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	<updated>2026-05-09T22:44:16Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257744</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257744"/>
		<updated>2026-05-09T22:35:53Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#House Hunts|House Hunts]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
===House Hunts===&lt;br /&gt;
On the third Restday (Sunday) of every month, Cairnfang Manor organizes a monthly hunt for house members and non-members alike.  The hunt begins in North Market at 10pm EST, after which the location and target of the hunt will be chosen based on the skill level of that month&#039;s attendees.  Spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sun 5/9&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5125 festival dates are Thurs 7/24 - Sat 7/26.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (July 24-26)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Gone Fishin&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Cairnfang Manor, Pond&lt;br /&gt;
(22109 / u106004)&lt;br /&gt;
|Come and enjoy a summer evening around the fishing pond with H.E.R.T. and try to catch that big one before it gets away.  Participants can use their own gear if they want, but we&#039;ll have some rods for people.  And we&#039;ll have a prize for the bigger catch.  And maybe some other fun as well, for those who prefer to just watch the wild fishing action.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 7/25&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball - Birds of a Feather&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 7/26&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme is Birds of a Feather, celebrating the wide variety of marine avians.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=257743</id>
		<title>Fizwixit&#039;s Wonderful Widget</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fizwixit%27s_Wonderful_Widget&amp;diff=257743"/>
		<updated>2026-05-09T22:23:05Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fizwixit&#039;s Wonderful Widget&#039;&#039;&#039; is the [[SimuCoin]] Store&#039;s Battle Vault item for the August 2025 [[Duskruin]] run.  Similar to the [[Greater Felcour Gauntlets]], Fizwixit&#039;s Wonderful Widget allows you to {{boldmono|TURN}} in an eligible room to set up a temporary portal for roleplaying.  The portal can be set up to lead to a single room or a dual room, and there are also a few ways to restrict entry.&lt;br /&gt;
&lt;br /&gt;
For example, if it is set up for a single-room entry, you can allow anyone to go in OR change it to restricted, and then you must {{boldmono|POINT}} your widget at everyone you want to allow in.  For dual-room entry, that first room (the same one you would access in single room entry) is always restricted via {{boldmono|POINT}}, but the second room can be either open to everyone else or restricted only to those people you {{boldmono|WAVE}} your widget at. &lt;br /&gt;
&lt;br /&gt;
Before using, you have to &#039;&#039;&#039;permanently&#039;&#039;&#039; select where you want this jewelry item to be worn at using the {{boldmono|WHISPER}} options from among the options of anklet, barrette, earring, necklace, pin, ring, or wristlet.  The widget was created by GM Xynwen, with room theme painting help by GMs Casil, Elysani, Gyres, Thandiwe, and Tivvy.  It is capable of storing up to 99 different rooms, which can be added via gears.  Its temporary duration can also be extended by adding certain rarer gear types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Do not leave anything unattended in the portal room for any length time.  Doing so may result in items being permanently deleted if left behind in the portal, even if the portal is not closed.&#039;&#039;&#039;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the brass widget pin and sense that the creator has provided the following information:&lt;br /&gt;
{{blue|~*~ Fizwixit&#039;s Wonderful Widgets ~*~}}&lt;br /&gt;
Created for August 2025&#039;s Duskruin Arena Battle Vault, the pin is a widget that will allow you to set up a temporary area for roleplaying purposes.  Enjoy a single room setup or add in a viewing room to separate your audience from your peforming area.&lt;br /&gt;
&lt;br /&gt;
Whisper Setup:&lt;br /&gt;
  * WEAR to choose the permanent location to wear it at.  This will update the noun to match your choice.  This must be done before other options will work.&lt;br /&gt;
  * COLOR to set the color of your portals&lt;br /&gt;
  * ROOMS to set a single-room or dual-room setup.  Single = everyone will go into the same room.  Dual = select people will go into one room and others will go into a viewing room.&lt;br /&gt;
  * RESTRICT sets up ANYONE (single only), RESTRICT (select who goes into the first room), DUAL (select who goes into the first room and who goes into the second)&lt;br /&gt;
  * THEMES to list out available room themes and select one&lt;br /&gt;
&lt;br /&gt;
Fluff Verbs:  eat, fidget, lick, rub, twist&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
  * Break:  This will allow you to permanently destroy the widget in exchange for an EXP orb&lt;br /&gt;
  * Poke:  This will allow you to permanently remove the ability to BREAK the widget&lt;br /&gt;
  * Turn:  This opens up a portal to your roleplay area.  You get 2 uses per day for 30 minutes each, resetting at midnight Eastern time.&lt;br /&gt;
    ** You can TURN again to kick everyone out and close your portal early.  {{blue|REMINDER -- this gives everything on the ground to the janitor.  Give people time to clean up.}}&lt;br /&gt;
  * Hug:  You can extend the timer on your portal if you have a charge left on your widget.  This adds 30 minutes to your remaining time and uses a charge&lt;br /&gt;
  * Point:  For setups that are restricted, POINT your pin at individuals to go into the main room&lt;br /&gt;
  * Wave:  For dual-room setups that have both rooms with restricted entry, WAVE to set individuals who are allowed into the viewing room&lt;br /&gt;
  * Point and Wave give them 2 minutes to get through the portal.&lt;br /&gt;
  * You must POINT or WAVE at yourself depending on what room you wish to enter and what your restrictions are (remember, it only lasts 2 minutes, so if you want to jump back and forth, just let it wear off, apply the new one, and head into the other room!&lt;br /&gt;
&lt;br /&gt;
Alteration Information:&lt;br /&gt;
  * After you have used WHISPER to set its worn location, the pin may be freely altered&lt;br /&gt;
  * It should remain a type of metal at its base, but you are able to have accents/inlays/etc of other materials&lt;br /&gt;
  * It taks a base, long, and show (normal alteration rules, restrictions, etc. apply)&lt;br /&gt;
  * There is a hard-coded line referencing a clockwork interior that must not be contradicted&lt;br /&gt;
&lt;br /&gt;
CURRENT SETTINGS:&lt;br /&gt;
  * Theme is #1  - A stunning viridian-sanded cove&lt;br /&gt;
  * Room setting is for a singleroom&lt;br /&gt;
  * Restrictions are set for: no restrictions -- only valid for single room setups, anyone can enter&lt;br /&gt;
&lt;br /&gt;
{{blue|~*~ End Custom Analyze ~*~}}&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BREAK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;This will allow you to permanently destroy the widget in exchange for an EXP orb.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|HUG&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;You can extend the timer on your portal, if you have a charge left on your widget.  This adds 30 minutes to your remaining time and uses a charge.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;For setups that are restricted, {{boldmono|POINT}} your pin at individuals to go into the main room.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;This will allow you to permanently remove the ability to {{boldmono|BREAK}} the widget.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
| You are about to permanently destroy the gear by PUSHing it into the pin.  This will add another use per day, up to a maximum of 4 on your pin.&amp;lt;br&amp;gt;[Repeat your command within 30 seconds to proceed]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You push a tiny brass gear into your brass widget pin.  With a soft *snickety-snack* of clockwork, the gear is pulled into the pin&#039;s inner workings.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;[[#Upgrading|Use a gear to upgrade the widget]], which includes adding room themes.  Requires confirmation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;This opens up a portal to your roleplay area.  It can be used again to kick everyone out and close your portal early.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;For dual-room setups that have both rooms with restricted entry, use to set individuals who are allowed into the viewing room.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Using {{boldmono|WEAR}} for the first time &#039;&#039;&#039;permanently&#039;&#039;&#039; sets its current wear location.  Use {{boldmono|WHISPER}} to change prior to wearing it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | To access WHISPER settings, please use this format:  WHISPER MY (ITEM NOUN) (COLOR, RESTRICT, ROOMS, THEMES, WEAR).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;{{boldmono|WHISPER}} is used to configure the widget.  See the [[#Whisper Configuration|full range of options below]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Upgrading===&lt;br /&gt;
The widget can be upgraded with gears, which are available at Duskruin&#039;s August 2025 run via a prize pile and cost 200 bloodscrip.  Gears selected from the pile are random and can be {{boldmono|ANALYZE}} to determine what they augment.  The prize pile is &#039;&#039;a copper-bound trunk&#039;&#039;, located just past Duskruin&#039;s entrance (8214503).&lt;br /&gt;
&lt;br /&gt;
Most gears provide additional [[#Room Themes|room theme sets]], which are randomly selected from the available options.  If you do not have that theme, you can use the gear to add it to your widget, granting permanent access to that theme.&lt;br /&gt;
&lt;br /&gt;
Rarer gears may provide upgrades to increase the maximum uses per day by 1 (up to 4x/day maximum total) &#039;&#039;or&#039;&#039; that increase the total time duration a portal can be active per use from 30 minutes to 60 minutes.   So you can use 2 of the 1x/day increase gears and 1 of the duration gears on a widget.  Rare gears have a 5% chance to be pulled from the prize pile.&lt;br /&gt;
&lt;br /&gt;
Rarer gears are also a possible rare item drop in the [[Duskruin Arena]] and [[Bloodriven Sewers]].&lt;br /&gt;
&lt;br /&gt;
Gears are added by using {{boldmono|PUSH &amp;lt;widget&amp;gt;}} while holding both the widget and the gear in each hand.&lt;br /&gt;
&lt;br /&gt;
===Whisper Configuration===&lt;br /&gt;
To access {{boldmono|WHISPER}} settings, please use this format:  {{boldmono|WHISPER MY (ITEM NOUN) (COLOR, RESTRICT, ROOMS, THEMES, WEAR)}}.&lt;br /&gt;
&lt;br /&gt;
;Rooms&lt;br /&gt;
{{boldmono|WHISPER &amp;lt;widget&amp;gt; ROOMS &amp;lt;option&amp;gt;}} toggles between selecting the portal created to yield a single room vs dual rooms when entered.  Access to these rooms is adjusted via the Restrict options.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;whisper my pin rooms&lt;br /&gt;
USAGE:  WHISPER MY pin ROOMS (SINGLE, DUAL)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Restrict&lt;br /&gt;
{{boldmono|WHISPER &amp;lt;widget&amp;gt; RESTRICT &amp;lt;option&amp;gt;}} allows the the portal created to limit (or remove the limit on) who may enter.&lt;br /&gt;
&lt;br /&gt;
Both single room and dual-room portals can allow {{boldmono|ANYONE}} to enter them so long as the portal is active.&lt;br /&gt;
&lt;br /&gt;
Single room portals can have access {{boldmono|RESTRICTed}}, which means that only those that the widget is {{boldmono|POINTed}} at will be able to enter the portal.&lt;br /&gt;
&lt;br /&gt;
Dual-room portals have slight different options.  {{boldmono|RESTRICT}} is used to provide open access to anyone to the viewing room, while the performance room can only be entered by those the widget is {{boldmono|POINTed}} at.  {{boldmono|DUAL}} will set both frooms as restricted.  In this case, those the widget is {{boldmono|POINTed}} at can enter the performance room, while those the widget is {{boldmono|WAVEd}} at can enter the viewing room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your pin is set for a single room only.  Your restriction options are ANYONE or RESTRICT.  If you select ANYONE, anyone can wander through your portal while it is out.  If you select RESTRICT, only those you have POINTed your pin at will be allowed to enter.&lt;br /&gt;
&lt;br /&gt;
USAGE:  WHISPER MY pin RESTRICT (ANYONE, DUAL, RESTRICT)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your pin is set for a dual-room setup.  Your restriction options are RESTRICT and DUAL.  If you select RESTRICT, anyone can use the portal to go into the viewing room, but only those you have POINTed your pin at will go into the performance room.  If you select DUAL, both rooms are restricted.  You must POINT at people to indicate they should be taken to the performance room and WAVE if they can go into the viewing room.&lt;br /&gt;
&lt;br /&gt;
USAGE:  WHISPER MY pin RESTRICT (ANYONE, DUAL, RESTRICT)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Themes&lt;br /&gt;
{{boldmono|WHISPER &amp;lt;widget&amp;gt; THEMES &amp;lt;option&amp;gt;}} allows selection between different room theme sets.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
To set the look of your area, WHISPER MY pin THEMES SET (theme #), where (theme #) is an unlocked area theme.  To get a list of your available themes, type WHISPER MY pin THEMES MINE.  To see all collectible themes, type WHISPER MY pin THEMES ALL.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
To set the look of your area, WHISPER MY pin THEMES SET (theme #), where (theme #) is an unlocked area theme.  To get a list of your available themes, type WHISPER MY pin THEMES MINE.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; &amp;gt;whisper my pin themes mine&lt;br /&gt;
  THEME #    DESCRIPTION&lt;br /&gt;
    1         A stunning viridian-sanded cove&lt;br /&gt;
    2         An amphitheatre in the clouds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See the [[#Room Themes|list of available room themes]] below.&lt;br /&gt;
&lt;br /&gt;
;Color&lt;br /&gt;
{{boldmono|WHISPER &amp;lt;widget&amp;gt; COLOR &amp;lt;option&amp;gt;}} allows for the portal created to have its color changed from a list of available colors.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The WHISPER COLOR feature allows you to select a custom color for your pin&#039;s portals.  Usage:&lt;br /&gt;
  * WHISPER MY pin COLOR LIST -- lists all available colors and an associated #&lt;br /&gt;
  * WHISPER MY pin COLOR SET (#) -- sets your color choice&lt;br /&gt;
  * NOTE:  This feature uses a color repository that is filtering out any color &amp;gt;15 characters.  This means there are skipped numbers; this working as intended.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The list of color options is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
# absinthe green&lt;br /&gt;
# aeneous&lt;br /&gt;
# albicant&lt;br /&gt;
# amaranthine&lt;br /&gt;
# aqua&lt;br /&gt;
# argent&lt;br /&gt;
# atrous&lt;br /&gt;
# autumnal-hued&lt;br /&gt;
# azuline&lt;br /&gt;
# azure&lt;br /&gt;
# beige&lt;br /&gt;
# berry-hued&lt;br /&gt;
# black&lt;br /&gt;
# blackberry&lt;br /&gt;
# blood red&lt;br /&gt;
# blue&lt;br /&gt;
# blueberry&lt;br /&gt;
# blue-black&lt;br /&gt;
# blue-grey&lt;br /&gt;
# blue-white&lt;br /&gt;
# brick red&lt;br /&gt;
# bright green&lt;br /&gt;
# bright white&lt;br /&gt;
# bronze-colored&lt;br /&gt;
# brunneous&lt;br /&gt;
# burgundy&lt;br /&gt;
# caliginous&lt;br /&gt;
# celadon&lt;br /&gt;
# cerulean&lt;br /&gt;
# charcoal grey&lt;br /&gt;
# chartreuse&lt;br /&gt;
# cinereous&lt;br /&gt;
# citrine&lt;br /&gt;
# claret&lt;br /&gt;
# cobalt blue&lt;br /&gt;
# coppery&lt;br /&gt;
# corbeau&lt;br /&gt;
# cove blue&lt;br /&gt;
# cream&lt;br /&gt;
# crimson&lt;br /&gt;
# cyan&lt;br /&gt;
# dark brown&lt;br /&gt;
# dark cyan&lt;br /&gt;
# dark green&lt;br /&gt;
# dark pink&lt;br /&gt;
# dark red&lt;br /&gt;
# dark violet&lt;br /&gt;
# deep blue&lt;br /&gt;
# deep brown&lt;br /&gt;
# deep golden&lt;br /&gt;
# deep red&lt;br /&gt;
# dusky rose&lt;br /&gt;
# ebon&lt;br /&gt;
# eburnean&lt;br /&gt;
# ecru&lt;br /&gt;
# emerald&lt;br /&gt;
# emerald green&lt;br /&gt;
# fern green&lt;br /&gt;
# fiery crimson&lt;br /&gt;
# fiery orange&lt;br /&gt;
# fiery red&lt;br /&gt;
# forest green&lt;br /&gt;
# fuliginous&lt;br /&gt;
# ghost white&lt;br /&gt;
# gilt-shot rose&lt;br /&gt;
# gilt-shot vert&lt;br /&gt;
# goldenrod&lt;br /&gt;
# gradient grey&lt;br /&gt;
# gradient ruby&lt;br /&gt;
# gradient violet&lt;br /&gt;
# green&lt;br /&gt;
# green-black&lt;br /&gt;
# green-grey&lt;br /&gt;
# greenish grey&lt;br /&gt;
# greenish pink&lt;br /&gt;
# grey&lt;br /&gt;
# grey-blue&lt;br /&gt;
# heathered grey&lt;br /&gt;
# heliotrope&lt;br /&gt;
# hyacinthine&lt;br /&gt;
# ianthine&lt;br /&gt;
# indigo&lt;br /&gt;
# ivory&lt;br /&gt;
# jacinthe&lt;br /&gt;
# jewel-toned&lt;br /&gt;
# lavender&lt;br /&gt;
# lavender-grey&lt;br /&gt;
# leaf green&lt;br /&gt;
# light blue&lt;br /&gt;
# light green&lt;br /&gt;
# light yellow&lt;br /&gt;
# lilac&lt;br /&gt;
# lime green&lt;br /&gt;
# madder&lt;br /&gt;
# magenta&lt;br /&gt;
# maroon&lt;br /&gt;
# mauve&lt;br /&gt;
# metallic blue&lt;br /&gt;
# midnight blue&lt;br /&gt;
# mist grey&lt;br /&gt;
# misty blue&lt;br /&gt;
# moss green&lt;br /&gt;
# multihued&lt;br /&gt;
# niveous&lt;br /&gt;
# olive green&lt;br /&gt;
# ombre ebon&lt;br /&gt;
# ombre violet&lt;br /&gt;
# orange&lt;br /&gt;
# orchid&lt;br /&gt;
# pale amber&lt;br /&gt;
# pale blue&lt;br /&gt;
# pale green&lt;br /&gt;
# pale orchid&lt;br /&gt;
# pale yellow&lt;br /&gt;
# peacock blue&lt;br /&gt;
# periwinkle&lt;br /&gt;
# pink&lt;br /&gt;
# polychromatic&lt;br /&gt;
# powder blue&lt;br /&gt;
# primrose pink&lt;br /&gt;
# purple&lt;br /&gt;
# red&lt;br /&gt;
# rose pink&lt;br /&gt;
# rose red&lt;br /&gt;
# rowan&lt;br /&gt;
# royal blue&lt;br /&gt;
# ruby&lt;br /&gt;
# russet&lt;br /&gt;
# sable&lt;br /&gt;
# sapphire&lt;br /&gt;
# scarlet&lt;br /&gt;
# sea green&lt;br /&gt;
# sienna&lt;br /&gt;
# silver-blue&lt;br /&gt;
# silver-green&lt;br /&gt;
# silvery&lt;br /&gt;
# slate blue&lt;br /&gt;
# slate grey&lt;br /&gt;
# smaragdine&lt;br /&gt;
# smoke grey&lt;br /&gt;
# snow white&lt;br /&gt;
# sunny yellow&lt;br /&gt;
# sunset orange&lt;br /&gt;
# tangerine&lt;br /&gt;
# tawny&lt;br /&gt;
# teal&lt;br /&gt;
# tenebrous&lt;br /&gt;
# terracotta&lt;br /&gt;
# turquoise&lt;br /&gt;
# twilight blue&lt;br /&gt;
# twilight purple&lt;br /&gt;
# ultramarine&lt;br /&gt;
# vermilion&lt;br /&gt;
# vert&lt;br /&gt;
# violet&lt;br /&gt;
# viridian&lt;br /&gt;
# white&lt;br /&gt;
# wine-hued&lt;br /&gt;
# yellow&lt;br /&gt;
# zaffre&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Wear&lt;br /&gt;
{{boldmono|WHISPER &amp;lt;widget&amp;gt; WEAR}} is only available to initially select the widget&#039;s worn location, which determines its noun.  &#039;&#039;&#039;Once set, the wear location cannot be changed.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The wear option will permanently set where your Fizwixit&#039;s Wonderful Widget will be worn.  To do this,  type WHISPER MY pin WEAR (#).  The options are:&lt;br /&gt;
  1 = anklet&lt;br /&gt;
  2 = barrette&lt;br /&gt;
  3 = earring&lt;br /&gt;
  4 = necklace&lt;br /&gt;
  5 = pin&lt;br /&gt;
  6 = ring&lt;br /&gt;
  7 = wristlet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Using this option twice will permanently set its worn location.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;whisper my pin wear 5&lt;br /&gt;
You are about to permanently set where your pin will be worn.  To do this, repeat your command within 30 seconds.&lt;br /&gt;
&amp;gt;whisper my pin wear 5&lt;br /&gt;
You fidget with a few tiny gears inside your pin, setting off a whir of clockwork.  When it finishes, you are holding a brass widget pin.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Room Themes===&lt;br /&gt;
The widget comes with 2 themes out of the vault.  Duskruin has a prize pile that you can pay bloodscrip for and get a gear with a randomized theme.  If you do not have that particular theme, you can add it to your widget.  The first room is what you go into if you have single-room setup.  The second room is the viewing room if you set it up for dual rooms.  A widget can hold up to 99 total themes.  At the time of release, there were only a bit over thirty themes available, however GM Xynwen has indicated that she plans to add more at a later time.&lt;br /&gt;
&lt;br /&gt;
==== Theme 1:  A stunning viridian-sanded cove ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Viridian Sands Cove]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The ultramarine waters of a small cove lap against pristine beaches of glistening viridian sand.  A small rock-ringed firepit sits near the shore, and a tidepool teeming with sea life is tucked within haphazard piles of basalt.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Viridian Sands, Basalt Pilings]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rough basalt pilings are set haphazardly around the cove, a kelp-twisted railing separating them from the glistening stretch of beach.  Several small tidepools are tucked behind the rocks, brightly colored anemones and seashells within each.  You also see a shimmering violet portal (9217007, open). &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 2:  An amphitheatre in the clouds ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Amphitheatre of the Clouds]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Brilliant blue skies shine high above myriad layers of fluffy clouds in bright whites, pinks, and greys.  Sunset-hued striations radiate through terraces of pure white clouds that surround the expanse of storm grey billows comprising the ground.  You also see a shimmering violet portal. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Cloud-Filled Terraces] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several cloud-filled terraces, illuminated by sunset-hued striations, look down upon a small amphitheatre of storm grey clouds.  A gossamer cloud-wreathed balustrade separates the terraces from the clouds below.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 3:  An elegant salon with sanguine roses and alabaster floors ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Sanguine Salon]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Laurel-laden statues of chiseled stone fill the recessed niches of the area, the gilt-foiled walls affixed with flame-lit glass spheres.  Sanguine glass-petaled roses slice across the alabaster marble floor, the reddened florals spilling towards the resaeun-framed balcony before vanishing to the depths below.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Cloud-Filled Terraces] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Ebony velvet-draped benches benches curve towards the high-arced windows of the circular room, the elongated seating interspersed by tray-scattered tables occupied by glass decanters.  Pale white smoke veils the dimly lit chandelier above, the jewel-draped chains glinting amidst the haze.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 4:  A darkened bakery with hints of trouble ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Darkened Bakery]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Burlap sacks of flour and grain create makeshift boundaries across the dusty floor, the lumpy containers stacked ceiling high and caked in bloodstained frosting.  Dented frosting tips dangle from knotted twine below an iron-forged chandelier, the blackened metal casting odd shadows with the ambient light.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Darkened Bakery, Counter] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Flour-caked wooden barrels have been remade into makeshift benches scattered along the oak-planked floor, the seats lined along the counter facing the rectangular iron-framed window.  Various cooking tools have been affixed to the walls, the implements placed between recipes and other scraps of parchment.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 5:  A waterlily pond where capyxitas frolic ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Waterlily Pool]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Faint wisps of steam rise from the heated waters as it gently spills down the layers of rock, the lapping waves breaking against a diminutive herd of capyxitas lounging between the verdant lily pads.  Floating votives of lacquered vellum drift along the pale green-blue waters, the candles illuminating the grove of tall bamboo forming a demilune enclosing the area.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Waterlily Pool, Shore] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A series of flat rocks create makeshift benches across the greenish blue waters, the seating arranged along the perimeter of the bamboo-framed windows of a tea house.  A single capyxita sits on a high rock at the edge of the tea house, gazing nonchalantly across the water.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 6:  A rudimentary thatched hut ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Thatched Hut]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Crooked twine-tied branches form the walls of a hut, wilted leaves slicked back into the slipshod thatching.  Bits of gnawed bones and pulverized shell casings are littered across the dirt-strewn ground, haphazardly piled along the discarded suits of rusted armor and broken weaponry left in puddles of stagnant water.  A rudimentary porch is visible through a broken door.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Thatched Hut, Porch] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Bits of dirt-caked twine dangle from a broken door door and windows, the thin ropes dangling crudely fashioned fetishes across uneven planks laid across pairs of rocks set in a semicircle facing the open door of the hut&#039;s interior.  Behind the makeshift benches, cages of wire mesh lie battered beneath stacks of dented shields, bits of bone barely protruding from the dirt below.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 7:  A cozy tavern ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Rosehilde&#039;s Tavern]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Ironbound casks and barrels form makeshift walls enclosing the hearth-warmed tavern, the stein-covered wooden bar surrounded by shelves of distilled spirits and stacks of glassware.  High-set tables and stools flank either side of the stone-inset floor, the center demarcated by an uneven ring of empty ale bottles and corks.  Neatly carved into the wall behind the bar is &amp;quot;Rosehilde&#039;s.&amp;quot;  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Rosehilde&#039;s Tavern, Tables]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several stools situated at high tables flank the stone-inset floor of the tavern.  Strands of rope dangling various types of dried tobacco serve as a makeshift barrier between the seating areas and the center of this tavern.  Trails of cigar smoke intermingled with the aroma of ale drift across area.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 8:  Backstage at a darkened theatre with a view from a prop closet ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Darkened Theatre, Backstage]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A closed curtain of heavy incarnadine velvet blocks this backstage area from the main performance stage.  Racks overflowing with costumes are interspersed with trunks stuffed with jewelry, and other props and equipment have been pushed back to make some semblance of an open central area.  Several closets and dressing rooms are visible down the backstage corridors.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Darkened Theatre, Prop Closet]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Candelabra, swords, statuettes, and other props line the shelves of this spacious closet.  A few overturned crates are set up as makeshift tables and chairs, and remnants of a meal serve as evidence the prop closet doubles as a hidden breakroom.  A costume rack partially obscures the closet&#039;s entrance, allowing its occupants to keep an eye on backstage activity.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 9:  A darkened stage with its curtains closed ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Darkened Theatre, Stage]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Heavy incarnadine velvet curtains separate this stage from both the backstage and its audience.  Several white-chalked lines on the polished wooden floor indicate various areas for prop and actor placement, and a single candelabra with ivory candles provides a dim light at center stage.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Darkened Theatre, Backstage]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A closed curtain of heavy incarnadine velvet blocks this backstage area from the main performance stage.  Racks overflowing with costumes are interspersed with props and equipment, and several overturned crates are set on either side of the curtain, allowing those backstage to view the stage itself.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 10:  A proscenium theatre with a box seat view ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Brightly Lit Theatre]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  An elaborately carved proscenium arch frames the polished cherrywood stage, its incarnadine velvet curtains pulled back and secured with heavy cords of gold-tasseled silk.  Below the forestage is a barely visible orchestra pit, and along the side walls are lushly appointed loges, each carved with scenes from famous Elanthian plays.  Tiers of forest green velvet seating rise gently up to give each chair a good view of the well-lit stage.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Luxurious Loge] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Placed along stage left, this private seating area offers premium views of a brightly lit stage below.  A marble statue of Jastev and Cholen sits in one corner, and a painting of a play in process hangs on the back wall.  Several well-padded seats of rich forest green velvet rest near the loge&#039;s railing, a few low tables scattered amongst them.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 11:  A giant mushroom theatre ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Sporelight Amphitheatre]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Speckled toadstools rise from the mossy ground in natural platforms, forming a vibrant fungal amphitheatre.  Pale bioluminescence radiates from the oversized fairy ring, casting shifting hues across the soft terrain.  In the center, a flat-capped white mushroom serves as a spongy stage beneath the watchful curve of towering fungi.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Luminous Toadstool] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Faintly pulsing with bioluminescence, iridescent spots dapple the surface of a massive toadstool cap.  Along the rippled rim, lace lichen drape like wispy, glowing curtains.  The gently domed platform overlooks a fungal garden below that spreads out in tiered rings around a broad, flat-capped mushroom set apart by its sheer size and smooth surface.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 12:  A crafting room ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Crafting Room]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Fabric-filled crates and chests of vials form the tenuous walls of the area, the kaleidoscope of colors echoed by the splatters of paint covering the canvas-scattered floor below.  Bits of wood and metal sit in haphazardly organized baskets beside the wire-framed mannequins, each form draped in a variety of pinned tags and ribbons.  A cluster of silk-padded benches are set off to one side.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Crafting Room, Benches]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Lantern-affixed easels frame the tall windows of the room, and a cluster of silk-padded benches rest in a semicircle around a cable-knit macrame rug dyed in a wash of bright colors.  A low table separates the seating area from a main crafting area.  Slender racks of tanned leather and chalk-marked fabric sit by corner cubbyholes neatly arranged with vials of dye wrapped in measuring tape.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 13:  A fighting ring outside a ramshackle barn ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Ramshackle Barn, Fighting Ring]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A raised platform is set before a ramshackle barn, its outer edges decorated with suits of rusted armor and broken halves of shields.  A crudely drawn border of clay delineates a makeshift ring upon the platform.  Rag-filled buckets sit along the periphery of the dirt-covered ground, the balled-up bits of fabric stained with blood, ale, and ichor.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Ramshackle Barn, Interior]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several knots of rope are wrapped along the broken frames of the barn&#039;s windows, the open space allowing trails of cigar smoke to waft across the half-barrel benches set across the straw-strewn floor.  Rivulets of wax spill down the candle-filled jugs perched on empty crates, the containers stuffed with various tools and sundries of a more dubious nature.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 14:  A gazebo filled with teadragons ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Teadragon Gazebo]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Ivy-draped coils of vivid florals entwine across a hexagonal gazebo, the verdant corkscrews wending onto scattered saucers lining moss-covered railings with teadragon occupants languidly lounging in painted teacups.  Faint trails of scented steam fill the area from dual kettles nestled on pot-bellied stoves situated on opposite sides of the gazebo, the tea service accompanied by tiered trays of colorful desserts.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Teadragon Gazebo, Outer Edges]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several iridescent teadragons snore quietly along the horizontal railings of the hexagonal gazebo&#039;s outer windows, their tails draped over the moss-cushioned perches.  Low-set tables of lacquered jadewood are encircled by velvet-cushioned benches, each table decorated with ornamental teacups crafted from pale arathiel.  Matching jadewood balustrades separate the six walls of raised seating from the open center.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 15:  A cozy library ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Cozy Library]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Floor-to-ceiling bookshelves line the walls, each overflowing with books and scrolls.  Set slightly apart from the books, a cozy reading nook features stuffed leather armchairs and a fireplace with a gently flickering fire.  Curled up in front of the fireplace is an orange marmalade cat.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Cozy Library, Reading Nook]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several well-worn and overstuffed leather armchairs dot this reading nook, each positioned to enjoy the fireplace&#039;s warm light while also allowing for a view of the rest of the library.  An unstable stack of books sits near one chair, the spines all indicating titles related to myths of various races.  Curled up in front of the fireplace is an orange marmalade cat.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 16:  An ancient library ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[An Ancient Library]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Walls of aged stonework enclose this vast library, with stacks of matching dark grey stone lined up in rows.  Light from a large, leaded glass skylight high above filters down on the crumbling stacks, each stack filled with aged tomes, scrolls, maps, and papers in various stages of decay.  A podium sits at the front of a small lecture area at the center of the room.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Ancient Library, Lecture Area]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Stone benches and tables crowd around a raised podium, the area a break in what is otherwise an unrelenting parade of crumbling stacks in this vast library.  A few ancient books are wedged here and there beneath the tables, as if in an attempt to hide them from a librarian&#039;s watchful eye.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 17:  A dungeon stage ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Thirteenth Curtain, Stage]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Slick with dripping moisture, damp stone encloses the chamber in uneven, rune-etched slabs.  A cracked obsidian dais rises at the center, its edges chipped and questionably stained with something dark.  Cobalt fire flickers from within cagelike iron chandeliers chained to the mildewed ceiling, casting trembling shadows that stretch toward a granite-chiseled ogee archway.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Thirteenth Curtain, Seats]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A narrow ledge of fractured stone overlooks the chamber below, its edge crumbling into the dark with no railing to guard it.  Claw-gouged black basalt benches stand in rigid rows, alcoves carved into the wall beside each.  The candles inside are mere melted stumps.  Below, an obsidian dais glistens in blue firelight, the details obscured by a creeping mist.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 18:  A magistrate&#039;s hall with an observation chamber ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Magistrate&#039;s Hall]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Towering windows barred in severe iron latticework allow thin beams of light to stripe the mirror-polished wood floors.  A small aeunarad enclosure containing a single chair stands beside the raised dais where an imposing desk is strewn with stacks of thick tomes and parchment, and a gavel with its block sits neatly to one side.  Heavy navy velvet curtains hang behind the dais, their folds drawn to obscure what lies beyond.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Observation Chamber]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Five rows of thickly padded benches face a wide glass panel framed in ornately carved aeunarad.  A battered oak stand bearing an ink-stained blotter sits near the entrance beside a row of wrought iron cloak hooks.  The oak paneling of the walls gleams, lit by a series of pierced bronze sconces, while a narrow strip of nearly threadbare carpet marks the aisles around the border of the chamber.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 19:  A dock deep within a bayou ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Twilight Bayou]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Bald cypress and shagbark hickory frame several narrow water channels, their surfaces thick with algae and moss.  Close to a towering mangrove whose roots vanish into the murky depths is a floating dock that shifts with the current.  From the dock, a weathered ladder climbs to a platform with railings that overlook the swampy expanse beneath a twilight sky.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Mangrove Platform]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Soft moans of protest issue from the weathered floorboards of the platform, the grey wood swaying slightly within the mangrove&#039;s embrace.  A thin ashen railing encircles the space, offering a view of the twisting channels below as the water weaves between cypress and shagbark hickory.  Above, the canopy is illuminated by hundreds of glass jars suspended by fishing line over long benches and filled with flickering fireflies.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 20:  A beautiful autumn clearing ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Autumn Clearing]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Tall aspen trees sway in autumn hues, their leaves rustling softly in the crisp, cool air as they cast dappled shadows below.  Crocus blanket the ground, adding bursts of color amid frost-laden grass.  Old logs form a loose circle at the center of the clearing, a small path winding between them that path toward a blue-crenelated, ivory white geteld.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[An Ivory Geteld]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rippling slightly as a faint breeze brushes past, the geteld is cozy and warm, its roof high enough for a giantman to stand without stooping.  Blankets are scattered across the floor, creating cushioned seating beneath the watchful gaze of copper-roofed lanterns.  Shadows dance along the edges of an open flap, where light and shade vie for dominance.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 21:  An isolated beach with a hidden cavern ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lone Beach]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Southward, the beach stretches uninterrupted to the horizon, while to the north, the cliffs rise sharply, meeting the waterline and forming dozens of tide pools.  Ledges and holds within the cliff face display signs of nests, though a ragged gash in its center splits the aviary in twain.  Dark and narrow, the crevice has rivulets of water spilling forth to meet the tide, whose steady pulse echoes through the air.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lone Beach, Cavern]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Trickling water slips through the stones, slicking the walls and pooling on the ground in thin rivulets that travel past irregularly shaped boulders before disappearing through a ragged gash in the cavern&#039;s uneven southern face.  Bioluminescent algae cling to the upper reaches amid calcite-painted stalactites that trail toward the ground like disfigured spikes.  The illumination from above paints the narrow space in an ethereal, blue-green light.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 22:  A moonlit meadow ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Moonlight Meadow]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Moonlight filters through towering redwoods, casting long shadows across the glade.  In the center, a fairy ring of mushrooms forms a delicate circle, their caps glowing faintly in the silvery light.  Soft dusky blue-green grass stretches in tufts between the mushrooms and the tree line, the expanse dotted with tiny flowers that burst with pastel lights as fireflies tumble past.  A gentle breeze tumbles by, rustling the nearby leaves.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Fairy Ring]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Towering mushrooms rise like ancient trees, their gills arching overhead to form natural canopies.  The sky, spangled with countless stars, peeks through the spaces between the mushroom caps, casting a soft glow.  Beneath the gills, small blankets are spread in a circle and set with a tea service.  The scent of loam and spring rain fills the air, carried by a subtle breeze that travels from the nearby blossom-laden meadow.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 23: A  ruin deep in the forest ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Forest Ruins]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Shadows slip across the forest as light sneaks past the dense canopy above, briefly illuminating a slender path that terminates against the scattered stones of an ancient temple.  Moss clings to the heavy blocks, creating a textured landscape of dark green, pale yellow, and russet hues.  Dark windows, half crumpled and draped in corded kudzu, gaze vacantly into the surroundings.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Ruins]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Dark shadows scatter across the blocks of an ancient, cobbled floor, its surface pockmarked with moss, lichen, and the shoots of tiny plants.  Corded vines cover the walls as nature attempts to reclaim the space, just as it has stolen the ceiling.  Untouched by the invasion of plant life, a marble altar rests beneath the vacant gaze of glassless windows.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 24: A cemetery and its mausoleum ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[[Misted Cemetery]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Tendrils of ichor-green mist slip across tufts of dried grass and freshly dug graves, the edges of which appear like windows into the abyss.  Wrought iron fences rise high on all sides, the lanterns perched upon their posts creating faint halos of light that are unable to pierce the local miasma.  Flanked by a pair of faceless statues, a white marble mausoleum crouches in the fog.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Mausoleum]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Darkness obscures the peaked ceiling, the nearby candelabra doing little to dispel its shadows.  Placards on the walls are engraved with brief descriptions of the dead they house, although some are cracked and covered in dense clusters of spider webs and dust.  Marble benches rest beneath the placards, urns resting in their corners, as they face a sarcophagus and a yawning egress.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 25: A grand foyer with a bit of a blood problem ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Grand Foyer]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rich lacquered mahogany floors gleam beneath a sprawling staircase, its wrought iron bannisters curving upward with regal grace.  A grand chandelier hangs above, its crystal prisms casting light in a thousand directions, while closed doors, fitted with decorative stained glass, add a touch of color to the space.  At the heart of the foyer, a sanguine pool, dark and thick, spreads across the floor, its presence at odds with the room&#039;s opulence.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Study]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Illuminated by the gentle glow of wall sconces, the study is well-appointed, its solitary egress a set of stained glass doors.  Clustered in a semicircle, crimson chairs are arranged around a single desk that rests in the center under the watchful gaze of a large portrait with shifting eyes.  Bookshelves laden with neatly arranged volumes and trinkets line the walls.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 26: A training ground with a view from the crenels ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Training Grounds]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The urgent sounds of pounding hooves echo against the walls of the wood-framed stables to the east of the grounds, the straw-bound targets and troll-crafted dummies fixated along the western perimeter.  Rope-lashed pennons of embroidered silk are draped high along the crenellated turrets while pole-strapped flags encircle the chalk-covered training ring set at the center of the terrain.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Training Grounds, The Wall]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Bits of greyish green moss cling to the moss-covered crenels interspersed across the stone-stacked merlons of the battlements, cylindrical reed-woven baskets of arrows set along the perimeter in neat rows.  Tall, polished wall shields lean against the stone reinforcements, the broad pieces of metal shading the carved wooden stools placed upon the straw-covered ground.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 27: A tower somewhen ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Somewhen, Tower Square]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Set between innumerable streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features.  Standing sentinel at the center of the space is a single tower of unknown material, the support holding aloft a flickering mote of golden light trapped within a translucent enclosure.  A mangled, wrought iron fence loosely defines the perimeter of the area, its ruined form seemingly holding the chaotic environment at bay.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Somewhen, Heart of the Tower] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A haze of golden light envelops the surrounding area, emanating from a spherical mote floating above a still pool of mirrored water.  Carved marble globes are arranged before the open arches of the tower, allowing the flashing colors to illuminate the domed ceiling above.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 28: A map-covered chamber ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Consortium, Chamber] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Leathery ink-covered maps engulf the expansive walls of the mahogany-framed room, the topographical depictions of various cities and settlements echoing the nautical outlines of the seafaring routes hand-drawn into the wooden floor below.  A brass-wheeled cart sits nestled beside an oiled suit of armor, the polished eahnor glinting against the cut crystal decanters and assorted cartography tools stowed between the spaces.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Consortium]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A half-crescent of leather-backed chairs sits angled towards the map-covered chamber, the seating set below a spherical faenor-framed dome etched in a myriad of constellations.  Marble-carved figurines and small ships of mahogany are scattered across the map-drawn table at the center of the room, the geographical locations partially obscured by folded sheets of wax-sealed parchment.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 29: A soothing tea thief hideaway ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Tea Thief Hideaway]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Latticed walls of bamboo are decorated with various knickknacks, the worn stamps and porcelain thimbles displayed above each jadewood-cradled teacup stuffed with tiny cushions of silk.  Tiny bowls of scorched sugar custards and berry-sized meringues line the sides of a long stone counter, leaving the beaded runner to graze the wooden floor.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Tea Thief Hideaway, Repose]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Leaf-entwined curtains of teapot lotuses radiate from a quartet of votive-lit spheres, the earth-colored glass illuminating the yinmai-motif tea table upon the rug-covered grass.  Silk-tasseled cushions lay scattered amidst clusters of fragrant mereviolets and glass-filled trays.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 30: An opulent library with a secret ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[An Opulent Library]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rich mahogany bookshelves, filled with leatherbound tomes, are set in pairs along the walls, elaborate art displayed between.  Overstuffed leather chairs face a dark marble fireplace, and a mahogany coffee table holds a cut-crystal decanter and glasses.  An exceptionally lifelike oil painting of a stiff-looking noble couple in formal attire hangs on one wall, their eyes seeming to follow every action in the opulent room.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Spy&#039;s Nook]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Accessed by a barely visible narrow hallway, this nook has raised seating perfectly positioned to peer through two pairs of discreet holes in the wall.  A handwritten sign beneath the holes reads, &amp;quot;Library,&amp;quot; and another sign with an arrow pointing to the dark hall states, &amp;quot;Dining and Stairs to Bedchamber.&amp;quot;  Heavy velvet curtains and carpeting muffle ambient sound, and the lighting barely illuminates the area.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 31: Somewhere in the stars, with a view from a distant nebula ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Somewhere in the Stars]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The entire world above, below, and around is nothing but the vast darkness of space, broken by millions of stars twinkling far off in the distance.  No recognizable constellations are visible, and the only color is the shimmering iridescence of a distant nebula.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[An Iridescent Nebula]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  All around is a sparkling iridescence, with views of far away stars and planetary bodies visible through its sheen.  An opalescent sphere hovering midair offers tantalizing glimpses of something far in the distance, and several polychromatic swirls look solid enough for seating.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 32: A bug jar adventure ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Trapped in a Bug Jar]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The round exterior of this room is comprised of dark green glass that rises up to a wooden ceiling covered in hundreds of tiny punctures letting in air and light.  Two enormous moths flutter near the ceiling, while the distorted face of a giant halfling looms just beyond the glass.  Several insect-like gems, large enough to sit on, are propped against one rounded wall.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Trapped in a Bug Jar, Seating]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Beetle and roly-poly gems are scattered next to the room&#039;s dark green glass exterior, each large enough to sit comfortably on and with an excellent view of the center area.  A few bumblebee tables rest next to the odd seating.  Pinpricks of light filter through a wooden ceiling, moths fluttering near its lid-like expanse, and the distorted, flickering visage of a giant halfling can be seen through the dark glass.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 33: A throne room and audience gallery ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Throne Room]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Polished marble tiles the floor in concentric rings, the outer layer a mosaic inlay of gilded glass.  Rising along the curved walls, graceful arches join in a high, coffered dome etched with faded celestial reliefs.  At the center, a broad dais rises in three shallow tiers carved with ornamental script too faded to read.  Veined with translucent amethyst, a high-backed white stone throne rests at the summit, crowned with a hammered gold sunburst.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Audience Gallery]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The grand balcony curves high above the chamber below, positioned to survey the dais and its throne.  Gleaming bands of electrum accent the polished alabaster balustrades.  Tiered marble benches nestle within arched alcoves set at rhythmic intervals, framed in fluted columns and intricate scrollwork.  A plush amethyst carpet unfurls along the central aisle.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 34: A stagnant mire ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Seepwatch Mire]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Stagnant water pools between matted roots and crooked stumps, its surface sheened with an oily film of green and violet.  Curling upward in sluggish tendrils, rank vapors bubble from pockets of black sludge.  The movement occasionally exposes a leering face where stone relics and skeletal remains lie in tangled repose.  Cracked stone pillars jut like jagged teeth from the muck, encircling the carcass of a half-sunken ruin.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Seepwatch Ledge]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Cradled in the split trunk of a dead mangrove, a partially collapsed platform leans over the swamp below.  Fraught with legs, bugs scurry over the decaying wood.  Mildew and blood brown moss spot the splintering boards and climb over the rotting forms of leather-stitched chairs.  Struts of bone and rusted iron barely hold the structure together in a crooked spine.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 35: A blossoming garden ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Blooming Court]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Curving flagstone paths wend through orderly beds of sirensong, their tiny crimson lanterns waving amongst sprays of pale pink daisies.  Tufts of dreamphlox nestle in shaded corners, their bell-shaped blossoms tightly furled in the afternoon light.  Arched trellises draped in Imaera&#039;s Lace form living doorways between sections of the garden, each leading to a star-shaped fountain where the burble of water mingles with the hum of bees among the blooms.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Blossom Balcony]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Delicately curving wrought iron railings enclose a spacious stone balcony overlooking the garden below.  Riotously colorful floral centerpieces rest on circular white tables flanked by quartets of emerald velvet-cushioned chairs, each stitched with swirling designs of tiny jade and pearl seed beads.  A cheery white and emerald striped awning shades onlookers from the warmth of the afternoon sun.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 36: A desert sanctuary ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Desert Jewel]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Mosaic floors of lapis and copper sprawl outward, dotted with small star-shaped inlays that glint in the shifting moonlight.  Overhead, an openwork dome is incised with interlacing geometric motifs, allowing a balmy desert sirocco to tease billowy silken banners of ahmdir blue, turquoise, and gold into movement.  Pierced bronze braziers glow softly in each corner, casting shifting, lacy shadows over the sandstone walls.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Sunset Balcony]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Terracotta tiles stretch underfoot, their hand-painted glaze depicting a sweeping desert vista in tones of ochre, umber, and sun-bleached gold.  Benches line a carved sandstone balustrade that arches outward in gentle curves, its niches set with zhiqietz lanterns glowing a pale citrine.  The scents of myrrh and cardamom drift on a warm, whispering breeze as faint strains of music waft from below.  You also see a shimmering violet portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 37: A prison cell ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Prison Cell]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Worn stone walls lean inward, the low ceiling pressing down with a weight that thickens the musty air.  Rusted iron bars seal off an escape, anchored into a frame of crumbling mortar.  Deep gouges score the floor near a ring-bolted manacle shattered over blood brown stains.  Beside a narrow pallet of filthy, matted straw, the wall bears a long, trembling smear of something dark.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Empty Cell]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Closed in by bent iron bars and damp, moss-laced stone, the stifling space holds no restraints or bedding, barren save for decomposing straw scattered over the grimy floor.  A rectangular gap cuts through to the adjacent cell, its edges jagged as if chiseled out by desperate hands.  In the corner, a crude tally of days slices the grime, each mark trailing the next, gradually becoming more erratic.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 38: A festive performance circle embraced by market sprawl ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Reveler&#039;s Circle]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Decorated wagons, carts, and stalls draped in billowing fabric form a crescentic array of trade goods and artisanal displays bustling with activity and adrift with music and laughter.  At its center, a broad circle of flattened grass is left clear of obstruction and bordered by a colorful scattering of rugs.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Circle&#039;s Edge]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Scattered in a colorful disarray, numerous rugs litter the ground at the edge of a broad circle of flattened grass.  A pair of varayns set at angles to each other support an embroidered canopy between them, casting geometric shade across the circle-side seating.  More wagons, carts, and stalls sprawl outward in a jumbled blur of brilliant hues, embracing the performance circle in its festive arms.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 39: A bend in a lazy river, sheltered by a great oak ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Riverside Respite]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Aglimmer with refracted light, the rippling surface of a broad, slow-moving river glides past, eddying in the sandy pockets near the shore and burbling over tumbled rocks further out.  Anchoring the grassy bank with the vast sprawl of its roots, a massive oak tree spreads its leafy branches over the water, casting a dappled shade over the sheltered cove.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Riverside, Tree Perch]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Gnarled and sturdy, the limb of a great oak arches over the lazily eddying waters of a broad and meandering river.  Spreading branches lush with verdancy draw an obscuring veil against sight from without while dappling the river&#039;s rippling surface with leaf shadows.  Gaps in the surrounding foliage provide glimpses of the riverbank below and the sky above.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 40: An ill-traveled road filled with fog ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[An Ill-traveled Road]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Fog hangs heavy upon a road whose surface is pitted with ruts and gullies, while the flanking ditches are shallow and filled with rocks and the odd bramble.  In the distance, the glow of a lantern wreathed in a white nimbus is just visible, though the swirling fog makes its distance indeterminate.  A sheen of light on the horizon hints at dusk or dawn, though the general miasma confuses the senses.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Under the Lantern]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Creating a beacon of light upon the rough dirt road, a spindle-pillared lamppost suspends a single lantern in the air.  Fog closes in on all sides, and the bright illumination of the space causes the water molecules in the air to become reflective, making anything beyond this small sphere of light impossible to see.  Rough boulders, their tops smooth and weathered, flank the lamppost.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 41: A manicured lawn with a gazebo ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Manicured Lawn]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Manicured lawns sprawl to the east and west, while small channels of fish-filled waterways meander through the lawns only to disappear beyond decorative hedges trimmed to resemble mythical creatures.  A small footbridge spans the channel, connecting a cobbled path to the south with a bright white gazebo to the north.  Wisteria and white lilac perfume the cool, crisp air.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Birdcage Gazebo]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Resembling an enormous birdcage, the copper gazebo has a patina of verdigris that traces its spindled walls, rounded ceiling, and filigreed window.  Wrought iron divans, topped with pastel cushions, are arranged in social circles throughout the expanse while, above, the violet petals of wisteria obscure the sky.  A wide rug covers the glossy tiles of the floor, its surface decorated in dizzying designs.  You also see a shimmering twilight blue portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 42: A moonlit road and a fortuneteller&#039;s tent ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Moonlit Road]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Bathed in the soft glow of moonlight, the narrow road winds through an ancient forest.  Shadows stretch along its packed dirt surface, while shrubs and tufts of grass flank the passage under a dark canopy.  Illuminated by a glowing orb suspended from its peak, a star-spangled tent is nestled against the side of the road.  A faint breeze stirs the flaps of the tent, causing the incense-laden air to be filled with the sound of their fluttering.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Fortuneteller&#039;s Tent]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Swaddled in swathes of star-spangled cloth, the tent has a peaked roof that is filled with incense-scented smoke.  Large, plump cushions are scattered about the edges, their tassel-edged expanses framing a cloth-draped table at its center.  Crystal balls, cards, and scrying devices are scattered across the table&#039;s surface, while frosted globes hanging from the tent&#039;s entry offer a soft illumination.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 43: A snowy mountain pass ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Snowy Cliffside]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Snow-laden winds whip along the narrow mountain pass, scouring the jagged outer edge where stone drops sharply into swirling mist.  The storm blurs the path ahead, each footprint swallowed the instant it forms beneath the driving flurries.  Nearby, a yawning mouth cave opening is limned with firelight, its glow wavering in the gale before vanishing into the storm&#039;s restless white.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Storm-tossed Cave]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Frigid air coils within the cavern, its breath drawn from the storm howling beyond its wide opening.  At the center, a fire struggles against the cold, its flames guttering as tendrils of frost-laden wind snake inward in an attempt to steal its heat.  Jagged boulders lie scattered among drooping stalactites, each surface glossed with a sheen of ice that catches the firelight in fleeting, brittle gleams.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 44: A misty wood with a fire-warmed clearing ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Misted Wood]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Towering conifers loom in darkness, their shadowed forms swallowed by drifting mist.  Damp air, thick with the resinous scent of pine, clings to every breath.  To the east, a wavering glow pierces the gloom, its source obscured and indistinct, little more than a beacon adrift in the night, drawing the eye yet offering no clear sense of what lies at its heart.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Fire-warmed Clearing]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Encircled by a dark wall of conifers, the small clearing glows with firelight that pushes back the damp and chill.  Downed logs logs form a rough ring around the blaze, their surfaces worn smooth by use and age.  A blackened cauldron bubbles steadily upon the fire, sending up curls of steam heavy with the rich, savory scent of herb-laced stew.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 45: A lair on a volcanic cliff ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Crimson Lair]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The air surrounding this volcanic cliff shimmers with waves of heat, the carnelian fissures below forming fire-engulfed ley lines across the rock-strewn ground.  Clockwerke-fused supports encase the entirety of a dome in panes of glass, their sigil-etched surfaces covering a network of gears and cogs cooling the exterior and adjacent stilt-framed laboratories through tubes of thick rhimar.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Crimson Lair, Dome]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rhimar-reinforced windows span from the ironwood-planked floor towards the tall ingredient-covered shelves, the neatly arranged racks interspersed with leather-bound tomes and thin glass vials set between lacquered wooden stools placed across the stone floor.  Tall marble pedestals display various specimens beneath glass domes, each one affixed with a small rectangular plaque beside an unfurled vellum scroll.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 46: A beleria-strewn square ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lyssael Square]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A beleria-scattered fountain stands at the center of this courtyard, the blue-green waters gently lapping against a marble-cut figure in repose whose hands pour rivulets of liquid towards the pebbles below.  Verdant botanicals decorate the periphery of the garden walls, the melange of brightly colored flora highlighting the helical strands of arathiel interspersed above.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lyssael Square, Garden Nook]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several aeunarad-crafted easels stand arranged between the ivy-trellised arches across the garden, the lacquered wooden frames flanked by small velvet-padded chairs alongside dozens of paints and various brushes in narrow cases.  Canvas-stacked crates sit in the soft, verdant grass alongside boxes of wax-sealed bottles, the supplies speckled in colorful flecks of paint.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 47: A Lornonite altar ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lornon&#039;s Embrace]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Rusty chains of blackened iron lay in entangled coils across a dimly lit stone floor, the bone-scattered piles shifting between the sharpened claws of yellow-toothed vermin scampering between the shadows.  Skeletal remains lay prostrate upon a crudely carved altar of bloodstained basalt, its shattered appendages adorned with a strand of ornately decorated prayer beads.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lornon&#039;s Mercy]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Richly embroidered swathes of silk brocade drape across the silhouette-carved marble columns, the imposing wall framing the rows of high-backed chairs set before a flame-engulfed pit.  Ring-bound iron censers fill the air with heavy clouds of thick, heady incense, the smoke slithering across the knife-gouged floor.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 48: A lakeshore in the woods ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Woodlands, Lakeshore]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Greenish gold fireflies wink between the fragrant boughs of evergreen trees, the arboreal sentinels stark against the snow-capped mountains towering above the crystalline blue lakefront.  Rope-wound branches create a makeshift trivet above a crackling fire, the waves of heat wafting against the racks of bundled herbs and rations flanking each side.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Woodlands, Cabin]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Twine-knotted bundles of sun-dried herbs frame circular glass windows, the light reflecting kaleidoscopic flashes against the hand-drawn sketches decorating the cabin walls.  Clay jars and canisters of provisions fill the duo of wood-carved cabinets, the attached counters spaced with suede-cushioned stools.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 49: An ephemeral oasis ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Ephemeral Oasis]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Airy lengths of emerald silk billow with intermittent zephyrs, the high-arching canopies rippling gently across the aquamarine blue waters of this desert oasis.  The cacti-dotted perimeter follows wind-sculpted curves of the pale, golden sands, leaving a pathway of natural rocks that leads towards an expansive, cypress-enclosed pavilion.  The faint scent of petrichor and mineral-rich clay lingers in the dry air, fading into whispers of white sage.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Ephemeral Oasis, Pavilion]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The billowing curtains of jewel-toned silk reveal glimpses of the aquamarine oasis, the crystal-clear waters glinting against the pale golden sands of the sculpted desert.  Bronze-cast starbursts cast beams of illumination across the circular mosaic-inlaid table at the center of the layered rugs, while several cypress-carved floor chairs sit nestled between tiered trays of hand-blown glass bowls.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 50: A forge yard ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Forge]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Stray beams of sunlight pour across the forged weaponry resting on a cloth-covered workbench, the various well-honed blades displayed alongside worn glyphs and stacks of oiled wooden blocks.  A riveted forging-hammer rests against the grey stone-stacked forge at the back of the workshop, the charcoal-fed flames casting errant sparks behind the blackened anvil at the center, the timeworn surface surrounded by handfuls of sawdust and metal filings.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Forge, Yard]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Sun-bleached tobacco wood barrels frame the open-air entry to a riverstone forge, leaving its iron-latticed windows partially concealed behind crates of metal slabs and cloth-covered tools.  Rope-bound leather stools sit against one of the building&#039;s corners, the worn seating placed alongside an empty bottle of whiskey and a pair of fishing poles strung with handcrafted lures.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 51: A couturier&#039;s garden ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Couturier&#039;s Showcase, Garden]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Botanical-engulfed walls trace the curvature of a resaeun-planked stage, the narrow walkway illuminated by brass-ringed glass lanterns evenly spaced between easel-framed placards.  Velvet-sculpted dress forms decorate the well-tended lawn, the embellished ensembles accompanied by a silk-canopied cart serving various cocktails.  The melodic sounds of a string quartet echo faintly across the garden.  You also see a shimmering blood red portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Couturier&#039;s Showcase, Pavilion]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A duo of lantern-lit partitions flanks a lacquered resaeun podium set before the rows of wrought faenor chairs, the flora-adorned arrangements angled towards the resaeun-planked stage set across the verdant garden.  Glass-fronted curios of tobacco wood and ebony are set beneath the open-air pavilion, each displaying a collection of handcrafted accessories.  You also see a shimmering blood red portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 52: An expansive cookery ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Cookery]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Jar-covered tobacco wood shelves frame the sides of the expansive stove dominating the cookery, the various ingredients and flavorings interspersed with worn cookbooks stuck with recipe cards.  An oiled walnut countertop stands opposite the cast iron burners, its surface neatly arranged with tool-filled racks and terracotta pots sprouting fragrant herbs.  Stacks of colorful plates and bowls peek out beneath the basin cabinet.  You also see a shimmering pale orchid portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Cookery, Counter]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The live-edged walnut table sits before the expansive cookery, surrounded by a mixture of different chairs, each color and texture complementing the hand-painted artwork adorning the surrounding walls.  A ceiling-high bookcase stands at the corner of the room, the flora-carved shelves filled with a variety of teacups, leather journals, and whimsical baubles tucked between sketchbooks.   You also see a shimmering pale orchid portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 53: A swamp and its hovel ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Old Warty&#039;s Swamp]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Gangly moss-covered vines tangle themselves across the contorted branches of a spindly banyan, the gnarled roots creating the rudimentary framework for a ramshackle cabin half-sinking in the muck of the swamp.  Stinkweed and cattails stir by the fetid pond nearby, the mud-slick pathway leading to a doorless outhouse surrounded by piles of refuse.  Crudely carved wooden spikes line the perimeter, each one pierced by a misshapen skull.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Hovelton Estate]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Brittle, yellowed cobwebs cling to exposed roots, shouldering the hard-packed dirt above, the threadlike lengths tangled with empty carapaces and bits of broken wings.  Some moldy piles of stained rags sit beneath a jaggedly cut section of picket fence while a sundered shield serves as an uneven table, hung with votive-lit frog skin lanterns.  You also see a shimmering dusky rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 54:  An elegant winter-themed ballroom ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Winterheart Ballroom]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  The marble floor gleams glacially beneath the soft, icy radiance of silver-blue vaelfyren chandeliers.  Frosted crystal windows soar to a vaulted ceiling painted with undulant auroras that ripple with ethereal tones of violet, indigo, and teal.  Discreet niches just large enough to conceal a pair of dancers seeking respite from the revelry are carved into the stark white granite walls, while a cool trace of alpine frost lingers in the air.  You also see a shimmering polychromatic portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Snowdrift Balcony]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Frosted panels stretch from floor to ceiling, etched with delicate snowflake patterns that shimmer in the chill blue glow of crystal-filled sconces.  A floor of polished white granite veined in meandering silver stretches to a glass balustrade rendered in swirling, rounded shapes to mimic ice sculptures.  From the vantage of the divans lining the railing, the ballroom below spreads out like a frozen lake.  You also see a shimmering polychromatic portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 55: A secure strategy area ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Strategium]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A trio of tables are centered in the chamber, each carpeted with maps and diagrams etched with gridlines and scattered with miniature brass ballistas and battle standards.  An imposing brick hearth casts its light across the room, and all of the narrow windows are securely shuttered against prying eyes.  Red-inked dispatches litter the walls, flanked by shelves of stout ledgers, their spines inscribed with dates, regions, and other intelligence.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Sentinel Perch]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A sturdy iron railing runs along the edge of the platform, overlooking the strategy room below.  Planks of dark oak form the floor, battered and scarred by years of marching boots.  Lanterns sway from iron hooks, their glow reflecting off polished weaponry mounted along the walls.  A row of austere steel-backed stools stands watch along the railing, offering a place to sit while observing the discussions below.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 56: An alchemical laboratory ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Notions and Potions]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Thick shelves of wrought iron are perched along the walls, heavy with fragile glass vials, wax-sealed ceramic jars, and carefully labeled powders and decoctions.  A central workbench of burled maple capped with slick obsidian bears bubbling copper flasks and complicated alembics.  Faint wisps of colored smoke cling to the ceiling, and a small brass birdcage sits in one corner, its lone canary inhabitant still and lifeless.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Viewing Room]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A series of modwir stools faces a massive glass window, granting unobstructed views of the alchemical laboratory beyond.  A messy desk near the entrance holds quills, notebooks, and measuring instruments for recording observations.  Faint traces of brimstone and heated herbs scent the area, lending a sharp, acrid tang to the air.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 57: An arid city courtyard enclosed by multifoil arches ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Arid Courtyard]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Slender stone columns enclose the courtyard on three sides, supporting multifoil arches bordered by richly hued glass.  The reflection of a vaulted balcony gleams in the glossy surface of the courtyard floor, its pale stone aswirl with spidery golden script made illegible in its artistry.  A spindly tower of spiraled stone rises amidst terraced walls beyond the courtyard, and flames of greenish black fire flicker in the windows at its apex.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Arid Courtyard, Balcony]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Partially screened by a lattice of cholla wood and blackened silver filaments, the balcony juts out high over a courtyard.  At this height, breezes stir the hot, dry air and carry aloft the plaintive strains of distant strings.  Curved benches with woven leather seats skirt the rail between evenly spaced plinths supporting arranged sprays of flowers and greenery.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 58: A ceremonial terrace in the southern jungles ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Zintali Steps]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Worn smooth by centuries, broad stone tiles form a ceremonial terrace enclosed by stepped pyramids that rise into the fragrant jungle canopy.  Ivy and vibrant orchids spill down the ledges, half-swallowing obsidian glyphs etched deep into the limestone.  Bronze-sheened violet su&#039;chao silk trails from the uppermost terraces, converging high above a shallow basalt dais ringed in low-burning braziers, smoke curling lazily skyward.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Zintali Alcove]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Hidden in a notch along the stepped pyramid, the secluded gallery peers out through narrow slits between falls of su&#039;chao silk stained the hue of bruised orchids.  Dark velvet chaises recline amid wine-tinted candles and bowls of fruit and cacao, plush kish&#039;enda pelts gracing the floor at their feet.  The flickering light casts shadows across bas-reliefs of lithe figures locked in rites of abandon.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 59: A lone altar in a desert wasteland ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Desert Altar]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Alone in a wasteland of wind-rippled grit, a scarlet despanal altar rises like a slick of blood against the pale dunes, the surrounding air shimmering with heat.  Sculpted by the wind, ashen sand drifts climb halfway up the base, their desaturated hues starkly contrasting the black veins shot through the stone.  Carrion birds endlessly circle high above, sharply silhouetted by the glaring, merciless sun.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Ashen Dune]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Pale sand drapes over the sprawling remains of a monstrous ribcage jutting out from the gritty peak, half-buried and sun-bleached to a brittle white hue.  Harsh winds whip the grains in a tumbling dance down the steep desert slope to a solitary altar whose scarlet despanal gleams like a bloodstain on the undulous, ever-shifting sea of dunes.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 60:  A darkened alley with a seedy tavern ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Darkened Alley]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Cobblestones glisten in the dim alley, their surface slick where discarded slop, likely yesterday&#039;s stew, pools in shallow depressions and fouls the air.  Overlapping rooftops knit a canopy so tight that no light penetrates the confined space, adding to the overall darkness and miasma of the space.  Dark walls are pockmarked with closed doors, the sporadic bursts of raucous laughter or muffled thuds offering hints of the type of establishments beyond.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Seedy Tavern]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Cramped and crowded, the seedy tavern room leaves little space to move without jostling a chair or stool against its brethren.  Shuttered windows trap the smoke of burning tallows, thickening the air with a greasy haze and a cloying scent.  Along one wall, a grimy bar serves potent brews and questionable stews, its surface stained by years of careless spills and rough handling.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 61:  A desert bazaar ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Desert Bazaar]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Heat wavers in the air above the narrow, sandy track of a desert bazaar, its press so heavy it blurs everything in sight.  The scent of roasting meat entwines with warm spices, while hawkers&#039; calls rise and tumble in a cacophony of sound that is slightly disorienting.  Awnings, carts, and pavilions crowd the way, their garish colors weaving a pageantry so vivid it threatens to overwhelm the senses.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Smoke-filled Tent]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Tobacco smoke mingles with sandalwood and frankincense in the dim tent.  Large pillows lie scattered for reclining, offering an escape from the oppressive heat that waits just beyond the tent&#039;s flap.   At the center, a copper brazier smolders, releasing faint tendrils that hiss as an attendant pours scented water over its coals, lending a trace of moisture to the parched desert air.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 62:  A jungle bazaar on the waterways ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Waterway Bazaar]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Jungle vines weave a canopy overhead, cords thick as rope and leaves broad enough to serve as umbrellas.  Fine rain patters on the foliage, sparing the waterway market filled with boats from being soaked.  Red and blue awnings shade wheelhouses, while planks laid on each bow link neighboring vessels to each other, creating a narrow, if precarious, walkway.  The cry of parrots occasionally interrupts the calls of hawkers as they vie for attention.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[An Awning-covered Vessel]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Bright under its red awning, the sailing vessel sits low in the waterway, its narrow hull sinking into the lazy current.  Bowls of vivid dye powders sit atop crates at the bow, their hues bright against the dark wood.  Broad railings double as makeshift seats, while a rough, wide plank creates a makeshift bridge between neighboring vessels, granting passage deeper into the bustling, floating market.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 63:  A royal salon with a secret ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[The Royal Salon] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Richly patterned damask walls are cluttered with gilded frames, each featuring the painted visage of a long-passed noble.  Regal purple velvet curtains embrace a row of oriel windows, blunting the already dim twilight creeping across polished tanik floors scattered with plush rugs.  A chaise and matching settees of scarlet silk invite brief repose, while faenor candelabras flicker along the walls, illuminating the stern faces of generations past.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Secret Passage]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A narrow corridor winds behind the portrait-lined wall, its myriad paired eyeholes granting discreet views of the salon.  Low haon stools, kneeling benches, and stepped perches match the differing heights of the portraits, allowing observers to peep undetected.  Slivers of yellowed candlelight from the openings streak across the passage, dappling the cold stone wall opposite.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 64: An outdoor theatre-in-the-round ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Forested Theatre]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A round stage of handcarved celaeun is encircled by gently rising seating sections, each demarcated with a different House banner and each with ornate dignitary seating boxes in the front rows.  Ancient trees ring the glade, lelelyias and daenys flourishing along the paths that wend their way to and from the forested theatre.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Forested Theatre, Seating]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Curving around a center, circular stage, each row of seating has boughs of celaeun woven into soft, fragrant cushions.  Inlay of hemlock green apysel twines about the edge of the stage in an interlocking oak and acorn pattern, and a dark brown banner embroidered with a green oak leaf marks off this section from the rest.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 65: A lecture hall ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lecture Hall] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Bookshelves line the edges of this lecture area, a mahogany podium flanked by an imposing pair of desks centered at the front.  Stacked books, diagrams, and notes clutter one desk, while the other is empty save for a propped up chalkboard.  Tiers comprised of long wooden tables and battered chairs rise up from the stage, broken by a set of staircases at either end which give access to each row and to the exits at the back of the room.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Lecture Hall, Seating] &lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several sharply tiered rows give each audience member an excellent view of the lecture stage below.  The tables all bear markings of bored students, with carvings and drawings in abundance.  The wooden chairs are battered but appear comfortable enough for a lecture of moderate length.  On one table, someone has carved a detailed diagram of a rolton&#039;s digestive system, along with colorfully descriptive labels of each stage.  You also see a shimmering autumnal-hued portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Theme 66:  Somewhere over Wehnimer&#039;s Landing ====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Cloud-Surrounded Carpet]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  A fluffy white cloud surrounds this expansive, tasseled carpet, effectively blocking it from sight from any below while not obscuring the view of its occupants.  Several smaller carpets with similar cloud protection drift behind.  Far below, several landmarks indicative of Wehnimer&#039;s Landing are visible, including the Raging Thrak Inn and a large bridge.  Tiny people, the size of ants from here, scurry to and fro along the streets.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[A Floating Rug]&lt;br /&gt;
A vague shimmer of violet blurs the edges of the area.  Several tiny rugs float behind a larger carpet, each piled high with comfortable, tasseled cushions.  Fluffy white clouds drift just beneath the flying oddities, keeping them safe from far below eyes.  Intricate weaving on the rugs incorporates several runic patterns, and each one has a tapestry-style image of a mythical creature woven into it.  You also see a shimmering gilt-shot rose portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frequently Asked Questions===&lt;br /&gt;
# There is only 1 portal.&lt;br /&gt;
# The room(s) and portal only stick around 30 minutes per use but you can {{boldmono|HUG}} your widget in your entry portal to use another charge and add an additional 30m.&lt;br /&gt;
# The rooms are NOT considered private.&lt;br /&gt;
# Scars count as injuries.&lt;br /&gt;
# If you can drop things in the room, you can use basketifiers and Deck the Hall items.&lt;br /&gt;
# The owner can {{boldmono|TURN}} their widget to prematurely end the session.  If they do not do this, then it stays out regardless of owner&#039;s presence.&lt;br /&gt;
# The item is a non-functional item for wearing purposes.&lt;br /&gt;
# When you {{boldmono|TURN}} to set up a portal, if you are not in or near town, the widget will tell you before you set it out.&lt;br /&gt;
# These are not noded and don&#039;t count as being in town for exp absorption.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1403080508405190731 Discord discussion thread]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Widget &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain some type of metal.&amp;lt;br&amp;gt;Cannot contradict hard-coded description part referencing a clockwork interior. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BREAK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=EAT&lt;br /&gt;
|verb3=FIDGET&lt;br /&gt;
|verb4=HUG&lt;br /&gt;
|verb5=LICK&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=POKE&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=TWIST&lt;br /&gt;
|verb12=WAVE&lt;br /&gt;
|verb13=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=257736</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=257736"/>
		<updated>2026-05-09T16:50:30Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are part of the [[knitting system]].  Knitting needles can be used with one or more skeins of [[knitting yarn]] to create a knitted item, which includes a variety of clothing and containers.  Needles come in both [[#Single Pattern Knitting Needles|single pattern]] and [[#Variable Pattern Knitting Needles|variable pattern]] forms.  Variable pattern knitting needles can be further unlocked to add additional [[#Patterns|pattern]] or [[#Designs|design]] options.&lt;br /&gt;
&lt;br /&gt;
Knitting needles were first sold aboard the [[Wavedancer]] in 2005 in the &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039; shop alongside knitting yarn.  Needles sold there were single pattern knitting needles, each capable of making a single type of knitted item.  They were color-coded to indicate what item each made.  Variable pattern knitting needles capable of making different types of knitted items and [[#Styles|stitch styles]] were originally considered a raffle or auction tier version of the script.  Significant changes have been made to the knitting system in the years since, expanding the options available to all knitting needles and making variable pattern knitting needles much more accessible.&lt;br /&gt;
&lt;br /&gt;
Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the General pattern set.  Single pattern knitting needles with other patterns are sometimes sold at other events.  In addition to the needles, Knit It sells knitting yarn.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles have been sold in the [[:RWShop:Purls of Wisdom|Purls Of Wisdom]] shop at [[Rumor Woods]] alongside other knitting tools.  Unlock certificates to add additional designs or knitted item options to variable pattern knitting needles are sometimes sold at [[festival]]s and [[pay event]]s, with different options available at different events.&lt;br /&gt;
&lt;br /&gt;
See the main [[knitting system]] article for instructions on how to knit.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Single Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single pattern knitting needles&#039;&#039;&#039; are capable of creating only one type of knitted item out of knitting yarn.  Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the [[#Patterns|General pattern set]].  Single pattern knitting needles with other patterns are sometimes sold on at events, such as the needles for just cobbling uppers or just cobbling trim sold in [[RWShop:Purls of Wisdom|Purls of Wisdom]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Unlike variable pattern knitting needles, single pattern knitting needles cannot be upgraded via unlock certificates.  They are generally priced much lower because of this inability to unlock them further.  They can only knit items with the default stitch style of &amp;quot;knitted&amp;quot;.  They can knit with multiple types of yarn, allowing for knitted items crafted with two types of yarn in the appearance, or &amp;quot;multihued&amp;quot; items when three or more types of yarn are used.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with to create a pair of socks.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tie off your row, cut the yarn off some copper knitting needles, and wind &#039;&#039;a skein of alabaster yarn&#039;&#039; onto your waiting hand.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current yarn from the needles.  This can be done mid-project to introduce a second yarn type.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial row&lt;br /&gt;
| You begin work on your &#039;&#039;alabaster socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;19&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent rows&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;7&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Final row&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You bind off the last row of stitches and then sever the yarn, leaving &#039;&#039;some royal blue silk yarn&#039;&#039; on the needles.  With a sense of satisfaction, you finish off &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;!&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;br&amp;gt;With a satisfied nod, Person finishes her knitting.  She adds a few final touches, leaving her with &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn&lt;br /&gt;
| Before you start again, you&#039;ll need to add some more yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Begin or continue a knitted project.  Each {{boldmono|DIP}} causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Two colors present&lt;br /&gt;
| You contemplate changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&amp;lt;br&amp;gt;To change the socks, FLIP the needles again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You make a few adjustments to your work in progress, changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One color or no yarn&lt;br /&gt;
| As there is only one color, there is nothing to fiddle with.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the order of two yarn colors for the knitted project.  Requires at least 2 rows of each yarn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing the knitting needles are in the middle of making &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  At least &#039;&#039;13 rows&#039;&#039; have been completed, out of &#039;&#039;20 rows&#039;&#039; for the socks to be complete.  It looks like there&#039;s enough &#039;&#039;lustrous royal blue silk&#039;&#039; yarn for another &#039;&#039;70 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing a small mark on the end of the needles in the shape of a pair of &#039;&#039;socks&#039;&#039;.  It looks like there&#039;s enough &#039;&#039;alabaster yarn&#039;&#039; for another &#039;&#039;20 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Preview the current status of the needles for the pattern selected, the current project&#039;s progress, the type of yarn on the needles, and how much of that type of yarn remains.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple rows present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One row present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&amp;lt;br&amp;gt;That was the only completed row of yarn.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn is cut&amp;lt;br&amp;gt;No yarn left&lt;br /&gt;
| There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a row midway through a project, or remove yarn from the needles.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding yarn for new project&lt;br /&gt;
| Using your needles, you loop several stitches of your &#039;&#039;alabaster yarn&#039;&#039; onto one of the needles as you begin to create &#039;&#039;a pair of knitted alabaster socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;alabaster yarn&#039;&#039; onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a second yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;alabaster yarn&#039;&#039; will result in &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a third yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;cream angora&#039;&#039; and &#039;&#039;cornsilk alpaca yarn&#039;&#039; will result in a lustrous knitted &#039;&#039;multihued&#039;&#039; capelet.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a lustrous knitted multihued capelet&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn already present&lt;br /&gt;
| There is already &#039;&#039;a skein of alabaster yarn&#039;&#039; loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the alabaster yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add yarn to the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, project started&lt;br /&gt;
| But you&#039;re in the middle of a project!  If you want to forfeit your work and the yarn you have already used, please SHAKE the needles again in the next 30 seconds.  To unravel your used yarn, PULL the needles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake, causing the  &#039;&#039;socks&#039;&#039; to unravel off the needles.  You discard the tangled mess.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake, causing her knitting project to slide off the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, no project&lt;br /&gt;
| You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn present&lt;br /&gt;
| You give your knitting needles a good shake.&lt;br /&gt;
| Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No empty hand&lt;br /&gt;
| You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Give up on the current project.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Variable Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable pattern knitting needles&#039;&#039;&#039; work just like [[#Single Pattern Knitting Needles|single pattern knitting needles]], however they have the ability to cycle between different types of knitting projects.  The extra verbs allow the needles to be manipulated to change the project pattern type and cosmetic options called styles and designs.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles were historically called auction or raffle quality needles, however they are now much more accessible.  By default, variable pattern knitting needles have access to the General patterns set and the default set of stitch styles.  This includes the older auction quality knitting needles as well as new variable pattern knitting needles sold at pay events, such as those sold in the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].  Unlocks to add more pattern sets and designs can be applied a la carte, allowing greater freedom in choosing which options to add.&lt;br /&gt;
&lt;br /&gt;
See the available [[#Patterns|pattern]], [[#Styles|style]], and [[#Designs|design]] options below.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the witchwood needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PEER    - Set mount type for mount accessories&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY witchwood needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, satchel.&lt;br /&gt;
Trukt&lt;br /&gt;
Containers: apron, basket, backpack, cape, carryall, clutch, purse, wrap.&lt;br /&gt;
Clothing: dress, earmuffs, leggings, headband, overdress, pants, petticoat, skirt, undershirt, vest, snood, hairtie.&lt;br /&gt;
Cobbling: cobbling trim, cobbling upper.&lt;br /&gt;
Weapon Wraps&lt;br /&gt;
Mount accessories: headband, foreleg wraps, hind leg wraps, scarf, mount blanket, capelet, booties, booties, hat.&lt;br /&gt;
Pup Tent accessories: rug, carpet.&lt;br /&gt;
Picnic Napkins: napkin.&lt;br /&gt;
Clothing and Containers: cloak, coat, jacket, robe, tote, gown, shirt, sundress, tunic, brooch, armband.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PEER&lt;br /&gt;
| You peer at your witchwood needles, preparing to make a mount blanket for a &#039;&#039;lizard&#039;s&#039;&#039; back.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through [[mount]] types for knitted mount accessories.  Must have a mount accessory pattern selected first.  Can be cycled mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| You ponder over which &#039;&#039;religious design&#039;&#039; to knit:  [&#039;&#039;List of designs in this design themed group.&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle through the lists of available unlocked [[#Designs|design]] options.  Select the design via {{boldmono|WHISPER}} or via hyperlink, if enabled.  Can be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
| You depress the end of the witchwood needles and hear them click!  The etched print of a knitted &#039;&#039;striped&#039;&#039; mount blanket now appears on the end of the witchwood needles.&lt;br /&gt;
| Person depresses her witchwood needles, and they emit a *click*!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Styles|style]] options.  Two-yarn styles will &#039;&#039;only&#039;&#039; preview if no yarn is on the needles.  Some styles only work for two types of yarn, or for when a [[#Designs|design]] is set.  Can be cycled mid-project.  Cannot be changed once a second yarn is added.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
| You turn the end of the witchwood needles and hear them click!  The etched print of &#039;&#039;a mount blanket&#039;&#039; now appears on the end of the witchwood needles.&lt;br /&gt;
| Person turns her witchwood needles until they click!  Cannot be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Patterns|pattern]] options.  Turn directly to a specific pattern via {{boldmono|TURN NEEDLES TO {PATTERN}}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY NEEDLES {DESIGN}&lt;br /&gt;
| You decide to knit a &#039;&#039;crescent moon&#039;&#039;-patterned mount blanket.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select one of the unlocked [[#Designs|design]] options.  You may need to {{boldmono|PROD}} the needles to make sure a [[#Styles|style]] capable of including the design is chosen for your project.  Case-sensitive.  Can be changed mid-project.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039; determine what the final knitted item will be.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] only have access to one pattern for knitting.  [[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] are capable of cycling through multiple patterns and by default have access to the General pattern set.  Additional pattern sets can be added to variable pattern knitting needles via unlock certificates to expand what options they have.  Some pattern sets include just one type of pattern while other pattern sets include multiple patterns.  Different certificates add different pattern sets, and some certificates are only sold at certain festivals or events.&lt;br /&gt;
&lt;br /&gt;
Patterns are cycled via {{boldmono|PROD}}.  A pattern can also be selected directly by clicking on it in the needles&#039; {{boldmono|ANALYZE}} readout, if hyperlinks are enabled.  The pattern cannot be changed mid-project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When knitting [[mount adornments]] from Mount Accessories pattern set, the type of mount for the pattern can be cycled via {{boldmono|PEER}}.  Some mount adornment patterns have restrictions on what types of mounts can wear them.  For example, the [[Tortoise mount|tortoise]] can&#039;t wear a mount blanket, and the two different booties options can only be worn by a [[Beetle mount|beetle]] or a [[Spider mount|spider]].  Mounts may have different terms for the same worn location; the hind leg wraps pattern is suitable for both a [[Horse mount|horse]]&#039;s &amp;quot;hind legs&amp;quot; and a [[Lizard mount|lizard]]&#039;s &amp;quot;rear leg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=patterns /&amp;gt;Each pattern has its own requirement for how much knitting yarn it takes to complete.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rows&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Worn&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pockets&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Bag || 10 || Belt || 25 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gloves || 20 || Pin || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hat || 15 || Head || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Mittens || 17 || Hands|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Muffler || 13 || Neck|| N/A  || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pouch || 5 || Belt || 20 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Satchel || 40 || Shoulder || 30 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Scarf || 10 || Neck || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shawl || 15 || Cloak|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Socks || 20 || Feet || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Stockings || 25 || Legs|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sweater || 35 || Chest || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Apron || 25 || Over the Front || VSA for 2 items || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Basket || 15 || Belt || 20 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Backpack || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cape || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Carryall || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Clutch || 25 || Wrist || 5 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Purse || 40 || Shoulder || 30 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Wrap || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vest || 25 || Over the Front || Containers || VSA for 2 items || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dress || 40 || Chest || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Earmuffs || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hairtie || 5 || Hair || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Headband || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Leggings || 25 || Leggings || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Overdress || 25 || Over the Front || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pants || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Petticoat || 40 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Skirt || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Snood|| 15 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Undershirt || 25 || Gambeson || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Armband || 20 || Arms || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Brooch || 20 || Pin || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cloak || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Coat || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gown || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Jacket || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Robe || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shirt || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sundress || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tote || 40 || Shoulder || 30 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tunic || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling adornment]]|| 10 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Cobbling lining.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling material]] || 20 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Cobbling uppers. The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (octet)]] || 10 || Mount&#039;s paws || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Spider mount|spider]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (sextet)]] || 10 || Mount&#039;s feet || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Beetle mount|beetle]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Capele]]t || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Foreleg wraps]] || 15 || Mount&#039;s arms || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], and [[Rolton mount|rolton]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hat]] || 10 || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Headband]] || 10  || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hind leg wraps]] || 15 || Mount&#039;s legs || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], and [[Spider mount|spider]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Mount blanket]] || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Scarf]] || 10 || Mount&#039;s neck || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bandana]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bow]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Weapon wrap]] || 10 || N/A || N/A || Weapon Wraps || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || Creates &#039;&#039;a length of (adjective) knitted (color) material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[List of alternative weapon names#UCS Names|Trukt]] || 20 || Hand || N/A || Trukt || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || [[UCS|UCS gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Carpet]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Rug]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Picnic Napkin|Napkin]] || 10 || N/A || N/A || Picnic Napkins || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitt]] || 15 || Pin || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitts]] || 15 || Hands || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Transformable Blanket]] || 60 || N/A || N/A || Blanket || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Aeseges || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Burnoose || 60 || Cloak|| 100 || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Duaidz || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Erasay || 25 || Chest|| N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hudor|| 25 || Over the Front || VSA for 2 items || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Turban || 15 || Head || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion bow]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion collar]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion paw-wraps]] || 15 || Animal Companion&#039;s ankle|| N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for non-avian Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=patterns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
[[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] have access to &#039;&#039;&#039;styles&#039;&#039;&#039;.  Styles are different types of knitting stitches and appear as one of the final project&#039;s adjectives, such as &amp;quot;knitted&amp;quot;, &amp;quot;cable-knit&amp;quot; or &amp;quot;crocheted&amp;quot;.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] have access to the &amp;quot;knitted&amp;quot; style only and cannot change their stitch style.&lt;br /&gt;
&lt;br /&gt;
Some stitch styles require multiple yarn types.  This is achieved by beginning the project with one yarn, knitting at least one row, using {{boldmono|CUT}} to remove the first yarn, adding the second yarn, and then continuing the project with the new yarn.  Once the second yarn has had at least two rows knitted, the order in which the two yarns appear can be swapped via {{boldmono|FLIP}} so long as the project is not yet complete.  If a third yarn is added to the project, the knitting project&#039;s yarn becomes &amp;quot;multihued&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Stitch styles are cycled via {{boldmono|PROD}}.  They cannot be selected individually and must be cycled to set one.  Stitch styles can be cycled mid-project &#039;&#039;&#039;only if one type of yarn is present&#039;&#039;&#039;.  Once a second yarn has been added to the needles, the current stitch style is locked in and can no longer be changed unless the current project is completed or abandoned.  The exception to this is if the second yarn is removed via {{boldmono|PULL}}, which reverts the current project back to the single yarn type.&lt;br /&gt;
&lt;br /&gt;
Multi-yarn stitch styles can be previewed via {{boldmono|PROD}} &#039;&#039;&#039;only if there is no yarn on the needles&#039;&#039;&#039;.  If yarn is on the needles, the readout will only preview what the project will look like with a single yarn type.  Multi-yarn stitch styles will imparting the default &amp;quot;knitted&amp;quot; stitch style to the knitted item if just one yarn type is present even though a multi-stitch style has been selected.  After adding a second type of yarn to the needles, a multi-yarn pattern will show up with the {{boldmono|LOOK NEEDLES}} project preview.  Once a second type of yarn has been added to the needles and two rows knitted with it, the &#039;&#039;&#039;stitch style can no longer be cycled&#039;&#039;&#039; no matter how the project is manipulated.&lt;br /&gt;
&lt;br /&gt;
Stitch styles always cycle in the same order.  While the multi-yarn stitch styles can&#039;t be easily previewed mid-project, it is possible to count between the different visible stitch styles when cycling via {{boldmono|PROD}} to pick the desired multi-yarn stitch style after starting a project.  A multi-yarn project&#039;s stitch style should be selected at the start of the project due to these difficulties in previewing and changing which stitch style is selected.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles with the expanded [[#Designs|designs]] set unlocked have access to two additional stitch styles which reference a design, if one has been set.  If no design has been set, or if &amp;quot;none&amp;quot; has been selected from the design options, they also default to &amp;quot;knitted&amp;quot; for the stitch style.  These design-specific stitch styles are intended to be used with a design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=styles /&amp;gt;Some patterns use the word &amp;quot;knit&amp;quot; instead of &amp;quot;knitted&amp;quot;.  This is unique to that individual pattern.  For example, when knitting a pair of socks, the style options cycle between &amp;quot;knit&amp;quot;, &amp;quot;knit striped&amp;quot;, &amp;quot;knit chevron-patterned&amp;quot;, etc.  Otherwise, all style options are the same as listed below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Yarn Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted striped || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted chevron-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted diamond-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted ribbed || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted zig zag-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted floral-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | cable-knit || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | crocheted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted garter-stitched || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-patterned || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-motif || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|}&amp;lt;section end=styles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Designs==&lt;br /&gt;
Designs are an additional unlock available for [[#Variable Pattern Knitting Needles|variable pattern knitting needles]] that adds a very lengthy assortment of designs that can be used on knitting projects.  There is only one Designs set unlock, and it unlocks all available design options.  The Designs set unlock has been sold at the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
A design can be set by either using {{boldmono|WHISPER NEEDLES {DESIGN}}} or by clicking on the desired design, if hyperlinks are enabled.&lt;br /&gt;
&lt;br /&gt;
Unlocking designs also unlocks two design-specific [[#Styles|styles]] which are intended to feature them.  When first setting a design for a project, the style automatically updates to use the &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; style in almost all circumstances.  It can be cycled to the next style, &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, via {{boldmono|PROD}}.  If a design has already been set and the style cycled to &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, selecting a new design option will not change the style and it will remain on &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;.  As long as a design is set, both &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; and &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot; will display as part of the {{boldmono|PROD}} messaging.  If no design is currently set, then they will preview as just &amp;quot;knitted&amp;quot; when cycling between styles.&lt;br /&gt;
&lt;br /&gt;
Designs can be changed mid-project including to &amp;quot;none&amp;quot; if a design is no longer desired.  This is true for all in-process projects.  If a design is changed for a multi-yarn project that has had its stitch style locked by adding a second yarn, the knitting project will change to &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; for its stitch style (or just &amp;quot;knitted&amp;quot; if &amp;quot;none&amp;quot; is selected for the design type).  This is the &#039;&#039;only&#039;&#039; way a multi-yarn project can have its style modified after it has been locked by adding a second yarn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=designs /&amp;gt;Designs are arranged in themed groups.  Groups can be previewed via {{boldmono|PONDER}}, which will cycle between the groups available and list all designs for each group.  Each group includes the final option of &amp;quot;none&amp;quot; which, if chosen, clears the current design if one has been set.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Theme&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design Options&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Animals&#039;&#039;&#039; || alligator, bat, bear, bronco, buck, bug, bumblebee, bunny, butterfly, capybara, caribou, cat, centaur, chinchilla, cobra, cow, crab, deer, damselfly, dog, doe, dolphin, dragon, fly, dragonfly, eel, elephant, elk, fawn, fish, firefly, fox, frog, gazelle, goat, griffin, ghost, ghostfly, glimaerfly, hart, hawk, hog, hedgehog, hind, horse, iguana, jackal, kitten, koala, kobold, koi, kraken, ladybug, lemur, lion, lizard, lobster, loris, mantis, minotaur, monkey, moose, morduska, moth, mouse, mustang, narwhal, octopus, orc, otter, panda, pegasus, penguin, phoenix, pig, pixie, polar bear, pony, puppy, qahzumar, rabbit, raccoon, reindeer, roa&#039;ter, rolton, sea anemone, selshis, serpent, shark, skeleton, skull, snake, spider, sprite, stag, stallion, starfish, teadragon, tentacle, tiger, toad, tortoise, troll, turtle, unicorn, weasel, wendigo, whale, witch, wolf, wombat, wraith, wyvern, yierka, bird, bluebird, cardinal, chicken, crow, duck, dove, eagle, egret, blood eagle, finch, flamingo, flycatcher, heron, ibis, macaw, merlin, owl, parrot, peacock, pelican, pheasant, raven, rook, rooster, seagull, songbird, swan, turkey, wren, fairywren, hummingbird, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Florals&#039;&#039;&#039; || floral, flower, blossom, alyssum, amaranth, anemone, angelica, aster, begonia, bleeding heart, bluebell, bougainvillea, buttercup, butterfly weed, campion, cactus flower, carnation, cherry blossom, chrysanthemum, clematis, clivia, columbine, cothinar flower, crocus, daffodil, dahlia, daisy, dandelion, datura, dragonstalk, edelweiss, feverfew, flamestalk, forget-me-not, freesia, frostflower, gardenia, geranium, ginger blossom, goldenrod, heather, heliotrope, hellebore, hibiscus, honeysuckle, honeywort, hyacinth, hydrangea, iceblossom, iris, lavender, lilac, lily, blood lily, calla lily, daylily, tiger lily, snow lily, stargazer lily, water lily, lotus blossom, jasmine, jessamine, larkspur, lupine, magnolia, monkeyflower, moonflower, morning glory, mournbloom, nightshade, orange blossom, orchid, pansy, snow pansy, passionflower, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, rose, rosebud, dog rose, primrose, fairy primrose, tea rose, winter rose, sirensong, snapdragon, sunflower, thistle, trillium, tulip, tuberose, violet, alpine violet, wood violet, wildflower, wisteria, zinnia, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Nature&#039;&#039;&#039; || autumnal, celestial, heraldic, moon phase, paisley, frost, tropical, star, starburst, sunburst, moon, moon and star, crescent moon, threefold moon, nightscape, eclipse, solar eclipse, lunar eclipse, cloud, storm cloud, thundercloud, rainbow, lightning bolt, raindrop, snowflake, snowman, flame, fire, rising smoke, paw print, footprint, handprint, claw, talon, jack-o-lantern, bramble, branch, cactus, fern, forest, frond, ivy, leaf, maple leaf, mushroom, palm frond, pine needle, pumpkin, wreath, holly, mistletoe, reed, rosette, shamrock, tendril, thorn, toadstool, tree, vine, grape vine, willow, coral, seascape, shell, wave, volcano, apple, berry, cherry, cake, cookie, fruit, honeycomb, muffin, pie, pie slice, pineapple, potato, strawberry, tart, waffle, watermelon, marallis berry, sovyn clove, sweetfern, garlic clove, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Patterns&#039;&#039;&#039; || anchor, arrow, bell, chevron, cityscape, coffin, diamond, feather, heart, square, triangle, interlocked ring, spiderweb, spiral, wisp, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Professional&#039;&#039;&#039; || bow, claidhmore, sword, shield, shield and sword, crossed sword, scimitar, sickle, boat, brigantine, carrack, frigate, galleon, ship, airship, pirate, pirate flag, bottle, wine bottle, gear, sprocket, coin, lock, key, lock and key, lockpick, scarab, playing card, clasped hands, praying hands, open hand, skull, demon, eye, rune, runestaff, runestone, shrunken head, scroll, wand, cauldron, mortar and pestle, book, quill, artist&#039;s brush, brush stroke, palette, palette and brush, lute, flute, harp, music note, skillet, butter churn, needle, needle and thread, spindle, mitten, sleigh, wagon, giftbox, present, spoon, fork, teapot, teacup, bride, bridesmaid, groom, maiden, cigar, guillotine, bone, brain, corpse, fang, finger, fingernail, fist, intestine, incisor, kidney, liver, spleen, toe, toenail, tooth, gravestone, headstone, tombstone, broomstick, mop, candelabra, chalice, lamp, lantern, sconce, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Religious&#039;&#039;&#039; || angel, anvil, artist&#039;s brush, black widow, broken skull, cat&#039;s head, chelioboros, clenched fist, conjoined circles, crescent moon, crown, crystal ball, dagger, dagger-pierced heart, doe, dolphin, eight-pointed star, feather, flame, gate and key, grain sheaf, heart, hourglass, jackal&#039;s head, key, leaf, lily, lute, musical note, ouroboros, pegasus, rose, tentacled star, six-tentacled star, slit-pupiled eye, scimitar, scroll, serpent, shield, sickle, skull, star, stone giant, stone giantess, sunburst, sword, trident, two-headed serpent, or none&lt;br /&gt;
|}&amp;lt;section end=designs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Knitting system]]&lt;br /&gt;
* [[Knitting yarn]] - used to craft knitted items&lt;br /&gt;
* [[Yarn bowl]] - stores and crafts knitting yarn&lt;br /&gt;
* [[Darning awl]] - add scripts to certain knitted items&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://hymore246.github.io/knitting_designer.html Hymore&#039;s Knitting Designer Tool]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knitting needles &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Knitting yarn &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=No shows.&amp;lt;br&amp;gt;Must remain knitting needles. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CUT &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DIP&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PROD&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=SHAKE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Knitting system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=257735</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=257735"/>
		<updated>2026-05-09T16:49:38Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are part of the [[knitting system]].  Knitting needles can be used with one or more skeins of [[knitting yarn]] to create a knitted item, which includes a variety of clothing and containers.  Needles come in both [[#Single Pattern Knitting Needles|single pattern]] and [[#Variable Pattern Knitting Needles|variable pattern]] forms.  Variable pattern knitting needles can be further unlocked to add additional [[#Patterns|pattern]] or [[#Designs|design]] options.&lt;br /&gt;
&lt;br /&gt;
Knitting needles were first sold aboard the [[Wavedancer]] in 2005 in the &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039; shop alongside knitting yarn.  Needles sold there were single pattern knitting needles, each capable of making a single type of knitted item.  They were color-coded to indicate what item each made.  Variable pattern knitting needles capable of making different types of knitted items and [[#Styles|stitch styles]] were originally considered a raffle or auction tier version of the script.  Significant changes have been made to the knitting system in the years since, expanding the options available to all knitting needles and making variable pattern knitting needles much more accessible.&lt;br /&gt;
&lt;br /&gt;
Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the General pattern set.  Single pattern knitting needles with other patterns are sometimes sold at other events.  In addition to the needles, Knit It sells knitting yarn.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles have been sold in the [[:RWShop:Purls of Wisdom|Purls Of Wisdom]] shop at [[Rumor Woods]] alongside other knitting tools.  Unlock certificates to add additional designs or knitted item options to variable pattern knitting needles are sometimes sold at [[festival]]s and [[pay event]]s, with different options available at different events.&lt;br /&gt;
&lt;br /&gt;
See the main [[knitting system]] article for instructions on how to knit.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Single Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single pattern knitting needles&#039;&#039;&#039; are capable of creating only one type of knitted item out of knitting yarn.  Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the [[#Patterns|General pattern set]].  Single pattern knitting needles with other patterns are sometimes sold on at events, such as the needles for just cobbling uppers or just cobbling trim sold in [[RWShop:Purls of Wisdom|Purls of Wisdom]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Unlike variable pattern knitting needles, single pattern knitting needles cannot be upgraded via unlock certificates.  They are generally priced much lower because of this inability to unlock them further.  They can only knit items with the default stitch style of &amp;quot;knitted&amp;quot;.  They can knit with multiple types of yarn, allowing for knitted items crafted with two types of yarn in the appearance, or &amp;quot;multihued&amp;quot; items when three or more types of yarn are used.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with to create a pair of socks.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tie off your row, cut the yarn off some copper knitting needles, and wind &#039;&#039;a skein of alabaster yarn&#039;&#039; onto your waiting hand.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current yarn from the needles.  This can be done mid-project to introduce a second yarn type.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial row&lt;br /&gt;
| You begin work on your &#039;&#039;alabaster socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;19&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent rows&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;7&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Final row&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You bind off the last row of stitches and then sever the yarn, leaving &#039;&#039;some royal blue silk yarn&#039;&#039; on the needles.  With a sense of satisfaction, you finish off &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;!&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;br&amp;gt;With a satisfied nod, Person finishes her knitting.  She adds a few final touches, leaving her with &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn&lt;br /&gt;
| Before you start again, you&#039;ll need to add some more yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Begin or continue a knitted project.  Each {{boldmono|DIP}} causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Two colors present&lt;br /&gt;
| You contemplate changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&amp;lt;br&amp;gt;To change the socks, FLIP the needles again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You make a few adjustments to your work in progress, changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One color or no yarn&lt;br /&gt;
| As there is only one color, there is nothing to fiddle with.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the order of two yarn colors for the knitted project.  Requires at least 2 rows of each yarn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing the knitting needles are in the middle of making &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  At least &#039;&#039;13 rows&#039;&#039; have been completed, out of &#039;&#039;20 rows&#039;&#039; for the socks to be complete.  It looks like there&#039;s enough &#039;&#039;lustrous royal blue silk&#039;&#039; yarn for another &#039;&#039;70 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing a small mark on the end of the needles in the shape of a pair of &#039;&#039;socks&#039;&#039;.  It looks like there&#039;s enough &#039;&#039;alabaster yarn&#039;&#039; for another &#039;&#039;20 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Preview the current status of the needles for the pattern selected, the current project&#039;s progress, the type of yarn on the needles, and how much of that type of yarn remains.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple rows present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One row present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&amp;lt;br&amp;gt;That was the only completed row of yarn.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn is cut&amp;lt;br&amp;gt;No yarn left&lt;br /&gt;
| There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a row midway through a project, or remove yarn from the needles.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding yarn for new project&lt;br /&gt;
| Using your needles, you loop several stitches of your &#039;&#039;alabaster yarn&#039;&#039; onto one of the needles as you begin to create &#039;&#039;a pair of knitted alabaster socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;alabaster yarn&#039;&#039; onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a second yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;alabaster yarn&#039;&#039; will result in &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a third yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;cream angora&#039;&#039; and &#039;&#039;cornsilk alpaca yarn&#039;&#039; will result in a lustrous knitted &#039;&#039;multihued&#039;&#039; capelet.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a lustrous knitted multihued capelet&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn already present&lt;br /&gt;
| There is already &#039;&#039;a skein of alabaster yarn&#039;&#039; loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the alabaster yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add yarn to the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, project started&lt;br /&gt;
| But you&#039;re in the middle of a project!  If you want to forfeit your work and the yarn you have already used, please SHAKE the needles again in the next 30 seconds.  To unravel your used yarn, PULL the needles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake, causing the  &#039;&#039;socks&#039;&#039; to unravel off the needles.  You discard the tangled mess.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake, causing her knitting project to slide off the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, no project&lt;br /&gt;
| You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn present&lt;br /&gt;
| You give your knitting needles a good shake.&lt;br /&gt;
| Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No empty hand&lt;br /&gt;
| You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Give up on the current project.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Variable Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable pattern knitting needles&#039;&#039;&#039; work just like [[#Single Pattern Knitting Needles|single pattern knitting needles]], however they have the ability to cycle between different types of knitting projects.  The extra verbs allow the needles to be manipulated to change the project pattern type and cosmetic options called styles and designs.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles were historically called auction or raffle quality needles, however they are now much more accessible.  By default, variable pattern knitting needles have access to the General patterns set and the default set of stitch styles.  This includes the older auction quality knitting needles as well as new variable pattern knitting needles sold at pay events, such as those sold in the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].  Unlocks to add more pattern sets and designs can be applied a la carte, allowing greater freedom in choosing which options to add.&lt;br /&gt;
&lt;br /&gt;
See the available [[#Patterns|pattern]], [[#Styles|style]], and [[#Designs|design]] options below.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the witchwood needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PEER    - Set mount type for mount accessories&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY witchwood needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, satchel.&lt;br /&gt;
Trukt&lt;br /&gt;
Containers: apron, basket, backpack, cape, carryall, clutch, purse, wrap.&lt;br /&gt;
Clothing: dress, earmuffs, leggings, headband, overdress, pants, petticoat, skirt, undershirt, vest, snood, hairtie.&lt;br /&gt;
Cobbling: cobbling trim, cobbling upper.&lt;br /&gt;
Weapon Wraps&lt;br /&gt;
Mount accessories: headband, foreleg wraps, hind leg wraps, scarf, mount blanket, capelet, booties, booties, hat.&lt;br /&gt;
Pup Tent accessories: rug, carpet.&lt;br /&gt;
Picnic Napkins: napkin.&lt;br /&gt;
Clothing and Containers: cloak, coat, jacket, robe, tote, gown, shirt, sundress, tunic, brooch, armband.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PEER&lt;br /&gt;
| You peer at your witchwood needles, preparing to make a mount blanket for a &#039;&#039;lizard&#039;s&#039;&#039; back.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through [[mount]] types for knitted mount accessories.  Must have a mount accessory pattern selected first.  Can be cycled mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| You ponder over which &#039;&#039;religious design&#039;&#039; to knit:  [&#039;&#039;List of designs in this design themed group.&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle through the lists of available unlocked [[#Designs|design]] options.  Select the design via {{boldmono|WHISPER}} or via hyperlink, if enabled.  Can be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
| You depress the end of the witchwood needles and hear them click!  The etched print of a knitted &#039;&#039;striped&#039;&#039; mount blanket now appears on the end of the witchwood needles.&lt;br /&gt;
| Person depresses her witchwood needles, and they emit a *click*!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Styles|style]] options.  Two-yarn styles will &#039;&#039;only&#039;&#039; preview if no yarn is on the needles.  Some styles only work for two types of yarn, or for when a [[#Designs|design]] is set.  Can be cycled mid-project.  Cannot be changed once a second yarn is added.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
| You turn the end of the witchwood needles and hear them click!  The etched print of &#039;&#039;a mount blanket&#039;&#039; now appears on the end of the witchwood needles.&lt;br /&gt;
| Person turns her witchwood needles until they click!  Cannot be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Patterns|pattern]] options.  Turn directly to a specific pattern via {{boldmono|TURN NEEDLES TO {PATTERN}}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY NEEDLES {DESIGN}&lt;br /&gt;
| You decide to knit a &#039;&#039;crescent moon&#039;&#039;-patterned mount blanket.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select one of the unlocked [[#Designs|design]] options.  You may need to {{boldmono|PROD}} the needles to make sure a [[#Styles|style]] capable of including the design is chosen for your project.  Case-sensitive.  Can be changed mid-project.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039; determine what the final knitted item will be.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] only have access to one pattern for knitting.  [[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] are capable of cycling through multiple patterns and by default have access to the General pattern set.  Additional pattern sets can be added to variable pattern knitting needles via unlock certificates to expand what options they have.  Some pattern sets include just one type of pattern while other pattern sets include multiple patterns.  Different certificates add different pattern sets, and some certificates are only sold at certain festivals or events.&lt;br /&gt;
&lt;br /&gt;
Patterns are cycled via {{boldmono|PROD}}.  A pattern can also be selected directly by clicking on it in the needles&#039; {{boldmono|ANALYZE}} readout, if hyperlinks are enabled.  The pattern cannot be changed mid-project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When knitting [[mount adornments]] from Mount Accessories pattern set, the type of mount for the pattern can be cycled via {{boldmono|PEER}}.  Some mount adornment patterns have restrictions on what types of mounts can wear them.  For example, the [[Tortoise mount|tortoise]] can&#039;t wear a mount blanket, and the two different booties options can only be worn by a [[Beetle mount|beetle]] or a [[Spider mount|spider]].  Mounts may have different terms for the same worn location; the hind leg wraps pattern is suitable for both a [[Horse mount|horse]]&#039;s &amp;quot;hind legs&amp;quot; and a [[Lizard mount|lizard]]&#039;s &amp;quot;rear leg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=patterns /&amp;gt;Each pattern has its own requirement for how much knitting yarn it takes to complete.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rows&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Worn&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pockets&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Bag || 10 || Belt || 25 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gloves || 20 || Pin || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hat || 15 || Head || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Mittens || 17 || Hands|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Muffler || 13 || Neck|| N/A  || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pouch || 5 || Belt || 20 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Satchel || 40 || Shoulder || 30 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Scarf || 10 || Neck || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shawl || 15 || Cloak|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Socks || 20 || Feet || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Stockings || 25 || Legs|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sweater || 35 || Chest || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Apron || 25 || Over the Front || VSA for 2 items || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Basket || 15 || Belt || 20 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Backpack || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cape || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Carryall || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Clutch || 25 || Wrist || 5 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Purse || 40 || Shoulder || 30 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Wrap || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vest || 25 || Over the Front || Containers || VSA for 2 items || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dress || 40 || Chest || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Earmuffs || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hairtie || 5 || Hair || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Headband || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Leggings || 25 || Leggings || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Overdress || 25 || Over the Front || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pants || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Petticoat || 40 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Skirt || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Snood|| 15 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Undershirt || 25 || Gambeson || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Armband || 20 || Arms || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Brooch || 20 || Pin || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cloak || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Coat || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gown || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Jacket || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Robe || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shirt || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sundress || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tote || 40 || Shoulder || 30 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tunic || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling adornment]]|| 10 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Cobbling lining.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling material]] || 20 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Cobbling uppers. The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (octet)]] || 10 || Mount&#039;s paws || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Spider mount|spider]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (sextet)]] || 10 || Mount&#039;s feet || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Beetle mount|beetle]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Capele]]t || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Foreleg wraps]] || 15 || Mount&#039;s arms || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], and [[Rolton mount|rolton]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hat]] || 10 || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Headband]] || 10  || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hind leg wraps]] || 15 || Mount&#039;s legs || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], and [[Spider mount|spider]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Mount blanket]] || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Scarf]] || 10 || Mount&#039;s neck || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bandana]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bow]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Weapon wrap]] || 10 || N/A || N/A || Weapon Wraps || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || Creates &#039;&#039;a length of (adjective) knitted (color) material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[List of alternative weapon names#UCS Names|Trukt]] || 20 || Hand || N/A || Trukt || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || [[UCS|UCS gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Carpet]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Rug]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Picnic Napkin|Napkin]] || 10 || N/A || N/A || Picnic Napkins || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitt]] || 15 || Pin || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitts]] || 15 || Hands || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Transformable Blanket]] || 60 || N/A || N/A || Blanket || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Aeseges || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Burnoose || 60 || Cloak|| 100 || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Duaidz || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Erasay || 25 || Chest|| N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hudor|| 25 || Over the Front || VSA for 2 items || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Turban || 25 || Head || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion bow]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion collar]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion paw-wraps]] || 15 || Animal Companion&#039;s ankle|| N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for non-avian Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=patterns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
[[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] have access to &#039;&#039;&#039;styles&#039;&#039;&#039;.  Styles are different types of knitting stitches and appear as one of the final project&#039;s adjectives, such as &amp;quot;knitted&amp;quot;, &amp;quot;cable-knit&amp;quot; or &amp;quot;crocheted&amp;quot;.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] have access to the &amp;quot;knitted&amp;quot; style only and cannot change their stitch style.&lt;br /&gt;
&lt;br /&gt;
Some stitch styles require multiple yarn types.  This is achieved by beginning the project with one yarn, knitting at least one row, using {{boldmono|CUT}} to remove the first yarn, adding the second yarn, and then continuing the project with the new yarn.  Once the second yarn has had at least two rows knitted, the order in which the two yarns appear can be swapped via {{boldmono|FLIP}} so long as the project is not yet complete.  If a third yarn is added to the project, the knitting project&#039;s yarn becomes &amp;quot;multihued&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Stitch styles are cycled via {{boldmono|PROD}}.  They cannot be selected individually and must be cycled to set one.  Stitch styles can be cycled mid-project &#039;&#039;&#039;only if one type of yarn is present&#039;&#039;&#039;.  Once a second yarn has been added to the needles, the current stitch style is locked in and can no longer be changed unless the current project is completed or abandoned.  The exception to this is if the second yarn is removed via {{boldmono|PULL}}, which reverts the current project back to the single yarn type.&lt;br /&gt;
&lt;br /&gt;
Multi-yarn stitch styles can be previewed via {{boldmono|PROD}} &#039;&#039;&#039;only if there is no yarn on the needles&#039;&#039;&#039;.  If yarn is on the needles, the readout will only preview what the project will look like with a single yarn type.  Multi-yarn stitch styles will imparting the default &amp;quot;knitted&amp;quot; stitch style to the knitted item if just one yarn type is present even though a multi-stitch style has been selected.  After adding a second type of yarn to the needles, a multi-yarn pattern will show up with the {{boldmono|LOOK NEEDLES}} project preview.  Once a second type of yarn has been added to the needles and two rows knitted with it, the &#039;&#039;&#039;stitch style can no longer be cycled&#039;&#039;&#039; no matter how the project is manipulated.&lt;br /&gt;
&lt;br /&gt;
Stitch styles always cycle in the same order.  While the multi-yarn stitch styles can&#039;t be easily previewed mid-project, it is possible to count between the different visible stitch styles when cycling via {{boldmono|PROD}} to pick the desired multi-yarn stitch style after starting a project.  A multi-yarn project&#039;s stitch style should be selected at the start of the project due to these difficulties in previewing and changing which stitch style is selected.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles with the expanded [[#Designs|designs]] set unlocked have access to two additional stitch styles which reference a design, if one has been set.  If no design has been set, or if &amp;quot;none&amp;quot; has been selected from the design options, they also default to &amp;quot;knitted&amp;quot; for the stitch style.  These design-specific stitch styles are intended to be used with a design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=styles /&amp;gt;Some patterns use the word &amp;quot;knit&amp;quot; instead of &amp;quot;knitted&amp;quot;.  This is unique to that individual pattern.  For example, when knitting a pair of socks, the style options cycle between &amp;quot;knit&amp;quot;, &amp;quot;knit striped&amp;quot;, &amp;quot;knit chevron-patterned&amp;quot;, etc.  Otherwise, all style options are the same as listed below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Yarn Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted striped || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted chevron-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted diamond-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted ribbed || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted zig zag-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted floral-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | cable-knit || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | crocheted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted garter-stitched || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-patterned || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-motif || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|}&amp;lt;section end=styles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Designs==&lt;br /&gt;
Designs are an additional unlock available for [[#Variable Pattern Knitting Needles|variable pattern knitting needles]] that adds a very lengthy assortment of designs that can be used on knitting projects.  There is only one Designs set unlock, and it unlocks all available design options.  The Designs set unlock has been sold at the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
A design can be set by either using {{boldmono|WHISPER NEEDLES {DESIGN}}} or by clicking on the desired design, if hyperlinks are enabled.&lt;br /&gt;
&lt;br /&gt;
Unlocking designs also unlocks two design-specific [[#Styles|styles]] which are intended to feature them.  When first setting a design for a project, the style automatically updates to use the &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; style in almost all circumstances.  It can be cycled to the next style, &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, via {{boldmono|PROD}}.  If a design has already been set and the style cycled to &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, selecting a new design option will not change the style and it will remain on &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;.  As long as a design is set, both &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; and &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot; will display as part of the {{boldmono|PROD}} messaging.  If no design is currently set, then they will preview as just &amp;quot;knitted&amp;quot; when cycling between styles.&lt;br /&gt;
&lt;br /&gt;
Designs can be changed mid-project including to &amp;quot;none&amp;quot; if a design is no longer desired.  This is true for all in-process projects.  If a design is changed for a multi-yarn project that has had its stitch style locked by adding a second yarn, the knitting project will change to &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; for its stitch style (or just &amp;quot;knitted&amp;quot; if &amp;quot;none&amp;quot; is selected for the design type).  This is the &#039;&#039;only&#039;&#039; way a multi-yarn project can have its style modified after it has been locked by adding a second yarn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=designs /&amp;gt;Designs are arranged in themed groups.  Groups can be previewed via {{boldmono|PONDER}}, which will cycle between the groups available and list all designs for each group.  Each group includes the final option of &amp;quot;none&amp;quot; which, if chosen, clears the current design if one has been set.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Theme&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design Options&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Animals&#039;&#039;&#039; || alligator, bat, bear, bronco, buck, bug, bumblebee, bunny, butterfly, capybara, caribou, cat, centaur, chinchilla, cobra, cow, crab, deer, damselfly, dog, doe, dolphin, dragon, fly, dragonfly, eel, elephant, elk, fawn, fish, firefly, fox, frog, gazelle, goat, griffin, ghost, ghostfly, glimaerfly, hart, hawk, hog, hedgehog, hind, horse, iguana, jackal, kitten, koala, kobold, koi, kraken, ladybug, lemur, lion, lizard, lobster, loris, mantis, minotaur, monkey, moose, morduska, moth, mouse, mustang, narwhal, octopus, orc, otter, panda, pegasus, penguin, phoenix, pig, pixie, polar bear, pony, puppy, qahzumar, rabbit, raccoon, reindeer, roa&#039;ter, rolton, sea anemone, selshis, serpent, shark, skeleton, skull, snake, spider, sprite, stag, stallion, starfish, teadragon, tentacle, tiger, toad, tortoise, troll, turtle, unicorn, weasel, wendigo, whale, witch, wolf, wombat, wraith, wyvern, yierka, bird, bluebird, cardinal, chicken, crow, duck, dove, eagle, egret, blood eagle, finch, flamingo, flycatcher, heron, ibis, macaw, merlin, owl, parrot, peacock, pelican, pheasant, raven, rook, rooster, seagull, songbird, swan, turkey, wren, fairywren, hummingbird, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Florals&#039;&#039;&#039; || floral, flower, blossom, alyssum, amaranth, anemone, angelica, aster, begonia, bleeding heart, bluebell, bougainvillea, buttercup, butterfly weed, campion, cactus flower, carnation, cherry blossom, chrysanthemum, clematis, clivia, columbine, cothinar flower, crocus, daffodil, dahlia, daisy, dandelion, datura, dragonstalk, edelweiss, feverfew, flamestalk, forget-me-not, freesia, frostflower, gardenia, geranium, ginger blossom, goldenrod, heather, heliotrope, hellebore, hibiscus, honeysuckle, honeywort, hyacinth, hydrangea, iceblossom, iris, lavender, lilac, lily, blood lily, calla lily, daylily, tiger lily, snow lily, stargazer lily, water lily, lotus blossom, jasmine, jessamine, larkspur, lupine, magnolia, monkeyflower, moonflower, morning glory, mournbloom, nightshade, orange blossom, orchid, pansy, snow pansy, passionflower, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, rose, rosebud, dog rose, primrose, fairy primrose, tea rose, winter rose, sirensong, snapdragon, sunflower, thistle, trillium, tulip, tuberose, violet, alpine violet, wood violet, wildflower, wisteria, zinnia, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Nature&#039;&#039;&#039; || autumnal, celestial, heraldic, moon phase, paisley, frost, tropical, star, starburst, sunburst, moon, moon and star, crescent moon, threefold moon, nightscape, eclipse, solar eclipse, lunar eclipse, cloud, storm cloud, thundercloud, rainbow, lightning bolt, raindrop, snowflake, snowman, flame, fire, rising smoke, paw print, footprint, handprint, claw, talon, jack-o-lantern, bramble, branch, cactus, fern, forest, frond, ivy, leaf, maple leaf, mushroom, palm frond, pine needle, pumpkin, wreath, holly, mistletoe, reed, rosette, shamrock, tendril, thorn, toadstool, tree, vine, grape vine, willow, coral, seascape, shell, wave, volcano, apple, berry, cherry, cake, cookie, fruit, honeycomb, muffin, pie, pie slice, pineapple, potato, strawberry, tart, waffle, watermelon, marallis berry, sovyn clove, sweetfern, garlic clove, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Patterns&#039;&#039;&#039; || anchor, arrow, bell, chevron, cityscape, coffin, diamond, feather, heart, square, triangle, interlocked ring, spiderweb, spiral, wisp, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Professional&#039;&#039;&#039; || bow, claidhmore, sword, shield, shield and sword, crossed sword, scimitar, sickle, boat, brigantine, carrack, frigate, galleon, ship, airship, pirate, pirate flag, bottle, wine bottle, gear, sprocket, coin, lock, key, lock and key, lockpick, scarab, playing card, clasped hands, praying hands, open hand, skull, demon, eye, rune, runestaff, runestone, shrunken head, scroll, wand, cauldron, mortar and pestle, book, quill, artist&#039;s brush, brush stroke, palette, palette and brush, lute, flute, harp, music note, skillet, butter churn, needle, needle and thread, spindle, mitten, sleigh, wagon, giftbox, present, spoon, fork, teapot, teacup, bride, bridesmaid, groom, maiden, cigar, guillotine, bone, brain, corpse, fang, finger, fingernail, fist, intestine, incisor, kidney, liver, spleen, toe, toenail, tooth, gravestone, headstone, tombstone, broomstick, mop, candelabra, chalice, lamp, lantern, sconce, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Religious&#039;&#039;&#039; || angel, anvil, artist&#039;s brush, black widow, broken skull, cat&#039;s head, chelioboros, clenched fist, conjoined circles, crescent moon, crown, crystal ball, dagger, dagger-pierced heart, doe, dolphin, eight-pointed star, feather, flame, gate and key, grain sheaf, heart, hourglass, jackal&#039;s head, key, leaf, lily, lute, musical note, ouroboros, pegasus, rose, tentacled star, six-tentacled star, slit-pupiled eye, scimitar, scroll, serpent, shield, sickle, skull, star, stone giant, stone giantess, sunburst, sword, trident, two-headed serpent, or none&lt;br /&gt;
|}&amp;lt;section end=designs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Knitting system]]&lt;br /&gt;
* [[Knitting yarn]] - used to craft knitted items&lt;br /&gt;
* [[Yarn bowl]] - stores and crafts knitting yarn&lt;br /&gt;
* [[Darning awl]] - add scripts to certain knitted items&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://hymore246.github.io/knitting_designer.html Hymore&#039;s Knitting Designer Tool]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knitting needles &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Knitting yarn &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=No shows.&amp;lt;br&amp;gt;Must remain knitting needles. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CUT &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DIP&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PROD&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=SHAKE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Knitting system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=257734</id>
		<title>Knitting needles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Knitting_needles&amp;diff=257734"/>
		<updated>2026-05-09T15:31:25Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knitting needles&#039;&#039;&#039; are part of the [[knitting system]].  Knitting needles can be used with one or more skeins of [[knitting yarn]] to create a knitted item, which includes a variety of clothing and containers.  Needles come in both [[#Single Pattern Knitting Needles|single pattern]] and [[#Variable Pattern Knitting Needles|variable pattern]] forms.  Variable pattern knitting needles can be further unlocked to add additional [[#Patterns|pattern]] or [[#Designs|design]] options.&lt;br /&gt;
&lt;br /&gt;
Knitting needles were first sold aboard the [[Wavedancer]] in 2005 in the &#039;&#039;&#039;Needles That Knit&#039;&#039;&#039; shop alongside knitting yarn.  Needles sold there were single pattern knitting needles, each capable of making a single type of knitted item.  They were color-coded to indicate what item each made.  Variable pattern knitting needles capable of making different types of knitted items and [[#Styles|stitch styles]] were originally considered a raffle or auction tier version of the script.  Significant changes have been made to the knitting system in the years since, expanding the options available to all knitting needles and making variable pattern knitting needles much more accessible.&lt;br /&gt;
&lt;br /&gt;
Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the General pattern set.  Single pattern knitting needles with other patterns are sometimes sold at other events.  In addition to the needles, Knit It sells knitting yarn.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles have been sold in the [[:RWShop:Purls of Wisdom|Purls Of Wisdom]] shop at [[Rumor Woods]] alongside other knitting tools.  Unlock certificates to add additional designs or knitted item options to variable pattern knitting needles are sometimes sold at [[festival]]s and [[pay event]]s, with different options available at different events.&lt;br /&gt;
&lt;br /&gt;
See the main [[knitting system]] article for instructions on how to knit.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Single Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Single pattern knitting needles&#039;&#039;&#039; are capable of creating only one type of knitted item out of knitting yarn.  Single pattern knitting needles are sold year-round in [[Mist Harbor]]&#039;s [[Knit It]] shop with patterns from the [[#Patterns|General pattern set]].  Single pattern knitting needles with other patterns are sometimes sold on at events, such as the needles for just cobbling uppers or just cobbling trim sold in [[RWShop:Purls of Wisdom|Purls of Wisdom]] at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
Unlike variable pattern knitting needles, single pattern knitting needles cannot be upgraded via unlock certificates.  They are generally priced much lower because of this inability to unlock them further.  They can only knit items with the default stitch style of &amp;quot;knitted&amp;quot;.  They can knit with multiple types of yarn, allowing for knitted items crafted with two types of yarn in the appearance, or &amp;quot;multihued&amp;quot; items when three or more types of yarn are used.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the knitting needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with to create a pair of socks.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tie off your row, cut the yarn off some copper knitting needles, and wind &#039;&#039;a skein of alabaster yarn&#039;&#039; onto your waiting hand.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current yarn from the needles.  This can be done mid-project to introduce a second yarn type.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|DIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Initial row&lt;br /&gt;
| You begin work on your &#039;&#039;alabaster socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;19&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Subsequent rows&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You have &#039;&#039;7&#039;&#039; more rows to complete.&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Final row&lt;br /&gt;
| You continue to work on your &#039;&#039;socks&#039;&#039;, the needles moving along with determination requiring your complete attention.  You bind off the last row of stitches and then sever the yarn, leaving &#039;&#039;some royal blue silk yarn&#039;&#039; on the needles.  With a sense of satisfaction, you finish off &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;!&lt;br /&gt;
| Person busily knits away at something with her knitting needles, the task taking up her complete attention.&amp;lt;br&amp;gt;With a satisfied nod, Person finishes her knitting.  She adds a few final touches, leaving her with &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn&lt;br /&gt;
| Before you start again, you&#039;ll need to add some more yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Begin or continue a knitted project.  Each {{boldmono|DIP}} causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Two colors present&lt;br /&gt;
| You contemplate changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&amp;lt;br&amp;gt;To change the socks, FLIP the needles again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You make a few adjustments to your work in progress, changing &#039;&#039;a pair of lustrous knitted lustrous alabaster and royal blue silk socks&#039;&#039; into &#039;&#039;a pair of lustrous knitted lustrous royal blue silk and alabaster socks&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One color or no yarn&lt;br /&gt;
| As there is only one color, there is nothing to fiddle with.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the order of two yarn colors for the knitted project.  Requires at least 2 rows of each yarn.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing the knitting needles are in the middle of making &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  At least &#039;&#039;13 rows&#039;&#039; have been completed, out of &#039;&#039;20 rows&#039;&#039; for the socks to be complete.  It looks like there&#039;s enough &#039;&#039;lustrous royal blue silk&#039;&#039; yarn for another &#039;&#039;70 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No active project&lt;br /&gt;
| You glance at some copper knitting needles, noticing a small mark on the end of the needles in the shape of a pair of &#039;&#039;socks&#039;&#039;.  It looks like there&#039;s enough &#039;&#039;alabaster yarn&#039;&#039; for another &#039;&#039;20 rows&#039;&#039;.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Preview the current status of the needles for the pattern selected, the current project&#039;s progress, the type of yarn on the needles, and how much of that type of yarn remains.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Multiple rows present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|One row present&lt;br /&gt;
| You undo the last row you completed on &#039;&#039;a pair of knitted socks&#039;&#039;.&amp;lt;br&amp;gt;As you undo the last row, the yarn piles into your hand.&amp;lt;br&amp;gt;That was the only completed row of yarn.&lt;br /&gt;
| Person removes the last row from her knitting, piling the yarn into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn is cut&amp;lt;br&amp;gt;No yarn left&lt;br /&gt;
| There&#039;s simply nothing there to pull off the needles - looks like you used it all up.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a row midway through a project, or remove yarn from the needles.  This causes hard roundtime.  The amount of roundtime is variable.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding yarn for new project&lt;br /&gt;
| Using your needles, you loop several stitches of your &#039;&#039;alabaster yarn&#039;&#039; onto one of the needles as you begin to create &#039;&#039;a pair of knitted alabaster socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;alabaster yarn&#039;&#039; onto one of her needles as she begins to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a second yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;alabaster yarn&#039;&#039; will result in &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a pair of lustrous knitted alabaster and royal blue silk socks&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Adding a third yarn type&lt;br /&gt;
| Adding &#039;&#039;royal blue silk yarn&#039;&#039; to the &#039;&#039;cream angora&#039;&#039; and &#039;&#039;cornsilk alpaca yarn&#039;&#039; will result in a lustrous knitted &#039;&#039;multihued&#039;&#039; capelet.  If that is your intent, please PUSH the needles again within the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using your needles, you loop several stitches of your &#039;&#039;lustrous royal blue silk yarn&#039;&#039; onto one of the needles as you continue to work on &#039;&#039;a lustrous knitted multihued capelet&#039;&#039;.&lt;br /&gt;
| Person loops several stitches of her &#039;&#039;royal blue silk yarn&#039;&#039; onto one of her needles as she continues to knit.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn already present&lt;br /&gt;
| There is already &#039;&#039;a skein of alabaster yarn&#039;&#039; loaded onto your knitting needles.  You can DIP the needles to knit, or SHAKE the needles to remove the alabaster yarn.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add yarn to the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|SHAKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, project started&lt;br /&gt;
| But you&#039;re in the middle of a project!  If you want to forfeit your work and the yarn you have already used, please SHAKE the needles again in the next 30 seconds.  To unravel your used yarn, PULL the needles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake, causing the  &#039;&#039;socks&#039;&#039; to unravel off the needles.  You discard the tangled mess.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake, causing her knitting project to slide off the needles.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yarn present, no project&lt;br /&gt;
| You snip the yarn close to the needles and wind the &#039;&#039;alabaster yarn&#039;&#039; neatly into your hand.  You give your knitting needles a good shake.&lt;br /&gt;
| Person snips the yarn close to her knitting needles and winds the &#039;&#039;alabaster yarn&#039;&#039; neatly around her hand.  Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No yarn present&lt;br /&gt;
| You give your knitting needles a good shake.&lt;br /&gt;
| Person gives her knitting needles a hearty shake.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No empty hand&lt;br /&gt;
| You really ought to have a hand free to wind the yarn onto.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Give up on the current project.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Variable Pattern Knitting Needles &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Variable pattern knitting needles&#039;&#039;&#039; work just like [[#Single Pattern Knitting Needles|single pattern knitting needles]], however they have the ability to cycle between different types of knitting projects.  The extra verbs allow the needles to be manipulated to change the project pattern type and cosmetic options called styles and designs.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles were historically called auction or raffle quality needles, however they are now much more accessible.  By default, variable pattern knitting needles have access to the General patterns set and the default set of stitch styles.  This includes the older auction quality knitting needles as well as new variable pattern knitting needles sold at pay events, such as those sold in the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].  Unlocks to add more pattern sets and designs can be applied a la carte, allowing greater freedom in choosing which options to add.&lt;br /&gt;
&lt;br /&gt;
See the available [[#Patterns|pattern]], [[#Styles|style]], and [[#Designs|design]] options below.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the witchwood needles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
These are knitting needles that you can knit yarn with.  These are variable-pattern knitting needles that can be cycled through different patterns.  They may be freely altered as long as they remain knitting needles.  They can have a long description, but not a show description.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    TURN    - Toggle between patterns.  TURN needles TO {pattern} to skip to a specific pattern.&lt;br /&gt;
    PROD    - Toggle between styles&lt;br /&gt;
    PUSH    - Add yarn to the needles&lt;br /&gt;
    DIP     - Knit a row&lt;br /&gt;
    PULL    - Remove a row or remove yarn from needles&lt;br /&gt;
    CUT     - Remove yarn from needles&lt;br /&gt;
    FLIP    - Change order of two yarn colors&lt;br /&gt;
    SHAKE   - Give up on the knitting project&lt;br /&gt;
    PEER    - Set mount type for mount accessories&lt;br /&gt;
    PONDER  - Cycle through the available unlocked design styles&lt;br /&gt;
    WHISPER - Select one of the unlocked design styles.  Syntax is WHISPER MY witchwood needles {design}.  You may need to PROD the needles to make sure the style is chosen for your project.&lt;br /&gt;
&lt;br /&gt;
These needles have the following patterns unlocked.  You can TURN the needles TO &amp;lt;pattern&amp;gt; to skip to your chosen option:&lt;br /&gt;
&lt;br /&gt;
General: scarf, muffler, hat, socks, mittens, gloves, stockings, shawl, bag, pouch, sweater, satchel.&lt;br /&gt;
Trukt&lt;br /&gt;
Containers: apron, basket, backpack, cape, carryall, clutch, purse, wrap.&lt;br /&gt;
Clothing: dress, earmuffs, leggings, headband, overdress, pants, petticoat, skirt, undershirt, vest, snood, hairtie.&lt;br /&gt;
Cobbling: cobbling trim, cobbling upper.&lt;br /&gt;
Weapon Wraps&lt;br /&gt;
Mount accessories: headband, foreleg wraps, hind leg wraps, scarf, mount blanket, capelet, booties, booties, hat.&lt;br /&gt;
Pup Tent accessories: rug, carpet.&lt;br /&gt;
Picnic Napkins: napkin.&lt;br /&gt;
Clothing and Containers: cloak, coat, jacket, robe, tote, gown, shirt, sundress, tunic, brooch, armband.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the needles may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PEER&lt;br /&gt;
| You peer at your witchwood needles, preparing to make a mount blanket for a &#039;&#039;lizard&#039;s&#039;&#039; back.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through [[mount]] types for knitted mount accessories.  Must have a mount accessory pattern selected first.  Can be cycled mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| You ponder over which &#039;&#039;religious design&#039;&#039; to knit:  [&#039;&#039;List of designs in this design themed group.&#039;&#039;]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle through the lists of available unlocked [[#Designs|design]] options.  Select the design via {{boldmono|WHISPER}} or via hyperlink, if enabled.  Can be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
| You depress the end of the witchwood needles and hear them click!  The etched print of a knitted &#039;&#039;striped&#039;&#039; mount blanket now appears on the end of the witchwood needles.&lt;br /&gt;
| Person depresses her witchwood needles, and they emit a *click*!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Styles|style]] options.  Two-yarn styles will &#039;&#039;only&#039;&#039; preview if no yarn is on the needles.  Some styles only work for two types of yarn, or for when a [[#Designs|design]] is set.  Can be cycled mid-project.  Cannot be changed once a second yarn is added.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
| You turn the end of the witchwood needles and hear them click!  The etched print of &#039;&#039;a mount blanket&#039;&#039; now appears on the end of the witchwood needles.&lt;br /&gt;
| Person turns her witchwood needles until they click!  Cannot be changed mid-project.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle the current project through the knitted [[#Patterns|pattern]] options.  Turn directly to a specific pattern via {{boldmono|TURN NEEDLES TO {PATTERN}}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER MY NEEDLES {DESIGN}&lt;br /&gt;
| You decide to knit a &#039;&#039;crescent moon&#039;&#039;-patterned mount blanket.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select one of the unlocked [[#Designs|design]] options.  You may need to {{boldmono|PROD}} the needles to make sure a [[#Styles|style]] capable of including the design is chosen for your project.  Case-sensitive.  Can be changed mid-project.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039; determine what the final knitted item will be.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] only have access to one pattern for knitting.  [[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] are capable of cycling through multiple patterns and by default have access to the General pattern set.  Additional pattern sets can be added to variable pattern knitting needles via unlock certificates to expand what options they have.  Some pattern sets include just one type of pattern while other pattern sets include multiple patterns.  Different certificates add different pattern sets, and some certificates are only sold at certain festivals or events.&lt;br /&gt;
&lt;br /&gt;
Patterns are cycled via {{boldmono|PROD}}.  A pattern can also be selected directly by clicking on it in the needles&#039; {{boldmono|ANALYZE}} readout, if hyperlinks are enabled.  The pattern cannot be changed mid-project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When knitting [[mount adornments]] from Mount Accessories pattern set, the type of mount for the pattern can be cycled via {{boldmono|PEER}}.  Some mount adornment patterns have restrictions on what types of mounts can wear them.  For example, the [[Tortoise mount|tortoise]] can&#039;t wear a mount blanket, and the two different booties options can only be worn by a [[Beetle mount|beetle]] or a [[Spider mount|spider]].  Mounts may have different terms for the same worn location; the hind leg wraps pattern is suitable for both a [[Horse mount|horse]]&#039;s &amp;quot;hind legs&amp;quot; and a [[Lizard mount|lizard]]&#039;s &amp;quot;rear leg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=patterns /&amp;gt;Each pattern has its own requirement for how much knitting yarn it takes to complete.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Rows&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Worn&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pockets&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Bag || 10 || Belt || 25 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gloves || 20 || Pin || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hat || 15 || Head || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Mittens || 17 || Hands|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Muffler || 13 || Neck|| N/A  || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pouch || 5 || Belt || 20 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Satchel || 40 || Shoulder || 30 || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Scarf || 10 || Neck || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shawl || 15 || Cloak|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Socks || 20 || Feet || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Stockings || 25 || Legs|| N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sweater || 35 || Chest || N/A || General ||  || Unscripted.  Variable pattern knitting needles default set&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Apron || 25 || Over the Front || VSA for 2 items || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Basket || 15 || Belt || 20 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Backpack || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cape || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Carryall || 60 || Back || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Clutch || 25 || Wrist || 5 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Purse || 40 || Shoulder || 30 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Wrap || 60 || Cloak || 100 || Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vest || 25 || Over the Front || Containers || VSA for 2 items || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Dress || 40 || Chest || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Earmuffs || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Hairtie || 5 || Hair || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Headband || 20 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Leggings || 25 || Leggings || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Overdress || 25 || Over the Front || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Pants || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Petticoat || 40 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Skirt || 25 || Legs || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Snood|| 15 || Head || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Undershirt || 25 || Gambeson || N/A || Clothing || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Armband || 20 || Arms || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Brooch || 20 || Pin || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cloak || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Coat || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Gown || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Jacket || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Robe || 60 || Cloak || 100 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Shirt || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sundress || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tote || 40 || Shoulder || 30 || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tunic || 40 || Chest || N/A || Clothing and Containers || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Unscripted.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling adornment]]|| 10 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Cobbling lining.&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cobbling material]] || 20 || N/A || N/A || Cobbling || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Cobbling uppers. The color will be ignored -- only the material carries through.  Any detail exceeding 15 characters will truncate to &#039;knitted&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (octet)]] || 10 || Mount&#039;s paws || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Spider mount|spider]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Booties (sextet)]] || 10 || Mount&#039;s feet || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Beetle mount|beetle]] mount only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Capele]]t || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Foreleg wraps]] || 15 || Mount&#039;s arms || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], and [[Rolton mount|rolton]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hat]] || 10 || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Headband]] || 10  || Mount&#039;s head || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Hind leg wraps]] || 15 || Mount&#039;s legs || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], and [[Spider mount|spider]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Mount blanket]] || 40 || Mount&#039;s back || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Mount adornments|Scarf]] || 10 || Mount&#039;s neck || N/A || Mount Accessories || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for [[Horse mount|horse]], [[Tortoise mount|tortoise]], [[Deer mount|cervidae]], [[Lizard mount|lizard]], [[Unicorn mount|unicorn]], [[Rolton mount|rolton]], [[Beetle mount|beetle]], [[Spider mount|spider]], and [[Bear mount|bear]] mount&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bandana]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[WerePuppy Clothes|Puppy bow]] || 10 || Werepuppy&#039;s neck || N/A || Werepuppy Accessories || [[EHShop:All Dogs Go To Naidem|All Dogs Go To Naidem]] || Available for a [[WerePuppy]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Weapon wrap]] || 10 || N/A || N/A || Weapon Wraps || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || Creates &#039;&#039;a length of (adjective) knitted (color) material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[List of alternative weapon names#UCS Names|Trukt]] || 20 || Hand || N/A || Trukt || [[BVShop:Knit One, Punch Two|Knit One, Punch Two]]&amp;lt;br&amp;gt;[[RWShop:Purls of Wisdom|Purls of Wisdom]] || [[UCS|UCS gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Carpet]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[General Store items#Bedroll|Rug]] || 40 || N/A || N/A || Pup Tent || [[BVShop:Good In-Tent-ions|Good In-Tent-ions]] || Can be placed on the ground or in a [[Pup Tent]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Picnic Napkin|Napkin]] || 10 || N/A || N/A || Picnic Napkins || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitt]] || 15 || Pin || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Cooking utensil|Oven mitts]] || 15 || Hands || N/A || Oven Mitt || [[RWShop:Breaking Bread|Breaking Bread]] || Interacts with the [[cooking system]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Transformable Blanket]] || 60 || N/A || N/A || Blanket || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | aeseges || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | burnoose || 60 || Cloak|| 100 || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | duaidz || 25 || Legs || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | erasay || 25 || Chest|| N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | hudor|| 25 || Over the Front || VSA for 2 items || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | turban || 25 || Head || N/A || Tehiri || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion bow]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion collar]] || 15 || Animal Companion&#039;s neck || N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for all Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | [[Animal Companion adornment|Animal Companion paw-wraps]] || 15 || Animal Companion&#039;s ankle|| N/A || Animal Companion adornment || [[RWShop:Purls of Wisdom|Purls of Wisdom]] || Available for non-avian Animal Companions&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=patterns /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Styles==&lt;br /&gt;
[[#Variable Pattern Knitting Needles|Variable pattern knitting needles]] have access to &#039;&#039;&#039;styles&#039;&#039;&#039;.  Styles are different types of knitting stitches and appear as one of the final project&#039;s adjectives, such as &amp;quot;knitted&amp;quot;, &amp;quot;cable-knit&amp;quot; or &amp;quot;crocheted&amp;quot;.  [[#Single Pattern Knitting Needles|Single pattern knitting needles]] have access to the &amp;quot;knitted&amp;quot; style only and cannot change their stitch style.&lt;br /&gt;
&lt;br /&gt;
Some stitch styles require multiple yarn types.  This is achieved by beginning the project with one yarn, knitting at least one row, using {{boldmono|CUT}} to remove the first yarn, adding the second yarn, and then continuing the project with the new yarn.  Once the second yarn has had at least two rows knitted, the order in which the two yarns appear can be swapped via {{boldmono|FLIP}} so long as the project is not yet complete.  If a third yarn is added to the project, the knitting project&#039;s yarn becomes &amp;quot;multihued&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Stitch styles are cycled via {{boldmono|PROD}}.  They cannot be selected individually and must be cycled to set one.  Stitch styles can be cycled mid-project &#039;&#039;&#039;only if one type of yarn is present&#039;&#039;&#039;.  Once a second yarn has been added to the needles, the current stitch style is locked in and can no longer be changed unless the current project is completed or abandoned.  The exception to this is if the second yarn is removed via {{boldmono|PULL}}, which reverts the current project back to the single yarn type.&lt;br /&gt;
&lt;br /&gt;
Multi-yarn stitch styles can be previewed via {{boldmono|PROD}} &#039;&#039;&#039;only if there is no yarn on the needles&#039;&#039;&#039;.  If yarn is on the needles, the readout will only preview what the project will look like with a single yarn type.  Multi-yarn stitch styles will imparting the default &amp;quot;knitted&amp;quot; stitch style to the knitted item if just one yarn type is present even though a multi-stitch style has been selected.  After adding a second type of yarn to the needles, a multi-yarn pattern will show up with the {{boldmono|LOOK NEEDLES}} project preview.  Once a second type of yarn has been added to the needles and two rows knitted with it, the &#039;&#039;&#039;stitch style can no longer be cycled&#039;&#039;&#039; no matter how the project is manipulated.&lt;br /&gt;
&lt;br /&gt;
Stitch styles always cycle in the same order.  While the multi-yarn stitch styles can&#039;t be easily previewed mid-project, it is possible to count between the different visible stitch styles when cycling via {{boldmono|PROD}} to pick the desired multi-yarn stitch style after starting a project.  A multi-yarn project&#039;s stitch style should be selected at the start of the project due to these difficulties in previewing and changing which stitch style is selected.&lt;br /&gt;
&lt;br /&gt;
Variable pattern knitting needles with the expanded [[#Designs|designs]] set unlocked have access to two additional stitch styles which reference a design, if one has been set.  If no design has been set, or if &amp;quot;none&amp;quot; has been selected from the design options, they also default to &amp;quot;knitted&amp;quot; for the stitch style.  These design-specific stitch styles are intended to be used with a design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=styles /&amp;gt;Some patterns use the word &amp;quot;knit&amp;quot; instead of &amp;quot;knitted&amp;quot;.  This is unique to that individual pattern.  For example, when knitting a pair of socks, the style options cycle between &amp;quot;knit&amp;quot;, &amp;quot;knit striped&amp;quot;, &amp;quot;knit chevron-patterned&amp;quot;, etc.  Otherwise, all style options are the same as listed below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Yarn Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stitch Set&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted striped || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted chevron-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted diamond-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted ribbed || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted zig zag-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted floral-patterned || Multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | cable-knit || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | crocheted || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted garter-stitched || Single or multi-yarn stitch || Default || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-patterned || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | knitted &#039;&#039;design&#039;&#039;-motif || Single or multi-yarn stitch || Designs || [[RWShop:Purls of Wisdom|Purls of Wisdom]]&lt;br /&gt;
|}&amp;lt;section end=styles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Designs==&lt;br /&gt;
Designs are an additional unlock available for [[#Variable Pattern Knitting Needles|variable pattern knitting needles]] that adds a very lengthy assortment of designs that can be used on knitting projects.  There is only one Designs set unlock, and it unlocks all available design options.  The Designs set unlock has been sold at the [[RWShop:Purls of Wisdom|Purls of Wisdom]] shop at [[Rumor Woods]].&lt;br /&gt;
&lt;br /&gt;
A design can be set by either using {{boldmono|WHISPER NEEDLES {DESIGN}}} or by clicking on the desired design, if hyperlinks are enabled.&lt;br /&gt;
&lt;br /&gt;
Unlocking designs also unlocks two design-specific [[#Styles|styles]] which are intended to feature them.  When first setting a design for a project, the style automatically updates to use the &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; style in almost all circumstances.  It can be cycled to the next style, &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, via {{boldmono|PROD}}.  If a design has already been set and the style cycled to &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;, selecting a new design option will not change the style and it will remain on &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot;.  As long as a design is set, both &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; and &amp;quot;knitted &#039;&#039;design&#039;&#039;-motif&amp;quot; will display as part of the {{boldmono|PROD}} messaging.  If no design is currently set, then they will preview as just &amp;quot;knitted&amp;quot; when cycling between styles.&lt;br /&gt;
&lt;br /&gt;
Designs can be changed mid-project including to &amp;quot;none&amp;quot; if a design is no longer desired.  This is true for all in-process projects.  If a design is changed for a multi-yarn project that has had its stitch style locked by adding a second yarn, the knitting project will change to &amp;quot;knitted &#039;&#039;design&#039;&#039;-patterned&amp;quot; for its stitch style (or just &amp;quot;knitted&amp;quot; if &amp;quot;none&amp;quot; is selected for the design type).  This is the &#039;&#039;only&#039;&#039; way a multi-yarn project can have its style modified after it has been locked by adding a second yarn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=designs /&amp;gt;Designs are arranged in themed groups.  Groups can be previewed via {{boldmono|PONDER}}, which will cycle between the groups available and list all designs for each group.  Each group includes the final option of &amp;quot;none&amp;quot; which, if chosen, clears the current design if one has been set.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Theme&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design Options&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Animals&#039;&#039;&#039; || alligator, bat, bear, bronco, buck, bug, bumblebee, bunny, butterfly, capybara, caribou, cat, centaur, chinchilla, cobra, cow, crab, deer, damselfly, dog, doe, dolphin, dragon, fly, dragonfly, eel, elephant, elk, fawn, fish, firefly, fox, frog, gazelle, goat, griffin, ghost, ghostfly, glimaerfly, hart, hawk, hog, hedgehog, hind, horse, iguana, jackal, kitten, koala, kobold, koi, kraken, ladybug, lemur, lion, lizard, lobster, loris, mantis, minotaur, monkey, moose, morduska, moth, mouse, mustang, narwhal, octopus, orc, otter, panda, pegasus, penguin, phoenix, pig, pixie, polar bear, pony, puppy, qahzumar, rabbit, raccoon, reindeer, roa&#039;ter, rolton, sea anemone, selshis, serpent, shark, skeleton, skull, snake, spider, sprite, stag, stallion, starfish, teadragon, tentacle, tiger, toad, tortoise, troll, turtle, unicorn, weasel, wendigo, whale, witch, wolf, wombat, wraith, wyvern, yierka, bird, bluebird, cardinal, chicken, crow, duck, dove, eagle, egret, blood eagle, finch, flamingo, flycatcher, heron, ibis, macaw, merlin, owl, parrot, peacock, pelican, pheasant, raven, rook, rooster, seagull, songbird, swan, turkey, wren, fairywren, hummingbird, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Florals&#039;&#039;&#039; || floral, flower, blossom, alyssum, amaranth, anemone, angelica, aster, begonia, bleeding heart, bluebell, bougainvillea, buttercup, butterfly weed, campion, cactus flower, carnation, cherry blossom, chrysanthemum, clematis, clivia, columbine, cothinar flower, crocus, daffodil, dahlia, daisy, dandelion, datura, dragonstalk, edelweiss, feverfew, flamestalk, forget-me-not, freesia, frostflower, gardenia, geranium, ginger blossom, goldenrod, heather, heliotrope, hellebore, hibiscus, honeysuckle, honeywort, hyacinth, hydrangea, iceblossom, iris, lavender, lilac, lily, blood lily, calla lily, daylily, tiger lily, snow lily, stargazer lily, water lily, lotus blossom, jasmine, jessamine, larkspur, lupine, magnolia, monkeyflower, moonflower, morning glory, mournbloom, nightshade, orange blossom, orchid, pansy, snow pansy, passionflower, peony, petunia, phlox, plumeria, poinsettia, poppy, posy, rose, rosebud, dog rose, primrose, fairy primrose, tea rose, winter rose, sirensong, snapdragon, sunflower, thistle, trillium, tulip, tuberose, violet, alpine violet, wood violet, wildflower, wisteria, zinnia, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Nature&#039;&#039;&#039; || autumnal, celestial, heraldic, moon phase, paisley, frost, tropical, star, starburst, sunburst, moon, moon and star, crescent moon, threefold moon, nightscape, eclipse, solar eclipse, lunar eclipse, cloud, storm cloud, thundercloud, rainbow, lightning bolt, raindrop, snowflake, snowman, flame, fire, rising smoke, paw print, footprint, handprint, claw, talon, jack-o-lantern, bramble, branch, cactus, fern, forest, frond, ivy, leaf, maple leaf, mushroom, palm frond, pine needle, pumpkin, wreath, holly, mistletoe, reed, rosette, shamrock, tendril, thorn, toadstool, tree, vine, grape vine, willow, coral, seascape, shell, wave, volcano, apple, berry, cherry, cake, cookie, fruit, honeycomb, muffin, pie, pie slice, pineapple, potato, strawberry, tart, waffle, watermelon, marallis berry, sovyn clove, sweetfern, garlic clove, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Patterns&#039;&#039;&#039; || anchor, arrow, bell, chevron, cityscape, coffin, diamond, feather, heart, square, triangle, interlocked ring, spiderweb, spiral, wisp, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Professional&#039;&#039;&#039; || bow, claidhmore, sword, shield, shield and sword, crossed sword, scimitar, sickle, boat, brigantine, carrack, frigate, galleon, ship, airship, pirate, pirate flag, bottle, wine bottle, gear, sprocket, coin, lock, key, lock and key, lockpick, scarab, playing card, clasped hands, praying hands, open hand, skull, demon, eye, rune, runestaff, runestone, shrunken head, scroll, wand, cauldron, mortar and pestle, book, quill, artist&#039;s brush, brush stroke, palette, palette and brush, lute, flute, harp, music note, skillet, butter churn, needle, needle and thread, spindle, mitten, sleigh, wagon, giftbox, present, spoon, fork, teapot, teacup, bride, bridesmaid, groom, maiden, cigar, guillotine, bone, brain, corpse, fang, finger, fingernail, fist, intestine, incisor, kidney, liver, spleen, toe, toenail, tooth, gravestone, headstone, tombstone, broomstick, mop, candelabra, chalice, lamp, lantern, sconce, or none&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &#039;&#039;&#039;Religious&#039;&#039;&#039; || angel, anvil, artist&#039;s brush, black widow, broken skull, cat&#039;s head, chelioboros, clenched fist, conjoined circles, crescent moon, crown, crystal ball, dagger, dagger-pierced heart, doe, dolphin, eight-pointed star, feather, flame, gate and key, grain sheaf, heart, hourglass, jackal&#039;s head, key, leaf, lily, lute, musical note, ouroboros, pegasus, rose, tentacled star, six-tentacled star, slit-pupiled eye, scimitar, scroll, serpent, shield, sickle, skull, star, stone giant, stone giantess, sunburst, sword, trident, two-headed serpent, or none&lt;br /&gt;
|}&amp;lt;section end=designs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Knitting system]]&lt;br /&gt;
* [[Knitting yarn]] - used to craft knitted items&lt;br /&gt;
* [[Yarn bowl]] - stores and crafts knitting yarn&lt;br /&gt;
* [[Darning awl]] - add scripts to certain knitted items&lt;br /&gt;
* [[Pincushion]] - stores Darning Awls&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://hymore246.github.io/knitting_designer.html Hymore&#039;s Knitting Designer Tool]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Knitting needles &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Wavedancer &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2005 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Knitting yarn &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=No shows.&amp;lt;br&amp;gt;Must remain knitting needles. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CUT &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DIP&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=PEER&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PROD&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=SHAKE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Knitting system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257708</id>
		<title>Glitzy Giftbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257708"/>
		<updated>2026-05-08T14:45:51Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glitzy Giftboxes&#039;&#039;&#039; are one-time use giftboxes that you can place up to 5 items in.  They can be wrapped with mix-and-match ribbon and/or giftwrap sold at your local Glitzy Giftbox store.  Optional gift tags can have a written message on them, and you can cycle through 20 different gift tag styles and 10 different styles of giftwrap/ribbon.   They can also be unwrapped with one of 6 different {{boldmono|UNWRA}}P styles (tear &#039;em open with your teeth!) and have slightly different messaging for the unwrapper based on their {{boldmono|BEFRIEND}} demeanor towards the gift giver and whether or not that person is their spouse.&lt;br /&gt;
&lt;br /&gt;
Glitzy Giftboxes debuted as part of [[Rings of Lumnis]] in 2022.  They are now available year round in the [[Agora Promenade]]&#039;s [[Present Company]] shop.  They have also been sold at other events, such as the [[Holiday Markets]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Giftbox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The giftbox itself can be sealed and given to anyone with a surprise inside.  It can also be spruced up with [[#Wrapping Paper|wrapping paper]] and a [[#Ribbon|ribbon]], which can be used to change its appearance.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
Your square giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; for carriage returns.&lt;br /&gt;
&lt;br /&gt;
POKE the giftbox after writing your message to cycle through the 20 available tag types.&lt;br /&gt;
&lt;br /&gt;
You must HUG the box after putting your gifts inside it to seal the contents before wrapping.  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&lt;br /&gt;
&lt;br /&gt;
WRAP MY giftbox WITH &amp;lt;RIBBON or GIFTWRAP&amp;gt; to apply optional ribbon and wrapping paper to it.&lt;br /&gt;
&lt;br /&gt;
Once you have applied either ribbon or paper to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For a sealed box:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
You can SMELL it, READ it, LOOK at it, and UNWRAP it. When unwrapped, all items inside will be placed in an open hand or at your feet (GLANCE FEET to see them). Type UNWRAP GIFTBOX WITH &amp;lt;STYLE&amp;gt; to open.  &lt;br /&gt;
&lt;br /&gt;
Valid opening styles are: APATHY, CARE, PATIENCE, TEETH, URGENCY, ZEAL.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Eyeing your giftbox with a critical squint, you untie and retie the ribbon on it, before stopping to reflect on the new appearance of a square giftbox tied with a pristine white ribbon.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You press the square giftbox to your chest for a moment, imparting a subtle fragrance to it and securing the gift inside.&lt;br /&gt;
| Tivvy presses her square giftbox to her chest for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You brush the side of your thumb over the gift tag on your square giftbox, and a glittering film passes over it that fades into nothingness.  A new bright white, silver-edged tag appears in its place.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|UNWRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Apathy&lt;br /&gt;
| With a ponderous sigh, you commence opening the blue giftbox, your hands moving over it without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| With a ponderous sigh, Tivvy commences opening the blue giftbox, her hands moving over it as if without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Care&lt;br /&gt;
| You meticulously open your blue giftbox and move with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy meticulously opens her blue giftbox and moves with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Patience&lt;br /&gt;
| You linger over opening your giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy lingers over opening her giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Teeth&lt;br /&gt;
| You savagely bite into a corner of the blue giftbox with a growl of abandon, tearing it off with your teeth before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy savagely bites into a corner of the blue giftbox, tearing it off with her teeth with a growl of abandon before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Urgency&lt;br /&gt;
| You tear into the gift like a wildwoman, shreds of the tissue and blue giftbox flying about.  Amidst the fracas, you begin removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy tears into her blue giftbox like a wildwoman, shreds of the box flying everywhere as she begins removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zeal&lt;br /&gt;
| You grasp the blue giftbox with both hands and shake it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy grasps her blue giftbox with both hands and shakes it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| You swiftly loop the pristine white ribbon around the square giftbox, tying it in a generous bow.&lt;br /&gt;
| Tivvy swiftly loops the pristine white ribbon around her square giftbox, tying it in a generous bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wraping Paper&lt;br /&gt;
| You untie the pristine white ribbon already decorating the giftbox, then take great care to wrap your square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, you retie the ribbon around the giftbox.&lt;br /&gt;
| Tivvy unties the pristine white ribbon decorating her giftbox, then takes great care to wrap her square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, she reties the ribbon around the giftbox.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WRITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wrapping Paper &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Wrapping paper used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with a [[#Ribbon|ribbon]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This shimmering giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;shimmering.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ribbon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
A ribbon used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with [[#Wrapping paper|wrapping paper]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This metallic silver ribbon is a one-time use ribbon for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;metallic silver.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Once fully wrapped, a giftbox has a default {{boldmono|LOOK}}/{{boldmono|SHOW}} description based on how it is configured and what was used to wrap it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;Teadragon-inked papyrus&#039;&#039; wrapping paper covers this &#039;&#039;square&#039;&#039; giftbox, ingeniously folded and tucked to conceal it completely.  &#039;&#039;Narrow white&#039;&#039; ribbon is expertly tied around it in a bow, its loose ends begging to be pulled.  A &#039;&#039;bright white, silver-edged&#039;&#039; gift tag hangs off the side of the giftbox.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Description Options===&lt;br /&gt;
Once wrapped with both giftwrap and a ribbon, the appearance can be cycled via {{boldmono|ATTEND}}.  This can be done even after {{boldmono|HUGging}} the giftbox, even though the options is no longer stated in the analyze information.  Example uses &amp;quot;a square giftbox&amp;quot; wrapped with &amp;quot;a piece of teadragon-inked papyrus giftwrap&amp;quot; plus &amp;quot;a narrow white ribbon&amp;quot;:&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-papered giftbox tied with a &#039;&#039;narrow white&#039;&#039; ribbon&lt;br /&gt;
* a &#039;&#039;narrow white&#039;&#039; ribbon-bound giftbox wrapped in &#039;&#039;teadragon-inked papyrus&#039;&#039; paper&lt;br /&gt;
* a neatly wrapped &#039;&#039;teadragon-inked papyrus&#039;&#039; giftbox with &#039;&#039;narrow white&#039;&#039; ribbon tied in a dainty bow&lt;br /&gt;
* a sloppily tied &#039;&#039;narrow white&#039;&#039;-beribboned giftbox in &#039;&#039;teadragon-inked papyrus&#039;&#039; paper&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-wrapped giftbox trimmed with a multitude of &#039;&#039;narrow white&#039;&#039; bows&lt;br /&gt;
* a &#039;&#039;square&#039;&#039; giftbox with a lattice of &#039;&#039;narrow white&#039;&#039; ribbon woven across the &#039;&#039;teadragon-inked&#039;&#039; papyrus paper&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-wrapped giftbox dwarfed by a huge narrow &#039;&#039;white ribbon&#039;&#039; rose&lt;br /&gt;
* a quilled &#039;&#039;teadragon-inked&#039;&#039; paper star atop a giftbox trussed in &#039;&#039;narrow white&#039;&#039; ribbon&lt;br /&gt;
* a simple &#039;&#039;teadragon-inked&#039;&#039;-papered giftbox with &#039;&#039;narrow white&#039;&#039; ribbon tied into a cravat&lt;br /&gt;
* a small &#039;&#039;teadragon-inked&#039;&#039;-wrapped giftbox capped with a &#039;&#039;narrow white&#039;&#039; ribbon hat&lt;br /&gt;
===Tag Options===&lt;br /&gt;
A message can be written on a tag after the giftbox has been sealed via {{boldmono|HUG}}.  After written, the tag appearance is cycled via {{boldmono|POKE}}.  The tag appearance will show up in the giftbox&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description.&lt;br /&gt;
* a bright white, silver-edged tag&lt;br /&gt;
* a rectangular, kiss-printed tag&lt;br /&gt;
* a heart-shaped, pale pink tag&lt;br /&gt;
* a square, deckle-edged tag&lt;br /&gt;
* a flower-imprinted vellum tag&lt;br /&gt;
* an oval, cream-colored tag&lt;br /&gt;
* a thick, ragged card paper tag&lt;br /&gt;
* a snowflake-embossed, silvery tag&lt;br /&gt;
* a confetti-decorated, colorful tag&lt;br /&gt;
* an elegantly calligraphed parchment tag&lt;br /&gt;
* a roughly scrawled, ink-smeared tag&lt;br /&gt;
* a lace-edged, pure white tag&lt;br /&gt;
* a silver-inked, deep black tag&lt;br /&gt;
* a deeply etched copper tag&lt;br /&gt;
* a bark-edged, thin faewood tag&lt;br /&gt;
* a bloodstained alabaster tag&lt;br /&gt;
* a leaf-stenciled, pale green tag&lt;br /&gt;
* a daisy-bordered, sunny yellow tag&lt;br /&gt;
* a gold-inked, deep crimson tag&lt;br /&gt;
* a gilt-edged, white tag&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Giftbox &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Ribbon&lt;br /&gt;
|itemtype3=Wrapping paper&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=POKE&lt;br /&gt;
|verb4=UNWRAP&lt;br /&gt;
|verb5=WRAP&lt;br /&gt;
|verb6=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257707</id>
		<title>Glitzy Giftbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257707"/>
		<updated>2026-05-08T14:41:29Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glitzy Giftboxes&#039;&#039;&#039; are one-time use giftboxes that you can place up to 5 items in.  They can be wrapped with mix-and-match ribbon and/or giftwrap sold at your local Glitzy Giftbox store.  Optional gift tags can have a written message on them, and you can cycle through 20 different gift tag styles and 10 different styles of giftwrap/ribbon.   They can also be unwrapped with one of 6 different {{boldmono|UNWRA}}P styles (tear &#039;em open with your teeth!) and have slightly different messaging for the unwrapper based on their {{boldmono|BEFRIEND}} demeanor towards the gift giver and whether or not that person is their spouse.&lt;br /&gt;
&lt;br /&gt;
Glitzy Giftboxes debuted as part of [[Rings of Lumnis]] in 2022.  They are now available year round in the [[Agora Promenade]]&#039;s [[Present Company]] shop.  They have also been sold at other events, such as the [[Holiday Markets]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Giftbox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The giftbox itself can be sealed and given to anyone with a surprise inside.  It can also be spruced up with [[#Wrapping Paper|wrapping paper]] and a [[#Ribbon|ribbon]], which can be used to change its appearance.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
Your square giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; for carriage returns.&lt;br /&gt;
&lt;br /&gt;
POKE the giftbox after writing your message to cycle through the 20 available tag types.&lt;br /&gt;
&lt;br /&gt;
You must HUG the box after putting your gifts inside it to seal the contents before wrapping.  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&lt;br /&gt;
&lt;br /&gt;
WRAP MY giftbox WITH &amp;lt;RIBBON or GIFTWRAP&amp;gt; to apply optional ribbon and wrapping paper to it.&lt;br /&gt;
&lt;br /&gt;
Once you have applied either ribbon or paper to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For a sealed box:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
You can SMELL it, READ it, LOOK at it, and UNWRAP it. When unwrapped, all items inside will be placed in an open hand or at your feet (GLANCE FEET to see them). Type UNWRAP GIFTBOX WITH &amp;lt;STYLE&amp;gt; to open.  &lt;br /&gt;
&lt;br /&gt;
Valid opening styles are: APATHY, CARE, PATIENCE, TEETH, URGENCY, ZEAL.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Eyeing your giftbox with a critical squint, you untie and retie the ribbon on it, before stopping to reflect on the new appearance of a square giftbox tied with a pristine white ribbon.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You press the square giftbox to your chest for a moment, imparting a subtle fragrance to it and securing the gift inside.&lt;br /&gt;
| Tivvy presses her square giftbox to her chest for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You brush the side of your thumb over the gift tag on your square giftbox, and a glittering film passes over it that fades into nothingness.  A new bright white, silver-edged tag appears in its place.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|UNWRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Apathy&lt;br /&gt;
| With a ponderous sigh, you commence opening the blue giftbox, your hands moving over it without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| With a ponderous sigh, Tivvy commences opening the blue giftbox, her hands moving over it as if without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Care&lt;br /&gt;
| You meticulously open your blue giftbox and move with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy meticulously opens her blue giftbox and moves with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Patience&lt;br /&gt;
| You linger over opening your giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy lingers over opening her giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Teeth&lt;br /&gt;
| You savagely bite into a corner of the blue giftbox with a growl of abandon, tearing it off with your teeth before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy savagely bites into a corner of the blue giftbox, tearing it off with her teeth with a growl of abandon before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Urgency&lt;br /&gt;
| You tear into the gift like a wildwoman, shreds of the tissue and blue giftbox flying about.  Amidst the fracas, you begin removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy tears into her blue giftbox like a wildwoman, shreds of the box flying everywhere as she begins removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zeal&lt;br /&gt;
| You grasp the blue giftbox with both hands and shake it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy grasps her blue giftbox with both hands and shakes it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| You swiftly loop the pristine white ribbon around the square giftbox, tying it in a generous bow.&lt;br /&gt;
| Tivvy swiftly loops the pristine white ribbon around her square giftbox, tying it in a generous bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wraping Paper&lt;br /&gt;
| You untie the pristine white ribbon already decorating the giftbox, then take great care to wrap your square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, you retie the ribbon around the giftbox.&lt;br /&gt;
| Tivvy unties the pristine white ribbon decorating her giftbox, then takes great care to wrap her square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, she reties the ribbon around the giftbox.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WRITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wrapping Paper &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Wrapping paper used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with a [[#Ribbon|ribbon]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This shimmering giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;shimmering.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ribbon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
A ribbon used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with [[#Wrapping paper|wrapping paper]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This metallic silver ribbon is a one-time use ribbon for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;metallic silver.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Once fully wrapped, a giftbox has a default {{boldmono|LOOK}}/{{boldmono|SHOW}} description based on how it is configured and what was used to wrap it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;Teadragon-inked papyrus&#039;&#039; wrapping paper covers this &#039;&#039;square&#039;&#039; giftbox, ingeniously folded and tucked to conceal it completely.  &#039;&#039;Narrow white&#039;&#039; ribbon is expertly tied around it in a bow, its loose ends begging to be pulled.  A &#039;&#039;bright white, silver-edged&#039;&#039; gift tag hangs off the side of the giftbox.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Description Options===&lt;br /&gt;
Once wrapped with both giftwrap and a ribbon, the appearance can be cycled via {{boldmono|ATTEND}}.  This can be done even after {{boldmono|HUGging}} the giftbox, even though the options is no longer stated in the analyze information.  Example uses &amp;quot;a square giftbox&amp;quot; wrapped with &amp;quot;a piece of teadragon-inked papyrus giftwrap&amp;quot; plus &amp;quot;a narrow white ribbon&amp;quot;:&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-papered giftbox tied with a &#039;&#039;narrow white&#039;&#039; ribbon&lt;br /&gt;
* a &#039;&#039;narrow white&#039;&#039; ribbon-bound giftbox wrapped in &#039;&#039;teadragon-inked papyrus&#039;&#039; paper&lt;br /&gt;
* a neatly wrapped &#039;&#039;teadragon-inked papyrus&#039;&#039; giftbox with &#039;&#039;narrow white&#039;&#039; ribbon tied in a dainty bow&lt;br /&gt;
* a sloppily tied &#039;&#039;narrow white&#039;&#039;-beribboned giftbox in &#039;&#039;teadragon-inked papyrus&#039;&#039; paper&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-wrapped giftbox trimmed with a multitude of &#039;&#039;narrow white&#039;&#039; bows&lt;br /&gt;
* a &#039;&#039;square&#039;&#039; giftbox with a lattice of &#039;&#039;narrow white&#039;&#039; ribbon woven across the &#039;&#039;teadragon-inked&#039;&#039; papyrus paper&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-wrapped giftbox dwarfed by a huge narrow &#039;&#039;white ribbon&#039;&#039; rose&lt;br /&gt;
* a quilled &#039;&#039;teadragon-inked&#039;&#039; paper star atop a giftbox trussed in &#039;&#039;narrow white&#039;&#039; ribbon&lt;br /&gt;
* a simple &#039;&#039;teadragon-inked&#039;&#039;-papered giftbox with &#039;&#039;narrow white&#039;&#039; ribbon tied into a cravat&lt;br /&gt;
* a small &#039;&#039;teadragon-inked&#039;&#039;-wrapped giftbox capped with a &#039;&#039;narrow white&#039;&#039; ribbon hat&lt;br /&gt;
===Tag Options===&lt;br /&gt;
A message can be written on a tag after the giftbox has been sealed via {{boldmono|HUG}}.  After written, the tag appearance is cycled via {{boldmono|POKE}}.  The tag appearance will show up in the giftbox&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description.&lt;br /&gt;
* a bright white, silver-edged tag&lt;br /&gt;
* a rectangular, kiss-printed tag&lt;br /&gt;
* a heart-shaped, pale pink tag&lt;br /&gt;
* a square, deckle-edged tag&lt;br /&gt;
* a flower-imprinted, vellum tag&lt;br /&gt;
* an oval, cream-colored tag&lt;br /&gt;
* a thick, ragged card paper tag&lt;br /&gt;
* a snowflake-embossed, silvery tag&lt;br /&gt;
* a confetti-decorated, colorful tag&lt;br /&gt;
* an elegantly calligraphed, parchment tag&lt;br /&gt;
* a roughly scrawled, ink-smeared tag&lt;br /&gt;
* a lace-edged, pure white tag&lt;br /&gt;
* a silver-inked, deep black tag&lt;br /&gt;
* a deeply etched, copper tag&lt;br /&gt;
* a bark-edged, thin faewood tag&lt;br /&gt;
* a bloodstained, alabaster tag&lt;br /&gt;
* a leaf-stenciled, pale green tag&lt;br /&gt;
* a daisy-bordered, sunny yellow tag&lt;br /&gt;
* a gold-inked, deep crimson tag&lt;br /&gt;
* a gilt-edged, white tag&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Giftbox &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Ribbon&lt;br /&gt;
|itemtype3=Wrapping paper&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=POKE&lt;br /&gt;
|verb4=UNWRAP&lt;br /&gt;
|verb5=WRAP&lt;br /&gt;
|verb6=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257706</id>
		<title>Glitzy Giftbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257706"/>
		<updated>2026-05-08T14:40:37Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glitzy Giftboxes&#039;&#039;&#039; are one-time use giftboxes that you can place up to 5 items in.  They can be wrapped with mix-and-match ribbon and/or giftwrap sold at your local Glitzy Giftbox store.  Optional gift tags can have a written message on them, and you can cycle through 20 different gift tag styles and 10 different styles of giftwrap/ribbon.   They can also be unwrapped with one of 6 different {{boldmono|UNWRA}}P styles (tear &#039;em open with your teeth!) and have slightly different messaging for the unwrapper based on their {{boldmono|BEFRIEND}} demeanor towards the gift giver and whether or not that person is their spouse.&lt;br /&gt;
&lt;br /&gt;
Glitzy Giftboxes debuted as part of [[Rings of Lumnis]] in 2022.  They are now available year round in the [[Agora Promenade]]&#039;s [[Present Company]] shop.  They have also been sold at other events, such as the [[Holiday Markets]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Giftbox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The giftbox itself can be sealed and given to anyone with a surprise inside.  It can also be spruced up with [[#Wrapping Paper|wrapping paper]] and a [[#Ribbon|ribbon]], which can be used to change its appearance.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
Your square giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; for carriage returns.&lt;br /&gt;
&lt;br /&gt;
POKE the giftbox after writing your message to cycle through the 20 available tag types.&lt;br /&gt;
&lt;br /&gt;
You must HUG the box after putting your gifts inside it to seal the contents before wrapping.  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&lt;br /&gt;
&lt;br /&gt;
WRAP MY giftbox WITH &amp;lt;RIBBON or GIFTWRAP&amp;gt; to apply optional ribbon and wrapping paper to it.&lt;br /&gt;
&lt;br /&gt;
Once you have applied either ribbon or paper to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For a sealed box:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
You can SMELL it, READ it, LOOK at it, and UNWRAP it. When unwrapped, all items inside will be placed in an open hand or at your feet (GLANCE FEET to see them). Type UNWRAP GIFTBOX WITH &amp;lt;STYLE&amp;gt; to open.  &lt;br /&gt;
&lt;br /&gt;
Valid opening styles are: APATHY, CARE, PATIENCE, TEETH, URGENCY, ZEAL.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Eyeing your giftbox with a critical squint, you untie and retie the ribbon on it, before stopping to reflect on the new appearance of a square giftbox tied with a pristine white ribbon.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You press the square giftbox to your chest for a moment, imparting a subtle fragrance to it and securing the gift inside.&lt;br /&gt;
| Tivvy presses her square giftbox to her chest for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You brush the side of your thumb over the gift tag on your square giftbox, and a glittering film passes over it that fades into nothingness.  A new bright white, silver-edged tag appears in its place.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|UNWRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Apathy&lt;br /&gt;
| With a ponderous sigh, you commence opening the blue giftbox, your hands moving over it without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| With a ponderous sigh, Tivvy commences opening the blue giftbox, her hands moving over it as if without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Care&lt;br /&gt;
| You meticulously open your blue giftbox and move with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy meticulously opens her blue giftbox and moves with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Patience&lt;br /&gt;
| You linger over opening your giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy lingers over opening her giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Teeth&lt;br /&gt;
| You savagely bite into a corner of the blue giftbox with a growl of abandon, tearing it off with your teeth before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy savagely bites into a corner of the blue giftbox, tearing it off with her teeth with a growl of abandon before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Urgency&lt;br /&gt;
| You tear into the gift like a wildwoman, shreds of the tissue and blue giftbox flying about.  Amidst the fracas, you begin removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy tears into her blue giftbox like a wildwoman, shreds of the box flying everywhere as she begins removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zeal&lt;br /&gt;
| You grasp the blue giftbox with both hands and shake it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy grasps her blue giftbox with both hands and shakes it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| You swiftly loop the pristine white ribbon around the square giftbox, tying it in a generous bow.&lt;br /&gt;
| Tivvy swiftly loops the pristine white ribbon around her square giftbox, tying it in a generous bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wraping Paper&lt;br /&gt;
| You untie the pristine white ribbon already decorating the giftbox, then take great care to wrap your square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, you retie the ribbon around the giftbox.&lt;br /&gt;
| Tivvy unties the pristine white ribbon decorating her giftbox, then takes great care to wrap her square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, she reties the ribbon around the giftbox.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WRITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wrapping Paper &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Wrapping paper used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with a [[#Ribbon|ribbon]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This shimmering giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;shimmering.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ribbon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
A ribbon used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with [[#Wrapping paper|wrapping paper]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This metallic silver ribbon is a one-time use ribbon for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;metallic silver.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Once fully wrapped, a giftbox has a default {{boldmono|LOOK}}/{{boldmono}|SHOW}} description based on how it is configured and what was used to wrap it:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&#039;&#039;Teadragon-inked papyrus&#039;&#039; wrapping paper covers this &#039;&#039;square&#039;&#039; giftbox, ingeniously folded and tucked to conceal it completely.  &#039;&#039;Narrow white&#039;&#039; ribbon is expertly tied around it in a bow, its loose ends begging to be pulled.  A &#039;&#039;bright white, silver-edged&#039;&#039; gift tag hangs off the side of the giftbox.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Description Options===&lt;br /&gt;
Once wrapped with both giftwrap and a ribbon, the appearance can be cycled via {{boldmono|ATTEND}}.  This can be done even after {{boldmono|HUGging}} the giftbox, even though the options is no longer stated in the analyze information.  Example uses &amp;quot;a square giftbox&amp;quot; wrapped with &amp;quot;a piece of teadragon-inked papyrus giftwrap&amp;quot; plus &amp;quot;a narrow white ribbon&amp;quot;:&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-papered giftbox tied with a &#039;&#039;narrow white&#039;&#039; ribbon&lt;br /&gt;
* a &#039;&#039;narrow white&#039;&#039; ribbon-bound giftbox wrapped in &#039;&#039;teadragon-inked papyrus&#039;&#039; paper&lt;br /&gt;
* a neatly wrapped &#039;&#039;teadragon-inked papyrus&#039;&#039; giftbox with &#039;&#039;narrow white&#039;&#039; ribbon tied in a dainty bow&lt;br /&gt;
* a sloppily tied &#039;&#039;narrow white&#039;&#039;-beribboned giftbox in &#039;&#039;teadragon-inked papyrus&#039;&#039; paper&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-wrapped giftbox trimmed with a multitude of &#039;&#039;narrow white&#039;&#039; bows&lt;br /&gt;
* a &#039;&#039;square&#039;&#039; giftbox with a lattice of &#039;&#039;narrow white&#039;&#039; ribbon woven across the &#039;&#039;teadragon-inked&#039;&#039; papyrus paper&lt;br /&gt;
* a &#039;&#039;teadragon-inked papyrus&#039;&#039;-wrapped giftbox dwarfed by a huge narrow &#039;&#039;white ribbon&#039;&#039; rose&lt;br /&gt;
* a quilled &#039;&#039;teadragon-inked&#039;&#039; paper star atop a giftbox trussed in &#039;&#039;narrow white&#039;&#039; ribbon&lt;br /&gt;
* a simple &#039;&#039;teadragon-inked&#039;&#039;-papered giftbox with &#039;&#039;narrow white&#039;&#039; ribbon tied into a cravat&lt;br /&gt;
* a small &#039;&#039;teadragon-inked&#039;&#039;-wrapped giftbox capped with a &#039;&#039;narrow white&#039;&#039; ribbon hat&lt;br /&gt;
===Tag Options===&lt;br /&gt;
A message can be written on a tag after the giftbox has been sealed via {{boldmono|HUG}}.  After written, the tag appearance is cycled via {{boldmono|POKE}}.  The tag appearance will show up in the giftbox&#039;s {{boldmono|LOOK}}/{{boldmono|SHOW}} description.&lt;br /&gt;
* a bright white, silver-edged tag&lt;br /&gt;
* a rectangular, kiss-printed tag&lt;br /&gt;
* a heart-shaped, pale pink tag&lt;br /&gt;
* a square, deckle-edged tag&lt;br /&gt;
* a flower-imprinted, vellum tag&lt;br /&gt;
* an oval, cream-colored tag&lt;br /&gt;
* a thick, ragged card paper tag&lt;br /&gt;
* a snowflake-embossed, silvery tag&lt;br /&gt;
* a confetti-decorated, colorful tag&lt;br /&gt;
* an elegantly calligraphed, parchment tag&lt;br /&gt;
* a roughly scrawled, ink-smeared tag&lt;br /&gt;
* a lace-edged, pure white tag&lt;br /&gt;
* a silver-inked, deep black tag&lt;br /&gt;
* a deeply etched, copper tag&lt;br /&gt;
* a bark-edged, thin faewood tag&lt;br /&gt;
* a bloodstained, alabaster tag&lt;br /&gt;
* a leaf-stenciled, pale green tag&lt;br /&gt;
* a daisy-bordered, sunny yellow tag&lt;br /&gt;
* a gold-inked, deep crimson tag&lt;br /&gt;
* a gilt-edged, white tag&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Giftbox &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Ribbon&lt;br /&gt;
|itemtype3=Wrapping paper&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=POKE&lt;br /&gt;
|verb4=UNWRAP&lt;br /&gt;
|verb5=WRAP&lt;br /&gt;
|verb6=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257705</id>
		<title>Glitzy Giftbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257705"/>
		<updated>2026-05-08T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glitzy Giftboxes&#039;&#039;&#039; are one-time use giftboxes that you can place up to 5 items in.  They can be wrapped with mix-and-match ribbon and/or giftwrap sold at your local Glitzy Giftbox store.  Optional gift tags can have a written message on them, and you can cycle through 20 different gift tag styles and 10 different styles of giftwrap/ribbon.   They can also be unwrapped with one of 6 different {{boldmono|UNWRA}}P styles (tear &#039;em open with your teeth!) and have slightly different messaging for the unwrapper based on their {{boldmono|BEFRIEND}} demeanor towards the gift giver and whether or not that person is their spouse.&lt;br /&gt;
&lt;br /&gt;
Glitzy Giftboxes debuted as part of [[Rings of Lumnis]] in 2022.  They are now available year round in the [[Agora Promenade]]&#039;s [[Present Company]] shop.  They have also been sold at other events, such as the [[Holiday Markets]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Giftbox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The giftbox itself can be sealed and given to anyone with a surprise inside.  It can also be spruced up with [[#Wrapping Paper|wrapping paper]] and a [[#Ribbon|ribbon]], which can be used to change its appearance.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
Your square giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; for carriage returns.&lt;br /&gt;
&lt;br /&gt;
POKE the giftbox after writing your message to cycle through the 20 available tag types.&lt;br /&gt;
&lt;br /&gt;
You must HUG the box after putting your gifts inside it to seal the contents before wrapping.  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&lt;br /&gt;
&lt;br /&gt;
WRAP MY giftbox WITH &amp;lt;RIBBON or GIFTWRAP&amp;gt; to apply optional ribbon and wrapping paper to it.&lt;br /&gt;
&lt;br /&gt;
Once you have applied either ribbon or paper to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For a sealed box:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
You can SMELL it, READ it, LOOK at it, and UNWRAP it. When unwrapped, all items inside will be placed in an open hand or at your feet (GLANCE FEET to see them). Type UNWRAP GIFTBOX WITH &amp;lt;STYLE&amp;gt; to open.  &lt;br /&gt;
&lt;br /&gt;
Valid opening styles are: APATHY, CARE, PATIENCE, TEETH, URGENCY, ZEAL.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Eyeing your giftbox with a critical squint, you untie and retie the ribbon on it, before stopping to reflect on the new appearance of a square giftbox tied with a pristine white ribbon.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You press the square giftbox to your chest for a moment, imparting a subtle fragrance to it and securing the gift inside.&lt;br /&gt;
| Tivvy presses her square giftbox to her chest for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You brush the side of your thumb over the gift tag on your square giftbox, and a glittering film passes over it that fades into nothingness.  A new bright white, silver-edged tag appears in its place.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|UNWRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Apathy&lt;br /&gt;
| With a ponderous sigh, you commence opening the blue giftbox, your hands moving over it without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| With a ponderous sigh, Tivvy commences opening the blue giftbox, her hands moving over it as if without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Care&lt;br /&gt;
| You meticulously open your blue giftbox and move with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy meticulously opens her blue giftbox and moves with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Patience&lt;br /&gt;
| You linger over opening your giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy lingers over opening her giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Teeth&lt;br /&gt;
| You savagely bite into a corner of the blue giftbox with a growl of abandon, tearing it off with your teeth before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy savagely bites into a corner of the blue giftbox, tearing it off with her teeth with a growl of abandon before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Urgency&lt;br /&gt;
| You tear into the gift like a wildwoman, shreds of the tissue and blue giftbox flying about.  Amidst the fracas, you begin removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy tears into her blue giftbox like a wildwoman, shreds of the box flying everywhere as she begins removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zeal&lt;br /&gt;
| You grasp the blue giftbox with both hands and shake it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy grasps her blue giftbox with both hands and shakes it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| You swiftly loop the pristine white ribbon around the square giftbox, tying it in a generous bow.&lt;br /&gt;
| Tivvy swiftly loops the pristine white ribbon around her square giftbox, tying it in a generous bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wraping Paper&lt;br /&gt;
| You untie the pristine white ribbon already decorating the giftbox, then take great care to wrap your square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, you retie the ribbon around the giftbox.&lt;br /&gt;
| Tivvy unties the pristine white ribbon decorating her giftbox, then takes great care to wrap her square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, she reties the ribbon around the giftbox.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WRITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wrapping Paper &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Wrapping paper used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with a [[#Ribbon|ribbon]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This shimmering giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;shimmering.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ribbon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
A ribbon used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with [[#Wrapping paper|wrapping paper]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This metallic silver ribbon is a one-time use ribbon for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;metallic silver.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Tag Options===&lt;br /&gt;
* a bright white silver-edged tag&lt;br /&gt;
* a rectangular kiss-printed tag&lt;br /&gt;
* a heart-shaped pale pink tag&lt;br /&gt;
* a square deckle-edged tag&lt;br /&gt;
* a flower-imprinted vellum tag&lt;br /&gt;
* an oval cream-colored tag&lt;br /&gt;
* a thick ragged card paper tag&lt;br /&gt;
* a snowflake-embossed silvery tag&lt;br /&gt;
* a confetti-decorated colorful tag&lt;br /&gt;
* an elegantly calligraphed parchment tag&lt;br /&gt;
* a roughly scrawled ink-smeared tag&lt;br /&gt;
* a lace-edged pure white tag&lt;br /&gt;
* a silver-inked deep black tag&lt;br /&gt;
* a deeply etched copper tag&lt;br /&gt;
* a bark-edged thin faewood tag&lt;br /&gt;
* a bloodstained alabaster tag&lt;br /&gt;
* a leaf-stenciled pale green tag&lt;br /&gt;
* a daisy-bordered sunny yellow tag&lt;br /&gt;
* a gold-inked deep crimson tag&lt;br /&gt;
* a gilt-edged white tag&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Giftbox &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Ribbon&lt;br /&gt;
|itemtype3=Wrapping paper&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=POKE&lt;br /&gt;
|verb4=UNWRAP&lt;br /&gt;
|verb5=WRAP&lt;br /&gt;
|verb6=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257704</id>
		<title>Glitzy Giftbox</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glitzy_Giftbox&amp;diff=257704"/>
		<updated>2026-05-08T14:27:31Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glitzy Giftboxes&#039;&#039;&#039; are one-time use giftboxes that you can place up to 5 items in.  They can be wrapped with mix-and-match ribbon and/or giftwrap sold at your local Glitzy Giftbox store.  Optional gift tags can have a written message on them, and you can cycle through 20 different gift tag styles and 10 different styles of giftwrap/ribbon.   They can also be unwrapped with one of 6 different {{boldmono|UNWRA}}P styles (tear &#039;em open with your teeth!) and have slightly different messaging for the unwrapper based on their {{boldmono|BEFRIEND}} demeanor towards the gift giver and whether or not that person is their spouse.&lt;br /&gt;
&lt;br /&gt;
Glitzy Giftboxes debuted as part of [[Rings of Lumnis]] in 2022.  They are now available year round in the [[Agora Promenade]]&#039;s [[Present Company]] shop.  They have also been sold at other events, such as the [[Holiday Markets]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Giftbox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The giftbox itself can be sealed and given to anyone with a surprise inside.  It can also be spruced up with [[#Wrapping Paper|wrapping paper]] and a [[#Ribbon|ribbon]], which can be used to change its appearance.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
Your square giftbox can hold up to five items.  You may WRITE on it to add a gift tag message.  Change what language you are currently speaking to change the language you write on the gift tag.  Use | for carriage returns.&lt;br /&gt;
&lt;br /&gt;
POKE the giftbox after writing your message to cycle through the 20 available tag types.&lt;br /&gt;
&lt;br /&gt;
You must HUG the box after putting your gifts inside it to seal the contents before wrapping.  If wearing a scent, HUG will also impart an abbreviated version of it to the giftbox that the opener will smell and that will remind them of you.&lt;br /&gt;
&lt;br /&gt;
WRAP MY giftbox WITH &amp;lt;RIBBON or GIFTWRAP&amp;gt; to apply optional ribbon and wrapping paper to it.&lt;br /&gt;
&lt;br /&gt;
Once you have applied either ribbon or paper to the box, you may ATTEND it to cycle through the 10 available description styles.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For a sealed box:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This is a one-time use Glitzy Giftbox that will be destroyed upon unwrapping it.&lt;br /&gt;
&lt;br /&gt;
You can SMELL it, READ it, LOOK at it, and UNWRAP it. When unwrapped, all items inside will be placed in an open hand or at your feet (GLANCE FEET to see them). Type UNWRAP GIFTBOX WITH &amp;lt;STYLE&amp;gt; to open.  &lt;br /&gt;
&lt;br /&gt;
Valid opening styles are: APATHY, CARE, PATIENCE, TEETH, URGENCY, ZEAL.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ATTEND &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Eyeing your giftbox with a critical squint, you untie and retie the ribbon on it, before stopping to reflect on the new appearance of a square giftbox tied with a pristine white ribbon.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You press the square giftbox to your chest for a moment, imparting a subtle fragrance to it and securing the gift inside.&lt;br /&gt;
| Tivvy presses her square giftbox to her chest for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You brush the side of your thumb over the gift tag on your square giftbox, and a glittering film passes over it that fades into nothingness.  A new bright white, silver-edged tag appears in its place.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|UNWRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Apathy&lt;br /&gt;
| With a ponderous sigh, you commence opening the blue giftbox, your hands moving over it without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| With a ponderous sigh, Tivvy commences opening the blue giftbox, her hands moving over it as if without thought, removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Care&lt;br /&gt;
| You meticulously open your blue giftbox and move with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy meticulously opens her blue giftbox and moves with exacting precision, carefully removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Patience&lt;br /&gt;
| You linger over opening your giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy lingers over opening her giftbox, running a fingertip contemplatively around its edges before slowly removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Teeth&lt;br /&gt;
| You savagely bite into a corner of the blue giftbox with a growl of abandon, tearing it off with your teeth before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy savagely bites into a corner of the blue giftbox, tearing it off with her teeth with a growl of abandon before removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Urgency&lt;br /&gt;
| You tear into the gift like a wildwoman, shreds of the tissue and blue giftbox flying about.  Amidst the fracas, you begin removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy tears into her blue giftbox like a wildwoman, shreds of the box flying everywhere as she begins removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Zeal&lt;br /&gt;
| You grasp the blue giftbox with both hands and shake it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of your blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed.  As they disappear, you catch a subtle fragrance in the air.&lt;br /&gt;
| Tivvy grasps her blue giftbox with both hands and shakes it aggressively, attempting to discern its contents before ripping it open and removing a horse&#039;s head from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The remains of Tivvy&#039;s blue giftbox scintillate a lambent saffron hue before dispersing like a windblown dandelion gone to seed. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WRAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| You swiftly loop the pristine white ribbon around the square giftbox, tying it in a generous bow.&lt;br /&gt;
| Tivvy swiftly loops the pristine white ribbon around her square giftbox, tying it in a generous bow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wraping Paper&lt;br /&gt;
| You untie the pristine white ribbon already decorating the giftbox, then take great care to wrap your square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, you retie the ribbon around the giftbox.&lt;br /&gt;
| Tivvy unties the pristine white ribbon decorating her giftbox, then takes great care to wrap her square giftbox in the robin egg blue paper, cleverly folding and tucking the loose edges and securing it by interlocking the final corner beneath a hidden tab.  Once wrapped, she reties the ribbon around the giftbox.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WRITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wrapping Paper &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Wrapping paper used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with a [[#Ribbon|ribbon]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This shimmering giftwrap is a one-time use piece of wrapping paper for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;shimmering.&amp;quot;  Type WRAP MY GIFTBOX WITH giftwrap to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ribbon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
A ribbon used with a [[#Giftbox|giftbox]] can change its appearance.  It can be used with [[#Wrapping paper|wrapping paper]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This metallic silver ribbon is a one-time use ribbon for the Glitzy Giftbox system.&lt;br /&gt;
&lt;br /&gt;
You may apply it to a Glitzy Giftbox to change its appearance to &amp;quot;metallic silver.&amp;quot;  Type WRAP MY GIFTBOX WITH ribbon to apply it.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Tag Options===&lt;br /&gt;
* a bright white silver-edged tag&lt;br /&gt;
* a rectangular kiss-printed tag&lt;br /&gt;
* a heart-shaped pale pink tag&lt;br /&gt;
* a square deckle-edged tag&lt;br /&gt;
* a flower-imprinted vellum tag&lt;br /&gt;
* an oval cream-colored tag&lt;br /&gt;
* a thick ragged card paper tag&lt;br /&gt;
* a snowflake-embossed silvery tag&lt;br /&gt;
* a confetti-decorated colorful tag&lt;br /&gt;
* an elegantly calligraphed parchment tag&lt;br /&gt;
* a roughly scrawled ink-smeared tag&lt;br /&gt;
* a lace-edged pure white tag&lt;br /&gt;
* a silver-inked deep black tag&lt;br /&gt;
* a deeply etched copper tag&lt;br /&gt;
* a bark-edged thin faewood tag&lt;br /&gt;
* a bloodstained alabaster tag&lt;br /&gt;
* a leaf-stenciled pale green tag&lt;br /&gt;
* a daisy-bordered sunny yellow tag&lt;br /&gt;
* a gold-inked deep crimson tag&lt;br /&gt;
* a gilt-edged white tag&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Giftbox &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Ribbon&lt;br /&gt;
|itemtype3=Wrapping paper&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ATTEND &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=HUG&lt;br /&gt;
|verb3=POKE&lt;br /&gt;
|verb4=UNWRAP&lt;br /&gt;
|verb5=WRAP&lt;br /&gt;
|verb6=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257702</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257702"/>
		<updated>2026-05-08T13:51:43Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#House Hunts|House Hunts]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
===House Hunts===&lt;br /&gt;
On the third Restday (Sunday) of every month, Cairnfang Manor organizes a monthly hunt for house members and non-members alike.  The hunt begins in North Market at 10pm EST, after which the location and target of the hunt will be chosen based on the skill level of that month&#039;s attendees.  Spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|6pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5125 festival dates are Thurs 7/24 - Sat 7/26.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (July 24-26)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Gone Fishin&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Cairnfang Manor, Pond&lt;br /&gt;
(22109 / u106004)&lt;br /&gt;
|Come and enjoy a summer evening around the fishing pond with H.E.R.T. and try to catch that big one before it gets away.  Participants can use their own gear if they want, but we&#039;ll have some rods for people.  And we&#039;ll have a prize for the bigger catch.  And maybe some other fun as well, for those who prefer to just watch the wild fishing action.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 7/25&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball - Birds of a Feather&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 7/26&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme is Birds of a Feather, celebrating the wide variety of marine avians.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257701</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257701"/>
		<updated>2026-05-08T13:38:25Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#House Hunts|House Hunts]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
===House Hunts===&lt;br /&gt;
On the third Restday (Sunday) of every month, Cairnfang Manor organizes a monthly hunt for house members and non-members alike.  The hunt begins in North Market at 10pm EST, after which the location and target of the hunt will be chosen based on the skill level of that month&#039;s attendees.  Spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the Temple of Jastev&#039;s Courtyard where all four ends of the courtyard await your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|6pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5125 festival dates are Thurs 7/24 - Sat 7/26.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (July 24-26)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Gone Fishin&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Cairnfang Manor, Pond&lt;br /&gt;
(22109 / u106004)&lt;br /&gt;
|Come and enjoy a summer evening around the fishing pond with H.E.R.T. and try to catch that big one before it gets away.  Participants can use their own gear if they want, but we&#039;ll have some rods for people.  And we&#039;ll have a prize for the bigger catch.  And maybe some other fun as well, for those who prefer to just watch the wild fishing action.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 7/25&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball - Birds of a Feather&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 7/26&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme is Birds of a Feather, celebrating the wide variety of marine avians.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flower_Power_flower_press&amp;diff=257685</id>
		<title>Flower Power flower press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flower_Power_flower_press&amp;diff=257685"/>
		<updated>2026-05-08T02:48:03Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flower Power flower presses&#039;&#039;&#039; are highly customizable tools that allow the user to create a {{boldmono|LOOK}} for paper with a combination of settings on the flower press plus [[forage]]d and some pluckable flowers.  They were released at [[Rumor Woods]] 2021 in the shop called [[RWShop:ImPressions|ImPressions]].  While the main draw of this manufactory is the ability to customize other items, the press itself can be altered as well following guidelines in the analyze.&lt;br /&gt;
&lt;br /&gt;
Note: Do not use quotes when altering these items as it will have undesirable results.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Flower Press &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The Flower Press is capable of turning any foraged plant, such as a flower, into a [[#Pressed Flower|dried and pressed]] version of it.  The resulting pressed flower is capable of imparting a decorative design onto paper as part of the paper&#039;s {{boldmono|LOOK}}.  The Flower Press requires no charges and simply needs a foraged item inserted to use.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the flower press and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
A sleek black willow flower press inlaid with mother-of-pearl is a &amp;quot;Flower Power&amp;quot; flower press that can be used to transform a (foraged item) into a parchment altering device.  Simply place a foraged item into the press and PINCH the handles together.  It will change the (foraged item) into &amp;quot;a dried and pressed (foraged item)&amp;quot; that can then be POINTed at any acceptable parchment to transfer its designs onto it.&lt;br /&gt;
&lt;br /&gt;
The press has the following design options (which can be cycled through by using TURN):&lt;br /&gt;
Stock 1: {{blue|Decorative calligraphy strokes grace the (paper), while heavy lines and delicate pigments create   (foraged item) design in each of the four corners.}}&lt;br /&gt;
Stock 2: {{blue|Colorful depictions of (foraged item) trail down the left-hand side of the (paper), which also has bold whorls twisting throughout the design.}}&lt;br /&gt;
Custom 1: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 2: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 4: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 5: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 6: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 7: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 8: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 9: {{blue|This design has not been created yet.}}&lt;br /&gt;
Custom 10: {{blue|This design has not been created yet.}}&lt;br /&gt;
It is currently set to transfer the {{blue|Stock 2}} design to the next (foraged item) placed in it and PINCHED.&lt;br /&gt;
&lt;br /&gt;
This item may be altered freely so long as the design makes sense.  It does have a STOCK description that will always be present, but that can have the wood, bolts, and rune-color customized.&lt;br /&gt;
{{blue|Wood Options:}} ash, beech, birch, black willow, cedar, cherry, cocobolo, ebonwood, fel, haon, hazelwood, linden, mahogany, maoral, maple, mistwood, modwir, oak, pine, rosewood, tanik, teak, walnut, white monir, witchwood, and zebrawood&lt;br /&gt;
{{blue|Bolt Options:}} alum, brass, bronze, copper, faenor, gold, iron, kelyn, laje, mithril, pewter, pink gold, platinum, red gold, rose gold, silver, steel, vaalin, white gold, and yellow gold&lt;br /&gt;
{{blue|Rune Color Options:}} amber, aubergine, azure, black, blue, brown, burnt umber, celadon, cerise, coppery green, dark green, forest green, garnet, golden, honey brown, indigo, lemon yellow, orange, primrose, rose pink, ruby red, sanguine, silver, tangerine, teal, and violet&lt;br /&gt;
{{blue|Current Wood:}} black willow&lt;br /&gt;
{{blue|Current Bolt:}} pewter&lt;br /&gt;
{{blue|Current Rune:}} dark green&lt;br /&gt;
&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You pluck a dried and pressed hollyhock from off of the platform in your flower press.&lt;br /&gt;
| Person plucks a dried and pressed hollyhock from off of the small platform in her flower press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PINCH&lt;br /&gt;
| Closing the black willow lid, you carefully twist down each of the black willow bolts in the four corners of your flower press before activating the dark green rune in the middle.  A dry heat emanates from the device as the crimson outline of hollyhock slowly illuminates on the lid.  It only takes a few moments before the light and heat fade away, allowing you to quickly untwist each pewter bolt and open the black willow lid.&lt;br /&gt;
| Closing the black willow lid, Person carefully twists down each of the dark green bolts in the four corners of her flower press before activating the dark green rune in the middle.  A dry heat emanates from the device as the crimson outline of hollyhock slowly illuminates on the lid.  It only takes a few moments before the light and heat fade away, allowing her to quickly untwist each pewter bolt and open the black willow lid.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Turn the inserted flower into a [[#Pressed Flower|pressed flower]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| You carefully place your pale violet hollyhock onto the small platform at the end of your flower press.&lt;br /&gt;
| Person carefully places her pale violet hollyhock onto the small platform at the end of her flower press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
| You turn the dial at the base of your flower press, switching its ability to paint a design on a piece of stationery from &amp;quot;Decorative calligraphy strokes grace the (stationery noun), while heavy lines and delicate pigments create (foraged item) design in each of the four corners.&amp;quot; to &amp;quot;{{blue|Colorful depictions of (foraged item adj.) (foraged item plural noun) trail down the left-hand side of the (paper), which also has bold whorls twisting throughout the design.}}&amp;quot;.&lt;br /&gt;
| Deep in thought, Person turns the dial on a sleek black willow flower press inlaid with mother-of-pearl around.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between design options.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Pressed Flower &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Once pressed, the flower will always take on the form of &amp;quot;a dried and pressed (noun)&amp;quot;.  It can be {{boldmono|POINTed}} at a piece of [[stationery paper]] or [[mail paper]] to impart its design onto the it, which will become the paper&#039;s {{boldmono|LOOK}} description.  Pressed flowers are single use.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the pressed hollyhock and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
A dried and pressed hollyhock has been created using the &amp;quot;Flower Power&amp;quot; flower press on it.  When it is pointed at a piece of paper, or any of the accepted nouns, it instills its image upon the paper.  This particular hollyhock will change the paper&#039;s LOOK description to:&lt;br /&gt;
{{blue|Colorful depictions of plum-veined pale violet hollyhocks trail down the left-hand side of the (paper), which also has bold whorls twisting throughout the design.}}&lt;br /&gt;
&lt;br /&gt;
Once it has done this, it will disintegrate.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the hollyhock, it cannot be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT {FLOWER} AT {PAPER}&lt;br /&gt;
| You lay your pressed hollyhock upon a bronze-gilted white epistle, which instantly responds by transforming the hollyhock into a fine mist that slowly settles into the epistle.&lt;br /&gt;
| Person lays her pressed hollyhock upon a bronze-gilted white epistle, which instantly responds by transforming the hollyhock into a fine mist that slowly settles into the epistle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Apply the pressed flower design to a piece of paper.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Usage===&lt;br /&gt;
Prerequisites: piece of paper, a foraged item (e.g. flower), and a flower press.&lt;br /&gt;
# {{boldmono|PUT}} a foraged item into the press.&lt;br /&gt;
# {{boldmono|TURN}} press to desired design.&lt;br /&gt;
# {{boldmono|PINCH}} the press to dry and press the inserted foraged item.&lt;br /&gt;
# {{boldmono|GET}} the pressed foraged item from the press.&lt;br /&gt;
# {{boldmono|POINT}} the newly pressed foraged item at a piece of paper.  Both [[stationery paper]] and [[mail paper]] are compatible with pressed flowers.&lt;br /&gt;
# {{boldmono|LOOK}} at the paper to see the newly minted design.  Fancy!&lt;br /&gt;
===Alteration Guidance===&lt;br /&gt;
Articles, adjectives, and nouns of both the paper and the foraged item can be referenced uniquely as follows in your customized design. Some samples are available in the analyze above.  Do &#039;&#039;&#039;not&#039;&#039;&#039; include quotes (e.g. &amp;quot;A Snappy Slogan Here&amp;quot;) in alteration requests for this item, as it will cause undesirable results.&lt;br /&gt;
&lt;br /&gt;
Different variables can be used as part of the design.  They include:&lt;br /&gt;
* Stationery Article&lt;br /&gt;
* Stationery Adjective&lt;br /&gt;
* Stationery Noun&lt;br /&gt;
* Stationery Adjective &amp;amp; Article&lt;br /&gt;
* Foraged Item Article&lt;br /&gt;
* Foraged Item Adjective&lt;br /&gt;
* Foraged Item Noun&lt;br /&gt;
* Foraged Item Adjective &amp;amp; Article&lt;br /&gt;
* Foraged Item Plural Noun&lt;br /&gt;
&lt;br /&gt;
An example custom design includes the following:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Centered within the top half of the (stationery noun) is an elaborate illustration of (foraged item art.) (foraged item adj.) (foraged item noun), its every facet rendered with precise detail.  Hints of color and shade lend a lifelike quality to the (foraged item noun), poised as if emerging from the (stationery adj.) backdrop.  While encompassing the lion&#039;s share of the (stationery noun), ample space remains beneath the (foraged item adj.) (foraged item noun) for written notes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
Pressing &amp;quot;a small dark blue cornflower&amp;quot; while using this design and applying it to &amp;quot;a sheaf of golden flax paper&amp;quot; results in the following description for the paper:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Centered within the top half of the &#039;&#039;paper&#039;&#039; is an elaborate illustration of &#039;&#039;a small dark blue cornflower&#039;&#039;, its every facet rendered with precise detail.  Hints of color and shade lend a lifelike quality to the &#039;&#039;cornflower&#039;&#039;, poised as if emerging from the &#039;&#039;golden flax&#039;&#039; backdrop.  While encompassing the lion&#039;s share of the &#039;&#039;paper&#039;&#039;, ample space remains beneath the &#039;&#039;dark blue cornflower&#039;&#039; for written notes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved_posts | Saved posts]]&lt;br /&gt;
* [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking Workshop]] - includes a primer on use of the Flower Power flower press&lt;br /&gt;
* [[Dhu Impress]] flower press&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Flower press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Pressed flower&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Flower press wood &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Flower press bolt&lt;br /&gt;
|custom3=Flower press rune&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Alterations cannot contradict hard-coded detailed description of flower press.&amp;lt;br&amp;gt;Pressed flowers cannot be altered. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker_Award&amp;diff=257673</id>
		<title>Papermaker Award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker_Award&amp;diff=257673"/>
		<updated>2026-05-07T23:12:22Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Papermaker Awards&#039;&#039;&#039; are customizable paper awards.  They can be made via a Tier 9 [[Papermaker]].  They are customized by adding various things to the award or otherwise manipulating it before using {{boldmono|TWIST}} to complete its design.  Once completed, the award turns into a ribbon.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Award &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The award can be customized by adding a ribbon to change its appearance and an ore to change the type of embroidery.  It can also support a short missive, which is included as part of the completed award&#039;s {{boldmono|SHOW}}/{{boldmono|LOOK}} description, as well as a detailed missive, which is included as a {{boldmono|READ}} on the completed award&#039;s back.  Once completed, it is turned into the finished [[#Ribbon|award ribbon]] via {{boldmono|TWIST}}.&lt;br /&gt;
&lt;br /&gt;
Adding a ribbon will change the award from its originally base appearance (typically &amp;quot;a simple award&amp;quot;) to the ribbon; you will need to interact with a &amp;quot;ribbon&amp;quot; noun instead of an &amp;quot;award&amp;quot; from that point onward.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|Papermaker Award}}&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Option&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ADD {ITEM} TO {AWARD}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ore&lt;br /&gt;
| As you bring your a lump of brass ore close to a pale lilac ribbon, you realize that the ore will be completely consumed by the process.   If this is acceptable, then ADD ore to ribbon again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With practiced ease, you lay a lump of brass ore in the center of a pale lilac ribbon.  It slowly gets absorbed into the piece, leaving nothing behind.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| As you bring your a pale lilac ribbon close to a simple award, you realize that the ribbon will be completely consumed by the process.   If this is acceptable, then ADD ribbon to award again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With practiced ease, you lay a pale lilac ribbon in the center of a pale lilac ribbon.  It slowly gets absorbed into the piece, leaving nothing behind.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a ribbon or ore to the award base item.  Requires confirmation.  It must be {{boldmono|TURNed}} to the appropriate material type first.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|{{blue|Award Ribbon}}&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
{{blue|Noun of Award:}} ribbon&lt;br /&gt;
{{blue|Primary Body:}} {{blue|(Add a Ribbon)}} a pale lilac ribbon&lt;br /&gt;
{{blue|Embroidery:}} {{blue|(Add an Ore)}} brass&lt;br /&gt;
{{blue|Short Missive:}} {{blue|(Whisper a Missive)}} Hero Time&lt;br /&gt;
{{blue|Back Missive:}} {{blue|(Write a Missive)}} For an outstanding display of heroic efforts, you are hereby recognized for your dedication to opposing villainy across Elanthia.  Good job!&lt;br /&gt;
&lt;br /&gt;
{{blue|The final design will be:}}&lt;br /&gt;
a pale lilac ribbon trailing a brass-embroidered missive&lt;br /&gt;
&lt;br /&gt;
{{blue|When looked at, it will display:}} The ribbon is crafted of a pale lilac ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in brass thread, reads, &amp;quot;Hero Time.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Preview the current design settings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN {AWARD} TO {OPTION}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ore&lt;br /&gt;
| You turn the award at an angle, which provides you with a perfect view for how to ADD a piece of ore.  Be sure to hold a piece of ore in your free hand, first.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| You turn the award at an angle, which provides you with a perfect view for how to ADD a ribbon.  Be sure to hold a ribbon in your free hand, first.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change which type of item to add to the award to customize it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Please confirm that this is the design you wish to make:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|Long Description:}} a pale lilac ribbon trailing a brass-embroidered missive&amp;lt;br&amp;gt;{{blue|Look Description:}} The ribbon is crafted of a pale lilac and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in brass thread, reads, &amp;quot;Hero Time.&amp;quot;  There appears to be something written on the back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Congratulations!  You&#039;ve created a pale lilac ribbon trailing a brass-embroidered missive.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Complete the award design process.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {AWARD} MISSIVE {MESSAGE}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Holding the ribbon close, you whisper your award missive of &amp;quot;Congratulations!&amp;quot; and watch as it settles into place on the ribbon.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a short missive as part of the award&#039;s appearance.  Missives can be no more than 60 characters long.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WRITE {AWARD};{MESSAGE}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully turn your ribbon over and begin inscribing on its back in Common.  Your zoetic quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the ribbon over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You carefully turn your ribbon over and add to the inscription on the back, guiding your quill beneath the existing text.&lt;br /&gt;
| Person carefully turns her ribbon over and begins inscribing on the back with her quill. Each stroke appears deliberate and precise.  After a moment, she turns the ribbon back over and admires the work with a critical eye.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Person carefully turns her ribbon over and begins adding to the inscription on the back with her quill.  After a moment, she lifts her head and scans back over what she has written with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a long missive that can be {{boldmono|READ}}.  Requires holding a writing implement of some type in the other hand.  Can add additional text after the first portion of the message written.  Supports languages (determined by the {{boldmono|SPEECH SET}} language when first writing on the award).  Supports line breaks via the &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; symbol.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ribbon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The completed award ribbon cannot be changed once it has been {{boldmono|TWISTed}}.  It is pin-worn.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|Papermaker Award}}&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a pale lilac ribbon trailing a brass-embroidered missive!&lt;br /&gt;
You can interact with your pale lilac ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A pale lilac ribbon trailing a brass-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You hold your pale lilac ribbon aloft, beaming with pride as you display it for all to see.&lt;br /&gt;
| Person holds her pale lilac ribbon aloft with a beaming smile, displaying it proudly for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You straighten up proudly, chest out, your pale lilac ribbon catching the ambient light as a wide smile spreads across your face.&lt;br /&gt;
| Person straightens up with obvious pride, chest out, her pale lilac ribbon catching the ambient light as a wide smile spreads across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|COVER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You cup both hands around your ribbon, cradling it gently.&lt;br /&gt;
| Person cups both hands around her ribbon, cradling it gently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You bring your hand up and lay it gently over your pale lilac ribbon, holding it there for a quiet moment.&lt;br /&gt;
| Person brings her hand up and lays it gently over her pale lilac ribbon, holding it there for a quiet moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You bring your pale lilac ribbon up to your lips and plant a tender kiss directly upon it.&lt;br /&gt;
| Person brings her pale lilac ribbon up to her lips and plants a tender kiss upon it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You press two fingers to your lips, placing a soft kiss upon them, then bring them down to rest gently against your pale lilac ribbon.&lt;br /&gt;
| Person presses two fingers to her lips, then brings them down to rest gently against her pale lilac ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You briefly turn a pale lilac ribbon trailing a brass-embroidered missive over, reading the inscription on the back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;For an outstanding display of heroic efforts, you are hereby recognized for your dedication to opposing villainy across Elanthia.  Good job!&#039;&#039;&lt;br /&gt;
| Person briefly turns her pale lilac ribbon over and reads the inscription on the back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You carefully unclasp your pale lilac ribbon and turn it over in your hands, reading the inscription on the back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;For an outstanding display of heroic efforts, you are hereby recognized for your dedication to opposing villainy across Elanthia.  Good job!&#039;&#039;&amp;lt;br&amp;gt;Satisfied, you turn it back over and pin it carefully back into place on your chest.&lt;br /&gt;
| Person carefully unclasps her pale lilac ribbon and turns it over, reading something inscribed on its back.  After a moment, she turns it back over and pins it back into place on her chest.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You raise your pale lilac ribbon above your head and wave it through the air with an exuberant flourish.&lt;br /&gt;
| Person raises her pale lilac ribbon above her head and waves it through the air with an exuberant flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You extend one hand and pass it slowly over the face of your pale lilac ribbon in a broad, deliberate sweep, drawing attention to it.&lt;br /&gt;
| Person extends one hand and passes it slowly over the face of her pale lilac ribbon in a broad, deliberate sweep.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Papermaker]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Award &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Ribbon&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=BEAM&lt;br /&gt;
|verb3=COVER&lt;br /&gt;
|verb4=GLANCE&lt;br /&gt;
|verb5=KISS&lt;br /&gt;
|verb6=READ&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=TWIST&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
|verb10=WHISPER&lt;br /&gt;
|verb11=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Papermaker_Award&amp;diff=257672</id>
		<title>Papermaker Award</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Papermaker_Award&amp;diff=257672"/>
		<updated>2026-05-07T23:11:54Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Papermaker Awards&#039;&#039;&#039; are customizable paper awards.  They can be made via a Tier 9 [[Papermaker]].  They are customized by adding various things to the award or otherwise manipulating it before using {{boldmono|TWIST}} to complete its design.  Once completed, the award turns into a ribbon.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Award &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The award can be customized by adding a ribbon to change its appearance and an ore to change the type of embroidery.  It can also support a short missive, which is included as part of the completed award&#039;s {{boldmono|SHOW}}/{{boldmono|LOOK}} description, as well as a detailed missive, which is included as a {{boldmono|READ}} on the completed award&#039;s back.  Once completed, it is turned into the finished [[#Ribbon|award ribbon]] via {{boldmono|TWIST}}.&lt;br /&gt;
&lt;br /&gt;
Adding a ribbon will change the award from its originally base appearance (typically &amp;quot;a simple award&amp;quot;) to the ribbon; you will need to interact with a &amp;quot;ribbon&amp;quot; noun instead of an &amp;quot;award&amp;quot; from that point onward.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|Papermaker Award}}&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Option&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ADD {ITEM} TO {AWARD}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ore&lt;br /&gt;
| As you bring your a lump of brass ore close to a pale lilac ribbon, you realize that the ore will be completely consumed by the process.   If this is acceptable, then ADD ore to ribbon again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With practiced ease, you lay a lump of brass ore in the center of a pale lilac ribbon.  It slowly gets absorbed into the piece, leaving nothing behind.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| As you bring your a pale lilac ribbon close to a simple award, you realize that the ribbon will be completely consumed by the process.   If this is acceptable, then ADD ribbon to award again in the next 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With practiced ease, you lay a pale lilac ribbon in the center of a pale lilac ribbon.  It slowly gets absorbed into the piece, leaving nothing behind.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a ribbon or ore to the award base item.  Requires confirmation.  It must be {{boldmono|TURNed}} to the appropriate material type first.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|{{blue|Award Ribbon}}&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
{{blue|Noun of Award:}} ribbon&lt;br /&gt;
{{blue|Primary Body:}} {{blue|(Add a Ribbon)}} a pale lilac ribbon&lt;br /&gt;
{{blue|Embroidery:}} {{blue|(Add an Ore)}} brass&lt;br /&gt;
{{blue|Short Missive:}} {{blue|(Whisper a Missive)}} Hero Time&lt;br /&gt;
{{blue|Back Missive:}} {{blue|(Write a Missive)}} For an outstanding display of heroic efforts, you are hereby recognized for your dedication to opposing villainy across Elanthia.  Good job!&lt;br /&gt;
&lt;br /&gt;
{{blue|The final design will be:}}&lt;br /&gt;
a pale lilac ribbon trailing a brass-embroidered missive&lt;br /&gt;
&lt;br /&gt;
{{blue|When looked at, it will display:}} The ribbon is crafted of a pale lilac ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in brass thread, reads, &amp;quot;Hero Time.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Preview the current design settings.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN {AWARD} TO {OPTION}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ore&lt;br /&gt;
| You turn the award at an angle, which provides you with a perfect view for how to ADD a piece of ore.  Be sure to hold a piece of ore in your free hand, first.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| You turn the award at an angle, which provides you with a perfect view for how to ADD a ribbon.  Be sure to hold a ribbon in your free hand, first.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change which type of item to add to the award to customize it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Please confirm that this is the design you wish to make:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|Long Description:}} a pale lilac ribbon trailing a brass-embroidered missive&amp;lt;br&amp;gt;{{blue|Look Description:}} The ribbon is crafted of a pale lilac and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in brass thread, reads, &amp;quot;Hero Time.&amp;quot;  There appears to be something written on the back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Congratulations!  You&#039;ve created a pale lilac ribbon trailing a brass-embroidered missive.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Complete the award design process.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER {AWARD} MISSIVE {MESSAGE}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Holding the ribbon close, you whisper your award missive of &amp;quot;Congratulations!&amp;quot; and watch as it settles into place on the ribbon.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a short missive as part of the award&#039;s appearance.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WRITE {AWARD};{MESSAGE}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully turn your ribbon over and begin inscribing on its back in Common.  Your zoetic quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the ribbon over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You carefully turn your ribbon over and add to the inscription on the back, guiding your quill beneath the existing text.&lt;br /&gt;
| Person carefully turns her ribbon over and begins inscribing on the back with her quill. Each stroke appears deliberate and precise.  After a moment, she turns the ribbon back over and admires the work with a critical eye.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Person carefully turns her ribbon over and begins adding to the inscription on the back with her quill.  After a moment, she lifts her head and scans back over what she has written with a critical eye.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a long missive that can be {{boldmono|READ}}.  Requires holding a writing implement of some type in the other hand.  Can add additional text after the first portion of the message written.  Supports languages (determined by the {{boldmono|SPEECH SET}} language when first writing on the award).  Supports line breaks via the &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; symbol.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Ribbon &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The completed award ribbon cannot be changed once it has been {{boldmono|TWISTed}}.  It is pin-worn.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
{{blue|Papermaker Award}}&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a pale lilac ribbon trailing a brass-embroidered missive!&lt;br /&gt;
You can interact with your pale lilac ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A pale lilac ribbon trailing a brass-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You hold your pale lilac ribbon aloft, beaming with pride as you display it for all to see.&lt;br /&gt;
| Person holds her pale lilac ribbon aloft with a beaming smile, displaying it proudly for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You straighten up proudly, chest out, your pale lilac ribbon catching the ambient light as a wide smile spreads across your face.&lt;br /&gt;
| Person straightens up with obvious pride, chest out, her pale lilac ribbon catching the ambient light as a wide smile spreads across her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|COVER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You cup both hands around your ribbon, cradling it gently.&lt;br /&gt;
| Person cups both hands around her ribbon, cradling it gently.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You bring your hand up and lay it gently over your pale lilac ribbon, holding it there for a quiet moment.&lt;br /&gt;
| Person brings her hand up and lays it gently over her pale lilac ribbon, holding it there for a quiet moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You bring your pale lilac ribbon up to your lips and plant a tender kiss directly upon it.&lt;br /&gt;
| Person brings her pale lilac ribbon up to her lips and plants a tender kiss upon it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You press two fingers to your lips, placing a soft kiss upon them, then bring them down to rest gently against your pale lilac ribbon.&lt;br /&gt;
| Person presses two fingers to her lips, then brings them down to rest gently against her pale lilac ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|READ&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You briefly turn a pale lilac ribbon trailing a brass-embroidered missive over, reading the inscription on the back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;For an outstanding display of heroic efforts, you are hereby recognized for your dedication to opposing villainy across Elanthia.  Good job!&#039;&#039;&lt;br /&gt;
| Person briefly turns her pale lilac ribbon over and reads the inscription on the back.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You carefully unclasp your pale lilac ribbon and turn it over in your hands, reading the inscription on the back.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;For an outstanding display of heroic efforts, you are hereby recognized for your dedication to opposing villainy across Elanthia.  Good job!&#039;&#039;&amp;lt;br&amp;gt;Satisfied, you turn it back over and pin it carefully back into place on your chest.&lt;br /&gt;
| Person carefully unclasps her pale lilac ribbon and turns it over, reading something inscribed on its back.  After a moment, she turns it back over and pins it back into place on her chest.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You raise your pale lilac ribbon above your head and wave it through the air with an exuberant flourish.&lt;br /&gt;
| Person raises her pale lilac ribbon above her head and waves it through the air with an exuberant flourish.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You extend one hand and pass it slowly over the face of your pale lilac ribbon in a broad, deliberate sweep, drawing attention to it.&lt;br /&gt;
| Person extends one hand and passes it slowly over the face of her pale lilac ribbon in a broad, deliberate sweep.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Papermaker]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Award &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Ribbon&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=BEAM&lt;br /&gt;
|verb3=COVER&lt;br /&gt;
|verb4=GLANCE&lt;br /&gt;
|verb5=KISS&lt;br /&gt;
|verb6=READ&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=TWIST&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
|verb10=WHISPER&lt;br /&gt;
|verb11=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257670</id>
		<title>Ribbonator 2000</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257670"/>
		<updated>2026-05-07T22:45:07Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Ribbonator 2000&#039;&#039;&#039; is a device that can use fabric to make ribbons.  Originally sold with no unlocks, it was later expanded with two more tiers that open up new options for making various types of scripted ribbons.&lt;br /&gt;
&lt;br /&gt;
It was introduced at [[Ebon Gate]] in 2019, where it was sold on [[Caligos Isle]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop.  Since the closure of Caligos Isle, it has since been moved to [[EHShop:Quinton Manse|Quinton Manse]] in [[Evermore Hollow]].  It was created by GM Thandiwe.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{blue|Welcome to the one, the only, and the never before seen &amp;quot;Ribbonator 2000&amp;quot;!}}&lt;br /&gt;
This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons.  That&#039;s right, Person!  It makes ribbons!  If you aren&#039;t sure what to do with these ribbons, then find a local weaver and I&#039;m sure they will excitedly help you out!&lt;br /&gt;
&lt;br /&gt;
{{blue|Instructions:}}&lt;br /&gt;
1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator&lt;br /&gt;
2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator&lt;br /&gt;
3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges)&lt;br /&gt;
4. Charge it for Zesting - (optional) NUDGE a blue crystal into the Ribbonator&lt;br /&gt;
5. Find Zests - (optional) TINKER with the Ribbonator to create zested ribbons&lt;br /&gt;
6. Change Type - (optional) FLIP the switch on the back of the Ribbonator to make laces or ribbons&lt;br /&gt;
7. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons!&lt;br /&gt;
8. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time (or to remove fabric before it is cut).&lt;br /&gt;
&lt;br /&gt;
With a new durable top, you can POUND the Ribbonator so that your ribbons show only their true colors.&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, Person, it is that simple!&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note,}} if you put &amp;quot;a pair of purple felt pants&amp;quot; into the Ribbonator, it will strip the color from the felt and only give you &amp;quot;a felt ribbon.&amp;quot;  In order to add color, you must use Alchemy Dye or Cobbling Dye.  Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons.&lt;br /&gt;
The Ribbonator has the following commands: flip (selects ribbon or lace), glance (# of ribbons inside), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tilt (empty dye), tinker (change type), turn (remove ribbon), and wave&lt;br /&gt;
And is Tier {{blue|3}} of 3.  And can add the following actions to your ribbons:  Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, Laceable Ribbons, and Groovy Ribbons.&lt;br /&gt;
&lt;br /&gt;
{{blue|Altering Instructions:}}  The Ribbonator must always be a box of some kind and must always be belt-worn.  Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.&lt;br /&gt;
&lt;br /&gt;
{{blue|Disclaimers:}}  The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun.  As a result, it has restrictions on it to prevent the harm of small children and animals.  The creators do not want any accusations of &amp;quot;The Ribbonator ate my baby!&amp;quot;  Please be sure to always use the Ribbonator appropriately.  Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished!  Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits.  And, for the love of all that is holy, do not bring a fork anywhere near it.  Do not use in the baths as the creators will not be held responsible for what may happen.  For your safety do not break these rules.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note:}}&lt;br /&gt;
The only way for the fabric you add to retain its fancy adjective is if it is from a bolt of cobbling fabric.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, the Ribbonator can make plain, unscripted ribbons from fabric and clothing, which references the material of the donor item.  [[Alchemy dye]] and [[cobbling dye]] can also be added to apply a color to the ribbons made.  The Ribbonator also requires charges from a [[silver wand]] to function.  Once a silver wand&#039;s charges have been depleted, it must be removed and a new silver wand placed inside in order for the Ribbonator to function.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|POUR {DYE} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Twisting off the lid to the liquid tank on your ribbon-bound box, you slowly pour a honey yellow vial of dye into the funnel-like opening.  After several moments, and once the tank is full, you lift the dye free and screw the lid back into place.&lt;br /&gt;
| Twisting off the lid to the liquid tank in her a narrow ribbon-bond box of polished ruic, Person slowly pours a honey yellow vial of dye into the funnel-like opening.  After several moments, she lifts it free and screws the lid back into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dye present&lt;br /&gt;
| Twisting off the lid to the liquid tank in your a narrow ribbon-bond box of polished ruic, and you notice that the liquid levels are far too high to even consider adding your blue vial of dye.  After a moment of consideration, you screw the lid back into place.&lt;br /&gt;
| Twisting off the lid to the liquid tank in her a narrow ribbon-bond box of polished ruic, and Person glances into it.  After a moment&#039;s consideration, she screws the lid back into place.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add either [[alchemy dye]] or [[cobbling dye]] in order to apply a color.  If no dye is added, only the fabric material is used.  See the [[#Dye Guidelines|dye guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand present&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open and a charred silver wand pops out of it into your waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
| Depressing a button on her ribbon-bound box, you watch as the panel on the back of the device whooshes open and a charred silver wand pops out into her waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current silver wand.  Necessary to do so after a wand&#039;s charges are depleted.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open.  You carefully fit your silver wand into the weight prongs with a static-filled snapping sound and then close the panel again.&lt;br /&gt;
| Depressing a button on the back of her ribbon-bound box, Person opens a panel in the back of the device with a loud whooshing sound.  She carefully fits her silver wand into the waiting prongs, the sound of static filling the air, and then closes the panel again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand Present&lt;br /&gt;
| You depress the button on the back of your ribbon-bound box, hoping to place your silver wand into it, but an obnoxious sound reminds you that you have a silver wand in it already.&lt;br /&gt;
| Person depresses a button on the back of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a silver wand to the box, which remains inside to apply charges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PUT {FABRIC} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Lifting the lid of your ribbon-bound box, you carefully place a bolt of spidersilk inside it and then close it back up.&lt;br /&gt;
| Lifting the lid of her ribbon-bound box, Person carefully places a bolt of spidersilk inside it and then closes it again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fabric Present&lt;br /&gt;
| You lift the lid of your ribbon-bound box only to find that you already have something inside it.  You&#039;ll have to remove a bolt of spidersilk before adding anything new.&lt;br /&gt;
| Person lifts the lid of her ribbon-bound box and peeks inside for a brief moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| The &amp;quot;Ribbonator&amp;quot; is not a cannibal and is highly offended by your offering.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add an unscripted piece of clothing or a bolt of fabric, serving as the base fabric for the ribbon.  See the [[#Fabric Guidelines|fabric guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but pause to check the many dials, gears, and windows on it.  &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Please confirm that you wish to make a polychromatic spidersilk ribbon by SPINning the box again in the next 30 seconds. &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but pauses to check the many dials, gears, and windows on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No wand present&lt;br /&gt;
| With gusto, you spin the crank on the side of your ribbon-bound box and listen as the gears whirl and turn.&lt;br /&gt;
| With gusto, Person spins the crank on the side of her ribbon-bound box, and you hear the sound of whirring gears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Make ribbons based on the current settings.  Preview the settings beforehand via {{boldmono|LOOK}}.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Twisting off the lid to the liquid tank in your ribbon-bound box, you notice it is empty and twist the lid back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dye present&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Turning a dial on your ribbon-bound box, you lift its lid and then, finding it empty, let it snap closed.&lt;br /&gt;
| Turning a dial on her ribbon-bound box, Person lifts the lid and then lets it snap closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Error&lt;br /&gt;
| You hear a voice in your head, &amp;quot;Sorry, Boss.  You don&#039;t have any &#039;&#039;dye&#039;&#039;.  POUND ME to continue.&amp;quot;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| You quickly turn a dial on your ribbon-bound box and then lift its lid to pull out a polychromatic ribbon.  Without your attention, the box snaps closed.&lt;br /&gt;
| Quickly turning a dial on her ribbon-bound box, Person lifts the lid of her ribbon-bound box and Person pulls out a polychromatic ribbon.  Moments later, the box snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Silver wand depleted&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but hear a terrible hissing sound as smoke begins to pour out of the back panel of the device.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but a terrible hissing sound followed by a plume of smoke pouring out of the device causes her to stop.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current fabric if no ribbons have been made.  If ribbons have been made via {{boldmono|SPIN}}, remove ribbons one at a time.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 unlock adds four verbs with fluff messaging.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| Laying your ribbon-bound box upon the palm of your hand, you lean it against your chest and then trail your fingers over the lid.  My what a lovely device you have!&lt;br /&gt;
| Laying her ribbon-bound box upon the palm of her upturned hand, Person leans it against her chest and then trails a finger lovingly over the lid as she displays it for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You lightly tap the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
| Person lightly taps the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You trail your finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint light that flashes beyond the glass pane.&lt;br /&gt;
| Person trails her finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint that flashes beyond the glass pane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| Turning your palm upward, you slowly wave your hand before your ribbon-bound box and flash a winning smile.&lt;br /&gt;
| Turning her palm upward, Person slowly waves her hand before her ribbon-bound box and flashes a winning smile.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 3 unlock adds the ability to make scripted ribbons.  In addition to plain ribbons, it can now make [[Ribbonator Hair Ribbon]]s.  Additional scripted ribbon options can now be added via unlock certificates a la carte.  The process of applying a script to a ribbon is done when the ribbon is removed from the Ribbonator.  In other words, a blue crystal can be added at any point prior to removing a ribbon, and the type of script applied (if any) can be switched in between removing multiple ribbons from the Ribbonator among a crafted lot.&lt;br /&gt;
&lt;br /&gt;
The Ribbonator requires charges via a [[blue crystal]] in order to apply a script to any ribbons made.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Flipping the switch on your ribbon-bound box to the right, you decide to have the &amp;quot;Ribbonator&amp;quot; make laces.&lt;br /&gt;
| Person flips the switch on her ribbon-bound box to the right.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making a ribbon, a pair of ribbons, and a pair of laces.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  You see &#039;&#039;9 satin ribbons&#039;&#039; resting at the bottom.  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See the number of ribbons inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of the box, you nudge a blue crystal into place and then slide the drawer closed.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person nudges a blue crystal into place and then slides the drawer closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal present&lt;br /&gt;
| You open a small drawer on the top of your ribbon-bound box, hoping to nudge your blue crystal into it, but an obnoxious sound reminds you that you have a blue crystal in it already.&lt;br /&gt;
| Person opens a small drawer on the top of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a blue crystal to gain charges for making scripted ribbons.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of your ribbon-bound box, you glance inside to see an empty interior.  A soft hiss fills the air as the drawer closes once more.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person glances inside the empty interior for a brief moment before a soft hiss fills the air and the drawer closes once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal depleted&lt;br /&gt;
| Opening a small drawer on the top of the box, you attempt to pinch the spent crystal out of the drawer, but it is too fragile and turns to dust the moment you touch it.  You blow into the drawer, scattering the fine blue dust.  Slowly, the drawer closes with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person attempts to pinch something out of it but is unable to and instead exhales into the drawer.  A fine blue dust scatters from the interrior seconds before a soft hissing sound heralds the closure of the drawer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal still charged&lt;br /&gt;
| Opening a small drawer on the top of the box, you pinch a blue crystal out of its confines and let the drawer slide closed with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person pinches a blue crystal out its confines and lets the drawer slide closed with a small hissing sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the blue crystal currently inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Using the flat of your hand, you pound on the top of ribbon-bound box and hear a faint clicking sound.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your ribbon-bound box will now produce a ribbon that displays dye, fabric adjective, and fabric noun.&lt;br /&gt;
| Using the flat of her hand, Person pounds on the top of ribbon-bound box, and you hear a faint clicking sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between ribbon making options: Fabric only, Fabric adjective and dye only; Dye only; Dye and fabric noun; Dye, fabric adjective, and fabric noun.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Tinkering with one of the dials on a narrow ribbon-bond box of polished ruic, you watch as the words within a small window on the back change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
| Tinkering with one of the dials on her ribbon-bound box, Person causes the words in a small window on the back to change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making plain ribbons and any ribbon scripts available.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Cobbling Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[cobbling adornment]] (which use &amp;quot;laced&amp;quot; options) to the selection of scripted ribbons available.  Cobbling Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Groovy Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[Groovy Hair items]], for both singular &amp;quot;ribbon&amp;quot; and plural &amp;quot;ribbons&amp;quot;, to the selection of scripted ribbons available.  Groovy Ribbon and Groovy Ribbons are now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Laceable Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make ribbons compatible with [[Laceable items]] to the selection of scripted ribbons available.  Laceable Ribbon is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Weaving Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[weavable item]]s that are ribbons to the selection of scripted ribbons available.  Weaving Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Description===&lt;br /&gt;
The Ribbonator 2000 has a hard-coded description that is part of its design.  Using {{boldmono|LOOK}} will not only show that but also allow for a preview of its current settings.  Bolded portions will vary based on different settings or contents.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Approximately two hands high and six across, the wooden box is an interesting device.  Two glass buttons blink in tandem on the back of the box; the {{blue|dull}} blue one blinks over a small drawer and the {{blue|bright}} silver one flashes over a panel.  Positioned between the two is a turn style knob that sits above a small window with the words, &amp;quot;{{blue|Plain Ribbon}}&amp;quot; positioned in its center.  At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid.  A window on the right side provides a view of {{blue|polychromatic liquid}}, while the one on the left shows {{blue|a bolt of spidersilk resting inside}}.  Along the lower edge is a {{blue|copper}} plate that reads, &amp;quot;{{blue|Ribbonator 5120}},&amp;quot; a slide lever positioned at the words, &amp;quot;{{blue|Color and Fabric Base}},&amp;quot; and a small switch that is flipped {{blue|down}}.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Blue botton intensity: Blue crystal charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Silver button intensity: Silver wand charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Window words: Ribbon script type&lt;br /&gt;
:Right window: Dye color present&lt;br /&gt;
:Left window: Fabric or ribbons present&lt;br /&gt;
:Side lever words: Indicates how the ribbons will be made based on several variables that include Dye color, Fabric adjective, and Fabric noun.&lt;br /&gt;
:Switch orientation: Up makes a pair of ribbons, Down makes a ribbon, Right makes a pair of laces.&lt;br /&gt;
===Process===&lt;br /&gt;
Generally speaking, the process of making ribbons is exactly as outlined in the {{boldmono|ANALYZE}}:&lt;br /&gt;
#. Add alchemy dye or cobbling dye via {{boldmono|POUR}}.&lt;br /&gt;
#. Add fabric of some type, including unscripted clothing, via {{boldmono|PUT}}.&lt;br /&gt;
#. Ensure a silver wand with sufficient charges is present.  {{boldmono|PUSH}} to add a new wand, {{boldmono|PULL}} to remove a depleted wand.&lt;br /&gt;
#. If unlocked to Tier 3 and making scripted ribbons, ensure a blue crystal with sufficient charges is present.  {{boldmono|NUDGE}} to add a new crystal, {{boldmono|PINCH}} to discard a depleted crystal.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|TINKER}} to cycle between plain ribbons and various script options.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|FLIP}} to cycle between a ribbon, ribbons, or laces.  Certain scripts can only support specific nouns.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. Use {{boldmono|SPIN}} to chop up the fabric with the dye to make ribbons.  A standard batch is 10 ribbons.&lt;br /&gt;
#. Use {{boldmono|POUND}} to cycle between the various options for how the ribbon will appear based on the provided Dye color, Fabric adjective, and Fabric noun.  This step can be completed at any time prior to removing ribbons.&lt;br /&gt;
#. Remove ribbons one at a time via {{boldmono|TURN}}.  It is possible to add a new blue crystal as well as {{boldmono|TINKER}}, {{boldmono|FLIP}}, and {{boldmono|POUND}} at any point in between removing individual ribbons.&lt;br /&gt;
===Fabric Guidelines===&lt;br /&gt;
In general, the box will accept cloth items as described below.&lt;br /&gt;
====Clothing====&lt;br /&gt;
The item must contain a ONLY the cloth noun in the middle 15 of the item&#039;s base description (i.e. &amp;quot;a brown,linen,shirt&amp;quot;), and be unscripted.  It must {{boldmono||INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot;.  It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name.  {{boldmono|TAP}} &amp;lt;fabric&amp;gt; &amp;lt;noun&amp;gt; is the quickest way to test this on items with long descriptions.&lt;br /&gt;
====Bolts of Fabric====&lt;br /&gt;
The Solhaven shop [[Maellyn&#039;s Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator.  Each bolt of fabric will produce 10 ribbons.  Any bolt of fabric must {{boldmono|INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot; or it will not work.  The Ribbonator will accept fabric materials sold as cobbling supplies, as long as the fabric type is on the permitted fabrics list.&lt;br /&gt;
====Fabric Types====&lt;br /&gt;
The following [[:Category:Fabric|fabric]] types are known to be accepted by the Ribbonator:  angora wool, aqilorn, baft, baize, baldachin, batiste, baudekin, bourde, broadcloth, brocade, brocatelle, buckram, burel, burlap, burnet, burnt velvet, byssine, byssus, caddas, caddis, calico, camaca, cambric, cameline, camlet, canvas, cendal, chainsil, chambray, charmeuse, checkery, chiffon, chintz, cire, cordetum, cotton, dagswain, damask, dimity, dupioni silk, elesine, faille, falding, felt, figured camlet, figured silk, figury, flannel, flax, flyrsilk, frieze, fustian, gauze, gingerline, gingham, gossamer, grosgrain, gunny, gunny cloth, haircloth, herringbone lace, jacquard, kersey, lace, lacebark, lamb&#039;s wool, lampas, lawn, linen, linsey, linsey-woolsey, lotus silk, lyraigne, malghavan wool, marbrinus, mock velvet, moire silk, moreen, muslin, nacre velvet, naraina, noil, oilcloth, organdy, organza, paeline, paisley, pashmina, perse, plumille, plunket, porraye, ramie linen, ramie silk, ray, ridgeweaver silk, rolton wool, ruhani wool, russet, sailcloth, samite, sarcenet, satin, sea silk, shalloon, silk, silk satin, silk taffeta, silk velvet, sindon, sisken, spidersilk, tabby, taffeta, tapestry, tartan, tatted lace, tatting, tiretaine, toile, tulle, tweed, tweel, twill, velour, velvet, velveteen, vervise, watchet, water camlet, watered silk, waved camlet, wild silk, wool, woolen, and worsted&lt;br /&gt;
&lt;br /&gt;
The Ribbonator will &#039;&#039;&#039;not&#039;&#039;&#039; accept any type of leather.&lt;br /&gt;
===Dye Guidelines===&lt;br /&gt;
Both [[alchemy dye]]s and [[cobbling dye]]s will work.  The dye color must be 12/13 (15 minus a/an) characters or less or the Ribbonator will tell you the dye is too elaborate and it will not work.  The dye vial must have &#039;&#039;&#039;5 doses&#039;&#039;&#039; before you pour it into the box.  Cobbling dyes, in particular, can be ordered in the [[:Category:Cobbling shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer&#039;s Landing]], and on the seasonal wandering [[Mist Harbor wandering carts|cobbling cart]] in Mist Harbor.  Cobbling dyes are frequently sold at festivals, as well.  Alchemy dyes can be made via alchemy.  Dyes purchased from the [[Dyer&#039;s tent]] must first be converted to alchemy dyes by visiting the dyer&#039;s tent NPC and using {{boldmono|ORDER BOTTLE}} while holding the dye in the right hand.&lt;br /&gt;
===Charging the Box===&lt;br /&gt;
[[Silver wand]]s should have 10 charges.  Results will be unpredictable when using used silver wands.&lt;br /&gt;
===Scripted Ribbons===&lt;br /&gt;
[[Blue crystal]]s are used to add the selected script to the ribbon output.  Bound blue crystals from the {{boldmono|[[Verb:BOOST|BOOST]]}} system work in addition to standard blue crystals found via the [[treasure system]].  If a blue crystal is not present or the crystal isn&#039;t sufficiently charged, the ribbon created by {{boldmono||TURN}} will &#039;&#039;&#039;not&#039;&#039;&#039; be scripted regardless of the current ribbon type setting on the box. {{boldmono|PINCH}} will remove the blue crystal and should be used after every ribbon to ensure charges remain.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Cobbling adornment]]&lt;br /&gt;
* [[Groovy Hair items]]&lt;br /&gt;
* [[Laceable items]]&lt;br /&gt;
* [[Ribbonator Hair Ribbon]]s&lt;br /&gt;
* [[Weavable item]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Metal plate &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Phrase on metal plate&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Short and long description alterations only.&amp;lt;br&amp;gt;Must remain a box. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GLANCE&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=PINCH&lt;br /&gt;
|verb5=POUND&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=PUT&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=SPIN&lt;br /&gt;
|verb12=TAP&lt;br /&gt;
|verb13=TICKLE&lt;br /&gt;
|verb14=TINKER&lt;br /&gt;
|verb15=TURN&lt;br /&gt;
|verb16=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weaving system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257667</id>
		<title>Ribbonator 2000</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257667"/>
		<updated>2026-05-07T22:00:26Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Ribbonator 2000&#039;&#039;&#039; is a device that can use fabric to make ribbons.  Originally sold with no unlocks, it was later expanded with two more tiers that open up new options for making various types of scripted ribbons.&lt;br /&gt;
&lt;br /&gt;
It was introduced at [[Ebon Gate]] in 2019, where it was sold on [[Caligos Isle]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop.  Since the closure of Caligos Isle, it has since been moved to [[EHShop:Quinton Manse|Quinton Manse]] in [[Evermore Hollow]].  It was created by GM Thandiwe.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{blue|Welcome to the one, the only, and the never before seen &amp;quot;Ribbonator 2000&amp;quot;!}}&lt;br /&gt;
This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons.  That&#039;s right, Person!  It makes ribbons!  If you aren&#039;t sure what to do with these ribbons, then find a local weaver and I&#039;m sure they will excitedly help you out!&lt;br /&gt;
&lt;br /&gt;
{{blue|Instructions:}}&lt;br /&gt;
1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator&lt;br /&gt;
2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator&lt;br /&gt;
3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges)&lt;br /&gt;
4. Charge it for Zesting - (optional) NUDGE a blue crystal into the Ribbonator&lt;br /&gt;
5. Find Zests - (optional) TINKER with the Ribbonator to create zested ribbons&lt;br /&gt;
6. Change Type - (optional) FLIP the switch on the back of the Ribbonator to make laces or ribbons&lt;br /&gt;
7. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons!&lt;br /&gt;
8. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time (or to remove fabric before it is cut).&lt;br /&gt;
&lt;br /&gt;
With a new durable top, you can POUND the Ribbonator so that your ribbons show only their true colors.&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, Person, it is that simple!&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note,}} if you put &amp;quot;a pair of purple felt pants&amp;quot; into the Ribbonator, it will strip the color from the felt and only give you &amp;quot;a felt ribbon.&amp;quot;  In order to add color, you must use Alchemy Dye or Cobbling Dye.  Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons.&lt;br /&gt;
The Ribbonator has the following commands: flip (selects ribbon or lace), glance (# of ribbons inside), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tilt (empty dye), tinker (change type), turn (remove ribbon), and wave&lt;br /&gt;
And is Tier {{blue|3}} of 3.  And can add the following actions to your ribbons:  Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, Laceable Ribbons, and Groovy Ribbons.&lt;br /&gt;
&lt;br /&gt;
{{blue|Altering Instructions:}}  The Ribbonator must always be a box of some kind and must always be belt-worn.  Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.&lt;br /&gt;
&lt;br /&gt;
{{blue|Disclaimers:}}  The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun.  As a result, it has restrictions on it to prevent the harm of small children and animals.  The creators do not want any accusations of &amp;quot;The Ribbonator ate my baby!&amp;quot;  Please be sure to always use the Ribbonator appropriately.  Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished!  Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits.  And, for the love of all that is holy, do not bring a fork anywhere near it.  Do not use in the baths as the creators will not be held responsible for what may happen.  For your safety do not break these rules.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note:}}&lt;br /&gt;
The only way for the fabric you add to retain its fancy adjective is if it is from a bolt of cobbling fabric.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, the Ribbonator can make plain, unscripted ribbons from fabric and clothing, which references the material of the donor item.  [[Alchemy dye]] and [[cobbling dye]] can also be added to apply a color to the ribbons made.  The Ribbonator also requires charges from a [[silver wand]] to function.  Once a silver wand&#039;s charges have been depleted, it must be removed and a new silver wand placed inside in order for the Ribbonator to function.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR {DYE} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Twisting off the lid to the liquid tank on your ribbon-bound box, you slowly pour a honey yellow vial of dye into the funnel-like opening.  After several moments, and once the tank is full, you lift the dye free and screw the lid back into place.&lt;br /&gt;
| Twisting off the lid to the liquid tank in her a narrow ribbon-bond box of polished ruic, Person slowly pours a honey yellow vial of dye into the funnel-like opening.  After several moments, she lifts it free and screws the lid back into place.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add either [[alchemy dye]] or [[cobbling dye]] in order to apply a color.  If no dye is added, only the fabric material is used.  See the [[#Dye Guidelines|dye guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand present&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open and a charred silver wand pops out of it into your waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
| Depressing a button on her ribbon-bound box, you watch as the panel on the back of the device whooshes open and a charred silver wand pops out into her waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current silver wand.  Necessary to do so after a wand&#039;s charges are depleted.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open.  You carefully fit your silver wand into the weight prongs with a static-filled snapping sound and then close the panel again.&lt;br /&gt;
| Depressing a button on the back of her ribbon-bound box, Person opens a panel in the back of the device with a loud whooshing sound.  She carefully fits her silver wand into the waiting prongs, the sound of static filling the air, and then closes the panel again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand Present&lt;br /&gt;
| You depress the button on the back of your ribbon-bound box, hoping to place your silver wand into it, but an obnoxious sound reminds you that you have a silver wand in it already.&lt;br /&gt;
| Person depresses a button on the back of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a silver wand to the box, which remains inside to apply charges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PUT {FABRIC} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Lifting the lid of your ribbon-bound box, you carefully place a bolt of spidersilk inside it and then close it back up.&lt;br /&gt;
| Lifting the lid of her ribbon-bound box, Person carefully places a bolt of spidersilk inside it and then closes it again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fabric Present&lt;br /&gt;
| You lift the lid of your ribbon-bound box only to find that you already have something inside it.  You&#039;ll have to remove a bolt of spidersilk before adding anything new.&lt;br /&gt;
| Person lifts the lid of her ribbon-bound box and peeks inside for a brief moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| The &amp;quot;Ribbonator&amp;quot; is not a cannibal and is highly offended by your offering.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add an unscripted piece of clothing or a bolt of fabric, serving as the base fabric for the ribbon.  See the [[#Fabric Guidelines|fabric guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but pause to check the many dials, gears, and windows on it.  &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Please confirm that you wish to make a polychromatic spidersilk ribbon by SPINning the box again in the next 30 seconds. &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but pauses to check the many dials, gears, and windows on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No wand present&lt;br /&gt;
| With gusto, you spin the crank on the side of your ribbon-bound box and listen as the gears whirl and turn.&lt;br /&gt;
| With gusto, Person spins the crank on the side of her ribbon-bound box, and you hear the sound of whirring gears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Make ribbons based on the current settings.  Preview the settings beforehand via {{boldmono|LOOK}}.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Twisting off the lid to the liquid tank in your ribbon-bound box, you notice it is empty and twist the lid back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dye present&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;5&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Turning a dial on your ribbon-bound box, you lift its lid and then, finding it empty, let it snap closed.&lt;br /&gt;
| Turning a dial on her ribbon-bound box, Person lifts the lid and then lets it snap closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Error&lt;br /&gt;
| You hear a voice in your head, &amp;quot;Sorry, Boss.  You don&#039;t have any &#039;&#039;dye&#039;&#039;.  POUND ME to continue.&amp;quot;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| You quickly turn a dial on your ribbon-bound box and then lift its lid to pull out a polychromatic ribbon.  Without your attention, the box snaps closed.&lt;br /&gt;
| Quickly turning a dial on her ribbon-bound box, Person lifts the lid of her ribbon-bound box and Person pulls out a polychromatic ribbon.  Moments later, the box snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Silver wand depleted&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but hear a terrible hissing sound as smoke begins to pour out of the back panel of the device.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but a terrible hissing sound followed by a plume of smoke pouring out of the device causes her to stop.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current fabric if no ribbons have been made.  If ribbons have been made via {{boldmono|SPIN}}, remove ribbons one at a time.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 unlock adds four verbs with fluff messaging.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| Laying your ribbon-bound box upon the palm of your hand, you lean it against your chest and then trail your fingers over the lid.  My what a lovely device you have!&lt;br /&gt;
| Laying her ribbon-bound box upon the palm of her upturned hand, Person leans it against her chest and then trails a finger lovingly over the lid as she displays it for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You lightly tap the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
| Person lightly taps the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You trail your finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint light that flashes beyond the glass pane.&lt;br /&gt;
| Person trails her finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint that flashes beyond the glass pane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| Turning your palm upward, you slowly wave your hand before your ribbon-bound box and flash a winning smile.&lt;br /&gt;
| Turning her palm upward, Person slowly waves her hand before her ribbon-bound box and flashes a winning smile.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 3 unlock adds the ability to make scripted ribbons.  In addition to plain ribbons, it can now make [[Ribbonator Hair Ribbon]]s.  Additional scripted ribbon options can now be added via unlock certificates a la carte.  The process of applying a script to a ribbon is done when the ribbon is removed from the Ribbonator.  In other words, a blue crystal can be added at any point prior to removing a ribbon, and the type of script applied (if any) can be switched in between removing multiple ribbons from the Ribbonator among a crafted lot.&lt;br /&gt;
&lt;br /&gt;
The Ribbonator requires charges via a [[blue crystal]] in order to apply a script to any ribbons made.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Flipping the switch on your ribbon-bound box to the right, you decide to have the &amp;quot;Ribbonator&amp;quot; make laces.&lt;br /&gt;
| Person flips the switch on her ribbon-bound box to the right.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making a ribbon, a pair of ribbons, and a pair of laces.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  You see &#039;&#039;9 satin ribbons&#039;&#039; resting at the bottom.  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See the number of ribbons inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of the box, you nudge a blue crystal into place and then slide the drawer closed.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person nudges a blue crystal into place and then slides the drawer closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal present&lt;br /&gt;
| You open a small drawer on the top of your ribbon-bound box, hoping to nudge your blue crystal into it, but an obnoxious sound reminds you that you have a blue crystal in it already.&lt;br /&gt;
| Person opens a small drawer on the top of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a blue crystal to gain charges for making scripted ribbons.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of your ribbon-bound box, you glance inside to see an empty interior.  A soft hiss fills the air as the drawer closes once more.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person glances inside the empty interior for a brief moment before a soft hiss fills the air and the drawer closes once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal depleted&lt;br /&gt;
| Opening a small drawer on the top of the box, you attempt to pinch the spent crystal out of the drawer, but it is too fragile and turns to dust the moment you touch it.  You blow into the drawer, scattering the fine blue dust.  Slowly, the drawer closes with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person attempts to pinch something out of it but is unable to and instead exhales into the drawer.  A fine blue dust scatters from the interrior seconds before a soft hissing sound heralds the closure of the drawer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal still charged&lt;br /&gt;
| Opening a small drawer on the top of the box, you pinch a blue crystal out of its confines and let the drawer slide closed with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person pinches a blue crystal out its confines and lets the drawer slide closed with a small hissing sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the blue crystal currently inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Using the flat of your hand, you pound on the top of ribbon-bound box and hear a faint clicking sound.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your ribbon-bound box will now produce a ribbon that displays dye, fabric adjective, and fabric noun.&lt;br /&gt;
| Using the flat of her hand, Person pounds on the top of ribbon-bound box, and you hear a faint clicking sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between ribbon making options: Fabric only, Fabric adjective and dye only; Dye only; Dye and fabric noun; Dye, fabric adjective, and fabric noun.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Tinkering with one of the dials on a narrow ribbon-bond box of polished ruic, you watch as the words within a small window on the back change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
| Tinkering with one of the dials on her ribbon-bound box, Person causes the words in a small window on the back to change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making plain ribbons and any ribbon scripts available.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Cobbling Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[cobbling adornment]] (which use &amp;quot;laced&amp;quot; options) to the selection of scripted ribbons available.  Cobbling Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Groovy Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[Groovy Hair items]], for both singular &amp;quot;ribbon&amp;quot; and plural &amp;quot;ribbons&amp;quot;, to the selection of scripted ribbons available.  Groovy Ribbon and Groovy Ribbons are now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Laceable Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make ribbons compatible with [[Laceable items]] to the selection of scripted ribbons available.  Laceable Ribbon is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Weaving Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[weavable item]]s that are ribbons to the selection of scripted ribbons available.  Weaving Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Description===&lt;br /&gt;
The Ribbonator 2000 has a hard-coded description that is part of its design.  Using {{boldmono|LOOK}} will not only show that but also allow for a preview of its current settings.  Bolded portions will vary based on different settings or contents.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Approximately two hands high and six across, the wooden box is an interesting device.  Two glass buttons blink in tandem on the back of the box; the {{blue|dull}} blue one blinks over a small drawer and the {{blue|bright}} silver one flashes over a panel.  Positioned between the two is a turn style knob that sits above a small window with the words, &amp;quot;{{blue|Plain Ribbon}}&amp;quot; positioned in its center.  At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid.  A window on the right side provides a view of {{blue|polychromatic liquid}}, while the one on the left shows {{blue|a bolt of spidersilk resting inside}}.  Along the lower edge is a {{blue|copper}} plate that reads, &amp;quot;{{blue|Ribbonator 5120}},&amp;quot; a slide lever positioned at the words, &amp;quot;{{blue|Color and Fabric Base}},&amp;quot; and a small switch that is flipped {{blue|down}}.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Blue botton intensity: Blue crystal charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Silver button intensity: Silver wand charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Window words: Ribbon script type&lt;br /&gt;
:Right window: Dye color present&lt;br /&gt;
:Left window: Fabric or ribbons present&lt;br /&gt;
:Side lever words: Indicates how the ribbons will be made based on several variables that include Dye color, Fabric adjective, and Fabric noun.&lt;br /&gt;
:Switch orientation: Up makes a pair of ribbons, Down makes a ribbon, Right makes a pair of laces.&lt;br /&gt;
===Process===&lt;br /&gt;
Generally speaking, the process of making ribbons is exactly as outlined in the {{boldmono|ANALYZE}}:&lt;br /&gt;
#. Add alchemy dye or cobbling dye via {{boldmono|POUR}}.&lt;br /&gt;
#. Add fabric of some type, including unscripted clothing, via {{boldmono|PUT}}.&lt;br /&gt;
#. Ensure a silver wand with sufficient charges is present.  {{boldmono|PUSH}} to add a new wand, {{boldmono|PULL}} to remove a depleted wand.&lt;br /&gt;
#. If unlocked to Tier 3 and making scripted ribbons, ensure a blue crystal with sufficient charges is present.  {{boldmono|NUDGE}} to add a new crystal, {{boldmono|PINCH}} to discard a depleted crystal.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|TINKER}} to cycle between plain ribbons and various script options.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|FLIP}} to cycle between a ribbon, ribbons, or laces.  Certain scripts can only support specific nouns.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. Use {{boldmono|SPIN}} to chop up the fabric with the dye to make ribbons.  A standard batch is 10 ribbons.&lt;br /&gt;
#. Use {{boldmono|POUND}} to cycle between the various options for how the ribbon will appear based on the provided Dye color, Fabric adjective, and Fabric noun.  This step can be completed at any time prior to removing ribbons.&lt;br /&gt;
#. Remove ribbons one at a time via {{boldmono|TURN}}.  It is possible to add a new blue crystal as well as {{boldmono|TINKER}}, {{boldmono|FLIP}}, and {{boldmono|POUND}} at any point in between removing individual ribbons.&lt;br /&gt;
===Fabric Guidelines===&lt;br /&gt;
In general, the box will accept cloth items as described below.&lt;br /&gt;
====Clothing====&lt;br /&gt;
The item must contain a ONLY the cloth noun in the middle 15 of the item&#039;s base description (i.e. &amp;quot;a brown,linen,shirt&amp;quot;), and be unscripted.  It must {{boldmono||INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot;.  It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name.  {{boldmono|TAP}} &amp;lt;fabric&amp;gt; &amp;lt;noun&amp;gt; is the quickest way to test this on items with long descriptions.&lt;br /&gt;
====Bolts of Fabric====&lt;br /&gt;
The Solhaven shop [[Maellyn&#039;s Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator.  Each bolt of fabric will produce 10 ribbons.  Any bolt of fabric must {{boldmono|INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot; or it will not work.  The Ribbonator will accept fabric materials sold as cobbling supplies, as long as the fabric type is on the permitted fabrics list.&lt;br /&gt;
====Fabric Types====&lt;br /&gt;
The following [[:Category:Fabric|fabric]] types are known to be accepted by the Ribbonator:  angora wool, aqilorn, baft, baize, baldachin, batiste, baudekin, bourde, broadcloth, brocade, brocatelle, buckram, burel, burlap, burnet, burnt velvet, byssine, byssus, caddas, caddis, calico, camaca, cambric, cameline, camlet, canvas, cendal, chainsil, chambray, charmeuse, checkery, chiffon, chintz, cire, cordetum, cotton, dagswain, damask, dimity, dupioni silk, elesine, faille, falding, felt, figured camlet, figured silk, figury, flannel, flax, flyrsilk, frieze, fustian, gauze, gingerline, gingham, gossamer, grosgrain, gunny, gunny cloth, haircloth, herringbone lace, jacquard, kersey, lace, lacebark, lamb&#039;s wool, lampas, lawn, linen, linsey, linsey-woolsey, lotus silk, lyraigne, malghavan wool, marbrinus, mock velvet, moire silk, moreen, muslin, nacre velvet, naraina, noil, oilcloth, organdy, organza, paeline, paisley, pashmina, perse, plumille, plunket, porraye, ramie linen, ramie silk, ray, ridgeweaver silk, rolton wool, ruhani wool, russet, sailcloth, samite, sarcenet, satin, sea silk, shalloon, silk, silk satin, silk taffeta, silk velvet, sindon, sisken, spidersilk, tabby, taffeta, tapestry, tartan, tatted lace, tatting, tiretaine, toile, tulle, tweed, tweel, twill, velour, velvet, velveteen, vervise, watchet, water camlet, watered silk, waved camlet, wild silk, wool, woolen, and worsted&lt;br /&gt;
&lt;br /&gt;
The Ribbonator will &#039;&#039;&#039;not&#039;&#039;&#039; accept any type of leather.&lt;br /&gt;
===Dye Guidelines===&lt;br /&gt;
Both [[alchemy dye]]s and [[cobbling dye]]s will work.  The dye color must be 12/13 (15 minus a/an) characters or less or the Ribbonator will tell you the dye is too elaborate and it will not work.  The dye vial must have &#039;&#039;&#039;5 doses&#039;&#039;&#039; before you pour it into the box.  Cobbling dyes, in particular, can be ordered in the [[:Category:Cobbling shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer&#039;s Landing]], and on the seasonal wandering [[Mist Harbor wandering carts|cobbling cart]] in Mist Harbor.  Cobbling dyes are frequently sold at festivals, as well.  Alchemy dyes can be made via alchemy.  Dyes purchased from the [[Dyer&#039;s tent]] must first be converted to alchemy dyes by visiting the dyer&#039;s tent NPC and using {{boldmono|ORDER BOTTLE}} while holding the dye in the right hand.&lt;br /&gt;
===Charging the Box===&lt;br /&gt;
[[Silver wand]]s should have 10 charges.  Results will be unpredictable when using used silver wands.&lt;br /&gt;
===Scripted Ribbons===&lt;br /&gt;
[[Blue crystal]]s are used to add the selected script to the ribbon output.  Bound blue crystals from the {{boldmono|[[Verb:BOOST|BOOST]]}} system work in addition to standard blue crystals found via the [[treasure system]].  If a blue crystal is not present or the crystal isn&#039;t sufficiently charged, the ribbon created by {{boldmono||TURN}} will &#039;&#039;&#039;not&#039;&#039;&#039; be scripted regardless of the current ribbon type setting on the box. {{boldmono|PINCH}} will remove the blue crystal and should be used after every ribbon to ensure charges remain.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Cobbling adornment]]&lt;br /&gt;
* [[Groovy Hair items]]&lt;br /&gt;
* [[Laceable items]]&lt;br /&gt;
* [[Ribbonator Hair Ribbon]]s&lt;br /&gt;
* [[Weavable item]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Metal plate &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Phrase on metal plate&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Short and long description alterations only.&amp;lt;br&amp;gt;Must remain a box. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GLANCE&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=PINCH&lt;br /&gt;
|verb5=POUND&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=PUT&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=SPIN&lt;br /&gt;
|verb12=TAP&lt;br /&gt;
|verb13=TICKLE&lt;br /&gt;
|verb14=TINKER&lt;br /&gt;
|verb15=TURN&lt;br /&gt;
|verb16=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weaving system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257665</id>
		<title>Ribbonator 2000</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257665"/>
		<updated>2026-05-07T21:58:24Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Ribbonator 2000&#039;&#039;&#039; is a device that can use fabric to make ribbons.  Originally sold with no unlocks, it was later expanded with two more tiers that open up new options for making various types of scripted ribbons.&lt;br /&gt;
&lt;br /&gt;
It was introduced at [[Ebon Gate]] in 2019, where it was sold on [[Caligos Isle]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop.  Since the closure of Caligos Isle, it has since been moved to [[EHShop:Quinton Manse|Quinton Manse]] in [[Evermore Hollow]].  It was created by GM Thandiwe.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{blue|Welcome to the one, the only, and the never before seen &amp;quot;Ribbonator 2000&amp;quot;!}}&lt;br /&gt;
This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons.  That&#039;s right, Person!  It makes ribbons!  If you aren&#039;t sure what to do with these ribbons, then find a local weaver and I&#039;m sure they will excitedly help you out!&lt;br /&gt;
&lt;br /&gt;
{{blue|Instructions:}}&lt;br /&gt;
1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator&lt;br /&gt;
2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator&lt;br /&gt;
3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges)&lt;br /&gt;
4. Charge it for Zesting - (optional) NUDGE a blue crystal into the Ribbonator&lt;br /&gt;
5. Find Zests - (optional) TINKER with the Ribbonator to create zested ribbons&lt;br /&gt;
6. Change Type - (optional) FLIP the switch on the back of the Ribbonator to make laces or ribbons&lt;br /&gt;
7. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons!&lt;br /&gt;
8. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time (or to remove fabric before it is cut).&lt;br /&gt;
&lt;br /&gt;
With a new durable top, you can POUND the Ribbonator so that your ribbons show only their true colors.&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, Person, it is that simple!&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note,}} if you put &amp;quot;a pair of purple felt pants&amp;quot; into the Ribbonator, it will strip the color from the felt and only give you &amp;quot;a felt ribbon.&amp;quot;  In order to add color, you must use Alchemy Dye or Cobbling Dye.  Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons.&lt;br /&gt;
The Ribbonator has the following commands: flip (selects ribbon or lace), glance (# of ribbons inside), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tilt (empty dye), tinker (change type), turn (remove ribbon), and wave&lt;br /&gt;
And is Tier {{blue|3}} of 3.  And can add the following actions to your ribbons:  Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, Laceable Ribbons, and Groovy Ribbons.&lt;br /&gt;
&lt;br /&gt;
{{blue|Altering Instructions:}}  The Ribbonator must always be a box of some kind and must always be belt-worn.  Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.&lt;br /&gt;
&lt;br /&gt;
{{blue|Disclaimers:}}  The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun.  As a result, it has restrictions on it to prevent the harm of small children and animals.  The creators do not want any accusations of &amp;quot;The Ribbonator ate my baby!&amp;quot;  Please be sure to always use the Ribbonator appropriately.  Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished!  Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits.  And, for the love of all that is holy, do not bring a fork anywhere near it.  Do not use in the baths as the creators will not be held responsible for what may happen.  For your safety do not break these rules.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note:}}&lt;br /&gt;
The only way for the fabric you add to retain its fancy adjective is if it is from a bolt of cobbling fabric.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, the Ribbonator can make plain, unscripted ribbons from fabric and clothing, which references the material of the donor item.  [[Alchemy dye]] and [[cobbling dye]] can also be added to apply a color to the ribbons made.  The Ribbonator also requires charges from a [[silver wand]] to function.  Once a silver wand&#039;s charges have been depleted, it must be removed and a new silver wand placed inside in order for the Ribbonator to function.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR {DYE} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Twisting off the lid to the liquid tank on your ribbon-bound box, you slowly pour a honey yellow vial of dye into the funnel-like opening.  After several moments, and once the tank is full, you lift the dye free and screw the lid back into place.&lt;br /&gt;
| Twisting off the lid to the liquid tank in her a narrow ribbon-bond box of polished ruic, Person slowly pours a honey yellow vial of dye into the funnel-like opening.  After several moments, she lifts it free and screws the lid back into place.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add either [[alchemy dye]] or [[cobbling dye]] in order to apply a color.  If no dye is added, only the fabric material is used.  See the [[#Dye Guidelines|dye guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand present&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open and a charred silver wand pops out of it into your waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
| Depressing a button on her ribbon-bound box, you watch as the panel on the back of the device whooshes open and a charred silver wand pops out into her waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current silver wand.  Necessary to do so after a wand&#039;s charges are depleted.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open.  You carefully fit your silver wand into the weight prongs with a static-filled snapping sound and then close the panel again.&lt;br /&gt;
| Depressing a button on the back of her ribbon-bound box, Person opens a panel in the back of the device with a loud whooshing sound.  She carefully fits her silver wand into the waiting prongs, the sound of static filling the air, and then closes the panel again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand Present&lt;br /&gt;
| You depress the button on the back of your ribbon-bound box, hoping to place your silver wand into it, but an obnoxious sound reminds you that you have a silver wand in it already.&lt;br /&gt;
| Person depresses a button on the back of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a silver wand to the box, which remains inside to apply charges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PUT {FABRIC} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Lifting the lid of your ribbon-bound box, you carefully place a bolt of spidersilk inside it and then close it back up.&lt;br /&gt;
| Lifting the lid of her ribbon-bound box, Person carefully places a bolt of spidersilk inside it and then closes it again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fabric Present&lt;br /&gt;
| You lift the lid of your ribbon-bound box only to find that you already have something inside it.  You&#039;ll have to remove a bolt of spidersilk before adding anything new.&lt;br /&gt;
| Person lifts the lid of her ribbon-bound box and peeks inside for a brief moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| The &amp;quot;Ribbonator&amp;quot; is not a cannibal and is highly offended by your offering.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add an unscripted piece of clothing or a bolt of fabric, serving as the base fabric for the ribbon.  See the [[#Fabric Guidelines|fabric guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but pause to check the many dials, gears, and windows on it.  &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Please confirm that you wish to make a polychromatic spidersilk ribbon by SPINning the box again in the next 30 seconds. &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but pauses to check the many dials, gears, and windows on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No wand present&lt;br /&gt;
| With gusto, you spin the crank on the side of your ribbon-bound box and listen as the gears whirl and turn.&lt;br /&gt;
| With gusto, Person spins the crank on the side of her ribbon-bound box, and you hear the sound of whirring gears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Make ribbons based on the current settings.  Preview the settings beforehand via {{boldmono|LOOK}}.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Twisting off the lid to the liquid tank in your ribbon-bound box, you notice it is empty and twist the lid back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dye present&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty or error&lt;br /&gt;
| You hear a voice in your head, &amp;quot;Sorry, Boss.  You don&#039;t have any &#039;&#039;dye&#039;&#039;.  POUND ME to continue.&amp;quot;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| You quickly turn a dial on your ribbon-bound box and then lift its lid to pull out a polychromatic ribbon.  Without your attention, the box snaps closed.&lt;br /&gt;
| Quickly turning a dial on her ribbon-bound box, Person lifts the lid of her ribbon-bound box and Person pulls out a polychromatic ribbon.  Moments later, the box snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Silver wand depleted&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but hear a terrible hissing sound as smoke begins to pour out of the back panel of the device.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but a terrible hissing sound followed by a plume of smoke pouring out of the device causes her to stop.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current fabric if no ribbons have been made.  If ribbons have been made via {{boldmono|SPIN}}, remove ribbons one at a time.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 unlock adds four verbs with fluff messaging.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| Laying your ribbon-bound box upon the palm of your hand, you lean it against your chest and then trail your fingers over the lid.  My what a lovely device you have!&lt;br /&gt;
| Laying her ribbon-bound box upon the palm of her upturned hand, Person leans it against her chest and then trails a finger lovingly over the lid as she displays it for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You lightly tap the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
| Person lightly taps the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You trail your finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint light that flashes beyond the glass pane.&lt;br /&gt;
| Person trails her finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint that flashes beyond the glass pane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| Turning your palm upward, you slowly wave your hand before your ribbon-bound box and flash a winning smile.&lt;br /&gt;
| Turning her palm upward, Person slowly waves her hand before her ribbon-bound box and flashes a winning smile.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 3 unlock adds the ability to make scripted ribbons.  In addition to plain ribbons, it can now make [[Ribbonator Hair Ribbon]]s.  Additional scripted ribbon options can now be added via unlock certificates a la carte.  The process of applying a script to a ribbon is done when the ribbon is removed from the Ribbonator.  In other words, a blue crystal can be added at any point prior to removing a ribbon, and the type of script applied (if any) can be switched in between removing multiple ribbons from the Ribbonator among a crafted lot.&lt;br /&gt;
&lt;br /&gt;
The Ribbonator requires charges via a [[blue crystal]] in order to apply a script to any ribbons made.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Flipping the switch on your ribbon-bound box to the right, you decide to have the &amp;quot;Ribbonator&amp;quot; make laces.&lt;br /&gt;
| Person flips the switch on her ribbon-bound box to the right.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making a ribbon, a pair of ribbons, and a pair of laces.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  You see &#039;&#039;9 satin ribbons&#039;&#039; resting at the bottom.  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See the number of ribbons inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of the box, you nudge a blue crystal into place and then slide the drawer closed.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person nudges a blue crystal into place and then slides the drawer closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal present&lt;br /&gt;
| You open a small drawer on the top of your ribbon-bound box, hoping to nudge your blue crystal into it, but an obnoxious sound reminds you that you have a blue crystal in it already.&lt;br /&gt;
| Person opens a small drawer on the top of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a blue crystal to gain charges for making scripted ribbons.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of your ribbon-bound box, you glance inside to see an empty interior.  A soft hiss fills the air as the drawer closes once more.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person glances inside the empty interior for a brief moment before a soft hiss fills the air and the drawer closes once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal depleted&lt;br /&gt;
| Opening a small drawer on the top of the box, you attempt to pinch the spent crystal out of the drawer, but it is too fragile and turns to dust the moment you touch it.  You blow into the drawer, scattering the fine blue dust.  Slowly, the drawer closes with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person attempts to pinch something out of it but is unable to and instead exhales into the drawer.  A fine blue dust scatters from the interrior seconds before a soft hissing sound heralds the closure of the drawer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal still charged&lt;br /&gt;
| Opening a small drawer on the top of the box, you pinch a blue crystal out of its confines and let the drawer slide closed with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person pinches a blue crystal out its confines and lets the drawer slide closed with a small hissing sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the blue crystal currently inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Using the flat of your hand, you pound on the top of ribbon-bound box and hear a faint clicking sound.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your ribbon-bound box will now produce a ribbon that displays dye, fabric adjective, and fabric noun.&lt;br /&gt;
| Using the flat of her hand, Person pounds on the top of ribbon-bound box, and you hear a faint clicking sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between ribbon making options: Fabric only, Fabric adjective and dye only; Dye only; Dye and fabric noun; Dye, fabric adjective, and fabric noun.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Tinkering with one of the dials on a narrow ribbon-bond box of polished ruic, you watch as the words within a small window on the back change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
| Tinkering with one of the dials on her ribbon-bound box, Person causes the words in a small window on the back to change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making plain ribbons and any ribbon scripts available.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Cobbling Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[cobbling adornment]] (which use &amp;quot;laced&amp;quot; options) to the selection of scripted ribbons available.  Cobbling Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Groovy Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[Groovy Hair items]], for both singular &amp;quot;ribbon&amp;quot; and plural &amp;quot;ribbons&amp;quot;, to the selection of scripted ribbons available.  Groovy Ribbon and Groovy Ribbons are now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Laceable Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make ribbons compatible with [[Laceable items]] to the selection of scripted ribbons available.  Laceable Ribbon is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Weaving Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[weavable item]]s that are ribbons to the selection of scripted ribbons available.  Weaving Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Description===&lt;br /&gt;
The Ribbonator 2000 has a hard-coded description that is part of its design.  Using {{boldmono|LOOK}} will not only show that but also allow for a preview of its current settings.  Bolded portions will vary based on different settings or contents.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Approximately two hands high and six across, the wooden box is an interesting device.  Two glass buttons blink in tandem on the back of the box; the {{blue|dull}} blue one blinks over a small drawer and the {{blue|bright}} silver one flashes over a panel.  Positioned between the two is a turn style knob that sits above a small window with the words, &amp;quot;{{blue|Plain Ribbon}}&amp;quot; positioned in its center.  At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid.  A window on the right side provides a view of {{blue|polychromatic liquid}}, while the one on the left shows {{blue|a bolt of spidersilk resting inside}}.  Along the lower edge is a {{blue|copper}} plate that reads, &amp;quot;{{blue|Ribbonator 5120}},&amp;quot; a slide lever positioned at the words, &amp;quot;{{blue|Color and Fabric Base}},&amp;quot; and a small switch that is flipped {{blue|down}}.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Blue botton intensity: Blue crystal charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Silver button intensity: Silver wand charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Window words: Ribbon script type&lt;br /&gt;
:Right window: Dye color present&lt;br /&gt;
:Left window: Fabric or ribbons present&lt;br /&gt;
:Side lever words: Indicates how the ribbons will be made based on several variables that include Dye color, Fabric adjective, and Fabric noun.&lt;br /&gt;
:Switch orientation: Up makes a pair of ribbons, Down makes a ribbon, Right makes a pair of laces.&lt;br /&gt;
===Process===&lt;br /&gt;
Generally speaking, the process of making ribbons is exactly as outlined in the {{boldmono|ANALYZE}}:&lt;br /&gt;
#. Add alchemy dye or cobbling dye via {{boldmono|POUR}}.&lt;br /&gt;
#. Add fabric of some type, including unscripted clothing, via {{boldmono|PUT}}.&lt;br /&gt;
#. Ensure a silver wand with sufficient charges is present.  {{boldmono|PUSH}} to add a new wand, {{boldmono|PULL}} to remove a depleted wand.&lt;br /&gt;
#. If unlocked to Tier 3 and making scripted ribbons, ensure a blue crystal with sufficient charges is present.  {{boldmono|NUDGE}} to add a new crystal, {{boldmono|PINCH}} to discard a depleted crystal.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|TINKER}} to cycle between plain ribbons and various script options.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|FLIP}} to cycle between a ribbon, ribbons, or laces.  Certain scripts can only support specific nouns.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. Use {{boldmono|SPIN}} to chop up the fabric with the dye to make ribbons.  A standard batch is 10 ribbons.&lt;br /&gt;
#. Use {{boldmono|POUND}} to cycle between the various options for how the ribbon will appear based on the provided Dye color, Fabric adjective, and Fabric noun.  This step can be completed at any time prior to removing ribbons.&lt;br /&gt;
#. Remove ribbons one at a time via {{boldmono|TURN}}.  It is possible to add a new blue crystal as well as {{boldmono|TINKER}}, {{boldmono|FLIP}}, and {{boldmono|POUND}} at any point in between removing individual ribbons.&lt;br /&gt;
===Fabric Guidelines===&lt;br /&gt;
In general, the box will accept cloth items as described below.&lt;br /&gt;
====Clothing====&lt;br /&gt;
The item must contain a ONLY the cloth noun in the middle 15 of the item&#039;s base description (i.e. &amp;quot;a brown,linen,shirt&amp;quot;), and be unscripted.  It must {{boldmono||INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot;.  It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name.  {{boldmono|TAP}} &amp;lt;fabric&amp;gt; &amp;lt;noun&amp;gt; is the quickest way to test this on items with long descriptions.&lt;br /&gt;
====Bolts of Fabric====&lt;br /&gt;
The Solhaven shop [[Maellyn&#039;s Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator.  Each bolt of fabric will produce 10 ribbons.  Any bolt of fabric must {{boldmono|INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot; or it will not work.  The Ribbonator will accept fabric materials sold as cobbling supplies, as long as the fabric type is on the permitted fabrics list.&lt;br /&gt;
====Fabric Types====&lt;br /&gt;
The following [[:Category:Fabric|fabric]] types are known to be accepted by the Ribbonator:  angora wool, aqilorn, baft, baize, baldachin, batiste, baudekin, bourde, broadcloth, brocade, brocatelle, buckram, burel, burlap, burnet, burnt velvet, byssine, byssus, caddas, caddis, calico, camaca, cambric, cameline, camlet, canvas, cendal, chainsil, chambray, charmeuse, checkery, chiffon, chintz, cire, cordetum, cotton, dagswain, damask, dimity, dupioni silk, elesine, faille, falding, felt, figured camlet, figured silk, figury, flannel, flax, flyrsilk, frieze, fustian, gauze, gingerline, gingham, gossamer, grosgrain, gunny, gunny cloth, haircloth, herringbone lace, jacquard, kersey, lace, lacebark, lamb&#039;s wool, lampas, lawn, linen, linsey, linsey-woolsey, lotus silk, lyraigne, malghavan wool, marbrinus, mock velvet, moire silk, moreen, muslin, nacre velvet, naraina, noil, oilcloth, organdy, organza, paeline, paisley, pashmina, perse, plumille, plunket, porraye, ramie linen, ramie silk, ray, ridgeweaver silk, rolton wool, ruhani wool, russet, sailcloth, samite, sarcenet, satin, sea silk, shalloon, silk, silk satin, silk taffeta, silk velvet, sindon, sisken, spidersilk, tabby, taffeta, tapestry, tartan, tatted lace, tatting, tiretaine, toile, tulle, tweed, tweel, twill, velour, velvet, velveteen, vervise, watchet, water camlet, watered silk, waved camlet, wild silk, wool, woolen, and worsted&lt;br /&gt;
&lt;br /&gt;
The Ribbonator will &#039;&#039;&#039;not&#039;&#039;&#039; accept any type of leather.&lt;br /&gt;
===Dye Guidelines===&lt;br /&gt;
Both [[alchemy dye]]s and [[cobbling dye]]s will work.  The dye color must be 12/13 (15 minus a/an) characters or less or the Ribbonator will tell you the dye is too elaborate and it will not work.  The dye vial must have &#039;&#039;&#039;5 doses&#039;&#039;&#039; before you pour it into the box.  Cobbling dyes, in particular, can be ordered in the [[:Category:Cobbling shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer&#039;s Landing]], and on the seasonal wandering [[Mist Harbor wandering carts|cobbling cart]] in Mist Harbor.  Cobbling dyes are frequently sold at festivals, as well.  Alchemy dyes can be made via alchemy.  Dyes purchased from the [[Dyer&#039;s tent]] must first be converted to alchemy dyes by visiting the dyer&#039;s tent NPC and using {{boldmono|ORDER BOTTLE}} while holding the dye in the right hand.&lt;br /&gt;
===Charging the Box===&lt;br /&gt;
[[Silver wand]]s should have 10 charges.  Results will be unpredictable when using used silver wands.&lt;br /&gt;
===Scripted Ribbons===&lt;br /&gt;
[[Blue crystal]]s are used to add the selected script to the ribbon output.  Bound blue crystals from the {{boldmono|[[Verb:BOOST|BOOST]]}} system work in addition to standard blue crystals found via the [[treasure system]].  If a blue crystal is not present or the crystal isn&#039;t sufficiently charged, the ribbon created by {{boldmono||TURN}} will &#039;&#039;&#039;not&#039;&#039;&#039; be scripted regardless of the current ribbon type setting on the box. {{boldmono|PINCH}} will remove the blue crystal and should be used after every ribbon to ensure charges remain.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Cobbling adornment]]&lt;br /&gt;
* [[Groovy Hair items]]&lt;br /&gt;
* [[Laceable items]]&lt;br /&gt;
* [[Ribbonator Hair Ribbon]]s&lt;br /&gt;
* [[Weavable item]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Metal plate &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Phrase on metal plate&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Short and long description alterations only.&amp;lt;br&amp;gt;Must remain a box. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GLANCE&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=PINCH&lt;br /&gt;
|verb5=POUND&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=PUT&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=SPIN&lt;br /&gt;
|verb12=TAP&lt;br /&gt;
|verb13=TICKLE&lt;br /&gt;
|verb14=TINKER&lt;br /&gt;
|verb15=TURN&lt;br /&gt;
|verb16=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weaving system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257663</id>
		<title>Ribbonator 2000</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257663"/>
		<updated>2026-05-07T21:46:02Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Ribbonator 2000&#039;&#039;&#039; is a device that can use fabric to make ribbons.  Originally sold with no unlocks, it was later expanded with two more tiers that open up new options for making various types of scripted ribbons.&lt;br /&gt;
&lt;br /&gt;
It was introduced at [[Ebon Gate]] in 2019, where it was sold on [[Caligos Isle]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop.  Since the closure of Caligos Isle, it has since been moved to [[EHShop:Quinton Manse|Quinton Manse]] in [[Evermore Hollow]].  It was created by GM Thandiwe.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{blue|Welcome to the one, the only, and the never before seen &amp;quot;Ribbonator 2000&amp;quot;!}}&lt;br /&gt;
This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons.  That&#039;s right, Person!  It makes ribbons!  If you aren&#039;t sure what to do with these ribbons, then find a local weaver and I&#039;m sure they will excitedly help you out!&lt;br /&gt;
&lt;br /&gt;
{{blue|Instructions:}}&lt;br /&gt;
1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator&lt;br /&gt;
2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator&lt;br /&gt;
3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges)&lt;br /&gt;
4. Charge it for Zesting - (optional) NUDGE a blue crystal into the Ribbonator&lt;br /&gt;
5. Find Zests - (optional) TINKER with the Ribbonator to create zested ribbons&lt;br /&gt;
6. Change Type - (optional) FLIP the switch on the back of the Ribbonator to make laces or ribbons&lt;br /&gt;
7. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons!&lt;br /&gt;
8. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time (or to remove fabric before it is cut).&lt;br /&gt;
&lt;br /&gt;
With a new durable top, you can POUND the Ribbonator so that your ribbons show only their true colors.&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, Person, it is that simple!&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note,}} if you put &amp;quot;a pair of purple felt pants&amp;quot; into the Ribbonator, it will strip the color from the felt and only give you &amp;quot;a felt ribbon.&amp;quot;  In order to add color, you must use Alchemy Dye or Cobbling Dye.  Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons.&lt;br /&gt;
The Ribbonator has the following commands: flip (selects ribbon or lace), glance (# of ribbons inside), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tilt (empty dye), tinker (change type), turn (remove ribbon), and wave&lt;br /&gt;
And is Tier {{blue|3}} of 3.  And can add the following actions to your ribbons:  Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, Laceable Ribbons, and Groovy Ribbons.&lt;br /&gt;
&lt;br /&gt;
{{blue|Altering Instructions:}}  The Ribbonator must always be a box of some kind and must always be belt-worn.  Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.&lt;br /&gt;
&lt;br /&gt;
{{blue|Disclaimers:}}  The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun.  As a result, it has restrictions on it to prevent the harm of small children and animals.  The creators do not want any accusations of &amp;quot;The Ribbonator ate my baby!&amp;quot;  Please be sure to always use the Ribbonator appropriately.  Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished!  Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits.  And, for the love of all that is holy, do not bring a fork anywhere near it.  Do not use in the baths as the creators will not be held responsible for what may happen.  For your safety do not break these rules.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note:}}&lt;br /&gt;
The only way for the fabric you add to retain its fancy adjective is if it is from a bolt of cobbling fabric.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, the Ribbonator can make plain, unscripted ribbons from fabric and clothing, which references the material of the donor item.  [[Alchemy dye]] and [[cobbling dye]] can also be added to apply a color to the ribbons made.  The Ribbonator also requires charges from a [[silver wand]] to function.  Once a silver wand&#039;s charges have been depleted, it must be removed and a new silver wand placed inside in order for the Ribbonator to function.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR {DYE} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Twisting off the lid to the liquid tank on your ribbon-bound box, you slowly pour a honey yellow vial of dye into the funnel-like opening.  After several moments, and once the tank is full, you lift the dye free and screw the lid back into place.&lt;br /&gt;
| Twisting off the lid to the liquid tank in her a narrow ribbon-bond box of polished ruic, Person slowly pours a honey yellow vial of dye into the funnel-like opening.  After several moments, she lifts it free and screws the lid back into place.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add either [[alchemy dye]] or [[cobbling dye]] in order to apply a color.  If no dye is added, only the fabric material is used.  See the [[#Dye Guidelines|dye guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand present&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open and a charred silver wand pops out of it into your waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
| Depressing a button on her ribbon-bound box, you watch as the panel on the back of the device whooshes open and a charred silver wand pops out into her waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current silver wand.  Necessary to do so after a wand&#039;s charges are depleted.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open.  You carefully fit your silver wand into the weight prongs with a static-filled snapping sound and then close the panel again.&lt;br /&gt;
| Depressing a button on the back of her ribbon-bound box, Person opens a panel in the back of the device with a loud whooshing sound.  She carefully fits her silver wand into the waiting prongs, the sound of static filling the air, and then closes the panel again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand Present&lt;br /&gt;
| You depress the button on the back of your ribbon-bound box, hoping to place your silver wand into it, but an obnoxious sound reminds you that you have a silver wand in it already.&lt;br /&gt;
| Person depresses a button on the back of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a silver wand to the box, which remains inside to apply charges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PUT {FABRIC} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Lifting the lid of your ribbon-bound box, you carefully place a bolt of spidersilk inside it and then close it back up.&lt;br /&gt;
| Lifting the lid of her ribbon-bound box, Person carefully places a bolt of spidersilk inside it and then closes it again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fabric Present&lt;br /&gt;
| You lift the lid of your ribbon-bound box only to find that you already have something inside it.  You&#039;ll have to remove a bolt of spidersilk before adding anything new.&lt;br /&gt;
| Person lifts the lid of her ribbon-bound box and peeks inside for a brief moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbon&lt;br /&gt;
| The &amp;quot;Ribbonator&amp;quot; is not a cannibal and is highly offended by your offering.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add an unscripted piece of clothing or a bolt of fabric, serving as the base fabric for the ribbon.  See the [[#Fabric Guidelines|fabric guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but pause to check the many dials, gears, and windows on it.  &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Please confirm that you wish to make a polychromatic spidersilk ribbon by SPINning the box again in the next 30 seconds. &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but pauses to check the many dials, gears, and windows on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No wand present&lt;br /&gt;
| With gusto, you spin the crank on the side of your ribbon-bound box and listen as the gears whirl and turn.&lt;br /&gt;
| With gusto, Person spins the crank on the side of her ribbon-bound box, and you hear the sound of whirring gears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Make ribbons based on the current settings.  Preview the settings beforehand via {{boldmono|LOOK}}.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Twisting off the lid to the liquid tank in your ribbon-bound box, you notice it is empty and twist the lid back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dye present&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty or error&lt;br /&gt;
| You hear a voice in your head, &amp;quot;Sorry, Boss.  You don&#039;t have any &#039;&#039;dye&#039;&#039;.  POUND ME to continue.&amp;quot;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| You quickly turn a dial on your ribbon-bound box and then lift its lid to pull out a polychromatic ribbon.  Without your attention, the box snaps closed.&lt;br /&gt;
| Quickly turning a dial on her ribbon-bound box, Person lifts the lid of her ribbon-bound box and Person pulls out a polychromatic ribbon.  Moments later, the box snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Silver wand depleted&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but hear a terrible hissing sound as smoke begins to pour out of the back panel of the device.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but a terrible hissing sound followed by a plume of smoke pouring out of the device causes her to stop.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current fabric if no ribbons have been made.  If ribbons have been made via {{boldmono|SPIN}}, remove ribbons one at a time.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 unlock adds four verbs with fluff messaging.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| Laying your ribbon-bound box upon the palm of your hand, you lean it against your chest and then trail your fingers over the lid.  My what a lovely device you have!&lt;br /&gt;
| Laying her ribbon-bound box upon the palm of her upturned hand, Person leans it against her chest and then trails a finger lovingly over the lid as she displays it for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You lightly tap the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
| Person lightly taps the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You trail your finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint light that flashes beyond the glass pane.&lt;br /&gt;
| Person trails her finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint that flashes beyond the glass pane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| Turning your palm upward, you slowly wave your hand before your ribbon-bound box and flash a winning smile.&lt;br /&gt;
| Turning her palm upward, Person slowly waves her hand before her ribbon-bound box and flashes a winning smile.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 3 unlock adds the ability to make scripted ribbons.  In addition to plain ribbons, it can now make [[Ribbonator Hair Ribbon]]s.  Additional scripted ribbon options can now be added via unlock certificates a la carte.  The process of applying a script to a ribbon is done when the ribbon is removed from the Ribbonator.  In other words, a blue crystal can be added at any point prior to removing a ribbon, and the type of script applied (if any) can be switched in between removing multiple ribbons from the Ribbonator among a crafted lot.&lt;br /&gt;
&lt;br /&gt;
The Ribbonator requires charges via a [[blue crystal]] in order to apply a script to any ribbons made.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Flipping the switch on your ribbon-bound box to the right, you decide to have the &amp;quot;Ribbonator&amp;quot; make laces.&lt;br /&gt;
| Person flips the switch on her ribbon-bound box to the right.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making a ribbon, ribbons, and laces.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  You see &#039;&#039;9 satin ribbons&#039;&#039; resting at the bottom.  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See the number of ribbons inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of the box, you nudge a blue crystal into place and then slide the drawer closed.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person nudges a blue crystal into place and then slides the drawer closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal present&lt;br /&gt;
| You open a small drawer on the top of your ribbon-bound box, hoping to nudge your blue crystal into it, but an obnoxious sound reminds you that you have a blue crystal in it already.&lt;br /&gt;
| Person opens a small drawer on the top of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a blue crystal to gain charges for making scripted ribbons.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of your ribbon-bound box, you glance inside to see an empty interior.  A soft hiss fills the air as the drawer closes once more.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person glances inside the empty interior for a brief moment before a soft hiss fills the air and the drawer closes once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal depleted&lt;br /&gt;
| Opening a small drawer on the top of the box, you attempt to pinch the spent crystal out of the drawer, but it is too fragile and turns to dust the moment you touch it.  You blow into the drawer, scattering the fine blue dust.  Slowly, the drawer closes with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person attempts to pinch something out of it but is unable to and instead exhales into the drawer.  A fine blue dust scatters from the interrior seconds before a soft hissing sound heralds the closure of the drawer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal still charged&lt;br /&gt;
| Opening a small drawer on the top of the box, you pinch a blue crystal out of its confines and let the drawer slide closed with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person pinches a blue crystal out its confines and lets the drawer slide closed with a small hissing sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the blue crystal currently inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Using the flat of your hand, you pound on the top of ribbon-bound box and hear a faint clicking sound.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your ribbon-bound box will now produce a ribbon that displays dye, fabric adjective, and fabric noun.&lt;br /&gt;
| Using the flat of her hand, Person pounds on the top of ribbon-bound box, and you hear a faint clicking sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between ribbon making options: Fabric only, Fabric adjective and dye only; Dye only; Dye and fabric noun; Dye, fabric adjective, and fabric noun.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Tinkering with one of the dials on a narrow ribbon-bond box of polished ruic, you watch as the words within a small window on the back change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
| Tinkering with one of the dials on her ribbon-bound box, Person causes the words in a small window on the back to change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making plain ribbons and any ribbon scripts available.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Cobbling Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[cobbling adornment]] (which use &amp;quot;laced&amp;quot; options) to the selection of scripted ribbons available.  Cobbling Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Groovy Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[Groovy Hair items]], for both singular &amp;quot;ribbon&amp;quot; and plural &amp;quot;ribbons&amp;quot;, to the selection of scripted ribbons available.  Groovy Ribbon and Groovy Ribbons are now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Laceable Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make ribbons compatible with [[Laceable items]] to the selection of scripted ribbons available.  Laceable Ribbon is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Weaving Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[weavable item]]s that are ribbons to the selection of scripted ribbons available.  Weaving Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Description===&lt;br /&gt;
The Ribbonator 2000 has a hard-coded description that is part of its design.  Using {{boldmono|LOOK}} will not only show that but also allow for a preview of its current settings.  Bolded portions will vary based on different settings or contents.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Approximately two hands high and six across, the wooden box is an interesting device.  Two glass buttons blink in tandem on the back of the box; the {{blue|dull}} blue one blinks over a small drawer and the {{blue|bright}} silver one flashes over a panel.  Positioned between the two is a turn style knob that sits above a small window with the words, &amp;quot;{{blue|Plain Ribbon}}&amp;quot; positioned in its center.  At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid.  A window on the right side provides a view of {{blue|polychromatic liquid}}, while the one on the left shows {{blue|a bolt of spidersilk resting inside}}.  Along the lower edge is a {{blue|copper}} plate that reads, &amp;quot;{{blue|Ribbonator 5120}},&amp;quot; a slide lever positioned at the words, &amp;quot;{{blue|Color and Fabric Base}},&amp;quot; and a small switch that is flipped {{blue|down}}.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Blue botton intensity: Blue crystal charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Silver button intensity: Silver wand charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Window words: Ribbon script type&lt;br /&gt;
:Right window: Dye color present&lt;br /&gt;
:Left window: Fabric or ribbons present&lt;br /&gt;
:Side lever words: Indicates how the ribbons will be made based on several variables that include Dye color, Fabric adjective, and Fabric noun.&lt;br /&gt;
:Switch orientation: Up makes ribbons, Down makes a ribbon, Right makes laces.&lt;br /&gt;
===Process===&lt;br /&gt;
Generally speaking, the process of making ribbons is exactly as outlined in the {{boldmono|ANALYZE}}:&lt;br /&gt;
#. Add alchemy dye or cobbling dye via {{boldmono|POUR}}.&lt;br /&gt;
#. Add fabric of some type, including unscripted clothing, via {{boldmono|PUT}}.&lt;br /&gt;
#. Ensure a silver wand with sufficient charges is present.  {{boldmono|PUSH}} to add a new wand, {{boldmono|PULL}} to remove a depleted wand.&lt;br /&gt;
#. If unlocked to Tier 3 and making scripted ribbons, ensure a blue crystal with sufficient charges is present.  {{boldmono|NUDGE}} to add a new crystal, {{boldmono|PINCH}} to discard a depleted crystal.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|TINKER}} to cycle between plain ribbons and various script options.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|FLIP}} to cycle between a ribbon, ribbons, or laces.  Certain scripts can only support specific nouns.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. Use {{boldmono|SPIN}} to chop up the fabric with the dye to make ribbons.  A standard batch is 10 ribbons.&lt;br /&gt;
#. Use {{boldmono|POUND}} to cycle between the various options for how the ribbon will appear based on the provided Dye color, Fabric adjective, and Fabric noun.  This step can be completed at any time prior to removing ribbons.&lt;br /&gt;
#. Remove ribbons one at a time via {{boldmono|TURN}}.  It is possible to add a new blue crystal as well as {{boldmono|TINKER}}, {{boldmono|FLIP}}, and {{boldmono|POUND}} at any point in between removing individual ribbons.&lt;br /&gt;
===Fabric Guidelines===&lt;br /&gt;
In general, the box will accept cloth items as described below.&lt;br /&gt;
====Clothing====&lt;br /&gt;
The item must contain a ONLY the cloth noun in the middle 15 of the item&#039;s base description (i.e. &amp;quot;a brown,linen,shirt&amp;quot;), and be unscripted.  It must {{boldmono||INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot;.  It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name.  {{boldmono|TAP}} &amp;lt;fabric&amp;gt; &amp;lt;noun&amp;gt; is the quickest way to test this on items with long descriptions.&lt;br /&gt;
====Bolts of Fabric====&lt;br /&gt;
The Solhaven shop [[Maellyn&#039;s Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator.  Each bolt of fabric will produce 10 ribbons.  Any bolt of fabric must {{boldmono|INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot; or it will not work.  The Ribbonator will accept fabric materials sold as cobbling supplies, as long as the fabric type is on the permitted fabrics list.&lt;br /&gt;
====Fabric Types====&lt;br /&gt;
The following [[:Category:Fabric|fabric]] types are known to be accepted by the Ribbonator:  angora wool, aqilorn, baft, baize, baldachin, batiste, baudekin, bourde, broadcloth, brocade, brocatelle, buckram, burel, burlap, burnet, burnt velvet, byssine, byssus, caddas, caddis, calico, camaca, cambric, cameline, camlet, canvas, cendal, chainsil, chambray, charmeuse, checkery, chiffon, chintz, cire, cordetum, cotton, dagswain, damask, dimity, dupioni silk, elesine, faille, falding, felt, figured camlet, figured silk, figury, flannel, flax, flyrsilk, frieze, fustian, gauze, gingerline, gingham, gossamer, grosgrain, gunny, gunny cloth, haircloth, herringbone lace, jacquard, kersey, lace, lacebark, lamb&#039;s wool, lampas, lawn, linen, linsey, linsey-woolsey, lotus silk, lyraigne, malghavan wool, marbrinus, mock velvet, moire silk, moreen, muslin, nacre velvet, naraina, noil, oilcloth, organdy, organza, paeline, paisley, pashmina, perse, plumille, plunket, porraye, ramie linen, ramie silk, ray, ridgeweaver silk, rolton wool, ruhani wool, russet, sailcloth, samite, sarcenet, satin, sea silk, shalloon, silk, silk satin, silk taffeta, silk velvet, sindon, sisken, spidersilk, tabby, taffeta, tapestry, tartan, tatted lace, tatting, tiretaine, toile, tulle, tweed, tweel, twill, velour, velvet, velveteen, vervise, watchet, water camlet, watered silk, waved camlet, wild silk, wool, woolen, and worsted&lt;br /&gt;
&lt;br /&gt;
The Ribbonator will &#039;&#039;&#039;not&#039;&#039;&#039; accept any type of leather.&lt;br /&gt;
===Dye Guidelines===&lt;br /&gt;
Both [[alchemy dye]]s and [[cobbling dye]]s will work.  The dye color must be 12/13 (15 minus a/an) characters or less or the Ribbonator will tell you the dye is too elaborate and it will not work.  The dye vial must have &#039;&#039;&#039;5 doses&#039;&#039;&#039; before you pour it into the box.  Cobbling dyes, in particular, can be ordered in the [[:Category:Cobbling shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer&#039;s Landing]], and on the seasonal wandering [[Mist Harbor wandering carts|cobbling cart]] in Mist Harbor.  Cobbling dyes are frequently sold at festivals, as well.  Alchemy dyes can be made via alchemy.  Dyes purchased from the [[Dyer&#039;s tent]] must first be converted to alchemy dyes by visiting the dyer&#039;s tent NPC and using {{boldmono|ORDER BOTTLE}} while holding the dye in the right hand.&lt;br /&gt;
===Charging the Box===&lt;br /&gt;
[[Silver wand]]s should have 10 charges.  Results will be unpredictable when using used silver wands.&lt;br /&gt;
===Scripted Ribbons===&lt;br /&gt;
[[Blue crystal]]s are used to add the selected script to the ribbon output.  Bound blue crystals from the {{boldmono|[[Verb:BOOST|BOOST]]}} system work in addition to standard blue crystals found via the [[treasure system]].  If a blue crystal is not present or the crystal isn&#039;t sufficiently charged, the ribbon created by {{boldmono||TURN}} will &#039;&#039;&#039;not&#039;&#039;&#039; be scripted regardless of the current ribbon type setting on the box. {{boldmono|PINCH}} will remove the blue crystal and should be used after every ribbon to ensure charges remain.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Cobbling adornment]]&lt;br /&gt;
* [[Groovy Hair items]]&lt;br /&gt;
* [[Laceable items]]&lt;br /&gt;
* [[Ribbonator Hair Ribbon]]s&lt;br /&gt;
* [[Weavable item]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Metal plate &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Phrase on metal plate&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Short and long description alterations only.&amp;lt;br&amp;gt;Must remain a box. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GLANCE&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=PINCH&lt;br /&gt;
|verb5=POUND&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=PUT&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=SPIN&lt;br /&gt;
|verb12=TAP&lt;br /&gt;
|verb13=TICKLE&lt;br /&gt;
|verb14=TINKER&lt;br /&gt;
|verb15=TURN&lt;br /&gt;
|verb16=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weaving system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257661</id>
		<title>Ribbonator 2000</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ribbonator_2000&amp;diff=257661"/>
		<updated>2026-05-07T21:34:30Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Ribbonator 2000&#039;&#039;&#039; is a device that can use fabric to make ribbons.  Originally sold with no unlocks, it was later expanded with two more tiers that open up new options for making various types of scripted ribbons.&lt;br /&gt;
&lt;br /&gt;
It was introduced at [[Ebon Gate]] in 2019, where it was sold on [[Caligos Isle]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop.  Since the closure of Caligos Isle, it has since been moved to [[EHShop:Quinton Manse|Quinton Manse]] in [[Evermore Hollow]].  It was created by GM Thandiwe.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;{{blue|Welcome to the one, the only, and the never before seen &amp;quot;Ribbonator 2000&amp;quot;!}}&lt;br /&gt;
This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons.  That&#039;s right, Person!  It makes ribbons!  If you aren&#039;t sure what to do with these ribbons, then find a local weaver and I&#039;m sure they will excitedly help you out!&lt;br /&gt;
&lt;br /&gt;
{{blue|Instructions:}}&lt;br /&gt;
1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator&lt;br /&gt;
2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator&lt;br /&gt;
3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges)&lt;br /&gt;
4. Charge it for Zesting - (optional) NUDGE a blue crystal into the Ribbonator&lt;br /&gt;
5. Find Zests - (optional) TINKER with the Ribbonator to create zested ribbons&lt;br /&gt;
6. Change Type - (optional) FLIP the switch on the back of the Ribbonator to make laces or ribbons&lt;br /&gt;
7. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons!&lt;br /&gt;
8. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time (or to remove fabric before it is cut).&lt;br /&gt;
&lt;br /&gt;
With a new durable top, you can POUND the Ribbonator so that your ribbons show only their true colors.&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, Person, it is that simple!&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note,}} if you put &amp;quot;a pair of purple felt pants&amp;quot; into the Ribbonator, it will strip the color from the felt and only give you &amp;quot;a felt ribbon.&amp;quot;  In order to add color, you must use Alchemy Dye or Cobbling Dye.  Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons.&lt;br /&gt;
The Ribbonator has the following commands: flip (selects ribbon or lace), glance (# of ribbons inside), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tilt (empty dye), tinker (change type), turn (remove ribbon), and wave&lt;br /&gt;
And is Tier {{blue|3}} of 3.  And can add the following actions to your ribbons:  Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, Laceable Ribbons, and Groovy Ribbons.&lt;br /&gt;
&lt;br /&gt;
{{blue|Altering Instructions:}}  The Ribbonator must always be a box of some kind and must always be belt-worn.  Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.&lt;br /&gt;
&lt;br /&gt;
{{blue|Disclaimers:}}  The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun.  As a result, it has restrictions on it to prevent the harm of small children and animals.  The creators do not want any accusations of &amp;quot;The Ribbonator ate my baby!&amp;quot;  Please be sure to always use the Ribbonator appropriately.  Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished!  Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits.  And, for the love of all that is holy, do not bring a fork anywhere near it.  Do not use in the baths as the creators will not be held responsible for what may happen.  For your safety do not break these rules.&lt;br /&gt;
&lt;br /&gt;
{{blue|Please note:}}&lt;br /&gt;
The only way for the fabric you add to retain its fancy adjective is if it is from a bolt of cobbling fabric.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Off the shelf, the Ribbonator can make plain, unscripted ribbons from fabric and clothing, which references the material of the donor item.  [[Alchemy dye]] and [[cobbling dye]] can also be added to apply a color to the ribbons made.  The Ribbonator also requires charges from a [[silver wand]] to function.  Once a silver wand&#039;s charges have been depleted, it must be removed and a new silver wand placed inside in order for the Ribbonator to function.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR {DYE} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Twisting off the lid to the liquid tank on your ribbon-bound box, you slowly pour a honey yellow vial of dye into the funnel-like opening.  After several moments, and once the tank is full, you lift the dye free and screw the lid back into place.&lt;br /&gt;
| Twisting off the lid to the liquid tank in her a narrow ribbon-bond box of polished ruic, Person slowly pours a honey yellow vial of dye into the funnel-like opening.  After several moments, she lifts it free and screws the lid back into place.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add either [[alchemy dye]] or [[cobbling dye]] in order to apply a color.  If no dye is added, only the fabric material is used.  See the [[#Dye Guidelines|dye guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand present&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open and a charred silver wand pops out of it into your waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
| Depressing a button on her ribbon-bound box, you watch as the panel on the back of the device whooshes open and a charred silver wand pops out into her waiting hand.  A soft hiss fills the air as the panel closes once more.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current silver wand.  Necessary to do so after a wand&#039;s charges are depleted.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Depressing a button on your ribbon-bound box, you watch as a panel in the back whooshes open.  You carefully fit your silver wand into the weight prongs with a static-filled snapping sound and then close the panel again.&lt;br /&gt;
| Depressing a button on the back of her ribbon-bound box, Person opens a panel in the back of the device with a loud whooshing sound.  She carefully fits her silver wand into the waiting prongs, the sound of static filling the air, and then closes the panel again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wand Present&lt;br /&gt;
| You depress the button on the back of your ribbon-bound box, hoping to place your silver wand into it, but an obnoxious sound reminds you that you have a silver wand in it already.&lt;br /&gt;
| Person depresses a button on the back of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a silver wand to the box, which remains inside to apply charges.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUT {FABRIC} IN {BOX}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Lifting the lid of your ribbon-bound box, you carefully place a bolt of spidersilk inside it and then close it back up.&lt;br /&gt;
| Lifting the lid of her ribbon-bound box, Person carefully places a bolt of spidersilk inside it and then closes it again.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fabric Present&lt;br /&gt;
| You lift the lid of your ribbon-bound box only to find that you already have something inside it.  You&#039;ll have to remove a bolt of spidersilk before adding anything new.&lt;br /&gt;
| Person lifts the lid of her ribbon-bound box and peeks inside for a brief moment.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add an unscripted piece of clothing or a bolt of fabric, serving as the base fabric for the ribbon.  See the [[#Fabric Guidelines|fabric guidelines]] below.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but pause to check the many dials, gears, and windows on it.  &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Please confirm that you wish to make a polychromatic spidersilk ribbon by SPINning the box again in the next 30 seconds. &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but pauses to check the many dials, gears, and windows on it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the crank on your ribbon-bound box and are greeted with the mechanical sound of gears whirring and churning.  As you release the crank, a low electrical hum issues from inside the device followed by a loud spraying noise, which quickly gives way to the metallic sound of blades cutting into fabric.  After several more seconds of the strange racket, the box suddenly falls silent.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No wand present&lt;br /&gt;
| With gusto, you spin the crank on the side of your ribbon-bound box and listen as the gears whirl and turn.&lt;br /&gt;
| With gusto, Person spins the crank on the side of her ribbon-bound box, and you hear the sound of whirring gears.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Make ribbons based on the current settings.  Preview the settings beforehand via {{boldmono|LOOK}}.  Requires confirmation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Twisting off the lid to the liquid tank in your ribbon-bound box, you notice it is empty and twist the lid back into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dye present&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty or error&lt;br /&gt;
| You hear a voice in your head, &amp;quot;Sorry, Boss.  You don&#039;t have any &#039;&#039;dye&#039;&#039;.  POUND ME to continue.&amp;quot;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| You quickly turn a dial on your ribbon-bound box and then lift its lid to pull out a polychromatic ribbon.  Without your attention, the box snaps closed.&lt;br /&gt;
| Quickly turning a dial on her ribbon-bound box, Person lifts the lid of her ribbon-bound box and Person pulls out a polychromatic ribbon.  Moments later, the box snaps closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Silver wand depleted&lt;br /&gt;
| You start to turn the crank on your ribbon-bound box, but hear a terrible hissing sound as smoke begins to pour out of the back panel of the device.&lt;br /&gt;
| Person starts to turn the crank on her ribbon-bound box, but a terrible hissing sound followed by a plume of smoke pouring out of the device causes her to stop.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current fabric if no ribbons have been made.  If ribbons have been made via {{boldmono|SPIN}}, remove ribbons one at a time.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 2 unlock adds four verbs with fluff messaging.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| Laying your ribbon-bound box upon the palm of your hand, you lean it against your chest and then trail your fingers over the lid.  My what a lovely device you have!&lt;br /&gt;
| Laying her ribbon-bound box upon the palm of her upturned hand, Person leans it against her chest and then trails a finger lovingly over the lid as she displays it for all to see.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
| You lightly tap the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
| Person lightly taps the glass on the left side of a narrow ribbon-bond box of polished ruic, drawing attention to the equally as empty glossy interior.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You trail your finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint light that flashes beyond the glass pane.&lt;br /&gt;
| Person trails her finger against the right side of a narrow ribbon-bond box of polished ruic, highlighting the faint that flashes beyond the glass pane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
| Turning your palm upward, you slowly wave your hand before your ribbon-bound box and flash a winning smile.&lt;br /&gt;
| Turning her palm upward, Person slowly waves her hand before her ribbon-bound box and flashes a winning smile.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Tier 3 unlock adds the ability to make scripted ribbons.  In addition to plain ribbons, it can now make [[Ribbonator Hair Ribbon]]s.  Additional scripted ribbon options can now be added via unlock certificates a la carte.  The process of applying a script to a ribbon is done when the ribbon is removed from the Ribbonator.  In other words, a blue crystal can be added at any point prior to removing a ribbon, and the type of script applied (if any) can be switched in between removing multiple ribbons from the Ribbonator among a crafted lot.&lt;br /&gt;
&lt;br /&gt;
The Ribbonator requires charges via a [[blue crystal]] in order to apply a script to any ribbons made.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Flipping the switch on your ribbon-bound box to the right, you decide to have the &amp;quot;Ribbonator&amp;quot; make laces.&lt;br /&gt;
| Person flips the switch on her ribbon-bound box to the right.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making a ribbon, ribbons, and laces.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  A deep brassy voice issues from within the box and asks, &amp;quot;Everything okay, Boss?  You feeling alright?&amp;quot;  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ribbons present&lt;br /&gt;
| Hunching slightly, you bring a narrow ribbon-bond box of polished ruic up to eye level and gingerly open the lid to peek inside.  You see &#039;&#039;9 satin ribbons&#039;&#039; resting at the bottom.  Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*.&lt;br /&gt;
| Hunching slightly, Person brings a narrow ribbon-bond box of polished ruic up level with her eyes, and then gingerly opens the lid to peek inside.  Resuming a more relaxed position, Person lets the lid on the box close with a loud *SNAP*.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|See the number of ribbons inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of the box, you nudge a blue crystal into place and then slide the drawer closed.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person nudges a blue crystal into place and then slides the drawer closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal present&lt;br /&gt;
| You open a small drawer on the top of your ribbon-bound box, hoping to nudge your blue crystal into it, but an obnoxious sound reminds you that you have a blue crystal in it already.&lt;br /&gt;
| Person opens a small drawer on the top of her ribbon-bound box and is rewarded with an obnoxious beeping sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a blue crystal to gain charges for making scripted ribbons.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| Opening a small drawer on the top of your ribbon-bound box, you glance inside to see an empty interior.  A soft hiss fills the air as the drawer closes once more.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person glances inside the empty interior for a brief moment before a soft hiss fills the air and the drawer closes once more.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal depleted&lt;br /&gt;
| Opening a small drawer on the top of the box, you attempt to pinch the spent crystal out of the drawer, but it is too fragile and turns to dust the moment you touch it.  You blow into the drawer, scattering the fine blue dust.  Slowly, the drawer closes with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of her ribbon-bound box, Person attempts to pinch something out of it but is unable to and instead exhales into the drawer.  A fine blue dust scatters from the interrior seconds before a soft hissing sound heralds the closure of the drawer.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Crystal still charged&lt;br /&gt;
| Opening a small drawer on the top of the box, you pinch a blue crystal out of its confines and let the drawer slide closed with a soft hiss.&lt;br /&gt;
| Opening a small drawer on the top of the box, Person pinches a blue crystal out its confines and lets the drawer slide closed with a small hissing sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the blue crystal currently inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Using the flat of your hand, you pound on the top of ribbon-bound box and hear a faint clicking sound.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your ribbon-bound box will now produce a ribbon that displays dye, fabric adjective, and fabric noun.&lt;br /&gt;
| Using the flat of her hand, Person pounds on the top of ribbon-bound box, and you hear a faint clicking sound.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between ribbon making options: Fabric only, Fabric adjective and dye only; Dye only; Dye and fabric noun; Dye, fabric adjective, and fabric noun.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TINKER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Tinkering with one of the dials on a narrow ribbon-bond box of polished ruic, you watch as the words within a small window on the back change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
| Tinkering with one of the dials on her ribbon-bound box, Person causes the words in a small window on the back to change from &amp;quot;Plain Ribbons&amp;quot; to &amp;quot;Weaving Ribbons&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between making plain ribbons and any ribbon scripts available.  This step can be done AFTER fabric has been cut up via {{boldmono|SPIN}}.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Cobbling Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[cobbling adornment]] (which use &amp;quot;laced&amp;quot; options) to the selection of scripted ribbons available.  Cobbling Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Groovy Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[Groovy Hair items]], for both singular &amp;quot;ribbon&amp;quot; and plural &amp;quot;ribbons&amp;quot;, to the selection of scripted ribbons available.  Groovy Ribbon and Groovy Ribbons are now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Laceable Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make ribbons compatible with [[Laceable items]] to the selection of scripted ribbons available.  Laceable Ribbon is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Weaving Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
The Ribbonator must be Tier 3 before applying this unlock.  Once applied, it can now make [[weavable item]]s that are ribbons to the selection of scripted ribbons available.  Weaving Ribbons is now among the options listed when cycling between ribbon types via {{boldmono|TINKER}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Description===&lt;br /&gt;
The Ribbonator 2000 has a hard-coded description that is part of its design.  Using {{boldmono|LOOK}} will not only show that but also allow for a preview of its current settings.  Bolded portions will vary based on different settings or contents.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Approximately two hands high and six across, the wooden box is an interesting device.  Two glass buttons blink in tandem on the back of the box; the {{blue|dull}} blue one blinks over a small drawer and the {{blue|bright}} silver one flashes over a panel.  Positioned between the two is a turn style knob that sits above a small window with the words, &amp;quot;{{blue|Plain Ribbon}}&amp;quot; positioned in its center.  At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid.  A window on the right side provides a view of {{blue|polychromatic liquid}}, while the one on the left shows {{blue|a bolt of spidersilk resting inside}}.  Along the lower edge is a {{blue|copper}} plate that reads, &amp;quot;{{blue|Ribbonator 5120}},&amp;quot; a slide lever positioned at the words, &amp;quot;{{blue|Color and Fabric Base}},&amp;quot; and a small switch that is flipped {{blue|down}}.&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Blue botton intensity: Blue crystal charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Silver button intensity: Silver wand charges; bright is fully charged, faint is depleted, dull is empty&lt;br /&gt;
:Window words: Ribbon script type&lt;br /&gt;
:Right window: Dye color present&lt;br /&gt;
:Left window: Fabric or ribbons present&lt;br /&gt;
:Side lever words: Indicates how the ribbons will be made based on several variables that include Dye color, Fabric adjective, and Fabric noun.&lt;br /&gt;
:Switch orientation: Up makes ribbons, Down makes a ribbon, Right makes laces.&lt;br /&gt;
===Process===&lt;br /&gt;
Generally speaking, the process of making ribbons is exactly as outlined in the {{boldmono|ANALYZE}}:&lt;br /&gt;
#. Add alchemy dye or cobbling dye via {{boldmono|POUR}}.&lt;br /&gt;
#. Add fabric of some type, including unscripted clothing, via {{boldmono|PUT}}.&lt;br /&gt;
#. Ensure a silver wand with sufficient charges is present.  {{boldmono|PUSH}} to add a new wand, {{boldmono|PULL}} to remove a depleted wand.&lt;br /&gt;
#. If unlocked to Tier 3 and making scripted ribbons, ensure a blue crystal with sufficient charges is present.  {{boldmono|NUDGE}} to add a new crystal, {{boldmono|PINCH}} to discard a depleted crystal.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|TINKER}} to cycle between plain ribbons and various script options.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. If unlocked to Tier 3, use {{boldmono|FLIP}} to cycle between a ribbon, ribbons, or laces.  Certain scripts can only support specific nouns.  This step can also be completed after fabric has been chopped up.&lt;br /&gt;
#. Use {{boldmono|SPIN}} to chop up the fabric with the dye to make ribbons.  A standard batch is 10 ribbons.&lt;br /&gt;
#. Use {{boldmono|POUND}} to cycle between the various options for how the ribbon will appear based on the provided Dye color, Fabric adjective, and Fabric noun.  This step can be completed at any time prior to removing ribbons.&lt;br /&gt;
#. Remove ribbons one at a time via {{boldmono|TURN}}.  It is possible to add a new blue crystal as well as {{boldmono|TINKER}}, {{boldmono|FLIP}}, and {{boldmono|POUND}} at any point in between removing individual ribbons.&lt;br /&gt;
===Fabric Guidelines===&lt;br /&gt;
In general, the box will accept cloth items as described below.&lt;br /&gt;
====Clothing====&lt;br /&gt;
The item must contain a ONLY the cloth noun in the middle 15 of the item&#039;s base description (i.e. &amp;quot;a brown,linen,shirt&amp;quot;), and be unscripted.  It must {{boldmono||INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot;.  It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name.  {{boldmono|TAP}} &amp;lt;fabric&amp;gt; &amp;lt;noun&amp;gt; is the quickest way to test this on items with long descriptions.&lt;br /&gt;
====Bolts of Fabric====&lt;br /&gt;
The Solhaven shop [[Maellyn&#039;s Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator.  Each bolt of fabric will produce 10 ribbons.  Any bolt of fabric must {{boldmono|INSPECT}} as &amp;quot;mainly crafted out of cloth&amp;quot; or it will not work.  The Ribbonator will accept fabric materials sold as cobbling supplies, as long as the fabric type is on the permitted fabrics list.&lt;br /&gt;
====Fabric Types====&lt;br /&gt;
The following [[:Category:Fabric|fabric]] types are known to be accepted by the Ribbonator:  angora wool, aqilorn, baft, baize, baldachin, batiste, baudekin, bourde, broadcloth, brocade, brocatelle, buckram, burel, burlap, burnet, burnt velvet, byssine, byssus, caddas, caddis, calico, camaca, cambric, cameline, camlet, canvas, cendal, chainsil, chambray, charmeuse, checkery, chiffon, chintz, cire, cordetum, cotton, dagswain, damask, dimity, dupioni silk, elesine, faille, falding, felt, figured camlet, figured silk, figury, flannel, flax, flyrsilk, frieze, fustian, gauze, gingerline, gingham, gossamer, grosgrain, gunny, gunny cloth, haircloth, herringbone lace, jacquard, kersey, lace, lacebark, lamb&#039;s wool, lampas, lawn, linen, linsey, linsey-woolsey, lotus silk, lyraigne, malghavan wool, marbrinus, mock velvet, moire silk, moreen, muslin, nacre velvet, naraina, noil, oilcloth, organdy, organza, paeline, paisley, pashmina, perse, plumille, plunket, porraye, ramie linen, ramie silk, ray, ridgeweaver silk, rolton wool, ruhani wool, russet, sailcloth, samite, sarcenet, satin, sea silk, shalloon, silk, silk satin, silk taffeta, silk velvet, sindon, sisken, spidersilk, tabby, taffeta, tapestry, tartan, tatted lace, tatting, tiretaine, toile, tulle, tweed, tweel, twill, velour, velvet, velveteen, vervise, watchet, water camlet, watered silk, waved camlet, wild silk, wool, woolen, and worsted&lt;br /&gt;
&lt;br /&gt;
The Ribbonator will &#039;&#039;&#039;not&#039;&#039;&#039; accept any type of leather.&lt;br /&gt;
===Dye Guidelines===&lt;br /&gt;
Both [[alchemy dye]]s and [[cobbling dye]]s will work.  The dye color must be 12/13 (15 minus a/an) characters or less or the Ribbonator will tell you the dye is too elaborate and it will not work.  The dye vial must have &#039;&#039;&#039;5 doses&#039;&#039;&#039; before you pour it into the box.  Cobbling dyes, in particular, can be ordered in the [[:Category:Cobbling shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer&#039;s Landing]], and on the seasonal wandering [[Mist Harbor wandering carts|cobbling cart]] in Mist Harbor.  Cobbling dyes are frequently sold at festivals, as well.  Alchemy dyes can be made via alchemy.  Dyes purchased from the [[Dyer&#039;s tent]] must first be converted to alchemy dyes by visiting the dyer&#039;s tent NPC and using {{boldmono|ORDER BOTTLE}} while holding the dye in the right hand.&lt;br /&gt;
===Charging the Box===&lt;br /&gt;
[[Silver wand]]s should have 10 charges.  Results will be unpredictable when using used silver wands.&lt;br /&gt;
===Scripted Ribbons===&lt;br /&gt;
[[Blue crystal]]s are used to add the selected script to the ribbon output.  Bound blue crystals from the {{boldmono|[[Verb:BOOST|BOOST]]}} system work in addition to standard blue crystals found via the [[treasure system]].  If a blue crystal is not present or the crystal isn&#039;t sufficiently charged, the ribbon created by {{boldmono||TURN}} will &#039;&#039;&#039;not&#039;&#039;&#039; be scripted regardless of the current ribbon type setting on the box. {{boldmono|PINCH}} will remove the blue crystal and should be used after every ribbon to ensure charges remain.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Cobbling adornment]]&lt;br /&gt;
* [[Groovy Hair items]]&lt;br /&gt;
* [[Laceable items]]&lt;br /&gt;
* [[Ribbonator Hair Ribbon]]s&lt;br /&gt;
* [[Weavable item]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Box &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Metal plate &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Phrase on metal plate&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2019 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Short and long description alterations only.&amp;lt;br&amp;gt;Must remain a box. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GLANCE&lt;br /&gt;
|verb3=NUDGE&lt;br /&gt;
|verb4=PINCH&lt;br /&gt;
|verb5=POUND&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PULL&lt;br /&gt;
|verb8=PUSH&lt;br /&gt;
|verb9=PUT&lt;br /&gt;
|verb10=RUB&lt;br /&gt;
|verb11=SPIN&lt;br /&gt;
|verb12=TAP&lt;br /&gt;
|verb13=TICKLE&lt;br /&gt;
|verb14=TINKER&lt;br /&gt;
|verb15=TURN&lt;br /&gt;
|verb16=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weaving system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ribbonator_Hair_Ribbon&amp;diff=257658</id>
		<title>Ribbonator Hair Ribbon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ribbonator_Hair_Ribbon&amp;diff=257658"/>
		<updated>2026-05-07T18:52:11Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Ribbonator Hair Ribbons&amp;#039;&amp;#039;&amp;#039; are hair accessories that are made via a Tier 3 Ribbonator 2000.  A single ribbon allows for multiple hairstyle options, each of which temporarily change the character&amp;#039;s hair quirk feature.  A ribbon can be removed and reworn to alternate between hairstyle options. {{TOC limit|2}} ==Ana...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ribbonator Hair Ribbons&#039;&#039;&#039; are hair accessories that are made via a Tier 3 [[Ribbonator 2000]].  A single ribbon allows for [[#Hairstyles|multiple hairstyle options]], each of which temporarily change the character&#039;s hair quirk feature.  A ribbon can be removed and reworn to alternate between hairstyle options.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Welcome to the one of a kind, the uniquely crafted, and never duplicated Ribbonator Hair Ribbon.&lt;br /&gt;
&lt;br /&gt;
A fiery scarlet ribbon can do the following things:&lt;br /&gt;
&lt;br /&gt;
1. Change types of ponytails - Before wearing the ribbon, you can decide if you want a high, low, or messy ponytail by FLIPping the ribbon around.&lt;br /&gt;
2. Create Pigtails - PINCHing the ribbon will change your hairstyle to include pigtails.&lt;br /&gt;
3. Remove your Style - PULLing the ribbon will remove the hairstyle it has created for you.&lt;br /&gt;
4. Create a Ponytail - PUSHing the ribbon will draw your hair up into a ponytail.&lt;br /&gt;
5. Create a Bun - TURNing the ribbon will draw your hair up into a simple bun.&lt;br /&gt;
6. Create Warbraids - TWISTing the ribbon will section your hair into warbraids.&lt;br /&gt;
7. Create a Braid - WEAVE the ribbon to create a simple braid.&lt;br /&gt;
&lt;br /&gt;
You may alter this fiery scarlet ribbon into anything synonymous to a ribbon. (Examples: cord, tie, lace, etc.)&lt;br /&gt;
{{blue|You cannot make this item into a plural item.  It is handled on the ribbon&#039;s end.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn your fiery scarlet ribbon over in your hand thinking about how you don&#039;t want a messy ponytail, but a high one.&lt;br /&gt;
| Person slowly turns a fiery scarlet ribbon over in her hand.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between a high ponytail, a low ponytail, and a messy ponytail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pigtails&lt;br /&gt;
| Evenly dividing your hair into two sections, you gather the right side together and tightly tie it off with a fiery scarlet ribbon.  You then repeat the process with the left side.&lt;br /&gt;
| Evenly dividing her hair into two sections, Person gathers the right side together and tightly ties it off with a fiery scarlet ribbon.  She then repeats the process with the left side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;6&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Braid&lt;br /&gt;
| Drawing your braid over one shoulder, you tug a fiery scarlet ribbon free of its end and then shake your head until your hair tumbles free of its binding.&lt;br /&gt;
| Drawing her braid over one shoulder, Person tugs a fiery scarlet ribbon free of its end and then shakes her head until her hair tumbles free of its binding.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bun&lt;br /&gt;
| Slipping a fiery scarlet ribbon from your hair, you let your bun unravel.&lt;br /&gt;
| Slipping a fiery scarlet ribbon from her hair, Person lets her bun unravel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pigtails&lt;br /&gt;
| Using both hands, you tug each fiery scarlet ribbon from your pigtails and let your hair tumble free.&lt;br /&gt;
| Using both hands, Person tugs each fiery scarlet ribbon from her pigtails and lets her hair tumble free.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ponytail&lt;br /&gt;
| Turning your head slightly, you tug a fiery scarlet ribbon free of your ponytail.&lt;br /&gt;
| Turning her head slightly, Person tugs a fiery scarlet ribbon free from her ponytail.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Warbraids&lt;br /&gt;
| Tugging each fiery scarlet ribbon free of your warbraids, you give your head a shake to free your hair of its bindings.&lt;br /&gt;
| Tugging each fiery scarlet ribbon free of her warbraids, Person gives her head a shake to free her hair of its bindings.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the ribbons and current hairstyle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ponytail&lt;br /&gt;
| Running your hands along the sides of your head, you pull your dark viridian ombre hair back into a high ponytail and tie it in place with a fiery scarlet ribbon.&lt;br /&gt;
| Running her hands along the sides of her head, Person pulls dark viridian ombre hair back into a high ponytail and ties it in place with a fiery scarlet ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Bun&lt;br /&gt;
| Drawing your dark viridian ombre hair back into a ponytail, you turn the length and then tuck the ends under to create a tight bun, which you bind in place using a fiery scarlet ribbon.&lt;br /&gt;
| Drawing her dark viridian ombre hair back into a ponytail, Person turns the length and then tucks the ends under to create a tight bun, which she binds in place using a fiery scarlet ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Warbraids&lt;br /&gt;
| Touching the crown of your head, you twist your fingers in and out of your dark viridian ombre hair, creating skull-hugging warbraids that you bind in place with a fiery scarlet ribbon.&lt;br /&gt;
| Touching the crown of her head, Person twists her fingers in and out of dark viridian ombre hair, creating skull-hugging warbraids that she binds in place with a fiery scarlet ribbon.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Braid&lt;br /&gt;
| With quick, deft twists of the wrist, you weave your hair into a simple braid and tie it in place with a fiery scarlet ribbon.&lt;br /&gt;
| With quick, deft twists of the wrist, Person weaves her hair into a simple braid and ties it in place with a fiery scarlet ribbon.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Hairstyles===&lt;br /&gt;
&#039;&#039;&#039;Braid:&#039;&#039;&#039; ... hair woven into a simple braid that is tied in place by &#039;&#039;a fiery scarlet ribbon&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bun:&#039;&#039;&#039; ... hair drawn back into a tight bun that is held in place by &#039;&#039;a fiery scarlet ribbon&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pigtails:&#039;&#039;&#039; ... hair divided into twin pigtails that are tied off with &#039;&#039;fiery scarlet ribbons&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ponytail:&#039;&#039;&#039; ... hair drawn back into a high/low/messy ponytail tied with &#039;&#039;a fiery scarlet ribbon&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warbraids:&#039;&#039;&#039; ... hair woven into several skull-hugging warbraids that are bound with &#039;&#039;fiery scarlet ribbons&#039;&#039;.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ribbonator 2000]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Ribbon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Hair quirk &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain synonymous to a ribbon (cord, tie, lace, etc.).&amp;lt;br&amp;gt;Must remain singular. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FLIP &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=TURN&lt;br /&gt;
|verb6=TWIST&lt;br /&gt;
|verb7=WEAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257657</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257657"/>
		<updated>2026-05-07T15:42:51Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of alcoholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia.  All regions and cultures generally would brew or consume all types of alcoholic beverages, with a few exceptions that are unique to a specific culture or region. Drinks listed with cultural or regional ties are either directly tied to that region/culture, or they are somehow emphasized, such as with a named vintage honoring a local feature.  This does not mean, for example, half-krolvin only drink vodka and never drink or make any other type of beverage.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Document References&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Craftable Via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[The Frontier&#039;s Finest Hidden Speakeasy]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A strong, anise-flavored spirit that uses a variety of botanicals in its brewing and distillation process, including green anise, sweet fennel, and other herbs.  It is traditionally green but can be clear in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aeltsina&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| Any wine with strong floral overtones.  Traditionally an ice wine made with sea holly and wood violets.  Translates from elven as &amp;quot;flower wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ale&lt;br /&gt;
| [[Dwarf|Dwarves]], [[Mist Harbor]], [[Mestanir]], [[Ta&#039;Ardenai]], [[Sylvarraend]] [[Ta&#039;Vaalor]], [[Torre]], [[Wehnimer&#039;s Landing]], [[Vornavis]]&lt;br /&gt;
| [[Dwarven Language of Ale]], [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Spirits of the Delta]], [[Wehnimer&#039;s Landing: Trade and Resources]], [[Wisteria Winery]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed using warm fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Amaretto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweet almond liqueur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Anieamys&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of effervescent white wine, similar to champagne, with a faintly floral nose.  Translates from elven as &amp;quot;rising wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aplixta&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from a bracken fungus by the same name, which grows on decomposing ghostwood.   Similar to gin, it has an herbaceous, slightly bitter taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Applejack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of apple brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Arbutus&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liqueur made from arbutus berries and sel&#039;elun vines.  It is sweet, lightly floral, and highly potent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Athsyla&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong and fragrant liqueur brewed from mereviolet blossoms, dreamgrass, and orcbane berries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Beer&lt;br /&gt;
| [[Atan Irith]], [[Dwarf|Dwarves]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A broad category of beverage produced via brewing and fermentation of starches from cereal grains such as barley, wheat, maize, rice, and oats, with many varieties.  Dwarves are especially renowned for beers of all styles and types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Belien&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Ta&#039;Loenthra|Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from selanbel, the honey produced by honey bees that exclusively feed on the beleria.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blood wine&lt;br /&gt;
| [[Dhe&#039;nar]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of potent red wine, rumored to utilize blood as part of the fermentation process.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blush&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of pale wine made either via careful contact with red grape skins or as a blend of white and red grapes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bochet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from honey that has been caramelized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of lager beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bourbon&lt;br /&gt;
| [[Mestanir]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Spirits of the Delta]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey made from corn.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Braggot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A mixture between beer and mead, braggot is sometimes referred to as honey beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Brandy&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Billinggate Tavern]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from distilled wine.  Sometimes called brandywine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Burgundy&lt;br /&gt;
| [[Estoria]], [[Ta&#039;Illistim]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Caerandas&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of potent botanical liqueur.  Its precise formula is kept secret but is believed to contain at least 150 botanicals with a wine base.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chablis&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Champagne&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of effervescent white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chardonnay&lt;br /&gt;
| [[Pinefar]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]], [[Vornavis]]&lt;br /&gt;
| [[Nine of Cups]], [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chicha&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from maize.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cider&lt;br /&gt;
| [[Kikthuum]], [[Sylvan]]s, [[Torre]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Kikthuum Clan]], [[The Last Days of Yuriqen]]&lt;br /&gt;
| [[Alcohol Still]], [[Portable gnomish press]]&lt;br /&gt;
| A type of beverage made from fermented apple juice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Claret&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of light, red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cognac&lt;br /&gt;
| [[Borthuum]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cordial&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cyser&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that has been fermented with apple juices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Dreamwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Inyexat/People of the Stars|People of the Stars]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine with a strong soporific effect.  It is made with fermented ghostvine berries and crushed lotus petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Evieryl&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of mead that is infused with coffee grounds and cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ghostwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet, deep crimson ice wine that is hallucinogenic.  It is made with ghostvine berries, infused with ground mystic blue mushrooms, and aged in ghostwood barrels.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Gin&lt;br /&gt;
| [[Cysaegir]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]], [[Shimmarglin Inn]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled liquor flavored with juniper berries and other botanicals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grenache&lt;br /&gt;
| [[Oire]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grog&lt;br /&gt;
| [[Kraken&#039;s Fall]], [[Krolvin]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Salty Dog&#039;s Day|Estival Holidays]], [[Spirits of the Delta]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Rum diluted with water, sometimes with additives for flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr&lt;br /&gt;
| [[North Hendor]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A clear spirit made from distilled rye, maize, or barley, with strong juniper infusions.  Its name is derived from the Kannalan word for juniper and translates as &amp;quot;juniper drink.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr-azure&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A type of jenvyr that uses an uncommon variety of juniper berries with an exceptionally vibrant color, which tints the jenvyr blue.  It carries a natural hint of citrus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jusora&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A clear, colorless distilled liquor made from rice, often flavored with fruits, herbs, or even teas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kitirasi&lt;br /&gt;
| [[Evashir]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Nethyriar&#039;Asmat|Estival Holidays]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong rice wine that is pale orange or yellow in color and which can be dry or sweet.  A pale brown version of kitirasi is used in cooking.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kumys&lt;br /&gt;
| [[Halfling]]s, [[Icemule Trace]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of sour, fermented milk, traditionally from a mare but also from other mammals such as roltons.  Sometimes spelled kumis.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kvass&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Low in alcohol content, it is made by fermenting rye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lager&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Rock Lobster]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed at low temperatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lambic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of ale brewed with wild yeasts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liqueur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liquor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by distilling grains, fruits, vegetables, or sugars that have already gone through alcohol fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liramea&lt;br /&gt;
| [[Aelotoi]], [[Cysaegir]]&lt;br /&gt;
| [[Remembering:_Aelotoi_Mourning_Customs#Sky_Flower_Ceremony:_The_Liraflyr|Remembering: Aelotoi Mourning Customs - Sky Flower Ceremony: THe Liraflyr]]&lt;br /&gt;
| &lt;br /&gt;
| Made from local honey, honeysuckle nectar, and hints of resin, liramea is a sweet, herbaceous mead originally developed for the liraflyr. It has grown in popularity, however, and it is becoming increasingly common to see it in Cysaegir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Malyrtak&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of strong wormwood liqueur that has a uniquely bitter taste and a sickly yellow color that was developed by the Burghal gnomes of Ta&#039;Ardenai.  Translates from elven to mean, &amp;quot;rotting pond water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Marsanne&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mead&lt;br /&gt;
| [[Mestanir]], Northern [[Turamzzyrian Empire]], [[Seareach]], [[Sylvan]]s, [[Ta&#039;Ardenai]], [[Torre]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Gastronomical Identification and Imitation]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Killin&#039;s Thirsty Work Tavern]], [[Ta&#039;Ardenai]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by fermenting honey mixed with water, sometimes with fruits, spices, grains, or hops included for added flavor.  Sometimes called honey wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Merlot&lt;br /&gt;
| [[Pinefar]], [[Selanthia]]&lt;br /&gt;
| [[Nine of Cups]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Metheglin&lt;br /&gt;
| Northern [[Turamzzyrian Empire]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that is heavily spiced.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Millet beer&lt;br /&gt;
| [[Tehir]]&lt;br /&gt;
| [[Life and Being in the Sea of Fire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of beer brewed from millet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Moonshine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor with a very high alcohol content, sometimes flavored with fruits or other additives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mourvedre&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dark red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Muscat&lt;br /&gt;
| [[Allace]], [[Oire]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Naetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine that features rose petals in the fermentation process.  Translates from elven as &amp;quot;rose wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pilsner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of pale lager.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Port&lt;br /&gt;
| [[Oire]], [[The Sea Hag&#039;s Roost]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Porter&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[Flora Guide of the Isle of Ornath]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer that uses brown malt, resulting in a dark appearance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pulque&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made from fermented sap of the maguey plant.  Also called agave wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Resaetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dry, resiny white wine that uses pine resin from the resaun as part of the brewing process, which also relies on aging in resaun barrels.  Translates from elven as &amp;quot;pine wine.&amp;quot;  Often shortened to retsina.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rice wine&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| &lt;br /&gt;
| A beverage made from fermented rice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Riesling&lt;br /&gt;
| [[Aldora]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rum&lt;br /&gt;
| [[Ta&#039;Faendryl]], [[Ta&#039;Illistim]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[Cindek&#039;s Spirits]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made by fermenting and distilling sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sangria&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Wisteria Winery]]&lt;br /&gt;
| [[Sangria Carafe]]&lt;br /&gt;
| A beverage that mixes various fruit and other ingredients into a wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Scotch&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey that uses barley.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Shiraz&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Stout&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of dark beer that is warm fermented.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sylath&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#The Silken Sylath Regatta|Estival Holidays]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| An absinthe-like, vivid lime green liqueur made by distilling sylthiel moss with wormwood and anise.  It is slightly sweeter than absinthe and is served either straight or mixed with a sparkling white wine as a cocktail.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Syrah&lt;br /&gt;
| [[Allace]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Taravas&lt;br /&gt;
| [[Cysaegir]]&lt;br /&gt;
| [[Fyrswn&#039;ava: A Treatise on the Bound Tree]]&lt;br /&gt;
| &lt;br /&gt;
| A type of liquor made from fermenting the raw sap of crape myrtle trees, prized for its earthy flavor and unpredictable hallucinogenic effects.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tepache&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from pineapples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tequila&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled beverage made from the blue agave plant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiasat&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet dessert wine nicknamed &amp;quot;cookie wine&amp;quot; because its flavor bears a strong resemblance of a sweet sugar cookie.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tichalyth&lt;br /&gt;
| [[Angstholm]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A very strong, sweet rose liqueur laced with valerian.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiswin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| This name can refer to two different drinks.  One is a type of beer brewed from corn.  The other is fermented saguaro cactus fruit and is sometimes called saguaro wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Veczhu&lt;br /&gt;
| [[Felcour]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of funerary blood wine made from special grapes, which are grown in soil where the dead are buried and are harvested when they turn a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vekina wine&lt;br /&gt;
| [[Wendwillow]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine made with rowanberries and dandelions, named after the vekina, a funerary ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vetsika&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A dry red-black wine aged in oaken casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vipir&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine, similar to port, that is lushly full-bodied and slightly floral.  It is made with crushed violets, rose blossoms, vipaet grapes, and a Ta&#039;Ardenai vanilla brandy aged in celaeun casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vodka&lt;br /&gt;
| [[Half-krolvin]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of clear liquor, traditionally made by distilling fermented potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Whiskey&lt;br /&gt;
| [[Bourth]], [[Krolvin]], [[Reiver]]s, [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Crow&#039;s Nest Pub]], [[Incomplete History of River&#039;s Rest]], [[Luinne Bheinn Tavern]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor made from fermented grain mash.  Also spelled whisky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Wine&lt;br /&gt;
| [[Mist Harbor]], [[Vornavis]]&lt;br /&gt;
| [[Killin&#039;s Thirsty Work Tavern]], [[Wisteria Winery]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A broad category of beverage made from fermented grape juice, with many varieties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Winterberry ale&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Winterberry Varieties in Respect of Winterberry Ale]]&lt;br /&gt;
| &lt;br /&gt;
| A type of ale that incorporates a variety of winterberries from [[River&#039;s Rest]] into the brewing process.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cuisine]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257572</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257572"/>
		<updated>2026-05-07T00:33:55Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of alcoholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia. Drinks listed with cultural or regional ties are either directly tied to that region/culture, or they are somehow emphasized, such as with a named vintage honoring a local feature.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Document References&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Craftable Via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[The Frontier&#039;s Finest Hidden Speakeasy]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A strong, anise-flavored spirit that uses a variety of botanicals in its brewing and distillation process, including green anise, sweet fennel, and other herbs.  It is traditionally green but can be clear in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aeltsina&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| Any wine with strong floral overtones.  Traditionally an ice wine made with sea holly and wood violets.  Translates from elven as &amp;quot;flower wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ale&lt;br /&gt;
| [[Dwarf|Dwarves]], [[Mist Harbor]], [[Mestanir]], [[Ta&#039;Ardenai]], [[Sylvarraend]] [[Ta&#039;Vaalor]], [[Torre]], [[Wehnimer&#039;s Landing]], [[Vornavis]]&lt;br /&gt;
| [[Dwarven Language of Ale]], [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Spirits of the Delta]], [[Wehnimer&#039;s Landing: Trade and Resources]], [[Wisteria Winery]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed using warm fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Amaretto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweet almond liqueur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Anieamys&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of effervescent white wine, similar to champagne, with a faintly floral nose.  Translates from elven as &amp;quot;rising wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aplixta&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from a bracken fungus by the same name, which grows on decomposing ghostwood.   Similar to gin, it has an herbaceous, slightly bitter taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Applejack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of apple brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Arbutus&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liqueur made from arbutus berries and sel&#039;elun vines.  It is sweet, lightly floral, and highly potent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Athsyla&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong and fragrant liqueur brewed from mereviolet blossoms, dreamgrass, and orcbane berries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Beer&lt;br /&gt;
| [[Atan Irith]], [[Dwarf|Dwarves]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A broad category of beverage produced via brewing and fermentation of starches from cereal grains such as barley, wheat, maize, rice, and oats, with many varieties.  Dwarves are especially renowned for beers of all styles and types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Belien&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Ta&#039;Loenthra|Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from selanbel, the honey produced by honey bees that exclusively feed on the beleria.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blood wine&lt;br /&gt;
| [[Dhe&#039;nar]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of potent red wine, rumored to utilize blood as part of the fermentation process.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blush&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of pale wine made either via careful contact with red grape skins or as a blend of white and red grapes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bochet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from honey that has been caramelized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of lager beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bourbon&lt;br /&gt;
| [[Mestanir]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Spirits of the Delta]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey made from corn.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Braggot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A mixture between beer and mead, braggot is sometimes referred to as honey beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Brandy&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Billinggate Tavern]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from distilled wine.  Sometimes called brandywine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Burgundy&lt;br /&gt;
| [[Estoria]], [[Ta&#039;Illistim]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Caerandas&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of potent botanical liqueur.  Its precise formula is kept secret but is believed to contain at least 150 botanicals with a wine base.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chablis&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Champagne&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of effervescent white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chardonnay&lt;br /&gt;
| [[Pinefar]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]], [[Vornavis]]&lt;br /&gt;
| [[Nine of Cups]], [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chicha&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from maize.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cider&lt;br /&gt;
| [[Kikthuum]], [[Sylvan]]s, [[Torre]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Kikthuum Clan]], [[The Last Days of Yuriqen]]&lt;br /&gt;
| [[Alcohol Still]], [[Portable gnomish press]]&lt;br /&gt;
| A type of beverage made from fermented apple juice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Claret&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of light, red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cognac&lt;br /&gt;
| [[Borthuum]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cordial&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cyser&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that has been fermented with apple juices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Dreamwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Inyexat/People of the Stars|People of the Stars]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine with a strong soporific effect.  It is made with fermented ghostvine berries and crushed lotus petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Evieryl&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of mead that is infused with coffee grounds and cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ghostwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet, deep crimson ice wine that is hallucinogenic.  It is made with ghostvine berries, infused with ground mystic blue mushrooms, and aged in ghostwood barrels.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Gin&lt;br /&gt;
| [[Cysaegir]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]], [[Shimmarglin Inn]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled liquor flavored with juniper berries and other botanicals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grenache&lt;br /&gt;
| [[Oire]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grog&lt;br /&gt;
| [[Kraken&#039;s Fall]], [[Krolvin]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Salty Dog&#039;s Day|Estival Holidays]], [[Spirits of the Delta]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Rum diluted with water, sometimes with additives for flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr&lt;br /&gt;
| [[North Hendor]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A clear spirit made from distilled rye, maize, or barley, with strong juniper infusions.  Its name is derived from the Kannalan word for juniper and translates as &amp;quot;juniper drink.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr-azure&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A type of jenvyr that uses an uncommon variety of juniper berries with an exceptionally vibrant color, which tints the jenvyr blue.  It carries a natural hint of citrus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jusora&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A clear, colorless distilled liquor made from rice, often flavored with fruits, herbs, or even teas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kitirasi&lt;br /&gt;
| [[Evashir]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Nethyriar&#039;Asmat|Estival Holidays]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong rice wine that is pale orange or yellow in color and which can be dry or sweet.  A pale brown version of kitirasi is used in cooking.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kumys&lt;br /&gt;
| [[Halfling]]s, [[Icemule Trace]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of sour, fermented milk, traditionally from a mare but also from other mammals such as roltons.  Sometimes spelled kumis.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kvass&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Low in alcohol content, it is made by fermenting rye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lager&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Rock Lobster]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed at low temperatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lambic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of ale brewed with wild yeasts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liqueur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liquor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by distilling grains, fruits, vegetables, or sugars that have already gone through alcohol fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Malyrtak&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of strong wormwood liqueur that has a uniquely bitter taste and a sickly yellow color that was developed by the Burghal gnomes of Ta&#039;Ardenai.  Translates from elven to mean, &amp;quot;rotting pond water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Marsanne&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mead&lt;br /&gt;
| [[Mestanir]], Northern [[Turamzzyrian Empire]], [[Seareach]], [[Sylvan]]s, [[Ta&#039;Ardenai]], [[Torre]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Gastronomical Identification and Imitation]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Killin&#039;s Thirsty Work Tavern]], [[Ta&#039;Ardenai]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by fermenting honey mixed with water, sometimes with fruits, spices, grains, or hops included for added flavor.  Sometimes called honey wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Merlot&lt;br /&gt;
| [[Pinefar]], [[Selanthia]]&lt;br /&gt;
| [[Nine of Cups]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Metheglin&lt;br /&gt;
| Northern [[Turamzzyrian Empire]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that is heavily spiced.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Millet beer&lt;br /&gt;
| [[Tehir]]&lt;br /&gt;
| [[Life and Being in the Sea of Fire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of beer brewed from millet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Moonshine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor with a very high alcohol content, sometimes flavored with fruits or other additives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mourvedre&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dark red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Muscat&lt;br /&gt;
| [[Allace]], [[Oire]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Naetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine that features rose petals in the fermentation process.  Translates from elven as &amp;quot;rose wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pilsner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of pale lager.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Port&lt;br /&gt;
| [[Oire]], [[The Sea Hag&#039;s Roost]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Porter&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[Flora Guide of the Isle of Ornath]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer that uses brown malt, resulting in a dark appearance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pulque&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made from fermented sap of the maguey plant.  Also called agave wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Resaetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dry, resiny white wine that uses pine resin from the resaun as part of the brewing process, which also relies on aging in resaun barrels.  Translates from elven as &amp;quot;pine wine.&amp;quot;  Often shortened to retsina.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rice wine&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| &lt;br /&gt;
| A beverage made from fermented rice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Riesling&lt;br /&gt;
| [[Aldora]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rum&lt;br /&gt;
| [[Ta&#039;Faendryl]], [[Ta&#039;Illistim]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[Cindek&#039;s Spirits]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made by fermenting and distilling sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sangria&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Wisteria Winery]]&lt;br /&gt;
| [[Sangria Carafe]]&lt;br /&gt;
| A beverage that mixes various fruit and other ingredients into a wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Scotch&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey that uses barley.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Shiraz&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Stout&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of dark beer that is warm fermented.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sylath&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#The Silken Sylath Regatta|Estival Holidays]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| An absinthe-like, vivid lime green liqueur made by distilling sylthiel moss with wormwood and anise.  It is slightly sweeter than absinthe and is served either straight or mixed with a sparkling white wine as a cocktail.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Syrah&lt;br /&gt;
| [[Allace]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Taravas&lt;br /&gt;
| [[Cysaegir]]&lt;br /&gt;
| [[Fyrswn&#039;ava: A Treatise on the Bound Tree]]&lt;br /&gt;
| &lt;br /&gt;
| A type of liquor made from fermenting the raw sap of crape myrtle trees, prized for its earthy flavor and unpredictable hallucinogenic effects.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tepache&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from pineapples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tequila&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled beverage made from the blue agave plant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiasat&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet dessert wine nicknamed &amp;quot;cookie wine&amp;quot; because its flavor bears a strong resemblance of a sweet sugar cookie.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tichalyth&lt;br /&gt;
| [[Angstholm]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A very strong, sweet rose liqueur laced with valerian.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiswin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| This name can refer to two different drinks.  One is a type of beer brewed from corn.  The other is fermented saguaro cactus fruit and is sometimes called saguaro wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Veczhu&lt;br /&gt;
| [[Felcour]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of funerary blood wine made from special grapes, which are grown in soil where the dead are buried and are harvested when they turn a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vekina wine&lt;br /&gt;
| [[Wendwillow]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine made with rowanberries and dandelions, named after the vekina, a funerary ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vetsika&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A dry red-black wine aged in oaken casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vipir&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine, similar to port, that is lushly full-bodied and slightly floral.  It is made with crushed violets, rose blossoms, vipaet grapes, and a Ta&#039;Ardenai vanilla brandy aged in celaeun casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vodka&lt;br /&gt;
| [[Half-krolvin]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of clear liquor, traditionally made by distilling fermented potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Whiskey&lt;br /&gt;
| [[Bourth]], [[Krolvin]], [[Reiver]]s, [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Crow&#039;s Nest Pub]], [[Incomplete History of River&#039;s Rest]], [[Luinne Bheinn Tavern]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor made from fermented grain mash.  Also spelled whisky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Wine&lt;br /&gt;
| [[Mist Harbor]], [[Vornavis]]&lt;br /&gt;
| [[Killin&#039;s Thirsty Work Tavern]], [[Wisteria Winery]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A broad category of beverage made from fermented grape juice, with many varieties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Winterberry ale&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Winterberry Varieties in Respect of Winterberry Ale]]&lt;br /&gt;
| &lt;br /&gt;
| A type of ale that incorporates a variety of winterberries from [[River&#039;s Rest]] into the brewing process.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cuisine]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257567</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257567"/>
		<updated>2026-05-07T00:07:49Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of alcoholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia. Drinks listed with cultural or regional ties are either directly tied to that region/culture, or they are somehow emphasized, such as with a named vintage honoring a local feature.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Document References&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Craftable Via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[The Frontier&#039;s Finest Hidden Speakeasy]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A strong, anise-flavored spirit that uses a variety of botanicals in its brewing and distillation process, including green anise, sweet fennel, and other herbs.  It is traditionally green but can be clear in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aeltsina&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| Any wine with strong floral overtones.  Traditionally an ice wine made with sea holly and wood violets.  Translates from elven as &amp;quot;flower wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ale&lt;br /&gt;
| [[Mist Harbor]], [[Mestanir]], [[Ta&#039;Ardenai]], [[Sylvarraend]] [[Ta&#039;Vaalor]], [[Torre]], [[Wehnimer&#039;s Landing]], [[Vornavis]]&lt;br /&gt;
| [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Spirits of the Delta]], [[Wehnimer&#039;s Landing: Trade and Resources]], [[Wisteria Winery]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed using warm fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Amaretto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweet almond liqueur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Anieamys&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of effervescent white wine, similar to champagne, with a faintly floral nose.  Translates from elven as &amp;quot;rising wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aplixta&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from a bracken fungus by the same name, which grows on decomposing ghostwood.   Similar to gin, it has an herbaceous, slightly bitter taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Applejack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of apple brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Arbutus&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liqueur made from arbutus berries and sel&#039;elun vines.  It is sweet, lightly floral, and highly potent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Athsyla&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong and fragrant liqueur brewed from mereviolet blossoms, dreamgrass, and orcbane berries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Beer&lt;br /&gt;
| [[Atan Irith]], [[Dwarf|Dwarves]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A broad category of beverage produced via brewing and fermentation of starches from cereal grains such as barley, wheat, maize, rice, and oats, with many varieties.  Dwarves are especially renowned for beers of all styles and types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Belien&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Ta&#039;Loenthra|Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from selanbel, the honey produced by honey bees that exclusively feed on the beleria.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blood wine&lt;br /&gt;
| [[Dhe&#039;nar]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of potent red wine, rumored to utilize blood as part of the fermentation process.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blush&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of pale wine made either via careful contact with red grape skins or as a blend of white and red grapes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bochet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from honey that has been caramelized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of lager beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bourbon&lt;br /&gt;
| [[Mestanir]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Spirits of the Delta]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey made from corn.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Braggot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A mixture between beer and mead, braggot is sometimes referred to as honey beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Brandy&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Billinggate Tavern]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from distilled wine.  Sometimes called brandywine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Burgundy&lt;br /&gt;
| [[Estoria]], [[Ta&#039;Illistim]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Caerandas&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of potent botanical liqueur.  Its precise formula is kept secret but is believed to contain at least 150 botanicals with a wine base.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chablis&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Champagne&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of effervescent white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chardonnay&lt;br /&gt;
| [[Pinefar]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]], [[Vornavis]]&lt;br /&gt;
| [[Nine of Cups]], [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chicha&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from maize.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cider&lt;br /&gt;
| [[Kikthuum]], [[Sylvan]]s, [[Torre]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Kikthuum Clan]], [[The Last Days of Yuriqen]]&lt;br /&gt;
| [[Alcohol Still]], [[Portable gnomish press]]&lt;br /&gt;
| A type of beverage made from fermented apple juice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Claret&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of light, red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cognac&lt;br /&gt;
| [[Borthuum]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cordial&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cyser&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that has been fermented with apple juices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Dreamwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Inyexat/People of the Stars|People of the Stars]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine with a strong soporific effect.  It is made with fermented ghostvine berries and crushed lotus petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Evieryl&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of mead that is infused with coffee grounds and cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ghostwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet, deep crimson ice wine that is hallucinogenic.  It is made with ghostvine berries, infused with ground mystic blue mushrooms, and aged in ghostwood barrels.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Gin&lt;br /&gt;
| [[Cysaegir]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]], [[Shimmarglin Inn]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled liquor flavored with juniper berries and other botanicals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grenache&lt;br /&gt;
| [[Oire]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grog&lt;br /&gt;
| [[Kraken&#039;s Fall]], [[Krolvin]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Salty Dog&#039;s Day|Estival Holidays]], [[Spirits of the Delta]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Rum diluted with water, sometimes with additives for flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr&lt;br /&gt;
| [[North Hendor]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A clear spirit made from distilled rye, maize, or barley, with strong juniper infusions.  Its name is derived from the Kannalan word for juniper and translates as &amp;quot;juniper drink.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr-azure&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A type of jenvyr that uses an uncommon variety of juniper berries with an exceptionally vibrant color, which tints the jenvyr blue.  It carries a natural hint of citrus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jusora&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A clear, colorless distilled liquor made from rice, often flavored with fruits, herbs, or even teas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kitirasi&lt;br /&gt;
| [[Evashir]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Nethyriar&#039;Asmat|Estival Holidays]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong rice wine that is pale orange or yellow in color and which can be dry or sweet.  A pale brown version of kitirasi is used in cooking.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kumys&lt;br /&gt;
| [[Halfling]]s, [[Icemule Trace]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of sour, fermented milk, traditionally from a mare but also from other mammals such as roltons.  Sometimes spelled kumis.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kvass&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Low in alcohol content, it is made by fermenting rye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lager&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Rock Lobster]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed at low temperatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lambic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of ale brewed with wild yeasts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liqueur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liquor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by distilling grains, fruits, vegetables, or sugars that have already gone through alcohol fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Malyrtak&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of strong wormwood liqueur that has a uniquely bitter taste and a sickly yellow color that was developed by the Burghal gnomes of Ta&#039;Ardenai.  Translates from elven to mean, &amp;quot;rotting pond water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Marsanne&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mead&lt;br /&gt;
| [[Mestanir]], Northern [[Turamzzyrian Empire]], [[Seareach]], [[Sylvan]]s, [[Ta&#039;Ardenai]], [[Torre]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Gastronomical Identification and Imitation]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Killin&#039;s Thirsty Work Tavern]], [[Ta&#039;Ardenai]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by fermenting honey mixed with water, sometimes with fruits, spices, grains, or hops included for added flavor.  Sometimes called honey wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Merlot&lt;br /&gt;
| [[Pinefar]], [[Selanthia]]&lt;br /&gt;
| [[Nine of Cups]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Metheglin&lt;br /&gt;
| Northern [[Turamzzyrian Empire]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that is heavily spiced.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Millet beer&lt;br /&gt;
| [[Tehir]]&lt;br /&gt;
| [[Life and Being in the Sea of Fire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of beer brewed from millet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Moonshine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor with a very high alcohol content, sometimes flavored with fruits or other additives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mourvedre&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dark red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Muscat&lt;br /&gt;
| [[Allace]], [[Oire]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Naetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine that features rose petals in the fermentation process.  Translates from elven as &amp;quot;rose wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pilsner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of pale lager.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Port&lt;br /&gt;
| [[Oire]], [[The Sea Hag&#039;s Roost]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Porter&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[Flora Guide of the Isle of Ornath]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer that uses brown malt, resulting in a dark appearance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pulque&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made from fermented sap of the maguey plant.  Also called agave wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Resaetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dry, resiny white wine that uses pine resin from the resaun as part of the brewing process, which also relies on aging in resaun barrels.  Translates from elven as &amp;quot;pine wine.&amp;quot;  Often shortened to retsina.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rice wine&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| &lt;br /&gt;
| A beverage made from fermented rice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Riesling&lt;br /&gt;
| [[Aldora]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rum&lt;br /&gt;
| [[Ta&#039;Faendryl]], [[Ta&#039;Illistim]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[Cindek&#039;s Spirits]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made by fermenting and distilling sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sangria&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Wisteria Winery]]&lt;br /&gt;
| [[Sangria Carafe]]&lt;br /&gt;
| A beverage that mixes various fruit and other ingredients into a wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Scotch&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey that uses barley.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Shiraz&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Stout&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of dark beer that is warm fermented.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sylath&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#The Silken Sylath Regatta|Estival Holidays]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| An absinthe-like, vivid lime green liqueur made by distilling sylthiel moss with wormwood and anise.  It is slightly sweeter than absinthe and is served either straight or mixed with a sparkling white wine as a cocktail.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Syrah&lt;br /&gt;
| [[Allace]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Taravas&lt;br /&gt;
| [[Cysaegir]]&lt;br /&gt;
| [[Fyrswn&#039;ava: A Treatise on the Bound Tree]]&lt;br /&gt;
| &lt;br /&gt;
| A type of liquor made from fermenting the raw sap of crape myrtle trees, prized for its earthy flavor and unpredictable hallucinogenic effects.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tepache&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from pineapples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tequila&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled beverage made from the blue agave plant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiasat&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet dessert wine nicknamed &amp;quot;cookie wine&amp;quot; because its flavor bears a strong resemblance of a sweet sugar cookie.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tichalyth&lt;br /&gt;
| [[Angstholm]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A very strong, sweet rose liqueur laced with valerian.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiswin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| This name can refer to two different drinks.  One is a type of beer brewed from corn.  The other is fermented saguaro cactus fruit and is sometimes called saguaro wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Veczhu&lt;br /&gt;
| [[Felcour]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of funerary blood wine made from special grapes, which are grown in soil where the dead are buried and are harvested when they turn a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vekina wine&lt;br /&gt;
| [[Wendwillow]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine made with rowanberries and dandelions, named after the vekina, a funerary ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vetsika&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A dry red-black wine aged in oaken casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vipir&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine, similar to port, that is lushly full-bodied and slightly floral.  It is made with crushed violets, rose blossoms, vipaet grapes, and a Ta&#039;Ardenai vanilla brandy aged in celaeun casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vodka&lt;br /&gt;
| [[Half-krolvin]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of clear liquor, traditionally made by distilling fermented potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Whiskey&lt;br /&gt;
| [[Bourth]], [[Krolvin]], [[Reiver]]s, [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Crow&#039;s Nest Pub]], [[Incomplete History of River&#039;s Rest]], [[Luinne Bheinn Tavern]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor made from fermented grain mash.  Also spelled whisky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Wine&lt;br /&gt;
| [[Mist Harbor]], [[Vornavis]]&lt;br /&gt;
| [[Killin&#039;s Thirsty Work Tavern]], [[Wisteria Winery]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A broad category of beverage made from fermented grape juice, with many varieties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Winterberry ale&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Winterberry Varieties in Respect of Winterberry Ale]]&lt;br /&gt;
| &lt;br /&gt;
| A type of ale that incorporates a variety of winterberries from [[River&#039;s Rest]] into the brewing process.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cuisine]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257565</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257565"/>
		<updated>2026-05-06T23:51:04Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of alcoholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia. Drinks listed with cultural or regional ties are either directly tied to that region/culture, or they are somehow emphasized, such as with a named vintage honoring a local feature.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Document References&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Craftable Via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[The Frontier&#039;s Finest Hidden Speakeasy]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A strong, anise-flavored spirit that uses a variety of botanicals in its brewing and distillation process, including green anise, sweet fennel, and other herbs.  It is traditionally green but can be clear in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aeltsina&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| Any wine with strong floral overtones.  Traditionally an ice wine made with sea holly and wood violets.  Translates from elven as &amp;quot;flower wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ale&lt;br /&gt;
| [[Mist Harbor]], [[Mestanir]], [[Ta&#039;Ardenai]], [[Sylvarraend]] [[Ta&#039;Vaalor]], [[Torre]], [[Wehnimer&#039;s Landing]], [[Vornavis]]&lt;br /&gt;
| [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Spirits of the Delta]], [[Wehnimer&#039;s Landing: Trade and Resources]], [[Wisteria Winery]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed using warm fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Amaretto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweet almond liqueur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Anieamys&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of effervescent white wine, similar to champagne, with a faintly floral nose.  Translates from elven as &amp;quot;rising wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aplixta&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from a bracken fungus by the same name, which grows on decomposing ghostwood.   Similar to gin, it has an herbaceous, slightly bitter taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Applejack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of apple brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Arbutus&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liqueur made from arbutus berries and sel&#039;elun vines.  It is sweet, lightly floral, and highly potent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Athsyla&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong and fragrant liqueur brewed from mereviolet blossoms, dreamgrass, and orcbane berries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Beer&lt;br /&gt;
| [[Atan Irith]], [[Dwarf|Dwarves]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Helgreth&#039;s Tavern]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A broad category of beverage produced via brewing and fermentation of starches from cereal grains such as barley, wheat, maize, rice, and oats, with many varieties.  Dwarves are especially renowned for beers of all styles and types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Belien&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Ta&#039;Loenthra|Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from selanbel, the honey produced by honey bees that exclusively feed on the beleria.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blood wine&lt;br /&gt;
| [[Dhe&#039;nar]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of potent red wine, rumored to utilize blood as part of the fermentation process.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blush&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of pale wine made either via careful contact with red grape skins or as a blend of white and red grapes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bochet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from honey that has been caramelized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of lager beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bourbon&lt;br /&gt;
| [[Mestanir]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Spirits of the Delta]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey made from corn.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Braggot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A mixture between beer and mead, braggot is sometimes referred to as honey beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Brandy&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Billinggate Tavern]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from distilled wine.  Sometimes called brandywine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Burgundy&lt;br /&gt;
| [[Estoria]], [[Ta&#039;Illistim]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Caerandas&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of potent botanical liqueur.  Its precise formula is kept secret but is believed to contain at least 150 botanicals with a wine base.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chablis&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Champagne&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of effervescent white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chardonnay&lt;br /&gt;
| [[Pinefar]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]], [[Vornavis]]&lt;br /&gt;
| [[Nine of Cups]], [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chicha&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from maize.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cider&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]], [[Portable gnomish press]]&lt;br /&gt;
| A type of beverage made from fermented apple juice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Claret&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of light, red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cognac&lt;br /&gt;
| [[Borthuum]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cordial&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cyser&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that has been fermented with apple juices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Dreamwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Inyexat/People of the Stars|People of the Stars]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine with a strong soporific effect.  It is made with fermented ghostvine berries and crushed lotus petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Evieryl&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of mead that is infused with coffee grounds and cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ghostwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet, deep crimson ice wine that is hallucinogenic.  It is made with ghostvine berries, infused with ground mystic blue mushrooms, and aged in ghostwood barrels.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Gin&lt;br /&gt;
| [[Cysaegir]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]], [[Shimmarglin Inn]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled liquor flavored with juniper berries and other botanicals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grenache&lt;br /&gt;
| [[Oire]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grog&lt;br /&gt;
| [[Kraken&#039;s Fall]], [[Krolvin]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Salty Dog&#039;s Day|Estival Holidays]], [[Spirits of the Delta]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Rum diluted with water, sometimes with additives for flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr&lt;br /&gt;
| [[North Hendor]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A clear spirit made from distilled rye, maize, or barley, with strong juniper infusions.  Its name is derived from the Kannalan word for juniper and translates as &amp;quot;juniper drink.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr-azure&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A type of jenvyr that uses an uncommon variety of juniper berries with an exceptionally vibrant color, which tints the jenvyr blue.  It carries a natural hint of citrus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jusora&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A clear, colorless distilled liquor made from rice, often flavored with fruits, herbs, or even teas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kitirasi&lt;br /&gt;
| [[Evashir]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Nethyriar&#039;Asmat|Estival Holidays]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong rice wine that is pale orange or yellow in color and which can be dry or sweet.  A pale brown version of kitirasi is used in cooking.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kumys&lt;br /&gt;
| [[Halfling]]s, [[Icemule Trace]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of sour, fermented milk, traditionally from a mare but also from other mammals such as roltons.  Sometimes spelled kumis.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kvass&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Low in alcohol content, it is made by fermenting rye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lager&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Rock Lobster]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed at low temperatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lambic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of ale brewed with wild yeasts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liqueur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liquor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by distilling grains, fruits, vegetables, or sugars that have already gone through alcohol fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Malyrtak&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of strong wormwood liqueur that has a uniquely bitter taste and a sickly yellow color that was developed by the Burghal gnomes of Ta&#039;Ardenai.  Translates from elven to mean, &amp;quot;rotting pond water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Marsanne&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[The Wage and Dagger Eatery]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mead&lt;br /&gt;
| [[Mestanir]], Northern [[Turamzzyrian Empire]], [[Seareach]], [[Sylvan]]s, [[Ta&#039;Ardenai]], [[Torre]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Gastronomical Identification and Imitation]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Killin&#039;s Thirsty Work Tavern]], [[Ta&#039;Ardenai]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by fermenting honey mixed with water, sometimes with fruits, spices, grains, or hops included for added flavor.  Sometimes called honey wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Merlot&lt;br /&gt;
| [[Pinefar]], [[Selanthia]]&lt;br /&gt;
| [[Nine of Cups]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Metheglin&lt;br /&gt;
| Northern [[Turamzzyrian Empire]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that is heavily spiced.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Millet beer&lt;br /&gt;
| [[Tehir]]&lt;br /&gt;
| [[Life and Being in the Sea of Fire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of beer brewed from millet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Moonshine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor with a very high alcohol content, sometimes flavored with fruits or other additives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mourvedre&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dark red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Muscat&lt;br /&gt;
| [[Allace]], [[Oire]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Naetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine that features rose petals in the fermentation process.  Translates from elven as &amp;quot;rose wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pilsner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of pale lager.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Port&lt;br /&gt;
| [[Oire]], [[The Sea Hag&#039;s Roost]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[The Legendary Rest]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Porter&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[Flora Guide of the Isle of Ornath]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer that uses brown malt, resulting in a dark appearance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pulque&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made from fermented sap of the maguey plant.  Also called agave wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Resaetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dry, resiny white wine that uses pine resin from the resaun as part of the brewing process, which also relies on aging in resaun barrels.  Translates from elven as &amp;quot;pine wine.&amp;quot;  Often shortened to retsina.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rice wine&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| &lt;br /&gt;
| A beverage made from fermented rice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Riesling&lt;br /&gt;
| [[Aldora]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rum&lt;br /&gt;
| [[Ta&#039;Faendryl]], [[Ta&#039;Illistim]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]], [[Cindek&#039;s Spirits]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made by fermenting and distilling sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sangria&lt;br /&gt;
| [[Mist Harbor]]&lt;br /&gt;
| [[Wisteria Winery]]&lt;br /&gt;
| [[Sangria Carafe]]&lt;br /&gt;
| A beverage that mixes various fruit and other ingredients into a wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Scotch&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey that uses barley.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Shiraz&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[The Stone Eye]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Stout&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of dark beer that is warm fermented.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sylath&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#The Silken Sylath Regatta|Estival Holidays]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| An absinthe-like, vivid lime green liqueur made by distilling sylthiel moss with wormwood and anise.  It is slightly sweeter than absinthe and is served either straight or mixed with a sparkling white wine as a cocktail.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Syrah&lt;br /&gt;
| [[Allace]]&lt;br /&gt;
| [[Billinggate Tavern]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Taravas&lt;br /&gt;
| [[Cysaegir]]&lt;br /&gt;
| [[Fyrswn&#039;ava: A Treatise on the Bound Tree]]&lt;br /&gt;
| &lt;br /&gt;
| A type of liquor made from fermenting the raw sap of crape myrtle trees, prized for its earthy flavor and unpredictable hallucinogenic effects.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tepache&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from pineapples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tequila&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled beverage made from the blue agave plant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiasat&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet dessert wine nicknamed &amp;quot;cookie wine&amp;quot; because its flavor bears a strong resemblance of a sweet sugar cookie.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tichalyth&lt;br /&gt;
| [[Angstholm]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A very strong, sweet rose liqueur laced with valerian.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiswin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| This name can refer to two different drinks.  One is a type of beer brewed from corn.  The other is fermented saguaro cactus fruit and is sometimes called saguaro wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Veczhu&lt;br /&gt;
| [[Felcour]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of funerary blood wine made from special grapes, which are grown in soil where the dead are buried and are harvested when they turn a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vekina wine&lt;br /&gt;
| [[Wendwillow]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine made with rowanberries and dandelions, named after the vekina, a funerary ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vetsika&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A dry red-black wine aged in oaken casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vipir&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine, similar to port, that is lushly full-bodied and slightly floral.  It is made with crushed violets, rose blossoms, vipaet grapes, and a Ta&#039;Ardenai vanilla brandy aged in celaeun casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vodka&lt;br /&gt;
| [[Half-krolvin]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of clear liquor, traditionally made by distilling fermented potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Whiskey&lt;br /&gt;
| [[Bourth]], [[Krolvin]], [[Reiver]]s, [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Crow&#039;s Nest Pub]], [[Incomplete History of River&#039;s Rest]], [[Luinne Bheinn Tavern]], [[Ta&#039;Nalfein]], [[The Drowned Boar]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor made from fermented grain mash.  Also spelled whisky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Wine&lt;br /&gt;
| [[Mist Harbor]], [[Vornavis]]&lt;br /&gt;
| [[Killin&#039;s Thirsty Work Tavern]], [[Wisteria Winery]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A broad category of beverage made from fermented grape juice, with many varieties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Winterberry ale&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Winterberry Varieties in Respect of Winterberry Ale]]&lt;br /&gt;
| &lt;br /&gt;
| A type of ale that incorporates a variety of winterberries from [[River&#039;s Rest]] into the brewing process.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cuisine]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257563</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257563"/>
		<updated>2026-05-06T22:58:30Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of alcoholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia. Drinks listed with cultural or regional ties are either directly tied to that region/culture, or they are somehow emphasized, such as with a named vintage honoring a local feature.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Document References&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Craftable Via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A strong, anise-flavored spirit that uses a variety of botanicals in its brewing and distillation process, including green anise, sweet fennel, and other herbs.  It is traditionally green but can be clear in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aeltsina&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| Any wine with strong floral overtones.  Traditionally an ice wine made with sea holly and wood violets.  Translates from elven as &amp;quot;flower wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ale&lt;br /&gt;
| [[Mestanir]], [[Torre]], [[Wehnimer&#039;s Landing]], [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed using warm fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Amaretto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweet almond liqueur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Anieamys&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of effervescent white wine, similar to champagne, with a faintly floral nose.  Translates from elven as &amp;quot;rising wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aplixta&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from a bracken fungus by the same name, which grows on decomposing ghostwood.   Similar to gin, it has an herbaceous, slightly bitter taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Applejack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of apple brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Arbutus&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liqueur made from arbutus berries and sel&#039;elun vines.  It is sweet, lightly floral, and highly potent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Athsyla&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong and fragrant liqueur brewed from mereviolet blossoms, dreamgrass, and orcbane berries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Beer&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A broad category of beverage produced via brewing and fermentation of starches from cereal grains such as barley, wheat, maize, rice, and oats, with many varieties.  Dwarves are especially renowned for beers of all styles and types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Belien&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Ta&#039;Loenthra|Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from selanbel, the honey produced by honey bees that exclusively feed on the beleria.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blood wine&lt;br /&gt;
| [[Dhe&#039;nar]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of potent red wine, rumored to utilize blood as part of the fermentation process.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blush&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of pale wine made either via careful contact with red grape skins or as a blend of white and red grapes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bochet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from honey that has been caramelized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of lager beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bourbon&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey made from corn.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Braggot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A mixture between beer and mead, braggot is sometimes referred to as honey beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Brandy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from distilled wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Burgundy&lt;br /&gt;
| [[Estoria]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Caerandas&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of potent botanical liqueur.  Its precise formula is kept secret but is believed to contain at least 150 botanicals with a wine base.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Champagne&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of effervescent white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chardonnay&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]], [[Vornavis]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chicha&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from maize.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cider&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]], [[Portable gnomish press]]&lt;br /&gt;
| A type of beverage made from fermented apple juice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Claret&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of light, red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cognac&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cordial&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cyser&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that has been fermented with apple juices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Dreamwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Inyexat/People of the Stars|People of the Stars]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine with a strong soporific effect.  It is made with fermented ghostvine berries and crushed lotus petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Evieryl&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of mead that is infused with coffee grounds and cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ghostwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet, deep crimson ice wine that is hallucinogenic.  It is made with ghostvine berries, infused with ground mystic blue mushrooms, and aged in ghostwood barrels.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Gin&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled liquor flavored with juniper berries and other botanicals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grenache&lt;br /&gt;
| [[Oire]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grog&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Salty Dog&#039;s Day|Estival Holidays]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Rum diluted with water, sometimes with additives for flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr&lt;br /&gt;
| [[North Hendor]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A clear spirit made from distilled rye, maize, or barley, with strong juniper infusions.  Its name is derived from the Kannalan word for juniper and translates as &amp;quot;juniper drink.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr-azure&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A type of jenvyr that uses an uncommon variety of juniper berries with an exceptionally vibrant color, which tints the jenvyr blue.  It carries a natural hint of citrus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jusora&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A clear, colorless distilled liquor made from rice, often flavored with fruits, herbs, or even teas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kitirasi&lt;br /&gt;
| [[Evashir]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Nethyriar&#039;Asmat|Estival Holidays]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong rice wine that is pale orange or yellow in color and which can be dry or sweet.  A pale brown version of kitirasi is used in cooking.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kumys&lt;br /&gt;
| [[Halfling]]s, [[Icemule Trace]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of sour, fermented milk, traditionally from a mare but also from other mammals such as roltons.  Sometimes spelled kumis.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kvass&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Low in alcohol content, it is made by fermenting rye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lager&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed at low temperatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lambic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of ale brewed with wild yeasts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liqueur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liquor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by distilling grains, fruits, vegetables, or sugars that have already gone through alcohol fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Malyrtak&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of strong wormwood liqueur that has a uniquely bitter taste and a sickly yellow color that was developed by the Burghal gnomes of Ta&#039;Ardenai.  Translates from elven to mean, &amp;quot;rotting pond water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Marsanne&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mead&lt;br /&gt;
| [[Mestanir]], Northern [[Turamzzyrian Empire]], [[Ta&#039;Ardenai]], [[Torre]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Ta&#039;Ardenai]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by fermenting honey mixed with water, sometimes with fruits, spices, grains, or hops included for added flavor.  Sometimes called honey wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Merlot&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Metheglin&lt;br /&gt;
| Northern [[Turamzzyrian Empire]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that is heavily spiced.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Millet beer&lt;br /&gt;
| [[Tehir]]&lt;br /&gt;
| [[Life and Being in the Sea of Fire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of beer brewed from millet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Moonshine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor with a very high alcohol content, sometimes flavored with fruits or other additives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mourvedre&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dark red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Muscat&lt;br /&gt;
| [[Allace]], [[Oire]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Naetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine that features rose petals in the fermentation process.  Translates from elven as &amp;quot;rose wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pilsner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of pale lager.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Porter&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[Flora Guide of the Isle of Ornath]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer that uses brown malt, resulting in a dark appearance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pulque&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made from fermented sap of the maguey plant.  Also called agave wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Resaetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dry, resiny white wine that uses pine resin from the resaun as part of the brewing process, which also relies on aging in resaun barrels.  Translates from elven as &amp;quot;pine wine.&amp;quot;  Often shortened to retsina.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rice wine&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| &lt;br /&gt;
| A beverage made from fermented rice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Riesling&lt;br /&gt;
| [[Aldora]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rum&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made by fermenting and distilling sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Scotch&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey that uses barley.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Stout&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of dark beer that is warm fermented.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sylath&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#The Silken Sylath Regatta|Estival Holidays]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| An absinthe-like, vivid lime green liqueur made by distilling sylthiel moss with wormwood and anise.  It is slightly sweeter than absinthe and is served either straight or mixed with a sparkling white wine as a cocktail.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Syrah&lt;br /&gt;
| [[Allace]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Taravas&lt;br /&gt;
| [[Cysaegir]]&lt;br /&gt;
| [[Fyrswn&#039;ava: A Treatise on the Bound Tree]]&lt;br /&gt;
| &lt;br /&gt;
| A type of liquor made from fermenting the raw sap of crape myrtle trees, prized for its earthy flavor and unpredictable hallucinogenic effects.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tepache&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from pineapples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tequila&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled beverage made from the blue agave plant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiasat&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet dessert wine nicknamed &amp;quot;cookie wine&amp;quot; because its flavor bears a strong resemblance of a sweet sugar cookie.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tichalyth&lt;br /&gt;
| [[Angstholm]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A very strong, sweet rose liqueur laced with valerian.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiswin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| This name can refer to two different drinks.  One is a type of beer brewed from corn.  The other is fermented saguaro cactus fruit and is sometimes called saguaro wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Veczhu&lt;br /&gt;
| [[Felcour]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of funerary blood wine made from special grapes, which are grown in soil where the dead are buried and are harvested when they turn a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vekina wine&lt;br /&gt;
| [[Wendwillow]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine made with rowanberries and dandelions, named after the vekina, a funerary ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vetsika&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A dry red-black wine aged in oaken casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vipir&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine, similar to port, that is lushly full-bodied and slightly floral.  It is made with crushed violets, rose blossoms, vipaet grapes, and a Ta&#039;Ardenai vanilla brandy aged in celaeun casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vodka&lt;br /&gt;
| [[Half-krolvin]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of clear liquor, traditionally made by distilling fermented potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Whiskey&lt;br /&gt;
| [[Bourth]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Incomplete History of River&#039;s Rest]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor made from fermented grain mash.  Also spelled whisky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Wine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A broad category of beverage made from fermented grape juice, with many varieties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Winterberry ale&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Winterberry Varieties in Respect of Winterberry Ale]]&lt;br /&gt;
| &lt;br /&gt;
| A type of ale that incorporates a variety of winterberries from [[River&#039;s Rest]] into the brewing process.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cuisine]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257562</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257562"/>
		<updated>2026-05-06T22:57:24Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of alcoholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia. Drinks listed with cultural or regional ties are either directly tied to that region/culture, or they are somehow emphasized, such as with a named vintage honoring a local feature.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Document References&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Craftable Via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A strong, anise-flavored spirit that uses a variety of botanicals in its brewing and distillation process, including green anise, sweet fennel, and other herbs.  It is traditionally green but can be clear in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aeltsina&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| Any wine with strong floral overtones.  Traditionally an ice wine made with sea holly and wood violets.  Translates from elven as &amp;quot;flower wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ale&lt;br /&gt;
| [[Mestanir]], [[Torre]], [[Wehnimer&#039;s Landing]], [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed using warm fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Amaretto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweet almond liqueur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Anieamys&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of effervescent white wine, similar to champagne, with a faintly floral nose.  Translates from elven as &amp;quot;rising wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aplixta&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from a bracken fungus by the same name, which grows on decomposing ghostwood.   Similar to gin, it has an herbaceous, slightly bitter taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Applejack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of apple brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Arbutus&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liqueur made from arbutus berries and sel&#039;elun vines.  It is sweet, lightly floral, and highly potent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Athsyla&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong and fragrant liqueur brewed from mereviolet blossoms, dreamgrass, and orcbane berries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Beer&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A broad category of beverage produced via brewing and fermentation of starches from cereal grains such as barley, wheat, maize, rice, and oats, with many varieties.  Dwarves are especially renowned for beers of all styles and types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Belien&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Ta&#039;Loenthra|Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from selanbel, the honey produced by honey bees that exclusively feed on the beleria.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blood wine&lt;br /&gt;
| [[Dhe&#039;nar]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of potent red wine, rumored to utilize blood as part of the fermentation process.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blush&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of pale wine made either via careful contact with red grape skins or as a blend of white and red grapes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bochet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from honey that has been caramelized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of lager beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bourbon&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey made from corn.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Braggot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A mixture between beer and mead, braggot is sometimes referred to as honey beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Brandy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from distilled wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Burgundy&lt;br /&gt;
| [[Estoria]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Caerandas&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of potent botanical liqueur.  Its precise formula is kept secret but is believed to contain at least 150 botanicals with a wine base.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Champagne&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of effervescent white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chardonnay&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]], [[Vornavis]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chicha&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from maize.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cider&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]], [[Portable gnomish press]]&lt;br /&gt;
| A type of beverage made from fermented apple juice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Claret&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of light, red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cognac&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cordial&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cyser&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that has been fermented with apple juices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Dreamwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Inyexat/People of the Stars|People of the Stars]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine with a strong soporific effect.  It is made with fermented ghostvine berries and crushed lotus petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Evieryl&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of mead that is infused with coffee grounds and cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ghostwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet, deep crimson ice wine that is hallucinogenic.  It is made with ghostvine berries, infused with ground mystic blue mushrooms, and aged in ghostwood barrels.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Gin&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled liquor flavored with juniper berries and other botanicals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grenache&lt;br /&gt;
| [[Oire]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grog&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Salty Dog&#039;s Day|Estival Holidays]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Rum diluted with water, sometimes with additives for flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr&lt;br /&gt;
| [[North Hendor]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A clear spirit made from distilled rye, maize, or barley, with strong juniper infusions.  Its name is derived from the Kannalan word for juniper and translates as &amp;quot;juniper drink.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr-azure&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A type of jenvyr that uses an uncommon variety of juniper berries with an exceptionally vibrant color, which tints the jenvyr blue.  It carries a natural hint of citrus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jusora&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A clear, colorless distilled liquor made from rice, often flavored with fruits, herbs, or even teas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kitirasi&lt;br /&gt;
| [[Evashir]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Nethyriar&#039;Asmat|Estival Holidays]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong rice wine that is pale orange or yellow in color and which can be dry or sweet.  A pale brown version of kitirasi is used in cooking.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kumys&lt;br /&gt;
| [[Halfling]]s, [[Icemule Trace]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of sour, fermented milk, traditionally from a mare but also from other mammals such as roltons.  Sometimes spelled kumis.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kvass&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Low in alcohol content, it is made by fermenting rye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lager&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed at low temperatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lambic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of ale brewed with wild yeasts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liqueur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liquor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by distilling grains, fruits, vegetables, or sugars that have already gone through alcohol fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Malyrtak&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of strong wormwood liqueur that has a uniquely bitter taste and a sickly yellow color that was developed by the Burghal gnomes of Ta&#039;Ardenai.  Translates from elven to mean, &amp;quot;rotting pond water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Marsanne&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mead&lt;br /&gt;
| [[Mestanir]], Northern [[Turamzzyrian Empire]], [[Ta&#039;Ardenai]], [[Torre]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Ta&#039;Ardenai]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by fermenting honey mixed with water, sometimes with fruits, spices, grains, or hops included for added flavor.  Sometimes called honey wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Merlot&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Metheglin&lt;br /&gt;
| Northern [[Turamzzyrian Empire]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that is heavily spiced.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Millet beer&lt;br /&gt;
| [[Tehir]]&lt;br /&gt;
| [[Life and Being in the Sea of Fire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of beer brewed from millet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Moonshine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor with a very high alcohol content, sometimes flavored with fruits or other additives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mourvedre&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dark red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Muscat&lt;br /&gt;
| [[Allace]], [[Oire]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Naetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine that features rose petals in the fermentation process.  Translates from elven as &amp;quot;rose wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pilsner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of pale lager.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Porter&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[Flora Guide of the Isle of Ornath]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer that uses brown malt, resulting in a dark appearance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pulque&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made from fermented sap of the maguey plant.  Also called agave wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Resaetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dry, resiny white wine that uses pine resin from the resaun as part of the brewing process, which also relies on aging in resaun barrels.  Translates from elven as &amp;quot;pine wine.&amp;quot;  Often shortened to retsina.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rice wine&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| &lt;br /&gt;
| A beverage made from fermented rice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Riesling&lt;br /&gt;
| [[Aldora]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rum&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made by fermenting and distilling sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Scotch&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey that uses barley.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Stout&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of dark beer that is warm fermented.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sylath&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#The Silken Sylath Regatta|Estival Holidays]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| An absinthe-like, vivid lime green liqueur made by distilling sylthiel moss with wormwood and anise.  It is slightly sweeter than absinthe and is served either straight or mixed with a sparkling white wine as a cocktail.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Syrah&lt;br /&gt;
| [[Allace]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Taravas&lt;br /&gt;
| [[Cysaegir]]&lt;br /&gt;
| [[Fyrswn&#039;ava: A Treatise on the Bound Tree]]&lt;br /&gt;
| &lt;br /&gt;
| A type of liquor made from fermenting the raw sap of crape myrtle trees, prized for its earthy flavor and unpredictable hallucinogenic effects.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tepache&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from pineapples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tequila&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled beverage made from the blue agave plant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiasat&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet dessert wine nicknamed &amp;quot;cookie wine&amp;quot; because its flavor bears a strong resemblance of a sweet sugar cookie.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tichalyth&lt;br /&gt;
| [[Angstholm]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A very strong, sweet rose liqueur laced with valerian.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiswin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| This name can refer to two different drinks.  One is a type of beer brewed from corn.  The other is fermented saguaro cactus fruit and is sometimes called saguaro wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Veczhu&lt;br /&gt;
| [[Felcour]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of funerary blood wine made from special grapes, which are grown in soil where the dead are buried and are harvested when they turn a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vekina wine&lt;br /&gt;
| [[Wendwillow]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of wine made with rowanberries and dandelions, named after the vekina, a funerary ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vetsika&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A dry red-black wine aged in oaken casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vipir&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine, similar to port, that is lushly full-bodied and slightly floral.  It is made with crushed violets, rose blossoms, vipaet grapes, and a Ta&#039;Ardenai vanilla brandy aged in celaeun casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vodka&lt;br /&gt;
| [[Half-krolvin]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of clear liquor, traditionally made by distilling fermented potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Whiskey&lt;br /&gt;
| [[Bourth]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Incomplete History of River&#039;s Rest]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor made from fermented grain mash.  Also spelled whisky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Wine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A broad category of beverage made from fermented grape juice, with many varieties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Winterberry ale&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Winterberry Varieties in Respect of Winterberry Ale]]&lt;br /&gt;
| &lt;br /&gt;
| A type of ale that incorporates a variety of winterberries from [[River&#039;s Rest]] into the brewing process.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cuisine]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257559</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Alcohol&amp;diff=257559"/>
		<updated>2026-05-06T21:44:55Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;There are a number of alocholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia.  :{| class=&amp;quot;wikitable sortable&amp;quot; ! scope=&amp;quot;col&amp;quot; | Beverage ! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown ! scope=&amp;quot;col&amp;quot; | Document References ! scope=&amp;quot;col&amp;quot; | Craftable Via ! scope=&amp;quot;col&amp;quot; | Notes |- | scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe | Ta&amp;#039;Faendryl | A Modern Look at...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of alocholic beverages that have ties to different regions or cultures of Elanthia. Some are real world beverages that have been brought over, while others are unique to Elanthia.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cultural Ties&amp;lt;br&amp;gt;Regional Renown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Document References&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Craftable Via&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Absinthe&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A strong, anise-flavored spirit that uses a variety of botanicals in its brewing and distillation process, including green anise, sweet fennel, and other herbs.  It is traditionally green but can be clear in color.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aeltsina&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| Any wine with strong floral overtones.  Traditionally an ice wine made with sea holly and wood violets.  Translates from elven as &amp;quot;flower wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ale&lt;br /&gt;
| [[Mestanir]], [[Torre]], [[Wehnimer&#039;s Landing]], [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed using warm fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Amaretto&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweet almond liqueur.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Anieamys&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of effervescent white wine, similar to champagne, with a faintly floral nose.  Translates from elven as &amp;quot;rising wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Aplixta&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from a bracken fungus by the same name, which grows on decomposing ghostwood.   Similar to gin, it has an herbaceous, slightly bitter taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Applejack&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of apple brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Arbutus&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liqueur made from arbutus berries and sel&#039;elun vines.  It is sweet, lightly floral, and highly potent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Athsyla&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Atan Irith/Flora|Flora of Atan Irith]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong and fragrant liqueur brewed from mereviolet blossoms, dreamgrass, and orcbane berries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Beer&lt;br /&gt;
| [[Dwarf|Dwarves]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A broad category of beverage produced via brewing and fermentation of starches from cereal grains such as barley, wheat, maize, rice, and oats, with many varieties.  Dwarves are especially renown for beers of all style and types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Belien&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Ta&#039;Loenthra|Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from selanbel, the honey produced by honey bees that exclusively feed on the beleria.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blood wine&lt;br /&gt;
| [[Dhe&#039;nar]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of potent red wine, rumored to utilize blood as part of the fermentation process.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Blush&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of pale wine made either via careful contact with red grape skins or as a blend of white and red grapes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bochet&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead made from honey that has been caramelized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bock&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of lager beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Bourbon&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey made from corn.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Braggot&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A mixture between beer and mead, braggot is sometimes referred to as honey beer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Brandy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made from distilled wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Burgundy&lt;br /&gt;
| [[Estoria]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Caerandas&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of potent botanical liqueur.  Its precise formula is kept secret but is believed to contain at least 150 botanicals with a wine base.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Champagne&lt;br /&gt;
| [[Aldora]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of effervescent white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chardonnay&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]], [[Vornavis]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Chicha&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from maize.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cider&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]], [[Portable gnomish press]]&lt;br /&gt;
| A type of beverage made from fermented apple juice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Claret&lt;br /&gt;
| [[Chastonia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of light, red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cognac&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of brandy.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cordial&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Cyser&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that has been fermented with apple juices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Dreamwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Inyexat/People of the Stars|People of the Stars]]&lt;br /&gt;
| &lt;br /&gt;
| A type of wine with a strong soporific effect.  It is made with fermented ghostvine berries and crushed lotus petals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Evieryl&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of mead that is infused with coffee grounds and cinnamon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Ghostwine&lt;br /&gt;
| [[Atan Irith]], [[Inyexat]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]], [[Telling the Bees]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet, deep crimson ice wine that is hallucinogenic.  It is made with ghostvine berries, infused with ground mystic blue mushrooms, and aged in ghostwood barrels.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Gin&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled liquor flavored with juniper berries and other botanicals.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grenache&lt;br /&gt;
| [[Oire]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Grog&lt;br /&gt;
| [[Kraken&#039;s Fall]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Salty Dog&#039;s Day|Estival Holidays]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Rum diluted with water, sometimes with additives for flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr&lt;br /&gt;
| [[North Hendor]], [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A clear spirit made from distilled rye, maize, or barley, with strong juniper infusions.  Its name is derived from the Kannalan word for juniper and translates as &amp;quot;juniper drink.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jenvyr-azure&lt;br /&gt;
| [[South Hendor]]&lt;br /&gt;
| [[Human Mourning Customs]]&lt;br /&gt;
| &lt;br /&gt;
| A type of jenvyr that uses an uncommon variety of juniper berries with an exceptionally vibrant color, which tints the jenvyr blue.  It carries a natural hint of citrus.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Jusora&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Atan Irith/Gastronomy|A Sampling of the Gastronomy of Atan Irith]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A clear, colorless distilled liquor made from rice, often flavored with fruits, herbs, or even teas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kitirasi&lt;br /&gt;
| [[Evashir]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#Nethyriar&#039;Asmat|Estival Holidays]]&lt;br /&gt;
| &lt;br /&gt;
| A type of strong rice wine that is pale orange or yellow in color and which can be dry or sweet.  A pale brown version of kitirasi is used in cooking.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kumys&lt;br /&gt;
| [[Halfling]]s, [[Icemule Trace]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of sour, fermented milk, traditionally from a mare but also from other mammals such as roltons.  Sometimes spelled kumis.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Kvass&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| Low in alcohol content, it is made by fermenting rye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lager&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer brewed at low temperatures.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Lambic&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of ale brewed with wild yeasts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liqueur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A sweetened distilled spirit, often made with fruits, nuts, herbs and spices.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Liquor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by distilling grains, fruits, vegetables, or sugars that have already gone through alcohol fermentation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Malyrtak&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of strong wormwood liqueur that has a uniquely bitter taste and a sickly yellow color that was developed by the Burghal gnomes of Ta&#039;Ardenai.  Translates from elven to mean, &amp;quot;rotting pond water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Marsanne&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mead&lt;br /&gt;
| [[Mestanir]], Northern [[Turamzzyrian Empire]], [[Ta&#039;Ardenai]], [[Torre]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]], [[Human Ales: A Tasting Guide to Turamzzyrian Ales]], [[Ta&#039;Ardenai]], [[Wehnimer&#039;s Landing: Trade and Resources]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made by fermenting honey mixed with water, sometimes with fruits, spices, grains, or hops included for added flavor.  Sometimes called honey wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Merlot&lt;br /&gt;
| [[Selanthia]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Metheglin&lt;br /&gt;
| Northern [[Turamzzyrian Empire]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of mead that is heavily spiced.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Millet beer&lt;br /&gt;
| [[Tehir]]&lt;br /&gt;
| [[Life and Being in the Sea of Fire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of beer brewed from millet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Moonshine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor with a very high alcohol content, sometimes flavored with fruits or other additives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Mourvedre&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dark red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Muscat&lt;br /&gt;
| [[Allace]], [[Oire]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Naetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of white wine that features rose petals in the fermentation process.  Translates from elven as &amp;quot;rose wine.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pilsner&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of pale lager.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Porter&lt;br /&gt;
| [[Teras Isle]]&lt;br /&gt;
| [[Flora Guide of the Isle of Ornath]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A style of beer that uses brown malt, resulting in a dark appearance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Pulque&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A beverage made from fermented sap of the maguey plant.  Also called agave wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Resaetsina&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| &lt;br /&gt;
| A type of dry, resiny white wine that uses pine resin from the resaun as part of the brewing process, which also relies on aging in resaun barrels.  Translates from elven as &amp;quot;pine wine.&amp;quot;  Often shortened to retsina.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rice wine&lt;br /&gt;
| [[Atan Irith]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| &lt;br /&gt;
| A beverage made from fermented rice.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Riesling&lt;br /&gt;
| [[Aldora]], [[Ta&#039;Nalfein]], [[Ta&#039;Vaalor]]&lt;br /&gt;
| [[Ta&#039;Nalfein]], [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]], [[Portable gnomish press#Wine Flavors|Wine Flavors of the Wine Press]]&lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A type of white wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Rum&lt;br /&gt;
| [[Ta&#039;Faendryl]]&lt;br /&gt;
| [[A Modern Look at Cultural Cuisine of the Faendryl]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A liquor made by fermenting and distilling sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Scotch&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of whiskey that uses barley.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Stout&lt;br /&gt;
| [[Vornavis]]&lt;br /&gt;
| [[Human Ales: A Tasting Guide to Turamzzyrian Ales]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of dark beer that is warm fermented.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Sylath&lt;br /&gt;
| [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Elanthian Holidays/Estival Holidays#The Silken Sylath Regatta|Estival Holidays]], [[Ta&#039;Loenthra]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| An absinthe-like, vivid lime green liqueur made by distilling sylthiel moss with wormwood and anise.  It is slightly sweeter than absinthe and is served either straight or mixed with a sparkling white wine as a cocktail.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Syrah&lt;br /&gt;
| [[Allace]]&lt;br /&gt;
| [[Traveler&#039;s Guide to the Turamzzyrian Empire#Turamzzyrian Wines|Traveler&#039;s Guide to the Turamzzyrian Empire]]&lt;br /&gt;
| &lt;br /&gt;
| A type of red wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Taravas&lt;br /&gt;
| [[Cysaegir]]&lt;br /&gt;
| [[Fyrswn&#039;ava: A Treatise on the Bound Tree]]&lt;br /&gt;
| &lt;br /&gt;
| A type of liquor made from fermenting the raw sap of crape myrtle trees, prized for its earthy flavor and unpredictable hallucinogenic effects.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tepache&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A fermented beverage made from pineapples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tequila&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A distilled beverage made from the blue agave plant.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiasat&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet dessert wine nicknamed &amp;quot;cookie wine&amp;quot; because its flavor bears a strong resemblance of a sweet sugar cookie.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tichalyth&lt;br /&gt;
| [[Angstholm]]&lt;br /&gt;
| [[Telling the Bees]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A very strong, sweet rose liqueur laced with valerian.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Tiswin&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| This name can refer to two different drinks.  One is a type of beer brewed from corn.  The other is fermented saguaro cactus fruit and is sometimes called saguaro wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Veczhu&lt;br /&gt;
| [[Felcour]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of funerary blood wine made from special grapes, which are grown in soil where the dead are buried and are harvested when they turn a deep crimson hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vekina wine&lt;br /&gt;
| [[Wendwillow]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| A type of wine made with rowanberries and dandelions, named after the vekina, a funerary ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vetsika&lt;br /&gt;
| [[Winedotter]]&lt;br /&gt;
| [[Burghal Gnome Mourning]]&lt;br /&gt;
| &lt;br /&gt;
| A dry red-black wine aged in oaken casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vipir&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| [[Ta&#039;Ardenai]]&lt;br /&gt;
| &lt;br /&gt;
| A type of sweet red wine, similar to port, that is lushly full-bodied and slightly floral.  It is made with crushed violets, rose blossoms, vipaet grapes, and a Ta&#039;Ardenai vanilla brandy aged in celaeun casks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Vodka&lt;br /&gt;
| [[Half-krolvin]]&lt;br /&gt;
| [[Gastronomical Identification and Imitation]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of clear liquor, traditionally made by distilling fermented potatoes.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Whiskey&lt;br /&gt;
| [[Bourth]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Incomplete History of River&#039;s Rest]], [[Ta&#039;Nalfein]]&lt;br /&gt;
| [[Alcohol Still]]&lt;br /&gt;
| A type of liquor made from fermented grain mash.  Also spelled whisky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Wine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Portable gnomish press]]&lt;br /&gt;
| A broad category of beverage made from fermented grape juice, with many varieties.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; |Winterberry ale&lt;br /&gt;
| [[Torre]]&lt;br /&gt;
| [[Winterberry Varieties in Respect of Winterberry Ale]]&lt;br /&gt;
| &lt;br /&gt;
| A type of ale that incorporates a variety of winterberries from [[River&#039;s Rest]] into the brewing process.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cuisine]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2025&amp;diff=257552</id>
		<title>EHShop:Ember Ridge Cider House/2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2025&amp;diff=257552"/>
		<updated>2026-05-06T15:40:27Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Fixing transclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=a porch-fronted wooden cabin |realrnum= 8083164|mapid= |rnum= |portal= wooden cabin}}&lt;br /&gt;
===Ember Ridge, Cider House===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ember Ridge, Cider House&lt;br /&gt;
|desc=Rough timber walls form the interior of this simple A-frame cabin.  Aromatic cedar competes with the sweet scents of simmering apples and spices in the enclosed space.  A plank counter holds baskets of apples in dozens of varieties.  Dry leaves crunch underfoot, mingling with a smattering of spilled spices across the otherwise smooth wooden floorboards and congregating around the base of a gnomish clockwork cider press. &lt;br /&gt;
|realrnum= 8083209&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;{{boldmono|[[TURN]]}} to use the press. Cost is 500 silver per turn.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#section:Stationary gnomish press|gnomishciderpress}}&amp;lt;/blockquote&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;[[Sells item type::Apple cider press available for use| ]][[Tempshop name::Ember Ridge Cider House| ]]{{DEFAULTSORT:Ember Ridge Cider House}}[[Category:Evermore Hollow 2025 shops]][[Shop listing page::1| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2024&amp;diff=257551</id>
		<title>EHShop:Ember Ridge Cider House/2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2024&amp;diff=257551"/>
		<updated>2026-05-06T15:40:25Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Fixing transclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a porch-fronted wooden cabin&lt;br /&gt;
|location=[Map Room 60], Room# 8083164, Lich# L31692, go wooden cabin}}&lt;br /&gt;
===Ember Ridge, Cider House===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ember Ridge, Cider House - 8083209&lt;br /&gt;
|desc=Rough timber walls form the interior of this simple A-frame cabin.  Aromatic cedar competes with the sweet scents of simmering apples and spices in the enclosed space.  A plank counter holds baskets of apples in dozens of varieties.  Dry leaves crunch underfoot, mingling with a smattering of spilled spices across the otherwise smooth wooden floorboards and congregating around the base of a gnomish clockwork cider press. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;{{boldmono|[[TURN]]}} to use the press. Cost is 500 silver per turn.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#section:Stationary gnomish press|gnomishciderpress}}&amp;lt;/blockquote&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Evermore Hollow 2024 shops|E]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2023&amp;diff=257550</id>
		<title>EHShop:Ember Ridge Cider House/2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2023&amp;diff=257550"/>
		<updated>2026-05-06T15:40:23Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Fixing transclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a porch-fronted wooden cabin&lt;br /&gt;
|location=[Map Room 60], Room# 8083164, Lich# L31692, go wooden cabin}}&lt;br /&gt;
===Ember Ridge, Cider House===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ember Ridge, Cider House - 8083209&lt;br /&gt;
|desc=Rough timber walls form the interior of this simple A-frame cabin.  Aromatic cedar competes with the sweet scents of simmering apples and spices in the enclosed space.  A plank counter holds baskets of apples in dozens of varieties.  Dry leaves crunch underfoot, mingling with a smattering of spilled spices across the otherwise smooth wooden floorboards and congregating around the base of a gnomish clockwork cider press. &lt;br /&gt;
|rnum= &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;{{boldmono|[[TURN]]}} to use the press. Cost is 500 silver per turn.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#section:Stationary gnomish press|gnomishciderpress}}&amp;lt;/blockquote&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Evermore Hollow 2023 shops|E]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2022&amp;diff=257549</id>
		<title>EHShop:Ember Ridge Cider House/2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=EHShop:Ember_Ridge_Cider_House/2022&amp;diff=257549"/>
		<updated>2026-05-06T15:40:21Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Fixing transclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;__NoTOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Festshop2&lt;br /&gt;
|look=a porch-fronted wooden cabin&lt;br /&gt;
|location=[Map Room 60], Room# 8083164, Lich# L31692, go wooden cabin}}&lt;br /&gt;
===Ember Ridge, Cider House===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Ember Ridge, Cider House - 8083209&lt;br /&gt;
|desc=Rough timber walls form the interior of this simple A-frame cabin.  Aromatic cedar competes with the sweet scents of simmering apples and spices in the enclosed space.  A plank counter holds baskets of apples in dozens of varieties.  Dry leaves crunch underfoot, mingling with a smattering of spilled spices across the otherwise smooth wooden floorboards and congregating around the base of a gnomish clockwork cider press. &lt;br /&gt;
|exits=  out}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;{{boldmono|[[TURN]]}} to use the press. Cost is 500 silver per turn.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{#section:Stationary gnomish press|gnomishciderpress}}&amp;lt;/blockquote&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Evermore Hollow 2022 shops|E]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stationary_gnomish_press&amp;diff=257548</id>
		<title>Stationary gnomish press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stationary_gnomish_press&amp;diff=257548"/>
		<updated>2026-05-06T15:39:28Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Adding missing presses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Stationary gnomish presses&#039;&#039;&#039; have the same basic functionality as [[portable gnomish press]]es in that they can create wines and ciders for a cost.  What is created is random and may contain a label with the location in which the press is located or the name of the character who worked the press.  They are typically either a wine press &#039;&#039;or&#039;&#039; a cider press and cannot swap between the two beverage options.  There are no other verbs associated with the stationary presses other than its basic operation command, {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
==Wine Press Locations==&lt;br /&gt;
There are two public stationary gnomish wine presses, one of which is accessible year-round while the other is only available during [[Ebon Gate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a wine press.  Add grapes or certain fruits and TURN it to create wine.&lt;br /&gt;
&lt;br /&gt;
The cost is 1,000 silvers.&lt;br /&gt;
Wine Recipes can be produced from the follow fruits:&lt;br /&gt;
Grapes:  green, purple, red, sparkling, white, wild, Neartofar, Yander&#039;s Farm, Ravelin, or Toadwort&lt;br /&gt;
Berries:  blackberries, blueberries, boysenberries, elderberries, strawberries, strawberry, winterberries&lt;br /&gt;
Misc.:  apple, cherries, cherry, dandelions, honey, lilac, nutmeg, peaches, roses, spices&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ta&#039;Vaalor===&lt;br /&gt;
Within the [[Burghal Gnome Enclave|Burghal Enclave]] in [[Ta&#039;Vaalor]] is [[Stacked Vintners]] (u14120102), which houses a stationary &#039;&#039;&#039;artistic clockwork wine press&#039;&#039;&#039;.  Cost for use is 1,000 silvers.&lt;br /&gt;
&lt;br /&gt;
===Evermore Hollow===&lt;br /&gt;
The &#039;&#039;&#039;Evermore Hotel&#039;&#039;&#039; of [[Evermore Hollow]] houses a stationary &#039;&#039;&#039;aged oak press&#039;&#039;&#039; in the Wine Cellar of its basement.  Cost for use is 1,000 silvers.&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
With 1,000 silvers in hand, {{boldmono|[[TURN]]}} the press to receive a randomly flavored bottle of wine.&lt;br /&gt;
&amp;lt;section begin=gnomishwinepress /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;turn press&lt;br /&gt;
You hand some silvers to the nearby clerk who steps aside and gives you access to the gnomish wine press.&lt;br /&gt;
You step forward and turn the crank on the side of the gnomish wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&lt;br /&gt;
You finish up the process while a nearby clerk affixes your label to a bottle and hands it to you.  Satisfied with your skill as a vintner, you turn the tap, filling the bottle and cork it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;[[Portable gnomish press#Wine Flavors|Possible Wine Flavors]]&amp;lt;section end=gnomishwinepress /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cider Press Locations==&lt;br /&gt;
There are two public stationary gnomish cider presses, one of which is accessible year-round while the other is only available during [[Ebon Gate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a cider press.  Add an apple and TURN it to create cider.&lt;br /&gt;
&lt;br /&gt;
The cost is 500 silvers.&lt;br /&gt;
Cider recipes can be produced from the following apples:&lt;br /&gt;
pale yellow apple, matte green apple, verdant apple, cerise-tinted apple, goldenrod apple, scarlet apple, gold-streaked apple, plum-colored apple, stormbrow apple, golden-green apple, small apple, wintercrisp apple, orange-red apple&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Solhaven===&lt;br /&gt;
Located just outside of [[Solhaven]] in the [[Vornavis]] Peasant Holdings is a &#039;&#039;&#039;Communal Barn&#039;&#039;&#039; (u2130112), which houses several farming related resources.  Among them is a stationary &#039;&#039;&#039;gnomish clockwork cider press&#039;&#039;&#039;.  Cost for use is 500 silvers plus one apple must be provided.  Both small apples and orange-red apples can be foraged in Solhaven; wintercrisp apples can be foraged further north, such as in Icemule Trace.  Other apples can be purchased from [[Stacked Vintners]] in Ta&#039;Vaalor.&lt;br /&gt;
&lt;br /&gt;
Cider pressed here will include a written label:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In the Common language, it reads:&lt;br /&gt;
Vornavian Holdings Fresh Pressed Cider&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evermore Hollow===&lt;br /&gt;
In &#039;&#039;&#039;Ember Ridge Orchard&#039;&#039;&#039; in [[Evermore Hollow]] is the [[EHShop:Ember Ridge Cider House|Ember Ridge Cider House]] (u8083209), which houses a stationary &#039;&#039;&#039;gnomish clockwork cider press&#039;&#039;&#039;.  Cost for use is 500 silvers.&lt;br /&gt;
&lt;br /&gt;
Cider pressed here will include a written label:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In the Common language, it reads:&lt;br /&gt;
Ember Ridge Fresh Pressed Cider&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
With 500 silvers in hand, {{boldmono|[[TURN]]}} the press to receive a jug of cider.&lt;br /&gt;
&amp;lt;section begin=gnomishciderpress /&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;turn press&lt;br /&gt;
You hand some silvers to the nearby clerk who steps aside and gives you access to the clockwork cider press.&lt;br /&gt;
You step forward and turn the crank on the side of the clockwork cider press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the apples within.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&lt;br /&gt;
You finish up the process while a nearby clerk affixes your label to a clay jug and hands it to you.  Satisfied with your selection, you turn the tap filling the jug, and cork it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;[[Portable gnomish press#Cider Flavors|Possible Cider Flavors]]&amp;lt;section end=gnomishciderpress /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stationary gnomish presses typically use the default {{boldmono|LOOK}}/{{boldmono|SHOW}} appearance for their press type.&lt;br /&gt;
{{#section:Portable gnomish press|descriptions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Evermore Hollow]] [[Category:Ta&#039;Vaalor]] [[Category:Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portable_gnomish_press&amp;diff=257547</id>
		<title>Portable gnomish press</title>
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		<updated>2026-05-06T15:38:58Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;portable gnomish press&#039;&#039;&#039; (also called a &#039;&#039;&#039;wine press&#039;&#039;&#039; or &#039;&#039;&#039;cedar press&#039;&#039;&#039;) is a portable press that can be used to make wine from grapes, berries, and other ingredients, and cider from apples.  Unlike [[stationary gnomish press]]es, this version is portable.  It is considered an auction quality item.&lt;br /&gt;
&lt;br /&gt;
Portable gnomish presses were first released as a &#039;&#039;&#039;gnomish clockwork wine press&#039;&#039;&#039; during the [[Festival of the Fallen]] in 2015.  Auction quality wine presses are capable of making a wide variety of wines, which vary depending on the grape, berry, fruit, or plant used.  They have since been updated to allow for switching between [[#Wine Press|wine press]] and [[#Cider Press|cider press]] modes.  Cider presses are similarly capable of making a wide variety of ciders, depending on the type or color of apple used.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Wine Press &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the clockwork wine press and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an auction quality portable wine press.  It requires ingredients to work properly.  POKE it to switch between making wine and cider.  Place an ingredient (such as grapes, apples, or fruits) in the press and TURN it to make wine.  It can be further customized to create a unique label for your wine bottles or cider jugs.  Since this is a gnomish mechanical device, it may &amp;quot;clog&amp;quot; from time to time.  You must then FIX the press before it can be used again.  CLEANING the machine regularly will prevent clogs.&lt;br /&gt;
&lt;br /&gt;
VERBS unlocked for this press are: POKE, FIX, CLEAN, RUB, SLAP, TICKLE, PRAISE, GAZE, and TURN.&lt;br /&gt;
This press is currently set to create {{blue|wine}}.&lt;br /&gt;
&lt;br /&gt;
Wine Recipes can be produced from the follow fruits:&lt;br /&gt;
{{blue|Grapes:}}  green, purple, red, sparkling, white, wild, Neartofar, Yander&#039;s Farm, Ravelin, or Toadwort&lt;br /&gt;
{{blue|Berries:}}  blackberries, blueberries, boysenberries, elderberries, strawberries, strawberry, winterberries&lt;br /&gt;
{{blue|Misc.:}}  apple, cherries, cherry, dandelions, honey, lilac, nutmeg, peaches, roses, spices&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the press&#039;s pockets could get any deeper, but you can tell that the press is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You quickly disassemble your clockwork wine press and carefully scrub away the sticky residue and pulpy remains of smooshed grapes.  You stare at the pile of mismatched gears and cogs and curse the arkati that you didn&#039;t think to contract a gnome for this.  With perserverence and hard work, you manage to put the clockwork wine press back together in such a way that you are fairly certain it will work.&amp;lt;br&amp;gt;Roundtime: 10 sec.&lt;br /&gt;
| XXX quickly disassembles her clockwork wine press and carefully scrubs away the sticky residue and pulpy remains of smooshed grapes.  Staring in confused consternation at the pile of mismatched cogs and gears, XXX takes her time completing the arduous task of reassembling the machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FIX&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clogged&lt;br /&gt;
|Cringing at the thought of the gooey mess, you pluck up your resolve and tear into the task of making your clockwork wine press work again.  You carefully remove the covering plate and spy a handful of grape skins caught in one of the smaller gears.  With extreme care, you remove the skins and polish the gear, giving it a quick spin to be certain it&#039;s working before reassembling the clockwork wine press.&amp;lt;br&amp;gt;Roundtime: 30 secs.&lt;br /&gt;
| With a look of trepidation, XXX removes the covering plate from her clockwork wine press.  A relieved look crosses her face as she removes a handful of grape skins from a gear and carefully reassembles the clockwork wine press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not broken&lt;br /&gt;
| Your clockwork wine press appears to be in working order, at least according to your rudimentary understanding of its inner workings.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You gaze in unmasked admiration at your clockwork wine press, feeling truly blessed to own such an invention.&lt;br /&gt;
| XXX gazes in unmasked admiration at her clockwork wine press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Poking at the mechanics of your clockwork wine press, you hear a crisp grinding noise followed by a large *CLANG*.  You recoil in horror, hoping you didn&#039;t break something as the press transforms in a cloud of steam, revealing a portable clockwork cider press.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Staring at your clockwork wine press, you praise the gnomish inventor who made such a fabulous contraption.&lt;br /&gt;
| Staring at her clockwork wine press, XXX mutters a few words of praise for gnomish inventors.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {INGREDIENT} IN {PRESS}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully place a cluster of plump purple grapes inside the clockwork wine press along with a variety of grapes, hoping it tastes good.&lt;br /&gt;
| XXX carefully places her plump purple grapes inside a gnomish clockwork wine press along with a variety of grapes.  she looks a bit nervous.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You take a few moments to polish your clockwork wine press, proud to own such a wonderful machine.&lt;br /&gt;
| XXX takes a few moments to polish her clockwork wine press, obviously proud to own such a wonderful machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| As the press starts to work, a loud *BANG* erupts from the machine coupled with a heavy cloud of dark smoke.  You quickly slap the side of the clockwork wine press in alarm and it settles down.  You are fairly certain it will work now.&lt;br /&gt;
| As XXX&#039;s press starts to work, a loud *BANG* erupts from it coupled with a heavy cloud of dark smoke.  She quickly gives the side of the clockwork wine press a hearty slap and it settles down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You lightly run your fingers over the intricate gears and cogs of your clockwork wine press, admiring the gnomish craftsmanship.&lt;br /&gt;
| XXX lightly runs her fingers over the intricate gears and cogs of her clockwork wine press, clearly admiring the gnomish crafsmanship.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You realize your clockwork wine press is empty and consider putting some fruit or spices in it to make better wine.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;You finish up the process and affix your personal label to a bottle.  Satisified with your skill as a vintner, you turn the tap, filling the bottle and cork it.&lt;br /&gt;
| XXX turns the crank on the side of a gnomish clockwork wine press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&amp;lt;br&amp;gt;XXX finishes up the process and affixes her personal label to a bottle.  Turning the tap on her clockwork wine press, she fills her bottle and corks it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unsuccessful&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;That is not suitable for wine making, maybe you should hire a gnome!&lt;br /&gt;
| XXX turns the crank on the side of a gnomish clockwork wine press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&amp;lt;br&amp;gt;XXX finishes up the process and affixes her personal label to a bottle.  Turning the tap on her clockwork wine press, she fills her bottle and corks it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clogged&lt;br /&gt;
| With a resounding *CLANG* and an ominous puff of black smoke, your clockwork wine press comes to a grinding halt.  After careful study, it appears it might be clogged.&lt;br /&gt;
| With a resounding *CLANG* and an ominous puff of black smoke, XXX&#039;s clockwork wine press comes to a grinding halt.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cider Press &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Verbs that are essentially the same between the Wine Press and Cider Press forms are not relisted.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the clockwork cider press and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an auction quality portable wine press.  It requires ingredients to work properly.  POKE it to switch between making wine and cider.  Place an ingredient (such as grapes, apples, or fruits) in the press and TURN it to make wine.  It can be further customized to create a unique label for your wine bottles or cider jugs.  Since this is a gnomish mechanical device, it may &amp;quot;clog&amp;quot; from time to time.  You must then FIX the press before it can be used again.  CLEANING the machine regularly will prevent clogs.&lt;br /&gt;
&lt;br /&gt;
VERBS unlocked for this press are: POKE, FIX, CLEAN, RUB, SLAP, TICKLE, PRAISE, GAZE, and TURN.&lt;br /&gt;
This press is currently set to create {{blue|cider}}.&lt;br /&gt;
&lt;br /&gt;
Cider recipes can be produced from the following apples:&lt;br /&gt;
pale yellow apple, matte green apple, verdant apple, cerise-tinted apple, goldenrod apple, scarlet apple, gold-streaked apple, plum-colored apple, stormbrow apple, golden-green apple, small apple, wintercrisp apple, orange-red apple&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the press&#039;s pockets could get any deeper, but you can tell that the press is as light as it can get.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Poking at the mechanics of your clockwork cider press, you hear a crisp grinding noise followed by a large *CLANG*.  You recoil in horror, hoping you didn&#039;t break something as the press transforms in a cloud of steam, revealing a portable clockwork wine press.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {INGREDIENT} IN {PRESS}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully place a small apple inside the clockwork cider press along with a variety of apples, hoping it tastes good.&lt;br /&gt;
| XXX carefully places her small apple inside a portable clockwork cider press along with a variety of apples.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You realize your clockwork cider press is empty and consider putting some apples in it in order to make cider.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Successful&lt;br /&gt;
|You turn the crank on the side of the clockwork cider press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the small apple within.&amp;lt;br&amp;gt;Roundtime: 3 secs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You finish up the process and affix your personal label to a wide-mouthed reddish jug.  Satisfied with your selection, you turn the tap filling the jug to the top.&lt;br /&gt;
| XXX turns the crank on the side of the clockwork cider press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the small apple within.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XXX finished up the process and affixes her personal label to a wide-mouthed reddish jug.  Turning the tap on her clockwork cider press, she fills her reddish jug to the top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Unsuccessful&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Press Description===&lt;br /&gt;
Portable gnomish presses have a default appearance based on which mode they are in.  It is the same description used by stationary gnomish presses.&lt;br /&gt;
&amp;lt;section begin=descriptions /&amp;gt;&lt;br /&gt;
;Wine Press&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Built of a mismatch of gears and cogs, several highly polished metal &amp;quot;foot-shaped&amp;quot; pounders have been affixed to a large camshaft over an aged oak barrel.  A small crank juts out to one side.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Cider Press&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Built of a mismatch of gears and cogs, several highly polished metal &amp;quot;foot-shaped&amp;quot; pounders have been affixed to a large camshaft over a large metal tub.  A bulbous copper boiler sits directly below the tub, occasionally releasing puffs of steam with a soft whistle.  A small crank juts out to one side.&amp;lt;/pre&amp;gt;&amp;lt;section end=descriptions /&amp;gt;&lt;br /&gt;
===Public Presses===&lt;br /&gt;
[[Stationary gnomish press]]es can be used to create a local wine or cider from the appropriate ingredients.  They typically require a fee to use and can only make wine &#039;&#039;or&#039;&#039; cider, not both.  Some may have additional restrictions on the type of wine produced.&lt;br /&gt;
===Products===&lt;br /&gt;
Different wines, champagnes, or ciders can be created depending on what is used as an ingredient and if the press is in [[#Wine Press|wine press]] or [[#Cider Press|cider press]] mode.&lt;br /&gt;
&lt;br /&gt;
Wines have a default {{boldmono|LOOK}}/{{boldmono|SHOW}} description and read of:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A crimson parchment label with flowing golden script graces the front of the bottle.&lt;br /&gt;
&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
XXX&#039;s Private Reserve&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ciders have a default {{boldmono|READ}} of:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;In the Common language, it reads:&lt;br /&gt;
XXX&#039;s (apple type/color) Fresh Pressed Cider&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Wine Flavors===&lt;br /&gt;
&amp;lt;section begin=wineflavors /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Beverage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ingredient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sources&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavors&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Red Wine&lt;br /&gt;
| red grapes&lt;br /&gt;
| &lt;br /&gt;
| Bounding forward with berry and vanilla oak aromas, the wine is a pleasant mixture of soft ripe sweetness and earthy tones.&amp;lt;br&amp;gt;Fine tannins leave little tang in the aftertaste, complementing the full-bodied flavor in perfect harmony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | White Wine&lt;br /&gt;
| white grapes&lt;br /&gt;
| &lt;br /&gt;
| Leaving a clean, crisp aftertaste, it carries a suggestion of grapefruit blended with apricots.&amp;lt;br&amp;gt;With a taste of subtly blended fruits, it has a decidedly floral aroma.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sparkling Champagne&lt;br /&gt;
| wild grapes&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| Feathery, delicate, and unassuming.&amp;lt;br&amp;gt;Floral, yet dry, and filled with tiny bubbles that tickle the tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Neartofar Riesling&lt;br /&gt;
| Neartofar grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
|  The light, crisp taste of riesling is enhanced by the undertones of muddled fruits.&amp;lt;br&amp;gt;You pick out the sweet tastes of apple, orange, and peach juices infused into the wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Yander&#039;s Farm Chardonnay&lt;br /&gt;
| Yander&#039;s Farm grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&amp;lt;br&amp;gt;The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Ravelin Muscat&lt;br /&gt;
| Ravelin grapes&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Bounding forward with berry and vanilla oak aromas, the wine is a pleasant mixture of soft ripe sweetness and earthy tones.&amp;lt;br&amp;gt;Fine tannins leave little tang in the aftertaste, complementing the full-bodied flavor in perfect harmony.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Toadwort Burgundy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| The floral, earthy, and spiced bouquet rises from the glass to tickle the senses moments before the dark liquid spread across your palate.  Rich black fruit, earthy mushrooms, and toasty bacon consume the palate with a strong tannic background.&amp;lt;br&amp;gt;The palate is big, round, and supple with prominent cherry and cranberry fruit flavors complemented by notes of smoke and black pepper.  The finish is long and lingering with soft tannins and attractive undertones of vanilla and toast.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blackberry Wine&lt;br /&gt;
| blackberries&lt;br /&gt;
| Foraging, [[Faendryl Enclave]]&lt;br /&gt;
| It reveals a sweet blackberry jam flavor with a soft dusty oaken taste and a note of fennel at the end.&amp;lt;br&amp;gt;A soft vanilla aftertaste complements the sweet, dark berry flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Blueberry Wine&lt;br /&gt;
| blueberries&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| It is smooth, with a faintly nutty aftertaste.&amp;lt;br&amp;gt;The subtle layering of flavors holds your attention.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boysenberry Wine&lt;br /&gt;
| boysenberries&lt;br /&gt;
| &lt;br /&gt;
| The corky flavor overwhelms its other qualities.&amp;lt;br&amp;gt;It has a simple appeal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Elderberry Wine&lt;br /&gt;
| elderberries&lt;br /&gt;
| Foraging&lt;br /&gt;
| Sweet berry flavors mingle with hints of spice.&amp;lt;br&amp;gt;A hint of raisin lingers beneath the other flavors in the complex, mildly confusing blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Strawberry Wine&lt;br /&gt;
| strawberries&lt;br /&gt;
| [[House Sylvanfair]]&lt;br /&gt;
| The fragrant scents of several spices and the fruity tastes of oranges and strawberry explode in your mouth.&amp;lt;br&amp;gt;The distinctive tastes of cloves and other spices are mingled with the fruity goodness of oranges and strawberries.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Winterberry Wine&lt;br /&gt;
| winterberries&lt;br /&gt;
| [[Beacon Hall Archive]] Cart&lt;br /&gt;
| The corky flavor overwhelms its other qualities.&amp;lt;br&amp;gt;It has a simple appeal.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apple Wine&lt;br /&gt;
| apple&lt;br /&gt;
| &lt;br /&gt;
| The subtle mix of flavors evokes apples and melons.&amp;lt;br&amp;gt;The fruity bouquet lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cherry Wine&lt;br /&gt;
| cherry / cherries&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| The bawdy, young blend presents with a fruity flavor and reveals a rich, robust finish.&amp;lt;br&amp;gt;The wine has an oak undertone with hints of cherry in the blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Dandelion Wine&lt;br /&gt;
| dandelions&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| The silky mouthfeel of the supple wine is augmented by sharp aggressive notes of vanilla and star anise.&amp;lt;br&amp;gt;A herbaceous tang contrasts with spicy vanilla and star anise, adding depth to the long finish of the wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Honey Wine&lt;br /&gt;
| honey&lt;br /&gt;
| [[Fickle&#039;s Fruits]], [[Apiculture Jar]]&lt;br /&gt;
| An exquisite floral aroma graces your nose as the sweet, luscious flavor fills your mouth.&amp;lt;br&amp;gt;Light, sweet, and airy, with a perfume reminiscent of lushly blooming honeysuckle.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Lilac Wine&lt;br /&gt;
| lilacs&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| A fragile medley of floral tastes dances over your tongue to produce a soft, sensual warmth.&amp;lt;br&amp;gt;Sweet, delicate, and exquisitely cold, this is a truly meritorious blend of flavors.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mulled Wine&lt;br /&gt;
| nutmeg&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&amp;lt;br&amp;gt;The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Peach Wine&lt;br /&gt;
| peaches&lt;br /&gt;
| [[Hearthstone Manor|Hearthstone Legends Bar]]&lt;br /&gt;
| An underlying flavor of honey melds into a sweet, fruity taste.&amp;lt;br&amp;gt;A note of spicy cinnamon chases apricots, honey, and peaches in a subtle dance across your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rose Wine&lt;br /&gt;
| roses&lt;br /&gt;
| [[Brinn&#039;s Blossoms]], [[Stacked Vintners]]&lt;br /&gt;
| The delicate, spring-like scent rests atop a full body.&amp;lt;br&amp;gt;The slightest hint of oak enriches the delicate flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Spiced Wine&lt;br /&gt;
| currants, spices&lt;br /&gt;
| Foraging, [[Stacked Vintners]]&lt;br /&gt;
| The masterful blending of subtle spices with superb grapes creates a flavor that is subtly potent.&amp;lt;br&amp;gt;Hints of honey and spices, heavily flavored with currants, course across your palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Raspberry Wine&lt;br /&gt;
| raspberries&lt;br /&gt;
| Foraging&lt;br /&gt;
| The full-bodied burgundy evokes notes of ripe raspberries beneath a subtle hint of smooth vanilla.&amp;lt;br&amp;gt;A complex aroma of lavender and vanilla heightens the flavor of the rich burgundy wine.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; While these grapes seem like they &#039;&#039;should&#039;&#039; make their respective wines, they currently are bugged and will only produce a random wine.&amp;lt;section end=wineflavors /&amp;gt;&lt;br /&gt;
===Cider Flavors===&lt;br /&gt;
&amp;lt;section begin=ciderflavors /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ingredient&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sources&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavors&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | pale yellow apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Sweetened by maple syrup, the hot apple cider is a perfect blend of juicy fruit and warm spice.&amp;lt;br&amp;gt;A subtle and lingering heat builds from the infusion of cinnamon and nutmeg into the sweetened beverage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | matte green apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| The natural complexity of flavors from the harvested fruit gives the cider a perfect balance of sweet and sour.&amp;lt;br&amp;gt;Slightly astringent, the cider mellows to leave behind a lingering sweetness on the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | verdant apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| The sweetness of brown sugar soothes the tartness of the hot apple cider, but does little to mellow the capsaicin bite of chilies infusing the drink.&amp;lt;br&amp;gt;This hot beverage is perfectly balanced between the sour flavor of green apples and sweet brown sugar, with an added layer of heat provided by red chilies.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | cerise-tinted apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Nutty and not too sweet, a pleasant bite of woody nutmeg cuts through the warm fog of apple and honey.&amp;lt;br&amp;gt;A floral aroma clings to the dark cider, the bittersweet apple tang enclosed by the faint resinous taste of nutmeg.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | goldenrod apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| A complex layering of molasses, cinnamon and clove surrounds the profound taste of apple.&amp;lt;br&amp;gt;The hot aroma of gingerbread spices and a touch of dark molasses give the cider a dessert-like quality.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | scarlet apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| The blush-toned liquid is saturated with delicious berry undertones that compliment the mild apple flavor.&amp;lt;br&amp;gt;A hint of oak comes from the steaming drink, enhanced by wine-like tannins.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | gold-streaked apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Laced with sweet tanginess, the warm cider&#039;s spices are perfectly blended to satisfy the most discriminating of palates.&amp;lt;br&amp;gt;The cider is a comforting combination of brisk and mellow as it is drawn along your throat with warming fullness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | plum-colored apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| In contrast to its murky dark hue, the hot cider&#039;s flavors are sharp and clear.  The mellowness of ripe apples gives the drink its full body, while a generous pour of molasses adds depth and bright notes of cinnamon, cardamom, and ginger lend an aromatic bite.  A dash of black pepper creates an impression of lasting warmth at the finish.&amp;lt;br&amp;gt;Made with fully ripened fruit, the dark cider bursts with robust flavor that stands up to generous lashings of cinnamon, allspice, and mace.  Tannic apple predominates at first taste but soon gives way to hints of fig and black plum.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | stormbrow apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| As you lift the cloudy cider to your lips, you detect a hint of sulfur mingling subtly over the sweet aroma of sun-kissed apples.  The warmth of the liquid intensifies as the blend of exotic spices erupts across your taste buds.&amp;lt;br&amp;gt;The cider sends tiny sparks across your tongue while layers of sweet apple flavors build and peak into traces of a volcanic terror.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | golden-green apple&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
| Rich notes of nutmeg accentuate the sweetness of the warm cider.&amp;lt;br&amp;gt;The hot cider is smooth, simple, and sweet.  A comfortable warmth follows each swallow.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | small apple&lt;br /&gt;
| Foraging&lt;br /&gt;
| The toasted mulling spices are steeped throughout the fresh cider, the cinnamon and clove flavors heightened by the addition of wildflower honey.&amp;lt;br&amp;gt;Faint hints of caramel and vanilla bean complement the spiced cider, the sweetness tempered by the natural tartness of the apples.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | wintercrisp apple&lt;br /&gt;
| Foraging&lt;br /&gt;
| A gentle kiss of cinnamon weaves through the slightly tart cider, the mulled spices combining with a fresh twist of citrus.&amp;lt;br&amp;gt;Rich brown sugar is infused into each sip, the sweetened cider mixed with a small hint of bourbon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | orange-red apple&lt;br /&gt;
| Foraging&lt;br /&gt;
| A warm cascade of spiced cider slips over your tongue, its viscous heat curling like a blanket around your senses.  The brightness of oranges peeks through, tempering the earthy depth of cinnamon sticks and clove.  Nutmeg and cardamom leave a lingering warmth, a savory echo that feels like winter distilled into a single sip.&amp;lt;br&amp;gt;The cider rolls thick and slow over your palate, its warmth laced with the tang of citrus that hums beneath the surface.  A symphony of spices unfolds, cinnamon and allspice lead, while clove and cardamom follow with a soft, aromatic finish. Its restrained sweetness lets the complexity of the brew linger, leaving behind a cozy, spiced glow.&lt;br /&gt;
|}&amp;lt;section begin=ciderflavors /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stationary gnomish press]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gnomish press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Bottle/Jug Label &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Festival of the Fallen &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=FIX&lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PRAISE&lt;br /&gt;
|verb6=PUT&lt;br /&gt;
|verb7=RUB&lt;br /&gt;
|verb8=SLAP&lt;br /&gt;
|verb9=TICKLE&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gnomish_clockwork_wine_press&amp;diff=257546</id>
		<title>Gnomish clockwork wine press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gnomish_clockwork_wine_press&amp;diff=257546"/>
		<updated>2026-05-06T15:07:34Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: HATESHI moved page Gnomish clockwork wine press to Portable gnomish press: Standardizing vs stationary gnomish press article instead of just using the basic original object&amp;#039;s name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portable gnomish press]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portable_gnomish_press&amp;diff=257545</id>
		<title>Portable gnomish press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portable_gnomish_press&amp;diff=257545"/>
		<updated>2026-05-06T15:07:34Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: HATESHI moved page Gnomish clockwork wine press to Portable gnomish press: Standardizing vs stationary gnomish press article instead of just using the basic original object&amp;#039;s name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gnomish clockwork wine presses&#039;&#039;&#039; were first released as a limited eat [[Festival of the Fallen]] in [[Ta&#039;Vaalor]] in 2015.  There was one released in [[Prime]] and one released in [[Platinum]]. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item= Press&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is an auction quality portable wine press.  It requires ingredients to work properly.  Place an ingredient (such as grapes or fruits) in the press and TURN it to make wine.  It can be further customized to create a unique label for your wine bottles.  Since this is a gnomish mechanical device, it may &amp;quot;clog&amp;quot; from time to time.  You must then FIX the press before it can be used again.  CLEANING the machine regularly will prevent clogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VERBS unlocked for this press are: FIX, CLEAN, RUB, SLAP, TICKLE, PRAISE, GAZE, and TURN.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
crank juts out to one side.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLEAN&lt;br /&gt;
| You quickly disassemble your clockwork wine press and carefully scrub away the sticky residue and pulpy remains of smooshed grapes.  You stare at the pile of mismatched gears and cogs and curse the arkati that you didn&#039;t think to contract a gnome for this.  With perserverence and hard work, you manage to put the clockwork wine press back together in such a way that you are fairly certain it will work. &lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
| XXX quickly disassembles her clockwork wine press and carefully scrubs away the sticky residue and pulpy remains of smooshed grapes.  Staring in confused consternation at the pile of mismatched cogs and gears, XXX takes her time completing the arduous task of reassembling the machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| FIX&amp;lt;br&amp;gt;(Not broken)&lt;br /&gt;
| Your clockwork wine press appears to be in working order, at least according to your rudimentary understanding of its inner workings.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GAZE&lt;br /&gt;
| You gaze in unmasked admiration at your clockwork wine press, feeling truly blessed to own such an invention.&lt;br /&gt;
| XXX gazes in unmasked admiration at her clockwork wine press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| PRAISE&lt;br /&gt;
| Staring at your clockwork wine press, you praise the gnomish inventor who made such a fabulous contraption.&lt;br /&gt;
| Staring at her clockwork wine press, XXX mutters a few words of praise for gnomish inventors.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&amp;lt;br&amp;gt;(Ingredient)&lt;br /&gt;
| You carefully place a cluster of plump purple grapes inside the clockwork wine press along with a variety of grapes, hoping it tastes good.&lt;br /&gt;
| XXX carefully places her plump purple grapes inside a gnomish clockwork wine press along with a variety of grapes.  she looks a bit nervous.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| RUB&lt;br /&gt;
| You take a few moments to polish your clockwork wine press, proud to own such a wonderful machine.&lt;br /&gt;
| XXX takes a few moments to polish her clockwork wine press, obviously proud to own such a wonderful machine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| SLAP&lt;br /&gt;
| As the press starts to work, a loud *BANG* erupts from the machine coupled with a heavy cloud of dark smoke.  You quickly slap the side of the clockwork wine press in alarm and it settles down.  You are fairly certain it will work now.&lt;br /&gt;
| As XXX&#039;s press starts to work, a loud *BANG* erupts from it coupled with a heavy cloud of dark smoke.  She quickly gives the side of the clockwork wine press a hearty slap and it settles down.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TICKLE&lt;br /&gt;
| You lightly run your fingers over the intricate gears and cogs of your clockwork wine press, admiring the gnomish craftsmanship.&lt;br /&gt;
| XXX lightly runs her fingers over the intricate gears and cogs of her clockwork wine press, clearly admiring the gnomish crafsmanship.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |TURN&amp;lt;br&amp;gt;(Empty)&lt;br /&gt;
| You realize your clockwork wine press is empty and consider putting some fruit or spices in it to make better wine.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |TURN&amp;lt;br&amp;gt;(Successful)&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;You finish up the process and affix your personal label to a bottle.  Satisified with your skill as a vintner, you turn the tap, filling the bottle and cork it.&lt;br /&gt;
| XXX turns the crank on the side of a gnomish clockwork wine press.  Exposed gears spin with her effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within.&amp;lt;br&amp;gt;XXX finishes up the process and affixes her personal label to a bottle.  Turning the tap on her clockwork wine press, she fills her bottle and corks it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; |TURN&amp;lt;br&amp;gt;(Unsuccessful)&lt;br /&gt;
| You turn the crank on the side of the clockwork wine press.  Exposed gears spin with your effort, driving numerous metal &amp;quot;foot-shaped&amp;quot; pounders in a rapid up and down motion, effectively crushing the grapes within. &#039;&#039;15 sec rt.&#039;&#039;&amp;lt;br&amp;gt;That is not suitable for wine making, maybe you should hire a gnome!&lt;br /&gt;
| &#039;&#039;Same as successful.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Wine&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  Different wines or champagnes can be created depending on what is used as an ingredient.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= A crimson parchment label with flowing golden script graces the front of the bottle.&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
XXX&#039;s Private Reserve&amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Flavors===&lt;br /&gt;
: {| {{prettytable|height:15px;text-align:center}} &lt;br /&gt;
|- style=&amp;quot;background:#000000; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:8em&amp;quot;|INGREDIENT&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|LOCATION&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|CREATION&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FLAVORS&lt;br /&gt;
|-&lt;br /&gt;
! handful of currants&lt;br /&gt;
| [http://www.virilneus.com/recipes/ingredient.php?named=currants Foraged]&lt;br /&gt;
! Spiced Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Hints of honey and spices, heavily flavored with currants, course across your palate.&amp;lt;br&amp;gt;The masterful blending of subtle spices with superb grapes creates a flavor that is subtly potent.&lt;br /&gt;
|-&lt;br /&gt;
!  handful of elderberries&lt;br /&gt;
| [http://www.virilneus.com/recipes/ingredient.php?named=elderberries Foraged]&lt;br /&gt;
! Elderberry Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A hint of raisin lingers beneath the other flavors in the complex, mildly confusing blend.&amp;lt;br&amp;gt;Sweet berry flavors mingle with hints of spice.&lt;br /&gt;
|-&lt;br /&gt;
!  handful of blueberries&lt;br /&gt;
| [http://www.virilneus.com/recipes/ingredient.php?named=Blueberries Foraged]&amp;lt;br&amp;gt;[[Stacked Vintners]]&lt;br /&gt;
! Blueberry Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| It is smooth, with a faintly nutty aftertaste.&amp;lt;br&amp;gt;The subtle layering of flavors holds your attention.&lt;br /&gt;
|-&lt;br /&gt;
! handful of raspberries&lt;br /&gt;
| [http://www.virilneus.com/recipes/ingredient.php?named=raspberries Foraged]&lt;br /&gt;
! Raspberry Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The full-bodied burgundy evokes notes of ripe raspberries beneath a subtle hint of smooth vanilla.&amp;lt;br&amp;gt;A complex aroma of lavender and vanilla heightens the flavor of the rich burgundy wine.&lt;br /&gt;
|-&lt;br /&gt;
! bunch of wild grapes&amp;lt;br&amp;gt;other grapes&lt;br /&gt;
| [http://www.virilneus.com/recipes/ingredient.php?named=grapes Foraged]&amp;lt;br&amp;gt;[[Isle_of_the_Four_Winds|Four Winds Isle]]&lt;br /&gt;
! Sparkling Champagne&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Floral, yet dry, and filled with tiny bubbles that tickle the tongue.&amp;lt;br&amp;gt;Feathery, delicate, and unassuming.&lt;br /&gt;
|-&lt;br /&gt;
! handful of gooey honey&lt;br /&gt;
| [[Fickle&#039;s Fruits]], [[Isle_of_the_Four_Winds|Four Winds Isle]]&lt;br /&gt;
! Honey Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| An exquisite floral aroma graces your nose as the sweet, luscious flavor fills your mouth.&amp;lt;br&amp;gt;Light, sweet, and airy, with a perfume reminiscent of lushly blooming honeysuckle.&lt;br /&gt;
|-&lt;br /&gt;
! handful of blackberries&lt;br /&gt;
| [[Faendryl Enclave]]&lt;br /&gt;
! Blackberry Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A soft vanilla aftertaste complements the sweet, dark berry flavor.&amp;lt;br&amp;gt;It reveals a sweet blackberry jam flavor with a soft dusty oaken taste and a note of fennel at the end.&lt;br /&gt;
|-&lt;br /&gt;
! bowl of cream and peaches&lt;br /&gt;
| [[Hearthstone Manor|Hearthstone Legends Bar]]&lt;br /&gt;
! Peach Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| A note of spicy cinnamon chases apricots, honey, and peaches in a subtle dance across your tongue.&amp;lt;br&amp;gt;An underlying flavor of honey melds into a sweet, fruity taste.&lt;br /&gt;
|-&lt;br /&gt;
! a dozen perfect long stemmed roses&amp;lt;br&amp;gt;a bundle of roses&lt;br /&gt;
| [[Wehnimer&#039;s_Landing|Wehnimer&#039;s Landing Florist]]&amp;lt;br&amp;gt;[[Stacked Vintners]]&lt;br /&gt;
! Rose Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The slightest hint of oak enriches the delicate flavor.&amp;lt;br&amp;gt;The delicate, spring-like scent rests atop a full body.&lt;br /&gt;
|-&lt;br /&gt;
! some sugar-coated winterberries&lt;br /&gt;
| [[River&#039;s Rest|Beacon Hall Archive Cart]]&lt;br /&gt;
! Winterberry Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The corky flavor overwhelms its other qualities.&amp;lt;br&amp;gt;It has a simple appeal.&lt;br /&gt;
|-&lt;br /&gt;
! a handful of ripe cherries&amp;lt;br&amp;gt;a handful of dark red cherries&amp;lt;br&amp;gt;a handful of cherries&lt;br /&gt;
| Greystorm Manor&amp;lt;br&amp;gt;Unknown CHE(found in Ebonstone)&amp;lt;br&amp;gt;[[Stacked Vintners]]&lt;br /&gt;
! Cherry wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The bawdy, young blend presents with a fruity flavor and reveals a rich, robust finish.&amp;lt;br&amp;gt;The wine has an oak undertone with hints of cherry in the blend.&lt;br /&gt;
|-&lt;br /&gt;
! apples&lt;br /&gt;
| Unknown&lt;br /&gt;
! Apple Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The subtle mix of flavors evokes apples and melons.&amp;lt;br&amp;gt;The fruity bouquet lingers on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
! some yander&#039;s farm grapes&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
! Yander&#039;s Farm Chardonnay&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&amp;lt;br&amp;gt;Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&lt;br /&gt;
|-&lt;br /&gt;
! some neartofar grapes&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
! Neartofar Riesling&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| You pick out the sweet tastes of apple, orange, and peach juices infused into the wine.&amp;lt;br&amp;gt;The light, crisp taste of riesling is enhanced by the undertones of muddled fruits.&lt;br /&gt;
|-&lt;br /&gt;
! boysenberries&lt;br /&gt;
| Unknown&lt;br /&gt;
! Boysenberry Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| It has a simple appeal.&amp;lt;br&amp;gt;The corky flavor overwhelms its other qualities.&lt;br /&gt;
|-&lt;br /&gt;
! some ravelin grapes&lt;br /&gt;
| Unknown&lt;br /&gt;
! Ravelin Muscat&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Bounding forward with berry and vanilla oak aromas, the wine is a pleasant mixture of soft ripe sweetness and earthy tones.&amp;lt;br&amp;gt;Fine tannins leave little tang in the aftertaste, complementing the full-bodied flavor in perfect harmony.&lt;br /&gt;
|-&lt;br /&gt;
! a bundle of dandelions&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
! Dandelion Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The silky mouthfeel of the supple wine is augmented by sharp aggressive notes of vanilla and star anise.&amp;lt;br&amp;gt;A herbaceous tang contrasts with spicy vanilla and star anise, adding depth to the long finish of the wine.&lt;br /&gt;
|-&lt;br /&gt;
! a cluster of fragrant lilacs&amp;lt;br&amp;gt;a bundle of lilacs&lt;br /&gt;
| [[Stacked Vintners]]&amp;lt;br&amp;gt;some flower beds&lt;br /&gt;
! Lilac Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Sweet, delicate, and exquisitely cold, this is a truly meritorious blend of flavors. &amp;lt;br&amp;gt; A fragile medley of floral tastes dances over your tongue to produce a soft, sensual warmth.&lt;br /&gt;
|-&lt;br /&gt;
! some ground nutmeg&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
! Mulled Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Full-bodied and ripe, the taste quickly evolves into a complex symphony of flavors.&amp;lt;br&amp;gt;The pleasant aroma of the clear liquid only hints at the sweet taste, which teases your tongue with essences of earth and fruit.&lt;br /&gt;
|-&lt;br /&gt;
! some mulling spices&lt;br /&gt;
| [[Stacked Vintners]]&lt;br /&gt;
! Spice Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The masterful blending of subtle spices with superb grapes creates a flavor that is subtly potent.&amp;lt;br&amp;gt;Hints of honey and spices, heavily flavored with currants, course across your palate.&lt;br /&gt;
|-&lt;br /&gt;
! a bowl of liquor-soaked strawberries&lt;br /&gt;
| [[House Sylvanfair]]&lt;br /&gt;
! Strawberry Wine&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| The distinctive tastes of cloves and other spices are mingled with the fruity goodness of oranges and strawberries.&amp;lt;br&amp;gt;The fragrant scents of several spices and the fruity tastes of oranges and strawberry explode in your mouth.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Wine Press Description===&lt;br /&gt;
While wine presses do not have a hard-coded show description, they have been released with a basic description.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Built of a mismatch of gears and cogs, several highly polished metal &amp;quot;foot-shaped&amp;quot; pounders have been affixed to a large camshaft over an aged oak barrel.  A small crank juts out to one side.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Festival of the Fallen]]&lt;br /&gt;
* [[Keg]]&lt;br /&gt;
* Wine press thread on the [http://forum.gsplayers.com/showthread.php?98644-Gnomish-Clockwork-Wine-Press Player&#039;s Corner]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Press&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Festival of the Fallen &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2015&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= FIX&lt;br /&gt;
|verb3= GAZE&lt;br /&gt;
|verb4= PRAISE&lt;br /&gt;
|verb5= PUT&lt;br /&gt;
|verb6= RUB&lt;br /&gt;
|verb7= SLAP&lt;br /&gt;
|verb8= TICKLE&lt;br /&gt;
|verb9= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257529</id>
		<title>Apiculture Jar/List of honey flavors</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257529"/>
		<updated>2026-05-06T12:17:04Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Honey Flavors==&lt;br /&gt;
Different flowers produce different flavors, depending on the flower type.  [[Foraged Item Prop]] flowers placed in a [[beehive]] will always produce wildflower honey.  Foraged flowers always produce the honey related to their base flower.&lt;br /&gt;
&lt;br /&gt;
See the [[Beehive/List of apiaries|list of public apiaries]] for flower availability.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor Profile&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flowers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60%&amp;quot; | Flavor Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #2&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #3&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #5&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #7&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #8&amp;lt;br&amp;gt;Coconut Flavor&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | gorse&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| 1) The sugar-kissed notes of toasted coconut entwine with the florals blended into the honeycomb, the sweetness fading gently across the palate.&amp;lt;br&amp;gt;2) Floral-heavy notes of toasted coconut dance across the palate, the flavors partnered with the steady sweetness of the honeycomb weaving throughout.&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| 1) The sugar-kissed notes of toasted coconut entwine with the florals blended into the honey, the sweetness fading gently across the palate.&amp;lt;br&amp;gt;2) Floral-heavy notes of toasted coconut dance across the palate, the flavors partnered with the steady sweetness of the honey weaving throughout.&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #9&amp;lt;br&amp;gt;Nutmeg Flavor&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | pink clover&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| 1) Hints of wild rose faintly permeate the honeycomb, while undercurrents of nutmeg drift just beneath the surface.&amp;lt;br&amp;gt;2) A hint of nutmeg interrupts the subtly sweet taste of wildflower blossoms.&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| 1) Hints of wild rose faintly permeate the honey, while undercurrents of nutmeg drift just beneath the surface.&amp;lt;br&amp;gt;2) A hint of nutmeg interrupts the subtly sweet taste of wildflower blossoms.&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #10&amp;lt;br&amp;gt;Peaches and Cream Flavor&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | tuberose&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| 1) Brightly sweet, the honeycomb twines heady florals about the tongue, a few notes of peaches and cream swelling to the forefront.&amp;lt;br&amp;gt;2) Infusions of lilac and violet create a sweetly floral honeycomb, and a twist of peaches and cream meanders through its midst.&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| 1) Brightly sweet, the honeycomb twines heady florals about the tongue, a few notes of peaches and cream swelling to the forefront.&amp;lt;br&amp;gt;2) Infusions of lilac and violet create a sweetly floral honeycomb, and a twist of peaches and cream meanders through its midst.&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #11&amp;lt;br&amp;gt;Herbal Flavor&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | grave blossoms, white water crowfoot&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| 1) The honey holds a faint medicinal cast, green herbs and dandelion root enduring long after the florals.&amp;lt;br&amp;gt;2) Weighted by the resinous balance of sage and fennel, the sweet honey reaches herbal depths, with dandelion root shaping the aftertaste.&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Sage and fennel bring a resinous weight to the (flower) honey, the blend reaching herbal depths, and dandelion root lacing through the aftertaste.&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #12&amp;lt;br&amp;gt;Gross Flavor&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | fleshsore bulbs, black mawflowers, withered deathblossoms, discolored fleshbinder buds, rotting bile green fleshbulbs&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257526</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257526"/>
		<updated>2026-05-05T23:25:50Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Solhaven Grand Art Exhibit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#House Hunts|House Hunts]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
===House Hunts===&lt;br /&gt;
On the third Restday (Sunday) of every month, Cairnfang Manor organizes a monthly hunt for house members and non-members alike.  The hunt begins in North Market at 10pm EST, after which the location and target of the hunt will be chosen based on the skill level of that month&#039;s attendees.  Spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring n a local model who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the Temple of Jastev&#039;s Courtyard where all four ends of the courtyard await your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|6pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5125 festival dates are Thurs 7/24 - Sat 7/26.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (July 24-26)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Gone Fishin&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Cairnfang Manor, Pond&lt;br /&gt;
(22109 / u106004)&lt;br /&gt;
|Come and enjoy a summer evening around the fishing pond with H.E.R.T. and try to catch that big one before it gets away.  Participants can use their own gear if they want, but we&#039;ll have some rods for people.  And we&#039;ll have a prize for the bigger catch.  And maybe some other fun as well, for those who prefer to just watch the wild fishing action.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 7/25&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball - Birds of a Feather&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 7/26&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme is Birds of a Feather, celebrating the wide variety of marine avians.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stacked_Vintners&amp;diff=257525</id>
		<title>Stacked Vintners</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stacked_Vintners&amp;diff=257525"/>
		<updated>2026-05-05T23:23:43Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Ta&#039;Vaalor&lt;br /&gt;
|article=Yes&lt;br /&gt;
|location=Burghal Gnome Enclave&lt;br /&gt;
|wares=food&lt;br /&gt;
|specialty=wines and wine-making ingredients&lt;br /&gt;
|addinfo=It is located northeast of the Great Dome.&lt;br /&gt;
|proprietor=Bezzik&lt;br /&gt;
|npc=yes&lt;br /&gt;
|roomname=Stacked Vintners, Winery&lt;br /&gt;
|desc=The shop is artificially divided into a front and back by means of a ceiling-high stack of oaken barrels.  A small counter sits in front of the wall of casks near an artistic gnomish wine press, further delineating the public and private space.  You also see the Vinter Bezzik.&lt;br /&gt;
|exits=southwest&lt;br /&gt;
|sign=In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
       Stacked&lt;br /&gt;
Providing a selection&lt;br /&gt;
    of fine wines&lt;br /&gt;
         and&lt;br /&gt;
     foodstuffs&lt;br /&gt;
    Please ORDER&lt;br /&gt;
|inventory=&amp;lt;pre{{log2}}&amp;gt;  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a bottle of pomegranate wine    11. a golden-green apple&lt;br /&gt;
  2. a bottle of grapefruit wine     12. a stormbrow apple&lt;br /&gt;
  3. a bottle of red wine            13. a plum-colored apple&lt;br /&gt;
  4. a bottle of iceblossom wine     14. a gold-streaked apple&lt;br /&gt;
  5. a bottle of pink wine           15. a scarlet apple&lt;br /&gt;
  6. a bottle of currant wine        16. a goldenrod apple&lt;br /&gt;
  7. a bottle of winterberry wine    17. a cerise-tinted apple&lt;br /&gt;
  8. a bottle of lilac wine          18. a verdant apple&lt;br /&gt;
  9. a bottle of raspberry wine      19. a matte green apple&lt;br /&gt;
  10. a bottle of hearty plum wine   20. a pale yellow apple&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom=&amp;lt;pre{{log2}}&amp;gt;  Backroom Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  21. some wild grapes            27. some black currants&lt;br /&gt;
  22. some neartofar grapes       28. a bundle of dandelions&lt;br /&gt;
  23. some ravelin grapes         29. a bundle of lilacs&lt;br /&gt;
  24. some yander&#039;s farm grapes   30. a bundle of roses&lt;br /&gt;
  25. a handful of blueberries    31. some ground nutmeg&lt;br /&gt;
  26. a handful of cherries       32. some mulling spices&amp;lt;/pre&amp;gt;&lt;br /&gt;
: &#039;&#039;The items sold in the backroom are ingredients that can be used to make wine in the [[gnomish clockwork wine press]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257518</id>
		<title>Apiculture Jar/List of honey flavors</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257518"/>
		<updated>2026-05-05T18:14:05Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Honey Flavors==&lt;br /&gt;
Different flowers produce different flavors, depending on the flower type.  [[Foraged Item Prop]] flowers placed in a [[beehive]] will always produce wildflower honey.  Foraged flowers always produce the honey related to their base flower.&lt;br /&gt;
&lt;br /&gt;
See the [[Beehive/List of apiaries|list of public apiaries]] for flower availability.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor Profile&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flowers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Product&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #2&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #3&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #5&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #7&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #8&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #9&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #10&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #11&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #12&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Honey&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Additive&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257517</id>
		<title>Apiculture Jar/List of honey flavors</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257517"/>
		<updated>2026-05-05T18:08:09Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Honey Flavors==&lt;br /&gt;
Different flowers produce different flavors, depending on the flower type.  [[Foraged Item Prop]] flowers placed in a [[beehive]] will always produce wildflower honey.  Foraged flowers always produce the honey related to their base flower.&lt;br /&gt;
&lt;br /&gt;
See the [[Beehive/List of apiaries|list of public apiaries]] for flower availability.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor Profile&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flowers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #2&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #3&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #5&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #7&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #8&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #9&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #10&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #11&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot; | Flavor #12&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Flowers&lt;br /&gt;
| Honeycomb Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Sippable Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Tea/Coffee Messaging&lt;br /&gt;
|-&lt;br /&gt;
| Finishing Touch Messaging&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257516</id>
		<title>Apiculture Jar/List of honey flavors</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Apiculture_Jar/List_of_honey_flavors&amp;diff=257516"/>
		<updated>2026-05-05T17:40:25Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;==Honey Flavors== Different flowers produce different flavors, depending on the flower type.  Foraged Item Prop flowers placed in a beehive will always produce wildflower honey.  Foraged flowers always produce the honey related to their base flower.  See the list of public apiaries for flower availability. :{| class=&amp;quot;wikitable sortable&amp;quot; ! scope=&amp;quot;col&amp;quot; | Flower ! scope=&amp;quot;col&amp;quot; | Flavor |- | scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Flower || Flavor |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Honey Flavors==&lt;br /&gt;
Different flowers produce different flavors, depending on the flower type.  [[Foraged Item Prop]] flowers placed in a [[beehive]] will always produce wildflower honey.  Foraged flowers always produce the honey related to their base flower.&lt;br /&gt;
&lt;br /&gt;
See the [[Beehive/List of apiaries|list of public apiaries]] for flower availability.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flower&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Flower || Flavor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Apiculture_Jar&amp;diff=257515</id>
		<title>Apiculture Jar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Apiculture_Jar&amp;diff=257515"/>
		<updated>2026-05-05T17:38:21Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Apiculture Jars&#039;&#039;&#039; allow you to collect honey from any active [[beehive]].  The Greengair gnomes have imbued magic in the jar to purify and detoxify any honey collected, which means you can try out some more exotic honey types.  [[Beehive/List of apiaries#Public Apiaries|Public apiaries]] exist in all towns plus the Rift.  Apiculture Jars are sold in the [[Rumor Woods]] shop [[RWShop:Wax Poetic|Wax Poetic]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Apiculture Jar &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
The jar is an Apiculture Jar, used to collect honey from beehives.  The jar is imbued with magic from the Greengair forest gnomes and will automatically purify the honey, removing any poisonous or otherwise hazardous traits.  It won&#039;t necessarily fix the taste, though.&lt;br /&gt;
&lt;br /&gt;
It is currently Tier 4 (out of 4).  It&#039;s set to create {{blue|honey that can be added to brewed tea or coffee}}.  The walnut-framed jar is currently filled with {{blue|pink clover honey}}.&lt;br /&gt;
&lt;br /&gt;
WAVE jar AT: Collect honey from a beehive.  Each beehive has a 10 minute cooldown.&lt;br /&gt;
TURN: Change the type of honey product it creates.&lt;br /&gt;
POUR: Create your honey product.&lt;br /&gt;
CLEAN: Empty your jar without creating honey.&lt;br /&gt;
FLIP: Rotate through customization types.&lt;br /&gt;
TWIST: Rotate through settings for current customization type.&lt;br /&gt;
CLENCH: Create Tier 3 beeswax.&lt;br /&gt;
POINT jar AT: Set the target as a custom noun for your label design.&lt;br /&gt;
&lt;br /&gt;
Custom Jar Descriptions:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
&lt;br /&gt;
Custom Label Text:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
&lt;br /&gt;
Custom Label Designs:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
    4. {{blue|hive}} (set by POINT)&lt;br /&gt;
&lt;br /&gt;
Current finished design: {{blue|a jar of (flower) honey with a hive-inked label}}&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
1. The jar can be altered freely but must remain a jar or similar container type that can be lidded.&lt;br /&gt;
2. Custom jar descriptions should be less than 15 characters and should not include the article.  The custom description will be used in the context of: a/an (custom) jar of (flower) honey.  Examples: blown glass, blue, cylindrical&lt;br /&gt;
3. Custom label text will be the READ of the jar.  The text should be of reasonable length for a label.  The text can be multiple lines.&lt;br /&gt;
4. Custom label designs should be a noun and be less than 15 characters.  You cannot include colors or the application type of the design (such as painted or sketched).  This will go in the long description as: a/an (custom)-inked label.  Examples: oak tree, stylized cat, polar bear, castle&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Collect honey from any beehive for a sippable honey or a honeycomb.  Honey type is selected randomly from one of the three flowers on a beehive.  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.  There is a cooldown on each beehive of 10 minutes.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|You take a moment to clean out your walnut-framed jar, wiping away the remnants of honey and wax.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Empty your jar without creating honey.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
|You tip your walnut-framed jar and watch the honey pour free, a faint shimmer passing through it as any impurities bleed away.  A bottle of &#039;&#039;crowfoot&#039;&#039; honey coalesces in your hand, warm and gleaming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create your honey product.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|You fiddle with your walnut-framed jar.  It will now produce edible honeycomb.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the type of honey produced.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {JAR} AT {BEEHIVE}&lt;br /&gt;
|You reach carefully into the driftwood beehouse and coax a piece of comb loose, guiding it into your walnut-framed jar before the &#039;&#039;gorse&#039;&#039; honey can run.  The stub-winged royal lady bees buzz placidly around your hands, unbothered.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Collect from a beehive.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, you can customize the appearance of your honey jars, in addition to several built-in options.  This includes:&lt;br /&gt;
::3 custom jar descriptors&lt;br /&gt;
::3 label inscriptions&lt;br /&gt;
::3 label designs&lt;br /&gt;
:You can now create Tier 1 Beeswax.  Beeswax can be used to alter any foraged item.  Create a wax foraged item or a wax-dipped/wax-coated foraged item.  Wax-coated items are compatible with the [[Veola hair accessory]], [[Deck the Halls]], and other scripts that insert a foraged item.&lt;br /&gt;
:These cannot be used in alchemy or bounties once altered. Use them in cooking at your own discretion.&lt;br /&gt;
:A jar can hold one use of honey AND one use of beeswax at a single time after collecting from a beehive.  Using up the beeswax collected will still leave honey in the jar, which can be used in a different way.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|You clench your fist around your walnut-framed jar and feel a gentle warmth radiate from within.  The honeycomb inside softens under the heat, and you work the wax free, the honey running back down into the jar as a chunk of beeswax takes shape in your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create Tier 1 beeswax.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
|You will now select the custom label design when you TWIST the jar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through available customization types.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|Your walnut-framed jar will use &#039;&#039;&amp;quot;leek&amp;quot;&#039;&#039; for the design.  The final design is: a bottle of (flower) honey with a &#039;&#039;leek&#039;&#039;-inked label.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through settings for current customization type.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 3, you can create honey that can be added to brewed tea or coffee.  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.&lt;br /&gt;
:You can also create Tier 2 Beeswax.  Beeswax can now be used to create wax compatible with the postal system.  In addition, you can modify beeswax by adding up to 2 colors of dyes and selecting from 8 wax styles.&lt;br /&gt;
:{{boldmono|POINT}} your jar at (almost) any object or creature to add a 4th label design at any time.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|You&#039;ve added &#039;&#039;&amp;quot;hive&amp;quot;&#039;&#039; as one of the design options you can select on your walnut-framed jar.&amp;lt;br&amp;gt;You&#039;ve replaced the &#039;&#039;&amp;quot;hive&amp;quot;&#039;&#039; design with the &#039;&#039;&amp;quot;leek&amp;quot;&#039;&#039; design as one of the options you can select on your walnut-framed jar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set the target as a custom noun for your label design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, you can create honey that can be used as a [[Finishing Touch]].  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.&lt;br /&gt;
:You can create Tier 3 Beeswax.  Beeswax can now be used to create [[Makeup 2.0]] lip balm.  You can add 1 dye color and select from 8 lip balm feature lines.  {{boldmono|POINT}} to (almost) any object or creature to set a label design for your lip balm.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Beeswax &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Beeswax is created by an Apiculture Jar that its unlocked to at least Tier 2.  Beeswax comes in three tiers, which are determined by the unlocked tier of the Apiculture Jar.  Tier 2 jars create Tier 1 beeswax; Tier 3 jars create Tier 2 beeswax; Tier 4 jars create Tier 3 beeswax.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is beeswax created by the apiary system.  It is Tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
At this tier, your beeswax can create wax foraged items, player mail wax cylinders, and lip balm (Makeup 2.0).&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW TO USE YOUR BEESWAX}}&lt;br /&gt;
TURN: Rotate finished product between wax foraged items, player mail wax cylinders, and lip balm (Makeup 2.0).&lt;br /&gt;
&lt;br /&gt;
NUDGE: Rotate through designs for your currently selected finished product.&lt;br /&gt;
 * Mailing wax designs require two dye colors.&lt;br /&gt;
 * Lip balm designs require one color.&lt;br /&gt;
&lt;br /&gt;
POUR &amp;lt;DYE&amp;gt; ON beeswax: Change the color of your beeswax with cobbling dye.&lt;br /&gt;
 * Mailing wax can have up to two colors.&lt;br /&gt;
 * Lip balm is restricted to one color.&lt;br /&gt;
&lt;br /&gt;
POINT beeswax AT &amp;lt;TARGET&amp;gt;: Use the target&#039;s noun as the design on your lip balm&#039;s label.&lt;br /&gt;
 * This can be pointed at most creatures or objects.&lt;br /&gt;
&lt;br /&gt;
CAST: Cast 111, 906, or 908 at the wax to warm it up for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
ROLL: Alternative method to warm up your wax for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
PUSH: Create your finished product.  The wax must be warm!&lt;br /&gt;
 * You must be holding a foraged item in your hand to PUSH the wax when it is set to foraged items.&lt;br /&gt;
&lt;br /&gt;
{{blue|CURRENT SETTINGS}}&lt;br /&gt;
Your beeswax will make waxy alterations to foraged items.&lt;br /&gt;
&lt;br /&gt;
The final product will update your foraged item&#039;s {{blue|article field to include wax-dipped}}.&lt;br /&gt;
 * Some existing words may be lost when updating due to character-length restrictions.&lt;br /&gt;
 * The foraged item will no longer be usable in alchemy or for bounties.&lt;br /&gt;
&lt;br /&gt;
The beeswax is not currently warmed up.&lt;br /&gt;
&lt;br /&gt;
{{blue|THIS ITEM CANNOT BE ALTERED BY A MERCHANT.}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 1 Beeswax can be used to encase foraged items in wax, preserving them.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CAST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cast 111, 906, or 908 at the wax to warm it up for 10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
|Your beeswax will change the adjective field to wax-dipped.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through designs for your currently selected finished product.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|You mold your warm beeswax around your leek, transforming it into some wax-coated leek.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create your finished product.  The wax must be warm!  You must be holding a foraged item in your hand to {{boldmono|PUSH}} the wax when it is set to foraged items.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ROLL&lt;br /&gt;
|You vigorously roll the beeswax between your hands, the wax slowly becoming malleable.&amp;lt;br&amp;gt;Roundtime: 10 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Alternative method to warm up your wax for 5 minutes.  Other hand must be empty.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 2 Beeswax gains the ability to make [[mail system]] [[Mail signet#Wax|mailing wax]] suitable for use with a [[mail signet]].  It can now accept [[cobbling dye]]s added.  Mailing wax can have up to two colors.  If no dyes are added, the end result is just a &#039;&#039;cylinder of wax&#039;&#039;.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the color of your beeswax with cobbling dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|Your beeswax will now make a cylinder of wax suitable for paper, packages, and envelopes from the post office.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate finished product between options available.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 Beeswax gains the ability to make [[Makeup 2.0]] lip balm.  Lip balm is restricted to one color when adding a dye.  If no dyes are added, teh end result is a &#039;&#039;tube of clear lip balm&#039;&#039;.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|Your beeswax will create a &#039;&#039;leek&#039;&#039;-inked tube of lip balm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use the target&#039;s noun as the design on your lip balm&#039;s label.  This can be pointed at most creatures or objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Honey produced has fixed flavor messaging depending on the flower type.  Different flowers have different flavor messaging.&lt;br /&gt;
&lt;br /&gt;
Default honey is always &amp;quot;wildflower honey&amp;quot;.  This will be produced if there are no flowers associated with a beehive or if the beehive utilizes a [[Foraged Item Prop]] flower instead of a foraging system flower.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Beehive/List of apiaries|List of Apiaries]]&lt;br /&gt;
* [[/List of honey flavors|List of honey flavors]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Apiculture jar &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Beehive &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a jar or similar container type that can be lidded. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=CLENCH&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=NUDGE&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=POUR&lt;br /&gt;
|verb9=ROLL&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=TWIST&lt;br /&gt;
|verb12=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257467</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=257467"/>
		<updated>2026-05-04T16:22:50Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#House Hunts|House Hunts]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
===House Hunts===&lt;br /&gt;
On the third Restday (Sunday) of every month, Cairnfang Manor organizes a monthly hunt for house members and non-members alike.  The hunt begins in North Market at 10pm EST, after which the location and target of the hunt will be chosen based on the skill level of that month&#039;s attendees.  Spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring n a local model who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the Temple of Jastev&#039;s Courtyard where all four ends of the courtyard await your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|6pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5125 festival dates are Thurs 7/24 - Sat 7/26.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (July 24-26)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Gone Fishin&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Cairnfang Manor, Pond&lt;br /&gt;
(22109 / u106004)&lt;br /&gt;
|Come and enjoy a summer evening around the fishing pond with H.E.R.T. and try to catch that big one before it gets away.  Participants can use their own gear if they want, but we&#039;ll have some rods for people.  And we&#039;ll have a prize for the bigger catch.  And maybe some other fun as well, for those who prefer to just watch the wild fishing action.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 7/24&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 7/25&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball - Birds of a Feather&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 7/26&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme is Birds of a Feather, celebrating the wide variety of marine avians.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book-inator&amp;diff=257422</id>
		<title>Book-inator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book-inator&amp;diff=257422"/>
		<updated>2026-05-03T18:49:37Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Book-inator&#039;&#039;&#039; is a special type of bookshelf script that is available for [[private property]] owners and able to be installed in their homes.  It can hold multiple books together, which then can be selected individually for retrieval.  Book-inators are individual shelves, which can be nested in the form of multiple Book-inator shelves within a larger bookcase.&lt;br /&gt;
&lt;br /&gt;
Not all books work with the Book-inator.  For example, [[Writable book]]s and the [[Elanthian Binder]] do NOT work due to storage limit restrictions.  Many [[Gloumerrick book]]s and [[Library book]]s are compatible, but some are not.  See the [[/List of books#Compatible Books|list of compatible books]] for more information.&lt;br /&gt;
&lt;br /&gt;
A Book-inator was first made available as part of a private property improvement associated with a 2025 [[Ebon Gate]] raffle win.  The script was then made available for sale in 2026 at [[Rumor Woods]] in the [[RWShop:Vintage Visions|Vintage Visions]] shop.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Book-inator&lt;br /&gt;
This device is designed to store non-library books.  Due to the nature of this device and its storage capacity, it can&#039;t hold ALL non-library books as the data stored in/on some of them can sometimes be too large.&lt;br /&gt;
&lt;br /&gt;
Use&lt;br /&gt;
PUT     - Allows you to place a book inside.&lt;br /&gt;
LOOK    - Displays a list of stored books.&lt;br /&gt;
PLUCK   - Removes a stored book.&lt;br /&gt;
WHISPER - Tags a book for removal.&lt;br /&gt;
&lt;br /&gt;
A raw-edged petrified haon shelf can hold a maximum of 25 books.&lt;br /&gt;
It has the follow fluff verbs:  BRUSH, DUST, PONDER, PUSH&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
| You brush your fingertips lightly across the spine of a worn suede-bound journal that rests upon a raw-edged petrified haon shelf, relishing the texture beneath your touch.&lt;br /&gt;
| Person trails her fingers across the spine of a worn suede-bound journal that rests upon a raw-edged petrified haon shelf, the faint motion stirring motes of dust.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DUST&lt;br /&gt;
| You sweep a bit of dust from the shelf&#039;s edge, sending a small cloud drifting through the air before it settles again.&lt;br /&gt;
| Person wipes a bit of dust from the shelf&#039;s edge, stirring a faint haze that quickly fades from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
| You step closer to a raw-edged petrified haon shelf, your eyes moving across its contents.  You see...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1.  an embossed dark brown tome&amp;lt;br&amp;gt;Fashioned of dark brown goat hide, the tome is embossed with a small missive that reads, &amp;quot;Philomaera: A Tale of the Goating.&amp;quot;&amp;lt;br&amp;gt;2.  a worn buckskin journal&amp;lt;br&amp;gt;Small and compact, the journal is fashioned from hardened buckskin and filled with off-white pages.  Tidy catgut stitching at the spin keeps cover and pages bound together, while short blocky letters are stamped into the top, proclaiming the piece as &amp;quot;Lark and Lyric by Alouetta Lebouffan.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very bottom is a short missive, &amp;lt;br&amp;gt;&amp;quot;For Person, whose thoughts like rivers flow,&amp;lt;br&amp;gt;Through hidden depths where few dare go.&amp;lt;br&amp;gt;May pages hold what silence keeps,&amp;lt;br&amp;gt;And stir the soul where memory sleeps.&amp;lt;br&amp;gt;~*~ Alouetta&amp;lt;br&amp;gt;3.  a thin violet suede storybook (On Display)&amp;lt;br&amp;gt;Stretching across the cover, buttery soft violet suede protects the bound pages of the storybook  Embossed into the center is a lamppost decorated with an autumn-hued ivy vine.  In the lower right corner is the image of a blackbird wearing a tri-liripipe hat decorated in bright yellow and white diamonds.  Stamped into the spine are the words &amp;quot;The Lamplighter and the Fool by Alouetta Lebouffan.&amp;quot;&lt;br /&gt;
| Person steps closer to a raw-edged petrified haon shelf, her eyes moving across its contents.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Display a list of stored books.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PLUCK&lt;br /&gt;
| You slide your fingers along the row stored upon a thick shelf bearing interlocking runes until they touch upon a thick azure volume.  With a careful tug, you ease the volume free from its place, the sound of separating bindings soft and brief.&lt;br /&gt;
| Person runs her fingers along a thick shelf bearing interlocking runes before selecting a thick azure volume and pulling it free.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a stored book.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| You quietly scan the titles and bindings of the books stored upon the shelf.  After a moment, an embossed dark brown tome catches your interest.&lt;br /&gt;
| Person quietly scans the shelf, pausing for a moment to contemplate an embossed dark brown tome before letting her gaze move on.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a random book on the shelf.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You adjust a few uneven volumes on the shelf, sliding them into line until the row stands neatly aligned with an embossed dark brown tome.&lt;br /&gt;
| Alisaire straightens a few books on the shelf, nudging them back into a tidy row that aligns them with an embossed dark brown tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT&lt;br /&gt;
| You slide a thick azure volume carefully into its place on a thick shelf bearing interlocking runes, pressing the spine flush with its neighbors until it stands neatly in line.&lt;br /&gt;
| Person places a thick azure volume on a thick shelf bearing interlocking runes, adjusting it gently until its spine rests even with the others.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Place a book inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER&lt;br /&gt;
| You quietly murmur to yourself, your fingers dancing across the spines of the books stored upon a broad shelf edged in a runic motif and gingerly pull forward a dark blood red leather tome.&lt;br /&gt;
| Person steps closer to a thick shelf bearing interlocking runes, her eyes moving across its contents.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select a book for removal.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/List of books|List of Books]] compatible and incompatible with the Book-intaor&lt;br /&gt;
* [[Announcement: Gloumerrick V2 and Ornath Bookstore Books]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bookcase &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BRUSH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DUST&lt;br /&gt;
|verb3=LOOK&lt;br /&gt;
|verb4=PLUCK&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PUSH&lt;br /&gt;
|verb7=PUT&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book-inator&amp;diff=257344</id>
		<title>Book-inator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book-inator&amp;diff=257344"/>
		<updated>2026-04-30T16:32:04Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: List moved to subpage and updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Book-inator&#039;&#039;&#039; is a special type of bookshelf script that is available for [[private property]] owners and able to be installed in their homes.  It can hold multiple books together, which then can be selected individually for retrieval.  Book-inators are individual shelves, which can be nested in the form of multiple Book-inator shelves within a larger bookcase.&lt;br /&gt;
&lt;br /&gt;
Not all books work with the Book-inator.  For example, [[Writable book]]s and the [[Elanthian Binder]] do NOT work due to storage limit restrictions.  Many [[Gloumerrick book]]s and [[Library book]]s are compatible, but some are not.  See the [[/List of books#Compatible Books|list of compatible books]] for more information.&lt;br /&gt;
&lt;br /&gt;
A Book-inator was first made available as part of a private property improvement associated with a 2025 [[Ebon Gate]] raffle win.  The script was then made available for sale in 2026 at [[Rumor Woods]] in the [[RWShop:Vintage Visions|Vintage Visions]] shop.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Book-inator&lt;br /&gt;
This device is designed to store non-library books.  Due to the nature of this device and its storage capacity, it can&#039;t hold ALL non-library books as the data stored in/on some of them can sometimes be too large.&lt;br /&gt;
&lt;br /&gt;
Use&lt;br /&gt;
PUT     - Allows you to place a book inside.&lt;br /&gt;
LOOK    - Displays a list of stored books.&lt;br /&gt;
PLUCK   - Removes a stored book.&lt;br /&gt;
WHISPER - Tags a book for removal.&lt;br /&gt;
&lt;br /&gt;
A raw-edged petrified haon shelf can hold a maximum of 25 books.&lt;br /&gt;
It has the follow fluff verbs:  BRUSH, DUST, PONDER, PUSH&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Drifting down through the barrier, a single leaf falls to the banded thanot and rosewood floor.  It tumbles about for several moments before coming to rest amid the wood of a hickory and hazel switch basket filled with sticks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BRUSH&lt;br /&gt;
| You brush your fingertips lightly across the spine of a worn suede-bound journal that rests upon a raw-edged petrified haon shelf, relishing the texture beneath your touch.&lt;br /&gt;
| Person trails her fingers across the spine of a worn suede-bound journal that rests upon a raw-edged petrified haon shelf, the faint motion stirring motes of dust.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DUST&lt;br /&gt;
| You sweep a bit of dust from the shelf&#039;s edge, sending a small cloud drifting through the air before it settles again.&lt;br /&gt;
| Person wipes a bit of dust from the shelf&#039;s edge, stirring a faint haze that quickly fades from view.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|LOOK&lt;br /&gt;
| You step closer to a raw-edged petrified haon shelf, your eyes moving across its contents.  You see...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1.  an embossed dark brown tome&amp;lt;br&amp;gt;Fashioned of dark brown goat hide, the tome is embossed with a small missive that reads, &amp;quot;Philomaera: A Tale of the Goating.&amp;quot;&amp;lt;br&amp;gt;2.  a worn buckskin journal&amp;lt;br&amp;gt;Small and compact, the journal is fashioned from hardened buckskin and filled with off-white pages.  Tidy catgut stitching at the spin keeps cover and pages bound together, while short blocky letters are stamped into the top, proclaiming the piece as &amp;quot;Lark and Lyric by Alouetta Lebouffan.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very bottom is a short missive, &amp;lt;br&amp;gt;&amp;quot;For Person, whose thoughts like rivers flow,&amp;lt;br&amp;gt;Through hidden depths where few dare go.&amp;lt;br&amp;gt;May pages hold what silence keeps,&amp;lt;br&amp;gt;And stir the soul where memory sleeps.&amp;lt;br&amp;gt;~*~ Alouetta&amp;lt;br&amp;gt;3.  a thin violet suede storybook (On Display)&amp;lt;br&amp;gt;Stretching across the cover, buttery soft violet suede protects the bound pages of the storybook  Embossed into the center is a lamppost decorated with an autumn-hued ivy vine.  In the lower right corner is the image of a blackbird wearing a tri-liripipe hat decorated in bright yellow and white diamonds.  Stamped into the spine are the words &amp;quot;The Lamplighter and the Fool by Alouetta Lebouffan.&amp;quot;&lt;br /&gt;
| Person steps closer to a raw-edged petrified haon shelf, her eyes moving across its contents.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Display a list of stored books.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PLUCK&lt;br /&gt;
| You slide your fingers along the row stored upon a thick shelf bearing interlocking runes until they touch upon a thick azure volume.  With a careful tug, you ease the volume free from its place, the sound of separating bindings soft and brief.&lt;br /&gt;
| Person runs her fingers along a thick shelf bearing interlocking runes before selecting a thick azure volume and pulling it free.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a stored book.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PONDER&lt;br /&gt;
| You quietly scan the titles and bindings of the books stored upon the shelf.  After a moment, an embossed dark brown tome catches your interest.&lt;br /&gt;
| Person quietly scans the shelf, pausing for a moment to contemplate an embossed dark brown tome before letting her gaze move on.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a random book on the shelf.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You adjust a few uneven volumes on the shelf, sliding them into line until the row stands neatly aligned with an embossed dark brown tome.&lt;br /&gt;
| Alisaire straightens a few books on the shelf, nudging them back into a tidy row that aligns them with an embossed dark brown tome.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT&lt;br /&gt;
| You slide a thick azure volume carefully into its place on a thick shelf bearing interlocking runes, pressing the spine flush with its neighbors until it stands neatly in line.&lt;br /&gt;
| Person places a thick azure volume on a thick shelf bearing interlocking runes, adjusting it gently until its spine rests even with the others.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Place a book inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER&lt;br /&gt;
| You quietly murmur to yourself, your fingers dancing across the spines of the books stored upon a broad shelf edged in a runic motif and gingerly pull forward a dark blood red leather tome.&lt;br /&gt;
| Person steps closer to a thick shelf bearing interlocking runes, her eyes moving across its contents.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select a book for removal.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/List of books|List of Books]] compatible and incompatible with the Book-intaor&lt;br /&gt;
* [[Announcement: Gloumerrick V2 and Ornath Bookstore Books]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bookcase &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BRUSH &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DUST&lt;br /&gt;
|verb3=LOOK&lt;br /&gt;
|verb4=PLUCK&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PUSH&lt;br /&gt;
|verb7=PUT&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Private Properties]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Book-inator/List_of_books&amp;diff=257343</id>
		<title>Book-inator/List of books</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Book-inator/List_of_books&amp;diff=257343"/>
		<updated>2026-04-30T16:31:48Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Moving list to subpage as it will probably end up being pretty long over time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Compatible Books==&lt;br /&gt;
===GM-Written Books===&lt;br /&gt;
Compatible books include a combination of [[Gloumerrick book]]s and [[Library book]]s.&lt;br /&gt;
&lt;br /&gt;
The below list is a combination of books written by GM staff that have been made available via the [[library system]] or sold in shops, including at [[Ebon Gate]]&#039;s [[EHShop:Whispering Pages|Whispering Pages]] shop.&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* A Collection of Half-Elven Song&lt;br /&gt;
* A Speech Unspoken: The Language of Flowers&lt;br /&gt;
* A Tale of Two Cities: The History of Solhaven and the Barony of Vornavis - Volume 1&lt;br /&gt;
* A Traveler&#039;s Guide to the Turamzzyrian Empire&lt;br /&gt;
* Artisanal Glasses of Elanthia, an excerpt&lt;br /&gt;
* Beyond the Arkati&lt;br /&gt;
* Casler&#039;s Smuggler&#039;s History of River&#039;s Rest - Volume 1&lt;br /&gt;
* Casler&#039;s Smuggler&#039;s History of River&#039;s Rest - Volume 2&lt;br /&gt;
* Crests of the Human Empire&lt;br /&gt;
* Curios and Oddities of Evermore Hollow&lt;br /&gt;
* Currents of Tradition: Analyzing the Sea Shanties&lt;br /&gt;
* Dark Elven Horror Stories&lt;br /&gt;
* Denizens of Naidem&lt;br /&gt;
* Echoes of Ornath: Life Amidst the Waves&lt;br /&gt;
* Elanthian Flora - Volume 1&lt;br /&gt;
* Elanthian Flora - Volume 2&lt;br /&gt;
* Flora Guide of the Isle of Ornath&lt;br /&gt;
* Gastronomical Identification and Imitation&lt;br /&gt;
* Giantman Clans&lt;br /&gt;
* Gods of Elanthia&lt;br /&gt;
* Half-Elves: From Outsiders to Heroes&lt;br /&gt;
* Handfasting Ceremony of the Halflings&lt;br /&gt;
* History of the Library of Biblia&lt;br /&gt;
* History of the Truefolk&lt;br /&gt;
* History of the Turamzzyrian Empire&lt;br /&gt;
* Human Mourning Customs - Volume 1&lt;br /&gt;
* Incomplete History of River&#039;s Rest - Volume 1&lt;br /&gt;
* Incomplete History of River&#039;s Rest - Volume 2&lt;br /&gt;
* Insects Changed by the Magical Landscape of Elanthia&lt;br /&gt;
* Kasendra Accords&lt;br /&gt;
* Lark and Lyric&lt;br /&gt;
* Madness and Entropy: A Tale of Zelia&lt;br /&gt;
* Official History of Elanthia&lt;br /&gt;
* Orders of the Turamzzyrian Empire - Volume One&lt;br /&gt;
* Orders of the Turamzzyrian Empire - Volume Two&lt;br /&gt;
* Orders of the Turamzzyrian Empire - Volume Three&lt;br /&gt;
* Orders of the Turamzzyrian Empire - Volume Four&lt;br /&gt;
* Pathways to the Orders of the Turamzzyrian Empire - Volume 1&lt;br /&gt;
* Pathways to the Orders of the Turamzzyrian Empire - Volume 2&lt;br /&gt;
* Pathways to the Orders of the Turamzzyrian Empire - Volume 3&lt;br /&gt;
* Philomaera: A Tale of the Goating&lt;br /&gt;
* Recognizing Elven Crests, a Brughan Perspective&lt;br /&gt;
* Regarding the Half-Krolvin&lt;br /&gt;
* Sights of Ornath &lt;br /&gt;
* Tales for Human Children&lt;br /&gt;
* The Burning of Banker&#039;s Square&lt;br /&gt;
* The Elanthian Divination Guide, Volume 1&lt;br /&gt;
* The Elanthian Divination Guide, Volume 2&lt;br /&gt;
* The Elanthian Divination Guide, Volume 3&lt;br /&gt;
* The Elanthian Divination Guide, Volume 4&lt;br /&gt;
* The Elanthian Divination Guide, Volume 5&lt;br /&gt;
* The Elementals&lt;br /&gt;
* The Griffon Sword Saga, Volume 1&lt;br /&gt;
* The Griffon Sword Saga, Volume 2&lt;br /&gt;
* The Griffon Sword Saga, Volume 3&lt;br /&gt;
* The Harvest Luminary Festival: A Naidem Tradition&lt;br /&gt;
* The History of Giantmen&lt;br /&gt;
* The History of Luukos, an excerpt from the Compendium of Elven Legend&lt;br /&gt;
* The History of the Ruhan&lt;br /&gt;
* The History of the Order of Voln, Vol. 1&lt;br /&gt;
* The History of the Order of Voln, Vol. 2&lt;br /&gt;
* The History of the Order of Voln, Vol. 3&lt;br /&gt;
* The Hornet and the Hollyhock&lt;br /&gt;
* The Lamplighter and the Fool&lt;br /&gt;
* The Lantern of the Ferryman&lt;br /&gt;
* The Last Wedding of Vistix Akrath&lt;br /&gt;
* The Layman&#039;s Guide to Elven Heraldry&lt;br /&gt;
* The Mandrake and the Witch&lt;br /&gt;
* The Moons of Elanthia&lt;br /&gt;
* The Order of Voln&lt;br /&gt;
* Timeline of Elanthian History&lt;br /&gt;
* To be Half-Krolvin - Journal from the Isle of Krint&lt;br /&gt;
* Traveler&#039;s Guide to the Northern Steppes&lt;br /&gt;
* Unfathomable Nereids: Unveiling the Mysteries of Niima&#039;s Daughters&lt;br /&gt;
* Weapon and Armor Materials&lt;br /&gt;
* Weavers of Arachne&lt;br /&gt;
* Whiskerpuff - A Collection of Tales&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Player-Written Books===&lt;br /&gt;
Additional compatible [[Gloumerrick book]]s include the following player-written books, which in recent years have been released (or re-released) via traveling book wagon plus [[The Last Chapter]] and [[The Addendum]] on the [[Isle of Ornath]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* A Pocket Guide to Herb Roulette, by Odevalis Suhestial&lt;br /&gt;
* A Ranger&#039;s Heart - a Collection of Sappy Poetry, by Eridal Mailrinn&lt;br /&gt;
* Aeia, the Mother, by unknown&lt;br /&gt;
* Andelasian Art of the Hunt, by Kisaku Shizukatora&lt;br /&gt;
* Aramur Kysus and the Evolution of the Imperial Turamzyrrian Army, by by Renick Aellorean&lt;br /&gt;
* Chronicle of the Ivory Tower, by Chutnee BornODepression&lt;br /&gt;
* Despana, by by Maltreis Eilindel Faendryl&lt;br /&gt;
* Elanthia&#039;s Four Deadliest Avians, by Gespry Kastellion&lt;br /&gt;
* How to Read Faendryl Fashion, by Lylia Rashere Faendryl&lt;br /&gt;
* Hunter Heal Thyself, by Strathe and Antalya duBane&lt;br /&gt;
* Mularos: A Study of the Arkati and His Religion, by Tierus Morvaenus&lt;br /&gt;
* Prayers and Rituals of Andelas, by Sayori Nrsrimadeva&lt;br /&gt;
* Salvation - From the Heart of a Poet, by Rontuu Whippert&lt;br /&gt;
* Seven Hymns for the Pierced of Heart, by Naamit DMVMD-Braggiani&lt;br /&gt;
* Sixes: Instructions on How to Play the Second-Best Party Game Since Terasian Craps, by Juspera Spintari&lt;br /&gt;
* Tale of a Cat by, Silon Ogreslayer&lt;br /&gt;
* The Architecture of the Museum Alerreth: A Geometric Perspective, by Rohese Bayvel-Timbertree&lt;br /&gt;
* The Day, by Ramladu Stormcheck&lt;br /&gt;
* The Dhe&#039;nar, a Primer for the Uninformed, by Kristella Tr&#039;Baren&lt;br /&gt;
* The Fate of a Faendryl Princess, by Gowain Olberath&lt;br /&gt;
* The Forgotten Faendryl and the Death of the Ashrim, by Ralkir Reichtenstein&lt;br /&gt;
* The Heart of Elanthia, by Songowl&lt;br /&gt;
* The Immortal Company, by Phanna Green&lt;br /&gt;
* The Jinn of the Qirnyz Gate, by Nazarr Csaba&lt;br /&gt;
* The Legend of Winterbane, by Tanager Skydancing&lt;br /&gt;
* The Lost Lands: Yuriqen, Caverndeep, and Others, by Geremiah Newhal&lt;br /&gt;
* The Malevolent Incarnated: Dark Spirits and the Demonic, by Xorus Kul&#039;shin&lt;br /&gt;
* The Rescue of Lord Bleeds, by Yvaira Na&#039;Savar&lt;br /&gt;
* The Rose&#039;s Thorn, by Liserea Narma&lt;br /&gt;
* The Tehir Chronicles - Book 1, by Radeek Androan&lt;br /&gt;
* Walking the Path of Neutrality, by Capurnicus Calerous&lt;br /&gt;
* Where Instinct Meets Intellect: Aspects of the Wild Hunt, by Mourne&lt;br /&gt;
* Yummy Stuff!, by Leedle Beitt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Incompatible Books==&lt;br /&gt;
Some player-written [[Gloumerrick book]]s may not yet have been updated to be compatible with the script.  They include:&lt;br /&gt;
* Triumph of the Light&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Apiculture_Jar&amp;diff=257056</id>
		<title>Apiculture Jar</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Apiculture_Jar&amp;diff=257056"/>
		<updated>2026-04-27T16:01:25Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Apiculture Jars&#039;&#039;&#039; allow you to collect honey from any active [[beehive]].  The Greengair gnomes have imbued magic in the jar to purify and detoxify any honey collected, which means you can try out some more exotic honey types.  [[Beehive/List of apiaries#Public Apiaries|Public apiaries]] exist in all towns plus the Rift.  Apiculture Jars are sold in the [[Rumor Woods]] shop [[RWShop:Wax Poetic|Wax Poetic]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Apiculture Jar &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
The jar is an Apiculture Jar, used to collect honey from beehives.  The jar is imbued with magic from the Greengair forest gnomes and will automatically purify the honey, removing any poisonous or otherwise hazardous traits.  It won&#039;t necessarily fix the taste, though.&lt;br /&gt;
&lt;br /&gt;
It is currently Tier 4 (out of 4).  It&#039;s set to create {{blue|honey that can be added to brewed tea or coffee}}.  The walnut-framed jar is currently filled with {{blue|pink clover honey}}.&lt;br /&gt;
&lt;br /&gt;
WAVE jar AT: Collect honey from a beehive.  Each beehive has a 10 minute cooldown.&lt;br /&gt;
TURN: Change the type of honey product it creates.&lt;br /&gt;
POUR: Create your honey product.&lt;br /&gt;
CLEAN: Empty your jar without creating honey.&lt;br /&gt;
FLIP: Rotate through customization types.&lt;br /&gt;
TWIST: Rotate through settings for current customization type.&lt;br /&gt;
CLENCH: Create Tier 3 beeswax.&lt;br /&gt;
POINT jar AT: Set the target as a custom noun for your label design.&lt;br /&gt;
&lt;br /&gt;
Custom Jar Descriptions:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
&lt;br /&gt;
Custom Label Text:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
&lt;br /&gt;
Custom Label Designs:&lt;br /&gt;
    1. &lt;br /&gt;
    2. &lt;br /&gt;
    3. &lt;br /&gt;
    4. {{blue|hive}} (set by POINT)&lt;br /&gt;
&lt;br /&gt;
Current finished design: {{blue|a jar of (flower) honey with a hive-inked label}}&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
1. The jar can be altered freely but must remain a jar or similar container type that can be lidded.&lt;br /&gt;
2. Custom jar descriptions should be less than 15 characters and should not include the article.  The custom description will be used in the context of: a/an (custom) jar of (flower) honey.  Examples: blown glass, blue, cylindrical&lt;br /&gt;
3. Custom label text will be the READ of the jar.  The text should be of reasonable length for a label.  The text can be multiple lines.&lt;br /&gt;
4. Custom label designs should be a noun and be less than 15 characters.  You cannot include colors or the application type of the design (such as painted or sketched).  This will go in the long description as: a/an (custom)-inked label.  Examples: oak tree, stylized cat, polar bear, castle&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;OTS/Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Collect honey from any beehive for a sippable honey or a honeycomb.  Honey type is selected randomly from one of the three flowers on a beehive.  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.  There is a cooldown on each beehive of 10 minutes.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|You take a moment to clean out your walnut-framed jar, wiping away the remnants of honey and wax.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Empty your jar without creating honey.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
|You tip your walnut-framed jar and watch the honey pour free, a faint shimmer passing through it as any impurities bleed away.  A bottle of &#039;&#039;crowfoot&#039;&#039; honey coalesces in your hand, warm and gleaming.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create your honey product.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|You fiddle with your walnut-framed jar.  It will now produce edible honeycomb.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the type of honey produced.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WAVE {JAR} AT {BEEHIVE}&lt;br /&gt;
|You reach carefully into the driftwood beehouse and coax a piece of comb loose, guiding it into your walnut-framed jar before the &#039;&#039;gorse&#039;&#039; honey can run.  The stub-winged royal lady bees buzz placidly around your hands, unbothered.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Collect from a beehive.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 2, you can customize the appearance of your honey jars, in addition to several built-in options.  This includes:&lt;br /&gt;
::3 custom jar descriptors&lt;br /&gt;
::3 label inscriptions&lt;br /&gt;
::3 label designs&lt;br /&gt;
:You can now create Tier 1 Beeswax.  Beeswax can be used to alter any foraged item.  Create a wax foraged item or a wax-dipped/wax-coated foraged item.  Wax-coated items are compatible with the [[Veola hair accessory]], [[Deck the Halls]], and other scripts that insert a foraged item.&lt;br /&gt;
:These cannot be used in alchemy or bounties once altered. Use them in cooking at your own discretion.&lt;br /&gt;
:A jar can hold one use of honey AND one use of beeswax at a single time after collecting from a beehive.  Using up the beeswax collected will still leave honey in the jar, which can be used in a different way.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
|You clench your fist around your walnut-framed jar and feel a gentle warmth radiate from within.  The honeycomb inside softens under the heat, and you work the wax free, the honey running back down into the jar as a chunk of beeswax takes shape in your hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create Tier 1 beeswax.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
|You will now select the custom label design when you TWIST the jar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through available customization types.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|Your walnut-framed jar will use &#039;&#039;&amp;quot;leek&amp;quot;&#039;&#039; for the design.  The final design is: a bottle of (flower) honey with a &#039;&#039;leek&#039;&#039;-inked label.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through settings for current customization type.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 3, you can create honey that can be added to brewed tea or coffee.  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.&lt;br /&gt;
:You can also create Tier 2 Beeswax.  Beeswax can now be used to create wax compatible with the postal system.  In addition, you can modify beeswax by adding up to 2 colors of dyes and selecting from 8 wax styles.&lt;br /&gt;
:{{boldmono|POINT}} your jar at (almost) any object or creature to add a 4th label design at any time.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|You&#039;ve added &#039;&#039;&amp;quot;hive&amp;quot;&#039;&#039; as one of the design options you can select on your walnut-framed jar.&amp;lt;br&amp;gt;You&#039;ve replaced the &#039;&#039;&amp;quot;hive&amp;quot;&#039;&#039; design with the &#039;&#039;&amp;quot;leek&amp;quot;&#039;&#039; design as one of the options you can select on your walnut-framed jar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set the target as a custom noun for your label design.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
:At Tier 4, you can create honey that can be used as a [[Finishing Touch]].  There are twelve potential base flavor profiles, with unique flavor notes depending on the flower.&lt;br /&gt;
:You can create Tier 3 Beeswax.  Beeswax can now be used to create [[Makeup 2.0]] lip balm.  You can add 1 dye color and select from 8 lip balm feature lines.  {{boldmono|POINT}} to (almost) any object or creature to set a label design for your lip balm.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Beeswax &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Beeswax is created by an Apiculture Jar that its unlocked to at least Tier 2.  Beeswax comes in three tiers, which are determined by the unlocked tier of the Apiculture Jar.  Tier 2 jars create Tier 1 beeswax; Tier 3 jars create Tier 2 beeswax; Tier 4 jars create Tier 3 beeswax.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is beeswax created by the apiary system.  It is Tier 3 of 3.&lt;br /&gt;
&lt;br /&gt;
At this tier, your beeswax can create wax foraged items, player mail wax cylinders, and lip balm (Makeup 2.0).&lt;br /&gt;
&lt;br /&gt;
{{blue|HOW TO USE YOUR BEESWAX}}&lt;br /&gt;
TURN: Rotate finished product between wax foraged items, player mail wax cylinders, and lip balm (Makeup 2.0).&lt;br /&gt;
&lt;br /&gt;
NUDGE: Rotate through designs for your currently selected finished product.&lt;br /&gt;
 * Mailing wax designs require two dye colors.&lt;br /&gt;
 * Lip balm designs require one color.&lt;br /&gt;
&lt;br /&gt;
POUR &amp;lt;DYE&amp;gt; ON beeswax: Change the color of your beeswax with cobbling dye.&lt;br /&gt;
 * Mailing wax can have up to two colors.&lt;br /&gt;
 * Lip balm is restricted to one color.&lt;br /&gt;
&lt;br /&gt;
POINT beeswax AT &amp;lt;TARGET&amp;gt;: Use the target&#039;s noun as the design on your lip balm&#039;s label.&lt;br /&gt;
 * This can be pointed at most creatures or objects.&lt;br /&gt;
&lt;br /&gt;
CAST: Cast 111, 906, or 908 at the wax to warm it up for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
ROLL: Alternative method to warm up your wax for 5 minutes.&lt;br /&gt;
&lt;br /&gt;
PUSH: Create your finished product.  The wax must be warm!&lt;br /&gt;
 * You must be holding a foraged item in your hand to PUSH the wax when it is set to foraged items.&lt;br /&gt;
&lt;br /&gt;
{{blue|CURRENT SETTINGS}}&lt;br /&gt;
Your beeswax will make waxy alterations to foraged items.&lt;br /&gt;
&lt;br /&gt;
The final product will update your foraged item&#039;s {{blue|article field to include wax-dipped}}.&lt;br /&gt;
 * Some existing words may be lost when updating due to character-length restrictions.&lt;br /&gt;
 * The foraged item will no longer be usable in alchemy or for bounties.&lt;br /&gt;
&lt;br /&gt;
The beeswax is not currently warmed up.&lt;br /&gt;
&lt;br /&gt;
{{blue|THIS ITEM CANNOT BE ALTERED BY A MERCHANT.}}&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 1 Beeswax can be used to encase foraged items in wax, preserving them.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CAST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cast 111, 906, or 908 at the wax to warm it up for 10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|NUDGE&lt;br /&gt;
|Your beeswax will change the adjective field to wax-dipped.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate through designs for your currently selected finished product.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|You mold your warm beeswax around your leek, transforming it into some wax-coated leek.&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Create your finished product.  The wax must be warm!  You must be holding a foraged item in your hand to {{boldmono|PUSH}} the wax when it is set to foraged items.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ROLL&lt;br /&gt;
|You vigorously roll the beeswax between your hands, the wax slowly becoming malleable.&amp;lt;br&amp;gt;Roundtime: 10 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Alternative method to warm up your wax for 5 minutes.  Other hand must be empty.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 2 Beeswax gains the ability to make [[mail system]] [[Mail signet#Wax|mailing wax]] suitable for use with a [[mail signet]].  It can now accept [[cobbling dye]]s added.  Mailing wax can have up to two colors.  If no dyes are added, the end result is just a &#039;&#039;cylinder of wax&#039;&#039;.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the color of your beeswax with cobbling dye.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|Your beeswax will now make a cylinder of wax suitable for paper, packages, and envelopes from the post office.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Rotate finished product between options available.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
:Tier 3 Beeswax gains the ability to make [[Makeup 2.0]] lip balm.  Lip balm is restricted to one color when adding a dye.  If no dyes are added, teh end result is a &#039;&#039;tube of clear lip balm&#039;&#039;.&lt;br /&gt;
:&amp;lt;h4&amp;gt;Usage&amp;lt;/h4&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|Your beeswax will create a &#039;&#039;leek&#039;&#039;-inked tube of lip balm.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Use the target&#039;s noun as the design on your lip balm&#039;s label.  This can be pointed at most creatures or objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Honey produced has fixed flavor messaging depending on the flower type.  Different flowers have different flavor messaging.&lt;br /&gt;
&lt;br /&gt;
Default honey is always &amp;quot;wildflower honey&amp;quot;.  This will be produced if there are no flowers associated with a beehive or if the beehive utilizes a [[Foraged Item Prop]] flower instead of a foraging system flower.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Beehive/List of apiaries|List of Apiaries]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Apiculture jar &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Beehive &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a jar or similar container type that can be lidded. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=CLENCH&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=NUDGE&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=POUR&lt;br /&gt;
|verb9=ROLL&lt;br /&gt;
|verb10=TURN&lt;br /&gt;
|verb11=TWIST&lt;br /&gt;
|verb12=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beehive/List_of_apiaries&amp;diff=257055</id>
		<title>Beehive/List of apiaries</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beehive/List_of_apiaries&amp;diff=257055"/>
		<updated>2026-04-27T16:00:05Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__forceTOC__&lt;br /&gt;
==Public Apiaries==&lt;br /&gt;
Public apiaries containing beehives can be found in all towns plus the Rift.  Each apiary has a unique assortment of flowers, local to the area, and as such, will result in different types of honey.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Realm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bees&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flowers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Cysaegir&lt;br /&gt;
| Glimae&#039;den Wildwood&lt;br /&gt;
| #4634 / u14050041&lt;br /&gt;
| honey bees&lt;br /&gt;
| Hive: five-petaled violet shining roses, some velvety red feather clover blooms, small ecru wood sorrelss&amp;lt;br&amp;gt;Beehouse: gold-hearted pink baldhip roses, some tri-petaled pale purple spiderworts, violet-tinged speedwells&amp;lt;br&amp;gt;Alvea: dark purple bearded irises, some vibrant pink redstem filarees, rose-hued clove pink flowers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kraken&#039;s Fall&lt;br /&gt;
| Nereid&#039;s Cradle, Aside the Walk&lt;br /&gt;
| #35235 / u7132111&lt;br /&gt;
| pollen-stuck honeybees&lt;br /&gt;
| Beehive: coral hibiscuses, turquoise plumerias, coral plumerias&amp;lt;br&amp;gt;Alveary: crimson crane flowers, lobster-claw heliconias, scarlet heliconias&amp;lt;br&amp;gt;Beehouse: pin cushion proteas, bright pink proteas, cerise queen proteas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Isle of Ornath&lt;br /&gt;
| Sleeping Drake Harbor, Apiary&lt;br /&gt;
| u7142133 &lt;br /&gt;
| Beehouse: large yellow and ebon bees&amp;lt;br&amp;gt;Beehive: pollen-dusted yellow Ornath honeybees&amp;lt;br&amp;gt;Hive: tropical Ornath honeybees&lt;br /&gt;
| Beehouse: purple autumn squills, tamarisk flowers, pink tamarisk flowers&amp;lt;br&amp;gt;Beehive: amethyst monk&#039;s peppers, dragon&#039;s blood flowers, sprig of restharrows&amp;lt;br&amp;gt;Hive: lemon verbenas, green rose succulents, frilled white rockroses&lt;br /&gt;
| From the west end of Sleeping Drake Harbor, Garden (u7142104), go west.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Mist Harbor&lt;br /&gt;
| Mist Harbor, Vineyard Apiary&lt;br /&gt;
| u659103&lt;br /&gt;
| Skep: red-belted honey bees&amp;lt;br&amp;gt;Hive: ebon-tipped golden honeybees&amp;lt;br&amp;gt;Alveary: fuzzy viridescent honeybees&lt;br /&gt;
| Skep: tiny ivory jasmine florets, a cluster of jungle geranium blossoms&amp;lt;br&amp;gt;Hive: some jade-throated alabaster moonflowers, some vivid fuchsia pink hibiscuses&amp;lt;br&amp;gt;Alveary: some tendrilous black bat flowers, some deep crimson plumerias, some petal-tiered carmine torch gingers&lt;br /&gt;
| From the entrance to the Mist Harbor, Vineyard (u659100), go south.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Nielira Harbor&lt;br /&gt;
| Forgotten Rose Garden&lt;br /&gt;
| u14150515&lt;br /&gt;
| Beehive: pollen-dusted sepia nythien bees&amp;lt;br&amp;gt;Hive: jewel-toned violet nythien bees&amp;lt;br&amp;gt;Beehouse: gilt-washed jade nythien bees&lt;br /&gt;
| Beehive: chocolate-red hollyhocks, plum wood roses, wild phloxes&amp;lt;br&amp;gt;Hive: snake&#039;s head fritillaries, lemon balms, aubergine hellebores&amp;lt;br&amp;gt;Beehouse: tiny white elderflowers, vert and orange frog-cups, oxblood naefiras&lt;br /&gt;
| From the northwest corner of Nielira Harbor, Cliffside (u14150114), go gate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | River&#039;s Rest&lt;br /&gt;
| Collip&#039;s Yard&lt;br /&gt;
| #10872 / u2101053&lt;br /&gt;
| pollen-laden honeybees&lt;br /&gt;
| Alveary: stalk of chicories, resting poppies, cactus flowers&amp;lt;br&amp;gt;Beehouse: small violets, wild pink geraniums, Imaera&#039;s laces&amp;lt;br&amp;gt;Skep: white lilies, rabbit&#039;s ear roses, wild roses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Solhaven&lt;br /&gt;
| Vornavis, Peasant Holdings&lt;br /&gt;
| u2130130&lt;br /&gt;
| Beehouse: dark-legged loosestrife bees&amp;lt;br&amp;gt;Hive: russet and tawny honey bees&amp;lt;br&amp;gt;Skep: stub-winged royal lady bees&lt;br /&gt;
| Beehouse: gorse, tuberose, heath aster&amp;lt;br&amp;gt;Hive: robin flower, white water crowfoot, lady&#039;s smock blossom&amp;lt;br&amp;gt;Skep: pink clover blossom, yellow clover blossom, moonlight cactus-bloom&lt;br /&gt;
| Inside the barn located in the middle of the Peasant Holdings (u2130112) then through the door.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ta&#039;Illistim&lt;br /&gt;
| Arboretum, Arboreal Gallery&lt;br /&gt;
| u14022051&lt;br /&gt;
| Beehive: pollen-dusted pale honey bees&amp;lt;br&amp;gt;Alveary: rotund gilded honey bees&amp;lt;br&amp;gt;Hive: chubby fuzz-covered honeybee&lt;br /&gt;
| Beehive: orange begonias, lady slipper blossoms, pearlescent roses&amp;lt;br&amp;gt;Alveary: moonflowers, clematises, stargazer lilies&amp;lt;br&amp;gt;Hive: purple clover blossoms, mountain dryads, hosta flowers&lt;br /&gt;
| From the Royal Arboretum, Walkway (u14022001), go entry.  Requires 250 silvers to access.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ta&#039;Vaalor&lt;br /&gt;
| Yasrenila, Honeybee Circle&lt;br /&gt;
| #34456 / u810006&lt;br /&gt;
| honey bees&lt;br /&gt;
| Beehouse: periwinkle beebalm, coppery rain lilies, mournblooms&amp;lt;br&amp;gt;Beehive: red poppies, golden poppies, white poppies&amp;lt;br&amp;gt;Alveary: periwinkle musk roses, crimson dragonstalks, blaestonberry blossoms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Teras Isle&lt;br /&gt;
| River Muagh, Verdant Bank&lt;br /&gt;
| #35863 / u3024050&lt;br /&gt;
| large golden honeybees&lt;br /&gt;
| crimson-flecked roses, ember orange roses, red clover blossoms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Teras Isle&lt;br /&gt;
| Teras Isle, Verdant Trail&lt;br /&gt;
| #35864 / u3024101&lt;br /&gt;
| large golden honeybees&lt;br /&gt;
| white passionflowers, yellow passionflowers, blue passionflowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Teras Isle&lt;br /&gt;
| Teras Isle, Verdant Trail&lt;br /&gt;
| #35865 / u3024102&lt;br /&gt;
| large golden honeybees&lt;br /&gt;
| yellow heliconias, orange heliconias, pink heliconias&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | The Rift&lt;br /&gt;
| The Rift&lt;br /&gt;
| #2601 / u4566027&lt;br /&gt;
| Skep: distorted color-changing bees&amp;lt;br&amp;gt;Alveary: flickering mutant honeybees&lt;br /&gt;
| Skep: fleshsore bulbs, some black mawflowers, some withered deathblossoms&amp;lt;br&amp;gt;Alveary: discolored fleshbinder buds, some rotting bile green fleshbulbs&lt;br /&gt;
| Bees cannot be collected/jarred. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Hummingbird Pond, Beehive Hill&lt;br /&gt;
| #8160 / u701322&lt;br /&gt;
| velvet-winged amber honeybees&lt;br /&gt;
| pink peonies, golden asters, some lavender&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Melgorehn&#039;s Valley, Riverbank&lt;br /&gt;
| # 7928 / u2148002&lt;br /&gt;
| plump blood red bees&lt;br /&gt;
| some blue water lilies, some alyssums, some silver-veined sanguine blood roses&lt;br /&gt;
| Bees can be collected/jarred but do NOT work with private hives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Moot Hall, Orchard&lt;br /&gt;
| #21366 / u336309&lt;br /&gt;
| black-banded golden honeybees&lt;br /&gt;
| gold-speckled deep orange sirensongs, some vermilion fire lilies, some white clover blossoms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Zul Logoth&lt;br /&gt;
| Rocky Trail, Orchard&lt;br /&gt;
| u13018047&lt;br /&gt;
| fuzzy alpine honeybees&lt;br /&gt;
| stalks of burdocks, stalks of goldenrods, alpine violets&lt;br /&gt;
| On the way to [[Li&#039;aerion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Private Apiaries==&lt;br /&gt;
Private apiaries are beehives that have been installed on a [[private property]].  Private property apiaries might not be open to the public.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only the property owner may add their own private apiaries to the list.&#039;&#039;&#039;&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Realm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bees&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flowers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Icemule&lt;br /&gt;
| Spindrift&lt;br /&gt;
| #33365 / u2022576&lt;br /&gt;
| chubby fuzz-covered honeybees&lt;br /&gt;
| gossamer silver iceblossoms, lavender iceblossoms, fiery red iceblossoms&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ta&#039;Illistim&lt;br /&gt;
| Villa Valdarien&lt;br /&gt;
| #693 / u13101034, go GATE&lt;br /&gt;
| rotund gilded honey bees&lt;br /&gt;
| large white gardenias, stargazer lilies, purple clover blossoms&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Isle Retreat&lt;br /&gt;
| #481/then go PATH&lt;br /&gt;
| petite black and gold honeybees&lt;br /&gt;
| pink peonies, large sunflowers, vellum-thin pearlescent roses&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beehive/List_of_apiaries&amp;diff=257043</id>
		<title>Beehive/List of apiaries</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beehive/List_of_apiaries&amp;diff=257043"/>
		<updated>2026-04-26T17:09:54Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__forceTOC__&lt;br /&gt;
==Public Apiaries==&lt;br /&gt;
Public apiaries containing beehives can be found in all towns plus the Rift.  Each apiary has a unique assortment of flowers, local to the area, and as such, will result in different types of honey.&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Realm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bees&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flowers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Cysaegir&lt;br /&gt;
| Glimae&#039;den Wildwood&lt;br /&gt;
| #4634 / u14050041&lt;br /&gt;
| Honey bees&lt;br /&gt;
| Hive: five-petaled violet shining roses, some velvety red feather clover blooms, small ecru wood sorrelss&amp;lt;br&amp;gt;Beehouse: gold-hearted pink baldhip roses, some tri-petaled pale purple spiderworts, violet-tinged speedwells&amp;lt;br&amp;gt;Alvea: dark purple bearded irises, some vibrant pink redstem filarees, rose-hued clove pink flowers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kraken&#039;s Fall&lt;br /&gt;
| Nereid&#039;s Cradle, Aside the Walk&lt;br /&gt;
| #35235 / u7132111&lt;br /&gt;
| Pollen-stuck honeybees&lt;br /&gt;
| Beehive: coral hibiscuses, turquoise plumerias, and coral plumerias&amp;lt;br&amp;gt;Alveary: crimson crane flowers, lobster-claw heliconias, and scarlet heliconias&amp;lt;br&amp;gt;Beehouse: pin cushion proteas, bright pink proteas, and cerise queen proteas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Isle of Ornath&lt;br /&gt;
| Sleeping Drake Harbor, Apiary&lt;br /&gt;
| u7142133 &lt;br /&gt;
| Beehouse: Large yellow and ebon bees&amp;lt;br&amp;gt;Beehive: Pollen-dusted yellow Ornath honeybees&amp;lt;br&amp;gt;Hive: Tropical Ornath honeybees&lt;br /&gt;
| Beehouse: purple autumn squills, tamarisk flowers, and pink tamarisk flower&amp;lt;br&amp;gt;Beehive: amethyst monk&#039;s peppers, dragon&#039;s blood flowers, and sprig of restharrows&amp;lt;br&amp;gt;Hive: lemon verbenas, green rose succulents, and frilled white rockroses&lt;br /&gt;
| From the west end of Sleeping Drake Harbor, Garden (u7142104), go west.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Mist Harbor&lt;br /&gt;
| Mist Harbor, Vineyard Apiary&lt;br /&gt;
| u659103&lt;br /&gt;
| Skep: Red-belted honey bees&amp;lt;br&amp;gt;Hive: Ebon-tipped golden honeybees&amp;lt;br&amp;gt;Alveary: Fuzzy viridescent honeybees&lt;br /&gt;
| Skep: tiny ivory jasmine florets, and a cluster of jungle geranium blossoms&amp;lt;br&amp;gt;Hive: some jade-throated alabaster moonflowers, and some vivid fuchsia pink hibiscuses&amp;lt;br&amp;gt;Alveary: some tendrilous black bat flowers, some deep crimson plumerias, and some petal-tiered carmine torch gingers&lt;br /&gt;
| From the entrance to the Mist Harbor, Vineyard (u659100), go south.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Nielira Harbor&lt;br /&gt;
| Forgotten Rose Garden&lt;br /&gt;
| u14150515&lt;br /&gt;
| Beehive: Pollen-dusted sepia nythien bees&amp;lt;br&amp;gt;Hive: Jewel-toned violet nythien bees&amp;lt;br&amp;gt;Beehouse: Gilt-washed jade nythien bees&lt;br /&gt;
| Beehive: chocolate-red hollyhocks, plum wood roses, and wild phloxes&amp;lt;br&amp;gt;Hive: snake&#039;s head fritillaries, lemon balms, and aubergine hellebores&amp;lt;br&amp;gt;Beehouse: tiny white elderflowers, vert and orange frog-cups, and oxblood naefiras&lt;br /&gt;
| From the northwest corner of Nielira Harbor, Cliffside (u14150114), go gate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | River&#039;s Rest&lt;br /&gt;
| Collip&#039;s Yard&lt;br /&gt;
| #10872 / u2101053&lt;br /&gt;
| Pollen-laden honeybees&lt;br /&gt;
| Alveary: stalk of chicories, resting poppies, and cactus flowers&amp;lt;br&amp;gt;Beehouse: small violets, wild pink geraniums, and Imaera&#039;s laces&amp;lt;br&amp;gt;Skep: white lilies, rabbit&#039;s ear roses, and wild roses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Solhaven&lt;br /&gt;
| Vornavis, Peasant Holdings&lt;br /&gt;
| u2130130&lt;br /&gt;
| Beehouse: Dark-legged loosestrife bees&amp;lt;br&amp;gt;Hive: Russet and tawny honey bees&amp;lt;br&amp;gt;Skep: Stub-winged royal lady bees&lt;br /&gt;
| Beehouse: gorse, tuberose, heath aster&amp;lt;br&amp;gt;Hive: robin flower, white water crowfoot, lady&#039;s smock blossom&amp;lt;br&amp;gt;Skep: pink clover blossom, yellow clover blossom, moonlight cactus-bloom&lt;br /&gt;
| Inside the barn located in the middle of the Peasant Holdings (u2130112) then through the door.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ta&#039;Illistim&lt;br /&gt;
| Arboretum, Arboreal Gallery&lt;br /&gt;
| u14022051&lt;br /&gt;
| Beehive: Pollen-dusted pale honey bees&amp;lt;br&amp;gt;Alveary: Rotund gilded honey bees&amp;lt;br&amp;gt;Hive: Chubby fuzz-covered honeybee&lt;br /&gt;
| Beehive: orange begonias, lady slipper blossoms, and pearlescent roses&amp;lt;br&amp;gt;Alveary: moonflowers, clematises, and stargazer lilies&amp;lt;br&amp;gt;Hive: purple clover blossoms, mountain dryads, and hosta flowers&lt;br /&gt;
| From the Royal Arboretum, Walkway (u14022001), go entry.  Requires 250 silvers to access.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Ta&#039;Vaalor&lt;br /&gt;
| Yasrenila, Honeybee Circle&lt;br /&gt;
| #34456 / u810006&lt;br /&gt;
| Honey bees&lt;br /&gt;
| Beehouse: periwinkle beebalm, coppery rain lilies, and mournblooms&amp;lt;br&amp;gt;Beehive: red poppies, golden poppies, and white poppies&amp;lt;br&amp;gt;Alveary: periwinkle musk roses, crimson dragonstalks, and blaestonberry blossoms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Teras Isle&lt;br /&gt;
| River Muagh, Verdant Bank&lt;br /&gt;
| #35863 / u3024050&lt;br /&gt;
| Large golden honeybees&lt;br /&gt;
| crimson-flecked roses, ember orange roses, and red clover blossoms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Teras Isle&lt;br /&gt;
| Teras Isle, Verdant Trail&lt;br /&gt;
| #35864 / u3024101&lt;br /&gt;
| Large golden honeybees&lt;br /&gt;
| white passionflowers, yellow passionflowers, and blue passionflowers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Teras Isle&lt;br /&gt;
| Teras Isle, Verdant Trail&lt;br /&gt;
| #35865 / u3024102&lt;br /&gt;
| Large golden honeybees&lt;br /&gt;
| yellow heliconias, orange heliconias, and pink heliconias&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | The Rift&lt;br /&gt;
| The Rift&lt;br /&gt;
| #2601 / u4566027&lt;br /&gt;
| Skep: Distorted color-changing bees&amp;lt;br&amp;gt;Alveary: Flickering mutant honeybees&lt;br /&gt;
| Skep: fleshsore bulbs, some black mawflowers, and some withered deathblossoms&amp;lt;br&amp;gt;Alveary: discolored fleshbinder buds, and some rotting bile green fleshbulbs&lt;br /&gt;
| Bees cannot be collected/jarred. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Hummingbird Pond, Beehive Hill&lt;br /&gt;
| #8160 / u701322&lt;br /&gt;
| Velvet-winged amber honeybees&lt;br /&gt;
| pink peonies, golden asters, and some lavender||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Melgorehn&#039;s Valley, Riverbank&lt;br /&gt;
| # 7928 / u2148002&lt;br /&gt;
| Plump blood red bees&lt;br /&gt;
| some blue water lilies, some alyssums, and some silver-veined sanguine blood roses&lt;br /&gt;
| Bees can be collected/jarred but do NOT work with private hives.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Moot Hall, Orchard&lt;br /&gt;
| #21366 / u336309&lt;br /&gt;
| Black-banded golden honeybees&lt;br /&gt;
| gold-speckled deep orange sirensongs, some vermilion fire lilies, and some white clover blossoms&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Zul Logoth&lt;br /&gt;
| Rocky Trail, Orchard&lt;br /&gt;
| u13018047&lt;br /&gt;
| Fuzzy alpine honeybees&lt;br /&gt;
| stalks of burdocks, stalks of goldenrods, and alpine violets&lt;br /&gt;
| On the way to [[Li&#039;aerion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Private Apiaries==&lt;br /&gt;
Private apiaries are beehives that have been installed on a [[private property]].  Private property apiaries might not be open to the public.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only the property owner may add their own private apiaries to the list.&#039;&#039;&#039;&lt;br /&gt;
:{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Realm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Property&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bees&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flowers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Icemule&lt;br /&gt;
| Spindrift&lt;br /&gt;
| #33365 / u2022576&lt;br /&gt;
| chubby fuzz-covered honeybees&lt;br /&gt;
| gossamer silver iceblossoms, lavender iceblossoms, fiery red iceblossoms&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Wehnimer&#039;s Landing&lt;br /&gt;
| Isle Retreat&lt;br /&gt;
| #481/then go PATH&lt;br /&gt;
| Petite black and gold honeybees&lt;br /&gt;
| some pink peonies, some large sunflowers, and some vellum-thin pearlescent roses&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
</feed>