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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HEBREW2YOU</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<updated>2026-05-17T03:02:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Category_talk:Hinterwilds_creatures&amp;diff=211147</id>
		<title>Category talk:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category_talk:Hinterwilds_creatures&amp;diff=211147"/>
		<updated>2023-12-07T19:23:31Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: /* HiWi Abbreviation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gems==&lt;br /&gt;
These gems were removed from the Hinterwilds page, but if they can be found in the Hinterwilds it may be beneficial to still have them on the page under a different table stating that they are also found in Icemule: [[Agate#a_blue_lace_agate|a blue lace agate]], [[Ivory#a_piece_of_polished_ivory|a piece of polished ivory]], [[Stone#a_green_alexandrite_stone|a green alexandrite stone]]. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 19:22, 6 June 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Abbreviation==&lt;br /&gt;
I have confirmed with staff that there is presently no official abbreviation for Hinterwilds.  The current edit stating &amp;quot;Hinterwilds (abbreviated as &amp;quot;HW&amp;quot; or &amp;quot;HiWi&amp;quot;)&amp;quot; will remain in place.  All contributors need to refrain from further edit wars on the topic of the abbreviation for Hinterwilds until a consensus is reached on its abbreviation.  Further discussion can be done here on this talk page or on Discord. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:29, 7 December 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== HiWi Abbreviation ==&lt;br /&gt;
&lt;br /&gt;
Nobody except a handful of Discord folks uses the abbreviation of &amp;quot;HiWi&amp;quot; for the Hinterwilds. The abbreviation for this area, since the earliest talk of this in Discord through today, has always been &amp;quot;HW.&amp;quot; The idea that &amp;quot;HW&amp;quot; could be designated as an abbreviation for &amp;quot;Halfling Warriors&amp;quot; is fairly ridiculous. Logically speaking, there are three possible races that start with &amp;quot;H&amp;quot;: Half-Elves, Half-Krolvin, and Halflings. But, if you want to quibble that the hyphen would lend itself to an abbreviation of &amp;quot;HE&amp;quot; or &amp;quot;HK,&amp;quot; fine. You&#039;re still stuck with disambiguation between what the &amp;quot;W&amp;quot; represents: is it Wizard or Warrior?&lt;br /&gt;
&lt;br /&gt;
tl;dr: The opening paragraph should be updated to read &amp;quot;Hinterwilds (HW) is a challenging and large hunting ground...&amp;quot; and a redirect should be created for /HW to /Category:Hinterwilds_creatures&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category_talk:Hinterwilds_creatures&amp;diff=211146</id>
		<title>Category talk:Hinterwilds creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category_talk:Hinterwilds_creatures&amp;diff=211146"/>
		<updated>2023-12-07T19:22:44Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: /* HiWi Abbreviation */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gems==&lt;br /&gt;
These gems were removed from the Hinterwilds page, but if they can be found in the Hinterwilds it may be beneficial to still have them on the page under a different table stating that they are also found in Icemule: [[Agate#a_blue_lace_agate|a blue lace agate]], [[Ivory#a_piece_of_polished_ivory|a piece of polished ivory]], [[Stone#a_green_alexandrite_stone|a green alexandrite stone]]. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 19:22, 6 June 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Abbreviation==&lt;br /&gt;
I have confirmed with staff that there is presently no official abbreviation for Hinterwilds.  The current edit stating &amp;quot;Hinterwilds (abbreviated as &amp;quot;HW&amp;quot; or &amp;quot;HiWi&amp;quot;)&amp;quot; will remain in place.  All contributors need to refrain from further edit wars on the topic of the abbreviation for Hinterwilds until a consensus is reached on its abbreviation.  Further discussion can be done here on this talk page or on Discord. [[User:HOST-GSKEBECHET|HOST-GSKEBECHET]] ([[User talk:HOST-GSKEBECHET|talk]]) 11:29, 7 December 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== HiWi Abbreviation ==&lt;br /&gt;
&lt;br /&gt;
Nobody except a handful of Discord folks uses the abbreviation of &amp;quot;HiWi&amp;quot; for the Hinterwilds. The abbreviation for this area, since the earliest talk of this in Discord through today, has always been &amp;quot;HW.&amp;quot; The idea that &amp;quot;HW&amp;quot; could be designated as an abbreviation for &amp;quot;Halfling Warriors&amp;quot; is fairly ridiculous. Logically speaking, there are three possible races that start with &amp;quot;H&amp;quot;: Half-Elves, Half-Krolvin, and Halflings. But, if you want to quibble that the hyphen would lend itself to an abbreviation of &amp;quot;HE&amp;quot; or &amp;quot;HK,&amp;quot; fine. You&#039;re still stuck with disambiguation between what the &amp;quot;W&amp;quot; represents: is it Wizard or Warrior?&lt;br /&gt;
&lt;br /&gt;
tl;dr:&lt;br /&gt;
- The opening paragraph should be updated to read: &amp;quot;Hinterwilds (HW) is a challenging and large hunting ground...&amp;quot;&lt;br /&gt;
- A redirect should be created for /HW to /Category:Hinterwilds_creatures&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_success_resolution_system&amp;diff=211144</id>
		<title>Standard success resolution system</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_success_resolution_system&amp;diff=211144"/>
		<updated>2023-12-07T19:11:52Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: In-Game references to this are all to SSR - nobody refers to it as SSRS. A similar comparison is &amp;quot;SMR&amp;quot; which is not referred to in the wiki as SMRS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Standard Success Resolution (SSR)&#039;&#039;&#039; is a combat system that determines whether certain [[Guardians of Sunfist]] sigils and [[Order of Voln]] symbols will be successfully employed against a target. This system replaces several arcane methods that previously served this purpose and applies to all enemy attack/debuff sigils and symbols. This system will also be implemented with [[Council of Light]] signs at some future date.&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
&lt;br /&gt;
*[[Level]] vs level comparison&lt;br /&gt;
* Member&#039;s [[society]] rank&lt;br /&gt;
*[[Influence]] stat bonus&lt;br /&gt;
&lt;br /&gt;
[[War Cries]] attack power is (50 + [[War Cries|War Cry]] Ranks). &lt;br /&gt;
&lt;br /&gt;
[[Society]] attack power is (40 + ([[Society]] Ranks * 2)).&lt;br /&gt;
&lt;br /&gt;
The level difference penalty does not become significant until the target is &amp;gt; 5 levels over the member.&lt;br /&gt;
&lt;br /&gt;
==Sigils and Symbols Affected by SSR==&lt;br /&gt;
Sigils:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Sigil of Distraction]] (Rank 9)&lt;br /&gt;
*[[Sigil of Intimidation]] (Rank 12)&lt;br /&gt;
&lt;br /&gt;
Symbols:&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Symbol of Diminishment]] (Rank 4) &lt;br /&gt;
*[[Symbol of Submission]] (Rank 7) &lt;br /&gt;
*[[Symbol of Holiness]] (Rank 9) &lt;br /&gt;
*[[Symbol of Sleep]] (Rank 11)&lt;br /&gt;
*[[Symbol of Retribution]] (Rank 15)&lt;br /&gt;
*[[Symbol of Turning]] (Rank 22)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;br /&gt;
[[Category:Order of Voln]]&lt;br /&gt;
[[Category:Guardians of Sunfist Sigils]]&lt;br /&gt;
[[Category:Societies]]&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SSR&amp;diff=211141</id>
		<title>SSR</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SSR&amp;diff=211141"/>
		<updated>2023-12-07T19:08:24Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: Redirected page to Standard success resolution system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Standard success resolution system]]&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dayzed_(prime)&amp;diff=133239</id>
		<title>Dayzed (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dayzed_(prime)&amp;diff=133239"/>
		<updated>2020-06-28T16:16:03Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: /* You See Dayzed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=blue&lt;br /&gt;
|background-color=white&lt;br /&gt;
|color=#0000ff&lt;br /&gt;
|name=Dayzed Wsalamir&lt;br /&gt;
|race=[[Giantman]]&lt;br /&gt;
|culture=[[Wsalamir Arctic Clan]]&lt;br /&gt;
|hometown=[[Icemule Trace]]&lt;br /&gt;
|profession=[[Bard]]&lt;br /&gt;
|religion=Follower of [[Eonak]]&lt;br /&gt;
|affiliations=Master of the [[Guardians of Sunfist]], Member of the [[Bard Guild]], House [[White Haven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== You See Dayzed ==&lt;br /&gt;
You see Dayzed Wsalamir the Trumpeter.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Giantman of the Wsalamir Clan.&lt;br /&gt;
&lt;br /&gt;
He is very tall and has a muscular, able-bodied physique.  He appears to be in the prime of life.  He has piercing rhimar-hued eyes and rough, deeply tanned skin.  He has ragged, windswept locks of blue-gray hair flying freely in every direction.  He has an unshaven face and a wildly unkempt beard.&lt;br /&gt;
&lt;br /&gt;
He is wearing a heavy dagswain longcoat with rusted metal buttons, a thick rhimar armband, a polar bearskin weapon sling bound in rhimar slung over his shoulder, a cornett case slung over his other shoulder, a weathered leather bandolier over an eight-in-one mithril haubergeon with a thick off-white wool shirt underneath, a dark blue suede belt, some winter tartan trews, and a pair of sturdy walking shoes laced with leather cords.&lt;br /&gt;
&lt;br /&gt;
== Dayzed&#039;s Speech ==&lt;br /&gt;
This speech was given on the evening of 06/24/5120 in Icemule Trace.&lt;br /&gt;
&lt;br /&gt;
:Reiphe says, &amp;quot;She is followed by Dayzed Wsalamir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Tidying his appearance, Dayzed simultaneously tugs the end of his off-white wool shirt down while pulling his suede belt up higher on his waist.&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;First and foremost, I&#039;d like to thank Councillor Reiphe for providing me with this opportunity to speak with all of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed nods appreciatively at Reiphe.&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;I&#039;d also like to thank all of those in attendance for taking the time out of their busy lives to ensure that our lovely town has the best possible leadership in place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;For those who do not know me, I am Dayzed Wsalamir of the Arctic Clan, descendant of the great Aemarlantea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;I spent my childhood traversing the DragonSpine mountain range and, for the last two decades, have called Icemule Trace and Pinefar my home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:In a moment of deep reverence, Dayzed slips his eyes closed and touches the knotwork symbol of a pair of open-mouthed wendigos touching nose-to-nose over a stylized snowflake on his blued steel brooch with the tips of his fingers.&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;I own a market in Bootlegger&#039;s Alley and a cabin atop Pinefar&#039;s Bear Bluff, so there should be no doubt as to my commitment to the region. I clearly have skin in the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;And, for the folks here with a long memory, I was responsible for brokering a long-standing truce with the local Ice Giant tribe - a peace that has lasted for over fifteen years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed balls his hand into a fist and pounds it against a penannular blued steel brooch worn at his shoulder. Once, twice, and three times he strikes as a fiece look of determination settles about him.&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;By electing me to the Town Council, you can be absolutely certain that the town&#039;s best interests will be relentlessly pursued.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;I will strongly advocate for untangling ourselves from the hastily-arranged alliance with Ta&#039;Vaalor. I will provide steadfast support for the strengthening of our walls and stationary defenses. And I will aggressively lobby for Pinefar to be treated as the jewel of the Mountain it yearns to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed folds his arms over his leather bandolier, glancing around at his surroundings.&lt;br /&gt;
&lt;br /&gt;
:Dayzed deeply says, &amp;quot;I adore this town; I embrace its culture; and I treasure all our residents and visitors, large and small. Thank you for your consideration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Dayzed heavily pounds both his fists against his chest and bows his head slightly.&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dayzed_(prime)&amp;diff=133080</id>
		<title>Dayzed (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dayzed_(prime)&amp;diff=133080"/>
		<updated>2020-06-27T14:25:29Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=blue&lt;br /&gt;
|background-color=white&lt;br /&gt;
|color=#0000ff&lt;br /&gt;
|name=Dayzed Wsalamir&lt;br /&gt;
|race=[[Giantman]]&lt;br /&gt;
|culture=[[Wsalamir Arctic Clan]]&lt;br /&gt;
|hometown=[[Icemule Trace]]&lt;br /&gt;
|profession=[[Bard]]&lt;br /&gt;
|religion=Follower of [[Eonak]]&lt;br /&gt;
|affiliations=Master of the [[Guardians of Sunfist]], Member of the [[Bard Guild]], House [[White Haven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== You See Dayzed ==&lt;br /&gt;
You see Dayzed Wsalamir the Trumpeter.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Giantman of the Wsalamir Clan.&lt;br /&gt;
&lt;br /&gt;
He is very tall and has a muscular, able-bodied physique.  He appears to be in the prime of life.  He has piercing rhimar-hued eyes and rough deeply tanned skin.  He has ragged, windswept locks of blue-gray hair flying freely in every direction.  He has an unshaven face and a wildly unkempt beard.&lt;br /&gt;
&lt;br /&gt;
He is wearing a battle shroud, a heavy dagswain longcoat with rusted metal buttons, an ice blue clasp, a snowy white coney pin, a White Haven bear head pin, a thick rhimar armband, a polar bearskin weapon sling bound in rhimar slung over his shoulder, a cornett case slung over his other shoulder, a weathered leather knapsack, a weathered leather bandolier, a weathered leather parka fastened with ice blue snap closures, a thick off-white wool shirt, some arm greaves, a blue mithril wrist cuff, an enruned black ora jackal&#039;s head ring set with faceted bloodjewel eyes, an ice blue ring, a dark blue suede belt, a polar bearskin herb kit, a weathered leather gem pouch, some scratched vultite leg greaves, and a pair of sturdy walking shoes laced with leather cords.&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dayzed_(prime)&amp;diff=133079</id>
		<title>Dayzed (prime)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dayzed_(prime)&amp;diff=133079"/>
		<updated>2020-06-27T14:24:32Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: Created page with &amp;quot;{{characterprofile |border-color=blue |background-color=white |color=#0000ff |name=Dayzed Wsalamir |race=Giantman |culture=Wsalamir Clan |hometown=Icemule Trace |p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{characterprofile&lt;br /&gt;
|border-color=blue&lt;br /&gt;
|background-color=white&lt;br /&gt;
|color=#0000ff&lt;br /&gt;
|name=Dayzed Wsalamir&lt;br /&gt;
|race=[[Giantman]]&lt;br /&gt;
|culture=[[Wsalamir Clan]]&lt;br /&gt;
|hometown=[[Icemule Trace]]&lt;br /&gt;
|profession=[[Bard]]&lt;br /&gt;
|religion=Follower of [[Eonak]]&lt;br /&gt;
|affiliations=Master of the [[Guardians of Sunfist]], Member of the [[Bard Guild]], House [[White Haven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== You See Dayzed ==&lt;br /&gt;
You see Dayzed Wsalamir the Trumpeter.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Giantman of the Wsalamir Clan.&lt;br /&gt;
&lt;br /&gt;
He is very tall and has a muscular, able-bodied physique.  He appears to be in the prime of life.  He has piercing rhimar-hued eyes and rough deeply tanned skin.  He has ragged, windswept locks of blue-gray hair flying freely in every direction.  He has an unshaven face and a wildly unkempt beard.&lt;br /&gt;
&lt;br /&gt;
He is wearing a battle shroud, a heavy dagswain longcoat with rusted metal buttons, an ice blue clasp, a snowy white coney pin, a White Haven bear head pin, a thick rhimar armband, a polar bearskin weapon sling bound in rhimar slung over his shoulder, a cornett case slung over his other shoulder, a weathered leather knapsack, a weathered leather bandolier, a weathered leather parka fastened with ice blue snap closures, a thick off-white wool shirt, some arm greaves, a blue mithril wrist cuff, an enruned black ora jackal&#039;s head ring set with faceted bloodjewel eyes, an ice blue ring, a dark blue suede belt, a polar bearskin herb kit, a weathered leather gem pouch, some scratched vultite leg greaves, and a pair of sturdy walking shoes laced with leather cords.&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=HOA&amp;diff=125299</id>
		<title>HOA</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=HOA&amp;diff=125299"/>
		<updated>2019-11-26T03:31:21Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: Redirected page to Hand of the Arkati&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Hand_of_the_Arkati]]&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hand_of_the_Arkati&amp;diff=125298</id>
		<title>Hand of the Arkati</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hand_of_the_Arkati&amp;diff=125298"/>
		<updated>2019-11-26T03:30:05Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Statement of Purpose==&lt;br /&gt;
The Hand of the Arkati fills the widely identified gap of a capped presence across Elanthia. We offer an organization specifically dedicated to hunting the strongest foes available in a quick, efficient, effective manner and provide a venue for capped individuals to hunt collaboratively. The hometown for the organization is Solhaven, where our planned structure will reside.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
===Requisites===&lt;br /&gt;
In order to be eligible for membership, an individual must be at or approaching Grand Lord or Lady status, demonstrate a general aptitude in abilities, and be in good social standing with the community. The reputation of the members of this organization is paramount to its success. Attendance at three official organizational event is required before being eligible for induction. All members agree to abide by the behavior and rules section of the bylaws.&lt;br /&gt;
===Membership Levels===&lt;br /&gt;
====Member====&lt;br /&gt;
This is the membership tier that is eligible to every member of the Hand of the Arkati. Basic requirement of being at or approaching Grand Lord or Lady status.&lt;br /&gt;
&amp;lt;br&amp;gt;Benefits Include:&lt;br /&gt;
* Access to permanent structure&lt;br /&gt;
* Ability to vote, weighted as 1 point&lt;br /&gt;
&lt;br /&gt;
====Veteran==== &lt;br /&gt;
Veteran status is available to be bestowed upon any member no sooner than six months after attaining membership. Promotion will be subject to officer approval and review of the member’s standing.&lt;br /&gt;
&amp;lt;br&amp;gt;Benefits Include:&lt;br /&gt;
* Access to permanent structure&lt;br /&gt;
* Voting weighted as 3 points&lt;br /&gt;
&lt;br /&gt;
====Officer====&lt;br /&gt;
Officers are voted into position by a majority vote (weighted by rank) when a position opens. Any new member that joins in the middle of an officer vote will not be eligible for voting participation. An officer must not be an officer of any other meeting hall organization. Officers have authority over events and meetings when present. There will at all times be a minimum of five officers and a maximum of six. The officer selection pool is drawn from current Veterans. If an eligible Veteran does not exist, refuses nomination, or fails to achieve a majority membership vote, the pool of candidates will be drawn from all members.&lt;br /&gt;
&amp;lt;br&amp;gt;Benefits Include:&lt;br /&gt;
* Distribute prize closet items in accordance with meeting hall organization rules and guidelines&lt;br /&gt;
* Access to permanent structure&lt;br /&gt;
* Voting weighted as 5 points&lt;br /&gt;
Officers will consist of six differing positions. Each position will have a primary focus, but those duties may still be performed by other officers if need arises. Members and others are recommended to seek out the officer of the position they are needing assistance in first, if none available they may request assistance from another. While these positions do allow a separation of duties, there are some general shared duties among all officers outlined below.&lt;br /&gt;
&amp;lt;br&amp;gt;Primary Duties &amp;amp; Responsibilities:&lt;br /&gt;
* Member inductions when needed&lt;br /&gt;
* Primary leaders of hunting events&lt;br /&gt;
* Host or lead an attendance-qualifying event at least once every two months&lt;br /&gt;
* Maintain the list of official calendar events, announcements, and runners &lt;br /&gt;
* Maintain the endowment and general funds&lt;br /&gt;
* Organize item donations for various causes/events&lt;br /&gt;
* Help maintain records of prize-closet item distribution&lt;br /&gt;
* Be a contact to other meeting hall organizations or cooperative houses of Elanthia&lt;br /&gt;
* Help to coordinate new events and quest runs for public or private member attendance&lt;br /&gt;
* Maintain the official attendance records&lt;br /&gt;
* Availability to be approached for new member inquiry as well as for any issue or conflict resolution&lt;br /&gt;
&lt;br /&gt;
===Expulsion &amp;amp; Removal===&lt;br /&gt;
Although membership within the organization is life-long with no upkeep requirement, there are exceptions that could cause removal of membership. There are also requirements that must be kept in order to maintain the position of officer. These expulsion and requirements are listed as follows.&lt;br /&gt;
* A Hand of the Arkati officer that decides to start or join another meeting hall organization as an officer will be removed as a Hand of the Arkati officer immediately upon recognition of such action&lt;br /&gt;
* Officers will be requested to step down or removed if they leave the game for longer than 60 days. Upon return, a prior officer can request to be voted back into office if current officers stand at five or fewer&lt;br /&gt;
* An officer may be removed due to actions in contrast to the best interests of the organization or in violation of game policy. This removal must be approved by a unanimous decision of the other acting officers. Upon removal, the officer will be demoted to veteran status unless extreme circumstances require expulsion from organization&lt;br /&gt;
* A veteran may be demoted to member due to actions in contrast to the best interests of the organization or in violation of game policy. This removal must be approved by a simple majority of the officers&lt;br /&gt;
* Any member or veteran may be expelled from the organization due to extreme circumstances. These may include violation of game policy, excessive abuse of bylaws’ behavior and rules, or other extreme instances&lt;br /&gt;
* Officers reserve right to remove a member from the organization after sale or transfer of an account and/or character&lt;br /&gt;
&lt;br /&gt;
==Events &amp;amp; Meetings==&lt;br /&gt;
Level Restrictions: Although membership is restricted to characters at, or approaching, Grand Lord or Lady status, lower-level characters may attend events as outlined per each event. In the absence of an officer, a veteran or member may lead and take charge of the event. In order for an event to be considered for attendance credit, the event must either be an official event or attended by at least five attendees. Attendance must be posted via an approved communication method so that it can be tallied.&lt;br /&gt;
&lt;br /&gt;
Hand of the Arkati typically runs an event every night of the week at 8:30 p.m. EST, but there is only one official event per month: the first Saturday (Reim farming). Official and/or regularly-scheduled events may be disrupted due to festivals or other special activities.&lt;br /&gt;
&lt;br /&gt;
===Reim Quest Hunting===&lt;br /&gt;
The settlement of Reim offers various event options, listed below. Loot-sharing guidelines for Reim events follow the loot-sharing guidelines outlined in that section of the bylaws.&lt;br /&gt;
* Farm Run - Consists of staying within the village of Reim inside the “plaza.” Typically, farm runs will provide a constant presence in Reim for the entirety of the event and allow attendees to use Reim orbs to reset progression and gather additional ethereal scrip.&amp;lt;br&amp;gt;Level Restrictions: Generally open to level 81+, but safety is not guaranteed.&lt;br /&gt;
* Progression Run - This is your typical Reim quest run. The event usually gathers within the village of Reim inside the plaza. At the designated time of progression, the group will make its way towards the throne room to kill the emperor and empress. Individual loot searched from the emperor and empress will belong to person who initiated the spawning of such.&amp;lt;br&amp;gt;Level Restrictions: Level 91+&lt;br /&gt;
**  Time of Progression - Will begin promptly at time stated at the beginning of event. (e.g., Reim progression will begin at 9 p.m. (NO reorbing after 8:55)&lt;br /&gt;
** Moving forward: Once progression has begun, group leadership will give attendees a maximum of two rare waves to gain clearance for next area. If still not clear, leader of event will request attendee stay behind to allow the group to progress in timely manner.&lt;br /&gt;
** AFK or non-responsive participants who are not clear will be given only one wave to clear and then left in a non-combat zone&lt;br /&gt;
* Speed Run - This is NOT your typical Reim quest run. The event gathers within the village of Reim inside the plaza. The group will promptly make its way towards the throne room to kill the emperor and empress. Individual loot searched from the emperor and empress will belong to person who initiated the spawning of such.&amp;lt;br&amp;gt;Level Restrictions: Level 91+&lt;br /&gt;
**  Time of Progression - Will begin promptly at 8:30 p.m. on Friday evening and begin progression at 8:45 p.m.&lt;br /&gt;
** Moving forward: Once progression has begun, group leadership will give attendees a maximum of one rare wave to gain clearance for next area. If not clear, attendee will be left where they stand to fend for themsleves.&lt;br /&gt;
** AFK or non-responsive participants who are not clear will be left where they stand to fend for themselves.&lt;br /&gt;
* Fortress Defense - A fast-paced, 30-minute event based on “defend the flag,” which gives one the chance to fight sequential waves of undead enemies. This version of Reim is best suited for casters or extremely fast physical classes.&amp;lt;br&amp;gt;Level Restrictions: Level 91+&lt;br /&gt;
&lt;br /&gt;
===Regular Capped Hunting Grounds===&lt;br /&gt;
These hunting events consist of group parties that gather to do adventurer-guild bandit runs, excursions to Old Ta’Faendryl, Sanctum of Scales, the Rift, the Elemental Confluence, or Nelemar as well as any future released hunting grounds designed towards capped players. These events or typically done as impromptu events by organization members (see above for attendance credit requirements). Many times officers or veterans may announce that they are gathering a group to head to one of these areas. Please feel free to join with them. These events will typically be led by the leader requesting the event. The loot for this event should be determined by those in attendance among themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;Level Restrictions: Level 91+&lt;br /&gt;
&lt;br /&gt;
===Guardians of Sunfist Warcamping===&lt;br /&gt;
The leader of this event will generally be a member of the Guardians of Sunfist as one is needed to access entry to the camp. Usually a group will RAZE a warcamp, which consists of defeating an entire camp to extinction and then burning it to the ground. Raze tasks can be shared amongst society members at the beginning of the event. Loot-sharing guidelines for warcamping events follow the loot-sharing section of the bylaws.&lt;br /&gt;
* Please be prepared to dedicate a sufficient amount of time for the camp to be cleared. Generally a raze task can take between 30 minutes to 1 hour depending on camp and group size.&lt;br /&gt;
* It is recommended you come fully prepared with as much magical protection as you can garner. Also note that area of effect spells are not advised inside of the camp due to the shroud surrounding it.&lt;br /&gt;
&amp;lt;br&amp;gt;Level Restrictions: Level 91+ (restriction important due to Grimswarm spawning to the highest-level attendee).&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
From time to time, paid quests may be led via the box office or SimuCoin quest system. These events will have limited space and loot distribution will be determined by the event leader. These paid quests are subject to attendance credit as long as they meet the minimum impromptu requirement of 5 attendees and are led by an officer or veteran.&lt;br /&gt;
&amp;lt;br&amp;gt;Level Restrictions: Varies based on event leader organizing&lt;br /&gt;
&lt;br /&gt;
===Event Loot Sharing===&lt;br /&gt;
For Reim-based events, there should always be at least one designated looter responsible for clearing corpses and gathering silver and gems. There will also be at least one leader responsible for safely grouping attendees and, where applicable, navigating the group through the quest.&lt;br /&gt;
* All corpses will be looted by the designated looter running a major loot boost for maximum possible looting benefit. The looter will coordinate with those in attendance to carry full containers when overburdened. It’s the looter’s responsibility to track to whom these containers were given&lt;br /&gt;
* At the end of the event, all containers will be given to a seller, preferably the attendee that has the highest trading and influence bonus, to take and sell. Coins will then be given to the leader to share among the attendees.&lt;br /&gt;
** Each leader of the group is entitled to one additional full share of the collected coins&lt;br /&gt;
** Each looter of the group is entitled to one additional full share of the collected coins&lt;br /&gt;
* Any attendee who wishes to receive a share of the silver split must choose from one of two options:&lt;br /&gt;
** Immediately move to Gardenia Commons in Mist Harbor and join the appointed group leader&lt;br /&gt;
** Communicate to the group before the event finishes that you will be unable to join the group in Gardenia Commons and:&lt;br /&gt;
*** Coordinate with another premium attendee to have your split delivered&lt;br /&gt;
***If unable to coordinate with anyone, alert an Officer and wait patiently in the Reim Base Camp for your split to be delivered to you&lt;br /&gt;
We encourage all attendees to learn and be comfortable with leading and looting tasks, so if you’re unclear about how to execute any of the tasks listed above please do not hesitate to contact an officer. We will be happy to provide you with guidance, instruction, and advice on how to get more involved with our events.&lt;br /&gt;
&lt;br /&gt;
===Other Events &amp;amp; Meetings===&lt;br /&gt;
From time to time, the officers and members may take part in various other events and meetings done throughout the world of Elanthia. These can range from festival participation to general organization meetings to discuss whatever topics are needed. These other events will typically be led by an officer or an officer-appointed event leader.&lt;br /&gt;
&lt;br /&gt;
==Behavior, Rules, &amp;amp; 3rd Party Resources==&lt;br /&gt;
Although the Hand of the Arkati is mostly an out of character community designed around capped group activity, we do ask that members and those that join us for our events abide by some simple behavior and rules. Those include the following:&lt;br /&gt;
* Drama, excessive complaining, etc is not appreciated, warranted, nor wanted&lt;br /&gt;
* Although our membership base is mostly adults, please keep our various forms of communication to a modest level. (e.g., no NC-17 rated content). Please take those discussions to a more private medium. If excessive violations occur, we will bar you from our communication methods&lt;br /&gt;
&lt;br /&gt;
Officers will manage and distribute invitations to 3rd party communication and resource tools. These include, but not limited too, external voice &amp;amp; text chat software as well as attendance records. Invitations to our existing voice &amp;amp; text chat software will be restricted to the following:&lt;br /&gt;
* Current members of the organization&lt;br /&gt;
* Individuals that have shown an interest in our organization by attending an event&lt;br /&gt;
* Individuals with special circumstances deemed so by the inviting officer&lt;br /&gt;
When an officer holding ownership over one of these tools and or resources steps down or is removed from the organization, that officer is required to relinquish ownership rights to another active officer.&lt;br /&gt;
&lt;br /&gt;
==Bylaws Ratification and Revisions==&lt;br /&gt;
If and when changes to the above bylaws need to be made, the following guidelines will be used to coordinate updates and approval.&lt;br /&gt;
&lt;br /&gt;
A bylaw change, update, removal, and additions may be proposed by the current officers. A majority vote of the officers will be used to decide if approved or denied.&lt;br /&gt;
&lt;br /&gt;
===History of Changes===&lt;br /&gt;
* 11/25/2019 - Updating the bylaws to reflect the removal of the Captain role, the updated requirements for Veteran status, the change to the event schedule, and the change to the loot sharing guidelines&lt;br /&gt;
* 11/13/2019 - Updated the list of officers&lt;br /&gt;
* 4/14/2019 - Removed officer titles and consolidated roles to be more generic for all officers to perform.&lt;br /&gt;
* 1/21/2019 - Updated officer selection pool guidelines.&lt;br /&gt;
* 9/20/2018 - Updated REIM Progression guidelines (rare spawn limitation changes)&lt;br /&gt;
* 5/29/2018 - Added requirement to post captain events to appropriate Discord channel&lt;br /&gt;
* 3/7/2018 - Initial acceptance and approval of bylaws &amp;amp; charter.&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Treeva&lt;br /&gt;
|-&lt;br /&gt;
|Nuadjha&lt;br /&gt;
|-&lt;br /&gt;
|Ragz&lt;br /&gt;
|-&lt;br /&gt;
|Kragdruk&lt;br /&gt;
|-&lt;br /&gt;
|Melivn&lt;br /&gt;
|-&lt;br /&gt;
|Nodyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
Roster and full attendance records can be found in the public Google Spreadsheet:&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1U3k23G5VWvl4Z0_K42qeDPbAEjcB23j70eNKP7RCd44/edit?usp=sharing Roster and Attendance Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
==Insignias==&lt;br /&gt;
* a marbled ora hand insignia clenched around a small gemstone globe - 20k&lt;br /&gt;
* a clenched veil iron hand insignia - Member Insignia (purchasable by any member) - 25k&amp;lt;br&amp;gt;Dark blue-flecked veil iron fingers envelop a gemstone globe that has been cut with a fractal lightning arc.  Light blue vaalorn veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light.  Across the wrist is inscribed in runic block letters: &amp;quot;We are thy hand.  Our will be done, on Elanthia as on the moons above.&amp;quot;&lt;br /&gt;
* a clenched rolaren hand insignia - Veteran Insignia (purchasable only by officers) - 30k&amp;lt;br&amp;gt;Dark rolaren fingers envelop a gemstone globe that has been cut with a fractal lightning arc.  Brilliant silver eonake veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light.  Across the wrist is inscribed in runic block letters: &amp;quot;We are thy hand.  Our will be done, on Elanthia as on the moons above.&amp;quot;&lt;br /&gt;
* a clenched veniom hand insignia - Officer Insignia (purchasable only by officers) - 30k&amp;lt;br&amp;gt;Dusky blue veniom-plated fingers envelop a gemstone globe that has been cut with a fractal lightning arc.  Ruddy eahnor veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light.  Across the wrist is inscribed in runic block letters: &amp;quot;We are thy hand.  Our will be done, on Elanthia as on the moons above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Accolades==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[[Qalinor]] recites:&lt;br /&gt;
    &amp;quot;There are so many who contributed to the recent victory over the lich and his demons.  The Crown, and myself personally, wish to thank Champion Menos, Visitor &#039;&#039;&#039;Whirlin&#039;&#039;&#039; and his mercenary force Hand of the Arkati, Squires Hanshayr and Taye, Lady &#039;&#039;&#039;Jiarine&#039;&#039;&#039;, Lord &#039;&#039;&#039;Githros&#039;&#039;&#039;, Squire &#039;&#039;&#039;Cigger&#039;&#039;&#039;, and Roblar from the west.  I would also like to thank the Argent Mirror Myasara for sending Guard Captain Murstyr into Old Ta&#039;Faendryl.  The aid of the Shining City will not be forgotten.  I am certain there are more deserving names, but there is dining and dancing to come and I have some individual awards to issue.  If I have not named you, it is not because your deeds have gone unnoticed.  Thank you all to everyone who participated in the battles, defenses, and assault on Old Ta&#039;Faendryl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Treeva, Qalinor says, &amp;quot;For time spent in battle defending the Fortress at great personal risk, I hereby award you the Silver Dragonstalk for distinguished service to House Vaalor.&amp;quot;&lt;br /&gt;
Speaking to Arshwikk, Qalinor says, &amp;quot;For time spent in battle defending the Fortress at great personal risk, I hereby award you the Silver Dragonstalk for distinguished service to House Vaalor.&amp;quot;&lt;br /&gt;
Speaking to Siierra, Qalinor says, &amp;quot;For time spent in battle defending the Fortress at great personal risk, I hereby award you the Silver Dragonstalk for distinguished service to House Vaalor.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hand_of_the_Arkati&amp;diff=123645</id>
		<title>Hand of the Arkati</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hand_of_the_Arkati&amp;diff=123645"/>
		<updated>2019-11-14T03:01:45Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Statement of Purpose==&lt;br /&gt;
The Hand of the Arkati fills the widely identified gap of a capped presence across Elanthia. We offer an organization specifically dedicated to hunting the strongest foes available in a quick, efficient, effective manner and provide a venue for capped individuals to hunt collaboratively. The hometown for the organization is Solhaven, where our planned structure will reside.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
===Requisites===&lt;br /&gt;
In order to be eligible for membership, an individual must be at or approaching Grand Lord or Lady status, demonstrate a general aptitude in abilities, and be in good social standing with the community. The reputation of the members of this organization is paramount to its success. Attendance at three official organizational event is required before being eligible for induction. All members agree to abide by the behavior and rules section of the bylaws.&lt;br /&gt;
===Membership Levels===&lt;br /&gt;
====Member====&lt;br /&gt;
This is the membership tier that is eligible to every member of the Hand of the Arkati. Basic requirement of being at or approaching Grand Lord or Lady status.&lt;br /&gt;
&amp;lt;br&amp;gt;Benefits Include:&lt;br /&gt;
* Access to permanent structure.&lt;br /&gt;
* Ability to vote, weighted as 1 point.&lt;br /&gt;
&lt;br /&gt;
====Veteran====&lt;br /&gt;
To obtain veteran status, a member must be in good standing and have earned 100 attendance credits. Veterans assist with regularly scheduled events when no officer or captain is available. They are also able to take attendance and submit that for record keeping.&lt;br /&gt;
&amp;lt;br&amp;gt;Benefits Include:&lt;br /&gt;
* Access to permanent structure.&lt;br /&gt;
* Voting weighted as 3 points.&lt;br /&gt;
* Ability to organize impromptu events with 5 or more participants for event and attendance credit&lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
A captain is a veteran that has been elevated in status by performing one of the following:&lt;br /&gt;
* Host or lead a group event once per week with attendance of three or more attendees&lt;br /&gt;
* Offer up to 3 attempts for a group event a week if no attendees joined or if event did not meet first requirement above.&lt;br /&gt;
* Posting of event summary of the above within the #captain_attendance_records channel within Discord.&amp;lt;br&amp;gt;(ie. Bandits illistim w/ x,y,z attending. OR Sanctum group with no takers)&lt;br /&gt;
The above will be done on an honor system with various systems in place to track the attendance and or attempts.&lt;br /&gt;
&amp;lt;br&amp;gt;Benefits Include:&lt;br /&gt;
* Access to permanent structure.&lt;br /&gt;
* Voting weighted as 4 points.&lt;br /&gt;
* Extra share from official events split among attending captains.&lt;br /&gt;
* Selection pool for future officer positions.&lt;br /&gt;
&lt;br /&gt;
====Officer====&lt;br /&gt;
Officers are voted into position by a majority vote (weighted by rank) when a position opens. Any new member that joins in the middle of an officer vote will not be eligible for voting participation. An officer must not be an officer of any other meeting hall organization. Officers have authority over events and meetings when present. There will at all times be a minimum of five officers and a maximum of six. The officer selection pool is drawn from current captains that have held the role for at least 2 consecutive months. If an eligible captain does not exist, refuses nomination, or fails to achieve a majority membership vote, the pool of candidates will be drawn from all captains, and subsequently veterans if failed again.&lt;br /&gt;
&amp;lt;br&amp;gt;Benefits Include:&lt;br /&gt;
* Distribute prize closet items in accordance with meeting hall organization rules and guidelines.&lt;br /&gt;
* Access to permanent structure&lt;br /&gt;
* Voting weighted as 5 points.&lt;br /&gt;
Officers will consist of six differing positions. Each position will have a primary focus, but those duties may still be performed by other officers if need arises. Members and others are recommended to seek out the officer of the position they are needing assistance in first, if none available they may request assistance from another. While these positions do allow a separation of duties, there are some general shared duties amongst all officers outlined below.&lt;br /&gt;
&amp;lt;br&amp;gt;Primary Duties &amp;amp; Responsibilities:&lt;br /&gt;
* Member inductions when needed&lt;br /&gt;
* Primary leaders of nightly 8:30 PM EST events.&lt;br /&gt;
* Host or lead an attendance-qualifying event twice per month&lt;br /&gt;
* Maintain the list of official calendar events, announcements, and runners. &lt;br /&gt;
* Maintain the endowment and general funds.&lt;br /&gt;
* Organize item donations for various causes/events.&lt;br /&gt;
* Help maintain records of prize-closet item distribution.&lt;br /&gt;
* Be a contact to other meeting hall organizations or cooperative houses of Elanthia.&lt;br /&gt;
* Help to coordinate new events and quest runs for public or private member attendance.&lt;br /&gt;
* Maintain the official attendance records.&lt;br /&gt;
* Availability to be approached for new member inquiry as well as for any issue or conflict resolution.&lt;br /&gt;
&lt;br /&gt;
===Expulsion &amp;amp; Removal===&lt;br /&gt;
Although membership within the organization is life-long with no upkeep requirement, there are exceptions that could cause removal of membership. There are also requirements that must be kept in order to maintain the position of captain and officer. These expulsion and requirements are listed as follows.&lt;br /&gt;
* Captains will be demoted to veteran if they do not meet the required weekly hosted events as mentioned in Captain membership section&lt;br /&gt;
* A Hand of the Arkati officer that decides to start or join another meeting hall organization as an officer will be removed as a Hand of the Arkati officer immediately upon recognition of such action.&lt;br /&gt;
* Officers will be requested to step down or removed if they leave the game for longer than 60 days. Upon return, a prior officer can request to be voted back into office if current officers stand at five or fewer.&lt;br /&gt;
* An officer may be removed due to actions in contrast to the best interests of the organization or in violation of game policy. This removal must be approved by a unanimous decision of the other acting officers. Upon removal, the officer will be demoted to member status unless extreme circumstances require expulsion from organization.&lt;br /&gt;
* Any member may be expelled from the organization due to extreme circumstances. These may include violation of game policy, excessive abuse of bylaws’ behavior and rules, or other extreme instances.&lt;br /&gt;
* Officers reserve right to remove a member from the organization after sale or transfer of an account and/or character.&lt;br /&gt;
&lt;br /&gt;
==Events &amp;amp; Meetings==&lt;br /&gt;
Level Restrictions: Although membership is restricted to characters at, or approaching, Grand Lord or Lady status, lower-level characters may attend events as outlined per each event. In the absence of an officer, a captain or veteran may lead and take charge of the event. In order for an event to be considered for attendance credit, the event must either be an official event or attended by at least five attendees. Attendance must be posted via an approved communication method so that it can be tallied.&lt;br /&gt;
&lt;br /&gt;
Hand of the Arkati typically runs an event every night of the week at 8:30 p.m. EST, but there are 3 official event nights: Tuesday (Reim progression), Thursday (Reim farming), &amp;amp; Saturday (Reim farming). Official and/or regularly-scheduled events may be disrupted due to festivals or other special activities.&lt;br /&gt;
&lt;br /&gt;
===Reim Quest Hunting===&lt;br /&gt;
The settlement of Reim offers various event options, listed below. Loot-sharing guidelines for Reim events follow the loot-sharing guidelines outlined in that section of the bylaws.&lt;br /&gt;
* Farm Run - Consists of staying within the village of Reim inside the “plaza.” Typically, farm runs will provide a constant presence in Reim for the entirety of the event and allow attendees to use Reim orbs to reset progression and gather additional ethereal scrip.&amp;lt;br&amp;gt;Level Restrictions: Generally open to level 81+, but safety is not guaranteed.&lt;br /&gt;
* Progression Run - This is your typical Reim quest run. The event usually gathers within the village of Reim inside the plaza. At the designated time of progression, the group will make its way towards the throne room to kill the emperor and empress. Individual loot searched from the emperor and empress will belong to person who initiated the spawning of such.&amp;lt;br&amp;gt;Level Restrictions: Level 91+&lt;br /&gt;
**  Time of Progression - Will begin promptly at time stated at the beginning of event. (e.g., Reim progression will begin at 9 p.m. (NO reorbing after 8:55)&lt;br /&gt;
** Moving forward: Once progression has begun, group leadership will give attendees a maximum of two rare waves to gain clearance for next area. If still not clear, leader of event will request attendee stay behind to allow the group to progress in timely manner.&lt;br /&gt;
** AFK or non-responsive participants who are not clear will be given only one wave to clear and then left in a non-combat zone&lt;br /&gt;
* Fortress Defense - A fast-paced, 30-minute event based on “defend the flag,” which gives one the chance to fight sequential waves of undead enemies. This version of Reim is best suited for casters or extremely fast physical classes.&amp;lt;br&amp;gt;Level Restrictions: Level 91+&lt;br /&gt;
&lt;br /&gt;
===Regular Capped Hunting Grounds===&lt;br /&gt;
These hunting events consist of group parties that gather to do adventurer-guild bandit runs, excursions to Old Ta’Faendryl, Sanctum of Scales, the Rift, the Elemental Confluence, or Nelemar as well as any future released hunting grounds designed towards capped players. These events or typically done as impromptu events by organization members (see above for attendance credit requirements). Many times officers, captains, or veterans may announce that they are gathering a group to head to one of these areas. Please feel free to join with them. These events will typically be led by the leader requesting the event. The loot for this event should be determined by those in attendance amongst themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;Level Restrictions: Level 91+&lt;br /&gt;
&lt;br /&gt;
===Guardians of Sunfist Warcamping===&lt;br /&gt;
The leader of this event will generally be a member of the Guardians of Sunfist as one is needed to access entry to the camp. Usually a group will RAZE a warcamp, which consists of defeating an entire camp to extinction and then burning it to the ground. Raze tasks can be shared amongst society members at the beginning of the event. Loot-sharing guidelines for warcamping events follow the loot-sharing section of the bylaws.&lt;br /&gt;
* Please be prepared to dedicate a sufficient amount of time for the camp to be cleared. Generally a raze task can take between 30 minutes to 1 hour depending on camp and group size.&lt;br /&gt;
* It is recommended you come fully prepared with as much magical protection as you can garner. Also note that area of effect spells are not advised inside of the camp due to the shroud surrounding it.&lt;br /&gt;
&amp;lt;br&amp;gt;Level Restrictions: Level 91+ (restriction important due to Grimswarm spawning to the highest-level attendee).&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
From time to time, paid quests may be led via the box office or simucoin quest system. These events will have limited space and loot distribution will be determined by the event leader. These paid quests are subject to attendance credit as long as they meet the minimum impromptu requirement of 5 attendees and are led by an officer, captain, or veteran.&lt;br /&gt;
&amp;lt;br&amp;gt;Level Restrictions: Varies based on event leader organizing&lt;br /&gt;
&lt;br /&gt;
===Event Loot Sharing===&lt;br /&gt;
For various events, a more streamlined loot-sharing guideline needs to be put forth to prevent any confusion and optimize the timing of the event. Typically there will be a designated looter for these events.&lt;br /&gt;
* All corpses will be looted by the designated looter running a major loot boost for maximum possible looting benefit. The looter will coordinate with those in attendance to carry full containers when overburdened. It’s the looter’s responsibility to track to whom these containers were given.&lt;br /&gt;
* At the end of the event, all containers will be given to a seller, preferably the attendee that has the highest trading and influence bonus, to take and sell. Coins will then be given to the leader to share amongst the attendees. If the event is an official event or regularly scheduled event, a 50,000 silver endowment will be withheld. Also for any official event, an extra share will be taken out to be split amongst the captains in attendance of the event.&lt;br /&gt;
* The leaders of an event will make every effort to let you know when we are gathering for the share and where to meet. It is YOUR responsibility to be attentive, present, and at the designated spot that was announced. If you cannot make it to the location, please inform the group leader or an officer so that accommodations can be made to get your share to you. The group leader will wait a minimum of five minutes after the end of an event to give attendees due time to join the group leader. While the group leader will make every effort to group all attendees present at the gathering location, it is ultimately the attendee’s responsibility to make sure they are joined to the group leader.&lt;br /&gt;
** If you are not attentive, a share will not be kept for you nor will we track you down to hand one to you. If you need to leave before the event is over, please let the leader or officer in attendance know if you desire a share. If you are able to stay logged in, we ask that you move yourself to the designated spot where we will gather post-event to do the loot share. This guarantees that we can group you for the share.&lt;br /&gt;
&lt;br /&gt;
===Other Events &amp;amp; Meetings===&lt;br /&gt;
From time to time, the officers and members may take part in various other events and meetings done throughout the world of Elanthia. These can range from festival participation to general organization meetings to discuss whatever topics are needed. These other events will typically be led by an officer or an officer-appointed event leader.&lt;br /&gt;
&lt;br /&gt;
==Behavior, Rules, &amp;amp; 3rd Party Resources==&lt;br /&gt;
Although the Hand of the Arkati is mostly an out of character community designed around capped group activity, we do ask that members and those that join us for our events abide by some simple behavior and rules. Those include the following:&lt;br /&gt;
* Drama, excessive complaining, etc is not appreciated, warranted, nor wanted.&lt;br /&gt;
* Although our membership base is mostly adults, please keep our various forms of communication to a modest level. (e.g., no NC-17 rated content). Please take those discussions to a more private medium. If excessive violations occur, we will bar you from our communication methods.&lt;br /&gt;
&lt;br /&gt;
Officers will manage and distribute invitations to 3rd party communication and resource tools. These include, but not limited too, external voice &amp;amp; text chat software as well as attendance records. Invitations to our existing voice &amp;amp; text chat software will be restricted to the following:&lt;br /&gt;
* Current members of the organization&lt;br /&gt;
* Individuals that have shown an interest in our organization by attending an event&lt;br /&gt;
* Individuals with special circumstances deemed so by the inviting officer&lt;br /&gt;
When an officer holding ownership over one of these tools and or resources steps down or is removed from the organization, that officer is required to relinquish ownership rights to another active officer.&lt;br /&gt;
&lt;br /&gt;
==Bylaws Ratification and Revisions==&lt;br /&gt;
If and when changes to the above bylaws need to be made, the following guidelines will be used to coordinate updates and approval.&lt;br /&gt;
&lt;br /&gt;
A bylaw change, update, removal, and additions may be proposed by the current officers. A majority vote of the officers will be used to decide if approved or denied.&lt;br /&gt;
&lt;br /&gt;
===History of Changes===&lt;br /&gt;
* 11/13/2019 - Updated the list of officers&lt;br /&gt;
* 4/14/2019 - Removed officer titles and consolidated roles to be more generic for all officers to perform.&lt;br /&gt;
* 1/21/2019 - Updated officer selection pool guidelines.&lt;br /&gt;
* 9/20/2018 - Updated REIM Progression guidelines (rare spawn limitation changes)&lt;br /&gt;
* 5/29/2018 - Added requirement to post captain events to appropriate Discord channel&lt;br /&gt;
* 3/7/2018 - Initial acceptance and approval of bylaws &amp;amp; charter.&lt;br /&gt;
&lt;br /&gt;
==Current Officers==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|Treeva&lt;br /&gt;
|-&lt;br /&gt;
|Nuadjha&lt;br /&gt;
|-&lt;br /&gt;
|Ragz&lt;br /&gt;
|-&lt;br /&gt;
|Kragdruk&lt;br /&gt;
|-&lt;br /&gt;
|Melivn&lt;br /&gt;
|-&lt;br /&gt;
|Nodyre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
Roster and full attendance records can be found in the public Google Spreadsheet:&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1U3k23G5VWvl4Z0_K42qeDPbAEjcB23j70eNKP7RCd44/edit?usp=sharing Roster and Attendance Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
==Insignias==&lt;br /&gt;
* a marbled ora hand insignia clenched around a small gemstone globe - 20k&lt;br /&gt;
* a clenched veil iron hand insignia - Member Insignia (purchasable by any member) - 25k&amp;lt;br&amp;gt;Dark blue-flecked veil iron fingers envelop a gemstone globe that has been cut with a fractal lightning arc.  Light blue vaalorn veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light.  Across the wrist is inscribed in runic block letters: &amp;quot;We are thy hand.  Our will be done, on Elanthia as on the moons above.&amp;quot;&lt;br /&gt;
* a clenched rolaren hand insignia - Veteran Insignia (purchasable only by officers) - 30k&amp;lt;br&amp;gt;Dark rolaren fingers envelop a gemstone globe that has been cut with a fractal lightning arc.  Brilliant silver eonake veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light.  Across the wrist is inscribed in runic block letters: &amp;quot;We are thy hand.  Our will be done, on Elanthia as on the moons above.&amp;quot;&lt;br /&gt;
* a clenched veniom hand insignia - Officer Insignia (purchasable only by officers) - 30k&amp;lt;br&amp;gt;Dusky blue veniom-plated fingers envelop a gemstone globe that has been cut with a fractal lightning arc.  Ruddy eahnor veins writhe outward from the globe across the clenched fist, and the combination of the cut of the stone and the metallic inlay create the illusion of crimson sparks when the piece is caught by the light.  Across the wrist is inscribed in runic block letters: &amp;quot;We are thy hand.  Our will be done, on Elanthia as on the moons above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Accolades==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[[Qalinor]] recites:&lt;br /&gt;
    &amp;quot;There are so many who contributed to the recent victory over the lich and his demons.  The Crown, and myself personally, wish to thank Champion Menos, Visitor &#039;&#039;&#039;Whirlin&#039;&#039;&#039; and his mercenary force Hand of the Arkati, Squires Hanshayr and Taye, Lady &#039;&#039;&#039;Jiarine&#039;&#039;&#039;, Lord &#039;&#039;&#039;Githros&#039;&#039;&#039;, Squire &#039;&#039;&#039;Cigger&#039;&#039;&#039;, and Roblar from the west.  I would also like to thank the Argent Mirror Myasara for sending Guard Captain Murstyr into Old Ta&#039;Faendryl.  The aid of the Shining City will not be forgotten.  I am certain there are more deserving names, but there is dining and dancing to come and I have some individual awards to issue.  If I have not named you, it is not because your deeds have gone unnoticed.  Thank you all to everyone who participated in the battles, defenses, and assault on Old Ta&#039;Faendryl.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Treeva, Qalinor says, &amp;quot;For time spent in battle defending the Fortress at great personal risk, I hereby award you the Silver Dragonstalk for distinguished service to House Vaalor.&amp;quot;&lt;br /&gt;
Speaking to Arshwikk, Qalinor says, &amp;quot;For time spent in battle defending the Fortress at great personal risk, I hereby award you the Silver Dragonstalk for distinguished service to House Vaalor.&amp;quot;&lt;br /&gt;
Speaking to Siierra, Qalinor says, &amp;quot;For time spent in battle defending the Fortress at great personal risk, I hereby award you the Silver Dragonstalk for distinguished service to House Vaalor.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meeting Hall Organizations]]&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_elemental_flare&amp;diff=122478</id>
		<title>Greater elemental flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_elemental_flare&amp;diff=122478"/>
		<updated>2019-10-27T04:33:04Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: /* Temporary Eye Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Greater Elemental flares&#039;&#039;&#039; are a rare specialty [[flare]] script that can be placed on flaring [[weapon]]s to give the chance at an additional double-flare.  In combat, the weapon has a slightly reduced chance to flare normally, a chance to flare with the scripted double-flare alone, and, if these chances align, can flare with both the standard flare and the scripted double-flare at the same time.  The script also has a few verbs with special messaging, and an effect that can be evoked to temporarily turn the user&#039;s eyes a specific color based on the flare type.  This service takes up both the primary (flare) and script [[Charts of clarity|slots]] on a weapon.&lt;br /&gt;
&lt;br /&gt;
The script was first introduced by GM Voraviel in 2003.  In 2014, GM Wyrom announced an update that allowed its use with [[Unarmed combat system#Equipment (UCS gloves and boots etc)|UCS equipment]] and [[Runestaff|runestaves]], added vacuum/gravity flares, and generally improved the script functionality and user-friendliness.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! TYPE&lt;br /&gt;
! MESSAGING&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Fire critical table|Fire]] || Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Cold critical table|Ice]] || A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Impact critical table|Earth/Vibration]] || A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! &lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Lightning critical table|Lightning]] || A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! &lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Vacuum critical table|Void/Gravity]] || A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Steam critical table|Air/Steam]] || A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The option to add Greater Elemental flares to existing weapons was raffled off by a merchant when the script was first introduced in 2003. Weapons with Greater Elemental flares have been released over the years at events like [[Droughtman&#039;s Challenge]] and [[Duskruin Arena]].  The August 2017 run of Duskruin introduced a certificate to upgrade a flaring weapon to greater flares in the [[Duskruin Arena/August 2017 prize list|high-end scrip shop]]. &lt;br /&gt;
&lt;br /&gt;
==In Action==&lt;br /&gt;
As shown in Wyrom&#039;s clips, the scripted double-flare can be additionally doubled when used against a target weak to the element. &lt;br /&gt;
===Fire===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a drakar dagger at a frost giant!&lt;br /&gt;
AS: +436 vs DS: +94 with AvD: +9 + d100 roll: +11 = +362&lt;br /&gt;
... and hit for 31 points of damage!&lt;br /&gt;
Slice to the frost giant&#039;s left fingers.&lt;br /&gt;
Nice move.&lt;br /&gt;
&lt;br /&gt;
Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant! &lt;br /&gt;
&lt;br /&gt;
... 10 points of damage!&lt;br /&gt;
Minor burns to left leg. That hurts a bit.&lt;br /&gt;
The frost giant howls in agony as the flames dance over its body!&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
Minor burns to left eye. Foe blinks back the tears.&lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Burst of flames chars neck a crispy black.&lt;br /&gt;
The frost giant grimaces as the flames boil its skin making it writhe in pain!&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Back bursts into a spectacular display of flames. Bet it hurts too.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to jab a white-armored justicar!&lt;br /&gt;
You have decent positioning against a white-armored justicar.&lt;br /&gt;
  UAF: 240 vs UDF: 74 = 2.000 (capped) * MM: 82 + d100: 99 = 263&lt;br /&gt;
  ... and hit for 22 points of damage!&lt;br /&gt;
  Fast strike to inner thigh knocks the white-armored justicar off-balance!&lt;br /&gt;
  The white-armored justicar is knocked into a sitting position!&lt;br /&gt;
&lt;br /&gt;
 ** Your dark red handwraps flare with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Minor burns to back.  Looks uncomfortable.&lt;br /&gt;
&lt;br /&gt;
  ** Burning orbs of pure flame burst from some leathery dark red handwraps mottled with gold scales and engulf a white-armored justicar! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Minor burns to neck.  Looks uncomfortable.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ice===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a rhimar dagger at a lava troll!&lt;br /&gt;
AS: +436 vs DS: +103 with AvD: +22 + d100 roll: +65 = +420&lt;br /&gt;
... and hit for 79 points of damage!&lt;br /&gt;
Jagged slash to the lava troll&#039;s right arm!&lt;br /&gt;
Cut clean through at the wrist.&lt;br /&gt;
Need a hand?&lt;br /&gt;
&lt;br /&gt;
A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll! &lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
The lava troll&#039;s right arm trembles with the cold.&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Stiff blast of icy air to neck!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Earth===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a gornar dagger at a stone troll!&lt;br /&gt;
AS: +436 vs DS: +109 with AvD: -2 + d100 roll: +41 = +366&lt;br /&gt;
... and hit for 38 points of damage!&lt;br /&gt;
Strike pierces upper arm!&lt;br /&gt;
&lt;br /&gt;
A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! &lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Nice blow to left arm!&lt;br /&gt;
The stone troll is stunned!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Nice blow to chest!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a zorchar dagger at a wind witch!&lt;br /&gt;
AS: +436 vs DS: +74 with AvD: +25 + d100 roll: +1 = +388&lt;br /&gt;
... and hit for 99 points of damage!&lt;br /&gt;
Blow shatters knee and severs lower leg!&lt;br /&gt;
A wind witch screams and falls to the ground grasping its mangled right leg!&lt;br /&gt;
&lt;br /&gt;
A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! &lt;br /&gt;
&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Hard jolt knocks the wind witch back on its heels.&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit &#039;em.&lt;br /&gt;
The wind witch howls in agony one last time and dies.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Void/Gravity===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to punch a lesser minotaur!&lt;br /&gt;
You have good positioning against a lesser minotaur.&lt;br /&gt;
UAF: 529 vs UDF: 317 = 1.668 * MM: 100 + d100: 97 = 263&lt;br /&gt;
... and hit for 73 points of damage!&lt;br /&gt;
Nasty punch sinks into the lower back. Internal organs don&#039;t like that!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
&lt;br /&gt;
A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Blood vessels in arm burst!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Veins in neck swell!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Air/Steam===&lt;br /&gt;
Though the element is listed as air for purposes of the Greater Elemental flare script, it is actually based on steam, and should not be confused with other references to &#039;air flares&#039; that may actually be using the [[Vacuum critical table|void/vacuum critical table]] or, in the case of sonic weapon &#039;air&#039; flares, the [[Impact critical table]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a lesser minotaur.&lt;br /&gt;
You hurl a small surge of electricity at a lesser minotaur!&lt;br /&gt;
AS: +220 vs DS: +215 with AvD: +24 + d100 roll: +81 = +110&lt;br /&gt;
... and hit for 1 point of damage!&lt;br /&gt;
Static discharge to left arm. Almost tickles.&lt;br /&gt;
&lt;br /&gt;
A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 10 points of damage!&lt;br /&gt;
Hot steam spray to the leg makes the lesser minotaur jump back.&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Hot burst to to neck leaves the lesser minotaur a li&#039;l steamed!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a coraesine dagger at a lesser minotaur!&lt;br /&gt;
AS: +446 vs DS: +202 with AvD: +9 + d100 roll: +26 = +279&lt;br /&gt;
... and hit for 23 points of damage!&lt;br /&gt;
Minor puncture to the left leg.&lt;br /&gt;
&lt;br /&gt;
Your coraesine dagger erupts with a plume of steam! &lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Hot steam strike to face made the lesser minotaur flinch!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
&lt;br /&gt;
A howling gale of steaming air rushes from a coraesine dagger and scathes a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
The lesser minotaur flinches from the spurt of hot steam to his right arm.&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Hot steam raises the hair on the back of the lesser minotaur&#039;s neck.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Verb Traps== &lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|ELEMENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | GET &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| As you draw some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface. || As XXXX draws some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| As you draw an elegant golvern short-sword, swirls of ice-shards spiral along the blade. || As XXXX draws an elegant golvern short-sword, swirls of ice-shards spiral along the blade.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| As you draw a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur. || As XXXX draws a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| As you draw a slender folded steel naginata, luminescent slivers of electricity slither along the blade. || As XXXX draws a slender folded steel naginata, luminescent slivers of electricity slither along the blade.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| As you draw an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. || As XXXX draws an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| As you draw a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away. || As XXXX draws a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | RUB &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You rub your dark red handwraps and tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air. || XXXX&#039;s dark red handwraps is cast in an angry red glow as tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You rub your golvern short-sword and glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. || XXXX&#039;s golvern short-sword shakes slightly as glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You rub your glaes claidhmore and immediately it&#039;s cloaked in haziness as an invisible energy rumbles along the blade. || XXXX&#039;s glaes claidhmore is cloaked in a shroud of haziness as a deep thrumming energy races along the blade. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You rub your folded steel naginata and crackling ribbons of luminescent blue electricity creep along the blade.  || XXXX&#039;s folded steel naginata is set aglow as crackling ribbons of luminescent blue electricity creep along the blade&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You rub your ur-barath-runed pike and miniature domes of blue ether creep up and down its single sharpened tip. || XXXX&#039;s ur-barath-runed pike is set aglow as miniature domes of blue ether creep up and down its single sharpened tip. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You rub your deringo walking stick and whorls of pale white mist swirl about its surface and twine about one another before fading away. || XXXX&#039;s deringo walking stick shimmers slightly as whorls of pale white mist swirl about its surface and twine about one another before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | WAVE &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You wave your dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly. || XXXX waves his dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You slice your golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake. || XXXX slices his golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake.  &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You slice your glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. || XXXX slices his glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You slice your folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver. || XXXX slices her folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You thrust your ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome. || XXXX thrusts her ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You wave your deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance. || XXXX waves his deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | WAVE&amp;lt;br&amp;gt;&#039;&#039;(targeted)&#039;&#039; &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You tilt your dark red handwraps at XXXX and a curl of sinuous flame lashes out at him before dissolving in a wisp of acrid smoke. || XXXX tilts his dark red handwraps at you and a curl of sinuous flame lashes out at you before dissolving in a wisp of acrid smoke.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You tilt your golvern short-sword at XXXX and tiny shards of ice spiral around him in an ethereal dance before simply fading away. || XXXX tilts his golvern short-sword at you and tiny shards of ice spiral around in an ethereal dance before simply fading away. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You tilt your glaes claidhmore at XXXX and the air blurs in nauseating waves as a lash of invisible energy reverberates around him. || XXXX tilts his glaes claidhmore at you and the air blurs in nauseating waves as a lash of invisible energy reverberates around you. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You tilt your folded steel naginata at XXXX, causing a crackling wisp of glowing blue energy to zip forth and glide around him before dispersing into the air. || XXXX tilts her folded steel naginata at you, and a crackling wisp of glowing blue energy zips forth and glides around you before dispersing into the air.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You tilt your ur-barath-runed pike at XXXX and tendrils of blue ether engulf him, crackling loudly before simply fading away. || XXXX tilts her ur-barath-runed pike at you and tendrils of blue ether engulf you, crackling loudly before simply fading away. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You tilt your deringo walking stick at XXXX and a miniature vortex of air whirls briefly toward him before fading away. || XXXX tilts his deringo walking stick at you and a miniature vortex of air whirls briefly around you before fading away. &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | RAISE*&amp;lt;br&amp;gt;(eye color change) &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You raise your dark red handwraps and a gout of flame explodes outward from them, tapering off into several different streams that encircle you in a blazing inferno that roars with the fury of a million burning stars.  As the intense light grows around you your eyes simply become *used* to it, and you find yourself gazing about the world with a new vision as the blaze fades away... || XXXX raises his dark red handwraps and a gout of flame explodes outwards from them, tapering off into several different streams that encircle him in a blazing inferno that roars with the fury of a million burning stars.  XXXX&#039;s eyes suddenly take on a hue as black as coal, and soon after the blaze fades away into the air.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You raise your golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds you in a veritable blizzard of wind and ice for several moments.  The energy builds in intensity until everything in your vision is tinted the hue of a glacier... and then the frigid storm comes to a sudden stop. || XXXX raises his golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds him in a veritable blizzard of fierce wind and ice for several moments.  XXXX&#039;s eyes turn a shade of glacial blue as the energy builds, and then the frigid storm around him slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You raise your glaes claidhmore into the air and a deep, thrumming sound echoes forth from within it, shaking the very core of your body as the air distorts and blurs around you in a nauseating fashion.  Everything becomes cloaked in the blurry waves as you reverberate with the thrumming tone, until it slowly fades away, leaving nothing but a strange feeling in your eyes. || XXXX raises his glaes claidhmore into the air and a deep, thrumming sound echoes forth from it, cloaking him in hazy waves that distort and twist the air into a nauseating blur.  As the low sound slowly fades into silence, XXXX&#039;s eyes appear darker. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You raise your folded steel naginata into the air, causing a whirling zephyr of intense blue light to wreath itself around you.  The energy builds in intensity like the heart of a thunderstorm until your entire body is cloaked in the blazing aura.  Slowly, the maelstrom subsides with a barely audible rumble, but your eyes feel strange and tingly. || XXXX raises her folded steel naginata into the air, and suddenly a whirling zephyr of light wreaths around her.  The energy builds in intensity like the heart of a thunderstorm until her entire body is cloaked in the blazing aura.  Slowly the maelstrom subsides with a barely-audible rumble, but XXXX&#039;s eyes appear far more luminous.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You raise your ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs you in a void for several moments.  The forces pulling at your being is almost too much to bear, until your surroundings resonate with you and you escape the immense pressure. || XXXX raises her ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs her in a void for several moments.  XXXX&#039;s eyes turn a shade of violet as the pressure builds, until she escapes from within it. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You raise your deringo walking stick high and currents of hazy white air burst from within it, whirling around you in a tight vortex and lifting you upwards as the streams of mist spiral around you in an endless dance.  Soon after, you find yourself back on the ground, but the mist still clouds your vision. || XXXX raises his deringo walking stick high and currents of hazy white air burst from within it whirling in a tight vortex and causing his hair to whip wildly around him as the storm builds in fury and intensity.  XXXX is lifted up into the air as his eyes turn a pale, misty white, and then gently lands upon the ground as the strong currents dissipate.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|RAISE&amp;lt;br&amp;gt;&#039;&#039;Still have changed eye color&lt;br /&gt;
|The magic infused within you still lingers, and the folded steel naginata resists your attempts to raise it.||&#039;&#039;N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|RAISE&amp;lt;br&amp;gt;&#039;&#039;The weapon has been raised by anyone in the last two hours&lt;br /&gt;
|The folded steel naginata shivers slightly in your grasp, and you instinctively feel it does not yet have enough power gathered to unleash such an elemental catalyst just now.||&#039;&#039;N/A&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Temporary Eye Colors==&lt;br /&gt;
The temporary eye color invoked by RAISE wears off after an hour.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! TYPE&lt;br /&gt;
! COLOR&lt;br /&gt;
|-&lt;br /&gt;
!Fire &lt;br /&gt;
| fiery deep black&lt;br /&gt;
|-&lt;br /&gt;
!Ice &lt;br /&gt;
| cold glacial blue&lt;br /&gt;
|-&lt;br /&gt;
!Earth &lt;br /&gt;
| solid moss green &lt;br /&gt;
|-&lt;br /&gt;
!Lightning &lt;br /&gt;
| intense deep blue &lt;br /&gt;
|-&lt;br /&gt;
!Void &lt;br /&gt;
| nebulous ether blue&lt;br /&gt;
|-&lt;br /&gt;
!Air/Steam &lt;br /&gt;
| misty white&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[category:Merchant Services]] [[Category: Item Scripts]] [[Category: Functional Scripts]]&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Greater_elemental_flare&amp;diff=122477</id>
		<title>Greater elemental flare</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Greater_elemental_flare&amp;diff=122477"/>
		<updated>2019-10-27T04:32:18Z</updated>

		<summary type="html">&lt;p&gt;HEBREW2YOU: /* Verb Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&#039;&#039;&#039;Greater Elemental flares&#039;&#039;&#039; are a rare specialty [[flare]] script that can be placed on flaring [[weapon]]s to give the chance at an additional double-flare.  In combat, the weapon has a slightly reduced chance to flare normally, a chance to flare with the scripted double-flare alone, and, if these chances align, can flare with both the standard flare and the scripted double-flare at the same time.  The script also has a few verbs with special messaging, and an effect that can be evoked to temporarily turn the user&#039;s eyes a specific color based on the flare type.  This service takes up both the primary (flare) and script [[Charts of clarity|slots]] on a weapon.&lt;br /&gt;
&lt;br /&gt;
The script was first introduced by GM Voraviel in 2003.  In 2014, GM Wyrom announced an update that allowed its use with [[Unarmed combat system#Equipment (UCS gloves and boots etc)|UCS equipment]] and [[Runestaff|runestaves]], added vacuum/gravity flares, and generally improved the script functionality and user-friendliness.&lt;br /&gt;
&lt;br /&gt;
==Types of Flares==&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! TYPE&lt;br /&gt;
! MESSAGING&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Fire critical table|Fire]] || Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Cold critical table|Ice]] || A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Impact critical table|Earth/Vibration]] || A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! &lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Lightning critical table|Lightning]] || A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! &lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Vacuum critical table|Void/Gravity]] || A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur!&lt;br /&gt;
|-&lt;br /&gt;
|align=center| [[Steam critical table|Air/Steam]] || A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The option to add Greater Elemental flares to existing weapons was raffled off by a merchant when the script was first introduced in 2003. Weapons with Greater Elemental flares have been released over the years at events like [[Droughtman&#039;s Challenge]] and [[Duskruin Arena]].  The August 2017 run of Duskruin introduced a certificate to upgrade a flaring weapon to greater flares in the [[Duskruin Arena/August 2017 prize list|high-end scrip shop]]. &lt;br /&gt;
&lt;br /&gt;
==In Action==&lt;br /&gt;
As shown in Wyrom&#039;s clips, the scripted double-flare can be additionally doubled when used against a target weak to the element. &lt;br /&gt;
===Fire===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a drakar dagger at a frost giant!&lt;br /&gt;
AS: +436 vs DS: +94 with AvD: +9 + d100 roll: +11 = +362&lt;br /&gt;
... and hit for 31 points of damage!&lt;br /&gt;
Slice to the frost giant&#039;s left fingers.&lt;br /&gt;
Nice move.&lt;br /&gt;
&lt;br /&gt;
Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant! &lt;br /&gt;
&lt;br /&gt;
... 10 points of damage!&lt;br /&gt;
Minor burns to left leg. That hurts a bit.&lt;br /&gt;
The frost giant howls in agony as the flames dance over its body!&lt;br /&gt;
... 5 points of damage!&lt;br /&gt;
Minor burns to left eye. Foe blinks back the tears.&lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Burst of flames chars neck a crispy black.&lt;br /&gt;
The frost giant grimaces as the flames boil its skin making it writhe in pain!&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Back bursts into a spectacular display of flames. Bet it hurts too.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to jab a white-armored justicar!&lt;br /&gt;
You have decent positioning against a white-armored justicar.&lt;br /&gt;
  UAF: 240 vs UDF: 74 = 2.000 (capped) * MM: 82 + d100: 99 = 263&lt;br /&gt;
  ... and hit for 22 points of damage!&lt;br /&gt;
  Fast strike to inner thigh knocks the white-armored justicar off-balance!&lt;br /&gt;
  The white-armored justicar is knocked into a sitting position!&lt;br /&gt;
&lt;br /&gt;
 ** Your dark red handwraps flare with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
   ... 10 points of damage!&lt;br /&gt;
   Minor burns to back.  Looks uncomfortable.&lt;br /&gt;
&lt;br /&gt;
  ** Burning orbs of pure flame burst from some leathery dark red handwraps mottled with gold scales and engulf a white-armored justicar! **&lt;br /&gt;
&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Minor burns to left arm.  That hurts a bit.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Minor burns to neck.  Looks uncomfortable.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ice===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a rhimar dagger at a lava troll!&lt;br /&gt;
AS: +436 vs DS: +103 with AvD: +22 + d100 roll: +65 = +420&lt;br /&gt;
... and hit for 79 points of damage!&lt;br /&gt;
Jagged slash to the lava troll&#039;s right arm!&lt;br /&gt;
Cut clean through at the wrist.&lt;br /&gt;
Need a hand?&lt;br /&gt;
&lt;br /&gt;
A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll! &lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
The lava troll&#039;s right arm trembles with the cold.&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Stiff blast of icy air to neck!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
===Earth===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a gornar dagger at a stone troll!&lt;br /&gt;
AS: +436 vs DS: +109 with AvD: -2 + d100 roll: +41 = +366&lt;br /&gt;
... and hit for 38 points of damage!&lt;br /&gt;
Strike pierces upper arm!&lt;br /&gt;
&lt;br /&gt;
A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! &lt;br /&gt;
&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Nice blow to left arm!&lt;br /&gt;
The stone troll is stunned!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Nice blow to chest!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Lightning===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a zorchar dagger at a wind witch!&lt;br /&gt;
AS: +436 vs DS: +74 with AvD: +25 + d100 roll: +1 = +388&lt;br /&gt;
... and hit for 99 points of damage!&lt;br /&gt;
Blow shatters knee and severs lower leg!&lt;br /&gt;
A wind witch screams and falls to the ground grasping its mangled right leg!&lt;br /&gt;
&lt;br /&gt;
A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! &lt;br /&gt;
&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Hard jolt knocks the wind witch back on its heels.&lt;br /&gt;
... 35 points of damage!&lt;br /&gt;
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit &#039;em.&lt;br /&gt;
The wind witch howls in agony one last time and dies.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Void/Gravity===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You attempt to punch a lesser minotaur!&lt;br /&gt;
You have good positioning against a lesser minotaur.&lt;br /&gt;
UAF: 529 vs UDF: 317 = 1.668 * MM: 100 + d100: 97 = 263&lt;br /&gt;
... and hit for 73 points of damage!&lt;br /&gt;
Nasty punch sinks into the lower back. Internal organs don&#039;t like that!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
&lt;br /&gt;
A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Blood vessels in arm burst!&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Veins in neck swell!&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Air/Steam===&lt;br /&gt;
Though the element is listed as air for purposes of the Greater Elemental flare script, it is actually based on steam, and should not be confused with other references to &#039;air flares&#039; that may actually be using the [[Vacuum critical table|void/vacuum critical table]] or, in the case of sonic weapon &#039;air&#039; flares, the [[Impact critical table]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a lesser minotaur.&lt;br /&gt;
You hurl a small surge of electricity at a lesser minotaur!&lt;br /&gt;
AS: +220 vs DS: +215 with AvD: +24 + d100 roll: +81 = +110&lt;br /&gt;
... and hit for 1 point of damage!&lt;br /&gt;
Static discharge to left arm. Almost tickles.&lt;br /&gt;
&lt;br /&gt;
A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 10 points of damage!&lt;br /&gt;
Hot steam spray to the leg makes the lesser minotaur jump back.&lt;br /&gt;
... 25 points of damage!&lt;br /&gt;
Hot burst to to neck leaves the lesser minotaur a li&#039;l steamed!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a coraesine dagger at a lesser minotaur!&lt;br /&gt;
AS: +446 vs DS: +202 with AvD: +9 + d100 roll: +26 = +279&lt;br /&gt;
... and hit for 23 points of damage!&lt;br /&gt;
Minor puncture to the left leg.&lt;br /&gt;
&lt;br /&gt;
Your coraesine dagger erupts with a plume of steam! &lt;br /&gt;
&lt;br /&gt;
... 20 points of damage!&lt;br /&gt;
Hot steam strike to face made the lesser minotaur flinch!&lt;br /&gt;
The lesser minotaur is stunned!&lt;br /&gt;
&lt;br /&gt;
A howling gale of steaming air rushes from a coraesine dagger and scathes a lesser minotaur! &lt;br /&gt;
&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
The lesser minotaur flinches from the spurt of hot steam to his right arm.&lt;br /&gt;
... 15 points of damage!&lt;br /&gt;
Hot steam raises the hair on the back of the lesser minotaur&#039;s neck.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
==Verb Traps== &lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|VERB&lt;br /&gt;
! style=&amp;quot;width:5em&amp;quot;|ELEMENT&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|FIRST&lt;br /&gt;
! style=&amp;quot;width:35em&amp;quot;|THIRD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | GET &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| As you draw some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface. || As XXXX draws some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| As you draw an elegant golvern short-sword, swirls of ice-shards spiral along the blade. || As XXXX draws an elegant golvern short-sword, swirls of ice-shards spiral along the blade.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| As you draw a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur. || As XXXX draws a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| As you draw a slender folded steel naginata, luminescent slivers of electricity slither along the blade. || As XXXX draws a slender folded steel naginata, luminescent slivers of electricity slither along the blade.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| As you draw an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. || As XXXX draws an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| As you draw a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away. || As XXXX draws a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | RUB &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You rub your dark red handwraps and tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air. || XXXX&#039;s dark red handwraps is cast in an angry red glow as tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You rub your golvern short-sword and glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. || XXXX&#039;s golvern short-sword shakes slightly as glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You rub your glaes claidhmore and immediately it&#039;s cloaked in haziness as an invisible energy rumbles along the blade. || XXXX&#039;s glaes claidhmore is cloaked in a shroud of haziness as a deep thrumming energy races along the blade. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You rub your folded steel naginata and crackling ribbons of luminescent blue electricity creep along the blade.  || XXXX&#039;s folded steel naginata is set aglow as crackling ribbons of luminescent blue electricity creep along the blade&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You rub your ur-barath-runed pike and miniature domes of blue ether creep up and down its single sharpened tip. || XXXX&#039;s ur-barath-runed pike is set aglow as miniature domes of blue ether creep up and down its single sharpened tip. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You rub your deringo walking stick and whorls of pale white mist swirl about its surface and twine about one another before fading away. || XXXX&#039;s deringo walking stick shimmers slightly as whorls of pale white mist swirl about its surface and twine about one another before fading away.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | WAVE &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You wave your dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly. || XXXX waves his dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You slice your golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake. || XXXX slices his golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake.  &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You slice your glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. || XXXX slices his glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You slice your folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver. || XXXX slices her folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You thrust your ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome. || XXXX thrusts her ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You wave your deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance. || XXXX waves his deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | WAVE&amp;lt;br&amp;gt;&#039;&#039;(targeted)&#039;&#039; &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You tilt your dark red handwraps at XXXX and a curl of sinuous flame lashes out at him before dissolving in a wisp of acrid smoke. || XXXX tilts his dark red handwraps at you and a curl of sinuous flame lashes out at you before dissolving in a wisp of acrid smoke.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You tilt your golvern short-sword at XXXX and tiny shards of ice spiral around him in an ethereal dance before simply fading away. || XXXX tilts his golvern short-sword at you and tiny shards of ice spiral around in an ethereal dance before simply fading away. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You tilt your glaes claidhmore at XXXX and the air blurs in nauseating waves as a lash of invisible energy reverberates around him. || XXXX tilts his glaes claidhmore at you and the air blurs in nauseating waves as a lash of invisible energy reverberates around you. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You tilt your folded steel naginata at XXXX, causing a crackling wisp of glowing blue energy to zip forth and glide around him before dispersing into the air. || XXXX tilts her folded steel naginata at you, and a crackling wisp of glowing blue energy zips forth and glides around you before dispersing into the air.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You tilt your ur-barath-runed pike at XXXX and tendrils of blue ether engulf him, crackling loudly before simply fading away. || XXXX tilts her ur-barath-runed pike at you and tendrils of blue ether engulf you, crackling loudly before simply fading away. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You tilt your deringo walking stick at XXXX and a miniature vortex of air whirls briefly toward him before fading away. || XXXX tilts his deringo walking stick at you and a miniature vortex of air whirls briefly around you before fading away. &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=6 | RAISE*&amp;lt;br&amp;gt;(eye color change) &lt;br /&gt;
! &#039;&#039;Fire &lt;br /&gt;
| You raise your dark red handwraps and a gout of flame explodes outward from them, tapering off into several different streams that encircle you in a blazing inferno that roars with the fury of a million burning stars.  As the intense light grows around you your eyes simply become *used* to it, and you find yourself gazing about the world with a new vision as the blaze fades away... || XXXX raises his dark red handwraps and a gout of flame explodes outwards from them, tapering off into several different streams that encircle him in a blazing inferno that roars with the fury of a million burning stars.  XXXX&#039;s eyes suddenly take on a hue as black as coal, and soon after the blaze fades away into the air.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Ice &lt;br /&gt;
| You raise your golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds you in a veritable blizzard of wind and ice for several moments.  The energy builds in intensity until everything in your vision is tinted the hue of a glacier... and then the frigid storm comes to a sudden stop. || XXXX raises his golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds him in a veritable blizzard of fierce wind and ice for several moments.  XXXX&#039;s eyes turn a shade of glacial blue as the energy builds, and then the frigid storm around him slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Earth &lt;br /&gt;
| You raise your glaes claidhmore into the air and a deep, thrumming sound echoes forth from within it, shaking the very core of your body as the air distorts and blurs around you in a nauseating fashion.  Everything becomes cloaked in the blurry waves as you reverberate with the thrumming tone, until it slowly fades away, leaving nothing but a strange feeling in your eyes. || XXXX raises his glaes claidhmore into the air and a deep, thrumming sound echoes forth from it, cloaking him in hazy waves that distort and twist the air into a nauseating blur.  As the low sound slowly fades into silence, XXXX&#039;s eyes appear darker. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Lightning &lt;br /&gt;
| You raise your folded steel naginata into the air, causing a whirling zephyr of intense blue light to wreath itself around you.  The energy builds in intensity like the heart of a thunderstorm until your entire body is cloaked in the blazing aura.  Slowly, the maelstrom subsides with a barely audible rumble, but your eyes feel strange and tingly. || XXXX raises her folded steel naginata into the air, and suddenly a whirling zephyr of light wreaths around her.  The energy builds in intensity like the heart of a thunderstorm until her entire body is cloaked in the blazing aura.  Slowly the maelstrom subsides with a barely-audible rumble, but XXXX&#039;s eyes appear far more luminous.&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Void &lt;br /&gt;
| You raise your ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs you in a void for several moments.  The forces pulling at your being is almost too much to bear, until your surroundings resonate with you and you escape the immense pressure. || XXXX raises her ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs her in a void for several moments.  XXXX&#039;s eyes turn a shade of violet as the pressure builds, until she escapes from within it. &lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Air/Steam &lt;br /&gt;
| You raise your deringo walking stick high and currents of hazy white air burst from within it, whirling around you in a tight vortex and lifting you upwards as the streams of mist spiral around you in an endless dance.  Soon after, you find yourself back on the ground, but the mist still clouds your vision. || XXXX raises his deringo walking stick high and currents of hazy white air burst from within it whirling in a tight vortex and causing his hair to whip wildly around him as the storm builds in fury and intensity.  XXXX is lifted up into the air as his eyes turn a pale, misty white, and then gently lands upon the ground as the strong currents dissipate.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|RAISE&amp;lt;br&amp;gt;&#039;&#039;Still have changed eye color&lt;br /&gt;
|The magic infused within you still lingers, and the folded steel naginata resists your attempts to raise it.||&#039;&#039;N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|RAISE&amp;lt;br&amp;gt;&#039;&#039;The weapon has been raised by anyone in the last two hours&lt;br /&gt;
|The folded steel naginata shivers slightly in your grasp, and you instinctively feel it does not yet have enough power gathered to unleash such an elemental catalyst just now.||&#039;&#039;N/A&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Temporary Eye Colors==&lt;br /&gt;
The temporary eye color invoked by RAISE wears off after an hour.&lt;br /&gt;
{| {{prettytable|background:#F0F8FF;height:15px;}} &lt;br /&gt;
|- style=&amp;quot;background:#000080; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! TYPE&lt;br /&gt;
! COLOR&lt;br /&gt;
|-&lt;br /&gt;
!Fire &lt;br /&gt;
| fiery deep black&lt;br /&gt;
|-&lt;br /&gt;
!Ice &lt;br /&gt;
| cold glacial blue&lt;br /&gt;
|-&lt;br /&gt;
!Earth &lt;br /&gt;
| solid moss green &lt;br /&gt;
|-&lt;br /&gt;
!Lightning &lt;br /&gt;
| intense deep blue &lt;br /&gt;
|-&lt;br /&gt;
!Void &lt;br /&gt;
| nebulous ether blue&lt;br /&gt;
|-&lt;br /&gt;
!Air/Steam &lt;br /&gt;
| &#039;&#039;information needed&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Enhancements]] [[category:Merchant Services]] [[Category: Item Scripts]] [[Category: Functional Scripts]]&lt;/div&gt;</summary>
		<author><name>HEBREW2YOU</name></author>
	</entry>
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