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		<id>https://gswiki.play.net/index.php?title=Herb&amp;diff=87205</id>
		<title>Herb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Herb&amp;diff=87205"/>
		<updated>2017-02-14T22:47:39Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: /* Teras Isle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flora of Elanthia is not only beautiful, but it can also provide an abundant supply of healing herbs. Occasionally, the lucky or talented adventurer may stumble across one of the following herbs out in the wilds, and if not, they are often available for purchase.&lt;br /&gt;
&lt;br /&gt;
== Regional Herbs ==&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing, River&#039;s Rest &amp;amp; Solhaven ===&lt;br /&gt;
&lt;br /&gt;
[[Surtey Akrash]], famed healer of [[Wehnimer&#039;s Landing]], has provided this brief list of the magical properties of local common herbs, exotic fruits and useful potions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bolmara potion]] :&lt;br /&gt;
| major nervous system&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[brostheras potion]] :&lt;br /&gt;
| major head &amp;amp; neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bur-clover potion]] :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[rose-marrow potion]] :&lt;br /&gt;
| minor head &amp;amp; neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[talneo potion]] :&lt;br /&gt;
| minor eye &amp;amp; torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[wingstem potion]] :&lt;br /&gt;
| major eye &amp;amp; torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Herbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[acantha leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | Acantha is one of several herbs in a group which will heal &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039; when eaten (the leaves are the most beneficial). It can be found in a wide range of climates -- from near desert conditions to moist ocean beaches.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Acantha.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[aloeas stem]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Aloeas tree, although rare, is famed for its amazing ability to heal &#039;&#039;&#039;serious and critical head and neck wounds&#039;&#039;&#039;. This is a small tree which tends to grow in colder, wet areas, such as along riverbanks. The medicinal properties are best found in the stems of its leaves.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Aloeas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ambrominas leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ambrominas bushes have leaves which are known to speed the healing of &#039;&#039;&#039;minor limb wounds&#039;&#039;&#039;. Foragers may identify this common bush by its dark green oval leaves, and are behooved to search for it in grasslands and hilly areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ambrominas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[basal moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Basal moss is not uncommon, but an important component of a empath&#039;s herb inventory. Growing primarily in temperate climates, on the bark of deciduous trees, this moss will provide immediate healing of &#039;&#039;&#039;minor internal and external organ damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Basal.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[calamia fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Calamia fruit, famed for its ability to repair &#039;&#039;&#039;serious limb scars&#039;&#039;&#039;, tends to grow in very warm, moist climates. This large fruit may be identified easily by its light red, almost pink color. Most efficacious in its dried form, the fresh fruit can also provide some benefit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Calamia.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cothinar flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cothinar flowers are usually found in colder barren areas as they thrive in the winter and do not like having competition for their nutrients. Not as easily found as Acantha, they are still eagerly sought since they are quite a bit more potent in healing &#039;&#039;&#039;concussion damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cothinar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cactacae spine]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cactacae cactus grows in desert-like conditions, and should be sought for its sharp spines. These long brown thorns, when harvested carefully and then chewed, can heal &#039;&#039;&#039;minor scarring and defects on limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cactacae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cuctucae berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cuctucae berries are able to heal &#039;&#039;&#039;concussion damage&#039;&#039;&#039;, much as the leaves of the Acantha tree, but are somewhat less potent. The bushes can be found growing wild in higher elevations, and seem to thrive in cooler climates.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cuctucae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ephlox moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ephlox moss, a rare fungus with potent healing abilities when used on &#039;&#039;&#039;serious and critical limb wounds&#039;&#039;&#039;, does best in a cold wet environment with ample sunlight to grow. It should be sought along stream banks or growing on tree bark.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ephlox.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[strigae cactus]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The flesh of the Strigae cactus is beneficial in helping to recover from &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039;, however extreme caution must be exercised while harvesting this plant, lest the damage incurred while gathering it outweigh any possible benefit. The small cacti grow abundantly in desert conditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Strigae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[haphip root]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Haphip tree, which typically grows in hot, humid conditions and requires large amounts of moisture, should be sought for a small portion of its root system, which can heal and remove &#039;&#039;&#039;scar tissue around the face, head and neck&#039;&#039;&#039;. Be careful to only harvest a small amount of the root, lest the rare tree be killed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Haphip.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[marallis berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Marallis plant produces berries which can help one recover from &#039;&#039;&#039;light concussion damage&#039;&#039;&#039;. The plants are most commonly found in colder hills and mountains.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Marallis.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[pothinir grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Pothinir grass, a must for any emergency kit, is indispensable for its ability to heal &#039;&#039;&#039;serious internal and external injuries to the eyes and torso&#039;&#039;&#039;, and perhaps just as well known for its terrible taste. Although extremely difficult to find, it is however well worth the effort. The best places to look for it are hot, humid areas which get large amounts of sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Pothinir.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[sovyn clove]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The small dried flowers (also known as cloves) of the Sovyn bush have the miraculous ability to cause the &#039;&#039;&#039;regeneration of an entire limb&#039;&#039;&#039;! These flowers need to have been dried by the sun in order to have their restorative powers; therefore, the time at which this herb is picked is crucial.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Sovyn.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[spearmint leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Spearmint plant, though occasionally bitter, provide benefit to your socialization skills when consumed. Spearmint is fairly common in temperate grassy fields, and occasionally grows wild near cultivated areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Spearmint.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[torban leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Torban tree have been proven an effective treatment for certain &#039;&#039;&#039;minor nervous system scars&#039;&#039;&#039; and defects such as slurred speech. Found only in mild climates, the tree is not difficult to find, but special care must be exercised to harvest the leaves in the proper stage of growth, as they are otherwise useless except for tea-making.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Torban.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[wolifrew lichen]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Wolifrew lichen, a fungus known for its ability to cure &#039;&#039;&#039;minor nervous system&#039;&#039;&#039; disorders, grows in cold, dark areas. While sometimes this includes secluded outdoor areas, the lichen is much more likely to be found inside a cold, wet cave. Its yellow-brown color makes it distinguishable from other fungi.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Wolifrew.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[yabathilium fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Yabathilium, an uncommon tree which grows on beaches and saltwater coastlines, produces a small greenish fruit which, though extremely bitter, has amazing &#039;&#039;&#039;concussion restoration powers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Yabathilium.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[woth flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Woth, an exceedingly rare and beautiful flower which heals &#039;&#039;&#039;serious nervous system scars&#039;&#039;&#039; when eaten, grows most often in hot, humid, dark climates, such as a rain forest. These flowers, when in full bloom, have a blue throat surrounded by ruffled violet petals.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woth.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icemule Trace ===&lt;br /&gt;
&lt;br /&gt;
In the cold northern town of [[Icemule Trace]], [[Leaftoe&#039;s Health and Bake Shop]] provides the residents with healing remedies mixed into palatable&lt;br /&gt;
concoctions and confections. Leaftoe&#039;s remedies include soups, potions and his ever-popular tarts.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Tarts&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 align=&amp;quot;center&amp;quot; | [[File:Tarts.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | flower-shaped tart :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | iceberry tart :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Leaftoe&#039;s lichen tart :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | musk ox tart :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Misc. Food&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 align=&amp;quot;center&amp;quot; | [[File:Food.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dabbings Family special :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk fat gel :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | frog&#039;s bone porridge :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ma Leaftoe&#039;s Special :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | polar bear fat soup :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ram&#039;s bladder :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sparrowhawk pie :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | walrus blubber :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | earthworm potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk horn potion :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | rocklizard potion :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | snowflake elixir :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | starfish potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[tundra grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | The stems and roots of this remarkably hardy plant are known to heal &#039;&#039;&#039;minor eye and torso wounds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tundra_grass.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ptarmigan feathers]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Perhaps it&#039;s merely an old wives&#039; tale, but at least one old wife (Ma Leaftoe) swears that chewing on ptarmigan feathers can restore &#039;&#039;&#039;missing limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:ptarmigan_feathers.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pinefar ===&lt;br /&gt;
&lt;br /&gt;
Further north in the frozen tundra, where the [[Pinefar|Pinefar Trading Post]] is located, the elven herbalist, [[Pinefar Infirmary|Celk Fyretryst]], can be found. Celk can be observed blending his healing powders in a large mortar before adding them to various beakers of liquid, transforming them into teas and potions. So remarkable are Celk&#039;s teas and potions that they even heal the dead.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Teas&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Tea.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | acantha leaf tea :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew tea :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut tea :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot tea :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal tea :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen tea :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sassafras tea :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern tea :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root tea :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood tea :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | angelica root potion :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | daggit root potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew potion :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut potion :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot potion :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal potion :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen potion :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern potion :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root potion :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teras Isle ===&lt;br /&gt;
&lt;br /&gt;
On [[Teras Isle]] the dwarves are rumored to drink nothing but ale -- and so it is not surprising that they have found a way to grind healing herbs and blend them with hops and barley to produce a full range of healing ales. In addition to the healing ales, those in need will also find ales to remove disfiguring scars. Ales can be purchased from [[The Healer&#039;s Tent|Agarnil Kriss]] by the flagon or the barrel. Much like the teas and potions of Celk Fyretryst, Agarnil Kriss&#039; ales will heal wounds on the dead.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Ales&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=21 align=&amp;quot;center&amp;quot; | [[File:Ale.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Aged Schooner ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Agrak&#039;s Amber ale :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bearded Ladies ale :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bloody Krolvin ale :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Captn. Pegleg&#039;s ale :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Swampwater ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dacra&#039;s Dream ale :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Gert&#039;s Homemade ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Golden Goose ale :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Kenar&#039;s Dropjaw ale :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Lost Dogwater ale :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mad Mutt Frothy ale :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mama Dwarf&#039;s ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Miner&#039;s Muddy ale :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Olak&#039;s Ol&#039;style ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Orc&#039;s Head ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Reaper&#039;s Red ale :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Semak&#039;s Smooth ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Volcano Vision ale :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Wort&#039;s Winter ale :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zul Logoth ===&lt;br /&gt;
&lt;br /&gt;
In the Chalcedony Tunnel of [[Zul Logoth]] is the brother [[Brother Barnstel&#039;s Herbals|Barnstel]], a young dwarf who brews his ales and potions for his customer’s pains. All remedies can be used on the living and the dead, which comes in handy to the residents and visitors of Zul Logoth.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Brews&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=22 align=&amp;quot;center&amp;quot; | [[File:Black_trafel_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blackhook_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blue_trafel_mushroom.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grey Mushroom Ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
 |-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Green Mushroom Potion :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Rusty Red Ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Sticky Lichen Ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dull Crimson Ale :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stone Soot Brew :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Chunky Black Ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Roasted Ratweed Ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Brown Weedroot Ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Crevice Brew :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Rat Fur Potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bubbling Brown Ale :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Crushed Cavegrass Tea :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Spotted Toadstool Ale :&lt;br /&gt;
| minor limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalactite Brew :&lt;br /&gt;
| major limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grainy Black Potion :&lt;br /&gt;
| missing limb&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Thick Foggy Ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Glowing Mold Tea :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Frothing Ale :&lt;br /&gt;
| minor nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalagmite Brew :&lt;br /&gt;
| major nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Milky White Potion :&lt;br /&gt;
| [[Lifekeep]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Eating or drinking an herb incurs some [[roundtime]], which can be reduced by training in [[First Aid]] at a rate of -1 second per 20 skill bonus, down to a minimum of 3 seconds.&lt;br /&gt;
&lt;br /&gt;
*HP or rank 1 wounds: 5 seconds&lt;br /&gt;
*rank 2 wounds: 10 seconds&lt;br /&gt;
*rank 3 wounds, rank 1 scars: 15 seconds&lt;br /&gt;
*rank 2 scars: 25 seconds&lt;br /&gt;
*rank 3 scars: 30 seconds&lt;br /&gt;
&lt;br /&gt;
Variants of yabathilium fruit do not incur any roundtime.&lt;br /&gt;
&lt;br /&gt;
For members of the [[Guardians of Sunfist]] society, [[Sigil of Mending]] temporarily reduces roundtime to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
!width=200| Wound ||width=150| Minor ||width=150| Major ||width=150| [[Empath Base|Empath]] spell&lt;br /&gt;
|-&lt;br /&gt;
! Limb Wounds&lt;br /&gt;
| [[Ambrominas leaf]] || [[Ephlox moss]] || [[1102]]&lt;br /&gt;
|-&lt;br /&gt;
! Limb Scars&lt;br /&gt;
| [[Cactacae spine]] || [[Calamia fruit]] || [[1111]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Limb&lt;br /&gt;
| n/a || [[Sovyn clove]] || [[1111]]*&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Wounds&lt;br /&gt;
| [[Wolifrew lichen]] || [[Bolmara potion]] || [[1103]]&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Scars&lt;br /&gt;
| [[Torban leaf]] || [[Woth flower]] || [[1112]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Wounds&lt;br /&gt;
| [[Rose-marrow potion]] || [[Aloeas stem]] || [[1104]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Scars&lt;br /&gt;
| [[Haphip root]] || [[Brostheras potion]] || [[1113]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Wounds &lt;br /&gt;
| [[Basal moss]] || [[Pothinir grass]] || [[1105]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Scars&lt;br /&gt;
| [[Talneo potion]] || [[Wingstem potion]] || [[1114]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Eye&lt;br /&gt;
| n/a || [[Bur-clover potion]] || [[1114]]*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*The herbs completely restore the missing body part, leaving no scar behind. The empath spells will instead heal a missing eye or limb down to a rank 2 eye or limb scar. Spells to completely heal a missing eye or limb in one cast used to be available to empaths as [[Eye Regeneration (819)|819]] and [[Limb Regeneration (820)|820]], respectively.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Icemule Trace herbs]]&lt;br /&gt;
* [[Teras herbs]]&lt;br /&gt;
* [[Zul Logoth herbs]]&lt;br /&gt;
* [[Pinefar herbs]]&lt;br /&gt;
* [[Mist Harbor Herbs]]&lt;br /&gt;
* [[Foraging locations]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/herb-guide.asp Elanthian Herbs &amp;amp; Remedies] at Play.Net&lt;br /&gt;
* [http://www.play.net/gs4/info/flora/ Elanthian Flora] at Play.Net&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs| ]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Herb&amp;diff=86439</id>
		<title>Herb</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Herb&amp;diff=86439"/>
		<updated>2017-01-23T02:18:38Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flora of Elanthia is not only beautiful, but it can also provide an abundant supply of healing herbs. Occasionally, the lucky or talented adventurer may stumble across one of the following herbs out in the wilds, and if not, they are often available for purchase.&lt;br /&gt;
&lt;br /&gt;
== Regional Herbs ==&lt;br /&gt;
&lt;br /&gt;
=== Wehnimer&#039;s Landing, River&#039;s Rest &amp;amp; Solhaven ===&lt;br /&gt;
&lt;br /&gt;
[[Surtey Akrash]], famed healer of [[Wehnimer&#039;s Landing]], has provided this brief list of the magical properties of local common herbs, exotic fruits and useful potions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bolmara potion]] :&lt;br /&gt;
| major nervous system&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[brostheras potion]] :&lt;br /&gt;
| major head &amp;amp; neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[bur-clover potion]] :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[rose-marrow potion]] :&lt;br /&gt;
| minor head &amp;amp; neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[talneo potion]] :&lt;br /&gt;
| minor eye &amp;amp; torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[wingstem potion]] :&lt;br /&gt;
| major eye &amp;amp; torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Herbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[acantha leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | Acantha is one of several herbs in a group which will heal &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039; when eaten (the leaves are the most beneficial). It can be found in a wide range of climates -- from near desert conditions to moist ocean beaches.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Acantha.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[aloeas stem]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Aloeas tree, although rare, is famed for its amazing ability to heal &#039;&#039;&#039;serious and critical head and neck wounds&#039;&#039;&#039;. This is a small tree which tends to grow in colder, wet areas, such as along riverbanks. The medicinal properties are best found in the stems of its leaves.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Aloeas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ambrominas leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ambrominas bushes have leaves which are known to speed the healing of &#039;&#039;&#039;minor limb wounds&#039;&#039;&#039;. Foragers may identify this common bush by its dark green oval leaves, and are behooved to search for it in grasslands and hilly areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ambrominas.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[basal moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Basal moss is not uncommon, but an important component of a empath&#039;s herb inventory. Growing primarily in temperate climates, on the bark of deciduous trees, this moss will provide immediate healing of &#039;&#039;&#039;minor internal and external organ damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Basal.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[calamia fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Calamia fruit, famed for its ability to repair &#039;&#039;&#039;serious limb scars&#039;&#039;&#039;, tends to grow in very warm, moist climates. This large fruit may be identified easily by its light red, almost pink color. Most efficacious in its dried form, the fresh fruit can also provide some benefit.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Calamia.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cothinar flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cothinar flowers are usually found in colder barren areas as they thrive in the winter and do not like having competition for their nutrients. Not as easily found as Acantha, they are still eagerly sought since they are quite a bit more potent in healing &#039;&#039;&#039;concussion damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cothinar.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cactacae spine]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cactacae cactus grows in desert-like conditions, and should be sought for its sharp spines. These long brown thorns, when harvested carefully and then chewed, can heal &#039;&#039;&#039;minor scarring and defects on limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cactacae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[cuctucae berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Cuctucae berries are able to heal &#039;&#039;&#039;concussion damage&#039;&#039;&#039;, much as the leaves of the Acantha tree, but are somewhat less potent. The bushes can be found growing wild in higher elevations, and seem to thrive in cooler climates.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Cuctucae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ephlox moss]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Ephlox moss, a rare fungus with potent healing abilities when used on &#039;&#039;&#039;serious and critical limb wounds&#039;&#039;&#039;, does best in a cold wet environment with ample sunlight to grow. It should be sought along stream banks or growing on tree bark.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ephlox.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[strigae cactus]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The flesh of the Strigae cactus is beneficial in helping to recover from &#039;&#039;&#039;mild concussion damage&#039;&#039;&#039;, however extreme caution must be exercised while harvesting this plant, lest the damage incurred while gathering it outweigh any possible benefit. The small cacti grow abundantly in desert conditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Strigae.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[haphip root]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Haphip tree, which typically grows in hot, humid conditions and requires large amounts of moisture, should be sought for a small portion of its root system, which can heal and remove &#039;&#039;&#039;scar tissue around the face, head and neck&#039;&#039;&#039;. Be careful to only harvest a small amount of the root, lest the rare tree be killed.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Haphip.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[marallis berry]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The Marallis plant produces berries which can help one recover from &#039;&#039;&#039;light concussion damage&#039;&#039;&#039;. The plants are most commonly found in colder hills and mountains.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Marallis.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[pothinir grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Pothinir grass, a must for any emergency kit, is indispensable for its ability to heal &#039;&#039;&#039;serious internal and external injuries to the eyes and torso&#039;&#039;&#039;, and perhaps just as well known for its terrible taste. Although extremely difficult to find, it is however well worth the effort. The best places to look for it are hot, humid areas which get large amounts of sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Pothinir.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[sovyn clove]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The small dried flowers (also known as cloves) of the Sovyn bush have the miraculous ability to cause the &#039;&#039;&#039;regeneration of an entire limb&#039;&#039;&#039;! These flowers need to have been dried by the sun in order to have their restorative powers; therefore, the time at which this herb is picked is crucial.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Sovyn.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[spearmint leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Spearmint plant, though occasionally bitter, provide benefit to your socialization skills when consumed. Spearmint is fairly common in temperate grassy fields, and occasionally grows wild near cultivated areas.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Spearmint.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[torban leaf]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | The leaves of the Torban tree have been proven an effective treatment for certain &#039;&#039;&#039;minor nervous system scars&#039;&#039;&#039; and defects such as slurred speech. Found only in mild climates, the tree is not difficult to find, but special care must be exercised to harvest the leaves in the proper stage of growth, as they are otherwise useless except for tea-making.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Torban.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[wolifrew lichen]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Wolifrew lichen, a fungus known for its ability to cure &#039;&#039;&#039;minor nervous system&#039;&#039;&#039; disorders, grows in cold, dark areas. While sometimes this includes secluded outdoor areas, the lichen is much more likely to be found inside a cold, wet cave. Its yellow-brown color makes it distinguishable from other fungi.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Wolifrew.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[yabathilium fruit]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Yabathilium, an uncommon tree which grows on beaches and saltwater coastlines, produces a small greenish fruit which, though extremely bitter, has amazing &#039;&#039;&#039;concussion restoration powers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Yabathilium.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[woth flower]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Woth, an exceedingly rare and beautiful flower which heals &#039;&#039;&#039;serious nervous system scars&#039;&#039;&#039; when eaten, grows most often in hot, humid, dark climates, such as a rain forest. These flowers, when in full bloom, have a blue throat surrounded by ruffled violet petals.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Woth.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icemule Trace ===&lt;br /&gt;
&lt;br /&gt;
In the cold northern town of [[Icemule Trace]], [[Leaftoe&#039;s Health and Bake Shop]] provides the residents with healing remedies mixed into palatable&lt;br /&gt;
concoctions and confections. Leaftoe&#039;s remedies include soups, potions and his ever-popular tarts.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Tarts&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 align=&amp;quot;center&amp;quot; | [[File:Tarts.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | flower-shaped tart :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | iceberry tart :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Leaftoe&#039;s lichen tart :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | musk ox tart :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Misc. Food&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9 align=&amp;quot;center&amp;quot; | [[File:Food.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dabbings Family special :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk fat gel :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | frog&#039;s bone porridge :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ma Leaftoe&#039;s Special :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | polar bear fat soup :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ram&#039;s bladder :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sparrowhawk pie :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | walrus blubber :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | earthworm potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | elk horn potion :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | rocklizard potion :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | snowflake elixir :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | starfish potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot; | [[tundra grass]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top;&amp;quot; | The stems and roots of this remarkably hardy plant are known to heal &#039;&#039;&#039;minor eye and torso wounds&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tundra_grass.jpg]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;white-space: nowrap; border-top: 1px solid #A7A58C;&amp;quot; | [[ptarmigan feathers]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: text-top; border-top: 1px solid #A7A58C;&amp;quot; | Perhaps it&#039;s merely an old wives&#039; tale, but at least one old wife (Ma Leaftoe) swears that chewing on ptarmigan feathers can restore &#039;&#039;&#039;missing limbs&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:ptarmigan_feathers.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pinefar ===&lt;br /&gt;
&lt;br /&gt;
Further north in the frozen tundra, where the [[Pinefar|Pinefar Trading Post]] is located, the elven herbalist, [[Pinefar Infirmary|Celk Fyretryst]], can be found. Celk can be observed blending his healing powders in a large mortar before adding them to various beakers of liquid, transforming them into teas and potions. So remarkable are Celk&#039;s teas and potions that they even heal the dead.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Teas&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Tea.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | acantha leaf tea :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew tea :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut tea :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot tea :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal tea :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen tea :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sassafras tea :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern tea :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root tea :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood tea :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Potions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 align=&amp;quot;center&amp;quot; | [[File:Potions.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | angelica root potion :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | daggit root potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | feverfew potion :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | ginkgo nut potion :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | manroot potion :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | pennyroyal potion :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | red lichen potion :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | sweetfern potion :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | valerian root potion :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | wyrmwood potion :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Teras Isle ===&lt;br /&gt;
&lt;br /&gt;
On [[Teras Isle]] the dwarves are rumored to drink nothing but ale -- and so it is not surprising that they have found a way to grind healing herbs and blend them with hops and barley to produce a full range of healing ales. In addition to the healing ales, those in need will also find ales to remove disfiguring scars. Ales can be purchased from [[The Healer&#039;s Tent|Agarnil Kriss]] by the flagon or the barrel. Much like the teas and potions of Celk Fyretryst, Agarnil Kriss&#039; ales will heal wounds on the dead.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Ales&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=21 align=&amp;quot;center&amp;quot; | [[File:Ale.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Aged Schooner ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Agrak&#039;s Amber ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bearded Ladies ale :&lt;br /&gt;
| minor limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bloody Krolvin ale :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Captn. Pegleg&#039;s ale :&lt;br /&gt;
| missing limbs&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Swampwater ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dacra&#039;s Dream ale :&lt;br /&gt;
| major nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Gert&#039;s Homemade ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Golden Goose ale :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Kenar&#039;s Dropjaw ale :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Lost Dogwater ale :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mad Mutt Frothy ale :&lt;br /&gt;
| major limb scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mama Dwarf&#039;s ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Miner&#039;s Muddy ale :&lt;br /&gt;
| minor nerve scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Olak&#039;s Ol&#039;style ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Orc&#039;s Head ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Reaper&#039;s Red ale :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Semak&#039;s Smooth ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Volcano Vision ale :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Wort&#039;s Winter ale :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zul Logoth ===&lt;br /&gt;
&lt;br /&gt;
In the Chalcedony Tunnel of [[Zul Logoth]] is the brother [[Brother Barnstel&#039;s Herbals|Barnstel]], a young dwarf who brews his ales and potions for his customer’s pains. All remedies can be used on the living and the dead, which comes in handy to the residents and visitors of Zul Logoth.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;720&amp;quot; style=&amp;quot;border: 1px solid #A7A58C; background: #C7C5AC; margin-left: 1em;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background: #B7B59C; font-size: larger; font-weight: bold;&amp;quot; | Brews&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=22 align=&amp;quot;center&amp;quot; | [[File:Black_trafel_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blackhook_mushroom.jpg]]&amp;lt;br&amp;gt;[[File:Blue_trafel_mushroom.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grey Mushroom Ale :&lt;br /&gt;
| minor concussion damage&lt;br /&gt;
 |-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Green Mushroom Potion :&lt;br /&gt;
| major concussion damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Rusty Red Ale :&lt;br /&gt;
| minor head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Sticky Lichen Ale :&lt;br /&gt;
| major head/neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dull Crimson Ale :&lt;br /&gt;
| minor head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stone Soot Brew :&lt;br /&gt;
| major head/neck scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Chunky Black Ale :&lt;br /&gt;
| minor eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Roasted Ratweed Ale :&lt;br /&gt;
| major eye/torso wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Brown Weedroot Ale :&lt;br /&gt;
| minor eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Crevice Brew :&lt;br /&gt;
| major eye/torso scars&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dirty Rat Fur Potion :&lt;br /&gt;
| missing eye&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Bubbling Brown Ale :&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Crushed Cavegrass Tea :&lt;br /&gt;
| major limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Spotted Toadstool Ale :&lt;br /&gt;
| minor limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalactite Brew :&lt;br /&gt;
| major limb scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Grainy Black Potion :&lt;br /&gt;
| missing limb&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Thick Foggy Ale :&lt;br /&gt;
| minor nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Glowing Mold Tea :&lt;br /&gt;
| major nerve damage&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Dark Frothing Ale :&lt;br /&gt;
| minor nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Stalagmite Brew :&lt;br /&gt;
| major nerve scar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Milky White Potion :&lt;br /&gt;
| [[Lifekeep]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roundtime ==&lt;br /&gt;
&lt;br /&gt;
Eating or drinking an herb incurs some [[roundtime]], which can be reduced by training in [[First Aid]] at a rate of -1 second per 20 skill bonus, down to a minimum of 3 seconds.&lt;br /&gt;
&lt;br /&gt;
*HP or rank 1 wounds: 5 seconds&lt;br /&gt;
*rank 2 wounds: 10 seconds&lt;br /&gt;
*rank 3 wounds, rank 1 scars: 15 seconds&lt;br /&gt;
*rank 2 scars: 25 seconds&lt;br /&gt;
*rank 3 scars: 30 seconds&lt;br /&gt;
&lt;br /&gt;
Variants of yabathilium fruit do not incur any roundtime.&lt;br /&gt;
&lt;br /&gt;
For members of the [[Guardians of Sunfist]] society, [[Sigil of Mending]] temporarily reduces roundtime to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Table ==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
!width=200| Wound ||width=150| Minor ||width=150| Major ||width=150| [[Empath Base|Empath]] spell&lt;br /&gt;
|-&lt;br /&gt;
! Limb Wounds&lt;br /&gt;
| [[Ambrominas leaf]] || [[Ephlox moss]] || [[1102]]&lt;br /&gt;
|-&lt;br /&gt;
! Limb Scars&lt;br /&gt;
| [[Cactacae spine]] || [[Calamia fruit]] || [[1111]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Limb&lt;br /&gt;
| n/a || [[Sovyn clove]] || [[1111]]*&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Wounds&lt;br /&gt;
| [[Wolifrew lichen]] || [[Bolmara potion]] || [[1103]]&lt;br /&gt;
|-&lt;br /&gt;
! Nervous System Scars&lt;br /&gt;
| [[Torban leaf]] || [[Woth flower]] || [[1112]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Wounds&lt;br /&gt;
| [[Rose-marrow potion]] || [[Aloeas stem]] || [[1104]]&lt;br /&gt;
|-&lt;br /&gt;
! Head/Neck Scars&lt;br /&gt;
| [[Haphip root]] || [[Brostheras potion]] || [[1113]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Wounds &lt;br /&gt;
| [[Basal moss]] || [[Pothinir grass]] || [[1105]]&lt;br /&gt;
|-&lt;br /&gt;
! Eye/Body Scars&lt;br /&gt;
| [[Talneo potion]] || [[Wingstem potion]] || [[1114]]&lt;br /&gt;
|-&lt;br /&gt;
! Missing Eye&lt;br /&gt;
| n/a || [[Bur-clover potion]] || [[1114]]*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;*The herbs completely restore the missing body part, leaving no scar behind. The empath spells will instead heal a missing eye or limb down to a rank 2 eye or limb scar. Spells to completely heal a missing eye or limb in one cast used to be available to empaths as [[Eye Regeneration (819)|819]] and [[Limb Regeneration (820)|820]], respectively.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Icemule Trace herbs]]&lt;br /&gt;
* [[Teras herbs]]&lt;br /&gt;
* [[Zul Logoth herbs]]&lt;br /&gt;
* [[Pinefar herbs]]&lt;br /&gt;
* [[Mist Harbor Herbs]]&lt;br /&gt;
* [[Foraging locations]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/herb-guide.asp Elanthian Herbs &amp;amp; Remedies] at Play.Net&lt;br /&gt;
* [http://www.play.net/gs4/info/flora/ Elanthian Flora] at Play.Net&lt;br /&gt;
&lt;br /&gt;
[[category:Herbs| ]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=85792</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=85792"/>
		<updated>2016-12-29T06:10:04Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: /* List of Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== List of Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Akaylas||Allereli||Asenora&lt;br /&gt;
|-&lt;br /&gt;
|Berrigan&lt;br /&gt;
|-&lt;br /&gt;
|Dalthon ||Demietria&lt;br /&gt;
|-&lt;br /&gt;
|Hammibal|| Isola&lt;br /&gt;
|-&lt;br /&gt;
|Kaldonis||Kastrel||Kelestra&lt;br /&gt;
|-&lt;br /&gt;
|[[Maetriks]]||Missoni||Moredin&lt;br /&gt;
|-&lt;br /&gt;
|Penquin ||Polveiss&lt;br /&gt;
|-&lt;br /&gt;
|Queleri||Querthose&lt;br /&gt;
|-&lt;br /&gt;
|Rheisia||Rontuu&lt;br /&gt;
|-&lt;br /&gt;
|Sereg||[[Silvean]]||Simmer&lt;br /&gt;
|-&lt;br /&gt;
|Virilneus&lt;br /&gt;
|-&lt;br /&gt;
|Zorastra||Zurraine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled_Sorc_Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=85791</id>
		<title>Sorcerer Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sorcerer_Guild&amp;diff=85791"/>
		<updated>2016-12-29T06:08:40Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: /* List of Current Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Wednesday nights are [[Guild#Guild Nights|Guild Nights]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Sorcerer Guild]] is a [[Guild|profession guild]] dedicated to the arcane studies and development of [[sorcery]] worldwide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
=== [[Illusions]] ===&lt;br /&gt;
An extension of the sorcerous ability to weave and mold essence.&lt;br /&gt;
&lt;br /&gt;
=== [[Alchemy]] ===&lt;br /&gt;
Comprises three individual guild skills: [[General Alchemy]], [[sorcerer potions|Sorcerer Potions]], and [[sorcerer trinkets|Sorcerer Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Sorcerers level 15 and above can join the guild.&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
It costs 4500 silvers to join the guild, and 1500 per month. You may pay up to three months (90 days) in advance.&lt;br /&gt;
&lt;br /&gt;
==Guildmaster==&lt;br /&gt;
Promotion to Guildmaster status requires mastery of at least one guild skill and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once a month - if they don&#039;t they&#039;ll receive a warning after a month, followed by loss of status after three.&lt;br /&gt;
&lt;br /&gt;
== List of Current Masters ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|Akaylas||Allereli||Asenora&lt;br /&gt;
|-&lt;br /&gt;
|Berrigan&lt;br /&gt;
|-&lt;br /&gt;
|Dalthon ||Demietria&lt;br /&gt;
|-&lt;br /&gt;
|Hammibal | Isola&lt;br /&gt;
|-&lt;br /&gt;
|Kaldonis||Kastrel||Kelestra&lt;br /&gt;
|-&lt;br /&gt;
|[[Maetriks]]||Missoni||Moredin&lt;br /&gt;
|-&lt;br /&gt;
|Penquin ||Polveiss&lt;br /&gt;
|-&lt;br /&gt;
|Queleri||Querthose&lt;br /&gt;
|-&lt;br /&gt;
|Rheisia||Rontuu&lt;br /&gt;
|-&lt;br /&gt;
|Sereg||[[Silvean]]||Simmer&lt;br /&gt;
|-&lt;br /&gt;
|Virilneus&lt;br /&gt;
|-&lt;br /&gt;
|Zorastra||Zurraine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Original masters (in order of qualification): &lt;br /&gt;
# Kastrel &lt;br /&gt;
# Rontuu &lt;br /&gt;
# Simmer &lt;br /&gt;
# Allereli&lt;br /&gt;
# Zorastra &lt;br /&gt;
# Berrigan&lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Maps ==&lt;br /&gt;
{| width=60%&lt;br /&gt;
|- valign=top&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Sorcerer Guild (Icemule Trace)]]&lt;br /&gt;
* [[Sorcerer Guild (Kharam Dzu)]]&lt;br /&gt;
* [[Sorcerer Guild (River&#039;s Rest)]]&lt;br /&gt;
* [[Sorcerer Guild (Solhaven)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Illistim)]]&lt;br /&gt;
* [[Sorcerer Guild (Wehnimer&#039;s Landing)]]&lt;br /&gt;
* [[Sorcerer Guild (Zul Logoth)]]&lt;br /&gt;
* [[Sorcerer Guild (Ta&#039;Vaalor)]]&lt;br /&gt;
| width = 50% |&lt;br /&gt;
* [[Media:Compiled_Sorc_Guild.png|Map of all the Sorcerer Guilds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Profession guild system (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Guild%20Discussions/view Sorcerer Guild Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view Alchemy Discussions Officials folder]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Assistance/view Alchemy Assistance Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession Guilds]]&lt;br /&gt;
[[Category:Sorcerer]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_Illusions_masters&amp;diff=84729</id>
		<title>List of Illusions masters</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_Illusions_masters&amp;diff=84729"/>
		<updated>2016-11-17T02:23:25Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of [[sorcerer]]s who have mastered the [[Illusions]] [[guild skill]] and graciously agreed to lend their time and energy to helping others study Illusions. Feel free to seek them out and request their assistance in the game. Their general locations or permanent places of residence have been provided for some to enable easier location.&lt;br /&gt;
&lt;br /&gt;
* Aduial&lt;br /&gt;
* Akaylas&lt;br /&gt;
* Allereli - [[Teras]]/[[Wehnimer&#039;s Landing]]&lt;br /&gt;
* Auriia&lt;br /&gt;
* Dalthon - [[Ta&#039;Illistim]]&lt;br /&gt;
* Demietria&lt;br /&gt;
* Desmonique - [[Ta&#039;Illistim]]&lt;br /&gt;
* Desorceri - [[Teras]]&lt;br /&gt;
* [[Drigore_Bruxsa|Drigore]]&lt;br /&gt;
* Hadiar&lt;br /&gt;
* Hammibal - Wehnimer&#039;s Landing&lt;br /&gt;
* Heathyr&lt;br /&gt;
* Iaz&lt;br /&gt;
* Isola&lt;br /&gt;
* Jameszz&lt;br /&gt;
* Jenovadeath - [[Teras]]&lt;br /&gt;
* Jurporia - [[Teras]]&lt;br /&gt;
* [[Kastrel Tyraegen Faendryl|Kastrel]] - [[Cysaegir]]/[[Ta&#039;Illistim]]&lt;br /&gt;
* Kelestra&lt;br /&gt;
* Khargort&lt;br /&gt;
* Krolnivar - [[Icemule Trace]]/[[Ta&#039;Illistim]]&lt;br /&gt;
* Kronius - [[Teras]]&lt;br /&gt;
* Malok&lt;br /&gt;
* Missoni&lt;br /&gt;
* Moredin - [[River&#039;s Rest]]/[[Wehnimer&#039;s Landing]]&lt;br /&gt;
* Murkshev - [[Icemule Trace]]/[[Wehnimer&#039;s Landing]]&lt;br /&gt;
* Nattor&lt;br /&gt;
* Queleri&lt;br /&gt;
* Querthose&lt;br /&gt;
* Rontuu - [[Teras]]&lt;br /&gt;
* [[Silvean]]&lt;br /&gt;
* Syberus&lt;br /&gt;
* Ulthripe&lt;br /&gt;
* Venrath&lt;br /&gt;
* Xyelin&lt;br /&gt;
* Yactaevia&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer]]&lt;br /&gt;
[[Category:Sorcerer Guild Skills]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_krynch&amp;diff=82276</id>
		<title>Greater krynch</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_krynch&amp;diff=82276"/>
		<updated>2016-09-14T15:22:12Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 84&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = krynch&lt;br /&gt;
| attacks = Pounds and Special.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = &amp;lt;Not Known&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|Fist pound|+427 [[Attack strength|AS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|Krynch boulder}}&lt;br /&gt;
| nobolt =&lt;br /&gt;
| nowarding =&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |+224 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+306 to +315 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+345 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| noability = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Veins of mica and quartz crystal run along and through the towering krynch&#039;s barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light.  A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature&#039;s powerful stature.  Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
Greater krynches have a [[Krynch maneuver (saved post)|rolling boulder]] [[Creature maneuver|maneuver]]. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room. &lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;&lt;br /&gt;
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!&amp;lt;br&amp;gt;&lt;br /&gt;
With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1678 Greater krynch on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 82&lt;br /&gt;
|levelm1 = 83&lt;br /&gt;
|level = 84&lt;br /&gt;
|levelp1 = 85&lt;br /&gt;
|levelp2 = 86&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_jarl&amp;diff=82275</id>
		<title>Illoke jarl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_jarl&amp;diff=82275"/>
		<updated>2016-09-14T15:19:13Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 89&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Illoke&lt;br /&gt;
| attacks = Magic, Maneuvers and Weapons.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|stone hammer|+422 [[Attack strength|AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Divine Strike (1615)]]|+363 to +375 [[CS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Multi Opponent Combat|Mstrike]]}}&lt;br /&gt;
  {{creature ability|Dirt maneuver}}&lt;br /&gt;
  {{creature ability|Stone hand}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Strike (117)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+270 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+336 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |+373 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Lesser Shroud (120)|Lesser Shroud]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The hulking frame of the [[Illoke jarl]] towers high overhead, ready to obliterate any who would intrude upon his territory.  Craggy, deep grey skin sheathes him in a natural armor, with little hindrance to his movements.  A pair of piercing black eyes stare out with contempt, barely distinguishable against his dark complexion.  In contrast, a shimmering crimson symbol of Illoke is chiseled deep into his forehead, radiating a dull red glow.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Jarls, along with most other stone creatures, should be on the ground before landing the killing blow.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
* The Illoke jarl can summon a stone fist to crush its opponents.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An Illoke jarl summons the wrath of his god while pointing at you!&amp;lt;br&amp;gt;&lt;br /&gt;
A massive stone hand appears in the air before you!&amp;lt;br&amp;gt;&lt;br /&gt;
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!&lt;br /&gt;
&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Your right arm torn from your shoulder by the blow!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 8 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;br&amp;gt;&lt;br /&gt;
... 15 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
... 15 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty blow to your chest!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Illoke jarls can shake stuns.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1677 Illoke jarl on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 87&lt;br /&gt;
|levelm1 = 88&lt;br /&gt;
|level = 89&lt;br /&gt;
|levelp1 = 90&lt;br /&gt;
|levelp2 = 91&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Illoke_jarl&amp;diff=82274</id>
		<title>Illoke jarl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Illoke_jarl&amp;diff=82274"/>
		<updated>2016-09-14T15:18:46Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start&lt;br /&gt;
| level = 89&lt;br /&gt;
| type = biped&lt;br /&gt;
| family = Illoke&lt;br /&gt;
| attacks = Magic, Maneuvers and Weapons.&lt;br /&gt;
| area = [[Thanatoph]]&amp;lt;br&amp;gt;&lt;br /&gt;
| undead = No&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes&lt;br /&gt;
| physical =&lt;br /&gt;
  {{creature ability|stone hammer|+422 [[Attack strength|AS]]}}&lt;br /&gt;
| warding =&lt;br /&gt;
  {{creature ability|[[Divine Strike (1615)]]|+363 to +375 [[CS]]}}&lt;br /&gt;
| maneuver =&lt;br /&gt;
  {{creature ability|[[Multi Opponent Combat|Mstrike]]}}&lt;br /&gt;
  {{creature ability|Dirt maneuver}}&lt;br /&gt;
  {{creature ability|Stone hand}}&lt;br /&gt;
| ability =&lt;br /&gt;
  {{creature ability|[[Spirit Strike (117)]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes&lt;br /&gt;
| defense =&lt;br /&gt;
  {{creature ability|[[Melee]] |+270 [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Ranged]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bolt]] |&amp;lt;N/A&amp;gt; [[Defensive strength|DS]]}}&lt;br /&gt;
  {{creature ability|[[Bard Base]] |+336 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Ranger Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Sorcerer Base]] |373 [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Wizard Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Cleric Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Empath Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Paladin Base]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Elemental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Spiritual]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Major Mental]] |&amp;lt;N/A&amp;gt;  [[Target defense|TD]]}}&lt;br /&gt;
  {{creature ability|[[Minor Mental]] |&amp;lt;N/A&amp;gt; [[Target defense|TD]]}}&lt;br /&gt;
| ability = &lt;br /&gt;
  {{creature ability|[[Lesser Shroud (120)|Lesser Shroud]]}}&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure &lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | noskinvalue =&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The hulking frame of the [[Illoke jarl]] towers high overhead, ready to obliterate any who would intrude upon his territory.  Craggy, deep grey skin sheathes him in a natural armor, with little hindrance to his movements.  A pair of piercing black eyes stare out with contempt, barely distinguishable against his dark complexion.  In contrast, a shimmering crimson symbol of Illoke is chiseled deep into his forehead, radiating a dull red glow.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Jarls, along with most other stone creatures, should be on the ground before landing the killing blow.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
* The Illoke jarl can summon a stone fist to crush its opponents.&lt;br /&gt;
&amp;lt;div {{log|margin-right=350px}}&amp;gt;An Illoke jarl summons the wrath of his god while pointing at you!&amp;lt;br&amp;gt;&lt;br /&gt;
A massive stone hand appears in the air before you!&amp;lt;br&amp;gt;&lt;br /&gt;
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!&lt;br /&gt;
&lt;br /&gt;
... 40 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Your right arm torn from your shoulder by the blow!&amp;lt;br&amp;gt;&lt;br /&gt;
You are stunned for 8 rounds!&amp;lt;br&amp;gt;&lt;br /&gt;
... 25 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Strong blow to your left hand!&amp;lt;br&amp;gt;&lt;br /&gt;
... 15 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty blow to your back!&amp;lt;br&amp;gt;&lt;br /&gt;
... 15 points of damage!&amp;lt;br&amp;gt;&lt;br /&gt;
Nasty blow to your chest!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Illoke jarls can shake stuns.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1677 Illoke jarl on Play.net bestiary]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 87&lt;br /&gt;
|levelm1 = 88&lt;br /&gt;
|level = 89&lt;br /&gt;
|levelp1 = 90&lt;br /&gt;
|levelp2 = 91&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Thanatoph creatures]]&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Slayer_(240)&amp;diff=40735</id>
		<title>Spirit Slayer (240)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Slayer_(240)&amp;diff=40735"/>
		<updated>2014-06-23T16:15:12Z</updated>

		<summary type="html">&lt;p&gt;HAMMIBAL: /* Factors Affecting Spirit Slayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = SSLAYER&lt;br /&gt;
 | custdur = {{spellbox block | duration = 30 sec | span = [[Refreshable]]}}&lt;br /&gt;
 | type = Offensive&lt;br /&gt;
 | subtype = Combat&lt;br /&gt;
 | enhancement = [[CS]], [[Attack strength|AS]] (bolt), special&lt;br /&gt;
 | weapon = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = [[Self-cast]]&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Slayer&#039;&#039;&#039; summons a spirit which appears as a &amp;quot;mote of white light&amp;quot; surrounding the caster. This spirit lies dormant for the duration but can &amp;quot;flare with blinding brilliance,&amp;quot; re-casting offensive spells incanted by its wearer. The effect also imparts a bonus to the [[attack strength|bolt attack strength]] or [[casting strength]] during subsequent attacks. &lt;br /&gt;
&lt;br /&gt;
=== Mechanics of Spirit Slayer ===&lt;br /&gt;
&lt;br /&gt;
* [[INCANT (verb)|Incant]] to initiate.&lt;br /&gt;
* [[Self-cast]] only.&lt;br /&gt;
* [[Refreshable]]. &lt;br /&gt;
&lt;br /&gt;
Commonly used as a cleanup spell against large crowds of beasties. First, the magic is cast upon one&#039;s self. Then they must continue to attack their foes with combat magic. The attacks must come directly from one&#039;s own spell knowledge in order for the magic to trigger the spirit (spells from [[scroll]]s and [[magic item]]s will not trigger the spirit). It is best to use low level attack spells since the higher the level of spell, the less likely the spirit will recast. Each attack made has a random chance to ignite the spirit, causing it to repeat the attack one or more times. Each time the spirit is activated it will duplicate the attack precisely (spell used and foe targeted). Recasts are automated and instantaneous, and will never cost the user additional mana. The possibility of recasts will continue through the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
* The spirit will cease its assault immediately if the original target dies.&lt;br /&gt;
* Magic [[CHANNEL (verb)|channeled]] at the target is still considered channeled when the spirit repeats it.&lt;br /&gt;
&lt;br /&gt;
=== Factors Affecting Spirit Slayer ===&lt;br /&gt;
&lt;br /&gt;
* More powerful magic is less likely to be re-cast than less powerful spells.&lt;br /&gt;
The level of the spell greatly influences the spirit&#039;s capability to replicate it. The probability of recasts decreases exponentially as the level of attack spell increases.&lt;br /&gt;
&lt;br /&gt;
* The chance for recasts is increased by training in [[Spiritual Lore, Summoning]].&lt;br /&gt;
The base probability for a second strike begins at 60% and is increased by 2% for every bonus corresponding to seed 1 of the [[summation chart]] (max 98% first recast at 190 ranks). Subsequent recasts are exponentially less likely than the preceding one, but the probability for each additional recast is also increased by this training.&lt;br /&gt;
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* The boost in power can be increased by training in [[Spiritual Mana Control]].&lt;br /&gt;
A base of +25 AS or CS is added to all recasts the spirit makes. This bonus is increased by 1 for every bonus corresponding to seed 5 of the [[summation chart]] (max of +45 total at 290 ranks).&lt;br /&gt;
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== External Links ==&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#240 Major Spiritual Spell Circle: Spirit Slayer], on Play.net&lt;/div&gt;</summary>
		<author><name>HAMMIBAL</name></author>
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