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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HATESHI</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/HATESHI"/>
	<updated>2026-07-10T01:59:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260264</id>
		<title>Talondown Arena Cashier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260264"/>
		<updated>2026-07-10T01:45:58Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talondown Arena Cashier&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly.  Unlike most shops, browsing shop wares is done via the {{boldmono|INQUIRE}} command or {{boldmono|ORDER}}.  All items for sale are sold for [[redsteel mark]]s, which are earned via Spirit Beast battles in the Arena.  Shop inventory is periodically restocked when a &#039;&#039;pair of kobolds stumbles in, depositing some crates of fresh wares.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The proprietor is the cashier, a &#039;&#039;&#039;[[snooty green goblin]]&#039;&#039;&#039;.&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-inquire}}&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Talondown Arena, Cashier&lt;br /&gt;
|desc = Beneath a prominent golden maple sign, a grate of nigh-impenetrable vultite protects a box run by a pair of hunch-shouldered kobolds and a snooty green goblin.  Behind them are burlap sacks filled with coins in various denominations and precious metals.  Hanging from the ceiling is a glimaerstone-set chandelier of gold shaped into a firebird with its claws extended.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= &lt;br /&gt;
|exits = southwest }}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a prominent golden maple sign&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Spirit Beast combatants wanted!  INQUIRE within!&lt;br /&gt;
&lt;br /&gt;
          --The Management&lt;br /&gt;
}}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A snooty green goblin says, &amp;quot;Sure, I got a bunch of stuff for ya, like:&lt;br /&gt;
&lt;br /&gt;
     1) a tiny ancient armament: 350 redsteel marks&lt;br /&gt;
     2) a sturdy ancient armament: 1050 redsteel marks&lt;br /&gt;
     3) an ornate ancient armament: 3500 redsteel marks&lt;br /&gt;
     4) a small burlap pouch: 250 redsteel marks&lt;br /&gt;
     5) a liquid-filled red ampoule: 400 redsteel marks&lt;br /&gt;
     6) a liquid-filled orange ampoule: 400 redsteel marks&lt;br /&gt;
     7) a liquid-filled yellow ampoule: 400 redsteel marks&lt;br /&gt;
     8) a liquid-filled green ampoule: 400 redsteel marks&lt;br /&gt;
     9) a liquid-filled blue ampoule: 400 redsteel marks&lt;br /&gt;
     10) a liquid-filled black ampoule: 200 redsteel marks&lt;br /&gt;
     11) a small liquid-filled white ampoule: 200 redsteel marks&lt;br /&gt;
     12) a large liquid-filled white ampoule: 400 redsteel marks&lt;br /&gt;
     13) a huge liquid-filled white ampoule: 2000 redsteel marks&lt;br /&gt;
     14) a beast-marked leather enchiridion: 2500 redsteel marks&lt;br /&gt;
     15) a radiant bestial soulstone: 20000 redsteel marks&lt;br /&gt;
&lt;br /&gt;
If ya wanna purchase any of it, just tell me what you wanna BUY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(INQUIRE {#} to get a description of the item or BUY (#) to purchase it for redsteel marks.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Townshop table start|inquire}}&lt;br /&gt;
{{Townshop item | item# = 1 | item =a tiny ancient armament  | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it has a chance to become a standard, sturdy, or potent Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the resulting armament will be random. | taste1 =  | taste2 =  | price = 350 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 2 | item =a sturdy ancient armament | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it will become a sturdy Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the  resulting armament will be random | taste1 =  | taste2 =  | price = 1,050 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 3 | item =an ornate ancient armament | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it will become a potent Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the  resulting armament will be random. | taste1 =  | taste2 =  | price = 3,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 4 | item =a small burlap pouch | type =  | info =  | details = A mystery gem pouch.  When OPENed, you&#039;ll find 3 to 5 gems from Reim, with a strong chance for each gem to be highly valuable. | taste1 =  | taste2 =  | price = 250 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 5 | item =a liquid-filled red ampoule | type =  | info =  | details = Spirit Beast Power potion, +1 Power | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 6 | item =a liquid-filled orange ampoule | type =  | info =  | details = Spirit Beast Defense potion, +1 Defense | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 7 | item =a liquid-filled yellow ampoule | type =  | info =  | details = Spirit Beast Insight potion, +1 Insight | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 8 | item =a liquid-filled green ampoule | type =  | info =  | details = Spirit Beast Accuracy potion, +1 Accuracy | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 9 | item =a liquid-filled blue ampoule | type =  | info =  | details = Spirit Beast Speed potion, +1 Speed | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 10 | item =a liquid-filled black ampoule | type =  | info =  | details = Spirit Beast Purge potion&amp;lt;br&amp;gt;When offered to your currently selected Spirit Beast, this potion will purge any potions used to enhance it so that you can use different potions on it. | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 11 | item =a small liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a moderate amount of experience&amp;lt;br&amp;gt;+250 experience | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 12 | item =a large liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a large amount of experience&amp;lt;br&amp;gt;+500 experience for a Spirit Beast. | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 13 | item =a huge liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a huge amount of experience | taste1 =  | taste2 =  | price = 2,000 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 14 | item =a beast-marked leather enchiridion | type =  | info =  | details = [[Spirit Beast storage item]] | taste1 =  | taste2 =  | price = 2,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 15 | item =a radiant bestial soulstone | type =  | info =  | details = Spirit Beast soulstone&amp;lt;br&amp;gt;When offered to your currently selected Spirit Beast, this soulstone will perfect its quality and grant it supernatural good fortune. | taste1 =  | taste2 =  | price = 20,000 [[redsteel mark]]s }}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Colorless_elven_woman&amp;diff=260263</id>
		<title>Colorless elven woman</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Colorless_elven_woman&amp;diff=260263"/>
		<updated>2026-07-10T01:41:42Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;colorless elven woman&amp;#039;&amp;#039;&amp;#039; is the pit boss of Talondown Arena aboard the Firebird.  She manages the Spirit Beast arena matches.  She is located just outside the arena grate.  ==Appearance== &amp;lt;pre{{log3}}&amp;gt;Seeming carved from glacial ice, the woman is cold and pale and does not smile.  She is garbed in dark clothing that is well-made but unexceptional, and everything about her, from her hair to her trimmed fingernails, is manicured to an extreme extent.  But...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;colorless elven woman&#039;&#039;&#039; is the pit boss of [[Talondown Arena]] aboard [[the Firebird]].  She manages the [[Spirit Beast]] arena matches.  She is located just outside the arena grate.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Seeming carved from glacial ice, the woman is cold and pale and does not smile.  She is garbed in dark clothing that is well-made but unexceptional, and everything about her, from her hair to her trimmed fingernails, is manicured to an extreme extent.  But that&#039;s enough time spent admiring her.  You should probably INQUIRE with her about the arenas.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
;Inquire&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE&lt;br /&gt;
A colorless elven woman says, &amp;quot;You can inquire about the following types of matches: BLOOD matches,  LISTED fights, TRAINING bouts, and the weekly CHALLENGE.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Blood&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE BLOOD&lt;br /&gt;
A colorless elven woman says, &amp;quot;Blood Matches are the most dangerous fights in which you can indulge.  During them, your own lifeblood will be tied to the essence of your spirit beast. If you&#039;d like to engage in a Blood Match against a beast trainer, enter the steel grate within the next sixty seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Listed&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE LISTED&lt;br /&gt;
A colorless elven woman says, &amp;quot;Listed Fights put your skills to the test and your reputation on the line.  You&#039;ll vie for the top spot on the leaderboard, and at the week&#039;s end, the champion wins a prize.  The goal is to win as many Listed Fights as you can.  If you lose more than three Listed Fights, you&#039;re done for the week.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She adds, &amp;quot;Unfortunately, you&#039;re ineligible to fight this week.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(You may only sign up for Listed Fights with one character per account per week.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Training&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE TRAINING&lt;br /&gt;
A colorless elven woman says, &amp;quot;Training bouts set you up against a worthy opponent in order to hone the skills of your Spirit Beasts.  Beasts will learn faster in training bouts, but we charge 1000 silvers per person per fight.  A nominal fee.  If you&#039;d like to engage in a bout against a beast trainer, enter the steel grate within the next sixty seconds.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Challenge&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE CHALLENGE&lt;br /&gt;
A colorless elven woman says, &amp;quot;Every week, you can choose to combat seven deadly trainers to win fabulous prizes in our weekly challenge.  Entries are limited.  You don&#039;t need to fight them at all once.  The challengers this week are Kirrik, Higg, Baust, Shoreth, Reina, Huanda, and Ysaea. You haven&#039;t defeated any of them yet, so I suppose we can call you &#039;fresh meat!&#039;  Head through the grate when you&#039;re ready to begin the challenge.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Town NPCs]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Snooty_green_goblin&amp;diff=260262</id>
		<title>Snooty green goblin</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Snooty_green_goblin&amp;diff=260262"/>
		<updated>2026-07-10T01:40:48Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;snooty green goblin&amp;#039;&amp;#039;&amp;#039; is the cashier of Talondown Arena aboard the Firebird.  He sells various items for Spirit Beasts in exchange for redsteel marks.  Inquiring about sales brings up the current shop inventory for Talondown Arena Cashier.  ==Appearance== &amp;lt;pre{{log3}}&amp;gt;A snooty green goblin is a goblin wearing a surcoat.  You should probably INQUIRE with him about any questions, mostly because a good surcoat can even make a goblin look knowledgea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;snooty green goblin&#039;&#039;&#039; is the cashier of [[Talondown Arena]] aboard [[the Firebird]].  He sells various items for [[Spirit Beast]]s in exchange for [[redsteel mark]]s.  Inquiring about sales brings up the current shop inventory for [[Talondown Arena Cashier]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;A snooty green goblin is a goblin wearing a surcoat.  You should probably INQUIRE with him about any questions, mostly because a good surcoat can even make a goblin look knowledgeable and a bit snooty.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
;Inquire&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE&lt;br /&gt;
A snooty green goblin glances at you and mutters, &amp;quot;You can inquire about the following here: REDEMPTION for any prizes you&#039;ve won, REPAIRS for Spirit Beast armaments, and the WARES we gots for sale.  You can also have me APPRAISE a Spirit Beast armament, or just SELL it to me.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Redemption&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE REDEMPTION&lt;br /&gt;
A snooty green goblin says, &amp;quot;It doesn&#039;t appear that you have won anything in the arena.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Repairs&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE REPAIRS&lt;br /&gt;
A snooty green goblin squints and says, &amp;quot;If ya want us to repair a Spirit Beast armament for ya, you&#039;ll need to be holding it.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Appraise&lt;br /&gt;
&lt;br /&gt;
;Sell&lt;br /&gt;
&lt;br /&gt;
[[Category:Town NPCs]]&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260261</id>
		<title>Talondown Arena Cashier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260261"/>
		<updated>2026-07-10T01:40:36Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talondown Arena Cashier&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly.  Unlike most shops, browsing shop wares is done via the {{boldmono|INQUIRE}} command or {{boldmono|ORDER}}.  All items for sale are sold for [[redsteel mark]]s, which are earned via Spirit Beast battles in the Arena.&lt;br /&gt;
&lt;br /&gt;
The proprietor is the cashier, a &#039;&#039;&#039;[[snooty green goblin]]&#039;&#039;&#039;.&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-inquire}}&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Talondown Arena, Cashier&lt;br /&gt;
|desc = Beneath a prominent golden maple sign, a grate of nigh-impenetrable vultite protects a box run by a pair of hunch-shouldered kobolds and a snooty green goblin.  Behind them are burlap sacks filled with coins in various denominations and precious metals.  Hanging from the ceiling is a glimaerstone-set chandelier of gold shaped into a firebird with its claws extended.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= &lt;br /&gt;
|exits = southwest }}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a prominent golden maple sign&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Spirit Beast combatants wanted!  INQUIRE within!&lt;br /&gt;
&lt;br /&gt;
          --The Management&lt;br /&gt;
}}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A snooty green goblin says, &amp;quot;Sure, I got a bunch of stuff for ya, like:&lt;br /&gt;
&lt;br /&gt;
     1) a tiny ancient armament: 350 redsteel marks&lt;br /&gt;
     2) a sturdy ancient armament: 1050 redsteel marks&lt;br /&gt;
     3) an ornate ancient armament: 3500 redsteel marks&lt;br /&gt;
     4) a small burlap pouch: 250 redsteel marks&lt;br /&gt;
     5) a liquid-filled red ampoule: 400 redsteel marks&lt;br /&gt;
     6) a liquid-filled orange ampoule: 400 redsteel marks&lt;br /&gt;
     7) a liquid-filled yellow ampoule: 400 redsteel marks&lt;br /&gt;
     8) a liquid-filled green ampoule: 400 redsteel marks&lt;br /&gt;
     9) a liquid-filled blue ampoule: 400 redsteel marks&lt;br /&gt;
     10) a liquid-filled black ampoule: 200 redsteel marks&lt;br /&gt;
     11) a small liquid-filled white ampoule: 200 redsteel marks&lt;br /&gt;
     12) a large liquid-filled white ampoule: 400 redsteel marks&lt;br /&gt;
     13) a huge liquid-filled white ampoule: 2000 redsteel marks&lt;br /&gt;
     14) a beast-marked leather enchiridion: 2500 redsteel marks&lt;br /&gt;
     15) a radiant bestial soulstone: 20000 redsteel marks&lt;br /&gt;
&lt;br /&gt;
If ya wanna purchase any of it, just tell me what you wanna BUY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(INQUIRE {#} to get a description of the item or BUY (#) to purchase it for redsteel marks.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Townshop table start|inquire}}&lt;br /&gt;
{{Townshop item | item# = 1 | item =a tiny ancient armament  | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it has a chance to become a standard, sturdy, or potent Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the resulting armament will be random. | taste1 =  | taste2 =  | price = 350 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 2 | item =a sturdy ancient armament | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it will become a sturdy Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the  resulting armament will be random | taste1 =  | taste2 =  | price = 1,050 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 3 | item =an ornate ancient armament | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it will become a potent Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the  resulting armament will be random. | taste1 =  | taste2 =  | price = 3,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 4 | item =a small burlap pouch | type =  | info =  | details = A mystery gem pouch.  When OPENed, you&#039;ll find 3 to 5 gems from Reim, with a strong chance for each gem to be highly valuable. | taste1 =  | taste2 =  | price = 250 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 5 | item =a liquid-filled red ampoule | type =  | info =  | details = Spirit Beast Power potion, +1 Power | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 6 | item =a liquid-filled orange ampoule | type =  | info =  | details = Spirit Beast Defense potion, +1 Defense | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 7 | item =a liquid-filled yellow ampoule | type =  | info =  | details = Spirit Beast Insight potion, +1 Insight | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 8 | item =a liquid-filled green ampoule | type =  | info =  | details = Spirit Beast Accuracy potion, +1 Accuracy | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 9 | item =a liquid-filled blue ampoule | type =  | info =  | details = Spirit Beast Speed potion, +1 Speed | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 10 | item =a liquid-filled black ampoule | type =  | info =  | details = Spirit Beast Purge potion&amp;lt;br&amp;gt;When offered to your currently selected Spirit Beast, this potion will purge any potions used to enhance it so that you can use different potions on it. | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 11 | item =a small liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a moderate amount of experience&amp;lt;br&amp;gt;+250 experience | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 12 | item =a large liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a large amount of experience&amp;lt;br&amp;gt;+500 experience for a Spirit Beast. | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 13 | item =a huge liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a huge amount of experience | taste1 =  | taste2 =  | price = 2,000 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 14 | item =a beast-marked leather enchiridion | type =  | info =  | details = [[Spirit Beast storage item]] | taste1 =  | taste2 =  | price = 2,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 15 | item =a radiant bestial soulstone | type =  | info =  | details = Spirit Beast soulstone&amp;lt;br&amp;gt;When offered to your currently selected Spirit Beast, this soulstone will perfect its quality and grant it supernatural good fortune. | taste1 =  | taste2 =  | price = 20,000 [[redsteel mark]]s }}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260260</id>
		<title>Talondown Arena Cashier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260260"/>
		<updated>2026-07-10T00:31:31Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talondown Arena Cashier&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly.  Unlike most shops, browsing shop wares is done via the {{boldmono|INQUIRE}} command or {{boldmono|ORDER}}.  All items for sale are sold for [[redsteel mark]]s, which are earned via Spirit Beast battles in the Arena.&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-inquire}}&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Talondown Arena, Cashier&lt;br /&gt;
|desc = Beneath a prominent golden maple sign, a grate of nigh-impenetrable vultite protects a box run by a pair of hunch-shouldered kobolds and a snooty green goblin.  Behind them are burlap sacks filled with coins in various denominations and precious metals.  Hanging from the ceiling is a glimaerstone-set chandelier of gold shaped into a firebird with its claws extended.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= &lt;br /&gt;
|exits = southwest }}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a prominent golden maple sign&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Spirit Beast combatants wanted!  INQUIRE within!&lt;br /&gt;
&lt;br /&gt;
          --The Management&lt;br /&gt;
}}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A snooty green goblin says, &amp;quot;Sure, I got a bunch of stuff for ya, like:&lt;br /&gt;
&lt;br /&gt;
     1) a tiny ancient armament: 350 redsteel marks&lt;br /&gt;
     2) a sturdy ancient armament: 1050 redsteel marks&lt;br /&gt;
     3) an ornate ancient armament: 3500 redsteel marks&lt;br /&gt;
     4) a small burlap pouch: 250 redsteel marks&lt;br /&gt;
     5) a liquid-filled red ampoule: 400 redsteel marks&lt;br /&gt;
     6) a liquid-filled orange ampoule: 400 redsteel marks&lt;br /&gt;
     7) a liquid-filled yellow ampoule: 400 redsteel marks&lt;br /&gt;
     8) a liquid-filled green ampoule: 400 redsteel marks&lt;br /&gt;
     9) a liquid-filled blue ampoule: 400 redsteel marks&lt;br /&gt;
     10) a liquid-filled black ampoule: 200 redsteel marks&lt;br /&gt;
     11) a small liquid-filled white ampoule: 200 redsteel marks&lt;br /&gt;
     12) a large liquid-filled white ampoule: 400 redsteel marks&lt;br /&gt;
     13) a huge liquid-filled white ampoule: 2000 redsteel marks&lt;br /&gt;
     14) a beast-marked leather enchiridion: 2500 redsteel marks&lt;br /&gt;
     15) a radiant bestial soulstone: 20000 redsteel marks&lt;br /&gt;
&lt;br /&gt;
If ya wanna purchase any of it, just tell me what you wanna BUY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(INQUIRE {#} to get a description of the item or BUY (#) to purchase it for redsteel marks.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Townshop table start|inquire}}&lt;br /&gt;
{{Townshop item | item# = 1 | item =a tiny ancient armament  | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it has a chance to become a standard, sturdy, or potent Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the resulting armament will be random. | taste1 =  | taste2 =  | price = 350 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 2 | item =a sturdy ancient armament | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it will become a sturdy Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the  resulting armament will be random | taste1 =  | taste2 =  | price = 1,050 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 3 | item =an ornate ancient armament | type =  | info =  | details = A mystery [[Spirit Beast armament]].  When CLEANed, it will become a potent Spirit Beast armament appropriate for your currently equipped Spirit Beast.  If you have no Spirit Beast selected, the  resulting armament will be random. | taste1 =  | taste2 =  | price = 3,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 4 | item =a small burlap pouch | type =  | info =  | details = A mystery gem pouch.  When OPENed, you&#039;ll find 3 to 5 gems from Reim, with a strong chance for each gem to be highly valuable. | taste1 =  | taste2 =  | price = 250 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 5 | item =a liquid-filled red ampoule | type =  | info =  | details = Spirit Beast Power potion, +1 Power | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 6 | item =a liquid-filled orange ampoule | type =  | info =  | details = Spirit Beast Defense potion, +1 Defense | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 7 | item =a liquid-filled yellow ampoule | type =  | info =  | details = Spirit Beast Insight potion, +1 Insight | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 8 | item =a liquid-filled green ampoule | type =  | info =  | details = Spirit Beast Accuracy potion, +1 Accuracy | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 9 | item =a liquid-filled blue ampoule | type =  | info =  | details = Spirit Beast Speed potion, +1 Speed | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 10 | item =a liquid-filled black ampoule | type =  | info =  | details = Spirit Beast Purge potion&amp;lt;br&amp;gt;When offered to your currently selected Spirit Beast, this potion will purge any potions used to enhance it so that you can use different potions on it. | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 11 | item =a small liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a moderate amount of experience&amp;lt;br&amp;gt;+250 experience | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 12 | item =a large liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a large amount of experience&amp;lt;br&amp;gt;+500 experience for a Spirit Beast. | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 13 | item =a huge liquid-filled white ampoule | type =  | info =  | details = Spirit Beast experience potion, a huge amount of experience | taste1 =  | taste2 =  | price = 2,000 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 14 | item =a beast-marked leather enchiridion | type =  | info =  | details = [[Spirit Beast storage item]] | taste1 =  | taste2 =  | price = 2,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 15 | item =a radiant bestial soulstone | type =  | info =  | details = Spirit Beast soulstone&amp;lt;br&amp;gt;When offered to your currently selected Spirit Beast, this soulstone will perfect its quality and grant it supernatural good fortune. | taste1 =  | taste2 =  | price = 20,000 [[redsteel mark]]s }}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=260259</id>
		<title>System-based titles</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=System-based_titles&amp;diff=260259"/>
		<updated>2026-07-09T23:25:14Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Origami Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
A variety of systems automatically provide access to certain titles.  The requirements to access them vary depending on the system.&lt;br /&gt;
&lt;br /&gt;
==Level-Based Titles==&lt;br /&gt;
&amp;lt;section begin=level /&amp;gt;Level-based titles are the primary prename titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}}.  They are attained by achieving specific [[level]]s in game.  Prior to the GemStone IV conversion, only the [[Lord]] and [[Lady]] titles existed upon reaching level 20, and achieving this status, which was referred to as &#039;&#039;Titling&#039;&#039;, was considered a significant accomplishment.  The present day game finds a more expanded title system but also a lessening of the importance associated with &#039;&#039;titling&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Titles prior to level 20 are only available during those levels.  Titles from level 20 onward are always available once they have been attained.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 0-19 || Novice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 3-19 || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10-19 || Journeyman / Journeywoman&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 20+ || Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 40+ || Great Lord / Great Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 70+ || High Lord / High Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 100 ||| Grand Lord / Grand Lady&lt;br /&gt;
|}&amp;lt;section end=level /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience-Based Titles==&lt;br /&gt;
&amp;lt;section begin=experience/&amp;gt;Experience-based titles are primary prename and postname titles available to characters and are accessed via {{boldmono|TITLE LIST PRENAME}} and {{boldmono|TITLE LIST PROSTNAME}}.  They are attained by earning a specific amount of [[experience]].  This is the &amp;lt;b&amp;gt;total&amp;lt;/b&amp;gt; experience earned by the character which is the sum both normal and [[Ascension_Skill_System|Ascension]] experience.  Due the high amount of experience required, these titles are indented for characters that have earned far more experience than is required to reach the level cap (level 100) which requires 7,572,500 experience to achieve.&lt;br /&gt;
&lt;br /&gt;
The exact amount of experience required is still being determined at this time. Requirements list below are estimations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total Experience&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Prename Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15,132,500 - 15,185,500 || Distinguished Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 15,132,500 - 15,185,500 || Distinguished Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 30,252,500 - 30,305,000 || Esteemed Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 30,252,500 - 30,305,000 || Esteemed Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 56,765,000 - 56,817,500 ||| Venerable Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 56,765,000 - 56,817,500 ||| Venerable Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 90,995,000 - 91,047,500 || Enlightened Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 90,995,000 - 91,047,500 || Enlightened Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 151,422,500 - 151,475,000 ||| Resplendent Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 151,422,500 - 151,475,000 ||| Resplendent Noble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 227,127,500 - 227,180,000 ||| Heroic Lord / Lady&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 227,127,500 - 227,180,000 ||| Heroic Noble&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total Experience&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Postname Title&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 10m || Determined&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 25m || Tenacious&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;37m but &amp;lt;=57m || Relentless&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;37m but &amp;lt;=57m || Walker of the Long Road&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 70m || Iron-Willed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | probably 80m || Keeper of the Old Wisdom&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Explorer of Vast Horizons&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Irresistible Force&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;85m but &amp;lt;146m || Unyielding&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Fabled&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Hero of the Ages&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;197m || Living Legend&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | &amp;gt;155m but &amp;lt;197m || Veteran of the Eternal Struggle&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;section end=experience/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Culture]] Titles==&lt;br /&gt;
&amp;lt;section begin=culture /&amp;gt;One section of the title system offers various [[culture]]s as a title option.  Unlike the other title options, cultural titles cannot be freely changed!  Choosing a culture here as a title will convert your character to that culture, allowing access to that culture&#039;s title and removing access to all other cultural title options.  This is a semi-permanent decision that requires a special item available only through [[SimuCoin|SimuCoins]] or as a rare prize in (paid) Quests to change.&lt;br /&gt;
&lt;br /&gt;
Very rarely, a free use of a culture reset is issued when new cultures become available to a character&#039;s race.  Past examples of this include the introduction of Survivors and Castaways of Caligos Isle following the conclusion of Ebon Gate&#039;s 2021 run and the introduction of Evashir as a new culture for dark elves in 2023.&lt;br /&gt;
&lt;br /&gt;
Available cultural titles are dependent on a character&#039;s race.  They are accessed via {{boldmono|TITLE LIST CULTURE}}.  While some cultural titles are available to more than one race, most are race-specific.  A small handful of cultures also provide access to expanded [[language]] system options, such as the [[Tehir]] language for humans and half-elves who select the culture or the [[Dhe&#039;nar]] language for Dhe&#039;nar dark elves and Khanshael dwarves.&lt;br /&gt;
&lt;br /&gt;
After selecting a culture, the cultural title can be displayed or hidden via {{boldmono|[[Verb:FLAGS|FLAG]]}} or {{boldmono|[[Verb:FLAGS|SET]] SHOWCULTURE [ON/OFF]}}.&lt;br /&gt;
&lt;br /&gt;
In most cases, the cultural title appears immediately before or after the race when {{boldmono|LOOKing}} at a character.  Certain races have additional options for displaying their culture.  Elves that have selected either the Ardenai, Illistim, Loenthra, Nalfein or Vaalor cultures and dark elves that have selected the Faendryl culture can choose to display their House name immediately after the character&#039;s surname.  This is done via {{boldmono|FLAG}} or {{boldmono|SET SHOWCLTRSURNAME [ON/OFF]}}.  The character must have a surname and must also display the surname ({{boldmono|FLAG}} or {{boldmono|SET SHOWLASTNAME [ON/OFF]}}) in order to display the House name in this way.&amp;lt;section end=culture /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Inyexat]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=inyexat /&amp;gt;[[Forest Gnome]] characters that select [[Inyexat]] as their [[culture]] have access to an expanded list of post-name titles. They are accessed via {{boldmono|TITLE LIST SKILLS}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Child of the Starlit Wilds || Postname || &amp;gt;= 50 ranks in Mental Lore, Divination&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Evoker || Postname || [[Wizard]] only, must have mastered both General Alchemy and Alchemy Potions&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Star-Spear || Postname || Level Requirement: &amp;gt;/= 50, [[Monk]] or [[Warrior]] only&lt;br /&gt;
|}&amp;lt;section end=inyexat /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Ornathian]] Culture Titles===&lt;br /&gt;
&amp;lt;section begin=ornathian /&amp;gt;Characters that select [[Ornathian]] as their culture have access to an expanded list of post-name titles.  These titles are only available to those characters of this culture.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-POST}}.  Only characters of certain races can access this culture and its expanded cultural titles.  For more information, see [[culture]]s.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Association&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Requirements&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Exiled Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Former Scribe of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friend of Biblia || Postname || [[Library of Biblia]] || Level Requirement: &amp;gt;/= 20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 10, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sister of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 20, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Traveler of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 50, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of the Lumnasi Viragos || Postname || [[Order of Lumnasi Viragos]] || Level Requirement: &amp;gt;/= 100, Female characters only&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Archivist of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gardener of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tour Guide of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artisan of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman of Sleeping Drake Harbor || Postname || [[Sleeping Drake Harbor]] || n/a&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Tholos || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 30, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Silent || Postname || [[Gosaena]] || Level Requirement: &amp;gt;/= 50, Cleric only, Gosaena {{boldmono|CONVERT}} status&lt;br /&gt;
|}&amp;lt;section end=ornathian /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Citizenship]] Titles==&lt;br /&gt;
See the [[Citizenship titles]] article for more information and a full list of citizenship-based titles.&lt;br /&gt;
&lt;br /&gt;
==[[Society]] Titles==&lt;br /&gt;
&amp;lt;section begin=society /&amp;gt;Unique postname titles are available for those who are members or masters of the different [[society|societies]] in game.  Each society has its own titles and criteria for accessing them.  Due to the nature of the society, titles associated with the [[Council of Light]] are only visible to other members when displayed.  They are accessed via {{boldmono|TITLE LIST SKILL}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Society&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Postulate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 1-5&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Novitiate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 6-9&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seminarian of the Order of Voln || Postname || [[Order of Voln]] || Member, step 11-15&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Transitional Diaconate of the Order of Voln || Postname || [[Order of Voln]] || Member, step 16-25&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Order of Voln || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Voln Master || Postname || [[Order of Voln]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 1-7&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Senior Apprentice of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 8-14&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Journeymen of Sunfist || Postname || [[Guardians of Sunfist]] || Member, step 15-20&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Guardian of Sunfist || Postname || [[Guardians of Sunfist]] || Master&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Initiate of Secrets || Postname || [[Council of Light]] || Member, presumed rank 1-10&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Testament of Secrets || Postname || [[Council of Light]] || Member, presumed rank 11-19&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Keeper of the Secret || Postname || [[Council of Light]] || Master&lt;br /&gt;
|}&amp;lt;section end=society /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Adventurer&#039;s Guild]] Titles==&lt;br /&gt;
&amp;lt;section begin=adventurersguild /&amp;gt;Titles awared through the Adventurer&#039;s Guild are postname titles.  They are earned based on the number of specific tasks completed or based on how many [[bounty point]]s a character earns.  Failures count against the total.  For example, someone with 500 escorts completed, but 15 failed, will have to complete 15 more escorts successfully before attaining the Bodyguard title.  They are accessed via {{boldmono|TITLE LIST BOUNTY}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Adventurer || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fortune Seeker || Postname || 10,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Quester || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Expeditionary || Postname || 100,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Campaign Leader || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Epic Adventurer || Postname || 1,000,000 bounty points&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gamesman || Postname || 20 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gameswoman || Postname || 20 creature tasks completed, female&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bounty Hunter || Postname || 100 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Slayer || Postname || 500 creature tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Scavenger || Postname || 20 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Treasure Hunter || Postname || 100 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Artifact Collector || Postname || 500 heirloom retrieval tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trapper || Postname || 20 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fur Trader || Postname || 100 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Hunter || Postname || 500 skin collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rock Collector || Postname || 20 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Prospector || Postname || 100 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Gem Trader || Postname || 500 gem collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Forager || Postname || 20 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Botanist || Postname || 100 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Mediciner || Postname || 500 herb collecting tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Travel Guide || Postname || 20 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conveyor || Postname || 100 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Bodyguard || Postname || 500 escort NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Rescuer || Postname || 20 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Liberator || Postname || 100 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hero || Postname || 500 rescue NPC tasks completed&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Heroine || Postname || 500 rescue NPC tasks completed, female&lt;br /&gt;
|}&amp;lt;section end=adventurersguild /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Open Sea Adventures]] Titles==&lt;br /&gt;
&amp;lt;section begin=osa /&amp;gt;Sailing the high seas using the [[Open Sea Adventures]] system allows access to several titles.  They include both prename and postname title options.  They are accessed via {{boldmono|TITLE LIST QUEST-PRE}} and {{boldmono|QUEST-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | The Infamous || Prename || Achieve 250,000 notoriety on the seas.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Buccaneer || Prename || 100,000 pirate kills.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Seaward || Prename || Achieve Master rank in all OSA roles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Commodore || Prename || Purchase 3 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Admiral || Prename || Purchase 6 ships.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Salty Sea Dog || Postname || Sink 2,000 boats.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tall Tale || Postname || Achieve a Reputation Rank of &amp;quot;Ally&amp;quot; in Kraken&#039;s Fall.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Boatswain || Postname || Master the Boatswain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Navigator || Postname || Master the Navigator role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Captain || Postname || Master the Captain role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Swashbuckler  || Postname || Master the Swashbuckler role.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Cannoneer  || Postname || Master the Cannoneer role.&lt;br /&gt;
|}&amp;lt;section end=osa /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Reim]] Titles==&lt;br /&gt;
&amp;lt;section begin=reim /&amp;gt;Titles can be earned by reaching certain achievements in the [[Settlement of Reim]].  Except for the temporary title, they are accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Conquerer of Reim || Prename || Temporary title upon completing Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; |  || || Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Paragon of Reim || Postname || Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Hunter of Reim || Postname || Slay all the rare creatures within Reim.&lt;br /&gt;
|}&amp;lt;section end=reim /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artisan Skill]] Titles==&lt;br /&gt;
&amp;lt;section begin=artisanskill /&amp;gt;Completing various [[Artisan skill]] tasks will earn you different artisan skill postname titles.  They are accessed via {{boldmono|TITLE LIST ARTISAN}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Artisan Skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Cobbler || Postname || [[Cobbling]] || 500 ranks of Cobbling&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fletcher || Postname || [[Fletching]] || 500 Ranks of Fletching&lt;br /&gt;
|-	&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Craftsman || Postname || [[Forging]] || 500 Ranks of Crafting&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Blacksmith || Postname || [[Forging]] || 500 Ranks of any weapon type&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Forger || Postname || [[Forging]] || Master of any two weapon types.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Artisan || Postname || Any || 1200 Total Ranks of Artisan Skills&lt;br /&gt;
|}&amp;lt;section end=artisanskill /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Fishing]] Titles==&lt;br /&gt;
&amp;lt;section begin=fishing /&amp;gt;Titles can be acquired via use of the [[fishing]] system.  They include both prename and postname titles.  They are accessed via {{boldmono|TITLE LIST ANCILLARY-PRE}} and {{boldmono|ANCILLARY-POST}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisher || Prename || 250 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Fisher || Prename || 1000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Grandmaster Fisher || Prename || 4000 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Fisherwoman || Postname || 1 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Angler || Postname || 100 fish caught&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Angler || Postname || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Trophy Fisher of Elanthia || Postname || Catch a Legendary rarity fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Legendary Trophy Fisher of Elanthia || Postname || Catch 10(?) Legendary rarity fish&lt;br /&gt;
|}&amp;lt;section end=fishing /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Artist&#039;s Easel|Painting]] Titles==&lt;br /&gt;
&amp;lt;section begin=painting /&amp;gt;A unique postname title is available upon mastering the painting skill associated with an [[Artist&#039;s Easel]] of any tier level.  It is accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master Painter || Postname || Master painting with an [[Artist&#039;s Easel]]&lt;br /&gt;
|}&amp;lt;section end=painting /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Origami]] Titles==&lt;br /&gt;
&amp;lt;section begin=origami /&amp;gt;Unique titles are available upon attaining the highest ranks utilizing the [[origami]] system.  They are accessed via {{boldmono|TITLE LIST UNIQUE}}.&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:95%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of Origami Artistry || Postname || Artist (8) skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Origami Instructor || Prename || Teacher (9) skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Professor of Origami || Postname || Professor (10) skill level in [[origami]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of Intricate Patience || Postname || Professor (10) skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Master of the Folded Ways || Postname || Professor (10) skill level in [[origami]], only available for [[erithi]], [[Nalfein]] ([[elf]] or [[half-elf]]), and [[Burghal gnome]]s&lt;br /&gt;
|}&amp;lt;section end=origami /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Title system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Origami_patterns&amp;diff=260258</id>
		<title>Origami patterns</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Origami_patterns&amp;diff=260258"/>
		<updated>2026-07-09T23:21:50Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Origami patterns&#039;&#039;&#039; are available at a variety of events.  They each utilize the [[origami]] skill as well as [[Origami Paper]].  Patterns can only be learned up to a character&#039;s current skill level.  In order to learn higher rank patterns, the character must first progress to the appropriate skill rank before they are able to learn that pattern.  Almost all patterns are purchased from an origami grandmaster.  Grandmasters are available at all [[pay event]]s, where they sell patterns for that event&#039;s currency.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
General: There are currently no patterns in the general category.&lt;br /&gt;
&lt;br /&gt;
[[Ebon Gate]]: Origami patterns are sold at Ebon Gate for [[soul shard]]s by the grandmaster located in [[EHShop:The Ghostly Lotus|The Ghostly Lotus]].&lt;br /&gt;
&lt;br /&gt;
[[Duskruin]]: Origami patterns are sold at Duskruin for [[bloodscrip]] by the grandmaster located in [[BVShop:The Bloody Lotus|The Bloody Lotus]].&lt;br /&gt;
&lt;br /&gt;
[[Rumor Woods]]: Origami patterns are sold at Rumor Woods for [[raikhen]] by the grandmaster located in [[RWShop:The Folded Lotus|The Folded Lotus]].&lt;br /&gt;
&lt;br /&gt;
[[Flotilla]]: Origami patterns for the Flotilla group are not yet available.  When they become available, they will most likely be sold for [[silvers]] somewhere on the Flotilla.  All Flotilla patterns are also listed under the silver currency patterns.&lt;br /&gt;
&lt;br /&gt;
Level Up: A special pattern is often learned upon gaining a rank in the origami skill.  These patterns cannot be purchased anywhere.&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pattern&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mneumonic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skill Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| anvil || anvil || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| apple || apple || 1 - Unskilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| banana || banana || 1 - Unskilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| barn || barn || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bighorn ram || bighorn || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bird || bird || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| branch || branch || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| buck || buck || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cat || cat || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cloud || cloud || 1 - Unskilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dagger || dagger || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| daisy || daisy || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fan || fan || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hat || hat || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| key || key || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mouse || mouse || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rat || rat || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rectangle || rectangle || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rowboat || rowboat || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sloop || sloop || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sword || sword || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tart || tart || 1 - Unskilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| totem || totem || 1 - Unskilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| triangle || triangle || 1 - Unskilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| urn || urn || 1 - Unskilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vase || vase || 1 - Unskilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Bresnahanini rolton || brolton || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| beer keg || keg || 2 - Basic || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| book || book || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bookmark || bmark || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| butterfly || butterfly || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cactus || cactus || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| comb || comb || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| crab || crab || 2 - Basic || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| doe || doe || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dog || dog || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fist || fist || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| galleon || galleon || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| greatshield || gshield || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hairbrush || hairbrush || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hare || hare || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hexagon || hexagon || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| iris || iris || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| kelp strand || kelp || 2 - Basic || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| kitten || kitten || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| leaf || leaf || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mandolin || mandolin || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| monkey || monkey || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| moon || moon || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| moth || moth || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| octagon || octagon || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pansy || pansy || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| puppet || puppet || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| robe || robe || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| runestaff || runestaff || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sailboat || sailboat || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| scimitar || scimitar || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| scroll || scroll || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| seahorse || seahorse || 2 - Basic || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| seashell || seashell || 2 - Basic || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ship || ship || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| skull || skull || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sock || sock || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spyglass || spyglass || 2 - Basic || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| star || star || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sun || sun || 2 - Basic || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tegu || tegu || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tentacle || tentacle || 2 - Basic || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tortoise || tortoise || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tulip || tulip || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| violet || violet || 2 - Basic || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wagon || wagon || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| whale || whale || 2 - Basic || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wine bottle || wbottle || 2 - Basic || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| antelope || antel || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bank vault || vault || 3 - Proficient || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| birthday cake || bcake || 3 - Proficient || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| carrack || carrack || 3 - Proficient || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cavelta || cavelta || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| church || church || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| coffin || coffin || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| crane || crane || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cricket || cricket || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| crow || crow || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dragon || dragon || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ghost || ghost || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| giraffe || giraffe || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| goat || goat || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| house || house || 3 - Proficient || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| katana || katana || 3 - Proficient || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lightning bolt || lbolt || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lion || lion || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lizard || lizard || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| octopus || octopus || 3 - Proficient || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| panther || panther || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pelican || pelican || 3 - Proficient || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| picnic basket || pbasket || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pinwheel || pwheel || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pony || pony || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pumpkin || pump || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| puppy || puppy || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| risthil || risthil || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rocking chair || rchair || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rolton || rolton || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sarissa || sarissa || 3 - Proficient || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| seagull || sgull || 3 - Proficient || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spear || spear || 3 - Proficient || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| starfish || starfish || 3 - Proficient || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tombstone || tstone || 3 - Proficient || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tree || tree || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| unicorn || unicorn || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wolf || wolf || 3 - Proficient || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Darkling Wood sheep || dwsheep || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| brigantine || brig || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| claidhmore || claidh || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| corpse flower || cflower || 4 - Advanced || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| coyote || coyote || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| deer || deer || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dollhouse || dhouse || 4 - Advanced || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dragonfly || dfly || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fawn || fawn || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fern || fern || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| flotilla || flotilla || 4 - Advanced || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fog beetle || fbeetle || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fox || fox || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| frog || frog || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gelding || gelding || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| grasshopper || ghopper || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hart || hart || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hatchet || hatchet || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hawk || hawk || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| horse || horse || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hummingbird || humming || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ice cream cone || cone || 4 - Advanced || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ladder || ladder || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lute || lute || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| macaw || macaw || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| monitor || monitor || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| moonflower || moonflow || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| owl || owl || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| peacock || pcock || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| piccolo || piccolo || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| piebald koza || koza || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pirate || pirate || 4 - Advanced || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pitcher plant || pplant || 4 - Advanced || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ram || ram || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| riverboat || river || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sarcophagus || sarco || 4 - Advanced || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| scarecrow || scare || 4 - Advanced || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sea monster || smonster || 4 - Advanced || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sleigh || sleigh || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spiked collar || scollar || 4 - Advanced || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spittoon || spit || 4 - Advanced || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| squirrel || squirrel || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stag || stag || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| steelhorn rolton || steelrol || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| swan || swan || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| warcat || warcat || 4 - Advanced || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nalfein seapony || seapony || 5 - Skilled || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bearded axe || baxe || 5 - Skilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| candle || candle || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| caribou || carib || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| chameleon || cham || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| chinchilla || chinch || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| chipmunk || chip || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cube || cube || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| decagon || decagon || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dorper || dorper || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| filly || filly || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| flamberge || flamberge || 5 - Skilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| flytrap || flytrap || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| frigate || frigate || 5 - Skilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| grizzly bear || gbear || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| guillotine || guillo || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hack || hack || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hedgehog || hedge || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hind || hind || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| juggernaut || jugg || 5 - Skilled || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| kraken || kraken || 5 - Skilled || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lantern || lantern || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lemur || lemur || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lich || lich || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| man o&#039; war || mano || 5 - Skilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mournbloom || mourn || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pyramid || pyra || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| raccoon || raccoon || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| romping lizard || rlizard || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rose || rose || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sea-horned goat || sgoat || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sledgehammer || sledge || 5 - Skilled || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| snapdragon || snap || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sphere || sphere || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| squid || squid || 5 - Skilled || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stallion || stallion || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stoutfoot rolton || stoutrol || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tarantula || taran || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| toad || toad || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wyvern || wyvern || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| yierka || yierka || 5 - Skilled || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zombie || zombie || 5 - Skilled || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hearthstone Manor || hmanor || 6 - Adept || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Pirate Queen Kyncera || kyncera || 6 - Adept || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vaslavia rolton || vrolton || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| atika || atika || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bard || bard || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| blooming rose || brose || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bronco || bronco || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| capybara || capy || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cavorting rolton || crolton || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cleric || cleric || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cornucopia || copia || 6 - Adept || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| crescent moon || cmoon || 6 - Adept || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| crossbow || crossbow || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| draft horse || dhorse || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| elk || elk || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| empath || empath || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| flatfoot rolton || frolton || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gondola || gondola || 6 - Adept || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| jack-o&#039;-lantern || jacko || 6 - Adept || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| jade || jade || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| knight || knight || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| leaping frog || lfrog || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mace || mace || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| maple leaf || mleaf || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mermaid || mermaid || 6 - Adept || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| merman || merman || 6 - Adept || Flotilla&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| monk || monk || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| muskox || muskox || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| naefira || naefira || 6 - Adept || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| paladin || paladin || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pouncing kitten || pkitten || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ranger || ranger || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| reindeer || reindeer || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| roaring lion || rlion || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rogue || rogue || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| soaring hawk || shawk || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sorcerer || sorcerer || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spider || spider || 6 - Adept || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| timepiece || time || 6 - Adept || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| warrior || warrior || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| willow || willow || 6 - Adept || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wizard || wizard || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| yatane || yatane || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| yeti || yeti || 6 - Adept || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Darkstone Castle || dcastle || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Mhoragian muskox || mhormusk || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| automaton || automaton || 7 - Expert || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bat || bat || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bodach || boda || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cailleach || caille || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| caoineag || caoin || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| castle || castle || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| charger || charger || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| di penates || dipen || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fuath || fuath || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gargoyle || gargoyle || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gazelle || gazel || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ghostly pooka || gpooka || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gille dubh || gilled || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gladiator || gladiator || 7 - Expert || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ixacikta || ixacikta || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lady&#039;s slipper || lslipper || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| maedat || maedat || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| maeltijd || maelt || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mare || mare || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| moaning spirit || mspirit || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| moose || moose || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| night hound || nhound || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| nightshade || nightshade || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| oculoth || oculoth || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| phoenix || phoenix || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spectral horse || sphorse || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spectral miner || spminer || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spectre || spectre || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spirit || spirit || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| suit of armor || armor || 7 - Expert || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| thorn || thorn || 7 - Expert || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wastesdragon || wastes || 7 - Expert || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Megalochelys atlas || megal || 8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| abyran&#039;ra || abyran || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| aishan || aishan || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| arashan || arashan || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| archaeologist || archaeologist || 8 - Artist || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| arrachd || arrac || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| blackberry || blackb || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| blacksmith || blacksmith || 8 - Artist || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bramble || bramble || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| coblynau || cobly || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| crowbait || crowbait || 8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cryptodira || crypto || 8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| demon || demon || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| domania || doma || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| domovoy || domo || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| draugr || draugr || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| enchiridion valentia || valentia || 8 - Artist || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fomorian || fomor || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gjenganger || gjeng || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| glaistig || glais || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| grantis || grantis || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| grik || grik || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| imp || imp || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| kelpie || kelpie || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| kish&#039;dal || kish || 8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| korrigan || korri || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mausoleum || mauso || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| minotaur || minotaur || 8 - Artist || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| muntjac || muntjac || 8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mustang || mustang || 8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ni&#039;asyuta || niasyu || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| nightmare steed || nightmare || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| paeladri goat || pgoat || 8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rakka || rakka ||  8 - Artist || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| slaugh || slaugh || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| taerethil || taerethil || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| verlok || verlok || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| will-o&#039;-wisp || wisp || 8 - Artist || Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dragonspine beetle || dbeetle || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| airship || airship || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| arrow || arrow || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| clockwork palace || palace || 9 - Teacher || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| easel || easel || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| fork || fork || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gauntlet || gaunt || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gear || gear || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| giraffe stag beetle || girbeetle || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| goliath beetle || golbeetle || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| honeybee || honeybee || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hornet || hornet || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| moon bear || moonbear || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| polar bear || polarbear || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| quiver || quiver || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rhinoceros beetle || rhinbeetle || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| shield || shield || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| spectacled bear || specbear || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| staff || staff || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sun bear || sunbear || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wasp || wasp || 9 - Teacher || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| whisk || whisk || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| widget || widget || 9 - Teacher || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Duskruin Arena || drarena || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Southron bear || southron || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Wyrese bear || wyrese || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| aegis || aegis || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| alcohol still || still || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bastard sword || bsword || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| beehive || beehive || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bola || bola || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| buckler || buckler || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bumblebee || bumble || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| crab || lcrab || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| cutting board || cboard || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dueling arena || darena || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| elephant beetle || elebeetle || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| gears || sgear || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| golem || golem || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| honeycomb || honeycomb || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| jousting arena || joust || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| katar || katar || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| longhorn beetle || longbeetle || 10 - Professor || Rumor Woods&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| medal || medal || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mushroom || mushroom || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| orrery || orrery || 10 - Professor || Level Up&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pocketwatch || pwatch || 10 - Professor || Duskruin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| widgets || swidget || 10 - Professor || Duskruin&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Origami]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_storage_item&amp;diff=260257</id>
		<title>Spirit Beast storage item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_storage_item&amp;diff=260257"/>
		<updated>2026-07-09T21:53:40Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Beast storage items&#039;&#039;&#039; are part of the [[:Category:Spirit Beast system|Spirit Beast system]].  They can be used as external storage for a single Spirit Beast, removing it from a character&#039;s collection (those present in {{boldmono|BEAST LIST}}) via {{boldmono|BEAST EXPEL}}.  This can allow for other Spirit Beasts to be added to the collection and for an individual Spirit Beast to be exchanged between characters.&lt;br /&gt;
&lt;br /&gt;
Spirit Beast storage items come in two forms.  Soul cages are single use and can only store one Spirit Beast; once the creature is removed via {{boldmono|BEAST OFFER}} and placed in the character&#039;s collection, the storage item is destroyed.  Enchiridions are unlimited use and can store multiple Spirit Beasts inside their pages.&lt;br /&gt;
&lt;br /&gt;
Spirit Beast storage items are sold aboard [[the Firebird]].  Empty soul cages are sold in [[Marks of the Beast]], while soul cages containing common Spirit Beasts are for sale in [[Sold Souls]] in the form of reliquaries.  Enchiridions are sold at the Firebird&#039;s [[Talondown Arena Cashier]] for [[redsteel mark]]s.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Soul Cage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Soul cages are single use storage items that can store one Spirit Beast.  Once a stored Spirit Beast has been removed, the soul cage is destroyed.&lt;br /&gt;
&lt;br /&gt;
When a cage has a Spirit Beast inside, it will display information about the creature via {{boldmono|LOOK}}.  This is the same information that is typically shown via {{boldmono|BEAST INFO}} when used on a Spirit Beast in a character&#039;s collection.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a spiraled rainbow glaes cage.&lt;br /&gt;
You analyze the rainbow glaes cage and sense that the creator has provided the following information:&lt;br /&gt;
This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transferred to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cage may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BEAST EXPEL {CAGE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BEAST OFFER {CAGE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Enchiridion &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Enchiridions are unlimited use storage items that can store multiple Spirit Beasts inside.  They can have varying amount of pages, depending on where they were sold.  Many enchiridions have 10 pages, with each page capable of storing a single Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
When a displayed page has a Spirit Beast inside, it will show information about the creature via {{boldmono|LOOK}}.  This is the same information that is typically shown via {{boldmono|BEAST INFO}} when used on a Spirit Beast in a character&#039;s collection.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the skin-bound enchiridion and sense that the creator has provided the following information:&lt;br /&gt;
This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the enchiridion may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAST EXPEL {ENCHIRIDION}&lt;br /&gt;
| You breathe gently onto a pale skin-bound enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral Votive Eater, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a Spirit Beast from your collection and put it into the enchiridion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAST OFFER {ENCHIRIDION}&lt;br /&gt;
| You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a Votive Eater.  Its form drifts toward you and merges with yours.&lt;br /&gt;
| Person focuses intently on the current page of her enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a Votive Eater.  Its form drifts toward Person and sinks into her skin.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a Spirit Beast from the current page of your enchiridion and put it in your collection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You shut a pale skin-bound enchiridion.&lt;br /&gt;
| Person shuts a pale skin-bound enchiridion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
| You flip to the cover page of your skin-bound enchiridion.&lt;br /&gt;
| Person flips a page in her skin-bound enchiridion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You open a pale skin-bound enchiridion to the cover page.&lt;br /&gt;
| Person opens a pale skin-bound enchiridion to its cover page.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| You give your skin-bound enchiridion a shake, and the pages settle into place.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You give your skin-bound enchiridion a good shake, but the pages within seem well-settled.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You carefully turn to the 1st page of your enchiridion.  The page is blank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You carefully turn to the 1st page of your enchiridion.  The page is gracefully illuminated with the portrait of &#039;&#039;a Votive Eater&#039;&#039;.&lt;br /&gt;
| Person turns a page in her skin-bound enchiridion.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Cage &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Enchiridion&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Firebird &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Spirit Beast &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BEAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=CLOSE&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=OPEN&lt;br /&gt;
|verb6=SHAKE&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Spirit_Beast_system&amp;diff=260256</id>
		<title>Category:Spirit Beast system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Spirit_Beast_system&amp;diff=260256"/>
		<updated>2026-07-09T21:41:26Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;Category:Recreation activities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Recreation activities]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast_storage_item&amp;diff=260255</id>
		<title>Spirit Beast storage item</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast_storage_item&amp;diff=260255"/>
		<updated>2026-07-09T21:41:13Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Spirit Beast storage items&amp;#039;&amp;#039;&amp;#039; are part of the Spirit Beast system.  They can be used as external storage for a single Spirit Beast, removing it from a character&amp;#039;s collection (those present in {{boldmono|BEAST LIST}}) via {{boldmono|BEAST EXPEL}}.  This can allow for other Spirit Beasts to be added t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Beast storage items&#039;&#039;&#039; are part of the [[:Category:Spirit Beast system|Spirit Beast system]].  They can be used as external storage for a single Spirit Beast, removing it from a character&#039;s collection (those present in {{boldmono|BEAST LIST}}) via {{boldmono|BEAST EXPEL}}.  This can allow for other Spirit Beasts to be added to the collection and for an individual Spirit Beast to be exchanged between characters.&lt;br /&gt;
&lt;br /&gt;
Spirit Beast storage items come in two forms.  Soul cages are single use and can only store one Spirit Beast; once the creature is removed via {{boldmono|BEAST OFFER}} and placed in the character&#039;s collection, the storage item is destroyed.  Enchiridions are unlimited use and can store multiple Spirit Beasts inside their pages.&lt;br /&gt;
&lt;br /&gt;
Spirit Beast storage items are sold aboard [[the Firebird]].  Empty soul cages are sold in [[Marks of the Beast]], while soul cages containing common Spirit Beasts are for sale in [[Sold Souls]] in the form of reliquaries.  Enchiridions are sold at the Firebird&#039;s [[Talondown Arena Cashier]] for [[redsteel mark]]s.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Soul Cage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Soul cages are single use storage items that can store one Spirit Beast.  Once a stored Spirit Beast has been removed, the soul cage is destroyed.&lt;br /&gt;
&lt;br /&gt;
When a cage has a Spirit Beast inside, it will display information about the creature via {{boldmono|LOOK}}.  This is the same information that is typically shown via {{boldmono|BEAST INFO}} when used on a Spirit Beast in a character&#039;s collection.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You take a closer look at a spiraled rainbow glaes cage.&lt;br /&gt;
You analyze the rainbow glaes cage and sense that the creator has provided the following information:&lt;br /&gt;
This is a Spirit Beast cage meant for holding a single Spirit Beast.  If this item is filled with a Spirit Beast (typically through BEAST EXPEL {object}), the Spirit Beast can be transferred to and added to another player&#039;s collection via BEAST OFFER {object}.  You can LOOK at this item to determine whether or not there is a beast inside.  If it&#039;s dirty, try CLEANing it to reveal the Spirit Beast it holds!&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the cage may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BEAST EXPEL {CAGE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BEAST OFFER {CAGE}&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Enchiridion &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Enchiridions are unlimited use storage items that can store multiple Spirit Beasts inside.  They can have varying amount of pages, depending on where they were sold.  Many enchiridions have 10 pages, with each page capable of storing a single Spirit Beast.&lt;br /&gt;
&lt;br /&gt;
When a displayed page has a Spirit Beast inside, it will show information about the creature via {{boldmono|LOOK}}.  This is the same information that is typically shown via {{boldmono|BEAST INFO}} when used on a Spirit Beast in a character&#039;s collection.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the skin-bound enchiridion and sense that the creator has provided the following information:&lt;br /&gt;
This is a Spirit Beast enchiridion meant for holding multiple Spirit Beasts.  You can OPEN and CLOSE it.  Once open, you can TURN and FLIP through the enchiridion to see what Spirit Beasts are stored inside.  Spirit Beasts can be stored in this item through the use of BEAST EXPEL {object} and then added to a player&#039;s collection via BEAST OFFER {object} when on a page that contains a Spirit Beast.  If you end up with stretches of blank pages in between the stored beasts, try giving the enchiridion a good SHAKE to remove the spaces between pages.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the enchiridion may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|BEAST EXPEL {ENCHIRIDION}&lt;br /&gt;
| You breathe gently onto a pale skin-bound enchiridion, and as you do, an uneasy sensation forms in the pit of your belly.  Silvery mist whisks from your lungs, forming into the shape of a spectral Votive Eater, which slowly sinks into the surface of your enchiridion.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a Spirit Beast from your collection and put it into the enchiridion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowpsan=&amp;quot;2&amp;quot;|BEAST OFFER {ENCHIRIDION}&lt;br /&gt;
| You focus intently on the current page of the enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a Votive Eater.  Its form drifts toward you and merges with yours.&lt;br /&gt;
| Person focuses intently on the current page of her enchiridion.  Its ink begins to flow and ebb, pulsing as it takes on radiance and life.  Tendrils of glowing smoke rise from the page, assuming the spectral form of a Votive Eater.  Its form drifts toward Person and sinks into her skin.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a Spirit Beast from the current page of your enchiridion and put it in your collection.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You shut a pale skin-bound enchiridion.&lt;br /&gt;
| Person shuts a pale skin-bound enchiridion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
| You flip to the cover page of your skin-bound enchiridion.&lt;br /&gt;
| Person flips a page in her skin-bound enchiridion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You open a pale skin-bound enchiridion to the cover page.&lt;br /&gt;
| Person opens a pale skin-bound enchiridion to its cover page.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHAKE&lt;br /&gt;
| You give your skin-bound enchiridion a shake, and the pages settle into place.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You give your skin-bound enchiridion a good shake, but the pages within seem well-settled.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You carefully turn to the 1st page of your enchiridion.  The page is blank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You carefully turn to the 1st page of your enchiridion.  The page is gracefully illuminated with the portrait of &#039;&#039;a Votive Eater&#039;&#039;.&lt;br /&gt;
| Person turns a page in her skin-bound enchiridion.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Cage &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Enchiridion&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Firebird &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2020 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Spirit Beast &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BEAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=CLOSE&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=OPEN&lt;br /&gt;
|verb6=SHAKE&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Spirit Beast system]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260254</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260254"/>
		<updated>2026-07-09T21:34:42Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a shan Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a wind wraith Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a moulis Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a coconut crab Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a glacei Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a rolton Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details = Contains a piriate Spirit Beast | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260253</id>
		<title>Talondown Arena Cashier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260253"/>
		<updated>2026-07-09T21:32:46Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talondown Arena Cashier&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly.  Unlike most shops, browsing shop wares is done via the {{boldmono|INQUIRE}} command.  All items for sale are sold for [[redsteel mark]]s, which are earned via Spirit Beast battles in the Arena.&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-inquire}}&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Talondown Arena, Cashier&lt;br /&gt;
|desc = Beneath a prominent golden maple sign, a grate of nigh-impenetrable vultite protects a box run by a pair of hunch-shouldered kobolds and a snooty green goblin.  Behind them are burlap sacks filled with coins in various denominations and precious metals.  Hanging from the ceiling is a glimaerstone-set chandelier of gold shaped into a firebird with its claws extended.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= &lt;br /&gt;
|exits = southwest }}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a prominent golden maple sign&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Spirit Beast combatants wanted!  INQUIRE within!&lt;br /&gt;
&lt;br /&gt;
          --The Management&lt;br /&gt;
}}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE WARES&lt;br /&gt;
A snooty green goblin says, &amp;quot;Sure, I got a bunch of stuff for ya, like:&lt;br /&gt;
&lt;br /&gt;
     1) a tiny ancient armament: 350 redsteel marks&lt;br /&gt;
     2) a sturdy ancient armament: 1050 redsteel marks&lt;br /&gt;
     3) an ornate ancient armament: 3500 redsteel marks&lt;br /&gt;
     4) a small burlap pouch: 250 redsteel marks&lt;br /&gt;
     5) a liquid-filled red ampoule: 400 redsteel marks&lt;br /&gt;
     6) a liquid-filled orange ampoule: 400 redsteel marks&lt;br /&gt;
     7) a liquid-filled yellow ampoule: 400 redsteel marks&lt;br /&gt;
     8) a liquid-filled green ampoule: 400 redsteel marks&lt;br /&gt;
     9) a liquid-filled blue ampoule: 400 redsteel marks&lt;br /&gt;
     10) a liquid-filled black ampoule: 200 redsteel marks&lt;br /&gt;
     11) a small liquid-filled white ampoule: 200 redsteel marks&lt;br /&gt;
     12) a large liquid-filled white ampoule: 400 redsteel marks&lt;br /&gt;
     13) a huge liquid-filled white ampoule: 2000 redsteel marks&lt;br /&gt;
     14) a beast-marked leather enchiridion: 2500 redsteel marks&lt;br /&gt;
     15) a radiant bestial soulstone: 20000 redsteel marks&lt;br /&gt;
&lt;br /&gt;
If ya wanna purchase any of it, just tell me what you wanna BUY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(INQUIRE {#} to get a description of the item or BUY (#) to purchase it for redsteel marks.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Townshop table start|inquire}}&lt;br /&gt;
{{Townshop item | item# = 1 | item =a tiny ancient armament  | type =  | info =  | details = Random Spirit Beast armament, weighted towards currently selected beast. {{boldmono|CLEAN}} to reveal. | taste1 =  | taste2 =  | price = 350 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 2 | item =a sturdy ancient armament | type =  | info =  | details = Random Spirit Beast armament, weighted towards currently selected beast. | taste1 =  | taste2 =  | price = 1,050 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 3 | item =an ornate ancient armament | type =  | info =  | details = Random Spirit Beast armament, weighted towards currently selected beast. | taste1 =  | taste2 =  | price = 3,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 4 | item =a small burlap pouch | type =  | info =  | details = Contains several gems totaling about 10k to 20k silver.  Purchase limit of 5 per day. | taste1 =  | taste2 =  | price = 250 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 5 | item =a liquid-filled red ampoule | type =  | info =  | details = +1 Power | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 6 | item =a liquid-filled orange ampoule | type =  | info =  | details = +1 Defense | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 7 | item =a liquid-filled yellow ampoule | type =  | info =  | details = +1 Insight | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 8 | item =a liquid-filled green ampoule | type =  | info =  | details = +1 Accuracy | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 9 | item =a liquid-filled blue ampoule | type =  | info =  | details = +1 Speed | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 10 | item =a liquid-filled black ampoule | type =  | info =  | details = Reset stat potion boosts for a Spirit Beast. | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 11 | item =a small liquid-filled white ampoule | type =  | info =  | details = +250 experience for a Spirit Beast. experience for a Spirit Beast. | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 12 | item =a large liquid-filled white ampoule | type =  | info =  | details = +500 experience for a Spirit Beast. | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 13 | item =a huge liquid-filled white ampoule | type =  | info =  | details =  | taste1 =  | taste2 =  | price = 2,000 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 14 | item =a beast-marked leather enchiridion | type =  | info =  | details = [[Spirit Beast storage item]] | taste1 =  | taste2 =  | price = 2,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 15 | item =a radiant bestial soulstone | type =  | info =  | details = Improve Loyalty for a Spirit Beast. | taste1 =  | taste2 =  | price = 20,000 [[redsteel mark]]s }}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260252</id>
		<title>Marks of the Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260252"/>
		<updated>2026-07-09T21:31:00Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marks of the Beast&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly through a &#039;&#039;&#039;burnt sienna door&#039;&#039;&#039;.&lt;br /&gt;
==Marks of the Beast, Showroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Showroom&lt;br /&gt;
|desc = Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101051&lt;br /&gt;
|exits =  }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the flowstone bowl you see:||contents= a small brass talisman, a small silver talisman and a small copper talisman. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|In the flowstone bowl}}&lt;br /&gt;
{{Festshop table item| item = a small brass talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small silver talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small copper talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the widowwood rack you see:||contents= a thin silver syringe, a small crystal vial and a spiraled rainbow glaes cage. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the widowwood rack}}&lt;br /&gt;
{{Festshop table item| item = a thin silver syringe | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] | details =  | price = 15,000 }}&lt;br /&gt;
{{Festshop table item| item = a small crystal vial | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] vial | details =  | price = 1,000 }}&lt;br /&gt;
{{Festshop table item| item = a spiraled rainbow glaes cage | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast storage item]] | details =  | price = 5,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Marks of the Beast, Workroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Workroom&lt;br /&gt;
|desc = Talon-shaped marks are etched into the warm red oak of the wall panels bordering a small golvern-inlaid hatch, the only means of egress from the small workroom.  A tidy worktable sits beneath a flameless lamp of rainbow glaes at the room&#039;s center.  Its surface is strewn with an odd hodgepodge of divination tools and articles of the jeweler&#039;s craft.  Carved wooden masks hang from one wall, worked to resemble the faces of a variety of beasts.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101052&lt;br /&gt;
|exits =  }}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_Beast/saved_posts&amp;diff=260239</id>
		<title>Spirit Beast/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_Beast/saved_posts&amp;diff=260239"/>
		<updated>2026-07-09T19:42:34Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==2014==&lt;br /&gt;
===Teaser===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 6969&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/09/2014 10:11 PM EDT&lt;br /&gt;
| subject = Ebon Gate Teaser: Spirit Beasts&lt;br /&gt;
}}&amp;gt;invoke talisman&amp;lt;br&amp;gt;&lt;br /&gt;
You focus your thoughts on a small glass talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&amp;lt;br&amp;gt;&lt;br /&gt;
You detect the presence of a common rat spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 15 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;attune talisman&amp;lt;br&amp;gt;&lt;br /&gt;
You tighten your grip on a small glass talisman, willing it to attune to the presence of the rat spirit lingering in the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer talisman&amp;lt;br&amp;gt;&lt;br /&gt;
You hold out your clay talisman and reach out with your mind, calling to the rat spirit lingering in the area. Sudden warmth draws your attention to your hands, where beads of blood begin welling from the surface of your talisman. The blood rises in a cloud of sanguine mist that illuminates a shrouded form hanging in the air before you. The spirit drifts closer to a simple clay talisman, its outline glowing as it nears. Golden light spills from the surface of the talisman, consuming the spirit. A thrill of satisfaction echoes up your arm and through your body.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 17 sec.&lt;br /&gt;
&lt;br /&gt;
Why, it&#039;s almost like I should try and challenge someone else with one of these spirits!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;point talisman at paidreg&amp;lt;br&amp;gt;&lt;br /&gt;
You challenge Paidreg to a Spirit Battle, offering your 1st train rat up against his 1st train roa&#039;ter! (Paidreg has 45 seconds to respond by POINTing his clay talisman back at you.)&lt;br /&gt;
&lt;br /&gt;
Paidreg accepts your challenge to a Spirit Battle!&lt;br /&gt;
&lt;br /&gt;
You raise your clay talisman skyward and call out to the spirit dwelling within. The ephemeral spirit of a twitchy giant rat erupts forth in a blaze of energy and begins advancing on Paidreg, who counters a moment later by thrusting his clay talisman toward you. The spectral form of a plump red roa&#039;ter crackles into existence, rising to defend him!&amp;lt;br&amp;gt;&lt;br /&gt;
The battle will begin in 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The spirits begin to clash with one another!&lt;br /&gt;
&lt;br /&gt;
Your giant rat snaps at Paidreg&#039;s red roa&#039;ter!&amp;lt;br&amp;gt; &lt;br /&gt;
A weak strike! &amp;lt;br&amp;gt;&lt;br /&gt;
...13 damage!&amp;lt;br&amp;gt;&lt;br /&gt;
A twitchy giant rat gathers a bit of energy from fighting.&lt;br /&gt;
&lt;br /&gt;
What do you folks think? Want to know more?&lt;br /&gt;
&lt;br /&gt;
===Primer===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 6977&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/09/2014 11:50 PM EDT&lt;br /&gt;
| subject = Re: Ebon Gate Teaser: Spirit Beasts&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spirit Beasts: A Primer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spirit Beasts are the spiritual essences of creatures that have dwelled in a given locale. Enterprising players can bind them to a talisman and make them fight for you to gain levels and become more powerful. The talismans are available off-the-shelf. The work? That&#039;s on you.&lt;br /&gt;
&lt;br /&gt;
;Binding&lt;br /&gt;
In order to bind a Spirit Beast, you&#039;ll need a talisman, purchased at my shop, &#039;&#039;&#039;Ilixil&#039;s Bestiary&#039;&#039;&#039;. (You may remember Ilixil, the extremely unfortunate scientist, from that time that he got devoured by his pet shade-skinks. He got better.) More than that, you&#039;re going to need to prepare that talisman. Preparing a talisman isn&#039;t hard if you have a bit of [[Magic Item Use]] training, but the good news is that anyone can do the preparation for you. But how do you prepare a talisman?&lt;br /&gt;
&lt;br /&gt;
Blood. Lots of blood. You&#039;re going to have to go out and slaughter creatures that have blood. The stronger they are, the better the quality of their blood will be. That means that beasts from the Rift are going to provide you with some amazing quality life-liquid, and kobolds are... well, not. You can collect this blood using syringes and vials that I also sell. Noticing a trend here?&lt;br /&gt;
&lt;br /&gt;
Once you have a vial full of blood, you&#039;re going to pour it on your talisman. If you&#039;re exceptionally bad with magical items, your talisman&#039;s probably going to break at this point.****** Otherwise, you&#039;ll either succeed famously or not do so well. Good news: you can try again. You won&#039;t even need to buy a new vial!&lt;br /&gt;
&lt;br /&gt;
Now you&#039;re going to have to find a beast. The good news is that common beasts, the first type that you&#039;ll be able to bind, are everywhere. Most of the wilds around your various towns have a few different options. Every beast has its own strengths and weaknesses, which we&#039;ll go into soon enough. You can invoke your talisman anywhere to see if you can find a Spirit Beast there.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve successfully invoked a talisman, you can attune it to a specific beast. Finally, once you&#039;re sure you&#039;ve found the beast of your dreams (or at least one that&#039;s mildly acceptable) you&#039;ll offer the talisman to the beast. Only a prepared talisman can be offered. Anyone can bind a beast, but it will definitely help a bit if you have some [[Spiritual Lore, Summoning]] skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you have low MIU your talisman CAN break and you&#039;ll lose it AND have to buy a new one and start over. It&#039;s best to have someone high level with high MIU do the pour for you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Beast Statistics&lt;br /&gt;
Every beast has its own strengths and weaknesses, as I mentioned before. They are all competitive, but may require different tactics to be successful in battle. The traits of beasts are as follows:&lt;br /&gt;
&lt;br /&gt;
Power - The strength of a beast&#039;s attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Defense - The ability of a beast to defend itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Speed - How fast a beast is.&amp;lt;br&amp;gt;&lt;br /&gt;
Insight - How well a beast can determine its opponent&#039;s tactics. This is important!&amp;lt;br&amp;gt;&lt;br /&gt;
Accuracy - The likelihood a beast is going to hit with its normal attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
Health - A measure of the beast&#039;s life force.&lt;br /&gt;
&lt;br /&gt;
All of these traits also have different growth rates. A creature may start off with a lot of Power but not grow very much, or may begin with middling Insight but have a quick growth rate!&lt;br /&gt;
&lt;br /&gt;
In addition to these traits are ones that don&#039;t generally change: &lt;br /&gt;
&lt;br /&gt;
Special Attack - The type of special attack that the creature does.&lt;br /&gt;
&lt;br /&gt;
Elemental Attunement - The element that a creature is bound to. Attuned creatures will do and take more or less damage from other elementally attuned creatures depending on their attunement.&lt;br /&gt;
&lt;br /&gt;
The elements are as follows:&lt;br /&gt;
&lt;br /&gt;
Fire - weakest against Water, weak against Earth, strong against Air, strongest against Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
Water - weakest against Spirit, weak against Air, strong against Earth, strongest against Fire&amp;lt;br&amp;gt;&lt;br /&gt;
Earth - weakest against Air, weak against Water, strong against Fire, strongest against Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
Air - weakest against Spirit, weak against Fire, strong against Water, strongest against Earth&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit - weakest against Fire, weakest against Earth, strongest against Water, strongest against Air&amp;lt;br&amp;gt;&lt;br /&gt;
Wild Magic - weakest against elements, strongest against Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
Rift Armament - weakest against Spirit, strongest against elements&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fighting&lt;br /&gt;
The entire reason you want to bind a Spirit Beast is so that you can have it fight other people&#039;s Spirit Beasts, right? So you&#039;d best get good at fighting. When you summon your beast, it&#039;s going to start attacking its opponent at will. But this isn&#039;t just a matter of strength against strength! No, sir. You need to guide your beast in order to have it do its best.&lt;br /&gt;
&lt;br /&gt;
Your creature&#039;s going to settle into a stance as soon as it begins the fight: Turtle, Wolf, Serpent, Hare, or Crane.&lt;br /&gt;
&lt;br /&gt;
Turtle is strong against Hare and Crane; is weak against Serpent and Wolf.&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf is strong against Hare and Turtle; is weak against Crane and Serpent.&amp;lt;br&amp;gt;&lt;br /&gt;
Serpent is strong against Turtle and Wolf; is weak against Crane and Hare.&amp;lt;br&amp;gt;&lt;br /&gt;
Hare is strong against Serpent and Crane; is weak against Wolf and Turtle.&amp;lt;br&amp;gt;&lt;br /&gt;
Crane is strong against Wolf and Serpent; is weak against Hare and Turtle.&lt;br /&gt;
&lt;br /&gt;
Your creature&#039;s Insight may give you a glimpse at what stance your opponent&#039;s beast is in, but otherwise you&#039;re going to have to watch the fight and try to adjust your tactics accordingly. If it seems like your beast is taking a lot of damage and doing very little, you may want to switch to an opposing stance.&lt;br /&gt;
&lt;br /&gt;
Oh, but it&#039;s not as simple as that. If things are going especially bad, you can tell your creature to guard, which means that it will take much less damage at the cost of being poor at attacks. This can be a lifesaver if you&#039;re taking a pounding and need some time to figure out how to turn things around. When you&#039;re ready to go back on the offensive, tell your creature to strike.&lt;br /&gt;
&lt;br /&gt;
And then there are special attacks! Every beast has a special ability. You should only tell your beast to attack when you&#039;re certain that you&#039;re in a stance stronger than your opponent&#039;s, as special attacks are much more damaging then. They won&#039;t do much, and some won&#039;t work at all, if you&#039;re in a same or inferior stance!&lt;br /&gt;
&lt;br /&gt;
;Customizations&lt;br /&gt;
You can customize a lot about your beast! There are potions for sale in my shop that allow you to improve the traits of your beast. These can help you improve already good traits (like making a beast with a lot of Power really, really strong) or shore up ones that your beast lacks (such as enhancing the Insight on a beast that&#039;s not very aware). There&#039;s a limit on how much potions can do, but I might be convinced to do a little more for you. Wink wink, nudge nudge.&lt;br /&gt;
&lt;br /&gt;
I can also work on your beast&#039;s appearance. You want your twitchy giant rat to look like a snarling fanged rodent? I can do it. Want it to look like a snake? Probably not. I can change its basic appearance and the greater detail when you look at it while it&#039;s fighting for you. But that&#039;s not all! I can even change what its special attack looks like, within reason.&lt;br /&gt;
&lt;br /&gt;
;Onward and Upward&lt;br /&gt;
Once your first beast reaches its twentieth training (don&#039;t worry, that will take a bit) you&#039;ll be able to bind your first uncommon beast. Uncommon beasts are a bit harder to find, lurking in special locales. And once you&#039;ve gotten one of those to its twentieth train, there are rumors abounding about legendary beasts that only exist in a single place. These will obviously take some serious hunting to find, but the good news is that you have pleeeeenty of work to do before then, now, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
===Questions &amp;amp; Answers===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 6991&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/10/2014 2:13 PM EDT&lt;br /&gt;
| subject = Re: Ebon Gate Teaser: Spirit Beasts&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;How many different spirit beasts are there totally; including common, uncommon and legendary? We need to know how many pokeba... erm talismans to buy to collect them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are currently 107 Spirit Beasts. Of those, 39 are common, 16 are uncommon, and 52 are legendary. If you want to be a Pokem--er, Battle Pet--er, Spirit Beast master, well... that would take quite a bit of time. Each talisman holds three Spirit Beasts: one common, one uncommon, and one rare. You have to reach max level with the common to bind an uncommon, and max level with the uncommon to bind a rare. Yeah, I know the numbers are a little skewed if legendary beasts make up a plurality of the system. This is because legendary beasts are found in individual rooms. Uncommon beasts are found in parts of areas (and no, not giving hints!) Common beasts are realm-wide except in towns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Are there kobolds with katanas?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No, but if you&#039;re clever, you can use the system to find out exactly what happens when a kobold attempts to use advanced armor and weaponry. It&#039;s... not pretty. I&#039;m only half-joking here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is the benefit of having high quality blood?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It makes offering a talisman to a beast a bit easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Off the shelf. Since there will be possibly some folks who cannot take all their characters to EG, is it possible to pick up talismans at EG to give to another character?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yup!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creature types. Does the talisman picked up affect the creature that can be summoned with it? So far, I&#039;ve seen rat and roa&#039;ter - will there be a list of creatures (common/uncommon) that we can find, or is that now an in-game puzzle and left to discovery?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an immediate next project, I&#039;m thinking about doing some sort of enchiridion (let&#039;s not call it a Pokedex) for people who&#039;d like to collect information on beast locations. Finding all the common beasts should be relatively easy, as you can step outside a town and start attuning. Common beasts are available in the surroundings of Wehnimer&#039;s, Kharam Dzu, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Pinefar, Ta&#039;Vaalor, and Ta&#039;Illistim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Or, will this merchant come back in a month or so after we&#039;ve had time to tinker?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I intend to make customization for the talismans broadly available. I&#039;ll probably restrict modification of the beasts themselves (i.e. special attacks, custom look descriptions) to me for a bit, as they&#039;re a little tough to do at the moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How will one know relative statistics of spirit creature, in order to best make use of stances and/or strategies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a good question. In testing, I found that a high-power, low-intuition creature like a [[roa&#039;ter]] could definitely get its butt kicked by even a low-health, speedy creature like a rat if played well. Insight is kind of a fun stat. But yeah, currently you can look at your talisman to get a readout of relative stats. Like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;look talis&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
A simple clay talisman is currently attuned to a spectral thrak of 1 train.&lt;br /&gt;
&lt;br /&gt;
Its Power is high.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Defense is low.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Speed is low.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Insight is moderate.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Accuracy is moderate.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Health is moderate.&lt;br /&gt;
&lt;br /&gt;
Its Power will grow slowly.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Defense will grow quickly.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Speed will grow at a moderate pace.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Insight will grow at a moderate pace.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Accuracy will grow at a moderate pace.&amp;lt;BR&amp;gt;&lt;br /&gt;
Its Health will grow at a moderate pace.&lt;br /&gt;
&lt;br /&gt;
Its Insight has been enhanced by 1 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;5) Potions for the spirit beast are temporary or permanent additions to creature&#039;s statistics?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Permanent. There&#039;s not currently a potion for clearing stat additions, but I&#039;m thinking that&#039;ll be useful to have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;6) Binding common/uncommon. If I have a 20th level common rat spirit, that will enable my talisman to attract an uncommon creature (which, I assume, will be as powerful as a 20th level common rat spirit?). So.. the talisman can store multiple creatures.. or do the spirit creatures trade places?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The talismans hold three creatures, one of each tier. It&#039;s an unlock system, basically. And yeah, it&#039;s automatic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Homelands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Darn, I missed a tick in not making this system like M:TG. Think of all the silver it would have brought in if your beast choice was random on purchase? I didn&#039;t do that because I&#039;m not a jerk. Well, I am, but not on that level. Right?&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 7214&lt;br /&gt;
| author = PENNINGTONB1&lt;br /&gt;
| date = 10/18/2014 2:38 AM EDT&lt;br /&gt;
| subject = Re: Spirit Beasts Congratulations&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;gt;Congratulations to Sepher for binding the first ever Spirit Beast, a griffin found near Ta&#039;Illistim!&lt;br /&gt;
&lt;br /&gt;
Woo! Thanks. So far, it&#039;s been a hell of a lot of fun to play with.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a little guide with some tidbits about the beasts from Ilixil (the NPC creator).&lt;br /&gt;
&lt;br /&gt;
;First step&lt;br /&gt;
&#039;&#039;&#039;So first step: get your gear and collect blood&lt;br /&gt;
&lt;br /&gt;
You need a syringe and a vial for this part. &#039;&#039;&#039;Before you head out, PUT your vial on your syringe so that the blood has a repository to be drawn into.&#039;&#039;&#039; Next, you have to kill things and DRAW their blood. Creatures&#039; blood also has a level of quality associated with it, and the higher the level of the creature you&#039;re drawing from, the better the blood will be. Leopards in the Gyldemar Forest yielded &amp;quot;moderate&amp;quot; quality blood while war griffins in OTF yielded an &amp;quot;incredible&amp;quot; quality. The process of drawing blood is thus:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kill the creature&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;KNEEL&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DRAW creature WITH SYRINGE (this removes the creature as if you had looted it; you don&#039;t get treasure)&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;K&amp;gt;draw leo with syr&lt;br /&gt;
You draw some of a mastodonic leopard&#039;s blood into your syringe. The leopard shrivels and decays away until naught but dust is left.&lt;br /&gt;
Roundtime: 3 secs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, &#039;&#039;&#039;you&#039;ll need to repeat this process 9 more times to completely fill your vial.&#039;&#039;&#039; You need a full vial to prepare your talisman. If you [[LOOK]] at the syringe, you can tell about how much blood you&#039;ve collected.&lt;br /&gt;
&lt;br /&gt;
*1-3 doses&lt;br /&gt;
:A small crystal vial is locked into place within the syringe. A bit of sluggish war griffin blood sloshes inside, deep red in color.&lt;br /&gt;
*4-6 doses&lt;br /&gt;
:A small crystal vial is locked into place within the syringe. It is about half full of dark red war griffin blood.&lt;br /&gt;
*7-9 doses&lt;br /&gt;
:A small crystal vial is locked into place within the syringe. The syringe is mostly full of war griffin blood.&lt;br /&gt;
*10 doses&lt;br /&gt;
:A small crystal vial is locked into place within the syringe. The syringe is full to the brim with war griffin blood, which appears to be of incredible quality.&lt;br /&gt;
&lt;br /&gt;
Note that you don&#039;t see the quality until you&#039;ve drawn a full vial&#039;s worth.&lt;br /&gt;
&lt;br /&gt;
;Second step&lt;br /&gt;
&#039;&#039;&#039;Now that you&#039;ve got a full vial, you must UNLOCK SYRINGE to remove the vial from the syringe and then prepare your talisman by POURing the vial onto the talisman.&#039;&#039;&#039; It looks like this:&lt;br /&gt;
;Success&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;unlock my syr&lt;br /&gt;
You carefully twist and unlock a small crystal vial from a thin silver syringe.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pour my vial on my talis&lt;br /&gt;
You pour the mastodonic leopard blood in your vial over the surface of a rippled clay talisman. A faint thrum of a sensation akin to stirring awareness answers from within the blood-drenched talisman. The blood seeps into the surface of your talisman, and a feeling of faint satisfaction wells up from within.&lt;br /&gt;
The vial is now empty. [These can be reused.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Failure&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour my via on my tali&lt;br /&gt;
You pour the triton radical blood in your vial over the surface of a painted clay talisman.  A faint thrum of a sensation akin to stirring awareness answers from within the blood-drenched talisman.  As quickly as it came, it flickers out like a dying candle, and the blood beads on the surface of the the talisman as it rejects your offering.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Major Failure (Talisman breaks)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;pour my via on my tali&lt;br /&gt;
You pour the troll king blood in your vial over the surface of a simple red and white orb. A faint thrum of sensation akin to stirring awareness answers from within the blood-drenched orb. Cracks form all over the surface of a simple red and white orb just seconds before it crumbles away in your hands. Perhaps you just weren&#039;t skilled enough to prepare the orb, but now, you&#039;ll never know for sure. The blood on your hands commingles with the dusty remnants of the orb as if to compound your miserable failure. You get the feeling you just aren&#039;t skilled enough to prepare the vial. &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Third step&lt;br /&gt;
Now your talisman is ready to take on a spirit beast, but first you have to find one. &#039;&#039;&#039;Go out into your local wilds and INVOKE TALISMAN.&#039;&#039;&#039; This will show you what beasts are around, if any. Note that you &#039;&#039;&#039;can INVOKE in a single room multiple times and the results may be different.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Invoking looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You focus your thoughts on a rippled clay talisman, attempting to align yourself with the spirits floes within the area, but fail to detect anything at all.&lt;br /&gt;
Roundtime: 15 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And again for different results:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You focus your thoughts on a rippled clay talisman, attempting to align yourself with the spirits floes within the area, and a wash of foreign sensation floods your mind.&lt;br /&gt;
&lt;br /&gt;
You detect the presence of a common griffin spirit.&lt;br /&gt;
You sense the presence of at least one spirit whose nature you cannot discern.&lt;br /&gt;
Roundtime: 15 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fourth step&lt;br /&gt;
Found something you like? Great. &#039;&#039;&#039;Now you have to ATTUNE TALISMAN to bring the spirit beast within the reach of your talisman so you can offer it.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
That looks like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You tighten your grip on a rippled clay talisman, willing it to attune to the presence of the griffin spirit lingering in the area.&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fifth step&lt;br /&gt;
&#039;&#039;&#039;And finally, you OFFER TALISMAN to bind the beast to your talisman.&#039;&#039;&#039; I managed a couple failures on this and was told that one is major and one is minor, so I&#039;ll show those two as well as the success messaging.  It is highly recommended to KNEEL before OFFERing.&lt;br /&gt;
&lt;br /&gt;
Minor failure:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You hold out your clay talisman and reach out with your mind, calling to the kiramon spirit lingering in the area. Sudden warmth draws your attention to your hands, where beads of blood begin welling from the surface of your talisman. A stray thought causes you to lose your focus, and the blood seeps back into the talisman.&lt;br /&gt;
Roundtime: 14 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major failure (I had to reapply blood to the talisman after this):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You hold out your clay talisman and reach out with your mind, calling to the kiramon spirit lingering in the area. Sudden warmth draws your attention to your hands, where beads of blood begin welling from the surface of your talisman. The blood rises in a cloud of sanguine mist that evaporates into the air, and you sense that the spirit you are trying to summon is little pleased with your offering.&lt;br /&gt;
Roundtime: 20 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Success:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You hold out your clay talisman and reach out with your mind, calling to the kiramon spirit lingering in the area. Sudden warmth draws your attention to your hands, where beads of blood begin welling from the surface of your talisman. The blood rises in a cloud of sanguine mist that illuminates a shrouded form hanging in the air before you. The spirit drifts closer to a charred clay talisman, its outline glowing as it nears. Golden light spills from the surface of the talisman, consuming the spirit. A thrill of satisfaction echoes up your arm and through your body.&lt;br /&gt;
Roundtime: 18 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it. Now you&#039;ve got a spirit beast to fight with. If you look at your talisman, you should see something like this:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;It&#039;s clay talisman that binds the spirits of the dead. What more do you want?&lt;br /&gt;
&lt;br /&gt;
A rippled clay talisman is currently attuned to a spectral griffin of 1 train.&lt;br /&gt;
&lt;br /&gt;
Its Power is moderate and will grow quickly.&lt;br /&gt;
Its Defense is low and will grow slowly.&lt;br /&gt;
Its Speed is moderate and will grow quickly.&lt;br /&gt;
Its Insight is moderate and will grow at a measured pace.&lt;br /&gt;
Its Accuracy is moderate and will grow at a measured pace.&lt;br /&gt;
Its Health is moderate and will grow slowly.&lt;br /&gt;
&lt;br /&gt;
It is attuned to the element of air.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Enhancing and battling&lt;br /&gt;
&#039;&#039;&#039;At this point, you may also enhance your spirit beast with the flacons sold in the same shop you bought you talismans at.&#039;&#039;&#039; Each spirit beast can be enhanced a maximum of 20 times, and as of now there is no way to undo what you enhance, so be careful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your beast fight, you have to POINT TALISMAN AT character and they must do the same to you. This initiates a match.&lt;br /&gt;
&lt;br /&gt;
The commands you can give your spirit beast once the battle has started look are: ATTACK, GUARD, STRIKE, and SWITCH.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Attack: This uses your creatures special move. You must store up energy (this is automatically gained as your beast progresses through the fight) to use this move.&lt;br /&gt;
&lt;br /&gt;
:Guard: Basically a defensive stance. You can use it to give you extra time to figure out how you want to fight your enemy.&lt;br /&gt;
&lt;br /&gt;
:Strike: An offensive stance. Your beast will automatically continue it&#039;s basic attack in this mode.&lt;br /&gt;
&lt;br /&gt;
:Switch: You can alternate between five different stance -- Turtle, Wolf, Serpent, Hare, or Crane -- each with their own merit. I&#039;ll leave this for everyone to figure out, since I barely have it figure out myself.&lt;br /&gt;
&lt;br /&gt;
Finally, Ilixil came out and battled with us as well as answered some questions. Here are some of the things he said spirit beasts (he was volunteering information based on what was happening during fights, and just in general, so there&#039;s not really any discernible order for each piece of information; I&#039;ll make notes where I think they&#039;re necessary):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Ilixil says, &amp;quot;I should mention that legendary beasts have unique abilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Re: Casilla asked how soon you can use the beasts again after you&#039;ve lost/completed a match&lt;br /&gt;
Ilixil says, &amp;quot;You can use them immediately again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;You&#039;ll have to get a common to twenty trains, bind an uncommon, get it to twenty trains, and then get a legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;I&#039;ll probably craft a potion that will allow you to remove bad pours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;Because... it would be a shame to have to get rid of your talisman and train a whole new beast because of a poor choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;When that time comes, I&#039;ll be customizing beasts in various ways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Re: someone was making suggestions for beasts:&lt;br /&gt;
Ilixil says, &amp;quot;If there are beasts that the talismans cannot yet sense, I am always open to suggestions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Re: the talismans&lt;br /&gt;
Ilixil says, &amp;quot;I will say that these are magicked to detect the spiritual floes around all of the major towns, so far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;I believe you might find a silverback near Icemule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casilla asks, &amp;quot;Do spirits switch stances on their own if their insight is high enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Casilla, Ilixil says, &amp;quot;They do not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Casilla, Ilixil says, &amp;quot;That is, however, an intriguing suggestion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Re: beast enhancive potions&lt;br /&gt;
Laelithonel asks, &amp;quot;So common spirit only needs one dose of a certain potion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Laelithonel, Ilixil says, &amp;quot;The potions are not necessary. They merely allow you more control over your beast&#039;s strengths and weaknesses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Japhrimel asks, &amp;quot;If we get a spirit can we remove it? or would we need a new talisman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Japhrimel, Ilixil says, &amp;quot;There is no way to remove a spirit currently, I&#039;m afraid. Some of my future plans...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;Well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;Future plans are future plans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil chuckles.&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;At any rate, I would rather enjoy it if there were a way to reimburse people for putting effort into training a spirit they decide they do not want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Re: someone sancted&lt;br /&gt;
Ilixil says, &amp;quot;They will not, by the way, fight in places that are sanctuaries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking quietly to Ilixil, Demyse says, &amp;quot;Have thoughts turned inward for future experimentings? As in some of the most powerful creatures in this world aren&#039;t beasts or animal.. but those which stand as adventurers of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Demyse, Ilixil says, &amp;quot;Some of the creatures are not beasts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Ilixil, Riend says, &amp;quot;You can customize the look of your creature, if I recall correctly. Is this option fairly open or must it remain the same type of creature it was to begin with?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;It&#039;ll have to remain roughly similar to that creature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;A rat will have to remain some sort of rodent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;I&#039;m more likely to be all right with it if it&#039;s merely a cosmetic change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;There is a Sheruvian legendary beast, I know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;She...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;...is unpleasant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;Now, in addition to standard tactics...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;...elemental attunement can definitely change a fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;That&#039;s not something that you can change about your beast, mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casilla asks, &amp;quot;Do I have to attune it? Does it find an element on its own?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Casilla, Ilixil says, &amp;quot;Attunements are indelible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They&#039;re innate to the creatures, if they have one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casilla says, &amp;quot;So this guy [kiramon] is just neutral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ilixil nods at Casilla.&lt;br /&gt;
&lt;br /&gt;
Ilixil says, &amp;quot;So, it&#039;s worth noting that again, it can be a hindrance or a help.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And done! Someone post this stuff on kp.org, would ya? Thanks! (editor&#039;s note: you&#039;re welcome, subheadings added by me)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;The commands you can give your spirit beast once the battle has started look are: ATTACK, GUARD, STRIKE, and SWITCH. -Me&lt;br /&gt;
&lt;br /&gt;
Oh, and you &#039;&#039;&#039;TELL&#039;&#039;&#039; it to do these things.&lt;br /&gt;
&lt;br /&gt;
Kind of important.&lt;br /&gt;
&lt;br /&gt;
~Brian, Sepher&#039;s player&lt;br /&gt;
&lt;br /&gt;
===October Updates===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 6969&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/19/2014 12:29 AM EDT&lt;br /&gt;
| subject = Spirit Beasts Updates&lt;br /&gt;
}}&lt;br /&gt;
I&#039;m starting a running thread for any improvements to the Spirit Beasts system that will be coming out over the next few days, as players find bugs and quirks.&lt;br /&gt;
&lt;br /&gt;
The following fixes and updates have been rolled out for Spirit Beasts:&lt;br /&gt;
&lt;br /&gt;
* Blood vials should now be POURable without a target to remove any blood that&#039;s in them&lt;br /&gt;
* Last names should no longer be appearing as part of the stance checks&lt;br /&gt;
* Potions to clear enhancements are now available in Ilixil&#039;s Bestiary&lt;br /&gt;
* Improved the granularity of stat descriptions in the LOOK of talismans&lt;br /&gt;
* Level-based stat growth is now reflected in the LOOK of talismans&lt;br /&gt;
* Fixed a typo in air elemental vs. elemental messaging&lt;br /&gt;
&lt;br /&gt;
A note on creature stats:&lt;br /&gt;
&lt;br /&gt;
I&#039;ve gotten a few questions emailed to me about how Spirit Beasts are statted. For the most part, the stat descriptions available from your creatures&#039; talismans should be sufficient to determine its strengths and weaknesses, but in the interest of satisfying hungry minds, I&#039;ll spill the following. All Spirit Beasts begin with base level 1 stats ranging from 90 to 140 points, and can have stat growth levels from 1 to 4 points per level. In a talisman&#039;s LOOK, the (base stat + (stat growth * level)) is presented as a rough estimate of the stat, using the following criteria:&lt;br /&gt;
&lt;br /&gt;
:Pathetic: Under 100&lt;br /&gt;
:Low: 100 to 115&lt;br /&gt;
:Moderate: 115 to 130&lt;br /&gt;
:Above Average: 130 to 145&lt;br /&gt;
:High: 145 to 160&lt;br /&gt;
:Very High: 160 to 175&lt;br /&gt;
:Extraordinary: 175 to 190&lt;br /&gt;
:Monumental: 190 to 210&lt;br /&gt;
:Godlike: 210+ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common&#039;&#039;&#039; Spirit Beasts have base level 1 stats ranging from 90 to 130 and have a growth potential from 1 to 3 points per level. This means that, at maximum, a common spirit beast with a fully potion-enhanced stat, maximum stat growth, and with a 130 base stat can achieve a 170, or &amp;quot;very high&amp;quot; rating for that stat. They have a stat pool of 635 points and a growth pool of 12 points. This means that when I was statting them out, I had that number of points to play with, with the stipulations that the stat numbers did not go above 130 or under 90, and the stat growth did not go over 3 or under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncommon&#039;&#039;&#039; Spirit Beasts have a stat pool of 645 points and a growth pool of 14 points. They have a stat range from 90-140 and a growth range of 1-4 points. In addition, some (but not all) of them have access to unique abilities instead of the common ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary&#039;&#039;&#039; Spirit Beasts have a stat pool of 655 points and a growth pool of 16 points. They have a stat range from 90-140 and a growth range of 1-4 points, but they all have unique special abilities like Sympathy, Bleed, Airwall, Bone Shield, and more cool stuff. Doing the math, a legendary beast&#039;s maximum enhanced stat could reach 220 provided that they started at 140 and had a growth potential of 4.&lt;br /&gt;
&lt;br /&gt;
Enhanced stats are not counted in the LOOK of your Spirit Beast talisman.&lt;br /&gt;
&lt;br /&gt;
A note on leveling beasts:&lt;br /&gt;
&lt;br /&gt;
There are diminishing experience returns for playing the same player multiple times in a row in order to discourage scripting. Spreading the wealth is a good idea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auchand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 7323&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/20/2014 5:37 AM EDT&lt;br /&gt;
| subject = Re: Spirit Beasts Updates&lt;br /&gt;
}}&lt;br /&gt;
Some more updates:&lt;br /&gt;
* Fixed a problem with stance information getting unset (this was causing people to see their last names or garbage information in place of stances; please email me at gs4-auchand@play.net if this persists!)&lt;br /&gt;
* Insight now provides a chance to auto-switch to counter your opponent&lt;br /&gt;
* Slightly raised the value of Defense&lt;br /&gt;
* Slightly increased penalty for being in the wrong stance when attacking&lt;br /&gt;
* Horses can now be bound in the Shadow Lands&lt;br /&gt;
* Two beasts can now be bound in Cysaegir&lt;br /&gt;
* Roltons now use the &#039;Stampede&#039; special attack instead of &#039;False Security&#039;&lt;br /&gt;
* Cinder Wasps now have access to the &#039;Stinging Swarm&#039; special attack instead of &#039;Sky Rend&#039;&lt;br /&gt;
* Foxes can now be bound in Pinefar&lt;br /&gt;
* Hounds can now be bound in Solhaven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auchand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 7356&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/20/2014 8:40 PM EDT&lt;br /&gt;
| subject = Re: Spirit Beasts Updates&lt;br /&gt;
}}&lt;br /&gt;
* Adjustments have been made to how both Insight and Speed benefits are calculated, improving both stats because they were undervalued versus creatures of corresponding Defense or Power.&lt;br /&gt;
* Ebon Gate creatures added! Swamp witches, mire wights, giant mantises, and skeletal warriors are now available on the Ebon Gate grounds.&lt;br /&gt;
* Owls have been added to Pinefar.&lt;br /&gt;
* Manticores have been added to Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auchand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 7356&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/20/2014 8:40 PM EDT&lt;br /&gt;
| subject = Re: Spirit Beasts Updates&lt;br /&gt;
}}* Wolves are now Timber Wolves.&lt;br /&gt;
* Timber Wolves and Wolfshades have access to the new &amp;quot;We Are Pack&amp;quot; special ability instead of &amp;quot;Bestial Fury.&amp;quot;&lt;br /&gt;
* Hyenas and Jackals added to the Broken Lands.&lt;br /&gt;
* Spirit Beasts can now be bound on Four Winds Isle: snapping turtles, great tortoises, capuchin monkeys, and seagulls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auchand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 7444&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/22/2014 12:30 AM EDT&lt;br /&gt;
| subject = Re: Spirit Beasts Updates&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt;do we need more blood for each tier as we go along (tier being common to uncommon to legendary) (the one I dont mind finding out on my own)&lt;br /&gt;
&lt;br /&gt;
Nope. Same amount of blood. Don&#039;t let someone unskilled with MIU handle the pour, though, as they can still break!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;do they all share the same original enhancements since we just pour the flacons on the talisman itself? (The main question I have since I want to be sure I buy more flacons if that is the case)&lt;br /&gt;
&lt;br /&gt;
Enhancements are stored separately. The ones for sale at EG only work on common spirit beasts.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;The potions sound like an excellent general alchemy item to me.&lt;br /&gt;
&lt;br /&gt;
I agree. I don&#039;t have any sway over the alchemy system, but I&#039;ll suggest it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Are the talismans destroyed sometimes on failure? Should I grab a few for the future? &lt;br /&gt;
&lt;br /&gt;
&amp;gt;No, they aren&#039;t destroyed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The only time a talisman can be destroyed is if someone with insufficient MIU pours blood on it&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;1. Does losing still progress them? If not, can it, at least a little?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t plan on incentivizing losing at this time. I might eventually. They seem to be gaining levels fast enough already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;2. Is it weighted by level? So if my level 10 rolton beats a level 1 mantis, do I get much less progression for it, and vice versa?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is weighted by level. The good news is that reverse weighting is true as well, so if you defeat a beast that&#039;s much higher in level, you&#039;ll get more exp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;Also could we PLEASE declare the locations of the legendary spirit beasts an in game puzzle/secret and keep it off the boards?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like that as well. Due to the incredible difficulty of finding them, I think I may release a compendium that gives rough clues, but we&#039;ll see how hard finding the Uncommon Beasts is for more people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I am guessing that Rift beasts would fall in the uncommon or rare type categories&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t any beasts in the Rift, but I imagine there will be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auchand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 7461&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/22/2014 12:17 PM EDT&lt;br /&gt;
| subject = Re: Spirit Beasts Updates&lt;br /&gt;
}}&lt;br /&gt;
* Spirit Battles are now allowed in sanctuaries, but not sanctuaries that are in town.&lt;br /&gt;
* Spirit Battles are now allowed in town.&lt;br /&gt;
* Fixed an issue that was causing artificially long levels. Like, really long. All experience gained will still count toward your leveling progress.&lt;br /&gt;
* Updated the LOOK on talismans to include customization information about Spirit Beasts.&lt;br /&gt;
* To make the Guard and Strike duality more useful, Guard and Strike commands are no longer visible to one&#039;s opponents. In addition, guarding will now restore a small percentage of your beast&#039;s health per attacking turn. The bonus for defending and penalty to attacking while guarding have both been increased slightly. As a note, Guard and Strike only affect standard attacks.&lt;br /&gt;
* Added a check to POURing vials and potions that requires that the recipient item be held in your other hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auchand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = Ebon Gate Festival&lt;br /&gt;
| messagenum = 7602&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 10/25/2014 2:10 AM EDT&lt;br /&gt;
| subject = Re: Spirit Beasts Updates&lt;br /&gt;
}}&lt;br /&gt;
Catscratch Fever Update!&lt;br /&gt;
* The new &amp;quot;Catscratch Fever&amp;quot; special ability is applied to all common and uncommon cats.&lt;br /&gt;
* Added alleycats around Solhaven, snowcats around Icemule, bobcats in Ta&#039;Vaalor.&lt;br /&gt;
* Added two uncommon cats--a warcat and a tomcat.&lt;br /&gt;
* Added one legendary cat, a very special warcat.&lt;br /&gt;
* Added seven new uncommon beasts.&lt;br /&gt;
* Adjusted the look of talismans, especially when customized.&lt;br /&gt;
* Made it easier to find common beasts using INVOKE. Uncommon and legendaries still have a significant chance not to show and may require a multiple checks in the same room or area.&lt;br /&gt;
* A few beasts have gained/lost/changed elemental alignment to be more in-line with original guidelines (i.e. most (but not all) flying creatures are attuned to air.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auchand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2015==&lt;br /&gt;
===Spirit Beasts 2.0===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = 15&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/06/2015 07:16 PM EST&lt;br /&gt;
| subject = Spirit Beasts 2.0 Release&lt;br /&gt;
}}&lt;br /&gt;
Some avid players of Spirit Beasts have noticed changes to their talismans today. There are quite a few updates as part of the 2.0 release, but the most pertinent one&#039;s you&#039;ll be seeing right now are:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clearer Info&#039;&#039;&#039; - Numerical values now exist for all Spirit Beast stats, accompanied by rough values appropriate for in-character discussion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Combat&#039;&#039;&#039; - It&#039;s been rebalanced around recent fight tracking to even out the gaps between certain overperforming and underperforming spirit beasts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Beast Armaments&#039;&#039;&#039; - You&#039;ll now be able to collect and use armaments for your Spirit Beasts. These come in three different levels: Lesser, Sturdy, and Potent armaments. More powerful armaments can do things like allow your beast access to new skills; all armaments will modify its stats in new and interesting ways. PUT armaments in your talisman to add them, DISARM the talisman to remove them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level-matching&#039;&#039;&#039; - You can now FLIP your talisman and it will level match for lower-level beasts. Beasts will gain experience according to their actual levels, meaning that experienced Spirit Beast gladiators can help their friends gain experience more quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fight Notifications&#039;&#039;&#039; - RUBbing your talisman while it&#039;s worn will now tune you in to receive fight notifications as they happen across Elanthia.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Spirit Beast Elements&#039;&#039;&#039; - Wild Magic (strong against spirit, weak against elements) and Rift Armament (strong against elements, weak against spirit).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Spirit Beast Special Abilities&#039;&#039;&#039; - Frailty (weak against criticals), Troll&#039;s Tenacity (has a chance to struggle for life), and Leech (has a chance to drain health on normal attacks), all acquired through equipment.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Replacement Potions&#039;&#039;&#039; - Tired of your Spirit Beast? No problem! They can now be modified with replacement potions, which will trade out your existing beast with another of the same rarity level. All mechanical enhancements will be maintained. All physical customizations are removed by these.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Classes&#039;&#039;&#039; - Beasts are now sorted into classes: Humanoids, Beasts, Elementals, Arthropods, and Aberrations. This is ultra-important for armaments!&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
===Spirit Beasts 2.1===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Game Design Discussions&lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = 56&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/14/2015 03:23 PM EDT&lt;br /&gt;
| subject = Spirit Beasts 2.1: Arenas!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Editor&#039;s note: &#039;&#039;&#039;[[Talondown Arena]]&#039;&#039;&#039; information appears on that page. Only Spirit Beast system info here.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armaments, beast experience potions, and common and uncommon Spirit Beast enhancements are all available for purchase or winning at the Talondown Arena!&lt;br /&gt;
&lt;br /&gt;
Max Speed bonus now allows your beast to attack once every 7 seconds, up from 5. This was to compensate for the overwhelming speed of high-level fights, which were becoming a hindrance to strategizing even for experienced players. Speed ranks have been adjusted accordingly.&lt;br /&gt;
&lt;br /&gt;
To positively readjust the value of Speed, extremely high levels of Speed now qualify beasts for the &amp;quot;Blinding Speed&amp;quot; buff, which begins as a passive 3% boost to attack avoidance and climbs from there.&lt;br /&gt;
&lt;br /&gt;
Accuracy has now been considerably improved. Base special attack damage has been reduced slightly, but it is now boosted by Accuracy. Beasts with average levels of Accuracy should see no noticeable damage change, but those with high Accuracy will see more damage out of their special attacks. Furthermore, Accuracy now provides a chance to do more--but still reduced--damage while guarding.&lt;br /&gt;
&lt;br /&gt;
Experience &#039;til next is now shown on Spirit Beast talismans!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = &lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Spirit%20Beasts/view/101 101]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/18/2015&lt;br /&gt;
| subject = Re: Beast (Non) Bug&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt;Not always. For common beasts, yes, but Rare/Legendary beasts have multiple special attacks requiring different points.&lt;br /&gt;
&lt;br /&gt;
This is correct. Most beasts&#039; special attacks take 3 charge.&lt;br /&gt;
&lt;br /&gt;
A few take 1 charge, although these are usually ones that have variable strength at different charge levels.&lt;br /&gt;
&lt;br /&gt;
Some take 2 charges, and are usually hit-or-miss as opposed to the scaling damage of a standard 3-point hit.&lt;br /&gt;
&lt;br /&gt;
A few are 4-pointers due to their very high damage output.&lt;br /&gt;
&lt;br /&gt;
And there are a couple 6-pointers, for reasons that will become obvious.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
===Arena Updates===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = &lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Spirit%20Beasts/view/129 129]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/24/2015&lt;br /&gt;
| subject = Spirit Beast Arenas Update&lt;br /&gt;
}}&lt;br /&gt;
I&#039;ve gone ahead and made a fix to Spirit Beast arenas to prevent some of the abuse and such that has been going on. Going forward, listed fights will now award 15 points for a win, 10 points for a loss. You have 5 fight tokens to spend weekly and will lose one token per loss. We&#039;ll try this and see if that helps things get evened out.&lt;br /&gt;
&lt;br /&gt;
Start saving up your radiant bestial soulstones. They&#039;re an essential alchemical reagent for Spirit Beast recipes!&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = &lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Spirit%20Beasts/view/136 136]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/25/2015&lt;br /&gt;
| subject = Come Join the Spirit Beast EXPERIENCE&lt;br /&gt;
}}&lt;br /&gt;
To sweeten the pot for Spirit Beast battlers even more, now you&#039;ll be able to progress a little on the road to 100 while getting your beast on!&lt;br /&gt;
&lt;br /&gt;
Beating Weekly Challenge Trainers will award some field experience, and accomplishing the Arena Weekly Challenge will earn you a considerable sum of field experience.&lt;br /&gt;
&lt;br /&gt;
Blood Arenas vs. NPCs will now award some field experience.&lt;br /&gt;
&lt;br /&gt;
In addition, winning blood arenas now awards significantly more redsteel than before.&lt;br /&gt;
&lt;br /&gt;
It&#039;s pretty unlikely, given the risks commensurate with Spirit Beasting, that AFK scripting will be a serious problem here, but our AFK scripting policy will be rigorously enforced when it comes to the arenas.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = &lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Spirit%20Beasts/view/145 145]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/27/2015&lt;br /&gt;
| subject = Spirit Beast Updates: Bloodscrip, Experience, Listed Fights&lt;br /&gt;
}}&lt;br /&gt;
A few more modifications to Spirit Beast Arenas as part of the advent of character (and not just Spirit Beast) experience as a reward for beast-fighting:&lt;br /&gt;
&lt;br /&gt;
Listed Fights are now handled as follows. One character per account per week may participate. You&#039;re given five fight tokens during your first Listed Fight of the week. You&#039;ll lose one fight token every time you lose. Winning a Listed Fight will earn you 15 points for the leaderboard. Losing a Listed Fight will lose you 10 points. You cannot drop below 0 points for the week. You may execute a Listed Fight as long as you have at least one token.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winning Listed Fights will earn you experience.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of the week, the top three names on the leaderboard will receive a substantial reward: a bestial soulstone (alchemy item), one to three random prizes depending upon placement, 100/75/50 bloodscrip depending on placement.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, you will otherwise receive experience from Blood Matches or defeating any Weekly Challenge NPC. You will also receive a substantial sum of experience if you defeat all the weekly challengers.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = &lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Spirit%20Beasts/view/146 146]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/27/2015&lt;br /&gt;
| subject = Re: Spirit Beast Updates: Bloodscrip, Experience, Listed Fights&lt;br /&gt;
}}&lt;br /&gt;
In addition, after this week, the leaderboard will show the previous week&#039;s winners.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
===New Equipment===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = &lt;br /&gt;
| topic = Spirit Beasts&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/Old%20Forum%20Topics%20%5BRead%20Only%5D/Spirit%20Beasts/view/155 155]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 04/01/2015&lt;br /&gt;
| subject = Spirit Beasts 3.0: New Equipment Options&lt;br /&gt;
}}&lt;br /&gt;
I&#039;m pleased to announce the release of new equipment options for Spirit Beasts. In addition to the pre-existing array of rings, orbs, war-paint, and more, Spirit Beast Armaments will now differentiate into the following:&lt;br /&gt;
&lt;br /&gt;
Siegery Miniatures: Spirit Beasts equipped with siegery miniatures will, upon beginning a fight, battle with the siege miniatures of other Spirit Beasts. You&#039;ll be able to command your beast to command its miniature to attack, and your opponent will be able to command his or her beast to command its miniatures to attack. Occasional rare miniatures are, themselves, equipped with miniatures, allowing for a game-within-a-game-within-a-game-within-a-game experience that is certain to seem ripped off from World of Warcraft, somehow.&lt;br /&gt;
&lt;br /&gt;
Fusion Armaments: You&#039;ll now be able to take 20th level Spirit Beast talismans of any quality to your local Fusion Shaman to be orbed into Spirit Beast Fusion Orbs, which can be placed in Spirit Beast Fusion Armaments. As should probably be expected, these do not interact with Siegery Miniatures, but that will probably change in next week&#039;s major update.&lt;br /&gt;
&lt;br /&gt;
This release also features innovative new Spiridexes, tomes that contain an incredible amount of information on all known Spirit Beasts.&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next week&#039;s release of Spirit Beasts 4.0: Beast Airships.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
==2020==&lt;br /&gt;
===Spirit Beasts 3.0 Alpha Testing===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = The Firebird&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/The%20Firebird/view/141 141]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 04/26/2020&lt;br /&gt;
| subject = Spirit Beasts 3.0: Alpha Testing&lt;br /&gt;
}}&lt;br /&gt;
The newly revamped Spirit Beasts system is currently available for demoing on the test server.&lt;br /&gt;
&lt;br /&gt;
This is a ground-up redesign of how Spirit Beasts work. Talismans limited to three beasts are a thing of the past, as you can now bind many, many beasts. They&#039;re stored on you can be managed with the BEAST verb. If you&#039;re interested in helping to test, I&#039;d recommend the following:&lt;br /&gt;
&lt;br /&gt;
* Get over to the test server.&lt;br /&gt;
* Head to Wehnimer&#039;s. The Firebird is parked east of North Gate.&lt;br /&gt;
* Marks of the Beast, the Spirit Beast shop, is located off of the Main Deck.&lt;br /&gt;
* Buy yourself a talisman. If you&#039;d like to go hunting for beasts, you&#039;ll still need to hold one and go somewhere to BEAST SENSE, BEAST ATTUNE, and BEAST CAPTURE.&lt;br /&gt;
* You can bypass hunting beasts by purchasing one of the glaes cages here and CLEANing it off. Take a LOOK at the cage for info on its beastly occupant.&lt;br /&gt;
* Once you have a beast in hand, you can either BEAST CHALLENGE your fellow players to start Spirit Battles with them, or you can go to the Talondown Arena to fight NPC trainers.&lt;br /&gt;
* The Talondown is located off of the Orlop Deck in the belly of the ship.&lt;br /&gt;
* When you Spirit Battle, use BEAST COMMAND to give your beast orders. It&#039;ll default to attacking on every turn without commands.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a &#039;&#039;&#039;LOT&#039;&#039;&#039; of new stuff here, so I&#039;d recommend getting started with BEAST HELP and reading from there.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = The Firebird&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/The%20Firebird/view/143 143]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 04/28/2020&lt;br /&gt;
| subject = Re: Spirit Beasts 3.0: Alpha Testing&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt;This is cool and I&#039;m excited to see the new system! We were just talking about spirit beasties the other day :)&lt;br /&gt;
&lt;br /&gt;
Huzzah!&lt;br /&gt;
&lt;br /&gt;
I rolled out some changes today, including:&lt;br /&gt;
&lt;br /&gt;
* Battle speeds are slower&lt;br /&gt;
* Beasts have lower health&lt;br /&gt;
* Special Abilities and Lash do more %-health damage&lt;br /&gt;
&lt;br /&gt;
Together, these should make for a less hectic Spirit Battle experience that keeps within a playable timeframe between hunts.&lt;br /&gt;
&lt;br /&gt;
Some other quality-of-life upgrades, including added use of monsterbolding around important data.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
===Spirit Beasts 3.0 Released===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category =  General GemStoneIV Discussion&lt;br /&gt;
| topic =  Game Systems&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/628 628]&lt;br /&gt;
| author = GameMaster Auchand&lt;br /&gt;
| date = 07/11/2020 03:00 AM CDT&lt;br /&gt;
| subject = Spirit Beasts Unleashed&lt;br /&gt;
}}&lt;br /&gt;
Spirit Beasts 3.0 is here.&lt;br /&gt;
&lt;br /&gt;
Tonight, I rolled out some pretty significant changes to the Spirit Beasts system that should make it more fun and rewarding. A few things that you should be aware of:&lt;br /&gt;
&lt;br /&gt;
- The BEAST verb is your one-stop shop for managing your Spirit Beasts. It comes with a walkthrough of the new system in BEAST HELP.&lt;br /&gt;
&lt;br /&gt;
- Capturing a Spirit Beast is much easier than before. Just grab a talisman, head out of town, and use BEAST SENSE, BEAST ATTUNE {beast}, and BEAST CAPTURE.&lt;br /&gt;
&lt;br /&gt;
- The system is also considerably less inventory-intensive.&lt;br /&gt;
&lt;br /&gt;
- Spirit Battles now offer experience rewards for your first 10 matches of a given day.&lt;br /&gt;
&lt;br /&gt;
- Completing the weekly arena challenge on the Firebird awards a significant amount of experience and some treasure.&lt;br /&gt;
&lt;br /&gt;
- Scoring in the top three places for the Listed Fights (PvP in the arena) now awards a significant amount of experience and some treasure.&lt;br /&gt;
&lt;br /&gt;
- You can now capture up to 100 unique Spirit Beasts, and more than that with the aid of enchiridions or soul cages to hold your extra beasts or duplicates.&lt;br /&gt;
&lt;br /&gt;
- Spirit Beasts&#039; unique currency, redsteel marks, can be used to purchase system-related items in the Talondown if you INQUIRE with the right people, or it can be blown on gem pouches five times a day.&lt;br /&gt;
&lt;br /&gt;
Although a number of players did wonderful, in-depth testing on the Test server, I&#039;ll be around with an eagle eye to assist with any bugs or issues throughout this weekend.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve compiled some additional notes on the system in this document until the GSWiki page is updated: https://docs.google.com/document/d/1w0fw64CMWcaTgWgLSBnnmlYW4enko-LGAMT4jiChYDI&lt;br /&gt;
&lt;br /&gt;
You can start your beast-hunting journey by visiting Marks of the Beast, the Spirit Beast shop on the Firebird. The ship is currently docked in Icemule in Prime and the Landing in other instances.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category =  General GemStoneIV Discussion&lt;br /&gt;
| topic =  Game Systems&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/653 653]&lt;br /&gt;
| author = GameMaster Auchand&lt;br /&gt;
| date = 07/12/2020 11:19 PM CDT&lt;br /&gt;
| subject = Re: Spirit Beasts Unleashed&lt;br /&gt;
}}Redsteel Marks should have carried over.&lt;br /&gt;
&lt;br /&gt;
The new requirements are that you bind 10 commons to get to uncommons, and then 15 common or uncommon to get to legendaries.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category =  General GemStoneIV Discussion&lt;br /&gt;
| topic =  Game Systems&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/662 662]&lt;br /&gt;
| author = GameMaster Auchand&lt;br /&gt;
| date = 07/15/2020 12:20 PM CDT&lt;br /&gt;
| subject = Re: Spirit Beasts Unleashed&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;I did notice one thing though...why did you choose to use INQUIRE instead of ORDER (like almost all other merchants I&#039;m familiar with) when wanting to see options for things to buy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its a small pet peeve of mine that certain functions in the game are not standardized as I don&#039;t think they add any fun/flavor and is (albeit a small one) minor unnecessary hurdle. Everyone should know to just walk in to a place and use ORDER to see what is for sale. I have the same problems where things are on tables or listed on menus too but that is neither here nor there.&#039;&#039; - [[User:JASON13828|JASON13828]]&lt;br /&gt;
&lt;br /&gt;
This is a really good question. I&#039;ll add ORDER in where possible.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category =  General GemStoneIV Discussion&lt;br /&gt;
| topic =  Game Systems&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/663 663]&lt;br /&gt;
| author = GameMaster Auchand&lt;br /&gt;
| date = 07/15/2020 12:26 PM CDT&lt;br /&gt;
| subject = Re: Spirit Beasts Unleashed&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;So each spirit beast has a degree of rarity among its kind. Kinda like how pokemon have varying stats. So how do I see what kind of specimen my spirit beast is after I capture it? BEAST INFO doesn&#039;t have a field that gives the above information.&#039;&#039; - MWESTERBECK1&lt;br /&gt;
&lt;br /&gt;
This has been added in.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category =  General GemStoneIV Discussion&lt;br /&gt;
| topic =  Game Systems&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/664 664]&lt;br /&gt;
| author = GameMaster Auchand&lt;br /&gt;
| date = 07/15/2020 12:29 PM CDT&lt;br /&gt;
| subject = Re: Spirit Beasts Unleashed&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Their first beast was a snowcat and would not respond to any commands given from them the first two times we battled. We did some looking and found the loyalty was very low and assumed that may have been the root cause.&#039;&#039; - [[User:TANDL|TANDL]]&lt;br /&gt;
&lt;br /&gt;
Can you or your friend post a log? Loyalty won&#039;t prevent beasts from acting if they engage in a Spirit Battle. 0 Loyalty will prevent the beast from being summoned in the first place.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
===July Update===&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category =  General GemStoneIV Discussion&lt;br /&gt;
| topic =  Game Systems&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/677 677]&lt;br /&gt;
| author = GameMaster Auchand&lt;br /&gt;
| date = 07/20/2020 01:27 AM CDT&lt;br /&gt;
| subject = Spirit Beasts Update - 7/19/20&lt;br /&gt;
}}&lt;br /&gt;
A few updates to the system:&lt;br /&gt;
&lt;br /&gt;
- Listed Fights are now PvE only. While partially to prevent abuse, this will better allow solo players to partake.&lt;br /&gt;
&lt;br /&gt;
- Blood Matches should no longer kill players prematurely.&lt;br /&gt;
&lt;br /&gt;
- Armament Leech has been buffed.&lt;br /&gt;
&lt;br /&gt;
- Experience gains should now be timed off of ET instead of GMT.&lt;br /&gt;
&lt;br /&gt;
- Upon reaching max level in the Talondown, you will now be able to bank up to 9 wins beyond level 7. This means you will not be immediately demoted upon a loss if you have banked wins.&lt;br /&gt;
&lt;br /&gt;
- Talondown lockboxes will now reward redsteel mark stacks in addition to other prizes.&lt;br /&gt;
&lt;br /&gt;
- Animal Companions no longer interfere with beast commands.&lt;br /&gt;
&lt;br /&gt;
- Bestial soulstones can now be BEAST OFFERed to infuse a beast with extraordinary quality.&lt;br /&gt;
&lt;br /&gt;
- Aliasing: ORDER can be used at the Talondown cashier to view wares; INQUIRE WEEKLY can be used in place of INQUIRE CHALLENGE&lt;br /&gt;
&lt;br /&gt;
- TURN and FLIP should no longer provide weird messaging on some cases with enchiridions.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category =  General GemStoneIV Discussion&lt;br /&gt;
| topic =  Game Systems&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/678 678]&lt;br /&gt;
| author = GameMaster Auchand&lt;br /&gt;
| date = 07/20/2020 10:36 PM CDT&lt;br /&gt;
| subject = Re: Spirit Beasts Update - 7/19/20&lt;br /&gt;
}}&lt;br /&gt;
Some more updates:&lt;br /&gt;
&lt;br /&gt;
- New Spirit Beasts have been spotted in the Rift.&lt;br /&gt;
&lt;br /&gt;
- Mother Superior&#039;s special ability cost and damage has been reduced.&lt;br /&gt;
&lt;br /&gt;
- Hanged Man&#039;s special ability has been made less punishing to the caster.&lt;br /&gt;
&lt;br /&gt;
- Special costs that deal less than standard ability damage have been adjusted to compensate. I&#039;ll be continuing to monitor for balance passes.&lt;br /&gt;
&lt;br /&gt;
- Special costs now appear in BEAST INFO.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Firebird/saved_posts&amp;diff=260238</id>
		<title>The Firebird/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Firebird/saved_posts&amp;diff=260238"/>
		<updated>2026-07-09T19:37:39Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = The Firebird&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/The%20Firebird/view/3 3]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/14/2015 04:15 PM EDT&lt;br /&gt;
| subject = Flight of the Firebird&lt;br /&gt;
}}&lt;br /&gt;
Elanthia&#039;s newest [[merchant]] aircraft has landed in [[Wehnimer&#039;s Landing]]!&lt;br /&gt;
&lt;br /&gt;
The Firebird is an experimental [[airship]], originally built by the [[Turamzzyrian Empire]], that has been... ah, repurposed as a merchant craft by its wayward captain, Sir Brashton Rainsbourne. Now flying under agreement with the Empire as an envoy to encourage trade and friendlier relations with its neighbors, the ship will be making regular trips between Elanthian towns once it is finished refueling in Wehnimer&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
What does that mean for you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchants&#039;&#039;&#039;: The Firebird will occasionally play host to alterers and other merchant NPCs to help you change your schtuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shops&#039;&#039;&#039;: The ship will have a shifting roster of shops with keen wares for you to find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Arena&#039;&#039;&#039;: [[Spirit beast]] aficionados are able to battle NPC trainers for rare and powerful prizes, plus a few other things discussed here: http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Spirit%20Beasts/view/56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;: There&#039;ll routinely be merchant events on the Firebird as she comes into your town. Who knows what&#039;s next?&lt;br /&gt;
&lt;br /&gt;
This is a pilot (hah) program for me, and just as experimental as the Firebird herself. If you want to see certain services (within reason) or wares (within even more reason) on the Firebird, let me know here!&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = The Firebird&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/The%20Firebird/view/5 5]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 03/14/2015&lt;br /&gt;
| subject = Re: Flight of the Firebird&lt;br /&gt;
}}&lt;br /&gt;
I should also mention that there&#039;s Fusion. The Fusion Shaman will be open at all times, but will only do one orbing a month per account.&lt;br /&gt;
&lt;br /&gt;
Free subscriptions can also take advantage of Fusion on the Firebird, but with slightly higher stipulations to prevent abuse. Free accounts must wait three months from their first encounter with the shaman to begin receiving orbs, and then will be able to garner one once every three months. This was basically the only fair way I could come up with to not completely allow circumvention of the prescribed account limit.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Quests/Sagas/Events&lt;br /&gt;
| topic = The Firebird&lt;br /&gt;
| messagenum = [https://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/The%20Firebird/view/82 82]&lt;br /&gt;
| author = GS4-AUCHAND&lt;br /&gt;
| date = 08/26/2015&lt;br /&gt;
| subject = Talondown and Abuse&lt;br /&gt;
}}&lt;br /&gt;
Hey folks,&lt;br /&gt;
&lt;br /&gt;
We&#039;ve recently been made abundantly aware that players have been making use of the Talondown Arena on the Firebird as a zone for spellups, lockpicking, item sales, cats and dogs living together, and all manner of other mass hysteria. This is obviously not in line with the original goal for the Talondown Arena, which was intended for one purpose only: to let players from various communities have a central place for Spirit Beast battles.&lt;br /&gt;
&lt;br /&gt;
I would say I&#039;m disappointed that this has come about, but 1) no one cares, and 2) this is ultimately on me for not predicting how this area would be used to bypass systems that are otherwise a perk restricted to our Premium customers. I apologize for not making it clearer when the Talondown was released that these behaviors were an abuse of game mechanics, and I&#039;m displeased with myself for my lack of foresight.&lt;br /&gt;
&lt;br /&gt;
At any rate, these issues have been remedied. I expect there will be players who choose to test the new restrictions in place to find workarounds. My advice: don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Further abuse of the arena will be considered game mechanics abuse and will carry commensurate penalties. I&#039;m sorry it had to come to this.&lt;br /&gt;
&lt;br /&gt;
Auchand&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260235</id>
		<title>Talondown Arena Cashier</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talondown_Arena_Cashier&amp;diff=260235"/>
		<updated>2026-07-09T18:50:15Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Talondown Arena Cashier&amp;#039;&amp;#039;&amp;#039; is a shop aboard The Firebird that specializes in Spirit Beasts.  Located aboard the traveling airship&amp;#039;s Talondown Arena, it can be accessed from the Arena directly.  Unlike most shops, browsing shop wares is done via the {{boldmono|INQUIRE}} command.  All items for sale are sold for redsteel marks, which are earned via Spirit Beast battles in the Arena. {{CollapseAll|collapsetoggle = mw-customtoggle-inquire}} {{RoomDescripti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Talondown Arena Cashier&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly.  Unlike most shops, browsing shop wares is done via the {{boldmono|INQUIRE}} command.  All items for sale are sold for [[redsteel mark]]s, which are earned via Spirit Beast battles in the Arena.&lt;br /&gt;
{{CollapseAll|collapsetoggle = mw-customtoggle-inquire}}&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Talondown Arena, Cashier&lt;br /&gt;
|desc = Beneath a prominent golden maple sign, a grate of nigh-impenetrable vultite protects a box run by a pair of hunch-shouldered kobolds and a snooty green goblin.  Behind them are burlap sacks filled with coins in various denominations and precious metals.  Hanging from the ceiling is a glimaerstone-set chandelier of gold shaped into a firebird with its claws extended.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= &lt;br /&gt;
|exits = southwest }}&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a prominent golden maple sign&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Spirit Beast combatants wanted!  INQUIRE within!&lt;br /&gt;
&lt;br /&gt;
          --The Management&lt;br /&gt;
}}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;INQUIRE WARES&lt;br /&gt;
A snooty green goblin says, &amp;quot;Sure, I got a bunch of stuff for ya, like:&lt;br /&gt;
&lt;br /&gt;
     1) a tiny ancient armament: 350 redsteel marks&lt;br /&gt;
     2) a sturdy ancient armament: 1050 redsteel marks&lt;br /&gt;
     3) an ornate ancient armament: 3500 redsteel marks&lt;br /&gt;
     4) a small burlap pouch: 250 redsteel marks&lt;br /&gt;
     5) a liquid-filled red ampoule: 400 redsteel marks&lt;br /&gt;
     6) a liquid-filled orange ampoule: 400 redsteel marks&lt;br /&gt;
     7) a liquid-filled yellow ampoule: 400 redsteel marks&lt;br /&gt;
     8) a liquid-filled green ampoule: 400 redsteel marks&lt;br /&gt;
     9) a liquid-filled blue ampoule: 400 redsteel marks&lt;br /&gt;
     10) a liquid-filled black ampoule: 200 redsteel marks&lt;br /&gt;
     11) a small liquid-filled white ampoule: 200 redsteel marks&lt;br /&gt;
     12) a large liquid-filled white ampoule: 400 redsteel marks&lt;br /&gt;
     13) a huge liquid-filled white ampoule: 2000 redsteel marks&lt;br /&gt;
     14) a beast-marked leather enchiridion: 2500 redsteel marks&lt;br /&gt;
     15) a radiant bestial soulstone: 20000 redsteel marks&lt;br /&gt;
&lt;br /&gt;
If ya wanna purchase any of it, just tell me what you wanna BUY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(INQUIRE {#} to get a description of the item or BUY (#) to purchase it for redsteel marks.)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Townshop table start|inquire}}&lt;br /&gt;
{{Townshop item | item# = 1 | item =a tiny ancient armament  | type =  | info =  | details = Random Spirit Beast armament, weighted towards currently selected beast. {{boldmono|CLEAN}} to reveal. | taste1 =  | taste2 =  | price = 350 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 2 | item =a sturdy ancient armament | type =  | info =  | details = Random Spirit Beast armament, weighted towards currently selected beast. | taste1 =  | taste2 =  | price = 1,050 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 3 | item =an ornate ancient armament | type =  | info =  | details = Random Spirit Beast armament, weighted towards currently selected beast. | taste1 =  | taste2 =  | price = 3,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 4 | item =a small burlap pouch | type =  | info =  | details = Contains several gems totaling about 10k to 20k silver.  Purchase limit of 5 per day. | taste1 =  | taste2 =  | price = 250 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 5 | item =a liquid-filled red ampoule | type =  | info =  | details = +1 Power | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 6 | item =a liquid-filled orange ampoule | type =  | info =  | details = +1 Defense | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 7 | item =a liquid-filled yellow ampoule | type =  | info =  | details = +1 Insight | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 8 | item =a liquid-filled green ampoule | type =  | info =  | details = +1 Accuracy | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 9 | item =a liquid-filled blue ampoule | type =  | info =  | details = +1 Speed | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 10 | item =a liquid-filled black ampoule | type =  | info =  | details = Reset stat potion boosts for a Spirit Beast. | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 11 | item =a small liquid-filled white ampoule | type =  | info =  | details = +250 experience for a Spirit Beast. experience for a Spirit Beast. | taste1 =  | taste2 =  | price = 200 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 12 | item =a large liquid-filled white ampoule | type =  | info =  | details = +500 experience for a Spirit Beast. | taste1 =  | taste2 =  | price = 400 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 13 | item =a huge liquid-filled white ampoule | type =  | info =  | details =  | taste1 =  | taste2 =  | price = 2,000 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 14 | item =a beast-marked leather enchiridion | type =  | info =  | details =  | taste1 =  | taste2 =  | price = 2,500 [[redsteel mark]]s }}&lt;br /&gt;
{{Townshop item | item# = 15 | item =a radiant bestial soulstone | type =  | info =  | details =  | taste1 =  | taste2 =  | price = 20,000 [[redsteel mark]]s }}&lt;br /&gt;
{{shop table end}}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260233</id>
		<title>Marks of the Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260233"/>
		<updated>2026-07-09T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marks of the Beast&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly through a &#039;&#039;&#039;burnt sienna door&#039;&#039;&#039;.&lt;br /&gt;
==Marks of the Beast, Showroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Showroom&lt;br /&gt;
|desc = Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101051&lt;br /&gt;
|exits =  }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the flowstone bowl you see:||contents= a small brass talisman, a small silver talisman and a small copper talisman. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|In the flowstone bowl}}&lt;br /&gt;
{{Festshop table item| item = a small brass talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small silver talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small copper talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the widowwood rack you see:||contents= a thin silver syringe, a small crystal vial and a spiraled rainbow glaes cage. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the widowwood rack}}&lt;br /&gt;
{{Festshop table item| item = a thin silver syringe | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] | details =  | price = 15,000 }}&lt;br /&gt;
{{Festshop table item| item = a small crystal vial | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] vial | details =  | price = 1,000 }}&lt;br /&gt;
{{Festshop table item| item = a spiraled rainbow glaes cage | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast cage]] | details =  | price = 5,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Marks of the Beast, Workroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Workroom&lt;br /&gt;
|desc = Talon-shaped marks are etched into the warm red oak of the wall panels bordering a small golvern-inlaid hatch, the only means of egress from the small workroom.  A tidy worktable sits beneath a flameless lamp of rainbow glaes at the room&#039;s center.  Its surface is strewn with an odd hodgepodge of divination tools and articles of the jeweler&#039;s craft.  Carved wooden masks hang from one wall, worked to resemble the faces of a variety of beasts.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101052&lt;br /&gt;
|exits =  }}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covenants_Kept&amp;diff=260231</id>
		<title>Covenants Kept</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covenants_Kept&amp;diff=260231"/>
		<updated>2026-07-09T18:07:43Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Covenants Kept&#039;&#039;&#039; is a shop aboard [[The Firebird]] that sells clerical supplies and specializes in holy symbols.  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;double door&#039;&#039;&#039;.&lt;br /&gt;
==Covenants Kept, Entry==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Entry&lt;br /&gt;
|desc = Four hanging moons of colored glass hang from the overhead, lit from within to cast their commingled light on the shop foyer.  Statues, one dark and one pale, guard a trio of archways that lead off to the northeast, southeast, and east.  At the feet of each effigy sits a bowl holding a burning stick of incense, the heavy scent of which thickens the air.  You also see a brick-hued double door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101054&lt;br /&gt;
|exits = northeast, east, southeast }}&lt;br /&gt;
==Covenants Kept, Liabo Chamber==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Liabo Chamber&lt;br /&gt;
|desc = A tremendous mural dominates the bulkheads, portraying a silvery white moon at its gibbous zenith.  Two smaller moons, one dark and the other as red as flame, stand out against its pocked and riven surface.  Before the painting is spread a wide bed of white velvet, where neatly arranged wares have been laid out.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101055&lt;br /&gt;
|exits = southwest }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the white velvet you see:||contents= a green-flecked seaglass Charl symbol, a gold-dappled sapphire Tonis symbol, a gilt-traced red spinel Cholen symbol, a hammered copper Eonak symbol, a silvery crystal Jastev symbol, a blood red ruby Oleani symbol, a riveted silver Kai symbol, a gilded sunstone Phoen symbol, an unhewn jadeite Imaera symbol, an antiqued gold Lorminstra symbol, a silver-edged black opal Ronan symbol and a rainbow agate Lumnis symbol. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the white velvet}}&lt;br /&gt;
{{Festshop table item| item = a green-flecked seaglass Charl symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a gold-dappled sapphire Tonis symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a gilt-traced red spinel Cholen symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a hammered copper Eonak symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a silvery crystal Jastev symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a blood red ruby Oleani symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a riveted silver Kai symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a gilded sunstone Phoen symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an unhewn jadeite Imaera symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an antiqued gold Lorminstra symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a silver-edged black opal Ronan symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a rainbow agate Lumnis symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Covenants Kept, Grey Chamber==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Grey Chamber&lt;br /&gt;
|desc = Painted across the walls in vivid greens and blues is a shining sphere, whirling with shreds of white cloud and darkened by a partial eclipse.  The occluding body has left the surface of the world half in light; half in shadow.  A wide bed of grey velvet is spread out before the jewel-toned mural, light collecting on its folds in liquid pools.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101057&lt;br /&gt;
|exits = west }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the grey velvet you see:||contents= a jagged mithril Huntress symbol, a shaded white jade Aeia symbol, a burnished golden Kuon symbol, a yellowed moonstone Zelia symbol, a murky amethyst Laethe symbol, a clouded garnet Voaris symbol, a speckled diopside Jaston symbol, a white-veined malachite Gosaena symbol, a wavy aquamarine Niima symbol, a pale blue tourmaline Leya symbol, a copper-traced turquoise Tilamaire symbol, a black-lacquered ora Voln symbol and a silver-traced emerald L&#039;Naere symbol. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the grey velvet}}&lt;br /&gt;
{{Festshop table item| item = a jagged mithril Huntress symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a shaded white jade Aeia symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a burnished golden Kuon symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a yellowed moonstone Zelia symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a murky amethyst Laethe symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a clouded garnet Voaris symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a speckled diopside Jaston symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a white-veined malachite Gosaena symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a wavy aquamarine Niima symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a pale blue tourmaline Leya symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a copper-traced turquoise Tilamaire symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a black-lacquered ora Voln symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a silver-traced emerald L&#039;Naere symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Covenants Kept, Lornon Chamber==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Lornon Chamber&lt;br /&gt;
|desc = Swirling with tendrils of impenetrable vapor, the moon limned on the walls is so dark as to be nearly black, but bathed in a grim aura whose shade lies at the darkest vagaries of violet.  Far in the distance behind it, almost eclipsed by the moon&#039;s bulk, is another sphere that is but a small swirl of green and blue.  Laid out before the murals is a wide bed of black velvet.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101056&lt;br /&gt;
|exits = northwest }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the black velvet you see:||contents= a cabochon honey beryl Fash&#039;lo&#039;nae symbol, a blackened steel Eorgina symbol, an occluded amber Sheru symbol, a sinuous chrysoberyl Luukos symbol, a red-lacquered vultite V&#039;tull symbol, a flawed alexandrite Mularos symbol, a variegated peridot Ivas symbol, a warped black stone Marlu symbol, an etched tiger&#039;s eye Andelas symbol, a scarlet-cored onyx Arachne symbol, a spiraled bloodstone Amasalen symbol and a bleached bone Onar symbol. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the black velvet}}&lt;br /&gt;
{{Festshop table item| item = a cabochon honey beryl Fash&#039;lo&#039;nae symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a blackened steel Eorgina symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an occluded amber Sheru symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a sinuous chrysoberyl Luukos symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a red-lacquered vultite V&#039;tull symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a flawed alexandrite Mularos symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a variegated peridot Ivas symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a warped black stone Marlu symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an etched tiger&#039;s eye Andelas symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a scarlet-cored onyx Arachne symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a spiraled bloodstone Amasalen symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a bleached bone Onar symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Cleric shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::clerical supplies| ]][[Shop specialty::holy symbols| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260230</id>
		<title>Marks of the Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260230"/>
		<updated>2026-07-09T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marks of the Beast&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly through a &#039;&#039;&#039;burnt sienna door&#039;&#039;&#039;.&lt;br /&gt;
==Marks of the Beast, Showroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Showroom&lt;br /&gt;
|desc = Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101051&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the flowstone bowl you see:||contents= a small brass talisman, a small silver talisman and a small copper talisman. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|In the flowstone bowl}}&lt;br /&gt;
{{Festshop table item| item = a small brass talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small silver talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small copper talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the widowwood rack you see:||contents= a thin silver syringe, a small crystal vial and a spiraled rainbow glaes cage. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the widowwood rack}}&lt;br /&gt;
{{Festshop table item| item = a thin silver syringe | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] | details =  | price = 15,000 }}&lt;br /&gt;
{{Festshop table item| item = a small crystal vial | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] vial | details =  | price = 1,000 }}&lt;br /&gt;
{{Festshop table item| item = a spiraled rainbow glaes cage | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast cage]] | details =  | price = 5,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Marks of the Beast, Workroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Workroom&lt;br /&gt;
|desc = Talon-shaped marks are etched into the warm red oak of the wall panels bordering a small golvern-inlaid hatch, the only means of egress from the small workroom.  A tidy worktable sits beneath a flameless lamp of rainbow glaes at the room&#039;s center.  Its surface is strewn with an odd hodgepodge of divination tools and articles of the jeweler&#039;s craft.  Carved wooden masks hang from one wall, worked to resemble the faces of a variety of beasts.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101052&lt;br /&gt;
|exits =  }}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260229</id>
		<title>Marks of the Beast</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Marks_of_the_Beast&amp;diff=260229"/>
		<updated>2026-07-09T18:03:57Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Marks of the Beast&amp;#039;&amp;#039;&amp;#039; is a shop aboard The Firebird that specializes in Spirit Beasts.  Located aboard the traveling airship&amp;#039;s Talondown Arena, it can be accessed from the Arena directly through a &amp;#039;&amp;#039;&amp;#039;burnt sienna door&amp;#039;&amp;#039;&amp;#039;. ==Marks of the Beast, Showroom== {{RoomDescription |roomname = Marks of the Beast, Showroom |desc = Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marks of the Beast&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship&#039;s [[Talondown Arena]], it can be accessed from the Arena directly through a &#039;&#039;&#039;burnt sienna door&#039;&#039;&#039;.&lt;br /&gt;
==Marks of the Beast, Showroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Showroom&lt;br /&gt;
|desc = Bone fetishes dangle from the wood plank ceiling, swaying slightly and clacking together in the heavy, incense-laden air.  Held aloft by a faceless stone idol near the entrance, a shallow bowl of polished flowstone holds glittering baubles within.  Beyond the stolid guardian is a tiered rack made of widowwood.  Like the golvern-inlaid hatch behind it, its flat surfaces are carved with leaping beasts.  You also see a cross-hatched burnt sienna door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101051&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=In the flowstone bowl you see:||contents= a small brass talisman, a small silver talisman and a small copper talisman. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a small brass talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small silver talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a small copper talisman | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast talisman]] | details =  | price = 25,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the widowwood rack you see:||contents= a thin silver syringe, a small crystal vial and a spiraled rainbow glaes cage. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a thin silver syringe | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] | details =  | price = 15,000 }}&lt;br /&gt;
{{Festshop table item| item = a small crystal vial | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast syringe]] vial | details =  | price = 1,000 }}&lt;br /&gt;
{{Festshop table item| item = a spiraled rainbow glaes cage | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast cage]] | details =  | price = 5,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Marks of the Beast, Workroom==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Marks of the Beast, Workroom&lt;br /&gt;
|desc = Talon-shaped marks are etched into the warm red oak of the wall panels bordering a small golvern-inlaid hatch, the only means of egress from the small workroom.  A tidy worktable sits beneath a flameless lamp of rainbow glaes at the room&#039;s center.  Its surface is strewn with an odd hodgepodge of divination tools and articles of the jeweler&#039;s craft.  Carved wooden masks hang from one wall, worked to resemble the faces of a variety of beasts.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101052&lt;br /&gt;
|exits =  }}&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Covenants_Kept&amp;diff=260227</id>
		<title>Covenants Kept</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Covenants_Kept&amp;diff=260227"/>
		<updated>2026-07-09T17:54:17Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;{{TOCright}} &amp;#039;&amp;#039;&amp;#039;Covenants Kept&amp;#039;&amp;#039;&amp;#039; is a shop aboard The Firebird that sells clerical supplies and specializes in holy symbols.  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &amp;#039;&amp;#039;&amp;#039;double door&amp;#039;&amp;#039;&amp;#039;. ==Covenants Kept, Entry== {{RoomDescription |roomname = Covenants Kept, Entry |desc = Four hanging moons of colored glass hang from the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Covenants Kept&#039;&#039;&#039; is a shop aboard [[The Firebird]] that sells clerical supplies and specializes in holy symbols.  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;double door&#039;&#039;&#039;.&lt;br /&gt;
==Covenants Kept, Entry==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Entry&lt;br /&gt;
|desc = Four hanging moons of colored glass hang from the overhead, lit from within to cast their commingled light on the shop foyer.  Statues, one dark and one pale, guard a trio of archways that lead off to the northeast, southeast, and east.  At the feet of each effigy sits a bowl holding a burning stick of incense, the heavy scent of which thickens the air.  You also see a brick-hued double door.&lt;br /&gt;
|rnum = northeast, east, southeast&lt;br /&gt;
|realrnum= 12101054&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Covenants Kept, Liabo Chamber==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Liabo Chamber&lt;br /&gt;
|desc = A tremendous mural dominates the bulkheads, portraying a silvery white moon at its gibbous zenith.  Two smaller moons, one dark and the other as red as flame, stand out against its pocked and riven surface.  Before the painting is spread a wide bed of white velvet, where neatly arranged wares have been laid out.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101055&lt;br /&gt;
|exits = southwest }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the white velvet you see:||contents= a green-flecked seaglass Charl symbol, a gold-dappled sapphire Tonis symbol, a gilt-traced red spinel Cholen symbol, a hammered copper Eonak symbol, a silvery crystal Jastev symbol, a blood red ruby Oleani symbol, a riveted silver Kai symbol, a gilded sunstone Phoen symbol, an unhewn jadeite Imaera symbol, an antiqued gold Lorminstra symbol, a silver-edged black opal Ronan symbol and a rainbow agate Lumnis symbol. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the white velvet}}&lt;br /&gt;
{{Festshop table item| item = a green-flecked seaglass Charl symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a gold-dappled sapphire Tonis symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a gilt-traced red spinel Cholen symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a hammered copper Eonak symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a silvery crystal Jastev symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a blood red ruby Oleani symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a riveted silver Kai symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a gilded sunstone Phoen symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an unhewn jadeite Imaera symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an antiqued gold Lorminstra symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a silver-edged black opal Ronan symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a rainbow agate Lumnis symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Covenants Kept, Grey Chamber==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Grey Chamber&lt;br /&gt;
|desc = Painted across the walls in vivid greens and blues is a shining sphere, whirling with shreds of white cloud and darkened by a partial eclipse.  The occluding body has left the surface of the world half in light; half in shadow.  A wide bed of grey velvet is spread out before the jewel-toned mural, light collecting on its folds in liquid pools.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101057&lt;br /&gt;
|exits = west }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the grey velvet you see:||contents= a jagged mithril Huntress symbol, a shaded white jade Aeia symbol, a burnished golden Kuon symbol, a yellowed moonstone Zelia symbol, a murky amethyst Laethe symbol, a clouded garnet Voaris symbol, a speckled diopside Jaston symbol, a white-veined malachite Gosaena symbol, a wavy aquamarine Niima symbol, a pale blue tourmaline Leya symbol, a copper-traced turquoise Tilamaire symbol, a black-lacquered ora Voln symbol and a silver-traced emerald L&#039;Naere symbol. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the grey velvet}}&lt;br /&gt;
{{Festshop table item| item = a jagged mithril Huntress symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a shaded white jade Aeia symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a burnished golden Kuon symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a yellowed moonstone Zelia symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a murky amethyst Laethe symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a clouded garnet Voaris symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a speckled diopside Jaston symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a white-veined malachite Gosaena symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a wavy aquamarine Niima symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a pale blue tourmaline Leya symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a copper-traced turquoise Tilamaire symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a black-lacquered ora Voln symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a silver-traced emerald L&#039;Naere symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==Covenants Kept, Lornon Chamber==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Covenants Kept, Lornon Chamber&lt;br /&gt;
|desc = Swirling with tendrils of impenetrable vapor, the moon limned on the walls is so dark as to be nearly black, but bathed in a grim aura whose shade lies at the darkest vagaries of violet.  Far in the distance behind it, almost eclipsed by the moon&#039;s bulk, is another sphere that is but a small swirl of green and blue.  Laid out before the murals is a wide bed of black velvet.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101056&lt;br /&gt;
|exits = northwest }}&lt;br /&gt;
===Inventory===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the black velvet you see:||contents= a cabochon honey beryl Fash&#039;lo&#039;nae symbol, a blackened steel Eorgina symbol, an occluded amber Sheru symbol, a sinuous chrysoberyl Luukos symbol, a red-lacquered vultite V&#039;tull symbol, a flawed alexandrite Mularos symbol, a variegated peridot Ivas symbol, a warped black stone Marlu symbol, an etched tiger&#039;s eye Andelas symbol, a scarlet-cored onyx Arachne symbol, a spiraled bloodstone Amasalen symbol and a bleached bone Onar symbol. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the black velvet}}&lt;br /&gt;
{{Festshop table item| item = a cabochon honey beryl Fash&#039;lo&#039;nae symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a blackened steel Eorgina symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an occluded amber Sheru symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a sinuous chrysoberyl Luukos symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a red-lacquered vultite V&#039;tull symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a flawed alexandrite Mularos symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a variegated peridot Ivas symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a warped black stone Marlu symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = an etched tiger&#039;s eye Andelas symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a scarlet-cored onyx Arachne symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a spiraled bloodstone Amasalen symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Festshop table item| item = a bleached bone Onar symbol | type =  | weight =  | material = | pocketed =  | wornloc =  | script =  | details = Holy symbol&amp;lt;br&amp;gt;Blank imbeddable, crumbly | price = 35,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Cleric shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::clerical supplies| ]][[Shop specialty::holy symbols| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260226</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260226"/>
		<updated>2026-07-09T17:40:38Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260225</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260225"/>
		<updated>2026-07-09T17:39:33Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location::Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260223</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260223"/>
		<updated>2026-07-09T17:37:35Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location=Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Firebird_shops&amp;diff=260222</id>
		<title>Category:Firebird shops</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Firebird_shops&amp;diff=260222"/>
		<updated>2026-07-09T17:35:46Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;Shops aboard The Firebird, an airship that travels between multiple towns.  This includes those both within and outside of Talondown Arena.  ==List of the Firebird Shops== {{#ask: Category:Firebird shopsTownshop-template-is::true  |?Shop location  |?Shop type  |?Shop wares  |?Shop specialty  |format=template  |limit=50  |link=none  |mainlabel=  |template=ShopTable  |introtemplate=ShopRealmTableStart  |outrotemplate=Shop_table_end }}  Category:Town shops&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops aboard [[The Firebird]], an airship that travels between multiple towns.  This includes those both within and outside of [[Talondown Arena]].&lt;br /&gt;
&lt;br /&gt;
==List of the Firebird Shops==&lt;br /&gt;
{{#ask: [[Category:Firebird shops]][[Townshop-template-is::true]]&lt;br /&gt;
 |?Shop location&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopRealmTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Town shops]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260221</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260221"/>
		<updated>2026-07-09T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location=The Firebird| ]][[Shop wares::specialty| ]][[Shop specialty::Spirit Beasts| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260220</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260220"/>
		<updated>2026-07-09T17:28:45Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[Shop type::shop| ]][[Shop location=The Firebird| ]][[specialtyshop::yes| ]][[Shop specialty::Spirit Beasts| ]][[roomname::Sold Souls, Salesroom| ]][[realrnum::12101053| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260219</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260219"/>
		<updated>2026-07-09T17:25:22Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[type::shop| ]][[realm=The Firebird| ]][[specialtyshop::yes| ]][[specialty::Spirit Beasts| ]][[roomname::Sold Souls, Salesroom| ]][[realrnum::12101053| ]][[Townshop-template-is::true| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260218</id>
		<title>Sold Souls</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sold_Souls&amp;diff=260218"/>
		<updated>2026-07-09T17:22:45Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Sold Souls&amp;#039;&amp;#039;&amp;#039; is a shop aboard The Firebird that specializes in Spirit Beasts.  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &amp;#039;&amp;#039;&amp;#039;claret door&amp;#039;&amp;#039;&amp;#039;. {{RoomDescription |roomname = Sold Souls, Salesroom |desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sold Souls&#039;&#039;&#039; is a shop aboard [[The Firebird]] that specializes in [[Spirit Beasts]].  Located aboard the traveling airship, you must board the airship itself in one of the towns where it has landed in order to access the shop, which is located on the Main Deck and through a &#039;&#039;&#039;claret door&#039;&#039;&#039;.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Sold Souls, Salesroom&lt;br /&gt;
|desc = Cabochon soulstones dangle from braided silver chains fastened to the ceiling, bits of emerald light glinting in their milky depths.  Bathed in their glow, a single branching ebony stand holds the only wares for sale on beds of night-hued velvet.  The sounds of the ship seem dimly muted, as if coming through swaddling cloth, though no such cloth exists to excuse the diminution.  You also see a brass-marked claret door.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= 12101053&lt;br /&gt;
|exits =  }}&lt;br /&gt;
==Inventory==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the ebony stand you see:||contents= a shan-etched reliquary, a wind wraith-etched reliquary, a moulis-etched reliquary, a coconut crab-etched reliquary, a glacei-etched reliquary, a rolton-stamped reliquary and a pirate-stamped reliquary. }}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Festshop table start|On the ebony stand}}&lt;br /&gt;
{{Festshop table item| item = a shan-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a wind wraith-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a moulis-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a coconut crab-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a glacei-etched reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a rolton-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Festshop table item| item = a pirate-stamped reliquary | type =  | weight =  | material = | pocketed =  | wornloc =  | script = [[Spirit Beast reliquary]] | details =  | price = 20,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[Category: Town shops]] [[Category: Firebird shops]] [[Category: Specialty shops]]&lt;br /&gt;
[[type::shop| ]][[realm=The Firebird| ]][[specialtyshop::yes| ]][[specialty::Spirit Beasts| ]][[roomname::Sold Souls, Salesroom| ]][[realrnum::12101053| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=259972</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=259972"/>
		<updated>2026-07-04T02:03:27Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Seafarer&amp;#039;s Festival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#Freeport Fridays|monthly events]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
==Freeport Fridays==&lt;br /&gt;
Freeport Fridays is a Solhaven community tradition, where members of the community get together for ongoing roleplay, games, or social fun every Friday at 9pm ET.  Cairnfang Manor sponsors a Freeport Friday event on the first Friday of each month.  Manor-sponsored events may vary month to month, depending on what is going on in town at the time as well as who is leading the event from among its membership.  Some example events include fishing, a social hour with refreshments, guided tours of local haunts, and group hunts.  In cases of group hunts, spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5126 festival dates are Thurs August 6 - Sat August 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (8/6 - 8/8)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Event TBA&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Memorial Fundraiser Event&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Silver Gryphon]]&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball:&amp;lt;br&amp;gt;People of the Sea&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 8/8&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme the People of the Sea!  From the stories of mermaids and mermen to the enigmatic Aqsael to the terrifying merrow, the people of the sea have captivated many with their beauty and deadliness.  Join us as we celebrate those stories, both real and fantastical, with this year&#039;s masked ball.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Event TBA&#039;&#039;&#039;&lt;br /&gt;
|Group TBA&lt;br /&gt;
|Date TBA&lt;br /&gt;
|Time TBA&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sun 5/9&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fisherman%27s_Quay&amp;diff=259964</id>
		<title>Fisherman&#039;s Quay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fisherman%27s_Quay&amp;diff=259964"/>
		<updated>2026-07-03T14:47:48Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fisherman&#039;s Quay&#039;&#039;&#039; is a fishing pier in the [[South Haven]] part of [[Solhaven]], located off of Tidewater Road.  In addition to serving as a dock for the Celebration Barge, the fishing pier offers boat rentals for catching [[lobster]]s.&lt;br /&gt;
&lt;br /&gt;
==Fisherman&#039;s Quay==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solhaven, Fisherman&#039;s Quay&lt;br /&gt;
|desc = Crates are piled high atop this end of the Quay, and the sloshing sounds of the bay against its thin supporting timbers mingle with the sounds of many travelers across its planks.  Many skiffs and other small vessels are moored further to the west toward the end of the small dock.  A small shack, its roof draped with numerous fishing nets and other odd implements of the trade, stands at the northern edge of the Quay.  You also see a mangy red-haired man.&lt;br /&gt;
|rnum = 1548&lt;br /&gt;
|realrnum= u4902035&lt;br /&gt;
|exits = east }}&lt;br /&gt;
&lt;br /&gt;
A small shack is located at the end of the pier.  Inside, caught live lobsters can be cooked via the huge cast iron pot set upon a bed of coals.  Cooked lobsters are scripted food that can be cracked open an eaten.&lt;br /&gt;
&lt;br /&gt;
The [[mangy red-haired man]] rents row boats for 500 silvers and sells [[Lobster#Lobster Cage|lobster cages]] for the same amount.  Renting row boats will allow you to {{boldmono|ROW}} around parts of Solhaven Bay, including all the way north to the base of the [[Cascade of Tears]].&lt;br /&gt;
&lt;br /&gt;
==Rental Boats==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solhaven, Fisherman&#039;s Quay&lt;br /&gt;
|desc = The pier juts out to the west, and the thick wooden poles liberally coated with barnacles upon their lower ends mark the end of the &#039;Quay.  The soft sounds of the waves against the pier mingle with the cries of gulls above and the yells of fisherman unloading their haul.  You also see a bunch of small boats arranged in neat rows alongside the dock.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= u4221076&lt;br /&gt;
|exits = east }}&lt;br /&gt;
&lt;br /&gt;
After paying to rent a boat and arriving at where they are docked, you can simply {{boldmono|GO BOAT}} to automatically sit down and move to the first navigable room in Solhaven Bay.  From there, you can {{boldmono|ROW {DIRECTION}}} to travel from room to room.  Rooms in Solhaven bay are anti-magic, and familiars will not follow; the only way to return to shore is to {{boldmono|ROW}} back to Fisherman&#039;s Quay.&lt;br /&gt;
&lt;br /&gt;
If you have purchased a lobster cage, you can {{boldmono|DROP}} it in a room, provided there aren&#039;t too many cages set out already.  Dropping a lobster cage will leave behind &#039;&#039;a long (color) rope-line&#039;&#039;, which is attuned to the character who left behind the cage.  Only that character may draw it back out again.  Lobster cages are reusable.  Cages should be left out for several hours to a day at a time.  When retrieved, they can have up to 25 items inside, including live lobsters and trash.  Cages left out for more than 24 hours may be swept away by the tide.&lt;br /&gt;
&lt;br /&gt;
[[Category:Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lobster&amp;diff=259963</id>
		<title>Lobster</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lobster&amp;diff=259963"/>
		<updated>2026-07-03T14:47:13Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lobsters&#039;&#039;&#039; are live sea creatures that can be caught from boats rented via [[Fisherman&#039;s Quay]] in [[Solhaven]].  To catch a lobster, {{boldmono|DROP}} a [[#Lobster Cage|lobster cage]] somewhere in Solhaven Bay after renting a boat from the [[mangy red-haired man]].  Return several hours or up to a day later to retrieve the cage and you might be rewarded with one or more [[#Lobster|lobsters]] inside!  Once caught, lobsters can be freed by dropping them near water along a shoreline or pier, cooked into edible form via the small shack at the end of Fisherman&#039;s Quay, or kept alive by regular dunks inside a [[#Lobster Sphere|lobster sphere]].  Lobsters are aquatic creatures and will die if left outside water for too long.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobsters make for adorable, if dangerous, pets.  They are caught off of Fisherman&#039;s Quay with [[#Losbster Cage|lobster cages]].&lt;br /&gt;
&lt;br /&gt;
Caught lobsters have randomly generated appearances.  This might include a size (small or large) as well as coloration or other physical features.  As they are aquatic creatures, live lobsters require water to live and cannot stay outside water for too long or they will die.  They must be returned to their watery home or submerged inside a [[#Lobster Sphere|lobster sphere]], which is filled with water, in order to stay alive.&lt;br /&gt;
&lt;br /&gt;
If dropped onto the ground, a lobster may try to wander off - most likely seeking water to escape before it dies.  Wandering lobsters can only be picked up by their owner, which is considered the character who dropped them.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is your pet lobster.  You could EAT, KNOCK, POKE, RAISE, DROP or INSPECT the lobster.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop a small spindly-legged lobster.&lt;br /&gt;
| Person drops a small spindly-legged lobster.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
| For some completely inexplicable reason only known to yourself, you try and take a bite out of the live lobster in your hands.  You&#039;re promptly rewarded with a painful pinch on the nose from one of its claws!&lt;br /&gt;
| Person tries to take a bite out of the live spindly-legged lobster in her hands and gets a painful pinch to the nose from one of the creature&#039;s claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
| You kick the spindly-legged lobster, sending it flying south!&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
| Person kicks the spindly-legged lobster, sending it flying south!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KNOCK&lt;br /&gt;
| You rap on the shell of your spindly-legged lobster for several moments and after a while its movements appear to be only noticeable to you while it writhes quietly in your hands.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke at the lobster, tempting fate as the creature&#039;s large claws snap dangerously close!&lt;br /&gt;
| Person pokes at the lobster and the creature snaps at her with its large claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise the spindly-legged lobster around, its claws shaking in the air as you proudly display it for all to see.&lt;br /&gt;
| Person hefts her spindly-legged lobster into the air triumphantly, its large claws shaking around.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Cage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster cages are used to catch lobsters in the Solhaven Bay.  Once dropped into the water, a cage will transform into &#039;&#039;a long (color) rope-line&#039;&#039;.  Only the person who drops a cage into the water can retrieve it again.  Cages should be retrieved several hours to a day later.  Cages left out in Solhaven Bay for more than 24 hours may be swept away by the tide.&lt;br /&gt;
&lt;br /&gt;
Lobster cage can be purchased on [[Fisherman&#039;s Quay]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the small segmented cage and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the cage&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the small segmented cage for you.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop the small segmented cage over the side and watch it sink into the depths of the sea, its green line floating upon the surface languidly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You pull on the rope-line and slowly the cage comes up from the depths of the water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You notice 3 lobsters inside the cage!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Sphere &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster spheres are full of water.  They allow a captured lobster to stay alive (and contained), by allowing the lobster to safely submerge in the sphere&#039;s water.  A single sphere can hold only one lobster.  Lobster spheres can be purchased from [[Morayna&#039;s Pet Shop]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass sphere and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sphere may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You run your hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
| Person run her hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You remove a small spindly-legged lobster from in your glass sphere.&lt;br /&gt;
| Person removes a small spindly-legged lobster from in her glass sphere.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You run your hand across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
| Person runs her hands across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| You drop your spindly-legged lobster in the sphere, allowing it a breather from the harsh, unfamiliar world of air.&lt;br /&gt;
| Person drops her spindly-legged lobster into the waters of her sphere.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Lobsters left outside of water for too long will die.  As aquatic creatures, they need to regularly be submerged in water.  A [[#Lobster Sphere|lobster sphere]] is a must if keeping one as a pet.&lt;br /&gt;
&lt;br /&gt;
Dropping a lobster on the ground near a body of water, such as on the coastline or on a pier, will allow the lobster to escape and return to the water.&lt;br /&gt;
&lt;br /&gt;
Alternatively, live lobsters can be cooked in the small shack on [[Fisherman&#039;s Quay]].&lt;br /&gt;
&lt;br /&gt;
Using {{boldmono|KICK}} to move the lobster while it is on the ground will kick it into a random adjacent room.  This is typically considered cheating when racing lobsters!&lt;br /&gt;
&lt;br /&gt;
Dropping more than one lobster on the ground in the same room will eventually result in them fighting one another.  Fighting lobsters are brutal and will rip limbs off of one another.  Lobster fights can sometimes lead to death.  The [[Krawling Kraken]] in [[South Haven]] features two lobster fighting pits in its basement for those degenerates who enjoy the sport.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spindly-legged lobster in your hands writhes and clacks its claws menacingly but can&#039;t grab you.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands flaps its tail around wildly trying to get away.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands writhes its segmented legs around wildly.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands lets out a gurgling hiss and foam drips from its mouth.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fisherman&#039;s Quay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Lobster &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Cage&lt;br /&gt;
|itemtype3=Sphere&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=GET&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=KICK&lt;br /&gt;
|verb7=KNOCK&lt;br /&gt;
|verb8=OPEN&lt;br /&gt;
|verb9=POKE&lt;br /&gt;
|verb10=PUT&lt;br /&gt;
|verb11=RAISE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glowing_firefly&amp;diff=259932</id>
		<title>Glowing firefly</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glowing_firefly&amp;diff=259932"/>
		<updated>2026-07-02T15:16:12Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glowing fireflies&#039;&#039;&#039; are found in the nighttime outside.  They especially like grassy and wooded areas.  One reliable place to find them is on the outskirts of [[Solhaven]] along the Cairnfang River, or in the plains on the trail to [[Wehnimer&#039;s Landing]], however they can be across the entirety of Elanthia.  They are an older insect script that predates the [[Bugs on Parade]] series of items.&lt;br /&gt;
&lt;br /&gt;
Fireflies can be captured via a [[firefly container]].  [[Morayna&#039;s Pet Shop]] in Solhaven sells firefly containers that are tubes.  To find a firefly, {{boldmono|WAVE}} the containr around while outside at night until you catch one.  Firefly containers are reusable.  Fireflies can die if they kept in captivity for too long.&lt;br /&gt;
[[Category:Insects]]&lt;br /&gt;
[[Category:Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259931</id>
		<title>Fish pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259931"/>
		<updated>2026-07-02T15:14:05Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fish pets&#039;&#039;&#039; are sold in [[Morayna&#039;s Pet Shop]] in [[Solhaven]], alongside pet supplies.  They are an old, simple pet script that remains readily available.  In order to get a fish pet, you first need to purchase a [[#Fishbowl|fishbowl]] from the same pet shop.  Fish need [[#Fish Food|fish food]] given to them regularly to stay alive.  If they are put in a locker, they go into stasis and do not require food, but if kept in your inventory, they will need to be fed about once a day to stay alive.  If there are multiple fish in a single fishbowl, pay attention to which fish is eating offered food; each fish in the bowl has its own feeding needs and they will compete with one another for food placed inside.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The pet shop sells three specides of fish as pets: goldfish, cloudfish, and bettas.  The size and coloration of the fish for sale is randomly generated and cycles out periodically.  {{boldmono|LOOK IN AQUARIUM}} while inside the pet shop to see the current species&#039; size and coloration on display.&lt;br /&gt;
&lt;br /&gt;
Fish must be housed inside of a [[#Fishbowl|fishbowl]].  They cannot live outside a fishbowl, and they also need [[#Fish Food|fish food]] fed to them regularly to stay alive.  They cannot be interacted by themselves, but they can by manipulating the fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the green veiltail goldfish and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the goldfish may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fishbowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fishbowls come in different sizes.  Small ones can hold one fish, medium ones can hold two fish, and large ones can hold three fish.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass fishbowl and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This glass fishbowl can hold fish.  You can TAP, TURN, TOSS, or POKE the fishbowl.  You can POUR fish from one fishbowl to another.  You can PUT fish food in to feed your fish.&lt;br /&gt;
&lt;br /&gt;
Long descriptions are fine, but the show description cannot be changed.  The fishbowl&#039;s adjective (the second 15 characters in the 15/15/15 rule) determines the material of the fishbowl itself.  Acceptable materials include glaes and glass of any color.  You can have the fishbowl suspended from a chain made of any standard functional metal.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the fishbowl may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
The glass fishbowl is a perfectly formed glass sphere that provides a suitable home for any aquatic life that wants to take up residence within.  Blue-green pebbles are scattered across the bottom of the fishbowl, providing a suitable crawl space for a singular snail that treks from one end of the tank to the other.  The very top half of the glass fishbowl slides off of the sphere to allow food to be placed within.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| Your orange fantail goldfish swims to the top of your fishbowl, aroused by the poking of your finger aginst the glass walls of the fishbowl.&lt;br /&gt;
| Person prods the top of her glass fishbowl with the tip of her finger, spurring the curiosity of her orange fantail goldfish, and causing it to swim to the top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You quickly unscrew the top of both your fish tanks while precariously balancing both tanks and simultaneously opening both of them.  You slowly pour some water and a rotund orange fantail goldfish from your glass fishbowl into your glass fishbowl.  Slowly, the water in your glass fishbowl seems to refill itself out of nowhere.  Soon after, water begins to release into your glass fishbowl until that too is filled to the top.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| As you tap a small glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within your fishbowl to dart nervously away from your finger.&lt;br /&gt;
| As Person taps her glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within her fishbowl to dart nervously away from her finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish Food &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fish food is sold in cartons.   It can be removed a pinch at a time to be fed to fish in a fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the wooden carton and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the carton may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {FOOD} FROM {CARTON}&lt;br /&gt;
| You get a few grains of fish food out of a small wooden carton.&lt;br /&gt;
| Person gets a few grains of fish food out of a small wooden carton.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {FOOD} IN {FISHBOWL}&lt;br /&gt;
| You slide off the cover of your fishbowl and drop a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in your fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
| Person slides off the cover of her glass fishbowl and drops a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in her fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Fish Appearances===&lt;br /&gt;
;Betta&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spectacular bright green betta has a narrow body completely surrounded by fins, save for its bulldog-like face.  It has large eyes and a heavily overshot lower jaw which is full of tiny but sharp teeth.  The betta&#039;s gills flare out as it breathes, revealing numerous bony plates and ridged membranes that make the fish&#039;s head appear deceptively large.  Sleek, silky fins ripple languidly behind it as it moves, occasionally fanning full out in an impressive display.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Cloudfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The thin, narrow crimson white cloudfish has a prominent, dark stripe upon its lateral line and shimmering small metallic scales.  Its narrow, threadlike fins trail behind it, occasionally flaring straight out and the fish skitters sideways in an erratic motion before returning to a normal glide.  The dorsal fin is particularly fan-shaped, standing out from the long filamentous projections of the others.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Goldfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The orange fantail goldfish has large eyes and wide, diamond shaped scales.  Its dorsal fin is tall and heavily ridged, tapering down the middle of its back.  The fish&#039;s pectoral fins stick straight out of its sides and its pelvic fins droop like small triangles below its body.  Sprouting from the end of its body is a long, forked tail that wiggles back and forth as it moves.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fishie]]&lt;br /&gt;
* [[Prickly Pufferfish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Fish &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Fishbowl&lt;br /&gt;
|itemtype3=Fish food&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=POUR&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
|verb5=TAP&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TOSS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259929</id>
		<title>Fish pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259929"/>
		<updated>2026-07-02T13:50:10Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fish pets&#039;&#039;&#039; are sold in [[Morayna&#039;s Pet Shop]] in [[Solhaven]], alongside pet supplies.  They are an old, simple pet script that remains readily available.  In order to get a fish pet, you first need to purchase a [[#Fishbowl|fishbowl]] from the same pet shop.  Fish need [[#Fish Food|fish food]] given to them regularly to stay alive.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The pet shop sells three specides of fish as pets: goldfish, cloudfish, and bettas.  The size and coloration of the fish for sale is randomly generated and cycles out periodically.  {{boldmono|LOOK IN AQUARIUM}} while inside the pet shop to see the current species&#039; size and coloration on display.&lt;br /&gt;
&lt;br /&gt;
Fish must be housed inside of a [[#Fishbowl|fishbowl]].  They cannot live outside a fishbowl, and they also need [[#Fish Food|fish food]] fed to them regularly to stay alive.  They cannot be interacted by themselves, but they can by manipulating the fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the green veiltail goldfish and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the goldfish may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fishbowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fishbowls come in different sizes.  Small ones can hold one fish, medium ones can hold two fish, and large ones can hold three fish.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass fishbowl and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This glass fishbowl can hold fish.  You can TAP, TURN, TOSS, or POKE the fishbowl.  You can POUR fish from one fishbowl to another.  You can PUT fish food in to feed your fish.&lt;br /&gt;
&lt;br /&gt;
Long descriptions are fine, but the show description cannot be changed.  The fishbowl&#039;s adjective (the second 15 characters in the 15/15/15 rule) determines the material of the fishbowl itself.  Acceptable materials include glaes and glass of any color.  You can have the fishbowl suspended from a chain made of any standard functional metal.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the fishbowl may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
The glass fishbowl is a perfectly formed glass sphere that provides a suitable home for any aquatic life that wants to take up residence within.  Blue-green pebbles are scattered across the bottom of the fishbowl, providing a suitable crawl space for a singular snail that treks from one end of the tank to the other.  The very top half of the glass fishbowl slides off of the sphere to allow food to be placed within.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| Your orange fantail goldfish swims to the top of your fishbowl, aroused by the poking of your finger aginst the glass walls of the fishbowl.&lt;br /&gt;
| Person prods the top of her glass fishbowl with the tip of her finger, spurring the curiosity of her orange fantail goldfish, and causing it to swim to the top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You quickly unscrew the top of both your fish tanks while precariously balancing both tanks and simultaneously opening both of them.  You slowly pour some water and a rotund orange fantail goldfish from your glass fishbowl into your glass fishbowl.  Slowly, the water in your glass fishbowl seems to refill itself out of nowhere.  Soon after, water begins to release into your glass fishbowl until that too is filled to the top.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| As you tap a small glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within your fishbowl to dart nervously away from your finger.&lt;br /&gt;
| As Person taps her glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within her fishbowl to dart nervously away from her finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish Food &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fish food is sold in cartons.   It can be removed a pinch at a time to be fed to fish in a fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the wooden carton and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the carton may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {FOOD} FROM {CARTON}&lt;br /&gt;
| You get a few grains of fish food out of a small wooden carton.&lt;br /&gt;
| Person gets a few grains of fish food out of a small wooden carton.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {FOOD} IN {FISHBOWL}&lt;br /&gt;
| You slide off the cover of your fishbowl and drop a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in your fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
| Person slides off the cover of her glass fishbowl and drops a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in her fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Fish Appearances===&lt;br /&gt;
;Betta&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spectacular bright green betta has a narrow body completely surrounded by fins, save for its bulldog-like face.  It has large eyes and a heavily overshot lower jaw which is full of tiny but sharp teeth.  The betta&#039;s gills flare out as it breathes, revealing numerous bony plates and ridged membranes that make the fish&#039;s head appear deceptively large.  Sleek, silky fins ripple languidly behind it as it moves, occasionally fanning full out in an impressive display.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Cloudfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The thin, narrow crimson white cloudfish has a prominent, dark stripe upon its lateral line and shimmering small metallic scales.  Its narrow, threadlike fins trail behind it, occasionally flaring straight out and the fish skitters sideways in an erratic motion before returning to a normal glide.  The dorsal fin is particularly fan-shaped, standing out from the long filamentous projections of the others.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Goldfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The orange fantail goldfish has large eyes and wide, diamond shaped scales.  Its dorsal fin is tall and heavily ridged, tapering down the middle of its back.  The fish&#039;s pectoral fins stick straight out of its sides and its pelvic fins droop like small triangles below its body.  Sprouting from the end of its body is a long, forked tail that wiggles back and forth as it moves.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fishie]]&lt;br /&gt;
* [[Prickly Pufferfish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Fish &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Fishbowl&lt;br /&gt;
|itemtype3=Fish food&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Spitfire &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2011 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=POUR&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
|verb5=TAP&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TOSS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firefly_container&amp;diff=259928</id>
		<title>Firefly container</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firefly_container&amp;diff=259928"/>
		<updated>2026-07-02T13:49:52Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firefly containers&#039;&#039;&#039; are scripted items that can be used to capture a [[glowing firefly]] in the wilds - or from a special collection of caught fireflies in pet shops.  Firefly containers that are &#039;&#039;tubes&#039;&#039; are sold in [[Morayna&#039;s Pet Shop]] in [[Solhaven]].  They have also been sold in jewelry form at festivals.&lt;br /&gt;
&lt;br /&gt;
Fireflies will eventually die if they are kept inside a container for too long.  When a container has a firefly inside, it will glow according to the firefly&#039;s own color.  Fireflies themselves cannot be interacted with, even inside a container.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the frosted glass droplet and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
====================================================================&lt;br /&gt;
 This frosted glass droplet is a container for holding glowbugs.  There is currently&lt;br /&gt;
 an active glowbug inside.  It traps the verbs OPEN, WAVE, TOSS,&lt;br /&gt;
 TURN, and TAP.&lt;br /&gt;
&lt;br /&gt;
You can find a skilled merchant to customize the attachment material.&lt;br /&gt;
 Currently set to: translucent silk&lt;br /&gt;
You can find a skilled merchant to customize the attachment point.&lt;br /&gt;
 Currently set to: thread&lt;br /&gt;
&lt;br /&gt;
 You may only alter the item&#039;s base description, but it cannot have a long or show description.&lt;br /&gt;
====================================================================&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the droplet may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You pry open your glass tube and a chartreuse firefly comes flying out angrily.  It hovers beside you for a moment, then quickly flits away.&lt;br /&gt;
| Person pries open her glass tube and a chartreuse firefly comes flying out angrily.  It hovers beside her for a moment, then quickly flits away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You tap rapidly on the side of a translucent glass tube glowing chartreuse, causing it to flicker briefly.&lt;br /&gt;
| Person taps rapidly on the side of a translucent glass tube glowing chartreuse, causing it to flicker briefly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You toss a translucent glass tube up into the air!  A streak of chartreuse light follows its arc, ending at your hand when you catch it.&lt;br /&gt;
| Person tosses a translucent glass tube up into the air!  A streak of chartreuse light follows its arc, ending at her hand when she catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You spin a translucent glass tube around quickly in the palm of your hand, causing it to glow brightly chartreuse.&lt;br /&gt;
| Person spins a translucent glass tube around quickly in the palm of her hand, causing it to glow brightly chartreuse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Capture Failure&lt;br /&gt;
| You wave your glass tube through the air randomly, but when you look inside, it&#039;s still empty.&amp;lt;br&amp;gt;Roundtime: 30 sec.&lt;br /&gt;
| Person waves her glass tube through the air randomly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Capture Success&lt;br /&gt;
| You wave your glass tube through the air randomly, and somehow manage to catch a orange firefly.&amp;lt;br&amp;gt;Roundtime: 30 sec.&lt;br /&gt;
| Person waves her glass tube through the air, seemingly at random, and somehow manages to catch a orange firefly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You wave a translucent glass tube around, drawing a chartreuse pattern in the air.&lt;br /&gt;
| Person waves a translucent glass tube around, drawing a chartreuse pattern in the air.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your glass tube glows brightly for a moment, casting odd chartreuse beams in all directions.&lt;br /&gt;
&lt;br /&gt;
Your glass tube flickers for a moment, turning a darker shade of orange, but then quickly returns to normal.&lt;br /&gt;
&lt;br /&gt;
The orange firefly inside your glass tube flits about unhappily, making a strange noise as it crashes into the tube&#039;s sides.&lt;br /&gt;
&lt;br /&gt;
The yellow firefly inside your glass tube emits a low buzz as it flaps its wings unhappily.&lt;br /&gt;
&lt;br /&gt;
The yellow firefly inside your glass tube raps against the tube&#039;s side in a pathetic attempt to establish a rhythm, or escape.  You&#039;re not sure which.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Firefly container &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Attachment material &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Attachment point&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Spitfire &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2011 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Base 15/15/15 alterations only.&amp;lt;br&amp;gt;No longs or shows. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=OPEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TAP&lt;br /&gt;
|verb3=TOSS&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
|verb5=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=259922</id>
		<title>Fash&#039;lo&#039;nae&#039;s Tutelage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=259922"/>
		<updated>2026-07-01T17:28:42Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced at the February 2026 run of [[:Category:Duskruin|Duskruin]], &#039;&#039;&#039;Fash&#039;lo&#039;nae&#039;s Tutelage&#039;&#039;&#039; is an item that is available at Major Events.  It provides a 5x multiplier for up to 100,000 bonus experience per week, activating once the [[Gift of Lumnis]] cycle ends.  The version sold in the [[SimuCoin]] store costs 3,500 SimuCoins and lasts for 90 days.  Other versions, such as those via a {{boldmono|CLAIM}} gift from game downtime, might last for a shorter period of time, such as only 5 days.  Use {{boldmono|ANALYZE}} on the disc to see its duration and if it can be stacked with an existing/active Fash&#039;lo&#039;nae&#039;s Tutelage.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the bronze disc and sense that the creator has provided the following information:&lt;br /&gt;
The arcane symbols on the disc shift and dance before your eyes.&lt;br /&gt;
&lt;br /&gt;
When claimed using REDEEM, this item grants Fash&#039;lo&#039;nae&#039;s Tutelage for 90 days.  When your Gift of Lumnis ends, Fash&#039;lo&#039;nae&#039;s Tutelage will activate, granting 5x experience absorption until you have gained 100,000 bonus experience in this fashion.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the disc may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the bronze disc and sense that the creator has provided the following information:&lt;br /&gt;
The arcane symbols on the disc shift and dance before your eyes.&lt;br /&gt;
&lt;br /&gt;
When claimed using REDEEM, this item grants Fash&#039;lo&#039;nae&#039;s Tutelage for 5 days.  When your Gift of Lumnis ends, Fash&#039;lo&#039;nae&#039;s Tutelage will activate, granting 5x experience absorption until you have gained 100,000 bonus experience in this fashion.  If you already have 45 days or less remaining, redeeming it will add another 5 days to your current duration instead.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the disc may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|REDEEM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|First use&lt;br /&gt;
| [You&#039;re about to redeem a weathered bronze disc for 5 days of Fash&#039;lo&#039;nae&#039;s Tutelage.  If you&#039;re sure, REDEEM your disc again within 30 seconds.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Confirmation&lt;br /&gt;
| You redeem a weathered bronze disc enameled with a yellow slit-pupiled eye.  A whisper of forbidden knowledge at the edges of your consciousness grows into an enchanting chorus of wise voices that fascinates your mind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A sensation of heightened understanding crests over you, ecstatic in its intensity.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&lt;br /&gt;
&lt;br /&gt;
The disc crumbles to dust.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Once Redeemed, when you type {{boldmono|EXP}}, you will see a message indicating that Fash&#039;lo&#039;nae&#039;s Tutelage is active.&lt;br /&gt;
;Activated&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a heightened understanding of events around you.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Expiring&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
# It will reset with the start of our Lumnis Cycle.  If you do not utilize it in full before the end of your cycle, the excess will be lost.&lt;br /&gt;
# Weathered bronze discs can be redeemed within the last 45 days of your period of Fash&#039;lo&#039;nae&#039;s Tutelage to add to your remaining cycle. For example, if you have 10 days remaining of Fash&#039;lo&#039;nae&#039;s Tutelage and redeem a fresh disc, you will now have 100 total days remaining.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=2385&amp;amp;back=home Play.net News Post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Disc &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=REDEEM &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=259921</id>
		<title>Fash&#039;lo&#039;nae&#039;s Tutelage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Tutelage&amp;diff=259921"/>
		<updated>2026-07-01T17:24:24Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced at the February 2026 run of [[:Category:Duskruin|Duskruin]], &#039;&#039;&#039;Fash&#039;lo&#039;nae&#039;s Tutelage&#039;&#039;&#039; is a [[SimuCoin]] item that is available at Major Events.  It provides a 5x multiplier for up to 100,000 bonus experience per week, activating once the [[Gift of Lumnis]] cycle ends.  It costs 3,500 SimuCoins and lasts for 90 days.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the bronze disc and sense that the creator has provided the following information:&lt;br /&gt;
The arcane symbols on the disc shift and dance before your eyes.&lt;br /&gt;
&lt;br /&gt;
When claimed using REDEEM, this item grants Fash&#039;lo&#039;nae&#039;s Tutelage for 90 days.  When your Gift of Lumnis ends, Fash&#039;lo&#039;nae&#039;s Tutelage will activate, granting 5x experience absorption until you have gained 100,000 bonus experience in this fashion.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the disc may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|REDEEM&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|First use&lt;br /&gt;
| [You&#039;re about to redeem a weathered bronze disc for 5 days of Fash&#039;lo&#039;nae&#039;s Tutelage.  If you&#039;re sure, REDEEM your disc again within 30 seconds.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Confirmation&lt;br /&gt;
| You redeem a weathered bronze disc enameled with a yellow slit-pupiled eye.  A whisper of forbidden knowledge at the edges of your consciousness grows into an enchanting chorus of wise voices that fascinates your mind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A sensation of heightened understanding crests over you, ecstatic in its intensity.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&lt;br /&gt;
&lt;br /&gt;
The disc crumbles to dust.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Once Redeemed, when you type {{boldmono|EXP}}, you will see a message indicating that Fash&#039;lo&#039;nae&#039;s Tutelage is active.&lt;br /&gt;
;Activated&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You feel a heightened understanding of events around you.  Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Expiring&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The feeling of heightened understanding departs, leaving behind a cold hunger for forbidden knowledge that is slow to fade.&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
# It will reset with the start of our Lumnis Cycle.  If you do not utilize it in full before the end of your cycle, the excess will be lost.&lt;br /&gt;
# Weathered bronze discs can be redeemed within the last 45 days of your period of Fash&#039;lo&#039;nae&#039;s Tutelage to add to your remaining cycle. For example, if you have 10 days remaining of Fash&#039;lo&#039;nae&#039;s Tutelage and redeem a fresh disc, you will now have 100 total days remaining.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.play.net/gs4/news.asp?id=2385&amp;amp;back=home Play.net News Post]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Disc &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=REDEEM &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:SimuCoins]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lobster&amp;diff=259854</id>
		<title>Lobster</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lobster&amp;diff=259854"/>
		<updated>2026-06-30T22:41:41Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lobsters&#039;&#039;&#039; are live sea creatures that can be caught from boats rented via [[Fisherman&#039;s Quay]] in [[Solhaven]].  To catch a lobster, {{boldmono|DROP}} a [[#Lobster Cage|lobster cage]] somewhere in Solhaven Bay after renting a boat from the [[mangy red-haired man]].  Return several hours or up to a day later to retrieve the cage and you might be rewarded with one or more [[#Lobster|lobsters]] inside!  Once caught, lobsters can be freed by dropping them near water along a shoreline or pier, cooked into edible form via the small shack at the end of Fisherman&#039;s Quay, or kept alive by regular dunks inside a [[#Lobster Sphere|lobster sphere]].  Lobsters are aquatic creatures and will die if left outside water for too long.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobsters make for adorable, if dangerous, pets.  They are caught off of Fisherman&#039;s Quay with [[#Losbster Cage|lobster cages]].&lt;br /&gt;
&lt;br /&gt;
Caught lobsters have randomly generated appearances.  This might include a size (small or large) as well as coloration or other physical features.  As they are aquatic creatures, live lobsters require water to live and cannot stay outside water for too long or they will die.  They must be returned to their watery home or submerged inside a [[#Lobster Sphere|lobster sphere]], which is filled with water, in order to stay alive.&lt;br /&gt;
&lt;br /&gt;
If dropped onto the ground, a lobster may try to wander off - most likely seeking water to escape before it dies.  Wandering lobsters can only be picked up by their owner, which is considered the character who dropped them.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is your pet lobster.  You could EAT, KNOCK, POKE, RAISE, DROP or INSPECT the lobster.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop a small spindly-legged lobster.&lt;br /&gt;
| Person drops a small spindly-legged lobster.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
| For some completely inexplicable reason only known to yourself, you try and take a bite out of the live lobster in your hands.  You&#039;re promptly rewarded with a painful pinch on the nose from one of its claws!&lt;br /&gt;
| Person tries to take a bite out of the live spindly-legged lobster in her hands and gets a painful pinch to the nose from one of the creature&#039;s claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
| You kick the spindly-legged lobster, sending it flying south!&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
| Person kicks the spindly-legged lobster, sending it flying south!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KNOCK&lt;br /&gt;
| You rap on the shell of your spindly-legged lobster for several moments and after a while its movements appear to be only noticeable to you while it writhes quietly in your hands.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke at the lobster, tempting fate as the creature&#039;s large claws snap dangerously close!&lt;br /&gt;
| Person pokes at the lobster and the creature snaps at her with its large claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise the spindly-legged lobster around, its claws shaking in the air as you proudly display it for all to see.&lt;br /&gt;
| Person hefts her spindly-legged lobster into the air triumphantly, its large claws shaking around.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Cage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster cages are used to catch lobsters in the Solhaven Bay.  Once dropped into the water, a cage will transform into &#039;&#039;a long (color) rope-line&#039;&#039;.  Only the person who drops a cage into the water can retrieve it again.  Cages should be retrieved several hours to a day later.&lt;br /&gt;
&lt;br /&gt;
Lobster cage can be purchased on [[Fisherman&#039;s Quay]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the small segmented cage and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the cage&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the small segmented cage for you.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop the small segmented cage over the side and watch it sink into the depths of the sea, its green line floating upon the surface languidly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You pull on the rope-line and slowly the cage comes up from the depths of the water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You notice 3 lobsters inside the cage!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Sphere &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster spheres are full of water.  They allow a captured lobster to stay alive (and contained), by allowing the lobster to safely submerge in the sphere&#039;s water.  A single sphere can hold only one lobster.  Lobster spheres can be purchased from [[Morayna&#039;s Pet Shop]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass sphere and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sphere may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You run your hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
| Person run her hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You remove a small spindly-legged lobster from in your glass sphere.&lt;br /&gt;
| Person removes a small spindly-legged lobster from in her glass sphere.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You run your hand across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
| Person runs her hands across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| You drop your spindly-legged lobster in the sphere, allowing it a breather from the harsh, unfamiliar world of air.&lt;br /&gt;
| Person drops her spindly-legged lobster into the waters of her sphere.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Lobsters left outside of water for too long will die.  As aquatic creatures, they need to regularly be submerged in water.  A [[#Lobster Sphere|lobster sphere]] is a must if keeping one as a pet.&lt;br /&gt;
&lt;br /&gt;
Dropping a lobster on the ground near a body of water, such as on the coastline or on a pier, will allow the lobster to escape and return to the water.&lt;br /&gt;
&lt;br /&gt;
Alternatively, live lobsters can be cooked in the small shack on [[Fisherman&#039;s Quay]].&lt;br /&gt;
&lt;br /&gt;
Using {{boldmono|KICK}} to move the lobster while it is on the ground will kick it into a random adjacent room.  This is typically considered cheating when racing lobsters!&lt;br /&gt;
&lt;br /&gt;
Dropping more than one lobster on the ground in the same room will eventually result in them fighting one another.  Fighting lobsters are brutal and will rip limbs off of one another.  Lobster fights can sometimes lead to death.  The [[Krawling Kraken]] in [[South Haven]] features two lobster fighting pits in its basement for those degenerates who enjoy the sport.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spindly-legged lobster in your hands writhes and clacks its claws menacingly but can&#039;t grab you.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands flaps its tail around wildly trying to get away.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands writhes its segmented legs around wildly.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands lets out a gurgling hiss and foam drips from its mouth.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fisherman&#039;s Quay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Lobster &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Cage&lt;br /&gt;
|itemtype3=Sphere&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=GET&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=KICK&lt;br /&gt;
|verb7=KNOCK&lt;br /&gt;
|verb8=OPEN&lt;br /&gt;
|verb9=POKE&lt;br /&gt;
|verb10=PUT&lt;br /&gt;
|verb11=RAISE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lobster&amp;diff=259853</id>
		<title>Lobster</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lobster&amp;diff=259853"/>
		<updated>2026-06-30T22:38:21Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Lobsters&amp;#039;&amp;#039;&amp;#039; are live sea creatures that can be caught from boats rented via Fisherman&amp;#039;s Quay in Solhaven.  To catch a lobster, {{boldmono|DROP}} a lobster cage somewhere in Solhaven Bay after renting a boat from the mangy red-haired man.  Return several hours or up to a day later to retrieve the cage an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lobsters&#039;&#039;&#039; are live sea creatures that can be caught from boats rented via [[Fisherman&#039;s Quay]] in [[Solhaven]].  To catch a lobster, {{boldmono|DROP}} a [[#Lobster Cage|lobster cage]] somewhere in Solhaven Bay after renting a boat from the [[mangy red-haired man]].  Return several hours or up to a day later to retrieve the cage and you might be rewarded with one or more [[#Lobster|lobsters]] inside!  Once caught, lobsters can be freed by dropping them near water along a shoreline or pier, cooked into edible form via the small shack at the end of Fisherman&#039;s Quay, or kept alive by regular dunks inside a [[#Lobster Sphere|lobster sphere]].  Lobsters are aquatic creatures and will die if left outside water for too long.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobsters make for adorable, if dangerous, pets.  They are caught off of Fisherman&#039;s Quay with [[#Losbster Cage|lobster cages]].&lt;br /&gt;
&lt;br /&gt;
Caught lobsters have randomly generated appearances.  This might include a size (small or large) as well as coloration or other physical features.  As they are aquatic creatures, live lobsters require water to live and cannot stay outside water for too long or they will die.  They must be returned to their watery home or submerged inside a [[#Lobster Sphere|lobster sphere]], which is filled with water, in order to stay alive.&lt;br /&gt;
&lt;br /&gt;
If dropped onto the ground, a lobster may try to wander off - most likely seeking water to escape before it dies.  Wandering lobsters can only be picked up by their owner, which is considered the character who dropped them.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This is your pet lobster.  You could EAT, KNOCK, POKE, RAISE, DROP or INSPECT the lobster.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop a small spindly-legged lobster.&lt;br /&gt;
| Person drops a small spindly-legged lobster.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EAT&lt;br /&gt;
| For some completely inexplicable reason only known to yourself, you try and take a bite out of the live lobster in your hands.  You&#039;re promptly rewarded with a painful pinch on the nose from one of its claws!&lt;br /&gt;
| Person tries to take a bite out of the live spindly-legged lobster in her hands and gets a painful pinch to the nose from one of the creature&#039;s claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KICK&lt;br /&gt;
| You kick the spindly-legged lobster, sending it flying south!&amp;lt;br&amp;gt;Roundtime: 5 sec.&lt;br /&gt;
| Person kicks the spindly-legged lobster, sending it flying south!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KNOCK&lt;br /&gt;
| You rap on the shell of your spindly-legged lobster for several moments and after a while its movements appear to be only noticeable to you while it writhes quietly in your hands.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
| You poke at the lobster, tempting fate as the creature&#039;s large claws snap dangerously close!&lt;br /&gt;
| Person pokes at the lobster and the creature snaps at her with its large claws!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
| You raise the spindly-legged lobster around, its claws shaking in the air as you proudly display it for all to see.&lt;br /&gt;
| Person hefts her spindly-legged lobster into the air triumphantly, its large claws shaking around.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Cage &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster cages are used to catch lobsters in the Solhaven Bay.  Once dropped into the water, a cage will transform into &#039;&#039;a long (color) rope-line&#039;&#039;.  Only the person who drops a cage into the water can retrieve it again.  Cages should be retrieved several hours to a day later.&lt;br /&gt;
&lt;br /&gt;
Lobster cage can be purchased on [[Fisherman&#039;s Quay]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the small segmented cage and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
Try as you might, you cannot get a good sense of whether or not the cage&#039;s pockets could get any deeper, but you might be able to have a talented merchant lighten the small segmented cage for you.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP&lt;br /&gt;
| You drop the small segmented cage over the side and watch it sink into the depths of the sea, its green line floating upon the surface languidly.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You pull on the rope-line and slowly the cage comes up from the depths of the water.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lobster Sphere &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Lobster spheres are full of water.  They allow a captured lobster to stay alive (and contained), by allowing the lobster to safely submerge in the sphere&#039;s water.  A single sphere can hold only one lobster.  Lobster spheres can be purchased from [[Morayna&#039;s Pet Shop]].&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass sphere and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the sphere may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You run your hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
| Person run her hand across the glass sphere, and its edges glow softly.  Abruptly, the opening upon its top shifts and melds together, sealing it completely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
| You remove a small spindly-legged lobster from in your glass sphere.&lt;br /&gt;
| Person removes a small spindly-legged lobster from in her glass sphere.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| You run your hand across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
| Person runs her hands across the glass sphere, and a thin glowing seam races across the top of its surface.  It splits open to reveal a small opening into the water within.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT&lt;br /&gt;
| You drop your spindly-legged lobster in the sphere, allowing it a breather from the harsh, unfamiliar world of air.&lt;br /&gt;
| Person drops her spindly-legged lobster into the waters of her sphere.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Lobsters left outside of water for too long will die.  As aquatic creatures, they need to regularly be submerged in water.  A [[#Lobster Sphere|lobster sphere]] is a must if keeping one as a pet.&lt;br /&gt;
&lt;br /&gt;
Dropping a lobster on the ground near a body of water, such as on the coastline or on a pier, will allow the lobster to escape and return to the water.&lt;br /&gt;
&lt;br /&gt;
Alternatively, live lobsters can be cooked in the small shack on [[Fisherman&#039;s Quay]].&lt;br /&gt;
&lt;br /&gt;
Using {{boldmono|KICK}} to move the lobster while it is on the ground will kick it into a random adjacent room.  This is typically considered cheating when racing lobsters!&lt;br /&gt;
&lt;br /&gt;
Dropping more than one lobster on the ground in the same room will eventually result in them fighting one another.  Fighting lobsters are brutal and will rip limbs off of one another.  Lobster fights can sometimes lead to death.  The [[Krawling Kraken]] in [[South Haven]] features two lobster fighting pits in its basement for those degenerates who enjoy the sport.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spindly-legged lobster in your hands writhes and clacks its claws menacingly but can&#039;t grab you.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands flaps its tail around wildly trying to get away.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands writhes its segmented legs around wildly.&lt;br /&gt;
&lt;br /&gt;
The spindly-legged lobster in your hands lets out a gurgling hiss and foam drips from its mouth.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fisherman&#039;s Quay]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Lobster &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Cage&lt;br /&gt;
|itemtype3=Sphere&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=EAT&lt;br /&gt;
|verb4=GET&lt;br /&gt;
|verb5=INSPECT&lt;br /&gt;
|verb6=KICK&lt;br /&gt;
|verb7=KNOCK&lt;br /&gt;
|verb8=OPEN&lt;br /&gt;
|verb9=POKE&lt;br /&gt;
|verb10=PUT&lt;br /&gt;
|verb11=RAISE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fisherman%27s_Quay&amp;diff=259852</id>
		<title>Fisherman&#039;s Quay</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fisherman%27s_Quay&amp;diff=259852"/>
		<updated>2026-06-30T22:19:18Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Fisherman&amp;#039;s Quay&amp;#039;&amp;#039;&amp;#039; is a fishing pier in the South Haven part of Solhaven, located off of Tidewater Road.  In addition to serving as a dock for the Celebration Barge, the fishing pier offers boat rentals for catching lobsters.  ==Fisherman&amp;#039;s Quay== {{RoomDescription |roomname = Solhaven, Fisherman&amp;#039;s Quay |desc = Crates are piled high atop this end of the Quay, and the sloshing sounds of the bay against its thin supporting timbers mingle with the sounds of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fisherman&#039;s Quay&#039;&#039;&#039; is a fishing pier in the [[South Haven]] part of [[Solhaven]], located off of Tidewater Road.  In addition to serving as a dock for the Celebration Barge, the fishing pier offers boat rentals for catching [[lobster]]s.&lt;br /&gt;
&lt;br /&gt;
==Fisherman&#039;s Quay==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solhaven, Fisherman&#039;s Quay&lt;br /&gt;
|desc = Crates are piled high atop this end of the Quay, and the sloshing sounds of the bay against its thin supporting timbers mingle with the sounds of many travelers across its planks.  Many skiffs and other small vessels are moored further to the west toward the end of the small dock.  A small shack, its roof draped with numerous fishing nets and other odd implements of the trade, stands at the northern edge of the Quay.  You also see a mangy red-haired man.&lt;br /&gt;
|rnum = 1548&lt;br /&gt;
|realrnum= u4902035&lt;br /&gt;
|exits = east }}&lt;br /&gt;
&lt;br /&gt;
A small shack is located at the end of the pier.  Inside, caught live lobsters can be cooked via the huge cast iron pot set upon a bed of coals.  Cooked lobsters are scripted food that can be cracked open an eaten.&lt;br /&gt;
&lt;br /&gt;
The [[mangy red-haired man]] rents row boats for 500 silvers and sells [[Lobster#Lobster Cage|lobster cages]] for the same amount.  Renting row boats will allow you to {{boldmono|ROW}} around parts of Solhaven Bay, including all the way north to the base of the [[Cascade of Tears]].&lt;br /&gt;
&lt;br /&gt;
==Rental Boats==&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname = Solhaven, Fisherman&#039;s Quay&lt;br /&gt;
|desc = The pier juts out to the west, and the thick wooden poles liberally coated with barnacles upon their lower ends mark the end of the &#039;Quay.  The soft sounds of the waves against the pier mingle with the cries of gulls above and the yells of fisherman unloading their haul.  You also see a bunch of small boats arranged in neat rows alongside the dock.&lt;br /&gt;
|rnum = &lt;br /&gt;
|realrnum= u4221076&lt;br /&gt;
|exits = east }}&lt;br /&gt;
&lt;br /&gt;
After paying to rent a boat and arriving at where they are docked, you can simply {{boldmono|GO BOAT}} to automatically sit down and move to the first navigable room in Solhaven Bay.  From there, you can {{boldmono|ROW {DIRECTION}}} to travel from room to room.  Rooms in Solhaven bay are anti-magic, and familiars will not follow; the only way to return to shore is to {{boldmono|ROW}} back to Fisherman&#039;s Quay.&lt;br /&gt;
&lt;br /&gt;
If you have purchased a lobster cage, you can {{boldmono|DROP}} it in a room, provided there aren&#039;t too many cages set out already.  Dropping a lobster cage will leave behind &#039;&#039;a long (color) rope-line&#039;&#039;, which is attuned to the character who left behind the cage.  Only that character may draw it back out again.  Lobster cages are reusable.  Cages should be left out for several hours to a day at a time.  When retrieved, they can have up to 25 items inside, including live lobsters and trash.&lt;br /&gt;
&lt;br /&gt;
[[Category:Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mangy_red-haired_man&amp;diff=259851</id>
		<title>Mangy red-haired man</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mangy_red-haired_man&amp;diff=259851"/>
		<updated>2026-06-30T22:19:14Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;mangy red-haird man&#039;&#039;&#039; is an NPC found at the far end of [[Fisherman&#039;s Quay]] in [[South Haven]].  He rents boats and sells cages for catching [[lobster]]s.&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;Looking quite pale and rather skinny, the man is a middle-aged human with slicked back red hair that ends in two alternating braids.  His sharp hawk-nose and bushy eyebrows give him an almost rat-like look, and his constantly shifting eyes only add to the illusion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
You can rent a row boat from this [[NPC]] in order to go lobster fishing for 500 silvers via {{boldmono|ASK MAN ABOUT BOAT}}.  This command needs to be entered twice, and you must have 500 silvers on you for the boat rental.&lt;br /&gt;
&lt;br /&gt;
You can also {{boldmono|GIVE MAN 500 SILVERS}} to purchase a [[Lobster#Lobster Cage|lobster cage]] from him.  These cages are reusable and can be used to catch lobsters from a row boat in Solhaven Bay.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The man accepts your silvers.  &amp;quot;Cage fer you, den!&amp;quot;  He quickly wanders over to a large pile of crates, digs up a segmented cage, and hands it to you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questions==&lt;br /&gt;
You can {{boldmono|ASK}} this NPC about several things.  They are not listed in the NPC&#039;s point and click menu.&lt;br /&gt;
&lt;br /&gt;
;HELP&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The man asks, &amp;quot;What?  Ahm tryin ta werk!  Ask me bout boats, cages er lobsters!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;BOATS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The man looks at you and says, &amp;quot;So, ya wanna rent a boat, eh?  Well, it&#039;s 500 silvers and ya can stay out as long as ya want.  Ya can drop yer lobstah cages &#039;round dere.  Jest ASK me about boats agin if ya wanna rent one.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;CAGES&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The man says, &amp;quot;Cages?  Dats how ya catch lobstahs, jest DROP it when yer inna boat.  Then ya jest wait a while, and ya might getta catch.  Real easy, ya see.  I jest leave mine overnight and check on &#039;em inna mornings. If ya wanna buy one, jest GIVE me 500 silvers ta buy one.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;LOBSTERS&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The man says, &amp;quot;Lobstahs is good eatin, Dundren buys his stuff &#039;ere, ya know.&amp;quot;&lt;br /&gt;
 He nods in a proud manner, then continues, &amp;quot;Ya jest find a pot ta cook &#039;em in, usually deres one &#039;round &#039;ere somewheres.  Just put da lobstah innit and watch &#039;em turn red!  If ya wanna buy a cage, ASK me about &#039;em, and if ya wanna rent a boat, ya can ASK me about boats too!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ambient Messages==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The red-haired man leans back and whistles a little ditty, though his eyes always shift back and forth looking for a new customer.&lt;br /&gt;
&lt;br /&gt;
The red-haired man says, &amp;quot;Aw, ya wanna lobstah-cage, eh?  Deres lotsa good spots round &#039;ere.  Jest ASK me about cages and ah&#039;ll tell ya all about &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The red-haired man walks over to a pile of crates nearby and inspects them for a bit, shooing away a few rats that appeared to have taken up residence.&lt;br /&gt;
The man glances over at you and says, &amp;quot;What?  Dose ain&#039;t rats.  Dey wuz atmosphere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A mangy red-haired man yells, &amp;quot;Gitcher lobstah cages right &#039;ere!  Rent yer boats right &#039;ere!  Real cheap catchin yer own grub!  Its awl da rage in ah... ah... it&#039;s awl da rage &#039;ere!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The red-haired man makes some idle chit-chat with several passerbys clad in clothes poorer in quality than his own.&lt;br /&gt;
&lt;br /&gt;
The red-haired man says, &amp;quot;Yer wanna rent a boat, eh?  See da sights fromma different angle?  Ya git a great view o&#039; the Cascade.  Ya can go right unner da bridges.  Yep.  Jest ASK me about boats if yer wanna know mer.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category: Town NPCs]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Insects&amp;diff=259850</id>
		<title>Category:Insects</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Insects&amp;diff=259850"/>
		<updated>2026-06-30T22:13:39Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoToC__&lt;br /&gt;
&#039;&#039;&#039;Insects&#039;&#039;&#039; are part of the natural world and can be found in various locations throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
== Insect Categories == &lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Insect Creatures| Insect creatures]]&#039;&#039;&#039; are characterized by having three pairs of legs, a segmented body with a well-defined head, thorax and abdomen, and are often winged.&lt;br /&gt;
* &#039;&#039;&#039;[[Insects Changed by the Magical Landscape of Elanthia]]&#039;&#039;&#039; (official document)&lt;br /&gt;
* &#039;&#039;&#039;[[Bugs on Parade]]&#039;&#039;&#039; a series of items designed to catch bugs.&lt;br /&gt;
* &#039;&#039;&#039;[[Glowing firefly|Glowing fireflies]]&#039;&#039;&#039; are bugs that glow and can be captured in [[firefly container]]s sold at [[Morayna&#039;s Pet Shop]].&lt;br /&gt;
&lt;br /&gt;
== Insects by Realm ==&lt;br /&gt;
* Wehnimer&#039;s Landing&lt;br /&gt;
* Broken Lands&lt;br /&gt;
* Teras/Kharam Dzu&lt;br /&gt;
* Solhaven&lt;br /&gt;
* River&#039;s Rest&lt;br /&gt;
* Icemule Trace&lt;br /&gt;
* Zul Logoth&lt;br /&gt;
* Ta&#039;Illistim&lt;br /&gt;
* Wedding Areas&lt;br /&gt;
* Hinterwilds&lt;br /&gt;
* Old Ta&#039;Faendryl&lt;br /&gt;
* Ta&#039;Vaalor&lt;br /&gt;
* Mist Harbor&lt;br /&gt;
* Cysaegir&lt;br /&gt;
* Isle of Ornath&lt;br /&gt;
* Kraken&#039;s Fall&lt;br /&gt;
* Sea of Fire&lt;br /&gt;
* Settlement of Reim&lt;br /&gt;
* Summit Academy&lt;br /&gt;
[[Category:Fauna]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Glowing_firefly&amp;diff=259849</id>
		<title>Glowing firefly</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Glowing_firefly&amp;diff=259849"/>
		<updated>2026-06-30T22:12:17Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glowing fireflies&#039;&#039;&#039; are found in the nighttime outside.  One reliable place to find them is on the outskirts of [[Solhaven]] along the Cairnfang River, or in the plains on the trail to [[Wehnimer&#039;s Landing]].  They are an older insect script that predates the [[Bugs on Parade]] series of items.&lt;br /&gt;
&lt;br /&gt;
Fireflies can be captured via a [[firefly container]].  [[Morayna&#039;s Pet Shop]] in Solhaven sells firefly containers that are tubes.  To find a firefly, {{boldmono|WAVE}} the containr around while outside at night until you catch one.  Firefly containers are reusable.  Fireflies can die if they kept in captivity for too long.&lt;br /&gt;
[[Category:Insects]]&lt;br /&gt;
[[Category:Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Firefly_container&amp;diff=259848</id>
		<title>Firefly container</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Firefly_container&amp;diff=259848"/>
		<updated>2026-06-30T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Firefly containers&amp;#039;&amp;#039;&amp;#039; are scripted items that can be used to capture a glowing firefly in the wilds - or from a special collection of caught fireflies in pet shops.  Firefly containers that are &amp;#039;&amp;#039;tubes&amp;#039;&amp;#039; are sold in Morayna&amp;#039;s Pet Shop in Solhaven.  They have also been sold in jewelry form at festivals.  Fireflies will ev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Firefly containers&#039;&#039;&#039; are scripted items that can be used to capture a [[glowing firefly]] in the wilds - or from a special collection of caught fireflies in pet shops.  Firefly containers that are &#039;&#039;tubes&#039;&#039; are sold in [[Morayna&#039;s Pet Shop]] in [[Solhaven]].  They have also been sold in jewelry form at festivals.&lt;br /&gt;
&lt;br /&gt;
Fireflies will eventually die if they are kept inside a container for too long.  When a container has a firefly inside, it will glow according to the firefly&#039;s own color.  Fireflies themselves cannot be interacted with, even inside a container.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze the frosted glass droplet and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
====================================================================&lt;br /&gt;
 This frosted glass droplet is a container for holding glowbugs.  There is currently&lt;br /&gt;
 an active glowbug inside.  It traps the verbs OPEN, WAVE, TOSS,&lt;br /&gt;
 TURN, and TAP.&lt;br /&gt;
&lt;br /&gt;
You can find a skilled merchant to customize the attachment material.&lt;br /&gt;
 Currently set to: translucent silk&lt;br /&gt;
You can find a skilled merchant to customize the attachment point.&lt;br /&gt;
 Currently set to: thread&lt;br /&gt;
&lt;br /&gt;
 You may only alter the item&#039;s base description, but it cannot have a long or show description.&lt;br /&gt;
====================================================================&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the droplet may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You pry open your glass tube and a chartreuse firefly comes flying out angrily.  It hovers beside you for a moment, then quickly flits away.&lt;br /&gt;
| Person pries open her glass tube and a chartreuse firefly comes flying out angrily.  It hovers beside her for a moment, then quickly flits away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You tap rapidly on the side of a translucent glass tube glowing chartreuse, causing it to flicker briefly.&lt;br /&gt;
| Person taps rapidly on the side of a translucent glass tube glowing chartreuse, causing it to flicker briefly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You toss a translucent glass tube up into the air!  A streak of chartreuse light follows its arc, ending at your hand when you catch it.&lt;br /&gt;
| Person tosses a translucent glass tube up into the air!  A streak of chartreuse light follows its arc, ending at her hand when she catches it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You spin a translucent glass tube around quickly in the palm of your hand, causing it to glow brightly chartreuse.&lt;br /&gt;
| Person spins a translucent glass tube around quickly in the palm of her hand, causing it to glow brightly chartreuse.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Capture Failure&lt;br /&gt;
| You wave your glass tube through the air randomly, but when you look inside, it&#039;s still empty.&amp;lt;br&amp;gt;Roundtime: 30 sec.&lt;br /&gt;
| Person waves her glass tube through the air randomly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Capture Success&lt;br /&gt;
| You wave your glass tube through the air randomly, and somehow manage to catch a orange firefly.&amp;lt;br&amp;gt;Roundtime: 30 sec.&lt;br /&gt;
| Person waves her glass tube through the air, seemingly at random, and somehow manages to catch a orange firefly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Firefly Present&lt;br /&gt;
| You wave a translucent glass tube around, drawing a chartreuse pattern in the air.&lt;br /&gt;
| Person waves a translucent glass tube around, drawing a chartreuse pattern in the air.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your glass tube glows brightly for a moment, casting odd chartreuse beams in all directions.&lt;br /&gt;
&lt;br /&gt;
Your glass tube flickers for a moment, turning a darker shade of orange, but then quickly returns to normal.&lt;br /&gt;
&lt;br /&gt;
The orange firefly inside your glass tube flits about unhappily, making a strange noise as it crashes into the tube&#039;s sides.&lt;br /&gt;
&lt;br /&gt;
The yellow firefly inside your glass tube emits a low buzz as it flaps its wings unhappily.&lt;br /&gt;
&lt;br /&gt;
The yellow firefly inside your glass tube raps against the tube&#039;s side in a pathetic attempt to establish a rhythm, or escape.  You&#039;re not sure which.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Firefly container &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Attachment material &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Attachment point&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Base 15/15/15 alterations only.&amp;lt;br&amp;gt;No longs or shows. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=OPEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=TAP&lt;br /&gt;
|verb3=TOSS&lt;br /&gt;
|verb4=TURN&lt;br /&gt;
|verb5=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259847</id>
		<title>Fish pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259847"/>
		<updated>2026-06-30T22:04:44Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Fish pets&amp;#039;&amp;#039;&amp;#039; are sold in Morayna&amp;#039;s Pet Shop in Solhaven, alongside pet supplies.  They are an old, simple pet script that remains readily available.  In order to get a fish pet, you first need to purchase a fishbowl from the same pet shop.  Fish need fish food given to them regularly to stay aliv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fish pets&#039;&#039;&#039; are sold in [[Morayna&#039;s Pet Shop]] in [[Solhaven]], alongside pet supplies.  They are an old, simple pet script that remains readily available.  In order to get a fish pet, you first need to purchase a [[#Fishbowl|fishbowl]] from the same pet shop.  Fish need [[#Fish Food|fish food]] given to them regularly to stay alive.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The pet shop sells three specides of fish as pets: goldfish, cloudfish, and bettas.  The size and coloration of the fish for sale is randomly generated and cycles out periodically.  {{boldmono|LOOK IN AQUARIUM}} while inside the pet shop to see the current species&#039; size and coloration on display.&lt;br /&gt;
&lt;br /&gt;
Fish must be housed inside of a [[#Fishbowl|fishbowl]].  They cannot live outside a fishbowl, and they also need [[#Fish Food|fish food]] fed to them regularly to stay alive.  They cannot be interacted by themselves, but they can by manipulating the fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the green veiltail goldfish and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the goldfish may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fishbowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fishbowls come in different sizes.  Small ones can hold one fish, medium ones can hold two fish, and large ones can hold three fish.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass fishbowl and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This glass fishbowl can hold fish.  You can TAP, TURN, TOSS, or POKE the fishbowl.  You can POUR fish from one fishbowl to another.  You can PUT fish food in to feed your fish.&lt;br /&gt;
&lt;br /&gt;
Long descriptions are fine, but the show description cannot be changed.  The fishbowl&#039;s adjective (the second 15 characters in the 15/15/15 rule) determines the material of the fishbowl itself.  Acceptable materials include glaes and glass of any color.  You can have the fishbowl suspended from a chain made of any standard functional metal.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the fishbowl may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
The glass fishbowl is a perfectly formed glass sphere that provides a suitable home for any aquatic life that wants to take up residence within.  Blue-green pebbles are scattered across the bottom of the fishbowl, providing a suitable crawl space for a singular snail that treks from one end of the tank to the other.  The very top half of the glass fishbowl slides off of the sphere to allow food to be placed within.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| Your orange fantail goldfish swims to the top of your fishbowl, aroused by the poking of your finger aginst the glass walls of the fishbowl.&lt;br /&gt;
| Person prods the top of her glass fishbowl with the tip of her finger, spurring the curiosity of her orange fantail goldfish, and causing it to swim to the top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You quickly unscrew the top of both your fish tanks while precariously balancing both tanks and simultaneously opening both of them.  You slowly pour some water and a rotund orange fantail goldfish from your glass fishbowl into your glass fishbowl.  Slowly, the water in your glass fishbowl seems to refill itself out of nowhere.  Soon after, water begins to release into your glass fishbowl until that too is filled to the top.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| As you tap a small glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within your fishbowl to dart nervously away from your finger.&lt;br /&gt;
| As Person taps her glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within her fishbowl to dart nervously away from her finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish Food &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fish food is sold in cartons.   It can be removed a pinch at a time to be fed to fish in a fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the wooden carton and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the carton may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {FOOD} FROM {CARTON}&lt;br /&gt;
| You get a few grains of fish food out of a small wooden carton.&lt;br /&gt;
| Person gets a few grains of fish food out of a small wooden carton.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {FOOD} IN {FISHBOWL}&lt;br /&gt;
| You slide off the cover of your fishbowl and drop a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in your fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
| Person slides off the cover of her glass fishbowl and drops a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in her fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Fish Appearances===&lt;br /&gt;
;Betta&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spectacular bright green betta has a narrow body completely surrounded by fins, save for its bulldog-like face.  It has large eyes and a heavily overshot lower jaw which is full of tiny but sharp teeth.  The betta&#039;s gills flare out as it breathes, revealing numerous bony plates and ridged membranes that make the fish&#039;s head appear deceptively large.  Sleek, silky fins ripple languidly behind it as it moves, occasionally fanning full out in an impressive display.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Cloudfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The thin, narrow crimson white cloudfish has a prominent, dark stripe upon its lateral line and shimmering small metallic scales.  Its narrow, threadlike fins trail behind it, occasionally flaring straight out and the fish skitters sideways in an erratic motion before returning to a normal glide.  The dorsal fin is particularly fan-shaped, standing out from the long filamentous projections of the others.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Goldfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The orange fantail goldfish has large eyes and wide, diamond shaped scales.  Its dorsal fin is tall and heavily ridged, tapering down the middle of its back.  The fish&#039;s pectoral fins stick straight out of its sides and its pelvic fins droop like small triangles below its body.  Sprouting from the end of its body is a long, forked tail that wiggles back and forth as it moves.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fishie]]&lt;br /&gt;
* [[Prickly Pufferfish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Fish &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Fishbowl&lt;br /&gt;
|itemtype3=Fish food&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=POUR&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
|verb5=TAP&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TOSS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Morayna%27s_Pet_Shop&amp;diff=259846</id>
		<title>Morayna&#039;s Pet Shop</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Morayna%27s_Pet_Shop&amp;diff=259846"/>
		<updated>2026-06-30T22:03:15Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Solhaven&lt;br /&gt;
|article=No&lt;br /&gt;
|specialtyshop=yes&lt;br /&gt;
|specialty=pet fish, pet supplies, and animal companion gear&lt;br /&gt;
|addinfo=It is located at the far eastern end of Wentletrap Lane.  Some rooms do not utilize the {{boldmono|ORDER}} system.  Fish pets can only be purchased at this shop and [[Fish Friends]] in [[Mist Harbor]].&lt;br /&gt;
|proprietor=dark-haired woman&lt;br /&gt;
|npcarticle=a&lt;br /&gt;
|npc=yes&lt;br /&gt;
|multiroom=yes&lt;br /&gt;
|roomname=Morayna&#039;s Pet Shop&lt;br /&gt;
|desc=A small bell above the entryway jingles each time a patron passes through the front door of the shop.  The square black tiles of the floor are laid out throughout the area, and a large oak counter sits off to the right of the doorway with a large sign hanging on its front.  A dark-haired woman stands behind the counter, keeping herself busy.&lt;br /&gt;
|realrnum=4747031&lt;br /&gt;
|rnum=9066&lt;br /&gt;
|exits=north&lt;br /&gt;
|sign=In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Welcome to my Pet Shop!&lt;br /&gt;
&lt;br /&gt;
You will find that I carry a small selection of fish,&lt;br /&gt;
intriguing glowing insects, and a fine selection&lt;br /&gt;
of items for those with exotic tastes.&lt;br /&gt;
&lt;br /&gt;
Do have a look around, won&#039;t you?&lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = north from entry&lt;br /&gt;
|roomname = Morayna&#039;s Pet Shop, Aquariums&lt;br /&gt;
|desc = Aquariums of various sizes line the walls of the small room, the faint sound of water trickling in each of the tanks filling the air.  A large glass aquarium takes up most of the space in the center of the room, its interior filled to the brim with a variety of fish and aquatic creatures.  A small child sits next to the center aquarium as if she was the tiny sentry for the large underwater domain.  You also see a large sign, a small counter with some stuff on it and a small counter with some stuff on it.&lt;br /&gt;
|rnum = 9067&lt;br /&gt;
|realrnum = 4747032&lt;br /&gt;
|exits = east, south, west&lt;br /&gt;
|paths = &lt;br /&gt;
|inventory = &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|sign=In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
This sphere was specifically designed&lt;br /&gt;
to keep the lobsters from Solhaven Bay&lt;br /&gt;
alive in, should you choose to make one&lt;br /&gt;
your pet.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also graciously provided some&lt;br /&gt;
fish-heads for your friend.}}&lt;br /&gt;
&lt;br /&gt;
{{Container2||container=On the counter you see||contents=a rotting fish-head, a large glass sphere and a large sign.}}&lt;br /&gt;
{{Festshop table start|On the counter:}}&lt;br /&gt;
{{Festshop table item| item = a rotting fish-head | type = food | weight =  | pocketed =  | wornloc =  | script =  | details =  | price = 1,000 }}&lt;br /&gt;
{{Festshop table item| item = a large glass sphere | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Lobster]] sphere | price = 50,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
{{sign|sign=In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy the variety of fish&lt;br /&gt;
we have to offer.  If you see one you like,&lt;br /&gt;
just hand Merissa the appropriate amount&lt;br /&gt;
of silver.&lt;br /&gt;
&lt;br /&gt;
Betta......... 35,000 silver.&lt;br /&gt;
Cloudfish..... 30,000 silver.&lt;br /&gt;
Goldfish...... 25,000 silver.&lt;br /&gt;
&lt;br /&gt;
PLEASE NO TAPPING ON THE GLASS!  Thank you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The aquarium will have a random selection of fish available at a given time.  Descriptions will vary.  Noun options are betta, cloudfish, and goldfish.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of random fish appearances include a medium sized yellow white cloudfish, a medium sized red white cloudfish, a halfmoon fiery red betta, a ferocious opaque white betta, a large yellow comet goldfish, and a large black moor goldfish.&lt;br /&gt;
{{Container2||container=In the glass aquarium you see||contents=a medium sized yellow white cloudfish, a halfmoon fiery red betta, a large yellow comet goldfish and a lot of other fish.}}&lt;br /&gt;
{{Festshop table start|In the glass aquarium:}}&lt;br /&gt;
{{Festshop table item| item = a (random description) goldfish | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Fish pet]] | price = 25,000 }}&lt;br /&gt;
{{Festshop table item| item = a (random description) cloudfish | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Fish pet]] | price = 30,000 }}&lt;br /&gt;
{{Festshop table item| item = a (random description) betta | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Fish pet]] | price = 35,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
{{Container2||container=On the counter you see||contents=a small wooden carton, a small glass fishbowl, a large glass fishbowl and a medium-sized blue glass fishbowl.}}&lt;br /&gt;
{{Festshop table start|On the counter:}}&lt;br /&gt;
{{Festshop table item| item = a small wooden carton | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Fish pet]] food | price = 2,000 }}&lt;br /&gt;
{{Festshop table item| item = a small glass fishbowl | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Fish pet]] fishbowl | price = 5,000 }}&lt;br /&gt;
{{Festshop table item| item = a large glass fishbowl | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Fish pet]] fishbowl | price = 15,000 }}&lt;br /&gt;
{{Festshop table item| item = a medium-sized blue glass fishbowl | type =  | weight =  | pocketed =  | wornloc =  | script = [[Fish pet]] fishbowl | details =  | price = 10,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = east from aquarium&lt;br /&gt;
|roomname = Morayna&#039;s Pet Shop, Dark Room&lt;br /&gt;
|desc = The lighting in the room is very minimal; a few strategically placed votive candles on some shelves.  A large glass dome sits near the back of the room, its inside a flurry of activity and color from small specks of light.  A large sign rests near the dome, and a small slot is attached directly to the glass.  You also see a small counter with a translucent glass tube on it.&lt;br /&gt;
|rnum = 9069&lt;br /&gt;
|realrnum = 4747033&lt;br /&gt;
|exits = west&lt;br /&gt;
|paths = &lt;br /&gt;
|sign = In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
The insects inside the dome are called &amp;quot;Starflies&amp;quot;.&lt;br /&gt;
They are similar to fireflies, but they give off&lt;br /&gt;
a brighter glow.  These have been carefully caught&lt;br /&gt;
and brought here to sell to you.&lt;br /&gt;
&lt;br /&gt;
It will cost 1,000 silvers for one of these fine specimens,&lt;br /&gt;
just OPEN the dome when you have its future home in your hands.&lt;br /&gt;
|inventory = &amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the counter you see||contents=a translucent glass tube.}}&lt;br /&gt;
{{Festshop table start|On the counter:}}&lt;br /&gt;
{{Festshop table item| item = a translucent glass tube | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Firefly container]] | price = 30,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&#039;&#039;&#039;The glass dome will have a random selection of [[glowing firefly|starflies]] available at a given time.  The number and colors will vary.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Examples of random colors include blue, viridian, vermilion, celadon, peach, coral, and silver.&lt;br /&gt;
{{Container2||container=In the glass dome you see||contents=eight glowing blue starflies, twelve glowing viridian starflies, two glowing vermilion starflies, fifteen glowing celadon starflies, two glowing peach starflies, ten glowing coral starflies, and two glowing silver starflies.}}&lt;br /&gt;
{{Festshop table start|In the glass dome:}}&lt;br /&gt;
{{Festshop table item| item = (number) glowing (color) starflies | type =  | weight =  | pocketed =  | wornloc =  | script =  | details = [[Glowing firefly]] for [[firefly container]] | price = 25,000 }}&lt;br /&gt;
{{Shop table end}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
}}&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = west from aquarium&lt;br /&gt;
|roomname = Morayna&#039;s Pet Shop, Exotics&lt;br /&gt;
|desc = The walls are littered with hooks and shelves covered in various tools of animal handling.  Stacks of falconry gloves and brushes are piled in one corner while a long oak counter sits in the other.  A large sign rests on top of the counter, and behind it a sales clerk that looks about his area of the shop.&lt;br /&gt;
|rnum = 9068&lt;br /&gt;
|realrnum = 4747034&lt;br /&gt;
|exits = east&lt;br /&gt;
|paths = &lt;br /&gt;
|sign = In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
Are you a wilderness person who has a taste&lt;br /&gt;
for exotic animals?  You&#039;ve come to the right&lt;br /&gt;
place!&lt;br /&gt;
&lt;br /&gt;
We sell brushes to keep your faithful companion&lt;br /&gt;
healthy, spurs and bands to mark your avian friend,&lt;br /&gt;
along with paw-wraps and some leather for the more&lt;br /&gt;
larger of animals.  We also sell gloves to protect&lt;br /&gt;
your dear old hands.&lt;br /&gt;
&lt;br /&gt;
Just ORDER to have a look around.&lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
  Catalog&lt;br /&gt;
  ----------------------------------------------------------------------&lt;br /&gt;
  1. a hook-tipped blackened steel spur    11. some serrated vultite spurs&lt;br /&gt;
  2. some linen silver-banded paw-wraps    12. some beaded green and white bands&lt;br /&gt;
  3. a set of cowrie shell bands           13. some steel swan-etched bands&lt;br /&gt;
  4. a copper turquoise-inset band         14. a pair of carved linden bands&lt;br /&gt;
  5. a fringed suede hawker&#039;s gauntlet     15. a pair of verdant suede bands&lt;br /&gt;
  6. some strips of brushed leather        16. a large siren&#039;s comb shell&lt;br /&gt;
  7. some supple verdant suede paw-wraps   17. a bristly golden modwir brush&lt;br /&gt;
  8. some padded light kidskin paw-wraps   18. a fine-toothed carved linden brush&lt;br /&gt;
  9. a pair of gleaming steel spurs        19. a long-spined pale shell comb&lt;br /&gt;
  10. a pair of polished ora spurs         20. a sturdy tanned leather glove&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=259793</id>
		<title>Cairnfang Manor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cairnfang_Manor&amp;diff=259793"/>
		<updated>2026-06-29T00:59:40Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* Seafarer&amp;#039;s Festival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cairnfang.jpg|175px|thumb|right|Our minds to unhindered thinking, our hands to the community, and our spirits to greater loyalty.]]&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | align = center |&lt;br /&gt;
  {| style=&amp;quot;border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;&amp;quot;&lt;br /&gt;
    ! colspan=3 style=&amp;quot;white-space: nowrap; background-color: {{{background-color|#004225}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;&amp;quot; | Officer Roster&lt;br /&gt;
|- style=&amp;quot;background-color: {{{background-color|#80A192}}};&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Officer Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;padding: 0px 5px;&amp;quot; | Position&lt;br /&gt;
|- &lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| &#039;&#039;&#039;Chairwoman&#039;&#039;&#039;&lt;br /&gt;
|[[Phanna (prime)|Phanna Green]]&lt;br /&gt;
|Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Steward&#039;&#039;&#039;&lt;br /&gt;
|[[Mynon (prime)|Mynon Felcroth]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
|[[Raelee (prime)|Raelee Svala]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|[[Dirra (prime)|Dirra Crawfinn]]&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chancellor&#039;&#039;&#039;&lt;br /&gt;
|[[Yukito (prime)|Yukito Lennan]]&lt;br /&gt;
|Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Chamberlain&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Treasurer&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Historian&#039;&#039;&#039;&lt;br /&gt;
|Jisandra Talissen&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artificer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Archivist&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Emissary&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;(vacant)&#039;&#039;&lt;br /&gt;
|Co-Chair&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Cairnfang Manor]], founded by Lady [[Songie Fillee]], was designed to serve [[Solhaven]], her people, her streets and her spirits. With that in mind the Manor strives to always bring fun events to the town of Solhaven, as well as supporting other groups. The Manor holds regular [[#Freeport Fridays|monthly events]], helps organize community events, and hosts three festivals each year - [[#Winternights|Winternights]], the [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]], and the [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==About Cairnfang Manor==&lt;br /&gt;
====History====&lt;br /&gt;
Founded in 2003, Cairnfang Manor was one of the original Player Hall Organizations.  It transitioned to a Meeting Hall Organization in 2007 alongside the other PROs.  On April 3, 2011, Cairnfang Manor became the newest member of the Cooperative Houses of Elanthia.&lt;br /&gt;
====Statement of Purpose====&lt;br /&gt;
As our pledge reminds us, our mission is three fold.  Unhindered thinking reflects the ability to think clearly and act without prejudice of race, religious affiliation, or profession.  Our hands to the community, indicates the work we do to make Solhaven a place where both the young and the aged are served to make life better for all.  Our spirits to greater loyalty means we do everything within our power to promote our beloved Solhaven for the good of all, not just the individual or a certain group.  We use our minds, talents, and hearts towards a better Solhaven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[/Charter|Cairnfang Manor Charter and By-Laws]]&amp;lt;/b&amp;gt;&lt;br /&gt;
====Symbols====&lt;br /&gt;
:&amp;lt;b&amp;gt;Flag: a Cairnfang Manor banner&amp;lt;/b&amp;gt;&lt;br /&gt;
Framed by long brilliant peacock feathers is a billowing silk banner emblazoned with a royal blue star and an opalescent flame resting in an open hand.  As light catches the material of the flame, it reflects a myriad of colors.  The words Intellect, Flame, and Spirit are stitched on three of the sides.  Carefully stitched below the star in the most eye-catching thread and in flowing script are the words, &amp;quot;Cairnfang Manor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Pin: a golden gemstone-set triad&amp;lt;/b&amp;gt;&lt;br /&gt;
Cut into the image of an open hand is a sparkling diamond, its palm inlaid with a fiery ruby and scribed with the word, &amp;quot;Flame.&amp;quot;  Beside it is a sapphire shard in the shape of a slender banner inlaid with a silver star and the word, &amp;quot;Intellect.&amp;quot;  The final gem of this triad is a vibrant peacock feather cut from a multi-hued stone set with an emerald eye.  Gold foil fills the word, &amp;quot;Spirit&amp;quot; etched along the length of the shaft.  Each of the carved gems is secured with thin golden bands to a wide metal pin.&lt;br /&gt;
====Meetings====&lt;br /&gt;
Cairnfang Manor&#039;s monthly meeting is held on the second Restday of every month at 8pm EST.  The meetings are held in the Cairnfang Manor Meeting Room.  Monthly meetings are open to the public; non-members interested in attending may request an escort from a current member or via the Realm ESP channel while in Solhaven.&lt;br /&gt;
====How to Join====&lt;br /&gt;
Individuals interested in joining Cairnfang Manor may do by first attending meetings or other events held by the Manor so that they may become acquainted with the current members and officers of the Manor.  After doing so, the interested individual must find a current member of the Manor willing to sponsor their membership.  Once a sponsor has been found, the interested party must contact the Chairwoman (cairnfangmanor@gmail.com) to officially request membership.  In order to join, the following additional requirements must be met:&lt;br /&gt;
# The interested character must be at least level 10.&lt;br /&gt;
# The interested character must be able to pay 25,000 silvers in dues.&lt;br /&gt;
# The interested character must agree to the [[/Charter|Manor By-Laws]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Cairnfang Manor hosts three festivals each year.  Songie, who was instrumental in founding Cairnfang Manor, hosted several events in Solhaven shortly after it opened up at the end of 1998.  Some of those events are the foundation of current Cairnfang Manor festivals and traditions.&lt;br /&gt;
&lt;br /&gt;
The first Snowball was hosted by Songie just after Solhaven opened up its trade routes to Wehnimer&#039;s Landing at the end of 5098, in the winter of early 5099.  It became an annual tradition in Solhaven, and eventually Cairnfang Manor expanded beyond it to what is now [[#Winternights|Winternights]] in 5112.  Winternights celebrates the community of Solhaven and invites all Solhaven organizations to participate.&lt;br /&gt;
&lt;br /&gt;
The first [[#Solhaven Grand Art Exhibit|Solhaven Grand Art Exhibit]] was also hosted by Songie in late 5100, under the name of the Solhaven Academy of Art Grande Exhibit.  Several years later, Cairnfang Manor resurrected the event under its new name, the Solhaven Grand Art Exhibit, and has been its formal host since.  In 5119, the first additional workshop was introduced to the Art Exhibit, expanding it beyond the central judging event.  The Grand Art Exhibit partners with a wide variety organizations that are willing to focus on the visual arts.&lt;br /&gt;
&lt;br /&gt;
The first [[#Seafarer&#039;s Festival|Seafarer&#039;s Festival]] was hosted by Cairnfang Manor in 5103, shortly after it was officially recognized as an organization.  As the Manor&#039;s flagship festival, Cairnfang Manor takes the lead on events during it while partnering with other organizations that have ties to the seafaring community.&lt;br /&gt;
&lt;br /&gt;
==Freeport Fridays==&lt;br /&gt;
Freeport Fridays is a Solhaven community tradition, where members of the community get together for ongoing roleplay, games, or social fun every Friday at 9pm ET.  Cairnfang Manor sponsors a Freeport Friday event on the first Friday of each month.  Manor-sponsored events may vary month to month, depending on what is going on in town at the time as well as who is leading the event from among its membership.  Some example events include fishing, a social hour with refreshments, guided tours of local haunts, and group hunts.  In cases of group hunts, spells and bounty tasks are shared among those attending.&lt;br /&gt;
&lt;br /&gt;
==Seafarer&#039;s Festival==&lt;br /&gt;
Dating back to 5103, the annual Seafarer&#039;s Festival celebrates the life of the port and its seafaring community.  Every summer, visitors to Solhaven are invited to join Cairnfang Manor in fun and games inspired by the town&#039;s nautical traditions, culminating in a masked ball held at Cairnfang Manor.&lt;br /&gt;
&lt;br /&gt;
The 5126 festival dates are Thurs August 6 - Sat August 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5125 Schedule of Events (8/6 - 8/8)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
! style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Drink Like a Sailor&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Thur 8/6&lt;br /&gt;
|9pm ET&lt;br /&gt;
|The Tentacled Tavern, Barroom&amp;lt;br&amp;gt;(5717 / u4740001)&lt;br /&gt;
|Join Cairnfang Manor to learn how to Drink Like a Sailor - or show us exactly how well you&#039;re at it already!  Meet at the Tentacled Tavern, where all participants will drink until fully drunk.  Everyone will then be commanded to perform a series of actions.  Earn points with successful completion of the various rounds, but try not to pass out in the process.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Memorial Fundraiser Event&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Silver Gryphon]]&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|8pm ET&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Lobster Races&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Fri 8/7&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Meet at North Market&amp;lt;br&amp;gt;(1438 / u4209030)&lt;br /&gt;
|Bring your own or borrow one of ours!  Lobsters will be released to run along a preset route.  If there is a risk of danger, participants can be given spells for protection against any creatures.  Feel free to hold some friendly betting.  Immediately after the races we will go to Fisherman&#039;s Quay and cook up the lobsters for a snack!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Costumed Ball:&amp;lt;br&amp;gt;People of the Sea&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 8/8&lt;br /&gt;
|9pm ET&lt;br /&gt;
|Cairnfang Manor, Grand Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for a masked ball!  This year&#039;s theme the People of the Sea!  From the stories of mermaids and mermen to the enigmatic Aqsael to the terrifying merrow, the people of the sea have captivated many with their beauty and deadliness.  Join us as we celebrate those stories, both real and fantastical, with this year&#039;s masked ball.  We will have plenty of refreshments, good conversation, and dancing for all.  We will also take a moment of thanks for the wonderful Solhaven community.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Event TBA&#039;&#039;&#039;&lt;br /&gt;
|Group TBA&lt;br /&gt;
|Date TBA&lt;br /&gt;
|Time TBA&lt;br /&gt;
|Location TBA&lt;br /&gt;
|Description TBA&lt;br /&gt;
|}&lt;br /&gt;
Organizations interested in taking part in this year&#039;s Seafarer&#039;s Festival should reach out to Phanna or Dirra in game.&lt;br /&gt;
&lt;br /&gt;
==Winternights==&lt;br /&gt;
Shortly after the opening of the public trade route between [[Wehnimer&#039;s Landing]] and Solhaven in 5098, Cairnfang Founder Lady Songee Fillee hosted the first annual Snowball.  This event continued every year until 5112 when Cairnfang Manor extended the festivities into the annual Winternights.  Every year, organizations local to Solhaven are invited to take part in the mid-winter festivities by hosting games and events, concluding with the traditional Snowball and occasionally a snowball fight. Escorts will be provided to all events from Solhaven&#039;s North Market for those unfamiliar with the city.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (Wednesday, January 28 - Sunday, February 1, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;North Market Social&#039;&#039;&#039;&lt;br /&gt;
|[[H.E.R.T.]]&lt;br /&gt;
|Wed 1/28&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|Join the members of H.E.R.T. as we kick off Winternights in Solhaven with a gathering to shake off the winter doldrums. Come enjoy some refreshments, games, and most importantly good company. The social will be held in the heart of North Market.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Healing the Masses&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|North Market&amp;lt;br&amp;gt;(1438 / u4209022)&lt;br /&gt;
|All wounded adventurers are invited to receive free healing and aide by Elanthian empaths and members of the Order of the Swan. Come enjoy a peaceful respite in the heart of Solhaven. Chrisms and refreshments aplenty will be available.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;A Discourse on Hinterworship&#039;&#039;&#039;&lt;br /&gt;
|[[The Order of Eternal Light]]&lt;br /&gt;
|Thur 1/29&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor, Gazebo&amp;lt;br&amp;gt;(u106003 / 22108)&lt;br /&gt;
|The Order of Eternal Light invites all for a discourse on forms of worship present in the Hinterwilds, the land of perpetual winter far to the north.  Hidden within its icy embrace are several unique shrines and holy sites, and the Arkati as well as some of their favored maintain a presence there, with the potential to impart a greater impact on Elanthia at large.  Join in on an engaging discussion on these topics or the question and answer session afterward.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Portrait Exhibit Reception&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 1/30&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&lt;br /&gt;
|Located within the heart of Vornavis City, the Twilight Gallery hosts its first reception of the year, featuring its new portrait exhibit.  Escorts to the gallery will be provided from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Snowball&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 1/31&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Cairnfang Manor Ballroom&amp;lt;br&amp;gt;(22117 / u106012)&lt;br /&gt;
|Join us inside Cairnfang Manor&#039;s ballroom, which we will open to all, for the annual Snowball!  We will have plenty of refreshments, good conversation, and dancing for all. We will also take a moment of thanks for the wonderful Solhaven community.  Cairnfang Manor is located down the walkway off of the far north end of Bayside Road in Solhaven.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Feast of Humility&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Azure Sun]]&lt;br /&gt;
|Sun 2/1&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Sunholm Keep, Cairnfang Forest&amp;lt;br&amp;gt;(27371 / u18028001)&lt;br /&gt;
|Come join the Order of the Azure Sun as they open the portcullis of Sunholm Keep, the fabled fortress on the Cairnfang, for the annual Feast of Humility. Close out the Solhaven Winternights Festival with a sumptuous feast in fond company! Sunholm Keep is located in the clearing of Cairnfang Forest along the river, just north of Solhaven; look for the opening between the trees, where the snowblossoms grow thickest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Solhaven Grand Art Exhibit==&lt;br /&gt;
The 2026 Solhaven Grand Art Exhibit will run May 6 through May 12.&lt;br /&gt;
&lt;br /&gt;
The first Solhaven Grand Art Exhibit was held in 5100 by the Lady Songie Fillee.  The event was intended to celebrate art as well as the community of Solhaven, which had recently reopened trade with the northern frontier.  Songie later established Cairnfang Manor and was its first Chairwoman, spearheading efforts to foster the rapidly growing community by her own actions.  Cairnfang Manor gladly continues this now-annual tradition of the Solhaven Grand Art Exhibit, showcasing works from artists across Elanthia while partnering with other organizations to run workshop events throughout the weeklong exhibit.&lt;br /&gt;
&lt;br /&gt;
The theme of this year&#039;s Solhaven Grand Art Exhibit is &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Reflections seen in looking glasses and other surfaces can offer a new perspective to what was once familiar.  Some aspects are hidden in a reflection while others are made more prominent.  Depending on the surface, the reflection may also be distorted - comically, provocatively, or horrendously.  Light, too, can play off of a looking glass in spectacular ways, with the angled edge of a prism leading to a kaleidoscope of color.  What secrets lie within the mirror&#039;s depths?  Is it truth or deceit - an homage to light or to shadow?&lt;br /&gt;
&lt;br /&gt;
====Submission Information====&lt;br /&gt;
Paintings, drawings, sculptures, and any other physical artwork are acceptable.  (Poetry, writing, performances, etc. should be saved for other performance-based events.)  The pieces submitted will be judged upon their subject matter, creativity, overall presentation, and relevancy to the Exhibit&#039;s theme, so choose something that is of interest to you and give it your all!  While subject matter lies in the hands of the creator, we ask that submissions be suitable for viewing by audiences of mixed ages.&lt;br /&gt;
&lt;br /&gt;
All artwork must be submitted in a manner that follows standard {{boldmono|ALTER}} guidelines:  15/15/15 to describe the piece (i.e. a carved,linden-framed,painting), plus a show description for the artwork being displayed taking up no more than 511 characters, including punctuation and double spaces between sentences.  An additional long description for the artwork is optional and should be kept fairly short if included.  This will ensure all items follow a standard pattern and make for ease in displaying them.  In addition, please include the full name of the artist submitting the work as well as a title, if it has one; the artist&#039;s name and title do NOT need to be part of the artwork&#039;s show description.&lt;br /&gt;
&lt;br /&gt;
Any artwork that does not follow these rules will not be displayed.  Some artwork may have minor changes prior to display per QC.  See [https://www.sphericalowl.com/gs/alterations.html Owly&#039;s Super Useful GemStoneIV Alteration Template] for formatting guidance.  Artwork may be preserved as part of Cairnfang Manor&#039;s archives on the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submission Example:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a linden-framed,charcoal,portrait&lt;br /&gt;
Perfectly shaped linden blossoms have been etched into a light-toned frame surrounding a simple group portrait.  A small scene of a group of adventures standing by a linden tree has been lovingly rendered in charcoal on smooth paper.  The design of the sketch is rather crude and rough by most standards, however certain details of the group are meticulously rendered.  It is clear that they are of different races, ages, and come from many walks of life.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pieces of artwork should be submitted to cairnfangmanor@gmail.com by no later than end of day on &#039;&#039;&#039;Wednesday, March 25, 2026&#039;&#039;&#039;.  When submitting your piece, please make sure the subject mentions Art Exhibit, that you list the name of the artist submitting the piece, the title of the piece, and the full text description of the artwork.  Only one submission per person (character OR player) is allowed.  Any questions can be sent to the same email address.&lt;br /&gt;
&lt;br /&gt;
Artwork will go on display in Solhaven starting with the Exhibit&#039;s Opening Ceremony event and lasting for a full week.  Winners will be announced at the Exhibit&#039;s Best in Show Awards event.  Prizes are awarded to the Best in Show, Second Place, and Third Place entries.&lt;br /&gt;
&lt;br /&gt;
====Schedule====&lt;br /&gt;
5126 marks the 22nd Solhaven Grand Art Exhibit!&lt;br /&gt;
&lt;br /&gt;
The Art Exhibit will open inside its customary tent at the fountain of Jastev&#039;s Temple with a welcoming ceremony and light refreshments at 9pm eastern on Wednesday, May 6.  An award ceremony recognizing the Best in Show will take place at 9pm on Saturday, May 9.  The exhibit will be open for public viewing for a full week, through May 12.  Additional events during the exhibit will be announced individually and advertised as part of this event listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|5126 Schedule of Events (May 6-12, 2026)&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Event&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Host&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Date&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;width: 60%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Opening Ceremony&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Wed 5/6&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Join Cairnfang Manor in welcoming artists and art aficionados for the Annual Solhaven Grand Art Exhibit!  Light refreshments will be served for this meet and greet opportunity.  Winning entries from past years are also on display.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;ARTagrams&#039;&#039;&#039;&lt;br /&gt;
|[[House Paupers]]&lt;br /&gt;
|Thur 5/7&lt;br /&gt;
|8:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Traiva (prime)|Traiva]] of [[House Paupers]] for an engaging game of ARTagrams!  Make sure to brush up on all of the tools of the trade and techniques beforehand so that you can score big in this art-themed anagrams.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Live Figure Drawing Workshop&#039;&#039;&#039;&lt;br /&gt;
|[[Twilight Gallery]]&lt;br /&gt;
|Fri 5/8&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Twilight Gallery&amp;lt;br&amp;gt;Meet at North Market (1438 / u4209030)&lt;br /&gt;
|Twilight Gallery is pleased to host a live figure drawing workshop featuring two guest models who will be striking several poses throughout the session.  Artists of all experience levels are invited to participate, and beginners are absolutely welcome as well!  Attendees are welcome to bring their own drawing or painting supplies, and paper and styluses will be available for those who do not have any on hand.  Escorts will be provided to the Twilight Gallery from North Market.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Artisan Craft Fair&#039;&#039;&#039;&lt;br /&gt;
|[[Order of the Swan]]&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|2pm ET&lt;br /&gt;
|South Haven, Boardwalk Market&amp;lt;br&amp;gt;From outside Pasha&#039;s in South Haven (u4902084), GO BOARDWALK&lt;br /&gt;
|This year, the Order of the Swan is pleased to host an Artisan Craft Fair as part of the Solhaven Grand Art Exhibit!  All artisans and crafters are invited to come out for a fun-filled afternoon to the South Haven Boardwalk Market with your [[Market Stall]], [[Portable darkbox]], or other creative uses of displays to showcase, barter, trade, and sell crafting supplies and handmade artisanal goods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the Solhaven Grand Art Exhibit is a visual arts-oriented event, &#039;&#039;we humbly ask that all vendors only showcase items related to the visual arts or crafting&#039;&#039;, whether they are raw materials or finished handmade products.  We do acknowledge that there is an art in crafting, which can be an extremely wide field given the nature of creating things with your own hands.  Vendors keep all sale proceeds.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Best in Show Awards&#039;&#039;&#039;&lt;br /&gt;
|Cairnfang Manor&lt;br /&gt;
|Sat 5/9&lt;br /&gt;
|9:00pm ET&lt;br /&gt;
|Grand Art Exhibit Tent (Temple of Jastev, Fountain - 13514 / u4740803)&lt;br /&gt;
|Awards for the 22nd Solhaven Grand Art Exhibit will be announced and presented, including for Best in Show.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;The Art of Scrapbooking&#039;&#039;&#039;&lt;br /&gt;
|[[The Looking Glass]]&lt;br /&gt;
|Sun 5/10&lt;br /&gt;
|3:00pm ET&lt;br /&gt;
|Cafe Dumont, Patio (14123 / u4747053)&lt;br /&gt;
|Join [[Rohese (prime)|Rohese]] for an informal scrapbooking workshop.  Everything will be supplied to get you started!&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&#039;&#039;&#039;Nature and Its Influence on Erithian Artwork&#039;&#039;&#039;&lt;br /&gt;
|Atsuko Ayxia&#039;rai&lt;br /&gt;
|Sun 5/9&lt;br /&gt;
|6:00pm ET&lt;br /&gt;
|Temple of Jastev, Fountain (13514 / u4740803)&lt;br /&gt;
|Join this year&#039;s guest speaker, Atsuko Ayxia&#039;rai, for an informal presentation on the role nature has on certain forms of Erithian artwork, both traditional and modern.  Look for &#039;&#039;a twilight blue portal&#039;&#039; just outside the Art Exhibit pavilion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Cairnfang Manor is working with potential event partners for additional workshops and lectures directly related to crafting and the visual arts.  Is your group interested in running an art-related event in association with the Solhaven Grand Art Exhibit?  Please contact cairnfangmanor@gmail.com or Phanna or Jisandra directly in game for inquiries and more information!&lt;br /&gt;
&lt;br /&gt;
====Past Art Exhibits====&lt;br /&gt;
A record of past entries is forthcoming.&lt;br /&gt;
&lt;br /&gt;
Prior presentations and lectures include the following:&lt;br /&gt;
* 5125: &#039;&#039;Home Is...&#039;&#039; themed exhibit&lt;br /&gt;
* 5125 Workshops &amp;amp; Lectures: The Art of Ataela lecture on traditional sylvan fiber art led by [[Riend (prime)|Riend Ar&#039;Fiernel]] of the Ael&#039;Venar, The Art of Healing Cuisine led by [[Maylan (prime)|Maylan]] of the [[Order of the Swan]], The Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]], ARTagrams game led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], and Face Painting and Painting Faces exhibit and workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]] and [[Naamit (prime)|Naamit DMVMD-Braggiani]] of [[Caeruil Atelier]].&lt;br /&gt;
* 5124: &#039;&#039;The Adventuring Heart&#039;&#039; themed exhibit&lt;br /&gt;
* 5124 Workshops &amp;amp; Lectures: Flora &amp;amp; Weaving tour led by the [[Order of the Swan]], Face Painting workshop led by [[Missoni (prime)|Missoni Sabretache Faendryl]] of the [[Twilight Gallery]], the Art of Scrapbooking workshop led by [[Rohese (prime)|Rohese Bayvel-Timbertree]] of [[The Looking Glass]]&lt;br /&gt;
* 5123: &#039;&#039;After the Storm&#039;&#039; themed exhibit&lt;br /&gt;
* 5123 Workshops &amp;amp; Lectures: Found Art workshop led by [[Caeruil Atelier]], the Art of Scrapbooking workshop by [[The Looking Glass]], Weaving workshop led by [[Traiva (prime)|Traiva Verethundi]] of [[House Paupers]], [[Twilight Gallery]] tour led by [[Missoni (prime)|Missoni Sabretache Faendryl]], Aelotoi Art lecture presented by [[Kayse (prime)|Kayse Thaellian]] of [[Beacon Hall Archive]]&lt;br /&gt;
* 5122 Workshops &amp;amp; Lectures: [[Cairnfang Manor/5122 Papermaking Workshop|Papermaking workshop]] led by Cairnfang Manor, Fresh Perspective in an Urban Landscape drawing class led by [[Caeruil Atelier]], Animalistic Artwork workshop for animal friends led by Cairnfang Manor, Painting the Cosmos lecture presented by [[Allies of the Grey]], the Artistry and History of Loenthran Funerary Masks lecture presented by [[Elaejia]] and [[Aendir]] of the [[Ilyan Syndicate]]&lt;br /&gt;
* 5121 Workshops &amp;amp; Lectures: Figure Drawing class led by [[Caeruil Atelier]], Weaving workshop led Cairnfang Manor, Fashion Scrapbooking workshop led by [[The Looking Glass]], Faendryl Art lecture presented by [[Lylia]] of the [[Faendryl Enclave]]&lt;br /&gt;
* 5120 Workshops &amp;amp; Lectures: Creature Drawing class at Solindago Anox led by [[Caeruil Atelier]], Figure Drawing class led by Cairnfang Manor&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Manor is located northeast of the Tentacled Tavern on Bayside Road in Solhaven (Lich #150 / u4209009), down the stone walkway.&lt;br /&gt;
&lt;br /&gt;
The Chalet Cairnfang is a fully built annex outside Ta&#039;Illistim&#039;s Poster (western) gate, on a grassy bluff midway up the crags of Seethe Naedal.  Publicly accessible rooms include its outdoor approach and garden.  Inside, its lounge is a node.  Two lockers are accessible from the lounge, one via the hallway and one via the staircase.&lt;br /&gt;
&lt;br /&gt;
Outside of Solhaven, Cairnfang Manor member lockers are located in the house annex for each town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Directions&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Room #&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Solhaven]] || Cairnfang Manor, Locker Annex || From the Manor Foyer:&amp;lt;br&amp;gt;go stair, nw, n, n, ne, go stair, s, sw, se, go door || #22156 / u106306&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Cysaegir]] || [[Rhyaesdid Hall]] || From Linsandrych Common:&amp;lt;br&amp;gt;nw, go bridge, ne, go edifice, go stairway, go archway, e, go sailcloth curtain || #33729 / u2174025&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Icemule Trace]] || Silvermule Gaming Hall, Dewberry Room || From Town Commons:&amp;lt;br&amp;gt;s, s, s, w, go entrance, go door, n, n, n, n, n, n, n, go dewberry arch, lean tart book || #33724 / u4043938&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kharam Dzu]] || [[Adventurer&#039;s Rest]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Kraken&#039;s Fall]] || [[Inking Den]] || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons:&amp;lt;br&amp;gt;s, w, go hall, go doors, go staircase, go arch, n, n, n, n, n, go ivory door || #22227 / u3215139&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[River&#039;s Rest]] || [[Timor&#039;s Storage]] || From Town Commons:&amp;lt;br&amp;gt;go path, s, e, ne, go double doors, e, d, n, n, go silk curtain, w || #33735 / u5001076&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Illistim]] || Chalet Cairnfang || From Briarstone Court:&amp;lt;br&amp;gt;sw, sw, sw, w, w, w, go gate, go trail, up, up, n, nw, up, w, go pathway, go bridge || u13112526&amp;lt;br&amp;gt;#4954 / u13025008, go pathway, go bridge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Ta&#039;Vaalor]] || Dancing Dahcre, Wave Dahcre Chamber || From King&#039;s Court:&amp;lt;br&amp;gt;w, w, w, n, w, n, n, n, go dahcre, sw, go driftwood arch, pull statue || #33732 / u14109217&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Wehnimer&#039;s Landing]] || [[Ebonstone Manor]], Waterfront Suite|| From Town Square Central:&amp;lt;br&amp;gt;nw, n, n, e, e, e, go pathway, go walkway, go manor, go stairway, go driftwood door|| #33721 / u201029&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| [[Zul Logoth]] || [[Rockslinger Relocation Services|Rockslinger&#039;s]], Annex Corridor || From Crystalline Cavern:&amp;lt;br&amp;gt;e, e, se, e, s, go door, go corridor, s, s, w, w, w, w, w, go cairnfang arch || #33740 / u13010156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CairnfangManor-Eiadh.png|900px]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/Charter|Cairnfang Manor Charter and By-Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Category: CHE]]&lt;br /&gt;
[[Category: Solhaven]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vissi_system&amp;diff=259792</id>
		<title>Vissi system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vissi_system&amp;diff=259792"/>
		<updated>2026-06-29T00:53:37Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=intro /&amp;gt;The &#039;&#039;&#039;vissi system&#039;&#039;&#039; is a progression system that can grant your character new combat powers, roleplay abilities, and cosmetics.  It was introduced in June 2026 with [[:Category:The Inquisitor|The Inquisitor]] [[pay event]], and vissi can be acquired via that event.  At its core, the vissi system utilizes two different types of objects: arcarium and vissi.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arcarium==&lt;br /&gt;
&amp;lt;section begin=arcarium /&amp;gt;&#039;&#039;&#039;[[Arcarium]]&#039;&#039;&#039; are powerful artifacts that can house vissi.  Arcarium are worn in their own unique inventory slot, similar to a [[gilded locus]].  Arcarium come in two forms:&lt;br /&gt;
* &#039;&#039;&#039;Aversaris arcarium&#039;&#039;&#039; house primal vissi that are generally offensive in nature, plus chimera vissi.&lt;br /&gt;
* &#039;&#039;&#039;Vangaris arcarium&#039;&#039;&#039; house primal vissi that are generally supportive in nature, plus chimera vissi.&lt;br /&gt;
Both an aversaris arcarium &#039;&#039;and&#039;&#039; a vangaris arcarium can be worn at the same time.  Only one of each type can be worn at a given time, however.  A character cannot wear two aversaris arcarium, for example.&lt;br /&gt;
&lt;br /&gt;
The purpose of an arcarium is to house one or more vissi.  Each type of arcarium can house up to 5 different vissi each.  A single arcarium can house at most 3 primal vissi.&lt;br /&gt;
&lt;br /&gt;
The end result is that a character can wear both an aversaris arcarium and a vangaris arcarium, each with 5 vissi, for a total of 10 vissi.  With each arcarium housing up to 3 primal vissi each, this means that 6 of the 10 total vissi can be primal (mechanical) in nature, plus 4 chimera (fluff) vissi.  All vissi inserted into an arcarium are active at the same time.  Inserting the &#039;&#039;same&#039;&#039; vissi into the &#039;&#039;same&#039;&#039; arcarium will combine those vissi, which is done to tier up a vissi.  The same type of vissi can be housed in &#039;&#039;both&#039;&#039; arcarium at the same time, providing both the offensive and defensive properties, depending on the tier of the individual vissi.&lt;br /&gt;
&lt;br /&gt;
Vissi can be freely inserted or removed from both types of arcarium while in Nyessem, the realm that hosts The Inquisitor event.  Outside of the event in Elanthia, vissi can be inserted into an arcarium at any time, however they &#039;&#039;&#039;cannot&#039;&#039;&#039; be removed freely.  A seperate item, a [[vissi extractor]], is needed to remove a vissi from an arcarium when outside of Nyessem.&amp;lt;section end=arcarium /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vissi==&lt;br /&gt;
&amp;lt;section begin=vissi /&amp;gt;&#039;&#039;&#039;Vissi&#039;&#039;&#039; are the individual items that possess an ability or suite of abilities, which can then be utilized when the vissi is inserted into an arcarium.  Vissi&#039;s abilities can &#039;&#039;only&#039;&#039; be used once slotted into an arcarium.  Like many other item scripts, vissi are broken down into multiple tiers, with higher tiers offering more powerful or varied benefits, depending on the vissi type.&lt;br /&gt;
&lt;br /&gt;
Vissi are broadly categorized into two basic types:&lt;br /&gt;
* &#039;&#039;&#039;Chimera vissi&#039;&#039;&#039; are roleplay or fluff focused, providing expanded roleplay options, features, and ambient messaging.  Unlocking or tiering up chimera vissi typically will open up new functions beyond the base tier abilities.  These new functions vary depending on the individual chimera vissi.&lt;br /&gt;
* &#039;&#039;&#039;Primal vissi&#039;&#039;&#039; are mechanically focused, providing some sort of mechanical benefit whether in or out of combat.  It behaves the same no matter the tier.  Unlocking or tiering up a primal vissi will enhance its provided benefit, making it more effective or more powerful at higher tiers.&lt;br /&gt;
:&#039;&#039;&#039;Ephemeral vissi&#039;&#039;&#039; are a unique type of primal vissi that are essentially crumbly.  They have a limited number of uses and, once that limited is reached, they disappear.  Unlike other types of vissi, they cannot be enhanced or tiered up.  Ephemeral vissi are always singular vissi.&lt;br /&gt;
&lt;br /&gt;
In addition to the two basic types of vissi, individual vissi may be considered singular or dualistic.  This classification refers to whether or not the vissi provides differents form of its benefit depending on the type of arcarium used to house it (aversaris or vangaris).  &#039;&#039;&#039;Singular vissi&#039;&#039;&#039; provide the exact same benefit no matter the type of arcarium that houses it.  &#039;&#039;&#039;Dualistic vissi&#039;&#039;&#039; provide different (but complementary) benefits depending on the type of arcarium that houses it.&lt;br /&gt;
&lt;br /&gt;
For example, the [[Soul Harvester vissi]], a primal vissi, provides an offensive ability and autocasts [[Spirit Strike (117)]] when slotted in an aversaris arcarium, and it provides a defensive buff and autocasts [[Wall of Force (140)]] when slotted into a vangaris arcarium.  Meanwhile, the [[Brambled Enigma vissi]], a chimera vissi, provides slightly different cosmetic appearances, titles, and movement options depending on which type of arcarium is used to house it.  &#039;&#039;Generally speaking&#039;&#039;, most (but not necessarily all) chimera vissi are singular vissi, offering a single benefit regardless of arcarium used, while most (but not necessarily all) primal vissi are dualistic vissi, offering two different benefits that vary depending on the arcarium used.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Generally&amp;quot; is used several times in the above explanation because the vissi system is VERY flexible.  Its design guidelines are in place to ensure a consistency to the system.  That doesn&#039;t mean ALL primal vissi or chimera vissis in the future are bound to the existing examples.&lt;br /&gt;
&lt;br /&gt;
With the exception of Ephemeral vissi, both primal vissi and chimera vissi are tiered up by combining multiple copies of the same type.  This can be done by adding the same type of vissi to one arcarium.  The total quantity of vissi toward an unlock is noted in the individual vissi&#039;s {{boldmono|ANALYZE}} information, using the term &amp;quot;threads&amp;quot; to indicate the total copies bundled together.  Once bundled, vissi &#039;&#039;cannot&#039;&#039; be unbundled.  Each vissi requires a different total number of copies, or threads, to unlock higher tiers.&lt;br /&gt;
&lt;br /&gt;
;Using Vissi&lt;br /&gt;
Vissi must be housed in an arcarium in order to be used.  They cannot be used by themselves.  The arcarium housing the vissi must be worn and also active.  If the arcarium is not active, use {{boldmono|PROD}} to turn it on.&lt;br /&gt;
&lt;br /&gt;
When a vissi is inserted into an arcarium, it is automatically assigned an activator verb from among five options: {{boldmono|POKE}}, {{boldmono|PULL}}, {{boldmono|PUSH}}, {{boldmono|RUB}}, and {{boldmono|TAP}}.  Analyzing the arcarium will show all vissi inserted, their type (chimera vs primal), their active ability based on the type of arcarium (aversaris vs vangaris), their current Tier, plus their currently assigned activator verb.  The activator verb for an individual vissi can be reassigned by using {{boldmono|ATTEND {VISSI} WITH {ACTIVATOR}}}.  Alternatively, with [[Wrayth]] point and click enabled, you can just click on the vissi&#039;s name in the arcarium&#039;s analyze information, select &amp;quot;attend&amp;quot; in the drop-down menu, then select the new activator verb.  If another vissi previously had the activator verb selected, it will also have its own activator verb reassigned.&lt;br /&gt;
&lt;br /&gt;
To use a vissi, simply {{boldmono|RUB {AVERSARIS/VANGARIS ARCARIUM}}} to activate it, using the currently set activator verb.  You do not have to interact with the vissi itself - just the arcarium housing it.  In cases where a vissi has a skill that can be targeted, you can use {{boldmono|RUB {AVERSARIS/VANGARIS ARCARIUM} AT {TARGET}}} to use the targeted version.&lt;br /&gt;
&lt;br /&gt;
Some vissi are passive, such as [[Soul Harvester vissi]], which means they will not have an activator verb listed.  Instead their effects will always be present so long as the arcarium housing them is active.&lt;br /&gt;
&lt;br /&gt;
In cases where a vissi has multiple options for its activation, such as the different types of RPAs for the [[Wisdom vissi]] when in a vangaris arcarium, you can use {{boldmono|TILT {VISSI}}} to swap between those options.  This is also true for chimera vissi with different verb messaging sets, such as [[Keen Tracker vissi]]&#039;s Tier 1, 3, and 4 verb messaging sets.&amp;lt;section end=vissi /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Vissi==&lt;br /&gt;
;Primal&lt;br /&gt;
{{#section:List of vissi|primal}}&lt;br /&gt;
&lt;br /&gt;
;Chimera&lt;br /&gt;
{{#section:List of vissi|chimera}}&lt;br /&gt;
&lt;br /&gt;
==Vissi Compendium==&lt;br /&gt;
The [[Vissi Compendium]] is an in-character document that was released in game as a book alongside the vissi system, providing an IC explanation for its components and how they are used.  It has two major sections, each of which have been released as part of the book and as official documents:&lt;br /&gt;
* [[Vissi Compendium (lore)]] - IC explanation of what vissi and arcarium are&lt;br /&gt;
* [[Vissi Compendium (walkthrough)]] - IC and OOC explanation on how to use vissi and arcarium&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of vissi]]&lt;br /&gt;
* [[Vissi Compendium (lore)]]&lt;br /&gt;
* [[Vissi Compendium (walkthrough)]]&lt;br /&gt;
* [[:Category:The Inquisitor|The Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vissi system| ]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Prickly_Pufferfish/List_of_formations&amp;diff=259789</id>
		<title>Prickly Pufferfish/List of formations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Prickly_Pufferfish/List_of_formations&amp;diff=259789"/>
		<updated>2026-06-28T21:42:28Z</updated>

		<summary type="html">&lt;p&gt;HATESHI: /* ASCII Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name==&lt;br /&gt;
Nyessem Fish Name Customizations come in the form of formations, a type of automated upgrade certificate.  These change the name of the creature when redeemed.  They are acquired via [[Mana Trawl]] as a &amp;quot;Fair Catch&amp;quot; prize.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;a glimmering tide-fed formation&#039;&#039; - Abysslet&lt;br /&gt;
* &#039;&#039;a mottled current-scoured formation&#039;&#039; - Blibber&lt;br /&gt;
* &#039;&#039;a coarse sand-abraded formation&#039;&#039; - Blobray&lt;br /&gt;
* &#039;&#039;a pearlescent foam-kissed formation&#039;&#039; - Driftfish&lt;br /&gt;
* &#039;&#039;a drift-scarred kelp-hung formation&#039;&#039; - Dumple&lt;br /&gt;
* &#039;&#039;a sleek dolphin-grey formation&#039;&#039; - Lumpfin&lt;br /&gt;
* &#039;&#039;a bulbous deep-sea formation&#039;&#039; - Mudgill&lt;br /&gt;
* &#039;&#039;a trembling depth-lit formation&#039;&#039; - Murkspawn&lt;br /&gt;
* &#039;&#039;a dusky deepwater formation&#039;&#039; - Noodlefish&lt;br /&gt;
* &#039;&#039;a glimmering bubble-pocked formation&#039;&#039; - Oceanborn&lt;br /&gt;
* &#039;&#039;a pale glass-skinned formation&#039;&#039; - Stubfish&lt;br /&gt;
* &#039;&#039;a glossy reef-fed formation&#039;&#039; - Trenchling&lt;br /&gt;
* &#039;&#039;a glowing pulse-lit formation&#039;&#039; - Wigglefin&lt;br /&gt;
&lt;br /&gt;
==ASCII Art==&lt;br /&gt;
Nyessem Fish Part Customizations come in the form of formations, a type of automated upgrade certificate.  These change different parts of the creature when redeemed.  They are acquired via [[Mana Trawl]] as a &amp;quot;Fair Catch&amp;quot; prize.&lt;br /&gt;
&lt;br /&gt;
These features are visible as part of the creature&#039;s ASCII art, which can be seen as part of its {{boldmono|INSPECT}}.&lt;br /&gt;
===Head===&lt;br /&gt;
;a rubbery tendril-clad formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -----\     &lt;br /&gt;
    /---                               {{blue|-\}}   &lt;br /&gt;
 /--                                     {{blue|-\}} &lt;br /&gt;
/                                     {{blue|.++++.}}&lt;br /&gt;
\-                                     {{blue|....}} &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Eyes===&lt;br /&gt;
;a pitted coral-crusted formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -{{blue|:...:}}     &lt;br /&gt;
    /---                         {{blue|: + :}}-\   &lt;br /&gt;
 /--                             {{blue|:...:}}  -\ &lt;br /&gt;
/                                         \&lt;br /&gt;
\-                                       / &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a sinewed eel-like formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -{{blue|/---\}}     &lt;br /&gt;
    /---                         {{blue|&amp;lt;nowiki&amp;gt;| @ |&amp;lt;/nowiki&amp;gt;}}-\   &lt;br /&gt;
 /--                             {{blue|&amp;lt;nowiki&amp;gt;\___/&amp;lt;/nowiki&amp;gt;}}  -\ &lt;br /&gt;
/                                         \&lt;br /&gt;
\-                                       / &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a warped tide-twisted formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -{{blue|/---\}}     &lt;br /&gt;
    /---                         {{blue|&amp;lt;nowiki&amp;gt;|(O)|&amp;lt;/nowiki&amp;gt;}}-\   &lt;br /&gt;
 /--                             {{blue|&amp;lt;nowiki&amp;gt;\---/&amp;lt;/nowiki&amp;gt;}}  -\ &lt;br /&gt;
/                                         \&lt;br /&gt;
\-                                       / &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Face===&lt;br /&gt;
;a frilled waving formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -----\     &lt;br /&gt;
    /---                               {{blue|-\}} &lt;br /&gt;
 /--                                    {{blue|//}}&lt;br /&gt;
/                                      {{blue|//}} &lt;br /&gt;
\-                                     {{blue|\\}} &lt;br /&gt;
  \-                                /-{{blue|--/}} &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
;a glistening kelp-wrapped formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -----\     &lt;br /&gt;
    /---   {{blue|\}}                          -\   &lt;br /&gt;
 /--        {{blue|\               ...}}         -\ &lt;br /&gt;
/           {{blue|..........    ......}}          \&lt;br /&gt;
\-         {{blue|.....................}}         / &lt;br /&gt;
  \-      {{blue|................////..}}    /---/  &lt;br /&gt;
    \----- {{blue|....................}} /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a ridged scaled formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-     {{blue|/###/       /##/}} -----\     &lt;br /&gt;
    /---      {{blue|/###/       /##/}}        -\   &lt;br /&gt;
 /--         {{blue|/###/       /##/}}           -\ &lt;br /&gt;
/           {{blue|/###/       /##/}}              \&lt;br /&gt;
\-         {{blue|/###/       /##/}}              / &lt;br /&gt;
  \-      {{blue|/###/       /##/}}          /---/  &lt;br /&gt;
    \-----           {{blue|/##/}}       /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spines===&lt;br /&gt;
;a coarsened salt-caked formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
         {{blue|&amp;lt;}}------/         -----\{{blue|^^^^^}}      &lt;br /&gt;
     {{blue|^^^}}/-                      -----\     &lt;br /&gt;
  {{blue|^^}}/---{{blue|v}}                             -\   &lt;br /&gt;
 /-- {{blue|v v v}}                              -\ &lt;br /&gt;
/ {{blue|v v v v                        v v}}      \&lt;br /&gt;
\- {{blue|v v v v                      v v}}      / &lt;br /&gt;
 {{blue|&amp;lt;}}\-{{blue|v v v                        v v}}/---/  &lt;br /&gt;
   {{blue|&amp;lt;}}\-----                      /--- {{blue|vvv}}   &lt;br /&gt;
     {{blue|vvvvv}}\----- {{blue|v v v v}} /------{{blue|vvvv}}       &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tail===&lt;br /&gt;
;a pale abyssal formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                     --------\                 &lt;br /&gt;
              ------/         -----\           &lt;br /&gt;
            /-                      -----\     &lt;br /&gt;
{{blue|\\}}      /---                              -\   &lt;br /&gt;
{{blue|\\\}}  /--                                    -\ &lt;br /&gt;
 {{blue|-\\}}/                                         \&lt;br /&gt;
 {{blue|-//}}\-                                       / &lt;br /&gt;
{{blue|///}}   \-                                /---/  &lt;br /&gt;
{{blue|//}}      \-----                      /---       &lt;br /&gt;
              \-----         /------           &lt;br /&gt;
                    \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a shimmering plankton-lit formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
    {{blue|.......}}    &lt;br /&gt;
 {{blue|....     ...}}                   --------\                 &lt;br /&gt;
 {{blue|.   .....   .}}           ------/         -----\           &lt;br /&gt;
{{blue|.   ..   ...  .}}        /-                      -----\     &lt;br /&gt;
{{blue|..    +   ..  .}}    /---                              -\   &lt;br /&gt;
  {{blue|...   ...   .}} /--                                    -\ &lt;br /&gt;
    {{blue|.....     .}}/                                         \&lt;br /&gt;
              {{blue|.}}\-                                       / &lt;br /&gt;
    {{blue|......    .}}  \-                                /---/  &lt;br /&gt;
   {{blue|..  + .   ..}}    \-----                      /---       &lt;br /&gt;
   {{blue|.   ...   .}}           \-----         /------           &lt;br /&gt;
   {{blue|..      ...}}                 \--------                  &lt;br /&gt;
     {{blue|......}}    &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dorsal Fin===&lt;br /&gt;
;a dappled silted formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                     {{blue|/\}}     &lt;br /&gt;
                    {{blue|/  \}}    &lt;br /&gt;
                   {{blue|/    \}}   &lt;br /&gt;
             {{blue|/\   \      \}}  &lt;br /&gt;
            {{blue|/  \ /--------\}}                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -----\     &lt;br /&gt;
    /---                              -\   &lt;br /&gt;
 /--                                    -\ &lt;br /&gt;
/                                         \&lt;br /&gt;
\-                                       / &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                \--------                  &amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ventral Fin===&lt;br /&gt;
;a knotted rope-snarled formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -----\     &lt;br /&gt;
    /---                              -\   &lt;br /&gt;
 /--                                    -\ &lt;br /&gt;
/                                         \&lt;br /&gt;
\-                                       / &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                {{blue|\--------.}}                  &lt;br /&gt;
             {{blue|.......     ..}} &lt;br /&gt;
           {{blue|...      ..    ..}}&lt;br /&gt;
           {{blue|.    ...  ..    .}}&lt;br /&gt;
           {{blue|.    .  +  .    .}}&lt;br /&gt;
           {{blue|.    .......   ..}}&lt;br /&gt;
            {{blue|..          ...}} &lt;br /&gt;
              {{blue|..........}}    &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a pressure-warped formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -----\     &lt;br /&gt;
    /---                              -\   &lt;br /&gt;
 /--                                    -\ &lt;br /&gt;
/                                         \&lt;br /&gt;
\-                                       / &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                {{blue|\--------}}                   &lt;br /&gt;
                   {{blue|&amp;lt;nowiki&amp;gt;/|\&amp;lt;/nowiki&amp;gt;}}    &lt;br /&gt;
                  {{blue|&amp;lt;nowiki&amp;gt;/ | \&amp;lt;/nowiki&amp;gt;}}   &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;a translucent moonlit formation&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
                 --------\                 &lt;br /&gt;
          ------/         -----\           &lt;br /&gt;
        /-                      -----\     &lt;br /&gt;
    /---                              -\   &lt;br /&gt;
 /--                                    -\ &lt;br /&gt;
/                                         \&lt;br /&gt;
\-                                       / &lt;br /&gt;
  \-                                /---/  &lt;br /&gt;
    \-----                      /---       &lt;br /&gt;
          \-----         /------           &lt;br /&gt;
                {{red|\--------}}                   &lt;br /&gt;
                   {{red|&amp;lt;nowiki&amp;gt;/|\&amp;lt;/nowiki&amp;gt;}}    &lt;br /&gt;
                  {{red|&amp;lt;nowiki&amp;gt;/ | \&amp;lt;/nowiki&amp;gt;}}   &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
</feed>