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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HATESHI</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HATESHI"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/HATESHI"/>
	<updated>2026-09-14T10:48:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Freeport_Friday&amp;diff=264761</id>
		<title>Freeport Friday</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Freeport_Friday&amp;diff=264761"/>
		<updated>2026-09-02T16:01:04Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Freeport Fridays&amp;#039;&amp;#039;&amp;#039; are community-focused casual roleplaying events that bring together locals and visitors alike every Friday at 9pm ET in Solhaven.  The term is considered OOC.  The first Freeport Friday event was held on February 11, 2022, and since then it has taken on a variety of forms, including social get-togethers, fishing activities, town tours, and player-run festivals and mini-storylines.  Activities are typically proposed or advertised in the [https:/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Freeport Fridays&#039;&#039;&#039; are community-focused casual roleplaying events that bring together locals and visitors alike every Friday at 9pm ET in [[Solhaven]].  The term is considered OOC.&lt;br /&gt;
&lt;br /&gt;
The first Freeport Friday event was held on February 11, 2022, and since then it has taken on a variety of forms, including social get-togethers, fishing activities, town tours, and player-run festivals and mini-storylines.  Activities are typically proposed or advertised in the [https://discord.com/channels/226045346399256576/928780559373705256 Solhaven Discord channel].  When a festival or pay event is active, Freeport Fridays often take place on the event grounds instead of in Solhaven.  In some cases, the Solhaven community has traveled to other towns to support their own local activities on Freeport Fridays.&lt;br /&gt;
&lt;br /&gt;
As of 2026, [[Cairnfang Manor]] sponsors the first Freeport Friday of the month.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Wyvern Wednesdays]]&lt;br /&gt;
[[Category:Player-run events]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Quee_Potato&amp;diff=264760</id>
		<title>Quee Potato</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Quee_Potato&amp;diff=264760"/>
		<updated>2026-09-02T15:50:47Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Quee Potato&#039;&#039;&#039; was part of the September 2023 {{boldmono|[[GIFTBOX]]}} released by GM Wyrom.  When first acquired, it was just &#039;&#039;a simple potato&#039;&#039; and required a variety of interactions to progress its state.  This series of progressions was an intentional mystery until players discovered its secrets.  It is possible to get a different outcome by permanently destroying the potato after acquiring it and before finishing its first progression phase.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Simple Potato &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=  When first acquired, the Quee Potato is just &#039;&#039;a simple potato&#039;&#039; and requires a [[#Unlocking|variety of interactions]] to progress its state.  Using {{boldmono|INFUSE}} will infuse 1 [[spirit]] point.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your simple potato and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is just a potato, maybe.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|INFUSE&lt;br /&gt;
|Holding a simple potato overhead, you infuse your spirit into it.  You feel drained.&amp;lt;br&amp;gt;The potato gains some vitality.&lt;br /&gt;
|Holding a simple potato overhead, Person focuses on her simple potato.  She suddenly looks drained.&amp;lt;br&amp;gt;The potato gains some vitality.&lt;br /&gt;
|-&lt;br /&gt;
|You try to infuse your spirit into a simple potato, but you&#039;ll need to wait awhile before it can absorb it.&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Quee Potato &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
A simple potato eventually turns into the Quee Potato after a [[#Unlocking|series of steps]] have been completed.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the sentient potato and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a magical potato that you&#039;ve awakened and bonded with!&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|APPROVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You set your potato to not change descriptions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You set your potato to only change the base descriptions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You set your potato to change the base and long descriptions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles through description change options.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Costume&lt;br /&gt;
|You set your potato to show what its wearing in the long description.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Last Fed Item&lt;br /&gt;
|You set your potato to show what it last was fed in the long description.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles through what is displayed in the long description.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DRESS {POTATO} WITH {COSTUME}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|HUG&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You give your potato a little hug.  It smiles and chirps, &amp;quot;Thank you for taking excellent care of me!  Someone else would have eaten me for my heart!&amp;quot;&lt;br /&gt;
|Person gives his potato a little hug.  It smiles and chirps, &amp;quot;Thank you for taking excellent care of me!  Someone else would have eaten me for my heart!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You give your potato a little nudge, causing it to wobble.&lt;br /&gt;
|Person gives his potato a little nudge, causing it to wobble.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You give your potato a playful poke, which causes it to have a fit of giggles!&lt;br /&gt;
|Person gives his potato a playful poke, which causes it to have a fit of giggles!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You lift a knobby sentient potato fused with a wild strawberry from your shoulder.&lt;br /&gt;
|Person lifts a knobby sentient potato fused with a wild strawberry from his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ROLL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You roll your potato around.  It changes how a wild strawberry appears.&lt;br /&gt;
|Person rolls his potato around.  It looks a bit different.}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Randomly cycles through the &amp;quot;connector&amp;quot; for its sprout.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You toss a potato around.  It looks at you and happily squeals, &amp;quot;Queeeeeeee!&amp;quot;&lt;br /&gt;
|Person tosses a potato around.  It looks at him and happily squeals, &amp;quot;Queeeeeeee!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You place a knobby sentient potato capped with a wild strawberry on your shoulder, which somehow stays put.&lt;br /&gt;
|Person places a knobby sentient potato capped with a wild strawberry on his shoulder, which somehow stays put.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Quee Potatoes can have several components of their base and long description modified via {{boldmono|APPROVE}}, {{boldmono|ATTEND}}, and {{boldmono|ROLL}}.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|APPROVE}} identifies which description parts, if any, can be changed.  This setting cycles between three options:&lt;br /&gt;
* Not change descriptions: Prevents {{boldmono|ATTEND}} from changing anything.  If your potato is not changing descriptions, try {{boldmono|APPROVEing}} it and try again.&lt;br /&gt;
* Only change the base descriptions: Only the 15/15/15.&lt;br /&gt;
* Change the base and long descriptions: Both the 15/15/15 and the portion that comes after it.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ATTEND}} cycles through options for what is shown in the long description.  Examples include:&lt;br /&gt;
* Costume: an oblong sentient potato wearing a wire-legged gangly sable spider costume&lt;br /&gt;
* Last fed: an oblong sentient potato sprouting a bright red teaberry&lt;br /&gt;
&lt;br /&gt;
{{boldmono|ROLL}} changes the connector for the sprout, with options including: connected to, blossoming, paired with, fused with, joined with, topped with, bound with, sprouting a, vegetating a, capped with, growing a, flourishing a, and coupled with.&lt;br /&gt;
&lt;br /&gt;
Quee Potatoes have a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The potato appears to be alive, having two eyes and a mouth on its bumpy little body.  Its skin taking on a golden hue and it appears it was last fed a wild strawberry.  The potato has been infused five times and looks overjoyed.  It looks parched.  It looks famished.  It looks bored.  Quee has awarded you 6,500 experience over the course of your friendship.  It is wearing a suede-winged vampire bat costume.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Your sentient potato whistles a jaunty little ditty!&lt;br /&gt;
&lt;br /&gt;
Your sentient potato hums a war song, fit for a decisive battle!&lt;br /&gt;
&lt;br /&gt;
Your sentient potato boasts, &amp;quot;My dad slayed a rime-kissed fog beetle once!&amp;quot; &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your sentient potato hums an epic melody, filled with complexities!&lt;br /&gt;
&lt;br /&gt;
Your sentient potato hums an adventurous tune!&lt;br /&gt;
&lt;br /&gt;
While dead: Your sentient potato cries and squeaks, &amp;quot;Won&#039;t someone help my [mom/dad]?&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This will be replaced with your &amp;quot;strongest foe vanquished&amp;quot; from your {{boldmono|PROFILE}}.&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
To view spoilers on how to fully unlock the Quee Potato, click &amp;lt;span class=&amp;quot;mw-customtoggle-queepotato&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-queepotato&amp;quot;&amp;gt;&lt;br /&gt;
The unlocking process must be completed in order.  Finishing the whole process unlocks the ANALYZE verb for everything.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Step&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 0 ||  ||  || Appearance: &#039;&#039;The potato is just your simple root vegetable.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1 || {{boldmono|INFUSE}} || Every 18 hours x10 || One can {{boldmono|ANALYZE}} the potato to track progress on this step only.  After completing this step the potato can no longer be eaten.&amp;lt;br&amp;gt;Appearance during this phase: &#039;&#039;The potato is just your simple root vegetable.  It looks to have gained some vitality.  It looks to have been infused (one) time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 2 || Find the Dryad and interact with it in a specific way || One time || Located somewhere in Dryad of the Wildwood.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 3 || Water || Every 1 hour x20 || Changes the potato&#039;s hue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 4 || Feed || Every 4 hours x12 || Changes what grows on it.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 5 || Play || Every 12 hours x8 ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 6 || Loresong || Loresong: An image of a leaf-enshrouded dryad chanting a spell clouds your vision, but abruptly ends! ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]] - &#039;&#039;&#039;Contains spoilers&#039;&#039;&#039;&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1153877040202780783 Discord thread] started by GM Wyrom where people could share their progress and discoveries&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Potato &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Giftbox &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=APPROVE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=ATTEND&lt;br /&gt;
|verb3=DRESS&lt;br /&gt;
|verb4=HUG&lt;br /&gt;
|verb5=INFUSE&lt;br /&gt;
|verb6=NUDGE&lt;br /&gt;
|verb7=POKE&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=ROLL&lt;br /&gt;
|verb10=TOSS&lt;br /&gt;
|verb11=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Meddler&amp;diff=264697</id>
		<title>Meddler</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Meddler&amp;diff=264697"/>
		<updated>2026-08-29T18:40:37Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eventnpc&lt;br /&gt;
|event = Duskruin&lt;br /&gt;
|gender = Female&lt;br /&gt;
|race = &lt;br /&gt;
|alias = &lt;br /&gt;
|job = Meddling&lt;br /&gt;
|shop = &lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;The [[High End Scrip Shop]] welcomes a new addition with the arrival of a &#039;&#039;&#039;svelte rose-blonde sylvan meddler&#039;&#039;&#039;, known as the &#039;&#039;&#039;Meddler&#039;&#039;&#039;, a new NPC offering a variety of services for your weapons and armor.&amp;lt;section end=description /&amp;gt; To celebrate her debut, 15x enchants will be available, offering the rare opportunity to push your most prized armaments to their limits.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Strawberry blonde hair falls in a cascade of waves over the meddler&#039;s bare, lightly freckled shoulders, wisps brushing the gentle curve of her jaw.  Lined in winged kohl and feathery lashes, her intense indigo eyes deepen with rays of sky blue.  An oxblood chiton winds about her frame in spare, deliberate turns, leaving long spans of uncovered skin and draping low in the back.  Only a twist of linen nipping the waist saves the garment from being entirely sideless.  A slender chain of gold spills in a single unbroken line down the center of her body, gathering at a teardrop of amber that rests just above the navel, the hue warm against the fair skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
;HELP/USAGE&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here is what I can do for you,&amp;quot; and shows you a brochure.&lt;br /&gt;
&lt;br /&gt;
Services are organized by Service &amp;gt; Action &amp;gt; Option.  The currency is bloodscrip.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
    ASK MEDDLER ABOUT ATTUNEMENT                        View attunement discount information.&lt;br /&gt;
    ASK MEDDLER ABOUT CMAN                              View available Combat Maneuver choices for Martial Knowledge services.&lt;br /&gt;
    ASK MEDDLER ABOUT PRICES                            View entire menu with prices included.&lt;br /&gt;
    ASK MEDDLER ABOUT SERVICES [svc] [act] [opt]        View all available services or a specific service, action, and/or option.&lt;br /&gt;
    ASK MEDDLER ABOUT TIERS [ALL|#]                     View Self Mana and Spell Knowledge spell tiers or spell options by all tiers or a specific tier.&lt;br /&gt;
&lt;br /&gt;
    TELL MEDDLER TO {svc} {act} {opt} [options]         Order a service to be performed (ASK about a service option to view required usage).&lt;br /&gt;
    TELL MEDDLER TO CANCEL                              Cancel a pending order confirmation.&lt;br /&gt;
&lt;br /&gt;
    Where (svc) (act) (opt) may be menu numbers or names.&lt;br /&gt;
&lt;br /&gt;
    Where [options] may be one or more of the following, depending on the service option:&lt;br /&gt;
          {item}                 Indicate the desired work item(s) for applicable service options.&lt;br /&gt;
          SPELL {#}              Indicate the desired spell for Self Mana and Spell Knowledge services.&lt;br /&gt;
          CMAN {mnemonic}        Indicate the desired Martial Knowledge ability.&lt;br /&gt;
          ATTUNE                 Request an attunement discount (where applicable).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;ATTUNEMENT&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here&#039;s more information,&amp;quot; then shows you a pamphlet.&lt;br /&gt;
&lt;br /&gt;
  Attunement Discount&lt;br /&gt;
  Services that modify or produce transferrable items may be&lt;br /&gt;
  eligible for a 25% attunement discount.  Non-transferrable&lt;br /&gt;
  items, such as tattoos, are ineligible.&lt;br /&gt;
&lt;br /&gt;
  When available, this discount is automatic when work items&lt;br /&gt;
  are already attuned to the customer.  Otherwise, the&lt;br /&gt;
  discount must be requested to receive it.&lt;br /&gt;
&lt;br /&gt;
  Receiving this discount will attune any applicable work&lt;br /&gt;
  items to the customer&#039;s account at the time of purchase.&lt;br /&gt;
&lt;br /&gt;
  I will not work on items that are attuned to someone else.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;CMAN&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here are the current Combat Maneuver choices for Martial Knowledge services,&amp;quot; and shows you a service menu.&lt;br /&gt;
&lt;br /&gt;
  ATTACK&lt;br /&gt;
  Coup de Grace    [coupdegrace]&lt;br /&gt;
  Exsanguinate     [exsanguinate]&lt;br /&gt;
  Leap Attack      [leapattack]&lt;br /&gt;
&lt;br /&gt;
  SETUP&lt;br /&gt;
  Dirtkick         [dirtkick]&lt;br /&gt;
  Dislodge         [dislodge]&lt;br /&gt;
  Divert           [divert]&lt;br /&gt;
  Haymaker         [haymaker]&lt;br /&gt;
  Sweep            [sweep]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;PRICES&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;I am currently charging bloodscrip,&amp;quot; then shows you a pamphlet.&lt;br /&gt;
&lt;br /&gt;
  Attunement Discount&lt;br /&gt;
  Services that modify or produce transferrable items may be&lt;br /&gt;
  eligible for a 25% attunement discount.  Non-transferrable&lt;br /&gt;
  items, such as tattoos, are ineligible.&lt;br /&gt;
&lt;br /&gt;
  When available, this discount is automatic when work items&lt;br /&gt;
  are already attuned to the customer.  Otherwise, the&lt;br /&gt;
  discount must be requested to receive it.&lt;br /&gt;
&lt;br /&gt;
  Receiving this discount will attune any applicable work&lt;br /&gt;
  items to the customer&#039;s account at the time of purchase.&lt;br /&gt;
&lt;br /&gt;
  I will not work on items that are attuned to someone else.&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;To view prices, you&#039;ll need to look at my entire service menu.  Please CONFIRM that you want to do that, as there may be a lot of information to look through.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here is my full menu,&amp;quot; smiles wide, and presents her service menu.&lt;br /&gt;
&lt;br /&gt;
  1.  ACUITY&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  Greater ............... 75,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  2.  ENCHANT&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  Single ................ 30,000 bloodscrip&lt;br /&gt;
          2.  Greater .............. 150,000 bloodscrip&lt;br /&gt;
          3.  Major ................ 275,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  3.  MARTIAL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
          1.  Attack ............... 200,000 bloodscrip&lt;br /&gt;
          2.  Setup ................ 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  4.  SELF MANA&lt;br /&gt;
      1.  Item Creation&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          6.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          7.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
      2.  Existing Item&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          6.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          7.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  5.  SPELL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
          1.  Tier 1 ............. 1,000,000 bloodscrip&lt;br /&gt;
          2.  Tier 2 ............... 750,000 bloodscrip&lt;br /&gt;
          3.  Tier 3 ............... 675,000 bloodscrip&lt;br /&gt;
          4.  Tier 4 ............... 575,000 bloodscrip&lt;br /&gt;
          5.  Tier 5 ............... 500,000 bloodscrip&lt;br /&gt;
          6.  Tier 6 ............... 400,000 bloodscrip&lt;br /&gt;
          7.  Tier 7 ............... 300,000 bloodscrip&lt;br /&gt;
          8.  Tier 8 ............... 300,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
  6.  WPS&lt;br /&gt;
      1.  Add&lt;br /&gt;
          1.  150 Services ......... 500,000 bloodscrip&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;Ask me about my attunement discount to learn more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;REFUNDS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;You&#039;ll need to see management for ASSISTance with refunds and returns,&amp;quot; then smiles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;SERVICES&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here you are,&amp;quot; and shows you a service menu.  &amp;quot;To learn more about a specific service, action, or option, specify one or more of their menu numbers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Services are organized by Service &amp;gt; Action &amp;gt; Option.&lt;br /&gt;
&lt;br /&gt;
  1.  ACUITY&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
  2.  ENCHANT&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
  3.  MARTIAL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
&lt;br /&gt;
  4.  SELF MANA&lt;br /&gt;
      1.  Item Creation&lt;br /&gt;
      2.  Existing Item&lt;br /&gt;
&lt;br /&gt;
  5.  SPELL KNOWLEDGE&lt;br /&gt;
      1.  Enhance Tattoo&lt;br /&gt;
&lt;br /&gt;
  6.  WPS&lt;br /&gt;
      1.  Add&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;Ask me about my attunement discount to learn more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TIERS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The meddler replies, &amp;quot;Here are my Self Mana and Spell Knowledge tiers,&amp;quot; and shows you a service menu.  &amp;quot;Mention ALL to view everything all at once.&amp;quot;&lt;br /&gt;
  Tier 1&lt;br /&gt;
  Tier 2&lt;br /&gt;
  Tier 3&lt;br /&gt;
  Tier 4&lt;br /&gt;
  Tier 5&lt;br /&gt;
  Tier 6&lt;br /&gt;
  Tier 7&lt;br /&gt;
  Tier 8&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_mirror_shard&amp;diff=264696</id>
		<title>Chaos mirror shard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_mirror_shard&amp;diff=264696"/>
		<updated>2026-08-29T17:27:00Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;chaos mirror shard&#039;&#039;&#039; is a new item found in February 2026&#039;s [[Duskruin]] Arena Battle Vault and was created by GM Wyrom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shard of chaotic urnon is a 1x/week summoning tool that lets you face a like-leveled demon based on your character&#039;s profession and race.  During each run of [[:Category:Duskruin|Duskruin]] (aka twice a year), you can add an additional use per week, up to a maximum of 10x/week.  This item will be available in the Battle Vaults for the next 5 years following its release.  There may be other opportunities to gain additional usages after their debut, such as the feeders, auctions, and special releases.  They will also get more flavorful the more you unlock them.&lt;br /&gt;
&lt;br /&gt;
In addition to setting the shard to summon a parallel version of your character, you can also set the shard to another person and face a version of them.  They must be online for this to work.  It will take their likeness (profession or race) into account.  You will see who it is, but no one else.  You cannot direct it at a GameMaster.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want it?  {{boldmono|BREAK}} it for a [[Roleplaying award|violet orb]] that is character attuned.  Once the shards have been combined with additional shards (so after the February 2026 run), you won&#039;t be able to break the combined one, but you can always break a new one.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the chaotic urnon and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a special item from that can summon a demon to your location.  It will be a like-level foe that uses the profession and race to set up its difficulty.  It cannot be used in areas that creatures shouldn&#039;t be in.&lt;br /&gt;
&lt;br /&gt;
The urnon has the following verbs:&lt;br /&gt;
&lt;br /&gt;
  GAZE                 - Check status of the urnon.&lt;br /&gt;
                         This also refreshes the weekly cycle.&lt;br /&gt;
  INVITE               - Summon the demonic fiend from the other plane!&lt;br /&gt;
  POINT                - Set the demonic field to someone else.&lt;br /&gt;
                         You must POINT urnon AT Person to set it back to yourself.&lt;br /&gt;
                         The person must be online in order for it to work.&lt;br /&gt;
                         If they aren&#039;t, it will default back to you.&lt;br /&gt;
  WEAR                 - Add the urnon to your worn inventory.  Will be used as a cloak clasp.&lt;br /&gt;
                         Odd things may happen once you&#039;ve combined your shard with another.&lt;br /&gt;
  REMOVE               - Remove the urnon from your inventory.&lt;br /&gt;
                         Prevents odd things from happening.&lt;br /&gt;
  ATTEND               - Switch the description of the urnon.&lt;br /&gt;
  LORESONG             - The story of the urnon.&lt;br /&gt;
  ADD                  - Combine shards to increase usage and unlock other features.&lt;br /&gt;
                         This can be done once a run if you purchase a vault..&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|ADD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You&#039;re about to combine these items.  Repeat ADD urnon TO urnon within 30 seconds to confirm this action.  You will not be able to BREAK it after this is done.  This action will also reset any stored target via POINT and uses for the week.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You combine the two shards together, which fit perfectly.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ATTEND&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You quickly attend to a shard of chaotic urnon, altering it to a chaotic urnon shard and how it appears to others.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycles appearance between &#039;&#039;a chaotic urnon shard&#039;&#039; and &#039;&#039;a shard of chaotic urnon&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You gaze into a shard of chaotic urnon and see the reflection of a tormented demonic fiend.  It bears resemblance to you.  It resets again in 7 days.  It has 2 of 2 uses left in this weekly cycle.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INVITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Target&lt;br /&gt;
|You point a shard of chaotic urnon at Target, targeting a new demonic fiend within the urnon&#039;s realm.&lt;br /&gt;
|Person points a shard of chaotic urnon at Target, causing her urnon to shift in shape.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Self&lt;br /&gt;
|You hold a shard of chaotic urnon outward and cause the demonic fiend within to target you.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You unfasten your chaotic urnon from your (cloak).&lt;br /&gt;
|Person fastens her chaotic urnon to her (cloak).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You fasten your chaotic urnon to your (cloak).&lt;br /&gt;
|Person unfastens her chaotic urnon from her (cloak).&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; If I already bought my vault, do I need to buy a new one?&lt;br /&gt;
: No, the item in the vault that released on February 6, 2026 was a placeholder for the shard.  Once all updates are done, it will auto convert for you.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; Each run of Duskruin, you can add an additional use per week, with a max of 10x/week.  Is this done by combining shards from different DR run&#039;s vaults?&lt;br /&gt;
: Yes.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; More importantly, can we summon one and then run away? Join up with other players to create an invading army of demons?&lt;br /&gt;
: It uses the chase mechanics and is only harmful to the summoner.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; Surprised no one asked yet but, is there any extra reward or benefit for killing the inverted, so I assume good, version of myself?&lt;br /&gt;
: This is for fun.  For now.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; So am I reading this right that the urnon will be the vault item for the next 9 runs? Or will it be shards for the next 9 runs AND a different vault item? &lt;br /&gt;
: Yes.  The goal for the vaults will be the same for each event, 1 item with future unlocks for 3 to 5 years.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; So many questions! Does it just spawn a public demon? Can others battle it? Can we increase the difficulty on it?&lt;br /&gt;
: The main reflection you summon is not a demonic creature profile.  But there is a rare event that will bring out something else.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Is there drops or anything from the 1x a week summons?&lt;br /&gt;
: The flavor will be in future updates when it hits certain thresholds.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Can you summon the demon inside the arena/in the gauntlet/inside a bungalow/in a shell?&lt;br /&gt;
: Normal creature spawning mechanics are required.  So sanctuaries and such won&#039;t work.  The area has to allow magic and locate too, which might not be obvious to everyone.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Will your self-foe summon with your current spells / buffs applied?&lt;br /&gt;
: No, it just does its best to make a creature based on your profession.  Something I can maybe figure out in a future update.&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| 1st Verse {{addmetext}}&lt;br /&gt;
| 1st Bard Reaction {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Verse {{addmetext}}&lt;br /&gt;
| 2nd Bard Reaction {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Announcement: February 2026 Duskruin - Chaos Mirror]]&lt;br /&gt;
* Discord forums link for discussion: https://discord.com/channels/226045346399256576/1469779332326101024&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mirror shard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Bundling &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=ATTEND&lt;br /&gt;
|verb3=BREAK&lt;br /&gt;
|verb4=GAZE&lt;br /&gt;
|verb5=INVITE&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=REMOVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chaos_mirror_shard&amp;diff=263879</id>
		<title>Chaos mirror shard</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chaos_mirror_shard&amp;diff=263879"/>
		<updated>2026-08-15T22:15:20Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: attunement is character, not account&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;chaos mirror shard&#039;&#039;&#039; is a new item found in February 2026&#039;s [[Duskruin]] Arena Battle Vault and was created by GM Wyrom.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The shard of chaotic urnon is a 1x/week summoning tool that lets you face a like-leveled demon based on your character&#039;s profession and race.  During each run of [[:Category:Duskruin|Duskruin]] (aka twice a year), you can add an additional use per week, up to a maximum of 10x/week.  This item will be available in the Battle Vaults for the next 5 years following its release.  There may be other opportunities to gain additional usages after their debut, such as the feeders, auctions, and special releases.  They will also get more flavorful the more you unlock them.&lt;br /&gt;
&lt;br /&gt;
In addition to setting the shard to summon a parallel version of your character, you can also set the shard to another person and face a version of them.  They must be online for this to work.  It will take their likeness (profession or race) into account.  You will see who it is, but no one else.  You cannot direct it at a GameMaster.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want it?  {{boldmono|BREAK}} it for a [[Roleplaying award|violet orb]] that is character attuned.  Once the shards have been combined with additional shards (so after the February 2026 run), you won&#039;t be able to break the combined one, but you can always break a new one.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the chaotic urnon and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a special item from that can summon a demon to your location.  It will be a like-level foe that uses the profession and race to set up its difficulty.  It cannot be used in areas that creatures shouldn&#039;t be in.&lt;br /&gt;
&lt;br /&gt;
The urnon has the following verbs:&lt;br /&gt;
&lt;br /&gt;
  GAZE                 - Check status of the urnon.&lt;br /&gt;
                         This also refreshes the weekly cycle.&lt;br /&gt;
  INVITE               - Summon the demonic fiend from the other plane!&lt;br /&gt;
  POINT                - Set the demonic field to someone else.&lt;br /&gt;
                         You must POINT urnon AT Firstperson to set it back to yourself.&lt;br /&gt;
                         The person must be online in order for it to work.&lt;br /&gt;
                         If they aren&#039;t, it will default back to you.&lt;br /&gt;
  LORESONG             - The story of the urnon.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|INVITE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
=== Frequently Asked Questions ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; If I already bought my vault, do I need to buy a new one?&lt;br /&gt;
: No, the item in the vault that released on February 6, 2026 was a placeholder for the shard.  Once all updates are done, it will auto convert for you.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; Each run of Duskruin, you can add an additional use per week, with a max of 10x/week.  Is this done by combining shards from different DR run&#039;s vaults?&lt;br /&gt;
: Yes.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; More importantly, can we summon one and then run away? Join up with other players to create an invading army of demons?&lt;br /&gt;
: It uses the chase mechanics and is only harmful to the summoner.&lt;br /&gt;
: &#039;&#039;&#039;Question:&#039;&#039;&#039; Surprised no one asked yet but, is there any extra reward or benefit for killing the inverted, so I assume good, version of myself?&lt;br /&gt;
: This is for fun.  For now.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; So am I reading this right that the urnon will be the vault item for the next 9 runs? Or will it be shards for the next 9 runs AND a different vault item? &lt;br /&gt;
: Yes.  The goal for the vaults will be the same for each event, 1 item with future unlocks for 3 to 5 years.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; So many questions! Does it just spawn a public demon? Can others battle it? Can we increase the difficulty on it?&lt;br /&gt;
: The main reflection you summon is not a demonic creature profile.  But there is a rare event that will bring out something else.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Is there drops or anything from the 1x a week summons?&lt;br /&gt;
: The flavor will be in future updates when it hits certain thresholds.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Can you summon the demon inside the arena/in the gauntlet/inside a bungalow/in a shell?&lt;br /&gt;
: Normal creature spawning mechanics are required.  So sanctuaries and such won&#039;t work.  The area has to allow magic and locate too, which might not be obvious to everyone.&lt;br /&gt;
:&#039;&#039;&#039;Question:&#039;&#039;&#039; Will your self-foe summon with your current spells / buffs applied?&lt;br /&gt;
: No, it just does its best to make a creature based on your profession.  Something I can maybe figure out in a future update.&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! Loresong&lt;br /&gt;
! Reaction&lt;br /&gt;
|-&lt;br /&gt;
| 1st Verse {{addmetext}}&lt;br /&gt;
| 1st Bard Reaction {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Verse {{addmetext}}&lt;br /&gt;
| 2nd Bard Reaction {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Announcement: February 2026 Duskruin - Chaos Mirror]]&lt;br /&gt;
* Discord forums link for discussion: https://discord.com/channels/226045346399256576/1469779332326101024&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Mirror shard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BREAK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= INVITE&lt;br /&gt;
|verb4= POINT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tea_leaves&amp;diff=263798</id>
		<title>Tea leaves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tea_leaves&amp;diff=263798"/>
		<updated>2026-08-15T00:13:14Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea leaves&#039;&#039;&#039; and &#039;&#039;&#039;coffee grounds&#039;&#039;&#039; are part of the [[brewing system]] for hot beverages.  They require a [[brewing kettle]] and a heat source to make, which can then be poured into an appropriate [[drink container]].&lt;br /&gt;
&lt;br /&gt;
Tea leaves and coffee grounds come in a variety of flavors.  They can be bought at both local town shops and special festival shops.  They come in a 20 count tin or in a packet with a single dose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Tea leaves and coffee grounds are the same script, however the outcome is determined by the flavor of tea leaves or coffee grounds used when brewing them.  The appearance inside the packet or tin will also be either &amp;quot;some tea leaves&amp;quot; or &amp;quot;some coffee grounds&amp;quot;.  Whether they are intended for tea or coffee is also noted in the analyze information of the tin or packet.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Leaves/Grounds &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Individual doses of tea leaves or coffee grounds can be removed from a packet or a tin before placed in a brewing kettle.  Removing them is an optional step if desired for roleplay purposes.  Individual tea leaves and coffee grounds do &#039;&#039;not&#039;&#039; indicate the end product&#039;s flavor as part of the analyze information, unlike their packet and tin counterparts.&lt;br /&gt;
&lt;br /&gt;
Unlike directly pouring them into a brewing kettle, tea leaves &#039;&#039;must&#039;&#039; be removed from a packet or tin before being placed inside a [[tea infuser]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the tea leaves and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the leaves may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Packet &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Packets provide a single dose of either tea leaves or coffee grounds when brewed with a kettle.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the parchment packet and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable coffee grounds.  There is one pinch of coffee grounds in the packet.&lt;br /&gt;
The coffee grounds will make coffee with the following flavor messaging:&lt;br /&gt;
a) Medium-bodied with a strong hint of chocolate, this is the perfect dessert coffee.&lt;br /&gt;
b) Strong notes of chocolate swirl with a medium-bodied coffee, and the slightest hint of vanilla tempers the sweetness.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the packet may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your peach parchment packet and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable tea leaves.  There is one pinch of tea leaves in the packet.&lt;br /&gt;
The tea leaves will make tea with the following flavor messaging:&lt;br /&gt;
a) The dusky taste of the tea itself tames the sweet peachy flavor that rides in the forefront.&lt;br /&gt;
b) If not for the dry quality of the black tea, the accompanying peach flavoring would be overwhelmingly sweet.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the packet may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You carefully refold the red parchment packet.&lt;br /&gt;
| XXX carefully refolds a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {LEAVES / GROUNDS}&lt;br /&gt;
| You take some tea leaves from the red parchment packet.&lt;br /&gt;
| XXX takes some tea leaves from a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You carefully unfold the red parchment packet.&lt;br /&gt;
| XXX carefully unfolds a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT IN {KETTLE}&lt;br /&gt;
| You carefully measure out a portion of coffee grounds from a white parchment packet illustrated with a vanilla bean and place the grounds into a rose-motif dark pewter kettle.&lt;br /&gt;
| XXX carefully measures out some coffee grounds and places the grounds into a rose-motif dark pewter kettle.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Tin &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Tins, canisters, and similar larger containers provide multiple dose of either tea leaves or coffee grounds when brewed with a kettle.  Tins typically hold 20 doses.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the cobalt metal tin and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable coffee grounds.  There are 20 pinches of coffee grounds in the tin.&lt;br /&gt;
The coffee grounds will make coffee with the following flavor messaging:&lt;br /&gt;
a) Strong blueberry overtones pervade the surprisingly light coffee, vanilla and faint spices descending into sweet white chocolate notes.&lt;br /&gt;
b) Warm and subtly rich without being overwhelming, the sweet flavor of blueberries mingles with vanilla and light spices, finishing with a white chocolate note that lends a sophisticated, yet delicate, range of flavors to tantalize the taste buds.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tin may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your raspberry-motif tin and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable tea leaves.  There are 20 pinches of tea leaves in the tin.&lt;br /&gt;
The tea leaves will make tea with the following flavor messaging:&lt;br /&gt;
a) The scent of raspberry rising from the tea has a fresh tenor reminiscent of warm summer days.&lt;br /&gt;
b) A roiling mixture of sweet and tart complement the flavor of this light-bodied tea in a splash of raspberry zest.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tin may be further lightened&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You replace the lid of the raspberry-motif tin and screw it tightly shut.&lt;br /&gt;
| XXX replaces the lid of raspberry-motif tin and screws it shut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {LEAVES / GROUNDS}&lt;br /&gt;
| You take some tea leaves from the raspberry-motif tin.&lt;br /&gt;
| XXX takes some tea leaves from a raspberry-motif tin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You unscrew the lid of the raspberry-motif tin and allow it to dangle from its short chain.&lt;br /&gt;
| XXX unscrews the lid of a raspberry-motif tin and allows it to dangle from its short chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT IN {KETTLE}&lt;br /&gt;
| You carefully measure out a portion of tea leaves from a silver-edged mossy green enameled tin and place the leaves into a rose-motif dark pewter kettle.&lt;br /&gt;
| XXX carefully measures out some tea leaves and places the leaves into a rose-motif dark pewter kettle.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Brewing system]]&lt;br /&gt;
*[[Coffee flavors]]&lt;br /&gt;
*[[Tea flavors]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Coffee grounds &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Tea leaves&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Brewing kettle &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GET&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coffee_and_tea_flavoring&amp;diff=263797</id>
		<title>Coffee and tea flavoring</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coffee_and_tea_flavoring&amp;diff=263797"/>
		<updated>2026-08-15T00:10:46Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Coffee and tea flavorings&#039;&#039;&#039; can be added to [[Coffee and tea brewing|brewed]] coffee and tea to complement its natural flavor.  Certain flavors can also be used to top [[ice cream churn|ice cream]].&lt;br /&gt;
&lt;br /&gt;
==Flavors==&lt;br /&gt;
===Tea and Coffee===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavoring&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | sugar || with the sweetness of sugar complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | cinnamon|| with the spicy bite of cinnamon complementing its natural flavor, dusky and warm like a freshly baked gingersnap&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | lemon || with the tartness of lemon complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | orchid petals || with the unusual taste of exotic florals complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | crystallized lotus|| with the hint of sugared lotus petals complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | honey || with the sweetness of honey complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | raspberry syrup || with the mix of sweet and tart raspberry complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | cherry syrup || with the sweetness and hint of tart that is cherry complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | strawberry syrup || with the sweetness of strawberry complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | blackberry syrup || with the tartness of blackberries complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | chrysanthemum syrup || with the sweetness of chrysanthemum complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | cream || with the splash of rich, fresh cream complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | milk || with the smoothness milk complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | hazelnut || with the nuttiness of hazelnut complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | vanilla || with the sweet and woody characteristics of vanilla complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | orange honey|| with the sweetness of orange honey cut with citrusy undertones complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | clover honey || with the mild sweetness of clover honey complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | chocolate || with the decadent richness of chocolate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | dark chocolate || with the bitterness of dark chocolate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | white chocolate || with the subtle buttery richness of white chocolate underlying its natural flavors, accented by vanilla and fresh milk&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | pumpkin pie spice || with the bold flavors of ginger and clove complementing its natural flavor, mellowed by the nuttiness of nutmeg and sweetness of cinnamon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | peppermint mocha || with the cool taste of peppermint complementing its natural flavor, backed by undertones of intense dark chocolate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | apple spice || with the sweetness of fresh apple laced with lingering nutmeg and cinnamon complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | vanilla hazelnut || with the nutty flavor of roasted hazelnut complementing its natural flavor, warmed by a delicate vanilla accent&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | coconut milk || with the rich, nutty flavor of coconut milk complementing its natural flavor, laced with sweet floral notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | lavender || with the semi-sweet, herbal floral flavor complementing its natural flavor, with an undertone of mint and a light, bright note of apple&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | agave || with the sweetness complementing its natural flavor, laced in skeins of caramel-like agave syrup&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | black cherry || with the rich taste of black cherries complementing its natural flavor, followed by the addition of wood-smoked cognac&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | black raspberry || with the bright sweet and tart tang of black raspberry complementing its natural flavor, the earthiness ending with a faint tartness across the palate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | lemon verbena || with the refreshing lemony bite of lemon verbena, smooth and almost creamy, complementing its natural flavor, the citrus-like taste finishing with a kiss of florals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | lemon basil || with the herbaceous, sweet, and citrus notes of lemon basil complementing its natural flavor, finishing with a hint of anise&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | caramel || with the buttery nuttiness of caramel complementing its natural flavor, the creamy notes heightened by the sweetness of brown sugar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | pistachio || with the piney sweetness of pistachios complementing its natural flavor, the sugary notes balanced by the earthiness of the nuts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | wildflower honey || with the sweet floral overtones complementing its natural flavor unveiling a rich fruit-like sweetness infused with the faint flavor of dried rose petals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | naefira || with the sweet floral notes of dried naefira complementing its natural flavor enhancing the natural flavors with a faint kiss of ripened berries&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | jasmine || with the floral notes of dried jasmine petals complementing its natural flavor adding a honeyed sweetness and aroma&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | pomegranate || with the sweetness and sourness of pomegranate arils complementing its natural flavor, adding a contrasting tart bite&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | maple syrup || with the nutty sweetness of maple syrup complementing its natural flavor, with undertones of caramel, toffee, vanilla, and butterscotch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alcoholic Coffee===&lt;br /&gt;
These additives will result in the brewed coffee being alcoholic.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavoring&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | coffee liquor || with the warmth of coffee liqueur complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | whiskey || with the warm bite of whiskey complementing its natural flavor, accented by undertones of tobacco leaf and vanilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | orange-infused cognac || with the pungent taste of orange-infused cognac complementing its natural flavor, flavored with the peels of both sweet and bitter oranges &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | eggnog || with the thick, creamy texture complementing its natural flavor, sweetened with vanilla and nutmeg and backed with the biting taste of brandy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | spiced rum || with the trace of deep, smoky-sweet spiced rum complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | bourbon || with the charred notes of oak bourbon complementing its natural flavor, the rich caramel and aged vanilla notes finishing with the faint bite of alcohol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Milk Pail Milks===&lt;br /&gt;
These additives can be created by the [[Milk Pail]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavoring&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | rolton milk cream || with the richness of rolton milk cream complementing its natural flavor, balanced by the faint nutty flavor, the richness lingering across the palate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | rolton milk || with the sweetness of rolton milk complementing its natural flavor, balanced by the faint nutty flavor, the richness lingering across the palate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | goat milk cream || with the richness of goat milk cream complementing its natural flavor, elevated by faint notes of florals and grasses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | goat milk || with the earthiness of goat milk complementing its natural flavor, elevated by faint notes of florals and grasses&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | sheep&#039;s cream || with the silky splash of sheep&#039;s cream complementing its natural flavor, pervaded by a subtle and sweet underlying flavor of honey&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | sheep&#039;s milk || with the sweetness of sheep&#039;s milk complementing its natural flavor, with a silky texture followed by its creaminess&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | gak cream || with the butteriness of gak cream complementing its natural flavor, balanced by the faint flavors of fresh grass and hay&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | gak milk || with the butteriness of gak milk complementing its natural flavor, balanced by the faint flavors of fresh grass and hay&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | buffalo cream || with the earthiness of buffalo cream complementing its natural flavor, heightened by faint grassy undertones&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | buffalo milk || with the creaminess of buffalo milk complementing its natural flavor, heightened by faint grassy undertones&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | muskox cream || with the richness of muskox cream complementing its natural flavor, sweet and buttery&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | muskox milk || with the creaminess of muskox milk complementing its natural flavor, sweet and buttery&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | camel cream || with the saltiness of camel cream complementing its natural flavor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | camel milk || with the saltiness of camel milk complementing its natural flavor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apiculture Jar Honey===&lt;br /&gt;
These additives can be created by the [[Apiculture Jar]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavoring&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | subtle sweet floral honey 1 || with the delicate florals of (flower) honey complementing its natural flavor, the faint sweetness undercut by lingering traces of (flavor note)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | subtle sweet floral honey 2 || with the symphony of mingled blossoms and (flower) honey complementing its natural flavor, (flavor note) coursing beneath the veil of untamed florals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | sweet floral honey 1 || with the sweetness of sugar-kissed (flower) honey complementing its natural flavor, floral-heavy notes of (flavor note) dancing across the palate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | sweet floral honey 2 || with the floral-steeped sweetness of (flower) honey complementing its natural flavor, meandering (flavor note), lilac, and violet rounding off the medley&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | peppery honey || with the spicy heat of (flower) honey complementing its natural flavor, the faint sweetness undercut by lingering traces of (flavor note)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | gross honey || with the acridity of (flower) honey tainting its natural flavor, the sweetness smothered by the pervasive taste of (flavor note)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | melon honey || with the muskiness of (flower) honey complementing its natural flavor, (flavor note) weaving through the floral undertones and hints of delicate melon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | herbal honey || with the resinous overtone of (flower) honey complementing its natural flavor, the florals balanced by the weight of (flavor note) and a green, herbal depth&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | fruit honey || with the fruit-laden sweetness of (flower) honey complementing its natural flavor, the body unfurling in complex layers of (flavor note) and wispy florals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | citrus honey || with the zestiness of (flower) honey complementing its natural flavor, an infusion of lemon and yuzu threaded with (flavor note) in the intricate finish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | earthy honey || with the earthy sweetness of (flower) honey complementing its natural flavor, an undertone of (flavor note) carrying through with quiet persistence&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | generic wildflower honey || with the sweet complexity of (flower) honey complementing its natural flavor, taking the taste buds on a tour of (flavor note), bloom, fruit, earth, and herb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Brewing system]]&lt;br /&gt;
*[[Coffee flavors]]&lt;br /&gt;
*[[Tea flavors]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Food and drink]]&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stovetop_Dehydrator&amp;diff=263796</id>
		<title>Stovetop Dehydrator</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stovetop_Dehydrator&amp;diff=263796"/>
		<updated>2026-08-15T00:10:14Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Stovetop Dehydrator&#039;&#039;&#039; is a scripted item that allows players to dehydrate fruits into [[Finishing Touch]] items; meat into edible jerky; craft [[Tobacco box|tobacco]] for custom [[cigar]]s; and create [[Tea leaves|tea and coffee blends]] for [[Coffee and tea brewing]].  The dehydrator is designed to be heated by a [[Portable stove]] or [[Collapsible Tripod]] over a [[Campfire]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Off the Shelf &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=Off the shelf, the dehydrator turns foraged fruits and spices into Finishing Touches which can be added to food items to enhance their flavor.&lt;br /&gt;
&lt;br /&gt;
To process, {{boldmono|PUT}} the dehydrator on a stove and {{boldmono|LIGHT}} the stove.  It takes 72 pulses, which range between 90 seconds and 6 minutes depending on the speed of the stove.  Finished messaging looks like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The toasted coconut flakes inside the dehydrator looks to be appropriately dehydrated.&#039;&#039;&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator.&lt;br /&gt;
&lt;br /&gt;
Alteration Restrictions: This must remain some type of metallic, ceramic, or pottery pot, pan, or dehydrator that can be placed on a stove.  Long or show is fine.  There are no customizations. &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add a small coconut to a dehydrator, preparing to make a handful of toasted coconut flakes.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds a small coconut to a dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You go about cleaning out the dehydrator, preparing it for its next use.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah meticulously cleans the dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt;&lt;br /&gt;
You could use a small dehydrator to turn the following foraged items into Finishing Touches:&lt;br /&gt;
&lt;br /&gt;
(See below list of [[#Finishing Touch Options|Finishing Touch options]].)&lt;br /&gt;
&lt;br /&gt;
You could use a small dehydrator to turn the following foraged items into edible dried fruit:&lt;br /&gt;
&lt;br /&gt;
(See below list of [[#Edible Dried Fruit Options|edible dried fruit options]].)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
===Finishing Touch Options===&lt;br /&gt;
[[Finishing Touch]] options listed via {{boldmono|PONDER}} include:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    a handful of wild grapes      a small coconut&lt;br /&gt;
    a sprig of fresh basil        a red tomato&lt;br /&gt;
    a sprig of fresh cilantro     a red pepper&lt;br /&gt;
    a sprig of dill               a bay leaf&lt;br /&gt;
    a sprig of rosemary           some thyme&lt;br /&gt;
    a sprig of tarragon           some flat-leaf parsley&lt;br /&gt;
    a sprig of fresh marjoram     some curly leaf parsley&lt;br /&gt;
    a stalk of sugar cane         some fresh oregano&lt;br /&gt;
    a bulb of garlic              some wild sage&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Edible Dried Fruit Options===&lt;br /&gt;
Edible dried fruit options listed via {{boldmono|PONDER}} include:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    a small apple                 a red-green mango&lt;br /&gt;
    an orange-red apple           a wild strawberry&lt;br /&gt;
    a wintercrisp apple           a golden apricot&lt;br /&gt;
    a handful of red cherries     a plantain&lt;br /&gt;
    a speckled yellow papaya      a small banana&lt;br /&gt;
    a bright red cranberry        a juicy plum&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tobacco Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=The tobacco unlock will allow players to add foraged tobacco leaves or [[Tobacco box|jars]], [[dye]] and up to two flavor additives to customize the scent and description of the finished cigar.&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
SPIN     - Adjust finished product.&lt;br /&gt;
FLIP     - Adjust product description (adjective).&lt;br /&gt;
TWIST    - Adjust product description (article).&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator. &lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You have the following unlock:&amp;lt;br&amp;gt;&lt;br /&gt;
.    cigar tobacco               - add foraged tobacco leaves or coldwater tobacco (max 50 doses)&amp;lt;br&amp;gt;&lt;br /&gt;
.                                - add up to two scent additions from food, beverage, or other sources&amp;lt;br&amp;gt;&lt;br /&gt;
.                                - add a dye to color your resulting cigar and its smoke&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a setting on the dehydrator, preparing to make cigar tobacco.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add a portion of your toasted coconut flakes into the dehydrator.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 8 doses left.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of coconut flakes rises from the dehydrator.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah adds a portion of her toasted coconut flakes into the dehydrator.&amp;lt;br&amp;gt;&lt;br /&gt;
The scent of coconut flakes rises from the dehydrator.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The dehydrator is currently set to create &#039;&#039;&#039;cigar tobacco&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Heating:              Has not begun.  The dehydrator must be placed on a lit stove in order to make tobacco.&amp;lt;br&amp;gt;&lt;br /&gt;
Doses:                10&amp;lt;br&amp;gt;&lt;br /&gt;
Product:              Cigar tobacco&amp;lt;br&amp;gt;&lt;br /&gt;
Cigar Description:    an aromatic cigar&amp;lt;br&amp;gt;&lt;br /&gt;
Tobacco Description:  a pinch of aromatic tobacco&amp;lt;br&amp;gt;&lt;br /&gt;
Scent Addition 1:     coconut flakes - scent of coconut flakes&amp;lt;br&amp;gt;&lt;br /&gt;
Scent Addition 2:     lime - citrusy scent of lime&amp;lt;br&amp;gt;&lt;br /&gt;
Adjective:            aromatic [TWIST to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives:   aromatic, assertive, bent, bitter, blemished, bold, chalky, cool, crooked, cured, damaged, dry, earthy, faint, full-bodied, harsh, heavy, leathery, light, loamy, medium-bodied, mellow, mild, peppery, rich, savory, sharp, silky, smooth, soft, strong, succulent, sun-cured, sun-dried, tightly packed, loosely packed, toasty, twisted, warm, fat, long, oversized, petite, short, slender, slim, small, thick, thin, uneven, fruity, citrusy, fruit-infused, fruit-laced, jammy, lime-infused, lime-laced, lime-scented&amp;lt;br&amp;gt;&lt;br /&gt;
Article:              aromatic [FLIP to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Articles:    aromatic, assertive, bent, bitter, blemished, bold, chalky, cool, crooked, cured, damaged, dry, earthy, faint, full-bodied, harsh, heavy, leathery, light, loamy, medium-bodied, mellow, mild, peppery, rich, savory, sharp, silky, smooth, soft, strong, succulent, sun-cured, sun-dried, toasty, twisted, warm, fat, long, oversized, petite, short, slender, slim, small, thick, thin, uneven, fruity, citrusy, fruit-infused, fruit-laced, jammy, lime-infused, lime-laced, lime-scented&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a setting on the side of the dehydrator, preparing to make tobacco that can be rolled into an aromatic &#039;&#039;&#039;silver-banded&#039;&#039;&#039; cigar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip a setting on the side of the dehydrator, preparing to make tobacco that can be rolled into a sun-cured silver-banded cigar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tea and Coffee Unlock&lt;br /&gt;
|itemsummary= The Tea and Coffee unlock allows players to dehydrate eligible tea, herbal, coffee, mate, and chicory bases into brewable [[Tea leaves]] used in [[Coffee and tea brewing]].  Each base supplies 10 doses, up to 50, and can receive up to two flavor additions from food, beverages, or other sources.  Coffee roast can be changed between medium, light, and dark.  Jars can be customized with the [[Bottle Contraption]].&lt;br /&gt;
&lt;br /&gt;
See the [[Stovetap Dehydrator/List of dehydrated tea and coffee flavors|List of dehydrated tea and coffee flavors]].&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
SPIN     - Adjust finished product.&lt;br /&gt;
FLIP     - Adjust product description (adjective).&lt;br /&gt;
TWIST    - Adjust product description (article).&lt;br /&gt;
TURN     - Change coffee roast.&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator.&lt;br /&gt;
|affinity=&lt;br /&gt;
|itemverbtable=YES&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The dehydrator is currently set to create tea leaves or coffee.&lt;br /&gt;
&lt;br /&gt;
Heating:              Has not begun.  The dehydrator must be placed on a lit stove in order to make tea or coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Product:              Tea leaves or coffee&amp;lt;br&amp;gt;&lt;br /&gt;
Doses:                10&amp;lt;br&amp;gt;&lt;br /&gt;
Base:                 Green tea&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor 1:             None&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor 2:             None&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You have the following unlock:&lt;br /&gt;
&lt;br /&gt;
    tea and coffee              - add a tea base or coffee cherries:&lt;br /&gt;
        some tea leaves           some Ornathian mountain tea leaves&lt;br /&gt;
        some white tea leaves     some sun-wilted tea leaves&lt;br /&gt;
        some black tea leaves     some purple tea leaves&lt;br /&gt;
        some green tea leaves     a handful of coffee cherries&lt;br /&gt;
        some mate leaves          a sprig of jasmine&lt;br /&gt;
        some valerian root        a sprig of lavender&lt;br /&gt;
        a stalk of chicory        a bloom of orange-yellow chamomile&lt;br /&gt;
        a ginger root             some peppermint leaves&lt;br /&gt;
        some wild sage            a butterfly pea flower&lt;br /&gt;
        a small dandelion         a five-petaled sunny yellow sylara&#039;wor&lt;br /&gt;
        a sprig of rooibos        various hibiscus flowers&lt;br /&gt;
                                - add up to two flavor additions from food, beverage, or other sources&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add some green tea leaves to the dehydrator, preparing to make green tea.  You may add up to two flavor additives.&lt;br /&gt;
&lt;br /&gt;
You add more green tea leaves to the dehydrator, preparing to make 20 doses of green tea.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You smell the strong presence of green tea wafting from the dehydrator.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a setting on the dehydrator, preparing to make tea leaves or coffee.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a setting on the dehydrator, preparing to make light roast coffee.&lt;br /&gt;
&lt;br /&gt;
You turn a setting on the dehydrator, preparing to make dark roast coffee.&lt;br /&gt;
&lt;br /&gt;
You turn a setting on the dehydrator, preparing to make medium roast coffee.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
TURN works for ordinary dehydrators only after coffee has been added. &lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Jerky Unlock&lt;br /&gt;
|itemsummary= The jerky unlock allows players to add raw meat and up to two flavor additions from food, beverages, or other sources.  The finished jerky&#039;s article and adjective can be selected before the dehydrator is heated on a [[Portable stove]].&lt;br /&gt;
|analyze=This is a Stovetop Dehydrator.  You can dehydrate certain items to create other items.&lt;br /&gt;
&lt;br /&gt;
Commands:&lt;br /&gt;
PONDER   - See what you can make.&lt;br /&gt;
SPIN     - Adjust finished product.&lt;br /&gt;
FLIP     - Adjust product description (adjective).&lt;br /&gt;
TWIST    - Adjust product description (article).&lt;br /&gt;
DROP     - Add items.&lt;br /&gt;
GAZE     - See current progress.&lt;br /&gt;
CLEAN    - Reset dehydrator.&lt;br /&gt;
|affinity=&lt;br /&gt;
|itemverbtable=YES&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You flip a setting on the side of the dehydrator, preparing to make a piece of brittle beef jerky.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; The dehydrator is currently set to create jerky.&lt;br /&gt;
&lt;br /&gt;
Heating:              Has not begun.  The dehydrator must be placed on a lit stove in order to make jerky.&amp;lt;br&amp;gt;&lt;br /&gt;
Product:              Jerky&amp;lt;br&amp;gt;&lt;br /&gt;
Meat Type:            Beef&amp;lt;br&amp;gt;&lt;br /&gt;
Jerky Description:    Some brittle beef jerky&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor Addition 1:    None&amp;lt;br&amp;gt;&lt;br /&gt;
Flavor Addition 2:    None&amp;lt;br&amp;gt;&lt;br /&gt;
Article:              Some [FLIP to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Articles:    Some, a piece of, several, strips of, pieces of, nuggets of, hunks of, chunks of&amp;lt;br&amp;gt;&lt;br /&gt;
Adjective:            Brittle [TWIST to change]&amp;lt;br&amp;gt;&lt;br /&gt;
Possible Adjectives:  Brittle, chewy, leathery, peppered, salty, savory, smoky, spicy, spiced, sweet, tough&lt;br /&gt;
&lt;br /&gt;
Additional adjective options may be generated by the selected meat and flavor additions.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You have the following unlock:&lt;br /&gt;
&lt;br /&gt;
    jerky                       - add raw meat&lt;br /&gt;
                                - add up to two flavor additions from food, beverage, or other sources&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You add a raw beef steak to the dehydrator, preparing to make beef jerky.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You smell the strong presence of beef meat wafting from the dehydrator.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spin a setting on the dehydrator, preparing to make jerky.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You twist a setting on the side of the dehydrator, preparing to make some chewy beef jerky.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; None&lt;br /&gt;
|}&lt;br /&gt;
TURN will cycle default jerky meats on an auction-quality dehydrator.  Options are &lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Flavor Additives===&lt;br /&gt;
{{#section:List_of_flavor_additives|flavors}}&lt;br /&gt;
{{top}}&lt;br /&gt;
===See Also===&lt;br /&gt;
* [https://discordapp.com/channels/226045346399256576/1336807571452854282 Stovetop Dehydrator Discord forum post]&lt;br /&gt;
* [[List of foraged cooking items]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Dehydrator &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2025 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=2 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Finishing Touch &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=This must remain some type of metallic, ceramic, or pottery pot, pan, or dehydrator that can be placed on a stove. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PUT&lt;br /&gt;
|verb7=SPIN&lt;br /&gt;
|verb8=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Cooking system]]&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Collapsible_Tripod&amp;diff=263795</id>
		<title>Collapsible Tripod</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Collapsible_Tripod&amp;diff=263795"/>
		<updated>2026-08-15T00:09:59Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Collapsible tripod&#039;&#039;&#039; is a scripted roleplaying tool that is used in conjunction with [[Campfire|campfires]]. It can be used various with cooking vessels, such as a [[Tea|tea kettle]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your wrought iron poles and sense that the creator has provided the following information:&lt;br /&gt;
This is a collapsible tripod for use near a campfire, bonfire, fireplace, or other similar source of heat. When positioned correctly, it will provide heat to vessels such as tea kettles in a manner similar to that of a portable stove.&lt;br /&gt;
&lt;br /&gt;
You can OPEN the wrought iron poles to assemble the tripod.&lt;br /&gt;
&lt;br /&gt;
To use the tripod, you will need to OPEN the wrought iron poles to assemble it before you PLACE it on the ground. Then you can PUT a kettle or similar vessel ON the tripod to hang it from the included hook.&lt;br /&gt;
&lt;br /&gt;
If the vessel hanging on the tripod seems to be cold or not receiving heat, you can try to NUDGE it to reposition it near a heat source. You will know if no suitable heat source is nearby.&lt;br /&gt;
&lt;br /&gt;
This item has been customied with the following descriptions:&lt;br /&gt;
Fancy binding: braided hemp rope with charred edges&lt;br /&gt;
&lt;br /&gt;
You can wrap your wrought iron poles with your braided hemp rope to change the binding on the poles to braided hemp rope with charred edges.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the poles may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:45%;&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE (tripod)&lt;br /&gt;
| You carefully pluck at the knot that binds the top of your tripod together, watching as it quickly unravels to leave you with three straight poles.  It takes you almost no time at all to collapse each pole into forearm-long lengths, which you bind back together into a neat bundle of rough pine.&lt;br /&gt;
| XXX plucks the knot that binds her tripod together and then quickly collapses each of the three poles into a tidy bundle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|GET &lt;br /&gt;
|&#039;&#039;&#039;Item from tripod:&#039;&#039;&#039; Careful to grab the protected handle on a small cast iron kettle, you lift it free of the hook that suspends it from a sturdy rough pine tripod.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;Carefully grabbing the protected handle on a small cast iron kettle, XXX lifts it free from the hook that suspends it from a sturdy rough pine tripod.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tripod from fire:&#039;&#039;&#039; Carefully grabbing the protected handle on a small cast iron kettle, Caeileen lifts it free from the hook that suspends it from a sturdy rough pine tripod.&lt;br /&gt;
|XXX gingerly lifts a sturdy rough pine tripod away from a burning campfire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Unraveling a short length of rope from your bundle of rough pine, you carefully fit each short segment together until you have three straight poles.  As if sensing your intentions, the length in your hand becomes animated and instantly lashes the tops of the three poles together to form a sturdy tripod.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Unraveling a short length of rope from her bundle of rough pine, XXX carefully fits each short segment together until she has three straight poles.  As if sensing her intentions, the length in her hand becomes animated and instantly lashes the tops of the three poles together to form a sturdy tripod.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLACE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You arrange the long legs of your rough pine tripod so that it stands over a burning campfire.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX arranges the long legs of the rough pine tripod so that it stands over a burning campfire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT (item on tripod)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Taking the hook that dangles from the rope binding the tripod together, you hang a small cast iron kettle from it and let it swing over a burning campfire.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Taking the hook that dangles from the rope binding the tripod together, XXX hangs a small cast iron kettle from it and lets it swing close to a burning campfire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You give the rough pine tripod a gentle nudge and position it more closely to a burning campfire.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|WRAP (pole with rope)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Picking apart the rope currently bound to a bundle of rough pine poles, you discard its frayed and singed body and then re-wrap it with some braided hemp rope with charred edges.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Picking apart the rope currently bound to a bundle of rough pine poles, XXX discards its frayed and singed body and then re-wraps it with some braided hemp rope with charred edges.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|This uses the rope, altering the description of the tripod. The rope is not removable.&lt;br /&gt;
|}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=NUDGE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=OPEN&lt;br /&gt;
|verb3=PLACE&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
|verb5=WRAP&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Cooking system]]&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Portable_stove&amp;diff=263794</id>
		<title>Portable stove</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Portable_stove&amp;diff=263794"/>
		<updated>2026-08-15T00:09:40Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Portable stove&#039;&#039;&#039; (also called a tea stove) is designed to creating teas and coffees, as well for use with the [[cooking system]]. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the iron stove and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
This is a portable stove.    It requires the use of a fuel of some kind such as wooden logs with tinder as a starter.  If you happen to know the Minor Fire spell, you can cast it to start the fuel, otherwise you will need matches or some similar source of fire.&lt;br /&gt;
The stove is Tier 1 of 3.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the stove may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary=&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You close the grate on the side of the enamel-coated stove.&lt;br /&gt;
| XXX closes the grate on the side of a bright orange enamel-coated stove&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXTINGUISH&lt;br /&gt;
| You slide the grate feeding air into the enamel-coated stove shut, cutting the flame inside off from its life-giving air&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LIGHT&lt;br /&gt;
| You rub a small rune incised into the side of the enamel-coated stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
| XXX surreptitiously rubs at a spot on a bright orange enamel-coated stove while peering through its open grate.  Suddenly, her face is bathed in a warm, flickering orange glow as a flame springs to life within the stove.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You open the grate on the side of the enamel-coated stove.&lt;br /&gt;
| XXX opens the grate on the side of a bright orange enamel-coated stove.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Allows for the ability to light the stove without need of magic or kindling, giving it unlimited fuel.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LIGHT&lt;br /&gt;
| You rub a small rune incised into the side of the enamel-coated stove and a healthy flame springs to life inside the stove.&lt;br /&gt;
| XXX surreptitiously rubs at a spot on a bright orange enamel-coated stove while peering through its open grate.  Suddenly, her face is bathed in a warm, flickering orange glow as a flame springs to life within the stove.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the stove will cook faster.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= This is a portable stove.  This particular one is top tier and of the most wondrous magical quality.  You can LIGHT this cast iron stove at any time, without any need for fuel.  Being a wizard, you figure if you LIGHT it with a fiery spell prepared you might be able to do it with some extra flair!&lt;br /&gt;
You may TURN the stove to a number between 1 and 5 to change the speed of each heating pulse.&lt;br /&gt;
The stove has 3 plates which are occupied by a cast iron pan, a pie press, and a cast iron pot.&lt;br /&gt;
The stove is not lit.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
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|verb5= TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Cooking system]]&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coffee_flavors&amp;diff=263793</id>
		<title>Coffee flavors</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coffee_flavors&amp;diff=263793"/>
		<updated>2026-08-15T00:09:23Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Coffee flavors&#039;&#039;&#039; come from a variety of different combinations of [[coffee grounds]] and and add-ins. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Almond Dream || Heady floral and caramel aromas give way to flavors of citrus and almond.&amp;lt;br&amp;gt;A hint of sweetness fills your mouth with decadent notes of nut and smooth cocoa.&amp;lt;br&amp;gt;Racial message (Erithian):&amp;lt;br&amp;gt;The warm nuttiness of almond mingles with the sweetness of caramel, creating a smooth-tasting blend of flavors brightened by a faint undertone of citrus.&amp;lt;br&amp;gt;A smoky, somewhat nutty aroma assaults your nose as you bring the $O1S toward your lips.  Delicate flavors of sweet dried fruit, toasted almonds, and dark chocolate are evenly balanced with the burnt sugar hints of caramel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Amber Dream&lt;br /&gt;
| Rich, intense full-roast coffee surrounds warm toffee and butter notes like dark velvet setting off a selection of gems.  The complex blend of beans offers a shifting array of flavors as you taste, moving seamlessly from the initial warm confectionery accord through mellow nuttiness to a honeyed, resinous finish.&amp;lt;br&amp;gt;&lt;br /&gt;
The brew greets you with a rush of butter toffee that soon gives way to a more sophisticated melange of blended dark-roast beans that offset the candied flavors with herbaceous, almost floral depth.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aspis Dragon Coffee&lt;br /&gt;
| Deep, uncontrollable flavors billow through. Robust, herbal, and compounded with a lingering spice. &amp;lt;br&amp;gt;&lt;br /&gt;
The woodsy aroma, redolent with herbal notes, is reminiscent of a a leisurely walk through a rain-washed forest.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Blueberry and Blackberry&lt;br /&gt;
| The rich body of the coffee is flavored with an infusion of ripe blueberries and blackberries.&amp;lt;br&amp;gt; The sun-sweetened presence of both blueberry and blackberry flavoring gives this coffee an interesting countenance.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Blueberry Dream&lt;br /&gt;
| Strong blueberry overtones pervade the surprisingly rich coffee, vanilla and and cinnamon end with a rich hazelnut note. &amp;lt;br&amp;gt; Warm and subtly rich without being overwhelming, mountain blueberry mingles with vanilla and a hint of cinnamon giving way to a smoky hazelnut flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bittersweet&lt;br /&gt;
| With an easy going yet bold statement, what the black liquid lacks in acidity it makes up for in a bittersweet, dark chocolate flavor.&amp;lt;br&amp;gt;Smooth and spicy, your mouth is filled with a satisfying aftertaste resembling that of a fine wine.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bitter Twist&lt;br /&gt;
| Double-strong and almost bitter, the hint of fresh lemon peel livens this coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Fresh lemon peel adds a nice lift to the bitter coffee, the deep brew mellowed with a few grains of raw brown sugar.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bold&lt;br /&gt;
| The murky depths of the coffee are bold and dark, yet retain a nuanced flavor with notes of toasted nuts and light char. Sugar has been added in a modest amount to temper any bitterness, leaving a smooth finish.&amp;lt;br&amp;gt;&lt;br /&gt;
Smooth and dark, the addition of a respectable amount of sugar enhances the notes of roasted nuts that form the foundation of the drink.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Butter Pecan &lt;br /&gt;
| The coffee&#039;s warmly inviting aroma envelops you as you raise it to your lips. Rich butter notes suffuse the medium-roast blend and play well off the warmth of roasted pecan.  Subtler threads of caramel and cream round out the well balanced flavor.&amp;lt;br&amp;gt;&lt;br /&gt;
Brown sugar and fresh creamery butter take on a savory richness when paired with toasted pecans in a coffee blend that conjures comforting memories of bakery treats.  Hints of salted caramel provide delectable contrast to a bittersweet molasses note.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Campfire Companion&lt;br /&gt;
| The taste of barely charred marshmallows floats slightly above the other notes, sweetening the night-black roast.&amp;lt;br&amp;gt;Rich milk chocolate melts into the roasted coffee flavor, blending seamlessly into a sweet graham cracker afterthought.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caramel Almond Cream &lt;br /&gt;
| Creamy almond melds with a drizzle of luscious caramel to create a decadent dessert coffee.  Medium-roast beans and a fine grind let the sweet, buttery brown sugar notes predominate before melting into a velvety toasted almond finish.&amp;lt;br&amp;gt;&lt;br /&gt;
Blended hints of almond and caramel suffuse the mellow blend, gracing your palate with rich dessert notes before the full-bodied coffee asserts itself.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caramel Cherry Truffle&lt;br /&gt;
| The bitter taste of slightly over-roasted coffee beans blends with hints of dark chocolate mocha and honeyed caramel, creating a rich truffle fusion further punctuated sweet cherry aftertaste.&amp;lt;br&amp;gt;A delicious blend of dark chocolate and honeyed caramel contrasts with the fruitiness of cherries and the bitter taste of coffee to form a dessert-like indulgence that invigorates the palate.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caramel, Almond, and Vanilla&lt;br /&gt;
| Threads of milky caramel wend through the liquid, chased by hints of toasted almond and dark vanilla.&amp;lt;br&amp;gt;&lt;br /&gt;
The sugar content of this coffee is high enough to undoubtedly classify the drink as a dessert in itself. Secondary to the sweetness, the coffee is a faint specter, buried beneath infusions of vanilla and caramel.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caramel Delight&lt;br /&gt;
| The strong coffee offers a bold aroma and malt-like sweetness with each sip.&amp;lt;br&amp;gt;&lt;br /&gt;
Sweet syrup blends with a nutty taste to finish off this pungent cup of coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
Delicate notes of caramel dance across your tastebuds providing an intermission from the robust nutty coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
The astringent smell of the coffee perks you up as you take a sip. The liquid leaves a gentle buttery sweetness on your palate as you savor the taste.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
The full-bodied brew calls upon pine nuts to provide a crisp, earthiness. Warm brown sugar with a slight hint of sea salt combine to cut the piquant notes.&amp;lt;br&amp;gt;&lt;br /&gt;
The pungent roast boasts boldness and strength and at first sip are not backing down from consuming your palate. As the flavors of pine nuts intermix to add a salty profile to the sweet caramel, the acidic taste finally retreats to create a pleasant cup.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caramel Smoke&lt;br /&gt;
|The slight presence of a comforting sweetness lingers on your tongue.&amp;lt;br&amp;gt;&lt;br /&gt;
The mix of light and dark beans creates a smooth smoky flavor.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
The sugary scent of caramel offers a soothing arrangement within the light-bodied blend.&amp;lt;br&amp;gt;&lt;br /&gt;
Currents of spice tail the strong presence of an even smokiness brought on by the elegant toasted flavor of a mixed blend.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
The flavor of the light-bodied coffee offers an almost cloying sweetness within the light brown beverage. As the taste blossoms, hints of toasted cinnamon and spicy pink pepper brighten the syrup-like aroma.&amp;lt;br&amp;gt;&lt;br /&gt;
Starting off with an unrestrained caramel flavor, the coffee builds upon the perfectly short-roasted taste and terminates into a lingering smokiness brought on by the darker beans within the blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caramel and Vanilla &lt;br /&gt;
| A soft current of vanilla swirls beneath the velvety sweetness of caramel, mellowing the robust flavor of the coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Bold and intimidating, the earthy nature of the coffee is perfectly complemented by undertones of caramel and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cherry Cordial&lt;br /&gt;
| Dark roast coffee with an infusion of black cherry has a nuanced, almost wine-like character underscored by a hint of blackcurrant.  A swirl of rich chocolate stays after the headier flavors fade.&lt;br /&gt;
The first taste of the night-black coffee is unexpectedly smooth given its sharp, smoky scent.  Ripe dark cherry and a kiss of bitter almond round out the brew, leaving a lingering impression of chocolate on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Chocolate and Chestnut&lt;br /&gt;
|  A smoky quality permeates this sweet, slightly spicy coffee blend.  The low acidity is brightened by notes of maple, chocolate, and chestnut, and the coffee is finished by a fine crema.&amp;lt;br&amp;gt;Chestnut and chocolate stand out as the boldest notes in this spicy, smoky coffee blend.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Coconut Cookie&lt;br /&gt;
| Toasted coconut and a hint of burnt sugar give the coffee a nose and taste similar to a freshly baked cookie.&amp;lt;br&amp;gt;&lt;br /&gt;
With the taste of a homemade cookie, the coffee has just the right amount of sweetness to balance the blend&#039;s flavor.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cookie Dough&lt;br /&gt;
| Enrobed in chocolate and vanilla notes, the pale golden roast coffee has a welcome bright acidity that beautifully balances its sweeter side.  Brown sugar and butter give the brew a distinctive bakery richness.&amp;lt;br&amp;gt;&lt;br /&gt;
Mellow and sweet with a trace of salted browned butter, each rich sip evokes the flavor of a tasty treat stolen from the cookie batch before they even reach the oven.  The blonde roast&#039;s smoothness allows the confectionery chocolate notes to predominate.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Connedale Caramel&lt;br /&gt;
| Strong notes of sweet caramel hit your nose as you bring the drink to your lips. The sweet taste is followed by subtle notes of harsh bitter chocolate and a hint of salt.&amp;lt;br&amp;gt;&lt;br /&gt;
Roasted caramel flavors strike you as you first sip the coffee, slowly transitioning to rich chocolate.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
Your sip is destroyed by a harsh bitter flavoring that seems to overpower any hint of sweetness. Strangely, the bitterness is followed by a strong taste of salt.&amp;lt;br&amp;gt;&lt;br /&gt;
The coffee&#039;s bitter bite is enough to make you pause and consider what you just imbibed. Only a few careful notes of caramel and salt at the end redeems the coffee in any way.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&lt;br /&gt;
The bitter bite of this coffee is only slightly sweetened by undertones of caramel enriched by a slight tang of salt. The thick coffee warms your entire body to the bone.&amp;lt;br&amp;gt;&lt;br /&gt;
The bitterness of the strong coffee is strangely comforting as it coats your tongue. As the warmth subsides, rich hints of salted caramel linger across your palate.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cyik&#039;s Reserve&lt;br /&gt;
| Sipping the coffee yields vibrant notes of fruit, including fresh blackberries and sweet cherries. These lively flavors balance perfectly against rich notes of silken milk chocolate.&amp;lt;br&amp;gt;&lt;br /&gt;
This coffee is an expertly balanced array of sweetness, body, mouthfeel, and acidity that indicate both exquisite beans and an impeccable skill in processing and roasting them.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
Inhaling the coffee&#039;s aroma uncovers a complex array of flavors that beg a taste. Your sip reveals notes of freshly picked fall blackberries and sweet cherries that tease your tongue, with full-bodied notes of decadent milk chocolate rolling across the palate as an encore.&amp;lt;br&amp;gt;&lt;br /&gt;
The coffee manages a delicate balancing act of being strong yet nuanced, with vibrant flavors that are often lost in roasts this dark. The low acidity makes it a pleasantly smooth drinking experience, full-bodied but with a buttery mouthfeel that demands further sips.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
Your coffee rewards you with notes of freshly picked blackberries and sweet cherries reminiscent of vibrant harvests outside the fortress city in the rambling meadows outside Yander&#039;s farm. Hints of milk chocolate take you back to passing the open windows of the Bakeshop when Sweethen makes chocolate cookies.&amp;lt;br&amp;gt;&lt;br /&gt;
As you sample this coffee, the exemplary craftsmanship yields an unparalleled balance of flavor along with a boldness that seems fit for a Lord Legionnaire Commander. Its pleasant aroma evokes early morning drills and the aroma of an awaiting breakfast wafting through the keep&#039;s open windows.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dark Spice&lt;br /&gt;
| Throughout this dark-roasted, thick coffee runs a current of cinnamon stick and nutmeg brightening the almost bitter brew.&amp;lt;br&amp;gt;&lt;br /&gt;
Strong notes of spicy cinnamon and nutmeg lift this almost bitter brew of dark-roasted coffee beans.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Desert Sunset&lt;br /&gt;
|Fragrant notes of saffron and clove provide a smooth mellow finish on the palate after the rich fullness of medium-roast coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
The medium-roasted coffee with a smooth finish has a floral hint of saffron set off with spicy clove, bringing a delightful close to each sip.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Fog on the Mistydeep&lt;br /&gt;
|The dark roast has distinct spicy notes mingled within the bold coffee flavor.&amp;lt;br&amp;gt;&lt;br /&gt;
Robust and heady, the coffee carries a sharp aftertaste.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
The overwhelming bite of ginger mingles with the rich, strong coffee. Undertones of a peppery aroma come out from within the bold blend.&amp;lt;br&amp;gt;&lt;br /&gt;
Each taste transmits a full-bodied flavor chased by the sting of winter thyme.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
Awakening the senses is the warmth of ginger, amplified by the pert notes of peppery chicory. The dark roast of the coffee stands up to the vibrant flavoring.&amp;lt;br&amp;gt;&lt;br /&gt;
Carried on the sharp bite of spicy ginger is the robust flavor of dark roasted beans. Despite the bold arrival, the coffee offers a smooth finish of minty winter thyme.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Far Away&lt;br /&gt;
| The spiciness of pink peppercorn and ginger adds a surprising zing to this light-bodied coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Mild and with a floral note, the coffee delivers a little kick with spicy pink peppercorn and piquant ginger finish.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Forest Glade&lt;br /&gt;
| The blonde coffee&#039;s fragrance envelops your senses even before you taste it, carrying hints of cedar and sun-warmed grasses.  Initial bright notes of citrus dance like dappled sunlight before giving way to a nuanced blend of lightly roasted beans that retain a distinctly vegetal character.  &amp;lt;br&amp;gt;&lt;br /&gt;
Beans roasted to a light golden hue produce a pale yet potent coffee redolent of the mountainous forests that produced them.  A kiss of lemon teases your senses as you sip.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Four Seasons&lt;br /&gt;
| Robust and sweet, it teases the tongue with a complexity of nutty flavors ranging from almond to nutmeg.&amp;lt;br&amp;gt;The perfect blend of light and dark roasts produces a lively drink with a dominance of vanilla.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Herbal Blossom&lt;br /&gt;
| Delicately fragrant, the mellow beverage is infused with herbs which provide a subtle complement to the mild coffee flavor.&amp;lt;br&amp;gt;Under-roasted grains give rise to a weak coffee blend that nevertheless provides a satisfying flavor with the unimposing taste of herbs.&amp;lt;br&amp;gt;Racial message (Aelotoi):&amp;lt;br&amp;gt;The distinct flavors of dandelion and fennel do not overwhelm the simple blend of double-washed grained coffee; however, the herbs can be more keenly tasted on the tip of the tongue.&amp;lt;br&amp;gt;Despite being suffused with herbs, the overriding taste is that of a smoothly blended coffee supported by a tart ginger that works in harmony with the natural coffee taste.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| High Seas&lt;br /&gt;
| Beans dark-roasted and then soaked in rum create a decadent dessert coffee with hints of coconut, toffee, and banana.&amp;lt;br&amp;gt;&lt;br /&gt;
A tropical combination of coconut, banana, and rum dances through the dark-roasted coffee.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Jacinthea Jolt&lt;br /&gt;
| Whispers of tanginess run through the medium-roast coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Mixing with the tangy relish of the coffee is a subtle woodsy aroma.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
Delicate hints of crushed cocoa beans provide a distinct tangy spin to the lush medium-roasted flavor.&amp;lt;br&amp;gt;&lt;br /&gt;
A medicinal herbaceous flavor is countered by a subtle woodsy aroma.&amp;lt;br&amp;gt;&lt;br /&gt;
Each taste transmits a full-bodied flavor chased by the sting of winter thyme.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&lt;br /&gt;
The piquant bite of cocoa beans offer a bittersweet tang to the medium roasted coffee. The medium roast has an inherent maltiness adding a creamy finish.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes of savory juniper flavor provide a resinous undertone that blends with the bright acidity and hearty scent of haon within the soft brown coffee.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Midnight Sands&lt;br /&gt;
| A layer of caramel-colored foam encircles the black coffee and leaves a trace of itself on your lips as you sip.  Ground to a powder so fine that it imparts a silky feel on your tongue, the brew is heavily perfumed with cinnamon and cardamom.  &amp;lt;br&amp;gt;&lt;br /&gt;
The initial bite of finely ground beans roasted black gives way to warm, aromatic spice that fills your senses.  Although the dark roast has no lingering bitterness, the ample dusting of clove leaves your mouth tingling well after you sip.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mocha Magic&lt;br /&gt;
| Dark as the chocolate that winds its way through the brew, this coffee is lush with rich caramel, its sweetness cut with a generous shake of sea salt.  A dark roast gives the coffee its robust body and leaves traces of fragrant oil on the liquid&#039;s surface.&amp;lt;br&amp;gt;&lt;br /&gt;
Luscious caramel tames the bitter depths of dark roasted coffee blended with intense chocolate, fusing the potent pairing into a smooth, yet robust sip.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Morning Meditation&lt;br /&gt;
| Lightly roasted coffee beans create an acidic yet citrusy flavor with just a hint of floral fragrance. A great morning coffee to waken your senses without making you jittery!&amp;lt;br&amp;gt;&lt;br /&gt;
Smooth and light with just a bit of a bite, this light roasted coffee has notes of citrus and a faint floral scent.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mountain Blueberry Bouquet&lt;br /&gt;
| Strong blueberry overtones pervade the surprisingly light coffee, vanilla and faint spices descending into sweet white chocolate notes.&amp;lt;br&amp;gt;&lt;br /&gt;
Warm and subtly rich without being overwhelming, mountain blueberry mingles with vanilla and light spices, finishing with a white chocolate note that lends a sophisticated yet delicate range of flavors to tantalize the taste buds.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nutty Neartofar&lt;br /&gt;
| A perfectly balanced blend of nutty and aromatic wood tones produces a silky smooth sip that lingers satisfyingly as it washes across your palate.&amp;lt;br&amp;gt;&lt;br /&gt;
Characterized by a notable lack of bitterness, the aromatic yet mild coffee is infused with subtle citrus and nutty chocolate notes.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
The distinctively rich, woody, and nutty coffee is infused with a natural sweetness, from subtle floral and citrus tones, that enhances its signature creamy smooth blend and accented with decadent chocolate notes.&amp;lt;br&amp;gt;&lt;br /&gt;
Refined and mild with a distinctive, creamy smooth sweetness, the aromatic coffee lacks any hint of bitterness and epitomizes the perfectly blended cup for the discriminating coffee connoisseur.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
Luxuriously smooth tones of nuts and aromatic Neartofar wood meld in a perfect blend, leaving you with a distinctly rich aftertaste characterized by mild, yet complex, creaminess.&amp;lt;br&amp;gt;&lt;br /&gt;
A profusion of citrus and floral notes from Neartofar flora enhances the signature blend of this coffee, while the decadent aftertaste of nutty chocolate lingers upon your palate.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pelagic Dark&lt;br /&gt;
|Graced with a lush crema from the brewing process, the dark brew has an uncommonly smooth flavor untouched by bitterness, punctuated with notes of caramel and a faintly mineral taste.&lt;br /&gt;
The heady aroma of dark-roasted beans fills your nose, invigorating the senses and highlighting essences of pepper and spice chasing the coffee&#039;s natural berry infusion.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf Only ~&amp;lt;br&amp;gt;&lt;br /&gt;
A profuse crema gives this deep fel-hued brew a luscious mouthfeel, and the barest whisper of a salt note highlights the coffee&#039;s natural caramel sweetness.&amp;lt;br&amp;gt;&lt;br /&gt;
The heat of the freshly brewed coffee is enhanced by invigorating peppery pops, with a soothing undercurrent of blackcurrant and other fruit notes.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only ~&amp;lt;br&amp;gt;&lt;br /&gt;
The subtle taste of Dragonspine salts hovers in the background of this dark brew, corralling any hint of bitterness from the thick crema and pushing the natural blackcurrant, bilberry, and caramel notes to the fore.&amp;lt;br&amp;gt;&lt;br /&gt;
The sharp scent of dark-roasted beans belies the coffee&#039;s delicate caramel flavor, touched with tongue-tingling notes of cracked white pepper and allspice, and supported by the natural cacao essence of coffee.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Raspberry Rum&lt;br /&gt;
| Robust dark-roast coffee plays the perfect foil for this unabashedly fruity, boozy concoction that would overwhelm a lesser bean.&amp;lt;br&amp;gt;&lt;br /&gt;
Sweet brown rum with a trace of fiery spice meets its match in tart raspberry, both melding effortlessly with a potent wine-dark coffee.  A hint of creamy vanilla blankets the bold flavors for a smooth finish.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Red-Eye Wyvern&lt;br /&gt;
|A chalky nuttiness saturates the black coffee flavor.&amp;lt;br&amp;gt;&lt;br /&gt;
The heavy, dark-roasted flavor is pursued by a briny taste.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
The flavor of almonds and chestnuts pervade the ultra-dark coffee. A slightly acerbic aftertaste comes through adding a pleasant acidity to the strong, nutty blend.&amp;lt;br&amp;gt;&lt;br /&gt;
As the heavy flavor of the espresso-roast hits your tongue, the somewhat grassy taste of dandelion expands across your palate.&amp;lt;br&amp;gt;&lt;br /&gt;
Each taste transmits a full-bodied flavor chased by the sting of winter thyme.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
Roasted chestnuts and the creamy flavor of almond linger after the initial tang of the ultra-dark coffee subsides. Notes of dark chocolate add a balanced acidity to the full-flavored blend.&amp;lt;br&amp;gt;&lt;br /&gt;
A blend of hearty, espresso-roast coffee asserts itself over a foundation earthy dandelion root. Retained after each swallow is a lingering nuttiness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rubicaene Roast&lt;br /&gt;
| The black coffee has a spicy quality with notes of dark chocolate.&amp;lt;br&amp;gt;&lt;br /&gt;
Rich and full-bodied, the bittersweet coffee is pleasantly acidic.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
This complex and full-bodied brew is spicy with forward notes of cedar and dark chocolate, cleansing the palate with a pleasing acidity.&amp;lt;br&amp;gt;&lt;br /&gt;
Reminiscent of a dry wine, bright acidity combined with a generous body carries bittersweet cocoa and the sting of spice.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
Flavors of persimmon, cedar, sarsaparilla, and hints of chocolate pervade this richly earth-toned brew, with a bright acidity and a satin-like mouthfeel complementing the complex flavors.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes of dark chocolate and sarsaparilla combine to create a pleasingly bittersweet coffee with a dry, wine-like finish.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Salted Dark Chocolate&lt;br /&gt;
| Undercurrents of subtly sweet dark chocolate and sea salt punctuate the medium roast coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Complex and balanced, the coffee is laced with threads of dark chocolate, the flavors enhanced by a sprinkle of sea salt.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Southron Spice&lt;br /&gt;
| Fiery cayenne infuses a wickedly potent black brew layered with sweeter notes of chocolate and fig that cut through the coffee&#039;s dark heart.  Traces of other aromatic spices linger after the initial sear, drawing out the pleasurable burn with the heat of ginger and clove.&amp;lt;br&amp;gt;&lt;br /&gt;
Beans roasted black to drive out any hint of acidity provide the base for a conflagration of warming spices.  A final nip of cayenne provides sensuous, velvety heat that leaves you curiously aware of the texture of your own tongue within your mouth.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Spring Lemon&lt;br /&gt;
| When the refreshingly light bite of lemon passes, you are left with the subtle taste of toasted grains.&amp;lt;br&amp;gt;A snappy, citrusy profile cleanses your palate leaving behind a dry sensation.&amp;lt;br&amp;gt;Racial message (Sylvankind):&amp;lt;br&amp;gt;Your senses are assaulted with the sharp aroma and taste of burnt grass mingled with sour lemony undertones.&amp;lt;br&amp;gt;The acidity of the innocuous-looking liquid sears the back of your throat.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Squire&#039;s Campfire Roast&lt;br /&gt;
| A sip from this coffee brings an immediate unpleasant smokiness and ends with an astringent bitter aftertaste, but the effects of the drink prompt a spring to your step almost immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
The coffee seems to revitalize you more quickly than most brews you&#039;ve ever had, but its mouthfeel reminds you of trying to drink a thick pudding that&#039;s been out too long.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
The initial aroma of the coffee reminds you of food on a fire that a cook forgot to check on. The beans seem as if they are more charred than roasted. Further notes slowly emerge of a pot of coffee that&#039;s been overheated for far too long, but the brew has an immensely strong kick that immediately invigorates your spirit despite the taste.&amp;lt;br&amp;gt;&lt;br /&gt;
The acidity of the coffee is apparent from the very first taste, and it doesn&#039;t dissipate as the liquid rolls across your tongue. The brew&#039;s thick body and mouthfeel make it hard to drink, but perseverance rewards you with newfound energy and focus.&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
The acrid smokey aroma of this coffee evokes a hastily constructed campfire on a Fethayl Bog night patrol. This coffee will win no awards, but your senses are immediately heightened and better prepared to tackle what awaits you out there.&amp;lt;br&amp;gt;&lt;br /&gt;
On first sight, the coffee has a thick viscous consistency, and your sip reveals a mouthfeel that doesn&#039;t change this notion. The sharp acerbic alum-like taste is off putting, but the coffee evokes notions of staying awake through the night, keeping one&#039;s eyes open, and of strange tales told by comrades while keeping warm around a fire.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Summer Morning Blossom&lt;br /&gt;
| The faint taste of red clover and borage can be barely detected in this robust chicory root and angelica coffee blend, creating a memorable, yet not overpowering, experience.&amp;lt;br&amp;gt;Hints of borage and red clover add a unique note to this coffee; combined with the chicory, it tickles and tantalizes the tongue.  It offers the drinker an acquired, yet special, beverage experience.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sweet Caraway&lt;br /&gt;
| The initial sweetness of the coffee gives way a stringent flavor akin to burnt sugar.&amp;lt;br&amp;gt;Full bodied and sickly sweet, the coffee leaves a taste of molasses-like caramel upon your tongue.&amp;lt;br&amp;gt;Racial message (Halfling):&amp;lt;br&amp;gt;The liquid has a full bodied, almost creamy texture, with more than a hint of caramel and rich sugar that teases the center of the tongue.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Sweet Treat&lt;br /&gt;
| Medium-bodied with a strong hint of chocolate, this is the perfect dessert coffee.&amp;lt;br&amp;gt;&lt;br /&gt;
Strong notes of chocolate swirl with a medium-bodied coffee, and the slightest hint of vanilla tempers the sweetness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Toasted Marshmallow&lt;br /&gt;
| Dark-roasted beans provide the smoky, caramelized intensity that underlies the candied vanilla sweetness at the forefront of the coffee blend.  A hint of bitterness evokes the burnt-sugar notes of a marshmallow that&#039;s been left over the fire until the last moment.&amp;lt;br&amp;gt;&lt;br /&gt;
An almost charred note at first taste comes right to the brink of overpowering the sweeter flavors but mellows as the caramelized sugar and whipped marshmallow accords assert themselves.  Creamy vanilla accords soften a bold dark roast, creating a deliciously bittersweet contrast in every sip.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyrnian&#039;s Fortification &lt;br /&gt;
| Hot and strong, this coffee tastes brewed more for the effects than the flavor.&amp;lt;br&amp;gt;&lt;br /&gt;
As you swallow the brew, you immediately feel more awake.&amp;lt;br&amp;gt;&lt;br /&gt;
Elf only~&amp;lt;br&amp;gt;&lt;br /&gt;
Dark and strong enough to make any elf feel more alert!&amp;lt;br&amp;gt;&lt;br /&gt;
Each sip makes you feel more ready to take on the day!&amp;lt;br&amp;gt;&lt;br /&gt;
Vaalor Only~&amp;lt;br&amp;gt;&lt;br /&gt;
As you bring the coffee to your lips its strength reminds you of the safety and pride you feel behind the fortress walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes involuntarily widen and you feel more alert. No one dare attack the fortress after you&#039;ve had your coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| White Chocolate Chicory&lt;br /&gt;
| Sweet and nutty chicory balances smooth white chocolate in an elegant medium roast coffee blend that would be equally at home with a breakfast croissant or as a naturally sweet late-night indulgence.  &amp;lt;br&amp;gt;&lt;br /&gt;
White chocolate&#039;s creamy character rounds off the sharp edges of a robust medium roast coffee blend.  Chicory contributes an innate caramelized sweetness that plays well with a suggestion of vanilla in the brew.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Woodland&lt;br /&gt;
| A diffused taste of nuts serves to suppress that otherwise astringent taste of the full bodied coffee.&amp;lt;br&amp;gt;Sharp yet somewhat woody flavors burst through the smooth coffee, tantalizing your taste buds.&amp;lt;br&amp;gt;Racial message (Forest Gnomes):&amp;lt;br&amp;gt;Sharp yet somewhat woody flavors burst through the smooth coffee, tantalizing your taste buds.&amp;lt;br&amp;gt;An initial sharp background taste gives way to a subtle mixture of cinnamon and nuts.  Then, in an instant, the indeterminate nutty flavor becomes dominant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Brewing system]]&lt;br /&gt;
* [[Coffee and tea flavoring]]&lt;br /&gt;
* [[Tea flavors]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tea_flavors&amp;diff=263792</id>
		<title>Tea flavors</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tea_flavors&amp;diff=263792"/>
		<updated>2026-08-15T00:08:41Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tea flavors&#039;&#039;&#039; come from a variety of different combinations of [[Tea leaves|tea leaves]] and and add-ins. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Flavor Name !! Tastes&lt;br /&gt;
|-&lt;br /&gt;
|Apple Tea|| As you experimentally sip the tea, memories of freshly sliced apples are heralded to the forefront of your mind, flooding your senses with a taste and scent both crisp and sweet.&amp;lt;br&amp;gt;With a sweet and mellow taste, the apple tea warms you to the core and melds seamlessly with the flavor of the black tea.&lt;br /&gt;
|-&lt;br /&gt;
|Orange Tea || A bitter twinge of citrus lingers in the background of the tea, subtly masked by a honeyed hint of orange flavoring.&amp;lt;br&amp;gt;The scent of the tea, warm and distinctly citrus, precedes the actual flavor in a warm breath of steam.&lt;br /&gt;
|-&lt;br /&gt;
| Peach Tea (i) || The dusky taste of the tea itself tames the sweet peachy flavor that rides in the forefront.&amp;lt;br&amp;gt;If not for the dry quality of the black tea, the accompanying peach flavoring would be overwhelmingly sweet.&lt;br /&gt;
|-&lt;br /&gt;
|Cranberry Tea|| Tart and rich, a twang of cranberry enlivens the taste of the tea.&amp;lt;br&amp;gt;Getting a whiff cranberry from the tea&#039;s rising steam doesn&#039;t prepare you for the fruit&#039;s sharp zest.&lt;br /&gt;
|-&lt;br /&gt;
|Blackberry Tea ||The full-bodied taste of the tea is enhanced by a hint of blackberry, which is just sweet enough to keep the bitterness at bay.&amp;lt;br&amp;gt;The scent of blackberries teases your sense of smell as the tea rolls over your tongue, its taste less sugary than the aroma of the berry implied.&lt;br /&gt;
|-&lt;br /&gt;
|Raspberry Tea || The scent of raspberry rising from the tea has a fresh tenor reminiscent of warm summer days.&amp;lt;br&amp;gt;A roiling mixture of sweet and tart compliment the flavor of this light-bodied tea in a splash of raspberry zest.&lt;br /&gt;
|-&lt;br /&gt;
|Spearmint Tea || In a mild base of white tea, the refreshing flavor of spearmint is a relaxing indulgence.&amp;lt;br&amp;gt;With a hint of chamomile lingering in the background, the refreshingly minty flavor of this tea is soothing.&lt;br /&gt;
|-&lt;br /&gt;
|Peppermint Tea || The cleansing essence of peppermint has been infused into this light-bodied tea, creating a refreshing experience for the palate.&amp;lt;br&amp;gt;A warm peppermint-scented breath rises from the tea, pale in color and rejuvenating in taste.&lt;br /&gt;
|-&lt;br /&gt;
|Plum Tea || With a smoky flavor sweetened by an infusion of red plum, this tea has a warm, autumnal aroma.&amp;lt;br&amp;gt;Highlighted by hints of clove and nutmeg, the sweet scent of plum rises from the tea, and the flavor suffuses your senses with thoughts of the harvest and falling leaves.&lt;br /&gt;
|-&lt;br /&gt;
|Lemon Tea||The inviting fragrance of lemon rushes from the tea on a cloud of steam, preceding the mellow flavor of this black tea.&amp;lt;br&amp;gt;Just a hint of bitterness lurks in the background of the tea&#039;s lemony flavor, like a fruit cut too close to the pith.&lt;br /&gt;
|-&lt;br /&gt;
|Strawberry Tea || With just a smattering of cinnamon to even out the cloying flavor of strawberry, this tea is exquisitely mild and flavorful.&amp;lt;br&amp;gt;Aromatic with hints of strawberry and cinnamon, the dusky flavor of this tea is all but lost behind the sweet and spice.&lt;br /&gt;
|-&lt;br /&gt;
|Loganberry Tea || The sweetness of blackberry and the tartness of raspberry merge in this loganberry tea to create an aromatic blend that is mellow and full-bodied.&amp;lt;br&amp;gt;With a dark reddish tint, the murky loganberry tea has a distinctive aroma echoed in its peculiar taste.&lt;br /&gt;
|- &lt;br /&gt;
|Peach Tea (ii)|| The sweet taste of peaches rolls over your tongue, its strong flavor enough to evoke the image of orchards filled with the sweet fruit. &amp;lt;br&amp;gt;Green and white tea blends together, with a light glaze of cinnamon added in for spice.  An almost tart zest hides behind the overall pale taste of fresh, honeyed peaches, creating an overall light and refreshing flavor.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Greyvael || A floral whisper of mallow blossom hovers at the edge of the black tea&#039;s broader notes of vanilla and bergamot, leaving a scent memory that lingers long after the bolder tastes have faded.&amp;lt;br&amp;gt;Just a touch of bittersweet licorice root winds about a mellowing thread of mallow flower, and their joining adds a pleasing complexity to the smooth mingling of vanilla, citrus, and aged black tea.&lt;br /&gt;
|-&lt;br /&gt;
|Tart Cherry Tea || Tart and somewhat sour, cherries flavor the black tea, which is infused with the subtle tastes of mint and vanilla. &amp;lt;br&amp;gt;As you inhale the deeply rich armoa of the tea, warmth floods over your tongue.  Notes of ripe, red and black cherries saturate the hot liquid, offset by sweeter flavors that are wrapped around the sweet, tangy tartness.&lt;br /&gt;
|-&lt;br /&gt;
|Mango and Ginger Tea || Tropical fruit flavor runs through your mouth and down your throat, with underlying hints of ginger, providing the mango with a unique spiced savor. &amp;lt;br&amp;gt;As you sip at the tea, the strong scent of ginger fills your senses.  The taste of mangos is at odds with the fragrance, yet the combination of flavor and aroma sends a small thrill through your tastebuds.&lt;br /&gt;
|-&lt;br /&gt;
|Black Pepper Tea || Spiced, almost as if directly mixed in with freshly ground pepper, the black tea clears your sinuses with its strong bouquet. &amp;lt;br&amp;gt;Dark black tea runs through your mouth, and as you feel it slip down your throat, you taste the rich undertones of chocolate and black liquorice.  The result is a combination that strong without being overbearing.&lt;br /&gt;
|-&lt;br /&gt;
|White Pear Tea || White tea is infused with sweet pears, then enhanced with highlights of honey, chai, and chrysanthemum.  It fills up your senses and momentarily clears your mind. &amp;lt;br&amp;gt;Warm and enticing, the tea is filled with the flavor of juicy pears, its honeyed scent coupled with the underlying hint of chai, creating a perfect blend of light and refreshing.&lt;br /&gt;
|- &lt;br /&gt;
|Tropical Night || The scent of richly blended black tea is perfused with the slightly bitter tinge of bittersweet blood oranges and the bouquet of cinnamon, allspice, and a hint of clove.&amp;lt;br&amp;gt;Though the initial taste is a bit astringent, the palette is soothed with a finish of sweet-tart hibiscus.&lt;br /&gt;
|-&lt;br /&gt;
|Summer Reverie || Subtle flavors of tart lychee, kiwi, and mango infuse the light vanilla body of the white tea, adding a sweet fruit-like aftertaste.&amp;lt;br&amp;gt; Fragrant and tropical, the unique flavor of pressed hibiscus flowers intermingles with the bright fruit notes lounging across the palate.&lt;br /&gt;
|-&lt;br /&gt;
|Chamomile Bloom || Delicate and subtle, the taste of chamomile blossoms soothes the senses as the flavors of rose petal, lemon balm leaf, and sarsaparilla add mild layers to the tea.&amp;lt;br&amp;gt;Smoothing and warm, the mild taste of chamomile blossoms, rose petal, sarsaparilla, and lemon balm leaf tickle your taste buds in a gentle dance of relaxation.&lt;br /&gt;
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|Misty Rose || The tea tastes distinctly flowery, with the heady aroma of roses heightening the flavor.&amp;lt;br&amp;gt;As fragrant as it is warming, the taste of roses and vanilla burst through the liquid, enveloping your taste buds and lingering at the back of your throat.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;An unusual but exquisite blend of three distinct teas creates a unique taste, enriched with an infusion of rosehip and hibiscus.  A delicious interplay of vanilla and extracted strawberry juice adds to the delicately subtle taste.	&amp;lt;br&amp;gt;Light and gentle on the palate, complimentary tastes of fruit and rosehip combine to provide a remarkable soothing tea. The pureness of the taste is matched only by the clarity of the liquid.&amp;lt;br&amp;gt;&lt;br /&gt;
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| Licorice Tea ||  Smooth and invigorating, a strong licorice flavor adds a vibrancy and natural sweetness to the liquid.&amp;lt;br&amp;gt;A pungent sickly sweet aroma invades your senses as the slightly thick liquid touches the tongue, leaving a licorice aftertaste.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;The delightfully enchanting taste of raspberries gives way to the more subtle licorice flavor beneath. The interplay of flavors creates a beautiful fragrant blend of tea that stimulates the senses.&amp;lt;br&amp;gt;The initial burst of sweetness stemming from the fruit-suffused liquid is gradually supplanted by a sweet licorice flavor with a surprisingly salty undertone.&lt;br /&gt;
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|Dandelion and Orange || The distinctive soft dandelion flavor is enhanced by scented orange, giving this tea an unexpected liveliness.&amp;lt;br&amp;gt;Fruity and pungent, the zesty orange provides a freshness that partially masks the more subdued flavor of dandelion.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;A beautifully combined blend of mellow dandelion and slightly tart orange creates a soft fruity tea that is refreshing.  The flavor is enhanced by the delicate taste of lemongrass.&amp;lt;br&amp;gt;Sweet and mellow, lemongrass and multiple spices emanate from the fragrant liquid.  Gentle waves of a zesty orange and delicate dandelion add just the right note to the soft-bodied, lightly spiced flavor.&lt;br /&gt;
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| Traveler&#039;s Respite || Black, green, and white teas are blended with a hint of sassafras to give a rich tea experience.&amp;lt;br&amp;gt;Several types of teas blend to create a bold flavor, mellowed by just the right amount of sassafras, which adds an exotic sweetness.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;The fresh taste of the green leaves serves as an excellent contrast to the roasted and ground tea.  A counterpoint to the light, sweet taste is marginally discernible in the form of lily and pear blossoms.&amp;lt;br&amp;gt;&lt;br /&gt;
A faint lingering sweet aftertaste of mellow pear blossom and gentle lilies cleanses the palate after the intense flavors of the various tea leaves and the woody biting sweetness of the sassafras.&lt;br /&gt;
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| Azure Velvet || A soothing blend of blueberries and blackberries enhances the delicate taste of the tea, leaving a sweet and tangy aftertaste.&amp;lt;br&amp;gt;An energetic flair, reminiscent of late summer berries, rolls across your tongue, but there is something more that you can&#039;t quite put your finger on.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;The powerful flavors of late summer blueberries and blackberries imbue a strong sweetness to the tea, which is both enhanced by and in turn enhances the bright, citrusy flavor of the black tea.  The tea lands at the perfect intersection between sweet, jam-like fruitiness and something sharper, reminiscent of wine.&amp;lt;br&amp;gt;A subtle hint of cinnamon graces your tongue, almost hidden by the powerful burst of tart and sweet from the berry medley infused in the black tea.  Despite a strong black currant-like quality, the tea has a surprisingly dry finish. &lt;br /&gt;
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| Imaera&#039;s Mystery ||The taste of this strong, fruity white tea immediately assails the mouth with notes of blaestonberry, spearmint, and sovyn clove.  The tea has the soothing scent of Imaera&#039;s Lace.&amp;lt;br&amp;gt;Flavors of blaestonberry, white tea, spearmint, and sovyn clove powerfully and pleasantly mix on the tongue.  As they fade, a light, flowery flavor lingers in the mouth.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;Strong, rich overtones of blaestonberry are immediately followed by touches of sovyn clove and spearmint.  As the white tea mellows, the light flavor of Imaera&#039;s Lace slowly rises and then fades.&amp;lt;br&amp;gt;A sudden rush of blaestonberry floods the mouth for a moment before being joined by notes of astringent sovyn clove and soothing spearmint.  As the complex, fruity mixture wanes, the light taste of Imaera&#039;s Lace briefly haunts the tongue.&lt;br /&gt;
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| Peony Punch || Floral peony and sweet peach flavors are balanced nicely with tart lemon verbena.&amp;lt;br&amp;gt;The familiar scent of vanilla is almost overwhelmed by rich flowery peony and luscious peaches.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;The intoxicating fragrances of peony blossoms greet your nostrils, quickly followed by the sweet scent and flavor of ripe summer peaches.  The subtle white tea gives way to the bright zing of fresh lemon verbena.&amp;lt;br&amp;gt;Tangy lemon verbena teases the tongue and cleanses the palate, almost obscuring the delicate white tea.  The heady aroma of dark pink peony soothes the senses.  Plump juicy peaches and just a hint of vanilla honey the pot.&lt;br /&gt;
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| Jasmine Dreams || Deep rich flavors of blackberry and spicy phlox compliment the heavy scent of jasmine.&amp;lt;br&amp;gt;Flaeshornberry sugars the tongue against the tanginess of blackberries and spicy phlox.  Soft apple blossoms taunt the nostrils before the intoxicating bouquet of jasmine takes over.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;The heady fragrance of jasmine is tamed by the delicate scent of apple blossoms.  Bitter-sweet blackberries deepen the teas color and lift the subtle spiciness of pink phlox.  The sweet honey tones of flaeshornberry weave through the complexity of the concoction.&amp;lt;br&amp;gt;Dark black tea tempers the tea as sweet flaeshornberry nectar collides with the tartness of voluptuous blackberries.  Understated notes of spicy pink phlox are carried along on the potent vapors of jasmine and apple blossom.&lt;br /&gt;
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| Mint Joy || The refreshing scent of mint tickles your nose and cleanses your palate, finishing with sweet pea blossoms and sour lemony sorrel.&amp;lt;br&amp;gt;A kaleidoscope of flavors assaults your tongue, sweet to sour, herbal to refreshing, each complimenting the next.&amp;lt;br&amp;gt;Racial Messages:&amp;lt;br&amp;gt;Grassy notes of green tea are flattered by the sweet flavor of creamy white pea blossoms.  Clean spearmint is shouldered by the clear sharpness of peppermint.  The balmy scent of garden sorrel is soft and subtle in the nose as well as across the palate.&amp;lt;br&amp;gt;Peppermint and spearmint run amok across the tongue, their bright scents rushing up into the nasal cavity.  Lemony garden sorrel dances along the herbaceous tendencies of the green tea leaves.  The dainty elegance of pea blossoms adds a hint of sweetness to the refreshment.&lt;br /&gt;
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| Sated Mor || Delicious sun-ripened blueberries spiked with bitter wormwood combine with rich, black tea leaves to seduce the senses.  A hint of sweet, yet tart, bee pollen lingers as the liquid passes the tongue.&amp;lt;br&amp;gt;Cloying bee pollen in full blossom steeped with fragrant black tea leaves give this robust blend an exotic flavor when infused with tangy blueberries and dark fig.  Unyielding notes of wormwood permeate the full-bodied tea.&lt;br /&gt;
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| Evening Promise or Evening&#039;s Promise || A sweet rose-perfumed taste deepens into a distinctive blend of cinnamon and plum that caresses the palate.&amp;lt;br&amp;gt;The subtle infusion of citrus and notes of honeysuckle creates a silky, vaporous flavor that lingers at the back of the throat.&amp;lt;br&amp;gt;(a rose-motif ombre parchment packet, purchased at Wehnimer&#039;s Landing Baker&#039;s Shop, Tea Room)&lt;br /&gt;
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| Gathering Darkness || Clean head notes of tart apple are quickly muted by the complex smoky undertones of this shiny black tea.&amp;lt;br&amp;gt;The woody aftertaste of desiccated tree bark leaves your mouth feeling oddly dry despite being awash with fruity tea.&amp;lt;br&amp;gt;Pungent aromas of burnt wood fill your nostrils as the gritty flavorless liquid washes over your tongue to leave an ashy residue.&amp;lt;br&amp;gt;A sharp bite of acidic, under-ripe apple assaults your taste buds causing your eyes to water.&amp;lt;br&amp;gt;(a tree-motif grey parchment packet, purchased at Wehnimer&#039;s Landing Baker&#039;s Shop, Tea Room)&lt;br /&gt;
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| Imaera&#039;s Amber || A hint of sweet vanilla accentuates the more concentrated flavors and brings with it a sense of warm vitality.&amp;lt;br&amp;gt;Strongly flavored, this tea exhibits a faint muskiness reminiscent of old pine with a cinnamon finish.&amp;lt;br&amp;gt;(an amber parchment packet, purchased at Wehnimer&#039;s Landing Baker&#039;s Shop, Tea Room)&lt;br /&gt;
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| Simmering Passion || The faintly sweet aroma of passion flower wafts gently on sensuously twisting streamers of warm, moist steam; quickly followed by a tangy hint of lemon balm to tease the senses.&amp;lt;br&amp;gt;A vibrant tingle of tangy lemon balm awakens the taste buds, providing a subtle, intriguing contrast to the mellow flowery fruitiness of sweet passion flower.&amp;lt;br&amp;gt;(a lilac packet, purchased at Wehnimer&#039;s Landing Baker&#039;s Shop, Tea Room)&lt;br /&gt;
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|  Eled-R’hali  Tea || The scent of mixed berries rises in the steam rolling off the murky black tea, and you detect the subtle hint of raspberry in the mix.&amp;lt;br&amp;gt;Though a comprehensive list of ingredients eludes you, the infusion of raspberry is distinct in the full-bodied flavor of the black tea.&amp;lt;br&amp;gt;Racial messages:&amp;lt;br&amp;gt;On a dark canvas of full-bodied black tea, swathes of flavor layer the senses and vie for attention:  the tartness of the cloudberry is lulled by the sugary sweetness of flaeshorn berries.  In the background lies a hint of raspberry to color the mix with a wash of freshness that lightens the robust tea.&amp;lt;br&amp;gt;The aromatic blend of berries melds seamlessly in the waft of steam rising from the murky tea.  Though full-bodied and hearty, an infusion of raspberry gives the otherwise dusky black tea a refreshing presence, accompanied by the sweet-tart mix of cloud and flaeshorn berries.&lt;br /&gt;
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|Lady&#039;s Tears Tea || Sweet and refreshing, this light-bodied tea is enhanced by an infusion of huckleberry accented by a hint of tartness.&amp;lt;br&amp;gt;At first sip, the brew is mild and sweet, made so by a blending of white tea and huckleberry, but the tasting ends in a surprising nip of tartness.&amp;lt;br&amp;gt;Racial messages: &amp;lt;br&amp;gt;The supreme delicacy of white tea is only enhanced in this blend of berries.  Naturally sweet and mild, the tea is made more so with an infusion of huckleberry that is evident as the liquid first hits your tongue.  It is only as you are about to swallow that the tart presence of the cloudberry asserts itself, giving this light tea a pleasant and surprising flavor. &amp;lt;br&amp;gt;The sweetly distinct presence of huckleberry suffuses this tea, the fruit&#039;s cloying sweetness amplified by the inherent similarity of white tea.  Light and full of a flavor that rivals the glory of blue-skied summer days, the tea is a crisp indulgence heightened by a spark of tartness lent by an infusion of cloudberry.&lt;br /&gt;
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|Bay&#039;s Mist Tea || The taste of blueberry is the most noticeable in the earthy green tea blend, though the slightly bitter twinge of elderberry cannot be mistaken at first sip.&amp;lt;br&amp;gt;Though the initial taste brings the slightly acrid flavor of elderberry to attention, it is quickly whisked away into the wash of green tea by an infusion of sweet blueberry. &amp;lt;br&amp;gt;Racial messages: &amp;lt;br&amp;gt;Though light, the flavor of the green tea is earthy and clean - the perfect palette for an intricate blend of fruits.  The commingling of huckleberry and blueberry produces a sweetness in the liquid that makes it nearly impossible to distinguish the one flavor from the other.  Were it not for a slightly bitter infusion of elderberry, the various berries might run the risk of melding together into obscurity. &amp;lt;br&amp;gt;Bitter at first, the hint of elderberry fades away under the nearly oppressive sweetness of huckleberry and blueberry infusions combined.  As the grassy, fresh taste of green tea lies in the background, the berries create a conglomeration of bittersweet that is most appealing to the palate.&lt;br /&gt;
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| Perennial Ponderance || The soothing presence of white tea mellows the addition of black in this blend, while a myriad of fruit flavors intermingle to create a beverage unlike any other.  Behind the bitter-tart bite of lemon and cloudberry, a honeyed infusion of peach rises to combat the sharp intrusion.  As the palate is neutralized, a combination of berries - smastan, bil, and goose in variety - becomes unmistakable in the forefront and is laced with a hint of bergamot.&amp;lt;br&amp;gt;Under a thread of bergamot, the mild taste of white tea blends with the bold flavor of black to produce a curious balance between a wild confusion of fruits.  The sweet comfort of peach is dulled by the bitterness of lemon and the tartness of cloudberry, while a mixture of smastanberries, bilberries, and gooseberries unite to return a hint of honey-sweet to the tea.&lt;br /&gt;
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|Capricious Grace || In the sweet aroma of the white tea, a hint of rose stirs like a specter at midnight hour.  Barely there, the blossom&#039;s presence comes and goes amid a roiling sea of cherry infusions   the darkest of sweet black cherries colors the brew a roseate hue, while paler cousins bring a tart note that swims just beneath the surface.  Amid the floral and fruit blend, a dash of green cardamom mellows the concoction, taming it with a smoky warmth.&amp;lt;br&amp;gt;Subtly bittersweet, the tea&#039;s bouquet is a varied and complex masterpiece.  Ripe black cherries further sweeten the white tea, which is made impossibly softer by an infusion of rose that teases the senses at each encounter.  In the background, tart berries bring balance to the honeyed presence of lush cherries, and a suffusion of green cardamom blankets the palette in a smoky shroud.&lt;br /&gt;
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|style=&amp;quot;white-space:nowrap&amp;quot;|Sweetest Transgressions || Full-bodied and dark, this black tea has a redolence so robust it can very nearly be tasted before it ever caresses the tongue.  Swirls of rich caramel are awash in the smoky body of the beverage, strewn with hints of sweet vanilla that ebb and flow like a living sea.  Just beneath the candied foreground, the taste of pomegranate hovers, thick and honeyed, adding subtle notes of fruit to the nearly sinful experience of this tea.&amp;lt;br&amp;gt;Pomegranate, sweet and syrup-thick, provides the foundation upon which the flavors of this black tea have been built.  The dusky sensation of the tea itself is made silken by an infusion of pure vanilla that accents, rather than obscures, the notes of caramel that swim throughout the beverage.  Warmth creates a feast of aromas, the sugar-drenched fruit delivered to the nose on a smoky waft even as the tea passes the lips.&lt;br /&gt;
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|Valaka Meditations || The blend of white and green teas has a subtle flavor on your palate, and the slightest hint of chrysanthemum swirls through the warm beverage. &amp;lt;br&amp;gt;The pale and barely sweet floral essence of chrysanthemum is infused within a blend of faintly aromatic white and green teas.  The tea, while lacking in flavor, is still soothing with its warmth and steam. &amp;lt;br&amp;gt;Racial messages:&amp;lt;br&amp;gt;The sweet infusion of chrysanthemum petals plucked and hand-crushed unfolds upon your tongue, followed immediately by the taste of fresh white tea.  A slightly stronger green tea blend provides a flavorful base to the floral tea.&amp;lt;br&amp;gt;The tea is an artful blend of fresh white tea leaves and strong green tea aromatics.  The sweet floral taste of chrysanthemum petals blossoms with each sip, taking over the tea&#039;s flavor in a delightful burst.&lt;br /&gt;
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|Yachan Dreams || The tea has a soothing warmth to it, but the aroma is faint and the taste so subtle as to be almost non-existent.  Judging from the barely present aromatics, the drink is made from lotus petals or a similar flower coupled with weak tea leaves. &amp;lt;br&amp;gt;Slightly floral in scent, the tea has little flavor beyond a hint of lotus blossom. &amp;lt;br&amp;gt;Racial messages: &amp;lt;br&amp;gt;The familiar aroma of rare blue lotus blossoms and orchids infuses this warming tea.  Hints of vanilla and saffron wrap about the floral essence of the drink, adding layers of complexity that is pleasing to the discerning palate. &amp;lt;br&amp;gt;Vanilla kisses saffron in an intricate aromatic dance across the senses.  Hints of pink lotus layer about the predominate flavor of blue lotus blossoms, released by the heat of the water.&lt;br /&gt;
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|Agan Memories || Sipping the tea releases the delicate taste of white tea and peony.  You inhale the steamy aroma as you drink, enhancing the overall effect of the mild, but pleasing, tea. &amp;lt;br&amp;gt;Faint hints of peony and honey are mixed with the light flavor of the soothing white tea. &amp;lt;br&amp;gt;Racial messages: &amp;lt;br&amp;gt;Full-bodied notes of white and red peony blossoms enhance the crisp blend of white tea and cardamom.  Flaeshornberry honey bursts across the tongue and tickles the palate with its distinctive semi-sweet signature released by the water&#039;s comforting heat. &amp;lt;br&amp;gt;Cardamom and a note or three of crystallized ginger bolster the rich floral taste of peony blossoms.  The white tea leaves add a crisp, clean intercut to the blend, with a finishing touch of flaeshornberry honey to tantalize the tongue.&lt;br /&gt;
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|Sweet and Not So||Hibiscus and berries infuses the pale indigo tea with a pleasing sweetness, but an aftertaste of concentrated saltwater lingers on your tongue like the slime of a sea slug, sending an involuntary shudder through your body.&amp;lt;br&amp;gt;A small sip of the pale indigo tea fills you with an instant and overwhelming euphoric relaxation.  The initial fragrant aroma of the sweet beverage changes, and instead, the repulsive stench of dead fish fills your senses.  Narrowing your eyes, you glance at the liquid suspiciously.&lt;br /&gt;
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|Light as a Feather||The silvery grey tea billows tastelessly and smoothly down your throat with only a slight urge to swallow the gaseous beverage.  Moments later, it feels like shards of glass raking along the inside in your mouth and throat.&amp;lt;br&amp;gt;The heady plume of steam from the silvery grey tea is pleasingly fragrant, but attempts to sip it provide no liquid at all, just a swirl of tasteless grey gas.&lt;br /&gt;
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|Spring||Spicy saffron and ginger combine their fragrances to give this green tea an uplifting flavor.&amp;lt;br&amp;gt;The unique fragrance of saffron threads and the subtle grate of young ginger meld with young green tea leaves for a spring-like elixir.&lt;br /&gt;
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|Summer||The strong fruit fragrances of blackberry and peach mix with the mild black tea leaves to create this refreshing quencher.&amp;lt;br&amp;gt;Shreds of blackberry leaf and tiny, diced dried peach mix with the leaves of mild black tea in this hearty summer blend.&lt;br /&gt;
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|Autumn||The spicy heat of ground clove is tempered by the sweetness of persimmon in this autumnal blend of black tea.&amp;lt;br&amp;gt;Flecks of dried persimmon add a sweet fruitiness to this cup of black tea accented with a hint of clove.&lt;br /&gt;
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|Winter||You take a drink from your porcelain teacup.  Pieces of dried currant and cracked allspice berries mixed with both black and white tea leaves make for a very fragrant, seasonal blend.&amp;lt;br&amp;gt;The combination of white and black tea provides a complex base for sweet currants and peppery allspice.&lt;br /&gt;
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|Duplicity||You take a drink from your porcelain teacup.  Each sip of the tea features a sweet lemon blossom fragrance followed by the after taste of tart fruit.&amp;lt;br&amp;gt;You take a drink from your porcelain teacup.  Soft, delicate lemon blossom fragrance lures you in with promise, but the lemon essence permeates this green tea with a sharp tartness.&lt;br /&gt;
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|Bad Habit||The warm essence of bourbon barely hides the astringent taste of shredded tobacco mixed with the black tea leaves.&amp;lt;br&amp;gt;Harsh tobacco flavoring is barely tempered by the covering of steeped bourbon.  The strong tea is definitely not for everyone.&lt;br /&gt;
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|Betrayal||Sweet vanilla initially makes this tea pleasant, but as the more bitter, medicinal flavor of chrysanthemum grows pronounced, your mouth puckers.&amp;lt;br&amp;gt;Specks of sweet vanilla bean highly fragrance this tea, masking the hidden astringency of bitter chrysanthemum initially, causing a slight shudder with each sip.&lt;br /&gt;
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|Rot and Fungus|| Sassafras leaves collected from the forest floor at the height of harvest season, barely has any flavor, and the bland wood ear mushrooms contribute nothing to elevate it.&amp;lt;br&amp;gt;Old sassafras leaves and dried wood ear mushrooms make this tea dull, and well suited as a mild concoction.&lt;br /&gt;
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|Bliss||Bits of dried mango and the essence of passionfruit amid golden tea leaves combine into a tropical paradise for the senses. &amp;lt;br&amp;gt;Tiny flakes of coconut dissolve into the tea, adding a slight sweetness to the tropical blend of mango and passionfruit.&lt;br /&gt;
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|Pleasure||Pungent raspberry leaf and fragrant rose petals swirl together in this light, white tea blend, its intoxicatingly seductive flavor filling your senses &amp;lt;br&amp;gt; Sips of this comforting, feel-good tea teases the senses with the sweetness of summer-ripe raspberries and heady fragrance of a rose garden.&lt;br /&gt;
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|Rejuvenation||The added hint of ginger to this earthy turmeric tea invigorates from the inside out with each sip.  A scant trace of smoked cinnamon enhances the flavor with a spicy note. &amp;lt;br&amp;gt; Earthy turmeric and spicy smoked cinnamon combines with pure white tea to make a brew that is both complex and uplifting.&lt;br /&gt;
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|Peace||Twin fragrances of citrusy bergamot and soft lavender produce a warming, relaxing tea that in turn creates a sense of well-being.&amp;lt;br&amp;gt;Swirls of bergamot and lavender fragrance merge in this comforting tea, and the aroma offers a peaceful respite from daily stress.&lt;br /&gt;
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|Duskruin Defense||You inhale a zing of lemongrass and licorice from the green tea as the soothing liquid passes over the tongue.  You feel restored.&amp;lt;br&amp;gt;Immersing yourself in comforting flavors of chamomile, peppermint, and sage, your tastebuds get an immediate uplift from the lavender-based herbal tea.&lt;br /&gt;
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|Summer Arena||Summer fruits and flowers mix on the tongue, producing a refreshing blend of red tea.  Hints of marigold flowers, fresh peaches, and zesty orange linger.&amp;lt;br&amp;gt;The fruity scent of the tea, containing strawberry and peaches, precedes the strong herbal flavor.&lt;br /&gt;
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|Arena Fire||A blend of fresh ginger root and cinnamon give your tastebuds a fiery kick as the spicy herbal tea washes over your tongue, warming you up from the inside.  A touch of vanilla sweetens your palate before your eyes and nose threaten to water.&amp;lt;br&amp;gt;Red tea splashed with clove and set on fire with cinnamon and ginger is tempered with the sweetness of vanilla.  Truly aromatic, this spicy concoction stimulates all of your senses.&lt;br /&gt;
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|Minted Hero||A hint of semi-sweet chocolate perfects the gentle sweetness of of the black tea laced with aged vanilla.  Light-bodied, the tea has a clean finish.&amp;lt;br&amp;gt;Completely refreshing, a whisper of fresh spearmint tempers the black tea melded with darkened chocolate and vanilla bean.  Your tastebuds are revived!&lt;br /&gt;
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|Sunny Season||With just a whiff of tangy lemon detected by the nose, the tea bursts with citrus flavor, the bergamot perfectly balanced with bold black leaves.&amp;lt;br&amp;gt;The essence of citrusy bergamot swirls amid a wash of full-bodied black tea warmed by the slightest hint of vanilla.  Spicy, sweet perfection.&lt;br /&gt;
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| Eloth Shiri&lt;br /&gt;
|Hints of licorice rise with the steam of the hot tea, followed by a rush of chrysanthemum.&lt;br /&gt;
The fragrant taste of dried chrysanthemums is undercut with licorice root.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(erithi):&amp;lt;br&amp;gt;&lt;br /&gt;
Licorice root blossoms on your tongue, and the lush fragrance of dried chrysanthemums is carried on the tea&#039;s steam.&amp;lt;br&amp;gt;&lt;br /&gt;
The heady rush of chrysanthemums is chased with threads of licorice as the steamy hot tea warms your throat.&lt;br /&gt;
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| Surath Shiri	&lt;br /&gt;
|Strong tea leaves infused with vanilla form the base of this brew, with traces of cinnamon adding a spark of spice followed by notes of fresh lotus.&lt;br /&gt;
The tea is warm and soothing, vanilla and cinnamon swirling together on the palate, chased with the heady scent of lotus blossoms.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(erithi):&amp;lt;br&amp;gt;&lt;br /&gt;
Mountain-grown tea leaves infused with fresh vanilla are mixed with bits of fresh lotus blossom, and as you sip, swirls of cinnamon rise up on the steam.&amp;lt;br&amp;gt;&lt;br /&gt;
Fragrant fresh-grated cinnamon complements the vanilla-infused tea leaves. Notes of lotus blossom quickly follow, balancing the blend perfectly.&lt;br /&gt;
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| Tichan Shiri&lt;br /&gt;
| You taste fresh rosehip mostly buried beneath the chrysanthemum tea&#039;s floral scent.&lt;br /&gt;
Strongly floral chrysanthemum tea warms your throat, followed by hints of bright rosehip.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(erithi):&amp;lt;br&amp;gt;&lt;br /&gt;
Sparks of rosehip pop across your tongue, enhancing the floral headiness of the dried chrysantheum.&amp;lt;br&amp;gt;&lt;br /&gt;
Redolent with the scent of chrysanthemums chased with fresh rosehip, the tea warms your senses and your throat.&lt;br /&gt;
|-&lt;br /&gt;
| Yachan Shiri&lt;br /&gt;
|Spicy cardamom swirls beneath dried lotus blossoms, followed by a rush of berry.&lt;br /&gt;
Berry-infused lotus blossoms are steeped with subtle green tea leaves to create an aromatic and flavorful brew tinged with cardamom.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(erithi):&amp;lt;br&amp;gt;&lt;br /&gt;
Tinged with undertones of berry, the bright green tea rests on the floral base of dried lotus blossoms. Currents of spicy cardamom evoke warmth and comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
Delicate lotus blossoms twine with bright green tea leaves to create a soothing cup of steaming hot tea, tendrils of cardamom rising in a spicy mist.&lt;br /&gt;
|-&lt;br /&gt;
| Nathala Shiri&lt;br /&gt;
|Infused with roses and lotus blossoms, the black tea has a faint hint of what appears to be brandy.&lt;br /&gt;
The scent of brandy fills your senses as you take a large drink of your tea.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(erithi):&amp;lt;br&amp;gt;&lt;br /&gt;
Redolent with roses and lotus blossoms, the black tea has a hint of brandy and the faintest touch of sea salt.&amp;lt;br&amp;gt;&lt;br /&gt;
A hint of sea salt evocative of the ocean shines through a tea lush with roses and lotus blossoms. A tiny kick of Nathala rum finishes the experience.&lt;br /&gt;
|-&lt;br /&gt;
| Valaka Shiri&lt;br /&gt;
|Dried chrysanthemum blends with a subtle black tea, followed by the briefest hint of violet.&lt;br /&gt;
A burst of violet-scented steam tantalizes your tastebuds, momentarily obscuring the stronger flavors of chrystanthemum and black tea.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(erithi):&amp;lt;br&amp;gt;&lt;br /&gt;
The lovely floral tinges of violet blend elegantly with the lowland grown tea, its subtle tones floating beneath the dried chrysanthemum flavor notes.&amp;lt;br&amp;gt;&lt;br /&gt;
Subtly infused with violet, the brisk green tea combines with sumptuous chrysanthemum blossoms for a slighty dry, floral finish.&lt;br /&gt;
|-&lt;br /&gt;
| Volnath Shiri&lt;br /&gt;
|Subtle lemon and vanilla flavors complement each other as the soothing heat of the black tea slides down your throat.&lt;br /&gt;
Bright notes of lemon dotted with comforting vanilla tantalize your senses with each sip of the hot tea.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(erithi):&amp;lt;br&amp;gt;&lt;br /&gt;
With a crisp feel in the mouth, the crystallized lemon peel&#039;s citrus is balanced with creamy vanilla notes and high quality tea leaves.&amp;lt;br&amp;gt;&lt;br /&gt;
Soothing high altitude tea leaves are perfectly steeped with bits of citrusy lemon blended with exquisite vanilla notes.&lt;br /&gt;
|-&lt;br /&gt;
| Legion&#039;s Honor&lt;br /&gt;
| Bright citrus notes accent this smoky black tea.&lt;br /&gt;
A faint floral scent wafts along the hot steam of this roasted black tea, ending in a spark of citrus.&amp;lt;br&amp;gt;&lt;br /&gt;
Racial(elven):&amp;lt;br&amp;gt;&lt;br /&gt;
Smoky, roasted tea leaves are infused with bright citrus notes and a faint floral undertone.&amp;lt;br&amp;gt;&lt;br /&gt;
Floral hints accent roasted tea leaves, finishing with a burst of citrus.&amp;lt;br&amp;gt;&lt;br /&gt;
Cultural(Vaalor):&amp;lt;br&amp;gt;&lt;br /&gt;
A smoky blend of leaves reminiscent of a legion&#039;s campfires and camaraderie is infused with bright citrus notes and dotted with bits of fresh dragonstalk petals.&amp;lt;br&amp;gt;&lt;br /&gt;
Nuances of fresh dragonstalk salute the robust smoky tea leaves, ending with a slightly dry and citrus finish on your tongue.&lt;br /&gt;
|-&lt;br /&gt;
| Home and Hearth&lt;br /&gt;
| With a smoky flavor sweetened by an infusion of red plum, the tea has a warm, autumnal aroma.&lt;br /&gt;
Highlighted by hints of clove and nutmeg, the sweet scent of plum rises from the tea, and the flavor suffuses your senses with thoughts of the harvest and falling leaves.&lt;br /&gt;
|-&lt;br /&gt;
| Refresh&lt;br /&gt;
| Sweet raspberry, both berry and herbaceous leaf, gentle this dark tea.&lt;br /&gt;
The summery blend of fragrant raspberry with a slight hint of lime makes for a refreshing tea perfect hot or cold.&lt;br /&gt;
|-&lt;br /&gt;
| Rush&lt;br /&gt;
| Bright spearmint mingles with a strong green tea further enhanced by a touch of sweet basil.&lt;br /&gt;
The scent of mint assaults you with the first sip of this pleasantly astringent green tea, anchored by an earthy touch of basil.&lt;br /&gt;
|-&lt;br /&gt;
| Orchard&lt;br /&gt;
| Brewed to a medium strength, this earthy black tea is enhanced with the sweet and tart essence of plums.&lt;br /&gt;
Tart with just a hint of sweetness, this mild black tea is rich with the scent of plums spiced with just a touch of anise.&lt;br /&gt;
|-&lt;br /&gt;
| Reflection&lt;br /&gt;
| Mocha slightly swirls through this strong black tea, offset by a surprising lilt of currant.&lt;br /&gt;
The sweet, almost wine-like taste of ripe currants mingles with a lashing of rich mocha in the strong black tea.&lt;br /&gt;
|-&lt;br /&gt;
| Lady&#039;s Companion&lt;br /&gt;
| Earthy black currant weaves across the body of the black tea, the subtly tart berries balanced by the complexity of smoky vanilla and caramel flavors.&lt;br /&gt;
Hints of lemony bergamot unfurl across the honey-colored tea, the citrus notes highlighting the tartness of the black currants before revealing the flavors of buttery caramel and vanilla.&lt;br /&gt;
|-&lt;br /&gt;
| Vineyard&#039;s Bounty&lt;br /&gt;
| The fragrance of smoky merlot subtly wafts across the warm drink, the earthy and dry flavors adding a spicy undertone to the rich blackberry and rosehip tea.&lt;br /&gt;
Sun-ripened blackberries impart a sweetness to the tea, the merlot-infused flavor finishing with whispers of sage and sugared lavender.&lt;br /&gt;
|-&lt;br /&gt;
| Lakeside Grove&lt;br /&gt;
| Slightly nutty almond has been infused to the light amber-colored tea, complementing the medley of dried raspberries and black cherries.&lt;br /&gt;
The subtle sweetness of dried apples balances the tart cherries, the fruits highlighted by the flavor of lightly toasted almonds.&lt;br /&gt;
|-&lt;br /&gt;
| Cliffside Repose&lt;br /&gt;
| A veil of fragrant lavender suffuses the lemon and linden-leafed tea, the floral flavors subtly sweetened by the addition of dried apples.&lt;br /&gt;
Airy chamomile flowers impart a sweet, honey-like flavor to the citrus lavender tea, the gilt-colored drink finishing in a faint herbal aftertaste.&lt;br /&gt;
|-&lt;br /&gt;
| Idyllic Summer&lt;br /&gt;
| Semi-sweet, juicy grapefruit intermingles with sun-ripened berries, the fruit-heavy tea finishing with the herbal notes of rosemary.&lt;br /&gt;
Grassy nettle weaves throughout the citrus-infused tea, complementing the dried rose petals adding a whisper of florals to the drink.&lt;br /&gt;
|-&lt;br /&gt;
| Spring&#039;s Bouquet&lt;br /&gt;
| The herbal infusion of peppermint and spearmint leaves is complemented by the addition of juniper berries and lemon balm, the light flavors unveiling a faint floral undertone.&lt;br /&gt;
Dried rose petals, nettle leaves, and lavender impart a fragrant floral aroma to the tea, balancing the herbal notes of fennel and dandelion root.&lt;br /&gt;
|-&lt;br /&gt;
| Beekeeper&#039;s Garden&lt;br /&gt;
| The sweet, light green tea has been infused with bright citrus, the bergamot and grapefruit balanced by the richness of wildflower honey.&lt;br /&gt;
The botanical flavors of dried elderflowers, lilacs, and clover complement the honeyed tea, the blend of earthy and floral notes finishing with a faint flavor of citrus zest.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Brewing system]]&lt;br /&gt;
* [[Coffee and tea flavoring]]&lt;br /&gt;
* [[Coffee flavors]]&lt;br /&gt;
[[Category:Brewing system]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brewing_kettle&amp;diff=263791</id>
		<title>Brewing kettle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brewing_kettle&amp;diff=263791"/>
		<updated>2026-08-15T00:07:20Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brewing kettles&#039;&#039;&#039; are part of the [[brewing system]] and are used to brew tea or coffee from [[tea leaves|tea leaves or coffee grounds]].  A [[portable stove]], [[Collapsible Tripod]], or other heat source is needed to heat the brewing kettle.  A [[tea infuser]] or [[coffee press]] may also be used as part of the brewing process but are not required.  For detailed information on the brewing process as well as variations on its use with a tea infuser or coffee press, see the main [[brewing system]] article.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This is a brewing kettle used to boil water to make tea or coffee.  A portable stove or other heat source is needed to heat the kettle.  POUR in water, PUT in tea leaves (alone or in an infuser) or coffee grounds, brew for the desired amount of time, and GET it to pour the drink into your cup.  CLEAN it to reset it for its next use.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Option&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|903 / 306&lt;br /&gt;
| You conjure a gentle stream of cool, clear water from your hand and fill the kettle with it.&lt;br /&gt;
| Person conjures a gentle stream of clear water from her hand and fills the kettle with it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You go about cleaning out the kettle, preparing it for its next use.&lt;br /&gt;
| Person meticulously cleans the kettle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|DROP/PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Tea leaves / Coffee grounds&lt;br /&gt;
| You carefully measure a portion of the tea leaves and place it into the kettle.&lt;br /&gt;
| Person carefully measures out some tea leaves and places them into the kettle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Tea infuser]]&lt;br /&gt;
| You close the silver tea infuser.  You lower the silver tea infuser into the dark pewter kettle and secure its long chain around the kettle&#039;s handle.&lt;br /&gt;
| Person closes her silver tea infuser.  Person lowers her infuser into a rose-motif dark pewter kettle and secure its long chain around the kettle&#039;s handle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fixed kettle&lt;br /&gt;
| Lifting the kettle from the stove, you tip the spout of your kettle over a cup and carefully fill it.&lt;br /&gt;
| Person lifts the kettle from the stove and tips the spout of her kettle over a cup and carefully fills it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Infuser&lt;br /&gt;
|You retrieve the infuser from in the kettle and empty it out.&lt;br /&gt;
|Person retrieves the infuser from in the kettle and empties it out.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|LOOK IN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| In the kettle you see some &#039;&#039;rich&#039;&#039; &#039;&#039;golden brown&#039;&#039; liquid.  The kettle is about &#039;&#039;half full&#039;&#039;.  &#039;&#039;You also see a pinch of tea leaves.&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|This will indicate the [[#Kettle Contents|kettle contents]].&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Water into kettle&lt;br /&gt;
| You pour all of the water in your cup into your kettle.&lt;br /&gt;
| Person pours all of the water in her cup into her kettle.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Drink into cup&lt;br /&gt;
| You tip the spout of your kettle over a cup and carefully fill it.&lt;br /&gt;
| Person tips the spout of her kettle over a cup and carefully fills it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| The kettle still has liquid in it.  TURN the kettle again if you&#039;re sure you want to empty it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You turn the kettle over, dumping its contents on the ground.&lt;br /&gt;
| Person turns the kettle over, dumping its contents on the ground.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
When heating a kettle, it requires 72 heating pulses, normally three minutes, to bring the water to a boil.  Stoves can be unlocked to adjust the speed of the heating pulses.&lt;br /&gt;
&lt;br /&gt;
Complete brewing requires an additional five seconds per dose of water.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TURN}} requires confirmation before discarding the contents.  {{boldmono|CLEAN}} immediately empties and resets the kettle without confirmation.&lt;br /&gt;
===Kettle Contents===&lt;br /&gt;
When you {{boldmono|LOOK IN}} a kettle, you can see what type of drink is inside (based on its color), how full the kettle is, and if there is anything else in the kettle with the liquid.&lt;br /&gt;
&lt;br /&gt;
Kettle measurements include: about one-fourth full, about one-third full, about half full, about two-thirds full, about three-fourths full, nearly full, and full.  A kettle holds up to 35 sips, equivalent to five full cups.&lt;br /&gt;
&lt;br /&gt;
Unbrewed water is clear.  A brewed beverage will have a color according to that specific beverage as well as an intensity description.  The intensity of the liquid can be pale, murky, or rich according to its brewing progress.  The final beverage&#039;s strength appends the tea or coffee&#039;s flavor messaging:&lt;br /&gt;
* The tea/coffee is weak.&lt;br /&gt;
* The tea/coffee is a bit weak.&lt;br /&gt;
* The tea/coffee is just right.&lt;br /&gt;
* The tea/coffee is a bit strong.&lt;br /&gt;
* The tea/coffee is very strong.&lt;br /&gt;
&lt;br /&gt;
A kettle will continue to brew its contents if the water has been heated to boiling, even after it has been removed from the heat source.&lt;br /&gt;
&lt;br /&gt;
For details on timing and beverage intensity, see the full [[brewing system]] article.&lt;br /&gt;
===Basic Brewing Steps===&lt;br /&gt;
{{Main|Brewing system}}&lt;br /&gt;
# {{boldmono|POUR}} fresh water into the kettle or {{boldmono|CAST}} [[Minor Water (903)]] or [[Holy Bolt (306)]] at it.&lt;br /&gt;
# {{boldmono|PUT}} [[tea leaves]], [[tea leaves|coffee grounds]], or a filled [[tea infuser]] into the kettle.&lt;br /&gt;
# Place the kettle on a [[portable stove]], [[Collapsible Tripod]], or another compatible heat source.&lt;br /&gt;
# {{boldmono|LOOK IN}} the kettle to monitor its contents and brewing strength.&lt;br /&gt;
# {{boldmono|POUR}} the finished drink into a cup.  For permanently installed kettles, hold an appropriate cup and {{boldmono|GET}} the kettle.&lt;br /&gt;
# {{boldmono|CLEAN}} the kettle to empty and reset it.  {{boldmono|TURN}} may also be used to discard its contents.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Kettle &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a kettle, teapot, teakettle, tea urn, vessel, or similar item.&amp;lt;br&amp;gt;May be lightened by 1 pound per merchant service. Not note eligible. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=DROP&lt;br /&gt;
|verb4=GET&lt;br /&gt;
|verb5=LOOK&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PUT&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Brewing_system&amp;diff=263790</id>
		<title>Category:Brewing system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Brewing_system&amp;diff=263790"/>
		<updated>2026-08-15T00:05:46Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;{{Main|Brewing system}} The &amp;#039;&amp;#039;&amp;#039;brewing system&amp;#039;&amp;#039;&amp;#039; allows for characters to brew hot &amp;#039;&amp;#039;&amp;#039;tea&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;coffee&amp;#039;&amp;#039;&amp;#039; using a variety of common implements, which can be purchased or found in certain cafes and similar locations.  Brewed tea allows those with the gift of divination to &amp;quot;read&amp;quot; the remaining leaves in their cups prior to the last sip. Category:Cooking system&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Brewing system}}&lt;br /&gt;
The &#039;&#039;&#039;brewing system&#039;&#039;&#039; allows for characters to brew hot &#039;&#039;&#039;tea&#039;&#039;&#039; and &#039;&#039;&#039;coffee&#039;&#039;&#039; using a variety of common implements, which can be purchased or found in certain cafes and similar locations.  Brewed tea allows those with the gift of [[divination]] to &amp;quot;read&amp;quot; the remaining leaves in their cups prior to the last sip.&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brewing_system&amp;diff=263789</id>
		<title>Brewing system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brewing_system&amp;diff=263789"/>
		<updated>2026-08-15T00:04:48Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;brewing system&#039;&#039;&#039; allows for characters to brew hot &#039;&#039;&#039;tea&#039;&#039;&#039; and &#039;&#039;&#039;coffee&#039;&#039;&#039; using a variety of common implements, which can be purchased or found in certain cafes and similar locations.  Brewed tea allows those with the gift of [[divination]] to &amp;quot;read&amp;quot; the remaining leaves in their cups prior to the last sip.&lt;br /&gt;
&lt;br /&gt;
==Brewing Equipment==&lt;br /&gt;
&#039;&#039;&#039;[[Tea leaves|Tea leaves and coffee grounds]]&#039;&#039;&#039; are the foundation of the brewing system and can be purchased at various cafes and [[festival]]s.  While the two are technically the same script and function almost the same, there is some slight variation in which optional tools can be used depending on if the base item involves &amp;quot;some tea leaves&amp;quot; or &amp;quot;some coffee grounds&amp;quot;.  Both tea leaves and coffee grounds can be found in single use form in a packet or in a tin or canister containing multiple doses, typically up to 20.&lt;br /&gt;
&lt;br /&gt;
An unlocked &#039;&#039;&#039;[[Stovetop Dehydrator]]&#039;&#039;&#039; is capable of brewing custom blends of tea and coffee, depending on the [[Stovetap Dehydrator/List of dehydrated tea and coffee flavors|base flavor item]] and any additives included.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;[[brewing kettle]]&#039;&#039;&#039; is used to hold water in preparation for brewing.  Both tea leaves and coffee grounds can be placed directly inside a kettle, or they can be used in association with other optional tools to more precisely set the end beverage&#039;s potency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039; is required as the basis for brewing.  Water can be {{boldmono|POURed}} into a kettle from any water item that is part of the [[food and drink]] system.  Alternatively, [[Minor Water (903)]] and [[Holy Bolt (306)]] can be {{boldmono|CAST}} at a kettle to fill it magically.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;heat source&#039;&#039;&#039; is used to heat the kettle once water is placed inside, bringing it to boil.  It can be a [[portable stove]], [[Collapsible Tripod]], or another compatible heat source.  Some heat sources require logs, tinder, or a [[matchbook]] to light - or an appropriate spell, such as [[Minor Fire (906)]].&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;[[drink container]]&#039;&#039;&#039; such as a teacup or mug is required to actually drink the tea or coffee, once brewed.  Simply {{boldmono|POUR}} the kettle (or coffee press) into the container once the drink has been brewed to completion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional tools&#039;&#039;&#039; include a &#039;&#039;&#039;[[tea infuser]]&#039;&#039;&#039; and a &#039;&#039;&#039;[[coffee press]]&#039;&#039;&#039;.  These are used slightly differently but allow for the final brewed beverage to have its intensity, such as &amp;quot;weak&amp;quot;, &amp;quot;strong&amp;quot;, or &amp;quot;just right&amp;quot;, set to a specific amount depending on when it is used in the brewing process.  This prevents over-brewing from leaving tea leaves or coffee grounds in the kettle, continuing to steep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Coffee and tea flavoring]]s&#039;&#039;&#039; are optional additives that can be added to a cup of tea or coffee, appending the flavor messaging depending on the flavoring type.&lt;br /&gt;
&lt;br /&gt;
==Brewing Shops==&lt;br /&gt;
{{#ask: [[Category:Brewing shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop portal&lt;br /&gt;
 |?Shop portal location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopWaresTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Brewing Locations==&lt;br /&gt;
Publicly accessible stove locations include the following:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Realm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Icemule Trace]] || The Patio || u4043072 || Within the Ancient Burrow. Has a kettle.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Mist Harbor]] || [[Misty&#039;s Teas]], Patio || u3216029 || Has a kettle.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Solhaven]] || [[Communitea House]], Orangery || u4901063 || No kettle.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Illistim]] || [[Galieca&#039;s Teas and Coffees|Galieca&#039;s Brewer&#039;s Retreat]] || u13104252 || Inside [[Galieca&#039;s Teas and Coffees]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Vaalor]] || Malwith Inn, [[Casu&#039;s Coffee]] || u14102008 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || [[Gairen Compound]], Dwelling || u336593 || No kettle, small races only.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || [[Silvergate Inn]], Tea Room || u109004 || Has a kettle.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || [[Gert&#039;s Bakery|Baker&#039;s Shop]], Tea Room || u4114 || Has a kettle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Brew==&lt;br /&gt;
Coffee and tea can be brewed the same way when placing either tea leaves or coffee grounds directly into a brewing kettle.  However, there are slight differences when using either a tea infuser or a coffee press, both of which are optional.  Those differences are broken down in the later section.  To brew coffee or tea &#039;&#039;without&#039;&#039; either a tea infuser or a coffee press:&lt;br /&gt;
&amp;lt;section begin=brewstart /&amp;gt;&amp;lt;section begin=brewfull /&amp;gt;&lt;br /&gt;
# First, both coffee and tea require the use of a prepared heat source, such as a [[portable stove]] or [[Collapsible Tripod]].  Ensure that the heat source is properly fueled, lit, and ready to use.&lt;br /&gt;
# Next, fill the [[brewing kettle]] with water, either from water that is part of the [[food and drink]] system, or by {{boldmono|CASTing}} [[Minor Water (903)]] or [[Holy Bolt (306)]] at the kettle.  It will take multiple glasses of water to fill a kettle completely.  Kettle measurements include: about one-fourth full, about one-third full, about half full, about two-thirds full, about three-fourths full, nearly full, and full.  A kettle holds up to 35 sips, equivalent to five full cups.&lt;br /&gt;
# Place the filled kettle on the stove or other heat source and bring the water to a boil.  Coffee and tea require the water to have reached the &#039;&#039;roiling boil&#039;&#039; state before either will begin the brewing process.&amp;lt;section end=brewstart /&amp;gt;&lt;br /&gt;
# Place the [[tea leaves|tea leaves or coffee grounds]] in the kettle.  This can be done directly, by removing the leaves or grounds from their packet, tin, or canister, or the packet/tin/canister can be {{boldmono|PUT}} directly into the kettle, which measures out exactly one dose.&amp;lt;br&amp;gt;Note: Tea leaves and coffee grounds can be added to the kettle and water at any point prior to boiling, including before the heat source is lit.  However, they will not begin actually brewing until the water has reached a &#039;&#039;rolling boil&#039;&#039;.  Shortly afterward, the clear liquid (water) inside will begin to turn the color of the tea or coffee.&lt;br /&gt;
# Let the kettle continue the brewing process.  You can {{boldmono|LOOK IN}} the kettle to observe how intense the beverage is.  See the [[#Brewing Intensity and Timing|brewing intensity and timing]] section for more information on how to determine that your tea or coffee is done.&amp;lt;br&amp;gt;Note: Once the kettle has reached a &#039;&#039;rolling boil&#039;&#039;, it can be removed entirely from the heat source and it will still continue the brewing process uninterrupted.  If the heat source goes out, it does not need to be re-lit so long as the kettle has already been heated to a &#039;&#039;rolling boil&#039;&#039; beforehand.  &lt;br /&gt;
# Once the beverage has been brewed to the desired intensity, simply {{boldmono|POUR}} the kettle&#039;s contents into any appropriate [[drink container]], such as a mug or teacup.&amp;lt;br&amp;gt;Note: Unless using a tea infuser or a coffee press, the tea leaves or coffee grounds inside the kettle &#039;&#039;will continue the brewing process&#039;&#039; even as the beverage is being poured out of the kettle.  If left to sit untouched for several minutes between pouring additional drinks, the later drinks will be significantly stronger.&lt;br /&gt;
# If desired, [[coffee and tea flavoring]]s can be added to the drink container after the beverage has been poured into it.  This will append the tea or coffee&#039;s flavor messaging with the flavoring additive.&amp;lt;section end=brewfull /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using a Coffee Press===&lt;br /&gt;
&amp;lt;section begin=brewpress /&amp;gt;{{#section:Brewing system|brewstart}}&lt;br /&gt;
# Place the [[tea leaves|coffee grounds]] inside the [[coffee press]].  This can be done directly, by removing the grounds from their packet, tin, or canister, or the packet/tin/canister can be {{boldmono|PUT}} directly into the coffee press, which measures out exactly one dose.&lt;br /&gt;
# Once the kettle has reached a &#039;&#039;rolling boil&#039;&#039;, {{boldmono|POUR}} the kettle&#039;s boiling water into the coffee press.&lt;br /&gt;
# Wait approximately two minutes, and then {{boldmono|PRESS}} the coffee press to finish the brewing process.  The coffee press will prevent it from being {{boldmono|PRESSed}} too early, ensuring that the coffee ends up &amp;quot;just right&amp;quot; for its intensity.  This step also sets the brewing intensity so that the grounds will &#039;&#039;not&#039;&#039; continue to brew after pouring a cup.&lt;br /&gt;
# {{boldmono|POUR}} the coffee press&#039;s contents into an [[drink container]], such as a mug.&lt;br /&gt;
# If desired, [[coffee and tea flavoring]]s can be added to the drink container after the beverage has been poured into it.  This will append the coffee&#039;s flavor messaging with the flavoring additive.&amp;lt;section end=brewpress /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using a Tea Infuser===&lt;br /&gt;
&amp;lt;section begin=brewinfuser /&amp;gt;{{#section:Brewing system|brewstart}}&lt;br /&gt;
# Place the [[tea leaves]] inside the [[tea infuser]].  This &#039;&#039;&#039;must&#039;&#039;&#039; be done directly, by removing the grounds from their packet, tin, or canister, and then {{boldmono|PUTing}} the &amp;quot;tea leaves&amp;quot; item into the tea infuser, which measures out exactly one dose.&lt;br /&gt;
# Once the kettle has reached a &#039;&#039;rolling boil&#039;&#039;, {{boldmono|PUT}} the tea infuser into the kettle.  If the infuser has not yet been closed beforehand, this step will automatically close it, too.&amp;lt;br&amp;gt;Note: Tea leaves inside an infuser can be added to the kettle and water at any point prior to boiling, including before the heat source is lit.  However, it will not begin actually brewing until the water has reached a &#039;&#039;rolling boil&#039;&#039;.  Shortly afterward, the clear liquid (water) inside will begin to turn the color of the tea.&lt;br /&gt;
# Let the kettle continue the brewing process.  You can {{boldmono|LOOK IN}} the kettle to observe how intense the tea is.  See the [[#Brewing Intensity and Timing|brewing intensity and timing]] section for more information on how to determine that your tea is done.&amp;lt;br&amp;gt;Note: Once the kettle has reached a &#039;&#039;rolling boil&#039;&#039;, it can be removed entirely from the heat source and it will still continue the brewing process uninterrupted.  If the heat source goes out, it does not need to be re-lit so long as the kettle has already been heated to a &#039;&#039;rolling boil&#039;&#039; beforehand.  &lt;br /&gt;
# Once the tea has been brewed to the desired intensity, {{boldmono|GET}} the infuser out of it to set that intensity for the entire contents of the kettle.  The tea leaves will &#039;&#039;not&#039;&#039; continue to steep after pouring a cup.&lt;br /&gt;
# Simply {{boldmono|POUR}} the kettle&#039;s contents into any appropriate [[drink container]], such as a mug or teacup.&lt;br /&gt;
# If desired, [[coffee and tea flavoring]]s can be added to the drink container after the beverage has been poured into it.  This will append the tea&#039;s flavor messaging with the flavoring additive.&amp;lt;section end=brewinfuser /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brewing Intensity and Timing===&lt;br /&gt;
Unbrewed water is clear.  A brewed beverage will have a color according to that specific beverage as well as an intensity description.  The intensity of the liquid can progresses from pale to murky to or rich until it no longer displays any intensity adjective.&lt;br /&gt;
&lt;br /&gt;
Within seconds of reaching a &#039;&#039;rolling boil&#039;&#039; state, any tea leaves or coffee grounds added to a kettle will turn the clear liquid (water) inside to the color according to the bevereage being brewed.  It will initially appear as &amp;quot;some &#039;&#039;&#039;pale&#039;&#039;&#039; (color) liquid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Approximately 1 minute later, the liquid will transition from pale to appear as &amp;quot;some &#039;&#039;&#039;murky&#039;&#039;&#039; (color) liquid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Approximately 1 more minute later, the liquid will transition from murky to appear as &amp;quot;some &#039;&#039;&#039;rich&#039;&#039;&#039; (color) liquid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Approximately 2 more minutes later, the liquid will drop the rich adjetive and appear as just &amp;quot;some (color) liquid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The final beverage&#039;s strength appends the tea or coffee&#039;s flavor messaging:&lt;br /&gt;
:* The tea/coffee is weak.&lt;br /&gt;
:* The tea/coffee is a bit weak.&lt;br /&gt;
:* The tea/coffee is just right.&lt;br /&gt;
:* The tea/coffee is a bit strong.&lt;br /&gt;
:* The tea/coffee is very strong.&lt;br /&gt;
&lt;br /&gt;
If the desired outcome is &amp;quot;just right&amp;quot;, waiting 3 minutes after the brewing process begins (and the water in the kettle changes from &amp;quot;clear&amp;quot; to &amp;quot;pale (color)&amp;quot;) will consistently produce this result.  If a timer is not readily available, waiting an extra minute (when the water changes from &amp;quot;rich (color)&amp;quot; to no longer having any adjective) will also consistently produce this result, however care should be taken as it will quickly shift toward &amp;quot;strong&amp;quot; if not poured immediately.&lt;br /&gt;
&lt;br /&gt;
If using a tea infuser, this is the point where the infuser should be removed to lock in the &amp;quot;just right&amp;quot; quality.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
===Tea and Coffee Flavors===&lt;br /&gt;
* [[Tea flavors]]&lt;br /&gt;
* [[Coffee flavors]]&lt;br /&gt;
* [[Coffee and tea flavoring|Tea and Coffee additives]]&lt;br /&gt;
&lt;br /&gt;
===A Taste of Truth Tea Leaves===&lt;br /&gt;
* [[A Taste of Truth - Tea Leaves]]&lt;br /&gt;
* [[Taste of Truth Tea Leaves (script)]]&lt;br /&gt;
&lt;br /&gt;
===Loenthran Divination by Tea Leaves===&lt;br /&gt;
* [[Elanthian Divination: Elves#Loenthran Tea Leaf Translations 2|Elanthian Divination - Elves]]&lt;br /&gt;
* [[Divination: A Comprehensive Guide#Elves|Tea Leaf Divination by Loenthran elves]]&lt;br /&gt;
* [[Divination in Elanthia (log)]]&lt;br /&gt;
* [[Elanthian Divination: Elves]]&lt;br /&gt;
* [[Elven divination (log)]]&lt;br /&gt;
&lt;br /&gt;
===Erithi Tea Ceremony===&lt;br /&gt;
* [[Erithi tea ceremony]]&lt;br /&gt;
* [[Erithi tea ceremony lecture (log)]]&lt;br /&gt;
&lt;br /&gt;
===Non-Brewable Teas===&lt;br /&gt;
* [[Herb|Herbs]] &#039;&#039;(for healing teas which cannot be brewed and must be purchased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Brewing system| ]]&lt;br /&gt;
[[Category:Cooking system]]&lt;br /&gt;
[[Category:Food and drink]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tea_infuser&amp;diff=263788</id>
		<title>Tea infuser</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tea_infuser&amp;diff=263788"/>
		<updated>2026-08-15T00:02:34Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; A &amp;#039;&amp;#039;&amp;#039;tea infuser&amp;#039;&amp;#039;&amp;#039; is part of the brewing system and can be used with a brewing kettle and tea leaves to brew tea.  While not required, it can be used to help with the tea brewing process.  The advantage of using a tea infuser is that it will lock in the intensity of the tea when the infuser is removed from a kettle for th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;tea infuser&#039;&#039;&#039; is part of the [[brewing system]] and can be used with a [[brewing kettle]] and [[tea leaves]] to brew tea.  While not required, it can be used to help with the tea brewing process.  The advantage of using a tea infuser is that it will lock in the intensity of the tea when the infuser is removed from a kettle for the entire kettle&#039;s contents, ensuring that tea is never over-brewed.  Unlike a [[coffee press]], timing is still important in determining when to remove a tea infuser from a kettle for an appropriate intensity (weak vs strong).&lt;br /&gt;
&lt;br /&gt;
Tea leaves &#039;&#039;must&#039;&#039; be removed from a packet or tin before placed inside an infuser; they cannot be {{boldmono|PUT}} directly into the infuser from a tea packet or tin.  Next, the tea infuser is placed inside a brewing kettle.  If the kettle does not already contain boiling water, it must be placed on an appropriate heat source and brought to boiling.  Once brought to boiling, the tea will begin to steep.  {{boldmono|LOOK IN}} the kettle to see what the current color intensity of the water is before determining when to remove the infuser from the kettle.  Once removed, the tea leaves inside the infuser are automatically discarded and the tea in the kettle is locked in at the current intensity.&lt;br /&gt;
&lt;br /&gt;
For detailed information on how to use a tea infuser with tea leaves and a brewing kettle, see the main [[brewing system]] article.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the crescent moon infuser and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable tea leaves.  There is nothing in the infuser.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the infuser may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Option&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You flip the silver tea infuser closed and work its tiny latch to secure it shut.&lt;br /&gt;
| Person flips a round silver tea infuser closed and fiddles with it for a moment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Infuser from kettle&lt;br /&gt;
| You retrieve a round silver tea infuser from in a rose-motif dark pewter kettle and empty the infuser out.&lt;br /&gt;
| Person retrieves a round silver tea infuser from in a rose-motif dark pewter kettle and empties the infuser out.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You work the tiny latch on the silver tea infuser and flip it open.&lt;br /&gt;
| Person fiddles with a round silver tea infuser for a moment and then flips it open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Leaves in infuser&lt;br /&gt;
| You add the tea leaves to the silver tea infuser.&lt;br /&gt;
| Person adds some tea leaves to a round silver tea infuser.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Infuser in kettle&lt;br /&gt;
| You close the silver tea infuser.  You lower the silver tea infuser into the dark pewter kettle and secure its long chain around the kettle&#039;s handle.&lt;br /&gt;
| Person closes her silver tea infuser.  Person lowers her infuser into a rose-motif dark pewter kettle and secure its long chain around the kettle&#039;s handle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Tea infuser &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Brewing kettle &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrscript2=Tea leaves&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GET&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coffee_press&amp;diff=263787</id>
		<title>Coffee press</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coffee_press&amp;diff=263787"/>
		<updated>2026-08-15T00:02:19Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;coffee press&#039;&#039;&#039; is part of the [[brewing system]] and can be used with a [[brewing kettle]] and [[coffee grounds]] to brew coffee.   While not required, it can be used to help with the coffee brewing process.  Similar to a [[tea infuser]], the advantage of using a coffee press is that the coffee intensity will never be weak; it prevents completing the brewing process until the coffee has reached a &amp;quot;just right&amp;quot; state.  This also locks in the completed intensity of the coffee for the entire amount brewed.&lt;br /&gt;
&lt;br /&gt;
Coffee grounds can be removed from the packet or tin of coffee first, or the packet/tin can be directly {{boldmono|PUT}} inside the coffee press to measure out a single dose.  Water is boiled inside of a brewing kettle on a heat source.  Once boiling, water can be {{boldmono|POURed}} into the coffee press.  After a short time, about a minute or two, use {{boldmono|PRESS {PRESS}}} to complete the brewing process.  The finished coffee can then be {{boldmono|POURed}} into an appropriate [[drink container]].&lt;br /&gt;
&lt;br /&gt;
For detailed information on how to use a coffee press with coffee grounds and a brewing kettle, see the main [[brewing system]] article.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the glass coffee press and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the press may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Option&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Dirty press&lt;br /&gt;
| You turn the glass coffee press over, dumping its contents on the floor.  You go about cleaning out the glass coffee press, preparing it for its next use.&lt;br /&gt;
| Person turns a tinted glass coffee press with a web-like crackle pattern over, dumping its contents on the floor.  After righting it again, Person meticulously cleans the glass coffee press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Clean press&lt;br /&gt;
| You go about cleaning out the glass coffee press, preparing it for its next use.&lt;br /&gt;
| Person meticulously cleans the glass coffee press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Water into press&lt;br /&gt;
| You tip the spout of your dark pewter kettle over a tinted glass coffee press with a web-like crackle pattern and carefully fill it.&lt;br /&gt;
| Person tips the spout of her dark pewter kettle over a tinted glass coffee press with a web-like crackle pattern and carefully fills it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Press into cup&lt;br /&gt;
| You tip the spout of your glass coffee press over a labradorite-inset polished copper teacup and carefully fill it.&lt;br /&gt;
| Person tips the spout of her glass coffee press over a labradorite-inset polished copper teacup and carefully fills it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PRESS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not ready&lt;br /&gt;
| Judging by the color of the liquid in the glass coffee press, it is not time to push the plunger down just yet.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Ready&lt;br /&gt;
| You grasp the plunger atop the glass coffee press and gently push down, marshalling the swirling coffee grounds to a prison underneath fine mesh at the bottom of the glass coffee press.&lt;br /&gt;
| Person grasps the plunger atop her glass coffee press and gently pushes down, marshaling the swirling coffee grounds to a prison underneath fine mesh at the bottom of the glass coffee press.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Grounds into press&lt;br /&gt;
| You carefully measure out a portion of coffee grounds from a red-orange parchment packet illustrated with a purple crocus and place the grounds into a tinted glass coffee press with a web-like crackle pattern.&lt;br /&gt;
| Person carefully measures out some coffee grounds and places the grounds into a tinted glass coffee press with a web-like crackle pattern.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Coffee press &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Brewing kettle &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|corrsript2=Coffee grounds&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POUR&lt;br /&gt;
|verb3=PRESS&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coffee_grounds&amp;diff=263786</id>
		<title>Coffee grounds</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coffee_grounds&amp;diff=263786"/>
		<updated>2026-08-15T00:02:01Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Redirected page to Tea leaves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tea leaves]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tea_leaves&amp;diff=263785</id>
		<title>Tea leaves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tea_leaves&amp;diff=263785"/>
		<updated>2026-08-15T00:01:35Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea leaves&#039;&#039;&#039; and &#039;&#039;&#039;coffee grounds&#039;&#039;&#039; are part of the [[brewing system]] for hot beverages.  They require a [[brewing kettle]] and a heat source to make, which can then be poured into an appropriate [[drink container]].&lt;br /&gt;
&lt;br /&gt;
Tea leaves and coffee grounds come in a variety of flavors.  They can be bought at both local town shops and special festival shops.  They come in a 20 count tin or in a packet with a single dose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Tea leaves and coffee grounds are the same script, however the outcome is determined by the flavor of tea leaves or coffee grounds used when brewing them.  The appearance inside the packet or tin will also be either &amp;quot;some tea leaves&amp;quot; or &amp;quot;some coffee grounds&amp;quot;.  Whether they are intended for tea or coffee is also noted in the analyze information of the tin or packet.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Leaves/Grounds &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Individual doses of tea leaves or coffee grounds can be removed from a packet or a tin before placed in a brewing kettle.  Removing them is an optional step if desired for roleplay purposes.  Individual tea leaves and coffee grounds do &#039;&#039;not&#039;&#039; indicate the end product&#039;s flavor as part of the analyze information, unlike their packet and tin counterparts.&lt;br /&gt;
&lt;br /&gt;
Unlike directly pouring them into a brewing kettle, tea leaves &#039;&#039;must&#039;&#039; be removed from a packet or tin before being placed inside a [[tea infuser]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the tea leaves and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the leaves may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Packet &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Packets provide a single dose of either tea leaves or coffee grounds when brewed with a kettle.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the parchment packet and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable coffee grounds.  There is one pinch of coffee grounds in the packet.&lt;br /&gt;
The coffee grounds will make coffee with the following flavor messaging:&lt;br /&gt;
a) Medium-bodied with a strong hint of chocolate, this is the perfect dessert coffee.&lt;br /&gt;
b) Strong notes of chocolate swirl with a medium-bodied coffee, and the slightest hint of vanilla tempers the sweetness.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the packet may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your peach parchment packet and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable tea leaves.  There is one pinch of tea leaves in the packet.&lt;br /&gt;
The tea leaves will make tea with the following flavor messaging:&lt;br /&gt;
a) The dusky taste of the tea itself tames the sweet peachy flavor that rides in the forefront.&lt;br /&gt;
b) If not for the dry quality of the black tea, the accompanying peach flavoring would be overwhelmingly sweet.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the packet may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You carefully refold the red parchment packet.&lt;br /&gt;
| XXX carefully refolds a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {LEAVES/GROUNDS}&lt;br /&gt;
| You take some tea leaves from the red parchment packet.&lt;br /&gt;
| XXX takes some tea leaves from a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You carefully unfold the red parchment packet.&lt;br /&gt;
| XXX carefully unfolds a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT IN {KETTLE}&lt;br /&gt;
| You carefully measure out a portion of coffee grounds from a white parchment packet illustrated with a vanilla bean and place the grounds into a rose-motif dark pewter kettle.&lt;br /&gt;
| XXX carefully measures out some coffee grounds and places the grounds into a rose-motif dark pewter kettle.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Tin &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Tins, canisters, and similar larger containers provide multiple dose of either tea leaves or coffee grounds when brewed with a kettle.  Tins typically hold 20 doses.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the cobalt metal tin and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable coffee grounds.  There are 20 pinches of coffee grounds in the tin.&lt;br /&gt;
The coffee grounds will make coffee with the following flavor messaging:&lt;br /&gt;
a) Strong blueberry overtones pervade the surprisingly light coffee, vanilla and faint spices descending into sweet white chocolate notes.&lt;br /&gt;
b) Warm and subtly rich without being overwhelming, the sweet flavor of blueberries mingles with vanilla and light spices, finishing with a white chocolate note that lends a sophisticated, yet delicate, range of flavors to tantalize the taste buds.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tin may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your raspberry-motif tin and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable tea leaves.  There are 20 pinches of tea leaves in the tin.&lt;br /&gt;
The tea leaves will make tea with the following flavor messaging:&lt;br /&gt;
a) The scent of raspberry rising from the tea has a fresh tenor reminiscent of warm summer days.&lt;br /&gt;
b) A roiling mixture of sweet and tart complement the flavor of this light-bodied tea in a splash of raspberry zest.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tin may be further lightened&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You replace the lid of the raspberry-motif tin and screw it tightly shut.&lt;br /&gt;
| XXX replaces the lid of raspberry-motif tin and screws it shut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {LEAVES/GROUNDS}&lt;br /&gt;
| You take some tea leaves from the raspberry-motif tin.&lt;br /&gt;
| XXX takes some tea leaves from a raspberry-motif tin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You unscrew the lid of the raspberry-motif tin and allow it to dangle from its short chain.&lt;br /&gt;
| XXX unscrews the lid of a raspberry-motif tin and allows it to dangle from its short chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT IN {KETTLE}&lt;br /&gt;
| You carefully measure out a portion of tea leaves from a silver-edged mossy green enameled tin and place the leaves into a rose-motif dark pewter kettle.&lt;br /&gt;
| XXX carefully measures out some tea leaves and places the leaves into a rose-motif dark pewter kettle.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Brewing system]]&lt;br /&gt;
*[[Coffee flavors]]&lt;br /&gt;
*[[Tea flavors]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Coffee grounds &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Tea leaves&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Brewing kettle &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GET&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tea_leaves&amp;diff=263784</id>
		<title>Tea leaves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tea_leaves&amp;diff=263784"/>
		<updated>2026-08-15T00:01:08Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tea leaves&#039;&#039;&#039; and &#039;&#039;&#039;coffee grounds&#039;&#039;&#039; are part of the [[brewing system]] for hot beverages.  They require a [[brewing kettle]] and a heat source to make, which can then be poured into an appropriate [[drink container]].&lt;br /&gt;
&lt;br /&gt;
Tea leaves and coffee grounds come in a variety of flavors.  They can be bought at both local town shops and special festival shops.  They come in a 20 count tin or in a packet with a single dose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Tea leaves and coffee grounds are the same script, however the outcome is determined by the flavor of tea leaves or coffee grounds used when brewing them.  The appearance inside the packet or tin will also be either &amp;quot;some tea leaves&amp;quot; or &amp;quot;some coffee grounds&amp;quot;.  Whether they are intended for tea or coffee is also noted in the analyze information of the tin or packet.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Leaves/Grounds &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Individual doses of tea leaves or coffee grounds can be removed from a packet or a tin before placed in a brewing kettle.  Removing them is an optional step if desired for roleplay purposes.  Individual tea leaves and coffee grounds do &#039;&#039;not&#039;&#039; indicate the end product&#039;s flavor as part of the analyze information, unlike their packet and tin counterparts.&lt;br /&gt;
&lt;br /&gt;
Unlike directly pouring them into a brewing kettle, tea leaves &#039;&#039;must&#039;&#039; be removed from a packet or tin before being placed inside a [[tea infuser]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the tea leaves and sense that the item is free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the leaves may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Packet &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Packets provide a single dose of either tea leaves or coffee grounds when brewed with a kettle.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the parchment packet and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable coffee grounds.  There is one pinch of coffee grounds in the packet.&lt;br /&gt;
The coffee grounds will make coffee with the following flavor messaging:&lt;br /&gt;
a) Medium-bodied with a strong hint of chocolate, this is the perfect dessert coffee.&lt;br /&gt;
b) Strong notes of chocolate swirl with a medium-bodied coffee, and the slightest hint of vanilla tempers the sweetness.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the packet may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your peach parchment packet and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable tea leaves.  There is one pinch of tea leaves in the packet.&lt;br /&gt;
The tea leaves will make tea with the following flavor messaging:&lt;br /&gt;
a) The dusky taste of the tea itself tames the sweet peachy flavor that rides in the forefront.&lt;br /&gt;
b) If not for the dry quality of the black tea, the accompanying peach flavoring would be overwhelmingly sweet.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the packet may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You carefully refold the red parchment packet.&lt;br /&gt;
| XXX carefully refolds a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {LEAVES/GROUNDS}&lt;br /&gt;
| You take some tea leaves from the red parchment packet.&lt;br /&gt;
| XXX takes some tea leaves from a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You carefully unfold the red parchment packet.&lt;br /&gt;
| XXX carefully unfolds a red parchment packet.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT IN {KETTLE}&lt;br /&gt;
| You carefully measure out a portion of coffee grounds from a white parchment packet illustrated with a vanilla bean and place the grounds into a rose-motif dark pewter kettle.&lt;br /&gt;
| XXX carefully measures out some coffee grounds and places the grounds into a rose-motif dark pewter kettle.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Tin &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Tins, canisters, and similar larger containers provide multiple dose of either tea leaves or coffee grounds when brewed with a kettle.  Tins typically hold 20 doses.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the cobalt metal tin and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable coffee grounds.  There are 20 pinches of coffee grounds in the tin.&lt;br /&gt;
The coffee grounds will make coffee with the following flavor messaging:&lt;br /&gt;
a) Strong blueberry overtones pervade the surprisingly light coffee, vanilla and faint spices descending into sweet white chocolate notes.&lt;br /&gt;
b) Warm and subtly rich without being overwhelming, the sweet flavor of blueberries mingles with vanilla and light spices, finishing with a white chocolate note that lends a sophisticated, yet delicate, range of flavors to tantalize the taste buds.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tin may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your raspberry-motif tin and sense that the creator has provided the following information:&lt;br /&gt;
This is a container to hold brewable tea leaves.  There are 20 pinches of tea leaves in the tin.&lt;br /&gt;
The tea leaves will make tea with the following flavor messaging:&lt;br /&gt;
a) The scent of raspberry rising from the tea has a fresh tenor reminiscent of warm summer days.&lt;br /&gt;
b) A roiling mixture of sweet and tart complement the flavor of this light-bodied tea in a splash of raspberry zest.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tin may be further lightened&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You replace the lid of the raspberry-motif tin and screw it tightly shut.&lt;br /&gt;
| XXX replaces the lid of raspberry-motif tin and screws it shut.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {LEAVES/GROUNDS}&lt;br /&gt;
| You take some tea leaves from the raspberry-motif tin.&lt;br /&gt;
| XXX takes some tea leaves from a raspberry-motif tin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You unscrew the lid of the raspberry-motif tin and allow it to dangle from its short chain.&lt;br /&gt;
| XXX unscrews the lid of a raspberry-motif tin and allows it to dangle from its short chain.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT IN {KETTLE}&lt;br /&gt;
| You carefully measure out a portion of tea leaves from a silver-edged mossy green enameled tin and place the leaves into a rose-motif dark pewter kettle.&lt;br /&gt;
| XXX carefully measures out some tea leaves and places the leaves into a rose-motif dark pewter kettle.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Brewing system]]&lt;br /&gt;
*[[Tea flavors]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Coffee grounds &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Tea leaves&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Brewing kettle &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GET&lt;br /&gt;
|verb3=OPEN&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Coffee_and_tea_brewing&amp;diff=263783</id>
		<title>Coffee and tea brewing</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Coffee_and_tea_brewing&amp;diff=263783"/>
		<updated>2026-08-14T23:55:33Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: HATESHI moved page Coffee and tea brewing to Brewing system: moving to be consistent across other item script based systems that were recently updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Brewing system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Brewing_system&amp;diff=263782</id>
		<title>Brewing system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Brewing_system&amp;diff=263782"/>
		<updated>2026-08-14T23:55:33Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: HATESHI moved page Coffee and tea brewing to Brewing system: moving to be consistent across other item script based systems that were recently updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Coffee&#039;&#039;&#039; and &#039;&#039;&#039;Tea&#039;&#039;&#039; are common Elanthian beverages made that can be made by adventures using stoves, kettles, and other necessary tools found in certain cafes.  [[Ebon Gate]] has increased the popularity of this pastime by offering kettles and stoves in both shops and as automated game prizes.  Brewed tea allows those with the gift of [[divination]] to read the remaining leaves in their cups prior to the last sip.&lt;br /&gt;
&lt;br /&gt;
==Necessary Items==&lt;br /&gt;
* a stove - this can be a [[portable stove]] or a stove found in a cafe&lt;br /&gt;
* a [[brewing kettle]]&lt;br /&gt;
* a wooden log&lt;br /&gt;
* tinder&lt;br /&gt;
* matches from a [[Matchbook]] ([[Minor Fire (906)]] works as well)&lt;br /&gt;
* clean water ([[Minor Water (903)]] works as well)&lt;br /&gt;
* [[tea leaves]] or coffee grounds&lt;br /&gt;
* cups or other [[drink container]]&lt;br /&gt;
* Optional:&lt;br /&gt;
** an infuser&lt;br /&gt;
** a [[coffee press]] (coffee only)&lt;br /&gt;
** [[coffee and tea flavoring]]s&lt;br /&gt;
** [[Stovetop Dehydrator]] for making your own flavor blends&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
* Place the log and tinder inside the stove.&lt;br /&gt;
* Place the kettle on the stove.&lt;br /&gt;
* Fill kettle with water. Several pours may be necessary from physical vessels, otherwise one cast of 903 should work.&lt;br /&gt;
At this point, the instructions split depending on whether it is coffee or tea that is being brewed.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 50em;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Coffee&amp;lt;/big&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
* {{boldmono|LIGHT}} the stove with a [[Matchbook#Match|match]]. Alternatively, {{boldmono|CAST}} [[Minor Fire (906)]] at the stove.&lt;br /&gt;
* Ready the coffee press by placing coffee grounds in the vessel, either the coffee press or the kettle directly.&lt;br /&gt;
* Wait for the water to boil and the fire to go out.  {{boldmono|POUR}} the water into the coffee press, if using.&lt;br /&gt;
* After the allotted time has passes, {{boldmono|PUSH}} the coffee press.&lt;br /&gt;
* Pour coffee into the prepared drinking vessels and add flavors as necessary.&lt;br /&gt;
* {{boldmono|CLEAN}} the stove.  Excess coffee can be cleaned by {{boldmono|TURN}}ing the coffee press.&lt;br /&gt;
| style = &amp;quot;vertical-align:top; width: 50em;&amp;quot; |&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tea&amp;lt;/big&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
* Either {{boldmono|PUT}} tea leaves directly into the kettle, or place them in an infuser and put the infuser into the kettle. (This step can also be done later, after the water starts to boil.)&lt;br /&gt;
* {{boldmono|LIGHT}} the stove with a [[Matchbook#Match|match]]. Alternatively, use [[Minor Fire (906)]].&lt;br /&gt;
* Wait until the water boils and the tea is sufficiently steeped.  The fire will go out by itself but the ideal steeping time is usually a while longer so that the tea is not too weak or strong.  If using an infuser, removing it will cause the tea to stop steeping.  Look inside the kettle to monitor progress, which can be judged by the depth of color:&lt;br /&gt;
::*Pale golden brown - the tea is weak.&lt;br /&gt;
::*Murky golden brown - the tea is weak.&lt;br /&gt;
::*Rich golden brown - the tea is a bit weak/is just right.&lt;br /&gt;
::*Golden brown - the tea is a bit strong/is very strong.&lt;br /&gt;
* {{boldmono|POUR}} the prepared tea into drinking vessels, and add flavorings if necessary.&lt;br /&gt;
* {{boldmono|CLEAN}} the stove. Excess tea can be cleaned up by a {{boldmono|TURN}} of the kettle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Public Stove Locations==&lt;br /&gt;
* [[Ta&#039;Vaalor]]: [[Malwith_Inn#Casu.27s_Cafe|Casu&#039;s Cafe]]&lt;br /&gt;
* [[Ta&#039;Illistim]]: [[Galieca&#039;s Teas and Coffees]]&lt;br /&gt;
* [[Mist Harbor]]: [[Misty&#039;s Teas]] (has kettle, Lich #17606)&lt;br /&gt;
* [[Icemule Trace]]: Ancient Burrow, The Patio (has kettle, Lich #24438)&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: [[Gairen Compound]], Dwelling (no kettle, Lich #23189, small races only)&lt;br /&gt;
* Wehnimer&#039;s Landing: [[Silvergate Inn]], Tea Room (has kettle, Lich #3738)&lt;br /&gt;
* Wehnimer&#039;s Landing: [[Wehnimer&#039;s Landing Baker&#039;s Shop]], Tea Room, (has kettle, Lich #32565)&lt;br /&gt;
&lt;br /&gt;
==Coffee and Flavoring Shops==&lt;br /&gt;
{{#ask: [[Category:Brewing shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop portal&lt;br /&gt;
 |?Shop portal location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopWaresTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
===Tea Set Help===&lt;br /&gt;
* [http://forum.gsplayers.com/archive/index.php/t-68272.html Player&#039;s Corner - Tea Set Help]&lt;br /&gt;
&lt;br /&gt;
===Tea and Coffee Flavors===&lt;br /&gt;
* [[Tea flavors]]&lt;br /&gt;
* [[Coffee flavors]]&lt;br /&gt;
* [[Coffee and tea flavoring|Tea and Coffee additives]]&lt;br /&gt;
&lt;br /&gt;
===A Taste of Truth Tea Leaves===&lt;br /&gt;
* [[A Taste of Truth - Tea Leaves]]&lt;br /&gt;
* [[Taste of Truth Tea Leaves (script)]]&lt;br /&gt;
&lt;br /&gt;
===Loenthran Divination by Tea Leaves===&lt;br /&gt;
* [[Elanthian Divination: Elves#Loenthran Tea Leaf Translations 2|Elanthian Divination - Elves]]&lt;br /&gt;
* [[Divination: A Comprehensive Guide#Elves|Tea Leaf Divination by Loenthran elves]]&lt;br /&gt;
* [[Divination in Elanthia (log)]]&lt;br /&gt;
* [[Elanthian Divination: Elves]]&lt;br /&gt;
* [[Elven divination (log)]]&lt;br /&gt;
&lt;br /&gt;
===Erithi Tea Ceremony===&lt;br /&gt;
* [[Erithi tea ceremony]]&lt;br /&gt;
* [[Erithi tea ceremony lecture (log)]]&lt;br /&gt;
&lt;br /&gt;
===Non-Brewable Teas===&lt;br /&gt;
* [[Herb|Herbs]] &#039;&#039;(for healing teas which cannot be brewed and must be purchased)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Food and drink]]&lt;br /&gt;
[[Category:Cooking system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=262424</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=262424"/>
		<updated>2026-08-02T23:18:33Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Seafarer&amp;#039;s Festival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#Freeport Fridays|monthly events]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
==Freeport Fridays==&lt;br /&gt;
Freeport Fridays is a Solhaven community tradition, where members of the community get together for ongoing roleplay, games, or social fun every Friday at 9pm ET.  Cairnfang Manor sponsors a Freeport Friday event on the first Friday of each month.  Manor-sponsored events may vary month to month, depending on what is going on in town at the time as well as who is leading the event from among its membership.  Some example events include fishing, a social hour with refreshments, guided tours of local haunts, and group hunts.  In cases of group hunts, spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5126 festival dates are Thurs August 6 - Sat August 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (8/6 - 8/8)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Gone Fishin&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Cairnfang Manor, Pond&amp;lt;br&amp;gt;(22109 / u106004)&lt;br /&gt;
|Come and enjoy a summer evening around the fishing pond with H.E.R.T. and try to catch that big one before it gets away.  Participants can use their own gear if they want, but we&#039;ll have some rods for people.  And we&#039;ll have a prize for the bigger catch.  And maybe some other fun as well, for those who prefer to just watch the wild fishing action.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on the Arkati of the Sea&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|10pm ET&lt;br /&gt;
|Charl&#039;s Quay&amp;lt;br&amp;gt;(u4209097)&lt;br /&gt;
|Join the Order of Eternal Light for an engaging presentation on the various Arkati and Lesser Spirits associated with the sea - Charl, Niima, and Ghezresh.  Bring your questions and your personal encounters, if you have any!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Memorial Fundraiser Event: The Mourde the Merrier&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Silver Gryphon]]&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|8pm ET&lt;br /&gt;
|South Haven Boardwalk Market&amp;lt;br&amp;gt;(lich #1564, go boardwalk)&lt;br /&gt;
|In honor of our friend and comrade, Dame Mourdeyan, join the Order of the Silver Gryphon during the Seafarers&#039; Festival for an evening of fellowship, generosity, and exceptional craftsmanship. Browse an array of handcrafted wares donated by the Order&#039;s artisans, and others while hearing tales celebrating the life and legacy of Dame Mourdeyan. All funds raised will be donated to cover future citizen WPS. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball:&amp;lt;br&amp;gt;People of the Sea&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 8/8&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme the People of the Sea!  From the stories of mermaids and mermen to the enigmatic Aqsael to the terrifying merrow, the people of the sea have captivated many with their beauty and deadliness.  Join us as we celebrate those stories, both real and fantastical, with this year&#039;s masked ball.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sun 5/9&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=262224</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=262224"/>
		<updated>2026-07-31T23:16:18Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Seafarer&amp;#039;s Festival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#Freeport Fridays|monthly events]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
==Freeport Fridays==&lt;br /&gt;
Freeport Fridays is a Solhaven community tradition, where members of the community get together for ongoing roleplay, games, or social fun every Friday at 9pm ET.  Cairnfang Manor sponsors a Freeport Friday event on the first Friday of each month.  Manor-sponsored events may vary month to month, depending on what is going on in town at the time as well as who is leading the event from among its membership.  Some example events include fishing, a social hour with refreshments, guided tours of local haunts, and group hunts.  In cases of group hunts, spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5126 festival dates are Thurs August 6 - Sat August 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (8/6 - 8/8)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Event TBA&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on the Arkati of the Sea&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|10pm ET&lt;br /&gt;
|Charl&#039;s Quay&amp;lt;br&amp;gt;(u4209097)&lt;br /&gt;
|Join the Order of Eternal Light for an engaging presentation on the various Arkati and Lesser Spirits associated with the sea - Charl, Niima, and Ghezresh.  Bring your questions and your personal encounters, if you have any!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Memorial Fundraiser Event: The Mourde the Merrier&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Silver Gryphon]]&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|8pm ET&lt;br /&gt;
|South Haven Boardwalk Market&amp;lt;br&amp;gt;(lich #1564, go boardwalk)&lt;br /&gt;
|In honor of our friend and comrade, Dame Mourdeyan, join the Order of the Silver Gryphon during the Seafarers&#039; Festival for an evening of fellowship, generosity, and exceptional craftsmanship. Browse an array of handcrafted wares donated by the Order&#039;s artisans, and others while hearing tales celebrating the life and legacy of Dame Mourdeyan. All funds raised will be donated to cover future citizen WPS. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball:&amp;lt;br&amp;gt;People of the Sea&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 8/8&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme the People of the Sea!  From the stories of mermaids and mermen to the enigmatic Aqsael to the terrifying merrow, the people of the sea have captivated many with their beauty and deadliness.  Join us as we celebrate those stories, both real and fantastical, with this year&#039;s masked ball.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sun 5/9&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyncera&amp;diff=262130</id>
		<title>Kyncera</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyncera&amp;diff=262130"/>
		<updated>2026-07-31T16:45:19Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: behind the scenes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = &amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = female&lt;br /&gt;
|race = &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Flotilla &amp;lt;!-- where does this NPC call home? --&amp;gt;&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Pirate Queen&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;{{addmetext}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Kyncera was named as a memorial to former GM Kynlee, who helped to build the Flotilla before her passing.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Flotilla History|The Rise and Fall of the Elite Open Seas Mercantyler Corps: Or How the Great Piratical Flotilla was Founded and a Pirate Queen was Born]]&lt;br /&gt;
* [[Flotilla/saved posts|Tribute to Kynlee]]&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;br /&gt;
[[Category:Fowl Fashion Feastday festival]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flotilla&amp;diff=262129</id>
		<title>Flotilla</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flotilla&amp;diff=262129"/>
		<updated>2026-07-31T16:42:53Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Flotilla.png|thumb|right|Flotilla map by Avrey]]&lt;br /&gt;
The &#039;&#039;&#039;Flotilla&#039;&#039;&#039; is a floating pirate town ostentatiously run by Pirate Queen Kyncera.  It can only be reached by ship through the [[Open Sea Adventures]] system.  Its location changes regularly as it drifts on the open seas.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
=== Shops ===&lt;br /&gt;
{{main|:Category:Flotilla shops}}&lt;br /&gt;
{{#ask: [[Category:Flotilla shops]]&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=25&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopRealmTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Flotilla History]]&lt;br /&gt;
* [[Open Sea Adventures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Open Sea Adventures]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flotilla/saved_posts&amp;diff=262128</id>
		<title>Flotilla/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flotilla/saved_posts&amp;diff=262128"/>
		<updated>2026-07-31T16:42:30Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;==Tribute to Kynlee== {{saved-discord-post | messagelink = https://discord.com/channels/226045346399256576/693146708066172949/877635937566359563 | author = GM Xynwen | date =  }} So...don&amp;#039;t forget about the flotilla history recently released!  And teaser info:  initially, it may just be a bit of a mobile docking station with fun painting and flavour, but it will have a cleric, healer, bank (outlet of the KF bank).  You may even be able to do some fighting!  As you fight,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tribute to Kynlee==&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/693146708066172949/877635937566359563&lt;br /&gt;
| author = GM Xynwen&lt;br /&gt;
| date = &lt;br /&gt;
}}&lt;br /&gt;
So...don&#039;t forget about the flotilla history recently released!  And teaser info:  initially, it may just be a bit of a mobile docking station with fun painting and flavour, but it will have a cleric, healer, bank (outlet of the KF bank).  You may even be able to do some fighting!&lt;br /&gt;
&lt;br /&gt;
As you fight, do it in honour of Kynlee -- that was totally her idea, her creation, and her baby.  And we renamed the pirate queen from the original draft of the doc to Kyncera to honour her. &lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/1518404229864357908/1532785422487261334&lt;br /&gt;
| author = GM Xynwen&lt;br /&gt;
| date = 7/31/2026&lt;br /&gt;
}}&lt;br /&gt;
The flotilla started off as former GM Sook&#039;s idea.  He and I brainstormed a whole bunch of things, and Retser approved it.  Once I convinced them &#039;flotilla&#039; was the correct spelling, we were good to go!  Unfortunately, life got too busy for Sook, and he had to leave staff.&lt;br /&gt;
&lt;br /&gt;
We eventually circled back to the flotilla, and Kynlee volunteered to paint the Flying Squirrel and the Drowned Moose.  She was enthused about the project as a whole, and I know if she had had more time, we would have seen more additions by her!&lt;br /&gt;
&lt;br /&gt;
We renamed the pirate queen from the originally planned Shiyang to Kyncera in honor of Kynlee and dedicated the release of it to her, since it was one of the last things she worked on.&lt;br /&gt;
&lt;br /&gt;
There are a ton of people behind the flotilla at this point, and I&#039;m grateful for all of them!  I can&#039;t wait til you can see all the new shops :)&lt;br /&gt;
&lt;br /&gt;
==Life Aqautic Tie-In==&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/594009994953883648/1115644441957498982&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 6/6/2023&lt;br /&gt;
}}&lt;br /&gt;
Life Aquatic was made as a memorial item for Kynlee.&lt;br /&gt;
&lt;br /&gt;
Since she created the flotilla, that is where it will live.&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/594009994953883648/1115649376904294410&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 6/6/2023&lt;br /&gt;
}}&lt;br /&gt;
The reason the collection thingy and bucket are going to live in the Flotilla is to ensure that people explore the last thing that GM Kynlee created.  Oftentimes, when we put things in specific places, it is to ensure exploration happens and we get people to expand on where they usually play.  We don&#039;t do it to be a hindrance.&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:HOUSE&amp;diff=261659</id>
		<title>Verb:HOUSE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:HOUSE&amp;diff=261659"/>
		<updated>2026-07-25T14:44:08Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: updated with current readouts.  NEWS is also deprecated now.  added TRAVEL which is an officer perk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb=HOUSE&lt;br /&gt;
|type=System&lt;br /&gt;
|system=CHE&lt;br /&gt;
|pageintro={{TOCright}}The {{boldmono|HOUSE}} verb is a system verb available only to officers of houses in the [[Co-operative Houses of Elanthia]] (CHE) system.&lt;br /&gt;
}}&lt;br /&gt;
==Help==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE EVENT                       - Access tools for setting up House events&lt;br /&gt;
&lt;br /&gt;
    HOUSE EJECT {player};{reason}     - Eject player from your house or annex areas&lt;br /&gt;
                                        for a period of 48 hours.&lt;br /&gt;
    HOUSE EJECT LIST                  - List all players ejected from your grounds within the last year.&lt;br /&gt;
&lt;br /&gt;
    HOUSE NOTE READ [number]          - Read the last [number] messages between your&lt;br /&gt;
                                        House and the House Controller (default 10)&lt;br /&gt;
    HOUSE NOTE SEND; {message}        - Send a message to the House Controller&lt;br /&gt;
    HOUSE NOTE SEND EMAIL; {message}  - Send a message to the House Controller in-game and via e-mail.&lt;br /&gt;
&lt;br /&gt;
    HOUSE EVENTLOG [number] [BRIEF]   - View the last [number] messages in the House&#039;s event log (default 20)&lt;br /&gt;
    HOUSE ACCOUNTING [number] [BRIEF] - View the last [number] messages in the House&#039;s accounting log (default 20)&lt;br /&gt;
&lt;br /&gt;
    HOUSE ROSTER [days]               - List members recorded on House roster optionally only displaying those who have been seen in the last [days] days&lt;br /&gt;
&lt;br /&gt;
    HOUSE NEWS [command]              - News submission&lt;br /&gt;
    HOUSE TENT [command]              - Tent commands&lt;br /&gt;
    HOUSE DUES [command]              - Modifies house dues.&lt;br /&gt;
    HOUSE MOD [command]               - Message of the Day commands.&lt;br /&gt;
    HOUSE HOURS [LAST|CURRENT|ALL]    - Shows last|current|all month officer hours.&lt;br /&gt;
    HOUSE VOTE CLEAR                  - Clear current voting information, start a new vote&lt;br /&gt;
    HOUSE VOTE TITLE; {title}         - Title of the current vote (what is being voted on)&lt;br /&gt;
    HOUSE VOTE OPTION; {option}       - Add new voting option&lt;br /&gt;
    HOUSE VOTE START {SECRET|OPEN}    - Start current vote (secret ballot or open ballot)&lt;br /&gt;
    HOUSE VOTE END                    - End the current vote&lt;br /&gt;
    HOUSE VOTE RESULTS                - View the vote results&lt;br /&gt;
    HOUSE VOTE RESULTS DETAILED       - View the list of members voting for each option&lt;br /&gt;
                                        (only available for open votes)&lt;br /&gt;
    HOUSE TRAVEL                      - Claim a chronomage sphere twice a month&lt;br /&gt;
&lt;br /&gt;
House votes are used to allow members of a House to vote on anything of interest to the House as a whole.  Once the vote has been STARTed, no further changes to the vote setup may be made without starting over via HOUSE VOTE CLEAR.  Results may only be viewed once a vote has been ended.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
==={{boldmono|EVENT}}===&lt;br /&gt;
{{boldmono|HOUSE EVENT}} allows CHE officers the ability to create a crier to announce events.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE EVENT CREATE &amp;lt;title&amp;gt;             - Create a new message&lt;br /&gt;
    HOUSE EVENT MESSAGE &amp;lt;title&amp;gt; &amp;lt;message&amp;gt;  - No &amp;lt;message&amp;gt; entry will return the&lt;br /&gt;
                                            current message&lt;br /&gt;
    HOUSE EVENT AREA &amp;lt;title&amp;gt; &amp;lt;town&amp;gt;        - Set the towns to receive the message&lt;br /&gt;
    HOUSE EVENT SETTING &amp;lt;title&amp;gt; &amp;lt;setting&amp;gt;  - Controls whether message is sent to&lt;br /&gt;
                                            inside, outside or all rooms&lt;br /&gt;
    HOUSE EVENT REVIEW &amp;lt;title&amp;gt;             - Display message, settings, and review&lt;br /&gt;
                                            notes for &amp;lt;title&amp;gt;&lt;br /&gt;
    HOUSE EVENT MEMBER &amp;lt;title&amp;gt;             - Toggles the message displaying to members&lt;br /&gt;
                                           of your organization only.&lt;br /&gt;
    HOUSE EVENT STATUS &amp;lt;title&amp;gt;             - GM QC approval for message&lt;br /&gt;
    HOUSE EVENT LIST                       - List messages for your organization&lt;br /&gt;
    HOUSE EVENT SUBMIT &amp;lt;title&amp;gt;             - Submit message for QC&lt;br /&gt;
    HOUSE EVENT UNSUBMIT &amp;lt;title&amp;gt; CONFIRM   - Clear the message in order to change it&lt;br /&gt;
                                            It must be re-submitted afterwards&lt;br /&gt;
    HOUSE EVENT EXECUTE &amp;lt;title&amp;gt;            - Let the message fly&lt;br /&gt;
    HOUSE EVENT DELETE &amp;lt;title&amp;gt;             - Delete an existing message&lt;br /&gt;
    HOUSE EVENT EXAMPLES                   - Provides examples of proper message setup&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|EJECT}}===&lt;br /&gt;
{{boldmono|HOUSE EJECT}} allows CHE officers the ability to temporarily eject a player from the main house or annex area for a period of 48 hours.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE EJECT {player};{reason}&lt;br /&gt;
    HOUSE EJECT CONFIRM&lt;br /&gt;
    HOUSE EJECT LIST&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|NOTE}}===&lt;br /&gt;
{{boldmono|HOUSE NOTE}} was used in the past to communicated between CHE officers and the CHE controller.  &#039;&#039;&#039;{{red|Use of this verb has since been deprecated.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You must specify either READ or SEND.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|EVENTLOG}}===&lt;br /&gt;
{{boldmono|HOUSE EVENTLOG [number] [BRIEF]}} allows Officers and CHE Controller to view recent Initiations and Investments into and out of the House.  View the last [number] messages in the House&#039;s event log (default 20).&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|ACCOUNTING}}===&lt;br /&gt;
{{boldmono|HOUSE ACCOUNT [number] [BRIEF]}} allows Officers to review their expenditures, income, and current balance.  View the last [number] messages in the House&#039;s accounting log (default 20).&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|ROSTER}}===&lt;br /&gt;
{{boldmono|HOUSE ROSTER [days]}} was used to List members recorded on House roster, optionally only displaying those who have been seen in the last [days] days.  &#039;&#039;&#039;{{red|Use of this verb has since been deprecated.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Due to significant lag issues potentially caused by this command, all roster requests must be directed to the CHE GM.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|NEWS}}===&lt;br /&gt;
{{boldmono|HOUSE NEWS [command]}} allows Officers to create a NEWS item.  &#039;&#039;&#039;{{red|Use of this verb has since been deprecated.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE NEWS LIST                                 - List all headlines w/ status&lt;br /&gt;
    HOUSE NEWS NEW [headline]                       - Add a new item&lt;br /&gt;
    HOUSE NEWS READ [item #]                        - Reads a news item&lt;br /&gt;
    HOUSE NEWS HEADLINE [item #] [headline text]    - Edits the headline&lt;br /&gt;
    HOUSE NEWS ADD [item #] [paragraph text]        - Add a paragraph&lt;br /&gt;
    HOUSE NEWS EDIT [item #] [paragraph #] [text]   - Adds on to a paragraph&lt;br /&gt;
    HOUSE NEWS TARGET [item #] [target]             - Target of the news item&lt;br /&gt;
    HOUSE NEWS DELETE [item #] {paragraph #}        - Deletes an item or paragraph&lt;br /&gt;
    HOUSE NEWS INSERT [item #] [paragraph #] [text] - Inserts a paragraph&lt;br /&gt;
    HOUSE NEWS SUBMIT [item #]                      - Submits a news item for approval&lt;br /&gt;
    HOUSE NEWS RELEASE [item #]                     - Submits approved news items for release&lt;br /&gt;
    HOUSE NEWS NOTE [item #] READ|[text]            - Reads or adds notes for/from the GM&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
    For HOUSE NEWS INSERT   - Be sure to add leading spaces to your message for proper spacing.&lt;br /&gt;
    For HOUSE NEWS HEADLINE - Your new headline replaces any old headline.&lt;br /&gt;
    For HOUSE NEWS INSERT   - The paragraph you insert will become the number you specify.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TENT}}===&lt;br /&gt;
{{boldmono|HOUSE TENT [command]}} allows officers to deploy or pack up the house&#039;s event tent.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE TENT DEPLOY  - Unveils your tent.&lt;br /&gt;
    HOUSE TENT REMOVE  - Packs up your tent and kicks everyone out.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|DUES}}===&lt;br /&gt;
{{boldmono|HOUSE DUES [commmand]}} is used by CHE officers to modify house dues.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE DUES ON|OFF                  - Turn the dues system on or off.&lt;br /&gt;
    HOUSE DUES SET MONTHLY [amount]    - Set the monthly dues amount.&lt;br /&gt;
    HOUSE DUES SET LIFETIME [amount]   - Set the lifetime dues amount.&lt;br /&gt;
    HOUSE DUES ACCOUNTING {person}     - List the last 50 transactions with optional person.&lt;br /&gt;
    HOUSE DUES CHECK                   - List dues information.&lt;br /&gt;
    HOUSE DUES DELINQUENT              - List of all delinquent members.&lt;br /&gt;
    HOUSE DUES LIFETIME                - List of all lifetime members.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|MOD}}===&lt;br /&gt;
{{boldmono|HOUSE MOD [command]}} is used by CHE officers to modify the message of the day sent to house members.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE MOD ON|OFF                     - Turns the message of the day on or off.&lt;br /&gt;
    HOUSE MOD MESSAGE [text]             - Replaces current text to message.  Automatically turns MOD OFF!&lt;br /&gt;
    HOUSE MOD REVIEW                     - Displays the text of the message of the day.&lt;br /&gt;
    HOUSE MOD CLEAR                      - Clears the current text of the message of the day.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|HOURS}}===&lt;br /&gt;
{{boldmono|HOUSE HOURS &amp;lt;nowiki&amp;gt;[LAST|CURRENT|ALL]&amp;lt;/nowiki&amp;gt;}} is used by CHE officers to view (last|current|all) month officer hours.  All will display the past 12 months&#039; data.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Usage:&lt;br /&gt;
    HOUSE HOURS [LAST|CURRENT|ALL]    - Shows last|current|all month officer hours.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|VOTE}}===&lt;br /&gt;
{{boldmono|HOUSE VOTE}} is used by CHE officers to allow members of a House to vote on anything of interest to the House as a whole.  Once the vote has been {{boldmono|STARTed}}, no further changes to the vote setup may be made without starting over via HOUSE VOTE CLEAR.  Results may only be viewed once a vote has been ended.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;    HOUSE VOTE CLEAR                  - Clear current voting information, start a new vote&lt;br /&gt;
    HOUSE VOTE TITLE; {title}         - Title of the current vote (what is being voted on)&lt;br /&gt;
    HOUSE VOTE OPTION; {option}       - Add new voting option&lt;br /&gt;
    HOUSE VOTE START {SECRET|OPEN}    - Start current vote (secret ballot or open ballot)&lt;br /&gt;
    HOUSE VOTE END                    - End the current vote&lt;br /&gt;
    HOUSE VOTE RESULTS                - View the vote results&lt;br /&gt;
    HOUSE VOTE RESULTS DETAILED       - View the list of members voting for each option&lt;br /&gt;
                                        (only available for open votes)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{boldmono|TRAVEL}}===&lt;br /&gt;
{{boldmono|HOUSE TRAVEL}} allows Officers to claim up to two [[chronomage sphere]]s per month.  Spheres must be claimed for a specific location.  Claimed spheres are unattuned.&lt;br /&gt;
&lt;br /&gt;
; Help Menu&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Please provide a valid input #:&lt;br /&gt;
 1. Wehnimer&#039;s Landing&lt;br /&gt;
 2. Teras / Kharam Dzu&lt;br /&gt;
 3. Solhaven&lt;br /&gt;
 4. River&#039;s Rest&lt;br /&gt;
 5. Icemule Trace&lt;br /&gt;
 6. Zul Logoth&lt;br /&gt;
 7. Ta&#039;Illistim&lt;br /&gt;
 8. Ta&#039;Vaalor&lt;br /&gt;
 9. Cysaegir&lt;br /&gt;
10. Kraken&#039;s Fall&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[CHE Officer Guide/Officer Commands|Officer Commands]]&lt;br /&gt;
* [[Co-operative Houses of Elanthia]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=261292</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=261292"/>
		<updated>2026-07-20T18:10:22Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Seafarer&amp;#039;s Festival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#Freeport Fridays|monthly events]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
==Freeport Fridays==&lt;br /&gt;
Freeport Fridays is a Solhaven community tradition, where members of the community get together for ongoing roleplay, games, or social fun every Friday at 9pm ET.  Cairnfang Manor sponsors a Freeport Friday event on the first Friday of each month.  Manor-sponsored events may vary month to month, depending on what is going on in town at the time as well as who is leading the event from among its membership.  Some example events include fishing, a social hour with refreshments, guided tours of local haunts, and group hunts.  In cases of group hunts, spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5126 festival dates are Thurs August 6 - Sat August 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (8/6 - 8/8)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Event TBA&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on the Arkati of the Sea&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|10pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Memorial Fundraiser Event: The Mourde the Merrier&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Silver Gryphon]]&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|8pm ET&lt;br /&gt;
|South Haven Boardwalk Market&amp;lt;br&amp;gt;(lich #1564, go boardwalk)&lt;br /&gt;
|In honor of our friend and comrade, Dame Mourdeyan, join the Order of the Silver Gryphon during the Seafarers&#039; Festival for an evening of fellowship, generosity, and exceptional craftsmanship. Browse an array of handcrafted wares donated by the Order&#039;s artisans, and others while hearing tales celebrating the life and legacy of Dame Mourdeyan. All funds raised will be donated to cover future citizen WPS. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball:&amp;lt;br&amp;gt;People of the Sea&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 8/8&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme the People of the Sea!  From the stories of mermaids and mermen to the enigmatic Aqsael to the terrifying merrow, the people of the sea have captivated many with their beauty and deadliness.  Join us as we celebrate those stories, both real and fantastical, with this year&#039;s masked ball.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sun 5/9&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=261288</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=261288"/>
		<updated>2026-07-20T17:19:20Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Seafarer&amp;#039;s Festival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#Freeport Fridays|monthly events]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
==Freeport Fridays==&lt;br /&gt;
Freeport Fridays is a Solhaven community tradition, where members of the community get together for ongoing roleplay, games, or social fun every Friday at 9pm ET.  Cairnfang Manor sponsors a Freeport Friday event on the first Friday of each month.  Manor-sponsored events may vary month to month, depending on what is going on in town at the time as well as who is leading the event from among its membership.  Some example events include fishing, a social hour with refreshments, guided tours of local haunts, and group hunts.  In cases of group hunts, spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5126 festival dates are Thurs August 6 - Sat August 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (8/6 - 8/8)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Event TBA&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on the Arkati&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|Time TBA&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Memorial Fundraiser Event: The Mourde the Merrier&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Silver Gryphon]]&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|8pm ET&lt;br /&gt;
|South Haven Boardwalk Market&amp;lt;br&amp;gt;(lich #1564, go boardwalk)&lt;br /&gt;
|In honor of our friend and comrade, Dame Mourdeyan, join the Order of the Silver Gryphon during the Seafarers&#039; Festival for an evening of fellowship, generosity, and exceptional craftsmanship. Browse an array of handcrafted wares donated by the Order&#039;s artisans, and others while hearing tales celebrating the life and legacy of Dame Mourdeyan. All funds raised will be donated to cover future citizen WPS. &lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball:&amp;lt;br&amp;gt;People of the Sea&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 8/8&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme the People of the Sea!  From the stories of mermaids and mermen to the enigmatic Aqsael to the terrifying merrow, the people of the sea have captivated many with their beauty and deadliness.  Join us as we celebrate those stories, both real and fantastical, with this year&#039;s masked ball.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sun 5/9&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260711</id>
		<title>The Firebird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260711"/>
		<updated>2026-07-13T23:55:37Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the airship|the huntable creature|firebird}}&lt;br /&gt;
[[Image:TheFirebird2026.png|550px|right|Map of the Firebird by EK|alt=Representational map of the in-game rooms comprising the Firebird airship.  Dated July 2026.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Firebird&#039;&#039;&#039; is a traveling airship that regularly travels between and lands in various realms across Elanthia.  The vessel was introduced in 2015 as a traveling merchant ship and a place to battle Spirit Beasts.  It was grounded for several periods of time in different towns, either for repairs, upgrades, or simply extended docking.&lt;br /&gt;
&lt;br /&gt;
The ship itself is owned by the [[Turamzzyrian Empire]] and its captain is [[Brashton]] Rainsbourne.  It houses [[Talondown Arena]], a venue for battling [[Spirit Beast]]s.  Talondown Arena can be accessed directly from within the Firebird when aboard the ship.  Alternatively, direct access to just the Talondown Arena portion of the airship is available via portals in each major town and city.  The &#039;&#039;exit passage&#039;&#039; noted on the Firebird map to access Talondown Arena will lead back to the originating town portal if you did not enter from the Firebird itself.&lt;br /&gt;
&lt;br /&gt;
The Firebird now operates on an automated schedule, landing in a given town for about 2-3 hours before departing to the next.  It will take any passengers aboard with it when it departs.  The ship will send three monsterbold signals before it takes off, and transport spells and [[society]] abilities can be used to escape should the ship embark with passengers aboard.  The departure messaging includes the name of the next destination.  Departure messaging is only visible on the main three decks of the Firebird; it is not present in Talondown Arena, even if accessing the Arena via the airship.  Flight between towns only takes a few minutes.&lt;br /&gt;
&lt;br /&gt;
Once an elven wreck, the Firebird has since been restored by Brashton and Turamzzyrian engineers utilizing human technology and the benefit of [[plinite]].  At this point, it is seen as mostly a mercenary vessel.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Firebird is positioned pointing &amp;quot;south&amp;quot; in game.  The front of the airship is at the bottom of the map depicting it, and the rear is at the top of the map.  Portside is on the map&#039;s right, and starboard is on the map&#039;s left.  This is true for all decks.&lt;br /&gt;
&lt;br /&gt;
;a gleaming fireleaf airship&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The hull of the airship is adorned in red brass and gold leaf, and ambient light flickers off of the filigree metal like tiny sparks of flame.  A massive phoenix figurehead stares defiantly out from the prow over a windowed lounge at the ship&#039;s fore.  Sharp tongues of fire are etched into the hull around a gangway in the starboard hull.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Firebird makes landfall at the following locations.  Access is via &#039;&#039;a worn redwood gangplank&#039;&#039;.  Once landed, the Firebird will remain at that location for about 2-3 hours before departing to the next destination.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Lich #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shattered #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Icemule Trace]] || One east of South Gate &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3055 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kraken&#039;s Fall]] || Kraken&#039;s Fall, Logging Colony&amp;lt;br&amp;gt;by the ramps || u12101001 || #18260 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kharam Dzu]] || Silver and Sapphire || u3002021 || #1865 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Pinefar]] || One south, one southeast of Pinefar Preserve neighborhood &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #2771 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[River&#039;s Rest]] || River&#039;s Rest, River Road&amp;lt;br&amp;gt;by the drawbridge || u2101001 || #10840 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Sailor&#039;s Grief]] || Talon Isle, Prayer Gate ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Solhaven]] || Solhaven, Falcon&#039;s Nest&amp;lt;br&amp;gt;outside private property || u4902041 || #1536 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Illistim]] || At the junction of Whistler&#039;s Pass &amp;amp; Sylvarrend &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #46 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Vaalor]] || West end of Shimaraern Var, outside the locksmith shop &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3502 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || Wehnimer&#039;s, Exterior&amp;lt;br&amp;gt;east of North Gate || u9003 || #411 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Sea of Fire]] || Sea of Fire, Kanchoco Oasis&amp;lt;br&amp;gt;Kanchoco Cave side of the ramp || u4216102 || #25144 || &lt;br /&gt;
|}&lt;br /&gt;
Note: Locations marked with &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; have not been reconfirmed in the years since the Firebird was rebuilt.  While the Firebird does dock at Sailor&#039;s Grief, it is in an inaccessible duplicate room for Talon Isle; this has been bugged.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before its debut as the Firebird, the airship originally was named the Finch.  Brashton had helped design the ship, but it was not considered seemly for a Knight to either work on or captain an airship.  That changed when it was brought into service to battle [[Elithain]] Cross during [[Cross Into Shadows]].  The Finch went down, and both ship and Brashton were presumed gone.  The Empire promoted him posthumously to Knight of the Empire for his valiant efforts.  As it turned out, neither ship nor Brashton were lost, and the Finch rose again, renamed the Firebird.&lt;br /&gt;
&lt;br /&gt;
Rebuilt and repurposed as a merchant craft by its wayward captain, the Firebird now offers merchant services to various towns and cities across Elanthia, docking in them regularly before traveling to its next destination.  It flies under agreement with the Empire as an envoy to encourage trade and friendlier relations with its neighbors.  Its opening in March 2015 included several [[#Shops|shops]] aboard as well as the [[fusion shaman]].  However, the fusion shaman&#039;s cabin was closed within weeks of its opening due to a bug, and it has not reopened.  The fusion shaman has since been moved to a different venue.&lt;br /&gt;
&lt;br /&gt;
The Firebird has made occasional appearances in storylines, in particular those ones necessitating travel over longer distances.  First Orrisian and then later Brashton have been noted as captains of the vessel.  In 2015, the Firebird transported [[Alusius]] and Adyra in the events leading to the eventual opening of the [[Elemental Confluence]].  While Orrisian captained the ship, he housed the [[Ur-Daemon#Book of Ur|Book of Ur]] aboard it, stolen from the [[Orders of the Turamzzyrian Empire#The Sand Snakes|Sand Snakes]] of Bir Mahallah.  It is unknown if Orrisian or the Book of Ur are still aboard the Firebird today.&lt;br /&gt;
&lt;br /&gt;
With the start of [[Witchful Thinking]] in 2019, the Firebird was damaged.  Having landed just outside of [[Icemule Trace]], it remained grounded for several years due to the harsh weather conditions that kept it from flying.  Its original power source, an elven veniom crystal, had broken, and the ship now relied on propeller power to fly - which the cold climate made nearly impossible due to icing.  Brashton sought a way to rebuild and refit the ship, eventually petitioning Emperor [[Aurmont]] himself and ultimately obtaining a writ to do so.&lt;br /&gt;
&lt;br /&gt;
While still undergoing repairs and improvements during this period, the Firebird was sabotaged by [[Arnabas]] during [[The Uncertain Times]] in mid-2021.  With the aid of adventurers and Mayor [[Talliver]] Dabbings of Icemule Trace, sufficient supplies were gathered to help fully repair the vessel and also improve it for flight in colder regions.  The gnomish inventors [[Hauptwhistle]] and [[Fiddlestix]] were also employed, and they used gnomish ingenuity to improve the airship&#039;s design.  One of the key items needed in its repair this time was [[plinite]] to serve as a new core to power it.  [[Paidreg]] Venquinor, who in a former &amp;quot;life&amp;quot; was the Provost of [[Solhaven]], was enlisted to help with fitting plinite into the vessel due to his expertise in the field.  Since doing so, Paidreg has remained aboard the airship as a longterm guest, allowing him to further distance himself from the Paidreg of the past.&lt;br /&gt;
&lt;br /&gt;
The Firebird began its return to service in early 2022 as it supported exploration of the icy frontier north of Icemule Trace.  Part of its recent repairs included retrofitting her for colder weather, and while while the Firebird no longer needs a ship&#039;s wheel to steer due to its new design and power source, it remained in place as a nod to the airship&#039;s origins.  Exploratory trips to the colder north included initial flights above the [[Hinterwilds]], leading to the new area&#039;s opening.  Later that year, the Firebird helped carry a delegation from Icemule Trace to Ta&#039;Vaalor during [[The Winter War]], heralding the ship&#039;s formal return to service traveling between cities and towns.&lt;br /&gt;
&lt;br /&gt;
The ship now moves too swiftly for most storms and has remained fully operational since returning to the skies in December 2022.  While its plinite core remains strong, it does slowly deplete over time.  Brashton has remarked that a single core can last for years.  Paidreg has also loaned additional plinite to Brashton, an arrangement that seems to benefit them both.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Firebird shops}}&lt;br /&gt;
{{#ask: [[Category:Firebird shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopLocTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [[Spirit Beasts]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships of Elanthia]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;br /&gt;
{{DEFAULTSORT:Firebird, the}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260667</id>
		<title>The Firebird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260667"/>
		<updated>2026-07-13T23:00:24Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the airship|the huntable creature|firebird}}&lt;br /&gt;
[[Image:TheFirebird2026.png|550px|right|Map of the Firebird by EK|alt=Representational map of the in-game rooms comprising the Firebird airship.  Dated July 2026.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Firebird&#039;&#039;&#039; is a traveling airship that regularly travels between and lands in various realms across Elanthia.  The vessel was introduced in 2015 as a traveling merchant ship and a place to battle Spirit Beasts.  It was grounded for several periods of time in different towns, either for repairs, upgrades, or simply extended docking.&lt;br /&gt;
&lt;br /&gt;
The ship itself is owned by the [[Turamzzyrian Empire]] and its captain is [[Brashton]] Rainsbourne.  It houses [[Talondown Arena]], a venue for battling [[Spirit Beast]]s.  Talondown Arena can be accessed directly from within the Firebird when aboard the ship.  Alternatively, direct access to just the Talondown Arena portion of the airship is available via portals in each major town and city.  The &#039;&#039;exit passage&#039;&#039; noted on the Firebird map to access Talondown Arena will lead back to the originating town portal if you did not enter from the Firebird itself.&lt;br /&gt;
&lt;br /&gt;
The Firebird now operates on an automated schedule, landing in a given town for about 2-3 hours before departing to the next.  It will take any passengers aboard with it when it departs.  The ship will send three monsterbold signals before it takes off, and transport spells and [[society]] abilities can be used to escape should the ship embark with passengers aboard.  The departure messaging includes the name of the next destination.  Departure messaging is only visible on the main three decks of the Firebird; it is not present in Talondown Arena, even if accessing the Arena via the airship.  Flight between towns only takes a few minutes.&lt;br /&gt;
&lt;br /&gt;
Once an elven wreck, the Firebird has since been restored by Brashton and Turamzzyrian engineers utilizing human technology and the benefit of [[plinite]].  At this point, it is seen as mostly a mercenary vessel.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Firebird is positioned pointing &amp;quot;south&amp;quot; in game.  The front of the airship is at the bottom of the map depicting it, and the rear is at the top of the map.  Portside is on the map&#039;s right, and starboard is on the map&#039;s left.  This is true for all decks.&lt;br /&gt;
&lt;br /&gt;
;a gleaming fireleaf airship&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The hull of the airship is adorned in red brass and gold leaf, and ambient light flickers off of the filigree metal like tiny sparks of flame.  A massive phoenix figurehead stares defiantly out from the prow over a windowed lounge at the ship&#039;s fore.  Sharp tongues of fire are etched into the hull around a gangway in the starboard hull.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Firebird makes landfall at the following locations.  Access is via &#039;&#039;a worn redwood gangplank&#039;&#039;.  Once landed, the Firebird will remain at that location for about 2-3 hours before departing to the next destination.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Lich #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shattered #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Icemule Trace]] || One east of South Gate &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3055 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kraken&#039;s Fall]] || Kraken&#039;s Fall, Logging Colony&amp;lt;br&amp;gt;by the ramps || u12101001 || #18260 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kharam Dzu]] || Silver and Sapphire || u3002021 || #1865 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Pinefar]] || One south, one southeast of Pinefar Preserve neighborhood &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #2771 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[River&#039;s Rest]] || River&#039;s Rest, River Road&amp;lt;br&amp;gt;by the drawbridge || u2101001 || #10840 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Solhaven]] || Solhaven, Falcon&#039;s Nest&amp;lt;br&amp;gt;outside private property || u4902041 || #1536 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Illistim]] || At the junction of Whistler&#039;s Pass &amp;amp; Sylvarrend &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #46 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Vaalor]] || West end of Shimaraern Var, outside the locksmith shop &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3502 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || Wehnimer&#039;s, Exterior&amp;lt;br&amp;gt;east of North Gate || u9003 || #411 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Sea of Fire]] || Kanchoco Cave side of the ramp &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #25144 || &lt;br /&gt;
|}&lt;br /&gt;
Note: Locations marked with &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; have not been reconfirmed in the years since the Firebird was rebuilt.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before its debut as the Firebird, the airship originally was named the Finch.  Brashton had helped design the ship, but it was not considered seemly for a Knight to either work on or captain an airship.  That changed when it was brought into service to battle [[Elithain]] Cross during [[Cross Into Shadows]].  The Finch went down, and both ship and Brashton were presumed gone.  The Empire promoted him posthumously to Knight of the Empire for his valiant efforts.  As it turned out, neither ship nor Brashton were lost, and the Finch rose again, renamed the Firebird.&lt;br /&gt;
&lt;br /&gt;
Rebuilt and repurposed as a merchant craft by its wayward captain, the Firebird now offers merchant services to various towns and cities across Elanthia, docking in them regularly before traveling to its next destination.  It flies under agreement with the Empire as an envoy to encourage trade and friendlier relations with its neighbors.  Its opening in March 2015 included several [[#Shops|shops]] aboard as well as the [[fusion shaman]].  However, the fusion shaman&#039;s cabin was closed within weeks of its opening due to a bug, and it has not reopened.  The fusion shaman has since been moved to a different venue.&lt;br /&gt;
&lt;br /&gt;
The Firebird has made occasional appearances in storylines, in particular those ones necessitating travel over longer distances.  First Orrisian and then later Brashton have been noted as captains of the vessel.  In 2015, the Firebird transported [[Alusius]] and Adyra in the events leading to the eventual opening of the [[Elemental Confluence]].  While Orrisian captained the ship, he housed the [[Ur-Daemon#Book of Ur|Book of Ur]] aboard it, stolen from the [[Orders of the Turamzzyrian Empire#The Sand Snakes|Sand Snakes]] of Bir Mahallah.  It is unknown if Orrisian or the Book of Ur are still aboard the Firebird today.&lt;br /&gt;
&lt;br /&gt;
With the start of [[Witchful Thinking]] in 2019, the Firebird was damaged.  Having landed just outside of [[Icemule Trace]], it remained grounded for several years due to the harsh weather conditions that kept it from flying.  Its original power source, an elven veniom crystal, had broken, and the ship now relied on propeller power to fly - which the cold climate made nearly impossible due to icing.  Brashton sought a way to rebuild and refit the ship, eventually petitioning Emperor [[Aurmont]] himself and ultimately obtaining a writ to do so.&lt;br /&gt;
&lt;br /&gt;
While still undergoing repairs and improvements during this period, the Firebird was sabotaged by [[Arnabas]] during [[The Uncertain Times]] in mid-2021.  With the aid of adventurers and Mayor [[Talliver]] Dabbings of Icemule Trace, sufficient supplies were gathered to help fully repair the vessel and also improve it for flight in colder regions.  The gnomish inventors [[Hauptwhistle]] and [[Fiddlestix]] were also employed, and they used gnomish ingenuity to improve the airship&#039;s design.  One of the key items needed in its repair this time was [[plinite]] to serve as a new core to power it.  [[Paidreg]] Venquinor, who in a former &amp;quot;life&amp;quot; was the Provost of [[Solhaven]], was enlisted to help with fitting plinite into the vessel due to his expertise in the field.  Since doing so, Paidreg has remained aboard the airship as a longterm guest, allowing him to further distance himself from the Paidreg of the past.&lt;br /&gt;
&lt;br /&gt;
The Firebird began its return to service in early 2022 as it supported exploration of the icy frontier north of Icemule Trace.  Part of its recent repairs included retrofitting her for colder weather, and while while the Firebird no longer needs a ship&#039;s wheel to steer due to its new design and power source, it remained in place as a nod to the airship&#039;s origins.  Exploratory trips to the colder north included initial flights above the [[Hinterwilds]], leading to the new area&#039;s opening.  Later that year, the Firebird helped carry a delegation from Icemule Trace to Ta&#039;Vaalor during [[The Winter War]], heralding the ship&#039;s formal return to service traveling between cities and towns.&lt;br /&gt;
&lt;br /&gt;
The ship now moves too swiftly for most storms and has remained fully operational since returning to the skies in December 2022.  While its plinite core remains strong, it does slowly deplete over time.  Brashton has remarked that a single core can last for years.  Paidreg has also loaned additional plinite to Brashton, an arrangement that seems to benefit them both.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Firebird shops}}&lt;br /&gt;
{{#ask: [[Category:Firebird shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopLocTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [[Spirit Beasts]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships of Elanthia]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;br /&gt;
{{DEFAULTSORT:Firebird, the}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=260666</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=260666"/>
		<updated>2026-07-13T22:59:38Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with no problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. Use {{boldmono|BEAST STATUS}} to view balance.&lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Sunday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Sunday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +2,000 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
*[[/Alterations guide|Alterations Guide]]&lt;br /&gt;
*[[Introduction to Spirit Beasts]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Spirit Beast system| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=260664</id>
		<title>Spirit Beast stats</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_stats&amp;diff=260664"/>
		<updated>2026-07-13T22:59:19Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
This page contains information for [[Spirit Beast|Spirit Beasts]]. As of the release of 3.0, there were 157 unique Spirit Beasts, including 53 Legendaries. A number have been added since, including the mammoth arachnid and Rift beasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list should be considered incomplete. You can help by catching &#039;em all!&#039;&#039;&#039;&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
This table lists the locations and stats for all known [[Spirit Beast|Spirit Beasts]]. Stats below assume Spirit Beast has Perfect Quality (+10 all stats). Hovering over text fields may reveal additional information.&lt;br /&gt;
&amp;lt;!--- In order to add a row to the table, please use the following template:&lt;br /&gt;
START OF TEMPLATE&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;ENTER DESCRIPTION OF THE SPIRIT BEAST HERE&amp;quot;&amp;gt;Name: lower case if common or uncommon, upper case if legendary&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rarity options: Common, Uncommon, Legendary&lt;br /&gt;
| Type options:  Humanoid, Beast, Elemental, Arthropod, Aberration, Undead, and Beastman.&lt;br /&gt;
| Element options: Unaligned, Fire, Water, Earth, Air, Spirit, Wild Magic, Rift Armament&lt;br /&gt;
| Realm options: CYS, FWI, HW, IMT, KF, Rift, RR, SH, SoS, TI, TV, TW, WL, ZL, Buy, Unknown&lt;br /&gt;
| Location options: Put in the general name of the area - using LOCATION may be best; please do not put in the specific room name&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;INSERT THE SPECIFIC ROOM NAME HERE&amp;quot;&amp;gt;INSERT THE ROOM NUMBER HERE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;INFORMATION ON THE ATTACK&amp;quot;&amp;gt;Special Ability Name&amp;lt;/span&amp;gt;&lt;br /&gt;
| # Attack Cost&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 1 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 1 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 1 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 1 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 1 Speed&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | # Level 20 Power&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | # Level 20 Defense&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | # Level 20 Insight&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | # Level 20 Accuracy&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | # Level 20 Speed&lt;br /&gt;
END OF TEMPLATE&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Rarity&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Element&lt;br /&gt;
! rowspan=2 | Realm&lt;br /&gt;
! rowspan=2 | Location&lt;br /&gt;
! rowspan=2 | Room&lt;br /&gt;
! rowspan=2 | Special Ability&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! colspan=10 | Attributes&lt;br /&gt;
|- &lt;br /&gt;
! P(1)&lt;br /&gt;
! D(1)&lt;br /&gt;
! I(1)&lt;br /&gt;
! A(1)&lt;br /&gt;
! S(1)&lt;br /&gt;
! P(20)&lt;br /&gt;
! D(20)&lt;br /&gt;
! I(20)&lt;br /&gt;
! A(20)&lt;br /&gt;
! S(20)&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| goblin&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kobold&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| manticore&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| rolton&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thrak&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hyena&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| jackal&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Broken Lands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mare&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pony&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| stallion&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals. The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| mammoth arachnid&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by spiders. The user aims a single, venom-laden attack at its foe. Deals standard special ability damage.&amp;quot;&amp;gt;Venomous Bite&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Elusive Warcat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Blackened Cave&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Greenwing Queen&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Castle Anwyn&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user pumps venom into its stinger and jabs at its opponent, dealing half the damage of a standard special ability and putting its foe to Sleep.&amp;quot;&amp;gt;Sleep Stinger&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Ghoul&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The near-mythical beast is a creature with downy white fur and an improbably long horn that would be as white as the freshly driven snow, if it were not stained darkly with blood.  Frayed remains of a saddle cling haphazardly to its back, a thunderous warning to anyone that the creature is not, in fact, a pretty, pretty unicorn.&amp;quot;&amp;gt;Rampaging Ki-Lin&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Sheruvian Monestary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels pure light through its horn to strike its foe.  Deals 100% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Healing Horn&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold Villager&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Primal Minotaur&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Hidden Plateau, Ruins&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Despite eyes that are puffy and red from constant weeping, the nymph is exquisitely beautiful.  Her figure is a perfect hourglass, and her skin as pale as seafoam.  Shells and bits of oceanic debris cling to her lustrous blue locks, but those would probably come out with a bit of combing.&amp;quot;&amp;gt;Mournful Nymph&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves a powerful melody at its opponent.  Deals 75% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Slumber Song&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Iron Kobold&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Mines&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vanquished Invader&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Exterior&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Willow Spirit&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Trollfang, Winding Trees&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its powers to make the earth beneath its opponent explode, showering them with molten rock that deals half the damage of a standard special ability and Stuns the foe.&amp;quot;&amp;gt;Boil Earth&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tall and lean, the sylvan is possessed of stunning grace.  Its limbs flow like water, and the play of air over its wings is a dazzling dance of fluttering white feathers.  The expression on its face is infinitely serene, as if contentedness were its only goal.&amp;quot;&amp;gt;Featherdancer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| WL&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Tree Statue, Arm&#039;s Cradle&amp;quot;&amp;gt;7900&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a swirling storm of wind against its foe.  Increases the user&#039;s Power by 50%, deals 100% special ability damage and protects the caster with Airwall.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Stormfury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frost Lich&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Graveyard&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Under Crypt, Ice Room&amp;quot;&amp;gt;7229&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user blows a gust of frigid air toward its opponent.  Deals 100% special ability damage and Slows the foe.&amp;quot;&amp;gt;Freezing Grip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ghostfin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| WL&lt;br /&gt;
| Coastal Cliffs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7653&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes a huge bite out of its foe.  Deals 100% special ability damage and causes the foe to Bleed and the user to go Berserk.&amp;quot;&amp;gt;Hunger of the Deep&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Golden Champion&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18254&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the power of the Arkati to increase its Power and Defense by 50%.  After using this special ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Temper&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hulking Blademaster&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7542&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user swings a tremendous blade at its foe. Deals 133% special ability damage.&amp;quot;&amp;gt;Mighty Swing&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungering Serpent&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7703&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes out at its opponent with its fangs.  Deals 100% special ability damage and heals the caster for 33% of damage dealt.&amp;quot;&amp;gt;Soul Fang&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Kobold High Shaman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Kobold Village&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6271&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;When fighting an elementally attuned opponent, it aligns its aura against the opponent&#039;s, imbuing itself with the countering element.  Otherwise, it does a silly dance to the primal spirits and deals 66% special ability damage.  After using this special ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Alignment&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes like cut rubies glisten with intelligence in the serpent&#039;s draconian face.  Though not large, it is a graceful creature, its coils undulating like fine fabric in the breeze as it glides through the air.  A faintly luminous sheen, like the halo of light around a full moon, wreathes its body in a steady, unwavering aura.&amp;quot;&amp;gt;Moon Serpent&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Melgorehn&#039;s Reach&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;18185&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user ignites its scales with the power of moonlight.  Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Lunar Charge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Nightchild&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Darkstone Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7036&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user manifests its opponent&#039;s nightmares.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Kiss of the Jackal&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pyrelord&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| WL&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7902&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user surrounds its opponent in combustible gases before setting them violently alight.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Pyrelight&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[Navigators|Prim Navigator]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Danjirland&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7801&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user teleports toward its foe and delivers an attack that deals 120% special ability damage.  Due to the swiftness of its attack, its next action follows almost immediately.&amp;quot;&amp;gt;Blink Strike&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| [[:Category:The Griffin Sword Saga|Rose Lord]]&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Upper Dragonsclaw&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6719&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons blood-hungry thorns to strike at its opponent.  Deals 100% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Embrace of Thorns&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Stone Guardian&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| WL&lt;br /&gt;
| Colossus&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;6853&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slams an immense stone fist down at its foe.  Deals 133% special ability damage.&amp;quot;&amp;gt;Grand Smash&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With a face lined by exhaustion as much as the stamp of years, the rider sits astride a phantasmal steed that looks to be wrought from the same tapestry as the sky at night.  His eyes twinkle like stars.  The rider bears a long blade that drinks the light, its flat as dark as its silver edge is bright.&amp;quot;&amp;gt;Weary Rider&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| WL&lt;br /&gt;
| Shrines&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7924&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its foe with a magical blade.  Deals 100% special ability damage and knocks the foe Unconscious.&amp;quot;&amp;gt;Dreamstrike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Wellwisher&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Catacombs&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;7510&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls a fortune in silver pieces into the sky to rain down on its opponent.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Silver Fall&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Taking the form of a common clerical companion, the creature appears to be made entirely from whiskey so strong that it could peel paint.  Judging from the clarity and color, the whiskey is probably decent, too.&amp;quot;&amp;gt;Whiskey Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| WL&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Cooper&#039;s, Secret Room&amp;quot;&amp;gt;23976&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a wave of inebriating whiskey down upon its opponent.  Deals 75% special ability damage and Stuns the foe.&amp;quot;&amp;gt;Douse&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| alleycat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| daggerbeak&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fenghai&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hound&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| lobster&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| roa&#039;ter&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| shan&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Freeport Smuggler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Crooked Way&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Jantalarian Reaver&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade. The user falls into a deadly sword form and slashes viciously at its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Famished Vesperti&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Ruined Temple&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls upon its opponent and drains its life essence, dealing half the damage of a standard special ability and healing itself for the same amount.&amp;quot;&amp;gt;Red Feast&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Waernmaster&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Deathless Knight&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Dark Cavern&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;25210&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If the user is at more than half health, it swings with its sword and deals 133% special ability damage.  Otherwise, it channels its energies to heal itself for an amount equal to 133% special ability damage.  After healing in this way, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Shadow Restoration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Demonic Echo&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5440&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user emits waves of intense dread toward its foe.  Deals 75% special ability damage and drives the foe to Madness.&amp;quot;&amp;gt;Sheer Fear&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dwarven Zealot&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Cairnfang&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;9394&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user utters a prayer to powers from beyond, imbuing itself with might. Its Defense is increased by half and it gains a Reflective Shield. After using this ability once, it will use the Primitive Strike special ability to do standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Spirit of Adamantine&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The kraken is a mass of suckered tentacles that whip and flail about like the arms of a drowning man.  Young enough that its flesh has not darkened to its adult violet, the creature is still massive, its beaked maw twitching with constant hunger. Its eyes are two amber orbs with tiny pupils and a great deal of malice.&amp;quot;&amp;gt;Fledgling Kraken&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Beach&amp;quot;&amp;gt;5125&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user strikes at its opponent with all eight of its arms.  Deals scaling special ability damage based on charges spent.&amp;quot;&amp;gt;Eight Arm Slap&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mysterious Huntsman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Earth&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14504&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user draws on ancient knowledge of the wilds to increase its Insight by 100%.  Its Detect Chance becomes 100% and its Flash of Insight chance increases by an additional 100%.  After using this ability once, it will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Wisdom of the Woods&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pale Woman&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4621&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user applies her knowledge of anatomy to a series of quick strikes at its foe.  Deals 75% special ability damage and causes the foe to Bleed.&amp;quot;&amp;gt;Bloody Precision&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Oceanic Oracle&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Solhaven&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1534&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user focuses its prodigious alien intellect on its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe.&amp;quot;&amp;gt;Mentalism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Evidently the work of someone entirely unaware of what an actual warcat is, this awesome beast is just a tabby wearing a little suit of chainmail.  The armor is so heavy that the kitty can barely move, but it is certainly well-protected.&amp;quot;&amp;gt;Questionable Warcat&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;5684&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exhibits incredible cuteness.  Deals 75% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Bellyflop&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sunderer&#039;s Titan&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| SH&lt;br /&gt;
| Charl&#039;s Quay&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;1487&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels its adaptive nature to increase its Power by 100%.  After using this ability once, it will use the Primitive Strike special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Forced Evolution&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Tortured Paladin&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;14599&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls out to the Arkati to increase its Defense by 100%.  After using this ability once, it will use the Swordplay special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aegis of Light&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Short even for a human woman, the intensity of the magister&#039;s grey gaze more than makes up for her small stature.  She wears her curly brown hair up in a tight bun, lending severity to an already angular face.  One arm cradles a thick tome bound in ivy-patterned leather.&amp;quot;&amp;gt;Woeful Magister&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| SH&lt;br /&gt;
| Temples&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user tears open the walls of the world.  Deals 133% special ability damage to its opponent and 66% special ability damage to itself. &amp;quot;&amp;gt;Open the Walls&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Four wings of liquid shadow stretch from the amorphous back of the creature, tattered and shaped like those of a great bat. Shifting occasionally among a variety of shapes, it seems unable to decide on a single form.&amp;quot;&amp;gt;Nascent [[:Category:Ride of the Red Dreamer|Duskborn]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| SH&lt;br /&gt;
| Vornavian Coast&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavian Coast, Caverns&amp;quot;&amp;gt;5141&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user shapeshifts, taking on the form of its foe.  Its Power, Defense, Insight, Accuracy, and Speed all mirror an enhanced version of the opponent&#039;s, and it takes on its opponent&#039;s special ability.&amp;quot;&amp;gt;Dreamshift&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a wooden pipe that is rough-hewn but serviceable, the Jantalarian is a slim youth in an ill-fitting uniform.  A thin wisp of a mustache is the only sign of his manhood, and it is a feeble one at that.&amp;quot;&amp;gt;Jantalarian Piper&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| SH&lt;br /&gt;
| Outlands&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Vornavis, Outlands Road&amp;quot;&amp;gt;5472&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plays a powerful magical melody to increase its Power by 75% and imbue itself with Regen.  After using this ability once, it will use the Desperation special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Strong March&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| arctic wolverine&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fox&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| glacei&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Heavy muscles bunch powerfully underneath a white coat that would blend well with a driving snowstorm.  The bear looks disagreeable to an extreme, suggesting that attempts to engage with it would put one on the very thinnest of ice.&amp;quot;&amp;gt;polar bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user launches itself toward its foe and blurs into a whirlwind of bites and strikes.  Deals 100% special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seeker&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snowy owl&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| PF&lt;br /&gt;
| Pinefar&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| penguin&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| silverback orc&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| striped snowcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines. The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal. Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| thyril&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| timber wolf&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| vereri&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Frostling&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Frozen Garden&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Halfling Pioneer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Pioneer Cemetary&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a large blue mule to trample its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Icemule&#039;s Revenge&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ravenous Incubus&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Den of Rot&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user exudes preternatural charisma in damaging psychic waves.  Deals 100% special ability damage and Distracts the foe. &amp;quot;&amp;gt;Thirst&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Reckless Firestormer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user creates a magical cloud that showers its foe with liquid fire, Immolating the opponent.&amp;quot;&amp;gt;Burning Cloud&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Ancient Jeweler&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Icemule, Ruins&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3327&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls jewels into the air, their commingled light joining to protect it with a Reflective Shield.  If it already has a Reflective Shield, it hurls precious stones at its foe, dealing standard special ability damage&amp;quot;&amp;gt;Jeweled Shield&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Huge and winged, the draconian figure of the beast exudes cold, setting the air around it to crackling.  It stands on two powerful hindquarters, foretalons flexing, as it surveys the area with baleful eyes that are like pools of silver.&amp;quot;&amp;gt;Frostwyrm&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Glatoph&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Glatoph, Icy Passage&amp;quot;&amp;gt;2550&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a frenzied rage, belching frosty breath.  Deals 100% special ability damage and causes the user to go Berserk. &amp;quot;&amp;gt;Cold Rage&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;To say that the apprentice is &#039;accompanied&#039; by a pack of wild monkeys would be strictly true, but unfair.  One does not typically seek company from creatures that have smeared themselves with fluids and muck, or that are constantly tugging on one&#039;s star-spangled robes.  But yes, the apprentice is accompanied by a pack of wild monkeys.  Lucky fellow.&amp;quot;&amp;gt;Harried Apprentice&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Underground&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;15824&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels arcane arts far beyond its control.  Deals 100% special ability damage.  The caster and its opponent become attuned to random elements.  After using this ability once, the user will use the Rage of the Elements special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Aura Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The librarian carries an open tome in one hand, and barely seems aware of the surroundings.  With a distant look in its eyes, it&#039;s clear that the librarian&#039;s mind is entirely elsewhere.&amp;quot;&amp;gt;Librarian&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;28882&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user selects a spell at random from an ancient tome.  Deals 100% special ability damage and afflicts the foe with a random debuff.&amp;quot;&amp;gt;Poison Pen&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;In spite of the slight tatters to her white robe and the ring of keys that she clutches almost compulsively in one trembling hand, the abbess is a portrait of stern determination.  She is a handsome woman and was perhaps once beautiful, but the lines of privation in her face are deeply graven.&amp;quot;&amp;gt;Mother Superior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abbey&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Abbey Chapel, Altar&amp;quot;&amp;gt;28877&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels her rage and the power of the Arkati.  Deals 133% special ability damage, and an additional 25% special ability damage against Spirit-attuned creatures.  After using this ability once against a Spirit-attuned creature, the user will instead use the White Magic special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Deific Cleansing&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The long and lustrous hair of the dark elven woman does little to conceal the fact that her once-beautiful face has begun to slough away.  What is left of her body is almost obscenely feminine, clad in crimson robes too tight for her build.&amp;quot;&amp;gt;Rotting Seductress&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Abandoned Farm&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3194&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user weaves an enchantment around its opponent.  Deals 100% special ability damage and inflicts Sympathy on the foe. &amp;quot;&amp;gt;Seduction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;No taller than a human child, the firemage is actually quite old for a hallfing.  His craggy features are twisted with a vindictive sneer.  Carved from obsidian, the twisted staff he bears is cut to resemble a pair of great vipers twining about one other.&amp;quot;&amp;gt;Stunted [[Thurfel|Firemage]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Gas Pocket]&amp;lt;br&amp;gt;9126 / u4045251&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user hurls liquid flame at its opponent.  Deals 100% special ability damage and Immolates the foe.&amp;quot;&amp;gt;Ambition&#039;s Flames&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Glistening curtains of water as thin as glass robe the lithe body of the water spirit.  Her skin is blue-white and pliant, and the eyes in her face are gleaming silver.  She wears a faint smile, the expression midway between knowing and mocking.&amp;quot;&amp;gt;Subterranean Spirit&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| IMT&lt;br /&gt;
| Subterranean Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Subterranean Island, Stones]&amp;lt;br&amp;gt;9133 / u4045242&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Stillness. The user channels the power of elemental water. Deals 75% special ability damage and imbues the caster with Regen.&amp;quot;&amp;gt;Stillness&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So in tune with the cold that its skin has turned startling blue, the titan is a towering being with beads of ice clacking in his long white beard.  He bears a massive club of white wood, its head studded with spikes of bright rhimar.&amp;quot;&amp;gt;Titanic Shaman&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beastman&lt;br /&gt;
| Spirit&lt;br /&gt;
| IMT&lt;br /&gt;
| Off the trail&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3482&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon the spirits of the cold winds.  Deals 100% special ability damage and protects the caster with Airwall.&amp;quot;&amp;gt;Savage Prayer&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;One of the serpent&#039;s heads is dark violet and the other is a lurid red, but both have fangs dripping with deadly venom.  Dancing in its eyes is an intellect far beyond that of any common snake.&amp;quot;&amp;gt;Two-headed Snake&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| IMT&lt;br /&gt;
| Ice Plains&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;3302&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up and strikes at its opponent with both heads.  Deals 75% special ability damage and Slows the foe. &amp;quot;&amp;gt;Double-Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Small even for a halfling, the cannibal&#039;s carnivorous tastes are evident in its sharp-filed teeth and bloody face.  If there existed any confusion as to the meat it craves, the necklace of small humanoid bones and the fact that it is wearing a slightly larger skull for a helm would probably decide the matter.&amp;quot;&amp;gt;halfling cannibal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tremendous in size, the hinterboar has a dusky golden pelt and tusks like cavalry sabres.  Beyond its lethal natural defenses and unpleasant attitude, the boar appears to be a walking treasury of future bacon.&amp;quot;&amp;gt;hinterboar&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The warg&#039;s coat is the color of fresh snowfall and its eyes the hue of fresh-spilled blood.  Though shaped like a wolf, it is larger and more heavily muscled.  Its blood-smeared snout suggests that someone recently discovered that the warg was not, in fact, a good boy.&amp;quot;&amp;gt;warg&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| HW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;We Are Pack.  The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;With hair the color of morning mist and eyes that glow like twin suns, the disir surveys the surroundings with a look of cool disinterest.  She is surpassingly appealing, provided that one has an interest in titanic women with radiant wings.&amp;quot;&amp;gt;Brawny Disir&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with dazzling radiance.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Disir&#039;s Radiance&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The great size and prodigious musculature of the berserker would be enough to mark him a formidable foe on the battlefield.  His arms end in igneous rock veined with dripping rivulets of magma, and his eyes swirl black and red with a visible manifestation of the unholy fury coursing through his form.  In short, he is terrifying.&amp;quot;&amp;gt;Battleborn Berserker&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| HW&lt;br /&gt;
| Angargreft&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Angargreft, Berserker&#039;s End]&amp;lt;br&amp;gt;30054 / u7503498&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hot fury fuels an earthshattering assault.  Deals 80% special ability damage.  Grants Berserk.  Inflicts Daze.&amp;quot;&amp;gt;Shattering Fist&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The diaphanous silks dancing in the air around the sybil only serve to emphasize the gauntness of her form.  Though her face is unsettlingly ageless, the flesh of her hands is thin and spiderwebbed with veins.&amp;quot;&amp;gt;Chthonian Sybil&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| Spirit&lt;br /&gt;
| HW&lt;br /&gt;
| Pit of the Dead&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[Chthonian Dark]&amp;lt;br&amp;gt;30082; go arch / u7503444; go arch (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user plucks at the strings of their opponent&#039;s fate. Deals 100% special ability damage and reduces the foe&#039;s Defense by 50%. After using this ability once, it will use the Witchcraft special ability for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Alter Fate&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 &lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Swathed in grey plumage that gleams like cut agates, the petrel is a small bird with a rounded head and a little beak that looks simultaneously hungry and sharp.  Both of its wings are banded with faint darker markings.  Its elegant bearing is only slightly marred by a smattering of fish guts still clinging to its talons.&amp;quot;&amp;gt;storm petrel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;So large that it is ill-contained by the spiraling conch shell that it has stolen as a home, the coconut crab is roughly the size of its namesake.  Two eyes swivel on eyestalks, glossy and black.  Given that it is an arthropod, it is difficult to judge the crab&#039;s mood, but it does not seem crabby at all.&amp;quot;&amp;gt;coconut crab&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| KF&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user scuttles toward its foe and strikes with the full force of its pinching claws.  Deals 100% special ability damage.&amp;quot;&amp;gt;Violation of Claws&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The ghost pirate likely looks similar to how it did in life, with a ragged beard, pockmarked face, and once-fine clothing wrinkled and mildewed.  Unfortunately, part of its head is also caved in, which is a pretty good excuse for its currently insubstantial status.  A jug of noxious--but similarly intangible--liquor sloshes from a gourd strapped to its belt.&amp;quot;&amp;gt;Ghost Pirate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Unattuned&lt;br /&gt;
| KF&lt;br /&gt;
| Widowmaker&#039;s Road&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user attacks its foe in a desperate attempt at self-defense.  Deals 100% special ability damage&amp;quot;&amp;gt;Desperation Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cerebralite&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic.  The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 175&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| raving lunatic&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Rift&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Flameborn Lich&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Fire&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wraps itself in flames.  Deals 75% special ability damage and imbues the caster with Haste.  Costs 4 Special Charges.&amp;quot;&amp;gt;Time is the Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hungry Crawler&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 4&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Painted Doll&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user warps the air around its foe, dealing half the damage of a standard special ability and Stunning the opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Reality Render&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Rift-Twisted Aivren&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Plane 3&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vvrael Adherent&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Rift Armament&lt;br /&gt;
| Rift&lt;br /&gt;
| Scatter&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user sends tendrils of antimagic toward its opponent, dealing standard special ability damage and stripping a special ability charge from its opponent.  Costs 4 Special Charges.&amp;quot;&amp;gt;Channel Antimagic&amp;lt;/span&amp;gt; &lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| griffin&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| kiramon&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 145&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| moulis sapling&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yeti&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect. The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force. Deals standard special ability damage.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Aelotoi Revolutionary&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flails wildly at its opponent, dealing standard special ability damage. If the health difference between a foe with higher health points and the user&#039;s own health is greater than standard special ability damage, this ability instead does enough damage to equalize health between the two combatants.&amp;quot;&amp;gt;Grim Retribution&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Flayer&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Mularos shrine&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user wields magic to slice its opponent open, causing the foe to Bleed and dealing standard special ability damage.  Costs 4 Special Charges.&amp;quot;&amp;gt;Crimson Offering&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Majestic Qyn&#039;arj&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Old Ta&#039;Faendryl, East woods&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The farlook is a giant eye hovering in midair.  It appears to have a lash stuck on the lens, but lacks the lids to clear it. No wonder it&#039;s crying.&amp;quot;&amp;gt;Weeping Farlook&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Air&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user stares at its opponent, firing a beam of energy that Stuns its foe.  If its foe is already Stunned, the beam intensifies to deal standard special ability damage.&amp;quot;&amp;gt;Gorgon Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Though possessing a humanoid form, there is a sense of transcendent power to the creature in the flat-topped hat and grey surcoat.  Gears and clockwork accompany it, spiraling in a stately fashion around the machinist.  The look on the creature&#039;s face is inscrutable, as if it has little mastery and less care for humanoid expressions.&amp;quot;&amp;gt;Great Machinist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Maaghara Tower&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;The Heaven Machine&amp;quot;&amp;gt;9766&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls upon cosmic powers to rebuild itself at a fundamental level, making it much luckier. After using this ability once, it will use the Sky Rend special ability to deal standard special ability damage for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Fundamental Reassembly&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Supporting herself with a carved ivory staff, the woman is obviously mad.  Her eyes roll and she chatters in tongues, her nonsensical words accompanied by the staccato of the clacking bones stitched to her robes.&amp;quot;&amp;gt;Lady of Skulls&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TI&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Temple Wyneb, Amygdala&amp;quot;&amp;gt;16786&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls a whirling storm of bones to surround it.  Deals 100% special ability damage and protects the caster with a Bone Shield.&amp;quot;&amp;gt;Bonestorm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Starseer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TI&lt;br /&gt;
| Seethe Naedal&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;4966&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user calls down a flaming rock from the heavens toward its opponent, dealing standard special ability damage. Storing special ability charges beyond the minimum will increase the damage of this special ability.&amp;quot;&amp;gt;Meteor&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Pampered Tomcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SY&lt;br /&gt;
| Sylvarraend&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aardvark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| chimera&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krolvin&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pale crab&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Water&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| pirate&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Citadel Guardian&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Dungeon&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| River Rat&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Tunnels&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by stealthy Spirit Beasts. The user slinks into the shadows and strikes at the weakest point in its foe&#039;s defenses. Deals standard special ability damage.&amp;quot;&amp;gt;Adopt the Dark&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Blue-white flames blaze from the eyes and mane of the stallion, which stands taller than a giantman at the withers.  Its hooves are shod in black steel that seems to drink the light, and when it prances, fell light burns about each metal shoe.&amp;quot;&amp;gt;Dread Stallion&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel Stables&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Citadel Stables, Stall&amp;quot;&amp;gt;11150&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels infernal energies.  Deals 75% special ability damage and imbues the caster with Haste.&amp;quot;&amp;gt;Hellsteed&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Hanged Man&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| RR&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;11624&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Death&#039;s Door. The user wields dark magic, dealing standard special ability damage to its foe and half standard special ability damage to itself. The opponent also Bleeds.&amp;quot;&amp;gt;Death&#039;s Door&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silver hair spills in a mane around the wizened face of the old arcanist, much of which is concealed by his huge spectacles.  Though old, he still has a strong body.  The power in his form far transcends the physical, faintly burning in the air around him as a dancing halo.&amp;quot;&amp;gt;Master Arcanist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| Citadel&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;17704&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels old magic to protect itself.  Deals 75% special ability damage and imbues the caster with a random buff.&amp;quot;&amp;gt;Experimental Cantrip&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Vengeful Archer&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| RR&lt;br /&gt;
| River Tunnels&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; 11141 -&amp;gt; Shrine behind Magical Green Barrier (puzzle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user fires an arrow at its opponent.  Most of the time, the arrow deals 50% special ability damage and imbues the caster with Haste.  20% of the time, it strikes something vital, dealing 200% special ability damage instead. &amp;quot;&amp;gt;Relentless Pursuit&amp;lt;/span&amp;gt; &lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| aelotoi guardsman&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 155&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| butterfly&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| CYS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| cinder wasp&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fire elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| tsark&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| water elemental&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wind wraith&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Dervish Lord&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Air&lt;br /&gt;
| TER&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Effulgent Firebird&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sacrificial Victim&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Temple of Luukos&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Wielded by creatures that favor dark magic. The user flings a nasty spell at its opponent that strikes at its foe&#039;s lifeforce. Deals standard special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Sea Thrak&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Boat to Teras&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Eyes of unsettling blue stare out from a face gone pale and grey and mottled from long days under the water.  Short and squat, the dwarf was but a youth.  Little remains of its former features.&amp;quot;&amp;gt;[[Swimming Hole|Drowned Lover]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TER&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Not mapped; [[Swimming Hole]], Rocky Ledge&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The sorrow of the user&#039;s plight Distracts its opponent. If the foe is already Distracted, the user instead tries to choke the life out of its opponent, dealing standard special ability damage.&amp;quot;&amp;gt;Heartache&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Coiled tentacles scaled in hard glaes swarm like eels around the immense toothless mouth of the horror.  The lopsided gash is a gateway down into a vertiginous pit of shadow.  The horror&#039;s multifarious eyes are all manner of colors and sizes, but they share the same fiendish intellect.&amp;quot;&amp;gt;Glaesine Horror&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| Glaes Caverns&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Head of the Beast&amp;quot;&amp;gt;2257&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels immense destructive power through its form.  Deals 150% special ability damage to its opponent and 100% special ability damage to itself.  After using this ability once, it will use the special ability Witchcraft for the remainder of the Spirit Battle.&amp;quot;&amp;gt;Calamity&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3+Dmg&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Mistwood Treant&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| TER&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3021001 (2004)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels the energies of nature, healing itself for an amount equal to 100% special ability damage and appling Regen to itself.  After using this ability once, it will use the Rage of the Elements for the remainder of the Spirit Battle. &amp;quot;&amp;gt;Lifebloom&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The phoenix hatchling is obviously immature, its beak slightly blunt and its flaming plumage comprised of more down than feathers.  It exists as clear evidence that small beasts are not necessarily harmless, especially when they are comprised of white-hot flame.&amp;quot;&amp;gt;Phoenix Hatchling&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Elemental&lt;br /&gt;
| Fire&lt;br /&gt;
| TER&lt;br /&gt;
| The F&#039;Eyrie&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;u3023107 - Lich: 29186 at [The F&#039;Eyrie, Pinnacle]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user enshrouds itself with the power of elemental flames.  Deals 100% special ability damage and casts Rebirth upon the user.  After using this ability once, it will use the special ability Sky Rend for the remainder of the Spirit Battle.  Costs 4 Special Charges.&amp;quot;&amp;gt;From the Ashes&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4 -&amp;gt; 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Saltsinger&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| TER&lt;br /&gt;
| Nelemar&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;12701&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lures its foe in with a song before striking at the opponent with its tail, dealing half the damage of a standard special ability and stunning the foe.&amp;quot;&amp;gt;Stunning Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| capuchin monkey&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A maneuver favored by those who value brute strength over cunning or intellect.  The user lets out a primal roar and pummels its opponent to the ground with bone-shattering force.  Deals standard special ability damage. Costs 3 Special Charges.&amp;quot;&amp;gt;Primitive Strike&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| great tortoise&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| seagull&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| snapping turtle&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| FWI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bobcat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Utilized by solitary felines.  The user leaps onto its foe and begins savaging it with claws, teeth, and anything else sharp at the user&#039;s disposal.  Deals standard special ability damage.&amp;quot;&amp;gt;Catscratch Fever&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| fanged rodent&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| grass snake&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| hawk&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 195&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| urgh&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| wolfshade&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| TV&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 195&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| bat&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| krynch&lt;br /&gt;
| Common&lt;br /&gt;
| Elemental&lt;br /&gt;
| Earth&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| whelk&lt;br /&gt;
| Common&lt;br /&gt;
| Aberration&lt;br /&gt;
| Water&lt;br /&gt;
| ZL&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| morduska&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Favored by burrowing creatures. The user digs beneath its foe and explodes upward, aiming a vicious bite attack at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;From Beneath You, It Devours&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 132&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| qahzumar&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Typically utilized by insects or other similar arthropods.  The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt; &lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| selshis&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Common among wild animals, the user launches itself toward its foe and blurs into a whirlwind of bites and strikes to shred its opponent. Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Bestial Fury&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 205&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| veiled sentinel&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Used by creatures that are skilled in arts of the blade.  The user falls into a deadly sword form and slashes viciously at its opponent.  Deals standard special ability damage.  Costs 3 Special Charges.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| yierka&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| SoS&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Commonly used by pack animals.  The user rears up on its hind legs and falls into a charge at its opponent before trampling and kicking its foe.  Deals standard special ability damage.&amp;quot;&amp;gt;Stampede&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 210&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| Scaled Shaper&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Spirit&lt;br /&gt;
| SoS&lt;br /&gt;
| Sanctum Tower&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user summons a cohort of lurks to assail its opponent.  Their toxic bites do slightly less than standard special ability damage to the foe and drive it to Madness.  Costs 4 Special Charges.&amp;quot;&amp;gt;Summon Lurks&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad in a tattered tunic of snowy white with an aquamarine wave crest raging across the breast, the revenant is a rawboned ruin of an elf.  Sockets of unremitting blackness glare out of its harsh face, and its mouth is twisted by decay into a slack-jawed snarl of defiance.&amp;quot;&amp;gt;ashrim revenant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The creature looks like a giant stick, except that it has cold black eyes, deadly scythe-like claws, and four chitinous legs. On second thought, it looks nothing like a stick at all.&amp;quot;&amp;gt;giant mantis&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Arthropod&lt;br /&gt;
| Unattuned&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a keening sound that attracts all manner of stinging insects into a swarm that surrounds its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Stinging Swarm&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 160&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a bone-strewn crook as if it is a peerless weapon, the troll looks as if it is down on its luck.  Spatters of filth encrust its skin and its tattered leathers sag with the weight of still-dripping bog muck.  Actually, for a troll, maybe it is pretty well off.&amp;quot;&amp;gt;mire troll&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beastman&lt;br /&gt;
| Earth&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Draped in patchwork robes, the mire wight is a tall and spindly figure whose dessicated features are twisted in eternal agony.  This is likely due to the intense odor of putrefaction that accompanies it literally everywhere it goes.  It smells like a dead horse left out in the sun for several days before being doused in fish guts and whatever kobolds like to bathe in.&amp;quot;&amp;gt;mire wight&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user clutches its opponent and drains life from its foe.  Deals 80% special ability damage and heals the user for 20% special ability damage.&amp;quot;&amp;gt;Drain Life&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Bound together entirely with bits of sticky muck and what can only be described as a noncompliant attitude, the warrior is an ancient remnant of days gone by, or possibly someone who recently died in a bog by accident.  It is armed with a sword that is more rust than metal.&amp;quot;&amp;gt;skeletal warrior&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user falls into a deadly sword form and slashes viciously at its opponent.  Deals 100% special ability damage.&amp;gt;Swordplay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Most of its features are shrouded by a muck-spattered snood, but those that are visible are not pretty: bulging eyes, a crooked nose, and skin as clear as bog water.  The witch probably has an incredible personality.&amp;quot;&amp;gt;swamp witch&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flings a nasty spell at its opponent that ravages its foe&#039;s lifeforce.  Deals 100% special ability damage.&amp;quot;&amp;gt;Witchcraft&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Smooth, bronze, and sinuous, the eel twists and turns, knotting its muscled body in a predatory display.  Its flesh is marked with vivid blue rings that are stark against the darker bulk.  Wicked teeth glint from its maw in an ersatz grin.&amp;quot;&amp;gt;Electric Eel&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Beast&lt;br /&gt;
| Water&lt;br /&gt;
| CI&lt;br /&gt;
| Piers&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user&#039;s aura flares and it unleashes a potent stream of elemental energy at its foe.  Deals 100% special ability damage.&amp;quot;&amp;gt;Rage of the Elements&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tatters of silken mist in a variety of purpure shades help to shape the diminutive specter.  Beneath its makeshift cowl, its eyes are luminous pools of energy.  The glitter glinting all over its form seems intangible enough that it is unlikely to get everywhere.&amp;quot;&amp;gt;ametheist&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| TBD&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 165&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A farmer&#039;s hat of braided hay sits slightly askew atop the crow&#039;s head, and a stalk of sweetgrass protrudes from its beak.  Despite its obvious impression of a decidedly folksy scarecrow, the bird looks like an unlikely protector for any nearby fields.&amp;quot;&amp;gt;murk crow&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Air&lt;br /&gt;
| EH&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user flies toward its foe and pecks mercilessly.  Deals 100% special ability damage.&amp;quot;&amp;gt;Pecking Order&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Colossal in size, the pumpkin&#039;s stem sprouts a curling nest of verdant green vines.  Its bulging gourd has been carved with an eerily grinning face, and candle flames flicker through the eye sockets.&amp;quot;&amp;gt;Votive Eater&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Aberration&lt;br /&gt;
| Earth&lt;br /&gt;
| EH&lt;br /&gt;
| Fate&#039;s Holding&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;&amp;lt;span title=&amp;quot;Fate&#039;s Holding, Fomorian Cairn&amp;quot;&amp;gt;31766 / u8083128&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user takes vengeance for ill-used squash of all varieties, delivering a nasty bite!  Deals 80% special ability damage.  Grants Berserk.  Inflicts Immolate.&amp;quot;&amp;gt;Pumpkin Eater&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 134&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Massive of musculature and possessed of a similarly outsized bad attitude, the slaver clutches a pitted scimitar in one big, blue-furred hand.  He is enshrouded with a swirling, bubbling aura the color of blood.&amp;quot;&amp;gt;Krolvin Warfarer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| TW&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user directs its mental prowess toward its opponent, striking the foe with Sympathy.  If the opponent is already Sympathetic toward the user, the user instead deals standard special ability damage to its opponent. Costs 3 Special Charges.&amp;quot;&amp;gt;Break Will&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Clad from head to toe in salt-stained black garb, the buccaneer cuts a dashing figure.  Long hair, bound into a ponytail, whips in the breeze, and sharp eyes like green gems wink out from a mask concealing his face.  His sword is an impressive piece of work, with a heavily jeweled pommel and a blade that is as wickedly sharp as it is finely etched.&amp;quot;&amp;gt;Black Buccaneer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Humanoid&lt;br /&gt;
| -&lt;br /&gt;
| TW&lt;br /&gt;
| Prize (deprecated)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The fennec fox looks like a vulpine that ran afoul of a particularly inventive wizard.  Its form is diminutive, from tiny paws to a little maw full of needle-sharp teeth, but its ears are laughably oversized.  A lolling pink tongue protrudes slightly from one side of its mouth.&amp;quot;&amp;gt;fennec fox&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user lets out a call to the skies and summons dozens of its kind to join in a concerted assault against its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;We Are Pack&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 190&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cradling a veritable smorgasbord of shoots and leaves close to its furry chest, the panda looks like it would rather be doing absolutely anything other than being active.  It is large, it is adorable, and it is incredibly lazy.&amp;quot;&amp;gt;great panda&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user does its best to look harmless, lulling its opponent into a false sense of security before striking.  Deals 100% special ability damage.&amp;quot;&amp;gt;Innocence Lost&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From the tip of its beak to its long tail feathers, every inch of the raven is unmitigated black, but its plumage has a faint sheen that reflects the light in oil-slick colors.  The bird&#039;s eyes are keen and constantly darting.  Shreds of a small scroll are clutched in one of its talons, scribbled with what looks like florid poetry.&amp;quot;&amp;gt;raven&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| Beast&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user grasps its foe and soars skyward before slamming its opponent back to earth.  Deals 100% special ability damage.&amp;quot;&amp;gt;Sky Rend&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Covered in bruises and with ostenatious clothing heavily stained with blood, the healer looks utterly exhausted. A barely healing scar mars a brow knotted with overwhelming frustration.  The healer&#039;s coinpurse bulges with a meager amount of coin.&amp;quot;&amp;gt;Beleaguered Healer&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Humanoid&lt;br /&gt;
| Unattuned&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user channels a bolt of pure energy to strike at its opponent.  Deals 100% special ability damage.&amp;quot;&amp;gt;Light Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 155&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Few creatures engender pity as capably as the pooka.  Shrouded in shreds of swirling mist, its gait is uneven and its hide hangs loose over its ribs.  The ghostly horse&#039;s legs are at jangly angels, as if ill-suited to support even its insubstantial form.  It wouldn&#039;t be a picture of health even if its head weren&#039;t floating in the air a foot away from the rest of its body.&amp;quot;&amp;gt;Headless Pooka&amp;lt;/span&amp;gt;&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Undead&lt;br /&gt;
| Spirit&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;Bought from Beasts of Burden at Ebon Gate 2020 for 50,000 silvers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user unleashes its bestial sorrow in a crippling wave at its opponent.  Deals 75% special ability damage and Distracts the foe.&amp;quot;&amp;gt;Pitiful Stare&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 114&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 150&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The bright red songbird has a pudgy body that makes its head look a bit undersized.  It is wearing an intricate suit of gilded plate armor.  Although the plate&#039;s intricacy and ornamentation mark the smith a master of their craft, they appear to have committed the cardinal sin of ignoring the dangers of high encumbrance.&amp;quot;&amp;gt;Battle Cardinal&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2022]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user gusts winds that protect it and hinder the target.  Deals 80% special ability damage.  Grants Airwall.  Inflicts Slow.&amp;quot;&amp;gt;Real Soon, Now&amp;lt;/span&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 108&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 170&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tottering under the weight of its own plentiful wool, the rolton is as immense as it is ill-tempered.  A crown sits askew on its brow at a jaunty angle and its hind legs have been crammed into ill-fitting trousers.  No sign remains of the individual foolish enough to have attempted to play such an ill-advised game of dress-up with a wild animal.&amp;quot;&amp;gt;Rolton King&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| Beast&lt;br /&gt;
| Wild Magic&lt;br /&gt;
| Buy&lt;br /&gt;
| -&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;[[SimuCon 2023]] exclusive&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;The user goes into a wild rage that exhausts its opponent, but has a small chance to backfire.  Deals 60% special ability damage.  Grants Berserk.  Inflicts Sleep.&amp;quot;&amp;gt;High Maintenance&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 109&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Red-rimmed eyes blink blearily out from a face grown lined beyond its years.  The lookout has bits of bark and debris in its hair.  Its ancient military uniform is rumpled and unclean.&amp;quot;&amp;gt;Restless Lookout&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Tentacles and scales sprout from the stunted body of the wave ascendant and crumble away almost as quickly, leaving its form always in a state of flux.  Almost as intense as the agony in its features is the burning religious fervor there, almost mindless in its fury.&amp;quot;&amp;gt;Wave Ascendant&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Seemingly comprised of roiling gases and flames, the figure&#039;s shape is never certain.  In one moment, it takes the form of a draconian terror, but by the next it has the shape of a towering and powerful man.  Crimson energy crackles through the figure&#039;s body, as if at any moment it might combust with cataclysmic results.&amp;quot;&amp;gt;Breath of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
| Legendary&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Carrying a nacre-laden trident adorned with colorful barnacles, the maiden strides the line between menace and seductress.  Any striding is, of course, metaphorical, as the lower half of her body is that of a fish with vivid scales.&amp;quot;&amp;gt;sea maiden&amp;lt;/span&amp;gt;&lt;br /&gt;
| Common&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Roughly the size of a giantman and nearly as hairy, the bear is a behemoth of muscle and sinew whose threat is only slightly blunted by the fact that it is drenched in sticky honey from head to toe.  It licks occasionally at its sticky chops in clear pleasure at the leftovers it has unintentionally stored in its thick golden fur.&amp;quot;&amp;gt;Honey Bear&amp;lt;/span&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Unk&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | -&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- PLEASE USE THE TEMPLATE AT THE TOP OF THE PAGE FOR HELP DETERMINING HOW TO FILL OUT A NEW ROW ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Table Keys==&lt;br /&gt;
&lt;br /&gt;
If the spirit beast is &#039;&#039;purchased&#039;&#039;, the table will read &#039;&#039;&#039;BUY&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Common spirit beasts can be found at any valid location within the entire &#039;&#039;&#039;realm&#039;&#039;&#039; listed, uncommon spirit beasts will only be found within the specific {{boldmono|LOCATION}}, and legendary spirit beasts can be found only in a single &#039;&#039;&#039;room&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Location key}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1hiT6IGPMAF_QvfJ9e0hNJaLP0GfJKV6aA4pF73XBo6Q/edit#gid=2085872805| Spirit Beast Stat Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=260663</id>
		<title>Spirit Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast&amp;diff=260663"/>
		<updated>2026-07-13T22:59:01Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Spirit Beasts&#039;&#039;&#039; are the spiritual essences of creatures that have dwelled in a given locale. Skilled characters can bind them to a talisman, which can be used by anyone to make them fight other Spirit Beasts to gain levels and become more powerful. The {{boldmono|[[BEAST (verb)|BEAST]]}} command is the main way to interact with the Spirit Beast system. It is &#039;&#039;&#039;highly&#039;&#039;&#039; recommended to read through {{boldmono|BEAST HELP}} to get an understanding of how Spirit Beasts work. The full content is also available &#039;&#039;&#039;[[/Walkthrough|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast system premiered at [[Ebon Gate]] 2014.  It is a strategic game, similar to [[siegery]], but with much more depth.  [[User:GS4-AUCHAND|GM Auchand]] redeveloped Spirit Beasts shortly after their debut and introduced [[Talondown Arena]] aboard [[The Firebird]] airship for players to battle each other and [[NPC]] Spirit Beast masters. The system received a major overhaul again in July 2020.&lt;br /&gt;
&lt;br /&gt;
If you are looking information on a specific Spirit Beast, please see [[Spirit Beast stats]].&lt;br /&gt;
&lt;br /&gt;
For information on Spirit Beast battling, please see [[Spirit Beast Battle Guide]].&lt;br /&gt;
&lt;br /&gt;
==Catching Your First Spirit Beast==&lt;br /&gt;
&lt;br /&gt;
=== Buying a Talisman ===&lt;br /&gt;
Before you can begin capturing and participating in Spirit Beast battles, you will need a Spirit Beast talisman. A talisman can be purchased from the shop &#039;&#039;Marks of the Beast&#039;&#039; in [[Talondown Arena]] (formerly aboard [[The Firebird]]) for 25,000 silvers. All talismans sold in the shop are identical in function. Each player can store 100 different Spirit Beasts, and the talismans are interchangeable. All talismans are wearable and all {{boldmono|BEAST}} commands can be used without needing it in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Finding Spirit Beasts ===&lt;br /&gt;
Now that you have your talisman, you can begin searching for Spirit Beasts to capture. To do so, use the {{boldmono|BEAST SENSE}} command to search the room you are in. However, you will not be able to find Spirit Beasts in a &amp;quot;civilized&amp;quot; room. This usually applies to any room that is part of a town. You will see the following message if the room cannot contain Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other hand, finding an &amp;quot;uncivilized&amp;quot; room is as easy as stepping outside the gates of the town. Using {{boldmono|BEAST SENSE}} in this kind of room will get you a message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common tsark spirit.&lt;br /&gt;
You detect the presence of a common wind wraith spirit.&lt;br /&gt;
You detect the presence of a common fire elemental spirit.&lt;br /&gt;
You detect the presence of a common water elemental spirit.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have a ~20% chance to find each specific common Spirit Beast that exists in the room. Uncommon and Legendary Spirit Beasts are more difficult to find. In fact, if you are unlucky, you may not sense any at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast sense&lt;br /&gt;
You focus your thoughts on a small copper talisman, attempting to align yourself with the spirits floes within the area, but cannot quite manage to attune yourself to the spirits here.&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be disheartened, just use {{boldmono|BEAST SENSE}} again! Sometimes it can take multiple tries to find the beast you are looking for. It is possible to see Uncommon and Legendary Spirit Beasts before you have the ability to capture them.&lt;br /&gt;
&lt;br /&gt;
Once you have found a beast that you want, use {{boldmono|BEAST ATTUNE {name}}} to select the Spirit Beast for capture, followed by {{boldmono|BEAST CAPTURE}} to add the Spirit Beast to your collection. There are not checks involved with {{boldmono|ATTUNE}} or {{boldmono|CAPTURE}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast attune water elemental&lt;br /&gt;
You tighten your grip on your copper talisman, attuning yourself to the presence of the water elemental spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
R&amp;gt;beast capture&lt;br /&gt;
You hold out your copper talisman and extend your thoughts to encompass the water elemental spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&lt;br /&gt;
&lt;br /&gt;
Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&lt;br /&gt;
&lt;br /&gt;
It is an average specimen of its kind.&lt;br /&gt;
&lt;br /&gt;
The water elemental seems to be cautiously optimistic about your bond.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing a Spirit Beast you must wait 15 minutes before you can sense or capture another.&#039;&#039;&#039; Trying to do so before the cooldown expires will yield this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast sense&lt;br /&gt;
Your senses are dulled by your recent brush with the spirit world.  You will need to wait another 14 minutes and 50 seconds before your senses have recovered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have captured a Spirit Beast, you can view its information by using {{boldmono|BEAST SELECT {name}}} to select the beast from your collection followed by {{boldmono|BEAST INFO}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast info&lt;br /&gt;
&lt;br /&gt;
The Spirit Beast is a common water elemental of 1 training with the following traits:&lt;br /&gt;
&lt;br /&gt;
General Traits&lt;br /&gt;
&lt;br /&gt;
      Exp. to Next:   301&lt;br /&gt;
             Class:   Elemental&lt;br /&gt;
           Element:   Water&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   High&lt;br /&gt;
           Quality:   Average&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
            Primary  Base  Bonus  Total      Secondary&lt;br /&gt;
            -------  ----  -----  -----      ---------&lt;br /&gt;
             Power:   109      0    109  ==&amp;gt; none&lt;br /&gt;
           Defense:   129      0    129  ==&amp;gt; Health Points: 145, Focused Defense: 71.12%&lt;br /&gt;
           Insight:   108      0    108  ==&amp;gt; Stance Detect: 77.00%, Flash of Insight: 8.92%&lt;br /&gt;
          Accuracy:    90      0     90  ==&amp;gt; Hit Rate: 80.11%, Critical Strike: 5.45%&lt;br /&gt;
             Speed:    89      0     89  ==&amp;gt; Surge of Speed: 6.97%, Evasion: 2.19%&lt;br /&gt;
&lt;br /&gt;
Appearance and Attacks&lt;br /&gt;
&lt;br /&gt;
       Description:   a bubbling water elemental&lt;br /&gt;
           Examine:   All that distinguishes the elemental from a pool of water is &lt;br /&gt;
                      the faint blue glow suffusing its depths.  Well, that and the &lt;br /&gt;
                      fact that it is walking upright in a vaguely humanoid shape.  &lt;br /&gt;
                      Bubbles and froth adorn its amorphous &#039;neck&#039; like a necklace &lt;br /&gt;
                      of pearls.&lt;br /&gt;
&lt;br /&gt;
          Armament:   none&lt;br /&gt;
&lt;br /&gt;
          Attack 1:   shoots a stream of water toward&lt;br /&gt;
          Attack 2:   hurls globes of water toward&lt;br /&gt;
    Flavor Message:   glowing bright blue&lt;br /&gt;
&lt;br /&gt;
           Special:   Rage of the Elements.  A technique frequently used by &lt;br /&gt;
                      elementals.  The user&#039;s aura flares and it unleashes a potent &lt;br /&gt;
                      stream of enemy at its foe.  Deals standard special ability &lt;br /&gt;
                      damage.  Costs 3 Special Charges.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only have one version of a Spirit Beast in your collection at a time&#039;&#039;&#039;. You must {{boldmono|BEAST EXPEL}} the Spirit Beast before you can capture another one of the same type.&lt;br /&gt;
&lt;br /&gt;
===Removing a Spirit Beast===&lt;br /&gt;
If you are searching a Spirit Beast with a higher Quality or if your collection is getting too big, you can use {{boldmono|BEAST EXPEL}} to remove a Spirit Beast from your collection. &#039;&#039;&#039;Make sure to use {{boldmono|BEAST SELECT}} first to ensure you release the correct Spirit Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
Expelling your water elemental will remove it from your collection and it will not be recoverable by any means.  If you&#039;re sure you want to do this, enter BEAST EXPEL again within 30 seconds.&lt;br /&gt;
&amp;gt;beast expel&lt;br /&gt;
With a wrenching feeling of sorrow, you release your water elemental into the environs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once expelled in this manner, that Spirit Beast is gone for good and you will need to capture a new version if you want another one.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use a Spirit Beast cage or Spirit Beast enchiridion to externally store the beast. To do so, first purchase either from the shop &#039;&#039;Sold Souls&#039;&#039; on [[The Firebird]] and hold the item in your hand. Finally, use {{boldmono|BEAST EXPEL {object}}} to place the Spirit Beast inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;get my enchiridion&lt;br /&gt;
You remove a beast-marked leather enchiridion from in your viper skin toolkit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;open enchiridion&lt;br /&gt;
You open a beast-marked leather enchiridion to the cover page.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn enchiridion&lt;br /&gt;
You carefully turn to the 1st page of your enchiridion.  The page is blank.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;beast expel enchiridion&lt;br /&gt;
You breathe gently onto a beast-marked leather enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral water elemental, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should you want to add the creature back to your collection, use {{boldmono|BEAST OFFER {object}}} while holding the item. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;beast offer enchiridion&lt;br /&gt;
You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a water elemental.  Its form drifts toward you and merges with yours.&lt;br /&gt;
&lt;br /&gt;
(As you did not have a Spirit Beast selected, the water elemental has been set as your selected Spirit Beast.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can store multiple Spirit Beasts of the same type externally and Spirit Beasts stored this way do not count as part of your collection. This means you can capture another Spirit Beast of that type with no problem. &lt;br /&gt;
&lt;br /&gt;
===Play with your Spirit Beast===&lt;br /&gt;
{{boldmono|BEAST MANIFEST}} allows you to create a non-combat pet that will perform various fluff actions that are visible to everyone in the room. You can only manifest one Spirit Beast at a time in this manner and the creature will follow its owner from room to room. The manifestation will last a few minutes but you can &amp;quot;dismiss&amp;quot; the manifestation to cause it to fade away sooner if needed. It will disperse early if taken into a room that disallows spell-casting or if it senses a Spirit Beast battle.&lt;br /&gt;
&lt;br /&gt;
==Spirit Beast Information==&lt;br /&gt;
&lt;br /&gt;
===Level &amp;amp; Experience===&lt;br /&gt;
Your Spirit Beast will gain levels as it fights. A Spirit Beast will start at level 1 and can grow to a maximum of level 20. As a Spirit Beast levels up, its Primary Stats will increase by a small amount depending on the beast&#039;s Class.&lt;br /&gt;
&lt;br /&gt;
It takes a certain amount of experience to rise to the next level. Beasts gain experience from participating in Spirit Battles with opponents. Experience gain is increased when battling higher-leveled Spirit Beasts, and diminished against lower-leveled Spirit Beasts. Experience gain is increased within Training Bouts. White Spirit Beast ampoules provide Spirit Beast experience.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
A classification of Spirit Beasts based on innate traits. The current classes are &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Beast&#039;&#039;&#039;, &#039;&#039;&#039;Elemental&#039;&#039;&#039;, &#039;&#039;&#039;Arthropod&#039;&#039;&#039;, &#039;&#039;&#039;Aberration&#039;&#039;&#039;, &#039;&#039;&#039;Undead&#039;&#039;&#039;, and &#039;&#039;&#039;Beastman&#039;&#039;&#039;. The class of a Spirit Beast will determine how its Primary Stats grow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+STAT GROWTH&lt;br /&gt;
! Class&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#F49D9D&amp;quot; | Power&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#FFA07A&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#DAA520&amp;quot; | Insight&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#C3F2DD&amp;quot; | Accuracy&lt;br /&gt;
! style=&amp;quot;text-align:center; background:#9CD6F8&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beast || 3 || 2 || 4 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Elemental || 3 || 3 || 2 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Arthropod || 2 || 4 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Aberration || 4 || 2 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Undead || 4 || 3 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastman || 3 || 3 || 4 || 2 || 3&lt;br /&gt;
|}&lt;br /&gt;
     &lt;br /&gt;
===Element===&lt;br /&gt;
Many beasts are aligned to an element, the spiritual world, or wild magic, and that alignment will affect how that beast does in battles vs. other aligned beasts according to this chart:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
|+ATTUNEMENT&lt;br /&gt;
! Element||Weakest Against||Weak Against||Strong Against||Strongest Against&lt;br /&gt;
|-&lt;br /&gt;
| Unaligned || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Water || Earth || Air || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Water || Spirit || Air || Earth || Fire&lt;br /&gt;
|-&lt;br /&gt;
| Earth || Air || Water || Fire || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Air || Spirit || Fire ||Water || Earth&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || Fire || Earth || Water || Air&lt;br /&gt;
|-&lt;br /&gt;
| Wild Magic || Elements || - || - || Spirit&lt;br /&gt;
|-&lt;br /&gt;
| Rift Armament || Spirit || - || - || Elements&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Spirit Beast armaments are restricted by class as described below:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! Class||Armament&lt;br /&gt;
|-&lt;br /&gt;
|Humanoid||Ring&lt;br /&gt;
|-&lt;br /&gt;
|Beast||Collar&lt;br /&gt;
|-&lt;br /&gt;
|Elemental||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Arthropod||War-paint&lt;br /&gt;
|-&lt;br /&gt;
|Aberration||Rune&lt;br /&gt;
|-&lt;br /&gt;
|Undead||Sigil&lt;br /&gt;
|-&lt;br /&gt;
|Beastman||Fetish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rarity===&lt;br /&gt;
Spirit Beasts have a rarity denoting how difficult they are to find. There are no differences stat-wise between rarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - Found throughout a given realm. If you can use {{boldmono|BEAST SENSE}} in a room, you will be able to find beasts of this rarity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uncommon&#039;&#039;&#039; - Found in a small range of linked rooms such as a hunting ground or similar area. You can begin capturing uncommon Spirit Beasts once you’ve captured 10 common Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;&#039;&#039; - Found in a single specific room. Said room will most likely have some sort of special meaning or significance to the spirit beast in question. You can start capturing legendary Spirit Beasts once you’ve captured 25 total common or uncommon Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
It is not necessary to have 10 or 25 beasts in your collection, and beasts transferred from other players via cage or enchiridion will not count towards your Beasts Captured total.&lt;br /&gt;
&lt;br /&gt;
===Loyalty=== &lt;br /&gt;
Your Spirit Beast becomes more loyal when it wins fights, and it loses loyalty to you when it’s defeated. Loyalty doesn’t change in Training Bouts. When your Spirit Beast’s loyalty hits “waning”, it’s probably wise to buy or collect blood from creatures using a syringe and vial from [[The Firebird]] so you can {{boldmono|BEAST OFFER}} the vial to your Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
Collect blood by killing creatures and {{boldmono|[[DRAW (verb)|DRAW]]}} their blood with the syringe.  The higher the level of the creature, the better the blood will be. Leopards in the Gyldemar Forest yield &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yield &amp;quot;incredible&amp;quot; quality blood. &lt;br /&gt;
&lt;br /&gt;
The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
#Kill the creature&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|[[KNEEL (verb)|KNEEL]]}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
#&amp;lt;tt&amp;gt;{{boldmono|DRAW {CREATURE} WITH SYRINGE}}&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;K&amp;gt;draw radical with syringe&lt;br /&gt;
You draw some of a triton radical&#039;s blood into your syringe.  The radical shrivels slightly.&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat this process 3 more times to completely fill a vial.&#039;&#039;&#039; A full vial (4 kills) is needed to prepare your talisman. {{boldmono|[[LOOK (verb)|LOOK]]}} at the syringe to see how much blood has been collected. Note that the quality of the blood cannot be seen until the vial is full.&lt;br /&gt;
&lt;br /&gt;
===Quality (Skill)===&lt;br /&gt;
Naturally captured Spirit Beasts vary just a tad in their quality. The Skill value of a Spirit Beast provides a small boost to all Primary Stats. Upon capture, a Spirit Beast will have a Skill between +1 and +10. The Skill value cannot be seen directly but is reflected in the &amp;quot;Quality&amp;quot; of the beast. The Quality of a captured Spirit Beast can be either &#039;&#039;&#039;Unimpressive&#039;&#039;&#039;, &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Robust&#039;&#039;&#039;, or &#039;&#039;&#039;Perfect&#039;&#039;&#039;. Please use the table below for quick reference:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Quality || Skill Value&lt;br /&gt;
|-&lt;br /&gt;
| Unimpressive || +1 - +3&lt;br /&gt;
|-&lt;br /&gt;
| Average || +4 - +6&lt;br /&gt;
|-&lt;br /&gt;
| Robust || +7 - +9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect || +10&lt;br /&gt;
|-&lt;br /&gt;
| Extraordinary || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, Quality can only be changed with &#039;&#039;&#039;a radiant bestial soulstone&#039;&#039;&#039; which increases the Spirit Beast&#039;s quality to &#039;&#039;&#039;Extraordinary&#039;&#039;&#039;. Some merchants can enhance a Spirit Beast, boosting all of their Primary Stats by 5 per service to a maximum of +20 to all stats:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
             Class:   Beast&lt;br /&gt;
           Element:   Unattuned&lt;br /&gt;
            Rarity:   Common&lt;br /&gt;
           Loyalty:   Exceptional&lt;br /&gt;
           Quality:   Perfect&lt;br /&gt;
    Merchant Bonus:   5 to all stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primary Stats===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Determines how much damage your Spirit Beast does with autoattacks. Power does not have any secondary stats associated with it. Spirit Beasts with very low Power will hit less often as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; - Mitigates damage from an enemy’s autoattacks. Defense, along with level, is also responsible for calculating your Spirit Beast’s &#039;&#039;&#039;Health Points&#039;&#039;&#039;. When your Spirit Beast uses the {{boldmono|FORTIFY}} command, it gains an additional layer of defense that allows it to block enemy autoattacks at a rate equal to its &#039;&#039;&#039;Focused Defense&#039;&#039;&#039; secondary stat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039; - Insight is a measure of how good your Spirit Beast is at reading the field of battle and picking up when it’s in an inferior stance to its opponent. Its first secondary stat, &#039;&#039;&#039;Stance Detect&#039;&#039;&#039;, is the rate at which your Spirit Beast will successfully detect its opponent’s stance and switch to counter it when you give the {{boldmono|DETECT}} command. Insight also informs your beast’s &#039;&#039;&#039;Flash of Insight&#039;&#039;&#039; chance, which is the likelihood on any given turn that the beast will freely auto-switch to counter an opponent’s superior stance without needing a command from you.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accuracy&#039;&#039;&#039; - Your Spirit Beast’s Accuracy is all about its precision in combat. It informs &#039;&#039;&#039;Hit Rate&#039;&#039;&#039;, which is the likelihood of your Spirit Beast to hit with autoattacks, and &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;, which is the Spirit Beast’s chance to do extra damage on any given autoattack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Speed&#039;&#039;&#039; - While all Spirit Beasts have the same base roundtime, Speed gives your Spirit Beast the chance to gain a &#039;&#039;&#039;Surge of Speed&#039;&#039;&#039;, which drastically reduces the roundtime before its next turn. It also dictates your Spirit Beast’s &#039;&#039;&#039;Evasion&#039;&#039;&#039;, which is a flat chance to dodge any autoattack that might have otherwise hit.&lt;br /&gt;
&lt;br /&gt;
==Spirit Battles==&lt;br /&gt;
There are a couple of ways to get into a Spirit Battle. You can challenge other players. If no players want to engage in bestial carnage, you can use portals in or near a number of towns to travel to the Talondown Arena, a crossrealm zone aboard [[The Firebird]] that features [[NPC]] beastmasters and a few fun challenges for burgeoning beast tamers.&lt;br /&gt;
&lt;br /&gt;
When you find someone willing to fight, be they man or machine, you’ll use {{boldmono|BEAST CHALLENGE {person}}} to initiate the challenge. They can then {{boldmono|BEAST CHALLENGE ACCEPT}} to begin a Spirit Battle.&lt;br /&gt;
&lt;br /&gt;
Spirit Battles can’t begin in rooms where magic is not allowed, some merchant rooms, or in places where there is already a Spirit Battle going.&lt;br /&gt;
&lt;br /&gt;
On a successful challenge, your Spirit Beasts will erupt into being. One of the Spirit Beasts will begin in a stance superior to the other’s, giving it an immediate advantage. One will also have a Speed advantage. These are partially random, but Insight and Speed play roles in determining the victor, respectively.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, in which you can give your Spirit Beast an opening command, the Spirit Battle begins.&lt;br /&gt;
&lt;br /&gt;
===Battle Commands===&lt;br /&gt;
During a Spirit Battle, your goal is to give your Spirit Beast commands that will lead it toward success. Some commands cost Action Points, and others do not. Your Spirit Beast only gets 6 Action Points per battle, so use them carefully to get a leg up on your opponent. The commands are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Command || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK || none || Cancels other commands and tells a Spirit Beast to autoattack as normal instead. Has a chance of activating critical strikes, armament abilities, and can miss/be blocked. You should only ever need to issue this command if you give another command by mistake.&lt;br /&gt;
|-&lt;br /&gt;
| DETECT || none || Orders your Spirit Beast to detect its opponent’s stance and switch accordingly. Chance of success is based on your Spirit Beast’s Insight. Has a significantly lower roundtime than other commands.&lt;br /&gt;
|-&lt;br /&gt;
| FORTIFY|| 1AP || Your Spirit Beast gains a chance to block autoattacks equal to its Focused Defense chance for 3 rounds.&lt;br /&gt;
|-&lt;br /&gt;
| HEAL || 1AP || Restores a number of health points based on a percentage of your beast’s maximum health scaling with current health, best used when near defeat.&lt;br /&gt;
|-&lt;br /&gt;
| LASH || 1AP || Does guaranteed light damage to an enemy based on level. Your Spirit Beast also gains a Special Ability charge.&lt;br /&gt;
|-&lt;br /&gt;
| SPECIAL || xSC || Expends x Special Ability charges to perform a powerful maneuver that differs by Spirit Beast. Standard special damage scales with level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Success in a Spirit Battle is all about keeping your Spirit Beast alive long enough to take out its opponent. Since Spirit Beasts can’t regain Action Points and always autoattack if they’ve been given nothing else to do, there’s a war of attrition in each fight.&lt;br /&gt;
&lt;br /&gt;
Your Spirit Beast is always in a stance. The stances themselves are not important, except to know that each counters two other stances and is countered by two other stances. If you notice your Spirit Beast doing less damage and taking more damage from autoattacks, you’ll want to weave a {{boldmono|BEAST COMMAND DETECT}} in with whatever else you’re doing, or you risk allowing the fight to snowball out of your control.&lt;br /&gt;
&lt;br /&gt;
If you’re having trouble finding someone with a Spirit Beast of like level to challenge you, you may want to enable {{boldmono|BEAST MATCH}}. If you and your opponent have {{boldmono|BEAST MATCH}} enabled before making your challenge, both Spirit Beasts will perform at the level of the lower one.&lt;br /&gt;
&lt;br /&gt;
===[[Talondown Arena]]===&lt;br /&gt;
Formerly located in the belly of [[The Firebird]], a roving airship, the Talondown is a cross-realm zone that allows you to Spirit Battle with NPCs of different skill levels. The Talondown introduces some other considerations of which players should be aware:&lt;br /&gt;
&lt;br /&gt;
Redsteel Marks -  Redsteel marks are a type of currency that allows you to purchase items from the arena cashier, including Spirit Beast ampoules, gem pouches, and Spirit Beast armaments. Use {{boldmono|BEAST STATUS}} to view balance.&lt;br /&gt;
Talondown Arena Level - Your Talondown Arena level determines how challenging your NPC opponents will be. At level 1, they’ll take it easy on you. Fights with NPCs at level 7 are brutal, and will only be winnable by the most dedicated Spirit Beast enthusiasts. &lt;br /&gt;
&lt;br /&gt;
There are four types of fight available through the Talondown Arena: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Matches&#039;&#039;&#039; - In Blood Matches, you put your life on the line every time that you step into the fighting pit. Your Spirit Beast’s health is tied to your own in these fights. On a defeat, there’s a good chance that your body will give out, killing you and costing you a deed. There are healers and empaths employed by the Talondown, but you’ll still suffer the effects of resurrection sickness afterward. You have about a 10% chance of winning Spirit Beast-centric prizes with each Blood Arena win. You can engage in Blood Matches against fellow players or NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listed Fights&#039;&#039;&#039; - Listed Fights pit players against champion NPC trainers for a fabulous prize that is awarded at the end of the week. The goal of listed fights is to win as many fights as possible against other players in the arena. The catch is that once you are defeated three times, you’re out for the week and your score can’t further improve. Listed Fights are account-bound, so if you’ve already participated on one character, you can’t participate on a different one until next week. Listed match trainers all use level 20 Spirit Beasts, with no BEAST MATCHing. Your entry token is removed upon entry and returned if you win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Challenge&#039;&#039;&#039; - Each week, seven NPC trainers are selected at random. Your challenge is to defeat all of them in order of ascending difficulty. These trainers do not level match, unlike the ones in Blood Matches or Training Bouts, so you may have to get your Spirit Beast to maximum level of 20 before you stand a chance against these higher-level trainers. Each trainer uses their own favorite Spirit Beast, so if you fail to defeat one, you can select a different Spirit Beast of your own that might better counter the trainer’s standing choice. If you defeat all seven trainers, you’ll earn a significant prize in the form of a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; and a hefty chunk of character experience in the process. Weekly Challenges are only against NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Bouts&#039;&#039;&#039; - Training Bouts are the only arena fight type that costs silvers. This is because Training Bouts award additional Spirit Beast experience, meaning that your Spirit Beast will level faster. You can engage in Training Bouts against fellow players or NPCs. Each training bout costs 1000 silver and grants an additional 100 beast experience for a victory.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Battling with your Spirit Beast awards you a small amount of experience. The first 10 times that you participate in a Spirit Beast battle, you will earn 150 experience for winning or 75 experience for losing. Talondown Arena provides additional rewards for taking part in Listed Fights or the Weekly Challenge:&lt;br /&gt;
&lt;br /&gt;
* The top 3 Listed Fight players for the week are awarded a &#039;&#039;&#039;gilded lockbox&#039;&#039;&#039; the following Sunday. &lt;br /&gt;
* Each master defeated in the Weekly Challenge awards you 150 additional experience. Defeating all 7 masters earns you a &#039;&#039;&#039;gilded lockbox.&#039;&#039;&#039;&lt;br /&gt;
* There is a low (1%?) chance upon winning any Talondown Area battle that you will be awarded &#039;&#039;&#039;a stack of redsteel marks&#039;&#039;&#039; contining 200-600 marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Lockbox&#039;&#039;&#039; - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Sunday.  The lockbox contains the following:&lt;br /&gt;
&lt;br /&gt;
* A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibily from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].&lt;br /&gt;
* You&#039;ll receive 1,250 field experience upon redeeming the lockbox:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
G&amp;gt;redeem&lt;br /&gt;
A snooty green goblin says, &amp;quot;Yeah, yeah, I gotcher winnings right here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He hands you a talon-stamped gilded lockbox.&lt;br /&gt;
&lt;br /&gt;
A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmenting Your Spirit Beast==&lt;br /&gt;
There are a number of available items to modify and care for your Spirit Beasts. Some of these items can be purchased for silver while other require Redsteel Marks.&lt;br /&gt;
&lt;br /&gt;
=== Ampoules ===&lt;br /&gt;
Ampoules (or potions) come in seven different types which alter Primary Stats or grant experience. You can have a maximum of +10 bonus to any given stat, and a maximum of +20 bonus in total. Reset potions can only be if you have at least one bonus applied. Experience ampoules can be used as long as your Spirit Beast is not yet level 20.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Red || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| Orange || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| Green || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Blue || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| Black || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| White || Bonus experience&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
Armaments are &amp;quot;equipment&amp;quot; that can be used by a Spirit Beast. Spirit Beast armaments often feature a stat tradeoff, meaning that they’ll lower some stats and raise others. The tradeoff is always a net positive. Armaments can do unusual things like suppress your Spirit Beast’s elemental attunement or give it the ability to resist death.&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts can only use one armament at a time. Armaments can be equipped and disarmed from your Spirit Beast so long as you’re not engaged in a Spirit Battle or challenge. &lt;br /&gt;
&lt;br /&gt;
Armaments come in three tiers: Lesser, Sturdy, and Potent. Lesser armaments can be worn by any Spirit Beast that meets the armor piece’s specific requirements, which can be determined by {{boldmono|LOOK}}ing at it. Sturdy armaments require a Spirit Beast to be at least level 10, and Potent armaments require level 20. &lt;br /&gt;
&lt;br /&gt;
===Cages and Enchiridions===&lt;br /&gt;
Cages and enchiridions provide external storage for Spirit Beasts. By using {{boldmono|BEAST EXPEL {object}}} while one is held in hand, a Spirit Beast will be removed from the user collection and placed in the object. These objects can be given to others, allowing a way to trade Spirit Beasts between players.&lt;br /&gt;
&lt;br /&gt;
Cages can hold a single Spirit Beast and can only be used once. Enchiridions can hold up to 10 and have unlimited uses. {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} each item for usage commands.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
Redsteel Marks can be spent in Talondown Area by purchasing wares from &#039;&#039;&#039;a snooty green goblin&#039;&#039;&#039; with {{boldmono|ORDER}} or {{boldmono|INQUIRE WARES}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|1=line-height:1.3em;}}&lt;br /&gt;
! Color || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| a tiny ancient armament || 350 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a sturdy ancient armament || 1,050 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| an ornate ancient armament || 3,500 redsteel marks || Random armament, weighted towards currently selected beast. CLEAN to reveal.&lt;br /&gt;
|-&lt;br /&gt;
| a small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed&lt;br /&gt;
|-&lt;br /&gt;
| a liquid-filled black ampoule || 200 redsteel marks || Reset stat potion boosts&lt;br /&gt;
|-&lt;br /&gt;
| a small liquid-filled white ampoule || 200 redsteel marks || +250 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a large liquid-filled white ampoule || 400 redsteel marks || +500 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a huge liquid-filled white ampoule || 2,000 redsteel marks || +2,000 beast xp&lt;br /&gt;
|-&lt;br /&gt;
| a beast-marked leather enchiridion || 2,500 redsteel marks || &lt;br /&gt;
|-&lt;br /&gt;
| a radiant bestial soulstone || 20,000 redsteel marks || increases Spirit Beast&#039;s quality&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The items available rotate every few hours. The armaments and gem pouches will always be available along with 3 random ampoules. There is only a small number of ampoules of each type available per rotation which is shared across all players. After a total of 7(?) purchases of a specific ampoule, it will be out of stock until it shows up again when the stock rotates. Armaments and gem pouches never run out stock but a player can only buy gem pouches 5 times per day.&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Sold Souls&lt;br /&gt;
|look=a brass-marked claret door&lt;br /&gt;
|location=From Firebird entrance, west, south, south, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Sold Souls] }}}===--&amp;gt;===Sold Souls===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Sold Souls, Salesroom&lt;br /&gt;
|desc=Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the ebony stand:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a beast-marked leather enchiridion || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-abeastmarkedleatherenchiridion&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-abeastmarkedleatherenchiridion&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 100000&lt;br /&gt;
|-&lt;br /&gt;
| a fragile rainbow glaes cage || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-afragilerainbowglaescage&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-afragilerainbowglaescage&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transfered to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Festshop&lt;br /&gt;
|shopname=Marks of the Beast&lt;br /&gt;
|look=a cross-hatched burnt sienna door&lt;br /&gt;
|location=From Talondown entrance, north, go door&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==={{{ [Marks of the Beast] }}}===--&amp;gt;===Marks of the Beast===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Marks of the Beast, Showroom&lt;br /&gt;
|desc=Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|exits= none}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the flowstone bowl:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a small brass talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallbrasstalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallbrasstalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the brass talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small silver talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallsilvertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallsilvertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
| a small copper talisman || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcoppertalisman&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcoppertalisman&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the copper talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  It will also allow you to receive notifications when a Spirit Beast battle begins nearby.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 25000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Container|&lt;br /&gt;
|container=On the widowwood rack:}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| a thin silver syringe || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-athinsilversyringe&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-athinsilversyringe&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further &amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| a small crystal vial || Weight: &amp;lt;1 pound || &lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-customtoggle-asmallcrystalvial&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;analyze, show description&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-asmallcrystalvial&amp;quot;&amp;gt;&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;br&amp;gt;You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes and vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the vial or syringe at any time to see their status.  You can OFFER blood to Spirit Beasts who are disloyal to win their affection back.  These items should not be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved Posts]]&lt;br /&gt;
*[[/Walkthrough|Walkthrough]]&lt;br /&gt;
*[[/Alterations guide|Alterations Guide]]&lt;br /&gt;
*[[Introduction to Spirit Beasts]]&lt;br /&gt;
*[[Spirit Beast Battle Guide/Status Effects|Status Effects]]&lt;br /&gt;
*[[Spirit Beast Battle Guide]]&lt;br /&gt;
*[[EGShop:Ilixil&#039;s Bestiary|Ilixil&#039;s Bestiary Ebon Gate shop]]&lt;br /&gt;
*[[Spirit Beast stats]]&lt;br /&gt;
*[[Talondown Arena]]&lt;br /&gt;
*[[The Firebird]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_armament&amp;diff=260662</id>
		<title>Spirit Beast armament</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_armament&amp;diff=260662"/>
		<updated>2026-07-13T22:57:54Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Spirit Beast armaments&amp;#039;&amp;#039;&amp;#039; are special armaments that can only be equipped by a Spirit Beast.  They are used as part of the Spirit Beast system.  A Spirit Beast can only wear one armament at a time.  Armaments &amp;#039;&amp;#039;&amp;#039;degrade over time&amp;#039;&amp;#039;&amp;#039; and, if not repaired, are &amp;#039;&amp;#039;&amp;#039;destroyed&amp;#039;&amp;#039;&amp;#039; through regular use....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Beast armaments&#039;&#039;&#039; are special armaments that can only be equipped by a [[Spirit Beast]].  They are used as part of the [[:Category:Spirit Beast system|Spirit Beast system]].  A Spirit Beast can only wear one armament at a time.  Armaments &#039;&#039;&#039;degrade over time&#039;&#039;&#039; and, if not repaired, are &#039;&#039;&#039;destroyed&#039;&#039;&#039; through regular use.  Random armaments of varying qualities can be purchased from the [[Talondown Arena Cashier]] in exchange for [[redsteel mark]]s, and they can occasionally drop as prizes for Arena matches.  The Cashier, a [[snooty green goblin]], is also able to repair degraded armaments if you {{boldmono|INQUIRE REPAIRS}} with him.&lt;br /&gt;
&lt;br /&gt;
Armaments come in three qualities: lesser, sturdy, and potent.  More powerful armaments can do things like allow your beast access to new skills; all armaments will modify its stats in new and interesting ways.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt; {{addmetext}} &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BEAST EQUIP {ARMAMENT}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BEAST DISARM&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Armament &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Firebird &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2015 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Spirit Beast &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BEAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260358</id>
		<title>The Firebird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260358"/>
		<updated>2026-07-11T23:48:48Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the airship|the huntable creature|firebird}}&lt;br /&gt;
[[Image:TheFirebird2026.png|550px|right|Map of the Firebird by EK|alt=Representational map of the in-game rooms comprising the Firebird airship.  Dated July 2026.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Firebird&#039;&#039;&#039; is a traveling airship that regularly travels between and lands in various realms across Elanthia.  The vessel was introduced in 2015 as a traveling merchant ship and a place to battle Spirit Beasts.  It was grounded for several periods of time in different towns, either for repairs, upgrades, or simply extended docking.&lt;br /&gt;
&lt;br /&gt;
The ship itself is owned by the [[Turamzzyrian Empire]] and its captain is [[Brashton]] Rainsbourne.  It houses [[Talondown Arena]], a venue for battling [[Spirit Beast]]s.  Talondown Arena can be accessed directly from within the Firebird when aboard the ship.  Alternatively, direct access to just the Talondown Arena portion of the airship is available via portals in each major town and city.  The &#039;&#039;exit passage&#039;&#039; noted on the Firebird map to access Talondown Arena will lead back to the originating town portal if you did not enter from the Firebird itself.&lt;br /&gt;
&lt;br /&gt;
The Firebird now operates on an automated schedule, landing in a given town for about 2-3 hours before departing to the next.  It will take any passengers aboard with it when it departs.  The ship will send three monsterbold signals before it takes off, and transport spells and [[society]] abilities can be used to escape should the ship embark with passengers aboard.  The departure messaging includes the name of the next destination.  Departure messaging is only visible on the main three decks of the Firebird; it is not present in Talondown Arena, even if accessing the Arena via the airship.  Flight between towns only takes a few minutes.&lt;br /&gt;
&lt;br /&gt;
Once an elven wreck, the Firebird has since been restored by Brashton and Turamzzyrian engineers utilizing human technology and the benefit of [[plinite]].  At this point, it is seen as mostly a mercenary vessel.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Firebird is positioned pointing &amp;quot;south&amp;quot; in game.  The front of the airship is at the bottom of the map depicting it, and the rear is at the top of the map.  Portside is on the map&#039;s right, and starboard is on the map&#039;s left.  This is true for all decks.&lt;br /&gt;
&lt;br /&gt;
;a gleaming fireleaf airship&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The hull of the airship is adorned in red brass and gold leaf, and ambient light flickers off of the filigree metal like tiny sparks of flame.  A massive phoenix figurehead stares defiantly out from the prow over a windowed lounge at the ship&#039;s fore.  Sharp tongues of fire are etched into the hull around a gangway in the starboard hull.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Firebird makes landfall at the following locations.  Access is via &#039;&#039;a worn redwood gangplank&#039;&#039;.  Once landed, the Firebird will remain at that location for about 2-3 hours before departing to the next destination.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Lich #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shattered #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Icemule Trace]] || One east of South Gate &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3055 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kraken&#039;s Fall]] || Kraken&#039;s Fall, Logging Colony&amp;lt;br&amp;gt;by the ramps || u12101001 || #18260 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kharam Dzu]] || Silver and Sapphire || u3002021 || #1865 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Pinefar]] || One south, one southeast of Pinefar Preserve neighborhood &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #2771 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[River&#039;s Rest]] || River&#039;s Rest, River Road&amp;lt;br&amp;gt;by the drawbridge || u2101001 || #10840 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Solhaven]] || Solhaven, Falcon&#039;s Nest&amp;lt;br&amp;gt;outside private property || u4902041 || #1536 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Illistim]] || At the junction of Whistler&#039;s Pass &amp;amp; Sylvarrend &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #46 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Vaalor]] || West end of Shimaraern Var, outside the locksmith shop &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3502 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || Wehnimer&#039;s, Exterior&amp;lt;br&amp;gt;east of North Gate || u9003 || #411 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Sea of Fire]] || Kanchoco Cave side of the ramp &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #25144 || &lt;br /&gt;
|}&lt;br /&gt;
Note: Locations marked with &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; have not been reconfirmed in the years since the Firebird was rebuilt.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before its debut as the Firebird, the airship originally was named the Finch.  Brashton had helped design the ship, but it was not considered seemly for a Knight to either work on or captain an airship.  That changed when it was brought into service to battle [[Elithain]] Cross during [[Cross Into Shadows]].  The Finch went down, and both ship and Brashton were presumed gone.  The Empire promoted him posthumously to Knight of the Empire for his valiant efforts.  As it turned out, neither ship nor Brashton were lost, and the Finch rose again, renamed the Firebird.&lt;br /&gt;
&lt;br /&gt;
Rebuilt and repurposed as a merchant craft by its wayward captain, the Firebird now offers merchant services to various towns and cities across Elanthia, docking in them regularly before traveling to its next destination.  It flies under agreement with the Empire as an envoy to encourage trade and friendlier relations with its neighbors.  Its opening in March 2015 included several [[#Shops|shops]] aboard as well as the [[fusion shaman]].  However, the fusion shaman&#039;s cabin was closed within weeks of its opening due to a bug, and it has not reopened.  The fusion shaman has since been moved to a different venue.&lt;br /&gt;
&lt;br /&gt;
The Firebird has made occasional appearances in storylines, in particular those ones necessitating travel over longer distances.  First Orrisian and then later Brashton have been noted as captains of the vessel.  In 2015, the Firebird transported [[Alusius]] and Adyra in the events leading to the eventual opening of the [[Elemental Confluence]].  While Orrisian captained the ship, he housed the [[Ur-Daemon#Book of Ur|Book of Ur]] aboard it, stolen from the [[Orders of the Turamzzyrian Empire#The Sand Snakes|Sand Snakes]] of Bir Mahallah.  It is unknown if Orrisian or the Book of Ur are still aboard the Firebird today.&lt;br /&gt;
&lt;br /&gt;
With the start of [[Witchful Thinking]] in 2019, the Firebird was damaged.  Having landed just outside of [[Icemule Trace]], it remained grounded for several years due to the harsh weather conditions that kept it from flying.  Its original power source, an elven veniom crystal, had broken, and the ship now relied on propeller power to fly - which the cold climate made nearly impossible due to icing.  Brashton sought a way to rebuild and refit the ship, eventually petitioning Emperor [[Aurmont]] himself and ultimately obtaining a writ to do so.&lt;br /&gt;
&lt;br /&gt;
While still undergoing repairs and improvements during this period, the Firebird was sabotaged by [[Arnabas]] during [[The Uncertain Times]] in mid-2021.  With the aid of adventurers and Mayor [[Talliver]] Dabbings of Icemule Trace, sufficient supplies were gathered to help fully repair the vessel and also improve it for flight in colder regions.  The gnomish inventors [[Hauptwhistle]] and [[Fiddlestix]] were also employed, and they used gnomish ingenuity to improve the airship&#039;s design.  One of the key items needed in its repair this time was [[plinite]] to serve as a new core to power it.  [[Paidreg]] Venquinor, who in a former &amp;quot;life&amp;quot; was the Provost of [[Solhaven]], was enlisted to help with fitting plinite into the vessel due to his expertise in the field.  Since doing so, Paidreg has remained aboard the airship as a longterm guest, allowing him to further distance himself from the Paidreg of the past.&lt;br /&gt;
&lt;br /&gt;
The Firebird began its return to service in early 2022 as it supported exploration of the icy frontier north of Icemule Trace.  Part of its recent repairs included retrofitting her for colder weather, and while while the Firebird no longer needs a ship&#039;s wheel to steer due to its new design and power source, it remained in place as a nod to the airship&#039;s origins.  Exploratory trips to the colder north included initial flights above the [[Hinterwilds]], leading to the new area&#039;s opening.  Later that year, the Firebird helped carry a delegation from Icemule Trace to Ta&#039;Vaalor during [[The Winter War]], heralding the ship&#039;s formal return to service traveling between cities and towns.&lt;br /&gt;
&lt;br /&gt;
The ship now moves too swiftly for most storms and has remained fully operational since returning to the skies in December 2022.  While its plinite core remains strong, it does slowly deplete over time.  Brashton has remarked that a single core can last for years.  Paidreg has also loaned additional plinite to Brashton, an arrangement that seems to benefit them both.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Firebird shops}}&lt;br /&gt;
{{#ask: [[Category:Firebird shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopLocTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [[Spirit Beasts]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships of Elanthia]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firebird&amp;diff=260350</id>
		<title>Firebird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firebird&amp;diff=260350"/>
		<updated>2026-07-11T20:24:13Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the huntable creature|the airship|The Firebird}}&lt;br /&gt;
{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  85&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bird&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Avian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Element-based&lt;br /&gt;
| otherclass3 = Magical&lt;br /&gt;
| area =  The F&#039;Eyrie&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw (attack) &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 385&lt;br /&gt;
| PA2 = Bite (attack)&lt;br /&gt;
| PAB = 375&lt;br /&gt;
| PA3 = Impale (attack)&lt;br /&gt;
| PAC = 380&lt;br /&gt;
| BT1 = Major Fire (908) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 302&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Wing Buffet &lt;br /&gt;
| AB2 = Screech&lt;br /&gt;
| AB3 = Fire Mote&lt;br /&gt;
| AB4 = Drop&lt;br /&gt;
| AB5 = Fire flares&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 344&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 359&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 333&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|Flying}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a red firebird feather&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Smoldering black eyes and a sharp golden beak display the fury of the firebird.  A golden crest of feathers adorn the head of this large but nimble avian that continues down its long craning neck, transitioning to orange around its sleek body, then deep red along its narrow legs that end in wickedly sharp black talons.  Flames dance from the firebird&#039;s wide arcing wings that leave a trail with its long tail feathers in its wake.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The red firebird feathers attained from skinning the firebird can be used in [[fletching]] and confer fire flares to the bolts / arrows created with it.&lt;br /&gt;
&lt;br /&gt;
Firebirds share many features of [[Griffin family creatures]] including their wing buffet, screech, elemental mote attack and pick-up-and-drop maneuver:&lt;br /&gt;
&lt;br /&gt;
===Wing Buffet===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A firebird flaps its mighty, flame-tipped wings rapidly, creating a powerful gust of wind that buffets the area!&lt;br /&gt;
The wind knocks you off your balance and you fall over!&lt;br /&gt;
Your arms are forced down to your sides!&lt;br /&gt;
The wind then subsides.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screech===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A firebird opens its mouth and releases a shrill screech!&lt;br /&gt;
[SSR result: 76 (Open d100: 38)]&lt;br /&gt;
A twinge of fear starts to rise in your stomach, but you control the instinctive urge to freeze.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fire Mote Maneuver===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;A firebird raises its beak skyward and flaps its wings, whipping up a torrent of churning orange flames!&lt;br /&gt;
[SMR result: -29 (Open d100: 39)]&lt;br /&gt;
One of the blazing orange motes heads right for you!&lt;br /&gt;
What agility!  What grace!  A mote of scalding orange flame passes harmlessly by you!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drop Maneuver===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;[SMR result: 141 (Open d100: 60, Bonus: 29)]&lt;br /&gt;
A firebird dives down and hooks its claws into you!  With a great flap of its wings the firebird carries you into the air!&lt;br /&gt;
Within moments you find yourself soaring over the ground far below!&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
The firebird quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Strong blow to your abdomen!&lt;br /&gt;
   You are stunned for 5 rounds!&lt;br /&gt;
Roundtime: 8 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Claw (attack)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;A firebird rakes at you with a razor-sharp claw!&lt;br /&gt;
  AS: +385 vs DS: +747 with AvD: +35 + d100 roll: +11 = -316&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Bite (attack)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;A firebird cranes its neck, snapping at you with its sharp beak!&lt;br /&gt;
  AS: +375 vs DS: +534 with AvD: +32 + d100 roll: +31 = -96&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Impale (attack)]]===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;A firebird tries to spear you with its beak!&lt;br /&gt;
  AS: +380 vs DS: +556 with AvD: +37 + d100 roll: +13 = -126&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fire flares===&lt;br /&gt;
One of the firebird&#039;s beak attacks references a flaming maw, but its flaming beak seems to imbue all of its physical attacks with fire flares:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;In a trail of flames, a firebird extends its fearsome talons as it dives at you!&lt;br /&gt;
  AS: +365 vs DS: +382 with AvD: +35 + d100 roll: +89 = +107&lt;br /&gt;
   ... and hits for 1 point of damage!&lt;br /&gt;
   Blow glances off your shoulder.&lt;br /&gt;
A firebird rakes at you with a razor-sharp claw!&lt;br /&gt;
  AS: +365 vs DS: +382 with AvD: +35 + d100 roll: +98 = +116&lt;br /&gt;
   ... and hits for 3 points of damage!&lt;br /&gt;
   Weak slash across chest!&lt;br /&gt;
   Slightly less painful than heartburn.&lt;br /&gt;
 ** The firebird&#039;s beak crackles with flame! **&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Minor burns to chest.  That hurts a bit.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 83&lt;br /&gt;
|levelm1 = 84&lt;br /&gt;
|level = 85&lt;br /&gt;
|levelp1 = 86&lt;br /&gt;
|levelp2 = 87&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260349</id>
		<title>The Firebird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260349"/>
		<updated>2026-07-11T20:24:00Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses4|the airship|the huntable creature|firebird}}&lt;br /&gt;
[[Image:TheFirebird2026.png|550px|right|Map of the Firebird by EK|alt=Representational map of the in-game rooms comprising the Firebird airship.  Dated July 2026.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Firebird&#039;&#039;&#039; is a traveling airship that regularly travels between and lands in various realms across Elanthia.  The vessel was introduced in 2015 as a traveling merchant ship and a place to battle Spirit Beasts.  It was grounded for several periods of time in different towns, either for repairs, upgrades, or simply extended docking.&lt;br /&gt;
&lt;br /&gt;
The ship itself is owned by the [[Turamzzyrian Empire]] and its captain is [[Brashton]] Rainsbourne.  It houses [[Talondown Arena]], a venue for battling [[Spirit Beast]]s.  Talondown Arena can be accessed directly from within the Firebird when aboard the ship.  Alternatively, direct access to just the Talondown Arena portion of the airship is available via portals in each major town and city.  The &#039;&#039;exit passage&#039;&#039; noted on the Firebird map to access Talondown Arena will lead back to the originating town portal if you did not enter from the Firebird itself.&lt;br /&gt;
&lt;br /&gt;
The Firebird now operates on an automated schedule, landing in a given town for about 2-3 hours before departing to the next.  It will take any passengers aboard with it when it departs.  The ship will send three monsterbold signals before it takes off, and transport spells and [[society]] abilities can be used to escape should the ship embark with passengers aboard.  The departure messaging includes the name of the next destination.  Departure messaging is only visible on the main three decks of the Firebird; it is not present in Talondown Arena, even if accessing the Arena via the airship.  Flight between towns only takes a few minutes.&lt;br /&gt;
&lt;br /&gt;
Once an elven wreck, the Firebird has since been restored by Brashton and Turamzzyrian engineers utilizing human technology and the benefit of [[plinite]].  At this point, it is seen as mostly a mercenary vessel.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Firebird is positioned pointing &amp;quot;south&amp;quot; in game.  The front of the airship is at the bottom of the map depicting it, and the rear is at the top of the map.  Portside is on the map&#039;s right, and starboard is on the map&#039;s left.  This is true for all decks.&lt;br /&gt;
&lt;br /&gt;
;a gleaming fireleaf airship&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The hull of the airship is adorned in red brass and gold leaf, and ambient light flickers off of the filigree metal like tiny sparks of flame.  A massive phoenix figurehead stares defiantly out from the prow over a windowed lounge at the ship&#039;s fore.  Sharp tongues of fire are etched into the hull around a gangway in the starboard hull.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Firebird makes landfall at the following locations.  Access is via &#039;&#039;a worn redwood gangplank&#039;&#039;.  Once landed, the Firebird will remain at that location for about 2-3 hours before departing to the next destination.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Lich #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shattered #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Icemule Trace]] || One east of South Gate &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3055 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kraken&#039;s Fall]] || Kraken&#039;s Fall, Logging Colony&amp;lt;br&amp;gt;by the ramps || u12101001 || #18260 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kharam Dzu]] || Silver and Sapphire || u3002021 || #1865 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Pinefar]] || One south, one southeast of Pinefar Preserve neighborhood &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #2771 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[River&#039;s Rest]] || River&#039;s Rest, River Road&amp;lt;br&amp;gt;by the drawbridge || u2101001 || #10840 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Solhaven]] || Solhaven, Falcon&#039;s Nest&amp;lt;br&amp;gt;outside private property || u4902041 || #1536 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Illistim]] || At the junction of Whistler&#039;s Pass &amp;amp; Sylvarrend &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #46 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Vaalor]] || West end of Shimaraern Var, outside the locksmith shop &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3502 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || One east of North Gate, outside town &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #411 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Sea of Fire]] || Kanchoco Cave side of the ramp &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #25144 || &lt;br /&gt;
|}&lt;br /&gt;
Note: Locations marked with &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; have not been reconfirmed in the years since the Firebird was rebuilt.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before its debut as the Firebird, the airship originally was named the Finch.  Brashton had helped design the ship, but it was not considered seemly for a Knight to either work on or captain an airship.  That changed when it was brought into service to battle [[Elithain]] Cross during [[Cross Into Shadows]].  The Finch went down, and both ship and Brashton were presumed gone.  The Empire promoted him posthumously to Knight of the Empire for his valiant efforts.  As it turned out, neither ship nor Brashton were lost, and the Finch rose again, renamed the Firebird.&lt;br /&gt;
&lt;br /&gt;
Rebuilt and repurposed as a merchant craft by its wayward captain, the Firebird now offers merchant services to various towns and cities across Elanthia, docking in them regularly before traveling to its next destination.  It flies under agreement with the Empire as an envoy to encourage trade and friendlier relations with its neighbors.  Its opening in March 2015 included several [[#Shops|shops]] aboard as well as the [[fusion shaman]].  However, the fusion shaman&#039;s cabin was closed within weeks of its opening due to a bug, and it has not reopened.  The fusion shaman has since been moved to a different venue.&lt;br /&gt;
&lt;br /&gt;
The Firebird has made occasional appearances in storylines, in particular those ones necessitating travel over longer distances.  First Orrisian and then later Brashton have been noted as captains of the vessel.  In 2015, the Firebird transported [[Alusius]] and Adyra in the events leading to the eventual opening of the [[Elemental Confluence]].  While Orrisian captained the ship, he housed the [[Ur-Daemon#Book of Ur|Book of Ur]] aboard it, stolen from the [[Orders of the Turamzzyrian Empire#The Sand Snakes|Sand Snakes]] of Bir Mahallah.  It is unknown if Orrisian or the Book of Ur are still aboard the Firebird today.&lt;br /&gt;
&lt;br /&gt;
With the start of [[Witchful Thinking]] in 2019, the Firebird was damaged.  Having landed just outside of [[Icemule Trace]], it remained grounded for several years due to the harsh weather conditions that kept it from flying.  Its original power source, an elven veniom crystal, had broken, and the ship now relied on propeller power to fly - which the cold climate made nearly impossible due to icing.  Brashton sought a way to rebuild and refit the ship, eventually petitioning Emperor [[Aurmont]] himself and ultimately obtaining a writ to do so.&lt;br /&gt;
&lt;br /&gt;
While still undergoing repairs and improvements during this period, the Firebird was sabotaged by [[Arnabas]] during [[The Uncertain Times]] in mid-2021.  With the aid of adventurers and Mayor [[Talliver]] Dabbings of Icemule Trace, sufficient supplies were gathered to help fully repair the vessel and also improve it for flight in colder regions.  The gnomish inventors [[Hauptwhistle]] and [[Fiddlestix]] were also employed, and they used gnomish ingenuity to improve the airship&#039;s design.  One of the key items needed in its repair this time was [[plinite]] to serve as a new core to power it.  [[Paidreg]] Venquinor, who in a former &amp;quot;life&amp;quot; was the Provost of [[Solhaven]], was enlisted to help with fitting plinite into the vessel due to his expertise in the field.  Since doing so, Paidreg has remained aboard the airship as a longterm guest, allowing him to further distance himself from the Paidreg of the past.&lt;br /&gt;
&lt;br /&gt;
The Firebird began its return to service in early 2022 as it supported exploration of the icy frontier north of Icemule Trace.  Part of its recent repairs included retrofitting her for colder weather, and while while the Firebird no longer needs a ship&#039;s wheel to steer due to its new design and power source, it remained in place as a nod to the airship&#039;s origins.  Exploratory trips to the colder north included initial flights above the [[Hinterwilds]], leading to the new area&#039;s opening.  Later that year, the Firebird helped carry a delegation from Icemule Trace to Ta&#039;Vaalor during [[The Winter War]], heralding the ship&#039;s formal return to service traveling between cities and towns.&lt;br /&gt;
&lt;br /&gt;
The ship now moves too swiftly for most storms and has remained fully operational since returning to the skies in December 2022.  While its plinite core remains strong, it does slowly deplete over time.  Brashton has remarked that a single core can last for years.  Paidreg has also loaned additional plinite to Brashton, an arrangement that seems to benefit them both.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Firebird shops}}&lt;br /&gt;
{{#ask: [[Category:Firebird shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopLocTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [[Spirit Beasts]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships of Elanthia]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260348</id>
		<title>The Firebird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Firebird&amp;diff=260348"/>
		<updated>2026-07-11T19:14:35Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheFirebird2026.png|550px|right|Map of the Firebird by EK|alt=Representational map of the in-game rooms comprising the Firebird airship.  Dated July 2026.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Firebird&#039;&#039;&#039; is a traveling airship that regularly travels between and lands in various realms across Elanthia.  The vessel was introduced in 2015 as a traveling merchant ship and a place to battle Spirit Beasts.  It was grounded for several periods of time in different towns, either for repairs, upgrades, or simply extended docking.&lt;br /&gt;
&lt;br /&gt;
The ship itself is owned by the [[Turamzzyrian Empire]] and its captain is [[Brashton]] Rainsbourne.  It houses [[Talondown Arena]], a venue for battling [[Spirit Beast]]s.  Talondown Arena can be accessed directly from within the Firebird when aboard the ship.  Alternatively, direct access to just the Talondown Arena portion of the airship is available via portals in each major town and city.  The &#039;&#039;exit passage&#039;&#039; noted on the Firebird map to access Talondown Arena will lead back to the originating town portal if you did not enter from the Firebird itself.&lt;br /&gt;
&lt;br /&gt;
The Firebird now operates on an automated schedule, landing in a given town for about 2-3 hours before departing to the next.  It will take any passengers aboard with it when it departs.  The ship will send three monsterbold signals before it takes off, and transport spells and [[society]] abilities can be used to escape should the ship embark with passengers aboard.  The departure messaging includes the name of the next destination.  Departure messaging is only visible on the main three decks of the Firebird; it is not present in Talondown Arena, even if accessing the Arena via the airship.  Flight between towns only takes a few minutes.&lt;br /&gt;
&lt;br /&gt;
Once an elven wreck, the Firebird has since been restored by Brashton and Turamzzyrian engineers utilizing human technology and the benefit of [[plinite]].  At this point, it is seen as mostly a mercenary vessel.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
The Firebird is positioned pointing &amp;quot;south&amp;quot; in game.  The front of the airship is at the bottom of the map depicting it, and the rear is at the top of the map.  Portside is on the map&#039;s right, and starboard is on the map&#039;s left.  This is true for all decks.&lt;br /&gt;
&lt;br /&gt;
;a gleaming fireleaf airship&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The hull of the airship is adorned in red brass and gold leaf, and ambient light flickers off of the filigree metal like tiny sparks of flame.  A massive phoenix figurehead stares defiantly out from the prow over a windowed lounge at the ship&#039;s fore.  Sharp tongues of fire are etched into the hull around a gangway in the starboard hull.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Firebird makes landfall at the following locations.  Access is via &#039;&#039;a worn redwood gangplank&#039;&#039;.  Once landed, the Firebird will remain at that location for about 2-3 hours before departing to the next destination.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Lich #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shattered #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Icemule Trace]] || One east of South Gate &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3055 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kraken&#039;s Fall]] || Kraken&#039;s Fall, Logging Colony&amp;lt;br&amp;gt;by the ramps || u12101001 || #18260 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kharam Dzu]] || Silver and Sapphire || u3002021 || #1865 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Pinefar]] || One south, one southeast of Pinefar Preserve neighborhood &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #2771 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[River&#039;s Rest]] || River&#039;s Rest, River Road&amp;lt;br&amp;gt;by the drawbridge || u2101001 || #10840 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Solhaven]] || Solhaven, Falcon&#039;s Nest&amp;lt;br&amp;gt;outside private property || u4902041 || #1536 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Illistim]] || At the junction of Whistler&#039;s Pass &amp;amp; Sylvarrend &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #46 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ta&#039;Vaalor]] || West end of Shimaraern Var, outside the locksmith shop &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #3502 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || One east of North Gate, outside town &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #411 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Sea of Fire]] || Kanchoco Cave side of the ramp &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ||  || #25144 || &lt;br /&gt;
|}&lt;br /&gt;
Note: Locations marked with &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; have not been reconfirmed in the years since the Firebird was rebuilt.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before its debut as the Firebird, the airship originally was named the Finch.  Brashton had helped design the ship, but it was not considered seemly for a Knight to either work on or captain an airship.  That changed when it was brought into service to battle [[Elithain]] Cross during [[Cross Into Shadows]].  The Finch went down, and both ship and Brashton were presumed gone.  The Empire promoted him posthumously to Knight of the Empire for his valiant efforts.  As it turned out, neither ship nor Brashton were lost, and the Finch rose again, renamed the Firebird.&lt;br /&gt;
&lt;br /&gt;
Rebuilt and repurposed as a merchant craft by its wayward captain, the Firebird now offers merchant services to various towns and cities across Elanthia, docking in them regularly before traveling to its next destination.  It flies under agreement with the Empire as an envoy to encourage trade and friendlier relations with its neighbors.  Its opening in March 2015 included several [[#Shops|shops]] aboard as well as the [[fusion shaman]].  However, the fusion shaman&#039;s cabin was closed within weeks of its opening due to a bug, and it has not reopened.  The fusion shaman has since been moved to a different venue.&lt;br /&gt;
&lt;br /&gt;
The Firebird has made occasional appearances in storylines, in particular those ones necessitating travel over longer distances.  First Orrisian and then later Brashton have been noted as captains of the vessel.  In 2015, the Firebird transported [[Alusius]] and Adyra in the events leading to the eventual opening of the [[Elemental Confluence]].  While Orrisian captained the ship, he housed the [[Ur-Daemon#Book of Ur|Book of Ur]] aboard it, stolen from the [[Orders of the Turamzzyrian Empire#The Sand Snakes|Sand Snakes]] of Bir Mahallah.  It is unknown if Orrisian or the Book of Ur are still aboard the Firebird today.&lt;br /&gt;
&lt;br /&gt;
With the start of [[Witchful Thinking]] in 2019, the Firebird was damaged.  Having landed just outside of [[Icemule Trace]], it remained grounded for several years due to the harsh weather conditions that kept it from flying.  Its original power source, an elven veniom crystal, had broken, and the ship now relied on propeller power to fly - which the cold climate made nearly impossible due to icing.  Brashton sought a way to rebuild and refit the ship, eventually petitioning Emperor [[Aurmont]] himself and ultimately obtaining a writ to do so.&lt;br /&gt;
&lt;br /&gt;
While still undergoing repairs and improvements during this period, the Firebird was sabotaged by [[Arnabas]] during [[The Uncertain Times]] in mid-2021.  With the aid of adventurers and Mayor [[Talliver]] Dabbings of Icemule Trace, sufficient supplies were gathered to help fully repair the vessel and also improve it for flight in colder regions.  The gnomish inventors [[Hauptwhistle]] and [[Fiddlestix]] were also employed, and they used gnomish ingenuity to improve the airship&#039;s design.  One of the key items needed in its repair this time was [[plinite]] to serve as a new core to power it.  [[Paidreg]] Venquinor, who in a former &amp;quot;life&amp;quot; was the Provost of [[Solhaven]], was enlisted to help with fitting plinite into the vessel due to his expertise in the field.  Since doing so, Paidreg has remained aboard the airship as a longterm guest, allowing him to further distance himself from the Paidreg of the past.&lt;br /&gt;
&lt;br /&gt;
The Firebird began its return to service in early 2022 as it supported exploration of the icy frontier north of Icemule Trace.  Part of its recent repairs included retrofitting her for colder weather, and while while the Firebird no longer needs a ship&#039;s wheel to steer due to its new design and power source, it remained in place as a nod to the airship&#039;s origins.  Exploratory trips to the colder north included initial flights above the [[Hinterwilds]], leading to the new area&#039;s opening.  Later that year, the Firebird helped carry a delegation from Icemule Trace to Ta&#039;Vaalor during [[The Winter War]], heralding the ship&#039;s formal return to service traveling between cities and towns.&lt;br /&gt;
&lt;br /&gt;
The ship now moves too swiftly for most storms and has remained fully operational since returning to the skies in December 2022.  While its plinite core remains strong, it does slowly deplete over time.  Brashton has remarked that a single core can last for years.  Paidreg has also loaned additional plinite to Brashton, an arrangement that seems to benefit them both.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Firebird shops}}&lt;br /&gt;
{{#ask: [[Category:Firebird shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopLocTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Talondown Arena]]&lt;br /&gt;
* [[Spirit Beasts]]&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships of Elanthia]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talondown_Arena&amp;diff=260344</id>
		<title>Talondown Arena</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talondown_Arena&amp;diff=260344"/>
		<updated>2026-07-11T18:06:02Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TalondownArena2026.png|350px|right|Map of Talondown Arena by EK|alt=Representational map of the in-game rooms comprising Talondown Arena.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Talondown Arena&#039;&#039;&#039; is located aboard [[the Firebird]] and is a place to battle and train [[Spirit Beast]]s.  It can be accessed via a &#039;&#039;concealed passage&#039;&#039; on the Firebird&#039;s Orlop Deck while aboard the airship.  It is also accessible from magical portals placed in many towns, allowing Spirit Beast trainers to easily gather together at the same time from across Elanthia for friendly competitions.&lt;br /&gt;
&lt;br /&gt;
Access to Talondown Arena via magical portal only provides entry to the Arena and related areas; the rest of the airship is not accessible.  Leaving the Arena via the &#039;&#039;&#039;exit passage&#039;&#039;&#039; will return you to the town of origin.  Talondown Arena does not permit magic or passing of items between characters.&lt;br /&gt;
&lt;br /&gt;
==Talondown Arena==&lt;br /&gt;
Talondown Arena consists several rooms hidden within the depths of the Firebird.  Its entry is at the southern end of the room cluster, via a &#039;&#039;concealed passage&#039;&#039; if arriving via the airship.  Entry portals in towns also provide access to the same entry room.  In all cases, when leaving via the &#039;&#039;exit passage&#039;&#039;, you will return to your point of origin, whether it is a town or aboard the Firebird.  Only the Talondown Arena portion of the Firebird is accessible if arriving via town portal; the rest of the airship can only be reached if boarding it via gangplank when it lands in a given town.&lt;br /&gt;
&lt;br /&gt;
North of the entry is a gate that leads to the arena stands, where one may {{boldmono|[[Verb:WATCH|WATCH]]}} to get a list of who is battling in the arena.  {{boldmono|WATCH {person}}} will watch that battle.  This north room also provides access to the [[Marks of the Beast]] shop, which sells Spirit Beast related items for [[silvers]].&lt;br /&gt;
&lt;br /&gt;
Northeast of the entry is the [[Talondown Arena Cashier]], with a [[snooty green goblin]] working as the Cashier.  The Cashier handles [[#Prizes|prizes]] for matches.  He also sells Spirit Beast related items in exchange for [[redsteel mark]]s, and he can repair or purchase unwanted [[Spirit Beast armament]]s.  {{boldmono|[[Verb:INQUIRE|INQUIRE]]}} to access the options with the [[NPC]] and {{boldmono|[[Verb:ORDER|ORDER]]}} to see items for sale.&lt;br /&gt;
&lt;br /&gt;
Northwest of the entry is the Pit Boss, a [[colorless elven woman]]. {{boldmono|INQUIRE}} with her to see the battle options, which consist of [[#Training Matches|training matches]], [[#Blood Matches|blood matches]], [[#Listed Fights|listed fights]], and [[#Weekly Challenges|weekly challenges]].  The arena itself is through the &#039;&#039;steel grate&#039;&#039;, accessible after speaking with the Pit Boss and declaring which type of match you wish to fight.&lt;br /&gt;
&lt;br /&gt;
==Access Locations==&lt;br /&gt;
a twisted stone doorframe&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Town&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Lich #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shattered #&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Icemule Trace]] || Frozen Garden, Pond&amp;lt;br&amp;gt;outside South Gate, in thyrils || a mist-shrouded spiraling blue portal || u4160003 || #3158 || #2302&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Kharam Dzu]] || Glaes Street || a twisted stone doorframe filled with a swirling mist || u3001043 || #1955 || #1955&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Mist Harbor]] || Oleander and Rose Avenue || a twisted stone doorframe || u3201026 || #3660 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Ravelin]] || Wyvern Plaza || a twisted stone doorframe || u14200006 || #13920 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[River&#039;s Rest]] || River&#039;s Rest, River Beach&amp;lt;br&amp;gt;outside The Stone Eye ||  a mist-filled portal shimmering off to one side || u2101103 || #10883 || #10883&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Solhaven]] || Redwing Spire, Anteroom || a twisted stone doorframe || u4749821 || #17425 || #17425&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Sylvarraend]] || Mistglin Wey || a twisted stone arch || u13050012 || #682 || #682&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Wehnimer&#039;s Landing]] || Wehnimer&#039;s, Exterior&amp;lt;br&amp;gt;northwest of North Gate || a twisted stone doorframe || u9005 || #417 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | [[Zul Logoth]] || Zul Logoth, Ruby Tunnel || a twisted stone doorframe filled with a swirling mist || u13006006 || #1008 || &lt;br /&gt;
|}&lt;br /&gt;
Note: While [[Kraken&#039;s Fall]] does not have direct Arena access via a portal, the Firebird does land there periodically and provides access when it is at port.&lt;br /&gt;
&lt;br /&gt;
==Matches==&lt;br /&gt;
===Blood Matches===&lt;br /&gt;
In the Blood Pit, health is tied to that of the Spirit Beast and [[dead|death]] may occur.  Battles may be done with other players or NPCs.  Winning a Blood Match will earn redsteel marks, and experience for the beast and character.  The NPC trainers will match their beasts&#039; levels.&lt;br /&gt;
&lt;br /&gt;
===Training Matches===&lt;br /&gt;
Fight an NPC of the same skill and beast level for 1,000 silvers, which are automatically withdrawn from your local bank. Beasts receive a bonus 100 experience for every fight won in the Training Arena. &lt;br /&gt;
&lt;br /&gt;
===Listed Fights=== &lt;br /&gt;
Every week, the Talondown gives a mysterious prize to the winner of its listed matches.  Listed matches reset overnight weekly Sunday-Monday.  Players get 3 fight tokens to spend weekly and will lose one token per loss.  Players accrue points by winning, and the top three on the leaderboard by the week&#039;s end win a [[#Gilded Lockbox|gilded lockbox]].&lt;br /&gt;
&lt;br /&gt;
===Weekly Challenges===&lt;br /&gt;
Every week, the arena sets out seven of its deadliest trainers to fight.  This list resets overnight Sunday.  The NPC trainers do not level-match, and they are not nice.  Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers.  Each match win will earn 150 experience for the spirit beast and a little [[experience]] for the character.  Defeating all seven trainers will earn a large amount of field experience and a [[#Gilded Lockbox|gilded lockbox]].&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
Prize redemptions are handled by the Cashier, a [[snooty green goblin]] in [[Talondown Arena Cashier]].  {{boldmono|INQUIRE REDEMPTION}} to see if you have any pending prizes from completed matches, then {{boldmono|REDEEM}} to claim them.  If multiple prizes are redeemed at once, they are bundled together in a woven red and gold sack.  The sack is a standard shop package and is discarded when dropped.&lt;br /&gt;
&lt;br /&gt;
Prize wins that include redsteel marks come in stacks.  You must {{boldmono|BREAK}} the stack in order to redeem them.  Redeemed redsteel marks are visible via {{boldmono|BEAST STATUS}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;LOOK MARK&lt;br /&gt;
There are an awful lot of redsteel marks there, stacked together and secured by thin mesh.  You&#039;re pretty sure you could BREAK the mesh if you tried.  There&#039;s little to lose, and well... again, it&#039;s a lot of marks.&lt;br /&gt;
&amp;gt;BREAK MARK&lt;br /&gt;
With a quick twist of your wrists, you break the mesh holding the marks together.  The marks come apart freely, but you discover that some are just wooden chips!  What a ripoff!  You pocket 300 and discard the counterfeits.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gilded Lockbox===&lt;br /&gt;
This impressive prize can be {{boldmono|REDEEMed}} at the [[Talondown Arena Cashier]] once earned.  Players have one week to {{boldmono|REDEEM}} their lockboxes or &#039;&#039;&#039;they will be lost&#039;&#039;&#039; at the start of the new week on Monday.  The lockbox contains the following:&lt;br /&gt;
* A stack of 200-600 redsteel marks. You must {{boldmono|BREAK}} the stack to redeem them.&lt;br /&gt;
* Several random high level gems (possibly from [[Reim]]) worth 10k to 25k silvers.&lt;br /&gt;
* A random weapon, shield, armor, or accessory.  This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive]]s.&lt;br /&gt;
* 1,000 field experience upon redeeming the lockbox.&lt;br /&gt;
&lt;br /&gt;
===Random Prize Wins===&lt;br /&gt;
Defeating master opponents in training or in the weekly challenges will sometimes earn random prizes in the form of redsteel marks or something else found at the cashier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Deltus&#039;s Wehnimerian invader lets out a keening death cry!  Its form begins to lose cohesion just moments before it collapses completely into ethereal mist.  The fog that remains of Deltus&#039;s vanquished beast creeps back toward his golden talisman, swirling around it before seeping back inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your efforts have earned you a stack of redsteel marks!  Visit the cashier to REDEEM your prize!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You feel wiser somehow, enriched by the experience of having defeated one of the seven trainers.  Or maybe you just like hurting things.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Firebird shops}}&lt;br /&gt;
&#039;&#039;&#039;[[Marks of the Beast]]&#039;&#039;&#039; - Sells [[Spirit Beast talisman]]s, [[Spirit Beast syringe]]s, and vials for syringes.  Sells items for silvers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Talondown Arena Cashier]]&#039;&#039;&#039; - Sells [[Spirit Beast armament]]s, Spirit Beast buffing items, [[Spirit Beast storage item#Enchiridion|enchiridions]], and random gems.  Sells items for redsteel marks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[The Firebird]]&lt;br /&gt;
* [[Spirit Beasts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:TalondownArena2026.png&amp;diff=260343</id>
		<title>File:TalondownArena2026.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:TalondownArena2026.png&amp;diff=260343"/>
		<updated>2026-07-11T17:48:50Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Closeup of Talondown Arena portion of my map of the Firebird (:File:TheFirebird2026.png), 7/10/26&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Closeup of Talondown Arena portion of my map of the Firebird ([[:File:TheFirebird2026.png]]), 7/10/26&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Smoke_Stack&amp;diff=260336</id>
		<title>The Smoke Stack</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Smoke_Stack&amp;diff=260336"/>
		<updated>2026-07-11T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Wehnimer&#039;s Landing&lt;br /&gt;
|article=Yes&lt;br /&gt;
|location=Albatross&lt;br /&gt;
|wares=tobacco&lt;br /&gt;
|roomname=Albatross, The Smoke Stack&lt;br /&gt;
|desc=Alternating dark and light wood paneling encloses the darkly lit small room filled with the scent of fresh tobacco lingering in the air.  A glass display case fills the northern wall of the shop, boasting neatly layered rows of cigars and fresh tobacco jars, while a matching display counter exhibits the shop&#039;s various pipes and pipe tobacco options. You also see a smoky etched glass sign.&lt;br /&gt;
|realrnum=777322&lt;br /&gt;
|exits=southwest&lt;br /&gt;
|sign=&#039;&#039;&#039;a smoky etched glass sign&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The products in the counter are for pipes.&lt;br /&gt;
&lt;br /&gt;
The products in the case are for cigars.&lt;br /&gt;
&lt;br /&gt;
The products on the counter are for general use.&lt;br /&gt;
&lt;br /&gt;
To roll cigars, you&#039;ll need a leaf wrapper and some tobacco from one of the jars, just ROLL them once you have the wrapper and tobacco in hand.&lt;br /&gt;
&lt;br /&gt;
The jars have the following:&lt;br /&gt;
Brown - Ragweed&lt;br /&gt;
Orange - Fruity&lt;br /&gt;
Golden - Anise&lt;br /&gt;
Pink - Cherry&lt;br /&gt;
Yellow - Clove and Spice&lt;br /&gt;
Cream - Nutmeg&lt;br /&gt;
Black - Pepper&lt;br /&gt;
White - Vanilla&lt;br /&gt;
Red - Cedar&lt;br /&gt;
Pale - Sandalwood&lt;br /&gt;
Green - Hazelnut&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|inventory=&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the display counter you see:||contents= a wide-bowled cherrywood pipe, some green mint pipe tobacco, a long-stemmed glossy oak pipe, some purple plum pipe tobacco, a scaled-bowled walnut pipe, some light vanilla pipe tobacco, some pale hazelnut pipe tobacco, a drake-carved ebonwood pipe, a colorfully painted tin, some brown chocolate pipe tobacco, a gold-ringed silver jar, some dark rum pipe tobacco, some red cherry pipe tobacco, and some blended coconut pipe tobacco.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|In the display counter:}}&lt;br /&gt;
{{Festshop table item| item = a wide-bowled cherrywood pipe | type =  | weight =  | pocketed =  | wornloc =  | script = [[Smoking pipe]] | details =  | price = 50,000 }}&lt;br /&gt;
{{Festshop table item| item = some green mint pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a long-stemmed glossy oak pipe | type =  | weight =  | pocketed =  | wornloc =  | script = [[Smoking pipe]] | details =  | price = 50,000 }}&lt;br /&gt;
{{Festshop table item| item = some purple plum pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a scaled-bowled walnut pipe | type =  | weight =  | pocketed =  | wornloc =  | script = [[Smoking pipe]] | details =  | price = 50,000 }}&lt;br /&gt;
{{Festshop table item| item = some light vanilla pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = some pale hazelnut pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a drake-carved ebonwood pipe | type =  | weight =  | pocketed =  | wornloc =  | script = [[Smoking pipe]] | details =  | price = 50,000 }}&lt;br /&gt;
{{Festshop table item| item = a colorfully painted tin | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco tin]] | details =  | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = some brown chocolate pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a gold-ringed silver jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco tin]] | details =  | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = some dark rum pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = some red cherry pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = some blended coconut pipe tobacco | type =  | weight =  | pocketed =  | wornloc =  | script = [[Pipe tobacco]] | details =  | price = 2,500 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the display counter you see:||contents= a gold and silver haon matchbox, a chased silver cigar box, an alabaster cigar box, a slim gold cigar box, and a mahogany box.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the display counter:}}&lt;br /&gt;
{{Festshop table item| item = a gold and silver haon matchbox stamped with a soaring albatross | type =  | weight =  | pocketed =  | wornloc =  | script = [[Matchbook]] | details =  | price = 100 }}&lt;br /&gt;
{{Festshop table item| item = a chased silver cigar box inlaid with a set of sapphire dice | type =  | weight =  | pocketed = Small&amp;lt;br&amp;gt;any number of small items | wornloc =  | script =  | details =  | price = 10,000 }}&lt;br /&gt;
{{Festshop table item| item = an alabaster cigar box inlaid with swirls of jade | type =  | weight =  | pocketed = Small&amp;lt;br&amp;gt;any number of small items | wornloc =  | script =  | details =  | price = 10,000 }}&lt;br /&gt;
{{Festshop table item| item = a slim gold cigar box engraved with a soaring albatross | type =  | weight =  | pocketed = Small&amp;lt;br&amp;gt;any number of small items | wornloc =  | script =  | details =  | price = 10,000 }}&lt;br /&gt;
{{Festshop table item| item = a mahogany cigar box carved in relief with a pair of aces | type =  | weight =  | pocketed = Small&amp;lt;br&amp;gt;any number of small items | wornloc =  | script =  | details =  | price = 10,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the display case you see:||contents= a large cream tobacco jar, a large golden tobacco jar, a large pink tobacco jar, a gold-banded aromatic cigar, a large white tobacco jar, a large yellow tobacco jar, a long yellowish-tan cigar, a large pale tobacco jar, a large orange tobacco jar, a silver-banded squat cigar, a slender greenish-yellow cigar, a large red tobacco jar, a large green tobacco jar, a large brown tobacco jar, a large black tobacco jar, a leathery dark brown cigar, a leaf wrapper, and a tightly rolled ebon cigar.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|In the display case:}}&lt;br /&gt;
{{Festshop table item| item = a large cream tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some rich brown tobacco that can be rolled into a slender brown cigar with a nutmeg-scented aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a large golden tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some fragrant anise tobacco that can be rolled into a thick black cigar with an anise-flavored aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a large pink tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some fragrant cherry tobacco that can be rolled into a petite sweet-smelling cigar with a cherry aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a gold-banded aromatic cigar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Cigar]] | details = It has a sovyn and spice scent. | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a large white tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some black vanilla tobacco that can be rolled into a black aromatic cigar with a rich vanilla aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a large yellow tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some dark green tobacco that can be rolled into a fat pungent cigar with a clove and spices aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a long yellowish-tan cigar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Cigar]] | details = It has an aged tobacco scent. | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a large pale tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some light brown tobacco that can be rolled into a slender aromatic cigar with a smooth silky sandalwood aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a large orange tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some apple-cured tobacco that can be rolled into a slender aromatic cigar with a fruity aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a silver-banded squat cigar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Cigar]] | details = It has a burnt woodsy scent. | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a slender greenish-yellow cigar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Cigar]] | details = It has a dry woodsy scent. | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a large red tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some reddish brown tobacco that can be rolled into a red pungent cigar with a rich cedar aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a large green tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some rich brown tobacco that can be rolled into a slender aromatic cigar with a hazelnut-scented aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a large brown tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some green ragweed tobacco that can be rolled into a short pungent cigar with a foul-smelling aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a large black tobacco jar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Tobacco box]] | details = some deep brown tobacco that can be rolled into a fat brown cigar with a peppery aroma | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a leathery dark brown cigar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Cigar]] | details = It has a roasted coffee scent. | price = 2,500 }}&lt;br /&gt;
{{Festshop table item| item = a leaf wrapper | type =  | weight =  | pocketed =  | wornloc =  | script = [[Cigar wrapper]] | details =  | price = 100 }}&lt;br /&gt;
{{Festshop table item| item = a tightly rolled ebon cigar | type =  | weight =  | pocketed =  | wornloc =  | script = [[Cigar]] | details = It has a spiced rum scent. | price = 2,500 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Albatross_Gift_Shop&amp;diff=260335</id>
		<title>Albatross Gift Shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Albatross_Gift_Shop&amp;diff=260335"/>
		<updated>2026-07-11T15:32:52Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Wehnimer&#039;s Landing&lt;br /&gt;
|article=Yes&lt;br /&gt;
|location=Albatross&lt;br /&gt;
|wares=gifts&lt;br /&gt;
|addwares=magic supplies&lt;br /&gt;
|specialty=gambling and Albatross-themed items&lt;br /&gt;
|roomname=Albatross, Gift Shop&lt;br /&gt;
|desc=Gold and alabaster wind in sinuous loops across a dark chestnut marble floor, and gilted carvings of elegant men and women gambling and gamboling cover the rosewood walls.  A small marble-topped table sits near the arch leading out, and a mahogany cabinet is against one wall.  Set out in the center of the gift shop is an elegant display case, the panes of glass each etched with an image of an albatross in flight.&lt;br /&gt;
|realrnum=777323&lt;br /&gt;
|exits=south&lt;br /&gt;
|inventory=&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the mahogany cabinet you see:||contents= a tiny glass riverboat replica, a purple-tinted glass tile, a carved glass ship&#039;s wheel, a glass albatross figurine, a long glass albatross feather, a cloudy glass pair of dice, an elegant silver flask, and an etched glass card.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|In the mahogany cabinet:}}&lt;br /&gt;
{{Festshop table item| item = a tiny glass riverboat replica set with silver and gold flecks | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = It is currently imbedded with the [[Adrenal Surge]] spell.&amp;lt;br&amp;gt;It has 10 charges. | price = 50,000 }}&lt;br /&gt;
{{Festshop table item| item = a purple-tinted glass tile etched with a jester | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = It is currently imbedded with the [[Bravery]] spell.&amp;lt;br&amp;gt;It has 10 charges. | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a carved glass ship&#039;s wheel painted dark brown and silver | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = It is currently imbedded with the [[Rejuvenation]] spell.&amp;lt;br&amp;gt;It has 10 charges. | price = 10,000 }}&lt;br /&gt;
{{Festshop table item| item = a glass albatross figurine set with crystal eyes | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = It is currently imbedded with the [[Prayer of Protection]] spell.&amp;lt;br&amp;gt;It has 10 charges. | price = 10,000 }}&lt;br /&gt;
{{Festshop table item| item = a long glass albatross feather adorned with silver and gold | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = It is currently imbedded with the [[Celerity]] spell.&amp;lt;br&amp;gt;It has 10 charges. | price = 7,000 }}&lt;br /&gt;
{{Festshop table item| item = a cloudy glass pair of dice displaying snake eyes | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = It is currently imbedded with the [[Mantle of Faith]] spell.&amp;lt;br&amp;gt;It has 10 charges. | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = an elegant silver flask etched with a soaring albatross | type =  | weight =  | pocketed =  | wornloc =  | script = [[Drink container]] | details =  | price = 15,000 }}&lt;br /&gt;
{{Festshop table item| item = an etched glass card depicting an albatross in flight | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = It is currently imbedded with the [[Arcane Decoy]] spell.&amp;lt;br&amp;gt;It has 10 charges. | price = 5,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the display case you see:||contents= a wide-mouthed suede coin pouch, a dark watered silk dart pouch, a crushed velvet dice pouch, a gold-hinged rosewood kit, a laje-cornered green pine box, a silver and gold linen bag, and an alum-coated ebonwood case.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|In the display case:}}&lt;br /&gt;
{{Festshop table item| item = a wide-mouthed suede coin pouch stamped with an albatross | type =  | weight =  | pocketed =  | wornloc =  | script = [[Flap and clasp container]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a dark watered silk dart pouch embellished with tiny albatross toggles | type =  | weight =  | pocketed =  | wornloc =  | script = [[Flap and clasp container]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a crushed velvet dice pouch embroidered with a silvery albatross | type =  | weight =  | pocketed =  | wornloc =  | script = [[Flap and clasp container]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a gold-hinged rosewood kit painted with coins on the cover | type =  | weight =  | pocketed =  | wornloc =  | script = [[Gambling kit]] | details = Locked | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a laje-cornered green pine box etched upon the surface | type =  | weight =  | pocketed =  | wornloc =  | script = [[Gambling kit]] | details = Locked | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a silver and gold linen bag fastened by a white albatross | type =  | weight =  | pocketed =  | wornloc =  | script = [[Flap and clasp container]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = an alum-coated ebonwood case adorned with silvery artwork | type =  | weight =  | pocketed =  | wornloc =  | script = [[Gambling kit]] | details = Locked | price = 30,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the marble-topped table you see:||contents= a set of lapis lazuli dice, a set of polished ivory dice, a silver-edged gold coin, a pair of obsidian dice, some silver darts, a set of jade dice, a pair of hematite dice, some hammered copper darts, some glittering gold darts, and some platinum darts.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the marble-topped table:}}&lt;br /&gt;
{{Festshop table item| item = a set of five lapis lazuli ten-sided dice with silver pips | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = You see a set of five 10-sided dice, beautifully carved from lapis lazuli. | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = a set of four polished ivory twelve-sided dice | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = You see a set of four 12-sided dice, beautifully carved from polished ivory. | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = a silver-edged gold coin etched with the image of a riverboat | type =  | weight =  | pocketed =  | wornloc =  | script =  | details =  | price = 1,000 }}&lt;br /&gt;
{{Festshop table item| item = a pair of obsidian six-sided dice with ruby pips | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = You see a pair of 6-sided dice, beautifully carved from obsidian. | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = some silver darts | type =  | weight =  | pocketed =  | wornloc =  | script = [[Darts]] | details = Each dart glitters in the ambient light, the silver along the barrel inset with a small emerald riverboat.  White albatross feather fletchings form the flight. | price = 2,000 }}&lt;br /&gt;
{{Festshop table item| item = a set of three jade four-sided dice with gold pips | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = You see a set of three 4-sided dice, beautifully carved from jade. | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = a pair of hematite eight-sided dice with diamond pips | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = You see a pair of 8-sided dice, beautifully carved from hematite. | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = some hammered copper darts | type =  | weight =  | pocketed =  | wornloc =  | script = [[Darts]] | details = Each dart glitters in the ambient light, the copper along the barrel inset with a small diamond riverboat.  White albatross feather fletchings form the flight. | price = 2,000 }}&lt;br /&gt;
{{Festshop table item| item = some glittering gold darts | type =  | weight =  | pocketed =  | wornloc =  | script = [[Darts]] | details = Each dart glitters in the ambient light, the gold along the barrel inset with a small sapphire riverboat.  White albatross feather fletchings form the flight. | price = 2,000 }}&lt;br /&gt;
{{Festshop table item| item = some platinum darts | type =  | weight =  | pocketed =  | wornloc =  | script = [[Darts]] | details = Each dart glitters in the ambient light, the platinum along the barrel inset with a small ruby riverboat.  White albatross feather fletchings form the flight. | price = 2,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_syringe&amp;diff=260333</id>
		<title>Spirit Beast syringe</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_syringe&amp;diff=260333"/>
		<updated>2026-07-11T14:52:52Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Spirit Beast syringes&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;vials&amp;#039;&amp;#039;&amp;#039; are used as part of the Spirit Beast system.  When a vial is loaded into a syringe, blood can be drawn from hunted creatures.  A full vial can be used to augment a Spirit Beast, increasing its Loyalty.  Both syringes and vials can be purchased in Marks of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Beast syringes&#039;&#039;&#039; and &#039;&#039;&#039;vials&#039;&#039;&#039; are used as part of the [[:Category:Spirit Beast system|Spirit Beast system]].  When a vial is loaded into a syringe, blood can be drawn from hunted creatures.  A full vial can be used to augment a Spirit Beast, increasing its Loyalty.  Both syringes and vials can be purchased in [[Marks of the Beast]] aboard [[the Firebird]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Syringe &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
A syringe needs a vial inserted to collect blood.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a thin silver syringe.&lt;br /&gt;
You analyze the silver syringe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Syringes of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood blood should come from the same type of creature or you&#039;ll have to POUR the vial out to clean it.  When you&#039;re done filling up a vial, UNLOCK the syringe to remove it.  You can LOOK at the syringe at any time to see their status.  Syringes can have cosmetic alterations.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the syringe may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DRAW {CREATURE} WITH {SYRINGE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {VIAL} IN {SYRINGE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|UNLOCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Vial &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
A vial has to be inserted into a syringe in order to fill it with blood.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a small crystal vial.&lt;br /&gt;
You analyze the crystal vial and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
Vials of this type are meant for use with the Spirit Beasts system.&lt;br /&gt;
PUT a vial into a syringe, hunt creatures that have blood, then use DRAW {creature} WITH SYRINGE to take its blood.  All blood should come from the same type of creature, or you&#039;ll have to POUR the vial out to clean it.  You can LOOK at the vial at any time to see its status.  You can use BEAST OFFER full blood vials to Spirit Beasts in order to restore their loyalty.  These items are not eligible to be altered in any way.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the vial may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BEAST OFFER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Syringe &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Vial&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2014 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Spirit Beast &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Item type cannot change. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BEAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DRAW&lt;br /&gt;
|verb3=LOOK&lt;br /&gt;
|verb4=POUR&lt;br /&gt;
|verb5=PUT&lt;br /&gt;
|verb6=UNLOCK&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_talisman&amp;diff=260332</id>
		<title>Spirit Beast talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_talisman&amp;diff=260332"/>
		<updated>2026-07-11T14:52:26Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Beast talismans&#039;&#039;&#039; are used to interact with many parts of the [[:Category:Spirit Beast system|Spirit Beast system]].  The presence of nearby [[Spirit Beast]]s can be sensed while wearing one, and the wearer can attempt to trap the creature as part of their collection ({{boldmono|BEAST LIST}}).  It can also alert the wearer to active Spirit Beast battles.&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|BEAST SENSE}}, {{boldmono|BEAST ATTUNE}}, and {{boldmono|BEAST CAPTURE}} commands require a Spirit Beast talisman in order to function.  These three commands do not need to target the talisman in any way.&lt;br /&gt;
&lt;br /&gt;
Spirit Beast talismans can be purchased from [[Marks of the Beast]] aboard [[the Firebird]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  When RUBbed, it will allow you to receive notifications when Spirit Beast battles begin.  When TOUCHed, it will hide itself so as not to mess with your fashion sense.  It can be cosmetically altered without restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAST ATTUNE {NAME}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tighten your grip on your silver talisman, attuning yourself to the presence of the lobster spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 14 sec.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attune to a sensed Spirit Beast in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAST CAPTURE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You hold out your silver talisman and extend your thoughts to encompass the lobster spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is a perfect specimen of its kind!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lobster is ambivalent about fighting for you.&lt;br /&gt;
| Person holds out her silver talisman toward a spectral lobster and shuts her eyes, the talisman in her hand swarming with motes of ghostly radiance.  The spirit drifts closer to Person, its outline glowing as it nears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Golden lightning crackles between the two as the spirit merges with Person&#039;s form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attempt to capture an attuned Spirit Beast in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BEAST SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|None present&lt;br /&gt;
| You focus your thoughts on a small silver talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beast(s) present&lt;br /&gt;
| You focus your thoughts on a small silver talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You detect the presence of a common daggerbeak spirit.&amp;lt;br&amp;gt;You detect the presence of a common roa&#039;ter spirit.&amp;lt;br&amp;gt;You detect the presence of a common lobster spirit.&amp;lt;br&amp;gt;Roundtime: 11 sec.&lt;br /&gt;
| Person focuses intently on her talisman.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attempt to discern if there are any Spirit Beasts present in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn on&lt;br /&gt;
| You rub a small silver talisman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Primal roars and cries of wild birds drown out your thoughts for a moment before fading into a dull hum.  You will now sense Spirit Battles nearby.&amp;lt;br&amp;gt;Roundtime: 5 secs.&lt;br /&gt;
| Person rubs a small silver talisman.  A strange look plays over her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn off&lt;br /&gt;
| You rub a small silver talisman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The dull hum in the back of your mind crescendoes into a deafening roar before cutting out.&amp;lt;br&amp;gt;Roundtime: 5 secs.&lt;br /&gt;
| Person rubs a small silver talisman.  A strange look plays over her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hide&lt;br /&gt;
| You raise one hand to touch your silver talisman.  Colors shimmer over its surface and it begins to blend in seamlessly with its surroundings, fading into invisibility.&lt;br /&gt;
| Person raises one hand to touch her silver talisman.  Colors shimmer over its surface and it begins to blend in seamlessly with its surroundings, fading into invisibility.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reveal&lt;br /&gt;
| You raise one hand to touch your silver talisman.  Colors shimmer over its surface, revealing it from where it was hidden&lt;br /&gt;
| A small silver talisman that Person is wearing reveals itself in a shimmer of colors as she raises a hand to touch it.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Spirit Beast]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Talisman &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2014 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Spirit Beast &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BEAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=RUB&lt;br /&gt;
|verb3=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_talisman&amp;diff=260331</id>
		<title>Spirit Beast talisman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_talisman&amp;diff=260331"/>
		<updated>2026-07-11T14:48:46Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Spirit Beast talismans&amp;#039;&amp;#039;&amp;#039; are used to interact with many parts of the Spirit Beast system.  The presence of nearby Spirit Beasts can be sensed while wearing one, and the wearer can attempt to trap the creature as part of their collection ({{boldmono|BEAST LIST}}).  It can also alert the wearer t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Beast talismans&#039;&#039;&#039; are used to interact with many parts of the [[:Category:Spirit Beast system|Spirit Beast system]].  The presence of nearby [[Spirit Beast]]s can be sensed while wearing one, and the wearer can attempt to trap the creature as part of their collection ({{boldmono|BEAST LIST}}).  It can also alert the wearer to active Spirit Beast battles.&lt;br /&gt;
&lt;br /&gt;
The {{boldmono|BEAST SENSE}}, {{boldmono|BEAST ATTUNE}}, and {{boldmono|BEAST CAPTURE}} commands require a Spirit Beast talisman in order to function.  These three commands do not need to target the talisman in any way.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the silver talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the talisman could be used in the pursuit of capturing and summoning Spirit Beasts by using BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.  When RUBbed, it will allow you to receive notifications when Spirit Beast battles begin.  When TOUCHed, it will hide itself so as not to mess with your fashion sense.  It can be cosmetically altered without restrictions.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the talisman may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAST ATTUNE {NAME}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You tighten your grip on your silver talisman, attuning yourself to the presence of the lobster spirit lingering in the area.  You sense its trepidation at the possibility of being captured!&lt;br /&gt;
Roundtime: 14 sec.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attune to a sensed Spirit Beast in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAST CAPTURE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You hold out your silver talisman and extend your thoughts to encompass the lobster spirit lingering in the area.  Sudden warmth draws your attention to your hand, where motes of ghostly radiance spark over the surface of your talisman.  The spirit drifts closer to you, its outline glowing as it nears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Golden lightning crackles between the two of you, and a thrill of new sensation echoes up your arm and through your body as the spirit merges with your form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is a perfect specimen of its kind!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lobster is ambivalent about fighting for you.&lt;br /&gt;
| Person holds out her silver talisman toward a spectral lobster and shuts her eyes, the talisman in her hand swarming with motes of ghostly radiance.  The spirit drifts closer to Person, its outline glowing as it nears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Golden lightning crackles between the two as the spirit merges with Person&#039;s form.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attempt to capture an attuned Spirit Beast in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BEAST SENSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|None present&lt;br /&gt;
| You focus your thoughts on a small silver talisman.  The surroundings feel too civilized to hold any spiritual energy.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Beast(s) present&lt;br /&gt;
| You focus your thoughts on a small silver talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You detect the presence of a common daggerbeak spirit.&amp;lt;br&amp;gt;You detect the presence of a common roa&#039;ter spirit.&amp;lt;br&amp;gt;You detect the presence of a common lobster spirit.&amp;lt;br&amp;gt;Roundtime: 11 sec.&lt;br /&gt;
| Person focuses intently on her talisman.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attempt to discern if there are any Spirit Beasts present in the vicinity.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn on&lt;br /&gt;
| You rub a small silver talisman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Primal roars and cries of wild birds drown out your thoughts for a moment before fading into a dull hum.  You will now sense Spirit Battles nearby.&amp;lt;br&amp;gt;Roundtime: 5 secs.&lt;br /&gt;
| Person rubs a small silver talisman.  A strange look plays over her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Turn off&lt;br /&gt;
| You rub a small silver talisman.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The dull hum in the back of your mind crescendoes into a deafening roar before cutting out.&amp;lt;br&amp;gt;Roundtime: 5 secs.&lt;br /&gt;
| Person rubs a small silver talisman.  A strange look plays over her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOUCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Hide&lt;br /&gt;
| You raise one hand to touch your silver talisman.  Colors shimmer over its surface and it begins to blend in seamlessly with its surroundings, fading into invisibility.&lt;br /&gt;
| Person raises one hand to touch her silver talisman.  Colors shimmer over its surface and it begins to blend in seamlessly with its surroundings, fading into invisibility.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Reveal&lt;br /&gt;
| You raise one hand to touch your silver talisman.  Colors shimmer over its surface, revealing it from where it was hidden&lt;br /&gt;
| A small silver talisman that Person is wearing reveals itself in a shimmer of colors as she raises a hand to touch it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Talisman &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2014 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Spirit Beast &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BEAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=RUB&lt;br /&gt;
|verb3=TOUCH&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:TheFirebird2026.png&amp;diff=260289</id>
		<title>File:TheFirebird2026.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:TheFirebird2026.png&amp;diff=260289"/>
		<updated>2026-07-10T16:27:01Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: HATESHI uploaded a new version of File:TheFirebird2026.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of the Firebird &amp;amp; Talondown Arena by me on 7/10/26&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:TheFirebird2026.png&amp;diff=260288</id>
		<title>File:TheFirebird2026.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:TheFirebird2026.png&amp;diff=260288"/>
		<updated>2026-07-10T15:59:05Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Map of the Firebird &amp;amp; Talondown Arena by me on 7/10/26&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of the Firebird &amp;amp; Talondown Arena by me on 7/10/26&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260268</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260268"/>
		<updated>2026-07-10T02:27:59Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a lone shan Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a storming wind wraith Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a tiny moulis sapling Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a hulking ruddy coconut crab Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a swirling green glacei Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a fluffy white rolton Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a feisty one-legged pirate Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
</feed>