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	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-04-19T07:24:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Charge_Item_(517)&amp;diff=116479</id>
		<title>Talk:Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Charge_Item_(517)&amp;diff=116479"/>
		<updated>2019-05-29T01:15:00Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Just thanks to SMALLMARGIN and notes about their revisions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greening and Various Results of Major Failure with Spell 517 ==&lt;br /&gt;
&lt;br /&gt;
I fixed some of the wording about &amp;quot;greening&amp;quot; today, at least making sure that the article lines up with what GS4-VIDUUS said concerning updates to greening on September 12, 2018. Mainly what I fixed was: mentioning that the severity of penalties was reduced, and that the penalties no longer include the item being permanently marked as unsellable nor the charges being drained from the item. But there is still some conflicting and/or incomplete information in the article concerning &amp;quot;greening.&amp;quot; I can not fix this discrepancy because I do not know the answer for it. Here are the details of what (imo) needs fixing and why:&lt;br /&gt;
&lt;br /&gt;
In the article introduction, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;Failures with the spell vary. The most extreme failure is complete destruction of the item,&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And in the article introduction, it also states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;Other failures include loss of mana points or injury to the caster.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Item Charging section, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;Major failures can also occur. This causes the wizard to lose all of their mana and the item will become unrechargable&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then in the Item Charging section, same paragraph, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;This is commonly referred to as &amp;quot;greening&amp;quot; an item:&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In GS4-VIDUUS&#039;s message about updates to greening on September 12, 2018 where the penalties were reduced, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;517 updates -Catastrophic item failure has been removed from this spell. This type of failure will now be covered under the blanket “greening” failure. -The severity of penalties for ”Greening” an item have been reduced. This failure will no longer mark the item as unsellable and drain all charges. Charges will remain at whatever they were before the failure and the item will simply convert to non-rechargeable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the three issues I hope can be resolved or answered:&lt;br /&gt;
&lt;br /&gt;
ITEM DESTRUCTION: IS IT STILL POSSIBLE FOR AN ITEM TO BE DESTROYED DURING 517 CHARGING AN ITEM NOW?&lt;br /&gt;
 -Article Introduction states destruction of the item is possible.&lt;br /&gt;
 -GS4-VIDUUS&#039;s message does not specifically say item destruction is impossible but it seemed to imply it, however, I am unsure. Have any of you charging wizards out there noticed an item being destroyed since Viduus noted the lessening of greening penalties?&lt;br /&gt;
&lt;br /&gt;
LOSS OF ALL THE CASTER&#039;S MANA POINTS -- IS THIS PART OF GREENING?:&lt;br /&gt;
 -Item Charging section says so&lt;br /&gt;
 -GS4-VIDUUS&#039;s message does not specifically say, and I would like to hear from wizards who charge items a lot, as to whether it is true that when an item is greened the caster loses all their mana.&lt;br /&gt;
 -And, is the loss of mana part of the &amp;quot;greening&amp;quot; itself or is it just part of the process of failure. I would like the article to make it very clear &amp;quot;what is greening&amp;quot; and distinguish that from &amp;quot;what is NOT a part of greening.&amp;quot; Thanks for all of your help with these questions.&lt;br /&gt;
&lt;br /&gt;
SEARCHWORD &amp;quot;GREENING&amp;quot; NEEDS TO BE ADDED:&lt;br /&gt;
 -I do NOT want to see the searchword &amp;quot;green&amp;quot; lead to this article, though I had at first thought it was a good idea. But for the following reason, it is a bad idea: People searching for &amp;quot;green&amp;quot; should still be able to call up the long list of many pages whose titles or contents include the word &amp;quot;green.&amp;quot; Whereas, if both &amp;quot;greening&amp;quot; and &amp;quot;green&amp;quot; were made into searchwords leading to spell 517, a lot of people would miss out on finding &amp;quot;green stuff&amp;quot; if they only know part of the name of that stuff.&lt;br /&gt;
 -I DO want to see the searchword &amp;quot;greening&amp;quot; lead to this article about spell 517 -- I&#039;m going to check into making this happen, but in the meantime, if someone knows how to do it, please feel free to make it happen, it is the only page that makes sense for the word &amp;quot;greening,&amp;quot; and when a person searches for &amp;quot;greening&amp;quot; the first 20 results do NOT include the spell 517 page.&lt;br /&gt;
&lt;br /&gt;
[[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 10:20, 17 May 2019 (CDT)&lt;br /&gt;
:[[Greening]] will now redirect to the (new) major failure section of the article; this should cause the article to come up automatically if someone puts the term in the search box. I sent out an /ask on Discord to try to clarify the details of catastrophic failure. [[User:SMALLMARGIN|SMALLMARGIN]] ([[User talk:SMALLMARGIN|talk]]) 09:45, 19 May 2019 (CDT)&lt;br /&gt;
::I should add - no promises about what happens if you ignore the &amp;quot;greening&amp;quot; article and instead search for &amp;quot;greening&amp;quot;. [[User:SMALLMARGIN|SMALLMARGIN]] ([[User talk:SMALLMARGIN|talk]]) 09:49, 19 May 2019 (CDT)&lt;br /&gt;
:::SMALLMARGIN, thank you so much for what you did, the keyword is working very well, and I really like the way you reorganized/reworded the information concerning greening. I appreciate that you left the note about the date the specific changes were announced, at least for now, until people who &amp;quot;knew&amp;quot; the old information have a chance to understand the changes. Thanks a LOT. [[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 20:15, 28 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Sigil_of_Distraction&amp;diff=116333</id>
		<title>Talk:Sigil of Distraction</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Sigil_of_Distraction&amp;diff=116333"/>
		<updated>2019-05-22T23:26:30Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Need to include info about how long the effect of this sigil lasts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I hope someone can test and make a note on this page as to how long the effect of this sigil lasts. [[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 18:26, 22 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Sigil_of_Intimidation&amp;diff=116328</id>
		<title>Talk:Sigil of Intimidation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Sigil_of_Intimidation&amp;diff=116328"/>
		<updated>2019-05-22T20:18:18Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added section &amp;quot;Actual AS/DS Reduction Numbers Needed&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Actual AS/DS Reduction Numbers Needed==&lt;br /&gt;
Need to include the actual amount of AS/DS reduction for Sigil of Intimidation, based on player research (concerned that available information elsewhere on the web may or may not be correct). This page says &amp;quot;-AS and -DS for the target/s&amp;quot; only, under the Detailed Benefits section. I have noticed at this website https://gsguide.fandom.com/wiki/GoS_Sigils, that it says Sigil of Intimidation &amp;quot;Decreases enemies&#039; AS/DS by 20.&amp;quot; However, I question the accuracy of that information. Because the way a lot of other sigils are set up, is to decrease/increase a benefit based on GoS member&#039;s number of known ranks up to a maximum cap of +/- 20. I am just hoping that someone knows the exact &amp;quot;-AS and -DS&amp;quot; amounts and can include on this gswiki page what those numbers are, and the max cap, if any. I may not have time to test this until a long time from now, but noticed it needed fixing.[[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 15:18, 22 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adrenal_Surge_(1107)&amp;diff=116323</id>
		<title>Adrenal Surge (1107)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adrenal_Surge_(1107)&amp;diff=116323"/>
		<updated>2019-05-22T19:22:43Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added info about a couple of previously sold non-Alchemy non-MIU items containing this spell which may not be commonly known. Hope it is ok and that I added it the right way under a new heading &amp;quot;Other Items Containing Adrenal Surge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
| name = Adrenal Surge&lt;br /&gt;
| number = 1107&lt;br /&gt;
| mnemonic = SURGE&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Utility&lt;br /&gt;
| subtype = Cure Status, Stamina&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = All&lt;br /&gt;
| navigation = {{Empath base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Adrenal Surge&#039;&#039;&#039; causes the target to experience a short surge of adrenaline, increasing the target&#039;s strength for a moment, causing them leap to their feet (i.e. stand up from [[prone]]).  This spell also cures [[Overexerted|overexertion]] caused by using too much [[stamina]], and has a chance to release a [[web]]bed target from webs.  There is a 10 second cooldown between successful casts.  Training in [[#Lore Benefits|Spiritual Lore, Blessings]] unlocks an ability to restore lost stamina upon casting. &lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Blessings]] unlocks an ability to restore lost stamina upon casting. There is a cooldown period of 5 minutes when using this benefit.&lt;br /&gt;
*At 15 ranks, 25 stamina is restored. &lt;br /&gt;
*At 35 ranks, 50 stamina is restored. &lt;br /&gt;
*At 65 ranks, all stamina is restored. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
While prone:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;You feel a surge of energy that carries you to your feet in a heartbeat, with no sense of effort whatsoever!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;Zuzana springs upright with amazing agility!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To restore stamina:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;Empath looks slightly revitalized. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;Empath looks more energetic.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to use the spell within the 10-second cooldown:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;Nothing happens.&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:turbid aquamarine potion}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Containing Adrenal Surge==&lt;br /&gt;
&lt;br /&gt;
Some items which contain the spell Adrenal Surge, that do not require training in [[Magic Item Use]]:&lt;br /&gt;
&lt;br /&gt;
-A bright red radish was sold by [[EGShop:Clepsydra|Clepsydra]].&lt;br /&gt;
&lt;br /&gt;
-A clear glass bottle wrapped with a green label (5 sips) was sold at [[Grawood_Farmstead_shopping|Grawood Farmstead Festival]].&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=116322</id>
		<title>Gswiki:Requests/2020 archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=116322"/>
		<updated>2019-05-22T19:12:48Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Adding prices and INSPECT info to NPC Shop inventory */  Text vs. Table, aka, &amp;quot;shop&amp;#039;s original plain text menu&amp;quot; vs. &amp;quot;table with additional info about shop items&amp;quot; -- both are helpful to me as a gswiki user, can we keep both?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tildes}}&lt;br /&gt;
{{TOCright}}&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please place new requests at the &#039;&#039;top&#039;&#039; of the list, so they are easily visible.  Thanks!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the page to request something for or about the GemStone IV Wiki.  Possible requests might be for particular articles or for someone to copyedit or wikify an article that doesn&#039;t look very good.  If you work on a request, don&#039;t erase it, just respond to it, like follows:&lt;br /&gt;
 &lt;br /&gt;
===Charge Item (example)===&lt;br /&gt;
Could someone write an article on Charge Item? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)&lt;br /&gt;
: Here you go: [[Charge Item (517)]]. Does that answer whatever questions you might have on it? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
:: Yep, thanks! [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
	 &lt;br /&gt;
That will make it so that people can see what&#039;s happened with their request a few days or weeks later, whenever they get around to checking on it. Please make sure to sign your request by putting four tildes after it like this: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Request List ==&lt;br /&gt;
=== Warrior Guild Location Pages ===&lt;br /&gt;
It seems that every profession guild with skills except for the [[Warrior Guild]] has individual location articles that include the shop inventory(ies), map, and any quirks. Pages should be titled &amp;quot;Warrior Guild (Location)&amp;quot;.  Thanks! [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 22:32, 15 September 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Adding prices and INSPECT info to NPC Shop inventory===&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if it&#039;s possible to add this info over time?  I for one try to make use of NPC shops in each town when there&#039;s a gear or clothing need I have and I can&#039;t find anything for sale in player shops or elsewhere that fulfills that need.  But it would be extremely useful to have at least the pricing and INSPECT info on items on the wiki before I make the trip to a certain town to buy an item.  I would be happy to help with this project.  I don&#039;t necessarily want to update the wiki itself, but if I could provide the info to someone else that is good at editing the wiki, I&#039;d be happy to help.[[User:KCOX|KCOX]] ([[User talk:KCOX|talk]]) 12:55, 5 September 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
:My main goal was to get the items listed as there are an extraordinary number of shops.  There were some existing shop pages before most of the shops were added, and I believe none of that information, if it was current, was removed.  Sometimes it was left up even if the information wasn&#039;t current because the main goal was to list the items.  An example is here: [[Etaenia&#039;s Jewels]].  Here&#039;s an example of where it was updated: [[Cypress Sundries]].  It&#039;s possible to add the more detailed information over time, but besides certain things like seasonal inventory, I&#039;m not actively seeking to work on those pages (but someone else might, feel free to jump in with ideas).  &lt;br /&gt;
&lt;br /&gt;
:If you want to organize the information in some way that is not updating the articles, an idea is for you to leave comma separated values on the respective Talk pages for each shop. Even in one big wall of text is fine, I can work with that and show others how to if needed. You can use any word processing software and your information would look like this (with the applicable values completed from the 2nd row on):&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Order #,Item Description,Price,Location,Capacity,Weight,Special Ability&lt;br /&gt;
1,Item 1,price,location,capacity,weight,special ability&lt;br /&gt;
2,Item 2,price,location,capacity,weight,special ability&lt;br /&gt;
3,Item 3,price,location,capacity,weight,special ability&lt;br /&gt;
etc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:What I&#039;m definitely not going to do is read through someone&#039;s logs and pick the info out one data point at a time.  If someone is looking for a scripting project to provide the info above more expeditiously, this would be a good one and would be a nice complement to the [[Help:Festshop script|Festshop script]]. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:12, 5 September 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh, certainly, I wouldn&#039;t just send logs.  I&#039;d do the work myself and at the very least post the comma separated values to the Talk pages.  I&#039;ll hold off for now to see if anyone decides to jump in with a script like you mentioned, as that would obviously be the most efficient way to go.[[User:KCOX|KCOX]] ([[User talk:KCOX|talk]]) 21:38, 5 September 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
:TEXT VS. TABLE, meaning, &amp;quot;Shop&#039;s Original Plain Text Menu&amp;quot; vs. &amp;quot;Table With Additional Information About Shop Items&amp;quot; -- both are helpful to me as a gswiki user, can we keep both?&lt;br /&gt;
&lt;br /&gt;
:Two polar opposite examples of what is not as helpful to me: [[Island_Boutique]] (ONLY plain text), and [[Cypress Sundries]] (ONLY a table).&lt;br /&gt;
&lt;br /&gt;
:One example of what is extremely helpful to me: [[Flashfeet%27s_Fine_Fashions]] (has BOTH plain text AND a table with helpful extra information).&lt;br /&gt;
&lt;br /&gt;
:Although, as a side note, the FORMAT of [[Cypress Sundries]] may be more helpful than that of [[Flashfeet%27s_Fine_Fashions|Flashfeet&#039;s Fine Fashions]] because it provides each item&#039;s information on a single table row, rather than making the user have to read through special notes above the table. However, [[Cypress Sundries]] does not list the item number for each item, which I wish it did, if it is going to remain Table-only.&lt;br /&gt;
&lt;br /&gt;
:I can name dozens of times just this year when I really needed that plain text shop inventory, for various reasons, scripting projects, etc. I sure do hope that it remains &amp;quot;OK&amp;quot; to incorporate BOTH on the gswiki pages, and that the plain text menu does not have to disappear once a table is introduced, because imo it is NOT duplication of information, at least not in a traditional sense, because the plain text is useful for script developers and there are a lot of us who develop our own scripts. However, having the additional info in a table definitely is a benefit. I have been hesitant to re-add the plain text to a page such as [[Cypress Sundries]], because I don&#039;t want to introduce new redundancies that have previously been removed, without a concensus that it is ok to do so. Any opinions on this? Thanks! [[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 14:12, 22 May 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Converting creature pages===&lt;br /&gt;
&lt;br /&gt;
Old creature pages still use the old creature templates and should be updated into the redesigned 2 series templates.  These new templates are annotated with full instructions and should replace the corresponding older creature templates with the same name, and whatever information that is in the old templates should be transferred as appropriate into the new templates.  See &#039;&#039;&#039;[[Help:Creatures]]&#039;&#039;&#039; for full instructions on new creature pages.  See the &#039;&#039;&#039;[[Special:WhatLinksHere/Template:Creature_start|list of pages]]&#039;&#039;&#039; for a list of pages to do. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:02, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Are growing pains still growing pains?===&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure we can agree that those pages have probably been updated a bit, and there may be another alternative task we can ask editors to work on.  Just don&#039;t know if we need/want that on the front page, as it doesn&#039;t appear maintained.  Would rather reference people here! [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 13:31, 26 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I brought it up with Staff early on and was told to leave them the way they were and Staff would think on it but never came back with an answer. Now that moderators have been given considerably more power to update the front page, we can discuss changing it and get the code ready, although I&#039;d still run it by Wyrom for approval. Do you have any proposals on what to change it to? Do we want to emphasize the Style Guide, which is still a work in progress, but slowly getting there? There&#039;s this page, the GSWiki Help page, and the Village Pump as well. Maybe focus on how to wiki vs. specific articles but link to stubs category? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 17:43, 28 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Style guide is definitely helpful... I know I needed to dig for a lot of templates for some of the updates I&#039;ve been making recently.  A daunting task to any potential new editor!  But even just a link to HERE where we&#039;re REALLY documenting growing pains in a more collaborative effort may be a good bet as well... Or maybe it&#039;s already linked on the front page... I dunno... [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 08:06, 29 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve updated the Growing Pains section with recently nominated articles. I plan to add another &amp;quot;How to&amp;quot; section once the pages it would point to are more up to date (including this one). [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:02, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Character Pictures===&lt;br /&gt;
Could someone create a repository page for holding character pictures?&lt;br /&gt;
&lt;br /&gt;
It would be even better if this page were viewable as thumbnail type pictures. &lt;br /&gt;
It would be even better if the character list automatically referenced their picture, and if the repository of pictures linked to the characters wiki-page.&lt;br /&gt;
&lt;br /&gt;
CLUNK24963 18:22, 24 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Automatically&amp;quot; doesn&#039;t really happen much around here.  Creating bots is something that has been brought up with staff, I&#039;m not sure if this would be a good application for one though.  Someone could set labeled section transclusion (LST) tags around images on applicable character pages and pull them into a table that way so that they&#039;ll change automatically when the image on the page does, or someone could set up a simple table like the one on my user page of all thumbnails.  However, linking to an article from an image [https://en.wikipedia.org/wiki/Wikipedia:Images_linking_to_articles cannot be used with thumbnails] using an Image link, all sizes would have to be set manually.  The image map tag is an alternative, but I&#039;ve never worked with that before and that capability doesn&#039;t seem to be installed (I tested).  Also, placing an LST section within a link does not work (I tried &amp;lt;nowiki&amp;gt;[[Abrimel|{{#section:Abrimel|image}}]]&amp;lt;/nowiki&amp;gt; on a sandbox page). [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 12:21, 26 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A gallery page by itself wouldn&#039;t be hard to create (use the gallery tag as described on [https://en.wikipedia.org/wiki/Help:Gallery_tag Wikipedia]) but I feel that character pages should be solely authored by their players and getting permission from everyone to excerpt commissioned pictures might not be viable. We could do better in making the character pages easier to navigate and add to, though that&#039;s a separate request. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 19:40, 7 February 2017 (CST)&lt;br /&gt;
:::More details on how this might be automated: if Properties functionality can be fixed then [https://www.semantic-mediawiki.org/wiki/Help:Inline_queries inline queries] can be used to create a table for &amp;quot;player character pages with a displayable image&amp;quot;. The functionality is enabled on the DR wiki so it ought to be possible to get it to work here. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 16:10, 13 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
===CMAN Roundtime===&lt;br /&gt;
&lt;br /&gt;
Currently there is no listed information on combat maneuver speeds. It would be useful for players to know that Feint always takes 3 seconds to execute, Charge takes 9 seconds plus/minus modifiers, and so on, especially since CMAN points are hard to migrate. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 16:38, 15 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t disagree, the info should prob be added to the Combat Maneuver template (info boxes). Messaging on all CMANs would be nice, too. I think editors tend to play magic users, so physical combat pages are definitely lacking in quality compared to spell pages.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:46, 15 January 2016 (CST)&lt;br /&gt;
::I main a warrior, and my buddy mains a rogue. I&#039;ll try to get to it some day, but it&#039;s nowhere near priority #1 for me. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 23:36, 30 January 2016 (CST)&lt;br /&gt;
:::Thanks for adding these. I created an editing category [[:Category:Pages needing attention]] to keep track of the pages that have yet to be updated. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:43, 2 February 2016 (CST)&lt;br /&gt;
::::There are 4 left that no one seems to know anything about. Propose putting roundtime=? and removing the category from the template. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 12:53, 4 April 2016 (CDT)&lt;br /&gt;
:::::Please leave them, it makes it easier on me to remember which ones still need to be done. I can take care of Mystic Strike and Spell Cleave in the coming month. No promises on the two rogue-only ones. I might be able to get my buddy to help, but I doubt it; he doesn&#039;t really have CM points to spare. Maybe I&#039;ll make a F2P rogue to try them out. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 07:21, 5 April 2016 (CDT)&lt;br /&gt;
::::::Two down. Yay migration. Will get to rogue eventually. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 13:07, 13 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Spell Usage Sections===&lt;br /&gt;
With the changes to [[INCANT]], which are currently spelled out [[Casting_spells_(saved_posts)#Incant_Update|here]], pretty much every single usage section on every single spell page needs to be updated, or the Usage section needs to be added, or we need to do something else, ideas welcome.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 19:59, 21 September 2015 (CDT)&lt;br /&gt;
:It is probably not necessary to have a usage section for every single spell, only those with special syntax. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:33, 29 September 2015 (CDT)&lt;br /&gt;
::I used to agree, but after thinking about it further and as more oddball spells have been released, I think that low level spells in all cast-able circles should all get a usage section as newer players get introduced to the minutiae of spell casting. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:48, 29 September 2015 (CDT)&lt;br /&gt;
:As casting has gotten more and more intricate as time has passed (we are now channeling evoked spells), I&#039;ve gone ahead and started setting up templates for different options, and have gotten a positive response from the general population that they are helpful. They are in [[:Category: Spell Templates]] and all begin with Usage.  Most of them have instructions and copy/paste code. I&#039;ll finish that soon hopefully, along with the rest of the needed templates. I would love some help applying them to the various spells. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:56, 20 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Completed Requests==&lt;br /&gt;
&lt;br /&gt;
===Horizontal lists===&lt;br /&gt;
&lt;br /&gt;
Request to add the horizontal list style into MediaWiki:Common.css as described at: https://www.mediawiki.org/wiki/Snippets/Horizontal_lists [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 14:55, 6 June 2017 (CDT)&lt;br /&gt;
:Fwded to Ixix and Wyrom. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:25, 6 June 2017 (CDT)&lt;br /&gt;
::I added these styles in - please let me know if they don&#039;t work out for whatever reason! [[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 17:12, 6 June 2017 (CDT)&lt;br /&gt;
:::They are working fine, thanks! [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:44, 14 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Recent Vaalor storyline===&lt;br /&gt;
&lt;br /&gt;
Would anyone like to write up a synopsis of the recent &amp;quot;[[Ties That Bind]]&amp;quot; storyline while it&#039;s still fresh on people&#039;s minds? I looked over the official posts but some of the background about events from many years ago was hard to follow. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 02:07, 22 February 2017 (CST)&lt;br /&gt;
:Thanks, Z, I swear I was making my way to it :) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:13, 14 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
===View counter===&lt;br /&gt;
The page view counter seems to have been removed from the bottom of the pages with the recent update, any chance this can be added back in? It&#039;s interesting (and sometime surprising) to see what interests others about GS. [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 14:01, 25 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree, it was extremely useful, and it&#039;s been brought up with Wyrom and onsite by both me and Doug since the upgrade. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:15, 25 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::My guides were usually towards the top 20... I loved seeing those metrics... But also helps us pinpoint our work efforts! [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 08:07, 29 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Unfortunately the hit counters will not be returning. DOUG and I did what we could. I will move this to completed or some other &amp;quot;can&#039;t accommodate&amp;quot; space after some amount of time. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:41, 9 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Ebon Gate 2015 shops quick project===&lt;br /&gt;
This is a priority project up to Oct. 14.  I was hoping to do this with a bot, but that will not be possible. In order to use EG shop pages from year to year, the 2015 listing must be converted to use labeled section transclusions (a new feature installed in 2016).  &lt;br /&gt;
&lt;br /&gt;
Two tags need to be placed on each page:&lt;br /&gt;
:1. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;section begin=2015 /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::at the beginning of the page, this needs to be on its own line or the header won&#039;t transclude correctly&lt;br /&gt;
&lt;br /&gt;
:2. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;section end=2015 /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::at the end of the page&lt;br /&gt;
&lt;br /&gt;
List of pages:&lt;br /&gt;
:[https://gswiki.play.net/index.php?title=Special%3APrefixIndex&amp;amp;prefix=EGShop%3A&amp;amp;namespace=0 EGShop pages]&lt;br /&gt;
&lt;br /&gt;
:Except for:&lt;br /&gt;
::[[EGShop:The Affluent]]&lt;br /&gt;
::[[EGShop:The Skeptic]] (these two shop pages were merged with inventory found elsewhere from 2011 and have already been done)&lt;br /&gt;
&lt;br /&gt;
If you work on it at all, please go down the list in order so I can see where you left off. I will update the EG 2015 shop listing page when all shop pages have been done.  Thanks! [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:02, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Made it through the A-shops, will try to get a larger chunk tomorrow. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 21:19, 10 October 2016 (CDT)&lt;br /&gt;
::Update completed through the F-shops. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 09:18, 11 October 2016 (CDT)&lt;br /&gt;
:::Done through O. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 12:17, 11 October 2016 (CDT)&lt;br /&gt;
::::All shops completed, excluding The Affluent and The Skeptic. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 18:47, 11 October 2016 (CDT)&lt;br /&gt;
=== Math (TeX) === &lt;br /&gt;
The editing bar has a link to insert math equations, but the &amp;amp;lt;math&amp;amp;gt; tag to parse TeX doesn&#039;t seem to actually be implemented. I&#039;d gladly go through and TeX up the more mechanical articles if this were enabled.  (see: http://www.mediawiki.org/wiki/Manual:Enable_TeX) [[User:PFLATS|PFLATS]] 18:57, 22 June 2010 (EDT)&lt;br /&gt;
:&amp;lt;s&amp;gt;If anyone has some articles with funky math that they want prettified, let me know and I&#039;ll get on it. Otherwise, I&#039;ll do them as I see them. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 11:56, 13 August 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
:Moved back to Request list from Completed, because it&#039;s definitely not completed. &amp;lt;math&amp;gt;\mathrm{RSN} = \sum_{t=1}^{\infty} \frac{1}{t}&amp;lt;/math&amp;gt; [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 13:44, 6 March 2016 (CST)&lt;br /&gt;
::Whoa! And on a day I&#039;m actually writing TeX anyway. Yay? &amp;lt;math&amp;gt;x \frac{\partial^2 u}{\partial x^2} - y \frac{\partial^2 u}{\partial x \partial y} + \frac{\partial u}{\partial x} = 0.&amp;lt;/math&amp;gt; [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 21:14, 15 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Featured Article On Front Page ===&lt;br /&gt;
Since we&#039;re in a new year, the Featured Article preview text should probably be updated to state that HSN was for last year (2015).  As it currently reads, it could come across as saying that we&#039;ll be having yet another HSN this year (2016). [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 10:47, 4 April 2016 (CDT)&lt;br /&gt;
:I agree, is there a particular article you&#039;d like to see featured? Scribes and/or Wyrom need to approve it. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:36, 4 April 2016 (CDT)&lt;br /&gt;
::Nothing in specific for what I&#039;d like to see, though perhaps featuring the [[CHE]] article could be good. [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 17:36, 4 April 2016 (CDT)&lt;br /&gt;
:::CHE and MHO front page article is up. I received permission to change it. I might change it for Duskruin next week (how does that sound?), but as CHEs and MHOs are eternal, we can always go back to them. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:46, 12 April 2016 (CDT)&lt;br /&gt;
::::The CHE/MHO article looks good, and changing it to feature Duskruin while the grounds are open makes perfect sense to me.  Thanks Allereli! [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 12:04, 12 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== TOC limit ===&lt;br /&gt;
&lt;br /&gt;
Request for anyone who has access to [[MediaWiki:Common.css]] to add the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I believe this should then allow editors to use a template to specify the depth of an article&#039;s table of contents. (See Wikipedia documentation at https://en.wikipedia.org/wiki/Template:TOC_limit) [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:46, 25 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
* This should be all set now, but please let me know if you experience otherwise! [[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 07:52, 5 March 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
===Padding/Weighting Tables===&lt;br /&gt;
Last week Wyrom stated on the officials that the padding/weighting tables were wrong for amounts greater than very heavily.  I have updated the three pages where the charts appear ([[critical weighting]], [[damage weighting]] and [[padding]]) with Wyrom&#039;s statement to warn readers, but the work to make the charts correct will have to fall to someone else.  [[User:VANKRASN39|VANKRASN39]] 15:42, 22 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== UDF in the Creature Template ===&lt;br /&gt;
Would be nice to have this info, which I can start to populate. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 11:17, 5 February 2016 (CST)&lt;br /&gt;
:It can already be added in the creature ability section.  From [[giant rat]]: {{mono|&amp;lt;nowiki&amp;gt;{{creature ability|[[UAC]] |+32 [[UDF]]}}&amp;lt;/nowiki&amp;gt;}}.  Is that what you&#039;re looking for? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:52, 5 February 2016 (CST)&lt;br /&gt;
::Yes thanks! [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 13:26, 5 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
===Cone Of Elements-Vacuum (Air Lore) DF===&lt;br /&gt;
Has anyone been working on calculating the DF for this new attack?  I&#039;ve been curious on it&#039;s effectiveness.  [[User:Thyson|Thyson]]&lt;br /&gt;
:From the [[518|CoE page]]: &amp;quot;A unique vacuum based bolt is used for air. This bolt uses the same damage table (damage factors and AvDs) as Hurl Boulder (510).&amp;quot;  I added this into the chart on the page: &amp;quot;See Hurl Boulder (510) for DF and AvD info.&amp;quot;  Does this satisfy your request? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:45, 27 October 2015 (CDT)&lt;br /&gt;
===New Weapon Alternate Names Redirects===&lt;br /&gt;
Each of the [http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view/1986 new alternate weapons names] needs a new redirect page going to the respective base weapon page (for example, balta redirects to handaxe). The list of weapons is beneath the armor chart, which I already added.  Alternate names of weapons have already been added to each weapon page, so that part is done, just the redirects are needed.  These redirects are especially helpful at festivals when GMs like to release items with obscure nouns.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:03, 14 September 2015 (CDT)&lt;br /&gt;
===Upload Official Images===&lt;br /&gt;
Simu&#039;s official images for the professions [http://www.play.net/gs4/info/professions/bards.asp] and races [http://www.play.net/gs4/info/races/human.asp] would make good additions, but they have not yet been uploaded here. I am not sure on the current policy for which parts of the official site are fine to copy over and who has permission. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 12:57, 26 June 2015 (CDT)&lt;br /&gt;
:I gave Scribes a heads up about your request since I was in the middle of emailing him anyway. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:17, 26 June 2015 (CDT)&lt;br /&gt;
::Playing the Summon Scribes card always works!  I don&#039;t see a problem with uploading any of the images from play.net onto the site, though obviously, if they belong on a protected page, you would need to contact me or another admin to edit the article accordingly.  In terms of pages, since I&#039;ve kind of been the leading GM on this, I think it&#039;s fine if you want to republish the play.net pages onto the wiki that I have not had a chance to do.  Then just let me know when you&#039;re done and I&#039;ll look over them to double check everything is kosher and slap &#039;em with the Protected status.  I do think there may be multiple opportunities to collapse multiple pages into one page, etc, but I&#039;d like to see &#039;&#039;all&#039;&#039; of the play.net pages recreated before we start reorganizing things and what not.  &lt;br /&gt;
&lt;br /&gt;
::So feel free to upload the play.net images (try to keep the image names, that way we should hopefully prevent anyone else coming along and uploading them and not realizing it&#039;s a duplication).  Feel free to republish a play.net page on the wiki and send it to me for approval and protection. Make sense?[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 13:23, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::So in other words, the images should not be added to the current profession pages and should be saved for the Profession (official) pages? Assuming that is how those pages will be labeled. I would hate to see the current articles lose their places as the play.net pages are lacking in the detail that people want when they come to the wiki. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:30, 26 June 2015 (CDT)&lt;br /&gt;
::::No, the images definitely can be used for any appropriate pages.  In terms of information provided for wiki users, I think it&#039;s probably important, if not efficient, to maintain what Simu officially has stated about professions, versus what players have provided.  It&#039;s not that the player content is erroneous, but it&#039;s more important to have the ability to have that official page as a location for the official stuffs without making players try and parse things.  The merging of the wiki with the documentation from website pages is still a new process and we can always worry about consolidation in the future.  So long as we&#039;re not uploading multiple versions of the same image, it doesn&#039;t really matter if the images are reused on different pages.[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 14:09, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Links to Officials Folders===&lt;br /&gt;
Super fun project: add the link to the appropriate Officials message board folder at the bottom of pages (the view folder page, not any specific post).  I&#039;ve done it for all the more recent events pages. I don&#039;t think they need to go on individual spell pages, but definitely the spell base pages. Two benefits to this: no more navigating the Officials and hopefully more people will be encouraged to participate in discussions or ask questions in the appropriate place (i.e. ask a question where a GM can respond).  I&#039;ve also been combining all the links into one section titled &amp;quot;Resources&amp;quot; since most of the &amp;quot;External Links&amp;quot; are not exactly external anymore.  I don&#039;t use References because References is its own wiki function. Input always welcome. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:15, 12 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===[[Hearthstone Manor]]===&lt;br /&gt;
I completed what is available in Prime for the Legends Bar names, does someone who plays Plat want to add the corresponding chart? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:38, 6 January 2015 (CST)&lt;br /&gt;
:The chart for Platinum has been added. [[User:DRUNKTANK|DRUNKTANK]] ([[User talk:DRUNKTANK|talk]]) 06:10, 13 January 2015 (CST)&lt;br /&gt;
::Awesome, thanks! (moved section to below outstanding requests) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 09:48, 13 January 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
===Wild dog===&lt;br /&gt;
In Mark and my discussion and work on the [[:category:Creature Families|creature families]], I discovered that wild dog does not have a creature page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 10:54, 7 January 2015 (CST)&lt;br /&gt;
:I have the page setup if anyone can verify that there is such a creature. Should be located in Sylvarraend Road area ([[Orcswold]]) but it isn&#039;t shown on Tsoran&#039;s map. There is a [[wild hound]] (level 31) in the official bestiary with the same level, description and location as the wild dog. Neither creature is shown on Tsoran&#039;s map and there are no entries in the wild hound page in the wiki.   [[User:SPYRIDONM1|Mark]] ([[User talk:SPYRIDONM1|talk]]) 11:44, 7 January 2015 (CST)&lt;br /&gt;
::I am almost certain that wild dogs are in fact the same creatures as the [[mongrel wolfhound]]s already listed. The dogs/hounds in the Orcswold can appear with a variety of different adjectives and nouns, but all of them have the same DESCRIBE appearance, like this one that I saw today from a &amp;quot;black wild dog&amp;quot; which matches the description on the mongrel page -- &amp;quot;The large canine is obviously closely related to his domestic cousins, but his vicious growl and the feral gleam in his intelligent eyes speak of his far wilder nature.  Ticks and burs speckle his matted, dusty fur, and his wolflike tail sweeps from side to side as he prepares to spring on his intended prey.&amp;quot; [[User:LUSCINIA|LUSCINIA]] ([[User talk:LUSCINIA|talk]]) 23:08, 26 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/KP archive|Krakiipedia Requests Archive]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Web_(118)&amp;diff=116320</id>
		<title>Web (118)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Web_(118)&amp;diff=116320"/>
		<updated>2019-05-22T16:30:04Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Dispelling Web */ Added that &amp;quot;Adrenal Surge (1107) has a chance to release a webbed target from webs.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = WEB&lt;br /&gt;
 | duration = Instantanous&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]], [[Bolt]], Area Effect&lt;br /&gt;
 | target = Single or Room&lt;br /&gt;
 | interval = Special (see left)&lt;br /&gt;
 | dtype = [[Hitpoint]] (Bolt version)&lt;br /&gt;
 | status = Webbed&lt;br /&gt;
 | ctype = [[Unbalance critical table|Unbalance]] (Bolt version)&lt;br /&gt;
 | navigation = {{minor spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
There are three different version of the &#039;&#039;&#039;Web&#039;&#039;&#039; spell:  [[#Warding|Warding]], [[#Area|Area]], and [[#Web Bolt|Bolt]].&lt;br /&gt;
&lt;br /&gt;
== Warding ==&lt;br /&gt;
&lt;br /&gt;
The [[warding]] version of the spell is the default when incanting or casting at a target.&lt;br /&gt;
&lt;br /&gt;
The caster attempts to summon sticky webbing to ensnare a single target for a duration depending on the warding margin. The duration is stackable with new, successful casts on the target up to a max duration of 60 seconds. The target is subject to a 25 [[Target Defense]] (TD) pushdown.&lt;br /&gt;
&lt;br /&gt;
The [[Webbed]] effect prevents targets from taking most actions, applies a significant penalty to [[Defensive Strength]], and disables the chance to outright [[Evade]]/[[Parry]].&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
*{{boldmono|[[PREP]] 118 {{!}} [[CAST]] {target} }}or{{boldmono| [[INCANT]] 118 }}to use&lt;br /&gt;
*{{boldmono|INCANT 118 CAST CLOSED }}to use once if something else is set to default {{mono|INCANT}} ({{mono|CLOSED}} is optional unless Area Web is set as the default {{mono|INCANT}})&lt;br /&gt;
*{{boldmono|INCANT SET CLOSED 118 }}to reset {{mono|INCANT}} to use this version&lt;br /&gt;
&lt;br /&gt;
== Area ==&lt;br /&gt;
&lt;br /&gt;
The area version of the spell is available by [[open cast]]ing without specifying a target.&lt;br /&gt;
&lt;br /&gt;
The caster creates a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. A fresh web will have 2 snare charges plus additional charges based on [[Spiritual Lore, Summoning]]: see [[#Lore Benefits|Lore Benefits]]. The web does not automatically dissipate if the caster leaves the room.&lt;br /&gt;
&lt;br /&gt;
Player or creature actions will trigger a hidden spiritual warding check in the following situations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Player-Cast Webs&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Creature-Cast Webs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:text-top&amp;quot; | If the web was cast by a player, then it is safe for caster&#039;s group, but a warding check will trigger for:&lt;br /&gt;
*an ungrouped player attempting to attack in the room&lt;br /&gt;
*a creature entering the room&lt;br /&gt;
*a creature attempting to attack in the room&lt;br /&gt;
*a creature attempting to exit the room&lt;br /&gt;
| style=&amp;quot;vertical-align:text-top&amp;quot; | If the web was cast by a creature, then a check will trigger for:&lt;br /&gt;
*a player attempting to attack in the room&lt;br /&gt;
*a player attempting to exit the room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every time that a warding check is triggered, it consumes one snare charge (whether or not the check was successful). The [[#Area Web|size descriptor]] of the web indicates the number of charges remaining. When someone or something gets tangled in an area web, the maximum duration it will be ensnared is 60 seconds. [[Encumbrance]] is not a factor in whether a character is webbed.&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
*{{boldmono|PREP 118 {{!}} CAST }}to use&lt;br /&gt;
*{{boldmono|INCANT 118 OPEN }}to cast Area Web once using {{mono|INCANT}} &lt;br /&gt;
*{{boldmono|INCANT SET OPEN 118 }}to always cast Area Web using {{mono|INCANT}}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===Area Web===&lt;br /&gt;
The number of ensnare charges increases by 1 at set thresholds of [[Spiritual Lore, Summoning]], with a maximum of 10 total ensnare charges achieved at 180 ranks.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center}} &lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning, ranks||-||-||5||15||30||50||75||105||140||180&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total Area Web ensnare charges||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Web descriptor||big||large||expansive||giant||gigantic||huge||enormous|| || ||colossal &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Web Bolt ===&lt;br /&gt;
&lt;br /&gt;
Web Bolt is unlocked with 20 ranks of Spiritual Lore, Summoning.  It is cast using [[EVOKE]], costs 9 mana, and uses the [[Unbalance critical table]], producing injuries along with frequent knockdowns and stuns. When the target is hit successfully there is also a chance to ensnare the target in a web for up to a minute.&lt;br /&gt;
&lt;br /&gt;
As a [[bolt spell]], it requires training in [[Spell Aiming]] to be effective and can be [[CHANNEL]]ed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{red|Note}}: [[Spell hindrance]] failures cost 18 mana even when using the evoke syntax.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
*{{boldmono|PREP 118 {{!}} EVOKE {target} }}or{{boldmono| INCANT 118 EVOKE }}to use&lt;br /&gt;
*{{boldmono|INCANT 118 EVOKE CLOSED }}to cast Web Bolt once using {{mono|INCANT}} ({{mono|CLOSED}} is optional unless Area Web is set as the default {{mono|INCANT}})&lt;br /&gt;
*{{boldmono|INCANT 118 EVOKE CHANNEL CLOSED }}to channel Web Bolt once using {{mono|INCANT}} &lt;br /&gt;
*{{boldmono|INCANT SET EVOKE 118 }}to always cast Web Bolt using {{mono|INCANT}} followed by&lt;br /&gt;
**{{boldmono|INCANT SET CHANNEL 118 }}to always channel Web Bolt using {{mono|INCANT}}&lt;br /&gt;
&lt;br /&gt;
====Damage Factor Table====&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Web (118) Bolt|DFcloth = .520|DFleather = .420|DFscale = .330|DFchain = .300|DFplate = .210&lt;br /&gt;
|AvD1=52&lt;br /&gt;
|AvD5=44|AvD6=43|AvD7=42|AvD8=41&lt;br /&gt;
|AvD9=39|AvD10=37|AvD11=35|AvD12=33&lt;br /&gt;
|AvD13=44|AvD14=40|AvD15=36|AvD16=32&lt;br /&gt;
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}&lt;br /&gt;
{{Boltspell table end}}&lt;br /&gt;
&lt;br /&gt;
====Damage Factor Bonus====&lt;br /&gt;
Training in Spiritual Lore, Summoning increases the spell&#039;s [[damage factor]] (DF) according to the table below (bolt version only).&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Summoning&amp;lt;br&amp;gt;Lore Ranks&#039;&#039;&#039;||&#039;&#039;&#039;&amp;lt;center&amp;gt;Damage Factor&amp;lt;br&amp;gt;Increase&amp;lt;/center&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||0.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||0.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||0.001 per four ranks&lt;br /&gt;
|}&lt;br /&gt;
The total DF increase with 200 ranks SL, Summoning lore is 0.100.&lt;br /&gt;
&lt;br /&gt;
====Chance to Ensnare Target====&lt;br /&gt;
&lt;br /&gt;
Additional training in Spiritual Lore, Summoning will increase the chance of ensnaring the target in a sticky webbing by 1% for every 2 ranks.  At 140 ranks there is a 100% chance to web a like-level target.  Over training will offset any additional level penalty. The chance of applying the webbed condition is&lt;br /&gt;
{{Equation box|{{math|1=&amp;lt;b&amp;gt;% chance to web = 30 + (SL:S ranks / 2) ± (level difference)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/b&amp;gt;}}}}&lt;br /&gt;
&lt;br /&gt;
So if the caster is 5 levels over the target, they get a bonus of 25.  If they are 5 levels lower, they get a penalty of 25.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Spiritual Lore, Summoning ranks||20||40||60||80||100||120||140&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|% chance for like-level target to be [[webbed]]||40%||50%||60%||70%||80%||90%||100%&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown.  Chances are vs. like-level targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Channel Damage&lt;br /&gt;
{{bolt-channel}}&lt;br /&gt;
&lt;br /&gt;
==Interactions with Other Spells==&lt;br /&gt;
&lt;br /&gt;
*[[Call Swarm (615)]] will enhance the strength of the web.  Messaging can be viewed [[Call Swarm (615)#Interactions with other spells|here]].&lt;br /&gt;
*[[Arashan]] summoned with [[Minor Summoning (725)]] can add charges to area webs and take control over hostile webs (area webs cast by other characters/creatures).  Multiple arashan can add to the same web.&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[Fire Spirit (111)]], [[Major Fire (908)]] and [[gold wand]]s can be used on a web (both on a webbed creature and an area effect web) to set the webbing on fire.  This does additional damage to the creatures ensnared in the web, but the web will dissipate quicker.   Vials from immolation traps removed via [[Lock Mastery]] will have the same effect.&lt;br /&gt;
&lt;br /&gt;
Because of the good chances for knockdown, webbing, or general stun from the bolt version of Web, it couples very well with Fire Spirit as a general hunting tactic.  Web can be cast first until a hit is successful (owing to its lower mana cost), and Fire Spirit can then follow, typically with a much stronger hit for one or more of the above reasons.  Of course, the same is true with the warding or area effect versions (although the mana cost will be higher), and a caster can choose the appropriate version of Web for the situation.&lt;br /&gt;
&lt;br /&gt;
If one wants to dissipate a hostile Area Web, setting it on fire and sticking around might backfire.&lt;br /&gt;
&lt;br /&gt;
The interaction with fire also makes Web particularly effective with fire [[flare|flaring]] [[runestaff|runestaves]].  A successful cast of the warding version will always web an appropriate target, where as the chance to web on a bolt cast will depend on the caster&#039;s lore training noted above.  Any case where the spell results in the target becoming webbed and a fire flare occurs will induce extra damage.&lt;br /&gt;
&lt;br /&gt;
=== Dispelling Web ===&lt;br /&gt;
[[Untrammel (209)]] will dispel webbing, both area and targeted.  They can also be removed by the various dispels (such as [[Spirit Dispel (119)]] and [[Elemental Dispel (417)]]), although this is more recommended for area webs than other characters (who are assumed to have other active spells they would rather keep).&lt;br /&gt;
&lt;br /&gt;
[[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] has a chance to release a webbed target from webs.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy]]-made [[fine opaline dust]] containing the Untrammel spell can be used with no [[Magic Item Use]] to dispel webs.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
*Use Area Web in swarms of creatures.&lt;br /&gt;
*Web adjacent rooms for some added protection while [[foraging]].&lt;br /&gt;
*Use Web Bolt against flying creatures.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;Warding&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a kobold.&lt;br /&gt;
Cloudy wisps swirl about a kobold.&lt;br /&gt;
  CS: +441 - TD: -22 + CvA: +20 + d100: +12 == +495&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The wisps solidify into thick strands of webbing that tighten about her body!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Area Web with fire&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A monkey scampers in!&lt;br /&gt;
Moving forward, a monkey gets too close to the rippling, sticky web!&lt;br /&gt;
Dozens of silk threads spin into action, ensnaring a monkey!&lt;br /&gt;
A monkey is overcome by the heat of the burning web!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
Back bursts into a spectacular display of flames.  Bet it hurts too.&lt;br /&gt;
The monkey is stunned!&lt;br /&gt;
The webbing around a monkey catches fire!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
Burst of flames char abdomen a crispy black.&lt;br /&gt;
The flames surrounding a monkey continue to burn.&lt;br /&gt;
&lt;br /&gt;
{10 seconds later...}&lt;br /&gt;
&lt;br /&gt;
The flames surrounding a monkey flare up violently...&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
Extreme heat causes a monkey&#039;s left arm to expand and snap.  That must hurt!&lt;br /&gt;
&lt;br /&gt;
{10 seconds later...}&lt;br /&gt;
&lt;br /&gt;
The flames surrounding a monkey flare up violently...&lt;br /&gt;
   ... 30 points of damage!&lt;br /&gt;
Flames cook a monkey&#039;s back.  Looks about medium well.&lt;br /&gt;
The monkey falls back into a heap and dies.&lt;br /&gt;
The flames surrounding a monkey quickly die down.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Flaring Runestaff&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a gaunt spectral servant.&lt;br /&gt;
You shoot strands of webbing at a gaunt spectral servant!&lt;br /&gt;
   AS: +323 vs DS: +230 with AvD: +52 + d100 roll: +43 = +188&lt;br /&gt;
   ... and hit for 63 points of damage!&lt;br /&gt;
   Painful attack flays the leg from thigh to calf.&lt;br /&gt;
   New skin lies, snakelike, beneath the old.&lt;br /&gt;
   The spectral servant is stunned!&lt;br /&gt;
A gaunt spectral servant is firmly webbed in place.&lt;br /&gt;
&lt;br /&gt;
 ** Your ebonwood staff flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
   ... 35 points of damage!&lt;br /&gt;
   Your attack whistles right through the spectral servant&#039;s face.&lt;br /&gt;
   Dimples!&lt;br /&gt;
The webbing around a gaunt spectral servant catches fire!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Smash to the chest!&lt;br /&gt;
   Good thing there were no ribs there to shatter.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Web Bolt&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a kobold.&lt;br /&gt;
You shoot strands of webbing at a kobold!&lt;br /&gt;
  AS: +386 vs DS: -37 with AvD: +44 + d100 roll: +67 = +534&lt;br /&gt;
   ... and hit for 224 points of damage!&lt;br /&gt;
   Strike to lower back stuns the kobold.&lt;br /&gt;
The kobold crumples to a heap on the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#118 Minor Spiritual Spell Circle: Web], on Play.net&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=116319</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=116319"/>
		<updated>2019-05-22T16:23:42Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added &amp;quot; afterwards to cure the overexertion&amp;quot; to my previous edit because that line I added did not make it clear whether spell 1107 would &amp;quot;prevent&amp;quot; overexertion vs. &amp;quot;cure&amp;quot; overexertion, and it seemed an important thing to clarify.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the spell [[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] cast on them afterwards to cure the overexertion.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] + ([[STR]]/3) + ([[AGI]]/3) + ([[DIS]]/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**[[enhancive|Enhancive]] items that have Stamina Recovery bonus give a bonus up to a maximum of +50.&lt;br /&gt;
**Using [[Stamina#STAMINA_(verb)|Stamina Burst]] provides a +15% (or +15) enhancive bonus followed by -15% (or -15) enhancive penalty. The bonus/penalty is counted toward the +50 maximum enhancive bonus limit.&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100))&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=116318</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=116318"/>
		<updated>2019-05-22T16:19:40Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Corrected my Adrenal Surge link to read &amp;quot;Adrenal Surge (1107)&amp;quot; and fixed link so that it does not lead to a redirect, it goes directly to Adrenal_Surge_(1107) now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the spell [[Adrenal_Surge_(1107)|Adrenal Surge (1107)]] cast on them.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] + ([[STR]]/3) + ([[AGI]]/3) + ([[DIS]]/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**[[enhancive|Enhancive]] items that have Stamina Recovery bonus give a bonus up to a maximum of +50.&lt;br /&gt;
**Using [[Stamina#STAMINA_(verb)|Stamina Burst]] provides a +15% (or +15) enhancive bonus followed by -15% (or -15) enhancive penalty. The bonus/penalty is counted toward the +50 maximum enhancive bonus limit.&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100))&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stamina&amp;diff=116317</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stamina&amp;diff=116317"/>
		<updated>2019-05-22T15:55:47Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added &amp;quot;unless they have the spell Adrenal Surge cast on them.&amp;quot; (to the opening part that formerly said re: overexertion, &amp;quot;they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their attack strength&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stamina&#039;&#039;&#039; is used whenever most [[Combat Maneuvers|combat maneuvers]] are activated.  The maximum stamina a character has determines how often that character can use maneuvers, and if a character [[Overexerted|overexerts]] themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -10 penalty to their [[attack strength]], unless they have the spell [[Adrenal Surge]] cast on them.&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina ==&lt;br /&gt;
Maximum stamina is determined as follows:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Maximum Stamina = [[CON]] + ([[STR]]/3) + ([[AGI]]/3) + ([[DIS]]/3) + ([[Physical Fitness]] skill bonus / 3)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*When calculating stamina use the &#039;&#039;&#039;bonus&#039;&#039;&#039; for each stat.&lt;br /&gt;
*All fractions from the above formula are dropped.&lt;br /&gt;
&lt;br /&gt;
== Stamina Recovery ==&lt;br /&gt;
Stamina recovery is determined primarily by the character&#039;s [[Constitution]], with the rate ranging from 20% to 30% of the character&#039;s maximum stamina per minute. Thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina recovery due to their influence on a character&#039;s maximum stamina. A character&#039;s stamina recovery is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Find the percentage of maximum stamina that will be regained:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina Recovery (SR) = 20 + trunc([[CON]] bonus / 4.5) + Bonus&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bonus&#039;&#039;&#039; is the sum of all the following:&lt;br /&gt;
**[[enhancive|Enhancive]] items that have Stamina Recovery bonus give a bonus up to a maximum of +50.&lt;br /&gt;
**Using [[Stamina#STAMINA_(verb)|Stamina Burst]] provides a +15% (or +15) enhancive bonus followed by -15% (or -15) enhancive penalty. The bonus/penalty is counted toward the +50 maximum enhancive bonus limit.&lt;br /&gt;
**A character that is sitting, kneeling, or prone without a weapon in his or her right hand receives a +5% (or +5) bonus to Stamina Recovery. This is NOT an enhancive bonus.&lt;br /&gt;
&lt;br /&gt;
*Nodes have no effect on the stamina recovery rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 2: Calculate how much stamina is gained each pulse:&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina gained per pulse = round(Maximum Stamina * (SR / 100))&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, a character that has 158 maximum stamina and +32 Consitution bonus gains 43 stamina per pulse:&lt;br /&gt;
*Stamina recovery: 20% + trunc(32 / 4.5) + 0&lt;br /&gt;
*Stamina recovery: 20% + trunc(7.1111)&lt;br /&gt;
*Stamina recovery: 27%&lt;br /&gt;
*Stamina gained: round(158 * (27 / 100))&lt;br /&gt;
*Stamina gained: round(158 * .27)&lt;br /&gt;
*Stamina gained: round(42.66)&lt;br /&gt;
*Stamina gained: 43&lt;br /&gt;
&lt;br /&gt;
== Maximum Stamina From Stats ==&lt;br /&gt;
&lt;br /&gt;
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!&#039;&#039;&#039;RACE&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Maximum Stamina&amp;lt;br&amp;gt; Stat Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf||&amp;lt;center&amp;gt; 43 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sylvan||&amp;lt;center&amp;gt; 50 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Elf||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Human||&amp;lt;center&amp;gt; 51 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Aelotoi||&amp;lt;center&amp;gt; 53 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Burghal Gnome||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halfling||&amp;lt;center&amp;gt; 56 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Erithian||&amp;lt;center&amp;gt; 60 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Forest Gnome||&amp;lt;center&amp;gt; 61 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Giantman||&amp;lt;center&amp;gt; 63 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Half-Krolvin||&amp;lt;center&amp;gt; 65 &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf||&amp;lt;center&amp;gt; 70 &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Alchemy]] Stamina Items ==&lt;br /&gt;
*[[Stamina potion]]&lt;br /&gt;
*[[Stamina regeneration crystal]]&lt;br /&gt;
&lt;br /&gt;
==STAMINA (verb)==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;STAMINA&lt;br /&gt;
     Maximum Stamina Points: 109&lt;br /&gt;
   Remaining Stamina Points: 109&lt;br /&gt;
&lt;br /&gt;
   Stamina gained per pulse: 26&lt;br /&gt;
&lt;br /&gt;
  Stamina abilities:&lt;br /&gt;
    STAMINA BURST       - Dig deep for a burst of energy.&lt;br /&gt;
    STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STAMINA BURST&#039;&#039;&#039; requires 100 ranks of [[Physical Fitness]] and grants +15% stamina regeneration for 3 [[pulse]]s, followed by a -15% penalty for 3 pulses.&lt;br /&gt;
*&#039;&#039;&#039;STAMINA SECOND WIND&#039;&#039;&#039; requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration.  This verb has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Charge_Item_(517)&amp;diff=116219</id>
		<title>Talk:Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Charge_Item_(517)&amp;diff=116219"/>
		<updated>2019-05-17T15:20:04Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Greening - 3 Article Issues for Spell 517&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greening and Various Results of Major Failure with Spell 517 ==&lt;br /&gt;
&lt;br /&gt;
I fixed some of the wording about &amp;quot;greening&amp;quot; today, at least making sure that the article lines up with what GS4-VIDUUS said concerning updates to greening on September 12, 2018. Mainly what I fixed was: mentioning that the severity of penalties was reduced, and that the penalties no longer include the item being permanently marked as unsellable nor the charges being drained from the item. But there is still some conflicting and/or incomplete information in the article concerning &amp;quot;greening.&amp;quot; I can not fix this discrepancy because I do not know the answer for it. Here are the details of what (imo) needs fixing and why:&lt;br /&gt;
&lt;br /&gt;
In the article introduction, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;Failures with the spell vary. The most extreme failure is complete destruction of the item,&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And in the article introduction, it also states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;Other failures include loss of mana points or injury to the caster.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Item Charging section, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;Major failures can also occur. This causes the wizard to lose all of their mana and the item will become unrechargable&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then in the Item Charging section, same paragraph, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;This is commonly referred to as &amp;quot;greening&amp;quot; an item:&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In GS4-VIDUUS&#039;s message about updates to greening on September 12, 2018 where the penalties were reduced, it states:&lt;br /&gt;
 - &#039;&#039;&amp;quot;517 updates -Catastrophic item failure has been removed from this spell. This type of failure will now be covered under the blanket “greening” failure. -The severity of penalties for ”Greening” an item have been reduced. This failure will no longer mark the item as unsellable and drain all charges. Charges will remain at whatever they were before the failure and the item will simply convert to non-rechargeable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the three issues I hope can be resolved or answered:&lt;br /&gt;
&lt;br /&gt;
ITEM DESTRUCTION: IS IT STILL POSSIBLE FOR AN ITEM TO BE DESTROYED DURING 517 CHARGING AN ITEM NOW?&lt;br /&gt;
 -Article Introduction states destruction of the item is possible.&lt;br /&gt;
 -GS4-VIDUUS&#039;s message does not specifically say item destruction is impossible but it seemed to imply it, however, I am unsure. Have any of you charging wizards out there noticed an item being destroyed since Viduus noted the lessening of greening penalties?&lt;br /&gt;
&lt;br /&gt;
LOSS OF ALL THE CASTER&#039;S MANA POINTS -- IS THIS PART OF GREENING?:&lt;br /&gt;
 -Item Charging section says so&lt;br /&gt;
 -GS4-VIDUUS&#039;s message does not specifically say, and I would like to hear from wizards who charge items a lot, as to whether it is true that when an item is greened the caster loses all their mana.&lt;br /&gt;
 -And, is the loss of mana part of the &amp;quot;greening&amp;quot; itself or is it just part of the process of failure. I would like the article to make it very clear &amp;quot;what is greening&amp;quot; and distinguish that from &amp;quot;what is NOT a part of greening.&amp;quot; Thanks for all of your help with these questions.&lt;br /&gt;
&lt;br /&gt;
SEARCHWORD &amp;quot;GREENING&amp;quot; NEEDS TO BE ADDED:&lt;br /&gt;
 -I do NOT want to see the searchword &amp;quot;green&amp;quot; lead to this article, though I had at first thought it was a good idea. But for the following reason, it is a bad idea: People searching for &amp;quot;green&amp;quot; should still be able to call up the long list of many pages whose titles or contents include the word &amp;quot;green.&amp;quot; Whereas, if both &amp;quot;greening&amp;quot; and &amp;quot;green&amp;quot; were made into searchwords leading to spell 517, a lot of people would miss out on finding &amp;quot;green stuff&amp;quot; if they only know part of the name of that stuff.&lt;br /&gt;
 -I DO want to see the searchword &amp;quot;greening&amp;quot; lead to this article about spell 517 -- I&#039;m going to check into making this happen, but in the meantime, if someone knows how to do it, please feel free to make it happen, it is the only page that makes sense for the word &amp;quot;greening,&amp;quot; and when a person searches for &amp;quot;greening&amp;quot; the first 20 results do NOT include the spell 517 page.&lt;br /&gt;
&lt;br /&gt;
[[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 10:20, 17 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=116218</id>
		<title>Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=116218"/>
		<updated>2019-05-17T13:41:33Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Fixed another mention of the term &amp;quot;greening&amp;quot; which formerly stated the charges of the item would be reduced to zero, which is no longer the case.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
| mnemonic = CHARGEITEM&lt;br /&gt;
| type = Utility&lt;br /&gt;
| duration = Variable&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = Special&lt;br /&gt;
| availability = Caster only&lt;br /&gt;
| navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Charge Item&#039;&#039;&#039; allows a properly trained [[wizard]] to place more [[charges]] into appropriate magical items, and to [[recharge]] those items.  It can also be used to detect the status of an item and how difficult that item would be to recharge, if applicable (this does not work on [[gem]]s). &lt;br /&gt;
Experience is gained at 10 xp per charge restored, with a 500 xp cap per hour.&lt;br /&gt;
&lt;br /&gt;
The three skills that directly aid in success are, in order of importance: ranks in the [[Major Elemental]] [[spell circle]], [[Magic Item Use]], and [[Elemental Mana Control]] (EMC).  Being in a [[magical workshop]] will also add a bonus to success.  Other factors, skills, and societal powers that do not directly influence the success of the spell, but may be useful otherwise, include the value of the gem, [[Harness Power]], [[Spiritual Mana Control]], [[Sign of Wracking]], [[Symbol of Mana]], and [[Sigil of Power]].  Charge Item is recommended to be a group activity as a lot of mana is required.&lt;br /&gt;
&lt;br /&gt;
The more an item is charged, the more difficult it is to further add charges, and the more severe the failures will be. The maximum number of charges any item can hold is forty (40).  In addition, higher level and non-elemental spells are more difficult to charge.  Failures with the spell vary.  The most extreme failure is complete destruction of the item, though a more common failure results in &amp;quot;greening&amp;quot; the item, preventing it from ever being charged again, rendering it into useless junk.  Other failures include loss of mana points or injury to the caster.&lt;br /&gt;
&lt;br /&gt;
== Mana Cost (Mana Control Benefit) ==&lt;br /&gt;
The mana cost for charging a spell varies based on the type of spell and ranks in Elemental Mana Control.  With twenty-four (24) ranks in EMC, charging a spell from within an Elemental [[sphere]] will cost the same as the spell.  A Spiritual or Mental spell will cost three times as much as the spell, and a [[Sorcerer Base]] spell will cost twice as much.  For example, when charging a blue crystal ([[Spirit Strike (117)]]).  This spell costs 17 mana to cast and is a spiritual spell.  Thus, it would require {{mono|17 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 51}} mana to increase the charge on the blue crystal by one.  Further training in Elemental Mana Control will reduce this cost by 1 point per 5 ranks in Elemental Mana Control.&lt;br /&gt;
&lt;br /&gt;
e.g. With 100 ranks in Elemental Mana Control, the cost to increase the charge on the blue crystal will be {{mono|(17 &amp;amp;times; 3) - (100 &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 31}}.  To reduce the cost to charge the crystal to the base cost of 17, 170 ranks of Elemental Mana Control are needed.&lt;br /&gt;
&lt;br /&gt;
In the case of a ruby amulet ([[Wall of Force (140)]]), {{mono|40 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 120}} mana is required to increase its charge by one.  However, using the equation {{mono|(40 &amp;amp;times; 3) - (X &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 40}}, where X is the amount of EMC ranks needed to reduce the mana cost, X is 400.  However, since the maximum amount of EMC ranks is 202, the minimum cost is 80 mana.  The absolute minimum cost for Wall of Force would be 70 mana if the wizard is fully enhanced to 252 ranks of EMC.&lt;br /&gt;
&lt;br /&gt;
== Components and Valid Items ==&lt;br /&gt;
&lt;br /&gt;
An [[orb gem]] worth at least 1000 silver, a [[grot t&#039;kel potion]], and a magical item that can be charged are all required to use this spell.  Chargeable items include some common items such as [[small statue]]s (older statues may have to be used once first), [[heavy quartz orb]]s, [[dull gold coin]]s, [[blue crystal]]s, [[ruby amulet]]s, and nearly every [[wand]]. Note that [[white crystal]]s and [[black crystal]]s are not chargeable in their natural state. (The difference being that some of these items are generated at their capacity while others are not.)&lt;br /&gt;
&lt;br /&gt;
Casting [[Elemental Detection]] at an item will indicate the current number of charges, validity of the item for charging, the maximum amount of charges, and the item&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
==Other Helpful Factors==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Value of the Orb Gem&lt;br /&gt;
:Though not a determinant to success, more valuable gems will last longer as orbs, allowing more charges to be placed in an item if desired. The value and/or quality may also limit the amount of charges that can be added to a single item.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harness Power&lt;br /&gt;
:By increasing the wizard&#039;s mana capacity, more charges may be placed into an item before the orb explodes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Mana Control (SMC)&lt;br /&gt;
:This allows the charging wizard to receive mana from classes that employ Spiritual Mana, such as clerics and empaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sign of Wracking, Symbol of Mana, and Sigil of Power&lt;br /&gt;
:These [[Society|societal powers]] provide the wizard with more mana.&lt;br /&gt;
&lt;br /&gt;
== Process and Messaging ==&lt;br /&gt;
&lt;br /&gt;
The stages of charges are outlined below.&lt;br /&gt;
&lt;br /&gt;
=== Gem Preparation ===&lt;br /&gt;
&lt;br /&gt;
To begin, pour the [[grot t&#039;kel potion]] on the [[orb gem]], then {{mono|CAST 517}} at the gem. After casting the spell, the gem will be replaced with a &#039;&#039;&#039;pulsating orb&#039;&#039;&#039; which appears on the ground. It can not be retrieved. If the potion evaporates, the gem is &#039;&#039;not&#039;&#039; an orb gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my potion on my ruby&lt;br /&gt;
You pour your potion on the ruby.&lt;br /&gt;
You carefully work the liquid in until it is all absorbed.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my ruby&lt;br /&gt;
You gesture at a star ruby.&lt;br /&gt;
&amp;lt;b&amp;gt;The star ruby quickly expands into a blue pulsating orb!&amp;lt;/b&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look&lt;br /&gt;
[Wizard Guild, Workshop]&lt;br /&gt;
You notice &amp;lt;b&amp;gt;a pulsating orb&amp;lt;/b&amp;gt; and a sleek wood owl.&lt;br /&gt;
Obvious exits: northeast, southeast&lt;br /&gt;
&lt;br /&gt;
&amp;gt;take orb&lt;br /&gt;
You can&#039;t pick that up!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Preparation ===&lt;br /&gt;
In order to prepare the pulsating orb for charging, the charger must {{mono|CAST 517}} at the orb repeatedly until it begins &amp;quot;&#039;&#039;&#039;flickering in color and humming tones of enchantment.&#039;&#039;&#039;&amp;quot; If the orb continues to grow in size, it is approaching preparedness. The successive casts of Charge Item only cost 1 mana point each, as opposed to the full 17 of the initial cast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;The orb resonates in response to each of your gestures and words.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;It grows in size!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
The orb resonates in response to each of your gestures and words.&lt;br /&gt;
&#039;&#039;&#039;It shines brightly for a moment, flickering in color and humming tones of enchantment!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following message indicates that the pulsating orb was already sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
&#039;&#039;&#039;The orb is already prepared for enchanting.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each cast of Charge Item has a chance of failure and may reduce the size of the pulsating orb. Additional casts of Charge Item will be required in order to prepare the pulsating orb for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
&amp;gt;You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;You are unable to concentrate completely.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The pulsating orb shrinks somewhat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Charging ===&lt;br /&gt;
Once the pulsating orb is sufficiently prepared for charging, the pulsating orb must be rubbed with the item to be charged in the wizard&#039;s right hand. When charges are successfully added to the item, mana will be drained from the wizard. The following messaging indicates that charges have been successfully added to the item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;blue crystal in your right hand&#039;&#039;&#039; and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;The blue crystal glows with a bright hue as the fingers of essence caress it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the wizard does not have sufficient mana to place a charge into the item, the following message will be received (no mana will be drained from the wizard in this case):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You do not have enough mana.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional minor failures to charge are evident by the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to properly channel the flows.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major failures can also occur. This causes the wizard to lose all of their mana and the item will become unrechargable (as of 9/12/2018, the penalties were reduced, so in the event of a major failure, the item will no longer be permanently marked as unsellable, nor will it lose all charges). This is commonly referred to as &amp;quot;&#039;&#039;&#039;greening&#039;&#039;&#039;&amp;quot; an item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It flares a sickening green and then goes dim.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Catastrophic failures &#039;&#039;&#039;{{red|are no longer possible}}&#039;&#039;&#039; as of September 2018. This used to cause the wizard to lose all of their items entirely and if it is a container, everything in it as well:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It begins to shake violently and then suddenly disintegrates!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the wizard can no longer place charges into a magical item, due to a low value orb or the item has 40 charges, the following occurs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to add any more charges.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When attempting to charge but the pulsating orb is not sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
&#039;&#039;&#039;The orb isn&#039;t properly prepared for recharging.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Maintenance ===&lt;br /&gt;
During the charging process, the pulsating orb will reduce in size and require further preparation for charging. The wizard must monitor the ambient messaging of the pulsating orb in order to properly maintain it for use (the shrinkage messaging is ambient, rather than triggered by any direct character action). When this occurs, the wizard should return to the [[#Orb_Preparation|orb preparation]] stage of charging, casting 517 at the pulsating orb repeatedly until it is once again ready for charging. The same failure messaging, success messaging, and mana point cost applies. A shrinking orb is evident by the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb shrinks somewhat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, the pulsating orb will expire. Pulsating orbs have a finite lifespan and the eventual expiration of pulsating orbs is natural. The pulsating orb will also expire in the same manner if it was never sufficiently prepared for charging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb suddenly implodes into nothing but some lingering smoke!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{#section:Rodyn potion|description}}&lt;br /&gt;
{{#section:Rodyn potion|recipe}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Charge Item (guide)]]&lt;br /&gt;
* [[Magical workshop]]&lt;br /&gt;
* [[Recharging crystals]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#517 Major Elemental Spell Circle: Charge Item], on Play.net&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/charge-item.asp Charge Item Guide on Play.Net]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=116217</id>
		<title>Charge Item (517)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Charge_Item_(517)&amp;diff=116217"/>
		<updated>2019-05-17T13:37:24Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Item Charging */ Changed the wording about &amp;quot;greening&amp;quot; because as of 09/12/2018, GS4-VIDUUS announced that the penalties for greening no longer include an item losing all charges nor being permanently marked unsellable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
| mnemonic = CHARGEITEM&lt;br /&gt;
| type = Utility&lt;br /&gt;
| duration = Variable&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = Special&lt;br /&gt;
| availability = Caster only&lt;br /&gt;
| navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Charge Item&#039;&#039;&#039; allows a properly trained [[wizard]] to place more [[charges]] into appropriate magical items, and to [[recharge]] those items.  It can also be used to detect the status of an item and how difficult that item would be to recharge, if applicable (this does not work on [[gem]]s). &lt;br /&gt;
Experience is gained at 10 xp per charge restored, with a 500 xp cap per hour.&lt;br /&gt;
&lt;br /&gt;
The three skills that directly aid in success are, in order of importance: ranks in the [[Major Elemental]] [[spell circle]], [[Magic Item Use]], and [[Elemental Mana Control]] (EMC).  Being in a [[magical workshop]] will also add a bonus to success.  Other factors, skills, and societal powers that do not directly influence the success of the spell, but may be useful otherwise, include the value of the gem, [[Harness Power]], [[Spiritual Mana Control]], [[Sign of Wracking]], [[Symbol of Mana]], and [[Sigil of Power]].  Charge Item is recommended to be a group activity as a lot of mana is required.&lt;br /&gt;
&lt;br /&gt;
The more an item is charged, the more difficult it is to further add charges, and the more severe the failures will be. The maximum number of charges any item can hold is forty (40).  In addition, higher level and non-elemental spells are more difficult to charge.  Failures with the spell vary.  The most extreme failure is complete destruction of the item, though a more common failure results in &amp;quot;greening&amp;quot; the item, setting the charges to 0 and preventing it from ever being charged, rendering it into useless junk.  Other failures include loss of mana points or injury to the caster.&lt;br /&gt;
&lt;br /&gt;
== Mana Cost (Mana Control Benefit) ==&lt;br /&gt;
The mana cost for charging a spell varies based on the type of spell and ranks in Elemental Mana Control.  With twenty-four (24) ranks in EMC, charging a spell from within an Elemental [[sphere]] will cost the same as the spell.  A Spiritual or Mental spell will cost three times as much as the spell, and a [[Sorcerer Base]] spell will cost twice as much.  For example, when charging a blue crystal ([[Spirit Strike (117)]]).  This spell costs 17 mana to cast and is a spiritual spell.  Thus, it would require {{mono|17 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 51}} mana to increase the charge on the blue crystal by one.  Further training in Elemental Mana Control will reduce this cost by 1 point per 5 ranks in Elemental Mana Control.&lt;br /&gt;
&lt;br /&gt;
e.g. With 100 ranks in Elemental Mana Control, the cost to increase the charge on the blue crystal will be {{mono|(17 &amp;amp;times; 3) - (100 &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 31}}.  To reduce the cost to charge the crystal to the base cost of 17, 170 ranks of Elemental Mana Control are needed.&lt;br /&gt;
&lt;br /&gt;
In the case of a ruby amulet ([[Wall of Force (140)]]), {{mono|40 &amp;amp;times; 3 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 120}} mana is required to increase its charge by one.  However, using the equation {{mono|(40 &amp;amp;times; 3) - (X &amp;amp;divide; 5) &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 40}}, where X is the amount of EMC ranks needed to reduce the mana cost, X is 400.  However, since the maximum amount of EMC ranks is 202, the minimum cost is 80 mana.  The absolute minimum cost for Wall of Force would be 70 mana if the wizard is fully enhanced to 252 ranks of EMC.&lt;br /&gt;
&lt;br /&gt;
== Components and Valid Items ==&lt;br /&gt;
&lt;br /&gt;
An [[orb gem]] worth at least 1000 silver, a [[grot t&#039;kel potion]], and a magical item that can be charged are all required to use this spell.  Chargeable items include some common items such as [[small statue]]s (older statues may have to be used once first), [[heavy quartz orb]]s, [[dull gold coin]]s, [[blue crystal]]s, [[ruby amulet]]s, and nearly every [[wand]]. Note that [[white crystal]]s and [[black crystal]]s are not chargeable in their natural state. (The difference being that some of these items are generated at their capacity while others are not.)&lt;br /&gt;
&lt;br /&gt;
Casting [[Elemental Detection]] at an item will indicate the current number of charges, validity of the item for charging, the maximum amount of charges, and the item&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
==Other Helpful Factors==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Value of the Orb Gem&lt;br /&gt;
:Though not a determinant to success, more valuable gems will last longer as orbs, allowing more charges to be placed in an item if desired. The value and/or quality may also limit the amount of charges that can be added to a single item.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harness Power&lt;br /&gt;
:By increasing the wizard&#039;s mana capacity, more charges may be placed into an item before the orb explodes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Mana Control (SMC)&lt;br /&gt;
:This allows the charging wizard to receive mana from classes that employ Spiritual Mana, such as clerics and empaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sign of Wracking, Symbol of Mana, and Sigil of Power&lt;br /&gt;
:These [[Society|societal powers]] provide the wizard with more mana.&lt;br /&gt;
&lt;br /&gt;
== Process and Messaging ==&lt;br /&gt;
&lt;br /&gt;
The stages of charges are outlined below.&lt;br /&gt;
&lt;br /&gt;
=== Gem Preparation ===&lt;br /&gt;
&lt;br /&gt;
To begin, pour the [[grot t&#039;kel potion]] on the [[orb gem]], then {{mono|CAST 517}} at the gem. After casting the spell, the gem will be replaced with a &#039;&#039;&#039;pulsating orb&#039;&#039;&#039; which appears on the ground. It can not be retrieved. If the potion evaporates, the gem is &#039;&#039;not&#039;&#039; an orb gem.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;pour my potion on my ruby&lt;br /&gt;
You pour your potion on the ruby.&lt;br /&gt;
You carefully work the liquid in until it is all absorbed.&lt;br /&gt;
You have 4 doses left.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast my ruby&lt;br /&gt;
You gesture at a star ruby.&lt;br /&gt;
&amp;lt;b&amp;gt;The star ruby quickly expands into a blue pulsating orb!&amp;lt;/b&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look&lt;br /&gt;
[Wizard Guild, Workshop]&lt;br /&gt;
You notice &amp;lt;b&amp;gt;a pulsating orb&amp;lt;/b&amp;gt; and a sleek wood owl.&lt;br /&gt;
Obvious exits: northeast, southeast&lt;br /&gt;
&lt;br /&gt;
&amp;gt;take orb&lt;br /&gt;
You can&#039;t pick that up!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Preparation ===&lt;br /&gt;
In order to prepare the pulsating orb for charging, the charger must {{mono|CAST 517}} at the orb repeatedly until it begins &amp;quot;&#039;&#039;&#039;flickering in color and humming tones of enchantment.&#039;&#039;&#039;&amp;quot; If the orb continues to grow in size, it is approaching preparedness. The successive casts of Charge Item only cost 1 mana point each, as opposed to the full 17 of the initial cast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;The orb resonates in response to each of your gestures and words.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;It grows in size!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
The orb resonates in response to each of your gestures and words.&lt;br /&gt;
&#039;&#039;&#039;It shines brightly for a moment, flickering in color and humming tones of enchantment!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following message indicates that the pulsating orb was already sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
You gesture at a pulsating orb.&lt;br /&gt;
&#039;&#039;&#039;The orb is already prepared for enchanting.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each cast of Charge Item has a chance of failure and may reduce the size of the pulsating orb. Additional casts of Charge Item will be required in order to prepare the pulsating orb for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 517&lt;br /&gt;
You recite a series of mystical phrases while raising your hands, invoking Charge Item...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast orb&lt;br /&gt;
&amp;gt;You gesture at a pulsating orb.&lt;br /&gt;
You gesture over the pulsating orb while muttering a few arcane phrases.&lt;br /&gt;
&#039;&#039;&#039;You are unable to concentrate completely.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The pulsating orb shrinks somewhat.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Charging ===&lt;br /&gt;
Once the pulsating orb is sufficiently prepared for charging, the pulsating orb must be rubbed with the item to be charged in the wizard&#039;s right hand. When charges are successfully added to the item, mana will be drained from the wizard. The following messaging indicates that charges have been successfully added to the item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance&lt;br /&gt;
You glance down to see a &#039;&#039;&#039;blue crystal in your right hand&#039;&#039;&#039; and nothing in your left hand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;The blue crystal glows with a bright hue as the fingers of essence caress it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the wizard does not have sufficient mana to place a charge into the item, the following message will be received (no mana will be drained from the wizard in this case):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You do not have enough mana.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional minor failures to charge are evident by the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to properly channel the flows.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major failures can also occur. This causes the wizard to lose all of their mana and the item will become unrechargable (as of 9/12/2018, the penalties were reduced, so in the event of a major failure, the item will no longer be permanently marked as unsellable, nor will it lose all charges). This is commonly referred to as &amp;quot;&#039;&#039;&#039;greening&#039;&#039;&#039;&amp;quot; an item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It flares a sickening green and then goes dim.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Catastrophic failures &#039;&#039;&#039;{{red|are no longer possible}}&#039;&#039;&#039; as of September 2018. This used to cause the wizard to lose all of their items entirely and if it is a container, everything in it as well:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;It begins to shake violently and then suddenly disintegrates!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the wizard can no longer place charges into a magical item, due to a low value orb or the item has 40 charges, the following occurs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
You gesture over the pulsating orb while holding a blue crystal near it.&lt;br /&gt;
A strand of pure essence leaps from the orb and onto the crystal!&lt;br /&gt;
&#039;&#039;&#039;You are unable to add any more charges.&#039;&#039;&#039;&lt;br /&gt;
Nothing else seems to happen.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When attempting to charge but the pulsating orb is not sufficiently prepared for charging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub orb&lt;br /&gt;
&#039;&#039;&#039;The orb isn&#039;t properly prepared for recharging.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Orb Maintenance ===&lt;br /&gt;
During the charging process, the pulsating orb will reduce in size and require further preparation for charging. The wizard must monitor the ambient messaging of the pulsating orb in order to properly maintain it for use (the shrinkage messaging is ambient, rather than triggered by any direct character action). When this occurs, the wizard should return to the [[#Orb_Preparation|orb preparation]] stage of charging, casting 517 at the pulsating orb repeatedly until it is once again ready for charging. The same failure messaging, success messaging, and mana point cost applies. A shrinking orb is evident by the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb shrinks somewhat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, the pulsating orb will expire. Pulsating orbs have a finite lifespan and the eventual expiration of pulsating orbs is natural. The pulsating orb will also expire in the same manner if it was never sufficiently prepared for charging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The pulsating orb suddenly implodes into nothing but some lingering smoke!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{#section:Rodyn potion|description}}&lt;br /&gt;
{{#section:Rodyn potion|recipe}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Charge Item (guide)]]&lt;br /&gt;
* [[Magical workshop]]&lt;br /&gt;
* [[Recharging crystals]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#517 Major Elemental Spell Circle: Charge Item], on Play.net&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/charge-item.asp Charge Item Guide on Play.Net]&lt;br /&gt;
&lt;br /&gt;
{{Wizard}}&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loresinging&amp;diff=116027</id>
		<title>Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loresinging&amp;diff=116027"/>
		<updated>2019-05-07T06:14:51Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Weapon/Armor Abilities */ Added a Bless section with messaging examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Loresinging&#039;&#039;&#039; is a [[bard]]ic ability allowing a singer to divine the properties of an item with the sound of his voice.  An item may simply tell its properties while another will have a specific story attached to it that can only be observed through a bard, often called a [[loresong]] itself due to the nature in which the story is revealed.&lt;br /&gt;
&lt;br /&gt;
Different items have different amounts of difficulty to obtain the information from.  In order to increase a loresong&#039;s strength and ability to divine a loresong from an item, various verses and rhyme schemes can be used to obtain the loresong.  Specifically, two-line loresongs with no rhymes are less powerful than two-line verses with a rhyme scheme.  And, a four-line verse with a rhyme scheme is even more powerful.  Rhymes must be words that rhyme by spelling, such as the infamous hand/land rhyme.  However, more and floor, though they rhyme when spoken aloud, they do not count as rhymes for the purpose of loresongs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if certain keywords are used (value, weight, purpose, skill [only for weapons/armor], spell, and ability) in a loresong, one can obtain specific bits of information from the item.&lt;br /&gt;
&lt;br /&gt;
When loresinging to a magical or [[enhancive item]], a bard may determine whether or not the item will be destroyed when its last magical or enhancive [[charges|charge]] has been expended.&lt;br /&gt;
&lt;br /&gt;
When singing to a piece of [[armor]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
To loresing, use the verb LORESING followed by your song, with lines separated by semi-colons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
J&amp;gt;loresing staff of ebonwood now for another scrap of doggerel song,;Share with us that ability ere the night grows long&lt;br /&gt;
You sing sonorously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Staff of ebonwood now for another scrap of doggerel song,&lt;br /&gt;
     Share with us that ability ere the night grows long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 18 sec.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the ebonwood staff in your hand...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to standard loresinging, it is also possible to sing to non-held items in the same room.  The purpose of this is generally to reveal a [[loresong]].  To loresing to an item not held in your hand, use the targeting syntax &#039;&#039;LORESING ::itemname&#039;&#039;.  There are many examples of such items in the Museums in Wehnimer&#039;s Landing and River&#039;s Rest, as well as scattered in other areas of the game.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The response message from successful attempts will reveal information in a specific order if one does not use a keyword.&lt;br /&gt;
; First verse :The &#039;&#039;&#039;weight&#039;&#039;&#039; and &#039;&#039;&#039;value&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Second verse :The &#039;&#039;&#039;purpose&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Third verse &lt;br /&gt;
:If the item is a weapon/armor type then it will reveal the &#039;&#039;&#039;skill&#039;&#039;&#039; required to use and enchant bonus of the item.&lt;br /&gt;
:If the item is a magic type then it will say which spell and how many [[charges]] left.&lt;br /&gt;
:If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.&lt;br /&gt;
:The keyword &#039;&#039;&#039;enhance&#039;&#039;&#039; will work for both types.&lt;br /&gt;
&lt;br /&gt;
; Fourth verse &lt;br /&gt;
:Consists of the special &#039;&#039;&#039;ability&#039;&#039;&#039; section. Enhancive details, spells, weapon flares, reimbeddable status, crumbly status, temporary bless, and other odd information will be found here.&lt;br /&gt;
&lt;br /&gt;
=== Keywords ===&lt;br /&gt;
*Using keywords such as &#039;&#039;&#039;value&#039;&#039;&#039;, &#039;&#039;&#039;weight&#039;&#039;&#039;, &#039;&#039;&#039;purpose&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039; [only for weapons/armor] or &#039;&#039;&#039;enhance&#039;&#039;&#039;, &#039;&#039;&#039;spell&#039;&#039;&#039;, and &#039;&#039;&#039;ability&#039;&#039;&#039; will skip to that verse directly.&lt;br /&gt;
*The bard may continue loresinging without using a keyword to continue to the next verse in order. &lt;br /&gt;
:For example: if loresinging to a weapon, skipping to the third verse by using the keyword &#039;&#039;&#039;SKILL&#039;&#039;&#039;. Then if the next song you use contains no keywords, it will respond with the fourth verse (the &#039;&#039;&#039;ability&#039;&#039;&#039; line).&lt;br /&gt;
*The bard may jump to any verse including a lower level one&lt;br /&gt;
:For example: if the bard is on the second verse and uses the keyword &#039;&#039;&#039;VALUE&#039;&#039;&#039; in the next song then it will jump back to the first verse.&lt;br /&gt;
*Skipping to a higher level verse is more difficult than a lower level.&lt;br /&gt;
:This means that getting the fourth verse by using the ability keyword often fails for inexperienced bards. A lower level bard would likely be more successful to skip to the third phrase using a keyword then continue with a normal song without keywords to get the last verse.&lt;br /&gt;
*&#039;&#039;&#039; It is important to note that magic is NOT a keyword. It does not allow one to skip to the third verse. It would be the same as using a song without a keyword &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Failure ===&lt;br /&gt;
A failed verse may occur for several reasons and there are failsafe practices for working around failed verses:&lt;br /&gt;
* Insufficient mana will result in a failed loresong progression (with no risk of [[injury]]).&lt;br /&gt;
* Repetition of a particular keyword twice in a row will end a loresong progression.&lt;br /&gt;
* All information available to the bard has already been determined will result in a failed verse.&lt;br /&gt;
* To avoid failures, one can alternate between two different songs (without keywords) until a response is received from the item.&lt;br /&gt;
* In order to restart a loresong progression, one must reset the status by either singing to a new item or try to use a simple keyword like &#039;&#039;value&#039;&#039;.&lt;br /&gt;
* Note that no [[roundtime]] will be incurred for a failed loresong verse.&lt;br /&gt;
There are two messages which can arise as a result of a failed loresong. Examples are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Insufficient mana:&#039;&#039;&#039; Your song is weak, and without sufficient power to affect the pearl.&lt;br /&gt;
* &#039;&#039;&#039;No additional properties:&#039;&#039;&#039; You learn nothing new about the pendant.&lt;br /&gt;
&lt;br /&gt;
== Example Messaging ==&lt;br /&gt;
Loresongs provide a wide variety of messaging for items. Beyond the basic properties of an item (such as [[weight]], [[Enchant Item (925)|enchant]] [[Defensive bonus|bonus]], or value), items may be identified as possessing a special ability, as [[420|imbeds]] (either blank, or already containing a spell), or [[enhancive]] properties. Some of that messaging is provided below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Imbed items ===&lt;br /&gt;
Such items can be found blank (and able to be [[420|imbedded]] with a new spell), already containing a spell, or even [[517|rechargeable]]. &lt;br /&gt;
* &#039;&#039;&#039;Blank [[Charge Item (517)|rechargeable]] (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the pink dreamstone brooch. &#039;&#039;You also feel a faint drawing sensation from it, as though it may be able to hold more power.&#039;&#039; From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Charge Item (517)|Rechargeable]] item (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the grey granite bracer. &#039;&#039;You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.&#039;&#039; From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;Blank [[420|imbeddable]] (third verse):&lt;br /&gt;
:From the rapid vibrations of the pink dreamstone brooch, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an ample amount of mana.&lt;br /&gt;
* &#039;&#039;&#039;Reimbeddable item (fourth verse):&lt;br /&gt;
:The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.&lt;br /&gt;
* &#039;&#039;&#039;Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the black fel wand will disintegrate after its last magical charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Non-Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the thick ironwood rod will persist after its last magical charge has been expended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Armor Abilities ===&lt;br /&gt;
Typically, special abilities possessed by [[weapon|weapons]] and [[armor]] are permanent though some forms of [[padding]] and [[resistance]] may be temporary. These abilities are unique to [[armor]], are not part of the [[enhancive]] system, and can not be recharged at the [[Adventurer&#039;s Guild]]. However, [[weapons]] and [[armor]] may have traditional [[enhancive]] properties as well.&lt;br /&gt;
* &#039;&#039;&#039;Special ability, temporary (second verse):&lt;br /&gt;
:It also appears to have a temporary modification of some kind.&lt;br /&gt;
* &#039;&#039;&#039;Special ability (third verse):&lt;br /&gt;
:It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], permanent (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the leathers serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], temporary (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
:The helm resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
::The helm&#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
::It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
::When its enhancement has degraded away, the item will lose its special ability.&lt;br /&gt;
* &#039;&#039;&#039;[[Flare|Flares]] (fourth verse):&lt;br /&gt;
:*&#039;&#039;&#039;Acid:&#039;&#039;&#039; It has been infused with the power of a corrosive substance.&lt;br /&gt;
:*&#039;&#039;&#039;Acuity:&#039;&#039;&#039; allows a caster to occasionally focus their magical prowess for a single cast.&lt;br /&gt;
:*&#039;&#039;&#039;Cold:&#039;&#039;&#039; It has been infused with the power of an ice elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Disintegration:&#039;&#039;&#039; It has been infused with a disintegrating substance.&lt;br /&gt;
:*&#039;&#039;&#039;Dispel:&#039;&#039;&#039; infused with the power of a strange anti-magical substance&lt;br /&gt;
:*&#039;&#039;&#039;Disruption:&#039;&#039;&#039; It has been infused with a disrupting substance.&lt;br /&gt;
:*&#039;&#039;&#039;Fire:&#039;&#039;&#039; It has been infused with the power of a fire elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Earth:&#039;&#039;&#039; It has been infused with the power of an earth elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Lightning:&#039;&#039;&#039; It has been infused with the power of a lightning bolt.&lt;br /&gt;
:*&#039;&#039;&#039;Mana:&#039;&#039;&#039; It has been infused with mana.&lt;br /&gt;
:*&#039;&#039;&#039;Plasma:&#039;&#039;&#039; It has been infused with the power of a flaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Steam:&#039;&#039;&#039; It has been infused with a steaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Void/Vacuum:&#039;&#039;&#039; It has been infused with the power of a dark substance.&lt;br /&gt;
:*&#039;&#039;&#039;Water:&#039;&#039;&#039; It has been infused with the power of a water elemental.&lt;br /&gt;
* &#039;&#039;&#039;[[Target defense|TD]] Bonus:&#039;&#039;&#039; The harmonics generated tell you that the armor serves to protect from magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weighting]]:&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; inflicts more fearsome wounds when it strikes. (crit weighting)&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; does extra damage when it strikes. (damage weighting)&lt;br /&gt;
*&#039;&#039;&#039;[[Defender weapon]]:&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;weapon&amp;gt; helps defend the one who wields it.&lt;br /&gt;
*&#039;&#039;&#039;[[620|Ranger Resistance]]:&#039;&#039;&#039; Armor treated by a ranger may have a slightly misleading loresong.  The value may be high (first verse) and there will be no &#039;&#039;explicit&#039;&#039; mention of the resistance being temporary in the third and fourth verses. However, ranger-applied resistance will give the ranger&#039;s name in the fourth verse, as well as a read on the remaining wear on the armor fittings: &lt;br /&gt;
::&#039;&#039;As your song penetrates the dark-scaled armor, you determine that it is very resistant to fiery attacks.&amp;lt;br&amp;gt;A steady thread of wild magic hums in response to your song, and you sense that the heat resistance was imbued into the dark-scaled armor by Twiggs.&amp;lt;br&amp;gt;You gauge that the fittings have almost no amount of wear and tear remaining to them.&#039;&#039;&lt;br /&gt;
:When in doubt, find a ranger to [[ASSESS]] the armor to determine its status.&lt;br /&gt;
*&#039;&#039;&#039;[[735|Ensorcellment]]:&#039;&#039;&#039; Weapons and armor which have been ensorcelled by a sorcerer will first tell you about it in the second, purpose, verse: &#039;&#039;...shrouded with a haze of necrosis around the brigandine armor&#039;&#039;. - but no details yet. In the fourth verse, it will identify the sorcerer and give you the tier of ensorcellment: &#039;&#039;A strange necrotic haze sours your melody slightly, indicating that Allereli has infused the armor with the second tier of permanent Ensorcellment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[304|Bless]]:&#039;&#039;&#039; Weapons which have been blessed to fight undead will tell you in the second verse that the item is &#039;&#039;some type of holy item,&#039;&#039; and in the third verse will tell you (in the case of a cleric bless with Holy Water Flares) &#039;&#039;It also has some type of special ability, but you can&#039;t tell what yet.&#039;&#039; or (in the case of a regular bless or a Voln bless) &#039;&#039;It also has many more uses of some kind of special ability.&#039;&#039; Then in the fourth verse, you will see &#039;&#039;The harmonics generated tell you that the (item) has been temporarily blessed to help fight the undead.&#039;&#039; To confirm this messaging, when you LOOK at the item, it will show the message &#039;&#039;A faint aura of holy light radiates from the (item).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Player-Forged Weapons ===&lt;br /&gt;
Weapons created by the [[forging]] [[artisan skill]] yield special messaging which reveals the quality of the forging of the item in the third verse. The loresong will also reveal the fact that the item was player-forged (though this information is already available via the crafter&#039;s mark in the [[Show description|SHOW description]] of the item).&lt;br /&gt;
* &#039;&#039;&#039;Player-forged (second verse):&lt;br /&gt;
:It has been forged by a member of the Artisan&#039;s Guild.&lt;br /&gt;
* &#039;&#039;&#039;Elegant-quality (third verse):&lt;br /&gt;
:The handaxe has a lightly increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Superior-quality (third verse):&lt;br /&gt;
:The maul has a moderately increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Perfect-quality (third verse):&lt;br /&gt;
:The dagger has a significantly increased effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enhancive Items ===&lt;br /&gt;
Items with [[enhancive]] properties have messaging in several phases of the loresong. The second verse provides a simple indicator of whether or not the item is [[enhancive]]. The third verse provides a vague description of the properties. The fourth verse contains complete information about the [[enhancive]] properties (and if complete, renders the third verse irrelevant). The tiered messaging may be valuable to lower level [[bard|bards]] who are unable to extract the full properties of the item in the fourth verse. The third and fourth verse may also provide information about [[race|racial]], [[skill]], [[society|societal]], or [[character]] restrictions placed on the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhancive (second verse):&lt;br /&gt;
:Also, it seems to have some sort of enhancive properties.&lt;br /&gt;
* &#039;&#039;&#039;Properties, vague (third verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:You think that you could probably find out something more about the pendant&#039;s enhancive properties if you tried.&lt;br /&gt;
* &#039;&#039;&#039;Properties, complete (fourth verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 8 to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 4 to [[Aura]] Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 2 to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:The bracer looks to have a lot of charges remaining.&lt;br /&gt;
* &#039;&#039;&#039;Persistence (fourth verse):&lt;br /&gt;
:You sense that the aquamarine bracer will crumble into dust after its last enhancive charge has been expended.&lt;br /&gt;
:You sense that the composite bow will persist after its last enhancive charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Restriction (third/fourth verse):&lt;br /&gt;
:This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Monk Paladin Savant.&lt;br /&gt;
:This enhancement cannot be used by adventurers without at least a moderate amount of skill in Brawling.&lt;br /&gt;
:This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi.&lt;br /&gt;
:Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.&lt;br /&gt;
:This item is restricted to use by an adventurer you can&#039;t quite determine.&lt;br /&gt;
:This item is restricted to use by Oweodry.&lt;br /&gt;
&lt;br /&gt;
====  Special Note on Enhancive Properties  ====&lt;br /&gt;
:It provides a boost of 8 to [[Agility]].&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:It provides a boost of 4 to [[Aura]] Bonus.&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:For every 1 point of &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039; it adds 2 points to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
::The 4 to [[Aura]] Bonus listed above would provide 8 to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Purified Gems ===&lt;br /&gt;
[[Gem|Gems]] which have been purified through [[1004|Purification Song (1004)]] may turn into orb gems (for the purpose of [[517|charging]] items or creating [[325|chrisms]]) or become [[517|rechargeable]] [[420|imbeds]].&lt;br /&gt;
* &#039;&#039;&#039;Orb gem (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the glimaerstone is as a gem of some kind. As you sing, the glimaerstone seems to resonate with your voice, and &#039;&#039;&#039;you feel it trying to draw power from you.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mage rechargeable (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the emerald is as a gem of some kind.  As you sing, the emerald seems to resonate with your voice, and you feel it trying to draw power from you.  &#039;&#039;&#039;It pulses strongly with the rhythm of your words.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unlocking Loresongs ==&lt;br /&gt;
Bards have the ability to temporarily and permanently unlock loresongs, such that non-bards can{{boldmono| RECALL }}the item to view its loresong.  This applies to the standard properties exposed by loresinging most items, as well as the special story loresongs that some items possess.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
A loresong is temporarily unlocked for between 1 to 30 days after a bard loresings to an item.  The duration is based on the bard&#039;s skill.  Factors are [[Bard Base | Bard spellsong]] ranks, [[Influence]] bonus, and [[Mental Lore, Telepathy]]. &lt;br /&gt;
&lt;br /&gt;
The duration uses the formula, per Estild: ((Bard spellsong ranks / 4) + (Influence bonus / 5) + (seed 1 summation of Mental Lore, Telepathy ranks) - 10) = # of days, min 1, max 30.&lt;br /&gt;
&lt;br /&gt;
The duration of the temporary unlock will display in the fourth facet of the loresong, like so:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Its loresong has been temporarily unlocked by XXXX for 7 days, 23 hours and 59 minutes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
To permanently unlock a loresong, a bard must accumulate Lore Knowledge Points (LKP), which are earned by killing like-level creatures. Each kill provides a small chance to earn 1 LKP. Subsequent kills increase the odds until a point is earned, with guaranteed success after 750 kills for the week. The increasing odds do not reset until a LKP is earned, and are very small which causes a dramatic difference between the chance at 749 and the 100% chance at 750. Of special note for those who hunt in groups, there are built-in checks to prevent LKP generation from getting abused in areas like Reim. Specifically, if you deal less than 50% of the creature&#039;s hit points, you have a reduced chance (dictated by the percent that you did contribute) to earn credit.&lt;br /&gt;
&lt;br /&gt;
A Bard may learn up to 1 LKP per week and store up to 5 LKPs total and may view if they&#039;ve already earned their weekly LKP and their total LKPs with the RECALL verb. &lt;br /&gt;
&lt;br /&gt;
There is a skill check to permanently unlock a loresong, using the Bard&#039;s skill vs. the item&#039;s properties. Success modifiers include:&lt;br /&gt;
* Level&lt;br /&gt;
* Bard spellsong ranks &lt;br /&gt;
* Magic Item Use &lt;br /&gt;
* Elemental Mana Control&lt;br /&gt;
* Mental Mana Control&lt;br /&gt;
* Aura and Influence stat bonus&lt;br /&gt;
* Mental Lore, Telepathy&lt;br /&gt;
&lt;br /&gt;
There are also penalties for being injured or low on spirit.&lt;br /&gt;
&lt;br /&gt;
Per Estild, the importance of each skill or stat is as follows: &amp;quot;MIU, EMC, and MMC are all weighted evenly, which is half as effective as spell ranks past level.  Ranks past level give the same bonus as Telepathy ranks, Aura stat bonus, and Influence stat bonus.  Spell ranks up to level are weighted twice as heavily as spell ranks above level (and thus the highest contributor of any factor).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To attempt to unlock the loresong of an item, the bard first needs to loresing to the item like normal, then within 5 minutes, use the RECALL verb on the item. The first attempt will provide information such as the chance of success and how many LKPs it will cost to unlock the item. The LKP cost is derived by the difficulty of an item, with a minimum 1 LKP cost to unlock any item and a maximum cost of 5.&lt;br /&gt;
&lt;br /&gt;
The skill check to unlock a loresong is far more forgiving than [[Enchant]] and [[Ensorcell]], but not all items may necessarily be possible for a bard to unlock without outside help. Once a loresong is unlocked, non-bards may RECALL the item to view its loresong. Failure to permanently unlock an item results in a 24 hour cooldown before your can try to unlock the item again. There is no loss of LKPs.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Award of a LKP via critter kill is displayed between the damage messaging and the death message, such as this. The last sentence of the bolded text should be used for highlighting, if looking for an alert:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;renew 1030&lt;br /&gt;
You sing with renewed vigor!&lt;br /&gt;
You continue to sing a disruptive song.&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  An Ithzir seer reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 103 damage!&lt;br /&gt;
   ... 85 points of damage!&lt;br /&gt;
   Heart explodes rupturing the Ithzir seer&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
Breathing heavily from your exertions against the Ithzir seer, you ruminate for a moment about your surroundings, gaining a better understanding of their history and place in the world.  &#039;&#039;&#039;This lore could be woven into your loresongs to let them linger and be recalled.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ithzir seer falls to the ground in a crumpled heap.&lt;br /&gt;
&lt;br /&gt;
Renewing &amp;quot;Song of Sonic Disruption&amp;quot; for 20 mana.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other award messaging examples:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You find yourself absently reminiscing upon the tale of a long-ago battle.  In a flash of inspiration, an intense connection to its origins floods your mind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A temperate breeze whistles past, bringing to mind the melody of a half-forgotten song. As you play through its notes in your mind, you find yourself dazzled by the weight of its history, gaining a better understanding of the music.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Breathing heavily from your exertions against the black forest viper, you ruminate for a moment about your surroundings, gaining a better understanding of their history and place in the world.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the death of the black forest viper, you ponder the balance of life and death and find a single moment of synchronicity with the rhythms of the world. Amid this fleeting peace, you come to a better understanding of your own culture and history.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your blood sings from the recent combat, and you reel with the abrupt recollection of an old piece of elven music.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Fighting so near to a landmark as notable as the Cascade of Tears brings to mind a wealth of tales and rumors about the area, filling you with inspiration.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bard using the RECALL verb can see how many LKPs they have earned:&lt;br /&gt;
&lt;br /&gt;
0 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You can&#039;t recall any pertinent lore to let you preserve the knowledge of objects.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 LKP:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You remember a yarn you&#039;ve spun, which you could use to preserve the knowledge of simple items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your thoughts shift to tales of treasures obtained from your travels, which you could use to preserve the knowledge of magical trinkets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 LKPs&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You recall secrets of lost civilizations and ancient legends, which you could use to preserve the knowledge of magical items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 LKPs&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Memories of the history of Elanthian heroes and their epic relics resonate in your mind, which you could use to preserve the knowlege of powerful items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!  Your understanding of such magic cannot exceed this level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bard can see how much an item will cost:&lt;br /&gt;
&lt;br /&gt;
1 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a fair amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a substantial amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a generous amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require an epic amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a vast amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a bard has earned an LKP for the week, the following message is displayed in RECALL:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel you have exhausted your inspiration of Elanthia&#039;s lore as much as possible for the time being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of a successful unlock (required 2 LKPs and awarded 400 experience):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall am&lt;br /&gt;
You begin a musical chant directed towards your gnarled bone amulet.  You recall your recent loresong of the amulet and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the gnarled bone amulet already, you continue to focus your musical chant in an attempt to permanently infuse the amulet with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a questionable attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  Stories and songs of comedies, victories, and heroes all swirl through your mind as you invest enough of your magical lore into the essence of the gnarled bone amulet.  Its loresong has now been permanently affixed.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of an unsuccessful unlock:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall dagger&lt;br /&gt;
You begin a musical chant directed towards your black steel dagger.  You recall your recent loresong of the dagger and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the black steel dagger already, you continue to focus your musical chant in an attempt to permanently infuse the dagger with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a very poor attempt!&lt;br /&gt;
&lt;br /&gt;
Failure!  Stories and songs of tragedies, defeats, and villains all swirl through your mind as the black steel dagger rejects your infusion of magical lore.  You are left perplexed about the very essence of the dagger.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
When accessed via RECALL, the loresong information functions exactly as if the bard is loresinging to the item. New properties added to the item after its loresong has been unlocked will be displayed, and any effects experienced by a bard loresinging the item manually will be experienced by the person accessing the loresong (which may include damage or death for certain rare items). &lt;br /&gt;
&lt;br /&gt;
The loresongs of stationary items cannot be unlocked at this time.&lt;br /&gt;
&lt;br /&gt;
If a non-bard accesses a loresong via RECALL and places it for sale in a player shop, the properties will be revealed as normal.&lt;br /&gt;
&lt;br /&gt;
LKP generation is luck based, but in general, you should expect it to take several days to earn a point.  Like ensorcelling (and enchanting&#039;s lore benefit), it&#039;s designed to reward characters who log in and play instead of just being something any bard can quickly earn.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[[Custom loresong]]&lt;br /&gt;
*[[Loresong:_A_perfectly_clear_crystal_sphere_(saved_post)|A perfectly clear crystal sphere loresong (example)]]&lt;br /&gt;
*[[Music Stand|The Incredible Music Stand loresong (example)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Bards/Loresinging/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Loresinging&amp;diff=116010</id>
		<title>Loresinging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Loresinging&amp;diff=116010"/>
		<updated>2019-05-06T15:45:42Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Order */ Added &amp;quot;temporary bless&amp;quot; to the &amp;quot;Fourth verse&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Loresinging&#039;&#039;&#039; is a [[bard]]ic ability allowing a singer to divine the properties of an item with the sound of his voice.  An item may simply tell its properties while another will have a specific story attached to it that can only be observed through a bard, often called a [[loresong]] itself due to the nature in which the story is revealed.&lt;br /&gt;
&lt;br /&gt;
Different items have different amounts of difficulty to obtain the information from.  In order to increase a loresong&#039;s strength and ability to divine a loresong from an item, various verses and rhyme schemes can be used to obtain the loresong.  Specifically, two-line loresongs with no rhymes are less powerful than two-line verses with a rhyme scheme.  And, a four-line verse with a rhyme scheme is even more powerful.  Rhymes must be words that rhyme by spelling, such as the infamous hand/land rhyme.  However, more and floor, though they rhyme when spoken aloud, they do not count as rhymes for the purpose of loresongs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if certain keywords are used (value, weight, purpose, skill [only for weapons/armor], spell, and ability) in a loresong, one can obtain specific bits of information from the item.&lt;br /&gt;
&lt;br /&gt;
When loresinging to a magical or [[enhancive item]], a bard may determine whether or not the item will be destroyed when its last magical or enhancive [[charges|charge]] has been expended.&lt;br /&gt;
&lt;br /&gt;
When singing to a piece of [[armor]] with [[resistance]] to a damage type, a proper loresong will tell the level of resistance.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&lt;br /&gt;
To loresing, use the verb LORESING followed by your song, with lines separated by semi-colons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
J&amp;gt;loresing staff of ebonwood now for another scrap of doggerel song,;Share with us that ability ere the night grows long&lt;br /&gt;
You sing sonorously:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Staff of ebonwood now for another scrap of doggerel song,&lt;br /&gt;
     Share with us that ability ere the night grows long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Roundtime: 18 sec.&lt;br /&gt;
&lt;br /&gt;
As you sing, you feel a faint resonating vibration from the ebonwood staff in your hand...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to standard loresinging, it is also possible to sing to non-held items in the same room.  The purpose of this is generally to reveal a [[loresong]].  To loresing to an item not held in your hand, use the targeting syntax &#039;&#039;LORESING ::itemname&#039;&#039;.  There are many examples of such items in the Museums in Wehnimer&#039;s Landing and River&#039;s Rest, as well as scattered in other areas of the game.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The response message from successful attempts will reveal information in a specific order if one does not use a keyword.&lt;br /&gt;
; First verse :The &#039;&#039;&#039;weight&#039;&#039;&#039; and &#039;&#039;&#039;value&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Second verse :The &#039;&#039;&#039;purpose&#039;&#039;&#039; of the item&lt;br /&gt;
&lt;br /&gt;
; Third verse &lt;br /&gt;
:If the item is a weapon/armor type then it will reveal the &#039;&#039;&#039;skill&#039;&#039;&#039; required to use and enchant bonus of the item.&lt;br /&gt;
:If the item is a magic type then it will say which spell and how many [[charges]] left.&lt;br /&gt;
:If the item is enhancive, it will tell what it enhances and the level requirements but not the specific amount of the boosts.&lt;br /&gt;
:The keyword &#039;&#039;&#039;enhance&#039;&#039;&#039; will work for both types.&lt;br /&gt;
&lt;br /&gt;
; Fourth verse &lt;br /&gt;
:Consists of the special &#039;&#039;&#039;ability&#039;&#039;&#039; section. Enhancive details, spells, weapon flares, reimbeddable status, crumbly status, temporary bless, and other odd information will be found here.&lt;br /&gt;
&lt;br /&gt;
=== Keywords ===&lt;br /&gt;
*Using keywords such as &#039;&#039;&#039;value&#039;&#039;&#039;, &#039;&#039;&#039;weight&#039;&#039;&#039;, &#039;&#039;&#039;purpose&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039; [only for weapons/armor] or &#039;&#039;&#039;enhance&#039;&#039;&#039;, &#039;&#039;&#039;spell&#039;&#039;&#039;, and &#039;&#039;&#039;ability&#039;&#039;&#039; will skip to that verse directly.&lt;br /&gt;
*The bard may continue loresinging without using a keyword to continue to the next verse in order. &lt;br /&gt;
:For example: if loresinging to a weapon, skipping to the third verse by using the keyword &#039;&#039;&#039;SKILL&#039;&#039;&#039;. Then if the next song you use contains no keywords, it will respond with the fourth verse (the &#039;&#039;&#039;ability&#039;&#039;&#039; line).&lt;br /&gt;
*The bard may jump to any verse including a lower level one&lt;br /&gt;
:For example: if the bard is on the second verse and uses the keyword &#039;&#039;&#039;VALUE&#039;&#039;&#039; in the next song then it will jump back to the first verse.&lt;br /&gt;
*Skipping to a higher level verse is more difficult than a lower level.&lt;br /&gt;
:This means that getting the fourth verse by using the ability keyword often fails for inexperienced bards. A lower level bard would likely be more successful to skip to the third phrase using a keyword then continue with a normal song without keywords to get the last verse.&lt;br /&gt;
*&#039;&#039;&#039; It is important to note that magic is NOT a keyword. It does not allow one to skip to the third verse. It would be the same as using a song without a keyword &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Failure ===&lt;br /&gt;
A failed verse may occur for several reasons and there are failsafe practices for working around failed verses:&lt;br /&gt;
* Insufficient mana will result in a failed loresong progression (with no risk of [[injury]]).&lt;br /&gt;
* Repetition of a particular keyword twice in a row will end a loresong progression.&lt;br /&gt;
* All information available to the bard has already been determined will result in a failed verse.&lt;br /&gt;
* To avoid failures, one can alternate between two different songs (without keywords) until a response is received from the item.&lt;br /&gt;
* In order to restart a loresong progression, one must reset the status by either singing to a new item or try to use a simple keyword like &#039;&#039;value&#039;&#039;.&lt;br /&gt;
* Note that no [[roundtime]] will be incurred for a failed loresong verse.&lt;br /&gt;
There are two messages which can arise as a result of a failed loresong. Examples are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Insufficient mana:&#039;&#039;&#039; Your song is weak, and without sufficient power to affect the pearl.&lt;br /&gt;
* &#039;&#039;&#039;No additional properties:&#039;&#039;&#039; You learn nothing new about the pendant.&lt;br /&gt;
&lt;br /&gt;
== Example Messaging ==&lt;br /&gt;
Loresongs provide a wide variety of messaging for items. Beyond the basic properties of an item (such as [[weight]], [[Enchant Item (925)|enchant]] [[Defensive bonus|bonus]], or value), items may be identified as possessing a special ability, as [[420|imbeds]] (either blank, or already containing a spell), or [[enhancive]] properties. Some of that messaging is provided below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Imbed items ===&lt;br /&gt;
Such items can be found blank (and able to be [[420|imbedded]] with a new spell), already containing a spell, or even [[517|rechargeable]]. &lt;br /&gt;
* &#039;&#039;&#039;Blank [[Charge Item (517)|rechargeable]] (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the pink dreamstone brooch. &#039;&#039;You also feel a faint drawing sensation from it, as though it may be able to hold more power.&#039;&#039; From the pitch of the vibration you determine that the purpose of the brooch is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;[[Charge Item (517)|Rechargeable]] item (second verse):&lt;br /&gt;
:You sense a faint aura of magic around the grey granite bracer. &#039;&#039;You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.&#039;&#039; From the pitch of the vibration you determine that the purpose of the bracer is to cast a spell or perform some magical purpose.&lt;br /&gt;
* &#039;&#039;&#039;Blank [[420|imbeddable]] (third verse):&lt;br /&gt;
:From the rapid vibrations of the pink dreamstone brooch, you determine it has no spell within it now, but could be imbedded with one, in the proper hands.  You estimate that it can contain an ample amount of mana.&lt;br /&gt;
* &#039;&#039;&#039;Reimbeddable item (fourth verse):&lt;br /&gt;
:The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.&lt;br /&gt;
* &#039;&#039;&#039;Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the black fel wand will disintegrate after its last magical charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Non-Crumbly imbed (fourth verse):&lt;br /&gt;
:You sense that the thick ironwood rod will persist after its last magical charge has been expended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapon/Armor Abilities ===&lt;br /&gt;
Typically, special abilities possessed by [[weapon|weapons]] and [[armor]] are permanent though some forms of [[padding]] and [[resistance]] may be temporary. These abilities are unique to [[armor]], are not part of the [[enhancive]] system, and can not be recharged at the [[Adventurer&#039;s Guild]]. However, [[weapons]] and [[armor]] may have traditional [[enhancive]] properties as well.&lt;br /&gt;
* &#039;&#039;&#039;Special ability, temporary (second verse):&lt;br /&gt;
:It also appears to have a temporary modification of some kind.&lt;br /&gt;
* &#039;&#039;&#039;Special ability (third verse):&lt;br /&gt;
:It also has some type of special ability, but you can&#039;t tell what yet.&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], permanent (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the leathers serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
* &#039;&#039;&#039;[[Padding]], temporary (fourth verse):&lt;br /&gt;
:The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. (crit padding)&lt;br /&gt;
:The harmonics generated tell you that the chain serves to protect from additional damage. (damage padding)&lt;br /&gt;
:The helm resonates with your voice, revealing some details of its temporary enhancement:&lt;br /&gt;
::The helm&#039;s enhancement will degrade when the wearer is struck in combat.&lt;br /&gt;
::It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.&lt;br /&gt;
::When its enhancement has degraded away, the item will lose its special ability.&lt;br /&gt;
* &#039;&#039;&#039;[[Flare|Flares]] (fourth verse):&lt;br /&gt;
:*&#039;&#039;&#039;Acid:&#039;&#039;&#039; It has been infused with the power of a corrosive substance.&lt;br /&gt;
:*&#039;&#039;&#039;Acuity:&#039;&#039;&#039; allows a caster to occasionally focus their magical prowess for a single cast.&lt;br /&gt;
:*&#039;&#039;&#039;Cold:&#039;&#039;&#039; It has been infused with the power of an ice elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Disintegration:&#039;&#039;&#039; It has been infused with a disintegrating substance.&lt;br /&gt;
:*&#039;&#039;&#039;Dispel:&#039;&#039;&#039; infused with the power of a strange anti-magical substance&lt;br /&gt;
:*&#039;&#039;&#039;Disruption:&#039;&#039;&#039; It has been infused with a disrupting substance.&lt;br /&gt;
:*&#039;&#039;&#039;Fire:&#039;&#039;&#039; It has been infused with the power of a fire elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Earth:&#039;&#039;&#039; It has been infused with the power of an earth elemental.&lt;br /&gt;
:*&#039;&#039;&#039;Lightning:&#039;&#039;&#039; It has been infused with the power of a lightning bolt.&lt;br /&gt;
:*&#039;&#039;&#039;Mana:&#039;&#039;&#039; It has been infused with mana.&lt;br /&gt;
:*&#039;&#039;&#039;Plasma:&#039;&#039;&#039; It has been infused with the power of a flaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Steam:&#039;&#039;&#039; It has been infused with a steaming substance.&lt;br /&gt;
:*&#039;&#039;&#039;Void/Vacuum:&#039;&#039;&#039; It has been infused with the power of a dark substance.&lt;br /&gt;
:*&#039;&#039;&#039;Water:&#039;&#039;&#039; It has been infused with the power of a water elemental.&lt;br /&gt;
* &#039;&#039;&#039;[[Target defense|TD]] Bonus:&#039;&#039;&#039; The harmonics generated tell you that the armor serves to protect from magical attacks.&lt;br /&gt;
*&#039;&#039;&#039;[[Weighting]]:&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; inflicts more fearsome wounds when it strikes. (crit weighting)&lt;br /&gt;
:The harmonics generated tell you that the &amp;lt;weapon&amp;gt; does extra damage when it strikes. (damage weighting)&lt;br /&gt;
*&#039;&#039;&#039;[[Defender weapon]]:&#039;&#039;&#039;: The harmonics generated tell you that the &amp;lt;weapon&amp;gt; helps defend the one who wields it.&lt;br /&gt;
*&#039;&#039;&#039;[[620|Ranger Resistance]]:&#039;&#039;&#039; Armor treated by a ranger may have a slightly misleading loresong.  The value may be high (first verse) and there will be no &#039;&#039;explicit&#039;&#039; mention of the resistance being temporary in the third and fourth verses. However, ranger-applied resistance will give the ranger&#039;s name in the fourth verse, as well as a read on the remaining wear on the armor fittings: &lt;br /&gt;
::&#039;&#039;As your song penetrates the dark-scaled armor, you determine that it is very resistant to fiery attacks.&amp;lt;br&amp;gt;A steady thread of wild magic hums in response to your song, and you sense that the heat resistance was imbued into the dark-scaled armor by Twiggs.&amp;lt;br&amp;gt;You gauge that the fittings have almost no amount of wear and tear remaining to them.&#039;&#039;&lt;br /&gt;
:When in doubt, find a ranger to [[ASSESS]] the armor to determine its status.&lt;br /&gt;
*&#039;&#039;&#039;[[735|Ensorcellment]]:&#039;&#039;&#039; Weapons and armor which have been ensorcelled by a sorcerer will first tell you about it in the second, purpose, verse: &#039;&#039;...shrouded with a haze of necrosis around the brigandine armor&#039;&#039;. - but no details yet. In the fourth verse, it will identify the sorcerer and give you the tier of ensorcellment: &#039;&#039;A strange necrotic haze sours your melody slightly, indicating that Allereli has infused the armor with the second tier of permanent Ensorcellment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Player-Forged Weapons ===&lt;br /&gt;
Weapons created by the [[forging]] [[artisan skill]] yield special messaging which reveals the quality of the forging of the item in the third verse. The loresong will also reveal the fact that the item was player-forged (though this information is already available via the crafter&#039;s mark in the [[Show description|SHOW description]] of the item).&lt;br /&gt;
* &#039;&#039;&#039;Player-forged (second verse):&lt;br /&gt;
:It has been forged by a member of the Artisan&#039;s Guild.&lt;br /&gt;
* &#039;&#039;&#039;Elegant-quality (third verse):&lt;br /&gt;
:The handaxe has a lightly increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Superior-quality (third verse):&lt;br /&gt;
:The maul has a moderately increased effectiveness in combat.&lt;br /&gt;
* &#039;&#039;&#039;Perfect-quality (third verse):&lt;br /&gt;
:The dagger has a significantly increased effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enhancive Items ===&lt;br /&gt;
Items with [[enhancive]] properties have messaging in several phases of the loresong. The second verse provides a simple indicator of whether or not the item is [[enhancive]]. The third verse provides a vague description of the properties. The fourth verse contains complete information about the [[enhancive]] properties (and if complete, renders the third verse irrelevant). The tiered messaging may be valuable to lower level [[bard|bards]] who are unable to extract the full properties of the item in the fourth verse. The third and fourth verse may also provide information about [[race|racial]], [[skill]], [[society|societal]], or [[character]] restrictions placed on the item.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Enhancive (second verse):&lt;br /&gt;
:Also, it seems to have some sort of enhancive properties.&lt;br /&gt;
* &#039;&#039;&#039;Properties, vague (third verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Aura]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:You think that you could probably find out something more about the pendant&#039;s enhancive properties if you tried.&lt;br /&gt;
* &#039;&#039;&#039;Properties, complete (fourth verse):&lt;br /&gt;
:The bracer resonates with your voice, indicating that it enhances its owner in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 8 to [[Agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 36 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 4 to [[Aura]] Bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 20 times.&amp;lt;br&amp;gt;&lt;br /&gt;
::It provides a boost of 2 to [[Mana]] Recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
::This enhancement may not be used by adventurers who have not trained 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
:The bracer looks to have a lot of charges remaining.&lt;br /&gt;
* &#039;&#039;&#039;Persistence (fourth verse):&lt;br /&gt;
:You sense that the aquamarine bracer will crumble into dust after its last enhancive charge has been expended.&lt;br /&gt;
:You sense that the composite bow will persist after its last enhancive charge has been expended.&lt;br /&gt;
* &#039;&#039;&#039;Restriction (third/fourth verse):&lt;br /&gt;
:This enhancive item may not be used by the following professions: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Monk Paladin Savant.&lt;br /&gt;
:This enhancement cannot be used by adventurers without at least a moderate amount of skill in Brawling.&lt;br /&gt;
:This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi.&lt;br /&gt;
:Some bronze leg greaves inset with hammered copper discs can only be used by a Master of the Guardians of Sunfist.&lt;br /&gt;
:This item is restricted to use by an adventurer you can&#039;t quite determine.&lt;br /&gt;
:This item is restricted to use by Oweodry.&lt;br /&gt;
&lt;br /&gt;
====  Special Note on Enhancive Properties  ====&lt;br /&gt;
:It provides a boost of 8 to [[Agility]].&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:It provides a boost of 4 to [[Aura]] Bonus.&lt;br /&gt;
::This enhancement is to the &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:For every 1 point of &#039;&#039;&#039;STAT BONUS&#039;&#039;&#039; it adds 2 points to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
::The 4 to [[Aura]] Bonus listed above would provide 8 to the &#039;&#039;&#039;BASE STAT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Purified Gems ===&lt;br /&gt;
[[Gem|Gems]] which have been purified through [[1004|Purification Song (1004)]] may turn into orb gems (for the purpose of [[517|charging]] items or creating [[325|chrisms]]) or become [[517|rechargeable]] [[420|imbeds]].&lt;br /&gt;
* &#039;&#039;&#039;Orb gem (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the glimaerstone is as a gem of some kind. As you sing, the glimaerstone seems to resonate with your voice, and &#039;&#039;&#039;you feel it trying to draw power from you.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mage rechargeable (second verse):&lt;br /&gt;
:From the pitch of the vibration you determine that the purpose of the emerald is as a gem of some kind.  As you sing, the emerald seems to resonate with your voice, and you feel it trying to draw power from you.  &#039;&#039;&#039;It pulses strongly with the rhythm of your words.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unlocking Loresongs ==&lt;br /&gt;
Bards have the ability to temporarily and permanently unlock loresongs, such that non-bards can{{boldmono| RECALL }}the item to view its loresong.  This applies to the standard properties exposed by loresinging most items, as well as the special story loresongs that some items possess.&lt;br /&gt;
&lt;br /&gt;
===Temporary===&lt;br /&gt;
A loresong is temporarily unlocked for between 1 to 30 days after a bard loresings to an item.  The duration is based on the bard&#039;s skill.  Factors are [[Bard Base | Bard spellsong]] ranks, [[Influence]] bonus, and [[Mental Lore, Telepathy]]. &lt;br /&gt;
&lt;br /&gt;
The duration uses the formula, per Estild: ((Bard spellsong ranks / 4) + (Influence bonus / 5) + (seed 1 summation of Mental Lore, Telepathy ranks) - 10) = # of days, min 1, max 30.&lt;br /&gt;
&lt;br /&gt;
The duration of the temporary unlock will display in the fourth facet of the loresong, like so:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Its loresong has been temporarily unlocked by XXXX for 7 days, 23 hours and 59 minutes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Permanent===&lt;br /&gt;
To permanently unlock a loresong, a bard must accumulate Lore Knowledge Points (LKP), which are earned by killing like-level creatures. Each kill provides a small chance to earn 1 LKP. Subsequent kills increase the odds until a point is earned, with guaranteed success after 750 kills for the week. The increasing odds do not reset until a LKP is earned, and are very small which causes a dramatic difference between the chance at 749 and the 100% chance at 750. Of special note for those who hunt in groups, there are built-in checks to prevent LKP generation from getting abused in areas like Reim. Specifically, if you deal less than 50% of the creature&#039;s hit points, you have a reduced chance (dictated by the percent that you did contribute) to earn credit.&lt;br /&gt;
&lt;br /&gt;
A Bard may learn up to 1 LKP per week and store up to 5 LKPs total and may view if they&#039;ve already earned their weekly LKP and their total LKPs with the RECALL verb. &lt;br /&gt;
&lt;br /&gt;
There is a skill check to permanently unlock a loresong, using the Bard&#039;s skill vs. the item&#039;s properties. Success modifiers include:&lt;br /&gt;
* Level&lt;br /&gt;
* Bard spellsong ranks &lt;br /&gt;
* Magic Item Use &lt;br /&gt;
* Elemental Mana Control&lt;br /&gt;
* Mental Mana Control&lt;br /&gt;
* Aura and Influence stat bonus&lt;br /&gt;
* Mental Lore, Telepathy&lt;br /&gt;
&lt;br /&gt;
There are also penalties for being injured or low on spirit.&lt;br /&gt;
&lt;br /&gt;
Per Estild, the importance of each skill or stat is as follows: &amp;quot;MIU, EMC, and MMC are all weighted evenly, which is half as effective as spell ranks past level.  Ranks past level give the same bonus as Telepathy ranks, Aura stat bonus, and Influence stat bonus.  Spell ranks up to level are weighted twice as heavily as spell ranks above level (and thus the highest contributor of any factor).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To attempt to unlock the loresong of an item, the bard first needs to loresing to the item like normal, then within 5 minutes, use the RECALL verb on the item. The first attempt will provide information such as the chance of success and how many LKPs it will cost to unlock the item. The LKP cost is derived by the difficulty of an item, with a minimum 1 LKP cost to unlock any item and a maximum cost of 5.&lt;br /&gt;
&lt;br /&gt;
The skill check to unlock a loresong is far more forgiving than [[Enchant]] and [[Ensorcell]], but not all items may necessarily be possible for a bard to unlock without outside help. Once a loresong is unlocked, non-bards may RECALL the item to view its loresong. Failure to permanently unlock an item results in a 24 hour cooldown before your can try to unlock the item again. There is no loss of LKPs.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Award of a LKP via critter kill is displayed between the damage messaging and the death message, such as this. The last sentence of the bolded text should be used for highlighting, if looking for an alert:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;renew 1030&lt;br /&gt;
You sing with renewed vigor!&lt;br /&gt;
You continue to sing a disruptive song.&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  An Ithzir seer reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 103 damage!&lt;br /&gt;
   ... 85 points of damage!&lt;br /&gt;
   Heart explodes rupturing the Ithzir seer&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
Breathing heavily from your exertions against the Ithzir seer, you ruminate for a moment about your surroundings, gaining a better understanding of their history and place in the world.  &#039;&#039;&#039;This lore could be woven into your loresongs to let them linger and be recalled.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ithzir seer falls to the ground in a crumpled heap.&lt;br /&gt;
&lt;br /&gt;
Renewing &amp;quot;Song of Sonic Disruption&amp;quot; for 20 mana.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other award messaging examples:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You find yourself absently reminiscing upon the tale of a long-ago battle.  In a flash of inspiration, an intense connection to its origins floods your mind.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A temperate breeze whistles past, bringing to mind the melody of a half-forgotten song. As you play through its notes in your mind, you find yourself dazzled by the weight of its history, gaining a better understanding of the music.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Breathing heavily from your exertions against the black forest viper, you ruminate for a moment about your surroundings, gaining a better understanding of their history and place in the world.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;With the death of the black forest viper, you ponder the balance of life and death and find a single moment of synchronicity with the rhythms of the world. Amid this fleeting peace, you come to a better understanding of your own culture and history.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your blood sings from the recent combat, and you reel with the abrupt recollection of an old piece of elven music.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Fighting so near to a landmark as notable as the Cascade of Tears brings to mind a wealth of tales and rumors about the area, filling you with inspiration.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bard using the RECALL verb can see how many LKPs they have earned:&lt;br /&gt;
&lt;br /&gt;
0 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You can&#039;t recall any pertinent lore to let you preserve the knowledge of objects.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1 LKP:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You remember a yarn you&#039;ve spun, which you could use to preserve the knowledge of simple items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your thoughts shift to tales of treasures obtained from your travels, which you could use to preserve the knowledge of magical trinkets.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 LKPs&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You recall secrets of lost civilizations and ancient legends, which you could use to preserve the knowledge of magical items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 LKPs&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Memories of the history of Elanthian heroes and their epic relics resonate in your mind, which you could use to preserve the knowlege of powerful items.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 LKPs:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your mind is filled with a vast repertoire of lore, which you could use to to preserve the knowledge of some of Elanthia&#039;s most powerful artifacts!  Your understanding of such magic cannot exceed this level.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bard can see how much an item will cost:&lt;br /&gt;
&lt;br /&gt;
1 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a fair amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a substantial amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a generous amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require an epic amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5 LKPS:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It will require a vast amount of lore to unlock this loresong.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a bard has earned an LKP for the week, the following message is displayed in RECALL:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel you have exhausted your inspiration of Elanthia&#039;s lore as much as possible for the time being.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of a successful unlock (required 2 LKPs and awarded 400 experience):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall am&lt;br /&gt;
You begin a musical chant directed towards your gnarled bone amulet.  You recall your recent loresong of the amulet and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the gnarled bone amulet already, you continue to focus your musical chant in an attempt to permanently infuse the amulet with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a questionable attempt.&lt;br /&gt;
&lt;br /&gt;
Success!  Stories and songs of comedies, victories, and heroes all swirl through your mind as you invest enough of your magical lore into the essence of the gnarled bone amulet.  Its loresong has now been permanently affixed.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of an unsuccessful unlock:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;recall dagger&lt;br /&gt;
You begin a musical chant directed towards your black steel dagger.  You recall your recent loresong of the dagger and prepare yourself to weave its story into its being.&lt;br /&gt;
&lt;br /&gt;
Having probed the black steel dagger already, you continue to focus your musical chant in an attempt to permanently infuse the dagger with its loresong...&lt;br /&gt;
&lt;br /&gt;
You make a very poor attempt!&lt;br /&gt;
&lt;br /&gt;
Failure!  Stories and songs of tragedies, defeats, and villains all swirl through your mind as the black steel dagger rejects your infusion of magical lore.  You are left perplexed about the very essence of the dagger.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
When accessed via RECALL, the loresong information functions exactly as if the bard is loresinging to the item. New properties added to the item after its loresong has been unlocked will be displayed, and any effects experienced by a bard loresinging the item manually will be experienced by the person accessing the loresong (which may include damage or death for certain rare items). &lt;br /&gt;
&lt;br /&gt;
The loresongs of stationary items cannot be unlocked at this time.&lt;br /&gt;
&lt;br /&gt;
If a non-bard accesses a loresong via RECALL and places it for sale in a player shop, the properties will be revealed as normal.&lt;br /&gt;
&lt;br /&gt;
LKP generation is luck based, but in general, you should expect it to take several days to earn a point.  Like ensorcelling (and enchanting&#039;s lore benefit), it&#039;s designed to reward characters who log in and play instead of just being something any bard can quickly earn.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[SERVICE (verb)]]&lt;br /&gt;
*[[Custom loresong]]&lt;br /&gt;
*[[Loresong:_A_perfectly_clear_crystal_sphere_(saved_post)|A perfectly clear crystal sphere loresong (example)]]&lt;br /&gt;
*[[Music Stand|The Incredible Music Stand loresong (example)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Bards/Loresinging/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Label&amp;diff=115925</id>
		<title>Label</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Label&amp;diff=115925"/>
		<updated>2019-05-05T06:49:36Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Basic Use */ Modified the first line to show that the quill/label need to both be held in the hands since this is not intuitive (because in real life, you would lay the label down on a table and have one hand free).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Labels premiered at [[Ebon Gate 2012]] in the shop [[EGShop:Sing Me an Epithet|Sing Me an Epitaph]].  The merchants Nyck and Nycolle can alter, deepen or unlock label boxes and labels.  Labels can be attached to almost any item.  Nyck and Nycolle also bring their wagon to [[Mist Harbor]] as a [[Premium subscription|Premium benefit]].&lt;br /&gt;
&lt;br /&gt;
==Basic Use==&lt;br /&gt;
&lt;br /&gt;
One only needs a writing implement (quill/stylus) in one hand and a label in the other hand.&lt;br /&gt;
&lt;br /&gt;
Using a writing implement, [[WRITE]] {message}.  You should not write label {message} or the first word on the label will be &amp;quot;label.&amp;quot;  If you are writing stats and use the + sign, use a semi-colon before the + if the + is the first character of the label (e.g., &amp;quot;WRITE ;+5 to aura bonus, +5 wisdom bonus, persists&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
Remember to READ your label before doing anything else to make sure it says what you want. CLEAN label to remove what you&#039;ve already written if you wish to start over. &lt;br /&gt;
&lt;br /&gt;
PULL label to remove backing. At this point, you can still CLEAN label to remove what you&#039;ve written and start over.&lt;br /&gt;
&lt;br /&gt;
PUT my label on my (item) to attach the label to the item.&lt;br /&gt;
&lt;br /&gt;
READ my (item) to see the label after it is attached.&lt;br /&gt;
&lt;br /&gt;
If you still messed up you can write on a new label and cover up the old one using the same steps.&lt;br /&gt;
&lt;br /&gt;
If your item already had a label on it, you will see:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put my label on my runestaff&lt;br /&gt;
The orase runestaff appears to already have a label or writing of some sort.  If you&#039;d like to cover it up with your parchment label please try to attach it again within 30 seconds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replacing an old label with a new one causes a permanent loss of the old label; you can not retrieve the old one.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
Label enthusiasts can keep their labels in label boxes.  Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100.  Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means.&lt;br /&gt;
&lt;br /&gt;
Besides being deepened, label boxes can be altered or unlocked.  [[Unlocked]] boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once.&lt;br /&gt;
&lt;br /&gt;
An unlocked box provides the additional options to TILT, TOUCH, and KNOCK the box. It will also add to all labels pulled from it the option to EAT, SMELL/SNIFF, and TOUCH the labels.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
&lt;br /&gt;
One can remove a label from an item using solvent.  This is also sold in the label shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;get mau&lt;br /&gt;
You remove a perfect vultite maul with black rolton fleece wound about its haft from in your leather cloak.&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
&#039;&#039;&#039;The vultite maul appears to have a label or writing of some sort.  If you&#039;d like to remove it with your thick solvent please try to rub it on again within 30 seconds!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
Using your fingertips, you liberally apply some solvent to your vultite maul and gently rub away the paper stuck to its surface.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Label Maker==&lt;br /&gt;
The Label Maker is a wagon currently located on Four Winds Isle allowing you to purchase labels, quill, and label storage boxes. You can find the wagon on Tigerlily Avenue (Lich #3640). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wooden plank wagon with a bright white roof.&lt;br /&gt;
&lt;br /&gt;
[The Label Maker]&lt;br /&gt;
The small space is surrounded by the wooden plank walls of the wagon and taken up by several surfaces that display wares for sale.  A solid oak counter resides near the entry door, while a set of oak shelves sits beside a curtain that leads further into the shop.  Hanging on the walls are some assorted signs with bold writing, and between them a tall cabinet rests against the wall near a pair of flickering torches.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
[The Label Maker, Back Room]&lt;br /&gt;
Surrounded by wooden plank walls, this small back room is nearly bare save for a circular wooden table and a plush purple armchair.  A worn pale cream carpet covers the wood plank flooring, and the matching walls are interrupted only by a hanging curtain that leads to the front room.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nycolle===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Scrivener Nycolle.&lt;br /&gt;
She appears to be a Burghal Gnome.&lt;br /&gt;
She is diminutive and appears to be very young.  She has large pale blue eyes and ivory skin.  She has waist length, shiny brown hair worn in two pigtails.  She has a delicate face and rosy cheeks.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a fluffy feather quill in her right hand.&lt;br /&gt;
She is wearing a silver shield pendant, a silver-boned dark pink corset, a gear-clasped pale pink musette, a pair of patchwork pants, and a pair of silver silk slippers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nycolle works on label boxes for Premium subscribers on a bi-monthly basis.  During these visits she works in room order and will unlock or deepen a label box (by 10) for everyone.  She will also spin for five people to receive one of three special services:&lt;br /&gt;
#Alter a label box&lt;br /&gt;
#Alter the labels inside of a box (all of them get altered to the same thing)&lt;br /&gt;
#Refill a label box (box must have at least one label in it)&lt;br /&gt;
&lt;br /&gt;
Those who are spun for will get their service during their turn in the line.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the oak counter you see:&lt;br /&gt;
| a darkly stained bone stylus||align=&amp;quot;center&amp;quot;|2000&lt;br /&gt;
|-&lt;br /&gt;
| a thin strip of white paper||align=&amp;quot;center&amp;quot; rowspan=&amp;quot;15&amp;quot; valign=&amp;quot;top&amp;quot;|7500&lt;br /&gt;
|-&lt;br /&gt;
| a tiny strip of gold vellum&lt;br /&gt;
|-&lt;br /&gt;
| a thin strip of faded parchment&lt;br /&gt;
|-&lt;br /&gt;
| a cream and gold tag&lt;br /&gt;
|-&lt;br /&gt;
| a silver and pale green label&lt;br /&gt;
|-&lt;br /&gt;
| a pale parchment label&lt;br /&gt;
|-&lt;br /&gt;
| a faded paper label&lt;br /&gt;
|-&lt;br /&gt;
| an antique strip of parchment&lt;br /&gt;
|-&lt;br /&gt;
| a crisp strip of paper&lt;br /&gt;
|-&lt;br /&gt;
| a rectangular strip of rice paper&lt;br /&gt;
|-&lt;br /&gt;
| a darkly stained vellum label&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey strip of vellum&lt;br /&gt;
|-&lt;br /&gt;
| a shiny strip of silver parchment&lt;br /&gt;
|-&lt;br /&gt;
| an earth-toned strip of vellum&lt;br /&gt;
|-&lt;br /&gt;
| a small square paper tag&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ In the tall cabinet you see:&lt;br /&gt;
| a jar of thick solvent||rowspan=&amp;quot;10&amp;quot; valign=&amp;quot;top&amp;quot;|10k&lt;br /&gt;
|-&lt;br /&gt;
| a jar of saffron solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of gold-flecked solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of rose pink solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of shiny silver solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of sparkly gold solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of opaque black solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of blood red solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of pale blue solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of clear solvent&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the low oak shelf you see:&lt;br /&gt;
| a slim faenor case||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a small burnished gold case&lt;br /&gt;
|-&lt;br /&gt;
| a tiny polished platinum case&lt;br /&gt;
|-&lt;br /&gt;
| a tarnished brass case&lt;br /&gt;
|-&lt;br /&gt;
| an elaborately etched silver case&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the middle oak shelf you see:&lt;br /&gt;
| a slim pale leather portfolio||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a thick black parchment folio&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged dark leather portfolio&lt;br /&gt;
|-&lt;br /&gt;
| a faded gold parchment envelope&lt;br /&gt;
|-&lt;br /&gt;
| a crisp pale paper envelope&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the high oak shelf you see:&lt;br /&gt;
| a lacquered tigerwood box||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a fine-grained pearwood box&lt;br /&gt;
|-&lt;br /&gt;
| a dented tin box&lt;br /&gt;
|-&lt;br /&gt;
| an intricately carved oak box&lt;br /&gt;
|-&lt;br /&gt;
| a small dark ebonwood box&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Label&amp;diff=115924</id>
		<title>Label</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Label&amp;diff=115924"/>
		<updated>2019-05-05T06:46:01Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Basic Use */ Replacing a label causes permanent loss of the old label.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Labels premiered at [[Ebon Gate 2012]] in the shop [[EGShop:Sing Me an Epithet|Sing Me an Epitaph]].  The merchants Nyck and Nycolle can alter, deepen or unlock label boxes and labels.  Labels can be attached to almost any item.  Nyck and Nycolle also bring their wagon to [[Mist Harbor]] as a [[Premium subscription|Premium benefit]].&lt;br /&gt;
&lt;br /&gt;
==Basic Use==&lt;br /&gt;
&lt;br /&gt;
One only needs a writing implement (quill/stylus) and a label.&lt;br /&gt;
&lt;br /&gt;
Using a writing implement, [[WRITE]] {message}.  You should not write label {message} or the first word on the label will be &amp;quot;label.&amp;quot;  If you are writing stats and use the + sign, use a semi-colon before the + if the + is the first character of the label (e.g., &amp;quot;WRITE ;+5 to aura bonus, +5 wisdom bonus, persists&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
Remember to READ your label before doing anything else to make sure it says what you want. CLEAN label to remove what you&#039;ve already written if you wish to start over. &lt;br /&gt;
&lt;br /&gt;
PULL label to remove backing. At this point, you can still CLEAN label to remove what you&#039;ve written and start over.&lt;br /&gt;
&lt;br /&gt;
PUT my label on my (item) to attach the label to the item.&lt;br /&gt;
&lt;br /&gt;
READ my (item) to see the label after it is attached.&lt;br /&gt;
&lt;br /&gt;
If you still messed up you can write on a new label and cover up the old one using the same steps.&lt;br /&gt;
&lt;br /&gt;
If your item already had a label on it, you will see:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put my label on my runestaff&lt;br /&gt;
The orase runestaff appears to already have a label or writing of some sort.  If you&#039;d like to cover it up with your parchment label please try to attach it again within 30 seconds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replacing an old label with a new one causes a permanent loss of the old label; you can not retrieve the old one.&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
Label enthusiasts can keep their labels in label boxes.  Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100.  Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means.&lt;br /&gt;
&lt;br /&gt;
Besides being deepened, label boxes can be altered or unlocked.  [[Unlocked]] boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once.&lt;br /&gt;
&lt;br /&gt;
An unlocked box provides the additional options to TILT, TOUCH, and KNOCK the box. It will also add to all labels pulled from it the option to EAT, SMELL/SNIFF, and TOUCH the labels.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
&lt;br /&gt;
One can remove a label from an item using solvent.  This is also sold in the label shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;get mau&lt;br /&gt;
You remove a perfect vultite maul with black rolton fleece wound about its haft from in your leather cloak.&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
&#039;&#039;&#039;The vultite maul appears to have a label or writing of some sort.  If you&#039;d like to remove it with your thick solvent please try to rub it on again within 30 seconds!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
Using your fingertips, you liberally apply some solvent to your vultite maul and gently rub away the paper stuck to its surface.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Label Maker==&lt;br /&gt;
The Label Maker is a wagon currently located on Four Winds Isle allowing you to purchase labels, quill, and label storage boxes. You can find the wagon on Tigerlily Avenue (Lich #3640). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wooden plank wagon with a bright white roof.&lt;br /&gt;
&lt;br /&gt;
[The Label Maker]&lt;br /&gt;
The small space is surrounded by the wooden plank walls of the wagon and taken up by several surfaces that display wares for sale.  A solid oak counter resides near the entry door, while a set of oak shelves sits beside a curtain that leads further into the shop.  Hanging on the walls are some assorted signs with bold writing, and between them a tall cabinet rests against the wall near a pair of flickering torches.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
[The Label Maker, Back Room]&lt;br /&gt;
Surrounded by wooden plank walls, this small back room is nearly bare save for a circular wooden table and a plush purple armchair.  A worn pale cream carpet covers the wood plank flooring, and the matching walls are interrupted only by a hanging curtain that leads to the front room.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nycolle===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Scrivener Nycolle.&lt;br /&gt;
She appears to be a Burghal Gnome.&lt;br /&gt;
She is diminutive and appears to be very young.  She has large pale blue eyes and ivory skin.  She has waist length, shiny brown hair worn in two pigtails.  She has a delicate face and rosy cheeks.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a fluffy feather quill in her right hand.&lt;br /&gt;
She is wearing a silver shield pendant, a silver-boned dark pink corset, a gear-clasped pale pink musette, a pair of patchwork pants, and a pair of silver silk slippers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nycolle works on label boxes for Premium subscribers on a bi-monthly basis.  During these visits she works in room order and will unlock or deepen a label box (by 10) for everyone.  She will also spin for five people to receive one of three special services:&lt;br /&gt;
#Alter a label box&lt;br /&gt;
#Alter the labels inside of a box (all of them get altered to the same thing)&lt;br /&gt;
#Refill a label box (box must have at least one label in it)&lt;br /&gt;
&lt;br /&gt;
Those who are spun for will get their service during their turn in the line.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the oak counter you see:&lt;br /&gt;
| a darkly stained bone stylus||align=&amp;quot;center&amp;quot;|2000&lt;br /&gt;
|-&lt;br /&gt;
| a thin strip of white paper||align=&amp;quot;center&amp;quot; rowspan=&amp;quot;15&amp;quot; valign=&amp;quot;top&amp;quot;|7500&lt;br /&gt;
|-&lt;br /&gt;
| a tiny strip of gold vellum&lt;br /&gt;
|-&lt;br /&gt;
| a thin strip of faded parchment&lt;br /&gt;
|-&lt;br /&gt;
| a cream and gold tag&lt;br /&gt;
|-&lt;br /&gt;
| a silver and pale green label&lt;br /&gt;
|-&lt;br /&gt;
| a pale parchment label&lt;br /&gt;
|-&lt;br /&gt;
| a faded paper label&lt;br /&gt;
|-&lt;br /&gt;
| an antique strip of parchment&lt;br /&gt;
|-&lt;br /&gt;
| a crisp strip of paper&lt;br /&gt;
|-&lt;br /&gt;
| a rectangular strip of rice paper&lt;br /&gt;
|-&lt;br /&gt;
| a darkly stained vellum label&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey strip of vellum&lt;br /&gt;
|-&lt;br /&gt;
| a shiny strip of silver parchment&lt;br /&gt;
|-&lt;br /&gt;
| an earth-toned strip of vellum&lt;br /&gt;
|-&lt;br /&gt;
| a small square paper tag&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ In the tall cabinet you see:&lt;br /&gt;
| a jar of thick solvent||rowspan=&amp;quot;10&amp;quot; valign=&amp;quot;top&amp;quot;|10k&lt;br /&gt;
|-&lt;br /&gt;
| a jar of saffron solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of gold-flecked solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of rose pink solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of shiny silver solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of sparkly gold solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of opaque black solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of blood red solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of pale blue solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of clear solvent&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the low oak shelf you see:&lt;br /&gt;
| a slim faenor case||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a small burnished gold case&lt;br /&gt;
|-&lt;br /&gt;
| a tiny polished platinum case&lt;br /&gt;
|-&lt;br /&gt;
| a tarnished brass case&lt;br /&gt;
|-&lt;br /&gt;
| an elaborately etched silver case&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the middle oak shelf you see:&lt;br /&gt;
| a slim pale leather portfolio||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a thick black parchment folio&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged dark leather portfolio&lt;br /&gt;
|-&lt;br /&gt;
| a faded gold parchment envelope&lt;br /&gt;
|-&lt;br /&gt;
| a crisp pale paper envelope&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the high oak shelf you see:&lt;br /&gt;
| a lacquered tigerwood box||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a fine-grained pearwood box&lt;br /&gt;
|-&lt;br /&gt;
| a dented tin box&lt;br /&gt;
|-&lt;br /&gt;
| an intricately carved oak box&lt;br /&gt;
|-&lt;br /&gt;
| a small dark ebonwood box&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Label&amp;diff=115923</id>
		<title>Label</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Label&amp;diff=115923"/>
		<updated>2019-05-05T06:43:27Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Basic Use */ You can still CLEAN label after you PULL it. READ item to see label after it is attached. Added messaging for the case where there is already a label on the item and you try to add another one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Labels premiered at [[Ebon Gate 2012]] in the shop [[EGShop:Sing Me an Epithet|Sing Me an Epitaph]].  The merchants Nyck and Nycolle can alter, deepen or unlock label boxes and labels.  Labels can be attached to almost any item.  Nyck and Nycolle also bring their wagon to [[Mist Harbor]] as a [[Premium subscription|Premium benefit]].&lt;br /&gt;
&lt;br /&gt;
==Basic Use==&lt;br /&gt;
&lt;br /&gt;
One only needs a writing implement (quill/stylus) and a label.&lt;br /&gt;
&lt;br /&gt;
Using a writing implement, [[WRITE]] {message}.  You should not write label {message} or the first word on the label will be &amp;quot;label.&amp;quot;  If you are writing stats and use the + sign, use a semi-colon before the + if the + is the first character of the label (e.g., &amp;quot;WRITE ;+5 to aura bonus, +5 wisdom bonus, persists&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
Remember to READ your label before doing anything else to make sure it says what you want. CLEAN label to remove what you&#039;ve already written if you wish to start over. &lt;br /&gt;
&lt;br /&gt;
PULL label to remove backing. At this point, you can still CLEAN label to remove what you&#039;ve written and start over.&lt;br /&gt;
&lt;br /&gt;
PUT my label on my (item) to attach the label to the item.&lt;br /&gt;
&lt;br /&gt;
READ my (item) to see the label after it is attached.&lt;br /&gt;
&lt;br /&gt;
If you still messed up you can write on a new label and cover up the old one using the same steps.&lt;br /&gt;
&lt;br /&gt;
If your item already had a label on it, you will see:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put my label on my runestaff&lt;br /&gt;
The orase runestaff appears to already have a label or writing of some sort.  If you&#039;d like to cover it up with your parchment label please try to attach it again within 30 seconds!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Features==&lt;br /&gt;
&lt;br /&gt;
Label enthusiasts can keep their labels in label boxes.  Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100.  Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means.&lt;br /&gt;
&lt;br /&gt;
Besides being deepened, label boxes can be altered or unlocked.  [[Unlocked]] boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once.&lt;br /&gt;
&lt;br /&gt;
An unlocked box provides the additional options to TILT, TOUCH, and KNOCK the box. It will also add to all labels pulled from it the option to EAT, SMELL/SNIFF, and TOUCH the labels.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
&lt;br /&gt;
One can remove a label from an item using solvent.  This is also sold in the label shop.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;get mau&lt;br /&gt;
You remove a perfect vultite maul with black rolton fleece wound about its haft from in your leather cloak.&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
&#039;&#039;&#039;The vultite maul appears to have a label or writing of some sort.  If you&#039;d like to remove it with your thick solvent please try to rub it on again within 30 seconds!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;rub my solv on my mau&lt;br /&gt;
Using your fingertips, you liberally apply some solvent to your vultite maul and gently rub away the paper stuck to its surface.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Label Maker==&lt;br /&gt;
The Label Maker is a wagon currently located on Four Winds Isle allowing you to purchase labels, quill, and label storage boxes. You can find the wagon on Tigerlily Avenue (Lich #3640). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A wooden plank wagon with a bright white roof.&lt;br /&gt;
&lt;br /&gt;
[The Label Maker]&lt;br /&gt;
The small space is surrounded by the wooden plank walls of the wagon and taken up by several surfaces that display wares for sale.  A solid oak counter resides near the entry door, while a set of oak shelves sits beside a curtain that leads further into the shop.  Hanging on the walls are some assorted signs with bold writing, and between them a tall cabinet rests against the wall near a pair of flickering torches.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&lt;br /&gt;
[The Label Maker, Back Room]&lt;br /&gt;
Surrounded by wooden plank walls, this small back room is nearly bare save for a circular wooden table and a plush purple armchair.  A worn pale cream carpet covers the wood plank flooring, and the matching walls are interrupted only by a hanging curtain that leads to the front room.&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nycolle===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Scrivener Nycolle.&lt;br /&gt;
She appears to be a Burghal Gnome.&lt;br /&gt;
She is diminutive and appears to be very young.  She has large pale blue eyes and ivory skin.  She has waist length, shiny brown hair worn in two pigtails.  She has a delicate face and rosy cheeks.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is holding a fluffy feather quill in her right hand.&lt;br /&gt;
She is wearing a silver shield pendant, a silver-boned dark pink corset, a gear-clasped pale pink musette, a pair of patchwork pants, and a pair of silver silk slippers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nycolle works on label boxes for Premium subscribers on a bi-monthly basis.  During these visits she works in room order and will unlock or deepen a label box (by 10) for everyone.  She will also spin for five people to receive one of three special services:&lt;br /&gt;
#Alter a label box&lt;br /&gt;
#Alter the labels inside of a box (all of them get altered to the same thing)&lt;br /&gt;
#Refill a label box (box must have at least one label in it)&lt;br /&gt;
&lt;br /&gt;
Those who are spun for will get their service during their turn in the line.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the oak counter you see:&lt;br /&gt;
| a darkly stained bone stylus||align=&amp;quot;center&amp;quot;|2000&lt;br /&gt;
|-&lt;br /&gt;
| a thin strip of white paper||align=&amp;quot;center&amp;quot; rowspan=&amp;quot;15&amp;quot; valign=&amp;quot;top&amp;quot;|7500&lt;br /&gt;
|-&lt;br /&gt;
| a tiny strip of gold vellum&lt;br /&gt;
|-&lt;br /&gt;
| a thin strip of faded parchment&lt;br /&gt;
|-&lt;br /&gt;
| a cream and gold tag&lt;br /&gt;
|-&lt;br /&gt;
| a silver and pale green label&lt;br /&gt;
|-&lt;br /&gt;
| a pale parchment label&lt;br /&gt;
|-&lt;br /&gt;
| a faded paper label&lt;br /&gt;
|-&lt;br /&gt;
| an antique strip of parchment&lt;br /&gt;
|-&lt;br /&gt;
| a crisp strip of paper&lt;br /&gt;
|-&lt;br /&gt;
| a rectangular strip of rice paper&lt;br /&gt;
|-&lt;br /&gt;
| a darkly stained vellum label&lt;br /&gt;
|-&lt;br /&gt;
| a pale grey strip of vellum&lt;br /&gt;
|-&lt;br /&gt;
| a shiny strip of silver parchment&lt;br /&gt;
|-&lt;br /&gt;
| an earth-toned strip of vellum&lt;br /&gt;
|-&lt;br /&gt;
| a small square paper tag&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ In the tall cabinet you see:&lt;br /&gt;
| a jar of thick solvent||rowspan=&amp;quot;10&amp;quot; valign=&amp;quot;top&amp;quot;|10k&lt;br /&gt;
|-&lt;br /&gt;
| a jar of saffron solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of gold-flecked solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of rose pink solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of shiny silver solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of sparkly gold solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of opaque black solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of blood red solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of pale blue solvent&lt;br /&gt;
|-&lt;br /&gt;
| a jar of clear solvent&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the low oak shelf you see:&lt;br /&gt;
| a slim faenor case||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a small burnished gold case&lt;br /&gt;
|-&lt;br /&gt;
| a tiny polished platinum case&lt;br /&gt;
|-&lt;br /&gt;
| a tarnished brass case&lt;br /&gt;
|-&lt;br /&gt;
| an elaborately etched silver case&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the middle oak shelf you see:&lt;br /&gt;
| a slim pale leather portfolio||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a thick black parchment folio&lt;br /&gt;
|-&lt;br /&gt;
| a brass-edged dark leather portfolio&lt;br /&gt;
|-&lt;br /&gt;
| a faded gold parchment envelope&lt;br /&gt;
|-&lt;br /&gt;
| a crisp pale paper envelope&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ On the high oak shelf you see:&lt;br /&gt;
| a lacquered tigerwood box||rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot;|50k&lt;br /&gt;
|-&lt;br /&gt;
| a fine-grained pearwood box&lt;br /&gt;
|-&lt;br /&gt;
| a dented tin box&lt;br /&gt;
|-&lt;br /&gt;
| an intricately carved oak box&lt;br /&gt;
|-&lt;br /&gt;
| a small dark ebonwood box&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Services]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Intercession&amp;diff=115918</id>
		<title>Talk:Intercession</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Intercession&amp;diff=115918"/>
		<updated>2019-05-05T04:58:01Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Messaging needed for 3rd cleric&amp;#039;s cast of 325 when three clerics are required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is my hope that if I do not get back here to add messaging for the third cleric&#039;s cast of 325 in a case where three clerics were needed (pilgrim wants a deity different than that of the first cleric)... that maybe someone else will add the messaging later. [[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 23:58, 4 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Intercession&amp;diff=115917</id>
		<title>Intercession</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Intercession&amp;diff=115917"/>
		<updated>2019-05-05T04:54:24Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Usage */ Added a bit more info as to how Intercession works when more than one cleric is involved, added messaging for 2nd cleric cast of 325.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Through the usage of the final tier of [[Holy Receptacle (325)]], a [[Cleric]] is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of [[Arkati|worship]].  From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To create an Intercession gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 4000 silver&lt;br /&gt;
*50 [[mana]]: 25 for the spell, 25 additional for the Tier 5 blessing&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 30 ranks (120 skill)&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;bless deity common 5&lt;br /&gt;
As you chant a short litany, the emerald in the palm of your hand emits a subdued white light.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nature of the light emitted by the gem is based on the Pantheon of the cleric that created the gem.&lt;br /&gt;
* [[Liabo]]:  a subdued white light&lt;br /&gt;
* Neutrality:  a fine grey mist&lt;br /&gt;
* [[Lornon]]:  a dark shadow&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
In order to use an Intercession gem, the cleric that creates the gem must [[WAVE (verb)|WAVE]] the gem at the pilgrim in order to attune it to them.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;wave (gem) at (character)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point, the cleric should GIVE the Intercession gem to the pilgrim.  If they desire to [[CONVERT (verb)|CONVERT]] to the same deity as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering.&lt;br /&gt;
&lt;br /&gt;
If the pilgrim desires to CONVERT to a different deity in the same pantheon, then before rubbing the Intercession gem, the pilgrim must find two other clerics from the same Pantheon. The two other clerics must each cast Holy Receptacle upon the gem as well; they do not need to wave the gem at the pilgrim. Afterwards, the pilgrim will be able to RUB the gem to create the coffer into which they may place their offering.&lt;br /&gt;
&lt;br /&gt;
Second cleric successfully casting:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;prepare 325&lt;br /&gt;
&amp;gt;cast my feystone&lt;br /&gt;
You raise your hand while murmuring a soft orison, focusing on the Holy Receptacle spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at a periwinkle feystone.&lt;br /&gt;
A searing white light enfolds the periwinkle feystone for a moment and then appears to become incorporated into it.  You feel the blessing is not yet complete, as it requires another cleric&#039;s assistance.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For purposes of this spell, Zelia, Gosaena, The Huntress, Arachne, and Aeia, as well as unconverted clerics and clerics converted to &amp;quot;other&amp;quot;, are all considered to be of the Neutral pantheon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;rub (gem)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub diamond&lt;br /&gt;
As you rub the scarlet despanal, a small crack begins to form, and light starts peeking out from inside.  If you continue to RUB the despanal, it will likely shatter.&lt;br /&gt;
&amp;gt;rub diamond (second rub)&lt;br /&gt;
You rub the uncut diamond and its delicate structure collapses in your hand.  A brilliant globe of &lt;br /&gt;
light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appearance&lt;br /&gt;
Depending on pantheon, the coffers look different:&lt;br /&gt;
* Liabo:  a radiant silver coffer&lt;br /&gt;
* Neutrality:  a misty marble coffer&lt;br /&gt;
* Lornon: a shadowy obsidian coffer&lt;br /&gt;
&lt;br /&gt;
At this point, the pilgrim must place an offering of coins into the coffer.  The equation to determine the exact amount is not yet known, but character level and total number of Intercessions are the two factors. &lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;put (number) silver in coffer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;put X coins in my coffer&lt;br /&gt;
You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you&lt;br /&gt;
have placed a sufficient offering inside it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by LOOKing at the coffer.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look coffer&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;look at my coffer&lt;br /&gt;
The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just&lt;br /&gt;
big enough to fit an Elanthian silver coin.&lt;br /&gt;
You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering&lt;br /&gt;
inside it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the proper tithe secured, the pilgrim has only to travel to a [[Holy places|holy place]] consecrated to the [[Arkati]] or spirit they wish to convert to.  It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. An exception is a shrine where all the deities are present. Only one of these is known to exist in the lands, on the Zul Logoth pilgrimage site.  To check if a room is holy, have a [[Cleric]] or [[Paladin]] [[SENSE (verb)|SENSE]] for divine influences in the area.  When an appropriate place is found (and any desired ceremonies are performed, the pilgrim can complete the rite by making an OFFERing.&lt;br /&gt;
&lt;br /&gt;
;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;offer my coffer to [deity #]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;offer my coffer to 1&lt;br /&gt;
You offer up your silver coffer to Koar as a pledge of your devotion. &lt;br /&gt;
&lt;br /&gt;
The air about you fills with a harsh light, every line you view through it sharply defined.  A commanding&lt;br /&gt;
and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride.  The&lt;br /&gt;
sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. &lt;br /&gt;
 &lt;br /&gt;
The coffer becomes luminous, growing far too brilliant to gaze upon.  Abruptly, the light fades, taking&lt;br /&gt;
your offering with it, but you find a rich golden topaz crown talisman has been left in its place.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each deity will give a different feel upon conversion, as well as a different token to mark the occasion.  The cleric (or clerics) that attended to the conversion receives [[experience]] equal to the level of the newly-converted character times 10 (divided by the number of clerics involved - Level x 10 / 3 in the case of Pantheonic conversion)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A feeling of understanding and connectedness to Koar washes over you since converting another to the fold.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Research:Intercession]]&lt;br /&gt;
&lt;br /&gt;
== Deity Specific Messaging ==&lt;br /&gt;
{{main|Deity messaging#Intercession{{!}}Deity messaging}}&lt;br /&gt;
Upon making their offering, the character that has found their new faith receives as brief vision as their new patron accepts them into the fold.  The coffer that previously contained the characters offering is taken away, as well, replaced by a medallion that marks their new allegiance.  An example is below. Please use the [[Deity messaging#Intercession|deity messaging]] article to view and add others.&lt;br /&gt;
&lt;br /&gt;
:;Charl&lt;br /&gt;
::an opague emerald trident talisman&lt;br /&gt;
::Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Cleric]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=115290</id>
		<title>Shear Delight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=115290"/>
		<updated>2019-04-09T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Front of Shop */ Added special ability to Ocean Room mask (#13, mask used with premium alteration scroll for feature alteration costing 400 Premium Points), also weight=&amp;lt;1 and location=N/A (face worn I THINK, but not really &amp;quot;wearable&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shear Delight&#039;&#039;&#039; is the beauty salon on [[Mist Harbor]] which also acts as a sort of [[Feature Pavilion|New Look Pavilion]] for [[Premium]] subscribers only.  The front of the shop sells make up and accessories while the features are available down the hallway.  The shop underwent a major renovation in 2014.&lt;br /&gt;
&lt;br /&gt;
==Front of Shop==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039;&amp;lt;/big&amp;gt; (on podium)&lt;br /&gt;
;a piece of dark chocolate&lt;br /&gt;
:&#039;&#039;Dense, unremittingly dark chocolate flavors fill your mouth.&lt;br /&gt;
:&#039;&#039;The fine-grained dark chocolate melts slowly, building in chocolate intensity.&lt;br /&gt;
&lt;br /&gt;
;a piece of milk chocolate&lt;br /&gt;
:&#039;&#039;The chocolate is smooth and creamy, without any trace of bitterness.&lt;br /&gt;
:&#039;&#039;As the chocolate melts in your mouth, its sweet lushness coats your tongue in a swirl of soft chocolate flavor.&lt;br /&gt;
&lt;br /&gt;
;a piece of white chocolate&lt;br /&gt;
:&#039;&#039;The sweet, round fatness of the white chocolate in your mouth is delicious.&lt;br /&gt;
:&#039;&#039;The delicious white chocolate melts slowly in your mouth, releasing its subtle, almost nutty perfume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Millie the Receptionist&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Smiling brightly, the dowdy receptionist steps forward and greets several arriving patrons.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist flips through some informational pamphlets on hair care, while absentmindedly fluffing her dreary locks.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist paces the length of the room, gazing every so often at the door as if waiting for someone important.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist smiles at you, her blue eyes peering at you curiously from behind her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
The receptionist peers at several passing patrons over the top of her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
With a yawn, the dowdy receptionist leans against the oak podium and twirls a strand of her long red hair around her finger.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sand Room&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Makeup items are sold in the Sand Room.  Makeup will show temporarily in a character&#039;s features.&lt;br /&gt;
{{shop table simple}}&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of claret lipstick||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of topaz pink lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of winter rose lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of vanilla lipstick||5000 &lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of opal peach lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of golden ivory eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of winter blue eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of errisian green eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mithril grey eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of pale pink eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of cinnamon blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of feystone violet blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of rose quartz blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mauve blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of eahnor red blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a henna-hued kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a silvery black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a blood red kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|an urglaes black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a moonstone grey kohl stick ||5000&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ocean Room&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{shop table start}}{{shop item|price=23750|item=ivory comb with a pearl inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian comb with a ruby inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade comb with a lapiz inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a silver comb with a gold inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your silver comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your silver comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=ivory hairbrush with pearly white bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian hairbrush with ruby red bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade hairbrush with lapiz-hued bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a gold hairbrush with silver bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your gold hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your gold hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=8500|item=oval-framed pearly white mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a heart-shaped ruby red mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a shell-shaped lapiz blue mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a star-shaped silver mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=1 |item=a plain porcelain mask |weight=&amp;lt;1|location=N/A|capacity=0|special=[For 400 Premium Points, this mask can be used with a premium alteration scroll to have one of the following altered: &amp;quot;your eyes and complexion,&amp;quot; or &amp;quot;your hair,&amp;quot; or &amp;quot;your face, nose, and distinguishing mark.&amp;quot; Be sure to ANALYZE the mask for important details.]}}&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back of Shop==&lt;br /&gt;
All features cost 10,000 [[silvers]]. &#039;&#039;&#039;READ SIGN&#039;&#039;&#039; to see options, &#039;&#039;&#039;ORDER #&#039;&#039;&#039; to purchase.  Complexion is restricted by [[race]], Hair Quirks and Distinguishing Mark by gender.&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Accents===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. argent-haloed                       &lt;br /&gt;
3.  bright                                  4. bulging                             &lt;br /&gt;
5.  curly lashed                            6. dark feather-lashed                 &lt;br /&gt;
7.  double-lashed                           8. gold-ringed                         &lt;br /&gt;
9.  large                                  10. moss-tinged                         &lt;br /&gt;
11. narrow                                 12. oblique                             &lt;br /&gt;
13. pale-lashed                            14. rheumy                              &lt;br /&gt;
15. sharply tapered                        16. silver-flecked                      &lt;br /&gt;
17. silvery pinpricked                     18. thick-lashed                        &lt;br /&gt;
19. unevenly sized                         20. voluminously lashed                 &lt;br /&gt;
21. white-lashed                           22. yellow-speckled                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Colors===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amethyst                                2. ametrine purple                     &lt;br /&gt;
3.  aubergine                               4. brilliant cerulean                  &lt;br /&gt;
5.  cloud grey                              6. copper                              &lt;br /&gt;
7.  deep violet                             8. dark driftwood-hued                 &lt;br /&gt;
9.  dark ink blue                          10. emerald green                       &lt;br /&gt;
11. glaes black                            12. indigo                              &lt;br /&gt;
13. lagoon opal-hued                       14. mahogany                            &lt;br /&gt;
15. pale brown                             16. pale marine blue                    &lt;br /&gt;
17. russet-hued                            18. sand-hued                           &lt;br /&gt;
19. sapphire blue                          20. sea green                           &lt;br /&gt;
21. sky blue                               22. teal green                          &lt;br /&gt;
23. thunderhead grey                       24. turquoise                           &lt;br /&gt;
25. ultramarine                            26. yellow-green                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Arch: Hair Style===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Style&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  chin-length                             2. cropped                             &lt;br /&gt;
3.  haphazardly cut                         4. hip-length                          &lt;br /&gt;
5.  long                                    6. mid back-length                     &lt;br /&gt;
7.  nape-length                             8. neck-length                         &lt;br /&gt;
9.  raggedly cut                           10. shaven head                         &lt;br /&gt;
11. short                                  12. unevenly cut                        &lt;br /&gt;
13. very long                              14. very short                          &lt;br /&gt;
15. waist-length    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Texture===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Texture&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. blonde-highlighted                  &lt;br /&gt;
3.  brittle                                 4. cascading                           &lt;br /&gt;
5.  choppy                                  6. clumpy                              &lt;br /&gt;
7.  copper-tinged                           8. crimson-tipped                      &lt;br /&gt;
9.  curly                                  10. dried-out                           &lt;br /&gt;
11. ebon-striped                           12. frizzy                              &lt;br /&gt;
13. glossy                                 14. layered                             &lt;br /&gt;
15. lush                                   16. razor-cut                           &lt;br /&gt;
17. ropy                                   18. silky                               &lt;br /&gt;
19. sheared                                20. sleek                               &lt;br /&gt;
21. spiked                                 22. sun-bleached                        &lt;br /&gt;
23. sun-damaged                            24. sun-tinted                          &lt;br /&gt;
25. tangled                                26. untamed                             &lt;br /&gt;
27. voluminous                      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Color===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amber                                   2. anthracite black                    &lt;br /&gt;
3.  auburn                                  4. basalt-sheened                      &lt;br /&gt;
5.  bourbon brown                           6. bronze                              &lt;br /&gt;
7.  caramel brown                           8. chocolate                           &lt;br /&gt;
9.  cornsilk blonde                        10. cranberry red                       &lt;br /&gt;
11. flaxen                                 12. honey blonde                        &lt;br /&gt;
13. onyx black                             14. ocean blue                          &lt;br /&gt;
15. pale blonde                            16. pale green                          &lt;br /&gt;
17. raven black                            18. salt-and-pepper grey                &lt;br /&gt;
19. sand-hued                              20. sandy blonde                        &lt;br /&gt;
21. seafoam-hued                           22. seashell pink                       &lt;br /&gt;
23. sky blue                               24. two-toned brown and blonde          &lt;br /&gt;
25. white blonde                           26. wolf&#039;s bane purple                  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Quirks===&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;arranged in a side-swept tumble of curls&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. &#039;&#039;&#039;falling to her shoulders in tight banana curls&#039;&#039;&#039;&lt;br /&gt;
5.  bound by copper-touched braids          6. framing her face in a disheveled, carefree style&lt;br /&gt;
7.  cut uncompromisingly short              8. gathered from the temples into a half-ponytail&lt;br /&gt;
9.  in a wild miasma of tangles            10. held back in a ponytail with a simple band&lt;br /&gt;
11. laced with bright copper highlights    12. styled in face-framing, feathery layers&lt;br /&gt;
13. threaded with pale blonde highlights   14. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
15. tucked neatly behind her ears          16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;with curled asymmetrical bangs&#039;&#039;&#039;         18. &#039;&#039;&#039;up-swept into loose corkscrew ringlets&#039;&#039;&#039;&lt;br /&gt;
19. with delicate layering in the back     20. &#039;&#039;&#039;worn in a mass of riotous corkscrew curls&#039;&#039;&#039;&lt;br /&gt;
21. &#039;&#039;&#039;with thick side-swept bangs&#039;&#039;&#039;            22. worn in a myriad of shell-beaded braids&lt;br /&gt;
23. worn in a sheared pixie style          24. with shell-beaded braids scattered throughout&lt;br /&gt;
25. with sun-bleached highlights    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;falling to his shoulders in gentle waves&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. framing his face in a disheveled, carefree style&lt;br /&gt;
5.  bound by copper-touched braids          6. gathered from the temples into a half-ponytail&lt;br /&gt;
7.  cut uncompromisingly short              8. held back in a ponytail with a simple band&lt;br /&gt;
9.  in a wild miasma of tangles            10. styled in face-framing, feathery layers&lt;br /&gt;
11. tucked neatly behind his ears          12. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
13. with delicate layering in the back     14. threaded with bright copper highlights&lt;br /&gt;
15. &#039;&#039;&#039;with short up-swept bangs&#039;&#039;&#039;              16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;falling in untamed waves&#039;&#039;&#039;               18. &#039;&#039;&#039;up-swept into a riotous mass of spikes atop his head&#039;&#039;&#039;&lt;br /&gt;
19. worn in a mass of unruly curls         20. &#039;&#039;&#039;with a stripe of longer spiky hair down the center of his head&#039;&#039;&#039;&lt;br /&gt;
21. threaded with pale blonde highlights   22. with shell-beaded braids scattered throughout&lt;br /&gt;
23. &#039;&#039;&#039;with white-blonde tips&#039;&#039;&#039;                 24. worn in a myriad of shell-beaded braids&lt;br /&gt;
25. with sun-bleached highlights        &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Complexion===&lt;br /&gt;
====Aelotoi====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
    7. reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
    9. rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
   11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
   13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
   15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
   17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
   19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
   21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
   23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dark Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly tanned                      &lt;br /&gt;
3.  pale, pockmarked                        4. pale tan sand-hued                  &lt;br /&gt;
5.  petal-soft, tanned                      6. rough, coconut brown                &lt;br /&gt;
7.  rough, unevenly toned                   8. smooth, koa-toned                   &lt;br /&gt;
9.  smoothly tanned                        10. sun-bronzed, dark brown             &lt;br /&gt;
11. sun-bronzed, golden brown              12. sun-kissed, light brown             &lt;br /&gt;
13. sun-kissed, unblemished                14. waxen-looking, pale                 &lt;br /&gt;
15. wrinkled, bronze                       16. wrinkled, fair                      &lt;br /&gt;
17. wrinkled and leathery                  18. vibrant, black                      &lt;br /&gt;
19. vibrant, dusky                         20. vibrant, golden brown               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly freckled, rosy              &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. nut brown, pockmarked               &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell ivory-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy olive                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, ivory                &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, ruddy                     &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  lightly tanned                          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, golden brown           &lt;br /&gt;
15. sun-kissed, light brown                16. sun-kissed, unblemished             &lt;br /&gt;
17. waxen-looking, pale                    18. wrinkled, bronze                    &lt;br /&gt;
19. wrinkled, fair                         20. wrinkled and leathery               &lt;br /&gt;
21. vibrant, golden brown                  22. vibrant, ivory     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Erithian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, pale bronze               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale sand-hued                          6. petal-soft, pasty white             &lt;br /&gt;
    7. rough, pale golden                      8. rough, unevenly toned               &lt;br /&gt;
    9. seashell white-tinted                  10. slightly tanned                     &lt;br /&gt;
   11. smooth, yellow-toned                   12. soft, creamy white                  &lt;br /&gt;
   13. sun-kissed, dusky                      14. sun-bronzed, coppery                &lt;br /&gt;
   15. sun-damaged, heavily freckled          16. sun-kissed, light coppery           &lt;br /&gt;
   17. translucently pale                     18. waxen-looking, translucent          &lt;br /&gt;
   19. wrinkled, greyish                      20. wrinkled, papery                    &lt;br /&gt;
   21. wrinkled and leathery                  22. vibrant, translucent    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Giantman====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, dark brown             &lt;br /&gt;
15. sun-damaged, heavily freckled          16. sun-kissed, light brown             &lt;br /&gt;
17. sun-kissed, lightly freckled           18. waxen-looking, pale                 &lt;br /&gt;
19. wrinkled, dark brown                   20. wrinkled, fair                      &lt;br /&gt;
21. wrinkled and leathery                  22. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Gnome====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1. chalky white, soft                       2. leathery, sun-bronzed               &lt;br /&gt;
3. mocha-freckled, lightly tanned           4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                       6. petal-soft, tanned                  &lt;br /&gt;
7. reddish brown                            8. reddish-toned, fair                 &lt;br /&gt;
9. rough, coconut brown                    10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Krolvin====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Facial Characteristic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Facial Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. chiseled, angular                   &lt;br /&gt;
3.  chubby                                  4. evenly proportioned, plain          &lt;br /&gt;
5.  gaunt, severely angled                  6. inertly sagging, asymmetrical       &lt;br /&gt;
7.  plump                                   8. perfectly symmetrical, delicately featured&lt;br /&gt;
9.  puffy                                  10. round                               &lt;br /&gt;
11. sharply defined, small                 12. square                              &lt;br /&gt;
13. swollen                                14. thin                                &lt;br /&gt;
15. weather-beaten                         16. well-defined, heart-shaped          &lt;br /&gt;
17. well-defined, oblong                   18. wide                                &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Nose Characteristic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Available choices for &#039;&#039;&#039;Nose Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. bulbous potato-shaped               &lt;br /&gt;
3.  flat amorphous                          4. heavily veined, bright red          &lt;br /&gt;
5.  gently sloped                           6. blood mole-tipped                   &lt;br /&gt;
7.  narrow                                  8. wide, slightly indented             &lt;br /&gt;
9.  small, button                          10. slender, delicately flared          &lt;br /&gt;
11. thin-bridged                           12. slightly crooked                    &lt;br /&gt;
13. raw, red-tinged                        14. tiny mole-accented                  &lt;br /&gt;
15. well-defined hawkish                   16. wart-marred                         &lt;br /&gt;
17. pert, daintily upturned &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Distinguishing Mark===&lt;br /&gt;
Options with differences beyond his/her in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a heart&#039;&#039;&#039;   &lt;br /&gt;
3.  &#039;&#039;&#039;ample hips&#039;&#039;&#039;                              4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;delicately arched eyebrows&#039;&#039;&#039;              6. fat, irregularly shaped blood mole on the bridge of her nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across her forehead       10. single black wart marring the gentle slope of her small nose&lt;br /&gt;
11. &#039;&#039;&#039;petal pink, bow-shaped lips&#039;&#039;&#039;            12. series of long, thin scars running the length of her jawline&lt;br /&gt;
13. plump-lipped generous mouth            &#039;&#039;&#039;14. thin, lithely muscled arms and dainty wrists&#039;&#039;&#039;&lt;br /&gt;
15. thin mouth                             16. tiny, dark brown mole on one side of her nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of her eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath her left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-defined, high cheekbones&#039;&#039;&#039;          22. wicked red scar that gives her mouth a leering appearance&lt;br /&gt;
23. &#039;&#039;&#039;wide shoulders and hips&#039;&#039;&#039;                24. &#039;&#039;&#039;well-groomed, thin dark eyebrows&#039;&#039;&#039;   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a bear-paw&#039;&#039;&#039;&lt;br /&gt;
3.  &#039;&#039;&#039;gently curved ears&#039;&#039;&#039;                      4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;dark, well-defined eyebrows&#039;&#039;&#039;             6. fat, irregularly shaped blood mole on the bridge of his nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across his forehead       10. single black wart marring the gentle slope of his small nose&lt;br /&gt;
11. plump-lipped generous mouth            12. series of long, thin scars running the length of his jawline&lt;br /&gt;
13. thin mouth                             &#039;&#039;&#039;14. thin, lithely muscled arms and wrists&#039;&#039;&#039;&lt;br /&gt;
15. &#039;&#039;&#039;thin, ragged scar across his cheek&#039;&#039;&#039;     16. tiny, dark brown mole on one side of his nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of his eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath his left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-groomed, dark eyebrows&#039;&#039;&#039;            22. &#039;&#039;&#039;triangularly shaped torso with a sharply angled waist&#039;&#039;&#039;&lt;br /&gt;
23. &#039;&#039;&#039;well-muscled shoulders and arms&#039;&#039;&#039;        24. wicked red scar that gives his mouth a leering appearance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[category:Mist Harbor Shops]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=115289</id>
		<title>Shear Delight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=115289"/>
		<updated>2019-04-09T20:41:40Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Front of Shop */  Added special ability to Ocean Room combs (#1-4, RUB, PRESS/PUSH, PULL) and capacity=0 to all Ocean Room items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shear Delight&#039;&#039;&#039; is the beauty salon on [[Mist Harbor]] which also acts as a sort of [[Feature Pavilion|New Look Pavilion]] for [[Premium]] subscribers only.  The front of the shop sells make up and accessories while the features are available down the hallway.  The shop underwent a major renovation in 2014.&lt;br /&gt;
&lt;br /&gt;
==Front of Shop==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039;&amp;lt;/big&amp;gt; (on podium)&lt;br /&gt;
;a piece of dark chocolate&lt;br /&gt;
:&#039;&#039;Dense, unremittingly dark chocolate flavors fill your mouth.&lt;br /&gt;
:&#039;&#039;The fine-grained dark chocolate melts slowly, building in chocolate intensity.&lt;br /&gt;
&lt;br /&gt;
;a piece of milk chocolate&lt;br /&gt;
:&#039;&#039;The chocolate is smooth and creamy, without any trace of bitterness.&lt;br /&gt;
:&#039;&#039;As the chocolate melts in your mouth, its sweet lushness coats your tongue in a swirl of soft chocolate flavor.&lt;br /&gt;
&lt;br /&gt;
;a piece of white chocolate&lt;br /&gt;
:&#039;&#039;The sweet, round fatness of the white chocolate in your mouth is delicious.&lt;br /&gt;
:&#039;&#039;The delicious white chocolate melts slowly in your mouth, releasing its subtle, almost nutty perfume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Millie the Receptionist&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Smiling brightly, the dowdy receptionist steps forward and greets several arriving patrons.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist flips through some informational pamphlets on hair care, while absentmindedly fluffing her dreary locks.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist paces the length of the room, gazing every so often at the door as if waiting for someone important.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist smiles at you, her blue eyes peering at you curiously from behind her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
The receptionist peers at several passing patrons over the top of her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
With a yawn, the dowdy receptionist leans against the oak podium and twirls a strand of her long red hair around her finger.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sand Room&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Makeup items are sold in the Sand Room.  Makeup will show temporarily in a character&#039;s features.&lt;br /&gt;
{{shop table simple}}&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of claret lipstick||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of topaz pink lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of winter rose lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of vanilla lipstick||5000 &lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of opal peach lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of golden ivory eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of winter blue eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of errisian green eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mithril grey eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of pale pink eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of cinnamon blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of feystone violet blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of rose quartz blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mauve blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of eahnor red blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a henna-hued kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a silvery black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a blood red kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|an urglaes black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a moonstone grey kohl stick ||5000&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ocean Room&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{shop table start}}{{shop item|price=23750|item=ivory comb with a pearl inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian comb with a ruby inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade comb with a lapiz inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a silver comb with a gold inlaid handle |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your silver comb.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully comb your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your silver comb through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=ivory hairbrush with pearly white bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian hairbrush with ruby red bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade hairbrush with lapiz-hued bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=23750 |item=a gold hairbrush with silver bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your gold hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your gold hairbrush through your long dark brown hair, smoothing out the tangles and snarls.|capacity=0}}&lt;br /&gt;
{{shop item|price=8500|item=oval-framed pearly white mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a heart-shaped ruby red mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a shell-shaped lapiz blue mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=8500 |item=a star-shaped silver mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]|capacity=0}}&lt;br /&gt;
{{shop item|price=1 |item=a plain porcelain mask |weight=??|location=??|capacity=0}}&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back of Shop==&lt;br /&gt;
All features cost 10,000 [[silvers]]. &#039;&#039;&#039;READ SIGN&#039;&#039;&#039; to see options, &#039;&#039;&#039;ORDER #&#039;&#039;&#039; to purchase.  Complexion is restricted by [[race]], Hair Quirks and Distinguishing Mark by gender.&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Accents===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. argent-haloed                       &lt;br /&gt;
3.  bright                                  4. bulging                             &lt;br /&gt;
5.  curly lashed                            6. dark feather-lashed                 &lt;br /&gt;
7.  double-lashed                           8. gold-ringed                         &lt;br /&gt;
9.  large                                  10. moss-tinged                         &lt;br /&gt;
11. narrow                                 12. oblique                             &lt;br /&gt;
13. pale-lashed                            14. rheumy                              &lt;br /&gt;
15. sharply tapered                        16. silver-flecked                      &lt;br /&gt;
17. silvery pinpricked                     18. thick-lashed                        &lt;br /&gt;
19. unevenly sized                         20. voluminously lashed                 &lt;br /&gt;
21. white-lashed                           22. yellow-speckled                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Colors===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amethyst                                2. ametrine purple                     &lt;br /&gt;
3.  aubergine                               4. brilliant cerulean                  &lt;br /&gt;
5.  cloud grey                              6. copper                              &lt;br /&gt;
7.  deep violet                             8. dark driftwood-hued                 &lt;br /&gt;
9.  dark ink blue                          10. emerald green                       &lt;br /&gt;
11. glaes black                            12. indigo                              &lt;br /&gt;
13. lagoon opal-hued                       14. mahogany                            &lt;br /&gt;
15. pale brown                             16. pale marine blue                    &lt;br /&gt;
17. russet-hued                            18. sand-hued                           &lt;br /&gt;
19. sapphire blue                          20. sea green                           &lt;br /&gt;
21. sky blue                               22. teal green                          &lt;br /&gt;
23. thunderhead grey                       24. turquoise                           &lt;br /&gt;
25. ultramarine                            26. yellow-green                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Arch: Hair Style===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Style&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  chin-length                             2. cropped                             &lt;br /&gt;
3.  haphazardly cut                         4. hip-length                          &lt;br /&gt;
5.  long                                    6. mid back-length                     &lt;br /&gt;
7.  nape-length                             8. neck-length                         &lt;br /&gt;
9.  raggedly cut                           10. shaven head                         &lt;br /&gt;
11. short                                  12. unevenly cut                        &lt;br /&gt;
13. very long                              14. very short                          &lt;br /&gt;
15. waist-length    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Texture===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Texture&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. blonde-highlighted                  &lt;br /&gt;
3.  brittle                                 4. cascading                           &lt;br /&gt;
5.  choppy                                  6. clumpy                              &lt;br /&gt;
7.  copper-tinged                           8. crimson-tipped                      &lt;br /&gt;
9.  curly                                  10. dried-out                           &lt;br /&gt;
11. ebon-striped                           12. frizzy                              &lt;br /&gt;
13. glossy                                 14. layered                             &lt;br /&gt;
15. lush                                   16. razor-cut                           &lt;br /&gt;
17. ropy                                   18. silky                               &lt;br /&gt;
19. sheared                                20. sleek                               &lt;br /&gt;
21. spiked                                 22. sun-bleached                        &lt;br /&gt;
23. sun-damaged                            24. sun-tinted                          &lt;br /&gt;
25. tangled                                26. untamed                             &lt;br /&gt;
27. voluminous                      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Color===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amber                                   2. anthracite black                    &lt;br /&gt;
3.  auburn                                  4. basalt-sheened                      &lt;br /&gt;
5.  bourbon brown                           6. bronze                              &lt;br /&gt;
7.  caramel brown                           8. chocolate                           &lt;br /&gt;
9.  cornsilk blonde                        10. cranberry red                       &lt;br /&gt;
11. flaxen                                 12. honey blonde                        &lt;br /&gt;
13. onyx black                             14. ocean blue                          &lt;br /&gt;
15. pale blonde                            16. pale green                          &lt;br /&gt;
17. raven black                            18. salt-and-pepper grey                &lt;br /&gt;
19. sand-hued                              20. sandy blonde                        &lt;br /&gt;
21. seafoam-hued                           22. seashell pink                       &lt;br /&gt;
23. sky blue                               24. two-toned brown and blonde          &lt;br /&gt;
25. white blonde                           26. wolf&#039;s bane purple                  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Quirks===&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;arranged in a side-swept tumble of curls&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. &#039;&#039;&#039;falling to her shoulders in tight banana curls&#039;&#039;&#039;&lt;br /&gt;
5.  bound by copper-touched braids          6. framing her face in a disheveled, carefree style&lt;br /&gt;
7.  cut uncompromisingly short              8. gathered from the temples into a half-ponytail&lt;br /&gt;
9.  in a wild miasma of tangles            10. held back in a ponytail with a simple band&lt;br /&gt;
11. laced with bright copper highlights    12. styled in face-framing, feathery layers&lt;br /&gt;
13. threaded with pale blonde highlights   14. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
15. tucked neatly behind her ears          16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;with curled asymmetrical bangs&#039;&#039;&#039;         18. &#039;&#039;&#039;up-swept into loose corkscrew ringlets&#039;&#039;&#039;&lt;br /&gt;
19. with delicate layering in the back     20. &#039;&#039;&#039;worn in a mass of riotous corkscrew curls&#039;&#039;&#039;&lt;br /&gt;
21. &#039;&#039;&#039;with thick side-swept bangs&#039;&#039;&#039;            22. worn in a myriad of shell-beaded braids&lt;br /&gt;
23. worn in a sheared pixie style          24. with shell-beaded braids scattered throughout&lt;br /&gt;
25. with sun-bleached highlights    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;falling to his shoulders in gentle waves&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. framing his face in a disheveled, carefree style&lt;br /&gt;
5.  bound by copper-touched braids          6. gathered from the temples into a half-ponytail&lt;br /&gt;
7.  cut uncompromisingly short              8. held back in a ponytail with a simple band&lt;br /&gt;
9.  in a wild miasma of tangles            10. styled in face-framing, feathery layers&lt;br /&gt;
11. tucked neatly behind his ears          12. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
13. with delicate layering in the back     14. threaded with bright copper highlights&lt;br /&gt;
15. &#039;&#039;&#039;with short up-swept bangs&#039;&#039;&#039;              16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;falling in untamed waves&#039;&#039;&#039;               18. &#039;&#039;&#039;up-swept into a riotous mass of spikes atop his head&#039;&#039;&#039;&lt;br /&gt;
19. worn in a mass of unruly curls         20. &#039;&#039;&#039;with a stripe of longer spiky hair down the center of his head&#039;&#039;&#039;&lt;br /&gt;
21. threaded with pale blonde highlights   22. with shell-beaded braids scattered throughout&lt;br /&gt;
23. &#039;&#039;&#039;with white-blonde tips&#039;&#039;&#039;                 24. worn in a myriad of shell-beaded braids&lt;br /&gt;
25. with sun-bleached highlights        &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Complexion===&lt;br /&gt;
====Aelotoi====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
    7. reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
    9. rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
   11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
   13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
   15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
   17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
   19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
   21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
   23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dark Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly tanned                      &lt;br /&gt;
3.  pale, pockmarked                        4. pale tan sand-hued                  &lt;br /&gt;
5.  petal-soft, tanned                      6. rough, coconut brown                &lt;br /&gt;
7.  rough, unevenly toned                   8. smooth, koa-toned                   &lt;br /&gt;
9.  smoothly tanned                        10. sun-bronzed, dark brown             &lt;br /&gt;
11. sun-bronzed, golden brown              12. sun-kissed, light brown             &lt;br /&gt;
13. sun-kissed, unblemished                14. waxen-looking, pale                 &lt;br /&gt;
15. wrinkled, bronze                       16. wrinkled, fair                      &lt;br /&gt;
17. wrinkled and leathery                  18. vibrant, black                      &lt;br /&gt;
19. vibrant, dusky                         20. vibrant, golden brown               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly freckled, rosy              &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. nut brown, pockmarked               &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell ivory-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy olive                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, ivory                &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, ruddy                     &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  lightly tanned                          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, golden brown           &lt;br /&gt;
15. sun-kissed, light brown                16. sun-kissed, unblemished             &lt;br /&gt;
17. waxen-looking, pale                    18. wrinkled, bronze                    &lt;br /&gt;
19. wrinkled, fair                         20. wrinkled and leathery               &lt;br /&gt;
21. vibrant, golden brown                  22. vibrant, ivory     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Erithian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, pale bronze               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale sand-hued                          6. petal-soft, pasty white             &lt;br /&gt;
    7. rough, pale golden                      8. rough, unevenly toned               &lt;br /&gt;
    9. seashell white-tinted                  10. slightly tanned                     &lt;br /&gt;
   11. smooth, yellow-toned                   12. soft, creamy white                  &lt;br /&gt;
   13. sun-kissed, dusky                      14. sun-bronzed, coppery                &lt;br /&gt;
   15. sun-damaged, heavily freckled          16. sun-kissed, light coppery           &lt;br /&gt;
   17. translucently pale                     18. waxen-looking, translucent          &lt;br /&gt;
   19. wrinkled, greyish                      20. wrinkled, papery                    &lt;br /&gt;
   21. wrinkled and leathery                  22. vibrant, translucent    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Giantman====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, dark brown             &lt;br /&gt;
15. sun-damaged, heavily freckled          16. sun-kissed, light brown             &lt;br /&gt;
17. sun-kissed, lightly freckled           18. waxen-looking, pale                 &lt;br /&gt;
19. wrinkled, dark brown                   20. wrinkled, fair                      &lt;br /&gt;
21. wrinkled and leathery                  22. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Gnome====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1. chalky white, soft                       2. leathery, sun-bronzed               &lt;br /&gt;
3. mocha-freckled, lightly tanned           4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                       6. petal-soft, tanned                  &lt;br /&gt;
7. reddish brown                            8. reddish-toned, fair                 &lt;br /&gt;
9. rough, coconut brown                    10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Krolvin====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Facial Characteristic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Facial Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. chiseled, angular                   &lt;br /&gt;
3.  chubby                                  4. evenly proportioned, plain          &lt;br /&gt;
5.  gaunt, severely angled                  6. inertly sagging, asymmetrical       &lt;br /&gt;
7.  plump                                   8. perfectly symmetrical, delicately featured&lt;br /&gt;
9.  puffy                                  10. round                               &lt;br /&gt;
11. sharply defined, small                 12. square                              &lt;br /&gt;
13. swollen                                14. thin                                &lt;br /&gt;
15. weather-beaten                         16. well-defined, heart-shaped          &lt;br /&gt;
17. well-defined, oblong                   18. wide                                &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Nose Characteristic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Available choices for &#039;&#039;&#039;Nose Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. bulbous potato-shaped               &lt;br /&gt;
3.  flat amorphous                          4. heavily veined, bright red          &lt;br /&gt;
5.  gently sloped                           6. blood mole-tipped                   &lt;br /&gt;
7.  narrow                                  8. wide, slightly indented             &lt;br /&gt;
9.  small, button                          10. slender, delicately flared          &lt;br /&gt;
11. thin-bridged                           12. slightly crooked                    &lt;br /&gt;
13. raw, red-tinged                        14. tiny mole-accented                  &lt;br /&gt;
15. well-defined hawkish                   16. wart-marred                         &lt;br /&gt;
17. pert, daintily upturned &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Distinguishing Mark===&lt;br /&gt;
Options with differences beyond his/her in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a heart&#039;&#039;&#039;   &lt;br /&gt;
3.  &#039;&#039;&#039;ample hips&#039;&#039;&#039;                              4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;delicately arched eyebrows&#039;&#039;&#039;              6. fat, irregularly shaped blood mole on the bridge of her nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across her forehead       10. single black wart marring the gentle slope of her small nose&lt;br /&gt;
11. &#039;&#039;&#039;petal pink, bow-shaped lips&#039;&#039;&#039;            12. series of long, thin scars running the length of her jawline&lt;br /&gt;
13. plump-lipped generous mouth            &#039;&#039;&#039;14. thin, lithely muscled arms and dainty wrists&#039;&#039;&#039;&lt;br /&gt;
15. thin mouth                             16. tiny, dark brown mole on one side of her nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of her eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath her left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-defined, high cheekbones&#039;&#039;&#039;          22. wicked red scar that gives her mouth a leering appearance&lt;br /&gt;
23. &#039;&#039;&#039;wide shoulders and hips&#039;&#039;&#039;                24. &#039;&#039;&#039;well-groomed, thin dark eyebrows&#039;&#039;&#039;   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a bear-paw&#039;&#039;&#039;&lt;br /&gt;
3.  &#039;&#039;&#039;gently curved ears&#039;&#039;&#039;                      4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;dark, well-defined eyebrows&#039;&#039;&#039;             6. fat, irregularly shaped blood mole on the bridge of his nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across his forehead       10. single black wart marring the gentle slope of his small nose&lt;br /&gt;
11. plump-lipped generous mouth            12. series of long, thin scars running the length of his jawline&lt;br /&gt;
13. thin mouth                             &#039;&#039;&#039;14. thin, lithely muscled arms and wrists&#039;&#039;&#039;&lt;br /&gt;
15. &#039;&#039;&#039;thin, ragged scar across his cheek&#039;&#039;&#039;     16. tiny, dark brown mole on one side of his nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of his eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath his left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-groomed, dark eyebrows&#039;&#039;&#039;            22. &#039;&#039;&#039;triangularly shaped torso with a sharply angled waist&#039;&#039;&#039;&lt;br /&gt;
23. &#039;&#039;&#039;well-muscled shoulders and arms&#039;&#039;&#039;        24. wicked red scar that gives his mouth a leering appearance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[category:Mist Harbor Shops]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=115286</id>
		<title>Shear Delight</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shear_Delight&amp;diff=115286"/>
		<updated>2019-04-09T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Front of Shop */ Added special ability to Ocean Room hairbrushes (#5-8, RUB, PRESS/PUSH, PULL) and mirrors (#9-12, GAZE/PEER)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shear Delight&#039;&#039;&#039; is the beauty salon on [[Mist Harbor]] which also acts as a sort of [[Feature Pavilion|New Look Pavilion]] for [[Premium]] subscribers only.  The front of the shop sells make up and accessories while the features are available down the hallway.  The shop underwent a major renovation in 2014.&lt;br /&gt;
&lt;br /&gt;
==Front of Shop==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Snacks&#039;&#039;&#039;&amp;lt;/big&amp;gt; (on podium)&lt;br /&gt;
;a piece of dark chocolate&lt;br /&gt;
:&#039;&#039;Dense, unremittingly dark chocolate flavors fill your mouth.&lt;br /&gt;
:&#039;&#039;The fine-grained dark chocolate melts slowly, building in chocolate intensity.&lt;br /&gt;
&lt;br /&gt;
;a piece of milk chocolate&lt;br /&gt;
:&#039;&#039;The chocolate is smooth and creamy, without any trace of bitterness.&lt;br /&gt;
:&#039;&#039;As the chocolate melts in your mouth, its sweet lushness coats your tongue in a swirl of soft chocolate flavor.&lt;br /&gt;
&lt;br /&gt;
;a piece of white chocolate&lt;br /&gt;
:&#039;&#039;The sweet, round fatness of the white chocolate in your mouth is delicious.&lt;br /&gt;
:&#039;&#039;The delicious white chocolate melts slowly in your mouth, releasing its subtle, almost nutty perfume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Millie the Receptionist&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;Smiling brightly, the dowdy receptionist steps forward and greets several arriving patrons.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist flips through some informational pamphlets on hair care, while absentmindedly fluffing her dreary locks.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist paces the length of the room, gazing every so often at the door as if waiting for someone important.&lt;br /&gt;
&lt;br /&gt;
The dowdy receptionist smiles at you, her blue eyes peering at you curiously from behind her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
The receptionist peers at several passing patrons over the top of her gold-rimmed spectacles.&lt;br /&gt;
&lt;br /&gt;
With a yawn, the dowdy receptionist leans against the oak podium and twirls a strand of her long red hair around her finger.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sand Room&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Makeup items are sold in the Sand Room.  Makeup will show temporarily in a character&#039;s features.&lt;br /&gt;
{{shop table simple}}&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of claret lipstick||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of topaz pink lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of winter rose lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of vanilla lipstick||5000 &lt;br /&gt;
|-&lt;br /&gt;
|a tiny pot of opal peach lipstick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of golden ivory eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of winter blue eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of errisian green eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mithril grey eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of pale pink eyeshadow ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of cinnamon blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of feystone violet blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of rose quartz blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of mauve blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a tin case of eahnor red blush ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a henna-hued kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a silvery black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a blood red kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|an urglaes black kohl stick ||5000&lt;br /&gt;
|-&lt;br /&gt;
|a moonstone grey kohl stick ||5000&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ocean Room&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{shop table start}}{{shop item|price=23750|item=ivory comb with a pearl inlaid handle |weight=&amp;lt;2|location=Not wearable}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian comb with a ruby inlaid handle |weight=&amp;lt;2|location=Not wearable}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade comb with a lapiz inlaid handle |weight=&amp;lt;2|location=Not wearable}}&lt;br /&gt;
{{shop item|price=23750 |item=a silver comb with a gold inlaid handle |weight=&amp;lt;2|location=Not wearable}}&lt;br /&gt;
{{shop item|price=23750 |item=ivory hairbrush with pearly white bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your ivory hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your ivory hairbrush through your long dark brown hair, smoothing out the tangles and snarls.}}&lt;br /&gt;
{{shop item|price=23750|item=obsidian hairbrush with ruby red bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your obsidian hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your obsidian hairbrush through your long dark brown hair, smoothing out the tangles and snarls.}}&lt;br /&gt;
{{shop item|price=23750 |item=a green jade hairbrush with lapiz-hued bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your green jade hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your green jade hairbrush through your long dark brown hair, smoothing out the tangles and snarls.}}&lt;br /&gt;
{{shop item|price=23750 |item=a gold hairbrush with silver bristles |weight=&amp;lt;2|location=Not wearable|special=RUB - You remove a few stray hairs from your gold hairbrush.&amp;lt;br /&amp;gt;PRESS/PUSH - You carefully brush your long dark brown hair into place, taking care to style it just right.&amp;lt;br /&amp;gt;PULL - You carefully pull your gold hairbrush through your long dark brown hair, smoothing out the tangles and snarls.}}&lt;br /&gt;
{{shop item|price=8500|item=oval-framed pearly white mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]}}&lt;br /&gt;
{{shop item|price=8500 |item=a heart-shaped ruby red mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]}}&lt;br /&gt;
{{shop item|price=8500 |item=a shell-shaped lapiz blue mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]}}&lt;br /&gt;
{{shop item|price=8500 |item=a star-shaped silver mirror |weight=&amp;lt;2|location=Not wearable|special=GAZE/PEER - You look at yourself carefully in the ruby red mirror... [You see yourself.]}}&lt;br /&gt;
{{shop item|price=1 |item=a plain porcelain mask |weight=??|location=??}}&lt;br /&gt;
{{shop table end}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Back of Shop==&lt;br /&gt;
All features cost 10,000 [[silvers]]. &#039;&#039;&#039;READ SIGN&#039;&#039;&#039; to see options, &#039;&#039;&#039;ORDER #&#039;&#039;&#039; to purchase.  Complexion is restricted by [[race]], Hair Quirks and Distinguishing Mark by gender.&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Accents===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. argent-haloed                       &lt;br /&gt;
3.  bright                                  4. bulging                             &lt;br /&gt;
5.  curly lashed                            6. dark feather-lashed                 &lt;br /&gt;
7.  double-lashed                           8. gold-ringed                         &lt;br /&gt;
9.  large                                  10. moss-tinged                         &lt;br /&gt;
11. narrow                                 12. oblique                             &lt;br /&gt;
13. pale-lashed                            14. rheumy                              &lt;br /&gt;
15. sharply tapered                        16. silver-flecked                      &lt;br /&gt;
17. silvery pinpricked                     18. thick-lashed                        &lt;br /&gt;
19. unevenly sized                         20. voluminously lashed                 &lt;br /&gt;
21. white-lashed                           22. yellow-speckled                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door: Eye Colors===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Eye Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amethyst                                2. ametrine purple                     &lt;br /&gt;
3.  aubergine                               4. brilliant cerulean                  &lt;br /&gt;
5.  cloud grey                              6. copper                              &lt;br /&gt;
7.  deep violet                             8. dark driftwood-hued                 &lt;br /&gt;
9.  dark ink blue                          10. emerald green                       &lt;br /&gt;
11. glaes black                            12. indigo                              &lt;br /&gt;
13. lagoon opal-hued                       14. mahogany                            &lt;br /&gt;
15. pale brown                             16. pale marine blue                    &lt;br /&gt;
17. russet-hued                            18. sand-hued                           &lt;br /&gt;
19. sapphire blue                          20. sea green                           &lt;br /&gt;
21. sky blue                               22. teal green                          &lt;br /&gt;
23. thunderhead grey                       24. turquoise                           &lt;br /&gt;
25. ultramarine                            26. yellow-green                     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Arch: Hair Style===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Style&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  chin-length                             2. cropped                             &lt;br /&gt;
3.  haphazardly cut                         4. hip-length                          &lt;br /&gt;
5.  long                                    6. mid back-length                     &lt;br /&gt;
7.  nape-length                             8. neck-length                         &lt;br /&gt;
9.  raggedly cut                           10. shaven head                         &lt;br /&gt;
11. short                                  12. unevenly cut                        &lt;br /&gt;
13. very long                              14. very short                          &lt;br /&gt;
15. waist-length    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Texture===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Texture&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. blonde-highlighted                  &lt;br /&gt;
3.  brittle                                 4. cascading                           &lt;br /&gt;
5.  choppy                                  6. clumpy                              &lt;br /&gt;
7.  copper-tinged                           8. crimson-tipped                      &lt;br /&gt;
9.  curly                                  10. dried-out                           &lt;br /&gt;
11. ebon-striped                           12. frizzy                              &lt;br /&gt;
13. glossy                                 14. layered                             &lt;br /&gt;
15. lush                                   16. razor-cut                           &lt;br /&gt;
17. ropy                                   18. silky                               &lt;br /&gt;
19. sheared                                20. sleek                               &lt;br /&gt;
21. spiked                                 22. sun-bleached                        &lt;br /&gt;
23. sun-damaged                            24. sun-tinted                          &lt;br /&gt;
25. tangled                                26. untamed                             &lt;br /&gt;
27. voluminous                      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Color===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Color&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  amber                                   2. anthracite black                    &lt;br /&gt;
3.  auburn                                  4. basalt-sheened                      &lt;br /&gt;
5.  bourbon brown                           6. bronze                              &lt;br /&gt;
7.  caramel brown                           8. chocolate                           &lt;br /&gt;
9.  cornsilk blonde                        10. cranberry red                       &lt;br /&gt;
11. flaxen                                 12. honey blonde                        &lt;br /&gt;
13. onyx black                             14. ocean blue                          &lt;br /&gt;
15. pale blonde                            16. pale green                          &lt;br /&gt;
17. raven black                            18. salt-and-pepper grey                &lt;br /&gt;
19. sand-hued                              20. sandy blonde                        &lt;br /&gt;
21. seafoam-hued                           22. seashell pink                       &lt;br /&gt;
23. sky blue                               24. two-toned brown and blonde          &lt;br /&gt;
25. white blonde                           26. wolf&#039;s bane purple                  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arch: Hair Quirks===&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;arranged in a side-swept tumble of curls&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. &#039;&#039;&#039;falling to her shoulders in tight banana curls&#039;&#039;&#039;&lt;br /&gt;
5.  bound by copper-touched braids          6. framing her face in a disheveled, carefree style&lt;br /&gt;
7.  cut uncompromisingly short              8. gathered from the temples into a half-ponytail&lt;br /&gt;
9.  in a wild miasma of tangles            10. held back in a ponytail with a simple band&lt;br /&gt;
11. laced with bright copper highlights    12. styled in face-framing, feathery layers&lt;br /&gt;
13. threaded with pale blonde highlights   14. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
15. tucked neatly behind her ears          16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;with curled asymmetrical bangs&#039;&#039;&#039;         18. &#039;&#039;&#039;up-swept into loose corkscrew ringlets&#039;&#039;&#039;&lt;br /&gt;
19. with delicate layering in the back     20. &#039;&#039;&#039;worn in a mass of riotous corkscrew curls&#039;&#039;&#039;&lt;br /&gt;
21. &#039;&#039;&#039;with thick side-swept bangs&#039;&#039;&#039;            22. worn in a myriad of shell-beaded braids&lt;br /&gt;
23. worn in a sheared pixie style          24. with shell-beaded braids scattered throughout&lt;br /&gt;
25. with sun-bleached highlights    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Hair Quirks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;falling to his shoulders in gentle waves&#039;&#039;&#039;&lt;br /&gt;
3.  bound by blonde-highlighted braids      4. framing his face in a disheveled, carefree style&lt;br /&gt;
5.  bound by copper-touched braids          6. gathered from the temples into a half-ponytail&lt;br /&gt;
7.  cut uncompromisingly short              8. held back in a ponytail with a simple band&lt;br /&gt;
9.  in a wild miasma of tangles            10. styled in face-framing, feathery layers&lt;br /&gt;
11. tucked neatly behind his ears          12. that cascades in a subtly gold-sheened curtain&lt;br /&gt;
13. with delicate layering in the back     14. threaded with bright copper highlights&lt;br /&gt;
15. &#039;&#039;&#039;with short up-swept bangs&#039;&#039;&#039;              16. tied back in a myriad of thin ropy strands&lt;br /&gt;
17. &#039;&#039;&#039;falling in untamed waves&#039;&#039;&#039;               18. &#039;&#039;&#039;up-swept into a riotous mass of spikes atop his head&#039;&#039;&#039;&lt;br /&gt;
19. worn in a mass of unruly curls         20. &#039;&#039;&#039;with a stripe of longer spiky hair down the center of his head&#039;&#039;&#039;&lt;br /&gt;
21. threaded with pale blonde highlights   22. with shell-beaded braids scattered throughout&lt;br /&gt;
23. &#039;&#039;&#039;with white-blonde tips&#039;&#039;&#039;                 24. worn in a myriad of shell-beaded braids&lt;br /&gt;
25. with sun-bleached highlights        &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Complexion===&lt;br /&gt;
====Aelotoi====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
    7. reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
    9. rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
   11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
   13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
   15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
   17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
   19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
   21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
   23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dark Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly tanned                      &lt;br /&gt;
3.  pale, pockmarked                        4. pale tan sand-hued                  &lt;br /&gt;
5.  petal-soft, tanned                      6. rough, coconut brown                &lt;br /&gt;
7.  rough, unevenly toned                   8. smooth, koa-toned                   &lt;br /&gt;
9.  smoothly tanned                        10. sun-bronzed, dark brown             &lt;br /&gt;
11. sun-bronzed, golden brown              12. sun-kissed, light brown             &lt;br /&gt;
13. sun-kissed, unblemished                14. waxen-looking, pale                 &lt;br /&gt;
15. wrinkled, bronze                       16. wrinkled, fair                      &lt;br /&gt;
17. wrinkled and leathery                  18. vibrant, black                      &lt;br /&gt;
19. vibrant, dusky                         20. vibrant, golden brown               &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dwarf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  leathery, sun-bronzed                   2. lightly freckled, rosy              &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. nut brown, pockmarked               &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell ivory-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy olive                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, ivory                &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, ruddy                     &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  lightly tanned                          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, golden brown           &lt;br /&gt;
15. sun-kissed, light brown                16. sun-kissed, unblemished             &lt;br /&gt;
17. waxen-looking, pale                    18. wrinkled, bronze                    &lt;br /&gt;
19. wrinkled, fair                         20. wrinkled and leathery               &lt;br /&gt;
21. vibrant, golden brown                  22. vibrant, ivory     &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Erithian====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for Complexion for anyone of your race are:&lt;br /&gt;
    1. chalky white, soft                      2. leathery, pale bronze               &lt;br /&gt;
    3. mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
    5. pale sand-hued                          6. petal-soft, pasty white             &lt;br /&gt;
    7. rough, pale golden                      8. rough, unevenly toned               &lt;br /&gt;
    9. seashell white-tinted                  10. slightly tanned                     &lt;br /&gt;
   11. smooth, yellow-toned                   12. soft, creamy white                  &lt;br /&gt;
   13. sun-kissed, dusky                      14. sun-bronzed, coppery                &lt;br /&gt;
   15. sun-damaged, heavily freckled          16. sun-kissed, light coppery           &lt;br /&gt;
   17. translucently pale                     18. waxen-looking, translucent          &lt;br /&gt;
   19. wrinkled, greyish                      20. wrinkled, papery                    &lt;br /&gt;
   21. wrinkled and leathery                  22. vibrant, translucent    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Giantman====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  rough, coconut brown                    8. rough, unevenly toned               &lt;br /&gt;
9.  seashell white-tinted                  10. smooth, koa-toned                   &lt;br /&gt;
11. smoothly tanned                        12. soft, creamy white                  &lt;br /&gt;
13. sun-bronzed, coppery                   14. sun-bronzed, dark brown             &lt;br /&gt;
15. sun-damaged, heavily freckled          16. sun-kissed, light brown             &lt;br /&gt;
17. sun-kissed, lightly freckled           18. waxen-looking, pale                 &lt;br /&gt;
19. wrinkled, dark brown                   20. wrinkled, fair                      &lt;br /&gt;
21. wrinkled and leathery                  22. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Gnome====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1. chalky white, soft                       2. leathery, sun-bronzed               &lt;br /&gt;
3. mocha-freckled, lightly tanned           4. pale, pockmarked                    &lt;br /&gt;
5. pale tan sand-hued                       6. petal-soft, tanned                  &lt;br /&gt;
7. reddish brown                            8. reddish-toned, fair                 &lt;br /&gt;
9. rough, coconut brown                    10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Elf====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Half-Krolvin====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Complexion&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;race&#039;&#039;&#039; are:&lt;br /&gt;
1.  chalky white, soft                      2. leathery, sun-bronzed               &lt;br /&gt;
3.  mocha-freckled, lightly tanned          4. pale, pockmarked                    &lt;br /&gt;
5.  pale tan sand-hued                      6. petal-soft, tanned                  &lt;br /&gt;
7.  reddish brown                           8. reddish-toned, fair                 &lt;br /&gt;
9.  rough, coconut brown                   10. rough, unevenly toned               &lt;br /&gt;
11. seashell white-tinted                  12. smooth, koa-toned                   &lt;br /&gt;
13. smoothly tanned                        14. soft, creamy white                  &lt;br /&gt;
15. sun-bronzed, coppery                   16. sun-bronzed, dark brown             &lt;br /&gt;
17. sun-damaged, heavily freckled          18. sun-kissed, light brown             &lt;br /&gt;
19. sun-kissed, lightly freckled           20. waxen-looking, pale                 &lt;br /&gt;
21. wrinkled, dark brown                   22. wrinkled, fair                      &lt;br /&gt;
23. wrinkled and leathery                  24. vibrant, dark brown  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
===Curtain: Facial Characteristic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Facial Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. chiseled, angular                   &lt;br /&gt;
3.  chubby                                  4. evenly proportioned, plain          &lt;br /&gt;
5.  gaunt, severely angled                  6. inertly sagging, asymmetrical       &lt;br /&gt;
7.  plump                                   8. perfectly symmetrical, delicately featured&lt;br /&gt;
9.  puffy                                  10. round                               &lt;br /&gt;
11. sharply defined, small                 12. square                              &lt;br /&gt;
13. swollen                                14. thin                                &lt;br /&gt;
15. weather-beaten                         16. well-defined, heart-shaped          &lt;br /&gt;
17. well-defined, oblong                   18. wide                                &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Nose Characteristic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Available choices for &#039;&#039;&#039;Nose Characteristics&#039;&#039;&#039; for &#039;&#039;&#039;anyone&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. bulbous potato-shaped               &lt;br /&gt;
3.  flat amorphous                          4. heavily veined, bright red          &lt;br /&gt;
5.  gently sloped                           6. blood mole-tipped                   &lt;br /&gt;
7.  narrow                                  8. wide, slightly indented             &lt;br /&gt;
9.  small, button                          10. slender, delicately flared          &lt;br /&gt;
11. thin-bridged                           12. slightly crooked                    &lt;br /&gt;
13. raw, red-tinged                        14. tiny mole-accented                  &lt;br /&gt;
15. well-defined hawkish                   16. wart-marred                         &lt;br /&gt;
17. pert, daintily upturned &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Curtain: Distinguishing Mark===&lt;br /&gt;
Options with differences beyond his/her in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Female====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a heart&#039;&#039;&#039;   &lt;br /&gt;
3.  &#039;&#039;&#039;ample hips&#039;&#039;&#039;                              4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;delicately arched eyebrows&#039;&#039;&#039;              6. fat, irregularly shaped blood mole on the bridge of her nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across her forehead       10. single black wart marring the gentle slope of her small nose&lt;br /&gt;
11. &#039;&#039;&#039;petal pink, bow-shaped lips&#039;&#039;&#039;            12. series of long, thin scars running the length of her jawline&lt;br /&gt;
13. plump-lipped generous mouth            &#039;&#039;&#039;14. thin, lithely muscled arms and dainty wrists&#039;&#039;&#039;&lt;br /&gt;
15. thin mouth                             16. tiny, dark brown mole on one side of her nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of her eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath her left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-defined, high cheekbones&#039;&#039;&#039;          22. wicked red scar that gives her mouth a leering appearance&lt;br /&gt;
23. &#039;&#039;&#039;wide shoulders and hips&#039;&#039;&#039;                24. &#039;&#039;&#039;well-groomed, thin dark eyebrows&#039;&#039;&#039;   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Male====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Available choices for &#039;&#039;&#039;Distinguishing Marks&#039;&#039;&#039; for anyone of your &#039;&#039;&#039;gender&#039;&#039;&#039; are:&lt;br /&gt;
1.  none                                    2. &#039;&#039;&#039;birthmark in the shape of a bear-paw&#039;&#039;&#039;&lt;br /&gt;
3.  &#039;&#039;&#039;gently curved ears&#039;&#039;&#039;                      4. classically elegant, chiseled high cheekbones&lt;br /&gt;
5.  &#039;&#039;&#039;dark, well-defined eyebrows&#039;&#039;&#039;             6. fat, irregularly shaped blood mole on the bridge of his nose&lt;br /&gt;
7.  oddly shaped birthmark                  8. pale leathery ears with notably ragged edges&lt;br /&gt;
9.  peeling skin across his forehead       10. single black wart marring the gentle slope of his small nose&lt;br /&gt;
11. plump-lipped generous mouth            12. series of long, thin scars running the length of his jawline&lt;br /&gt;
13. thin mouth                             &#039;&#039;&#039;14. thin, lithely muscled arms and wrists&#039;&#039;&#039;&lt;br /&gt;
15. &#039;&#039;&#039;thin, ragged scar across his cheek&#039;&#039;&#039;     16. tiny, dark brown mole on one side of his nose&lt;br /&gt;
17. unevenly set jaw                       18. tiny laugh lines radiating from the outer corners of his eyes&lt;br /&gt;
19. upturned mouth                         20. thin, smooth scar running just underneath his left eye&lt;br /&gt;
21. &#039;&#039;&#039;well-groomed, dark eyebrows&#039;&#039;&#039;            22. &#039;&#039;&#039;triangularly shaped torso with a sharply angled waist&#039;&#039;&#039;&lt;br /&gt;
23. &#039;&#039;&#039;well-muscled shoulders and arms&#039;&#039;&#039;        24. wicked red scar that gives his mouth a leering appearance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
[[category:Mist Harbor Shops]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115240</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115240"/>
		<updated>2019-04-07T11:23:20Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Locations */ Added Ta&amp;#039;Vaalor location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! USE SHOP LOTTERY TO SEE WHICH TOWN&#039;S SHOPS ARE BEING DISTRIBUTED.  INFORMATION BELOW IS NOT UP-TO-DATE.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|Permit Office&lt;br /&gt;
|10475&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INFO&amp;lt;/b&amp;gt; This command will let you get a general shop listing.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SALES&amp;lt;/b&amp;gt; This command will let you see the last 5 items to sell in your shop.  It will display the item name, the price, and the amount after tax.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DOWNSIZE&amp;lt;/b&amp;gt; This command will remove a room in a multi-room (2-3) shop.  You must stand IN the room you wish to remove.  PLEASE NOTE:  This will clear your shop balance and any items left in that room.  The items will be placed in your local permit office and you will need to ASK CLERK(NPC) for crate to retrieve any items or shop balance.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP LOTTERY&amp;lt;/b&amp;gt; This command is a new system created to release player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115236</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115236"/>
		<updated>2019-04-07T10:51:06Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Locations */ Added Ta&amp;#039;Illistim location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! USE SHOP LOTTERY TO SEE WHICH TOWN&#039;S SHOPS ARE BEING DISTRIBUTED.  INFORMATION BELOW IS NOT UP-TO-DATE.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|Repository, Permit Office&lt;br /&gt;
|7435&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INFO&amp;lt;/b&amp;gt; This command will let you get a general shop listing.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SALES&amp;lt;/b&amp;gt; This command will let you see the last 5 items to sell in your shop.  It will display the item name, the price, and the amount after tax.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DOWNSIZE&amp;lt;/b&amp;gt; This command will remove a room in a multi-room (2-3) shop.  You must stand IN the room you wish to remove.  PLEASE NOTE:  This will clear your shop balance and any items left in that room.  The items will be placed in your local permit office and you will need to ASK CLERK(NPC) for crate to retrieve any items or shop balance.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP LOTTERY&amp;lt;/b&amp;gt; This command is a new system created to release player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115235</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115235"/>
		<updated>2019-04-07T10:27:41Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Locations */ Added Zul Logoth location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! USE SHOP LOTTERY TO SEE WHICH TOWN&#039;S SHOPS ARE BEING DISTRIBUTED.  INFORMATION BELOW IS NOT UP-TO-DATE.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|Cort&#039;s Emporium, Permits&lt;br /&gt;
|16872&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INFO&amp;lt;/b&amp;gt; This command will let you get a general shop listing.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SALES&amp;lt;/b&amp;gt; This command will let you see the last 5 items to sell in your shop.  It will display the item name, the price, and the amount after tax.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DOWNSIZE&amp;lt;/b&amp;gt; This command will remove a room in a multi-room (2-3) shop.  You must stand IN the room you wish to remove.  PLEASE NOTE:  This will clear your shop balance and any items left in that room.  The items will be placed in your local permit office and you will need to ASK CLERK(NPC) for crate to retrieve any items or shop balance.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP LOTTERY&amp;lt;/b&amp;gt; This command is a new system created to release player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115234</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115234"/>
		<updated>2019-04-07T10:04:00Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Locations */ Added River&amp;#039;s Rest location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! USE SHOP LOTTERY TO SEE WHICH TOWN&#039;S SHOPS ARE BEING DISTRIBUTED.  INFORMATION BELOW IS NOT UP-TO-DATE.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|Turpin&#039;s Merchant Supplies&lt;br /&gt;
|16040&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INFO&amp;lt;/b&amp;gt; This command will let you get a general shop listing.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SALES&amp;lt;/b&amp;gt; This command will let you see the last 5 items to sell in your shop.  It will display the item name, the price, and the amount after tax.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DOWNSIZE&amp;lt;/b&amp;gt; This command will remove a room in a multi-room (2-3) shop.  You must stand IN the room you wish to remove.  PLEASE NOTE:  This will clear your shop balance and any items left in that room.  The items will be placed in your local permit office and you will need to ASK CLERK(NPC) for crate to retrieve any items or shop balance.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP LOTTERY&amp;lt;/b&amp;gt; This command is a new system created to release player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115233</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115233"/>
		<updated>2019-04-07T09:47:25Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Locations */ Added Wehnimer&amp;#039;s Landing location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! USE SHOP LOTTERY TO SEE WHICH TOWN&#039;S SHOPS ARE BEING DISTRIBUTED.  INFORMATION BELOW IS NOT UP-TO-DATE.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|Henty&#039;s Depot, Permit Office&lt;br /&gt;
|6358&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INFO&amp;lt;/b&amp;gt; This command will let you get a general shop listing.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SALES&amp;lt;/b&amp;gt; This command will let you see the last 5 items to sell in your shop.  It will display the item name, the price, and the amount after tax.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DOWNSIZE&amp;lt;/b&amp;gt; This command will remove a room in a multi-room (2-3) shop.  You must stand IN the room you wish to remove.  PLEASE NOTE:  This will clear your shop balance and any items left in that room.  The items will be placed in your local permit office and you will need to ASK CLERK(NPC) for crate to retrieve any items or shop balance.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP LOTTERY&amp;lt;/b&amp;gt; This command is a new system created to release player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115232</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115232"/>
		<updated>2019-04-07T09:45:15Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Locations */ Added Icemule location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! USE SHOP LOTTERY TO SEE WHICH TOWN&#039;S SHOPS ARE BEING DISTRIBUTED.  INFORMATION BELOW IS NOT UP-TO-DATE.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|Icemule, Trade Alley&lt;br /&gt;
|2477&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INFO&amp;lt;/b&amp;gt; This command will let you get a general shop listing.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SALES&amp;lt;/b&amp;gt; This command will let you see the last 5 items to sell in your shop.  It will display the item name, the price, and the amount after tax.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DOWNSIZE&amp;lt;/b&amp;gt; This command will remove a room in a multi-room (2-3) shop.  You must stand IN the room you wish to remove.  PLEASE NOTE:  This will clear your shop balance and any items left in that room.  The items will be placed in your local permit office and you will need to ASK CLERK(NPC) for crate to retrieve any items or shop balance.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP LOTTERY&amp;lt;/b&amp;gt; This command is a new system created to release player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115231</id>
		<title>Player run shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Player_run_shop&amp;diff=115231"/>
		<updated>2019-04-07T09:42:09Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Locations */ Added Solhaven location info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 0.5em 0.5em 0.5em 0.5em; background:#B7B59C; border: 1px #000 solid; border-collapse: collapse; font-weight: bold; text-align: center; color:#000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! USE SHOP LOTTERY TO SEE WHICH TOWN&#039;S SHOPS ARE BEING DISTRIBUTED.  INFORMATION BELOW IS NOT UP-TO-DATE.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Playershop.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Originally titled as &amp;quot;Trade Shops,&amp;quot; player run shops were introduced during HSN 2004.  The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.  &lt;br /&gt;
&lt;br /&gt;
In the late 2000s the shop system broke and despite the efforts of several GMs, no one was able to fix it to its intended level of functionality or expand upon the mechanics.  In [[Prime]], shops did not get repossessed, rent was not collected, and character owners were not required to visit their shops on a regular basis.  Thus, shops were only available by purchasing one from another player.&lt;br /&gt;
&lt;br /&gt;
In May 2017, GM Retser completed work on the system, and [[/saved posts#The Fixing (2017)|shops will return into normal circulation]] this summer.&lt;br /&gt;
&lt;br /&gt;
==Searching the Shops==&lt;br /&gt;
The following two sites can be searched for wares:&lt;br /&gt;
* [https://ps.lichproject.org Lich playershops]&lt;br /&gt;
* [http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
Both of these websites are updated by players using a [[The Lich|lich]] script called &#039;&#039;update-playershops&#039;&#039;. While they are not necessarily updated frequently, they provide good search options with details about the wares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Citizendata was the previous data collection script used for many years.  As of 7/16/14 it has been replaced with update-playershops.  As of January 2015, please update your update-playershops script to make sure it is uploaded to the correct place (Tillmen changed providers).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==How to Buy a Shop==&lt;br /&gt;
&#039;&#039;&#039;This is currently in flux&lt;br /&gt;
*Full or partial [[citizenship]] in the town is required.&lt;br /&gt;
*A [[Premium subscription]] is required to maintain a three room shop, a [[basic subscription|basic subscriber]] may have a one room shop.  &lt;br /&gt;
*A subscribed account may only own one shop.  Accounts owning multiple shops before this change have been grandfathered in.&lt;br /&gt;
*The shop permit release system is under discussion, TBD by the end of June, shops can still be dealt through the player market.&lt;br /&gt;
*To transfer a shop, the buyer and seller need to visit the shop together and the seller should offer partnership in the shop.  Once the partnership is established, the shop ownership can be transferred to the new owner.  &lt;br /&gt;
*Any customized room name (e.g. [Dan&#039;s Den of Deed Fodder]) will be lost upon transfer, but other customizations, such as furniture and exterior look, will be maintained.&lt;br /&gt;
*Once a shop is transferred, the owner can go to the local [https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html shop furniture merchant] to choose furniture and decor, including a sign, door, roof and interior items.  Interior items consist of display cases, tables, and other furniture decor for each room of the shop.  When purchasing furniture, indicate which room of your shop it should go.  The Shop Furniture merchant will indicate what piece it replaces.  While inventory containers, signs, and decorative items can be purchased anywhere, large building materials such as facades, roofs, walls, floors, and ceilings can only be bought locally, due to the difficulty of transport.&lt;br /&gt;
&lt;br /&gt;
;The following information applies to the original system.  Since shops are not currently repossessed, no deeds come up for sale.  Shops are only available on the secondary market.&lt;br /&gt;
* A shop deed (one room for standard, up to three rooms for premium) must be purchased from the NPC at the local permit office, found in the permanent structure that sells shop decor within the player shop area of each town.  A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k.  Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces.  Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.&lt;br /&gt;
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.&lt;br /&gt;
:&#039;&#039;&#039;River&#039;s Rest claiming messaging&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;shop claim&lt;br /&gt;
As you hold up your permit, a shifty-looking human notices.  He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop.  Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Town||Location||Lich#&lt;br /&gt;
|-&lt;br /&gt;
|[[Teras]]&lt;br /&gt;
|Company Store, Permit Office&lt;br /&gt;
|14797&lt;br /&gt;
|-&lt;br /&gt;
|[[Wehnimer&#039;s Landing]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[River&#039;s Rest]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Icemule Trace]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solhaven]]&lt;br /&gt;
|Warehouse, Permit Office&lt;br /&gt;
|9024&lt;br /&gt;
|-&lt;br /&gt;
|[[Zul Logoth]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Illistim]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ta&#039;Vaalor]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mist Harbor]]&lt;br /&gt;
|Isle Designs, Permit Office&lt;br /&gt;
|16498&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How Shops Work==&lt;br /&gt;
===Tax===&lt;br /&gt;
A 3% sales tax is automatically deducted from your sale price on each purchase. No more than 1,000,000 silvers in tax will be deducted from any one item.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Shop inventories are limited by two factors: counter space and room size.  Each room is able to hold up to 25 different items (each item can be a stack of identical items up to 50, loresinging to an item before posting will negate this).  Each container is unique and holds a different amount.  The Shop furniture merchant will provide information on the containers.  A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit.  A shop may have up to three rooms, though this is limited to one on a non-premium account.  A three-room shop can have a maximum of 75 items for sale at a time. &lt;br /&gt;
&lt;br /&gt;
Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse for 50,000 silvers), or via [https://ps.lichproject.org Lich Playershops] (though not in real-time).  &lt;br /&gt;
&lt;br /&gt;
===Partnership===&lt;br /&gt;
A shop can have up to 4 partners.  Each partner can sell items in the shop and access their own profits.  The shop owner does not have any access to the partners&#039; profits, nor does the partners&#039; balance count toward rent.  The shop owner has the ability to disband the partnership at any time.  If this happens, the partners&#039; items will be available in closed boxes at the Shop Permit Authority for pick-up, including any profits due.&lt;br /&gt;
&lt;br /&gt;
As of November 2017, a shop partner can use SHOP DEPOSIT to deposit silvers into the main (owner&#039;s) shop account to help pay for rent.  This is a one way transaction and, thus, partners cannot withdraw from the main shop account.&lt;br /&gt;
&lt;br /&gt;
===Ban===&lt;br /&gt;
Up to 15 people can be banned from a shop.&lt;br /&gt;
&lt;br /&gt;
===Haggle===&lt;br /&gt;
Shops can offer a discount towards particular races or professions. Race always takes precedence if its value is not 100%.&lt;br /&gt;
&lt;br /&gt;
===Rent===&lt;br /&gt;
Shops maintain their own bank accounts, from which rent is collected monthly.  Rent must come from the shop owner&#039;s balance at the cost of 10,000 silvers per room, and must be available on the 1st of every month.  Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner&#039;s account.  Failure to pay the shop maintenance for 90 days will result in repossession of the shop.&lt;br /&gt;
&lt;br /&gt;
===Visitation===&lt;br /&gt;
Each shop must be visited regularly by the shop owner.  Visitation by shop partners does not count toward upkeep of the shop.  Failure to visit for &#039;&#039;&#039;90 days&#039;&#039;&#039; will result in the loss of your shop.  This upkeep requires the shop owner to pass through the portal (the door) either alone or as the leader of a group. Inside the  shop, the shop owner must use one of the SHOP verb options to check on its status.&lt;br /&gt;
&lt;br /&gt;
===Repossession===&lt;br /&gt;
In the event that a shop is reclaimed by the Shop Permit Authority, the inventory will be held by the permit clerk (in a box identified by name on the floor of the Shop Permit Authority office) for a maximum of 90 days, after which it will be permanently lost.  A note for the shop balance will also be in the box.&lt;br /&gt;
&lt;br /&gt;
==Shop Commands==&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP POLICY&amp;lt;/b&amp;gt; contains IMPORTANT information you really should know.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP CLAIM&amp;lt;/b&amp;gt; will set up a shop in the room you&#039;re in.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP EXTEND&amp;lt;/b&amp;gt; allows you to add rooms to your shop or rearrange their connections.&lt;br /&gt;
&lt;br /&gt;
::Usage: SHOP EXTEND &amp;lt;PERMIT | direction&amp;gt; &amp;lt;direction&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::You must be standing in your shop&#039;s main room to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you have a permit for extending your shop, use SHOP EXTEND PERMIT &amp;lt;direction&amp;gt; to indicate the direction you want the new room to extend towards.&amp;lt;br&amp;gt;&lt;br /&gt;
::If you want to change an existing connection, first specify the room&#039;s current direction, then specify the new direction.&amp;lt;br&amp;gt;&lt;br /&gt;
::For example, to change your room that is currently EAST of your main room to extend NORTH instead, use SHOP EXTEND EAST NORTH.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INFO&amp;lt;/b&amp;gt; This command will let you get a general shop listing.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PARTNER&amp;lt;/b&amp;gt; lets you give others access to your shop for selling items.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP TRANSFER&amp;lt;/b&amp;gt; allows you to transfer ownership to one of your partners.   You will be removed from the shop entirely, with no further claim to the location or contents.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP BAN&amp;lt;/b&amp;gt; lets you restrict others from entering your shop.  Up to 15 people can be banned from each shop.  You can close your Shop to all public by closing the portal when standing outside the shop.  You&#039;ll be able to let yourself and group members in, even while it is closed.  Closing the shop will not stop anyone inside from purchasing items, which makes it possible to hold private sales.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SIGN&amp;lt;/b&amp;gt; allows you to place a sign in your shop to describe your wares.  Each room can have one column-formatted sign, which can be purchased at the Shop Furniture merchant. Use &amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; (two right brackets) to insert a return into the sign text.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SELL&amp;lt;/b&amp;gt; will let you sell items in your shop.  Hold the item in your right hand and use SHOP SELL &amp;lt;price&amp;gt; to put the item for sale on your display. If you want to remove it from sale, simply PULL the item from the display.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP PRICE&amp;lt;/b&amp;gt; will let you change the price of an item already for sale in your shop.  This is beneficial for those who have had bards sing to their items prior to placing the items for sale; the items can be repriced without having to be resung.  The command is SHOP PRICE &amp;lt;item&amp;gt; &amp;lt;price&amp;gt;.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP INVENTORY&amp;lt;/b&amp;gt; will display a list of items and prices in your current room.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP SALES&amp;lt;/b&amp;gt; This command will let you see the last 5 items to sell in your shop.  It will display the item name, the price, and the amount after tax.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP WITHDRAW &#039;&#039;###&#039;&#039;&amp;lt;/b&amp;gt; -- If omitted, gives shop balance, otherwise returns a local note for ### silvers&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DEPOSIT&amp;lt;/b&amp;gt; will allow you or a partner to add silvers to the shop&#039;s main (owner&#039;s) account.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP HAGGLE&amp;lt;/b&amp;gt; lets you adjust bias towards any race or profession.&lt;br /&gt;
::Usage: SHOP HAGGLE &amp;lt;all|race|profession&amp;gt; [percent]&amp;lt;br&amp;gt;&lt;br /&gt;
::Note that race bias takes precedence over profession bias if the race modifier is not 100%.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid races: human, giantman, halfelf, sylvan, darkelf, elf, dwarf, halfling, forestgnome, burghalgnome, halfkrolvin, erithian, aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
::Valid professions: warrior, rogue, wizard, cleric, empath, sorcerer, ranger, bard, paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
::SHOP HAGGLE ALL will show you the list of your bias standings.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ARRANGE&amp;lt;/b&amp;gt; lets you select how you want your room to look.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP ROOF&amp;lt;/b&amp;gt; toggles the visibility of your shop&#039;s roof.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP DOWNSIZE&amp;lt;/b&amp;gt; This command will remove a room in a multi-room (2-3) shop.  You must stand IN the room you wish to remove.  PLEASE NOTE:  This will clear your shop balance and any items left in that room.  The items will be placed in your local permit office and you will need to ASK CLERK(NPC) for crate to retrieve any items or shop balance.&lt;br /&gt;
:&amp;lt;b&amp;gt;SHOP LOTTERY&amp;lt;/b&amp;gt; This command is a new system created to release player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Player-Run%20Shops/view Officials folder]&lt;br /&gt;
*[https://ps.lichproject.org Lich playershops]&lt;br /&gt;
*[http://www.virilneus.com/shops/ Virilneus&#039; playershops]&lt;br /&gt;
*[http://forum.gsplayers.com/showthread.php?91325-New-playershops-data-collection-script New data collection script thread]&lt;br /&gt;
*[https://web.archive.org/web/20111215091544/http://www.nilandia.com/mechanics/shops.htm Nilandia&#039;s shop info]&lt;br /&gt;
*[https://web.archive.org/web/20101009201032/http://www.mularos.com/PRSRef.html Tierus&#039; PRS Furniture listing]&lt;br /&gt;
&lt;br /&gt;
[[category:Towns]][[category:Area Mechanics]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:MEDITATE&amp;diff=115228</id>
		<title>Verb:MEDITATE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:MEDITATE&amp;diff=115228"/>
		<updated>2019-04-07T04:00:08Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Messaging */ &amp;#039;Only a Cleric/Empath/Savant&amp;#039; messaging now includes &amp;quot;Monk&amp;quot;, updated this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;MEDITATE&#039;&#039;&#039; verb allows [[cleric]]s, [[empath]]s, [[monk]]s, and [[savant]]s to enter a state of meditation which, after a short period of time, grants them various advantages.&lt;br /&gt;
&lt;br /&gt;
Clerics, empaths, and savants will receive faster recovery for [[health]], [[spirit]], and [[mana]] during their meditation, while monks will receive [[resistance]] to a single chosen damage type.  After meditating for a set period of time, the meditator will continue to gain the benefits after the trance has ended. Clerics, empaths, and savants will receive their increased recovery for an additional ten minutes as long as they remain on a [[node]] or sanctuary, while monks will retain their resistance for four hours (or until superseded by meditating on another damage type).&lt;br /&gt;
&lt;br /&gt;
==Increased Recovery==&lt;br /&gt;
*During the 2 minute pre-meditation period, benefits commence after first minute of meditation.&lt;br /&gt;
*For 10 minutes after the pre-meditation period, mana regeneration is boosted by a flat amount equal to &#039;&#039;&#039;[[trunc]](([[discipline]] bonus + [[wisdom]] bonus) / 2)&#039;&#039;&#039;.&lt;br /&gt;
*Meditate effect does not end immediately after leaving a node/sanctuary. &lt;br /&gt;
*Meditate effect does not end immediately after entering combat or taking an aggressive action.&lt;br /&gt;
*Every minute, meditate will check if the character is still within a sanctuary/node, if not then the effect will end. There are 10 checks, once per minute.&lt;br /&gt;
*Monks do not gain increased recovery from meditating (unless, like all other classes, they are aided by a [[chrism]] gem).&lt;br /&gt;
&lt;br /&gt;
====Messaging====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You kneel down and begin to meditate on your lot in life.&amp;lt;/pre&amp;gt;&amp;lt;pre{{log2}}&amp;gt;You begin to meditate on your lot in life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters of profession that do not benefit from meditation will get a message reminding them of such, but there is no third-person messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Only a Cleric, Empath, Monk, or Savant has the natural ability to gain true benefits from meditating.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When LOOKing at the meditator, one will see that they are meditating:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Zuzana is kneeling in quiet meditation.&lt;br /&gt;
You see Zuzana the Gypsy.&lt;br /&gt;
She appears to be a Human.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If one does anything to the meditator, their meditation will be interrupted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;whisp zuz Can I get some healing?&lt;br /&gt;
The appearance of great calm leaves Zuzana as her concentration is broken.&lt;br /&gt;
&lt;br /&gt;
You quietly whisper to Zuzana, &amp;quot;Can I get some healing?&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your meditation is interrupted by Kout.&lt;br /&gt;
&lt;br /&gt;
Kout whispers, &amp;quot;Can I get some healing?&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The meditator can break his/her own meditation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your action interrupts your meditation.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is messaging to remind the meditator that they are meditating:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You continue to meditate on recent events.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After two minutes, the meditator wakes from the meditation and can be interacted with again:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You wake from your meditation, yet a deep feeling of relaxation remains present.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Zuzana looks up and glances around, appearing deeply calmed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SPELL ACTIVE (verb)|SPELL ACTIVE]] will display if the meditation mechanics are active, giving the person enhanced recovery:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You currently have the following active spells:Meditation&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wearing off:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The lingering effects of your meditation fade away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The appearance of great calm leaves Zuzana.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One can only meditate on a node or sanctuary.  If the room is not fitting for meditation, messaging will say so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You are not able to enter a meditative trance.  Perhaps you should seek another place to meditate.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damage Resistance==&lt;br /&gt;
Damage resistance is only available to monks, and only in a single damage type at a time. This resistance can be refreshed or changed at will and without penalty by meditating again. Meditating puts the monk into a sitting position and incurs 30 seconds of [[roundtime]] (RT). Only after the RT ends do the results of the meditation kick in.&lt;br /&gt;
&lt;br /&gt;
The damage resistance from a Monk&#039;s meditation lasts for 4 hours and 10 minutes.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;meditate&#039;&#039;&lt;br /&gt;
Usage:&lt;br /&gt;
  MEDITATE [DAMAGE TYPE]        - Prepare to resist a certain type of damage.&lt;br /&gt;
  MEDITATE STATUS               - Show what type damage (if any) that you are currently resisting.&lt;br /&gt;
  MEDITATE HELP                 - Show this help text.&lt;br /&gt;
&lt;br /&gt;
You may resist one of the following types of damage at a time:&lt;br /&gt;
  ACID&lt;br /&gt;
  COLD&lt;br /&gt;
  CRUSH&lt;br /&gt;
  DISINTEGRATION&lt;br /&gt;
  DISRUPTION&lt;br /&gt;
  ELECTRICAL&lt;br /&gt;
  GRAPPLE&lt;br /&gt;
  FIRE&lt;br /&gt;
  IMPACT&lt;br /&gt;
  PLASMA&lt;br /&gt;
  PUNCTURE&lt;br /&gt;
  SLASH&lt;br /&gt;
  STEAM&lt;br /&gt;
  UNBALANCE&lt;br /&gt;
  VACUUM&lt;br /&gt;
&lt;br /&gt;
Monks (and others) that are under the effect of a Chrism gem created by the cleric spell &amp;quot;Holy Receptacle&amp;quot; (325) may also MEDITATE to enter a state of increased regeneration of mana, health, spirit, and stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;meditate puncture&#039;&#039;&lt;br /&gt;
You assume a meditative posture, sitting with legs folded and hands resting upon your knees.  Closing your eyes, you pause and breathe deeply, concentrating on your body and preparing it to resist puncturing damage from any source.&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;sR&amp;gt;meditate status&#039;&#039;&lt;br /&gt;
You are currently prepared to resist puncturing damage.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resistance Strength (Lore Benefit)===&lt;br /&gt;
The amount of resistance is 10%, plus a 2% per bonus per a seed 1 [[summation]] of [[Mental Lore, Transformation]] skill. Thus, a monk with 28 ranks of Transformation Lore would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.&lt;br /&gt;
&lt;br /&gt;
==Telekinesis==&lt;br /&gt;
&lt;br /&gt;
The [[Telekinesis (1206)]] spell can be fueled with extra mana to deal additional damage.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|MEDITATE TELEKINESIS {#} }}&lt;br /&gt;
&lt;br /&gt;
where {{boldmono|#}} is the amount of mana used per cast (from 6 to 10, with more damage as the cost increases).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Savant]]&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category: Special Abilities]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wax_Eloquent/Previous_inventory&amp;diff=115166</id>
		<title>Wax Eloquent/Previous inventory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wax_Eloquent/Previous_inventory&amp;diff=115166"/>
		<updated>2019-04-05T10:46:53Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added &amp;quot;(not wearable)&amp;quot; to description of  #7. a plumed quill - some quills are wearable but this one is not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{NPC Shops&lt;br /&gt;
|itemtype = specialty&lt;br /&gt;
|the=a&lt;br /&gt;
|town = Ta&#039;Illistim&lt;br /&gt;
|1 = It sells stationery to [[WRITE]] on and writing materials, as well as signet rings and wax.  It is located on Stearriza Var in [[Ta&#039;Illistim]] and is owned by Polimynia Gael Illistim, a member of the prominent [[Hiraani Gael Illistim|Gael]] family.  The backroom has no inventory.&lt;br /&gt;
|roomname = Wax Eloquent, Correspondence&lt;br /&gt;
|desc = The front wall of the small square chamber is taken up by a narrow door and a single tracery window, which is paned in pale blue stained glass.  A matching silken rug covers the stone floor.  The counter that runs the length of the room is topped with a slab of labradorite, though a copious amount of dried wax covers its surface.  You also see Polimynia.&lt;br /&gt;
|inventory = &lt;br /&gt;
|2=&lt;br /&gt;
|3=&lt;br /&gt;
}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Name&lt;br /&gt;
 !Price &lt;br /&gt;
 !Descrip&lt;br /&gt;
 |-&lt;br /&gt;
 |1. a piece of white paper&lt;br /&gt;
 |247&lt;br /&gt;
 |Writing paper&lt;br /&gt;
 |-&lt;br /&gt;
 |2. a piece of ivory parchment&lt;br /&gt;
 |247&lt;br /&gt;
 |Writing paper&lt;br /&gt;
 |-&lt;br /&gt;
 |3. a crimson wax stick&lt;br /&gt;
 |988&lt;br /&gt;
 |Sealing wax&lt;br /&gt;
 |-&lt;br /&gt;
 |4. a sapphire wax stick&lt;br /&gt;
 |988&lt;br /&gt;
 |Sealing wax&lt;br /&gt;
 |-&lt;br /&gt;
 |5. an aureate wax stick&lt;br /&gt;
 |988&lt;br /&gt;
 |Sealing wax&lt;br /&gt;
 |-&lt;br /&gt;
 |6. an argent wax stick&lt;br /&gt;
 |988&lt;br /&gt;
 |Sealing wax&lt;br /&gt;
 |-&lt;br /&gt;
 |7. a plumed quill&lt;br /&gt;
 |494&lt;br /&gt;
 |Writing utensil (not wearable)&lt;br /&gt;
 |-&lt;br /&gt;
 |8. a gold signet&lt;br /&gt;
 |4940&lt;br /&gt;
 |Wax imprint (wyvern passant)&lt;br /&gt;
 |-&lt;br /&gt;
 |9. an oak signet&lt;br /&gt;
 |4940&lt;br /&gt;
 |Wax imprint (oak leaf)&lt;br /&gt;
 |-&lt;br /&gt;
 |10. an argent signet&lt;br /&gt;
 |4940&lt;br /&gt;
 |Wax imprint (peacock)&lt;br /&gt;
 |-&lt;br /&gt;
 |11. a silver signet&lt;br /&gt;
 |4940&lt;br /&gt;
 |Wax imprint (harp)&lt;br /&gt;
 |-&lt;br /&gt;
 |12. a jade signet&lt;br /&gt;
 |4940&lt;br /&gt;
 |Wax imprint (rose)&lt;br /&gt;
 |-&lt;br /&gt;
 |13. a basalt signet&lt;br /&gt;
 |4940&lt;br /&gt;
 |Wax imprint (pentacle)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;Note: Prices are Dark Elven mark-up&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Writing==&lt;br /&gt;
Paper and parchment make use of the [[WRITE (verb)]], which will require you to own a quill. These can all be purchased at Wax Eloquent.&lt;br /&gt;
&lt;br /&gt;
===Write Action===&lt;br /&gt;
Hold your writing instrument in your right hand, and the paper in your left hand. Set the language you are speaking first, because it will be written in that language.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;speak common&lt;br /&gt;
You are now speaking Common.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;write on parchment;This is a test of penmanship.|Behold.||Behold, Behold.&lt;br /&gt;
&lt;br /&gt;
The parchment before you fills with Common, as ink flows smoothly from your quill. You regard the parchment, and your words, critically.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read parch&lt;br /&gt;
The page, written in Common, reads as follows:&lt;br /&gt;
&lt;br /&gt;
This is a test of penmanship.&lt;br /&gt;
Behold.&lt;br /&gt;
&lt;br /&gt;
Behold, Behold.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missive Actions===&lt;br /&gt;
The merchant Periope sold signets, and gave the following demonstration.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Periope says, “You’ll first want to write your note.”&lt;br /&gt;
&lt;br /&gt;
Periope removes a piece of white paper from in her linen shift.&lt;br /&gt;
&lt;br /&gt;
Periope removes a plumed quill from in her linen shift.&lt;br /&gt;
&lt;br /&gt;
Periope focuses all of her attention on her paper, writing carefully with her quill. Satisfied, she considers what she’s written.&lt;br /&gt;
&lt;br /&gt;
Periope says, “Then, when you’re satisfied, close the note shut.”&lt;br /&gt;
&lt;br /&gt;
Periope folds shut her paper.&lt;br /&gt;
&lt;br /&gt;
Periope put a plumed quill in her linen shift.&lt;br /&gt;
&lt;br /&gt;
Periope removes a leaden grey wax stick from in her linen shift.&lt;br /&gt;
&lt;br /&gt;
Periope says, “Heat the wax between your hands.”&lt;br /&gt;
&lt;br /&gt;
Periope says, “But you’ll need both hands, to get a good friction.”&lt;br /&gt;
&lt;br /&gt;
Periope drops a piece of white paper.&lt;br /&gt;
&lt;br /&gt;
Periope warms a leaden grey wax stick between her hands.&lt;br /&gt;
&lt;br /&gt;
Periope picks up a piece of white paper.&lt;br /&gt;
&lt;br /&gt;
Pressing her stick to her paper, leaves a blister of leaden grey wax, ripe for sealing.&lt;br /&gt;
&lt;br /&gt;
Periope says, “Push the stick, against the paper.”&lt;br /&gt;
&lt;br /&gt;
Periope says, “That will put the wax on it.”&lt;br /&gt;
&lt;br /&gt;
Periope put a leaden grey wax stick in her linen shift.&lt;br /&gt;
&lt;br /&gt;
Periope removes a thumb signet from in her linen shift.&lt;br /&gt;
&lt;br /&gt;
Periope says, “The push the signet, against the paper.”&lt;br /&gt;
&lt;br /&gt;
Pressing her signet to her paper, her makes a lion rampant impression in the leaden grey wax.&lt;br /&gt;
&lt;br /&gt;
Periope says, “That will stamp your seal into the wax dollop.”&lt;br /&gt;
&lt;br /&gt;
Periope opens her paper, scanning its contents.&lt;br /&gt;
&lt;br /&gt;
Periope says, “And if the message is to remain a secret...”&lt;br /&gt;
&lt;br /&gt;
Periope rips and shreds her paper. The paper is soon merely a pile of confetti.&lt;br /&gt;
&lt;br /&gt;
Periope throws a handful of confetti up into the air, and it floats down in a cloud all over the area!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Polimynia Gael Illistim of Wax Eloquent.&lt;br /&gt;
She appears to be an Elf.&lt;br /&gt;
She is tall and appears to be young.  She has almond-shaped blue eyes and fair, pale skin.  She has long, sleek chestnut hair worn simply straight.  She has a heart-shaped face and sharp cheekbones.  The tips of her fingers are scarred.&lt;br /&gt;
She is in good shape.&lt;br /&gt;
She is wearing a necklet of cast-silver feathers, a dark blue wool cotehardie, a dove grey silk undergown, a silver thumb signet and some dark blue wool slippers.&lt;br /&gt;
&lt;br /&gt;
Using a small knife, Polimynia sharpens the nib on a quill.&lt;br /&gt;
&lt;br /&gt;
Polimynia cleans a bit of wax from the grooves of her own signet.&lt;br /&gt;
&lt;br /&gt;
Noting an argent wax stick misplaced into a bin of sapphire, Polimynia plucks it from its place and sets it where it belongs.&lt;br /&gt;
&lt;br /&gt;
Polimynia examines the tops of her hands, sighing.&lt;br /&gt;
&lt;br /&gt;
Polimynia picks idly at a bit of melted wax on the counter.&lt;br /&gt;
&lt;br /&gt;
Polimynia shuffles a stack of parchments.&lt;br /&gt;
&lt;br /&gt;
Polimynia stands by the window, looking thoughtfully out onto the Var.&lt;br /&gt;
&lt;br /&gt;
Noting a breeze coming through the door, Polimynia places a heavy silver weight atop a sheaf of paper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Peace_(1011)&amp;diff=115165</id>
		<title>Song of Peace (1011)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Peace_(1011)&amp;diff=115165"/>
		<updated>2019-04-05T10:33:30Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Messaging */ Added messaging (2) for failure due to minor demon interference (spell 725, tell mdemon to interfere)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = PEACESONG&lt;br /&gt;
 | duration = As long as the Bard is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Defensive&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Peace&#039;&#039;&#039; creates a minor [[sanctuary]] where all creatures and players are held passive due to the soothing rhythmic sounds of the song. While this spell is in effect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others.&lt;br /&gt;
&lt;br /&gt;
Any unfriendly creature in the room above the caster&#039;s [[level]] will contribute (based on level difference) to the failure chance of the spell. Additionally, any unfriendly creatures in the room that are equal to or less than the caster&#039;s level (but no more than 10 levels below the caster&#039;s) will contribute a small amount to the failure chance of the spell. Training in [[#Lore Benefit|Mental Lore, Telepathy]] will reduce the failure chance of the spell. &lt;br /&gt;
&lt;br /&gt;
[[Minor Summoning (725)|Minor demons]] are beasts of chaos that are capable of interfering with a Song of Peace. [[Imp]]s can even break existing sanctuaries created by Song of Peace, forcing the Bard to stop singing their song. Training in the [[Bard Base]] circle and Mental Lore, Telepathy can help the Bard prevent a demon from interfering with or breaking his or her sanctuary.&lt;br /&gt;
&lt;br /&gt;
A sanctuary will prematurely end shortly after the Bard leaves the room in which the spell was cast. Bards may renew Song of Peace to create a new sanctuary in the current room.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
4 mana&lt;br /&gt;
&lt;br /&gt;
== Lore Benefit ==&lt;br /&gt;
Training in [[Mental Lore, Telepathy]] reduces the failure chance of the song and protects it against interference.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Success:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Song of Peace to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony.&lt;br /&gt;
A sense of peace and calm settles over the area.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Song of Peace to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony.&lt;br /&gt;
You attempt to sing a peaceful song but instead you are overwhelmed with aggression!&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure Due To Minor Demon Interference, First Cast:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Song of Peace to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony.&lt;br /&gt;
You attempt to sing a peaceful song but the chaotic nature of an agitated frosty white imp interferes with your song so that the words warp to bear no meaning.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure Due To Minor Demon Interference, Subsequent Casts:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Song of Peace to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony.&lt;br /&gt;
You strain to sing your peaceful song, but some force in the area warps your words so they bear no meaning!&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Jagged glossy black shard]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1005 Bard Base Spell Circle: Song of Peace], on Play.net&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Minor_Sanctuary_(213)&amp;diff=115164</id>
		<title>Minor Sanctuary (213)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Minor_Sanctuary_(213)&amp;diff=115164"/>
		<updated>2019-04-05T05:51:03Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: /* Messaging */ Added messaging (2) for failure due to minor demon interference (spell 725, tell mdemon to interfere)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = MINRSANCT&lt;br /&gt;
 | duration = 600 sec, Refreshable&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Defensive&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{major spiritual navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Minor Sanctuary&#039;&#039;&#039; spell draws upon the spiritual forces of [[Elanthia]] to produce a &amp;quot;sense of peace and calm&amp;quot; in the area which prevents any aggressive activity. It affects a single room, and it will last for the 600 seconds or 60 seconds after the caster has left, whichever occurs first.  The caster, and only the caster, can refresh the spell.  A warning is given before the sanctuary fails.  A [[cleric]] or an [[empath]] may [[SENSE (verb)|SENSE]] an area to see if it is already under the effects of Minor Sanctuary.&lt;br /&gt;
&lt;br /&gt;
While this spell is in effect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others.&lt;br /&gt;
&lt;br /&gt;
Some areas, such as [[The Rift]], are highly resistant to sanctuaries and will quickly dispel one.&lt;br /&gt;
&lt;br /&gt;
The presence of enemies can prevent the spell from summoning the peaceful spirits that form the sanctuary. Any unfriendly creature in the room that is above the caster&#039;s level will contribute (based on level difference) to the failure chance of the spell. Additionally, any unfriendly creatures in the room that are equal to or less than the caster&#039;s level (but no more than 10 levels below the caster&#039;s) will contribute a small amount to the failure chance of the spell. Training in [[Spiritual Lore, Summoning]] will reduce the failure chance of the spell. &lt;br /&gt;
&lt;br /&gt;
This spell can be disrupted or broken by either a [[jagged glossy black shard]] made via [[Alchemy]] or a [[sorcerer]] with a [[Minor Summoning (725)|minor demon]].  Any demon has the ability to attempt to interfere with the casting of this spell, with a success rate heavily weighted towards the demon.  &lt;br /&gt;
&lt;br /&gt;
[[Abyran&#039;sa]] demons from the [[Lorae&#039;tyr]] valence also have the ability to break an existing sanctuary, also with success weighted in its favor.  The chances of a demon breaking a sanctuary are based on the sorcerer&#039;s [[Sorcerer Base]] spell ranks, [[Sorcerous Lore, Demonology]], and level versus the caster&#039;s [[Major Spiritual]] spell ranks, [[#Lore Benefit|Spiritual Lore, Summoning]], and [[level]].&lt;br /&gt;
&lt;br /&gt;
Many naturally occurring creatures have the ability to break minor sanctuaries once they are in place as well. These include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* [[Abyran&#039;ra]]&lt;br /&gt;
* [[Lava golem]]&lt;br /&gt;
* [[Fallen crusader]]&lt;br /&gt;
* [[Vathor]] ([[invasion]] only)&lt;br /&gt;
&lt;br /&gt;
==Lore Benefit==&lt;br /&gt;
Training in [[Spiritual Lore, Summoning]] will increase the caster&#039;s effectiveness in creating a sanctuary.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Failure&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...&lt;br /&gt;
 Your spell is ready.&lt;br /&gt;
 You gesture.&lt;br /&gt;
 You attempt to call peaceful spirits to the area but are overwhelmed with a spirit of aggression!&lt;br /&gt;
 Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Failure Due To Minor Demon Interference, First Cast&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
You attempt to create a sanctuary but the chaotic nature of a coiling dingy beige abyran&#039;sa interferes with your call to the minor spirits in this area.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Failure Due To Minor Demon Interference, Subsequent Casts&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
You strain to call peaceful spirits to this place, but something seems to have frightened them away.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
{{:milky blue oil}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Major Spiritual (saved posts)#Minor Sanctuary (213)|Saved Posts]]&lt;br /&gt;
*[[Jagged glossy black shard]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#213 Major Spiritual Spell Circle: Minor Sanctuary], on Play.net&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jidrael%27s_General_Shop&amp;diff=115094</id>
		<title>Jidrael&#039;s General Shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jidrael%27s_General_Shop&amp;diff=115094"/>
		<updated>2019-04-01T13:39:09Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added &amp;quot;legs&amp;quot; as the &amp;quot;Worn&amp;quot; location for #10 trousers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = general&lt;br /&gt;
|shop = store&lt;br /&gt;
|Shops = Stores&lt;br /&gt;
|town = Ravelin&lt;br /&gt;
|1 = It is located northwest of Wyvern Plaza, past the [[Seregon&#039;s Leathers|leathers store]]. Unlike most stores, the merchandise is not available immediately upon walking in, but in the northwest corner.&lt;br /&gt;
|roomname = Jidrael&#039;s General Shop, Commons&lt;br /&gt;
|desc = Frosted globes dangling from vaalin chains set into the ceiling sway slightly in the cool river breeze that passes through the small shop from the long open windows set into each of the room&#039;s three walls.  Decorative and functional wicker chairs offer perches for waiting customers and are arranged in casual patterns amongst the trunks and counters displaying the shop&#039;s wares.  You also see the shopkeeper Jidrael.&lt;br /&gt;
|inventory = &amp;amp;nbsp;&amp;amp;nbsp;Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a moss green velvet hip-purse        7. a pair of dark roan leather gloves&lt;br /&gt;
  2. a dusky green leather knapsack       8. a pair of long white cotton gloves&lt;br /&gt;
  3. a closely woven cotton mesh pouch    9. a calf-length dove grey satin skirt&lt;br /&gt;
  4. a straw-colored linen herb satchel   10. a pair of russet twill trousers&lt;br /&gt;
  5. a cypress green silk backpack        11. a crystal amulet&lt;br /&gt;
  6. a dapper green felt beret            12. a black crystal&lt;br /&gt;
}}&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Name&lt;br /&gt;
 !Price&lt;br /&gt;
 !Weight&lt;br /&gt;
 !Capacity&lt;br /&gt;
 !Worn &lt;br /&gt;
 |-&lt;br /&gt;
 |1. a moss green velvet hip-purse &lt;br /&gt;
 |225&lt;br /&gt;
 |2 pounds&lt;br /&gt;
 |20 pounds&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |2. a dusky green leather knapsack &lt;br /&gt;
 |156&lt;br /&gt;
 |7 pounds&lt;br /&gt;
 |75 pounds&lt;br /&gt;
 |back&lt;br /&gt;
 |-&lt;br /&gt;
 |3. a closely woven cotton mesh pouch&lt;br /&gt;
 |180&lt;br /&gt;
 |2 pounds&lt;br /&gt;
 |5 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |4. a straw-colored linen herb satchel&lt;br /&gt;
 |1805&lt;br /&gt;
 |2 pounds&lt;br /&gt;
 |30 pounds&lt;br /&gt;
 |shoulders and back&lt;br /&gt;
 |-&lt;br /&gt;
 |5. a cypress green silk backpack  &lt;br /&gt;
 |225&lt;br /&gt;
 |7 pounds&lt;br /&gt;
 |100 pounds&lt;br /&gt;
 |back&lt;br /&gt;
 |-&lt;br /&gt;
 |10. a pair of russet twill trousers&lt;br /&gt;
 |156&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |10 pounds - Any number of items that weigh less than 1 pound&lt;br /&gt;
 |legs&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Delicacies_Chocolatier&amp;diff=115086</id>
		<title>Talk:Delicacies Chocolatier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Delicacies_Chocolatier&amp;diff=115086"/>
		<updated>2019-04-01T02:07:59Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Backroom has no Inventory - can this be mentioned on the gswiki page?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Backroom with no Inventory ==&lt;br /&gt;
I got access to the backroom here today, and there are no items listed in it. It would be nice to be able to find out this information at the gswiki page. Here is what the Backroom looked like:&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a dark chocolate caramel              11. a spiraled dark and white chocolate&lt;br /&gt;
  2. a rich chocolate caramel              12. a gooey oversized fudge brownie&lt;br /&gt;
  3. a crunchy white chocolate wafer       13. a frosted chocolate fudge cookie&lt;br /&gt;
  4. a thin dark chocolate wafer           14. a cherry-filled white chocolate bonbon&lt;br /&gt;
  5. a delicate mint-chocolate rose        15. a maple-glazed dark chocolate bonbon&lt;br /&gt;
  6. a budding milk chocolate rose         16. a chocolate covered hazelnut&lt;br /&gt;
  7. a creme-filled dark chocolate coin    17. a veined chocolate oak leaf&lt;br /&gt;
  8. a square of baking chocolate          18. a white chocolate pine tree&lt;br /&gt;
  9. a small nugget of chocolate           19. a honey-filled chocolate bunny&lt;br /&gt;
  10. a frosting embossed dark chocolate  &lt;br /&gt;
&lt;br /&gt;
  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thank you. --[[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 21:07, 31 March 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Wax_Eloquent/Previous_inventory&amp;diff=115083</id>
		<title>Talk:Wax Eloquent/Previous inventory</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Wax_Eloquent/Previous_inventory&amp;diff=115083"/>
		<updated>2019-03-31T21:25:44Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Shop has Backroom but no Backroom Inventory - can that be added?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Wax Eloquent Backroom Question ==&lt;br /&gt;
&lt;br /&gt;
Today I received Wax Eloquent backroom access (&amp;quot;Backroom Ledger&amp;quot;), and its backroom is empty, but I feel a note needs to be put on the gswiki page about it. Here is exactly what it looked like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;order&lt;br /&gt;
Welcome to Wax Eloquent, Correspondence!&lt;br /&gt;
&lt;br /&gt;
Polimynia offers her Ledger to browse.&lt;br /&gt;
Polimynia exclaims, &amp;quot;Minniemae!  Welcome back!  I have some top quality merchandise today in the backroom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Ledger&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a piece of white paper       8. a gold signet&lt;br /&gt;
  2. a piece of ivory parchment   9. an oak signet&lt;br /&gt;
  3. a crimson wax stick          10. an argent signet&lt;br /&gt;
  4. a sapphire wax stick         11. a silver signet&lt;br /&gt;
  5. an aureate wax stick         12. a jade signet&lt;br /&gt;
  6. an argent wax stick          13. a basalt signet&lt;br /&gt;
  7. a plumed quill              &lt;br /&gt;
&lt;br /&gt;
  Backroom Ledger&lt;br /&gt;
  ----------------------------------------------------------------------&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am horrible at making anything but very simple changes to what is already on a gswiki page, and due to caring for my elderly grandmother I am unable to study about how to do it. But just hoping this is helpful to note this here for future viewers to consider. Thanks.&lt;br /&gt;
--[[User:HARTSONG|HARTSONG]] ([[User talk:HARTSONG|talk]]) 16:25, 31 March 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sylvarraend_Tinkers_%26_Whatnots&amp;diff=115074</id>
		<title>Sylvarraend Tinkers &amp; Whatnots</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sylvarraend_Tinkers_%26_Whatnots&amp;diff=115074"/>
		<updated>2019-03-31T20:22:34Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added that #12 is &amp;quot;not wearable&amp;quot; after testing it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = general&lt;br /&gt;
|shop=store&lt;br /&gt;
|Shops=Stores&lt;br /&gt;
|town = Sylvarraend&lt;br /&gt;
|1 = It is located in the Town Commons.&lt;br /&gt;
|roomname = Sylvarraend Tinkers &amp;amp; Whatnots&lt;br /&gt;
|desc = Scattered across the polished wooden floors, deep red rugs bring cheer to this rather austere room.  Boxes and trunks are stacked along one wall, each fastened with a small shiny lock.  In one corner, banked orange coals glow dimly in a small brazier.  You also see a plain wooden counter and a slender elven salesgirl.&lt;br /&gt;
|inventory = Welcome to Sylvarraend Tinkers  Whatnots!&lt;br /&gt;
&lt;br /&gt;
A slender elven salesgirl offers her catalog to browse.&lt;br /&gt;
A slender elven salesgirl exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tooled leather backpack      7. a stained herb pouch&lt;br /&gt;
  2. a fur-lined leather knapsack   8. a tanned leather sheath&lt;br /&gt;
  3. a large mesh sack              9. a tasseled leather sheath&lt;br /&gt;
  4. a small mesh sack              10. a spotted saber sheath&lt;br /&gt;
  5. a soft velvet pouch            11. a small leather dagger sheath&lt;br /&gt;
  6. a leather belt pouch           12. a sturdy small chest&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.}}&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Name&lt;br /&gt;
 !Price&lt;br /&gt;
 !Weight&lt;br /&gt;
 !Capacity&lt;br /&gt;
 !Worn &lt;br /&gt;
 |-&lt;br /&gt;
 |1. a tooled leather backpack&lt;br /&gt;
 |199&lt;br /&gt;
 |12 pounds&lt;br /&gt;
 |100 pounds&lt;br /&gt;
 |back&lt;br /&gt;
 |-&lt;br /&gt;
 |2. a fur-lined leather knapsack &lt;br /&gt;
 |149&lt;br /&gt;
 |6 pounds&lt;br /&gt;
 |40 pounds&lt;br /&gt;
 |back&lt;br /&gt;
 |-&lt;br /&gt;
 |3. a large mesh sack &lt;br /&gt;
 |74&lt;br /&gt;
 |3 pounds&lt;br /&gt;
 |20 pounds&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |4. a small mesh sack  &lt;br /&gt;
 |49&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |10 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |5. a soft velvet pouch&lt;br /&gt;
 |29&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |5 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |6. a leather belt pouch&lt;br /&gt;
 |24&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |5 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |7. a stained herb pouch&lt;br /&gt;
 |49&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |5 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |8. a tanned leather sheath&lt;br /&gt;
 |49&lt;br /&gt;
 |About 2 pounds&lt;br /&gt;
 |15 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |9. a tasseled leather sheath&lt;br /&gt;
 |49&lt;br /&gt;
 |About 2 pounds&lt;br /&gt;
 |15 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |10. a spotted saber sheath&lt;br /&gt;
 |49&lt;br /&gt;
 |About 2 pounds&lt;br /&gt;
 |15 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |11. a small leather dagger sheath&lt;br /&gt;
 |29&lt;br /&gt;
 |Under 1 pound&lt;br /&gt;
 |4 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |12. a sturdy small chest&lt;br /&gt;
 |79&lt;br /&gt;
 |6 pounds&lt;br /&gt;
 |80 pounds - (5 items)&lt;br /&gt;
 |not wearable&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sylvarraend_Tinkers_%26_Whatnots&amp;diff=115072</id>
		<title>Sylvarraend Tinkers &amp; Whatnots</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sylvarraend_Tinkers_%26_Whatnots&amp;diff=115072"/>
		<updated>2019-03-31T20:20:46Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added weight/#items/maxcapacity info for item #&amp;#039;s 8, 9, 10, and 11 (items were sung by a bard Nytengale)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Shops&lt;br /&gt;
|itemtype = general&lt;br /&gt;
|shop=store&lt;br /&gt;
|Shops=Stores&lt;br /&gt;
|town = Sylvarraend&lt;br /&gt;
|1 = It is located in the Town Commons.&lt;br /&gt;
|roomname = Sylvarraend Tinkers &amp;amp; Whatnots&lt;br /&gt;
|desc = Scattered across the polished wooden floors, deep red rugs bring cheer to this rather austere room.  Boxes and trunks are stacked along one wall, each fastened with a small shiny lock.  In one corner, banked orange coals glow dimly in a small brazier.  You also see a plain wooden counter and a slender elven salesgirl.&lt;br /&gt;
|inventory = Welcome to Sylvarraend Tinkers  Whatnots!&lt;br /&gt;
&lt;br /&gt;
A slender elven salesgirl offers her catalog to browse.&lt;br /&gt;
A slender elven salesgirl exclaims, &amp;quot;Greetings stranger, have a look around!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a tooled leather backpack      7. a stained herb pouch&lt;br /&gt;
  2. a fur-lined leather knapsack   8. a tanned leather sheath&lt;br /&gt;
  3. a large mesh sack              9. a tasseled leather sheath&lt;br /&gt;
  4. a small mesh sack              10. a spotted saber sheath&lt;br /&gt;
  5. a soft velvet pouch            11. a small leather dagger sheath&lt;br /&gt;
  6. a leather belt pouch           12. a sturdy small chest&lt;br /&gt;
&lt;br /&gt;
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.}}&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Name&lt;br /&gt;
 !Price&lt;br /&gt;
 !Weight&lt;br /&gt;
 !Capacity&lt;br /&gt;
 !Worn &lt;br /&gt;
 |-&lt;br /&gt;
 |1. a tooled leather backpack&lt;br /&gt;
 |199&lt;br /&gt;
 |12 pounds&lt;br /&gt;
 |100 pounds&lt;br /&gt;
 |back&lt;br /&gt;
 |-&lt;br /&gt;
 |2. a fur-lined leather knapsack &lt;br /&gt;
 |149&lt;br /&gt;
 |6 pounds&lt;br /&gt;
 |40 pounds&lt;br /&gt;
 |back&lt;br /&gt;
 |-&lt;br /&gt;
 |3. a large mesh sack &lt;br /&gt;
 |74&lt;br /&gt;
 |3 pounds&lt;br /&gt;
 |20 pounds&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |4. a small mesh sack  &lt;br /&gt;
 |49&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |10 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |5. a soft velvet pouch&lt;br /&gt;
 |29&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |5 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |6. a leather belt pouch&lt;br /&gt;
 |24&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |5 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |7. a stained herb pouch&lt;br /&gt;
 |49&lt;br /&gt;
 |Under a pound&lt;br /&gt;
 |5 pounds - (5 items)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |8. a tanned leather sheath&lt;br /&gt;
 |49&lt;br /&gt;
 |About 2 pounds&lt;br /&gt;
 |15 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |9. a tasseled leather sheath&lt;br /&gt;
 |49&lt;br /&gt;
 |About 2 pounds&lt;br /&gt;
 |15 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |10. a spotted saber sheath&lt;br /&gt;
 |49&lt;br /&gt;
 |About 2 pounds&lt;br /&gt;
 |15 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |11. a small leather dagger sheath&lt;br /&gt;
 |29&lt;br /&gt;
 |Under 1 pound&lt;br /&gt;
 |4 pounds - (1 item)&lt;br /&gt;
 |belt&lt;br /&gt;
 |-&lt;br /&gt;
 |12. a sturdy small chest&lt;br /&gt;
 |79&lt;br /&gt;
 |6 pounds&lt;br /&gt;
 |80 pounds - (5 items)&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nexus&amp;diff=114528</id>
		<title>Nexus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nexus&amp;diff=114528"/>
		<updated>2019-03-09T08:00:54Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added tap messaging different at shrine of the cleric&amp;#039;s deity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4 | the third tier of the spell [[Holy Receptacle (325)]]| the front end| Nexus (front end)}}&lt;br /&gt;
&lt;br /&gt;
The third tier of [[Holy Receptacle (325)]] creates a [[nexus]] gem.  This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point.  Nexus gems can be used to teleport both intrarealm and between adjacent realms.&lt;br /&gt;
&lt;br /&gt;
A cleric can only be anchored to one location at a time.  The purpose of this spell is to bring a group home, not to zip back and forth across the lands.  It is useful to return a group to [[Ta&#039;Illistim]] directly from [[Old Ta&#039;Faendryl]], or to transport a body from the Icemule trail past the ice patches directly into [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
To create a Nexus gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 2000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)&lt;br /&gt;
*[[Spiritual Lore, Summoning]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 20 ranks (90 skill)&lt;br /&gt;
&lt;br /&gt;
Nexus gems are usable only by clerics, but any cleric can use one once created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax -  &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 3&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;bless emerald&lt;br /&gt;
You begin chanting an intricate benediction ... suddenly all light in the area blinks out of existence and you can see nothing in the empty blackness that now consumes you.  Your attention is suddenly drawn to the emerald as it floats up from your hand and hangs silently in the air in stark contrast to the ebony darkness surrounding you.&lt;br /&gt;
&lt;br /&gt;
The emerald begins to fly around in a small circular pattern that seems to pick up speed with every pass by you.  Soon the emerald is nothing more than a blur of movement.  This vortex of movement begins to pull at the darkness surrounding it, quickly absorbing the blackness that once dulled your senses.  The emerald drops into your hand and you notice the environment around you is seemingly unchanged by the events you have just beheld.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After creating the Nexus gem, LOOKing at it will let the cleric know the strength of the stone, which is directly tied to how likely the stone is to successfully activate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax -  &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look (gem)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look thunderstone&lt;br /&gt;
Peering closely at the opalescent thunderstone you notice black clouds swirling within the gem&#039;s walls.  You able to discern from the movement of the clouds that this opalescent thunderstone has an immeasurable chance of creating a successful nexus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengths&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 10 tiers of strength for a Nexus gem.  Using one causes a reduction in strength, as discussed below.  They are:&lt;br /&gt;
#immeasurable&lt;br /&gt;
#excellent&lt;br /&gt;
#great&lt;br /&gt;
#good&lt;br /&gt;
#average&lt;br /&gt;
#so-so&lt;br /&gt;
#slim&lt;br /&gt;
#meager&lt;br /&gt;
#paltry&lt;br /&gt;
#hardly any&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Use of a Nexus gem is a two-part process, much like using a gold ring.  First, one must attune oneself to a location by [[TAP (verb)|TAP]]ping any Nexus gem, which attunes the cleric to their current location.  TAPping the same or another Nexus gem in a different location will reattune the cleric to the nex locale.  Setting the bind location to a spot holy to the cleric&#039;s deity will bestow a significant boost to the nexus gem&#039;s chance of success.  Using a shrine of a deity of the same pantheon also results in a boost.  Using a shrine of a deity of the opposing pantheon will result in a penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;tap (gem)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tap thun&lt;br /&gt;
You peer closely at your thunderstone as you tap its surface.  You notice the black clouds contained within the opalescent thunderstone eddy and swirl around.  You suddenly get the feeling of a great weight placed upon your soul.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tap thun (when at a spot holy to the cleric&#039;s deity)&lt;br /&gt;
You peer closely at your thunderstone as you tap its surface.  You notice the black clouds contained within the opalescent thunderstone appear calm and steadfast.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After attuning themselves, the cleric may attempt to transport themselves and their group to the attuned location by [[RUB (verb)|RUB]]bing a Nexus gem.  The chance for success of this is based upon the current power of the gem and the presence of hostile creatures.  The power of the gem is initially based on the value of the stone used and the [[Spiritual Lore, Summoning]] ranks of the cleric that created the stone, and is reduced as the stone is used.  The amount the strength of the Nexus gem is reduced is based upon the number of people transported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;rub (gem)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub thun&lt;br /&gt;
You cautiously rub your opalescent thunderstone.&lt;br /&gt;
A dark shroud engulfs all viewable light leaving you in a state of suspension.  Within moments, you feel a sharp tug on your mind as your sight becomes clear again ...&lt;br /&gt;
[Solhaven, Liabo Plaza]&lt;br /&gt;
Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating terra-cotta and golden-yellow bricks.  On the eastern edge of the plaza stands an ornate, white limestone arch, and beyond it the brick-paved avenue stretches toward Vornavis&#039; towering west wall.  A steady mix of merchants, artisans, and clerics pass through the arch in both directions.  You also see an old barrel and a terra-cotta bench with some stuff on it.&lt;br /&gt;
Obvious paths: north, west&lt;br /&gt;
 &lt;br /&gt;
The power contained within your opalescent thunderstone fades slightly.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub thun (failure to activate)&lt;br /&gt;
You cautiously rub your opalescent thunderstone.&lt;br /&gt;
Your opalescent thunderstone turns into a fine powder that wafts away with a passing breeze.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure of the gem to activate results in the gem shattering.  Another nexus gem can be created and used in such a situation.  Particularly dramatic failures warp the flows of mana around the cleric, resulting in a mana regeneration penalty for three minutes.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Nexus jewelry]]&lt;br /&gt;
*[[Cleric Base (saved posts)#Holy Receptacle (325)|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#325 Cleric Base Spells: Holy Receptacle], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Transport]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Nexus&amp;diff=114527</id>
		<title>Nexus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Nexus&amp;diff=114527"/>
		<updated>2019-03-09T07:55:45Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Added rub messaging for failure to activate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4 | the third tier of the spell [[Holy Receptacle (325)]]| the front end| Nexus (front end)}}&lt;br /&gt;
&lt;br /&gt;
The third tier of [[Holy Receptacle (325)]] creates a [[nexus]] gem.  This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point.  Nexus gems can be used to teleport both intrarealm and between adjacent realms.&lt;br /&gt;
&lt;br /&gt;
A cleric can only be anchored to one location at a time.  The purpose of this spell is to bring a group home, not to zip back and forth across the lands.  It is useful to return a group to [[Ta&#039;Illistim]] directly from [[Old Ta&#039;Faendryl]], or to transport a body from the Icemule trail past the ice patches directly into [[Icemule Trace]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
To create a Nexus gem, a cleric must have:&lt;br /&gt;
*An [[orb gem]] with a value &amp;gt; 2000 silver&lt;br /&gt;
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)&lt;br /&gt;
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)&lt;br /&gt;
*[[Spiritual Lore, Summoning]]: 10 ranks (50 skill)&lt;br /&gt;
*[[Spiritual Lore, Religion]]: 20 ranks (90 skill)&lt;br /&gt;
&lt;br /&gt;
Nexus gems are usable only by clerics, but any cleric can use one once created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax -  &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;bless deity common 3&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;bless emerald&lt;br /&gt;
You begin chanting an intricate benediction ... suddenly all light in the area blinks out of existence and you can see nothing in the empty blackness that now consumes you.  Your attention is suddenly drawn to the emerald as it floats up from your hand and hangs silently in the air in stark contrast to the ebony darkness surrounding you.&lt;br /&gt;
&lt;br /&gt;
The emerald begins to fly around in a small circular pattern that seems to pick up speed with every pass by you.  Soon the emerald is nothing more than a blur of movement.  This vortex of movement begins to pull at the darkness surrounding it, quickly absorbing the blackness that once dulled your senses.  The emerald drops into your hand and you notice the environment around you is seemingly unchanged by the events you have just beheld.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After creating the Nexus gem, LOOKing at it will let the cleric know the strength of the stone, which is directly tied to how likely the stone is to successfully activate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax -  &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;look (gem)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;look thunderstone&lt;br /&gt;
Peering closely at the opalescent thunderstone you notice black clouds swirling within the gem&#039;s walls.  You able to discern from the movement of the clouds that this opalescent thunderstone has an immeasurable chance of creating a successful nexus.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengths&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 10 tiers of strength for a Nexus gem.  Using one causes a reduction in strength, as discussed below.  They are:&lt;br /&gt;
#immeasurable&lt;br /&gt;
#excellent&lt;br /&gt;
#great&lt;br /&gt;
#good&lt;br /&gt;
#average&lt;br /&gt;
#so-so&lt;br /&gt;
#slim&lt;br /&gt;
#meager&lt;br /&gt;
#paltry&lt;br /&gt;
#hardly any&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Use of a Nexus gem is a two-part process, much like using a gold ring.  First, one must attune oneself to a location by [[TAP (verb)|TAP]]ping any Nexus gem, which attunes the cleric to their current location.  TAPping the same or another Nexus gem in a different location will reattune the cleric to the nex locale.  Setting the bind location to a spot holy to the cleric&#039;s deity will bestow a significant boost to the nexus gem&#039;s chance of success.  Using a shrine of a deity of the same pantheon also results in a boost.  Using a shrine of a deity of the opposing pantheon will result in a penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;tap (gem)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;tap thun&lt;br /&gt;
You peer closely at your thunderstone as you tap its surface.  You notice the black clouds contained within the opalescent thunderstone eddy and swirl around.  You suddenly get the feeling of a great weight placed upon your soul.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After attuning themselves, the cleric may attempt to transport themselves and their group to the attuned location by [[RUB (verb)|RUB]]bing a Nexus gem.  The chance for success of this is based upon the current power of the gem and the presence of hostile creatures.  The power of the gem is initially based on the value of the stone used and the [[Spiritual Lore, Summoning]] ranks of the cleric that created the stone, and is reduced as the stone is used.  The amount the strength of the Nexus gem is reduced is based upon the number of people transported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax - &amp;lt;span style=&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;rub (gem)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;rub thun&lt;br /&gt;
You cautiously rub your opalescent thunderstone.&lt;br /&gt;
A dark shroud engulfs all viewable light leaving you in a state of suspension.  Within moments, you feel a sharp tug on your mind as your sight becomes clear again ...&lt;br /&gt;
[Solhaven, Liabo Plaza]&lt;br /&gt;
Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating terra-cotta and golden-yellow bricks.  On the eastern edge of the plaza stands an ornate, white limestone arch, and beyond it the brick-paved avenue stretches toward Vornavis&#039; towering west wall.  A steady mix of merchants, artisans, and clerics pass through the arch in both directions.  You also see an old barrel and a terra-cotta bench with some stuff on it.&lt;br /&gt;
Obvious paths: north, west&lt;br /&gt;
 &lt;br /&gt;
The power contained within your opalescent thunderstone fades slightly.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;rub thun (failure to activate)&lt;br /&gt;
You cautiously rub your opalescent thunderstone.&lt;br /&gt;
Your opalescent thunderstone turns into a fine powder that wafts away with a passing breeze.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Failure of the gem to activate results in the gem shattering.  Another nexus gem can be created and used in such a situation.  Particularly dramatic failures warp the flows of mana around the cleric, resulting in a mana regeneration penalty for three minutes.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Nexus jewelry]]&lt;br /&gt;
*[[Cleric Base (saved posts)#Holy Receptacle (325)|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#325 Cleric Base Spells: Holy Receptacle], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Cleric Base Spells]]&lt;br /&gt;
[[Category:Transport]]&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Chaston%27s_Edict&amp;diff=105376</id>
		<title>Talk:Chaston&#039;s Edict</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Chaston%27s_Edict&amp;diff=105376"/>
		<updated>2018-04-30T09:16:58Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just wanted to note here that on a recent Rings of Lumnis question I found this on page https://gswiki.play.net/Bourth#Customs in paragraph 2 under the heading &amp;quot;Customs&amp;quot; of the people of Bourth:&lt;br /&gt;
&lt;br /&gt;
&amp;quot; &#039; &#039;&#039;Some of the citizens of Gallardshold wear either a single hawk feather braided into the right side of their hair or a white leather bracelet on their left wrist. The display of the feather indicates that the person feels that the elves of the Wyrdeep should be exempt from Chaston&#039;s Edict, while the display of the bracelet indicates that the person supports Chaston&#039;s Edict in the case of the elves. The tension between supporters of the edict and supporters of the elves is subtle but distinct, though it has rarely erupted into violence. As long as no humans, braceleted or feathered, bring harm to the elves when they trade, the elves are largely uncaring regarding the humans&#039; beliefs. &#039;    — A Traveler&#039;s Guide to the Turamzzyrian Empire&#039;&#039; &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since this directly relates to Chaston&#039;s Edict, I am just hoping that someone who knows more about gswiki practices can figure out how to connect this information to the Chaston&#039;s Edict article, whether by a well-placed hyperlink to https://gswiki.play.net/Bourth#Customs or by figuring out how to incorporate this above text into the Chaston&#039;s Edict article directly.&lt;br /&gt;
&lt;br /&gt;
Just by the way, the question which led me to realize some information was lacking from the Chaston&#039;s Edict page was &amp;quot;The feather of what bird, braided into one&#039;s hair, shows disagreement with Chaston&#039;s Edict?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I hope I have done this right. I am not confident in my ability to edit the wiki page so will someone please run with this? Thanks for your patience.&lt;br /&gt;
&lt;br /&gt;
~~HARTSONG&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Chaston%27s_Edict&amp;diff=105375</id>
		<title>Talk:Chaston&#039;s Edict</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Chaston%27s_Edict&amp;diff=105375"/>
		<updated>2018-04-30T09:14:52Z</updated>

		<summary type="html">&lt;p&gt;HARTSONG: Resistance of some people of Bourth to Chaston&amp;#039;s Edict - new info and link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just wanted to note here that on a recent Rings of Lumnis question I found this on page https://gswiki.play.net/Bourth#Customs in paragraph 2 under the heading &amp;quot;Customs&amp;quot; of the people of Bourth:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of the citizens of Gallardshold wear either a single hawk feather braided into the right side of their hair or a white leather bracelet on their left wrist. The display of the feather indicates that the person feels that the elves of the Wyrdeep should be exempt from Chaston&#039;s Edict, while the display of the bracelet indicates that the person supports Chaston&#039;s Edict in the case of the elves. The tension between supporters of the edict and supporters of the elves is subtle but distinct, though it has rarely erupted into violence. As long as no humans, braceleted or feathered, bring harm to the elves when they trade, the elves are largely uncaring regarding the humans&#039; beliefs.&amp;quot;    — A Traveler&#039;s Guide to the Turamzzyrian Empire&lt;br /&gt;
&lt;br /&gt;
Since this directly relates to Chaston&#039;s Edict, I am just hoping that someone who knows more about gswiki practices can figure out how to connect this information to the Chaston&#039;s Edict article, whether by a well-placed hyperlink to https://gswiki.play.net/Bourth#Customs or by figuring out how to incorporate this above text into the Chaston&#039;s Edict article directly.&lt;br /&gt;
&lt;br /&gt;
Just by the way, the question which led me to realize some information was lacking from the Chaston&#039;s Edict page was &amp;quot;The feather of what bird, braided into one&#039;s hair, shows disagreement with Chaston&#039;s Edict?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I hope I have done this right. I am not confident in my ability to edit the wiki page so will someone please run with this? Thanks for your patience.&lt;br /&gt;
&lt;br /&gt;
~~HARTSONG&lt;/div&gt;</summary>
		<author><name>HARTSONG</name></author>
	</entry>
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