amp;amp;divide; 3) = 2700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From the North Gate, travel: SW, S, W, SW, SW, S, W, W, U, N, Go Tree, U, U, Go Arch (Lich ID 18254)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with punches, kicks and throws&lt;br /&gt;
*After defeating Kai return to the monk (18205) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*From Victory Court, travel: E, E, E, N, E, E, E, N, N, GO structure, S, GO alcove. (lich room #13495)&lt;br /&gt;
*Have both hands empty and assume an offensive stance&lt;br /&gt;
*Say: Kai, I challenge you to wrestle!.&lt;br /&gt;
*Attack Kai with jabs, punches, grapples, and kicks.&lt;br /&gt;
*After defeating Kai return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=152364</id>
		<title>Symbol of Submission</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Submission&amp;diff=152364"/>
		<updated>2021-08-13T02:17:16Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Submission&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the seventh step of the [[Order of Voln]]. With a successful resolution, this symbol will force the targeted [[Undead]] into an offensive stance and briefly kneel before the member in a submissive posture. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Submission &amp;lt;undead target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Must be targeted at a single undead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
First person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym sub wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol project toward a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith tries to resist you, but fails!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith bows to you in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person view:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;[Member] stares at a wraith until it bows its head in submission and kneels.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Submission ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the seventh monk on the [[path to enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Submission.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Submission===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formula: &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 600 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 683 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 600 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 933 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*The Order of Voln is not a secret society.&lt;br /&gt;
*The Order&#039;s only agenda is freeing undead from their curse.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
* From the North Gate, travel: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, E, D, D, D, Go Boulder, S, Swim Open. (Lich ID 7653)&lt;br /&gt;
* Now type: DROP CORAL&lt;br /&gt;
* Return to the monk (18206) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
*First, obtain some coral (any type will work: pink, red, blue etc.)&lt;br /&gt;
*From the Voln path travel W, NW, N, N. (lich room #10119)&lt;br /&gt;
*Now type: PUT CORAL&lt;br /&gt;
*Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=152338</id>
		<title>Symbol of Protection</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Protection&amp;diff=152338"/>
		<updated>2021-08-12T01:42:54Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Protection&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the sixth step of the [[Order of Voln]]. The Symbol of Protection increases one&#039;s generic [[DS]] and [[TD]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
* Type SYMBOL OF PROTECTION. This symbol cannot be used on others.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
* Symbol of Protection grants a generic [[DS]] bonus equal to the user&#039;s ranks in the Order of Voln. The maximum benefit is +26 DS.&lt;br /&gt;
* In addition to the DS bonus, this symbol grants the user a [[TD]] bonus equal to 1/2 the number of Voln steps completed. Masters of the Order will receive a +13 TD bonus.&lt;br /&gt;
&lt;br /&gt;
==Duration== &lt;br /&gt;
* The duration of Symbol of Protection is equal to 20 seconds per completed step. The duration for Voln masters is 8:40 minutes per invocation. Repeated uses of Symbol of Protection add onto the duration; this symbol is [[stackable]].&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial activation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a layer of protection surround you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The layer of protection fades away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Protection ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the sixth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Protection===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 5 member: &amp;lt;tt&amp;gt;500 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 583 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 10 member: &amp;lt;tt&amp;gt;500 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Voln taught Lord Fasthr and his men for three years.  At that time the only members were Giantmen.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Go to Town Square Central and get a large acorn. Squirrels drop them from the treehouse randomly.&lt;br /&gt;
* From the North Gate, go: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
* Now, KNEEL and BURY ACORN.&lt;br /&gt;
* Return to the monk (18207) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Court, and go: E, E, E, N, E, E, E, N, N, N, GO PATH, S, S. (lich room #10375)&lt;br /&gt;
* Now [[FORAGE (verb)|FORAGE]] LACE.&lt;br /&gt;
* Once you&#039;ve obtained some lace, return to Victory Court, and go: W, W, W, GO GATE, SW, SW, SW, SW, S, SW, S, S, S, S, SE, SE, E, GO GATE, SW, S, S, S, S, SE, N, N, N.&lt;br /&gt;
* Hold the lace in your right hand, [[KNEEL (verb)|KNEEL]], and type OFFER LACE TO IMAERA. (lich room #6011)&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=152245</id>
		<title>Symbol of Courage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Courage&amp;diff=152245"/>
		<updated>2021-08-10T01:50:22Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol of Courage&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the fifth rank of the [[Order of Voln]]. This symbol increases one&#039;s generic [[Attack strength|AS]] and [[UAF]], and also adds 3 phantom levels against [[sheer fear|fear-based]] attacks. The [[Attack strength|AS]] and [[UAF]] bonus is +1 per member&#039;s rank with a maximum bonus of +26 for Master&#039;s of the Order.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage has a [[stackable]] duration of 10 seconds per rank. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Courage (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;:First Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel more courageous.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Third Person View:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;None&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;:Wearing Off:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel the extra courage wane.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Courage ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fifth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Courage.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Courage===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 10 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 400 + ((5 &amp;amp;times; 5 &amp;amp;times; 10) &amp;amp;divide; 3) = 483 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 400 + ((10 &amp;amp;times; 10 &amp;amp;times; 10) &amp;amp;divide; 3) = 733 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Founders first home was in Tafali Manor which became the site of the first monastery.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery courtyard and go: W, W, W, GO TRAIL, S, GO TRAIL, E, E, N, NE. Repeatedly go N, NE until you exit the forest. GO TRAIL, GO PATH. (Lich Room 4140)&lt;br /&gt;
* Standing in front of the graveyard gate, recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk (18208) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the monastery, and go: GO PATH, W, SE, S, SE, S, S, SE, SE, S, S, SEARCH, GO CREVASSE, SE, S, SE, S, SE, SE, GO BRIDGE, SE, SE, GO GATE, E, E, E, E, E, E, GO GATE, NE, NE, NE, NE, NE, NE, GO PATH.&lt;br /&gt;
* Recite a poem honoring Lord Jastev using the [[RECITE (verb)]]. A working poem is:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;recite Lord Jastev is a sullen soul.;Lord Jastev is artistic indeed.;Lord Jastev the self-possessed.;Lord Jastev is morbid true;Lord Jastev serious, too.&amp;lt;/div&amp;gt;&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=152184</id>
		<title>Symbol of Diminishment</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Diminishment&amp;diff=152184"/>
		<updated>2021-08-06T14:14:30Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Diminishment&#039;&#039;&#039;, governed by [[Cholen|Lord Cholen]], is obtained at the fourth rank of the [[Order of Voln]]. When successfully used, it will temporarily reduce the targeted [[undead]]&#039;s [[DS]], [[UDF]], [[TD]], and [[CMAN]] defense by -1 per Voln rank (capped at -26 for Voln Masters). The target will remain in a diminished state for 2 seconds per member&#039;s rank with a maximimum duration of 52 seconds for Masters of the Order. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
&lt;br /&gt;
Symbol of Diminishment favor cost is based on the member&#039;s [[level]]. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Courage]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of diminishment wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You draw a glowing pattern in the air before a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith appears diminished!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A wraith no longer appears as diminished.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Diminishment ==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the fourth monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Diminishment.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Diminishment===&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=70%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 5 member: 300 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 341 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
Example 2&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=65%}}&amp;gt;level 10 member: 300 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 466 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Voln came to the rescue of the founder, Lord Fasthr, and his men who were fighting against the undead.&lt;br /&gt;
*Voln taught them his personal secrets when fighting undead.&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]] Task===&lt;br /&gt;
&lt;br /&gt;
* Lord Cholen is the patron for this step. You have to give an offering and song to the poor of the Landing. You need to drop coins in accordance with your level. (100 Coins per Level has worked.) Then head to the Shanty Town. (Lich room 311.)&lt;br /&gt;
&lt;br /&gt;
* Or from the bank, travel: E, SE, S, S, E, E, E, E, E, E, E, E, N.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
* Return to the monk who gave you the task (18209).&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor|Ta&#039;Vaalor&#039;s]] Task===&lt;br /&gt;
&lt;br /&gt;
* The task is very similar to the Landing task. You need to drop coins in accordance with your level. (Approximately 100 Coins per Level has worked.) Then head to the Hagatha&#039;s Brew and Barley. (Lich room 10071.)&lt;br /&gt;
&lt;br /&gt;
* Or from the node in the Sylvarraend Town Commons, travel: SE, S, go Tavern.&lt;br /&gt;
&lt;br /&gt;
* DROP coins and SING:&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;SING I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The poor should come out and gather up the coins and sing with you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=152163</id>
		<title>Symbol of Blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=152163"/>
		<updated>2021-08-05T05:01:30Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Blessing&#039;&#039;&#039;, governed by [[Eonak]], is obtained at the second rank of the [[Order of Voln]]. Members will be able to use this symbol to [[Bless (304)|bless]] combat gear with an [[Enchant Item (925)|enchantment]] bonus equal to their (Voln rank &amp;amp;times; 2).&lt;br /&gt;
&lt;br /&gt;
For example, a rank 2 member will be able to bless weapons with a +4 enchantment bonus, a rank 10 member will be able to bless +20 enchant bonus items ([[Vultite]]), and at rank 25 members will be able to bless any blessable magical metal. Maximum item enchant bonus is +50. These items are commonly referred to as 10x.&lt;br /&gt;
&lt;br /&gt;
*Weapon must be blessable and free of any bless. Will not function with flared weapons.&lt;br /&gt;
*Each swing will reduce the number of blesses remaining by one. This includes swings that do not connect with a target.&lt;br /&gt;
*Is not effective on [[aquamarine wand]]s.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
* Hold (WEAPON) in right hand and type SYMBOL OF BLESSING MY &amp;lt;WEAPON NAME&amp;gt; to employ the symbol.&lt;br /&gt;
&lt;br /&gt;
==Number of Blesses==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Number of blesses = [[level]] + (2 &amp;amp;times; voln rank).&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example for a level 20 member at voln rank 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=80%}}&amp;gt;20 + (2 &amp;amp;times; 18) = 56 blesses&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons with [[weighting]] will receive a bless of shorter duration. The number of swings reduced by weighting is derived from the total number of services (not CER) the item has. If an item has multiple types of WPS services, they are summed for the purposes of the calculation (i.e. 150 crit and 50 damage services would be treated as 200)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! services&lt;br /&gt;
! swings per service&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 150&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 150 - 300&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| 300+&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
50 crit service: 50 swing reduction  &lt;br /&gt;
&lt;br /&gt;
200 damage services: 150 + (1.5 * 50) = 225 swing reduction  &lt;br /&gt;
&lt;br /&gt;
200 crit services and 500 damage services: 700 combined services = 150 + (150 * 1.5) + (400 * 3) = 1575 swing reduction  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The favor cost for blessing magical items is approximately 5x greater than non-magical items.&lt;br /&gt;
&lt;br /&gt;
Q. How does this work for low level characters? Will they run out of favor blessing their own weapon?&lt;br /&gt;
&lt;br /&gt;
A. Very likely not. A level 4 character is granted the ability to perform one Sym of Blessing (non magical item) for each level 1 undead creature released.&lt;br /&gt;
&lt;br /&gt;
Q. How many swings is that?&lt;br /&gt;
&lt;br /&gt;
A. 8 swings for a level 4, rank 2 member.&amp;lt;br&amp;gt;&lt;br /&gt;
:Number of blesses = (level + (Rank * 2)&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
First person usage:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;symbol of blessing my broadsword&lt;br /&gt;
A wave of power flows outward from you towards a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person observation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wave of power flows out of (Person) and toward a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Blessing ==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the second monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Blessing.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Blessing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 100 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 141 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 100 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 266 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo.&lt;br /&gt;
*Each of the thirteen Lords and Ladies governs two steps along the Path.&lt;br /&gt;
*[[Voln]] is an immortal power serving the Lady [[Lorminstra]].&lt;br /&gt;
*Normal weapons do not have any effect on [[undead]]. They require a bless. &lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, craft a [[heavy slab of iron]].&lt;br /&gt;
* From the entrance to the kobold mines on the Old Mine Road, go: SE, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB BANK, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE. (Lich Room #451)&lt;br /&gt;
* Now, type: PUT IRON IN LAKE.&lt;br /&gt;
* Return to the monk (Lich 18211) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Gate, and go: SW, SW, SW, SW, SW, S, GO TRACK, N, GO DOOR, E.&lt;br /&gt;
* Now, search the machinery until a piece of metal is found.&lt;br /&gt;
* To return, go: W, GO DOOR, S, GO TRACK, N, NE, NE, GO BRIDGE, NE, NE, GO GATE, E, E, E, E, E, E, N, E, N, GO WEAPON.&lt;br /&gt;
* [[GIVE (verb)]] the metal to the shop owner, Aerhseth.&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=152162</id>
		<title>Symbol of Blessing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Blessing&amp;diff=152162"/>
		<updated>2021-08-05T05:00:17Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Blessing&#039;&#039;&#039;, governed by [[Eonak]], is obtained at the second rank of the [[Order of Voln]]. Members will be able to use this symbol to [[Bless (304)|bless]] combat gear with an [[Enchant Item (925)|enchantment]] bonus equal to their (Voln rank &amp;amp;times; 2).&lt;br /&gt;
&lt;br /&gt;
For example, a rank 2 member will be able to bless weapons with a +4 enchantment bonus, a rank 10 member will be able to bless +20 enchant bonus items ([[Vultite]]), and at rank 25 members will be able to bless any blessable magical metal. Maximum item enchant bonus is +50. These items are commonly referred to as 10x.&lt;br /&gt;
&lt;br /&gt;
*Weapon must be blessable and free of any bless. Will not function with flared weapons.&lt;br /&gt;
*Each swing will reduce the number of blesses remaining by one. This includes swings that do not connect with a target.&lt;br /&gt;
*Is not effective on [[aquamarine wand]]s.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
* Hold (WEAPON) in right hand and type SYMBOL OF BLESSING MY &amp;lt;WEAPON NAME&amp;gt; to employ the symbol.&lt;br /&gt;
&lt;br /&gt;
==Number of Blesses==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=50%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Number of blesses = [[level]] + (2 &amp;amp;times; voln rank).&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example for a level 20 member at voln rank 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=80%}}&amp;gt;20 + (2 &amp;amp;times; 18) = 56 blesses&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons with [[weighting]] will receive a bless of shorter duration. The number of swings reduced by weighting is derived from the total number of services (not CER) the item has. If an item has multiple types of WPS services, they are summed for the purposes of the calculation (i.e. 150 crit and 50 damage services would be treated as 200)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! services&lt;br /&gt;
! swings per service&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 150&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 150 - 300&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| 300+&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
50 crit service: 50 swing reduction  &lt;br /&gt;
&lt;br /&gt;
200 damage services: 150 + (1.5 * 50) = 225 swing reduction  &lt;br /&gt;
&lt;br /&gt;
200 crit services and 500 damage services: 700 combined services = 150 + (150 * 1.5) + (400 * 3) = 1575 swing reduction  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbol Use [[Favor]] Cost==&lt;br /&gt;
Favor cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The favor cost for blessing magical items is approximately 5x greater than non-magical items.&lt;br /&gt;
&lt;br /&gt;
Q. How does this work for low level characters? Will they run out of favor blessing their own weapon?&lt;br /&gt;
&lt;br /&gt;
A. Very likely not. A level 4 character is granted the ability to perform one Sym of Blessing (non magical item) for each level 1 undead creature released.&lt;br /&gt;
&lt;br /&gt;
Q. How many swings is that?&lt;br /&gt;
&lt;br /&gt;
A. 8 swings for a level 4, rank 2 member.&amp;lt;br&amp;gt;&lt;br /&gt;
:Number of blesses = (level + (Rank * 2)&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
First person usage:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;symbol of blessing my broadsword&lt;br /&gt;
A wave of power flows outward from you towards a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Third person observation:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wave of power flows out of (Person) and toward a golden vultite broadsword.&lt;br /&gt;
A brilliant white light wraps around the broadsword for a moment and then quickly seeps into its surface, leaving a soft white afterglow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining Symbol of Blessing ==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Talk to the second monk on the [[Path to Enlightenment]] for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Blessing.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Blessing===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Formula: 100 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 5 ) &amp;amp;divide; 3 )&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 1 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 5 member: 100 + ((5 &amp;amp;times; 5 &amp;amp;times; 5) &amp;amp;divide; 3) = 141 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example 2 &lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;level 10 member: 100 + ((10 &amp;amp;times; 10 &amp;amp;times; 5) &amp;amp;divide; 3) = 266 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
&lt;br /&gt;
*Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo.&lt;br /&gt;
*Each of the thirteen Lords and Ladies governs two steps along the Path.&lt;br /&gt;
*[[Voln]] is an immortal power serving the Lady [[Lorminstra]].&lt;br /&gt;
*Normal weapons do not have any effect on [[undead]]. They require a bless. &lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
&lt;br /&gt;
* First, craft a [[heavy slab of iron]].&lt;br /&gt;
* From the entrance to the kobold mines on the Old Mine Road, go: SE, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB BANK, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE. (Lich Room #451)&lt;br /&gt;
* Now, type: PUT IRON IN LAKE.&lt;br /&gt;
* Return to the monk (Lich 3600) to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
&lt;br /&gt;
* Start at the Victory Gate, and go: SW, SW, SW, SW, SW, S, GO TRACK, N, GO DOOR, E.&lt;br /&gt;
* Now, search the machinery until a piece of metal is found.&lt;br /&gt;
* To return, go: W, GO DOOR, S, GO TRACK, N, NE, NE, GO BRIDGE, NE, NE, GO GATE, E, E, E, E, E, E, N, E, N, GO WEAPON.&lt;br /&gt;
* [[GIVE (verb)]] the metal to the shop owner, Aerhseth.&lt;br /&gt;
* Return to the monk to receive your symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150843</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150843"/>
		<updated>2021-07-10T23:23:32Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 9, 2021 || 10:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 75,000 silvers || Ralkean || &amp;quot;An enruned witchwood box and its contents. You need not be present when this raffle draws, merely online. If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || Adramis || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || Obelin || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || Marchese Brighde || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || Siusan || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || Lemkius || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || Vixey || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2021 || 08:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;A sky blue crystal globe charm.  This is an unlocked weather charm that will allow the user to create rain, snow, or blood rain in a room twice per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:34 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;An ancient silver-rimmed mirror.  This is a wound transfer mirror, and may be used 10 times per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2021 || 09:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 75,000 silvers || 1 || &amp;quot;An enruned witchwood box and its contents.  You need not be present when this raffle draws, merely online.  If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150842</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150842"/>
		<updated>2021-07-10T21:30:53Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 9, 2021 || 10:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 75,000 silvers || Ralkean || &amp;quot;An enruned witchwood box and its contents. You need not be present when this raffle draws, merely online. If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || Adramis || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || Obelin || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || Marchese Brighde || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || Siusan || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || Lemkius || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2021 || 08:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;A sky blue crystal globe charm.  This is an unlocked weather charm that will allow the user to create rain, snow, or blood rain in a room twice per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:34 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;An ancient silver-rimmed mirror.  This is a wound transfer mirror, and may be used 10 times per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2021 || 09:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 75,000 silvers || 1 || &amp;quot;An enruned witchwood box and its contents.  You need not be present when this raffle draws, merely online.  If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150841</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150841"/>
		<updated>2021-07-10T21:25:14Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 9, 2021 || 10:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 75,000 silvers || Ralkean || &amp;quot;An enruned witchwood box and its contents. You need not be present when this raffle draws, merely online. If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || Adramis || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || Obelin || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || Marchese Brighde || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || Siusan || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2021 || 08:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;A sky blue crystal globe charm.  This is an unlocked weather charm that will allow the user to create rain, snow, or blood rain in a room twice per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:34 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;An ancient silver-rimmed mirror.  This is a wound transfer mirror, and may be used 10 times per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2021 || 09:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 75,000 silvers || 1 || &amp;quot;An enruned witchwood box and its contents.  You need not be present when this raffle draws, merely online.  If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150839</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150839"/>
		<updated>2021-07-10T19:26:43Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 9, 2021 || 10:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 75,000 silvers || Ralkean || &amp;quot;An enruned witchwood box and its contents. You need not be present when this raffle draws, merely online. If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || Adramis || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || Obelin || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || Marchese Brighde || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2021 || 08:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;A sky blue crystal globe charm.  This is an unlocked weather charm that will allow the user to create rain, snow, or blood rain in a room twice per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:34 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;An ancient silver-rimmed mirror.  This is a wound transfer mirror, and may be used 10 times per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2021 || 09:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 75,000 silvers || 1 || &amp;quot;An enruned witchwood box and its contents.  You need not be present when this raffle draws, merely online.  If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150838</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150838"/>
		<updated>2021-07-10T18:25:41Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 9, 2021 || 10:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 75,000 silvers || Ralkean || &amp;quot;An enruned witchwood box and its contents. You need not be present when this raffle draws, merely online. If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || Adramis || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || Obelin || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2021 || 08:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;A sky blue crystal globe charm.  This is an unlocked weather charm that will allow the user to create rain, snow, or blood rain in a room twice per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:34 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;An ancient silver-rimmed mirror.  This is a wound transfer mirror, and may be used 10 times per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2021 || 09:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 75,000 silvers || 1 || &amp;quot;An enruned witchwood box and its contents.  You need not be present when this raffle draws, merely online.  If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150833</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150833"/>
		<updated>2021-07-10T17:23:22Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 9, 2021 || 10:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 75,000 silvers || Ralkean || &amp;quot;An enruned witchwood box and its contents. You need not be present when this raffle draws, merely online. If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || Adramis || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2021 || 08:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;A sky blue crystal globe charm.  This is an unlocked weather charm that will allow the user to create rain, snow, or blood rain in a room twice per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:34 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;An ancient silver-rimmed mirror.  This is a wound transfer mirror, and may be used 10 times per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2021 || 09:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 75,000 silvers || 1 || &amp;quot;An enruned witchwood box and its contents.  You need not be present when this raffle draws, merely online.  If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150829</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150829"/>
		<updated>2021-07-10T16:38:36Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 9, 2021 || 10:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 75,000 silvers || Ralkean || &amp;quot;An enruned witchwood box and its contents. You need not be present when this raffle draws, merely online. If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2021 || 08:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;A sky blue crystal globe charm.  This is an unlocked weather charm that will allow the user to create rain, snow, or blood rain in a room twice per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:34 PM || [Dread Lord&#039;s Suite, Workshop] || || 1,000 silvers || 1 || &amp;quot;An ancient silver-rimmed mirror.  This is a wound transfer mirror, and may be used 10 times per day.  This item will be ATTUNED to the account of the winner.  You do NOT NEED to be present when this raffle draws, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2021 || 09:29 PM || [Dread Lord&#039;s Suite, Workshop] || || 75,000 silvers || 1 || &amp;quot;An enruned witchwood box and its contents.  You need not be present when this raffle draws, merely online.  If you win and are not present, your prize will be redeemed at a later date.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150828</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150828"/>
		<updated>2021-07-10T16:26:49Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 12:00 PM || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || 1 || &amp;quot;A stickpin imbedded with Resist Elements.  This stickpin has 1,000 charges, and can be recharged to a maximum of 2,000 charges.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| || || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150827</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150827"/>
		<updated>2021-07-10T16:23:59Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || Meliyara || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| || || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150826</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150826"/>
		<updated>2021-07-10T16:21:52Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Adding more raffles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || 1 || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| || || [Dread Lord&#039;s Suite, Workshop] || || 50,000 silvers || Folksinger Linthrahl || &amp;quot;An enhancive necklace, with the winners choosing which skill they would like to enhance.  The enhancement is for 5 Ranks (not Bonus), is not crumbly, has almost innumerable charges, and cannot be turned into a Fusion Orb.  Winners NEED NOT be present to be chosen, merely online.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150815</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150815"/>
		<updated>2021-07-10T14:07:49Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Updated WPS raffle info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || 1 || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 50,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150814</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150814"/>
		<updated>2021-07-10T14:03:20Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Put in chronological order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || 1 || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 500,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150799</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150799"/>
		<updated>2021-07-10T03:52:06Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || 1 || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 500,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 04:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 150,000 silvers || 2 || &amp;quot;A 25-item locker expansion contract for two winners each.  This will permanently expand the capacity of your locker in one town of your choosing allowing space for 25 additional items.  The contract will be attuned to the winner&#039;s account and can only be activated by a character on the winning account.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150772</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150772"/>
		<updated>2021-07-10T02:53:31Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! RAFFLE DRAW DATE !! RAFFLE DRAW TIME !! LOCATION !! LICH ID !! TICKET PRICE !! WINNERS !! ITEM&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 125,000 silvers || 1 || &amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 01:59 PM || [Pebbley Playthings, Showroom] || 28804 || 150,000 silvers || 1 || &amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 05:59 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 06:06 PM || [Accessories After the Fact] || 28412 || 50,000 silvers || 1 || &amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 07:59 PM || [Pebbley Playthings, Backroom] || || 150,000 silvers || 1 || &amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 01:00 PM || [Windfellow&#039;s Retreat, Greatroom] || 28400 || 50,000 silvers || 2 || &amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 05:59 PM || [Pebbles With Power] || 28451 || 50,000 silvers || 4 || &amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 08:58 PM || [Pebbles With Power] || 28476 || 500,000 silvers || 3 || &amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 10, 2021 || 03:02 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 1 || &amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| July 11, 2021 || 03:00 PM || [Dread Lord&#039;s Suite, Fountain] || || 50,000 silvers || 2 || &amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150768</id>
		<title>Windfellow&#039;s Retreat 2021 raffle listing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2021_raffle_listing&amp;diff=150768"/>
		<updated>2021-07-10T02:42:22Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Raw data dump.  Formatting in process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Premium Festival]]&lt;br /&gt;
[[Category:Windfellow&#039;s Retreat]]&lt;br /&gt;
&lt;br /&gt;
Saturday, July 10, 2021 at 01:00 PM (13h 43m 13s remaining)&lt;br /&gt;
[Windfellow&#039;s Retreat, Greatroom] Room#:28400&lt;br /&gt;
Ticket cost: 125,000 silvers | Winners: 1&lt;br /&gt;
Located On: tree-shaped granite raffle bench&lt;br /&gt;
&amp;quot;This raffle is for one 7-times enchanted sephwir longbow.  The longbow possesses the natural sighting of sephwir which inflicts heavy critical damage on opponents.  The winner does not have to be present at the time of drawing but must be somewhere in the lands of Elanthia.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Saturday, July 10, 2021 at 01:59 PM (14h 41m 55s remaining)&lt;br /&gt;
[Pebbley Playthings, Showroom] Room#:28804&lt;br /&gt;
Ticket cost: 150,000 silvers | Winners: 1&lt;br /&gt;
Located On: raffle table&lt;br /&gt;
&amp;quot;For a bronze-banded illthorn staff affixed with interlocking dark copper clockwork that is seven times enchanted and has grapple flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Saturday, July 10, 2021 at 05:59 PM (18h 42m 36s remaining)&lt;br /&gt;
[Accessories After the Fact] Room#:28412&lt;br /&gt;
Ticket cost: 50,000 silvers | Winners: 1&lt;br /&gt;
Located On: raffle throne&lt;br /&gt;
&amp;quot;This raffle is for a pair of five times enchanted gloves that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.  &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Saturday, July 10, 2021 at 06:06 PM (18h 49m 36s remaining)&lt;br /&gt;
[Accessories After the Fact] Room#:28412&lt;br /&gt;
Ticket cost: 50,000 silvers | Winners: 1&lt;br /&gt;
Located On: raffle lectern&lt;br /&gt;
&amp;quot;This raffle is for a pair of five times enchanted boots that will knock out your foes!  The winner must present themselves within ten minutes of the drawing or shall forfeit their win.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Saturday, July 10, 2021 at 07:59 PM (20h 42m 10s remaining)&lt;br /&gt;
[Pebbley Playthings, Backroom]&lt;br /&gt;
Ticket cost: 150,000 silvers | Winners: 1&lt;br /&gt;
Located On: raffle table&lt;br /&gt;
&amp;quot;For a a side-bladed rolaren framea encircled by a gilt-feathered mesh phoenix, that is five times enchanted and has greater elemental heat flares.  You should arrive at the raffle table in a reasonable amount of time.  Lostmarbles will decide what is a reasonable amount of time.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sunday, July 11, 2021 at 01:00 PM (01d 13h 43m 14s remaining)&lt;br /&gt;
[Windfellow&#039;s Retreat, Greatroom] Room#:28400&lt;br /&gt;
Ticket cost: 50,000 silvers | Winners: 2&lt;br /&gt;
Located On: oak raffle shelf&lt;br /&gt;
&amp;quot;This is for 2 winners to each receive a customized way of swearing.  This is a delayed service.  Although you must be in the lands to win, you do not have to be awake.  The merchant will reach out to you.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sunday, July 11, 2021 at 05:59 PM (01d 18h 42m remaining)&lt;br /&gt;
[Pebbles With Power] Room#:28451&lt;br /&gt;
Ticket cost: 50,000 silvers | Winners: 4&lt;br /&gt;
Located On: raffle table&lt;br /&gt;
&amp;quot;For one of four custom actions!  This is a delayed service.  You must be in the lands, but you do not have to be awake and active when the raffle is pulled.  Lostmarbles will send you a note about your win!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sunday, July 11, 2021 at 08:58 PM (01d 21h 41m 36s remaining)&lt;br /&gt;
[Pebbles With Power] Room#:28476&lt;br /&gt;
Ticket cost: 500,000 silvers | Winners: 3&lt;br /&gt;
Located On: raffle table&lt;br /&gt;
&amp;quot;WPS on any ONE item.  You can redeem as many services as possible on a single item until the cumulative cost has reached 5m silver.  You do not pay the 5 million silver.  You should be at the raffle within a short amount of time after the drawing with the item in hand.  Lostmarbles will decide what is a short amount of time.  The current service window does apply.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Saturday, July 10, 2021 at 03:02 PM (15h 44m 59s remaining)&lt;br /&gt;
[Dread Lord&#039;s Suite, Fountain]&lt;br /&gt;
Ticket cost: 50,000 silvers | Winners: 1&lt;br /&gt;
Located On: oaken raffle box&lt;br /&gt;
&amp;quot;This will be for 1 winner for a rune tattoo with Bravery.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements to ink you.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sunday, July 11, 2021 at 03:00 PM (01d 15h 42m 59s remaining)&lt;br /&gt;
[Dread Lord&#039;s Suite, Fountain]&lt;br /&gt;
Ticket cost: 50,000 silvers | Winners: 2&lt;br /&gt;
Located On: haon raffle counter&lt;br /&gt;
&amp;quot;The raffle is for 2 winners to each receive a customized way to wander in and out of the lands.  This is a delayed service.  Although you must be in the lands to win, if you are sleeping, Vrenna will reach out to you to make arrangements for your service!&amp;quot;.&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=150503</id>
		<title>Guardians of Sunfist</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Guardians_of_Sunfist&amp;diff=150503"/>
		<updated>2021-07-02T04:32:46Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Added FWI outpost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the society|the historical event behind the name|Sunfist pact}}&lt;br /&gt;
{{Guardians of Sunfist navigation}}&lt;br /&gt;
__NOTOC__The &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; are the newest [[society]] brought to [[Elanthia]] in response to the [[Grimswarm]] invaders. Their main headquarters are located in [[Zul Logoth]] where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The headquarters can be found in [[Zul Logoth]] via the following directions:&lt;br /&gt;
From outside the Bank of Zul Logoth: southeast, southeast, east, south, south, east, northeast, northeast, northeast, northwest, go arch, north, northwest, west, northeast, north, go portcullis. Once inside, to find the Grandmaster, take the western side of the loop to the third door.&lt;br /&gt;
&lt;br /&gt;
Note that [[Water Walking (112)]] is very useful for travelling to and from Zul Logoth and [[Wehnimer&#039;s Landing]] and fairly easy to get.  &lt;br /&gt;
&lt;br /&gt;
To master GoS, the member will need to visit the Grandmaster in Zul Logoth at least five times during their advancement.&lt;br /&gt;
&lt;br /&gt;
====Important Locations====&lt;br /&gt;
&lt;br /&gt;
There are several important locations in the &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; headquarters. They have the following [[The Lich|Lich]] room IDs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Person&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| Grandmaster&lt;br /&gt;
| 13158&lt;br /&gt;
|-&lt;br /&gt;
| Superintendent&lt;br /&gt;
| 13159&lt;br /&gt;
|-&lt;br /&gt;
| Taskmaster&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Arena Room&lt;br /&gt;
| 13155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outposts===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 1 bgcolor = lightgrey | Location&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Superintendent&lt;br /&gt;
! colspan = 1 bgcolor = lightgrey | Taskmaster&lt;br /&gt;
|-&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 13071&lt;br /&gt;
| 13072&lt;br /&gt;
|-&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 13097&lt;br /&gt;
| 13096&lt;br /&gt;
|-&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 13114&lt;br /&gt;
| 13127&lt;br /&gt;
|-&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 16163&lt;br /&gt;
| 16161&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 13139&lt;br /&gt;
| 13140&lt;br /&gt;
|-&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 13134&lt;br /&gt;
| 13135&lt;br /&gt;
|-&lt;br /&gt;
| Teras Isle&lt;br /&gt;
| 14720&lt;br /&gt;
| 14721&lt;br /&gt;
|-&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 13159&lt;br /&gt;
| 13162&lt;br /&gt;
|-&lt;br /&gt;
| Four Winds Isle&lt;br /&gt;
|20994&lt;br /&gt;
|20995&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Wehnimer&#039;s Landing]] - Lower Dragonsclaw &amp;amp;mdash; Lich Rooms 13071 (Superintendent) and 13072 (Taskmaster)&lt;br /&gt;
:From outside the west gate: go north, west, southwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.&lt;br /&gt;
*[[Icemule Trace]] &amp;amp;mdash; Lich Rooms 13097 (Superintendent) and 13096 (Taskmaster)&lt;br /&gt;
:A path, due south as far as possible from just outside the East Gate&lt;br /&gt;
*[[Solhaven]] - The Outlands &amp;amp;mdash; Lich Rooms 13114 (Superintendent) and 13127 (Taskmaster)&lt;br /&gt;
:Northeast corner of the loop in the rolton area&lt;br /&gt;
*[[River&#039;s Rest]] - Grassland Path &amp;amp;mdash; Lich Rooms 16163 (Superintendent) and 16161 (Taskmaster)&lt;br /&gt;
:From the Ranger guild go: south, east, southeast, gate&lt;br /&gt;
*[[Ta&#039;Illistim]] - Sylvarraend, Foehn Var &amp;amp;mdash; Lich Rooms 13139 (Superintendent) and 13140 (Taskmaster)&lt;br /&gt;
:Next to the herbalist&#039;s shop&lt;br /&gt;
*[[Ta&#039;Vaalor]] - Fearling Pass &amp;amp;mdash; Lich Rooms 13134 (Superintendent) and 13135 (Taskmaster)&lt;br /&gt;
:A trail about halfway between the crevasse and the dock&lt;br /&gt;
*[[Teras Isle]] - Basalt Flats &amp;amp;mdash; Lich Rooms 14720(Superintendent) and 14721(Taskmaster)&lt;br /&gt;
:Cross the first bridge, go southwest and enter the tunnel behind the boulder&lt;br /&gt;
*[[Zul Logoth]] - Moss Tunnel &amp;amp;mdash; Lich Rooms 13159 (Superintendent) and 13162 (Taskmaster)&lt;br /&gt;
:Portcullis down the Moss Tunnel&lt;br /&gt;
&lt;br /&gt;
== Joining the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
After being invited to join the Guardians of Sunfist by an NPC [[Dwarven Recruiter]], the player must travel to [[Zul Logoth]] and visit the Grandmaster. After a brief history, the player will be asked to recite an oath to &amp;quot;oppose the Grimswarm and their allies at every opportunity.&amp;quot;  Note that there is a recruiter in Zul Logoth, which is a relatively small town; finding the recruiter prior to making the trek to Zul is thus not necessary.&lt;br /&gt;
&lt;br /&gt;
== Gaining Ranks and Obtaining Sigils ==&lt;br /&gt;
&lt;br /&gt;
Earning ranks is done by acquiring a sufficient number of recognition points (no points are required for rank 1). Your current number of recognition points, as well as the number required to gain the next rank, can be viewed using the [[SOCIETY (verb)|SOCIETY]] or [[SOCIETY (verb)|SOCIETY TASK]] command.  Advancement in ranks, when earned, may be obtained at any outpost.  The recognition points required to reach the next step are ((Step+3)&amp;amp;times;1000).  Once you have earned promotion, visit the local Superintendent and ASK the him about PROMOTION.  Special tasks are required to obtain the 5th, 10th, 15th, and 20th ranks (outlined below).&lt;br /&gt;
&lt;br /&gt;
Recognition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]].  When each such creature is killed, you will be informed of any recognition points earned from it.  (2) Performing various tasks assigned by the Taskmaster.  The rewards for these tasks will vary and are awarded by the local outpost&#039;s Taskmaster upon completion.&lt;br /&gt;
&lt;br /&gt;
Once mastering the society, recognition points are still awarded for tasks and kills. GM Coase has said that this feature was supposed to be removed prior to release.  Post-mastering recognition points do not serve a purpose besides bragging rights, but the names of the Masters with the top points will be listed in the local halls.&lt;br /&gt;
&lt;br /&gt;
=== Rank-Specific Tasks ===&lt;br /&gt;
&lt;br /&gt;
Every fifth rank requires completion of a special task.  After obtaining the required number of recognition points, this special task is assigned by the Superintendent at the headquarters in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 5: Sunfist History ====&lt;br /&gt;
A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth.  He will instruct the member to visit each &#039;&#039;&#039;Guardians of Sunfist&#039;&#039;&#039; outpost in Elanthia to hear the local societal history as told by the Superintendent. Characters who are assigned this task before level 20 will not have to travel to [[Teras Isle]] as a part of this task.  The status of the remaining towns can be seen under [[SOCIETY TASK]].  Once the member is finished, s/he must return back and report to the Grandmaster.&lt;br /&gt;
&lt;br /&gt;
==== Rank 10: The Arena ====&lt;br /&gt;
In order to achieve this rank, the character must face a challenging Grimswarm character in the &amp;quot;arena.&amp;quot; The character must travel to [[Zul Logoth]], speak with the Grandmaster, and then head to the arena room. The character must either kill the Grimswarm or last for 5 minutes. Announcements are given every minute to inform the player as to their remaining time. A character may leave the arena at any time during the combat ([[Stun Maneuvers]] can be used to exit the arena as well). The arena task may be attempted every 10 minutes and a new Grimswarm profession is assigned every 15 minutes. Characters may neither [[Stalking and Hiding|HIDE]] in the arena nor stalk into it after first hiding outside. A popular tactic for completing this task is to receive as many defensive spells as possible, wear full plate armor (regardless of actual training), enter the arena repeatedly until a [[square]] Grimswarm spawns, and simply outlast the 5 minute timer.  Note that you can crawl out the gate if you get knocked down (since you will be unable to stand in full plate without training); you must exit the gate to complete the task successfully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Arena of Stone]&lt;br /&gt;
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside.  Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern.  Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rank 15: Razing [[Warcamp]]s ====&lt;br /&gt;
Characters may only achieve rank fifteen if they have RAZEd 5 warcamps. In order to trigger completion of this task, a character must RAZE a single warcamp (i.e. one may RAZE 4 warcamps at any rank, obtain this task from the Superindendant, and then RAZE one final warcamp). While assignment of this task takes place at the headquarters in [[Zul Logoth]], the warcamp(s) RAZEd to complete this task may be in any realm. Completion of this task requires reporting back to the Superindendant in [[Zul Logoth]].&lt;br /&gt;
&lt;br /&gt;
==== Rank 20: Special Assignment ====&lt;br /&gt;
This is something each should discover on their own.&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
&lt;br /&gt;
Superintendents at local outposts provide tasks with [[experience]] and and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = 2 bgcolor = lightgrey | Task&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Task Assigned&lt;br /&gt;
! colspan = 2 bgcolor = lightgrey | Without Assignment&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
! bgcolor = lightgrey | Recognition&lt;br /&gt;
! bgcolor = lightgrey | Experience&lt;br /&gt;
|-&lt;br /&gt;
| Locate a warcamp&lt;br /&gt;
| 1000&lt;br /&gt;
| 350&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm at a location&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve item from supply chest&lt;br /&gt;
| 1250&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Retrieve banner from flagpole&lt;br /&gt;
| 850-1250&lt;br /&gt;
| 150-250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rescue official from captive&#039;s hut&lt;br /&gt;
| 2000&lt;br /&gt;
| 300&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cull Grimswarm in a warcamp&lt;br /&gt;
| 1750&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a warchief&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kill a shaman&lt;br /&gt;
| 1500&lt;br /&gt;
| 250&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Raze a warcamp&lt;br /&gt;
| 5000&lt;br /&gt;
| 600&lt;br /&gt;
| 1000&lt;br /&gt;
| 300-400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Locate a warcamp -&#039;&#039;&#039; To locate a warcamp, use the [[Sigil of Location]]. Messaging will indicate whether there is a warcamp in your area (as indicated by LOCATION).&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm at a location -&#039;&#039;&#039; The Taskmaster will elaborate upon which type of Grimswarm you are assigned to kill (i.e. giant, orc, or troll) and the LOCATION they can be found. Walking through rooms in that area will cause the Grimswarm to spawn.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve an item from the supply chest -&#039;&#039;&#039; This task requires that you enter a warcamp and SEARCH the chest in the supply hut for an item (such as maps, records, or a totem). Access to the supply chest may be obtained by killing Grimswarm in the camp until one obtains a crude bone key. Alternatively, this task can be accomplished without engaging any Grimswarm in combat by sneaking into the warcamp, [[DISARM|DISARMing]] the chest, [[Picking Locks|PICKing]] the lock, and SEARCHing the chest.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve a banner from the flagpole -&#039;&#039;&#039; In the center of the warcamp is a flagpole displaying a banner. To retrieve the banner, you may [[CLIMB]] the flagpole (with both hands free) or SHAKE the flagpole (and incur [[roundtime]]).&lt;br /&gt;
* &#039;&#039;&#039;Rescue an official from captive&#039;s hut  -&#039;&#039;&#039; To complete this task, enter a warcamp, move to the northern-most room and OPEN the captive&#039;s hut. This will remove a plank from barring the door. After OPENing the hut once again, one can enter the hut and TELL the official TO FOLLOW. The official must be escorted safely to a nearby outpost. This task may also be completed stealthily, as with the supply chest task.&lt;br /&gt;
* &#039;&#039;&#039;Cull Grimswarm in a warcamp -&#039;&#039;&#039; Similar to the location-based culling task, this task requires Grimswarm to be killed inside of a warcamp. Location and type are irrelevant.&lt;br /&gt;
* &#039;&#039;&#039;Kill a warchief -&#039;&#039;&#039; The Grimswarm warchief can be found in the warchief hut in a warcamp. If a character has a warchief task and the alarm has been raised, the warchief will spawn with several higher-level Grimswarm. Note that the warchief will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The warchief is always of the warrior profession, has a [[Combat Mobility|combat mobility]] effect, is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Kill a shaman -&#039;&#039;&#039; The Grimswarm shaman can be found in the shaman hut in a warcamp. If a character has a shaman task and the alarm has been raised, the shaman will spawn with several higher-level Grimswarm. Note that the shaman will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The shaman is always of a pure profession,is immune to stuns, and often has higher natural [[critical padding]].&lt;br /&gt;
* &#039;&#039;&#039;Raze a warcamp -&#039;&#039;&#039; To determine how many Grimswarm remain in a warcamp, use the [[Sigil of Location]]. After all of the Grimswarm in a warcamp are killed, the warcamp can be RAZEd while standing at the center of the warcamp. This will destroy the warcamp so it is essential to loot the supply chest beforehand. With respect to groups, a minimum of 5 Grimswarm must be killed by the player to obtain credit for razing the warcamp.&lt;br /&gt;
&lt;br /&gt;
== Guardians of Sunfist Benefits ==&lt;br /&gt;
Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and/or [[stamina]].&lt;br /&gt;
&lt;br /&gt;
The table which follows displays the various sigils, their effects, costs, and durations.  To view more details about a sigil, check the particular sigils&#039; page.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! bgcolor = lightgrey | Rank&lt;br /&gt;
! bgcolor = lightgrey | Points&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;&lt;br /&gt;
!  bgcolor = lightgrey | Name&lt;br /&gt;
! bgcolor = lightgrey | Effect&lt;br /&gt;
! bgcolor = lightgrey | Mana Cost&lt;br /&gt;
! bgcolor = lightgrey | Stamina Cost&lt;br /&gt;
! bgcolor = lightgrey | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[Sigil of Recognition]]&lt;br /&gt;
| Detects friends and foes of the Guardians of Sunfist, when in the same room.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 5000&lt;br /&gt;
| [[Sigil of Location]]&lt;br /&gt;
| Detects nearby foes of the Guardians of Sunfist.  Gives 3 second RT.&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Immediate.&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6000&lt;br /&gt;
| [[Sigil of Contact]]&lt;br /&gt;
| Activates the ESP network.&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 19 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 7000&lt;br /&gt;
| [[Sigil of Resolve]]&lt;br /&gt;
| Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank.&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 8000&lt;br /&gt;
| [[Sigil of Minor Bane]]&lt;br /&gt;
| Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 9000&lt;br /&gt;
| [[Sigil of Bandages]]&lt;br /&gt;
| Allows you to do things with bandaged wounds that would normally break the bandages.&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 10000&lt;br /&gt;
| [[Sigil of Defense]]&lt;br /&gt;
| Provides a bonus to DS equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 11000&lt;br /&gt;
| [[Sigil of Offense]]&lt;br /&gt;
| Provides a bonus to AS equal to current rank.  &lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 12000&lt;br /&gt;
| [[Sigil of Distraction]]&lt;br /&gt;
| Decreases enemies&#039; chances to evade, parry, and block.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 13000&lt;br /&gt;
| [[Sigil of Minor Protection]]&lt;br /&gt;
| Provides +5 DS and  grants heavy damage padding.&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 14000&lt;br /&gt;
| [[Sigil of Focus]]&lt;br /&gt;
| Adds a bonus to TD equal to current rank.&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 15000&lt;br /&gt;
| [[Sigil of Intimidation]]&lt;br /&gt;
| Decreases enemies&#039; AS and DS by 20.&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| 16000&lt;br /&gt;
| [[Sigil of Mending]]&lt;br /&gt;
| Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| 17000&lt;br /&gt;
| [[Sigil of Concentration]]&lt;br /&gt;
| +5 mana per pulse.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| 18000&lt;br /&gt;
| [[Sigil of Major Bane]]&lt;br /&gt;
| Adds +10 AS  and heavy crit weighting  to melee, ranged and bolt attacks.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| 19000&lt;br /&gt;
| [[Sigil of Determination]]&lt;br /&gt;
| Ignores penalties while performing tasks when a character has minor injuries.&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| 20000&lt;br /&gt;
| [[Sigil of Health]]&lt;br /&gt;
| Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater.&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| Immediate&lt;br /&gt;
|- &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| 21000&lt;br /&gt;
| [[Sigil of Power]]&lt;br /&gt;
| Converts 50 stamina into 25 mana.&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| 22000&lt;br /&gt;
| [[Sigil of Major Protection]]&lt;br /&gt;
| Adds +10 DS and grants heavy critical padding.&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| 23000&lt;br /&gt;
| [[Sigil of Escape]]&lt;br /&gt;
| Teleports you to a safe location. &lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Immediate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
::&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;Some values are presently extrapolated and will be confirmed soon.&lt;br /&gt;
::&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{main|The History of the Guardians of Sunfist}}&lt;br /&gt;
This is the history of the Guardians of Sunfist as told by the Superintendents.&lt;br /&gt;
&lt;br /&gt;
===[[Zul Logoth]]===&lt;br /&gt;
Zarak says, &amp;quot;We have been fighting the trolls and orcs of the mountains for as long as our people can remember.  The dwarven clans here are quite capable of defending their caverns against the scattered tribes of the Grimswarm that remain in the DragonSpine, as they have done since time immemorial.  With our aid, we believe that they would even be able to repel mass migration of trolls through their territory, should that ever again be attempted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak says, &amp;quot;As such, our main purpose here is supervising the training and coordination of efforts between our now numerous outposts in the human and elven lands.  We do provide favors to the local defenders by occasionally raiding the nearby [[Grutik]] tribes and culling some of the [[undead]] or non-sentient beasts that inhabit the nearby caverns, but that is mostly just to keep our trainees occupied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zarak concludes, &amp;quot;The real war against the Grimswarm is now being fought outside of our borders, Member.  It is now our honor-bound duty to aid all the civilized races of [[Elanthia]] in their struggles against our ancient foes.  It is a duty that we take most seriously.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Illistim]]===&lt;br /&gt;
Faylanna says, &amp;quot;Ta&#039;Illistim is city of learning, with many scholars and other learned folk amongst its population.  While it does count many great magicians and artificers among its populace, it is perhaps least martial of all the nations of the Elves.  Unfortunately, its location at the base of the DragonSpine means that it has borne most of the brunt of the Grimswarm&#039;s offensive.  While it does possess an adequate enough army for defending its walls, most of the surrounding countryside is in the Grimswarm&#039;s possession.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna snorts and says, &amp;quot;Even so, recruitment has been a slow and difficult process here.  Elven attitudes to us &#039;lesser&#039; races being what they are means that we are often looked down upon, even as we give our lives to defend their territory.  Morale among those that we do manage to recruit is often low, and we suffer a relatively high rate of attrition simply from resignations or transfers to more appreciative areas.  Among the government officials, I often get the impression that our presence is barely tolerated here.  If one our squads gets into trouble during a mission, I don&#039;t count on the local guards to lift one finger to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna continues, &amp;quot;That being said, there is a relatively large foreign adventuring population here in Ta&#039;Illistim.  Many use this city as their base to plunder the ruins of [[Old Ta&#039;Faendryl]], and they quite skilled and powerful combatants indeed.  Many of these individuals are quite capable of destroying an entire Grimswarm warcamp all on their own.  It is mostly by the graces of these adventurers that our entire operation here does not fall completely apart, as we are beset by trolls, orcs, and giants from all directions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faylanna concludes, &amp;quot;In all, we face great difficulties from both the Grimswarm and our local &#039;allies&#039;.  If we had not sworn an oath to protect these elves, I would almost certainly recommend that we leave them to their own devices against the Grimswarm.  Still, an oath is an oath, and I would sooner die than break mine.  Our struggle against the Grimswarm will be long and hard here, and will be largely determined by the efforts of those who have no real stake in whether the elves live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Ta&#039;Vaalor]]===&lt;br /&gt;
Draelox says, &amp;quot;On the surface, Ta&#039;Vaalor would seem like the worst place in the world for our society to have an outpost.  The elves here are well known across Elanthia for their utter intolerance of the &#039;lesser&#039; races and their belief that they are superior even to their elven brethren.  While this is certainly true, they are also soldiers of the highest discipline and ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox continues, &amp;quot;They respect strength and duty, and the fact that we have sworn ourselves to eternal battle with the Grimswarm has not gone unnoticed.  They expect much of us, and we have delivered much to them.  In the heat of battle, a Vaalor elf by my side is as worthy an ally as any dwarf or giantman that I have had the pleasure of fighting alongside.  I believe that we have proven our worth to them many times over and that, while they would never admit it, they value our presence here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draelox concludes, &amp;quot;There is certainly much to be done here.  While giants are uncommon this far south, orcs and trolls regularly raid the surrounding countryside.  Recruitment is brisk and our volunteers are of the highest quality.  With the ungrudging aid of the Vaalor army, I have no doubt that we shall eventually knock out the footholds that the Grimswarm has established here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Wehnimer&#039;s Landing]]===&lt;br /&gt;
Marl says, &amp;quot;Wehnimer&#039;s Landing has always had trouble with all sorts of savages, what with being a frontier town and all.  The advent of the Grimswarm has increased the problem somewhat, but the people here are used to the hardship of constant raiding and outright invasion.  They&#039;re tough, hardy, and have plenty of adventure seekers around to help keep the problem in check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl continues, &amp;quot;My main concern is the sheer opportunism of many of my recruits.  Adventurers are brave and often useful, but I often get the feeling that once they&#039;ve learned all they can from me, they&#039;ll abandon or ignore their duties to us.  Such is the mentality of those who fight for their own gain, rather than to preserve their homes and way of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl sighs and continues, &amp;quot;Wehnimer&#039;s Landing has the perfect mix of terrain and climate that all the main races of the Grimswarm find attractive.  As such, we have a fairly even distribution of trolls, orcs, and giants.  The Grimswarm also finds many allies among the native savages: [[minotaur]]s, [[kiramon]], ogres, creatures of earth and stone are all present here.  Fortunately, years of raids by adventurers have left many of the native humanoid tribes relatively weak, though the more elemental creatures still tend be quite powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marl concludes, &amp;quot;Overall, we face a very diverse range of threats but also possess a similarly diverse pool of recruits in which to face those threats.  That being said, the commitment of those recruits is open to question and we lack the fallback position of having a strong central government, should our recruits desert us in a time of need.  We are currently doing fine, but that could change very rapidly indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Icemule Trace]]===&lt;br /&gt;
Vindar says, &amp;quot;I am continually amazed by what these halflings can accomplish.  They have built a strong and prosperous town under conditions that even a dwarf might find too harsh.  I have no shortage of local volunteers who seek to defend their town purely out of a strong sense of duty to their community and to their friends.  It is really quite commendable and somewhat inspiring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;Giants predominate amongst the tribes of the Grimswarm that have claimed lands and settled in the local area.  There are some orc and troll tribes in the area, but they tend to stick to the more southerly areas.  The giants range freely across the entire length of our patrol area, from the glacier in the south right up to the Top of the World.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar continues, &amp;quot;This is a dangerous area to patrol, and we lose as many men to the weather as we do to the Grimswarm.  In fact, we&#039;ve had to dramatically scale back regular patrols to the [[Sleeping Lady Mountains]] and beyond.  We were simply suffering too many fruitless casualties to continue with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vindar concludes, &amp;quot;As a result, we fear that the giants will be able to join easily with their native brethren to the north, fortify their already strong natural defenses, and thus be able to raid the town with impunity.  We are in for a long and tough struggle, though I do believe that the halflings and their allies will be able to triumph in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Solhaven]]===&lt;br /&gt;
Taryn says, &amp;quot;As part of the [[Turamzzyrian Empire]], [[Vornavis]] can call on powerful aid, should the Grimswarm ever try to overrun the city again.  It is only through the power of their mysterious shrouding magic that the local tribes of the Grimswarm have not been utterly destroyed by the imperial army.  Many of my recruits are local farmers and merchants who have seen their livelihoods destroyed by the savage raiders of the Grimswarm.  They may not have the most experience in combat, but they come to defend what they have left and take revenge for what they have lost.  It will take much training to turn them into an effective combat force, but I believe that it can be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;The area surrounding this town is often marshy and humid, which most giants dislike and avoid whenever possible.  As a result, we rarely encounter them in our patrols and believe that no tribes of them have settled upon our lands.  Orcs and trolls are less discerning however, and we encounter them often.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn continues, &amp;quot;Prior to the Grimswarm&#039;s arrival, the armies of the competing imperial barons generally kept the native savage tribes well in line and under control.  As a result, the Grimswarm has relatively few native allies of note, beyond a small tribe of [[cyclops]] to the west of here.  Unfortunately, it also means that there are wide open areas on which the Grimswarm can settle with little resistance beyond what we can muster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taryn concludes, &amp;quot;In all, I think our position is impregnable but our ability to project force is lacking.  The imperial forces that protect Vornavis have been hardened in their long wars with [[Jantalar]] and are able to repulse any attack upon the city itself.  However, our task in rooting out the enemy from our lands is hindered by my lack of experienced recruits.  I have no doubt that they will eventually make a fine army, but that will take many years.  During that period, the Grimswarm will have plenty of time to entrench themselves and grow strong in their own right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[River&#039;s Rest]]===&lt;br /&gt;
Meaha says, &amp;quot;Though technically part of the Turamzzyrian Empire, River&#039;s Rest has generally been ignored by the imperial government and left to its own devices.  It is far away from the borderlands and the cities of the important baronies, and is mostly home to smugglers and other shady characters.  Recruits are few and far between here, with many losing interest in joining us once they learn that there is no pay.  Generally speaking however, the local populace tends to leave the Grimswarm alone, and the Grimswarm tends to do the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;In fact, the [[Krolvin|krolvin pirates]] that frequent the area don&#039;t take much of a liking to the Grimswarm edging onto their turf.  There are frequent battles between the two groups.  Some of the locals even think that with the krolvin and the Grimswarm at each other&#039;s throats, life here has even gotten a little bit easier.  One of these days though, one side will finally triumph and make up for lost time in making the rest of the local inhabitants suffer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha continues, &amp;quot;Jungle and marshland dominate the surrounding areas, in which trolls are as common as rats.  While there are some orcs, giants rarely venture this far south.  We have actually never encountered a settled tribe of them in the area that we patrol.  The number of trolls we encounter more than make up for them, however.  I definitely wouldn&#039;t suggest venturing into the surrounding areas without a fire-flaring weapon or fire magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meaha concludes, &amp;quot;Overall, we are in a precarious situation here.  The conflict between the krolvin and the Grimswarm has kept the town relatively untouched by the Grimswarm.  There are raids now and then, but things are generally as they were before the Grimswarm arrived.  I believe that this has lulled the locals into potentially disastrous false sense of security.  For when the victor is eventually decided amongst the krolvin and the Grimswarm, the town will be woefully unprepared for what will inevitably follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Teras Isle]]===&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;Teras Isle has always been a remote outpost that few have cared about.  Why some tribes of the Grimswarm chose to cross the seas to seek a homeland on this rock is something that I find most baffling.  Why bother?  The active volcano makes living here worse than the DragonSpine warrens that they formerly inhabited and it comes complete with able dwarven defenders, just like home.  Perhaps that is why they came here?  To experience something new, but also with some of the familiar &#039;comforts&#039; of home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna says, &amp;quot;At any rate, given the hostility of the island itself and its sheer distance from the DragonSpine, the Grimswarm has not really been much of a threat to the local populace.  There&#039;s been some raiding here and there, but it seems that the Grimswarm spends as much of its time fighting the hostile environment and local fauna as it does us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oxanna concludes,  &amp;quot;Overall, we have a relatively equal mixture of trolls, orcs, and giants wandering about here, but have the situation well under control.  Even without our presence, I&#039;m sure that the locals could do just fine keeping the Grimswarm at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Leaving the Guardians of Sunfist ==&lt;br /&gt;
&lt;br /&gt;
You can not rejoin the society without using a society reset from the Simustore, so make sure you are ready to do this.  To leave the Guardians of the Sunfist you must go to the Grandmaster&#039;s room and say the words &#039;I resign&#039;.  He will ask you to repeat them.  Upon repeating them you will be expelled from the society and it will be listed as a &amp;quot;Past society affiliation&amp;quot; when you type SOCIETY.  &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of Guardians of Sunfist hated enemies]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Guide to Warcamps]] (Maps and tools to quickly find warcamps)&lt;br /&gt;
*[[Guardians of Sunfist release]] (official documentation)&lt;br /&gt;
*[[History of the Guardians of Sunfist]] (official documentation)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://gsguide.net/index.php?title=The_Guardians_of_Sunfist_Guide The Guardians of Sunfist Guide], on GSGuide.net&lt;br /&gt;
* [http://www.gshousephoenix.com/Enlightenment/Library/Lore/GoSFormation.php Formation of the Guardians of Sunfist], at House of the Rising Phoenix&lt;br /&gt;
&lt;br /&gt;
[[Category:Societies]]&lt;br /&gt;
[[Category:Guardians of Sunfist| ]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=141471</id>
		<title>Kai&#039;s Smite</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kai%27s_Smite&amp;diff=141471"/>
		<updated>2020-12-05T04:31:24Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kai&#039;s Smite&#039;&#039;&#039;, governed by Lord [[Kai]], is obtained at the twenty-first step of the [[Order of Voln]]. This symbol affords a member the ability to initiate an [[unarmed combat]] attack against an [[Undead|undead]] target. This attack is activated via the [[SMITE (verb)]] and NOT by invoking the symbol. When the attack connects with a [[Non-corporeal|non-corporeal]] creature, instead of doing damage, it will temporarily corporealize it allowing for the possibility of critical damage from a subsequent attack. Against a corporeal undead target, it will make the creature temporarily more susceptible to damage. It has no effect on living creatures.&lt;br /&gt;
&lt;br /&gt;
This effect has a ten second minimum duration which can be extended if used when tiered up (good or excellent positioning). Since there is no favor cost, it is recommended that members take full advantage of Kai&#039;s Smite when tactically practical.  &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&#039;&#039;&#039;Smite (by itself):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smite &amp;lt;target&amp;gt;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
The duration (in seconds) of Kai&#039;s Smite on an affected creature is {{blue|{{boldmono|[success_margin / 10] * unarmed_combat_tier}}}}, where {{blue|{{boldmono|unarmed_combat_tier}}}} is 1, 2, or 3 for decent, good, or excellent positioning respectively. Smite&#039;s duration has a minimum of 5 seconds and a maximum of 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Initial Cast:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
smite&lt;br /&gt;
You attempt to smite a ghostly pooka!&lt;br /&gt;
You have decent positioning against a ghostly pooka.&lt;br /&gt;
Your arm and fist briefly glow silver with holy power!&lt;br /&gt;
UAF: 229 vs UDF: 213 = 1.075 * MM: 86 + d100: 51 = 143&lt;br /&gt;
A crimson mist suddenly surrounds the ghostly pooka as he is unwillingly drawn into the corporeal plane!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The crimson mist surrounding a ghostly pooka fades away as he returns to an ethereal state.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Unarmed combat system]]&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===[[Favor]] Required to Obtain Kai&#039;s Smite===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=500px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Favor = 2000 + [( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3]&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 15 member: &amp;lt;tt&amp;gt;2000 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4625 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ex. level 20 member: &amp;lt;tt&amp;gt;2000 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6666 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Kai]] is an extraordinary brawler who has taught us, with [[Kai&#039;s Strike]] to inflict damage to undead with our bare hands.&lt;br /&gt;
*He also taught us a technique, with Kai&#039;s Smite, to increase our power against corporeal undead and temporarily corporealizing the ethereal undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This task requires the member to drop a weapon in the small pool in the Secluded Valley. The pool is located one room south of the Cavernhold entrance door (Upper Trollfang map). Be wary of hidden archers firing crossbow bolts while you are in the Secluded Valley area.&lt;br /&gt;
*From North Gate: SW, S, S, S, S, S, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, Go Bridge, SE, S, SE, S, E, E, E, S, Search (searching for crevice), Go Crevice, SE, Climb Rubble, S, Climb Rubble, SE, SE, E, E, Go Trail, D, D, E, S, SE (Lich ID 8572)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; in pool&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18192)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task the member must again return to Zul Logoth and proceed to the pool in the Czeroth Caverns. Be aware that the pool is poisoned!&lt;br /&gt;
*From mine cart: Go Arch, W, NW, W, W, Go Timber, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Climb Rocks, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, Go Opening, SW, SW, SW, SE, SE, SE, NE, NE, NE, NW, NW, SW, Go Pool (Lich ID: 9609)&lt;br /&gt;
*Drop &amp;lt;weapon&amp;gt; [in the pool]&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;br /&gt;
[[Category: Unarmed combat]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=141310</id>
		<title>Symbol of Disruption</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Disruption&amp;diff=141310"/>
		<updated>2020-11-29T03:56:35Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Disruption&#039;&#039;&#039;, governed by Lord [[Charl]], is obtained at the twentieth step of the [[Order of Voln]]. Activating this symbol will cause the player and all group members to be surrounded by a churning spectral aura. This aura is anathema to [[Non-corporeal|non-corporeal]] [[Undead|undead]]. Any non-corporeal undead struck while under this symbol&#039;s effect will suffer a temporary disruption in their link to the corporeal plane. It will be dealt [[roundtime]] based on the [[critical]] rank of the attack and will suffer a temporary penalty to [[Attack strength|AS]]/[[DS]], [[CS]]/[[TD]], [[UAF]]/[[UDF]] and [[CMAN]] while disrupted.&lt;br /&gt;
&lt;br /&gt;
Disruptions are not [[stackable]] or [[refreshable]] on an individual creature, though once the first disruption has run its course, the creature may be disrupted again.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Disruption (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
&lt;br /&gt;
Each use has a duration of 10 seconds per voln rank. For a master the duration is 4:20 minutes. This symbol&#039;s duration is also [[stackable]] up to 250 minutes. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Initial cast:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of disruption&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A churning spectral aura surrounds you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack activation and disruption penalty:&lt;br /&gt;
&lt;br /&gt;
In the initial attack the creature falls under the symbol&#039;s effect. Once disrupted the subsequent attack will include the penalty. In this example a reduced [[TD]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +45&#039;&#039;&#039; + CvA: +8 + d100: +36 == +204&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
Large wisps of blue-white energy lash out at a wraith, cauterizing the impact marks on the skin in an instant.&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 30 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Hard blow strikes deep into the right eye socket.&amp;lt;br&amp;gt;&lt;br /&gt;
Within moments the eyeball pops back out!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The wraith writhes as its spectral form bends and warps uncontrollably&#039;&#039;&#039;!&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You gesture at a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
A scintillating, blue-white aura encompasses a wraith.&amp;lt;br&amp;gt;&lt;br /&gt;
CS: +205 - &#039;&#039;&#039;TD: +20&#039;&#039;&#039; + CvA: +8 + d100: +60 == +253&amp;lt;br&amp;gt;&lt;br /&gt;
Warding failed!&amp;lt;br&amp;gt;&lt;br /&gt;
A massive beam of blue-white energy engulfs a wraith in a luminous column of light!&amp;lt;br&amp;gt;&lt;br /&gt;
The wraith is hit for 45 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Attack whistles right through the chest!&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s like fighting fog!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off creature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;A wraith&#039;s spectral form restabilizes.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off member/group:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&#039;&#039;&#039;The churning spectral aura suddenly vanishes from around you.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Favor]] Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
The base [[favor]] cost for Symbol of Disruption is dependent on the member&#039;s level (not member&#039;s rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific examples.&lt;br /&gt;
&lt;br /&gt;
Use the base cost when hunting solo. The cost escalates with additional group members.&lt;br /&gt;
&lt;br /&gt;
===Group Formula===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Base Cost + ((Base Cost/3) &amp;amp;times; (Group members - 1))&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
The base cost for a level 40 character is 219. With a four member group the favor cost is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;219 + ((219 &amp;amp;divide; 3) &amp;amp;times; (4 - 1)) = 438&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Disruption===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 1900 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 35) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 15 member: 1900 + ((15 &amp;amp;times; 15 &amp;amp;times; 35) &amp;amp;divide; 3) = 4525 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 1900 + ((20 &amp;amp;times; 20 &amp;amp;times; 35) &amp;amp;divide; 3) = 6566 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Charl]] can be frightening, but if you call upon his daughter, Niima, she may temper his anger&lt;br /&gt;
*Charl has taught us how to disrupt the ethereal bodies of the [[non-corporeal]] [[undead]], such that we may more easily combat them.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
This is an easy task. Travel to the Rotting Dock in the Beach Area (Coastal Cliffs map) and drop silver equal to (member&#039;s level * 100). Note: NOT member&#039;s Voln rank.&lt;br /&gt;
*From the North Gate: NW, NW, NW, Go Road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, Go Path, W, W, W, W, W, W, N, Go Dock, N, N, N, N, N, D, D (Lich ID 7644)&lt;br /&gt;
**Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18193)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires that the member drop silver coins equal to (100 * level) (not step).&lt;br /&gt;
*From Voln: Go Path, W, NW, N, N (Lich ID: 10119)&lt;br /&gt;
*Drop # silver (example: a level 20 character would drop 2000 silver)&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=141206</id>
		<title>Symbol of Renewal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Renewal&amp;diff=141206"/>
		<updated>2020-11-25T03:54:21Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Renewal&#039;&#039;&#039;, governed by Lady [[Imaera]], is obtained at the nineteenth step of the [[Order of Voln]]. Each use of this symbol will immediately restore 1 [[Spirit|spirit]] point (SP) to the player. After each use, the symbol enters a hard cooldown period of 2 minutes where the symbol cannot be reactivated.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&amp;gt;sym of renewal&lt;br /&gt;
You call upon the vitality of nature to renew your soul.&lt;br /&gt;
You feel a surge of life flow through you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
End of Cooldown Period:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;You feel your connection to vitality of nature renew itself once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Renewal has a relative cost of 5x [[Symbol of Protection]]. In other words, 1 use of Renewal has the same favor cost as 5 activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Renewal===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1800 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1800 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 4050 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1800 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5800 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Lady [[Imaera]] is beautiful in any form she takes&lt;br /&gt;
*She taught us the Symbol of Protection and also taught us how to renew our souls with the Symbol of Renewal&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must return to Imaera&#039;s island. Once on the island have both hands empty and after kneeling and praying she will appear in the form of a deer. You should then bow to the deer. If for some reason you are unsuccessful, you will need to return to the monk and listen to his instructions again. By setting a ring at the monastery courtyard you can quickly return from the island. &lt;br /&gt;
*From the North Gate: SW, S, S, S, S, S, SE, E, E, GO BRIDGE, CLIMB BANK, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, Go Path, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND. (Lich ID 6459)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray (wait for a deer to appear)&lt;br /&gt;
*Bow deer &lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18194)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must go to the shrine/altar in the Rambling Meadows area (Victory Road Map). Once there you kneel, pray shrine and when Imaera appears in the form of a deer, just: Bow deer &lt;br /&gt;
*From Victory Gate: Go Gate, SW, SW, SW, SW, SW, S, SW, S, S, S, S, S, S, E, E, E, Go Gate, SW, S, S, S, S, SE, N, N (Lich ID: 6011)&lt;br /&gt;
*Kneel&lt;br /&gt;
*Pray Shrine (repeat until the deer appears)&lt;br /&gt;
*Bow deer&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=141121</id>
		<title>Symbol of Need</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Need&amp;diff=141121"/>
		<updated>2020-11-22T02:16:28Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Need&#039;&#039;&#039;, governed by Lord [[Jastev]], is obtained at the eighteenth step of the [[Order of Voln]]. This powerful symbol sends an image of the member&#039;s location to all other members within range. Since it can be used while dead, it affords a fallen victim a method to signal for help. There are, however, some locations where the symbol will not completely function (A Symbol of Need can be received but there is no associated location transmitted with it).&lt;br /&gt;
 &lt;br /&gt;
This call for aid is often answered by [[Cleric|cleric]]s, [[Empath|empath]]s and others who will attempt to reach the member and provide assistance. These rescuers will often transport the deceased member back to a safe location for healing and resurrection.&lt;br /&gt;
 &lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Need (not case sensitive, can be abbreviated)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The Symbol of Need begins to burn in your mind and an image appears before you of &amp;lt;Voln member&amp;gt;...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often followed by a room description at the member&#039;s location.&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Need has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Need has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Need===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1700 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1700 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3950 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1700 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5700 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Jastev]] provided us with the Symbol of Courage in the fifth step. But he also gave us another Symbol which may be used even in death, the Symbol of Need.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you will need to touch the corroded shrine in the wrecked village.&lt;br /&gt;
*From North Gate: NW, NW, NW, Go Road, W, W, NW, SW, S, SW, SE, S, S, SW (Lich ID 524)&lt;br /&gt;
*Touch Shrine  &lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18195)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task requires the member to touch the shrine in the foothills area.&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, NW, N, Go Path, W, W, NE, W, W (Lich ID: 10176)&lt;br /&gt;
*Touch Shrine&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=140313</id>
		<title>Symbol of Restoration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Restoration&amp;diff=140313"/>
		<updated>2020-11-18T05:28:05Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Restoration&#039;&#039;&#039;, governed by Lord [[Cholen]] is obtained at the seventeenth step of the [[Order of Voln]]. This symbol restores half a members lost [[Hitpoint|health]] points up to a maximum of 50 HPs per use. There is minimum restoration of 10 HPs. It does not heal injuries or stop bleeding. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym of restoration&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the symbol course through your body.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Restoration has a relative cost of 4x [[Symbol of Protection]]. In other words, 1 use of Restoration has the same favor cost as 4 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Restoration===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1600 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 30 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1600 + ((15 &amp;amp;times; 15 &amp;amp;times; 30) &amp;amp;divide; 3) = 3850 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1600 + ((20 &amp;amp;times; 20 &amp;amp;times; 30) &amp;amp;divide; 3) = 5600 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Cholen]] is a prankster but also has a serious side.&lt;br /&gt;
*He can be a deadly foe. You would rue the day you were at the receiving end of his pale wood longbow.&lt;br /&gt;
*He taught us how to restore some health, though the symbol will not cure bleeding or mend visible wounds.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members on the museum rooftop. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Directions to rooftop: Go Museum, Climb Stair, Go Mahogany Arch, Go Onyx Arch, Go Ebonwood Arch, Go Modwir Door, Search, Climb Stairs, Climb Rope (Lich ID 15567).&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*To exit rooftop: Climb Drainpipe.  &lt;br /&gt;
*Return to monk to receive symbol. (Lich ID: 18196)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
To complete this task you must [[ACT (verb)]] funny/silly before an audience of other Voln members upstairs in the theater. It will be necessary to perform several acts, eliciting laughter, before Cholen will appear.&lt;br /&gt;
*Go Theater, Go Stairs (Lich ID: 10437)&lt;br /&gt;
*ACT several times before an audience of Voln members.&lt;br /&gt;
*Return to monk to receive symbol.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=139866</id>
		<title>Symbol of Supremacy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Supremacy&amp;diff=139866"/>
		<updated>2020-11-15T07:11:54Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Supremacy&#039;&#039;&#039;, governed by Lady [[Oleani]], is obtained at the sixteenth step of the [[Order of Voln]]. When invoked the user will receive a +1 bonus per two Voln ranks to [[Attack strength|AS]]/[[CS]]/[[CMAN]]/[[UAF]] against [[Undead|undead]] creatures only.  This symbol has a duration of 10 seconds per Voln rank ([[Stackable|stackable]]). The duration of this symbol when invoked by a Voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You feel infused with a collective knowledge on the undead and their weaknesses.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The rush of collective knowledge of the undead fades from your mind.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. Symbol of Supremacey has a relative cost of 5x [[Symbol of Protection]]. In other words, one use of Supremacy has the same favor cost as five activations of Protection.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Supremacy===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1500 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1500 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3375 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1500 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4833 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Oleani]] taught Voln members how to communicate with each other over long distances.&lt;br /&gt;
*She also taught us how to combine our collective experience against the undead to discern their weaknesses, thereby improving each individual member&#039;s combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
For this task you&#039;ll need to purchase flowers from the florist (Lich ID 8715). Make sure to make note of what kind of flowers are required.&lt;br /&gt;
*From the Florist: Out, S, W, Go Temple, Go White Arch, Go Pink Arch (Lich ID 4042).&lt;br /&gt;
*Kneel, Drop the flowers.&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18197)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
You&#039;ll need a ring (item #2, &amp;lt;250 silver) and a band (item #1, &amp;lt;250 silver) for this task which can be purchased at the jewelers (Lich ID 10328). Take them to the altar in the wildflower field:&lt;br /&gt;
*From Amaranth Gate: NW, NW, Go Bridge, NW, Go Trail, SW, W, W, SW, SW, Go Path, N, N, Go Building (Lich ID 10268).&lt;br /&gt;
*Kneel&lt;br /&gt;
*Put ring on altar, Put band on altar&lt;br /&gt;
*Bow&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=139852</id>
		<title>Symbol of Retribution</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Retribution&amp;diff=139852"/>
		<updated>2020-11-14T03:10:30Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Wehnimer&amp;#039;s Landing Task */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Retribution&#039;&#039;&#039;, governed by Lord [[Eonak]], is obtained at the fifteenth step of the [[Order of Voln]]. This symbol, when dead, can be used to attack [[Undead|undead]] creatures in the room by sending out ripples of essence toward them. This symbol uses the [[Standard success resolution system]] to detemine success or failure.&lt;br /&gt;
&lt;br /&gt;
This symbol may also be used when alive. If used while alive, it will surround the invoker with an aura that reactively [[flare]]s with divine retribution at undead who manage to strike the player (in much the same way as reactive [[armor]] flares). This use of the symbol has a duration of 10 seconds per Voln rank ([[stackable]]). The duration of this symbol when invoked by a voln master is 4:20 minutes per use.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Self Cast Version===&lt;br /&gt;
&lt;br /&gt;
Initial Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym retribution&amp;lt;br&amp;gt;&lt;br /&gt;
You feel an aura of righteous wrath surround you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reactive Flare:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;A zombie claws at you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;AS: +205 vs DS: +209 with AvD: +35 + d100 roll: +97 = +128&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hits for 5 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Blow slides along your ribs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Almost tickles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;** Your aura unleashes a blast of divine retribution at the zombie! **&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... 15 points of damage!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;The aura of righteous wrath leaves you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Attack Version (only functions when dead)===&lt;br /&gt;
&lt;br /&gt;
Against Undead:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Example&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against Living while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution marmot&amp;lt;br&amp;gt;&lt;br /&gt;
You can only make a retribution attack against an undead creature.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Against undead while alive:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&amp;gt;sym retribution wraith&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot make a retribution attack while still living.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. The self-cast version has a relative cost of 3x [[Symbol of Protection]]. In other words, 1 use of Symbol of Retribution costs the same favor as 3 activations of [[Symbol of Protection]]. The direct attack version (only funtions while dead) has a relative cost of 0.4x per attack.&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Retribution===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Formula: &amp;lt;tt&amp;gt;1400 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&amp;lt;/tt&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 15 member: &amp;lt;tt&amp;gt;1400 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3275 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ex. level 20 member: &amp;lt;tt&amp;gt;1400 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4733 favor&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*[[Eonak]] is the master of weapons&lt;br /&gt;
*In addition to teaching how to bless weapons, also taught how to surround our bodies with an aura of divine energy.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From Town Square Central: Go Well, Climb Rope, S, Climb Rubble, E, E, E, N, N, NW, W. (Lich ID 7542)&lt;br /&gt;
*Pull cresset (to enter the secret workshop - requires two hands)&lt;br /&gt;
*Touch broadsword&lt;br /&gt;
*Pull cresset (to exit workshop)&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18198)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
This task is performed in Eonak&#039;s Temple in Zul Logoth. Temple is one room east of cleric guild.&lt;br /&gt;
*From Mine Cart: Go Arch, SW, SW, SW, W, N, N, W, NW, W, W, W, SW, NW, N, N, E, Go Door, E. (Lich ID 16727)&lt;br /&gt;
*Pray hammer&lt;br /&gt;
*Pray anvil&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Standard success resolution system]]&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Symbol_of_Sight&amp;diff=139791</id>
		<title>Symbol of Sight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Symbol_of_Sight&amp;diff=139791"/>
		<updated>2020-11-12T04:41:07Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Order of Voln navigation}}&lt;br /&gt;
&#039;&#039;&#039;Step 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Symbol of Sight&#039;&#039;&#039;, governed by Lord [[Tonis]], is obtained at the fourteenth step of the [[Order of Voln]]. This symbol, similar in function to the [[Locate Person (116)]] spell, can be used to observe a fellow member of the order and view their surroundings for a short duration as if the invoker was physically present with them. In order to be successful, the &amp;lt;target&amp;gt; must be within range (the same realm) and not hidden from view.&lt;br /&gt;
&lt;br /&gt;
This symbol can be used on characters who are dead &#039;&#039;and&#039;&#039; hidden by creatures that can conceal bodies.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s, [[Empath]]s and other rescuers will often use this symbol to locate fellow members to aid them during their time of need.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
Symbol of Sight &amp;lt;Character&#039;s Name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Activation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;sym of sight &amp;lt;Member&#039;s Name&amp;gt;&lt;br /&gt;
You concentrate on establishing the link and suddenly you see...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing Off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Your concentration on the image fades.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target Sees:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;You sense &amp;lt;Member&#039;s Name&amp;gt; looking in on you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favor Cost==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Favor]] cost is based on the member&#039;s level. See [[Favor#Symbol Use Favor Cost|Table]] for specific examples. It has a relative cost of 3x [[Symbol of Protection]]. In other words, 1 use of Symbol of Sight costs the same favor as 3 activations of [[Symbol of Protection]].&lt;br /&gt;
&lt;br /&gt;
===Favor Required to Obtain Symbol of Sight===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&#039;&#039;&#039;Formula: 1300 + (( level&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;amp;times; 25 ) &amp;amp;divide; 3 )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ex. level 15 member: 1300 + ((15 &amp;amp;times; 15 &amp;amp;times; 25) &amp;amp;divide; 3) = 3175 favor&lt;br /&gt;
&lt;br /&gt;
Ex. level 20 member: 1300 + ((20 &amp;amp;times; 20 &amp;amp;times; 25) &amp;amp;divide; 3) = 4633 favor&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk&#039;s Teaching and Instruction Highlights===&lt;br /&gt;
*Tonis is the messenger of the Gods.&lt;br /&gt;
*Some of his duties tear at his heart.&lt;br /&gt;
*Unlike the other male gods, he will weep. (The monk does specify &amp;quot;male gods.&amp;quot;)&lt;br /&gt;
*Tonis taught us how to briefly see other members from a remote distance.&lt;br /&gt;
&lt;br /&gt;
=== [[Wehnimer&#039;s Landing]] Task ===&lt;br /&gt;
*From the north gate: NW, NW, NW, Go road, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, W, NW, W. (Lich ID 500)&lt;br /&gt;
*Say &amp;quot;You have not been forgotten.&amp;quot;&lt;br /&gt;
*Return to monk to receive symbol (Lich ID 18199)&lt;br /&gt;
&lt;br /&gt;
=== [[Ta&#039;Vaalor]] Task ===&lt;br /&gt;
*From Voln: Go path, W, NW, N, N, Go gangplank, Out, Go path, NW, NW, NW, W, NW, NW, NW, W, W, NW, NW, NW, N, N, NW, NW, NW, N, NW, NW, NW, N, N, NW, NW, NW, W, NW, NW, NW, NW, W, W, NW, NW, NW, W, W, W, NW, NW, NW, W, NW, NW, Climb boulder&lt;br /&gt;
*Say &amp;quot;You have not been forgotten.&amp;quot;&lt;br /&gt;
*Return to monk to receive symbol&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=135181</id>
		<title>Return to Black Swan Castle/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=135181"/>
		<updated>2020-08-08T23:46:03Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Return to Black Swan Castle]]&#039;&#039;&#039; is a [[:Category:Pay Quests|pay quest]]. This is a list of prizes available for both successful and unsuccessful attempts.&lt;br /&gt;
==Prize Tent==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Distorted Campaign Tent]&lt;br /&gt;
Cobblestone pavers lead up to a ripple of light spanning the center of the room.  Within the light, you can see somewhere near upper trollfang and a sink hole.  You also see a LARGE sign and a long table.&lt;br /&gt;
Obvious paths: east&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prizes for Tier 2 (Successful) as of August 2020==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{Prettytable||text-align:center;}}&lt;br /&gt;
|+ Tier 2 (Successful) Prizes&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item ||Attuned || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a dark crimson [[kelyn]] [[dagger]] with a black leather-wrapped hilt||No||Fully unlocked five-times enchanted [[Siolan dagger]]; Enhances [[Ambush]] and [[Combat Maneuver]] Bonuses&lt;br /&gt;
|-[[&lt;br /&gt;
|a [[white ora]] [[Morning star|spiked mace]] on a narrow gold-embellished handle||Unk||Unlocked [[Iasha white ora weapon]] with five enchants&lt;br /&gt;
|-&lt;br /&gt;
|a heavy [[white ora]] [[maul]] with dual spread wing-shaped heads||Unk||Unlocked [[Iasha white ora weapon]] with five enchants&lt;br /&gt;
|-&lt;br /&gt;
|a greyish green troll-arm scabbard terminating in withered fingers||No||Squishy troll-arm scabbard that can hold one weapon; Enhances [[Health#Health_Regeneration|Health Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
|a blackened troll-leg backsheath dangling purple decaying toes||No||Squishy troll-leg backsheath that can hold two weapons; Enhances [[Health#Health_Regeneration|Health Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
|a thick leather blackjack bound with vultite||No||Four-times enchanted [[vultite]]-bound [[blackjack]] with [[knockout flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|a sapphire-eyed golden skull ring||No||[[Skull Ring]] that attunes to a container to open and shut it; Enhances [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|a silver-streaked carved onyx feather brooch||No||[[Gold ring holder]] with feather messaging; Enhances Max [[Mana]] and Mana Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a speckled white and red drakar short sword with a flame-shaped crossguard||No||Fully unlocked [[Thousand Cuts]] short sword; enchanted six times with fire [[flares]]&lt;br /&gt;
|-&lt;br /&gt;
|a bone-encased vultite longsword||No||Four-times enchanted expander weapon -- switch between a dagger, a short sword, and a [[longsword]]!&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy orange yarn mugwump||No||[[Custom Floating Disk]] transformer with 500 charges; results in oil-coated disk&lt;br /&gt;
|-&lt;br /&gt;
|a string of alternating black and white marble prayerbeads||No||Unattuned [[prayer beads]]; Enhances [[Spiritual Lore, Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|a pouch-lined harness with contrasting black and white crossed straps||No||An unlocked [[Cidolfhus#Bandoliers|Cidholfus bandolier]] (12 verbs) with increased capacity&lt;br /&gt;
|-&lt;br /&gt;
|a heavy black linen harness embroidered with swans in flight||No||[[Katana]] sash with special Black Swan Castle [[loresong]]; Enhances [[Edged Weapons]] Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a shaggy dark grey wolf fur satchel||No||Fully unlocked [[Cidolfhus#Pelt_Bags|Cidholfus pelt bag]]; Enhances [[First Aid]] and [[Survival]] Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled blackened orase quarterstaff||No||Six-times enchanted [[quarterstaff]] with a hidden four-times enchanted katana inside&lt;br /&gt;
|-&lt;br /&gt;
|an open-backed white satin gown patterned with contrasting black feathers||No||[[Nalea gown]] with Black Swan Castle [[loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|a lacquered black ruic longbow with polished eahnor nocks||No||Four-times enchanted somewhat-sighted longbow; Enhances [[Perception]], [[Ranged Weapons]], [[Dexterity]], and [[Ambush]] Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a pair of multi-colored gloves of overlapping myklian scales||No||Five-times enchanted [[unarmed combat]] gloves with unbalance [[flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|a grey-green carved wooden troll with an oversized head||No||Figurine that allows you to speak (but not understand) [[Trollspeak]]&lt;br /&gt;
|-&lt;br /&gt;
|a marbled black and white two-toned stone bead||No||Fully unlocked [[hair bauble]]; includes braid and ponytail options&lt;br /&gt;
|-&lt;br /&gt;
|a twisted troll spine||No||Drop into your existing non-enhancive armor to add [[Health#Health_Regeneration|Health]] and [[Stamina#Stamina Recovery|Stamina ]]Recoveries&lt;br /&gt;
|-&lt;br /&gt;
|some loose white robes with a plush polar bear fur collar||No||Five-times enchanted robes with fire [[flares]] and fur lining&lt;br /&gt;
|-&lt;br /&gt;
|a purple-veined black leather backpack||No||Reduces [[encumbrance]] once per day (20 minutes of the [[blue feather-shaped charm]] buff); max light and deep (6/140); a couple of verb trap scripts; cannot be altered except the color or being turned into a pack/knapsack&lt;br /&gt;
|-&lt;br /&gt;
|a glass-encased troll flesh pin||No||Infuses [[health]] once per day; Enhances health recovery&lt;br /&gt;
|-&lt;br /&gt;
|a carved wooden troll magus fetish||No||Infuses [[mana]] once per day; Enhances mana recovery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prizes for Tier 1 (Unsuccessful) as of November 2016===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{Prettytable||text-align:center;}}&lt;br /&gt;
|+ Tier 1 (Unsuccessful) Prizes&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item||Attuned||Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pearly vaalin filigree ring supporting an oval-cut bloodjewel||Yes||Enhances [[Harness Power]], [[Mana]] Recovery, and [[Spiritual Mana Control|Spiritual]], [[Mental Mana Control|Mental]], and [[Elemental Mana Control]]s Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered chicken foot on a frayed piece of twine||Yes||+25 [[Stalking and Hiding]] Bonus; +25 [[Ambush]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered troll finger pendant suspended from knotted twine||Yes||+20 [[Dodging]] Bonus, +10 [[Agility]] Bonus, +10 [[Intuition]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of long feather-buttoned white leather gloves||Yes||+25 [[Spell Aiming]] Bonus; +5 [[Elemental Lore, Air|Air Lore]] Ranks, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|an ebon opal and pewter wire black swan charm||Yes||+15 [[Mana]] Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a glimmering diamond and pearly vaalin wire white swan charm||Yes||Enhances Max [[Spirit]] and Spirit Recovery (*)&lt;br /&gt;
|-&lt;br /&gt;
|a platinum wire and blue sapphire horned pegasus charm||Yes||+20 [[Stamina#Stamina Recovery|Stamina Recovery]], +10 [Constitution]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a lush brown wolverine fur scarf with a white stripe||Yes||+20 [[Stamina#Stamina Recovery|Stamina Recovery]], +30 [[Survival]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a long dark green alligator bag with topaz eyes||No||[[Scripted_containers#Autoclosing Containers|Self-closing]] large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy calico kitten-shaped satchel mottled with brown and tan||No||[[Scripted_containers#Autoclosing Containers|Self-closing]] large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a crude troll hide bag stitched with sinew||No||Large capacity belt-worn container; Enhances [[Health#Health Regeneration|health regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|a silvery imflass close helmet plumed with a white swan feather||Yes||Heavy [[padding#Critical Padding|critical padded]] helm with locking faceplate; Enhances [[Multi-Opponent Combat]] Ranks, [[Combat Maneuver]] Bonus, and [[Strength]] Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a black felt hat with a rolled brim||Yes||Enhances [[Dexterity]] and [[Perception]] Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a rough mottled brown orc hide hip-satchel||No||Large capacity belt-worn container; has a skull clasp&lt;br /&gt;
|-&lt;br /&gt;
|a pair of black leather gloves with dark grey palms||Yes||Trick gloves; Enhances [[Disarming Traps]], [[Picking Locks]], and [[Pickpocketing]] Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of dark brown silk gloves patterned with copper sigils||Yes||Ensigiled gloves; +20 [[Spell Aiming]] Bonus, +15 [[Mana]] Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a feather-motif silvery imflass lance||Yes||Five-enchant weapon that telescopes between a cudgel and a lance; Enhances [[Multi-Opponent Combat]] Ranks &amp;amp; [[Strength] and [[Agility]] Bonus (*)&lt;br /&gt;
|-&lt;br /&gt;
|a chain-link gold and ruby cabochon bracelet||No||+3 [[Logic]] Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a low-cut pearly cloth-of-vaalin gown with narrow off-shoulder sleeves||No||Fully unlocked [[Metallic gown]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prizes marked with (*) on the sign will attune to the winner and have enhancives that will burn out quickly.&lt;br /&gt;
&lt;br /&gt;
==Changes in Prizes==&lt;br /&gt;
&lt;br /&gt;
Several changes have been made to prize offerings over the course of the Return to Black Swan Castle Quest. The quest was originally graded in tiers up to six, with prizes according to level. This was later modified to only two tiers: a &amp;quot;success&amp;quot; or &amp;quot;not success.&amp;quot; The first prize list released included masterfully crit padded armor, but this was downgraded to heavily crit padded before the quest went live. Several highly valued prizes, including the padded armor, were removed when the grading changed to two tiers in June 2013.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{Prettytable||text-align:center;}}&lt;br /&gt;
|+ Retired Prizes&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item||Attuned||Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a black-shadowed milky quartz feather ||No ||[[Forehead gem#Return to Black Swan Quest|Forehead gem]] with a special Black Swan Castle [[loresong]], not alterable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Return to Black Swan Castle]]&lt;br /&gt;
* [[Return to Black Swan Castle/saved posts | Return to Black Swan Castle saved posts]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://www.play.net/gs4/news.asp?id=1176 Play.net news item and quest description]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?79476-Return-to-Black-Swan-Castle GemStone IV Players&#039; Corner thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=135170</id>
		<title>Return to Black Swan Castle/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=135170"/>
		<updated>2020-08-08T04:21:32Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Updated white ora spiked mace to link to morning star instead of mace page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Return to Black Swan Castle]]&#039;&#039;&#039; is a [[:Category:Pay Quests|pay quest]]. This is a list of prizes available for both successful and unsuccessful attempts.&lt;br /&gt;
==Prize Tent==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Distorted Campaign Tent]&lt;br /&gt;
Cobblestone pavers lead up to a ripple of light spanning the center of the room.  Within the light, you can see somewhere near upper trollfang and a sink hole.  You also see a LARGE sign and a long table.&lt;br /&gt;
Obvious paths: east&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prizes for Tier 2 (Successful) as of August 2020==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{Prettytable||text-align:center;}}&lt;br /&gt;
|+ Tier 2 (Successful) Prizes&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item ||Attuned || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a dark crimson [[kelyn]] [[dagger]] with a black leather-wrapped hilt||No||Fully unlocked five-times enchanted [[Siolan dagger]]; Enhances [[Ambush]] and [[Combat Maneuver]] Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a [[white ora]] [[Morning star|spiked mace]] on a narrow gold-embellished handle||Unk||Properties unknown (not listed on sign, bug report submitted)&lt;br /&gt;
|-&lt;br /&gt;
|a heavy [[white ora]] [[maul]] with dual spread wing-shaped heads||Unk||Properties unknown (not listed on sign, bug report submitted)&lt;br /&gt;
|-&lt;br /&gt;
|a greyish green troll-arm scabbard terminating in withered fingers||No||Squishy troll-arm scabbard that can hold one weapon; Enhances [[Health#Health_Regeneration|Health Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
|a blackened troll-leg backsheath dangling purple decaying toes||No||Squishy troll-leg backsheath that can hold two weapons; Enhances [[Health#Health_Regeneration|Health Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
|a thick leather blackjack bound with vultite||No||Four-times enchanted [[vultite]]-bound [[blackjack]] with [[knockout flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|a sapphire-eyed golden skull ring||No||[[Skull Ring]] that attunes to a container to open and shut it; Enhances [[Perception]]&lt;br /&gt;
|-&lt;br /&gt;
|a silver-streaked carved onyx feather brooch||No||[[Gold ring holder]] with feather messaging; Enhances Max [[Mana]] and Mana Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a speckled white and red drakar short sword with a flame-shaped crossguard||No||Fully unlocked [[Thousand Cuts]] short sword; enchanted six times with fire [[flares]]&lt;br /&gt;
|-&lt;br /&gt;
|a bone-encased vultite longsword||No||Four-times enchanted expander weapon -- switch between a dagger, a short sword, and a [[longsword]]!&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy orange yarn mugwump||No||[[Custom Floating Disk]] transformer with 500 charges; results in oil-coated disk&lt;br /&gt;
|-&lt;br /&gt;
|a string of alternating black and white marble prayerbeads||No||Unattuned [[prayer beads]]; Enhances [[Spiritual Lore, Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|a pouch-lined harness with contrasting black and white crossed straps||No||An unlocked [[Cidolfhus#Bandoliers|Cidholfus bandolier]] (12 verbs) with increased capacity&lt;br /&gt;
|-&lt;br /&gt;
|a heavy black linen harness embroidered with swans in flight||No||[[Katana]] sash with special Black Swan Castle [[loresong]]; Enhances [[Edged Weapons]] Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a shaggy dark grey wolf fur satchel||No||Fully unlocked [[Cidolfhus#Pelt_Bags|Cidholfus pelt bag]]; Enhances [[First Aid]] and [[Survival]] Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled blackened orase quarterstaff||No||Six-times enchanted [[quarterstaff]] with a hidden four-times enchanted katana inside&lt;br /&gt;
|-&lt;br /&gt;
|an open-backed white satin gown patterned with contrasting black feathers||No||[[Nalea gown]] with Black Swan Castle [[loresong]]&lt;br /&gt;
|-&lt;br /&gt;
|a lacquered black ruic longbow with polished eahnor nocks||No||Four-times enchanted somewhat-sighted longbow; Enhances [[Perception]], [[Ranged Weapons]], [[Dexterity]], and [[Ambush]] Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a pair of multi-colored gloves of overlapping myklian scales||No||Five-times enchanted [[unarmed combat]] gloves with unbalance [[flare]]s&lt;br /&gt;
|-&lt;br /&gt;
|a grey-green carved wooden troll with an oversized head||No||Figurine that allows you to speak (but not understand) [[Trollspeak]]&lt;br /&gt;
|-&lt;br /&gt;
|a marbled black and white two-toned stone bead||No||Fully unlocked [[hair bauble]]; includes braid and ponytail options&lt;br /&gt;
|-&lt;br /&gt;
|a twisted troll spine||No||Drop into your existing non-enhancive armor to add [[Health#Health_Regeneration|Health]] and [[Stamina#Stamina Recovery|Stamina ]]Recoveries&lt;br /&gt;
|-&lt;br /&gt;
|some loose white robes with a plush polar bear fur collar||No||Five-times enchanted robes with fire [[flares]] and fur lining&lt;br /&gt;
|-&lt;br /&gt;
|a purple-veined black leather backpack||No||Reduces [[encumbrance]] once per day (20 minutes of the [[blue feather-shaped charm]] buff); max light and deep (6/140); a couple of verb trap scripts; cannot be altered except the color or being turned into a pack/knapsack&lt;br /&gt;
|-&lt;br /&gt;
|a glass-encased troll flesh pin||No||Infuses [[health]] once per day; Enhances health recovery&lt;br /&gt;
|-&lt;br /&gt;
|a carved wooden troll magus fetish||No||Infuses [[mana]] once per day; Enhances mana recovery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prizes for Tier 1 (Unsuccessful) as of November 2016===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{Prettytable||text-align:center;}}&lt;br /&gt;
|+ Tier 1 (Unsuccessful) Prizes&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item||Attuned||Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pearly vaalin filigree ring supporting an oval-cut bloodjewel||Yes||Enhances [[Harness Power]], [[Mana]] Recovery, and [[Spiritual Mana Control|Spiritual]], [[Mental Mana Control|Mental]], and [[Elemental Mana Control]]s Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered chicken foot on a frayed piece of twine||Yes||+25 [[Stalking and Hiding]] Bonus; +25 [[Ambush]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered troll finger pendant suspended from knotted twine||Yes||+20 [[Dodging]] Bonus, +10 [[Agility]] Bonus, +10 [[Intuition]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of long feather-buttoned white leather gloves||Yes||+25 [[Spell Aiming]] Bonus; +5 [[Elemental Lore, Air|Air Lore]] Ranks, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|an ebon opal and pewter wire black swan charm||Yes||+15 [[Mana]] Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a glimmering diamond and pearly vaalin wire white swan charm||Yes||Enhances Max [[Spirit]] and Spirit Recovery (*)&lt;br /&gt;
|-&lt;br /&gt;
|a platinum wire and blue sapphire horned pegasus charm||Yes||+20 [[Stamina#Stamina Recovery|Stamina Recovery]], +10 [Constitution]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a lush brown wolverine fur scarf with a white stripe||Yes||+20 [[Stamina#Stamina Recovery|Stamina Recovery]], +30 [[Survival]] Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a long dark green alligator bag with topaz eyes||No||[[Scripted_containers#Autoclosing Containers|Self-closing]] large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy calico kitten-shaped satchel mottled with brown and tan||No||[[Scripted_containers#Autoclosing Containers|Self-closing]] large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a crude troll hide bag stitched with sinew||No||Large capacity belt-worn container; Enhances [[Health#Health Regeneration|health regeneration]]&lt;br /&gt;
|-&lt;br /&gt;
|a silvery imflass close helmet plumed with a white swan feather||Yes||Heavy [[padding#Critical Padding|critical padded]] helm with locking faceplate; Enhances [[Multi-Opponent Combat]] Ranks, [[Combat Maneuver]] Bonus, and [[Strength]] Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a black felt hat with a rolled brim||Yes||Enhances [[Dexterity]] and [[Perception]] Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a rough mottled brown orc hide hip-satchel||No||Large capacity belt-worn container; has a skull clasp&lt;br /&gt;
|-&lt;br /&gt;
|a pair of black leather gloves with dark grey palms||Yes||Trick gloves; Enhances [[Disarming Traps]], [[Picking Locks]], and [[Pickpocketing]] Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of dark brown silk gloves patterned with copper sigils||Yes||Ensigiled gloves; +20 [[Spell Aiming]] Bonus, +15 [[Mana]] Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a feather-motif silvery imflass lance||Yes||Five-enchant weapon that telescopes between a cudgel and a lance; Enhances [[Multi-Opponent Combat]] Ranks &amp;amp; [[Strength] and [[Agility]] Bonus (*)&lt;br /&gt;
|-&lt;br /&gt;
|a chain-link gold and ruby cabochon bracelet||No||+3 [[Logic]] Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a low-cut pearly cloth-of-vaalin gown with narrow off-shoulder sleeves||No||Fully unlocked [[Metallic gown]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prizes marked with (*) on the sign will attune to the winner and have enhancives that will burn out quickly.&lt;br /&gt;
&lt;br /&gt;
==Changes in Prizes==&lt;br /&gt;
&lt;br /&gt;
Several changes have been made to prize offerings over the course of the Return to Black Swan Castle Quest. The quest was originally graded in tiers up to six, with prizes according to level. This was later modified to only two tiers: a &amp;quot;success&amp;quot; or &amp;quot;not success.&amp;quot; The first prize list released included masterfully crit padded armor, but this was downgraded to heavily crit padded before the quest went live. Several highly valued prizes, including the padded armor, were removed when the grading changed to two tiers in June 2013.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{Prettytable||text-align:center;}}&lt;br /&gt;
|+ Retired Prizes&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item||Attuned||Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a black-shadowed milky quartz feather ||No ||[[Forehead gem#Return to Black Swan Quest|Forehead gem]] with a special Black Swan Castle [[loresong]], not alterable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Return to Black Swan Castle]]&lt;br /&gt;
* [[Return to Black Swan Castle/saved posts | Return to Black Swan Castle saved posts]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://www.play.net/gs4/news.asp?id=1176 Play.net news item and quest description]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?79476-Return-to-Black-Swan-Castle GemStone IV Players&#039; Corner thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=134996</id>
		<title>Return to Black Swan Castle/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=134996"/>
		<updated>2020-08-02T05:55:47Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Prizes for Tier 2 (Successful) as of August 2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Changes in Prizes===&lt;br /&gt;
&lt;br /&gt;
Several changes have been made to prize offerings over the course of the Return to Black Swan Castle Quest. The quest was originally graded in tiers up to six, with prizes according to level. This was later modified to only two tiers: a &amp;quot;success&amp;quot; or &amp;quot;not success.&amp;quot; The first prize list released included masterfully crit padded armor, but this was downgraded to heavily crit padded before the quest went live. Several highly valued prizes, including the padded armor, were removed when the grading changed two tiers in June 2013.&lt;br /&gt;
&lt;br /&gt;
===Prizes for Tier 2 (Successful) as of August 2020===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a dark crimson [[kelyn]] [[dagger]] with a black leather-wrapped hilt||Fully unlocked five-times enchanted [[Siolan dagger]]; Enhances Ambush and Combat Maneuver Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a [[white ora]] spiked [[mace]] on a narrow gold-embellished handle||Properties unknown (not listed on sign, bug report submitted)&lt;br /&gt;
|-&lt;br /&gt;
|a heavy [[white ora]] [[maul]] with dual spread wing-shaped heads||Properties unknown (not listed on sign, bug report submitted)&lt;br /&gt;
|-&lt;br /&gt;
|a greyish green troll-arm scabbard terminating in withered fingers||Squishy troll-arm scabbard that can hold one weapon; Enhances Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a blackened troll-leg backsheath dangling purple decaying toes||Squishy troll-leg backsheath that can hold two weapons; Enhances Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a thick leather [[blackjack]] bound with [[vultite]]||Four-times enchanted blackjack with knockout flares&lt;br /&gt;
|-&lt;br /&gt;
|a sapphire-eyed golden skull ring||[[Skull Ring]] that attunes to a container to open and shut it; Enhances Perception&lt;br /&gt;
|-&lt;br /&gt;
|a silver-streaked carved onyx feather brooch||[[Gold ring]] holder with feather messaging; Enhances Max Mana and Mana Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a speckled white and red drakar short sword with a flame-shaped crossguard||Fully unlocked [[Thousand Cuts]] short sword; enchanted six times with fire flares&lt;br /&gt;
|-&lt;br /&gt;
|a bone-encased vultite [[longsword]]||Four-times enchanted expander weapon -- switch between a dagger, a short sword, and a longsword!&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy orange yarn mugwump||Disk Transformer with 500 charges; results in oil-coated disk&lt;br /&gt;
|-&lt;br /&gt;
|a string of alternating black and white marble prayerbeads||Unattuned prayerbeads; Enhances Religion Lore&lt;br /&gt;
|-&lt;br /&gt;
|a pouch-lined harness with contrasting black and white crossed straps||An unlocked [[Cidolfhus#Bandoliers|Cidholfus bandolier]] (12 verbs) with increased capacity&lt;br /&gt;
|-&lt;br /&gt;
|a heavy black linen harness embroidered with swans in flight||[[Katana]] sash with special Black Swan Castle loresong; Enhances Edged Weapon Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a shaggy dark grey wolf fur satchel||Fully unlocked [[Cidolfhus#Pelt_Bags|Cidholfus pelt bag]]; Enhances First Aid and Survival Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled blackened orase [[quarterstaff]]||Six-times enchanted quarterstaff with a hidden four-times enchanted katana inside&lt;br /&gt;
|-&lt;br /&gt;
|an open-backed white satin gown patterned with contrasting black feathers||[[Nalea gown]] with Black Swan Castle loresong&lt;br /&gt;
|-&lt;br /&gt;
|a lacquered black ruic longbow with polished eahnor nocks||Four-times enchanted somewhat-sighted longbow; Enhances Perception, Ranged Weapon, Dexterity, and Ambush Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a pair of multi-colored gloves of overlapping myklian scales||Five-times enchanted unarmed combat gloves with Unbalance flares&lt;br /&gt;
|-&lt;br /&gt;
|a grey-green carved wooden troll with an oversized head||Figurine that allows you to speak (but not understand) Trollish&lt;br /&gt;
|-&lt;br /&gt;
|a marbled black and white two-toned stone bead||Fully unlocked [[hair bauble]]; includes braid and ponytail options&lt;br /&gt;
|-&lt;br /&gt;
|a twisted troll spine||Drop into your existing non-enhancive armor to add Health and Stamina Recoveries&lt;br /&gt;
|-&lt;br /&gt;
|some loose white robes with a plush polar bear fur collar||Five-times enchanted robes with fire flares and fur lining&lt;br /&gt;
|-&lt;br /&gt;
|a purple-veined black leather backpack||Reduces encumbrance once per day (20 minutes of the Feather Charm buff); max light and deep (6/140); a couple of verb trap scripts; cannot be altered except the color or being turned into a pack/knapsack&lt;br /&gt;
|-&lt;br /&gt;
|a glass-encased troll flesh pin||Infuses health once per day; Enhances health recovery&lt;br /&gt;
|-&lt;br /&gt;
|a carved wooden troll magus fetish||Infuses mana once per day; Enhances mana recovery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prizes for Tier 1 (Unsuccessful) as of November 2016===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pearly vaalin filigree ring supporting an oval-cut bloodjewel||Enhances Harness Power, Mana Recovery, and Spiritual, Mental, and Elemental Mana Controls Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered chicken foot on a frayed piece of twine||+25 Stalking and Hiding Bonus; +25 Ambush Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered troll finger pendant suspended from knotted twine||+20 Dodging Bonus, +10 Agility Bonus, +10 Intuition Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of long feather-buttoned white leather gloves||+25 Spell Aiming Bonus; +5 Air Lore Ranks, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|an ebon opal and pewter wire black swan charm||+15 Mana Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a glimmering diamond and pearly vaalin wire white swan charm||Enhances Max Spirit and Spirit Recovery (*)&lt;br /&gt;
|-&lt;br /&gt;
|a platinum wire and blue sapphire horned pegasus charm||+20 Stamina Recovery, +10 Constitution Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a lush brown wolverine fur scarf with a white stripe||+20 Stamina Recovery, +30 Survival Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a long dark green alligator bag with topaz eyes||Self-closing large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy calico kitten-shaped satchel mottled with brown and tan||Self-closing large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a crude troll hide bag stitched with sinew||Large capacity belt-worn container; Enhances health regeneration&lt;br /&gt;
|-&lt;br /&gt;
|a silvery imflass close helmet plumed with a white swan feather||Heavy critical padded helm with locking faceplate; Enhances Multi Opponent Combat Ranks, Combat Maneuver Bonus, and Strength Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a black felt hat with a rolled brim||Enhances Dexterity and Perception Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a rough mottled brown orc hide hip-satchel||Large capacity belt-worn container; has a skull clasp&lt;br /&gt;
|-&lt;br /&gt;
|a pair of black leather gloves with dark grey palms||Trick gloves; Enhances Disarming Traps, Picking Locks, and Pickpocketing Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of dark brown silk gloves patterned with copper sigils||Ensigiled gloves; +20 Spell Aiming Bonus, +15 Mana Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a feather-motif silvery imflass lance||Five-enchant weapon that telescopes between a cudgel and a lance; Enhances Multi Opponent Combat Ranks &amp;amp; Strength and Agility Bonus (*)&lt;br /&gt;
|-&lt;br /&gt;
|a chain-link gold and ruby cabochon bracelet||+3 Logic Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a low-cut pearly cloth-of-vaalin gown with narrow off-shoulder sleeves||Fully unlocked [[Metallic gown]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prizes marked with (*) will attune to the winner and have enhancives that will burn out quickly ~GM Vanah&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.play.net/gs4/news.asp?id=1176 Play.net news item and quest description]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Black%20Swan%20Castle/view/408 June 2013 Quest adjustments]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?79476-Return-to-Black-Swan-Castle GemStone IV Players&#039; Corner thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Return_to_Black_Swan_Castle/prize_list&amp;diff=134992</id>
		<title>Talk:Return to Black Swan Castle/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Return_to_Black_Swan_Castle/prize_list&amp;diff=134992"/>
		<updated>2020-08-02T05:52:26Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: Created page with &amp;quot;Raw list from August 2, 2020: On the gold tray: Weapons [8]: a white ora spiked mace on a narrow gold-embellished handle, a heavy white ora maul with dual spread wing-shaped h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raw list from August 2, 2020:&lt;br /&gt;
On the gold tray:&lt;br /&gt;
Weapons [8]: a white ora spiked mace on a narrow gold-embellished handle, a heavy white ora maul with dual spread wing-shaped heads, a gnarled blackened orase quarterstaff, a lacquered black ruic longbow with polished eahnor nocks, a dark crimson kelyn dagger with a black leather-wrapped hilt, a thick leather blackjack bound with vultite, a speckled white and red drakar short sword with a flame-shaped crossguard, a bone-encased vultite longsword&lt;br /&gt;
Armor [1]: some loose white robes with a plush polar bear fur collar&lt;br /&gt;
Containers [7]: a heavy black linen harness embroidered with swans in flight, a shaggy dark grey wolf fur satchel, a pair of multi-colored gloves of overlapping myklian scales, a purple-veined black leather backpack, a greyish green troll-arm scabbard terminating in withered fingers, a blackened troll-leg backsheath dangling purple decaying toes, a pouch-lined harness with contrasting black and white crossed straps&lt;br /&gt;
Clothing [7]: an open-backed white satin gown patterned with contrasting black feathers, a marbled black and white two-toned stone bead, a glass-encased troll flesh pin, a carved wooden troll magus fetish, a sapphire-eyed golden skull ring, a string of alternating black and white marble prayerbeads, a silver-streaked carved onyx feather brooch&lt;br /&gt;
Special [3]: a grey-green carved wooden troll with an oversized head, a twisted troll spine, a fuzzy orange yarn mugwump&lt;br /&gt;
Total items: 26&lt;br /&gt;
&lt;br /&gt;
On the silver tray:&lt;br /&gt;
Weapons [1]: a feather-motif silvery imflass lance&lt;br /&gt;
Armor [1]: a silvery imflass close helmet plumed with a white swan feather&lt;br /&gt;
Containers [10]: a low-cut pearly cloth-of-vaalin gown with narrow off-shoulder sleeves, a pair of dark brown silk gloves patterned with copper sigils, a pair of black leather gloves with dark grey palms, a rough mottled brown orc hide hip-satchel, a black felt hat with a rolled brim, a crude troll hide bag stitched with sinew, a pair of long feather-buttoned white leather gloves, a lush brown wolverine fur scarf with a white stripe, a fuzzy calico kitten-shaped satchel mottled with brown and tan, a long dark green alligator bag with topaz eyes&lt;br /&gt;
Clothing [7]: a chain-link gold and ruby cabochon bracelet, a pearly vaalin filigree ring supporting an oval-cut bloodjewel, a withered chicken foot on a frayed piece of twine, a withered troll finger pendant suspended from knotted twine, a platinum wire and blue sapphire horned pegasus charm, an ebon opal and pewter wire black swan charm, a glimmering diamond and pearly vaalin wire white swan charm&lt;br /&gt;
Total items: 19&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=134991</id>
		<title>Return to Black Swan Castle/prize list</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Return_to_Black_Swan_Castle/prize_list&amp;diff=134991"/>
		<updated>2020-08-02T05:49:39Z</updated>

		<summary type="html">&lt;p&gt;HALLOWEDWEASEL: /* Prizes for Tier 2 (Successful) as of August 2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Changes in Prizes===&lt;br /&gt;
&lt;br /&gt;
Several changes have been made to prize offerings over the course of the Return to Black Swan Castle Quest. The quest was originally graded in tiers up to six, with prizes according to level. This was later modified to only two tiers: a &amp;quot;success&amp;quot; or &amp;quot;not success.&amp;quot; The first prize list released included masterfully crit padded armor, but this was downgraded to heavily crit padded before the quest went live. Several highly valued prizes, including the padded armor, were removed when the grading changed two tiers in June 2013.&lt;br /&gt;
&lt;br /&gt;
===Prizes for Tier 2 (Successful) as of August 2020===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a dark crimson [[kelyn]] [[dagger]] with a black leather-wrapped hilt||Fully unlocked five-times enchanted [[Siolan dagger]]; Enhances Ambush and Combat Maneuver Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a [[white ora]] spiked [[mace]] on a narrow gold-embellished handle||Properties unknown&lt;br /&gt;
|-&lt;br /&gt;
|a heavy [[white ora]] [[maul]] with dual spread wing-shaped heads||Properties unknown&lt;br /&gt;
|-&lt;br /&gt;
|a greyish green troll-arm scabbard terminating in withered fingers||Squishy troll-arm scabbard that can hold one weapon; Enhances Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a blackened troll-leg backsheath dangling purple decaying toes||Squishy troll-leg backsheath that can hold two weapons; Enhances Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a thick leather [[blackjack]] bound with [[vultite]]||Four-times enchanted blackjack with knockout flares&lt;br /&gt;
|-&lt;br /&gt;
|a sapphire-eyed golden skull ring||[[Skull Ring]] that attunes to a container to open and shut it; Enhances Perception&lt;br /&gt;
|-&lt;br /&gt;
|a silver-streaked carved onyx feather brooch||[[Gold ring]] holder with feather messaging; Enhances Max Mana and Mana Recovery&lt;br /&gt;
|-&lt;br /&gt;
|a speckled white and red drakar short sword with a flame-shaped crossguard||Fully unlocked [[Thousand Cuts]] short sword; enchanted six times with fire flares&lt;br /&gt;
|-&lt;br /&gt;
|a bone-encased vultite [[longsword]]||Four-times enchanted expander weapon -- switch between a dagger, a short sword, and a longsword!&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy orange yarn mugwump||Disk Transformer with 500 charges; results in oil-coated disk&lt;br /&gt;
|-&lt;br /&gt;
|a string of alternating black and white marble prayerbeads||Unattuned prayerbeads; Enhances Religion Lore&lt;br /&gt;
|-&lt;br /&gt;
|a pouch-lined harness with contrasting black and white crossed straps||An unlocked [[Cidolfhus#Bandoliers|Cidholfus bandolier]] (12 verbs) with increased capacity&lt;br /&gt;
|-&lt;br /&gt;
|a heavy black linen harness embroidered with swans in flight||[[Katana]] sash with special Black Swan Castle loresong; Enhances Edged Weapon Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a shaggy dark grey wolf fur satchel||Fully unlocked [[Cidolfhus#Pelt_Bags|Cidholfus pelt bag]]; Enhances First Aid and Survival Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a gnarled blackened orase [[quarterstaff]]||Six-times enchanted quarterstaff with a hidden four-times enchanted katana inside&lt;br /&gt;
|-&lt;br /&gt;
|an open-backed white satin gown patterned with contrasting black feathers||[[Nalea gown]] with Black Swan Castle loresong&lt;br /&gt;
|-&lt;br /&gt;
|a lacquered black ruic longbow with polished eahnor nocks||Four-times enchanted somewhat-sighted longbow; Enhances Perception, Ranged Weapon, Dexterity, and Ambush Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|a pair of multi-colored gloves of overlapping myklian scales||Five-times enchanted unarmed combat gloves with Unbalance flares&lt;br /&gt;
|-&lt;br /&gt;
|a grey-green carved wooden troll with an oversized head||Figurine that allows you to speak (but not understand) Trollish&lt;br /&gt;
|-&lt;br /&gt;
|a marbled black and white two-toned stone bead||Fully unlocked [[hair bauble]]; includes braid and ponytail options&lt;br /&gt;
|-&lt;br /&gt;
|a twisted troll spine||Drop into your existing non-enhancive armor to add Health and Stamina Recoveries&lt;br /&gt;
|-&lt;br /&gt;
|some loose white robes with a plush polar bear fur collar||Five-times enchanted robes with fire flares and fur lining&lt;br /&gt;
|-&lt;br /&gt;
|a purple-veined black leather backpack||Reduces encumbrance once per day (20 minutes of the Feather Charm buff); max light and deep (6/140); a couple of verb trap scripts; cannot be altered except the color or being turned into a pack/knapsack&lt;br /&gt;
|-&lt;br /&gt;
|a glass-encased troll flesh pin||Infuses health once per day; Enhances health recovery&lt;br /&gt;
|-&lt;br /&gt;
|a carved wooden troll magus fetish||Infuses mana once per day; Enhances mana recovery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prizes for Tier 1 (Unsuccessful) as of November 2016===&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable||text-align:center;}}&lt;br /&gt;
|-&lt;br /&gt;
! width = 250px | Item || Purpose &lt;br /&gt;
|-&lt;br /&gt;
|a pearly vaalin filigree ring supporting an oval-cut bloodjewel||Enhances Harness Power, Mana Recovery, and Spiritual, Mental, and Elemental Mana Controls Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered chicken foot on a frayed piece of twine||+25 Stalking and Hiding Bonus; +25 Ambush Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a withered troll finger pendant suspended from knotted twine||+20 Dodging Bonus, +10 Agility Bonus, +10 Intuition Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of long feather-buttoned white leather gloves||+25 Spell Aiming Bonus; +5 Air Lore Ranks, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|an ebon opal and pewter wire black swan charm||+15 Mana Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a glimmering diamond and pearly vaalin wire white swan charm||Enhances Max Spirit and Spirit Recovery (*)&lt;br /&gt;
|-&lt;br /&gt;
|a platinum wire and blue sapphire horned pegasus charm||+20 Stamina Recovery, +10 Constitution Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a lush brown wolverine fur scarf with a white stripe||+20 Stamina Recovery, +30 Survival Bonus, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a long dark green alligator bag with topaz eyes||Self-closing large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a fuzzy calico kitten-shaped satchel mottled with brown and tan||Self-closing large capacity belt-worn container&lt;br /&gt;
|-&lt;br /&gt;
|a crude troll hide bag stitched with sinew||Large capacity belt-worn container; Enhances health regeneration&lt;br /&gt;
|-&lt;br /&gt;
|a silvery imflass close helmet plumed with a white swan feather||Heavy critical padded helm with locking faceplate; Enhances Multi Opponent Combat Ranks, Combat Maneuver Bonus, and Strength Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a black felt hat with a rolled brim||Enhances Dexterity and Perception Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a rough mottled brown orc hide hip-satchel||Large capacity belt-worn container; has a skull clasp&lt;br /&gt;
|-&lt;br /&gt;
|a pair of black leather gloves with dark grey palms||Trick gloves; Enhances Disarming Traps, Picking Locks, and Pickpocketing Bonuses (*)&lt;br /&gt;
|-&lt;br /&gt;
|a pair of dark brown silk gloves patterned with copper sigils||Ensigiled gloves; +20 Spell Aiming Bonus, +15 Mana Recovery, Attuned, Not rechargeable (*)&lt;br /&gt;
|-&lt;br /&gt;
|a feather-motif silvery imflass lance||Five-enchant weapon that telescopes between a cudgel and a lance; Enhances Multi Opponent Combat Ranks &amp;amp; Strength and Agility Bonus (*)&lt;br /&gt;
|-&lt;br /&gt;
|a chain-link gold and ruby cabochon bracelet||+3 Logic Bonus&lt;br /&gt;
|-&lt;br /&gt;
|a low-cut pearly cloth-of-vaalin gown with narrow off-shoulder sleeves||Fully unlocked [[Metallic gown]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prizes marked with (*) will attune to the winner and have enhancives that will burn out quickly ~GM Vanah&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.play.net/gs4/news.asp?id=1176 Play.net news item and quest description]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Black%20Swan%20Castle/view/408 June 2013 Quest adjustments]&lt;br /&gt;
* [http://forum.gsplayers.com/showthread.php?79476-Return-to-Black-Swan-Castle GemStone IV Players&#039; Corner thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pay Quests]]&lt;/div&gt;</summary>
		<author><name>HALLOWEDWEASEL</name></author>
	</entry>
</feed>