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	<updated>2026-05-15T19:32:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=82579</id>
		<title>Lich:Script Bigshot/Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=82579"/>
		<updated>2016-09-20T18:05:53Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: V3.69 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}&amp;gt;&lt;br /&gt;
Changelog&lt;br /&gt;
3.0 (2015-05-30):&lt;br /&gt;
stop trying to attack monsters that aren&#039;t in the room (wild guess, untested)&lt;br /&gt;
bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format&lt;br /&gt;
added message to trust script&lt;br /&gt;
	 &lt;br /&gt;
Edits by Kalros: (2015-11-2015)&lt;br /&gt;
v3.1&lt;br /&gt;
	-Fixed Disk poaching.&lt;br /&gt;
	-Fixed First room poaching.&lt;br /&gt;
	-Removed group poaching logic.&lt;br /&gt;
	-Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.&lt;br /&gt;
	-Rewrote and updated wander targeting sections. Fixes some target related bugs.&lt;br /&gt;
	-Moved WAIT command to exec to prevent line buffer issues and make more responsive&lt;br /&gt;
v3.2 (2/27/2016)&lt;br /&gt;
	-Added changes to fix incant loot issues (might work)&lt;br /&gt;
	-Added ability to detect renaming of bigshot without destroying exec scripts&lt;br /&gt;
	-Converted exec scripts to strings to allow =&amp;gt;quiet&lt;br /&gt;
&lt;br /&gt;
Edits by Zhiart: (2016-03-25)&lt;br /&gt;
	-Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)&lt;br /&gt;
	&lt;br /&gt;
Edits by Hazado: (2016-06-01)&lt;br /&gt;
V3.3 (2016-06-01)&lt;br /&gt;
	-Added UAC combat! Start it with hunting command &amp;quot;unarmed punch/jab/kick/grapple&amp;quot;&lt;br /&gt;
	-Added options for UAC in setup&lt;br /&gt;
	-Added options for MSTRIKEing in setup&lt;br /&gt;
	-Rewrote MSTRIKE routine&lt;br /&gt;
	-can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands&lt;br /&gt;
	-Changed wander routine to hit every room in area instead of random wandering&lt;br /&gt;
v3.31 (2016-06-02)&lt;br /&gt;
	-Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest&lt;br /&gt;
	-Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply&lt;br /&gt;
	-Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater&lt;br /&gt;
	-Fixed bug caused when doing commands like &amp;quot;stance for and kill target&amp;quot;&lt;br /&gt;
v3.32 (2016-06-02)&lt;br /&gt;
	-Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal&lt;br /&gt;
	-Added Voln Smite to command, use Smite in your hunting commands&lt;br /&gt;
	-Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page&lt;br /&gt;
	 Also supports it from the hunting command i.e. &amp;quot;ambush head&amp;quot;&lt;br /&gt;
	 If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest&lt;br /&gt;
v3.33 (2016-06-06)&lt;br /&gt;
	-Fix for creatures leaving room and script getting stuck (Hopefully)&lt;br /&gt;
	-Fix for loot script activating during roundtime&lt;br /&gt;
	-Fix for issue with targeting using creatures name or noun&lt;br /&gt;
v3.34 (2016-06-08)&lt;br /&gt;
	-Added aiming for archery to the Hunting tab in setup.&lt;br /&gt;
	 Will change location once you stick the place your aiming at, looping until the creature is dead&lt;br /&gt;
	-Made gathering ammo a bit more specific about what its grabbing and where its putting it. &lt;br /&gt;
	 Also works with bolts and darts now if you gathered things to the ground.&lt;br /&gt;
v3.35 (2016-06-14)&lt;br /&gt;
	-Added option for attacks to only trigger when certain number of creatures are in the room.&lt;br /&gt;
	 Just add (mob#) to the attack you want to do&lt;br /&gt;
	-Fixes for unarmed combat getting stalled&lt;br /&gt;
	-Now attempts to soothe (1205) when appropriate&lt;br /&gt;
v3.36 (2016-06-23)&lt;br /&gt;
	-Added option for adjusting wander time between rooms (Found on Hunting Map Tab)&lt;br /&gt;
v3.37 (2016-06-24)&lt;br /&gt;
	-can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%&lt;br /&gt;
	 must all be inside the () and seperated with a space&lt;br /&gt;
	 current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room&lt;br /&gt;
	 m/s/h/e/tier/mob respectively&lt;br /&gt;
v3.38 (2016-06-25)&lt;br /&gt;
	-added command check for target not being prone or target being undead&lt;br /&gt;
	 current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead&lt;br /&gt;
	 m/s/h/e/tier/mob/prone/undead respectively&lt;br /&gt;
	 Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place&lt;br /&gt;
V3.39 (2016-06-26)&lt;br /&gt;
	-Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick&lt;br /&gt;
	 Quick Mode overrides your currently setup targets and targets the current room npcs&lt;br /&gt;
	 Wandering, Fleeing and Resting is disabled&lt;br /&gt;
	 Bigshot exits when no NPCS found in room&lt;br /&gt;
	 Uses Quick Hunting Commands&lt;br /&gt;
	-Supports up to 10 (A-J) different attack routines now.&lt;br /&gt;
	 Moved all the attack routines to new tab, Commands&lt;br /&gt;
	-Moved few options to the attacking tab&lt;br /&gt;
V3.40 (2016-06-30)&lt;br /&gt;
	-Mstrike will now cast 1107 and 1607 when appropriate&lt;br /&gt;
	-Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn&#039;t mapped&lt;br /&gt;
	-added inverse command checks, put a ! in front of the command check, i.e kill(!h60)&lt;br /&gt;
	-Doesn&#039;t count escorts anymore for NPC checks&lt;br /&gt;
v3.41 (2016-06-30)&lt;br /&gt;
	-Fixed Head/Tail bigshot hunting&lt;br /&gt;
v3.42 (2016-06-30)&lt;br /&gt;
	-Fix for mob command check due to recent change&lt;br /&gt;
	-Optimized the escort npc check&lt;br /&gt;
v3.43 (2016-07-01)&lt;br /&gt;
	-Fix for the Fix :(&lt;br /&gt;
v3.44 (2016-07-01)&lt;br /&gt;
	-Fix for the fix for the fix!!&lt;br /&gt;
	-Added a check for spell 608 to skip if already hidden&lt;br /&gt;
	-Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding&lt;br /&gt;
v3.45 (2016-07-09)&lt;br /&gt;
	-better code for checking for an escort, less error prone now (:&lt;br /&gt;
	-fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot&lt;br /&gt;
	-UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.&lt;br /&gt;
v3.46 (2016-07-19)&lt;br /&gt;
	-now tries to pull someone to their feet when they are lying down/kneeling/etc.&lt;br /&gt;
	-Rewrote the bless option to bless anything that runs out of a bless.&lt;br /&gt;
	 Now located on Attacking Tab as a checkbox&lt;br /&gt;
	 Returns you to your resting area if you can&#039;t bless things.&lt;br /&gt;
	-Added a priority targeting option to hunting tab.&lt;br /&gt;
	 Will switch target based on the order of your valid targets, whenever its attacking.&lt;br /&gt;
	-Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)&lt;br /&gt;
	 You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.&lt;br /&gt;
v3.47 (2016-07-19)&lt;br /&gt;
	-fix for blessing weapons&lt;br /&gt;
v3.48 (2016-07-20)&lt;br /&gt;
	-Added Consecrate(1604) to bless routine&lt;br /&gt;
	-Quickhunt targets code update and fixes&lt;br /&gt;
	-Made bless work with identical weapons&lt;br /&gt;
v3.49 (2016-07-24)&lt;br /&gt;
	-Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.&lt;br /&gt;
	-Command check added for poison and disease&lt;br /&gt;
	-Fixed some options that were out of place, oops&lt;br /&gt;
	-Tail should now use scripts when performing pre-hunt commands&lt;br /&gt;
	-Head should wait for tails to be out of RT before heading to rest now&lt;br /&gt;
	-Incant should no longer fry your nerves when you dont have enough mana.&lt;br /&gt;
	-Changed incant to use wands when you dont have enough mana.&lt;br /&gt;
	 Also checks your target before incanting, so you always target the correct creature&lt;br /&gt;
	-Changed wand routine to be able to use multiple wand types, &amp;quot;use this wand type&amp;quot; now takes comma seperated wands&lt;br /&gt;
	 &amp;quot;use this wand type&amp;quot; example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
	-Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.&lt;br /&gt;
	-Fixed bug with bless routine, maybe&lt;br /&gt;
	-Option to use Voln SMITE in UAC routine now, instead of always doing it.&lt;br /&gt;
v3.50 (2016-07-24)&lt;br /&gt;
	-Untargetable and Targetable lists now use the name instead of noun.&lt;br /&gt;
	 Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.&lt;br /&gt;
	-Targetable and Untargetable are now listed in ;bigshot display&lt;br /&gt;
	-Fix for Head/Tail Routine. Head wasn&#039;t waiting for the tail members to join bigshot group.&lt;br /&gt;
v3.51 (2016-07-25)&lt;br /&gt;
	-Special coding for 1700. Wont stance offensive for &amp;quot;incant 1700&amp;quot;, Will stance offensive for &amp;quot;incant 1700 evoke&amp;quot;&lt;br /&gt;
	-Fix for ;Bigshot quick not working when your quickhunt targets was empty&lt;br /&gt;
v3.52 (2016-07-27)&lt;br /&gt;
	-Changed variable tracking to be downstream hook instead of exec script&lt;br /&gt;
	 Please let me know if anything doesn&#039;t work like it did in the previous versions&lt;br /&gt;
	-Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana&lt;br /&gt;
	 You can also cast it open as &amp;quot;incant 703 open&amp;quot;&lt;br /&gt;
	-Added flee from vines option to first tab of ;bigshot setup&lt;br /&gt;
v3.53 (2016-07-29)&lt;br /&gt;
	-Incant should now work for any incant combination&lt;br /&gt;
	-Bless can now bless two weapons that lose bless in same attack&lt;br /&gt;
v3.54 (2016-07-30)&lt;br /&gt;
	-REIM! Quick update for some support for reim creatures&lt;br /&gt;
	-Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one&lt;br /&gt;
	-Fixed the lag issue&lt;br /&gt;
v3.55 (2016-07-31)&lt;br /&gt;
	-Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.&lt;br /&gt;
	-More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types&lt;br /&gt;
	-New Command check: noncorporeal - Will see if current creature is non-corporeal undead&lt;br /&gt;
	-New Command check: pcs - Will check for other non-grouped players in the room&lt;br /&gt;
v3.56 (2016-08-02)&lt;br /&gt;
	-Think I have all the Reim mobs handled&lt;br /&gt;
	-Fix for Multi-account hunting...oops&lt;br /&gt;
	-other minor tweaks&lt;br /&gt;
v3.57 (2016-08-04)&lt;br /&gt;
	-Bigshot won&#039;t consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes&lt;br /&gt;
	-Priority should now ignore some NPCs when it does its calculations&lt;br /&gt;
v3.58 (2016-08-07)&lt;br /&gt;
	-companions and familiars should now be excluded from fleeing and targeting stuff&lt;br /&gt;
	-companions and familiars count for poaching checks now just like a disk does&lt;br /&gt;
	 this check only works for solo hunters, group bigshot hunters will ignore this&lt;br /&gt;
	-Ambushers that are part of your group should no longer trigger the poaching routine&lt;br /&gt;
	-Bigshot will on first run for a Ranger with a companion set your companion to a variable. &lt;br /&gt;
	 You can reset this variable with ;bigshot ranger or ;bigshot companion&lt;br /&gt;
v3.59 (2016-08-13)&lt;br /&gt;
	-To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart&lt;br /&gt;
	-Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.&lt;br /&gt;
v3.60 (2016-08-15)&lt;br /&gt;
	-Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.&lt;br /&gt;
	-Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.&lt;br /&gt;
v3.61 (2016-08-15)&lt;br /&gt;
	-Fix for new fogging option triggering at weird times.&lt;br /&gt;
v3.62 (2016-08-23)&lt;br /&gt;
	-UAC Mstrike no longer will ignore the number of creatures in the room in some instances.&lt;br /&gt;
	-Option to flee the room when player-defined message from the game happen&lt;br /&gt;
	 Check the Attacking tab for box to input your text&lt;br /&gt;
	-Fixed issue with bigshot not targeting &amp;quot;do not count these&amp;quot; targets&lt;br /&gt;
	-Fixed issue with force command until # not working correctly&lt;br /&gt;
v3.63 (2016-08-23)&lt;br /&gt;
	-Added option to use Celerity (506) for any command.&lt;br /&gt;
	 Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.&lt;br /&gt;
	 Just add haste or 506 to the front of any command you want it to be cast before.&lt;br /&gt;
	 example: &amp;quot;506 kill target&amp;quot; or &amp;quot;haste kill target(x3),525(pcs)&amp;quot;&lt;br /&gt;
v3.64 (2016-08-23)&lt;br /&gt;
	-Changed Celerity option to only recast if you have less than 3 seconds left&lt;br /&gt;
	-Changed so it doesn&#039;t change into your attacking stance before casting&lt;br /&gt;
	-Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None&lt;br /&gt;
v3.65 (2016-08-28)&lt;br /&gt;
	-Fixes for targeting, fleeing, and priority targeting&lt;br /&gt;
	 This should let bigshot work in the duskruin arena&lt;br /&gt;
v3.66 (2016-08-29)&lt;br /&gt;
	-Only checks for group members if there are other pcs in the room&lt;br /&gt;
	-Won&#039;t loot in the Duskruin Arena anymore&lt;br /&gt;
v3.67 (2016-08-31)&lt;br /&gt;
	-Optimization for priority checks, wont run that section of code so often anymore.&lt;br /&gt;
	-Manual aiming for unarmed combat routine. Command is &amp;quot;unarmed &amp;lt;punch/kick/grapple/jab&amp;gt; &amp;lt;aim location&amp;gt;&amp;quot;&lt;br /&gt;
	 Will swap to the default aiming when you can&#039;t reach what your aiming at or its already missing.&lt;br /&gt;
v3.68 (2016-09-14)&lt;br /&gt;
	-option to stance defensive before looting if not all the creatures in room are dead&lt;br /&gt;
	-wracking option now will use &amp;quot;Symbol of Mana&amp;quot; for voln peoples :)&lt;br /&gt;
	-Performs the bless routine if needed when you wander or go to rest now&lt;br /&gt;
	-Added a delayed looting option&lt;br /&gt;
	 skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died&lt;br /&gt;
	-Will now try to escape from the inside of a roa&#039;ter if you get swallowed&lt;br /&gt;
v3.69 (2016-09-20)&lt;br /&gt;
	-Wont stance offensive for the spell 703 anymore&lt;br /&gt;
	-Fixes for delayed looting&lt;br /&gt;
	-option to pull players to there feet, Defaults to on&lt;br /&gt;
	 Only pulls the player to there feet if their is an aggressive npc in the room with them&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=82448</id>
		<title>Black Wolves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Black_Wolves&amp;diff=82448"/>
		<updated>2016-09-16T02:23:07Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Added Hazado to Officer list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheBlackWolves.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;The Black Wolves&#039;&#039;&#039; is a [[Meeting Hall Organization]] near [[Wehnimer&#039;s Landing]].&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Gingie&lt;br /&gt;
|-&lt;br /&gt;
|Treasurer&lt;br /&gt;
|Zhert&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Noldi&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Daniels&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Reawing&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|Hazado &lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Officer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;The Black Wolves Clan is a collection of like minded folk that exist for several reasons. We stand as a clan united in memorial, and in honor of the original ragtag band of fighters that came to be called Black Wolves. It is because of these roots that we do have some membership restrictions, but we deny aid to no one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second reason is to share a feeling of family. Folk that will laugh at your joke no matter how lame, or maybe laugh at you for having the nerve to tell it the first place, but a laugh none the less. A place you can turn for a slap on the back for a triumph, or a shoulder to lean on in a moment of weakness. And like family in the truest sense of the word, it is not about being right, it&#039;s about still being there when the dust settles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last but far from least, we exist to serve the community. Be it tasks, advice, spells, healing, smithing, or singing, whatever is needed we try to aid as best we can, especially younger adventurers. We have set evenings we do this, but we have a number of members that offer what they&#039;re able whenever anyone needs it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In that spirit, we honor the virtues of Courage, Honor, Loyalty, and Service.&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==History of The Black Wolves==&lt;br /&gt;
It is said that the Vaalor treated humans as waste during the Second Age, even more so than all other Elves. During the rule of one Vaalor Patriarch by name Korthyr IV, it came to pass that a human resistance group appeared, one to outmatch all its predecessors. The leader of this group was a human by the name of Aramur Forean. It is also said that he was assisted by a human by the name of Fenog.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resistance named themselves the Black Wolves, and took up hiding in the sea caverns off Darkstone Bay. Their device was an open-mouthed sable wolf upon a field of red. Their refuge they called the Wolves Den, and they protected it with standard fortifications of the time: military innovations such as sliding barricades, narrow halls with arrow slits, and a well-constructed subterranean version of a barbican.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aramur Forean, the human wizard, was taught by the scholars of Ta’Illistim. It is not known how he received such instruction in a time of such racial discord, but his journals show this to be true. He started out interested only in knowledge, but after witnessing a beating of a human in his travels with his teachers, his interests leant towards politics. Aramur led the Wolves on sortie after sortie, and the end result was a withdrawal of the Vaalor forces from the northern Vornavian coast, the very same that now supports the outpost of Wehnimer’s Landing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not content with their success, the Wolves set their sights higher. Aramur’s journals show a gradual heightening of expectations, leading up to their swan song. It is said in some records that agents of House Nalfein contacted the Black Wolves, wishing to sow strife in other houses. It is said by others that the elf second in succession to the Vaalorian throne contacted the Wolves and gave them the false information. This heir presumptive or the agent of House Nalfein allegedly gave the time and place of the carriage of the Vaalorian Patriarch, carrying a shipment of silver, to the Wolves. The Wolves planned an ambush, only to discover too late that inside the carriage was the young son of the Patriarch, the first in succession to the throne of Ta’Vaalor. Aramur entered the carriage to find the child wounded by a black arrow, and it was then that the ambush dissolved around them. The Wolves fled to their well-hidden refuge, but the caves were completely surrounded by the armies of the Vaalor, who, at the time, were second to none. The Vaalor Heir was brought to the infirmirary, but nothing could be done. To this day, his skeleton lies atop one of the beds in the long-abandoned room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The food inside the Den gradually decreased until it finally whittled away into nothing. Because the Black Wolves were a committed force, it was not only the men that lived there, but the women and children as well. They were a religious people, having an altar to the Arkati Kai and Lorminstra.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most of the Wolves, and possibly Aramur himself, chose suicide over capture. The remains of one mass suicide can still be seen in the Den.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As is the case with any powerful emotion, sin, or curse at the time of death, the Wolves were bound to the Unlife and to the Den, and with them their thoughts and voices. To walk the Wolves Den now is to hear long-dead voices cry out and to see in the mind’s eye the horror that was their final days…&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining the Black Wolves==&lt;br /&gt;
There is an initial donation of 5,000 silvers to acquire your Pledge Badge, which must be worn visibly at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you pledge you are placed on a probationary period that will range from a minimum of 30 to maximum of 90 days.&amp;lt;br&amp;gt;&lt;br /&gt;
During this time you must meet all the following goals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I) You must have attained at least 10th training)&amp;lt;br&amp;gt;&lt;br /&gt;
II) You must not have violated any of the rules, policies, or by-laws set in place by the Black Wolves.&amp;lt;br&amp;gt;&lt;br /&gt;
III) You must have attended at least (6) official events either hosted or co-hosted by the Black Wolves in addition to the Tour of the Wolves Den. (please make sure you check in with an officer to be noted)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to complete the above mentioned requirements will result in full membership being denied, and you being required to return the badge.&lt;br /&gt;
You may re-apply as a pledge at any time if you did not complete the requirements on your previous attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have met all the aforementioned minimum requirements and are Aeletoi, Dwarven, Erithian, Giantkin, either Burghal or Forest Gnome, Halfling, Human, Half-Krolvin, either a Sylvan, Loenthra or Ardenai elf, Dark Elf, or a Half-Elf.&amp;lt;br&amp;gt;&lt;br /&gt;
And are willing to swear that you are not nor will ever claim citizenship within the elven nations.&amp;lt;br&amp;gt;&lt;br /&gt;
Then you can be inducted into the clan as a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are an Elf that claims their heritage to the elven nations, or those who have claimed Citizenship of the Elven Nations and the cities within(Korthyr, Aradhul Vaalor, Zishra Nalfein, Bhoreas Ashrim, Callisto, Linsandrych Illistim, or Taki Rassien),you will NOT be granted anything past Pledge status without a special exception.&amp;lt;br&amp;gt;&lt;br /&gt;
This will require you to perform well above and beyond the call of duty in the service to the wolves and a 2/3rds majority vote of Clan Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
This vote will be granted on a case-by-case basis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bylaws of the Black Wolves==&lt;br /&gt;
&#039;&#039;&#039;Article I: Clan Objectives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To help and defend those in need to the best of our abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
To provide a home for our members allowing them to seek friendship and a spirit of togetherness.&amp;lt;br&amp;gt;&lt;br /&gt;
Assist the community, with services and special events they can participate in with no discrimination.&amp;lt;br&amp;gt;&lt;br /&gt;
Honor and respect the memory of the original Black Wolves while bringing what we believe their dreams were into fruition within this era.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article II: Clan Membership&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section I: Requirements to join.&amp;lt;br&amp;gt;&lt;br /&gt;
If an individual wishes to Pledge to join the clan they must meet the following requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
I: Be willing to help others and become part of the family.&amp;lt;br&amp;gt;&lt;br /&gt;
II: Be sponsored by (2) clan members in good standing.&amp;lt;br&amp;gt;&lt;br /&gt;
III: Undergo Pledging before becoming a full member.&amp;lt;br&amp;gt;&lt;br /&gt;
IV: Have visited the Trainer at least 10 times.&amp;lt;br&amp;gt;&lt;br /&gt;
V: At least two officers are required to induct a new member.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section II: Activity Requirements&amp;lt;br&amp;gt;&lt;br /&gt;
I: Members must attend at least (1) qualifying event each month (and insure the officers know you are there so you can be checked in)&amp;lt;br&amp;gt;&lt;br /&gt;
II: Members must wear their clan membership insignia at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
-Note If you have &amp;quot;Alts&amp;quot; in the clan, they must meet these requirements on their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section III: Expectations of Behavior.&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will not tolerate the following behaviors towards other clan members.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking unwanted aggressive action towards each other whether physical, magical, sexual, financial (theft)&amp;lt;br&amp;gt;&lt;br /&gt;
or in general handling yourself in a way that doesn&#039;t befit a Wolf in the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article III: Meetings&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Frequency &amp;amp; Attendance The Clan will hold at least (1) public meeting per month open to all members (date to be determined and always announced on the boards).&amp;lt;br&amp;gt;&lt;br /&gt;
All Public Meetings must have either the Chairperson or Co-Chair and (2) other officers.&amp;lt;br&amp;gt;&lt;br /&gt;
At each public meeting the Officers are required to give announcements regarding the clans membership (current pledges &amp;amp; new full members), finances, upcoming events, and other plans they have.  Following these announcements there will be a question and answer session as time permits.&lt;br /&gt;
All meetings will start within 15 minutes of scheduled time&amp;lt;br&amp;gt;&lt;br /&gt;
Members are expected to respect the speakers at meetings by not being disruptive, speaking out of turn, fidgeting, and so forth.&amp;lt;br&amp;gt;&lt;br /&gt;
In the case of some very important votes that require all officers, a vote by e-mail may be accepted (this vote must be sent to all officers for transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Special meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Special meetings may be called by the chairperson upon one week&#039;s notice to the clans message board, or in 30 days by petition of a majority of the active membership of the house, as forwarded to the officers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Officers Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
The Officers may hold additional &amp;quot;Closed Door&amp;quot; meetings as needed to best manage the clan and this will require 2/3rds of the active officers to be in attendance (Including the chair or co-chair) before it can have any votes cast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article IV: Officers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Section 1: Clan Leadership&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan shall be led by a Council of Officers. This Council will consist of at least 4 but not more than 8 officers&amp;lt;br&amp;gt;&lt;br /&gt;
All members who have passed their probation period are eligible for a vacant officer position.  See section 5 for details.&amp;lt;br&amp;gt;&lt;br /&gt;
A current list of officers will be made to any member upon request.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 2: Terms of Office;&amp;lt;br&amp;gt;&lt;br /&gt;
Officer terms are for life, barring impeachment or voluntary resignation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 3: Requirements of each officer.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least (3) clan events each month.&amp;lt;br&amp;gt;&lt;br /&gt;
They must attend at least 1 clan meeting every month.(this does not count as an event)&amp;lt;br&amp;gt;&lt;br /&gt;
They must commit at least 2 hours per week outside of Events &amp;amp; Meetings to be available to talk with and help the general membership of the clan.  They will announce they are available on the Blackwolf Channel and will do their best to do this during active hours when other wolves are around.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 4: Duties of officers&amp;lt;br&amp;gt;&lt;br /&gt;
Chairperson&amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the Black Wolves Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Supervisor and controller of all activities of the house&amp;lt;br&amp;gt;&lt;br /&gt;
Creates Committees as needed (always insuring 1 officer is on each committee with the members and that no officer is on more than 1 committee).&amp;lt;br&amp;gt;&lt;br /&gt;
Insure all Officers are fulfilling their duties&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Treasurer&amp;lt;br&amp;gt;&lt;br /&gt;
Receives and deposits all clan funds into the proper accounts as agreed upon by the Officers.&amp;lt;br&amp;gt;&lt;br /&gt;
Monitors and Reports the status of the Clan funds at all public meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Officers&amp;lt;br&amp;gt;&lt;br /&gt;
The other Officers will perform duties as delegated by the Chairperson.&amp;lt;br&amp;gt;&lt;br /&gt;
These duties include but are not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
Presiding over all Meetings.&amp;lt;br&amp;gt;&lt;br /&gt;
Help &amp;amp; assist other officers as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Submitting reports of Clan Events&amp;lt;br&amp;gt;&lt;br /&gt;
Maintain Records of the Clan Members and Activity.&amp;lt;br&amp;gt;&lt;br /&gt;
Tracking of all probationary members to make sure they have completed all requirements.&amp;lt;br&amp;gt;&lt;br /&gt;
Conducting Induction Ceremony.&amp;lt;br&amp;gt;&lt;br /&gt;
Planning of all events and recording who attends Black Wolves Events.&amp;lt;br&amp;gt;&lt;br /&gt;
Preparing and sending Town Criers messages.&amp;lt;br&amp;gt;&lt;br /&gt;
Event reporting to PRO GM within 24 hours after event.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 5: Removal of Officers&amp;lt;br&amp;gt;&lt;br /&gt;
An officer can be automatically removed from their position for dereliction of duties (such as disappearing without notification in excess of 60 days)&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers may vote to remove any fellow officer (including the chairperson) by majority vote.  This is an extreme action and should only be done if said active officer is no longer acting in the best interests of the clan.  If this vote succeeds said officer will be removed from his post and possibly expelled from the clan depending on the situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Clan Officers including the Chairperson may also be voted out by the active members of the Clan. This requires that 75% of active members to agree that the officer must be removed from their position.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Section 6: Electing new Officers&amp;lt;br&amp;gt;&lt;br /&gt;
If there is an open position, any officer that wishes to can transfer into that spot (subject to agreement of the officers as a whole).  Any vacant position that no officer wishes to fill is open for all members to apply for it.  Their intent to apply for the position must be made publicly at the meeting.  At the following meeting (giving a minimum of 14 days for officers to talk to all applicants) the Officers will publicly vote between all applicants to determine which of them shall take the open position.  If no applicant receives a majority vote then the Chairperson makes the final call between the highest voted applicants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article V: Funds&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Clan will accept donations into its Endowment to help offset its expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
Any donations into these funds are non-refundable at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
Making Donations will not entitle you to any special privileges.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Article VI: Amendment of Bylaws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These bylaws may be amended to adapt to changing needs of the clan.&amp;lt;br&amp;gt;&lt;br /&gt;
If a member wishes to see a bylaw changed, they must bring up the suggested change at a clan meeting to the officers.  The suggested bylaw will be reviewed and voted upon requiring a majority of officers to agree to the amendment.  If they do not agree with the proposed change they notify the member as to the reason.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forums.play.net/forums/GemStone%20IV/Meeting%20Hall%20Organizations%20(MHOs)/The%20Black%20Wolves/view Official Play.net Sub-Forum]&lt;br /&gt;
&lt;br /&gt;
[https://calendar.google.com/calendar/embed?src=4pr8b8sn7mb4erl6t7i46lfiso%40group.calendar.google.com Black Wolves Calendar]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meeting Hall Organizations]]&lt;br /&gt;
{{Meeting Hall Organization}}&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=82280</id>
		<title>Lich:Script Bigshot/Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=82280"/>
		<updated>2016-09-14T21:31:06Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: v3.68 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}&amp;gt;&lt;br /&gt;
Changelog&lt;br /&gt;
3.0 (2015-05-30):&lt;br /&gt;
stop trying to attack monsters that aren&#039;t in the room (wild guess, untested)&lt;br /&gt;
bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format&lt;br /&gt;
added message to trust script&lt;br /&gt;
	 &lt;br /&gt;
Edits by Kalros: (2015-11-2015)&lt;br /&gt;
v3.1&lt;br /&gt;
	-Fixed Disk poaching.&lt;br /&gt;
	-Fixed First room poaching.&lt;br /&gt;
	-Removed group poaching logic.&lt;br /&gt;
	-Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.&lt;br /&gt;
	-Rewrote and updated wander targeting sections. Fixes some target related bugs.&lt;br /&gt;
	-Moved WAIT command to exec to prevent line buffer issues and make more responsive&lt;br /&gt;
v3.2 (2/27/2016)&lt;br /&gt;
	-Added changes to fix incant loot issues (might work)&lt;br /&gt;
	-Added ability to detect renaming of bigshot without destroying exec scripts&lt;br /&gt;
	-Converted exec scripts to strings to allow =&amp;gt;quiet&lt;br /&gt;
&lt;br /&gt;
Edits by Zhiart: (2016-03-25)&lt;br /&gt;
	-Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)&lt;br /&gt;
	&lt;br /&gt;
Edits by Hazado: (2016-06-01)&lt;br /&gt;
V3.3 (2016-06-01)&lt;br /&gt;
	-Added UAC combat! Start it with hunting command &amp;quot;unarmed punch/jab/kick/grapple&amp;quot;&lt;br /&gt;
	-Added options for UAC in setup&lt;br /&gt;
	-Added options for MSTRIKEing in setup&lt;br /&gt;
	-Rewrote MSTRIKE routine&lt;br /&gt;
	-can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands&lt;br /&gt;
	-Changed wander routine to hit every room in area instead of random wandering&lt;br /&gt;
v3.31 (2016-06-02)&lt;br /&gt;
	-Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest&lt;br /&gt;
	-Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply&lt;br /&gt;
	-Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater&lt;br /&gt;
	-Fixed bug caused when doing commands like &amp;quot;stance for and kill target&amp;quot;&lt;br /&gt;
v3.32 (2016-06-02)&lt;br /&gt;
	-Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal&lt;br /&gt;
	-Added Voln Smite to command, use Smite in your hunting commands&lt;br /&gt;
	-Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page&lt;br /&gt;
	 Also supports it from the hunting command i.e. &amp;quot;ambush head&amp;quot;&lt;br /&gt;
	 If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest&lt;br /&gt;
v3.33 (2016-06-06)&lt;br /&gt;
	-Fix for creatures leaving room and script getting stuck (Hopefully)&lt;br /&gt;
	-Fix for loot script activating during roundtime&lt;br /&gt;
	-Fix for issue with targeting using creatures name or noun&lt;br /&gt;
v3.34 (2016-06-08)&lt;br /&gt;
	-Added aiming for archery to the Hunting tab in setup.&lt;br /&gt;
	 Will change location once you stick the place your aiming at, looping until the creature is dead&lt;br /&gt;
	-Made gathering ammo a bit more specific about what its grabbing and where its putting it. &lt;br /&gt;
	 Also works with bolts and darts now if you gathered things to the ground.&lt;br /&gt;
v3.35 (2016-06-14)&lt;br /&gt;
	-Added option for attacks to only trigger when certain number of creatures are in the room.&lt;br /&gt;
	 Just add (mob#) to the attack you want to do&lt;br /&gt;
	-Fixes for unarmed combat getting stalled&lt;br /&gt;
	-Now attempts to soothe (1205) when appropriate&lt;br /&gt;
v3.36 (2016-06-23)&lt;br /&gt;
	-Added option for adjusting wander time between rooms (Found on Hunting Map Tab)&lt;br /&gt;
v3.37 (2016-06-24)&lt;br /&gt;
	-can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%&lt;br /&gt;
	 must all be inside the () and seperated with a space&lt;br /&gt;
	 current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room&lt;br /&gt;
	 m/s/h/e/tier/mob respectively&lt;br /&gt;
v3.38 (2016-06-25)&lt;br /&gt;
	-added command check for target not being prone or target being undead&lt;br /&gt;
	 current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead&lt;br /&gt;
	 m/s/h/e/tier/mob/prone/undead respectively&lt;br /&gt;
	 Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place&lt;br /&gt;
V3.39 (2016-06-26)&lt;br /&gt;
	-Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick&lt;br /&gt;
	 Quick Mode overrides your currently setup targets and targets the current room npcs&lt;br /&gt;
	 Wandering, Fleeing and Resting is disabled&lt;br /&gt;
	 Bigshot exits when no NPCS found in room&lt;br /&gt;
	 Uses Quick Hunting Commands&lt;br /&gt;
	-Supports up to 10 (A-J) different attack routines now.&lt;br /&gt;
	 Moved all the attack routines to new tab, Commands&lt;br /&gt;
	-Moved few options to the attacking tab&lt;br /&gt;
V3.40 (2016-06-30)&lt;br /&gt;
	-Mstrike will now cast 1107 and 1607 when appropriate&lt;br /&gt;
	-Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn&#039;t mapped&lt;br /&gt;
	-added inverse command checks, put a ! in front of the command check, i.e kill(!h60)&lt;br /&gt;
	-Doesn&#039;t count escorts anymore for NPC checks&lt;br /&gt;
v3.41 (2016-06-30)&lt;br /&gt;
	-Fixed Head/Tail bigshot hunting&lt;br /&gt;
v3.42 (2016-06-30)&lt;br /&gt;
	-Fix for mob command check due to recent change&lt;br /&gt;
	-Optimized the escort npc check&lt;br /&gt;
v3.43 (2016-07-01)&lt;br /&gt;
	-Fix for the Fix :(&lt;br /&gt;
v3.44 (2016-07-01)&lt;br /&gt;
	-Fix for the fix for the fix!!&lt;br /&gt;
	-Added a check for spell 608 to skip if already hidden&lt;br /&gt;
	-Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding&lt;br /&gt;
v3.45 (2016-07-09)&lt;br /&gt;
	-better code for checking for an escort, less error prone now (:&lt;br /&gt;
	-fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot&lt;br /&gt;
	-UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.&lt;br /&gt;
v3.46 (2016-07-19)&lt;br /&gt;
	-now tries to pull someone to their feet when they are lying down/kneeling/etc.&lt;br /&gt;
	-Rewrote the bless option to bless anything that runs out of a bless.&lt;br /&gt;
	 Now located on Attacking Tab as a checkbox&lt;br /&gt;
	 Returns you to your resting area if you can&#039;t bless things.&lt;br /&gt;
	-Added a priority targeting option to hunting tab.&lt;br /&gt;
	 Will switch target based on the order of your valid targets, whenever its attacking.&lt;br /&gt;
	-Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)&lt;br /&gt;
	 You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.&lt;br /&gt;
v3.47 (2016-07-19)&lt;br /&gt;
	-fix for blessing weapons&lt;br /&gt;
v3.48 (2016-07-20)&lt;br /&gt;
	-Added Consecrate(1604) to bless routine&lt;br /&gt;
	-Quickhunt targets code update and fixes&lt;br /&gt;
	-Made bless work with identical weapons&lt;br /&gt;
v3.49 (2016-07-24)&lt;br /&gt;
	-Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.&lt;br /&gt;
	-Command check added for poison and disease&lt;br /&gt;
	-Fixed some options that were out of place, oops&lt;br /&gt;
	-Tail should now use scripts when performing pre-hunt commands&lt;br /&gt;
	-Head should wait for tails to be out of RT before heading to rest now&lt;br /&gt;
	-Incant should no longer fry your nerves when you dont have enough mana.&lt;br /&gt;
	-Changed incant to use wands when you dont have enough mana.&lt;br /&gt;
	 Also checks your target before incanting, so you always target the correct creature&lt;br /&gt;
	-Changed wand routine to be able to use multiple wand types, &amp;quot;use this wand type&amp;quot; now takes comma seperated wands&lt;br /&gt;
	 &amp;quot;use this wand type&amp;quot; example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
	-Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.&lt;br /&gt;
	-Fixed bug with bless routine, maybe&lt;br /&gt;
	-Option to use Voln SMITE in UAC routine now, instead of always doing it.&lt;br /&gt;
v3.50 (2016-07-24)&lt;br /&gt;
	-Untargetable and Targetable lists now use the name instead of noun.&lt;br /&gt;
	 Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.&lt;br /&gt;
	-Targetable and Untargetable are now listed in ;bigshot display&lt;br /&gt;
	-Fix for Head/Tail Routine. Head wasn&#039;t waiting for the tail members to join bigshot group.&lt;br /&gt;
v3.51 (2016-07-25)&lt;br /&gt;
	-Special coding for 1700. Wont stance offensive for &amp;quot;incant 1700&amp;quot;, Will stance offensive for &amp;quot;incant 1700 evoke&amp;quot;&lt;br /&gt;
	-Fix for ;Bigshot quick not working when your quickhunt targets was empty&lt;br /&gt;
v3.52 (2016-07-27)&lt;br /&gt;
	-Changed variable tracking to be downstream hook instead of exec script&lt;br /&gt;
	 Please let me know if anything doesn&#039;t work like it did in the previous versions&lt;br /&gt;
	-Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana&lt;br /&gt;
	 You can also cast it open as &amp;quot;incant 703 open&amp;quot;&lt;br /&gt;
	-Added flee from vines option to first tab of ;bigshot setup&lt;br /&gt;
v3.53 (2016-07-29)&lt;br /&gt;
	-Incant should now work for any incant combination&lt;br /&gt;
	-Bless can now bless two weapons that lose bless in same attack&lt;br /&gt;
v3.54 (2016-07-30)&lt;br /&gt;
	-REIM! Quick update for some support for reim creatures&lt;br /&gt;
	-Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one&lt;br /&gt;
	-Fixed the lag issue&lt;br /&gt;
v3.55 (2016-07-31)&lt;br /&gt;
	-Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.&lt;br /&gt;
	-More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types&lt;br /&gt;
	-New Command check: noncorporeal - Will see if current creature is non-corporeal undead&lt;br /&gt;
	-New Command check: pcs - Will check for other non-grouped players in the room&lt;br /&gt;
v3.56 (2016-08-02)&lt;br /&gt;
	-Think I have all the Reim mobs handled&lt;br /&gt;
	-Fix for Multi-account hunting...oops&lt;br /&gt;
	-other minor tweaks&lt;br /&gt;
v3.57 (2016-08-04)&lt;br /&gt;
	-Bigshot won&#039;t consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes&lt;br /&gt;
	-Priority should now ignore some NPCs when it does its calculations&lt;br /&gt;
v3.58 (2016-08-07)&lt;br /&gt;
	-companions and familiars should now be excluded from fleeing and targeting stuff&lt;br /&gt;
	-companions and familiars count for poaching checks now just like a disk does&lt;br /&gt;
	 this check only works for solo hunters, group bigshot hunters will ignore this&lt;br /&gt;
	-Ambushers that are part of your group should no longer trigger the poaching routine&lt;br /&gt;
	-Bigshot will on first run for a Ranger with a companion set your companion to a variable. &lt;br /&gt;
	 You can reset this variable with ;bigshot ranger or ;bigshot companion&lt;br /&gt;
v3.59 (2016-08-13)&lt;br /&gt;
	-To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart&lt;br /&gt;
	-Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.&lt;br /&gt;
v3.60 (2016-08-15)&lt;br /&gt;
	-Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.&lt;br /&gt;
	-Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.&lt;br /&gt;
v3.61 (2016-08-15)&lt;br /&gt;
	-Fix for new fogging option triggering at weird times.&lt;br /&gt;
v3.62 (2016-08-23)&lt;br /&gt;
	-UAC Mstrike no longer will ignore the number of creatures in the room in some instances.&lt;br /&gt;
	-Option to flee the room when player-defined message from the game happen&lt;br /&gt;
	 Check the Attacking tab for box to input your text&lt;br /&gt;
	-Fixed issue with bigshot not targeting &amp;quot;do not count these&amp;quot; targets&lt;br /&gt;
	-Fixed issue with force command until # not working correctly&lt;br /&gt;
v3.63 (2016-08-23)&lt;br /&gt;
	-Added option to use Celerity (506) for any command.&lt;br /&gt;
	 Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.&lt;br /&gt;
	 Just add haste or 506 to the front of any command you want it to be cast before.&lt;br /&gt;
	 example: &amp;quot;506 kill target&amp;quot; or &amp;quot;haste kill target(x3),525(pcs)&amp;quot;&lt;br /&gt;
v3.64 (2016-08-23)&lt;br /&gt;
	-Changed Celerity option to only recast if you have less than 3 seconds left&lt;br /&gt;
	-Changed so it doesn&#039;t change into your attacking stance before casting&lt;br /&gt;
	-Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None&lt;br /&gt;
v3.65 (2016-08-28)&lt;br /&gt;
	-Fixes for targeting, fleeing, and priority targeting&lt;br /&gt;
	 This should let bigshot work in the duskruin arena&lt;br /&gt;
v3.66 (2016-08-29)&lt;br /&gt;
	-Only checks for group members if there are other pcs in the room&lt;br /&gt;
	-Won&#039;t loot in the Duskruin Arena anymore&lt;br /&gt;
v3.67 (2016-08-31)&lt;br /&gt;
	-Optimization for priority checks, wont run that section of code so often anymore.&lt;br /&gt;
	-Manual aiming for unarmed combat routine. Command is &amp;quot;unarmed &amp;lt;punch/kick/grapple/jab&amp;gt; &amp;lt;aim location&amp;gt;&amp;quot;&lt;br /&gt;
	 Will swap to the default aiming when you can&#039;t reach what your aiming at or its already missing.&lt;br /&gt;
v3.68 (2016-09-14)&lt;br /&gt;
	-option to stance defensive before looting if not all the creatures in room are dead&lt;br /&gt;
	-wracking option now will use &amp;quot;Symbol of Mana&amp;quot; for voln peoples :)&lt;br /&gt;
	-Performs the bless routine if needed when you wander or go to rest now&lt;br /&gt;
	-Added a delayed looting option&lt;br /&gt;
	 skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died&lt;br /&gt;
	-Will now try to escape from the inside of a roa&#039;ter if you get swallowed&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81880</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81880"/>
		<updated>2016-09-08T03:30:00Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
https://gswiki.play.net/Script_Bigshot_Changelog&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murmaider your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
Some ideas for your quickhunt targets&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. A caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
Various options used when doing unarmed combat&lt;br /&gt;
* Tier 3 Attack - The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
* Aim at location - Used for aimed UAC Combat. Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* MSTRIKE when creatures equal or greater - Default is 1.&lt;br /&gt;
* Voln SMITE? - Will perform a Voln SMITE on [[Non-corporeal]] undead when your UAC tier is excellent.&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* MSTRIKE during cooldown stamina requirement - Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown. Careful when setting too low as it can pop your muscles. Leave blank for it to use your max stamina.&lt;br /&gt;
* QUICKSTRIKE stamina requirement - Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* Unfocused MSTRIKE when creatures equal or greater - Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* MSTRIKE during cooldown - Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* Use QUICKSTRIKE for MSTRIKE - Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* when percent mind &amp;lt;= - Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* and percent mana&amp;gt;= - Determines the percent total of your maximum mana that must be present before hunting. Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at or around 100.&lt;br /&gt;
* and CHECKspirit &amp;gt;= - Bigshot will check to see that your current Spirit value is higher than what is listed here. Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* when percent mind &amp;gt;= - Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* or percentmana &amp;lt;= - Forces Bigshot to rest when your percentage of mana is at or below this threshold. This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* or percentencumbrance &amp;gt;= - When you have reached a given level of encumbrance, Bigshot will rest and execute your resting scripts (ie &#039;Sloot2 sell&#039;, opening your boxes and selling the contents). Every 10% is approximately 1 second of additional RT.&lt;br /&gt;
* or wounded eval: - Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 50 || ([Wounds.head, Scars.head].max &amp;gt;= 2) || ([Wounds.nsys, Scars.nsys].max &amp;gt;= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, &lt;br /&gt;
Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt;= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt;= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm,&lt;br /&gt;
 Scars.leftHand].max &amp;gt;= 2) )&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Bigshot lets you specify which ammunition type you want to use. Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here.&lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=81878</id>
		<title>Lich:Script Bigshot/Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot/Changelog&amp;diff=81878"/>
		<updated>2016-09-08T03:27:52Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Created page with &amp;quot;&amp;lt;pre{{log2}}&amp;gt; 		Changelog 		3.0 (2015-05-30): 				stop trying to attack monsters that aren&amp;#039;t in the room (wild guess, untested) 				bumped version up from 2.12052012 to 3.0, b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
		Changelog&lt;br /&gt;
		3.0 (2015-05-30):&lt;br /&gt;
				stop trying to attack monsters that aren&#039;t in the room (wild guess, untested)&lt;br /&gt;
				bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format&lt;br /&gt;
				added message to trust script&lt;br /&gt;
	 &lt;br /&gt;
		Edits by Kalros: (2015-11-2015)&lt;br /&gt;
		v3.1&lt;br /&gt;
			-Fixed Disk poaching.&lt;br /&gt;
			-Fixed First room poaching.&lt;br /&gt;
			-Removed group poaching logic.&lt;br /&gt;
			-Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.&lt;br /&gt;
			-Rewrote and updated wander targeting sections. Fixes some target related bugs.&lt;br /&gt;
			-Moved WAIT command to exec to prevent line buffer issues and make more responsive&lt;br /&gt;
		v3.2 (2/27/2016)&lt;br /&gt;
			-Added changes to fix incant loot issues (might work)&lt;br /&gt;
			-Added ability to detect renaming of bigshot without destroying exec scripts&lt;br /&gt;
			-Converted exec scripts to strings to allow =&amp;gt;quiet&lt;br /&gt;
&lt;br /&gt;
		Edits by Zhiart: (2016-03-25)&lt;br /&gt;
			-Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)&lt;br /&gt;
			&lt;br /&gt;
		Edits by Hazado: (2016-06-01)&lt;br /&gt;
		V3.3 (2016-06-01)&lt;br /&gt;
			-Added UAC combat! Start it with hunting command &amp;quot;unarmed punch/jab/kick/grapple&amp;quot;&lt;br /&gt;
			-Added options for UAC in setup&lt;br /&gt;
			-Added options for MSTRIKEing in setup&lt;br /&gt;
			-Rewrote MSTRIKE routine&lt;br /&gt;
			-can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands&lt;br /&gt;
			-Changed wander routine to hit every room in area instead of random wandering&lt;br /&gt;
		v3.31 (2016-06-02)&lt;br /&gt;
			-Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest&lt;br /&gt;
			-Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply&lt;br /&gt;
			-Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater&lt;br /&gt;
			-Fixed bug caused when doing commands like &amp;quot;stance for and kill target&amp;quot;&lt;br /&gt;
		v3.32 (2016-06-02)&lt;br /&gt;
			-Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal&lt;br /&gt;
			-Added Voln Smite to command, use Smite in your hunting commands&lt;br /&gt;
			-Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page&lt;br /&gt;
			 Also supports it from the hunting command i.e. &amp;quot;ambush head&amp;quot;&lt;br /&gt;
			 If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest&lt;br /&gt;
		v3.33 (2016-06-06)&lt;br /&gt;
			-Fix for creatures leaving room and script getting stuck (Hopefully)&lt;br /&gt;
			-Fix for loot script activating during roundtime&lt;br /&gt;
			-Fix for issue with targeting using creatures name or noun&lt;br /&gt;
		v3.34 (2016-06-08)&lt;br /&gt;
			-Added aiming for archery to the Hunting tab in setup.&lt;br /&gt;
			 Will change location once you stick the place your aiming at, looping until the creature is dead&lt;br /&gt;
			-Made gathering ammo a bit more specific about what its grabbing and where its putting it. &lt;br /&gt;
			 Also works with bolts and darts now if you gathered things to the ground.&lt;br /&gt;
		v3.35 (2016-06-14)&lt;br /&gt;
			-Added option for attacks to only trigger when certain number of creatures are in the room.&lt;br /&gt;
			 Just add (mob#) to the attack you want to do&lt;br /&gt;
			-Fixes for unarmed combat getting stalled&lt;br /&gt;
			-Now attempts to soothe (1205) when appropriate&lt;br /&gt;
		v3.36 (2016-06-23)&lt;br /&gt;
			-Added option for adjusting wander time between rooms (Found on Hunting Map Tab)&lt;br /&gt;
		v3.37 (2016-06-24)&lt;br /&gt;
			-can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%&lt;br /&gt;
			 must all be inside the () and seperated with a space&lt;br /&gt;
			 current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room&lt;br /&gt;
			 m/s/h/e/tier/mob respectively&lt;br /&gt;
		v3.38 (2016-06-25)&lt;br /&gt;
			-added command check for target not being prone or target being undead&lt;br /&gt;
			 current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead&lt;br /&gt;
			 m/s/h/e/tier/mob/prone/undead respectively&lt;br /&gt;
			 Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place&lt;br /&gt;
		V3.39 (2016-06-26)&lt;br /&gt;
			-Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick&lt;br /&gt;
			 Quick Mode overrides your currently setup targets and targets the current room npcs&lt;br /&gt;
			 Wandering, Fleeing and Resting is disabled&lt;br /&gt;
			 Bigshot exits when no NPCS found in room&lt;br /&gt;
			 Uses Quick Hunting Commands&lt;br /&gt;
			-Supports up to 10 (A-J) different attack routines now.&lt;br /&gt;
			 Moved all the attack routines to new tab, Commands&lt;br /&gt;
			-Moved few options to the attacking tab&lt;br /&gt;
		V3.40 (2016-06-30)&lt;br /&gt;
			-Mstrike will now cast 1107 and 1607 when appropriate&lt;br /&gt;
			-Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn&#039;t mapped&lt;br /&gt;
			-added inverse command checks, put a ! in front of the command check, i.e kill(!h60)&lt;br /&gt;
			-Doesn&#039;t count escorts anymore for NPC checks&lt;br /&gt;
		v3.41 (2016-06-30)&lt;br /&gt;
			-Fixed Head/Tail bigshot hunting&lt;br /&gt;
		v3.42 (2016-06-30)&lt;br /&gt;
			-Fix for mob command check due to recent change&lt;br /&gt;
			-Optimized the escort npc check&lt;br /&gt;
		v3.43 (2016-07-01)&lt;br /&gt;
			-Fix for the Fix :(&lt;br /&gt;
		v3.44 (2016-07-01)&lt;br /&gt;
			-Fix for the fix for the fix!!&lt;br /&gt;
			-Added a check for spell 608 to skip if already hidden&lt;br /&gt;
			-Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding&lt;br /&gt;
		v3.45 (2016-07-09)&lt;br /&gt;
			-better code for checking for an escort, less error prone now (:&lt;br /&gt;
			-fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot&lt;br /&gt;
			-UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.&lt;br /&gt;
		v3.46 (2016-07-19)&lt;br /&gt;
			-now tries to pull someone to their feet when they are lying down/kneeling/etc.&lt;br /&gt;
			-Rewrote the bless option to bless anything that runs out of a bless.&lt;br /&gt;
			 Now located on Attacking Tab as a checkbox&lt;br /&gt;
			 Returns you to your resting area if you can&#039;t bless things.&lt;br /&gt;
			-Added a priority targeting option to hunting tab.&lt;br /&gt;
			 Will switch target based on the order of your valid targets, whenever its attacking.&lt;br /&gt;
			-Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)&lt;br /&gt;
			 You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.&lt;br /&gt;
		v3.47 (2016-07-19)&lt;br /&gt;
			-fix for blessing weapons&lt;br /&gt;
		v3.48 (2016-07-20)&lt;br /&gt;
			-Added Consecrate(1604) to bless routine&lt;br /&gt;
			-Quickhunt targets code update and fixes&lt;br /&gt;
			-Made bless work with identical weapons&lt;br /&gt;
		v3.49 (2016-07-24)&lt;br /&gt;
			-Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.&lt;br /&gt;
			-Command check added for poison and disease&lt;br /&gt;
			-Fixed some options that were out of place, oops&lt;br /&gt;
			-Tail should now use scripts when performing pre-hunt commands&lt;br /&gt;
			-Head should wait for tails to be out of RT before heading to rest now&lt;br /&gt;
			-Incant should no longer fry your nerves when you dont have enough mana.&lt;br /&gt;
			-Changed incant to use wands when you dont have enough mana.&lt;br /&gt;
			 Also checks your target before incanting, so you always target the correct creature&lt;br /&gt;
			-Changed wand routine to be able to use multiple wand types, &amp;quot;use this wand type&amp;quot; now takes comma seperated wands&lt;br /&gt;
			 &amp;quot;use this wand type&amp;quot; example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
			-Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.&lt;br /&gt;
			-Fixed bug with bless routine, maybe&lt;br /&gt;
			-Option to use Voln SMITE in UAC routine now, instead of always doing it.&lt;br /&gt;
		v3.50 (2016-07-24)&lt;br /&gt;
			-Untargetable and Targetable lists now use the name instead of noun.&lt;br /&gt;
			 Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.&lt;br /&gt;
			-Targetable and Untargetable are now listed in ;bigshot display&lt;br /&gt;
			-Fix for Head/Tail Routine. Head wasn&#039;t waiting for the tail members to join bigshot group.&lt;br /&gt;
		v3.51 (2016-07-25)&lt;br /&gt;
			-Special coding for 1700. Wont stance offensive for &amp;quot;incant 1700&amp;quot;, Will stance offensive for &amp;quot;incant 1700 evoke&amp;quot;&lt;br /&gt;
			-Fix for ;Bigshot quick not working when your quickhunt targets was empty&lt;br /&gt;
		v3.52 (2016-07-27)&lt;br /&gt;
			-Changed variable tracking to be downstream hook instead of exec script&lt;br /&gt;
			 Please let me know if anything doesn&#039;t work like it did in the previous versions&lt;br /&gt;
			-Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana&lt;br /&gt;
			 You can also cast it open as &amp;quot;incant 703 open&amp;quot;&lt;br /&gt;
			-Added flee from vines option to first tab of ;bigshot setup&lt;br /&gt;
		v3.53 (2016-07-29)&lt;br /&gt;
			-Incant should now work for any incant combination&lt;br /&gt;
			-Bless can now bless two weapons that lose bless in same attack&lt;br /&gt;
		v3.54 (2016-07-30)&lt;br /&gt;
			-REIM! Quick update for some support for reim creatures&lt;br /&gt;
			-Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one&lt;br /&gt;
			-Fixed the lag issue&lt;br /&gt;
		v3.55 (2016-07-31)&lt;br /&gt;
			-Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.&lt;br /&gt;
			-More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types&lt;br /&gt;
			-New Command check: noncorporeal - Will see if current creature is non-corporeal undead&lt;br /&gt;
			-New Command check: pcs - Will check for other non-grouped players in the room&lt;br /&gt;
		v3.56 (2016-08-02)&lt;br /&gt;
			-Think I have all the Reim mobs handled&lt;br /&gt;
			-Fix for Multi-account hunting...oops&lt;br /&gt;
			-other minor tweaks&lt;br /&gt;
		v3.57 (2016-08-04)&lt;br /&gt;
			-Bigshot won&#039;t consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes&lt;br /&gt;
			-Priority should now ignore some NPCs when it does its calculations&lt;br /&gt;
		v3.58 (2016-08-07)&lt;br /&gt;
			-companions and familiars should now be excluded from fleeing and targeting stuff&lt;br /&gt;
			-companions and familiars count for poaching checks now just like a disk does&lt;br /&gt;
			 this check only works for solo hunters, group bigshot hunters will ignore this&lt;br /&gt;
			-Ambushers that are part of your group should no longer trigger the poaching routine&lt;br /&gt;
			-Bigshot will on first run for a Ranger with a companion set your companion to a variable. &lt;br /&gt;
			 You can reset this variable with ;bigshot ranger or ;bigshot companion&lt;br /&gt;
		v3.59 (2016-08-13)&lt;br /&gt;
			-To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart&lt;br /&gt;
			-Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.&lt;br /&gt;
		v3.60 (2016-08-15)&lt;br /&gt;
			-Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.&lt;br /&gt;
			-Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.&lt;br /&gt;
		v3.61 (2016-08-15)&lt;br /&gt;
			-Fix for new fogging option triggering at weird times.&lt;br /&gt;
		v3.62 (2016-08-23)&lt;br /&gt;
			-UAC Mstrike no longer will ignore the number of creatures in the room in some instances.&lt;br /&gt;
			-Option to flee the room when player-defined message from the game happen&lt;br /&gt;
			 Check the Attacking tab for box to input your text&lt;br /&gt;
			-Fixed issue with bigshot not targeting &amp;quot;do not count these&amp;quot; targets&lt;br /&gt;
			-Fixed issue with force command until # not working correctly&lt;br /&gt;
		v3.63 (2016-08-23)&lt;br /&gt;
			-Added option to use Celerity (506) for any command.&lt;br /&gt;
			 Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.&lt;br /&gt;
			 Just add haste or 506 to the front of any command you want it to be cast before.&lt;br /&gt;
			 example: &amp;quot;506 kill target&amp;quot; or &amp;quot;haste kill target(x3),525(pcs)&amp;quot;&lt;br /&gt;
		v3.64 (2016-08-23)&lt;br /&gt;
			-Changed Celerity option to only recast if you have less than 3 seconds left&lt;br /&gt;
			-Changed so it doesn&#039;t change into your attacking stance before casting&lt;br /&gt;
			-Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None&lt;br /&gt;
		v3.65 (2016-08-28)&lt;br /&gt;
			-Fixes for targeting, fleeing, and priority targeting&lt;br /&gt;
			 This should let bigshot work in the duskruin arena&lt;br /&gt;
		v3.66 (2016-08-29)&lt;br /&gt;
			-Only checks for group members if there are other pcs in the room&lt;br /&gt;
			-Won&#039;t loot in the Duskruin Arena anymore&lt;br /&gt;
		v3.67 (2016-08-31)&lt;br /&gt;
			-Optimization for priority checks, wont run that section of code so often anymore.&lt;br /&gt;
			-Manual aiming for unarmed combat routine. Command is &amp;quot;unarmed &amp;lt;punch/kick/grapple/jab&amp;gt; &amp;lt;aim location&amp;gt;&amp;quot;&lt;br /&gt;
			 Will swap to the default aiming when you can&#039;t reach what your aiming at or its already missing.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81747</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81747"/>
		<updated>2016-09-02T04:20:09Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Added Loresong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lore Song===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
After the first few words of your song leave your mouth, your ears go deaf and your vision falls black.  Your lips continue to move, but you hear nothing at all, not even your own voice.&lt;br /&gt;
Scenery unfolds around you, and you find yourself standing at the base of the DragonSpine Mountains in front of a thin section of the Locksmehr River.  The water has a faint tinge of red, and you notice something protruding from its bank.  You kneel down and scoop up an oily stone, gazing curiously at its crimson-laced porous surface.  In an unfamiliar gravelly voice, you murmur, &amp;quot;The Gods have answered, and they now share with us this gift from the blood ravine.&amp;quot;&lt;br /&gt;
Your breathing slows and your muscles tighten to a point of paralysis.  Time seems to speed up as if hundreds of years were passing before your eyes while you remain unable to move.  The moons rise and fall in the sky, and hundreds of men and women visit the water&#039;s edge only to leave with sacks full of the red flint-like substance.  With a blink, time slows and you feel your breathing return to normal as your muscles relax.&lt;br /&gt;
You glance down to see a dried river bed, and your hand is empty, no longer holding the treasured ur-barath stone.&lt;br /&gt;
&lt;br /&gt;
You continue to sing, but you remain unable to hear your own words.  Your surroundings are unfamiliar.&lt;br /&gt;
Three participants clothed in ripped cloth and bloodied armor stand before you, their heads bowed in respect.  Hundreds of spectators cheer eagerly as they await your confirmation of the triumphant combatants.  You glance down and take note of three silver and kelyn pendants in your hand, each filled with four miniature moons.  You silently approach the trio, and in a methodical and practiced production, drape a pendant around each participant&#039;s neck.  The winners fall to their knees as you recite, &amp;quot;Your physical prowess has proven you worthy of this gift from our Gods.  Wear it with pride in remembrance of this day...the day you became a true Champion!&amp;quot;  The rest of your words are drowned out by the cheering crowds who follow the victors out of the arena and toward a great temple.&lt;br /&gt;
Black clouds of dust obscure your vision, and all sounds cease.  You feel incredibly disoriented.&lt;br /&gt;
&lt;br /&gt;
Words spill across your lips as they&#039;ve done many times before, but you are still unable to hear your own voice.&lt;br /&gt;
A deep ominous rumble echoes in the distance.  The ground begins to tremble and shake violently.  A heavy downpour soaks the terrain.  Suddenly, waves of mud and debris slide across the ground and engulfs the arena.  The ground splits open and swallows the surrounding buildings including the sacred temple, suffocating them in a dark ocean of dust and rubble.&lt;br /&gt;
Tiny particles in the air force you to blink rapidly, but you are unable to see.  You shut your eyes tight and rub them with clenched fists, sandy grit scraping across your cornea.  You scream out in pain, but are unable to hear your own cries.  Darkness surrounds you.&lt;br /&gt;
&lt;br /&gt;
As the sting in your eyes dissipates, you open your eyes to see an area - empty, overgrown, and with little sign of life.  You struggle to bring yourself back to the present.&lt;br /&gt;
Standing before the devastated lands, time once again hastens and your body becomes immobilized.  Bandits flood the area, structures rise from the ground, smoke billows into the sky -- signs that life has returned to the once ruined land at the blood ravine.  Laying atop a small dirt mound, a tiny chunk of ur-barath lies in wait.  You try to reach toward the stone, but are still unable to move.  With your last bit of energy, you open your mouth and speak, in the same unfamiliar and gravelly voice, &amp;quot;Bloodriven...&amp;quot;&lt;br /&gt;
With a weak gasp for air, you collapse onto the ground, exhausted.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over &amp;lt;his/her&amp;gt; face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]|| style=&amp;quot;text-align: center&amp;quot;|two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| style=&amp;quot;text-align: center&amp;quot;|jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| style=&amp;quot;text-align: center&amp;quot;|music notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]|| style=&amp;quot;text-align: center&amp;quot;|boulders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feathers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| style=&amp;quot;text-align: center&amp;quot;|black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| style=&amp;quot;text-align: center&amp;quot;|ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]|| style=&amp;quot;text-align: center&amp;quot;|slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]|| style=&amp;quot;text-align: center&amp;quot;|rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| style=&amp;quot;text-align: center&amp;quot;|hearts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]|| style=&amp;quot;text-align: center&amp;quot;|shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*|o&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]|| style=&amp;quot;text-align: center&amp;quot;|yellow treble clefs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81612</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81612"/>
		<updated>2016-08-31T04:48:02Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: fixing Oleani&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]|| style=&amp;quot;text-align: center&amp;quot;|two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| style=&amp;quot;text-align: center&amp;quot;|jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;o|`&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| style=&amp;quot;text-align: center&amp;quot;|music notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]|| style=&amp;quot;text-align: center&amp;quot;|boulders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feather&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| style=&amp;quot;text-align: center&amp;quot;|black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| style=&amp;quot;text-align: center&amp;quot;|ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]|| style=&amp;quot;text-align: center&amp;quot;|slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]|| style=&amp;quot;text-align: center&amp;quot;|rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| style=&amp;quot;text-align: center&amp;quot;|hearts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]|| style=&amp;quot;text-align: center&amp;quot;|shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81609</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81609"/>
		<updated>2016-08-30T18:33:10Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]|| style=&amp;quot;text-align: center&amp;quot;|two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| style=&amp;quot;text-align: center&amp;quot;|jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]|| style=&amp;quot;text-align: center&amp;quot;|boulders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feather&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| style=&amp;quot;text-align: center&amp;quot;|black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| style=&amp;quot;text-align: center&amp;quot;|ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]|| style=&amp;quot;text-align: center&amp;quot;|slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ X /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]|| style=&amp;quot;text-align: center&amp;quot;|rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;I^I&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| style=&amp;quot;text-align: center&amp;quot;|hearts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]|| style=&amp;quot;text-align: center&amp;quot;|shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81608</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81608"/>
		<updated>2016-08-30T17:57:10Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]|| style=&amp;quot;text-align: center&amp;quot;|two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| style=&amp;quot;text-align: center&amp;quot;|jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)O(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]|| style=&amp;quot;text-align: center&amp;quot;|boulders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feather&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| style=&amp;quot;text-align: center&amp;quot;|black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| style=&amp;quot;text-align: center&amp;quot;|ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]|| style=&amp;quot;text-align: center&amp;quot;|slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]|| style=&amp;quot;text-align: center&amp;quot;|rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;I^I&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| style=&amp;quot;text-align: center&amp;quot;|hearts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]|| style=&amp;quot;text-align: center&amp;quot;|shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81604</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81604"/>
		<updated>2016-08-30T05:12:45Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Meyno&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]|| style=&amp;quot;text-align: center&amp;quot;|two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| style=&amp;quot;text-align: center&amp;quot;|jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]|| style=&amp;quot;text-align: center&amp;quot;|boulders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feather&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| style=&amp;quot;text-align: center&amp;quot;|black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| style=&amp;quot;text-align: center&amp;quot;|ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|=|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]|| style=&amp;quot;text-align: center&amp;quot;|slabs of rock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]|| style=&amp;quot;text-align: center&amp;quot;|rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]|| style=&amp;quot;text-align: center&amp;quot;|shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81599</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81599"/>
		<updated>2016-08-29T22:28:36Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: charl items added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O--O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]|| style=&amp;quot;text-align: center&amp;quot;|two-headed serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| style=&amp;quot;text-align: center&amp;quot;|jade tridents&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OOO&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]|| style=&amp;quot;text-align: center&amp;quot;|boulders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feather&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| style=&amp;quot;text-align: center&amp;quot;|black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;XX&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| style=&amp;quot;text-align: center&amp;quot;|ivory-hilted daggers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]|| style=&amp;quot;text-align: center&amp;quot;|rusted shackles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;* * *&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]|| style=&amp;quot;text-align: center&amp;quot;|shimmering stars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81585</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81585"/>
		<updated>2016-08-29T03:02:56Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Fixing Lorminstra and Laethe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.  When a bloodrune is in use, it adds an additional line to the pendant&#039;s &#039;&#039;&#039;SHOW&#039;&#039;&#039; description.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.  &#039;&#039;A bloodrune rests atop the four moons, secured by a luminescent, crimson-hued thread.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| &lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feather&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\ \&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| style=&amp;quot;text-align: center&amp;quot;|black rose petals&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cidolfhus&amp;diff=81582</id>
		<title>Cidolfhus</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cidolfhus&amp;diff=81582"/>
		<updated>2016-08-29T01:58:30Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Verbs were wrong for Pelt bag tiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Cidolfhus&#039;&#039;&#039; is a merchant notoriously run by GM Wyrom and has featured many items sought after for various reasons.  He is also the creator of [[ClimateWear]].&lt;br /&gt;
&lt;br /&gt;
==Bandanas==&lt;br /&gt;
&#039;&#039;&#039;Pirate bandanas&#039;&#039;&#039; offer the wearer an opportunity to customize up to four separate hair alters when worn.&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The bandana has two custom feature settings.  It can have two more.&lt;br /&gt;
&lt;br /&gt;
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you&#039;re bald).  An example would be:&lt;br /&gt;
&lt;br /&gt;
  tucked under a fraying black leather bandana, which is tightly knotted in the back.&lt;br /&gt;
  She has a fraying black leather bandana covering her bald head.&lt;br /&gt;
  with a fraying black leather bandana placed at the crown of her head.&lt;br /&gt;
  She has a fraying black leather bandana placed at the crown of her bald head.&lt;br /&gt;
&lt;br /&gt;
Please note, that if you have the custom settings made for someone bald, it won&#039;t look right for someone with hair, and vice versa.  You also can&#039;t wear this with another hair quirk/unique field altering item to change your features.  This item isn&#039;t limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.&lt;br /&gt;
&lt;br /&gt;
  Custom feature 1: haphazardly caught beneath a fraying black leather bandana with a few scattered wisps throughout&lt;br /&gt;
  Custom feature 2: tucked beneath a fraying black leather bandana with a thick fringe hanging free to cover one of her eyes&lt;br /&gt;
  Custom feature 3: None.&lt;br /&gt;
  Custom feature 4: None.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You reach up and wrap the black leather bandana around your head and tie it securely in place.|| XXX reaches up and wraps the black leather bandana around her head and ties it securely in place.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE&#039;&#039;&#039;|| You untie the black leather bandana and remove it.|| XXX unties a fraying black leather bandana and removes it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039;|| You tuck a stray piece of hair back under your black leather bandana.|| XXX tucks a stray piece of hair back under her black leather bandana.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;|| Grabbing the loose ends of your black leather bandana, you tighten the knot.|| Grabbing the loose ends of her black leather bandana, Maretta tightens the knot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;No custom settings|| You tug on your bandage for a moment.|| XXX tugs on her bandage for a moment.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;Custom Settings|| You adjust the bandana to your &#039;&#039;second&#039;&#039; stylish look.|| XXX adjusts how her bandana can be worn.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Cycles through different styles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bandoliers==&lt;br /&gt;
&#039;&#039;&#039;Bandoliers&#039;&#039;&#039;, or &#039;&#039;&#039;harnesses&#039;&#039;&#039;, are frontworn and come sold off the shelf max light and deep.  Wearers have the ability to alter the various &#039;&#039;containers&#039;&#039; within the bandolier.  They were originally sold by &#039;&#039;&#039;Vahmyr&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
The leather harness is fully unlocked.  It has 16 verbs.&lt;br /&gt;
&lt;br /&gt;
When altering, keep in mind that the harness&#039;s messaging references large and small containers, and a row of weapon slots and straps.  These can all be altered by a skilled merchant.  The should remain plural.  Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!TIER !!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|&#039;&#039;&#039;&#039;&#039;Off-the-Shelf&#039;&#039;&#039;&#039;&#039;|| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You slip the leather harness around your shoulders and buckle it over your jet leather tightly, adjusting your gear for easy use.|| XXX slips the leather harness around her shoulders and buckles it over her jet leather tightly, adjusting her gear for easy use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE&#039;&#039;&#039;|| You unbuckle the leather harness and shrug out of the various straps, freeing yourself from it.|| XXX unbuckles a blackened leather harness and shrugs out of the various straps, freeing herself from it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Wands/Small weapons|| You sheathe the drake dagger into one of the slots on your leather harness.|| XXX sheathes a drake dagger into one of the slots on her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Back weapons|| Reaching over your shoulder, you secure your stormcloud-hued runestaff into a series of straps on the back of your leather harness.|| Reaching over her shoulder, XXX secures her stormcloud-hued runestaff into a series of straps on the back of her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Shield|| You sling your illthorn greatshield over your shoulder and onto a series of straps on the back of your leather harness.|| XXX slings her illthorn greatshield over her shoulder and onto a series of straps on the back of her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Paper/Scrolls|| You roll up the burnt scroll, and slide it into one of the narrow tubes hanging from your leather harness.|| XXX rolls up her burnt scroll, and slides it into one of the narrow tubes hanging from her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Trinkets|| You slip the studded silver barrette inside one of the small pouches hanging from your leather harness.|| XXX slips a cut firestone studded silver barrette inside one of the small pouches hanging from her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Miscellaneous|| You toss the aged bone talisman into one of the containers hanging from your leather harness.|| XXX tosses an aged bone talisman emanating a faint glow into one of the containers hanging from her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Wands/Small weapons|| You draw the drake dagger from one of the slots on your leather harness.|| XXX draws a drake dagger from one of the slots on her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Back weapons|| Reaching over your shoulder, you draw your stormcloud-hued runestaff from a series of straps on the back of your leather harness.|| Reaching over her shoulder, XXX draws her stormcloud-hued runestaff from a series of straps on the back of her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Shield|| With a swift shrug of your shoulder, you sling a carved illthorn greatshield off from a series of straps on the back of your leather harness.|| Reaching over her shoulder, XXX draws her stormcloud-hued runestaff from a series of straps on the back of her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Paper/Scrolls|| You reach inside one of the narrow tubes hanging from your leather harness and slide a burnt scroll out, which you unroll.|| XXX reaches inside one of the narrow tubes hanging from her leather harness and slides a burnt scroll out, which she unrolls.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Trinkets|| You reach inside one of the small pouches hanging from your leather harness and collect a cut firestone studded silver barrette.|| XXX reaches inside one of the small pouches hanging from her leather harness and collects a cut firestone studded silver barrette.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Miscellaneous|| You reach inside one of the containers hanging from the leather harness and grab the aged bone talisman.|| XXX reaches inside one of the containers hanging from her leather harness and grabs an aged bone talisman emanating a faint glow.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&#039;&#039;|| &#039;&#039;&#039;RUB&#039;&#039;&#039;|| You pull on the straps of your leather harness, adjusting the fit.|| XXX pulls on the straps of her leather harness, adjusting the fit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TAP&#039;&#039;&#039;|| You slowly drum your fingers on your leather harness, narrowing your eyes.|| XXX slowly drums her fingers on her leather harness, narrowing her eyes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039;|| You idly trace the length of one of the straps on your leather harness.|| XXX idly traces the length of one of the straps on her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&#039;&#039;|| &#039;&#039;&#039;PUSH&#039;&#039;&#039;|| You take a moment to organize the gear on your leather harness.|| XXX takes a moment to organize the gear on her leather harness.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WAVE&#039;&#039;&#039;|| You pull on the straps of your leather harness, giving an intimidating look!|| XXX pulls on the straps of her leather harness, giving an intimidating look!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WAVE&#039;&#039;&#039;&amp;lt;br&amp;gt;Targeted|| You pull on the straps of your leather harness, giving XXX an intimidating look!|| XXX pulls on the straps of her leather harness, giving you an intimidating look!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;OPEN&#039;&#039;&#039;|| You open the various containers on your leather harness, adjusting your gear for easy use.|| XXX opens the various containers on her leather harness, adjusting her gear for easy use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLOSE&#039;&#039;&#039;|| You close the various containers on your leather harness, giving a final pat down to ensure everything is fully closed.|| XXX closes the various containers on her leather harness, giving a final pat down to ensure everything is fully closed.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;&#039;&#039;Tier 3&amp;lt;br&amp;gt;Fully Unlocked&#039;&#039;&#039;&#039;&#039;|| &#039;&#039;&#039;POSE&#039;&#039;&#039;|| You place your hands on your leather harness and strike a dashing pose.|| XXX places his hands on his leather harness and strikes a dashing pose.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;POSE&#039;&#039;&#039;&amp;lt;br&amp;gt;With [[Hidden_bracer|Hidden Bracer]]|| You place your hands on your leather harness and strike a dashing pose, flashing your black leather bracer.|| XXX places his hands on his leather harness and strikes a dashing pose, flashing his black leather bracer.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SPIN&#039;&#039;&#039;|| Grasping at the straps on your leather harness, you spin around!|| Grasping at the straps on his leather harness, XXX spins around!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SPIN&#039;&#039;&#039;&amp;lt;br&amp;gt;With a [[Invisibility|small shadowy black crystal sphere]] inside|| Reaching inside your leather harness, you grab a small shadowy black crystal sphere and spin around!  You flourish the sphere and toss it to the ground, causing it to explode around you in a cloud of black smoke!  As the smoke swirls around you, you notice that your form slowly blurs into invisibility.|| Reaching inside his leather harness, XXX grabs a small shadowy black crystal sphere and spins around!  He flourishes the sphere and tosses it to the ground, causing it to explode around him in a cloud of black smoke!  As the smoke dissipates, you notice that XXX is gone.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FOLD&#039;&#039;&#039;|| You fold your arms over your leather harness, glancing around at your surroundings.|| XXX folds his arms over his leather harness, glancing around at his surroundings.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BOW&#039;&#039;&#039;|| You bob and weave, grasping at the straps on your leather harness.|| XXX bobs and weaves, grasping at the straps on his leather harness.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pelt Bags==&lt;br /&gt;
&#039;&#039;&#039;Pelt Bags&#039;&#039;&#039; have been sold off the shelf in various shops at many festivals, and are also known as &#039;&#039;&#039;auto-bundlers&#039;&#039;&#039;.  &#039;&#039;A shaggy dark grey wolf fur satchel&#039;&#039; is currently on the [[Return to Black Swan Castle Prize List]] as a fully unlocked bag with enhancive properties.  These were originally introduced by &#039;&#039;&#039;Khlat&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Black Swan Prize Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The satchel resonates with your voice, indicating that it enhances its owner in the following ways:&lt;br /&gt;
It provides a bonus of 4 to First Aid Bonus.&lt;br /&gt;
It provides a bonus of 4 to Survival Bonus.&lt;br /&gt;
The satchel looks to have quite a few charges remaining.&lt;br /&gt;
You sense that the wolf hide satchel will persist after its last enhancive charge has been expended.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
The wolf hide satchel is fully unlocked.&lt;br /&gt;
&lt;br /&gt;
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the satchel&#039;s show always remains.&lt;br /&gt;
You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!TIER !!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&#039;&#039;&#039;&#039;&#039;Tier 1&amp;lt;br&amp;gt;Off-the-Shelf&#039;&#039;&#039;&#039;&#039;|| &#039;&#039;&#039;WEAR&#039;&#039;&#039;&amp;lt;br&amp;gt;Empty|| You securely attach the wolf skin bag to your belt, resting the bag on your hip.|| XXX securely attaches a supple wolf skin bag to her belt, resting the bag on her hip.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE&#039;&#039;&#039;|| You carefully remove the wolf skin bag, making sure not to damage the contents in the process.|| XXX carefully removes the wolf skin bag, making sure not to damage the contents in the process.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LOOK&amp;lt;br&amp;gt;SHOW&#039;&#039;&#039;||colspan=&amp;quot;2&amp;quot;|Along the side of the wolf skin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Skins|| You carefully place the orc scalp inside your wolf skin bag, making sure not to damage the scalp.|| XXX carefully places a scraggly orc scalp inside her wolf skin bag, making sure not to damage the scalp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Other items|| You absent-mindedly drop a rose-carved ebon crystal phial into your wolf skin bag.|| XXX absent-mindedly drops a rose-carved ebon crystal phial into her wolf skin bag.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Dagger|| You wipe off the blade and sheathe the mithglin bodice dagger into one of the narrow scabbards along the side of your wolf skin bag.|| XXX wipes off the blade and sheathes an ivory-hilted gold mithglin bodice dagger into one of the narrow scabbards along the side of her wolf skin bag.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT&#039;&#039;&#039;&amp;lt;br&amp;gt;Fire-flaring dagger|| You wipe off the blade and sheathe the drake dagger into one of the rhimar-throated scabbards along the side of your wolf skin bag.|| XXX wipes off the blade and sheathes a drake dagger into one of the rhimar-throated scabbards along the side of her wolf skin bag.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Skin|| You carefully remove the orc scalp from inside your wolf skin bag, making sure not to damage the scalp.|| XXX carefully removes a scraggly orc scalp from inside her wolf skin bag, making sure not to damage the scalp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Other items|| You grab a rose-carved ebon crystal phial from inside your wolf skin bag.|| XXX grabs a rose-carved ebon crystal phial from inside her wolf skin bag.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Dagger|| You unsheathe the mithglin bodice dagger from one of the narrow scabbards along the side of your wolf skin bag.|| XXX unsheathes an ivory-hilted gold mithglin bodice dagger from one of the narrow scabbards along the side of her wolf skin bag.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039;&amp;lt;br&amp;gt;Fire-flaring dagger|| You unsheathe the drake dagger from one of the rhimar-throated scabbards along the side of your wolf skin bag.|| XXX unsheathes a drake dagger from one of the rhimar-throated scabbards along the side of her wolf skin bag.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&#039;&#039;|| &#039;&#039;&#039;RUB&#039;&#039;&#039;|| You brush off the surface of your wolf skin bag, cleaning any grime that may have collected.|| XXX brushes off the surface of her wolf skin bag, cleaning any grime that may have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAP&#039;&#039;&#039;&amp;lt;br&amp;gt;Empty|| You reach inside your wolf skin bag, but find it empty.|| XXX reaches inside her wolf skin bag, but finds it empty.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAP&#039;&#039;&#039;&amp;lt;br&amp;gt;With items||You reach inside your wolf skin bag, rearranging the contents.|| XXX reaches inside her wolf skin bag, rearranging the contents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;OPEN&#039;&#039;&#039;||You reach down and lift the flap on your wolf skin bag, opening it.|| XXX reaches down and lifts the flap on her wolf skin bag, opening it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLOSE&#039;&#039;&#039;||You reach down and place the flap on your wolf skin bag over the opening, closing it.|| XXX reaches down and places the flap on her wolf skin bag over the opening, closing it.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;&#039;&#039;&#039;Tier 3&amp;lt;br&amp;gt;Fully Unlocked|| &#039;&#039;&#039;PET&#039;&#039;&#039;||You idly trace the mouth of one of the rhimar-throated scabbard on your wolf hide satchel, which is cold to the touch.||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039;||You shove your wolf hide satchel over slightly.||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039;||You tug on the straps of your wolf hide satchel, checking their durability.||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039;||You take a moment to readjust and pat down your wolf hide satchel.||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;PUT&#039;&#039;&#039;|| As you place your rat pelt inside your wolf hide satchel, you notice another pelt inside the satchel and carefully arrange the two rat pelts into a neat bundle.||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Note: Tier 3 &#039;&#039;&#039;PUT&#039;&#039;&#039; verb replaces the tier 2 version for skins only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pirate Props==&lt;br /&gt;
There are five types of items that fall under this category: &#039;&#039;&#039;peglegs&#039;&#039;&#039;, &#039;&#039;&#039;eyepatches&#039;&#039;&#039;, &#039;&#039;&#039;fake teeth&#039;&#039;&#039;, &#039;&#039;&#039;beards&#039;&#039;&#039;, and &#039;&#039;&#039;birds&#039;&#039;&#039;.  Each can be worn in one&#039;s unique [[character feature|feature]] slot, but will show up in one&#039;s [[inventory]] if another item is taking up priority in the slot, eg. [[nail polish]] or [[forehead gems]].  [[Troubled Waters]] featured a few items as prizes with enhancive properties.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===Bird===&lt;br /&gt;
Birds will show up as worn on the shoulder.&lt;br /&gt;
====Analyze====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This item is customly set to be a owl.&lt;br /&gt;
&lt;br /&gt;
The clockwork owl can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Verb Traps====&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WEAR&#039;&#039;&#039;|| You reach over and perch the clockwork owl on your shoulder.|| XXX reaches over and perches a silver clockwork owl on her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;REMOVE&#039;&#039;&#039;|| You reach over and remove the clockwork owl perched on your shoulder.|| XXX reaches over and removes a silver clockwork owl perched on her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn only|| You reach over and pet the clockwork owl perched on your shoulder.|| XXX reaches over and pets a silver clockwork owl perched on her shoulder.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAP&#039;&#039;&#039;&amp;lt;br&amp;gt;Worn only|| You tap the clockwork owl&#039;s beak, causing it to whir some gears and produce a &amp;quot;hoot!&amp;quot; sound.|| XXX taps a silver clockwork owl&#039;s beak, causing it to whir some gears and produce a &amp;quot;hoot!&amp;quot; sound.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Scripts]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81578</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81578"/>
		<updated>2016-08-28T23:14:40Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: link to Aeia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap;text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Eahnor|EAHNOR]]||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|[[Eonake|EONAKE]]||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenor|FAENOR]]||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Golvern|GOLVERN]]||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|[[Gornar|GORNAR]]||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|[[Imflass|IMFLASS]]||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Mithglin|MITHGLIN]]||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelyn|KELYN]]||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|[[Veil iron|VEIL IRON]]||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Veniom|VENIOM]]||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Alexandtrite|ALEXANDRITE]]||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|[[Black ora|BLACK ORA]]||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|[[Krodera|KRODERA]]||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|[[Urglaes|URGLAES]]||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|[[White ora|WHITE ORA]]||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039; (white)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039; (dark grey)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039; (fire-hued)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039; (golden)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPIN&#039;&#039;&#039;|| You deftly balance the miniature &amp;lt;name&amp;gt; moon on the tip of your forefinger and with the opposite hand, spin it gently.  &amp;lt;Colored&amp;gt; radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.|| XXX deftly balances his miniature Tilaok moon on the tip of his forefinger and with his other hand, spins it gently.  &amp;lt;Colored&amp;gt; sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into his hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;TOSS&#039;&#039;&#039;|| You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.|| XXX tosses his miniature &amp;lt;name&amp;gt; moon into the air.  It hovers weightlessly for a moment, a tail of (color) mist in its wake.  Slowly, it falls to his waiting hand.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;SYMBOL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;| &#039;&#039;&#039;COMMON&#039;&#039;&#039;: A &amp;lt;adjective&amp;gt; look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|bloodthirsty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;||  style=&amp;quot;text-align: center&amp;quot;|enraged&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|savage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;||  style=&amp;quot;text-align: center&amp;quot;|tempestuous&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;DIVINE&#039;&#039;&#039;: Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 5em; text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Aeia]]|| style=&amp;quot;text-align: center&amp;quot;|white lilies&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Amasalen]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Andelas]]|| style=&amp;quot;text-align: center&amp;quot;|black cats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Arachne]]|| style=&amp;quot;text-align: center&amp;quot;|spiders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Charl]]|| &lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;width: 10em; text-align: center&amp;quot;|[[Cholen]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eonak]]|| style=&amp;quot;text-align: center&amp;quot;|iron anvils&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Eorgina]]|| style=&amp;quot;text-align: center&amp;quot;|red flames&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Fash&#039;lo&#039;nae]]|| style=&amp;quot;text-align: center&amp;quot;|slit-pupiled eyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Gosaena]]|| style=&amp;quot;text-align: center&amp;quot;|white feathers&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Illoke]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Imaera]]|| style=&amp;quot;text-align: center&amp;quot;|sheafs of grain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Ivas]]|| style=&amp;quot;text-align: center&amp;quot;|wisps of green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jastev]]|| style=&amp;quot;text-align: center&amp;quot;|crystal balls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Jaston]]|| style=&amp;quot;text-align: center&amp;quot;|bird feather&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Kai]]|| style=&amp;quot;text-align: center&amp;quot;|clenched fists&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Khaarne]]|| style=&amp;quot;text-align: center&amp;quot;|stones&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Koar]]|| style=&amp;quot;text-align: center&amp;quot;|golden crowns&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Kuon]]|| style=&amp;quot;text-align: center&amp;quot;|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Laethe]]|| &lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Leya]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lorminstra]]|| style=&amp;quot;text-align: center&amp;quot;|golden keys&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Lumnis]]|| style=&amp;quot;text-align: center&amp;quot;|tomes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Luukos]]|| style=&amp;quot;text-align: center&amp;quot;|green serpents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Marlu]]|| style=&amp;quot;text-align: center&amp;quot;|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Meyno]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Mularos]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Niima]]|| style=&amp;quot;text-align: center&amp;quot;|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Oleani]]|| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|[[Onar]]|| style=&amp;quot;text-align: center&amp;quot;|white skulls&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Phoen]]|| style=&amp;quot;text-align: center&amp;quot;|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Ronan]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Sheru]]|| style=&amp;quot;text-align: center&amp;quot;|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~|-|~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[The Huntress]]|| style=&amp;quot;text-align: center&amp;quot;|eight-pointed stars&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;text-align: center&amp;quot;|[[Tilamaire]]||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Tonis]]|| style=&amp;quot;text-align: center&amp;quot;|pegai&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voaris]]|| style=&amp;quot;text-align: center&amp;quot;|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Voln]]|| style=&amp;quot;text-align: center&amp;quot;|white shields&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[V&#039;tull]]|| style=&amp;quot;text-align: center&amp;quot;|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|| style=&amp;quot;text-align: center&amp;quot;|[[Zelia]]|| style=&amp;quot;text-align: center&amp;quot;|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; font-size: larger; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;LEGENDARY&#039;&#039;&#039;: Rare bloodrunes available during limited times&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;|| style=&amp;quot;text-align: center&amp;quot;|Minotaur&amp;lt;br&amp;gt;August 2016|| style=&amp;quot;width: 20em&amp;quot;|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81573</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81573"/>
		<updated>2016-08-28T20:24:19Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 15em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Eahnor|EAHNOR]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Deep Crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Eonake|EONAKE]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:DarkGray&amp;quot;&amp;gt;Shimmering Silver Grey&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Faenor|FAENOR]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:MediumSpringGreen&amp;quot;&amp;gt;Incandescent Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Golvern|GOLVERN]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Gold&amp;quot;&amp;gt;Radiant Golden&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Gornar|GORNAR]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Goldenrod&amp;quot;&amp;gt;Faint Golden Brown&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Imflass|IMFLASS]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Turquoise&amp;quot;&amp;gt;Silvery Blue-Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Mithglin|MITHGLIN]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:MidnightBlue&amp;quot;&amp;gt;Dark Blue-Black&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Kelyn|KELYN]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Iridescent Dark Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Veil iron|VEIL IRON]]&#039;&#039;&#039;&#039;&#039;||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Veniom|VENIOM]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;Celestial Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 15em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Alexandtrite|ALEXANDRITE]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;Warm Purple&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Black ora|BLACK ORA]]&#039;&#039;&#039;&#039;&#039;||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Krodera|KRODERA]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:LightSteelBlue&amp;quot;&amp;gt;Distorted Silvery Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Urglaes|URGLAES]]&#039;&#039;&#039;&#039;&#039;||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[White ora|WHITE ORA]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#000000|&amp;lt;span style=&amp;quot;color:White&amp;quot;&amp;gt;Ethereal White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Item !! !!Symbol !!Type !!Item&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|white lilies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Leya&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Amasalen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|golden keys&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|black cats&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|tomes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|spiders&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|green serpents&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Charl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Cholen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Meyno&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|iron anvils&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|red flames&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|slit-pupiled eyes&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Oleani&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|white feathers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|white skulls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Illoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Phoen&lt;br /&gt;
|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|sheafs of grain&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ronan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|wisps of green&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jastev&lt;br /&gt;
|crystal balls&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|The Huntress&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|bird feather&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tilamaire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|clenched fists&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|pegai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|stones&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Voaris&lt;br /&gt;
|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|golden crowns&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Voln&lt;br /&gt;
|white shields&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|golden leaves&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Laethe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81572</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81572"/>
		<updated>2016-08-28T20:23:40Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: update minotaur messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 15em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Eahnor|EAHNOR]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Deep Crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Eonake|EONAKE]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:DarkGray&amp;quot;&amp;gt;Shimmering Silver Grey&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Faenor|FAENOR]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:MediumSpringGreen&amp;quot;&amp;gt;Incandescent Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Golvern|GOLVERN]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Gold&amp;quot;&amp;gt;Radiant Golden&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Gornar|GORNAR]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Goldenrod&amp;quot;&amp;gt;Faint Golden Brown&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Imflass|IMFLASS]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Turquoise&amp;quot;&amp;gt;Silvery Blue-Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Mithglin|MITHGLIN]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:MidnightBlue&amp;quot;&amp;gt;Dark Blue-Black&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Kelyn|KELYN]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Iridescent Dark Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Veil iron|VEIL IRON]]&#039;&#039;&#039;&#039;&#039;||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Veniom|VENIOM]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;Celestial Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 15em; white-space: nowrap; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Alexandtrite|ALEXANDRITE]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;Warm Purple&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Black ora|BLACK ORA]]&#039;&#039;&#039;&#039;&#039;||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Krodera|KRODERA]]&#039;&#039;&#039;&#039;&#039;||&amp;lt;span style=&amp;quot;color:LightSteelBlue&amp;quot;&amp;gt;Distorted Silvery Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Urglaes|URGLAES]]&#039;&#039;&#039;&#039;&#039;||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[White ora|WHITE ORA]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#000000|&amp;lt;span style=&amp;quot;color:White&amp;quot;&amp;gt;Ethereal White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MoonShards==&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.  The MoonShards need to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.  The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Liabo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a jagged white sunstone shard&lt;br /&gt;
# a broken white opal sphere&lt;br /&gt;
# a white dreamstone sliver&lt;br /&gt;
# a thin platinum strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Lornon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a black opal fragment&lt;br /&gt;
# a blood red garnet chunk&lt;br /&gt;
# a coarse grey moonstone shard&lt;br /&gt;
# a thin iron strip&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Tilaok&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a cracked ur-barath stone&lt;br /&gt;
# a broken fire opal chunk&lt;br /&gt;
# a splintered fire agate shard						&lt;br /&gt;
# a thin kakore strip									&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 20em; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;Makiri&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# a lopsided golden moonstone sphere&lt;br /&gt;
# a sharp golden topaz shard							&lt;br /&gt;
# a golden glimaerstone nugget						&lt;br /&gt;
# a reticulated crystal-edged golvern segment&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Item !! !!Symbol !!Type !!Item&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|white lilies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Leya&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Amasalen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|golden keys&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|black cats&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|tomes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|spiders&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|green serpents&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Charl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Cholen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Meyno&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|iron anvils&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|red flames&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|slit-pupiled eyes&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Oleani&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|white feathers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|white skulls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Illoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Phoen&lt;br /&gt;
|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|sheafs of grain&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ronan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|wisps of green&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jastev&lt;br /&gt;
|crystal balls&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|The Huntress&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|bird feather&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tilamaire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|clenched fists&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|pegai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|stones&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Voaris&lt;br /&gt;
|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|golden crowns&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Voln&lt;br /&gt;
|white shields&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|golden leaves&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Laethe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;pendant color&amp;gt; haze, &amp;lt;your name&amp;gt;&#039;s features appear transformed into those of a minotaur.  Two thick horns protrude from the top of &amp;lt;his/her&amp;gt; head and taper to extreme points.  &amp;lt;His|Her&amp;gt; menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from &amp;lt;his|her&amp;gt; nose, and a slightly muffled snort-grunt is occasionally heard coming from &amp;lt;his|her&amp;gt; direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=81570</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=81570"/>
		<updated>2016-08-28T19:41:27Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria will always be scheduled on weekends and will vary between morning and evening, her order selection methods may also change monthly, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#See Also|See Also]] section for links to specific merchant item information.  Due to the monthly refreshing of the service lists, links will not be added there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Merchant==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information (May 2016)==&lt;br /&gt;
Updated 5/21/2016. &#039;&#039;&#039;BOLDed&#039;&#039;&#039; items are new for 2016.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
I am Xerria. I can unlock your items&#039; true potential.&lt;br /&gt;
There are very specific items I can work with, and very specific ways in which I can work with them.&lt;br /&gt;
&lt;br /&gt;
The following merchants have given me permission to unlock their items:&lt;br /&gt;
* Tintrel (Towels - Tier 2)&lt;br /&gt;
* Joola (Clothing)&lt;br /&gt;
* Zanthie (Gowns/skirts - Tier 2)&lt;br /&gt;
* Leanney (Jackets - Tier 2)&lt;br /&gt;
* Vahmyr (Bandoliers - Can unlock once)&lt;br /&gt;
* &#039;&#039;&#039;Siolan (Daggers)&lt;br /&gt;
* Valinda (Jackets, skirts/gowns - Tier 2)&lt;br /&gt;
* Gizwizit (Anfelt scripts - Tier 2)&lt;br /&gt;
* Veola (Hats - Tier 2)&lt;br /&gt;
* Theammer (Weapons)&lt;br /&gt;
* Treysen (Adventure Sets - Tier 1)&lt;br /&gt;
* Shurley (Gloves - Tier 2)&lt;br /&gt;
* Bazzelwyn (Casting Gloves - unlock + messaging)&lt;br /&gt;
* Felthrop (Fancy weapons - Tier 2)&lt;br /&gt;
* Frog + Lilli (Necklaces - Tier 2)&lt;br /&gt;
* Mortasha (Dancing Shoes, Tier 2)&lt;br /&gt;
* Yansio (Clothing - Tier 2, Hats)&lt;br /&gt;
* Mesille (Lockpicks)&lt;br /&gt;
* Glearnim (Mech Locksmith Bracers - Tier 1)&lt;br /&gt;
* Archiwald (Fluffy USCE)&lt;br /&gt;
* &#039;&#039;&#039;Xojium (Staves/Robes - One action added per visit)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition, I can also unlock the following items:&lt;br /&gt;
* Metallic Gowns&lt;br /&gt;
* Gambling Kits (Can unlock once)&lt;br /&gt;
* Climate Wear (Tier 1)&lt;br /&gt;
* Cravats&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* Talking Mirrors (unlock only, no custom messages)&lt;br /&gt;
* Label Boxes&lt;br /&gt;
* Pelt Bags (Tier 1)&lt;br /&gt;
* Wand Staves&lt;br /&gt;
* Cat&#039;s Cradle Strings&lt;br /&gt;
* Yo-yos&lt;br /&gt;
* TWC Weapons&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Scrying Bowls&lt;br /&gt;
* Instrument Holders&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Handkerchiefs&lt;br /&gt;
* Napkins&lt;br /&gt;
* Skellie Cloaks (can change button/clasp location or type)&lt;br /&gt;
* Farm tools&lt;br /&gt;
* Orb staves&lt;br /&gt;
* Leather works&lt;br /&gt;
* Prayerbeads&lt;br /&gt;
* Dancing shoes&lt;br /&gt;
* Winged Wear&lt;br /&gt;
* Spider bags (Tier 2.  Only 1 additional spider per session)&lt;br /&gt;
* Realm maps&lt;br /&gt;
* Dancing Scarves&lt;br /&gt;
* Gory Weapons (Tier 1)&lt;br /&gt;
* Cane Swords&lt;br /&gt;
* Gnomish Goggles (Tier 1)&lt;br /&gt;
* Feather boas&lt;br /&gt;
* Fusion Zests&lt;br /&gt;
* Fancy4Eyes&lt;br /&gt;
* Hairpick (from TWQ)&lt;br /&gt;
* Aelotian Pauldrons&lt;br /&gt;
* Fancy Scabbards&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Trick Cards (Tier 1)&lt;br /&gt;
* Suspenders&lt;br /&gt;
* Conch Shells (Tier 2)&lt;br /&gt;
* Laceables&lt;br /&gt;
* Arkati Boxes (Tier 2)&lt;br /&gt;
* SuperSpecs (Tier 1)&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* &#039;&#039;&#039;RainboWear (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tall Shoes (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sticks For Shoes (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cigar Cutters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Poison Rings (Up to Tier 2, only one tier per session)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ice Patch Skates (Up to Tier 2, only one tier per session)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fluff Winter Cloaks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Aldoran Sandals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;quot;Can unlock once&amp;quot; means &amp;quot;once past the off-the-shelf version.&amp;quot; So, if your item is already unlocked once I cannot unlock it more.&lt;br /&gt;
&lt;br /&gt;
Each person can get one unlocking.&lt;br /&gt;
&lt;br /&gt;
See my LIST for the limited unlockings I have available.  One per customer, per session.&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following merchants have offered limited services per month/year:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Tier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;# Remaining&amp;lt;br&amp;gt;(yearly/quarterly items)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tintrel Towels||Tier 3||12 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Leanney Jackets||Tier 2||10 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Peretta Gowns||Tier 2||10 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Duplicity Cloaks||Tier 2||10 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Veola Hats||Tier 3||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Signet Rings||Tier 2 ||2 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Armor Concealor Hoods||Adding a hood||1 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Bodice Blades||N/A||2 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Shurley Gloves||Tier 3 or 4||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Felthrop||Fancy Weapons, Tier 3 or 4||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Mortasha Dancing Shoes||Tier 3||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Mortasha Dancing Shoes||Tier 4 (Max Tier 4)||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Gizwizit aka. Anfelt scripts||Tier 3 if applicable||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Grobey Shields||Tier 1||20 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Gory Weapons||Tier 2||12 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Gnomish Goggles||Tier 2||1 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Hoods||Tier 2||1 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Dual weapon displaying harnesses||N/A||20 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Smart Weapons||Vacuum, fire, or cold flaring||5 per month, combined||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daxela Jewelry Boxes||&#039;&#039;&#039;Up to Tier 5 (Max Tier 6)||3 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zodi Winged Cloaks||&#039;&#039;&#039;Tier 2|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| Petticoats||Tier 2||20 per year||18 &lt;br /&gt;
|-&lt;br /&gt;
| Ziethsmet Lockets||Unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Tiffidy/Beggar&#039;s Alley Handwraps||Unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Tiffidy/Beggar&#039;s Alley Robes||Unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Thelsia Jewelry Box||Tier 2||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Mourner&#039;s flowers||~||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Hair baubles||Tier 2||20 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Hilted weapons||unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Zoece crystal balls||custom answer||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sticks for Shoes|| &#039;&#039;&#039;Tier 3|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tall Shoes|| &#039;&#039;&#039;Tier 3|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stuffimals|| &#039;&#039;&#039;Tier 1|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Pot|| &#039;&#039;&#039;Tier 2|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trick Cards|| &#039;&#039;&#039;Tier 2|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RainboWear|| &#039;&#039;&#039;Tier 3 - one tier per session||  || ~&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Limited Items:&#039;&#039;&#039;&lt;br /&gt;
*Imbue box permanence - one per account per year&lt;br /&gt;
*Runestone box permanence - one per account per year.&lt;br /&gt;
&lt;br /&gt;
These two services cost 500k each and do not count toward your limited item, but still take up an unlocking slot.&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been approved for Xerria&#039;s Really Rare Raffles of 2016. Each month there are two winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots available is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
* [[Superspecs]] to Tier 2 (4)&lt;br /&gt;
* [[Iasha]] Weapons to Tier 2 (4)&lt;br /&gt;
* [[Grobey_Shields|Grobey Shields]] to Tier 2 (4)&lt;br /&gt;
* Trick Cards to Tier 3 (2)&lt;br /&gt;
* [[Chrysogon_codex|Codexes]] (only one Tier to unlock) (1)&lt;br /&gt;
* [[ClimateWear|Climate Wear]] to Tier 2 (3)&lt;br /&gt;
* [[Xojium]] Robes for Full Unlock (must already have 10 verbs) (1)&lt;br /&gt;
* [[Xojium]] Staves for Full Unlock (must already have 10 verbs) (1)&lt;br /&gt;
* [[Cidolfhus#Bandoliers|Vahmyr/Cidolfhus Bandoliers]] to Tier 2 (5)&lt;br /&gt;
&lt;br /&gt;
SOLD OUT:&lt;br /&gt;
* [[GoryWeapons|Gory Weapons]] to Tier 3 (0)&lt;br /&gt;
* [[Cidolfhus#Pelt_Bags|Pelt Bags]] to Tier 2 (0)&lt;br /&gt;
* [[Spider_bag|Spider Bags]] to Tier 3 (0)&lt;br /&gt;
* [[Jewelry_box|Jewelry Boxes]] to Tier 6 (0)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn]] - wand-eating gloves, imbue and runestone boxes, wand staves&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stoles]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy4eyes]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Felthrop]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Grobey Shields]]&lt;br /&gt;
*[[Hair bauble]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Jewelry box]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Peretta gown]]&lt;br /&gt;
*[[Shurley Scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spider bag]]&lt;br /&gt;
*[[Superspecs]]&lt;br /&gt;
*[[TWC Weapon]]&lt;br /&gt;
*[[Vanishing Point]] (Bodice Blades)&lt;br /&gt;
*[[Veola]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]] [[category:Merchant Services]][[category:Premium]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Xerria&amp;diff=81569</id>
		<title>Xerria</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Xerria&amp;diff=81569"/>
		<updated>2016-08-28T19:41:03Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: update Xerria Really Rare Raffle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Xerria&#039;&#039;&#039; is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only).  In any visit she will work on one item per account and charges 25,000 silvers.  Xerria will always be scheduled on weekends and will vary between morning and evening, her order selection methods may also change monthly, but everyone present in the Merchants Lounge when she arrives will be served.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see the [[#See Also|See Also]] section for links to specific merchant item information.  Due to the monthly refreshing of the service lists, links will not be added there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Merchant==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You see Merchant Xerria.&lt;br /&gt;
She appears to be a Dark Elf.&lt;br /&gt;
She is shorter than average and appears to be very young.  She has piercing crystal green eyes and brown skin.  She has very long, shiny steel grey hair worn in elaborate braids.  She has a narrow face, a thin nose and a pointed chin.&lt;br /&gt;
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information (May 2016)==&lt;br /&gt;
Updated 5/21/2016. &#039;&#039;&#039;BOLDed&#039;&#039;&#039; items are new for 2016.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my sign&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
&lt;br /&gt;
I am Xerria. I can unlock your items&#039; true potential.&lt;br /&gt;
There are very specific items I can work with, and very specific ways in which I can work with them.&lt;br /&gt;
&lt;br /&gt;
The following merchants have given me permission to unlock their items:&lt;br /&gt;
* Tintrel (Towels - Tier 2)&lt;br /&gt;
* Joola (Clothing)&lt;br /&gt;
* Zanthie (Gowns/skirts - Tier 2)&lt;br /&gt;
* Leanney (Jackets - Tier 2)&lt;br /&gt;
* Vahmyr (Bandoliers - Can unlock once)&lt;br /&gt;
* &#039;&#039;&#039;Siolan (Daggers)&lt;br /&gt;
* Valinda (Jackets, skirts/gowns - Tier 2)&lt;br /&gt;
* Gizwizit (Anfelt scripts - Tier 2)&lt;br /&gt;
* Veola (Hats - Tier 2)&lt;br /&gt;
* Theammer (Weapons)&lt;br /&gt;
* Treysen (Adventure Sets - Tier 1)&lt;br /&gt;
* Shurley (Gloves - Tier 2)&lt;br /&gt;
* Bazzelwyn (Casting Gloves - unlock + messaging)&lt;br /&gt;
* Felthrop (Fancy weapons - Tier 2)&lt;br /&gt;
* Frog + Lilli (Necklaces - Tier 2)&lt;br /&gt;
* Mortasha (Dancing Shoes, Tier 2)&lt;br /&gt;
* Yansio (Clothing - Tier 2, Hats)&lt;br /&gt;
* Mesille (Lockpicks)&lt;br /&gt;
* Glearnim (Mech Locksmith Bracers - Tier 1)&lt;br /&gt;
* Archiwald (Fluffy USCE)&lt;br /&gt;
* &#039;&#039;&#039;Xojium (Staves/Robes - One action added per visit)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition, I can also unlock the following items:&lt;br /&gt;
* Metallic Gowns&lt;br /&gt;
* Gambling Kits (Can unlock once)&lt;br /&gt;
* Climate Wear (Tier 1)&lt;br /&gt;
* Cravats&lt;br /&gt;
* Prayerbooks&lt;br /&gt;
* Talking Mirrors (unlock only, no custom messages)&lt;br /&gt;
* Label Boxes&lt;br /&gt;
* Pelt Bags (Tier 1)&lt;br /&gt;
* Wand Staves&lt;br /&gt;
* Cat&#039;s Cradle Strings&lt;br /&gt;
* Yo-yos&lt;br /&gt;
* TWC Weapons&lt;br /&gt;
* Newstyle Amulet Holders&lt;br /&gt;
* Scrying Bowls&lt;br /&gt;
* Instrument Holders&lt;br /&gt;
* Juggling Balls&lt;br /&gt;
* Creepy Stoles&lt;br /&gt;
* Handkerchiefs&lt;br /&gt;
* Napkins&lt;br /&gt;
* Skellie Cloaks (can change button/clasp location or type)&lt;br /&gt;
* Farm tools&lt;br /&gt;
* Orb staves&lt;br /&gt;
* Leather works&lt;br /&gt;
* Prayerbeads&lt;br /&gt;
* Dancing shoes&lt;br /&gt;
* Winged Wear&lt;br /&gt;
* Spider bags (Tier 2.  Only 1 additional spider per session)&lt;br /&gt;
* Realm maps&lt;br /&gt;
* Dancing Scarves&lt;br /&gt;
* Gory Weapons (Tier 1)&lt;br /&gt;
* Cane Swords&lt;br /&gt;
* Gnomish Goggles (Tier 1)&lt;br /&gt;
* Feather boas&lt;br /&gt;
* Fusion Zests&lt;br /&gt;
* Fancy4Eyes&lt;br /&gt;
* Hairpick (from TWQ)&lt;br /&gt;
* Aelotian Pauldrons&lt;br /&gt;
* Fancy Scabbards&lt;br /&gt;
* Wedding Rings&lt;br /&gt;
* Trick Cards (Tier 1)&lt;br /&gt;
* Suspenders&lt;br /&gt;
* Conch Shells (Tier 2)&lt;br /&gt;
* Laceables&lt;br /&gt;
* Arkati Boxes (Tier 2)&lt;br /&gt;
* SuperSpecs (Tier 1)&lt;br /&gt;
* Crystal Holding Jewelry&lt;br /&gt;
* Garrote Knives&lt;br /&gt;
* &#039;&#039;&#039;RainboWear (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tall Shoes (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sticks For Shoes (Tier 2)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cigar Cutters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Poison Rings (Up to Tier 2, only one tier per session)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ice Patch Skates (Up to Tier 2, only one tier per session)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fluff Winter Cloaks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Aldoran Sandals&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;quot;Can unlock once&amp;quot; means &amp;quot;once past the off-the-shelf version.&amp;quot; So, if your item is already unlocked once I cannot unlock it more.&lt;br /&gt;
&lt;br /&gt;
Each person can get one unlocking.&lt;br /&gt;
&lt;br /&gt;
See my LIST for the limited unlockings I have available.  One per customer, per session.&lt;br /&gt;
&lt;br /&gt;
===Limited Unlockings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following merchants have offered limited services per month/year:&#039;&#039;&#039;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Tier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;# Remaining&amp;lt;br&amp;gt;(yearly/quarterly items)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tintrel Towels||Tier 3||12 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Leanney Jackets||Tier 2||10 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Peretta Gowns||Tier 2||10 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Duplicity Cloaks||Tier 2||10 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Veola Hats||Tier 3||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Signet Rings||Tier 2 ||2 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Armor Concealor Hoods||Adding a hood||1 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Bodice Blades||N/A||2 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Shurley Gloves||Tier 3 or 4||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Felthrop||Fancy Weapons, Tier 3 or 4||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Mortasha Dancing Shoes||Tier 3||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Mortasha Dancing Shoes||Tier 4 (Max Tier 4)||5 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Gizwizit aka. Anfelt scripts||Tier 3 if applicable||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Grobey Shields||Tier 1||20 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Gory Weapons||Tier 2||12 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Gnomish Goggles||Tier 2||1 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Adventure Hoods||Tier 2||1 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| Dual weapon displaying harnesses||N/A||20 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Smart Weapons||Vacuum, fire, or cold flaring||5 per month, combined||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daxela Jewelry Boxes||&#039;&#039;&#039;Up to Tier 5 (Max Tier 6)||3 per month||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zodi Winged Cloaks||&#039;&#039;&#039;Tier 2|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| Petticoats||Tier 2||20 per year||18 &lt;br /&gt;
|-&lt;br /&gt;
| Ziethsmet Lockets||Unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Tiffidy/Beggar&#039;s Alley Handwraps||Unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Tiffidy/Beggar&#039;s Alley Robes||Unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Thelsia Jewelry Box||Tier 2||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Mourner&#039;s flowers||~||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Hair baubles||Tier 2||20 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Hilted weapons||unlock once||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| Zoece crystal balls||custom answer||10 per year||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sticks for Shoes|| &#039;&#039;&#039;Tier 3|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tall Shoes|| &#039;&#039;&#039;Tier 3|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stuffimals|| &#039;&#039;&#039;Tier 1|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Pot|| &#039;&#039;&#039;Tier 2|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trick Cards|| &#039;&#039;&#039;Tier 2|| ||~&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RainboWear|| &#039;&#039;&#039;Tier 3 - one tier per session||  || ~&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Limited Items:&#039;&#039;&#039;&lt;br /&gt;
*Imbue box permanence - one per account per year&lt;br /&gt;
*Runestone box permanence - one per account per year.&lt;br /&gt;
&lt;br /&gt;
These two services cost 500k each and do not count toward your limited item, but still take up an unlocking slot.&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&lt;br /&gt;
REALLY RARE RAFFLES&lt;br /&gt;
&lt;br /&gt;
The following unlockings have been approved for Xerria&#039;s Really Rare Raffles of 2016. Each month there are two winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots available is indicated in parentheses.&lt;br /&gt;
&lt;br /&gt;
* [[Superspecs]] to Tier 2 (4)&lt;br /&gt;
* [[Iasha]] Weapons to Tier 2 (4)&lt;br /&gt;
* [[Grobey_Shields|Grobey Shields]] to Tier 2 (&lt;br /&gt;
* Trick Cards to Tier 3 (2)&lt;br /&gt;
* [[Chrysogon_codex|Codexes]] (only one Tier to unlock) (1)&lt;br /&gt;
* [[ClimateWear|Climate Wear]] to Tier 2 (3)&lt;br /&gt;
* [[Xojium]] Robes for Full Unlock (must already have 10 verbs) (1)&lt;br /&gt;
* [[Xojium]] Staves for Full Unlock (must already have 10 verbs) (1)&lt;br /&gt;
* [[Cidolfhus#Bandoliers|Vahmyr/Cidolfhus Bandoliers]] to Tier 2 (5)&lt;br /&gt;
&lt;br /&gt;
SOLD OUT:&lt;br /&gt;
* [[GoryWeapons|Gory Weapons]] to Tier 3 (0)&lt;br /&gt;
* [[Cidolfhus#Pelt_Bags|Pelt Bags]] to Tier 2 (0)&lt;br /&gt;
* [[Spider_bag|Spider Bags]] to Tier 3 (0)&lt;br /&gt;
* [[Jewelry_box|Jewelry Boxes]] to Tier 6 (0)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Adventure clothing]]&lt;br /&gt;
*[[Anfelt scripts]]&lt;br /&gt;
*[[Bazzelwyn]] - wand-eating gloves, imbue and runestone boxes, wand staves&lt;br /&gt;
*[[Chrysogon codex]]&lt;br /&gt;
*[[ClimateWear]]&lt;br /&gt;
*[[Creepy stoles]]&lt;br /&gt;
*[[Dancing shoes]]&lt;br /&gt;
*[[Fancy4eyes]]&lt;br /&gt;
*[[Feather boa]]&lt;br /&gt;
*[[Felthrop]]&lt;br /&gt;
*[[Gambling kit]]&lt;br /&gt;
*[[GoryWeapons]]&lt;br /&gt;
*[[Grobey Shields]]&lt;br /&gt;
*[[Hair bauble]]&lt;br /&gt;
*[[Hairpick]]&lt;br /&gt;
*[[Jewelry box]]&lt;br /&gt;
*[[Joola]]&lt;br /&gt;
*[[Label]]&lt;br /&gt;
*[[Peretta gown]]&lt;br /&gt;
*[[Shurley Scripts]]&lt;br /&gt;
*[[Signet ring]]&lt;br /&gt;
*[[Spider bag]]&lt;br /&gt;
*[[Superspecs]]&lt;br /&gt;
*[[TWC Weapon]]&lt;br /&gt;
*[[Vanishing Point]] (Bodice Blades)&lt;br /&gt;
*[[Veola]]&lt;br /&gt;
*[[Wearpick]]&lt;br /&gt;
*[[Xojium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Scripts]] [[category:Merchant Services]][[category:Premium]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81566</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81566"/>
		<updated>2016-08-28T18:21:54Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: more divines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
Initially released during the April 2016 [[Duskruin Arena]], this pendant acts like a [[Glamour crystal|glamour crystal]] when used.  The pendant itself is useless without the accompanying [[Moon-Filled Pendant#Moon Shards|moon shards]] found only in the [[Duskruin Arena#Sewers|sewers]].  During the August 2016 run, a new feature was added with [[Moon-Filled Pendant#Bloodrunes|bloodrunes]] that add an additional description to the glamoured affect.&lt;br /&gt;
&lt;br /&gt;
==Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;LOOK&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Long strands of silver and &amp;lt;metal&amp;gt; have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;COMMON&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Eahnor|EAHNOR]]&#039;&#039;&#039;&#039;&#039;||Deep Crimson&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Eonake|EONAKE]]&#039;&#039;&#039;&#039;&#039;||Shimmering Silver Grey&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Faenor|FAENOR]]&#039;&#039;&#039;&#039;&#039;||Incandescent Green&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Golvern|GOLVERN]]&#039;&#039;&#039;&#039;&#039;||Radiant Golden&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Gornar|GORNAR]]&#039;&#039;&#039;&#039;&#039;||Faint Golden Brown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Imflass|IMFLASS]]&#039;&#039;&#039;&#039;&#039;||Silvery Blue-Green&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Mithglin|MITHGLIN]]&#039;&#039;&#039;&#039;&#039;||Dark Blue-Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Kelyn|KELYN]]&#039;&#039;&#039;&#039;&#039;||Iridescent Dark Green&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Veil iron|VEIL IRON]]&#039;&#039;&#039;&#039;&#039;||Shadowy Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Veniom|VENIOM]]&#039;&#039;&#039;&#039;&#039;||Celestial Blue&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;RARE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 5em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;METAL&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#CED4F2; vertical-align: top; width: 10em; white-space: nowrap; font-size: larger; text-align: center;height:15px&amp;quot;|&#039;&#039;&#039;HAZE&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Alexandtrite|ALEXANDRITE]]&#039;&#039;&#039;&#039;&#039;||Warm Purple&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Black ora|BLACK ORA]]&#039;&#039;&#039;&#039;&#039;||Sinister Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Krodera|KRODERA]]&#039;&#039;&#039;&#039;&#039;||Distorted Silvery Blue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Urglaes|URGLAES]]&#039;&#039;&#039;&#039;&#039;||Swirling Black&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[White ora|WHITE ORA]]&#039;&#039;&#039;&#039;&#039;||Ethereal White&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Item !! !!Symbol !!Type !!Item&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|white lilies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Leya&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Amasalen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|golden keys&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|black cats&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|tomes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|spiders&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|green serpents&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^~^~^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Charl&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Cholen&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Meyno&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|iron anvils&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|red flames&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|slit-pupiled eyes&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Oleani&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|white feathers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|white skulls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Illoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Phoen&lt;br /&gt;
|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|sheafs of grain&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ronan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|wisps of green&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jastev&lt;br /&gt;
|crystal balls&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|The Huntress&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|bird feather&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tilamaire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|clenched fists&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|pegai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|stones&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/ /&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Voaris&lt;br /&gt;
|yellow rose petals&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|golden crowns&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Voln&lt;br /&gt;
|white shields&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|golden leaves&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Laethe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81560</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81560"/>
		<updated>2016-08-28T17:33:20Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: added Voln&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Item !! !!Symbol !!Type !!Item&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|white lilies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|golden keys&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|black cats&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|tomes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|spiders&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|green serpents&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|iron anvils&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|red flames&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|slit-pupiled eyes&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|white feathers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|white skulls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|sheafs of grain&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|wisps of green&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|bird feather&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|pegai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|clenched fists&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)X(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Voln&lt;br /&gt;
|white shields&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|stones&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|golden crowns&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81559</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81559"/>
		<updated>2016-08-28T17:05:44Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: added Fash&amp;#039;lo&amp;#039;nae item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Item !! !!Symbol !!Type !!Item&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|white lilies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|black cats&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|golden keys&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|spiders&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|tomes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|iron anvils&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|green serpents&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|red flames&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Fash&#039;lo&#039;nae&lt;br /&gt;
|slit-pupiled eyes&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|white feathers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|sheafs of grain&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|white skulls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|wisps of green&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|bird feather&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|clenched fists&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|pegai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|stones&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|golden crowns&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81558</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81558"/>
		<updated>2016-08-28T16:56:23Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Condensed the Divine table as it was getting long&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
Interspersed within the dim aura are miniature &amp;lt;item&amp;gt; that float around &amp;lt;him/her&amp;gt;.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Item !! !!Symbol !!Type !!Item&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|white lilies&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|golden leaves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|black cats&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|golden keys&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|spiders&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|tomes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|iron anvils&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|green serpents&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|red flames&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|six-tentacled stars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|white feathers&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|silver dolphins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|sheafs of grain&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|white skulls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|wisps of green&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|brilliant sunbursts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|bird feather&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|jackal heads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|clenched fists&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|pegai&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|stones&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|black scimitars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|golden crowns&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|grey chariots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81557</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81557"/>
		<updated>2016-08-28T16:39:09Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Fixed minotaur runes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|Interspersed within the dim aura are miniature white lilies that float around her. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|Interspersed within the dim aura are miniature black cats that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|Interspersed within the dim aura are miniature wisps of green that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|Interspersed within the dim aura are miniature bird feather that float around her. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|Interspersed within the dim aura are miniature green serpents that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|Interspersed within the dim aura are miniature six-tentacled stars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|Interspersed within the dim aura are miniature pegai that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|Interspersed within the dim aura are miniature grey chariots that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~OO~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81556</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81556"/>
		<updated>2016-08-28T16:20:26Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* Divine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|Interspersed within the dim aura are miniature white lilies that float around her. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|Interspersed within the dim aura are miniature black cats that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|Interspersed within the dim aura are miniature wisps of green that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|Interspersed within the dim aura are miniature bird feather that float around her. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|Interspersed within the dim aura are miniature green serpents that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|Interspersed within the dim aura are miniature six-tentacled stars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|^*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Tonis&lt;br /&gt;
|Interspersed within the dim aura are miniature pegai that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;oOo&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Zelia&lt;br /&gt;
|Interspersed within the dim aura are miniature grey chariots that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~oo~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81554</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81554"/>
		<updated>2016-08-28T15:12:03Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: More Alphabetized Divines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**|~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Aeia&lt;br /&gt;
|Interspersed within the dim aura are miniature white lilies that float around her. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|Interspersed within the dim aura are miniature black cats that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|Interspersed within the dim aura are miniature wisps of green that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/v\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Jaston&lt;br /&gt;
|Interspersed within the dim aura are miniature bird feather that float around her. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|Interspersed within the dim aura are miniature green serpents that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~(o)~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Marlu&lt;br /&gt;
|Interspersed within the dim aura are miniature six-tentacled stars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~oo~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81547</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81547"/>
		<updated>2016-08-28T14:52:40Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Alphabetized Divines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|Interspersed within the dim aura are miniature black cats that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|Interspersed within the dim aura are miniature wisps of green that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;.o.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|Interspersed within the dim aura are miniature green serpents that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~oo~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81546</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81546"/>
		<updated>2016-08-28T14:38:44Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* Divine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|.o.&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^--^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Andelas&lt;br /&gt;
|Interspersed within the dim aura are miniature black cats that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Luukos&lt;br /&gt;
|Interspersed within the dim aura are miniature green serpents that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;((O))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Ivas&lt;br /&gt;
|Interspersed within the dim aura are miniature wisps of green that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~oo~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81544</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81544"/>
		<updated>2016-08-28T14:07:17Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Seperated the pretty tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
===Classic===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|.o.&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~oo~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81543</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81543"/>
		<updated>2016-08-28T14:05:08Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|.o.&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~oo~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81542</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81542"/>
		<updated>2016-08-28T14:04:41Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: pretty table go!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Symbol !!Type !!Message&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;^v^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A bloodthirsty look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;OXO&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|An enraged look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;| | |&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A savage look washes over his face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)|(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Classic&lt;br /&gt;
|A tempestuous look washes over her face.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|-|-|-|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lorminstra&lt;br /&gt;
|Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kai&lt;br /&gt;
|Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;/--\&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eonak&lt;br /&gt;
|Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-o-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Onar&lt;br /&gt;
|Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O||O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Sheru&lt;br /&gt;
|Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;---^&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|V&#039;tull&lt;br /&gt;
|Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\__/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Imaera&lt;br /&gt;
|Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;O-O-O&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Koar&lt;br /&gt;
|Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;|*|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Pheon&lt;br /&gt;
|Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;\X/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Mularos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;)o(&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Eorgina&lt;br /&gt;
|Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;(-)(-)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|fash&#039;lo&#039;nae&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~o~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Gosaena&lt;br /&gt;
|Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~-o-o-~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Lumnis&lt;br /&gt;
|Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|.o.&lt;br /&gt;
|Khaarne&lt;br /&gt;
|Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Niima&lt;br /&gt;
|Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;_|_|_&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Kuon&lt;br /&gt;
|Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;=O=&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Arachne&lt;br /&gt;
|Interspersed within the dim aura are miniature spiders that float around him&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;~oo~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  Two thick horns protrude from the top of his head and taper to extreme points.  His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81540</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81540"/>
		<updated>2016-08-28T13:29:15Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* Divine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			A bloodthirsty look washes over his face.&lt;br /&gt;
OXO		Classic			An enraged look washes over his face.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A tempestuous look washes over her face.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O		Kai			Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
---^            V&#039;tull                  Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
\__/            Imaera                  Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
O-O-O           Koar                    Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
|*|             Pheon                   Interspersed within the dim aura are miniature brilliant sunbursts that float around him.&lt;br /&gt;
\X/             Mularos     &lt;br /&gt;
)o(             Eorgina                 Interspersed within the dim aura are miniature red flames that float around him.&lt;br /&gt;
(-)(-)          fash&#039;lo&#039;nae &lt;br /&gt;
~o~             Gosaena                 Interspersed within the dim aura are miniature white feathers that float around him.&lt;br /&gt;
~-o-o-~         Lumnis                  Interspersed within the dim aura are miniature tomes that float around him.&lt;br /&gt;
.o.             Khaarne                 Interspersed within the dim aura are miniature stones that float around him.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;            Niima                   Interspersed within the dim aura are miniature silver dolphins that float around him.&lt;br /&gt;
_|_|_           Kuon                    Interspersed within the dim aura are miniature golden leaves that float around him.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
~oo~            Minotaur                Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  &lt;br /&gt;
                                        Two thick horns protrude from the top of his head and taper to extreme points. &lt;br /&gt;
                                        His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  &lt;br /&gt;
                                        A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81519</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81519"/>
		<updated>2016-08-27T19:52:30Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* Bloodrunes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem.&lt;br /&gt;
===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			A bloodthirsty look washes over his face.&lt;br /&gt;
OXO		Classic			An enraged look washes over his face.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A tempestuous look washes over her face.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O		Kai			Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
---^            V&#039;tull                  Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
\__/            Imaera                  Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
O-O-O           Koar                    Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
~oo~            Minotaur                Through a &amp;lt;your color&amp;gt; haze, his features appear transformed into those of a minotaur.  &lt;br /&gt;
                                        Two thick horns protrude from the top of his head and taper to extreme points. &lt;br /&gt;
                                        His menacing golden eyes appear to flash intermittently but exude a great sense of intelligence.  &lt;br /&gt;
                                        A thick gold ring dangles from his nose, and a slightly muffled snort-grunt is occasionally heard coming from his direction.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Policy 7 Warning==&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;br /&gt;
[[Category: Duskruin Arena]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81493</id>
		<title>MoonShard pendant</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MoonShard_pendant&amp;diff=81493"/>
		<updated>2016-08-27T06:52:05Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* Unknown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;MoonShards&#039;&#039;&#039; originated at [[Duskruin Arena]] in April 2016.  MoonShards were found in the sewers, and [[#Moon-filled Pendant|pendants]] were found in Arena prize packages.&lt;br /&gt;
&lt;br /&gt;
The MoonShards needed to be [[BUNDLE]]d with appropriate matching MoonShards to create one of four miniature moons. They change from cluster, sphere, moon with each combination and are all a different color for the bundles.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Liabo Moon&lt;br /&gt;
Item 1: a jagged white sunstone shard&lt;br /&gt;
Item 2: a broken white opal sphere&lt;br /&gt;
Item 3: a white dreamstone sliver&lt;br /&gt;
Item 4: a thin platinum strip&lt;br /&gt;
&lt;br /&gt;
Lornon Moon&lt;br /&gt;
Item 1: a black opal fragment&lt;br /&gt;
Item 2: a blood red garnet chunk&lt;br /&gt;
Item 3: a coarse grey moonstone shard&lt;br /&gt;
Item 4: a thin iron strip&lt;br /&gt;
&lt;br /&gt;
Tilaok Moon&lt;br /&gt;
Item 1: a cracked ur-barath stone&lt;br /&gt;
Item 2: a broken fire opal chunk&lt;br /&gt;
Item 3: a splintered fire agate shard						&lt;br /&gt;
Item 4: a thin kakore strip									&lt;br /&gt;
&lt;br /&gt;
Makiri Moon&lt;br /&gt;
Item 1: a lopsided golden moonstone sphere&lt;br /&gt;
Item 2: a sharp golden topaz shard							&lt;br /&gt;
Item 3: a golden glimaerstone nugget						&lt;br /&gt;
Item 4: a reticulated crystal-edged golvern segment&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old dwarven archaeologist inside the Underground Temple in the Duskruin Arena accepted MoonShards (8-20 BS), extra completed moons (40-120 BS), pendants (?) and completed pendants (10k BS) in exchange for bloodscrip.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Liabo moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Liabo moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Liabo moon on the tip of your forefinger and with the opposite hand, spin it gently.  White sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Liabo moon into the air.  It hovers weightlessly for a moment, a tail of white mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Lornon moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Lornon moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Lornon moon on the tip of your forefinger and with the opposite hand, spin it gently.  Dark grey sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Lornon moon into the air.  It hovers weightlessly for a moment, a tail of dark grey mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Tilaok moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Tilaok moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Tilaok moon on the tip of your forefinger and with the opposite hand, spin it gently.  Fire-hued sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Tilaok moon into the air.  It hovers weightlessly for a moment, a tail of fire-hued mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your Makiri moon and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You have successfully combined all the items necessary to craft a miniature Makiri moon!  You can either keep this finished item, or you can use it in conjunction with the pendant found on the Duskruin grounds.&lt;br /&gt;
&lt;br /&gt;
Usage: SPIN and TOSS&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the moon may be further lightened.&lt;br /&gt;
&lt;br /&gt;
spin moon&lt;br /&gt;
You deftly balance the miniature Makiri moon on the tip of your forefinger and with the opposite hand, spin it gently.  Golden sparks radiate outward for the duration of the sphere&#039;s rotations and dissipate as the ball ceases spinning and falls into your hand.&lt;br /&gt;
&lt;br /&gt;
toss moon&lt;br /&gt;
You toss the miniature Makiri moon into the air.  It hovers weightlessly for a moment, a tail of golden mist in its wake.  Slowly, it falls to your waiting hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Moon-filled Pendant==&lt;br /&gt;
Upon placing the four completed miniature moons into a four-ringed metal pendant, it will randomly transform into a moon-filled pendant with one of fifteen possible metals, and is a fully functioning [[glamour crystal]]. The metal dictates the color of the haze for the glamour, as well as the base and show description of the pendant.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!COMMON METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|EAHNOR||deep crimson&lt;br /&gt;
|-&lt;br /&gt;
|EONAKE||shimmering silvery grey&lt;br /&gt;
|-&lt;br /&gt;
|FAENOR||incandescent green&lt;br /&gt;
|-&lt;br /&gt;
|GOLVERN||radiant golden&lt;br /&gt;
|-&lt;br /&gt;
|GORNAR||faint golden brown&lt;br /&gt;
|-&lt;br /&gt;
|IMFLASS||silvery blue-green&lt;br /&gt;
|-&lt;br /&gt;
|MITHGLIN||dark blue-black&lt;br /&gt;
|-&lt;br /&gt;
|VEIL IRON||shadowy black&lt;br /&gt;
|-&lt;br /&gt;
|KELYN||iridescent dark green&lt;br /&gt;
|-&lt;br /&gt;
|VENIOM||celestial blue&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!RARE METALS !!HAZE&lt;br /&gt;
|-&lt;br /&gt;
|ALEXANDRITE||warm purple&lt;br /&gt;
|-&lt;br /&gt;
|BLACK ORA||sinister black&lt;br /&gt;
|-&lt;br /&gt;
|KRODERA||distorted silvery blue&lt;br /&gt;
|-&lt;br /&gt;
|URGLAES||swirling black&lt;br /&gt;
|-&lt;br /&gt;
|WHITE ORA||ethereal white&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
A moon-filled white ora pendant: Long strands of silver and white ora have been twisted together in a double rope pattern to create a sturdy, but elegant, neckchain.  Four unembellished rings situated side-by-side dangle from the centermost point of the metal strands.  All four rings contain a small glowing sphere that appears to spin slowly.&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your white ora pendant and sense that the item cannot be altered in any way.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This white ora pendant cannot be altered in any way.  It will hold miniature moons created from individual pieces found in Bloodriven Village, Duskruin.  You curently have 4 moons attached to your pendant.&lt;br /&gt;
&lt;br /&gt;
USAGE: COVER (turn feature off), EXHALE, FIDGET, PROD, RAISE, RUB, and SHAKE&lt;br /&gt;
&lt;br /&gt;
Since your pendant is unlocked, it can alter your LOOK description.  When worn, you can RUB the pendant to activate this ability, and PROD to change what others will see when they look at you.&lt;br /&gt;
&lt;br /&gt;
Through a ethereal white haze, you see a/an &amp;lt;race&amp;gt; Champion of &amp;lt;Duskruin/Deity&amp;gt; with &amp;lt;complexion&amp;gt; skin and &amp;lt;eye characteristic, if applicable&amp;gt; &amp;lt;eye color&amp;gt; eyes.&lt;br /&gt;
&lt;br /&gt;
Use PROD to toggle between &amp;quot;Duskruin&amp;quot; and &amp;lt;your attuned deity&amp;gt;.  Note that this pendant will not be accepted as alter fodder.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pendant may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Verb Traps===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!VERB !!FIRST !!THIRD&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour not active)||You sense that the pendant&#039;s magic is already subdued.  If you want to activate it again, RUB it.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COVER&#039;&#039;&#039; (Glamour active)||You cover all four encircled moons on your white ora pendant with your palm.  An ethereal white haze surrounding you fades.||XXX covers her white ora pendant with her palm, and an ethereal white haze surrounding her form fades.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXHALE&#039;&#039;&#039;||Drawing the white ora pendant to your mouth, you blow against the quartet of miniature moons.  A soft whirring sound resonates through the air.||Drawing her white ora pendant to her mouth, XXX blows against the pendant&#039;s encircled miniature moons.  A soft whirring sound resonates through the air. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FIDGET&#039;&#039;&#039;||You fiddle distractedly with the miniature moons on your pendant, spinning each within its casing.||XXX fiddles distractedly with some miniature moons on her pendant, spinning each within its casing. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PROD&#039;&#039;&#039;||You adjust the casing surrounding each of the moons on your white ora pendant.  It is now aligned with the arena setting.||XXX adjusts her white ora pendant and rearranges the placement of its moons. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RAISE&#039;&#039;&#039;||Tugging lightly, you slide the moon-filled pendant back and forth along its chain.  A faint dark grey orb materializes above your head, spinning for a moment before the image fades.||XXX tugs lightly against her moon-filled pendant, sliding it back and forth along its chain.  A faint dark grey orb materializes above her head and spins for a moment before the image fades. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour not active)||Making sure to cover all four moons, you position your palm against your white ora pendant and quickly snap your hand back, causing each moon to spin within its casing.  An ethereal white haze radiates outward from beneath your hand and blankets you in its light.||XXX positions her hand over her white ora pendant and quickly snaps her hand back, causing some moons to spin within their casing.  An ethereal white haze radiates outward from beneath her hand and blankets her in its light. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RUB&#039;&#039;&#039; (Glamour active)||The celestial moon pendant&#039;s effect is already activated.||N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHAKE&#039;&#039;&#039;||You grasp the pendant between your fingers and shake gently.  As four miniature moons begin to rotate within their encasing, your vision distorts briefly.||XXX grasps her pendant between her fingers and shakes it gently.  As some miniature moons begin to rotate within their encasing, her pupils transform into white orbs and then return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LOOK&#039;&#039;&#039; (Glamour active)||Through an ethereal white haze, you see an elven Champion of Gosaena with pale as parchment skin and large, owlish gentian blue eyes.||Through an ethereal white haze, you see an elven Champion of Duskruin Arena with pale as parchment skin and large, owlish gentian blue eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodrunes==&lt;br /&gt;
&#039;&#039;&#039;Bloodrunes&#039;&#039;&#039; can be used in conjunction with the Moon-filled Pendant in order alter the appearance of the illusion. Using stones found in the sewers and a chisel, you can create them by carving an ur-barath totem.&lt;br /&gt;
===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			A bloodthirsty look washes over his face.&lt;br /&gt;
OXO		Classic			An enraged look washes over his face.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A tempestuous look washes over her face.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O		Kai			Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
---^            V&#039;tull                  Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
\__/            Imaera                  Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
O-O-O           Koar                    Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Policy 7 Warning===&lt;br /&gt;
&#039;&#039;&#039;Posted by Wyrom 2016 Jul 1:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv}}&amp;gt;&lt;br /&gt;
Seems I have to post about a POLICY 7 issue that has come up.&lt;br /&gt;
&lt;br /&gt;
It seems a few of the pendants that went out may have caused a bug that would leave the moon you tried to place inside it still in your hand. If this happened to you, please place an ASSIST and let us know, as well as turn over any moons that didn&#039;t physically go into the pendant. As of right now, we know there is one pendant that could still be completed. It&#039;s unclear as of right now if anyone used a buggy Makiri moon to complete a pendant. If you did, please tell us.&lt;br /&gt;
&lt;br /&gt;
This also means people should be very leery of purchasing a Makiri moon from another player, should you be wishing to complete that final pendant that is out there. If you have the final Makiri moon and would like to confirm with me how legitimate it is, please email me (using the link to the left). If the golvern segment hasn&#039;t been combined, that would also be helpful to let me know.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category: Pay Event Souvenirs]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81489</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81489"/>
		<updated>2016-08-27T04:30:16Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			A bloodthirsty look washes over his face.&lt;br /&gt;
OXO		Classic			An enraged look washes over his face.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A tempestuous look washes over her face.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O		Kai			Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
---^            V&#039;tull                  Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
\__/            Imaera                  Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
O-O-O           Koar                    Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81488</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81488"/>
		<updated>2016-08-27T04:17:59Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			A bloodthirsty look washes over his face.&lt;br /&gt;
OXO		Classic			An enraged look washes over his face.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A tempestuous look washes over her face.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O		Kai			Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
---^            V&#039;tull                  Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
\__/            Imaera                  Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
O-O-O           Koar                    Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81487</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81487"/>
		<updated>2016-08-27T04:17:33Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* Divine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			A bloodthirsty look washes over his face.&lt;br /&gt;
OXO		Classic			An enraged look washes over his face.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A tempestuous look washes over her face.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O		Kai			Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
---^             V&#039;tull                  Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
\__/            Imaera                  Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
O-O-O           Koar                    Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81486</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81486"/>
		<updated>2016-08-27T04:15:17Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* Unknown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			A bloodthirsty look washes over his face.&lt;br /&gt;
OXO		Classic			An enraged look washes over his face.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A tempestuous look washes over her face.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O		Kai			Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
--^             V&#039;tull                  Interspersed within the dim aura are miniature black scimitars that float around him.&lt;br /&gt;
\__/            Imaera                  Interspersed within the dim aura are miniature sheafs of grain that float around her.&lt;br /&gt;
O-O-O           Koar                    Interspersed within the dim aura are miniature golden crowns that float around her.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81479</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81479"/>
		<updated>2016-08-27T04:04:01Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			Bloodthirsty&lt;br /&gt;
OXO		Classic			An enraged look.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A Tempestous look.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diety===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O					Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal heads that float around him.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
O-O-O&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81478</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81478"/>
		<updated>2016-08-27T04:02:34Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			Bloodthirsty&lt;br /&gt;
OXO		Classic			An enraged look.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A Tempestous look.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diety===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O					Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\		Eonak			Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)		Onar			Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
O||O		Sheru			Interspersed within the dim aura are miniature jackal skulls that float around him.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;	&lt;br /&gt;
O-O-O&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81475</id>
		<title>Bloodrune</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodrune&amp;diff=81475"/>
		<updated>2016-08-27T03:52:50Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Rough draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Classic===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
^v^		Classic			Bloodthirsty&lt;br /&gt;
OXO		Classic			An enraged look.&lt;br /&gt;
| | |		Classic			A savage look washes over his face.&lt;br /&gt;
)|(		Classic			A Tempestous look.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diety===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
|-|-|-|		Lorminstra		Interspersed within the dim aura are miniature golden keys that float around him.&lt;br /&gt;
---O					Interspersed within the dim aura are miniature clenched fists that float around him. &lt;br /&gt;
/--\					Interspersed within the dim aura are miniature iron anvils that float around him.&lt;br /&gt;
(-o-)					Interspersed within the dim aura are miniature white skulls that float around him.&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
O||O		&lt;br /&gt;
O-O-O&lt;br /&gt;
&amp;lt;/pre{{log2}}&amp;gt;&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Cloisonne_turtle_dove_charm&amp;diff=81421</id>
		<title>Cloisonne turtle dove charm</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Cloisonne_turtle_dove_charm&amp;diff=81421"/>
		<updated>2016-08-25T20:32:13Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;A cloisonne turtle dove charm&amp;#039;&amp;#039;&amp;#039; was the unique scripted item from the [https://www.indiegogo.com/projects/simucon-2016--2/ Simucon 2016 Indiegogo] $30 Goodie Bag.  ==Behin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A cloisonne turtle dove charm&#039;&#039;&#039; was the unique scripted item from the [https://www.indiegogo.com/projects/simucon-2016--2/ Simucon 2016 Indiegogo] $30 Goodie Bag.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
===Description===&lt;br /&gt;
a cloisonne turtle dove charm&lt;br /&gt;
&lt;br /&gt;
Show:&amp;lt;br&amp;gt; &lt;br /&gt;
Colorful cut gems and brightly glazed enamel, limned and joined with a precious tracery of gold, form the gentle curving shape of the turtle dove charm.  From the short sleek feathers lining the dove&#039;s head to the longer graceful pinion feathers on its wings, each miniscule feather on the charm appears to be meticulously crafted and individually attached at tiny articulating joints, although why such painstaking attention to realism is needed in a piece of jewelry is not immediately apparent.&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
&lt;br /&gt;
Known as a whisper charm, your able to whisper to anyone anywhere in the game once an hour.&lt;br /&gt;
&lt;br /&gt;
===Ambient Messaging===&lt;br /&gt;
1st person: Ruffling its feathers, a cloisonne turtle dove coos a soft minor descant on your shoulder before falling silent.&lt;br /&gt;
&lt;br /&gt;
1st person: Lifting its beak, a cloisonne turtle dove coos a slow sad lament before falling silent.&lt;br /&gt;
&lt;br /&gt;
1st person: A cloisonne turtle dove lifts its head and tucks it trustingly just behind your ear, cooing a softly trilling love song.&lt;br /&gt;
&lt;br /&gt;
1st person: A cloisonne turtle dove settles down contentedly on your shoulder, fluffing its feathers with a soft coo.&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;whisper charm &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st person: A cloisonne turtle dove flutters off, speeding away in the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Returning from whisper:&amp;lt;br&amp;gt;&lt;br /&gt;
1st person: A cloisonne turtle dove flies in and lands on your shoulder, nuzzling your ear.  Cooing softly, it begins to preen its feathers before slowly stilling its movement as the spell which animated it wears off.&amp;lt;br&amp;gt;&lt;br /&gt;
3rd person: A cloisonne turtle dove flies into the room, landing on Hazado&#039;s shoulder.  It nuzzles his ear for a moment before settling down to preen its feathers, slowly stilling its movement until it finally freezes in place.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;pet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st person: You pet a cloisonne turtle dove, soothing its articulated feathers.  The bird stretches, then tucks its head under its wing for a nap.&amp;lt;br&amp;gt;&lt;br /&gt;
3rd person: Hazado pets a cloisonne turtle dove, soothing its articulated feathers.  The bird stretches, then tucks its head under its wing for a nap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;scratch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st person: You scratch your turtle dove gently on the back of its head with your finger.  The tiny bird lifts its head and coos, pressing against the tip of your finger.&amp;lt;br&amp;gt;&lt;br /&gt;
3rd person: Hazado scratches his turtle dove gently on the back of its head with his finger.  The tiny bird lifts its head and coos, pressing against the tip of his finger.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1st person: You tap a cloisonne turtle dove on your charm, ruffling its articulated feathers.  The bird looks up, nuzzling your finger with its beak.&amp;lt;br&amp;gt;&lt;br /&gt;
3rd person: Hazado taps a cloisonne turtle dove on his charm, ruffling its articulated feathers.  The bird nuzzles Hazado&#039;s finger with its tiny beak.&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
&lt;br /&gt;
[[Category:Simucon]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81393</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81393"/>
		<updated>2016-08-24T05:24:16Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: haste option added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murmaider your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
Some ideas for your quickhunt targets&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. A caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
&lt;br /&gt;
===Additional Options===&lt;br /&gt;
*haste or 506 - Placing this in front of any command will cause you to cast 506 before doing that command. It only casts if it isn&#039;t currently up or has less than 3 seconds left on its timer.&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, haste kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
Various options used when doing unarmed combat&lt;br /&gt;
* Tier 3 Attack - The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
* Aim at location - Used for aimed UAC Combat. Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* MSTRIKE when creatures equal or greater - Default is 1.&lt;br /&gt;
* Voln SMITE? - Will perform a Voln SMITE on [[Non-corporeal]] undead when your UAC tier is excellent.&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* MSTRIKE during cooldown stamina requirement - Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown. Careful when setting too low as it can pop your muscles. Leave blank for it to use your max stamina.&lt;br /&gt;
* QUICKSTRIKE stamina requirement - Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* Unfocused MSTRIKE when creatures equal or greater - Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* MSTRIKE during cooldown - Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* Use QUICKSTRIKE for MSTRIKE - Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* when percent mind &amp;lt;= - Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* and percent mana&amp;gt;= - Determines the percent total of your maximum mana that must be present before hunting. Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at or around 100.&lt;br /&gt;
* and CHECKspirit &amp;gt;= - Bigshot will check to see that your current Spirit value is higher than what is listed here. Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* when percent mind &amp;gt;= - Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* or percentmana &amp;lt;= - Forces Bigshot to rest when your percentage of mana is at or below this threshold. This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* or percentencumbrance &amp;gt;= - When you have reached a given level of encumbrance, Bigshot will rest and execute your resting scripts (ie &#039;Sloot2 sell&#039;, opening your boxes and selling the contents). Every 10% is approximately 1 second of additional RT.&lt;br /&gt;
* or wounded eval: - Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 50 || ([Wounds.head, Scars.head].max &amp;gt;= 2) || ([Wounds.nsys, Scars.nsys].max &amp;gt;= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, &lt;br /&gt;
Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt;= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt;= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm,&lt;br /&gt;
 Scars.leftHand].max &amp;gt;= 2) )&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Bigshot lets you specify which ammunition type you want to use. Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here.&lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81392</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81392"/>
		<updated>2016-08-24T05:20:34Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Flee from game message added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murmaider your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
Some ideas for your quickhunt targets&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* flee from environment message: - Will flee whenever anything you put in here gets sent from the game.&lt;br /&gt;
* Wait before wandering to another room: - time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. A caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
Various options used when doing unarmed combat&lt;br /&gt;
* Tier 3 Attack - The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
* Aim at location - Used for aimed UAC Combat. Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* MSTRIKE when creatures equal or greater - Default is 1.&lt;br /&gt;
* Voln SMITE? - Will perform a Voln SMITE on [[Non-corporeal]] undead when your UAC tier is excellent.&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* MSTRIKE during cooldown stamina requirement - Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown. Careful when setting too low as it can pop your muscles. Leave blank for it to use your max stamina.&lt;br /&gt;
* QUICKSTRIKE stamina requirement - Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* Unfocused MSTRIKE when creatures equal or greater - Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* MSTRIKE during cooldown - Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* Use QUICKSTRIKE for MSTRIKE - Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* when percent mind &amp;lt;= - Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* and percent mana&amp;gt;= - Determines the percent total of your maximum mana that must be present before hunting. Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at or around 100.&lt;br /&gt;
* and CHECKspirit &amp;gt;= - Bigshot will check to see that your current Spirit value is higher than what is listed here. Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* when percent mind &amp;gt;= - Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* or percentmana &amp;lt;= - Forces Bigshot to rest when your percentage of mana is at or below this threshold. This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* or percentencumbrance &amp;gt;= - When you have reached a given level of encumbrance, Bigshot will rest and execute your resting scripts (ie &#039;Sloot2 sell&#039;, opening your boxes and selling the contents). Every 10% is approximately 1 second of additional RT.&lt;br /&gt;
* or wounded eval: - Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 50 || ([Wounds.head, Scars.head].max &amp;gt;= 2) || ([Wounds.nsys, Scars.nsys].max &amp;gt;= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, &lt;br /&gt;
Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt;= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt;= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm,&lt;br /&gt;
 Scars.leftHand].max &amp;gt;= 2) )&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Bigshot lets you specify which ammunition type you want to use. Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here.&lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81391</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81391"/>
		<updated>2016-08-24T05:16:47Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: /* The Resting Tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murmaider your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
Some ideas for your quickhunt targets&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* Wait before wandering to another room: time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. A caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
Various options used when doing unarmed combat&lt;br /&gt;
* Tier 3 Attack - The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
* Aim at location - Used for aimed UAC Combat. Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* MSTRIKE when creatures equal or greater - Default is 1.&lt;br /&gt;
* Voln SMITE? - Will perform a Voln SMITE on [[Non-corporeal]] undead when your UAC tier is excellent.&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* MSTRIKE during cooldown stamina requirement - Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown. Careful when setting too low as it can pop your muscles. Leave blank for it to use your max stamina.&lt;br /&gt;
* QUICKSTRIKE stamina requirement - Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* Unfocused MSTRIKE when creatures equal or greater - Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* MSTRIKE during cooldown - Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* Use QUICKSTRIKE for MSTRIKE - Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* when percent mind &amp;lt;= - Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* and percent mana&amp;gt;= - Determines the percent total of your maximum mana that must be present before hunting. Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at or around 100.&lt;br /&gt;
* and CHECKspirit &amp;gt;= - Bigshot will check to see that your current Spirit value is higher than what is listed here. Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* when percent mind &amp;gt;= - Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* or percentmana &amp;lt;= - Forces Bigshot to rest when your percentage of mana is at or below this threshold. This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* or percentencumbrance &amp;gt;= - When you have reached a given level of encumbrance, Bigshot will rest and execute your resting scripts (ie &#039;Sloot2 sell&#039;, opening your boxes and selling the contents). Every 10% is approximately 1 second of additional RT.&lt;br /&gt;
* or wounded eval: - Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 50 || ([Wounds.head, Scars.head].max &amp;gt;= 2) || ([Wounds.nsys, Scars.nsys].max &amp;gt;= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, &lt;br /&gt;
Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt;= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt;= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm,&lt;br /&gt;
 Scars.leftHand].max &amp;gt;= 2) )&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Bigshot lets you specify which ammunition type you want to use. Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here.&lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81390</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81390"/>
		<updated>2016-08-24T05:16:00Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Fog Option added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murmaider your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
* Fog Option: - Uses [[Spirit Guide (130)|130]] or Voln [[Symbol of Return]] when heading back to rest. Setting it to None does nothing. Setting it to 130 will cause it to use 130 first then if that fails symbol of return. Symbol of return will use that first, then 130 if that fails.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
Some ideas for your quickhunt targets&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* Wait before wandering to another room: time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. A caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
Various options used when doing unarmed combat&lt;br /&gt;
* Tier 3 Attack - The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
* Aim at location - Used for aimed UAC Combat. Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* MSTRIKE when creatures equal or greater - Default is 1.&lt;br /&gt;
* Voln SMITE? - Will perform a Voln SMITE on [[Non-corporeal]] undead when your UAC tier is excellent.&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* MSTRIKE during cooldown stamina requirement - Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown. Careful when setting too low as it can pop your muscles. Leave blank for it to use your max stamina.&lt;br /&gt;
* QUICKSTRIKE stamina requirement - Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* Unfocused MSTRIKE when creatures equal or greater - Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* MSTRIKE during cooldown - Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* Use QUICKSTRIKE for MSTRIKE - Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* when percent mind &amp;lt;= - Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* and percent mana&amp;gt;= - Determines the percent total of your maximum mana that must be present before hunting. Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at or around 100.&lt;br /&gt;
* and CHECKspirit &amp;gt;= - Bigshot will check to see that your current Spirit value is higher than what is listed here. Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* when percent mind &amp;gt;= - Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* or percentmana &amp;lt;= - Forces Bigshot to rest when your percentage of mana is at or below this threshold. This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* or percentencumbrance &amp;gt;= - When you have reached a given level of encumbrance, Bigshot will rest and execute your resting scripts (ie &#039;Sloot2 sell&#039;, opening your boxes and selling the contents). Every 10% is approximately 1 second of additional RT.&lt;br /&gt;
* or wounded eval: - Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 50 || ([Wounds.head, Scars.head].max &amp;gt;= 2) || ([Wounds.nsys, Scars.nsys].max &amp;gt;= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, &lt;br /&gt;
Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt;= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt;= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm,&lt;br /&gt;
 Scars.leftHand].max &amp;gt;= 2) )&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Bigshot lets you specify which ammunition type you want to use. Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here.&lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81389</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=81389"/>
		<updated>2016-08-24T05:13:19Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: updates!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murmaider your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot ranger or ;bigshot companion - Resets ranger companion setting so you can set it again. Used when you change your companion.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
Some ideas for your quickhunt targets&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* Wait before wandering to another room: time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. A caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
Various options used when doing unarmed combat&lt;br /&gt;
* Tier 3 Attack - The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
* Aim at location - Used for aimed UAC Combat. Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* MSTRIKE when creatures equal or greater - Default is 1.&lt;br /&gt;
* Voln SMITE? - Will perform a Voln SMITE on [[Non-corporeal]] undead when your UAC tier is excellent.&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* MSTRIKE during cooldown stamina requirement - Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown. Careful when setting too low as it can pop your muscles. Leave blank for it to use your max stamina.&lt;br /&gt;
* QUICKSTRIKE stamina requirement - Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* Unfocused MSTRIKE when creatures equal or greater - Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* MSTRIKE during cooldown - Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* Use QUICKSTRIKE for MSTRIKE - Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* when percent mind &amp;lt;= - Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* and percent mana&amp;gt;= - Determines the percent total of your maximum mana that must be present before hunting. Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at or around 100.&lt;br /&gt;
* and CHECKspirit &amp;gt;= - Bigshot will check to see that your current Spirit value is higher than what is listed here. Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* when percent mind &amp;gt;= - Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* or percentmana &amp;lt;= - Forces Bigshot to rest when your percentage of mana is at or below this threshold. This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* or percentencumbrance &amp;gt;= - When you have reached a given level of encumbrance, Bigshot will rest and execute your resting scripts (ie &#039;Sloot2 sell&#039;, opening your boxes and selling the contents). Every 10% is approximately 1 second of additional RT.&lt;br /&gt;
* or wounded eval: - Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 50 || ([Wounds.head, Scars.head].max &amp;gt;= 2) || ([Wounds.nsys, Scars.nsys].max &amp;gt;= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, &lt;br /&gt;
Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt;= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt;= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm,&lt;br /&gt;
 Scars.leftHand].max &amp;gt;= 2) )&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Bigshot lets you specify which ammunition type you want to use. Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here.&lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Non-corporeal&amp;diff=80786</id>
		<title>Non-corporeal</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Non-corporeal&amp;diff=80786"/>
		<updated>2016-08-08T17:24:17Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: removed Night Mare from list, not non-corporeal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Non-corporeal&#039;&#039;&#039; refers to anything that does not possess material substance in the physical plane. In the context of Gemstone, it is usually in reference to various creature, often [[undead]], which are insubstantial and possess only a spiritual or ghostly form. Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. Usually, they cannot be killed by a critical injury, they do not take wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them. Many of these creatures will evaporate quickly after death, much faster than the usual natural creature decay.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
The sorcerer spell [[Phase (704)]] possesses a feature that forces non-corporeal creatures into physical form, which subjects them to the normal limitations and weaknesses that corporeal creatures have.&lt;br /&gt;
&lt;br /&gt;
[[Disintegrate (705)]] is particularly powerful when used against non-corporeal creatures, actually stronger than when normally used against corporeal creatures.&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Transcendence]] is obtained at the twelfth step of the Order of Voln. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take damage as if they were a non-corporeal creature.&lt;br /&gt;
&lt;br /&gt;
The [[Symbol of Disruption]] is obtained at the twentieth step of the Order of Voln. Invoking this symbol will cause the player and all group members to be surrounded by a churning spectral aura. Any non-corporeal undead struck while under this symbol&#039;s effect will be dealt roundtime based on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted. &lt;br /&gt;
&lt;br /&gt;
[[Kai&#039;s Smite]] is obtained at the twenty first step of the Order of Voln. This attack is activated via the SMITE (verb) and NOT by invoking the symbol. When the attack connects with a non-corporeal creature, instead of doing damage, it will temporarily corporealize it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Noncorporeal critical table]]&lt;br /&gt;
&lt;br /&gt;
==Non-corporeal Creatures==&lt;br /&gt;
&lt;br /&gt;
*[[Banshee]]&lt;br /&gt;
*[[Barghest]]&lt;br /&gt;
*[[Bog wraith]]&lt;br /&gt;
*[[Dark apparition]]&lt;br /&gt;
*[[Darkwoode]]&lt;br /&gt;
*[[Death dirge]]&lt;br /&gt;
*[[Eidolon]]&lt;br /&gt;
*[[Elder tree spirit]]&lt;br /&gt;
*[[Ethereal mage apprentice]]&lt;br /&gt;
*[[Ethereal triton sentry]]&lt;br /&gt;
*[[Fallen crusader]]&lt;br /&gt;
*[[Firephantom]]&lt;br /&gt;
*[[Gaunt spectral servant]]&lt;br /&gt;
*[[Ghost wolf]]&lt;br /&gt;
*[[Ghost]]&lt;br /&gt;
*[[Ghostly mara]]&lt;br /&gt;
*[[Ghostly pooka]]&lt;br /&gt;
*[[Ghostly warrior]]&lt;br /&gt;
*[[Ice wraith]]&lt;br /&gt;
*[[Lesser frost shade]]&lt;br /&gt;
*[[Lesser shade]]&lt;br /&gt;
*[[Lost soul]]&lt;br /&gt;
*[[Mist wraith]]&lt;br /&gt;
*[[Moaning phantom]]&lt;br /&gt;
*[[Moaning spirit]]&lt;br /&gt;
*[[Naisirc]]&lt;br /&gt;
*[[Nightmare steed]]&lt;br /&gt;
*[[Phantasma]]&lt;br /&gt;
*[[Phantasmal bestial swordsman]]&lt;br /&gt;
*[[Phantom]]&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
*[[Seraceris]]&lt;br /&gt;
*[[Shadow mare]]&lt;br /&gt;
*[[Shadowy spectre]]&lt;br /&gt;
*[[Snow spectre]]&lt;br /&gt;
*[[Spectral fisherman]]&lt;br /&gt;
*[[Spectral lord]]&lt;br /&gt;
*[[Spectral miner]]&lt;br /&gt;
*[[Spectral monk]]&lt;br /&gt;
*[[Spectral shade]]&lt;br /&gt;
*[[Spectral triton defender]]&lt;br /&gt;
*[[Spectral warrior]]&lt;br /&gt;
*[[Spectral woodsman]]&lt;br /&gt;
*[[Spectre]]&lt;br /&gt;
*[[Tree spirit]]&lt;br /&gt;
*[[Troll wraith]]&lt;br /&gt;
*[[Warrior shade]]&lt;br /&gt;
*[[Wind wraith]]&lt;br /&gt;
*[[Wolfshade]]&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
&lt;br /&gt;
[[category:Creatures]]&lt;br /&gt;
[[category:Advanced Mechanics]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=80669</id>
		<title>Settlement of Reim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=80669"/>
		<updated>2016-08-02T15:48:25Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The level instance groups are as follows:&lt;br /&gt;
&lt;br /&gt;
Group 1: 1-30&amp;lt;br&amp;gt;&lt;br /&gt;
Group 2: 31-60&amp;lt;br&amp;gt;&lt;br /&gt;
Group 3: 61-90&amp;lt;br&amp;gt;&lt;br /&gt;
Group 4: 91-100&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The quest itself is roughly 200 rooms split into four quadrants of dungeon crawling fun. You have two hours to complete the quest or hunt within the area. This is a scaling and instanced quest entirely made up of undead.&lt;br /&gt;
 &lt;br /&gt;
== Entry ==&lt;br /&gt;
&lt;br /&gt;
Lich room # 9147, then thru the vortex.&lt;br /&gt;
&lt;br /&gt;
To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!&lt;br /&gt;
&lt;br /&gt;
Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours. Non-prem/plat subscribers will need to purchase a token which will be available in the Simucoin shop. There will be transport options from other realms to the quest as you unlock a higher reputation level. This will cost energy that you earn by killing creatures within Reim. &lt;br /&gt;
&lt;br /&gt;
If you are looking to group up with someone but they are in a lower instance group they can flag themselves to enter a higher level instance with REIM LEVEL, but be warned, you will find that your creatures are much harder.&lt;br /&gt;
&lt;br /&gt;
== Progression and Rare Spawns ==&lt;br /&gt;
&lt;br /&gt;
As you progress through the quest you will encounter “Rarely Spawned” creatures. These are beefed up and have different names. You will need to hunt these down in order to flag yourself for progression through the quest.&lt;br /&gt;
If you are blocked when trying to go through a gate/door, this is most likely it.&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
There is no need to fear. If you die, you will be swept up by gentle, groping, ethereal hands. This will take you on a unique adventure to come back to life. (It will cost you energy and reputation) You will be dumped out in a safe room back at the entrance or where you entered the quest from with Transport. To avoid being pulled away you can life keep yourself at any time or have a friend do so. You are limited to one death per quest run. You are also able to turn off the resurrection mechanics and just have it dump your body out.&lt;br /&gt;
&lt;br /&gt;
== Invasions == &lt;br /&gt;
&lt;br /&gt;
Automated within the quest environment itself you will find that if you adventure with 4 or more players you may be chosen to win a free invasion! This consists of 2-4 creatures for each player throughout the area of the quest you are in. Prepare to die, clowns. This has a cooldown and will not happen all the time.&lt;br /&gt;
&lt;br /&gt;
== Reputation ==&lt;br /&gt;
&lt;br /&gt;
We have a new reputation system that players earn reputation by killing within the quest. Reputation will allow access to new features and gain more quest energy. Your attack and defense boosts will also be scaled up based on your reputation!&lt;br /&gt;
&lt;br /&gt;
== Quest Energy ==&lt;br /&gt;
&lt;br /&gt;
Quest energy is earned by killing creatures within Reim. This energy can be used for a few BOOSTS, SHOP access, and TRANSPORT into the quest.&lt;br /&gt;
&lt;br /&gt;
== Traps == &lt;br /&gt;
&lt;br /&gt;
Randomized throughout the quest area are traps. Some will require you to react and respond. Example, if a bow is pointed at your head...DUCK! You will have 5 seconds to respond after prompted to react. If you respond wrong you will still have a randomized chance to avoid the trap... or suffer. There are some traps you cannot avoid.&lt;br /&gt;
&lt;br /&gt;
Here is a little preview of one trap, the Pitfall Trap.&lt;br /&gt;
This takes the group leader, or you if you are a loner, and drops you into a pitfall trap with another creature. You can try to escape but the creature has a chance to block you.&lt;br /&gt;
Other members of your group can jump in and help you, or random people walking by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Retsgirl asks, &amp;quot;Hey Retser, you&#039;re looking cute today. Want to go for a walk in this village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Why yes, yes I would, this is so romantic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RETSGIRL DECIDES TO MOVE NORTHEAST.&lt;br /&gt;
&lt;br /&gt;
Retsgirl plummets into a pitfall trap as something chases her in.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;OMG NO! I SAIF YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a pitfall trap and a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
go trap&lt;br /&gt;
You make a flying leap into the pitfall trap!&lt;br /&gt;
&lt;br /&gt;
[Pitfall Trap]&lt;br /&gt;
&lt;br /&gt;
The pit is barren sans carved lengths of sharpened logs stuck into the ground. The ground is stained with dried blood and other fluids pooling around a pile of impaled suits of armor in the exact center. A frayed rope dangles into the pit from above, its excess length messily coiled on the barren floor. You also see an unworldly servant.&lt;br /&gt;
Also here: Retsgirl&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
incant DEATHbyretser&lt;br /&gt;
&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking deathbyretser...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an unworldly servant.&lt;br /&gt;
It dies&lt;br /&gt;
You feel a sudden surge of energy rush over your body!&lt;br /&gt;
Your reputation with Reim just got better.&lt;br /&gt;
The unworldly servant is consumed by ethereal flames as she falls to the ground.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ladies first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Retsgirl climbs up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
You climb up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
Retsgirl exclaims, &amp;quot;My HERO!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
&lt;br /&gt;
Randomly generated throughout the quest are treasure chests that you can search. These have a chance for creatures, quest energy/rep, and clumps of dirt that have potential for nice prizes!&lt;br /&gt;
&lt;br /&gt;
== Achievements == &lt;br /&gt;
&lt;br /&gt;
There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with. &lt;br /&gt;
&lt;br /&gt;
Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
Progress: 0/100000&lt;br /&gt;
&lt;br /&gt;
Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
Progress: 1000/10000&lt;br /&gt;
&lt;br /&gt;
Slay all the rare creatures within Reim.&lt;br /&gt;
&lt;br /&gt;
== Tips for Success ==&lt;br /&gt;
You can leave during your 2 hours and re-enter penalty free. You can check your time left using REIM TIME.&amp;lt;br&amp;gt;&lt;br /&gt;
Know where your safe rooms are, your going to get overwhelmed sometime and need a rest.&amp;lt;br&amp;gt;&lt;br /&gt;
Pitfalls are safe rooms after you kill the mob inside it, Don&#039;t be afraid to jump in if you need a rest!&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this.&amp;lt;br&amp;gt;&lt;br /&gt;
Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter.&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure your first-timers know about the REIM verb and how the flagging system works.&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[History of Reim]]&lt;br /&gt;
*[[Settlement of Reim (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/The%20Settlement%20of%20Reim/view Officials Folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Settlement of Reim| ]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=80668</id>
		<title>Settlement of Reim</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Settlement_of_Reim&amp;diff=80668"/>
		<updated>2016-08-02T15:47:53Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: Added some tips for success&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The level instance groups are as follows:&lt;br /&gt;
&lt;br /&gt;
Group 1: 1-30&amp;lt;br&amp;gt;&lt;br /&gt;
Group 2: 31-60&amp;lt;br&amp;gt;&lt;br /&gt;
Group 3: 61-90&amp;lt;br&amp;gt;&lt;br /&gt;
Group 4: 91-100&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The quest itself is roughly 200 rooms split into four quadrants of dungeon crawling fun. You have two hours to complete the quest or hunt within the area. This is a scaling and instanced quest entirely made up of undead.&lt;br /&gt;
 &lt;br /&gt;
== Entry ==&lt;br /&gt;
&lt;br /&gt;
Lich room # 9147, then thru the vortex.&lt;br /&gt;
&lt;br /&gt;
To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!&lt;br /&gt;
&lt;br /&gt;
Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours. Non-prem/plat subscribers will need to purchase a token which will be available in the Simucoin shop. There will be transport options from other realms to the quest as you unlock a higher reputation level. This will cost energy that you earn by killing creatures within Reim. &lt;br /&gt;
&lt;br /&gt;
If you are looking to group up with someone but they are in a lower instance group they can flag themselves to enter a higher level instance with REIM LEVEL, but be warned, you will find that your creatures are much harder.&lt;br /&gt;
&lt;br /&gt;
== Progression and Rare Spawns ==&lt;br /&gt;
&lt;br /&gt;
As you progress through the quest you will encounter “Rarely Spawned” creatures. These are beefed up and have different names. You will need to hunt these down in order to flag yourself for progression through the quest.&lt;br /&gt;
If you are blocked when trying to go through a gate/door, this is most likely it.&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
There is no need to fear. If you die, you will be swept up by gentle, groping, ethereal hands. This will take you on a unique adventure to come back to life. (It will cost you energy and reputation) You will be dumped out in a safe room back at the entrance or where you entered the quest from with Transport. To avoid being pulled away you can life keep yourself at any time or have a friend do so. You are limited to one death per quest run. You are also able to turn off the resurrection mechanics and just have it dump your body out.&lt;br /&gt;
&lt;br /&gt;
== Invasions == &lt;br /&gt;
&lt;br /&gt;
Automated within the quest environment itself you will find that if you adventure with 4 or more players you may be chosen to win a free invasion! This consists of 2-4 creatures for each player throughout the area of the quest you are in. Prepare to die, clowns. This has a cooldown and will not happen all the time.&lt;br /&gt;
&lt;br /&gt;
== Reputation ==&lt;br /&gt;
&lt;br /&gt;
We have a new reputation system that players earn reputation by killing within the quest. Reputation will allow access to new features and gain more quest energy. Your attack and defense boosts will also be scaled up based on your reputation!&lt;br /&gt;
&lt;br /&gt;
== Quest Energy ==&lt;br /&gt;
&lt;br /&gt;
Quest energy is earned by killing creatures within Reim. This energy can be used for a few BOOSTS, SHOP access, and TRANSPORT into the quest.&lt;br /&gt;
&lt;br /&gt;
== Traps == &lt;br /&gt;
&lt;br /&gt;
Randomized throughout the quest area are traps. Some will require you to react and respond. Example, if a bow is pointed at your head...DUCK! You will have 5 seconds to respond after prompted to react. If you respond wrong you will still have a randomized chance to avoid the trap... or suffer. There are some traps you cannot avoid.&lt;br /&gt;
&lt;br /&gt;
Here is a little preview of one trap, the Pitfall Trap.&lt;br /&gt;
This takes the group leader, or you if you are a loner, and drops you into a pitfall trap with another creature. You can try to escape but the creature has a chance to block you.&lt;br /&gt;
Other members of your group can jump in and help you, or random people walking by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Retsgirl asks, &amp;quot;Hey Retser, you&#039;re looking cute today. Want to go for a walk in this village?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Why yes, yes I would, this is so romantic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
RETSGIRL DECIDES TO MOVE NORTHEAST.&lt;br /&gt;
&lt;br /&gt;
Retsgirl plummets into a pitfall trap as something chases her in.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;OMG NO! I SAIF YOU!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a pitfall trap and a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
go trap&lt;br /&gt;
You make a flying leap into the pitfall trap!&lt;br /&gt;
&lt;br /&gt;
[Pitfall Trap]&lt;br /&gt;
&lt;br /&gt;
The pit is barren sans carved lengths of sharpened logs stuck into the ground. The ground is stained with dried blood and other fluids pooling around a pile of impaled suits of armor in the exact center. A frayed rope dangles into the pit from above, its excess length messily coiled on the barren floor. You also see an unworldly servant.&lt;br /&gt;
Also here: Retsgirl&lt;br /&gt;
Obvious paths: none&lt;br /&gt;
&lt;br /&gt;
incant DEATHbyretser&lt;br /&gt;
&lt;br /&gt;
You trace an intricate sign that contorts in the air while forcefully invoking deathbyretser...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture at an unworldly servant.&lt;br /&gt;
It dies&lt;br /&gt;
You feel a sudden surge of energy rush over your body!&lt;br /&gt;
Your reputation with Reim just got better.&lt;br /&gt;
The unworldly servant is consumed by ethereal flames as she falls to the ground.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ladies first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Retsgirl climbs up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
You climb up the frayed rope.&lt;br /&gt;
&lt;br /&gt;
[Reim Settlement, Village]&lt;br /&gt;
&lt;br /&gt;
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a large glowing chest.&lt;br /&gt;
Obvious paths: north, east, southwest&lt;br /&gt;
&lt;br /&gt;
Retsgirl exclaims, &amp;quot;My HERO!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treasures ==&lt;br /&gt;
&lt;br /&gt;
Randomly generated throughout the quest are treasure chests that you can search. These have a chance for creatures, quest energy/rep, and clumps of dirt that have potential for nice prizes!&lt;br /&gt;
&lt;br /&gt;
== Achievements == &lt;br /&gt;
&lt;br /&gt;
There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with. &lt;br /&gt;
&lt;br /&gt;
Reach 100,000 kills within the Settlement of Reim.&lt;br /&gt;
Progress: 0/100000&lt;br /&gt;
&lt;br /&gt;
Reach maximum reputation within the Settlement of Reim.&lt;br /&gt;
Progress: 1000/10000&lt;br /&gt;
&lt;br /&gt;
Slay all the rare creatures within Reim.&lt;br /&gt;
&lt;br /&gt;
== Tips for Success ==&lt;br /&gt;
You can leave during your 2 hours and re-enter penalty free. You can check your time left using REIM TIME.&lt;br /&gt;
Know where your safe rooms are, your going to get overwhelmed sometime and need a rest.&lt;br /&gt;
Pitfalls are safe rooms after you kill the mob inside it, Don&#039;t be afraid to jump in if you need a rest!&lt;br /&gt;
Make sure your weapons are magical and blessed. Ranged users generally are the ones that encounter issues with this.&lt;br /&gt;
Have your group individually meet inside the first mist safe room. This will help prevent the crazy initial swarming when you first enter.&lt;br /&gt;
Make sure your first-timers know about the REIM verb and how the flagging system works.&lt;br /&gt;
Don&#039;t wait around in the very first room of Reim! The first area swarms much more easily than anywhere else in Reim. MOVE IT!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[History of Reim]]&lt;br /&gt;
*[[Settlement of Reim (saved posts)]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/The%20Settlement%20of%20Reim/view Officials Folder]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Settlement of Reim| ]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=80608</id>
		<title>Lich:Script Bigshot</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lich:Script_Bigshot&amp;diff=80608"/>
		<updated>2016-07-31T21:17:41Z</updated>

		<summary type="html">&lt;p&gt;HAZADO22: added new command checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When it comes to Lich scripts, Bigshot takes the cake. Bigshot can fully automate hunting to a point where you do not even have to be at your computer. Take care, though, as /afk scripting on any server but Shattered is in violation of game policy and can have some nasty consequences.&lt;br /&gt;
&lt;br /&gt;
==What Does Bigshot Do?==&lt;br /&gt;
&lt;br /&gt;
Using a series of menus and commands inputs, Bigshot lets a user create a modular, customizable and fully automated hunting script. With just a few clicks and tweaks, you can go from scripting Rats to the Rift.&lt;br /&gt;
&lt;br /&gt;
==How Do I Get It?==&lt;br /&gt;
&lt;br /&gt;
Grab it from the Repository: ;repository download Bigshot&lt;br /&gt;
&lt;br /&gt;
Once it is done, ;trust Bigshot.&lt;br /&gt;
&lt;br /&gt;
==How Do I Make it GO!?==&lt;br /&gt;
&lt;br /&gt;
It is a bit complicated. As with most scripts, using a SETUP command will open a graphical user interface for configuring the script. Use ;bigshot setup to open this dialog. This will open a window with the following tabs:&lt;br /&gt;
* General - General configuration for non-hunting options.&lt;br /&gt;
* Resting - Set up your resting routine and location.&lt;br /&gt;
* Hunting Map - Create a hunting map by adding BOUNDARIES and a starting room.&lt;br /&gt;
* Hunting - Specify what you are hunting and how.&lt;br /&gt;
* Attacking - Create a customized attack routine designed to murmaider your foes.&lt;br /&gt;
* UAC Options - Options for a uac routine&lt;br /&gt;
* MSTRIKE Options - Options for using MSTRIKE&lt;br /&gt;
* Should_hunt? - Set conditions for Bigshot to know when to start hunting.&lt;br /&gt;
* Should_rest? - Set conditions for when you want Bigshot to stop hunting and rest.&lt;br /&gt;
* Ammo/Wands - Let Bigshot know where you keep your arrows and wands.&lt;br /&gt;
&lt;br /&gt;
We will take a closer look at each of these individually further on.&lt;br /&gt;
&lt;br /&gt;
There is also several other commands you can do for more functionality.&lt;br /&gt;
* ;bigshot quick - Special hunting mode that kills everything in the room your in and quits bigshot. Wont wander at all, and wont attempt to rest. Has its own hunting commands and hunting targets.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot head/tail - This is for Multi-Account hunting. It only works for a single computer. Every character needs to be setup for the hunting area your going to. You start it by having your following characters join your head character. The following characters need to be running bigshot with ;bigshot tail. Once that happens, have the leader of the group do ;Bigshot head. They will then procede to hunt in the area you have setup.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot display - Shows all your current settings.&lt;br /&gt;
&lt;br /&gt;
* ;bigshot reset - Resets all your targetable and untargetable lists. Useful if you find bigshot won&#039;t targets something it should.&lt;br /&gt;
&lt;br /&gt;
==The General Tab==&lt;br /&gt;
On this tab, you will see four check boxes. They are:&lt;br /&gt;
* Engage deadman&#039;s switch - Selecting this option will force Bigshot to quit Gemstone IV when your character is at less than 40% health, allowing you to log back on and assess the situation manually later.&lt;br /&gt;
* Depart/rerun if dead - Enabling this option will force a DEPART, causing your character to wake up in the Temple with low spirit. Following this, Bigshot will re-start, starting a fresh hunt. If you do not have a Check Spirit value set in your Should_hunt? tab, you will start hunting without recuperating lost stats.&lt;br /&gt;
* Monitor interaction - Running scripts automates most functions and happens rather mechanically. Most anyone can tell if you are scripting just by watching you. Checking this box will pop up a window whenever Bigshot thinks that someone or something is trying to interact with you.&lt;br /&gt;
* Flee from clouds - Enabling this check box will force Bigshot to flee from Cloud spells such as 125(Call Lightning with its Ominous Cloud), 1704 (Stun Cloud) and 1713 (Death Cloud)&lt;br /&gt;
* Flee from vines - Enabling this check box will force Bigshot to flee from Vine spell such as 610(Tangle Weed)&lt;br /&gt;
&lt;br /&gt;
==The Resting Tab==&lt;br /&gt;
Short and sweet, here is where we setup our resting routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at the specified Should_hunt? settings, Bigshot leaves REST mode and begins a HUNT.&lt;br /&gt;
* room id: - This is the room that Bigshot will return to for resting. Use Room Numbers from Narost / Go2. For example, 228 is Town Square Central in Wenhimer&#039;s Landing - a supernode!&lt;br /&gt;
* pre-rest commands: - These commands run before entering REST mode. An example routine is: &#039;shea, wear shield, sit, stance offensive, rest&#039;. This will sheath your weapon, wear your shield, sit, enter offensives stance and use the REST verb. Casters able to should use the MEDITATE verb.&lt;br /&gt;
* active resting scripts: - Active resting scripts are scripts that will be run upon entering REST mode. These scripts should be things that you do after a hunt: get healed, empty your bags, spell up. An example list is: &#039;sloot sell, waggle, useherbs pack&#039;. This will use Sloot to sell according to the options set with Sloot. After selling, it will use Waggle to spell you up according to however Waggle is setup. Finally, useherbs will check your PACK and use herbs stored there to heal whatever wounds you have.&lt;br /&gt;
&lt;br /&gt;
==The Hunting Map Tab==&lt;br /&gt;
Your hunting map is a series of Boundaries - rooms that Bigshot will not enter - and a Start room - the first room that Bigshot moves to when a hunt starts. These function very similarly to the boundaries in the ;Wander script, but are stored in Bigshot&#039;s configuration files and not in a character cache as with ;Wander. Luckily, some very enterprising gnomes have put together a List of Hunting Areas and Boundaries, taking some of the legwork out of the deal.&lt;br /&gt;
* starting room ID: - This is the first room that Bigshot goes to when hunting. You may set this to any room within the Boundaries that you set with the second option.&lt;br /&gt;
* boundary rooms: - Boundary rooms are walls. Bigshot will not enter a Boundary room! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;X-X-B - A - 0 - 0 - 0&lt;br /&gt;
|   |&lt;br /&gt;
X-X-X&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Imagine a hunting area that is a six room square. To enter this square, one must GO DOORWAY from room A. You would set the room outside of the square - ie room A - before you GO DOORWAY, as a boundary. Then, you would set room B to the Starting Room. From there, Bigshot will move to room B and then wander around inside the Boundary - ie the square hunting area - until it your &#039;&#039;&#039;Should_rest?&#039;&#039;&#039; conditions are met.&lt;br /&gt;
&lt;br /&gt;
* Wait before wandering to another room: - Time you wait before leaving a room to find some creatures. Default is 0.3 seconds&lt;br /&gt;
&lt;br /&gt;
==The Hunting Tab==&lt;br /&gt;
The bread and butter of Bigshot, Hunting is where you define what monsters you are hunting and what non-attack abilities you want to use.&lt;br /&gt;
* valid targets: - These are the monsters you are hunting. Bigshot will most easily recognize monsters based on the NOUNs or their name. For example, &#039;a large ogre&#039; can be targetted with just &#039;ogre&#039;. Using longer descriptors can be troublesome, and you should copy a monster&#039;s name directly from the game front end to avoid troubles. You can use multiple entries separated by commas. For example: &#039;manticore, thrak&#039; will kill manticores and thraks.&lt;br /&gt;
* quickhunt targets: - These are monsters you have designated attacks for when your using the ;bigshot quick option for hunting.&lt;br /&gt;
Some ideas for your quickhunt targets&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:dissembler|sorcerer|sorceress|warlock|witch)(a)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:barbarian|blackguard|fighter|marauder|soldier|warrior)(b)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:adept|archmage|elementalist|mage|warmage)(c)&lt;br /&gt;
(?:seasoned |grizzled |battle-scarred |weathered |veteran |hulking |haggard )?Grimswarm (?:giant|troll|orc) (?:hunter|huntmaster|huntmistress|ranger)(d)&lt;br /&gt;
(?:seasoned )?(?:dwarven|elven|halfling|erithian|human|giantman|half-krolvin|gnomish|half-elven) (?:thief|rogue|bandit|mugger|outlaw|highwayman|marauder|brigand|thug|robber)(e)&lt;br /&gt;
(?:shopkeeper|innkeeper|bartender|patrol leader|bandit lord|bandit lady|gypsy queen|gypsy king|guard captain|wall captain|drill sergeant|stable hostler|dungeon master|master torturer|butler|cook|&lt;br /&gt;
knight captain|foreign dignitary|royal prince|royal princess|royal jester|royal emperor|royal empress)(f)&amp;lt;/pre&amp;gt;&lt;br /&gt;
* attack stance: - Specify what stance you want to attack from. Bigshot will remain in Stance Defensive until an attack command is issued, whereupon it will stance to your Attack Stance and execute your Attacking routine. Bigshot recognizes all stances from the game, Offensive -&amp;gt;-&amp;gt; Defensive.&lt;br /&gt;
* pre-hunt commands: - These commands will be executed before Bigshot uses Go2 to travel to your hunt&#039;s Starting Room. As an example: &#039;gird, stance defensive&#039;. This will ensure that you have readied your weapon and are in Defensive stance before traveling. Set short lived combat spells like 1605 (Arm of the Arkati) to be cast in this line.&lt;br /&gt;
* active hunting scripts: - Active hunting scripts are scripts that will run while Bigshot is in Hunt mode. Many of these scripts have been made obsolete by the next option. Clever scripters have written some nice scripts that will keep certain spells up, execute cmans based on conditions etc. If you need a complex action to run while Hunting that Bigshot does not have the capacity for, an active hunting script may be called for.&lt;br /&gt;
* society abilities/spells/cmans: - Bigshot can be asked to keep certain abilities up at all times during a hunt. Hovering your mouse over this field will display a list of cmans and society abilities specified by their numerical designations. Spells may also be added here. Separate all values by commas. For example, entering &#039;506&#039; will keep the spell Haste up during Hunts, casting whenever it has worn off.&lt;br /&gt;
* loot script - Bigshot will call a loot script to loot your kills for you. Sloot and Sloot2 are common scripts used here. Be sure to use the SETUP command on whatever loot script you use, as if it is not configured properly, Bigshot will likely error.&lt;br /&gt;
* wracking spirit &amp;gt;= - Setting a value here will WRACK for mana if your spirit is greater than or equal to the value specified. Setting 6, for example, will WRACK down to 5 spirit. This will ONLY function if you have the &#039;Use sign of wracking/sigil of power&#039; box checked.&lt;br /&gt;
* Use sign of wracking/sigil of power - checkbox to enable the use of wracking&lt;br /&gt;
* Priority hunt - checkbox to enable the use of the priority system for hunting. This allows you to change targets based on the order listed in valid targets/quickhunt targets. For example, your hunting thunder trolls, wind witches, and puma. Your valid target order is wind witch, thunder troll, puma. Your currently attacking a puma, when a thunder troll walks in. You will switch to the attacking the thunder troll because its before the puma in the valid targets list. After killing the thunder troll, you go back to the puma, only to have a wind witch walk into your room. You will again switch to the wind witch because its in front of the puma. Hope you get the idea. When using the ;bigshot quick option, it will base the order of targets by your quickhunt targets first, then the order of the targets in the room that don&#039;t match any of your quickhunt targets. Example, bandits are in your quickhunt targets. You type ;bigshot quick when you get ambushed in the room. Currently in the room is a large ogre and three bandits. The order of targets will be the bandits first, then the large ogre.&lt;br /&gt;
&lt;br /&gt;
==The Attacking Tab==&lt;br /&gt;
* Ambush aiming locations (head, etc): - Allows you to specify what order you aim for ambush. Default is head, right leg, left leg, chest.&lt;br /&gt;
* Archery aiming locations (head, etc): - Allows you to specify what order you aim for archery. Loops through your aiming locations once you hit the area your aiming at.&lt;br /&gt;
* flee if enemy count is &amp;gt; - Flees the room if the total number of enemies in the room exceeds the value. Set this to 1 if you want to engage single targets.&lt;br /&gt;
* ...but don&#039;t count these: - Bigshot will ignore monsters specified in this line when eveluating if it should flee based on how many monsters are in the room. Useful for when you are hunting in an area with extremely low level monsters mixed in with your targets.&lt;br /&gt;
* ...and always flee from: - Bigshot will always flee from the specified monster as soon as possible. Extremely useful if your hunting area has higher level and/or extremely dangerous monsters mixed in with your intented target(s).&lt;br /&gt;
* Wait before wandering to another room: time you spend before moving to a new room. Default is 0.3 seconds. You can set it to 0 to move instantly. Tends to be spammy for anyone in the same hunting area.&lt;br /&gt;
* Spam attacks - This check box will force Bigshot to execute attack commands at an extremely high speed, cutting down on lag times. If you want to squeeze in the maximum number of swings or casts during an enemy&#039;s round-time, make sure this is checked.&lt;br /&gt;
* Approach lone targets only - Forces Bigshot to only begin combats against creatures that are alone.&lt;br /&gt;
* Bless weapon? - Performs a Consecrate (1604), then a Cleric Bless or Voln Bless on whatever weapon loses its bless during hunting. If you can&#039;t bless your weapon while hunting will return you to your rest area and quit the script.&lt;br /&gt;
&lt;br /&gt;
==Commands Tab==&lt;br /&gt;
The true guts of Bigshot, this is where you specify your Attack Routine. &lt;br /&gt;
* hunting commands - These are the commands that Bigshot will evaluate (ie execute) when it is in the room with a valid target (one that you specified in your Hunting section. These commands are separated by a comma. Bigshot recognizes most hunting verbs and, failing that, will use an fput command (a direct entry method) and just execute the commands directly as written. The following are a list of usable hunting commands:&lt;br /&gt;
** kill - Attacks using the KILL verb.&lt;br /&gt;
** incant &amp;lt;spell number&amp;gt; - Casts the specified spell with the INCANT verb. A caster may CHANNEL spells by using the SET verb (a standard GSIV verb, not part of Lich) to SET ChannelIncant ON. This will CHANNEL an INCANTed spell if the caster is in a stance higher than neutral.&lt;br /&gt;
** channel &amp;lt;spell number&amp;gt; - Channels the specified spell at the target. This requires a stance higher than neutral to have any effect.&lt;br /&gt;
** &amp;lt;Spell Number&amp;gt; - Casts the specified spell with the PREPARE and CAST verbs.&lt;br /&gt;
** wand - As in, &#039;wand target&#039;. Gets a wand from the specified storage and WAVES it at the target.&lt;br /&gt;
** fire - As in, &#039;fire target&#039;. Gets ammunition from the specified storage and FIREs it at the target. Will attempt to aim based on settings on hunting tab.&lt;br /&gt;
*** The above listed commands should be used with the (x#) syntax. For example, kill target (x3) will swing three times at the target before re-evaluating the attack routine. If the x variable is used, Bigshot will continue using the specified attack command until the target is dead. Example: &#039;903 target (xx)&#039; will continue to cast 903 at the target until it is dead. Bigshot may also be set to only execute a command based on how much mana or stamina you currently have. For mana, use the (m##) command. &#039;920 target (m50)&#039; will only cast 920 (Implosion) if you have 50 or more mana. Similarly, &#039;cman feint target (s10)&#039; will only execute the combat maneuver Feint on the target if you have 10 or more stamina&lt;br /&gt;
** aim &amp;lt;location&amp;gt; - Aims at the specified location.&lt;br /&gt;
** ambush - Uses the AMBUSH verb to attack. Will aim based on settings in Hunting tab. Also will aim dynamically, &amp;quot;Ambush head&amp;quot; would aim at the head, overwriting any settings or defaults for that attack.&lt;br /&gt;
** wait &amp;lt;time&amp;gt; - Bigshot may Stance Dance by using the WAIT command. Bigshot will stay in Stance Defensive until the specified time is over OR the target swings / casts, whereupon it will evaluate the rest of the Attack Routine, changing into your specified attack stance.&lt;br /&gt;
** mstrike - As in, &#039;mstrike target&#039;. Mstrike depending on mstrike cooldown and stamina. Has its own option page. Can also be used with UAC, &amp;quot;mstrike punch&amp;quot;.&lt;br /&gt;
** berserk - Executes the BERSERK verb and stands by until it fades.&lt;br /&gt;
** throw - Empties hands, Attempts throw, get the stuff you emptied.&lt;br /&gt;
** weed/kweed - Casts 610 at target. Using &amp;quot;kweed&amp;quot; as your command will cast 610 from offensive stance.&lt;br /&gt;
** unarmed - Uses the Bigshot UAC routine. Routine will attack with appropriate attacks to rank up and use mstrike based on mstrike options page. Usage &amp;quot;unarmed (punch|jab|kick|grapple)&amp;quot;.&lt;br /&gt;
** smite - Performs an [[Order of Voln]] [[Kai&#039;s_Smite|Smite]] on target until successful.&lt;br /&gt;
** script &amp;lt;script name&amp;gt; - Executes a specified custom attack script.&lt;br /&gt;
** hide - Continue hiding until you&#039;re actually hidden. Or it&#039;s tired of trying.&lt;br /&gt;
** sleep - As in, &#039;sleep 10&#039;. Pause bigshot. Useful with fried hunting commands such as: &#039;410, sleep 15&#039; will E-wave then wait 15 seconds and e-wave again if there are valid targets.&lt;br /&gt;
** stance - As in, &#039;stance defense&#039;. Change stances.&lt;br /&gt;
** nudgeweapons - Move all weapons on the ground to an adjacent room. Useful for casting Implosion (720).&lt;br /&gt;
** force &amp;lt;cmd&amp;gt; until &amp;lt;endroll&amp;gt; - As in, &#039;force 1002 until 101&#039;. Continue issuing a command until a desired endroll. Only works for normal looking swings/spells/cmans.&lt;br /&gt;
* hunting commands (b) - Attack routines set up for a monster flagged (b) in the Hunting section.&lt;br /&gt;
* hunting commands (c) - Attack routines set up for a monster flagged (c) in the Hunting section.&lt;br /&gt;
* hunting commands (d) - Attack routines set up for a monster flagged (d) in the Hunting section.&lt;br /&gt;
* hunting commands (e) - Attack routines set up for a monster flagged (e) in the Hunting section.&lt;br /&gt;
* hunting commands (f) - Attack routines set up for a monster flagged (f) in the Hunting section.&lt;br /&gt;
* hunting commands (g) - Attack routines set up for a monster flagged (g) in the Hunting section.&lt;br /&gt;
* hunting commands (h) - Attack routines set up for a monster flagged (h) in the Hunting section.&lt;br /&gt;
* hunting commands (i) - Attack routines set up for a monster flagged (i) in the Hunting section.&lt;br /&gt;
* hunting commands (j) - Attack routines set up for a monster flagged (j) in the Hunting section.&lt;br /&gt;
* fried hunting commands - Commands executed specifically when fried. Useful when hunting in a group.&lt;br /&gt;
* quick hunting commands - Commands executed specifically when using ;bigshot quick.&lt;br /&gt;
&lt;br /&gt;
===Command Checks===&lt;br /&gt;
Additional checks you can add to any command to customize the attack to your desired scenario.&lt;br /&gt;
Each check below can be used by itself or with any other check. Put them inside () with a space between each additional check. Example - Kill(m20 s5 e20)&lt;br /&gt;
&amp;lt;p&amp;gt;Each of these also has an inverse or opposite.&lt;br /&gt;
Just put a ! in front of the command. Example - Kill(!m20 !s5 !e20)&lt;br /&gt;
*s# - Checks that you have the required stamina&lt;br /&gt;
*m# - Checks that you have the required mana&lt;br /&gt;
*h# - Checks that you have the required health but based on a percentage instead of fixed number&lt;br /&gt;
*e# - Checks that your encumbrance percentage is at or below&lt;br /&gt;
*tier# - Checks for your current UAC tier (1,2,3). Performs command if UAC Tier is equal or greater.&lt;br /&gt;
*mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.&lt;br /&gt;
*prone - Checks to see if target is not sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place. Performs command if target status is not one of the previous.&lt;br /&gt;
*undead - Checks to see if target is undead. Performed command if target is undead.&lt;br /&gt;
*hidden - Checks to see if your currently hidden.&lt;br /&gt;
*poison - Checks to see if your currently poisoned.&lt;br /&gt;
*disease - Checks to see if your currently diseased.&lt;br /&gt;
*noncorporeal - Checks to see if NPC is [[noncorporeal|non-corporeal]] undead&lt;br /&gt;
*pcs - Checks to see if there are any PCS in room that are also not in your group&lt;br /&gt;
&lt;br /&gt;
===Example Attack Routines===&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 10, kill target (x3)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 10 seconds for the monster to swing or cast and then immediately counter attacks from the specified attack stance set in the Hunting tab. Swings a total of three times before going into Defensive stance and waiting 10 seconds again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 15, incant 505, 903 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 15 seconds before INCANTing 505 (Hand of Tonis), hopefully knocking down or stunning the target. Following this, Bigshot casts 903 (minor water) repeatedly until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and 1615 target, kill target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 1615 (Divine Strike) at the target from Defensive stance, possibly forcing the target to kneel. Then, uses the kill verb to swing continuously until the target is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;force cman feint target until 101, kill target x2&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Uses the Combat Maneuver FEINT against the target until a successful end roll and then hits the target twice before trying to FEINT again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;stance defensive and hide, ambush target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides from Defensive stance and then ambushes that the target&#039;s left leg. Once round-time is up, repeats (ie HIDES again from defensive stance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;720 target (m50), incant 708 target, channel 702 target (xx)&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Casts 720 (Implosion) at the target if your character has 50 or more mana. Then, INCANTs 708 (Limb Disruption) at the target, using the default AIM location (if set). Finally, casts 702 (Mana Disruption) at the target until it is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;prep 708, cast at target left leg / prep 708 channel at target left leg&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prepares 708 (Limb Disruption) and CASTs it at the target&#039;s left leg. The second prepares the same spell and then CHANNELs it at the target&#039;s left leg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;wait 30, unarmed punch&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waits 30 seconds or until your target attacks. Begins attacked with UAC combat using Punch to tier up.&lt;br /&gt;
&lt;br /&gt;
==UAC Options==&lt;br /&gt;
Various options used when doing unarmed combat&lt;br /&gt;
* Tier 3 Attack - The attack used when you have reached excellent in the UAC tier&lt;br /&gt;
* Aim at location - Used for aimed UAC Combat. Leave blank when you don&#039;t want to aim.&lt;br /&gt;
* MSTRIKE when creatures equal or greater - Default is 1.&lt;br /&gt;
* Voln SMITE? - Will perform a Voln SMITE on [[Non-corporeal]] undead when your UAC tier is excellent.&lt;br /&gt;
&lt;br /&gt;
==MSTRIKE Options==&lt;br /&gt;
MSTRIKE attack now has options for when it should be used.&lt;br /&gt;
* MSTRIKE during cooldown stamina requirement - Allows you to specify how much stamina you want before it will MSTRIKE during the MSTRIKE Cooldown. Careful when setting too low as it can pop your muscles. Leave blank for it to use your max stamina.&lt;br /&gt;
* QUICKSTRIKE stamina requirement - Like above but instead for using QUICKSTRIKE during the MSTRIKE routine.&lt;br /&gt;
* Unfocused MSTRIKE when creatures equal or greater - Number of creatures in room before you do an unfocused mstrike. Default is 2.&lt;br /&gt;
* MSTRIKE during cooldown - Toggle for MSTRIKEing during its cooldown period&lt;br /&gt;
* Use QUICKSTRIKE for MSTRIKE - Toggle for using QUICKSTRIKE when you MSTRIKE&lt;br /&gt;
&lt;br /&gt;
==The Should_hunt? Tab==&lt;br /&gt;
Bigshot evaluates the conditions set on this tab to determine if you are ready to hunt or not.&lt;br /&gt;
* when percent mind &amp;lt;= - Setting this to 51 will rest until Cleared. Setting at 65 will wait until Muddled.&lt;br /&gt;
* and percent mana&amp;gt;= - Determines the percent total of your maximum mana that must be present before hunting. Setting below 50 will result in quick, uneventful hunts if you cast much. Generally, this is set at or around 100.&lt;br /&gt;
* and CHECKspirit &amp;gt;= - Bigshot will check to see that your current Spirit value is higher than what is listed here. Make sure that you have this set high enough that Bigshot won&#039;t hunt immediately after DEPARTing if you have Depart / re-run Bigshot checked on the General tab.&lt;br /&gt;
&lt;br /&gt;
==The Should_rest? Tab==&lt;br /&gt;
Bigshot evaluates these conditions and, when they are met, will go to your resting room set on the Resting tab and execute any resting scripts you have set.&lt;br /&gt;
* when percent mind &amp;gt;= - Rests when your mind has reached this threshold. Generally, set this to 100 to rest when fried.&lt;br /&gt;
* or percentmana &amp;lt;= - Forces Bigshot to rest when your percentage of mana is at or below this threshold. This can be set to 0, but leaving a bit in the tank can be good if you have to use 406 (Unlock) to open the WL Graveyard gate.&lt;br /&gt;
* or percentencumbrance &amp;gt;= - When you have reached a given level of encumbrance, Bigshot will rest and execute your resting scripts (ie &#039;Sloot2 sell&#039;, opening your boxes and selling the contents). Every 10% is approximately 1 second of additional RT.&lt;br /&gt;
* or wounded eval: - Allows you to set an evaluation phrase to determine if you are too wounded to continue hunting. Wound evaluations can send you home on nearly any wounded condition of your choice: bleeding, level 2 wound, can&#039;t cast, too many scars etc.&lt;br /&gt;
&lt;br /&gt;
The following is a wounded evaluation that will rest whenever you have any level II wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;XMLData.injuries.any?{|key,value| value[&amp;quot;wound&amp;quot;] &amp;gt; 1} || percenthealth &amp;lt;= 70&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a wound evaluation that will take you home if you can not cast anymore (nerves, level 2 head, bad scars etc.):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;bleeding? || percenthealth &amp;lt;= 50 || ([Wounds.head, Scars.head].max &amp;gt;= 2) || ([Wounds.nsys, Scars.nsys].max &amp;gt;= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, &lt;br /&gt;
Scars.leftHand, Scars.rightArm, Scars.rightHand].max &amp;gt;= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max &amp;gt;= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm,&lt;br /&gt;
 Scars.leftHand].max &amp;gt;= 2) )&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Ammo/Wands Tab==&lt;br /&gt;
Here you find the settings to tell Bigshot where you keep all of your nifty wands and bolts and arrows. If your attack routine involves FIRE or WAND verbs, these fields must be set lest Bigshot hang up.&lt;br /&gt;
* find ammo in this container: - Rather self explanatory, this field holds the location of your ammunition storage, be it a wand harness, a quiver or just your backpack.&lt;br /&gt;
* use this ammo type: - Bigshot lets you specify which ammunition type you want to use. Again, like specifying monsters, Bigshot is most sensative about the NOUNs that you use here.&lt;br /&gt;
* fresh wand container: - Bigshot looks in this container to find fesh wands to WAVE.&lt;br /&gt;
* dead wand container: - ...And then will deposit the used up wands in this container.&lt;br /&gt;
* use this wand type: - Here you specify which particular wand type you want to use. Bigshot will then pull only these kinds for WAVEing. Can have multiple types listed. Seperate each one with a comma. Example: &amp;quot;aquamarine wand, bloodwood wand, etc&amp;quot;&lt;br /&gt;
* Hide while waiting to pick up ammo - Checking this box will have Bigshot hide when gathering up your spent arrows and bolts.&lt;br /&gt;
* Use wands when out of mana - Bigshot will pull whatever wand you have specified in the use this wand type field and automatically stance to your attacking stance and WAVE your wand at valid targets until you are out of wands OR hit your resting conditions.&lt;br /&gt;
&lt;br /&gt;
==Ingame Screenshot==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:bigshot-1.PNG|General&lt;br /&gt;
File:bigshot-2.PNG|Resting&lt;br /&gt;
File:bigshot-3.PNG|Hunting Map&lt;br /&gt;
File:bigshot-4.PNG|Hunting&lt;br /&gt;
File:bigshot-5.PNG|Attacking&lt;br /&gt;
File:bigshot-6.PNG|Should_hunt?&lt;br /&gt;
File:bigshot-7.PNG|Should_rest?&lt;br /&gt;
File:bigshot-8.PNG|Ammo/Wands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651&lt;br /&gt;
&lt;br /&gt;
{{Third-Party Software}}&lt;br /&gt;
[[Category:Third-Party Software]]&lt;/div&gt;</summary>
		<author><name>HAZADO22</name></author>
	</entry>
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